#balance-feedback-discussion
1 messages · Page 64 of 1
Certain dinosaurs will be designed to be more successfull in certain biomes or terrain types, correct?
That is definitely a thing.
Likely so, yes
But that's more so because they can handle the terrain better, not because they need the terrain to be viable
I feel like that's the same thing.
Not quite, no. And needing terrain really only applies in the sense of aquatic/flying/terrestial since well, they kind of have an entire "terrain" if we can call it that, to themselves
But that's not quite the same thing either
But well, do you consider deino currently well balanced/designed then?
I'm not really interested in jumping into another rabbit hole. All I wanted to say was that raptor HAS to be balanced based off how easily it is to negate pounce. Whether you think it's bad design that it does or not, doesn't mean it shouldn't.
Because from how it currently works, you have the following options. Drink in dangerous spots, and die due to RNG if a deino happens to be there that you can not counter. Or drink from only safe spots, entirely denying the deino the ability to hunt you at all, and force it to starve. Either the latter will happen, and deino will be unplayable because who would drink from a dangerous spot where they can die due to RNG if they don't have to. Or you have to force the players to drink at said spots at times, to cater to the deino so it gets to hunt at least some times.
Yes and you can make that same argument for deino, which is what I'm doing here
And if you balance omni based on that, it means it either shreds things that does not have terrain, or can't do anything because their targets are always in terrain
And I would agree 100% with that.
Either option will force one side to be in a bad spot
If you always provide the neccesary terrain, then you've just made sure the omni/deino can't do anything. And if you force the prey to be in a vunerable spot, you now have forced the prey to die, not due to their own lack of skill or smarts, but because they don't have what they need to survive the fight.
You do see the issue here, right?
I'm not saying it isn't bad design. I'm not arguing that.
I'm arguing based off the design we have, how the matchups are.
Right, so, basically, you're arguing we should just go along with how it is, while I'm arguing that we should look for a better solution and?
Cause I'm not sure where we actually disagree right now
But I tend to take discussions here for the purpose of "how do we fix things", since it is after all, feedback
I feel like the idea that the designs being changed for the better are pretty slim and would rather the low hanging fruit option of balancing based off what we have now.
Which I guess, is why I'm not sure I quite understand your standpoint. Maybe I mistook you saying "this is how it is" with "I think it should be this way"
In which case I apologize
I get the idea, and I'd agree, if it wasn't this particular issue
Because I honestly do not see how you handle neither pounce nor lunge in a good way with how it is
I described the situation, especially for deino, even if it applies to both, and I do not see how to make it work out well
With how it is, no matter how you turn it, one side just gets to deal with things being unfair and unfun
Omni pounce broken change my mind
same with troo im guessing, and sometimes you just get off the pounce and get stuck in place to get hit rapidly
@alpine plover honestly that’s definitely a problem. it’s a shame its been unaddressed for a long while 
yeah, i was playing teno and doing alright against raptors and ceras, only to get double bopped by carnos that i hit but still got got, big sad.
carnos scare me way more than ceras and omnis. omnis are handled from the messed up alt attacks, and ceras are fine as long as they don’t swarm you. carnos however.. that ram is a terror that can’t be stopped. it’s honestly so easy for 2 or so carnos to facetank a teno it’s not even funny. it’s just sad
ceras are squishy without their body buffs
indeed, I really hope something gets done in the future, I don't want carno to be useless. but i also don't want it to be omnipotent.
all they need to do is make it a crappy medium game hunter and make it better at hunting small game like it was intended to. first thing that needs to go is that ram, or it needs to be changed to where it can’t knock down something above half its weight
once its effectiveness against medium game is squashed, then its hunger can be buffed so it doesn’t starve so incredibly fast
I'm not sure what they could really do to make it less of a menace, as its defining feature is being fast, and if you remove that then you just have an overgrown raptor.
removing ram won’t change its current top speed. it just removes an ability that’s basically useless against small agile prey and very effective against bigger, slower targets
I also want it to do significantly more damage to playables half its weight and below, but do less damage to playables above that weight threshold (to help prevent face tanking). buffing its stam after that would help it a lot
Yes, I think weight should have a much bigger and more dynamic role than it currently does, more than a yes or no to grabs and rams.
I love playing Galli, and getting rammed and getting flung has gotta be the funniest thing.
It should definitely not stun a Carno
ram needs to do less damage primarily
very
Carno should definitely still stun Teno's & Ceratos. At most lower the threshold for knockdown and reduce the damage of charge
weight determines max health, bloodpool, what can and can't CC you, what you can and can't grab/pin/knockdown/stun
it plays a pretty vital role
agreed
carno will always seem OP because its stupid ram has so much ridiculous power that it overshadows its literal list of weaknesses, because the devs keep designing around the main problem with carno, rather than actually addressing it
I probably could have worded it better, What I was trying to get at is that the certain things pertaining to weight should change, such as what Carno's ram can and cannot knockdown/stun, and what Deino can and cannot grab. (Deino grabbing half its bodyweight seems absurd)
messed up alt attacks from omnis? more like that alts are broken and freezes you in place half the time you alt attack
pouncing I guess?
oh, yea that's pounce
alt attacks are when you press alt+lmb
doing a directional attack
Got it
those alt attacks are honestly nearly the only thing teno has right now against omnis lmao once those are fixed, bye-bye teno vs omni matchup where teno wins against more than one or two
Troodon hit box being smaller I 100% agree with
Raptor definitely needs miss pounce animation back.
Knowing this balance history, we'll end up with a 5 second miss pounce, though.
sup guys can anyone explain to me how come utahs have Deinos on their diet but carnos do not have ceras on their diet and not other carnos either this is a huge punishment to their diet variety or what do you fellas think ?
I think current diets are bad
because diets are terrible atm
omni, the bleeder animal, has two animals that have BLEED RESIST on its diet, but carno doesn't get cera because screw carno
@white crest Why would omni need a blood pool buff ?
Also wan't update 5.5 the update in which omni absolutely demolished everything in the roster ?
Yeah I just checked Omni was OP in 5.5
2 teno alt bites to my Omnis tail and I’m literally bleeding out but 7 tap pounced and the teno is still fine on bleed, how do you not see what’s wrong?
I feel like that's one of those posts where a few things are good, most are bad, and I'm not sure how to react to it properly :p
Who’s videos did you check?
I do not see what's wrong
If you could kill a teno just with tap pounces, now something would be wrong
Not a video
Old messages from people on this discord
People were much less skilled back then, 5.5 was the most balanced the game ever was
Definitely not
I played every update so I know there were a few updates during which omni was OP, including a recent one
But I get the update numbers confused and I don't remember if it was update 5 or 5.5
Bucking is over effective so why shouldn’t tap pounce be a thing? I do agree they shouldn’t do too much bleed on the first tick but still
But tap pounce IS a thing
Just don't expect to be killing things over 3x your size using that alone
Then bucking should be less effective, 1 tick of buck literally takes half my stam so whatever I’m fighting can run me down and I’m dead
I'm pretty sure bucking has been nerfed quite a lot in 6.5 already
Let's see. 5.5 balance was not good, and far from perfect. Omnis do need something on miss, honestly even troodons do, but it should be something like an extra stam cost, or at worst a slow down like carno accel requirement or something. Buffing blood pool makes no sense, buffing bleed resist, I can kind of see an argument for it, purely because an animal that does lots of bleed, would reasonably be resistant due to miror matches (but that would also require solving the pin issue of course). Omni is also really effective solo hunter, you can pin things, and they are pretty much dead.
Fixing bugs are a given, and performance is always worked on, from what I know. However, stego being able to snipe omnis makes perfect sense, it's one of the two/three animals that can and should be able to do so, from any angle at that even (poor trikes and maias and others), and teno isn't really that good at it, unless you time your tailslam very well (which is fair, teno really requires skill to use so there's that). I'm personally fine with the alt changes, though I do see the point of lacking stamina usage, a better option might be to let players attack while out of stam, but with reduced effectivness perhaps.
It's rather a problem of your stamina bar going down in chunks instead of smoothly
Still too much
That I agree it should go down smoothly
I think it was both, honestly. But at least 5, though I don't recall 5.5 being that good, pachy stun lock!
First off, bucking isn't that effective. Second, tap pouncing should go because it should be troodons thing to get on/off and "dogpile" the target in a sense, whereas omnis should require first wearing the target out so it can't buck, and then get off full pounces and watch it bleed to death.
Play omni and you’ll see 💀
That is an issue, but bucking itself is still not really that much to talk about. When you got a pack, you got all the time in the world to just take turns and regain stamina with little to no issue.
But yes, holding a pounce should do more then tap pounce
That's how it works already
Yes and no, it does do more, but it doesn't do much more to make it worth it, from what I've heard at least
You get sufficient effect even from a tap pounce
Yes technically tap pouncing is more stamina efficient per bleed
i honestly dont know what you want. you say "nerf omni" yet your post contains mostly large scale buffs
I do think missing a pounce should cost some extra stam, but trodon pounce seems fine to me (other then pounce bugs) cuz you gotta deal out a ton of them to kill your target
The main thing is miss pounce, it’s very broken
But I can’t be the only one to think the bleeder of evrima bleeds out faster then it’s targets right?
It seems goofy to me
also, yes, omni was overpowered in U5.5, ironically due to a massive reduction to pounce recovery time
which has been repeated yet again in U6.5 with its entire removal
Not when your target is more than 3x your size
(yet despite this, pachy maintains its recovery animation because apparently herbivores should be punished more for self-defense than carnivores are for wreckless aggression)
Good carnos back then were able to punish utahs for missing, it just wasn’t an utter death sentence like update 6
I think it purely comes down to that you should always have some kind of punishment so you can't just miss and not care. Even troodon can do with that, especially since they don't "cost" much in their pounce anyway, due to not being meant to hang on at all (and even doing so cost them little from what I know). But it can be adjusted based on size of the playable of course.
I agree carnis should be punished more
Makes sense 👍
Yes but even still why do they do so much bleed then?
I thought Omni was supposed to be the bleeder
It is
Have you ever took a look at teno's claws ?
They're all as big as omni's sickle claw
Teno claws do a lot of bleed, probably because they're designed to handle smaller stuff that likes to run around
Proportionnally, omni does much, much more bleed
Just like how kick is now designed to do lots of damage, while the tail is "just" CC
Actually the simple fact it can kill large things by bleeding them out show how insane the bleed on this thing is
And what about pounce? Omni has tons of claws and teeth ripping into the tenos flesh
But I think maybe saying "omni is designed as bleeder" doesn't mean "do the most bleed", but rather that the mechanic/fighting style is oriented around it
If that makes sense to you lot
Yes but when I was fighting a teno in a pack the teno died when I was 11% blood, on multiple occasions 💀
For example giga will surely do more bleed than omni, just because it's bigger
Makes sense
But omni is still a very competent bleeder, especially for its size
stego does proportionally more bleed on account of its massive goddamn death tail
Your movement also affects how fast you bleed
If you kept running around while bleeding, no wonder it went so low
Yes, I’m just asking for it to have a bleed resist because it’s crazy how fast they bleed out from hits that shouldn’t even land
also omni doesn't... need bleed res. at all
nothing about omni would necessitate that
Balancing to account for bugs isn't a valid argument
Then staying still, if I get hit on the base tail as an Omni by a teno alt bite I’m bleeding out
i mean, bleed was buffed across the board in U6.5 as far as I recall
as a way to make bleed actually hurt bad
hence why now even a bite from a cera can be brutal
because the goal is to get you to not take constant fights
and also add more danger to combat
I guess but with the current bugs/desync that doesn’t really work
Next time, let your teammate take the hit instead! :p But I would argue the reason there is so that the teno can defend itself against omnis running around it, which kick isn't really good for, and tail slam is, well you can knock em down, very shortly, but you're not killing them very effectively.
balancing around bugs is absurd
I can’t trust what’s on my screen because it can be up to 3 seconds behind what I’m seeing
That’s not okay..
No, no it's not. We all want good performance, especially with how official servers seems to be behaving these days
That’s accounting for that too btw
Fair. I do think it makes sense for claws to do bleed, because you're not oneshotting the omni, so you need another way to make it go away, especially if we do want less of "must kill or die" scenarios
I just want things to be fair, not perfectly balanced as that’s what the tiers are for but bleeding out from tip tail hits are extremely frustrating
But yeah, did you test so you're sure it's only on the base of the tail? Cause it being from the tail tip makes no sense, does tail tip even do bleed?
No, but desync says so
Again what I see on my screen is different from what others see
If a teno tail slams my Omnis tip tail it’s a headshot on that tenos screen
I do wish for more of those but with ai being more rare then dryo mains it’s hard to play like that
Maybe it's a plan to have us all go herbis by chasing the AI away :p
:0
Also the lack of dryos is sad, would love to see more of those around
If we could trade two thirds of the average deino population for dryos, we'd never have to worry about AI ^^
Fr! I just wish they could burrow and I’d play it much more tbh
If only T-T
Now that I think of it maybe 5.5 miss pounce was too fast, but 6 was too long, maybe somewhere in between would be better?
I still have trauma from update 6 as an Omni main 🤣💀💀
I thought i was having memory issues thats explains why bleed kills me more than before when it wasent even worth looking at
yea, basically all bleed got buffed
Not really... The things in Utah diet that you would reasonably hunt solo bleed pretty badly compared to Utah -- stuff like pachy, dryo, troo, other Utah, ptera. I'd argue big game more than 2x the Utahs size aren't balanced to be fought solo, and the bleed rates reflect that. You need a pack to bait and distract to get a successful teno kill. That seems right to me
That sounds reasonable, but the stuff that it can take down solo with bleed are things it can pin or easily brawl
I just wish skill was more of a factor, I love Omni but I don’t like being forced into a group sometimes, especially with all the cannis that have been around lately
Well you can be fine on your own, there's just a limit on the things you can hunt at that point. Similar to how there is a limit to what you can defend against on your own, if for no other reason than sheer attrition (given enough omnis, you can throw yourself at even a deino, at least in theory)
Does anyone wanna talk about Pachy?
I was testing Pachy out in a 1 v 1 server with a friend today, and we concluded that if Carno just looks at the pachy and clicks continously, the pachy WILL die if it comes within range, doesn't matter if the pachy hits head shots, head fractures, broken legs... It can't come near without being bitten.
My guess is, if Pachy, your best bet is to try and break a carno's leg (inevitably taking damage in the process) and then try to run away when it's leg is broken...
I guess that's not the worst thing but it doesn't seem very punishing unless the carno has to worry about it's own enemies being near by.
Maybe that's not so bad though, I wouldn't want it to be slaughtering carnos. Breaking it's legs and running for it, I mean.
Actually now I think of it, carno starves really fast. Even if his leg is only broken for 5 minutes maybe that's still pretty punishing for him.
Heh, was going to point out that a failed hunt can be harsh on the food drain, so it is a valid threat to a carno, but you figured that out on your own. As for the matchup, you can take a carno head on, you win the trade and inflict the carno with a broken head, which means any retalitatory hit does even less, especially if you can literally face tank that first hit and then tail tank the second (if there is one). I'd honestly argue you might want to go for counter charge and then circle around for a leg break before making a run for it. Or if you do get a body break instead of leg break, juke and run if you are able to.
I see your point, but I’d be able to kinda easily solo a teno if it weren’t for the desync so I don’t know anymore ;-;
Sounds concerning in it's own way, I'm not sure omni should be able to solo a teno, much less easily.
It should be able cuz u need to have god-like skills to do which is very very rare, so no worries about every omniplayer can do that 😉
I wish I could just 1v1 everyone that makes blanket statements like that. I guarantee you're not soloing my teno as a raptor even on 1ms ping. And I'm not even that good at teno.
More like most teno players are really bad, so it happens, but if the teno is good, even two or three omnis should stand little to no chance, even if they're also good.
Yeah... I mean, if Teno takes as long as Cera or Carno to grow to adult, I'd like to see it's power match their's. Which, I think, in a sense it kinda does- A GOOD teno is very very hard for carno or cera to hunt, if not killing them in the process, while a BAD teno is very easy to hunt. The skill on teno makes all the difference, but also sometimes numbers.... Once numbers get involved, sometimes they can just face tank your tail and get kicked and die, but if there's enough of them face tanking your tail you may die too.
But, well, basically, I think given that teno takes longer to grow than omni, it would seem balanced to me for omni to have a hard time to solo'ing teno, as carno and cera are already also supposed to have a 'challenge' soloing it- Or at least I think they should, and currently they do if the teno is good which I think is good, but I see so many comments asking for herbivores to be weaker and huntable and previous updates seem to have weakened them further, that I am concerned it will follow that pattern and they may continue to be nerfed.
What would be the point of getting 100% growth on a perfect diet if your already fully grown? Something else could happen in place of that for sure as that's just like a visual change. Not hating just don't make sense to me. Would visually be appealing but would change nothing. @cobalt elk
That's what they said
The suggestion is "make the perfect diet give something other than a growth bonus when you're fully grown"
Oh sweet then, just woke up lmao
any opinions on dynos?
They're extynct
Factual opinion
I agree
You can chase down another Utah by pouncing after it. You gain speed by pouncing. 😂
Does anyone else feel troodon is the only carnivore in a rough spot atm? All the others seem pretty good.
i'd argue carno is in a much worse spot, and i main troodon atm
I think you misunderstood my post, im saying that you should get another buff if your 100% grown with the perfect 3 diet. So you have the normal 50% growth and then becouse you are 100% grown you also get every other buff in the game at like 5 or 10%. I hope this makes sense.
Sounds good to me yeah I misunderstood
I think this would be good in making people move around and chase the perfect 3 diet, also reward people going to that length.
I do agree, growing a carno to adulthood is way harder and doesn't feel like it's worth it when a juvi deino can still easily kill you
my problem with it is that it's kinda just a failure
it's a terrible small game hunter
its a terrible plains predator
reason why most people will prefer playing ceras or something similar, which causes big packs that make it even harder for carnos to get any food
and water is even worse, a server infested with deinos will dehydrate you 90% of the time
i disagree with carno being hard to grow, a good player has a good chance at winning a fight against anything but a pack of raptors, and there r plenty of safe drinking spots atm from deinos of all sizes
and since they r hella speedy, they can easily escape sticky situations most of the time
Too bad half the server is usually omnis
Solo carno is just suffering, you die to the first omni pack that sees you
i usually stay around south so i dont run into many
Troodon is in a bad spot?
but i do have fun with knocking them off trees
I believe troodon will be decent on a good map, and as the roster expands it will get better matchups
It doesn't have any bad matchups beside omni and galli tbf
i feel like of all the dinos available, troodon is affected by ping the most
bc of the nightmare with pouncing
I basically never hear more than 1 troodon ler server sadly :/
Also omni is just better in every way possible
Balance wise it's basically fine tho
Aside from being larger
Which isn't necessarily a benefit
I guess, but people look at fighting capability, which omni is waay better at
Oh well that's just a flawed perspective
Because first and foremost it's a survival game
It is, but fighting game :p
but what else do u do in the game beside fight
This is a joke please dont eat me
A game that's working towards an endgoal shouldn't compromise that endgoal to provide an overinvestment in one system of the completed experience
The game is being developed, it's not in live service
thats why i said troodons in a bad spot atm
So there being a lack of things to do but fight doesn't make fighting the only consideration
Well....again it's still not
It's doing exactly what it should be
And it's VERY survivable
It's kinda like saying galli is in a poor spot because it gets beat in a 1v1 by most of the roster, like omni decimates it, pachy decimates it...and troodons aren't even that bad against it despite galli probably being the scariest thing for them to encounter
I mean not against average players cuz most people don't know what to do against a galli
But like...performance wise they are hard carried by them being fast
Which is totally fine for it
ah whatever ill argue
troodon being bad isn't something i agree with, tbh, it's quite good imho, i much prefer playing it to omni atm
Like troodons biggest issue is it's player count
troodons are surivable if you survive off of newborns but fighting anything else its dead with one timed alt-bite or one glitched pounce
Oh ok so it's only issues is server performance basically
That effects every playable tbh
that was part of my argument
not a balance issue
and it's a known bug
Yeah it's not a problem with the playable
yeah ik
So troodon wouldn't be in a bad spot, the game is in a bad spot
but theres also a reason why there are so many omnis in every server rather than troodons
Right cuz omni is literally overpowered rn
Like teno is....literally free food to it rn
fr
Pachy got giga nerfed with the no alt when sprinting change
Cuz it has a hard time engaging it
the same loop goes on every time with the updates in this game, the species that were overnerfed are overbuffed and the species that were overbuffed r overnerfed
Also omni pounce has like....never been so accessible
Tbf it's been fluctuating between hilariously OP, to the best it's ever been balanced, back to OP
It hasn't been "underpowered" since pounce was consistently awfully performing
well at least that means every dino has been fun at ONE point
Typically all dinos on release are busted
I don't really consider that more fun but most do
so yeah
it’s just so sad the only thing carrying teno in teno vs omni matchups is that alt… 
If they didn't have their alt attack they'd just die
There's genuinely no point trying to stun them
They won't get hit unless they're comically dumb
Also pounce disables slam anyway xD
really? I never knew that because I don’t think I’ve ever tried slamming while pounced
that’s honestly just so… sad it’s not even funny lmao
once alt attacks are fixed, tenos might as well just lay down and accept death when they encounter just one single competent omni
Yeah pounce disables slam, as well as disabling it about a second after dismount
It’s clunky af
Yeah it's lame
god i love watching tenonto consistently get beaten to death with a large rock every update
there was one time where tenonto was like, genuinely good, I believe it was U4.5 where it was widely respected
I think update 5 Teno was even better. They reduced the stamina cost on the tail slam
In terms of meta placement, it was the best dino after Omni in 5
i really enjoyed it being a decent brawler herbivore
It needs the directional tail slam to contest against current raptor
Since from what we know, they're not really going to change Omni much.
honestly, there's a few ways to go with it now
A: Respec it ENTIRELY for a more specialist playstyle over generalist, having it be a shallows wader or what have you, let Diablo take the role of its brawler playstyle
B: Buff it and allow it to continue being a generalist
I think a generalist for the psuedo mid tier is good
I agree
I also believe it could make for a good shallows wader, personally, since on Spiro, any shallow water can literally let tenos 2v1 ceras and win with comfortable ease
It's nuts in shallows tbh
If Gateway has dedicated shallows, teno can probably easily rule them
Shallow waters right now are pretty lame. Carno runs through it effortlessly, while Teno / Cera struggle
Since it's based around height right? Taller you are, the easier it is to move through them?
I think its based on a height thing
Which, yea, it shouldn't be. A sucho may be shorter than a rex, but it should still wade faster
Issue is also different animals define "shallows" as different things
Since, y'know, what's shallow for a rex is a lengthy swim for a Troodon
yea, that's what i use as teno
helps me immediately remove ceras and omnis from my life
Which imo, shouldn't be the case. It feels lame that Cera can't run through it. It's not even deep for it lol
Yeah great area to counter them
because teno's trot compensates for the shallow water very well
How would wading work though.
If Sucho is the best wader, does it keep 100% of its max speed
As a general system
i honestly dont know
It’s extra funny considering it’s like…the easiest animal in the game to “overtune” without concequences, it’s so hard to make teno a problem
But it’s pretty consistently garbage, only really held up by its skill ceiling enabling good players to use the shambles left behind
A lot of the responses against buffing the herbi's come from them then being stronger in herds / they don't like players running around kosing.
But honestly, I never found that to be a problem as a carnivore. if anything, the amount of carnivores that are overtuned are completely worse for the game.
Mhm, especially since carnivores are buy and large designed better for instigation, whereas herbis are buy and large optimized for prevention avoidance and defense…most of the time
i also think it's way more fun outcompeting and killing a powerful enemy to just steamrolling a helpless opponent
Even the smaller aggro herbs like Pachy are still slower than most of the game
like... the fun of the hunt is the challenge of it
Or landing one decisive blow on something around your size or larger and just watching it fall over
Not enough effort tbh
Creatures in this game should generally be hard to kill
When played optimally
not like, PoT hard, where everything tanks 5000 damage, but like, difficult
Thing is, Carno has ALWAYS been able to run away from a teno after one failed attack. Players just keep on going then complain. Even if they ambush you, you'll be able to avoid them
i want carno's damage on charge nerfed so bad, it's just... unimaginably lame
Omni, yeah, you messed up and die, but that's your own fault
Pachy has been a non issue ever since it's dealt no stuns to larger things in my eyes. Well I do hate how it beats Carno in the trade via charge, but I wouldn't change it without buffing it in other areas
like, the knockdown allows for follow-ups, you don't also need it to do enough damage to literally one-tap an omni on a headshot
that's why the knockdown is there in the first place, it exists to help you land a bite and add more damage
Well yeah I’d prefer more utilitarian defense options. Like teno being being agile enough to sidestep quite a lot or being able to attack with a counter. I wouldn’t mind a degree of tankiness tho. One of my greatest woes with pot is that it makes a lot of good systems it implements poorly look bad. Like yes animals are too tanky in pot but I feel like that’s more of a concequences of damage dealt having like….no effects besides killing the target.
Bleed in POT is pathetic, BB is as well unless it’s on a few certain animals, at which point their attacks are actually too strong
Evrima had the luxury of easily being able to middle ground those mechanics so they’re not busted or too weak because of how those systems engage with player mobility
its incredible how carno, despite all the nerfs, is now both the strongest and weakest animal in the game
Yeah Carno will continue to never make sense
like carno is both unimaginably dominant while still being complete garbage
I’ve all but accepted it’ll always be a contradiction to itself
because they have nerfed it in every way besides the ways that matter
Yeah. As a solo player it sucks, but when 2 or more carnos show up, the server dies. Truly a good playable
Idk what is worse. The knockdown or the damage
both in tandem
the knockdown is fine, but with 350 damage
not so fine
cerato's charge bite is actually a "high damage punch up tool" done infinitely better
- no stupid stun mechanics
- very well telegraphed
- doesn't auto-hit, requires you to actually time it
carno's charge would be fine if it had any form of utility beyond being a horrid ambush move
but it doesn't. It's a 100% committal move that means you have to basically all-in on whatever fight you're currently in
because you just sacrificed any stam to retreat
carno's speed should be its most valuable asset, both in engagement and disengagement, but it literally is hard-capped by the fact that it is granted a small allowance of stamina and is instantly punished if it chooses to abuse that
Yeah. I felt that. I remember using charge twice ages ago, had like half stamina after a fight and was run down by ceras
in fact, carno is the ONLY EVRIMA animal I will argue was done better in legacy, much to my own dismay
it was better designed for plains hunting, endurance hunting, was still evadable using forests and agility, terrible at ambushing, actually relied on hit and run tactics over just nuking things
did it have flaws? Absolutely
but I'd still argue it's a better done carno than EVRIMA carno
every other animal feels like an upgrade from their legacy version, but I simply can't say the same for carno
I’d actually disagree on omnis regard
It not being able to chew ankles of sauropods till they died is quite nice
In every other regard tho…..nah
Tbf
I know I know alt turn
heh
Gigacapter moment
It was a joke playable on officials imo
But without alt turn Utah was the strongest animal in the game
The duality of Utah
I remember going into port as a solo allo against 10+ raptors
They couldn't do a thing
i prefer modern omni infinitely more because it isn't entirely reliant on botched controls
I know a lot of people won't like it, but I much prefer earlier evrima movement Carno that has a usable ram like rn, but can't spam it.
Mainly because I play solo.
Same
But a lot of playables were very different back then to permit that as well
Mainly teno
It had the tools to hunt whatever it wanted solo.
Update 2 teno was garbage, but 3 was when it started to shine
3 teno was both my favorite version of teno and a total meme
Like it was very strong
Wasn't that the patch where it ran carno's down
But still wasn’t that strong
To an extent yeah
Nah that was 3, tho at the same time the Carno could just take the teno down
The only time endurance hunts really took place was during numbers advantages
Cuz carnos stam was still pretty good
It wasn’t good, certainly better
funny times
If only you got 3.75 working

try again 🙂
I will
man i just want carno to be decent
i honestly reckon it wont be until we get stuff like allo tbh
because allo provides a consistent threat to carno and actually does the ambusher thing better, meaning carno will need to actually be allowed to flee one
So like sometime next year which is likely for Allo
Just needs a change for Gateway
And hopefully all the current dinos are complete soon
that would be wonderful.
I would say that all of the older current dinosaurs were finished at some point.
Because of player feedback: quantitative or qualitative, they were changed again and again.
up to this point.
the game isn't finished yet, so we'll see balance changes all the time.
I hope that it will be done after the public branch.
were finished? Not too sure what you mean.
Stego, Omni, Dryo, Hypsi & Deino are technically incomplete
Not sure what they have planned for teno & Carno as well
carno def feels incomplete, like its kit is missing something
i'd argue the alt-bite feels very out of place on it, if anything
utah/omni and pachy are the best examples I can think of right now.
the two were once in a state where they were not OP, but were still able to defend themselves.
the utah/ombi was at some point bug free:
- pounce worked
- bleed wasn't too high
- Stamina drain was reasonable
= but then he couldn't use his pounce for three updates (in the past).
pachy
- His stamina was reduced once
- because of this he could not always win alone, because his stun consumed a lot of stamina
- nevertheless one has thought about it = I attack the pachy or not
= today he is a glass cannon (according to other players)
I don't think there was any other dinosaur that was edited as much as these two.
Agree
what do you think about not being able to use alt+attack while running?
i think it's fine
i feel that it did hit herbis harder tho, especially pachy
and given the significant nerfs pachy already received, that was pretty brutal
i actually have more of a problem with alt-attacks not costing stam, since they are now an easy spam option
yes agree with you
I also like that you can't use them while running. because that way the "chasing" is stopped a bit.
that they don't cost stamina also feels wrong.
pachy is poorly off. that's why it's hardly ever played anymore.
i mean, pachy is literally hard countered by cera
and has a very tough time dealing with carno
which is why it's so underplayed
I'd argue the Omni matchup is kind of bad. Mainly because you can only pressure them with one attack
Also there's a delay in attacks
partially why i want pachy to have more speed
its literally like, 5km/hr slower than an omniraptor
which clocks in at around 46.8
Yeah, but imo the running alt was a good tool for it
Also on the delay, it can't attack after knocking something down. Even the bite has a second delay as well. So they just get up and run
honestly, i want the coconut cracker attack to do like, 200-300 damage. It's slow, extremely limited range and never used in combat. Having it combo with knockdowns would make it BRUTAL, in the right way
That would be nice
it also looks like it should be pachy's most damaging attack
its literally sandwiching animals between a rock and a hard place
Yeah it makes sense visually. Kind of weird after a lot of suggestions its left to just be a tool to open food lol
yea. I do want pachy to legitimately be a terror to smalls
Like, I don't care if dilo ends up bigger than it, pachy should absolutely DESTROY dilo in a 1 on 1 engagement
I mean, if it can't confidently apply venom, it kind of deserves for its legs to crumble
i just want dilo to see pachy and avoid pachy lol
Totaly agree
@shadow dome i think they need to add stam damage proportional to the weight of the animal compared to your deino
so the max weight you can carry (4 tons) will burn through your stam very fast
@alpine plover it has a weight limit of anything above 4 tons already, but a carno is merely 1.8, a deino should easily be able to carry it
a sucho, no, an allo, sure
a sucho is like, 2x larger than an allo, they're not very much alike in terms of weight
Those 2 have some massive size differemce
in the isle, yea they are
Legacy had a problem with overweighing smalls and underweighing larger animals because of how weight worked back then
If something was accurate weight, it'd either be invincible or garbage
omni was literally 1 ton back then, cera was over 2 tons
In The Isle, it's more than likely sucho will be 4+ tons, whereas allo will be something like 2-3 tons
Sucho shouldn't be interacting much with deino at all imho
Sucho ideally should never interact with deino tbh
But if it does meet a deino it should give it a good beating in shallow water/land
I mean, I don't like that definition personally because I'd like the two to actually be different lol
mr. sucho (no sail niche)
that's cherius
It's concept art
The way bary vs deino will probably go is that either bary will be able to escape deino, or deino will eat bary
still hate that part of the concept art
i've gone into depth as to why a lunge counter is absolutely horrible for the animal
and sets a terrible precedent going forward
Imagine taking the biggest spinosaurid, tripling its size, giving it huge arms and legs and turning it into a monster just for it to eat fish in the end
but last time I did, the person I was talking to literally stopped talking about it entirely
Was it the "buck that deals 3000 damage to deino once you've been grabbed" ?
yes
I don't remember their usenrame, you can probably find the conversation by searching old messages in general feedback discussion
i'd say it doesn't need to counter deino at all, you just need to make sure it has the following
- Superior aquatic agility
- MUCH better land mobility (agility and speed)
- good vision underwater
- (ideally) water sense, as spinosaurids were recorded to have similar traits to crocodilians in this regard
- a high oxygen count, making it difficult to drown
- decent stamina both in and out of water
and done, it's ready for deino
the only bigger semi-aquatics are deino, sucho, spino and cheirus
So no
you won't kill crocs with bary
Juvies maybe
amusingly, there doesn't exist a single "aquatic mid-tier"
it jumps straight from bary to sucho, skipping the mid-tier (another reason why I personally think mid-tier is the most boring in the game)
The roster is really distributed in a weird way
Only 2 fliers, only 2 arboreal animals...
And a LOT of giant predatory theropods
given that bary will likely rely a lot on bleed, yea, nah, deino will kick its ass
(i'd hope so, anyway, the concept of bary just easily dealing with deinos is disgusting to me)
bary is literally the only animal in the game deino actually can both interact with frequently and isn't so big it kicks its ass, or so small it doesn't matter much at all to it
also I swear this EasyAL guy hates my guts and IDK why
i hope he doesn't get one
i hope the bary dodge is literally "inputting directions to move away from the deino"
no automatic or special unique thing
it REALLY doesn't need that though
it doesn't need a stun, at all
because that immediately messes with consistent rules
it means that for a deino, bary is treated as if it were 4+ tons
you also need to consider, y'know, not every bary is fullgrown, and not every deino is fullgrown. Questions like "what if a adult deino lunges an juvi bary?". If the answer is "it doesn't stun", what about a juvi deino lunging a juvi bary? Is it weight based?
It causes a lot of questions for this hyperspecific interaction
The pachy/carno ram interaction shares this problem. A juvi pachy can literally stop a charging adult carno in its tracks because of one specific interaction
@west sierra troodon has venom at 65% grown
Oh, interesting. I did not know that thank you!
so many that it's all of... three
the roster in this game is really weirdly distributed but that has more to do with loads of useless garbage in the small tier - the things that will barely ever see any play and will appear like a unicorn in the wild on any server
also 2 fliers is 2 fliers too many
idk what you mean regarding the arboreal animals, Omni has been shown climbing too, so was young Megalania, there could be far more eventually, I think you're forgetting the fact that like half of the roster is too big for trees to withstand their weight
@tender nebula Deino isn't designed to function like that in the game currently. It's a punch down predator that one shots everything 4T or less via lunge and drowning. That's the playstyle it has, and how it's balanced.
its incredible how deino can be the strongest animal in the game and people still want it stronger
literal water rex
for what deino could be i dont think it fits lol
hatcheri weigh 12 tons lol
strongest carnivore change my mind
it is the strongest carnivore, yes, it should be nerfed lol
if only they changed deino to hatcheri
who would want to fight an croc anyway it just stupid to me for stego to beat deinos
if stegos can't beat deinos, who does
Hypsi
yes
make hypsi instakill deino
i can get behind that
Should downsize deino if anything
i'd be happy to see more hypsis and less deinos
Would make more sense, and be better for the game overall
and give hypsi a aimbot for deino eyes
dryo solo
ok, lets not buff deino
i agree they should buff deino
because you have one matchup not completely in your favor?
no deino just doesnt make sense i dont like deino its boring af but like come on
so making it even more op would fix it?
I sure do love the 8 ton instadeleting creature that can make itself basically invisible, resource camp creatures and bone break them so they cant escape
chefs kiss, peak balance
again
water rex
yah but it gets destroyed by stego and by seeing that i bet deino is gonna die to sucho or acro
good
how do you jump to that conclusion lol
bad
stego has like, one of the highest damage attacks in the game
it can also just dive underwater to deal with literally every one of those animals
also no, the only reason stego is good against it is because of what mr. whatever he is at the moment said
thank u
dein should grab stego then i call it balanced
that's entirely unbalanced
let me grow for 5 hours
oh I just got instadeleted because I needed water
balance
deino isn't allowed to have any risks lol
lmao ok deino should not grab stego it should have bone break and one shot it instead
thats the same thing but worse
let me grow for 5 hours
oh, I just got instadeleted because I need water
balance
i mean, this guy is so obviously trolling rn, so I'mma head to bed and see how this unfolds in the morning lol
well i am but deino still needs a buff
no
it does
anyway have fun arguing for the strongest animal to be stronger for some bizarre-ass reason
ok so stego has one of the strongest attacks in the game?
deino has a stronger one
it's not hatcheri in the game
@tender nebulaDeino dying to acro is fine, btw
Deino needs more things it can't just oneshot, not less xD
nah dawg
deino can grab acro no?
it cant
how much does acro weigh
more than 4 tons
depends on what specimen you use
of both really
the largest Acro is 5.4 or 5.7 or 5.8 or 6.1t
so deino gets destroyed by acro?
oh there was also a 7t estimate but I think it was too high
the deino in the game should have a very tough time against it
what about in small rivers
it's nothing like TMM 43632-1 or even CM 963
depends on how small
if so small that Acro walks in them it should be about equal
Hopefully not. Deino should stay a mid tier/small tier hunter, better for the game and for balance
if Acro has to swim it will die by the virtue of not having that much hp
unless the river is arrow
or Deino is incompetent
which most of them very much are
I hate hypsis they are annoying and I go outta my way to try and kill them lmao
i mean sucho my fav dino for evrima but like didnt deino hunt edmontos and rexes
no, it didn't
Deinosuchus was extinct by the time those were running around
they had some other croc around at that time but a much smaller one
puru is bigger than deino?
the described ones - no
Even if it did, which it apparently did not, it would be better for the game and balance if it didnt, that's my point here
there's a gigantic undescribed specimen though
So irl only goes so far, having deino hunt the way it does and letting it kill too large things aren't going to be fun
very similar in size to the biggest Deinosuchus
either way in game Deinosuchus isn't D. hatcheri so it's a pointless conversation
the species it is isn't the biggest croc ever, only like 3rd or 4th
good to know i guess i really overestimated deino
nope
you simply have the wrong species in mind
they've changed the species in the game to hatcheri last minutes
this is NOT D. hatcheri though
it doesn't look like it
oh ok
the model is based vaguely on an alligator and D. rugosus
mainly old portrayals of it
since you know alot of these species thingies which species of spino gonna be added aegyptiacus?
Spinosaurus islensis aka it's completely fictionalized
Spino is a mess, it doesn't matter which species gets added because it isn't certain which species MSNMv 4047 belongs to
and what Superlunary said
TI Spino is nonsense kaijuu, it's not even remotely accurate to S.aegyptiacus
I say the name Spinovenator fits it
this is more or less what the largest Spinosaurus specimen would've looked like
it would get thrashed and brutally murdered by the other big animals
I'm not sure irl spino could beat isle cera...
without any able of defending itself
it could because it's so big that Cerato would effectively be in the range of its claws
and the difference in mass is so staggering that Spino would kill it with its sheer bulk
Yeah but Isle cerato
The dinosaur that can survive a stego's thagomizer in the head
meh?
and not really?
unless there's bodies all around it it dies
unless it's bugged or something
It needs one body
how big?
The rules are still unclear, but one sufficiently big body can give it the full 50% resistance buff
as long as it isn't a dryo, it gives like, 50%
no
I've heard different things
Apparently starting at cerato's own size or bigger it gets the full buff
the biggest body, that of Deinosuchus gives it 43% max
well we've heard different things then
(Well 43% is enough to survive a stego's thag)
because it gives 50% across the board
doesn't matter, that'd be one specific body
But I think we're getting offtopic here
Less cera talk, more deinorex
since when?
always basically
and who came up with that?
not true
there was an 80% number thrown around, but that's never been true
update when it came out it didn't work like that
not true just like all the bodies giving the same buff since always
that was not a thing on the first update
when Cerato came out
either way
i mean... i stress tested it.
pretty sure the only exception was super small dryo sized bodies, but otherwise, 50% basically universally
irrelevant to this discussion
well... then the stress testers who stress tested it too stress tested it differently because they said other things
not that I care
it could give 100% resistance for all I care rn
not that this speaks well about whoever decided on that
in water cera would perish brutaally, but thats my opinion
even like ankle water
@alpine plover carno can already easily solo a cera by just standing still and facetanking it. buffing carno to be more powerful would create an issue with it vs other playables
the best course of action imo would be to nerf instead of buff things. for example, the supposed scavenger (cera) does not need all of that stam it currently has that doesn’t even get used via alt bites or charged bites. instead of buffing carno stam significantly, just nerf cera stam since it’s an issue for everything. ceras can outstam pachys and tenos with ease, so it’s not just carnos affected on that matter
#balance-feedback message even bot didnt approve
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Tldr: The one suggesting buffing Carno has skill issue
@tender nebula Deino doesn't need buffs, solely because out of a current roster of 12-15 dinos, it can 1-shot 13/15 with a full stam bar via lunge. 1/2 remaining matchups it can 1 vs 2 with relative ease, and 1v1 it can just opt out of via swimming. The only matchup it can't get away from or easily win is deino vs deino. That's pretty easily a top tier build; it doesn't need stronger bite force. Bite force in game is literally number of HP that the bite attack removes, and HP is literally the number of kg the animal weighs. Trust me, you do not want deino to one shot everything less than 23 tons
Deino also doesn't need bone break because it has a grapple that can prevent anything under 4 tons from moving, or countering, or attacking back. It's super powerful and it would be a downgrade to implement bone break
This is a case where game balance > realism
@uncut trellis and this is why I'm scared for stego lol
Rex is not a slouch with its speed
It's 100% in the 30km/h range
yep
Stego doesn't have a chance
Well, if it's the way people want Rex to deal with it
That trot, speed and size
people will legit still brush it off as "it's stego, it deserves to die because it's been so unkillable"
while deino remains unpunished for the exact same thing but worse
or "herd up"
as the 6 ton, 5 hour grow with a tail that more than often hits your own friends
the thing is with the only other herding, similar sized herbi that is para is that para has speed
looks like the power fantasy of rex players will be fulfilled 
i mean, we all knew it was going to happen lol
I had hope
i mean, rex is meant to be strong, i'm not particularly upset that it is
i'm just upset that stego is screwed
didn’t the roadmap mention a stego kit change?
Apparently it's supposed to get a buff to deal with them. And also be moved to unofficial
yea, ideally to, y'know, not die to apexes
Yes it's planned for stage two
I honestly hope the addition of more powerful playables doesn’t outright make the populations of smaller playables just wither away
It likely won't. As the larger you get. The more difficult growth will be.
And sustaining said growth
okay, according to some botched-ass math i just did using reference from Amarok streams, Rex appears to be moving at around 38km/hr, give or take
Likely rex. giga. acro and a few others. When growing its gonna be a living hell
About 23 mph. Not bad for one around stan size.
I hope. it’ll be severely sad if it does
Yeah, since devs use cm/s
Given that an AI carno's speed was listed at around 1543.77 at full speed, and a rex at 1061, doing math would conclude that 38km/hr seems to be correct
They aren't finalized speeds though.
i do hope rex isn't slow, because I feel that's an artificial as hell way of making the animal "balanced"
Should be around legacy speed
Imo I think it should be "slow" but damn it can track you.
I think ideally a good trotrate is what we need
Sprint speed can be good at youth, worse at adult, whereas trot improves as it grows larger due to longer strides
That or just have Stam drain on running be very little
I do believe ambush rex is lame as all hell so I'm happy they want an endurance approach
I think it's fine if they do a blend. Trot can let it be endurance based against certain prey
Low stamina, good burst of speed (34km/h?) and a good trot
I mean. You can do both.
Like how rex did irl
Let’s be honest tho stego was never gonna be faster than rex unless it was silly. I’m just hoping the kit adjustments stego is planned to get will help it against rex. At least it’s showing the devs recognize the issue
Likely more damage on headshot.
That'd be a weird solution imho
I’m hoping stego gets the anchor mechanic I’ve mentioned lol, where it’ll be immune to stun
Fair. But to be honest. What would be?
Just so rex can’t headbutt it and body it immediately
Unless they wanna add a unique system that specifically changes headshot damages
I personally feel that sounds super unfitting for stego, idk
Stego is meant to be a defensive dino, I think it fits perfectly
like... i can't really see it anchoring at all though. Just look at it
It's a flat, high-standing animal with stub feet
It's not got a super low centre of gravity
like anky
It’s more just staying in place by sprawling it’s feet more
nor has it got an actual shield like trike
Anky I see being a god at deflected mostly everything that tries their luck.
(both of which tend to have a more evenly distributed weight that would serve their balance well)
i honestly feel letting stego have some moving attacks would be good, like a tail flick to punish anything coming behind it
I see trike being more “defense through offense”, and stego like “don’t mess with em and he won’t mess with you” kind of thing
i mean, we know trike has a literal duelist stance
I think anky and stego will do very similar things just in their own ways
Exactly my reasoning for the statement
i think anky and stego should be different enough that anky doesn't end up being the vastly superior option lol
I do think stego should do more raw damage than anky, maybe even have more health
The devs did say anky was being downsized, but still apex
Our anky seems small. But it is a CHONKY BOI.
7 tons or something iirc. Maybe less.
Probs just more appearing small, also know that irl this played in ankys favor against its predators, being short but wide, and with the armor it’s good against trex jaws
Technically anky has more health because damage modifiers.
Will admit I don’t know the technics of that
damage modifiers and probably just... being heavier lol
i cant imagine a world where anky is lighter than stego
Essentially anky is probably gonna be 0.5 damage if not less across its body.
Looking at my size charts it does look anky is heavier, that plays a role on health right?
i'd personally make anky's damage resist just hard ignorance of most damage besides very specific situation
weight = health
stego is 6000kg, so it has 6000HP
Noted
Anky is 7400kg being 7400hp.
omniraptor? literally does nothing. zilch. no bleed, no damage, nothing
hell, i'd go so far to make it that gigas literally just don't fight it because of the fact anky basically ignores it
Anky getting attacked by a pair of gigas trying to slash through its armor "yall hear somethin?"
Giga should be hunting bigger apexes like Shants and sauropods anyway, I think anky and stegos main predator honestly should be spino
i personally want stego to be faster than a spino because i want spino to be absurdly slow
anky is slower than spino because... it's anky
Anky main predator is...honestly? At adulthood besides maybe a spino or rex that catches it lacking. There ain't much that can genuinely kill an anky.
It should definitely be the slowest of the big three carnivores
which is good, i want that
I’m personally ok with that idea, just a slow but chill dino, with a few predators that can truly take it on
They're much more vulnerable as juveniles. But at adulthood. It's probably gonna be a herbivore like shant that's its main worry
Yea I wonder how a shant stomp would do to an anky hunkering down
About 16000kg stomping on something weighing around 7000kg
Yea but looking at the physics of it, most of the weight on a big hadrosaur like shant is on its back legs, like less than half of their weight is past their shoulders, idk I just don’t think it’s exerting that much, just a thought
Still tho this is an animal twice its weight actually trying to flatten it tho
If it's with murderous intent it'd be like a moose
Murder bird moose, this’ll be exciting
unstoppable. Unmoored. Uncaged. Downright unreasonable.
At least until 3 gigas show up
And if you got 3 gigas on yourself. You must've really messed around.
I could see spino being slower then stego because it weighs much more but idk since spino is taller and is not full aquatic, plus bipedal for them long strokes
I just wish para got a little bit of shant treatment, something that big shouldnt be as pathetic as the concept art is showing
Thoughts on the Carno acceleration change?
Honestly I think it should be buffed a tad, like still slow but now it’s just too much. And same with bleed resistance holy heck carno has never bled this badly
Like it should still have bad acceleration and bleed resistance but rn it’s way too much
You seen the stream?
Not the whole thing, just summaries on YouTube
Was it brought up?
Looks a lot like it used to be
It’s too quick I think
It's insane
Like if carno can take off that quick than cerato has no chance, not to mention if it’s charge hit box stays broken
@ivory forge 👆
So I’m thinking it’s like this carno in the stream is the worst on one end, and carno currently in 6.5 is the worst on the other end. I think we need a balance in between
Don’t even throw that out lol:P
he even admits its a plains hunter lol
i wonder if its still designed as an ambusher lol
with that accel it might as well be
alt attacks should cost stam, the fact they don't is absurd
honestly, i think regular bites should cost stam too
i dont think so
All of this just sounds like making it easier for omnis to fight other things
i think the fact carnivores get infinitely easier free attacks is lame
i dont think stam should prevent you from attacking
Every attack including bite costing stam
But you can still attack when out of stam, at the cost of the attack being 50% slower and dealing 50% less damage
and I think Dondi agrees with me
based on what he said in a recent stream, looks like stamina is going to play a very different role in combat
Imagine you can't run away because you moved your tail too much
That's what happens with teno and stego
The only reason omni struggles is because others can bite it while it's latched on
Same with troodon
Which are bugs
Gotta be fixed, it makes pouncing a suicide instead of your primary tool
Terrain abuse ? Like putting yourself near a cliff so omnis fall to their deaths when dismounting ? That's not terrain abuse, that's being smart
all attacks should cost stam, but attacks shouldn't be prevented because you're out
and Dondi seems to be adding a system like that
he said something about no longer being able to metagame how many tailslams a teno can do to kill it
Yes omni should require being smart when its prey is over 3x its size AND is acting smart
Playing omni doesn't necessarily involve killing tenos and stegos, you know
Except deino and ptera
omni isn't that hard at all, if anything, it's very strong
No, stego can die to a lot of things, especially when it's young
stego is nowhere near the level of ptera and deino
yes... that is the point of playing a 6-ton armory on legs
Another fully grown stego
A pack of omnis
A good deino, or 2 average deinos
A pack of troodons
deino, cera, troodon, omni, stego
Ceras can still kill stegos without vomitlock ?
compared to deino being killed by either
A: Another deino
B: Stego (has to be stupid)
yea, i know
because stego isn't that immortal
i'd argue it's pretty goddamn mediocre
growing one while deino exists as an easier time growing and surviving as, while also just being generally stronger, is silly
deino is universally the better option
exactly
out of stam attacking could be implemented by maybe reducing attacks damage by 50% or another certain percent, this way you can attack but if your outta stam you do less damage as your dino is exhausted
not sure how attacks work rn when out of stam but they seem just as effective but you cant alt bite
"Strongest bite force in the animal kingdom 23,100 psi"
Trex with 431,000 psi :
deino main moment
"Deinosuchus is one of the largest reptiles if not the largest"
Every sauropod, large marine reptile, and apex carnivore:
i mean, the apex carnis aren't reptiles, but yea, mosa obliterates it in sizew
The apex carnis are reptiles, they are not lizards though
Dinosaurs were just a diverse group of archosaur reptiles
Crocs are also archosaurs so
he was probably thinking about todays animals, he forgot hes playing a dino game
Bro thinks deinosuchus is one of todays animals 💀
True he'd have to of thought that too lmao
There's a deinosuchus in my backyard
Get the semi auto 12 gauge
In modern times a crocodile takes the cake for strongest bite force
Mesozoic they were gettind dwarfed by many creatures
She likes scratches on the back of her head
If thats the case, we should not get the 12g lol
- if we want deino realism then if anything sneaks up on a deino and bites its mouth the deino cant fight back while it gets its jaws crushed/torn up and while the guy holding its mouth shut's groupmates tear it apart
(Crocodiles have really bad muscles for opening their mouths)
its so funny that people quote realism when talking about these dinosaurs, as if stuff like realistic deino and realistic rex wouldn't just ruin the game and be the only viable animals
Realistically no sauropod but maybe brachi would be playable if realism rex was added
And no other apex carnis
almost like both rex and deino are examples of hyper-evolved super predators that are insanely good at what they do
and they'd be insanely unfair and oppressive if 100% real to life
Deino is very good at killing things that come to the water
that are much smaller then them
I mean the only difference between realism deino and current deino is 1 shotting stego with a head shot
Yeah deino has an instant win button against anything that is 4 tons or less
Yet somehow people want it to be even better at killing
(And also being one shot by stego with a head shot)
Gigagator never loses a fight! He is the best deinosuchus ever!
Any sauropod simply walking onto gigagator :
idk who the hell gigaraptor is
Giga gator
Honestly skill issue ngl frfr like omg
sooo whats up wiht the ping on officials?
Debatable
The debate stops at juvenile rex being 50+ km/h
There's a reason there were no mid-sized theropods coexisting with rex
It really doesnt
if you have another large predator that outgrows T.rex it becomes a whole different story
because if that other large predator grows faster then it can simply usurp the kills of the younger Tyrannosaurs
you'd think
but that doesn't seem to be the case
as per Witton's new chart
What do you mean ?
There's a recent study showing rex grew very fast but didn't live long
hold on
The only comperitors are giga which grew slowly) and spino (which wouldn't have been an apex at all)
the question is whether Giga actually grew slowly - you can't really tell because you don't have any material that would let you decide when Giga actually reached 8-9t
I'm pretty sure the study also included carcharodontosaurs
Mapusaurus seems to outgrow T.rex as per Mark Witton:
there's no saying that all the carcharodontosaurids would grow the same
aside from that - there's literally 0 evidence on Giga itself because we only have enormous, mature specimens of it
no young specimens
Even then, the original point that most of the roster would be unviable still stands
as per Witton its closest relative grew faster than T.rex
well depends
some of them could indeed be screwed
not all though
Dilophosaurus, Ceratosaurus, Magyarosaurus, Tenontosaurus - all definitely fodder, Dilo probably the least
Things like cera, allo and carno would already be out the window
Maybe alberto too
Teno and magy would obviously die out
I'm guessing the smaller ceratopsians too
Carno would be fine
Oh yeah dilo would be fodder too
it would thrive tbh, it's faster than anything else and could potentially hunt those young T.rexes depending on its speed estimate, there's definitely an overlap there
Or be hunted by said young rexes...
not happening, it dwarfs them
Carno is no pushover
it's more massive and quite possibly as fast or faster than them
depending what age they are exactly
It only dwarfs them up to a certain point
Juveniles don't jump from under 2 tons to 10 tons overnight
sure but at 2t I don't believe they are faster than it anymore
iirc the 50km+ speed estimate goes for the specimens around ~700kg or so if not even younger than that
brb I will check something
715kg
was the estimate for the speedy Tarbosaurus
T.rex could push it a bit further in speed
but it won't be maintaining that speed as it gets to the size where it would maul a Carno
Carno is 50km/h based on this estimate
while being close to 3 times the size
Ah, well
Carno would probably be fine then
Carno would be fine, it would invlidate half the roster itself tbh if the game was realistic
even if T.rex wasn't a thing
realistically it would be disintegrating any species under its own size minus maybe the very small ones, it's got hell of a bite, it's quite big, ridiculously fast
Surprisingly enough, putting apex predators from different environment and time periods together doesn't end well
I don't disagree
I just think that there would be a bit more nuance to it
than just T.rex munching everything, there are things that could kill it
things it never coexisted with
although it would definitely thrive in such environment
but again - the closest relative of Giganotosaurus seemingly grew about as fast if not faster than T.rex, although it may have been less competent as a juvenile
then there's a few other dinosaurs that could put some strain on the younger stages of T.rex growth
but yes it is rather nonsensical to make the game completely 100% realism, I agree with that
There would be a benefit to making the game 100% realistic tho
There would be no omni
^^
@polar vine I agree with everything except the pachy stun but I just have a small preference for the stun idea. I’d just like it to stun only if it hits a non fractured part of the body (already fractured body parts that are hit won’t cause a stun)
cool idea also!
@next leaf you are sick if you think deino should fly 💀
it used to be able to fly, perhaps it can do it again?
Although back when it used to fly it kind of struggled with landing
an event dubbed "the Deino space program"
but hey, maybe they are getting better at it, you never know
wait a minute it was able to fly?
yea back in the day
I remember flying Deinos
OHH u talking about in game
that got removed pretty quickly alas
i thought in irl lmaoo
yea, ofc
lol no way would a 10t crocodylian fly irl
but in the game yea it did at one point
and at another it could make its prey fly
if you lunged something you could launch it into the stratosphere
uuuuh dragons ??
dragon evolVe to gator
#balance-feedback message I don’t think buffing one playable to counter the buff of another is a good idea. sounds like we’re going to get two overtuned carnivores ravaging the populations of other playables 💀 all you’ll basically ever see are carnos and ceras running around killing each other
basically, yea
i honestly think cerato just waltzing around open plains confidently is silly
thats fair
but being in the woods doesnt make it get facetanked any less its just that carnos are too lazy to check the woods
That isn't really a problem. We just need more shallow rivers so stuff like Teno & Cera can wade to avoid carnos better
Carno just needs more places to be ineffective, so that there is an option to just avoid the thing / move to when it gets tough in a fight
Cera without a body buff in the open plains should be on the back foot
the map needs to be designed so that food and general playability isn't limited to plains
Yeah pretty much
i personally feel the fact that the game currently has one biome doesn't help much in these balance discussions
true
the fact that nothing can see or hunt in the woods really can make it like that
troodon and hypsi and dryo would be much better if the woods were actually a viable palce to live instead of just a hiding spot for juvies before they lived in the plains
ive noticed (when falling through the map) that the entire baseline of the map is water, if this water was removed and instead only placed where the rivers are this would improve player fps in game since theyre not rendering in an entire ocean which isnt even visible and water in games tends to be big or performance especially when it looks good and moves like the isle does
@mighty tree what does cannibalism have to do with the buffs
carno will be harder to kill
Cannibalism is a buff
cannibalism is a massive buff that makes it easier to sustain
also makes it so said dinosaur doesnt overpopulate
It's actually quite the opposite
Being a cannibal allows a dino to overpopulate more easily
^
in a server with 100 carnos without cannibalism, those 100 carnos can't eat each other if they aren't cannibals, they will suffer from malnutrition or starvation
in a server with 100 carnos with cannibalism, every carno can gain nutrition and organs from other carnos, making all carnos able to survive
yes, some carnos will die, but the overall population will be able to live healthily
without cannibalism, only a select few who found high-value AI will even be able to have one nutrient
now you see, you have made up a scenario that is extremly unlikely.
if there is a server with a regular carno population nowadays (lets said 10-20) then there will be around 2 adult carno groups that will cannibalise the rest if they are hungry (if they dont support megapacking) ultimately lowering the population/making most of it younglings
yea, except cannibalism also supports megapacking
so you'll see a lot more megapacks a lot more often
because why bother continuing looking for food when one dead carno can feed 6?
we used to have upwards of 40+ carnos on a server while cannibalism was around
because it was extremely easy to keep 'em going
also an extremely fast, aggressive hunter should not also be a cannibal, that's just bad
Then just replace carno with deino
Which are commonly 40+ on a server
exactly
main difference is that deinos have like 0 predators whatsoever
except other deinos (which most of the timer are super against cannibalizing for some reason)
and like a lucky cera when you are fresh spawn
carnos however can be hunted by troodons, omniraptors, ceratos and deinos
Doesn't make the ability to cannibalize less of a buff
Trust me, there wouldn't be as many deinos on every server if they weren't cannibals
Again, if there are 100 of a cannibal dinos species on a server, they have plenty to eat
Remove their ability to cannibalize, and they have nothing to eat
because they have an easy supply of fish and can feed 8 deinos off like one deino corpses lol
also the fact that carnos can be hunted by literally any of these animals is stupid imho
I would love finally battle carnos and not lose all my health to a carnl who decides to point blank a charge in my face
@alpine plover You don’t buff both carnos acceleration to those heights and its turn. It would something you couldn’t win against as teno or cerato.
Like Carno does beat cera rn, but with those changes it wouldn’t even be able to evade it
I do think in terms of acceleration and turn, update 5 Carno was the best Carno we had. Both fair and fun
Their is actually a way to be cerato, but it mainly does involve the carno being put into a position where it stand still and trys to commit to a face tank
It's not a particularly common thing but it's fairly easy to do
@analog mirage what do he means by making tail slam directinal, im not used to some english terms
anyone can give me an example of a directional attack?
Think of how when Teno kicks it can still turn and hit things to the side mid attack, same thing for Tailslam should be applied cause rn you get locked into this animation straight behind you
It was even technically shown in the concept art sorta
It would ve cool, tho it seems to take longer to slam
pretty soon no ones gonna want to play cera lmao
Depends how it performs on Spiro, but if it's not getting a lot of PvP action, then the playerbase will probably die off. Right now its a hunter. So that's why people play it.
Well the majority of the Cera playerbase
True I just mean how carno will prob fold cera if its ram does not get enough of a nerf
imo it should be a coin toss when cera and carno fight 1v1
Ram barely matters imo. That acceleration lets carno trade hit for hit and avoid the charge bite
It's beating Cera every time, unless Cera also gets overtuned to contend with that
we're going to have to accept at some point that not every animal should be contesting with carno (looking at you, omni)
I do hope we get migration areas in Highlands. Which will also help Cera
Pretty much any carnivore smaller than Carno probably wants to avoid the plains. I do hope they actually do struggle to maintain megapacks on Gateway lol
yea
If 10 Carnos are grouping on Gateway, I'm going to be pretty disappointed.
Beipi swimming speed is fine wdym
i like the jump height increase but i dont see why the swim speed should be faster
It feels a bit slow for me. But its just my opinion. And since it's a beipi aka have little to no effect on the ecosystem, I dont think we have to think about balancing it out.
i think that's a silly way of looking at things
beipi’s adult water jump does feel very lackluster. maybe it was just a skill issue on my part or the narrow waterways or even both, but I would always get grabbed by deinos after reaching adult and trying to breach out of the water to juke them lol. the water breach feels both slow and not high enough to effectively juke something in the water. sub beipi’s water breach feels great
I mean at the end of the day a game's meaning is fun. And if a certain playable has little to none effect on the game's ecosystem or the game's overall balance, might aswell make it as fun as possible.
i mean, i don't see how making it faster makes it more fun, if anything, it makes deino chases less interesting
I guess its a preference
Its similar to why I would like beepy to jump higher. Not because the sweaty balance of being 0.25% more effective escaping a deinos bite, but because its more fun.
I’d rather just make Beipi more agile in the water rather than sluggish because it can’t evade deino or juke it at all
Nah beipi just needs a load of touchups. First being it’s adult jump…. It’s pretty bad
100%
ohh i get it, like you are locked in place and its very hard to hit something
Pretty much
whenever i fight omnis i dont even bother using the tail slam
its very hard to land, at least for me, even more without the pounce recovery
Which is why it should be directional so you can hit them more easily
Use it more like a alt attack
yea
@fiery cipher that's what i said but i don't know why people vote no, it actually looks so weird, we are not even saying the speed, that's ok, but the run animation looks so weird
i share my opinion with you.
not many things will be able to catch a young carno with those proposed speeds my guy. growth will be a lot easier for it
i never mentioned speed
just the animation of it, it looks like if it was a utah when it's not
might want to point it out then because it makes it look like you’re suggesting the speed of the carno itself
