#balance-feedback-discussion
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does it have it though?
yep
When eating yea. Just not all the time.
Aha, so it still has that one, thought they removed it
i mean, it can straight up ignore omni bites if that's any indicator
I mean Omni lmb does nothing to a cera. We know that.
it's the devs that wrote the characteristics not me, currently the dino is less tanky than a carno that's the problem
havent tested
making it more tanky than carno is a bizarre choice
it's not
He does tank, tanks status effects, what you mean is spongy
it'd be dumb
you take the characteristics from a source called unhelpful document
Carno is much larger
It's tanky in regards of status effects. Not in raw damage. They never specified.
it's an animal that's supposed to be resilient FOR ITS SIZE
and it is
Probably more resilient than most other dinos will be too tbf
In terms of status effects
also reducing its biteforce is ewww
carno has 1800 kg, cera is 1300 it's a 500 hp diff
no other animal even comes close to the amount of defence it has, from bacteria, to 3 different kinds of resistance, to its great turn radius
Yea. Cuz ceras a MIDGET
which is quite a bit, obviously
so either you want to dwarf carno or make cera absurdly oversized
because cera is already oversized
So whats the issue here?
carno has long legs that it cera is a big
Cera is also somewhat slim on top of that
Well over 500kg oversize
wh
carno beats up cera
so don't facetank a carno
Actually it's 50/50
he is faster and can charge
charge not counted
nah it's about the size it should be, BYUVP 12893 specimen is around that size(not properly described unfortunately)
you are more agile and have bacteria along with a charged bite that does nearly the same damage as a charge
If only his acceleration wasnt garbage and had the agility of a stone
a and d exist, also wiggling your mouse
and you bite faster
and you bite faster, yea
Also vommit locking exists
god i hate vomit lock
carno goes away if you charge, a carno that knos what his dinos does can beat a cera ez
You need considerable distance in 6.5 to charge now. And with stamina pool drain increased you really can only do two charges before you lose your stam
And so can a cera.
it's funny, cera is the only good matchup carno has, it's quite literally garbage in the Stress Test without cera matchups
doesn't matter he charges if he miss you, you run away
with what stamina?
carno is really garbage now
carno is strong only vs cera ???? XD
idk if you know this but carno's charge stam is quite literally shaving off 6 seconds instantly
If he missed I can just give him a vomit inducing bite and poof. Stam gone.
they basically turned it into legacy carno without the massive benefit legacy carno had , its fantastic stamina
yes. it's literally so trash in the stress test
there's no stamina drain if the carno keep charge and kite well
yea, it's garbage in the ST as per opinion of every ST I spoke to
there is stamina drain
you can't he is faster
you instantly lose 10% stam for activating charge
if the cera hit but the carno is faster doesn't matter
Just run to the left or right. Or bait the carno.
then you run away ur faster
that wont help you win
i literally have played cera in the matchup, you have literally no idea what you're on about
there is a funny little thing called outstamming
It will if the carno misses
i've seen it
i've played it
if ur good on canro you know when to run
carno is trash, trust me
how the carno is fatser
did you play the stresstest?
ok good for you xd
Turn radius for carno charge is very bad.
you watching cera fumble a carno fight isn't the same as experiencing it first hand
He has experience and actually KNOWS HOW things work.
i just dont understand why they would nerf it so hard and still keep its poor stamina , the whole reason carno got given bad stamina in the first place was to balance out its stupidly good turn before , now its got neither
yeah but you can still turn has i know
I have seen people solve a rubix cube and I dont know how it works
there arn't good carnos in stress test
But it's still bad enough where a cera can become a matador.
yea this is just so bizarre people watching videos on youtube think they have the better idea than the STers who all say Carno is trash, Cerato is its best match up and even in that one match up Carno can very easily get killed
yes there are lol, they stopped playing carno because it sucks so badly its not worth playing
@burnt boughFrom what I've seen and heard, cera can handle itself decently well, even against carno. I don't think there's much of an issue here. There are far more potential issues than the cera/carno matchup from what I can tell as well.
then the carno run away middle stam in the forest and boom no matador
carno is a whole bag of worms. It has the makings of a good pursuit predator, but still is designed like a terrible ambush hunter, doing neither well
Congratulations. The cera has won the encounter by forcing you to flee from your kill.
no no i need to kill it otherwise no win
everything needs to die
not that Cerato has a vastly larger stamina pool and can simply pursue the Carno
Rule of thumb: NOT ALL FIGHTS END IN A DEATH.
what did they nerfed on carno ?
If you wanted to be bloodthirsty
charge hitbox, charge turn, acceleration
that's it ?
carnos changes over the years feel like they are made by someone who doesnt have a vision for what it should be doing and just randomly nerfs or buffs whatever stats they want on a whim , it has gone from amazing stam mediocre damage to no stamina and turns as good as a raptor to now not being able to turn at all and still no stamina , cmon devs just commit to something and quit ping ponging the stats lol
There's also a few other things notably a 10% Stam take off per activated charge and a much faster drain
are you serious? There's just about nothing that remained buffed on this creature since its state in U3 EVERYTHING got nerfed
and everything got nerfed hard
Devs might have done an oopsie
even watching someone play Carno looks just uncanny and wrong
That's a lot. From what it seems, carno isn't really good anymore, what with those nerfs plus prior bad things.
tbf update 3 carno was absolute awful to deal with , it needed to be nerfed hard , it was in a decent position in update 6 if we dont count the completely broken charge hitbox and charge turn
Let's see
- Worst NV range of any carnivore
- Worst stamina pool on any carnivore
- Charge literally takes 10% stam on activation, then 10% stam per second
- Worst acceleration rate of any carnivore
- Worst swim speed of any carnivore
- Worst swim stam in the GAME
- Fastest bleed rate of any animal
- Worst standing stam regen of any land predator
- Worst turn radius of any land predator
- Worst bleed output of any land predator
- Fastest hunger drain of any carnivore
- Most limited diet of any carnivore
Some of these are new. Some of these are older issues. All are relevant to why it's so bad
which for some reason it still does turn faster while charging , who tf thought to keep that
carno really is bad when you see all of it on a chart
it has a worse stamina than Stego btw
Oh I know
that's not the nerfs, hal ur saying was here before the "big nerf" and it was strong
it was strong because it had a football field-sized charge hitbox and an amazing turn on charge
and it accelerated fast
I feel like they only needed to adjust carno charge hit radius and the stat-gain curve on growing carnos.
making hitting the charge easy
same tbh
I'm not arguing what would make carno "how it's supposed to be", just what would make it somewhat balanced right now.
although the stat gain was a global problem
Yeah
I'd say that's good, makes charge useful for pursuit if you can actually keep up with the agile things you're supposedly meant to terrify :p
Okay, let's only get the nerfs specific to U6.5 then
- Worst NV range of any carnivore
- Charge literally takes 10% stam on activation, then 10% stam per second
- Worst acceleration rate of any carnivore
- Worst bleed output of any land predator
- Fixed the hitbox which was the only reason it was good in U6
- Reduced diet options significantly, giving it the most limited diet of any carnivore
I also updated the previous list
Missed some important weaknesses it had
wait its per second too? ๐ God that horrible to a whole new level
yea Carno is going to be trash on this update
Unless something is done
stress testers are running a riot (myself included) to make this animal worth playing
Burn it down!!! all of it
lets just hope the devs dont do a typical isle dev thing of going to far in the other direction and over buffing carno into the moon... again
The hell kind of file is that
they very allergic to making small changes and see what it turns out like
I think omni takes that spot this time around (again) :p
oh yeah that thing has bounced from utterly useless to completely overpowered so many times ive lost count
Omni and Carno are on a see saw, it can never reach true equilibrium
Actually maybe they needed to change the charge needing to be activated a little before it can hit. Kind of broken how you can just activate it inside someone right now.
More specifically, omni goes from well-balanced (but bugged) to vastly overpowered because it was bad because of the bugs
I have yet to see a single update where omni was just outright bad on its own accord
Hopefully it'll be okay, but no endlag on pounce/on miss, and all that, I do worry :p
U6 it was bad because of the carno charge bugs and the fact everything else was overtuned (namely pachy, carno and deino, who all obliterate it)
Tbh, bugs, esp u2 era, make it hard to rate how good Omni actually was
But I see your point
the current live build its pretty bad , but i guess that depends if you consider the bucking stam thing a bug or not
I wonder if it'd be better for carno if the cost on activation was only 5%, and the same cost then for keeping it up
the bucking stam isn't even that bad
like, generally, you can still hunt with it
Yeah, omni is fine. With a completely working pounce it's probably already OP in 6, without carnos everywhere with big charge.
I would say it's a bit of a "bug" in that it drains in chunks. I would have liked to see how well omnis do if it was smooth drain, like sprint.
yeah it shouldnt be your opponent holds E for half a second and your on the floor stunned
it drained so quick the UI couldnt even keep up sometimes
Extreme drain I think was an actual bug, but even if it worked, the chunk drain makes it way harder to react than it should be
pachy actually is not that bad
i get it , the stun it had was very oppressive and annoying to deal with but just yanking it out made the poor thing just kinda wack , you are basically guaranteed to take atleast get hit once by whatever your trying to fracture
i thought pachy would be worse than it ended up being
To be fair, pachy has head "armor", so the whole tanking a hit isn't entirely bad perhaps? Issue would be more the bleed it takes possibly?
wait thats a thing?
There you go
is that new or has it always been like that?
Always has been
hmm the more ya know
so the removal of the lil stun on missing a pounce , any thoughts on that?
silly
yeah i saw red flags all over when i heard that , cuz i remember how awful utah combat was when it didnt have that
especially utah vs utah , it just turned into right click spam until a pounce connected
I like the idea of it but its a very fine line on how long it should last, and that line is surely not removed
And yet I had someone argue for hours about how omni NEEDS to not have a stagger after missing a pounce
yeah , they already had reduced the duration of it on 6 and it was more then fine , it was less then a second so why remove it
Oh wait I recall it was that dude
It doesn't count
OH WAIT, THAT GUY?
Oh God
The idea of him ever being proven right is horrifying
Who, that Frosty guy?
Last I was here he surely had takes
No, much worse
No, worse
Theres someone worse than frosty? ๐
Infinitely
Nahh
Someone that is the reason I was muted for the past 24 hours (I deserved it but I regret nothing)
what did he say stego is perfectly balanced and needs a damage buff? lol
I got muted for a week because of him
Again, deserved, but I did what I had to
I mean, that's by far not the worst take I've heard
Anyone got a link?
Frankly I think we're crossing lines even mentioning him so I'd rather not
you too? Nvm different convo
There is the beginning of the conversation
He's like that, all the time
Man.... wow
was*
Thankfully he's no longer here (I saw his alt account has been banned too)
i read 2 sentences of already i see just nonsence lol
like saying carnos charge has no punishment , does he realize that has his stamina just evaporated? lol
The moment I see fodder used in an argument ik waht else to expect
This isn't a channel to insult people
In fact, no such channels exist in this server
The issue I've seen with the "but you lose stamina" is that A, when people say omnis can spam pounce, they don't mean spam in just doing it in a row, more so that with no punishment, you can just use it whenever and risk very little, even if you don't care to aim, and of course B, omnis comes in pack, even if you did run lower on stam, just break off and let your packmates take over, like you'd do with successful pounces anyway and as good omnis should work together
Yea, I also just... Don't like it conceptually
It's a 450kg animal launching its WHOLE body at you
Then landing like its nothing
Some people's arguments is that other abilities have no punishment for missing them
But I'd rather have all abilities come with a punishment if you miss rather than none of them having one
(Also they tend to mention stego and teno's tail attacks, which are NOT special abilities in my opinion, just additionnal attacks)
Same, I like having the recovery, just how long it is is a very fine line
"but this heavily telegraphed attack which only works well at specific angles doesn't have a penalty for missing!"
it leaves you open for counterattack
its basic videogame stuff to punish bad play and reward good play , so why let bad raptor players just get away with constant misses , teno gets punished for missing its attacks , so does stego (barely) and pachy etc etc , it encourages the player to get good at it so they dont die
ive played the raptor at its worst and never did i want that stagger for missing removed
Exactly. Now if stego has some actual good and interesting mechanics... but alas xD
I got close to wanting it removed when it was like 2 sec long... but most of the time it was just make it faster
I'm honestly not sure what cool abilities or mechanics stego could have
Apart from better tail control
fair enough
how is that 500 kg diff
what is that supposed to prove? Neither of those images are to scale
cera stands a little taller than omni. Carno stands almost 2x higher
Carno is almost twice its height and is wider too
Only thing you prove is weight distribution, one is closer to the ground so more stable and the other further
Galli is lighter than omni
Dryo is 1/4 of omni's weight despite being almost the same size
And you choose to complain about carno and cerato's weight difference ?
God, I forgot Dryo is almost the same size as Omni, never see them
Cause the cerato is peant to be tanky
It is
Cerato is extremely resistant for its size
To everything exepct damage it's bad
How
Define "bad"
From what I've seen, cerato seems pretty decent at what it's supposed to do, if not too good
It has no armour like Anky, how do you want it to tank damage?
It's supposed to be "tanky" and "bully" but have 500 gk diff with the carno that is made to be fast that's not fair. He is eve' with the carno
The fact cerato can even go toe-to-toe with carno, a much larger animal, shows how strong it is.
If you want an animal that is able to delete carno without effort, better wait for allo or alberto
Not everything has to kill carno in order to be viable
@slim dragon carno isn't large at all compar to cera
Well, we have Deino and Stego but ig you meant more mid tiers
Cera is even larger
Huh?
I'd say a 500 kg difference is big enough
Isnโt carno superior to cerato in every single way except survivablity?
What ? Larger than what ?
You say Cera is larger than Allo, and Alberto?
Yes
Carno has long and MEATY legs
"Isn't carno superior to cerato in every single way except the one that matters ?"
Yeah, possibly
You tougj carno was an apex ?
Yeah that why he look big
Carno is a mid tier, noone said its an apex
No but I don't get how it is relevant
Look at my picture
it does not skip leg day
And why he is 1.8 tons. Its in dem legs.
Also the fact carno is built like a barrel, as opposed to cerato being built like a billboard
In the ecosystem that has been made so far he means*
Carno is wider, Cera is mostly as thick as his skull
The cerato if bigger than the carno, carno has more 500kg
If weights were realistic cera would be ~1 ton instead of the current 1.3 ton
It isn't bigger than carno
Some estimates even say 500kg.
Ig, but using these terms like that just makes it more confusing
Cerato was supposed to be the small brawler to take on carno despite its small stature like dibble
And it can
It is
Good ceras kill carnos, bad ceras die
Hmmm, not at that size
This estimate is for smaller specimen, our cerato is still visually decently large
Oh.
Cera is smaller and lighter than Carno. So please explain how
If you're referring to real life, it isn't, and if you're referring to your earlier image, you didn't scale the dinos to each other
Cera weighs 1,300 kgs in game. Carno weighs 1,800kgs. That's a big difference
If I put an image of a dryo next to an image of a rex, and make those 2 images the same size, it doesn't mean that dryo and rex are the same size
Yeah that's my complain doesn't make sens
How does it not make sense ?
You scaled them to the image ratio of 16:9, not the actual dinos
It does when you consider tenacity and how septic bite works.
Both are scaled quite accurately to their real-life counterparts (although again, cerato is a bit upsized and carno downsized)
Isnt this Cera just the higher estimates? Not likely nor confirmed but possibilities
Last time I checked largest estimate was like 1.1 ton
Might be outdated tho
Tenacity alone can win some battles by getting an animal to leave. Honey badgers for example are able to hold off a lion pride because of sheer tenacity and audacity.
I just had a flashback of a video where a cera stunlocks a carno to death
(And it's also why I think vomit shouldn't stop you so you can still run away in this situation)
I mean most people wouldn't run away.
The smart ones would, and they should be allowed to
Fair
A cera forcing a carno to retreat through infectious bites is okay, stunlockin it to death without giving it a chance to do anything isn't
No matter what game you're trying to do, if there is a stunlock something went wrong (except Dota 2 but that game's entire gameplay is about stunlocking opponents)
Let's use what we know in two scenarios. Both of which have the following
Plain grassland and forest relatively close.
1v1 carno vs cera.
The first scenario is cera taking the initiative stealing a kill from a carno. The objective is to not kill the carno. But to get it to leave. The carnos objective is to keep the kill as it needs food.
Both cera and carno are of equal skill and know the match up.
The first scenario has about 5 different outcomes. 3 having death. And 2 don't.
1st outcome is the cera steals the corpse and the carno flees with stomach sickness.
2nd outcome is that the cera takes the corpse and kills the carno.
3rd is carno winning but now has to deal with vomit sickness as the cera left
4th the carno killed the cera though the cera gave it vomit sickness
And the 5th is the carno just gives up the corpse and finds more food.
I may have miscointed death and not death
@halcyon elk So what was the goal in your paragraph?
The goal is to show the match up between cera and carno in a specific situation.
@burnt boughCerato is 500 kg lighter than carno, yes
but has you can see he is bigger
what
you've literally shown off a perspective shot in the first picture
the cerato is closer to the camera than the carno
it looks bigger as a result
Cerato is not bigger than carno?
Visual "size" also does not mean weight, so there's that too
reminder carno has the density of an animal that is entirely muscle
look at chimps
much smaller than us but VERY heavy due to sheer muscle density
You see my pictures ?
I think its time to drop the size charts
yes
Your pictures are not neccesarily accurate. The real life animals aren't sized like that, and the ingame playables are also not sized like that. On top of that, I did point out that visual "size" is not the same as weight. Carno is, in both cases, larger than cerato. Cerato is not a large critter, or bulky even.
Cera is one of the few creatures that is slim, most have their body wider than the head
That Carno isn't a full adult lmao
He is i wtached the video
Just test urself u'll see
Actual sizes likely arent exactly accurate but this is roughly the idea
As you can see, Cera is thinner and shorther
Also the weight estimates there are totaly garbage btw
Someone just posted a size chart comparing the two in isle discussion
Yep there we go, 2 dif charts and same result lol
I can't believe we need to show proof that cerato is smaller than carno...
At least now its definite
Again as you can see carno has long legs
I'm sorry but the leg difference isn't 500kg
My guy, look at the width dif
Carnos body is twice as wide as its head, unlike Cera which is barely wider
It's not just the legs, its you know, all of the body.
Hm?
The 2nd chart is indeed
the fact this imagine isn't official make it all faulse but here you can see that there is no sens in a differentation 500kg betwin these 2
Again you overlooked the fact carno is also much wider than cera
And I don't even know what all of these rectangles mean
Love how even the picture says that carno is much heavier than cera
Square cube law dictates that Carno is objectively larger than Cera.
yeah whaty i mean is that that's not 500 kg
we do'nt have any images but min to see wich one is wider
the picture that you used literally says that
you know wht 500kg means ?
its about half a ton
#balance-feedback-discussion message
What about this one ?
the differane can't be half a ton it's litteralyt imposbiel
its very much possible
Well, it is, at least in game. Just accept it, those are the values set, for whatever reason. Same as with any other playable.
from the moment you tried to say that what I said was wrong you can't say that
Based on what information.
reality
@dawn falcon I think the longer activation time for ram can stay, the charge startup cost and the rest would be nice to be reverted. a very based suggestion, I gotta say
In reality, cera was 1000kg smaller than carno
these images arn't the same size
Well, you are wrong if we look at the IRL animals, carno is noticably larger than cerato from what I know at least. And in game, it's also noticably larger than cerato, and even if they were visually the same size, weight can still be different. In the game, carno weighs 500 kg more than cerato, that's just how it is.
Compare the proportions
But it doesn't matter if it was x or y in real life, since the game takes precedence.
And the game has, at least for now, decided that cerato is smaller than carno
there is a black square i can't
You might not think it looks accurate, but well, galli looks about omnis size but is apparently ligther, pachy on the other hand is heavier/"larger".
I agree
The black square is 1 square meter
maybe add that to your suggestion
You very much can
It only takes a glance to see that carno is proportionnally much wider than cerato
Iโm working on a giant pursuit predator โfixโ so Iโll probably add it to there when I send it.
no it's not
looking forward to it
based on what?
It is, that's what those squares are for in skeletal diagrams
Tell me you donโt understand the square cube law without telling me you donโt understand the square cube law.
im' not english
the square cube law is not english, its maths
Smith is referring to the square-cube law, a mathematical principle first described by Galileo Galilei as "the ratio of two volumes is greater than the ratio of their surfaces." In other words, as an animal increases in size, its volume will grow faster than its surface area, so larger animals need much larger limbs to support their weight. If we were to merely scale up an elephant by several orders of magnitude, the square-cube law holds that it would collapse โ its mass would increase by a power of three, while its limbs would increase in size by a power of two.
Even by square cube law standards, regardless of Carnos proportions, it is, by definition, larger than Cera. I donโt even know why this became such a big deal.
I didn't leanred that
look a little stupid if you'd ask
https://youtu.be/phXjBf3X7Eo
Here's a very good video on the topic
A short explicative video of how the square cube law works on animals.
It's even got 2 likes
admns, admins, self promotion
That's more than what I could have ever dreamed of
sssshhhh it's Isle fanart
The pictures are 2D, but the animals we're talking about are 3D
tu est frnaรงais ?
oui
Baguette
U look smart
That means it has to be true!
Best videos are the least known, thats a fact
200N is just silly.
If it were lower, it would be completely useless, just a weaker slower carno. It's supposed to be able to bully off of bodies, but it's just too weak
BRO HAVE YOU HEARD OF VOMIT LOCKING.
No, cera was fine, now it'll most likely be overtuned
Woah, lol. Didn't expect to be yelled at...
Im just damn livid. Who in gods green earth suggested this?
Cera was fine beforehand. Just skill based
You may be right, but it just seems so weak. It has thick skin, but seems to die fairly quick from what I've seen
I think the issue there is mostly that people mistake "tanky" for resilient, or tanky for it's size. It has damage mitigation while eating (apparently enough to ignore omni bites), and fracture/bleed resistance, meaning it's still, compared to teno and carno, "tanky" for it's size.
The only issue Iโve really seen with Cerato is its durability: supposed to be a resilient gremlin for its size, but why, why, 200 damage a normal bite is nuts, and means Ceratos will just delete eachother(the mirror match up for it right now seems a bit rough as is, like Deinos was initial U3)
If that lands a headshot(1.2 multiplier last I heard), thatโs 480 damageโฆ
He sould'n't be a fighter he should be a scanvanger that defend well his food
This buffs is a mistake
its 1.5

600 if thatโs the caseโฆ
Ceratos make eachother spontaneously combust with just one charge bite
Hes a scavenger + bully. Essentially supposed to force predators off their kills
Maybe theyโll nerf cera s speed or stamina? Later on with this new update
No no. Just revert the damage maybe not fully but make it close to carnos.
Imo I'd just revert its bite as that was fine as is.
WOW REALLY
<@&933486433342222376> LOOK FREE NITRO!
i'm sure they'll be glad to hear about it
he's shared it in #balance-feedback too
thanks lads
Tbh, Cera, if it also is in a full group, wouldnt even worry about Carno if all know to dodge, as of latest patch
Hey guys is there anywhere to see the new stress test balance changes?
Unpopular opinion : the start of the stress test was nicely balanced.
( just nobody could reasonably judge due to the difference in skill gaps and newly made dinos )
I will never trust someone to balance carno with carno in his name
thank you
ackowledging the bit
wut xD
do not let them fool you indeed
Carno mains when their beloved killer predator isn't able to kill everything on sight with no possible counterplay :
yeah lol
ok mr. carno
wow you're calling for an early rebranding
We have to get ready for the imediate flood of Cerarex mains, there will be 2 of them now ๐ญ
Please do
Being unviable doesn't suit you anyways
I like update 6 carno, but that's probably because i like a challenge. A teno vs a carno is still teno sided over there... and omni just, that thing has never been in a good balanced position.
update 6 carno was horrible, a terrible animal carried by a completely absurd bug that made it insufferable to play with or against
Uh update 6 carno ? Teno-sided ? Are we talking about the same update 6 ?
I'm not the worst at teno, so i guess that uh plays into a bit.
U6 carno SHOULD have been bad, but a single bug carried it to being the most annoying and broken animal in the game
The hitbox is completely absurd indeed tho pff
Defending its food, or driving other predators off theirs REQUIRES fighting. If cerato can't fight, it can't bully things
for real
genuinely just unfair and unfun in all elements
i thank the devs endlessly for obliterating that bug because it was the lamest thing in this game's history lol
i do wish carno wasn't this bad tho after U6
But the main thing that was great about it is that it encouraged the strategies that didn't only involve ambushing tho.
because you'd be rewarded regardless if you were even LOOKING at the opponent, which I don't think is a good compromise
But it was still aight against tenos and pachys that didn't suck, since they could intercept you and you had to actually think it out a bit and unless the desync was bad enough you could reliably counter attack aggressive pachys.
pachy was also just... insanely OP, and it was very much capable of ruining a teno's day by abusing the hitbox
Pachy vs teno is always a lose on the tenos side unless it knows what to do.
the only thing stronger than U6 carno was U6 pachy
even if the teno knows what to do, they're dead against pachies who knew how to dispatch teno
If the teno knows what to do, then i guarantee you it's a very fun battle unless you don't got any foliage
it... really isnt
nah nah, i loved to play teno there since i felt like a cornered boio the entire time
i've played that battle, it's fun for the pachies, it is NOT fun for the tenos
stunlock simulator not too appealing to me
Guess i'm a masochist, if they get the body fracture or leg fracture off then you just play it out using the long game and dodge within foliage while only doing claw swipes.
hiding in a bush and spamming claw swipes doesn't really sound like a thrilling battle
it sounds more like doing everything you can to avoid dying to something less than a third of your size
ah well fair enough, but the start of the battle without a fracture is nice, you get to yeet em using a tail slam
but then you gotta also be mindful enough to figure out if it's a good pachy or not, cause if it is then instead for charging head on, it's gonna bait out the slam attack and then bonk you
and i guess it was only fine cause unless you encountered 3 carnos in the open then you didn't have much to die to as a brawler teno
@serene valleyThe omni is an attrition bleeder, it's not meant to do high damage/bleed quickly, but to bleed the target out over multiple pounces and time. And the bleed is already quite lethal on omni, it always have been for that matter. And bucking has been nerfed, so there's already a potential risk it's too weak again like it used to be, but that remains to be seen I guess. As for carno, omnis are quite capable vs it right now because of how overall lacking the carno is, and cera is doing quite well overall, by far the better playable between those two. In neither case is there a need for a "swarm" by any means, to take on a carno. Also, I don't believe the carno has had it's bleed handling changed from back then, it's still terrible, and now the charge has a stamina cost on activation, so carno runs out of stamina even faster. All in all, carno seems to be the one playable in the test right now that needs a buff or two if anything, compared to all the others.
@fleet torrent I mean this could be a problem. Especially with cera who on a charge headshot deals 800 damage normally.
that's so OP...luckily you can hear it coming for dinos faster than carno at least, RIP the smaller/slower ones
That's the fault of the developers. They promised one thing, they brought another. They showed the cerato as something that can intimidate the carnotaur, which in the ST never happened. They showed the cerato as a defensive animal and not offensive, which also did not happen. Another thing, it has nothing to do with the damage that the cerato does with my feedback, I spoke specifically about stego, I gave an opinion to encourage hunting and attacks towards its head, because in some situations it seems that the damage that they receive is little and nothing, it is not noticeable.
@fleet torrent you should not assume the playstyle of people just because they disliked your idea. That just makes you look like a prick and not like a person who can take critism and accept when people dont like their idea.
What a coincidence that whenever I see a suggestion about modifying something about the game mode "Herbivore" there are many negative votes.
Well as for the dev thing you're half right.
You do understand ceratos and stegos will eventually meet, right ? And that a cera 1v1ing a stego is a bad thing ?
Also everytime i do a sugg about hervibore playstyle theres the same person downvoting
You're scared of your stego getting killed or what? Stego it's so strong and it's boring like how it is, nothing wants to fight you and you dont have a decent opponent actually
And you're scared of stegos, to react like this ?
I never played stego, but it doesn't take much thinking to understand what the basics of balance are.
How a cera 1v1ing a stego will be a bad thing? You just need to be patience (as steg) and you could kill them easily, it's not that difficult for the steg side.
Having something that weighs 1,300 kgs should not be winning against something thats 7,000kgs alone.
You don't seem that you never played stego buddy, everytime i try to do a sugg to something related to hervibore you seem the first to come to downvote, you're like, you don't want to get the hervi playstyle touched in any way..
Hmmm, I wonder how can posibly a fast-growing, 1.3 ton animal killing easily a 6-ton animal which is slower be a bad thing
Lets not forget Stego is the beggining of the apex category, anything 2 tiers under it or more should not even have a thought of killing it with the exception of Omni bc Omni scales on numbers
Maybe it's just that your feedbacks are all bad, who knows
How cera wins against stego in 1V1 ?
Continously going for and biting the head trying to get the stego to vomit if it vomits it can be gg cuz vomit locking exists
As how I said, "you're like you don't want to get the hervi playstyle touched in any way".. It's easy to detect ur hervi fanatism, be real not just a fanatic
hmm hmm
this is gonna be fun to watch
It does, but how a cera wins a stego in 1V1, its not possible you can deal good amount of damage swinging at it
@fleet torrent as much I want to nerf Stegosaurus into the ground and delete them from the video game. I am trying to see reason.
Upping stego's damage taken on headshots even more (stego already takes more damage on anything else on headshots) would make that possible considering how much damage cera currently does
For instance what would you bump up the multiplier on stegos head to?@fleet torrent
its already ridiculously high lol
Its the only one that doubles damage lmao
do we just want a bite to the head to kill stego at this point
Realism!
Bro you dont have arguments to reply to me, I could suggest bad in YOUR opinion, but you seem to be a hervi fan and you want it easy for you.
Look, i play both sides and i like both, and as how I play both I sometimes feel that one side it's above the other. And the most viable in my opinion is to reach something fair for both. I'm not telling you to MATCH STEGO to a CERAT, but I mentioned something totally different from matching or making stego a complete useless garbage, I mentioned a way to make it more interesting to hunt, to encourage carnis to hunt it.
It's useless to argue since you already made up your mind
What? I never said that, look the message again
i played stego in the stress test recently, only to be reminded why i dont play stego and i killed it once i reached adulthood
that being said, don't make stego this easy to kill
I was doing something known as hyperbole
not allowed
To something real, look how it head is, how you think it should be? Weaker, stronger?
it is weaker
If you want pure realism, irl stego's head was pretty armored so...
You dont have args, i said. You may be herv main, and you want it easy for you to enjoy the game.
We all want to enjoy it, but everybody deserve that, not just you and your fanatism to be a hervi and going above everything
stego head takes the most damage out of anything in the game
In my opinion stego having a ร2 multiplier is fine as is.
i love the "ur a herbi main, ur wrong" mindset
*herbi
And looking at the roster, might be the only thing to even have this
I said "ur wrong" ?, read the message 2 times and understand it, then reply. Thanks
it is the only animal to have a 2x multiplier
(Due note that I've only played stego once. Maybe twice in the past months)
its called hyperbole big guy
Read the messages, understand, then reply
alright
I mean the WHOLE roster, every dino slated, none, maybe Kentro ok, stand out as needing or having a 2x hs scalar
after reading your message, i have updated my own
i love the "you are herbi main, you are biased and wrong, i win" mindset
you are using the "herbi main" argument against someone while not knowing what animals they actually play
Ok let me explain:
Increasing the damage of stegosaurus head would cause it to become vulnerable to ceratosaurus. And stego already has a bad match up to cera if it lands headshot
trust me, they are hacker man and know the exact playtime of all playables
Using herbi main, on the guy with #EatGrassAndDie, ah yes
god forbid rex gets added
Typical carnivore fanatic behavior
Lmao
and stego just dies instantly
Avg Islecord moment
Alright. Got it.
Then the solution is make cera the defensive it was promised, not the aggressive it is. Back it damage to 150 or 125
Agreed. Perhaps give it more bacteria and maybe a stagger resist
Cerato does 200 normal bite. It's charge bite I hear does 400 (2x multiplier). Stego's head multiplier is 2x (higher than all other playables). So, a cerato landing a charge bite headshot does 800 damage. Stego has 6,000 HP. Cerato can kill stego in 8 hits. For reference, deino can kill stego in 6 hits, and it's an 8T monster who realistically struggles to avoid the tail swing if the fight is on land. Cerato is a good deal more agile
Teno can do the same thing. And it hasn't really been that big of an issue. It's so easy for stego to use terrain and/or land tail or body shots on them trying to come in and deter continued attacks.
What is Carno biteforce currently?
175
Woah, I thought Carno was meant to have an insanely high biteforce. Now Cera just comes along like "Let's go!!!!"
@fleet torrent
I only voted for no because of your meaningless attitude or edit. Thank you for making it so easy for me.
@serene valley
Isn't it better to post your suggestions individually? This makes the voting even better and more accurate
?who asked 
@fleet torrentIf you increase the head multiplier much more, deinos will just shred stegos in a 1v1, and the others will also just get an easier time, including tenos and ceras and carnos, which should not be fighting a stego in the first place really. This is not exactly ideal from what I can tell.
At least for this roster?
Not sure how you mean there? But overall, I think it's fine, or at least that if we do change stego like that, deino would need some change on lower bite force or so to adjust for the matchup between those two at the least. And considering cera and teno can already take out stego on headshots, I'm not sure they need to be able to do it easier as it stands. Though I guess if nerf to stego comes with one to deino as well, at least it'd make deinos slighty less able to just grab and bite to death so there is that, might make deino a touch more vunerable as well.
Also it might reach the point of rex 2 shoting stego in the head
<@&933486433342222376> FREE NITRO, IT REALLY REAL, TOTALLY. in the feedback channels
There is a limit of 500 letters, it did not fit, So do 2 posts
oh, k
Maybe just...not have the chuff buff?
if cera gets any sort of buffs meta enough for it to be recommended that you carry corpses around then they better be nerfing the hell out of its stam and speed so it canโt use it to hunt
@proud anchor To be honest I don't think the idea is a good one in general buffing cera anymore than right now
Is kinda a bad idea
Hypno suggested the current bite buff is temporary and eluded to other mechanics they're looking at.
The guess is chuffing, which that discussion has it's own concerns.
I also understand Islecord isn't ready for that conversation.
Uh what?
Now to be honest I wouldn't mind if cera had a more defense oriented playstyle on a corpse
What else would they be 'working on for cera'?
Exactly, if it's biteforc is what it is now because it was defending, 100%
That's where the exploit concerns come in.
I more meant increase stun resist
I mean... I wouldn't disagree, but I would also agree with a little more damage resist with a lower biteforce.
I honestly liked how cera was as is. Just needed slightly more stun resist. Then I learned a diet does that..
Oh that's cool.
We'll wait and see. They're likely going to be tooling with something. My guess is Hypno was forshadowing this next patch that has been delayed a little, and it makes me ponder why exactly.
i would literally rather a damage increase to a stun resist
also there's no diet that provides stun resist
The blunt resist?
I AM DUM
Stun resist doesn't exist, and hopefully never will
Fair.
Making it that an animal can ignore its weight leads to all kinds of weird and silly matchup situations
Ah, Blunt Damage, still that's good info in it's own.
Got any ideas how you'd work with a chuffing buff? Let's not focus on the buff itself, because I'm sure that's the easy part, but what about people's concerns with how it might be exploited, depending on how it's implimented?
This is more of a speculative question, I understand.
if i were to do a chuffing buff, i'd have it generate bacteria or increase bacteria application
Thats...a good idea
I did suggest not to focus on the buff itself, but the means of application, but okay.
The mean of application would be its chuffing allows it to build up its septic bite
Not able to be grabbed corpses. Or corpses on the diet

Okay, okay. I'll play ball ~ why would you not be able to chuff around your own diet kill?
that's so easy to abuse
then why even add the feature?
Unlike increased melee its increased septic bite production
Facts tho... Chuff and fill, use it up, fill, repeat.
That's what I'm saying we don't really need it
We don't really have it so make it useless?
ohhhhh but you can still exploit it so that adds nothing
I don't understand, it's meant to be a defense for it's food, or an attack point for stealing someone else's food.
Diet should quite literally not matter in this case, only size.
It just seems like an arbitrary limitation with zero reason which is also very difficult to explain to the player.
Fair. But tbh I don't really want to discuss this as idk if this gonna happen. it may tho I dunno
It may, and it will need to be balanced.
i promise you they will not add it the way you described it
If you don't want to discuss it, I suggest removing your downvote?
It's silly to downvote something because you don't have it in your hands.
It's more rather I dislike the concept of a buff on chuffing
I mean, I guess that's fair. Shut down conversation on the dino's advertised intent itself. That's balance.
As much as I hate the carno, I would upvote positive effects it's balance would have on the game, not just downvote out of spite, but... I dunno ~ I guess that's the way this project works.
I'm not downvoting out of spite. I just simply don't like the concept of having a buff on a corpse as it can be easily exploitable
For instance, the speed increase is good paired with the acceleration nerf.
If the Cera keeps the 200 biteforce (It won't) the Carno would be in a bad spot, because it's mobility has been so heavily nerfed.
Meaningful suggestions on how to balance these things, so the Cera can't consistantly exploit the Carno's every weakness due to it's strong bite would be welcome.
Such as only giving it such a strong bite when defending it's kill.
That's the point... we need to come to the conclusion on how it should work as a community.
If you don't think it's going to be added, or just don't like it ~ the point is that isn't going to stop it's implimentation at some crossroad.
Shutting down that conversation provides little to the purpose of this channel, imo.
"I don't like it."
K.
How would you change it to not be excluded from the game, but balanced fairly?
Not the buff itself. The proposed exploitability.
I see. Then in that case I could say that it's when it's specifically a Carnivore near it's size or larger
Right, in my original post in #balance-feedback I suggested exactly that.
The problem;
Juvi dinos can't pick up smaller dinos that adults can. This can be exploited if an adult can carry a body a juvi cannot pick up.
My proposal was to only allow for Adults to buff juvis, due to that very strange and highly exploitable middleground.
What would you say of also biting Cera during chuffing inflicts bacteria, just a thought
Removes the skill of the ability.
Fair
The charged bite itself's animation is too long imo.
That itself should be shorted by a hair.
Alt bite needs some serious work, too. It's end lag is atrocious.
Perhaps a combination of the size of the corpse and the Carnivore near its size or larger
That makes it a little more complicated for the player to understand. From a gameplay perspective it's not exactly straightforward. I've though of this myself, and the only thing I could think of was a visable buff over your stamnia or water that expresses the buff is active, so you can check to see if the body meets the critera of allowing for a buff.
Though I don't want to suggest more UI clutter.
Fair. Or it could he a visual of a deep chuff like a dry heave
Currently my quick-and-dirty approach is, Juvis can't get the buff unless the adult buffs the pack.
This way the immersion of "Learning by example" is in-tact, and the juvi isn't entirely without the ability.
It makes sense. But another problem Is cera is notably solitary
If the team could pull together an animation so quickly, then maybe, but I'm not sure that will go over so well so close to release. That'd be a hotpatch, or something like U7
Right, which makes the pack vs solo element of the dino a problem, and the bodies are really the issue here.
Another idea is as follows;
If a body is picked up it is no longer elgiable for a buff.
Dragging is fine, but picking it up makes it lose it's buff flag.
That would be much more complicated to code in, for the devs though...
Which means bugs galore
Which is why the cheapest method is taking it away from the juvis and making the adult the bard, essencailly.
I just want to leave zero room for exploitation, is all.
We can fix it down the line, but for now it's just one of those unfortunate things.
Anyway, we don't have it in our hands. Maybe the devs have a better idea that wasn't even scratched here.
True.
We're waiting for the mechanic, this is just a suggestion.
@fleet torrent Iโm confused your grammar is terrible so itโs hard to make out your post but your saying to reduce damage on the body and increase it on the head which just makes it anky but with bleed
Why not just leave stego alone? To hunt a stego you need to be skilled so why would you make it harder for skilled players to kill a stego? And what is main character supposed to mean I havenโt seen a single person call out your post in such a way.
Was the idea of basing it on body size mentioned already? For ex bodies under a certain limit wont apply the buff to more than the closest Cera (so for ex if a Cera picks up smth, only it gets the buff technically)
The larger the body the more ceras get buffed, with adults having priority over juvis
Yeah, that was the initial post, and a lot of what the community was saying after Hypno's post.
Aha, I see
Oh, you're talking about scaling. I didn't put that in because of the exploit concerns, but it does have a place in the discussion overall.
My personal focus is how that scaling can be very mobile, for example.
Say the cera kills a sub gali that the juvis can drag. Well, you have a mobile buff if the adult moves it with ease.
ye but thats why I thought small bodies, so anything that an be picked up by it (adults btw), only buffs the one that carries it (so it does nothing essentially) or the closest Cera
Right, but is that an easy thing to slap together so soon before release is the issue.
We could also talk on range, small bodies have like no range
At the moment, I'm thinking of the least costly terms for the devs to work on, once it's greenlit into live we can discuss the more long-term solutions ~ is where my head is.
Oh absolutely not, maybe get the foundation or idea in but not all the details
Right, right.
Just what would likely be the best long term solution
Why buff juvis? Why not only adults?
I'm just trying to not overcomplicate the nows and thens at the moment is all.
Adults have priority (in my version at least)
That was the idea for a short-term solution, @obtuse ocean
Still dont get it,why even mix in juvis. You either adult or not
I'm suggesting to make the ability cross the species as a whole while pertaining the ability to access it.
But I have to say I liked your idea of young learning from the adults/ experience, firstly bc its a concept I want to see used more often in The Isle lmao, and also thought on how to add that to my idea lol
Because it'd be like the Utah not having pounce as a baby, for example. Having something only applicable to the adult kinda sucks...
HOWEVER... That being said.... The troodon does exactly this with it's venom.
Right, more dynamic immersion and possibly more 'natural' feel to the animals.
Give juvi utah the ability to dig and climb (when those get added that is) imo
Yeah they've spoken about that before. That'll be a fun update cycle. 
No,its awesome. Why should you even get a buff by just beeing close to an adult? You get it for free and you rely on others
I still want caves to be a thing in the game, from small ones meant for juvies and small hunters to pretty large ones, able to fit even Allos, also including overhangs like in Dilos concept art
Because you're vulnerable, and the buff would be minimal scaling anyway ~ as well as limited to the area, so I don't see the harm in defense boosting with an adult around. Surely you didn't kill it yourself, but maybe you were part of the pack that did. You should be able to defend like the others. Limiting gameplay is no answer.
This is what I mean by overhang
Right, the map will get better with UE5's tools for sure.
Its not limiting,your supose to be vulnerable as juvi. You already got food and protection for free. And you want a buff aswell.
Its basically a bluff at that point anyway.
I mean, it's a species trait. It deserves to take advantage of it's own utility, yes.
Taking it away with out good reason is lame.
"You're supposed to be vulnerable" oh.. Well then let's just take away Carno's charge for Juvis then. 
Yea when your grown,then you earn it. Not by just beeing around someone. I wouldt mind if you had it as juvi, but you getting it for free because your close to someone and i dont cus im alone i dont like
Okay, then we take away galli speed boost for no reason then, right?
Im not sure how the boost work, u get it as juvi?
Yes, and it's passed on, so the ability for the devs to do this would be possible quickly for Cera if needed.
Intended so the juvis can keep up with the herd, also Galli juvi is the only juvi in the game that has the same speed as the adults
The point I'm making is it should be limited to who is in your pack ~ as well. Theres a max of 4 in a pack so if there were 8 Ceras and only one adult, only 3 would gain the buff, as well as the Adult.
It would also be scaled way down to their size.
But the purpose is to prevent exploiting while also not taking it away entirely.
What exploits can be made? If only adults get it
None, but it needless removes the kit from juvis.
There should be some way to keep it included without allowing for it to be exploitative.
I'm just propsosing harsh limitations.
Because it is a limitation.
You're solo, you'd benifit from an adult, for example. You'd lose it entirely. Doesn't that seem unfair?
Because galli gets it dont mean cera deserves it
We could also make chuffing something only available after a certain %, 40-50% sounds bout right to me
Gali solo doesn't get the speed boost.
Same philospophy.
Yea im talking about the species, not all needs to rely on others
And get buffs by beeing close to someone
I'm just suggesting that it can rely on others, if you insist it doesn't need to rely on others, you need a way to allow for juvis to get the buff on their own without those with an adult who can carry a body which you cannot, a means of exploitation.
This is under the assumption that the buff would be weight based, btw.
So you can't just chuff any old corpse, it has to be worth chuffing.
Otherwise you could just chuff a scrap of meat, and that's just silly.
I still dont get why juvis should have it
Also, it's not giving them a buff for being close to the adult, it's giving them a buff for being close to a body that the adult is chuffing. When you leave a radius I would hope you lose that buff.
Because juvis should have fun too, I guess?
Your in survival mode,trying to grow. Not killing unless its other juvis
Im having alot of fun growing
Cus its hard
I would prefer Juvis should be able to chuff bodes of their kills, personally. However there are some flaws in gameplay logic that suggest this may be an issue.
Right, and if a Juvi Carno is trying to steal your food, wouldn't you like a buff?
Or if you're around a kill, wouldn't you like to defend it for your pack if you're not full grown? That boost could help a tiny bit, but it's mostly placebo because scaling.
I just dont get why every species should get buffs in packs, i can get galli and some pack hunters
I'm just trying to include everyone in the dance of dinosaurs here.
I dunno, ask the devs that one.
I like solo, i dont get it?
I think this could be done with 2 ways, fresh spawns can chuff but natural born have to reach sub stage (aka learning it from the adults)
I mean, that's a personal decision. I think you should be able to benifit from your specie's abilities, personally. I'm just offering suggestions to make it so those in groups can't make it overpowered.
Its not every dino, this is literally the only other one talked about, no one went to argue for Pachy herd buffs etc
Yea i agree on that, but i feel cera is more of solitary playstyle compared to galli etc
That would have to tie into much more complicated nesting mechanics or something. I don't know if there's anything passed down other than skins at the moment, but maybe in U7, since traits were supposed to be passed with the elder system, maybe nesting could also cover that nuance as well with a more deep mechanic there.
Virtually all Cera content I've seen on youtube is 4x Cera vs 4x Cera.
But like every solitary animal, they have to get toghether to mate, so Cera would be more solitary untill it gets a mate and babies, takes care of them and when they reach adult they get left behind, taking this from a more irl perspective
Lol yes so will everyone be when they release something new, we will get a large ecosystem later
People just tend to play solo, ya know?
I dont need to go mate? I choose that. Irl juvis are complety useless and they dont get a buff: P
Yea they do,you should try walk outside hotspots
Couldn't find anyone. Lol.
Then you just answered your question lol
Anyway "I play solo" isn't really a reason to remove a whole species ability.
Ofcourse it is,i spawn in solo. Getting food and protection from others is insanly good. And you want buffs on top of that? What about the poor guy sho survive solo with skills?
Gitgud?
Yea your good cus your close to someone? You didnt earn it
Good for utilizing the entire kit available. It is what it is.
Sorry you feel that everyone should suffer for you.
You can use your whole kit when your grown? Thats what you are working towards while growing, and it should be hard
Playing solo is hard.
You get exactly what you want.
A horribly difficult experience. There ya go.
It is,and that is understandable. Beeing more is better, but getting free stuff nah
And yet that would never be possible for Galli solo, bc it needs others
Yea as we said, some should get it. Not all.
And isnt that what we said? Cera and Gali, not every other dino
Post how the juvi shouldn't get chuff buffs in #balance-feedback and we'll see if it's an agreeable sentiment for the community.
Yes,i said i agreed on that: P
They downvoted me to hell for even suggesting the adult was able to buff. I'm excited to see how your idea fares. Lol.
Go play pot,buffs all over the place. And yea balance is bad
Yep... Didn't think so.
I mean i get your point,its not horrible idea. But i dont think you see why its bad
I know why it's bad, but it'll be worse if they don't do something about it and allow for Juvis to have the buff regardless.
Wait, are you against or not for cera chuff lol
It's a temp fix, dirty, fast ~ something that can prevent a catastrophe, but hey, if they wanna ship the game with exploits (if they do add chuffing) that's on Dondi, he's the one balancing stuff now.
If your grown you get it,but buffings juvis etc i dont like.
Like i would hate if the more ceras you where the more bacteria you would apply etc
Carnos a fricking ambush sprinter of coarse it needs good acceleration
Is there a channel or something to see the new builds for the stress test
no it aint lol
or at least it absolutley shouldnt be
Well, I still think the bad acceleration makes it unfun
And since the charge is so much better than sprinting they always just spam charge
i think the acceleration makes it more reliant on momentum, which i think is cooler
It can have worse acceleration then the others but not to its current extent
, it should just have tiny bit worse acceleration than most other creatures
Yeah ive seen the acceleration as well and its way to low for an ambush hunter like carno in game. Take example of other ambush hunters like lions or cheetahs. They have explosive movement but they can only keep it up for a short time. Probably shouldnt give it that same explosive movement because of game balance, but the acceleration should definitely be a bit higher
If carno was made for pursuit in game i wouldnt mind the low acceleration, but its got higher stam drain then a lot of the playables right now
i think carno needs a lower stam drain, personally, as well as a lower charge damage and better running turn radius
Id be fine with that if it had lower stam drain๐
Eh I prefer the quicker to accelerate but faster stam drain version
i dont, because it makes carno an ambush predator
and its really poorly designed for that
a big animal, that thrives in the open plains, that relies entirely on an attack type that requires cover
Itโll be better when thereโs more long grass
how long do you want this grass
like, at what point does it reach fundamentally ridiculous levels
a carno is a tall animal
you would need tree-sized grass to appropriately hide it
I mean itโs a cheetah, itโs fast enough for it to chase you down for a small area, itโs just supposed to get close so it can charge before you have time to react then you get stunned and fight it
Most ambush predators ambush because theyโre not fast enough, but carno is at a speed where its approach is the ambush
which is another reason why it shouldn't be an ambush hunter
also, it's not a cheetah
the most a cheetah shares with a carno is being fast and eating meat
cheetahs are camouflaged, low to the ground, small and frail
carnotaurus (literally translated to carnivorous bull) is tall, loud, heavy and no joke
Cheetahs are also still pursuit predators
By every comparison it doesn't fit an ambush playstyle prodominantly
Still the acceleration makes carno unfun
I still think it should have better acceleration than it does right now and have a slower turn rate on the charge
so just make it an ambush hunter
I'd like for acceleration to be more along the lines of "you start running, but take some time to reach top speed" instead of "it takes 30 years to START running, THEN you run."
Because the latter just feels really clunky.

Maybe if it worked like that itโd be better as long itโs not that long
But the current acceleration is bad thatโs for sure, Iโm saying accel should go back to the old one but it should only be a tiny bit worse than others
@compact bolt increasing cera's weight kinda just defeats the point tho, it's supposed to be a smaller size
@livid spindle the ENTIRE point of cera has been advertised as specifically a corpse bully scavenger that's good at finding corpses, defending corpses and contesting corpses, of course it's primary mechanic will be built around corpses
But is it scientific to get defensive buff near the body? Can it compete with allo or even rex for bodies in the future?
there's nothing scientific about galli calling to boost its friends, or troodon needing to time its venom to advance to the next stage, or carno charging, or pachy ramming, the game evidently takes some level of non-realistic approaches
Troodon's doesn't even have anything to do with venom. From 6.5, everything seems to be magical.
okay
these are genetically altered super-dinosaurs in current day made by a pharmaceutical company that can create dinosaurs, make said dinosaurs send out EMPs, create completely new animals entirely, and more, but we're concerned cera becomes bolstered near bodies
let's look to the future. Herrera can climb, dilo causes hallucinations, monolophosaurus quite literally uses snot as a hunting technique, magy tastes bad, spino is a hippo-walking super-predator, eyeless/tribals exist, strains exist, so on
the level of sci-fi fantasy has been well and truly established
How do those compare with standing next to a corpse and making your skin thicker?
how is anything i just said remotely more realistic
Then, for the sake of gameplay, the game should also unlock the viewing angle when eating.
i dont see how that's related
While you could make a realism argument there, the most likely reason we have the camera lock is because "you should be vunerable while eating"
Not because it's realistic, or not, but simply because someone wants there to be a camera lock
also, the camera lock in itself is unrealistic, as realistically your animal should have a wider range of vision
In some places, they interpret it as being true, and in some places, they interpret it as being playful, which is very strange.
its called staying faithful to the dinosaur while making exceptions for the sake of gameplay and balance
But as a result, smaller animals are more nervous, while larger animals don't need to worry too much.
Maybe it's a horror survival game, but it seems that the small dinosaurs are chosen just for the sake of terror.
Small animals are always more nervous when they eat.
every animal is nervous
being attacked by a pack of omnis as a carno is also scary
partially because carno is so weak to omni
unfortunately
If omni is attacked while eating, he will probably die immediately, and carno has more room.
In addition, some animals have their own animations of occasionally looking around while eating.
I hope that for these animals, it is not necessary to lock the perspective.
these animals also need far less food to sustain themselves
And can get to places their larger predators cannot
if you eat a teno in the middle of the plains without bothering to look around for what killed that teno, no surprise, you die
What I have been worried about before is that because smaller animals are worried about being robbed by bigger animals and the smallest animals are worried about being robbed by all animals, they sometimes get hungrier.
Smaller animals can eat different foods
While a compy provides nothing for an omni, a troodon can gain nutrients and sufficient food from a single compy
a single boar can sustain an entire troodon pack
make sense
But now it seems that there are not enough AI animals on the land, and the bigger carnivores are always hungry, let alone nesting.
I saw in the live broadcast that cera can only get very little food from AI animals, and it may be difficult for it to survive by eating AI. I think it should be the most basic to survive by eating AI.
I wonder if there is any improvement in the new version.
cera is meant to be stealing corpses, not surviving on AI
All animals should be able to survive on AI.
i hope future animals of larger sizes cannot rely on AI for easy sustanence
i heavily disagree
a rex should have to engage for that level of power
I think all animals need AI to meet the most basic survival requirements.
So why do herbivores need not worry about being hungry at all and are stronger, while carnivores are weaker in strength, but should worry about being hungry?
because herbivores don't get to pick their fights and are often forced on the defensive, whereas carnivores should not expect to kill herbis with ease
a herbivore not being able to fight off a carnivore makes it useless
Do you think it's appropriate if carnivores can't live on AI and it's hard to beat herbivores?
yes, if the carnivore is big and can be expected to be able to hunt/steal other corpses
do you think its appropriate to have herbivores be nothing more than playable food?
So how can it survive when there are few servers or even players in this area?
you don't pick a large carnivore on a small server
cerato can survive on AI on low population, just dont expect a good diet
I still think all animals should be able to survive on AI.
then what's the point of hunting?
Otherwise, you are likely to die just because of bad luck.
why bother the risk of death to another player
if AI is the easier and safer option to grow on
AI is not only wild boar, but also carno and stego.
<@&933486433342222376> this guy has lessons
Ban him
I think AI should at least provide protection for the survival of carnivores. Eating AI may not make you live well, but at least it will keep you alive. Hunting will give you a good diet and a chance to become an elder in the future. I think it is more reasonable. If this game is only played by players vs. players, then your death is often not that you play badly, but that others play better than you.
which i heavily disagree with, AI dinos are terrible
Herbivores are more powerful than carnivores, so maybe they should provide more food, or it means more nutrition for all carnivores, otherwise the best prey for carnivores is still carnivores. Herbivores are stronger, and they will get more rewards for hunting.
Didn't they say they were going to add dinosaur AI? There was a tenoAI OmniAI CarnoAI before, but it was later deleted and will return in the future.
yea, and i heavily dislike dino AI
And that's why you're not QA anymore :P
So, how is stresstest balance rn?
pretty good besides carno being bad
Dino AI should be made in a way that actually compliments gameplay
Right now it is very lackluster
also i think troo/dryo need better NV
The usual
First and foremost, no dino should be both playable and AI at the same time in official servers
cera is less egrigious
Many animals have too good NV, and troo seems to have no advantage.
the isle tenotosaurus almost twice as heavy as the real tenontosaurus, a 1.5t or 1.6t ceratosaurus is acceptable, just the max size of real ceratosaurus
But it would be unbalanced
cerato can't catch anything if they don't want to fight with it except stego, and 1.3t or 1.6t is no differences for stego
That's why cerato is a scavenger
It's supposed to be strong, but not to the point of being a carnivore stego that you just ignore if you want to stay alive
thats the point of being a scavenger, and yes it can
its insane stamina and quite decent speed permit it to run down carnos and tenos pretty effectively
its kind of a problem
even omnis are at risk unless they find some way to climb out of sight
yep, I don't think it's a big deal to be the slowest carni on land, and also not unbalance to give it 1.5-1.6t weight.
giving it 1.5 to 1.6 tons defeats the point of the animal tho
its supposed to be small
it just makes it more easier to grab carnoโs body
No.
why does it need that?
Carno has the edge in the plains, as it should
to instead of the defense buff near the body, which is too magical
If you think there is no way to have an animal to be viable despite being smaller than its competitors, you must think the future of the game balance is grim
It's a game
its quite literally a game
with an animal named "omniraptor"
that is a 450kg pouncing animal designed after Jurassic Park's velo
created by a medicinal company
yep, but the game still acting realism
But tbh, I don't like the idea of chuffing increasing its defense either
If it has to give a buff, it should be something else
troodon, dilo, herrera, spino, magy, strains (all of them), tribals, eyeless, carno charging, pachy ramming
Not being a question of realism there, it doesn't really makes sense
But I still don't think increasing cera's weight is a good idea
i can go on
it can be an scienrific specie๏ผbut let the mechanism working as ark is really not a good idea
robot quetz, snot rocket mono, galli speed boosting, ptera skimming
There
Galli' speed boost isn't realistic either, but it makes more sense than chuffing increasing armor
Because we can imagine the call trigers a "fight or flight" reponse in gallis
robot quetz is just a concept art now
cerato also catch deino in its concept art
that was a small deino lol
and that is something it can do due to its adept swimming capabilities
i cant see anything in that pic
pretty much any boost can be attributed to adrenaline rush from a fight for flight response
ignoring damage and increased strength both happen when adrenaline spikes
Adrenaline from being near a corpse ?
from being near a foe near a corpse
Bites regenerate stamina 
Why, bc screw everyone else
@faint swallow they did that in a recent build
cera has a 150 bite force and gains a defence buff near corpses
The problem is having to be near corpses to receive that buff I feel, but I guess we will see how it works out based on the community experiences
its not that big a deal, cera is meant to be a bully, not a hunter
it being punished hard for approaching teno is fine imho
true but a teno combo puts cera basically at close to dying or death in the prev pacthes idk how it is now
which is fine
cera should be cautious around such creatures
and not charge them under the pretense of "i'm tanky, i'll live"
Why is cerato as agile as a Utah when it's 3x the size
The way it zooms left and right from what I've seen
it's agile, sure
but its not as agile as an omni
but the reason it's so agile is for a defensive playstyle
guard all angles kinda deal
I dont see the problem either. Teno, the 1.6 t animal should be able to defend itself quite well against cera, the 1.3 t smaller animal.
Cera shouldnt be hunting an animal bigger than it solo while also being a poor hunter.
You're talking to a person that kept complaining about how Cerato was going to be invalidated by Carno and said that it would be impossible to dodge a charge, just fyi.
Now this very person complains about how Cerato is too agile despite being told that it will likely be very agile.
Think in the sense of more down to earth compared to the competitors
Then again strains are a thing
@livid spindle the buff near corpses is to signify a heightened emotional state and adrenaline not magic, essentially your cera is excited to have a meal and is ready to make anything that tries to take it the second course if it presses the issue, its essentially resource guarding and its adrenaline has spiked lowering its pain tolerance.

In this way, cera may just keep the body and not eat it.
Why wouldn't it?
If cera is in danger, it may be hiding on the surrounding bodies. If you eat the bodies, is there no buff?
I wouldn't imagine eating a body would remove the buff
Will there be any iconic tips when you get buff?
Cera's stomach is very special, and two-thirds of the meat of AI animals will disappear after entering cera's stomach.
@stone glen You can disable automatic alt bites in the settings, but you can't set it per species
I like alt bite when Iโm turning my camera other side, but use it as main attack is cringe for deino.
which is why you can disable it
@idle sage You can revert back to the old alt bite controls in the game settings
Omg Ty so much
@hoary summit realistically a single para would curb stomp an allosaurus with its weight alone. You wouldnโt need 3 to at least scare it
is it possible for a cera to catch a carno at full stam easly?
easily*
because i was full stam and two ceras chased me to death and i didnt know if that was because of the ping
nah that's because cera has absolutely nuts stamina
F
and carno has absolutely horrid stamina
seriously, carno is def the worst animal this update
i mean i was doing well ambushing players then eating but the ceras got me
if it ever encounters more than 1 omni, 1 galli, 1 pachy or 1 cera, as a solo carno, it's basically dead
f
Yes but I feel that the isle devs kinda hate para,so....
pretty sure para is kissen's fave animal lol
Well they made it really bad in legacy
I still play it toh,also because rn on legacy there are mostly noobs and para bigness scare them
It was once really good but then....
legacy is generally poorly balanced
the fact that at all times about 60-80% of the servers on legacy were only playing the 3 apexes should tell you all you need to know about how poorly legacy was balanced
and the devs proudly saying that the apexes in evrima will be even more extreme is not a good sign
fr
Had no issue with that, wonder what server you played on. We killed apexes , it was hard as it should.
those are the numbers from the officials when they were around , admins flew around to check what everyone was playing day by day , and its not at all surprising because on legacy growing anything other then an apex is just a waste of time
why waste 4 hours on growing an allo when you spend an extra hour to have a rex which can just 1 shot 90% of the roster with very little skill needed
yea, you deserve that if a rex manage to walk up to you. Even tho i had tons of fun stuff without apexes. Sounds like you want easy food with zero skill
you are not listening , im saying it as a pure effeciency POV , if you want to get the most out of your time why play anything other then an apex
you can either spend lots of time learning to play an allo , or left click spam with an apex to get the same result
something i really hope evrima doesnt copy
Ahh your that guy, who think skill is only fighting. Not the fact that you actually need to get close etc.
hopefully evrimas apexes have pros and cons like everything else , they should not just be a midtier but better in every way
Ofcourse they have pros and cons, just like in legacy. They where slow,big and could only catch if you got caught offguard.
sure they had minor drawbacks on legacy but their pros FAR outweighted their cons
like giga , best trot in the game , it can essentially 1 shot the entire roster and bleed out everything that doesnt die in 1 hit , and can just walk away from any fight its too scared to take
where is the drawback there
I had zero problem with apexes aslong as i saw them, killed alot of them. Killed more in a pack of utahs in 1 hour then i did with my rex in 10 hours
