#balance-feedback-discussion
1 messages · Page 37 of 1
I never bait...it's a waste of time
stego's tail has one of the best made hitboxes in the game
just because lag influences the hits to look like they hit when they shouldn't isn't reflective of the actual hitbox
the actual hitbox, in a no-lag environment, is perfect
It especially looks bad for attacks that have a short activation time
Like bites or tail swing
Because they appear on keystroke instead of having a windup
Like nobody thinks teno's slam has a bad hitbox despite it actually extending slightly further past the end of the tail's model
Because the timing on that attack rarely means that that nub at the end will be noticed
na, tenos slam is perfection
not as much so as stego's swing, ironically
As an attack it's fantastic, but I'm just telling you objectively how the hitbox relates to the model
teno is given leeway and an extended/oversized hitbox, stego is extremely tight to the actual tail model
I don't actually take much issue with that extension because oftentimes it's necessary to prevent damage trades
However stego has enough reach to where that isn't needed
Stegos has always been a bit wacky for me, ig
And thus, it's hitbox is super solid
It might also be a factor of the hit registering properly and the game taking a second to both process the damage, and transport the body to the tail
Which often looks quite off
that does happen
yea-
But the damage application is almost universally on model
anyway, good talk boyos, imma go to bed
Gn cya
night
@frail heron Because that's what they were in real life, Apex's lmao, they were on top of the food chain, being able to kill things like rex
@polar vine It's a bug, Carno's attack socket is bugged and ends up hitting your body on tailhits which causes you to take far more damage than you should be taking. It should be fixed with the next update, the QA are aware of this issue.
@winter dragonNo, deinos should not be killing stegos, unless they team up. They already kill most of the roster in one shot, they don't need to hunt fully grown stegos as well, when they can one shot younger ones like the rest of the roster.
"easily"
That’s still hilarious to me
Nothing in this game at full adult should be dying easily
That’s the entire point of the concept of viability
This is the most passionate and defensive I've seen anyone get over asking for a small stam buff to dryo, as if they were speaking forbidden ideas that would be shunned by everyone
#balance-feedback message
Hm?
i just like how passionate he is
People STILL wanting Deino v Stego to be either 50 / 50 or Deino sided 💀
the statement "whoever attacks first, wins" shows its meant to be deino sided lol
Lmao it's sad. Even with all these buffs to Deino, they still want more
apex carnivore must win all fight
It needs kneecapping instead of any more buffs
ecosystems and niches aren't real, it's all about size
bigger = better and wins against smaller
unless its omni who should solo stegos
Yeah. I'm glad these takes don't make it to actual balance
irl Crocodiles have a weak-point in their neck which modern day Tigers and Jaguars take advantage by digging their fangs and breaking the vertebra of so bigger is not always equal to better. I can imagine omni digging its sickle claws into a sub-adult deinos neck to paralyze it. Same goes for stego it has a tiny and vulnerable head which needs to be protected at all cost. So whoever hits the weak spots consistently wins. Thats why I suggested Each part of a playable having its own seperate healthpool as having a single 8000 healthpool without any weaknesses are characteristics of a bad RPG where boss has unnatural amount of hp and difficulty is artificial and not real. Using current health=weight logic even further say omnis head weighs 85 kg so its head should have 85 hp whereas the body weighs 150 kg so body has 150hp each of the hindlegs weigh 50 kg each and front limbs weigh 20 kg and tail weighs 75 kg so 75hp so total weight would be 85+150+(2 times 50)+(2 times 20)+75=450 kg so 450hp in total.
when deinos run out of stam when drowning something, yes they should be stunned for 2-3 seconds for a consequence for lunging at low stam or running out, but if they let go before they run out of stam, they shouldn't be stunned, right?
@fallen vale what do you mean teno stealth nerf? No such thing happened
Kick has always been a pretty precise hitbox, so worse latency this patch may be impacting your ability to land it, but the hitbox size wasn't change at all
it's been the same since, if I recall, update 3
likewise the tail slam camera detection wasn't changed, and checking it myself had it working fine, so I'm not sure where you are getting the idea that it doesn't work now
some of the kicks in the video you showed missed, but due to your camera angle it might've made it seem like you were closer than you were, tho it is quite difficult to tell given hitboxes are only active for a single frame
the hit registration on 6.0 is a mess then compared to previous versions. It felt much more snappy / forgiving on 5.5 & 5.0. Some abilities get off worse than others. On the contrary landing a charge as a carno is a big joke on top of the massive turn speed buff
Carno's charge turn got buffed and it's able to activate it a lot faster, but the hitbox for it wasn't adjusted either during 6.0
so I'm fairly certain it's just poor performance/latency screwing with hit registration
I didn't say the hitbox got adjusted. I said the hit registration is a mess which ends up advantaging some abilities and more or less and nerfing others
Carno's charge is a constantly repeating hitbox so it is far more difficult to miss due to timing vs things like Teno's kick
I know, I am just clarifying that no hitbox adjustments took place, as it's a common misconception
Good to know. There as been stealth nerfs in the past which is a pretty poor practice or just forogtten when writing the patch note. Which sets a precedent
I remember they buffed the teno kick distance I think in 5.5. Right now it feels worse than pre buff
those are incredibly few in number to be fair, it's only happened a handful of times over the game's lifespan
yeah update 5 saw the hitbox adjusted to be a bit longer and not as wide as it used to be
Still sets a precedent. 6.0 had a few actually. Including ptera turn speed and utah turn speed nerfs which I don't think were mentioned in the patch note
because before it didn't go all the way out to the toes and could hit from like 2 body lengths to either side
so though to tell what is a nerf, what is just buggy
The Ptera turn speed wasn't mentioned in the balance changes but I'm pretty sure the bug that caused it to be slowed down was in the fixed bug section, since that wasn't a dedicated balance change
wait it was a bug?
tho Omni and Dryo and the other animals that got turn nerfs, supposedly, didn't have their turn rates adjusted
Yes, being able to turn so tightly is why you could fly backwards
I meant now it turns like a truck
no, that was changed because tight turning like before let it go backwards, which was obviously bugged and got patched out, as opposed to it being a specific balance change of Ptera turning too fast for combat or whatever
then the turn speed got nerfed..
yeah, and like, there are maybe 2 or 3 other examples across all the patches, but I would much rather you double check with someone on if something is bugged instead of assuming a stealth nerf was done
when stealth changes happen they are annoying for everyone involved, but they are also very rare
Okay but there was at least 2 in this patch so it's tough to tell what is a stealth nerf and what is just bad hit registration since some abilities are also having bad hit reg but being advantaged by it. Which is what I mean if we can't trust the patch notes then I just give feedback in relation to what I observe in-game
You could always try asking if something was changed intentionally or if it is a bug
Mine doesn't. It still turns really tight just not ridiculously so. I can still circle above one swarm for fish while skimming for example. And I have seen other Pteras turn tight as well.
If yours turns like a truck there might be another bug.
@merry flint ptera isn't, not should it be, a combat animal. It's already one of the most viable animals in the game, and no nerf has ever been able to take it out of S-Tier for the simple fact it cannot die unless it feels like dying
i mean sure u can afk on top of rocks and nothing can reach u. But i find that the issue, it gets very bland.
im not saying it should become very good at fighting, but having absolutely 0 threat even to most babies is boring.
ptera isn't really for you then. Not every animal is a combat animal, and not every carnivore is good at hunting other animals
ptera used to be literally nuts (and still is because it can literally fly). Capable of taking down stegos solo with no counterplay, having enough health to survive attacks it had no right surviving, even now it has the best bite force to weight ratio in the game
and now it is completely useless combat wise, the aerial bite might as well be removed.
An in-between/balance would be nice
it is not completely useless lol
it can still attack animals without counterplay
as long as it can fly, it can attack with ease
And do 0 damage with those attacks, and die to huge hitboxes that didnt even hit it, that is if it doesnt crash because of the miniscule hitbox on its bite
idk thats how it plays
i dont know what ptera you're playing but none of that is true
ptera has exceptional bite force for its size, can avoid most hitboxes because it can fly (and most bites are aimed downwards, not upwards) and ptera can easily just fly over anything and peck it with a good distance (given it can't jump)
Id be interested to see u playing ptera and attacking dinos. To my experience for any pteras ive seen, 70% of the time they end up dying if they persist, 30% they give up and dont get anywhre
Ive never seen a ptera killing or even scaring anything at all
Ill look out more for it
i personally dont fight much when i play as ptera because i find the whole experience extremely lame to play as and against, since it's a lot of chip damage that the victim can't do anything about, hence why I don't want its combat to be improved, but I've seen enough people pull off kills as ptera in U6 to remain firm on my stance on it staying as-is and not receiving any combat buffs
i dont get the joy in "cool my opponent can't do anything to stop me from killing them", it's dull after the first time
i think u should definitely try the combat a bit, u may change ur mind about it
i have, i hated it
it wasn't combat, it was a drawn out and boring death for some random who didn't deserve it
ye im against that
if you're against that, you have to understand why ptera can't be buffed. A skilled player can simply just not get hit ever and chip damage you to death
It's SUPER lame
i meant try it out more, as u said u dont fight much. U will find that u will rarely kill anything, much more than u will die crappy 1second deaths
well maybe it should be reworked in some way
e.g stamina nerfs
i'd hope so, it's a fragile flying scavenger/fisher vs an actual competent combat-oriented animal
to aerial atttacks
or we can just wait for quetz for the flying combat dino
rather than force the fisher/scavenger into that role
yea maybe we should wait a couple years
ye
It seems that omnis hitbox is too large
Everything else I ram I have to actually aim at it
no, its fine, the charge's hitbox is too large
Ok
I can confirm that this is not down to performance and latency, I checked it at length on a standing target - Carno's charge hitbox extends roughly a yard to each side of it. This might be FURTHER impacted by bad latency and performance which might result in some absolutely absurd hits, however the very baseline is currently flawed.
Tenonto in my experience worked just fine but I didn't test it at length unlike Carno charge.
yea, I wonder if that has anything to do with it being a very small and fragile animal that would fall apart like a house of cards if it was to take a hit by most of the dinosaurs in the game.
In general though - idk about currently but in the past there were people that could kill a Stego or Carno with a Pteranodon simply because neither of those two animals can even fight back against it.
yea i agree if it is to have any threat there should be some counter-play to it
historically ptera prob would never attack any dinos, but for the sake of the game it would be interesting/fun
hmm I think you might have some potential targets in the future
remember that the full roster is much, much bigger than what we currently have in the game
yep smaller targets would be interesting in the future
in the finished game there should be at least a few animals that might die to just a couple of Pteranodon's attacks
this is the unfortunate thing about the current state of the game
multiple animals just don't have the targets they'd normally go for
Carno and Deino are the biggest winners because they are both the largest predators that are punch-down playables hunting targets smaller than themselves
...which is pretty much the whole rest of the roster
meanwhile multiple other animals don't have what they'd normally want to hunt
yeah
also im assuming being snatched out of air is latency issues
ive been snatched out of air like a magnet by stego and deino attacks
many times, not being close to their attacks
Teno was the subject there
Carnos charge hitboxes did not get any wider in update 6, it was the combination of better turning and generally worse performance leading to what we see today
No, it really wasn't the better turning and worse performance
in my tests there was 0 turning involved and performance had no effect because the target was standing still
we were specifically aiming around the body
and yet the animal was getting clipped
to say more about this - aiming for each specific body caused the adjacent one to register the hit
for example attempting to hit the tip of the tail caused the base of the tail to register the hit, when I went for the base of the tail I hit the body and so on
I mean I guess this may have been the case in the past and Carno's hitbox has always been this bad but I kind of doubt it
I've never experienced it working like that on any of the previous updates
I'm not saying that this was some intentional shadowy change
more so that it looks like a bug which occurred probably because something else was changed
If you want we can go and test it together in some sterile environment, I could then show you exactly what the issue is
@naive raft Absolutely not. Omni was way op back then and carno was not much of a threat.
(also Carno's food wasn't even touched)
Yes, because the hitboxes was always giant
What I’m saying is people weren’t noticing it as much until charge as a whole become more useful
Hence why you weren’t seeing the swarms of people complaining about how large the hitboxs is until now, a giant hitbox doesn’t matter as much when you can’t reliably hit anyone with it to begin with
Like it had, as far back as I can remember, hit just about one entire body width to either side of Carno
I made a blender mock-up, but something like this is about as wide as charges hitbox has always been https://cdn.discordapp.com/attachments/987400897426518058/1078071973051121756/image.png
Wait no wrong one lol
Yeah that’s the one
The top is a proposed reduction in size, but yeah the much wider hitbox has been a thing because again, charge used to have trash turning
So it was massive to try and offset that
Now, we have better turning, worse hit registration, and the hitbox is still massive
Yea, the second one is pretty much exactly what I saw in the tests
So you are right, the better turning is not solely responsible for the complaining because the hit box is huge
However, that has been the case for a while now
I will be honest - I don't think it's the right approach to artificially increase a hitbox of an animal just because an attack is difficult to land
in such case I believe the right approach is to improve the attack to be easier to land as was done with the charge
It was only now, that Carno has easy access to it, that people even noticed it being janky
it never feels right to get hit by something that doesn't look like it connected
but yea this just about answers all the questions, the important thing is that it's known what the issue is and what will be done about it
Yeah it was mostly a case of not being able to reduce charge’s hitbox until it was reliable
Now you can consistently connect with charge so the training wheels can come off
Fair enough, I think that even if the attack was impossible to land in normal circumstances it shouldn't be buffed if the animal isn't wide enough to accommodate that hitbox
That’s a fair stance to have, but an attack has to still be functional, and evidently the giant hitbox wasn’t much help to early charge iterations
I'd still say that there should be other ways that the team should strive to explore before artificially increasing the hitbox to where the attack connects even if you don't make contact with the animal
@fallow blazeA fully grown omni died to three dryos? I don't know, but that just seems like one of the worst omni players around honestly.
either that or those dryos are NUTS
Maybe😄😄
Even sub carno runs away after some bites of us
We didnt hunt those two. They attackes us☝️😄
nut-fights are sometimes the best
👍
@vale echo I do agree that omnis are in a sad position right now but I don’t think a buff will fix it. Removing ram damage to tails (aside from the very base of the tail) would most definitely make omni better. Fixing the hit boxes would also make omni far better. You can get hit by a carno from 10 feet away with the ram not even connecting right now and I never had the problem before the update. Even worse, an omni will take crappy bs damage if the very tip of its tail is clipped
@vale echo Omni is unchanged. What was buffed was bucking. Just increase the amount of ticks it takes to drain stam. That way you can stay on for more than 1 second
It’s so odd that everyone calls Omni bad for the animal being bad, and not cause it gets invalidated by others cause others are overtuned 💀 Omni gets destroyed by overtuned creatures = Omnis fault/Omni bad appearently 
These people only play omni so they don't have the full picture
How would they know teno suffers from the same problems as Omni if they never play it ?
True, that makes sense, but it’s still odd cause that’s being explained to them, given proof for said claims and everything, and they still say it’s Omnis fault 💀
Denial 101
Maybe they like overtuned playables and wish omni was also overtuned in a similar way so its "fair"
Possible, would explain why almost every omni main abandoned it as soon as 6.5 launched, a easier to fight other players animal dropped
I mean they all liked when omni was overtuned last update
Very true, yes, I remember seeing 10+ Omni packs being a common thing 💀
**Utah
But yeah, what you and Bubu said is true, I agree. I have sort of stopped trying to explain to people that Omni isn’t bad and it also isn’t Omnis fault it gets overshadowed 💀
Most players are just gonna gravitate towards the most simple brain playstyle.
cough croc cough
Gets proof that Omni isn’t bad, Nah, Omni bad, ur lying 💀
Ok then 
That's inevitable

Even in games that only exist to show off your skill like MOBAs, people cater to the easy-to-play characters and builds
That’s so true, especially up 5.5 Utah, was the easiest strongest playable
Rex mains in legacy
We just can’t let those people rule, technically nothing wrong with wanting to play easy, but also, then they shouldn’t try to inforce actual balance and fairness 💀 and call whatever is overshadowed straight up “useless”..
Atleast for isle imo
I can’t wait for cerato and troodon to drop, if pachy and carno isn’t balanced correctly, I will enjoy the barrage of feedbacks about how op cera and troodon is, cause this and that can’t kill it easily 💀✌️
The feedback channels are gonna be both a nightmare and the perfect place to sift thru for laughs
It gets to me though man, I try to avoid feedback channels after an update, cause it’s almost NEVER atleast 60% positive, but I can’t stop myself
And then I get mad XD and lose faith in humanity, it feels awful, but it’s like a drug XD
Some are incredibly funny. Like how some people want deino to obliterate stego. Or stego should 10 hit an omni. Absurd takes like that
I thought those didn’t even reliably exist
That, or people will complain troodonn is useless because 2 troodons cannot kill a stego
And that cera is useless because it can't solo a stego either
💀 oh god, please, I will lose my mind XD
Meanhile ptera is the best playable in terms of survivability, and always has been since its release and people are still complaining that it's too weak
I do believe cera will be a better “counter” for stego than carno is, since ppl want carno to fight stegos so badly
Yup 💀
I can already see it now. "Troodon is useless solo, cant even 1v1 adult omni"
I will leave the earths atmosphere if that comes true
I’m so gone
Omni being 3 to 4 times bigger than troodon:
Closer to 10 times bigger if troodon ends up being 50 kg
Ppl already hate the fact that Omnis are a PACK animal strictly, I can’t imagine what they will say about troodon 💀 they don’t only require packs, they require HORDES
And looking by its size in streams and phase three, I doubt it'll be any bigger than that
I meant physically. Like it looks 3 to 4 times shorter. And most people's opinion on balance is "I'm bigger so I'm stronger". This mostly comes into play when people leave feedback about small stegos and deinos killing adult omnis or sub carnos
Yeah, weight scaling is weird tho
Like a normal croc-sized deino might weigh 3 tons
That's true. I'm hoping with 6.5 comes much better balance with weight scaling
True, but I get it ever so slightly
Normally it’s “I’m bigger so I’m stronger” when your in the same tier, not when ur a small tier, against a large/apex tier Dino, they will scale with weight much faster at baby ages due to the fact it has to be 8T at full adult 💀
There's also the fact people complain all the time about stego, but no one complains about deino despite the fact deino is more oppressive, more dangerous and harder to kill than stego
Also lately learnt that height has basically nothing to do with how big an animal is, you could be short af, and be dense and the heaviest ^^;
(Said that, an adult Omni is taller than a 25-35% deino, but is technically BIGGER)
Eat grass and die™️
You read my mind

(or just my username)
Both.
When talking about animals, usually weight is used as a measurement for size. So bigger means heavier
Yeah, figured 😅 but figured only lately
Otherwise giraffe would be considered the second biggest animal in the world
Right behind an anaconda suspended to a branch
guys let me remind you omni fans are the same people who asked for buffs to the animal in U5.5 when it was the best animal in the entire game
you could buff it however much you want and it'd never be enough
Wait did they actually? What was asked?
They had everything, magnet pounce, instant pounce fail recovery, insane bleed, bucking meant nothing, what else did they want 💀
Oh yeah, and Ez pack finding, cause the server was more than 50% Utah
stuff like:
give omni the ability to survive a stego swing on one HP (specifically omni, no one else)
increase omni's health because it's too squishy
increase omni's speed because carnos can catch up too easily
those are just some ones i remember off the top of my head

I didn’t know about this
Now I have much less patience and understanding for the ppl that liked and want UP5-5.5 Omni/Utah
Physically stunned
A lot of people don't understand that survival isn't mortal Kombat. You can't and aren't supposed to fight everything and have a 50% or better chance to win
Sometimes you gotta hide or run or juke until you can get to a burrow/tree/rock
hello can someone help me I bought the game today and I play with GeForce now but I can't update it to envrima
someone would be so kind to support me if you know any solution
Does anyone play envrima with GeForce now?
I would be eternally grateful
Yeah.. that’s the sad case.. even if they add a good survival mechanic for dinos, some will still fight to the death when they’re 1-2 hits away from death.. I get currently in 6.5 it’s hard to escape some Dino’s cause of overtune, but that’s getting fixed 💀
What is the problem?? Not being able to switch over to Isle Evrima?
I kinda want a revert to 5.5 with the simple addition of making Omni drain slightly less than what it does now
What?
I retract my statement. Rather put it in the middle ground between 5.5 and 6
I was more so hoping for a bit of a clarification. What should be reverted, why, and in what manner? Do you mean revert everything, something specific, and for that matter, what drain, could also use some clarification.
please no
please god anything but that
I retracted my statement
What should probably returned is somewhat Stam drain.
reverting carno back to... what, ambush carno, except it can't ambush and dies to everything it's meant to hunt
reverting omni to god and removing the coolest and best buff it ever got
revert ptera to the "flies backwards in a circle above your skull and kills you"
pachy is still pachy so its problematic regardless
getting the old dryo dodge back
i truly think U6 made a ton of the right decisions when it came to balancing the animals, the issue is that a lot felt incomplete in becoming actually finished
carno got a charge that's actually not inherently garbage, but the hitbox was far overtuned, because it was the same hitbox used to compensate for carno's horrid horrid charge turn
dryo got a dodge that isn't worthless and had its speed tuned down so it isn't some galli-lite, but ended up sufferign because the stam values werent perfect
pachy literally got buffed, which I'd be fine with, if they didn't also keep the ram stuns exactly as they were
omni got to be actually balanced for once in its life, but because of the fact everything that tries to kill it is busted and stupid, it ended up getting invalidated
also omni mains believe that everything should be an easy prey item to them which doesn't help much
If only these got ironed out a lil bit sooner than months in between major updates ;><;
#general-feedback-discussion message, yeah, like what I said here 🥲✌️
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Most likely, it was very very rushed
Dinosaur documentary trailer.
Subscribe for more to come soon. Click on this link to see all the clips:
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Copyright owners: BBC Studios, Grupa BB Media Film
Trailer from the brilliantly made series Planet Dinosaur, Based on the latest paleontological discoveries.
Nerf stegos
Kappa
Honestly meme balance
Like if compared to stego and allo in the isle that allo is trying to take down a sorta mid juvi stego
This video is so wacky
ikr
I think it would be cool for Stego and Allo to be kind of balanced, to make it a better and more unpredictable fight
if a stego is equal to an allo, that's horrible
Ok, nvm
Yeah, but what about 2x 2-3 ton bleeding bite animals vs 6 ton animal?
How about that allo wont agile enough to reliably bait out swings
Its not just a numbers gamr
I know
So 2 allos wont really kill a stego
Because they cant bait the swings
And stego turn on spot is too quick for them, I assume
I think 2 allos could stand a slight chance against a stego, but they'd be better off attacking a juvenile
4 would be the ideal number to take on a stego
Ok, now off the topic of the Jurassic heavyweights, what about the Cretaceous heavyweights? I think trike and Rex should be balanced with each other
thats very much the plan
so much so that they're being added together as an unofficial server option sometime in the near future
Ok
Is there a table or sth that can point the cost of stam when bucking? Just got my 80% stam depleted when pachy buck my pounce... Is bucking stam free or they are depleting their stam too?
Bucking costs stamina, and animals can't buck when their stam is empty
do you know how much they lose stam when bucking?
even approximately values will help
No, sry
@forest raft teno can easily kill a carno and teno doesn’t need a buff carno needs a nerf tho, especially with its new charge
No, carno is okay, its balanced
Its not a full buff its just at younger ages its stats are horrible
Tenos stats at fg are fine too but its just at like 80% for example, your able to nest but not able to drop a carno and defend urself and your nest
It’s not balanced, it can just spam charge a teno and kill it and the teno can’t escape because of the hitbox and agility of its charge
If you have braincells you can time the charge and tail slam right and stop the carnos charge
Carno is busted, the new charge is way too strong. It was actually completely fine before, aside from the hunger time.
Bleed resistance was ass too
Died to a paper cut
Carno didn't need to be overtuned it needed to be able to afford a failed hunt or two.
True but also the tenos could use a little bit if a health buff tbh
So it can at least survive a stego swing
No, that also means a weight buff
Bleed resistance is something you can play around as Carno. Sure, it makes you weaker in combat but that just means you need to pick your engagements better. You need a longer hunger time for that, though.
Teno is perfect rn, it does not need any changes
Teno currently gets overshadowed by Pachy (which is essentially the same niche, too) and Carno. But that's not a Teno issue.
Yeah pachy and carno obliterates tenos currently
Yeah, both are too strong.
Especially Carno. At least Pachy has low hitpoints and mediocre speed.
this i heavily disagree with
old charge was horridly designed
You mean by having clear downsides, conditions and counterplay?
no
by being a terribly designed move that failed to compliment the niche carno had
can't be used to pursue because the stam drain makes it entirely unsustainable, can't be used to chase because the agility was horrid, barely usable against anything that wasn't a teno, its greatest use was speeding up juvi carnos
i will never support a return to U5-prior carno charge
This charge is a wonderful step in the right direction, with clear flaws in its design
Hitbox, no initial startup cost, knockdown range too high
Dondi already acknowledged the hitbox, the most glaring of these issues
(a hitbox made ridiculously large because the charge couldn't hit anything with two eyes and hands on the keyboard before U6)
The charge should be a tool for small game for carno and a little dmg nerf for charge I’d like too
And it couId still hunt stuff like teno and so on with bites only but if you feel like you can’t do it alone then a friend can help
They removed all the downsides. Not really a step in the right direction. If anything a step in the wrong direction that allows to take steps in the right direction in the future.
These changes have allowed carno to actually be a plains pursuit hunter that threatens smaller animals
You should be allowed to stun tenos and ceras with it, just not knock it down
My current issue with it is that it simply has too high a threshold
A small stun I’m fine with but the thing I fear too is if there are more than 1 carno that could just keep on charging the teno or cera and stun it
With a reduced hitbox and a stun only, it'd be fine
Ye, that sound good
But carno being returned to the horrid U5 form I will never agree with. The charge is usable now, it needs adjustments, but it's finally actually being a part of carno's kit in fights, rather than a ridiculous stamdump
Yeah never liked carnos old charge either, balance wise it was better (for now) but niche wise it’s much better and suited for carno
Yea. Work from here, don't work backwards
We have the foundations for a truly threatening plains predator
“Just use hills bro”
Meanwhile, gateways grasslands and plains:
The counter play of take one step to the side and you're good to go. Conditions like startup time plus run movement meaning you cant use it properly for ambush because you reveal yourself long before you can attack, instead of attacking at or near point blank. The down side of being useless if your target had seen you at all, but op in packs, which most people dont like carno coming in.
They made the charge properly useful to hunt smaller, more agile and skittish prey. The issues we have now stem from trying to make charge good in the wrong ways. So it is a step in the right direction, that just like with buck chunk drain reveals flaws now that the mechanics are useful. Those flaws need to be fixed, thats all.
@hexed hound the nerf carno needs is:
-charge does way less dmg
-can’t knock down stuff up to 1 tons
-hitbox (obviously and it’s said to be fixed and looked at)
-gets stunned if it hits solid objects and so on
It doesn’t really need a turn nerf on the charge because it’s more useful now and should be more of a knock down tool used for small game
i agree with everything but charge doing way less damage
How much dmg do you think it should do? I’d imagine around 100 probably

that makes it ridiculously worthless
Me too, charge isnt strong bcs of damage, its strong because its not punitive and the knockout is too strong, however the time needed to charge def needs a nerf imo but I agree with the rest
If charge damage is reduced, carno's bite damage should be increased accordingly
(carno should have a better bite, idk why it was reduced to 175 in the first place, 200 was fine lol)
Oh yeah forgot that too, it should def need more running speed before it couId use its charge
i reckon the minimum charge should do is 250
It should 2shot raptor pachy
I’d agree in principle, but as said by others I don’t think a nerf in damage would be sensible. I think the main issue atm, even more than spamming it, is the fact that ram hitbox is often (not always) huge, and that is non sense. That change with, maybe, an adjustment to stam consumption for utah’s pounce could balance the fight a bit more. I wouldn’t, though, do again the mistake of completely changing stats and balance to find another mess in the end. I think the approach, for balance, should be small changes a bit more often. This way it’d be a lot easier to calibrate
@vagrant coyote Chad for not suggestion ambusher Carno
You have my seal of approval
les goooo
na, carno shouldnt be an ambush predetor
they live in massive open fields
they should just have to get gud to be an apex predetor
thank god for more people who realise carno is a horrid ambusher
i mean, it just doesnt really make sense to me
its coloration isnt really..ambush color, and its built for speed in general not just short bursts of it
its a pursuit predator, always had been
this is why the old charge was so bad lol
completely useless in a chase and can only "ambush" something that literally isn't paying attention to the game at all
fax
but yea, the worst thing is the hitbox
and im pretty sure the reason it IS that big is because it was put on a priorly completely worthless attack that needed a bigger hitbox to be remotely viable
its a realism game
why would anyone make the hitbox for a charging animal in a realism game double the size of the actual animal
because it literally couldn't hit anything before
I mean, maybe if they didn't make their game run at a nice, consistent, wonderful 6 frames a second on most pcs, that wouldn't happen
Had nothing to do with it, everything could dodge it with their eyes closed lol
lmao
old carno charge is literally still up there for "most pathetic special move" in my books
Why do people want ambush carno back....
you ever wonder why carno used to be nothing but bitespam?
because charging was an active way to fail the hunt
its like you wanted to not catch your prey once you pressed RMB
It irks me when you try to point out it's a plains hunter and as such, ambushing would seem odd, and then you're just met with "lol use the hills and bushes lol"
Not like that's all gonna go away with Gateway but whatever. And regardless, a biome being done poorly doesn't make it okay
because people assume its an ambush hunter
because people fail to understand the definition
Because it (just like literally all predators in existence) would prefer to surprise it's target for an easy kill rather than fighting or chasing it....yes
Clearly a predominantly ambush focused animal
plains hunter
focused on huge speed to catch up to fleeing prey
poor turn radius
needs runup to start its charge
yep, ambush hunter
Is, ideally, quite loud naturally
Then you realize they haven't seen gateway
And then I present them with "Gateway actually having actual plains"
Or just that that argument sucks on it's own merits
Mmmhm
Also, I genuinely think carno will thrive MORE in open plains
Because it can see its small prey from MILES away
Oh easily
And it's harder to throw them off your trajectory without visual obstacles
It'll be a terror, and a fun one at that. Gateway carno seems like such an interesting and fun niche
I want grass that renders period....
I can't get over just HOW cool carno is when its actually treated right with an environment and niche that suits it
We're getting closer every day to an actually good carno
Same with stego outside of a roster designed to be angry with it for being good at it's job
it and carno are problematic till they're not it seems
Next thing can we remove its ridiculous cannibalism, and instead incentivise territorialism and killing for ownership of land? Seeing as plains will be scattered on Gateway
People are still mad at stego lol. Still one of the top-requested "nerf this" animals, despite not even being in U6's top 4.
I love carno's killing eachother, but a self sufficient species in most contexts is simply a definitive negative for the playerscape of a server
Oh totally, which has always been a bit bizarre since out of all the animals it's the least likely to directly threaten you next to hypsi and dryo...like U5 ptera was a bigger threat than any form of stego since U2
Cuz yknow, you can use your 2-4 healthy legs to meander in a direction vaguely away from it
I despise Stego immensely but even I don't think it needs nerfs. I hate it more because it shouldn't exist yet. >:I
I just see it as a necessary evil to make deino less cancerous, so most of my roster disdain for stego falls on deino as the source of that issue
Both are stinky
Deino for me isn't just that it shouldn't exist yet, but it just disappoints me.
Here's the difference between carno cannibalism and cera/deino cannibalism
Cera: Opportunistic, non-hunter carnivore. Eats what it can, when it can, can't afford to be picky. Also very competitive over limited food, which clashes with its own kind.
Deino: Opportunistic, ambush carnivore. Eats what it can, when it can, can't afford to be picky. If something doesn't decide to walk near the water, its already failed the hunt.
Carno: Competent pursuit predator carno. If it sees something, it more than likely can catch up to it and hunt it. It's fast enough to find food quickly, and can end hunts effectively. Already has ample food
I would say it's probably the lamest thing in the game currently.
I would, however, make carno starve slower
I would do all of my charge changes (less hitbox, stam on activation, knockdown threshhold to 50%), and then make it starve slower. Because it REALLY doesn't need to starve that fast with an actual competent small-game hunter niche.
Deino went from most anticipated playable to my least favorite animal to see at all within a few days of it's release...like...man
Rugosus 
even though that fixes only half of it's lameness

That's also true, tho I still think the predators with a limited agency at finding their own prey/food and catching it shouldn't be able to thrive off their own kind...like in no circumstance do I think cannibalism should be a dietarily incentivized behavior...nor do I think any animal incentivized to group up should be able to cannibalize at all
With cera, I think it works fine
But tbh, it also shows a CLEAR issue with our diet system
An organ-dependent system would minimise the sheer amount of raw nutrients this behaviour provides
Especially if it's balanced to a lower tier of power that it is now, so that it's consistently going for smaller targets, and practically ONLY smaller targets, so even if it's making consistent kills it's not getting too much food from each one, so that makes sense to me
Mhm, I think that's the core of the issue, unfortunately we have both the shopping list and organ specific nutrients instead of just allowing players to eat whatever prey they are able to kill, and gaining some sort of organ based benefit from that alone, because the body's weight in a single diet from the rest of the corpse provides you with SO much
Here's my IDEAL U6.5 balance changes for carno
Charge:
- Fixed hitbox
- Reduced the knockdown range to 50% of total weight
- Added a 5% stam consumption for starting up charge
Diets:
- Reduced hunger drain significantly
- Removed carno from the diet list (in the situation they keep these ridiculous lists)
Yep, shopping lists remain one of my most hated things for carnivore
Makes carnis easier to grow than herbis, reduces player engagement (due to AI farming), and restricts hunts to SPECIFICALLY a certain part of the roster
What's that mr. adult carno? A juvi stego, perfectly within your hunting range? You COULD kill that, or you could kill something that actually gives you nutrients with its body. The choice is yours.
Hunting certain prey over others should be encouraged via your preferred biomes (come migration) and what you're built to hunt. More natural that way.
Having it be a hard-coded list is lame.
Hell, you could kill AI for 30 minutes and be fine!
Exactly
Let carnivores assess their prey and decide what's a worthwhile hunt
Don't make them go "pachy give more nutrients so me go that one"
Or "I only want carbs so I'm only hunting pachies"
"Hmm, I could risk hunting this animal that I am built to hunt, but it is still dangerous to me, leading to an interesting engagement."
".....nah haha boar go protein"
I do not like the idea of AI being a primary food source, even for small stuff
(this is in the universe where pachy is an actually killable animal, sorry for the completely ridiculous example where someone doesn't fear a pachy like the devil)
At most, it should compliment a diet. Like tiny tiny stuff eating a centipede and other bugs that they catch now and then, but not ONLY those
Piscivores are fine, however. I do think certain animals being piscivores and benefiting from said lifestyle SHOULD be encouraged
nah carnis should have to micro their macros for the gains💪 
Piscivores, bone eaters, egg eaters, so on
Hell, gimme some insectivores, throw around some termite mounds with some smaller creatures indulging in them
We're getting bees
We have flies
Imagine stuff like Troodon or velo going for termite nests
(those two animals seem really fitting as termite eaters to me for some reason)
They are termites 
Imagine this. Diet lists are no longer lists, but merely telling you "this organ gives this, and also, here's a special thing you can do". So it'd be like
Ptera: Piscivore
Deino: Bone-eater, cannibal, iron stomach (it's not a piscivore because I refuse to allow it to be)
Cera: Bone-eater, cannibal, iron stomach
Stuff like that
Gators just seem more like they can eat fish, but that's it
They eat whatever really 😛
They're not like a bird that focuses on fish but sometimes snacks on other things
Yea and I refuse to allow deino to survive off fish any longer
Use it to fill your stomach at most
Cope with the lack of nutrients idfc
You're a gator that can eat rot, bones and each other I'm sure you'll manage
If adult (even sub) Deinos were actually a rarity, I'd be more okay with it's size >:I
But no, we have to have "haha elite fish go AFK to adult"
But then you get the excuse of "but you can't predict where prey will be because enough to sustain yourself off of them!" and then you tell them migrations but MIGRATIONS NEED GATEWAY FIRST, THEREFORE
Blame Spiro.
Again, if the stomach affects nutrient drain by being fuller to slow it down, fish would still be useful to deino because "nutrients, longer" is pretty useful
Would they give nutrients still? 😮
No

Not to deino. He has to get his own damn food
Organs, bones, idc, just figure it out
I wouldn't mind more dynamic diets over growth, so perhaps little (and I mean little) Deinos could maybe get a bit from elite fish (in the context they are actually hard to catch) but then they give less and less.
If that makes sense.
Not enough to let you skip juvie basically
And also in the context that juvies don't weigh a friggn' ton
Can't fresh spawn Deinos grab an Omni? O_o
No
Coulda swore they could
Also I'm throwing a caveat onto my diet system and adding maneater. Specific diet type that actively benefits from hunting mankind because I want omnis to relish in murder of gen 2
I would normally say humans should be good for everything really (and I'm sure to some extent they will be), but I remember Dondi saying something about "nothing is born a man eater"
So perhaps
@uncut trellis latency thing
Explain?
more lag = weirder hits
for example, a teno can hit you on its screen, but not your screen
you get hit on the body and stunned, but for you, you got hit on the tail
@hasty coyote i'll be honest, rather than individually changing each sub-adult, i'd just have it be
Juvi = more stam
Sub-Adult = more speed
Adult = more power
So sub and adult would have the same amount of stam, but sub is faster and adult is more powerful
Otherwise we'll be constantly changing each animal
Eh, that doesn’t work well with all animals. Like sub dryo or Gali would just be better than their adult counterparts
That’s why I’d rather then make juvies have unique differences. While that system may work well for most, it doesn’t work for all of them.
The issue I have is your suggestion is exceptionally specific
They gave a specific example to give other people a better understanding of their idea... And in general, it's a good idea. Though as new things get added devs will need to consider their growth individually
@hexed hound "And stego beats deino 90% of the time. So stego would be able to hit you multiple times and deal high damage, rex would also need more skill when fighting you than just running at you."
Stego beating deino is not equivalent to it beating rex. Deino is slower, likely has a worse turning radius, has less ground stam, has a lower bite force (most likely), doesn't have a staggering headswing like rex, has a lower frame (easier to hit head hitbox instead of legs hitbox). Rex has tons of advantages over deino that make the matchup concerning
Even looking at rex, stego and deino in that size art, you can see how rex would be harder to hit on the head, and with its higher DPS, more stuns and better groundspeed, on top of greater weight and health, as well as a hitbox that puts the head further away from a stego's tail, it's still a massive threat
(plus rex likely weighs slightly more lol)
Deino should weigh 12 tonnes AT LEAST should be able to grab a stego, prove me wrong
💀
..prove yourself right?
don’t take the bait

Deino should have 10000 biteforce so it can kill rex like in the hope trailer prove me wrong
So true
Give spino atomic breath for viability reasons
Trust
@wanton meadow you have to keep in mind that stego is meant to be an apex animal, and thus actually hard to grow (but with migrations, this should be solved regardless and not have you sprint across the whole map constantly)
yeah that makes sense it’s just so time consuming i just wish pumpkins would be the slightest bit closer to the others, everything else im fine with the location but pumpkins is where it’s like drawing for straws
yea, yea, i getcha
its really dull, but its the only way to make it somewhat hard to grow
this is why we need migrations and gateway lol
make the food not awful to collect as herbis
what does that mean
oh, sorry
sorry i’m kinda new so i haven’t really looked into the gateway but i’ve seen people talk abt it LOL
all good
migrations are a new feature coming with the new map, called Gateway
basically, rather than go to three different places to get your diet items, you'd go to one BIG place, along with many of your kind, where food would be abundant, however, other areas will become scarcer on food to compensate
ohh that makes a lot of sense
because of the fact that the current map, Spiro, has basically zero biome diversity, it can't be done on the current map
because it's all just plains and forest really
the current plans are for U7 to contain Gateway and migrations (which is the update after this one, probably), since the upcoming update is update 6.5
yeah that would help a lot better when it comes to food, just bc the areas in which the current food grows is kind off
yea, the current food system is BAD
they had to basically restrict food to random plains areas
because of the lack of proper migrations
search up "Gateway" on youtube and you'll find TONS of videos of people playing on the map. I'm not sure if there's a way for me to give you a defined list of things to come with Gateway, tho
okay thanks so much!
all good
Actually the developers do not consider it an apex c:
Despite it needing to be balanced as one by necessity

Pluuuuus ya know just saaaayin' it's an heeerbivoooore soooooo apexes are only predatooooors sooooooo 🤓 👍



In all seriousness, I never really liked the concept of tiers, even by developer standards unless they make iit clear what-defines-what, which currently they have not. Like is it merely the size? Is there some simple threshold of weight that defines apex? Because Deino is eight tons yet isn't considered one.....
Is it power? Even then, what defines power? Damage? How much you affect others around you? Your ability to survive?
I want ANSWERS. >:c
It’s just a way of organizing the roster into categories lmao
Not that deep
I personally consider deino an apex that specializes in small tiers
Well, mid tiers ig
Lots of people considered Deino and Stego apexes, but according to the developers, they are nowhere near that level.
So tf determines apex then 
We’ll imo as a stego main stego is way overpowered, just today I got 19 kills a lot of them were crocs and I’m literally hunting them in the water no fear what so ever, full grown ones too and just slaying them, they need to do one of two things, either nerf the damage or the health pool of stegos, 1250 damage tail swing and the insane health pool on top of it means stegs literally are uncontestable @tall bronze
It’s 100% an apex on the current patch @tall bronze
That's odd because Deinos actually can kill Stego fairly easily, it's just most are uh....not really that smart about it
Regardless, Deino isn't designed nor meant to hunt things like Stegosaurus and is supposed to swim away. So I'd blame that on the Deino players and not Stego 
Though I will admit, I despise Stego's existence right now even though it's not necessarily unbearable. I just hate that something as large as it (same for Deino) exist when we were meant to have small guys first ;o;
I guess but here’s the thing, the simple fact that you can walk up fully grown and drink and not be scared or fearful of being dragged in is pretty op, none of the other characters in the roster are immune to being pulled in but steg
And technically full grown deinos
@tall bronze
Yeah I've never been a fan of just how comfy Stegos can get around em. Though that may change as time goes on.
We know that Stego is gonna get new attacks in the future for example, but they are holding em back because in the current roster, it is not needed.
So Deino may also increase in power as time goes on.
It needs to because right now on the current build nothing threatens stegs unless they’re are like 10 full grown crocs waiting to ambush a steg crossing the river @tall bronze
And there are hardly ever 10 full grown crocs working together cuz they are all eating each other anyway
One thing I hope for is migrations helping a bit with adult Stegos being so common. Gotta expose yourself more to get good food as well as just having a more demanding diet. 6 tons yet there's so many of em, kinda strikes me as overabundant food 😛
But that’s the thing you don’t have to be close to fully grown to kill adult carnos and one shot adult raptors you only need to be 2.1 tons and you can literally chase down full grown carnos @tall bronze
I'd argue it's more OP that deino can easily carry the rest of the roster to their dooms, more than the fact that stego is an outlier to this trend
Also it's not immune, it can be dragged by deino before it reaches 4 tons
@dusky surge just camp the safe waters
And you will never have to worry about being dragged in
The only time I see deino being OP is land deinos that are like 30-40% cuz they can sprint quick and drag full growns depending on their size
this being said, i'm also adamantly against deino posing enough of a threat to stego that it's even stronger than it already is in the matchup. Deino is entirely uncontestable by anything besides stego, whereas tenos, omnis and even carnos have all found ways to kill stego. Without stego being the poor matchup, deino quickly finds itself even more powerful and overpopulated than it already is
A good nerf would be that you can’t get dragged in when you are full grown on teno, pachy and maybe raptor and Carno
Deino has a no-stamina 500 damage attack it can use it will, a move that grabs and can instantly kill anything below half its weight, the ability to safely retreat to the water to immediately save itself from the rare moment it is threatened, more health than stego, insane bleed resist, so on
But idk
That would make deino essentially useless
An 8 ton gator being incapable of dragging in a 500kg pachy
Deino would be a joke
Ya but it could drag at 499kg and below 🤪

Literally that 1 kilogram diff
Most of the time spent playing an animal in The Isle is generally in adulthood
It's quite rare to consistently come across juvis or less than 100% adults
This would not even just cut deino's prey in half, it might as well mean it will never get a meal outside of being a scavenger, or the VERY rare opportunity
the school bus sized apex predator unable to grab anything
Ya, the question is tho should deinos be super threatening on land when they are around 30-40% or just when they are in the water
It should be one or the other imo
sub deino has too much stam
subs in general have too much stam
if its able to grab a full tenonto deep in land, run back and still have enough stamina to drown it there's a major problem
True
I actually don't think deino should be threatening in the same way on land as it is in water
In water, it's an unseen yet always possibly present ambush threat that could attack at any moment
On land, it's a slow and obvious lumbering giant, but a powerful one that you run the risk of dying too, should you get too confident and approach
Nerf deino's offensive capabilities on land, change it to become more defensively capable
That would be cool
i mean deinos size alone can make it scare off most other predators, so it scavenging is quite a viable option, even when we get some of the larger animals deino should be able to hold its own
Idk I farm full grown deinos on my steg just today I liked 5 @willow cliff
Ideally, RMB in water = water dash/lunge. Will lead into a grab attack to drag prey down
RMB on land = a charged bite with INSANE damage (like, 1000 or up) if landed. Slows the deino to a walkspeed while charging, and makes the deino hiss and open its mouth wide, making itself a very obvious threat and disabling any stealth, in exchange for a threatening defensive display/attack
well yeah deino isn't supposed to really brawl with much on land of course, but its size alone would make most of the carnivore roster not want to mess with it
if it wants a kill that said animal made
Ohh no I killed them next to the water fall NW near pyramid rock @willow cliff
Literally bait them to attack and swing my tail
And if multiple come after me i kite them with tail swings protecting my head
there's a strat some deinos can pull off to kill stegos, won't really work if the stego knows you're there though
has to be right by the bank and dumb enough not to run away
Stun lock?
no
run to the side of their head, alt bite them, try to stay in front of their body
my issue with that is that it quickly kinda becomes incapable of doing anything from dissuading larger apexes from messing with its territory, which will only become more problematic when stuff like spino exists
deino should beat spino in the water
that will lead to some problems
@willow cliff they try that all the time to be it never works
what if you're stuck in some body of water like a pond and your only escape is on land
spino just invalidates your existence ig
Yea, it's weird, don't like it
there's a multitude of videos that prove the strat works
Ya but a lot of times you can just run away as the stegosaurus unless you get hard stun locked by like 4 deinos
Even then they have to be careful cuz of the AoE damage of a 1,250 tail swing
@willow cliff
That is true, however it usually works against stegos that have absolutely 0 idea what they’re doing
Unless you have a sub deino with you but then it just becomes complicated
since of its absurd speed, a very unneeded buff
They should do this nerf the tail swing damage to like 400 and mega buff the overall health to the point where they are tanks but the long the fight drags on the better it becomes for the stego, and if bleed is too strong just nerf the bleed
@willow cliff
Cuz right now none of the land carnivores fear stegs
Uhhh
the small tier hunter and the 500 kilogram raptor aren’t really fit for hunting the 6 ton tank so do they really need to fight stego? Omni can still kill a stego in a group soo
@dusky surge steg would have to get an absurd amount of health to compensate
that would require it to be MUCH heavier
sauropod weight
Its current health (and weight) is 6000, what is your proposed buffed health
Without making it grossly oversized
Increase health pool will help it last even more than it is now
Okay, but what to?
If we're nerfing the damage to 400, what does it get in return
For the sake of understanding here
I always liked the idea of stego doing a gargantuan amount of damage but is also extremely vulnerable to places such as the head, always striked me as the glass cannon of the apexes, they just need to make stegos head a little more vulnerable but yeah
Given its current health is 6000
Stego doesn’t even need a nerf it just needs competition
That will require testing I’m not sure on the exact numbers but it needs to be tuned to a ration where everything is terrified by a steg, and the steg can’t just 1v100 the server @dusky surge
Alright, let me put something into perspective here
Everything isn’t terrified*
By nerfing stego's damage to 400, it is genuinely going to be essentially useless against
- Rexes
- Coordinated omni packs
- Gigas
- Trikes probably
- Acros
- Coordinated allo packs (hell, even a duo might be able to take one)
The thagomizer's whole thing is that you avoid it because being hit by it is quite literally moving death
400 damage just sets it as a walking bag of meat
Nerfing the thagomizer to not even kill an omni not only makes zero sense, it makes the animal pathetic
It will literally run out of stam before it can kill a rex with 400 damage
Because the swing costs 5% stamina
And a rex has over 8k health
not that far fetched for the 6 ton apex herbivore to kill the not even 500 kg small tier animal
@dusky surge this is without Rex in its current state
This is just purely for the balance of the current emvrima roster
Also it's just... Not fun to grow all of that way to then just basically have your MASSIVE SPIKED TAIL be essentially coated in pillows and sunshine for a more comfortable hit
@dusky surge we’ll full grown Utah has 450 hp, Carno has 2000, not sure on teno or pachy but you have to consider the amount of hits the stego needs to kill these animals and how many hits they need to land in order to kill the stego
Okay, deino does 500 damage per bite. Deino's bite comes out faster, and costs no stam, and it can move while doing it. Deino also has more health and takes less damage to the head. This proposed change makes stego quite literally useless
Hell, omni has 450HP, this means omnis can charge stegos careleslly and be let off alive, given they get hit anywhere but the head, the complete opposite of how stego's primarily defence is supposed to go
Omni is 450, carno is 1800, pachy is 500, teno is 1600
Weight always = health
A stego SHOULD NOT need any more than one hit to dispatch an attacking omni
Right, so if the steg lands 1 body shot it’s gonna deal 400, more of it’s a head shot
Which is horrible
But granted
Means stego can't even properly dissuade omnis from bumrushing it
The other Dino’s will have to land more hits than before
There is absolutely no reward in growing a stego
You get a lumbering giant which can't chase anything, can't kill anything that enters its area, and is more akin to a large-scale pillow fight
I mean, it’s either that or nerf it’s health pool down
In EVRIMA, whoever has the highest speed determines the pace of the battle
Stego should not be at such a massive disadvantage while also never having control of the battle's pacing
We’ll right now as it is man, he has no disadvantages
He has more than deino
Deino is infinitely superior as an animal
Its only weakness is that if it's a fool and rushes a stego, or runs onto land miles away from water, it dies, which is entirely a player-based weakness for punishing bad decision making
Idk 2.1 ton steg can chase full grown carnos and 1 shot raptors
And a 2.1 deino can also do that, but it doesnt need to stand still to attack you
Ya it definitely needs to be nerfed
But as it stands right now steg and deino and Carno are like the only thing people play
And pachy, because it's stronger than all of those animals lol
I don’t see that many, pachys but I’m always NW and center
People often don't play pachy because they dismiss it as a small, squishier animal and dislike its low damage output. A good pachy, however, realises that these are merely surface level problems that can be entirely avoided
Leg break op
Really when ever a Carno gets his leg broken I just run over and kill him as stego
Not while it can stun animals almost 4x its size
Tenonto:
Yep
Lmao
Pachy vs tenonto is by far the worst matchup in the game
And it concretely proves how powerful pachy really is
Even carno can't kill tenos as easily as a pachy
Stegos, deinos and carnos are all worse at killing tenos than the pachy, which just makes it mince meat
If Omni can tank a hit from a stego, it wins that matchup. As simple as that
True lol
Such a concept brings me disgruntleness
@dusky surge back to stegos tho, if you can’t nerf the damage and absurdly buff the hp what do you do to stop stegos from killing anything and everything that moves?
Keep pouncing till you get hit, then retreat and let your friends continue. If it's weak, come back to help finish it off
Imagine being rushed by a pack. You get hit, but then all you have to do is just heal. Get the healing build and you win
Walk away from them
Unimaginable concept but the fact that people run headfirst into them is partially the reason their killcount is so high
Idk about that
Exactly. Way too easy
If full adult stego does 400 damage, then what does sub adult do 💀
In fact I'd argue people sprinting into stego headfirst accounts for 90% of their total kills
idk like 12 i guess you're meant to be food anyway

And unstopped juggernaut that can’t be contested by any of the land carnivores? @dusky surge I don’t think that’s what it should be
Adult Carno walking up to you and just biting your head.
You can't really make anything contest it besides omni, and omni already does it decently well (if they aren't, y'know, dumb)
Stego can 100% be contested. The map is the biggest issue with the matchup though
True as, Gateway's non-hilly plains without a tree every 2 meters will be a godsend
@keen plover it takes 31 head shots for a Carno to kill a steg
A Carno isn't meant to be hunting Stegos in the first place 😮
Just 2 body shots for steg @keen plover
Yeah. Omnis might even be called a bit too unfair lol
Do you not see the issue
Carno is supposed to be a small game hunter
2 body hits are fair
I do not see the issue in the small game hunter struggling to kill the apex
31 bites is incorrect
It takes 17, and carno has 0 reason to be tackling a stego
There is no issue, that's not carno's intended gameplay or prey
Even so you can’t make 2 mistakes as a Carno but steg can make numerous mistakes and be just fine
Good
yea because one's a goddamn 5 hour grown apex and the other's a small game hunter that takes less than half that time
Carno can just run the other way if it sees a Stego 😮
It's like the only non-flying creature that can choose it's fights
Carno literally can press shift + W and it immediately survives the matchup
@stark knoll so it’s it ok if stegs can be hyper aggressive and kill any and all animals in the roster for a herbivore I don’t think that’s what it’s gameplay should be
Faster animal = better at picking fights. It's why omni and carno are so good
"for a herbivore"
is this a herbivore = food argument rn
Turn the other direction and hold W, stego is very very slow. Not every herbivore is meant to be eaten by everything
stegos also CAN'T be hyper aggressive, because again, they're mega slow and literally EVERYTHING on the roster can easily escape it
“Intended gameplay could also be said the same @dusky surge
While I would personally love Carno trios to have a better chance (less bites on the head of stego required), Carno should be dying in 1-2 hits
Stego is INTENDED to be a massive damage dealing monster
That's its whole thing
But not a hunter of carnivores
I think there’s a possible chance of killing a Stego in the open as a trio. I’ve been close many times, but they usually end up hugging a rock or tree
Again, map issue
The only carnivores it can hunt are the ones that decide not to turn around and go the other way 🤷
@keen plover yup
Even if you made Stego weaker, they will still be untouchable with a bad map
Then they get 1-2 shot @tall bronze
Let's take a look at how the roadmap describes stego
"This lumbering giant enjoys taking things nice and easy. It uses the threat of it's massive size and impressive weaponry to ward off most would be predators. Given its slow speed, it leans harder into fight than flight. Beware the tail! A well-aimed swing can be lethal. Although a fairly consistent sight on the plains, they can sometimes be found foraging on the outskirts of the jungle as well."
uses massive size and impressive weaponry to ward off most would-be predators
leans harder into fight than flight
beware of the tail! a well aimed swing can be lethal
The tail is meant to be the whole "stay the hell away from me" tool. It needs to pack a punch to make people respect that
Then that's their fault for not running away from the massive 6T cow 🤷
Exactly lol
It's pretty easy to do so
Idk when I play steg it’s literally god mode unless there are other stegs
I do agree that there are too many adult Stegos. Like it’s easy to maintain massive amounts of them. They should limit diet food spawns. Well a lot less than now
I don’t think it should be in the state that it’s in where I can kill anything and not be threatened by any of the carnivores
It's bizarre how stego will be villainised, whereas deino has the following
A: An attack just like a stego one-tap, except you can't see and hear it before it does it
B: Unlike stego, a carno gets zero second chances once grabbed, it's essentially dead
C: You can't shift + W away from it if you both can't see it and HAVE to go to water for a drink
Is it because it's a carnivore that this is okay, while stego's much fairer rules of "don't get near me and you don't die" is despised
I do agree it can suck. It is TOO early for stego. But the balance idea you have given would make adult stegos free food. Not to mention their sub adults
I mean if you were to switch the stats for a stego and a Carno I think a lot of people would agree with out a doubt that it would be too op
wdym "switch the stats"
Bro
Everything
stego running at 55km/hr? Sounds funny
Yup
??
But only 250 bite or 230?
Anyway... Who exactly is the most OP?
Stegosaurus
Technically Ptera is the most overpowered creature 🤓
Yea, I wonder why a herbivore running at 55km/hr would be considered OP
Why is walking away such a wild concept to people lmao
True
Deathmatch mindset
PREY ANIMAL PREY ANIMAL PREY ANIMAL PREY ANIMAL
I meant Carno @dusky surge
It'd be a pathetic hunter but a great scavenger, I'll give you that much
Though I gotta admit, I can't entirely blame the deathmatch mindset since outside of combat, there's uh.....not much else to do.
In the future though, hopefully that changes. Like nesting being ya know worth doing and things like migrations, acquiring perks, maintaining elder, etc.
Wouldn't be able to hunt a single animal under the sun because of that pathetic speed
Walking away from a portion of the server population sucks, since the map screws with your ability to hunt them. If stego is actually around plains a lot more, have limited diet spawns - then you’ll see a lot more Carno players dropping them and omnis
But hey, it could def steal corpses and scavenge
@dusky surge and it would still be very strong
Try fighting an Omni pack on completely open ground. Tell me who wins that matchup?
Well actually, probably not
I doubt it'd even get to full grown frequently
Its need for food and inability to hunt would more than likely kill it
Idk 1250 damage bite would be insane
Tailswing has windup, cooldown and stam cost, and immobilises the user
Bite is bite, can be used while running, forward facing, no stam cost and far less windup and cooldown
Of COURSE it'd be stronger. That's why it's on the tail, not on the mouth
The "carno/stego" stat swap argument is bizarre at best and completely incomprehensible at worst
But it does have a good point tho, no?
Balance the hypothetical "stego but a carnivore and stronger"? I wouldn't add it
I’m still a bit lost on it
no, it has a mindnumbing point i still fail to understand
Wouldn’t it just be what we have now, but in different skins?
One's a carnivore, I guess?
But like... Stego wouldn't benefit from being a carnivore
Lmao
It'd probably be worse off
An unstoppable juggernaut ravaging everything in its path, and almost impossible to kill unless you have overwhelming force
That’s the point
If we were to ACCURATELY swap carno and stego's stats, like you said, carno would have a WHOPPING bite force of
50
Almost a quarter of its current damage
Nah 50 bite
Because stego's bite force is 50.
Alright
1250
Horrible carnivore, complete trash, it'll starve
That would not be overpowered, it'd be pathetic
It'd be a glorified scavenger
People would run away from it, sure, but not a soul would care about it
Certainly not the stego, who has been blessed with a 55km/hr runspeed and can easily escape this new "super predator"
We’ll if it starves
Lmaoooooooooooooooooooooooooooo
There is a lot of food to scavenge
To feed a 6000kg animal that can't catch anything on its own? Yea, not so likely
The only thing I see being an issue is rotten food @dusky surge
This hypothetical carno is complete trash lol
You actually made stego the stronger of the two by swapping their stats
175 bite force, 55km/hr run speed, the ability to graze to get around the hunger drain it inherited from carno? Hell yea, stego is the best now
Nothing would
Maybe our megacarno could, but what kind of idiot would run headfirst and be a free meal for this megacarno?
Just leave it to starve, then collect the food from its corpse
What if you are hungry
I'd find food literally anywhere else?
Why would I compete with the 6000kg megacarno
Same could be said for the mega Carno
It can't hunt. I can (because I'm not a terrible animal with no speed)
The megacarno is instant F-Tier tbh
You can kill deinos
If they run at the megacarno, yes. If they value their life and avoid it? No way lol
The hypothetical megacarno is literally just an animal that survives entirely off the incompetence of other players
Which is really funny, because that's EXACTLY how stego gets its kills atm (almost like this hypothetical is ridiculous)
It’s just amusing how all these arguments are literally the same ones that we current have for our roster, except it’s suddenly trying to be forced as “okay” since it’s a carnivore instead.
@dusky surge at least it would do what a carnivore does and not what a herbivore does
Carnivore killing things = good!
Herbivore that kills things which made clear errors and ran straight into it = basically glorified predator, how do we avoid that >:(
No it wouldn't. It can't hunt, it's entirely dependent on food coming to it
An herbivore would 100% defend itself if it was getting mauled to death. Most carnivores don’t actually succeed in hunts in the wild.
It's a glorified herbivore, except its WAY harder to get food
Nothing about stego behaves like a carnivore
You get close, you die, that's herbivore things
@hollow topaz but stegs don’t use it for defense they use their damage and health pool for offense
So then run the other way
It, shouldn’t be an unstoppable juggernaut
If you don’t see a 4 ton jiggling hunk of flesh charging at you with it’s footsteps pounding into the heavens, that’s literally on you
Sorry 6 tons
WTF, this animal has a giant front facing weapon that can one tap a ton of animals, a massive health pool to shrug off attacks, charges everything and is super aggressive? They should remove this!
(oh wait, they are doing that)
Omni packs can kill it
Deinos who are smart can kill it
Everything can run away from it
I despise Stego existing right now, but I see no reason to nerf it 😮
@dusky surge rhinos can die to lions and crocs
Stego can die to omnis and deinos
I was practicing deino vs steg fights the other day.. if you have 2 deinos it’s INSANELY easy.
Art imitates reality
100 hours on steg never died to a pack of omnis @dusky surge
yea it takes a skilled pack and usually people can't be bothered when AI is more abundant and easier lol
(diet issue)
Growth being so easy results in many adult players that should not be adult 
I could say I’ve never been cannied either, but that doesn’t mean it doesn’t happen.
Deino prolly being the worst (or best?) example
8 ton behemoth of an animal
Can grow purely off of AI
@dusky surge the only time I’ve died was vs other stegs or a massive pack of deinos
its literally so bizarre to me how anyone who fights stego feels an intense magnetic force pulling them into the tail range and dies
Never died to a Carno on a stegosaurus or an Omni @dusky surge
Almost like.. one of those things isn’t meant to hunt it
carnos shouldn't be killing stegos, so thats good to hear
Just because you haven't doesn't mean it never ever happens 😮
And the other one is basically extinct right now
(because why play omni or teno when every other animal is so much more powerful)
Ok why have steg in the first place, what does it do for the game?
Stops deino from being a menace, essentially
That’s the big question isn’t it lol
The greatest service it can provide atm
Lmaoooooooooooooooooooooooooooo omg I love you guys
As long as deino exists, stego has to as well
But you could also literally ask that of Hyspi, Dryo, or any other “useless” animal
What is the point?
@hollow topaz they are useless
Yeah, but they’re still here.
Just because an animal doesn’t have it’s place doesn’t mean it needs kicked out. You suggesting we lower our already minimal roster?
Not constantly fighting doesn't make it worthless
Like 10/100 play hypsi
Yea, because again, incomplete animal
IDK how else I can express this except the animal isn't done and needs more work to actually have its proper niche and playstyle
Same with dryo
I only brought them up because of the “what do they do for the game” thing. Which is.. nothing.
Depends on the metric used
I mean there no point in playing the smaller ones even raptor, Carno just stomps on them and the other herbivores can also stomp them,
Also stego still has the purpose of "getting deino to stay the hell in its lane" so I will accept it as long as it does that
I just think it’s a dumb argument to say Stego should be discluded because it’s “pointless” or whatever they were trying to say.
Theyre the basal implementation of animals that will one day become much more substantive, and their current status isn’t problematic outside of their own playability
Bold take but that's more indicative of U6's flawed balance than the game as a whole
We’ll if nothing keeps steg in check, and Carno and deino can run around unhindered
How is the game gonna be fun and fair
…isn’t it the other way around?
Well….stego doesn’t really need to be kept in check
It’s one of the least problematic animals we have
Stego is problematic to PvP junkies
If you constantly need to fight any and everything that enters your line of sight, stego will be problematic
Survival game moment
If you're happy with leaving something to its own devices for the sake of your own life, stego is one of the least threatening animals in the game
I don’t see how getting Stego “in check” would help the carno/deino problem, when I’m pretty sure most herbi mains probably just switched to Stego FOR THE REASON that carno/deino are a problem.
You know how many times I've died to stego that wasn't directly caused by me joining in or starting a fight? None
I've died absolutely zero times to stegos unless I'm the aggressor
Just like carno, the perfect ambush predator
Where Carno belongs…hidden…in the open
I would be fine with “you can’t kill it and it can’t kill you” but the joy of getting a kill on something hard should be encouraged, it shouldn’t be an impossibility like it is now @dusky surge
Or something…
But that’s exactly how it is now
Stego killing is possible
It’s not impossible lmao
it isnt an impossibility, and i feel the "joy of getting the kill on something hard" should also apply to deino to the extent you're putting it
Idk I’ve not died once to omnis or carnos
Deino killing is infinitely harder than stego killing
And in deinos case, that literally IS impossible
You cannot kill a deino that is trying to live
@thin mantle true nerf deino
You also seem to have no problem with ptera, a much harder to kill animal
Lmao
@dusky surge I do and don’t
I less so think that it needs nerfs and moreso think it’s just fundamentally unhealthy for the game till certain environmental systems are implemented
@dusky surge thing is with Petra is that I can be killed and there is combat associated with it
Like deino, despite rarely making kills, is still too good at ambushing
You can't be killed, and combat as ptera is just asking for your invincibility to be revoked
There is no combat vs stegosaurus @dusky surge you make 1 mistake the server lags 1 time you die
(and is in my honest opinion, a horrible way to play ptera)
There is no combat against pteranodon, you don't even get the opportunity to touch it in the first place, unless it decides it to be so
Well, yeah the lag part applies to all fights on Omni so that’s just a non factor….and I feel like the simple solution is to bait better and time your pounces with your pack
Also dismounting forward from the stego on flat ground guarantees your safety
Just play deino if you want to fight stegos. I guarantee you that the reason no one is killing stegos right now is because everyone grows too easily so they have no real skill in the animal other than “eat food in corner and grow big”
Anything lacking a jump can’t do anything to it
I really like the fact that the animals that CAN pick its fights and CAN choose to be immortal (deino and ptera) are apparently not a problem compared to the animal that CANNOT pick its fights and has no option but to engage in whatever wants to tussle (stego)
I mean... That's just a ptera issue for even fighting you in the first place lol
Why exactly is the ptera doing that
It's not out of self-defence, like a stego
It's entirely just doing it to do it, then suffering the consequences of not taking advantage of its plentiful survival strategies
Because if he makes a mistake you can capitalize on it hard @dusky surge
I can’t even describe to you how easy trees are to avoid….but even then that’s not really combating the ptera, that’s just hoping the ptera kills itself irrespective of your efforts
If he makes the mistake of choosing to fight, sure. Stego doesn't get to choose
You can’t capitalize on a mistake that the stegosaurus makes @thin mantle @dusky surge
Yes you can, they don’t attack faster than you can dismount, I and many other have done this quite a lot
The whole concept that because a ptera CHOSE to fight and died for it, that's somehow better than a stego not getting a choice, fighting out of necessity, and winning is absurd
Pack tactics are very effective against stego because of how directional their combat is
Not to mention their long animation times
It’s super easy to bait a Stego and take advantage of the gap.
Bait a swing one way, get the pack to pounce the other
(capitalising on their mistakes)
Yeah and without an obstacle they’re just a free pounce, no bait necessary
Just pounce their face, they can’t reach
Idk @thin mantle I’ve killed so many raptors and again have not died to a group yet as a solo steg
and thats on the raptors for picking that fight lol
just because raptors CAN kill stegos doesn't mean it's easy, or even preferred
I mean it should be easy, but it should be a lot easier than it is now
Well that’s most likely because this is an engagement that requires at a very bare minimum, achieving the skill floor of the animal, and largely in part to U5 and because of how much Protagonist Syndrome seems to run rampant in the Omni player base, most players aren’t even close to that
lmao true
It shouldn’t, if it was any easier Omni would be godlike against everything else in the game bar Anky, stego among the entire completed roster is arguably the second best terrestrial counter to Omni, so if you cater any more to Omni in that matchup then Omni gets buffed far above a reasonable state
protag syndrome is near synonymous with omni mains
Unfortunately, hence the entirety of balance feedback for months now
I think Omni raptors should be a lot more threatening to a solo steg, and the steg should be scared, but the think is there not
“I can’t solo” is disturbingly common
Under no context aside from nesting should an animal of stegos size exceed a group size of 1….also stego is godawful in group defense scenarios
20 raptors are literally nothing to a steg @dusky surge @thin mantle

4-5 are enough if they’re good
Bro… THE MAP. Why would a solo stego be scared when the map caters to them

Needing 20 is embarrassing
if a stego is afraid of a raptor, dear god, i dont even want to IMAGINE how trikes and other ceratopsians will feel about them
Hadrosaurs just fall over and die on sight
If you die as a stego to any Omni pack on Spiro, it’s a you issue
oh yea
no way a para survives an omni pack if they scare stegos
@keen plover problem is I haven’t yet

