#balance-feedback-discussion

1 messages · Page 70 of 1

torn egret
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Games made to pvp rn. So it’s unavoidable unless you make cera awful in a fight.

latent bay
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that's just using the body bonus as a crutch to survive because otherwise it actively cant, that's not disproving my point at all, that's only reiterating how much cerato is required to use it otherwise it gets churned into butter

torn egret
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I know it’ll happen lol. But that’s just how games work sadly lol

golden coral
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So we basically agree. My point is purely that current vomit is very effective as a combat/"griefing" tool, and can be used very well vs slower targets, especially if they can't one shot the cera, or if the ceras sacrifice one of their own for the buff to then keep fighting.

unborn iris
thin mantle
golden coral
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And thus, I would like to see a vomit rework properly, together with other adjustments to make cera good at it's role, and capable of evading when without a body, while fighting when it has one

thin mantle
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You seem to really underestimate how much damage Cerato can do whilst also stacking vomit

torn egret
thin mantle
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Like cerato’s dps rivals deinos…

torn egret
torn egret
thin mantle
thin mantle
torn egret
thin mantle
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Even without it the Carno dies from bleed

unborn iris
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And outstam it.

torn egret
unborn iris
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You don't need a body, just be half decent at the game.

thin mantle
unborn iris
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If you're facetanking carnos you're not really there yet, though.

thin mantle
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That too

torn egret
latent bay
# thin mantle It still can without it, you just become impossible to kill in a 1v1 with it, un...

i disagree with cerato becoming impossible to kill, it should take a second to pump the buffs after it drops smth so its killable but becomes a threat later on, but could you explain to me how Ceratosaurus fairs in 1v1s against Tenontosaurus and Carnotaurus? I personally have never won a 1v1 against either using Ceratosaurus, and have dominated in 1v1s using Tenontosaurus VS Ceratosaurus who didnt abuse buff. This may be because i haven't played cerato enough to execute a strategy i've been thinking of using because i find this game horribly boring in the current state

unborn iris
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Don't get me wrong, if you are against multiple carnos, things change real quick. But.. it works both ways kind of.

torn egret
mortal tundra
torn egret
latent bay
torn egret
torn egret
unborn iris
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Helps to play carno and be able to gauge when the carno should be running lower on stam, then just hound his ass.

thin mantle
# latent bay i disagree with cerato becoming impossible to kill, it should take a second to p...

Certainly! Carno only has an advantage if it is in an entirely open space or lands the first charge, if it lacks either of these things Cerato wins that fight pretty easily with how agile it is and with its much higher DPS. Eventually you can even just tire the carno and execute it.

It’s harder against teno but if you have a Corpse you can literally tank 7 kicks to the face, so it’s quite literally impossible to lose. Also due to tenos high endlag on attacks and low stun time it’s really easy to@bulldoze through one even without a body.

Cerato just generally had a significant advantage against both of its even halfway decent at the game and that’s not even considering body buff…at that point you can literally turn your brain off and spam bite till you win

torn egret
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Just saw that msg

unborn iris
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Honestly I feel like 30% damage reduction is huge. It's kind of mindblowing to me they thought 50% was a good idea.

thin mantle
torn egret
thin mantle
torn egret
latent bay
torn egret
unborn iris
steep otter
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Cera vs Carno is a more even macthup them People think

mortal tundra
thin mantle
torn egret
mortal tundra
torn egret
thin mantle
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Well it’s still in the game then Lol

torn egret
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Max resistance is large deino or stego body

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Smaller bodies only give up to 25%

thin mantle
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I’m not kidding dryo bodies is what we did all our testing with

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You can tank up to 2600 hp worth of damage

torn egret
tall bronze
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I think it may have been Kouga, but someone did a testing video showing how the DR buff is inconsistent and buggy with corpse sizes. So it's not surprising if you can get max DR from a Dryo.

thin mantle
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You’re telling me it can get more than 50?!

unborn iris
torn egret
thin mantle
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I retested it last month just to be sure the update didn’t adjust it

torn egret
torn egret
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Imma test it sometime today if I can

unborn iris
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Because I'm pretty sure that got proven wrong, it's based off growth. 130kg and 100% growth is 50% damage reduction.

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Unless they JUST fixed it in the last patch.

thin mantle
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Like I literally facetanked a Carno last night with just a sub Omni

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Which shouldn’t have been max dr regardless

torn egret
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The chart I mean

tall bronze
thin mantle
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Hence “facetank”

torn egret
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Like I said. Testing time

thin mantle
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TI_GarboSquint this game is weird

unborn iris
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Just try a full grown dryo, it should give 50% damage reduction to a fg cera, if they didn't fix it.

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Which I feel like I would've heard if they fixed it.

torn egret
unborn iris
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130kg

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But a 130kg omni won't give the same buff. It takes into account growth too.

torn egret
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That doesn’t seem right. I’m worried I sound like an idiot lol

unborn iris
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Needs to be 100% growth or higher growth than you or something.

golden coral
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Isle being it's usual "won't explain how mechanics works" :p

unborn iris
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And I haven't heard anyone talking about it being changed in the last 2 patches.

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There is a warning on there about the dryo giving the buff seems buggy and inconsistent.

torn egret
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I thought it was based on weight. That’s good to know

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Make it based on weight not growth of target lol

shut laurel
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where do i go to sign up for stress testing for the isle or does that not happen..

shut laurel
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hm

stark knoll
lilac prawn
sonic flame
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A fair amount of the info under the chuff buff section on Cerato's stuff doesn't seem quite right, I'll go verify it

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actually looking at it a fair amount is in the ballpark but a bit off still, but the guide looks neat

dusky surge
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@wraith spindle you gain speed for better diets

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at all 3 diets, you are .1km/hr slower than carno

sonic flame
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okay I just checked it again, it is consistently working as expected, so the guide is just wrong

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oh god the youtube comments on videos are even worse

hasty coyote
bitter stirrup
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Can ceras make you puke everytime they bite you?

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Or is that a sign of cheats

latent bay
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They should only do that like every few bites or so not every time

bitter stirrup
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Okay. Damn. So he was cheating. Too late to report now. Well, good to know, thanks

winter iris
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Does anybody know what is the stam consumption cost of activating carno ram? It seems between 10 and 15% , is it correct?

dusky surge
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10%

halcyon elk
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@wraith spindle to boost your speed make sure to eat diets and get all 3 slots filled.

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While yes the acceleration is bad, it's an incentive to know when to run for the hills when you see a predator.

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@jaunty yew stego is supposed to be strong. And iirc is supposed to get a buff once rex and trike arrive.

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Besides, you can only spam the tail attack for so long until your stamina is depleted.

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And with the upcoming stamina regen system it'll take a good bit for stegos to regen stam

cosmic pelican
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@olive wraith Pachy takes 0.75x damage on head, being the only playable which has this multiplier.

olive wraith
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Edited the suggestion... cheers.

cosmic pelican
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np!

hasty coyote
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@olive wraith I have 2 problems with the post:
1: Everything is op in groups, but pachy is at least hard limited in size, has limited speed, and can't track. A large herd of pachies can only take out things up to the size of carno, any bigger and getting the fracture is too difficult/risky (good luck hurting a stego). Plus most dinos can outrun a pachy and escape a horde easily by running to the forest. So unless you're ambushed or unaware, you can escape a herd of pachies easily. A large pack of omnis, on the other hand, has practically no limit in what they can kill, are faster than pachies, and can track. So a herd of pachies is less threatening than a group of most other species, even those of similar size.

2:Yeah pachy can hop on a rock to escape a carno or cerato, but what if there isnt a rock nearby? Especially on Gateway where there are large open plains with virtually no cover or rocks, and half of pachy's diets are in the plains. Even if you make it to a rock, what then? Do you just log out or wait til you or the predator starves/dehydrates to death? Should every playable that can jump be balanced around "just hide on a rock from carno and cera"? Personally, I feel Pachy struggles in these matchups. Current carno, not so much since its easy to dodge, and you can trade a hit for a body fracture and run. However it has been said they are buffing carno's agility, so what will solo pachy do then? Be forced to camp rocks for its existence? The cerato matchup is also very harsh, since pachy can't fracture them in a single hit, is 2 shot by charged bites, and has similar speed and stam to cerato. If you are aware, you can 100% just run for a mile and escape cerato, but if you ran for a little bit and walk into the wrong bush, or the cerato has full stamina diet you just get ran down.

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Overall, I think pachy is in a rough spot and a middle ground between constant stuns and 0 stuns must be found. Thats why I advocate for stuns on fractures. That way pachy only has 3 stuns max per target (unless the ram itself applies cc). This means a pachy is rewarded for a break and run, but hindered when it tries to beat to death.

olive wraith
# hasty coyote <@581098705860558864> I have 2 problems with the post: 1: Everything is op in gr...

Why would you ever be 'hunting' a stego (or something of similar weight) as pachy?

There's 3 strategies : hide, flee and fight. A pachy, 500kg herbivore shouldn't be able to 1 vs 1 everything. In the case of a carno, its a carnivore that's almost 4x heavier... you shouldn't be able to easily stun and get away. Hiding and running onto obstacles is a legitimate balance strategy... it works. (Make sure to have an escape route or a safe rock close by from where you plan to eat... its a risk; as it should be).

Cera isn't a real issue if you're aware and are decently skilled.

As for my point about pachy being insanely strong or OP in herds... I was refering to its ability to apply leg break; which essentially guarantees death for the Dino on the receiving end. If you made it also stun, it would just be beyond overkill.

hasty coyote
# olive wraith Why would you ever be 'hunting' a stego (or something of similar weight) as pach...

My point was not that pachy herds should hunt stegos, I’m saying they can’t. While another animal of a similar size, Omni, is strong enough to hunt down a stego. Showing that pachy herds are actually not too strong compared to groups of other similarly sized species. While getting leg fractured by a herd of pachies is a death sentence, it also requires the target to misplay. Just like you think cerato isn’t an issue for pachy, a herd of pachies shouldn’t be an issue for most Dinos that are faster. The only ones that really struggle with pachy herds are carno(if they can’t reach the forest in time), cerato, and teno. Most of which struggle as much or more against Omni (except cerato because it is designed to counter Omni) because it’s faster and the bleed forces them to stand their ground and not move too much or die faster.

I also do not want a pachy to 1v1 anything and win. I want pachy to 1v1 anything and survive. By this I mean if you get spotted by something, there should be methods to either run or fight it. I do not like anything’s only method of surviving an encounter just be hiding, that’s literally the reason you almost never see juvies. Their only way to survive most encounters is to hide, the best way to hide is to afk in a bush. If you’re best method of surviving as an adult is afk in a bush, then why not play something that doesn’t have to?

Also, adding stuns on fracture essentially does nothing for herds of Pachies beating something to death. It would only help save them from 3 hits max, and by that point whatever they’re fighting is dead. This change only helps pachies who do the break and run strategy by allowing them to go for a break and make a mistake, rather than getting a break then dying to a single mistake.

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And hiding on a rock is a viable strategy, but it shouldn’t be the only one. That means Pachy wouldn’t be able to exist anywhere without rocks, requiring the map to be designed around it, or pachy to be relegated to small areas of the map.

distant torrent
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calling herds of pachies op is like calling a current trio of carnos perfectly balanced

keen plover
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Numbers are OP

dusky surge
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@alpine plover ironically, i think giga was far stronger than rex in legacy in terms of overall impact on the roster, with its insane trotrate, bleed damage and other stats, as well as its superior stamina. As for the other apexes, not all of them need to be as fast. Spino can afford to be slow because it can easily retreat to water. Giga can arguably be made faster, but we'll have to wait and see. Otherwise, I think balancing factors can be made that aren't just "make other apexes absurd to compensate"

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if stego is being redesigned to actually survive rex, i'm sure the other apexes will be fine

obtuse ocean
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Same, i also tho giga was much better overall. And i loved that rex was hunting them if it got the opportunity. Dont know why fights should be equal if they both have pros/cons that are diffrent.

winter iris
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@alpine plover Hope your post on omni was sarcastic 🤣

alpine plover
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@dusky surge @obtuse ocean my point is purely about the balance between the apexes. No doubt legacy giga is better at hunting mid tiers than rex, in terms of apex balance however, rex in legacy is completely broken, running down the apexes and not leaving them a realistic chance to win the fight. Rex is far stronger than the other apexes and wins 90% of apex fights with ease.

hollow canyon
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if Giga had the upper chance against a Trike, then Spino had the upper chance against a whole herd of Trikes and while we're at it - against Giga too.

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25 bleed healing per minute goes brrrr

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while dishing out about as much bleed as Giga and having a vastly superior ambush than either Giga or T.rex

halcyon elk
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Besides growth for apexes is going to be hell

steep otter
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I imagine something like acro>carcha? Or giga > Rex > spino in terms of speed

random stump
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spino will probably be the slowest apex theropod just because its semi aquatic so it can escape via water

dusky surge
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i think it should be the second slowest non sauropod in the game

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second to anky

random stump
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deinochirus, spino, and deinosuchus should all be slow on land

obtuse ocean
dusky surge
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if it isn't fishing, it's bullying people away from their food and stealing it for itself

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after all, when faced with arguably the biggest carnivore in the game, who also happens to be a competent brawler, you might not want to hold onto your meal so much

latent bay
dusky surge
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i mean, it could arguably throw down with a rex and win

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but it'd also need the water in case of emergency

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the "its supposed to hunt" mindset sucks. spino should be a horrid hunter, it should be an AMAZING brawler and territory controller to compensate. Once a spino decides it owns a lake, there's not much you can do to make it reconsider

obtuse ocean
dusky surge
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we already have rex and giga for the exact purpose of "big scary hunter therapod" (and charchar and acro if you count those)

latent bay
dusky surge
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let spino be something actually unique

dusky surge
obtuse ocean
dusky surge
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spino should basically be the carnivore wall of the isle imho

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it should stake its claim, rather than roam for food

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most animals should be able to run from spino and live with ease. The only one that shouldn't is anky imho

latent bay
dusky surge
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like, i dont see why it should

latent bay
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Because of its tremendous damage output, durability, speed and that Spinosaurus is actively out of its element

dusky surge
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spinos weakness should be that it is slow as hell

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it uses water to compensate for the fact that most animals can just easily outpace it

obtuse ocean
dusky surge
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spino isn't like deino, it's not actively supposed to be waterlocked

dusky surge
latent bay
obtuse ocean
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I dont wont apexes to just walk past eachother and nod. Cus noone dears to attack

dusky surge
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rex should beat giga, sure, that makes sense, but i would not be mad if spino also beat rex, for the sole reason that the moment the spino is in a situation where it's too far out of its element, it's literally screwed

dusky surge
obtuse ocean
dusky surge
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because rex wins by context of being rex

latent bay
dusky surge
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i would literally much prefer spino beats rex because it's bigger, stronger and a massive bully, but it's slow as sin

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so it can't hunt good, meaning it SHOULD be strong enough to competently contest a rex for a kill

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its downside evidently being that if the tides ever turn poorly for mr spino, and he's not near water, he is now dead spino, as he is far too slow to escape

obtuse ocean
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Nah sounds bad, spino has the water advantage. It cant have all

dusky surge
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how

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legit dude, it's SLOW

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like, I want it to be second to ANKY levels of slow. I want stego outrunning it

obtuse ocean
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Think even the devs said they wanted spino aggrwsive in water and defence on land. I dont like that either

dusky surge
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i don't like it being super aggro in water, but that's it really

obtuse ocean
dusky surge
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do you literally just want every apex to be the same playstyle but with different coats of paint lol

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big scary aggro hunter

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that's so lame lol

obtuse ocean
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Yes? Thats what an apex is? Big scary exactly how they should be

dusky surge
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why even pick a spino, it's just a water rex that loses to rex. just pick rex

hell, giga is just terrible because it's a worse rex in all regards. Same playstyle, but it consistently loses to rex

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they provide nothing new

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they're the same thing. Each animal is a boring W+M1 scary hunter animal

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nothing can have a unique niche or playstyle because then it's somehow not an apex anymore

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i would literally much rather spino be something new than just the same formula

obtuse ocean
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Same playstyle? Giga and rex had completly diffrent playstyles . And you can make it much better in diffrent in evrima

dusky surge
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they both run at things, bite them, they die. I want spino to be different

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it already has the components to be different having a semi-aquatic playstyle

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so making it slow and poor at chase, but excellent in close quarters brawls and bullying would be amazing for the animal

obtuse ocean
dusky surge
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you literally said giga should lose to rex

dusky surge
obtuse ocean
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Yes head on, that does not mean in worse. You even said giga was far better overall. Pros and cons man

dusky surge
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done, pros and cons

obtuse ocean
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Yes now you made pros and cons. Thats one way

dusky surge
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if spino comes out and it literally is just another generic hunter therapod i will be so goddamn disappointed lol

what a waste of an actually potentially cool concept for an animal for a safe, generic option which appeals to people who want their hunter fantasy and shuts down any unique possibility for apex playstyles that deviate from the norm

obtuse ocean
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For me that pros/cons you said,sounds incredible boring. If you want non oppresive apexes thats fine. Then we disagree on it

dusky surge
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spino is INSANELY oppressive

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the entire idea i have relies on it being nothing but oppressive

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so oppressive that very few dare mess with its claims

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its presence should literally make people go "oh god" and either flee or prepare to smack down bigtime

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i want spino to be VERY oppressive, not another generic hunter therapod that can also dip in water sometimes

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i want it to take a lake by force and dare anyone to drink from it

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i want it to forcibly evict other aquatics from their homes because it decided it liked their home more

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i want it to see a dead trike and go "haha that was a good hunt, but i want that food more" and take it because the hell are you gonna do, tell it no?

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that's oppressive

plain portal
dusky surge
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i literally do not know about that game but from what i've heard, it can just be built into another generic hunter therapod

plain portal
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I personally would want spino to be one of the quicker and more agile apexes.

halcyon elk
plain portal
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Could be one of the more versatile ones as well, due to its semi aquatic nature

halcyon elk
plain portal
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I get that, but at the same time it would definitely weigh less then rex and giga for example. Size does work as intimidation tho, which would work well

halcyon elk
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Also didn't they say spino is like a hippo in the sense thay it can't swim erll.

halcyon elk
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If I had the size chart I'd show you

plain portal
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There was like one study that said spino couldn’t swim Irl tbf. That study was also for currently paleo accurate spino

plain portal
halcyon elk
plain portal
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I get what you mean then yeah

graceful swallow
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the deino wrangler

plain portal
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I’m fine with it being an absolute brute then

graceful swallow
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I kinda want realistic spino but like 13 tons

plain portal
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How much is Rex in this game going for?

halcyon elk
plain portal
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Interesting

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I would prefer if spino had faster water decay to keep it more towards rivers if it’ll be so powerful then

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Or maybe allow perks to allow you to speck into land or water more so

halcyon elk
plain portal
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Good good

halcyon elk
random stump
plain portal
hollow canyon
halcyon elk
alpine plover
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i'm playing a game where herbivores chase carnivores

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:v

halcyon elk
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Herbivores aren't just eat grass and get killed ya know

hollow canyon
hollow canyon
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either way Nova himself confirmed that the in game T.rex isn't really smaller than Scotty

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it simply has proportions that are off

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it's bigger in places where it shouldn't be that big and it's smaller in places where irl T.rex is bigger

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Also - I'd personally add that I feel that the apexes should indeed have a much tougher lifetime and progress to elders than most other animals.

I believe that(utilising a very old suggestion from legacy-times) they should get to a size of some 4-5t relatively decently quickly and then the growth to their full size which would allow them to get to elder should take a truly long time.

This would mean that the apexes that are absolute killing machines and literally titanic would get to that absurd size very, very slowly.

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And while smaller they'd be very much killable albeit still dangerous

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all in all more so Acro/Sucho tier and then slowly growing into the collosi that they are

obtuse ocean
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Not sure, i mean. Apexes are not killing machines, people hate them cus they are hard to kill. Take legacy i killed more in 2 hours playtime in a pack of utahs then i did with my rex in 3 days. Maybe im just bad at apex playing, but i barely died from them compared to mid/small tiers

latent bay
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It's just that me personally, my immersion would break if I saw spino killing rex, and that is purely because of the paleo accuracy argument (im a sucker for it and will reach wherever i can for it)

But I'm also the same guy who wants Suchomimus kick-boxing and 1v3ing Allosaurus so who am I to judge

plain portal
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Personally, I wouldn’t really be against seeing a spino kill a rex if they were properly balanced around each other and one wasn’t outright superior

obtuse ocean
hollow canyon
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I think Spino vs other apexes fight should be Spino fighting for survival

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as in - Spino would struggle with dealing the finishing blow even if it's winning the fight, because it can't keep its opponents engaged against their will

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so the other apexes would have to make a mistake of overstaying in that fight and carrying it on for too long.

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This would change completely in the water, even shallow water, where Spino could outspeed them while they're both wading

plain portal
plain portal
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Doesn’t need to kill apexes, just defend itself

obtuse ocean
plain portal
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Ah I get what you mean. Well I don’t mean completely even, I just mean balanced to the point where one isn’t completely dominant and gives the other no/very low chance at winning

hollow canyon
plain portal
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At the same time, the estimates for this spino the isle are making are up to like 9 tons.

plain portal
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I can see both points tho, and I like your thinking

obtuse ocean
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depends on how effective the mechanics are, in legacy the only reason it survived was bonebreak lol. Without it giga would demolish it

hollow canyon
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it does seem more massive than Giga and T.rex

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and if those are 10t+ then oh boi...

plain portal
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Yeah, that’s why I personally think a defensive gameplay, but can’t secure a kill super easily would be good as you were saying. It’s weight would be good for defense while it mainly preyed on fish

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Also, like you were saying, spino would be best waiting out the opponent on land. With bleed so forth

obtuse ocean
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Spino will prob rely on claws and bleed, rex would prob just wanne end the fight fast as possible.

plain portal
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Agreed

obtuse ocean
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Ofcourse the longer the fight, the worse for the rex

plain portal
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Spino of course also has the opportunity to flee to water. Same would go to Rex with being able to go into deeper land

obtuse ocean
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Yea, but im not sure how long a apex fight gonna last. I mean its some seriously damage. And prob abilities that can cripple.

plain portal
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Yeah definitely

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Plus, they aren’t running around each other like mid tiers

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Ngl, I’d like if spino could grapple

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Or duck

obtuse ocean
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Ahh, yes duck. thats my favorite dino so far, hope they threat him good : P

plain portal
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I want the duck to be epic lol

obtuse ocean
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It was even my fav in pot lol

plain portal
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Irl duck was bigger than Rex

obtuse ocean
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Yea its huge, those claws gonna be good i hope : P

plain portal
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I love how theri is tickle chicken, and duck is steroid goose

latent bay
plain portal
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But yeah rex weighed more

plain portal
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Bro is the steroid goose truly

latent bay
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Like scientifically if you think otherwise you're actively factually incorrect

plain portal
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Well I agreed with you so it’s aight

latent bay
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Ight cool

hollow canyon
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but in general at such high weights you can add or take away a couple hundred kg because they're nothing on something so enormous and it could depend on the seasons of the year and other stuff

wet sleet
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@compact bolt I gave you the X, because it's too general. Most animals don't have that issue at all, more the contrary. For example, Carno does get too much pressure, Stego gets way too little.

keen plover
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Dilo & Halloween?? @alpine plover

alpine plover
thin mantle
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How long has that even been in the game for?

keen plover
alpine plover
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yes

keen plover
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The vomit change update

thin mantle
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Oh my god this is so funny

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Pounce has less endlag than regular jumping

dusky surge
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raptor was too hard

thin mantle
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How else would literal deino only players be able to grasp it's deep complexities and nuances

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I'm actually sorta, quite possibly, upset and perplexed as to why dismount doesn't have i frames :p

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smh my head

dusky surge
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deino players when forced to play a carnivore that requires more thinking than wait and RMB

slim dragon
open sleet
#

It should be <1s but there should definitely be something, so long as net is janky. Even on other people's footage you see raptor pounces connect, they hop off and then as their feet hit the ground, the raptor is sucked back in time to be in a carno or cera's mouth.

thin mantle
#

Cuz it REALLY doesn't need any more help

unborn iris
#

Raptor is too easy right now, for sure. As someone who mostly plays raptor, I'm starting to feel sorry for the carnos.

steep otter
#

Oni is fine

#

But being able to jump at a stego tail and be able to pounce it is kinda of crazy

solid imp
#

It only needs pounce punishment back

#

That's IT

unborn iris
#

Missed Pounce punishment and tap pounce not being exponentially stronger than holding a pounce, in every scenario.

latent bay
hollow canyon
#

at one point Scotty was 11t but got downsized down to 10.4t rather quickly in the end.

latent bay
#

Makes sense, checks out

hollow canyon
#

but realistically both can be at either size depending on how much soft tissue is slapped onto them

latent bay
#

Make Scotty obese and make him diplo size TI_Troll

amber eagle
coarse blaze
#

I'm genuinely curious if kent will be playable on officials, surely - if people had an issue with steg this won't be whined about any less

#

I know it's smaller but for sure it'll do fair bleed

cosmic pelican
#

Iirc kentro will be a bit smaller than teno, slower too, so hopefully it will be playable

dusky surge
latent bay
#

Clearly every herbivore is meek and defenseless. All African elephants never fight, even amongst eachother, and all hippopotamus just sit there and do nothing while lions chew on its spleen

coarse blaze
#

If a steg at 40% can pack a punch you know kent should be able to, fingers crossed it'll be more than food if even playable.

coarse blaze
latent bay
#

Agreed

coarse blaze
#

Or people who think they should "eat grass and die" should acknowledge them

latent bay
#

Also agreed

dusky surge
coarse blaze
#

If the monochrome rage-filled donkey can't fight off a lion or massive crocodile it must just be food

latent bay
#

Apply that philosophy for Tenontosaurus' tail slam i beg

coarse blaze
#

I know it's more speculative given the model isn't too accurate but I love how Anky is looking and I just hope it ends up being exactly what it should. Tanky and scary to approach. And please give that club some fracture, absolutely cripple any overly-confident carnivore. I love the rhino-like plating look.

#

Anky my beloved, please don't be another easy-herbi. You're a literal tank dinosaur.

dusky surge
#

raptor mains will complain they cant kill it dw

coarse blaze
#

That club should 100% body a raptor

latent bay
#

I fear for my personal favorite Triceratops myself. I really hope it isnt food

dusky surge
coarse blaze
#

or at least cripple it

latent bay
obtuse ocean
#

A raptor? It just be some dust left of the raptor lol

coarse blaze
#

Complaining that you can't kill the several tonned rock with a club because you're a punch-up pred

dusky surge
#

they'll do it

coarse blaze
#

Waiting for carnos to whine that they can't bite it's back

latent bay
coarse blaze
#

I swear the egos that come with specific species is beyond me

latent bay
#

Carno mains when Carnotaurus can't turn teno to glue in one charge

narrow lodge
#

tho of course a kentro should have better defenses

#

since its spikes are larger as an adult

coarse blaze
#

40% is around 2 tons though isn't it? Kent is small but 40% steg isn't even sub-adult really

latent bay
#

If what Mr. Potato said about kent being smaller than teno is true, then kent's probably like cera sized, if a tad larger

hollow canyon
coarse blaze
#

I know this is more realistic and the Isle steg is a tad bigger than the real-life counterpart but surely if kent is anywhere close to how big it was in reality isn't that about the same size? I don't recall 40% steg being that large

#

because at 30-38% you're still walking food to most things

dusky surge
#

isle stego is smaller than irl stego iirc

#

irl stego could get up to 8 tons

coarse blaze
#

Ooh! I knew it was one of the two, I just knew it was a bit off compared to the real-life steg

#

forgot it's Jurassic Park that up-sizes it's species

#

Like dorsal fins aside, that second grey body is the 30-40% range of growth

#

roughly 60% is that second to last body, the sizes don't seem that different

hollow canyon
hollow canyon
#

they naturally grow during those ranges I believe the ones we see there are at the end of their growh during that stage

#

overall Stego dwarfs Kentro to an enormous extent

#

and Kentro is nowhere near as powerful or dangerous

coarse blaze
#

And just like I said above, I'm aware that the second outline is where the 40% would lie - to which I said looked very similar in size to kent.

#

I'm not saying it should be as strong, I'm saying it should pack a punch. Genuinely was all I was referring to.

hollow canyon
#

it should but definitely nowhere near Stego

coarse blaze
#

Now anky

#

That could be up there

hollow canyon
#

Anky is possibly maybe but not necessarily bigger than Stego

#

and definitely dwarfs Kentro

#

either Sucho sized or ~9t

coarse blaze
#

Anky doesn't need size thankfully

hollow canyon
#

it has it either way

#

and also I wouldn't be too sure about it not needing the size

#

there is a Tarbosaurus on the paleorecord that fed ONLY on Ankylosaurs

#

so yea, they are far from untouchable

narrow lodge
#

I think they just pick the sizes to show arbitraly

narrow lodge
#

But of course it'll also be much more viable than a stego of same size, due to better reach of the tail and most likely bigger damage since its spikes are much larger

#

also faster most likely

narrow lodge
hollow canyon
narrow lodge
#

So we'll have to live with this for now at least

hollow canyon
#

tbh it's always been like this, it's effectively ported from legacy with slight changes

narrow lodge
#

Yup, but legacy had periodical growth so the portraits actually matched

#

We have seamless growth so it doesn't anymore

#

Outdated ui element

dawn falcon
#

Wouldn’t mind if the portraits grew with the character so they were accurate

narrow lodge
#

It would be really cool

#

But not sure if that should be a priority

keen plover
#

@compact bolt

Getting stuck is such a detriment and makes it so Carno has to hope a target is solo. If players are sat together and are within knockdown range, it's fair game

#

If they play badly, they deserve to get punished

#

Just my opinion on that though 🙂

hollow canyon
#

if Carno stops upon knocking down its target

#

it can just maul it on the spot

#

as it is it has to stop, turn around and go back

#

effectively wasting a tonne of time before it can start mauling its target

#

I think this could very well be a buff for Carno and make it far more lethal

keen plover
# hollow canyon I think this could very well be a buff for Carno and make it far more lethal

It's getting an acceleration buff to allow it to follow up better. While yeah it's better vs solo targets, it's a lot worse off against groups. Rarely do you find solo small tiers.

Having a Carno pair and being able to use charge to run past is more effective. Also sometimes you just want to go through a few juvis to get to an adult. If it's weight based then sure.

There are definitely pros / cons for both though.

#

Like an Omni shouldn't stop a Carno. Also having unique knockdown timers could bypass the issue (if they're willing to do that lol)

hollow canyon
#

as in - an Omni would get rolled over even if a dozen of them was to stand behind it

#

they'd all be sent flying

keen plover
#

I think Teno ~ should be something that stops a Carno personally

hollow canyon
#

Tenos however not so much

#

if that stopped Carno Carno could just maul the Teno and get away before it gets up while dishing out more damage than it can now

#

unlike what it's like now where Carno has to get back to it and start attacking it and risks getting stricken back if it stays there for that long

#

although I suppose Carno is currently JUST about charging

#

and not much biting is involved

#

which is a really dumb design for Carno

#

bites should be the main way to deal damage for it right now

keen plover
torn egret
#

really wish tracking was better

#

Just lost a teno because im a solo troodon.

torn egret
#

Also, can we make it harder for troodon to get body blocked? Small thing gets stuck on everything

thin mantle
#

Small animals get stuck on the least amount of obstacles by far

#

They have the most mobility and can fit in the tightest spaces

#

Their physics aren’t any different either

#

Stegos get blocked by Troodon’s just as hard as Troodon’s get stuck on stegos

#

Actually “bodyblocking” is getting buffed with trample damage

#

So instead of getting blocked you’ll just sorta die if the animal is big enough

hollow canyon
thin mantle
#

Unless your goal is to kill whatever is trying to get to the other side of you

hollow canyon
thin mantle
#

It totally can be :p
If you're in a tighter space trying to box something in cutting off escape routes or preventing yourself from becoming surrounded then sure it can be

hollow canyon
#

I wouldn't bodyblock someone unless I was trying to kill them

thin mantle
#

Could also bodyblock in the context of tanking hits for someone else

hollow canyon
#

that's not bodyblocking, that's just tanking for someone

#

bodyblocking is specifically walking in someone's way to stop them from moving

latent bay
#

Is that not an instance of you using your body to block a hit for someone though?

Literally bodyblocking?

thin mantle
#

Seems like it's both then :p

hollow canyon
latent bay
#

That... doesn't make any sense

hollow canyon
#

bodyblocking in video games makes someone unable to move

#

due to you being in there way

#

taking a hit for someone is just tanking for them

thin mantle
#

you necessarily need to bodyblock in order to perform that tho

hollow canyon
#

irl=/=video games

thin mantle
#

You're an obstacle preventing them from moving towards their actual target

#

So if a carno is for example charging at a teno and a stego gets in it's way it's doing both

hollow canyon
#

that's just bodyblocking

slim dragon
#

The term bodyblocking only applies to movement, not attacks
It's preventing someone from going a certain direction with your hitbox

hollow canyon
#

Carno can't charge through Stego

hollow canyon
#

that's what the terms means in video games

thin mantle
hollow canyon
#

that's not tanking though, Stego doesn't take damage from Carno's charge and if Carno decides to start biting it well...

#

you effectively bodyblocked and killed it there

#

because it will die if it's forced to stay there

#

e.g. I bodyblock Carno as a Teno from charging at me

thin mantle
#

Damage is still tanked even if you negate all of the incoming damage

hollow canyon
#

by walking in front of it and shortening the distance to prevent it from starting the charge

hollow canyon
#

you don't tank the damage that isn't dealt

#

you just bodyblock it and prevent it from dealing the damage in the first place

#

easy

latent bay
thin mantle
#

I don't understand how damage negation of existing damage doesn't qualify as tanking the damage :p

hollow canyon
thin mantle
#

Does tanking as a term only apply to a deduction in hp?

hollow canyon
#

if you charge anything above 2.7t as Carno that's what happens

hollow canyon
thin mantle
#

So that's news to me

hollow canyon
#

it's a term from MMORPGs - you "TANK" with a "TANK" - both a verb and a noun - by drawing aggro from a boss and taking the damage from it so that your allies don't get hurt.

latent bay
# dusky surge how is that strange lol

Because an 1800 kilogram meat car should be able to at least somewhat harm a 6 tonne meat building imo

I also am not a fan of stego doing literally nothing but exist to render Carnotaurus completely unable to interact with it using its ability, further rendering a third of its kit worthless

hollow canyon
#

but it is very much applied in other games

#

you tank with the tanky units in strategy games

#

so that your squishy damage dealers don't get hurt and killed

thin mantle
#

It's not really that important but I've honestly never thought about it that much

hollow canyon
thin mantle
dusky surge
hollow canyon
#

either way if you prevent Carno from getting to whatever as a Stego and it's start mauling you, even if it doesn't deal much damage to you, that's bodyblocking it

thin mantle
#

yep

hollow canyon
#

but overall I don't think the discussion was about tanking at all

#

the first person that mentioned their troodon getting bodyblocked definitely didn't mean that they "tanked" something for someone, they just got stuck and couldn't move with that Troodon quite clearly so idk where tanking appeared from in this conversation

latent bay
dusky surge
#

i mean, it's not even going to do anything to maia, so having it do something to stego would be weird

thin mantle
thin mantle
hollow canyon
latent bay
hollow canyon
#

you don't want to charge that potato

thin mantle
#

Passively

dusky surge
latent bay
#

You all got me there

hollow canyon
#

if you charge an Allo or an Alberto you will almost certainly die there too

dusky surge
thin mantle
#

You jump into the spikes and you die, you charge into the wall of meat and it'll hurt you xD

hollow canyon
#

you will effectively just stun yourself next to a much bigger theropod

latent bay
thin mantle
hollow canyon
#

edit: yes, that's precisely what I think it is, that's exactly what would happen

thin mantle
#

A character arc just occured lol

latent bay
#

He just needed to develop his character a bit before being reintroduced into the story

hollow canyon
#

I actually just needed to check what Ryan's World was

thin mantle
#

Aken will return in season 3

hollow canyon
#

the very look at the first picture told me all I needed to know

thin mantle
#

wait now I need to look it up cuz I actually have no idea who this is

latent bay
#

He's a child

hollow canyon
#

yes, with a kid ofc

latent bay
hollow canyon
#

I never watched stuff like that even when I was a kid so

thin mantle
#

Checks out, the most worthy combatant

latent bay
hollow canyon
dusky surge
#

these buffs are absurd

increased bite force, complete removal of the timing mechanic, a venom indicator that makes... zero sense

#

it doesn't need any of these, and they only serve to reduce troodon's actual skill element over actually make it better

random stump
# latent bay Because an 1800 kilogram meat car should be able to at least somewhat harm a 6 t...

It would be interesting if carnos charge became a bit more locational
tail hits just do half damage and dont knock things over
head hits do the obvious 1.5x (excluding pachy) and could cause a concussion (Not a head fracture)
furthermore head hits on stuff like stego wouldnt result in the carno being stunned (Stego wouldnt get concussion)
bodyhit is normal
leg hit is knockdown or something

latent bay
#

Making Carnotaurus' charge actually require accuracy beyond hitting your target initially would be great

Also heads are 1.5x afaik

random stump
#

body hit would be the current effects carno has, leg hit would only knockdown if the creature was smaller then you by a significant margin*

#

so a body hit on a stego would knock carno on its rear, same with a leg hit because obviously stego isnt gonna care about that

unborn iris
#

That's pretty much how it works, except you get stunned instead of getting knocked down hitting stuff too big

random stump
#

technically it would be a nerf to carno because about half of most of the things that it eats hitboxes no longer result in a full damage knockdown

#

but also a buff because if you charge a stego head you get some funny damage without getting 1 tapped when you fall on the ground

torn egret
# hollow canyon the first person that mentioned their troodon getting bodyblocked definitely did...

Lol this happens all the time.
I would love to see some more dynamic movement for Hypsi dryo and troodon.
I jumped a stego, hopped off, but caught an imaginary wall on one of the other stegos legs in a bush, and couldn't turn. Instant death.

I see so many players hide in bushes and start spamming attacks it's frustrating.
TBH, I want to see less DPM from most of the other Dinos. Slower/longer timing between attacks, mostly for carnivores and stego. Because I've been whacked and grabbed because spamming the attacks and relying on desync is the most effective way of dealing with omni and troodon especially.
Been on a troodon dive, and it feels so weak now, (Mostly because few people play it and as a solo, you need to rely on baby dinos or get lucky and find a teno

neon willow
#

And actually I really like the timing element required and how you have to coordinate in order to be dangerous

torn egret
#

I think if troodon poision at least obstructed some view range it would help

neon willow
#

Otherwise you give a dino that takes 45 mins to grow the ability to take out 3 hour grows really easily which is unbalanced on its own

neon willow
#

I think also it would be nice QOL if the troo's camera wasn't literally in the grass as well...

#

I'm of the opinion that what the game renders on the screen is not literally what your dino can physically see, but rather a combination of senses resulting in a "region of awareness" of your surroundings

#

Yes troo is short and likely would see just grass, but it's hearing and smell and sensitivity to movement in its surroundings would compensate to let it know where other dinos are nearby to a certain degree, allowing the player to "see" where the other dino is relative to them

#

In other words, short dinos like troo, hypsi, etc should just get a proportionally higher camera angle so they can see

torn egret
#

Im ok with the fg cam placement (baby could use some love), but its scent should also pickup envenomed targets, and tracking should be better. That alone would help troodon immensely. Maybe add 2 more stages of venom for larger targets, but the fact that a troodon can so easily be countered by hiding in a bush and spamming attacks is annoying.

coarse blaze
#

I so badly want deinos to be changed (honestly just nerf it's stamina into the ground for lunging/holding in my opinion) but I think on Gateway if you get grabbed it's your fault given all the safer drinking spots.

golden coral
torn egret
#

but youy cant smell them or see them on the compass

#

so easy to lose in forest

stark knoll
torn egret
#

If they did that it would help.
But troodon can't pounce in bushes 😐

neon willow
#

They need some way to see through foliage to a limited extent for sure. They basically can't hunt at all in forests because their view is nothing but leaves even as adults (babies are also impacted by grass). Means that troo/teno trail cam from a while back could never happen in game

#

It would also be cool if number of stages of venom to get the full effect is dynamic, dependent on target weight. Maybe a baby stego should have 2-3 pounces to reach stage 3, while a FG stego takes 6-7 pounces to get to stage 3

golden coral
#

Honestly, troodon venom should be limited to about 2T or so, no reason for them to hunt bigger things really. But yes, both cera bile and troodon venom (and dilos) should scale with size/weight of the target.

neon willow
#

That's fair. Even for a full group 2T is more than enough food

#

Although I do worry a little about the isle's "bigasaurus complex" as someone else aptly calls it-- if everyone wants to play the biggest, most combat capable dinos, the smaller dinos are going to starve and/or be very boring during to hunting AI, and that will eventually cause small dinos to be rare

#

The smaller roster needs to be viable and fun, to encourage playing them, but also they need enough variety of food that they're less sensitive to biased playing of larger species, which we already see in stego, deino, carno, and cerato

golden coral
#

That's because there's nothing else fun to do, we all know this. And there's no stakes to surviving, so why play something that can survive better and easier.

hasty coyote
tall bronze
#

I think things like Sanctuaries are gonna help a fair bit for small creatures. Small predators (like Troodon) will be able to consistently find prey around their own size here and they won't have to worry about the bigger guys messing stuff up. Also means smaller creatures/juveniles will generally encounter each other a lot more, leading to more fun and fair encounters instead of "woops, came across an adult, guess I'll die"

#

So you and your two Troodon buddies can go bullying juvies around in the Sanctuaries for example.

neon willow
#

That's true. "Whoops, came across an adult, guess I'll die" happens a LOT right now and it's kind of soul sapping. Leads to risk adverse playing (which equates to "sit in bush and watch YouTube until you don't die if a random adult sees you"

tall bronze
#

It's made even worse because of Spiro having Center as it's only hotspot. Herbi juvies are better off, but carnivore juvies need to scavenge....but everyone is at center, which means people die at center, meaning the only meat to scavenge is prolly at center.

Unless you get really lucky or find a few AI.

neon willow
# golden coral That's because there's nothing else fun to do, we all know this. And there's no ...

I'd argue the stakes are too high right now, actually. Which is kind of paradoxical 😂 but the biggest problem with playing small size creatures is anything remotely big is extremely unforgiving to fight. Take troodon. It's only 45 minutes but it is 1-shot by EVERYTHING. you make a single mistake? Dead. The internet lags? Dead. Server stutter? Likely dead. And if you die you lost 45 minutes. Only takes a few times before you decide to go play something that isn't instant reset when things beyond your control happen. Not to mention juvies basically just being free lunch for any adults that see them because they universally run so slow. Why play anything small if you're nothing more than food to make the apexes fun to play?

neon willow
golden coral
# neon willow I'd argue the stakes are too high right now, actually. Which is kind of paradoxi...

I have to kind of disagree, 45 min is well, not much to complain about for the power you do wield (then again, I main stego, growth time averages 5-6 hours for me). But it could also be that people have this "pvp" mindset of "must go for the biggest thing". Yes, troodon dies easily (assuming it gets hit, what with how safe it really is, if there weren't bugs or lag issues), but troodon is also very tiny, even a dryo is "big" compared to it, not to mention what a pachy is. Even a pachy at 300 kg is a sizeable prey for a few troodons, and I don't know if it oneshots them at that point honestly.

hollow canyon
#

imo they outright need a nerf, their stamina is absolutely ridiculous

neon willow
#

And, as you have pointed out, juvi stamina is ridiculous and should probably be nerfed

#

Okay I think I did it as a baby deino running from an adult deino by jumping out of the water (because adult deino has absolutely atrocious stam and isn't that fast on land, either)

#

But baby stego, teno, and cerato all really suffer because they cannot outrun most adults even with their stam. And high stam is part of what enables troo/Utah players to spawn in and participate in their pack's fight even after death

halcyon elk
#

On topic of juvies. Would it be reasonable for apex juvie meat to have increased giving of nutrients? As an incentive to kill juvie apexes before they get too big.

neon willow
# golden coral I have to kind of disagree, 45 min is well, not much to complain about for the p...

Okay, but then look at lower mid tiers like cerato or teno. I don't know how many people are going to play them when they could choose rex or allo or literally anything that isn't a 1-tap if an apex gets a hold of you. Not many people want to spend 3 hours growing only for it to die in a half second. I'm pretty sure troo do get 1-shot by pachy - they weigh 60 kg, and are 1-shot by almost the entire roster.

golden coral
#

Because it would overall be easier to survive as one, for one thing. Cera has great scent range, and the body buff and vomit "lock" and all, and most likely can avoid things like apexes quite well. Granted allo might be a problem, but it remains to be seen how it ends up working. And yeah, full grown pachy one shots a troodon, but I was talking about a half grown pachy.

neon willow
# halcyon elk On topic of juvies. Would it be reasonable for apex juvie meat to have increased...

Honestly I kinda think the major control on apex population should be starvation. Juvi gameplay becomes incredibly frustrating if you've got a target on your back (and apexes already do-- in legacy people go after juvi rexes like they're Snickers bars). Plus, look at stego- killing the juvis doesn't prevent them from having an excessive adult population, which is when they're most upsetting to game balance. Just means the babies get smart about playing where no one can find them until they're big enough to no longer be a popular target

halcyon elk
neon willow
halcyon elk
neon willow
# golden coral Because it would overall be easier to survive as one, for one thing. Cera has gr...

Ah I see. Well idk, although ptera is by far the most survivable animal in the game, not many people play it. I don't think easy to survive as is what most people use as their main selection trait for dinos. Because, sadly, easy to survive tends to correlate to boring gameplay right now, and because for better or for worse fighting is really the only not boring thing to do right now. Also, while cerato is easily pretty survivable as an adult (honestly should probably get nerfed slightly), juvi is the exact opposite. It is slow enough it is an easy meal for every carnivore, plus most herbivores can easily throw down. If you die 2 hours into your cerato grow 2-3 times (back to 0% growth after 4-6 hours of effort), that is incredibly demotivating and honestly kept me from playing cerato for a very long time

golden coral
#

How long does it take to grow a cera on perfect diet? Last I tried, it didn't feel too bad at all, but maybe it's changed.

neon willow
# golden coral How long does it take to grow a cera on perfect diet? Last I tried, it didn't fe...

I haven't timed it, but I think it is about 3 hours. The wiki I'm looking at says 2.5 (but doesn't mention what diet, and may be out of date somewhat). Perhaps it isn't bad in comparison to apexes, but... its still a 3 hour time sink assuming you do everything perfect and get lucky. Which... because of how much it eats, and the fact that 90% of its diet foods are player only characters... is actually quite hard since you have to grow in high traffic areas to get that perfect diet

#

although maybe I am biased slightly because my last cerato grow I kept running into the same pachy group (I am pretty sure they had tag hacks because no matter how well I was hidden away, after less than 5 minutes they would track me down and bonk me again

#

Hacking though is its own separate issue

golden coral
neon willow
#

and idk, as a design philosophy I don't know that I like even mid tiers kind of soft locking casual players out because if you have a few hours, you can only try maybe once to do a grow

hollow canyon
neon willow
dusky surge
#

@vague steeple what exactly are you trying to suggest? To remove the player component from the multiplayer game?

vague steeple
#

No, to go back to the drawing board regarding the makeup of the world they are creating. They have to be more proactive in creating the balance the seek, not leave it to us.

dusky surge
#

that's exceptionally vague though

stark knoll
#

Your suggestion is just "start over"?

dusky surge
#

and an insane undertaking

stark knoll
#

Like, which part of it is the problem? The playables? The map? The ai? The diets?

dusky surge
#

i don't understand what fundamental flaws need to be addressed with going back to the drawing board

vague steeple
#

No, not start over

dusky surge
#

we're getting a brand new map designed to promote active gameplay beyond brawling in the centre of the map, many changes are being made to actively dissuade risky and careless fights (wounds and the new stamina regen changes coming next patch), AI dinosaurs are being worked on a ton to populate the world (as much as I'm not a fan of it, it's what's happening), so on

like, what fundamental flaws need addressing? your feedback is insanely vague and just says that something is inherently wrong without telling us what it is

vague steeple
#

100 player servers will continue to be Center-focused, meat grinders, wasting the vast majority of the island. No matter how many times they remake islands, the same problems persist.

100 players with current herb/carni ratios will need easily 200 full sized dino AI to help force a balance the ecosystem so we can actually take advantage of all the other content they intend to add with any lasting, meaningful significance. Until then, they might as well stop making these massive islands and give up on the other content, most won’t really experience it on any significant level.

dusky surge
#

I personally cannot agree with requiring 200 full-sized dino AI

stark knoll
#

So, what's your feedback/suggestion supposed to be?

dusky surge
#

not only is that... a LOT for a server to process, it's just going to make the island feel more artificial to me. Ironically, I think if The Isle was mostly filled with AI, I'd find the island more lifeless and artificial than I do now with its empty openness.

Complex Dino AI that accurately replicates human behaviours and doesn't act in a way that is either too predictable or too unfair would honestly be better off just being additional server slots, as the processing power of the server to actually have those AI exist and act in such a realistic fashion would be almost as, if not more straining than another few server slots

#

i also feel you're only accounting for the fact that Spiro is designed like utter ass, and only some areas of the map are deemed playable, while most others are devoid of basic resources like food and water (forests are often completely uninhabitable, and any mountainous terrain is so extreme it will more often than not just kill your animal)

people gravitate to centre, not because they want a fight, but because it is the only place to actually play the game (find food, interact with other players, meet groupmates, all centre)

on a map that encourages exploration (and with the addition migration, somewhat necessitates it), you'll find a far more evenly distributed population

vague steeple
#

I’ve played on every map since Thenyaw. They all end up with the bulk of dinos at Center or some other POI or another.

#

Players will gravitate to where other players congregate

dusky surge
#

spiro is one of the worst of the worst, but it's no exception

#

dondi doesn't do map design, Gateway is the first ever time an actual full-time level designer, specialised in designing levels, is designing a map

#

migrations also exist to outright invalidate the idea of simply sitting in one PoI and never moving

#

you do that and you get malnourished and/or starve due to the lack of viable food from standing in one place

#

you HAVE to move

#

all of these maps have many similarities.

  • Lots of dead space where nothing really happens, or there's zero reason to venture there. Most of V3 and Spiro suffers from this a great deal
  • A single core PoI that is either visible from a great distance across the map or is inherently the most accessible, causing players to naturally gravitate towards it. Centre and Twins come to mind for this
  • Little to no landmarks, with what little landmarks that exist being near these aforementioned hotspots, making them easier to access. Gateway has several large landmarks such as a mountain and several massive human structures visible from a great distance, allowing players to maintain their bearings on journeys.
  • Overuse of terrain that punishes traversal such as sheer cliffs and mountains. This is a huge issue in both Spiro and V3. V3 was almost impossible to move through, as the mountains presented a legitimate death hazard to anyone trying to scale them, and there are a lot of arbitrary sheer surfaces and cliffs on Spiro.
  • Biome diversity is little to none. All of the prior maps essentially boil down to plains, forests, coast, swamp, that's it. The coasts and the swamp are far less utilised than the aforementioned plains and forests. They're novel, but serve no greater purpose and barely cause enough of an impact to matter. Biomes on Gateway are more diverse, but also serve enough of a significant gameplay change to make them worth engaging with.
  • How animals interact with the environment provided is limited. In legacy, the limited controls essentially meant all animals existed with the same moveset, but with different stats. In Spiro, the map punishes experimenting with new envrionments. All water sources are the same mundane river system (besides the swamp), and forests are not designed well for potential forest creatures (especially arboreal) to exist.

There's more to mention, such as migrations, but this is a rundown of why this issue has existed for so long.

vague steeple
#

No map will solve it, we don’t need much to use any area of a map. The devs choose to limit access to what we need to spread out…or more accurately, they severely limit how long we can live with what we find…so the whole play experience is the cliche of “do this before the timer runs out” plot…over and over. The ecosystem they have created can’t support any other experience.

dusky surge
#

if no map can solve it, nothing can

#

AI certainly won't

#

a good map will help far more than any AI

#

if anything, a wide diversity of dinosaur AI just encourages more people to play bigger, badder carnivores

#

as their stomach needs are met by large AI, and players can be an ignored element of the equation

vague steeple
#

The map can’t fix it because the maps aren’t the problem.

dusky surge
#

they absolutely are

#

the map is literally one of the worst elements of the game atm, bar none

#

i truly believe that Gateway will be one of the most meaningful updates in the history of this game

#

because it's the first ever map that isn't actively bad for what it attempts to do

vague steeple
#

It won’t…no matter how well made it is.

dusky surge
#

why?

#

what else is more important, because I guarantee, you can add a thousand AI and none of your problems will be solved

#

in fact, they'll only be compounded. Less diversity, more players fighting in the centre of the map as large apex creatures, more needless fighting, more artificial feeling gameplay

vague steeple
#

Dinos don’t persist off the map, the persist of the resources on the map. It could be a flat plain and some trees. As long as food and water is available, Dino’s can strike out and thrive anywhere on it.

dusky surge
#

And water, for instance, is a resource, which Spiro has done very poorly. Also, forests simply are difficult to traverse and navigate, making that also very poorly designed for moving out and exploring

golden coral
#

So what is the actual problem then? And how should it be solved?

dusky surge
#

Adding more AI just adds more resources for me to grow my big animals faster and get right to the good part where I get to the bloodbath in centre

vague steeple
#

That’s fine, but you get to do it in all corners of the map…then choose to come to center for a specific activity.

dusky surge
#

but that's no more engaging, that's already what people do, you've just made it easier

vague steeple
#

Build out a robust ecosystem that can support the players first, we will interact with each other regardless…just like coming back to center after getting big and strong.

dusky surge
#

but how do you define a robust ecosystem

#

more creatures are being added, which in turn expands the ecosystem

#

more diversity = more animals choosing different locales to make their home

#

the beipi won't live in the same place as a herrera, and a herrera won't share a home with a carno

vague steeple
#

Sufficient biomas to support the expected Herb and Carni populations. Don’t build beautiful and elaborate islands that are essentially bio-deserts disguised as lush forests.

dusky surge
#

You need a challenge to go with the game. You cannot simply throw endless food and expect the game to be considered a challenging survival experience

vague steeple
#

Allow dinos to persist longer on the resources that are available if infrastructure can support more bio-mass, by increasing calorie density.

#

The challenge will always be the other players…always. That will never go away, never be an issue because our interactions are still inherently PvP

dusky surge
#

it's not an ecosystem if all is swell

#

food cannot be expected to be plentiful and accessible at all times

#

to do so simply bolsters populations of super-predators with no one picking the lower-class characters, as all apex creatures are as sufficiently fed as smaller animals

#

it's literally why we have so many deinos, because they have such readily accessible food in the form of corpses, rot, bones, and fish

vague steeple
#

Plus, the required bio-mass need not be so much that we never have to worry about hunting. You can keep bio-mass and/or calorie density below what’s required to sustain the population, that creates just enough pressure to encourage hunts.

#

The goal isn’t to give us push over AI prey everywhere…that’s partially why I encourage the use of full size dino AI.

vague steeple
#

Not necessarily…and even if it was…would that keep you from going to Center after you get big and strong?

dusky surge
#

unless you expect AI to be super-competent while also attempting to understand some of the more complex and indepth mechanics of the animal and not being either
A: A predictable meatsack
B: An unfairly punishing challenge

You will likely either have easy food, or something to never engage with

vague steeple
#

Of course not, not if that’s the activity you crave.

dusky surge
#

You're still under the assumption that Gateway is remotely like anything else. Migrations inherently make it impossible to do things like sit around and fight to your hearts content in a single area on the map

vague steeple
#

If you don’t want the prospect of predictable AI, then hunt players. It’s not like you have to hunt AI.

dusky surge
#

you can throw as many lifeless robots on the island as you want, but if that island is poorly designed, people will not want to engage with it

dusky surge
#

especially if the AI is simply easier, why run the risk of hunting players?

vague steeple
#

That is not true. We will engage on whatever maps they put out. We’ve been doing it for years.

The idea you can’t find dinos growing “in secret” is a myth. The problem is, we have rarely been afford the time to readily hunt other players growing on the outskirts of high population areas like center.

dusky surge
#

because the map doesn't allow it

#

because the map will not support either carnivores or herbivores that leave the safety of centre

#

because it is poorly designed

#

AI will not make the game better

#

I truly believe the current AI we have is literally perfect for what it sets out to achieve

vague steeple
#

That’s not true either, the resources available..or more accurately, the lack of resources present on any of the maps don’t allow it. It’s because every map had been a bio-desert.

dusky surge
#

And you've already jumped to the conclusion that Gateway will be too

#

Legacy had PLENTIFUL food, so much in fact it literally spawned near carnivores when they got hungry

#

The "bio-desert" concept is a myth when you account for legacy's extremely forgiving method of providing meals

vague steeple
#

I have yet to see any indication the number of AI will increase(possibly due to infrastructure limitations), or that the devs will extend hunger times/increase calorie density to allow greater exploration of the island without being under constant duress.

void wing
#

Hopefully because finding AI atm is nothing but hell

dusky surge
#

i personally don't see a need for AI to increase, but that's just me. I certainly don't agree with the idea of them being full-grown dinosaur sized, the concept of a >1 ton meal from merely hunting AI sounds so dull

vague steeple
#

I hunted way more players in Legacy. The AI made it much more viable to roam the island in search of larger player meals.

keen plover
#

I mean I don't think you could even starve on legacy if you knew what you were doing

dusky surge
#

which ironically was one of legacy's greater faults. There is no true survival element of punishment for poor decision making

#

you literally got fed for existing

slim dragon
#

So I read the whole conversation, and that feedback is just an elaborate way of saying "add more AI I can't find food as big carnivore" ?

keen plover
#

I mean the only creature that struggles outside of Center / NW is Carno.

dusky surge
#

i dont see a game where all animals can peacefully exist regardless of size and population numbers as a functional ecosystem, I see it as the opposite. You allow superpredators to exist without competition in high numbers, and make the concept of playing smaller, lesser creatures less appealing by justification of "you literally can grow to full as anything in any situation, so why bother with the lesser creatures"

vague steeple
#

You had a much harder time starving in legacy, legacy just made the process annoying since you had to constantly chase down AI instead of being able to just roam in search of better meals. The hunger time was too short.

dusky surge
dusky surge
#

you sat still, AI came over, you bit it, it died, you got a good meal

keen plover
vague steeple
#

What makes you think peace would reign because we are better fed…or more accurately, had longer satiation times between meals?

slim dragon
#

I'd like to have more AI in the game
But only Animal AI and maybe some specific dinos like big sauropods
I think an ecosystem where modern animals are plentiful but giant dinos are rare makes sense
But that would also require AI to be buffed so it's not free meals

dusky surge
#

peace doesn't need to reign

#

why do we need a primarily peaceful island?

vague steeple
#

You said it yourself, get big and strong and go to Center…you ain’t going to center to play cards…

dusky surge
#

because i'm running off your hypothetical situation

#

one which fails to account for the many changes Gateway provides to this formula that inherently improve it

#

you exist stuck in the concept that the map will always be bad, people will never change and the reason everyone exists in centre is not because the map literally kicks you down with boring nothingness for exploring, but rather because players aren't hunting enough robots

#

spiro exists in a perpetual state of monotony, so people do what's easiest because there is never a single good reason to go anywhere beyond the easiest point

#

migrations provide objectives to move towards, keeping players moving and active

weather changes the environment in such a way that you cannot predictably expect the same outcome from each day and modifies your survival style

sanctuaries provide locales for juvis and small creatures to actually exist away from the constant killing spree that is main hotspots like Spiro's centre

Gateway's spawning system means each creature is spawned not in the same 5 locations, but rather in many unique zones dependent on lifestyle and preferred biomes, preventing mass spawning in places like centre

vague steeple
#

I haven’t seen a bad map, I’ve liked them all. Some better than others, but the only issues I have with a map is if water is too sparse….that hasn’t been an issue is a long time.

Players who want to explore will do it more if they don’t fear starving in 30mins. Players will hunt players just as much, but will hunt so called “secertly growing” players even more because they have the time to seek them out as they roam more of the map and stumble across them. People who enjoy Center “content” will still do it.

slim dragon
#

But there is nothing to explore in Spiro

dusky surge
#

like no hate for liking a map, but that doesn't make it good

distant torrent
#

@random ridge adding rarely played dinos like dryo in as ai won’t be very good. if a playable isn’t being played, there’s a reason for it and it needs to be addressed and fixed. I can’t stress enough how playables like dryo need so much love TI_Succ

random ridge
dusky surge
#

AI dryo would be awful imho

distant torrent
#

packs of 10+ ceras shouldn’t be happening. you’d see large herbivore herds if things such as cera, omni, and carno weren’t so dominating compared to the rest of the roster

dusky surge
#

I really, really want dryo to be good, not AI

#

also there's no universe where adding humans is a bad idea

distant torrent
#

I don’t want any kind of dino ai on officials tbh

dusky surge
#

an escape from tarkov style gameplay loop with horror/survival elements and playable dinosaurs

#

FPS survival is extremely popular as a genre

#

humans will be undoubtedly successful and attract new players

halcyon elk
#

Especially with a burgeoning human population. Human killers will be rampant

dusky surge
#

For real

#

Humans should absolutely be the greatest challenge

halcyon elk
dusky surge
#

ideally, humans should be fearful of attacking due to the sound and smell

halcyon elk
dusky surge
#

i really want humnans to be hard punished for firing their weapons

#

to the point that it becomes ill-advised

#

a final resort

halcyon elk
dusky surge
#

that, and LOUD gun

halcyon elk
dusky surge
#

and apparently gunpowder has a unique scent

#

that's easy to track once it's set off

#

so shooting a gun will make you a target

halcyon elk
dusky surge
#

yea

mortal tundra
#

@compact bolt Carno charges teno. Gets stopped because it's too big. Teno kicks in face multiple times. Carno gets to half health. Carno dies of starvation. Without being able to knock stuff down it can't kill bigger creatures like tenos, but maybe if it's charge just stopped what you suggested could work.

distant torrent
#

2 should be barely doable imo unless the teno isn’t very good, and 3 should be recommended. (carno can choose all of its fights due to its speed. a teno can’t, so it has to be able to reliably defend itself)

halcyon elk
distant torrent
#

teno needs to be an absolute handful for carno

neon willow
#

@fallen root I like the premise, but both the initial damage and the final damage are way too high, especially for something that should be "easier to land than a bite". Carno should not ever, short of a headshot, do anything close to apex damage values. Now-- let me suggest some adjustments:

Charge at its base level does 50 DMG (less than bite), BUT it also staggers small (< half carno height) dinosaurs. That gives time to get a bite in as well, usually, especially with a buddy.

At max of 5 seconds, carno should do 300 DPS (higher than current by 50), and additionally staggers medium (< half of carno's weight, but smaller than carno itself) dinosaurs, and knocks down small dinosaurs. Large (> carno weight) dinos take damage as usual, but are not stunned at all.

Finally, the carno's turn radius is dependent on speed/charge-- at minimum it turns slightly better than at a run, and at Max it turns worse. This rewards more difficult attacks with better effects

Charge utility is really the stun, not the damage.

#

If you get knockdown on a target, if you're fast you can turn around and bite 1-2 times in addition before the stun is over

fallen root
#

I agree that my numbers are a bit high, however 50 for a start feels too low. Why I picked 150 is because if you hit a dinosaur point blank, in my mind you are in range to land a bite, so why go for the charge and use stam when you can just bite the dinosaur and deal more damage. I also got the high damage values from the fact that carno used to be able to one shot a utah to the body. To keep it short (as I am going to clarify more when my cooldown is over), I like the 300 cap more than 500

distant torrent
#

300 is like 50 less than its current damage and still way too high for an attack that leaves its victim defenseless and locked in an animation, especially for the accel it’s going to be getting

#

that’s like the damage of a cera’s charged bite or around it

neon willow
#

The reason for the charge is to stun (that and better turn means better keeping up with smaller targets). The stun allows higher damage by being able to turn around and bite. Otherwise, you should be using bite if you are point blank range and don't have time to charge up imo

neon willow
distant torrent
neon willow
#

If the carno could instantly do that or had a charge turn radius of anything less than the diameter of the earth, then the charge damage should be lower

neon willow
hasty coyote
neon willow
#

ah gotcha

hasty coyote
#

However, my main issue with this suggestion is that it makes charge is incredibly telegraphed and easy to dodge, while also forcing carno to BURN through stam for the best effect. Essentially, this makes it borderline useless against its main prey: smalls.

neon willow
#

that's a good point

fallen root
#

Which is why you turn faster in ram ^

#

My main problem with everyone saying that carnos charge should really only be used as a stun mechanic is this. Which would hurt more? Getting bit by a decently large carnivore that hard a weak-ish (ish) bite for it’s size, or getting your a** bulldozed by a 1.8 ton creature that also has horns on it’s head, moving around 52kmh ?

thin mantle
#

For example, getting your ankles bit by a deino should technically do less damage than lunge because it’s biting a less vital part of the body

#

Lunge does less damage than bite regardless

#

Same as Cerato and charge bite

#

Charge bite doesn’t actually…..exist in reality

#

But because it’s a higher commitment attack with a windup it hits over twice as hard

fallen root
thin mantle
fallen root
hasty coyote
# fallen root Which is why you turn faster in ram ^

I also noticed there’s no knockdown threshold change, so if it’s agile enough to chase smalls, there’s no chance that a teno or cera could dodge it. So now those 2 get pulverized by charge.

I still think the best way to do it is remove the stam cost and give like 2-4 charges like dryo dodge that take 1-3 mins to recharge and last about 2-5 seconds. Then nerf the cc thresholds so knockdown max is 900 and stagger max is 1800. Then also lower the damage to about 200 and buff bite to 200. Essentially, charge is now used as a pursuit tool rather than a 1-and-done ambush tool.

thin mantle
#

It was a balancing issue we already had and removed

#

Because it made deinos incredibly awkward from a design POV

#

Another example would be gallis kick if you need another example of a logically higher damage attack dealing less damage than expected

#

A running Galli kick should realistically hit way harder than a standing Galli kick, but it doesn’t

#

This is fine

hasty coyote
#

How about pachy alt swing dealing less than an Omni bite?

thin mantle
#

Mhm, which tbf isn’t actually that bad balance wise since it has stun tied to it

#

It just sucks that you can’t do it while moving

fallen root
hasty coyote
#

Plus, carno charge technically isn’t carno running straight into you, it swings its head and knocks you over

thin mantle
#

A Carno charging into an Omni full force with its nose would crumple its spine and break its jaws

#

Omni is still a half ton animal

fallen root
thin mantle
fallen root
#

Also if we are being realistic then carno should get a weight buff

thin mantle
#

Balancing realistic and balancing to paleo accuracy are very different tbf

fallen root
#

True

thin mantle
#

Like for example….I don’t think a single animal in the game is balanced realistically….not a single one

fallen root
#

But also paleo accuracy is kinda redundant in a game like the isle

thin mantle
#

Every animal is capable of taking WELL over fatal amounts of damage

hasty coyote
thin mantle
#

It’s not impossible that’s just not the route the game took

#

Blocks would need to a universal mechanic

dusky surge
thin mantle
#

It’s 350?! God I thought it was lower and I still think it’s broken

fallen root
#

Which is why I suggested damage ramp up

thin mantle
#

Damage ramp up on a creature that hunts like Carno would be monumentally bizarre

#

Especially on gateway

thin mantle
#

Plus damage ramp up actually helps/doesn’t effect the actual broken elements of charge

hasty coyote
#

Especially with the stam cost of ram

thin mantle
#

Which is group fights

#

Charge us literally a win button if their is more than 1 Carno

#

Alone it’s pretty bad

dusky surge
#

also a 5 second charge is... insanely long

thin mantle
#

It’s got the most bizarre bell curve of effectiveness

dusky surge
#

5 seconds in a videogame is LONG

fallen root
thin mantle
#

Maybe not that long

#

But it’s long

#

Oh nevermind

#

It’s almost 300, about 260ish

#

Math is hard :(

hasty coyote
thin mantle
#

Or at least should be super close

fallen root
dusky surge
#

what i'd do is

  • Charge costs zero stam, instead costs an ability charge like dryo's thing. It has two charges and each charge has a cooldown of around 1 minute
  • Charge lasts for exactly 2 seconds
  • Charge has rapidly increasing damage rampup, starting at 100 and increasing by 100 per second to a maximum of 250, encouraging timing to land specific "sweet spots"
  • Charge boosts your speed by 25% while in use, but lowers turn radius
hasty coyote
thin mantle
#

But still better if we’re forced to keep charge

fallen root
#

I mean in the game isn’t carno designed to be an ambusher?

thin mantle
#

No

#

It’s designed to pursue and hunt animals much smaller than it in open areas

#

The polar opposite of an ambush predator

fallen root
thin mantle
#

Like Carno hasn’t been in a somewhat reasonable spot in a long time

#

Because if you counterbalance any part of its kit you make it overpowered or useless….or in the current case both

#

Somehow at the same time

fallen root
#

But if it’s designed to pursue, then It reasonably should have the stam to do so at the very least

hasty coyote
thin mantle
#

But at the same time it doesn’t need loads of stam because it reaches every target VERY quickly

hasty coyote
thin mantle
#

Yep

fallen root
#

Kinda already has to do that ngl

thin mantle
#

Right, which highlights why giving Carno a lot more stam wouldn’t make much sense

#

It has a bad stamina economy first and foremost

hasty coyote
#

(Which is another reason I fear the stamina changes)

fallen root
thin mantle
#

It’s ability is designed to do something Carno sucks at

#

So it’s ability strength has been exponentially heightened whilst it’s base kit has been nerfed

#

Because Carno is confused…

#

Especially on gateway plains

#

Ambushing is going to be nigh impossible

fallen root
#

The ram ability is designed as an ambush attack, knocking the player down to the ground so the carno can turn back and land hits safely

thin mantle
hasty coyote
thin mantle
#

Because base Carno doesn’t fit that well at all

#

Pursuit cheetah style basically

#

But tall and noisy

hasty coyote
thin mantle
#

Like imagine how bad falcons would be at ambushing if they didn’t have a Z axis to use and were as large as airplanes

#

That’s Carno rn

fallen root
thin mantle
#

The devs don’t

#

So that’s covered

hasty coyote
thin mantle
#

If anyone needed more evidence why Carno isn’t intended to be an ambush predator: Please refer to the next update where carnos acceleration is getting Giga buffed

hasty coyote
hasty coyote
dusky surge
# thin mantle And are actually flat

either carnos will migrate to the plains with hills and bushes because they actually can't survive in the actually open plains, or they will just stop being played lol

coarse blaze
#

I still don't quite understand what carno is supposed to do if persued by a group of ceras because they can just keep running forever it seems like.

dusky surge
coarse blaze
keen plover
#

Use the acceleration exploit and never fear them 🥰

#

Or go full stam diet

dusky surge
#

can they please remove stam diet for the love of god

#

with mutations on top of it all, it's going to be hell

coarse blaze
#

I got chased NW by a group of 4, the treelines didn't have much cover and I didn't really have the stamina to get there. They chased me until I was empty and I in the end drowned myself out of pettiness.

#

I have no idea why they have so much stamina

keen plover
coarse blaze
#

That's disgusting

dusky surge
#

and i forgot to consider the fact that new stamina systems will make it even more oppressive than before

keen plover
#

No stam cost on Cera = win

dusky surge
#

there should be a considerable look into just outright removing all elements of the stam diet

#

if they want stam to be this vital resource, giving a diet that makes you better at using it will ALWAYS be integral

#

the new patch will literally double down on how necessary carbs are to exist

#

more stamina per animal, slower stam regen, stamina impacting core stats like damage

#

its compounding the issues already seen with carbs

#

who on god's good earth is going to want NV range and scent range when you can literally avoid debilitating debuffs

keen plover
#

I do wonder how well that diet will do with mutations lol

#

I mean alone it's outright the best diet build

dusky surge
#

its legitimately bizarre they haven't caught onto this trend

#

this should be a glaring indication of the fact the diet system is not working as intended

#

it is not a way to experiment with new builds for different survival strategies, it is a way to win and survive better than everyone else

dusky surge
#

i hope they mean nerfing carbs

keen plover
dusky surge
#

lmao

#

surely they realise the issues

keen plover
#

You'd be blind not to tbf

dusky surge
#

it ACTIVELY ruins the entire system

keen plover
#

Unless they don't play live build games

keen plover
#

Teno gameplay :)

dusky surge
#

we have entire animals that cannot SURVIVE without this diet

keen plover
#

SE and get carbs but you can't go anywhere else (unless you want to travel back and forth every 10 minutes as lower hunger is a huge risk)

OR

go center and enjoy your protein build, but risk being run down

dusky surge
#

stam regen was already the strongest diet in the game pre-change, but then they went ahead and slapped stamina cost reduction on top of that

keen plover
#

The loop we're in :)

dusky surge
#

and lipids remain entirely irrelevant

#

because the buffs they provide are so unnoticable

keen plover
#

It would be nice if it had something else with it. I like the idea of being able to be a better night hunter via diets

#

Or just being able to see threats quicker

latent bay
coarse blaze
#

I had a pretty good fight with omnis as teno the other day, killed maybe 4-5 and still died out via bleed. TI_Succ

dusky surge
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should've played a good animal like cera

#

that one has bleed resist so it doesnt get shredded

coarse blaze
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I did see a cera fight a massive group of omnis and couldn't believe he didn't bleed out. He instead got grabbed via land-shark.

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I was really rootin for em too

plucky aspen
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yeah... raptors V cera, unless its a small cera, cera will win like 90% of the time. they have absurd bleed resist. tbf though, if the raptors can get 25ish body bites XD they can win

dusky surge
#

remember

cera is a better teno
raptor is a better pachy
troodon is a better dryo
deino is a better stego

in short, always play a carnivore, they're better

hasty coyote
winter iris
#

@sand hull I can easily hear a carno approaching tbh

distant torrent
ripe stirrup
#

Do the developers read what's written here? Is there any point in telling them how broken everything is?

golden coral
tall bronze
neon willow
slim dragon
#

@olive aspen Currently hitboxes are divided into 6 parts : head, neck, body, legs, tail base, tail tip.

Also some of the nerfs you suggested for cerato don't make sense. Why would an animal that's designed for clearing up bodies vomit from overeating, or at all ?
Why should only charged bites apply bacteria ?
Also reducing their agility would make them unviable as soon as more bigger creatures are introduced

dusky surge
#

which would give them less stam than carno

slim dragon
#

Oh idk how much stam adult cera currently has, haven't managed to grow one yet (I don't AFK in bushes)

narrow lodge
#

Skill issue

slim dragon
dusky surge
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i dont play any animal larger than omni anymore

hell, i barely play omni

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its basically just troodon and beipi for me now

slim dragon
#

Why play omni anyways when troodon exists ?

dusky surge
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its more fun to play troodon so i play troodon

narrow lodge
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Carno is decent, having fun destroying lone ceras...but the hunger and terrible diet make it far less enjoyable than it could be

#

Also it moves like a slug, but thankfully they're addressing that

dusky surge
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i cant play carno

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its literally a bastardisation of everything it should be

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i wouldnt even call it decent

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i think it's a legitimately bad animal

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its the worst solo experience in the game, carried exclusively by how well it scales in group and how powerful its charge is compared to most other attacks in the game

narrow lodge
dusky surge
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its not the most powerful, at all

narrow lodge
#

It absolutely is

dusky surge
#

the only reason it appears the strongest is because it's balanced so horribly

#

every element of it is below what it should be

#

or is purposely weak

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turn radius, running stamina, bleed vulnerability, acceleration, bite damage, bleed damage, resistances, swim speed, swim stamina, stam regen while not resting, trot speed, night vision, hunger rate, diet options, all are bad

it has two good elements. It runs fast (iconic to the animal and obviously should be an element) and it has the second most overpowered attack in the entire game (charge)

narrow lodge
#

Yet it's still the strongest despite everything going against it

dusky surge
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the first most overpowered attack in the entire game is lunge

dusky surge
#

it is a HORRID small game hunter atm, it is objectively garbage at it

narrow lodge
#

Then we agree, good

dusky surge
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what it IS good at is killing teno and cera, and that's it

#

that's all it can do, because it's terrible

narrow lodge
dusky surge
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it is the worst animal in the game equipped with the second best attack in the game

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an attack it absolutely does not deserve to have be that powerful

keen plover
#

Seems it might get better at same lane and technically galli hunting with the acceleration buff

dusky surge
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ideally the charge actually gets nerfed to go with that accel buff or i will literally despise this animal

narrow lodge
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Tbh, speed is like the most busted stat in the game also. So it gives it a lot more power even if everything else is pretty bad, just because it can run away if doesn't have advantage

dusky surge
#

they keep avoiding the literal glaringly obvious problem

keen plover
#

Teno and Cera just vaporised

narrow lodge
keen plover
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ngl if Carno has instant charge + insane accel, Cera is dead every single time

dusky surge
#

yea, essentially

keen plover
dusky surge
#

unless they nerf the knockdown range and damage (which they absolutely should do)

narrow lodge
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Cera is dead even without charge is Carno has good Accel, charge is overkill

narrow lodge
keen plover
#

Yeah the acceleration means you're never landing the charged bite

keen plover
#

Am I missing something 🤔

narrow lodge
keen plover
#

OHHHH