#balance-feedback-discussion

1 messages · Page 66 of 1

hollow canyon
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haha... ha

placid bronze
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Because Bary and Kentro are not currently in the game, I'm thinking about stuff all at once, however things that arent in the game require more creative thoughts due to a lack of information. Cerato is implimented, so i have a base design and a observable character to base my thoughts off of, thus it requires infinitly less creativity

analog mirage
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How about actually making Ceras vomit give it a upper hand in a fight after a vomit

hollow canyon
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yes by for example increasing the damage taken by the target that has vomited instead of doing the useless debuff that it does now

dusky surge
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vomit does give it an upper hand

analog mirage
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Yes and no

placid bronze
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That would help, i agree. However the point of cerato was to be a tanky corpse bully, not a high damage dealer for the most part

dusky surge
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it literally prevents attacks, sprinting, it reduces stam, makes you more vulnerable to future vomits

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it really doesnt need more than that

placid bronze
dusky surge
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i dont think vomit should be a combat tool

placid bronze
dusky surge
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it should be a "don't mess with a cerato" thing

analog mirage
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All the vomit really helps with is 2 seconds of free damage while the target vomits

placid bronze
dusky surge
placid bronze
analog mirage
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It makes the opponent capable of not eating afterwards, but again this only applys after the fight

dusky surge
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a hard reduction in stam isn't useful to you?

analog mirage
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It still doesn’t help the Cerato actually survive a fight

hollow canyon
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it's literally a midget though that doesn't even make the middle of the roster in size

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so idk what you'd expect

placid bronze
dusky surge
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that's an entirely community-provided role

hollow canyon
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true

placid bronze
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So when i say cerato isnt good enough of a character rn, i only mean for its size

analog mirage
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It’s been called resilient is all

hollow canyon
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ok, let's get something out of the way

analog mirage
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Yet people consider that a tank

hollow canyon
placid bronze
hollow canyon
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because that's probably the main issue in this discussion

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animals its size are things like Megalania, Kentro, Bary and maybe dibble if you stretch it

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none of them are in the game

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it has 4 animals that are larger than it and a bunch that it dwarfs and dumpsters

placid bronze
# hollow canyon what do you think is "its size"?

I consider Carno to be the extend of the things it should be able to combat, and that being only near a body.
When hunting the extent of its ability would be a difficult fight against the versatile Teno, and below that it would get progressively easier

sonic flame
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Also half of those are likely punch up animals to compensate for low speed

hollow canyon
sonic flame
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Kentro and especially Diablo are likely throwing hands with Allo and Alberto out of necessity, it may not be comfortable for them, but they can’t exactly outrun those two

hollow canyon
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and it could fight it if Carno didn't have a nuke on its charge

placid bronze
hollow canyon
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Well there's a problem here

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I don't think Carno is an ambush centred character at all

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I think it's pretty garbage at that

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and it's the best at group fights

placid bronze
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Really?

hollow canyon
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yea

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Carno is at its best when you throw as many of them at the problem as you can

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as nobody is capable of keeping track of a whole bunch of them and one of them will charge you at some point and that's when you die

placid bronze
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Oh yeah, okay... so
This actually brings to mind, I advocate for pursuit hunter Carno. I want to throw the small tier focused charger out the window

hollow canyon
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good point probably but depending on where Carno goes it can potentially be a big problem for Cerato

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because it hits the target with a charge denying the target the ability to fight back due to CC

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which is a problem for Cerato

placid bronze
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You want to hear how i would rework Carno?
Its not relivent to a discussion about current balance, but its always fun

hollow canyon
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as in a fight that goes well for Carno Carno can theoretically kill a Cerato with the latter being completely incapable of responding

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I think it's very relevant to the balance in this game in general

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it's probably the definition of a keystone species in Evrima

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and likely will remain for the time being untill larger animals start being released

placid bronze
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So is that a yes or...?

hollow canyon
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sure

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go for it, I think Carno is extremely relevant to this discussion

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and just about any discussion barring maybe any about Stego and Deino

analog mirage
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Which I do agree Carno should be able to kill stuff like Teno and cera in groups it’s almost too effective at it with how it’s set up

hollow canyon
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it definitely needs a nerf in terms of group efficiency

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literally best pack hunter in the game that puts Omni to shame

placid bronze
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Alright. So first off-
Carno would get a speed nerf to that of 50 kmh, not much but it helps
Carno would recieve a substantial stamina buff, allowing it to run things down that try to escape
It would have its charge reworked to something similar, though rather than it knocking the opponent down, it would be a sidebash that reduces the speed of a running animal for a second, to simulate being off balance.
And for smaller things, as referenced from the concept art, it could have a pin using its foot to prevent light enough prey from escaping in the first place (This last one is up for debate whether or not it fits into a pursuit hunting playstyle)

stark knoll
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60kmh is a speed buff

placid bronze
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Additionally, it would recieve its old drift back, so you cant quick turn while running anymore

hollow canyon
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it's not a speed nerf at all

placid bronze
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Oh is it? Im dumb, must be thinking about legacy

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maybe im just mentally defitient

hollow canyon
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Legacy was even slower

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52km/h or something iirc

placid bronze
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lemme just... Yeah im mentally defitient.
50!

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50 speed

hollow canyon
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ok, fair

analog mirage
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Carnos whole thing is being the fastest and it should stay that way

stark knoll
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I think it used to be 65 before the global speed nerf

dusky surge
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i dont see the need to nerf the speed, personally

hollow canyon
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I like it

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ngl I like it quite a bit

analog mirage
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Just…why

placid bronze
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Oh it should, being fast actually exactly what helps pursuit hunting

placid bronze
analog mirage
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I’m not sure either

hollow canyon
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I don't think Carno needs to be quite as ridiculously fast as it is

stark knoll
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Yea speed is fine as is but the rest of it is nice, depending on how substantial the stam buff is

analog mirage
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How much runtime does Teno currently have?

hollow canyon
placid bronze
analog mirage
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And Carno is 75? Correct?

hollow canyon
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60

analog mirage
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I was off

hollow canyon
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Stego is 75

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Teno would not be on the menu

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at all with those changes

analog mirage
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I’d give Carno 75-80 seconds of runtime

hollow canyon
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Carno can't touch it without its CC because of Teno's CC and bleed

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so I wouldnt worry about Teno

analog mirage
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Carno doesn’t really seem like it would be that great at CC except with using charge which if someone knows to move out of the way they will

hollow canyon
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no, no, I mean in this case it would slow them

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not knock them down

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"charge reworked to something similar, though rather than it knocking the opponent down, it would be a sidebash that reduces the speed of a running animal for a second"

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although I think one second could be a bit too little unless it slows them down to a halt or something

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or at least very severely

analog mirage
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That’s why I’d rather just keep the knockdown

placid bronze
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My first though was 25% speed reduction for a second

hollow canyon
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knockdown with high damage is broken on an animal that fast imo

hollow canyon
placid bronze
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Lemme grab a calculator real quick...

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teno current speed is 40 kmh right

hollow canyon
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you would slow down e.g. a Teno to 30km/h for a second before it moves just as fast again

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not good

placid bronze
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Right

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So perhaps 2 and a half seconds?

hollow canyon
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the issue is either the duration or how strong the debuff is

placid bronze
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I personally wouldnt have the debuff that extreme to begin with, so i focus on the duration

hollow canyon
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I think 3 seconds sounds nice, depending on how difficult it would be to hit

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this would really be a small game hunting tool

placid bronze
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You'd have to hit the things side body, like Pachy body fracture

hollow canyon
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this isn't something you try to use vs Teno or Cerato

analog mirage
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You need to consider the Carno also needs to stop and turn around

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So slowing someone down is only useful if the Carno can get a bite or two in

hollow canyon
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I'm more in favour of just one tbh

placid bronze
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I reckon that slowing the thing down, and with the proximity of the attack, you'd have the time to get 1 hit in with a normal bite

hollow canyon
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the only issue is if Carno that's faster runs past a target

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and then has to turn around and pick up speed again

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that could let the target just run away again

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because Carno accelerates some 3 seconds itself

placid bronze
hollow canyon
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no, I don't think it would be possibly unless Teno is really bad

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without the charge Teno doesn't touch it

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unless it can deny it the use of the kick and the tail

placid bronze
hollow canyon
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Teno mauls it

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yea, that would make sense

placid bronze
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Teno probably would maul it yeah. The probability of a carno beating a teno in a 1v1 with these changes are pretty small admittedly

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Not that balancing should be done around groups. It is worth bringing up that 3 carnos would still have a good shot at taking out 2 or 3 tenos with such a change

hollow canyon
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No, not really, Tenos would murder them

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since the charge doesn't stop Teno from tailslamming and kicking

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Carno would charge, slow Teno down by 10km/h while Teno would do

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while Carno is stunned

placid bronze
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Matchup diff i guess lmao

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Its still not impossible, thats all i care about

hollow canyon
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it's possible if Teno players all have internet trouble or something but no decent Teno should be losing that in this game

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I'm still fine with it because it gives Carno a specific speciality

placid bronze
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Thats getting into luck terretory, something that has no place in balance discussions

hollow canyon
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in which it doesn't hunt Teno but it's actually really good at hunting smaller animals

placid bronze
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I disagree with it not hunting Teno, though i do entirely see what you mean when you say it cant, i just choose to have faith in my carno kit lol

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Oh uh, back to the touchy subject of cerato real quick.
If you wanted more creative thinking, I did have a thought a couple days ago that I didnt bring up. I considered it irrelivent to the discorse about cera getting damage reduction.

dusky surge
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teno should maul solo carnos every time

it should require a group to work

placid bronze
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But I'll say it now.
I personally thing that the charge bite should be given a button prompt of some sort.
When used normally cera would just bite somethings side, but if you hit the button prompt, cera would run up along the side of an opponent and bite the back of its neck, dealing headshot damage, and simulating how jaguars attack camen. Something that you can look at the concept art to see a cerato doing to a small deino.
The prompt would only show up near the hinde legs at a close specific angle, so it isnt an easy thing to get by any means, and it wouldnt lock the prey into an animation either, so something like teno could still kick or tail the cerato

placid bronze
latent bay
novel walrus
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@compact bolt judging by the concept art of baryonix i think its gonna be the one to do that.

novel walrus
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@charred idol you want deino to be nerfed despite it being very weak compared to crocs in real life.

charred idol
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It isn't weak.

novel walrus
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If its low on stam you can escape. Irl crocs will lodge prey under logs and other stuff to secure the kill. This guy needs to hold on

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Also theres so many places to drink that are relatively safe. And its severely player based. It relies on dinos coming to that exact spot of all spots to drink.

frail bobcat
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croc is like the strongest playable rn

novel walrus
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I hate being grabbed by a croc and never even play the species cause i think its booring. But i dont find it that bad

frail bobcat
novel walrus
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Just dont drink at the popular unsafe areas

charred idol
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It needs to be nerfed. You cannot have an overpowered move like that in a game and not balance it out with some high risk in return. Currently, there is nothing. The stamina it currently consumes is pathetic. I shouldn't be able to lunge and instantly kill a player. I understand croc mains want their armored legend, but it needs a weakness, much like irl Crocs can get got via a small shot to the back of the skull or how it does have a predator of its own.
Yes the water would be scary still. This isn't about fear it's about making it balanced.

frail bobcat
charred idol
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I've seen several players clip through rocks to drink. You shouldn't HAVE to do that to drink water. You should know you can escape, but have the braincell to understand that it's most definitely not 100% guarantee

novel walrus
charred idol
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My point is to make the rmb less effective. As it stands right now it's horrendously powerful and needs a countermeasure for mid/high tier carni or herbi

I know, btw.

frail bobcat
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I sure do like a playable that can instadelete almost the entire roster with no chance to counterplay

sturdy mirage
novel walrus
charred idol
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Let's hope that actually does something. Wouldn't that be.........Lucky.

frail bobcat
frail bobcat
novel walrus
frail bobcat
novel walrus
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Crocs drag prey down. Deino drag prey down.

frail bobcat
novel walrus
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The amount of times ive avoided a croc is outweighing the amoutn of times ive been grabbed by atleast 10x

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Go on a free admin server. Get admin. Spectate around and look at the maps watersoirces and rivers. Look under them too so you can find shallow spots. Suddently drinking isnt so scary

frail bobcat
frail bobcat
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I never once failed a ambush

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because its so goddamn brainless

novel walrus
# frail bobcat yes

Then you would know that it needs to be pretty deep in water before its completely invis through the surface

novel walrus
frail bobcat
golden coral
novel walrus
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Or do you not use those?

golden coral
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Also you can't see deino at all if it's deep enough, no "sneaking" needed really

frail bobcat
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because I know if it dont, I get instadeleted with no counterplay

golden coral
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Generally, shallow spots just mean deino can't attack there at all. If everyone used them, deinos would just starve (well, no since cannibals, but that needs to go)

novel walrus
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Also south spawn isnt a proper excuse. Theres a shallow spot. And decently shallow spot. And a deep spot which is instant cross for anything

charred idol
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Sounds like someone's never seen the Capybara and the plethora of Crocs around it doing nothing. Same with hippos. Cuz the croc knows it can get got. Currently only a stego has that effect, and if it's a baby then that's literally nothing on the roster is feasibly effective against it or provides a proper counter.
Deino needs a counter. You cannot have a godly creature, it needs flaws and ways for you to escape the bite.

Deinos do not sneak whatsoever they swim underwater as per usual and click a singular button. That's not balanced, nor is it realistic. I've seen prey move master than these dinosaurs and there's some pretty speedy ones we have. By your own logic with realism, smaller dinos should be able to jump out of reach in a 50/50 ratio, with the hitbox increasing on a lost 50/50 so it grabs as if grabbing a leg and mosses entirely if it's a won ratio. But that would be "broken" wouldn't it?
Why isn't deino broken with an all-roster instakill as one of the beefiest and heaviest damage output dinos right now that's supposed to have issues with prey due to being reliant on water and very slow on land? Why should I just sit back and eat popcorn as I drown and lose 5 hours of progress because some deino who sat there for two minutes and pressed W to move forward then RMB to lunge got a catch on me and I cannot do anything?

frail bobcat
golden coral
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Deino is the most op playable overall, and most certainly needs to be adjusted at the least. And there's no reason to not make the lunge interaction better and more interesting. Same for pounce/buck and so on.

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But at least with potential water clarity and shallower lakes and so on for Gateway, deinos might struggle at least a bit.

frail bobcat
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that is the half the reason I am excited for Gateway

golden coral
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Best option, just disable deino, problem solved! Or downsize it to 5-6T, would also help a bit.

charred idol
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Yeah same. As much as I play deino, I really do get tired of seeing it thrive. I want it to have trouble for a change. I want it to feel like a creature, not creative mode.

dusky surge
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i like the idea of deino counterplay, but i disagree with certain parts of that feedback

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i like the idea of deino dropping due to damage

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but not if they're also taking damage from their prey

charred idol
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With claws and teeth, it's the most logical and easiest way to make it let go

dusky surge
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yea, but that makes counterplay brainless too

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i LOVE the idea of working together to force the deino to drop

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but solo players should be pretty screwed comparatively

charred idol
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Everything I said is ideas as separate

dusky surge
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also, yes, basking should def be a thing

charred idol
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Solo needs a chance too. If not damaging the croc the Stam drain as a solo dino needs to be bigger.

dusky surge
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at some point you end up with deino just... not being able to do anything because lunge punishes it in every way

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yes, lunge needs a nerf, 100%

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deino is an egrigiously unfun and overpowered animal

charred idol
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Yeeeeeee

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I'm open to exploring the ideas I put down further for sure. It's 6:33am so I may be didn't explain good n can elaborate but I'm also down to discussing new ideas or even combos

dusky surge
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like, i REALLY like the idea of deino being forced to bask for any form of good stam regen, because it limits deinos ability to constantly ambush

basking should, in itself, be a mechanic, so deino can act as gators do in real life, basking in the day and hunting in the night

charred idol
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Yuppers, that's what I was thinking too.

As someone from the south, gators are ambush preds yes but they can lose their bigger catch. Deino should too. Likewise, they love to float, and lunging with all that mass should really suck.

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Basking is like a recharge for them. They love the sun from what I've seen. Retreat into water when startled. So it definitely makes a lot of sense

dusky surge
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yea, it would force them to reveal themselves, outlining areas of high deino activity, and exposing to potential apex predators

charred idol
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Deino also 100% can survive off fish. They do not actively need to hunt dinos. I've done so as a maxed croc.

dusky surge
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oh, 100%

charred idol
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Some deino told me they can't
I laughed

dusky surge
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a huge issue with deino is the ease-of-growth, something Dondi has said he is going to be beating to death

novel walrus
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I dont understand why they made it drain hunger faster in 6.5

charred idol
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Fantastic

dusky surge
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deino players assume just because the animal is a big carnivore, it's hard

it is literally one of the easiest growing experiences in the game, the "difficulty" is how long it takes

novel walrus
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It was fine before that

dusky surge
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it... really wasn't?

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U6 deino was one of the most ridiculous examples of poor balancing ever seen in the history of the game

novel walrus
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I only mean hunger wise

charred idol
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Big beast needs hunger to die fast is my guess. The bigger you are the more you need to eat. That's the expectation. But there's so much fish AI that it's genuinely moot

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Especially the elite fish

dusky surge
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honestly, deino SHOULDN'T need to eat that much, but given everything else it has going on, faster starvation is at least helpful in SLIGHTLY curbing them

gloomy barn
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Full grown american gators can eat up to 20 lbs of food in a sitting and eat up to 50 times a year, usually once a week.

olive wraith
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@mortal tundra What is the max speed of Carno and Galli?

dusky surge
olive wraith
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Yeah with all boost

dusky surge
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call boost, a bit below 70km/hr

without, on 3 nutrients, 55.4km/hr

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idk the exact numbers for 0, 1 and 2 nutrients

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i think the call boost is 69.7km/hr, but not entirely sure

olive wraith
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Are you sure the call boost increases speed? All info i could gather (from 2 wikis) say it increases fellow packmates speed to match the leaders :/

dusky surge
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call boost def increases speed

stark knoll
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It does both

slim dragon
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It does increase speed for everyone

dusky surge
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also don't trust wikis lol

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they aren't officially moderated or fact-checked

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anyone can say anything as if it were fact

olive wraith
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It's normally quite reliable

dusky surge
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literally every time I've checked any Isle wiki, it's always wrong about something. I essentially never rely on it for info

slim dragon
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Personnally I rely on wavepoole for info on a specific mechanic or a dino's stats

dusky surge
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the call boost only works with nearby groupmates, which may be causing confusion

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a solo galli can't use it at all

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nor can a galli seperated from the group

olive wraith
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Is there any solid info on the exact speed?

slim dragon
dusky surge
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the way the thing is supposed to work is that it only works with groups

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as in, it needs to detect another grouped galli within a specific range, if it can, it gives any member within the range (and the caller) the speed boost

slim dragon
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Hmm, you know what I think about herd-reliant animals
Although a galli is arguably still viable solo

dusky surge
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you can actually watch the speed increase

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hence why i know the numbers

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i've watched them spike to a near 70km/hr level

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while a bunch of gallis called near me

olive wraith
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That's mad... does it work better if there's more members or is it just 2+?

dusky surge
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it's a very short duration and it has a cooldown, so you can't maintain that speed without a ton of gallis calling to make up for the parts where the buff isn't active

dusky surge
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if someone uses the boost, use it afterwards to keep it going for longer

olive wraith
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So it's not limited to the group leader?

dusky surge
olive wraith
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As in who gets to activate it..

dusky surge
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that's what makes the leader special

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a healthy leader passively buffs other members

olive wraith
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Ok, thanks for the info.

dusky surge
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but yea, any call counts, regardless of status within the group

olive wraith
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Noted

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@tiny depot Your balance feedback suggests Cera is faster than Pachy... that doesn't sound right.

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Pachy is 41.8km/h
Cera is 40.2km/h

dusky surge
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yea, but cera can keep up

honestly surprisingly well

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like if you told me cera was as fast, i would believe you

i dont know why this is, but cera seems to be capable of being constantly on a pachy's tail

alpine plover
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hello i just read some of the conversation and i have to say crocs can stay about 4 months without eating depending the body they eat XD

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so that's wrong my friend, crocos don't need to have a faster food drain

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also thinking that people drinks in safe spots or in bugged places and depending the dinosaur it won't be all the time drinking

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so basically deino must keep that hunger drainage

hollow canyon
alpine plover
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And in irl crocos gotta do it so it can be a nice fact for make people don't stay in water all the time waiting to ambush and if they run out of o2 they will go a little bit far and get air, but if they can keep moving the croc will finally end killing the other player, so it can be a good mechanic for make other player can notice about the croc, also will make the game more realistic

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So i like your idea

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If you decide to suggest it in any feedback channel i will definetly vote yes

hollow canyon
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Idk if this would be a good addition, you'd effectively force a player to sit in a single spot for some time.

My point is that realism sometimes has to step aside for the sake of playability.

Although I'm kind of 50/50 on this solution, it could maybe work but I'm afraid it'd end up being boring.

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The game's a bit of an afk simulator already

alpine plover
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Devs would def try to find a point to balance it

hollow canyon
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fair enough

alpine plover
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But for croc, who is a patient predator, shouldn't be a problem

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For example i also don't like one thing about teno, i feel i'm playing a drinking simulator

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So def there's things that gotta be change in the game

hollow canyon
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true

alpine plover
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But we can't start saying "this game sucks" because literally when you are about to buy it says the game is in development

hollow canyon
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it makes sense that if you're playing a predator that relies on waiting then you should be ready to do some well... waiting

alpine plover
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Yep

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Also if the dino you are about to lunge is going to drink but it's not close enough and you attack you will lose your meal, so that's the point of be a deino, you must be a patient player for like this main

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I saw some people who says deino is not fun, that's because they like action, but for example me i love deino gameplay more than all the other dinos

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and it's not supposed to be a fun dino for all the people

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Just for a few people

alpine plover
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@charred idol the point of deino is that you don't see it coming💀

charred idol
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My entire point is to give it counterplay so people can survive when they get basic survival necessities (water.) The gator doesn't need an instakill.

obtuse ocean
charred idol
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Because an instakill on something the same size is absurd. Which is where this came from originally. No attack in the game should be a guaranteed W. that's unfair to the players. Every apex that'll grab should have a set mechanic to allow a chance to survive. In a gameplay perspective, an instakill is terrible.

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By this logic, the utah pounce shouldn't get thrown off. The tenontos slam should pin. The stegos tail should one shot anything if you strike the head. The Troodons venom should be permanent with only an antidote founding x y z area maybe
Do you see the issue yet?

obtuse ocean
golden coral
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Pretty sure there'll be "one shot" attacks on things smaller, that's not an issue. The issue with deino is more so how the lunge works and the lack of counter/evasion, than "it kills you if it lands the attack"

charred idol
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I'm talking about drowning. They shouldn't be able to drown something of equal size. A small prey, obviously yes? That's literally stupid to have a 2 inch dino not be one shot by a hulking mass of scales.

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Yes exactly

golden coral
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Yes well, deino currently can't drown something of equal size

charred idol
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It shouldn't be able to kill you immediately if it lands a grab and turns into the water.

It did to me.

golden coral
#

It has to be twice the weight of the target to use the lunge

obtuse ocean
golden coral
#

What might have happened is most likely that it was way heavier than it looked

charred idol
#

I'm talking about the bigger dinosaurs. Like tenontos and ceratos. Those have claws and powerful tails respectively. They should be able to damage and wiggle should they have the Stam use to fight for their life
Wiggling and draining stamina is literally useless if you get grabbed since their stun duration afterwards is nothing compared to their swimming speed. You literally just die no matter what unless you get lucky and escape from higher depth.

obtuse ocean
#

They are litterly the small sized dinos , maybe the low end mid

charred idol
#

It needs to have something done so higher tier preds or herbis can escape given the chance. This is a SEMI realistic game. The deino should get nerfed with it's rmb.
Easy prey is not how this game works. The point is to fight for your food. The deino can stockpile bodies in a moment's notice and now you have 6 of them.
The deino I met wasn't at all much bigger. Maybe it was depth perspective or something but I was an almost fully grown tenonto and those things are rather big.

obtuse ocean
charred idol
#

The entire point is to make an instakill not exist drowning and deinos is too powerful and needs to be tweaked. I shouldn't have to give up hours of progress because someone afked in a river long enough to see blue splashes. That's just asinine.

The weight shouldn't matter. You can escape a shark attack irl by jabbing the eyes, why shouldn't I be able to escape a deino in a similar way?
I'm not sure why an instant kill is being defended.

obtuse ocean
#

Ofcourse it should, you saying a rex gonna ambush you as a teno and bite you. And then you gonna laugh and run from it ?

charred idol
#

My guy please read.
I'm all in about BIGGER HERBI/PREDS.

latent bay
charred idol
#

like ceratos, tenontos, MAYBE Utah's but I doubt that whatsoever. Maybe from baby deinos, etcetera

golden coral
#

Cerato and teno aren't large though?

#

And I doubt a rex biting down on a cera is going to do anything less than a one shot

#

Maybe not with a basic attack (that'd be silly honestly) but with a secondary attack, most likely

charred idol
#

No taco, no troodon, no beipi, no ptera, etc should be able to escape. The are too small. Dinos with ACTUAL DANGER to a deino even if it's 10% damage should be allowed to fight for their life. Especially since apparently E doesn't do anything but make you wiggle?? Who's bright idea was that like lmao.

They are big enough to deal damage. That's the thing. I shouldn't have a dino that can dish out some powerful bites and not be able to fight free to some degree.

golden coral
#

Same with how stego with it's new swings might indeed one shot things carno size on body because well, that's a full power swing

#

E doesn't do anything when you're lunged

charred idol
#

That's what I said

golden coral
#

It only applies to being pounced (not pinned)

#

Well you said it makes you wiggle, it does not :p

charred idol
#

It actually does. Was confirmed last night

golden coral
#

What?... No, you struggle automatically when you're lunged?

charred idol
#

Must've misunderstood then.

#

Regardless, E should do something. Deno is too OP.

#

especially with drowning. You should be able to escape as a minimum of a 75% grown mid tier size dino

golden coral
#

The issue is mostly how easily deino can land the attack, not how powerful it is

charred idol
#

At the very least gave a chance.

golden coral
#

But you're massively overstating the size, cera and teno are not mid tier, carno barely is

obtuse ocean
#

Not for those small dinos you mention. Instakill those would be 100% good. I do agree on the stealth tho, since its rng now

charred idol
#

Said that ronn.

golden coral
#

But if a teno or cera gets lunged, even a carno, it should just die

#

The issue is that curerntly there's little to no way to avoid being lunged, aside from just not interacting with deino areas at all

#

Whereas you can dodge a stego, and most likely a rex as well

charred idol
#

No. that's still too big to instakill. They should be able to fight off the deino in some capacity, even if it's weaker than larger press or herbi

#

preds*

golden coral
#

It's not really too big, they're, barely a quarter of deino size

#

You can't seriously think a cera or teno should survive if a rex bites down on it, right?

obtuse ocean
#

I wonder where he goes with this balance

golden coral
#

It's already questionable that they can survive a body shot from a stego

#

Considering it'd very much be death if you got those thagomizers through your body

charred idol
#

If you stood next to a deino its tail included makes it pretty large. It's primary damage comes from kicks and tail slams. A powerful herbi like that should be able to at the very least claw the deino.
Ceratos Literally has vomit bite use it and hit and a few times later the deino would let you go because of it's reduced stats.

If the dino is bigger than the head of the opponent, it should have a chance to live.

stark knoll
#

Deino cannot vomit and doesn't get affected by cera's bacteria

charred idol
#

How have I vomited before then? I swear I've vomited as deino

stark knoll
#

You haven't

#

It's never been capable of vomiting

obtuse ocean
#

You have so much more stam/agility/speed then a deino, you have so much more options to hunt. But a deino is something you should stay far away from. And if it does catches you it deserves it. ( even tho it might needs some stealth nerf )

alpine plover
charred idol
#

Either way my point stands. Deino needs a damage threshold or something to help you escape as a mid tier dino

alpine plover
#

And well let's say a teno weights is 1.600 kg and deino weights is 8.000kg, it will obviously kill u

charred idol
#

It shouldn't have an instakill if it rmb you. There needs to be a middle ground and there is none.

alpine plover
#

Deino is the most balanced apex rn at my point of view

charred idol
#

It is not. I've played deino several times and it is DISGUSTINGLY op

obtuse ocean
#

Same, but i only feed on dumb people

charred idol
#

A tank that can have all the food it wants just because in the process of making the thing, someone decided that having no escape + no minor indicator was the best idea ever.

golden coral
alpine plover
#

If the deino is low stamina

golden coral
#

Stego is by far more balanced, hilariously enough, despite everyones complaints about it

charred idol
#

There should be no reason that a ceratos, tenontos, carno and other dinos of similar size shouldn't be able to escape.

I know about the low stamina thing. If a deno is sitting in water for 99% of its life it will always have stamina. That is where this crocodile is broken. If it is going to instakill it needs to have something done to its stamina Regen and loss.

golden coral
#

But the issue isn't that deino can one shot a small tier/very low end of midtier, the issue is how it does it, the lack of counterplay, and everything else about deino that makes it op

alpine plover
#

Stego is actually op

golden coral
#

Cera/teno are "tiny", you wouldn't expect them to survive a rex crush, or a trike gore, so why would they survive a deino lunge or stego swing

alpine plover
#

If it was a tanky dino but it hit's low damage people won't play it as a killer machine

charred idol
#

I do expect them to survive reasonable attacks. If a deino lunges and you are not dead you should be able to do something about it. Auto wiggling does JACK for you.

golden coral
#

No, stego is nowhere near op, all you have to do is compare with deino, or even some of the others (like how ptera is one of, if not the best, at sheer survival) and so on

golden coral
#

Could maybe speed up the drowning and make it feel "better" or more accurate

#

Since it's meant to grab you while you're alive, and drown you, so there'll be a few moments of "oh crap"

charred idol
#

If I'm grabbed and it takes only 20% of my hp, what's the point of even trying to fight if the deino literally just has to hold rmb and your dino is a slow swimmer so all the deino has to do is wait like a singular second from the initial stun of letting go and then swim to you to proceed to spam bite kill you.

I might as well go grab a snack and something to drink

golden coral
#

Yep, when you're grabbed, you might as well, you're meant to be dead

#

The problem is more so it takes a bit for the deino to get there, hence the boring part

#

But if drowning was way faster, that'd fix that part at least

charred idol
#

You should be when you reach a certain size.
You wouldn't be immediately dead. That is gross and should not exist. You need counterplay to something like that or it HAS to be high risk higher reward.

Safe spots do nothing

golden coral
#

Could also if neccesary speed up playbles swim speed so if the deino does let you go instead of drowning you, you can swim away (or just not have the target lose stam, just oxygen, would also fix it)

charred idol
#

The best I can do is go waaaaaaay into the far ends of the river and hope

golden coral
#

Some safe spots work, but that comes with its own issues of lack of interaction

alpine plover
#

Maybe make deino don't run out of stam the dinos he lunge

#

That would make them able to sprint swim

charred idol
#

Deino should loose a lot more stamps actually.

#

Stam*

#

If you lunge, make it count. Cuz now over 50% of your Stam is gone.

alpine plover
#

💀💀💀

#

How are you gonna lose 50% for lunge

charred idol
#

It's a hulking mass of several kg of scales and fat.
I wonder why.

alpine plover
#

It's heavy but his muscles are strong af

#

Def lose 50% stam is not a solution

charred idol
#

It's throwing that weight around after sitting forever. I doubt they cannot adjust it so that way it loses more stamina. Maybe not 50% but it needs to be more. I shouldn't be able to lunge more than twice or at best thrice.

alpine plover
#

Also idk when but when gateway gets realesed there will be a lot of places where deinos can't kill other dinos

golden coral
charred idol
#

That was stated. Someone just decided to continue the conversation.

golden coral
#

No doubt we'll still have too many deinos on gateway

alpine plover
#

See a gateway exploration, some youtubers have videos of it, there's not just a main river, there's also lakes so deinos won't be everywhere

charred idol
#

I know.

hasty coyote
#

I have kinda glanced over the convo, but I wanted to throw in my own 2 cents. The problem with deino isn’t the insta death with lunge, I honestly think that should stay. However, getting in range to lunge should be the issue, as with all other dinos with 1-shot moves. Deino has to rely on stealth to ambush, but right now it’s incredibly easy to sneak past. As long as you’re underwater, you’re practically invisible. So there should be ways for a deino to reveal itself while underwater, that way they are forced to actually try to sneak. Such as making ripples while moving too fast, or having the water be clearer in lakes, but have vegetation for crocs to hide in.

alpine plover
#

U don't do any sound underwater while u sprint

hasty coyote
alpine plover
#

Deino should move so slowly to sneak on the prey

#

I don't think a 8 tons giant crocodile doesn't does any sound in the water

charred idol
#

They should give off bubbles after X time of sitting still.

hasty coyote
#

The oxygen timer already forced you to reveal yourself eventually anyway.

alpine plover
#

Guys imma go sleep it's late in my country :v

hasty coyote
alpine plover
#

Cya

golden coral
hasty coyote
golden coral
#

Only if they sit still in the wrong place?

tall bronze
#

Deino being invisible in water would be fine if it had more nuance to it, such as water clarity (which is confirmed fortunately), more sensitive waves, and not being able to see above water

charred idol
#

There needs to be a way to know they're there if they camp. Even in murky water you and we gators by light refractions inside the water.

#

Ugh typos

tall bronze
#

Camping is the whole shtick of Deino though TI_DryoDisap

hasty coyote
# golden coral Only if they sit still in the wrong place?

That would be done by forcing them to move, and moving causing the disturbance. Though I understand your thinking, I still think it’s a bit counterintuitive and limiting. Like where would a croc be able to get food where it can hide itself, not move much to reach prey, have prey come often enough to sustain it, be able to hide while regaining O2, and also be able to cover up bubbles if it stays too still. Any place like that would just be noted down and have no one go there.

tall bronze
#

That'd be like punishing Herreras for being in trees too much

mortal tundra
#

@hasty coyote Do you play hypsi..?

hasty coyote
hasty coyote
mortal tundra
#

You have correct spelling, grammar, and punctuation. TI_Gasp

hasty coyote
charred idol
#

god me too. Now if my phone would like to agree with me,..

mortal tundra
golden coral
# hasty coyote That would be done by forcing them to move, and moving causing the disturbance. ...

That's why we'd need things floating on the surface, or spots underwater (like in a log) that wouldn't allow for the bubbles to reach the surface, and similar ideas. But sure, forcing them to move would also work, but I also don't think it's bad if a deino has to "sneak up", and why would they if they can just lie as close to the shoreline already as to lunge from there. If you want them to move, you'd also need them to not be able to be close enough for a lunge without moving, if it's meant to put them at risk of being noticed and avoided?

charred idol
#

The river is vast. Some bubbles or indicators will only confirm a deino is there, but not ensure they're staying. They will need to move, letting the river truly feel dangerous since now there's deinos changing locations after that spot is "used"

hasty coyote
# golden coral That's why we'd need things floating on the surface, or spots underwater (like i...

As I put in the message, water clarity. If you’re sitting right at the surface with no cover, then you’re likely going to be spotted. Also, if I saw a spot where I can’t see the bottom and see a log/something on the surface a deino could use to hide, then I’d avoid that area like the plague. So I’d imagine that most those good places to hide would be noted as no-go-zones by the community. Let me make a crude drawing of my main point, brb.

hasty coyote
#

The main issue I see is the limiting of consistent hunting grounds to only certain spots. This could be good or bad, if my idea is too leniant, then we could add the bubbles. However, I mainly see it ending up where either all the waters are covered in debris (in which case we are back to square one) or all the good hunting spots are known and just avoided. This crude drawing of a map should suffice. Essentially, the red spots would be places where debris could hide the bubbles, so the only good camping areas with your idea. While without the bubbles, the areas in orange would be areas deinos could camp. Brown streak is a murky river (easy to hide, but too much area to all be camped), light green area is a swamp (easy to camp but most inhabitants there have ways to deal with you or can find shallow spots), and blue is a lake (lots of prey but hard to hide).

golden coral
# hasty coyote The main issue I see is the limiting of consistent hunting grounds to only certa...

The problem with the "orange" area being camping areas is that you have them be close enough to the shore to just outright lunge, which would not solve the issue? Sure, water clarity, but that would mean the "camping" area is where the spots are, or more accurately, further out in the water, meaning the deino would have to risk moving closer, and being seen while doing so? In which case I don't see much difference between that and having potential hiding spots or otherwise, because you'd still have to be out of reach and get into reach before attacking?

thin mantle
#

I don’t see an issue with the known hunting spots being avoided when you know of them

charred idol
#

Deino is fast enough to negate avoidance anyway. Just by traveling you can singlehandedly patrol rivers and make anywhere unsafe, which people want, yes? Yes there'd be small signs, but there's also other surface level things happening that will likely cross out noticing the croc. Like night vision being poor and the lighting sucking on some dinos or watching too hard for them and completely missing the cue.

distant torrent
#

@odd pebble those suggestions are such eye candy to read it actually makes me smile

dusky surge
#

@odd pebble minor critique, the way knockdowns work is by scaling your current weight. So, for instance, pachy used to be able to stagger anything below 400% its size and could knockdown 200% its size

So, if you wanted carno to knockdown things below 1 ton, make it knockdown anything 50% its weight, which is 900kg. This also means its accounting for juvi and sub gameplay

keen plover
#

Good Carno suggestions 👍

cobalt dagger
#

@Steps
I like your suggestion a lot.

#

I also came to ask, do you all think Teno stands ANY chance against 2-3 ceras or 2-3 carnos?

I once asked this question elsewhere, they answered 'if you land your kicks and tail slams,' but the more I play, the more it seems that even one carno or cera is more trouble for the teno than the single teno is to the single cera or single carno.

Of course, if I encounter the carnos I can't really run away, but I think a teno can run away from Cera - me and a friend tested, Teno runs about as long as cera does, but it trots faster

odd pebble
dusky surge
#

it's to make calculations easier

#

for example, a deino can only grab something half its weight or below

#

because weight is constantly changing through growth

keen plover
#

Teno can not face that many carnos or ceras

#

I don't think it ever could face 2 - 3 ceras

#

But update 4 - 5, it could take on 2 carnos

odd pebble
dusky surge
#

so by having a consistent equation, it makes life way easier, because "1 ton knockdown" is much harder to account for with scalable weight through growth than "50% of the weight of the carno"

#

especially when we also consider the possibility that elders present an even BIGGER variant of an animal, once again changing weight scaling

odd pebble
#

Ah i see. Thanks @dusky surge. Should i change the suggestion?

odd pebble
keen plover
dusky surge
#

i miss when teno was on a level where it could deal with multiple carnos lol

keen plover
#

It was so close to perfection

#

Charge changes and that was it imo

#

For Spiro at least

#

Well I guess they also reduced the bleed on its bite

#

since then so that was needed

odd pebble
#

By a solo carno 💀

keen plover
#

Yeah you need to avoid the charge. Literally such a boring fight

#

Avoid charge = win

distant torrent
#

good luck avoiding that charge when you got the common pack of 3-4 carnos rushing right for you and they’re the slightest bit competent

cobalt dagger
#

Then, all herbis other than stego are really defenseless right now I guess because, it seems like everything ( omni deino cera carno ) comes in a group. When they are alone, they stay quiet and hidden, because they know they're weaker and don't want to be killed by a group, and they are more likely to scavenge - which is good and all but it means when my teno DOES get attacked by something it's something that knows it'll win and that's why it picked the fight.

If Teno was a run-away kind of animal like galli It'd be fine but it's not really built that way...

#

-- Or at least, when I am a lone omni/cera/carno, I do a lot of scavenging and hiding.

#

I have in truth met single ceras who face tanked my teno's tail and died, but I do not think they will do that again with their next teno.

#

I've been doing a lot of teno v carno in 1 v 1 servers and been finding it very very hard to dodge the charge and nigh-impossible to stop it with tail slam

#

It's like the darn smallest part of my tail causes my whole body to get knocked over

dusky surge
#

the fact that you can no longer counter it makes carno even more into a chargespam to win character, which is just sad

#

carno has no viable strategies besides pressing RMB until the opponent dies

#

teno should honestly get its slam damage back and have perhaps a buff to its clawswipe to keep up with the carnivores

cobalt dagger
#

Well in some 1 v 1's I found, chasing carnos reduces their chances to charge you, but some will just RUN until you both run out of stam - But once you both run out of stam, well teno NEEDS their stam, so chasing them doesn't do you too much good

novel walrus
#

although once carnos acceleration comes back. tenos gone

dusky surge
#

unless they actually address the charge

distant torrent
#

(which is very unlikely)

dusky surge
#

god i just want it to not be horrid

#

please just give it less damage

distant torrent
cobalt dagger
# novel walrus this isnt nessecarily an attack counter but you could dodge it until its out of ...

I did a lot of 1 v 1's in a deathmatch server as teno v carnos. I would try to do just that. The intelligent carnos I fought against would aim and predict my movements, and not charge until the last second to give them their best chance at turning and aiming... They would hit me every time, my best chance was to run AT them to minimize their reaction time and then quickly curve around them once they got close, to abuse their turn speed. But it was very hard to do as it required me to time it well and react very very very fast, and even then they STILL hit me because of my dumb tail curving towards where I once was - But my goal was that if they hit the very tip of my tail, very very tip of the tail, then I would take minimal damage and not get knocked down.

Unfortunately about 50% of the time they hit my tail they still hit it close enough to my body to knock me down.

I think whether or not changing directions works depends on the carnos you're up against.

neon willow
#

@mortal tundra I understand that it's not realistic, but I think it's actually really important for juvies to have high stam. Juvies have significantly less health and damage than adults, and that means they cannot win a fight if someone tries to attack them. The other options in a hostile interaction are to hide, or to run. Hiding doesn't work great if the hostile has already seen you, and additionally the hide strategy is the root cause of afk playing and is mind numbingly boring to boot. That means the only option that juvies can pick that isn't checking out of the game entirely is to try to outrun hostiles

#

Adults are almost always faster, so the ONLY way the run strategy can work is if juvies have more stamina. Otherwise, juvies basically only exist to feed carnivores because they're entirely helpless, and that is NOT fun to play through

cobalt dagger
#

I agree with this ^

tall bronze
# neon willow Adults are almost always faster, so the ONLY way the run strategy can work is if...

With Gateway's better layout combined with sanctuaries, I think juvies would be okay with significantly less stamina actually. Nothing absurd, but come Gateway they'll actually have better options of escaping and avoiding predators. As for running away from them, I'd say a juvie shouldn't really be in that situation in the first place. Not that they should just insta-die, but a juvie should do their best to avoid encountering an adult and if they do, they should be at a distance far enough to escape before the adult gets within kill range.

cobalt dagger
#

There are situations that force them to meet though, particularly when it comes to food, when you just spawned and you're too small to hunt and you have to find some already-dead thing to eat?

tall bronze
#

You should be more than capable of hunting AI as a juvie, even for something like juvie Troodon (of course there are issues like inconsistent AI and juvie cameras that can make this difficult, but those are separate issues). Regardless, scavenging doesn't automatically mean there MUST be an adult nearby, but there is risk which I see as a good thing since you can still just scan the area for danger and listen for danger. Of course Spiro being Spiro does make scavenging very unreliable since no incentive to travel = people spam Center = all food is in Center with the adults, but that's another separate issue.

So in short, Spiro and camera issues can make juvies quite bad, yes. But Gateway and sanctuaries with (hopefully) tweaked cameras can help a lot.

neon willow
#

That's simply because the isle has a bad habit of doing too many balance changes at once and seesawing between overpowered and unviable

fresh laurel
keen plover
#

Rex will probably be the first Dino where that truly happens

#

Unless the juvi turns like the adult TI_Trollge

#

Wish the other playables would get that level of love though

tall bronze
hasty coyote
coarse blaze
#

Pachy is so squishy, my poor baby can't do a whole lot no more TI_Succ

pure apex
#

People really thinks Deino is balanced?

dusky surge
coarse blaze
#

Supposedly according to 5 it'll be easier with Gateway to avoid deinos.

dusky surge
#

as someone who's played on Gateway, yea, it isn't handed to deinos on a silver platter

and i can only imagine that it's improved by leagues since I played on it

coarse blaze
#

I've only seen bits here and there, the underwater biomes look really nice and I'm genuinely very excited. Most of the issues I have with this game excluding some playable issues I think will be resolved with Gateway.

dusky surge
#

yea, diversity in water biomes is a much needed change

coarse blaze
#

Considering right now it's just narrow paths where you're bound to have to pass another deino, it'll be a very, very nice change of pace.

#

At least with Gateway if you get grabbed it's on you this time around, with plenty of safer spots I can't complain.

dusky surge
#

it's also impossible to go anywhere that isn't linked to another watersource, besides two coastal pools of water that are well-away from any and all activity

#

also swimming finally has use, because the rivers are wide enough that proficient swimmers can use that as a way to get the hell away from less proficient swimmers

#

crossing a river as a tenonto to escape a carno will essentially mean the teno gets away, as the carno's terrible swimspeed and stam will leave it literally dead in the water

#

ideally, deino becomes difficult enough that the population drops a great deal

#

because as it stands, the ability for deino to survive in massive numbers is absurd

coarse blaze
#

I genuinely never considered that some playables would drown that's a fair point, I just assumed most wouldn't dive into a big open water sources. Because rarely do you drown on Spiro since there's not much to drown in.

I've genuinely never gone to the coastal pool on my own, it's too far and most things will starve so nearly anywhere else has a far chance of having a deino lurking around it, including the glitch rock.

I feel the big open space will also be good for deinos, cannibalism is hard to avoid right now given everything is so tight, giving players a lot more range and things to hide under seems like it'll be a breath of fresh air.

Deino just feels so unfair right now in Spiro, players have far less to complain about when they rarely see them.

dusky surge
#

i mean, cannibalism is partially the reason deinos are so rampantly dominating the entire game, it makes their diet (and growth) a lot more obtainable

#

an ideal change would be having the migration system link to fish spawns, like the elite fish will only spawn in great numbers in specific "breeding grounds" or what have you, forcing competition for fish, or risking famine for those who want to avoid that competition

#

i'm also excited to see shallows appear again. Suchomimus and deinocherius need a place to call home, and deinosuchus needs to learn that not every body of water is made for it

coarse blaze
#

That's a fair point too, I never considered that too heavily either but there are alot of deinos. I dare say at least 20% if not more are deinos on any full server currently.

That would be really neat, I'm still not entirely sure how the migration system works aside from giving herbivores something to do, they move and carnivores follow to maintain diet. Ideally the water biomes having a similar system would really be something for sure and more realistic. Migration too seems like a neat way for people to find mates of the same species for nesting.

I'm really curious if bary and sucho are both planned given the niches are alike, I know one of the two have a model. Deinocherius or therizinosaurus I feel have a really good place to fill, putting a big herbi in the swamps/water biomes seems like a well-needed addition. I'm not sure if anything has been mentioned about deinocherius but I know therizinosaurus was an old playable on Legacy so I hold out much hope.

dusky surge
# coarse blaze That's a fair point too, I never considered that too heavily either but there ar...

bary and sucho are nothing alike, and they're both planned

bary is an agile, quick animal that is capable and swift on both land and water, capable of diving underwater to hide and escape threats. It prefers deeper waters due to its diving ability

suchomimus is a large, lumbering animal that relies heavily on power. Its home is the shallow waters, and may possibly not even be able to dive. It dominates its home through raw power and prefers to hold its own over flee, but can use the shallows to make its escape while other animals struggle to trudge through them

#

also deinocheirus is the community animal, confirmed to be the only apex-sized omnivore, and a shallow wader alongside suchomimus

obtuse ocean
#

Didnt it say sucho was darn weak somewhere, cus i got really dissapointed about that.

coarse blaze
#

I know the animals themselves are different, I mean the niches they fill specifically as piscivores. Granted I guess most of the carnivores could have the same thing said about them, I'm just curious how they'll place the two without them competing. If bary is given the ability to dive I guess this isn't an issue though at all.

dusky surge
obtuse ocean
coarse blaze
#

I can't complain having them both, I want more semi-aquatic playables and I just can't see spino walking around just yet. Not at that size, I'm still not even entirely sure if rexie is or isn't a planned AI on officals, I have been told both things.

dusky surge
#

bary would be stomped by sucho regardless, seeing as sucho is like 4x its size lol

#

so they're not really going to be "competing" that much

coarse blaze
#

Bary has to use that agility. 💪

dusky surge
#

in a fight, bary probably gets clapped in shallow waters lol

obtuse ocean
coarse blaze
#

Competition is going to come down to however players play them sadly, some people for sure are going to just KOS whatever they see. Carnos and ceras can't supposed to compete but I see it genuinely every day.

dusky surge
obtuse ocean
#

But then again that can be taken in many ways, since it also got claws etc

dusky surge
#

spinosaurids should have pathetic bites in general

#

even spino should have a terrible bite damage

#

because the whole point is to throw hands

dusky surge
coarse blaze
obtuse ocean
#

True, even in legacy the bite from spino was useless but the bleed and speed was god

dusky surge
#

i mean, generally, spino just shouldn't have a good bite because its mouth isn't designed that way

#

it catches fish

coarse blaze
dusky surge
#

the claws should be the self-defence tool

dusky surge
graceful swallow
#

spino could also throw that weight around

coarse blaze
#

Yes, bullying anything off corpses is ceras ideal situation but realistically it's not going to chase down a carno and kill it. They eat fast, it goes in, bullies them off, eats and leaves.

dusky surge
#

they are competing

#

the carno can retreat or choose to smackdown with the cera for its meal back

coarse blaze
#

Okay I'm wrong. Technically yes that would be competition, I guess in a sense I meant how ceras go out of their ways currently to hunt carnos at the moment and vice versa.

dusky surge
#

yea but that's because carno is really goddamn badly designed atm

#

it has arguably some of the worst base stats of any animal in the game given its size, and is entirely carried by the charge attack because everything else it has sucks

coarse blaze
#

I want so bad to like carno, I really do but it's always starving just about. I'm not sure why exactly cera is supposedly so strong right now, there are alot of ceras and alot of folks complain about their stamina.

#

If anything I think the hunger drain needs to be swapped for the two

dusky surge
#

carno, on the other hand, has a bunch of nerfs that make it extremely specialised in basically one style of play and that's it

coarse blaze
#

It seems like most of the newer playables just in general have more attributes than the old ones, which makes some sense because they're new but it really leaves the older ones to wither out.

#

Granted steg doesn't have alot as a kit but it makes up for it just by being a powerhouse tank.

dusky surge
#

stego needs an overhaul because the poor thing is going to get demolished the moment rex gets added

which is honestly quite soon

obtuse ocean
#

I love apexes, but i hate they added rex and trike now

dusky surge
#

and since both stego and rex will be delegated to "unofficial animals", they'll likely be competing a lot, which means stego needs to be better prepared

dusky surge
coarse blaze
#

I wasn't sure if the steg being removed on officials was true or not

obtuse ocean
coarse blaze
#

I want to hope it's not because of the "too OP" thing, I genuinely can't fathom at least right now how deino is seen as balanced and steg isn't.

dusky surge
dusky surge
#

that's how it's seen

obtuse ocean
#

People gonna "hate" them for a long time, just like carno. When something is top of the food chain people hate em

coarse blaze
#

That's genuinely absurd.

#

The way I've seen it is that you can avoid a steg, they're very slow. A deino you're bound to come into contact with because water is incredibly important.

#

Stegs kill stegs, deinos kill deinos and the two often kill one another because they're the only two things that really can deal that kind of damage right now.

#

Granted the deino issue also is just because there are so many of them

dusky surge
#

it's funny, because troodon, omni and cera all have a much easier time killing a stego than a deino, yet deino is still seen as the balanced one

coarse blaze
#

Deino and steg just facetank once another half the time, deinos normally can kill stegs fairly easy if the steg is crossing and that's about it.

#

You just body block the steg and since they can't attack back that's game

obtuse ocean
#

For now, after stego update. I doubt, deino is not supose to take on apexes

coarse blaze
#

I don't think so, again Gateway will fix most of these issues

#

Stegs clashing with deinos is also just a thing now because FG stegs have nothing to do and get bored

dusky surge
#

i mean, stego is already boring as-is. It's slow, it only has one attack (and said attack really isn't that great), nothing interacts with it

#

it's a miracle people play it when it's objectively a worse deino atm

obtuse ocean
#

I dont think people play whats best, i play deino cus i dont need to worry about every darn omni/cera walking up to me trying to fight me for 10 min and run away

dusky surge
#

the only redeeming feature to stego is that it can skillcheck deino, which is pretty amusing all things considered

graceful swallow
#

As far as ive seen, doesnt a fg steg out damage a deinos bite with its tail? if every hit connects

coarse blaze
#

I really liked steg but it grew boring fast after I started to die to other stegs on occassion. Raising babies was neat but nothing wants to pick fights with you outside of deinos or other stegs.

graceful swallow
#

Ah ok thought I was goin cray

coarse blaze
#

I've been chased, out-stammed on land by deinos as a steg and died twice. Punished on land my ass.

graceful swallow
#

im glad I instinctively never went to face tank a steg as a adult deino then pheeew lmao

coarse blaze
#

How they can chase and still have the stam to alt bite is beyond me.

#

I remember watching just a ton of adult deinos crawl onto land and sit there so nothing else could go that way, without a steg theres nothing really could do anything about the situation.

dusky surge
#

deino has more health, more weight, more bleed resist, faster swimspeed, the ability to dive, water sense, the ability to do effectively 4000 damage with lunge, a bite attack with no stamcost that does 500 damage, the ability to eat rot, the ability to eat bones, the highest oxygen pool in the game, etc

stego has a tailwhip that does a 1250 damage, but it costs stam, is very slow and leaves it super open to other attacks. It also has an increased head damage multiplier, making it more vulnerable

dusky surge
coarse blaze
#

But no, of course steg is the OP one.

dusky surge
#

"it kills my god carnivore"

coarse blaze
#

I, a medium sized carnivore ran up to the 6 ton steg and got 2-tapped 😔 Crazy OP, not my fault.

dusky surge
#

fun fact, troodons and omnis, if skilled/coordinated enough, can obliterate stegos with ease

#

for a while, stego was entirely invalidated by the existence of cera's vomitlock

coarse blaze
#

Isn't it like 80 something 3-stage pounces though? For troodons that is

#

I've seen omnis kill stegs, it's rare but I've seen it NW.

dusky surge
coarse blaze
#

I'll be frank, the first time I had full-stage venom I wasn't sure what it did aside from make me shake. I was a FG steg.

#

I'm real excited for dilo venom though, having more venom in the game just seems neat

dusky surge
#

full stage venom HURTS

dusky surge
#

yea i thought so lol

#

again, stego remains losing because "it deserves it"

#

people still want rex to easily destroy stegos with the excuses either
A: "should've been in a herd"
B: "it deserves it for being OP"

#

i mainly want this stego rework to see stego actually competently feel like a stego, because atm, it continues the consistent herbivore stigma of "being unfinished"

#

reminder, 3 out of the 5 playable herbivores are not mechanically done. Stego, hypsi and dryo still don't have core mechanics, and people are wondering why everyone gravitates to carnivore

#

i'd play more herbi if herbi had more to offer

#

that's not even mentioning how done dirty pachy is, and how underwhelming teno feels now

#

omnivores, as they stand are basically herbivores, but fun. Galli and beipi outclass every herbi atm in terms of being mechanically complete and actually viable and fun

#

@cobalt dagger i honestly think that a teno should hold a hefty advantage over a solo carno

cobalt dagger
#

I think it should depend on their skill but maybe because carno gets to pick the fight, teno should have the advantage

#

After all, being able to pick your fight, IS a huge advantage itself,

#

Because it lets the carno pick the fights that are advantagous to it.

dusky surge
#

exactly

#

carno can pick basically every fight on account of being fast

cobalt dagger
#

I was talking to a twitch streamer playing carno, they agreed teno was weak but said it was good teno could not cancel charge, because they said a solo carno v a solo teno of the same skill, carno stood no chance.

But I think, I feel the same way as I do with stego - If it's slow and can't pick the fight, it needs to be strong enough to protect itself.

#

I am okay with teno v carno needing skill since then carnos might try their luck with me and if I hone my skill I can punish them for that XD But if I am like stego and they KNOW they are disadvantaged, it decreases their likelihood to challenge me.

#

But that's my personal preference. Not a balance thing.

dusky surge
#

i legitimately stand by the belief that
A: Charge should stagger, not knockdown animals larger than 50% its own size. This means teno would get STUNNED, but not knocked to the ground
B: Teno should be able to take even two carnos solo, should the skillgap be notable enough. It should be more concerned with other predators besides carno

cobalt dagger
#

Brb

#

For 12 mins\

distant torrent
#

a solo carno shouldn’t have a sliver of a chance with a teno. if it’s an equal fight, then that teno will get steamrolled by 2 carnos. 3 would just delete the teno and any herd it might be rolling with

dusky surge
#

people used to play teno because it used to feel POWERFUL in a skilled players hands

#

it was the brawler that could be surrounded by carnos and still put up a fight

#

it was really goddamn fun to have those moments of trying to kill some members of a carno pack before you inevitably die, a final stand

#

but now it just lacks the damage output to do that well

distant torrent
#

ngl when I was getting the hang of teno when I was a new player, managing to stop a carno charge in its tracks with slam felt so good and rewarding

dusky surge
#

i legit used to love teno, but i can't play it because it just feels poor. When every carno is in groups of 3 or more, and ceras move in great numbers too, and teno is only equipped to have a slight edge in a 1v1, it just doesn't feel fun

obtuse ocean
dusky surge
#

before, dying as a teno was at least fun because you went down in a blaze of glory in battle. Now, it's a desperate attempt to even scratch your opponent as they either facetank you or spam you to death

slim dragon
#

Also taking into account the fact herbis always take longer to grow than carnis because it's harder and takes more time for them to obtain a perfect diet

dusky surge
#

because a fullgrown teno should demand some level of respect from animals around its weightclass, not be bulldozed because number advantage

obtuse ocean
dusky surge
#

yes, tenontos often died to trios of carnos, but they could also take one with them as a final "get screwed" before they died

#

and it's not like it was a "braindead powerhouse", tenonto has always been one of the most skilled animals in the game that got punished hard by baits and mixups

#

the constant nerfing is just bizarre to me, considering it's never been that egrigious

#

i can only hope that next update will do more than just buff carno, because god damn the herbis need love too

#

i want tenonto to be more than "the animal you pick if you missed clicking diablo", since they're both going to be pseudo-mid sized brawler herbivores

cobalt dagger
#

I agree with all these assessments

#

I really wish for this too, because- even IF teno could have safety in numbers, I can't find more of my kind most of the time. But it's so easy to find more of my kind as omni, deino, cera or carno.

#

My teno lives are so lonely.

obtuse ocean
#

I love playing lonely, i do play in group sometime. But i dont want to be 2 carnos and go "hey lets kill that teno" i would rather go " lets try kill that teno" and still be on edge when fighting it cus i know i can loose.

thin mantle
#

It's also just a terrible idea to balance survivability around groups

#

An animal being balanced around groups is alright if their group necessitated gameplay is ADDITIONAL to their survival requirements

#

Troodon Galli and Omni can all survive alone comfortably despite their mechanics either necessitating or being the most optimal in groups. Which is why I find it so funny that omni continues to get buffed so that it requires less and less numbers to tackle animals several times it's size

#

That shouldn't be conventional, that should be additive

#

Omni doesn't have to hunt animals way bigger than itself to survive

#

For some reason the fact that it's capable of doing so makes people think that should be what's considered "standard difficulty" instead of requiring mastery of the animals playstyle

#

Diets and how they're listed unfortunatelly screw the perception of what an animal should comfortably hunt quite a bit

#

Despite them not even explicitly stating these should be regular prey items

#

Like omni having carno on it's diet....REALLY makes people think omni should have a somewhat even 2v1 or even in some cases 1v1 with a carno....for some reason

#

Baffling

unborn iris
#

Or that 1 carno grow is equivalent to 2 omni grows. Just in time invested.

dusky surge
thin mantle
dusky surge
#

yea for real

#

it's more of that "small = bad" mindset

#

where smaller animals are all weak, useless animals when compared to bigger, better animals

thin mantle
#

Like the amount of omni players I find that genuinely think a solo omni should be consistently matching a carno is concerning

dusky surge
#

the only thing that confirms that idea is deino, who is by all accounts, bigger, better and stronger than everything else

thin mantle
#

Mhm

dusky surge
thin mantle
#

Besides deino the game tends to (historically) favor the smalls...but not too smalls

#

Like omni has consistently been disproportionately powerful for it's size bugs withholding

#

And it developes this perception in the community that animals that big should be that strong

#

Which is where we got pachy

dusky surge
#

because omni players, despite having one of the game's best agilities, cannot for the life of them, dodge

thin mantle
#

The thing their animal is BEST at

dusky surge
#

it's always on one side of the spectrum

#

never a comfortable middle ground

thin mantle
#

It's not too bad tbh

#

It just needs more stam and it's basically perfect

dusky surge
#

i'd argue when compared to the rest of the roster, it QUICKLY falls behind

#

considering every carnivore has a little bit of power creep on it

thin mantle
#

that's more an issue with bias towards carnivores

#

And them being absurdly competent alone

dusky surge
#

pachy, imho, needs more speed and possibly stam

thin mantle
#

Why speed?

dusky surge
#

like, speed should be to both apply more pressure to attackers like omni and get the hell away from cera

thin mantle
#

Well it's already faster than cera so speed covers that

#

And it's never struggled with omni, that hasn't changed

#

The alt attack change hit it harder

#

If omni didn't instantly start sprinting when it missed a pounce there would be windows

keen plover
thin mantle
#

Which needs to exist regardless

thin mantle
#

The biggest problems for it in that engagement is the inability to alt while sprinting and the nonexistence of windows for landing rams since omni doesn't have a punishment window

#

Both of which are not issues specific to it

dusky surge
#

also the sheer comedic value of making a point of how missed pounce animation was bad, made the game feel clunky and punished omnis too hard

then kept ram animation

#

because screw the herbi

thin mantle
#

And alts

#

Which herbis require demonstrably over carnis

#

Since they have horrendous dive potential

unborn iris
thin mantle
#

Whereas most carnis are designed for dives

thin mantle
#

By that metric 5 omnis should shred a deino

dusky surge
#

i honestly hope that we don't have to wait on Diablo for herbis to see any kind of "good" playable

thin mantle
#

By that metric 7 dryos should shred a stego

#

It would technically require the combined power of 5 pteras to justifiably kill a Carno

#

Which to me is hilariously wrong

dusky surge
#

god i just want a SINGLE herbivore that isn't a worse option than their carni equivilant

#

i cannot express this enough

thin mantle
#

I almost said Galli

dusky surge
#

my favourite herbi atm is literally dryo because it feels more fun to at least do the dodge thing and vibe with random other animals than fight for my life on an uphill battle

thin mantle
#

Then realized it isn’t a herbi

keen plover
dusky surge
#

like, all of the omnivores are just superior options to the herbivores

thin mantle
#

But aside from that their gameplay doesn’t exist

dusky surge
#

beipi still has more to offer than lots of the herbis, and with Gateway, I'll likely play the hell out of it

thin mantle
#

Fair but it admittedly has no use for its claws atm

dusky surge
#

also the sheer joy i get from constantly obliterating juvi ceras is worth the growtime

thin mantle
#

Troodon wins that 1v1 majority of the time and juvi deinos outweigh it heavily from spawn

#

The only decent fight beipi has is fresh spawn Cerato

#

Which is still rather lame since beipi has the best aquatic mobility in the game but never needs to use it

dusky surge
#

idk man its still fun to me to obliterate them

thin mantle
#

That’s fine, it’s fun for me too

#

But the potential of the playable is just severely neglected

#

Which isn’t unique to beipi but it feels especially sour when it has so much designwork going for it

dusky surge
#

that's true

#

i mean, water sources that don't suck complete ass would help too

thin mantle
#

Yeah but fundamentally beipi just has really low roster engagement despite being design like a knife wielding nutcase

dusky surge
#

doesn't help that the current roster is still mostly beyond its size

thin mantle
#

Yeah but you’d think of all smalls it would be even somewhat capable of hitting above its weight

#

But if anything slightly heavier than it can engage it the penguin dies

dusky surge
#

yea, probably needs some more going on with the claws

thin mantle
#

Agreed

unborn iris
thin mantle
#

TI_ParaBaby 👍

dusky surge
#

it's a shame too because beipi does feel satisfying to attack with

thin mantle
#

Yeah, it’s alt could be a little bit faster but it does feel really satisfying

dusky surge
#

like obliterating a cera as a beipi is oddly satisfying and idk why

#

maybe it's the joy of removing a cera

#

or maybe it's the combat itself

thin mantle
#

It’s funny to me that an animal that can absolutely not tank any damage has all of its relevant damage gated behind a stationary attack

prisma estuary
#

why does the tip off tenos tail slam knock u and it knock u when it hits ur tail thats absurd

analog mirage
#

Ok so is tenos Tailslam bugged or something cause everyone keeps saying they can’t cancel charge with Tailslam

#

I’ve had no problem with it

distant torrent
#

I wouldn’t be able to tell you if it’s a bug or an intended change

analog mirage
#

Idk I haven’t had much of a problem. I’ve noticed sometimes charge hits first but other than that it seems to still cancel charge

distant torrent
#

it happens all the time to me. it’s always a trade off. not the good kind of trade off either

dusky surge
#

yea, because the teno is only doing 100-200 damage because of how many times the tailslam damage has been nerfed, whereas carno is doing like 350

#

it's winning the exchange SIGNIFICANTLY

distant torrent
#

350 damage for the charge + a couple of free bites in while the teno gets up TI_Trollge

dusky surge
#

again, why has tailslam been nerfed while charge remains the same

#

and to such a degree too

analog mirage
#

Remember U4 the damage was cut in half

Now it’s cut in half again

dusky surge
#

legit why

distant torrent
#

I want tailslam to be absolutely brutal

analog mirage
#

Also

#

Why isn’t Tailslam directional yet

dusky surge
#

it's actually upsetting how teno keeps getting nerfed for its extremely fair attack with good windup, a clearly conveyed hitbox and a need for skilled aim and timing, while carno gets its bigass nuke for free

distant torrent
#

because eat grass and die

analog mirage
#

Cera and Teno requiring skill to win fights

Carno: 🚄

dusky surge
#

nerfing the stam is not making the animal any better

#

like, seriously, why is carno just so hard to balance

#

stop giving it weird-ass hits to its base stats that just make it objectively terrible as an animal, and nerf the ACTUAL problem that is charge

distant torrent
#

(because they won’t properly address the ram)

analog mirage
#

Carno needs to be oppressive to Omnis, pachys and dilos

Not Ceras and tenos. Should require a pair to fight that

stark knoll
#

@torn egret Charged bite applies more bacteria currently

dusky surge
#

i truly believe carno has never been worse

#

not because i disagree with the nerfs, but because they remain oblivious to the ACTUAL issue

distant torrent
dusky surge
#

the carno has been boiled down to a chargespam animal. It is nothing more than a single attack

torn egret
stark knoll
#

It uses the same amount but applies more, yup

analog mirage
#

Ehhh I don’t want Carno to be so obsurdly bad it needs 3. Just needs to be toned on its stats

stark knoll
#

Can't remember how much more

torn egret
dusky surge
analog mirage
#

Carno is literally a bomb. You kill everyone in sight but only have like 10 seconds to do so

dusky surge
#

exactly, it's... really bad honestly

#

the way it's designed has obliterated skill and agency from its kit

#

too much movement will waste precious stamina, and a charge will make it that you lack the stamina to escape

analog mirage
#

3 Carnos should be a hard to win likely impossible for a single Teno

2 should be manageable

1 only Carnos who are really good should be able to solo a Teno

dusky surge
#

carno is an insanely OP attack on an insanely bad animal

analog mirage
#

It’s stats are all over the place

dusky surge
#

it relies entirely on charge to prevent it from falling into obscurity

#

it needs TONS of base stat improvements, and a good amount of nerfs to the charge (ideally in the damage and knockdown department)

torn egret
# dusky surge exactly, it's... really bad honestly

I was about to say, they can sometimes face tank a Cera, wvwn with the debuff. But I think maybe giving them a "Trample effect " might be good. IE, when you get hit with a charge, the Carno keeps going for a bit until it can slow. Give it less damage, and then that way an opponent has a chance to get up and ready itself.

dusky surge
#

it's literally hanging on a lifeline right now

analog mirage
#

Carno doesn’t need a specific nerf or a buff. Just rework its entire stats

torn egret
#

I haven't played enough Carno I guess to see all the issues yet

dusky surge
#

i agree with reducing charge's damage, because it's DUMB, but it NEEDS buffs to stuff like stam, bleed, hunger, so on

analog mirage
#

Ehh I like the idea of Carno bleeding out fast since it should require hit and run to not get hit itself

torn egret
alpine sleet
#

and its agility so it has a chance to catch small tier playables

torn egret
analog mirage
#

If anything I’d actually lower its bite to 150, nerf charge to 190-220

Good acceleration, good stamina, good speed, requires little food so it can actually survive off smalls

#

Lower cost of stam to a activation cost

distant torrent
#

for carno I want:

  • a reduction in ram damage
  • only a stun/knockdown on things below half its weight
  • a reduction to damage done to things above half its weight
  • a buff in damage to things below half its weight
  • dryo charges for ram
  • a buff to its hunger
  • a very slight stam buff

all of these together I want. not just picking and choosing a few

alpine sleet
#

not too much, just the agility and acceleration a normal animal would have, right now it's ridiculous

dusky surge
# torn egret But if the issue is the "skill needed" then making the fights longer and lowerin...

lowering charge damage is good, but it needs buffs to compensate

carno is in a unique postion where all of its stats are literally hot garbage, besides anything related to the absolute atomic bomb that is the charge

350 damage, knockdowns on anything below the carno's weight, no timing required, insanely quick to toggle off and on, can do headshots for even MORE damage, so on

this attack, besides the deino's lunge, is undoubtedly the strongest attack in the game, it has hard knockdowns, ease of use, no aiming required, high speed, the ability to maintain mobility while in use, INSANE damage, a big ass hitbox and more

it's sickining how good this attack is, while carno itself is horrid without it

torn egret
dusky surge
alpine sleet
#

right now a utah can stand 2 meters away from a carno and laugh at it because it will never catch the utah, its not even a threat

dusky surge
#

you ideally want to use the knockdown to lock a nimble animal in place to combo it

analog mirage
#

Make Carno a long distance runner who is fast, has good health but mediocre damage making it hard to take on stuff around your size so you stick to stuff you know you can hunt easily like Omni or dilo

dusky surge
#

lower damage would still be impactful on smaller game

torn egret
analog mirage
#

I don’t wanna say it but a obviously balanced and reworked legacy Carno. Where it can’t fight stuff it’s size by itself but can easily wipe smalls

dusky surge
alpine sleet
distant torrent
dusky surge
alpine sleet
analog mirage
#

We talked about Carno

dusky surge
#

an attack that does 175 damage will be more impactful against an omni with 450HP than a cera with 1300. You really don't need to also make it do more damage

torn egret
distant torrent
latent bay
analog mirage
#

Also give carno that Tokyo drift (like that one bug it had for 2 days)

torn egret
#

Becuase I get locked as an fg cera by fg Carno, I won't likely win the fight.

dusky surge
#

it's got terrible agility, terrible accel and terrible stam already

#

moving is already exceptionally punishing as this so called sprinter

analog mirage
#

Also redo its run animation because it literally looks like it’s a incoming nuke

#

Give it more of a bounce

torn egret
dusky surge
#

let's put this into context

in terms of stamina, stegosaurus (6 ton defensive herbivore) can run for longer than carnotaurus (1.8 ton sprinter carnivore)

if that isn't absolutely ridiculous in every sense, i literally do not know what is

alpine sleet
torn egret
analog mirage
#

There’s too little sprinting

dusky surge
#

carno's speed is literally ALL it has

#

and it doesn't even get that much

#

because it will burn through stam at an INSANE pace

#

carno honestly is just pathetic atm

#

i would MUCH rather see it reworked to actually possess some level of competency rather than thrown a debuff to the charge yet again that doesn't solve the fact it is a frustrating nuke attack that is just entirely unfun to engage with

alpine sleet
#

imo it should have the speed and acceleration but not the stamina, its mean to fill cheetahs role and they can barely even run at top speed, like you need to use your tools to catch your prey in a brief chase imo

dusky surge
torn egret
# alpine sleet thats not the way, right now carno actually works well as a playable if you play...

I think that more dynamic fights lead to more fun personally. The speed of Carno is not bad, but stam usage is. but it's hard to buff that without breaking the Carno as well. I think more mechanics with the charge, and maybe another ram like attack,(Not a charge, but if you are running alongside a dino and bump it maybe you can push it idk. Throwing ideas), can help diversify the way it's played. it also doesn't have a lot of food options with the lack of herbi players.

alpine sleet
#

right now it isn't but apparently they want it to be a cheetah

dusky surge
#

a cheetah is a competently designed ambush predator that can blend into the environment with its small size and camo colours

the carnotaurus is a literal "carnivorous bull" that towers over prey and foliage, runs at stuff in broad daylight and beats it to death, it is not built for ambushing

alpine sleet
#

mh

analog mirage
#

Cheetahs barely win anyways

#

Cheetahs don’t get nuke attacks

dusky surge
#

a carno does not have any of the "ambush" advantages a cheetah has. it is large, loud and extremely obvious within its preferred environment. a cheetah is small, subtle and silent

alpine sleet
#

if they rework carno as we were discusing they would bennefit from ambushing imo

dusky surge
#

i really hate ambush carno

#

it's a dedicated plains hunter, yet apparently designed to ambush? in an environment where it is literally the hardest to hide?

#

carno should be a dominating presence, not hiding away in some bush

torn egret
# dusky surge i really hate ambush carno

It's likely that's how they hunted tho. It's built for straight lines, not a race course like a raptor. I think making them capable of ambush is good, but I don't want it to lose the "bull" aspect

alpine sleet
#

irl cheetahs hunt in the plains and still they ambush their preys thanks to their camouflage and tall grass

analog mirage
#

I think Carno needs to be a hybrid of a long distance runner and ambusher

dusky surge
#

it is obvious as hell and far too tall to hide in grass

alpine sleet
#

so to let things clear

#

if you had to compare the carno you want with and actual animal

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what would it be?

torn egret
#

A bull.

analog mirage
#

A giant tall carnivore cannot ambush in a plains everyone can see it

dusky surge
alpine sleet
#

bulls are herbivores

torn egret
#

It's built to hit, not "Chase" it

dusky surge
#

carnotaurus LITERALLY means "carnivorous bull"

analog mirage
#

It’s like a bull trying to hide in a field

dusky surge
#

that is the literal direct translation

torn egret
#

And there's nothing like it alive. cause they went extinct for a reason XD

alpine sleet
#

yes i know but i was asking about a actual counterpart

#

an*

dusky surge
torn egret
analog mirage
#

Imagine a bull that ate meat. It doesn’t wanna ambush you. It’s too big to hide, it just runs at you and you run from it

analog mirage
#

And dodge it

alpine sleet
#

i don't know i never thought about a carnivore bull and if it would work irl

dusky surge
#

i don't understand the concept that every isle dinosaur needs an irl modern counterpart to contextualise it

analog mirage
#

Ambush nuke Carno is the most unfun thing to play against cause the only reason it works rn is due to the spam bushes in center

#

It’s just free coverage

alpine sleet
dusky surge
torn egret
#

The cheetah is also one of its kind, (sortof) and was adapted specifically for the savanna, The Carno is not in the best spot, becuase the plains are also hills, cliffs, etc for balancing and etc

dusky surge
#

the plains on Gateway are plains

#

they're flat, open and actually good for pursuit hunters to pursue in

#

god bless them

analog mirage
#

Ambush nuke Carno will not work on gateway as much as people think

#

At least from what we’ve seen

dusky surge
#

ambush nuke carno also, more importantly, is not fun

#

it's super goddamn boring

torn egret
#

I think Carno should be a long distance sprinter if it's going to have horrendous agility

dusky surge
#

it is literally one button gameplay

torn egret
#

Meant to say agility mnot stam btw ^^

alpine sleet
#

i didnt say i wanted an ambush nuke carno but a cheetah like carno that is what they told us it is supposed to be from the beginning so the concept of a new made up role is something i didnt consider

dusky surge
#

imho, charge should not use stam but instead rely on a dryo-like cooldown system, where you get two charges that refresh after like, a minute

analog mirage
#

I like to think of Carno like a big boar

analog mirage
#

It’s not op powerful but will run you down. But in Carnos case it has the size to make that low power work

alpine sleet
#

cheetahs use ambush to approach their prey but still they need to chase it, its just that the chase is too brief

dusky surge
#

yea, but again, cheetahs are not what should be the inspiration for carno

torn egret
dusky surge
#

because they are WILDLY different

torn egret
#

A cheetah also only hunts smaller prey. And Cheetahs are nimble too.

analog mirage
#

Cheetahs are a very different creature than Carno. They just share the same hunting tactics which make Carno too good but also worse at the same time

dusky surge
# torn egret But they fail 75% of hunts i think

i honestly have no idea where this statistic comes from because cheetahs are one of the most successful carnivores in nature, it's like some random myth that cheetahs are horrible hunters or something

torn egret
dusky surge
#

they're just REALLY bad at protecting their kill because they have little to no defensive capabilities

torn egret
#

Which is fair irl, but in the isle, failure = death lol

dusky surge
#

40-50% is REALLY good

#

for a carnivore, at least

#

most hunts for most carnivores end in failure

torn egret
dusky surge
#

yea, exactly

analog mirage
#

Carnivores usually go long periods of time without a successful hunt

torn egret
dusky surge
#

like, i guess people decided to hate cheetahs because this myth of them sucking at everything appeared

analog mirage
#

Cheetahs can kill easily. They just usually can’t eat because someone else bullys them off

dusky surge
#

when, no, they're VERY good hunters, one of the best

torn egret
#

I think a lower hunger rate would be a good quality of life adjustment to the game

dusky surge
#

for carno? yea. but animals like deino are fine as-is

torn egret
#

it's tiny af but still scary

dusky surge
#

wild dogs i believe are also nuts

torn egret
#

to small things^^

analog mirage
#

I like the idea of Carno having a fast hunger drain. But it shouldn’t require much food to fill up so it can actually survive off small animals

torn egret
torn egret
dusky surge
#

carno being able to fill up faster on less would be a GODSEND

dusky surge
analog mirage
#

The issue is that rn a Omni barely fills half of its stomach

torn egret
dusky surge
#

having juvis, smalls and so on actually feed it sufficiently actually permit it to hunt more smalls more sufficiently

analog mirage
#

Not that it should fill up fastest. Just require less food/not eat as much from a body to fill up

dusky surge
#

yea

torn egret
#

Because I love hunting as a cera tbh, but I think its better just to steal food as needed.

analog mirage
#

Cera not only eats fast. It also has a insane stomach to fill

dusky surge
#

i want carno to eat a troodn and gain something out of it. Not like, a good portion of its stomach, but it actually DOES something for carno

torn egret
#

Carno needs to be a sprinter. smaller food amounts, maybe more water needed?
I think QOL changes to the Carno will make the current kit feel better for mid to small kills

dusky surge
#

nah, water should stay

#

carno hates water

analog mirage
dusky surge
#

it should stay away from it as much as possible

analog mirage
#

Dryo at minimum

#

To fill less than 1/4

torn egret
analog mirage
#

Omni should fill it up all the way with like 1/4 of the body left

dusky surge
#

carno should generally just dehydrate slowly

torn egret
dusky surge
#

this is the ONE survival element that isn't working against it

torn egret
#

but fair

dusky surge
#

(also blood is simply not hydrating)

torn egret
#

Animals are 80% water.
Even dolphins have water conservation like a dessert animal

#

Off topic tho^

dusky surge
#

unless you as a creature are SPECIFICALLY built to extract water from it, you will literally dehydrate from meat

torn egret
#

I was just spitballing ideas

dusky surge
#

yea, but the issue is extracting that water, many creatures do not have the necessary metabolisms to extract water from meat and blood

analog mirage
#

If you could refill water from blood there would be no reason to drink

dusky surge
#

it requires a very specialised creature to benefit from blood in such a way

torn egret
dusky surge
#

ehh