#balance-feedback-discussion
1 messages · Page 46 of 1
There are other factors
yes, one is that the cheetah needs to get close enough.
You're trying to use extremely specific real-life examples to justify a dumb videogame mechanic
If there had to be some sort of "ambush speed boost" I would make it so that you run faster when your stam is near full instead of gaining a stupid speed boost after crouching for X seconds
Because that one, at least, makes sense
And that way it's also not an unfair advantage for carnivores
That you need an extra ambush speed, artificial as you said. I dont 100% disagree with. What i dont understand is that you dont understand that bigger animals have higher speed then its prey for a few seconds.
Not only cheetah
It's not that I don't understand, it's that it isn't true
If they do have higher speed, it's because the prey isn't running at its top speed, not because they are running faster than their own top speed.
That is true, it needs to accelerate. But a cheetah is still faster then whatever at top speed.
But then we need to balance the whole game around, when you go from standing still to walk to run etc
Yes, because it's a cheetah...
Surprisingly, the fastest animal on earth is faster than anything
It’s even worse to have to balance around an entirely different speed statistic (ambush speed) then having to balance around acceleration increases from ambush
Both of which I’m against anyway
Because speed is literally what defines power in this game over all other stats
Nothing is more important
No i get your point, i agree that you need accelerate etc. It takes time, but now that can be hard to balance. From when i stand still and you ambush me, cus then i would need to have some kind of acceleration speed etc
Speed is what dictates what you can or cannot even damage or engage with in the first place, as well as what is allowed to engage you, damage is what determines how effective you are once you’ve reached them, health is what determines your mistake allowance once you’ve reached them as well, both are reliant on speed as a prerequisite to even be relevant
And not only that, but if you take away the ambush speed in legacy. I would not fear an allo if i was utah. cus it would never catch me while fighting it. He would only react to what i do.
Which is genuinely fine
You don’t need to be threatened by everything’s ability to catch up to you
That's already the case
Because Legacy is bad
Also you didn’t have the option to actually ambush in legacy
No, but i dont want to run around as a branless chicked either. And i would like to actually fear what im hunting. And not only fear it when i want to
i suppose it’d encourage the allo to actually try ambushing effectively rather than relying on goofy mechanics to be more powerful
Since every dino can only attack in melee range everything has the chance to fight back
Except against ptera because ptera actually has ranged attacks
Which you wouldn’t, not only do you have other threats, but your risk in the environment as a highly agile and fast animal is mostly determined by your decision to engage those stronger than you, that’s the allure of those archetypes whereas slower defensive archetypes favor the opposite, you don’t need to fit both to be well made
Also it’s somewhat the point of smaller faster animals to have less wiggle room when it comes to the amount of mistakes they can make, but also having the ability to avoid mistakes all together easier
A stego can and should have a much higher mistake allowance than an Omni, as a trade off it now needs to be able to fight everything in the game viably
In turn the Omni gets a far broader range of choices in what it wants to engage at all
(Excluding rex because stego should hide from rex according to some)
Well those are the same people that want semi common auto rifles and snipers…so I don’t care what they think
Stego i get , its slow moving herbi. An allo needs to hunt it needs food. And it should be able to take smaller prey down if they dont pay attention.
If they don't pay attention is the key there
And not only when the omnis wants to attack. AND it needs to a mitake unless they have nothing to worry about
Yes
What’s the issue?
I wouldn’t say Carno is too powerful simply because nothing can catch it
U5 Carno is a prime example
The issue is that if you took away the ambush in legacy, you would be catch utahs 1 out of 20 . If your where even lucky.
Im not saying ambush like legacy is good
You're questioning the viability of animals there
If allo wants to hunt something small while being faster than it thanks to ambush speed, then what option does the prey have ?
It cannot run away
It cannot fight back
It just eats grass and dies
Ok…..but what’s the issue with that
Why must Utahs be a target allos catch more than 1/20 times
Pin gg as well, if it’s anything like omnis (hopefully not) then it won’t even require greater effort than a single keystroke
Cus i dont want to mid tiers to have no fear on me as omni, they should be oppresive.
For good ecosystem
Nothing in the game should be oppressive
Also that’s simply a case by case scenario
An allo can be a borderline joke to omnis but terrifying to avas
If you are stupid and walk around in the open , carnos should be oppreisve to you as a omni
Which they are and will continue to be
But they aren’t oppressive
They are a threat you can deal with
By avoiding them or having the numbers to kill them
I wouldn’t say in a broader sense that leopards are an oppressive ecological presence because they often hunt caiman
Also not every mid tier must threaten every small tier, tier based balance thinking is incredibly boring and lazy
It's a survival game
Which means there should be a way to survive any situation
Something being "oppressive" means you have no way of surviving it (like Deino)
Which is bad for a survival game
Basically
Deino is the quintessential example of an oppressive animal, not just to balance but to the games design generally
Which is thankfully being neglected in favor of better bodies of water
Cuz gateway is pog
They are oppresive if you are out in the open, cus if a carno sees you. He can kill you. And its not your decision what he wants to do, or mine for that case
how exactly will mid-tiers be super oppressive to an animal that more than likely will evade all of them?
Which means they aren’t oppressive because their threat is circumstantial to a scenario you place yourself into, that you have the option to avoid
I’d love to see a Sucho ambush speeding a Galli to death simply on the merit of the principle
yes, that was the point. They can be oppressive if you make a "mistake"
That's what ambush speed is for
Which means they aren’t oppressive, that’s like saying gravity is oppressive if you jump off a cliff….
Understand, we need predators to be oppressive
wait, that's our definition of oppression?
I think in this context it’s a more constant ever present threat, especially in the games context, typically something you aren’t capable of countering
rather than relying on circumstance, environment and adaptability, just "how easy can big thing invalidate small thing"
wonderful
Yes, balancing is hard
sucho being oppressive is fine, as long as you remain within its circle of influence (walk into shallow water, anger sucho, it wades over while you're sluggish, you get two claws to the face and die)
but if you choose to W+Shift away, it's done with
So you want a game where you just walk around and dont fear anything ? Cus you are doing no "mistakes"
Ideally yeah, if you're not doing any mistake you should never die in this game
But that would never happen
Yes
so you want a game where you get killed because a superior animal happened to witness you
Why would people be punished for playing optimally
That’s the purpose of skill
It as a concept exists to ensure success
Damn, thats sad for me when im in a bush as an allo. But you choose to walk past me in that bush. You didnt do any mistakes, it was just unlucky : P
if all mid-tiers applied oppression to small-tiers, why play the oppressed small-tiers? Likewise, if all apex-tiers oppress all mid-tiers, why play the oppressed mid-tiers
You're failing to understand on purpose
You could’ve played more carefully around obstacles larger animals can hide behind, or otherwise react fast enough to the ambush to run away
And if simply sitting in a bush affords invisibility then we have a map design issue
I often use the example of For Honor regarding balance because, although many balance choices and some of the game design are iffy in this game, it's got very strong points. Like, in 99% of the situations in this game, you can win a fight possibly without taking any hit. Even if you're 1v4.
The very rare situations where you can't do anything and die even though you didn't do any mistake are extremely unfair
But people still die to each other in For Honor because it's impossible to never make a mistake, especially against another player
As a small-tier, the premise of being small and frail and quick to die is enough of a constant motivator for survival. You don't need "allo can obliterate you if it so pleases and you have no say in the matter" thrown on top
Same with something like dark souls, entirely mastering the mechanics of its combat can and oftentimes should ensure success, in a multiplayer game the only real modifier is the comparison of skill between the players, which encompasses choosing what to engage and where as well
Yes, ofcourse. You can limit alot of oppresive stuff by playing good and have a good understanding about the game. 100% agree. But walking around feeling nothing is oppreisve becuase you play "good". Thats not really up to you, others can play the game good to.
No one is walking around thinking nothing is oppressive?
Then they aren’t oppressing you, they’re outplaying you
In a fair and balanced environment
You can and will die because you where unlucky aswell
Which is something that should and IS being mitigated as much as possible
Gateways water is literal evidence of this
the concept of "misfortune befall you, die" is not great, especially if it's "you had the misfortune of encountering this playable, which completely and utterly obliterates you" (cough cough, pachy vs teno)
Your job as a game designer isn’t to simply accept certain elements of gameplay that make the players efforts meaningless, it’s to work around them or past them
Or just redo/remove the problematic element
Its the fact that they can outplay that is oppreisve, cus you know you can be outplayed. So you dont go around and dont worry about anything
Example of good balance : Stego
Stego can kill anything it cannot run away from, and can theoretically run away from anything it cannot kill, yet it isn't oppressive because every other animal can survive an encounter with a stego if they play it right.
Example of bad balance : Deino
As most species, except stego, the only way to survive an encounter with a deino, is to never be seen by one. So deino is oppressive, and it's bad. Although it is limited by the fact deino is much less effective when out of the water (which is counter-balanced by the fact every dino has to come to water to drink occasionnally)
I’m not sure how having the ability to avoid most if not all consequences is the same as avoiding most if not all consequences
Somehow people still think stego is poorly balanced because your average pack of 6 omnis or 2 deinos can’t take them down
The former is literally fine and the latter is a skill issue
its also this kind of mindset that makes people say stuff like "anky shouldn't be immune to omnis, everything should be able to kill it", because the concept that an animal isn't constantly in the combat loop enrages them so
People think they are entitled to killing stegos
Because stegos existence insults their bloodline or something
lmao true
if anky is designed well, people will never shut the hell up about it
because ideally, anky ignores 95% of the roster and does its own thing
and that would make people so goddamn mad
Anky is too strong because it literally can’t kill anything unless they go towards it’s ass….meanwhile it can basically fight everything if not be immune to most
I crave the idea of fortress spectator mode Anky, sometimes I just want to vibe as a big slow rock
exactly
i also adore the concept of animals seeing something, assessing it, and just... not taking the fight
I would love if anky was played like that, i would wanne go past a pack of allos and just say hello and goodbuy
Basically
because in current EVRIMA, everything that moves is a combat target
Go visit the local nesting grounds to eat ferns despite them being filled with acros
exactly lol
and anky just threatens no one because its slow as hell
We’ll accept for deino….if taken literally, but I know what you mean, player landscape and all
Everything must fight if it moves
but unlike anky, deino forces itself into your life, anky can't
anky vibes and eats plants and watches the world around it progress
Because deino belongs in a first person shooter….somehow
anky being an apex that isn't built around having to constantly fight and kill everything would be a perfect niche
This would only work if players are able to nest on anky
It managed to defy the definition of the genre the game it exists within…..IS
Stop trying to kill the anky
Make it your citadel
Deino is literally anti survival
let smalls piggy back on anky if they jump on it lol
Genuinely would love that
honestly if anky is just a big, slow, friendly giant, that's all i need
Dryo fortress Anky
nothing can hurt it so it generally doesn't care about your presence, unless you're rex or spino
Hypsi nest on anky
Battlecruiser anky with artillery turrets
Also anky (at least elder) should have moss and possibly small herbs on its back
im not a fan of everything becoming more and more "fight fight fight" as we go higher in the tiers
It just needs armor flaps when they go submarine mode
If anything it should be the opposite
The larger animals have more to lose, and more they have to engage
They should be the most secure by far
Which is typically the point of size
But no we need tug of war mechanics so deino pairs can yank trikes into the depths
Because lighting is a great death mechanic
Only problem i see with anky beeing like that, is that would it be top safe in a herd when you have one ?
what
If the anky decides you deserve its protection
what is top safe
It’d be about as safe as having a stego in the group only worse, Anky is slower, and like stego, would probably suck at defending others
Probably something like “would the herd not be safe if an Anky is apart of it”
Which first of all, good luck having an Anky try to follow a herd of anything
Second of all, that’s a mine you planted at your own feet
It’s not safe to be next to an Anky, that’s the point
yea exactly what i mean, but good point with that following herd lol
have fun trying to deal with anky trying to follow your herd, you'd get exhausted waiting within minutes
It will be slow as hell
Your herd of maias will literally starve before the Anky travels half a kilometer
Also ideally, animals in a size tier that would be slow enough to utilize anky’s for defense would be more than equipped enough to defend themselves already
So there’s not much incentive to stick around one
Yea, depends on how fast the anky will be. Like can you go 2 gigas and fight a shant. And just avoid the anky, even while fighting the shant
Yea, thats a good point
👍
Discussions like this are always my favorite
Yes, and i love the fact that even if i disagree. The counter part actually have good valid points : P And i wouldt be surprised at all if im wrong lol
It’s always more fun when both sides are genuinely trying
This one i agree with you on , but just because I like to always see it from two views. I don’t know how the new map is going to be, but what if there is places you can go and drink from that not any deino can hide in. So if I go and drink a place where a deino can hide, just because im lazy and don’t wanne spend that extra time running to a safer spot. Or I didn’t pay attention to my water level, and im force to go and drink the closest places. Well is that balanced ? Cus you sorta could avoid it, but you take a risk to drink where you can be grabbed.
No, that's not balanced.
If the only way to avoid dying to a playable is not interacting with it at all, it's still bad.
Yea maybe, but i will prob not interact with a rex as para. The rex will gladly interact with me im guessing
What I mean is that normally, as a para, you may see a rex, rex starts chasing you, you run away
That's interaction
With deino the only solution is to never go where there is a deino
If you see it, it's too late
Depends on where you see it, just like rex and para. You can still see a deino, and run. But the fact that you also have no chance to see it is a problem.
@grizzled anchor thats not how fracture works, you cant do that
I can deal with the issue of it not being able to force itself into your life. Now hear me out - have you heard of Ark's Doedicurus?
@ashen frigateIf you mean the hitbox, it has been acknowledged and will be fixed.
Where?
I don't have it saved, but I think Dondi himself mentioned that the hitbox wasn't what it should be. So they are aware of that issue at least.
Alright, thanks for the heads-up
It's not just that - the hitbox HAS been fixed, like months ago at this point. It's just that it's on the build that's currently on the stress test.
@fleet torrent It's worse than you think. A 18% deino is able to grab full adult pachys and raptors. 😆
wow then i was wrong, i thought they start being able to grab at 30-40%..
Thats not fun.. Im not against deino, i play it and i love irl gators but that thing? That's insane!
@alpine plover continuing to pounce applies more bleed damage, idk what you mean. The longer you pounce and the more you pounce, the more bleed damage you do
have you tested it ?
I sat in admin free and spammed it
no difference at all on my buddy
if you stand still, it goes much slower so its much harder to notice
Thats what bleed does while standing and running and all of it what do you mean guy?
I tested for HOURs
After fully pouncing while running and standing it was the same I pounced he made him run I pounced him made him stand he reached 10% bleed when I was attached to him and we reset ran the same distance and I leap off still same bleed same amount of time
did you try tap pouncing or multiple pounces from multiple omnis?
yes
all pounce does is keep bleed going does not add % for us
1:30 seconds is the bleed for someone moving before they heal
on a tier 3 atleast
all we do is reset that 1:30 timer
we do not add bleed% for pouncing longer
credit to mrdbear aswell
It’s not supposed to, bleed damage effects the rate of blood lost, blood is it’s own health value and drains at a rate determined by the bleed damage applied to it, this multiplier deteriorated over time constantly.
The value of the rate increases is calculated by the damage value of the attack applying the bleed relative to the bleed damage multiplier of the attack, pounce is the only attack in the game with a positive multiplier of 3x the base damage, every other attack is directly relative to its damage if it applies bleed at all. That’s why getting hit by a stego will cause you to bleed out faster than getting pounced once will, the damage applied is just that much greater that it exceeds the gap of even pounces multiplier, this has been one of the only consistently functioning systems since it was added and the calculations haven’t changed yet aside from adjusting damage values and bleed multipliers
So it’s basically impossible for consecutive pounces (which in more simple terms is simply more bleed rate being applied) to have no effect. The testing may be skewed by the fact that the drain rate may be getting out healed between pounces so that it appears there’s a negligible difference aside from keeping the bleed going from one Omni
Because the drain rate is always decreasing
ahhhhhhhhhhhh I can see that
Because stegos do make you bleed faster I notice and did not understand
Yeah, which is intended
I was so mind blown by stego bleed i was like wth
It's a much harder hitting animal that impales you lol
so bleed does more % based of %dmg done?
as in a 50dmg bite from onmi sets a low% of bleed but a 1300 stego swing adds high %bleed
Bleed damage scales with raw damage
So yes
But there's a single exception, that's omni's pounce
Which does 3x the regular bleed of any other attack
Bloodpool percentage isn't directly effected by bleed damage, bleed damage effects the drain rate of that Bloodpool percentage, which is determined by the base damage of the attack with the exception of pounce at a 3x multi
And all of this will be out the window with U6.5 because every bleed attack is going to have different bleed values
Which should honestly change....carno and deino bite....etc
Should definitely be lower
Yup!
yeah cause a carno bite while running and not stopping can kill a omni I didnt understand that
but I pounced and the bleed wasnt even close to that
It would require you to entirely exhaust yourself and be near starving for a single bite to bleed you to death, but yeah it can happen
yeah omni isn't supposed to deal drastically more bleed than other animals, just drastically more relative bleed
Unfortunately this perception is skewed because so many animals are far larger than it
So the next patch they spoke up bleed mods is this considered a buff for omni?
Against anything in it's relative weigtclass pounce is terrifyingly strong, even against animals in teno's range it only takes 3 good ones
God I hope not
That would be hilarious
A buff is genuinely the last thing omni needs
It's in such a balanced state rn
I can bet real money it's getting buffed to the nines
Because of all of the omni-based outcry
Omni's pounce will deal 8x bleed damage in next update
But it'll get toned back eventually
Also it will be faster than carno and be bumped up to 1000 hp and buck will be removed
Yo aslong as carnos arent merking me and I saw pachy stun being removed omni might be more safe tbh
*carno hit box
Pachy will be unchanged against omni
Pachy's stun isn't removed on omnis, they'll still get knocked down
oh really... 💔
Pachy would be literal fodder without CC
Yo what did you expect
Wouldn't surprise me based on the absolute state of balance feedback for the past few months
but I feel like omni is trash tier rn
It really isn't
It's far from it
I mean for me I dont die much but my pack stays dead
Skill floor issue
the amount of time it takes before youre third party is crazy
Omni isn't a good starting animal if you want to tackle the absolute edge of their prey range
It's a great starter if you're only going for animals near your size
like this if the hit box is gone maybe better
carno issue, not omni issue
Also that hitbox has been fixed
yea, that too
rn I feel like i can merk them if i dont get hit that far
I just was confused on bleed
or whats the best combo to do pounce longer or wait
Tbf carnos are still not that big of an issue against omni if you're playing optimally
Like carno's are only effective in one environment, unfortunately it's the only environment in the game that isn't claustrophobic and ugly
It's such an easy target without it
it's probably going to be really bad without any buffs
and i reckon it's not getting said buffs because people hate it rn
Spite balancing is one hell of a drug
Carno's base U6 stats are generally quite terrible lol
mhm
I feel like it should drop you and not do much dmg but stop at the target so you can get enough bites to = the charge dmg atm
not free one shots
Well that we agree on
Charge doing most of the damage has always been a problem to me
Makes it….ironically….good at exactly what it should suck at
Which is being a good larger game hunting tool
Shorter to start, longer when the target is low on stam
yeah thats what I figured so far
what ? have you played carno ? imo its op when u play it correctly… you ambush they dead, simple as that
remove all the bugs associated with it and it's pretty trash
what bugs tho ? besides the shitty hitbox the charge and bite has
silent footsteps, lunar-sized charge, instant acceleration, all of these bugs are what makes carno good. Again, poor based stats
instant accelaration is not a bug
it's not meant to accelerate that fast
it can quite literally go from standing still to charging in less than a second
carno has
- horrid stam
- terrible agility
- insane vulnerability to bleed
- weak stam regen unless specifically resting
- complete inability to operate in the water
- zero resistances
its ONE upside is the fact that its so bugged it makes up for this
U6.5, with all of its bugfixes, QoL and new roster addons will likely demonstrate just how terrible carno can be without relying on crutches with bugged mechanics
Perhaps you are right, I dont really know since I never really struggled with carno this patch, the only thing id fix is the broken hitbox for charge and bite, and adjust the amount of time it takes to charge, Imo the charge should drain more stamina and deal less damage, its supposed to be a CC not a dmg dealer. dont forget you are an ambush predator, not an endurance hunter. personal opinion
carno should be an endurance hunter more than an ambush hunter imho
if you want it to be an ambush hunter, then let it charge instantly like it does now
because that's more suitable to an ambush hunter
you have an opens plains sprinter, that needs to build up speed to attack you, it's clearly not a good ambush hunter
in fact, everything you suggested for carno makes it a worse ambush hunter lol
almost like carno is designed better when its not designed to ambush
(to be clear, i think your suggestions are perfectly reasonable, but carno being an ambush hunter is clearly something it isn't, nor should it be)
I agree with this.
yea could be haha its just my opinion on how I would balance it based on the shitty rooster we have now
hope with new patch there will be a lot of changes all around 
i generally just dont think carno is, or should be, an ambush hunter. I think a less damaging charge, actual acceleration and more stamina for running would be much better for it
Sounds like a legacy carno to me, but yea could work better with the limited dinos we have rn
as the roster expands, it'll be necessary for carno to have more endurance
because we'll get stuff like allo
I got suprise that i could regen stam while trotting when i had a carno behind me trotting after me.
I was omni by the way
yea in the year 2050 
epic original joke
totally original aye hahahah 👀
yo im testing what youre saying and its not doing nothing
even when the bleed is huge as im poucing this carno its only bleeding 1% at a time nothing is making my ponce add more bleed %
even with heavy bleed on them while pouncing hes bleeding by 1% and when we arent pouncing hes bleeding by 1%
Yeah that’s normal
It’s the rate not the percentage per tick necessarily
The bleed ticks increase in frequency based on damage
I am trying it out but im not seeing a difference at all from 99% bleed to 20% bleed it just ticking 1% slow and the same
maybe its ticking faster ill start timing it from 1 pounce to 50%
to a full longer bounce to 50%
see what gets the bleed to 50% faster
whats actually so broken about carno hitbox
i dont get hit by it that often playing as omni, whats going on lol
(reply with ping pls)
The hitbox for it's ram ability is absurdly large. Enough to the point that Don outright said it was a problem.
We know it's been fixed in 6.5 though, so that's good.
I've called it Texas Carno until it's fixed heehee
Does anyone know when the evrima update will come?
Im so deadass when i tell you i have no idea about this lmao is there a video that demonstrates it?
I don't know of one that does ;o; I'm sure there's one somewhere though 
I can say from experience though that it is very obvious
Carno so much as exists near you and presses ram, BONK! Ya just die.

Idk i miss my ram pretty often, if i dont land right on the horns
I always either land it or miss i never had a moment where it was like “hmm.. i definitely should not have landed that”
latency will come into play as well
I thought so.
The issue is, even if the ram target is completely stationary (eg latency has no effect), the carno can land a ram that misses by nearly it's body length
that's interesting
because if thats true then the glitch owes me like 20 rams that i missed NARROWLY that i admit i did miss lmao
i think there was someone (might be Kouga?) who did some testing and made an approximate visual representation of the hitbox, and it is RIDICULOUS
It's possible the ram target had latency that made it appear to be near you, when in fact the player had already moved way far away
it's both, but everything is affected by latency
i realize what you mean and no, when i got close enough my bites were landing just fine
That is broken
First clip 0:34..... slow it down if you have to
bro
the entire clip is insane
that carno is laggy as hell how is that even evidence
but i can see how a little latency issue can cause the carno to seem like it has aimbot lmao
it happens to me 24/7 doesn't matter
what am I supposed to do tell him to buy better internet ?
thats not latency
thats how big the hitbox actually is
that carno is definitely lagging bro
I dont even see him laggy
as a carno player, we dont teleport like that LMAO
first one didn't TP
yeah where is the TP ?
movement was very fluid
if thats fluid movement you definitely have some terrible wifi
what
can you tell us a timestamp on video ?????????
dude where tf does it TP
he was off camera
as its turning
huh ?
he literally moved forwards'
i don't quite understand what point you're trying to make, anyway, the devs have acknowledged carno has a colossal hitbox and it's fixed next patch
like, it's not ping, the devs quite literally confirmed that's how big the hitbox is
99% of my deaths to carno were like that. literally no escape unless you manage to somehow lose them in the jungle (unlikely if they have their volume turned up and can use their eyes)
raptors hitbox is like 5ft behind him, its stupid
no it isnt
nothing is wrong with raptor's hitbox
theres no way every dino can hit from insane distances and it not be our hitbox
its generally ping or stuff like carno having a celestial-body sized charge, raptor's hitbox is very accurate in a non-high ping environment
litteraly every death has been from a bite 5ish ft away
what ping are you playing on lol
50ping is my constant
na servers
2gigs a sec int speed, its not lag
and i do mean every death, i main raptor lol, i might be wrong but id be stupid to think its not hitbox related
It's not always you who is lagging... it can be the other player as well
Ig but geez
Its the game
like ive been saying i think its broke
idk bro I get 360 sniped by everything
Carnos though they are the worst for me with that crazy hit box tenos maybe but I normally never struggle but carnos it doesn’t matter….
That’s 38 ping too so idk?
Omni needs a rework?!
Literally has never been in a better place design wise and NOW it needs a rework?
If you're talking about charge that's already been fixed
For the people who deal sure
no, it hasnt.. carno is broke and the only people who say otherwise are abusing it
The way I look at it is everyone gets to spam there mouse 2 ability’s and have fun. Omni there is a giant skill gap you get bucked thrown to the floor ect ect not as fun as the rest you really gotta work hard on top of the long time to kill on top of the if you miss anything or make a single mistake you’re dead flat out
I bet anyone who picks up the game right now can play pachy or carno or teno or stego and be fine for hours
A new player picks Omni
He has to study and all that other stuff
The amount of punishment you risk and can take for using pounce that has a long time to kill anyways
Is crazy ….
When pachy can tap mouse 2 and kill
Time to kill differences are wild
And Omni has the longest with the most risky and bug and dangerous thing ever
I’d understand if the pounce was like doing something but bro your risking everything to land a single pounce to start a 5 minute timer 90% of the time the 5 minutes it takes to bleed out a good player who doesn’t even move lmao
Or you pick pachy teno croc stego carno
Spam your mouse 2 sure you miss sure you run your stem but you won’t die 90% of the time instantly
You're either new or behind then.
Carno's been fixed internally for awhile now, current charge is broken sure, but that's a non issue now
I fail to see how this is a problem
You're playing the attrition pack hunter with high maneuverability and speed
Yes your time to kill against targets far larger than you is quite high
And?
Like genuinely if you keep baiting you can bleed a teno with only 3-4 pounces worth of bleed buildup
Omni is strong, carno makes it be perceived as weak
Against the matchups it's optimized for and function....it's borderline too strong
But I'd go as far as to say this is the most balanced the animal has literally ever been in Evrima
So do I
Even with my best group it’s crazy difficult
All the other animals are either boring or unviable
And it’s not like we die
I'm not sure what your point is
the charge is what i was talking about dude, and raptors pounce was made into trash, a second of bucking and no stam, that means death, literaly anything else can fight still with no stam
you have 3 seconds of active pouncing while bucking before you're knocked off, tap pounce till the target is lower on stam then prolong your pounces as a finisher, play smarter don't just use your abilities on animals with the tools to negate them when they're healthy expecting them to work.
And yeah charge has been fixed
So going forward we can ignore that
it hasnt but whatever
wdym internally
In the dev branch it's already been adjusted to functional levels
Awhile ago actually
so its on its way?
Yep next update
Right now it’s busted but upcoming it’s gonna be fixed
thats all u had to say lol
That's what I did say
and it really doesnt feel like 3sec
Sorry
and when?
Like I can't stress enough just how balanced omni is....it's literal only issue is carno
Even with current buck it's literally fine
u said its a non issue, but it still is for now
Because buck defines stages of a hunt, you can't use pounce to it's fullest effect
And fluff my point was I think Omni should be reworked for a more fun version of it not that this version is bad in the proper hands it’s good but it’s not fun playing try hard the way you need to all the time basically when every other class is so easy compared especially with time to kill on them all being crazy lower
idk how you can possibly rework omni to be an animal that fulfils its current role better
Oh teno and dryo are by far a harder animal to play, and I honestly think this is the most fun omni has ever been to play...but unless we actually have ideas for a complete rework this is just noise, got any ideas?
Like for instance I love charging as carno I love bashing things as pachy I love grabbing people as croc I love letting things hang off my tail as stego I hate pouncing and losing all my stam and running around for 3-4 minutes
Then omni's playstyle doesn't appeal to you
you pointed out 3 of the most powerful animals in the game, and stego
all of which are designed for instant reward
I don't like lunging....deino is not fun for me....I wouldn't say on THOSE grounds it needs a rework...I'd say I don't like it
id feel better about the bucking mechanic if deino could be ''bucked'' out of XD maybe not as a small dino but ykwim
If they can balance a way for you to pounce for longer and actually be able to use your ability a lot longer cling to things longer man wouldn’t that be fun ?
Balanced though
Deino needs more preventative and reactionary counterplay instead of a mechanic that disables it's ability
i mean, would it?
No, I don't think that would be more fun at all
Because all I'm doing is holding a keystroke slightly longer
Doesn’t carno pachy and crocs hold mouse two ?
It's also a direct nerf ironically
Are they not fun ?
Yes, they're also different playables, not sure how that's at all relevant
their RMB ability is also ENTIRELY different
pachy, carno, deino all have a very "hit = instant reward" style
omni is about the slowburn
Idk you can make a poll I bet omni is the least fun out of all
Hands down
Every other roll feels right
A poll in the current meta would be useless
Because ofcourse omni is the most unfun....it's currently the primary victim of a gamebreaking bug carno has...and it has the largest playerbase next to deino
people liked old pounce because it did a billion damage, a billion bleed and wasn't punishable if the omni was competent
people dislike new pounce because there's more to it than that
Nah I don’t Ike that either
Worst part about omni is it has to coexist with current carno
I want a system where you pounce and you’re locked in for x amount of time doesn’t cost stam and you know exactly how much bleed you apply per pounce for instance give it a cool down like dryo let’s say example 5 seconds bucking doesn’t cost stam for either but cuts the pounce time neither cost stam both sides but omni has cool down now rotating omni is necessary bucking is actually used and necessary but it’s fun and you can balance the bleed a full pounce 5s x amount of bleed if they bucked 2 seconds x amount of bleed no middle numbers just 2 can only pounce when above a certain stamina thresh hold idk
At least we get full pounces and bucking is actually used…
Right now you can avoid both and do both
omni should just be less sweaty honestly, a way to "see" your targets blood pool would be a good way to achieve that
Legit you could never buck and Omni will pounce for .1 seconds
Both mechanics are useless
If played that way
And for the most part that’s the proper way
Boring they never buck and you only pounce for .1 second
How is that fun for anyone
Why would I though I’ll lose so much stam the second they do why risk it
because baiting them to buck can be beneficial
current omni relies heavily on the stamina economy of the other animal. The more they buck, the more stam they use. The less stam they have, the less they can buck. The more bleed you do, the slower their stam regens
Yeah 50 different scenarios 50 different numbers and anyone who ever picks up omni must know all of this
this system also sounds like a ton of numbers and systems to keep track of
It’s not
how
Locked in pounce animation x amount of time if they buck half it you get two numbers to balance and done
Pounce is on cooldown
wait
no that sounds horrible wtf
locked in for a certain amount of time will mean you ALWAYS die to stuff like stego
it knows when you dismount and pre-emptively swings
also hard cooldowns should generally be avoided
Nah the dismount animation will be easy to fix and actually allow safe dismount
Half my dismounts are glitched and kill me
Cause the timing is wild it feels like the game can’t keep up
The pounce should be hard to land but safety after locked in animation 2 numbers full pounce half pounce from being bucked off no stam loss but a cooldown on pounce and balance the two numbers of bleed for example 5 seconds = full pounce , 3 from being bucked off = half pounce balance both the bleed dmg and modifier on both balance how many of those should kill other classes and how long it should take that makes everyone feel happy
If we all knew both numbers
And knew 20 pounces kill a full stego
35 half pounces kill a full stego
Only two raptors can pounce a target
You only need to balance the two numbers and the pounce cooldown of 8 raptors figure out how many pounces should kill everything in the game and the time based off what they assume is enough time ect ect (full pounce half pounce and cool down ) we get to see our raptors actually using the pounce animation they get to actually use buck you balance the 3 numbers it’s fun
I’d rather do less damage but get to see my raptor clinging to something for longer
That is why you play croc to get to drag that thing down in the water pachy to see the broken leg carno to see you knock and ambush the thing down stego to smash ect ect current Omni if you can balance it so we get to actually cling to things for longer even if the dmg is less I feel like it would be fun
Not a Omni rework cause it sucks but a rework so it’s more fun for everyone new players included
This is the real problem. Dismount doesn't work or is too easily affected by terrain for weird reasons.
I agree that it would be more fun and interactive if pounce was meant to hold a little longer, allow stuff the chance to rub you off on terrain or get help from something else.
There was a point where pounce worked almost perfectly and we didn't have this impact pounce which I feel like makes it way too easy to hit faster/smaller dinos. They were trying to make the directional dismount work and completely ruined the pounce somehow.
I think they went from client side hit detection on pounce to server side. Not real sure why.
@white crest that particular diet is broken for every dino\
intresting, well I know what I'm using! XD
the stam decay debuff you're supposed to get from poor diet is actually a buff
@latent sorrel Deino Ptera and Carno all lack counters…not everything requires a counter, especially since that newly created counter then becomes the new stego…an animal lacking counters…
This is also just a game that doesn’t necessitate counters, because it’s a survival game and not a deathmatch.
Also nothing is forcing you to fight a stego when you lack the numbers to take it on, if you’re short of 6+ omnis or aren’t comfortable soloing a stego on deino, don’t attack it.
Hard agree. Seems to be working as intended for an animal that size
Of the dinos that need nerfing, steg is not among them
Mhm, ironically stego is probably one of the most balanced animals we have
Altho i guess there's an argument to be made regarding weight when not fg
The growth/weight relationship is super weird, resulting in a dino that's twice as heavy as it looks and should be
Not sure how if growth and weight gain are linear or not currently, but either way some adjustments need to be made at the very least
@alpine plover you don't kill them in 5 headshots because 5 headshots are not enough to kill a Stego, you'd need 7
also - Deino is already more so too close to being able to solo kill a Stego rather than too far
this match up is not meant to be in favour of Deino
true, i was mainly replying to the person above
hmm
im not much of a deino player but i have been able to 1v1 stegos, the only problem i encounter personally is the hitbox
I mean idk what I can tell that person - not many of the playables currently available are meant to be good at killing Stego
most other deinos say the same thing but again you usually see them butt-riding stego rather than being face to face with them
I've been able to 1v1 Stegos but it's rare and typically requires outplaying the Stego player
which is how it probably should be
^^ which should definitely end in favor of the stego
I personally don't see much of an issue with this match up
it's Stego-favoured but doable for Deino in the right circumstances
which is how it should be
me neither, again, i was replying to the o/p above
fair
I also don't think that most other dinosaurs are well balanced against each other either
I just disagree with that whole post
true, the only issue i see is the deino player not knowing where or how to fight one..plus the butt-riding, again
yea but that's a skill issue, it's up to Deino players to play this encounter correctly
if they pick a fight they can't win it's on them
when it comes to stego damage, id say it doesnt need a nerf. as you said previously, most of the roster isnt really fit to fight stego or deino
yea
I don't think it needs any nerfs really
I actually expect the current Stego to get completely rolled over by T.rex when it comes out
same here but apexes and their stats are an entiiirely different discussion xD
true
i just wonder how deino would fit into that since it was originally planned to be a threat to other apexes
that was the original intention for deino? thought it was just to make drinking/crossing water more dangerous for the rest of the roster
when it comes to the water, yes
apexes included, but if a deino is on land it wouldn't be the same
Might just end up with stego run away, deino swim away. Spino is said to take on deino, and it's the only one that can really go after deino anyway. And well, stego can probably be made to run, in some way, shape or form.
true..im excited to see a deino-spino matchup
You can't beat a deino close to water unless you are a stego.
They are extremely powerful but it's possible to kill a deino if you get it away from water or bleed its stamina out.
The issue I have with Steggo is that even on water its almost impossible to kill them.
Fair that they can kill most things on land. But they can also enter water and swing 100% full speed in water.
I think 3-4 carnos should be able to bring down a stego but they are just so tanky and within 1-2 swings kills adult anything.
I find that most people that play stego love that it's OP and just vote down things. I have played Stego, and It's fun. But it doesn't mean it isn't a rediculous advantage.
I think if there was something to actually counter them like Trex, or if a Deino could take them by water edges then it would be a much more valid claim to say they can kick ass on land.
Fact is, 4-5 adult Deinos often get wiped before a single stego dies on a waterbank. Tell me that's purely skill based when most of those players are 400+ hours
That is a skill issue and 400 hours is not much in this game
its not a damage thing. its usually a hitbox and the fact stego can go torso-deep into the riverbank and still be able to swing.
if you're a deino, and you know how to play it, you would most likely win. that's what happens most of the time for me, anyway. the damage-versus-damage on the two is quite fair and like aken said earlier, shouldnt be tipped in deinos favour.
consider I take down Stegos solo at times 3-4 Deinos not taking down one Stego is a massive skill issue
i have about 1100 hours on the game, mainly land dinos. i am still capable of beating most stegos as well..so id also consider it a skill issue
plus, if a stego is so far into the water, it makes it a lot easier to get headshots in from the side..
That's absolutely a skill issue if 4-5 adult deinos somehow struggle with taking out a single stego. They can do that on land if they want to with those numbers. Also stego can be hunted by omnis, and deinos, and killed by other stegos for that matter, just like how deino can only really reliably be killed by other deinos if it plays with at least one braincell active. If you want to talk op, deino is more so than stego, overall. And no, carnos should hardly be a threat to a stego, they don't have the power to do that.
Stego's swing hitbox is also insanely tight
Fix raptor pounce animation & dismount. Make bleed easier to track or something more reliable!
What do you mean with fix pounce and dismount?
it bugs when you are at certain levels and or it makes you awkwardly stand next to them.
Ah, okay. Didn't know there were still issues with the pounce, last I heard it was working quite well, but I guess not then.
sometimes you land next to them and die
or if the terrain is weird you dont move at all
#balance-feedback @wicked quarry I agree with your idea, because indeed i do not believe irl herbis should stay any longer near a dead body. Only, maybe 5 minutes is to short but they should start to be sick if they stay near a rotten corpse for 5 minutes. Yeah, i said rotten, not only dead or maybe they get sickness effect after 10 minutes near the dead body.
me when i can't nest because a troodon died on top of my nest and makes me throw up
fun experience
Just saw a troodon pounce a galli, it for sure was problem there : P lol
How so?
It looked horrible from the troodons side, like the galli was 10 meter away and ur still in pounce animation
can you make it so carnos make a sound when they running up to you as they are silent right now
@latent sorrel we killed 4 stegos and 4 tenos as a pack of 4 raptors nobody even died on our side
@alpine plover well its pretty easy to knock a raptor out of the air. i figured it out after like 2 minutes of test fighting :/
Anyone in stress test know how much cerato weights?
1300kg
For some reason yes
Lmao teno is probably the worst non tiny tier dino already, at least Utah is ridiculously easy to grow and a good juve killer. It doesn’t need a buff but it sure as hell doesn’t need a nerf either
I genuinely wish to be given insight by the one who thought a teno nerf was a good idea
Tenos speed was nerfed (ever so slightly, but cera now runs you down in the open since they both have the same run time and cera is faster).
Also tail slam damage was nerfed
From my experience so far with teno, 2 Ceras will just maul you in the open
You still have the ability to kill them both, but they can also lock your stamina via puking. Tenos can't run when they spot 2 unless by a rock. So you're forced to stand your ground
Also cera has no stamina cost on charge bite so
Yeah, it's mainly a stamina issue for teno in fights while also still having no chance to flee
They should up the speed of teno back and then increase its kick damage, that way kick is the damage option while tail is the reliable option
Teno is about as close to perfect as any dino in the roster, I think. Teno already got mauled if 2 carnos found them in the open, if the carnos had half a braincell together. Add another teno and things change a lot. Can't imagine much different vs cerato.
charge bite should cost stamina imo
the problem is cera isn’t supposed to be a hunter. It’s supposed to be a scavenger. there’s something wrong if ceras can successfully hunt things like teno (not counting people who are afk, slow juvies, etc.)
Yeah, cera seems to have a lot of stam.
I initially though cera would be slower than teno but be stronger than it (while also not being able to be knocked down with the slams and kicks) to dissuade tenos from running them down and attacking without reason, though not making it impossible to kill them
I mean 2 carnos should maul a teno in the open,even 1v1 should be favored to carno. But again right now skill is not in the game unless 1v1. Its purly numbers
Scavengers you’re thinking of are fast and stealthily take bodies. Cera is a bully. A brawler, a mini juggernaut. It’s simply something you’re not meant to fight in general unless you have a huge advantage. I’ve seen that tenos will fight ceras instead of escaping to rocks or rivers, or hell even trees. This works for carno, since you’ll never outrun one anyway. But once people learn that cera isn’t an easy fight, then they’ll flight.
Why should 1v1 favor the carno?
Is not carno like alot bigger? And its supose to be good vs small tiers
Is teno a small tier?
You mean teno on that 1v1 part right? One of them can escape the other and it sure as hell isn’t teno
And it's 200kg bigger.
Cera is small mid/big small ish
If its only 200kg bigger yes,then it should be evenly
Imagine if carno could actually reliably 1v1 teno good lord that’d be awful 😂 ‘oh look a carno, I can’t outrun it, I can’t beat it, aaaand I’m already in the character select screen’ 😂😂😂
Just like everthing in the game? Carno is the fastest,does not mean you can kill a troodon with easy
One’s small and agile the other is a giant walking meal
I reserve judgement until i get a personal view of the matchup. The tryhards normally figure out a lot of stuff that completely change balance ideas between dinos.
But I feel like teno vs carno right now is in a good spot.
cera shouldn’t be able to run a teno down and kill it. that’d make it good at hunting. a teno shouldn’t have to even think about running to a rock or river to get away from a cera. imo, cera should be slower and a little stronger with less stam. that way a teno can still escape without hassle to avoid confrontation
Yeah that’s my point. What exactly are you disagreeing with?
Yeah I was surprised they made cera so fast. And specifically lowered teno to be slower.
To be fair cera is a LOT smaller than in legacy
Carno is crap vs small, so easy to outmanouver as omni. Even tho its supose to maul it in the open
Well, like you said. It's supposed to be the corpse bully, not chasing stuff down to kill it. It shouldn't Need to be that fast. Should be better at standing it's ground vs stuff.
Just aim better lol I don’t have this issue
I have no problem getting away from a carno as omni,not that im gonna fight it either. But i honestly tho i would fear carnos in the open
I think its speed is fair. I think teno’s speed is the issue.
You want teno faster?
Yeah
I guess I can see their intention (which might be to prevent tenos from chasing down ceras to kill them), but that could be fixed by removing the slam stun to cera and potentially buffing them
I love teno. That would be fun for a few weeks. But I feel like teno definitely doesn't need a buff.
Tail slam damage?
I tho cera was gonna be slower and more tankier , it looks really fast
same
That was a couple tenths of a km/h right? What is teno speed in 6?
I can’t remember but if teno had its speed back it could definitely escape ceras on equal stam, especially with its exceptional trot speed
Yeah, wouldn't take much I guess.
And honestly teno should either have kick damage increased or max stam increased
Yea i tho it was gonna be more like solitary playstyle. ,i sorta feel like a carno when looking at the playstyle
Cera should maul it if the teno chooses to fight but if teno has max stam it should be able to run away
Yeah, teno is 40.5 right now. It dropped to 40.3? or 2
I thought it was going to be solo or in pairs because of how much food I thought they’d need
Like if a carno killed something and a cera shows up,he just said give me that food or brawl me. And that would end bad for the carno : P
Yea same:P
at least the update hasn’t been pushed out yet so there’s a chance it could be changed. hopefully they take a good look at teno and cera
Also as a bully I feel like cera should have high resistance to crowd control, such as carno charge, teno kick, deino grab etc. for the first two it should act as a stagger rather than a knockdown
And its like just as fast as a teno? Thats insane:P
I actually thought cera wouldn’t be affected by stuns or staggers at all because I was assuming it’d be a tough little slow thing you don’t really want to mess with lol
Exactly what i tho aswell
Yeah but I can’t see a carno charging something 2/3rds its size and IT getting stunned 💀 cera should just be able to hold its ground well, like a sumo wrestler
And i know punch wrote that cera can destroy a carno:P But after lookikg at videos i dont know how
I was imagining neither would be stunned. the cera would just take normal ram damage (I guess unless the carno managed to ram its head)
The trick is to land a bite bite and spam regular bites when it pukes, easily does most of carno’s hp
That wouldn’t really make much sense though, the carno is a train. SOMETHING’S getting the short end of the hard-impact stick
You know when a carno stuns another carno and instead of falling down it just gets staggered for a shorter time, but stays on its feet? I imagine that for cerato
I can see that
Arent cera taking reduce damage to heavy hits while eating?
To small hits, yea
Ahh small it was
i think it goes up to raptor bite for damage ignoring
Ah ok!
You guys remove Stun from pachy?????? HOW they will survived a Carno attack?
Fracture and run, I believe.
fracture without stun u get at least 2 bites and if u do not leg fracture ur dead ...
Aim well I guess... But you can juke a carno that got body fractured I'm pretty sure, at least with fixed hitbox and all.
Wow I can't believe they would nerf pachy and give the small game hunter thats 1300kg heavier an advantage
fracture and run, i've played the new pachy, its completely easy to escape a carno
the stun was only used to bully and win
So what about Carno ramp? AOE STUN THAT TAKES 50% OF UR HP AND HE RUN AWAY???Now if ever play pachy answer my question how will u survive a Carno Attack on a pachy? u cant run u cant figth ???
you can still counter the charge with your ram, or just, y'know, dodge it
the way to survive is literally just ram it, they get fractured, you win
if they continue, fracture them again
Do u ever play pachy? or u are trolling?
why would i go out of my way to troll you
yes, i've played the new pachy
the old pachy was ridiculously OP, the new pachy feels far more balanced
if charge with ur ramp with no stun he will bite ur hea 3 times are u trolling iam asking again before i block u for idiot
i am not trolling, no need to be rude
u are being passive aggresive with stuped answers pretending to be helping pachy with no stun on THE EVEN IF U FRATURED U WILL GET BITE on the head
you actually take less damage on headbites as a pachy, so it's more preferable for them to bite you on the head
you take the most damage to your body as a pachy, because the pachy has an armoured head
but when i was playing pachy without stuns, i didn't struggle at all fracturing the carno and escaping
If the carno bites your head, you're better off, pachy takes less damage there. So ideally you'd "tank" a headshot while getting the fracture, then maybe take one on base of tail or if you're quick enough, tip of tail. Then proceed to run. If you got a legbreak, you're good, if you got a body break, you might have to juke for a little before the carno runs out of stam, and if you got a head break, use the limited vision to either get another, "better" break as well, or be tricky and escape by luring the carno.
its takes 2 or maybe 3 bites from a Carno on ur hea to die i play this game everyday do not tell me how many bites i can take
4 bites from my calculations
Unless I am off on either carno damage or pachy head multiplier
correct, yea
if all the bites are headbites, it takes 4 bites
u can not fractured and leave without stun unless the carno is stuped or u fractured the leg on ur first hit and that is only possible if u are attacking him if he is engaging on u with a ramp ur dead without stun
yes you can, i've done it, you haven't even played it yet
Well yes, if the carno rammed you then you are most likely going to die. Hence, juke the charge, retaliate, run away. The massive hitbox will be fixed, that should help juking the charge.
Yea u are just wasting my time...
of course i am
i didnt expect you to take a word seriously once you had decided i was wrong
i'm trying to be helpful, by the way
In any case, the stun on every hit from pachy was bad, we've seen how that goes. At the least, things can be worked on from here, but pachy can no longer just stunlock things.
pachy in my experience felt effective against carno, using its agility to move around it and then counterattack and fracture
If it turns out that pachy really can not handle carno, things will most likely be changed again. Same goes for any other playable.
My qustion was how a pachy survived a carno attack pretending i see it coming what u usually do is trade ur ramp with his but u also stun him so after the trade u can leave without getting bite but without stun there is no chance u will get 2 bites on the head and when u turn 2 more ur done
i thought pachy was going to get trashed on by carno, but in my fights against even experienced carnos, it was a sinche to survive
Maybe now I won't feel bad for playing Pachy 
the only difference now without stun is you can't stunlock it to death
I don't know if they changed the specific charge meets ram interaction, you'd have to ask someone else for that. But at the least, you'd have given the carno a head fracture from that (don't recall how it went for pachy in that trade). But you shouldnt be trading that charge/ram with the carno unless you're desperate honestly, your first go to should be to juke the charge and then retaliate, or keep juking if you're near trees or a rock or so.
if he come out a bush infront of u that is ur only choice what game are playing???
If you didn't consider that there might be something hiding and jumping you, that's on you.
lol
I would argue I am the better survival player between the two of us if you do not consider ambushes, or just generally being attacked and having your head on a swivel and all that. Especially if you're going solo as a smaller playable.
And you can still react and fracture the carnos head, limiting it's vision and giving you a chance to avoid it and find some kind of hiding place.
You might not get the stun, but a head fracture also lowers the damage as far as I know, so not only will the carno not see you very well, it also will do less damage with it's bite if it manages to hit you.
Kid plz anybody get ambush in this game everyday especially by carno in center or any open field just stop talking and go role play and keep dreaming
So again, you can still retaliate, you just don't have the same ability to keep fighting like you used to, at least not solo. If you got a group, that carno is still probably going to die to the lot of you, even if it can now fight back properly.
Yes, I am aware most players are quite bad, that is not an excuse for bad balancing or otherwise bad play.
Yea u are 12 and very good at the game ^^
You'd have to add quite a bit to that number to get my age, but I will grant you that I am quite capable when it comes to making smart decisions for survival in this game yes. That tends to be useful when I'm not always as good at the fighting as needed.
You know when someone tries to call you on your age without addressing your points they’ve given up lol
It's on the same level of insulting avatars. Like okay.....doesn't have anything to do with the topic but alright. 
I also just love the ironclad bastion of an argument “you’re wrong because you’re 12”
Like what if the 12 yr old is unironically right, actually now that I think about it that’s a very heavily backfiring statement
Because that means a 12 year old beat you in an argument
It would technically be the martyrdom achievement as the 12 year old gonna get banned
If I lose an argument to a 6th grader. That 6th grader has my respect
I reserve my vote on omni balance until I can get my hands on it. It is one of those playables that's proven very small changes can have a huge impact, and I feel like making small changes has historically been this balance team's glaring flaw.
Only that what it got isn't small changes in any way. They're huge
Exactly.
100% you should be punished when missing the pounce. It can’t be argued as unfair either, as missing a pounce is on the player and not the animal/balance to the animal
@topaz elm Cera is faster then teno and it does have the higher bleed resistance
its attacks unfortunately don’t cost any stam either… 
You forget to mention how tenonto has an enormous amount of stamina and 2 stun abilities
bait the attacks
then headshot it
Also apparently cerato and tenonto are the same speed at 40.5 km/h
Teno got a speed nerf
Oh really? I wasn’t aware of that
tenos tail slam also got a damage nerf apparently
To be fair it still completely knocks cerato to the ground
Letting teno get 2-3 kicks in
Teno is 40.3 now btw
40.5 to 40.3 is pretty minor but still slower I guess
cera could just run. if the teno chases, I doubt it’ll have enough stam to actually be a threat to the cera once/if it catches up. I’m not able to test the stam for cera and teno in 6.5 yet, so I can’t say it’s true and I definitely won’t say it’s true
But the point im trying to make is that they showed cerato off as a “stand your ground” bully dino that doesn’t get pushed around
From the gameplay I don’t know if it’s just people figuring out cerato still or what but it seems fairly squishy
All I’m going off of is videos I see such as Kav’s where multiple times he chases down packs of ceratos as a pair of tenontos
From the footage i’ve seen a good cera can beat a teno
You can bait tail slams cus cera is super agile
And in the same video the cerato pack idk if they killed a stego or what
But if cerato packs can kill a stego, one of the most brainless point and click creatures in the game, then tenonto should not be able to charge a cerato while it’s defending its turf
Then again a lot of it is player skill so we’ll have to see
I mean if cera can beat stego in packs how can it have a issue with teno
Bacteria bite needs a buff
bacteria bite is really strong
Exactly that’s what I’m questioning but apparently it’s an issue
Like the effect it has on stam/food/water Cera shouldnt be a great hunter
Bacteria bite is legit a stun move that can be spammed
Bacteria bite is strong if cerato packs pile on
Tenontos tail range doesn’t allow that unless in a group
Cera shouldnt be hunting things like Teno/carno imo
When it comes to carno they don’t have a choice
This is a moment were the only thing you can do is wait till you can get your hands on it, multiple stress testers have told me other stress testers are dog feces at the game, so you can only judge balance when you get your hands on it.
Cera should be how it was described but it just isnt that atm
Kev is one of the best players from what I heard
That is a fair take on it, and I cannot fault that line of thinking
And keep in mind some of these guys both suck at the game and have just got their hands on cerato
But from the way they marketed cerato, when it is standing it’s ground by a corpse, it should be one of the hardest things to get away from whatever it’s eating
Bacteria effect shouldnt be something that helps in the fight itself as much but something that can messup your gameplay for the next 30 min just cause you decided to mess with it
Yeah, that makes sense
Bacteria bite is just used as a stun mid fight
yep
I mean it does help cerato defend itself, which is good since it's meant to be a brawler.
without bacteria bite I think carno would destroy it
%100
100% im fine with the stun
What I would like to see with the charge bite is like what they showed in one of the early concept art, where cerato like grabs your back leg, bites down and thrashes
Teno should have the edge over cera so cera is encouraged to not hunt it
But tenonto should not be able to push around cerato on its own terms
Cera is faster though
Cerato shouldn’t be able to over extend but neither should teno
Isn’t it by 0.2 km/h?
yeah
Cera is in a weird place imo though
Still it's unfair to get outrun by something that can hold its own against you, and teno is a herbivore so it should have the edge.
Cerato very much is, i feel likes it’s weaker than we expected but it’s still in testing
Like the charged bite doesnt feel like a great offensive tool to me
how much damage does it do
300 at max
The whole deal of cerato is a defensive creature right?
Ye
that's a ton of damage though
All it’s damage buffs come from standing you ground by your corpse
Doesnt have the buffs yet
Oh that makes a ton of sense
450 damage to the head vs teno is a 4 shot
Buffs aren't planned
Pretty sure teno can do something similar to cerato
punch just said that was idea they thought about but never 100% gonna be a feature
That's just something the devs told anth
?
Yes they are, they haven’t been implemented yet
When did they say that
Punch himself siad it in general
Oh, that's dumb to be honest.
Cerato gets a damage buff when chuffing by a kill and damage resistance while eating
Aka to help make player play defensively
Wouldn't ceras just hold bodies in their mouth 24/7 to force the buffs
and use it to hunt
They said it applied to small hits like things trying to harass and annoy you
Charged bite is great Def ability
cera already get's damage res while eating
Really?
Oh yeah that was the point
65 damage?
Plus cerato can’t vomit so you could just ignore Omni damage by eating a stego corpse
thats not that much
still it adds up when it's a whole pack, a whole pack of omnis doing 0 damage just looks dumb.
And it's unfair because now omni can't defend it's kills whatsoever when it clearly should be able to
It can still be bled through pounces although not much due to its high resistance
I don't think that's in game, who said that?
evryone
I believe punch
go ask gen
I know that's what makes it worse
Ive seen multiple people say omni bites do no damage
that's bad balance
Alright I’m going to bed
So basically 3 omnis can't do anything to cera
gn
nothing’s going to stop that one cera from watching and waiting for an omni pack to make a kill so it can gobble it down until nothing but bone is left just to deny them of food
Nothing
Cera just shouldnt be hunting teno in the first place imo
unless those omnis got a few carno or teno friends
Headshots mite hurt it idk what the damage threshold is
Sorry for the ping but I was just reminded that being pounced cancels eating
so there is some counterplay
nice
yes, omni can't do much to cera at all, that's the point, it's a bully animal
you're supposed to respect the cera
people say "cera isn't tanky" while i've seen it take on 4 omnis alone and live
it has resistance to both fracture and bleed, meaning the only way to properly kill it is with raw damage output
idk why its considered unfair that carno can kick its ass, but also unfair that omni can't do anything, cera is supposed to scare the hell out of smaller animals into leaving food
100% correct
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no they aren't lol, i played pachy in U6.5, can still easily kill omnis and fracture carnos
and troodons hardly stand a chance
only thing that changed is it isn't super OP
Imagine trying to hit a Carno with a Omnis with no pounce and being slower .. 😂😂 People keep talking about Fractures Carnos if try to do that and u go for the leg and u get fracture u maybe survived but u will get at least 2 bites on ur head.. If the Carno Ambush u 😋 U ARE dead if u try to trade head to head with no stun is GG..
Carno landing an ambush is still a hysterical concept
ESPECIALLY U6.5 carno
Loud, obvious, low acceleration
And the charge uses up tons of stam
lmao dude just pinged me and got muted for a slur or something lol
@autumn crag
Your feedback is more than 6 months too late😉
It is already going to be much better than before.
Omni was useless compared to everything mechanically, thankfully they now buffed it
it was good against tenos
It wasn't useless but yes it was in a pretty bad spot
Now its basically u5 utah again :/
I think its even better than it
not useless yeah but very bad due to bucking mechanically putting it at diadvantage etc
It is great against stego too
tap pounces exist
Oh yea no recovery time on missed oounce is too much
tap pounce was not intended btw. which is why they are nerfing bucking btw
U5 utah was in a good spot except the juvi spam pounce issue
2 good omnis could kill everything in the game bar deino(if we are talking against the average player)
tap pouncing is still more fun than the normal pouncing imo, intented or not
2 utahs killing their main predator where its supposed to have a major advantage over them? Just no
Hard agree
subjective and unpopular opinion
I'm sorry but your average stego had to be extremely bad if it lost against 2 utahs tho.
the average stego has the skill of the average stego..
and no, 2 skilled and co-ordinated omnis can kill even stegos that are a bit skilled. Baiting is so efficient if you're co-ordinated
You bait, your team mate pounces as soon as it tailwhips. tap pounce.
or head
I heard a lot of people saying that they liked tap pouncing more. But maybe we just talk to different people
I didnt imply it was common, only said its possible
You hearing that from a handful of people does not make it a popular opinion, and anyways it was not intended for the game
Tap-pounce was forced upon the players due to bucking nullifying the pounce
I personally enjoyed the added layer of strategy and planning you had to put into each pounce
It just made it more skill demanding
I know, but its still way more fun in my opinion
Far better than pounce, wait wait wait, pounce, wait wait wait
It's less realistic lol, you're not a troodon that is pouncing to inject venom. You're pouncing to do damage. That is what separates the pounce between the two.
Your opinion is just that, an opinion - subjective.
What we know, for a fact, which is not a subjective opinion - is that omni's pounce was never intended to be tapped. That is why they're nerfing bucking, because bucking forced you to tap.
I don't want to feel like I'm getting submitted by some BJJ-guy, forcing me to tap because he has something unfair
I dont care about realism, I care about fun. As I already stated, tap pouncing is more fun to me. I like the bucking nerf, that means both of those tactics are viable, I guess
You think realism doesn't matter?
Read my message again, then you will see what I think about realism
Also funny that you use the realism argument with pounce, which can not be performed irl because of physics n stuff
If you come with realism than a carno could oneshot a stego by biting its head🤷♂️
@river nexus most of us have not played the update. We should wait for suggestions like this, when we have actually played with it
Maybe omni is fine, maybe it is op.
omni players are rare because of carnos current hitbox. I loved playing omni but stopped because I got sick of being killed 5 feet away by one of the abundant charging carnos. there’s just no escape, and you’re only feeding them
What gave you the thought that the main reason to people not playing omni as much, was due to carno's hitbox? Is this your own personal experience that you assumed was everyone else's reason, or have you seen many complaining abt the same?
also will you respond, or will you just post a random counterargument and leave right away, like you did in #general-feedback-discussion ?
Could it actually? I can't tell
I stopped playing omni because of carno too.
I didn’t want to start an argument with a brick wall. but yea a lot of people have been complaining about carno’s hitbox in both suggestion channels
Omni was generally weak. That is why people didn't play it as much. Carno wasn't the main reason to omni being weak either
Alot complaining about carno's hitbox / = / People saying they left omni because of carno's hitbox, lol.
Yes, lol. If you ask people why they stopped playing omni, a lot of them will say because of carno
You're making an assumption
Omni can already be good if well played, 6.5 they gonna become a real menace aha
Then you are making one too
The fact is that omni was generally weak, which is why it is buffed. That is what we know for sure.
What you can't prove is that people mostly left omni with carno as a main reason
Nope. Omni being weak previously is not an assumption
Omni being weak is the reason behind the buff
It was balanced in a landscape of OP playables
Omni def weak tho, pachy oneshot them, same for teno and carno
I remember when omni had a healthy playstyle, after its newest nerf - its playerbase started decreasing.
Hm, I wonder why. Perhaps because it became too weak for the playerbase's liking
The only thing that needed to change is getting its agility back and a slight nerf to bucking. They made it stronger than u5 omni, from whar ai have heard
So you call update 5 balanced?
It was objectively weak prior to the new buff, but @frail bobcat is calling it an assumption lol
I would say they were weak, that a facts, but maybe the buff are too much, feel a bit like that
What I said was that omni's playerbase was healthy up until the newest nerf. Which means that playerbase started decreasing becausse of the nerf.
overkill buff imo
That is not an assumption, it's an observation @frail bobcat
my dude, omnis can’t escape carnos because of the hitbox, which is way too big. there’s literally no escape. that along with the fact that there’s a carno around every corner and everywhere you look, what do you think is going to happen to the omni population? they’re gonna stop playing because they keep getting steamrolled without a chance or hope of escape
Arent that just two opinions in a discord with thousands of people? Please use the word objectively less when it is not objectively like that.
"there's literally no escape" is a reach. Where did you get that from, there being no escape?
same with other small creatures. pachy stands a chance because it can cancel carno’s charge
No. We know that omni playerbase started decreasing after it's newest nerf. That's a fact. Prior to the nerf, the omni population was way more active
After the nerf, omni became weaker.
this is how we know the playerbase decreased because omni was weak
you're wrong when you call that an assumption
the moon sized hitbox and their speed along with the no ram startup cost
"No escape" is a reach at best, I don't have problems when dodging carnos
Since y'all like using anecdotals, I'll use em too
Omnis population decreased, yes. It became weaker, but not weak. That is a big difference
OMNI'S population decreased RIGHT after the nerf.
It became weaker, then the population decreased.
That means the omni was too weak for the population's liking
meaning the reason why the population decreased, was omni being weak
You're in denial rn
You agreed to the populaton decreasing after it got nerfed, yet you still state that carno is the main reason
If you cant play omni because your two hardcounters are OP, omni is not weak. The hardcounters are just op
I guess you might not, but a lot of people do
If carno was the main reason @frail bobcat , why was omni's population good when carno still existed while omni wasn't weak??
answetr this question @distant torrent @frail bobcat
nearly every single one of my deaths to carno was because of the hitbox
respectfully don't avoid the question
Because carno was weaker, lmao
Update 5 carno was way worse than u6 carno
carno didn’t have a better turn back then. now with its better turn + its old big hitbox, carnos dominate
You're suggesting that the hitbox is the main reason, and not the Large nerf omni had.
Even though omni's population instantly decreased post-nerf, strongly indicating that they left due to omni being weaker
Omni's playerbase decreasing post-nerf is the proof here lol
You do realise that carnos hitbox became a issue in the same patch where omni was nerfed?
It's both; carno got buffed and omni got nerfed at the same time
The suggestion here is that carno's strength is the main reason why omni lost its playerbase
I heard many people say that.
Anecdotal
@tropic horizon You must realize that when you're able to stun a predator as pachy, you have the freedom to be a herbi-menace
It's not defense atp, it's stunning it so you get the ability to do more damage. eventually kill it
That's how pachies have been playing, using it offensively. which is cool, but not intended apparently
It’s attack is pretty well telegraphed even if it can use it right before the rearing up animation finishes but yeah I guess I see where you’re coming from
Its telegraph is not much of a nerf at all
That downside is so inferior to the upside of the stun
The stun allows it to make distance
Also if a bad pachy tries to constantly ram while the stun cooldown is up
Lets just settle that we both have different opinions. You think that the nerf was the main reason, I think that carnos buff was the main reason.
It just dies
The pachy can either choose to make distance or do more damage, atm we've seen pachies obliterating people with it
Like you break someone's leg, right? And then, because you stun them with every slam, you can keep doing it without worry of being bitten.
until they die
You can do that with carnos, tenos, haven't seen it done against stegos but you get the point
the stun brings more consequence than it does good
@tropic horizon the issue with stagger on ram is that it was used to basically just stunlock things
also i played pachy in U6.5, it absolutely does not just "die" to carno
if anything, it easily fractures and goes
Yeah, what I said
Dude how do you expect Pachy players to kill stego’s now if they dont have the stun lock
I respect y’all’s opinions and I’m glad that people have different ideas on how to balance the game so I’m happy that we could have a discussion!
wait was that a thing
did pachy players actually manage to kill stegos?
I did with my friend all the time, it was fun af
No they physically can’t unless they’re young juvies
Juvie and sub stego is what they mean