#balance-feedback-discussion
1 messages · Page 60 of 1
it wasnt my msg it was Dracobeast
he literally echoed what i was saying lol
why are you mad at me for saying the same thing in different language
it's like you're looking for an excuse to attack me
Speaking of which, I have created a document about how to rework bacteria and such
has nothing to do with that its just annoying you join every convo im in with the opposite take every time lol
post it id like to read it
I will, just note that it's still somewhat a work in progress so I'm updating it based on people's opinions and see if it works
actually are we even allowed to post a doc?
Good question
might be better to just DM. but aslong as it's not advertising anything or to a sketchy site, i dont see an issue in it.
Oh its not
Its just a Google document
Alr it's posted
Oh no you included RNG in it
It starts out like rng, but over time becomes more common
RNG oh no
Why does it have to start out like RNG ?
But that's just balance out the vomit stuff
Reduce/Remove the overall hunger and thirst loss gained from puking
Why???
Wait what
Why did you remove all of the elements that actually make cerato feel threatening to deal with
Also vomit should decay literally everything
Sorry forgot to remove that part
IDC if people think it's "annoying", it's cera
Should scroll down
If anything, make it scale with weight, so it can't make stegos puke, that's literally step 1
Also I hate the chance based stuff
I can't agree with that
At least not as fast
Alr I'll make note of that
This entire rework just makes it more frustrating for cera to use its primary mechanic
Should read the debuffs cerato causes when someone gets a full stack on them
And the debuffs occur wether or not the target vomits
I can buff the numbers but won't do it to high
The debuffs just turn cera into a DPS animal over something that encourages you to leave because it will obliterate your entire hard work
Cera atm can be effective because you run the risk of losing your entire diet
A very powerful motivation
Ceratos stated to focus on dps with its bites
No it isn't? Cera is explicitly mentioned to have weak bites
Yes, but have dps in return
Have faster bites in return, not DPS
The faster bites help it apply bacteria more effectively
This rework really makes cera into something I just don't like. If you're bigger than the cera, who cares, just obliterate it on sight since its sickness is chance based and requires it to fully commit to a fight, it basically means that anything bigger than a cera never has to take it remotely seriously
Which is why I'm gonna change the chance thing to the scale thing
When I said I'd make note of it
I meant it
The sickness itself is a hodgepodge of troodon venom, body fracture and head fracture cocktailed into one
Not sure about the troodon part
Damage vulnerability
That doesn't stack
Still comparable
You said something about diet right
so i dont know where you posted this but here is my take on the bile for cerato, 1. it shouldnt be spammable 2. it should build up with every bite and when it reaches to point the creature starts to puke it should randomly puke periodically until its out of its system, meaning it can either stay and fight and have chances to get cought in a puke animation and bit again or it can run and cerato can track the puke 3.it should take more bites per size of the animal to activate.
cerato also needs a stam nerf while carno should get a minor stam and hunger drain buff.
Teno should get its old dmg from its tail slam back and its hit boxes fixed for stuff.
Pachy should be able to stun on fracture yeah i said it a stun i dont care if you disagree.
Well now that I'm changing the vomit from chance based to scaling, that means you'll also have to fear diet loss
Since I changed it some time ago to make the target loose 75% when vomiting but only for 1 diet
To make the debuffs more serious if someone decides to stay
I'd rather the debuffs be serious if you decide to engage
Since those debuffs aren't only nerfing it to cerato only
So you just... Don't engage with cerato.
Once you get the debuffs, you keep them until you heal from sickness, and everything will take advantage of the debuffs you have
Finally, the ultimate mixpacker
Mixpacker community rejoice
Now you say it, yeah I'm gonna just make it only apply for ceratos only
eh i kinda disagree if its a group of ceratos sure but a solo cerato shouldnt be such a nuisance just from its mechanics that it can simply keep everyone and everything from engaging it
a solo cerato should be a nuisance, otherwise it's kinda failed at its one purpose, bullying you off corpses
if its a non-issue, it's a pretty unengaging animal to play if most just brush you off
yeah well your also ignoring the fact its a smaller creature its capability shouldnt be limitless just cause cerato
of course, but at the same time, a cerato should be allowed to face off with a carno, max, in a 1v1
i also think its body buff needs a 30% nerf bringing to 20% max instead of 50% cause frankly in its current state without the buff it can already solo carno
it already can
honestly, i'd nerf the speed and/or stam before the body buff (although the body buff is nuts)
at least the body buff encourages it to do what its meant to do
50% is just too much lol
fair
Diablo, how would feel if I updated vomit to where once you lose diet, you can't get it back until you heal the sickness aswell
that just sounds frustrating as hell tbh
what did you think of my take on how vomit should work diablo
Honestly, I think sceptic bite is getting MASSIVELY overthought. I'd just do it that every bite applies an effect which gradually applies more and more bacteria over time, dependent on weight. So, if you were to bite a 1000kg creature, it'd be 2% bacteria per second over 20 seconds. A 2000kg would be 2% over 10 seconds, a 3000kg animal would be 2% over 5 seconds, continue halving for every 1000kg.
Charged bite just changes it to 4% instead of 2% per second. That way, they still puke over time, but vomit lock becomes basically impossible because of the timer
eh i feel like that gives things too much time to just run away, say you get 5 bites on a carno and it decides its going to run, assuming they buff its stam the cerato will never find it because it will take too long to start puking
same for really anything
yeah and the keep moving
with the stam they just lost from the puke, not going to be great
true but bile eventually goes away so it becomes a game of following puke until it stops and i dont see cerato finding the creature that ran away 5 to 10 mins ago simply by following puke every now and then
the way it works now it doesnt have to wait for it to activate so it can start tracking now, problem is it only pukes once when it should keep puking until its no longer debuffed
also @dusky surge i heard last night from a guy that rex was going to be an endurance hunter with a tracking mechanic do you know anything about that cause god i hope thats not true lol
it's said to be a bloodhound and have good endurance so uh, yea
it quite literally has an insane trot for a reason
facepalm
it trots MUCH faster than tenonto so that should be enough indicator
im mean its also taller so the trot makes sense what wouldnt make sense is it having high stamina
we don't know if it has high stam
i mean high endurance sounds like high stam to me
nah, not really
giga was an endurance predator in legacy despite having pretty bad stam
cause ya know you have infinite trot in this game
simply because it trotted crazy fast and regenned stam in trot, unlike rex
making it really good at constantly pursuing midtiers
to be fair its stam wasnt bad its stam regain was bad lol
its stam regain was one of the best of any apex
in fact it was the best stam regen of apex carnis
or am i thinking of acro
Why should cera be tracking down a carno exactly ?
to kill it duh
Is cera a predator to carno now ?
its literally on the diet
(because it's a scavenger)
I thought it was supposed to be not great at hunting
it's also got deino on the diet
diet is bad
despite, y'know, deino countering everything cera can do
can't puke, bleed res, dives to safety, ignores body buff by just drowning the bastard
its not post to be great at hunting but its bile mechanic is post to be used to track stuff through its puke it literally shows this in the trailer vid for ceras puke mechanic even with a carno
But cera isn't shown running down carnos...
using diets as a surefire guide for what something that can "hunt" is uh, not a great idea
correct its shown tracking one with its puke
Carno is literally one of the hardest things to hunt
It's ridiculously fast for its size
reminder, omni has deino and cera on its diet, despite those two animals literally being built to kick its ass
yeah thats cause omni doesnt have many small things in the game to kill yet
that are actually played anyway
it literally could've gotten beipi, ptera or hypsi
all of which are infinitely more logical picks
yeah hypsi being on diet basically means your not getting your diet be real here lol
nobody plays hypsi unless they are rping raising kids like weirdos
or trolling with the spit
"rping raising kids like weirdos"
is there something wrong with engaging with a mechanic the game gives you lol
no but there is also nothing wrong with me calling adults speaking like kids weirdos
idk what situation you're on about because i haven't seen that while playing hypsi
Did you two conclude anything useful concerning cerato?
ive played hypsi twice and both times i nested in and they were rping as a family and to me its just kinda weird people can do whatever they want but yeah
we have concluding it needs a rework
lol
i mean, you literally nested them in, idk what you expected, the game is designed to make them dependent on you
yeah but i dont need the little babbling talk and people calling people daddy and stuff its weird
im just kinda old school i only call my dad dad ok lol
and my moms dead so i wont ever call anyone mom
That's pretty funny tbh
I actually find this incredibly ironic and funny #balance-feedback message
sounds like the only monopoly here that’s wanted is cera and pachy to stunlock everything without an ounce of thought or skill needed
drugs
Good point on the pachy. And carnos in a group of 3 just literally kills the entire server. With that being said the idea of keeping vomitlock is a disgrace
Solo carno is guaranteed death if u run into competent raptor/cera players in a group, but with that being said there is no counterplay besides hiding or picking stego/deino if there is a proper pack of carnos around
Carno will always be unbalanced in either direction until we get something like allo. A carnivore that it can’t facetank, yet something that can also catch it if the carno ie caught off guard. Carno demands that everything else in the game be balanced around it. If it was my choice it would be gone, but we need to find a solution eventually. Its been like 2 years of “its op!” Or “bro they butchered carno” every update.
I think cannibalism on carno again would fix this problem without having to nerf again the already horrid to play carno
It won’t. You can’t population limit the fastest and largest land carnivore in the game via cannibalism. That will just add another food option for them.
3 good Carnos like you said is enough to kill off a server.
The issue is Carno’s food requirements are too easy. If players want to megapack right now, then nothing would stop them from doing so.
Organs give too much food. They could lower the food amount from them. The flesh on bodies are fine from my experience.
Good point. U swallow one lung and you go from 20% hunger to 95
I'm not sure how you balance Carno, considering the power of a 3 carno group. The only thing I could think is potentially making terrain more varied, for example like the wallow pits causing you to move slowly through it, this same effect could affect larger dinosaurs like Adult Carno's for example. Instead of flat nerfing or buffing stats, changing the environment to benefit smaller dinosaurs might change how you engage these guys. It's also evident that larger dinosaurs often preferred open fields to densely packed forests for example, as they could manuever around and see further then smaller dinosaurs. I think Dino vs Dino imbalance issues could instead be addressed through map design considerations and other mechanics that involve terrain or other mechanics.
The other creatures just need sure-fire ways to avoid Carno.
Omni using tall grass possibly, agility and its eventual 'climb' will be enough.
Teno & Cera can use rivers / wade in shallow rivers to evade Carno while having the tools to dish out damage.
Pachy has fractures and hopefully future buffs.
Dryo & Troodon are fine imo.
Galli has speed.
The others are irrelevant
Then you can buff Carno for solo play
And make groups harder to sustain
3 Carnos in a group shouldn't be common unless they're excelling at hunting
dryo will also likely get burrows
Yeah exactly. We just need to give these 'small' creatures the tools to avoid Carno. Also they'll perform better in more biomes
Would love to see this. Expanding the tools of other dinosaurs to have other unique mechanics like burrowing or climbing trees would be very cool.
The thing is there is no where to really hide
except bushes
Or you could possibly lose something in the forest if you are near one
how do yall think this would go for balance give me your thoughts #general-feedback message
and if all your gonna say is its too much like a game mechanic even though in the same breath yall say this game doesnt focus on realism i dont care just vote lol
I like the idea, it further implements a deeper gameplay experience, and also adds reason to avoid clumping together in areas of the map as a carnivore, vice versa herbivores as well. Also develops a story to the server, where players can be apart of something greather then the individuals for example. I'd love to see it further iterated on and expanded with other ideas like taking territory and such creating rivalrys between other dinosaurs and developing a war or something like this... all of this would be emergent gameplay and something to experience
well i actually havent finished my thoughts on herbi apexs yet but i do kinda have somewhat of an idea on them just not ready to discuss it
We rly need to nerf dryo guys!!! Its population is growing to big!!!
I think you mean BUFF dryo
yes thats the joke lol
@dusky surge @jovial vessel #general-feedback message what yall think and would change?
to be honest, i feel the risk of being ambushed by another apex should be there
this entirely removes that
I see you didn't read the whole thing big oof
It's species and sex specific as in only male Rex's would see other male Rex's, no females or gigas just as an example
it also makes mega killsquad REALLY good at hunting down solos
I kinda like it actually, it would probably be very hard to implement ingame but I think its a neat idea tbh
Mega kill squad of what medium dinos?
Of other rexes
Yeah you didn't read it lmao
I do like the idea of territory, but I feel the territory shouldn't be "simply be in a range of the rex"
I think the biggest thing to stop an overpopulation of apexes will be making them Extremely hard to grow and maintain - also perhaps working out a way to negate afk growing
territory is a really neat idea imo
The territory gives a food debuff that would be significant enough that a mega pack can't live
for apexes only, probably carnivores? I dunno, herbivore apexes imo don't really need that
if the food buff increases/gets more drastic with the more of a certain species thats in proximity that could defeat megapacks bc they would simply be too hungry to sustain
he did specify carnivores
mated pairs could have a merged territory, which promotes nesting being a thing
It would be the scent range of the animal and in the case of placing territory I think it would be bigger because it can't move unless it wants to claim a new territory
Im aware he did.
also means a looooot of competition for those holding territory in hotspots (I only know spiro so forgive me) so all the trexes trying to fight for center bc of the higher pop count etc
Idk I think the idea is actually really neat Pasternak
This is also assuming they don't make the mistake of making apexs cannibal so killing the other apexs is specifically to defend your territory and end the food debuff
ya ya exactly
I never really thought about how cannibalising also makes it easier to grow until recently
Honestly cannibalizing should give violent vomit sickness that drains hp
certainly a way to stop that, Ive seen a few carnos cannibalise recently but I think thats bc theyre all starving lmao
Yeah I mean I don't blame current carno players lol
for survival servers do you think they could add a point system for creatures? like low tier dinos are free and the longer they survive to adults they get X amount of points they can use to purchase higher tier dinos and perks? that might help with some things? like apex cost a lot mid tiers are decent just an idea
no because to be frank i have no interest in small dinos and i wouldnt play if they did that
sounds a lot like progression tbh
personally, i feel progression should see a return, since i enjoy the distribution of smaller animals over a billion larger animals, but not as a replacement for survival
id rather this game not do that as id never touch it again lol
an optional gamemode is that offensive to you lol
it is because for all i know my fav server might switch to it
or, dont limit what people can play?
nobody wants to play dryo to work their way to trike it makes no sense
S o m e people think that's better than Survival 
Why can Tenos one shot FG Troodon with a tail bite?
As in a left click?
Normal bite?
That shouldn't even do much to you. It may have been desync
nah its every time, Single Left click bite, Instant dead
I've stopped hunting teno now, because i always just instantly die to them, from a single bite
like its easier to hunt down a FG Stego, then it is to Hunt a FG teno, cause the stego cant Bite instant kill like the teno can
You sure it's not the claw attack? The bite does 35n of damage. Which isn't enough to kill you
The claw Attack insta kills as well, But no im specifically talking about a regular bite.
Thats what i figured, Just wanted to complain about it i guess lol. Troodon shouldnt be getting 1 shot from any regular bite from herbies.(the current ones in game)
ya again one shot, by regular Bite attack , not alt. Thats annoying lol
Personally I think combat should be reworked, just feels a bit wonky tbh.
@cunning merlin why? (to the omni recover)
why i disagree? Because if you get smacked by a tree while pouncing, thats on you, and you should be negatively effected by it.
just like i think pounce miss stun needs to come back for omnis
I agree but the sheer amount of time it takes is jokingly absurd you need to witness it ill try to record a clip at somepoint
I dont entirely disagree but it needs to get balanced better
is tree knockdown not the same as all knock downs? which got nerfed in 6.5 to be shorter already?
(i havent been tree knocked in a long time)
no
yea Im pretty sure omni tree brush is waaaay longer than knockdown
they are two diff animations
hmmm if you get a clip time it and see if its the same time as the prev knock down timer, could be unintended
ill try and hop on a free admin server and see if anyone will help me demonstrate
Where do all the deer and boar spawn mostly?
tried a few times and couldn't find any
Grasslands, near tree lines typically.
I couldnt find anyone willing to help me out if I get one clipped ill prob make another post
that's funny cause I'd immediately re-install this game if that happened.
You would reinstall the game if they took choice away from you on what you could play? Lame
optional gamemode really not sticking as a concept is it
Not really as I know the semi realism servers I like would use it to curb apexs
i saw your post on raptors getting brushed off on trees, if you were latched on to something and were slammed into a tree and fell to the ground you would probably take a few seconds to get back up
im not saying that your idea is stupid, but just think about it, its still an animal
I would reinstall it if they introduced progression which is a vastly better game mode than survival. That isn't taking the choice away.
Is that the reason you don't play? Because you enjoy the pain of dying as a mid Tier while your friends live and being forced to play a taco while they run around without you?
i just want my damn sandbox test map on evrima
being able to practice fighting was so great on legacy
same bro
a/ my friends have stopped playing this game ages ago
b/ dying as a mid-tier and going back to a taco is such an extremely silly design that I don't know how anyone could suggest to reintroduce that in any new progression mode. It was dumb before and it would be just ridiculous now. You should be going one tier lower, not all of them.
c/ I don't play cause the game is a bug-ridden snooze-fest for... many, many reasons. I will care to take a look at it again maybe when Gateway comes out.
@inland epoch Carno is not really balanced right now from what I've heard, charge not being very good or worth using due to high requirements and all (something about carno needing more stamina in general as well). So for now, it seems more likely carno needs buffs than nerfs, or at the least another adjustment on how it works and how charge works overall.
charge's damage is overtuned, and it does need a nerf, but not without buffs in many other areas carno sucks in
Carno charge can activate waaaay too fast and its far too easy to land heaps of damge on a tail hit when it really should not
though I am glad carno finally doesnt feel as OP as it was before this update
sure, but now carno feels... really bad
like, it's objectively really badly designed
It feels bad now bc of how strong it was, and being a small game hunter it should never of been the beast they made it
ironic you say that, and this leans into why I think U6.5 carno is one of the worst animals in EVRIMA's history, it sucks at hunting small game
It is arguably one of the worst small game hunters there are atm
Even galli does it better
Its still an extremely popular play on the servers Im in, in packs it can be quite brutal still
Galli has the advantage of the insane turn radius to spam kick and good for galli
Carno's current design lends it to really one proficiency, bullying cerato. Which is why it's becoming popular. Cerato is popular, carno kicks cera's ass, people play carno, stop playing cera
Their turn radius is one of the worst in the game, and certainly the worst of any small tier
Not a high bar let's be honest
It's mildly better than one of the worst turning animals in the game
Carno has been a hot mess the whole time, goes from too strong to too weak, strong in weird areas and weak in other weird areas. Personally I think it needs rebuilding from the ground up
rebuilding would be Great I just dont want them to make it ridic strong again
Im delighted that Omnis absolutely destroy Carnos tho but I am bias bc I loathe carnos in evrima
Its design mimics carno, but done well. Genuinely this thing is the better small game hunter.
- Endurance to continue pursuing prey even as they've attempted to escape
- Speed permits you to close the gap quickly
- Running attack is powerful and with several bonuses such as bleed and knockdown against smaller targets
- Alt-attack punishes reckless attacks from smaller creatures and allows for follow ups to finish these attackers off
- Has poor accel and turn, just like carno, but these elements are made up for with superior statbuilds that lend itself to small game hunting
Carno has none of these elements, and in many cases, the exact opposite, actively detrimenting its playstyle
I....... do not want carno to have that much stam and be able to charge endlessly again however, that broke carno
IMHO, old carno was perfectly fine besides the hitbox
disagree, it shouldnt have the bonus of lots of stam AND be a heavy hitter
If we had U6 carno with the acceleration of current day carno and a nerfed charge damage, I'd say that's a perfectly fine animal
Take the heavy hit from the charge, all its good for is permitting carno to take down ceratos and teno sized animals, not small game
Completely arbitrary for it to do that much damage
so its okay that it deals heavy damage to say, an omni when a charge clips its tail?
No because the amount of damage it has is absurd
I do not think Carno should knock over a FG teno that easily either since a teno does not knock a carno down iirc
It literally does 350 damage on charge, that's twice its bite force paired with knockdowns and locational damage modifiers. A headshot instantly kills an omni
200 damage would be a far more fitting number
yeah lol witnessed that tonight when someone got deleted immediately
350dmg is insane
IMHO, the charge damage is actually hurting carno more than it helps
Carno's insane damage means it gets nerf after nerf after nerf
All weakening its base stats without addressing its real problem
Charge has always been the issue, I haven't had a problem with much of the other stuff
Basically
honestly yeah
And with gateway on the horizon, carno is in for some real trouble
whats it even hitting with lol, its horns are pointing out sideways
Talking about the base dino atm without bringing groups into it then it's weak and a pretty easy kill at the moment but i feel like the base issue is that there's nothing in place to help against huge packs I really want something (I'm not sure what at this stage) to stop getting together groups of 5-6 carnos or ceras because something balanced on its on its own becomes a near unstoppable force in huge numbers
Considering its still designed as this terribly botched ambush predator
and because they can kill so easily finding food is rarely an issue and doesn't really slow mega packs down
Removing cannibalism was a good start, but it's a pretty difficult problem to solve
mmm the megapacks of fullgrowns is really, really annoying to deal with
I'm thankful at least cannibalism is gone
without moderated rules/admins I dont really know what they would do
yeah its certainly a start there
Tired of self-sustaining carno megapacks
ceratos cannibalism makes sense - tho I think it should ONLY get bile/bacteria from rotten food or bones to try encourage cleanup
yeah I haven't got any real thoughts on how to combat it at the moment because it feels like most of the options would be easy to abuse / straight up won't work / too messy. But having to hide in empty bits of the map to avoid the group of 8 carnos or ceras just sucks
does suck, and lately the carnos especially have been grouping with a stego or two and its so......... bad
Issue is with carno is the best way to moderate its higher numbers would be like, an allo, which we don't have
yeah, but then we would have so many allos 😭
I played carno and its charge was fine, because of the high usage cost it was viable to not just spam it all the time. make sure you're well rested before ambushing your prey. charge, knock it and finish it off as it tries to flee. Was an awesome time
what I have a problem with is the charge just literally hitting 2cm of tail on the very very end and doing full damage, a charge hitting the end shouldnt do anything at all realisctically as the tail would wrap and glide potentially getting a bruise but even deinos teeth do less damage then that....
I dread the day of allo overload again
the high stam cost is part of carno's problem
it literally means carno sucks outside of some horribly botched ambush
which it does extremely poorly
still really wish they'd just let carno be a pursuit hunter over this... terrible ambusher that can't ambush well
so you reckon, charge uses less stam/carno has a bigger stam pool but charge damage is GREATLY reduced and hitbox reworked (to avoid decimating things on tail hits)?
i didnt have a problem killing ceratos, other carnos, gallis, anything I saw and was able to stalk and get close enough to.
what I was talking about originally is it taking 50% hp off an evading raptor when it doesnt even visably get hit during a charge by hitboxes colliding carnos head to the utahs tail tip
its just stupid and unrealistic lol
fair enough getting hit in the body, thats your fault for getting hit lol
but not on the tail tip!
I play raptor a lot and spend a chunk of time hunting carnos and 90% of the damage i take comes from a charge hitting my tail - no knockdown or anything but i lose a chunk of health its such a pain
i reckon the rest is fine just rework the hitbox and damage value for hitting that area, literally a deino biting the same spot does less damage
does it seriously
What I'd do is this
Buff carno's bite damage to 200, make it that it needs less food to fill its stomach, while keeping stomach drain relatively the same as it is now
Charge now relies on a system similar to dryos dodge, where you get two charges, each on a 1 minute cooldown. The charge is a 2 second, 25% speedboost that does 250 damage and knockdowns on contact with an animal smaller than it and costs zero stam.
The alt-bite is a headswing that does 150 damage and knockdowns on animals less than 50% of the carno's size, no bleed though, good for keeping smalls away, bad for brawls against anything bigger than 900kg
I also really want to see alt bites taking stam again (for everything not just carno) so I don't see things just standing there spamming alt bite
Would make it much worse against animals like cera, while actually decent against prey items like omnis and pachies
That's likely a hit on the base of the tail, which would do 210 damage, which is indeed almost half a raptor's health
I guess I could be down for this, Im iffy on the charge costing no stam but having a 1min cooldown kind of negates that for me
alt bites no longer costing stam is......... well it was a weird call
Goal is to have the charge be able to use as a pursuit tool, catching up to prey, knocking them down, retreating, so on, it permits carno to get creative with the charge, rather than it being purely allocated as the "run at thing and hope it fall over" move
I wouldn't mind it having charges means if it plays bad and uses two charges in quick succession you have a window without it, also short duration stops them from just using it to run down everything with the huge speed boost
not bad but i wouldnt like that. stam is fine, drain and regen is fine, carnos regen it incredibly quickly when sitting. get tired, have a rest thats their game.
yeah on the 'base' of the tail not the damn tip
stam is not fine on carno atm
it literally just struggles to even catch anything that's "small game"
its so pathetic at its one job
dont go into a scary area half filled on stam is the solution
i didnt have a problem catching sub utahs, grown ones, ceras, outrunning anything, even catching other carnos
by scary area, you mean the plains, the only place carno is viable
because apparently carnos are supposed to be plains predators, except also immediately run to trees or forests when faced with ceras or any threat
OH, almost forgot, buff carno's trot ffs
It trots the same speed as a CERA, that's absurd
Why is it so bad lol
it does have a very slow trot
a carno vs a cera in the trees is dead
lol i dont know why you would run there against a cera
because it's sometimes your only option, and the expectation people have of carnos atm
in the plains it will kick its arse, and does carnos stam and drain is fine i reckon. cera needs less stam however
carno needs to be decent at pursuit and small game, and lose the whole "massive burst damage" thing, which only helps it against stuff like tenonto and cera
carnos stam should be indicative of an animal that spends most of its time in plains, or more preferably, have a trot that allows it to patrol its hunting ground without needing to sprint everywhere
trick is dont start your chase from max view distance, get up close enough to get that ambush to spring
1v1 carno kills cera
it regens its stamina incredibly quickly
there's the problem. Carno ambush predator is REALLY bad for the animal
it is literally hit and run
It's a PLAINS animal, and with Gateway's upcoming flat, open plains, it's doomed if it maintains this hunting style
it hunts fine in the plains, you might need to change how you play it
I wont speak for how carno plays, Ive not played one in a while lmao
I know how to play it, I dislike how its being played, it's relying on Spiro's terrible map design to prosper, it won't last in Gateway
originally carnos hitbox and damage it does hitting a raptor on the very end 2mm tip of its tail is OP, apart from that I dont see a reason to change anything else
so much of the game is suffering on this map fr
Carno needs anything but nerfs atm
Unless it's getting buffed in desperately needed areas
nah its charge needs a bit of nerfing in the dmg department, I dont think it should be a literal battering ram
go be a raptor, try out maneuver a carno charging and watch you frustratedly die when you obviously dodge its charge with half a body length to spare
we should have ceratopsians for that imo
this is my life as an omni fr 💀
its fkn annoying lol
everything else is fine, i can live with carnos having no stam cost for alt bites
Of course, but nerfing that alone would ruin this already terribly designed animal
I've literally been in that position and I pitied the carno because of how sad its attempts were
It's pathetically easy to avoid a carno
so just keep it having telekentic powers cause you cant kill any raptors in another way? lol
Not arguing for that
I am arguing that nerfing carno and saying its perfect as-is besides this one thing is wrong
carnos are easy to hunt pretty much anything with 1v1, 3v anything theyre gonna shred except stego deino obvs
i rarely find carnos solo these days
Solo carno is the worst thing you can play atm
You need a group to succeed
okay let me re-word... fix damage values taken by raptors on the tip of their tail to carno charge damage
ya im thrilled when i find them bc then its dead
and hitbox as they get smacked from over half a carnos body length of clearance away in some situations, (not all)
Wanna interfere, if you don't mind. Agreed with mr. diablo, now carno is anything but not hunter for small prey. It is too easy to outmaneuver even on plains. Right now carno is in position of cera hunter mostly, which also ruins cera's position of scavenger because it can't even protect the corpse from anything but 2-3 omnis, carno just demolishes him. Rn carno ruining both its and cerato's niches.
tbh, it's more than likely a latency issue, there is no modifier that makes it that the carno does specifically more damage in that circumstance
I occassionally find solo or duo carnos usually on their way to meet others or groups of 5-7
exactly, it's really unhealthy for the game to stay in this state
so we all kinda think Carno shouldnt be killing ceras super easily yeah? if its small game hunter instead (well, supposed to be)
yes, that shouldn't be happening
I feel like the devs kinda messed up where they wanted Carno to be on the pecking order and now its in a real weird place
def not what it should be going forward
mmm, I think yeah, my issue lies with Carnos charge and how its built around it
I think also altering say... Ceratos speed/stam would also help it be able to get away
since cerato can run so many things down which is super weird
its not really a latency thing, ive done it to things too. its only under certain conditions where it is OP how I said before, not as bad as legacy hitboxes. Just somethign worth keeping an eye on
carno is literally entirely built around charge first, animal second, which is just WEIRD
You do not ambush as carno, that's exactly why carno is so bad, because it's terribly designed. Current charge is just not good, it's way too demanding and not really something you can hit on targets that don't let you. Which is a problem as well. While your issue of hitting a tailtip and taking too much damage is valid, it does not excuse how bad carno currently is overall.
Yes and no, the issue is that the charge itself is just terribly designed really. U6 carno was fine, aside from bugs.
At that point, charge did work as a pursuit tool, and all it needed aside from bug fixes would be damage adjustment and a little extra accel, and it'd have been pretty well designed as a pursuit tool.
every balance change has been around the charge, not to the charge's PRIMARY issue, which is its nuts damage that doesn't need to be
If I'm not wrong cera was supposed to be some kind of the guy you don't want to mess even if you're a bit bigger than it because of its bacteria bite and survivability. It's the situation where small (omnis if they are not in big pack) and low-midtier carnis (rn it's only carno in-game) prefer to just leave to this annoying honeybadger few rotten remains of your prey if they are already full and don't mess with it.
And if it works with omnis, carno in its current state is kinda breaking it, soloing cera without significant issues. At the same time, even two carnos can't catch subadult omni on plains, which is kinda ridiculous.
Current carno is just bad, because as per usual, changes that were done were not what was needed, or the problem in the first place.
carno is OP? nerf its stam, nerf its hunger, nerf its speed, nerf its turn, nerf its ability to survive bleed, but never the charge damage
carno as an animal, doesnt look like something that would charge like a bull imo, its long neck doesnt seem to be built for it
Especially since the damage + the numbers is what makes it scale so well.
can agree that carno was nerfed to the ground bar its stupid charge
Fair, but it's what we got in game, so we'll have to work with that
it moves faster than any land animal why does it need that much damage, it already has an advantage with that
I'd rather have the charge purely be an increase in speed, or better yet, just turn radius, and let it be a "focus down specific target" ability
sadly :( could just give it sudden speed boosts as a "Charge" to let it speed up and chase down things
yes!
But since it does knockdown and damage, we'll have to take that into account, hence why I agree with Wave that lowering the damage properly, and adjust the accel so you can't just use it from point blank/spam it, but otherwise tune it around being good for pursuit would work
point blank use is also, terrible
its why i want it to be a 25% speed boost for 2 seconds with a dryo style cooldown system (1 minute cooldown per charge, 2 charges max)
yeah i can agree with that
would also make it very scary against galli's callboost, which does the same thing :)
esp with larger carnivores incoming like allo etc that it would need to speed away from say
yeah hearing a carno start a charge then getting a tail hit and taking half my health in damage not even a second later is infuriating, it should at least have to fully lower into the charge before it starts actually acting like a full charge
exactly, carno would be able to use it to dash the hell away from danger
No good doing spite balancing, you know that :p
Lmao I know I know dw
It should. But the issue with landing tailtip hits is a specific issue, I'm more so talking in general terms that carno isn't in a good place, and the charge is back to being pretty badly "designed" again as well
Hence the ":p" :D
If carno can't use charge at point blank, it's all the more reason to design it for pursuit over ambush
And it'd make it a far more terrifying plains predator at that
Im very much leaning towards Carno having a speed boost, possibly slight damage on contact or possibly a knockdown if its small enough prey, rather than a full battering ram style dino
we're getting decent plains in gateway right?
Hell, do a galli and swap its bite to a headswing while running
I'd argue carno should be of the visible danger, where you as smaller game can see one out in the plains, and your job is to cross the plains/get the food or whatever somewhere in them, without being seen and run down by the carno. Using tall grass, small bushes, and so on to your advantage.
I would very much like that
Flat, open, not covered in bushes and hills, actual plains, yea
a headswing to the side would make sense for the direction of its eyebrow spurs too
So a charge that is focused on improving turn radius and only providing knockdown would suit with that. If it also allows the carno to follow up. Could even mean the carno might have to knock something down twice to get the kill, allowing for the prey to possibly escape if it can juke the second time.
How about charge just being a "run mode" and give it it's own attacks
i mean, i'd argue pressing shift and W should be the run mode
You charge for improved speed/turn radius, then as you're charging, your normal attack is replaced by headswings
Yes, but that'd be normal run for well, running in this case
I disagree with it getting faster and also getting a better turn
I dont think Carno should have a super good turn at speed, the dude is built very top heavy
I guess you could think of it as the diablo sparring stance?
Problem is, if you want it to hunt the small game, it needs it
Since the small game is agile
i mean, realistically, carno did actually have a horrible turn. Muscular-ass tail
I honestly feel with enough stamina (and good plains) it'd be fine.
That's the reason for it. You can't have a small game predator that can't keep up with the small prey it's meant to hunt
hence why having the speed boost to catch up, possibly headswing to stagger and then skid to a stop and go in for bites
Not really, even in entirely open plains, with the old charge, preU6, you'd not hit anything that didn't let you
No amount of stamina would help that
The speed allows you to get right back behind the prey, and makes them have to account for their environment more, and generally focus on you. The turn radius isn't necessary if the stamina provides the pressure you need
You need to reliably be able to hit, and if the charge doesn't do that, there's no reason to charge if you can just run normally anyway and try and catch the target
if carno is fast with better use of charge and more stam out turning is going to be the only way for smaller things to escape, even if its damage is lower it won't matter because there wouldn't be able to do anythign to get away
But then you'd need good turn radius while running normally if the charge is only meant for a catch up speed boost
And yes, out turning and escaping is how most smaller prey would handle it, but that can't be easy, otherwise the carno isn't a threat
Hence why the turn needs to be good enough to keep up and actually catch the target if it doesnt juke very well
if that beast is going to turn fast, it would need to be skidding and drifting, its heavy and its built tall, its not made to turn fast and sharp
thats what utahs are for
Prior patches, charge has been sufficiently easy to juke that you kind of have to let the carno hit you, hence why it was more or less just as well to just run after the prey. Unless you had a group that is.
The problem is the choice of targets
You need a way to make carno lethal to the targets its meant to hunt, and since most of them ae fast and agile, you need a counter to that
If it's faster with more stam then you give it a charge that makes it faster with a better turn you've made this weird heavy thing a supersized raptor.
Which tends to be, either similar agility and speed, or point blank ambushing, which well, no one seemed to like that carnos can charge from point blank
Not really, omnis don't chase like that at all
They surround and attrition hunt slower prey than themselves
Bleeding them out over time and all that
one of omnis biggest strengths is their agility it makes zero sense to give a larger heavier thing great agility while moving at top speeds, it doesn't need great agility to be a pursuit predator
agree, at top speeds it would logically fall over
Does it need as great agility as omni, no of course not. But it does need sufficient to actually catch the omni as it's trying to run away, no? If it's easy to juke a carno that sees you when you're in the open, why would you fear it?
I mean, logically it'd break it's neck charging, omni would fall flat when it pounces, ptera would break it's jaws when it skims, and other funny stuff xD
The point is more so that being able to chase the target doesn't help if you can't land a hit on it
Update 5 Carno agility was the best version of that. Enough to bite raptors that were staying close enough
I'm not advocating for carno to have omni level of agility, I am advocating for it to have sufficient agility while charging to actually be able to reliably hit the target
Maybe with normal run from what I recall, but not with the charge at the least
charge should not have good agility, at all
But it'd be fine if it applied to normal run if charge was just a speed boost instead, like what Wave seems to want
The charge turn radius shouldn’t be touched. If it’s reliable against Omni, it’s deleting similar sized creatures
Then why would you use it?
Just buff the running turn radius
and I'm aruging that giving it a better turn while its going faster doesn't make any sense
I think U6 was fine, there were plenty of issues, but charge turn radius was not one of them
It does if you consider what it needs to hunt and land hits on?
The turn radius wasn’t tweaked, it was the acceleration
why are you acting like carno can't hit anything? if we're talking 1v1 yeah dodging a carno as a omni is easy but how often do you see solo carnos? a group of utahs trying to run away from 3 or more carnos with better speed, large pool of stam and a good turn would be near impossible
Pretty sure it was changed? You're saying carno still has the charge turn radius from U6?
If carno is to remain the fastest playable in the roster, then it does not get to turn well either, bc that would make it overtuned. It should be able to run down prey and take them out that way. Carno can hit things fine, we've all experienced that
insta charge was absolute bs
Because that was the case back before U6, when it came to the charge. And I am counting 1v1 because thats how you balance. A single omni should stand almost no chance vs a single carno.
hey bird, you get in finally?
😭
wow it seems we are doomed to suffer lol
Well, that's fine. So basically, what it needs right now is A, maybe a slight lowering of the accel since it seems quite a bit, and B, less cost on startup/in general so it can be used to chase things, more or less?
Yes and no, if you want to turn carno into an ambusher, it's vital. Otherwise, yes it's not needed at all :p
1v1 isnt accurate to gameplay though, its rare to find solo anything and ofc its going to lose in solo
I dont want carno to be an ambusher though
It's not the turn that makes it overtuned. It's the whole damage and effectives of charge on too large things that does it. So turn should still be good, there are other adjustments to do.
That's still how you balance. You can't balance for groups, unless purely on the offense, and even then it's not ideal. But the issue with carno is far more on how effective the charge is damage wise, than it's turn, as well as that it can knock down far too large things.
Didn't claim that. Just pointed out that for an ambusher, point blank attacks are vital.
why not? Utah is arguably terrible solo against most things, its designed as a pack hunter after all. Why should its gameplay be balanced around how it does in a 1v1?
That's cause most things are... well, designed to counter it :p
And because we're lacking most of the good targets from the roster
But it should still be balanced for 1v1, which means an omni has to be viable solo
It should not require a group to be viable, no more than carno should
Im sorry but I cannot and will not agree that Carno should have a good turn radius and agility at top speeds, thats a terrible idea.
Imo what Carno needs as a Carno main is:
A trot that is faster than Cera’s. Right now they’re both the exact same speed. 495cm/s
Buff to update 5 running turn radius.
Update 5 acceleration and activation time on charge with the current charge turn radius. With a slight decrease on charge activation cost
Sounds good overall honestly. I'd also point out that most things need better trots in general
if all you're taking into account is 1v1 you're going to continue to get bad match ups considering grouping is a big part of this game. 1v1 is important but when grouping is a big mechanic you also need to consider how a group effects things.
Fair enough, I think you're just forgetting it's not just speed and turn radius that matters
Shouldn't its damage be decreased if it's focused on small prey?
And yet if you balance things for groups, you'll run into the issue of not finding people to play with, or have playables that require a group to be viable
Why the sentiment of "just herd up" isn't a good one as an answer to "how does stego survive rex"
Carno is a punch down playable. It hunts things smaller than itself. Cera is small when compared to Carno for example
Omni literally requires a group to be viable. Galli does as well, Teno needs a herd to be viable, carno does as well due to its current state
No it does not. Omni can survive on it's own. Galli especially can. Teno, yeah it has it harsh and needs some help. Carno can, but it struggles more than it should.
You can be fine on your own as omni, and galli by all rights should not need any one else, considering it's speed and all
Galli needs a group to activate its speed boost bro
You don't need speed boost active to be viable, you know that right?
You can get diet boost for that matter, on your own I believe
Sure, you don't get the absolute max speed, but you're telling me galli needs that to survive threats?
Yeah you can run around safe pretty much
why have a grouping system at all in your logic then?
Why not? You can do more in a group, you can have abilities that synergizes in groups, like galli, or omni/troodon
But that's not the same as saying they should require a group to be survivable, viable, and preferably fun
so balance should not be based solely off 1v1, thats just silly
If you want to run in a pair of omnis, you should be able to do that
I didn't say you're balancing for groups I said you have to also consider them. Things should be capable of getting by solo obviously but if you overtune it for solo then as soon as its in a group (arguably a core mechanic of the game) it can easily become overpowered especially in the current state where there is nothing to stop a huge group of carnos or ceras from wiping everything on the map.
Does it mean you won't be able to hunt most of your prey items, sure, you'll be missing out, but it's a choice
That's more so because both carno and cera scales very well in groups with their abilities, which is something that can be adjusted
Aside from that, it's just a matter of how easy it is to sustain any group of anything
No, no it's not silly at all. It's literally how it should and must be done to get proper balancing.
adjusted... you mean like balance based on how well they function in a group?
No, not balanced for a group. Adjusted for how an ability scales
That's not quite the same thing
So this makes cera to demand a rework cause if I remember right it has same growth time as carno and it'll be just... Worse than carno? Because it's scavenging niche will be ruined, it can't push anybody away from corpse and can't escape from carno or give it a proper fight
Dunno still love both carno and cera but seems strange
You adjust cerato vomit lock, it no longer scales in group, but you can still make cera quite the tough opponent on its own
The reason cerato scaled so fantastically was because of vomit lock
agree with this, cera will lose its place soon
Since you could just zerg rush the enemy
vomit lock is being removed
Same reason why carno charge scales so well in groups, because it's a lot harder to juke when there's five of them coming at you. This can be mitigated by adjusting how a mechanic work so it gains little, or more, from grouping
Based on if you want the critter to group or not
Look at omni vs deino. Omni scales quite well, deino does not scale at all
deino decimates the roster hello?
There's very little you need another deino for, to be perfectly viable. You grab something, you drown it. The other guy does... barely anything, and needs to do nothing to help you
You're entirely missing the point if you think that's what I was saying
No you've completely lost me
I'm talking about how well something scales in a group. That's not the same as balancing for 1v1 vs balancing for group. It's also not the same as how well a critter currently deals with the current roster or not.
a larger group of ceras still gives access to more bacteria allowing to keep things sick so it's still going to scale quite well even without a vomit lock (which never should have been a thing to begin with)
Yes of course it will, numbers always help. That goes for every playable, even stego. But that still means you can adjust how a mechanic scales, and why it scales good or bad. Compare charge with lunge.
Honestly? Setting Cerato up as a Carno counter was a mistake. It’s slower, smaller and deals less damage. It’s fighting Carno in its preferred biome most of the time. 
Spiro is a horrible map man. Idk what to say
I don’t think it needs a rework
The point I'm making is that the issue with scaling in groups is not the same as balancing for a group, vs balancing for 1v1. As well as the fact that one way to limit groups is of course the amount of food and everything else, so you just can't sustain numbers above x or y if you don't want that to happen.
We just need more biome variety and actual places where cerato can use its water kit without deino being a pest
in terms of match ups cera should not be threatened by carno ESPECIALLY around a body
It absolutely should
I think it should, but it should be a fight carno might not want to take
If bacteria was more long term effects, it'd probably help
Especially if carno has an active life style so it can't take too much time to sit down and recover
then cerato has no point in being the body bully its supposed to be if a carno can just, fight it off
On a body sure
which just basically implies the radius of a body buff
and a carno should not become the body bully that cera is supposed to fill
“in terms of match ups cera should not be threatened by carno ESPECIALLY around a body”
That’s not what that says?
I don't disagree, cerato should not be counter for carno, but imo carno also should not be cera-decimating machine it is now. Cera needs to protect a kill and be a thing carno just doesn't wanna mess with because price of victory can be too high. Another way I don't know what is cera supposed to be in current game state.
I'm not saying cera should steam roll carno every time but Cera shouldn't be under constant threat of getting bulldozed by a carno which seems to be the general consensus at the moment since carnos are strong enough to face tank a cera
No. It’s implying that even without a body, cerato shouldn’t be a matchup for Carno to take
^^^
@jovial vesselOkay, let's try this. What I mean by "scaling" here is how well a mechanic benefits from another player using it at the same time/together with you. So if we look at two mechanics, charge and lunge.
Charge scales incredibly well, because the more numbers you have, the harder it is for the target to juke. On top of that, if you miss, the other guy might still hit, so it's overall a lot easier for your group to take on the target. Combine this with the amount of damage, and you get carnos being terrifying in groups. It's not a matter of speed/turn, it's a matter of numbers and attack vectors, plus the effective damage you inflict. The latter can be mitigated by adjusting damage and knockdown treshold, to limit carnos, even in numbers, from punching up so effectively, while still making a solo one a lethal threat to something sufficiently small.
Meanwhile, lunge benefits not at all from another deino. If I lunge a teno, you can't also lunge it. You don't need to lunge it, because if I have it, and I have full stam, it dies. End of story. So lunge does not scale at all. Deino is incredibly well designed for solitary hunts, due to how extremely effective lunge is as a kill confirm. Can you benefit from another deinos presence, sure, if you have less stam or you would be up against something that might have enough oxygen to outlast you once, but not both of you. But so far we don't have anything like that in the roster.
In that case, Carno should be a threat
The smaller carnivore losing to the MUCH larger one in its preferred biome should be the case.
With a sufficiently large body, cera should be a pain and a half to deal with at least
Right, that's what I'm talking about
But that would also require a bit of a fix to how the body buff thing scales :p
and currently for carnos, ceratos arent hard to deal with around bodies - oh, sorry - on a body
Also yeah, maybe going out into the plains to bully a carno isn't ideal for a cera, while it can bully others. But this might come down to roster issue/map issue as well.
it'd be fine if all activity wasn't forced to be plains-only on Spiro
everyone is at least in agreement that Spiro sucks
would also be good if players were encouraged to play a varied roster
For example, if a carno killed something, an omni, but the omni fell near a treeline, that'd be good for a cera to bully
That’s not what was stated bruh. And they are easy to deal with unless the cerato is incompetent
If the omni fell in the middle of the open plains, perhaps not as much
Point here being that it's not just "body down" but also where
spiro not existing would help that by allowing more than one biome to be "viable"
Same as why you don't make a kill next to a water source, because deinos xD
wish i could avoid this but 50% of the time something (usually carnos) realise they're going to die and run to the nearest water so deinos get their body instead
Too much water, and too much water deinos can be in, all around where people play :p
But if you dare say that we need water sources without deinos in them, the deinos get so upset :p
spiro is built around a horrible river design
Spiro is built around deino I'd say
It literally is
the fact spiro has stayed around this long is terrible on the devs part
Lol true
Also, did my essay help you out? Or are you still lost? :p
They even cut the middle of center up as a Deino ‘buff’
i really do wonder if deinos will find a way to complain about Gateway making deino "underpowered" because 300 deinos cant exist in the same waterways anymore
As long as Cerato and Teno can use water more comfortably, then I’m fine with Deino having it tough
Ill be so glad to see less deinos
I hate spiro so much, so much space that might as well not exist because no one goes there because funnily people actually like to see other players but because you want to see other players you're stuck in plains and surrounded by deino infested water
I'm sure they will. Despite it apparently being proven they can still go to various lakes (but they might have to be solitary, no more chilling together)
Nooooo my 50% deino server population xD
we might actually see other dinos rather than all the deinos
God forbid the deinos bare witness to shallows being a thing that exists on Gateway. They'll boycot the devs
drinking water is either - run really far to where no one is to drink or take the risk that you'll get chomped which because everyone is a croc is super high
Shallows being common would be nice. Carno should be slowed down. Trot speed pretty much. Let Cera and teno run in shallow waters. Either full speed or a decent portion of their max speed.
yeah cut centre in half and get rid of the shallows between centre and NW made me so frustrated
The funny thing — you run really far to the place where literally no one's around and get jumpscared by croc
i'd rather teno be a good wader to cera
same
give teno some water plants or something to graze on in shallows
you're so right 😭 i hate crocs
Honestly, teno wader has become far more attractive than teno diver to me as of late
Carno right now can run in shallow waters that cerato trots in. Pretty lame
We don't have enough wader reps, would mean sucho actually has a consistent prey item, and teno already performs exceptionally well in shallows given its current kit
A diver herbi would be cool, but I dont think it should be teno. Para maybe?
Why not let teno do it both 
would love to see teno wader honestly, would help it play a bit more defensively and would love to see terrain actually playing some importance
Terrain atm basically only matters in - proxmity to water (aka deino death) and if this hill is big enough i might break my leg
how does everyone feel about the mud btw? personally i miss being able to wallow by the water edge
Sure, but tenos kit is actually pretty bad for depths. I'm not against it getting like, a mutation that lets it dive, but I don't feel diving should be core to it given its current kit
or the same rock copy pasted in here and there ig
I miss mud being more frequent, it lost its charm
makes sense to me that at least some parts of the river bank would be muddy
No I mean it's funny to feel danger knowing that deino can take you anytime you drink but the problem is that there are too much deinos
Yeah. I’m all for variety regardless.
To hide tracks 100%
I feel like one of the hadrosaurs would be better for diving for plants, or sinking.... like a hippo lmao
yeah like when deino first came out the fear of drinking was a good part of the game i think but now theres so many its less of a scary what if somethings lurking and more of a "there is definitely a croc in here"
wading, however, let me obliterate two ceratos in a fight as a solo teno, so I'm inclined to believe it's pretty benefitial for the animal
Stopping blood was too easy though
slowing blood could be good, rather than stopping it entirely
It currently slows blood unless you’re sitting iirc, where it stops it completely
yessss let teno be a beast in and around shallows
I wouldnt know, I never make it to the scattered pools of mud lmao
I never felt it was too bad - you're at waters edge so crocs are a threat and wallowing is easily interruptible. Though I don't think 100% of the riverbank should be mud! just feel like mud at some parts of water edge makes more sense than a couple of randomly scattered pools of mud
Eh. I remember fights where deinos never came. Things would camp rivers and win
even if it became a shifting thing, like when weather and seasons come in, that locations of mud change or increase/decrease in relation to that, could be neat
even if maybe because its not a POOL of mud its less effective - last less time/does worse job of stopping/slowing blood
Now that I like
so sometimes a river has mud, but if it gets used too much it dries up. If its pouring rain then theres a lot of mud around but if its sunny/dry season, there is very little mud
I do think it shouldn’t be common. Really hurts bleeders if you can just stop their main tool
i just feel with how scattered, weirdly placed and spread the mud pools are they rarely serve any purpose unless you happen to get into a fight near them
Yeah they are... in weird places rn
Agreed. More common, but not as common as river mud should be the go to lol
having them along every water edge is not ideal bc yeah it takes away from bleeders but they should have more of them
Anyone else find herbi gameplay depressing?
Yeah I mostly play omni so I don't want there to be mud on every corner I just wish they made more sense and were maybe in better areas or even just a few more cause honestly playing as omni most of the time things can't do anything against the bleed
yes
Yes :(
Elaborate?
Herbis have always got the short end of the stick
which sucks bc teno is my fave dino on the roster rn
i find herbi gameplay depressing because there's nowhere to go but goddamn centre plains
or the edges of the map for food then rotate back to center
I can’t play much of Teno anymore. You can’t max out diets. No overflows. Carnivores have much more ‘filling’ diet options like organs
Herbis are constantly outnumbered and have been made worse
and I did notice that teno was impossible to fill all its diet slots consistently
I'd like for low value and high value plants to exist
High value plants can be rarer and more shared amongst herbis, leading to competition
I want herbis to be easier to maintain. Especially the smaller ones.
more variety on a herbis diest roster like carnivores have
i.e. Bananas are high value, lots of herbis eat bananas, there's a single goddamn banana tree, FIGHT
KILL FOR BANANAS
Yes. We need options lol
I can’t play teno for too long anymore. Constant back and forth
Having fun as herbi only by baiting carnos as galli so they're trying to catch me and lose all their stam lol
Personally I think kit wise teno is still really really cool but gets so many downfalls compared to carnivores - its a nightmare to fill and keep nutrition filled, there are far less herbi than carnivore players so herding (imo one of their highest appeals), food is often really far out in empty parts of map (spiro i hate you), constantly running into mega packs of carnivores, etc
Not even a herbi lol
if I could eat one whole giant turnip say, and lock in an entire nutrient, i'd be thrilled
tenos tail slam should also do more dmg imo
Carnivores are literally easier in comparison, which is horribly designed imo
Ahah for real
its so bad!!
let me at random, sometimes dig up a super potato or something when looking for potato roots
Carnivores are easier to keep alive and fed, usually faster, often stronger and 90% of the time in far larger groups
Yep
its why everyone plays em
I despise it. I want herbis to be the easier faction
Remove preferred diet, organ only (except for a few exceptions), let the carnivores scrounge for food
Also reduce the amount of food organs give cause wtf
It feeds so many things
Megapacking has never been easier
this is a good point yeah
To be honest I play as herbis sometimes just because I want to make more herbis on server instead of overpopulating it as anothe carni
same six
at very least they need to help herbis in terms of nutrition and food. One organ fills all my nurtiants and stomach as an omni but I'm lucky to be able to fill one nutrient with a third empty stomach as a teno because my stomach goes up a lot faster than the nutrient does
Ceratos could eat bones or get nutrition from any meat (being a mighty scavenger, it shouldn't rely on the "first come first serve" nutrients), pteras/suchos/other piscivores should recieve nutrients from fish, ovi/galli should recieve nutrients from eggs, so on
but otherwise, remove diet stuff like that and focus entirely on organs
Teno is still my fav by far but poor guy has it hard 😭
Galli is my kill as many carnivore babies as I can to keep population down dino
Yep also noticed I couldn't fill third nutrient slot as galli
Skill issues may be dunno
You can have organs be nutritious, but reduce the food loool. Feeding 2 carnos off an Omni body is crazy
I agree on this point.
ceratos need to be encouraged to eat the bones and rotted gross stuff more yeah
Micromanagement has ruined the game. “If I fill up too much, I can’t get diets”
Oh, and also, make nutrient drain speed up when hungry and slow down when full, encouraging you to keep a full stomach (and not punishing you for filling up with "junk" food)
that could work well
Yep now looks like cera gets some nutrients from bones but in ridiculous amounts like 2-3%
alright fellas its 3am here, I need sleep, good chat tho 😴
Good night
Here's how I'd want a hunt to go:
- Spot potential prey
- Discuss risks of attacking prey
- Go for it
- Kill prey
- Eat organs to acquire nutrients
- Eat body to fill stomach
- Live off body for a long while because you slow nutrient drain with a full stomach
- Less pressure to constantly kill things/more rewards for killing things/less reward for finding a random abandoned teno corpse
Requires actual activity from the carnivore god forbid
Sounds great
Still don't know how it would be working in real game but sounds like good enough
Oh, and most importantly, AI is no longer nutrition, it's food, which slows down nutrient drain, keeping AI relevant in nutrient stuff, but no more of this "AFK grow off 3 boars" nonsense
You know how HARD it'd be to grow a rex having to rely on organs
Good
Oh, also, caveat, I WOULD have it that all juvis start with 50% of their stomach filled and 2 different nutrient slots filled, not one, because they deserve a little kindness while growing
Yep, probably increase the amount of AIs but no nutrients from them
Just keeping you alive if there are no players nearby but you are debuffed af without nutrients
Probably small things like omnis and troos still can get nutrients from AIs but rexes and others definitely shouldn't
That's fine tbh
Yes, because current situation "you spawn not in center = you die of starvation" is terrible
As freshspawn you almost don't have time to find prey lol
what do you think about the pachy in update 6.5.
I haven't seen any since the update. neither on official servers nor on private servers.
I tried it out with friends. It's harder with him now. But that doesn't necessarily have to be a bad thing. that's what survival is all about.
but I can't tell if it's perfectly balanced by playing 1x now. what do you think / what was your experience?
I only heard the word glass cannon. just like the Troodon (not my experience).
Pachy so far isn't really doing so well. Cerato can demolish one which would be okay if Pachy could either run away from it or break it's leg and run.....except neither work. Cerato has fracture resistance for some reason and has plenty of stamina to run down a Pachy over time. Pachy's loss of stuns, while good for the most part, now means that headbutting something can leave it vulnerable to attack.
So summed up, it needs some love <:/ Both directly and indirectly.
Thank you.
Yes, we noticed that with pachy vs Cerato too 😄
without his stun you have to play completely differently and it's very difficult to shake off the Cerato.
I like that the Pachy loses against the Cerato.
there are 500kg vs 1,300kg fighting <- I think
but yes: the Pachy and Cerato can definitely get more love. whatever it may look like.
Agreed
I don't see an issue with a pachy losing to cerato but being unable to escape or fight is the problem, if it can't fight it needs to be able to run. Personally I think stun should be brought back for when it actually gets a fracture so theres at least a chance for it
issue with that is the afformentioned fracture resist
cera can just tank these attacks
Cerato should take 2 hits to head fracture, but 1 hit to body fracture
honestly i'd be happy to just see pachy be faster/have more stam in general
makes it better at bullying small tiers if it runs at omnis with speed, rage and vindiction
what do you think about troodon.
someone told me yesterday
he grows too long for dying too fast.
How much faster 🤔
I wouldn't be against a speed boost anyways
Running near sub teno speed would be nice
43 - 44km/h
Anywhere between 1-2km/hr would be fine
I find Troodon growth to really be a non-issue. They have very easy diet options (compy is literally a godsend), basically any corpse provides plentiful food for their tiny size, and they are capable of punching up more than any other animal in the roster.
Their greatest weakness is the current issue where alt-bites kill you for successfully latching onto an animal, rendering them useless
You can't make Troodon tanky without contradicting part of its entire playstyle
They have speed, damage, stealth, excellent endurance, night vision, and no real weakpoints beyond solo hunting things and their squishiness
Even Troodon's trot and swim speed are good, which go a great distance in providing options and QoL for an animal
And they are literally the hardest animal to track in the game, bar hypsi, because they literally vanish into grass
@dusky surge
Thank you for sharing your thoughts/experiences😁
I think they should be faster than Omni
I was against it before, but I can think of no reason why they need to be slower
I guess Dryo, but I also think Dryo needs more love anyways
Really aside from the alt-bite issue which is a more generic problem, I'd say Troodon's biggest problem is simply it's camera, which is also kind of a generic problem that could be dealt with for several things. I get that the devs wanted to decrease camera FoV for immersion/encouraging paying more attention.....but is it REALLY worth it for such small animals who can barely see above the grass or otherwise just have uncomfortable views? 



Like c'mon, man
And don't even try that "uh well see it grows so fast sooooo not a problem" excuse on me 🫵


That's a horrible take
If anyone genuinely says that

IDK, I find their agility and size make it really easy to lose omnis
It's not about losing Omni's. I want groups to pressure solitary small tiers better. Not to mention their sub stages which are even faster
Issue with that is most of our small tiers are pretty much geared up to kick Troodons brains in
We have the competent small-game hunter solo omni, the "if you are smaller than me I will end you very quickly" pachy and the "kicks small things for fun" galli
Honestly, Troodon would probably do better hunting dilos than most other smalls
The other ones also have counters
Austro via water
Minmi via venom resistance and armour + water.
Herrera via climbing.
There's a few that also have other counters .
Mono & Rugops is potential food, but??
I just want it to deal with the ones we have right now.
I do think a solo Omni should struggle since it will also eventually be able to 'climb'
It's not like it would be over for them either
Just give Troodon the speed advantage imo
Most pounce type animals have the ironic situation where they have an inverse bell curve, where they're effective against small things, then drop off as things get bigger, then become better again once they're much larger
Troodon can literally kill stegos
Why does it need to be inescapable from small tiers as well ?
For now
wdym for now ?
It might change whenever stego gets additions to its kit. But even then, it's not like a Troodon pack can confidently hunt stego either
its actually pretty good
Maybe. I've never really had to worry about them.
As anything pretty much
Not like Stego will be on officials to even care about.
It's just there
It still means everything from the range of omni to stego is potential prey for troodon
Meaning maia, para, diablo, theri, sucho(maybe not that much since it's aquatic), allo, alberto, magy, proto, ava, and all the others
Solo ones. Relying on hunting huge creatures is a mistake imo
Let it also hunt the smaller ones
It can also hunt the smaller ones
But they have a chance to escape
How do you escape or fight 8 troodons when you're slower and alone ?
I'm not asking for a huge difference in speed. Forests pretty much counter Troodons
Climb a rock and play defensive. Run into a forest.
It's like how 8 omnis see a creature like Teno, it dies.
Well not the running into the forest part
but with Troodon specifically it works well
I still don't see a reason for a bonus in speed for troodon
They're perfectly viable without it, and may even be overperforming once alt-attacks no longer annihilate them when they're pounced
They're only performing because other creatures have been gimped as well
When Pachy could run and alt attack it was pretty simple to destroy them
I'd honestly prefer either superior tracking or NV
Omni was a different story though. It was still possible
I don't really see the functional need for more mobility
So.... don't change the "gimped" other creatures and buff troodon ? I fail to see the logic here
Simple? Have the speed advantage over one of the most common and popular carnivore in the game.
So that you can actually have a viable source in a pack
It already has like, stealth and agility though
That doesn't help it hunt it
I already mentioned a lot of viable food sources
Like?
Wouldn't it benefit more from being able to track things in the dark?
Stego?
Accept that every dino has a few bad matchups in the game...
In the current game ? There's also teno, pachy, dryo and hypsi
And cera without the alt attack bug
Like honestly, I'd argue the worst part about Troodon is not the stats itself but it feels really underwhelming at night
I don't even consider Dryo and Hypsi a part of the game. Literally have seen a handful this update. Personal opinion on that.
Pachy is rare. but fair. It's a source.
Teno is probably a prime target
Cerato is also a great one
Like I feel as if it should be much harder to fight after dark than it is.
- Its NV barely feels outstanding, the fact that it already isn't that great at locating distant prey in the dark is concerning
- It can't track well once things enter forests
- Most creatures have NV ranges that essentially make it that the darkness provides no real defence for Troodon
I still think that 'boss' fights shouldn't be so common. Omni can also pack up to negate Troodon's. I don't see the issue in them pressuring one via speed
The "highlight dino" feature does help with night hunts, but barely
You say that like they can't already pressure a solo omni
Not having a 100% success rate doesn't mean "can't do anything against it"
How are you killing an Omni though.
It's so easy to just run away especially with the current diets
Even then, it leaves 4 things in the entire game troodon can't reasonably kill
Deino, omni, ptera and carno (and with carno I'm not even sure since it has such poor stam)
For a 60kg creature
Isn't that enough ??
Omni should be a target. Solo ones imo. I guess you don't think that but
Give me one reason
I still think increasing mobility helps more in fleeing omni, not fighting it
Again, I stand by incorperating night further into its fight plan so it has some level of advantage in the dark against an omni
Simple. It will eventually have counters (climbing). Common creature. Something that Dryo and Hypsi aren't. While also not having a high HP so groups can drop one pretty quickly if played right.
Reduction of NV range would def help, making it tougher for omnis to constantly track and alt-bite you to death
It would yeah
Omni climbing is still uncertain
And if it has it, troodon might be able to climb too...
Genuinely just make Troodon more about night-based hunting, I legitimately feel this is its most underutilised element
If Omni can climb, Troo def should
Another issue with the way NV is currently set up is that providing nocturnal animals with uniquely effective benefits in regards to sight sorta necessarily comes at the cost of making the game unbearable to play for everything else
I mean, a decent way to do it is make NV generally fine, and only weakened by said nocturnals, thus it's not a nuisance while travelling
As if I needed more reasons to log when the sun went down
Fair. We know Omni can potentially but that's about it. I do think Troodon should??? But either way, I guess it's just personal opinion.
I personally don't get the hate for night, I don't believe the NV will remain this way forever since we have its finalisation soon to come
If they just make it like that old NV with colour, I'm good
IDK where the hell the image is but
For me it borderline negates any graphical qualities the game has during the day, like night for me is genuinely ugly af
That's the primary reason, just actively makes me want to play a different game
Which is why I like the older one Dondi showed on stream
It has colour and genuinely looks awesome
It's also sight ranged based instead of anything actually interesting
Which I don't think I'll ever not think is bad
I mean, if it wasn't range based, it really doesn't... serve much of a point
Like everyone can see everything from the same distance
Or just make it LOS based with light sources
So there's literally any ounce of environmental engagement with it
I mean that's essentially what they already have with current night, plains are better lit while forests are black as hell
Nah that's not how NV works, that's how nighttime shaders work
And I'd still say it's underwhelming
NV is still just a visibility cone
And even in the open plains if you lack NV you'll miss a LOT
I mean if they incorporated moon cycles which made it darker on certain nights, I'd be happy with that
God if it ever got darker than it is now...
Although I personally believe if it's a pitch black, moonless night, you shouldn't really be seeing much outside of the range
I don't even think that should exist
I really do feel that your ideal NV really is just U4 nights
Which is day but like... Different colour and 12% darker
I personally enjoy the nights
I mean, at least it was fun to play at night
If the NV wasn't glaring white, I'd think they're great
It's not ideal but certainly better than what we have now
I personally feel limited visibility is pretty important to making nocturnals (and night as a whole) remotely relevant as a mechanic
otherwise it's a reskin of day, and nocturnals really don't have anything interesting about them besides flavour text
Sounds better tbh
I also legitimately enjoy the horror element. NV to me is comparable to a lantern
Also I want humans to feel lost and afraid in the dark, and use flashlights that can reveal them to hostile entities
Yeah that's what we need
We now have larger ranges tbf
My one issue before as well was that it felt too dark
But overall, I like the look
Carno is killable enough with troo coz troos' trot is fast enough
It can just outstam carno using footprints tracking, I tried it and for me it's working
Another thing carno isn't in troo's diet lol
Omnis are quite hard to deal with as troo but I think it really should be this way
TBF, carno's trot is just pathetic for the niche it has (or should have)
It trots as fast as the slower, smaller and fatter cera
Carno is like 50% legs lol this thing should be trotting with good pace
I love how that looks. Natural.
Are people actually losing carnos to ceras? People with thumbs and half a clue about stamina management.
im not sure this is balance feedback
This but combined with the first reiteration of NV with the color clarity
@uncut trellis The other day I was killed by an Adult Cerato actually because of bleed
I technically died of dehydration, technically
But I would’ve died from bleed(I know water and hunger affect your bleed)
Vomit + Bleed is a dangerous combination
Is it right that Cera is quicker as Teno in full sprint or did I just got killed by a hacker again?
Cera is slower by 0.1km/h, but can run down a teno thanks to its stam
Especially with all carbs diet
If it was faster then thats a hacker :/
I was full stam , running full speed with nutrience stam buff and he got me after a few meters 🧐
Sounds like a hacker, esp if there was distance between you two
At least 2 Teno length
50 damage ptera 
god i LOVE absurdly OP playables
It’s just funny to hear anyone even imply ptera struggles or “needs help”
It’s still the best animal in the game
Always has been
It probably comes from the peeps who think combat efficiency = good or not 😛
I'm more so referring to those that care nothing for survival, just fight. Like sure, Ptera is the best at survival, but it can't fight so "bad". 
I've seen it before and it's weird. 
@vapid fable carno is a sprinter, it shouldn't have high stamina, you don't see cheetahs constantly running without getting tired.
the cheetah comparison remains bizarre. Cheetahs DO have more endurance than a carno, as well as the benefits of
- Better turning and agility
- Better stealth because they aren't 1.8 ton giant towering therapods
- Actually being able to survive on one meal of its preferred food, rather than having to constantly move from one meal to the next
Given the carnotaurus can't be given stealth without being made smaller (or not being put in the least stealth-oriented biome on the map), and turning/agility don't fit much with its gameplay and rl counterparts, why not let it actually have endurance
Fair points, but then you'd run the risk of it outrunning and outstamming everything else in the game, you can only evade for so long without a single slip up, if carno had enough stamina to be in a long term chase, it would catch most players because it's faster and now doesn't have to be as careful with its stam. Now I'm not saying it should be lowered, in fact, it could do with a stam buff, but I don't think it would make sense for it to outstam something like cera
Well, yes, it shouldn't be outstamming cera, but it should at LEAST be outstamming stego, something it literally can't do atm
Oh yeah, definitely
The thing is, with Gateway, one could just run into the forest and the carno will have a considerably higher difficulty in actually continuing the hunt
Also true, I guess I wasn't factoring in gateway, which in hindsight I should've been doing
Spiro is not the map you want to base animal balance and playstyles off lol
The main point of my initial message was to correct the person saying it's meant to be the best 'runner'

Why has there been a sudden influx of people wanting to buff Pteranodon? Pteranodon is in a good position.
Pteranodon does what it's supposed to be doing right now, just it needs sprinting take off to be fixed.
Sprinting takeoff not working is fine since it shouldn't exist in the first place
thing on diet = i must hunt thing
even though omni has cera and deino for some outlandish reason
I think the only thing they need to do for ptera is somehow make its life less boring
I'm not sure how you would do that though
Same as with every other animal
Give them something to do other than fighting
True, I mean I enjoy running away from predators as an herbi myself, but some just don't even try when they think you have any chance of escape
Such that sometimes I spam calls and squawk to get something to chase me-
Nesting exists
In nature, reproduction is a huge priority for animals, some die for a chance to reproduce
I think it would be cool if there was some way to make a leader board of whoever has the most produced offspring
Get people competing to see who can have the most eggs or something
I think they said something like, doing certain things that you get a skin for it for some dinos
so that's probably one of those things, like producing offpsring
That's right
But nesting right now is both a real chore, and not very rewarding
Mutations may bring a big change in how things play out, and bring a lot more interest to the game
nesting is worse than normally spawning in, takes more time to grow
Some people say migrations will be good for having more things to do as well, although I kinda doubt it
Ohhh mutations sound awesome!
I think migrations would be neat too!
I kinda migrate around for some foods as herbi
Right now herbivore diets are a chore as well tho
What I hope is that migrations will make things a bit less tedious and more interactive
It would be cool if you got something for having multiple generations of nested dinos, like a family who has a white stripe on their tail or something?
Because go to place A>Eat plant>go to place B>Eat plant>Go to place C>Eat plant>Repeat gets old quick
I think that's a matter of personal preference, I currently enjoy herbi diet migration a lot, but I think that's because without it I'd just sit there.
Some animals migrate for water or to get away from the cold
Maybe it could rain in one spot and fill a lake but in another spot it doesn't rain and the water dries up so people have to move with the water?
Pteranodon plays how it’s pretty much supposed to now, it doesn’t need any changes.
I think Pteranodon suffers from map problems too, not gonna lie. Like most playables anyway… but flight is super environment dependent on your enjoyment of it.
I guess, also depends on what you think is fun. Technically, my fun comes from STRUGGLING TO SURVIVE and that's why deino, ptera and galli are boring for me XD
I enjoy baby stego but adult stego gets boring for me unless I'm helping another baby stego struggle to survive
I think having different dinos for different playstyles is good
Not everyone wants to STRUGGLE like me so maybe ptera doesn't need to fight to live
Yeah difficulty isn't really present in the game right now
The only difficulty is when one playable is OP
I was just thinking though
Some animals roll in mud to get rid of parasites, some animals rely on cleaner shrimp or little bird to remove parasites,
What if you had to 'clean' yourself now and again, as a way to make you move around and migrate?
Via rolling in mud or finding the dino-version of a cleaner shrimp
Sounds more like tedium than player agency
I suppose. I'm trying to think of ways to get people on their toes. Maybe not every playable needs to be on it's toes, though.
Personally though I like being 'busy', though I also enjoy nesting. Not everyone does, but I like it a lot!
I wouldn't call being dirty and needing to clean up getting players on their toes
An environmental hazard is good if it's something you can take into account and avoid, but if it's just "every X amount of time you need to do that or suffer debuffs" it's not great
We kinda already have 'do this thing every once in a while or debuff' with diets
(That's literally what happens with food and water, but in that case it's tolerable because it serves as a basis for player engagement, and not having them would make it... not a survival game)
But at least, diets also offer you ways of buffing your playable in order to suit the gameplay... which would work if there weren't
- A completely meta diet that absolutely overshadows the others
- Some diet elements being ridiculously easy to get and others being impossible for no real reason
Also the fact you get punished for filling up your stomach is... questionable to say the least, in terms of game design
If the need to clean up is somewhere away from other sources it could be something that keeps them on their toes, same for evironmental hazards like lightning forcing them into forest.
I know I play a lot of Don't Starve and it has a lot of tasks that some people consider 'tedious' that I really enjoy. But not everyone is me, and The Isle has a diverse playerbase. I really like the idea of different dinos having different playstyles, so that if you're like me and you wanna run around doing things people call 'tedious' that you call 'fun,' then there'd be a dino for people like me, and dinos for people who don't like that. This is somewhat the case as it is, as some dinos I enjoy more, and baby stego has a lot of running around to do - in some really dangerous places of the map (pumpkins always in dangerous places).
I think punish for filling stomach is because carnivores could overeat food sources to 'delete' them so no one else can have any. But Cera and Deino, who lack punishment, already do this sometimes.
It's true that diet acquisition is a bit off right now, PARTICULARLY for player-based diets - Some playable dinos are extremely uncommon, while others such as cera, are extremely common.
The problem with "being punished for filling your stomach" is that if your stomach is full, you can't fill your diets
And since diets decay is the same as food decay, if you're starving and take one bite of a food element that isn't on your diet, you're punished for the rest of your life
Yeah I've noticed that...
I've also noticed, the last 1% fills very slowly, you can actually get a little bit of extra diet - per food gain out of it if you manage it right. It takes a long while to catch up though.
So, you're not PERMANENTLY doomed but your diet IS messed up for a long time.
I play Don't Starve too, but at least in DS you get a huge progression curves
Every rock mined, every piece of wood gathered allows you to progress further into the game, so it's satisfying to get them
But in The Isle, the only progress you have is growing
Food decay is faster than nutrient.
So everything you do that doesn't serve in growing is wasted time
And that's why we need additional progression systems apart from growth, and why I'm looking forward to mutations
This is true, and it's part of why I like baby stego - I do the work of collecting all three nutrients, and I'm rewarded with faster growth.
I heard something about 'elders' and dying of old age that sounded good too
Yeah
Many people enjoy stego for the juvie phase, probably the only thing in the game to have actual difficulty (and then reward in the form of massive strength)
But the issue is, once you're adult stego, there's nothing to do out of your hard-earned strength
You could nest, but as I said earlier, nesting isn't really viable nor rewarding
Yeah
Basically makes it so players keep growing throughout their entire playthrough, so the main progression curve always remains relevant, and you always have something to lose
Or just help other baby stegos - If the predator is on them, and you hit, they both die. There's a bit of mind games with you and the predator, trying to keep yourself between them and the baby, turning and changing directions and stuff.
I find it fun at least.
That is also one of the reasons players aren't "on their toes" enough
You don't have much to lsoe if you die in The Isle except, again, if you're playing stego (or deino but since deino is much easier to grow it's still less punishing)
But now, if you're trying to grow an omni into a perfect elder, which will give you rewards once you die, you're gonna try to avoid dying at all costs, even as an adult
Might be back later so my next response gonna be late
Depending on how late you come back, I might be asleep 🙃
K I can respond a bit real quick- I mean I personally don't mind talking again next morning or whenever too! ^^
But yeah the elder thing sounds great, I really like having a reason to not die/being rewarded for doing the work of not dying
I think having more incentive to nest would be cool too, because nesting is one way to get players to work together and to help their own species too
I am not entirely sure how one would give that incentive though, for right now all I can think of is maybe giving a leaderboard so people can 'compete' with it a little, given how much people on The Isle love to compete and all that.
Yeah no... a leaderbounds doesn't sound like a good idea at all imo. It detracts from the real survival aspect of the game, and also encourage unneeded toxicity and meaningless killing
Imagine some players ganging up to kill someone else of their species just because they survived for long
Or worse, playing the game just for fun but you end up getting killed because you stayed alive for too long
And if it calculates amount of food eaten, or kills earned, or even babies nested, it's even worse because it encourages players to engage in those in absolutely ridiculous amounts
If you do so much as add a "babies nested in" counter in character menu, I can guarantee people will spam nests without caring for the babies, just to get those sweet numbers up
Maybe babies to adulthood, I agree we don't want leaderboards for kills though. Only for babies.
'Or worse, playing the game just for fun but you end up getting killed because you stayed alive for too long' - Doesn't that happen with an elder system too?... They could see you're an elder and want to kill you before old age does.
Even if someone doesn't care for the babies though, you don't have to spawn in as an egg.
nesting and mutations are said to be rather linked
so it will have legitimate mechanical value
It already happens anyway- I spawned in as a baby galli and another hatchling killed others, then the parents thought it was me and killed me.
Baby mistreatment is already an issue, I guess.
also, those spawned in via egg are untrackable to the humans, at least as the devs said a while ago
Ohh, interesting
What does that mean for the gameplay? Or is it just cosmetic on your menu?
It's possible humans might be able to track dinos using a device of some sort, but that's all speculation
i believe it was said that nested animals wouldn't have this issue, if it were to be a thing
The un-trackability (thats not a word) might be more of a lore tidbit
Since imo it would kinda suck if being nested in meant you couldn't see your own coords, but that doesn't have to be a thing
OHHH like the humans as characters- I thought you meant my stats where it has all my info when I press tab XD
Yeah that did seem awful, to not see my coords or something, though admittedly I run around by memory anyway...
I'm more concerned about not seeing my hp or exact nutrient values
