#balance-feedback-discussion

1 messages · Page 60 of 1

dusky surge
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i dont read all of your messages im afraid, i dont care enough about every single argument to keep a mental dictionary

knotty harbor
dusky surge
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he literally echoed what i was saying lol

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why are you mad at me for saying the same thing in different language

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it's like you're looking for an excuse to attack me

normal lark
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Speaking of which, I have created a document about how to rework bacteria and such

knotty harbor
normal lark
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I will, just note that it's still somewhat a work in progress so I'm updating it based on people's opinions and see if it works

knotty harbor
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actually are we even allowed to post a doc?

normal lark
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Good question

plucky aspen
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might be better to just DM. but aslong as it's not advertising anything or to a sketchy site, i dont see an issue in it.

normal lark
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Its just a Google document

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Alr it's posted

slim dragon
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Oh no you included RNG in it

normal lark
dusky surge
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RNG oh no

slim dragon
normal lark
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But that's just balance out the vomit stuff

dusky surge
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Reduce/Remove the overall hunger and thirst loss gained from puking

Why???

dusky surge
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Why did you remove all of the elements that actually make cerato feel threatening to deal with

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Also vomit should decay literally everything

normal lark
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Sorry forgot to remove that part

dusky surge
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IDC if people think it's "annoying", it's cera

normal lark
dusky surge
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If anything, make it scale with weight, so it can't make stegos puke, that's literally step 1

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Also I hate the chance based stuff

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I can't agree with that

normal lark
dusky surge
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This entire rework just makes it more frustrating for cera to use its primary mechanic

normal lark
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And the debuffs occur wether or not the target vomits

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I can buff the numbers but won't do it to high

dusky surge
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The debuffs just turn cera into a DPS animal over something that encourages you to leave because it will obliterate your entire hard work

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Cera atm can be effective because you run the risk of losing your entire diet

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A very powerful motivation

normal lark
dusky surge
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No it isn't? Cera is explicitly mentioned to have weak bites

normal lark
dusky surge
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Have faster bites in return, not DPS

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The faster bites help it apply bacteria more effectively

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This rework really makes cera into something I just don't like. If you're bigger than the cera, who cares, just obliterate it on sight since its sickness is chance based and requires it to fully commit to a fight, it basically means that anything bigger than a cera never has to take it remotely seriously

normal lark
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When I said I'd make note of it

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I meant it

dusky surge
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The sickness itself is a hodgepodge of troodon venom, body fracture and head fracture cocktailed into one

normal lark
dusky surge
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Damage vulnerability

normal lark
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That doesn't stack

dusky surge
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Still comparable

normal lark
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You said something about diet right

knotty harbor
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so i dont know where you posted this but here is my take on the bile for cerato, 1. it shouldnt be spammable 2. it should build up with every bite and when it reaches to point the creature starts to puke it should randomly puke periodically until its out of its system, meaning it can either stay and fight and have chances to get cought in a puke animation and bit again or it can run and cerato can track the puke 3.it should take more bites per size of the animal to activate.

cerato also needs a stam nerf while carno should get a minor stam and hunger drain buff.

Teno should get its old dmg from its tail slam back and its hit boxes fixed for stuff.

Pachy should be able to stun on fracture yeah i said it a stun i dont care if you disagree.

normal lark
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Well now that I'm changing the vomit from chance based to scaling, that means you'll also have to fear diet loss

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Since I changed it some time ago to make the target loose 75% when vomiting but only for 1 diet

normal lark
dusky surge
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I'd rather the debuffs be serious if you decide to engage

normal lark
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Since those debuffs aren't only nerfing it to cerato only

dusky surge
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So you just... Don't engage with cerato.

normal lark
dusky surge
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Mixpacker community rejoice

normal lark
knotty harbor
dusky surge
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if its a non-issue, it's a pretty unengaging animal to play if most just brush you off

knotty harbor
dusky surge
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of course, but at the same time, a cerato should be allowed to face off with a carno, max, in a 1v1

knotty harbor
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i also think its body buff needs a 30% nerf bringing to 20% max instead of 50% cause frankly in its current state without the buff it can already solo carno

dusky surge
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honestly, i'd nerf the speed and/or stam before the body buff (although the body buff is nuts)

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at least the body buff encourages it to do what its meant to do

knotty harbor
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50% is just too much lol

dusky surge
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fair

normal lark
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Diablo, how would feel if I updated vomit to where once you lose diet, you can't get it back until you heal the sickness aswell

dusky surge
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that just sounds frustrating as hell tbh

knotty harbor
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what did you think of my take on how vomit should work diablo

dusky surge
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Honestly, I think sceptic bite is getting MASSIVELY overthought. I'd just do it that every bite applies an effect which gradually applies more and more bacteria over time, dependent on weight. So, if you were to bite a 1000kg creature, it'd be 2% bacteria per second over 20 seconds. A 2000kg would be 2% over 10 seconds, a 3000kg animal would be 2% over 5 seconds, continue halving for every 1000kg.

Charged bite just changes it to 4% instead of 2% per second. That way, they still puke over time, but vomit lock becomes basically impossible because of the timer

knotty harbor
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same for really anything

dusky surge
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they run away, they puke, you can smell the puke

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you can follow

knotty harbor
dusky surge
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with the stam they just lost from the puke, not going to be great

knotty harbor
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true but bile eventually goes away so it becomes a game of following puke until it stops and i dont see cerato finding the creature that ran away 5 to 10 mins ago simply by following puke every now and then

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the way it works now it doesnt have to wait for it to activate so it can start tracking now, problem is it only pukes once when it should keep puking until its no longer debuffed

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also @dusky surge i heard last night from a guy that rex was going to be an endurance hunter with a tracking mechanic do you know anything about that cause god i hope thats not true lol

dusky surge
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it's said to be a bloodhound and have good endurance so uh, yea

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it quite literally has an insane trot for a reason

knotty harbor
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facepalm

dusky surge
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it trots MUCH faster than tenonto so that should be enough indicator

knotty harbor
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im mean its also taller so the trot makes sense what wouldnt make sense is it having high stamina

dusky surge
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we don't know if it has high stam

knotty harbor
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i mean high endurance sounds like high stam to me

dusky surge
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nah, not really

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giga was an endurance predator in legacy despite having pretty bad stam

knotty harbor
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cause ya know you have infinite trot in this game

dusky surge
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simply because it trotted crazy fast and regenned stam in trot, unlike rex

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making it really good at constantly pursuing midtiers

knotty harbor
dusky surge
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its stam regain was one of the best of any apex

in fact it was the best stam regen of apex carnis

knotty harbor
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or am i thinking of acro

slim dragon
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Why should cera be tracking down a carno exactly ?

knotty harbor
slim dragon
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Is cera a predator to carno now ?

knotty harbor
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its literally on the diet

dusky surge
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(because it's a scavenger)

slim dragon
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I thought it was supposed to be not great at hunting

dusky surge
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it's also got deino on the diet

slim dragon
dusky surge
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despite, y'know, deino countering everything cera can do

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can't puke, bleed res, dives to safety, ignores body buff by just drowning the bastard

knotty harbor
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its not post to be great at hunting but its bile mechanic is post to be used to track stuff through its puke it literally shows this in the trailer vid for ceras puke mechanic even with a carno

slim dragon
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But cera isn't shown running down carnos...

dusky surge
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using diets as a surefire guide for what something that can "hunt" is uh, not a great idea

knotty harbor
slim dragon
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Carno is literally one of the hardest things to hunt
It's ridiculously fast for its size

dusky surge
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reminder, omni has deino and cera on its diet, despite those two animals literally being built to kick its ass

knotty harbor
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that are actually played anyway

dusky surge
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it literally could've gotten beipi, ptera or hypsi

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all of which are infinitely more logical picks

knotty harbor
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yeah hypsi being on diet basically means your not getting your diet be real here lol

dusky surge
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not really? that's why options exist lol

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and organs

knotty harbor
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nobody plays hypsi unless they are rping raising kids like weirdos

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or trolling with the spit

dusky surge
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"rping raising kids like weirdos"

is there something wrong with engaging with a mechanic the game gives you lol

knotty harbor
dusky surge
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idk what situation you're on about because i haven't seen that while playing hypsi

golden coral
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Did you two conclude anything useful concerning cerato?

knotty harbor
knotty harbor
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lol

dusky surge
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i mean, you literally nested them in, idk what you expected, the game is designed to make them dependent on you

knotty harbor
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yeah but i dont need the little babbling talk and people calling people daddy and stuff its weird

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im just kinda old school i only call my dad dad ok lol

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and my moms dead so i wont ever call anyone mom

rustic rock
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That's pretty funny tbh

distant torrent
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I actually find this incredibly ironic and funny #balance-feedback message TI_Hurr sounds like the only monopoly here that’s wanted is cera and pachy to stunlock everything without an ounce of thought or skill needed

rigid tulip
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Good point on the pachy. And carnos in a group of 3 just literally kills the entire server. With that being said the idea of keeping vomitlock is a disgrace

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Solo carno is guaranteed death if u run into competent raptor/cera players in a group, but with that being said there is no counterplay besides hiding or picking stego/deino if there is a proper pack of carnos around

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Carno will always be unbalanced in either direction until we get something like allo. A carnivore that it can’t facetank, yet something that can also catch it if the carno ie caught off guard. Carno demands that everything else in the game be balanced around it. If it was my choice it would be gone, but we need to find a solution eventually. Its been like 2 years of “its op!” Or “bro they butchered carno” every update.

rigid tulip
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I think cannibalism on carno again would fix this problem without having to nerf again the already horrid to play carno

keen plover
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It won’t. You can’t population limit the fastest and largest land carnivore in the game via cannibalism. That will just add another food option for them.

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3 good Carnos like you said is enough to kill off a server.

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The issue is Carno’s food requirements are too easy. If players want to megapack right now, then nothing would stop them from doing so.

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Organs give too much food. They could lower the food amount from them. The flesh on bodies are fine from my experience.

rigid tulip
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Good point. U swallow one lung and you go from 20% hunger to 95

rustic rock
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I'm not sure how you balance Carno, considering the power of a 3 carno group. The only thing I could think is potentially making terrain more varied, for example like the wallow pits causing you to move slowly through it, this same effect could affect larger dinosaurs like Adult Carno's for example. Instead of flat nerfing or buffing stats, changing the environment to benefit smaller dinosaurs might change how you engage these guys. It's also evident that larger dinosaurs often preferred open fields to densely packed forests for example, as they could manuever around and see further then smaller dinosaurs. I think Dino vs Dino imbalance issues could instead be addressed through map design considerations and other mechanics that involve terrain or other mechanics.

keen plover
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The other creatures just need sure-fire ways to avoid Carno.

Omni using tall grass possibly, agility and its eventual 'climb' will be enough.

Teno & Cera can use rivers / wade in shallow rivers to evade Carno while having the tools to dish out damage.

Pachy has fractures and hopefully future buffs.

Dryo & Troodon are fine imo.

Galli has speed.

The others are irrelevant

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Then you can buff Carno for solo play

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And make groups harder to sustain

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3 Carnos in a group shouldn't be common unless they're excelling at hunting

dusky surge
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dryo will also likely get burrows

keen plover
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Yeah exactly. We just need to give these 'small' creatures the tools to avoid Carno. Also they'll perform better in more biomes

rustic rock
south sandal
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The thing is there is no where to really hide

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except bushes

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Or you could possibly lose something in the forest if you are near one

knotty harbor
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and if all your gonna say is its too much like a game mechanic even though in the same breath yall say this game doesnt focus on realism i dont care just vote lol

rustic rock
# knotty harbor and if all your gonna say is its too much like a game mechanic even though in th...

I like the idea, it further implements a deeper gameplay experience, and also adds reason to avoid clumping together in areas of the map as a carnivore, vice versa herbivores as well. Also develops a story to the server, where players can be apart of something greather then the individuals for example. I'd love to see it further iterated on and expanded with other ideas like taking territory and such creating rivalrys between other dinosaurs and developing a war or something like this... all of this would be emergent gameplay and something to experience

knotty harbor
quick cargo
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We rly need to nerf dryo guys!!! Its population is growing to big!!!

jovial vessel
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I think you mean BUFF dryo

dusky surge
knotty harbor
dusky surge
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to be honest, i feel the risk of being ambushed by another apex should be there

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this entirely removes that

knotty harbor
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It's species and sex specific as in only male Rex's would see other male Rex's, no females or gigas just as an example

dusky surge
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it also makes mega killsquad REALLY good at hunting down solos

jovial vessel
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I kinda like it actually, it would probably be very hard to implement ingame but I think its a neat idea tbh

knotty harbor
dusky surge
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Of other rexes

knotty harbor
dusky surge
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I do like the idea of territory, but I feel the territory shouldn't be "simply be in a range of the rex"

jovial vessel
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I think the biggest thing to stop an overpopulation of apexes will be making them Extremely hard to grow and maintain - also perhaps working out a way to negate afk growing

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territory is a really neat idea imo

knotty harbor
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The territory gives a food debuff that would be significant enough that a mega pack can't live

jovial vessel
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for apexes only, probably carnivores? I dunno, herbivore apexes imo don't really need that

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if the food buff increases/gets more drastic with the more of a certain species thats in proximity that could defeat megapacks bc they would simply be too hungry to sustain

dusky surge
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he did specify carnivores

jovial vessel
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mated pairs could have a merged territory, which promotes nesting being a thing

knotty harbor
jovial vessel
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Im aware he did.

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also means a looooot of competition for those holding territory in hotspots (I only know spiro so forgive me) so all the trexes trying to fight for center bc of the higher pop count etc

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Idk I think the idea is actually really neat Pasternak

knotty harbor
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This is also assuming they don't make the mistake of making apexs cannibal so killing the other apexs is specifically to defend your territory and end the food debuff

jovial vessel
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ya ya exactly

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I never really thought about how cannibalising also makes it easier to grow until recently

knotty harbor
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Honestly cannibalizing should give violent vomit sickness that drains hp

jovial vessel
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certainly a way to stop that, Ive seen a few carnos cannibalise recently but I think thats bc theyre all starving lmao

knotty harbor
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Yeah I mean I don't blame current carno players lol

mighty void
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for survival servers do you think they could add a point system for creatures? like low tier dinos are free and the longer they survive to adults they get X amount of points they can use to purchase higher tier dinos and perks? that might help with some things? like apex cost a lot mid tiers are decent just an idea

knotty harbor
dusky surge
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personally, i feel progression should see a return, since i enjoy the distribution of smaller animals over a billion larger animals, but not as a replacement for survival

knotty harbor
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id rather this game not do that as id never touch it again lol

dusky surge
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an optional gamemode is that offensive to you lol

knotty harbor
dusky surge
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okay i guess

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you could just try new things idk man

knotty harbor
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or, dont limit what people can play?

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nobody wants to play dryo to work their way to trike it makes no sense

meager oriole
cunning merlin
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Why can Tenos one shot FG Troodon with a tail bite?

keen plover
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Normal bite?

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That shouldn't even do much to you. It may have been desync

cunning merlin
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I've stopped hunting teno now, because i always just instantly die to them, from a single bite

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like its easier to hunt down a FG Stego, then it is to Hunt a FG teno, cause the stego cant Bite instant kill like the teno can

keen plover
cunning merlin
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The claw Attack insta kills as well, But no im specifically talking about a regular bite.

keen plover
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Oh. If that's true, then it isn't intended.

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The bite shouldn't kill you

cunning merlin
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Thats what i figured, Just wanted to complain about it i guess lol. Troodon shouldnt be getting 1 shot from any regular bite from herbies.(the current ones in game)

cunning merlin
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ya again one shot, by regular Bite attack , not alt. Thats annoying lol

rustic rock
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Personally I think combat should be reworked, just feels a bit wonky tbh.

quick latch
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@cunning merlin why? (to the omni recover)

cunning merlin
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why i disagree? Because if you get smacked by a tree while pouncing, thats on you, and you should be negatively effected by it.

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just like i think pounce miss stun needs to come back for omnis

quick latch
quick latch
cunning merlin
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is tree knockdown not the same as all knock downs? which got nerfed in 6.5 to be shorter already?

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(i havent been tree knocked in a long time)

quick latch
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they are two diff animations

cunning merlin
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hmmm if you get a clip time it and see if its the same time as the prev knock down timer, could be unintended

quick latch
opal linden
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Where do all the deer and boar spawn mostly?

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tried a few times and couldn't find any

cunning merlin
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Grasslands, near tree lines typically.

opal linden
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alr nice

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tyty

quick latch
hollow canyon
knotty harbor
dusky surge
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optional gamemode really not sticking as a concept is it

knotty harbor
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Not really as I know the semi realism servers I like would use it to curb apexs

marble sorrel
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im not saying that your idea is stupid, but just think about it, its still an animal

hollow canyon
knotty harbor
solar meteor
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i just want my damn sandbox test map on evrima

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being able to practice fighting was so great on legacy

snow quest
hollow canyon
# knotty harbor Is that the reason you don't play? Because you enjoy the pain of dying as a mid ...

a/ my friends have stopped playing this game ages ago
b/ dying as a mid-tier and going back to a taco is such an extremely silly design that I don't know how anyone could suggest to reintroduce that in any new progression mode. It was dumb before and it would be just ridiculous now. You should be going one tier lower, not all of them.
c/ I don't play cause the game is a bug-ridden snooze-fest for... many, many reasons. I will care to take a look at it again maybe when Gateway comes out.

golden coral
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@inland epoch Carno is not really balanced right now from what I've heard, charge not being very good or worth using due to high requirements and all (something about carno needing more stamina in general as well). So for now, it seems more likely carno needs buffs than nerfs, or at the least another adjustment on how it works and how charge works overall.

dusky surge
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charge's damage is overtuned, and it does need a nerf, but not without buffs in many other areas carno sucks in

jovial vessel
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Carno charge can activate waaaay too fast and its far too easy to land heaps of damge on a tail hit when it really should not

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though I am glad carno finally doesnt feel as OP as it was before this update

dusky surge
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sure, but now carno feels... really bad

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like, it's objectively really badly designed

jovial vessel
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It feels bad now bc of how strong it was, and being a small game hunter it should never of been the beast they made it

dusky surge
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It is arguably one of the worst small game hunters there are atm

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Even galli does it better

jovial vessel
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Its still an extremely popular play on the servers Im in, in packs it can be quite brutal still

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Galli has the advantage of the insane turn radius to spam kick and good for galli

dusky surge
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Carno's current design lends it to really one proficiency, bullying cerato. Which is why it's becoming popular. Cerato is popular, carno kicks cera's ass, people play carno, stop playing cera

dusky surge
jovial vessel
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well, its not really that small but aight

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its better than carnos

dusky surge
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Not a high bar let's be honest

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It's mildly better than one of the worst turning animals in the game

neon portal
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Carno has been a hot mess the whole time, goes from too strong to too weak, strong in weird areas and weak in other weird areas. Personally I think it needs rebuilding from the ground up

jovial vessel
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rebuilding would be Great I just dont want them to make it ridic strong again

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Im delighted that Omnis absolutely destroy Carnos tho but I am bias bc I loathe carnos in evrima

dusky surge
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Its design mimics carno, but done well. Genuinely this thing is the better small game hunter.

  • Endurance to continue pursuing prey even as they've attempted to escape
  • Speed permits you to close the gap quickly
  • Running attack is powerful and with several bonuses such as bleed and knockdown against smaller targets
  • Alt-attack punishes reckless attacks from smaller creatures and allows for follow ups to finish these attackers off
  • Has poor accel and turn, just like carno, but these elements are made up for with superior statbuilds that lend itself to small game hunting
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Carno has none of these elements, and in many cases, the exact opposite, actively detrimenting its playstyle

jovial vessel
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I....... do not want carno to have that much stam and be able to charge endlessly again however, that broke carno

dusky surge
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IMHO, old carno was perfectly fine besides the hitbox

jovial vessel
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disagree, it shouldnt have the bonus of lots of stam AND be a heavy hitter

dusky surge
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If we had U6 carno with the acceleration of current day carno and a nerfed charge damage, I'd say that's a perfectly fine animal

dusky surge
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Completely arbitrary for it to do that much damage

jovial vessel
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so its okay that it deals heavy damage to say, an omni when a charge clips its tail?

dusky surge
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No because the amount of damage it has is absurd

jovial vessel
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I do not think Carno should knock over a FG teno that easily either since a teno does not knock a carno down iirc

dusky surge
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It literally does 350 damage on charge, that's twice its bite force paired with knockdowns and locational damage modifiers. A headshot instantly kills an omni

200 damage would be a far more fitting number

jovial vessel
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yeah lol witnessed that tonight when someone got deleted immediately

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350dmg is insane

dusky surge
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IMHO, the charge damage is actually hurting carno more than it helps

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Carno's insane damage means it gets nerf after nerf after nerf

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All weakening its base stats without addressing its real problem

neon portal
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Charge has always been the issue, I haven't had a problem with much of the other stuff

dusky surge
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Basically

jovial vessel
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honestly yeah

dusky surge
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And with gateway on the horizon, carno is in for some real trouble

jovial vessel
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whats it even hitting with lol, its horns are pointing out sideways

neon portal
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Talking about the base dino atm without bringing groups into it then it's weak and a pretty easy kill at the moment but i feel like the base issue is that there's nothing in place to help against huge packs I really want something (I'm not sure what at this stage) to stop getting together groups of 5-6 carnos or ceras because something balanced on its on its own becomes a near unstoppable force in huge numbers

dusky surge
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Considering its still designed as this terribly botched ambush predator

neon portal
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and because they can kill so easily finding food is rarely an issue and doesn't really slow mega packs down

dusky surge
jovial vessel
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mmm the megapacks of fullgrowns is really, really annoying to deal with

dusky surge
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I'm thankful at least cannibalism is gone

jovial vessel
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without moderated rules/admins I dont really know what they would do

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yeah its certainly a start there

dusky surge
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Tired of self-sustaining carno megapacks

jovial vessel
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ceratos cannibalism makes sense - tho I think it should ONLY get bile/bacteria from rotten food or bones to try encourage cleanup

neon portal
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yeah I haven't got any real thoughts on how to combat it at the moment because it feels like most of the options would be easy to abuse / straight up won't work / too messy. But having to hide in empty bits of the map to avoid the group of 8 carnos or ceras just sucks

jovial vessel
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does suck, and lately the carnos especially have been grouping with a stego or two and its so......... bad

dusky surge
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Issue is with carno is the best way to moderate its higher numbers would be like, an allo, which we don't have

jovial vessel
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yeah, but then we would have so many allos 😭

inland epoch
# golden coral <@193701715415924736> Carno is not really balanced right now from what I've hear...

I played carno and its charge was fine, because of the high usage cost it was viable to not just spam it all the time. make sure you're well rested before ambushing your prey. charge, knock it and finish it off as it tries to flee. Was an awesome time

what I have a problem with is the charge just literally hitting 2cm of tail on the very very end and doing full damage, a charge hitting the end shouldnt do anything at all realisctically as the tail would wrap and glide potentially getting a bruise but even deinos teeth do less damage then that....

jovial vessel
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I dread the day of allo overload again

dusky surge
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it literally means carno sucks outside of some horribly botched ambush

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which it does extremely poorly

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still really wish they'd just let carno be a pursuit hunter over this... terrible ambusher that can't ambush well

jovial vessel
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so you reckon, charge uses less stam/carno has a bigger stam pool but charge damage is GREATLY reduced and hitbox reworked (to avoid decimating things on tail hits)?

inland epoch
# dusky surge which it does extremely poorly

i didnt have a problem killing ceratos, other carnos, gallis, anything I saw and was able to stalk and get close enough to.

what I was talking about originally is it taking 50% hp off an evading raptor when it doesnt even visably get hit during a charge by hitboxes colliding carnos head to the utahs tail tip

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its just stupid and unrealistic lol

jovial vessel
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I agree Snaky

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as the raptor on the recieving end of those charges a lot LMAO

inland epoch
#

fair enough getting hit in the body, thats your fault for getting hit lol

#

but not on the tail tip!

neon portal
#

I play raptor a lot and spend a chunk of time hunting carnos and 90% of the damage i take comes from a charge hitting my tail - no knockdown or anything but i lose a chunk of health its such a pain

inland epoch
#

i reckon the rest is fine just rework the hitbox and damage value for hitting that area, literally a deino biting the same spot does less damage

jovial vessel
#

does it seriously

dusky surge
# jovial vessel so you reckon, charge uses less stam/carno has a bigger stam pool but charge dam...

What I'd do is this

Buff carno's bite damage to 200, make it that it needs less food to fill its stomach, while keeping stomach drain relatively the same as it is now

Charge now relies on a system similar to dryos dodge, where you get two charges, each on a 1 minute cooldown. The charge is a 2 second, 25% speedboost that does 250 damage and knockdowns on contact with an animal smaller than it and costs zero stam.

The alt-bite is a headswing that does 150 damage and knockdowns on animals less than 50% of the carno's size, no bleed though, good for keeping smalls away, bad for brawls against anything bigger than 900kg

neon portal
#

I also really want to see alt bites taking stam again (for everything not just carno) so I don't see things just standing there spamming alt bite

dusky surge
#

Would make it much worse against animals like cera, while actually decent against prey items like omnis and pachies

dusky surge
jovial vessel
#

alt bites no longer costing stam is......... well it was a weird call

dusky surge
neon portal
#

I wouldn't mind it having charges means if it plays bad and uses two charges in quick succession you have a window without it, also short duration stops them from just using it to run down everything with the huge speed boost

inland epoch
dusky surge
#

it literally just struggles to even catch anything that's "small game"

#

its so pathetic at its one job

inland epoch
#

dont go into a scary area half filled on stam is the solution

#

i didnt have a problem catching sub utahs, grown ones, ceras, outrunning anything, even catching other carnos

dusky surge
#

by scary area, you mean the plains, the only place carno is viable

because apparently carnos are supposed to be plains predators, except also immediately run to trees or forests when faced with ceras or any threat

#

OH, almost forgot, buff carno's trot ffs

#

It trots the same speed as a CERA, that's absurd

#

Why is it so bad lol

jovial vessel
#

it does have a very slow trot

inland epoch
#

a carno vs a cera in the trees is dead

#

lol i dont know why you would run there against a cera

dusky surge
#

because it's sometimes your only option, and the expectation people have of carnos atm

inland epoch
#

in the plains it will kick its arse, and does carnos stam and drain is fine i reckon. cera needs less stam however

dusky surge
#

carno needs to be decent at pursuit and small game, and lose the whole "massive burst damage" thing, which only helps it against stuff like tenonto and cera

#

carnos stam should be indicative of an animal that spends most of its time in plains, or more preferably, have a trot that allows it to patrol its hunting ground without needing to sprint everywhere

inland epoch
#

trick is dont start your chase from max view distance, get up close enough to get that ambush to spring

south sandal
#

1v1 carno kills cera

inland epoch
#

it regens its stamina incredibly quickly

dusky surge
inland epoch
#

it is literally hit and run

dusky surge
#

It's a PLAINS animal, and with Gateway's upcoming flat, open plains, it's doomed if it maintains this hunting style

inland epoch
#

it hunts fine in the plains, you might need to change how you play it

jovial vessel
#

I wont speak for how carno plays, Ive not played one in a while lmao

dusky surge
#

I know how to play it, I dislike how its being played, it's relying on Spiro's terrible map design to prosper, it won't last in Gateway

inland epoch
#

originally carnos hitbox and damage it does hitting a raptor on the very end 2mm tip of its tail is OP, apart from that I dont see a reason to change anything else

jovial vessel
#

so much of the game is suffering on this map fr

dusky surge
#

Carno needs anything but nerfs atm

#

Unless it's getting buffed in desperately needed areas

jovial vessel
#

nah its charge needs a bit of nerfing in the dmg department, I dont think it should be a literal battering ram

inland epoch
#

go be a raptor, try out maneuver a carno charging and watch you frustratedly die when you obviously dodge its charge with half a body length to spare

jovial vessel
#

we should have ceratopsians for that imo

jovial vessel
inland epoch
#

its fkn annoying lol

#

everything else is fine, i can live with carnos having no stam cost for alt bites

dusky surge
dusky surge
#

It's pathetically easy to avoid a carno

inland epoch
#

so just keep it having telekentic powers cause you cant kill any raptors in another way? lol

dusky surge
#

I am arguing that nerfing carno and saying its perfect as-is besides this one thing is wrong

inland epoch
#

carnos are easy to hunt pretty much anything with 1v1, 3v anything theyre gonna shred except stego deino obvs

jovial vessel
#

i rarely find carnos solo these days

dusky surge
#

You need a group to succeed

inland epoch
#

okay let me re-word... fix damage values taken by raptors on the tip of their tail to carno charge damage

jovial vessel
#

ya im thrilled when i find them bc then its dead

inland epoch
#

and hitbox as they get smacked from over half a carnos body length of clearance away in some situations, (not all)

solar folio
#

Wanna interfere, if you don't mind. Agreed with mr. diablo, now carno is anything but not hunter for small prey. It is too easy to outmaneuver even on plains. Right now carno is in position of cera hunter mostly, which also ruins cera's position of scavenger because it can't even protect the corpse from anything but 2-3 omnis, carno just demolishes him. Rn carno ruining both its and cerato's niches.

dusky surge
neon portal
#

I occassionally find solo or duo carnos usually on their way to meet others or groups of 5-7

dusky surge
jovial vessel
#

so we all kinda think Carno shouldnt be killing ceras super easily yeah? if its small game hunter instead (well, supposed to be)

dusky surge
#

yes, that shouldn't be happening

jovial vessel
#

I feel like the devs kinda messed up where they wanted Carno to be on the pecking order and now its in a real weird place

dusky surge
#

def not what it should be going forward

jovial vessel
#

mmm, I think yeah, my issue lies with Carnos charge and how its built around it

#

I think also altering say... Ceratos speed/stam would also help it be able to get away

#

since cerato can run so many things down which is super weird

inland epoch
#

its not really a latency thing, ive done it to things too. its only under certain conditions where it is OP how I said before, not as bad as legacy hitboxes. Just somethign worth keeping an eye on

dusky surge
golden coral
golden coral
#

At that point, charge did work as a pursuit tool, and all it needed aside from bug fixes would be damage adjustment and a little extra accel, and it'd have been pretty well designed as a pursuit tool.

dusky surge
solar folio
#

If I'm not wrong cera was supposed to be some kind of the guy you don't want to mess even if you're a bit bigger than it because of its bacteria bite and survivability. It's the situation where small (omnis if they are not in big pack) and low-midtier carnis (rn it's only carno in-game) prefer to just leave to this annoying honeybadger few rotten remains of your prey if they are already full and don't mess with it.
And if it works with omnis, carno in its current state is kinda breaking it, soloing cera without significant issues. At the same time, even two carnos can't catch subadult omni on plains, which is kinda ridiculous.

golden coral
#

Current carno is just bad, because as per usual, changes that were done were not what was needed, or the problem in the first place.

dusky surge
#

carno is OP? nerf its stam, nerf its hunger, nerf its speed, nerf its turn, nerf its ability to survive bleed, but never the charge damage

jovial vessel
#

carno as an animal, doesnt look like something that would charge like a bull imo, its long neck doesnt seem to be built for it

golden coral
jovial vessel
#

can agree that carno was nerfed to the ground bar its stupid charge

golden coral
dusky surge
#

it moves faster than any land animal why does it need that much damage, it already has an advantage with that

golden coral
#

I'd rather have the charge purely be an increase in speed, or better yet, just turn radius, and let it be a "focus down specific target" ability

jovial vessel
#

yes!

golden coral
#

But since it does knockdown and damage, we'll have to take that into account, hence why I agree with Wave that lowering the damage properly, and adjust the accel so you can't just use it from point blank/spam it, but otherwise tune it around being good for pursuit would work

jovial vessel
#

point blank use is also, terrible

dusky surge
#

its why i want it to be a 25% speed boost for 2 seconds with a dryo style cooldown system (1 minute cooldown per charge, 2 charges max)

jovial vessel
#

yeah i can agree with that

dusky surge
#

would also make it very scary against galli's callboost, which does the same thing :)

jovial vessel
#

esp with larger carnivores incoming like allo etc that it would need to speed away from say

neon portal
dusky surge
#

exactly, carno would be able to use it to dash the hell away from danger

golden coral
jovial vessel
#

Lmao I know I know dw

golden coral
golden coral
#

If carno can't use charge at point blank, it's all the more reason to design it for pursuit over ambush

#

And it'd make it a far more terrifying plains predator at that

jovial vessel
#

Im very much leaning towards Carno having a speed boost, possibly slight damage on contact or possibly a knockdown if its small enough prey, rather than a full battering ram style dino

#

we're getting decent plains in gateway right?

dusky surge
#

Hell, do a galli and swap its bite to a headswing while running

golden coral
#

I'd argue carno should be of the visible danger, where you as smaller game can see one out in the plains, and your job is to cross the plains/get the food or whatever somewhere in them, without being seen and run down by the carno. Using tall grass, small bushes, and so on to your advantage.

jovial vessel
dusky surge
jovial vessel
#

a headswing to the side would make sense for the direction of its eyebrow spurs too

golden coral
#

So a charge that is focused on improving turn radius and only providing knockdown would suit with that. If it also allows the carno to follow up. Could even mean the carno might have to knock something down twice to get the kill, allowing for the prey to possibly escape if it can juke the second time.

golden coral
dusky surge
#

i mean, i'd argue pressing shift and W should be the run mode

golden coral
#

You charge for improved speed/turn radius, then as you're charging, your normal attack is replaced by headswings

golden coral
neon portal
#

I disagree with it getting faster and also getting a better turn

jovial vessel
#

I dont think Carno should have a super good turn at speed, the dude is built very top heavy

golden coral
#

I guess you could think of it as the diablo sparring stance?

golden coral
#

Since the small game is agile

dusky surge
#

i mean, realistically, carno did actually have a horrible turn. Muscular-ass tail

dusky surge
golden coral
#

That's the reason for it. You can't have a small game predator that can't keep up with the small prey it's meant to hunt

jovial vessel
#

hence why having the speed boost to catch up, possibly headswing to stagger and then skid to a stop and go in for bites

golden coral
#

No amount of stamina would help that

dusky surge
#

The speed allows you to get right back behind the prey, and makes them have to account for their environment more, and generally focus on you. The turn radius isn't necessary if the stamina provides the pressure you need

golden coral
#

You need to reliably be able to hit, and if the charge doesn't do that, there's no reason to charge if you can just run normally anyway and try and catch the target

neon portal
#

if carno is fast with better use of charge and more stam out turning is going to be the only way for smaller things to escape, even if its damage is lower it won't matter because there wouldn't be able to do anythign to get away

golden coral
#

And yes, out turning and escaping is how most smaller prey would handle it, but that can't be easy, otherwise the carno isn't a threat

#

Hence why the turn needs to be good enough to keep up and actually catch the target if it doesnt juke very well

jovial vessel
#

if that beast is going to turn fast, it would need to be skidding and drifting, its heavy and its built tall, its not made to turn fast and sharp

#

thats what utahs are for

golden coral
#

Prior patches, charge has been sufficiently easy to juke that you kind of have to let the carno hit you, hence why it was more or less just as well to just run after the prey. Unless you had a group that is.

#

The problem is the choice of targets

#

You need a way to make carno lethal to the targets its meant to hunt, and since most of them ae fast and agile, you need a counter to that

neon portal
#

If it's faster with more stam then you give it a charge that makes it faster with a better turn you've made this weird heavy thing a supersized raptor.

golden coral
#

Which tends to be, either similar agility and speed, or point blank ambushing, which well, no one seemed to like that carnos can charge from point blank

golden coral
#

They surround and attrition hunt slower prey than themselves

#

Bleeding them out over time and all that

neon portal
#

one of omnis biggest strengths is their agility it makes zero sense to give a larger heavier thing great agility while moving at top speeds, it doesn't need great agility to be a pursuit predator

jovial vessel
#

agree, at top speeds it would logically fall over

golden coral
golden coral
#

The point is more so that being able to chase the target doesn't help if you can't land a hit on it

keen plover
golden coral
#

I'm not advocating for carno to have omni level of agility, I am advocating for it to have sufficient agility while charging to actually be able to reliably hit the target

golden coral
jovial vessel
#

charge should not have good agility, at all

golden coral
#

But it'd be fine if it applied to normal run if charge was just a speed boost instead, like what Wave seems to want

keen plover
#

The charge turn radius shouldn’t be touched. If it’s reliable against Omni, it’s deleting similar sized creatures

golden coral
keen plover
#

Just buff the running turn radius

neon portal
#

and I'm aruging that giving it a better turn while its going faster doesn't make any sense

golden coral
golden coral
keen plover
neon portal
#

why are you acting like carno can't hit anything? if we're talking 1v1 yeah dodging a carno as a omni is easy but how often do you see solo carnos? a group of utahs trying to run away from 3 or more carnos with better speed, large pool of stam and a good turn would be near impossible

golden coral
jovial vessel
#

If carno is to remain the fastest playable in the roster, then it does not get to turn well either, bc that would make it overtuned. It should be able to run down prey and take them out that way. Carno can hit things fine, we've all experienced that

keen plover
#

Yes.

#

It doesn’t have the Insta charge

jovial vessel
#

insta charge was absolute bs

golden coral
dusky surge
#

hey bird, you get in finally?

keen plover
#

😭

dusky surge
golden coral
# keen plover It doesn’t have the Insta charge

Well, that's fine. So basically, what it needs right now is A, maybe a slight lowering of the accel since it seems quite a bit, and B, less cost on startup/in general so it can be used to chase things, more or less?

golden coral
jovial vessel
#

1v1 isnt accurate to gameplay though, its rare to find solo anything and ofc its going to lose in solo

#

I dont want carno to be an ambusher though

golden coral
golden coral
golden coral
jovial vessel
#

why not? Utah is arguably terrible solo against most things, its designed as a pack hunter after all. Why should its gameplay be balanced around how it does in a 1v1?

golden coral
#

And because we're lacking most of the good targets from the roster

#

But it should still be balanced for 1v1, which means an omni has to be viable solo

#

It should not require a group to be viable, no more than carno should

jovial vessel
#

Im sorry but I cannot and will not agree that Carno should have a good turn radius and agility at top speeds, thats a terrible idea.

keen plover
golden coral
neon portal
#

if all you're taking into account is 1v1 you're going to continue to get bad match ups considering grouping is a big part of this game. 1v1 is important but when grouping is a big mechanic you also need to consider how a group effects things.

golden coral
solar folio
golden coral
#

Why the sentiment of "just herd up" isn't a good one as an answer to "how does stego survive rex"

keen plover
jovial vessel
#

Omni literally requires a group to be viable. Galli does as well, Teno needs a herd to be viable, carno does as well due to its current state

golden coral
#

You can be fine on your own as omni, and galli by all rights should not need any one else, considering it's speed and all

jovial vessel
golden coral
#

You can get diet boost for that matter, on your own I believe

#

Sure, you don't get the absolute max speed, but you're telling me galli needs that to survive threats?

keen plover
#

Yeah you can run around safe pretty much

jovial vessel
#

why have a grouping system at all in your logic then?

golden coral
#

Why not? You can do more in a group, you can have abilities that synergizes in groups, like galli, or omni/troodon

#

But that's not the same as saying they should require a group to be survivable, viable, and preferably fun

jovial vessel
#

so balance should not be based solely off 1v1, thats just silly

golden coral
#

If you want to run in a pair of omnis, you should be able to do that

neon portal
#

I didn't say you're balancing for groups I said you have to also consider them. Things should be capable of getting by solo obviously but if you overtune it for solo then as soon as its in a group (arguably a core mechanic of the game) it can easily become overpowered especially in the current state where there is nothing to stop a huge group of carnos or ceras from wiping everything on the map.

golden coral
#

Does it mean you won't be able to hunt most of your prey items, sure, you'll be missing out, but it's a choice

golden coral
#

Aside from that, it's just a matter of how easy it is to sustain any group of anything

golden coral
neon portal
#

adjusted... you mean like balance based on how well they function in a group?

golden coral
#

No, not balanced for a group. Adjusted for how an ability scales

#

That's not quite the same thing

solar folio
golden coral
#

You adjust cerato vomit lock, it no longer scales in group, but you can still make cera quite the tough opponent on its own

#

The reason cerato scaled so fantastically was because of vomit lock

jovial vessel
golden coral
#

Since you could just zerg rush the enemy

jovial vessel
#

vomit lock is being removed

golden coral
#

Same reason why carno charge scales so well in groups, because it's a lot harder to juke when there's five of them coming at you. This can be mitigated by adjusting how a mechanic work so it gains little, or more, from grouping

#

Based on if you want the critter to group or not

#

Look at omni vs deino. Omni scales quite well, deino does not scale at all

jovial vessel
#

deino decimates the roster hello?

golden coral
#

There's very little you need another deino for, to be perfectly viable. You grab something, you drown it. The other guy does... barely anything, and needs to do nothing to help you

#

You're entirely missing the point if you think that's what I was saying

jovial vessel
#

No you've completely lost me

golden coral
# jovial vessel No you've completely lost me

I'm talking about how well something scales in a group. That's not the same as balancing for 1v1 vs balancing for group. It's also not the same as how well a critter currently deals with the current roster or not.

neon portal
#

a larger group of ceras still gives access to more bacteria allowing to keep things sick so it's still going to scale quite well even without a vomit lock (which never should have been a thing to begin with)

golden coral
keen plover
#

I don’t think it needs a rework

golden coral
#

The point I'm making is that the issue with scaling in groups is not the same as balancing for a group, vs balancing for 1v1. As well as the fact that one way to limit groups is of course the amount of food and everything else, so you just can't sustain numbers above x or y if you don't want that to happen.

keen plover
#

We just need more biome variety and actual places where cerato can use its water kit without deino being a pest

neon portal
#

in terms of match ups cera should not be threatened by carno ESPECIALLY around a body

keen plover
#

It absolutely should

golden coral
#

I think it should, but it should be a fight carno might not want to take

#

If bacteria was more long term effects, it'd probably help

#

Especially if carno has an active life style so it can't take too much time to sit down and recover

jovial vessel
#

then cerato has no point in being the body bully its supposed to be if a carno can just, fight it off

keen plover
#

On a body sure

jovial vessel
#

so why have cera at all?

#

which is what kes literally said

keen plover
#

No

#

They said especially around a body

jovial vessel
#

which just basically implies the radius of a body buff

#

and a carno should not become the body bully that cera is supposed to fill

keen plover
jovial vessel
#

so you need that to state: At a body site

#

and then you can make sense of it?

solar folio
neon portal
#

I'm not saying cera should steam roll carno every time but Cera shouldn't be under constant threat of getting bulldozed by a carno which seems to be the general consensus at the moment since carnos are strong enough to face tank a cera

keen plover
#

No. It’s implying that even without a body, cerato shouldn’t be a matchup for Carno to take

#

^^^

golden coral
#

@jovial vesselOkay, let's try this. What I mean by "scaling" here is how well a mechanic benefits from another player using it at the same time/together with you. So if we look at two mechanics, charge and lunge.

Charge scales incredibly well, because the more numbers you have, the harder it is for the target to juke. On top of that, if you miss, the other guy might still hit, so it's overall a lot easier for your group to take on the target. Combine this with the amount of damage, and you get carnos being terrifying in groups. It's not a matter of speed/turn, it's a matter of numbers and attack vectors, plus the effective damage you inflict. The latter can be mitigated by adjusting damage and knockdown treshold, to limit carnos, even in numbers, from punching up so effectively, while still making a solo one a lethal threat to something sufficiently small.

Meanwhile, lunge benefits not at all from another deino. If I lunge a teno, you can't also lunge it. You don't need to lunge it, because if I have it, and I have full stam, it dies. End of story. So lunge does not scale at all. Deino is incredibly well designed for solitary hunts, due to how extremely effective lunge is as a kill confirm. Can you benefit from another deinos presence, sure, if you have less stam or you would be up against something that might have enough oxygen to outlast you once, but not both of you. But so far we don't have anything like that in the roster.

keen plover
#

In that case, Carno should be a threat

#

The smaller carnivore losing to the MUCH larger one in its preferred biome should be the case.

golden coral
#

With a sufficiently large body, cera should be a pain and a half to deal with at least

solar folio
golden coral
#

But that would also require a bit of a fix to how the body buff thing scales :p

jovial vessel
#

and currently for carnos, ceratos arent hard to deal with around bodies - oh, sorry - on a body

golden coral
#

Also yeah, maybe going out into the plains to bully a carno isn't ideal for a cera, while it can bully others. But this might come down to roster issue/map issue as well.

dusky surge
#

it'd be fine if all activity wasn't forced to be plains-only on Spiro

neon portal
#

everyone is at least in agreement that Spiro sucks

jovial vessel
#

would also be good if players were encouraged to play a varied roster

golden coral
#

For example, if a carno killed something, an omni, but the omni fell near a treeline, that'd be good for a cera to bully

keen plover
golden coral
#

If the omni fell in the middle of the open plains, perhaps not as much

#

Point here being that it's not just "body down" but also where

dusky surge
golden coral
#

Same as why you don't make a kill next to a water source, because deinos xD

neon portal
golden coral
#

But if you dare say that we need water sources without deinos in them, the deinos get so upset :p

jovial vessel
#

spiro is built around a horrible river design

golden coral
keen plover
#

It literally is

jovial vessel
#

the fact spiro has stayed around this long is terrible on the devs part

solar folio
golden coral
#

Also, did my essay help you out? Or are you still lost? :p

keen plover
#

They even cut the middle of center up as a Deino ‘buff’

dusky surge
keen plover
#

As long as Cerato and Teno can use water more comfortably, then I’m fine with Deino having it tough

jovial vessel
#

Ill be so glad to see less deinos

neon portal
#

I hate spiro so much, so much space that might as well not exist because no one goes there because funnily people actually like to see other players but because you want to see other players you're stuck in plains and surrounded by deino infested water

golden coral
solar folio
#

Nooooo my 50% deino server population xD

jovial vessel
#

we might actually see other dinos rather than all the deinos

dusky surge
#

God forbid the deinos bare witness to shallows being a thing that exists on Gateway. They'll boycot the devs

neon portal
#

drinking water is either - run really far to where no one is to drink or take the risk that you'll get chomped which because everyone is a croc is super high

keen plover
#

Shallows being common would be nice. Carno should be slowed down. Trot speed pretty much. Let Cera and teno run in shallow waters. Either full speed or a decent portion of their max speed.

neon portal
#

yeah cut centre in half and get rid of the shallows between centre and NW made me so frustrated

solar folio
dusky surge
jovial vessel
#

same

keen plover
#

Fair. But I still think cera shouldn’t be too bad

#

Not like Carno for example

jovial vessel
#

give teno some water plants or something to graze on in shallows

neon portal
dusky surge
#

Honestly, teno wader has become far more attractive than teno diver to me as of late

keen plover
#

Carno right now can run in shallow waters that cerato trots in. Pretty lame

dusky surge
#

We don't have enough wader reps, would mean sucho actually has a consistent prey item, and teno already performs exceptionally well in shallows given its current kit

jovial vessel
#

A diver herbi would be cool, but I dont think it should be teno. Para maybe?

keen plover
#

Why not let teno do it both TI_HypsiShrug

neon portal
#

would love to see teno wader honestly, would help it play a bit more defensively and would love to see terrain actually playing some importance

#

Terrain atm basically only matters in - proxmity to water (aka deino death) and if this hill is big enough i might break my leg

#

how does everyone feel about the mud btw? personally i miss being able to wallow by the water edge

dusky surge
jovial vessel
#

or the same rock copy pasted in here and there ig

#

I miss mud being more frequent, it lost its charm

neon portal
#

makes sense to me that at least some parts of the river bank would be muddy

solar folio
keen plover
jovial vessel
neon portal
#

yeah like when deino first came out the fear of drinking was a good part of the game i think but now theres so many its less of a scary what if somethings lurking and more of a "there is definitely a croc in here"

dusky surge
#

wading, however, let me obliterate two ceratos in a fight as a solo teno, so I'm inclined to believe it's pretty benefitial for the animal

keen plover
#

Stopping blood was too easy though

jovial vessel
#

slowing blood could be good, rather than stopping it entirely

keen plover
#

It currently slows blood unless you’re sitting iirc, where it stops it completely

jovial vessel
#

I wouldnt know, I never make it to the scattered pools of mud lmao

neon portal
#

I never felt it was too bad - you're at waters edge so crocs are a threat and wallowing is easily interruptible. Though I don't think 100% of the riverbank should be mud! just feel like mud at some parts of water edge makes more sense than a couple of randomly scattered pools of mud

keen plover
#

Eh. I remember fights where deinos never came. Things would camp rivers and win

jovial vessel
#

even if it became a shifting thing, like when weather and seasons come in, that locations of mud change or increase/decrease in relation to that, could be neat

neon portal
#

even if maybe because its not a POOL of mud its less effective - last less time/does worse job of stopping/slowing blood

jovial vessel
#

so sometimes a river has mud, but if it gets used too much it dries up. If its pouring rain then theres a lot of mud around but if its sunny/dry season, there is very little mud

keen plover
#

I do think it shouldn’t be common. Really hurts bleeders if you can just stop their main tool

neon portal
#

i just feel with how scattered, weirdly placed and spread the mud pools are they rarely serve any purpose unless you happen to get into a fight near them

jovial vessel
#

Yeah they are... in weird places rn

keen plover
#

Agreed. More common, but not as common as river mud should be the go to lol

jovial vessel
#

having them along every water edge is not ideal bc yeah it takes away from bleeders but they should have more of them

keen plover
#

Anyone else find herbi gameplay depressing?

neon portal
#

Yeah I mostly play omni so I don't want there to be mud on every corner I just wish they made more sense and were maybe in better areas or even just a few more cause honestly playing as omni most of the time things can't do anything against the bleed

jovial vessel
neon portal
#

Yes :(

golden coral
neon portal
#

Herbis have always got the short end of the stick

jovial vessel
#

which sucks bc teno is my fave dino on the roster rn

dusky surge
#

i find herbi gameplay depressing because there's nowhere to go but goddamn centre plains

jovial vessel
#

or the edges of the map for food then rotate back to center

keen plover
#

I can’t play much of Teno anymore. You can’t max out diets. No overflows. Carnivores have much more ‘filling’ diet options like organs

jovial vessel
#

yes

#

YES !!! herbis need an "organ" option

keen plover
#

Herbis are constantly outnumbered and have been made worse

jovial vessel
#

and I did notice that teno was impossible to fill all its diet slots consistently

dusky surge
#

I'd like for low value and high value plants to exist

#

High value plants can be rarer and more shared amongst herbis, leading to competition

keen plover
#

I want herbis to be easier to maintain. Especially the smaller ones.

jovial vessel
#

more variety on a herbis diest roster like carnivores have

dusky surge
#

i.e. Bananas are high value, lots of herbis eat bananas, there's a single goddamn banana tree, FIGHT

#

KILL FOR BANANAS

keen plover
#

Yes. We need options lol

#

I can’t play teno for too long anymore. Constant back and forth

solar folio
neon portal
#

Personally I think kit wise teno is still really really cool but gets so many downfalls compared to carnivores - its a nightmare to fill and keep nutrition filled, there are far less herbi than carnivore players so herding (imo one of their highest appeals), food is often really far out in empty parts of map (spiro i hate you), constantly running into mega packs of carnivores, etc

jovial vessel
#

if I could eat one whole giant turnip say, and lock in an entire nutrient, i'd be thrilled

dusky surge
#

The only fun herbi isn't a herbi

#

Wonderous

jovial vessel
keen plover
solar folio
jovial vessel
#

its so bad!!

#

let me at random, sometimes dig up a super potato or something when looking for potato roots

neon portal
#

Carnivores are easier to keep alive and fed, usually faster, often stronger and 90% of the time in far larger groups

keen plover
#

Yep

jovial vessel
#

its why everyone plays em

keen plover
#

I despise it. I want herbis to be the easier faction

dusky surge
#

Remove preferred diet, organ only (except for a few exceptions), let the carnivores scrounge for food

keen plover
#

Also reduce the amount of food organs give cause wtf

#

It feeds so many things

#

Megapacking has never been easier

jovial vessel
#

this is a good point yeah

solar folio
#

To be honest I play as herbis sometimes just because I want to make more herbis on server instead of overpopulating it as anothe carni

jovial vessel
#

same six

keen plover
#

I love teno and pachy

#

But man

neon portal
#

at very least they need to help herbis in terms of nutrition and food. One organ fills all my nurtiants and stomach as an omni but I'm lucky to be able to fill one nutrient with a third empty stomach as a teno because my stomach goes up a lot faster than the nutrient does

dusky surge
#

Ceratos could eat bones or get nutrition from any meat (being a mighty scavenger, it shouldn't rely on the "first come first serve" nutrients), pteras/suchos/other piscivores should recieve nutrients from fish, ovi/galli should recieve nutrients from eggs, so on

but otherwise, remove diet stuff like that and focus entirely on organs

neon portal
#

Teno is still my fav by far but poor guy has it hard 😭

#

Galli is my kill as many carnivore babies as I can to keep population down dino

solar folio
#

Yep also noticed I couldn't fill third nutrient slot as galli
Skill issues may be dunno

keen plover
#

You can have organs be nutritious, but reduce the food loool. Feeding 2 carnos off an Omni body is crazy

jovial vessel
#

ceratos need to be encouraged to eat the bones and rotted gross stuff more yeah

keen plover
#

Micromanagement has ruined the game. “If I fill up too much, I can’t get diets”

dusky surge
#

Oh, and also, make nutrient drain speed up when hungry and slow down when full, encouraging you to keep a full stomach (and not punishing you for filling up with "junk" food)

jovial vessel
#

that could work well

solar folio
#

Yep now looks like cera gets some nutrients from bones but in ridiculous amounts like 2-3%

jovial vessel
#

alright fellas its 3am here, I need sleep, good chat tho 😴

solar folio
#

Good night

dusky surge
#

Here's how I'd want a hunt to go:

  • Spot potential prey
  • Discuss risks of attacking prey
  • Go for it
  • Kill prey
  • Eat organs to acquire nutrients
  • Eat body to fill stomach
  • Live off body for a long while because you slow nutrient drain with a full stomach
  • Less pressure to constantly kill things/more rewards for killing things/less reward for finding a random abandoned teno corpse
#

Requires actual activity from the carnivore god forbid

solar folio
#

Sounds great
Still don't know how it would be working in real game but sounds like good enough

dusky surge
#

Oh, and most importantly, AI is no longer nutrition, it's food, which slows down nutrient drain, keeping AI relevant in nutrient stuff, but no more of this "AFK grow off 3 boars" nonsense

#

You know how HARD it'd be to grow a rex having to rely on organs

#

Good

#

Oh, also, caveat, I WOULD have it that all juvis start with 50% of their stomach filled and 2 different nutrient slots filled, not one, because they deserve a little kindness while growing

solar folio
dusky surge
#

That's fine tbh

solar folio
#

As freshspawn you almost don't have time to find prey lol

fallow blaze
#

what do you think about the pachy in update 6.5.
I haven't seen any since the update. neither on official servers nor on private servers.

I tried it out with friends. It's harder with him now. But that doesn't necessarily have to be a bad thing. that's what survival is all about.
but I can't tell if it's perfectly balanced by playing 1x now. what do you think / what was your experience?

I only heard the word glass cannon. just like the Troodon (not my experience).

tall bronze
#

Pachy so far isn't really doing so well. Cerato can demolish one which would be okay if Pachy could either run away from it or break it's leg and run.....except neither work. Cerato has fracture resistance for some reason and has plenty of stamina to run down a Pachy over time. Pachy's loss of stuns, while good for the most part, now means that headbutting something can leave it vulnerable to attack.

So summed up, it needs some love <:/ Both directly and indirectly.

fallow blaze
#

Thank you.
Yes, we noticed that with pachy vs Cerato too 😄
without his stun you have to play completely differently and it's very difficult to shake off the Cerato.

I like that the Pachy loses against the Cerato.
there are 500kg vs 1,300kg fighting <- I think

but yes: the Pachy and Cerato can definitely get more love. whatever it may look like.
Agreed

neon portal
#

I don't see an issue with a pachy losing to cerato but being unable to escape or fight is the problem, if it can't fight it needs to be able to run. Personally I think stun should be brought back for when it actually gets a fracture so theres at least a chance for it

dusky surge
#

issue with that is the afformentioned fracture resist

#

cera can just tank these attacks

keen plover
#

Cerato should take 2 hits to head fracture, but 1 hit to body fracture

dusky surge
#

honestly i'd be happy to just see pachy be faster/have more stam in general

#

makes it better at bullying small tiers if it runs at omnis with speed, rage and vindiction

fallow blaze
keen plover
#

I wouldn't be against a speed boost anyways

#

Running near sub teno speed would be nice

#

43 - 44km/h

dusky surge
dusky surge
# fallow blaze what do you think about troodon. someone told me yesterday he grows too long fo...

I find Troodon growth to really be a non-issue. They have very easy diet options (compy is literally a godsend), basically any corpse provides plentiful food for their tiny size, and they are capable of punching up more than any other animal in the roster.

Their greatest weakness is the current issue where alt-bites kill you for successfully latching onto an animal, rendering them useless

#

You can't make Troodon tanky without contradicting part of its entire playstyle

#

They have speed, damage, stealth, excellent endurance, night vision, and no real weakpoints beyond solo hunting things and their squishiness

#

Even Troodon's trot and swim speed are good, which go a great distance in providing options and QoL for an animal

#

And they are literally the hardest animal to track in the game, bar hypsi, because they literally vanish into grass

fallow blaze
#

@dusky surge
Thank you for sharing your thoughts/experiences😁

keen plover
#

I was against it before, but I can think of no reason why they need to be slower

#

I guess Dryo, but I also think Dryo needs more love anyways

tall bronze
#

Really aside from the alt-bite issue which is a more generic problem, I'd say Troodon's biggest problem is simply it's camera, which is also kind of a generic problem that could be dealt with for several things. I get that the devs wanted to decrease camera FoV for immersion/encouraging paying more attention.....but is it REALLY worth it for such small animals who can barely see above the grass or otherwise just have uncomfortable views? TI_YikesTI_YikesTI_YikesTI_Yikes

#

Like c'mon, man

#

And don't even try that "uh well see it grows so fast sooooo not a problem" excuse on me 🫵TI_Frown

keen plover
#

If anyone genuinely says that

tall bronze
dusky surge
keen plover
dusky surge
#

Honestly, Troodon would probably do better hunting dilos than most other smalls

keen plover
#

I do think a solo Omni should struggle since it will also eventually be able to 'climb'

#

It's not like it would be over for them either

#

Just give Troodon the speed advantage imo

dusky surge
#

Most pounce type animals have the ironic situation where they have an inverse bell curve, where they're effective against small things, then drop off as things get bigger, then become better again once they're much larger

slim dragon
#

Troodon can literally kill stegos
Why does it need to be inescapable from small tiers as well ?

keen plover
#

For now

slim dragon
#

wdym for now ?

keen plover
#

It might change whenever stego gets additions to its kit. But even then, it's not like a Troodon pack can confidently hunt stego either

dusky surge
#

its actually pretty good

keen plover
#

Maybe. I've never really had to worry about them.

#

As anything pretty much

#

Not like Stego will be on officials to even care about.

#

It's just there

slim dragon
#

It still means everything from the range of omni to stego is potential prey for troodon
Meaning maia, para, diablo, theri, sucho(maybe not that much since it's aquatic), allo, alberto, magy, proto, ava, and all the others

keen plover
#

Solo ones. Relying on hunting huge creatures is a mistake imo

#

Let it also hunt the smaller ones

slim dragon
#

It can also hunt the smaller ones
But they have a chance to escape

keen plover
#

They will still be able to.

#

Also defend themselves

slim dragon
#

How do you escape or fight 8 troodons when you're slower and alone ?

keen plover
#

I'm not asking for a huge difference in speed. Forests pretty much counter Troodons

keen plover
#

Well not the running into the forest part

#

but with Troodon specifically it works well

slim dragon
#

I still don't see a reason for a bonus in speed for troodon
They're perfectly viable without it, and may even be overperforming once alt-attacks no longer annihilate them when they're pounced

keen plover
#

They're only performing because other creatures have been gimped as well

#

When Pachy could run and alt attack it was pretty simple to destroy them

dusky surge
#

I'd honestly prefer either superior tracking or NV

keen plover
#

Omni was a different story though. It was still possible

dusky surge
#

I don't really see the functional need for more mobility

slim dragon
#

So.... don't change the "gimped" other creatures and buff troodon ? I fail to see the logic here

keen plover
#

Simple? Have the speed advantage over one of the most common and popular carnivore in the game.

#

So that you can actually have a viable source in a pack

dusky surge
#

It already has like, stealth and agility though

keen plover
#

That doesn't help it hunt it

slim dragon
keen plover
#

Like?

dusky surge
#

Wouldn't it benefit more from being able to track things in the dark?

keen plover
#

Stego?

slim dragon
#

Accept that every dino has a few bad matchups in the game...

#

In the current game ? There's also teno, pachy, dryo and hypsi
And cera without the alt attack bug

dusky surge
#

Like honestly, I'd argue the worst part about Troodon is not the stats itself but it feels really underwhelming at night

keen plover
#

I don't even consider Dryo and Hypsi a part of the game. Literally have seen a handful this update. Personal opinion on that.

Pachy is rare. but fair. It's a source.

Teno is probably a prime target

#

Cerato is also a great one

dusky surge
#

Like I feel as if it should be much harder to fight after dark than it is.

  • Its NV barely feels outstanding, the fact that it already isn't that great at locating distant prey in the dark is concerning
  • It can't track well once things enter forests
  • Most creatures have NV ranges that essentially make it that the darkness provides no real defence for Troodon
keen plover
#

I still think that 'boss' fights shouldn't be so common. Omni can also pack up to negate Troodon's. I don't see the issue in them pressuring one via speed

dusky surge
#

The "highlight dino" feature does help with night hunts, but barely

slim dragon
keen plover
#

They can't

#

What Omni dies to a Troodon

slim dragon
#

Not having a 100% success rate doesn't mean "can't do anything against it"

keen plover
#

How are you killing an Omni though.

It's so easy to just run away especially with the current diets

slim dragon
#

Even then, it leaves 4 things in the entire game troodon can't reasonably kill
Deino, omni, ptera and carno (and with carno I'm not even sure since it has such poor stam)
For a 60kg creature
Isn't that enough ??

keen plover
#

Omni should be a target. Solo ones imo. I guess you don't think that but

slim dragon
#

Give me one reason

dusky surge
#

I still think increasing mobility helps more in fleeing omni, not fighting it

#

Again, I stand by incorperating night further into its fight plan so it has some level of advantage in the dark against an omni

keen plover
#

Simple. It will eventually have counters (climbing). Common creature. Something that Dryo and Hypsi aren't. While also not having a high HP so groups can drop one pretty quickly if played right.

dusky surge
#

Reduction of NV range would def help, making it tougher for omnis to constantly track and alt-bite you to death

slim dragon
dusky surge
#

Genuinely just make Troodon more about night-based hunting, I legitimately feel this is its most underutilised element

dusky surge
thin mantle
dusky surge
thin mantle
keen plover
dusky surge
#

I personally don't get the hate for night, I don't believe the NV will remain this way forever since we have its finalisation soon to come

#

If they just make it like that old NV with colour, I'm good

#

IDK where the hell the image is but

thin mantle
#

For me it borderline negates any graphical qualities the game has during the day, like night for me is genuinely ugly af

#

That's the primary reason, just actively makes me want to play a different game

dusky surge
#

Which is why I like the older one Dondi showed on stream

#

It has colour and genuinely looks awesome

thin mantle
#

It's also sight ranged based instead of anything actually interesting

#

Which I don't think I'll ever not think is bad

dusky surge
#

I mean, if it wasn't range based, it really doesn't... serve much of a point

#

Like everyone can see everything from the same distance

thin mantle
#

Or just make it LOS based with light sources

#

So there's literally any ounce of environmental engagement with it

dusky surge
#

I mean that's essentially what they already have with current night, plains are better lit while forests are black as hell

thin mantle
#

Nah that's not how NV works, that's how nighttime shaders work

#

And I'd still say it's underwhelming

#

NV is still just a visibility cone

#

And even in the open plains if you lack NV you'll miss a LOT

dusky surge
#

I mean if they incorporated moon cycles which made it darker on certain nights, I'd be happy with that

thin mantle
#

God if it ever got darker than it is now...

dusky surge
#

Although I personally believe if it's a pitch black, moonless night, you shouldn't really be seeing much outside of the range

thin mantle
#

I don't even think that should exist

dusky surge
#

I really do feel that your ideal NV really is just U4 nights

#

Which is day but like... Different colour and 12% darker

#

I personally enjoy the nights

thin mantle
dusky surge
#

If the NV wasn't glaring white, I'd think they're great

thin mantle
#

It's not ideal but certainly better than what we have now

dusky surge
#

found it

#

this NV is the stuff I like

thin mantle
#

Yeah that's definitely better

#

Still pretty lame but better

dusky surge
#

I personally feel limited visibility is pretty important to making nocturnals (and night as a whole) remotely relevant as a mechanic

#

otherwise it's a reskin of day, and nocturnals really don't have anything interesting about them besides flavour text

thin mantle
#

Sounds better tbh

dusky surge
#

I also legitimately enjoy the horror element. NV to me is comparable to a lantern

#

Also I want humans to feel lost and afraid in the dark, and use flashlights that can reveal them to hostile entities

keen plover
#

We now have larger ranges tbf

#

My one issue before as well was that it felt too dark

#

But overall, I like the look

thin mantle
#

Yeah that looks too dark

#

But it's better

solar folio
dusky surge
#

TBF, carno's trot is just pathetic for the niche it has (or should have)

#

It trots as fast as the slower, smaller and fatter cera

#

Carno is like 50% legs lol this thing should be trotting with good pace

pine pelican
#

“Consistently”. TI_Succ

pine pelican
unborn iris
#

Are people actually losing carnos to ceras? People with thumbs and half a clue about stamina management.

keen plover
#

<@&401466542140817419>

#

<@&933486433342222376> *

dusky surge
#

im not sure this is balance feedback

dawn falcon
meager oriole
#

@uncut trellis The other day I was killed by an Adult Cerato actually because of bleed

#

I technically died of dehydration, technically

#

But I would’ve died from bleed(I know water and hunger affect your bleed)

#

Vomit + Bleed is a dangerous combination

supple sonnet
#

Is it right that Cera is quicker as Teno in full sprint or did I just got killed by a hacker again?

cosmic pelican
#

Especially with all carbs diet

#

If it was faster then thats a hacker :/

supple sonnet
wild cove
supple sonnet
slim dragon
#

50 damage ptera TI_TheEndIsNigh

dusky surge
thin mantle
#

It’s just funny to hear anyone even imply ptera struggles or “needs help”

#

It’s still the best animal in the game

#

Always has been

tall bronze
thin mantle
#

I mean, in some cases that's true

#

It just applies case by case per animal

tall bronze
#

I'm more so referring to those that care nothing for survival, just fight. Like sure, Ptera is the best at survival, but it can't fight so "bad". TI_monkaS

#

I've seen it before and it's weird. TI_Frown

tranquil pawn
#

@vapid fable carno is a sprinter, it shouldn't have high stamina, you don't see cheetahs constantly running without getting tired.

dusky surge
# tranquil pawn <@536529251999154176> carno is a sprinter, it shouldn't have high stamina, you ...

the cheetah comparison remains bizarre. Cheetahs DO have more endurance than a carno, as well as the benefits of

  • Better turning and agility
  • Better stealth because they aren't 1.8 ton giant towering therapods
  • Actually being able to survive on one meal of its preferred food, rather than having to constantly move from one meal to the next

Given the carnotaurus can't be given stealth without being made smaller (or not being put in the least stealth-oriented biome on the map), and turning/agility don't fit much with its gameplay and rl counterparts, why not let it actually have endurance

tranquil pawn
#

Fair points, but then you'd run the risk of it outrunning and outstamming everything else in the game, you can only evade for so long without a single slip up, if carno had enough stamina to be in a long term chase, it would catch most players because it's faster and now doesn't have to be as careful with its stam. Now I'm not saying it should be lowered, in fact, it could do with a stam buff, but I don't think it would make sense for it to outstam something like cera

dusky surge
#

Well, yes, it shouldn't be outstamming cera, but it should at LEAST be outstamming stego, something it literally can't do atm

tranquil pawn
#

Oh yeah, definitely

dusky surge
#

The thing is, with Gateway, one could just run into the forest and the carno will have a considerably higher difficulty in actually continuing the hunt

tranquil pawn
#

Also true, I guess I wasn't factoring in gateway, which in hindsight I should've been doing

dusky surge
#

Spiro is not the map you want to base animal balance and playstyles off lol

tranquil pawn
#

The main point of my initial message was to correct the person saying it's meant to be the best 'runner'

meager oriole
#

Why has there been a sudden influx of people wanting to buff Pteranodon? Pteranodon is in a good position.

#

Pteranodon does what it's supposed to be doing right now, just it needs sprinting take off to be fixed.

slim dragon
#

Sprinting takeoff not working is fine since it shouldn't exist in the first place

dusky surge
#

even though omni has cera and deino for some outlandish reason

cobalt dagger
#

I think the only thing they need to do for ptera is somehow make its life less boring

#

I'm not sure how you would do that though

slim dragon
#

Same as with every other animal
Give them something to do other than fighting

cobalt dagger
#

True, I mean I enjoy running away from predators as an herbi myself, but some just don't even try when they think you have any chance of escape

#

Such that sometimes I spam calls and squawk to get something to chase me-

#

Nesting exists

#

In nature, reproduction is a huge priority for animals, some die for a chance to reproduce

#

I think it would be cool if there was some way to make a leader board of whoever has the most produced offspring

#

Get people competing to see who can have the most eggs or something

main helm
#

so that's probably one of those things, like producing offpsring

slim dragon
#

Mutations may bring a big change in how things play out, and bring a lot more interest to the game

main helm
#

nesting is worse than normally spawning in, takes more time to grow

slim dragon
#

Some people say migrations will be good for having more things to do as well, although I kinda doubt it

cobalt dagger
#

Ohhh mutations sound awesome!

#

I think migrations would be neat too!

#

I kinda migrate around for some foods as herbi

slim dragon
#

Right now herbivore diets are a chore as well tho
What I hope is that migrations will make things a bit less tedious and more interactive

cobalt dagger
#

It would be cool if you got something for having multiple generations of nested dinos, like a family who has a white stripe on their tail or something?

slim dragon
#

Because go to place A>Eat plant>go to place B>Eat plant>Go to place C>Eat plant>Repeat gets old quick

cobalt dagger
#

I think that's a matter of personal preference, I currently enjoy herbi diet migration a lot, but I think that's because without it I'd just sit there.

#

Some animals migrate for water or to get away from the cold

#

Maybe it could rain in one spot and fill a lake but in another spot it doesn't rain and the water dries up so people have to move with the water?

meager oriole
#

I think Pteranodon suffers from map problems too, not gonna lie. Like most playables anyway… but flight is super environment dependent on your enjoyment of it.

cobalt dagger
#

I guess, also depends on what you think is fun. Technically, my fun comes from STRUGGLING TO SURVIVE and that's why deino, ptera and galli are boring for me XD

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I enjoy baby stego but adult stego gets boring for me unless I'm helping another baby stego struggle to survive

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I think having different dinos for different playstyles is good

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Not everyone wants to STRUGGLE like me so maybe ptera doesn't need to fight to live

slim dragon
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Yeah difficulty isn't really present in the game right now
The only difficulty is when one playable is OP

cobalt dagger
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I was just thinking though

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Some animals roll in mud to get rid of parasites, some animals rely on cleaner shrimp or little bird to remove parasites,

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What if you had to 'clean' yourself now and again, as a way to make you move around and migrate?

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Via rolling in mud or finding the dino-version of a cleaner shrimp

slim dragon
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Sounds more like tedium than player agency

cobalt dagger
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I suppose. I'm trying to think of ways to get people on their toes. Maybe not every playable needs to be on it's toes, though.

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Personally though I like being 'busy', though I also enjoy nesting. Not everyone does, but I like it a lot!

slim dragon
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I wouldn't call being dirty and needing to clean up getting players on their toes
An environmental hazard is good if it's something you can take into account and avoid, but if it's just "every X amount of time you need to do that or suffer debuffs" it's not great

cobalt dagger
slim dragon
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(That's literally what happens with food and water, but in that case it's tolerable because it serves as a basis for player engagement, and not having them would make it... not a survival game)

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But at least, diets also offer you ways of buffing your playable in order to suit the gameplay... which would work if there weren't

  1. A completely meta diet that absolutely overshadows the others
  2. Some diet elements being ridiculously easy to get and others being impossible for no real reason
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Also the fact you get punished for filling up your stomach is... questionable to say the least, in terms of game design

cobalt dagger
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If the need to clean up is somewhere away from other sources it could be something that keeps them on their toes, same for evironmental hazards like lightning forcing them into forest.

I know I play a lot of Don't Starve and it has a lot of tasks that some people consider 'tedious' that I really enjoy. But not everyone is me, and The Isle has a diverse playerbase. I really like the idea of different dinos having different playstyles, so that if you're like me and you wanna run around doing things people call 'tedious' that you call 'fun,' then there'd be a dino for people like me, and dinos for people who don't like that. This is somewhat the case as it is, as some dinos I enjoy more, and baby stego has a lot of running around to do - in some really dangerous places of the map (pumpkins always in dangerous places).

I think punish for filling stomach is because carnivores could overeat food sources to 'delete' them so no one else can have any. But Cera and Deino, who lack punishment, already do this sometimes.

It's true that diet acquisition is a bit off right now, PARTICULARLY for player-based diets - Some playable dinos are extremely uncommon, while others such as cera, are extremely common.

slim dragon
cobalt dagger
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Yeah I've noticed that...

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I've also noticed, the last 1% fills very slowly, you can actually get a little bit of extra diet - per food gain out of it if you manage it right. It takes a long while to catch up though.

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So, you're not PERMANENTLY doomed but your diet IS messed up for a long time.

slim dragon
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I play Don't Starve too, but at least in DS you get a huge progression curves
Every rock mined, every piece of wood gathered allows you to progress further into the game, so it's satisfying to get them
But in The Isle, the only progress you have is growing

unborn iris
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Food decay is faster than nutrient.

slim dragon
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So everything you do that doesn't serve in growing is wasted time
And that's why we need additional progression systems apart from growth, and why I'm looking forward to mutations

cobalt dagger
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I heard something about 'elders' and dying of old age that sounded good too

slim dragon
slim dragon
cobalt dagger
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Or just help other baby stegos - If the predator is on them, and you hit, they both die. There's a bit of mind games with you and the predator, trying to keep yourself between them and the baby, turning and changing directions and stuff.

I find it fun at least.

slim dragon
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That is also one of the reasons players aren't "on their toes" enough
You don't have much to lsoe if you die in The Isle except, again, if you're playing stego (or deino but since deino is much easier to grow it's still less punishing)

cobalt dagger
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This is true

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I've gotta brb

slim dragon
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But now, if you're trying to grow an omni into a perfect elder, which will give you rewards once you die, you're gonna try to avoid dying at all costs, even as an adult

cobalt dagger
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Might be back later so my next response gonna be late

slim dragon
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Depending on how late you come back, I might be asleep 🙃

cobalt dagger
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K I can respond a bit real quick- I mean I personally don't mind talking again next morning or whenever too! ^^

But yeah the elder thing sounds great, I really like having a reason to not die/being rewarded for doing the work of not dying

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I think having more incentive to nest would be cool too, because nesting is one way to get players to work together and to help their own species too

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I am not entirely sure how one would give that incentive though, for right now all I can think of is maybe giving a leaderboard so people can 'compete' with it a little, given how much people on The Isle love to compete and all that.

slim dragon
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Yeah no... a leaderbounds doesn't sound like a good idea at all imo. It detracts from the real survival aspect of the game, and also encourage unneeded toxicity and meaningless killing
Imagine some players ganging up to kill someone else of their species just because they survived for long
Or worse, playing the game just for fun but you end up getting killed because you stayed alive for too long
And if it calculates amount of food eaten, or kills earned, or even babies nested, it's even worse because it encourages players to engage in those in absolutely ridiculous amounts
If you do so much as add a "babies nested in" counter in character menu, I can guarantee people will spam nests without caring for the babies, just to get those sweet numbers up

cobalt dagger
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Maybe babies to adulthood, I agree we don't want leaderboards for kills though. Only for babies.

'Or worse, playing the game just for fun but you end up getting killed because you stayed alive for too long' - Doesn't that happen with an elder system too?... They could see you're an elder and want to kill you before old age does.

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Even if someone doesn't care for the babies though, you don't have to spawn in as an egg.

dusky surge
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nesting and mutations are said to be rather linked

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so it will have legitimate mechanical value

cobalt dagger
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It already happens anyway- I spawned in as a baby galli and another hatchling killed others, then the parents thought it was me and killed me.

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Baby mistreatment is already an issue, I guess.

dusky surge
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also, those spawned in via egg are untrackable to the humans, at least as the devs said a while ago

cobalt dagger
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Ohh, interesting

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What does that mean for the gameplay? Or is it just cosmetic on your menu?

stark knoll
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It's possible humans might be able to track dinos using a device of some sort, but that's all speculation

dusky surge
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i believe it was said that nested animals wouldn't have this issue, if it were to be a thing

stark knoll
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The un-trackability (thats not a word) might be more of a lore tidbit

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Since imo it would kinda suck if being nested in meant you couldn't see your own coords, but that doesn't have to be a thing

cobalt dagger
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OHHH like the humans as characters- I thought you meant my stats where it has all my info when I press tab XD

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Yeah that did seem awful, to not see my coords or something, though admittedly I run around by memory anyway...

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I'm more concerned about not seeing my hp or exact nutrient values