#balance-feedback-discussion

1 messages · Page 68 of 1

keen plover
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It likely will

random stump
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all of the midtiers have to be plains ambush predators (:

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that hunt in large packs

dusky surge
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i dont even have a problem with this, i have a problem with you calling allo a pseudo-apex

because it's a midtier, but more importantly, pseudo-apex is a stupid-ass title

random stump
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correct it is a stupid title but it is one that is used so i used it to put into reference what bro is

dusky surge
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just call it "large" or something ffs, pseudo-apex is dumb as hell

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big tier, large tier

slim dragon
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I wish alberto was like a giant raptor but based on damage
Faster and more agile than most things its size, designed to outskill opponents of similar size with baits and dodges

dusky surge
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sounds funnier and better than "pseudo apex"

slim dragon
frail bobcat
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large tier then

random stump
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true

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large tier gg

dusky surge
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we already have small tier and mid-tier

frail bobcat
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not allo, its a midtier

dusky surge
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large tier is the natural progression

random stump
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high tier and apex then?

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or should mid be average

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average tier.

slim dragon
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I prefer mid tiers because it means allo is mid

frail bobcat
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midtier is midtier

dusky surge
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allo is mid as hell frankly

slim dragon
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The most mid of all mid-tiers

dusky surge
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honestly most mid-tier animals are like, the most boring animals to ever visit the roster

slim dragon
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true

dusky surge
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i actually like plateo more than all of them because at least it's UNIQUE

slim dragon
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They're either just scaled up smalls or shrunk down apexes
Except sucho I guess

random stump
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thats the thing right

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small tier creatures have tons of unique niches

random stump
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a climber, a flyer, pack hunter, pursuit predator, burrower, burrow raider, nest raider etc etc etc

dusky surge
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i define it as large so it isn't associated with the midtier

slim dragon
dusky surge
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also i like to imagine that sucho can kick the brains out of any midtier

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that makes me happy

random stump
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midtier has
this one does bleed
and this one breaks bones
and this one does venom
and this one runs far
and this one runs fast
other then that they cant come up with anything

slim dragon
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Personnally I just see sucho as the biggest carnivore midtier

dusky surge
random stump
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is megalania not gonna be a midtier

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nvm that mf a dwarf

dusky surge
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it's whatever the hell tier is between small and mid

aka the "god i cannot title this goddamn tier" tier

random stump
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psuedo midtier TI_Troll

slim dragon
dusky surge
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which sucks because i already hate psuedo-apex

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but like, large makes sense as a name for that

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the hell is between small and medium? Nothin'

random stump
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ok so they managed to come up with ONE unique idea for midtiers
(Its just a bigger less social hyena)
it is called cerato

dusky surge
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here's our mid tier

the coolest animal here is plateo, i stand by this, it is the only animal that does something that nothing else here does

dusky surge
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cerato isn't on the same level of allo

random stump
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diablo isnt a midtier?

dusky surge
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no its like, smaller than carno

random stump
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psuedo midtier cerato (:

dusky surge
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i GUESS that's what it is

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because there's literally not a single better title for it

random stump
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sadly i think they are going to fall into the trap of legacy

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where stryaco is just big diablo

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and trikke is just big stryaco

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dilo is just big troodon

dusky surge
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this is why i like proto

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because proto conforms to its own rules

random stump
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diablo is just big avaceratops

slim dragon
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I hope styraco can be on the more mobile side of herbivores

dusky surge
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i hope cory exists in any official capacity at some point

random stump
dusky surge
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because it's my fave midtier

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because i have no goddamn clue how they're going to have it exist

random stump
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cory wil be a para clone with lower health and damage stats but higher speed

dusky surge
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cory is nothing like any other animal because no one expects cory

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goddamn i mean PLATEO

slim dragon
dusky surge
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i want PLATEO

random stump
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apa and bronto are literally the same creature twice
bros are just copy pasting it and giving it a different name

dusky surge
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blessed animal

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i am very excited specifcally for plateo

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because i'm certain most of the goddamn world has no goddamn clue what the hell a plateo even is

random stump
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tbh the herbi psuedo midtiers and midtiers have the most variety tbh
compared to carnis anyways

slim dragon
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Hopefully it'll be semi-aquatic
So we havea mid-tier semi-aquatic other than bary

dusky surge
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plateo is my fave midtier because it is such a goddamn curveball

dusky surge
random stump
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stegosaurid ankylosaurid ceratopsian gallimimid sauropod
compared to
"same thing with different head and arms"

dusky surge
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shallow wader drowning niche

slim dragon
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The roster of semiaquatics is honestly quite sad
Smalls : Beipi, minmi, austro
Mid : Bary
Large : Sucho, cherry
Apex : Deino, spino

random stump
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i would very much like to see shadowclaw the immortal omniraptor get drowned

slim dragon
random stump
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there are two deinos

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chirus and suchus

slim dragon
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I still stay we should have an animal named deinoraptor and another one named omnisuchus
So it's impossible to tell them apart by name

random stump
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would making deinos only have 5 minutes outside of water make them waterlocked
or would it need to go further

dusky surge
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have it that deinosuchus shrivels and dies the moment it leaves water

slim dragon
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I don't think you can make them properly waterlocked unless you make them die instantly as soon as they get out of water

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Deinosuchus tadpole niche

dusky surge
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either that or have it spontaneously combust, forcing it to retreat to water to put itself out

slim dragon
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Deino nuclear reactor niche

random stump
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or make it a large tier and not an apex
because god the thought of deino standing up to rex
or spino
or any of the sauropods
or trike
feels very very very silly to me

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i do not see a world where deino takes giga in a 1v1

dusky surge
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it wont

halcyon elk
dusky surge
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devs confirmed deino is below those guys

random stump
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so if blud isnt an apex

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why is he
hjiadbnciuasdhnbc aiusdhcn u

halcyon elk
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It's a pseudo apex.

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If we are going by isle terminology

random stump
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ok
so why cant the psuedo apex die to packs of midtiers

halcyon elk
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I can see albertos catching a deino that's on land lacking

slim dragon
random stump
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but it walks on land right now
swats away midtiers like flies
and then walks back to water with whatever the midtiers killed
(currently the only midtier is carno i guess?) which i mean now that ithink about it makes it "Fair" because carnotaurus the "sMaLL gAMe hUnTEr"

halcyon elk
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That or cera.

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In my mind allosaurus packs or Alberto packs will be a pain for a land dwelling deino.

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That and also in water environments most can attack a deino at a certain stage in life.

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Bary and sucho, sucho moreso, can kill baby deinos.

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Deinocheirus and spino are threats to subadult to adult deino

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Reason being sucho has its pelican pouch. And as for spino and Deinocheirus? They're just really big and can dish out a lot of damage.

torn egret
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I’ve killed plenty of greedy deinos. They have to be on land, but a well coordinated pack can wreck a croc. Even solo cera makes it hell

hollow canyon
latent bay
dusky surge
latent bay
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How so? They're both large, territorial (preferably territorial) carnivores, both of which need control of waterways to function efficiently and effectively, both on a combative and non-combative standpoint

dusky surge
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suchomimus is a shallow wader

deinosuchus is a depths hunter

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they should not be interacting much at all

latent bay
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I cant understand how Suchomimus would be at peak effectiveness with only controlling shallow water

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Does it not need to fish in deep water or is Suchomimus not as piscivorous as its relatives?

dusky surge
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suchomimus just doesn't like deep water (nor should it)

latent bay
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Will Suchomimus simply

Not indulge on elite fish? If so that doesn't make all too much sense considering this thing is twice Baryonyx' size or more and like what, a singular tonne smaller than Stegosaurus?

dusky surge
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i dislike the idea of suchomimus being regulated to the same niche as 95% of aquatics

latent bay
dusky surge
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i mean, if they're intercating, something should be out of its element

latent bay
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Fair enough, I suppose. Suchomimud shouldn't be actively predating on Deinosuchus nor should Deinosuchus be predating on Suchomimus, but who would, or rather, who should have the upper hand in the 3 scenarios they meet? Those being on land, in deep water, and in shallow water ofc

hollow canyon
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Idk what 75% Deino will be like by the time Sucho comes out but last I played the game it would bulldoze something like a Suchomimus.

hollow canyon
dusky surge
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Also, again, sucho is not even meant to be in the same biome lol

hollow canyon
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it's larger, more tanky and more powerful

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by not a small margin

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while Sucho has next to nothing to throw at an animal more massive than itself.

latent bay
hollow canyon
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no? If Spino can do it that most certainly doesn't mean a Sucho half its size can do it

dusky surge
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spino is like 10 tons, sucho is like 5

hollow canyon
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what kind of ridiculous argument is that? T.rex can destroy it so Albertosaurus will surely do that too?

latent bay
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If spinosaurus is 10 tonnes then I lose faith in this game's balance of spinosaurids

hollow canyon
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Spino is bigger than Deino, Sucho is smaller than Deino, Sucho's tiny handsies scratching a gigantic crocodile could at best kill its itch, not the megagator itself

hollow canyon
latent bay
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it definitely should not

hollow canyon
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this isn't the irl Spinosaurus, it's the kaiju monster

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putting that thing next to Sue-sized T.rex clearly suggested it would be at the very least 10t

latent bay
hollow canyon
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Stegosaurus' thagomizer isn't small

latent bay
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By comparison to an alligator the size of a T. rex hell yeah it is

dusky surge
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9 ton spino around

latent bay
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Better than ten

hollow canyon
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Idk how in the world you got the idea to compare the THAGOMIZER smacking with 100kN+ to Sucho's tiny handsies

hollow canyon
latent bay
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Isnt nova a mod or something

hollow canyon
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a/ that chart is from ages ago
b/ Nova hasn't been updating them in forever
c/ those values were put there long ago

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Spino's weight is based on legacy

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where it was 9173kg

latent bay
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Ah

hollow canyon
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none of those numbers have any basis in reality as all those animals have different estimates from when that sizechart was created

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Sue is 10t now, not 8860kg

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Giga is 8.8t for the smaller specimen

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Spino is 7.8t irl, the thing in the game would likely be far more massive due to its different anatomy

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and if those animals are supposed to be that much more powerful than Deino and Stego those weights don't make much sense

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as for Stego itself - is downsized in the game

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irl it should be 8t, not 6t

latent bay
hollow canyon
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but even a 6t Stegosaurus would be a tough animal to kill for any big predator because of how enormous the striking power of the thagomizer was

dusky surge
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this isn't anything like spino irl

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realism means nothing against this

hollow canyon
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it is indeed around 6.8t

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I do count MSNMv 4047 as Spinosaurus because the only thing that's for sure is that it's not S.aegyptiacus

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could be a different species afaik

latent bay
# hollow canyon Giga is 8.8t for the smaller specimen

Giga's kinda just 8.8 all around, not just for the holotype afaik

The dentary gets to 10.4 tonnes from Dan but Dan admitted somewhere that the calc is kinda messy, and Fran or Hartman or both said that 8t is just as reliable

hollow canyon
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it's not even his calc

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I literally saw him say the opposite yesterday

latent bay
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I remember someone saying that Dan said that somewhere in the comments of his post

hollow canyon
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he said the calcs check out and they were done by 3 different people

latent bay
hollow canyon
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I mean

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it's just a dentary

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it could be larger than that estimate or smaller than that estimate

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we don't know, but this estimate is as good as 7.8t or 6.9t for MSNMv 4047 and NHMUK-16421 Spinosaurs

hollow canyon
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they aren't much more complete than that Giganoto dentary

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so it's either Giganotosaurus at 10t and Spinosaurus at 7-8t or Spinosaurus is no longer one of the biggest theropods and Giga is some 9t if you want to exclude such fragmentary materials

latent bay
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I run by the latter

I'm going to push my Torvosaurus > Spinosaurus agenda by any means necessary

hollow canyon
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Torvosaurus is a better animal anyways and SHOULD'VE been on the roster

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but I would consider those estimate tbh, they seem to have a point

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when you see the comparison of the holotype and paratype of giganotosaurus dentaries

latent bay
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Me when Torvosaurus could perform Allosaurus' and Albertosaurus' niches combined into one and cut one or 2 of them out the roster

hollow canyon
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it's clear that the MUCPv-95 is absolutely gigantic

hollow canyon
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it fits what Acro's supposed to be doing much better

latent bay
hollow canyon
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Torvo>Acro

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sorry to say but it's true

latent bay
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I cant say I disagree

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I do find Torvosaurus cooler anyways

hollow canyon
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same

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amazing animal and it's a megalosaurid and we don't have any of those

latent bay
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I just have a distaste for Allosaurus

It took strong para away from me

hollow canyon
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also it had a very comparable biteforce to Acrocanthosaurus and it kind of likely hunted in a proto-carcharodontosaur-ish way so it would really fit as a replacement

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coupled with very strong jaws it could choke things out too

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I like Allosaurus although Saurophaganax is even better

latent bay
hollow canyon
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it doesn't make sense anyways, just roll with it

latent bay
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Eh, fair

hollow canyon
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also - gib:

latent bay
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A buddy of mine actually came up with an idea I find awesome

Instead of choking things, acrocanthosaurus should just hook into smth with its hands, then press up against the thing and topple the thing over using the acro's mass

It's still goofy but seeing an acro hook into a rex and practically jump on it to knock it over is way too cool for me to ignore

latent bay
hollow canyon
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there was a hypothesis that it may have been an early carcharodontosaur but iirc it died

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it's an Allosaurid, possibly quite a gigantic one

latent bay
hollow canyon
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nah, as per the person who put that hypothesis forth, it doesn't seem to be correct as per what he said

latent bay
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Ah

hollow canyon
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he is supposed to describe this animal though because it hasn't had a good description until now

latent bay
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Ah

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Geuss i gotta mark the calenders or that

hollow canyon
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it can't come soon enough but it will likely take a while

torn egret
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So I wanna ask everyone here since it’s a decent place for legit discussion lol.

Is anyone else a bit worried with new editions to the Dino roster causing more misbalance issues with the current roster?
I only ask this because I know personal preference tends to steer what is as players like and want to see. I’m no exception lol.
But with the “BIG BOIS” threatening to join the roster and become the new top dogs, I’m worried about what’ll happen to the Omni, (which I know is the “baby Utah” as I call it), troodon, and Cerato.
Besides the issues with the lack of what I’d call fun herbivores, is anyone worried that servers will get dominated by the Rex, allo, and the rest?

Do you think that as the abilities are now with the current roster will feel underwhelming or mute when the bigger Dino’s join?

unborn iris
distant torrent
unborn iris
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Which makes more sense, with the problems you've hinted at.

distant torrent
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when rex is added to the current roster, I want it to suffer and starve if there aren’t stegos it can potentially kill

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maybe some dumb deinos too lmao

unborn iris
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Like now with 100 player servers, the idea of 20 hypsis nesting and just vibing somewhere seems cool as hell, but at the same time it's hard not to feel like those are wasted slots while you're running around on a large carnivore.

torn egret
# unborn iris Like now with 100 player servers, the idea of 20 hypsis nesting and just vibing ...

What if servers were split between herbi and carni, and some servers with dedicated “roles”?
This is gonna sound cheesy.

Nature naturally limits population. For a predator to survive, there must be an abundance of food for them to survive.
The problem now, is that everyone wants to play the carnivorous Dino because it’s “cool”. But the player base can’t support it because only some Dino’s are fun.
Maybe there is potential for servers to impose Dino restrictions (number of carnos, cera, and herbis, etc) on a few servers.
Maybe allow herbi only servers for those looking to just chill.
Wasted slots when it comes to who is playing what is crazy to think about. Because we assume that every one wants to play everything equally.
I think achievements for the game that are Dino specific could encourage players to try new things, IF they are all equally fun.
As the game is now, it’s a Dino brawl simulator, but I hope the Dino experiences they want to bring will make everything fun.

unborn iris
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I feel like the balance is going to get interesting with the big carnivores because a lot of the "difficulty" in surviving as one would be the need to eat.

If you make that too easy then you just end up with overpopulation of said big carnivores. Make it hard and it inevitably ends up with periods where you just won't find your prey items, through no real fault of your own.

Which to some extent I don't see as a big problem, but from just carno, it's obvious a big portion of the playerbase do see a problem with it.

distant torrent
hollow canyon
halcyon elk
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@lament dirge why do you want stego to be nerfed? It's 6 tons of beef with 3 foot long spikes on its tail.

mystic valley
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I see why, not really a lot can take it on tbf. And it can 1 shot most things in the game.

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I like the stego how it is but I definitely see how it can be frustrating to take down

thin mantle
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Troodon, Omni, Cerato, teno, and other stegos can all take on stego

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And I’d argue that’s actually too much

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The idea of being enormous and slow is that you’re just not accessible for most creatures to engage

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So it’s sorta the whole….point

random stump
cosmic pelican
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2 deinos and its over for the stego

torn egret
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It is rare af to see something fight a stego and win. Even as a pack taking them. It always results in casualties. I’ve never seen Teno fight a stego, cause it’s damn near impossible for teno to win. Stego v stego is not a good matchup to use to justify how “balanced” they are.
Stegos can cause so much damage to the roster.
Not saying it’s impossible to beat, but it’s a lower skill floor.

slim dragon
golden coral
thin mantle
# random stump teno and troodon probably shouldnt be able to cerato is fine in a large pack cuz...

Cerato shouldn’t even be capable of taking a stego down in groups short of 5-6, Cerato is one of the most horrendously optimized animals for fighting stego and is only able to because of vomit….even after the changes that just cripples the stego even in groups of two.
Cerato can hardly be considered a mid tier, I don’t even consider teno in that category myself, but it’s sorta arbitrary since those categories are without consensus, generated by the community. But it feels incredibly bizarre to categorize Cerato and allo together when talking about stego for example.

Once vomit is like….even somewhat balanced Cerato won’t even be touching stego.

random stump
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actually yknow what
thats fair
tmk cerato isnt even designed around being able to hunt, its just meant to steal other peoples food

thin mantle
random stump
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i would expect a cerato pack to maybe bully a deino off a dead teno or something far from water
cerato probably shouldnt be actually killing the deino

thin mantle
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Depends on the amount of cerato’s. Deinos literal only weakness is that it’s not all that competent on land, so if all the massive animals for Cerato to actually have a chance against deino wouldn’t be a poor candidate

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It being immune to vomit does make it difficult

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But you don’t need to bait out too many alt attacks before it just sorta dies

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But most of the other animals in that size range either kill Cerato instantly or are just too well defended

torn egret
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Cerato as it is now I think isn’t bad. I’m glad they god rid of vomit lock tbh and I play cerato a lot. I thought it was busted too.

But a solo cerato can still struggle. If it attacks anything in a pack it can be rough.
Can only kill deino if they are dumb lol.

But I think something has to be done about the cerato and rotten flesh. There’s no incentive to actually eat rotten corpses cause it give no nutrition. Bones are great for babies but not adults. Give it more options as a garbage disposal, and I think less people will actively hunt with a cera.

But cera is a decent counter for stego, but a patient stego only needs 1 hit to discourage a cera from attacking more.

golden coral
# torn egret Cerato as it is now I think isn’t bad. I’m glad they god rid of vomit lock tbh ...

I'd argue vomit lock, at least indirectly, is still a thing. Similar to how pachy stun "solution" was "just add longer timer", but that doesn't fix the "can't fight back or escape" problem. It just mitigates it. Another isssue is the lack of scaling for the bites, it should take far less bites to vomit an omni than a stego, but currently it doesn't. And the whole massive loss of food/water is for some reason a thing, instead of just losing a little every time. And I'm not sure cera should be a counter to much, if it's not supposed to be a good hunter, much less punching up to that level (which it could do to anything it's faster than with current lack of scaling and massive loss of food/water)

cobalt dagger
# thin mantle Cerato shouldn’t even be capable of taking a stego down in groups short of 5-6, ...

All I did was read this comment out of context but, what if we made it so that once cera 'infects' you, instead of vomitting immediately, it took like 30 mins to vomit? It would reduce the cera's ability to use vomit in hunting or as an aggro mechanic while still punishing someone for picking a fight with it, though in this case vomit 30 mins later might not be a strong enough punishment to deter a player looking to kill for killing's sake/it might not be enough of a defense as of current, I am not sure.

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I think the goal is for it to be like... Annoying, inconvient, something that makes hunting a cera for food undesirable? That's what cera's vomit mechanic is intended for, right? Something to make even big animals think before they engage it, to ask themselves, 'I may kill it, but do I want to vomit later?'

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Especially if it can inflict the vomit AFTER the animal eats it's dead body, or after the animal has a chance to eat the body, say if a rex wants to hunt a cera, the goal is for the cera to make the hunt 'not worth it' as the rex vomits more than it would gain?

To say, I thought the vomit was intended for defense rather than offense, even though currently it stands as an offensive tool.

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I put question marks on all of this because I am genuinely unsure if this is what the developers intended Cera to be, I am guessing at what the intent was.

coarse blaze
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How long does it take to grow a deinosuchus with a perfect diet, not 50% but say 30%+

rustic rock
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why does fighting stegosaurus's feel like your just a play thing to them?

coarse blaze
dusky surge
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i mean, if you know how to fight them, they're honestly pretty pathetic lol, especially as omnis

rustic rock
coarse blaze
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I saw someone else mention it but people get really impatient fighting stegs and I think that ends up killing them.

rustic rock
coarse blaze
dusky surge
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it's an animal that takes time to kill, most people can't really deal with that

it has no bleed resist, a super vulnerable head and extremely slow, choreographed attacks that leave it open for counterattack, even 2 raptors can deal with one

rustic rock
coarse blaze
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I genuinely don't know how bucking works, it just either seems to work or doesn't.

rustic rock
coarse blaze
rustic rock
dusky surge
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yea because stego is super boring as an animal

coarse blaze
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I have killed so many herbis because they run infront while I'm swinging instead of just using me as a wall.

dusky surge
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it's a completely unfinished animal that can barely do what it's supposed to do well

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i can't wait for the kit rework so it can actually be worth the growtime

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because it is exceptionally underwhelming for what it's supposed to be

coarse blaze
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Since it's going off of Officals I can't say I'm too excited

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I like steg and I want it to stay, sad to see so many don't

rustic rock
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this game gives solo player vibes, but caters to group play, guess I'm going about it completely wrong.

coarse blaze
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Depends on what you're playing and how

dusky surge
rustic rock
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deino is boring 2 tho, the only dinosaurs that are fun seem to be, carno, cera, troodon, omni, and idk, dont care about the others.

dusky surge
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deino is boring but for being literally goddamn immortal and so easy to grow it barely lives up to apex status

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stego is hard to grow and not worth the actual payoff, deino is easy as hell and barely a challenge at all

rustic rock
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I noticed they improved the bleed time on carno, that's a welcome change, it was brutal before, still kind've is.

coarse blaze
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Why... Why do some alt attacks for some dinosaurs take stamina while others don't?

waxen lance
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i thought it was only deino, and that makes sense because we all know how update 3 went with its alt attacks not draining stamina. its also slinging around 8 tons so like yeah

dusky surge
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<@&933486433342222376> i dont think this person is here for just friends

torn egret
latent bay
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<@&933486433342222376> smth tells me that ain't free nitro

knotty venture
#

#balance-feedback message
Herbivores do have to eat often enough. but they can graze & are encourged to starve themselves currently to keep certain diets. when the new changes to stam happen it might be worth having low food anymore so we will prob see alot more eating from both sides.

rustic rock
torn egret
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It uses waay more stamina

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For them

neon willow
#

I disagree that hunting needs to be more central to growth. If you run out of food completely, you die, which is already a very good reason to not neglect hunting. Moreover, the reason so many people choose to afk grow is because the risk/reward ratio is ridiculously unbalanced (if literally anything sees a juvi, the juvi is basically dead on sight), and because juvi gameplay is not rewarding in and of itself-- getting to adult is

#

Afk is the strategy that minimizes risk, and maximizes the chance of becoming adult. Therefore to make afk less desirable, you need to 1) make juvi gameplay fun so that the reward isn't just getting to adult, and 2) make being active not a death sentence

#
  1. is already being touched on with the juvi sanctuaries, so hopefully that helps
steep echo
#

Dryo should have more blood, I seem to drop to about 80-90% after breaking off from a single boar attack and it doesnt seem right

dusky surge
#

@pseudo lotus rex will not be able to do anything to deinos (if deinos are smart)

stego deals with the same issue, where it can't moderate deino populations because it literally does not have access to the waterways where deinos have most safety. The only true threat to a deino is a spino, which we aren't getting for a while

adding a rex to officials would also require that stego gets a hefty buff to prepare for it, and considering that people already assume it's overpowered, that won't fly well

unreal drum
#

I am surprised everyone sort of ignored my post here --> #balance-feedback message

as to give Pachy a chance against upper tier adult Carnivores, especially when solo. I'd been doing a lot of Pachy mechanic testing, and I think this is a really good idea, but why is it not getting any attraction?

obtuse ocean
unreal drum
#

So what you're saying is, Pachy should be free lunch?

slim dragon
#

Pachy shouldn't be ramming a deino

#

It can walk away from it

distant torrent
#

free lunch? my guy just walk away from the deino or stego

obtuse ocean
#

If lets say stego catches you, yes you should be free lunch lol

unreal drum
#

It has nothing to do with walking away, of course you can walk away. What I said in the original post was to put a bite interrupt mechanic to Pachy head to head. In other words, anyone with a bite, can't use the bite for a second or two, allowing the Pachy to get moving again before the Carnivore is allowed to begin biting again. As is RIGHT NOW at least. If you headbutt a Carnivore, or any larger Dino that can bite. There can bite you through the damage. I have tested this, many times.

#

So in other words

#

If you head to head a carnivore = death sentence, period.

slim dragon
#

But pachy shouldn't be able to interrupt any dino's bite
Not a deino's for example
Or you make interrupting attacks a mechanic for all dinos and completely rework combat

unreal drum
#

That is absolutely not realistic, and that is certainly not mechanically sound.

#

No. only pachy because pachy head butts, which breaks bones.

slim dragon
#

But what if it doesn't break bone ? It doesn't for big animals

obtuse ocean
unreal drum
#

Only Stego does it not break bones, everyone else though gets fractures. Cerato adult takes two head hits to fracture, Deino takes 3 head hits to fracture, Carno takes 1 head hit to fracture.

slim dragon
#

What many people suggest is that suffering a fracture ALWAYS stuns you
That way it allows pachy to fight back against decently sized opponents without being bitten through their attack, without being ridiculous or stupid

slim dragon
unreal drum
#

No, I've literally hit a Stego 10 times and no fracture, full charge adult on adult.

#

I've already done all the mechanic testing.

slim dragon
#

That's not normal, stego is supposed to suffer fractures like everything else

unreal drum
#

I've hit Stego 10 times in all body zones with no fracture.

#

Body, leg, and head, 10 times no fracture.

#

At any rate, giving a bite interrupt to Pachy as I said allows them to get running again, which makes sense since it's a 500 KG animal blasting you in the skull, with a skull as hard as rock made for blasting, and yours sure isn't.

If you think about it, if you head butt with a goat, that thing may weigh 25 KG, but it'll still break your neck, concuss you, and most likely paralyze or kill you. Because it's designed for it, and you're definitely not.

slim dragon
#

And then balance comes into question

#

Also the size comparison between deino and pachy isn't exactly like headbutting a 25kg goat

#

It's closer to a 3 kg goat

unreal drum
#

I think it's balanced. As of right now a Pachy that headbutts a Dino will most likely die. If you spam bite when a pachy headbutts, you'll get off potentially 2 bites before the Pachy can get moving again, which it's basically already dead.

slim dragon
#

Depends on the dino

#

Pachy needs to be able to stun carno in one way or another to survive
It doesn't need to be able to stun a deino or a stego

unreal drum
#

I'm of course not referring to Raptors, or anything smaller than that. Whatever the current mechanic is for dealing with them is fine, I'm referring to upper body weight.

#

I'm of course not referring to stun

#

The dino could still move, but I am referring to interrupt, meaning it shuts down the biting for a second or two and allows for the Pachy to get moving. It doesn't prevent the Carno/Cerato to get on the tail of the Pachy, then begin biting soon as the interrupt wears off.

slim dragon
#

So it's a minor stun

unreal drum
#

No, because stun would prevent them from moving

#

Interrupt prevents them from biting, but they can still move.

slim dragon
#

I still don't understand why you want to include apex-sized creatures into the equation

unreal drum
#

Having a stun would be nice, and more closer to how it would be in real life, but that is unbalanced as was noted in prior patches. But, as is. Pachy is a free lunch for any predator.

slim dragon
obtuse ocean
unreal drum
#

Stego has a tiny head low to the ground, so why not? Also Stego does not bite as it's damage, it tail swipes, so it's more of a 'novelty' or equality I suppose. As for Deino, you still fracture in 3 hits. So, I couldn't see Deino not getting interrupted as well.

keen plover
#

Tbf you can just avoid the stego pretty easily.

slim dragon
#

I'm not sure wh you'd want to go head-on with any of those

unreal drum
#

Okay, listen I am not talking about ESCAPING. I am talking about in a fight, fighting mechanics. Please stick to fighting mechanics. This is what the topic is about.

keen plover
#

Oh well that's easy. The Isle isn't being balanced like a fighting game

slim dragon
#

There is no, nor should be any special fighting mechanic about a pachy VS a stego or a deino
These are fights the pachy is meant to lose, period.

obtuse ocean
unreal drum
#

If it was being balanced like reality, then Pachy would absolutely have a stun, can fracture Stego, and should even potentially be able to fracture T-Rex legs with enough hits and max charge.

slim dragon
#

Or maybe we should make every dino able to fight any other and have troodon deal 100x damage to Deino so it stands a chance in a 1v1 ?

unreal drum
#

But they are balancing the game.

slim dragon
#

Pachy will be able to fracture t-rex's legs with enough hits

unreal drum
#

We'll see about that, I suppose.

keen plover
unreal drum
#

Okay, but that's not important... You're talking about "Can pachy run away if he can then who caaaaaares if they can do anything else, harhar." and I'm saying, no. That's not what I am talking about.

obtuse ocean
unreal drum
#

So

slim dragon
unreal drum
#

You can't 1v1 a rex then? I'd wager you, a Pachy would do approximately 0.03% damage per hit.

slim dragon
#

Or maybe we should have dryo's peck stun apexes for 10s so it stands a fighting chance instead of being forced to run away ?

unreal drum
#

Lol, alright dude. So, once again I'll go ahead and lay down reality for you. --> 500 KG pachy, --> HEAD TO HEAD Cerato, Carno, or Deino -- should at a minimum interrupt. It may not STUN, but it should interrupt biting. As of --> RIGHT NOW <-- Pachy is a free lunch for any of those predators, ZERO fighting potential against them, assuming not AFK. It also DOES NOT make sense, that a biting mechanic creature, can bite you while taking a full power house slam to the face during, while Pachy is stationary.

slim dragon
#

Because you don't need to stun or interrupt it to survive
Which is the point of a survival game

unreal drum
#

Why not Deino? What is your arguement that Deino shouldn't be interrupt by a slam the face?

obtuse ocean
#

I saw a clip of a rhino getting hit by a warthog, it took 5 seconds before the rhino even understood that the hog was there

unreal drum
#

Okay... But --

obtuse ocean
#

carno is even huge compared to pachy in weight

unreal drum
#

Deino is still fractured in 3 hits. Full grown Deino is. So it does indeed feel great pain taking a slam to the face.

slim dragon
#

Yes and ?

unreal drum
#

It should interrupt.

slim dragon
#

Pain doesn't do that
Especially on animals

obtuse ocean
unreal drum
slim dragon
unreal drum
#

In fact, my second post, is giving Deino fracture mechanics like pachy on lunge bites.

slim dragon
#

Deino doesn't need that either

obtuse ocean
#

Im not sure what you want, do you want to fight deinos and stegos 1v1 as pachy ?

unreal drum
#

No, he'd be broken, basically.

slim dragon
obtuse ocean
#

Lets change out trike with rhino then

unreal drum
#

Okay, so are you comparing what to the Trike?

#

Stegos, or something?

slim dragon
#

trike

obtuse ocean
#

Yes. But im not sure where you going with it, as babulblu said. Its a survival game, not fighting. Your dinos have limits. If you dont know them, you wont survive long i guess

unreal drum
#

Survival is too easy. Go in a corner eat grass, drink puddles. Wow, so great, surviving -- No Carnivore is even going to look for you, but even if they did they have jungles, and bushes the size of houses to hide in, you'll never be found. So what really is the point in this game?

slim dragon
#

The game is unfinished

obtuse ocean
#

Well i need food and water etc

unreal drum
#

Read what I said, lol.

obtuse ocean
#

Im not gonna go look for trikes as a solo allo, cus i would prob need to look for better options

unreal drum
#

From what I hear, Trikes are terrible. Terrible literally everything...

calm ibex
#

i'm going to headbutt this chat

unreal drum
#

Now that's edgy.

obtuse ocean
unreal drum
#

I don't particularly get it though if this game is not a combat system, then why not just make it a tag game, Carnivore simply tags you and you die, period. No need to fight back because -- you're food, not a fighter.

slim dragon
calm ibex
#

u are supposed to play carnivores, herbis are noob trap

unreal drum
#

As of right now, yes -- but I'm bringing back the Herby domination.

slim dragon
#

I don't know how any of what you've been saying would benefit anything other than pachy

#

Since you clearly expressed you want pachy, and pachy only, to be fighting things 20x its size

unreal drum
#

Okay, first of all..

#

Carno nor Cerato are 20x it's size. You can not fight back against a grown Deinosuchas since they just one shot you and hide in the water, completely untouchable. What I am saying, is bring in a mechanic that shuts down spam bite attack from hitting Pachy when Pachy goes head to head.

slim dragon
#

Depends on your size

unreal drum
#

Umm... I guess -- for example, Stego doesn't get Fracture at all, but Deino does get Fracture.

#

Baby Pachy doesn't fracture anything.

#

Therefore baby Pachy head to head, doesn't do anything.

coarse blaze
#

I think most of the herbivores are pretty weak right now and it's saddening because some of them are more than food but the balancing just isn't it.

I think pachy should be able to fight against medium sized and smaller carnivores, the stun was a bit too abused so I understand it being thrown away but pachy right now feels squishy.

#

Like pachy 1v1 carno I feel should have at least a chance

unreal drum
#

Yes, it's squishy, it's got fracture mechanics but has zero ability to survive long enough to use them, less so on Carno, more so on Cerato, and Deino.

#

Carno takes one hit all around to fracture, Cerato two hits, except for leg, but leg is SUPER hard to hit, due to it being tiny hit box.

#

Deino takes the most hits to fracture, at 3 per location, and leg fracture is totally a mystery to me. Hitting a Deino in the leg does not fracture the leg, it fractures the body.

coarse blaze
#

I think pachy could be really fun to play but it's so easily stopped by most things right now that I just can't get into it anymore. Hopefully herbis get some love a little down the line because right now outside of steg it feels a little hard to defend yourself if at all.

#

Also people who are happy about stego being removed will be so sad to see them move to trike, trike will just be new stego

unreal drum
#

I agree with you, but I love playing Pachy, I just wish it had some counterplay against some of the Carnivores, I can see like T-Rex, and full grown Deinos, and stuff just straight up one nomming a fully grown Pachy, but I can't see Cerato, and Carno just simply walking up and eating the Pachy as well, totally unchallenged.

coarse blaze
#

I feel ya, pachy is roughly the same size of the two granted maybe a little more stout but it bludgeons things with it's head, it should 100% be able to put up a fight.

unreal drum
#

Yep, time to start a protest group for Pachys, "Pachys on strike, till we're not free lunch anymore!"

slim dragon
unreal drum
#

Um... No, lol.

coarse blaze
#

The creatures visually are about the same size, they're both medium sized creatures.

Plus the way weight works in the Isle currently genuinely makes very little sense

#

A baby deino half the size of a carno weighs 2 tons

slim dragon
slim dragon
unreal drum
#

Actually, yes it does matter because weight is also health pool.

#

So yes, absolutely weight does matter.

unreal drum
coarse blaze
#

You got me, I meant weight more as the mechanic however currently and less about health. But you're right, size is classed on weight so I am wrong.

My point still stands, if a rock with that much power behind it hits something bigger it still should do fair damage.

coarse blaze
torn egret
slim dragon
#

Pachy just does a lot of blunt damage

dusky surge
torn egret
#

Also, I think pachy headbutt and other charge attacks need a check and balance. Cause I have cancelled charge attacks with a cera right click, etc.

#

@slim dragon @dusky surge what’s the threshold for the different Dino’s?

dusky surge
#

what threshhold

slim dragon
torn egret
#

Regarding what happened to me last night, how did a fresh spawn pachy break the leg of a carno that easy?

slim dragon
#

Pachy does a lot of blunt damage

torn egret
#

I’ve hit carnos as a pachy, and not broken anything tho. Not even a body fracture

dusky surge
#

it does a lot of blunt damage, yea

slim dragon
#

And I think carno may have reduced fracture resistance

torn egret
#

Crazy. I need to play more Dino’s. I tried growing carno last few nights. Died more to fg carnos when I was a fresh spawn/juvi than anything else. Was a big mix pack on NA5 last night. 3 carnos, 6 cera and a pack of raptors…
Hopefully I can actually get a chance to play it to 100% tonight

keen plover
#

Cera jumping is a whatever for me. I do think it should be able to jump, but not right now

latent bay
#

Cera jumping can happen so long as Stegosaurus is still throwing its lower half up in the air high enough to beat Diplodocus in the mouth

coarse blaze
#

Thanks to some PVP practice can now confirm but how awful teno is now

#

I had no idea how little damage it did to a FG carno

distant torrent
#

if your hits don’t decide to land even if the carno is right up your ass, gl TI_Hurr

coarse blaze
distant torrent
#

they nerfed tail slam damage

keen plover
#

Yeah, it's 150n

coarse blaze
#

That's so little

keen plover
#

Kick is still 275n

keen plover
distant torrent
#

tail slam still takes more stam right?

keen plover
#

If they want it to be so little, they should greatly reduce the stamina cost lol

keen plover
distant torrent
#

and it causes your teno to just fully stop..

latent bay
#

That's not even a carno bites worth of damage💀💀💀💀💀💀💀

slim dragon
#

Teno is fine as it is
Remember people, it's a herbivore, it's not meant to be able to fight off carnivores

distant torrent
#

ah yes I almost forgot it needs to eat grass and die

keen plover
latent bay
latent bay
slim dragon
keen plover
#

Enjoy. Carno having a knockdown tool that deals 300n damage is fine. It only costs 2% more stamina

latent bay
latent bay
distant torrent
keen plover
coarse blaze
latent bay
#

Say Bird where do you get these numbers from considering they're not shown ingame? Personal testing or is there some sort of stat sheet?

keen plover
#

Hope they're bad is all I'm going to say

latent bay
#

Ah makes sense

keen plover
#

and confirming them with others who have also tested

distant torrent
keen plover
distant torrent
#

tail slam either:

needs fracture
needs a damage buff. a simple stam reduction won’t serve it justice

keen plover
#

I actually fear the new stam changes

distant torrent
#

I do too

keen plover
#

It might end up making herbi's garbage

#

Like bottom of the barrel playables

#

If you're not recovering stamina at all mid fight, then you may as well delete the herbis

distant torrent
#

someone did point out that it could help playables like teno but I only see it as hurting them

#

yup

latent bay
keen plover
#

Tail slam costs 8%

and they're buffing universal stamina times

distant torrent
#

more carno rams to spam and high bleed tap pounces c:

keen plover
#

Like imagine fracturing a raptor and you decide to run it down to kill

distant torrent
#

I personally like herbi aggression

keen plover
#

and then you're left exposed with low stamina and poor regen

distant torrent
#

I like the thought of them being assholes. not op enough to chase down everything, but just genuine assholes

latent bay
keen plover
#

When you're low on stamina and sit, it takes a while for the rate of regeneration to pick up

#

So if I sit for 1 second, I gain nothing

distant torrent
keen plover
#

But if I sit for like 40 seconds, the rate keeps on increasing 🙂

keen plover
#

Possibly?????

coarse blaze
#

Herbivores aren't meant to fight off carnivores, meanwhile herbivores

distant torrent
latent bay
unborn iris
#

I like the idea of stam management being more important. The bad part is the year+ we will have even worse balance until they fine tune it.

distant torrent
keen plover
#

I do think herbi's should be able to kill confirm though if a carni gets cocky. Maybe that won't change 🙂

distant torrent
keen plover
#

I just hate it when herbi's get the short end of the stick. At least the carni's can run

distant torrent
#

cera will benefit the most from the stam change since it literally only wastes stam on running

keen plover
#

Yeah Cera might be more cancerous ngl

#

I'm genuinely afraid it nukes teno even more

#

Like right now you can just get away if you run early

distant torrent
#

yes

keen plover
#

Imagine if cera runs for 2 minutes base and has no stamina cost on attacks

#

then you add in the diets 🙂

#

Wait

distant torrent
keen plover
#

Carno itself could probably run for like 2 minutes with the diets + stamina buff

latent bay
distant torrent
#

I really don’t like the idea of carno being able to run that long. it’s a speed machine that can outspeed anything that can potentially kill it

keen plover
#

It's not looking good

#

See I didn't mind Carno running for that long tbf

#

Since biome diversity

latent bay
keen plover
#

and the kit completion for the other dinos

#

Lets see first tbh. Maybe I'm overrating the stam changes 🙂

distant torrent
#

I’m actually not sure how biome diversity will help tbh. with carno’s new turn and accel, it looks like it’ll be effective even in the jungles especially since the jungles are apparently going to be less dense than spiro’s

keen plover
#

Swamps as well

#

We need more shallow rivers and for carno to be worse in them

distant torrent
keen plover
#

I also doubt it does well in jungles

#

Depends on the prey of course

#

Also, we need tall grass for things to run into 🙂

#

Pretty sure we're getting nanite grass iirc

#

Update 2 did it well. You'd run into tall grass as a raptor and you vanished

distant torrent
#

I’d love for tall grass to not part at all for small things like hypsi and dryo. it’d allow for them to disappear

#

troodons too

keen plover
#

Even Omni can vanish if it's tall enough

#

Crouching cera

distant torrent
#

I need tall grasslands now

keen plover
#

Would also allow allo / alberto to ambush herds 🙂

#

It's necessary.

#

I'm fine with strong Carno if there is options to evade it

#

Also if the game didn't center around everything being in the plains

distant torrent
#

I’ll never be fine with it purely because of its speed and ability to avoid basically any confrontation it doesn’t want. it gets to choose all of its fights

#

I like the idea of balancing speed with power. the more powerful it is, the slower it is. the less powerful it is, the more agile and/or speedy it is

keen plover
#

I see Carno just being that freak case where it doesn't follow that convention. It's large, fast and powerful.

Still Teno should deal with it better than now. Cera deals with it OK. It really depends on how well you can dodge charge

#

Like even if charge was 200n and only dealt stuns, Carno would still be menacing to cera

#

and teno of course

distant torrent
#

definitely

keen plover
#

Like I know a lot of people don't like Cera losing to Carno, but I don't have a problem with the much larger carnivore beating on the smaller one in its preferred biome. It should be respected there.

distant torrent
#

I think because it was mostly tossed around as the powerful and incredibly slow tanky scavenger that can’t really hunt well and was said to beat a single carno pretty easily

#

though they didn’t make cera like that at all lmfao mans the speed of a teno and has the stam of a god with that lack of stam cost

keen plover
#

I guess I just base it on realism in that specific matchup lol also the size difference in game

distant torrent
#

the size difference I can understand but I think the main idea was the vomit. honestly, I’d be fine with cera being buffed as long as it got reduced in speed and got a significant stam nerf overall so it can’t catch anything or outstam anything. mans got a godly nose to sniff for food. it should use it more

keen plover
#

Cera is still a tiny guy. It losing speed will screw with it in the future

#

With roster additions

distant torrent
#

I wish for the day teno gets higher base stamina and better stam regen

#

(also lowkey wishing for tail slam to do fractures. it’s teno’s worst stam attack and stops movement fully, and it’s also limited in side to side range)

#

pure muscle and weight being slammed down. at the very least let it break an omni’s toe

slim dragon
#

Once tiered fractures are implemented I could honestly see half the attacks in the game doing some amount of blunt damage

keen plover
#

Cera having an activation cost that's like 5% stamina will be huge. So even if they let go / miss, they lose stamina. Giving Teno more distance it could cover

#

Which limits Ceratos endurance gameplay. Teno having a higher base stamina & good regen allows it to outrun cera

distant torrent
#

I kind of want the attack to scale with how long it’s charged. base would be 5% and scale up from there

keen plover
#

While still allowing Cera to hunt a teno thats been caught out

keen plover
latent bay
#

Hell cerato's stam could probably be at least excusable if it had like a few more kilos on it with passive damage reduc and a titanic speed reduc

distant torrent
#

yep

#

I find it very sad a cera could run down an omni if it truly wanted to with persistence. that’s what I did the other day with my cera to a few omnis

slim dragon
latent bay
#

Ceratosaurus is far too overtuned. It needs to be one extreme or the other. It can be the "dont mess with me" carnivore and ALSO by the "hyena archetype" carnivore at the same time

torn egret
# latent bay Ceratosaurus is far too overtuned. It needs to be one extreme or the other. It c...

But it doesn’t do good at either. Rotten food gives no nutrition, bones only benefit the young, and one of its prey items (carno) can outclass it. Cera and carno are often killed on site to eliminate competition from fg carnis. I don’t mind Cera being tough and nimble, but it struggles diet wise against most of the roster. It’s best prey items are omnis. They are more plentiful and if you kill one then you’re set with the buffs etc.
the vomit rework was needed, but they compete way too much with deinos over spoils.
I treat the cera like a pit bull/Komodo dragon hybrid lol. I’m ok with it’s stats and everything as it is now. Because when the full roster comes out it’ll have more options for food. But it’s diet needs work. 1 ai on the diet is not enough of corpses give no benefit

slim dragon
#

Cera has the most lenient diet of all carnis, scavenging is just bad as a whole

#

Also I don't understand where you got the idea that carno is a prey item for cera ?

latent bay
torn egret
#

No one likes to fight a cera. People would rather risk a deino attack as a carno, or run out of site. It’s be an endurance hunter if it could actually track prey properly. I think tracking in evrima is subpar

#

But most of my cera complaints stem from map design, and other Dino’s not getting love on the roster.

latent bay
torn egret
#

But that’s true for all carnivores

#

They get bodied on site

latent bay
#

Yeah unless near corpses then they become gods

#

Except they don't because everything viable rn has a knockdown attack

torn egret
#

But I think with more ai, different map design, cera will find the niche that it needs

latent bay
#

That way cera becomes an actual scavenger

torn egret
#

Glad to see someone else thinking along my 2 brain cells lol. I actually had a viable idea! Lol

latent bay
torn egret
# latent bay Oh btw calc better tracking is great I would KILL for tracking that isn't solely...

If they’re bleeding, it should be a trail, not a dot every 30 ft lmao. Also, footprints should be findable via smell, within like 15 ft I think is fair, and the footprints should also be based on what they walked on.
Mud? Easy tracking,
Stone? Maybe if they wallowed or were wet. Or make it 5 ft to smell the track.
Maybe if they swim across water, depending on the body of water, cloudy up the water.

hasty coyote
# keen plover It might end up making herbi's garbage

There’s something else you didn’t mention, and this is most notable with carno. Currently, as something that has to run for its life from carno, you just need to juke it for a minute or less and you’re good. When you buff the runtime for everything, now you have to juke out the carno for longer but still can’t make any more mistakes. So instead of dryo having to run for a minute and possibly surviving a single bite (like 1 mistake per minute) dryo now has to run for 2 minutes while still dying on a non-tail shot (0.5 mistakes per minute)

This change drastically limits the margin of error for “run away” herbivores, a playstyle most people already dislike.

unreal drum
torn egret
unreal drum
torn egret
unreal drum
#

Line splotches? Sort of pointing in their direction?

neon willow
#

Like a dotted line, rather than a continuous line

#

They want the blood drops to be closer together, as sometimes it's 35-40 m between subsequent drops and therefore basically useless

tall bronze
#

Could be made even more interesting if the distance between blood splotches decreased the more bleed they had. So something bit by an Omni would barely leave any, but a Giga gash if you live would be similar to a full on trail 😛

unreal drum
#

But that would suck because you couldn’t hunker down and stop bleeding you’d be forced to run across map.

tall bronze
#

Saw the idea the other day involving tracking living prey that may work with this. Basically you get a general "somewhere in this area" scent for a player. Even at maximum accuracy, it's never 100% pinpoint accurate, still just "somewhere here".

unreal drum
#

That could be interesting but admittedly in any given area there might only be like 2-3 bushes they might be hiding in, assuming center where the only fights in the game happen.

tall bronze
#

Well Center is gonna get got along with the rest of Spiro, so it shouldn't be too bad Doc_BlameSpiro

random stump
#

guys i have recieved new information
i think two or three diablos should absolutely annihilate a deinosuchus on land

#

like three of these should be a very, very, very dead gator assuming it isnt near water

#

I could see it and allo having a 1v1 be in ones favor or the other depending on wether the allo ambushes it or not
like if the diablo sees it and can turn diablo wins
if allo ambushes it and bites its rear/tackles it from behind/whatever allo does allo wins

dusky surge
#

diablo should be strong, but against a deino, it's still a deino

#

3 diablos should struggle against a stego, let-alone a deino

#

also don't use that as an accurate size depiction

#

in-dev sizes of unfinished animals can vary massively due to scaling not being done

random stump
dusky surge
#

when said nonterrestrial apex has more health and more bleed res, yea

#

in the concept art, diablo is very clearly MUCH smaller than carno

using the size of in-dev animals for a concrete conclusion on the final animal is silly imho

random stump
dusky surge
#

they aren't upper-mid

#

not even maia is upper-mid

random stump
#

my point stands

#

the semi aquatic should not be considered equal to or greater than stego on land

#

the semi aquatic should be less than stego on land.
its a semi aquatic for a reason

#

im alright with a semi aquatic being greater than a creature that is in a lower weight class then it
like i expect a deino to be able to solo any midtier on land
its still an apex
however, deino shouldnt be matching stego on land
because its a semi aquatic

dusky surge
#

okay, but also, 3 diablos should absolutely not match a deino on-land

random stump
dusky surge
#

i mean, it's unlikely given most of what we know of the plans for it depict it as smaller than teno

random stump
#

if it keeps that size
deino should die if three or more of them catch the deino out away from water.
its a semi aquatic. by nature of being a semi aquatic, it has
the advantage of getting to hide in water from terrestrials it doesnt want to fight
the disadvantage of being forced to hide in water from many terrestrials

dusky surge
#

why are you typing like that

random stump
#

because i feel like it

dusky surge
#

fair

random stump
#

I Could Type Like This Too

dusky surge
#

like in this, it's very clear the size comparison they want between carno and diablo

#

especially considering in the same concept art, they are also heavily outsized by albertos

#

which are mid-tiers

random stump
#

that is fair
however a few things could be argued
1 - that could be a young diablo
2 - alberto could be considered a "Large" tier
3 - They could've decided to make diablo bigger then in the concept arts, as the concept arts arent concrete confirmations about an animal, just a concept of it.

dusky surge
#

alberto is around the same size as allo

random stump
#

oh

#

i thought it was bigger

dusky surge
#

that's probably acro you're thinking of

random stump
#

like much bigger the mf was larger then a sub rex

dusky surge
#

generic therapods starting with the letter a are quite common

dusky surge
#

nothing makes sense and nothing is sacred

dusky surge
#

@coarse blaze honestly, all herbis, including stego, need love

#

stego for both being... really dull, and needing preperation for ya boi, rex

coarse blaze
#

People will never let it go if steg gets love but I agree

#

Stegs kit while strong is very lacking to say the least, big herbi doesn't deserve the hate it gets.

dusky surge
#

stego is just BORING dude

latent bay
#

Even then the kit isn't strong enough

What's 1200 damage per slow swing going to do against Mr. Bunker Buster Jaws (rex) and paper shredder face (giga)

dusky surge
#

like jesus christ the only redeeming feature of it is humbling carni mains with Jurassic World syndrome

coarse blaze
#

I am convinced people say "I hate all stegs" because everyone else says it

#

Without reason, and without learning their lesson the first time.

dusky surge
latent bay
#

Precisely

Stego needs something, anything, that isn't right click spam, in order to feasibly do ANYTHING against rex, giga and spino or acro

coarse blaze
#

When we were running some tests yesterday, a really good solo omni does quite a bit given time.

Hitting them was genuinely hard if they were patient, I only could get them as they jumped off.

dusky surge
#

every other animal (that isn't purely evasive) has the potential for mixups with their attacks and variety. Stego has a godawful bite range and the tailswing is entirely a skillcheck for the opponent, it is not at all useful for punishing unless the animal is actively doing something exceptionally wrong

coarse blaze
#

My health isn't what I'd die from for sure, but give it another 30-40 minutes and I could have just bled out.

dusky surge
#

and they can change their dismount angle

coarse blaze
#

I actually didn't know that until yesterday

#

I genuinely thought it was the same angle everytime until my swings didn't land

dusky surge
#

stego is, honestly, one of the worst animals in the game, benefitted entirely by a roster that it can deal with even while so weak

#

same can be said for carno tbh

#

a single, well-balanced allo being added would shred current carnotaurus to kingdom come

coarse blaze
#

People complain about it's swing hitbox, I genuinely don't think it's that generous.

dusky surge
unborn iris
#

People are just complaining about desync, they just don't realize what it actually is.

dusky surge
#

pretty much

coarse blaze
#

People just like to whine about what they play

#

Someone yesterday was literally saying that herbivores aren't meant to fight back against carnivores

dusky surge
#

just accept the fact you selected "playable food" on the select screen

coarse blaze
#

Might as well plush the spikes off of steg, the horns from trikes and massive clubs from anky

#

God I am excited for chunky herbivores though

#

Anky and trike will be absolute beasts

dusky surge
#

i'm excited for diablo cause i'm hoping it's not bad lol

#

or that it will return some herbis

mortal tundra
#

@coarse blaze As a carno I usually can't stun anybody if I hit their tail (except for tenos, because they're 50% tail). Yesterday I tried to ram a galli, but it turned so I only hit it's tail and it kept running. Also pachys can defend themselves against some creatures, but can't kill them easily without 3 or more creatures. They can fairly easily kill raptors, but with carnos and ceras they can fracture their legs and run, and if you have 3 pachys you can kill a cera and possibly a carno.

Other herbivores can't defend themselves for obvious reasons though, like a dryo or hypsi, but that's just because they're small and there's not much you can do about that.

coarse blaze
# mortal tundra <@268298225159634945> As a carno I usually can't stun anybody if I hit their tai...

A carnotaurus can stun a ceratosaurus via it's tail very easily, this makes avoiding charges with swift turns at close range fairly inconsistent and often times spells death for the other player. Carnotaurus does not need to hit a lot of an opponent to knock them down. Pachycephalosaurus can fight off one omni pretty well but bleeds out after 3-4 tap pounces, it can possibly fend off a smaller ceratosaurus and that's it solo. A group of Pachycephalosaurus' can be wiped out pretty fast by a pair of carnotaurus' or ceratosaurus' with very little resistance. Tenontosaurus has so little DMG output that it can't 1v1 a FG carnotaurus more often than not, it's alt-attack does less than it's kick. The claw attack does even less and the bite isn't really anything to ride home about.

That's why I specified "medium-sized" herbivores for that reason. I understand smaller herbivores like dryo and hypsi aren't mean to be fighters.

#

@/Bird. Omniraptors fall resistance I think is fair and far better than most, you have to fall a pretty decent height to fracture your leg. While as annoying as it is to fall off of NW rock and crack your ankle it's the only thing preventing players from nonchalantly jumping from heights they shouldn't, most of the other playables are punished for falling from far less.

Letting Omniraptor "scramble up trees" after dismounting wouldn't help Omniraptor hunting in jungles. If anything it would be a hassle to add a whole other animation after dismounting; Omniraptor does not need to climb, that's not it's niche.

I agree that tap-pouncing needs re-worked.

Omniraptor having a delay after pinning gives the opponent a chance to fight back, or get away rather than just letting the attacker win, if Omniraptor were able to pin and back-off it would be incredibly unfair to the other player.

dusky surge
#

scrambling up trees is shown in the concept art and should totally be a thing

keen plover
# coarse blaze **@/Bird.** Omniraptors fall resistance I think is fair and far better than most...

I think a slight buff to fall res is fine. It's not like they'll be fine falling off a really high drop. Just enough to tank falls from rocks.

That ability would help Omni in jungles. Especially against taller targets. Allowing you room to avoid a hit. Also Omni is getting a 'climb', I just thought it would be a cool transition animation that would help it better in jungles.

Also the delay after pinning something is a bit silly. The whole point of ambushing something is to secure the kill anyways. Against Galli, you always tank a few kicks, which to me is unfair after getting a good ambush off. Also there are situations where you need to move away quickly. I've been stuck on pin while a stego has come running, killing me and the thing I ambushed

dusky surge
#

pachy should also have a better fall damage res

coarse blaze
dusky surge
#

escaping an actually competent small-game hunting carno

#

lmao

keen plover
#

Also a safe place to eat for solitary raptors

dusky surge
#

taking down overconfident hypsis/herreras, who otherwise will rarely know danger

coarse blaze
#

But after dismounting a pounce? Maybe it was just the way it was worded but the situation presented just didn't seem viable.

keen plover
#

Unless scrambling denies you holding food in your mouth (it shouldn't)

dusky surge
#

oh, scrambling should be always a thing

coarse blaze
#

Maybe I just don't understand, I didn't see the concept. I know a lot of what's in the concepts aren't always implimented and we've been told supposedly not to expect everything presented.

dusky surge
#

it should be like climbing, but way worse

coarse blaze
#

I do worry about herra having very little to worry about though but in the same sense that deinos don't have much to worry about. Granted I'm not sure if herras are going to be cannibals (?)

keen plover
dusky surge
#

herreras being cannibals on top of everything else would be silly

keen plover
#

Like if Omni can scramble, why can't it dismount then scramble?

#

Maybe that's a bit much but

#

I thought it was a neat idea

coarse blaze
# keen plover I think a slight buff to fall res is fine. It's not like they'll be fine falling...

"Also the delay after pinning something is a bit silly. The whole point of ambushing something is to secure the kill anyways. Against Galli, you always tank a few kicks, which to me is unfair after getting a good ambush off. Also there are situations where you need to move away quickly. I've been stuck on pin while a stego has come running, killing me and the thing I ambushed"

Pinning and ambushed aren't always one in the same, a careless pin putting you in a vulnerable situation say; a steg running towards you I think is entirely valid.

#

A pin kills most things in the end, be it bleed or not. You taking a hit or two for doing so or being punished for not taking in your surroundings as cautiously I think is important.

keen plover
#

The punishment is being prone to attacks though. Pinning a group of something is a mistake. The punishment shouldn't come from the delay

#

If I let go, I should be able to move

coarse blaze
#

Realistically if you were to pin something and get up you wouldn't have time to move away before they got up

coarse blaze
keen plover
#

Yeah, but every time you dismount, you get kicked.

#

There is no world where the galli can't hit you

coarse blaze
#

The price to pay for pinning something that might hurt if it doesn't die.

#

They need a way to fight back, not be instantly killed

keen plover
#

It can literally avoid it by running.

#

Galli's weakness is being ambushed

coarse blaze
#

Genuinely your pin would do more bleed than 2 kicks

coarse blaze
#

It's a vulnerability

keen plover
#

I don't agree with that, but that's whatever.

I still think that the delay shouldn't exist and you should be able to back off quickly without being hurt

coarse blaze
#

We can agree to disagree, I just think Omni is already not punished for a lot of what it does, giving it new ways to avoid getting hit just sounds like a recipe for disaster.

It can already latch onto things from the front/back, lacks pounce punishment and bleeds out things incredibly quick via tap-pouncing.

keen plover
#

I'm not saying make it easy. I just want Omni to be capable in different biomes and to have more flexibility

#

If Omni can't tap pounce and jungle gameplay is kept the same, it probably can't hunt too well in there

#

Which if that's the way they want it, then that's fair

coarse blaze
#

It has a fairly good growth time, it's got good speed, decent health and stamina, currently with the lack of punishments it's a pretty easy dinosaur to steam-roll with a even half-decent group.

Too much flexibility is how we get another ceratosaurus situation.

keen plover
#

That's fair as well. I think it could lead to that if it only got buffs.

I guess additional punishments would work out like slower acceleration and higher stamina costs for a missed pounce

coarse blaze
#

Currently the carnivores are getting alot of love, the idea of it getting a lot of buffs if it were favored I don't think would be too far-fetched.

#

Missing pounces = stuns is an idea that's been thrown around which I like far more

keen plover
coarse blaze
#

Can't be wilder than "please give them more love" apparently TI_Succ

untold reef
#

Herd Buff ? 😄

coarse blaze
keen plover
#

Pachy to me is sad.

The damage
lack of stuns
speed / agility

It shouldn't even be a contest for raptors 1 v 1
Especially when they want raptors to pin in groups TI_Trollge

#

The alt swing is 75n

coarse blaze
#

Pachy I know can 1v1 a raptor, it's not too bad but it will bleed out even if it kills the raptor. TI_Succ

keen plover
#

Which is raptor left click & alt attack territory

keen plover
coarse blaze
keen plover
#

It wins

coarse blaze
#

but bleed was an issue

keen plover
#

I'm not denying that. But if the raptor wants to escape for messing up it becomes annoying. Personally, I feel like raptors shouldn't even think about hunting pachys

#

Pachy relying on ram when it used to be able to run and alt swing

#

Which gave it an even better offensive pressure

coarse blaze
#

They absolutely should in my opinion, pachys should have a chance against raptors; especially at that size.

#

I really, really don't like the idea of "herbivores are just walking food"

keen plover
#

?

#

I'm stating that raptors shouldn't think about it, not the other way around

coarse blaze
#

Like shouldn't think about fighting them? I think I misunderstood

keen plover
#

Yeah

#

Pachy should be one of Omni's worst matchups in the game

coarse blaze
#

Ooh, I saw it the other way! Yes, I think it would be a good fight if anything

#

Honestly ramming seems less effective than alt-swinging when the raptor goes to pounce

keen plover
#

Alt swing is the better tool

#

It used to be a great tool when chasing raptors 😦

coarse blaze
#

That's what I felt, the ramming doesn't last very long and they can just walk away from you.

Don't you have to trot to alt-swing? Like you can't sprint and do it?

#

Not sure if my movement was just poor or that you just can't

keen plover
coarse blaze
#

Poor pachy got nothing no more TI_TenontoCry

winter iris
#

@coarse blaze agreed on carno, knocking down something should only work if hitting the body and the last part of the tail shouldn’t even cause stun but just a little damage. On the other hand playing carno I noticed that many times the ram doesn’t even stun or knock down when it hits the body (plus now it takes ages to activate the ram, don’t get me wrong I didn’t like instant ram as in previous update, but now it takes too long). On herbis being weak I still haven’t played that much in this update to say it, but many people say teno is weaker. On pachy, I have to say that most people that complain simply play it the wrong way pretending they’re playing something that should be able to face and kill everything: it simply isn’t and that is how it should be. Then I agree that things can be modified on pachy, but most of the times the attitude to brawl everything is just wrong. Pachy is good at fracturing and escaping, if people want to hunt and kill they should play cera, carno, Utah not pachy

coarse blaze
# winter iris <@268298225159634945> agreed on carno, knocking down something should only work ...

Carno I think is just not worked well currently, it feels unpolished and both parties seem to suffer from it. Also yes, the ram actually turning into said ram does take time, I learned yesterday that if a cera just keeps close to a carno, with full bile it can basically face-tank without giving the carno enough space to try to ram.

Teno is much weaker, it was really strong supposedly back in the day. An alt-attack to a carno's head only drops it's health to 87.5%. TI_Succ

Pachy for sure shouldn't be face-tanking things, getting fractures on carno seems rather hard but my main issue is how squishy it is currently. Honestly if it just had a little more sturdiness to it I think it'd have a much better chance at getting a hit in and being able to make it back out.

cosmic pelican
dusky surge
#

teno gets literally stunned through slam lol

cosmic pelican
#

It can dodge it

#

And its not even that hard to avoid the knockdown

dusky surge
#

i don't think a skillshot should be punished

cosmic pelican
#

It shouldnt be, but as long as it can work its way around it its fine

coarse blaze
#

Teno can't output the DMG required really to kill a carno before the carno kills it at this point, 87.5% for a alt to the head is actually absurd and 77% for a kick. With how janky carnos ram is I just can't wrap my head around it at the moment.

#

Also teno being knocked over from a ram but carno not being able to be stunned via the tail-smack doesn't really make much sense to me.

cosmic pelican
coarse blaze
keen plover
#

eh Carno is pretty simple to apply pressure on solo

coarse blaze
#

Carno doesn't need to ram to kill teno, it does enough DMG on it's own really

fallen pulsar
#

Stegos should remain tanks, but seriously oneshots? At least lower his dmg

fallen pulsar
#

Cera

coarse blaze
#

When a medium sized carnivore gets bodied by a 6 tonned herbivore with a spiked tail

keen plover
fallen pulsar
#

i was full grown Cera without a corpse tho

coarse blaze
#

Also it's 2-shots to a body

coarse blaze
cosmic pelican
fallen pulsar
#

i looked up, 10 people couldnt bring 1 stego down

keen plover
#

Outside of charge, carno is pretty simple to beat

coarse blaze
keen plover
#

10 ceras?

cosmic pelican
coarse blaze
#

I've been killed by ceras as a steg, granted vomit lock was still around but still

keen plover
#

3 - 4 ceras should be bringing down a stego every time

fallen pulsar
#

10 carnos on the video, in that match where i died it was 5 of us, 4 full grown and 1 sub cera

keen plover
#

A solo good cera can take down an average stego

fallen pulsar
#

dude this guy just huged a stone

coarse blaze
fallen pulsar
#

i mean yea tactics and all that but still too mutch, tank and dmg should not be that high together

keen plover
#

Hardly a tank tbf. Don't need that many headshots to kill one. The damage is what makes it scary

coarse blaze
#

Vojke, you're playing a medium-tier carnivore against something absolutely massive. If you're not experienced fighting them you just shouldn't be in range of them.

cosmic pelican
coarse blaze
fallen pulsar
#

when i have a good hunt and a good duel 1v1 when i loose to skill thats to admire for

coarse blaze
#

I won't lie I need practice

keen plover
#

If you guys want, I can help out

cosmic pelican
coarse blaze
#

I saw some really neat fights in there, giga cool that everyone was just testing their own stuff really

#

We learned that a good omni with given enough time can bleed out a stego

#

Genuinely impressive

cosmic pelican
fallen pulsar
#

i mean overall i am new at this, generally to dinosaurs, but i spent alot of time on moba games, and i know the tank problem when i see it, trust me, i stand behind that he has too mutch dmg on his tail, if that is realism ok, i noted to never cross another stego ever again, but if we talk about balance in a game his dmg should get nerfed

coarse blaze
#

It was really neat, I'd love to practice mostly:

Carno v cera

Cera v cera

Pachy v cera/carno

coarse blaze
cosmic pelican
fallen pulsar
#

yea? then where are more AIs around the world?

coarse blaze
cosmic pelican
#

poor pachy might as well accept death when a cera sees it

coarse blaze
#

Diet

fallen pulsar
#

if its a survival game why am i forced to get into pvp?

coarse blaze
#

Because you're playing a carnivore

#

you need to eat and consume other players, stego is not in the same tier as you.

fallen pulsar
#

who can feed of boars deers rabbits

coarse blaze
#

Rabbits? Pts, raptors (?) troodons

Boars, deer are on carno and raptor's diet

unborn iris
#

Kind of the point.

cosmic pelican
coarse blaze
#

Players offer more diet wise via organs, you'll have to fight players for sure but you're not meant to try and solo something so much bigger than you

fallen pulsar
#

u dont get the point, you said its not pvp right? where are more animals around the world who can give the specific diet for every species?

coarse blaze
cosmic pelican
fallen pulsar
#

when i spawn as a fresh player, i consistently get forced to go into the center to get food from PVPs and corpse remains

coarse blaze
coarse blaze
#

You as a fresh spawn can be food for something else, therefore they'll kill you.

fallen pulsar
#

omg dude, read what i type, there is no AI food around the map to survive and grow enough so that u can have a balanced PVP in a center for late game survival

coarse blaze
#

It's PVP in the sense of what you need to survive, not just fighting to fight more often than not.

fallen pulsar
#

so thats a PVP game then

cosmic pelican
keen plover
#

I feel like this is simpler.

As a carnivore, your goal is to hunt other players. However, some creatures are to be avoided. Cerato packs CAN hunt stegos, but if you're not skilled enough, you can go after simpler prey items.

#

It's a high stakes fight

coarse blaze
cosmic pelican
coarse blaze
keen plover
#

Just like in the real world, some prey items are very risky for predators to hunt. Some herbivores are completely off the menu as well once they're full adults

coarse blaze
#

I genuinely always grow carnos via boar AI lowkey

#

Gotta get that stamina 💪

unborn iris
#

That sounds like a slow grow.

coarse blaze
#

It is TI_Succ

#

Kind of, all 3 filled is still a 30%+

keen plover
#

ngl, I'd do it as rex

unborn iris
#

15% with 3 dots.

fallen pulsar
#

my personal opinion on this mater is that there is not enough food to slowly grow around the center as a carnivore, its is not balanced, it is forcing ppl to get into pvp very very early, take this into consideration or dont, if herbs can eat everywhere on the map, carnivores should get that option too, without to have to get into the pvp. there should be more animals to give or not to give diets and thats that. Have a good day

keen plover
#

The longer I'm at that 2t range, the better

coarse blaze
#

All 3 hexs filled a juvie still gives you 30%+ as perfect diet

fallen pulsar
#

srry for my bad eng

keen plover
#

30% requires you to have 2 of the same diet type and 1 different

coarse blaze
coarse blaze
fallen pulsar
#

we agree to disagree

#

no point talking

coarse blaze
#

You said you were new, I assure you a raptor can live off AI alone NW, same with carno.

keen plover
#

Carno struggles, but it can (which is good)

fallen pulsar
#

and game is in development

coarse blaze
#

I AFK cera all the time in the ravine.

coarse blaze
keen plover
fallen pulsar
#

it doesnt have enough AI food around the world

keen plover
#

Full adult carnivores should NOT be living off ai though. At least groups of them

coarse blaze
#

God I guess all those players who live off AI to grow just aren't really then

keen plover
#

Well maybe if you're a small tier

fallen pulsar
#

''survival'' game forcing pvp

unborn iris
#

There are some issues with AI right now. Boars just slaughter all the other AI I think.

#

Spawning is apparently hard to balance.

coarse blaze
#

Because animals don't kill one another to survive in the wild.

fallen pulsar
#

@unborn iris thank you thats another topic

#

then higher the nuber of the AI animals

#

other than that, when u freshly spawn u cant even kill a boar

unborn iris
#

It bounces back and forth. Couple months ago there was AI everywhere.

coarse blaze
#

That's something people mention often but if it were to be increased too much it'd be very easy to grow.

fallen pulsar
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not too mutch

coarse blaze
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Alot of times you're out of AI because someone else is killing it

unborn iris
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They are trying to find the right balance for AI spawns I assume.

coarse blaze
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I tend to live off AI because killing players can be hard, I just can't fathom how this all started because you as a cera tried killing a steg.

fallen pulsar
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i understand that, i apreciate the work, i just give feedback on little fineces, i spent over 10 hours just wondering around the map

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10 hours last night

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u know how many boars and deers i found?

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even after couple of server restarts?

coarse blaze
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Did you look in the biomes they spawn in?

keen plover
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Probably not a lot lol

coarse blaze
#

NW is full of boar and deer

keen plover
#

They move into the jungles rn

fallen pulsar
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@keen plover 🙂

keen plover
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🙂

fallen pulsar
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i managed to grow to full many times, its was a challenge and fun experience, i only say that pvp forcing kills the survival vibe

#

take Day Z as a survival game for example

keen plover
fallen pulsar
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ok then if thats the case its a pvp game

keen plover
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AI is a mess rn

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Well it is, yes

fallen pulsar
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ok then, i understand now

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i love the game, i really do

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path of titans is a pvp game for me, i just wish that the isle can manage to become a true survival experience if thats even the idea

coarse blaze
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PoT prioritizes being an MMO first while the Isle focuses more on surivial realism. Most herbivores and PTs don't have to engage in PVP at all if they don't want to.

fallen pulsar
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can i ask you a question?

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do you yourself work on the game?

coarse blaze
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Of course not but I've played a lot of it.

fallen pulsar
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why do i even bother then talking

coarse blaze
#

The things you're asking don't require those who have worked on the game to answer.

fallen pulsar
#

we just argue with our different opinions without any changes to be done

coarse blaze
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It's not a opinion though, you can feed off AI or play another playable and avoid PVP all together. The game does have PVP elements, and community wise it's a big element at that but to call it a PVP game in terms of genre is pretty strange is all. 👍

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I conceed it is PVP, it has to be in order to properly be a survival game but the way you framed it makes it sound more like a strict fighting-type game.

fallen pulsar
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Players of this ''survival'' game should get too choose on their own what experience should they take, AI survival or PvP survival, both is esential. First of all there is not enough AI in the world, second is that even when players get to a boar for example fresly spawned, they cant even concider a fight because they get 2 shoted by a boar. So instead of AI surviving around the world they are forced to die in the center 20 times just to get their 3 diets and then AFK grow hiding in a bush.
That is not surival game, that is PvP forcing. I personaly dont like that afk part, i want to be able to explore and hunt either other players or AI animals at every part of the world, it doesnt need to give all diets, its totally fine to just fill the hunger overall.

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it is possible even now with all of this as it is, but very very hard, i died manny times just from hunger \

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water and deinos are great, o love that fear when i get close to drink it thats good, but even that has its own probles, like those bugged rocks

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please correct me if i am mistaken, guide me where to spawn as Cera or Carno to surive first idk 30-50% without center

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raptors and trodons do not interest me at all, they are their own story

coarse blaze
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It is a survival game, it's advertised as such, the AI topic is heavily debated at the moment but I assure you that they do spawn. Spawning too many leads to issues with players growing too easily, spawning too little leaves people to starve far away from the center. Spiro (the current map) is pretty poor in design, you mentioned being new and I remember too starving to death at the edge because I wasn't aware where things were but it's all a learning experience.

Ideally spawning in as a tiny carnivore you can kill something much smaller, eat that and while it might not give you diet it'll fill you a little enough to help you grow in order to take on bigger prey. Not all diet can be obtained via AI, meaning corpses or hunting another player would be key if you want that specific diet type. It all depends on what you play really, I do understand the frustration of starving to death but really it's just learning the map.

Ideally carno does really well NW, it's open plains, has a safe drinking spot and boar/deer both spawn there along with rabbits. When you're bigger raptors also tend to be around which you can kill for S if need be. Or you can scavenge on their corpses as people tend to be around there.

Cera will do well anywhere with corpses, there's a little ravine (you might have fallen into it and died, everyone does once) near center that leads towards the beach. On a good day, on a populated server people tend to fall into it and die, giving you plenty of food; plus there's safe-ish water to drink too.

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They're working on a new map which will be much, much nicer than what we have, there's an interactive map online for Spiro though. I too got lost alot when I started and died via starvation.

I apologize if I came off harsh, it was not my intention nor did I mean to sound argumentative if I did.

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Also carno's hunger drain is really, really not great

fallen pulsar
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I agree with the carno's drain totally... but we are here just for this exact reasons, to get the feedback, every thought is important, ty for the info on the spawn locations.

coarse blaze
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Of course, right now things are rough a lot of it is balancing issues, the map isn't great, but ideally we'll have some really nice stuff soon to help out with some of the current issues.

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Like you said, the game is in development afterall!

fallen pulsar
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oh yea, the problem why i got here in the first place

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so i got stuck like in a rock

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and cant get out

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what should i do? i mean like i glitched out of the map

coarse blaze
cosmic pelican
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@coarse blaze Sorry for being this late. I have plenty of time now to go through all the matchups in depth with you if you still have time.

winter iris
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I noticed that the almighty Utah teleporting pounce is back in this update…and stronger than ever hahah

coarse blaze
cosmic pelican
coarse blaze
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@ruby oar Night-time is incredibly important for babies trying to grow more often than not, it's very easy to get spotted looking for food during the day with how foliage doesn't render in at a distance but your character model does. Night-time works as a curtain for some species like young tenos and stegos who need to wander fields for food. (Baby ceras and carnos too get a better chance at nabbing some food before they get spotted by a larger carnivore.)

I do think NV looks lack-luster though and needs work, if the nights had a little more to them and a little more color I think it'd be far less of an issue because no one wants to see their pretty dinosaur all grey and dull because it's night.

dusky surge
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@royal valve that's what the 4 call is meant to be

royal valve
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yea but people just thinks its a help button

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not really a move out the bloody way your abouta get destroyed

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that call is called help

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so a bit misleading

coarse blaze
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Normally if I hear a 4 call I look for danger regardless

dusky surge
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@white dagger Dev numbers

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don't treat them as finished product

white dagger
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i am providing feed back so they definately change em

dusky surge
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okay but they will change it regardless

white dagger
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dw i know they are subject to change

white dagger
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30 kmh sounds reasonable

dusky surge
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30km/hr is still way too slow lol

white dagger
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300 damage...

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1.5k hp

dusky surge
#

DEV NUMBERS

white dagger
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true

dusky surge
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it's not getting a 300N biteforce

white dagger
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it should bc funny

slim dragon
cosmic pelican
coarse blaze
cosmic pelican
coarse blaze
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Of course, thank you for asking ahead of time!

distant torrent
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part of me feels like dibble will suffer with cera’s current vomit like teno

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and stego

latent bay
distant torrent
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if it were up to me, I’d honestly remove the lock in its entirety for attacks that don’t involve biting

keen plover
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If you can puke, you’re probably not going to have a good time

distant torrent
frail bobcat
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So horses are op against cera?

wheat forum
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Why does everyone talk about nerving stegos but ignores the fact that Deinos are just as bad or even worse than a Stego lol

dusky surge
dusky surge
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I don't even like stego but goddamn deino is 3x worse

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the only thing i like about stego is it humbles deinos

wheat forum
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I play a lot of Stego and honestly the only thing I do is minding my own business and chill. However I do go kill Deinos if they are stupid enough to bite me I killed a handful but also got killed by a few. I also play a lot of raptor and I had a situation where I killed a Cera and had a Deino walk 100-150M inland to grab my kill and take it back to the water… tf am I mean to do lmao.

graceful swallow
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I think stego is worse balance then deino as deino has to relatively stay in the water, and stego can go anywhere but deep water and still deal major damage to anything it wants with its biggest con being speed

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deinos just own the rivers not much else they can do

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full grown stego can go anywhere at any time and be in a good position to defend its self and usually does not get hunted down/killed by its own kind unlike deino

slim dragon
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Stego does get killed by its own kind
Also stego isn't able to turn invisible and oneshot anything that needs to drink without warning