#balance-feedback
1 messages · Page 1 of 1 (latest)
Would be nice to have more AI. Since the map is so large that by the time I find other players and Im fortunate enough to be either the same size or bigger than them, I have like half my health left to fight cause of starvation. :'))
A lot of people are saying that Stego are so OP
But a Good pack of utahs can kill very easy a estego, now that trees are not knocking down the utah on pounce
The Stam used on the buck are an insanely amount, around 2 tail swing
If the stego is Solo, 5 Utahs can kill it just by bleeding him out
I think we really need something to fight even with Stego
Maybe somethin like ONLY Deino Bite Gives 3x damage on the Head
But a pack of utahs can kill a Solo Estego
I think it's kinda insane that stegos can have 5 in its group, while carnos can only have 3 and utahs only 8. I mean, which carnivore can currently take on 5 adult stegos?
imo Utahs are finally balanced against Carnos. Carnos can no longer brawl against 4 Raptors, but still ambush kill them fairly easy.
So Utah is much more enjoyable now - but what about the herbivores?
The faster hunger drain for Carnos was definitely a good idea to fight the Carno overpopulation, but now we got Utah overpopulation.
I think Utahs hunger drain should be increased as well now.
And herbivore growth times should be much shorter to increase the herbivore population.
A pachy should grow twice as fast as a raptor and a tenonto twice as fast as a Carno.
I think it's a bit absurd that half a dozen stegos can crowd around a river full of deinos and knock their heads in, don't you? Maybe we could fix this by having stego have less hp? or maybe having them not be able to swing their tail in too deep water? (they stand up to their necks in rivers and hit deinos)
why is water drain on teno so much?i get its a swamp creature and all,but i almost dehydrated to death because i had to fight a pack of utahs also making this a double balance feedback since we have funny and cool 6 hour cooldown,please make deino harder to grow its litteraly the easiest thing to grow rn wichs ungodly to say about the dino that can right click and kill everything thats not a stego,ik they are cannibals and all but its not enough
I want a written explanation from the devs about their decision-making for this update. More specifically, why they believe it's fair and balanced for herbivores to be able to be impervious to starvation while carnivores trek for miles finding next to nothing when they can die from starvation within mere minutes. Somebody explain in the discussion why this was a good idea, please.
Edit: too many X's and not enough explanations. It must only be bias, then. That would explain a lot.
I know ppl will probably not want this but I want to see anyways.
Balance change: Instead of 8 Utahs in the group limit, make it 5-6 eventually.
Reason: Utah is big and powerful, got massie claw. By its looks, it looks like 2 could take down a teno. Large groups of raptros fit more to the troodon size range imo.
The Nesting Grounds:
-The NE one (That is the nearest of the water) is completely empty, every time i see with my own eyes, or on HeatMaps of certain servers
-The South One just works with pachy, but if a Pack of Utahs show there, all the pachys will be killed (mainly because of overpacking)
Water is safe on the beach or on the river that on rare times we see a juv deino there
-The Swamps One: Should be used mainly by tenos right? OF COURSE NOT
teno thirsty decays so fast, and you have to walk to the big swamp and risk loosing your Teno, because water is so far away
Only Stegos can nest there, but they have to walk to the center to get their 2 Diets
SOOOO
Or make the nesting grounds really worth, or it will be a feature thats will be abandoned very quickly
OORRRR you can put a water source near the Swamps nesting ground, to make Tenos nest there, and people come to that place
Suggestion: Make a permanent growth boost by any dino that born there
Like with the 3 Diets it gets 170% not 120%
Or just put some diets near the NE and water near the Swamps one
Change the water of Teno is not necessary, because it makes deino wants to catch Tenos, and thats cool
Would be so interesting and nice to add all kinds of hatchlings and juvies to pteras diet rooster... the ptera fits quite well in serving this role to endanger hatchlings and juvies. until now its mostly for griefing and boredom that people with pteras kill little dinos. it should have a sense
Here's what we do in the isle currently: we spawn in as juveniles, use the first 10-15 minutes to scavenge for any easy meal. Depending on carnivore or herbi, most herbi will go to a remote location for their diet and overall avoid 90% of the population. Carnivores on the other hand, get going after their first meal, maybe find another. Work towards getting all 3 nutrients filled, spend the rest of your time hunting for food to get full grown with a decent diet. You hit full grown, suddenly its a nonstop chase for food. Again. Who's idea was it to keep people perpetually hunting as carnivore without any incentive to rest, hang out, or fight for control of territory? We spend 3 hours growing a carno just for it to become a race against the clock to keep it fed. I swear this is not fun. Teno can't idle for longer than 10 minutes because it's a thirsty ho. I feel like any time I'm playing this game it's a race against the clock to do anything. Please lower the hunger drain across the board. I get you want the game to be challenging and you don't want carnivores to be easy, but herbivores are already so damn good at defending themselves and they can graze wherever they want, effectively living forever. I'm asking that you give us slower hunger drain and more food from player bodies to incentivize proper hunts as well as not forcing us carnivores to be constantly on the move looking for food. It's more tedious than anything.
You fixed Utah, they can effectively hunt things now, so what was the purpose of making Carno lose blood faster? It essentially made it even easier for the fixed creature to hunt Carno and provides little challenge. Sure Carno can still fight them but it’s almost too easy to kill a Carno. And it doesn’t help when little ai spawns around and Carno constantly had to hunt.
Even if you are a smart Carno it’s easy for Utah to pounce (which is fine) but if you need to retreat you already wasted half your stam running up to them and ramming so now you have little stam to even get away.
I’m not saying Carno needs to win 9/10 times (cause it shouldn’t) but it does feel more in favor with Utah who is significantly smaller than it.
Edit: I think Carno is fine for Carno vs Teno and Carno vs Pachy, it just suffers too much to bleed
I think Dryo could do with a larger stamina pool. It's a pretty sought after prey item and it does a lot of running aside from escaping predators. Both carno and utah (I think) are faster than it so some extra stam wouldn't hurt and it'd probably give a lot of dryos a longer life span.
Decrease the carnivore metabolism and nutrients loss. Increase AI again. Introduction of nesting alone would've made things a bit tougher for carnivores, you didn't need to essentially make using the new mechanic a death sentence. It's fucking ridiculous. That's not touching on the shit optimization that results in poor play for everyone and the fact the game looks like shit now. It's ridiculous that the update made the game this bad. I've been refusing to play it again because of just how terrible it got.
AFK growing with herbs are such a bad thing for carnis:
Now when i play pachy or Teno (my favorite Dinos)
I spawn center, catch the diet that is the most risky (Agave for pachy, and Radish for teno) put it on 250%, then i go to the place where i can get the 2 other too easily (Swamps for Teno and South Coast for Pachy)
I stay there eating the other diets, and when Im 100% these risky diets are still in 90%
But why is too bad for Carnis?
You guys agree that is a lot easier to find juvs in the open field than the woods right?
At this exact moment im doing this with a Teno, and no one appeared to me yet
The Solution:
Limit Herbs (ONLY HERBS)
to get only 120% of one diet
this will encourage people to walk more and get the 3 diets more often, and you dont need to increase the nutrients decay speed
Reduce the Spawn Rate of Herbi Food to prevent Mega Packing so Herbis won't be friendly with every other Herbi, thats not realistic they should actually defend their food sources from others and Raise the AI Spawn or idk Fix it because it seems still buggy for me
Buff pachy bleed pool or increase their damage to where they can kill a utah in 6 hits. Pachy was supposed to counter utahs, why does it take 8-10 hits to kill one?
Mix certain nutrients for herbivores so there actually is some competition between them for food. Maybe stego and dryo don't eat the same stuff but have food in the area so they naturally stay together while teno and stego both share one of their nutrients
dryo needs it burrow back , without it theres no draw to playing it (also pls dont @ me)
is it me or the deino is op, seems no matter how far i think i am witch stego i keep getting ambush and dragged down , just sucks that i cant put up a real fight when i do get attacked.
My balance issue is not related with stats but more like about resource distribution and overall map design.
Adjust the swamp pls, there is one edge that is impossible to climb out of the water or lunge someone drinking. Too much shallow water in the edges, shallow water is necessary but put it in the middle of the swamp not on the edges, deinos are supposed to thrive on the swamp but they get almost no interactions with terrestrials. Increase the swamp size and make those plants that are supposed to be located in the swamp actually in the middle of the swamp not around it's plains. Create small tin paths that go through the middle of the swamp. Add a 2nd swamp to the map, possibly north of the NW plains.
Please bring back those reeds like vegetation that you had on update 2 on the river's edges i think they would be much apreciated.
Excellent work on the deino O2, id suggest if you want to make it an even more wait and ambush predator, reduce the O2 depletion even more when you use water sense.
Herbs have too much food available to them, don't fear starvation and there are too many plant types for the current herb roster, diets don't overlap enough and there is no herbivore competition.
While it's stressful to play carno with the new AI reduction, it's still very much possible to survive for countless hours. The annoying part about it is that you can't stop looking for food even if you are full. Forget about having a perfect diet, eat whatever you can the clock is ticking. See other carnos around? Kill them, they are eating your food and possibly want to eat you aswell. The interesting thing about all these changes is that i haven't seen more than a pair of adult carnos roaming together so far which is good.
Is the carno still viable? Yes.
Is the carno still fun? Yes but it can be stressful to play it.
Is the carno easy? Honestly with these new changes it's the most challenging dinosaur to play rn.
If i had to suggest changes to AI, increase deer food value.
decrease carnivore food drop, its impossible to nest as carno and carno gameplay now is pacman
Pachy buff:
Pachy, right now, has seen a MASSIVE drop in lethality and, with the new utah buffs, often finds itself bullied by utahs to death with little counterplay. While I do enjoy most of the changes, I'd like to make just one in order to be capable of using pachy as a more combo oriented animal.
Pachy's downwards ram is buffed to 150 damage, with fracture damage scaling accordingly.
The downwards ram is currently slow in animation, grants no movement, deals little damage and has a small hitbox. In most scenarios besides cracking coconuts, this attack is almost entirely useless, despite the fact it is literally the act of slamming a creature's body between the solid ground and a dense, hammer-like skull. With this change, pachy can combo attacks like alt-bite to knockdown a utah, then proceed to utilise the downwards ram for a powerful damaging attack with an almost guaranteed fracture. In addition, with the knockdown changes, the window is short to use this, and the attack still retains the risk of slow animations and poor range.
This would mean that if a utah isn't careful, they can be on the receiving end of this powerful combo and must retreat, and would retain that powerful feeling pachy has, while keeping it reasonable against larger opponents like carnotaurus, who cannot be knocked down so easily.
Deino Nutrition Adjustment:
Swap the nutrition given from Pteranodon and Stegosaurus.
A ptera mainly eats fish and seafood so it would make some sense that eating one of those birds provides the same nutrition. Also having the Stego in three dot nutrition would make sense fighting those land beasts again. Now with them sharing the same nutri as fish there is no sense in any aggression at all.
Please remove the dam. A steg used it to break my jump off animation by smooshing the side that i was on into the wall, causing me to get stuck, allowing a freeshot at my organs with his four daggers of hell.
Can crouch walking make like no sound? What's the point of trying to set up an ambush if every movement you do sounds loud? I've been on the other end and have heard things trying to move up to me. Also carno has bass to its crouch walk, so at the very least can that not be a thing?
I'm so tired of this premise "hardcore survival" being based solely around making sure you feed your dino enough to stay alive. It's like our stomachs are all you can eat buffets, a bottomless pit. Running around searching for food all hours of the day. Monotonous. Tedious. Hardly fun. Let me play the game without my next meal being the forefront of what I do.
I see a lot of people saying to change some herb diets to occur competition for the nutrients
So let's begin with the changes:
"""""New""""" Diets for herbs
First of all, Some changes on the diet location:
Orange: Center grasslands
Marigold: North east (near of the delta river)
Shrooms: North east and near the swamps
Pumpkins: North woods near the beach and center
Mountain Ash: now spawns on the areas that Sumac Spawned too
Radish root: spawns center and north of the old shallows
AND the center foods spawn at the south of the old shallows near the big canyon
And the rest stay the same!
Tenonto (the big dog):
-Mountain Ash, to keep then on the swamps mainly
-Oranges, make then compete against pachys
-Wild Potato, stay near the river to maybe some lacoste eat it
Pachy (The coconut cracker)
-Coconuts, make this guys stay on the coast
-Agave, you have to go to the center buddy
-Orange, Still on the Center you have to stay
Dryo (carnos lol)
-Oranges, center lesgooo
-Mango, hmmm nesting with hipsy?
-Shrooms, hmmm maybe killing hipsy?
Stego (herbivore apex? are you kidding me?)
-Pumpkins, go for the north plains bro
-Mountain Ash, still on the swamps, but maybe some juv stegos get killed by tenos...
-Marigold, stay near the North east nesting ground bro there you belong
Hipsy (omg im too fragile dont kill me!! "black screen")
-Shrooms, so you really want to compete food with dryo?
-Radish Root, go to the center my dear bird
-MANGO, i love jumping and catching it
⚠: make hipsy a real animal 20 kg and no growth system is too boring bro
That was just a prototype, maybe on the future, if you guys like the idea, maybe i can do a heat map for it
Please restore the old values food gave for carnivores. Spending all that time just to hit fully grown you are constantly on the edge of starvation with little to no downtime. Which seems wholly counterintuitive with the nesting update since you need downtime in order to actually build the nest, lay the eggs, incubate them and hatch the hatchlings. On top of that you also need to feed them too which reduces your own hunger. You have to constantly run around the map finding the scrapes of AI just to stop yourself starving and this is just no fun and doesn’t allow carnivores to take advantage of the new nesting mechanic.
Please lengthen Utah's recovery from a pounce. Pounce is what sways the outcome of a fight. If you can massively punish someone with a pounce, they should be able to massively punish you if you miss. They would be on the defense, for them not to be able to counterattack due to the extremely fast recovery just puts utah in a position where it doesnt need to think too hard about pouncing, if it can just run off nearly instantly.
Please redistribute herbi food so you actually have to go out in the open or travel a little bit more to find food. take the stego for example, its so easy to spawn near swamp, fill you nutrient all the way to 300, and then travel a lil bit north to meet its other two nutrients. Like why do pumpkins which say they spawn in the North West grasslands, spawn so far East from that area?
on the stego vs deino matchup:
soultion 1: deino should NOT have to bite the head of the stego 6 times to kill it. thats an impossible task even for 2 deinos(even tho 2 deinos cant attack the same head at once). I think 4 bites is reasonable. and what makes it 4 bites? a 3x head damage multiplier. it is supposed to PROTECT its head, so why make a freaking full grown deino have to bite it 6 times?
solution 2: make stegos swing have lower damage inside of water. a 0.75-0.5x damage nullifier. its realistic, and this prevents stegos dunking their whole body inside of the water and swinging. edit: or make it so that they drain more stamina while swinging in water, reason being that they are putting more effort and energy to damage the deinos.
solution 3: Make deino have a 'tug of war' type mechanic for everything that is 4+tons. this will only work if the deino lunges the head. it will work similar to pounce, but for deinos. this will also make stegos hesitant to drink rather than just strolling up, if a deino bites it, so what? it can always just swing and the deino WILL die if it trades. and if it is outnumbered, can always run away.
solution 4: remove the stupid side swing that doesn't have a retract animation.
Something needs to be done about utahs latching onto the side when they pounce their prey's face. Its stupid and takes a lot of skill out of utah gameplay
So I see people wanting to have utahs knocked off if they face pounce something. Me personally I feel adding a new latch spot would do wonders. For things like stego teno and maybe carno I feel if a utah latches onto the face of something it should actually latch onto the face and be able to be bite by the carno,teno or stego. Things like pachy should be able to time their ram to knock a utah out of the air or just have them knocked down. I also feel that old counters to utah pounce such as brushing the sides of trees or rocks to knock them off would balance out new utah pounce seeing how pounce is an actual threat now. TLDR; Add a face latch spot for larger dinos and add back utahs being knocked off by trees or rocks.
Stego´s blood pool probably needs a nerf. Me and my utah pack of 5 (all fully grown) literally pounced more than 20 times on a fully grown stego and it bleed out in 15 to 25 min. How can this be balanced if the purpose of utah´s pounce and the strategy that a utah pack does against larger dinosaurs is to make it bleed out? I´m pretty sure that this is not balanced at all. Even is weren't full pounces because of the bucking, how can a stego take more than 20 pounces and not bleed out in like 8 to 15 min when he was moving all the time stopping for like only 10 seconds and continue walking again? The problem is not with utah´s pounce, its with stego´s blood pool, because utah´s pounce is balanced, but stego´s blood pool isn't, so by seeing this happening, it shows that it needs a nerf.
The water mechanic on stego is almost useless when it takes 60min to get to empty. It should be 45min max maybe even 30min since they are always sitting at water spots anyways.
Utah (The only dino that can reliably kill a FG stego) only has 45min of food. If a skilled smallish (4-6) group of utahs want to kill a stego then they have to bleed it out. This is all good until the stego finds a rock to hide on which is extremely common since stegos hang out around them most of the time (NW rocks by the water fall, swamp wall, rocks at the end of NW river). I've encountered stegos on all those rocks and they become pretty much un-killable.
No one likes to sit and watch a stego on a rock for 60 min just for the small window of opportunity to pounce it a few times when it comes down to drink. I might as well just grow another utah with that kind of time. You also would have to be lucky enough to find food nearby just to sustain you enough to last long enough to kill it.
Lowering their water will also reduce afk growing stegos and will overall give it better balance. come on stego mains send your x marks that I know you will put
In the update it was said that the "initial damage and bleed" from pounce was removed "to encourage holding the pounce instead of spamming it." However, this doesn't seem to actually function properly unless it's small enough to pin; as it stands, if latching you can still do a "tap pounce" to add & reapply bleed, hopping off immediately with hardly any risk. While this may be a bug regarding latches, judging by how quickly it's applied even on a pin I still feel like bleed is applied much too quickly. If pounce is going to stay as it currently is, with both it's magnetic ability making it nearly impossible to miss and it's bleed amounts, people should have to put more stamina / duration in to actually initiate a bleed or reopen wounds. This would give defenders at least a tiny bit of downtime to recoup and prepare while the pack is regaining stamina for a proper pounce, and would also force people to trade off with pack mates instead of just swarming the prey.
I think Utah’s bleed appliance should depend on how long a Utah holds the pounce. The longer – the more bleed it’s going to apply. The thing is, even now Utah can pounce you for half a second and make ya bleed from that. Not only does it prolong the bleeding effect significantly, but it also hurts. Imo this change could've solved the issue with 'tap pouncing'
It's irritating that the Hypsi is killed in one hit, but please don't nerf Dryo, that will only destroy the dinosaur for those people who enjoy it, Hypsi is the chad's proposal to increase hypsi weight to 40kg weight and 6n bite force I think it's a very good solution and if any dev is reading this thanks you very much for adding hypsi spit damage I really appreciate it ❤️
utahraptor pounced my tailslam and teleported to my side,fix your game please
I've heard scuttlebutt that there are plans to give organs different nutritional values. If that's the case, the preferred prey/carbs+protein+fat system for carnos will need to be re-evaluated. Carnos should be able to almost entirely subsist on just one kind of prey if they are eating all of the organs and bone, with perhaps some penalties if they go a very long time eating just one prey item (or members of their own species). I think there should be no preferred prey for deino. Ptera should be able to subsist on 90% fish. There are plenty of predators in the wild who have almost their entire diet made up by one or two animals. As herbivores gravitate to water and their preferred food sources, carnos will naturally follow them, and carnos that by their own mechanics are better at taking down certain herbivores will start to "prefer" certain prey on their own without arbitrary game mechanics forcing them to go find a tenonto because a some meter is low.
Something that’s become significantly more apparent to many players now that pounce functions consistently and with drastically heightened effectiveness than ever before is how dull and simplistic it is in application.
Pounce currently works whether you jump directly into the weaponry of a target or a location that simply isn’t ergonomic enough to attach your entire body to, like the back or front of the target. This seems obvious as an issue in regards to how intuitive pounce is for both the target and the user, as there is literally no advantageous attachment location as any tangible hitbox of a target functions equally, and to maximum effect.
This needs to change, I like playing Utah quite a bit but it’s borderline unrewarding to practice or grow your skills with it, the degree of necessary skill expression to successfully tackle the largest targets has been lowered, or rather, it has been lowered for quite some time and is now reliably lenient due to bug fixes and the complete lack of punishment windows Utah possess.
I’d like to change this to:
Pouncing the front or back of a creature (the head/neck of any animal currently in game as well as the tail of all creatures besides the base of the tail), cannot be latched onto, instead pouncing those locations stops the Utah due to collision and they must recover as if the pounce was missed, but since they collided with the target instead of overshooting or missing, the Utah can be damaged if the target is ready to dish out a hit or 2 from that location before their 1 second recovery ends, allowing the Utah to make a getaway unharmed.
In the grande scheme of things pounce is an incredibly powerful ability purely for its capacity to threaten targets several times Utahs size, most other creatures will never see such capacity to influence the rest of the player base this way, so that ability needs to require a substantial amount of execution/skill expression to perform, because currently you don’t even have to aim.
force night vision onto people when it gets dark so people can't gamma abuse and there is absolutely no reason to not have night vision when you cannot see anything, it solves all of the issues of gamma abusers and you can keep the courting as N
I think Pteranodons should have a toggleable polarizing vision ability while flying over water. Right now its alt and right click doesn't do anything while flying and with polarized vision Pteras can now see fish in the water other than just bubbles. It may get abused and used for scouting for Deinos in the water by mix packers but there could be a work around with that by still keeping the Deinos hidden while using the ability. I just think it would be a nice touch to the Ptera to make its gameplay more interesting and when the rework for rivers come it will look beautiful to fly over and look at the bottom of rivers
Your land top predictor in game is now 135 minutes,and you still complain about carno kill so many players,and Nerf it once and once.
Why not make Carno 3 or 4 hours,and buff it back to where it should be?isn't it unrealistic that Large predators on par with medium-sized herbivores?(as I know Teno should be smaller in reality and carno should be bigger)
add hatchlings to pteranodon diet
I know , every cannibal player would give this an "X" now but....since you switch the deino diet to "s" cannibals rise up more and more...if you are a player who focus hunting other species and dont hunt your own , you dont get the chance to do so, because somewhere is another croc hiding who waits for other crocs...or they team up to chasing other crocs...and it makes no sense for me to kill his own species. It takes so long to grow up as deino...and if you reach full grown and you are happy that you can effectivly start hunting in the rivers for carnos, tenos, raptors and all others who comes for a drink, a cannibals awaits you for sure and kills you after 4 or 6 hours of growing...its more and more frustrating. switch back the diet please or raise up growing speed for deinos
i am once again asking for you to lower teno thirst drain,so hard to fight utahs rn because if your half thirst before the fight with multiple utahs start you will need to go to the water once in the fight,needed to walk my ass to the river bleeding lmao
the hitbox of stegos is to big. There hit thinks that not near them. To make it fair pls make the hitbox smaler.
Increase the stun duration of utahs missed pounce by like.... .2 seconds, it is seriously too short and near impossible to punish
Utah is not balancved at all against carno atm. Utah overpopulation is now caused by a simple fact: pounce is a magnet and there's no time after a failed pounce (hence pouncing does not require any skill at all), which combined to carno's hugely nerfed blood pool made people opting to play utah rather than carno. Utah is faster to grow, easier to sustain (hunger not as fast) and easier to kill things considering that carno bite is almost broken.
Don't get me wrong, it is good to finally see pounce working, but it will need to be adjusted again (as well as carno blood pool). It was also good to see a boosted bite force for utah.
But utah is everything but balanced vs carno atm
Fix deino lunge hitbox, I’ve lunged through at least 5 tenos :D
fix stego tail attack, hits after passing by
Buff the strength of Pachy....
( he is starting to suffer against carnivores, he is 'weak' )
Being hunted by a pack of utahs is a freaking nightmare:
First of all, the pounce is really unbalanced, pounce on a tail slam, and you teleport to the Teno body, and bucking is not working at all, because just 1 sec of pouncing gives a ton of bleed damage
Second, all the packs of utahs have at least 2 juveniles (due to overpacking or just spawning near the center) and when you start to heal the bleed, a juv utah that recently spawned makes your heal stop, and due to a lots of juv stamina, even if you buck 3 times (3 bucks is like 2 teno kicks), he will continue to pouncing, and make you bleed till some adult gives you the real blood damage
Third, utahs are not on their diet, and if you kill one utah, they will continue hunting you
if you kill 5 utahs, they will continue hunting you, if you kill THE WHOLE PACK, there will be another full pack because utah is such an unbalanced dinossaur right now, and are super populated on every server
My suggestion is:
Fix the pounce, where aiming for the back or the head, make the fall like a failed pounce
Make that juv utahs dont deal bleed to adult animals
and make utah stam regen be slower, there is no punishment for do a big pounce, and they will continue hunting you, recovering their stamina away when the other pounce you OR make the buck dont cost stamina to use or just cost a little amount per buck
Semi-related to the above suggestion: I think it'd be better for juvenile creatures to have slightly above average stamina, but very fast regeneration rather than the current nigh-endless stamina. This would allow juveniles to still travel easily while preventing them from just running non-stop, never really having to worry about stamina conservation.
carno is in a perfect place. people who are too used to the update 4 "sprint and spam lmb to kill utahs" complain about it. while all they need to do is just dont run too much and USE THE ENVIRONMENT. whether it is water or rocks, or even big trees. the ENVIRONMENT is APART of the game. carno can survive 4-5 bucked pounces if it plays smart. this should be enough to get utahs on exit, or get them on entry(yes you can bite them before they pounce on you if times correctly). also, if there are more than 3 utahs. it is VERY LIKELY that you may die. as they have the advantage. if you see more than 3 utahs. DON'T FIGHT. 1 carno > 1 utah, 1 carno > 2 utahs, 1 carno = 3 utahs, 1 carno < 4+ utahs. which is PERFECT.
I think there should be a panic debuff for herbivores if they’re around a corpse for a few minutes to prevent body camping. Make it drain their stamina very quickly or take away their attack damage by more than half; carnivores need to eat. Body camping is one of the scummiest things in the game rn.
please make utahs get up from a pounce just a bit longer. it shouldn't be up in an instant, at least not as quick as it is now, so players have a way to combat them for getting trigger happy with the pounce. if they miss it, they should be able to be punished. of course they should also be able to recover, but its vital for balance for players to have time to punish a missed pounce.
on top of that, make it where utahs can't jump through attacks. im not sure why they can, but its broken. seeing a utah pounce through a tail slam or ram- even a bite- is so bizarre and doesnt make sense in the slightest. they can pounce for one second as well, granted their pounce is so easy to land now, get a load of bleed, and hop off. should be the longer the pounce, the more bleed to combat this new "tap pounce".
Give Pachy its old ram + alt hit damage back. The bite buff was fine but its much too weak against its main competitor, utah. A good solo utah beats a good solo pachy which should not be the case
You guys out here talking about Carno being fine and using the terrain give me an annuerism.
Carno is by no means fine when a utah, something thats almost a fifth of it's weight can kill it in 2 pounces. Change needs to be made as this is the EXACT situation that made utah dumb-fuck broken in U2.
There are two avenues of approach when resolving this, both of which are compelling in their own unique ways.
-Keep Carno's bleed pool the same (2 Pounces to kill it)
-Significantly buff it's metabolism and stamina pool in order to make it a speedy, glass cannon. If you get caught and hit you deserve to die but at the same time there is no sustained fighting.
-Reduce turning speed even further in running animation and charge animation, so that charges are actually hard to hit instead of the shit that it was before.
I personally like this one alot because it stops Carno from being a brawler whilst at the same time being a punishing assassin class of dinosaur.
OR
Revert carno to how it was in the previous update, in terms of bleed res, but keep it's metabolism and stamina pool the way it is now.
Introduce sickness/plauge debuffs for herbivores loitering around deadbodies/body camping longer than five minutes, and even for carnivores if the dead is of their own species. (And they are not canibalising. Also there is litterally no reason whatsoever, realistically and practically in game, for herbivores to be denying carnivores their kills, other than out of spite/pure toxicity. It just encourages more bodies to be spawned, which equals worse performance overall on the server, Because obviously the herbivores are continuing the conflict, where as most carnivores would be done and fine with their kill, obviously with food, there is no point to keep attacking.
I personally enjoy the fact that several utahs can now fight a carno, I started playing the isle in update 2 and I remember utahs and carnos being in good competition with one another. Lots of utahs = danger for carno and if you are a solo utah then the carno will mess you up, which is pretty much the case now once more.
It's far more fun this way than it being super one sided. In this update I have seen utahs take on carnos, I have also seen carnos decimate small packs of utahs which are caught off guard. It isn't all black and white as many here say really. Carnos are simply in my mind used to being handed free meals whenever they see a utah after the last update, where carno reigned surpreme. So seeing utahs fight back is a bit of a nightmare to people.
Carnos who play smarter than simply running in and biting legacy style still can destroy a few utahs if they do it right, plus carno always has the choice to engage or disengage due to their speed.
There is utah overpopulation right now, but that I believe is mainly to people flocking to utah as it has the pounce finally fixed. I think it will eventually die down as utah has been unplayable for months at a time with pounce constantly being broken.
regarding how slow carnivores eat: i understand it's to make caresses points of contention and all, but standing there for 2 minutes while my microscopic baby utah packs down 20 huge chunks of meat (each of which are likely nearly the size of it's stomach in of itself) is kinda ridiculous and gives the impression that my creature should explode.
decrease the amount of chunks you need to fill your stomach as a juvi. or decrease the size of the chunks you rip off in the animation to not be... larger than your own head yet still taking you ages to fill.
allow there to be a option to drink or eat a coconut when you split it open only for herbivores, if you're a herbivore but not a pachy, you can drink from any split open coconut. also the carnivores can't drink it because it tastes like coconut.
From my experience with pachy so far, it seems to mostly be in a good spot. My main issue is the utah matchup favoring utah too much. Pachy v utah should be generally based on who hit their ability first. Pachy hits utah: utah now has a broken bone and needs to back off or risk dying. If utah pounces pachy, then pachy has to play defensive and force the utah away before they bleed out. However, this is not exactly the case currently. A utah pounce will drop a pachy to half bleed or less, which can be a death sentence. Meanwhile, pachy lacks the damage to kill quickly and a body fracture (which is what you’re going to get 70% of the time) isn’t enough to ward off a utah most the time. Both the abilities also have roughly the same recovery time and ease of use now too, so pounce is the same risk for more reward. Essentially, the main problem is that utah can kill pachy easily, but pachy lacks the damage to kill a utah. So, I have some ideas on how we can make the matchup a bit more balanced.
(NOTE: I do not want ALL of these changes to happen at once, maybe 1-2 at most)
1: Make ram knockdown last longer, alt stays the same, but you’re rewarded more for hitting a harder ability, big damage and potentially 2 breaks.
2: Make alt attacks deal more damage. Both the ram damage and stun nerfs heavy limited pachy’s damage output, so increasing the damage could make it threaten utahs more.
3: Use @elfin goblet ‘s idea here: #balance-feedback message
4: Give pachy a form of bleed resistance. This is probably my least favorite idea, but it would make each of them have a comparable damage output.
5: Nerf pounce. This is generally not the best idea unless you already have it planned. You would need to either lower its ease of use and/or lower its damage.
6: Make fractures MUCH more dangerous. If pachy is forced to break and run from basically everything, then breaks need to actually end the fight.
the way i see carno balance a lone utah should be a joke to a carno unless the utah is a god at playing and the carno player is an idiot, a carno should never be worried about a lone utah, two utahs is a fight that should be taken seriously by a carno but nothing especially to worry about, 3 should be the point where any carno player no matter how good should be a bit concerned and think about running 4 should be where running is the preferred option because it will usually result in death and any higher number should just be death for a lone carno.
that being said i do think that a carno being bled out by 2 pounces is a bit excessive and easily abused, but 3 pounces being able to bleed out a carno sounds like a more reasonable number as that is more than just another utah happening to be by while you're being chased after pouncing a carno, it doesnt feel like just luck that a carno player dies to that as it takes coordination and at least 3 utahs to pull off or 2 good utahs. utahs get to actually be viable animals and carnos dont feel like they died to a lucky shot, if you get pounced 2 times by utahs thats a mistake if you get pounced 3 times you're just bad and deserve to get bodied.
Switch Deino diet Stego with Pteranodon. PT's eat fish and Turtles so it makes sense that they are in the same diet. Also it gives Crocs a reason to actually fight Stegos because fish is just so easy to get.
bruh carnos bite range is soooooo bad I fought one as a utah and it looked like it bit my face twice but I didnt get hit lol this why I dont play them in this update no more, stop making unnecessary changes to dinos that ruin them
the way i see utah balance a lone carno should be a joke to a utah unless the carno is a god at playing and the utah player is an idiot, a utah should never be worried about a lone carno, two carnos is a fight that should be taken seriously by a utah but nothing especially to worry about, 3 should be the point where any utah player no matter how good should be a bit concerned and think about running 4 should be where running is the preferred option because it will usually result in death and any higher number should just be death for a lone utah.
that being said i do think that a utah being killed by 2 bites is a bit excessive and easily abused, but 3 bites being able to kill out a utah sounds like a more reasonable number as that is more than just another carno happening to be by while you're being chased after biting a utah, it doesnt feel like just luck that a utah player dies to that as it takes coordination and at least 2 carnos to pull off or 1 good carno. carnos get to actually be viable animals and utahs dont feel like they died to a lucky shot, if you get bit 2 times by carno thats a mistake if you get bit 3 times you're just bad and deserve to get bodied.

send Zeo to brazil, for update 5.5 and demote him to the EXTRA SMALL WEIGHT CLASS along with the tarbosaurus, but really to stay on topic i do think the dynamic between carno and utah is alot closer now to how it should be is just slightly too easy for carno to die to utah right now, just like before the update carno made utah just largely irrelevant, tweak the bleeding to be slightly slower than what it is now but faster than before the update
From playing the U5 for almost two weeks I can safely say I have some solid feedback on the current playables that need some changes
Utah. It’s almost too easy to land a pounce and it isn’t punishing for a miss so there is little to no challenge involved. Make the recovery for a failed pounce to 1.2-1.5 seconds and make it less magnetic like. You can pounce from the literal head with no punishment
Pachy just raise its ram damage a bit so it can still 2 shot Utah to the body but can’t go around killing Carnos
Carno hunger drain was unnecessary. Revert it so they don’t have to constantly search for food 24/7. Buffing ai spawn will help too. And just a little nit pick of mine. If you see a Pack of Utahs and choose to run, it’s a death sentence if they see you and will just endurance hunt you down anyways. So I recommend a slight little buff to the Stam (not much) but also slightly lowering the stam regain to make up for it just to give Solo Carnos a little more of a chance to escape large packs of Utahs
Overhaul the carnivore diet system so that carnivores universally share the same 3 nutrients: Stomach, Liver, and Intestines. This way carnivores are encouraged to actively hunt instead of searching for a corpse that is missing some nutrients. This will help carnivore gameplay actually feel fun instead of your dino being a picky eater. Certain types of meat won't feel counterproductive to eat anymore. Each carnivore could also have a specific prey item that they prefer the MOST that gives a small buff, ie carno prefers to eat teno, utah prefers to eat pachy.
Buff ptera weight flying paper is not more funny
Heres my final thoughts on the update so far and what needs to be changed:[Utah]: I believe that Utahraptor should have a longer recovery time from missing a pounce so it can be punishable. Pouncing from the front will cancel the pounce and act as if they missed the pounce and play the recovery animation. [Carno] I believe that Carnotaurus should be an ambush predator, if you get ambushed by its ram, you should be really hurt if not close to death, therefore Carno should be fine as it is right now in ambushing. Although Carno does tend to lose food faster, for me personally I think it should be set back to how it was.[Stego] Stego is a touchy subject here in the isle, I believe it needs better combat as of right now it is super easy to walk away from fights or just hug a tree/rock. I believe it should take more skill to survive a fight and not as easy as hugging a rock or a tree. And to that I feel stego should have 14-17 swings than the 22 we have right now as it seems its too much and not needed as it one/two shots most of its predators.[Pachy] Pachy needs a buff in either health or do more dammege in its headbutt because to me even as a solo Utah it is quite easy to kill Pachy's so it should definantly be buffed.[AI] AI should have increased spawns and another type of creature that Juvies can kill faster and feed on. Everything else seems fine for now
I dont know if this is the right channel but ill try my luck since i want to get some feedback of my soul that is rly frustrating me right now. Right now iam at least trying to play as carno and get him to adult stage. A mission i couldnt get to right now since 3 simple reason: Reason number one: The stamina drains so fast as carno when your over 75 percent it feels AND the hunger of the carnos goes down soooo freaking fast. And the AI spawn is just waaay to low to get against it with. Its hard to find other players by times and the ai spawn is so low that i simply starves to death many times cause i cant get enough food and since the stamina goes down so fast i also cant travel around to find other players. I had it not 5 or 6 times or trys where i simply starves to death at around 95 percent cause i couldnt find enough food.
But theres another problem to it: Those nights are why to "often" in my feeling and also waaay to dark. Its pitch black by times. And due to the problems i already just told this gives me often the last kick to death. The day is too short for hunting enough, also i just cant due to stamina, i cant find any ai even with spawn maps or not enough for me alone and for sure not for an pack and on top of it there these looong pitch black nights where you just can lay around in the dark waiting for light.
It happens many times that i have to simple log off for the night since iam already close to death due to starvation and when night hits i have no other chance to log off cause the hunger goes so fast down I wouldnt survive the night.
I said during the Stress test and I'l say it again. I'm very glad that the utah pounce got some love and got fixed. However the combination of various nerfs around on top of the fix on top of the buffs puts the utah into a super dominant position. I personally don't strugle that much dispatching utah packs as most players have no idea what they are doing in the first place, buffed or not. However it is so apparent that there are balance issues with Utah which is the new laughing stock like Carnos were in some patches.
Recovery time:
The recovery is just too fast. If you're for example a carno and a utah miserably misses his pounces directly behind or just at an angle next to you. You will most likely not have the time to turn around to get a single bite out. This on top of it combines with the fact that pounce has zero cooldown and impact pounce is instant and essentially a teleporting ability which means that despite missing miserably your first pounce next to a big carno, by the time he turns around you can teleport on his side into an impact pounce. Which is absurd and destroy the skill cap of playing utah. You can refer to this video at 14:09 for a good example of that.
https://youtu.be/BOLYvvIFFTs?t=637
Impact pounce cancels out carno charges:
I have many examples in videos where an impact pounce cancels a carno charge. It just gets flatout ignored. The utah gets stucked into a pouncing animation and glides on the ground and doesn't take any damage. Might just be a client side animation bug but it's pretty consistent and I have seen it many times. You can refer to this video at 3:18 for a good example of that
https://youtu.be/7kHutU7XhOw?t=195
The "magnetism" and "aimbot" feeling of impact pounce
Pounce are so easy to pull off, especially when people understand that they don't need to aim and just run straight at the target, press right click to teleport on the side into an impact pounce. Pounce needs either a cool down, not be so easy to pull off from the front or a small animation which gives the opponent more chance to get out of the way / hit back while the impact pounce kicks in. You also should not be able to latch on carnos / tenos by pouncing midway through their tail. This mid-air impact pounce on a ptera while I'm clearly nowhere near on his level just illustrate what I mean
https://youtu.be/1fWxTXBts2Y
https://clips.twitch.tv/BetterBlitheToadBCouch-L6ln74h7mMxdoLPb
Some carno carnage on update 5.0!
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This was recorded on the last evening of the Stress test just before the update was released. Was good fun! With the current meta a lone carno really needs to play with the terrain to win against utahs. 2 Carnos really need to cover each others... Carnotaurus gameplay. Update 5 just released!
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From one chicken to the next. Utahraptor magnetic aimbot gameplay
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After fighting 6+ utahs as a single carno I have come to the conclusion that this matchup is A LOT better than last update, however there are SOME thing that I would like to mention.
. Make utahs pounce miss have more of a punishment, whether its longer getup time, or more stamina drainage(which I prefer since utah is an agile animal)
. Make bleeding last a bit longer as in not drain bleed within a few minutes, make it a long fight so carnos have more of a chance to exploit a utah's mistake.
. Juvenile utahs should NOT be able to deal bleed damage to an adult carno, bleed damage effect should start when 50% or more
. Buff carno hunger drain, you may not think that this isn't an issue for the matchup but it really is. ESPECIALLY utah vs carno because these fights tend to last a longer period of time.
. forgot to add this, make utahs not do 90 degree pounces, cut it down to 45. and/or, so they dont just keep spamming pounces, add a cooldown after a missed pounce.
I still do feel like this matchup is fair, but these minor things could make it even better. again, I was fighting 6+ utahs + a random dickhead mixing deino that made it hard for me to stay stationary lol.
I really appreciate that the devs made utah pounce reliable again. But imo this is a little too reliable
Megalania stats
- 1050 hp
- Reduced headshot damage + bleed and fracture resistant in head area
(100 N attack would deal 75 N on head and 1000 bleed would do 500 on head, essentially giving its head a 2100 bloodpool) - No "weak" spots
Mobility and juvie stage
- Okay sprint speed (30-34 km/h)
- Mediocre stamina (40-60 seconds)
- Good water speed (Faster than teno by a bit)
- Dive capable (2-3 minute breath timer)
- Group limit of 3
- Can see underwater proficiently
- No cannibal debuffs
- Can climb (Up to ~60% in juvie stage)
- Juvie stage is faster than adults reach speeds of maybe 39-40 km/h at their peak
- 100/100 rot resistance, resistance starts somewhat low in juvenile stage at around 30/100 (see: https://discordapp.com/channels/401464048610312193/401481371249541120/1000915621808177272)
Combat stats/attacks
LMB - bite (75-100 N damage with 200-300 bleed values)
RMB - special bite??? (applies venom with whatever effects it should have)
ALT + LMB - tail whip (100-175 N with potential CC/knockback maybe?)
TL;DR: Megalania, although not the fastest in its tier, should not be something to be messed with, as if you provoke it enough, it can punish you in many different ways, be it with a nasty tail whip or a venomous bite.
Survivability wise, megalania is quite good and viable, as it can climb in early life stages (puts it in direct competition with herreras) and dive underwater whenever it wants to, whether it be to attack baby crocs/fish or to flee from predators.
This animal is strong both offensively and defensively, with a venom that takes action in very short periods of time, powerful bleeding capabilities and no weak spots on its body.
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Fix AI respawn reliability. Thx. 
Baby Utah pounce/bite shouldnt cause bleed against things ALOT bigger than it, IE Stego/Teno/Carno etc.
You're fighting pack of good Utah players, which is great. Then you kill afew & they all come back as baby's just to stop you getting + blood.
I know, knock them off on trees or buck them off ofcourse. The baby Utah players don't care if they die since they're fresh spawn, they only want to stop you from healing when fighting a group of adult Utahs.
One thing I have seen many people say here is to just increase pachy’s ram damage to help with the utah matchup. However, I believe that it’s a bad idea to increase ram damage, give other options for damage instead. Giving ram more damage makes it too effective: large stun range, heavy break damage, decent damage, and easy to use are enough for a single attack. Giving even more damage makes ram just do EVERYTHING pachy would ever need, and would make pachy able to kill things it shouldn’t. Pachy should break and run from most things, but have the ability to kill other small tiers if they try their luck. So, I suggest giving a different attack the damage pachy lacks, so it has the option to either break OR kill, but not both at once.
This can be done in 2 ways:
1: Buffing alt attacks. They can just buff the raw damage, increase knockdown time, and/or decreasing stam cost.
2: Give the downward head slam a use. They could make it a finisher ability that deals Heavy raw damage (probably about 200, so a ram and slam both headshots can barely 1-shot a utah), but no fracture damage. Although, similar to the Shant concept, it only works against small, knocked down targets due to its low range and long animation. So, pachy still breaks and runs from larger targets, but has the option to break or kill smaller targets. The head slam also works with pachy’s playstyle: works well with head-on fights, but suffers against coordinated packs.
Idea 1 is likely the simpler option, but I feel idea 2 is more unique and better for long term. As we have seen with teno, giving different abilities different uses works better than giving a single ability too many. If you have any questions or complaints, I am willing to talk in the discussion channel.
add rabbits and possbly chickens to the diet list of young pachys and remove it when its about 50% adult along with the ability to eat meat, i feel like this change would bring utahs and pachys into more conflict with carnivores especially at younger growth stages, well for more reasons than haha bonk funny, as for another reason why pachycephalosaurus is thought to be opportunistically omnivorous in much the same way as a boar.
Raise the weight on pteranodon there is no reason for it to be this low I really don’t understand why you nerfed it into the ground it was fine the way it was when it was 90kg 45kg is way too low
I agree with the idea of increasing the viability of Pachy's downwards headslam. Perhaps give it significantly increased damage/fracture to knocked down creatures? Ram something small, combo it with downwards slam.
Why do pounced raptors drain stamina even when the target is not bucking? I have juvi raptors constantly pounce me as a full grown teno and I see it begin to drain a quarter of my stam, even if I’m just standing still or walking. Is this is a bug? Because if not it should definitely not be a thing.
Stamina management is the most important thing in a fight between bucking, bleed destroying your regen and leaving enough left to attack. I don’t need babies (that shouldn’t even bleed me to begin with let along latch and take ages to buck off) pouncing me and draining whatever stam I have left.
Utah pounce is fine, just increase its endlag on the miss to be slightly shorter than update 4's. I think people are forgetting the environmental counters to it, how much bucking destroys stamina and that they should play defense or avoid said raptor packs if there are too many
Though something else that should be changed is how juvie Utahs can stay latched on longer than adults while getting bucked. Also should remove losing stamina even when not bucking (at least from juvie utahs).
Juvi dinos should give none bleeding to full grown big dinos, but small adult dinos like hypsi still getting bleeding from juvis.
Alright so, Carnos diet. Let's just take a look real quick.
Three dot -
. Pachycephalosaurus
. Tenontosaurus
. Boar
S diet -
. Utahraptor
. Carnotaurus
. Goat
Double line diet -
. Dryosaurus
. Deer
As you can see Carno has Ai for every diet. Ai is generally okay to find if you know where to look, so carno can now get perfect diet with only Ai. Carno did NOT need boar added to it's diet when it already had deer and goat. And let's take raptor for instance. Raptor only has boar and rabbit, rabbit barely gives you anything, and boar is eaten in two bites. So yes you can survive off of Ai in an emergency but you can't rely on it. It makes no sense that carno needed boar added to it's diet.
Secondly, I'd like to ask why my 75% Utah got ran down by a teno and died. Tenos should NOT be able to do that to a 75% Utah. I grew again and, again died in the 70% range this time to a pachy biting my butt. Why is a adult pachy running down a 70ish% Utah? Also what's with Utah's sizes. I'm still almost half the size of a adult Utah at 70% which is honestly stupid and makes no sense. Utah is messed up right now, and carnos diet didn't need added boar.
Stego tail swipes still do considerable damage when making contact with tips of tails. At least I found out doing some testing with a rather aggresive full grown stego. Please fix.
Juvie raptors shoudn't be able to do bleed to something that is as big as a freaking teno/carno. let alone stego
Mostly I played Stego this patch. I noticed that I never was able to kill a Utah that tried to pounce me mid air. Even if the Utah jumps right into my tail swipe he teleports on my back. At this point I don't even waist stamina to try this and rather remove them on a tree.
Also the fact that most Utah's after dying come back as a juvie to prevent you from healing is annoying. Removing them on trees is extremely hard because of their small size.
bring back old blood tracking system
tailshots shouldnt kill they should only do damage and bleed.
I want to make a post about this as it seems like a prevelant issue. Carnos hunger drains extremely quickly. The problem with this is 2 main issues. AI spawns less frequently now and all creatures need to intake more food. so what happens is that now you have carno who gets hungry quickly, needs to eat a lot, but theres also very few AI and so it becomes a little bit of a problem. Trying to nest as carno is even more difficult and almost downright impossible in some situations. If carnos hunger drain was lengthened enough to the point where you don't have to constantly move it would be in a much better place.
We need ptera weight buff atleast 90kg
I'm so tired of uhtas only being able to take 1 hit when other carnos can take a beating..I hit bit once by a 50% Carno as a full adult and it take me out of the fight..
How many more negative comments should be made here about the superpowers of Stegosaurus? How many more words do you need to draw this year to finally get to you the fact that the stegosaurus is too strong. How many times do you need to put likes or emotions under posts on this topic so that you figure out its balance. How many fucking times? Is this some kind of joke or a habit of ignoring this fact? Or do you really not notice how toxic this dinosaur is, that the number of players on this dino is simply incomparable with the rest? 6 -10 stego in one place. 1 stegosaurus can kill up to 3 Deinosuchus. He runs more than a kilometer with a weight of 6 tons, his stamina will be envied by Carnot and Utah. His health is absolutely envied by everyone. Eats once a year, drinks once every 10 years. Are you kidding me?
after quite a bit more of a roster having allo or alberto (allo gang) as the biggest medium apex for a while would be cool and my or may not balance stego or any other strong medium sized herbivores that comes out till then
Stego damage needs to be nerfed. They are the most toxic dino on the map because players know they can abuse their tail swipe mechanics since its extremely buggy right now. They have a ton of HP and hit like trucks - Most stego players hunt every dino they see acting like they are an Apex predator like a T-rex. There is nothing balanced about stegos as they currently stand super broken and over powered dino
Increase the speed deino walks on the river floors. It’s annoying to swim then get magneted to the floor and go twice as slow
I think Pteranodon should have the best scent of any carnivore to help them track down carcasses, similar to vultures in real life.
After another life as Carno i just cant get why the shtstorm isnt more about it. So ill wrigth my second ticket and than uninstall this ignorend unbalanced piece of art.... That Utahs are just freaking atm is a thing many people told about already now. About those mega bosses nobody can do anything against it stegos also everyone was talking about. About the pure fun fact that a thin teno tail does more damage and bleed than a sharp carno bite?! OK D: /// But: The carno itselfe is so broken. You can WATCH the hunger stat going down, you can eat like 5 pigs ( if you find them ) and are nearly as hungry as before. You need to eat up a 6 ton stego to get your hunger under control but spoiler: Stego kills you before your ANY CLOSE to stegos death and when stego is in pack, as he is always, you screwd anyways. So you walking around the map as carno all the time at the point of starving looking for freaking ANYTHING eatable you can find but spoiler: You dont find nothing. You need to travel everywhere to find anything killable and eatable but SPOILER you dont have any freaking stamina. So you keep going juuuust barly surviving on rabbits somehow trying to find anything and THAN you hear a call of a baby stego, maybe youll make it there! But than you getting close who guesed it: A pack of utahs coming up and those small little fkers are somehow waay stronger than an adult carno. Even if you were healthy you couldnt win since the utahs just make you bleed with one attack and wait till you bleed out it doesnt make a difference anyways because you health is down under 15 percent anyways cause of starvation and you cant fight those fast utahs anyways cause you have no stamina. Even freaking Trespasser was more balanced than this. As I said - WHO does enjoy this?! Kinda love the game cause the whole scenario but this is not fun in any way. And side fact: Why do you even push cannibalsim by putting the own kind on the diät?! I mean COMMON. Uninstalled. CU in a year. Maybe.
I agree that carno needs something to contend with raptors. I feel like I spend most of my time avoiding raptors and eating bush scraps as a carno.
Can you guys PLEASE increase the stamina cost for juvi carnos charging? Right now, they can run FOREVER. Makes it impossible to kill them when they're smaller. Thank you 🥰
For the love of good god remove the fucking cliffs of death covered by the bushes of illusion three. I'm talking about the ones smack dab in the top middle of the map. Full grown teno gone in moments due to this combined with le epic dusk/dawn moment.
So guys, let's talk about ptera's trash diet.
As we all know, ptera is supposed to be a Fisher and scavenger, it gets the dot diet from fishing and the // nutrient from turtles or elite fish So still a Fisher.
BUT it doesn't play the role of a scavenger at all, you can find a big nice carcass but you can't eat it because it isn't on your diet. The fix for this is by making anything that's not on your diet give you the S nutrient which will make it look for dead animals or try to kill juveniles/hatchling for its diet making it a Fisher and scavenger.
TL;DR: make any dead body give ptera the S nutrient, unless it's something on pteras diet that gives it a different nutrient
baby carnos shouldn't be able to charge for eternity, please fix this as it doesnt play into realism at all even though the game is far from being realistic, baby utahs should do 0 bleed and cost 0 stam to buck off as an adult dino, pachy should deal at most 120 dmg as 100 is way too low. people have said to make the downward slam more of use in combos but i dont see myself personally using it as it's a super long animation which can be easily played around if there are multiple utahs or carnos around but would be cool to have.
Pteras shouldn't be able to annoy the piss out of everyone for 5 to ten minutes at a time with their z brake. Pls add more of a stamina usage for the Z air brake.
I think this goes here? May be wrong but sorry if that's the case ^^:
I feel there needs to be a way to counter "blind spot" attackers, particularly for larger dinos with no tail whip attack or means of defending the rear of the dinosaur. The "Blind Spot" being the area behind or under a dino (usually between the legs with bipedal dinos) where you can't damage other players
The issue is that when playing as a larger dino, smaller more agile creatures (both Herbivories and Carnivores) can stand in a dinos "Blind Spot" and attack spam. Because most dinos can't spin/turn fast enough to retaliate against players who do this, said attackers don't have to worry about being damaged or killed.
I understand its a "viable tactic" to take down larger creatures. However the problem here is that its rather unrealistic, and unfair, that there's no real defense against this.
My idea to fix this is either a "snap attack" that allows players to turn on their heels quickly and bite at their heals /blind spot, or to preform some kind of action that can damage and possibly push back (or even stun) attackers.
Perhaps depending on the Dinosaur it can be something like a Stomp, a Kick or even using their tails to protect from attackers.
TLDR:
Problem: Players with small/agile dinos keep attacking "blind spots" and just stay in said blind spots with out any worry of consequences.
Big dinos can't defend against it cause they turn to slow or can't move fast enough .
Suggestion: Having an action (or two) allowing dinos to attack the "Blind Spot".
Either a Bite, Stomp or Tail-whip would be nice, perhaps causing smaller creatures to be "stunned" may also be a nice addition though just the ability to defend the blind spot would be nice
increase the dmg received on stego head from 2.0X to 2.25X, this way it can still retain his role as a tank but have a major weak spot. also decrease the dmg of the tail swing when the enemy are underwater.
getting some type of medium sized herbivore that is between Teno and Stego is really needed after Cerato comes out, herbivores go from 10 to 100 really quick. Diabloceratops I think would be good because it would add a Ceratopsid for more variety of fighting within the herbivore roster since we do not have one yet
Not sure if it’s just me, but fractures seem to be a bit inconsistent at times. I play pachy, and it feels like roughly 60-70% of the breaks you get are body fractures. I literally hit a carno twice in the face and twice in the leg, and even with like 3 other pachies also hitting it, the carno only had a body fracture. At the same time though, the other carno had everything fractured just fine. So all I’m asking for is the fractures to generally happen where you hit them, rather than defaulting to the weakest one: body fractures.
If a stego is standing tail first to the water (which happens all the time) deino lunge should be able tol fracture a stego's tail drastically reducing it's damage and not letting stegos just camp along the water fighting deinos 1v3
I think it was good to nerf the carno and its blood pool. But I feel like the utahs deal too much bleeding damage. Two one second pounces got my pachy to 50% bleed.
Some balancing ideas:
Global: bring back the U4 hunger levels-no one wants to have 0% downtime on an already stressful game.
Pachy: buff the headbutt damage to U4 levels. They were small-yet surprisingly effective and fun to play as before, and need to pack a punch.
Hypsi: needs to spit while running and without draining so it can be an affective “support” animal.
Teno: slightly reduce bleed from kick attack but slightly buff it’s base damage.
Carno: my boi needed a nerf but not at the level it was done at. Slightly buff it’s blood pool. Utahs already have a perfect pounce fix.
Stegos: we all know a nerf will never happen so I’m not gonna bother…
Evrima Apex Balance
In legacy Rex and Giga were very powerful but had extremely long growth times. Because of this the juvies of these species provided food for all the other carnivores.
Evrima is missing land-based apex carnivores and it upsets the food chain causing players to rely on unreliable ai and removes the thrill and anxiety of successfully growing an apex.
With Carno as a current apex and its short growth time, the servers quickly become overpopulated with them, as well as removing their juvies as a significant food source.
We need an apex with a long growth time but high reward to balance the food chain and give players something they can hunt without being in a megapack.
If carno were to remain an apex it needs a longer growth time and a damage buff.
Only real feedback I would suggest, Make it so when a utah pounces the front of an animal, the pounce animation plays on the front of the animal rather than switching to the sides, or even make it so that it knocks down a utah when they pounce from the front. to often utahs can completely get away with pouncing with little to no risk.
Give pachy his dmg back! What was the reason to nerf it? It was already being stomped by carno and the only reason it was good against utah was because pounce was broken and had a super long recovery timer. Pachy = legit F tier dino rn
So raptor pounce is kind of broken atm. Somehow they can pounce an adult Carno from the front and just teleport right to its side. The one area a raptor should have to avoid on a Carno ends up being an exploitable area???
please make pachy good again,sad to see my fav dino be so shit in this game 😭cannot combat carnos in any way and dies to a paper cut,if your gona make it a tanky small-mid tier some buffs to fractures or giving it some more blood would be nice
So you fixed the bleed animal so it can deal lots of bleed quickly……then you nerfed Carnos blood loss to make it easier to kill then when Utahs already fixed……… so instead of seeing how Utahs faired with the new buffs against the roster you just nerfed everything else that could defend itself against them……pachy deals like no damage and Carno a animal much larger than it can’t even handle 3 Utahs (be it Carno shouldn’t go after any packs larger than like 4). Also no other animal deals as much bleed other than Tenos kick which is already fine. I just don’t really see the thought process when Carnos already get punished for playing wrong against Teno. And Utahs just straight up win with no punishment for pounce miss and it’s almost too easy to kill a Carno with like one pounce
Edit: Carno is completely fine against Teno and pachy. Pachy just needs a damage buff and Utahs need less magnetic pounce, and a slightly longer recovery for a missed pounce (like 1.5 sec). Revert the Carno blood loss changes so Utahs actually need to have a challenge to bleed them out. They already waste half their stam catching up to Utahs and ramming so it’s not like they can always get away free 24/7
Please give the hypsylophodon a prog like all the other dinosaurs when you spawn on the map (starting at like 25% of something). Hypsies are currently only used for trolling / revenge grieffing. Putting an actual prog on hypsies would solve a lot of that. All the prog is already in place it's just a mater of changing the start value. On top of the fact that it makes no sense to spawn in an egg if you can just spawn as an adult.
Making also that only adults can spit would put an end to frustrated utah who come back while the rest of the pack fights you to blind you.
In this shape & form hypsy is nothing else than a grieffing / troll machine
carnos matchup should be 50/50 when against 3 utahs and thats it, you have to know that a carno is actually on the smaller side of the 'mid' tiers so making it survive around 5 bucked pounces I think is fair, what would something as big as allo, or sucho be like? carno can definitely win against 3 (probably like 50/50) but I feel like 4 utahs SHOULD be able to take down a single carno 🤷♂️ and if utah had a longer getup animation from missing pounce, it would be a death sentence against teno, which I think would be better for utahs not spamming pounces is a cooldown, perhaps a 3 second cooldown after a miss. carno bloodloss changes are FINE. before, I had a friend of mine pounce me 5 times (bucked) and I sprinted and I was still alive even after sprinting til 0% stamina which is so stupid, now carnos have to actually play SMART rather than sprinting and spamming lmb
Carno is still meant to ambush smaller dinos, so I don‘t even see a reason why it should try to ambush and chase a group of 3 or more utahs. It‘s still skill depended, I killed 2 average adult carnos as a solo utah and my health was still fine. For me the sweet point would be to make the recovery time for missed pounce to 1.5 sec, so you don‘t see massive utah groups everywhere, because most people will die when they just pounce and miss all the time and 2 pounces without bucking should kill a carno for sure and maybe 3-4 pounces with buck to kill a carno if it walks and runs a few times
Pounce priority system for Utahs: If your pounce hitbox collides with two other hitboxes, one of them being a Utah in your group and one being another species / a Utah not in your group, the pounce will prioritize pouncing the hitbox of the other species / the Utahs not in your group over the Utahs in your group. This is to prevent accidentally pouncing Utahs in your group that are pouncing other dinos.
Carno hunger drop rn feels as if I'm feeding a hypo rex, it needs a change
Seeing a Utah gives a terror to any Carnotaurus nowadays. What has happened to the Carnotaurus, you may wonder? The poor creature dies from a paper cut nowadays. I fought 2 utahs yesterday, they barely even damaged me, however, the bleeding was insane. When I killed them both, I had 40-35% bleeding, I sat down to recover, but I did not recover, the bleeding was going at the speed of light. I died sitting.
I know you want to give Utah time to shine, but at the moment this much bleeding is too much, not to mention the unusual pounce. A Utahraptor by some supernatural forces teleports to your side while looking right onto your face. A one or two pounces with maximum of 3-4 seconds will decide your fate, a death of bleeding out while sitting.
Hopefully, you will read these feedbacks on this issue and you will do something.
Personally the Utah pounce is great that it is more consistent and now I am actually scared of them which is how it should be. I do wish the bleed on Carno is not as severe because of this, having the bleed taken be between how it use to be and how it went this update would be a good compromise for carno
Imo it's too easy to overeat, I'm struggling as teno here, it's frustrating, i hit 100 and vomit immediately. please give a little range, like 110%
Can we please nerf juvi utah bleed/stam drain from bucking? You can be fighting whatever dino then you'll get these random suicide juvi utah's just spam pounce, you either take the brunt of -2% bleed or you use 20% stamina to buck them off. It makes it impossible to shake off the bleed. It's one thing to have 20 utah's hassle you for 30 minutes that's easier to deal with as at the very least I can hit them but when you have this tiny weenie walking free bleed reset how are you meant to juggle it all?
Perhaps any creature below a certain weight cannot reopen or cause bleed to larger targets, which the size you gotta be to deal bleed or reopen wounds to larger animals varies on said creature and your weight
Example: Utahs cannot open wounds to a Adult Stegosaurus until 50%
Hello, I just joined today to give my humble opinion on balancing some dinos. 1)Ptera is literally a pigeon, your only purpose is to fly around and watch other people have fun and npc farm by fishing. I believe pteras should have a grappling/snatching mechanic for picking up small prey like hatchlings and smaller juvies. 2)Stego is incredibly overpowered and it's hitbox is broken. This needs to be fixed. If you're an experienced stego player, you literally can't die unless you troll on purpose. 3)Carno bleeding is way to much, as much as I don't like carno, I have to say it's bleeding needs to be toned down a bit. These are my recommendations, thank you for your time.
carnos should be able to kill a pack of utahs, its not fun being pounced by 10 utahs at once and instantly getting 30% bleed, i just want packs of utahs to maybe have some type of nerf? Maybe viruses that would spread across the pack that would give them a damage nerf or something.
the herbivores should be able to strafe, that would give them an unique mechanic and help most of them to defend themselves
Utahs need some serious rebalancing, their bleed is too strong and they sweep the maps, they need to reduce it
They also need to give some animals bleed resistance
Animals with osteoderms like Tenonto, Carno, and Ankylosaurs should have bleed resistance if not total bleed resistance to balance out the utah pouncing
But thin skinned animals can still be bled out
stego needs nerf against deino i should not be able to almost 1v2 crocs and leave only one barley alive crawling away spewing its guts on the floor
and certainly with 80% of my health intact and bleed only going to 75%
when there are fracture/ bone break tiers and more of an larger/apex variety to the roster, anything bigger than what it can drown deino struggles a bit and would not worry about deino too much, I think having it do minor fracturs or bone break on larger dinosaurs would make it so it can more reliably take out slightly bigger things and make apex's afraid of the water would be a good way of balancing it for the apex roster
Dismounting from a larger animal should be 100% risk free if you have stam. All the risk should be on landing the pounce.
Maybe increase dismounting distance if you have over 50% stam.
Or fix stegos broken tail hit box?
Also dismounting up hill should be taken into account.
i have 600hours in evrima and i don't understand how u are supposed to follow tracks........... My prey is bleeding i got his footprints, he run into a forest : GG. WTF IS THIS! Its is impossible to hunt isn't be supposed to be the purpose on the game?? so many things are wrong im gonna have to tkae a break and hopefully u can fix ur game.
Please make it so carnos bleed less, you can kill a carno with a paper cut, if 1 fully grown utah pounces a carno he gets around 70-60% bleed and its really unfair to be dead as soon as u fight a utah pack.
Change how much food deinos get from fish. I don't know if this was changed already but I have seen the an insane amount of large gator groups. Its honestly a shame as I enjoyed deino and was and still was hoping for deino to be a hard grow but the shits to easy. I know that people are gonna reply "but my deino wont be able to find food all the time" you shouldn't be able to. You are a croc thats way the devs gave you the slowest hunger drain in the game. So you can sit in a spot and actually ambush something instead of moving around 24/7 eating elite fish and having a giant care bear cuddle puddle.
Food consumption while growing is busted. As a Deino you can eat one fat fish and grow to Carno size by just sitting somewhere. I doubt that fish was worth 1.5t of food and over 2t of nutrients (and if it was, how the hell did a juvi Deino manage to consume all of it in one go?). Not only does it break any attempt of establishing any resemblance of an ecosystem, it also makes growing to a decent size way too easy and very boring. And finally it allows for heavy abuse in the shape of Deinos essentially being able to farm each other.
This affects all the playables, Deino is just the most extreme example.
There should be proper hunger drain in line with the actual mass (more specific: body food value) you gain while growing, requiring frequent refills of both hunger and nutrients.
Just pounced what appeared to be a full grown pachy as a full grown utah (full stam).
All stamina was gone in literally less than 1.5 sec ....
That drain must be reduced
does anyone else have trouble not starving with pteras or do i just suck ?
the cannibalism in any species sucks....pls make it stop
Yall need to stop complaining about the utah vs carno matchup! Just because a toddler cant master the carno in 2h and remove a pack of 10 utahs while half asleep and watching yt on your phone does NOT mean the carno needs a buff or utah a nerf right now it is PERFECT! A good carno can slaughter utahs with ease and bad carnos cannot (anymore) the game is a survival game and the carno should also need to pay attention to its surroundings and play smart stop complaining and just get better at the game.
It’s always been like this. With legacy it was the Rex with evrima it’s the carno. Honestly the amount of times a carno tries to face tank my teno and just die with me missing maybe a quarter of health is insane.
All you gotta do is make the Utah pounce miss/being bucked off have a longer time (not what it was before) maybe like 1.5 sec, then make pounce less magnetic as you can literally stand still and pounce with no issue
I wish you could actually smell salt rocks, because for since ever I did not even know they existed
Players should not die from bleed after winning a fight. A kill from the grave only serves to discourage players from attacking each other. It was constantly introduced and reverted throughout this game’s history, and it’s quite frustrating.
Bring back wallowing next to water sources instead of locations no one can find. Not only will that solve the bleeding out issue, but also create more activity around water sources so Dieno’s get more chances to attack players instead of fish. Two birds with one stone.
Carno should be bled out with 4-5 pounces minimum, not 2. At the moment it only takes 2 utahs who know what they're doing to take down a single carno. It should not require a full pack to fight a carno- which is why I personally think that 4-5 is a sweet spot, given that both parties have a brain.
Please god make pteranodons diet like deinos where it is able to gain diet from any dinosaur. Atm its really difficult to scavenge carcasses you can actually eat with benefits since literally all of your diet is AI aside from Hypsi, pair this with the fact that AI is much more scarce than before this update makes it annoying to feed. Ptera is also meant to be a scavenger so I mean it isn't really doing that well at being a scavenger.
Lol so, I was a full grown Utah just now and a carno rammed my tail and killed me with like a little over a quater health.. It didnt make body contact. I think the ram is a little flawed
Please buff pachys bleed heal or at least bleed resistance.
It shouldnt be possible for a single utah to take down 3 adult pachys so easily, if a utah make pachy bleed it can barely run away and if it does the bleed goes down so quickly and forces it to fight. Even if the pachy break the leg of the utah it cannot run because the bleed goes down so quickly. And even if the pachy stays and barely move from it's spot, if its bleeding just a little it will still bleed out or lose half of the blood before it start heal even if it don't get hit. Good or bad pachy, the speed from the bleed going down is going to kill the pachy if it dont lay down imidietly and heal.
buff pachys damage. it was perfect in the previous update, but now its kinds trash.
Utahs should only be able to pin something that weighs less than it. This way if gives Utahs a chance against canni players who are ruining the game.
Stegos need some sort of slight nerf. They probably should not but be capable of one shotting adult carnos to the head to encourage carnos to attempt to hunt them more. Right now stegos just don't care about anything, at all. In a so-called "survival horror" game having a dino that you have absolutely nothing to fear to the point of jumping off cliffs is laughable.
https://www.youtube.com/watch?v=WUH8P6PmTWg
This is how most stegos end up. It should not be the case in a "survival horror game". It needs a nerf or a suicde hotline at this point, this has become a running gag.
This footage was all recorded on my LOW RULES server. Come try it out, we have some cool exclusive tech on top of it: https://discord.gg/the-isle-france
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Uthas Balance:
With the new balance on the bleed resistance and pounce have given the utha a good reliability to play with which is good. And it makes the species a more threat in larger groups and fun to play with!
But the utha players has too large of a advantage with the recovery time after missed punched with around 1 sec. It gives the enemy players too small of a window to counter the uthas when the uthas skill gets flawed. This makes almost a improbable task for resonable preys to defend them self. I recommend to increase the missed pounce recovery time to around 2 secs but not 3 secs which was earlier, too much of a punishment. This should give the enemy players a chance to counter a utha but also reward skill in uthas rather than pounce and pray.
(Edit: rechecked and the pounch is around 0.75-0.8s. A 2s recovery is maybe to long but in discussing around 1.2-1.5 and no more could be a sweet spot)
i will it say again and again make the hitbox oft the Stegos smaler pls. There still hit thinks that not even close to them. No fair fights.
Carnivore mates should be able to feed each other and transfer diets like they do with their hatchlings. Carno starves so fast you can't nest at all. Utah isn't as bad but i've still found myself starving taking care of little ones with no food aroud since AI doesn't exist.
Idk if this has already been mentioned, but something needs to be done about megapacks. Something like 10 utahs is fine, but when things get up to 20-25 utahs roaming an area killing almost everything in sight, I think it becomes an issue for both players and performance in certain areas and they're becoming increasingly common.
I also want to point out that I do not have an issue with utah itself but instead the sheer numbers they start to gather in and cause some trouble, especially in areas where most, if not all players need to go for at least one of their diet requirements.
I think diets should affect Hypsilophodons spit. Instead of just using hunger as "ammo" it should use hunger, nutrients and maybe even some water. Depending on the nutrients involved the effects would be stronger or weaker. This could either be a cumulative effect or even depend on the nutrients in question (for example: lipids increase range, carbohydrates increase blind time and amino acids make it easier to hit). Spitting without any nutrients should be rather weak.
I feel like the minimum distance for being able to charge someone should be a tad further away than this if said carno has to hit top speed beforehand.
(Feedback for a yet to be released Dino) I hope when Baryonyx comes in it will have a chance against Deinos, since Bary is much weaker. And since it’s supposed to live around water… Maybe we could have ponds/little seas/or bigger seas added to the map that could be Bary territory (since Deino is purely reliant on water food and ambush, and Bary on fish and small animals), and rivers stay deino territory.
Just some ideas for Gali
Gali should have slightly less health than Utah to allow it to get pinned by a pounce, bite should be weak but a kick could have 25BF. The kick should be able to stun things like Utah to allow it to escape if it gets a lucky kick, otherwise it should have a bad bloodpool but great speed and stamina. It is great at getting away from other creatures if it sees you first. However while running it doesn’t have the best turn radius making it easier for Carno to kill then in pursuits
Stego Balance:
The stego is a deserved land apex in todays roster. With its thagomizers and large size and health it is a fearsome animal to hunt down for food as a carnivore or to fight in any situation on land. Only the nimble ones like the utahraptor in packs has a change to take down such a beast.
And this may be a problem, only a utahraptor pack. They are small, nimble and thanks to its pounce mechanic they can avoid the tail swings easily and inflict bleed on its prey. For mid-tier carnivores such as carnos and the future one, the Allosaurus, is a large target for a stego to hit and inflict damage while the stego can tank the incoming damage on body and head. Too high of a risk for these tier-predators to get the reward when it is now a probable death sentence for nothing.
To keep the herbivores intimidation but create a vulnerability for mid-tier carnivores to use is to have a large damage input multiplier on stegos heads. Not todays with 1.5-2 times but a more towards 2-4 times multiplier to encourage players to risk it for a higher reward. To remember, the head is small to hit and its mobility to move right to left is fast and the stegos use this tactic to avoid incoming attacks. This change will give a higher reward for successful hits through tactics and skill in predator players while stego players now needs to be more wary its surroundings but still have a fighting chance.
ok, so, Carno, it got triple wammied this update because of Utah's pounce being much more consistent, it got more bleed so the pounce screws Carno more now and the AI spawns are screwed so you either do not every have a diet or you are starving to death at all times. they could make it since Carno takes a lot more bleed so it is more likely to die during a fight, make the bleed recovery really good so it is more likely for a Carno to survive after a fight or getting away so it would not increase its chances during the fight but still overall make it survive the aftermath of the encounters.
The diet system is probably one of the best things that have ever happend to this game. Keeping u busy and entertained, a great way to go in depth in the isle. But what i noticed is the imo a bit unfair balancing of this. 3 diets give you a modifier of 120%+ in growth. At the same time, should you not be able to hold all 3 and drop down to 2 your % decreases down to 50% where im asking why do you lose 70% which is more then the whole benefit of 2 diets together. Now i get it, that having 3 diets at all time would be a little overpowered and make especially Deinosuchus and Stegosaurus easy to grow. But wouldnt it be more balanced then if you get only a maximum of 100% boost scaling as following:
1 Diet: 20%+
2 Diets: 55%+
3 Diets: 100%+
This way diets dont get "overpowered" for the smaller ones and dropping from 3 to 2 doesnt feel like a complete cut-down just bc you cant find that one only playable that gives that diet.
A 3 second pounce shouldn't nearly completely bleed an adult pachy with perfect diet if it's barely moving around, nor should a utah be able to pounce another dino's head or tail, or while the dino is attacking. A utah can easily land a pounce on any part of the body and teleport to its side then jump off safely, meanwhile a pachy isn't agile or fast enough to catch a utah that's playing it safe. Either fix the pounce so it's not "magnetic" or give dinos (all except deino and stego) a bit of extra bleed resistance until it can be fixed. If a pachy can properly deflect a pounce, then it wouldn't have to worry about all that bleed.
Put dinosaur eggs on ptera diet 😈
Ideas on Herrera
Herrera shouldn’t be very tanky and only have around 150-175 hp. It also wouldn’t be the fastest thing on the ground and would get ran down by things like Utah easily. However it would be quite nimble having a great turn radius to evade bites when it’s on the ground. Stamina would be pretty average for when it needs to travel but Herrera could have a good swim speed to allow it to get around if need be.
attacks
Herreras main bite wouldn’t be very strong only around 35-45n but enough to take on things like Dryo. However Herrera would mainly use its ambush attack using rmb but it would only work on surfaces above the ground. Herrera would have a aim like hypsi spjt of where it would land. Once you aimed the arrow at the target you would jump straight at the target and go into a pounce like mode. While in this state you would hold rmb to hold on and by holding rmb + clicking lmb you can take a meat chunk out of a opponent to jump off and run back up a tree. However the ambush attack wouldn’t use as much stamina as pounce because Herrera isn’t completely focused on killing targets. However for the targets it would kill like Ava, Dryo and other small targets you would do a damage over time to kill opponents. Obviously In Groups this could become problematic for the target. Herrera wouldn’t have much bleed either as it mainly would focus on small targets with chip damage rather than bleeding them out
Habitat
Herrera would mostly love on jungle areas with trees to ambush people, it would also occasionally go to the coast to hunt Ptera who may be nesting
These suggestions are based on my game experience so far:
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Increase the vertical hammer ram's damage on the pachy. The ability right now feels useless considering it's damage and recovering animation and it's meant to be used against smaller targets or targets that you can knock down to the ground. In short reward pachys for being able to combo into their smaller foes. The ability right now is a worse version of the tap ram, since it has the same effects and has a much longer recovery animation.
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Decrease the start up on the alt ram on the pachy but keep it's recovery, it takes ages for the attack to go off, even if you predict where an attacker is coming from it has so much delay that by the time the attack goes off the target already escaped.
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I know gore is coming so the diet for carnivores will change alot, but that might still take a while, in the meantime switch the stego with ptera on the deino's diet, it just feels right.
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Vertical lunge for Deino, you guys are always saying the reason you don't release more dinosaurs it's because you want them to be complete from the start, why doesn't this apply to deino?
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Hopefully with the new gore/diet systems ptera will actually have to interact with playables and carcasses for specific organs and be less of an spectator/AI hunter. You should totally give pteras the annoying seagull role, where if someone is carrying food in their mouths and a ptera goes to harass and peck at it, it can steal a part or the whole piece that is being carried.
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I haven't had enough carno vs utah matchups to have a solid opinion on the new bleed movement multipliers, but i feel that those multipliers could have been also applied to stegos.
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More incentives for people to actually nest, like a smaller permanent growth boost or something it feels alot more like a risk for little to no reward.
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There needs to be map changes, but with the new map in the making ill wait before suggesting anything.
Fix stego's hitbox, make it align with the animation
for these guys who are saying that pachys can't compete against utahs are totally wrong you just need a little bit skill to kill a utah
https://youtu.be/xv2Ll9CB1c8
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Betriebssystem:
Give hypsi aim assist for running dinos so they have to stop and wipe of the poison giving hypsi the time to escape
Pachy needs to be buffed against a utah. The fact that when a single utah gets a single second pounce on a pachy the pachy has to hunker down and even then it will still drop to a guaranteed 70% blood is absolutely ridiculous. Yeah, the pachy will eventually beat the utah if it simply is pacient, but what if there are 2 utahs? Or 3? What's the pachy gonna do, run away? It can't, it runs at 41 km/h while utah goes at 47. And for that same fact, pachy can't go after the utah and kill it before the bleed gets too bad. It also can't go for a mud pit, since they're so rare and uncommon. By the time the pachy gets to a mudpit, it's gonna have bled out. Pachy REALLY needs a buff to it's blood pool.
And to you, Blue, if that utah had half a brain, he could've easily screwed you over.
My experience with pachy vs utah. It is completely balanced and people should honestly stop complaining. pachy isnt bad now its just that utahs are getting better. if you think that utah can easily kill a pachy, keep in mind all pachy has to do is land ONE good hit. if you cant land one good hit to turn the tide in battle against a utah you deserved to have your pachy dead.
Make stego swing 10x harder to hit with 10x less hitbox , and if you get oneshotted by one you survive with 5% hp and bleed, also give hypsi a passive buff that gives herbivores in range more bleed resist.
Why can adult Utah's pin each other down with pounce? Just a breeding ground for toxicity.
Make it so you can only pin something 1KG lighter than you.
• Buff the strength of Pachy....
( he is starting to suffer against carnivores, he is 'weak', Pachy's Attacks Aren't Proving Much Effect Against a Utah!)
• Maybe the utahraptor is in need of balance, it's apparently not "balanced" as some say (even the best pachy players say that, And yes; they are involved since utah and pachy are almost "natural enemies")
||[ I'm starting to see good Tenontosaurus players suffering for some utahs, because of the bad hit box from utah and maybe the balance! ] ||
What was the thought process in nerfing pachy damage - while simultaneously nerfing universal knockdown timer, utah missed pounce timer, Buffing utah bite + fixing the pounce? (which by itself is a strong tool)
Can you guys not buff a creature a lot while nerfing another one at the same time please? Happens way too often. Also takes a lifetime for balance changes to happen again.
I don't mind if a utah can get around a pachy and pounce it - fair. I just think it's stupid when you finally knock a utah down, that it takes a lot more to kill it. Pachy should hit hard and be something utah doesn't want to brawl. The only thing to stop a utah currently is a leg fracture - which is unreliable in this game.
Pteranodon & Hypsi
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(Ptera Diet) If Elite Fish is in our diet we should be able to kill it and pick it up out of the water at Full Grown. Right now Ptera has to drown gracefully and attack an elite fish. Then grab meat chunks while it's in the water and eat those chunks. (More work Solution) If the Ptera could float like a seagull, eating and take off from water that would also fix the issue but right now it's a buggy mess trying to eat elite fish from water as Ptera. Ever see a Seagull get taken out by a shark, I imagine that is what Deinos will be doing if Ptera could float on the water.
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(Ptera Diet) This might not fit Ptera as much but it would be great if we saw other playable dinos on their diet besides Hypsi. I really want to play a vulture that will eat up left over corpses, snack on juvies and hatchlings but there is no real benefit to doing any of this. Right now the diet just wants me to stay in one of the corner of the map and not interact with most of the dinos. (Dryo is rarely ever played so please do not just add Dryo to their Deit thinking that changed something)
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(Hypsi vs Ptera) I think we should be able to 1 shot Hypsi instead of 2 shot at Full Grown. They're such a small fast moving target making them the hardest dino to strike with a Ptera bite that if you don't catch them by surprise you stand very little chance of catching them before they disappear into the trees/bushes.
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(Hypsi vs Ptera) Hypsi spit should be more effective against Ptera. If this spit could eventually kill a Ptera then it's maybe a useful tactic for Hypsi opposed to just running. It's a huge risk for the Hypsi to stop and aim at a Ptera. The short range on this spit makes it very hard to pull off against Ptera and they also have to risk coming in close with the Ptera's deadly beak.
Allowing the downwards slam (which is already pretty unreliable) to do significant bonus damage to knocked down creatures could potentially help. Prevents regular rams for being too strong while allowing Pachy to make the most of knocking down a creature.
Also maybe decrease the recovery on it as well....you end the animation but still can't move for an extra second for some reason.
Just gonna dump this here. This is 12 hours of data from my server with around 60-90 people depending the time of the day. Obviously it varies every day but the Utah / Deino surpopulation is pretty much constant. Would be interesting to get Official servers data. I have a feeling it's even worse. It's been 1 months since the patch released, the novelty of the "fixed" utah pounce is past now.
Buff utah's running speed
Utah is finally balanced. A large pack of raptors should be a threat, and those complaining about mega packs fail to account for how hard it is to keep a large group of players together while not in a group, so it’s sort of a self fixing problem. The matchup with Carno has never been more fair. If the Carnos ambush or find just a few Utahs they can easily knock them over for the kill, particularly if the pack is uncoordinated. But if there’s too many Utahs the Carno can just run off into the forest and disappear. It’s a matchup that still generally favours Carno while also also allowing Utah packs to exist without getting run over. This creates a lot of interesting situations with Carno and Utah group sizing each other up. I’ve yet to die to Utahs on my Carno, and I’ve seen bad groups of bad Utah players get completely run over. I’ll admit Pachy is in a bit of a tough spot if it’s caught alone, but they still have good utility in herds, since they can knock Utahs over and allowed Tenos or Stegos to finish the job. Teno also has a pretty good matchup with Utah. They’re very difficult to hunt in herds, but not completely invulnerable. Honestly, if anything needs a nerf, it’s Stego. I’d suggest a bit less bleed resistance and more damage multipliers for hitting the head, especially if it’s a Deino attacking.
For the overall balance of the game, a larger carnivore is missing, like an Allo or Cera
May I say that increasing the stegos tail swing stam drain wont be game breaking and it can actually balance this stego in the current roster as right now unless its a bad stego even a whole utah pack wont be able to take one down. Increase the stam drain by 2% more on the current one, nerf its tail hit to 1200 damage instead of 1300 and make its head have a damage multiplier of 2.25 so that at least 2 deinos can take it on, until at least the roster is filled with more dinos that actually pose a threat to this dino as right now suicide is usually the only option for it to die because your bored
Once fracture severities come, I fully agree Deino, as well as many others, should get fractures. Not sure about the lunge dealing massive fractures, but the bite should be able to. Can even just make the bite slower if needed.
Please for the love of all that is good do something about Utah's ridiculous bleed. It's actually insane to the point of its not even fun to play as the Utah. It doesn't feel rewarding killing Carnos or Tenos it just feels like I've cheated them of there dino. It's litteraly too easy to play, 1hr of growth and i can ruin the day of so many people. 
Nerfing the Carno’s bleed resistance was not necessary when the Utah’s pounce was fixed.
Some thoughts: I can find AI, but I have to really dedicate myself to searching for it. Most grasslands and patches of forest are devoid of any, which means you typically have to travel very far. Juvi dinos, especially herbies, are extremely rare to come across, in my experience. This makes nesting nearly impossible for me as a Utah, and I suspect it's even more difficult as a Carno. Forget searching for AI as a juvi/sub-adult Utah; the deer are too fast & automatically sense you, the boar are too strong and glitchy (they might suddenly stop chasing you for no reason & cause you to miss your pounce, then kill you while you recover, or they're so quick they kill you after you dismount before you can even escape), the goats are... just rare I suppose, the compies only seem to spawn around fresh bodies, rabbits are too quick unless you can catch one by surprise & pounce it which you can't because there's a bug that drops you below the map if you do, & frogs are too rare & typically spawn in water which makes them useless to hunt as a juvi because they'll sink below the surface. So all I can really do as a juvi Utah is scavenge other players' kills if there are any near me. Another thing seriously impacting ability to nest right now for Utahs is the serious uptick in inner-species killing. They don't cannibalize you anymore but they still kill you. I can't trust other Utahs any longer, whether they're alone or in groups. I have even been invited to the group, spoken to in chat, and still killed by them on purpose. It's gotten so bad that I hardly come across groups of Utahs anymore (that aren't Utah killers). Also, I really miss being able to jump over people's heads from a standstill.
more diet regarding plants in center area or bigger plants of such
in order to make hypsi's spit easier to use in a chaotic setting (the one you'll most likely want to use it),
make it spread out like a shotgun (AOE), instead of being like a precise shot akin to a sniper
Please do something about carno, at least some stamina buff, it is literally useless and a pain to grow
Bump
When people tell that we can't PvP and have fun with a ptera stop saying this, just maybe a little bit more of bite force?
increase deinosuchus bite force from 500 to 700
deinosuchus had really powerful bite force irl, stronger than tyrannosaurus.
deino should be real threat even for stegos.
solo stego can kill solo deino even when deino is biting its head
Hear it from a near-entirely carnivore main. I gave Pachy a try in Update 4 and I was not only impressed, but I had a level of fun that I haven’t experienced in this game in a long time. Despite being small, it was extremely useful in combat and kept Carno’s and Utah’s in check. A perfect “glass cannon”. Pachy players could be commonly seen wherever their food was.
However, once Update 5 released, I haven’t seen many Pachy’s like I use to. It looks like nerfing the headbutt damage really didn’t sit well with Pachy mains. This converted it from a glass cannon to just fodder. Please buff the damage to the previous level. Let’s not risk putting Pachy back in it’s D-tier spot in Legacy.
Carnos seem incredibly weak in the current eco system, food is a constant struggle and the most common dinosaurs; utah, deinos, tenos and stegs all in my experience, completely kick a carno's ass. The charge ability doesnt work on deinos because of water (obv), its not good against tenos and stegs because they can just line up tail swipes at you, and utahs are too nimble to hit with it. So with so much power budget invested in its charge but no reliable targets to hit, bite is your only consistent damage source, you dont want to bite a stego, you dont really want to bite a teno because they have a better turning radius than you letting them line up tail slams easily, utahs it works i guess but they can pounce you and their bleed will murder you, and deinos are in water like, idk maybe if theyre out of water carno can win but how often do you have a chance to charge/bite a deino out of water - not often enough to be considered as a counterweight to all the negatives as carno. Add onto this how quickly carno stam drains and it doesn't seem like there is any redeeming quality for carnos. AI is so sparse that you're basically always on the verge of starvation, the only "success" I've had a carno is teaming up with 3-5 other carnos with a pterra scout and bullying utahs off of their kills. Idk I want to play carnos and love them, but everytime I do its met with disappointment.
When rex eventually comes to everma in 20 years I have some ideas of what it’s strengths and weaknesses should be to balance it out with other apex herbivores and carnivores. First off it’s strengths would obviously be it’s high bite force and high health, both of these strengths were present in legacy but were OP. Now to balance this what the devs can do is make rex susceptible to bleed, that way if the devs balance this well, things like giga, spino, and trike (if the trike only uses head buts) should have a 50/50 chance if they try to bleed it out, and if they try to kill the rex by beating the rex to death they will probably die because of the rexes high health (maybe with the exception of trike if the tike utilizes head buts and stomps). Things like shant which should be more tancky and do more damage with stomp with a 50/50 chance against the rex if the rex doesn’t face tank the shant but instead utilizes it’s greater speed against shant with an ambush.
Another way to balance rexes apexes in general with overpopulation but mostly for rex should be make it hard to grow and also super hard to maintain. Both of these points were sort of present in legacy isle but obviously it didn’t work especially for community servers that give out grows that all you need to do is periodically go to there discord server and say . work, And . crime every 2-4 hours and in everma this problem will most likely stay with now free grow servers where now all you need to do is just spawn in at a specific time to get yr grow, so the main thing the devs should focus on to keep rex population at bay is to make it HARD to maintain especially for rex because rex should be the final test of your survival skills in the isle. With it needing a lot of food to live, it’s hunger shouldn’t necessarily drain light speed fast but decently fast with it needing ALOT of food to to top off your hunger bar. With that said you can probably tell I’m bored and have too much time on my hands
I think due to how weak ptera is, it's growth time should be shortened slightly.
(I put this in the wrong channel my bad moving it here LMAO)
As much as I think humans would be a interesting addition to the game (it would be cool to see how we would see dinosaurs if they were still alive)
People at the moment are here for a dinosaur game so I think that at the moment I beg for a health decrease in stegos and add more dinosaurs first. At the moment there’s still a small amount of carnivores compared to herbis and the sheer fact that stegos are OP make everyone play stego. I really want more Carnivore dinosaurs man TuT and I think that the game at the moment is almost balance since Utahs and Pachys sort of balance each other, Teno and Carno also balance each other. However Deinos and Stegos don’t balance each other and as a stego and dieno player myself, it can either be super OP and BORING to be a walking super tank (yes I’m aware that good utah players or good carno players CAN take on a stego but cmon, that’s not common) so nothing wants to fight me, and it’s super annoying when you are a huge group of dienos and can’t take down 2 stegos.
I love playing stego don’t get me wrong but I think a small health decrease would make it perfect. It would make stegos actually be less likely to charge into every single fight and stand by the water for 4 hours because nothing will fight it. I want to play a stego and be able to be a bit scared and fight for my life since there’s nothing atm that can really really threaten a stegos existence. I hope Cerato can actually be that danger LOL
Give more of a reason to go the the circled areas (can make people spread out more on the map)
Give Pachy ram bleed
Realistically if a pachycephalosaurus was to ram an animal, that animal would suffer from internal bleeding and fractures, I feel like it would spice up combat and give pachy more of a chance to get out of intense situations.
Give Carno back their Stam please 
Listen I know it’s a ambush predator, and it’s incredibly fast HOWEVER. I’ve had to back away from a fight and a teno was be able to literally out run me, catch up to me and kill me. Second, it takes so much stam just to charge and attack, and once you try to back out of the fight/get some space to attack again- your at like less then half stam and your probably just gonna get chased and killed.
Carno is iconic for its slow stam depletion and long stam regen. It was balanced too because it didn’t have the strongest bite making it a great nimble hit and run. Right now it’s ok stam regen and non existent stam.
carno balance makes zero sense,
do you want it to run things down? then why gave it 20 seconds stam?
do you want it to ambush small things? that turn radius and even more so the turn radius when it's charging is non existent, anyone tried charging a juvi utah or hypsi with carno? you can't, they move one step and you miss
unless this is a temporary balance choice because of the current limited roster, carno is ill equipped for everything at its current state and cannot function other than killing ai
the only way to play carno at the moment is to never use its special ability, because you will waste your already ridiculously little stam and likely die from bleed because you have terrible bleed resistance now too
carno doesn't need more bite force, doesn't need more bleed, doesn't need more health, and even the fast food burn would be fine, if carno had good stam
realistically and game balance wise, carno simply won't survive against other mid tiers when they come out, because it can't get way with 20 seconds stam, an allo can run it down
carno is by design and rightfully so, weaker in power. but it should not lack mobility
Ok so confession time before today any complaints I saw over carno I probably would’ve put a salty symbol by it . I usually main teno or Utah but today I decided to try carno. My experience overall was horrible. Carno can grow extremely easy. I never had a problem with hunger or maintaining all nutrients by traveling NE to SE. I Could run the entire thing easily and the ai provided plenty of food between deer goats and pigs. Once I hit 75% my hunger was dropping insanely fast. I hunted as a carno should by waiting in center until 2 Utah started eating a corpse. I charged them and killed both. I got a measly 30% from two Utah. My hunger at this point was probably 40% and hovering. As I neared full grown I couldn’t kill enough things to stay alive. I tried to go back to ne and the boars gave me nothing hunger wise. I killed a teno only to have another teno bodyguard. I tried to wait it out but my hunger was like 10% at that time. I joined with some other carnos but we ran into a pack of 5 utahs and I was nearly dead from hunger. I died to the utahs and to starvation. If you say you want a carno to be an ambush predator it needs to be able to wait and ambush. Look at the deino. They can wait for a long time before hunger becomes a problem. You can’t play carno correctly with how the hunger is situated. Either give carno massive stamina so they can run across the map and fill their hunger at a faster rate or fix their hunger drain. I realized that most carnos I see are probably 90% and have yet died to hunger. All carno mains I am sorry for calling you salty. I would be salty if that was my evrima experience every time.
I have feeling when Cerato arrives, there wont be any Carno players left unless the hunger and bleed is fixed. Who'd want to play as something that can bleed out from a juvie Raptor and starve within 30min?
maybe pachy as ominvoire? to mix up the play style and due to the evidence for it
I think stego should be nerfed in some way.
I played adult stego tonight for the first time in about a year and I killed multiple packs of full grown carnos and only once came below half health. It's not because I'm good at it It's because I was so ungodly op nothing could stop me. Not only did I hit like a truck and take hits like a super tank my Stam was also pretty good for such a large creature.
As deino main now I see why no one hunts them. The only thing hard about playing one was eating pumpkins.
TL;DR stego op af
Carno needs its bloodpool back (maybe -10%) as it was, with new pounce which is easy to use, you must be godlike Carno to be able to fight and survive even 2 decent raptors. As a raptor i can quite easily solo carno now... And pounce should not be possible directly from front of carno. And please for god sake give carno some stego or deino as a diet for two lines nutrition. Having as diet just hypsi or deer is madness.
1: pachy is very weak in update 5, it's ok he wasn't made to solo a carno, but depending on the situation he can't defend himself from 2 utah, in update 4 he had 200 damage, it would be fair if they nerfed to 180 , and not to 100.
2: increase the knockback of certain attacks like tail slam and charge
carno has:
- terrible stamina
- bad bleed resistance
- fastest hunger decay
- mediocre bite force
- a useless special ability
it is not equipped to kill anything in the game right now
it needs a stamina buff
more calls instead of 1234f calls we could have growl confused mating retreat hiss bellow
Finally, I have gotten the numbers for pounce bleed on a pachy, and man are they insane (sorry devs for meta-gaming but I had to do it).
First, bleed is actually based on food/water/stam, less = more bleed. Also, all of these numbers are from a full bucked pounce on a pachy.
For the best case (full and standing) pounce leaves pachy at 77%. In the worst case (empty and sprinting) you just straight up die. So, for the roughly average pounce, which is 70% full and walking, pachy ends up with... 42% bleed. That means it takes roughly 2-3 pounces to kill a pachy on average. Also, utah's bite deals 65 damage and kills a pachy in roughly 8 bites.
Now then, lets compare that to pachy's numbers: a CHARGED ram does 100 damage, so it takes roughly 5 rams to kill a utah. Pachy's alt attack does 60 damage (LESS than utah bite) and takes roughly 8 hits to kill a utah.
This shows that pachy is in the HEAVY disadvantage when it comes to damage, 2-3 pounces compared to 5 charged rams. However, people may go and say "but what about fractures?" well, I can tell you that it does not compensate for the damage difference. Most of the time your ram is going to give a body fracture. This can end the fight if you hit it first, but doesnt help if the utah already pounced, and utahs also have their own stamina penalty with bleed. A skull fracture only impacts bites and vision, not pounce. However, I do agree a leg fracture is incredibly powerful and would make up for the lack of damage, but it isnt guaranteed.
Thus I'm advocating for pachy to get a damage buff to make it more equal to utah's damage. However, just buffing ram damage makes pachy able to kill larger things too easy and ram becomes op (stun, fracture, and damage is a bit too much). That is why I want them to either buff alt attack damage, or make downwards headslam deal heavy damage to knocked down targets. That way you can choose between damage and fractures, but still not kill larger threats easily.
Nerf Stegos tail swing speed after like 2 swings because its insane how long they can just swing for at the same speed and unrealistic
Anyone else dying of starvation as a carni? I'm not going to say I'm good at the game, but I would like to at least see food before I starve.
A lot of the time I'm playing utah or carno (Petra and deino have fish to keep them full, so they aren't what I referring to.) I winded up just wandering aimlessly looking for AI or an unattended body only to either find one just before I starve to death or dying before so.
Now the way I see it, the easiest fix would be to just increase the hunger carnis get at the start, so they actually have the time to at least find food. Right now it's way too hard to reliably find food, at least in my case.
Now this could be a skill issue, but dying because you slowly starved is a lot less fun than dying because you fail a hunt.
so, 80% carno can be taken down by just 30% stamina pounce of the raptor? is this a joke? carno had a thick skin that protected it maybe its a skill issue but i tried my best to kill that utah , carno didnt needed a single bleed nerf a pack of utahs can take it down in upt4 that was balanced, that was ok now a 80% sub carno can be taken down by 3/1 of its size raptor, the raptor i faced did a so small amount of time pounce and it already got to 10% blood left??? im a utah player too but i play carno too but this isnt balanced carno didnt need a single nerf, otherwise i played utahs at at upt4 it took 5-4 utahs to take down a full grown carno, wich i think is balanced but now it takes 2? carno just simply didnt need a nerf.
Bumping again
Give 80% dinos a chance against 100% dinos
make it so utahs pounce doesnt bypass attacks, ive just killed a tenonto and it couldnt do anything to stop me pouncing past its attacks
Concerned for when T. rex becomes playable. To put in perspective, Deino’s bite force is 500 and weighs 8 tons. T. rex is assumed to have a slightly weaker bite and might even weigh less. An animal like Deino already struggles (horrendously) to bring down a single herbivore apex that weighs 2 tons less. With that being said, with Rex possibly being lighter, dealing less damage, and lacking any speed or stamina, I see it really struggling to bring down big game.
Apex carnivores like Rex and Deino that focus on pure bite damage, rather than bleed, should do far more damage than just 500.
adding to this - growth should be linear, you shouldn't go from 20kg to 100kg from 20% to 60% and then suddenly gain 2 tons of weight from 60% to 80%. It makes growing dinos so much more of a chore as seventy percent of the time you afk grow because below 70% you don't have any chance to survive against anything. And because of this, herbis go and hide into places to afk grow and carnis can't find anything that isn't 100%. This weird growth makes it extremely boring to be a herbivore as you just wait to grow (and makes dying afterwards even more frustrating), and extremely challenging to be a carnivore as you'll most likely starve or get killed before you reach the stage where you can kill something (or even defend yourself).
I agree with this completely, my wife and I sat on server last night testing different damages vs a stego just standing taking hits.... some bullpoints... Carno.. side 38 bites, 15 head..... croc 15 side 7 head raptor 125 side 58 head and about 10-12 pounces ( what we deemed the best way to do it) In reverse... thats Raptor 1 shot... the Carno is 4 side 1head and Croc 9 side and 4 head... I am sure that some of these numbers will vary as in combat movement and regen will come in so it will take more.... but I find that its just way out of balance at least in this newer players opinioin... I also noticed that not all bites did the same amount of damage, so there was variations there as well, was just a quick lil rundown of how long it would take with each thing.
I wanted to establish a few things for the community at large given how popular stego is as a topic in here, so based upon my experience with the games balance since stego’s addition here’s what I have to say:
Stego is not unfairly balanced necessarily, it shouldn’t really be any weaker than it is now, it’s a 6 ton defensive herbivore, one of the slowest animals to ever grace the face of the game, and has a 4 pronged trident of a tail powered by incredibly efficient muscle groups, so before stego is rebalanced to be any weaker than it is now, here are a few things to consider:
**1:**Stego is a mechanical hard counter to all members of the current roster, the only two terrestrial threats for it are Carno and Utah. Carno for obvious reasons shouldn’t even be thinking about taking a stego down even in groups unless the stego js particularly bad, so I have no issue with stegos “invalidating” a group of attacking carnos. Utahs however, they sit in a weird spot. Their ability to pounce gives them enormous agency and variety to their prey pool and tactics, so naturally your average player would think that as a Utah, stego should be a primary food source right now…..but stego is literally the second best non sauropod apex for dealing with Utahs amongst the entire completed roster, only behind Anky. Why? Flank defense, it’s literally the only way to punish Utahs during dismounts and ideally, the only way to catch them as they pounce….so why would Utahs ever hunt a target so well equipped to denying them entry?
The answer is that it’s the only terrestrial big boy atm.
Posting the second part from Fluff at his request:
2:Deino is less so mechanically countered by stego and moreso by its own purpose. It’s biteforce is lower because it being any higher would sorta render lunge irrelevant and overly costly for stam and time, why lunge when you could just bite something and be done with it. I’m very glad this dynamic exists because it still allows deino relatively competent self defense against mid tiers and below whilst making them terrible combatants for anything their size and larger. As an ambush predator who’s intended prey is all much smaller than it, this seems very appropriate. An idea was mentioned earlier to give deino a high damage charge bite that they can only use while moving backwards to make it exclusively defensive, which I absolutely adore, so if deino’s “irl biteforce” is to rear its ugly head id want it to be there….but this still doesn’t aid it against stegos too much, nor should it. Stego attacks with its rear, finding its weak points is difficult and as a deino, you have the entire river system to o escape to with no resistance, that being said, an incredible deino or 2 average deinos can make quick work of a stego, but the dynamic is still in favor of the stego, which is necessary for keeping deinos from becoming comfortable on land…which I think is perfectly fine.
My ultimate conclusion on stego, and one many have come to, is that you’d need to fodderize it for it to be weakened to a relative point with the rest of the critters, because it’s method of defense is simply engagement denying to the animals we currently have in the game regardless of its high dps. It was simply a bad roster decision right now, and nothing we have is or really should be equipped to deal with it. It’s an animal trapped in a contradiction until threats designed to threaten it exist.
A bit of feedback of my own opinion of the stego- I helped kloric do a bunch of testing as well and as a massive land big boi that is slow moving and such, I feel with each swing, its stamina should drain more. I feel its health is proportionately balanced compared to the other dinosaurs, but IMO any big movement such as tail swipe should cost a little extra.
hi devs, i cant see anything, pls can you fix it? 👍
Yall need to lower the amount of time nighttime takes. Can't see anything!!!
Temporarily take out night time since a new night cycle is being added for the night vision update anyways. It would help the issue where night time is way too dark
nerf stegos damage. They can 1 shot pretty much anything and it is rlly unfair. Atleast make it so they have a large stam nerf so they cant camp by a rock and win almost every fight.
for the love of god please fix the carno hunger drain
Can we do something about stego, I've heard that people have been out stammed by stegos, or just temporarily nerf something of it then revert once there are more dinos. It has too much stam for it's size and too many swings. Plus it gets up way too fast for it's fat bum. I'm not saying nerf it so 3 carnos can easily kill it but make it less overkill, if that makes sense, thank you 
Nerf Stego, doesn't matter how much mental gymnastics you try to do. Stego is inherently a goofy ass playable and doesn't follow the "realistic balance" philosophy of every other playable when it gallops around tanking loads of bites on its peanut head while also swinging around a light saber tail that never slows down. It's power creep at its finest with the absurd stat gap between it and the other players, and you don't fix that by adding more absurd stat bloated giant dinos that will just make every other evrima playable irrelevant.
If stego doesn’t need a nerf then I hope you’re ok with human players specifically targeting them with high-caliber rounds. I know I will.
Once again I’m going to give feedback. ||Why haven’t we had a balance patch this is ridiculous||
1: Pachy does too little damage. It should be able to at bare minimum 2 hit a Utah on the body from a ram. However it shouldn’t have as much power as it used to
2: ai needs to spawn more it’s ridiculous how little I ever find
3: Utahs need the pounce miss nerfed to 1.5 seconds because besides loss of stamina there is no punishment for a missed pounce
4: Carnos can get tracked down way too easily by packs of Utahs, even if you don’t go to them if they see you, you basically die anyways. One solution is yo revert the bleed changes to allow them to at least escape without dying in 2 seconds
Or if you want to keep the bleed values increase the stam a little to allow them to have a chance to get away (you still need to be careful since you bleed out fast while running) but in return increase time it takes to regain stam
please don't listen to the haters asking for a stego nerf i mean how do you get people to want to play your game as a herbivore if you get killed by a carnivore all the time the stegosaurus is fine as it is, people don't realize that in the real life one swipe of his tail and it was sure death and people want a 2kg utah to resist that?
Can Carnos get a look at for balance? They're pretty ridiculous atm, heres the current Carno gameplay loop:
Scavenge / hunt baby carnos/utahs > wait until 33ish % to be able to hunt deer > wait until 45ish % to be able to hunt boars > wait until 70-80ish % to hunt utahs with a pack of carnos else wait until 100% to actually play carno.
Got your carno to 100% great, you will now be starving for the rest of the game, so you better hunt! Kill a lot solo or with a pack? Great you finally get a chance to rest your W key finger because there is no autorun 'feature' in the game and until you have a pile of bodies to eat off of you're always moving onto the next hunt.
Server pop dropped below 75? Better log onto another server because AI isnt gonna sustain you and you cant even consider hunting steggos / deinos which are the majority of the server pops (yes theyre not diet, but you feel pretty good having 2 diet, 3 diet is like legendary status).
This sucks, this is awful. I want to hunt and stalk prey, I want to play to the Carnos strengths and utterly terrify players as this giant ass dino comes rampaging from 20 feet away. But I can't. I'm always hungry, I'm always holding down W, I have to find prey and try to surprise them as best as I can, which doesnt really happen because the only reliable way to find player food is to run around in open fields in center.
Double the length of carno hunger decay, let me stalk and ambush prey, let me travel tree lines slowly creeping up on some tenos or baby steggos talking to eachother via text. Short stam / bad stam regen / bad turning angles / bleeding out to paper cuts, are all fine, this is stuff that can be overcome with skillful play. You cant overcome always being hungry.
I know no one is gonna want to hear this, but in my opinion (as someone who enjoys playing every dinosaur) balance in U5 is in a good spot.
It’s not perfect, but it’s a hell of a lot better than 4.5.
Carnivores are actually difficult to survive as now, as they should be. Back in 4.5, I would find packs of 5,6, even 7 carnos without any worry of starvation. Massive ai like boars were everywhere.
Now if we look at the spawn numbers, it seems like these AI changes were ineffective in balancing the ecosystem. However, nesting (essentially players that have reached the “end game”) tells a different story. Herd animals like teno, pachy and dryo are the most common. Followed by tier 1’s- ptera and hypsi. After that is long grows- Stego and deino. Utahraptor is second to last, only more common than carnotaurus nests, the rarest of all.
As it should be, the largest land carnivore is the most difficult to “win” as.
In terms of the hunger times, I’ve grown multiple carnos this update and none of them died to starvation. There is plenty of downtime after making a large kill.
As I said, however, the balance isn’t perfect. Utahs magnet pounce needs a fix- it’s nearly impossible to punish. While the changes to deinosuchus’ diet have made it better, I think there still needs to be more encouragement of cannibalism for a healthy deino population. And carno and ptera both have a nutrient which is vastly more difficult to fill than the other 2. Lastly, I do think the number of small AI’s (chicken and rabbit, especially) should be increased to make the solo juvie carnivore experience less punishing.
TL;DR Don’t increase the number of large AI and don’t decrease hunger drain (at least not drastically).
If you disagree, feel free to ping me in the discussion channel, I’d love to hear your argument.
I agree carno is far below Utah at this point. I think it could use a slight buff maybe not in damage or anything, but tankyness yes.
But please do a small buff it doesn't need much. No one wants a repeat of update 4 carno packs.
I find it a bit weird that tenonto is only 1.8kmph slower than a utah (both full grown).
For a quick background on how I play utah; majority of the time I solo hunt which I know makes it harder for me since utah is a pack dino, but this isn't about doing damage, this is about:
◽ The fact that a teno can keep up with me. Combined with their good turn radius it allows them to body block me away from their young tenos which I would want to kill. I can't run around them to look for an opening since they are pretty much as fast as me, and if I do, then they will just cut more inwards to catch up to me.
◽ Their high stamina allows them to use couple tail slams and still be able to chase me down even if all I've done is run around and not pounce.
◽ To add onto the above point, if there are more than 1 full grown teno, which majority of the time there will be, one of them can simply run me around, try to hit me and waste my stamina, and then switch with the other adult who was guarding the babies and have that full stamina teno run me down and kill me when I run out of stamina and I can't get to a forest or something. This has happened before but luckily I did manage to enter the forest on 0 stamina.
Again this isn't about utahs damage or pounce, this is about it's speed. From what I remember in the earlier stage of the game utahs speed was around 50 kmph, which is a bit too much in my opinion. Utahs speed is now 46.8 kmph, but I think it should be raised to no more than 48 kmph.
Please feel free to ping me in #balance-feedback-discussion to talk more with me about this. I would like to go into more detail but I don't want to make the post too long here.
As long as there is no proper night vision, night time should be removed
In order to make weak attack spam against large targets less effective and give more emphasis to stronger attacks there could be two additional defensive stats:
(1) Armor reduces incoming damage by a certain flat amount.
(2) Toughness prevents attacks below a certain flat amount from applying some effects like fracture, bleed or venom.
Example:
A dinosaur with 20 armor and 20 toughness would take 10 damage from a 30 damage attack. Because 10 is below its toughness this attack would also not apply any bleeding. It wouldn't take any damage from a 10 damage attack.
A 50 damage attack would deal 30 damage and apply bleed, because the toughness stat is overcome here - the wound is "deep enough".
Either Stego or Carno needs a serious adjustment. It can't be right that a full grown Carno at 3 Diet's just gets stomped by an roughly equal size (don't know the sizes of Stego so thats the only thing I can speak of) Stego in 2 Hits. Two Hits.
If you're not confident in your skills playing carno just avoid pack fights. As for carno this patch is not as bad as many people think, they are still strong but not as much as Update4, they are not that weak. Just the current gaming style facilitates playing in packs form. Through my testing from the start of the U5, I've found that the carnos can still hunt medium and small animals, just its balance has been adjusted so it can't fight the stego like before. Although there may be some Korean players making silly mega packs trying to use carno to take down the Stego ( lol ). But like I said, they can still fight small beasts like Utah and in the case of herd fights they will still be able to fight indefinitely, this depends on team work as well.For me their Critical DMG is still just as dangerous. with the head and most that we've seen They are still popular as ever. And it's sad to see that natural foods like tenon are not so popular. For me the carno is still on par compared to the other creatures in the game, they are not too weak not too strong. The rebalanced balance is good for players who play mainly herbivores. Because they will no longer suffer from stupid mega packs like the U4.
The summary is as follows:
Carno's Balance status in U5 is that they are simply prevented from fighting large beasts like Stego. In the same case, it cannot be alone.
For me the Deino should have been adjusted Critical DMG from 12xx to 15xx and every body of water on the map shouldn't have a safe area to drink water. For me this comment I just thought it was funny. What do you guys think, don't forget to mock me with a smiley crocodile emoji. XD thanks for reading.
the anti gamma measures were... really dumb. i'd be supportive of it if 1. night vision was an implemented and functioning mechanic, and 2. if it actually worked. everyone uses gamma, because you basically cannot play the game at night if you DONT use it. all the gamma changes did is make the game slightly uglier to look at at night if gamma is on. it didnt actually prevent any gamma exploiting. the correct solution is to just brighten nighttime within the game itself so that players can see, at least until night vision is a functional mechanic. no use in playing into this "night should be sp00oOo0ky" act when not a single animal in game can see well at night, let alone is geared towards being nocturnal.
Slightly increase Ptera stam, it feels like it drops too quick.
Pachy changes i think are needed:
- buff all of its attacks with exception of the normal bite.
- increase the stamina pull. Pachy needs stam to do everything, especially when in a utah fight. The stam cost for attacks could remain the same, but for running intervals and for bucking it should use less stam.
My experience (react to this with that number you agree with):
1️⃣ Add Stego 3x or 4x damage multiplier to it's head
2️⃣ Make Stego attack slower and weaker if it's tail is in water
3️⃣ Nerf Stego's stamina
4️⃣ Make Utah unable to pounce something on head or tail (It's for the future)
5️⃣ Add Utah 1.5 sec anim lock when missing pounce
6️⃣ Make Utah able to jump off from Stego without getting hit cuz right now if Stego has good reaction time then can kill Utah while Utah is in air
7️⃣ Buff Deino bite force between 750 and 900
8️⃣ When Deino lunges Stego: Make Deino shorter stun than Stego
9️⃣ Make juvie Utah unable to do bleed to bigger adult dinos like Carno or Teno and higher
Hello, pteranodon needs a few changes whit his diet. im playing pt for a while now. i would even say im prety good in hunting juvies. And hunting juvies is the main purpose of this Dino, i guess But it seems pointless cuz no playble dino exept the hipsy is on the diet. so killing juvies seems just cruel and mean after a while. for example, with luck i manage it to kill about 8-15 juvies whith one bird. but still i have to spent so much time at rivers looking for the perfekt diet. it seems completly pointless to hunt juvies after a while unless u are just a .... i would love to be able to have a benefit of killing and eating other players. on the other hand, it would make the pt more vulnerable to other player cuz he needs to land to eat his actual prey. my sugsestion: Add to the current PT diet all Juvie dinos.
An alternative to 4 would be to add a head latch and tail latch spot like they said they would add ages ago. Downsides could be more easily bucked off can take damage while pouncing or die if you pounce something like stegos tail or trikes head.
So guys, let's talk about ptera's trash diet.
As we all know, ptera is supposed to be a Fisher and scavenger, it gets the dot diet from fishing and the // nutrient from turtles or elite fish So still a Fisher.
BUT it doesn't play the role of a scavenger at all, you can find a big nice carcass but you can't eat it because it isn't on your diet. The fix for this is by making anything that's not on your diet give you the S nutrient which will make it look for dead animals or try to kill juveniles/hatchling for its diet making it a Fisher and scavenger.
TL;DR: make any dead body give ptera the S nutrient, unless it's something on pteras diet that gives it a different nutrient
Need something g in game to prevent herbi over packing. Massive stego and teno herds are a big issues NOT because they kill everything, because unless you find a lone stego or teno you are not going to be able to feed your diet. A Utah can fight two stegos, 3 is still workable but blbumping it past 5 is impossible. And with herds of 10 sometimes it’s just unfair. This goes for tentos as well. We finally curved carni mega packs so let’s work on herbi mega packs
Please nerf the Stegosaurus. They are a bit (by “bit” I mean ridiculously over powered) to strong for the current game, by that I mean, they have no effective counter. Sure you can argue that since they where released along side the Denosuces (the crocodile/alligator) then they are the counter. Has a Deno main, I beg to differ. Trying to ambush an adult stegosaurus player is a near guaranteed death sentence has a solo Deno. especially if the Stegosaurus are in a herd. A group of Stegosaurus have NOTHING to fear except for other groups of Stegosaurus. They have too much health and they deal too much damage. I get that you devs want them to be able to stand up to apex predators, but, what use is all that power if all the stegosaurus mains do is misuse it? To prevent my self from being trampled by angry stegosaurus mains, I see two things that you devs could do; either nerf the Stegosaurus to make things more fair, or slow there growth down.
I think Allo should be a good bleeder. Light on the bite force (less than Carno, maybe), but delivers good amounts of blood loss. Fair amount of stam and speed (37-39km/h?) to track down it's prey after a landed bite but not enough to run down the roster.
Utah Raptors need an option to fall off their target when pouncing instead of jumping off. Stego's can already one hit a Utahraptor and can tank the raptors for ever, they don't need the ability to sit on a cliff and position you to jump off a cliff when you pounce them.
I don't even play Carno all that often, I don't think any of the devs do either...?
The hunger drain, the terrible stamina, the terrible stamina regeneration, the insane bleeding, the lack of food, even if you do find food it gives you hardly any hunger... & so on.
I know it can't have all of those things, but to have none?
Possible options for pounces to tail and heads. Feel free to upvote/downvote what you like or don’t. All of these are with Adult v.s. Adult in mind.
-
Stego Tail: Raptor should shriek, take a slight bit of damage, then jump off toward the far end of it at a safe distance. (The tail is covered in spikes, it should hurt a bit to keep the raptor off, but not kill it) No bleed is applied.
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Stego head: Stego will take a slight bit of increased damage&bleed than normal pounce, but it is easier to miss and Stego can run into a tree to knock Raptor off as well as Raptor will take increased stamina loss when Stego bucks a Raptor on its head. (Less to hold on to. Higher reward at higher risk)
Pachy Tail: Raptor will latch to the tail dealing slightly less damage/bleed, but the Pachy will be weighed down causing it to be unable to sprint. Bucking will cause the Raptor to take increased stamina loss because of it whipping its back end around. On release, Raptor will be tossed a short distance away. On stamina loss, Raptor will just fall off
Pachy Head: Raptor will latch onto the Pachy’s head and bite at the back of the neck to deal increased damage/bleed. Pachy can literally downward headbutt to knock Raptor off. (Don’t pounce a Pachy on the head unless you really want to take one for the team and get the extra damage at expense of your life)
Teno Tail: Teno is slightly weighed down and loses extra stamina when sprinting, deals slightly less damage/bleed. Bucking will make Teno whip its tail viciously and cause extra stamina drain to Raptor. Releasing will toss raptor a short distance away. Loss of stamina will fling raptor a slightly longer distance and maybe cause slight damage
Teno Head: Raptor will latch to head dealing slightly increased damaged/bleed. Bucking will cause Increased stamina drain on Raptor. Running into a tree will knock the Raptor off as well.
After seeing a magapack of 7 Carnos today, I’d like to share my ideas:
Even though some people say that hunger drain is too much (you are wrong) I still encounter mega packs of Carnos, comfortably killing Utah packs, Teno herds and Pachy herds. Basically exterminating all life in center.
Only Utahs became a real danger for Carnos (only if it’s just 1 Carno), thanks to finally a more balanced bleed system, but the small herbivore herds I encounter stand no chance.
So I’d suggest to make playing herbivores a lot more appealing by shortening growth time by half. This would definitely make people think about playing herbivores rather then carnivores.
Playing herbivores is currently in most cases just a waste of time. As Stego I hide for 4 hours in bushes, hoping to avoid a reset by a single Utah, As a pachy I get 2 shot by a Carno or Bled out by a Utah after 1 pounce.
It wouldn’t be so bad to die as Herbie if it didn’t take so long to grow.
Deino lunging into a wall of meat that is stego's body should stun it yes, but if that same lunge lands on stegos head the stegos head or neck should break. I forgot the exact deino bite force and can't check cause I'm not playing rn (p sure it was like 800 or something?) but anywhere near that much force should obliterate that poor stegos head. It would actually make deinos useful against stegos in the river, because you need 3+ deinos to take down a stego on the edge of the river swinging and killing your buddies (varies with diet obviously). On land the stego should absolutely be superior, but certainly not the river.
if the stego isnt getting nerfed because its meant to be balanced towards apexes despite apexes probably about a year or more away then why is it in the game? imo kentro or some other teno tier/medium herbivore needs to be prioritized and added to the game and until apexes are added stego should just be disabled as its clearly too much for the current roster to hunt unless they're extremely young or bad at the game.
how about if 2 deinos lunge at 1 adult stego, if both deinos add up fo 12+tons, they can slowly drag the stego into the water? or maybe lunging a stego(by its head) as a single deino makes it get stunned, and remove the deino animation lock
This! The only thing that seems to be able to beat Stegos are a full pack of Utahs, and well, other Stegos if that's how you want to go about playing it. You'd need something about the size of Allo or maybe even bigger to really have a fair competition, as Deino, even in it's own element is still useless against Stego unless the Stego is dumb and full sends it in the middle of the water. This was honestly such a big design flaw by introducing an apex tier dino so early into the roster, clearly not accounting for how long it'd take to get the game to a functional state. Also having 5 in a max group does seem way too much for right now, as that's basically unplayable if you're trying to hunt.
Utah Feedback:
Current Utah pounce is reliable to execute and is less buggier then before. But now a utah can pounce at head or back and teleport to the side of a large prey.
This makes the pounce mechanic op due to it making the prey having no “safe guarding”. Such at looking at or away the raptor. Plus this is making solo uthas too reliably when it is supposed to a more pack animal against larger prey.
Suggestion is to involve strategy and engaging communication with pounce by only be able to pounce on the side of a large animal from the side. This encourage packs among raptors and skill to be more involved.
This also indirect balance carno and other large animals to see the packs the real threat, while alone raptors as meals or nothing special. But ofc the look can be deceiving if it is a skilled player using ambush and adaptive tactics.
Reduce stego group count to 2 or 3
Suggestion: nerf Stego until more powerful land carnivores are added and buff Deino's damage a bit and maybe give it fractures
food values for kills are way too low right now. I understand keeping the AI food reward down to motivate people to actually hunt PvP but I just took down an adult utahraptor as a carno and it gave me less than 25% of my total food value. The days where one juvi was an all you can eat buffet in legacy were kind of silly, but you should get at least 60% if not more of your total for knocking down an adult utah. You're just incentivizing carnivore players to kill everyone they see on sight at this point.
Group limits don’t prevent mega packs so there needs to be a new solution to population control you also need a way to increase dryo hypsi and ptera players (maybe give dryo a dirt attack where it turns around and flicks dirt in the eyes of attackers and they take a small amount of damage and need to go to water to wash it off and see again same with hypsi)
Related to this, it'd be very nice if food values were based on the weight of the creature in question and generally more realistic. Doesn't really make sense to eat an entire boar yet not even get to half hunger as a Carno 😮
I would love if in the game, medium sized herbivores got buffs for having a bigger herd but the bigger herd you have the dirtier and more prone to parasites you are so you need small dinosaurs to fill those roles and those small dinosaurs get buffs for doing there roles and have a better chance at survival. This would let the devs add more small dinosaurs with unique play styles. You could also have a saurpod character that would be able to scout ahead farther for the heard to find nesting grounds,food, etc
Stego needs a buff. It is too depowered letting 2 deinos kill 1 alone. I find it highly unfair since we only take 5 hours to grow 1 and deino takes 4 hours. I think stego should do more damage too since it can't 1 tap a carno with it's what would be in real life, a very sharp tail that could pierce almost anything. Deino should get a debuff as it being able to drown your 3 hours of hard work is not very pleasant experience.
I am not sure why everyone is saying nerf stego's damage while the damage is just fine with how it is, it also makes it really funny where you make them kill each other, the the main way you would balance stego is in other ways like bleed resistance, health, speed, quite literally any other means rather than damage
I honestly think there should be consequences or debuffs to players mixpacking.
I've been seeing stegos teaming up with utahs and Deins teaming up with carnos left and right.
A select few crocs in real life live in saltwater environments, so it would make sense to let Deino get it's water fulfillment from the ocean too. Would also make the beach more interesting.
Edit: There should also be a river that leads to the ocean directly, and not from a waterfall.
Fix AI spawns to bring back balance to diet for carnos.
Growing a dinosaur should take less time. Especially growing herbivores. Shortening the time to grow a herbivore would make more people play herbivores. This would lead to bigger herds, less carnivore mega packs, a healthier relation to the game - no more 3+ hours sessions…
Give a ptera a zoom vision by holding a key or mouse click.
It would make sense to be able to spot fish easier when flying.
the people that downvote "consequence for mix packing"
realize on official servers there 100% will be consequences for mix packing and it likely will come with the perks update
you can choose to play on community servers that turn those settings off and enjoy your shant trex death squad, but the base game is not intended for mix packers
I feel like stego should have no preferred food until 15 - 20%, being a baby stego running around is hard enough as young one especially when theirs a pack of 15 raptors running around killing everything. so at least let them eat something so all three bars go up and they can have a chance.
give kentro an attack where you literally throw yourself onto people doing a ton of bleed, would be fun asf
Hypsi Feedback:
- want the camera angle to be a little higher.
Because of my poor visibility, I am unaware of the dangers around me. It's not fun to play because you can only see grass. - Allows you to climb trees
I want more ways to escape from predators. Hypsis are similar to squirrels and birds, so I think they can climb trees. - Want you to not stop when you spit
Even if you use it when you're being chased, it will stop, so you'll usually get bitten and die. It can only be used when you want to harass.
Because creatures are going much slower while leg fractured, the stamina used for sprinting should be lower for everything.
It allows somewhat of a chance to get away but you are still slow and most things can easily run you down. Just makes things a bit more fair across the board.
In order for small playables to become more populated, they need to have fun mechanics or just be fun to play in general if they’re not a “fighter” like Carno, Pachy, etc.. Making them AI should not be the only fix.
Dryo: bring back burrowing, increase stam, make it walk up steeper mountain slopes and give it a secondary ability while stationary to be able to see farther distances.
Hypsi: use spit while sprinting and decrease the hunger drain from using it (or remove it altogether). Would make it a good support animal.
Ptera: a secondary where it uses it’s talons to grab anything 1/2 it’s weight or less.
Make stats linear with growth again, its weird to gain like the 70% of weight at the last 10% of growth
Can we get information on other changes in this patch please besides night vision? We know utah pounce was altered but what else has changed?
Add something to stop mega packs
Pteranodon should be able to steal eggs in mid-air. Change my mind.
In real life, large carnivores eat one big meal then are fine not eating for a long time after. In the isle, carno needs to eat way too much, and isn't satisfied enough. To make gameplay more realistic and to make more natural interactions where seeing a carnivore does not mean immediate death; hunger should be shrunk and the time it takes for it to go down should be nerfed significantly. I play teno, stego, ptera, utah, and carno pretty commonly, but carno is very difficult to enjoy currently.
I think the hunger pool is probably to discourage megapacks, but its not working. I still see giant carno groups, except now they are always on the move to constantly kill on sight, no matter how small the meal is. They could add significant debuffs for megapacking, and not punish solo players with game functionality intended to harm megapackers. If I were to suggest a solution, I'd say to add a significant debuff to attack damage, health and stam if you are around too many other carnos for 10+ minutes. The debuff could be called "overcrowded" or something along those lines. The actual limit would be up to the devs and community.
In my opinion, the solution to megapacking should not harm solo players or harm the goal for an immersive experience where you have the chance to take in the world and explore the map. I'm sure there's a way to implement a less vacuum-like gameplay loop and still keep it difficult.
I agree with this halfway, weight does grow exponentially when animals grow and get a lot heavier in the end but it should not be this much, it should still be exponential just not this much, how it is right know makes sub adults kinda garbage compared to adults when it should not be that way
I think that decreasing carno hunger drain would only add onto the problem of mega packs. Maybe make Carnos stomach smaller if you decrease drain speed. Or just fix the AI spawn rate.
Make stego take damage over time when they stick their head inside a rock/tree , or just get better hitbox to not let them hide the head . Its annoying how they just abuse this .
Please make growth be how it used to in update 4. You still gained the most stats in your adult stage but at least you weren't completely useless until full adult. Right now I don't engage in fights until I'm 100% grown because I gain pretty much half of my health and bite force in the last 10% of my life 
I'm a little confused by the logistics of fighting when you're below the adult stage.
I spawned as a Deinosuchus in EVRIMA and because there's little to no AI in certain areas of the map I was forced to enter combat with a baby Carnotaurus. I was much larger than the Carnotaurus, and yet it still managed to kill me. Either Deinosuchus needs a buff or Carnotaurus needs a nerf, because this proceeded to continue twice after that under the same circumstances.
Add a cool down to ptera calls please, any land based dino that spammed their calls like that would eventually get murdered but pteras dont because they're flying. Fix please, or at least allow the option to mute them. This is toxic.
There should be no reason a sub deino can grab a tenonto, drown it in the river and then not be able to carry the body out of the river. If you can't carry the dino's dead body, you shouldn't be able to grab it while it's alive. Saying this as the deino player who drowned a teno in the river and then spent 20 minutes ripping chunks off because I couldn't carry it to shore.
Okay so I am not a very good at pvp and usually live off of AI and realizing this is not an option anymore I decided to adapt and get better at PVP, after looking for fights for 2 hours, I finally found one. I found a carno and 2 pachys fighting. We took them out and I got my fill (im 80% so dont need too much) and the other carno had about 10% hunger, he ate both pachys and was only 90% full??? And then 10 minutes later im at 80% hunger? So you want to incentivize pvp, okay, I do pvp, AND you want me to do it every time I hear a dino in the distance? Not even accounting for that 2 FULL grown pachys give a carno 80% hunger.
TL;DR You incentivize pvp, you make it so I have to eat every 30 minutes, you make it so I have to eat everything in sight, and the best part is… Carno is an ambush predator 
They need to make utahs pounce more.. realistic, by that I mean a Utah shouldn’t be able to pounce anything by its noise or its tail end. This makes utahs pounce have much more of a defensive use that it should.. As a example, if your a carno and your chasing a Utah that same Utah can turn around pounce right on your nose, TP to your body, then dismount near your tail well adding a ton of bleed in the process. And now that Utah isent trash this is a at minimum very annoying problem. I think that Utah’s who do this should one just hit a wind box repealing them a bit and making them fall as normal, or do that no more stam on your pounce animation.
Carno needs some love, it's food was drain was nerfed, the amount of food it gets from its preferred diets is horrible leaving them mainly going for stego subs. This all happened when the nesting and skin update popped. Not sure if it's Stam got nerfed to but it's not in a good spot considering when the changes happened.
pteranodon feed back: After flying around the new water in the rivers even with graphics turned down to low i still find it rather largly diffcult to find the fish pools in which to feed from the water reflection is just so intense I am unable to spot it unless looking right from above at the water and even then i can still barly see them. this cuts down so much on chances to explore and enjoy the view of the game at the moment.maybe making a fish marker on the sniff line could aid flying players a bit easyer time in where to look and skim in the water for food. Granted my eye sight is not the best as is but it just a small aid idea to make the game play of pteranodon more enjoyable I think may help.
Carno need a rough stamina boost of 15% 🙂 I love you all long time
I don't think adult Utahs should be able to pin each other. Utah-on-Utah killing is insane right now to the point where I no longer pack up with other Utahs and actively avoid them. Being a full grown adult Utah affords you no protection from other adult Utahs because if they attack first, you're simply done. They will pounce you, pin you, and just kill you. Nothing you can do about it. You can't buck them off or fight back in any way. And you're dead even faster if they have a friend with them who will walk up and just bite your head while you're stuck on the ground.
Solution one: Perhaps adult Utahs just shouldn't be able to pounce each other; only bite each other? Utahs are pack hunters and that's how they're meant to be played, but the intended playstyle is being heavily discouraged by snakes in the grass who have the OP ability to pin you so that you can't fight back in any way while they inflict fatal damage on you & then just leave your body to rot.
Solution two: Give a cannibal debuff to Utah players that pounce other Utah players? It wouldn't apply to bites, only to pounces, that way other adult Utahs at least have a chance of escaping after being attacked (bitten).
Solution three: Perhaps similar to bucking, when they're pinned, adult Utahs can hold E to struggle and kick back at their attacker with their legs?
Just give adult Utahs a fighting change against other adult Utahs. The person who attacks (i.e. pins) first in a fight between two full adult Utahs should not be virtually guaranteed a successful kill. It feels way too OP.
Adding onto this, maybe a mechanic where a fight ensues, or one would deal more damage based on how quick the reciever of the pounce presses the 'Buck' button, say if it were timed perfectly, you were to press E just as another raptor pounces you, an animation ensues where the recieving raptor quickly parrys the pouncing raptor by rolling just in time, and if you were to slow to press E, you would be.. well, pounced. A flaw in this might be the fact that the server might not be able to keep up with a sort of quick time event mechanic. leading to some rage moments, especially playing on higher ping servers. Idk lmk what you guys think. I think it will add a lot more technicality and strategy to utah v utah, instead of pouncing at eachother constantly or spamming alt bite.
on the subject of pounce and maybe grabs and lunges... instead of only escaping or shake off the attacker when its stamina reaches 0, maybe a wider but decremental chance?. A random chance in a range relative to stamina differential maybe?
Idk.. i feel this might feel more natural but this might require lot of additional finicking with stamina pools and lunge/grab strength too. This would maybe need additional animation too...
nerf the utah's bleed they are insanely OP especially since their pounce is a literal magnet and can pounce from all sides making no room for a counter and on top of that there is nothing but megapacks of raptors going from 15 to 20 and higher infesting the servers pls, how can herbivores especially animals like pachy, and teno that rely heavily on stamina supposed to fight when 1 raptor pounce takes away a ton of blood, this is from one raptor's pounce combine this with their insane population increase and magnet pounce making it super easy to always latch on to their prey when it should be more skill based and challenging now they just bleed out the entire server making them oppressive to every animal (except deino) but you get my point.
Speaking of utahs, baby utahs should take little to no stam to buck off if you are, let’s say, a full grown stego. It is absurdly overpowered, as any utahs that lost a fight can spawn back in your region and continue to bleed you out because they for some reason do so much bleed despite their very small mass. Baby utahs should absolutely be nerfed, and how much stam you lose when bucking should be dependent on a Utah’s weight
Bucking needs a bit of a touch up. How can bucking a juvie Utah cause the same amount of stamina as a adult? Weight of the Utah and your own weight should affect how much stamina is drained.
So for things like Teno, Carno or stego to buck off a fresh spawn Utah should little to no stamina. This can help the issue of spawn systems allowing them to continuously come back and waste your stam
Some herbivores should have more diet foods in dense forest.
Smaller animals like pachy, dryo, and hypsi (and whatever may come in the future) should have more options when it comes to food in forests. This would create an incentive for these animals to populate forests, rather than spend 24/7 out in open plains where larger and stronger animals roam.
This would also help the predators, like utahraptor and some juveniles, that hunt these smaller herbivores by offering an area where they can actually capitalize on their mobility and offer somewhat of a safe place from larger predators like carnotaurus. ( some larger predators and herbivores can also make use of the forests cover, like tyrannosaurus and triceratops, but those animals are pretty far off from making it in game)
Now I'm not saying that these animals have to stay restricted to forested areas, they should still need to come out to the open at some point. But as it stands right now, forests are barren and generally devoid of animal life, while open plains are almost always crowded and full of death, which can also cause performance issues.
This should help disperse populations and reduce stress in certain areas when everyone would previously congregate because they had to for diets.
(I would also like to note that many animals irl tend to do the same and use the cover of forests to their advantage- other than those that thrive in open grasslands and whatnot. So this should also help with the games current goal of creating a good survival ecosystem)
I would like to raise the issue of healing from bleeding as pachyl, Utah needs a short jump on you to let you bleed calmly. Bleeding in pache takes a long time to recover be able to heal them. Votes to speed up the treatment of bleeding. Fact, no opinion
Lower carnivore hunger depletion. Its really near impossible to nest as a Carnotaurus and is still really difficult as a Utahraptor. You add a feature that requires food and concealment and then make carnivores get hungry really fast and make AI really rare. Doesn't make sense now does it?
**Utah is really insane, his bleeding is slowly leaving him "broken".
Currently a group of 4 or 3 Utahs are easily taking out Tenontosaurus, Carnos and Pachys as if they were a paper, this is because of Mad Bleed and Utah's "Magnetic" attack, maybe a little Nerff on Pounce or Do General Bleeding Utah would be good!**
Result: Nerfs Utah Pounce Bleed
Make carno gain more food from corpses and make the hunger drain go down slower, that is all for now👍
A way for carnivores to track down herbis. I mean long distance. It is a game of luck finding a random herbi somewhere, or catching them calling to find their friend. Make a way for carnis to pick up a trail for exaple from eaten food
how does a carno eat a utah that has 1/4 the weight of the carno only fills 30% of the hunger????? in real life a carnivorous animal eating 1/20 of its weight it gets a full belly
Honestly bleed is trash with Utah being a magnet. There is no defense besides dying or sit on a rock.
I have to agree on Utah's pounce being a little too forgiving. The recovery for missing is essentially negligible and being able to safely teleport to the sides of a creature is a bit much <:/
My suggestion is to merely increase the pounce-miss recovery by like .5 seconds and to make the actual pounce itself knock the Utah back should you hit the tail or head of a creature. 
Also perhaps have the stam cost for both bucking off a Utah and being bucked off be based on the Utah's size? (Smaller Utah = less stam and time needed to buck off) A bit silly a juvie Utah requires the same stamina to buck off as an adult 
Instead of nerfing its bleed which would just make utah what it was before a bad playable that only hunts small game. Just fix the magnet pounce and make pounce more punishable. Why touch its stats when they aren't the issue. We have a pack hunter that is supposed to be taking on mid tiers yet yall expect like 5 utahs to struggle with one teno when the teno can swim faster and use water to its advantage easier and can run into trees or just press E. While I agree utah needs some touch ups its stats aren't what needs touch. For the most part half the compliants I see are simply a skill issue. If utah is so busted then why do good carno players still dunk on huge utah packs? Why do tenos have little to no issue handling utah packs still?
^agreed and to add on to this to give more of a chance to heal the huge bleed I think bringing back mud at water sources would help, the mud pools are usually too far away to use in time.
Please god revert pachy to its update 4 stats. Its actually obsolete now.
Either greatly reduce the stamina cost of bucking or remove it outright and also increase the missed pounce recovery.
Reason being?
Stamina is THE main component for creatures to either fight or run. Pounce in its current design completely destroys your stamina when you buck - while simultaneously punishing you with reduced stamina recovery (due to blood levels directly affecting stamina regeneration. Also pounces lowers your stamina if you decide to move with a utah on you. Example, you trot as a carno - you lose stamina WITHOUT bucking).
A creature should be able to fight off Utahs early on, while weakening over time due to bleed (Lowered stamina regeneration).
Currently, Utahs can deplete stamina quickly - leading to short, boring fights. Which is unfair for the defender and makes utah unfun to play as.
Also, utah is kind of hard to hit when they miss pounces, so increase the recovery time as well.
Day time 6:00-21:00 , night time 21:00-6:00
Adjust carno hunger decay so that it doesn't always have to look for the next meal, at the moment Carnotaurus is all about hunting and eating, no time for nesting and no time for relaxing (unless you as the player log out). Carnotaurus players need time to breathe before going to their next hunt.
Carnos against Utahs:
I think the utahs might be on a good path right now, they can be quickly killed and taken care of with a good knockdown from the many dinosaurs abilities. Like carnos and utahs - I feel they are on good power levels now, its rare for a pack to still kill a carno as their knock downs and head bites can kill them in nearby a few shots. But they can also be bled out really quickly if they only chase them around without a target as more regain stam in bushes and go for more pounces.
Tenonto feedback
But what I feel is unfair still is tenonto tail smack, it's been nerfed to be less than the tenonto kick when it's the main stam draining attack which seemed to have been programmed to be the big "Hard to hit, but when you do it's very rewarding" attack. Since it immobilizes the player for a brief moment. While kick is a short ranged attack that'll get anyone too close behind them a good lesson to learn as it's a little more spam-friendly.
So I suppose what I'd hope for tenonto to become: Little more stam, kick not so deadly but can be spammed, tail wack coming back as the main weapon for tenontos.
Pachy
Also I've noticed pachys can die to just 2 pounces from utahs and don't stand well against carnos since they recover their legs mid fight, so possibly give them some more power with their headbutts/make bone heal slower?
Carnos shouldnt be able to die to one pounce from a utah, the bleed is way to over powered. I love playing carno but spending 2 hrs to grow one then die to a utah in the blink of an eye does'nt make we wanna play carno anymore.
Utahraptor
This guy seems to be one of the most controversial playables right now, a lot of people want it’s bleed nerfed.
In my opinion, utah is in a pretty good spot right now. It’s a glass cannon dinosaur that works well in packs.
Pounce is meant to be a powerful tool. If you have been pounced, don’t run around like an idiot. Slow down and play defensively.
Remember you can use trees and rocks to knock off utahs.
However, pounce is far to easy to use right now. There’s no timing involved, and it lowers the utah skill ceiling quite a bit.
I know people are saying “it’s too dangerous to change pounce because it could break again” but I think that’s just taking the easy way out.
TL;DR don’t nerf Utah’s bleed just make the pounce not a magnet.
I heard there was going to be a new Diet update, I'm not to sure on what is planned for it so sorry if I suggest anything that is already planned.
Diet foods should be much more limited in an area. There should be at least 2 areas for each type of diet food, but the food amount in each should have much less. This way dinos are migrating around more and it reduces the amount of herbis in one spot (To reduce the giant OP mixpack of herbis camping in an area), it could even cause some herbi packs to clash over a spot for the more limited food or force the other to leave.
Like how the herbis are able to sniff out the exact plant from a distance (which is great btw), carnis should be able to sniff out the regions in which specific plants grow (not the specific plants, but the areas that herbis will potentially go to).
If any of these features are already planned or you think the features they already have planned are better, let me know in #balance-feedback-discussion
nerf stego, it kills everything without care in groups of 5. thank you for listening to my rant dev's i appreciate it.
stego hits to hard, hits too fast, and with little penalty because it hits with tail so they can kite and smack with a fast hitting ranged weapon with reduced damage because 90% of people have a hard time biting head or chest because they are constantly running and turning to hit with tail. they seem to never run out of stamina
I don’t feel like Stego needs a nerf. I just think it desperately needs more predators that it’ll fear. Utahs are possibly the only one that could kill one very easily thanks to its bleed, but I find it ridiculous that a full grown Deino can’t drown a full grown Stego (if that isn’t true then that’s on me).
Am I the only one who thinks that playing carno is very frustrating?
1- The stomach empties too quickly, considering everything you eat.
2- Secondary attack practically useless in fights.
3- Abusive bleeding, 3 utahs punces you're dead
4- Hitbox. It is absurd that a face-to-face Utah comes and jumps on your back. Indefensible
5- The mechanism of getting rid of a utah only works sometimes
It doesn't make sense how weak it is, considering how long it takes to grow. If 2 utahs know how to play a minimum, you're dead. Knowing that the number of dinosaurs currently in the game means that there are too many utahs, I think it urgently needs a buff
To solve the current stat scaling issue make HP and weight separate stats. Weight scales exponentially like it does now but HP scales linearly like pre-update 5. Now subadults have a fighting chance while keeping the weight scaling realistic
Everyone seems to be asking for a utah bleed damage nerf for his pounce. While that certainly sounds like a solution, it really isn’t. Tenonto and stego can both kill a utah in one combo or one hit respectively. It’s really pachy and carno that are being abused the most right now. Pachy doesn’t do nearly enough raw damage to counteract utahraptor, and carno obviously dies to a paper cut now. A 3 second pounce from a utah to a fully grown carno can bring the carno to downwards of 80% bloodpool. Instead of nerfing utah, give pachy some strength back, and give carno his bloodpool back.
Pachy really got hit hard in this update. It needs its power back (maybe not as much as it had) but just enough to leave Utahs decimated. 3 hits to the body 2 to the head.
Or if you want it to be a weaker hitter but still good fracturer, significantly reduce the stam used while alt swinging and headbutting.
Utah itself is fine, the pounce however is not and the pounce recovery needs to be nerfed to around 1.5 sec in order to give punishment for missing. Attacks should also take priority over pounce. Tailslam and kick should automatically get priority because the Utah is being dumb to pounce from a tenos tail. Or if it decides to go at a Carnos head then bite needs to absolutely hit if it pounces that area and should punish it for going into a place of danger. Sure you get the pounce but you also just got bitten either on the body or head
Carno itself feels in a really good place. However it needs a few minor changes. Either make the hunger drain slower but still requires lots of food, or keep the faster hunger drain but need significantly less food to fill up. It should also regain stamina faster while bleeding/ healing bleed. It’s very annoying how when you use stam to get away (sure you are fast and got good distance, but the Utahs are still behind you because they have much more stamina) and so if you are trying to play conservatively it’s still annoying how slow you regain stam if Carno is meant to regain stamina faster than most
I think this is a mechanic and balance issue with AI, but now I'm putting it under balance because I think that's the main issue: baby utahs and carnos die much too easily, quickly, just after spawning in because AI cannot be found at all in two many places. I died twice today after wandering most of Lemon Fields (south) and south-west (where I spawned in) and finding NO food, and I was running around the entire time until I keeled over. I almost died a third time around lemon fields until I happened across a dead chicken. There are no players around, but even if there were, a baby carno or raptor can't do anything to them. Perhaps adding more AI would be too laggy, but there is such a lack of animals we can actually kill as these 2 playables that it is a bit ridiculous. I don't know the spawn criteria but it needs to be looked at. Have more chickens and rabbits (we can't touch boars or deer as baby, after all) and in places where we can actually find them (not the forest). Or, if you want to keep them in the forest, then we need a mechanic where we can sniff out AI. Please.
Dying half the time to starvation if I can't find AI or dead players that I can actually access sucks all the fun out of this. It's not about skill if the very system is broken. I know where AI is marked to spawn, at least according to the Vulnona map, and both were places I died today. Or, start out raptors and carnos with a half-full stomach. Give us a chance to survive that at least gets close to the other dinos. Baby deino, it's easy to find fish. And herbivores never starve because they can just graze. I spend most of my raptor-playing time as a baby because I starve (or get killed) and have to start over again.
TL;DR -- We NEED more AI, ability to sniff out/hear AI, or for baby carnis to spawn with half-full stomach, or all three.
I’ve said this before but people saying that Utah pounce doesn’t need a nerd are the same ones playing that Dino 24/7 you need understand it takes 1 hour to grow a Petra and 1 hour to grow a Utah that makes no sense and to also add that they can pounce back off and trot or hide on a rock to get stam and pounce again and you die of bleed even small juvs can keep the bleed going for you Utah needs it’s bleed nerfed 3 Utah’s shouldn’t bleed out a stego 2 Utah’s should bleed a carno or a tento maybe 1 can if it’s skilled enough but there should be at least 4 for one carno and like 6-8 Utah’s for one stego but it’s not because the bleed I overpowered instead of the bleed force of only needing 3 for one stego nerf it to the point you actually need 5+ and people say well they can get one tapped well he’s they can but guess what an auto latch on with a forgiving latch off is really hard for somone that can run to gain stam somewhere away and continue a carno gets bled out by 2 Utah’s but 1 can do it easily yet it takes a grow like a Petra Utah riders will not like what I said but it’s true Utah needs a nerf Bleed is too good I died as a full adult carno because juvs can keep coming back and keep bleed on you but takes 1 hour to grow and barley lose stam as Utah nice
Utah needs to be harder to land pounces and pounces prob shouldn’t land on head/tip of tail however I think the bleed is in an ok place (utahs bleed is meant to be very dangerous and should be causing larger Dinos like carno lots of danger but should only be killing them in groups of maybe 2 and 3)
I believe the Carno has been nerfed into the ground. I am soloing Carnos as Utah and this is crazy. Carno's food drain is too fast. It's impossible to escape a Utah once you've been pounced. Stamina is too low.
15% decrease in metabolism
15% decrease in stamina usage when sprinting
15% decrease in bleed rate for carno.
I am thinking the above percentages as just a ballpark, buffs the carno just enough to make it a little more tolerable for the game environment without making major changes.
As Utah I can dodge a carno all day long and never blink an eye; the carno's turn rate is a little slow and doesn't punish the Utah for mistakes. However, the carno is punished for never making a mistake. He gets pounced by an aimbot and bleeds profusely, making escape absolutely impossible with the bleed rate.
In summary, you have destroyed the ability of the carno to be able to fight back against Utahs. If the carno gets pounced, it is unable to fight back without obtaining massive amount of more bleed and if the carno tries to run it obtains massive amounts of more bleed. You have effectively nerfed the carno to literal death making it die if it fights or die if it runs.
I believe this comes from multiple factors where we have to recklessly search for food because our drain is so high, we are unable to disengage due to Utahs being able to keep up with the carno in run range, and the massive bleed rate the carno has been given.
Devs please don’t listen to all these people complaining about Utah and asking for nerfs, most of these people are bad players or mad that they can’t just blindly rush into a pack of Utah’s and kill them all, the only thing I would change is please give carno a little more hunger and that’s it. Don’t touch Utah at all it is finally in a good balanced spot, it can still be killed easily and if you miss your pounce you can still be punished for it but it’s pounce is working well now.
I am once again asking for you to help hypsi.
I understand that climbing should help it quite a lot, but it currently has no escape plan. Run away? It's slower than both utah and carno. Dodge and weave? It can do this against carno, but utah is more agile. Super jump? Unless you jump up a rock that the utah can’t reach, it doesn't help. Spit and blind? I’ll go more in depth later, but it doesn't work. So the only option hypsi has to escape something is to hope that the predator loses it in the bushes because it's small, which is not reliable with tracking.
The main issue is the fact that the spit is literally useless unless you’re trolling people. It's near impossible to hit, especially in a chase. It turns you around to where you spit, so it's basically a self stun. Even if you do land the blind, the predator can just keep running forward to kill you while you’re turned around. Lastly, the blind can just be wiped off basically in the time it takes to turn around. So, it has very little chance of working, and a high chance of just getting you killed even if it works.
So I have a few ideas for changes that would make hypsi more enjoyable before climbing comes eventually:
1.Auto-lock for spit. This would not be the same as “aim assist” that would lock on to a dino’s head if you go near. This would keep your spit locked onto their head if you aim on it. However, it would unlock if you aim too far away again. That way you would have to still be able to target their head and see them, but still have an easier time landin the spit. Its also better than aim assist since you won't be able to check bushes easily with it.
2.Make more trees and rocks that hypsis can hide on. This gives super jump a use and will act as a safe spot that should help replicate climbing slightly until it is fully added.
3.Give hypsi a mobility boost. Just buff hypsi’s speed and/or agility a bit so it can actually run away from things. This is my least favorite option, but it's the simplest.
I still stand with my point that utah's bleed should be nerfed I think the reason why a lot of people or other groups of people in general are coming in to defend utah is because a lot of players want to play an animal in the isle that is fast to grow(utah), easy to hunt with(utah), very fast and nimble able to out maneuver even the most dangerous dinos(utah), and is capable of finding groups easily so they want maybe bleed to stay the way it is just to have an easy killing machine but imo utah should not have it this easy its bleed is to strong for what it is and is once again an imbalance to the ecosystem especially for solo players because not everyone wants to be in a pack because of distrust or playstyle and utah shouldn't force that playstyle to group up when some of us don't want to, but overall Im not saying to nerf the bleed to where its unreliable and useless like before but to reduce the values of it just a little so its not to overwhelming and to easy for a small carnivore in the roster that's fast to grow and has one of the best diets in-game while also having great mobility that has many buffs and just overall below mid-tier, also I love playing utah I have nothing against it but even I think its to easy and strong for a small carnivore compared to the other 50 playables soon to come to the game and in the current in-game roster.
Utah is in a good position now. People just want him to be nerfed because of the pounce that now is not buggy anymore and because of that it works all the time and so give people the impression that its very strong and it is, but is balanced at the same time because come on... look at the size of those claws... this things should get you some serious wounds and so make you bleed a lot... and I'm pretty sure that the most people that are wanting utah to be nerfed are carno players because of the blood pool nerfed on carno and so they cant 1v4 utahs anymore. So in conclusion, utah doesnt need to be nerfed.
Once again gonna say it its not a base stat issue. Nerf its bleed and have fun with utah being so bad not a single soul will play it. The only things that need touched on utah is growth time and a slight increase in pounce recovery thats it. Stop crying because utah isn't everythings punching bag anymore.
The only problems with Utah is it’s pounce recovery being too quick,teleporting to the side when u pounce the face,and not enough mud pools to counter it’s bleed they need to add more of them or bring back riverside mud so u can actually heal the bleed better if u get away.Then Utah will still have its strong bleed but making the pounce a risk if u miss it or try to pounce the face and not the sides. Literally nothing else needs to be changed for it
How do you play defensively to a Utah pack besides getting on a rock or waiting by a wall. If you need food you leave for food or water you will be pounced again and you can’t wait out a pack that can have a couple members leave get water and food then come. I’ve killed a lot of things as a Utah mainly cause if I miss a pounce it’s no biggie and me and a couple of Utah can out wait anything. On top of that utahs have almost no hit box when they pounce. I’ve seen my tail connect to a Utah as a teno and then they appear on the side of my teno.
I think Pachys should get a buff or raptors a nerf because: There are barely any people playing it and a single utah can easily bleed it out because once they landed a pounce, the pachy can either run behind the raptor and die to the bleed or try to heal the bleed while the raptor regens stam and die to the bleed from the second pounce. And you rarely find a lonely utah.
The tail hitbox of many dinosaurs needs adjustment. Here are some of the things I have seen:
1️⃣ Stegos will hit a Raptor when it jumps off by the tail, even though there is no visual “touching” there is literally air between the Stegos Tail and the Utahs Tail.
2️⃣ Tenontos Tail slam does not extend to the tip of the tail. It seems to be shorter.
3️⃣ Pachys will sometimes just jump through a Carnos tail, even if one hits just behind the legs.
I like how people die to Utah cause they bleed out and complain. Utah stats aren’t the issue. It’s that they have no punishment for missing a pounce and two main counters pachy and Carno suffer too much to them. (Carno cause of bleed, Pachy cause of lack of damage)
To balance utahs pounce make it so if you pounce at a dinos head you attc latch on their not tp to their side. This means that if u pounce the head the prey can still attack so more skilled utahs will go for the side not run head at them
pachy buff, as with this update, its become pretty sad. buff damage in rams, or revert the damage change, add a slight bleed resistance buff because in no way should a pachy with a full diet lose around 50% blood with one pounce. needs serious help, as no matter how you play it, its kinda trash.
1• **Utah Issue: Pounce's Bleed, It's Insane, He's In Need Of A Nerf (But Not Dastrically).
2• Pachy Issue: Before he was really quite Insane,This current nerf is fair, but a bit over the top, pachy is being easily neutralized recently, It would be really nice to add a little more strength to pachy's headbutt attack, add 30 or 50 more damage On the headbutt, I think pachy would be more interesting that way, because it's almost like a walking buffet today (Like Legacy)
3• Carno Issue: He gets hungry very fast, I recommend that listen the feedbacks related to "Carnotaurus Hunger ", it would be really nice if Carnotaurus Hunger wasn't so frequent and extreme, if they normalized more Carnotaurus Hunger, So... players wouldn't need to be risking their lives Always, and avoid the Carnotaurus's Frequent PvP out of hunger.**
Buff carnos bleed res so 4 FULL pounces can kill it 3 if the carnos running around a lot and allow it to consume as much as it needs now but the hungers drain is significantly decreased
Buff pachys damage 4 shoting utahs is a bit insane so 3 shots for the body (ALT attacks cannot finish the Utah unless a head shot is landed) and head shots 1? 2?
Ptera just needs to be able to pick up smaller animals (juvie) if the juvie out weighs the ptera the harder it is for it to fly up with it and drop its ass
Hypsi, Ptera and juvie utahs should be able to climb trees juvie Utah though has a hard time doing it.
Hypsi’s spit takes up to much food and it should be faster than Utah
Dryo needs to half invincibility frames up when dodging I don’t care if it’s “unrealistic” I’m tired of being killed by a carno because my dryo need sometime to jump to the left or right oh and it should be faster then Utah unless it gets borrowing back, allow dryo to do an ALT kick attack maybe it could be used similarly to beasts of Bermuda with the sand or just a kick ( 40 damage).
Every Dino’s Stam should be increased for at least 1:00 unless it would be absurd to put it that high
but I know this text ain’t gonna be read by no devs 😦
Hunger is a mess for carno utha and deino. It's annoying how every dino except for mabey dieno and stego have no more than 45 mins of total hunger time from juvi to adult, and the only value that increases is food needed. I suggest hunger should be like legacy where it grows with growth. The bigger a dino gets, the more food is required, but the slower the hunger drain becomes. As for specific values, I suggest juvi utha 35 min juvi carno 45 min juvi Utah 35 Juvi deino 45 min and to adults
adult carno 60 min adult Utah 50 mins and adult deino 60 to 75 min
I agree that a Utah shouldn’t just teleport to the side of the creature when pouncing directly on its head, however, if Utah will be nerfed with its pounce ability - I at least expect that if Utah pounces a creature’s head, the creature in turn should be blinded due to the Utah’s sharp claws and in return the Utah should receive damage from the creature’s bites.
No one considers the fact that if Utah’s pounce gets a nerf - other players will be abuse it by just standing still and rotating wherever a Utah is standing - so its pounce is rendered useless as still to date - 3 hits from a carno and Utah dies.
Buff pachys they could possibly control the Utah mega packs
mfw 4 or 5 fresh spawn utahs + full adult utah can kill grown ass dinos by having the juvies eat their stam then the full adult gets a full, unbucked pounce
Please
baby utah pounces carno, carno presses E
baby utah gets thrown off and the carno loses like 1% stam instead of 15 to 20
basically small utah = less stam drain from buck
Gib dryo kick attack
Edit: apparently I gotta be more descriptive. Dude what else do I say lmao, galli has kick, do the same for dryo. Like? Haha
I think the actual bleeding volume should be added with the default recovery blood volume of this animal. In this way, utah needs more time to cause bleeding when attacking very large animals, and juvenile utah won't cut the skin of large animals so easily. At present, the imbalance of juvenile utah is because as long as it causes bleeding, even if it is 0.01%, that animal won't recover bleeding, so that the influence caused by juvenile utah will be much greater than the actual one.
Utah is close to being in a healthy spot in the ecosystem rn but it's pounce, as many have already vocalized, needs some fine tuning. Currently the Pounce is WAY to free and im convinced those saying otherwise just want to play the game on easy mode.
- Pounce currently is no brain, little aim. Theres barely any startup and stam cost allowing Utahs to just click a button close enough to what they want to hit and its pretty much guaranteed theyll stick, and with how low the end lag recovery is now, unless the opposing playable is literally right next to the raptor and isnt preoccupied with another animation, the Utah gets away scot free practically - there is very little punishment for missing a pounce despite how devastating and spammy it is.
- The pounce pretty much lets the raptor phase through any attack that doesnt kill them and lets them cling on to their victim. Sure they have to tank the damage buts thats not really an issue for Utahs as theyre pretty much always playing the game of "if im not knocked over im fine" - I do think its dumb how a Utah can pounce straight into say a Teno claw attack or Carno bite, tank the hit, and get their pounce bleed off. It is a wildly unfair trade in the Utahs favor that rewards very poor play on the raptors front - Utah pounce should lose priority from attacks coming from animals they cannot pin
- Bit of an extension from above but I think its really weird how Utahs can just pounce straight from the front of something and stick to the side... again this goes back to the whole rewards poor play idea
- Bucking really doesnt do its job i feel like it actively hurts more to attempt to buck then to actually just let the raptor play its pounce out and try to punish it once it drops. Bucking needs TLC
I think everything else about Utahs are fine tho the Carno MU needs to swing back in Carnos favor as they are Utahs predator... Tho thats a carno stat issue, Carno shouldnt be as heavily punished from a single pounce
Give dryo second attack like a kick or to flick dirt into attackers eyes, it’s bite isn’t enough. Edit: bring back dryo ai
I personally think Deinosuchus isn't strong enough, yes it's got decent health, yes its supposed to be an ambush creature, but it's also something that was supposed to be able to take on Rex's, 3 of them can barely take on a single stego right now without either all 3 dying or 2 of them dying full grown Deinos at that, also they should be a bit more tanky crocodiles and alligators shrunk instead of evolving for a reason their scales are like armor almost, the only place easy to take one out is between the plates, or on the head, it's just depressing being a full grown Deino and getting wrecked by a stego for coming out of the water to safe log or grab food because fish is scarce because of how many Deino there are in the water, also Deino feels a bit to slow on land they should be not much faster but a tiny bit faster and have better stamina, because right now running 10 feet then getting winded is infuriating.
Give deino 600 bite damage for now, 750 with alt bite, than when apexes are added give it the 2nd highest damage after Rex since irl it had a bigger bite force. So if Rex has its 1200 give deino 1050. Only once Rex is in game, not before. It balances out with stego cause stego needs 4 head hits on deino and deino dead, so by giving deino that damage, it still needs 7 hits to kill a stego on the body, but 3 bites for the head. Stego just needs to adjust its head and it will most likely still win in a confrontation, those are my thoughts. Remember, only when Rex is out, not before. 1050 damage
Lower Carno Group limit to 2.
I constantly see Carno packs of 3, probably on VC killing everything in sight. And while 2 Utahs can kill a Carno, once it’s more then one, you’ll need 8+.
Don’t get me talking about pachy…
While people on VC can also stay together without using the group system, it would still get difficult, especially at night to stay together.
So in short, lower the group limit to 2.
Oh, and pachy definitely needs a bloodpool buff. Since pachy is slower then Carno, it cannot escape and needs a fighting chance.
Reduce the hatchling phase growth time for bigger dinos(deinos, stegos, carnos etc.) to be the same as the smaller dinos like utahs, pachys etc. (Im talking ONLY about the phase where you spawn from eggs)
Because why would you waste more time growing after hatching from an egg if you just can spawn in normally as a juvenile and save like 30 minutes. The fact that you get food from your parents is a bad argument. Its not hard to do it yourself, spawn in at center, risk getting food, camp.
On top of that your parent dinos usually end up nesting at 10% perfect diet, proceed to run out of perfect diet and give you a trash diet further slowing down the hatchling phase. The thing is a juvenile carnivore who spawns in himself could go to center eat any kind of meat and get a perfect diet and skip the hatchling phase. As for herbis if you spawn in as a juvenile at the correct point of the map you can instantly get 2 diets filled and run to the 3rd one to get a perfect one.
In my opinion the only point of spawning in as a hatchling is to have fun, its not worth the protection or their trash diets.
A deino hatchling is the perfect example why waste another 30 mins+(idk the times but for egg stegos its huge) to get to juvenile when you can just spawn in yourself and eat fish to get a perfect diet. Shorten hatchling phase so it can be more fun to play as one as it has almost only disadvantages in comparison to spawned in juveniles
Or just add wallowing back to river banks.
I have mentioned this before and I 100% agree, the current mud pits are so few and far between that they are completely worthless. it would make so much more sense to put them next to rivers because it would solve the issue of people dying after combat because of bleed a lot of the time, it would be more risky and make Deinosuchus gameplay more fun because of it being so close to the river and it would make them more available for getting people off your ass while you are being tracked. It turns wallowing into high risk high reward which is a lot better than we have now
Make Carno hunger drain for 1 hour, has a bigger stomach so shouldnt be same as utah.
I don't know why people think stegos are fine where they are. There are literally youtube videos of stegos nesting on little islands in the middle of the rivers with adult deinos around, and the gators can't do anything about it.
Stegos need some sort of nerf. Lower their damage output. Additionally, their tail swing should be slower and deliver less force when the thagomizer is submerged underwater. It makes no sense as a deino to see a stego, half-submerged, to swing at full speed. And it doesn't have to be a permanent change. It just needs to be more of a fair fight between the two current largest animals in the game.
I do think when it comes to Deinos lunge it would be cool that if it is above the threshold in which you can pick them up, depending on where you hit the lunge you can just drag them slightly from a leg so there is a slight possibility of getting something REALLY big into the water if they are very close to get an advantage, and it would make Deinos fighting Apex's slightly easier so it isn't just a stun/face tank war, so while the thing that is big is getting dragged other Deinos can fight as well, but since the thing being dragged will still be able to attack it wouldn't just be a free kill
make utahs pounce more punishable. maybe not as bad as it was before but in the middle, right now utah is super good now because of the very low punish window you have open instead of the 2-3 second one. its super annoying and allows players to spam pounce without truly thinking if its worth it or not.
25% grown pachy breaking a full grown Utahs legs should not happen, Utahs is in a nice state only thing I would change is being able to pounce Face on other dinos (not including Stegos).
Can Deinosuchus not be able to kill each other because it’s so hard to escape and u will end up spending hours grinding just to get eaten by another deino ;((
give hypsi and dryo a kick as a alt bite, hypsi kick should do like 10 damage and dryo kick like 50,
it would only work when standing still or walking/trotting.
Carno hunger drain should last a lot longer than it having to immediately go and find prey after every meal. It is an ambush predator, so it should be able to wait a long period of time for the perfect attack.
This suggestion is about Carno, and the knockdown timers that were changed in Update 5. The issue here is, that since knockdown timers were changed universally Carno has suffered quite a large amount when it comes to simply hunting effectively.
The problem why this does not apply to Pachy or Tenonto, is because when they knock things down they are essentially right next to their target and can simply just turn around and kill the enemy, or move just a tiny amount. This however doesn't work for Carno.
There are several issues with the knockdown timer being so short for an animal like Carno, which needs a longer time to actually be able to finish the job after successfully landing its charge.
There are several issues that I'm going to list in a smaller form.
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Charge is a very telegraphed ability. Carno needs to run for a decent amount of time, the charge has a loud growling noise, and the footsteps are loud, making it easy to dodge a charge.
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Unless a Carno is stopped by the collision of the prey, he will run further, then have to turn around, then run back to the prey and THEN hit them.
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Hitting a downed opponent that is smaller can be hard sometimes, now that the hitbox has been fixed. There have been many instances where I was right on top of the downed prey and still wasn't able to hit them even though I bit on top of them, sometimes needing to alt bite to actually hit the enemy.
Overall the knockdown timer from getting hit by a Carno's charge needs to be increased, as it doesn't have the time to spare to hit the enemy to truly finish the jobs most times.
As well as, if a prey is hit by a charge, which is an extremely telegraphed ability, I personally believe it is warranted for them to be killed unless the Carno really has no awareness.
Make it so that tenontos turn radius is a bit slower because I don't see any animal turning as fast as it does with that big tail, and give carnos bite a little buff atleast or a health buff idk
Pachy and carno bleed resistance and health buff (pachy should also have a damage buff from 100-170)
Carno drain should be 1 hour, it is an ambush predator and can wait for the right moment to ambush, waiting longer time and since it has a bigger stomach it should not drain faster than utah, which is 2x smaller
Since Utah's do a hefty amount of bleed damage, bring back riverside wallowing or make mud pools more common to give players a chance at properly countering it.
To be honest I play Carno a lot and need to say it’s fine as it is. Growing is hard sometimes because utahs running around spawn killing fresh spawns but otherwise it’s fine. As adult you can easily survive and have no food issue if you are not scared to kill other Carnos and know spots to find ai. And yes it does loose much bleed but the matchups have been fair and skill based a good Carno can still take on about 4 utahs and that is fair as it is if you remind it is “just” a Carno. It’s Cringe to say but as Player with much experience 3.5k Ingame hours Carno is a balanced and fun experience.
I think juvi Utahs need a bleed nerf, or some sort of balance rework. I think it's fine that their bleed helps them fight other juvie creatures, but I was a full grown carno and got pounced by a fresh spawn Utah and I went down to 80% bleed. While yes, this isn't life threatening, a small group of fresh spawn Utahs can take on an adult carno and other adult dinos like pachies. I think juvie Utah bleed should be like juvie damage. Insignificant enough to do next to nothing against larger enemies, but suitable for fighting similar sized enemies until they grow up.
Change carnos hunger please, it's drain is absurd and makes nesting borderline impossible unless you've killed 2 tenos or a swarm of whatever, even then you barely scrape by.
I regularly die of starvation as a carno and it's ALWAYS at night. You get too little food, with too few AI spawns, and at night is the prime time to die. Every other carni is out hunting the few AI spawns you have at night as well. I was able to almost fill up twice (70% ish).. in a single night before starving to death on the same night. That's how fast the carno drain is. It's absolutely outrageous.
The chats are filled to the brim with how bad the carno currently is and on the steam forums. There needs to be a balance pass. There's a reason your chats are full of balance issues atm with the Pachy, Utah, and Carno. You need to address the fundamental gameplay issues sooner rather than later.
Scenario where I starved last night. Logged in for the day, food was at 50%. Night time was coming in. Strart scrambling to find food, found a hog and a deer. I'm up to 70 - 80% food at this point. Night hits, start darting around looking for more food, back down to 40% or so, ran to other side of the map with lots of AI, no AI hardly, found two goats, back up to 60-70%. Run around the edges of the Center, no AI. Start starving, escape two Utahs, Starve to death.
So i ate two goats, a hog, and a deer and starve to death in the middle of the night of the same night. I am starving so quickly I cannot even play the game / interact with other players. That makes a lot of freaking sense devs. A lot.
I know I'm not the first one to say this, but stego's are the undisputed alphas. their strongest attack being their tail, everything else attacks with their head (with makes sense), but the fact is they have a damage resistance compared to a deino in battle where they also have the land as a way to retreat. They will do more damage on average by a large margin and they can't starve. there's no finish for a deino unless you outnumber or mix pack. Maybe adding a way to damage the tail or allow the deino to damage a limb either requiring a tad bit more stamina to attack or even slowing the thing down so if it tries to retreat, you can catch it
So im a 50% croc and a fresh spawn juvi utah pounces me and its fair for it to do some bleeding and damage, but when im doing absolutely nothing about it, i got my stam to like 10% for the simple fact that it is pouncing me. So please make that juvi utahs dont drain stamina when pouncing something big.
It´s sad I have to point this out after so many updates, but I have to remind you that three quarters of your map remain mostly UNUSED. All players congregate at the same places (where food is available), creating the hotspots you devs are trying to avoid creating so bad. Ai is so hard to find for predators it´s hard not to die of starvation , and since all ai spawns at the same places and the hunger drain is so fast you can´t move too far from these since you know you will starve to death. The fact that I have to memorize half of the boar spawn places is a problem that speaks for itself. Reduce the fast and constant hunger drain, it makes the gameplay for many carnivores stressful and unenjoyable, and let an ai fill you up a bit more depending on it´s size. Ate a full goat as a carno and didn´t even fill up half of my hunger (I am supposed to be a big living organism with a normal sized stomach, not a meat grinder). Create many hotspots around the map so players feel more encouraged to travel from one place to another.
this is kinda out there but i suggest making carno charge give fractures (body or leg) to utah and pachy or anything that is much smaller than itself. it would make carno charges more effective and rewarding. it also makes sense because if something comes charging at you that is 3x or 4x your weight and at a speed of like 55 kmh it should do some serious damage. and to make it fair i suggest having the carno itself do a regular charge for atleast 3-5 seconds before the "bone break" ability is activated and even then it should only be a moderate chance of actually causing a fracture.
just a thought, jumpin on what @astral jasper said above, forever raising deino to 100% to only get cannibalized by the same species, always in packs. Not realistic but maybe poisonous to eat your own kind? I know its survival but this is a game thats beyond playable when people ruin your time. If I die to another species, fair play.. but my own?
Make carnotaurus hunger drain slower, it would be nice if it had the same drain as an adult utah, or even 1 hour hunger
Not sure if this has been mentioned but as a biased Ptera main: Pteras should cause bleed 🙂
Once again I’m asking for weighted bucking. The smaller the animal compared to you the less stamina should be drained. Something like stego can waste almost half its stam on a literal juvie Utah. That’s ridiculous
Carno hunger drain to be improved so it doesn’t starve more than a utah which is 2x smaller
I Rly like the Pteranodon but its not Terrifing for any Dino, so it would be nice if the pteranodon can grab smal dinos or babys wich would engriese his stam like you grap a big body bith a carno or a Utha. Its not that broken but you need to watch out for Pteras that flying around.
Carno needs slower hunger drain i almost starved twice as a carno and ad it bone break for creatures lighter than a ton
Either tenonto needs a nerf, or carnos need a buff, i should not be able to get 4 shot by a herbavore. the tenontos kit is already so heavily swayed to basically counter anything trying to chase it, that I think they should maybe be tankier but do so much less damage. Carnos should be able to hunt tenos, not the other way around. Whats the point of playing a carno if you get hunted by everything, you might as well be an herbivore. For being as big as the carno is they are the 2nd weakest carnivore next to the pteranadon
The devs are saying a lot about the migration system and features but the map is so small rn I can walk across it in like 10 minutes so will Isla velada be coming with update 6 because if not then migration won’t make much sense
Make the delay on steg's tail swing a bit longer, it's insane how fast it can swing the tail around, as a utah, once you bait a swing and manage to bite its head it can swing again and kill you, I play on 100 ping and even when I bait and bite its head, sometimes desync kicks in and they hit the air and kill me. Even if you pounce the front of it and then look forward and jump off it can still kill you, maybe pouncing off should put you further away when your facing away from the tail?
Right now there isn't really a point to latching anything as a Pteranodon. It would be nice if you could regain stamina while latching, but still gain it slower than resting normally.
Danion's fish diet should be 3 dots because 3 dots cannot be found very often or stego should be 3 dots 2 lines are very easy to find
Why a 200 kg utah can PIN a full utah??? This is very nonsense
Pllllssss fix the growing system, it's a chore to grow a dino and gameplay first gets fun when you're at 100%, as before - even if you're 90% - you automatically have nearly zero chance of winning against a 100% of the same species. It's nearly impossible to grow a dino without afking, camping isolated at the coast, especially as a herbivore. Growth should be completely linear, not going from 380kg to 450kg in five percent like utah does. Even 50% dinos should be able to deal some damage to 100% and not be an easy snack. Full utah can easily kill a sub-adult carno but has struggles with a full grown one that is just 15% bulkier in growth. Stego goes from as dangerous as a hypsi, two raptors can smack it at 75% to OP at 95% where even three full grown deinos won't touch it.
It's my biggest complain about the game, everything else is minor compared to this problem. Unless you have a group you're going to have a very hard time having any fun at the game. Majority of the time spent growing the dino you spend watching youtube/netflix and eating turtles or coast plants and then back to afking in a bush. And I'm not going to mention long-growth dinos like Deino, Stego as alone growing a Tenonto of 2+ hours is tedious.
If growth would be linear, then you'd automatically fix the starvation or AI problem because there would be a lot more people around actively playing the game. Right now dying sub/full adult is so frustrating simply because the growth is such a chore (and because of that nothing really happens in the game because people are afraid to take risks and hunt/fight stuff.) I wouldn't mind dying as much if playing juvie dino would be just as fun.
But right now... you spend 2h growing a dino, and all it needs is a canni that just breaks your neck in two seconds and your exhausting work of 2h is gone. And you rage quit because you don't want to grow another one because it's 2h of waiting for 20 mins of fun.
I mainly play as a carnivore and I honestly keep forgetting that nesting was added to the game until someone reminds me because the only thing on our minds is finding our next meal even after we just killed an AI or player, especially with carno.
I only ever nested three times as a Utah and that was when the nesting update first dropped and hunger drain was increased significantly (don’t know why they would do that in a update that requires feeding a large group and sitting in one place). I was constantly out running around looking for any food to feed myself, my utah partner, and the babies. I didn’t even get to see the babies until my partner needed to get food or drink water so I would come back for a few minutes then back to that grind. It was the most stressful and not fun gameplay I’ve ever experienced in The Isle and I’ve been playing since 2015 with 3,000+ hours… and if you’re a carno, forget about it.
Please decrease the hunger drain for utahs and especially carnos so we have a chance to not think about kosing everything we see and remember that nesting exists 🙂
Carnotaurus hunger really needs to be improved. It’s hunger drains horridly enough that makes it impossible to nest. A utah raptor being 2x smaller of its size has much better hunger for whatever reason.
The larger the Dino the slower the food should goes down. I was playing carno earlier and had to kill a smaller one in my pack because I was starving I mean that shouldn’t be happening and I should be able to keep a hunt going for 2 days and not be concerned about my hunger
Have a new mechanic in which players can escape being pinned by a Utah. Currently all you can do while being pinned is just watch and wait until the Utah loses stamina or cancels. Make it so that if you have a decent weight compared to them, you have a chance to fight them off one way or another. Here's an idea shown here: https://youtu.be/M9i-c4fe51o
This is just a concept for players being able to have a chance to escape a Utah's grasp when pinned.
This would be a potentially great addition to deino lunge mechanic too-- really any mechanic that makes a defending player completely helpless. The difficulty could be related to the speed of the dial or the size of the "correct timing" slice, corresponding to size/weight differences (small things have a harder, but not impossible chance to get away too). The one change I would suggest is instead of a stun for successful counter to a pin, place the ability that was countered on a cool down. Eg if the raptor in the video escapes the pin, the other raptor can not pounce/pin again for 5 seconds or something like that
if bird can hit you, you should be able to hit it if you put your head up so it dont bite ya 300ft above your head
Make it where when you jump off as Utah it is far away enough for tenos and Stegos swing to not be able to reach you
Make rex leg break chances reduced on evrima to give giga and spino a chance to compete and give rex grapple mechanic
bring back wallowing on riverbanks rn mudpits are useless if ur bleeding badly
If deinos can alt bite underwater why can’t pteras in the air ?
Make Different Night visions for different dinos. Ex: Different colors, view distance.
please make the lighting in evrima more realistic, theres no way that there is so much sun shining on trees in the morning but the ground is PITCH black with no light reflect at all
I do wish after quite a few more medium/small herbivores and carnivores enter the game, that Albertosaurus and Allosaurus will be the temporary competing apexes until the actual apexes come in. having Albertosaurus and Allosaurus be the biggest for a bit would make the game very fun and have a decent ecosystem with only medium sized dinosaurs and smaller until the bigger ones get added
the more I play carno in the new update the more I think its bite hitbox needs some adjustment. Currently more than half the bites are not delivered even if they're on target. It might be a combination of slight movement nerfs and bite hitbox reduction. But the outcome is that carno's bite isn't working well I think
Carnos food drain shouldn’t be that fast fix it cus rn as a carno you have to constantly hunt sometimes I would like to sit and nest
I don't think head on pounces should count. I think a head on should knock a Utah to the ground.
at the very least. the animal a utah pounces (head on) should be able to bite the utah still.
you can't be an ambush predator and starve really quickly, if you want player to ambush with Carno and make the gameplay for it a lot more skill based you need to make the drain slower because what is the point of waiting for prey to ambush if you are going to starve in the process
please lower the Carno drift time it takes to long to stop and rotate with the new Utah fast get up speed and its pretty fast for Tenos too so its too hard sometimes to kill them when it feels like your drifting for 2 seconds
adding to this, I understand that it may cause megapacking so what I propose is make Utah pounce harder where you cannot pounce someone from the head or the tail depending on the dinosaurs main way of attacking because that should be stupid and a death wish, so if it is a Carno make it so you cannot pounce from the front and if it is a Stego, you cannot pounce them from the back. Pretty much whatever side is their main tool of attacking/defense should not be pounceable but the side is always pounceable unless they have a specific thing stopping that like maybe Kentro, and you should bounce off so you actually have to think while pouncing something.
Where have all the feedbacks about fixing Utah pounce teleportation and other stuff went 
We’re people really that beat down by not being heard, that they became semi rare
? (Compared to like 10+ people posting about it every single day)
Please bring that back, and I hope the devs this time hear that it needs addressing asap.
Please balance up5-5.5, if not soon, then at least when up6 comes out
(I seriously shouldn’t have to name everything that isn’t balanced if anyone or the devs are confused.. There was quite literally a rally in every feedback channel about fixing balance issues a few weeks ago..)
Don’t make the community beat a dead horse again..
Y’all did amazing with the new nv, so that’s clearly indication that y’all can do things right very positively, keep up the work, don’t let us down 
Nerf stego second highest health , strongest attack incredibly slow food burn anytime they even kinda get in trouble they either water camp, cliff camp, Bush camp you name it, they need a counter balance! Stego is just too over powered most stegos die to either other stegos, massive flocks of full grown gators or on rare occasions utahs which currently is the only predator that has a decent chance of killing them but the second they start camping that goes out the window
Things that would help : increase food burn so they cant just camp for 30 mins
Increase the stamina burn for swinging the tail its like what 26 tail swings at full stamina 26 swings of the strongest attack in the game? Compared to what 10 alt bites by gator second strongest attack in the game
At least nerf them untill you add a natural predator full grown stegos are to OP I mean at least deino has deino on their diet to keep population in check
I haven't played dryo since it came out until very recently. And I found myself surprisingly having a lot of fun. This came from trolling carnivores and breaking their ankles. But this gets old quite fast, and I feel like this is one of the main reasons why you don't see people playing dryos a lot. While dryo can run, it can't do this forever, and the implementation of the burrowing system will fix this, I think the more pressing issue is how dryo can barely stand up to juvis that are smaller than it. I think that dryo should be given a defensive kick attack in order to make aggressive juvis think twice before running headlong into a dryo. I think that this in combination with burrowing (when it gets added) will make dryo more popular, and a very fun playable!
Ok can you please nerf the pachies Headbutt I swear I have been killed by pachies so many times I remember one time I was sitting on a rock minding my own business and then boom I’m dead due to a patchy coming out of nowhere I’m fine with the bone break but just nerf the knockdown time you just can’t do anything when your knocked down and then you die when your a Utah
Balancing Deino (cannibalism) it doesn't exist in any way that some animal family used to eat others with no purpose. Cannibalism is well documented for more then 1000 species, and about modern crocodiles it happens just if you have nothing (and i mean totally nothing) to eat. I really like that kind of playstyle, chilling, moving quietly, studying the surrounding, being fast and able or the prey run away and other stuff, but everytime you are forced (unless you decide to start with someone you already knew) to play alone, isolated in an apparently spot and move only when you are completely grown up, and also in that situation the first time you encounter 2+ deino you are simply dead cause obv you can't really escape. (also, speaking about realistic situation, eat your own species lead to lots of disease transmission so i can assure you costs - benefits is absolutely not balanced). Now if the problem are just bored players that doesn't like the chilly lifestyle of deino and go around killing ppl who just try to enjoy the experience is "ok" cause for that there is no solution (maybe everyone will find is own role when all dino will be added), but if it has to resemble the natural realistic view of some kind of animals unfortunately is totally wrong. (source if you disagree with this: "the antropology of cannibalism" (1981), Disease transmission by cannibalism: rare event or common occurence?" (2007), "the influence of cannibalism and size strucure on the dinamics of acquatic communities" (2007), "crocodiles: biology, husbandry and diseases".
I think combat wise Utah is fine, but we do have similar megapack issues the carnos had. Perhaps to combat it, we do what we did to carnos. Make hunger drain faster. Keep the stomach as is, where it doesn't take a lot to fill it, but just make their metabolism a little faster, maybe even just 10%. This will encourage a little more hunting, less rock sitting, and less megapacks.
I main carno and Utah, I feel carnos megapacking reduction has been done well. I don't see 8 pack carnos I see 5, but I see up to 16 Utahs megapacking at a time due to how easy it is to feed everyone on a corpse or two.
Change the deino v deino fight style in some way, its just spamming alt bite and bassically the one that attacks first will win. Theres also no way to escape unless you are smaller wich never happens once you reach 100%.
give full grown deino something maybe a buff of some sorts, playing as a adult should never be more boring than playing as a juvie or subadult
Scaled fractures need to be a thing in order to spice up matchups. It was promised for U4 but got delayed and just keeps piling to the work that’ll be needed in U9.
Some things that could have the scaled fractures are Teno kick, Carno charge, Deino lunge or bite. Just helping other creatures and not putting them specifically on pachy/Anky
Also having scaled fractures on a attack does not mean it’s pachy levels of fractures just fyi
Once your group is full maybe if you are close to others of your same species you start getting de-buffs, this can control mega packs and also make juvis go out of the nest and away from their partners when they go from hatching to juvi (how it was intended I think) de-buffs could be water and food drain is faster, diet drain is faster and diets temporarily don’t give you buffs
Instead of nerfing stego (because clearly people dont want that) instead make it more susceptible to Deinosuchus. Weather it be a damage buff for deino or deino can grab stegos legs, it needs to be a fair match up. They are both the Apex's of the game currently, and I don't see rex joining anytime soon.
Pachy - Utah
Carno - Teno
2x Deino? - 1 Stego?
with the new gore system coming out.. can we get an addition to it that causes herbivores to get sick when too close to corpses after a short period of time (like when they over eat) that stacks to a certain point if they stay there too long to help prevent body camping?.. maybe something similar to help discourage carnivores from coming together to form mega packs as well?
it seems a bit weird to suggest something before it even comes out but i think parasaurolophus should have something to do with sound for its ability, perhaps simply just have its calls carry much further than other dinosaurs so theyre hard for carnivores to judge the distance of whenever they call, or simply have its alert call be the one that carries really far so if a carnivore spooks a para they have a tool in their arsenal to make sure half the island knows that a carnivore is in the area, but have its alert deplete the vocal timer so it cant call again for a while.
Why can I have 5 stegos in a group but Carno is limited to three. I get it’s a herd animal but seriously? 5 seems excessive so 2-3 seems like enough
In a utah vs pachy fight (1v1) the utah should be dodging, pouncing, be careful and move a lot and the pachy should try to hit and use strenght more than movement. But now its the opposite at the point where it takes 4 rams to kill a utah and 2 pounces to bleed a pachy, what i mean its that pachy deserves a buff to be able to fight a utah. However fighting a utah group should still be deadly to a single pachy
carno's hunger should be slowed down to the level of utah (45 minutes → 60 minutes), carno's appetite is currently equivalent to 5 utah, but 1v5 almost no chance of winning, many times carno is able to escape, but do not fight this battle will starve to death as well. A boar can provide 15% of the food, but carno loses 20% of its hunger every 10 minutes, and even if you find a boar every 10 minutes, hunger will inevitably continue to drop.
the location cool down should get nerfed, theres times where i spawn and in the first 15 secs i get killed, than i wait for 250 secs again but the same thing happens and my 5 min wait ment nothing which means i need to wait again, it should be reduced to a more little time.
Either one of two things needs to happen:
A: Give pachy a damage buff to allow pachy to kill Utah in three hits
b: significantly reduce the stamina used on its attacks to encourage hit and run, cause it uses way too much to be able to escape any it’s a pain when you have 4+ Utahs on your tail
Tenos Need a damage nerf and a change to there kick, hits areas like the shoulder and deal head damage
Carno is kinda in a strange place rn and there are a few ways of making it better
A. increase the hunger capacity, making it so its drain is the same but it has more food storage so whenever it gets a kill it just has to eat more but then it takes longer for it to starve because if you want to make something more difficult to play and be an ambush predator there is no point in doing that if you are gonna starve before you can ambush something
B. revert the bleed to how it was update 4 because so many aspects of it has been nerfed since so making the bleed be back to how it was would be a middle ground and with current utah pounce it would still be bleedable just not reliable 1v2 bleedable.
C. make it so Utah can't pounce on the side where the players weapon is, lets say you pounce on a Carnos face, you would not want to do that because that would be a death wish and would be certain death irl because that is the side where they kill you, but since they teleport to the side it is rewarded for it which makes no sense, then lets say for Stego you cannot pounce on its tail because once again, certain death. This would fix the issue of Utah being easy mode and would make Carno vs Utah a little more balanced because face pouncing is absurd (edit: grammar)
Maybe to help deino vs stego, deino could grab onto a stego leg and try to pull it into the water but the stego could run forward and try to escape, in this stage the stego can’t use its thag.
Carno appetite is obnoxiously heavy. Either increase the spawn rate of A.I, have them give more food per - or dramatically reduce the rate at which the Carno's stomach empties.
We NEED stego nerf, he got: Most high hp in evrima, most high damage. From perspective you might think that pros vs his slow movement and how much it requires stamina its still broken dino, is it me or hitboxes are same broken, even if 2 adult deinos biting stego in head it can be not registered as hit, but if stego hits its really going be a painfull for you, one hit in head, 2 hits in torso can easly kill full grown carno, the only possible way to kill this living tank is bleeding. I hope u guys WILL nerf him.
I think the best idea to nerf stego are:
•Increase the dmg multiplier on the head from 2.0x to 2.5x
(This way deino need 6 bites instead of 7, even tho if they increased deino bite dmg to 525 it would only need 5. And carno around 16 instead of 25)
•decrease the blood pool by 10%
•slightly increase the stun duration from deino lunge by 0.25-0.4sec, when it cannot get grabbed.( or add it)
when more dinos are added to the game. I really suggest tweaking the deno because. 1 stego is supposed to get wiped by rex right but irl alligators aka denos have a by far stronger biteforce than rex.. 2 if a stego is on land yes deno shouldn't be ale to drag it bc its got the weight and back legs to fight but while in the water how am i not able to grab it. like take me for example or anyone, if your in the water and your 140 ib and your friend or dad or whatever is 230ibs and starts to swim you can hold him and carry that said person. i know this bc first hand iv done it when i was 15 even more so when im gator hunting that animal 15 ft is ezly close to 800 more pounds or more but you can hold them and pick them up to the water surface. things weigh alot less in water. how can I not drag a stego as a 8 TON gator under the water. 3 gators irl are mostly night and day hunters they rest in the day. I'm from Louisiana and have gone gator hunting they are more active at night. they are night creatures and have great nigh vison. why am i only able to see barley past the bank of the river...... ? 4 a 16 17 18 plus foot gator has literal bullet proof armor and skin. only way to kill it is to shoot it behind the head. how does a few spears with grantit good muscle power behind it hurt the 8 TON deno! makes no sense.. please update at some point. thank you
Idk if it is a balance thing but why doesn’t carno have the stam it dose in legacy? In legacy it has decent stam that could catch up to things rn as a carno in evrima you cannot waste it in a fight or your dead
Buff pachy’s damage. It shouldn’t take 4 body shots to kill one Utah when you’re literally knocking them down and smashing them constantly.
pachy hits like a sleepover pillow fight. can it get a buff
Some things that need to be changed with carno In update 6
Bleed resistance buff
Food drain is much MUCH longer
Slight stam buff
Another thing with Utah is I find it’s hard to fight utahs if you are solo because of the bleed they do I was a full grow carno and was basically full health and died of bleed and this also happend with a teno afterwards when all I was facing where 2-3 utahs, realistically in a pack of 3-4 utahs if 1-2 pack members die they should back down
It looks like pachy's headbutt doesn't have any effect, looks like you're attacking someone with a pillow, pachy needs a buff!
nerf Utah juveniles at least it crazy how a fresh spawn does this amount of bleeddamage
Pachies stationary downward ram needs a buff, and here’s why.
Currently Utah has greater stopping power than Pachy, pounce is a devastating move that’s FAR easier to execute than ram, with arguably higher rewards (they are at bare minimum, more reliable rewards). This is especially detrimental to Pachy as bleed reduces stamina regen, and all of pachies attacks require stamina to use, on top of pachies already poor stam regen rate.
Considering Pachy is obligated to play “defensively offensive” because of its slower speed, this is a backwards dynamic in both group play and alone.
Ram should remain difficult to hit, but only because I think there should be a greater reward for landing a ram on similarly sized targets, the solution to this isn’t to buff its fracturability (as Pachy already does this the best anyway) or the base rams damage, but to buff the “vertical ram so that a fully charged standard ram in tandem with a vertical ram headshot deals enough damage to outright kill a Utah.
This still means you need to pull off a fully charged ram on a target faster than you, as well as position yourself properly to execute them afterwards, leaving wiggle room for group tactics to prevent such a devastating combination, but regardless Pachy should be able to do this, the power dynamic between the two should not be relatively equivalent if not blatant Utah favored as it is now, a lone Pachy against a lone Utah of somewhat similar skill level should always have the advantage.
i propose a solution of making bucking have weight dependant damage that ramps down as stamina decreases to encourage dislatching by the pouncing creature but also rewarding determined coordinated pouncing, while also just being immediately fatal to any baby trying to pounce an adult 30x their size.
up the stick spawn rate for nesting, its beyond tedious
Maybe add a weight bleed thing where a baby raptor can only bleed stuff 2x (or something more balanced) it's weight i mean idk how to balance this cause i got a peanut brain, but something in this concept
to add to that, what would help pachys would be to simply not force them to completely stop after a missed ram. It's not like you hit something so I dont see a single reason for a pachy to completely stop. A pachy should be able to do a slower run during the missed ram animation at least
Once again I’m asking for scaled bucking, the smaller the creature to you the less stamina should be drained for bucking. If a juvie Utah pounces anything larger than a Carno it shouldn’t take any stamina to get them off at all.
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I don't remember if this was something already planned or not, but I think it would be nice for deino to get a tail attack.
A croc's tail is basically a massive muscle with an immense amount of strength, and is currently useless in the game. It shouldn't do a ton of damage, but some amount to help it defend from rear attacks without having to spin all the way around. Maybe it can be rigged similar to tenonto's tail slam, where using right-click while looking behind you will initiate the tail swipe instead of a lunge.
IRL crocs often use their tails as a form of defense, and I just thinks it makes sense for a good alternative rear attack for deino.
Juvi raptors pounce shouldn’t do bleed until 75% grown. I’ve been a teno and killed a 1-2 utahs and their baby’s keep pouncing me and keep me bleeding would be nice to stop that from happening
The issue is not that juvis pounce and do a lot of bleed, it is that it should scale differently depending on the age and the size of what you are pouncing, it would be infuriating that you cannot kill a boar till 75%, the bleed scaling just needs to be tweaked and needs to scale with whatever you are attacking because I do agree besides that
THIS as well as the amount of stamina consumed when bucking, that should be dependent on weight as well
Agreed. I think a slight reduction of the stamina consumption (for all dinos when bucking) should anyway be considered also when bucking off adult utahs. Right now the combination of bleeding , stam consumption for bucking and slow stam regeneration due to bleeding make pounce simply too strong compared to other attacks. And you don’t even risk anything when pouncing considering it works as a magnet and there’s zero recovery time when failed.
Bring damage on tail hits back up to 60% instead of 40%, or at the very least 50%. All this reduction did is let utah players that think they're good by skillfully holding right click get away more unscathed than they should if they make a mistake.
Why does Utah take so long do get up after resting? It’s something I never understood tbh. Not only it takes ages to get up, but there’s also an extra second (or so) before it responds to any command. Is there a reason? I think it should be a lot faster in the process as it is a straight forward movement for a relatively small animal, but maybe I am missing something
Tail pounces should reduce the amount of bleed being applied
Health and weight being equal is the main source of stego being the menace it is rn. In Update 3.5 where health and weight were separate stats a coordinated tenonto/carno group could all kill stegos. Deino could also kill stego back then but that was due to its alt attack hitting the stegos head hurtbox through the tail and body hurtbox. Dinos were all stronger and faster than they are currently back then too leading to a more fast paced game play. Of course some of the stats from back then would likely need to be adjusted if brought back due to changes with some dinos mechanics and attack speeds but I’m sure it’ll be worth it if it is done.
(Meant to reply to one of my older posts in this chat from February 9th, 2022 but I forgor to 💀)
Every update after update 6 should have 2 dinos IN THE UPDATE and not in the .5 updates afterward. The 2 should always be 1 herbi and one Cani for a balance and just adding dinos rn could balance the game a bit more also we haven’t got a new Dino for 2 updates
Maybe add 10 or so large corpses so fresh spawn carnivores have more of a chance to not starve this is basically scavengers
hypsi should be faster than utah raptor because of the diffrence in there weight same applies for dryo.
Tell me how a 96% pachy gets pined by a adult Utah and dies of damage
I don’t wanna be the guy who complains but REVERT THE WEIGHT TO GROWTH SCALING PLEASE
I know this might sound a little simple but buff dryo, adults dryos should be able to contend with 40% percent utahs, and 20% carnos, it would just be a lot nicer, maybe a little more health and maybe upgrade it's peck from 20 to 30 or atleast 25, it would just be nicer for everything, because then you'd see alot more dryos and therefor have more to hunt
team dryo
I do wish adult Stego was nerfed in some small way but then buff the juvi in some way as a trade off, growing a Stego is infuriating especially solo and is not fun personally, not sure how you would do that but I think it would make Stego a bit more balanced gameplay wise because just hiding till 90% I do not think is a good gameplay loop.
Give hypsi aim assist and make it so you can only rub of the venom in mud pools or rivers, rn hypsi venom has no point cus it’s hard to hit moving people and they can just wipe it of immediately I think more people would play hypsi if their venom if more effective
I feel like carno has a little too much health
The game needs one more carnivorous terrestrial apex and one more herbivorous apex quickly enough to balance the meta. The deino should also be able to pull large prey as they swim.
Make the hypsi spit actually useful to escape, rn every hipsy uses it to annoy resting dinosaurs. Make it hitbox way bigger and make the hypsi able to spit backwards while running, hypsi deserves some love.
About that deino lunge stun thing. I find it absurd how a deino gets stunned for a longer amount of time than a stego although a deino weighs 2t more than a stego whilst lunging at it with full speed + the fact that lunging does nearly zero dmg to a stego, it shouldn't deal a ton of dmg but smth. at least.
Pachys bleed buff? I was a pachy and bled out from being pounced for a small amount of time
Can we get a pebbling noise when close to cliff edges ? I think the terrain in forest is unbalanced haha.
Also carno bleed buff also small amount of time
My thoughts on hypsii spit;
A. Increase the hitbox so it's easier to hit, making it slightly spray instead of needing a direct hit.
B. Allow the spit to be done while running and jumping. Or at minimum while walking. The skill required to aim while moving should be enough balancing for this.
C. Decrease the stomach content required per spit for allowing more shot attempts. Even with full stomach I feel I only get 3 or 4 shots.
D. Increase the duration taken to remove the spit based on the Hypsii's diet. This should help encourage hypsii players to eat diet foods and not just constantly graze and spit. Could be as small as a +1 second per diet filled duration but would still be nice.
E. If increasing the duration of spit, make it so swimming in deep water removes it faster or instantly. This will encourage players to choose either to take the time to wipe it away or chance a blind dive towards deino territory so they can see again.
nerf the utahs/omnis its insane how ez it is to steamroll everything with this amount of bleed and abusable pounce
Killing something in legacy somehow felt way different. In legacy it kinda had a meaning, as the dead one you knew you saved that dino from hunger or at least filled it´s hunger bar quite good. When you made a kill you didn´t need to hunt for quite some time. Vs Evrima, where you kill 5 juvies and it feels like nothing happened. I really think it is about the food values. Now when you completed you eat up, often not even full, then you kill 4 dinos again and are not full... you get a bigger kill, maybe a teno and can sit there for 5 minutes, then begin the cycle again. You need to get more food out of bodies and food drop should be decreased. ESPECIALLY for carno.
No one says nerf them to the ground but adjust them and work on pounce being more skillbased and fair check discussion
I just feel like playing something should feel rewarding and rn I dont feel that way about omni
give a way to defend oneself - stat curves or defensive/retaliation against their own kind attacking
:I have to edit my feedback to rephrase a simple development idea that would be up to the team to design anyway - give a stat curve or reaction specific (like e) to protect players from being cannibalized for sport. This should be normally possible to avoid in the growth curve (without hiding in a bush or eating nothing but sea turtles) anyway, but isnt. Juvi's can sometimes get to fight or get away from juvies and hide easily from adults but, Sub's can never defend themselves against adults. For fresh spawns and subs and adults equally, to increase the contests of interpack fighting, and reduce the chance of dying to falsely 2-calling and same-species ambush. I think like how wolves have a scruff to protect themselves from other wolves biting their neck, and utah's being smart enough to escape a pounce because they understand their own attack better than prey dinosaurs. No dinosaur has an advantage to prevent itself from being cannibalized/killed. I don't think the diet buff system will be enough. I think it will always be an important issue to address no matter how many playable carnivores there are.
Pachy needs higher bleed resistance, one good pounce from a utah and the pachy is pretty much dead while pachy has to land 4 headbutts in return, on top of that a pounce is much easier to do than a headbutt especially since utah is faster than pachy
Instead buff pachys damage back to update four or 4.5 damage numbers. Utah v pachy should be a battle based on who can land the first good hit. Pachy already has it's alt attack to counter pounce while Utah can use it's alt to dodge ram. Pachy needs a buff to it's damage and I think it would bring back the intense duels of the last update between pachy and Utah.
Carnotaurus has a very hard time with Utahraptor because of how fast Carnotaurus bleeds. I suggest making Carnotaurus's bleed run out less faster for more intense gameplay, because all utahraptor has to do is inflict bleed upon a Carnotaurus and just keep the Carnotaurus from being still.
Can Carno please either have a little more Bleed resistance? Right now carno can littoraly be pounced once with a full stam and kill a carno easily, i was just fighting a pack of 7 utahs, i was only able to kill 3 before bleeding out from being tap pounced twice and bleed out not even 20 seconds afterward
Juvenile Utahraptors bleed output is very, odd. I do not understand how a plastic water bottle sized animal can pounce onto a dinosaur that is 10 feet tall when it is a adult and manage to pierce its skin.
Once again I’m asking for weighted bucking so the larger the animal is compared to the Utah the less stamina used to buck them off.
This makes it more of a challenge to kill stegos and other large animals since you can’t rely on just bucking away all their stamina, and it helps so that juvie Utahs can’t come in and waste your stamina. Bucking a juvie Utah as anything larger than a Carno should cost little to no stamina
agreed, utah has always been a very easy playable tbh, but right now it is too easy to survive, hunt, kill anything when playing utah. The pounce, I think, would need rework because it's not an animation but simply a teleportation from wherever to the flank (a bit like if a bite would be on target whenever it hits a given circle around the prey). If not a rework, which I understand is complex, at least pouncing from the front should be impossible as well as from the back and on the tail. Additionally, a very easy thing to make pounce require a minimum skill would be increasing slightly the recovery time and make utah be knocked down when it hits a tree during pounce (at least you'd require a minimum skill to understand that you have to stop before hitting a tree). Right now none of the above is implemented, but almost all utah's opponents have been nerfed (carno especially) not only for damage/movements but for blood pool as well (atm a 0.5seconds pounce deals 10-11% bleeding even if you don't move at all, which everyone understands in pure non sense and tbh I can't even understand how someone thought it would have been a good idea to have these bleeding damages with a reworked pounce)
An increase to Pachy’s speed and turn radius to help with both the carno and Utah match up. Also lowering the end lag on its alt attack and Ram to bring it more in line with Utah. Landing a Ram is now no longer a death sentence for pachy’s enemies so it would make sense to help it with the “run” part of hit and run.
The time I’ve been playing recently I have not seen ANY herbivores other than stegos so I went on eu1 to look at the swamp for at least a teno and I found nothing all I see rn are carnos utahs and stegos and when I want to actually grow something like a pachy I always get killed by these mega packs since there isn’t really anything to control their population
Maybe change utahs diet, swap places stego with rabbit to get Perfect Diet easier? This would make utahs nesting more comfort. Even carno have AI in all nutrients so why not?
to encourage deinos attacking stegos to lower the population, make it so stego is 3 dots on deinos diet, its not worth killing stegos as a deino at the current moment hence you can just eat some AI fish that spawn all over the place
Instead of nerfing stegos damage or health which would make it more ridiculous if it couldn’t one shot Utahs or get Carnos low on damage, to nerf it’s Water. If it is required to drink more often maybe every 30 min. Then it’ll discourage staying on rocks/body guarding for long periods of time.
Also they will want to make sure they have a good amount of water otherwise they’ll have to worry more about bleed
Honestly, I feel like stego should have both hunger and water nerfed. Large herbivores in real life spend most of their day eating-- I think this would add realism and also provide some balance too (stegos could herd together, but to get a full group of 5 adults it should be extremely hard to keep them all fed and full diet). The stego food/water drain is extremely slow, especially for an animal of its size, and provided that as long as herbivores have grass they can't starve anyways
All ill say is this.
- Decrease carno stam drain (it's ridiculous, i dont care if its a slight decrease, or a major one, just please add stam)
- Nerf Stego, its a unstoppable beast which makes it a dinosaur to KOS for fun, and the only way for one to die is if it kills itself or another stego kills it. No challenge to it. Dieno is supposed to be equal to it, or go up to a T-rex but nah, cant even take on a stego.
- You can't just reduce carno bleed resistance and then increase Utah bleed damage. If you could at least shift it so they have a slight better resistance, i think it would be a bit better since carnos drop to like half blood within a minute of a attack.
Just had 4 adult deinos trying to hunt a SINGULAR stego and 2 of us died and it still got away without dying. And no it wasnt a matter of where we were biting. The turn radius is so quick on the stego that theres really no way to work around the hitbox of the tail swing as it is right now. Theres NO WAY a stego should bleed more/do MORE damage per attack than a deino which is supposed to be on the same level if not an equal match for APEXS. There is absolutely no duration where the stego CANT swing its tail after a missed swing either so they just spam it and alt turn if you happen to get close to the head. I dont see how this release of stego and deino together was a well thought out/planned idea. They are not tiered as they should be, in terms of current in game damage and capabilities. I know all everyones done is complain about stego but its a serious balancing issue and makes the game so stressful to play. Deino hunger drain is so fast after 75% growth that if youre not constantly eating utah or bigger than that, youre starving. But what dino is a big enough meal to keep deino fed? OH! stego! Too bad theyre untouchable where they stand currently.
I have been playing a lot of carno recently and it’s play style rn is so bad. It can’t nest or explore the map all it can do is look for food. I was hunting as a carno and while hunting started to starve, carnos food drain should be on par with Deinos and not that fast. It could also use a bleed resistance buff since I have died to utahs when I’m on 80% health just because a Utah pounced me 2 times
Exactly, i almost never find carnos on other place that is no center because they know that exploring means death, they cant get away from center because then they will starve.
Too add onto this carno needs to intake more food, like I ate an adult utah at 30% hunger and got up to like 90% before it despawned, a full utah, 60% food? Ambush predator? Alright.
Exactly, maybe to food drain could even stay the same (even if a bit slower would benefit the game I think), but for sure the intake needs to be bigger. That would solve part of the problem
Just make Carno fill up on less food but still require food often, so you can afford to hunt smaller things and won’t starve out
As of current, fracture does very little to save a pachy from a carno. A carno with all of its body parts broken can still somehow track a pachy and run it down despite the fracture. To make it a little fairer on pachys, I propose making fracture damage not heal while running, but still enabling you to run if you need. This would mean that carnos that get their legs broken would be better off opting to retreat and not be able to just run after a pachy with minor problems, but allow fracture to heal while trotting, but not as fast as sitting.
When you get pinned by an Omni make it so you can fight back, don't know if you have to spam a button or do a mini game idc, Utah pinning is auto death rn
Make footprints last longer. There's really no tracking and hunting when the footprints only last like 30 seconds
Honestly Carno should get more foods from bodies. its insane how a utah body didn't fill me up from starving which realistically should do.
Change Stego from two line diet to three dot on Deino.
Something to help with diets. Idk how else to explain this but let’s say a Carno goes after a juvie Rex. Now normally a Rex wouldn’t be on its diet but what this allows if for a Carno to gain nutrients from any Dino that’s within a reasonable hunting growth.
So up to let’s say you could gain nutrients from any Rex that is 50% or below. And this would apply to every animal so you are still rewarded for hunting things within your hunting range
Mainly allows things to hunt smaller Juvies of other species that may not be on their diet to further interaction between Dino’s
Edit: this would be universal not just Carno, I only used it as an example
Bucking should do damage to utahs as a medium or large carnivores it dosnt need to be a massive amount of damage but when you are bucking them off as a carno you literally bite them so it should do a little damage right?
Please buff pachy back to a glass cannon! Currently its a glass cannon but isnt actually a cannon and just a glass hammer with cushioning and a nail in the stilt.
Juvi Herbis should have 2 different types of food for each diet and then they are sub it changes back to the regular diets they used to have.
Bump
Fix utahs hitbox please. Is so OP. Does not require any skills. It is in front of you and jumps to your body by teleporting, it does not make sense that it can grab onto the tail either. Not to mention the bleeding to the carnos is ridiculous
Ok I sincerely understand that the stego is being seen as something OP/Unnecessary rn, because of the difficulty of killing it, more than anything in 1v1.
My opinion is that instead of lowering its statistics, it should be lowered the speed at which it recharges its M2 attack. This is for two things, to take into account the difference in ping/ms between players and to be able to give the opponent a chance to attack or waste it, since everyone complains "he hits me very far, he has a hitbox terrible". I don't think it's hitboxing or hitting from afar, I think it's more than anything the delay that exists because of the ms that both have, for example one has 70-100 and the other 200ms.
The other reason is to also give the opponent a chance to attack, in my opinion, his attack recharges very quickly and does not give ENOUGH chances to attack. Yes it does, but with the previous point I mentioned they become null.
So lowering the attack recharge a bit to account for these things will probably make it a bit more acceptable to fight these dinosaurs and maybe there won't be as much criticism of it.
I mean, I've played quite a bit of stego in combat, mostly 1v1s, and to be honest it would seem fair and balanced to make it attack slower.
Also taking into account its weight and that it was not such an agile dinosaur, it should not be so fast attacking.
Let's say his attack animation from when he throws his tail at the target to when he brings it back lasts 1.5 seconds, maybe increase it to 2 seconds, 2.3/2.5 seconds. Not so much, nor is the idea to make it useless but to fit in with the points mentioned above.
(I don't know the real values, this is an assumption so you can see what I mean by increasing the cooldown, it's a slight increase. Not massive. I also don't know if they've done it or not in updates to this, I don't study the dinos statistics and I don't read updates much. But it's just an opinion)
This isn't necessarily needed for better balancing, but it'd make teno's kit be more versatile.
Make teno's kick have shorter stun duration for animals around it's size, compensate that with HIGH knock back for things smaller than roughly 1.2-1.3 tons, and make it waste any animal's stam if they are latching on to the teno in any form.
(Utah pounce loses like 30% stamina per kick, megalania and cerato grab loses around 15%, etc.)
Reasoning: Gives teno kick a seperate use other than just being combo'd with tailslam. Makes the risk much higher when going against things like cerato or even carno, seeing as it's stun duration will be basically worthless, while making it more useful for dealing with small tiers, due to the fact that it not only does a lot of knockback to keep them away from the teno player, but also because it discourages just about anything smaller than it from latching on , as it counts basically as a second form of bucking.
For the tailslam, make its stun be like half a second longer.
Reasoning: Makes tailslam be more of a spacing tool against mid tiers of similar size or slightly bigger, due to its long range and stun duration, combo potential, and decent damage. Can be used against smalls, but not as effective due to smaller hitbox.
And finally, for the claw attack, just give it more bleed and damage. Give it like, 175 damage and bleed per claw attack on a body hit.
Reasoning: Makes the claw attack feel less overwhelming, and makes it work better for fending off similarly sized animals in close quarters, as it was intended, atleast according to the carno's concept art.
For Teno there really isn’t a reason to use claw attack. The kick does more damage plus bleed. I suggest keeping the claw as a bleed attack (maybe buff the bleed it causes) and add in the scaled fractures promised back in U4. That way kick can be used as more of a scaled fracture move rather than a better claw attack
To build on top of this, teno just feels… wrong… currently. Its not even that the animal is bad or OP, so much as it’s attack damage values don’t make sense. It’s tail slam, which has the highest stam cost and immobilizes teno, deals very low damage, while the kick is better than it in every way except for range. As the above post mentions, the claw attack is rendered redundant by the kick, and for some reason teno’s bite attack is weaker than stegos, which makes no sense based on their skull structures. Teno should definitely be looked into and have its damage and bleed numbers shuffled around quite a bit.
hay why this uthas vs carno sooooo unfair uthas kill carno so easy whyy this bleeding dmg is too much no way to play as carno i never found some ki food and the only dinos that i found are uthas and their so much i cant handle all carnos only be 3 in a group and uthas mb 20?? all guys plaing utha 1 utha that attack me 2 times and i got bleeding i die in 2 minutes? no chance to health ... uthas too strong
Carno's blood pool really nerfed too much.
In one update, they nerfed blood pool of ALL animals except Stegosaurus and deinosuchus, and in another update, they nerfed carno attack range , subtly modified the turning speed AND NERFED CARNO BLOOD POOL AGAIN. Now carno's blood pool is probably half the size of Tenontosaurus.
In the case of Utahraptor, the stiffness at landing was reduced from 2 seconds to 1 second, and the pounce range increased (almost as if it were sticky).
I don't think it's bad, Utah would have been a pretty deadly creature.But by buff one and nerf the other, single Carno is now in a very bad way.Sometimes I really don't feel like I'm playing with a 1.8-ton carnivore. How can they “dry up” so fast?
(Sorry to complain, I think the developers really did a great job, but they seems didn't really experience the player's situation. They don't understand how many tweaks to the balance can have a huge impact on the player's experience, and they just keep strengthening the weak and weakening the strong until the situation completely reverses.)
Regarding deinosuchus diet, I think it would feel much better if in preferred food pteranodon and stegosaurus were switched.
Currently there is NO reason for me to attack stegos. Not only are they arguably the strongest dinosaur in the game right now, they give the same diet type as a fish 😐 Why would I risk my life attacking the most dangerous dinosaur when I can catch AI in its place?
The hardest to obtain diet type for deino is dots (I'm not sure what we're calling these), so it would feel amazing if I managed to kill a stego or snatch a stego baby from a herd to be rewarded with the hardest to obtain diet type. It would also just make more sense if all the herbivores in our preferred food gave the same diet type.
The only time I'm realistically going to get a pteranodon is if they smash in water. Plus they give me so little food, it's almost like I didn't eat one. I think since ptera also eat seaturtle and fish, it would make sense they gave the same diet type as they do. Ptera is virtually nonexistent in deino diet, so they should be factored in with fish.
Agreed. As of now I feel a lot more confident in starting whatever fight as Utah than as carno. Utah is smaller but mobility is 100 times as well as stamina, so running away is almost always in option, plus pounce is now super deadly. As a solo Utah I have no hesitation in attacking a solo carno or even 2 carnos potentially. As solo carno I avoid utahs as much as I can in this update. Much better to fight 2 tenos than 2 utahs as carno now
Yet again, give Carno more bleed resistance, because how are we suppose to fight utahs when they are op as hell and they can just bite/pounce once to kill you.
Now carno can't escape from Utha (carno STM 60s and Utha STM 100s)especially when you are bleeding ,you even can't get rid off them.
Meanwhile Carno's low turning speed ,nerfed attack range and gentle bite force(bite 175 ,alt bite 200)stop you from kill a Utha Even it made a mistake.Utha can attack Carnos with no fear as long as they still have stamina.
The rare situation Carno kill more Utha is sneak attack or Utha players sucks.
But don't nerf Utha too much ,they are good hunters,just give Carno more bleed resistance and give it's attack range back (or bite force?whatever)to make Utah pay more for mistakes.
Currently if Carno drags a body it wastes as much stamina as it does while running, but if Utah does it seems fine.
Why would I bother dragging if I walk even slower and drain stamina as much as my run
Honestly, I think that the stamina regene ration slowing down when bleeding (although may be realistic) doesn’t have a good impact on the game, and I can’t understand why bleeders should have also that advantage. Currently the best bleeders in game are Utah (by far) followed by teno. Both have a very good stamina (teno in particular) and both don’t need to land many attacks to win a fight. One is the strongest land playable apart from stego, the other one has become by far the best predator, so can’t really understand how slowing down stamina regeneration with bleeding could have a positive impact on the game’s balance. The only thing that impacts stamina on which I agree is body fracture from pachy, because its the only weapon pachy has got to escape from predators. But the other two playables already have definitely more than enough weapons to face whatever playable, so giving also the advantage of slow stam regen with bleeding doesn’t seem good to me
I feel like with a new map in the making with new structured and more foliage i fell like if you guys can work on graphic optimization most of the community has hard time loading the foliage when in fights or just strolling around i know you guys are doing your best and im happy but the graphic situation has been really bad for a while i have a decent pc that can run new games like farcry 6 and other UE5 games on medium to high with 60-100 fps but when i run the isle on low i get 30-60 fps and on high same thing i just wish this game is more optimize in the near future so most players who are having problems running the game can have fun too and with graphics fixed this game already will feel great i hope you understand thank you!
updated tracking system rn its not really useful and hard to use maybe an arrow on your smell bar to point in the right direction
Put stego on carno diet.
Cause, Carnos are strong enough to take on at least 50% stegos and below
because Dryos and Deer just don’t exist so it’s near impossible to even get your 2 line diet filled up
It also helps with keeping stego population under control
make juvi rex FAST because from the calcs I have seen juvi rex is the fastest Carnivorous Theropod that there is
While I don't think juvie rex should be the fastest baby by any means, it should definitely be much faster proportionally than adult rex, imho, adult rex sprint should be a fast trot, I imagine with all that hulking muscle and weight that if it actually ran, its legs would break. Regardless of how adult rex sprints, be it a fast trot or a slow jog, juvie rex should have an actual run as it's got much less muscle mass and looks better for speed.
Add a weight system for humans so when they have gnarly guns or strong armor ect you are substantially slower. You might be able to run away with less gear but, you are forced to fight and it is harder to use movement when you are heavily geared so it will be much easier to die in a lot of situations to balance late game guns
So this is a long one, the Carno for the last 3 months, or more specifically after update 5, had recieved effectively 5 nerfs at one time.
- It is more difficult to find AI, which was solved thankfully
2.AI gives less food, however it now gives a reasonable amount - Utahs give more damage
- Carnos bleed resistance went down the drain
Carno before update 5 was in a reasonably comfortable area, and it worked well,
Pachys would kill Carnos, Utahs would kill Pachys, and Carnos killed Utahs,
which made you have to think about the risk, which is something Utahs no longer have to do, as they can bleed out carnos nearly instantly.
Since the nerfs there are have been far less carnos, however the amount of carnos is so low it is relatively difficult to find more carnos let alone friendly ones since they are on eachother's diet. Not only this, having less carnos makes cannibalism more common since it is more difficult to take on packs of raptors if you find less carnos to help, and you have to resort to cannibalism to fill your S nutrient.
Carnos also take 2 and a half hours to grow with a perfect diet compared to 1, so it should make sense that Carnos should roll Utahs. Stego has less than 2.5x the growth time of a carno and it rolls carnos and can take on 5+, A carno has exactly 2.5x the growth time of a Utah but can't roll a Utah, even a small group such as 2 or 3 Utahs can pounce a full grown carno a few times and take it out. A Carno used to be able to take out around 7-8 full grown Utahs, now it can take out 2? maybe 3.
My reasoning is that if 2-3 Utahs can take out a carno, 2-3 carnos should be able to take out a stego. 2-3 dryos should be able to take out a Utah too 
edit: pre-update 5, a carnos capability was ludicrous, however I would like to see higher bleed resistance, I think a carno should be able to take on a small-medium pack. I think a carno should be able to comfortable take on 4 maybe 5 Utahs 🙂
To fix the food issue I’d make Carno still have a faster hunger drain as normal but make it fill up on way less food as there’s no way a Utah can’t fill a Carno. It’s literally bigger than it’s own stomach
Just to clarify, I am not suggesting removing the Carno from the Carno's diet, I am suggesting their bleed resistance is made a good margin higher than it currently is. I don't want to see dislikes unless you can prove to me the Carno is completely balanced in it's current siutation. It bleeds out far faster than smaller species, such as teno that weigh roughly 1.3-1.4 tonnes, and even the pachy has comparable bleed, there is no way to justify keeping the Carno at it's current state. Carnos should not be running from 2-3 Utahs, it should be the other way around.
I think a limiter of carnivores per server would be very good, for example, that only allows spawning a certain number of carnotaurus or utahraptor, 5 of each one for example and that for there to be more they must leave the nest, so you would have control of the carnivores and you would open up more herbivores which would simulate a much better realistic biome.
Ptera diet feels very underwhelming. Everything apart from stegos and deinos can be hunted and killed in a form of a baby/juvenile, not to mention we're meant to scavenge (and it's a fun way of getting food for a small carnivore: high risk-high reward) - yet we can't rely on eating any of it as it gives no nutrients at all. I think all free-roaming AI and fish should be pushed into one of the nutrients and two of the other nutrients should be obtainable only from playable dinos and compies.
Edit: We could also use the vacant RMB to get another attack, for example a grab while in air. It could work only against freshly-hatched dinos (until x weight or x growth % varying for each dinosaur class). This adds another fun mechanic and yet another threat for nesting dinos to defend against!
So, the more I play both Utah and carno the more I think this fight is not balanced (too much in Utah side).
Points in favour of Utah:
- insane mobility (extremely easy to dodge carno bits and ram)
- pounce is currently very easy and can be spammed
- pounce can be done from every position and currently works as teleporting
- extremely good acceleration to basically makes Utah faster than carno in the first meters of the sprint
- Utah bite has got a decently big hit box, and this hitbox is constant and does not vary depending on movements
- pounce is an extremely safe attack because you almost can’t get damage to yourself when performing it
- bleeding a carno is quite easy rn
- good stam
- running away is basically always an option because of mobility and stam combination
Points in favour of carno: - higher hp (doesn’t really count against Utah though)
- stronger bite
Points against Utah: - not sure there’s any cons for Utah in this fight atm
Points against carno: - mobility is pretty horrible rn
- acceleration is quite poor as well, and this has got a relevant impact on ram reliability (which often doesn’t work and is really the only strong weapons that carno has)
- when running , whatever slight turn causes a significant reduction of speed so that Utah can quite easily reach you to deliver a pounce
- bite hitbox is a bit dodgy, most of the bites don’t produce damage on utahs even is delivered (and playing with a 50-60 ping can’t make the majority of the bites to fail because of lag, so it is a bite hitbox/animation issue - I also play Utah and never have the same problem)
- bite animation changes significantly depending on carno movements, the only situation in which carno has a full range of motion for bite is when it stands still , which is quite a disadvantage considering how rubbish it’s movements are rn
- bleed resistance is too low
-escaping not generally an option
1: Pls buff Pachys bleed. One pounce from a Utah (if you fight back) and you death. Now i see why so less ppl play Pachys. 2: Or turn of the magnetic pounce from Utahs.
I think patchy need a bleed resistance buff I was just playing and I badly damaged the utahs when u got pounced once for a few seconds then i sat down at 50% blood to heal and only stopped bleeding at 2% blood then a baby Utah pounced me and I died of blood loss WHAT that is way to much blood lost by one pounce that wasn’t a full one either so a bleed buff for pachys would be nice
Currently Utah has the upper hand against pachy so I suggest buffing pachys damage a bit so it has a even chance to kill Utah.
If Utah gets a successful pounce it kills pachy and if pachy gets a successful knockdown it can either kill or severely injure the Utah
Utahs are rampant, easily the most popular species on the game, being fast to grow, and 2 or 3 able to take out organism(s), with a much higher collective bodymass, which are very desirable features and they fill up on relatively little food making them a desirable first choice for your past-time.
3 weeks there have been too many complaints against nerfing Utahs for me to be bothered counting, and one request here to nerf another species being the stego. Then you have many requests to buff carno, buff pachy, and one to buff teno.
We need some serious changes, the pachy at 90% is 256(?) kilograms, this only encourages pachy players to afk grow, as they can die from the brute force of a single Utah pounce as I saw in another post on the channel. The difference between a 90%-100% pachy is 256 kilos to 500 kilos, and this growth model is seen in dryos too. (dryo lives matter)
I am suggesting Pachies get heavier faster during their youth and reach the 250 kilo mark at about 65-75% rather than 90%.
I also suggest pachies have a 15-20% larger bloodpool???
Their headbutt is their only notable ability and takes quite a bit of stam, and once bleeding stamina is hard to get back, and once you hit a pachy a few times the fight is already decided
Carnos grow fine, and I completely agree with their growth model. However, I do not agree with how fast their hunger runs out (30 minutes?)/how much food they need to fill up, 1 of these should be repealed to make nesting possible. Carnos also need a 50-60% higher blood pool since it was already halved in update 5, and function similar in combat to pachies, where stamina is critical for function in combat. The carno also takes 3 bites to kill a Utah, and are far less manoeuvrable, 2 pounces can bleed a carno out even if it's not moving.
I suggest Carnos receive a 50-60% higher blood pool since it was already halved in update 5
We need changes tp pachys and carnos to make them easier to play, and so more people play them again.
Carno's diet makes little sense. The fact that it hunts for dryos instead of tenos, which by the way, both have a scarce player base, makes no sense being the hungriest dinosaur besides the deino. Hopefully this gets changed with the diet changes, which were supposed to come last month if i remember correctly
Either buff broken leg carnos stam or speed, or nerf stegos stam or speed, even carno with a broken leg should be able to escape a stego
another thing about pachys at current is that when you get crippled you cannot do the headbutt attack. What this means is that all it takes for a malevolent pachy to kill another pachy is one headbutt and then the fight is already decided. Because the victing cannot run and cannot fight back. its rediculus.
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I feel a bit unfair that the carno, being an apex predator at the moment, has a simpler growth than the utah. This injustice is that carno has bots in every diet, and utah`s has only two diets which have bots. It seems to me that the higher the predator in the shooting tier, the more difficult it must be to grow and survive.
It may be worth reducing the carno's hunger drop, but at the same time removing bots from at least one of his diets. -
It is also strange that the growth of pachy and teno is kinda more difficult than the growth of carno or utah. Predator bots constantly spawn, and predators saturate 100% of their diets to about 36% growth (+- depending on the species). While in herbivores diets are activated almost immediately, and, for example, tenontosaurus needs to travel about half the map in order to saturate all three diets. As for the pachy, even though the diets are close to each other, it itself almost cannot stand the blood, and at the same time grows a little longer than the utah (given that all three diets are not saturated at once). Does it make sense to grow herbivores when it's easier to grow predators?
I think we need to think about this problem. It seems to me that the growth of herbivores, in principle, should be easier than the growth of predators. This contributes to an increase in the number of herbivores, which now are very low. This will also benefit carnivores, who have problems with diets due to a lack of herbivores.
People in here are complaining about utah way to much, utah is fine just the way it is these people are just bad players, UTAH IS NOT OP! just use the environment to your advantage and play smart, and if you see a lot of utahs run away. Some changes I would like to see is a slight buff to carnos hunger because I have yet to ever see carnos nesting & please make broken legs only heal while resting this would make fracture based dinos like pachy strong without changing there stats at all, I don't think it's good that a pachy can fracture a carnos leg and the carno never has to sit down for it to heal it off. This might be an unpopular opinion but I had to say this thanks for reading this.
Bleed right now seems to be everything's worst nightmare (Not sure for deino, haven't played it recently, same with stego and utah seems fine), I've had almost an adult teno bleed out from a sub utah pouncing me for about 3-4 seconds, my pachy the other day also almost died from bleed and I wasn't even pounced by a utah then, right now it seems most dinosaurs bleed out way too quickly, pachy has always bled out incredibly fast, now if you aren't by a mud pit you'll most definitely bleed out as pachy. If you move too much you bleed worse but if you don't move you'll die to your attacker, a majority of the time you'll die from bleeding out within 2 seconds before dying of low health 
bring back walllowing on riverbanks if bleed is going to be this strong.
Allow pachy to do 150 damage idk if this will help with pachy to much but everything seems right now the mathematics make sense to me.
Don't buff anything on pachy aside from it's vertical slam, make it do significantly higher damage than it's other attacks so it acts as a finisher for similarly sized targets and smaller.
I support this guy, he is right in his first paragraph about utahraptors.
Stop COMPLAINING, about something that is as deadly as a claw like the utahraptor.
Yall know how much those powerful claws must hurt the skin of the dinosaurs to took those AMOUNT OF BLOOD, which must make you lose facing a claw like that.?
If it seems so impossible or so unrealistic that this animal is capable of hurting on such a scale, simply suggest to improve the bloodpools in general. BUT NO, to nerf utahraptor because it does not deserves it.
It's stupid, this guy is right about everything, use the environment and play smart, most of the time you win or lose, it's a game.
Utahraptor was used to be garbage against everything, bad pounce hitbox and poor bleed damage. Now it is used to be better, it's scary and dangerous.
Please stop complaining about all the carnivores in the game, yall just started complaining about carno, yall took it to its lowest point of so many complaints, now they want to do the same with Utah? Please stop for a bit... Seriously..
Also im not Utah main, i play everything just not stego and dryo. But yall may stop a bit complaining about everything, you dont find anything good man.
Adjust pack limits. Stego is 5 and they are the strongest Dino in the game. Deino is 2 and Carno is 3. I think stego pack limit should be lowered, but if they arent lowered then Carno and Deino should be upped.
Just a small QOL change for pachy, since I have noticed this issue a lot while fighting.
Currently, you can charge a ram, make a sharp turn (the one that makes you stop/drift slightly) and still keep a charged ram. However, you can't start charging a ram while making a sharp turn. Its just a bit odd for it to work one way but not the other, and is mildly annoying when you don't charge a ram because you turned too much.
So all I'm asking is to allow pachy to A) charge a ram while sharp turning or B) start charging a ram once you finish sharp turning.
An idea the top post have. A way to buff pachy a bit is to charge the ram for strength. Simply hitting will give fracture sure, but if you full hold a ram you’ll do more damage the more you hold there being a max to the damage of course.
The bleeding of pachy is incredibly high, and dont take me wrong its ok for it to have low bleeding resistance but is so absurd how a single utah pounce can leave the pachy at 20%-30% of blood if not sitting and you obviously cannot sit while in a fight, it takes around 2 bites more after a pounce to bleed the pachy out, while pachy needs 4 rams to kill a utah... Im not saying to buff its stenght just fix that bleeding man its so exagerated. This would only affect the utah v pachy fight because carnos kill pachys by pure damage and not bleeding.
boars need to be less agressive its very stupid how jus bc i didnt see a boar now i have to die
I feel a bit unfair, that the pachy, when he misses his ram, he waste A LOT OF stamina. Just... why?
Compared to a similar dino, utah, when he misses a pounce, not only does he get up after a miss almost immediately, but he also does not lose stamina. So why does pachy lose SO MUCH stamina if he doesnt hit anyone, just air? It seems to me that the pachy should lose stamina when hit, since he has to apply tremendous force to break bones, but not so much when he misses.
bump. Please make growth linear
Utahs vs Carno is too easy, my pack of 12 raptors (2 different groups) killed 5 carnos that were travelling together in 15mins, with 6 of us left standing, look I like utah's current bleed and damage, but I suggest maybe a slight upgrade in the carno blood pool, maybe like 20-30% increase for longer and more fun fights, I'm not being biased for carno, not suggesting it needs a massive buff or anything, just a blood pool increase so fights with utahs are more interesting since now every pack im usually with has somewhere from 6-12 utahs, I just think carnos need a slight buff against utahs, by increased blood pool
balance utah pounce,how can it pounce u on head and teleport to side and on tail and teleport again to side????there is enough sweaty utah players already,sure they can handle little nerf?
Alright I and many others have brought this up before but I feel as tho it's been forgotten, why can't non bipedal herbis crouch?
They need to hide as well, especially during growth, even critters as large as para or Styracho could absolutely do this... or rather, should be able to.
I think removing the ability to sprint with a broken won’t be a bad idea since it would make a broken leg more a bad thing to happen rn they seem to heal super fast and you can still move at decent speed with a broken leg even with a carno
Edit: I remember in legacy when a broken leg normally or during a fight was like the worst thing ever but rn I just don’t feel like it’s that punishing
There are a lot of complaints about bleed, specifically bleed given by utah pounce, and for good reason. It feels hopeless in fights vs utah if you can't catch em because the bleed will eventually knock you out. Half of the time, the bleed victims will still pass out after winning the fight because sitting doesn't guarantee safety (and it shouldn't really) like Legacy. However the bleed playstyle is integral to Evrima's utah, and nerfing their bleed damage isn't the optimal option. It's almost like bleed needs a counter... Oh wait, mud pools!
I don't know if the dev team is working on Spiro anymore, with all the Gateway news. But if Spiro isn't abandoned, it needs more mud pools to counter bleed. Or even better, bring back wallowing at riverbanks. Not only will that provide a bleed counter to most victims, but it'll bring far more opportunities for crocs to grab and drown prey.
Wallowing in mud should be more accessible but also have a twist to it to prevent it from getting camped. Examples:
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The mud is on the riverbank and the river is deep enough to have adult crocs in it.
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If its somewhere else, it gets dried up after some uses.
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It could have a cooldown or even reduce your stam/food/water a bit cause lets not forget most animals have to lay down and get back up again while putting mud on them which is like doing push ups.
Another thing i wanted to talk about is mud limiting some of your attacks. Some do make sense like utah pounce but others like teno slam dont. I believe giving them the option to perform such attacks but with a cost of more stamina would be a better alternative.
Another idea fot mud pools is making them appear in a lot of places but randomly so that they dont get camped again. Like have some active ones and some dried up ones. Those would for now just have a timer to fill up or dry up till weather effects gets added to fill that void.
Also, to prevent animals from drying up the mud pools on purpose to deny others, make it have a cooldown. That incentives running away after covering the bleeding and not camping the pool in general cause there wont be any benefit.
There are now three types of fractures, and each of them affects the dinosaur. However, the strangest fracture in my understanding is the head fracture. What effects does it have - reduced visibility and "head shaking".
It seems to me that bite damage reduction should be added to this (especially for predators). I find it strange that the dinosaur's skull was fractured almost to the point of unconsciousness, but it does the same bite damage as a healthy dinosaur. With a concussion, there is a general decline in strength, therefore, it seems to me that it would be logical to cut the damage - the stronger the "head fracture", the less damage the dinosaur will cause when bitten. However, with the disappearance of the "haze" damage should be restored too.
OR they could just make a broken leg only heal when your resting, so no more healing that fracture in the middle of a fight.
The reasonings for these additions or fixes have been detailed many times before so I’ll simply list them with shallow descriptions:
1: Utah should not be able to land a successful pounce by landing on the front or back of a creature, it should result in a simple wiff or a minor stagger. Bucking as a mechanic could also use some work but I won’t go into that here. Bottom line is that pounce is a far too easy a mechanic to use, INCREDIBLY simple and ineffective to attempt countering, and a very strong attack, it needs more conditions.
2: Pachy’s Vertical Ram/Slam attack should deal significantly higher damage than it does now so it actually has a method of delivering meaningful damage during a knockdown, this keeps its alt and ram relegated mostly for utility and limits their oppressiveness against the larger animals whilst still giving Pachy a high damage/high condition attack against creatures near or below its size.
3: Teno should have diving, at bare minimum as a perk, that comes with enhanced vision underwater so they can identify the plants they would be diving for. Plus as they are the largest low tier, or one of the smallest mid tiers, having an extra method to traverse the more aquatic areas of the map inconspicuously would aid it, and it’s just cool.
4: If perks effect base stats any player who sees another player with that perk should be able to easily identify that they indeed have that perk, the same applies for dietary combos. You shouldn’t see a group of 5 identical carnos, barring skins, and have them all running with different stat balances…the fact that stat meta crafting is going to exist at all is hilariously stupid but if it is to exist make it intuitive so we’re not left scratching our heads as to why we’re dying to creatures that are inexplicably operating wildly outside their standard function. It’s a massive middle finger to the concept of balance but at least make it visually distinguishable
I think group member limits for some dinos are wrong. For example, stego can have 5, and it is the strongest creature in Evrima right now. But for some reason carno can have only 3. Wtf, and bigger carnivores like albert will have only 2?? If so, rex won't be able to make groups at all.
So i think would be nice to make carno back to 6-7 members and increase deino to 3 cuz it's one of the weakest apexes.
Make footsteps last longer, they last so little and I feel they got harder to track, I can still do it but man it feels so much harder
__increase the strength the strength of the pachy, the strength of his attacks are not being what they really should be, pachy needs to do a lot of attacks to eliminate an utahraptor, an animal lighter than himself, The number of of attacks to eliminate a Utah or a carno is ridiculous, maybe Evrima's pachy is weaker than Legacy's. ( 40% or 20% more strength in pachy attacks would be pretty good, in a way that wouldn't break it again... ) __😶🌫️
OR they could just increase the damage of the downward smash used for breaking coconuts so pachy isn't broken again 😂
Please can Dryao and hyspi be a lot faster and can Dryo and hyspi please get a climb animation for trees. I love playing as them but cant out run anyone they also need a much sharper turn. the doge is to slow as is the hspys charged jump. . Fact foxes only catch 1 in 10 rabbits on the run.If you have ever watched a hare or rabbit run you will see the speed and sharp turns. Please give the little squeekers some love!.
A lot of people are probably not gonna like this but; I believe the stun lock for pachy should be removed. Or at least only apply when you actually inflict a fracture, rather than every single hit. I say this because the stun lock and leg fracture were originally meant to be a last-ditch way for a pachy to escape from carnos, but that isn't how it's used in-game. It's abused; to the point that gangs of pachies will sneak up on and gangbang carnos, and the carno can do little to nothing about it, because even if they're facing the pachy head-on and get a perfectly-timed bite, the ram still stun locks you. And that's only if it's one pachy - a group of them can just take turns charging you over and over, and you can't do anything about it because they friggin stun lock you. I think this could be resolved by simply removing the stun lock, so that pachies can still fracture you and ESCAPE the way they're meant to, but they can't just get consequence-free charges on you. The obvious retort to this is to just run away from pachies; but as I said: pachies literally play like utahs and ambush you, and unless you can get away from them before you get a leg fracture, you're just boned. Your only option is to stand in water where they can't ram, but that opens you up to a deino attack. TLDR; the automatic stun lock pachy has on things bigger than itself is abused heavily and should be limited/removed entirely.
ways to keep younger deinos away from the bigger ones bc im tired of having to hide and grow and be afraid of getting killed or swimming away to find more food and running into bigger deinos like the bees mechanic mentioned in the dev blog and the cycads(idk if thats how thats spelt) but that stuff but for the water ig
I think Deinos shouldn't be able to Shift-swim while staying invisible from above unless they are very deep down. Definitely not at a depth where your camera can still be held above water.
There simply should be a very small wave, nothing too obvious, not enough to spot Deinos from very far, but enough to notice if it is charging towards you.
This should make Deino rely more on stealth and give some more counterplay to the victims as the Deino either needs to sneak up, which takes longer, charge you which makes it less stealthy, or correctly guess the spot before you get there.
I want to talk about stego.
Stego is a huge, multi-ton dinosaur with a large pile of muscles and huge spikes. It seems to me that it is completely normal that he is tanky and deals incredibly high damage. BUT He has an incredibly small, weak head! So why can't it be torn off with a few bites like the concept art does?
Now the main problem with stego in the game is that it is simply impenetrable for most dinosaurs. Yes, even a deino, with such huge jaws, must deliver a lot of blows in order to kill a stego.
I think the damage that stego does is normal. I also think that the damage to the stego (to the tail and torso) should remain the same, BUT the damage to the head should be increased several times. Let it be a formidable, dangerous creature, which will have the weakest point in the head - for example, let a few bites to the head from a carno can “tear it off”, let one or two bites to the head from a deino can also “tear it off”. And bites to the body and tail will be the same, since this is a huge armored carcass.
=> Thus, it will be a dinosaur that will have natural enemies, which will also be afraid of water, but at the same time will not lose its strength and armor - it will only acquire the most important and, for him, the most dangerous minus.
Of course, it will be cool if with the GORE update developers will add the ability to tear off heads. But, until this update has arrived, and we do not know exactly what will be there, I propose such an alternative in order for the stego to have more natural enemies.
dryo should be buffed to 25 attack and 130 health, small but important, it could also have a kick attack which could do 35-40 attack, atleast do one of these things
unironically give dryo a dropkick, have it knock both the dryo and the target down, but the target is stunned just long enough for the dryo to get up and bolt, obviously make it only effective vs single target things as big or smaller than itself, that way dryo has a risky option against unprepared utahs when running no longer is one and can even be useful against paired utahs that dont have a full pack yet cause it would be possible to break past one of them and disappear if you can seperate them.
Give dryo a dying light style dropkick for its size and smaller dinos. For smaller dinos it knocks them over but for other dryos and utahs it simply stuns them but if you get them from the side they will fall over. Nothing big, just enough for a dryo to run away. This will encourage dryos to travel in packs and give them an actual way to fight back as right now im pretty sure a fresh spawn utah can tank them.
Bump
The fact that a ptera can kill a 70% carno by pecking it to death is an absolute joke. If they peck anything over three times their size they should fall out the sky as if they hit a tree. Just died to ptera who pecked me to death and i cant do anything about it because the he is flying. That or carno should be able to lunge up and grab him. Otherwise its just a case of hoping they fall out of the sky by crashing but thats ridiculous. Utah at least can jump up into the sky and most herbis can too with only stego not being able to. Carno has literally no means of defense against them and they can quite literally pick away at your health until you die. The amount of times ive watched juvi carnos die to a juvi ptera is ridiculous. Adult ptera fair enough, but a juvi!? And an adult carno dying to an adult ptera? where is the logic in this?
Let Pteranodons be able to carry dead Crabs please 😦
The downvotes on this feedback confuse me.....
A ptera interacting with any animal that can't jump is an entirely onesided skill expression....there is no engagement, running into the forest or finding an obstacle short of a cave won't stop a somewhat competent ptera from pursuing you., because carno's or any other creature that can't attack upwards or significantly jump can't do anything to stop a ptera from pecking you to death, or persistently enough to halt your healing or stealth.
As a carno they do enough damage to whittle down your hp over time, after about 5-15 minutes of consistent pecking you'll kill the carno, as a ptera this isn't difficult the only real obstacle you face is your own patience.
Dying from this as a carno isn't a skill issue, a dedicated ptera can't be avoided you just need to hope it crashes into something.
Now that isn't to say it's common, but that's primarily down to the aforementioned lack of patience.
Regardless of whether you think this is an actual problem, animals should be able to attack above themselves to some degree, either for future quetz interactions or for ptera now, it's silly that animals that can't fully lift themselves off of the ground can't tell a pesky bird to bugger off, especially since damage response noises from dinos have zero scale....
Related to the above; I think another thing that may help with flyers overhead is improving the camera (which needs to be done regardless) to allow you to look up without shoving itself into the ground/your dino's body. This would allow juvies and other creatures to look in the sky for possible aerial threats without being so janky.
The previously mentioned "pseudo-firstperson" could also help with this my simply zooming in to your dino's face and then looking up. or just do both
Instead of creating a whole new mechanic to deal with a single playable (ptera), especially since some of these solutions can affect other situations like hiding on a rock, why not just address the problem itself? The issue is that ptera is unreachable from ground targets while it can peck them, so just make ptera reachable when its pecking at you. Its a simple solution: make ptera's hurtbox go lower when it pecks. That way, it doesnt effect any other situation except when ptera is pecking something. So when its pecking something it should be, it can likely tank a hit (if they somehow reach it), but the pt will die when something large bites it when it pecks them. This can also be applied to future fliers like quetz (if they get aerial attacks).
Poorly drawn diagram of my solution below: (this is just a rough idea, the hurtbox can be expanded or shrunken if needed)
When a utah pounces a carno and the carno bites the utah while its on the air the utah should fall to the ground, it makes no sense that the utah just magically teleports to the side of the carno after beign bit by it. The bite would have make the utah fall down or at least jump away from the carno. But like the way it is now, pounce is the perfect defense from a carno attack and is totally wrong for pounce to be a defense mechanism instead of an attack strategy
every hatchling should be on pteras diet
I think that hp consumption with 0% food is too quick, especially for carnotaurus. It’s like 1800hp gone in less than 10 minutes and considering stam drain for carno that’s really fast to find some food. I don’t generally starve, but I think hp consumption is in general too high when starving. I’d get a very fast one for herbis, but not for carnivores
The hit box range of the Deinosuchus is too big. Considering it's an 8 ton Croc that it can do a full 180 bite around and even catch Utahs mid jump I feel like is a little much. I do not really complain about the bite force I think it's okay where it is but a Croc should not be able to bite something a body length away from reach. (From above)
Buff Dryo's speed or damage or even make it start with more growth, something small, it's one of my favorite dinosaurs and I'd love to play it more but it's too lonely, can't see burrowing being a thing anytime soon since there's so much that can be done with a system like that but I'd love to see them get some love in-game until then
idk if this is already in the plans but it'd be great if the migration system recognized herbivore species with low numbers and matched their migrations up with another herbivore species. That'd be really helpful so that unpopular herbi species aren't all alone (often as a pachy I don't even see carnivores..)
carnos are way to fast -
I mostly play utah, and the speed difference between carno and utah is way to big now often times its already close to impossible to catch a 50% carno as a full adult utah. Another example i have is back in the days before the speed change an adult carno had a very small chance of catching me as a baby utah cause of the juking etc now the only way to make it out alive is by running into a forest
Would be cool if Mudpits regens Stam. Right now they don’t feel super useful. If you’re healing a bleed and go into them it leaves you vulnerable to attacks so you rarely use them when bleeding out. Also the concealment from mud doesn’t last long enough to be worth it.
lower stego blood pool slightly by 15%.
Increase carno blood pool by 15%
carno dies too easily to a utah pounce. and really anything that deals bleed
stego just wont die even after like 8 pounces (not full pounces)
carno must be buffed. is too weak to bleeding attack
Considering carno has osteo derms it bleeds out way to fast, so carnos bleed resistance should be increased but maybe not change its blood pool
I feel like Carno SHOULD be more vulnerable to bleed than other mid tiers, but at the moment, it’s simply pathetic. A singular pounce will bring a Carno’s bloodpool down a substantial amount. In my opinion, there would be two ways to fix this.
- increase carnos bloodpool by around 15% and fix ‘sticky Utah’ bug.
OR - Increase carnos bloodpool by less than 15 and punish Utahs more heavily for missing a pounce. Right now if they miss, they just get up and start running in under around a second.
Thanks for reading, now go have a biscuit
I realised that if you're on a really poor diet, you look fit as hell, what would make more sense is if you're on a poor diet, the model would become 'skinny' or underweight and it would add a bit more realism into this game.
I can't stress this enough, a lot of people see this as their favorite dinosaur, give it a reason to be playable and not an A.I,(boars do more damage) sub adult carno one shots with ram, utah can pounce to the ground as sub adult and both are faster than a fully grown dryo, it pains me to see the playstyle be a carbon copy of Hypsi just running through bushes and secluding yourself, its main defensive mechanism and reason it was still around in the late jurassic was because it could outrun its predators and the current gameplay doesn't do it justice, the dodge function doesn't make up for its lack of speed, it's a decent feature and fun to use now and then but use it more than twice and get clipped by a ram or pounce and you're done because of the lingering hitboxes and ping, I just want the dinosaur to be playable while other dinos are being worked on
bucking needs a full rework with weight and growth of the creature being pounced and the utah pouncing being factored in, with instant kills at the extreme ends of the spectrum, if you're pouncing a juvie creature half your weight or under as an adult you should kill it, but also if you're a baby pouncing an adult that is significantly larger than you you should be effortless to dislodge and die for your mistake.
and of course a generous gradient between those two extreme cases, but the takeaway is if you successfully buck a creature off of you they should take at least some damage, and with equal weights and growth the one being pounced shouldn't be helpless and should be able to knock you off at the current bucking cost of half your stamina, getting kicked off by an adult dryo or another utah would hurt they have claws and powerful legs, this would encourage utahs to actually watch their stamina and jump off if its getting low and think about what they're pouncing and actually coordinate if in a pack going after something larger, because getting successfully knocked off will hurt them in addition to giving the thing they pounced an opening to retaliate, assuming there is actually a nerf to utahs near instant stun recovery.
I hate to be that guy but…..I don’t know why this hasn’t been fixed but the non linear weight growth is seriously messed up in the balance. Dino’s don’t get decent stats until 95% grown only encouraging afk growing.
Obviously growth shouldn’t be 100% linear but what we had before was fine. I don’t think one person had a issue with growth power creeps. It’s almost December and we haven’t had any fixes to balance or this growth issue since it debuted in July. This needs to be addressed as to why nothing has been done. People are tired of this poor unfair balance currently present and as far as I’m aware we’ve only had one statement about it from punch that “it’s being looked into” which is good but why hasn’t anything been done?
Can we please just have something to be addressed or some balance changes
This is about: Hypsi
With hypsi being already one shot by almost anything that recently spawned, it needs defence. And I'm sorry but the blinding is so useless. To make it less useless hypsi shouldn't: Stop when it spits it's acid. Victims should wait 5 seconds before clearing vision. If you are lucky enough to blind a player they can just instantly clear vision making it useless. Hypsi can never escape when they instantly clear vision because of the footstep sounds. I also have no idea why it doesn't have a growth system either, and it'd probably greatly stop hypsi's annoyingly respawning and being able to spit acid. Perhaps acid becomes unlocked at sub adult if a growing system ever got added.
Also an addon: Since it's so slow I think this would prob be best...
To add to the above; perhaps changing the aiming for Hypsi's spit to be somewhat of a cone (AKA not require 100% perfect accuracy on a moving target you're running away from) could help? The effect itself means very little if you can't even reliably hit something that isn't standing still, to which in that situation you have no need to spit in the first place.
Feel like now is a good time to bump this, give Hypsi some love.
I suggest Teno and Pachy can stun Carno in normal situation and can't stun Carno charge.
It's strange.No physics at all.why 1.8t animal in charging can be “stop”so easily?It's potential energy just ...disappeard?
I'm going to get a whole ton of hate for this😂😂 Reduce the colour variation DEPENDING ON THE SPECIES. It doesn't look good to see three albinos sitting next to eachother o a bright yellow theropod walking by. I know people like making their own weird rainbow dinosaurs and stuff but it would never work like that on wild species and It honestly looks so f*cked up
Many people are probably not going to agree with this, but I think teno has currently got too many “pros” let’s say. What I mean is that, not considering stego and deino which sit in their own category for balance, teno is by far the strongest playable (although might be a bit more difficult than others to master).
The only aspect in which teno isn’t the top playable is speed, which is still not bad though and it is largely compensated by an extremely good acceleration. Its mobility is insane, same as its stamina, its attacks are the strongest (apart from croc and stego) by quite a lot, and despite having extremely powerful attacks it also deals a ton of bleeding.
Summarising:
- excellent mobility
- excellent acceleration
- excellent stamina
- extremely strong attacks
- deals extremely good bleeding
- good hp
- good bleed resistance
All in all, I think that there’s no playable in the game with a better hp/damage ratio (I think it’s even better than stego) and the argument that it consumes stamina for its attacks is honestly quite poor because Utah and carno probably consume a lot more stamina for their secondary attacks (pounce and ram), with carno relying on an extremely smaller stam pool anyway.
As said, the only aspect in which it’s not the top playable is speed, but acceleration largely compensate that in fights (it easily reaches carno as soon as carno turns for example) and is very good vs Utah in the first meters. Its bleeding resistance is quite good as well.
So I understand that teno is not extremely unbalanced atm, and that it is probably so strong to incentivate people playing it, but on the other hand I can’t understand why a single playable should have all these pros to be honest. I think at least reducing its capability to inflict bleeding by removing it from kick for example and leaving it to claw attack (reducing the bleed damage anyway) would be a fair compromise
Edit: I forgot to mention that for its main attacks it never exposes its head
Stun shouldn’t apply if you get hit in the tail, excluding the closer half of tenos tail
Remove the stop when hypsi spits. If you are being chased and you spit behind you stop right infront of a predator where they can bite down and kill you. Make it spit and continue running
Utahs should not be able to pounce on the front or back of anything, only the sides. I saw a Utah get charged, stunned on the ground, bit once... then teleported to the carno's side because of a pounce and it was out of harm's way.
I personally have a love a hate relationship with the up coming humans to the game, but I have a worry about how humans could mix pack with carnivores or be herd protectors, I believe that would be something that would destroy servers. However, if you were to add a debuff to humans so when they are around dinosaurs for a while it gives them fear or such that weakens them. Short story, stop human/dino mix packing. plz
Make the spit projectile a cone rather than a bullet as not only aiming such a thing is insanely difficult. Doing so on the move and risking being caught only to blind the enemy for 3 seconds is totally useless. The spit needs to at the very least last longer or be a actually useful like maybe a dizziness effect (something similar to minecrafts nausea effect) after getting the spit off for a few seconds then switching to only the darkened overlay we have now.
At its current stage the spit is only useful for trolling/annoying dinos who are slower than you or want nothing to do with you.
why are fresh spawn utahs able to cling onto a bucking 1.6ton teno better than an adult. it causes people to suicide pounce and keep coming back to wear a creature down, its unrealistic a balance problem and unfair. Their baby stam shouldnt apply onto a bucking adult creature, should be the same as adults. This seems like a huge oversight.
In general, I don't think that little utahs should inflict bleeding on adult creatures. Their small claws just shouldn't be able to pierce adult skin and open wounds that could lead to death. I always remember kittens and adult cats - if a cat can scratch you and cause severe injuries, then the kitten will put a maximum scratch which will not even bleed very much.
Someone already highlighted this problem. But I am going to point this out again. There’s absolutely nothing you can do as a carno if a ptera starts annoying you, especially if the ptera is good. I tried to sit and get up, alt bite pointing upwards go in the forest but nothing. I had to log because my hp arrived at 50% and I got bored of just going mad trying to kill that bird. I understand h there are people who like playing ptera and that flying mechanic is good, but there must be some defence if a ptera just points at you. It is not great that the only option is logging out, as well as it is non sense that I lost almost 50% of my hp because there was nothing I could do. Give carno and whatever other mid tear not able to jump that will come into the game, the ability to bite upwards and kill a ptera. Right now ptera is basically only good for annoying other players with its 1 call and never ending attacks that can force you to log.
Plus, please fix ptera bite hitbox, it delivers bites that are literally 2m away from you
A way to make the suggestion above mine work without a whole new move is to just make alt attacks actually omnidirectional so if your looking up and alt bite, it would bite higher. Now I'm certain it's harder than it sounds but would probably mitigate the "ptera problem"
(I've never had this happen to me because I usually play Dino's that can jump but it'd be a nice addition.
Came here to bring up the exact same things EO#FCancer and Mitery22 already mentioned lol, but I figured I'd expand on it; juveniles damage to adult animals. This is kind of a 2-point discussion, 1 being the logic behind juvies inflicting damage on adults, and 2, how it's abused in the game. The logic isn't as big a deal as the second part of this, but I feel it's worth mentioning. It makes 0 sense that a juvenile animal can inflict ANY amount of damage or bleed on something literally hundreds of times it's size. It would be like a kitten being able to break the skin on a fully grown elephant; it's just dumb. I get the "technicality" of it doing a tiny bit of bleed, but that's still bad because it brings up the second, much bigger issue: it being abused. It's bad across the board, but is most atrocious with juvie utahs pouncing adult animals. It's not bad by itself, but when you're already being attacked by adult utahs, juvie utahs can rush in and pounce you, which 1. keeps you bleeding, and 2. makes you blow almost all of your stam trying to buck them off, because juvie stam drains so slowly. It's such a weird oversight and it's a HUGE pain in the ass to deal with. EDIT: Another example I just remembered was a time where I, as a fully grown stego, was badly hurt from a fight, and a fresh spawn deino biting me a single time on the toe was enough to kill me. Even with being injured, that still makes no sense.
We should have better balance for the Carno double line. Carno itself is very balanced, beside the fact of what's on its double line diet.
Carno has deer, and dryo on its diet. Deer is okay to find if you know where to look, but it only gives you 3 ticks to your hunger and it's not ideal nor worth it all the time when looking to fill your hunger. As we know Carnos stomachs are a black hole, so really you can only safely look for double line as an adult Carno when you have hunger to spare. This is the same for the dryo on its diet, dryo gives even less than a deer and we see barely any players doing dryo.
I don't think we should give carno an easy double line, but maybe add stego to carnos double line and replace the deer with stego. ( This would be ideal so carno doesn't have all our major ai on its diet. It doesn't make sense that carno has pig, goat, and deer on its diet for all of the symbols. Ex: double line rn is deer, three dot, pig, S diet, goat. )
Stegos are generally hard to kill for a Carno once they are at a decent size. I believe this would be a nice replacement for deer. 🙂
I feel this is a critically important thing to address, don't destroy omniraptor balance in U6, yes it needs adjustments, being that the magnetic pounces, great amount of bleed levels for carno etc. BUT, with that said, please for goodness sake don't do what you always do and turn the knob too far, this has been the case for most updates, a creature is very powerful then its worthless then it's god then it's a walking turd. Please don't go too far, look I'm not an omni main, I don't want it to be amazing, it should be a calculated, easy to learn, hard to master type creature, not a brain-dead hold right click simulator.
We should get different bleed values for bites instead of it being directly tied into damage, so we can make utahs weak bite actually bleed week considering it’s ripping flesh like teeth, this would make utahs bite more viable aswell so to kill something I don’t just have to hold RMB it adds a risk and reward to it.
More generally upscaling from something small like a Utah, an apex bleeder like giga really doesn't need a high base damage and high bleed. And it would allow more differentiation of hunting styles, from those like Utah that primarily kill via attrition and bleed, those that use a mix of both, and those who primarily rely on damage, with bleed only helping with tracking
Adult stegosaurus should not be able to climb up the rocks in the NW corner of the map, trying to attack let alone kill an adult stego is hard enough with one shot potential, massive hp and stam pool, high blood pool, and an attack that if you are anywhere near it when it swings you get hit, these strengths are further exploited when the Dino can climb up a near vertical rock face and sit on a rock that looks like it was designed for utahs or Pteras making it only be able to be attacked at un uphill from only one side where it can one shot anything that tries to contest it. I just think stego at the adult stage is a complete balance nightmare right now, nothing really seems to match it, even deinosuchus which has the highest bite damage and hp pool cannot really touch the animal. I feel like the hit box or damage of the tail as well as wall/rock interactions needing to be addressed. Sure you don’t have to interact with a stego but being untouchable from basically every Dino in the game seems a bit much
Please let the Pteranodon carry crabs, chickens, and frogs while flying? If a human, (pictured at the same size of an adult ptera, but arguably physically weaker) can easily hold these creatures, then the 45KG bird should be able to. Not to mention that most large birds of prey in modern day can swoop and carry off a chicken, frog, and even cats and small dogs (Bald Eagle as reference, most large owls). Heck Golden eagles can knock goats off cliffs they are so strong.
I've been playing a lot of Deinosuchus lately and I've come across some things that don't feel quite right. Firstly, as an oversized crocodile, we should be able to see clearly underwater. I often pass by fish that are swimming right next to me, or another croc thats just lying on the bottom of a river. This would make sense considering a Deinosuchus is basically limited completely to water. Second, I think it would make sense if Deino could essentially break legs. Since they are unable to completely grab the body of some other dinos (carno, stego, and eventually many more), since they can really only bite legs, if you get a good enough bite (especially on an adult you cant fit into your mouth) you should at least be able to hinder their movement by causing a limp. Some people say Deino is a little overpowered, but anyone who has played Deino and fought an adult Stego would disagree.
Please make it possible to repel Utah's pounce if you are exactly the same weight as utah. In cases when a creature of the same size jumps on you (utah and utah for example), there should be an animation where you push it away, and either you both enter the stun, or both do not have a stun. It's strange that a creature of your own height knocks you to the ground without being able to throw you off, even though you have exactly the same strength. It should be a sparring match where there is no winner. Or give the opportunity to hold E and throw off the offender.
I have a few ideas on how to make deino gameplay more interesting and allow prey to have the chance to escape. Essentially, my plan is to make deino more skill expressive by making hiding harder.
1: Make deinos disturb the water depending on how much they move. The more they move and the closer they are to the surface, the more ripples they create. So a deino walking at the bottom of the water would cause a light disturbance at the top of the water, which may not even be noticeable depending on the type of water. But if you start sprinting right below the surface, it will be very noticeable. This should encourage deinos to hide nearby where people normally drink, rather than hide in the bottom of the river then pop up anywhere. However, the prey still needs to pay attention to be able to avoid the croc, but still look behind them in case another predator is there. This should give some more skill expression for both deino, prey, and other predators.
2: Add more variety to water sources. Some water sources are more safe to drink from while others are more risky. A lake may be deep, but it's rare for a deino to be hiding there. If you pay enough attention, you can tell when a deino comes or if it's hiding in the lake. Rivers are a great spot for deinos to hide since the current can hide the disturbances in the water. However, they may be a good spot to drink because people rarely drink there, making it a bad spot for most deinos. There could also be shallow areas where a deino can stay still and hide, but even slight movements are noticeable. So it may appear to be a safe spot, but a good deino can hide there and wait for prey. Also, many of these “safer” spots are much more likely to have higher traffic, so the prey also needs to keep a watch behind it, which leaves it vulnerable to deinos. Essentially, good deinos can conceal themselves in areas that are hard to hide in and surprise people, and good prey can outsmart deinos and drink at unexpected spots.
Omni and the pounce/latch needs some changes, lets start with omni:
Its pounce recovery needs to be 1.5 seconds. Why, you may ask? Because I and many others think that there is a nearly nonexistant timeframe to punish failed pounces (I have seen omnis landing 10 meters infront of a carno and get away with it). Make it 1.5 seconds.
The second point are the points where omni can pounce prey from.
No pounces from the back, BUT headpounces are fine (except for playables like pachy of course). The twist is, if something hits you, you will get knocked down. This makes it a very risky but a high payoff move and not the ez pounce it is now.
The second segment is copypasted and the idea is from nova and shark
Shark made this but it’s similar if not identical to novas
General pounce/grab/latch/bucking relationship rework (for reference, pounced dino=pouncee and pouncing dino=pouncer here)
When the pouncee bucks, the pouncer can hold a button to “brace”. Bracing means you lose very little stamina from the bucks, but you do no damage at all and just hold on for dear life.
Also give pouncees a second “big buck” that’s a tap rather than a hold, doing one big thrash/swing/whatever that immediately throws off whatever is grabbing onto it (assuming it’s smaller than them, so not a case of like a deino grabbing a teno lol). This move takes a second to perform and the pouncer has a second of “warning” when it’s about to happen so they can dismount to avoid getting bucked off. This move takes a lot of stamina for the pouncee to use and it’s important for the pouncer to bait out stamina with these big bucks essentially, they need to be used carefully and are kinda last resort
Edit: only do the pounce change once tutorials are in the game for new players to understand it, since its kinda complex
Give pachy functional fracture hitboxes, if I hit someone in the leg I expect to break their leg not their ribcage, and sometimes there's no fracture at all
Please add water resistance, a great example here would be the Stegosaurus. A Stego can be half way in the water, tail and waist all under but still be able to swing its tail at the same speed, and give the same amount of damage. If a Stegos whole back body is under water, it shouldnt be able to swing as well because well, it would be alot harder, because of water resistance, also because of this the Stego tail swing should be slowed in this instance, thus giving less damage, because there's less power in the swing.
Pachy is in a pretty rough spot atm, it dies to utahs (Omnis) with a single pounce pretty easily and carno just shreds them so I propose that pachy gains a little dmg buff nothing serious like how it was in u4 just a little buff but it’s main dmg dealer should be it’s ram downwards when it knocks down its opponent like a combo that teno has, this way you don’t have to deal with pachy being able to designate a carno and still have the “break and run” to carno and bigger animals and would be a more serious threat to things it’s size and a little bigger like Utah (Omni) dilo and so on
give pachy more damage and raise pachy ram cooldown on carno to at least 8 seconds. This would make pachy more viable in general without making it OP against carno.
Pls buff dryo dodge, buff the distance and the speed of it!
Please make the utah raptor more accurate with it being the largest dromaeosaur it was aprox 23 feet long and 600 pounds or more. oh and add feathers 😂
This may be a controversial opinion but I think that stegos tail swing should focus more on bleed than raw damage, possibly make it do some of the most severe bleed of any herbivore, I still think that the tail attack should do heavy damage but maybe dock the all out damage from 1200 to 1100 or 1000, also would be cool if tail attacks did more head damage than normal attacks do, less of me wanting a buff or nerf but would make stego more unique
Or some kind of slow down, you know how its hard to walk when you fall and hit your leg really hard ? Or just when any of your muscles get hit its hard to use then for a period of time. That should be an alternative to fractures if the pachy for example doesnt charge his headbutt.
Since Bary is going to be sharing a habitat with an Apex in Deino, I feel like it needs a few abilities to make those interactions less completely one sided.
So with that, Give Bary a ‘Splash sense’ like what Deino gets. Both for the purposes of helping it hunt fish and avoiding Deino. (It is piscivorous so I feel this is almost a necessity)
And a secondary measure, give Bary the ability see underwater for the same purposes. Maybe it could be cool to slightly blurr the vision too (similar to how our own eye sight blurs underwater), That way it’s good enough for function, but still distinguishable as worse than Deino at seeing in that environment.
This has probably been said before but to deter these adult stego groups from camping river edges and bullying deinos I think it would be cool for the deino lunge to have a different effect on dinos that weigh significantly more than it for example if a full grown deino was to lunge a stego from the side it could latch onto the leg and slow the stegos movement speed down by a certain amount this would actually give a pair or group of deinos the opportunity to kill a stego before it runs away cause realistically in every deino group v stego the stego can just run away with it being faster on land, cause let’s be real if a 6 ton crocodile bites something it is gonna have an extremely hard time getting away I’m not saying it should hit insanity damage just maybe a 3-5 second grab?🤷🏼♂️
We really need to fix carno attake range.
Compared to other species's attake range,carno acting like an imbecile.
Example:
Utha pounce miss.
Then carno bite miss(how could it be?)
Third one is Utha bite hit.
Juveniles currently feel like they can run essentially forever due to their extremely low stam drain when running, creating the issue of them never really having to worry about managing running stam and easily out distancing predators.
I think a better way to go about their stam would be to make it drain like normal, but have excellent regeneration. This makes it so they actually have to be careful about running all the time and can actually be out endured by things, while also keeping travel feeling nicer
I don’t want it to be forgotten that pounce is very broken right now..
Pounce being useable at point blank has caused a complete merging of the conditions required to both bite or pounce despite pounce being astronomically more powerful, and since it’s not locationally bound and has a larger hitbox it’s honestly easier to land than a bite if you’re timing it when you’re just coming up on a target, this is insane.
Pounce can also very effectively be used to negate attacks from animals timing their strikes to hit them when the Utahs advance upon them because again, pounce has a massive hitbox, and can be used on any part of the body, meaning there are no prerequisite positioning tactics necessary or team play (for a pack animal) to use the most effective punch up ability in the game, like you can pounce a stegos face where it’s attacks don’t reach and dismount from the front thighs, and unless the stego is against a large structure to limit your jump range or is next to a cliff to kill you, you can easily escape any potential consequences by just aiming your dismount to the front of the stego…this makes combat incredibly forgiving, formulaic, and unless the Utahs are entirely unaware of this simple strategy, entirely reliant on terrain, and this applies to MANY creatures, stego is just the worst offender because of how much better it should be at defending itself from a pack of Utahs on its own given its build.
Actual pouncing locations would be great so you actually have to aim your pounce somewhat at the flanks if a target, but if this isn’t possible logistically for some bizarre reason, then pounce needs to be adjusted in more drastic ways. Like taking damage during a pounce knocking the Utah down, missing a pounce having a colossal stamina loss so upon missing you HAVE to disengage from combat to regen stam, or even just nerfing it’s output….but currently Utah has no limitations imposed on it for having the best punch up ability the game has ever seen…
Alright Bal Feedback is kinda dead so here's a few things shotgunned:
Herbi Scenting while trotting.
Scenting while crouching in general.
Instant Overpack/Mixpack detection at maximum smell range without charging your scent, you should be able to tap Q and see where these "groups" are.
Make deino's lunge an actual engagement, it is an imperceptible oneshot from locations that all players must risk visiting periodically to drink at the press of a single button.
Ripples only prevent ambushes from deino players lacking the baseline cognitive function to not breach the surface of the water before lunging, and the only reason this isn't a MUCH larger problem to everyday players is because a select few spots on the map exist where lunging simply isn't possible.
If every water source was a viable lunge location and all players HAD to risk unavoidable death by oneshot per 20 minute increment in this permadeath survival game with an extensively planned progression system per life in the future...this would be/is game breaking.
If adding more conditions, mechanics, or interactivity to lunge fundamentally cripples it, then deino may need to fundamentally change, because current state deino is the antithesis of time investment embodied as an 8 ton aqua rex.
It's a shame such a fantastic animal with so much work put into it is so problematic.
Make Rivers Bigger or a Huge Lake. And mabey increase the Time that a Deino can stay under water. I mean 5 Minutes is nothing. 10 or 15 Minutes would be ok. Still not Good but ok.
food floats to the top of water surface 2 eat
I have made a proposition a year ago that is relevant to the current update, so I will proclaim it once more.
Food values and corpse values need a serious balance overhaul. As of now, a Carno can eat an entire carno and still be hungry, which is absolutely ridiculous considering a dinosaur should only be able to eat 30% of its own body weight in food from an empty stomach while starving.
To balance this, set the belly capacity of each carnivorous dinosaur to a maximum of 30% of its own weight, and set the carcass yield of a dinosaur to the equivalence of its weight. Each carcass' entire weight should consist of 70% edible meat, muscle, and offal, while the other 30% should consist of bone, bone marrow, and a very small percentage of it will be the nutritious brain that only bone-crushing dinos can access.
Tl;dr there is no reason to force a dinosaur to eat its own weight in food in one sitting. We need accurate weights for stomach capacities and corpse values.
To back this up, when evrima first launched ages ago, bodies of dinos that died in the water floated to the surface and THEN moved slowly to the riverside. I think it should be brought back.
This was something being talked about briefly in Isle discussion yesterday but there seems to be a issue where carnivores don’t ever really need to use stamina in fights for attacks cause the bites are generally good enough. While herbivores need to constantly use stamina on attacks to defend themselves making it impossible to defend yourself once you run out of Stamina.
So I come with a proposition for herbivores. There should be a universal charge on attacks like kicks, headbutts, swings etc. anything that isn’t a bite. If you hold down the buttons you will receive stronger damage at the cost of said stamina like normal. But not holding (tapping) will result in a far weaker attack but can still apply the same effects like fractures, stuns etc with no stamina usage. Making things like Teno able to survive without stam. You might not be able to outright kill someone but you can be able to defend yourself and hopefully survive
balance utah pounce,utah shouldnt be able to pounce something on head and teleport to side and same for behind and pounce from 1cm feels unrealistic,they should just fall down to ground in both cases,and carno stam feels almost like body fracture and food isnt much better
Utah's should have to actually aim their pounce, they should have to be cautious and aim at the actual sides of a dinosaur to get a pounce off. If you leave your side vulnerable, and a Utah gets a pounce off, that's your mistake. But that's not how it is. I tested it over the course of a couple days, as a full grown carno, there are so many glaring issues that need to be addressed with a few things.
Starting off, Utahs should not be able to get a pounce on you if they aim it at your face or tail. The amount of times I and other players have felt scammed or frustrated by Utahs magnet pounce, is completely unfair. You can't counter it, you can't bite them when they pounce your face (I tried). I had a few Utahs I was fighting, just spam pounce on me and my teammates and it would just teleport them onto our sides, out of danger (of our bites), for free.
Bring back wallowing! Bleed is such a killer, and there's nothing you can do when you got a Utah(s) on you. Find a mudpool? Lol, good luck. We need riverside wallowing, to help in combat scenarios and to bring more engagement to Deinosuchus (who is an absolute snore fest to play)
Carnotaurus needs a bit more stamina as an adult, let's be real, it's a joke. I have seen many Carnos be out-stammed, chased down & killed by Utah packs and Teno herds. I'm not saying make it so they can run to one side of the map and back, but make it last longer than the 10 seconds it feels like it lasts.
Also Carnotaurus is still just a starvation simulator, I was constantly hunting, I once ate 4 goats + a boar, and just barely got full from just under half hunger. Carno can never nest, can never have chill gameplay, they need to constantly eat. It's not fun
Last note: Fresh spawn / Under a certain growth Utahs should not bleed you out/continue to bleed you out. The griefing from sore losers is real in this game.
Dryo should get a slight speed buff to that of a sun adult pachy, like 47-48 instead of the current 46
A single utah pounce can bleed a pachy out in less than 100 seconds unless it sits.
A single utah pounce can bleed a carno out in 165 seconds if it doesn't sit.
Both of these animals would be moving as if in a fight, dodging, weaving, sprint bursts, etc.
I love utah but their bleed is absolutely insane.
Pteras shouldn’t do any damage whatsoever to a fully grown adult carno, stego or teno.
Giving the fact that I as a deino main could 1v1 a full stego adult as a full deino adult was balanced, it just determined where the croc and stego aimed their bites, now 1 full adult stego can defend itself againts 3 full adult deinos, this isnt realistic or fair, deino should win given the fact of the size of the stego's head and the real life biteforce of a crocodiles bite which is one of the highest in the animal kingdom, this needs to be balanced out as it used to be please or add something where the deino had an ability where it could grab the stegos head or crush the stegos head in some way regarding how small the stegos head really is
I’ve seen something way worse firsthand a few months ago with stego vs deino. There was a fight where there was 1 adult stego next to the bank of a river and 6+ adult deinos ALL biting this one stego at one time. The stego was standing still because it couldn’t move anywhere with all the deinos surrounding it. There were 1 or 2 deinos at the stego’s head biting it, 4 deinos at the stego’s sides (2 per side), and 1 deino at the stego’s tail.. since there was no more body space to bite it. This stego just stood still and spammed the attack button, tanked hits for maybe 10 seconds. It was a long time. But it ended up killing every single adult deino there. By just spam clicking and tanking hits… it has way too much health for the amount of damage this thing deals. And these deinos were alt biting. Even legacy balance was never this ridiculous. 2 allos could kill 1 trike
I have mostly been playing deinosuchus since its release . It can be boring to play, annoying for anyone unlucky to get grabbed by one. Trying to fight anything on land is almost completely pointless since you'll start dying from first after spending any reasonable amount of time out of water. This is also a bit of an issue if you decide to run out on land to get away from a larger deinosuchus. Defending yourself on land can be a bit challenging but that's fairly reasonable. however it would be nice if turning on the spot was a little faster. right now if you need to turn quickly on land its best to try to walk in a small circle than to hold w while looking in the desired direction. The damage is fine for now since its already the highest damage carnivore. the adult speed shouldn't be changed but maybe making deino reach its maximum speed earlier could make it more fun during its early growth.
Can we make it so Utah cannot pounce a face and immediately get transported to the side of whoever they're pouncing. Also, can we please have it so if Utah pounces on the edge of your tail that it actually misses and doesn't get transported to your side. Utah's pounce is extremely, stupidly easy to do anywhere on a dino. You took away all the skill needed to play Utah, as most people will bank on face pounces.
Also please fix Pachys blood pool. Me and my friend have tested this and you can easily kill a Pachy with a solitary Utah by just doing tap pounces. ( Making sure you cause bleed each time of course. ) Just two tap pounces with the Pachy running around and trying to defend itself brings its blood below 35%. That's ridiculous! So unless you sit down right away after a simple tap pounce you're pretty much dead unless you're extremely skilled at Pachy. ( God forbid a Utah gets a good pounce on your Pachy. )
It would be nice to see some kind of incentive to work together for some dinos. I've noticed an increase in cannibalistic Utah's that kill others just because since the bite and pounce got a buff. When they were weaker they had more incentive to work together to bring down prey. The bite is good where it is but pounce needs fixing. I'm hoping troodon doesn't suffer from the same player base that Utah has and actually will need to form close knit packs to survive and not just run around murdering each other. Also something should be looked into for Petra as I've been killed as nearly every dinosaur but steg and deino by a Petra simply doing circles above my head and pecking me to death no matter where I go after their Utah friends bleed me out and can't reach me. Kinda feels a bit stupid a flyer can just peck me out of reach and I can't do anything about it
Get rid of Utahs magnetic pounce. Increase Carnos blood pool. Reduce the amount of food and how often Carno has to eat. Increase Pachys blood pool. Increase Pachys damage. Increase Dryos dodge length. Slow down Stegos side swing and clean up its hit box. Bring back wallowing alongside the river.
On the topic of stegos tailswing, I personally think it’s rather healthy for what it’s trying to be.
There are just a bunch of external problems (and one internal problem) that affect the balance of stegos tailswing, rather than the attack itself, and I will disclose my personal changes towards those problems.
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Slowdown the sideways jab animation to where it’s equal to the other animation speeds. Kind of weird how the jab animation, in either side of the stego, is somehow the only animation that’s significantly faster than the rest of them. Just make every animation equal in speed. Right now, the sideways jab is almost exactly the same speed as Galli’s legacy kick.
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Reduce the damage of the jab when the stego is almost submerged in the water, OR when the entirely tail is nearly submerged during the swinging animation. Stegos have no need to go Deino fishing. They can defend themselves if the deinos decide to porkbelly their way out of the water to harass them. (This is kinda an optional change but I dont mind it, and can kinda see why it would be added.)
Utah pounce used to be a pretty balanced feat in U3. Every single tweak done to it since then has overcorrected for the previous tweak. In U4 to 4.5 it did basically nothing. Now in U5 a single utah can bleedout a full adult carno with less than 5 seconds of pounce time over 5 minutes. The carno doesnt have to run or walk or attack, it will lose half its entire bloodpool standing still after getting latched by one utah then it is reapplied. There should be more effort or time required than this, a pounced solo carno is always a free kill now.
Bump
Adding to this, the further away the Hypsi is, the wider the cone of effect, but the more diluted it is.
Point Blank - Complete blackness.
5 meters away - blurry dark flashbang effect with splotches
10 meters - blurry and splotchy
15-20 meters - kinda blurry
Realism should take a back seat to balance or this games balancing will end up like legacy
Idk if anyone else has run into this problem but I think Pachys stamina pool is a little small. If you play Pachy then you have realized that they run out of stamina quite quick. I think they should have a little increase in the stamina pool size.
A thought I had.
Utah's pounce will hang normally when hitting the body from both sides, and when hitting in other ways, it is equivalent to causing a bite and landing on the ground. Also, I would like Utah's pounce to be able to hold down the right mouse button and display a direction indication similar to Hypsilophodon, and pounce in that direction when the right mouse button is released
this might sound stupid and unneccasary but how does stego have a bite force of 50, no way it should do that much dmg with it's tiny head, i'd say it should be more equal with the smaller herbis and have like 20-25 bite dmg
Increase the amount of stamina gained while sitting and healing bleed. I’m fine with it being slower than normal since you gotta heal bleed but in hunts it can become especially difficult to survive when you have to heal bleed and you are low on stamina due to running to hide. It’s especially difficult for Carno who often has to get away from a fight if it’s bleeding too much
stegos should not be able to swing an hit me as a raptor if im latched on his side. his tail doesn't even reach the side of his body so how is he hitting me ??
Ideas for balancing Dryosaurus
the bleed resistance is pitiful, full grown dryos die to Utahs half their size in 1 pounce
you can't really buff dryos health but you can lower the Utahs damage back to 50 pre-U5 or even 55 so dryos don't die in 2 bites, (unless hit in the head)
it is incredibly difficult to play while Utahs bleed was significantly increased, its damage was increased by 30%.
also the dryos weight gain is weird as hell, I know it only takes 29 minutes to grow so it doesn't make much of a difference but the weight accelerates to ridiculous amounts at 50% you're around 20-30 kilograms and and you gain the other 90-100 kilograms in the last half of your life which is... questionable at best
I know the new dryo dodge ability iteration is being added, but even despite that I think the dryo should recieve these buffs.
almost nobody plays the dryo compared to most species which is explainable since it is a small bland herbivore but at least more people will play it if it is treated generously.
Talking about carnivores that can't cannibalise like utah and ptera,
I don't think this system is punishing players enough when we see them cannibalising even if it has consequences, so at the end everyone cannibalises.
A way to actually make them follow this system would be punishing them with a growth debuff if they're not fully grown, or draining their lives slowly, the more they eat, the more they'll be killing themselves, or like the vomit mechanics, the more they eat, the less they'll be able to replenish their food. As we know that small utahs sometimes don't have a choice when they need food and they sometimes need to eat utah to survive due to starvation, there may be a way to punish smaller ones less than bigger ones.
We need to give those players a true reason to not cannibalise, because the current mechanics are not enough for them.
Make deino growth more challenging maybe stego as well (apexes should be earned)
Can pachy get some love? removing stam cost from opening coconuts since we already have to be looking down and smash it multiple times. lower headbutt cost or increase damage so it can finish fights instead of fracture and run.
More damage for the teno tail attack. Cuz it's very hard for the teno kill a caron bc he makes not enought damage
I have no Idea where everyone is getting this Utah is really broken and not killable vibe, I get it, Utah's pounce may be a bit overpowered but once a Utah pounces its prey, its really low on stamina (That's if it does a full pounce) In that time period you have to kill the Utah as its very vulnerable at that time, if you let it flee that's you problem. Secondly lets address the amount of lag there is in this game, it makes it hard for everyone to play and can make any dinosaur an overpowered one. Another thing is that Utah literarily gets 1-4 shot by every other dinosaur in the supposed tier/diet, so why is it hard for you to catch a Utah? Maybe because you never ambushed one using your Carno ability, or maybe you didn't try to time your swings properly. Just use your abilities in a wiser manner, I do agree Utah's pounce is easy to land, but it also is really hard to get out of without getting punished (looking at you Stego/Deino players). Utah is easy to kill, and making its ability be unpunishable is unfortunately not what we got, so the Utah players just coped with it, I say we do to.
Just a idea for when Utah pounces and gets off fighting downhill against a stego, allow how far the utah can pounce off of the body so when it gets off it doesn’t get tail swiped right away from jumping off
new diets 💯 gore visuals💯 dino balance 💯 just make ai less noisy
I feel as dryo should keeps its old speed and not take up as much stam while using dodge or even no stam at all, dryo always seemed like it was the jack of all trades for speed, having good speed, having good stam, this kinda just chucked that, atleast do one of these things
There was literally no need to nerf dryo...it's mobility is and will continue to be it's only redeeming quality and now even that is poor....44kmh...like I know it has a new dodge and that's fantastic but why can't that come as just a flat buff to dryo instead of counterbalancing the mechanic arbitrarily...
Like not even it's stamina can be relied upon....an omni can and will outstam you now since you HAVE to consistently use your dodge to escape them...which costs WAY too much stam to use and it's still just a really dysfunctional bandaid on the gaping would that is dryo being slow...
Make dryo fast again
Give it godly stam
Keep dodge as is
If anyone thinks this makes dryo too strong...I have no words...
The removal of Carno's speed boost while charging, coupled with the charge turn rate buff, finally cemented Carno as a "bigger utah" with no personality. It's no longer an high risk/high reward ambush sprinter, but instead is a mix and match of three different playstyles that all collide with each other. On top of that, it's regular turn rate while both trotting and sprinting is so clunky that it feels like there is an invisible wall pushing against you at all times.
Current carno feels just as bad as legacy carno, if not worse, and needs an immediate reexamination.
The Teno v Pachy matchup is HEAVILY Pachy sided. It cancels your attacks (costing you stamina). Also, if a pachy lands a body fracture, a teno is essentially screwed. It can't run from it, it can't fight it (Kick NOW costs 18% of your stamina with body fracture, while slam costs 24%!!!!). While it takes 3 WHOLE slams and kicks to kill a pachy. Why did Pachy need the 3x stamina cost with body fractures???? It also makes it oppressive in mixherds. Get a body fracture on a Carno and it can't run anymore. Carnos terrible stamina reduced to 1/3. Please.... Revert it to 2x stamina cost
The growth curve of the deino seems to be too high, with 40% of adult length deinos now having half the weight of an adult deino, which, normally, should be only a third.
FPS is shocking in this update. Worse than before for me. Blood seems to be one of the leading causes. Fancy adding a gore update but not fixing the main causes of lag! What a dumb update to not fix it. The game is almost unplayable when other players around... that equals a bad sign of things to come. If players cant engage due to the fps drops from fights, what is the point in playing? We need a optimisation pass ASAP otherwise others, like myself, will lose interest overnight with a game that has been in a poor state for MONTHS and months. 14 fps sat in a bush surrounded by corpses or players.
FIX/NERF CARNO CHARGE. It knocks you down from across the map
Devs, you've ruined utah. You've made carno too strong. Skilled utah players should be rewarded with carno kills. I really enjoyed playing utah but from what ppl have been telling me, it's awful now. And tbh I haven't rushed to start playing the new update yet as hearing how bad it is , is making me hesitate. Put both carno and utah back to how they were. Was balanced. Now it is not. RiP utahs (omni) not liking the new name either
Carno is way too good rn, it was good before and now you made it even better? Not balanced at aaaalll.
carno charge is too op now,i just 1v4 adult utahs as 78% grown carno and before that i killed almost sub stego that droped me to 50% blood,so utahs still stood no chance(just make its turn radius less like it was before),pls nerf carno charge thats it and it will be enjoyble for someone to hunt it and for carno players,and ofc nerf utah pounce on head and tail (edit: i love that u buff carno food so its not all time hungry dino,lovely balance change)
I really want to know who had the idea to increase carnos turning speed.
It’s like a bad Christmas joke. Pushing out an update that worsens the balancing.
I am interested how this could even happen with only so few playables.
And here i was actually enjoying the slight challange of playing carno when up5 dropped. It was actually fun and you had to put some effort behind it if you wanted to be a destructive murdur machine but now... Literally back to the 0 skill spamm ram kill everything with 0 effort and its very boring i think you made a very big misstake also kicking utahs to the ground once again and just having them around to be little snacks for the rest of the population which now will be 70% carnos yet again...
I think a perfect balanced diet shouldn't be entirely useless to adult species and should give something other than a growth boost maybe a bit of everything but if i have the perfect diet balanced with a variety of foods it shouldnt be useless to an adult give it some sort of other boost maybe even only to adult but give the perfect balanced diet something other than just growth boost
Trying to get a perfect diet when you have 2 of the same one you have to wait for it to empty, should prioritize the nurtient one is deficient in
The game balance was actually in a good state, utah turn rate nerf was unnecessary , before this update you could actually out-skill some of the bigger dinos like carno/tenno.Carnos buffs are way too much. Right now you are just food for them, please stand up for the game and for the community and roll back the changes. Or ask for balance changes from people that are actually playing the game all the time and understand the mechanics of this game.
Revert the amount bucking takes off of Omnis stamina but decrease the amount bucking takes your own stamina.
Also maybe make it weight based so bigger the animal is to the Omnis weight the easier it is to buck them off. Could help with the juvie Omni issue
Hello, Concerning the Maj I have a return to make which and the most important, it does not concern only me but full of player of utah. The Carno was improved, but the ram ca becomes anything. Utah has lost a lot of mobility... Have you also tested how much stam a utah who pounces loses? 40% of stam lost in a single buck shot... Seriously, utah is not worth anything against anyone now. Even Nappn who is one of the best utah players on his twitch can't believe what you did to utah....
-So yes utah loses too much stam on a single buck pounce
-Utah has no more mobility concerning it's tight turn
- Utah is doing one shot, if a carno charges on its head, even if the charge was triggered at 4 meters.....
Did your devs and technical team really test utah versus carno? or utah just against any dinosaur? even the pachy rolls over him very easily.
Are you planning to go back on the utah modifications?
Make having perfect diet a priority by giving adults with all 3 nutrients buffs in terms of speed and bite force. this really shouldnt be hard and it encourages the right kinds of behaviours (for example deinos should have to cannibalize each other, and same with carnos).
As far as Carnos go, it was actually really good before when you needed some skill to survive to adulthood, and more than 2 adults in a pair were basically unsustainable and you'd have to cannibalize 1 to survive. all the buffs y'all gave carnos including charge from like 10 metres out are insanely OP and will ruin the servers with megapacks once again
Trying to make the game balanced often requires just a little bit of change, and every time it's such a drastic change, it just pushes things to the other extreme. Have these balances been discussed with the players? It's a really bad experience to have players experience a new imbalance every six months. If you really care about balance, change it at least once a month, or if you don't, then don't make such a big balance change. carno just needs a little bit of stamina or attack range to make things immediately different, and utah could do without the nerf.
Anyone play pachy? Enough said lol opppppppppp All you carno players thinking u great hey? Lol not anymore ! Pachy can just break your leg and then keep stunning you and kill u eventually. Run for the hills is my advice. And teno players, just stay far away from pachys, u will get stunned everytime before you can even do anything trust me. And unless u time that tailslam to perfection, u ain't getting 1 hit on a pachy. It will just keep bonking u again and again. Lol so broken. U can't do anything with utah anymore so a lot of ppl gonna stop playing it until they fix it
Omni needs its turn rate put back to how it was like others have stated. At least until there is another predator like troodon to fill the agile small predator role. I like the rest of the changes as it's more challenging now but I should still be able to out maneuver a carno especially in forest.
I must reiterate, what happened to dryo….it needed nothing but buffs and it got nothing but nerfs…
The only improvement dodge got was that it’s directional based on your mouse direction, and also chunks your stam during a chase…so what essentially happened is that you axed dryo’s two only assets…it’s speed and agility (seriously the general agility nerfs feel awful on everything just remove them, feels like legacy turn rates but less intuitive)…and you have it nothing in return…oh and it’s stam is gone because it literally can’t dodge attackers unless you use 10% of your stam to dodge…which honestly doesn’t do much anyway…like a Carno charge has enough speed and turn rate to circumvent any attempt to juke and Omni is just faster while being just as agile….like what happened?
It honestly feels like either someone tripped and mashed a keyboard when viewing dryo’s stat page during rebalancing and called it a day…or someone REALLY hated dryo enough to make it entirely useless in all contexts…I’m not trying to be mean…I’m just so incredibly baffled and confused…dryo used to be fun
revert the carno buffs except for the extra blood pool buff and revert the utah nerfs. utah is just sad and pathetic and carno takes less skill to play now
To The Dev Team,
I want to start this by saying thank you for all the work you do for this community. You have a difficult job, trying to please everyone and continually developing a complex game. You don't get enough thanks. So thank you for all you do. Your work is truly appreciated, really, it is. There have been some intense changes made in update 6, and you worked on them for a long time. There are many good things in this update, from the nv to the lighting. There have been improvements. Do some more improvements need to be made? Of course, but as a whole The Isle is moving in a good direction I think.
Now, I don't want to sound ungrateful. However, as a utah/omni main, I think there have been two grave mistakes made in this update concerning the new raptor. I also think these mistakes should be undone, not just improved and worked with.
The utah needed a debuff to its pounce and bleed damage, lots of players were saying that and it is true. But to nerf its mobility, one of the foundational traits that makes a utah/omni what it is, is unacceptable. It can't out-damage or out-stam other dinos and it cannot out-run carnos, but it could out-manuever. It is smaller but it is quick, it can turn on a dime. That is what a utah/omniraptor is to me, as well as to many other utah mains. It can run fast but turn faster. That was the only thing that gave the utah an edge, especially with the debuffs for the pounce, bleed, and damage.
Which brings me to my next point, the pounce stam drain. While a bigger stam drain on bigger dinos makes sense, having it drain 40% after one buck is unbalanced. That is, quite frankly, unfair. It makes them too vulnerable to have fun playing because now, no matter how skilled the player is, the omni has slim chances of winning a fight. There is no more edge with the mobility gone, and the omni is vulnerable after using its pounce attack on almost anything, as the tenos, stegos, pachies, and carnos all drain its stam super quick.
I'm not sure what you as developers want from the utah/omni, but I know most, if not all, utah mains are unsupportive of the new model.
Now, I've mained the utah since I came to The Isle. But, when I transferred from legacy to evrima I fell in love with it. Its speed, its pounce attack, but mainly its mobility. It was perfect in my opinion. But now I feel as if I'm playing a smaller version of a carno. I cannot turn on a dime, and what's worse, I cannot out-skill other dinos. I'm simply a free meal for carnis and a good-time for herbis, and that makes me sad. What I loved most about the utah is gone.
Now, there have been great things added in this update, the Isle is moving in a good direction as I said. However, I beg you, Devs, to please undo the mobility nerf you gave the omni. Give omni mains that turn radius and swiftness back. Give us the traits that the raptors are iconic for. Give us our raptor back.
With Gratitude,
Darbs
Change pachys blood pool to how it was before since there’s now diets to increase its blood resistance and pachy is now a threat
Give teno it’s damage back idk why it got a damage nerf it was balanced
And nerf sub carnos speed, it should not be running at 64 kilometers
Cannibal pachys are a issue so to fix it make pachy still able to ram or at least alt swing with a leg fracture so it can at least defend itself
All of these guys have excellent points, so I'll keep it short and sweet instead of 5 paragraphs. Please nerf the carnos, and buff the omnis. Im an omni main, and I feel it's completely pointless to play them now because of how nuked they got. Hell, I'm sure even Nappn is having a rough time because of the mobility nerf. Please fix these issues guys. It was a much needed update, but things are too severely imbalanced! Thank you
im extremely upset over what you have done to the utahs.. Literally completely unplayable.. If you choose to play utah you have simply cursed yourself. The only 2 playable dinos atm is carno and pachy and pachy will be the new apex predator with how you also made the carno feel like a legacy dino with only 1 optional fight style. What you should do is reverse all of the balance changes and only leave the missed pounce annimation and make the stam drain while being bucked off slightly higher NOT 40% per tick like it is right now. Give carnos their mobility and old ram back but maybe increase the turn while ramming slightly. As of now the game has never been in a worse state.
I have to say this as Utha main now, just pls make the game balanced again so every Dino is in a playable state. Why would you buff a carno that already had a ridiculous drift turn and make him even more agile and pls just fix the Utah or Omniraptor wich only had the weapon of agility and now is completely trash against anything. The combat system should be skill based not stat based and as good Utah you should be able to take down a carno but this is completely undoable rn. This update just made it harder for Utahs than in update 4 or 3 where you were completely useless against basically anything and now also combine it with the lags and desync we all unlucky have…. just unplayable.
This has already been discussed but… I genuinely believe that Omnis being able to solo a teno, carno or pachy is truly skillful of an omni player. As you can see, Nappn and others agree and Nappn and the Dino Dojo pack agree. It does take skill because if a teno or pachy stun you to the ground, you’re dead (unless you get lucky). However, if you’ve practiced and practiced to the point of learning how to predict people’s actions and having the skill and confidence to solo something as an Omni, I think it’s pretty fair. I think what needs to be looked at is the way the pounce magnetizes; I think it should be changed so the Omni can’t pounce someone from the face or tail. Other than that, I feel like all nerfs should be reverted.
Im very upset with the newest balance changes and want to state my opinions on them
Omniraptor: I know Utah has been in a state where its pounce was very strong a pachy bled out so easily and the matchup looked pretty unfair since the agile utah was hard to hit if it had at least some skill but it was nowhere to unwinnable for the pachy and for the other dinos vs Utah it was balanced in my opinion, Utah was able to outskill Tenos/Carnos but it was very hard as it should be for a smaller dino
But why would you take the agility of the Utah (only thing that makes it viable) and make it so trash so that carnos have like a similar during their charge i mean didnt you test the balance changes before
Conclusion for Omni: you made the most agile dino in the game that has nothing special but their agility and transformed it into a 500 kg Pick up Truck
-fully remove its nerfs
-make pounce do a little less bleed than it did after update 5
You should be fine with Omni then and it would be at least playable again cuz now its just a bully victim
Pachy: I think yes a pachy buff was needed since out skilling Carnos/Tenos was way harder than as a utah due to Pachys low damage output and the Utah vs Pachy matchup was a little easier for the Utah to do after update 5 but in no way unwinnable for the Pachy so why taking Pachys only weak point it had against Utah and remove it its bleed is now ridiculous you bled out like only standing after 3 pounces now if you constantly sprint you are like 50% healing after 3 pounces its so dumb since with the new diets Pachy didnt even really need that buff it could just go for an anti-bleed build
Pachy conclusion:
-remove its buffs completely
-make its alt left click a little bit faster since its a good and skillfull tool against Utahs that you need to time
-nerf its turnradius a little bit so it cant get behind a Carno/Teno so easily to break its leg
-nerf the range of its right click
Wanted to write smth for the other dinos but no Nitro
i feel so sorry when i kill utah as a carno,i bet those players rage quit after getting hited by op charge on tail and droping dead,pls balace this as soon as possbile,my friend already deinstalled game cuz of this,it was supposed to be fun with gore system but balance changes ruined it all,pls listen to community and react fast
Sorry, but balance changes WHO?
The game was literally OKAY, why did you ruin it now after you had a good balance going?!
There are some things I can agree with, like:
- Omni losing a bit more stam when being bucked off (BUT NOT 40% PER TICK)
- Carno ram turn radius slightly buffed
- Slower get up time after missing a pounce with Omni
- Carno blood pool buffed
- I could go on with a few more things..
BUT
Literally the rest of the balance changes are so useless.
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Omni is LITERALLY unplayable. You don't need skill, because you die either way. The one thing Omni is supposed to be, agile and slick, is what you took away. Now we have a legacy raptor with a mostly bugged pounce that drains your stamina in one second with little stam drain from your opponent, which just leaves you dead.
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Pachy is WAY too powerful, and it is WAY to hard to defend yourself from them, because you just get stunned, gonna be the new apex soon.
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Carno has no more variable tactics or playstyle, just run for a few metres and ram your opponent across the map.
Guys, you nerf the most useless thing (Dryo) and over-buff already viable and powerful dinosaurs (Pachy, Carno) and although some of the changes are welcomed as mentioned above, I just don't understand what in the world you were thinking, the game is balance-wise in an ABYSMAL state. I'd mention the eye-straining lighting and gore issues too, but that is not for this channel.
It's been said by enough people, please at least communicate and tell us if you're gonna change it or not.
Omni didn't need a nerf, it took skill to take down carnos and other playables before the nerf, now its unplayable, carno did not need to be more agile and the ram is way too fast now, pachy needed a bit more bleed resistance which is the one good thing that came from this but that's all it needed since before the buff it would bleed out with one pounce
Balancing Omni Versus Omni Pouncing
Every Omni player has experienced that 1 guy that walks up and just full pounces you to kill you off. That of course, is very irritating.
An idea I have to counter this is would be for the defensive Omni do a 50/50 to 30/60 damage give back to it's aggressor.
It shows in the animation the defensive Omni who is on the ground, scratching, biting, and attacking back.
So why is there absolutely no punishment for people who utilize the pounce to just end someone at random?
Here is how this could be implemented to be more fair. If the defensive and offensive Omnis are facing one another head on, the Omni who is pounced
(if the clash animation is not triggered) will give some damage back. Realistically the animal wouldn't just sit there like a deer in headlights and let its guts get ripped out. This will make gameplay in combat more strategic, as Omnis will have to consider their current health and stamina levels before they make the attack on a rival. This also prevents Omniraptors from getting instantly murdered if they have no cover or pack while they clearly see their aggressor.
Now to add, with strategy in mind, if the defensive Omniraptor is not facing it's aggressor, it should be put in a pin animation.
If the aggressor has sufficient stamina, it would be able to easily kill off the pinned rival.
This of course, makes a stronger foundation for Omniraptor's teamwork gameplay style, as you would need a group in order to save you from an ambush.
While if you are caught alone and attentive enough, you may just have a chance at getting away, while punching back.
Omni raptor now feels unplayable.
Carno is too strong and is now infested with them.
Honestly, something I think needs to go back to normal, the carnos turn radius, it's incapable of fighting pretty much anything after its seen, and it needs it charge turn rate to be turned back down, I honestly think it was fine turn at the og rate, if you want that to be buffed, don't buff it this much, it's ridiculous, maybe make it turn slightly more than it did originally if you really think that's necessary, but the current general running turn radius makes fights impossible, it was already known for not turning fast, but now it might as well just run in a straight line.
Carno shouldnt be able to chase omni in forest with charge 😂 imo. 5m wide hitbox doesnt help either.
I think the way omnis were at 5.5 but buffed carnos as they are can be a fine inbetween for those 2 carnivores.
I can't talk about other balances because i didn't played herbis since the gore is out 😅
Look, I'm not going to say specifically what changes must be made as enough people have said with very valid points so please listen to them but I do have a rather important point.
I unfortunately predicted this would happen but hoped that you guys could learn from your continual mistake of always and I mean ALWAYS, overturning the knob for buffs and nerfs or literally buffing or nerfing things NOBODY asked for, the dryo nerfs were unnecessary, the onmi buck nerf was way too overkill, the carno turn radius buff was unnecessary, yes you needed omni and buffed carno as we asked because it was op in U5.5 but as you guys always have, you have both gone way too overkill and changed things that just make gameplay worse, look I'm sorry if I came off as rude and I'm sincerely not trying to be disrespectful so please still take my feedback seriously, this is an important and ever recurring issue.
Edit : it has come to my attention that omniraptor wasn't in fact nerfed in turn radius so I am sorry about that but the point stands.
So a couple of comments about the balance. Unlike most people I think that the changes to Carno's charge are good, this ability is actually good now. Having said that - it's quite obviously overtuned due to the ease with which it can be triggered now and due to its sometimes questionable hitbox.
I would however suggest that instead of reverting the changes just made to it you tune it down elsewhere. For starters, considering the fact that it's easier to land now, the charge simply does too much. My suggestions are rather simple:
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Start up cost on the charge - the same way that Omni's pounce has a cost in stamina when you trigger it before you latch on I think that Carno's charge should have a cost for starting that ability up followed by the normal drain.
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Decrease the damage of the charge. It really shouldn't deal this much damage since it's easier to hit now. Carno should deal the majority of its damage via bites, charge should merely allow it to land those bites easier. Tone down the damage to imo 150 and up the bite damage back to 200(not sure why it was reduced in the first place). This effectively makes Utah/Omni tank a charge and a bite, right now it dies to a single bite after being hit with the charge.
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Decrease the crowd control this ability applies, charge shouldn't knock Tenontos down. I think the cut off point for the knock down should be at half the weight of a Carno. Tenontos should only get staggered if hit by the charge instead. This would allow Carno to land a bite on Tenonto instead of just spamming the charge repeatedly until Teno dies. This way Carno becomes more vulnerable during the fight and in effect Tenonto is given more ability to punish the Carno which now has to both watch out for its stamina and HP.
I believe this should be enough to balance Carno out, if it's still problematic you can always increase the stamina cost on the charge or add a cooldown to it.
So the balance changes just made Omni less viable/survivable than update 5 dryo. That’s absolutely bonkers and I have no idea why this many severe buffs were applied in the worst ways possible. The most problematic being it’s lack of mobility/evasion capability. If the utah could still dodge it’s main predator, even with all these other nerfs it would be survivable… not viable just survivable.. But with a lack of mobility, damage, AND stamina comes a completely unsurvivable dinosaur. Every single thing that gave utah anything close to an edge was taken all at once. Wow we got gore! But we essentially lost an entire playable. I won’t even talk about teno but it’s bad too. There are two (2) fun viable playable dinosaurs. Pachy and carno. Everything else is either nerfed into the ground (utah, teno, dryo), intensely uncomfortable (ptera) or turns you comatose 30 minutes into playing it (stego, deino, hypsie). Please for the love of fun and entertainment revert the balance changes till you figure out how you wanna make your Dino’s playable.
make utah good again. right now, carno has taken over the island, and we dont have a chance. it was fun. it was good. i was not a snack. now, we are just food on legs to carnos, and as much as i love carno, it cant be llike this. Please, devs, please make them good again. make them fun AGAIN. Thank you in advance.
Omni is honestly fine aside from some of the more foundational issues pounce has….Carno (and to some degree Pachy) is massively overtuned tho…which makes Omni FEEL weaker than it really is because it’s been power crept by Pachy and Carno….the issues caused by those two are broader than just its matchup with Omni…both need addressing in ways that change how they and their abilities function, not much is going to come of only adjusting stats…
This is both something I want the devs to know and the community, Omni is in a relatively good place outside of the context of the two animals that decimate it…those animals need fixing before buffs should even be considered for Omni so perspectives can undergo readjustment to a reasonable meta.
I personally disagree with most posts on here and general feedback preaching for Carno nerf, but im not here to fully slander the topic ^^;
(Im targeting this subject cause it seems the most apparent this update. Personally i like the new Drag Car, hit and run playstyle of carno, its fits carno, unlike being a brawler)
Most of these feedbacks are about "this is not how I want omni to be and i cant kill this and that'' rather than about actual balance, which imo is very wrong.
While i do agree that carnos hitbox needs fixing asap and the charge turn radius turned up some more (as in, wider turn), It should absolutely not go back to what it was update 5-5.5.
There's the issue with most, but not all omnis wanting to solo mostly everything on terms of skill, that they don't need a pack, despite the omni being meant to be a pouncer with a pack, not a hit and run solo biter. On top of that, Carno is said to be the small game hunter, and omni is small game,
So if this was balanced accurately, then carno should reign supreme over everything that is considered small game on a reasonable level. (By that i mean, A carno should absolutely be able to solo atleast 2 omnis, if were talking omnis specific)
But again, I agree that Carno isn't perfectly balanced right now, but all the posts about reverting carno to what it was in UP5.5, and revert Omni to what it was in UP5.5 are heavily exaggerated.
Theres a lot of good people here explaining how a different balance would make it better for both omni, carno and pachy, but i heavily disagree with the people just saying ''Omni is unplayable, carno is all bad, nerf carno''..
Carno needed some kind of buff from what it was simply because of what it is, not from what can or can't kill it.
I think the PvP Balance of the game right now is in the worst state it has been since Carnos briefly gave fractures on charge on the public stress test for 4.0 last year. The new sports car's turn radius of carno charge has taken any amount of anticipation & skill out of the equation. It becomes even more clear when playing with other carnos as all it take is charging from multiple directions at once and scooping up your target. Utahs are in a very weak spot, Pachies are coming up pretty strong by side effect since other dinos are in a bad spot, Tenos are in a "meh" spot where good players won't have too much trouble fending off a single carno but any brain dead carnos will quickly figure out that dodging charges is not possible anymore and all they have to do is chain 2 charges back to back and rince and repeat. Here are some suggestions which I think would improve the overall balance of the game. I had been very vocal about the pounce recovery time of utahs being too short BEFORE update 5.0 came out and the recent nerf to around 2 seconds was exactly what I was advocating for 6 months ago. On this version the Pachy vs Utah match up is also completely one sided in the Pachy's favour. Pachies can out turn utahs and ram them, they have virtually no recovery time for what is a devastating attack while they won't miss punishing a failed pounce easily (which is alright imo)
Omniraptor:
+ Augment back the turn speed (or nerf pachy turn radius)
+ Consider reducing the stam drain of bucking a bit
Pachy:
- Headbutt needs a recovery time similar to the omniraptor recovery time (2s or so). This is important to allow opponents to have a chance to punish what is an extremely strong ability
- Reduce turn speed (or buff Omniraptor's turn radius)
- Check what is going on when headbutting down a slope. It is completely bugged out and it is not possible to fall forward anymore (you fall straight down without taking damage /fractures)
Carnotaurus:
- Reduce charge turn speed
- Augment the minimum distance that you need to run straight before you can launch your charge
- Check what is going on with hit detection of charge which is way too permissive and hit from super far
+ Augment regular turn speed to allow for more juking / baiting
Tenontosaurus:
+ Buff kick distance (or check what is happening with it). It is now highly unreliable again
Pteranodon:
+ Buff attack to 25N or 30N to make up a bit for the massive turn radius nerf but reward players who can anticipate their target's trajectory in this new "Dive & bomb" gameplay. I think most players will heavily struggle with this turn radius & low damage
Stegosaurus:
+ Give a chat command that teleports them to the nearest cliff so that they don't have to walk there in order to jump off out of boredom
I think these changes would overall make the game much more balanced & fair experience. While I am happy overall with the performance gains of this patch, I never cared much for the gore & still don't. I do however feel that these overboard balance changes were rushed and not well thought of. This is the 5.0 "No utah pounce recovery time & magnetic pounce" changes coming back litteraly 180 degrees around like a freight train. For me this is a low point for the balance of this game in the nearly 2000 hours that I have played it. Balance changes should be much more light handed & incremental.
Here’s my general changes I’d make as of U6
- Reduce the amount of stamina bucking takes off of Omni
2)revert dryos speed and make the dodge take either no stamina or very little stamina
3)reduce the lighting during day it’s way too bright
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increase the amount of night vision you start off with but not too much
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either make diets stack to 150-200 but are active at 100 or make them drain much slower they seem to drain very fast
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if you vomit you should throw up all diets because if you use it to get new ones you still have to wait out the timer if it doesn’t get rid of it all
After playing teno all night it is around a 50 50 between teno and carno. I killed 4 carnos separately and each one took my health to 50-25%. If anyone of them hit me with another ram I would’ve died. I don’t think this is fair considering that teno is way slower than carno and can not escape it. The charge now goes through your tail slam and dodging it is near impossible. The only way you can win is by using bushes and surprise tactics against carnos. If you have a playable significantly slower than another playable you need to be beefier than the faster playable. Not do around the same damage. Also teno has had some heavy stamina nerfs. One carno facetanked me and when he died from my kicks I was under half stamina. This is not acceptable since most carno packs likely have two or more carnos. This guarantees that two carnos will kill one teno no matter what. This wouldn’t be that big of a deal but in my 5 hour session I saw only two juvie tenos and the rest of my interactions was with Utahs or carnos on na2. Please look at the balance of teno vs carno. I haven’t played Utah yet but I saw hardly any Utahs so I doubt that they are doing any better to combat carnos. Also carnos charge has a way to fast startup and also it knocked me down by hitting my tail multiple times. Please revert the charge to how it was last patch but keep the carnos bleed resistant from this patch. I feel like that would help balance the game a lot more.
Alright, tried the dinos with the big changes.
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Carno turn speed either needs to be reverted or damage reduced. Tail strikes shouldn't knock over targets. The added blood is nice def, needed that.
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Tenos didn't need a shadow nerf. I get the idea around having the ability to have 8 members in a group (herd) but that's too rare to warrent the damage nerf.
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Dryos didn't need a shadow nerf. New dodge is nice but costly.
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Omni needs its turn speed brought back. I like the idea of the stam drain when bucking but needs to be revised. Omni loses too much stam and the damage on target is still a little low.
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Pachy finally got the bleed resistance buff it needed. (still dies with 1 adult carno charge and one bite; not OP)
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Less variation of buffs by stacking them into others because it's a little too broad currently (health/stam), (fracture/blunt), (bleed resist/regen) together. Need adult buffs that don't include growth. The 3x same diet specials are cool on paper but pointless in game.
two carnos can mess up a group of four experienced tenos by spamming ram attacks that do way too much damage. kinda makes teno useless now and that explains why im not seeing many people play it. carnos can literally take a beating from a decently sized group of tenos to the face and continue fighting like nothing happened, and their stam regen while laying is way too good. at the moment, i see no use in wasting over an hour growing a walking buffet
pvp-noob idea for omni pounce:
wouldnt it be interesting to make the omni a more effective adversary to stegos and future larger less nimble dinosaurs?
this could be done by reducing the stam damage of bucking with higher weightclass, to me a big slow stego seems easier to hold on anyway than a teno jumping around beeing all nimble
The dryo dodge just needed to be faster and further.
Now it is indeed faster but its shorter and cost stamina. Its almost doesnt look like a dodge. Also the dryo is less agile and the dodge seems useless. Why dont you guys cant gives love to this almost unplayed dimosaure. Still need new adjusment...
BUMP, what Poutine said. As a raptor main I feel truly sorry ya'll had to ruin the game like this. Even though I was already done with it content wise and this update is nowhere near enough to bring people like me back to the game. Upon growing one adult utah and playing for 2 hours I subsequently uninstalled. But hey, now you can have all carnos, few herbs and the rest is deinos. Good job devs.
Fix the Pachy hitboxes. Pachy hitboxes are inconsistent, and hard to get body shots
yep carno "balance" real messed up everything,i was carno main since 2017 when we had first survival mode but now i feel sorry for all other dinos so i play pachy instead to try reduce carno population,i just got destroyed by 80% carno as utah...s a d,we need rebalance as soon as possible
Devs, everyone is speaking about carno, and yes, now to play carno its just 0 skill, i ask plz to fix that soon, dont close your eyes to this.
I don't think going into detail is necessary at this point 95% of the feedback here pretty much agrees on most major points, i will try to keep it as short as possible but i will probably end up writing a small essay anyway bear with me ^^
Carno charge buff and turn buff, utah turn nerf, that impossibly strict stam drain during a pounce, ptero turn nerf - the list goes on... None of those make sense to me on any level in fact after playing for 2 days straight it feels more like you guys accidentally implemented the "don't do this under any circumstances" - list that you may or may not have ^^
All in all i think that experimenting is usually a good idea, trial and error are verified methods in both science, engineering aswell as gamedesign. It makes sense. There is a human element though: I think most players here fear that you will keep this balance update for the foreseeable future, which historically means 3-6 months if we are honest. Every engineer amongst you will love the data you will pull out of this, which is usually the reason why unpopular changes prevail for a prolongued period of time, many game studios operate this way- i understand the concept.
However. I love this game with all my heart but i do not believe this is the right way in this circumstance. The balance changes are too heavyhanded. I can only mentally reach at this point as i do not have any info on your methodology, maybe the omni nerf is in preparation to troodons having a chance against such nimble and evasive species like omni? Why the carno needed a buff on it's charge and turn is beyond me though i am trying very hard to think of a reason. The last 2 days this was all i encountered, one charging Carno after the other, it not only looks ridiculous but is also quite boring to play against.
Dear Afterthought. I beg you. Call in an emergency meeting and at least partially revert those points, maybe even this week so people can enjoy the isle during holidays. Thank you for your time.
Carnos are goofy ahh rn. Their hitbox ain’t a box, it’s everywhere. I was a teno, had space to clearly dodge the ram and w h at? I t o o k damage? A lot of DAMAGE? Fix 👏 the 👏 hitbox 👏 ofc there’s other issues with the update but I just personally am most upset about this and I know a lot of other people are too.
Feels like these balance changes were considered for a new map with tons of new biomes and enviromental new assets.
For example Carno charge wouldn't be so oppressive if we had those cycad trees to use as charge breakers. Right now the only to avoid that is staying in dense forests, however there are no plants in the forests, in spiro at least and by extension all the fighting and hunting is done on the open fields. All playables have to come out to the open plains the carno's domain to get resources making the charge opression a problem. Again i don't think the mechanic is at fault here, but resource distribution and map design. Charge was made to dominate and oppress anything smaller than Carno trying to stand up to it.
Pachy is now a brawler as it should, hard counters Omni and a Carno should disengage unless it properly managed to ambush.
I get the changes done to Omniraptor, but it feels like a carnivore dryo aka kind of useless. It got changed so it couldn't oppress midsized animals so easily. Lone raptors can dominate smaller targets and dance around with big targets like stegos although not as nible as before. Pounce changes were good. They made it so this thing really needs a pack to shine, however a good pack is hard to come by and i mostly play solo so this playable is pretty much useless to me now at this point. If anything troodon should get the agile dromaeosaur niche.
Ptera is ok.
Deino is ok.
Stego if it's the same is ok for the most part.
Teno is the same but might struggle a bit vs pachys and carnos considering how good they are.
Dryo i don't really care, never have and never will, same for hypsi.
Hunger rates seem to be ok, specially carno's compared to last patch.
Every single dinosaur except Omni and Teno has been overtuned this update. This is probably one of the worst balance updates thats happened so far.
-You listened to the carno mains and gave it a better charge turn and bleed res. Bleed resistance was its sole weakness, and now it has none. They can barrage through omni packs once more, as they were able to before, and it requires no brain to play a carno again.
-Pachy is in a better spot now, i will admit. It is no longer bullied by omni and carno, but at the same time, now it bullies them. Along with the fracture buffs(x3 stamina drain with a body fracture), pachy has a damage buff and more bleed resistance. A good pachy can fend off 5 utahs without issue. Dont get me wrong, it's supposed to be hard to mess with, but this is a bit much. At max it should be able to fend off 3, if the skill level of each party was the same.
-Deino got a weight scaling change, and now, the late juvenile/subadult stage is ridiculous. Not to mention, the lunge buff. Grabbed dinosaurs now take continuous damage while held. Combined with the ludicrous subadult speed, this literally makes land deino viable. You fear nothing but stegos, and successfully bully others off their kills(which is not necessarily a bad thing, but you can go so far inland now.) You can no longer escape a deino's lunge at all due to the lunge damage. Revert both of these changes. Deino was much better before.
-Tenontosaurus damage was nerfed, to both its kick and tail slam. Bleed res was increased, but thats not the issue. With carno's recent buffs, why would you buff the predator, then nerf the prey that could already defend itself?? The only thing that can remotely defend itself against the apex of the current roster is pachy now, and only because it was overtuned as well.
-Omniraptor is overshadowed by every other playable. Stegos can now spec into bleed resistance. Everything can. The pounce cooldown was needed, but now it's weak as hell.
As i’ve been playing as and against pachy I’ve noticed how easy it is to play as the playable. Not only is its mechanic now broken, increasing body fracture stam drain even more, there is now a few bugs and really overturned things about pachy as such- Edit: i know this isn’t a bug report channel but it still has to do with balance, i’ll speak another time on the now unplayable omni and absurd carno sub-fresh adult stage
Please fix carno's giant hitbox, it seems as bad as it was in update 4 if not worse. I just got destroyed in 3 bites as a 80% utah by a sub adult carno that was somehow landing every bite on me from >=3 body lengths away... my time growing wasted in a matter of seconds. Not gonna be playing again until it's fixed
Adding to my previous suggestion (which everyone seems to agree with). I know you’re on break but after break you really need to bunker down on these glaring issues. I’ve also noticed Carno charge has a very inconsistent hitbox. I like the changes to charge but it seems the charge seems to have a wide hitbox. I’ll either hit things when I’m next to them, hit them on the tail even if I run up behind them to knock them down) or hit something on the side that would stun me (like stego) which ends up hurting me
**+15% or 20% more damage in the pachy.
A buff of 15% more strength on pachy's headbutt would be great, he needs to headbutt a lot to have an effect on his opponents.**
Lower the amount of stamina Omni loses when bucking it goes down very fast and by such a huge amount ur most likely to fall off and be stunned bc of it
Instead of just making all bucking take more stam of of omni make different species take away different amounts of stam, for example maybe make stego take not as much stam due to it not be able to shake as violently as something like a carno or a pachy, maybe have deino not really take much stam off until it swings its head, maybe then it’ll take of a bunch of stam, this should apply for all pounce attacks
omni is insanely weak latching anything means all stamina gone and can no longer defend yourself or run away
I played carno for 5 hours today. I saw a grand total of 2 adult raptors and 1 juvenile that 2 called me in a desperate attempt to stay alive. I wandered from south nesting grounds all the way to North West and up to dam. Nothing. Just more carnos, a trio of pachies, and two stegos. In five hours. On a full server.
Unfortunately the nerfs and buffs this update have made raptors all but extinct. Please consider reverting the changes at least a little so they actually have a fighting chance again.
I recommend scaling back the bleed nerf and stamina drain when bucking and taking a heavy look at carno hitbox during charge.
Ptera only playable right now, but 45kg make him really weak its not enjoyable its boring just Flying paper give him atleast 150kg or bleed malé game more fun 100 players on such big map is low we need 500 700 1000 slot server s like rust
carnos are way too fast maybe nerf their eye sight and nv or something with their damage.
as omni i can barely escape they just charge me and insta kill me.
maybe increase omni nv so we can avoid them before we get withing ear range of them so we wont lose so easily.
Just revert all changes back to U5. Then enhance Pachys blood pool by a tiny tiny bit. And buff Dryo, so an adult Dryo vs a new spawned Carno becomes a balanced fight.
Edit: keep the current missed pounce recovery time for Utah.
Buck is op. I watched a video of someone playing as a 100% growth carno and got pounced at the same time by a 100% growth utah and 75%-85% growth utah and when he bucked, it only wasted 10-15% of stamina in 2 sec. Thats just ridiculous. Wasting a little bit of stamina while bucking those 2 utahs that make almost 700 kg on the top of it doesnt make any sense. The worst part of this is that those utahs probably wasted half (or even more) of their stam because I normally play utah and when I pounce a carno or other animal, my stamina drains very fast in 1 or 2 secs of bucking. There were a few times that it was so fast that I didnt even notice and I just fall off and die and be so confused of how my stamina drained that fast. Thats not balanced at all, so make it fair to both sides. That carno should have wasted almost 25%-40% of his stam, and Im not even exaggerating, because it was almost 700 kg on the top of him. Thanks for reading and balance this.
I’m gonna take a safe bet almost everyone goes a NV build because the nv you start with is horrendously bad so you almost always need to have it
Increase the starting nv so we don’t feel forced to go for it
revert omni's nerf plz as its pounce tic rate makes it unplayable 40% per tic stam drain is unnecessary omni was fine as it was before
Balance changes I'd make for every animal:
Carno:
- Charge has an initial startup stam cost of 5%. Enough to prevent constant spam, while not too restrictive.
- Charge knockdown now only occurs if the target is below 75% of your current weight (1350kg at fullgrown). Stagger still applies at the same weights it already did, but now starts at 75% up. With the heightened agility of the charge, it has no trouble hitting large animals like an adult tenonto, so allowing it to just charge tenonto to death with little to no counterplay is kind of ridiculous.
- Charge hitbox adjusted to be more accurate to the hitbox of the animal
- Bite force increased to 200. More consistent DPS to account for the nerfs, can't leave the animal without a little compensation.
Dryo:
- Dodge stamdrain reduced to 5%
- Has an EXCEPTIONAL NV (1.5x-2x that of other creatures). This compensates for its slower speed by allowing it to take on a nocturnal playstyle.
Pachy:
- Can no longer stagger animals beyond 2x its own weight (1000kg at fullgrown). This should prevent it from being capable of entirely shutting down tenos, and make it focused more on getting fractures on pursuing carnos, rather than stunning it to death. Considering the hefty fracture buffs in U6, pachy should have no problem escaping once successfully landing a fracture.
- Downwards ram damage increased significantly. Makes pachy into a better combo animal, and even better at handling animals within its own size range (alt-bite/knockdown ram into downwards slam for major damage).
Omni:
- Has a brace mechanic on pounce. While latched onto the side of an animal, a raptor can press LMB to claw, or do nothing to remain latched on the side without attacking, braced. While braced, stam damage is reduced by 50%, allowing for mindgames and group play to force bucks to weaken the opponents stam, while not enabling extremely unrealistic solo hunts.
- Buck stam damage universally decreased by a quarter.
i think utahs he need movement likes patch 5.0 but for the orther delay landing pounche and bleed stat its ok now
- tenonto need more bleed resistans incress just 10% or more than but orther stat he ok now
as others have said omni definitely needed a nerf but the agility has been tanked just a little too much, imo the only thing that actually needed to be changed is the amount of bleed it adds and removal of the magnet pounce, the amount of stamina bucking damages is a decent change but i still think a weight based system would be more fair than how it is now, with a cumulative effect that lessens the amount of stamina damage bucking does the more full grown raptors pounce a target. essentially the closer your pack gets to outweighing or matching the targets weight the more up the proverbial creek the enemy is
U5 had far less balance issues than U6.
- The U5 stats are a much better start for fine tuning;
- U5 Pachy needs a SMALL blood pool buff.
- U5 Dryo needs a buff, so an adult Dryo can also engage in combat (realism simply isn’t fun) vs a new spawned Carno becomes a balanced fight.
- U5 Utah just needs the slower U6 missed pounce recovery. It’s bleed damage was fine and one of the few things controlling the Carno overpopulation.
- U5 Stego needs a TINY blood pool nerf.
- U5 Teno was absolutely fine.
- U5 Carno was absolutely fine.
Ok so after around 20 hours on the new patch i can safely say that whoever in your team thought that carno needed a turn buff on it's charge should never make balance decisions again. With all respect. Btw. the common consensus - even before that patch - for that charge ability was that the 30-40% damage it does on hitting tails (and air) is already just silly.
The entire mechanic needed a nerf or better - consistent hit reg aswell as a damage nerf on local tail hitboxes. Ever tried punching a grass blade? Does not work, because the grass blade just bends away from the force. Same principle as it should be with dino tails.
If it is too hard to code than just nerf the whole mechanic until you figure it out. No. You actually go ahead and buff it... I have never seen a dev studio beeing that out of touch. Well maybe blizzard when they thought people would not like wow classic.
Carnos hit box is ridiculous after this update. I'm getting charged at and HIT two feet to the side of the Carnos charge.
The new consequences for bucking on the pouncers are horrible, you cannot even last two full seconds for even the start of a buck.
I've also noticed Carno can now fall a very far amount now before breaking it's legs, I myself have gone through this and I've watched you-tubers go through this. Their Carno will fall a good five or six feet while chasing a Teno and be just fine, no leg break, not even damage taken.
I really wasn't expecting Carno to turn so much more easily this update, but with the nerfs on other dinos not much can escape Carno anymore. Before Carno controlled the fight, it may have been the fastest land animal but it was still doable to outsmart. Now Carno not only has the ability to control fights but their chances for winning boosted 50% and now you don't need skill to play it.
Also Petra just feels weird to play now, maybe I'm just not used to it, but personally it feels a lot harder to control and it doesn't make sense why Petra has to do such a large turn to make a round-about. ( Don't make Petras turning radius in air like Animalias turn radius for their animals. )
For Utah it most definitely needed some nerfs in areas but you have tanked the agility a bit too much, it's very hard to out turn a Carno ( Utah's can't even out run, but now it's hard to out turn? ) The main things that actually needed change was the removal of the magnet pounce, and the amount of bleed it adds on pachys. I've said in the past, as me and my friends have tested just about two or three tap pounces on a pachy bring it below 40% bleed.
Also on a side note we have a food glitch, more times then not when you approach food it's actually not there, stuck in the ground, or a teeny tiny little organ that refuses to be picked up.
add on to the food thing from above the sizes are terrible a juvie can swallow an organ that is larger than its entire body and not even refill hunger to full this goes for adults to organs that are swallowed come out of the neck of the model and disappear also dinosaurs skate around sometimes instead of walking and the gore will glitch and the model will stretch out sometimes when picked up this is turning into a bug report so ill stop here but bug report ive already done please just fix the player count i get its not top priority but its not a major bug and is getting very annoying to deal with
Please fix the omni, without fidgeting and stamina during the pounce, it became quite weak and unplayable. In addition, for some reason, the pounce breaks while jumping off the victim, which makes it very easy to die, since it turns out to be right under the tail of the stego / teno, although initially it looked in a completely different direction. Also about pounce, when you jump off, there is an incomprehensible delay, because of which you can take damage to the tag. Please fix this, omni have turned into cannon fodder. As for carno, he has become too unbalanced, as well as pachy, his slow and too fast acceleration is extremely detrimental to other dinosaurs.
This may be insignificant but I believe pteras need a slight health buff from 45kg to 50 or 55, this would give them a much better chance against the future tiny dinosaurs like velo and troodon but still give them a bit of a fighting chance, also would be nice for pteras stam to be increased and it’s turning while fishing
I noticed that a lot of people mention how carno is overpowered, which is true, but they don't mention that it's impossible to hear carnos now. Its a giant dinosaur with lots of weight to it, we should be able to hear it just as good as we heard it in update 5.
Dryo:
- Dodge stamdrain reduced to 5%
- Has an EXCEPTIONAL NV (1.5x-2x that of other creatures). This compensates for its slower speed by allowing it to take on a nocturnal playstyle.
Idk where @elfin goblet got that Dryo is slower this update but i do agree with his balance changes for dryo
More on pachy balance, while it’s stun is kinda nuts i wouldn’t go as far as to removing it. Since it’s turning is better now maybe increase the stun immunity window to reduce the amount of control pachy has in fights against mid tiers since leg break is now easier to achieve. I would go on about the rediculous priority pachy has with its headbutt but that’s for another time, I’ll check in again after more testing!
Anyone else agree they made carno way too op I thought it was balanced at update 5 but now their hit box when charging is insane and they don’t even need to hit you they also turn way faster now, utahraptors can’t even dodge the charge anymore, I lost my kinds only advantage
I’m a biased utah (stupid omni name) main and honestly agree on most of the nerf ideas I’ve seen for it but this new update has basically made fighting a carno unplayable the turn rate was fine I thought the balances from update 5 were completely fine I would usually lose fights against a carno but now even carno mains can probably agree it’s too easy to beat utahs now because we can’t dodge the charge anymore and it basically one shots us
dont close your eyes plz
Tbh just revert back to update 5- half of the mechanics are bugged, the balancing is now horrible compared to what it used to be, and I noticed how it took 6 months to update the game just for a revert back to some legacy aspects and the most bugged out unplayable update yet. Diet combos and new animations are cool but come on, what have you been doing for a whole SIX MONTHS?!
"balance" wasnt needed at all,only carno food buff so its not all time hungry and stressfull,all other blance changes completely game breaking
rap is unplayable again, carno got buffed again, stop making the same mistakes every single update
Nobody asked for a carno buff, all we asked for was a hunger buff and a hitbox fix. Personally i play carno and its so unfun having a carno overpopulation. Utah didnt need to be nerfed to the floor. Its movement was fine all it needed was its pounce to be less forgiving. And add a queue system already and fix player numbers I dont want to wait 7 months for these changes oh my god
Please revert all the changes made to dryo, now it’s not even good at escaping, it can’t dodge to the side to avoid getting hit by the broken carno charge, it can’t even out stam Utah because you gotta spam forward dodge which takes up way to much stam, dryo already needed a buff before update 6, if dryo doesn’t get buffed no one is going to play it until you add burrowing
im getting hit from carnos from far away (a couple of meters away from them) a second or 2 after i escape from them as omni
omni is rubbish now, turn, pounce and stam (When pouncing) all of it please change it back thank you
Balance wise 5.5 was much better than update 6. Clearly, as the feedback channels have become an echo chamber that i'm now adding to. But i'll try to keep it limited to one topic.
Omni's needed a nerf, that's no contest. But what's been done to them went too far. Nerfed turning, pounce damage, pounce hit box (needed but i literally fly through dinos now) and nerfed successful/failed pounce recovery time. Okay, cool and all, but why?
Regardless of the answer those direct nerfs pale in comparison to the indirect ones. Carnos can charge for days, turn harder than they should be able too, start charging insanely fast and now have a massive hit box for it, making it very difficult to completely avoid (worse than the crocs new lunge box).
Pachy's got increased bleed resist, which they desperately needed.
Increased stamina damage from bucking is another area that clearly wasn't thought about. For all intents and purposes, pouncing is omni's main way of killing; now they literally can't use it.
Stamina damage was perfect the way it was before, but i would've happily suffered a slight increase. You had to think about how you wanted to use your stam pool. Save 40% in reserve, or track the drain and jump off at 10%. Now? You slice your target once and you have to jump off. That or you go from 100% stam to ZERO by the time you blink. Not that either way really matters, if you get bucked just once you're going to lose half of your stam just for hopping on.
Omni felt great where it was at. Pouncing needed to be harder with a punishment for missing it, while carnos/pachys needed a buff to bleed resist, but that's it for balance issues that directly affect them. A good starting point at the very least.
I can only assume it was decided to test the waters with these nerfs to make some room for future dinos in the food chain, but are we at least trying to keep omni relevant at all?
Update 6 in a nutshell:
- Raptor play rate is on an annual low
- Pachy is ridiculous overpowered
- Carno ramming hits everything with desync
- Crocodile play rate is on an annual high since everything else became trash
& why the hell would you nerf the poor petri that was already just eating fish and hatchlings?
Note: Why is the isle the only game on the planet where devs not giving us any feedback, any statement to changes that weren't even mentioned in the patch notes or about any upcoming patches to give us this little drop of hope for things to become better?
sorry but the pressure of food drain while playing croc is just too high as adult... its not even fun anymore
An idea, let carno's initial speed of 40km / h, it takes 1 ~ 2 seconds to accelerate to 55km / h, when the turn, the speed will slow down, which allows flexible animals or in complex terrain have more possibility to escape, but carno is still the fastest in a straight line. This may avoid a contradiction in balance, carno if too much physical strength, no one can escape carno, but if carno's physical strength is too little, and may not escape the enemy.
y'all gotta do something about pachy being able to stun lock carno. oh, also revert carno ram
Debuff Deinos sub speed, its allowed them to know they can travel like 500m inland without any issues. They should be sticking to water or the outerbanks, not inland with the rest of the land dinos
Carno dont need a nerf on its own, he need a nerf on the charge:
-Reduce the turn rate
-Reduce the damage (maybe)
-Fix the hitbox of the charge. A lot of carno player know and abuse of this broken hitbox. That issue
make the carno really hatefull.
Thanks for Reading, have a nice day.
Utah
- Reduce all movement rate return to Update 5 turn rate,movement
- but orthers its fine not a big problem
Carno - Fixes hitbox charge ( low hit zone or more charge run way )
- Reduce turn rate ( back to Update 5 )
Pter - its fine
Deino - its fine
Hypsi
- all fine
Dryo - all fine
Pachy - all fine
Tenon - all fine
Stego - nerf speed sub-sub adult to only maxed at 30km. ( its not make sens for see 3.4 tons weight animals can chase orther like that )
- orther its fine
Return full mobility to omni to be able to dodge carnos (speed vs mobility game).
Return omni's pounce? Now it doesn't do anything, the stamina drains too quickly through bucking. You literally just killed the main omni's ability...
Ok devs this is getting way out of hand now. People are fighting full on essays on ways to make your game better with the chance of you guys likely not bothering to read them, now tell me is that fair? For example people are really disappointed with who on the QA team decided to buff carno, nerf Dryo, and nerf Omni. Like why? I’m telling you right now no one asked for carno to be buffed other then it’s hunger and bleed resistance you guys decided not to listen to the people who were right and listened to the carno mains who cry when they can’t kill three tenos. Another thing as well don’t waste peoples time at least show us you acknowledge what people are suggesting like when your back from your break make a system where you pin or let us know you’re thinking of this x y z idea. It’s just really sad to see people righting so much wasting there time and energy to make your game better and you don’t seem to either care or don’t want to bother reading. So ONCE 2023 is in and after your break make the game better try to fix all the problems you’ve stirred up till U6 and ask yourselves “Let’s try to make the game better by listening, and communicating with our community”
I assure you would get a better reputation and an even bigger player base. I don’t want this game to die but the choices you guys are making is leading it to so.
TLDR; make better choices in the upcoming year.
(This would have been in general feedback I know but I wrote s*** which got it deleted so I put it here.)
The cancel time for eating ( especially dryo ) is way too slow, fix that :P
another thing to add is the sounds of certain species getting murdered are way too close sounding
I think it can be a bit too hard to grab a small Dino like a juvie Omni or teno while being a ptera because you have to click at just the right time and sometimes the juvies survive. Petra’s should have a ability to grab small Dino’s because at the moment because of the difficulty to kill something is a bit annoying and Petra’s really aren’t a threat
omni is so weak and unplayable now...boar kill us WITHOUT ANY PROBLEM, just in few bites...adult omni
In my experience, pachy seems to be in a good state for the most part, the issue is mostly with stuns.
Vs. Omni: If it is supposed to be an omni counter, then it works very well as that and has the ability to fight them off easily unless they know how to bait out attacks. If it is supposed to be a more fair fight, any changes should likely be done to omni and buck. Only issue I can see with pachy is that it can immediately tap ram an omni if it jumps off on the front, but its the omni's fault.
Vs. Carno: Now here is where a main issue arises. Pachy can easily be taken down if they don't dodge the ram or don't get the leg fracture and can't escape quickly. However, the moment it does get the leg fracture, that carno is screwed because of the stuns. While many may say just to remove the stuns, that makes solo pachy basically unplayable because it relies on those stuns to hit and run. Without the stun it tanks a hit in return, loses over 1/3 of its hp, and is now bleeding, which means it can easily be tracked and run down unless it got a leg fracture. Thus, I propose a new solution: scaling stun immunity. Essentially, the more times you get stunned, the longer the stun immunity lasts. So the break and run playstyle works mostly the same with essentially the same stun immunity time. However, if it keeps attacking, the immunity would last longer and longer, until it basically becomes immune to stuns. This wouldn't affect those who can kill with less than like 5 stuns (aka teno).
Vs. Teno: This matchup is really bad because of the aforementioned stuns, and the previous solution also applies. However, in this case, its mostly because teno's attacks can be canceled by the stuns. So, just give teno the equivalent of super Smash Bros's super armor on its tail slam and kick. Essentially, The damage on the attack will be dealt, even if the teno was stunned. This allows teno to just tail slam an attacking pachy and deal massive damage, even if the pachy lands the hit.
Put Stego and Deino on Carnos diet list. Why not?
Please Decrease fall dmg even if i fall from somewhere with low height i die with 100% hp
im playing pachy with a friend
i have the -15% stamina decay decreased
he has the bleed regen diet
and i felt like he had more stam than me even tho i have the -15% decay
so we did a test both ran same time 100% stam and when i ran out of the stam he still had 8% to 10% left
it worse using the build that is supposed to let you run longer
Do a better job of not making us grow a deino for 6 hours only to die to a stego in 3 hits.
Isnt Stego meant to be a bleeder, not a blunt damage dealer? Surely a croc could snap that thin tail in one bite.
Pack Usernames should disappear quicker at night when it is dark, doesn't make sense to know where they are when they're at the furthest possible distance.
Deino bite should be raised no way stegos should be able to kill them in 3 to 4 hits....deino has a greater bite force than a rex statistically speaking.....stegos are way to op
maybe not nerf stegos or buff deinos, balance how they attack inside the water? Its the same speed of the tail swing also the same damage, i think realistically if something lands a hit to water like how stego does, it would slow it a lot. Either the damage or the speed of the attack..
Make the baby(nest spawn) to juvenline growth stage shorter its ridiculous that you have to spend close to an extra 30 minutes as a baby stego just to reach the stage where you become a juvenile when you can just spawn as one but only if your parents give a perfect 50% growth bonus. It discourage people to spawn as a baby. The whole point of spawning as a baby is to have fun. You could just instead spawn as a juvenile and grow quite a bit faster to adult and your survival chances dont change much so I recommend you should at least halve the baby - juvenile growth time for all dinos.
So I’m a Utah main and I really hate what happened to it in U6 I say we return it to U5 stats and stuff and only make pouncing a little harder somehow like maybe if you miss or something it would do a little bit of damage to you or something I mean your falling on the ground at full speed, not enough to make it so nobody pounce’s anymore but like just enough so that people don’t just spam their pounce against something small and don’t care if they miss, I had a Utah pack member who was just spamming their pounce and didn’t bite once while trying to kill a human they missed every pounce on the human and hit me twice,
The Utah was mostly fine in U5 and so was carno but I agree the Utah pounce needed a little bit of a nerf but not enough that it’s basically useless. Message me in balance discussions if you have any ideas on how to fix the Utah pounce without it being op or too weak
carno charge hit box is way too big pls fix
seems kinda far away doesn't he
What I have gathered so far while playing the new update. (This is all my opinion.)
- Carno is decently balanced now, although I would revert the turn speed, as it just feels too fast now. Please fix the carno charge hitbox as well. It is much too big now.
-Omni could use it's agility back. I'm fine with the nerf in stam, but I feel that being bucked shouldn't cost as much stam. I would nerf it a a bit. I would revert it's damage output in all aspects though.
-Teno should be reverted to the way it was. I don't really think it needed to be changed.
-Dryo needs to be reverted to it's old speed. I like the new dodge, but it's pretty risky to use considering it takes so much stam. I think the stam it takes to dodge should be removed completely, or significantly reduced.
-I would revert the lighting to how it was in 5.5. I would love it more if it was reverted to 4.5. I feel like the days are too bright now, and it starts to give me a headache after a while as it's a huge strain on the eyes.
-I like that the calls are quieter, but I feel something like a broadcast should be much louder. The servers used to sound so full of life, now you're lucky if you hear a carno broadcast.
Rabbit footsteps are louder than most dino foot steps imo. What ever compression/EQ they put on the sound effects are too strong and audio is cutting out. It makes it hard to use the stereo audio aspect for hunting/fighting which I really enjoyed before the update. Also I agree, the game seems almost too bright during peak day time. Washes out all the pretty stuff. All other lighting is perf. I feel like omnis are useless now and carnos are OP. Food drops much too fast. Still, I'm enjoying this update.
Make it so carno can't charge immediately, it doesn't make sense that they can charge at my teno from 5 feet away
From playing and watching games from the new update I have this to say;
Teno, Deino, Ptera, Dryo, Stego and Hypsi are good (the Dryo underground nest would be nice to add).
Carno is good, but the hitbox must be fixed and the charge turn radius speed needs to be reduced ( don't change the normal turn radius speed).
Omni is balanced in my opinion and saying that update 5 was good is a lie. Maybe they should give them back their original turn speed, but nothing more. If they want to reduce the stamina loss from bucking they should remove the pounce magnetism, they can't have both. Omniraptors are supposed to be pack hunters in the game, not solo, you should not complain about it since 3 can kill a carno with relatively easy, cooperate.
I don't know what to change about Packys since I haven't seen many, but a change needs to be made.
Thank you for reading and happy new year.
The new diet combos are great! However as others have mentioned before, it's a bit underwhelming and even frustrating to almost reach 100% of a nutrient, yet run out of food before you do....so you get absolutely no nutritional benefit despite it being nearly 100%. But making it count for each percentage would be....troublesome (wouldn't be fun to literally watch yourself get weaker as your nutrients drain one percentage at a time....). So, I have a compromise that might help!
Allow the effects of a nutrient to occur at 50% of said nutrient, but reduce the effects by half
So as long as you get to at least half of a nutrient, you'll get some benefit out of it even if it's only at 50% effectiveness. Then when you reach 100% of a nutrient, the benefits kick in full gear as they do now. Doesn't happen too early nor too late nor would it make things too easy. A little logical reward for at least trying to get a nutrient.
Eating certain freshly killed corpses don't give enough to satisfy Hunger judging by the size of the body and the size of the stomach organ, this typically is an issue with smaller corpses, for example: I hunted a whole chicken at around the 50% grown Omni which is smaller than a Human and well I ate it fully and it only accounted for 15% of my hunger, and I think it is annoying considering how infrequently food is to find on Gateway judging by the countless streams that have popped up.
I hope I'm not the only person who thinks this... at least a chicken should account for 50% Hunger of a 50% Grown Utah as a chicken isn't entirely a filler meal.
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Being able to kill one fully grown ptera and seriously wounding the second one as a tiny omni just feels wrong. This poor bird has nothing to do but to play spectator and screech. Make it a real threat to juvis. Deino was a good addition to the diet before it got deleted, because it feels natural that Pteras prey on juvi crocs, and it adds a challenge. In my opinion it makes more sense than elite fish. How are pteras even supposed to catch elite fish? Ptera bites also doesn't seem to cause bleed, which it should be able to do with a large, pointy beak.
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It has been said before many times but omnis really didn't need to be nerfed that much. 🥲 It's supposed to be the kind of dinosaur that should be able to pick its fights in 90% of the cases and to outsmart larger predators with experience and agility. Now even a half grown carno can easily solo a fully grown omni. Turn is an important ability for omni, slowing it down like it is now is a death sentence. Pounce is also now useless thanks to the huge stam drain. I also don't understand why the ambush sprint isn't implemented in Evrima. It was such an interesting tactical element in Legacy fights.
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Dryo also cannot escape from omni. The new dodge is nice but also drains too much stam. It should be even faster and more agile due to its smaller size. Seriously, what is the point of playing these small dinosaurs, when you have no chance to outsmart the bigger guys?
I feel like deinosuchus (which has a higher bite for than t rex irl) should be able to 3 (preferably 2) shot stegos in the head. Irl one bite would rip a stegos head off. And it's not like it's impossible for stegos to move their heads. And stegos are not even meant to be apexs In the game
Add water resistance with Stegos tail swing when half of its body is under water. Being able to hit just as fast and hurt just as much is stupid. Also I've run into another issue with our diets.
Let's say you have two "S" and one "//" let's say your main "S" your filling is almost 100, just sitting at 70ish. You also have your other "S" but it's much lower then your first "S" and you want your lower "S" diet to deplete, and you just want to fill your original "S" completely since it's already almost there. Well if you eat that diet I've experienced multiple times where it fills up the almost gone secondary "S" and not the one you started with which isn't even full. This is extremely annoying in my opinion, please fix it.
Please balance out organ sizes, my fresh spawn raptor can easily fix up and run around with a full grown Stegos lung. This makes no sense, also the way they hold it looks horrible, as it glitches through the top and bottom of the mouth.
Please balance out Carnos hit box, I'm getting hit 5 feet away from where they are charging and getting almost half of my health ripped away from me when I get bit on the tip of my tail. My tail tip isn't even a vital area.
Carno is the fastest land carnivore, it controls every fight it chooses to enter. Although with enough skill you can outsmart and still kill a Carno in a group. After this past update Carnos chances for winning have boosted 50% it no longer takes skill to kill things with Carno like before, and now with Omni, you cannot even out turn an animal that will always be faster then you because Carnos turn radius with charge has been ridiculously boosted.
Raptor needs it's better turn radius back, and Carno needs to be nerfed. Also for Raptor please take away magnetic pouncing. Make it so you actually have to aim where exactly you want to pounce instead of pouncing towards the face and getting teleported to the side. Make it so Raptor players need to have the skill to play and pounce properly.
when a dinosaur suffers from low blood as its screen slowly darkens and the dinosaurs heartbeat starts to be audible I think it would make sense to have some weak and loosing consciousness animations like in Jurassic world evo. they hang their heads and tails low and move slightly slower and the dinosaur should loose stam rapidly as it seems weird to have a dinosaur run around perfectly fine and randomly flop on the floor dead (keep in mind all of this happens for the most part at the point of no return so it shouldn't affect balance too much that is simply should add to the immersion)
CARNO NEEDS BIGGGG NERF theres no way a sub carno can charge and insta kill a raptor at 100%
Revert every single change that was made to carno for update 6. It somehow became insanely overpowered yet feels worse to play at the same time. Removing the uniqueness of its speed boost charge in favor of buffing the charge turn radius like crazy was an egregious mistake.
There was absolutely no reason to nerf utahs into the ground the way they were. Carnos are way too overpowered now. An adult utah should not be killed by a 35-40% grown carno the way they are. Idk who decided to change the balance but whoever it is needs to be reminded that the balance was great the way it was. No need to try and "fix" what isn't broken. I, unfortunately will no longer be playing this game until the balance is restored. And I hope that it is because I really enjoyed it. Unfortunate it's come to this. Please devs, please listen to your player base.
Honestly just remove every single balance change made besides longer Omni pounce recovery and Pachy changes (only good changes made). Balance was otherwise much better than now where Omni and Teno struggle to even fight
Examples of the bad changes: Omni is impossible to even fight a pachy since bucking was overtuned. Carno charge makes it impossible for Teno to counter it when the charge turns insanely good
makes footprint stays longer, currently you could see a dino passing by but by the time you arrived there is no footprint detected. the footprint should decay, the new footstep should be able to be detected from few dozen of metres while older footstep only can be detected 5 m.
Dinosaur weight and size should affect the footprint decay and radius of detection. Legacy has a good way on implementing this. make the scent vapor much lower, but give it some, since currently it is impossible to track down footstep.
When I charge in a teno as a Carno he tail slams me and I get stuck and he can spam as he wishes, how is this balanced ? Is that a bug ?
rotting corpses need to be able to be more visualized as to how rotten they are and the fresher the kill the more diets it should give you and the more rotten it is the less diet it gives you (still refills same amount of hunger)
Not really balance but I will still post it here:
The sound is completely destroyed since the update.
You hear crocs splashing in the water 200 meters away but not a Carno running up on you 10 meters away. Some calls are lasting even the calling dinosaur is cancelling it with bite. The rabbits are making LOUDER food steps then stegos and anything else.
Evrima had the best freaking sounds of all games - that you could always relay on but now since the update it's just another part being completely broken.
1- As everyone has been saying, the Carnotaurus charge is over tuned and throws Tenos and Omnis and Pachys under the bus.
2- Revert the Omniraptor turn radius, it's a bit horrid for an animal ment to be agile unlike the Carnotaurus.
3- Change the damage outputs for the Tenontosaurus tail slam and kick attacks. Having the kick do more damage for less stamina seems odd. Sure with the tail you get range but it still doesn't feel worth the stamina at times. This could be worked around as having the tail be more damage based while having the kick more bleed based.
4- Changes to the Dryosaurus dodge should be made. It makes for a fine speed boost, but the stamina it takes is unhelpful and makes it useless, as well as dodging to the side feeling wonky. Personally dodging just seems worse than before in some aspects
5- Omniraptor stamina drain. Let's face it, pouncing is useless because once they buck, you're done. The Omniraptor should be able to stay on it's opponent as long as it used to, but the magnetized pounce has got to go. It was fine the way it was before it received those two updates.
Just react accordingly with numbers.
I think the Pteranadon turn should return back to its original sharpness and speed because aerial fights are not balanced enough to be able to escape the person tailgating attacks from behind its turn speed is to slow. And also to be able to catch Hypsis, its turn speed need to be sharper because the lil guys are fast and turn faster than the ptera and I am not able to keep up, by the time the ptera turns the prey has already fled.
activation of diets is unnecessary and you should get your diet when you complete a kill not needed to kill enough of a certain diet just to receive buffs
also utahraptor is very un agile now for such a small dino and the bucking drains way to much stamina to apply any bleed what utah needed was a bleed nerf not speed and bucking
A lot of people seem to have issues with cannibalism. My idea to balance that is to add something to the cannibalistic player that would warn others away. For example, after the cannibal kills a specific amount of the same species, they could become a red dot on the scent bar for other players. It would allow cannibals to be avoided or targeted by others.
I think pterodactyl should gain Stam when gilding/latched on a tree
please fix carno I should not be lower then half healh from one carno ram thats not even 40% and im a 100% utah
Abilities should have a % stamina cost meaning that thy cost just as much stamina to use across the entire growth so that if a small Carno charges - it burns through the stamina pool just as fast as an adult. The same should go for Utah, Deino and any other animal. Juvie Carno getting to travel by charging forever is not a particularly balanced thing.
It’s been said many times in these channels and in the community at large that Omni got a turn rate nerf…when that’s not at all true, at least not intentionally..
For one, the “change” being referenced is how harsh the turn rate speed loss thresholds are now, this is applicable to every dino to varying degrees rn not just Omni, tho it seems to effect the animals with the most favorable speed/agility ratios the most for unknown reasons, those being omni and dryo…
This shouldn’t be looked at as some sort of woe is me moment for Omni as this is either an unintentional addition or a bug, everything has that stuttery turn based speed decrease rn and it doesn’t seem to be tied to inertia…this needs to be fixed as the Dino’s handle VERY rebotically right now across the board…most notably the ones that need agility the most..
This post is both trying to quell misinformation in feedback channels…and possibly bring an issue to light that isn’t known by many
Please revert all dinosaur changes back to how they were in Update 5
sub deino is too fast and has too much stamina to be able to pick fully grown tenos/carnos up
right now, sub deinos just sit in bushes and run stuff down/pick it up and bring it to adult deinos.
nerf its stamina on land or land speed while holding something, something as big/bigger than a fully grown teno shouldnt nearly be able to outrun it, pick it up, and run it to the water (just as fast as it was going before) to bite it to death.
maybe scale the weight of the dinosaur to how much stamina drain is added on? it would discourage bush deinos and encourage river-side hunters
deino growth is still too easy. make it challenge to grow a literal apex
please fix the carno charge hitbox and turn radius and buff utahs in general, its not even fun to play as a carno or utah anymore (for me at least)
Carnos everywhere... You see them more than everything else right now.. Those on the screenshot weren't even all of them.. like 3 more were behind the hills!
That + desynced carno charges hitting you from miles away make the game super unenjoyable right now!
I haven't complained yet, but now I have a reason.
- The hit box of the pounce is to tiny a bit
- The stamina goes down too fast by Utah's (Omni`s). It was just a bigger Juvi or fresh Sub Carno and the stamina goes down like nothing. (yes he was bucking but its still to fast)
- The hitbox of Carnos charge its stupid at the moment sry
https://youtu.be/AGi-MRv05H4
Playing as Pteranodon and trying to make a nest. Takes 4 hours to find enough sticks to make your nest. You'd think that with forests everywhere you'd have more than one stick to gather per square acre. Building the nest is a fun thing but it shouldn't be as tedious as is now. TL;DR: Pls gib more sticks to Pteranodon for nest building
Footstep sounds till have a myriad of issues. I can hear a rabbit stomping around from an unreasonable distance away, but the half-grown 500kg+ carno charging me through multiple bushes makes no sound other than the little growl when he right clicks right before impact.
I swear the devs don't even play or test their own fking game before adding or changing features, whos idea was it to completely screw up the balance of the game yet again? It's always the same cycle over and over again, carno gets buffed and raptor nerfed therefore rendering raptor unplayable, next update it's the opposite and on it goes, maybe instead of adding these drastic changes that no one asked for change a little bit at a time and go from there, but no, it's like a balance weight scale, you keep adding to one and taking from the other and they're never gonna be balanced this way
No one asked for a carno buff, no one asked for utah buck nerf, this is what happens when people who don't play their own game tries to fix things without the feedback from people who do
Revert carno, revert utah but keep the fixes people actually asked for like the pounce magnetism and pachy
Game has turned into a crocodile simulator, 70% of AU1 is adult crocs.
Fix it by making it harder to grow a dieno, currently its too easy to grow a deino because you have no competition, you have free food all the time (elite fish), the only threatening thing are other crocs which you can run from as a smaller croc by just going to the land.
I think a croc ambush should be harder. Right now you can mostly sprint swim up to people and they´ll have no idea. I think making deino louder when swimming fast or making some ripples appear sooner when swimming fast would help I think.
Please give Carno charge it’s original speed and debuff it’s turn speed, maybe don’t make it quite as bad turn as the original charge and run, but a lot less good than carnos current turns
Please for the love of everything holy, who thought it a good idea to make pairing (mating) linked to group? After sorting out group invites I lost pairing with my mate as well as the nest that we were building together which was almost completed. Fix the pairing, fix the nesting and fix the impossible to find sticks (see my post a couple of lines above this one). TL;DR: make pairing and grouping independent of each other. Don't unpair mates just because they went and joined a different group by accident because the invite and accept button is the same one
utahs mobility was nerfed too hard (turning radius i mean like it can barely turn around without sliding and its terrible especially for a dino that size) revert changes what utah needed was a bleed nerf also again, bucking drains way to much stam
yeah i saw 2 carnos take 2 tenos each at the same time and easily won the carno buff needs to be fixed
maybe make pteras take of animation a little shorter, if you a threat coming during night it's usually always to late
Pachy need a limit on how many breaks they can get or make it harder for them to get break. Its unfair that they can get a leg, head, and body break within 2 or 3 hits.
Pachys and Carno need to be nerfed. Pachys are outturning Utahs and hitting breaks even if they just hit your tail. Carnos turn way to god in the charge its not even possible to dodge them its just way to easy to kill Tenos with Carnos now. And Utah yeah everything has been said 100 times now turnradius needs to be put back to where it was and also the changes for Teno where not needed. Right now I dont even fell threatened by 6 Utahs as solo becasue they just die like nothing dont even have a chance to run, same goes for pachy!!
I'm confused, do the devs even want people to play anything that's not a carno or croc? Omni feels awful to play right now, even as a group (if you can even manage to find 3/4 other omins to team up with) meanwhile carnos rule anything not within 20 feet of water, and crocs are untouchable near that 20 feet of water. The only thing going is the fact those crcos tend to cannibalize pretty often and carnos will sometimes bite off more than they can chew with crocs.
Ptera should eat rotten meat
what happend with Night vision? It is AWFUL now. cannot see more than 10 feet.
I think stego needs a huge nerf right now.
Maybe later in the game with more dinos he will be balanced but right now he is ruining the experience.
Literally 3 Deinos on 1 stego isnt enough to kill him as he will deal huge amounts of damage on a wide area and take very few damage. Then he can run away since deino cant really chase him on land. there is like nothing that is able to kill a stego even with good conditions.
He should either receive a stam nerf or damage nerf.
Maybe add Allosaurus to combat Stegosaurus (1 ALLOSAURUS SHOULD NOT BE ABLE TO KILL A STEGOSAURUS, THAT IS JUST INSANE) and give Carnotaurus competition. Allosaurus should be pushed to hunt Stego because it was it's main prey. Maybe encouraging Allos to group a pack and hunt a Stego by giving the Stego meat big buffs or limit Allosaurus' diet.
Please rebalance the current playables to be playable again before the next major update. 
I get killed by carno who abused with the broken hitbox of the charge and im not alone. I write one time here about this problem, and please; you need to fix this charge hitbox as fast as possible (When 6.5 drop maybe) because carno makes omni, teno and even pachy useless. And im afraid to see that with troodon...
I think Omni is so hard to balance is because of pounce doing bleed damage. Firstly I find it very hard to know how much damage I do vs the amount of stamina used. Which I believe is caused by bleed just going down without any indication and people just pray their bleed stops. You don't even know how much bleed damage has been done TO you because of this as well. I'm not sure if Raptor pounce should go back to doing raw damage but at least people could say "An Omni pounced me for X amount of time and did X amount of damage" instead of boing absolutely clueless about their blood pool.
bumping my suggestion, dont nerf stego better balance it or adapt it so that it can coexists well with the animals that are currently in the game
I really like where this game is heading and I have always back it up, actually is the only game I play. Having said that, it is normal for bugs and balance changes to come from time to time. I do believe a solo Omni couldn’t defeat a carno unless is either a really bad player carno or Omni has a pack. Well, carno I believe was way too buffed and for some reason Omni was nerfed a lot. I have died to hitbox all the time I have been playing and I simply stopped because the poor dino has become useless. I mean if you use pounce, within a second you’re in the ground and killed. What’s the point of giving Omni a special ability if it cannot use it? Instead of nerfing the pounce upon buck just improve the bleed on the opponent, which that is already a thing if you have the nutrient to heal faster. Also, please please please fix the Omni hitbox, I have been getting rammed, bonked, bitten and tail slammed so far away that it isn’t funny anymore. Well like I said, I stopped playing Omni for a while until is fixed, and I do hope it gets fix soon because I miss playing it and want it with the new map to be a carnivore, not just a pushover.
About the diet, I hope you guys change the nutrient to be filled once the other hexagon are full. For example, if I have 1% lipids and I’m eating carbs to fill my current carb hexagon I would expect my carb to be filled completely and not have the, now empty hexagon, start filling with carbs too. Because if I don’t want carbs I would have to stop eating and leave body to get the other nutrient I need. So in order to fix that if I’m eating carbs then have the carb hexagon fill completely before starting the other. If it gets full and I keep eating it then the other can start filling up.
For Omni hitbox issue I made a quick video to show the problem:
If you like the content of this video, consider liking and subscribing :)
Plese slow pachy speed like i was an adult raptor and a sub adult pachy just came in and and out speeded me from like 50 metres of distance
i know that people complain about pachies time after it misses an attack is too long but i disagree, i think it needs to be as long as omnis missed pounce
Carno's charge hitbox is way too big and the fact that they're completely silent when they charge is a joke, if anything the sound needs to be amplified
carnos need a huge debuff, they do too much damage, have too much health, and its next to impossible for a pachy to kill a carno with blunt diet and all this health and damage. give carno a lot less health, as they are supposed to be ambush predators anyway, little bit less damage against pachy, as the pachy is supposed to be tanky-ish. get rid of blunt diet for carnos.
all the carno changes were not needed at all before update 6 especially the charge changes 💀 revert it all back
The sheer volume of vague/imprecise feedback is bugging me so lets see if we can be a bit more specific....
1: Charge's hitbox behaves like it's as wide as carno is long...it's massive...aside from that carno is fine....the adjustments to it's standard mobility along with the changes to charges functionality have made it a competent small game predator, this is fantastic, and it means smaller game need to utilize terrain and the correct biome to effectively counter them. However, I think it's stuns need a seriously looking at, specifically on anything half it's weight or higher...charge shouldn't stun animals that large with how mobile it is now, and it'd further cement carno's niche.
2: Do not change the current effectiveness of bucking but instead change the stamina degeneration UI so that it goes down gradually instead of in 2 massive chunks..this would help communicate to players how long they actually have left on their pounce and relieve frustration with getting "bucked off instantly" (even tho tap pouncing is a really effective tactic on top of the inability to buck when out of stam...which is a massive buff on it's own)
3: Pachy is currently overly oppressive to those far exceeding it's weightclass...and while I don't at all want to cripple Pachy's combat effectiveness against either teno or carno it is significantly stronger than it should be...one method of counteracting this would be relegating full stuns on both teno and carno to when it actually fractures something...that way it has a max of 3 full stuns before it really needs to disengage or die...because rn pachy can stunlock both rather easily...this is both brainless to play as, and frustrating to play against, it's not a fun engagement...
Aside from that pachy is relatively fine for now.
4: Dryo has been crippled in every facet, either it's dodge needs to become MASSIVELY spammable to compensate for it's poor agility and terrible speed or it needs a major speed buff....
5: Remove Ptera zoom.
With the upcoming gateway map having a lot more verticality (hills, mountains, rocks, and such) compared to spiro, we need to address the verticality issues with most of our roster's attacks. Many attacks either have basically no vertical range or literally just don't work at all up or down hill. These issues need to be fixed because it could cause severe issue with balance if most dinos have to run to flat ground just to have a chance to fight. Here are a few of the main ones I have noticed myself, but these are not the only examples:
Pachy ram: Literally does not work up or down hill. If you ram up hill, your momentum is immediately stopped and the attack goes nowhere, essentially just stunning yourself. If you go down hill, your attack will fly over the opponent and then either collide with them mid-air, or just make you fall straight down after the ram and canceling all momentum. To fix this, make ram attacked to the ground rather than sending pachy airborne, or make the angle you are sent depend on the angle of the ground. That way, hills don't just completely negate the attack
Teno tail slam: Has no vertical reach. If something is above or below where the tail normally is if the teno was horizontal, the attack will not land. This is especially obvious when you're on a rock and tail slamming something below the rock, even though your model is angled so the tail appears to collide, the attack will never land. The opposite is also true, having the target stand on top the rock, when teno tail slams and the tail even clips through the target, it will not land since the hitbox is lower down. To fix this, either expand the hitbox vertically, or make the angle of the teno change the angle of the hitbox.
Omni pounce: similar to pachy but to a lesser extent, pouncing up hill is basically stops the pounce immediately. Also similar to pachy, they can just make the pounce launch you more vertically if the terrain is more vertical.
I know people downvote this because they LOVE hunting carnivores down as Stego, but seriously, nerf the Stego or add a dino that can counter it. If 3 adult Deinos are afraid of a single Stego, you know there's a problem.
omniraptor was WAY to nerfed, the name of it and stats could be changed once the new utahraptor is out
https://youtube.com/shorts/4hWUoYwLx_s?feature=share. The omniraptor’s hitbox is way off. I have a video here to demonstrate. Also the pounce ability is more of a liability now since it last less than a second. Please devs fix it 😦
Is it seriously possible for a carno to take away a 80% utah's stamina fully by shaking for 1 second?
Rough draft
Honestly I feel like a lot of these balance issues could be fixed if we went back to 5.5 and tweaked a couple of changes
First I would give pachy a slight damage buff but keep the same hit box and launch distance how it was in update 5.5
it was kinda difficult last update to get a leg break and in my opinion I liked it more because it gave carno and Utah a fighting chance
Revert carno back to how it was in update 5.5
Omni: bring its movement from update 5.5 back and nerf it’s bleed slightly so it’s more viable in packs instead of solo, I would keep how much Stam the bucking costs in update six since it requires Omnis to hunt in larger groups
Teno: keep everything from update 5.5
(side note hit detection is broken for teno this update)
Decrease the amount of stam swimming without pressing shift takes for all creatures, this will make it actually possible for things to swim to the off shore islands on gateway
make carno not a hypo (Just change it to how it was in 5.5), and make utah pounce stam drain less
I think the stamina drain on bucking is a bit to much, also quite hard to read as all of your stamina goes away in I think 3 big chunks in a matter of seconds, make it decrease smoothly like when you are sprinting just at a higher depletion rate obviously
can we chill out with the canni dinos, there's hardly ever diversity i dont worry about anything other than the species i play.... cant go 30 minutes without being canni'd as a deino or carno.... even a steggo dies from fellow steggo its pointless
So freakin tired of hackers. And this very much IS a balance issue because we can't play and survive by skill with hackers constantly killing us. Please, do something about hackers -- like what is the point of this anti-cheat system? Just get rid of it because it obviously doesn't work. I was quietly growing a stego, in a VERY well hidden spot, didn't move or make a sound (I ws standing so no sound was made) for over 10 minutes, yet a carno found me, rammed me head on, in this almost middle-of-nowhere location. There was no guesswork here. He knew exactly where I was. I was in bushes, between a tree and a log. This just happened on NA2. And not long before that I was killed the same way by a deino who should not have seen me either, on EU2. Clearly these guys use some de-render cheat to get rid of foliage because there is no other explanation I can think of for why this is happening.
the game isnt fun when carnos just snipe you from like 4m away
you really need to fix the hitboxes in this game. i litreally just got killed when the other dino wasent even within reach
nerf stegos hp or increase its headshot dmg multiplier to make the stego a glass cannon
I feel like carno charge shouldn't deal much damage and should be more of a tool to topple/daze/stun other dinos rather than 1 shotting them.
This would allow to still snipe people and give the carno player the advantage so they could land a couple of free hits.
Right now, with dino models sometimes not even connecting, dying to a carno charge feels especially bad.
Also please make the carno charge less instant, it can literally be activated after like 3 steps.
How carnos fight in the open field against smaller dinos right now, is just running in and out with charge, not even having to go long distances to activate it.
I've said this in the past time and time again but here I go. I'll just be focusing on the one huge thing I think should be added for our beloved over powered Stegosaurus.
Water resistance, as we know a full grown Stego can have over half of its body underneath the waters surface and still swing just as fast and just as hard as it can on land. Water resistance isn't existing here, if a Stego swings it's tail under the water while the entire of it's hind legs, and the back of the stomach are aswell the Stego would need to use a significant amount of force to even be close to swinging as hard as it can on land because the water would be well resisting! Considering the main muscles used to swing are in the tail and hind legs, and up towards the stomach.
Here's my proposal, add water resistance, do this by making it so Stego doesn't swing as fast under water, THUS it doesn't deal as much damage when it's tail is underneath the waters surface.
Edit: This would help our little aggressive fat potato be more balanced, and give deinos a better chance, especially non experienced players.
Stegos hitbox is absurdly to big, tail swipe was hitting me so far away and going for the head , getting them in a turn they could practically cover from tail to head with one swipe. Didn't die but after i scored at least 5 hits on their head and their attacks that were no where near me I gave up, full adult carno vs fresh adult stego.. As is adult stego doesn't seem to have a counter.
People keep wanting to nerf stegos stats like attack or hp, I think what stego needs is a turn nerf, so for example if you’re a deino ambushing a stego you might be able to get an extra hit in before the stego turns so it can swing at you
It was already hard for raptors to survive in battle, so you also reduced their maneuverability, increased stamina consumption when the opponent resists and improved Carnot's maneuverability, which gave them a 100% chance to hit the tail when the raptor dodges. And plus to everything, they made the mechanics of a reduced view when eating, which primarily affected the raptors, because you don't see the environment and don't have time to hear carnot, who has already knocked you down and won't let you get up. So it turns out that the only strength of the raptor is a large limit in the group, which is very often exceeded by other species. Now this character is a danger unless only for small stegosaurs and is a light snack for carno. Which has become more difficult to grow, because it is not possible to kill a boar, and not to catch up with a deer .I suggest not to stop there and make raptors weaker than compi.
I don’t really understand why you made a raptor chunk stamina drain by holding on, but it won’t chunk drain the dinosaur with a 500kg weight on its back while it bucks
This is a bit of a controversial take on Carnotaurus balance, but hear me out on this one.
Compared to others, I, myself, think the new turn for Charge is really good. The problem, however, is the fact the hitbox has broken, thus giving carnotaurus 9 foot wide poles for horns.
Once the hitbox is fixed, here are my intended changes to push Carnotaurus into the “raw damage, pursuit predator” playstyle.
Carnotaurus rebalance
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Charge
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- Decrease the damage of the charge. This allows Carno to utilize charge as a sort of “CC” ability against smalls and creatures of similar size. There will be changes to combat things like the Op group charge tactic, just give me moment to explain later.
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Decrease the knockdown threshold to instead of knockdown, it’d stagger teno.
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I’ve decided carnotaurus should have a 5-10% stamina cost for initiating charge, to continue the chain of every ability requiring stamina.
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Absolutely nuke Carnotaurus’ bleed damage. It does not need this factor, as it’s raw damage is 100x more useful than bleed damage. To what extent would I nuke it? To the point that Teno receives no bleed from carnos bite.
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So far, this pushes Carnotaurus into a proper “pursuit predator” role that the devs have intended. However, there needs to be a bit more changes to ensure this doesn’t become unbalanced.
Further encourage cannibalism amongst Carnos; to the point that pairs are more “occasional” than not. I’m not sure how to do this, maybe a little bonus for eating your kind or something. Just encourage more cannibalism.
I think Carno mostly needs a real predator (not a herbi like Stego or a water-based carni like Deino) like another mid tier such as Allo who can keep the ecosystem more balanced (but can be killed by carnos when there's more than one or two)
Yeah as people are saying... I played Utah (Omniraptor) for the first time since the update this week. The isle was eerily quiet, which made it extremely challenging to find a pack or find players to hunt for food. Not a huge deal; AI are now plentiful and they now make noise making them easy to find. I hooked up with one other Utah and shortly after we hit 100%, we were ambushed by a pair of carnos. Btw a 2T bipedal animal sprinting at top speed should probably be noisier than "dead quiet", but that is not the main point--
Succinctly, carno is ridiculously OP against Utah at the moment. The hitbox of their charge is as large as a whole dump truck, and 3 separate times in the fight I was knocked down, despite the nearest point of my raptor being more than a full body length away from the line of their charge. It is simply not possible to dodge their attacks in any capacity right now, which would be fine... Except Utah are also slower. So Utah players are forced into fighting because they can't run, and they can't face tank a carno's bites, and they can't dance around bites or charges... In short, the fight was like shooting chickens in a barrel. I wouldn't even call it a fight.
I realize that carno is a small game hunter, and fighting 2 carnos as 2 Utah's should be extremely difficult if not impossible if the carnos play decently. BUT, it shouldn't be so completely one sided that there is no possible way to avoid slaughter other than lucking out to be near a nice tall rock at the start of the fight.
What changes would I suggest? Adjust carno's charge hitbox so it isn't ginormous (making it at least feasible to dodge if you see it coming), and have charge do SLIGHTLY less damage- knockdown means they get a chance at 2-3 bites in addition anyways.
Carno are working fine right now,the only problem is young carno growing too fast(maybe charge hit box is a little too big),an one-hour carno now are strong and fast,can escape and even kill an One-hour utha,so why player choose utha?
Why choose Omni anyway, 1v1 omni vs pachy I landed two pounces on him (decent ones dismounted at 60% fatigue, the second pounce I dismounted at 30% fatigue) then we played cat and mouse for like 25 minutes of him trying to RMB me, I got two bites on him then he got one RMB on me and it was game over, I was knocked down and by the time I stood up got RMB for final blow.. Fought for 25 minutes and he never bleed out all while chasing me using his RMB secondary attack which he spammed at least 5 times before he finally got me with it (Both full grown, if pounce is a bleed I should of won as I made him chase me for a good 25 minutes of the fight).. But Omni is sooo balanced ;).. Why play anything besides stego or deino, I see very few carnos maybe one or two here or there and even less omni's now that pounce was absurdly punished vs EVERYTHING else.. Pounce is OP but headsmash can two shot my omni yet two pounces do jack
as it stands dryo is still the most uninteresting and least played animal in the game, the recent speed nerf certainly didn't help, but the dodge rework didn't help at all either.
it costs far to much stamina to dodge and half the time using the dodge is pointless, even with a lower stamina cost you're probably better off using dryos good agility instead of wasting additional stamina on the dodge.
So, i'd like to see the dodge ability get I-frames.
I've heard the team are against anything like I-frames, but I-frames make perfect sense for an ability like this. because of latency, poor hit detection or whatever you choose to call it, the dodge ability can't be used to efficiently dodge Carnotaurus charge, Omniraptor pounce or any attack in general really. I-frames would at least make the dodge useful.
Now, before you go and tell me "no, that would be OP", we're talking about an animal that has 120 health, does 20 damage and is less than 2km/h faster than pachy, all this would really do is make dryo somewhat fun again and hopefully bring in more dryo players, as right now they're basically cryptids.
The devs need to find a group of people that focus on the balance of the game!
Hear me out
Update 5: Utahs being kings, killing almost everything when they have a full pack
Update 6: Carno being kings, no utahs or tenos on the map
Then the update 6.5 drops an they nerf carno and for no reason make troodon a freaking monster
A new dino + it comes Over powered
No other land creatures
If they have a balance team that focus ONLY on balance the game, it will keep players playing the game
Now we join the new update play for like 2 weeks at max
than go for legacy again, because the game os unplayable for many reasons, but balance cannot be on of then!
Low frames Bugs and things like this are acceptable for a beta
but balance never will be an excuse cause its a beta
reduce the stam cost of dryos dodge (idk why u nerfed dryo it was fine as it was in my 100% bias oppion)
revert uthas bucking nerf
Make pt gain small amts of stam while latched to trees
It’s an infestation of carnos now. It’s the only thing i die from and the only thing i actually see besides deinos and stegos. And not to mention it’s a heat seeking missile that can attain max speed after just a meter. What happened here and how did NONE of the QA even notice any of this ? Starting to think none of the devs play their own game
What we see is that when the balance is adjusted, they usually weaken one side and strengthen the other, which causes the positions of both sides to immediately reverse.
The last version of Carno was stupid,they have a useless skill in fight,This version of the carno experience is good,charge No longer an ornament.the problem is that the omni shouldn't be weakened too much, and the other species should get a bit of a boost in the face of the carno threat.(especially tenom.pachy can defend carno well now)
Players want each species to play smoothly, not each species to be clunky.
So please don't nerf them, Let each species have its own advantages.
State of evirma 50% of the game most servers are Deinos (easy growing) 30% are Stego's (Deino haters).. 10% are Carnos and they've resorted to cannibalism lack of verity, which destroyed Teno's (3% teno) because Carnos RMB goes Brrrrrrr, 2% Pt's because they scouting/bored and like to fly and fish. Then split the rest between all the other dinosaurs and I give you the state of the union! Kinda feel like Omni caused a greater balance before 6.0 because Tenos kept Omni in check and was equal to Pachy so teno/pachy groups looked for omni packs, and omni was slightly weaker than carnos but packs of omnis challenged carnos, now they are king and no packs can deal with their charge. (Now carnos/tenos/stegos wait for a pounce just to instantly buck and toss a omni down within a second and go for a easy kill which destroyed omnis pack hunting anything bigger then themselves.) Pachy RMB is far superior to Omni so ummm, yeah balance has been broken.. Bleed damage is still to weak, they should bleed out slighty more if they sprint and lower bucking vs pounce by A LOT, no other dinosaur is imposed such a harsh pently for using their RMB like Omni, because people whined that pounce was overpowered because a group of 5-6 omnis attacked them and they could not face tank 6 dinosaurs at once.
Please please and I mean please, give dryo it's old dodge back. This new dodge just isn't cutting it and it looks so just not smooth idk. I haven't touched It since for that reason and can't see myself playing it again in this state. I was one of the few who really enjoy dryo and though I love juking out predators I know I also fed a whole lot too, witch is kinda important for an ecosystem. I don't mind being caught along as it's fun to play and I atleast have a chance to get away, witch is how it used to be. Now? Not a chance. Pls don't leave little dryo in the dust and forget about it ❤
remove deino as "S" diet for deino maybe replace with stego or teno. having adult deinos just going around killing every other small deino just to maintain that 25% increased health buff from the 3 "S"
Make it easier to use sideways dodge, it’s much more useful then forward dodge, like how are you gonna dodge a carno with forward dodge
Re balance omniraptor either Stam or speed useless dino now ponce is 1 or 2 scratches b4 Stam drained against a player struggling. Bleed seams to do next to nothing against anything bigger than a PT/hypsi
Carno
- Revert all ram stats to Update 5 values (speed boost, less turn radius, reasonable hitbox)
- Revert blood loss variables to Update 4 values (bleed out slower, same bloodpool size)
Omni
- Revert turn radius/momentum to Update 5 values (better agility)
- Decrease stamina drain during pounce while target is bucking (roughly -50% drain rate? Maybe more?)
Teno
- Fix hit registry/hitbox of the kick attack.
Pachy
- Change the headbutt vs. Carno ram collision so that Pachy doesn’t “win”. Both animals should take roughly equal punishment during this trade.
- Change the headbutt vs Teno tailslam collision so that tailslam takes full priority (Pachy takes damage and stun, Teno receives no damage or stun)
I think these changes would leave the 4 main land animals in a strong state where they can all compete with each other. Certain Update 6 changes were beneficial, such as Pachy buffs, missed pounce recovery time, and inability to buck while out of stamina. Those changes should stay, but they are largely overshadowed by the nerfs and buffs of stats that were already acceptable during Update 5.
There are other balance concerns I didn’t address like special attacks in mudpools and Stego growth scaling, but I mostly wanted to focus on adult dino stats and hitboxes.
how is that every time devs make op dino and in next patch they totaly destroy it and make it unplayble while buffing its opponent,it wouldnt be a problem if they learn from misstakes but they just keep repeating (i gotta say that update 5.5 was pretty balanced,only utah pounce to head and tail was op,carnos food drain was bad)
Can ya like, make it so FG carnos don't simply one shot FG utahs with a head ram? Who honestly thought this was a good idea/was balanced?
Why nerf the Omni so bad and buff the carnos? Pouncing drain stam while bucking is too much and makes us useless. And the hitbox is worse. I play video games to have fun and not to get stressed out as like this.
Ngl, buff dryos movement even more. Lol
I’m tired of people saying “buff Teno and Omni to counter Carno” or other things that are completely unrelated to the issues present. So here’s an actual list of what needs changing
1: Bucking should take more ticks to drain a Omnis stamina not two. Otherwise bleed is a joke and can’t be applied much
2: Dryo needs a speed buff to what it was before. Or if you want it to be slower it needs a more stamina with the dodge not costing stamina
3: Carno charge shouldn’t be so easy to handle. Make the turn radius somewhere between what we have now and previous so it gives Tenos a fighting chance.
Otherwise everything is is in a relatively good place
combat balance is in a somewhat good place this patch, but bucking needs to drain stam slower
The only thing that needs a nerf is bucking and carno charge
With all these balance changes that need to happen, there should also be a new mechanic for the carno. My suggestion is if a carno uses his charge and ends up slamming into a tree or a Boulder or whatever it should be stunned, take a small amount of damage, or both. If you think about it, a carno with its speed and hardly any agility should have consequences if a charge were to become unsuccessful in ramming your opponent. I figure this shouldn't be too hard to do since pachy's can headbutt trees. So why not implement something I just mentioned for the carno? Sounds fair if you ask me. (But please fix its hit box first...)
Although I do like the intention with the new juvie to sub-adult buffs, some of them make the animal a bit unbalanced. Namely, carno and deino having some incredibly powerful adolescent stages, yet omni has one of the worst. This is mainly because the op ones have incredible speed, stamina, an still maintain a good chunk of their adult stats.
Carno: Adolescent and sub adult carnos are mainly overtuned in stamina, speed, and bulk. At least one of these stats needs to be lowered, since they can be about 20% faster than an adult, have nearly double the stamina, while still being about 1 ton and having high damage. Personally, I'd lower their speed to be the same as if not barely faster than adult carnos and lower their running stam to be closer to an adult carno's, but still not as bad. This allows them to still hunt and be more nimble than adults, without making them an even worse menace to smalls than the adult is.
Deino: These guys are absolute menaces with their incredible speed and stam at adolescent. They can easily run up on land, grab you, then drag you like a good 50 meters into the water, and still have enough stamina to drown you. While they may need some of this stam to travel and flee from adults, they do not need it while lunging. What I would do is make them lose MUCH more stamina while lunging prey while they are young, but not too much so they can't hunt in the water. OR just flat out disable deinos in general from running on land while lunging something, sprinting in the water is still fine though.
Omni: rather than making juvies lose all of their stam within a single buck no matter the size, they should lose stam proportional to the difference in size. Essentially, if a fresh spawn tries to pounce an adult pachy or something larger, it will instantly get bucked off. However, it is able to latch on longer against something smaller like dryo or ptera. This allows them to still hunt while small, but not good at being abused against too large threats
Getting 'locked' into the eating animation feels a little much; the reduced vision is one thing but seeing something charging you/coming at you from quite a distance but not being able to move away in time due to being locked into the eating animation and taking time to get out of it before you can react seems somewhat unrealistic/oppressive. A herbivore isn't going to see something coming and decide "hey wait lemme take 5 seconds to finish my food first". Food's good, but not that good (x
pachy and omni should have an even 50/50 but because utah.. sorry omni got punished not only in the wrong category that being its agility and not a slight bleed reduction. they also gave it the largest hitbox where pachies and carnos can hit you from 5m away and with how fast pachy turns and omnis agility now 6ft under it feels more like 75% of fights go to the pachy
I've had this game since 2016 with almost 3000h with 2200 on evrima and i can tell you this is the one and only game where i've learned to be more terrified than hyped everytime before an update, ONCE again you have ruined your own game.
You have made the balance be about numbers instead of skill and at the same time made the playables extremely boring to play as, and i am very positive that the majority of highly active experienced players would agree...
You devs are pretty much completely unreachable and you dont seem to give a single **** about your players, how many months did we have to wait for a patch back in UP3 for you being able to just save your progress when logging out? How many months did we have to wait for the death sentance pounce and beyond OP carno to be patched in UP4? There is SOOO much more aswell that im leaving out because still after all of that this was still the only game i played and enjoyed, up untill now.
I mean just look at your own steam statistics and discord feedback channels (which im not quite sure you actually do) and compare this update 6 to UP5 and it is pretty clear... Im not quite sure who was given the privilege to do the balance this update but im pretty damn sure this person is not doing his research or even playing the game at all.
So all i say is PLEASE remove the changes and read this channel and do it RIGHT! And than get youself a team of active experienced players to help you with the balancing in the future so you stop making the same godamn misstakes all over again.
Diets should go down much slower to allow for less going back and forth. Also you should be able to select with curser what diet you want filled first if it can be
Agreed. I also have issues with my stomach being constantly full but diets empty, so I HAVE TO vomit sometimes during growth.
U guys should make that low end pc players can enable/ disable grass ( only grass no bushes ), For more fps and better performance
Omni hitbox is broken. It could be due to latency or server lag but getting head bumped by a pachy on the tip of your tail should not send you flying.
I think I was 83% Adult and it was a tail tip hit, idk what to say
Carnos charge hit box and damage this update has made the game unenjoyable to play. Please do something about it.
Could fix bucking by making the first few bucks have a hardly drain on the victim and less on the pouncer, but if the attacker stays on it would switch to the pouncer as the continued tossing would effect the pouncers hold as it tried to maintain the pounce.
Please nerf carno they are rediculously OP
Why is nobody talking about the fact that a 75% stego 2 shots a full carno this is ridiculous make it that a full stego needs 4 hits to kill a stego becouse as right now if you are a full carno whiteout a pack you even attack a sub adult stego
Why juvi deino can out Stam (when it tries to drown you) an adult omni and pachy is something I’ll never understand it’s not anatomically mature so the fact that it would be able to brawl with these animals so young in it’s life is another reason to nerf deino growth and make it difficult to grow an apex
Extra symbol for charging next to the stam bar for Carno and Pachy;
Symbol for Carno filling up as it runs (picture 1 and 2) when it lights up, youre able to charge (picture 3).
for Pachy; going up for a charge as a Pachy, symbol filling up as you walk up on two legs. Once filled up, you are able to stun the bigger creature (picture 4 showing pachy symbol charging up).
Is the symbol not filled up when hitting the creature it cannot be stunned, only damage. This prevents Carnos or Pachys to have too much of an impact on short distances. While f.e. the pachy has to activate the symbol, the attacted creature can dodge it. It also helps to force Carnos to be more of an ambusher because you have to time/calculate the time you have to run to activate the charge before you hit attacted creature.
Also; decrease the Carno charge activation speed and decrease charge hitbox.
Remove the stamina cost for Dryosaur's dodge ability - It heavily nerfs it and its already an incredibly underpowered dinosaur.
Make that utah cannot pounce to the face of carno and pachy and cannot pounce to the tail of teno and stego. It makes no sense that a utah can pounce to the literal weapon of its enemy
Can WE get Utah doing instead of bleed, damage when IT pounces. So Utah goes Back to its Origin and Not BE a bleeder. This would also Help fighting against carnos.
It took 6 months for an update that added horrible balance changes, 4 organ models, and bad lighting….
Half of the playables either have no way to actually participate in combat or are untouchable. The game is insanely boring to play. Currently their is no point in nesting and diets really don’t affect anything at all.
The carno ram's hit box is a bit ridiculous at the moment, when ramming or getting hit by ram, it feels like the hit box for that attack extends 3-4 feet on either side of the carno making it very hard and unrealistic to try and dodge sometimes. I think shortening it to encompass the carno and maybe extend out a couple of inches to maybe a foot max, would be good for that hit box.
Also extend the time to ram by like half a second. Other than that I like where carno is at, just the ram is a bit weird at the moment. I have a good time fighting them.
Hopefully dinos that are being introduced into the game for the later updates can deal with the mega packing. (keep running into packs of like 5-7 carnos, bad luck for me)
buff Utah pounce stam back to Update 5.5 the stamina drain while getting bucked off is ridiculous. Decrease the hitbox of the Utah pounce making it harder to land. increase the recovery time to punish the Utah when missing a pounce. increase blood damage to Update 5.5. Also; fix hitboxes on all creatures. decrease damage intake on tails. let the Utah pounce go through a tail/missing the pounce instead of teleporting from the tail to the body when pouncing, same goes for carno charge and pachy ram. Tail hit should not stun you or break your leg.
I think it's already been said enough previously but carno is way too OP right now and it's literally the only reason why I'm losing my raptors so quickly atm.
Maneuvers around them are impossible now with their new "balanced" 1m charge and it makes omniraptors not fun to play at all anymore. Every server is infested with carnos instead. I don't want to count the many times I saw the same happen to other players. Carno shaking off pouncing raptors is way too quick too.
More than 2 seconds later and my raptor is already on the ground. Please fix this
EDIT: Just witnessed 3 juv carnos take down a full grown pachy through ram spamming lmao
Why're big sub carnos able to stun full growns with a ram? Makes no sense whatsoever, to fix this a stun could be added if the sub/fresh adult carno tries to ram a fully grown carno
A redone version of a previous suggestion of mine for how nutrients and their effects should be applied....
Allow the effects of nutrients to scale based on how much of a nutrient you have until you reach 100%, to which the effects will stay that way until they get halved at 50% of a nutrient, and removed at 0%.
This would help solve the issue of not feeling rewarded for eating a dietary food just because you didn't reach exactly 100% of a nutrient. With this suggestion, the more of a nutrient you have, the more potent it's effects will be. However, not reaching 100% will still cause the effects to slowly decay as the nutrient itself decays. When you reach 100% of a nutrient though, the effects will stay at 100% even when the nutrient starts to decay until it reaches 50%. At 50%, the effects of said nutrient are now halved in potency. They will stay that way until the nutrient in question reaches 0%, to which the effects will obviously be removed.
Let's be honest, it's a bit underwhelming to be at say 90% of a nutrient.....yet get absolutely nothing from it. The player should be rewarded for at least trying to participate in the diet system rather than only rewarding those who already have plenty of food.
🦴 🥩🥩🥩👈 
Level the balance between Stego and Deino, as of right now its difficult for 2-3 Deino to take on 1 Stego. If there are 2 then you might as well forget it. I dont believe making a 1v1 more balanced is the answer but make a 2 Deino v 1 Stego scenario more practical and more in the favor of the Deinos. Right now Stego is very powerful, not just against Deino but in general. When the first Evirma trailers were coming out it made it seems as if Deino could be dangerous to a Rex if it got near water but tbh the state its in now is a bit of a let down.
Sound attenuates much too quickly this patch. Which indirectly buffs any large creature with heavy footsteps. Mainly predators, looking at you Carno.
there’s no reason a sub carno should be able to run up to 65km/h. and if they’re gonna have that type of speed at least give them less stam.
Buff deinos bite just enough so an adult can one shot a pachy in the head
he has a nice gaming chair
Just watched a deino sprint onto land, grab a carno, and run all the way back in the water and still drown them. Seems a little broken that they can not only sprint full speed with an adult large dino in their mouths, but still be able to drown something after running clear away from the water. With the carno struggling, mind you. At the very least, if this is allowed to happen it should be a high risk maneuver, grabbing something on land should make them slow, being attacked should force them to drop what's in their mouth like any other time something is attacked with an object in its mouth... within reason of course. a bite from a hypsi shouldn't cause you to drop anything.
Balance out Carno's pretty much instant charge from knocking a Utah down for as long as it does, it doesn't make sense for it to stun a Utah for 3 seconds when it's barely going faster than it
Why does a pachy going head on with a carno no longer break a pachy's back as well? With all the force a charge brings from a carno going head on with the Pachy must bring so much stress into the spine it made sense that pachy broke it's back like that, same as the carno as the Pachy met the carno back with that force aswell.
Ok why tf did this just happen? So I’m a full adult Utah with perfect diet. Alone and not making a sound. Nighttime. Right at the tree line. Carno chargers me from the bushes. Couldn’t here anything. Game volume at to where I can here my own footsteps clearly. This thing wasn’t a full adult by any means because I saw him compared to me. A subadult definitely. He charges me and immediately takes down more than 2/3 health, of course my raptor just keels over onto the ground without going anywhere and he bites me before I even hit the ground. So now I’m dead because raptors fsr are just glass. And possibly the weakest Cretaceous predator is overpowered af. Not to mention he hit my center of gravity and carnos spine can’t even take that force irl it’s not a pachy. Why do I know this? My raptors only reaction to this was to just ragdoll exactly where it was standing like nothing hit in the first place and it just died. Pls nerf the carno and also why is it able to bite right after it charges? Even the subadult can bite before you can get up it’s like the teno stun lock. Also that attack makes 0 sense because teno would literally shatter the vertebrae in its tail. Is it too much to ask to make the game actually make sense? Nvm the creature roster is already wack.
I feel like the way deino runs out of water is insane i lose 0.33 water a second on land iand when i want to visit coast its almost impossible when i walk there by the military base and i have to drink out that little puddle at 20 percent of my health because i dehydrate so fast its very unrealistic considering nile crocodiles can sit under these little overhangs that are shadowed and stay there for about half a year please change the time it takes to dehydrate as deino
After being grabbed by deino, i fell through the map
a fresh carno can knock a full pt and kill it in 2 bites afterwards juvis are the actual diet of pts instead it takes ages to kill one and they can almost double tap you
Either remove locked health, or give options to heal it off (using mudpools or something IDK).
*Currently, the feature requires you to sit down to get the optimal healing boost (there are diet paths to also boost this). So it's quite literally an afk option. *
The system doesn't distinguish between those who are the attackers or defenders. So after a fight where you've won, you're punished for simply defending yourself. Likewise as a carnivore player, you're punished for getting a meal. Locked health could mean you're down on HP before the next hunt and this can severely limit your options OR you'll not able to defend yourself against the next carnivore that attacks. (As well as you would with full HP).
The point is, It isn't a necessary feature in the current game apart from making people sit in a bush waiting to get back to full HP or risk going out. If the issue is people getting back into fights after a kill, then simply make the creatures have balanced encounters so there won't be easy meals 
such a shame dryo isnt the absolute chad dinosaur it was in legacy
I'd like to complain about the thick bushes and trees covering deadly drop offs. I was just having a good time Vibing listing to Kenny rogers then fell to my death.. I think that is pretty unbalanced and I just can't compete 😔
Make Carno's charge not do max damage till a couple seconds after starting the charge, makes no sense it doesn't have to charge up the charge lol
as an adult carno i got grabbed on land far from the water by a sub adult deino and he casually ran to the water while i was able to do nothing deino needs harsh penalties for getting out of the water these guys are roaming around out of the water far away on land with no care at all.
tl;dr
land deino runs with adult carno in mouth till he reaches water, was unable to get free.
As someone who plays carno and loves carno, you guys made them too OP. The raptors stam drain when things buck make them so easy to kill, let them pounce then buck for a second and they have no stam to get away. Give the raptors their stam back and maybe reduce the speed that bleed is applied to balance it.. That would give Carnos and other animals a good chance to fight without just destroying the raptors stam and making the raptor an easy kill
Maybe add basic rules to official servers? Like no bodycamping and no Mixpacking?
return carnos to orginal state their charge is way to easy to hit stuff and Utahs with wayyy more stamina, they cant do anything to any dino without loosing all stam within seconds
Increasing the group size for each dino would be gud
Carno charge turn radius should be completely nurfed, or at least make it so that the carno has to run a longer distance to ram. I was a fully grown teno and literally stood no chance to it because of the turn radius, i couldn't dodge like a good 70% of the rams.
Bring back the recording feature that legacy has. Would be great for accountability on unofficial servers and great in general for content creation.
Youve made raptors completely useless and carnos can be run down by stegos and tenos cause they out stam them, crazy. Raptors had perfect balance with carnos before, now youve messed it all up, the only thing raptors needed nerfed was the cling magnet, which is all broken again, now you cant even stay pinned to a boar. everytime you guys change it you make the game worse and then have to fix it all over again, stop messing with the characters that already exist because it isnt going to matter when you have to rebalance it all over again everytime you add a new dino, and if you want to fix something, take a look at the pachy, they are insane op, also please fix the server listing to not skip to main menu and get the numbers to read accurately, and a actual que system that works would be great. Oh and your tracking is broken, you cant hunt if you have blood just disappearing and foot prints showing opposite directions from blood pools. omg and Bucking absolutely destroys raptors stam in one buck, so they cant escape, crazy. so why have raptors cling/pounce if they cant use that mechanic. Stupid
I was thinking of a deino rework kinda making it more fun to play while also adding some counterplay to the lung
So heres my thought the weaker the animal attacked by dino is the less stamina consuming it would be too carry and drown it so how this works would be up to devs but I would encourage slightly better faster movement but up the stamina drain on unharmed ones
So as deino you want to get 1 to 3 bites dependant on opponent in and then grab with your better mobility stam drain as movement
This would make deino more engaging while keeping its identity as ambusher
It would also make sense because of course already injured prey will resist less and unharmed will resist with full force
This would lead to more interesting engagements Imho
Can you make crocodiles unable to run if they catched something, so that they cant run on land grab something (or hide in bush) and run back to water and bite you till death. Especially the little ones are so fast too.
When will you devs learn how to make your game balanced? Pachy and carno are super op right now (specially pachy). Omni is horrible in everything, even the name (I almost hate that name). Teno irrelevant. Stego and deino are still in their own peaceful worlds, because they dont have to fear nothing, only between them and their own species. Ptera is just in the game to exist because is just a fisher, doesnt do nothing, because doesnt have competitors in the air and cant even kill some juvies, so irrelevant like teno. Going to high places to explore and have sometimes beautiful sights is what saves him from being total boring but for me is still irrelevant. Hypsi and dryo, rare to see because its not funny to play with them. No dinos added for more than 1 year and 6 months waiting for this update just to get this... There was no need to change carnos charge and omnis agility, no need to buff the bucking. The only things that were needed in balance was to increase pachys blood pool; buff pteras hp or dmg so it could kill juvies more easily and nerf stegos stamima and blood pool. Only that... Other things that needed to be fixed was hitbox bugs(specially carnos charge) and performance(which you didnt move a finger for that), nothing more. And because of this bad changes, me and a lot of people changed back to legacy right after a few days playing in this update. Im having a lot more fun on legacy for numerous reasons: at least has sandbox and a map for sandbox so you can train your dinos; the fps are always great; has more dinos; not that balanced but more than evrima and even if it has a lot of bugs, its still more enjoyable than evrima, much more. So pls, if you rly read your community's feedback, do the right thing and revert all the balance changes back to U5.5, fix the hitbox bugs and performance and add the dinos that are already completed, no need to be in a update, just add it separately if it is already finished. We need more dinos, specially for balance.
Small Dryo buff idea since no one plays them pretty much and they're too easy to catch due to being outstammed/outran or both by utahs and carnos.
Now i just wanna start this off by saying i do NOT want a gaili situation where you're unkillable by holding W+shift. My goal is to increase interaction between both the dryo and predator. Right now both Utahs and carnos are able to one shot you (which is fine) but what i don't think is fine is that they only need to use the threat of being able to one shot you to force you to use your dodge and heavily drain your stam until you can no longer move. I think this is very boring and that you should be encouraged to use your abilities in hunts.
Ether a stam cost buff for dodge or a slight movement speed buff (keep it slower than utah still) would go along way to make chases more fun without devolving dryo gameplay into hold W to escape.
The stam cost reduction is very simple and would allow you to match the stam game much better vs both utahs and carno
A minor movement speed buff would indirectly improve the stam game by increasing the distance you make with good dodges/jukes and reduce how much you would need to dodge in the first place.
Fall damage needs to be looked at, I'm not talking about falling off a cliff. Running and you catch a bit of air from a small bump only to die after falling about 10 centimetres.
I agree to this, I remember as a teno I was on the edge of a cliff, against a MASSIVE mega pack of omnis maybe 15 to 20 of them! I had killed quite a few, but I was low on my blood. After keeping my stand healing my blood to about 75, with about half health I looked down, I had climbed so far down the cliff next to the river that I was only a foot away from the bottom, barely even an adult Omnis height away. So I scooted my way down and immediately died??? How does falling a foot kill you???
I'm not exactly saying nerf stego but, wouldn't a baby stego be unable to bleed and do a lot damage (to adults) if it's spike thingys are so dull and nubby?
What happened to yalls balancing. You guys added changes that no one was even asking for, and buffed Carno, making it OP again. To fix the horrid balancing the game has rn I am offering some fixes. For starters nerf the turn on Carnos ram. Making it easier to get into is one thing they it turns just as fast if not faster while ramming than it does normally running or walking. Then return Carnos old charge speed returning Carnos charge into a tool to use for ambushing and not something you can just have mid fight. For Pachy its fine how it is. I really don't understand all the people complaining about it being op despite only getting a bleed resistance buff. Same thing with Deino its fine how it is rn along with Teno, Ptera and Stego. Next up for Dryo, reduce its stam cost on its dodge so it might actually be able to use its ability without dooming itself to get ran down. Maybe buff its speed but this isn't really needed much imo. Lastly for Omni, stat wise its fine but bucking seems over tuned. While I understand pounce was annoying you can't pounce for more than a second without losing nearly all your stam , and with Omni needing to be on a target for a decent amount of time to do any real bleed damage it kinda makes Omni weak like how it was update 3. Omni while playable just feels like its not worth the effort. Carno just overshadows it when it comes to hunting anything in the game besides maybe Stego. Though I see so many Carno mobs killing Stegos that Carno might as well have the pack limit and niche as Omni.
The teno and pachy interaction is completely backwards. A teno is more than 3 times the weight of a pachy and yet they struggle to even fight the pachy because the window to actually land a tall hit is so little. If you slam your tail or kick 9 times out of 10 it will get canceled completely and on top of that it will still consume the stam you used to do the slam or kick. So instead of pachys having to use any skill to try to stay away from your back end they can just hit you over and over with little to no push back. The creature that takes longer to grow and weighs much more shouldn't have such a huge disadvantage. Plus pachys just got a movement buff so its not really unfair for them to have to go for the side or face of a teno. Please consider this change
Change dryo dodge so sideways dodge is default and to use forward dodge you use alt + rmb, also if the dodges used no stam or just a tiny little bit would better, along with getting its old speed back
If pachy and teno are not meant to have aggressive interaction then why on earth does teno get screwed by 1 pachy. It makes no sense that the ram takes priority over the slam or kick especially when the pachy can use its ram in an offensive way more effectively then teno can. So you've got teno with its defensive fighting stance yet its unable to defend itself literally whatsoever from a 500kg pachy. Pls change its wack
deinos should be discouraged from coming onto land to kill things, its not how its meant to be played yet i see deinos on land hunting its kinda ridiculous, ik the fast water drain exists but its not enough deinos should get punished from being out of their element for a prolonged amount of time (i am aware crocodilians do go on land but i dont see them sprinting after zebras and what not)
Nerf the speed for sub deino, sub stego, and sub carno. Nerf carno's charge turn radius and how quickly it's able to charge after running, change the normal movement turn radius back to how it was before. Make omni the same as it was in the previous update, but make it so your stamina does not drain from being pounced by an omni, unless you're bucking. This was a big issue, especially with omnis respawning as juvies and burning all your stam out. Nerf body fracture back to 2x stam drain. Buff the stun time of pachy just a bit, currently pachy can just stun lock anything to death, you can stun things after about just 2 seconds, which is ridiculous. Make pachy's rams no longer able to cancel out teno's tailslams/kicks, making it have to hit the teno from side and front, rather than being able to run straight into a tailslam without penalty.
Nerf Pachy, they are OP and it's not realistic. 1 pachy against 3 fully grown carno cannot win and kill them all. Pachy uses his head just to have the chance to run away from carnivores. Please fix Pachy thank you
Had it a few times where someone is camping a particular spawn point and I've been attacked before the loading has even finished, should be something in place to dissuade this behavior.
Even with 3 different diets growing during for ages. Pls, increase grow buff for this one or for all diets combinations. Like 20% instead 10% on 2 diets, 60% instead 30% on 2 same + 1 and 100/120% on perfect diet instead 50%.
I can understand spending 5 hours of my life growing deino or stego. Okay, I accept this. But spending even more than this with perfect diet (which is not that easy to complete) is idiotic.
Hey there!
I'm back with another longass sheet of feedback regarding the newest patch in the isle.
I will address my main concerns and also provide some solutions i have thought of in case they are in any way helpful.
First i want to talk about the Omniraptor.
The omniraptor is an animal of small to medium size and likes to pick fights with bigger animals if in groups or try to solo animals that are of the same size. Like all other predators, utilizing a sneak attack or ambush, should be the way to start a fight because it would give the predator a significant advantage.
Issues i have with the animal:
Ambushing does not give you an advantage at the moment because the pounce skill can be easily countered by the buck mechanic. The stamina used to perform and retain the skill is not worth the outcome if the animal starts bucking.
Solutions i thought of:
Taking into account how annoying the pounce mechanic can be for coding is to make an enhanced version of the pounce if some conditions are met. For example, crouching(Or some other action) for X amount of time will give you an enhanced pounce that will be more effective against animals and more resistant to bucking. This will reward players that use the ambushing strategy and give fair counter play in one on one battles.
Next up is the Carno.
The carno is in a good state at the moment(i know what you're thinking but hear me out) but i believe some quality of life changes would make the animal more fair to play against while not stripping it of its power. Again as a predator, ambushing should always be the best strategy to approach a fight .
Issues i have with the animal:
The carno can very easily handle a teno if played correctly as ambushing with a head shot charge, devastates the teno from the beginning. We do not want to take that away as thats how an ambush attack should be. What I would like to change is the way the fight is handled afterwards. The carno can very easily back away and keep charging the teno repeatedly until it is dead, as the skill it takes to block a charge as a teno is far higher than the skill needed for a carno to hit a teno with a charge attacks.
This is a good example i found on youtube:
Kav
https://www.youtube.com/watch?v=DHQxyJJnZJw
Solutions I have thought of:
Making the carno suffer some ramping stamina loss(or any other potential debuff) for every consecutive charge seems like a fair restriction to have especially when we take into consideration that it is ramming into an animal of the same size that is pretty heavy and it doesnt have the "armor" pachy has on its head.
Next up is the Pachy.
The pachy is an aggressive and territorial herby that isnt scared to take a fight against other animals of the same size and also muster up the courage to protect their young when threatened by a bigger animal. As a herbivore the pachy should be encouraged to handicap it's opponent so it can escape when threatened by a bigger animal while also being able to stand toe to toe with animals of the size (current roster).
Issues I have with the animal:
The pachy at the moment is more efficient at killing than the omniraptor and sometimes even the carno. This is the case because of the cc (crowd control) it provides in combination with a good amount of flat damage. With the most recent changes, most animals are dead if the get their leg broken.
This is a good example I found on youtube.
Nappn:
https://www.youtube.com/watch?v=FEztWN7mBSw
Solutions i thought of:
If the pachy were to suffer a debuff after hitting a larger animal with a headbutt, it would deter it from continuously using it over and over. Said debuff would be either movement speed related or stamina related. This way a pachy would be incentivized to break a carnos/tenos leg and then run for it instead of killing it slowly because it cant run away from the pachy. Dont get me wrong, fighting more than 3 pachys should be a death wish for single predators of small/mid tier.
1/2
Devs shouldn't let the balance suffer like this till the next update because by then you'll have entirely new problems. It's best to fix the issues now rather than later. Omniraptor's nerf was okay, but then you buff pachy and carnos so it can no longer kill them with its nerf. Please put a little bit more effort into balance, please!
stego tailswipe should just be weaker when they are in water and I'll be happy
stegos are to op a fully grown deino can kill them nor any carni, they need to be balanced or put a dino that can fight them
Next up the Stego.
The stego is an animal that is weak when starting up but rapidly gets stronger as it grows. This is the case for most animals in the game but the stego specifically has a huge advantage over every other animal in the game that is at the same growth stage as it is. Due to its big health pool and very hard hitting attacks it can outclass multiple predators as an adult.
Issues I have with the animal:
Stego being able to bully carnos and omnis out of its territory should be the case, but in the current roster, there are no predators that can check mate the stego.
Solutions I have thought of:
1.The first and most popular solution is that, the stego should be removed from the current roster or only be added in as AI until there is a predator that can check it. I'm proposing this because balancing wise, the stego is where it should be. It is a hard hitting tank.
2.A different balancing solution for the current roster would be to change the "species" of the stego (like the devs did with utah to omni) and make the current stego smaller in size so that it can be snatched by deinos and have less of a health pool so tenos and omnis are more of a match for it if fought by multiple.
The rest of the animals are either well balanced or not played enough for me to have to mention them in this thread.
Closing notes:
As mentioned by the devs, the isle is not a 1v1 simulator. Yes, most of the fights between all the animals may have a difference in outcome but that is hugely dependent on skill.
Fighting a casual omni and fighting nappn on omni is a completely different experience ( its one of the reasons i love this game).
Balancing should never take away from the players time invested into an animal in order to perfect their mechanics but should instead be implemented to compliment it.
Remember that when hunting, ambushing should be your top priority. In the isle predator and prey are very easily reversed roles and not having that in mind while you play the game will be the no1 cause of your deaths.
The team is trying very hard to reward skilled and methodical play which makes me so happy as its why i fell in love with the game from the first place.
Thank you for taking the time to read this, keep up the amazing work!
2/2
Why nerf utahs pounce by the heavy stam drain if the dinosaur is bucking but crocs have insane stam when grabbing dinosaurs, running with them and when the dinosaur is struggling like? You guys need to revisit this or give those grabbed more of a chance to get away (cant even tell when you get free bc the screen doesn't say anything when you're free and the water is too murky to tell.)
I really like carnos new charge, it feels much better to use and for pursuit hunts (which is what carno should do instead of ambushing) but it has a few issues with it currently
-The main issue is ofc the hit box, it’s too big for something that moves that fast and is that agile while using it
-I’d decrease the dmg that charge does so it’s more of a knock down tool to use for smalls so it wouldn’t be a huge dmg impute that people would just spam over and over again
-When hitting solid objects like rocks or trees when charging carno should get staggered for a sec so it would do poorly in jungles and rough terrains and stick to plains if it wanted to use its charge
-I feel it can charge too quickly and shouldn’t be activated that quick especially since it can charge Omnis that got off it right after a pounce
Has anyone else tested if stamina decay decrease from 2 3dot and 1 double slash diet works properly? By my rough estimates its exactly the same without the stam decay buff
Once again I witnessed an even more egregious instance of this. Watched a croc run full sprint CLEAR up a hill, away from the water-- FAR away from the water, grab an adult teno, and run all the way back. This is broken. Very broken. Won't reiterate the same points from earlier, but this needs to be pointed out, especially as it's witnessed to be worse and worse. If we can't run white dragging massive corpses as land animals, deino's shouldn't either.
Actually-- I am going to elaborate on this. Hot take, but I don't think Deinos should be able to grab and carry more than half their body weight (because I know it's been mentioned Deinos were conceptualized to be a critter that keeps growing, if you get large enough to weigh more than twice the size of every other creature available good on you frankly), If it were left up to me, I think they should have a drag/grapple mechanic for larger animals that's risky but could prove to be a high reward. IRL Crocs and gators will lunge large creatures and try to drag them into the water, they cannot carry them outright. It would not only be fun and fear inducing to literally grapple with these massive land animals but it would mean Deino actually could hunt the bigger animals. It would make hunting more skill based than just grab and run like a monkey that stole an ice cream cone. It would leave a higher chance for failure, yes, but hunting shouldn't be easy to begin with. It should be something that encourages skillful tactics and thought. Like raptors needing to ration their stam with pounces (though that's in a bad place rn in of itself but the concept is still there), or Carnos timing a ram perfectly (even though it's broken currently). Right now, Deino is basically the easiest carnivore to play in the game right now, so, if a grapple mechanic is planned in the future, certainly this is possible?
TLDR; grapple on crocs would be cool, and it feels not at all balanced that they can just grab animals up to 4 tons and run a marathon. Still think Deinos shouldn't be able to run with large animals in their mouths though. Period.
Sub croc is as fast as a adult Utah how is this fair in any way?
Nerf Carno stam plz, its an ambush predator
buff dryo
maaaaan what did the ptera do?! Give it back it old turn and hp 
Stam drain diet buff doesn't actually work
What carno needed in update five was better bleed resistance and quicker filled hunger, you really didn’t need to make ram slower with turns that are faster than when trotting
I’m going to make a very controversial take but I feel this is the best way to handle Carno.
Carno has been a huge issue to balance over the few years in evrima. It’s either been the top predator or the scum of the bottom in combat from changes. Currently it’s back at the top due to a overtuned charge. However I am going to give a decently big revamp to its stats to allow for a finally more balanced Carno we can enjoy
-Keep the turn radius as they are but fix the charge hitbox to not be so wide
-lower Carnos dps on bite
-nerf Charge damage to 200-230
Buff it’s stamina while running (adjusting stam regen accordingly)
The idea behind this is to allow Carno to be a swift, hit and run speed train that can’t really afford to brawl. It’s charge damage is nerfed with the stamina buff to allow for it to not feel like you are constantly shoving a anvil into your opponents face 24/7 but it’s enough damage to be a threat without being too much. You can afford many hit and runs but this in turn gives the opponent much more time to hit you. Remember even if you run away bleed can be something to punish you for running too long. So you can get away without being endurance hunted but you are more likely to bleed out if not careful
Again I know this is probably gonna get downvoted but it’s just an idea I had to not make Carno op or underpowered
Regulare Server Wipes so there are not allways 20 Stegos or 20 Deinos at once
Reduce the stamina cost on dryos dodge ability please
Yo hear me out first 😂
Delete stego from current roaster and ad Magyarosaurus instead . Stego is just way to op for current roaster . I see 2 stegos take down like 10 crocs and after that every other carnivore that tries em .
Even tho kento would also fit I think Magyarosaurus would be the perfect choice for current roaster it’s about same size like stego but woudn have the tail swing that 1 shots everything on the map expect the 1 “apex” what gets like 5 hit but I’m not sure about that not playing much crocs . Magyarosaurus would be a nice addition something big but also pretty fast what can defend himself but not bring 90% of the server to death and let the rest starve . I think that’s a big issue atm stegos interrupting like every fight and don’t give carnivores even a chance to grow .
Spots where a Carno can't charge, like its an ability to use on Wide plains to punish Mid Tier and Small Tier Dinos who show themselves in wide and open spots
Fexample Charge gets cancelled if you run up a hill or Bumps on the Land to make Charge an situational Attack and give It more Counter play so u can use the environment
Oh and yeah Fix the Charge Hitbox
Make dryo sideways dodge like alt turn, or make it so you use alt lmb to use instead of the fidgety way you have to right now
I shouldn't be able to hear a rabbit 50 feet away but not hear a carno literally charging up behind me.. please fix the sounds of AI vs players
Non cannibalistic creatures get marked as cannibals to their own kind after cannibalizing
(Utah would be marked. Carno and deino would not be marked, as they are meant to eat their own kind)
Dear developers
I want to report deinos,a speed when they just run and the speed when they run and carry a 1600 kg tenonto in their mouth is the same,where are the physics,i lost my teno that way many times and In my opinion deinos must be less speedy while carrying someone
Hi there, probably this was allready pinned as an "issue" but just in case wasnt... the deinosuchus, sarcosuchus and all those crocodile ancestors were ambush predators that surely could live a long time without eating. I understand that force them to to be cannibalistic is nice to control population but as i see it right now is a bit ridiculous to die starving an adult deino just because i dont want to eat other young deinos. The fish are almost nothing and the food level go down too damn fast. I would suggest to make their "food depot" bigger or adjust the decay time to something more adecuated to this kind of creature. Thanks for the listening rhe community and the good work
How about actually asking the community, making polls or just releasing little easily reversable updates with only the balancing changes and seeing the feedback instead of spitting out a giant update completely removing any reason to play half the playables becouse they're either buffed beyond recognition or nerfed to hell and leaving the playerbase to cope with the cannibal simulator left behind for the next 5 months ?
I reeally hope you guys are listening to literally every piece of carno feedback, cuz I just got insta killed out of spawn as an omni for the fifth day in a row. The dude was literally across the map, sees me, gets to me before I make it 20 feet, and hits me while social distancing and moving in a direction perfectly parallel to mine. Please nerf the hit box for the sake of anyone who even moderately enjoys playing raptor. Please 🙏
Had a little idea on how to counter people who like to afk a lot.
If a Dino doesn't move for a longer period of time, they get a muscle atrophy debuff.
Slower movement, lowers attack, etc.
And the only way to get rid of it is well.... by moving again for some time.
Give herbi's like Tenno's and Stego's more defensive buffs and movement nerfs in combat, sick of seeing a group of tenno's at raptor rock for no reason other than attacking infants, herbi's should be able to protect their young and themselves better and not be able to run down younglings (mostly applys to tenno's catching up to us while starving as newborn raptors)
the no votes wouldn't be the playerbase that left because of it, just the ones taking advantage of it
Small dinos take less damage from falling