#balance-feedback-discussion
1 messages · Page 68 of 1
i dont even have a problem with this, i have a problem with you calling allo a pseudo-apex
because it's a midtier, but more importantly, pseudo-apex is a stupid-ass title
correct it is a stupid title but it is one that is used so i used it to put into reference what bro is
just call it "large" or something ffs, pseudo-apex is dumb as hell
big tier, large tier
I wish alberto was like a giant raptor but based on damage
Faster and more agile than most things its size, designed to outskill opponents of similar size with baits and dodges
sounds funnier and better than "pseudo apex"
And able to kill even bigger things in packs
large tier then
we already have small tier and mid-tier
not allo, its a midtier
large tier is the natural progression
I prefer mid tiers because it means allo is mid
midtier is midtier
allo is mid as hell frankly
The most mid of all mid-tiers
honestly most mid-tier animals are like, the most boring animals to ever visit the roster
true
i actually like plateo more than all of them because at least it's UNIQUE
They're either just scaled up smalls or shrunk down apexes
Except sucho I guess
sucho is LARGE baby
a climber, a flyer, pack hunter, pursuit predator, burrower, burrow raider, nest raider etc etc etc
i define it as large so it isn't associated with the midtier
You mean pseudo-apex ?
also i like to imagine that sucho can kick the brains out of any midtier
that makes me happy
midtier has
this one does bleed
and this one breaks bones
and this one does venom
and this one runs far
and this one runs fast
other then that they cant come up with anything
Personnally I just see sucho as the biggest carnivore midtier
midtier doesn't even have venom
it's whatever the hell tier is between small and mid
aka the "god i cannot title this goddamn tier" tier
psuedo midtier 
I feel more effort is made into making the dinos look cool rather than actually giving them a niche
i mean that's the only goddamn name you can give it
which sucks because i already hate psuedo-apex
but like, large makes sense as a name for that
the hell is between small and medium? Nothin'
ok so they managed to come up with ONE unique idea for midtiers
(Its just a bigger less social hyena)
it is called cerato
here's our mid tier
the coolest animal here is plateo, i stand by this, it is the only animal that does something that nothing else here does
bad news
cerato isn't on the same level of allo
diablo isnt a midtier?
no its like, smaller than carno
psuedo midtier cerato (:
i GUESS that's what it is
because there's literally not a single better title for it
sadly i think they are going to fall into the trap of legacy
where stryaco is just big diablo
and trikke is just big stryaco
dilo is just big troodon
diablo is just big avaceratops
I hope styraco can be on the more mobile side of herbivores
i hope cory exists in any official capacity at some point
it will be a diablo clone with higher health and damage stats but lower speed
because it's my fave midtier
because i have no goddamn clue how they're going to have it exist
cory wil be a para clone with lower health and damage stats but higher speed
cory is nothing like any other animal because no one expects cory
goddamn i mean PLATEO
Dondi is like a god
In that no one can understand what he thinks
i want PLATEO
apa and bronto are literally the same creature twice
bros are just copy pasting it and giving it a different name
blessed animal
i am very excited specifcally for plateo
because i'm certain most of the goddamn world has no goddamn clue what the hell a plateo even is
tbh the herbi psuedo midtiers and midtiers have the most variety tbh
compared to carnis anyways
Hopefully it'll be semi-aquatic
So we havea mid-tier semi-aquatic other than bary
plateo is my fave midtier because it is such a goddamn curveball
i want it to be a semi-aquatic herbivore that DROWNS things like a kangaroo
stegosaurid ankylosaurid ceratopsian gallimimid sauropod
compared to
"same thing with different head and arms"
shallow wader drowning niche
The roster of semiaquatics is honestly quite sad
Smalls : Beipi, minmi, austro
Mid : Bary
Large : Sucho, cherry
Apex : Deino, spino
i would very much like to see shadowclaw the immortal omniraptor get drowned
As many large animals as smalls and mid combined
Only one mid-tier with nothing to really interact with
I still stay we should have an animal named deinoraptor and another one named omnisuchus
So it's impossible to tell them apart by name
would making deinos only have 5 minutes outside of water make them waterlocked
or would it need to go further
have it that deinosuchus shrivels and dies the moment it leaves water
I don't think you can make them properly waterlocked unless you make them die instantly as soon as they get out of water
Deinosuchus tadpole niche
either that or have it spontaneously combust, forcing it to retreat to water to put itself out
Deino nuclear reactor niche
or make it a large tier and not an apex
because god the thought of deino standing up to rex
or spino
or any of the sauropods
or trike
feels very very very silly to me
i do not see a world where deino takes giga in a 1v1
it wont
Giga is swimming across a lake.
devs confirmed deino is below those guys
ok
so why cant the psuedo apex die to packs of midtiers
Because of how deinosuchus works. In the water it is prince, yet likely on land its gonna have a bad time.
I can see albertos catching a deino that's on land lacking
Because of water
The only way deino can die if it's it's caught far away from water by things strong enough to kill it before it can kill them or return to water
but it walks on land right now
swats away midtiers like flies
and then walks back to water with whatever the midtiers killed
(currently the only midtier is carno i guess?) which i mean now that ithink about it makes it "Fair" because carnotaurus the "sMaLL gAMe hUnTEr"
And carno is essentially the smallest of the mid tiers.
That or cera.
In my mind allosaurus packs or Alberto packs will be a pain for a land dwelling deino.
That and also in water environments most can attack a deino at a certain stage in life.
Bary and sucho, sucho moreso, can kill baby deinos.
Deinocheirus and spino are threats to subadult to adult deino
Reason being sucho has its pelican pouch. And as for spino and Deinocheirus? They're just really big and can dish out a lot of damage.
I’ve killed plenty of greedy deinos. They have to be on land, but a well coordinated pack can wreck a croc. Even solo cera makes it hell
Wowowowow, what mid tiers? There's only Carno in the game and it's a mid tier devoted to hunting smaller animals. Deino is not on the menu for it.
Put a few of Allosaurs or Albertosaurs around the goddamn croc and that's a whole different story it would need 7 bites to kill either one of them while they'd be attacking it from all sides and punching like trucks unlike the tickles from Carno.
Wait, what's stopping Suchomimus from beating the snot out of a 75%+ Deinosuchus?
It can't be grabbed if it's any larger than 4 tonnes, which it should be, and it can quite literally throw hands with the crocodile
ideally, sucho and deino won't be interacting much at all
How so? They're both large, territorial (preferably territorial) carnivores, both of which need control of waterways to function efficiently and effectively, both on a combative and non-combative standpoint
suchomimus is a shallow wader
deinosuchus is a depths hunter
they should not be interacting much at all
I cant understand how Suchomimus would be at peak effectiveness with only controlling shallow water
Does it not need to fish in deep water or is Suchomimus not as piscivorous as its relatives?
suchomimus just doesn't like deep water (nor should it)
Will Suchomimus simply
Not indulge on elite fish? If so that doesn't make all too much sense considering this thing is twice Baryonyx' size or more and like what, a singular tonne smaller than Stegosaurus?
i dislike the idea of suchomimus being regulated to the same niche as 95% of aquatics
I absolutely agree, Suchomimus being in shallow water mostly makes sense, but being in shallow water to a point where it'll never interact with Deinosuchus seems wrong to me
i mean, if they're intercating, something should be out of its element
Fair enough, I suppose. Suchomimud shouldn't be actively predating on Deinosuchus nor should Deinosuchus be predating on Suchomimus, but who would, or rather, who should have the upper hand in the 3 scenarios they meet? Those being on land, in deep water, and in shallow water ofc
how in the world can it throw down with Deinosuchus which is most likely faster in the water by a decent margin, a tank with some 3k more hp and hits like a truch with its 500N bites?
Idk what 75% Deino will be like by the time Sucho comes out but last I played the game it would bulldoze something like a Suchomimus.
the answer is simple - 1. Deinosuchus, 2. Deinosuchus and 3. Deinosuchus
Also, again, sucho is not even meant to be in the same biome lol
it's larger, more tanky and more powerful
by not a small margin
while Sucho has next to nothing to throw at an animal more massive than itself.
Claws the crap out of it? If spino can do it, so can sucho
no? If Spino can do it that most certainly doesn't mean a Sucho half its size can do it
spino is like 10 tons, sucho is like 5
what kind of ridiculous argument is that? T.rex can destroy it so Albertosaurus will surely do that too?
If spinosaurus is 10 tonnes then I lose faith in this game's balance of spinosaurids
Spino is bigger than Deino, Sucho is smaller than Deino, Sucho's tiny handsies scratching a gigantic crocodile could at best kill its itch, not the megagator itself
Spinosaurus should be more than that
it definitely should not
this isn't the irl Spinosaurus, it's the kaiju monster
putting that thing next to Sue-sized T.rex clearly suggested it would be at the very least 10t
Cool, then Stegosaurus' small thagomizers by comparison to the gator and and Stegosaurus' 2 tonne weight difference should get slammed by the gator
Stegosaurus' thagomizer isn't small
By comparison to an alligator the size of a T. rex hell yeah it is
9 ton spino around
Better than ten
Idk how in the world you got the idea to compare the THAGOMIZER smacking with 100kN+ to Sucho's tiny handsies
none of those numbers are based on anything, the only one that has a basis in reality is Deinosuchus
Isnt nova a mod or something
a/ that chart is from ages ago
b/ Nova hasn't been updating them in forever
c/ those values were put there long ago
Spino's weight is based on legacy
where it was 9173kg
Ah
none of those numbers have any basis in reality as all those animals have different estimates from when that sizechart was created
Sue is 10t now, not 8860kg
Giga is 8.8t for the smaller specimen
Spino is 7.8t irl, the thing in the game would likely be far more massive due to its different anatomy
and if those animals are supposed to be that much more powerful than Deino and Stego those weights don't make much sense
as for Stego itself - is downsized in the game
irl it should be 8t, not 6t
SpinosaurUS isn't 7.8t, spinosaurinae indeterminate which is probably not even Spinosaurus is
Spinosaurus' biggest specimen is cf. aegyptiacus and that's 6.8t afaik
but even a 6t Stegosaurus would be a tough animal to kill for any big predator because of how enormous the striking power of the thagomizer was
the largest specimen you have in mind is NHMUK-16421
it is indeed around 6.8t
I do count MSNMv 4047 as Spinosaurus because the only thing that's for sure is that it's not S.aegyptiacus
could be a different species afaik
Giga's kinda just 8.8 all around, not just for the holotype afaik
The dentary gets to 10.4 tonnes from Dan but Dan admitted somewhere that the calc is kinda messy, and Fran or Hartman or both said that 8t is just as reliable
I have never seen Dan say that the calc is messy
it's not even his calc
I literally saw him say the opposite yesterday
I remember someone saying that Dan said that somewhere in the comments of his post
he said the calcs check out and they were done by 3 different people
Damn someone has been LYING to me
I mean
it's just a dentary
it could be larger than that estimate or smaller than that estimate
we don't know, but this estimate is as good as 7.8t or 6.9t for MSNMv 4047 and NHMUK-16421 Spinosaurs
Clearly, yeah
they aren't much more complete than that Giganoto dentary
so it's either Giganotosaurus at 10t and Spinosaurus at 7-8t or Spinosaurus is no longer one of the biggest theropods and Giga is some 9t if you want to exclude such fragmentary materials
I run by the latter
I'm going to push my Torvosaurus > Spinosaurus agenda by any means necessary
Torvosaurus is a better animal anyways and SHOULD'VE been on the roster
but I would consider those estimate tbh, they seem to have a point
when you see the comparison of the holotype and paratype of giganotosaurus dentaries
Me when Torvosaurus could perform Allosaurus' and Albertosaurus' niches combined into one and cut one or 2 of them out the roster
it's clear that the MUCPv-95 is absolutely gigantic
replace Acro with it
it fits what Acro's supposed to be doing much better
I think acro is cool
I want acro to stay in because cool, I admit to it
But you're right. You're god damn right
I just have a distaste for Allosaurus
It took strong para away from me
also it had a very comparable biteforce to Acrocanthosaurus and it kind of likely hunted in a proto-carcharodontosaur-ish way so it would really fit as a replacement
coupled with very strong jaws it could choke things out too
I like Allosaurus although Saurophaganax is even better
though it would make even less sense choking out cama than acro does
it doesn't make sense anyways, just roll with it
Eh, fair
also - gib:
A buddy of mine actually came up with an idea I find awesome
Instead of choking things, acrocanthosaurus should just hook into smth with its hands, then press up against the thing and topple the thing over using the acro's mass
It's still goofy but seeing an acro hook into a rex and practically jump on it to knock it over is way too cool for me to ignore
I'm not big on saurophag, I much prefer megalosaurs and later carchs, but that color palette go crazy
there was a hypothesis that it may have been an early carcharodontosaur but iirc it died
it's an Allosaurid, possibly quite a gigantic one
Oh damn thought that was still valid, I havent heard anything of it being false yet
nah, as per the person who put that hypothesis forth, it doesn't seem to be correct as per what he said
Ah
he is supposed to describe this animal though because it hasn't had a good description until now
it can't come soon enough but it will likely take a while
So I wanna ask everyone here since it’s a decent place for legit discussion lol.
Is anyone else a bit worried with new editions to the Dino roster causing more misbalance issues with the current roster?
I only ask this because I know personal preference tends to steer what is as players like and want to see. I’m no exception lol.
But with the “BIG BOIS” threatening to join the roster and become the new top dogs, I’m worried about what’ll happen to the Omni, (which I know is the “baby Utah” as I call it), troodon, and Cerato.
Besides the issues with the lack of what I’d call fun herbivores, is anyone worried that servers will get dominated by the Rex, allo, and the rest?
Do you think that as the abilities are now with the current roster will feel underwhelming or mute when the bigger Dino’s join?
#isle-discussion message
I think the plan is to create "experiences" or different rosters sets that are designed/balanced to be on the same server, whatever that entails.
keeping larger playables unmercifully hard to grow and sustain will be a great start imo. I want to see a rex or other apex once in a blue moon so their presence is something to be in awe about and be terrified about because it should take genuine skill
Which makes more sense, with the problems you've hinted at.
when rex is added to the current roster, I want it to suffer and starve if there aren’t stegos it can potentially kill
maybe some dumb deinos too lmao
Like now with 100 player servers, the idea of 20 hypsis nesting and just vibing somewhere seems cool as hell, but at the same time it's hard not to feel like those are wasted slots while you're running around on a large carnivore.
What if servers were split between herbi and carni, and some servers with dedicated “roles”?
This is gonna sound cheesy.
Nature naturally limits population. For a predator to survive, there must be an abundance of food for them to survive.
The problem now, is that everyone wants to play the carnivorous Dino because it’s “cool”. But the player base can’t support it because only some Dino’s are fun.
Maybe there is potential for servers to impose Dino restrictions (number of carnos, cera, and herbis, etc) on a few servers.
Maybe allow herbi only servers for those looking to just chill.
Wasted slots when it comes to who is playing what is crazy to think about. Because we assume that every one wants to play everything equally.
I think achievements for the game that are Dino specific could encourage players to try new things, IF they are all equally fun.
As the game is now, it’s a Dino brawl simulator, but I hope the Dino experiences they want to bring will make everything fun.
I feel like the balance is going to get interesting with the big carnivores because a lot of the "difficulty" in surviving as one would be the need to eat.
If you make that too easy then you just end up with overpopulation of said big carnivores. Make it hard and it inevitably ends up with periods where you just won't find your prey items, through no real fault of your own.
Which to some extent I don't see as a big problem, but from just carno, it's obvious a big portion of the playerbase do see a problem with it.
honestly I agree. though there’ll always be people complaining about the difficulty of larger playables but it’s just a necessary evil to keep their populations in check, or else we get another overpopulation problem like what deino currently has
No, I'm not one bit worried about any of that.
@lament dirge why do you want stego to be nerfed? It's 6 tons of beef with 3 foot long spikes on its tail.
I see why, not really a lot can take it on tbf. And it can 1 shot most things in the game.
I like the stego how it is but I definitely see how it can be frustrating to take down
Troodon, Omni, Cerato, teno, and other stegos can all take on stego
And I’d argue that’s actually too much
The idea of being enormous and slow is that you’re just not accessible for most creatures to engage
So it’s sorta the whole….point
teno and troodon probably shouldnt be able to
cerato is fine in a large pack cuz its a brawler midtier and omni is fine in a large pack because its a hard punch up psuedo midtier
Dont forget deino, even just one can beat up a crossing stego pretty badly
2 deinos and its over for the stego
It is rare af to see something fight a stego and win. Even as a pack taking them. It always results in casualties. I’ve never seen Teno fight a stego, cause it’s damn near impossible for teno to win. Stego v stego is not a good matchup to use to justify how “balanced” they are.
Stegos can cause so much damage to the roster.
Not saying it’s impossible to beat, but it’s a lower skill floor.
Both the "unkillability" of stego and the damage it can do to the roster are absolutely negligible compared to the situation deino is in
Sure, if it's a 1v1 for the teno, but if it has a herd, they can do it. Also stego is nowhere near a problem compared to some of the others that are overtuned (and not just deino at that, new cera vomit is probably going to be an issue)
Cerato shouldn’t even be capable of taking a stego down in groups short of 5-6, Cerato is one of the most horrendously optimized animals for fighting stego and is only able to because of vomit….even after the changes that just cripples the stego even in groups of two.
Cerato can hardly be considered a mid tier, I don’t even consider teno in that category myself, but it’s sorta arbitrary since those categories are without consensus, generated by the community. But it feels incredibly bizarre to categorize Cerato and allo together when talking about stego for example.
Once vomit is like….even somewhat balanced Cerato won’t even be touching stego.
actually yknow what
thats fair
tmk cerato isnt even designed around being able to hunt, its just meant to steal other peoples food
Yeah you’ve basically got it lol.
Cerato even being a competent predator of a majority of the roster at large is indicative of a design issue with it…
It being a consistent feller of literal apex tier critters is something else entirely
i would expect a cerato pack to maybe bully a deino off a dead teno or something far from water
cerato probably shouldnt be actually killing the deino
Depends on the amount of cerato’s. Deinos literal only weakness is that it’s not all that competent on land, so if all the massive animals for Cerato to actually have a chance against deino wouldn’t be a poor candidate
It being immune to vomit does make it difficult
But you don’t need to bait out too many alt attacks before it just sorta dies
But most of the other animals in that size range either kill Cerato instantly or are just too well defended
Cerato as it is now I think isn’t bad. I’m glad they god rid of vomit lock tbh and I play cerato a lot. I thought it was busted too.
But a solo cerato can still struggle. If it attacks anything in a pack it can be rough.
Can only kill deino if they are dumb lol.
But I think something has to be done about the cerato and rotten flesh. There’s no incentive to actually eat rotten corpses cause it give no nutrition. Bones are great for babies but not adults. Give it more options as a garbage disposal, and I think less people will actively hunt with a cera.
But cera is a decent counter for stego, but a patient stego only needs 1 hit to discourage a cera from attacking more.
I'd argue vomit lock, at least indirectly, is still a thing. Similar to how pachy stun "solution" was "just add longer timer", but that doesn't fix the "can't fight back or escape" problem. It just mitigates it. Another isssue is the lack of scaling for the bites, it should take far less bites to vomit an omni than a stego, but currently it doesn't. And the whole massive loss of food/water is for some reason a thing, instead of just losing a little every time. And I'm not sure cera should be a counter to much, if it's not supposed to be a good hunter, much less punching up to that level (which it could do to anything it's faster than with current lack of scaling and massive loss of food/water)
All I did was read this comment out of context but, what if we made it so that once cera 'infects' you, instead of vomitting immediately, it took like 30 mins to vomit? It would reduce the cera's ability to use vomit in hunting or as an aggro mechanic while still punishing someone for picking a fight with it, though in this case vomit 30 mins later might not be a strong enough punishment to deter a player looking to kill for killing's sake/it might not be enough of a defense as of current, I am not sure.
I think the goal is for it to be like... Annoying, inconvient, something that makes hunting a cera for food undesirable? That's what cera's vomit mechanic is intended for, right? Something to make even big animals think before they engage it, to ask themselves, 'I may kill it, but do I want to vomit later?'
Especially if it can inflict the vomit AFTER the animal eats it's dead body, or after the animal has a chance to eat the body, say if a rex wants to hunt a cera, the goal is for the cera to make the hunt 'not worth it' as the rex vomits more than it would gain?
To say, I thought the vomit was intended for defense rather than offense, even though currently it stands as an offensive tool.
I put question marks on all of this because I am genuinely unsure if this is what the developers intended Cera to be, I am guessing at what the intent was.
How long does it take to grow a deinosuchus with a perfect diet, not 50% but say 30%+
why does fighting stegosaurus's feel like your just a play thing to them?
Because they 2-tap basically any medium sized creature and most of them are well aware.
i mean, if you know how to fight them, they're honestly pretty pathetic lol, especially as omnis
Yeah, it feels so pointless to try anything against them. Off topic, is bucking broken? because I just had multiple raptors ride me like a bull with no problem and I couldn't get em off, felt soo wonky and dumb tbh.
I saw someone else mention it but people get really impatient fighting stegs and I think that ends up killing them.
Well, I guess I don't know how to fight em then, because it feels like Im going against a brick wall with a nerf gun
A good few pack carnivores can kill a steg but it's a waiting game and a risky one if they're good. Once they're out of stam you're golden.
it's an animal that takes time to kill, most people can't really deal with that
it has no bleed resist, a super vulnerable head and extremely slow, choreographed attacks that leave it open for counterattack, even 2 raptors can deal with one
That seems like a lot of effort, also whats to say the stego doesn't have another stego with him or some random herbivore for example.. in fact most of the time I see em traveling in packs.
I genuinely don't know how bucking works, it just either seems to work or doesn't.
It feels like bucking works only 10 percent of the time, the mechanics are not at all obvious, lol.
I dare say it's easier if there are two stegs, or more. It's really risky to swing if you have a buddy next to you who keeps moving around and some are more hesitant to swing because of it.
I think people are fine with the animal taking time to kill, but it's just not something that's enjoyable.
yea because stego is super boring as an animal
I have killed so many herbis because they run infront while I'm swinging instead of just using me as a wall.
it's a completely unfinished animal that can barely do what it's supposed to do well
i can't wait for the kit rework so it can actually be worth the growtime
because it is exceptionally underwhelming for what it's supposed to be
Since it's going off of Officals I can't say I'm too excited
I like steg and I want it to stay, sad to see so many don't
this game gives solo player vibes, but caters to group play, guess I'm going about it completely wrong.
Depends on what you're playing and how
i wish it would stay, because god damn deino needs something to keep it in place
deino is boring 2 tho, the only dinosaurs that are fun seem to be, carno, cera, troodon, omni, and idk, dont care about the others.
deino is boring but for being literally goddamn immortal and so easy to grow it barely lives up to apex status
stego is hard to grow and not worth the actual payoff, deino is easy as hell and barely a challenge at all
I noticed they improved the bleed time on carno, that's a welcome change, it was brutal before, still kind've is.
Why... Why do some alt attacks for some dinosaurs take stamina while others don't?
i thought it was only deino, and that makes sense because we all know how update 3 went with its alt attacks not draining stamina. its also slinging around 8 tons so like yeah
<@&933486433342222376> i dont think this person is here for just friends
Bucking doesn’t shake them off, it makes them use more stamina to stay on.
<@&933486433342222376> smth tells me that ain't free nitro
#balance-feedback message
Herbivores do have to eat often enough. but they can graze & are encourged to starve themselves currently to keep certain diets. when the new changes to stam happen it might be worth having low food anymore so we will prob see alot more eating from both sides.
Yeah, I don't understand it at all. I just stand there holding E to try and buck them off and they just sit on me awkwardly.. You'd think there'd be a struggle or something
I disagree that hunting needs to be more central to growth. If you run out of food completely, you die, which is already a very good reason to not neglect hunting. Moreover, the reason so many people choose to afk grow is because the risk/reward ratio is ridiculously unbalanced (if literally anything sees a juvi, the juvi is basically dead on sight), and because juvi gameplay is not rewarding in and of itself-- getting to adult is
Afk is the strategy that minimizes risk, and maximizes the chance of becoming adult. Therefore to make afk less desirable, you need to 1) make juvi gameplay fun so that the reward isn't just getting to adult, and 2) make being active not a death sentence
- is already being touched on with the juvi sanctuaries, so hopefully that helps
Dryo should have more blood, I seem to drop to about 80-90% after breaking off from a single boar attack and it doesnt seem right
@pseudo lotus rex will not be able to do anything to deinos (if deinos are smart)
stego deals with the same issue, where it can't moderate deino populations because it literally does not have access to the waterways where deinos have most safety. The only true threat to a deino is a spino, which we aren't getting for a while
adding a rex to officials would also require that stego gets a hefty buff to prepare for it, and considering that people already assume it's overpowered, that won't fly well
I am surprised everyone sort of ignored my post here --> #balance-feedback message
as to give Pachy a chance against upper tier adult Carnivores, especially when solo. I'd been doing a lot of Pachy mechanic testing, and I think this is a really good idea, but why is it not getting any attraction?
Im all for solo play, but not sure what you mean with pachy vs stego deino etc? Like pachy should not have anything on them.
So what you're saying is, Pachy should be free lunch?
free lunch? my guy just walk away from the deino or stego
If lets say stego catches you, yes you should be free lunch lol
It has nothing to do with walking away, of course you can walk away. What I said in the original post was to put a bite interrupt mechanic to Pachy head to head. In other words, anyone with a bite, can't use the bite for a second or two, allowing the Pachy to get moving again before the Carnivore is allowed to begin biting again. As is RIGHT NOW at least. If you headbutt a Carnivore, or any larger Dino that can bite. There can bite you through the damage. I have tested this, many times.
So in other words
If you head to head a carnivore = death sentence, period.
But pachy shouldn't be able to interrupt any dino's bite
Not a deino's for example
Or you make interrupting attacks a mechanic for all dinos and completely rework combat
That is absolutely not realistic, and that is certainly not mechanically sound.
No. only pachy because pachy head butts, which breaks bones.
But what if it doesn't break bone ? It doesn't for big animals
Realistic deino would just swallon you in one go , wouldt even bite lol
Only Stego does it not break bones, everyone else though gets fractures. Cerato adult takes two head hits to fracture, Deino takes 3 head hits to fracture, Carno takes 1 head hit to fracture.
What many people suggest is that suffering a fracture ALWAYS stuns you
That way it allows pachy to fight back against decently sized opponents without being bitten through their attack, without being ridiculous or stupid
It can also break stego's bones, it just takes several hits as well
No, I've literally hit a Stego 10 times and no fracture, full charge adult on adult.
I've already done all the mechanic testing.
That's not normal, stego is supposed to suffer fractures like everything else
I've hit Stego 10 times in all body zones with no fracture.
Body, leg, and head, 10 times no fracture.
At any rate, giving a bite interrupt to Pachy as I said allows them to get running again, which makes sense since it's a 500 KG animal blasting you in the skull, with a skull as hard as rock made for blasting, and yours sure isn't.
If you think about it, if you head butt with a goat, that thing may weigh 25 KG, but it'll still break your neck, concuss you, and most likely paralyze or kill you. Because it's designed for it, and you're definitely not.
And then balance comes into question
Also the size comparison between deino and pachy isn't exactly like headbutting a 25kg goat
It's closer to a 3 kg goat
I think it's balanced. As of right now a Pachy that headbutts a Dino will most likely die. If you spam bite when a pachy headbutts, you'll get off potentially 2 bites before the Pachy can get moving again, which it's basically already dead.
Depends on the dino
Pachy needs to be able to stun carno in one way or another to survive
It doesn't need to be able to stun a deino or a stego
I'm of course not referring to Raptors, or anything smaller than that. Whatever the current mechanic is for dealing with them is fine, I'm referring to upper body weight.
I'm of course not referring to stun
The dino could still move, but I am referring to interrupt, meaning it shuts down the biting for a second or two and allows for the Pachy to get moving. It doesn't prevent the Carno/Cerato to get on the tail of the Pachy, then begin biting soon as the interrupt wears off.
So it's a minor stun
No, because stun would prevent them from moving
Interrupt prevents them from biting, but they can still move.
I still don't understand why you want to include apex-sized creatures into the equation
Having a stun would be nice, and more closer to how it would be in real life, but that is unbalanced as was noted in prior patches. But, as is. Pachy is a free lunch for any predator.
And that's why people have suggested stun on fractures
That way it makes sense and is balanced
But why should you be attacking a stego as pachy ? Like that should be a bad move.
Stego has a tiny head low to the ground, so why not? Also Stego does not bite as it's damage, it tail swipes, so it's more of a 'novelty' or equality I suppose. As for Deino, you still fracture in 3 hits. So, I couldn't see Deino not getting interrupted as well.
Tbf you can just avoid the stego pretty easily.
I'm not sure wh you'd want to go head-on with any of those
Okay, listen I am not talking about ESCAPING. I am talking about in a fight, fighting mechanics. Please stick to fighting mechanics. This is what the topic is about.
Oh well that's easy. The Isle isn't being balanced like a fighting game
There is no, nor should be any special fighting mechanic about a pachy VS a stego or a deino
These are fights the pachy is meant to lose, period.
Yes, but you should not have anything on the stego.
If it was being balanced like reality, then Pachy would absolutely have a stun, can fracture Stego, and should even potentially be able to fracture T-Rex legs with enough hits and max charge.
Or maybe we should make every dino able to fight any other and have troodon deal 100x damage to Deino so it stands a chance in a 1v1 ?
But they are balancing the game.
Pachy will be able to fracture t-rex's legs with enough hits
We'll see about that, I suppose.
Yeah and it's balanced pretty well vs apexes. Pachy can 'out-stam', 'out-speed' and 'out-trot' a stego
Okay, but that's not important... You're talking about "Can pachy run away if he can then who caaaaaares if they can do anything else, harhar." and I'm saying, no. That's not what I am talking about.
You can 1v1 a rex or whatever you want as pachy, but my guess you gonna loose lol
So
The Isle is a survival game, not a fighting game
You can't 1v1 a rex then? I'd wager you, a Pachy would do approximately 0.03% damage per hit.
Exactly
You can't 1v1 a rex as pachy
Or maybe we should have dryo's peck stun apexes for 10s so it stands a fighting chance instead of being forced to run away ?
Lol, alright dude. So, once again I'll go ahead and lay down reality for you. --> 500 KG pachy, --> HEAD TO HEAD Cerato, Carno, or Deino -- should at a minimum interrupt. It may not STUN, but it should interrupt biting. As of --> RIGHT NOW <-- Pachy is a free lunch for any of those predators, ZERO fighting potential against them, assuming not AFK. It also DOES NOT make sense, that a biting mechanic creature, can bite you while taking a full power house slam to the face during, while Pachy is stationary.
Yes about carno and cerato
No about deino
Because you don't need to stun or interrupt it to survive
Which is the point of a survival game
Why not Deino? What is your arguement that Deino shouldn't be interrupt by a slam the face?
I saw a clip of a rhino getting hit by a warthog, it took 5 seconds before the rhino even understood that the hog was there
It's too big
Okay... But --
carno is even huge compared to pachy in weight
Deino is still fractured in 3 hits. Full grown Deino is. So it does indeed feel great pain taking a slam to the face.
Yes and ?
It should interrupt.
Pain doesn't do that
Especially on animals
Lets say it did, cus its realistic. What should happend to you if it bites you then ?
This means nothing, and isn't important to the topic.
It kinda is since you're using real-life comparisons
As of right now, Pachy dies in 1 bite, that should remain the same. Deino has the greatest bite force in the world, period. And, makes sense.
In fact, my second post, is giving Deino fracture mechanics like pachy on lunge bites.
Deino doesn't need that either
Im not sure what you want, do you want to fight deinos and stegos 1v1 as pachy ?
Pachy is not the size of a Warhog, Warhogs do not headbutt their enemies, Rhinos. Rhinos are approximately 700 KG, Pachy is 500 KG, if a Pachy headbutted a Rhino in the skull, do you honestly think he would be like, "Oh, I didn't feel a thing." --
No, he'd be broken, basically.
That's not the point of the comparison
Lets change out trike with rhino then
trike
Yes. But im not sure where you going with it, as babulblu said. Its a survival game, not fighting. Your dinos have limits. If you dont know them, you wont survive long i guess
Survival is too easy. Go in a corner eat grass, drink puddles. Wow, so great, surviving -- No Carnivore is even going to look for you, but even if they did they have jungles, and bushes the size of houses to hide in, you'll never be found. So what really is the point in this game?
The game is unfinished
Well i need food and water etc
Read what I said, lol.
Im not gonna go look for trikes as a solo allo, cus i would prob need to look for better options
From what I hear, Trikes are terrible. Terrible literally everything...
i'm going to headbutt this chat
Now that's edgy.
I dont know, have not heard. But if you want to fight something 10x your size you prob loose, but you have all tools not to fight it if you want.
I don't particularly get it though if this game is not a combat system, then why not just make it a tag game, Carnivore simply tags you and you die, period. No need to fight back because -- you're food, not a fighter.
Either you're dense af either you refuse to understand on purpose just to annoy people
u are supposed to play carnivores, herbis are noob trap
As of right now, yes -- but I'm bringing back the Herby domination.
I don't know how any of what you've been saying would benefit anything other than pachy
Since you clearly expressed you want pachy, and pachy only, to be fighting things 20x its size
Okay, first of all..
Carno nor Cerato are 20x it's size. You can not fight back against a grown Deinosuchas since they just one shot you and hide in the water, completely untouchable. What I am saying, is bring in a mechanic that shuts down spam bite attack from hitting Pachy when Pachy goes head to head.
Depends on your size
Umm... I guess -- for example, Stego doesn't get Fracture at all, but Deino does get Fracture.
Baby Pachy doesn't fracture anything.
Therefore baby Pachy head to head, doesn't do anything.
I think most of the herbivores are pretty weak right now and it's saddening because some of them are more than food but the balancing just isn't it.
I think pachy should be able to fight against medium sized and smaller carnivores, the stun was a bit too abused so I understand it being thrown away but pachy right now feels squishy.
Like pachy 1v1 carno I feel should have at least a chance
Yes, it's squishy, it's got fracture mechanics but has zero ability to survive long enough to use them, less so on Carno, more so on Cerato, and Deino.
Carno takes one hit all around to fracture, Cerato two hits, except for leg, but leg is SUPER hard to hit, due to it being tiny hit box.
Deino takes the most hits to fracture, at 3 per location, and leg fracture is totally a mystery to me. Hitting a Deino in the leg does not fracture the leg, it fractures the body.
I think pachy could be really fun to play but it's so easily stopped by most things right now that I just can't get into it anymore. Hopefully herbis get some love a little down the line because right now outside of steg it feels a little hard to defend yourself if at all.
Also people who are happy about stego being removed will be so sad to see them move to trike, trike will just be new stego
I agree with you, but I love playing Pachy, I just wish it had some counterplay against some of the Carnivores, I can see like T-Rex, and full grown Deinos, and stuff just straight up one nomming a fully grown Pachy, but I can't see Cerato, and Carno just simply walking up and eating the Pachy as well, totally unchallenged.
I feel ya, pachy is roughly the same size of the two granted maybe a little more stout but it bludgeons things with it's head, it should 100% be able to put up a fight.
Yep, time to start a protest group for Pachys, "Pachys on strike, till we're not free lunch anymore!"
Pachy is 500kg, cera is 1300kg, carno is 1800kg
They're not exactly the same size
Um... No, lol.
The creatures visually are about the same size, they're both medium sized creatures.
Plus the way weight works in the Isle currently genuinely makes very little sense
A baby deino half the size of a carno weighs 2 tons
Weight is what matters
It's how you compare living and extinct animals size
Visual size doesn't matter at all
That's just deino
Actually, yes it does matter because weight is also health pool.
So yes, absolutely weight does matter.
I mean, it's the same for Steggy too, which adults weigh 6,000 KG, and a starting baby is like, what 1300, I think?
You got me, I meant weight more as the mechanic however currently and less about health. But you're right, size is classed on weight so I am wrong.
My point still stands, if a rock with that much power behind it hits something bigger it still should do fair damage.
I don't know the stegs weight off the top of my head baby wise, I just know it doesn't hit 2 tons for quite some time. 4 tons is a sub adult so I have no clue what freshspawn is.
Fresh spawn stego is 184kg
I call bs lol. I got rammed by a baby pachy as a 45% carno and broke my leg lmao. Did less than 5% dmg and I didn’t see him coming lol. Think there should be a health pool for fractures instead of a % chance? Just curious what others think. I don’t think pachy is busted by any means, but come on lol. Anyone else have that happen?
It's already a health pool
Pachy just does a lot of blunt damage
that's how it works, there is no chance
Also, I think pachy headbutt and other charge attacks need a check and balance. Cause I have cancelled charge attacks with a cera right click, etc.
@slim dragon @dusky surge what’s the threshold for the different Dino’s?
what threshhold
The threshold is when blunt damage done exceeds fracture health of the specific part health it gets broken
Regarding what happened to me last night, how did a fresh spawn pachy break the leg of a carno that easy?
Pachy does a lot of blunt damage
I’ve hit carnos as a pachy, and not broken anything tho. Not even a body fracture
it does a lot of blunt damage, yea
And I think carno may have reduced fracture resistance
Crazy. I need to play more Dino’s. I tried growing carno last few nights. Died more to fg carnos when I was a fresh spawn/juvi than anything else. Was a big mix pack on NA5 last night. 3 carnos, 6 cera and a pack of raptors…
Hopefully I can actually get a chance to play it to 100% tonight
Cera jumping is a whatever for me. I do think it should be able to jump, but not right now
Cera jumping can happen so long as Stegosaurus is still throwing its lower half up in the air high enough to beat Diplodocus in the mouth
Thanks to some PVP practice can now confirm but how awful teno is now
I had no idea how little damage it did to a FG carno
(why two can just literally assride it to death without even trying to avoid hits)
if your hits don’t decide to land even if the carno is right up your ass, gl 
A alt. tails-smack to the head of an adult carno's does 87.5, I genuinely didn't think a kick would do more
they nerfed tail slam damage
Yeah, it's 150n
That's so little
Kick is still 275n
It is
tail slam still takes more stam right?
If they want it to be so little, they should greatly reduce the stamina cost lol
Kick is 6% stamina
Tail slam is 8%
Holy what the tail is that trash now
That's not even a carno bites worth of damage💀💀💀💀💀💀💀
Teno is fine as it is
Remember people, it's a herbivore, it's not meant to be able to fight off carnivores
ah yes I almost forgot it needs to eat grass and die
Equal to cera bite 🙂
My bad, forgot that sauropods were actually gentle giants too stupid to recognize threats chewing its legs and hadrosaurs could only run and never fight
God I feel like a Jurassic Fight Club director
that's even worse
Don't you dare ever forget this again
Enjoy. Carno having a knockdown tool that deals 300n damage is fine. It only costs 2% more stamina
Never again
Tbh i thought charge had a base of 320
you should test out cera vs teno next. had a cera decide to just rush my teno ass without even trying to charge bite. left me on half health because of that vomit lock animation. two? easy teno chow
It's 300 iirc. Could be that. All I know is, 1 shot to a raptors head
I'll for sure give it a shot, I wanted to do some more stuff with cera!
Say Bird where do you get these numbers from considering they're not shown ingame? Personal testing or is there some sort of stat sheet?
If there's no rock nearby, there is barely a chance you avoid 2 ceras
Hope they're bad is all I'm going to say
Personal tests
Ah makes sense
and confirming them with others who have also tested
I can’t express how painful it is
New stamina rebalance should totally save teno 🙂
tail slam either:
needs fracture
needs a damage buff. a simple stam reduction won’t serve it justice
I actually fear the new stam changes
I do too
It might end up making herbi's garbage
Like bottom of the barrel playables
If you're not recovering stamina at all mid fight, then you may as well delete the herbis
someone did point out that it could help playables like teno but I only see it as hurting them
yup
Didn't catch the stream and wasn't paid enough to care abt Saphir's video
Could you perchance summarize the stam changes?
Tail slam costs 8%
and they're buffing universal stamina times
more carno rams to spam and high bleed tap pounces c:
It also limits herbi aggression. Purely due to stamina regen
Like imagine fracturing a raptor and you decide to run it down to kill
I personally like herbi aggression
and then you're left exposed with low stamina and poor regen
I like the thought of them being assholes. not op enough to chase down everything, but just genuine assholes
Mother of god-
That really doesn't need to happen because of carno and carno alone
So they're limiting the whole 'Run > sit / regen > Run' gameplay
When you're low on stamina and sit, it takes a while for the rate of regeneration to pick up
So if I sit for 1 second, I gain nothing
so if you’re trotting, then I assume it’s just nonexistent
But if I sit for like 40 seconds, the rate keeps on increasing 🙂
Didn't explain that part
Possibly?????
Herbivores aren't meant to fight off carnivores, meanwhile herbivores
I hope not
Ok, THAT is good
I do like that
It makes you actually have to be in sitting position for more than 2 seconds
I like the idea of stam management being more important. The bad part is the year+ we will have even worse balance until they fine tune it.
reminds me when someone suggested for a single carno to be able to solo a teno easily
Yeah ^
I like the concept. but it could just be hell for a period.
I do think herbi's should be able to kill confirm though if a carni gets cocky. Maybe that won't change 🙂
definitely. they’re going to add it, then it’s going to be so trash and painful for at least 6-7 months. if you’re lucky
I just hate it when herbi's get the short end of the stick. At least the carni's can run
cera will benefit the most from the stam change since it literally only wastes stam on running
Yeah Cera might be more cancerous ngl
I'm genuinely afraid it nukes teno even more
Like right now you can just get away if you run early
#givecerastamcosts
yes
Imagine if cera runs for 2 minutes base and has no stamina cost on attacks
then you add in the diets 🙂
Wait

Carno itself could probably run for like 2 minutes with the diets + stamina buff
God i want cera reworked so bad
Make it slow with mid stam but give it actual bulk when not glued to a carcass please I beg
I really don’t like the idea of carno being able to run that long. it’s a speed machine that can outspeed anything that can potentially kill it
It's not looking good
See I didn't mind Carno running for that long tbf
Since biome diversity
"Hello, suicide prevention hotline? Yeah, it's me again. Tell your other clients that they had the right idea, this world is too stupid to live in"
and the kit completion for the other dinos
Lets see first tbh. Maybe I'm overrating the stam changes 🙂
I’m actually not sure how biome diversity will help tbh. with carno’s new turn and accel, it looks like it’ll be effective even in the jungles especially since the jungles are apparently going to be less dense than spiro’s
Highlands is a place Carno won't want to be for example
Swamps as well
We need more shallow rivers and for carno to be worse in them
I actually hope there are a lot of shallow water in swamp for playables like teno to wade in
I also doubt it does well in jungles
Depends on the prey of course
Also, we need tall grass for things to run into 🙂
Pretty sure we're getting nanite grass iirc
Update 2 did it well. You'd run into tall grass as a raptor and you vanished
I’d love for tall grass to not part at all for small things like hypsi and dryo. it’d allow for them to disappear
troodons too
I need tall grasslands now
Would also allow allo / alberto to ambush herds 🙂
It's necessary.
I'm fine with strong Carno if there is options to evade it
Also if the game didn't center around everything being in the plains
I’ll never be fine with it purely because of its speed and ability to avoid basically any confrontation it doesn’t want. it gets to choose all of its fights
I like the idea of balancing speed with power. the more powerful it is, the slower it is. the less powerful it is, the more agile and/or speedy it is
I see Carno just being that freak case where it doesn't follow that convention. It's large, fast and powerful.
Still Teno should deal with it better than now. Cera deals with it OK. It really depends on how well you can dodge charge
Like even if charge was 200n and only dealt stuns, Carno would still be menacing to cera
and teno of course
definitely
Like I know a lot of people don't like Cera losing to Carno, but I don't have a problem with the much larger carnivore beating on the smaller one in its preferred biome. It should be respected there.
I think because it was mostly tossed around as the powerful and incredibly slow tanky scavenger that can’t really hunt well and was said to beat a single carno pretty easily
though they didn’t make cera like that at all lmfao mans the speed of a teno and has the stam of a god with that lack of stam cost
I guess I just base it on realism in that specific matchup lol also the size difference in game
lol
It confused everyone
the size difference I can understand but I think the main idea was the vomit. honestly, I’d be fine with cera being buffed as long as it got reduced in speed and got a significant stam nerf overall so it can’t catch anything or outstam anything. mans got a godly nose to sniff for food. it should use it more
I think the speed is fine. The stamina is fine as well imo. I just want the other creatures to be buffed instead in that department. Like pachy possibly running a bit faster. Teno having a higher base stamina / better stam regen. Stuff like that
Cera is still a tiny guy. It losing speed will screw with it in the future
With roster additions
I wish for the day teno gets higher base stamina and better stam regen
(also lowkey wishing for tail slam to do fractures. it’s teno’s worst stam attack and stops movement fully, and it’s also limited in side to side range)
pure muscle and weight being slammed down. at the very least let it break an omni’s toe
Once tiered fractures are implemented I could honestly see half the attacks in the game doing some amount of blunt damage
Yeah 🙂
Cera having an activation cost that's like 5% stamina will be huge. So even if they let go / miss, they lose stamina. Giving Teno more distance it could cover
Which limits Ceratos endurance gameplay. Teno having a higher base stamina & good regen allows it to outrun cera
I kind of want the attack to scale with how long it’s charged. base would be 5% and scale up from there
While still allowing Cera to hunt a teno thats been caught out
Fair
What I want. Even a slight increase in attack cost would be huge for something like a tail slam. light body fracture on a carno / cera, which allows you to get out of there
This. Cerato was marketed as an awful hunter but an excellent fighter. What we got however was a good hunter and good fighter. Make cerato one extreme or the other
Hell cerato's stam could probably be at least excusable if it had like a few more kilos on it with passive damage reduc and a titanic speed reduc
yep
I find it very sad a cera could run down an omni if it truly wanted to with persistence. that’s what I did the other day with my cera to a few omnis
good hunter and excellent fighter*
It's still overtuned regarding its combat capabilities
My point still stands
Ceratosaurus is far too overtuned. It needs to be one extreme or the other. It can be the "dont mess with me" carnivore and ALSO by the "hyena archetype" carnivore at the same time
But it doesn’t do good at either. Rotten food gives no nutrition, bones only benefit the young, and one of its prey items (carno) can outclass it. Cera and carno are often killed on site to eliminate competition from fg carnis. I don’t mind Cera being tough and nimble, but it struggles diet wise against most of the roster. It’s best prey items are omnis. They are more plentiful and if you kill one then you’re set with the buffs etc.
the vomit rework was needed, but they compete way too much with deinos over spoils.
I treat the cera like a pit bull/Komodo dragon hybrid lol. I’m ok with it’s stats and everything as it is now. Because when the full roster comes out it’ll have more options for food. But it’s diet needs work. 1 ai on the diet is not enough of corpses give no benefit
Cera has the most lenient diet of all carnis, scavenging is just bad as a whole
Also I don't understand where you got the idea that carno is a prey item for cera ?
Cera is a very endurance filled hunter that can run down everything and can be a very good fighter with a taf bit of skill
But what does it really have to hunt anymore? Carnos and Stego dominate the most playable area, pachy are few and far between. Dryo? Gone-o.
It’s well built as it is now, my gripes come from mostly map design and player selection when it comes to Dino’s.
No one likes to fight a cera. People would rather risk a deino attack as a carno, or run out of site. It’s be an endurance hunter if it could actually track prey properly. I think tracking in evrima is subpar
But most of my cera complaints stem from map design, and other Dino’s not getting love on the roster.
No one likes to fight cera and in turn always annihilate every cera they see that they can feasibly annihilate though
Exactly. But unless you’re 75% grown, cera gets stomped.
But that’s true for all carnivores
They get bodied on site
Yeah unless near corpses then they become gods
Except they don't because everything viable rn has a knockdown attack
But they get nothing from the body unless it’s fresh. They grow so fast, yet dies so easy.
But I think with more ai, different map design, cera will find the niche that it needs
Literally just let them get nutrients from rotten bodies equal to or potentially greater than what they get from hunting
That way cera becomes an actual scavenger
I think reduced nutrients is fine. Not equal or greater. Makes them clean up more
Glad to see someone else thinking along my 2 brain cells lol. I actually had a viable idea! Lol
Oh btw calc better tracking is great I would KILL for tracking that isn't solely the scent system, like intractable foliage creating game trails
If they’re bleeding, it should be a trail, not a dot every 30 ft lmao. Also, footprints should be findable via smell, within like 15 ft I think is fair, and the footprints should also be based on what they walked on.
Mud? Easy tracking,
Stone? Maybe if they wallowed or were wet. Or make it 5 ft to smell the track.
Maybe if they swim across water, depending on the body of water, cloudy up the water.
There’s something else you didn’t mention, and this is most notable with carno. Currently, as something that has to run for its life from carno, you just need to juke it for a minute or less and you’re good. When you buff the runtime for everything, now you have to juke out the carno for longer but still can’t make any more mistakes. So instead of dryo having to run for a minute and possibly surviving a single bite (like 1 mistake per minute) dryo now has to run for 2 minutes while still dying on a non-tail shot (0.5 mistakes per minute)
This change drastically limits the margin of error for “run away” herbivores, a playstyle most people already dislike.
Actually weirdly enough it last not a trail when hunting it’s dots. To have a trail it would be gushing blood and you wouldn’t have to worry about chasing it because it’d be death in 20 - 50 feet.
It needs to be a legit trail. Idk if you’ve hunted before, but blood trails are easy to follow. Granted those wounds are generally from a single killing blow.
But more plays of blood on the ground, bushes or trees would help immensely
I have hunted before yes, as mentioned dot trails are what you follow line trails don’t take much following they’re dead really close by.
I think I misrepresented what I wanted. The blood trail should be followable. Not like a perfect line, but more splotches and make them easier to find
Line splotches? Sort of pointing in their direction?
Like a dotted line, rather than a continuous line
They want the blood drops to be closer together, as sometimes it's 35-40 m between subsequent drops and therefore basically useless
Could be made even more interesting if the distance between blood splotches decreased the more bleed they had. So something bit by an Omni would barely leave any, but a Giga gash if you live would be similar to a full on trail 😛
I mean, I’ll be honest with you that is typical of blood splotches to begin with, you hunt by following blood, foot prints and scat (in real life that is). What might be a lot better of an option though is smelling a bleeding animal would be more realistic, for another animal to do.
But that would suck because you couldn’t hunker down and stop bleeding you’d be forced to run across map.
Saw the idea the other day involving tracking living prey that may work with this. Basically you get a general "somewhere in this area" scent for a player. Even at maximum accuracy, it's never 100% pinpoint accurate, still just "somewhere here".
That could be interesting but admittedly in any given area there might only be like 2-3 bushes they might be hiding in, assuming center where the only fights in the game happen.
Well Center is gonna get got along with the rest of Spiro, so it shouldn't be too bad 
guys i have recieved new information
i think two or three diablos should absolutely annihilate a deinosuchus on land
like three of these should be a very, very, very dead gator assuming it isnt near water
I could see it and allo having a 1v1 be in ones favor or the other depending on wether the allo ambushes it or not
like if the diablo sees it and can turn diablo wins
if allo ambushes it and bites its rear/tackles it from behind/whatever allo does allo wins
i disagree heavily
diablo should be strong, but against a deino, it's still a deino
3 diablos should struggle against a stego, let-alone a deino
also don't use that as an accurate size depiction
in-dev sizes of unfinished animals can vary massively due to scaling not being done
so they should struggle against a terrestrial apex on land where they are an "even playing field"
but it should be HARDER to deal with a semi aquatic "apex" on land. which is suited to being worse on land and better in the water then terrestrial counterparts?
that makes negative sense
when said nonterrestrial apex has more health and more bleed res, yea
in the concept art, diablo is very clearly MUCH smaller than carno
using the size of in-dev animals for a concrete conclusion on the final animal is silly imho
there is 0 reason
for deino
which can 1 shot things near the water
to get to fight off
3-4 mid to upper midtier creatures
if its THAT strong it needs a nerf to either its abilities in the water/on the waters edge or to its abilities inland
my point stands
the semi aquatic should not be considered equal to or greater than stego on land
the semi aquatic should be less than stego on land.
its a semi aquatic for a reason
im alright with a semi aquatic being greater than a creature that is in a lower weight class then it
like i expect a deino to be able to solo any midtier on land
its still an apex
however, deino shouldnt be matching stego on land
because its a semi aquatic
okay, but also, 3 diablos should absolutely not match a deino on-land
assuming they keep the size shown? they definetly should
(if the diablos are good)
i mean, it's unlikely given most of what we know of the plans for it depict it as smaller than teno
if it keeps that size
deino should die if three or more of them catch the deino out away from water.
its a semi aquatic. by nature of being a semi aquatic, it has
the advantage of getting to hide in water from terrestrials it doesnt want to fight
the disadvantage of being forced to hide in water from many terrestrials
why are you typing like that
because i feel like it
fair
I Could Type Like This Too
like in this, it's very clear the size comparison they want between carno and diablo
especially considering in the same concept art, they are also heavily outsized by albertos
which are mid-tiers
that is fair
however a few things could be argued
1 - that could be a young diablo
2 - alberto could be considered a "Large" tier
3 - They could've decided to make diablo bigger then in the concept arts, as the concept arts arent concrete confirmations about an animal, just a concept of it.
alberto is around the same size as allo
that's probably acro you're thinking of
like much bigger the mf was larger then a sub rex
generic therapods starting with the letter a are quite common
in legacy? sizes are all over the place
nothing makes sense and nothing is sacred
@coarse blaze honestly, all herbis, including stego, need love
stego for both being... really dull, and needing preperation for ya boi, rex
People will never let it go if steg gets love but I agree
Stegs kit while strong is very lacking to say the least, big herbi doesn't deserve the hate it gets.
stego is just BORING dude
Even then the kit isn't strong enough
What's 1200 damage per slow swing going to do against Mr. Bunker Buster Jaws (rex) and paper shredder face (giga)
like jesus christ the only redeeming feature of it is humbling carni mains with Jurassic World syndrome
I am convinced people say "I hate all stegs" because everyone else says it
Without reason, and without learning their lesson the first time.
stego falls off hard without any way to mixup attacks or punish anything. It literally has no tools to punish anything, it is entirely reliant on the other guy making mistakes
Precisely
Stego needs something, anything, that isn't right click spam, in order to feasibly do ANYTHING against rex, giga and spino or acro
When we were running some tests yesterday, a really good solo omni does quite a bit given time.
Hitting them was genuinely hard if they were patient, I only could get them as they jumped off.
every other animal (that isn't purely evasive) has the potential for mixups with their attacks and variety. Stego has a godawful bite range and the tailswing is entirely a skillcheck for the opponent, it is not at all useful for punishing unless the animal is actively doing something exceptionally wrong
My health isn't what I'd die from for sure, but give it another 30-40 minutes and I could have just bled out.
exactly, and fun fact, omnis can stagger when they dismount, meaning it's REALLY hard to predict
and they can change their dismount angle
I actually didn't know that until yesterday
I genuinely thought it was the same angle everytime until my swings didn't land
stego is, honestly, one of the worst animals in the game, benefitted entirely by a roster that it can deal with even while so weak
same can be said for carno tbh
a single, well-balanced allo being added would shred current carnotaurus to kingdom come
People complain about it's swing hitbox, I genuinely don't think it's that generous.
it's actually one of the most precise hitboxes in the game
People are just complaining about desync, they just don't realize what it actually is.
pretty much
People just like to whine about what they play
Someone yesterday was literally saying that herbivores aren't meant to fight back against carnivores
WHAT
i love that so much
just accept the fact you selected "playable food" on the select screen
Might as well plush the spikes off of steg, the horns from trikes and massive clubs from anky
God I am excited for chunky herbivores though
Anky and trike will be absolute beasts
i'm excited for diablo cause i'm hoping it's not bad lol
or that it will return some herbis
@coarse blaze As a carno I usually can't stun anybody if I hit their tail (except for tenos, because they're 50% tail). Yesterday I tried to ram a galli, but it turned so I only hit it's tail and it kept running. Also pachys can defend themselves against some creatures, but can't kill them easily without 3 or more creatures. They can fairly easily kill raptors, but with carnos and ceras they can fracture their legs and run, and if you have 3 pachys you can kill a cera and possibly a carno.
Other herbivores can't defend themselves for obvious reasons though, like a dryo or hypsi, but that's just because they're small and there's not much you can do about that.
A carnotaurus can stun a ceratosaurus via it's tail very easily, this makes avoiding charges with swift turns at close range fairly inconsistent and often times spells death for the other player. Carnotaurus does not need to hit a lot of an opponent to knock them down. Pachycephalosaurus can fight off one omni pretty well but bleeds out after 3-4 tap pounces, it can possibly fend off a smaller ceratosaurus and that's it solo. A group of Pachycephalosaurus' can be wiped out pretty fast by a pair of carnotaurus' or ceratosaurus' with very little resistance. Tenontosaurus has so little DMG output that it can't 1v1 a FG carnotaurus more often than not, it's alt-attack does less than it's kick. The claw attack does even less and the bite isn't really anything to ride home about.
That's why I specified "medium-sized" herbivores for that reason. I understand smaller herbivores like dryo and hypsi aren't mean to be fighters.
@/Bird. Omniraptors fall resistance I think is fair and far better than most, you have to fall a pretty decent height to fracture your leg. While as annoying as it is to fall off of NW rock and crack your ankle it's the only thing preventing players from nonchalantly jumping from heights they shouldn't, most of the other playables are punished for falling from far less.
Letting Omniraptor "scramble up trees" after dismounting wouldn't help Omniraptor hunting in jungles. If anything it would be a hassle to add a whole other animation after dismounting; Omniraptor does not need to climb, that's not it's niche.
I agree that tap-pouncing needs re-worked.
Omniraptor having a delay after pinning gives the opponent a chance to fight back, or get away rather than just letting the attacker win, if Omniraptor were able to pin and back-off it would be incredibly unfair to the other player.
scrambling up trees is shown in the concept art and should totally be a thing
I think a slight buff to fall res is fine. It's not like they'll be fine falling off a really high drop. Just enough to tank falls from rocks.
That ability would help Omni in jungles. Especially against taller targets. Allowing you room to avoid a hit. Also Omni is getting a 'climb', I just thought it would be a cool transition animation that would help it better in jungles.
Also the delay after pinning something is a bit silly. The whole point of ambushing something is to secure the kill anyways. Against Galli, you always tank a few kicks, which to me is unfair after getting a good ambush off. Also there are situations where you need to move away quickly. I've been stuck on pin while a stego has come running, killing me and the thing I ambushed
pachy should also have a better fall damage res
I just don't know how it would enrich what we currently have, like what would be the use of such a thing?
Also a safe place to eat for solitary raptors
taking down overconfident hypsis/herreras, who otherwise will rarely know danger
But after dismounting a pounce? Maybe it was just the way it was worded but the situation presented just didn't seem viable.
Unless scrambling denies you holding food in your mouth (it shouldn't)
oh, scrambling should be always a thing
Maybe I just don't understand, I didn't see the concept. I know a lot of what's in the concepts aren't always implimented and we've been told supposedly not to expect everything presented.
it should be like climbing, but way worse
I do worry about herra having very little to worry about though but in the same sense that deinos don't have much to worry about. Granted I'm not sure if herras are going to be cannibals (?)
Sort of like a transition animation from a dismount. Thought it would be a fun movement idea. Dismount off prey item upwards > avoid attack and run up a tree a bit. If it's short enough, you can sit on top like the concept. If not, you get an opportunity to avoid an attack
hope not
herreras being cannibals on top of everything else would be silly
Like if Omni can scramble, why can't it dismount then scramble?
Maybe that's a bit much but
I thought it was a neat idea
"Also the delay after pinning something is a bit silly. The whole point of ambushing something is to secure the kill anyways. Against Galli, you always tank a few kicks, which to me is unfair after getting a good ambush off. Also there are situations where you need to move away quickly. I've been stuck on pin while a stego has come running, killing me and the thing I ambushed"
Pinning and ambushed aren't always one in the same, a careless pin putting you in a vulnerable situation say; a steg running towards you I think is entirely valid.
A pin kills most things in the end, be it bleed or not. You taking a hit or two for doing so or being punished for not taking in your surroundings as cautiously I think is important.
The punishment is being prone to attacks though. Pinning a group of something is a mistake. The punishment shouldn't come from the delay
If I let go, I should be able to move
Galli does a lot of bleed
Realistically if you were to pin something and get up you wouldn't have time to move away before they got up
So does omni
Yeah, but every time you dismount, you get kicked.
There is no world where the galli can't hit you
The price to pay for pinning something that might hurt if it doesn't die.
They need a way to fight back, not be instantly killed
Genuinely your pin would do more bleed than 2 kicks
Weakness doesn't = immediate death every time
It's a vulnerability
I don't agree with that, but that's whatever.
I still think that the delay shouldn't exist and you should be able to back off quickly without being hurt
We can hope, I don't think they'll be cannibals but you never know
We can agree to disagree, I just think Omni is already not punished for a lot of what it does, giving it new ways to avoid getting hit just sounds like a recipe for disaster.
It can already latch onto things from the front/back, lacks pounce punishment and bleeds out things incredibly quick via tap-pouncing.
I'm not really opposed to those punishments. Also tap pounce should be gutted
I'm not saying make it easy. I just want Omni to be capable in different biomes and to have more flexibility
If Omni can't tap pounce and jungle gameplay is kept the same, it probably can't hunt too well in there
Which if that's the way they want it, then that's fair
It has a fairly good growth time, it's got good speed, decent health and stamina, currently with the lack of punishments it's a pretty easy dinosaur to steam-roll with a even half-decent group.
Too much flexibility is how we get another ceratosaurus situation.
That's fair as well. I think it could lead to that if it only got buffs.
I guess additional punishments would work out like slower acceleration and higher stamina costs for a missed pounce
Currently the carnivores are getting alot of love, the idea of it getting a lot of buffs if it were favored I don't think would be too far-fetched.
Missing pounces = stuns is an idea that's been thrown around which I like far more
I have wilder takes for teno / pachy
Can't be wilder than "please give them more love" apparently 
Herd Buff ? 😄
Like a body-buff but for herds? Kind of down.
Pachy to me is sad.
The damage
lack of stuns
speed / agility
It shouldn't even be a contest for raptors 1 v 1
Especially when they want raptors to pin in groups 
The alt swing is 75n
Pachy I know can 1v1 a raptor, it's not too bad but it will bleed out even if it kills the raptor. 
Which is raptor left click & alt attack territory
It can't kill confirm too well
I 1v1 tested yesterday with someone, pachy won most of the times
It wins
but bleed was an issue
I'm not denying that. But if the raptor wants to escape for messing up it becomes annoying. Personally, I feel like raptors shouldn't even think about hunting pachys
Pachy relying on ram when it used to be able to run and alt swing
Which gave it an even better offensive pressure
They absolutely should in my opinion, pachys should have a chance against raptors; especially at that size.
I really, really don't like the idea of "herbivores are just walking food"
Like shouldn't think about fighting them? I think I misunderstood
Ooh, I saw it the other way! Yes, I think it would be a good fight if anything
Honestly ramming seems less effective than alt-swinging when the raptor goes to pounce
That's what I felt, the ramming doesn't last very long and they can just walk away from you.
Don't you have to trot to alt-swing? Like you can't sprint and do it?
Not sure if my movement was just poor or that you just can't
yeah can't run and do it. Only trot, walk and stand
Poor pachy got nothing no more 
@coarse blaze agreed on carno, knocking down something should only work if hitting the body and the last part of the tail shouldn’t even cause stun but just a little damage. On the other hand playing carno I noticed that many times the ram doesn’t even stun or knock down when it hits the body (plus now it takes ages to activate the ram, don’t get me wrong I didn’t like instant ram as in previous update, but now it takes too long). On herbis being weak I still haven’t played that much in this update to say it, but many people say teno is weaker. On pachy, I have to say that most people that complain simply play it the wrong way pretending they’re playing something that should be able to face and kill everything: it simply isn’t and that is how it should be. Then I agree that things can be modified on pachy, but most of the times the attitude to brawl everything is just wrong. Pachy is good at fracturing and escaping, if people want to hunt and kill they should play cera, carno, Utah not pachy
Carno I think is just not worked well currently, it feels unpolished and both parties seem to suffer from it. Also yes, the ram actually turning into said ram does take time, I learned yesterday that if a cera just keeps close to a carno, with full bile it can basically face-tank without giving the carno enough space to try to ram.
Teno is much weaker, it was really strong supposedly back in the day. An alt-attack to a carno's head only drops it's health to 87.5%. 
Pachy for sure shouldn't be face-tanking things, getting fractures on carno seems rather hard but my main issue is how squishy it is currently. Honestly if it just had a little more sturdiness to it I think it'd have a much better chance at getting a hit in and being able to make it back out.
I agree with everything you said, except for teno being weak, at least against carno (it does struggle very hard against pack hunters and groups). From my experience the matchup became more teno favored than it was in u6.
teno gets literally stunned through slam lol
i don't think a skillshot should be punished
It shouldnt be, but as long as it can work its way around it its fine
Teno can't output the DMG required really to kill a carno before the carno kills it at this point, 87.5% for a alt to the head is actually absurd and 77% for a kick. With how janky carnos ram is I just can't wrap my head around it at the moment.
Also teno being knocked over from a ram but carno not being able to be stunned via the tail-smack doesn't really make much sense to me.
Personally I never struggled against carnos after I learned that the ram is dodgeable, carno lacks the agility to bait out attacks and it cant keep charging for long
My experience was based on 1v1s against a good carno player I should clarify, someone who isn't easily baited is a bit hard to beat.
eh Carno is pretty simple to apply pressure on solo
Carno doesn't need to ram to kill teno, it does enough DMG on it's own really
Stegos should remain tanks, but seriously oneshots? At least lower his dmg
One shots vs?
Cera
When a medium sized carnivore gets bodied by a 6 tonned herbivore with a spiked tail
Oh it was a headshot
i was full grown Cera without a corpse tho
Also it's 2-shots to a body
You're so, so much smaller than steg
Same for me, I usually practice in an admin server where most of the players are better than average and I never struggled in a 1v1
i looked up, 10 people couldnt bring 1 stego down
Outside of charge, carno is pretty simple to beat
Not true
10 ceras?
Then thats major skill issue on the ceras part
I've been killed by ceras as a steg, granted vomit lock was still around but still
3 - 4 ceras should be bringing down a stego every time
10 carnos on the video, in that match where i died it was 5 of us, 4 full grown and 1 sub cera
A solo good cera can take down an average stego
dude this guy just huged a stone
A better player than me, we'll have to agree to disagree I think but I appreciate the feedback all the same.
i mean yea tactics and all that but still too mutch, tank and dmg should not be that high together
Hardly a tank tbf. Don't need that many headshots to kill one. The damage is what makes it scary
Vojke, you're playing a medium-tier carnivore against something absolutely massive. If you're not experienced fighting them you just shouldn't be in range of them.
I can show you if youd like to, yesterday I saw you in the same admin server I usually practice in, just ping me if youre interested 😄
I'd for sure be down to PVP, I don't have admin and have no real interest in the Discord. How'd you see me by chance, I assume you see names?
when i have a good hunt and a good duel 1v1 when i loose to skill thats to admire for
you can as admin
I won't lie I need practice
If you guys want, I can help out
Admin tools are pretty helpful, Im also pretty active in here so I saw the chats 😄
I saw some really neat fights in there, giga cool that everyone was just testing their own stuff really
We learned that a good omni with given enough time can bleed out a stego
Genuinely impressive
Honestly that sounds scary XD
i mean overall i am new at this, generally to dinosaurs, but i spent alot of time on moba games, and i know the tank problem when i see it, trust me, i stand behind that he has too mutch dmg on his tail, if that is realism ok, i noted to never cross another stego ever again, but if we talk about balance in a game his dmg should get nerfed
It was really neat, I'd love to practice mostly:
Carno v cera
Cera v cera
Pachy v cera/carno
It's a survival SIM game first, PVP plays a big element but to say the genre is PVP I don't think is accurate.
I have a decent strategy as cera against a carno, pachy vs cera shouldnt rly be discussed....
yea? then where are more AIs around the world?
Food
poor pachy might as well accept death when a cera sees it
Diet
if its a survival game why am i forced to get into pvp?
Because you're playing a carnivore
you need to eat and consume other players, stego is not in the same tier as you.
who can feed of boars deers rabbits
Rabbits? Pts, raptors (?) troodons
Boars, deer are on carno and raptor's diet
Pvp survival.
Kind of the point.
Im in the server right now if you have time testing these out
Players offer more diet wise via organs, you'll have to fight players for sure but you're not meant to try and solo something so much bigger than you
u dont get the point, you said its not pvp right? where are more animals around the world who can give the specific diet for every species?
Killing players gives you more than AI typically, anything you need on your diet as a carnivore can be obtained via organs. Cera doesn't have a lot of AI on it's diet because it's a scavenger
a game being solely pvp and a game having pvp elements in it are 2 different things
when i spawn as a fresh player, i consistently get forced to go into the center to get food from PVPs and corpse remains
Will you be around for very long? I'm currently a tad busy but if you're time-sensitive I can save what I'm doing.
Because that's center, it's a massive hotspot
You as a fresh spawn can be food for something else, therefore they'll kill you.
omg dude, read what i type, there is no AI food around the map to survive and grow enough so that u can have a balanced PVP in a center for late game survival
It's PVP in the sense of what you need to survive, not just fighting to fight more often than not.
so thats a PVP game then
I doubt ill be around a very long time, but I can come back later 😄
There absolutely is.
I feel like this is simpler.
As a carnivore, your goal is to hunt other players. However, some creatures are to be avoided. Cerato packs CAN hunt stegos, but if you're not skilled enough, you can go after simpler prey items.
It's a high stakes fight
I'm sure we'll have time! Just maybe ping me then when you're back later and we can see where things land!
will do! see you soon 😄
Yeah, I want to think I can do it but that's gonna be rough
Just like in the real world, some prey items are very risky for predators to hunt. Some herbivores are completely off the menu as well once they're full adults
That sounds like a slow grow.
ngl, I'd do it as rex
15% with 3 dots.
my personal opinion on this mater is that there is not enough food to slowly grow around the center as a carnivore, its is not balanced, it is forcing ppl to get into pvp very very early, take this into consideration or dont, if herbs can eat everywhere on the map, carnivores should get that option too, without to have to get into the pvp. there should be more animals to give or not to give diets and thats that. Have a good day
The longer I'm at that 2t range, the better
All 3 hexs filled a juvie still gives you 30%+ as perfect diet
srry for my bad eng
15% actually
30% requires you to have 2 of the same diet type and 1 different
Herbivores need to go to specific areas to fill their diets, not just anywhere.
Carnivores can live off AI, cera doesn't have a lot of AI on it's diet because it eats rot and corpses
Really? Let's put a pin in this for the moment, I want to check when I can I could have sworn it was 30
You said you were new, I assure you a raptor can live off AI alone NW, same with carno.
Carno struggles, but it can (which is good)
and game is in development
I AFK cera all the time in the ravine.
What does that have to do with the current diet mechanics?
Eventually juvis will have areas to get ai food
it doesnt have enough AI food around the world
Full adult carnivores should NOT be living off ai though. At least groups of them
God I guess all those players who live off AI to grow just aren't really then
Well maybe if you're a small tier
''survival'' game forcing pvp
There are some issues with AI right now. Boars just slaughter all the other AI I think.
Spawning is apparently hard to balance.
Because animals don't kill one another to survive in the wild.
@unborn iris thank you thats another topic
then higher the nuber of the AI animals
other than that, when u freshly spawn u cant even kill a boar
It bounces back and forth. Couple months ago there was AI everywhere.
That's something people mention often but if it were to be increased too much it'd be very easy to grow.
not too mutch
Alot of times you're out of AI because someone else is killing it
They are trying to find the right balance for AI spawns I assume.
I tend to live off AI because killing players can be hard, I just can't fathom how this all started because you as a cera tried killing a steg.
i understand that, i apreciate the work, i just give feedback on little fineces, i spent over 10 hours just wondering around the map
10 hours last night
u know how many boars and deers i found?
even after couple of server restarts?
Did you look in the biomes they spawn in?
Probably not a lot lol
NW is full of boar and deer
They move into the jungles rn
@keen plover 🙂
🙂
i managed to grow to full many times, its was a challenge and fun experience, i only say that pvp forcing kills the survival vibe
take Day Z as a survival game for example
The Isle isn't like other survival games. The goal is to eat other players if you decide to pick the carnivore class. While AI can get you by as medium to large carnis.
It's a way to balance their numbers
ok then if thats the case its a pvp game
ok then, i understand now
i love the game, i really do
path of titans is a pvp game for me, i just wish that the isle can manage to become a true survival experience if thats even the idea
PoT prioritizes being an MMO first while the Isle focuses more on surivial realism. Most herbivores and PTs don't have to engage in PVP at all if they don't want to.
Of course not but I've played a lot of it.
why do i even bother then talking
The things you're asking don't require those who have worked on the game to answer.
we just argue with our different opinions without any changes to be done
It's not a opinion though, you can feed off AI or play another playable and avoid PVP all together. The game does have PVP elements, and community wise it's a big element at that but to call it a PVP game in terms of genre is pretty strange is all. 👍
I conceed it is PVP, it has to be in order to properly be a survival game but the way you framed it makes it sound more like a strict fighting-type game.
Players of this ''survival'' game should get too choose on their own what experience should they take, AI survival or PvP survival, both is esential. First of all there is not enough AI in the world, second is that even when players get to a boar for example fresly spawned, they cant even concider a fight because they get 2 shoted by a boar. So instead of AI surviving around the world they are forced to die in the center 20 times just to get their 3 diets and then AFK grow hiding in a bush.
That is not surival game, that is PvP forcing. I personaly dont like that afk part, i want to be able to explore and hunt either other players or AI animals at every part of the world, it doesnt need to give all diets, its totally fine to just fill the hunger overall.
it is possible even now with all of this as it is, but very very hard, i died manny times just from hunger \
water and deinos are great, o love that fear when i get close to drink it thats good, but even that has its own probles, like those bugged rocks
please correct me if i am mistaken, guide me where to spawn as Cera or Carno to surive first idk 30-50% without center
raptors and trodons do not interest me at all, they are their own story
It is a survival game, it's advertised as such, the AI topic is heavily debated at the moment but I assure you that they do spawn. Spawning too many leads to issues with players growing too easily, spawning too little leaves people to starve far away from the center. Spiro (the current map) is pretty poor in design, you mentioned being new and I remember too starving to death at the edge because I wasn't aware where things were but it's all a learning experience.
Ideally spawning in as a tiny carnivore you can kill something much smaller, eat that and while it might not give you diet it'll fill you a little enough to help you grow in order to take on bigger prey. Not all diet can be obtained via AI, meaning corpses or hunting another player would be key if you want that specific diet type. It all depends on what you play really, I do understand the frustration of starving to death but really it's just learning the map.
Ideally carno does really well NW, it's open plains, has a safe drinking spot and boar/deer both spawn there along with rabbits. When you're bigger raptors also tend to be around which you can kill for S if need be. Or you can scavenge on their corpses as people tend to be around there.
Cera will do well anywhere with corpses, there's a little ravine (you might have fallen into it and died, everyone does once) near center that leads towards the beach. On a good day, on a populated server people tend to fall into it and die, giving you plenty of food; plus there's safe-ish water to drink too.
They're working on a new map which will be much, much nicer than what we have, there's an interactive map online for Spiro though. I too got lost alot when I started and died via starvation.
I apologize if I came off harsh, it was not my intention nor did I mean to sound argumentative if I did.
Also carno's hunger drain is really, really not great
I agree with the carno's drain totally... but we are here just for this exact reasons, to get the feedback, every thought is important, ty for the info on the spawn locations.
Of course, right now things are rough a lot of it is balancing issues, the map isn't great, but ideally we'll have some really nice stuff soon to help out with some of the current issues.
Like you said, the game is in development afterall!
oh yea, the problem why i got here in the first place
so i got stuck like in a rock
and cant get out
what should i do? i mean like i glitched out of the map
Not even really mid-tier tbbh
The pins in #evrima-na should be able to walk you through it! An admin might be able to unstuck you but it's a hard maybe. Another fault of Spiro.
@coarse blaze Sorry for being this late. I have plenty of time now to go through all the matchups in depth with you if you still have time.
I noticed that the almighty Utah teleporting pounce is back in this update…and stronger than ever hahah
No worries! I sadly wasn't around but I'll likely be around the same time today and within the early AMs/night!
Nice to hear! See you tomorrow then, hopefully!
@ruby oar Night-time is incredibly important for babies trying to grow more often than not, it's very easy to get spotted looking for food during the day with how foliage doesn't render in at a distance but your character model does. Night-time works as a curtain for some species like young tenos and stegos who need to wander fields for food. (Baby ceras and carnos too get a better chance at nabbing some food before they get spotted by a larger carnivore.)
I do think NV looks lack-luster though and needs work, if the nights had a little more to them and a little more color I think it'd be far less of an issue because no one wants to see their pretty dinosaur all grey and dull because it's night.
@royal valve that's what the 4 call is meant to be
yea but people just thinks its a help button
not really a move out the bloody way your abouta get destroyed
that call is called help
so a bit misleading
Normally if I hear a 4 call I look for danger regardless
i am providing feed back so they definately change em
okay but they will change it regardless
dw i know they are subject to change
and i am suggesting what to change it to
30 kmh sounds reasonable
30km/hr is still way too slow lol
DEV NUMBERS
true
it's not getting a 300N biteforce
it should bc funny
cry about it
I have time to test if youre available. Ill likely be around in the next 2 hours or so.
I am actually! I again will not have admin as I am not apart of the Discord but previously the other person was able to just teleport and heal me.
Dont worry about that, I have admin. May I dm you so we dont clutter the channel?
Of course, thank you for asking ahead of time!
part of me feels like dibble will suffer with cera’s current vomit like teno
and stego
Tbf Dibble I'd imagine can rock a cera hard
I mean so can stego but the fact you can’t attack or even run while vomitting makes it easy to also be rocked hard by ceras
if it were up to me, I’d honestly remove the lock in its entirety for attacks that don’t involve biting
It will. Anything slower will suffer vs cera
If you can puke, you’re probably not going to have a good time
very very true
So horses are op against cera?
Why does everyone talk about nerving stegos but ignores the fact that Deinos are just as bad or even worse than a Stego lol
Strong herbi exists
because carnivores cannot fathom the idea that a herbivore can stand against them and live consistently
True😂
I don't even like stego but goddamn deino is 3x worse
the only thing i like about stego is it humbles deinos
I play a lot of Stego and honestly the only thing I do is minding my own business and chill. However I do go kill Deinos if they are stupid enough to bite me I killed a handful but also got killed by a few. I also play a lot of raptor and I had a situation where I killed a Cera and had a Deino walk 100-150M inland to grab my kill and take it back to the water… tf am I mean to do lmao.
I think stego is worse balance then deino as deino has to relatively stay in the water, and stego can go anywhere but deep water and still deal major damage to anything it wants with its biggest con being speed
deinos just own the rivers not much else they can do
full grown stego can go anywhere at any time and be in a good position to defend its self and usually does not get hunted down/killed by its own kind unlike deino
Stego does get killed by its own kind
Also stego isn't able to turn invisible and oneshot anything that needs to drink without warning