#balance-feedback-discussion
1 messages ¡ Page 65 of 1
@ivory forge the omni lacks the pounce miss recovery and tap pounces are too strong
Pounce miss recovery? in this 200+ Pingconomy? Hell nawh đ
If this game had consistent stable ping sure. But whenever theres a fight it shoots to 200 ping
unofficial servers dont have this issue
Not everyone wants to deal with woke biased moderators
Omni lacks the need to aim their pounce, that ought to be more important than miss recovery honestly
dont know why you put woke in there, but there are servers that arent populated by bad mods
Also I don't believe we balance based on ping that is hopefully going to be fixed (since I doubt the devs intended for the current official experience to be 300-400 ping)
me who still misses pounces because I am still hardwired to the old pounce jumping angle (I have been playing this update for 3 days now)
its getting better tho
I havent played the small patch yet
Itâs supposedly to fix ping issues
But I doubt that
it isnt. its a rework for ceras vomit
I don't think the patch was anything more than a rework for cera, that apparently either makes it too good, or too bad, depending on where you ask... xD
just be better and dont get hit
Hope they snuck in a secret hotfix for all the hackers
So tenos attacks donât get locked out anymore? 
With this ping? Might as well run in a straight line and hope for the best ^^
this is why I currently play on unofficials
Tap pounce needs to be nerfed. Also higher stamina consumption for an Omni that misses pounce đ
kisses the ground would have been a better fix
So true
so no recovery but huge stam punishment?
I see some issues with that, if it would be that way. while it matters in fight with smaller packs, bigger packs of omnis are able to have that omni just getting back its stam safely
Omni could have a slight debuff to acceleration if they miss, but other than that, I think pounce is manageable.
Small groups are something you can defend against pretty well, but if they have more omnis? Then play at a good terrain or have buddies
a big pack of omnis is death for basically any solo creature anyway
Yeah generally should be if youâre a mid tier or lower
its pretty dangerous for some apexes too (looking at trike)
Oh definitely. Well unless they decide to give trike something to counter Omni loool
it had a strong bite force and alt bite, imo it will be way better at dealing with pack animals than most of the playables
including rex but we will see
I mean stego and anky should technically be the best at dealing with Omni
And if Omni can bring down stego, it should be bringing down trike
the problem is they attacks are way slower than trikes, trike is faster, more agile and can deal good bite damage
also way heavier
Why would trike be faster/more agile? It's a large and rather tanky critter as well
im talking about its real life counterpart, also stego cant fast turn and trike prob will
thanks to alt bite
Possibly, but stego doesnt need to turn in the first place
yes but still imo being able to deal good bite damage and alt biting is more effective
If omni is "safe" vs stego in mounting/dismounting, they'll have no problem with trike, even if it turns with alt, you just let the omni opposite of where the trike is looking pounce
also they cant face pounce against a trike
Also why would trike bite? Sure, it gets a bite most likely, but hardly the main attack, and I doubt a bite will oneshot an omni anyway
No, can still rear pounce though
not main attack, but in the concept art its killing a omni with its bite and it had a strong bite force irl, one of the strongest among herbivore carnivores
It just seems very strange to think trike would handle omnis better than stego
Maybe, but diablo might have it better, smaller and thus more likely more agile
Also smaller target to hit for a pounce
But I do expect omnis to deal with diablo quite easily, as easy as with teno if not easier
Teno is a good reference imo. Useable alt attack and very fast turn in place and it struggles against 2 good omnis. Forcing it to use terrain
like you want it to be like that or you think it will be like that? because imo teno is super bad against omnis
but makes sense for diablo to be weaker against pack hunters since it will prob win against anything around its same size or even bigger
I think it will be like that. Teno have the capability to attack both front and back (claws and slam/kick), while diablo can only attack front. Making both sides and rear valid for pouncing safely. Sure, there's the "if I pounce the face of dibble, it hurts", but well, you just bait it into turning one way, then the other omnis get an opening. And more so than teno where you only have sides, whereas with dibble you also got the rear to pounce most likely.
yes makes sense, it shouldnt be better than teno in every aspect
yes thats true
i think dibble will be way harder to pounce, it's very short and stocky compared to teno. teno you have to much real estate because of how long it is
depends, i have no idea how fast they're going to let it turn, or if theyll give it a turn in place animation or back kick. plus ping issues
i can see a lot of asspouncing happening to deal with it. One omni distracts from the front, while packmates attack from behind
in legacy they had a tight turn
they have a sparring stance
they can strafe while using the stance, allowing them to keep their horns and head to the opponent
2 dibbles ass to ass will be obnoxious
2 tenos ass to ass is useless because theyll kill eachother
which is honestly rare for the isle because wow a lot of our herbivores kinda suck at herding lol
pachy friendly fires a lot, stego is the king of AoE accidental friendly fire, teno is better at one on one brawling than teaming up
pachy is arguably the best, since several of them can quickly incapacitate a foe
tbh ive seen worse playing carnivore, every time i play omni or troodon my packmates drop like flies to random things. nobody is self aware, that's why so many people flock to deino, stego, carno, cerato. easy to recover when you aren't fragile so you can afford a lot of mistakes
i do think the crappy ping plays a part but we'll see how well they do when/if it gets fixed
i honestly believe troodon is very powerful if allowed to do its thing
it does surprisingly well at dispatching ceratos
@limber swift Yes, you're a carno, you're not meant to survive more than one hit from a large and powerful animal. Most likely a trike or rex would kill you outright, not even letting you survive one hit. I'd suggest you stick to going after things you can charge and knockdown/stagger, and leave anything that would inflict a self stagger/stun alone.
powerful carnivore (1800kg of pure death) vs feeble herbivore (6000kg of free food)
i'd rather fight a carno as troodon tbh, cerato alt bite sometimes hits you right off its side, and theyre dummy fast at it
true
but the "hit off side" thing is its own issue
its not even latency, its something else entirely
Should go cera instead, vomit rework makes stego hunting very viable from what I've seen. Should be interesting to see how it goes.
vomit rework is interesting to me
i think they need to follow up with making it weight-based
juvi ceras making stuff 100x their size vomit is absurd
My power grows
I like the Cera changes. Fun to play as and play around.
Well if you manage to have the speed or massive size advantage over Cera
How did I miss the stun suggestion loool
@compact bolt That would be overkill for Cerato.
It's in a great spot right now.
@shadow dome I agree with nerfing charge, but its bite damage is already low enough
I havent noticed
@dusky surge what do you suggest we do to increase the survivability of the other dinos?
Nerf carno's charge damage and possibly knockdown threshhold
From 350 damage and the ability to knockdown anything less than 100% of its own weight to something like 200-250 damage and the ability to knockdown things equal to or less than 50% of its own weight
Then buff its stam and possibly trot rate
Because those need buffs badly because they are garbo
Galli has it the worst for obvious reasons, but it's there for all the other creatures that jump
It's an unfun change
Aw hell nah
If it was intended
Why fix something that didnt need to be fixed
Yeah idk
It wasnt in the patch notes, so we can hope for a fix I guess
Well at least ptera can run and fly now so it's not bad anymore
Hopefully
Maybe messing with the takeoff messed up the other playables jumps
apparently teno diet is also bugged
In what way?
...
I guess something like that should mean another hotfix
bruh đŚ
Like really soon
I'm assuming they're saving any balance changes for Gateway
But fixes should happen if possible
probably
I wonder when the bodies will be fixed
apparently bodies got improved too according from what i've heard
but honestly, i've just heard random stuff
havent tested at all yet
Could be some new patch misinfo
@olive wraith when you play carno and other dinos, if you press "Z" your dino will walk slower but turn faster, so that's already implemented in the game.
That does sound about right but I don't think it impacts acceleration and trot.... or it may be too subtle I don't know.
im pretty sure it doesnt impact turnspeed, at least last i checked
it actually does
mhh, could be
Not entirely sure about that actually... if my memory serves me right, the Carno still does the turn animation (In-place turn).
huh, you're right, they slow down on landing
Even a slight drop causes it
i think it turns a little bit more faster (i'm not sure), but if you wanna ask for carno to turn faster you won't get votes, i already tried a few days ago.
I want it to have a reasonable turn when it's not using its top speed... (that being the only reason it needs a bad turn as I understand it)
i dont think it needs a faster turnrate tbh, especially not with the coming accel buffs
Acceleration was never an issue for me, the turn is though. Just doesn't make sense why it needs to have a constant bad turn rate.
i mean, carno irl literally had a bad turnrate
because devs said so
that's an actual thing it has
Utahs can still fight and survive since it will keep its bad turn when at top speed.
isnt it good that the matchup wont be onesided then?
omnis arent supposed to instadie when they fight a carno, they are just supposed to have a hard time
Hey man, I ask for realistic rex, u say its a game... then you come with the realism argument when it suits you -_-
I agree
Nothing I have suggested would lead to omnis insta dying
um ackshually, the realism fits here. the rex is supposed to look like the 90s rex, while the carno design aims for realism
Because?
because realistic rex would obliterate the ecosystem
because it was said so, regarding rex
So no good reason?
no reason you'd ever be happy with, no
they just want this version of rex in the game, thats it
just like omni looks like the jp-velo, rex looks like the 90s rex
Anyway... before we get off topic, why would omni start insta dying?
it can bork
that it can do
Well no, it cannot use its high speed and turn rate at the same time if my proposal was to be implemented
wont be very effective, wont be very long, but it can bork
it doesn't really matter though? It can quickly change its path
With the high accel
But won't catch the omni unless it speeds up, in which case the omni has the agility advantage
but it can literally just accelerate up your ass
carno can hit top speed very fast with that change
Do we even know what the change will be?
yes
...
it was shown on dondis stream
Oh boy
we also know it's getting more than just that
Was it near instant?
pursuit carno please
basically, yes
Ahhhhh
isnt it also supposed to get a stam buff?
Why... such a bad decision imo
to quote "are you ready to miss your target and say it doesn't matter because I'm fast"
dondi's word
Kill me... ruining the balance again
I am not going into the plains in gateway then, lmao
i mean, if it's still designed as an ambush hunter you'll probably be fine
Imagine a pack of 3.... no escape for the omni
which it hopefully wont be
me want pursuit carno
i mean, that's when you get into the forest
or over a river
or literally any body of water tbh
I mean if its caught in the plains
you can choose to not go into the plains
like
or wandering into the middle of carno territory
knowing full well you're on the menu
where the only thing really predating on land waits for you
So anywhere flat and no obstruction... omni should essentially die?
against carno? probably, yea
its literally a small game hunter
it'd be nice for it to actually do that for once
That's just bad balance imo, this game already lacks skill based combat and we're making it worse
luckily, spots like that arent that common on gateway
they're more common than on Spiro
flat, open plains are far more frequent now
but you can still go somewhere else that isnt deep jungle
which is nice because spiro plains are horrid
which balances it
yea we actually have biome variety
If omni gets a death sentence from plains, what small game will stand a chance on the plains? If nothing, then what will Carno be hunting in the plains?
carno isn't going to be as good in the highlands, coasts, swamps or jungles
galli, probably, due to its speed
Just galli?
herbis that need to go to the plains because of diets
Didn't really specify herbi
well what current animals are specifically plains animal, besides stego and galli
not many, but many will have diets at the plains
deino
i kinda hope not tbh, i dont see why you'd need to do a Spiro and just force every animal into plains again
Nothing apparently... and anything that steps on the plains will get insta killed... so nothing will; hence Carno probs won't stay in the plains
I dont mean all of them, but some are gonna have one diet on the plains
I mean small game (anything)
i mean, doesn't migrations specifically avoid that
but one of their migration could land on plains
anyway, carno will have enough food
maia !
tbf it can chill anywhere, but
yea but maia's fine thanks to its size
Yeah... wouldn't call that small game
also, in reference to your recent comment about falls causing slows, it actually is a pounce penalty lol
It's still in carnos range at least in groups
With instant acceleration, Carno is doing fine in a lot of places
If that also means instant charge
So follow the migration path and blitz anything that goes by
its just better in plains, its not unviable in other biomes
Yeah 100%
I mean Carno is probs even stronger in jungles since omnis can't pounce without the high risk of hitting a tree
no it isn't lol
tap pounces
tap pounces, omnis having cover to constantly ambush, the ability to disengage with ease, way too many obstacles
Can still get smacked if the Carno is constantly moving
its not that likely
and if the carno is constantly moving, it will bleed out very quickly
Assuming uve already applied enough bleed lol
one or two pounces deal massive bleed if you keep running
On this note, of course
Once again, you'd have to apply the bleed, with its new acceleration and dense forests (if there are any on the new map), ull likely get clunked.
3 small game hunters in their preferred biome should 100% delete an Omni
If they're struggling then something is wrong lol
a carno misses a charge, needs to turn around, omni gets the pounce in the meantime
I mean it shouldn't be handed to them... which is essentially what will be happening.
it has still bad turn that you can abuse
Not with the instant acceleration
3 carnos, chasing a lone omni, in the vast open plains? Yea, IDK why carnos shouldn't have that handed to them, the omni should've thought ahead
just accept omnis are better in jungle
your turn it still bad, you will need to turn with less speed. those are the moments omnis can use to pounce you
also omnis can bite your tail and you can't alt bite him just behind you
instaturns like ceras and omnis can perform arent a thing for carno
I assume all players are competent in the matchup, so yeah, the Omni is likely dead
Now if the Carno's completely suck, then fine
Omni gets to escape. No issues with that
I literally run for the jungle as Carno if a pack of omnis hunt me... Carnos are much stronger in jungles against omnis (as is)
but its mainly because they are really dense
That's fair.
But all things remain the same, Carnos will remain oppressive in the jungles, so ull likely get alot of omni players complaining.
Also bushes / trees knocking you off.
which makes dense jungles worse than normal jungles
the issue with carno is you really dont have a reason to not be in forests
if there was something like, allo, alberto, something like that, carno would avoid forests because its lack of agility will get it into situations where its kinda just screwed
The speed difference and acceleration will make it so allo and Alberto likely won't be an issue
i could see cera bullying carnos in jungles, based on the carno's more limited ability to get away
but they can still force you out of the forests
the new vomit does pretty well at that
I mean, if its a small forest, sure.
you dont wanna stay somewhere you are constantly endangered of being ambushed
if I know a allo or aberto is in a forest, I aint staying there. it will steal my kills, I cant chill for a few minutes and I need to be super careful
its not about being able to escape, it can severly threaten your food source by yoinking your kills
Can always, grab a few bites or chunks... also where does that leave omnis xD
Get clapped in the plains and forests by carnos, and while in the forests, constantly get clapped by midtiers.
bro why do i puke when eating when i never have been hit by a cera?
they didn't fixed vomit lol
eating rotten food ?
omnis can avoid them better because of their size and agility
and you are ?
you just overate
omni
Yeah, maybe as dicksonoteus said you may have overate
I mean that more or less depends on the ambushing players awareness. Omni will become useless imo.
?
i was about to starve
i didn't even arrived to 100% food and i throw up
nah, you can outrun or outstam everything except gallis, which are your prey
did you eat bones or rot
Then I don't know, possibly a bug indeed
nope
ye
i reloged and now i'm fine, i'm not puking anymore
could be a bug, i will try to record it to report it
the only natural land predator of omni is carno imo. everything needs to be really lucky to kill a omni. a omni needs to be unaware of its surroundings for you to get a kill
essentially, yes
and if the concept art is to be believed, omni will be able to scamper up trees for safety
not very well, mind you, but it can
and rocks, i guess
@analog mirage the point is to dissuade a fight, not help ceras win them
Whatâs the point in being a corpse bully if you are the one getting bullied in a fight
also motion sickness seems really annoying and unfun
Literally not the case
Yes and no
also, cera is not really getting bulled with current vomit
Body buff is pretty much non existent
If you find something you can eat and get buff from two things usually happen
You eat it all so thereâs nothing to give a buff
Or itâs been dragged negating the buff
The devs have intentionally said multiple times that Cerato should be the one with the upper hand against Carno. But that doesnât really happen
I personally don't think that should be the case, and if anything, cerato has been buffed in the matchup as of last patch
Which I will say Carno really is itâs only poor matchup but it also canât really defend itself if one decided to chase you anyways regardless of vomit
Canât outrun (which is fine) canât defend itself during a fight with it, and the affects of vomit donât help Cerato survive. They just make someone annoyed after you are already dead
vomit def helps it. cancels attacks and the ability to sprint, and with carnos accel, that's a lot of easy hits
Well Carnos acceleration isnât gonna be that bad soon â˘ď¸
i mean, if its getting that accel and the charge stays as-is, cera's screwed, yea
second strongest attack in the game haha
second only to deino lunge
Which is why I want cera to have a running motion sickness for vomit so that it can sorta help it keep a fight in its favor without buffing Ceras stats
but that's also just really goddamn annoying and means you essentially just get screwed for even trying to retreat
Remind me if Iâm wrong but doesnât vomiting like refill your stam a bit if you are low?
Pachy already has it HORRID against new cera vomit, and it was already bad
Or was that fixed
I wish the trot thing was only a Carno specific thing
Insanely long vomit, locked to its garbage trot, can't attack, it's screwed
Because pachy needed another nerf in that specific matchup lol
Since it seems that's what Cera is being balanced around
If carno gets a bit of a rework I think current cera could probably survive but Iâm not sure the devs wanna do that considering they persist on it being this oppressive nuke
Teno is honestly way better off against cera now though
Since its trot is fine and it can't be stunlocked
Pachy just needs its stun back but wonât stun if it hits a fractured area and itâs fine
The moment you puke, you can't really run to avoid major hits
True
i'd rather it just stun when it fractures things
Itâs still about the same for Teno except it doesnât get vomitlocked to death
I mean it pretty much did that already. The issue was it being able to do it over and over
no, as in, when you get fractured, you also get staggered
fall off a cliff, get staggered
Wasnât itâs max stun size 2T?
Makes sense.
Which it could fracture anything in one hit in that range
I think 1.8t at the very end
Just make it so it wonât stun for hitting fractured areas to encourage it to hit and stun, then run away. (Also maybe a stamina buff)
I remember Pachy stunning 3t creatures
Dear lord
Good & funny times
But this could also cause the issue of pachy stun locking a carno or cera into oblivion
If it can only stun non fractured areas that gives a total of 3 stuns per creature. For body, leg and head
True
not really, no
it means it gets as much stuns until the thing is fractured
Up to 2 tons it can fracture. But 1.8 tons and below it can stun.
I do imagine diablo is going to be. Somewhat of an issue to balance. Likely carno and cera will have difficulty hunting it.
in the case of cera, it'd be able to be stun it like 6 times
Considering the girth of diablo.
at least
In that case. How about this. Only the fracture itself stuns. Since you can only fracture once.
Honestly Iâm fine with that considering cera vomit destroys pachy. Donât fight the cera, just run and smack if it gets too close
thats what im saying
That works too
i just want pachy to be buffed to around 43-44km/hr
Good question why is it
it can barely pressure omni
43 is fine and maybe a buff to its stam drain since itâs attacks take a good chunk of its stam
yea
Also Diabloceratops is gonna likely have its bane be omniraptors or dilophosaurus
Dibble vs Carno/cera is gonna depend how heavy it is
Ngl I can see both. Dilo maybe even able to take on stegos.
god i hope not
Since from the stream it looks MASSIVE
In a very specific situation.
the concept of dilo killing stego will just solidify how garbage stego is
stego is already kinda horrid at what it's meant to do
I'm saying the situation is. In a forest. At night. When now with venom.
And I didn't mean a solo dilo
I wonder how dilos venom will actually kill. Please donât just make it work like Troodons where you go in at certain times for a damage multiplier
A dilo pack could likely punch up if it gets venom off.
idk man, the fact omnis are so good at killing stego is already depressing
We do know how it works now. It's shadow clone jutsu.
Omni is made to punch up that far tho???
i like how troo's works, but i'd rather dilo works differently because i dont like the idea of venom being the same
Well it causes hallucinations and makes your vision clouded yeah but thatâs mental stuff not physically lethal
not the point. Omni is supposed to punch up, sure, but stego should be an exceptionally competent flank defender, and it really isn't
Itâs why I feel dilo should focus on hit and running with bleed but uses hallucinations to keep itself safe as (it should be) not nearly as nimble and mobile as Omni
Fair. Likely it's kit rework will be of help. And as I was about to say. Dilo venom is made to distract. And discombobulate
idk man, another small-tier punch-up bleeder would be disappointing imho
We essentially get upgraded dilo venom
What if it made you more vulnerable to bleed rather than damage
I mean, Troodon already has DoT venom
Troodons venom is a damage multiplayer for itself
A dot would be more of itâll tick away health over time even if you arenât attacking it. You just gotta reapply often
Ngl I just thought about dilo venom being solely more a discombobulator. And death by dilo is death by 100 stabs
What if dilo was a herd killer instead ?
Specializing into isolating a specific member of a herd and killing it
Hallucinations seem to perfectly fit the bill for that
it also has a DoT
Itâll need a decent bite if it wants to do that
Like 100
Fair enough. Likely it would be.
Reduced vision range, hitting enemies that aren't there (increasing potential friendly fire)... I imagined dilo's venom could also make it so the poisoned creature sees everything nearby as a dilo
Also depends how big dilo is. It seems really big in the stream
That was not its real size.
Ok good
Hello. How can I become a stress tester?
you cant if you missed the application
Wait until they announce it in #announcements file the application and hope your able to get in. Do note tho that you should instead of just checking out new content actually file out bug reports
it spawns a bunch of AI dilos that run at you iirc
Correct.
The isle ai 
As well as a fog that likely would reduce NV.
The isle ai has actually gotten good.
They said it also surrounds you in fog
its coded to literally just run at you, look at boar, that's the one thing AI is good at
I didnât watch much of Amarok stream to know how ai is going
I hope they add more variety to the dilo hallucinations like instead of them all running at you. Some would come into line of sight and just walk around till you run up to it
Or some run in and turn around so you chase it
If they can program them to do this. Then it could work.
I also really hope the ai keeps the skin of your dilo so players canât just tell by your skin color in NV
do you think dilos venom will have some kind of cooldown? because imagine a dilo just chases you and inflicts venom all the time for trolling, it would be annoying since it adds a fog effect or something iirc
i mean, at that point, just... kill the dilo?
the venom apparently only is effective at night
oh makes sense
and it has to bite you to actually apply the venom
if its in range to bite you, its in range for you to hit back
mh yes
in fact, the same argument can be made for hypsi, but you can just bite hypsi once and it dies
hypsi actually has a ranged attack too, and it completely blinds you, so it's arguably better at it
yes they are annoying
btw i have been fighting ceras on a free admin server and sometimes i puke twice in the same fight, shouldnt it have a 5 minutes cooldown? maybe its a bug
cooldown is random
lol i didnt know that
there is no consistent number
alr i see
its 20 seconds but ok
It's random apparently, not always 20 seconds
i've done tests and everytime it's been 20 seconds, so idk
Maybe you've just been lucky, it's meant to be random at least
wait, was that confirmed? i didn't see it in patch
" Vomiting now has a variable cooldown as to prevent players from becoming "vomit locked" when attacked by groups of ceratosaurus', "
@random stump they are already punished for landing pounce with how quick alt bites are (and them costing no stamina). Seen far to many utahs get insta killed the second they jump off because of it
"variable" sounds to me like it's meant to be well, "random"
or it could mean different dinos, but then again we tried with stego and it was 20 same with carno, imma do more testing today
Considering it's meant to prevent vomit lock (seems to me it just delays it, really), I don't think it'd be as useful if it was varied dinos, but maybe
But yes, do test with some of the others too and see
I still find it odd why they donât just allow attacks while vomiting. thatâd fix vomitlock as a whole to where itâs no longer an issue
imho, the alt attacks being able to go through the lock was a good step in the right direction
It may not be necessarily random-- variable could depend on how many times you've been bitten or vomited (vomited twice? Cool down is longer so you can't keep getting punished) as well as maybe depending on source (eating the wrong thing vs cerato attack) or just, as you said, random
@random stump I like the idea of making vomit state reduce attack, still requires skill to apply enough bacteria to make them vomit. I have no idea why your post has so many dislikes :/
the isle players see "tiny cerato health buff/make it take less damage from sick creatures so carno doesnt facetank it"
and read it as
"Let ceratosaurus fight 5 carnos solo in an open field at 70% growth"
Although I would change your suggestion to just sick creatures dealing less damage. (Not just to cera). Also instead of a health buff it could just get more armour (only if it needs it, I don't really play much cera but I have never struggled to hunt them as carno). And I hate the fact the quicker Dino is the one able to face tank in that match up.
I'd say the issue lies in also making sure cera can't then use vomit for offense, which it seems to be able to do again now
if its faster it should lose the facetank as a general rule of thumb
excluding a few scenarios like semi aquatics
because attacking while at the same time violently vomiting makes no sense and it makes stuff able to face tank cera easily
ive done some testing and in my own tests it seems like if you wait 40 secs you will always make another person vomit, sad part is it still doesnt save you from a carno đ
cera shouldnât be facetanking without bodies (depending on what itâs trying to facetank, of course lol) it just leads to a bunch of problems that involve other overtuned elements of the playable such as stam and the lack of stam cost in attacks like alt bite and charge bite
the main problem with carno vs cera rn is that since carno is so fast it can just run away from a cera if its about to vomit then wait for the bile to wear off then contine to face tank the cera again
even with a body a carno can just run in try to ram it or get bites in then run away to rest and heal then rinse & repeat
the cera can just wait for the carno to run out of stam then flee lol it has such far superior stam and agility (though that would be a WHOLE different story and problem if carno gets that MASSIVE agility buff shown in the stream). ceras can easily facetank carnos with the body buff
the cera should use its agility to its advantage. ram is also an entire issue because of its insane damage (I still personally want it removed and replaced with an agility move)
imo i think when carno gets its new acceleration buff the ram dmg should get either nerfed OR reworked
Iâd honestly say entirely reworked
itâll probably never happen given how theyâve treated ram so far, but I can only hope
I want significantly reduced damage done to creatures above half of its weight, but give it a significant damage buff to creatures below half its weight
I mean sure the cera could just try to keep dodging the carnos charges and just keep running until its out of stamina but that isnt really practical all the time sometimes you will have to fight it but when you do in the current state cera is in you cant really do that UNLESS the carno has low food or hp, and with the ceras body buff in a direct face tank the cera def wins but no decent carno is gonna really sit there and face tank a cera thats near a body, there gonna just keep going back and forth trying to land charges and bites.
thats fair and would fit in more with its "small game hunter" neiche but with that change you can forget about even challengeing a teno or diablo lol
which is why alt bites costing stamina absolutely needs to come back. if a cera can bait a carno out of stam, then that carno honestly deserves punishment for being so careless and risky
(though yes carno stam is currently an issue when it comes to ceraâs stam and lack of stam cost to attacks that arenât lmb)
which is good. with their speed and outrageous buff coming to their agility, they shouldnât be dominating things outside of their intended niche. I want 3 carnos to have trouble with a single teno or dibble so it requires genuine skill and planning. (currently, a teno gets demolished by two carnos. ram goes through tail slam. with one carno facetanking, a teno gets left with roughly around half stam and half health, which means 2 easily facetank it without skill)
if carnos actually started having trouble with medium sized game, Iâd fully support a notable buff to its hunger drain
yeah rn carno is just a weird mix of stuff, it doesnt know if it wants to be a small game pursuit hunter or a ambush hunter đ
I mean. Pursuit and ambush go hand in hand.
At least that's where carno is going likely
With its acceleration getting a big buff
yeah
carno, the god of ambushes and pursuits. there will be no escape 
i guess the escape will be bushes and obstacles
maybe perks will make cera better, i saw on a dev stream that one of the perks will give you dmg resistance to dinos bigger than you and i reallyyyy hope thats stays
And or jukes for days.
rn a carno works as a playable imo but it feels horrible to play with and thats why they should change it
what is a juke? english isnt my main lenguaje
also 2 omnis can easly kill a carno if they know what they are doing the lack of agility feels so unrealistic
A "juke" is essentially trying to get someone to move one way. While going the other in a dast motion.
ohhh thanks i get it now
yes makes sense, that used to work even when carno had its old agility
also notice how pachy is completely unplayed rn there is a reason for that đ
Iâd maybe support that perk for purely small prey animals, but thatâd become a combat meta quickly if the buff is significant enough. I really like the idea of perks just changing your life style such as adding certain things to your diet, ability to drink sea water, ability to carry more food, ability to grab food without needing to stop for the animation, etc.
well omnis are everywhere and 2 of them beat a pachy and are faster so no point of playing it
heck, maybe even the ability to dive below water
its not unreliastic. Cheetah are fast and agile. However they have their flexible tail. Carnos dont have flexible tails
still it feels almost immobile for 2 seconds or so then it gets full speed, it's too exaggerated to be true
its like you can't even catch something that is 2 meters away from you because you are tied in place
maybe they add a perk that lets you hydrate when it's raining
thatâd be a great perk too. maybe also one that allows you to get varying levels of hydration from plants or meat
yes makes sense, at least a bit of water
(maybe eldering and nesting can improve that perk so you gain more hydration)
yes im glad nesting will be usefull
makes nested in creatures more valuable and makes people less willing to lose them
rn it has no point
yes i suggested that as an ability for teno so it's more releated to swamps
but it could also work as a perk, like not only for teno but maybe every playable can get a perk to dive underwater for a few seconds at least
I currently donât really like the idea of teno being geared towards swamps and water right now purely because of the deino situation. with gateway though and the deino being beaten with that difficulty stick, itâd be a beautiful thing for teno
yes, i also saw that there is a large shallow swamp zone on gateway
maybe tenos can use it because they benefit from others being slower
not a fan of that one, or at least, i hope it's so minimal it barely matters
what
teno having a perk to where it can run in deep water it can stand in is so appealing to me
yea sounds good
Dont mess with tenos
"Play stupid games, get stupid prizes"
teno is def not OP
it once again sits perfectly in the "balanced to mildly weak" range

at least teno is finally free from getting stunlocked this update lol
I sure love seeing teno getting beaten to the ground every update
no more pachy or cera preventing it from doing thing
honestly, vomit patch is really good for it
that's right lol
Yeah nothing too big just like %5 dmg resistance
nothing fills me with more serotonin than seeing teno get a well needed W
honestly, teno is a solid "okay" now
simply because it can now fight off ceras semi-competently
ceras can't rely on bumrushing it down after first vomit
it can actually force the ceras to move away or get hit, giving it more time to prepare for future attacks
Yeah teno is good rn it doesnât need a single change to it
(except for a change that allows it to more competently defend against omnis once the alt attacks are fixed)
And all they gotta do is give pachy stun on fractures and it becomes perfectly balanced
the problem i see is that tail slam and kick are almost usless against omnis
they honestly really are most of the time
Yeah but you canât really do anything about that there just so agile lol
It just comes down to player skill I guess
i never use them against omnis maybe its my problem but its so hard to hit them for me
teno needs more options to deal with omnis tbh, it's just incapable of punishing atm
If your good at making good predictions and reads on the Omnis then youâll be fine
I donât either unless I know itâs going to hit (eg. a brainless omni player running directly towards my ass for a very bad pounce)
But they need to bring back pounce recovery 100%
2 bad Omni playes can actually kill a good teno player đ
yea
sadly the best option is to spam the claws, i killed 3 omnis without using kick and tail a single time but i dont like to fight like that
my only current idea to help teno against omni is to improve its bleed resistance and to give its tail an aoe swing kind of like stego
or be very good at making predictions
Teno has to have a weakness though
and it will be even harder in the future, omnis will be able to pin large preys in groups
the weakness would be actually hunting in reasonably sized packs to bait attacks for the others to attack
the entire point of teno is to be a generalist
its weakness is that it isn't particularly great at any one thing
i think that rn is good at 1v1ing but weak to packs
and imo that should be diablo right?
Yeah
Teno used to be able to handle Omni packs well the only thing is now they have no pounce recovery so you canât take advantage of any mistakes they make.
yes :/
idk abt all of u but i personally love fighting omnis souly bc of the ability to knock them off using trees. i havent played teno much but when i did i took on a pack of 6 by repeatedly knocking them off in a forest, and i play cerato all the time and its how i fend them off
the only animal i cant do that with is carno bc of its turn speed, but they r faster then omnis so you just have to see them coming and run
It can be stunned for a particularly long time & it's pretty easy to do. Although yes, 1 v 1 it is favoured against Cera. But it also still dies to 2 Cera's pretty easily. So if 2 Ceras are in a certain range of Teno, it's dead. Can't really escape too well or fight back.
CAN THEY PLZ BRIN GHTE OLD ALT ATTACK BACK
@tardy pollen explain how giving carno more diet and canni will keep the population down? You only give it more food to eat
people with less experience with carno and cannibalism tend to have that view point. I even thought that way until I played carno last update and joined the megapacks of them. it opened my eyes significantly and explained to me why there were so many megapacks everywhere lol
one of the main reasons for it being removed was things like carno. now carno has to drift stop and use alt attack. back then it could stop instantly in place and use it when running
i aint downloading that
@alpine plover Please try to embed your files properly - for .mkv files, try renaming them to a .webm file.
ok
<@&933486433342222376> That isn't feedback
@wet frigate pachy has the worst trotspeed in the game
not even a joke, it's legit the worst, besides straight up aquatic animals
pachy is so agonizing to play as. glitched food, takes years to eat holding e, horrible trotspeed, horrible bleed resistance, canât alt attack while running
well actually they have one of the better bleed resists lol
their bleed resist is better than teno, omni, troodon, stego, carno, galli, beipi, ptera, dryo, hypsi
they still seem to bleed out fast lol not sure if it ties in with the health or not, but at least in 2 v 1s with pachy vs omni, pachy seems to bleed out pretty fast
galliâs bleed is understandable because itâs a speed demon
(teno needs help with its blood pool)
it ties with the health - Pachy has less health, it still loses less blood than any other playable except Deino and Cerato
also if it's 2 Omnis vs 1 Pachy then I honestly would be surprised if it DIDN'T bleed out fast
I honestly have a severe problem with the current bleed omni does, especially if tracking gets improved and if itâs true that theyâll be able to pin larger prey with more omnis that latch on (no idea if thatâs actually coming)
and with the current lack of missed pounce punishment and the effectiveness of tap pouncing itâs a giant slap in the face
Agreed, I feel like Omni is overtuned (and being able to pin large prey with many Omnis seems absurd and unrealistic imo)
Omni is overtuned and the water is wet... those aren't exactly breaking news, Omni has been extremely overpowered since they removed the punishment for missing the pounce
i dont know the underlying stats of dinos but pachy, although healing bleed fast, probably has an extremely small blood pool. i'd rather have it the other way tbh. you can't even outrun a cerato in most cases so running to find a spot to lay away from battle is kinda impossible
The way I would describe current pachy is clunky at best, and incredibly underpowered at worst. In my experience, the Omni matchup isnât that bad. I can generally take down 2 maybe 3 depending on their skill, and a good Omni can be a big challenge. The ability to spam alt swings with no stam cost is honestly quite helpful between fishing for a ram.
Carno in its current state isnât too hard to deal with, since you can get a body or leg fracture and tank the bite, then easily juke it out. Also the ability to parry a charge without receiving a fracture is huge if the carno tries to charge, but they can easily just run and bite. However if carno gets better turning, then pachy is really going to struggle.
However, pachyâs main issue comes with cera. They have very similar speed and stam, so keeping away is difficult unless you immediately run. If you use a bit of your stam in the open field, then a cera jumps out a bush and bites you, youâre probably just dead. You have to use all your stam to create enough distance to sit, but then your bleed is low and taking a while to heal. So they can easily follow the trail and catch up. Once your bleed is low enough to slow regen, youâre dead if they havenât already caught you. I have only escaped ceras by running in the forest and hoping they give up the chase.
cera seriously needs to have its stam consumption looked at and Iâm surprised it hasnât been touched on in any patches. it makes me doubt anything will be done about it soon
Main issue with touching it is that then it allows teno to try and run it down. So they could buff pachy stam instead.
nerfing the stam by a about 10 or a little more seconds wonât affect it vs teno much. by the time teno catches up to the cera, it wonât have enough stam to really attack it and win. with that stam nerf, making a cost for the charge bite would also very much help
but I do agree pachy does need a stam buff regardless but nothing too extreme
@olive wraith the galli accereleration is meant to make it possible to ambush gallis
it's supposed to be a durable, bullish, endurance hunter. I don't think anything is meant to be done about it.
It's already slower and much weaker than a carno... there's no reason to have a 3 second acceleration. Dinos with pounce/ram can still ambush it.
1 utah can guarantee a kill if it lands its pounce.
Currently it feels like a truck when compared to heavier dinos such as omni and Carno
Its a plains animal that should stay away from bushes. Its the only real way to ambush it
it was never meant to be an endurance hunter, idk where this came from
That would remain true if it got its acceleration buffed. Just would mean ceras wouldn't be guaranteed the kill if the galli reacted fast enough, for Carno and Omni, they can still land their ram/pounce.
it was slapped 100 seconds of running time for the lol, yea
a Utah can guarantee a kill if it lands its pounce on many things and there's more coming
What is your point?
that it's irrelevant as a weakness to Galli
How is it irrelevant lmao... a single utah (something that's meant to be a pack hunter and is of a similar weight) either shouldn't be able to effectively one shot you... or they shouldn't have an easy time doing so by randomly giving galli a bad acceleration.
it's irrelevant that one animal with an instant kill button can kill it
It's not irrelevant... its an animal that's relatively small and common.
when any dinosaur was completely broken in the game the argument "well urmmm DEINO CAN ONESHOT IT" was NOT a good counterargument
and even disregarding tha
Are you seriously arguing we shouldn't be balancing based on dinos that it encounters? Are you drunk?
U3 Dryo with 75 dmg that could swarm and kill every animal except Carno and Deino was BROKEN. Guess what? Utah could pounce it and kill it with a single pounce. It didn't change the fact that Dryo was completely broken.
the fact there existed a point where dryo could comfortably solo a stego is truly amusing
I think you're arguing that, you're saying that 1 (one) animal being good against it is enough to make it not overpowered is ridiculous.
it truly was, it was so fun to run into a Carno pack, kill all the juvies and run out without a scratch.
troodon, for instance, is one-tapped by omni, yet it can really mess up larger animals in a group
^ Omni having a good match up against small things is irrelevant to them being balanced
it's just Omni's pounce being broken as it has been since the game started
But galli cannot... its as if you guys are incapable of considering more than 1 factor at a time
it can't? I've seen them swarm and murder things just fine
galli absolutely can with that bleed
it also has a nuts mobility that means it can disengage from most threats
this animal was literally meant to accelerate slowly
the devs said it would accelerate slowly
idk why this discussion is even a thing
it doesn't do that ergo they should slow down its acceleration - simply
I'm not saying one animal is good against it... I'm specifically pointing out omni as its a very common animal that it will encounter often. If its survivability is that bad, then its maneuverability needs to be top notch.
ok, what else is good against Galli?
With its current acceleration? Carno & cera. Probs troodon too
Oh god you want to even increase its acceleration LOL
nvm this discussion is pointless
Carno is getting insane acceleration... a much more capable Dino. What are you even arguing about here.
the amount of time i've been "ambushed" by ceras as a galli is much higher than the amount of times those ambushes have worked
in fact, a cera has never successfully killed my galli with an ambush
@royal valve Dryo has 120 seconds of Stamina, Omni and Pachy have 105 seconds - still too low and should be increased.
Great, let's balance based on your personal anecdotes now.
that getting killed by it is obviously a skill issue
the best part about you is how quick you are to jump to conclusions lol
also I'm laughing at the idea of increasing Galli's acceleration
it's actually incredible how you take as an example of my experiences as my entire argument
as I said - I'm out of this discussion after I realised you wanted to increase it
Why aren't you laughing at carnos acceleration l?
idc to talk to you
galli is fast, enduring, has nuts bleed
Lmao
fair lol
Burnt the cpu
Galli is literally immortal if played by a halfcompetent human being
it doesn't need buffs
it's that simple
Nice... keep dodging the question.
he literally answered it
Did he now?
"does galli need better accel"
"no"
Was that the question?
I'm done lol, you guys struggle to stay honest in a conversation
why would I laugh about it? Carno has a garbage turn rate compared to Galli and the lowest stamina out of the terrestrial playables in the game. Get a grip, seriously.
This isn't a conversation worth having. I have no intention to talking to someone this clueless.
Either stop messaging me with more ridiculous arguments or I will just block you.
You started this you joker lmao
because I thought you wanted to keep Galli's acceleration as it was, then I realised you wanted to BUFF it.
Don't ping me to start a conversation then act like I'm inconveniencing you.
There's a certain line where an argument isn't worth engaging with
Learn to read then... its quite clear in the suggestion.
if I knew what you wanted I'd just downvote you and go on
^
that's it, it doesn't need better acceleration - why would it? Its whole point was being able to run for a long time and being able to increase its speed while having low accelration to even have a weakness.
Yes... run back to your echo chamber.
you constantly throwing insults isnt helping your case lol
I'm not here to make a case.
is it that hard to accept people in the world don't agree with you lol
it's w/e he can throw insults all he wants as long as I don't get pinged it doesn't matter
what is there to be dishonest about what
like... this is an opinionated argument, honesty isn't a factor
OK... well then, on that note, I'm out.
ok
An acceleration buff on galli would essentially mean that it would never die. Pretty much legacy galli. Tbf though, current galli doesnât really die rn though
true as
love current galli tho
think its perfect as-is
manages to combine high speed with fear of predators
Iâd like to see carnos buffs in play against galli. I think it might get more changes outside of an acceleration buff
dondi did mention changes for both galli and carno
True
Galli in numbers will be fine, since speed boost. I do hope solo play is kept around the current level
Debatably Gali shouldnât even have the flock call because of how fast it is already
HeckâŚ.why not give it to dryo instead
Out of any playable to give it to we give it to the 2nd fastest
Thatâs really all it needs to do. Just be a general nimble runner who you have to ambush in order to kill
Carno does need to be an absolute menace to Gali
Have you guys played galli since the recent vomit lock patch? That momentum loss when landing is horrible. đŚ
Agreed.
I honestly like the change, it makes it feel like the playables have more weight behind them
Not for galli.. There's no way you should get airborne for .1 second and just lose all momentum completely.
Like you basically go from 55km/h to slower than it's trot speed and have to accelerate all over again when you hit a tiny lip or hill.
Oh, its when you get airborne too?
Yeah, any kind of air at all.
I understand a threshhold, like if you take a good drop.
Yeah it feels horrible on galli.
Everything else seems realistic
Galli is the fastest if you have all three diets.
There is rarely ever a time youâll have 1-2 diets at full grown
90% of the time youâll have 3
Diets cool but at the same time very stinky
@west sierra Troodons get venom at 65%. Also troodons are supposed to be glass, because if you get bit by a carno I'm pretty sure something more than 10 times your size would kill you. đ
I do think troodon needs to start with venom as its impossible to hunt as a juvie troodon
people will abuse it by spawning in and running back to fights to apply venom for the adults or even other people itâs mixpacking with. itâll be just as bad as letting juvi omni reopen wounds
not really, Venom only gives the damage multiplyer to other troodon and no other species so its only useful in troodon packs. Also while yes they could run back to apply Venom is that really a problem when they grow in 30 min anyways and deal little to no damage as a baby
they are more there for support rather than to deal any meaningful damage
it was insanely strong in Stress Testing
didnât know that. always thought the damage multiplier was for everything. but itâd still be abused regardless. the lack of venom at a younger age we have now is very good
the only positive is that they cant just come back to fight, which then offers like 3 different issues making it impossible to hunt as troodon till 65%
I am not 100% sure but does venom damage scale from 65-100%?
as far as i recall, no
If Venom damage actually scaled that would make babys incapable of doing much other than simply applying a stage
relying on adults to do the damage
Applying a stage is too much for a juvi that spawns and runs at hypsi speed
Then again. is this really a game changing thing? on Gateway the map is going to be bigger than what we have now along with cooldowns
Plus babys cannot see anything other than blades of grass they literally have every disadvantage against them
Weâd have to see on Gateway, but it was pretty easy to spawn and run to location like on Spiro when I played on it
Also the camera should be fixed regardless
tbf you could also see where you were going which baby troodon cannot
Yeah so fix it. But other than that, juvis donât really need to apply venom. Maybe at best you cap them to a certain weight until theyâre an adult
Cause my main problem I see is that without venom troodon pretty much cannot hunt for food. Which is a big issue when you spawn in at a low stomach
i mean, i rarely have a problem with it
and i play troodon all the damn time
compies are an excellent source of proteins for all ages
And donât you spawn at center nearly every time with plenty of food?
Sanctuaries will have bees iirc
not always. sometimes, not always
Troodon babies could grow off of bees and small ai
If there were small ant hills they could dig up that would help
@placid bronze a 30% passive damage resist is absolutely insane when you also put into account cerato's 50% chuffing damage resist and its active damage resist it gets from eating
you'd have to nerf the cera to like, 37km/hr at most to make that okay
also, i dont see the relation between damage resist and being a bully
Unconditional DR is also just a silly way to say we want Cerato to weigh more than Carno
I'd rather tweak Carno than touch Cerato
@keen plover trying to rejoining now in queue
What server though and ingame name. I'll tag the admins in the chat
I'm not an admin đŚ
its alright.... ill link name and coord justs come eat us iff not
Bird is just a bird. No thoughts, head empty
woah dude đŽ
au 1 sir
Wrong bird
@keen plover
Check where I pinged you
@tiny depot I think pachy is faster than cera. Every time I play as a cera and chase a pachy they outrun me, and if they don't attack (their attacks take stamina) they will escape, because they can run at least as far as a cera.
Pachy runs at 41.8km/h with a base stamina of 105 seconds
Cera runs at 40.2km/h with a base stamina of 95 seconds
Although Cera players are always likely to have 1 or 2 Carb diets, which pretty much means they run both as long or longer than a Pachy. If they have 3 carbs, they run over 120 seconds
Oh, well then R.I.P. pachys.
You are correct, i should have adressed the chuffing buff.
As for the correlation, it is because, atm, cerato is unable to brawl with similarly sized things.
If the point is for cerato to be able to bully other carnivores off of corpses then cerato should have the reasonable ability to express that nature within a hunt, though less so.
Since cerato doesnt do comparably much damage, i reckon the best way to make it hunt with more tact, rather than 3 shotting things, would be to give cera a passive 30% damage resistence.
See, with only the damage resistence, and not a weight buff or anything, Cerato will still get knocked down by things like teno.
This gives cerato a massive disadvantage through that alone, having no ability to knock down or stagger opponents itself
how come you say it doesn't do comparably much damage?
i mean... it shouldn't be competently capable of hunting tenos
Yes exactly
Teno is a better brawler in a hunt
it does the highest damage out of all the animals barring Deinosuchus and Stegosaurus
not really?
unless its charged bite was nerfed, which I haven't heard of
charge bite does 300 damage yes, but only after a charge.
And when in a close brawl doing regular bites and alt bites is more effective
It only doubles the normal damage
normal is 150 in public
did you play stress testing?
Last i heard it did, fact check me
350 dmg which is the highest damage outside of Deino and Stego
and its normal bite also does insane damage being the fastest attack in the game with the best attack rate
More specifically, it does the highest dps
it outdpss Carno
idk about highest I think Teno kicks dealt repeatedly will deal more damage
Carno, like other things, is capable of knocking cerato down, this rendering its high damage and dps irrelevent
Second highest dps then
it should be about that, the only attack that's as fast as Cerato bite is Stego bite... for gods know what reason
at least stego bite isnt as helpful?
Idc about that, I'm just baffled by the fact that Stego has the fastest bite rate in the game which is a really bizarre decision in my mind
anyways the statement that Cerato doesn't do much damage is nonsense it's the best damage dealer outside of the big guys in the current roster
it just doesn't necessarily pull it off in a fight unless it has a serious damage reduction buff going for itself on its side
Anyway, the thing i assign a large portion of attention to is the fact that cerato isnt, and shouldnt be, able to stun or knockdown things when it can be knocked down in return.
This is why i reckon it having some passive damage resistence rather than a health buff like others are saying would be more balanced.
which is damn right how it should be
no, it shouldn't have a passive buff, that just makes it stronger at random in any situation where it shouldn't be stronger while nerfing it in its role as a corpse bully
rn it gets a higher buff when around a body
you'd give it a lower buff for no reason everywhere
Weird decision, I just disagree with it
Around a body cerato should still recieve a buff
oh then that's an absolute no
I imagine the largest bodies would assign an additional 30%
that's nonsense
and the minimum from smaller bodies would be 15%
the whole proposal is honestly just absurd
wait, do you want them to stack additively or multiplicativaly?
additively.
Passive 30% stacks with the chuffing 30% evenly
I mean either way I vehemently disagree with Cerato having a random defense buff everywhere for no reason
there's 0 reason for it
Perhaps it should be lower, though the fact the cerato is considered a brawler character, being oriented towards scavenging or not, means that when brawling it should be capable of effectively taking some sort of hit, as does being a brawler entail
and in the future there will be animals that Ceratosaurus shouldn't even attempt "bullying" due to them being 2x+ larger than it, I don't want every bigger animal to suddenly have to get a separate mechanic that would let them ignore the random damage resistance
I don't think it's a brawler at all, it's very durable for its size and goes insane when there's a body around
but it's small
it's not a big animal
it will struggle with larger animals as it should
Please eat dead bodies and reduce our lag. You have pretty much one job đ
Tenontosaurus is a brawler, it excels in a close quarters fight because of its insane arsenal full of CC and bleed attacks that vary in range
It isnt a brawler atm, but thats the problem because its what cerato should be.
The effects should be exemplified around bodies, meaning that the things cerato can bully have to seriously think about fighting back, and outside of a fight, cerato would deal less damage overall due the fact the it can be knocked down, and the commital animation of the charge bite can be dodged
Ceratosaurus is an animal that wants to nuke the target with its sickness mechanic and dish out fast attacks at the smaller animals or anything that's disabled by the vomit
Well its a bully around corpses but you talk about hunting.
Problem with that is the fact vomit lock isnt a thing anymore.
it shouldn't be that though, it has no mechanic to be a brawler its playstyle isn't based around being in the face of its enemy where it can get CCed
as it shouldn't be
Yeah, I talk about hunting simply because it is a carnivore, and wont always have a corpse that it can bully someone off of.
That means it needs to be able to hunt in order to survive
if you give Cerato an opening it can dish out a tonne of damage but it isn't brawling with something that has a much better arsenal full of crowd control
Cerato is durable because it handles bleed and fractures better than anything else on land
but that's it
Dont missunderstand, im not a cerato main, im a teno main. I speak from the perspective of demolishing ceratos when they try to doing anything other than that job
I think Cera is already pretty op
I've walked into a pack and shortly after 3 of them were dead and the rest decided correctly they weren't winning this fight
it should be resistant to venom in the future to deal with animals like Dilo or Megalania well
Cera isnt quite OP. It may be better than I'm giving it credit for, however some experience, cerato needs a buff to its ability to fight away from corpses
but it shouldn't be BRAWLING with animals larger than itself
This
Carno is half a tonne bigger, there will be animals even larger than that, Cerato shouldn't just ignore 60% of their damage because hell yea, bullying things larger than itself
Everything is larger than itself, if it is only ment to brawl with smaller carnivores then it doesnt need any damage reduction even when around bodies
it does have a bad match up against Carno, no questions about that
I believe this might be a Skill issue. Right now all the kiddos that played Rex on Legacy are on Cera
The point of that effect is to give it an edge around larger things
it SHOULDN'T have an edge against larger things
The issue is that being a corpse bully is such a small niche that youâll rarely ever do it.
And Cerato being smaller and slower than Carno needs to be able to escape it or defend itself
things like an Allosaurus or Albertosaurus literally dwarf it
Why not? This is a game, not real life, and its not fighting Allos or anything
All of Ceratos other matchups are fine Carno is really the only problem
it's a midget compared to them and it looks like it would die if Allo slapped it with one arm or if an Alberto sat down on it
it shouldn't have an "edge" against such foes through sheer willpower and force of hopes and dreams
60% damage reduction is a ridiculous amount
Yeah cera shouldnât really stand a chance if it fights a Allo or Alberto by itself
You cant rely just on what something looks like though. If that was the case then Omni would be functionally a vegetable, and shouldnt be doing the things it can do
tbh that's more of a problem with Carno having an absolute nuke on its charge
Carno really just needs to be looked at again and rebalanced
it wouldn't be functionally a vegetable Idk what you mean
it isn't tanking attack from animals twice its size like its nothing
it relies on its agility to avoid them
Carno needs a rework somehow, there is a lot not OK right now
No dromaosaur would be capable of doing what omni can do agaisnt the other characters
it should have the charge damage nerfed, it's really that simple
if it can take out 300 health of anything it hits with that then there's honestly 0 reason why it should be knocking things down
either or the damage goes down or the knockback goes away
Teno kick does the same thing
Nerved Charge damage, a bit more stam and less Hunger drain
but Teno kick is a back facing attack on a much smaller animal - it also doesn't do that much damage
Now thats something to agree upon
Carno should imo deal little damage with its charge and have to follow that up with its bites
teno kick does the highest in its arsinal
and less than Carno charge
Buff Carnos stam, nerf the turn radius while running so that itâs horrible in Forrestâs, nerf charge damage to 190-220
it's also backward facing and isn't slapped on the fastest animal in the game
And buff its acceleration
My main issue is that Carno can debatably work just as good in a Forrest as it can in the plains
disagree, buff the runtime by decreasing stam cost on running, nerf the charge damage to 100
It being backwards facing isnt really all that in this case, any relatively good teno knows that you can turn and aim fast enough to make it practically a forward facing attack
it's irrelevant because it's nothing like Carno charging at you whenever it wants and dealing even more damage with that attack while running at lightspeed
I don't want to get into Teno balance discussion now because it's a different story
Thatâs what I mean, using less stam while running but yes
100 seems too low considering Carno needs to be able to hit nimble creatures and quickly finish them
Im gonna use your argument of something looking like it should or shouldnt do something.
Would you really expect a 2 ton animal running 64 kmh to only do 100 damage?
and you could think about it if Carno's charge wasn't the ultimate weapon
buff its bite then
No
by this logic I'd expect Carno to just murder Cerato with its bites, it's irrelevant
The charge should do roughly around the same as the bite except it costs stam and can be used to stop things from running away
it's bigger, stronger, faster and bites harder
So 190-220 is plenty fine
much harder in reality
Then if its irrelevant, Cerato having the ability to weather a fight with larger things is also fine, and can be balanced around
it shouldn't because the charge denies the opponent the ability to fight back
If itâs gonna do less damage it shouldnât cost stamina. Or very little
no, it's not. It has the ability to fight Carno or at least that's the point of nerfing Carno here. Fighting ALLO or ALBERTO is a whole different level of absurd
you have no idea how those two compare to Cerato
they'd throw it around like a lion does to a cheetah
look at this
Im not ASKING for cerato to fight those things, im asking for cerato to be able to hunt things around its size while also acknowledging that a buff to its hunting capabilities would also give it the added benefit of being able to corpse bully similarly sized things more effectively
Allo and Alberto dwarf it by such an absurd margin it's not even funny
Cerato should be terrible at hunting with low speed. But it should be more than capable to defend itself from animals it canât outrun in a fight
you're not asking for that, you're asking for it to have a random 30% damage reduction pulled from its behind
which is utterly ridiculous
you further want that to stack additively with its chuffing damage reduction
that's an utterly absurd idea
This gives it the ability to brawl with similarly sized thing!!
Nerfing/ buffing Carno in certain areas is a good start Iâm not sure how cera would play out after that
it doesn't that makes it autowin with those things
Cerato's biggest weakness is the fact that it can be knocked down without a way to stunn back.
When not around a body, it CANT deal with the damage it recieves when knocked down
similarly sized things to it are things like Baryonyx, Megalania, Kentrosaurus
they'd be fodder to it with those buffs
Megalania maybe, but Bary and Kentro would very much be able to fight cera with some creative thinking
yes - some creative thinking like giving them to something absurd like an ability to ignore the damage reduction of other things
Nothing should ignore the damage reductions
Creative thinking in they way of something like, for example, Bary with an attack letting it deal no damage or bleed, but is able to cancel or prevent something smaller or equal weight to it from using an ability. Such as pachy ram, omni pounce, or cerato charge bite
Cera doesnât need a pary, actually it already has one with vomit
Not cera, Bary is what i said
Cera should be the tank of the mid tiers, even though its the smallest one
It makes for a good underdog
First off the whole tiers thing is very debatable based on a playable
Second by most players ripped definition Cerato is not a mid tier
Neither is Bary (Carno is debatable but prob not)
First thing i agree with, though for the most part i base the tiering off what communities designated in legacy
Things smaller than Teno are smaller tier, things between cerato and Alberto are mid tier, things between Theri and Anky are pseudo apex, and things beyond Anky are apex
My thought process is tiers by sizes rather than power
Such things are directly linked in this case
Not always
Explain
Deino by all definitions is a apex yet itâs bite is hilariously terrible for its size
Maia will likely be fairly big and tank but lower damage output
I'm sorry if you think that slapping a constant 30% damage reduction on something was creative thinking then that's the last thing Bary and Kentro need
I didnt think cerato getting 30% damage reduction was creative thinking, i considered that pretty surface level to start with, simply by looking at its intended niche, and what it could do aside from that

