#balance-feedback-discussion

1 messages · Page 46 of 1

obtuse ocean
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They prey is at top speed , but the cheetah is faster for those seconds.

slim dragon
obtuse ocean
slim dragon
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You're trying to use extremely specific real-life examples to justify a dumb videogame mechanic

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If there had to be some sort of "ambush speed boost" I would make it so that you run faster when your stam is near full instead of gaining a stupid speed boost after crouching for X seconds
Because that one, at least, makes sense

slim dragon
obtuse ocean
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That you need an extra ambush speed, artificial as you said. I dont 100% disagree with. What i dont understand is that you dont understand that bigger animals have higher speed then its prey for a few seconds.

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Not only cheetah

slim dragon
obtuse ocean
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But then we need to balance the whole game around, when you go from standing still to walk to run etc

slim dragon
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Surprisingly, the fastest animal on earth is faster than anything

thin mantle
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It’s even worse to have to balance around an entirely different speed statistic (ambush speed) then having to balance around acceleration increases from ambush

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Both of which I’m against anyway

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Because speed is literally what defines power in this game over all other stats

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Nothing is more important

obtuse ocean
# slim dragon Yes, because it's a cheetah...

No i get your point, i agree that you need accelerate etc. It takes time, but now that can be hard to balance. From when i stand still and you ambush me, cus then i would need to have some kind of acceleration speed etc

thin mantle
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Speed is what dictates what you can or cannot even damage or engage with in the first place, as well as what is allowed to engage you, damage is what determines how effective you are once you’ve reached them, health is what determines your mistake allowance once you’ve reached them as well, both are reliant on speed as a prerequisite to even be relevant

obtuse ocean
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And not only that, but if you take away the ambush speed in legacy. I would not fear an allo if i was utah. cus it would never catch me while fighting it. He would only react to what i do.

thin mantle
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Which is genuinely fine

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You don’t need to be threatened by everything’s ability to catch up to you

thin mantle
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Also you didn’t have the option to actually ambush in legacy

obtuse ocean
distant torrent
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i suppose it’d encourage the allo to actually try ambushing effectively rather than relying on goofy mechanics to be more powerful

slim dragon
thin mantle
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Also it’s somewhat the point of smaller faster animals to have less wiggle room when it comes to the amount of mistakes they can make, but also having the ability to avoid mistakes all together easier

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A stego can and should have a much higher mistake allowance than an Omni, as a trade off it now needs to be able to fight everything in the game viably

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In turn the Omni gets a far broader range of choices in what it wants to engage at all

slim dragon
thin mantle
obtuse ocean
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Stego i get , its slow moving herbi. An allo needs to hunt it needs food. And it should be able to take smaller prey down if they dont pay attention.

thin mantle
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Exactly

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If they don’t pay attention, that’s the point of an ambush

slim dragon
obtuse ocean
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And not only when the omnis wants to attack. AND it needs to a mitake unless they have nothing to worry about

thin mantle
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Yes

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What’s the issue?

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I wouldn’t say Carno is too powerful simply because nothing can catch it

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U5 Carno is a prime example

obtuse ocean
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The issue is that if you took away the ambush in legacy, you would be catch utahs 1 out of 20 . If your where even lucky.

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Im not saying ambush like legacy is good

slim dragon
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You're questioning the viability of animals there
If allo wants to hunt something small while being faster than it thanks to ambush speed, then what option does the prey have ?
It cannot run away
It cannot fight back
It just eats grass and dies

thin mantle
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Why must Utahs be a target allos catch more than 1/20 times

thin mantle
obtuse ocean
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For good ecosystem

thin mantle
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Also that’s simply a case by case scenario

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An allo can be a borderline joke to omnis but terrifying to avas

obtuse ocean
thin mantle
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But they aren’t oppressive

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They are a threat you can deal with

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By avoiding them or having the numbers to kill them

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I wouldn’t say in a broader sense that leopards are an oppressive ecological presence because they often hunt caiman

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Also not every mid tier must threaten every small tier, tier based balance thinking is incredibly boring and lazy

slim dragon
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It's a survival game
Which means there should be a way to survive any situation
Something being "oppressive" means you have no way of surviving it (like Deino)
Which is bad for a survival game

thin mantle
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Basically

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Deino is the quintessential example of an oppressive animal, not just to balance but to the games design generally

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Which is thankfully being neglected in favor of better bodies of water

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Cuz gateway is pog

obtuse ocean
dusky surge
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how exactly will mid-tiers be super oppressive to an animal that more than likely will evade all of them?

thin mantle
thin mantle
obtuse ocean
slim dragon
thin mantle
slim dragon
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Understand, we need predators to be oppressive

dusky surge
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wait, that's our definition of oppression?

thin mantle
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I think in this context it’s a more constant ever present threat, especially in the games context, typically something you aren’t capable of countering

dusky surge
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rather than relying on circumstance, environment and adaptability, just "how easy can big thing invalidate small thing"

wonderful

thin mantle
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Yes, balancing is hardTI_Troll

dusky surge
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sucho being oppressive is fine, as long as you remain within its circle of influence (walk into shallow water, anger sucho, it wades over while you're sluggish, you get two claws to the face and die)

but if you choose to W+Shift away, it's done with

obtuse ocean
slim dragon
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But that would never happen

dusky surge
thin mantle
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Why would people be punished for playing optimally

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That’s the purpose of skill

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It as a concept exists to ensure success

obtuse ocean
dusky surge
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if all mid-tiers applied oppression to small-tiers, why play the oppressed small-tiers? Likewise, if all apex-tiers oppress all mid-tiers, why play the oppressed mid-tiers

slim dragon
thin mantle
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And if simply sitting in a bush affords invisibility then we have a map design issue

slim dragon
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I often use the example of For Honor regarding balance because, although many balance choices and some of the game design are iffy in this game, it's got very strong points. Like, in 99% of the situations in this game, you can win a fight possibly without taking any hit. Even if you're 1v4.
The very rare situations where you can't do anything and die even though you didn't do any mistake are extremely unfair

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But people still die to each other in For Honor because it's impossible to never make a mistake, especially against another player

dusky surge
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As a small-tier, the premise of being small and frail and quick to die is enough of a constant motivator for survival. You don't need "allo can obliterate you if it so pleases and you have no say in the matter" thrown on top

thin mantle
obtuse ocean
dusky surge
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No one is walking around thinking nothing is oppressive?

thin mantle
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In a fair and balanced environment

obtuse ocean
thin mantle
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Gateways water is literal evidence of this

dusky surge
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the concept of "misfortune befall you, die" is not great, especially if it's "you had the misfortune of encountering this playable, which completely and utterly obliterates you" (cough cough, pachy vs teno)

thin mantle
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Your job as a game designer isn’t to simply accept certain elements of gameplay that make the players efforts meaningless, it’s to work around them or past them

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Or just redo/remove the problematic element

obtuse ocean
slim dragon
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Example of good balance : Stego
Stego can kill anything it cannot run away from, and can theoretically run away from anything it cannot kill, yet it isn't oppressive because every other animal can survive an encounter with a stego if they play it right.
Example of bad balance : Deino
As most species, except stego, the only way to survive an encounter with a deino, is to never be seen by one. So deino is oppressive, and it's bad. Although it is limited by the fact deino is much less effective when out of the water (which is counter-balanced by the fact every dino has to come to water to drink occasionnally)

thin mantle
thin mantle
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The former is literally fine and the latter is a skill issue

dusky surge
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its also this kind of mindset that makes people say stuff like "anky shouldn't be immune to omnis, everything should be able to kill it", because the concept that an animal isn't constantly in the combat loop enrages them so

slim dragon
thin mantle
dusky surge
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lmao true

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if anky is designed well, people will never shut the hell up about it

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because ideally, anky ignores 95% of the roster and does its own thing

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and that would make people so goddamn mad

thin mantle
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Anky is too strong because it literally can’t kill anything unless they go towards it’s ass….meanwhile it can basically fight everything if not be immune to most

thin mantle
dusky surge
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exactly

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i also adore the concept of animals seeing something, assessing it, and just... not taking the fight

obtuse ocean
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I would love if anky was played like that, i would wanne go past a pack of allos and just say hello and goodbuy

thin mantle
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Basically

dusky surge
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because in current EVRIMA, everything that moves is a combat target

thin mantle
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Go visit the local nesting grounds to eat ferns despite them being filled with acros

dusky surge
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and anky just threatens no one because its slow as hell

thin mantle
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Everything must fight if it moves

dusky surge
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anky vibes and eats plants and watches the world around it progress

thin mantle
dusky surge
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anky being an apex that isn't built around having to constantly fight and kill everything would be a perfect niche

slim dragon
thin mantle
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It managed to defy the definition of the genre the game it exists within…..IS

slim dragon
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Stop trying to kill the anky
Make it your citadel

thin mantle
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Deino is literally anti survival

dusky surge
thin mantle
dusky surge
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honestly if anky is just a big, slow, friendly giant, that's all i need

thin mantle
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Dryo fortress Anky

dusky surge
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nothing can hurt it so it generally doesn't care about your presence, unless you're rex or spino

slim dragon
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Hypsi nest on anky
Battlecruiser anky with artillery turrets

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Also anky (at least elder) should have moss and possibly small herbs on its back

dusky surge
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im not a fan of everything becoming more and more "fight fight fight" as we go higher in the tiers

thin mantle
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If anything it should be the opposite

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The larger animals have more to lose, and more they have to engage

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They should be the most secure by far

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Which is typically the point of size

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But no we need tug of war mechanics so deino pairs can yank trikes into the depths

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Because lighting is a great death mechanic

obtuse ocean
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Only problem i see with anky beeing like that, is that would it be top safe in a herd when you have one ?

dusky surge
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what

slim dragon
dusky surge
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what is top safe

thin mantle
thin mantle
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Which first of all, good luck having an Anky try to follow a herd of anything

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Second of all, that’s a mine you planted at your own feet

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It’s not safe to be next to an Anky, that’s the point

obtuse ocean
dusky surge
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have fun trying to deal with anky trying to follow your herd, you'd get exhausted waiting within minutes

obtuse ocean
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It will be slow as hell

thin mantle
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Also ideally, animals in a size tier that would be slow enough to utilize anky’s for defense would be more than equipped enough to defend themselves already

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So there’s not much incentive to stick around one

obtuse ocean
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Yea, depends on how fast the anky will be. Like can you go 2 gigas and fight a shant. And just avoid the anky, even while fighting the shant

thin mantle
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TI_ParaBaby 👍
Discussions like this are always my favorite

obtuse ocean
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Yes, and i love the fact that even if i disagree. The counter part actually have good valid points : P And i wouldt be surprised at all if im wrong lol

thin mantle
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It’s always more fun when both sides are genuinely trying

obtuse ocean
# slim dragon Example of good balance : Stego Stego can kill anything it cannot run away from,...

This one i agree with you on , but just because I like to always see it from two views. I don’t know how the new map is going to be, but what if there is places you can go and drink from that not any deino can hide in. So if I go and drink a place where a deino can hide, just because im lazy and don’t wanne spend that extra time running to a safer spot. Or I didn’t pay attention to my water level, and im force to go and drink the closest places. Well is that balanced ? Cus you sorta could avoid it, but you take a risk to drink where you can be grabbed.

slim dragon
obtuse ocean
slim dragon
obtuse ocean
dusky surge
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@grizzled anchor thats not how fracture works, you cant do that

hollow canyon
golden coral
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@ashen frigateIf you mean the hitbox, it has been acknowledged and will be fixed.

ashen frigate
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Where?

golden coral
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I don't have it saved, but I think Dondi himself mentioned that the hitbox wasn't what it should be. So they are aware of that issue at least.

ashen frigate
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Alright, thanks for the heads-up

hollow canyon
# ashen frigate Where?

It's not just that - the hitbox HAS been fixed, like months ago at this point. It's just that it's on the build that's currently on the stress test.

alpine plover
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@fleet torrent It's worse than you think. A 18% deino is able to grab full adult pachys and raptors. 😆

fleet torrent
dusky surge
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@alpine plover continuing to pounce applies more bleed damage, idk what you mean. The longer you pounce and the more you pounce, the more bleed damage you do

alpine plover
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I sat in admin free and spammed it

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no difference at all on my buddy

dusky surge
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if you stand still, it goes much slower so its much harder to notice

alpine plover
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Thats what bleed does while standing and running and all of it what do you mean guy?

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I tested for HOURs

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After fully pouncing while running and standing it was the same I pounced he made him run I pounced him made him stand he reached 10% bleed when I was attached to him and we reset ran the same distance and I leap off still same bleed same amount of time

dusky surge
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did you try tap pouncing or multiple pounces from multiple omnis?

alpine plover
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yes

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all pounce does is keep bleed going does not add % for us

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1:30 seconds is the bleed for someone moving before they heal

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on a tier 3 atleast

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all we do is reset that 1:30 timer

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we do not add bleed% for pouncing longer

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credit to mrdbear aswell

thin mantle
# alpine plover all pounce does is keep bleed going does not add % for us

It’s not supposed to, bleed damage effects the rate of blood lost, blood is it’s own health value and drains at a rate determined by the bleed damage applied to it, this multiplier deteriorated over time constantly.
The value of the rate increases is calculated by the damage value of the attack applying the bleed relative to the bleed damage multiplier of the attack, pounce is the only attack in the game with a positive multiplier of 3x the base damage, every other attack is directly relative to its damage if it applies bleed at all. That’s why getting hit by a stego will cause you to bleed out faster than getting pounced once will, the damage applied is just that much greater that it exceeds the gap of even pounces multiplier, this has been one of the only consistently functioning systems since it was added and the calculations haven’t changed yet aside from adjusting damage values and bleed multipliers

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So it’s basically impossible for consecutive pounces (which in more simple terms is simply more bleed rate being applied) to have no effect. The testing may be skewed by the fact that the drain rate may be getting out healed between pounces so that it appears there’s a negligible difference aside from keeping the bleed going from one Omni

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Because the drain rate is always decreasing

alpine plover
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Because stegos do make you bleed faster I notice and did not understand

thin mantle
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Yeah, which is intended

alpine plover
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I was so mind blown by stego bleed i was like wth

thin mantle
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It's a much harder hitting animal that impales you lol

alpine plover
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so bleed does more % based of %dmg done?

thin mantle
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No not necessarily

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You're sorta onto it but not quite

alpine plover
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as in a 50dmg bite from onmi sets a low% of bleed but a 1300 stego swing adds high %bleed

dusky surge
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Bleed damage scales with raw damage

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So yes

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But there's a single exception, that's omni's pounce

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Which does 3x the regular bleed of any other attack

thin mantle
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Bloodpool percentage isn't directly effected by bleed damage, bleed damage effects the drain rate of that Bloodpool percentage, which is determined by the base damage of the attack with the exception of pounce at a 3x multi

dusky surge
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And all of this will be out the window with U6.5 because every bleed attack is going to have different bleed values

thin mantle
alpine plover
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yeah cause a carno bite while running and not stopping can kill a omni I didnt understand that

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but I pounced and the bleed wasnt even close to that

thin mantle
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It would require you to entirely exhaust yourself and be near starving for a single bite to bleed you to death, but yeah it can happen

alpine plover
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yeah

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for sure i did it on low water

thin mantle
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Unfortunately this perception is skewed because so many animals are far larger than it

alpine plover
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So the next patch they spoke up bleed mods is this considered a buff for omni?

thin mantle
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Against anything in it's relative weigtclass pounce is terrifyingly strong, even against animals in teno's range it only takes 3 good ones

thin mantle
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That would be hilarious

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A buff is genuinely the last thing omni needs

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It's in such a balanced state rn

alpine plover
dusky surge
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I can bet real money it's getting buffed to the nines

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Because of all of the omni-based outcry

thin mantle
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Oh for sure

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That'll last for an update and the game will be hell for 7 months

slim dragon
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Omni's pounce will deal 8x bleed damage in next update

thin mantle
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But it'll get toned back eventually

slim dragon
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Also it will be faster than carno and be bumped up to 1000 hp and buck will be removed

alpine plover
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Yo aslong as carnos arent merking me and I saw pachy stun being removed omni might be more safe tbh

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*carno hit box

thin mantle
slim dragon
thin mantle
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It'll still knock you over

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If it didn't pachy would just die

alpine plover
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oh really... 💔

thin mantle
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Pachy would be literal fodder without CC

slim dragon
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Yo what did you expect

dusky surge
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Imagine if they removed pachy stunning omni

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Jesus Christ instant trash tier

thin mantle
alpine plover
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but I feel like omni is trash tier rn

dusky surge
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It really isn't

thin mantle
alpine plover
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I mean for me I dont die much but my pack stays dead

thin mantle
alpine plover
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the amount of time it takes before youre third party is crazy

thin mantle
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Omni isn't a good starting animal if you want to tackle the absolute edge of their prey range

alpine plover
thin mantle
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It's a great starter if you're only going for animals near your size

alpine plover
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like this if the hit box is gone maybe better

dusky surge
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carno issue, not omni issue

thin mantle
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Also that hitbox has been fixed

alpine plover
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I know it might be safer for us

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so I hope

dusky surge
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yea, that too

alpine plover
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rn I feel like i can merk them if i dont get hit that far

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I just was confused on bleed

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or whats the best combo to do pounce longer or wait

thin mantle
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Tbf carnos are still not that big of an issue against omni if you're playing optimally

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Like carno's are only effective in one environment, unfortunately it's the only environment in the game that isn't claustrophobic and ugly

dusky surge
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i mean

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without carno's single hitbox issue

thin mantle
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It's such an easy target without it

dusky surge
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it's probably going to be really bad without any buffs

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and i reckon it's not getting said buffs because people hate it rn

thin mantle
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Spite balancing is one hell of a drug

dusky surge
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Carno's base U6 stats are generally quite terrible lol

thin mantle
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mhm

alpine plover
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I feel like it should drop you and not do much dmg but stop at the target so you can get enough bites to = the charge dmg atm

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not free one shots

thin mantle
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Well that we agree on

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Charge doing most of the damage has always been a problem to me

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Makes it….ironically….good at exactly what it should suck at

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Which is being a good larger game hunting tool

alpine plover
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What would you suggest as a omni then?

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pounce longer or for shorter

thin mantle
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Shorter to start, longer when the target is low on stam

alpine plover
halcyon granite
dusky surge
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remove all the bugs associated with it and it's pretty trash

halcyon granite
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what bugs tho ? besides the shitty hitbox the charge and bite has

dusky surge
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silent footsteps, lunar-sized charge, instant acceleration, all of these bugs are what makes carno good. Again, poor based stats

halcyon granite
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instant accelaration is not a bug

dusky surge
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it's not meant to accelerate that fast

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it can quite literally go from standing still to charging in less than a second

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carno has

  • horrid stam
  • terrible agility
  • insane vulnerability to bleed
  • weak stam regen unless specifically resting
  • complete inability to operate in the water
  • zero resistances

its ONE upside is the fact that its so bugged it makes up for this

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U6.5, with all of its bugfixes, QoL and new roster addons will likely demonstrate just how terrible carno can be without relying on crutches with bugged mechanics

halcyon granite
# dusky surge U6.5, with all of its bugfixes, QoL and new roster addons will likely demonstrat...

Perhaps you are right, I dont really know since I never really struggled with carno this patch, the only thing id fix is the broken hitbox for charge and bite, and adjust the amount of time it takes to charge, Imo the charge should drain more stamina and deal less damage, its supposed to be a CC not a dmg dealer. dont forget you are an ambush predator, not an endurance hunter. personal opinion

dusky surge
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carno should be an endurance hunter more than an ambush hunter imho

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if you want it to be an ambush hunter, then let it charge instantly like it does now

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because that's more suitable to an ambush hunter

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you have an opens plains sprinter, that needs to build up speed to attack you, it's clearly not a good ambush hunter

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in fact, everything you suggested for carno makes it a worse ambush hunter lol

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almost like carno is designed better when its not designed to ambush

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(to be clear, i think your suggestions are perfectly reasonable, but carno being an ambush hunter is clearly something it isn't, nor should it be)

halcyon granite
halcyon granite
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hope with new patch there will be a lot of changes all around TI_MinmiBongo

dusky surge
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i generally just dont think carno is, or should be, an ambush hunter. I think a less damaging charge, actual acceleration and more stamina for running would be much better for it

halcyon granite
dusky surge
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as the roster expands, it'll be necessary for carno to have more endurance

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because we'll get stuff like allo

obtuse ocean
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I got suprise that i could regen stam while trotting when i had a carno behind me trotting after me.

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I was omni by the way

halcyon granite
dusky surge
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epic original joke

halcyon granite
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totally original aye hahahah 👀

alpine plover
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even when the bleed is huge as im poucing this carno its only bleeding 1% at a time nothing is making my ponce add more bleed %

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even with heavy bleed on them while pouncing hes bleeding by 1% and when we arent pouncing hes bleeding by 1%

thin mantle
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Yeah that’s normal

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It’s the rate not the percentage per tick necessarily

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The bleed ticks increase in frequency based on damage

alpine plover
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maybe its ticking faster ill start timing it from 1 pounce to 50%

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to a full longer bounce to 50%

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see what gets the bleed to 50% faster

sacred zodiac
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whats actually so broken about carno hitbox

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i dont get hit by it that often playing as omni, whats going on lol

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(reply with ping pls)

tall bronze
# sacred zodiac (reply with ping pls)

The hitbox for it's ram ability is absurdly large. Enough to the point that Don outright said it was a problem. TI_Hurr We know it's been fixed in 6.5 though, so that's good.

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I've called it Texas Carno until it's fixed heehee

lavish blaze
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Does anyone know when the evrima update will come?

sacred zodiac
tall bronze
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I don't know of one that does ;o; I'm sure there's one somewhere though TI_HypsiPlead

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I can say from experience though that it is very obvious TI_Yikes Carno so much as exists near you and presses ram, BONK! Ya just die.

sacred zodiac
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Idk i miss my ram pretty often, if i dont land right on the horns

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I always either land it or miss i never had a moment where it was like “hmm.. i definitely should not have landed that”

strange dust
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latency will come into play as well

sacred zodiac
neon willow
# sacred zodiac I thought so.

The issue is, even if the ram target is completely stationary (eg latency has no effect), the carno can land a ram that misses by nearly it's body length

sacred zodiac
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because if thats true then the glitch owes me like 20 rams that i missed NARROWLY that i admit i did miss lmao

strange dust
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i think there was someone (might be Kouga?) who did some testing and made an approximate visual representation of the hitbox, and it is RIDICULOUS

neon willow
sacred zodiac
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then thats a latency issue and not a hitbox issue?

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oh wait

strange dust
sacred zodiac
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i realize what you mean and no, when i got close enough my bites were landing just fine

alpine plover
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That is broken

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First clip 0:34..... slow it down if you have to

sacred zodiac
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bro

alpine plover
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the entire clip is insane

sacred zodiac
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that carno is laggy as hell how is that even evidence

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but i can see how a little latency issue can cause the carno to seem like it has aimbot lmao

alpine plover
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it happens to me 24/7 doesn't matter

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what am I supposed to do tell him to buy better internet ?

dusky surge
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thats how big the hitbox actually is

sacred zodiac
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that carno is definitely lagging bro

alpine plover
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I dont even see him laggy

sacred zodiac
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as a carno player, we dont teleport like that LMAO

dusky surge
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first one didn't TP

alpine plover
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yeah where is the TP ?

dusky surge
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movement was very fluid

sacred zodiac
dusky surge
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what

alpine plover
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can you tell us a timestamp on video ?????????

dusky surge
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dude where tf does it TP

alpine plover
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@sacred zodiac

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Timestamp us pls

sacred zodiac
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0:34

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right where you said

dusky surge
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he was off camera

sacred zodiac
#

as its turning

alpine plover
#

huh ?

dusky surge
#

he literally moved forwards'

alpine plover
#

I dont see a single tele on him lol

#

0:34 hes just running straight ?

dusky surge
#

i don't quite understand what point you're trying to make, anyway, the devs have acknowledged carno has a colossal hitbox and it's fixed next patch

#

like, it's not ping, the devs quite literally confirmed that's how big the hitbox is

alpine plover
#

even the second clip my death is so far

#

both deaths are insane

distant torrent
#

99% of my deaths to carno were like that. literally no escape unless you manage to somehow lose them in the jungle (unlikely if they have their volume turned up and can use their eyes)

echo vault
dusky surge
#

nothing is wrong with raptor's hitbox

echo vault
#

theres no way every dino can hit from insane distances and it not be our hitbox

dusky surge
#

its generally ping or stuff like carno having a celestial-body sized charge, raptor's hitbox is very accurate in a non-high ping environment

echo vault
#

litteraly every death has been from a bite 5ish ft away

dusky surge
#

what ping are you playing on lol

echo vault
#

50ping is my constant

#

na servers

#

2gigs a sec int speed, its not lag

#

and i do mean every death, i main raptor lol, i might be wrong but id be stupid to think its not hitbox related

slim dragon
alpine plover
echo vault
alpine plover
#

idk bro I get 360 sniped by everything

echo vault
#

gotta see into the future ig lol

#

its hard being omni

#

def needs a rework

alpine plover
#

Carnos though they are the worst for me with that crazy hit box tenos maybe but I normally never struggle but carnos it doesn’t matter….

#

That’s 38 ping too so idk?

thin mantle
#

Omni needs a rework?!

#

Literally has never been in a better place design wise and NOW it needs a rework?

#

If you're talking about charge that's already been fixed

alpine plover
echo vault
alpine plover
#

The way I look at it is everyone gets to spam there mouse 2 ability’s and have fun. Omni there is a giant skill gap you get bucked thrown to the floor ect ect not as fun as the rest you really gotta work hard on top of the long time to kill on top of the if you miss anything or make a single mistake you’re dead flat out

#

I bet anyone who picks up the game right now can play pachy or carno or teno or stego and be fine for hours

#

A new player picks Omni

#

He has to study and all that other stuff

#

The amount of punishment you risk and can take for using pounce that has a long time to kill anyways

#

Is crazy ….

#

When pachy can tap mouse 2 and kill

#

Time to kill differences are wild

#

And Omni has the longest with the most risky and bug and dangerous thing ever

#

I’d understand if the pounce was like doing something but bro your risking everything to land a single pounce to start a 5 minute timer 90% of the time the 5 minutes it takes to bleed out a good player who doesn’t even move lmao

#

Or you pick pachy teno croc stego carno

#

Spam your mouse 2 sure you miss sure you run your stem but you won’t die 90% of the time instantly

thin mantle
thin mantle
#

You're playing the attrition pack hunter with high maneuverability and speed

#

Yes your time to kill against targets far larger than you is quite high

#

And?

#

Like genuinely if you keep baiting you can bleed a teno with only 3-4 pounces worth of bleed buildup

#

Omni is strong, carno makes it be perceived as weak

#

Against the matchups it's optimized for and function....it's borderline too strong

#

But I'd go as far as to say this is the most balanced the animal has literally ever been in Evrima

alpine plover
#

I feel like he’s under powered

#

I only play Omni

thin mantle
#

So do I

alpine plover
#

Even with my best group it’s crazy difficult

thin mantle
#

All the other animals are either boring or unviable

alpine plover
#

And it’s not like we die

thin mantle
#

I'm not sure what your point is

echo vault
#

the charge is what i was talking about dude, and raptors pounce was made into trash, a second of bucking and no stam, that means death, literaly anything else can fight still with no stam

thin mantle
#

And yeah charge has been fixed

#

So going forward we can ignore that

echo vault
#

it hasnt but whatever

thin mantle
#

Again, it's been fixed internally

#

It's no longer an issue that needs to be stressed

echo vault
#

wdym internally

alpine plover
#

It’s gonna be fixed he means

#

They know and have addressed it

thin mantle
#

In the dev branch it's already been adjusted to functional levels

#

Awhile ago actually

echo vault
#

so its on its way?

thin mantle
#

Yep next update

alpine plover
#

Right now it’s busted but upcoming it’s gonna be fixed

echo vault
#

thats all u had to say lol

thin mantle
#

That's what I did say

echo vault
#

and it really doesnt feel like 3sec

thin mantle
#

Sorry

echo vault
#

and when?

thin mantle
#

Like I can't stress enough just how balanced omni is....it's literal only issue is carno

#

Even with current buck it's literally fine

echo vault
#

u said its a non issue, but it still is for now

thin mantle
#

Because buck defines stages of a hunt, you can't use pounce to it's fullest effect

alpine plover
#

And fluff my point was I think Omni should be reworked for a more fun version of it not that this version is bad in the proper hands it’s good but it’s not fun playing try hard the way you need to all the time basically when every other class is so easy compared especially with time to kill on them all being crazy lower

dusky surge
#

idk how you can possibly rework omni to be an animal that fulfils its current role better

thin mantle
alpine plover
#

Like for instance I love charging as carno I love bashing things as pachy I love grabbing people as croc I love letting things hang off my tail as stego I hate pouncing and losing all my stam and running around for 3-4 minutes

thin mantle
dusky surge
#

you pointed out 3 of the most powerful animals in the game, and stego

#

all of which are designed for instant reward

thin mantle
#

I don't like lunging....deino is not fun for me....I wouldn't say on THOSE grounds it needs a rework...I'd say I don't like it

echo vault
#

id feel better about the bucking mechanic if deino could be ''bucked'' out of XD maybe not as a small dino but ykwim

alpine plover
#

If they can balance a way for you to pounce for longer and actually be able to use your ability a lot longer cling to things longer man wouldn’t that be fun ?

#

Balanced though

thin mantle
thin mantle
dusky surge
#

you're holding RMB for longer

#

that's not particularly mega engaging

thin mantle
#

Because all I'm doing is holding a keystroke slightly longer

alpine plover
#

Doesn’t carno pachy and crocs hold mouse two ?

thin mantle
alpine plover
#

Are they not fun ?

thin mantle
dusky surge
#

pachy, carno, deino all have a very "hit = instant reward" style

#

omni is about the slowburn

alpine plover
#

Idk you can make a poll I bet omni is the least fun out of all

#

Hands down

#

Every other roll feels right

thin mantle
#

A poll in the current meta would be useless

#

Because ofcourse omni is the most unfun....it's currently the primary victim of a gamebreaking bug carno has...and it has the largest playerbase next to deino

dusky surge
#

people liked old pounce because it did a billion damage, a billion bleed and wasn't punishable if the omni was competent

#

people dislike new pounce because there's more to it than that

alpine plover
#

Nah I don’t Ike that either

dusky surge
#

Worst part about omni is it has to coexist with current carno

alpine plover
#

I want a system where you pounce and you’re locked in for x amount of time doesn’t cost stam and you know exactly how much bleed you apply per pounce for instance give it a cool down like dryo let’s say example 5 seconds bucking doesn’t cost stam for either but cuts the pounce time neither cost stam both sides but omni has cool down now rotating omni is necessary bucking is actually used and necessary but it’s fun and you can balance the bleed a full pounce 5s x amount of bleed if they bucked 2 seconds x amount of bleed no middle numbers just 2 can only pounce when above a certain stamina thresh hold idk

#

At least we get full pounces and bucking is actually used…

#

Right now you can avoid both and do both

calm ibex
#

omni should just be less sweaty honestly, a way to "see" your targets blood pool would be a good way to achieve that

alpine plover
#

Legit you could never buck and Omni will pounce for .1 seconds

#

Both mechanics are useless

#

If played that way

#

And for the most part that’s the proper way

#

Boring they never buck and you only pounce for .1 second

#

How is that fun for anyone

dusky surge
#

if they don't buck, you can hang on for ages

#

idk what you mean by "never buck"

alpine plover
#

Why would I though I’ll lose so much stam the second they do why risk it

dusky surge
#

because baiting them to buck can be beneficial

#

current omni relies heavily on the stamina economy of the other animal. The more they buck, the more stam they use. The less stam they have, the less they can buck. The more bleed you do, the slower their stam regens

alpine plover
#

Yeah 50 different scenarios 50 different numbers and anyone who ever picks up omni must know all of this

dusky surge
alpine plover
#

It’s not

dusky surge
#

how

alpine plover
#

Locked in pounce animation x amount of time if they buck half it you get two numbers to balance and done

#

Pounce is on cooldown

dusky surge
#

wait

#

no that sounds horrible wtf

#

locked in for a certain amount of time will mean you ALWAYS die to stuff like stego

#

it knows when you dismount and pre-emptively swings

#

also hard cooldowns should generally be avoided

alpine plover
#

Nah the dismount animation will be easy to fix and actually allow safe dismount

#

Half my dismounts are glitched and kill me

#

Cause the timing is wild it feels like the game can’t keep up

#

The pounce should be hard to land but safety after locked in animation 2 numbers full pounce half pounce from being bucked off no stam loss but a cooldown on pounce and balance the two numbers of bleed for example 5 seconds = full pounce , 3 from being bucked off = half pounce balance both the bleed dmg and modifier on both balance how many of those should kill other classes and how long it should take that makes everyone feel happy

#

If we all knew both numbers

#

And knew 20 pounces kill a full stego

#

35 half pounces kill a full stego

#

Only two raptors can pounce a target

#

You only need to balance the two numbers and the pounce cooldown of 8 raptors figure out how many pounces should kill everything in the game and the time based off what they assume is enough time ect ect (full pounce half pounce and cool down ) we get to see our raptors actually using the pounce animation they get to actually use buck you balance the 3 numbers it’s fun

#

I’d rather do less damage but get to see my raptor clinging to something for longer

#

That is why you play croc to get to drag that thing down in the water pachy to see the broken leg carno to see you knock and ambush the thing down stego to smash ect ect current Omni if you can balance it so we get to actually cling to things for longer even if the dmg is less I feel like it would be fun

#

Not a Omni rework cause it sucks but a rework so it’s more fun for everyone new players included

unborn iris
# alpine plover Nah the dismount animation will be easy to fix and actually allow safe dismount

This is the real problem. Dismount doesn't work or is too easily affected by terrain for weird reasons.
I agree that it would be more fun and interactive if pounce was meant to hold a little longer, allow stuff the chance to rub you off on terrain or get help from something else.
There was a point where pounce worked almost perfectly and we didn't have this impact pounce which I feel like makes it way too easy to hit faster/smaller dinos. They were trying to make the directional dismount work and completely ruined the pounce somehow.

#

I think they went from client side hit detection on pounce to server side. Not real sure why.

strange dust
#

@white crest that particular diet is broken for every dino\

white crest
#

intresting, well I know what I'm using! XD

strange dust
#

the stam decay debuff you're supposed to get from poor diet is actually a buff

thin mantle
#

@latent sorrel Deino Ptera and Carno all lack counters…not everything requires a counter, especially since that newly created counter then becomes the new stego…an animal lacking counters…

This is also just a game that doesn’t necessitate counters, because it’s a survival game and not a deathmatch.

Also nothing is forcing you to fight a stego when you lack the numbers to take it on, if you’re short of 6+ omnis or aren’t comfortable soloing a stego on deino, don’t attack it.

strange dust
#

Of the dinos that need nerfing, steg is not among them

thin mantle
#

Mhm, ironically stego is probably one of the most balanced animals we have

strange dust
#

Altho i guess there's an argument to be made regarding weight when not fg

#

The growth/weight relationship is super weird, resulting in a dino that's twice as heavy as it looks and should be

#

Not sure how if growth and weight gain are linear or not currently, but either way some adjustments need to be made at the very least

hollow canyon
#

@alpine plover you don't kill them in 5 headshots because 5 headshots are not enough to kill a Stego, you'd need 7

#

also - Deino is already more so too close to being able to solo kill a Stego rather than too far

#

this match up is not meant to be in favour of Deino

alpine plover
#

true, i was mainly replying to the person above

hollow canyon
#

hmm

alpine plover
#

im not much of a deino player but i have been able to 1v1 stegos, the only problem i encounter personally is the hitbox

hollow canyon
#

I mean idk what I can tell that person - not many of the playables currently available are meant to be good at killing Stego

alpine plover
#

most other deinos say the same thing but again you usually see them butt-riding stego rather than being face to face with them

hollow canyon
#

I've been able to 1v1 Stegos but it's rare and typically requires outplaying the Stego player

#

which is how it probably should be

alpine plover
hollow canyon
#

I personally don't see much of an issue with this match up

#

it's Stego-favoured but doable for Deino in the right circumstances

#

which is how it should be

alpine plover
#

me neither, again, i was replying to the o/p above

hollow canyon
#

fair

#

I also don't think that most other dinosaurs are well balanced against each other either

#

I just disagree with that whole post

alpine plover
hollow canyon
#

yea but that's a skill issue, it's up to Deino players to play this encounter correctly

#

if they pick a fight they can't win it's on them

alpine plover
hollow canyon
#

yea

#

I don't think it needs any nerfs really

#

I actually expect the current Stego to get completely rolled over by T.rex when it comes out

alpine plover
#

same here but apexes and their stats are an entiiirely different discussion xD

hollow canyon
#

true

alpine plover
#

i just wonder how deino would fit into that since it was originally planned to be a threat to other apexes

strange dust
alpine plover
#

when it comes to the water, yes

#

apexes included, but if a deino is on land it wouldn't be the same

golden coral
alpine plover
#

true..im excited to see a deino-spino matchup

latent sorrel
# alpine plover when it comes to stego damage, id say it doesnt need a nerf. as you said previou...

You can't beat a deino close to water unless you are a stego.

They are extremely powerful but it's possible to kill a deino if you get it away from water or bleed its stamina out.

The issue I have with Steggo is that even on water its almost impossible to kill them.

Fair that they can kill most things on land. But they can also enter water and swing 100% full speed in water.

I think 3-4 carnos should be able to bring down a stego but they are just so tanky and within 1-2 swings kills adult anything.

I find that most people that play stego love that it's OP and just vote down things. I have played Stego, and It's fun. But it doesn't mean it isn't a rediculous advantage.

I think if there was something to actually counter them like Trex, or if a Deino could take them by water edges then it would be a much more valid claim to say they can kick ass on land.

Fact is, 4-5 adult Deinos often get wiped before a single stego dies on a waterbank. Tell me that's purely skill based when most of those players are 400+ hours

hollow canyon
#

That is a skill issue and 400 hours is not much in this game

alpine plover
hollow canyon
#

consider I take down Stegos solo at times 3-4 Deinos not taking down one Stego is a massive skill issue

alpine plover
#

i have about 1100 hours on the game, mainly land dinos. i am still capable of beating most stegos as well..so id also consider it a skill issue

#

plus, if a stego is so far into the water, it makes it a lot easier to get headshots in from the side..

golden coral
# latent sorrel You can't beat a deino close to water unless you are a stego. They are extreme...

That's absolutely a skill issue if 4-5 adult deinos somehow struggle with taking out a single stego. They can do that on land if they want to with those numbers. Also stego can be hunted by omnis, and deinos, and killed by other stegos for that matter, just like how deino can only really reliably be killed by other deinos if it plays with at least one braincell active. If you want to talk op, deino is more so than stego, overall. And no, carnos should hardly be a threat to a stego, they don't have the power to do that.

thin mantle
#

Stego's swing hitbox is also insanely tight

alpine plover
#

Fix raptor pounce animation & dismount. Make bleed easier to track or something more reliable!

golden coral
alpine plover
golden coral
alpine plover
#

sometimes you land next to them and die

#

or if the terrain is weird you dont move at all

granite notch
#

#balance-feedback @wicked quarry I agree with your idea, because indeed i do not believe irl herbis should stay any longer near a dead body. Only, maybe 5 minutes is to short but they should start to be sick if they stay near a rotten corpse for 5 minutes. Yeah, i said rotten, not only dead or maybe they get sickness effect after 10 minutes near the dead body.

dusky surge
#

fun experience

obtuse ocean
obtuse ocean
# golden coral How so?

It looked horrible from the troodons side, like the galli was 10 meter away and ur still in pounce animation

cosmic idol
#

can you make it so carnos make a sound when they running up to you as they are silent right now

alpine plover
#

@latent sorrel we killed 4 stegos and 4 tenos as a pack of 4 raptors nobody even died on our side

alpine nest
#

@alpine plover well its pretty easy to knock a raptor out of the air. i figured it out after like 2 minutes of test fighting :/

primal token
#

Anyone in stress test know how much cerato weights?

heavy lagoon
#

Is teno getting a nerf?

#

In the next update

thin mantle
#

For some reason yes

limber delta
#

Lmao teno is probably the worst non tiny tier dino already, at least Utah is ridiculously easy to grow and a good juve killer. It doesn’t need a buff but it sure as hell doesn’t need a nerf either

distant torrent
#

I genuinely wish to be given insight by the one who thought a teno nerf was a good idea

keen plover
#

Tenos speed was nerfed (ever so slightly, but cera now runs you down in the open since they both have the same run time and cera is faster).
Also tail slam damage was nerfed

#

From my experience so far with teno, 2 Ceras will just maul you in the open

#

You still have the ability to kill them both, but they can also lock your stamina via puking. Tenos can't run when they spot 2 unless by a rock. So you're forced to stand your ground

#

Also cera has no stamina cost on charge bite so

#

Yeah, it's mainly a stamina issue for teno in fights while also still having no chance to flee

limber delta
#

They should up the speed of teno back and then increase its kick damage, that way kick is the damage option while tail is the reliable option

unborn iris
#

Teno is about as close to perfect as any dino in the roster, I think. Teno already got mauled if 2 carnos found them in the open, if the carnos had half a braincell together. Add another teno and things change a lot. Can't imagine much different vs cerato.

distant torrent
#

charge bite should cost stamina imo

unborn iris
#

Yeah, that seems like a weird choice.

#

All other attacks like that cost stam.

distant torrent
unborn iris
#

Yeah, cera seems to have a lot of stam.

distant torrent
#

I initially though cera would be slower than teno but be stronger than it (while also not being able to be knocked down with the slams and kicks) to dissuade tenos from running them down and attacking without reason, though not making it impossible to kill them

obtuse ocean
limber delta
# distant torrent the problem is cera isn’t supposed to be a hunter. It’s supposed to be a scaveng...

Scavengers you’re thinking of are fast and stealthily take bodies. Cera is a bully. A brawler, a mini juggernaut. It’s simply something you’re not meant to fight in general unless you have a huge advantage. I’ve seen that tenos will fight ceras instead of escaping to rocks or rivers, or hell even trees. This works for carno, since you’ll never outrun one anyway. But once people learn that cera isn’t an easy fight, then they’ll flight.

unborn iris
obtuse ocean
unborn iris
#

Is teno a small tier?

limber delta
unborn iris
#

And it's 200kg bigger.

obtuse ocean
#

Cera is small mid/big small ish

#

If its only 200kg bigger yes,then it should be evenly

limber delta
#

Imagine if carno could actually reliably 1v1 teno good lord that’d be awful 😂 ‘oh look a carno, I can’t outrun it, I can’t beat it, aaaand I’m already in the character select screen’ 😂😂😂

obtuse ocean
limber delta
unborn iris
#

I reserve judgement until i get a personal view of the matchup. The tryhards normally figure out a lot of stuff that completely change balance ideas between dinos.

#

But I feel like teno vs carno right now is in a good spot.

distant torrent
limber delta
unborn iris
#

Yeah I was surprised they made cera so fast. And specifically lowered teno to be slower.

limber delta
obtuse ocean
#

Carno is crap vs small, so easy to outmanouver as omni. Even tho its supose to maul it in the open

unborn iris
#

Well, like you said. It's supposed to be the corpse bully, not chasing stuff down to kill it. It shouldn't Need to be that fast. Should be better at standing it's ground vs stuff.

limber delta
obtuse ocean
limber delta
unborn iris
#

You want teno faster?

limber delta
#

Yeah

distant torrent
#

I guess I can see their intention (which might be to prevent tenos from chasing down ceras to kill them), but that could be fixed by removing the slam stun to cera and potentially buffing them

unborn iris
#

I love teno. That would be fun for a few weeks. But I feel like teno definitely doesn't need a buff.

limber delta
#

It got nerfed in the stress test

#

The speed

unborn iris
#

Tail slam damage?

obtuse ocean
#

I tho cera was gonna be slower and more tankier , it looks really fast

unborn iris
#

That was a couple tenths of a km/h right? What is teno speed in 6?

limber delta
unborn iris
#

Yeah, wouldn't take much I guess.

limber delta
#

And honestly teno should either have kick damage increased or max stam increased

obtuse ocean
# distant torrent same

Yea i tho it was gonna be more like solitary playstyle. ,i sorta feel like a carno when looking at the playstyle

limber delta
#

Cera should maul it if the teno chooses to fight but if teno has max stam it should be able to run away

unborn iris
#

Yeah, teno is 40.5 right now. It dropped to 40.3? or 2

distant torrent
obtuse ocean
#

Like if a carno killed something and a cera shows up,he just said give me that food or brawl me. And that would end bad for the carno : P

distant torrent
#

at least the update hasn’t been pushed out yet so there’s a chance it could be changed. hopefully they take a good look at teno and cera

limber delta
#

Also as a bully I feel like cera should have high resistance to crowd control, such as carno charge, teno kick, deino grab etc. for the first two it should act as a stagger rather than a knockdown

obtuse ocean
#

And its like just as fast as a teno? Thats insane:P

distant torrent
limber delta
obtuse ocean
#

And i know punch wrote that cera can destroy a carno:P But after lookikg at videos i dont know how

distant torrent
limber delta
#

The trick is to land a bite bite and spam regular bites when it pukes, easily does most of carno’s hp

limber delta
#

You know when a carno stuns another carno and instead of falling down it just gets staggered for a shorter time, but stays on its feet? I imagine that for cerato

obtuse ocean
#

Arent cera taking reduce damage to heavy hits while eating?

stark knoll
#

To small hits, yea

obtuse ocean
#

Ahh small it was

queen dome
#

i think it goes up to raptor bite for damage ignoring

obtuse ocean
#

Ah ok!

drifting thorn
#

You guys remove Stun from pachy?????? HOW they will survived a Carno attack?

golden coral
drifting thorn
golden coral
#

Aim well I guess... But you can juke a carno that got body fractured I'm pretty sure, at least with fixed hitbox and all.

fierce creek
#

Wow I can't believe they would nerf pachy and give the small game hunter thats 1300kg heavier an advantage

dusky surge
#

the stun was only used to bully and win

drifting thorn
dusky surge
#

you can still counter the charge with your ram, or just, y'know, dodge it

#

the way to survive is literally just ram it, they get fractured, you win

#

if they continue, fracture them again

drifting thorn
dusky surge
#

why would i go out of my way to troll you

yes, i've played the new pachy

#

the old pachy was ridiculously OP, the new pachy feels far more balanced

drifting thorn
dusky surge
#

i am not trolling, no need to be rude

drifting thorn
dusky surge
#

you actually take less damage on headbites as a pachy, so it's more preferable for them to bite you on the head

#

you take the most damage to your body as a pachy, because the pachy has an armoured head

#

but when i was playing pachy without stuns, i didn't struggle at all fracturing the carno and escaping

golden coral
#

If the carno bites your head, you're better off, pachy takes less damage there. So ideally you'd "tank" a headshot while getting the fracture, then maybe take one on base of tail or if you're quick enough, tip of tail. Then proceed to run. If you got a legbreak, you're good, if you got a body break, you might have to juke for a little before the carno runs out of stam, and if you got a head break, use the limited vision to either get another, "better" break as well, or be tricky and escape by luring the carno.

drifting thorn
#

its takes 2 or maybe 3 bites from a Carno on ur hea to die i play this game everyday do not tell me how many bites i can take

golden coral
#

Unless I am off on either carno damage or pachy head multiplier

dusky surge
#

if all the bites are headbites, it takes 4 bites

drifting thorn
#

u can not fractured and leave without stun unless the carno is stuped or u fractured the leg on ur first hit and that is only possible if u are attacking him if he is engaging on u with a ramp ur dead without stun

dusky surge
#

yes you can, i've done it, you haven't even played it yet

golden coral
drifting thorn
dusky surge
#

of course i am

#

i didnt expect you to take a word seriously once you had decided i was wrong

#

i'm trying to be helpful, by the way

golden coral
#

In any case, the stun on every hit from pachy was bad, we've seen how that goes. At the least, things can be worked on from here, but pachy can no longer just stunlock things.

dusky surge
#

pachy in my experience felt effective against carno, using its agility to move around it and then counterattack and fracture

golden coral
#

If it turns out that pachy really can not handle carno, things will most likely be changed again. Same goes for any other playable.

drifting thorn
dusky surge
tall bronze
#

Maybe now I won't feel bad for playing Pachy TI_Hurr

dusky surge
#

the only difference now without stun is you can't stunlock it to death

golden coral
# drifting thorn My qustion was how a pachy survived a carno attack pretending i see it coming wh...

I don't know if they changed the specific charge meets ram interaction, you'd have to ask someone else for that. But at the least, you'd have given the carno a head fracture from that (don't recall how it went for pachy in that trade). But you shouldnt be trading that charge/ram with the carno unless you're desperate honestly, your first go to should be to juke the charge and then retaliate, or keep juking if you're near trees or a rock or so.

drifting thorn
golden coral
drifting thorn
#

lol

golden coral
#

I would argue I am the better survival player between the two of us if you do not consider ambushes, or just generally being attacked and having your head on a swivel and all that. Especially if you're going solo as a smaller playable.

#

And you can still react and fracture the carnos head, limiting it's vision and giving you a chance to avoid it and find some kind of hiding place.

#

You might not get the stun, but a head fracture also lowers the damage as far as I know, so not only will the carno not see you very well, it also will do less damage with it's bite if it manages to hit you.

drifting thorn
golden coral
#

So again, you can still retaliate, you just don't have the same ability to keep fighting like you used to, at least not solo. If you got a group, that carno is still probably going to die to the lot of you, even if it can now fight back properly.

golden coral
drifting thorn
golden coral
#

You'd have to add quite a bit to that number to get my age, but I will grant you that I am quite capable when it comes to making smart decisions for survival in this game yes. That tends to be useful when I'm not always as good at the fighting as needed.

thin mantle
#

You know when someone tries to call you on your age without addressing your points they’ve given up lol

tall bronze
#

It's on the same level of insulting avatars. Like okay.....doesn't have anything to do with the topic but alright. TI_Hurr

thin mantle
#

I also just love the ironclad bastion of an argument “you’re wrong because you’re 12”

#

Like what if the 12 yr old is unironically right, actually now that I think about it that’s a very heavily backfiring statement

#

Because that means a 12 year old beat you in an argument

halcyon elk
thin mantle
#

The pinnacle of achievement

#

The alpha 6th grader

halcyon elk
unborn iris
#

I reserve my vote on omni balance until I can get my hands on it. It is one of those playables that's proven very small changes can have a huge impact, and I feel like making small changes has historically been this balance team's glaring flaw.

alpine plover
unborn iris
#

Exactly.

strong solar
#

100% you should be punished when missing the pounce. It can’t be argued as unfair either, as missing a pounce is on the player and not the animal/balance to the animal

fierce creek
#

@topaz elm Cera is faster then teno and it does have the higher bleed resistance

distant torrent
#

its attacks unfortunately don’t cost any stam either… TI_RIP

topaz elm
#

You forget to mention how tenonto has an enormous amount of stamina and 2 stun abilities

alpine plover
#

bait the attacks

topaz elm
#

Also apparently cerato and tenonto are the same speed at 40.5 km/h

fierce creek
topaz elm
#

Oh really? I wasn’t aware of that

distant torrent
#

tenos tail slam also got a damage nerf apparently

topaz elm
#

To be fair it still completely knocks cerato to the ground

#

Letting teno get 2-3 kicks in

fierce creek
#

Teno is 40.3 now btw

topaz elm
#

40.5 to 40.3 is pretty minor but still slower I guess

distant torrent
#

cera could just run. if the teno chases, I doubt it’ll have enough stam to actually be a threat to the cera once/if it catches up. I’m not able to test the stam for cera and teno in 6.5 yet, so I can’t say it’s true and I definitely won’t say it’s true

topaz elm
#

But the point im trying to make is that they showed cerato off as a “stand your ground” bully dino that doesn’t get pushed around

From the gameplay I don’t know if it’s just people figuring out cerato still or what but it seems fairly squishy

fierce creek
#

Oh yea I completly agree

#

Don't think increasing its weight is the solution though

topaz elm
#

All I’m going off of is videos I see such as Kav’s where multiple times he chases down packs of ceratos as a pair of tenontos

alpine plover
#

From the footage i’ve seen a good cera can beat a teno

#

You can bait tail slams cus cera is super agile

topaz elm
#

And in the same video the cerato pack idk if they killed a stego or what

But if cerato packs can kill a stego, one of the most brainless point and click creatures in the game, then tenonto should not be able to charge a cerato while it’s defending its turf

#

Then again a lot of it is player skill so we’ll have to see

alpine plover
#

I mean if cera can beat stego in packs how can it have a issue with teno

fierce creek
#

Bacteria bite needs a buff

alpine plover
#

bacteria bite is really strong

topaz elm
fierce creek
#

Like the effect it has on stam/food/water Cera shouldnt be a great hunter

alpine plover
#

Bacteria bite is legit a stun move that can be spammed

topaz elm
#

Bacteria bite is strong if cerato packs pile on

#

Tenontos tail range doesn’t allow that unless in a group

fierce creek
#

Cera shouldnt be hunting things like Teno/carno imo

topaz elm
#

When it comes to carno they don’t have a choice

alpine plover
fierce creek
#

Cera should be how it was described but it just isnt that atm

alpine plover
#

Kev is one of the best players from what I heard

topaz elm
#

That is a fair take on it, and I cannot fault that line of thinking

alpine plover
#

And keep in mind some of these guys both suck at the game and have just got their hands on cerato

topaz elm
#

But from the way they marketed cerato, when it is standing it’s ground by a corpse, it should be one of the hardest things to get away from whatever it’s eating

fierce creek
#

Bacteria effect shouldnt be something that helps in the fight itself as much but something that can messup your gameplay for the next 30 min just cause you decided to mess with it

alpine plover
#

Bacteria bite is just used as a stun mid fight

fierce creek
#

yep

alpine plover
#

I mean it does help cerato defend itself, which is good since it's meant to be a brawler.

#

without bacteria bite I think carno would destroy it

topaz elm
#

%100

fierce creek
#

100% im fine with the stun

topaz elm
#

What I would like to see with the charge bite is like what they showed in one of the early concept art, where cerato like grabs your back leg, bites down and thrashes

alpine plover
#

Teno should have the edge over cera so cera is encouraged to not hunt it

topaz elm
#

But tenonto should not be able to push around cerato on its own terms

alpine plover
#

Cera is faster though

topaz elm
#

Cerato shouldn’t be able to over extend but neither should teno

topaz elm
alpine plover
#

yeah

fierce creek
#

Cera is in a weird place imo though

alpine plover
#

Still it's unfair to get outrun by something that can hold its own against you, and teno is a herbivore so it should have the edge.

topaz elm
#

Cerato very much is, i feel likes it’s weaker than we expected but it’s still in testing

fierce creek
#

Like the charged bite doesnt feel like a great offensive tool to me

alpine plover
#

how much damage does it do

fierce creek
#

300 at max

topaz elm
#

The whole deal of cerato is a defensive creature right?

fierce creek
#

Ye

alpine plover
#

that's a ton of damage though

topaz elm
#

All it’s damage buffs come from standing you ground by your corpse

fierce creek
#

Doesnt have the buffs yet

topaz elm
#

Oh that makes a ton of sense

alpine plover
#

450 damage to the head vs teno is a 4 shot

alpine plover
topaz elm
#

Pretty sure teno can do something similar to cerato

fierce creek
#

punch just said that was idea they thought about but never 100% gonna be a feature

alpine plover
#

That's just something the devs told anth

fierce creek
#

?

topaz elm
alpine plover
#

When did they say that

fierce creek
#

Punch himself siad it in general

alpine plover
#

Oh, that's dumb to be honest.

topaz elm
#

Cerato gets a damage buff when chuffing by a kill and damage resistance while eating

#

Aka to help make player play defensively

alpine plover
#

Wouldn't ceras just hold bodies in their mouth 24/7 to force the buffs

#

and use it to hunt

topaz elm
#

They said it applied to small hits like things trying to harass and annoy you

fierce creek
#

Charged bite is great Def ability

alpine plover
#

cera already get's damage res while eating

topaz elm
#

Really?

fierce creek
#

ye

#

Omni bites do no damage to it

topaz elm
#

Oh yeah that was the point

alpine plover
#

Who said that?

#

Omni bite doing no damage sounds unfair

fierce creek
#

65 damage?

topaz elm
#

Plus cerato can’t vomit so you could just ignore Omni damage by eating a stego corpse

fierce creek
#

thats not that much

alpine plover
#

still it adds up when it's a whole pack, a whole pack of omnis doing 0 damage just looks dumb.

#

And it's unfair because now omni can't defend it's kills whatsoever when it clearly should be able to

fierce creek
#

It can still be bled through pounces although not much due to its high resistance

alpine plover
#

I don't think that's in game, who said that?

fierce creek
#

evryone

topaz elm
#

I believe punch

fierce creek
#

go ask gen

alpine plover
fierce creek
#

Ive seen multiple people say omni bites do no damage

alpine plover
#

that's bad balance

topaz elm
#

Alright I’m going to bed

alpine plover
#

So basically 3 omnis can't do anything to cera

alpine plover
fierce creek
#

Dont take it 100%

#

I've seen no actual proof of this happening in game

distant torrent
#

nothing’s going to stop that one cera from watching and waiting for an omni pack to make a kill so it can gobble it down until nothing but bone is left just to deny them of food

topaz elm
#

Nothing

fierce creek
#

Cera just shouldnt be hunting teno in the first place imo

distant torrent
#

unless those omnis got a few carno or teno friends

fierce creek
#

Headshots mite hurt it idk what the damage threshold is

fierce creek
# alpine plover gn

Sorry for the ping but I was just reminded that being pounced cancels eating

#

so there is some counterplay

alpine plover
#

nice

dusky surge
#

you're supposed to respect the cera

#

people say "cera isn't tanky" while i've seen it take on 4 omnis alone and live

#

it has resistance to both fracture and bleed, meaning the only way to properly kill it is with raw damage output

#

idk why its considered unfair that carno can kick its ass, but also unfair that omni can't do anything, cera is supposed to scare the hell out of smaller animals into leaving food

drifting thorn
dusky surge
#

and troodons hardly stand a chance

#

only thing that changed is it isn't super OP

drifting thorn
dusky surge
#

Carno landing an ambush is still a hysterical concept

#

ESPECIALLY U6.5 carno

#

Loud, obvious, low acceleration

#

And the charge uses up tons of stam

#

lmao dude just pinged me and got muted for a slur or something lol

alpine nest
#

@autumn crag
Your feedback is more than 6 months too late😉
It is already going to be much better than before.

river nexus
#

Omni was useless compared to everything mechanically, thankfully they now buffed it

alpine nest
cosmic pelican
#

Now its basically u5 utah again :/

frail bobcat
river nexus
river nexus
cosmic pelican
river nexus
alpine nest
cosmic pelican
frail bobcat
cosmic pelican
river nexus
alpine nest
river nexus
#

You bait, your team mate pounces as soon as it tailwhips. tap pounce.

#

or head

frail bobcat
cosmic pelican
river nexus
#

Tap-pounce was forced upon the players due to bucking nullifying the pounce

cosmic pelican
#

I personally enjoyed the added layer of strategy and planning you had to put into each pounce

#

It just made it more skill demanding

frail bobcat
#

Far better than pounce, wait wait wait, pounce, wait wait wait

river nexus
# frail bobcat I know, but its still way more fun in my opinion

It's less realistic lol, you're not a troodon that is pouncing to inject venom. You're pouncing to do damage. That is what separates the pounce between the two.
Your opinion is just that, an opinion - subjective.

What we know, for a fact, which is not a subjective opinion - is that omni's pounce was never intended to be tapped. That is why they're nerfing bucking, because bucking forced you to tap.

#

I don't want to feel like I'm getting submitted by some BJJ-guy, forcing me to tap because he has something unfair

frail bobcat
river nexus
#

You think realism doesn't matter?

frail bobcat
#

Read my message again, then you will see what I think about realism

#

Also funny that you use the realism argument with pounce, which can not be performed irl because of physics n stuff

alpine nest
frail bobcat
#

@river nexus most of us have not played the update. We should wait for suggestions like this, when we have actually played with it

#

Maybe omni is fine, maybe it is op.

distant torrent
#

omni players are rare because of carnos current hitbox. I loved playing omni but stopped because I got sick of being killed 5 feet away by one of the abundant charging carnos. there’s just no escape, and you’re only feeding them

river nexus
frail bobcat
distant torrent
river nexus
river nexus
frail bobcat
plush panther
#

Omni can already be good if well played, 6.5 they gonna become a real menace aha

river nexus
#

The fact is that omni was generally weak, which is why it is buffed. That is what we know for sure.

What you can't prove is that people mostly left omni with carno as a main reason

river nexus
#

Omni being weak is the reason behind the buff

frail bobcat
plush panther
#

Omni def weak tho, pachy oneshot them, same for teno and carno

river nexus
frail bobcat
frail bobcat
river nexus
plush panther
river nexus
plush panther
#

overkill buff imo

river nexus
distant torrent
frail bobcat
river nexus
distant torrent
river nexus
#

After the nerf, omni became weaker.

this is how we know the playerbase decreased because omni was weak

#

you're wrong when you call that an assumption

distant torrent
river nexus
#

Since y'all like using anecdotals, I'll use em too

frail bobcat
river nexus
#

You're in denial rn

#

You agreed to the populaton decreasing after it got nerfed, yet you still state that carno is the main reason

frail bobcat
distant torrent
river nexus
#

If carno was the main reason @frail bobcat , why was omni's population good when carno still existed while omni wasn't weak??
answetr this question @distant torrent @frail bobcat

distant torrent
#

nearly every single one of my deaths to carno was because of the hitbox

river nexus
frail bobcat
#

Update 5 carno was way worse than u6 carno

distant torrent
river nexus
# frail bobcat Because carno was weaker, lmao

You're suggesting that the hitbox is the main reason, and not the Large nerf omni had.

Even though omni's population instantly decreased post-nerf, strongly indicating that they left due to omni being weaker

#

Omni's playerbase decreasing post-nerf is the proof here lol

frail bobcat
stark knoll
#

It's both; carno got buffed and omni got nerfed at the same time

river nexus
river nexus
#

@tropic horizon You must realize that when you're able to stun a predator as pachy, you have the freedom to be a herbi-menace

#

It's not defense atp, it's stunning it so you get the ability to do more damage. eventually kill it

#

That's how pachies have been playing, using it offensively. which is cool, but not intended apparently

tropic horizon
river nexus
#

Its telegraph is not much of a nerf at all

#

That downside is so inferior to the upside of the stun

tropic horizon
#

Also if a bad pachy tries to constantly ram while the stun cooldown is up

frail bobcat
# river nexus Anecdotal

Lets just settle that we both have different opinions. You think that the nerf was the main reason, I think that carnos buff was the main reason.

tropic horizon
#

It just dies

river nexus
#

Like you break someone's leg, right? And then, because you stun them with every slam, you can keep doing it without worry of being bitten.

until they die

#

You can do that with carnos, tenos, haven't seen it done against stegos but you get the point

#

the stun brings more consequence than it does good

dusky surge
#

@tropic horizon the issue with stagger on ram is that it was used to basically just stunlock things

#

also i played pachy in U6.5, it absolutely does not just "die" to carno

#

if anything, it easily fractures and goes

river nexus
#

Yeah, what I said

small ether
tropic horizon
# river nexus Yeah, what I said

I respect y’all’s opinions and I’m glad that people have different ideas on how to balance the game so I’m happy that we could have a discussion!

river nexus
#

did pachy players actually manage to kill stegos?

small ether
tropic horizon
#

Juvie and sub stego is what they mean