#balance-feedback-discussion
1 messages · Page 33 of 1
then you should be working on that lol
To be fair, while I understand the original argument you made, now you're moving the goalposts. Instead of balance you're pointing at something that is clearly a bug. And there are many reasons they're moving to a new map-- partially because gateway existed in legacy and they want to add it to evrima, partially because they can switch game engines and run the map more efficiently, partially because they have a dedicated map designer with experience in creating open worlds and allocating resources to guide player choices and spread, and partially because sometimes it's easier to start from a clean slate than try to adapt an existing product.
everything about a game is programming mess something up trying to change things or BALANCE THEM, then you get weird results and it breaks the game, so now they are starting clean as they did with legacy and now as they are with the new map but they dont know what they want its thats simple
I multitask all the time so it’s fine
yes thats what i was saying they are starting from scratch again as they already tried
I'm starting to think you just use "programming" for everything in a game, no matter what it is.
Balancing?
Level design? Sound design?
if i program something wrong i get a problem if i keep doing it without fixing the initial problem then more problems happen and if i keep going i break things and if i lose track of my mistake and break too many things then i cant fix thousands of pages of code so its easier to start over
im sorry what
I mean... Yes games medium is programming like a painting's medium is canvas and acrylic. But balance is to games as the vision in the artist's mind is to a painting. The goal is to get there, while the outcome is what you see on the canvas along the way. But like a painter makes adjustments and paints over parts that don't quite match the vision, programmers modify the code to fix parts of the game that don't match the balance
Or balance decisions, such as how a playable should behave, it's intended niche, or even what mechanics it should or should not have.
You just seem to think it's all coding/programming and that all issues spring from some form of broken or bad code, or questionable "logic" in the game.
of course its code, they tried to make a map with code and the tech that couldnt support the huge concept, this is why gateway has supposedly smaller assest count
I-
No. That’s not right at all.
You don’t code a map. You place down assets and design a giant sandbox until it becomes a good map.. that’s the whole point of a “level designer”.
Is this flamebait?
I’m going insane
@stray venture Let's not get back to a useless carno charge. Carno should not be ambushing, its an open plains critter. Pursuit works better, and now charge can at least be used against more than afk targets. Pachy CC is an issue, that's where it's problems are at. Bucking needs to work on sprint style drain, not the chunks, that'll help the omnis out.
Are you.. aware of how yu can make a map? Are you aware of all the issues with a map that has nothing to do with coding? Are you... you got to be trolling by now, you got to.
omg im going insane, code is absolutely part of a map design this is why maps break and rocks arent solid and you cant walk through them, they have no collision box, wtf
I told you, it's also about the design, layout, style of the map. Not just performance. It's not just about the performance, but what kind of assets they want, like the new cycads.
You seem to think everything is just code, when it's not.
yes im aware i am a game dev and im using unreal 5
You need to separate between the performance, vs the layout of a map. The difference between balance decisions vs the performance of the mechanic in game. And so on.
no i made this for my game yet i have no idea how games are made
I hope to god you’re getting “program” mapping confused with “map design”. It’s surprising that even a game developer will call map design a form of programming even though you can find a hell of a lot of companies separating the two..
Good for you. Congratulations. It looks nice.
map design is absolutely reliant on programming and correct code
Honestly, as cool as that looks, no it doesn't mean you know how games are made. That's a model, that's all that is, from what I can see at least.
Then there’s no point in calling someone a map designer lmao
At that point they would be a programmer but, Jaces a map designer…
Design does not relate to that. You keep looking at performance vs actual design/layout. Those are different things.
there is a map designer just like there is a set designer in movies, doesnt mean their job works without a director or money from a producer
I’m just going to believe game companies when they separate the two. Programming is 100% different from map design. I’m sure there is some programming involved but that’s besides the point. Map design is its own thing.
performance is something you get with good programming, like optimization which is like checking code and making sure its as efficient as possible, map deign is going to fail if your code doesnt work and you dont have limitations in place for your map, hence why designers and 3d artists are given design budgets for their polygon counts to limit bloating of memory and lag, even on map design
@green onyxI could design a terrible map, and you implement it, and it works perfectly fine, because you're a good programmer. That does not make that map good, because my design is terrible. And it could go the other way around too, I could design a map that is great to play on, but there's all kinds of issues due to bad coding (such as rocks you can pass through). But those are still different things.
So performance, you're spot on. But performance is not the only thing that decides if for example a map is well designed and thus good to play on or not.
the map is too big and too bloated with assests, thats why it doesnt work and performance is no good,
anyway i gotta go, i hope they fix the game and get it right.
You know the new map is bigger right, at least in playable area. :p
dog carno charge was made for ambushing
ask the devs carno was made to be an ambush predator, carno is the ambush pred, cerato is what you want carno to be right now, and bary is the bleeder
Ah yes the tall, loud, small game hunter, plans hunter should be an ambusher. That sounds about right
Not this statement again
Dude it's a short burst pursuit small game hunter.
Erik you might as well just save a typed paragraph since it comes up every single day
dog ask a dev next time they are in chat
No it wasn't. Open plains, no hiding spot, small and agile critters that can sidestep you and avoid you easy due to charge being so bad. Does that make sense to you? Cerato is by no means a pursuit predator, its a corpse bully, a "this is mine and you cant change my mind" playable. And maybe an endurance/persistence hunter, but that's not the same as carno. Carno has not been stated to be ambush from what I know ,that all comes from some youtubers idea.
carno was made to be an ambush pred
Maybe I should.
Then it was horribly designed for it.
Bruh
carno gets all its kills by ambushing
So that makes little sense. If they wanted it to be a ambush hunter, then charge is a terrible mechanic for it.
Ah yes the animal that hunts small, fast and agile prey needs to ambush
Yes, with a useless charge, you kind of need to hope for an afk target if you want to use it. I guess that much checks out, but that does not mean it was made, or well designed for it. Saying "you need to get the jump on something to even make a kill" does not mean you're well designed to do so, and carno wasn't.
In any case, they've changed it, so we'll see how it goes.
Yo? :D
charge was not useless beforehand
thats literally what an ambush pred is, no?
No its not
It was, it really was
i get it, we want payables. but that doesn't mean we make carno a cerato and allo at the same time
that's wild
Like I said, carno is a tall, loud, plains hunter and small game hunter that needs to ambush, it dosent make sense
Allo is an ambusher, cera we don’t know
im sorry but you guys just need to get better, carno did just fine last update, sure utahs were a challenge but maybe challenges are good sometimes you know?
the game can't be easy bro this ain't pot
Omni as able to solo carno last update, it was not fine
bro.....
you want 50 percent carno to solo a damn utah?
Skilled™️ utah main response incoming I can sense it
How much does a 50% carno weight?
If it’s bigger, it should def have the advantage
i'm a carno main and I still want it nerfed
What utahs challenge ? it can prob run from 90% of the rooster, carno is something that you should worry about. Not challenge it.
utahs challenge is carno, teno, stego, catching the smaller stuff
carno is a small game hunter as all of you are saying.. so why should we not challenge it
ah yeh carnotaurus, the most powerful mf in the roster
I guess a pack of 7 utahs must run for the jungle when they see a single 80 percent carno
Vs anything that had any sense of awareness and wasn't ganged up on by packs of carnos, it was.
If you want to hunt a carno as Omni then be in a pack like it’s supposed to
bet all the tenos are shivering in their timbers
I mean, a 50% carno would be 900 kg or so, its not unreasonable that it can fight a solo omni. After all, omni can solo other omnis quite well, why shouldnt a larger critter be able to do it?
That’s def skill issue if 7 Omnis loose to a 80% carno (but subs are pretty busted)
Its a challenge if you choose to, carno is prob in the future more or less some of the few you need to worry about.
cerato and allo, and pretty much any other carnivore would like to speak to u
Its also a skill issue if you lost to a single utah as a carno last update. While bleed was a op if you lost to one utah then that was a skill issue.
Yea if your dumb and dont pay attention, sure
in the future when we actually have playables carno will be a pest yall know that right? if a carno is in your sight you should not have to be worried. its when a carno sees you first and rams you that you get scared
Bucking was pretty useless and add with the fact that carnos blood pool was a joke so unless you had a tree or stone you would most likely be doomed
Let me clarify. Ambush as I use it = deino. Sit and wait predator, then attack and kill. Pursuit predator = carno. You chase the target down over very short distance (due to low stam or other limit) and attempt to get it before it gets away. Persistence/endurance hunter = omni in a sense. Basically, you follow the target over long periods of time until it is exhausted and can't fight back, then you kill it.
You mean small dinos ? i doubt carno gonnna be ramming allo
exactly
just because carno can't ram a stego doesn't mean we have to buff it to fight a stego
Sure, you could fight one, but the amount of effort on either side was, not exactly in the carnos favour. Now, with improved bucking, and a useful charge, it should work out a lot better.
Yeah no. If you see a carno, you should be worried ,if you're the small game it's meant to hunt. That's kind of the thing with it. It sees you, it runs you down.
So carno is just allo but worse.
literally the same concept, the Same concept. Allo is confirmed to be an ambush predator, and carno also falls into this
That makes no sense. Allo grapples stuff, holds it down and kills it. Not sure how that translates to cheetah style "I will run you down" when it comes to hunting smaller game.
not really, last update you were able to move out the way, now its impossible to escape ruining the idea of an ambush pred. do yall want this game to be carno rules over all sim?
Literally not. If allo plays more like deino, it would not play like carno. Deino and carno do not play similarly, not should they at that.
That's because of the hitbox right now. Last update you had to try to get hit by the charge. If you had any sense of surroundings and the carno, it would never hit you with a charge.
how th is deino like allo. there are literally modern LAND animals that use the same tactic
how is carno running you down if it has horrible stam??? because it doesn't run you down it ambushes you and forces you to fight as a pachy would
You're the one that said that allo is confirmed to be an ambush predator (not sure, are we just going on concept or actual statements?), and if it is, then it would be closer to deino than carno in how it plays.
exactly, im saying it should be like last update
Because it is faster and can now keep up with you. Again, like a cheetah. You have a limited amount of time to get the target.
So you want it to go back to being useless. So noted.
it's not like the concept and what the devs say are accurate anyway
oh so a lion or leopard arent ambush predators?
Not according to how I use the terms no. I am aware that there are differences in how this is seen. But to me, croc, snake, praying mantis, are ambushers. Basically, sit and wait predators. Something carno was not very well designed for. Hence why I think the current design is better, more cheetah style, as in, sneak up on target, and run it down. Don't just sit and wait and then "jump" it.
What has lions and leopards to do with that
go watch carno gameplay from last update, it had trouble in brawls because it should not be brawling. I am fine with it brawling utahs but that should be challenging because the ideal thing to do is to ambush with the charge
uuuhhh idk, maybe cuz they actually ambush their prey
See thats the thing. Ambush carno didnt work out well, and the charge was terribly designed for it. Also it shouldnt struggle with "brawling" an omni, omni is its prey.
Well yeah and cheetahs goes for a more pursuit option, like carno should also and is doing
sure that works, but the charge was made so you could ram them and then finish them off, or get a headstart in the upcoming fight
@somber sphinxI guess I'll go get the wikia articles again xD
Also how is an animal that’s tall, loud, small game hunter AND plains hunter be an ambusher?! It doesn’t make any sense
Lol
It was, and it wasn't well designed for that purpose, is what I'm trying to say. Did it work, sure, did it work well, no. Hence why the new changes are good, it also means carno can now be in the open and not rely on having to "hide" and find an unaware target (which means it can be in proper plains and all).
You can still ram and finish off, that's how you should do it. Hence why hitbox needs fixing, and damage/CC needs a work as well.
you want omni to be defenseless?
the whole pursuit concept is pretty synonymous to the ambush concept. while yes, deino ambushes in a different way, but anything that is cat like etc also falls into the ambushing category
It's more so that you use the ram as you chase targets, not from them standing still and being unaware of you.
I know, which is why I did clarify earlier.
there are so many clips by so many different people proving carno was fine
Not at all, I think it should be running away however.
It isn’t lol, if you want to stay away then run towards the jungle if you see a carno or use a pack to kill one
Again, hitbox needs work so it can do so more reliably and not get hit from a mile away.
them standing still and not being aware is exactly when to use it 💀
Again, plains hunter and ambusher does not fit together
then whats the point of playing omni? omni fights things bigger than carno
Grapple serves a similar role to ram. Its a tool used to slow down prey so you can apply damage. Allo will most likely have bad stam but good speed much like carno. Allo can do the whole ambush and chase prey for a short while thing like carno. Then trot its prey down. Not to mention the new ram speed makes carno more of a brawler if anything. So what you guys have created and want to keep is a brawler that is also mobile that also stomps the only other herbi around its size (teno) because it can brawl better than it due to charge being able to knock it over. Don't say im just being dramatic either, it happens all the time. Why do you think the carno population is so large? Tbh it plays like a brawler with good speed instead of a fragile for its size small game hunter.
In a pack yes
Which it wasn't good at, because it required distance, and made noise, and is used by a large and visible predator. Could you do it, sure, did you have to, yes because only an "afk" target was hittable. Was this good, no not according to me at least.
it does though, i did it today. and every other time I play carno
Right now, omni has no good targets. This is an issue with the roster.
teno, and stego which it was made for. and carno to bro
Carno is tall, it’s loud and it hunt small, agile and fast targets. The last thing it would do is ambush
We have a "punch up" predator in a roster of one thing that is meant to hunt it, one thing that is meant to counter it, one thing that is the second worst apex to ever go for, one thing that is untouchable in water, and almost as untouchable on land. It's not an ideal roster for the omni at all.
Just forget hills in the plains the bushes and the treeline to hide around and in.
No, carno is it's hunter, not something it should hunt. Stego is also a terrible choice and should not be hunted by omni at all really.
Omni would be better off vs trike, or allo.
Well yeah but still, having something that’s meant to hunt things much smaller than it that are really agile and on top of that being extremely loud it would not ambush
so you think the prey should not fight back, meaning you want stego to sit down and die when a utah shows up
yes but if something is trying to kill you, and you have the power to fight back. then why not fight back, no matter if its ideal for it or not, which it is ideal for utah because carno is weak to bleed
I don't imagine that grapple and ram will work the same. Especially since I doubt the two of them will hunt the same targets anyway. And I doubt allo will trot targets down, there's nothing indicating that from what I know. Allo might have some kind of ambush ability, if we go by concept, but it could also just mean allo has a really fast run and galli has a bad start run time.
And I did say carno CC and damage needs looked over. I don't think carno should be able to knock down a teno, only stagger it at most. And carno is fragile, compared to the other mid tiers. But that's just it, we don't have them in the game yet to compare to. But I don't see an allo being able to chase after an omni and keep up with it at all. So it wouldn't do the same thing carno does with charge right now.
What?
That’s not what he said at all
I don't think you're meant to have the power to fight back much against the designated small game hunter. You can run, which is fine.
man yall goofy bro I can't lmao
And if you do have 3-4 omnis vs a solo carno, then you can fight it.
Well you can fight back but also being alone would not be a good idea especially against something 4x the size of you
Though I would still advice not doing so in the open, since that is kind of carnos domain.
dog he said utah should fear carno for its life, sure if its alone but a duo should fight them
two or more utahs should be fighting back
Duo should also have to worry, 3 couId
3-4 at least. Not a duo, are you serious? Carno is four times your size/weight.
lol duo should run
just because carno has the title small game hunter doesn't mean it should kill all of them without trying, whats cerato gonna do go hide in the jungle?
Cerato might get a bunch of really powerful defensive abilities. Also it's not that "small" :p
We might get the 1.3T cerato or so I've heard. That's... over twice the size of an omni.
I have no problem with carnos, unless i run out in the open
it is a small tier tho
Ah yes, because there's no variation in size and abiltiies for things in a tier.
Cera is around the 1 ton mark so it would ofc be able to defend itself from carno like teno is
Obviously. If they want cerato to body carno then it will, just like teno can fight back despite being "smaller". Doesn't mean an omni or pachy should be able to thoiugh.
and sure duos should run but you get the point, carno's charge should not be for chasing but for ambushing
But why? Why should it?
Also cerato is heavily implied to be of the honey badger/wolverine variety, so very powerful and vicious for it's size, capable of defending itself from larger targets.
because carno was made for ambushing?
utah is our small tier pursuit pred btw
Well, I guess we disagree there then. I feel like it makes much more sense to use the charge for chasing/pursuing over some kind of "sit and wait" ambush. Especially if allo gets the speed boost/"ambush" jump on things (if we trust the concept that is and interpret it correctly at that).
Carno: tall, loud, plains hunter, small game hunter
Hmm yes this animal ambushes it’s prey
If you play carno, prob fastes in game. And im supose to crawl/hiding around with that speed. Sounds bad
It's an attrition/endurance/persistence hunter. Not pursuit.
More endurance based than pursuit based
Carno was really not well designed for ambushing, and the kinds of targets it hunts does not lend itself well to ambushing either, especially not with the biome it lives in.
lets say even if carnos charge was for chasing down, you can't lie its so overtuned
Yes, the hitbox is off. It could do with a startup cost, and the damage should be nerfed, as should the CC.
The hit box is the biggest issue currently, fix that first until we change things
is the hitbox actually really bad or is it just a ping+speed thing
Also pachy CC needs to get dealt with. No good that you can stunlock a carno or teno on your own and kill it slowly.
From what has been tested, it's bad.
i play on like 100 ping servers
hitbox is the worst part, but why is bro drifting at max speed
yea carno turn is kinda cringe
Imagine magy, dibble, kentro, cera or bary if it dosent get fixed 
To be fair, the concept art had pachy break kentro so xD

i like carno charge with actually decent turn
Carno will have challenges, Utah aint supposed to be one of them unless it has a serious advantage in numbers.
Utah is exactly the kind of animal Carno is supposed to be hunting. It's obviously overtuned right now but so was Utah last update.
I think the charge is ok it just needs the couple of fixes we all mentioned on more than one occasion
it can't stay like it is right now
of course, the hitbox is insanity
hitbox is obviously the biggest issue followed by just how insane the damage of that ability is
it deals more damage than Teno's kick atm
im fine with the damage, less fine with the knockdown ranges
I'm not fine with damage at all, this thing can oneshot a Utah with a headshot
which Carno should never be oneshotting a Utah imo
under no circumstances
i dont really see why not though, it's hunting small game, if you let a carno run into your skull, i dont see why you should keep on kicking
there was that one update I think 3.75 when Carno could just straight up oneshot Utah with charge(which didn't have locational at the time) damn that was messed up
it's not so much about it getting oneshot on headshots, it's more so about how much damage it deals when you hit any other bodypart
300 dmg is an insane number for any ability
Carno should deal the lion share of its damage output via bites
not by running into stuff
see the thing is rn mass utahs are not a danger to carno since you can just cycle charge
unless there are actually so many utahs that you get stammed before you can kill them all you are unkillable
Carno has only 60 seconds of base runtime
and charge drains it even faster
it's not cycle charging much of anything unless it gets to kill them fast
you only need 0.75 seconds of run time to charge one of them
which Utahs shouldn't be allowing to happen
you can't really prevent it from happening
nah you need to run a bit longer than that
Carno needs to take like 5 steps before it can trigger charge
I've checked that right after the update came out
if you latch on them you get bucked and ether lose all your stam or just stunend and killed
it's more than 0.75 seconds
it's like actually 3 steps bro
i dont think omni SHOULD be a real danger to carno tbh, always weird to me how the carno was more happy to hunt an animal nearly its size (teno) than the actual small game it was advertised to hunt down (this is still a problem with how pachy just punches WAYYY out of its size tier and basically doesn't fear carno). I'd prefer it if pachy and omni actually respected it more, whereas teno didn't fear the two-legged monster would just cycle charge it to death
If Utah stays latched on for so long that Carno eats up all of its stamina then that's on the Utah
Pachy fears nothing in general
it abuses the hell out of Tenonto
pachys are mad broke rn tbh
pachy is completely stupid, 100%
i will stand by the fact that it staggering animals over 2x its size is wrong and stupid
last update they were controlled by the broken overpowered Utah
but atm they can actually abuse Utahs and keep the current broken Carno in check
which honestly says a lot about how strong they are
but yea this animal is kind of conceptually broken
it is, it's more like 3x+ its size
like the only way a pachy dies rn is if ambushed by a carno or deinos i guess
how i'd do pachy is by making it that if you fracture a limb, you get staggered (falls, pachys, etc). Pachy can only stagger animals 2x its size and below, meaning it can only stagger a carno/teno 3 times, then it has to heavily consider retreat
Pachy fears nothing but a carno can kill it if played well
yea Carno sure can kill it, no doubt about that
but Pachy can even 1v1 it depending on the circumstances
it's a skill match up 1v1 between a Utah-sized animal and Carno at its most broken op in ages
Pachy vs carno pretty much comes down to who sees who first unless there’s a skill difference
nah, Pachy can counter Carno's charge
yea
Tap pounces. Bait bucking. Bait charges. Run the carno out of stam, then it can't buck at all, and just dies.
That’s what I’m inferring yeah
that's fine then
Pachy needs some changes
Carno just needs to be tuned down
but yea, pachy should be more of a "fracture and run" against animals like carno, but still a "i will slaughter you for the transgression of approaching me" against smaller animals like omni
Omni needs its stamina to go down fluidly and maybe have it run out slightly slower
and everything needs more runtime
especially Dryo
especially since that interaction is bugged (I hope its a bug and not some buff that wasn't noted). I still want the trade like last patch, that interaction was actually good.
bro dryo feels so bad rn using dodge actually takes like 15% of your stam
10%
only 10%, but still insane amount for poor dude
you dodge like 3 times and now omni can just run you down
how much speed do you even get for dodging forward
that's 12 seconds of runtime
every time you dodge
you have 15 seconds more than a Utah does
so technically after dodging twice
barely any
Utah will kill you unless you can lose it in the remaining time
yea i was juicing some utahs as dryos and after like 3 dodges i was like where is my stam
it's brutal
Utah has 105 seconds of runtime to 120 seconds on Dryo
utah is like what? 4 mph faster?
dryo is 43 to 46.8 or something
so, the animal whose sole escape option is running, has less speed and essentially less stam than something who can 1-shot it... that is the definition of unviable lmao
nah i don't mind being slower but you should 100% win the stam game
i rather dryo not become hold W+shift to escape
i actually made a post in #balance-feedback about my ideas to help dryo out a bit
slower, sure, but not being able to outrun it omni is insane. Sub pachy is literally just a better version since its faster, has more stam, and can fracture omni.
Just need to remove, or really lower the cost on the dodge, and add some runtime. It should be slower than omni, but maybe not by as much, could up the speed to 45.something maybe.
i personally would much rather they double down on being evasive for dryo like i said i really really don't want dryo to just hold w+shift to escape all chases
Yeah, evasive/bouncy dryo is preferable to just running. Let galli do the running instead.
45 is too much imo it's only like a 4 kmph diff so any change is massive
4kmph diff for utah i mean
that's a 80% effective decrease in speed for the utah
I wouldn't remove the cost entirely, since you can just spam forward jump and go ZOOOOOM.
while that would be pretty fun i don't think it would be very fair
let dryo dodge midair 😏
Fair, just lower it to 2.5-5% or so then. And up the speed a bit for normal run then.
I mean, omni can pounce midair... :p
Omni would still be faster though, but would 44 be better then? What we have now is a bit slow I'd say.
yea i think 44 would be a good number
honestly, i'd rather it be buffed in other ways than speed
That's fair, but I do think it could do with a little more speed, between 44-45 would be nice. How fast is pachy?
like, 41 something iirc
Thanks!
ideally, i'd like nocturnal dryo with crazy NV (obviously, I keep talking about how much I'd like it), better dodge stam and so on
Nocturnal dryo would be awesome yes!
honestly at least make the dot diet for dryo less annoying to get so i can get useful buffs
Would you even say third best NV, below Dilo and troodon?
i'd think that'd be great, yea
Agreed
nothing has the best NV
play pter it has the best and it's not close
all NV is the same
^
ptera has the same NV as literally everything else
You’re smaller so it gives you the illusion of having farther NV.
not a single animal has better NV than another animal
fly into the air
that's just flight interacting weirdly with NV
ptera's NV is still the exact same statistically
the NV seems to be a upside down cone so the higher you are the more you can see
which pter can fly so
It’s the same with Tenonto.
You’re larger, therefore your camera is zoomed out farther, and gives you the illusion of a smaller radius
So it’s not that everything has different NV.. it’s that it doesn’t actually vary between species yet. But rather, your camera angle and zoom will make it seem larger or smaller.
Punch had mentioned in the past that NV will be getting more depth to it in UP 6.5, including species-based NV. Hopefully there's more to it than just ranges. Like color and even clarity.
@wraith relic really not a fan of that idea unless you would be able to toggle it. i would prefer to keep full control of my dodge direction
Oh yeah it could be togglable
I agree. I always liked using the alt and camera to look around and decide dodge direction.
Personally. I think the cost for dodge should be decreased significantly.
People don’t realize just HOW useful the dodge is.
If somethings about to bite you, you can dodge behind them and force them to skid.
Cutting down the cost makes it significantly more useful because it won’t tank your stamina lol
Yeah 10%
yea, that's absurd lol
100% ^
Isn't the stamina pool equal to omnis as well
(then there was that guy who suggested carno charge should have an initial cost of 15% lol)
or barely better
higher
Is it significant?
And with omnis better top speed, yeah gg
120 - 12 = 108. Omni has 105 seconds runtime iirc
I feel like dryo should be a stamina beast
Being barely better than omni feels kind of bad
IDK, I feel like it should probably get burrows and nocturnal habits as a niche tbh
Full-on rabbit style, hides/stays close to burrow in day, ventures out for food at night
I feel like it being that small, it could be a blend tbh. I don't see how it would harm dryo to have better stamina. You still have a lot of chances to get caught by an omni. Ambush, mid chase etc. I feel like omni chasing you out of stam isn't that fun in the current game.
Until burrows at least
Then it can get those changes
Honestly, I personally dislike the fact that dryo has to engage with omni and carno
Yeah. Maybe when we have a complete night life ,Dryo would be better. But we'll probably only have troodon for it to play against at night. Also, Omni isn't that bad at night as well
Need both burrows and different night vision ranges for Dryo to actually have its own place
And with galli being relatively soon in terms of dinos we'll get, it's kind of stuck in a place of being 'worse galli'
i like the place dryo is in (other than their stam game atm that's awful) being evasive is waaay more fun than hold W to escape that galli was
Oh yeah, it is. The issue is that omni is not only faster, there is barely any noticeable difference in stamina. Also, if a smaller omni exists, you kind of just die. Since they have the stamina, agilty and speed to keep up. I'd make it where Dryo beats omni in the stamina game (by a lot), while omni can opt into ambushing and giving a decent chase to kill a dryo
I think omni being faster is good but the stam game with dryo is so bad rn
like i said just being able to run away is extremely boring to me
but dryo no longer has the tools to actually get away anymore due to awful stam game
or rather can not use it's tools to get away is a better way of saying it
They destroy the less balance they had had whit the last Update.
Carno charge do way to much dmg, it should be a a stun function but it do mor dmg than a bite were is the logic?
Crocs are now way to fast and had to much Stam to run around like a Lizard. A sub croc can garb and carry ppl over the half map.... on Land they should be Slow and use much stam to run. in the water they can make the Stam better for Grab but not on land.
The Teno is ok, but also he can may get less Bleed, its like impossible for Utahs to kill anything now.
For Utahs the Stamina drain is to insane also whit the buff, if you make The drain for the Pounce this hard they mus use less stam for running everything can run them out of stam after a Pounce.
Its so sad that they make it mor worse whit every update....
If you think they make it worse with every update then you haven't played this game for very long
Utah was utter garbage for almost a year and ended up getting buffed repeatedly before it reached the state it was in on U5
The balance hasn't been destroyed since it was garbage for a long, long time, it's just shifting from one update to another.
The current state of Carno and Pachy is definitely not intended, they will get nerfed for sure(just like it was quite obvious that Utah was not going to stay in its overpowered state of U5)
Teno is anything but ok but you're probably saying that because you play mainly Utah. This animal suffers so much abuse at the hands of a Pachy that wants it dead that it isn't even funny(admittedly this has been a thing for quite some time, it's just that hardly anyone realised that until now)
Crocs being having as long of runtime as they do while subadult is the consequence of how stamina scales across the growth, that's the thing that needs to be looked at by the balancing team
Smaller animals have such insane stamina pools that they can use their abilities and run forever before getting tired, I understand this is intended to give them some advantage over their fully grown counterparts but goddamn it's overtuned right now
Eh personally I think the 2 changes that would help Utah out a LOT is to fix it's hitbox (carno charge, stego tail swing, deino lunge, etc all seem to collide with the Utah despite the Utah rendering nowhere nearby on the Utah's screen, which leads to Utah not being able to dodge because it doesn't know where it is relative to incoming attacks) and to make bucked Stam drain smooth Stam over time, rather than in 2-3 large chunks
Utah would likely be in a much better place if that happened
The charge is on the carno side, not the omnis, and the same goes for the lunge, from what I know at least. Stego is not an issue from what I've seen. There's nothing wrong with the omni hitbox that I've seen, no idea where that comes from.
Stegos tail actually has an alarmingly tight hitbox, so that’s a latency issue
Well... Having personally seen it, I'm not sure I entirely believe that. I've always had really stable, fast internet, but since the update I've been absolutely butchered by carnos a million miles away from me. It's to the point of not wanting to play anymore because I can't avoid attacks that appear, to me, to be nowhere close to my dino
Oh yeah Carno charge is broken
And again, my internet hasn't changed, but the game has
I was just talking about stego
Lmao what are those reactions
No idea. Not sure how apex has anything to do with it, much less how it relates to where the issue with a hitbox is. Carno charge is an issue with the carno, not the omni hitbox.
#balance-feedback message
i basically disagree with every single balance change posted in this lol. Not with the idea, mind you, carnos and pachies need nerfing, but the way it's proposed is ridiculous. Also reverting omni SHOULD NOT HAPPEN, otherwise it will immediately become the most dominant animal in the game again
yea people got some short term memory when it comes to stuff like this. Omni itself is fine rn it's just carno and pachy are unbelievably broken
I take more issue with the whole "there's some good and bad in here, how do I mark it" :p That feedback in general should maybe be a rule!
i actually dont like any of it lol
besides maybe the sub changes, but sub in general is weird
i'd rather the stam buff wear off earlier, at around 50%
rather than the speed be nerfed
Could be neat where you go from good stam and bad hp and stats. Then good stam and speed but bad stats. And lastly average speed, stam, and stats.
<@&933486433342222376> The reactions - Edit: pardon me didn't realise those people are already banned/muted
@stone glen Perfect diet makes you grow Stego/Deino in less than 5 hours on this update.
Well.. Mb we playing different versions
Yea although I think you'd have to be playing update 4 for that to take over 5 hours with a perfect diet.
Idk how but here it is
the current growth time of Deino and Stego with a perfect diet throughout the whole growth is somewhere over 4h right now
@orchid prairie Deino's are more closely related alligators, but they both will charge in the hopes of eating something. There are also videos of people mimicking a Alligator hatchling which has female gators charge them
A 22-year-old man had the most terrifying moment of his life when he was tarpon fishing at sunrise in a tropical wetland in Florida in the United States. Everything was going well and he even managed to catch a fish. As he started wounding the spool reel, he noticed a gigantic alligator raising its head out of the water and about to approach him...
Keep in mind that isle isn’t meant to 1:1 with real life. Deinos play style for the isle is to be a water based ambush predator and considering it can drown a lot of the intended roster there’s no real incentive to go hunting on land considering everything needs to drink. deinos should only really be on land for specific reasons such as basking, nesting ect. Not hunting unless it’s by the waters edge and something either doesn’t see you or you surprise whatever it is. When you take into account deino is an apex, allowing them to hunt on land effectively without heavy discouragement like I suggested creates unnecessary problems for the game.
deino doesn't need to be more overwhelmingly powerful than it already is
@marble gull
For the omni, crouching already gives you longer pounce distance. And aside from that, I can see this being a new version of "just crouch mid combat". Sure, it would add a warning to the target that this omni is planning to pounce, but it might still look a bit silly if they keep doing that. You're also sort of negating the concept of first wearing out the target, and then pouncing. While omni, like most things, can benefit from getting the jump, it makes some sense that they would hunt the slower targets and bait them before being able to pounce and actually inflict any real damage. Ambushing for omnis should be more of the reward of getting all the omnis on at the same time, to start off the fight good, then surround and harass until the target is worn down, and this can be done due to the extra distance on crouched pounce. I'm also not sure omni should be that good vs "same lane" animals if it is allowed to punch up as much as it is. And for that matter, the only "same lane" animal we currently have is pachy, the "hard counter" to omni as it were.
For carno, it's not really good at the whole ambush thing, nor do I think charge should be used like that. The new charge lends itself far more to pursuit and is suitable for hunting agile targets. The issue in the matchup there is that carno can just knockdown tenos, instead of being more limited in what it can actually apply to them, as well as the very high damage on the charge that probably shouldn't be a thing, similar to how carno should not do as much bleed as it does. Aside from that, there's a few ideas such as adding a startup cost to charge to prevent it being spammed, and it could also be looked at how much stam the charge drains, if it needs to drain more or something.
Pachy, you kind of got it right, though I'm not sure we need to add debuffs, we just need to prevent pachy from being able to consistenly stun/stunlock targets like carno and teno. There's a few ideas around for this, that still allows pachy to get stuns when it needs until it gets the fracture in or in other ways making sure that the pachy can properly fight back, but only until it has gotten the result it needs to be able to safely run away instead. A single pachy or possibly even a duo that remains to fight a carno or teno should just die if it doesn't back away in time.
Concerning stego, from what I know it's not really that much more "advantaged" in comparison to the others in growth. You reach 1-2T relatively quickly now thanks to new growth, but a stego at that size is vunerable, since you can get knocked down by carno (or stunned if you're a little too big), you have less damage and less reach on your tail due to size, and obviously much less health and blood, so much easier to kill overall. But if you were to "lock" stego at a smaller size, you'd inevitably would have to do the same with deino, as well as most likely adjust their growth times (or at least stegos, since deino would still be way more "op" even at a smaller size). As it stands, two deinos will kill a solo stego, a few omnis can do the same if they know how to go about it. It is by far more vunerable overall than it's "counterpart" deino so if one is changed the other absolutely needs to be changed too.
I do find it a little funny you talk about skill considering the only playable that actually takes any form of skill is teno, and it got no mention. Most of the other playables range from easy to very easy to play, and currently most of them aren't really that interesting or engaging in combat, or otherwise. Lunge have no proper counter, pounce/buck is just click/hold RMB or E, and so on.
Saying teno is the only one that requires skill is quite an understatement honestly.
Omni needs to know pack tactics, dodging, and when to pounce and jump off the target.
Pachy needs to know the timing and angle to hit the breaks it needs of large things, and needs good timing on small things like Omni.
Teno just needs to know the hitboxes of its attacks and when to use each.
Overall though I do agree with the criticisms on their arguments though.
Hey, thank you for taking the time to read and reply!
Starting off with what you said regarding omni, since i can type freely here, i can elaborate on what i said.
The example was with crouch but i did also mention that it could be any other action. Now regarding the effect of the enhanced pounce, the buff could be that it applies more bleed and takes a % of that animal's stamina off to make it easier to wore down and chase. At the same time, missing said pounce would result in much heavier punishing window as the omni could even fall down completely do to the force it is using.This should be a move designed to either provide a huge advantage if used correctly or a fatal disadvantage if not. Now, the only animals that can get easily killed by multiple of theses are single stegos which i believe should be the case. Currently, in order for a 6 stack of omnis to take down a fully grown stego not only posses a great risk dew to one shots but also the fact that it takes waaaaaay too long to bleed it out before it reaches a tree to stick its head into or go knee deep water. Having played the new map that will come out soon, those two defense mechanism will be even easier for the stego to pull off as there is more water and tree like objects in the map. Tenos and carnos can still run quite fast with an omni on them to avoid other omnis while still bucking at the same time. Remember, if you get ambushed, you should be at a disadvantage and your top priority should be to get again. Also a solo/duo omni doesnt really have a lot of options when it comes to hunting. I'm taking examples from my personal experience in this game, i rarely see solo herbs either the same or different species in the game. So in the current patch, omni can "safely" kill a bad pachy, a very young stego or a bad carno that is bellow 60% growth (after that the damage speed and stam of the carno makes the matchup unplayable, which should be the case). This is why i believe a "buffed pounce" would benefit the game in general. Now this could have also a big cooldown or other mechanics not make it less spamable and only used for kill shots or ambushes, when the prey is going to get hit 100%.
Regarding the carno, like most if not all predators, ambushing is always the best strategy, getting that stun/knock down into a headshot bite should always be the way you start a fight. An enemy that has seen you before has a way higher chance to counter your charge than an unsuspecting enemy. Whether you can pull it off or not in every single fight is a different topic because it has a lot of variables like landscape, stam, species, etc. When it comes to the penalty I suggested, its all up to what works better, yours is a very good example as well as it makes the carno commit to the fight before landing a hit as their stam is taken away as they charge. That means though that the charge mechanic will need to change to where you can use charge attacks after going into the charge animation for X amount of seconds because right now you can just run full speed and only press charge right before hitting the enemy. All in all, it's just something that would give the animal more of a higher skill ceiling and create less casual stomping.
On pachy it seems that we agree so ill go straight to stego.
Stegos should be vulnerable as every other animal in the game when faced with other bigger animals (growth size i mean). That is the only healthy part of the stego in this current roster as when it becomes full adult it has little to no bad match ups and I say little to non because you mentioned the deinos. Which lets be honest, for that to happen the stego needs to stand still while both are biting it which if true, it deserves to die, no? Other than that it can easily avoid omnis with the tactics mentioned above which have no counterplay.
I didnt mention tenos or deinos because they are perfectly balanced in my humble opinion as i said in the initial thread. Again, thanks for the reply!
I agree with what you mentioned here as every animal in the current roster requires skill to survive as intended. Of course there are some exploits that make it easier for some and harder for others but they will hopefully be addressed!
Also, I would like to add that I'm biased to solo play as I'm a 90% solo player so ofcourse my opinions do not reflect the majority of the community.
Teno needs more skill because it actually needs to use different attacks for different circumstances and to achieve the goal. While all the others are much more limited in their options of attacks and methods, and as such, are far easier to play. Most of what you mentioned is quite frankly very easy to learn. Knowing when to use different attacks, and being good at using them all, is still more demanding than just knowing when to attack/avoid ,or just having timing. Teno needs as much timing for all of it's attacks, and the same knowledge of when to do an attack or not, but it also has the extra of which attack and why to do it, which is why it has more demands than any of the others.
I don’t see that any differently than pachy’s ram personally.
Teno has to tail slam a charging carno and kick it while it’s stunned, maybe hit an alt attack while on the offensive.
Pachy has to use its ram to get the fractures it needs, if you just spam ram against carno, you’re likely just going to get a body fracture. If you actually know where to hit, you can easily get all 3 fractures and escape.
If teno fights Omni, it likely needs to angle its tail at them and use tail slam, and use alt if it gets a chance while they are in front.
Pachy fighting an omni needs to decide if it should try a charged ram, tap ram, or alt swing, to try and catch the omni. Then once the omni is down, the pachy has to decide which attack to use again. If it goes for a tap ram, it needs to see what break it needs to get and what break it can get.
Now I’m not saying teno doesn’t take skill, but others need a good amount as well. Teno may have the highest skill floor, but the others still show a massive difference between someone spamming buttons without care and someone actually knowing what to do.
I'll start off by saying that elaboration is really good, since it gives much more depth to your suggestion. If you do make the crouched pounce more reward, but also more risk, that could be interesting. Let's see. I would still worry a bit about the whole "crouching in mid combat" style, but that is more of an "immersion" thing to be fair. Making a crouched pounce add a bit of stam to the "impact", but working the same aside, would be interesting and would help with the concept of wearing the target down. Add a longer recovery rate (maybe the whole knockdown instead of just stagger) and that could work out. Not sure I think using those pounces should be more dangerous aside from the stam drain (now that you can't buck when out of stam, that'd be very helpful). So being killed by multiple of them seems odd, the point would not be to kill, but to achieve the state where killing is doable easier if you get how I mean. (yes you can run while bucking, but if you do, you'll just run out of stam immediately. You drain stam just by having a omni pounce you if you move already as it is). And it does make sense that a solo/duo omni struggles, both because they're a pack hunter, and because the roster isn't good for them. Pachy is the "hard counter", and carno is the designated "small game hunter", and then there's stego, see the next paragraph.
Honestly, stegos should not be hunted by omnis, the one animal in the roster with flank defense vs the animal attacking the flanks? It just doesn't work out, and only wounded solo stegos should be a "good" target for omnis. What we need there is more reason for stegos to be solo/pairs only and more reason to not get along so well but rather fight each other (more like deinos, but hopefully working, since we all know deinos come in huger numbers despite any infighting they have). So all in all, stego is probably, aside from anky, the worst target for an omni pack, as bad, if not worse if done correctly, than going after a deino on land. And omnis stand very little, if any chance, at taking down a deino as it stands, even if it fights them the entire time on land. At least from my experience. So stego should be just as hard, if not worse, if it's done properly. It should take at least 7-8 omnis for a potentially successful hunt, and that should include a good amount of losses, they are fighting an apex after all, it should by no means be easy or "painless".
And while I do agree that if something gets the jump on you, you're worse off, you already kind of are, taking one or more hits before you can retaliate, which goes for most things from what I know at least. So that's not really a species specific thing. And sure, carno do benefit from getting the jump, so does everything. You can get the jump on anything as anything else and benefit, even if you're a dryo nibbling a carno or something (you get a free hit before the carno tries to murder you, for what that is worth!). It's more so that I don't see carno really "headshotting" an aware target, and with carno living in plains, open areas, there's no real excuse for not seeing it coming. (also why is the semiaquatic teno in the plains, and not the swamp or similar area with you know, water to use to escape stuff? Teno could do with being more water oriented really, or live in biomes with more water easily accessible for use, at least in my opinion).
But to me carno should play more like a cheetah, you want to get near because you have limited stam to use, but you're more so using the charge to "keep up" with the omni or pachy or dryo in turn radius (maybe not pachy cause ram counter but still, that might need a look at too). And as such, I don't think an added debuff on using charge is a good thing, more so just adding start up, and high drain so it's a matter of "Can I get close enough, and keep up, so I can knock it over and then finish it off with bites before it jukes me too much and I run out of stam entirely", again think cheetah but stam instead of "overheating". You can just run for now, but have you seen the new turn radius in normal carno run? It's even worse than before, so now the charge is your way of getting a better turn, combined with the ability to take the target out.
Stego is vunerable to most others if they're about the same size. I honestly do not see a stego winning vs a carno if they're both around 2T and the carno knows what it's doing. Even a teno could probably fight that, much as it is more defensively oriented. Especially with that size stego less reach on jab, and teno tail slam on the stego head. So from what I know, stego is vunerable, plenty so. There's also the issue of well, stego can't really escape or hide, so it does have to do something, which comes down to fighting. So I'm not sure what more you want vunerabiity wise there. Even a 2T stego can most likely be killed by a solo omni knowing what it does, and at the very least a pair or trio can do it. As for deinos, the lunge does more damage now plus the stun, wich means one of you stun, the other goes ham with bite/alt bite on the head. The stego dies unless it runs as soon as it can, and that still depends on if you can "block" it with one of you or not long enough. And yes, a stego that does not run vs two deinos deserve to die.
I can agree tenos are quite well balanced. Deinos, I honestly have no idea how you can consider them balanced, much less well balanced. If you feel that stego is not vunerable enough, then I have to wonder where you see deinos vunerabilities. So far, 90% of all advantages if we compare those playables, goes to deino. So for all that you don't see stego as vunerable to "same size" opponents, deino is even less so due to well, safety biome of water. And the same goes in any matchup. Stego can die to carnos, omnis, tenos, probably even pachys. A deino on the other hand, just goes into water, dives, and is literally untouchable even if you have a megapack of something to fight it. And it can do this at any stage of it's growth. And even retaliate vaguely safely (depending on size and what you're up against), due to lunge. A stego can maybe put head into rock, a deino does not even need to find a rock. (not to mention it's extra blood pool and the massive bleed resistance it has on top of that).
.... So much text! I'm so sorry, apparently I enjoy writing entire essays! :D
Me writing essays for school:
Me writing essays about the balance in a dinosaur video game:
Which is kind of the thing. Teno has to use both slam and kick, and use the right one at the right time. And be able to land both, knowing how both of them work. While pachy "only" has ram most of the time (though it does have a useful alt so it's maybe slightly more demanding I suppose). Though considering right now, getting a body fracture is very useful from what I've heard, so that'd possibly be good enough. But ram is still just one attack, even if you have to attack more than once with it.
Obviously there's a difference between just spamming buttons, but that's also not what I would even count as skill. Skill is more so the actual demands to be good with the playable, and compared to the others, teno has more things you need to be good at to be good at it as a whole, unlike the others. Most of what you argue, applies to them all in the sense of knowing how the attack works and which area to aim for and all that, but most of the others are overall far easier to figure out and get used to.
Pretty much, though I was pretty good at writing those too! :D
@marble gullThere, maybe that'll make it a little easier to read :D
To be a bit more specific with deino, it moreso circumvents the concept of balance in this game, it completely negates any advantages or weaknesses that other animals it engages may have because it's ability works equally well against everything aside from the 1 animal it doesn't...which it has no need to fight off or hunt as it's fairly well supplied, and exists within an environment that affords it complete exclusivity, the only way you can make deino balanced is by making it either irrelevant, or fundamentally altering it's mechanics
I prefer the latter personally
i tried to reply but i got timed out for some reason
The bot times out swears, can you still access the message?
If not I can send it to you in DMs
oh ok i copied it, so ill just remove the swears, ty lunary 😄
Did I make you that angry with my response? xD
I see your points but what is really surprising to me is the huge difference in experience that we have while playing the game.
From my end, every time i play as deino, im always scared of other deinos because most are cannibals' and because i play solo, i get killed by duos almost always if i stay in the middle area so i have to play as far away as possible to avoid them. Lets not forget that as an adult deino you cannot escape other adult deinos no matter what you do, you are forced into a fight whether you like it or not.
Regarding stegos, again almost always stegos are in groups of 3 or more mix packing or carebaring other species which leaves me no choice but to hunt something else. I have also never in my time playing the isle, seen a 2T carno kill a 2T stego. All the items ive seen by good and bad players resulted in a fast retreat by the carno as the bleed from a stego hit is much stronger than a carno bite. I can see tenos killing stegos and i have seen it happen but only when its a solo stego facing multiple tenos. It is a very rare site but still i have seen it happen. A 2T stego should be vulnerable to a fully grown solo omni in my opinion as it excels a fighting close to same sized slow enemies. That's if it doesnt do the water or tree thing and also has to be alone. Last thing I've experienced alot with stegos is that fully grown ones usually mix pack with other herbies so they can "get into fights". I have seen multiple stegos forming a "safe wall in the water" for other herbs to drink, which is something very problematic for the deino's diet.
When playing as omni, i could handle 1v1s against tenos and pachy, some times also against bad carnos (all fully grown). I say could because i meant before this patch, as now pachy is practically suicide unless it's bad or you get a really good ambush or you are in a pack and in vc at the same time cause pack hunting as omni needs to be raid like coordination to work properly.
Carnos also usually are in packs of 2 to 10 (not even joking) so again really hard to kill one or come across one as another solo carno and not get stunlocked to death.
For the reasons above, i usually play as deino because i like the whole concept of it and i can most of the time play solo, although it is really hard to pull off in areas that are not 5v5 rust aka in the middle of the map. I say its hard because people by now know where deep water is and abuse it alot by drinking from places a deino can never reach them (I do believe this will be fixed with migrations). Having deinos in their current state provides a possibility of certain death for every fully grown animal in the game except stegos.
Again I'm mentioning all of this because its seem like we are having completely different experiences with the game and i do not know if it has to do with luck/server or time.
no i just typed some swear words to describe fear and bad situations so it blocked my message xD
Ah, in that much I don't think our experiences differ at all. When I do play deino, I always expect any similar sized or larger deino to attempt to kill me, and plan and react accordingly. (though I've heard you can escape another adult, or at least make it pay if you just go inland and see if it follows. At some point it'll either let you go, and then you might be able to log for the time being, or you'll both die due to dehydration, or if a stego finds you maybe). When I say that deino is advantaged, I'm looking at the whole of the playable compared to stego as it's counterpart. Sure, most of the time stegos do come in numbers, but I can assure you, so does deinos (at least on my chosen server there's a local "mafia" of deinos and all).
Mixing is an issue, but it's not stego specific, and honestly I'd say pachy combo with teno might be worse than either of them comboing with stego (if only due to the other twos ability to reach the target better, and with less risk of collateral, unlike relying on a slow stego to take advantage of a stun or fracture and the obvious risk of the jab taking you out with your target). Though hopefully mixing will be solved in other ways, it's no good to let two combat capable critters work together, since it really messes with balanace. Hopefully on Gateway we can have a bit more proper "biome locking" and keeping herbis more split apart, which should help with stegos getting involved where they should not (and maybe get people to get over the whole "but we're all herbis, we must be friends".
Well, last I tested and all, a grown carno should be quite okay handling a smaller stego (though now with terrible turn radius when running, it might struggle a bit more), and even if stego does decent bleed, so does carno on bite, especially on stego heads. And that stego will be less capable of turning at that (since smaller stegos for some reason retain the terrible turning, unlike the adults who does have a good one). And I'm pretty sure a single or duo of tenos or carnos will take that sized stego quite easily if they know how to go about it. So I'm not sure stego needs to be more vunerable per say, more that it needs to spend more time in that vunerable state, just like deino needs to (stupid "invincible" playable). I don't think it should be vunerable to a solo omni, (though with face pounce and less reach, it might be more vunerable than you think). A 2T stego is still, well, four times the size of an omni, and a stego to boot, so you should probably at least have to have 2-3 omnis to take it out.
And well, I don't think you're meant to "handle" 1v1 as a solo omni vs carno or teno. Those are both three to four time your size, and you're a pack hunter by design. The fact that you could fight them before says a fair bit about how overtuned omni really was. I'd say 2-3 omnis for a teno, 1-2 for a pachy (due to hard counter pachy to omni, it should be a very difficult target), and 3-4 for a carno, for a more or less "fair" fight. I kind of have to disagree on needing to be raid like, but maybe I'm just better at it than most are (to be fair, most of the playerbase does not seem to be good at all, so that's probably the reason why everything seems so much more difficult than it really is).
Carnos coming in megapacks is an issue, as is anything coming in megapacks to be honest. I've seen 3-4 adult deinos + another 2-3 subs, not really fun to engage with at all, grown stego that I am. (also not a fan of meeting full herds of adult stegos, why stego comes in more than pairs is beyond me.). Deino is a good choice for solo, it's probably the best solo hunter we have in the game with the lunge and how well that works for a single target. The issue is more so the whole congregation of deinos we have, for one reason or another.
And yes, lunge is certain death, unless the deino messes up. This is why we need proper counters, like bucking is to pouncing now, and not just "just use terrain, drink in shallow spot", because the latter is neither engaging nor requires much skill, if any from the playable. Hence why the whole "just stand next to tree or cliff to counter pounce" is just as bad. Terrain is useful, but mechanic should counter mechanic. I've suggested a "quick movement" for drinking/eating that could also allow for a "cancel" on deino lunge, so if you react in time due to seeing/hearing or even suspecting the deino, you can get away.
Well, varied experiences are a given, but this is more so a discussion out of stats and balance at times, and that we can check with matchups. We could always try a few combat practices out if you'd like, and see how it goes.
Discord really needs to allow longer messages by default! :D
You cannot understand how much i want the test maps to come back just to be able to practice my mechanics on all the animals im interested in. Right now, its really time consuming just to get to the full adult phase in order to practice, possibly lose your animal in one minute and then have to regrow it again. I know its possible to get better like this as its the way ive been practicing till now, but it still takes way too much of my time T.T
Oh believe me we do....we really do
Oh but I can, I very much can. You're hardly the first one who wants sandbox back for the purpose of practice. It would be so nice, since I main stego and like deino, it takes a bit to get back to. Even omni, that grows really fast, it's still a bit "draining" to just regrow for the purpose of knowing you're doing to die more often than not only for practice. But at least we do have Scopes server and similar, so we can go there and practice if you want. As well as test specific scenarios and see how good smaller stegos really are vs different things, compared to smaller deino and so on.
I just want admin settings that allow me to adjust dino stats on said server for balance testing purposes
And just...to fix some of the issues the main branch may be having
is scope's server EU or will i be playing on a million ping? T.T
It's NA but if Erik is able to play on it with me, someone who lives basically right next to the server location and function relatively normally, you might be fine
oh that sounds promising! I'll get on tomorrow and message both of you on dc for steam stuff. Its 5am here so i need to hit the sack. Was awesome discussing with you Erik. Have a good night both of you!
Sounds good! I'll send a DM or request just for the ancor :)
And here I was thinking you were operating on a different time zone and if I should tell you I really need to go sleep or not (it's the same time here for me, makes me wonder where you're from!). And the same to you, it was really fun to debate with you, sleep well, and we'll make sure to test out some of our points of contention on the server.
#balance-feedback message
utah pounce was a problem and a problem doesn't justify the existence of another different problem, more than one thing can be an issue at once
Plus, pounces only issue impacting it's performance negatively is how the stam drain chunks instead of reducing smoothly and linearly
Otherwise omni is still very strong
The collision bug:

@fiery ruin ur pushing it
@fiery ruin since when are 35 kmh and 46.8 kmh the same?
Sub croc was basically tail riding me but idk it’s exact size
Then it was hacking
Sub croc is 35 kmh max
Oh idr I knew subs crocs were fast and had decent stam so I though that was somewhat normal
Aren’t younger crocs faster than older crocs on land?
Yup
What I can’t grasp is how Deinos can only catch fish at juvi and sub stage, but can’t grab land Ai at all since it still moves away even when the Deino is hidden underwater.
deinos shouldnt be able to make it near 50% growth off of one fish. by the time they are around the size of modern crocs they shouldnt be surviving off of fish imo, it needs to be difficult to grow something that can one shot most animals by camping a resource all animals need
people are finally complaining about deino in mass it's about time lmao
Mostly because subadult deino is too much of a threat on land
#balance-feedback message
Deino grapple NEEDS to be a thing
and they need to make it so deino straight up CANT lunge when not in water
it is stupid what they can do by just completely abandoning all sense of stealth and ambushing potentially to marathon onto a sitting teno and run back to the water for a free kill.
But also, Deino compared to dinos that arent even its size is incredibly weak such as stego. Deino should have a grapple mechanic for bigger dinos that involves high risk high reward, because rn stegos can just body block potential prey and are completely fearless next to banks because they know nothing will happen to them even though they are 2 tons smaller in weight compared to a deino. While yes that is only 2, dont forget that it is in TONS not to mention Deinos straight power it has with its muscle and jaw strength. It NEEDS to be able to grapple larger prey if it is to compete against other animals in the roster that arent below half its weight. Sadly though I believe a grapple mechanic will never be introduced, the devs have said before that the way they implement dinos into the game are usually their final version minus some small value changes to balance things. Which is my biggest worry and it has been realized. I believe Deino will be left in a state where he cant compete with even mid tier dinos when he should be able to and it seems he will be left that way forever unfortunately.
@vale tangleDeino can lunge and drown anything up to 4T right now, so what kind of "mid tiers" are you thinking of that it can't "compete" with?
... Stego is not a mid tier, it's an apex, or very close to one
Deino is an apex too, or at least in size and power it is, even if it's not designed to fight other apexes, but it's very much designed to hunt midtiers.
stego is an apex, not a mid-tier lol
Okay well so is Deino so it doesnt really change much
deino is literally fine, it doesn't need to compete with stego lol
already one of, if not the strongest animals in the game rn
Stego is the strongest animal in the game right now and it weighs 2 tons less than deino
Deino is only strong in the most niche of circumstances
Except you claimed it couldn't compete with mids, when it's designed to just grab and drown most of them with little counterplay. Sure, deino isn't designed to hunt or fight other apexes, but that's fine. It's not an apex killer from what it seems at least, nor does it need to. Spino would be a concern, as would any of the other apexes really.
Then excuse me, it cant compete with other dinos of its same tier
I said mid cause I thought stego was a mid tier
lmao, no, stego is not nearly the strongest. It only has a favourable matchup against deino, that's it's single best factor
good. it's not meant to
deino is meant to punch down, not fight its own size
Stego isnt its own size
So noted. You're excused. And you're right, it can't compete with the others of it's own tier, and that is, from what I can tell, by design. And it could be due to as you pointed out, we have a lacking grapple mechanic. Because as it works right now, it'd be very bad to jut lose a fully grown stego the same way you lose a teno or carno.
If we had a better grapple mechanic with actual counters and all, then it could probably allow for deino to hunt other apexes, but as it stands, that'd not work out well due to how lunge works.
deino is already a MASSIVE punch-down animal, fighting things its size should be difficult. Plus, deino (going by stats and strats) can 1v1 a stego unless the stego runs away to heal
Though I'm not sure if deino is meant to hunt rexes and stuff or not to be honest. People may or may not take that Hope trailer out of context a bit.
I guess I just dont understand how a 8 ton alligator cant even challange a 6 ton stego without nearly dying because it simply cant just grapple it
A feature that was also mentioned to be released later after deinos release but as of now it seems that possiblility is gone
From Hope's trailer it heavily implies it
hope's trailer implies a lot of things lol
But from how the game is now, deino would get literally stompt
It is very misleading i know
i dont see an issue in deino getting stomped by rex anyway
plus, what would be the point of playing basically anything else when deino can literally murder the entire roster with either no, or very little counterplay?
Me neither
Cats hiss at bears, but I don't expect them to be evenly matched
Because of how it's design is, and how it's main mechanic works. You can't only look at stats, but also how it functions in the game and all that. Sure, stego is "smaller", but that is only one part. Look at how omnis can punch up, and is expected to hunt apexes, despite being the size it is.
Also we may or may not get a more powerful stego anyway.
thats also true, at no point in hope do these animals actually fight lol
Im not saying deino should be able to face rex
especially not on land
Deino should get absolutely demolished as it should on land
my point is that Stego is smaller than it yet can wipe them or at least die with leaving the deino with slivers of health
It's smaller in weight, but size isn't the only deciding factor in a fight
stego is still an apex with one of the strongest weapons in the game
That is a very good point
if we are to believe it can defend itself from animals like rex when it comes out, deino should also be an opponent it can dispatch of
because stego is basically a glass cannon, made to defend itself from things like a rex. Thus by some basic logic:
stego>rex and rex>deino
thus, stego>rex>deino and stego>deino
It can fight deino due to deinos main mechanic being the lunge, which means you have little "power" in normal fighting, while stego "only" has the normal fighting, the tail jab. If they did change how the lunge worked, it'd open more opportunities, but as it stands, the reason stego wins is because of lunge and the "lack" of damage otherwise (because otherwise why not just bite the target to death instead of using your lunge if you don't have to?).
i've seen how fast rex is. Stego isn't outrunning it, which means it needs to be capable of defending itself from one
I guess I wished for more versatility with Deino, only a handful of animals are gonna be 4T-, and some of them are already in the game
Also when I say 4T- I mean anything that doesnt just die instantly to being lunged like a dryo
Right now lunge does its job, but once we get animals in the 3-5 ton range a rework may become necessary
There's a lot of things that'll be around or under 4T, and do keep in mind if it's just 4,5, you can still probably kill it with lunge damage + bite damage. As well as subs for all of the apexes.
Currently the only thing that falls in that range is sub stegos, and they pass that mark decently quickly
with how the lunge works now it 4.5 wouldnt work cause if you lunge something too big you get stunned longer than your opponent, although I guess that wouldnt be as detrimental if it was anything other than a stego which has crazy damage for its size because of its jab
Deino can still grab 3-4T perfectly fine, it's only if it goes over 5T, but you could upsize deino to 10-12T, and upsize stego and acro to 7-8T so they're still out of lunge range, if deino for some reason needs greater hunting range.
i said this before but imo deino should be left alone(other than stam drain while carrying on land) since deino's ability to actually get in range is the current environment which atm is extremely easy
gateway will have cleaner water
You do, but you also do a lot of damage, which means if that target decides to fight, you can overpower it. You're not good at hunting it no, but you're capable of fighting it as it were.
You can actually pick up a stego 90% growth or below so they take a big to become invulnerable
and is a big indirect nerf to deinos ability to kill things
Is lunge damage and bite damage seperate?
70% from what I know.
The reason I bring up the "less than but close to 4T range" is because if that's your adult size, we're getting into real feels-bad-to-play-against territory
Lunge has it's own damage, that was upped with this update at that.
I guess I cant read then I wish I had known that lol
Fair, I can't imagine being about 4T and just dying outright to a deino, if that's what you mean. It's not really fun due to the lack of counterplay. Give quick movement that "cancels" a lunge please!
And also make quitting drinking/eating instant since I don't see a reason it shouldn't be
^
I'd be fine with either a delay or a camera lock, having both doesn't feel good
Personally I'd prefer just the lock
I think its cause it would look unatural if your dino just jolted up after letting go of E
Yes. I really want a "get up quick" alternative but for drinking/eating. Let it also "cancel" a lunge or pin (so you can react in time and thus get a way). Adjust anim for jump/step/turn, depending on size and all.
we could do the same thing like with sitting, press a direction to immediately stop with a slight stam cost
Add a movement alternative like that, and both camera lock and the normally slow stop is fine, since you have a stam draining way to just get moving real quick if you thnik you need to.
just like how resting works
That's the idea yes. Then you just adjust anim for the size. Dryo and similar does a little hop to get extra distance, allo and similar does a step aside, rex and larger just turns their side to it or something.
If there's something like that, you have a way to react if you think you heard or saw something
though, with a global mechanic like that, you have to think of all the extra animations that need to be done. It would probably be better to change deino's lunge than change everything else.
could just speed up the stop eating animation
Fair, but if we change deino lunge to a grapple or something, it'd probably require it's own anims for different sizes and targets too
And there's a point in favour of adding eating/drinking reactions since they can apply to any situation, including maybe omni pin (though that one has its own issues), or just a quick reaction no matter where you're at eating or drinking. Whereas lunge is only for deino, for now at least.
I could see it for the sake of visual fidelity if the animal has a super distinct and clearly not good for moving pose while eating or drinking
Like how Stego rears up while eating tall plants, or in legacy, how Pue had to stance up to drink
Might look jank for them to suddenly pop into a super different pose in about 3 frames
Yea, that's the one big issue. Cutting the length will cause some jank in visuals
The movement lock could def be shortened a bit either way, but outright removal is probably off the cards to preserve visual fidelity
@analog mirage Not that I disagree with the general promise of what you're trying to get across but I feel the numbers are off. Charge should deal less damage than that.
Bite should not be touched or maybe even buffed up so that you're incentivised to charge then bite, charge then bite and so on rather than just nuking targets with repeated charges.
Charge damage down to 100 if you ask me, maybe even 50, biteforce up to 200 or left as it is with no changes to the bite.
I don't think Carno needs a stamina buff relatively to the rest of the roster but it needs a stamina buff along with the rest of the roster - everything has too short of a runtime rn I believe.
It is especially prominent on Carno to the point where this animal is honestly not enjoyable to play even though it's quite obviously too strong right now. It goes hungry very fast while having an extremely poor stamina pool that it has to use up to move around.
The old idea of trots being the main means of travelling is a joke at this point. They are way too slowly to move you around the map. If you try to travel by trotting you're setting yourself up for either starving to death or losing your nutrients.
This isn't an issue that's exclusive to Carnotaurus but it's probably the most noticeable on it.
That is true, trots need to gain more stamina all around and globally creatures should use less stamina to run
The reason I say charge should still deal more damage is cause Carno should be encouraged for hit and run charge rather than spamming bites
I don't think it's desirable for Carno be hit and running with charge
I think that's not a good plan for the gameplay on this animal
it's easier to pull off and less conditional
repeatedly charging your opponent to win is a bit easier than knocking them down so that you can bite them to death
I think Carno should still be about biting, the charge should merely make it easier for Carno to land the bites at all/land the bites without getting punished
e.g. if you try to bite a Tenonto just like that you should be eating a mouthful of its tail and a kick or two meanwhile if you charge it you should be free to land two bites and have to disengage afterwards
that's why I want Carno's charge to deal less damage so that Carno has to bite instead of just nuking things with the charge
@high moth You'd have to also remove deino from the game or downsize dramatically, stego is a necessary evil for keeping crocs in the water....if you played during U3...you already know this.
Also deino is simply a more problematic animal than stego, it has the same capacities as stego to be oppressive to anything smaller than it only it's invisible 90% of the time and can inhabit a resource that you're required to visit on all playables every 20-30 minutes...as opposed to stego which you're never forced to interact with and is easily spotted in all contexts.
I'm also baffled by any carnivore's growth being stunted by stegos interference....how is that even remotely possible
Deino's literally never engage them during growth, and carno's omnis and pteras have plentiful sources of food
Actually no lemme rephrase...stego is the most avoidable animal in the entire game...anything having it's gameplay severely impacted by them is doing several things wrong
Why not ? Carno should be devastating to smaller dinos, especially if they are out in the open. I dont think playing carno as a rex would be fun, if you need to sit and wait for an ambush that also means i need to be running in the outskirt/dense area so i dont get seen.
Ambush carno is awful, but carno dishwashing any open area with it's charge is also insanely lame to play as and against, needs to be more for utility than it is rn...like a massive damage nerf and CC reevalutation, because right now you can kill anything in the game that's smaller than you (accept for pachy) by tapping rmb, turn around, rinse repeat
It's astronomically boring for both parties
Like charge and ram being as good as they are rn have effectively removed teno from the roster
Off, gotta disagree with everyting you said here lol. I dont have problem with carnos unless im omni as i should. Teno i can fight back/play it smart. Its still a "problem" but im not free food. Pachy i have no "problem" with carno. Carno should be a problem to smaller dinos, carnos ability is only good vs small.
im on ure side to nerf deino as well. he has to mcuh stam atm . but tbh as long stego is here he doesnt need to be nerfed.
Oh, well then I'd love to know how you're avoiding a guaranteed double stun cuz rn you can't counter carno charge without a perfectly timed slam, and you'll still take damage and CC...against 2 carnos, no amount of herd numbers makes this manageable, 2 carnos charging the same teno can't be interrupted and they will stun it to death, no I don't have a problem with carno's steamrolling small omni groups in the open, yes I have issues with teno's needing to try astronomically harder against carnos to simply survive engagements with a near guaranteed loss of half your hp even if you played perfectly...
alot of times when my pack was starving and we finally found prey and kileld it or almost killed it a stego apears and is guarding the body. leaving us on low hp with no food and no time to find something else. it got better with the adition of more ai . but i feel liek there is only more ai in crowded areas if u hunt a bit more off teh road and soemthing liek this happening u ded. i starved quiet a few times cause of this.
AI spawn rates and calls rn don't permit even groups of up to 3 carnos from starving so I honestly can't sympathize, especially since you can cause the stego to leave by also leaving, and if that doesn't work...well...that sucks...this kind of behavior will literally always exist, whether it be from a rex, or a shant, or a trike, or an anky...or a deino
This isn't an issue, this is inevitable, either observe your hunting locations better or hunt smaller targets that don't attract as much attention
I was talking 1v1 here, 2v1 im prob a dead teno yes. But that sounds fair ? To be honest i dont actually know how big carno is compared to teno. You know the size diffrence ?
just saying what i experienced. dont play carno to much. i mostly play omni.
Well no I specified 2vX amount of tenos...charge is such a basic yet astronomically powerful mechanic that it essentially negates a numbers advantage...and again, the fact that a teno that plays perfectly will almost certainly walk away from a fight with a single carno sub 50% hp because charge can't be countered without a perfectly timed counterattack that will still result in a double stun is a massive issue
Also it requires a perfectly timed attack that only exists as a damage hitbox for a single frame from one animal....and it requires aiming in the general direction of your opponent and holding RMB for the other...this is laughably disproportionate
It's also even made funnier by how carno controls the engagement necessarily
i also think thats a big issue. there should be at least a kind of ai in water like boa that attcks the deino baby and is also able to kill it. like boa for omni juvs
It requires significantly more skill and timing to prevent your death from an animal that has complete authority over when you fight
No that would be titanically awful, I don't want any player to be subjected to randomly dying to the environment, which ironically is what deino sorta acts as for the rest of the roster...I just want water to be clearer so that deino can be perceived before it lunges you so that prey has a chance to counter it
i dont think so only having elite fish is boring for the gameplay as deino and having something that actually does dmg is needed in my opinion. when u think its awful then boa is also awful cause it can like 2 or 3 hit a juv ?
Then u would take away the reason Deino is in the game
No, you'd make deino survivable, it currently isn't
You need to visit locations that literally negate it's existence to survive it, cuz encountering it means you've died
I see your point, and not saying your wrong. But i dont have much trouble with carnos as teno in dense areas. So much stuff i can use to my advantage. I wont be killing the carno unless he does a mistake tho. But faster dinos more or less controls the fight, omnis control the fight vs stego they choose where and when. You react to what they do, they dont need to react to you.
deino is the playable im dzing the least off. its mostly pachy and stego im dying to at encounter
It shouldn't be for everything it can grab his purpose is to bring Horror aspects into the simple task of getting water
We already had a Bug where u could see Deinos in water so u had a 100% Chance of surviving it
I'd probably have to conclude that the carno's you're facing are exceptionally terrible, which makes sense given how spoonfed carno is rn, so the playerbase can be expected to be VERY bad....in testing and in game facing "better carnos", corroborated by a number of people both testing privately and playing the game as intended...the matchup cannot favor teno, which it demonstrably should given carno's speed and size advantage over it and teno's necessarily defensive semi stationary playstyle
Yep so chose your drinking place carefully
Any attempt of trying to drink at an Hot Spot because ur very low should have a chance to die
"chance to die" in a permadeath survival game is fundamentally bad
Me too...cuz I know where these drinking spots are
That's the literal reason we have Deino to die because u drank at an hot-spot
so its pretty much avoidable
That's why it's called Survival
why has stego 1 hit attacks what doenst bother u then ?
No, this is a survival game, or should we also add lightning that has a random chance to kill any player on the map when it rains...or for players to spawn in with terminal illnesses, or for animals to take irl years to grow as opposed to a few hours, because "it's survival"
Because stego doesn't reside in a necessary resource, and also isn't invisible
Plus deino effectively has a higher damage cap of 4000 as opposed to stegos
Dude is overreacting 
Yea could be true, i have not played much carno after update so i might have a bad opinion. But i do agree, teno is not supose to be free food for carno in a 1v1.
can u rephrase that i dont really get it
Just applying the same standard you responded to me with...."survival" can be used to justify all of the mechanics I listed
Survival shouldn’t be chance based if you want to drink
You can't compare "RNG" death to a normal attack.
You can see the stego, not deino
Nothing should be chance based in a game with significant consequences
Exactly
@neat forgeRNG in a survival game where it should be about skill and smarts, mechanical interactions and all that, is just bad. There's no reason or excuse for RNG.
Deino's maximum lunge size is 4tons, that effectively translates to 4k damage as hp and weight are directly correlated, giving it a higher damage ceiling that stego over 2 times over, 3 if you don't counter headshots
Deino is just ... very badly designed, or the lunge is at the least. There's no counterplay, there's no real way to interact with the playable, aside from when you're a grown stego maybe, and even then that interaction isn't really meaningful either most of the time (deino fishing).
ok but we also already talkes about that drinking in hot spots is not a good idea and to die from a deino in a not hotspot is a really low chance. but i think a stego guarding bodys is a 100 % chance that ure pack gonne be at least 50% or less after teh fight for the body
If it's a chance, it's inherently not very good. And the interactino with deino is terrible, because the only proper way to interact is to just not go to certain spot and only go to others. This does not make for good or engaging matchups.
Then don't drink at a hotspot
U will never die to a Deino unless u are stupid enough to drink at an popular spot
Or u just unlucky to come across a Random Deino in the river
It's a Survival Game and on top a Simulator that Simulate Nature there is no fairness in you trying to drink and getting killed that's exactly how it's supposed to be
The consequences for a stego taking a body, and a deino oneshotting you are drastically different
Do you not see how utterly bad that design is?
The difference between deinos lunge and stegos attack is that you have to get close to stego do die, but you have to drink so you just die to the deinos
same for stego for me when ure not a stego to . avoid it or ure dead. its teh same logic for me tbh
It is but its a Simulation its not intended to be fair or skill based in that part
You're trying to justify a fundamentally flawed mechanic by virtue of the medium it resides in with counters that only reduce the likelihood that you'll instantly die instead of actually preventing it
Except you can, well, avoid a stego. You can see it, and move away from it. You can not do this with a deino in the water where you have to go drink. And deinos lunge does not have any form of real counter, while you can bait and juke a stego jab, like any other attack.
It's not a simulation?
Well sorta, but deino "forces" me to walk/run to "safe" spots. It does make me walk around the map much more
bro dont drink NW river and dont drink center u have a 99 % not to die from deino
Yes it is....this has been stated by the devs, and by virtue of it being a game
I don't care, deino is horrendously designed regardless of how likely it is it'll kill you, it's only preventative counterplay relies on gambling
Guys are just Toxic to randomly die to Nature in a Dino Simulator
i thik tzeh same about stego . something that has this much of hp shoudn be able to 1 shot 99% of teh roaster
Deino is literally the only animal that can kill you this way, and if criticizing a mechanical interaction in a video game is how you define toxic, I'd say the word has lost it's meaning
Ah yeah “toxic” we don’t care if we die in a survival game but if we can’t do anything to escape it then there is a issue with it
Why? Stego is incredibly easy to spot, nothing has to go near it, and it's too slow to catch anything...it's not comparable to deino
guarding bodys is toxic for me .
If you could somewhat see the deino if you payed attention and you still got grabbed it should be no counterplay to it tho
You can see stego, you can’t see deino. There’s a huge difference
avoiding hot spot same easy
That's not the issue. The issue is the lack of interaction and counter in the lunge. You could have other reasons to move around, you had in legacy after all, no deino there.
This doesn't guarantee survival, it increases the odds that you won't instantly die, it doesn't remove them...these animals are not comparable
There would still be deinos and you don’t seem too see the issue with it
It will literally always exist in this game, plus it's a herbivore trying to deprive it's main predators of their foodsource to reduce their numbers ideally, that's just smart
This whole Deino Lunge needs counter play gives me the same Vibes of the Guys that are crying because the Stego is sitting on the corpse
They're fundamentally not comparable
liek i said b4 i also think deino is a bit op but i have mroe issues with stegos . ive seen 2 stegos kill 10+ crocs and all other carnivoir that thaught oh the stegos r low hp now .
those are completely different things
Uhu
Deino can currently solo stego, those deinos were literally not playing the game
That’s a huge skill issue on the deinos part lmao
If you can't see the difference there, that's on you. Also they've said they're going to do something about "corpse guarding" so there is that too.
But it's the same?
There is no real counter play
Yes there is, find food elsewhere or fight off the corpse bully
its also skill issue to drink at hot spots in my opinion
You can see the stego and you have to get close to die to it, with deino you actually have to get close to drink so you are dead
Yea, but not sure a counterplay should be a thing if you get grabbed. It should be a chance if you pay attention to see or hear it. I doubt you gonna have much counterplay to a acro ambushing you if your lets say cera.
There's no counterplay mechanically to the lunge, a specific attack. Every other attack you can somewhat react to, manuever around, or otherwise bait or juke or so on. Lunge, you literally can not, if it's there, unless it messes up, you die.
Lmao ok
Water clarity or dodge mechanics
Nice thank you you said it
Then let's compare this sentence to deino
Find Water Elsewhere??
My work here is done
Deinos are still there:
Yes. If you do get grabbed, there should be no counterplay, there should however be counterplay to avoid being grabbed. Such as a "quick move" or something that takes you out of range, or "cancels" the lunge if you react in time, or similar.
i literly never died from drinking in this game expect the first weak of u3 release
Ahh yes
You still don't get it. You can not compare a mechanic and it's interaction to something else.
💀 This is pointless
Deinos can still be there, also the consequence gab for these two actions is titanic....one deprives you of a kill...the other turns you into one...and AI is PLENTIFUL
Also you don’t seem to see the issue with deino, you can see stego and can actually get away from it, you can’t with deino
You can potentially see the acro ambushing you, similar with others. You can not, right now, see a deino. That's the difference there.
They're just arguing just to argue. Apparently common sense doesn't apply here
ye we will not get on 1 point i think
True, but i remember that bug where you could see deinos. That was so easy to avoid em lol
"Avoid hotspots" Implying that deino won't exist in any other place
The smugness is so ironic
Common sense is not that common :p
💀
It's like handwaving carno being imbalanced with "just don't go in plains" as basically any animal
It's not even that, it's the whole lack of mechanicl interactions and counter that's the real issue. That's what makes lunge and deino so "bad" to play against.
avoid stego. implying they not interfere every hunt and guard every body they see on map
There aren't physically enough stego players to do that...
Thinking they're any bit the same says a lot 💀
Also you can kind of see the stego. Don't make a kill near it, could be an argument. Just like you can make the argument of don't make a kill near the shoreline, because deino will steal it.
But those are not the same as the issues with lunge and deino itself.
"Pachy dumpsters teno and counterplay for this basically doesn't exist because of how stuns work"
"Just avoid pachies"
I don't think anyone complains about deino coming up on the shoreline to steal a kill, they will do that, they can do that. That's fine, and not the same issue as the lunge/interaction.
Omni pounces you? Just avoid it
Yeah because
But idk if you ever realised that but most of the time there is Muddy water around the Deino
So u can't see it good job sherlock

not respecting other opinions and saying says alot says alot
Well...it CAN be an issue....which is why we have stego ironically
Then make the water more clear, simple fix and give back the waves deino made
The opinion is wrong. They're not comparable. It's actually amazing you think they're similar
i on my end can at least say that i try to understand u guys and also confirm that i think both r op
opinion is wrong ^^ok thanks for the chat
🫡
When your opinion is regarding objective and observable engagements in game, I can't see how it'd be respectful to simply agree with you if I genuinely don't. I have more respect for you inherently to respond with a counter than to placate you
If we had water clarity, more visibiltiy and notice if there is a deino in there getting ready to act, and a quick movement or otherwise ability to "cancel/parry" a lunge and similar, then you'd have a case. Because then you can actually do something gamewise/playwise to counter the deino attack. Just like you can see a carno charge and juke it, or bait a teno tailslam, or a pachy ram even.
And make those waves appear at greater depths
i was speaking about my experience i see every time i turn on the game
Indeed, especially when fast swimming
Because deino is a rex sized log
It shouldn't have waves when it underwater just when parts of its body are looking out so u can't at least see waves when it goes down to spy on you and that's allready enough counter play to not die to it
Well...yes...and your experience regards objective information, hence the counter. If you just said "I like deino" or "I like stego" there would be no counter, how could I, that's your preference. But stego or deino being OP is measurable, hence the discussion
It should have, especially when fast swimming making it have to swim slower trying not to create any waves
Even a hippo makes noticeable waves a foot or two beneath the surface of the water...deino is several times your average hippo's size
loll ok where i said i like ?
you didn't, I specifically noted that you didn't
I gotcha, language barriers can be rough
rex is released
is faster in every way to a stego
outdamages stego
has more health than stego
i guarantee you, in this situation, people would still claim "just avoid the rex" or "group up lol"
Group up is an argument I've seen. "Just get a herd" :p
Plant eaters needs herds to be viable
Rex would basically be what current pachy is to teno, only worse, if it had that stat balance....just wait for the rex power fantasy enjoyers to come out saying it's fine
"eat grass and die"
however, if the stego won, it'd be literal pandemonium. How DARE stego beat the mighty rex consistently!
Stego should beat rex though 😄
When stego would logistically 1 tap a rex if it hit 1 of several locations on it's body.....LOGISTICALLY.....
But no "rex had an INSANE bf so it should deal over 1k per basic bite"
Sounds fair
Or should a Raptor be able to kill a Rex like in legacy
Arguing with logistics against logistics
wh-
what
Imbalanced rex kills stego = Legacy utah kills rex
how are stego or raptor remotely even comparable
Mhm...yep
Oh yes, I am quite sure that if stego gets a proper fighting chance vs rex and giga, we'd see a great amount of the "but tiny weak head" argument.
Just counter with "but giant muscular spike tail"
people don't like playing teno too much because it's a specific playstyle for extremely competent combat players, rather than an "RMB = win" playable like carno, pachy, so lots of people really don't care if it gets dumpstered atm, because it has a smaller fanbase
I did show you that comment, didn't I? Let's see if I can find it.
Teno being fodder is basically the only reason I don't actually play the game rn outside of testing...it's the only animal I find entertaining
I don't think so
worst part is, teno isn't even statistically bad
It was a Example u gigabrain Because u are all crying of skill based stuff when there is stuff that needs to be unbalanced
That's how Nature works and this game wants to come close to it
If everything can fight anything just because it know how to play
Just gets hard countered by mechanics
I like teno a lot, I just happen to love stego, so it's my go to choice. But if stego and kentro weren't a thing, I'd be a teno main like before.
?????????
baffled
Nothing needs to be unbalanced, imbalance is an objectively poor state for a game to be in...hence why the term exists at all
Video game.
Nature works, when these things were never alive during the same time period. What even?
But you can make it unbalanced, with using skill : P
Also nature doesn't translate well to gameplay sometimes...there are some species that survive simply through reproduction rates...gameplay wise that would be awful
Balance accounts for skill ceiling's and floors...
Whatever you can't kill, you should be able to run from, whatever you can kill, do your best to kill it.
If a single exceptional omni is able to kill your average stego...that may be indicative of a balance issue
Generally that and using parts of the map you're better in to avoid risks
Like deino with water
Or more specifically, whatever you can't fight or defend against, you need to have an avoidance method or playstyle
Yea, but if your rex and im allo and you manage to sneak up on me. Thats gonna be unbalance for me when you attack : P
Like herrara doesn't necessarily NEED to outrun omni if it can climb away from it
btw, 75% pachy is super op, it's faster than an adult utah and can still break limbs, just has less health and bleed
Well for one, mixpacking is an aspect of balance that needs to be addressed...so that's bad...that doesn't need to be countered...
And secondly, the availability of a numbers advantage is also an element of balance, how many juvis are reaching adult, how volatile those adults can be...and EVEN THEN...I'd argue most animals should be capable of surviving an engagement with a significant numbers advantage
Can be pinned and the charge can be avoided tbf
Uhhh....charge can't be dodge rn
By anything
What? No, we're "crying", or I am, because I want more skillbased stuff in the deino/lunge interaction. Which you for some reason seem to not care for.
Pachy charge?
It outturns dryo dodge rn
Oh I just call that ram for the sake of efficiency, charge is a "carno word" to me
bucking shoudl be a think at lunge mechanic
Gotcha
It sorta loses it's utility if you can escape it with a button press...just needs to be more avoidable, intuitively
Like water clarity, ripples, shore depth...etc
Wouldn't it be neat if the only ambush predator the game has actually had to try to be stealthy?
would love a "crouch" swimming mode for deino tbh
if u everytime see croc and he doesnt get to lunge woudn it kill also the machanic
So numbers over skill ? Sounds like a really bad balance
No, the mechanic would just prey on people not paying attention, it's not complex enough to allow anything else
No, actually I specifically said that I want every animal to have ways of circumventing numbers
Meaning skill > Numbers
To be fair, deino should probably have a very high failure rate on hunts, especially as it's mechanic is much less reliant on stats than most others.
Ahh yes, then we agree.
Deino should have the highest failure rate of any predator in the game with the hunting mechanic it has
hm i think at current state of the game not manz peopel ambush lung anyway cause like we know hotspots no one drink i mostly just see peopel lung on land and ran water .
Depends on the numbers tbf
Sometimes, you get overwhelmed
That in and of itself is a balance issue, groups of creatures with engagement authority becoming large enough to entirely negate a skill gap
Yea ofcourse, im gonna be running if im 1 allo and i see 2 allos etc.
But heres the thing
That's still balanced, you can run
In this game the ability to survive is what defines balance, hence why ptera is the most viable animal next to deino
Meant it more like there's 6 omnis and you're a solo teno. Depending on location, you can get away, but in an open field or something, you just die
Nothing besides pteras can kill pteras...and even that is VERY difficult
all mighty ptera
Yea true
That'd be a matter of positioning...and the omnis would still have a period of time where they have to bring the teno down, they don't just instantly steamroll it, which can give the teno time to find those circumstances that enable survival....
Emphasis on "can", some poor positioning just leads to death
But I'd want that to be rare
And entirely intuitive
Tbf, omnis can in the open end the fight pretty quickly, but likewise, you can retaliate and take a few of them
Mhm..and again we're discussing the difference between very difficult and impossible...even in U5 I managed to fight off or kill packs of 4-6 omnis on my own as a teno...because teno is the animal I demonstrably spend the most time playing and I practice privately a lot, so again it's POSSIBLE but most of those times I either almost died or died after they did
Or they mixpack and you can just click the quit button : P
Yeah or they bring a carno or pachy and you just die
Not even, just sit back and let them do all the work
Nah, im not gonna entertain them : P
Agreed on that point
Tbf, I dislike the premise of numbers just giving you no chance, but sometimes, there's just no way around it. You messed up by playing solo against 8 omnis. I wouldn't want this for all playables and hopefully they have a counter whether it be an area these packing creatures can't go to, or simply the size / power to kill them all.
If you push quit button, you dissapear or will it be a body in game ?
Body will still be in game
darn it : P
5 minutes
Ofcourse its a good thing, if not 99% would quit when they realised they lost
Well...ideally the teno would be playing near water...which it can swim away with...that's sorta my idea behind most if not all playables having ways to mitigate or negate numbers...granted this isn't viable rn since deino exists...
But that's it's own imbalance that needs addressing 
I love using water sources but DEINOS AGFDHXBVVNVBNC
Wouldn't you just love it if water lightning wasn't a think...would be neat
What's the point of swimming fast and for long periods of time.... WHEN DEINO EXISTS
New map is bigger lakes, rivers etc
More isolated water sources and shallow water too
Lakes will be nice. I hope they up the water clarity by the shallow parts
and bridges
No way im gonna following something in the water if they swim twice as fast
They have.... :D
Cause on gateway, even the shallow parts are a bit too dark
If you look closely, yeah you can see the bottom, but it's kind of obscured
hmm even when we trz to be objective i see how every one is hard influenced y the dinos he plays here . >D
The shader for water makes it tough
They are still a bit too dark admittedly
Better than crude oil but still barely functional as a fix
Yeah. Don't get me wrong, you can see the bottom, but it isn't anything close to the oceans shallow parts
And even then the ocean is weird
Ocean clarity is great, but it hard cuts off at a certain depth
And I mean...HARD
No way im gonna get killed by a deino if i can see that clearly , im already on high alert when i drink
I hope they make it where Deino can't access Lakes. So other semi aquatics can exist there
Like Bary
That's basically a foot deep, doesn't give you enough time to react still...but if the water is that shallow then we're good
tbf, the only times people got caught on gateway (at the shallow parts) was when a sub deino came running in
I just kinda wish deino wasn't a think so semi aquatic ecosystems could...exist
Or at the very least...lunge just being ineffective against them
u guys played gateway?
Cuz lunge is the actual problem
I have
oh wow how come ?
testing team
Yeah ^
You shouldt be able to react, if you can see it. Its GG then
It's confirmed to be in QA, so no
Well...you should...hence the issue of it oneshotting you without counterplay
Is not if you can see it, thats the counterplay
Oh if you can see it long before it hits sure
The shallow part of the Gateway lake is actually very long
ah i thought that would be part of testin team xD
Hopefully it doesn't get...drained
💀 If so, I've given up
If a deino spends tons of time waiting for something to drink while not making sounds, and whatever comes down to drink can see in the water if it pays attention. But you still get grabbed, thats 100% deserved kill from deino i think.
I wish we had troodon, but maybe in the future. Who knows
Sure
🥹 I hope it never happens
Flashbacks to shallows
It was. Since it came out, I don't think that's ever changed
Only during oasis
Yeah, but even then. It was still like top 2-3
Yeah
any tips for teno growing one rn and dont have much exp w it
Isle players tend to always pick the largest class. Which sadly is also some of the easiest stuff to grow
Find a cliff, jump off, choose pachy
You won't enjoy it rn
xD
I love teno but the only thing that won't curbstomp you rn is omni
i love small and mid tiers. my most picked r omni ptera pachy. cnat wait for trodon i think it will be hella fun
Or spawn south, go to the old oasis mudpool, follow the path west and there should be 2 of your diets there
I love playing smalls / mids as well
Thanks for doing what I wouldn't
Smalls / mids are the best things in the game
The only apexes that excites me are shant anky and brachi
They are, but its hard solo as i like to play. So im forced to play something bigger so i can actually defend myself lol
Trike for me. Solo apex that can somewhat move and eats grass lmao
quetz for me if u consider that as apex of sky xD
You basically described shant for me xD
Quetz scares me from a balancing standpoint
Carno is good mid tier to play solo tbf
The likelihood of them makin it way too strong is very high
ye i see the complain tsumani already 😄
I hope anky can walk up to a pack of allos and say hello and goodbye and noone does anything : P
The funny thing is that by knowing hotspot and drinking mostly on safe drink spot (resulting in less opportunity), the deino should rely on cannibalism more BUT it doesn't happened that much. Because human mind
Yea for now, but im talking when more playables etc : P
Yeah, but Shant is a bit too large for me. I kind of want to be challenged by packs, while still dominating rexes in a 1 v 1
I just hope anky is basically the other end of the ptera scale....it basically can't be killed at full size but is a threat to nothing
"howdy lads" niche
i think only way to balnace him is to make his bite not to strong and make him stamina lak luster
lol yea
Yeah, A lot of Isle players hate cannibalism as well.
Apexes only appeal to me for their capacity to be untouchable....hence my choices xD
So you get inflated numbers based purely on that fact
I'd just make it so they have to be on land to attack
Allo / alberto 🫡
Exactly, i mean i can still die. But thats not gonna be free food : P
Which is ironic considering how popular realism arguments are in this community when cannibalism irl is VERY common
Yeah and only by a select few things
pfuu i think thats to much tbh. but im also verry influence by ptera i just love ptera and wish for a pick up move for small dinosaurs
agreed
Fair. I want the ability to be semi - untouchable while still being untouchable to all those rex players 👍
Airieal (how do you write this crap again) lunge 
Yea they can work 😛 I hope cherius gonna be good solo tho.
Pretty much realism until we don't like it
ye i dotn mind cannis to mcuh even i dont do it
tolerance pardox
It's what's made the conversation about locked cams so awkward to me...it's praise is primarily around realism and risk....when it's basically just another chance based death mechanic that disregards the fact that 99% of our animals have side mounted vision
But yeah realism amirite
Camera locking + the audio currently being scuffed + current pachy & carno is horrific
Gotta love being turned into paste by the silent invisible battering ram duo
i just cant stand mixpacking ( herbys and carnis both is lame 4 me but thats a topic i dont want to open again xD )
Ever since that, I've just picked up pieces of food and have set my paranoia to 10000
Great gameplay ✅
in general i tollerate evrything cause there no rules so
Yeah not much you can do
Just got to accept it, even if it makes the game unbalanced
I just play ptera
Games just gotten too annoying for me
Same... Anyways, gotta go. Peace guys
Cya bird
cya
Thats cus we are balancing the game around a few playable that interact with each others, if we threw in 10 new dinos today. People could be asking for pachy buff now.
If they had a bunch of them to just throw in, they probably would.
But we're not there yet, and we're still lacking more important things than just new playables at that.
I can't argue that, don't balance anything until elders/perks is released. Just going to require rebalancing.
@random stumpWhat good would it do?
it would, at the very least, allow babies to avoid those that they SHOULD'VE been able to trust, and lead to at least a few less angry players after getting cannibalized when they shouldn't have needed to expect it
But most people who kill their own as utahs don't eat them afterwards
ok but at least a few do
Anyone that intends to keep killing would just not eat any. Not sure it would make a difference.
It would punish people who got no choice but to eat the meat of one of their own kind (who are already being punished by doing so) more than it would punish those who kill their own for fun
ig so
The vast majority of Utah players that end up eating their brethren do it by mistake. They see some meat because it's marked on the compass and start munching it. You'd effectively have those people marked as cannibals while the true perpetrators who killed other animals of their kind just got to walk away with nothing to worry about.
And if you ask how I know that - it's because there's regularly someone on this discord who's asking: "hey why do I have muscle spasms etc?" and then it turns out that they must've eaten something that was another Utah without them realising what they were chomping on.
what if your own kinds corpses (including organs and meat chunks) was marked with a skull of your species, so that you knew not to eat it
That would be quite helpful regardless of whether your suggestion is introduced or not
@silent ruin i dont think teno needs a buff as much as carno and pachy need a serious looking at
I agree. Teno is in a good spot where it is but I honestly don't see why a single teno can't defend itself against multiple pachys or even one for that matter. Your left with a stun a break and your out of Stam rendering teno completely helpless against pachy. It's especially ridiculous when you look at teno being a defensive stance fighter yet not being able to defend whatsoever. Yet pachy can use its defense as an offense more effectively then teno yet still has the upper hand. Like who the hell balanced that lmao
oh, 100% agreed, but i dont think teno needs a buff, the pachy needs to be tuned way down
carno too
i like teno as-is
shining beautiful pillar of good balance
Yea I probably should rephrase my suggestion lol
Unfortuantely if you nerf pachys offense it becomes useless on defense then useless overall, which makes it really hard to balance it. Carno will be a bit easier since it has different defense from offense
@alpine plover Deino hunger is fine, if you die of starvation its pretty much on you. And for the part about not wanting to eat smaller deino (its my take) maybe deino isn't for you.
I know that isla Spiro river system is bad for deino but younger deino can EASILY avoid bigger one by running on land. That playable is a cannibal and its pack limit is two, TWO. You don't want to attack other deino ? fine, go away but please don't add to the megapack mentality
megapack mentality ?
first of all, i play alone, maybe i failed trying to explain good enough what i think it could be interesting, more realistic, and not adding any bad experience at all to the game, as i see it, of course. I understand the cannibal role and i respect it, i know the bigger crocs are avoidable and dont have any problem at all with that, but the food bar decay speed is just ridiculous. In fact it should be faster when the croc is younger.
Deino has the slowest hunger drain of any playable
100% mature ? are you really sure of this ?
i know the time is relative but doesnt feel like that at all
It has like an hour and a half of hunger iirc, meanwhile carno has 45 mins and Omni has 1 hour.
Though, if you’re not cannibalizing and just eating fish, you aren’t filling your hunger much. So that could also be the reason.
yes
yes, it was the first animal in the game with the hunger drain that slow, all the others were getting hungry 15 minutes faster until Utah was buffed up to last just as long as year for... some reason.
Omni's hunger buff was added when it became a bleeder and needed to go on for 45min+ long hunts
No, it was added looooong time after that
specifically when pounce was broken
it was one in a series of buffs that Omni received at the time
only 50 hours atm here so, maybe you are right but i dont feel like that hunger drain is right or realistic on that kind of dinosaur 
No hunger drain is realistic by any means, most predators including theropods can go on for a rather long time without making a kill, but that just doesn't work for the gameplay
if you had a very slow hunger drain you'd just eat once and grow to almost full adult allowing for almost all out afk growth
also - there are nutrients in the game
and hunger drain being slower without a slower nutrient drain would be a serious downside since you would be unable to keep the nutrients up, on the other hand having slower nutrient drain would be a very serious buff
since again - way more afking and way easier time growing
admittedly one thing that could be done to fix this is to make it work like in legacy where young animals have to eat much more often than adults but this could encourage megapacking
which isn't meant to be a thing and besides Deino's are meant to be encouraged to kill other Deinos
since they are the only thing that can effectively kill Deinos
That might change when other aquatic predators are added (bary, spino, etc) and I'm kinda hoping deino gets to be a little more generically opportunistic (being able to eat almost anything for some kind of nutrients, but the efficiency strongly depending on diet) as opposed to strongly favoring cannibalism because of the nutrient, providing a lot of food, and generally being contained/predictable.
It won't really ever change Deino was always intended to be a cannibal and since it's a cannibal - it's getting nutrients for eating its own kind. You might have less of a reason to kill other crocs when they don't constitute half the server you're on but it will never be discouraged per se.
Besides to be perfectly honest getting away from an adult Deino isn't particularly difficult right now.
It kind of depends on your growth stage but a fully grown Deino is really just kind of bad compared to its younger counterparts so it's not that much of an issue unless you don't notice the big guy that's coming at you.
not true. both pachy's offence and defence are broken as-is, so nerfing them would not make it useless. Also, all I want is to reduce its capability against animals significantly larger than it, not against stuff like omni
i think only making pachys stun larger animals if they actually break a bone would fix the main issue with pachy
I think they are saying that pachy's strong offense is its defense. Say we nerf its offense by removing the ability to ram things over 2x its size at all, which would solve the problem of bullying things too big. However, that would then cause the issue of pachy being unable to defend itself since it relies on fighting to break and run. So balancing it is a bit of a tightrope where you don't want to make it strong enough to bully big things to death, but still be strong enough to ward off a big threat.
thats why you let it stagger on fracture, allowing a safe hit
a leg fracture is a guaranteed escape, a body fracture allows you to easily out-endure your target and a head fracture reduces their ability to keep track of you and hit you
that is one way of doing it, but I have also heard another idea on top that allows pachy groups to still be a lethal threat while solo or duo are not much of one. Only doing stuns on fracture makes pachy groups non-lethal to carnos, so a pachy group can easily just be terrorized by the same carno repeatedly since it has no threat of actually dying. However, allowing pachy to still stun on headshots no matter what could make it lethal if the threat decides to pursue or walked into too massive of a group. Since it is quite easy to protect your head from 1 to maybe 3 pachies, you can just juke the headshot, not get stunned, then trade a hit back. It also helps with the teno matchup since it can just face its rear weaponry, tank the body hit, then 1-shot the pachy with tail slam and kick, or even just 2 kicks.
i just dont really see WHY we need this level of lethality
I have an idea
What if we keep pachy about the same, intil it meets something about 2x its size. Then whenever it charges, it does ever so slightly reduced damage and a litte bit of self damage
as I said, otherwise carno has literally nothing to fear of pachies. "Why not charge head first into 8 of them alone? Its not like they can kill me." and then after it uns off and heals, "why not do it again? They still can't kill me."
Not enough to be worrying with 2 or 3 hits, but enough to where if you tried to kill whatever you were hitting, it'd start to add up
i really dislike that idea, punishing pachy for an engagement it HAS to take at times barely seems fair
The idea for me was to incentivise breaking all of its leg bones then booking it
same, it would have to basically deal 10th of pachy's hp to make it an actual worry
just don't allow it to stagger animals 2x its size or above
make the stagger happen with the fracture
still, punishing pachy for doing the thing its forced to do does not sound right, especially when it would need to take like 10% of its hp in damage to make it fear trying to kill thing
Not 10%
That's waaay too much
Something like 3-5% per hit
it can kill teno in 13 hits or less with headshots
if you make it any less, then the pachy just doesnt have to care

