#balance-feedback-discussion

1 messages · Page 29 of 1

hardy dirge
#

Moral of the story, I'd rather pounce longer but do less damage to my opponent opposed to shorter pounce with an insane amount of damage.

#

It just feels more engaging to me.

golden coral
#

Fair enough. I feel that the earlier bucking was more or less outright usless, if not even actively detrimental to the user, so I'm glad it's a viable counter now at least.

frail bobcat
#

buts its your opinion

hardy dirge
#

I mean same could be said about running around waiting to ankle bite or pounce again. I'm sure there's a fine line somewhere.

golden coral
#

I do suspect that if we had longer pounces, but less lethality, people would complain that "I pounce for so long and it does nothing" instead :p

hardy dirge
#

Good point. Just gotta find a middle ground. But that doesn't seem to be their specialty.

golden coral
hardy dirge
#

Also there was literally a time where you would briefly start bucking then it would stop and you just had to take the beating. That was the worst. Bucking was fine as it was until it broke in my opinion.

golden coral
#

As opposed to pounce, hold E for buck, rinse and repeat.

hardy dirge
#

Also I say this when I spend 90% of my time as Tenonto or Pachy.

golden coral
hardy dirge
#

Which is funny how I'm complaining about the bane of my existence as those creatures.

#

Interesting

#

I had no idea it was a cool down.

golden coral
#

To be fair, pachy buck was pretty good even earlier, it was the bleeding that was the issue.

hardy dirge
#

But there have been times where the initial pounce wouldn't allow me to buck.

golden coral
#

I think pachy is the only one that didnt get the improved bucking.

hardy dirge
#

Pachy is the real deal right now. I think it's in a pretty great spot.

#

All it needed was better bleed resistance

golden coral
hardy dirge
#

Like before I would look at how thick and pebbly it's skin is and not understand why it dies to a paper cut

golden coral
hardy dirge
#

Yeah if you get fractured as a Teno you're boned.

#

Teno and Carno are in an okay spot, but the Carno is a bit too favored with it's new charge upgrades. Kinda doesn't feel like an ambush predator. But really, when did it ever?

golden coral
golden coral
hardy dirge
#

Yeah I've actually been pretty good againt solo carnos but solo Pachys have been more of a struggle somehow. They are easy to kill once you stun them but if you get fractured before then...

golden coral
#

Fracture + the continued "stun" on every impact.

#

Not ideal, since the moment they've fractured your leg, you're going nowhere.

hardy dirge
#

My only issue with Tenontosaurus, which, has bothered me since it happened, is that the kick deals more damage. It just makes the tail slam feel kind of a burden to stamina.

#

Yeah if they remove your running privileges you just have to accept it.

golden coral
#

Well, before people just spammed the tail, since using the kick was no point. So there's a reason kick does more damage now, so you need to use the tail for range and better ability to land CC, and then finish things off with kick.

#

Meanwhile claw is good for bleeding from what I know. So is kick but well, it's in the rear so less good on offense, though it's still doable.

hardy dirge
#

That makes sense. It's not a big deal to me, I do think the kick should be viable, but it feels like it should be used against smaller assailants, not larger ones.

#

Idk it just looks a bit weird to slam something, then run up next to it to start kicking it

#

But I honestly don't know how they could work around it at this point

#

On a side note, they never fixed the kick and claw attack sounds for tenonto. It still plays the sub adult attack sounds when grown. Guess I should file that out as a bug report.

golden coral
#

Teno is well designed compared to most of the roster, we need a bit more of that I'd say.

hardy dirge
#

Yeah I agree. And I will. Kinda tired of hearing wimpy attack sounds. Sounded a lot more fierce before.

ashen frigate
#

T.rex had a stronger bite that Deinosuchus, it has recently been debunked

mellow zenith
obtuse ocean
golden coral
# obtuse ocean You know anything about cera? I have no clue how its gonna be compered to teno/c...

Well, real life wise cera is smaller and far as I know, would not do well vs a carno, and probably not our ingame teno as well. For the game, that depends a bit on how big our cera gets, and I'm not sure what the chart says, much less what the actual ingame size will be. But if it's supposed to scavenge and claim kills, then it stands to reason it'll be able to do so against carno, in some manner. There's this talk about a septic bite or something that might be a useful defensive ability to deter things from bothering it.

hollow canyon
#

Cerato will be "somewhere" around this size

#

as per Kissen's statement

hollow canyon
#

@drifting mural Cannibalism is a non-issue, it's encouraged on half of the predators in the game so far. People that complain about it kind of have to... l2p?

drifting mural
hollow canyon
#

They can cry about it all they want, it isn't something that will ever be getting a proper fix.

#

There was once upon a time an idea floated by the devs that your dino would turn into an albino if you kept on cannibalising.

#

But considering that they now allow you to choose albino as a skin that's clearly dead and buried.

eager ledge
thin mantle
#

You shouldn’t be eating the packmate you lost in a hunt…that shouldn’t be a compensation for playing poorly

hollow canyon
thin mantle
#

Otherwise we get the Carno effect of mega groups being borderline unpunished for losing a member during a fight because they get the satiation they needed from the deaths of their own group

hollow canyon
#

aside from that they are free to kill each other as they should be

#

I shouldn't have to tolerate another Utah just because I am a Utah

eager ledge
thin mantle
hollow canyon
#

I mean - fair enough?

#

Let them shrug it off then

#

it's enough, I personally avoid that like the plague because it ruins ambushes

thin mantle
#

Because it staggers your ability to complete your goals if you’re even interested in those parts of the game

hollow canyon
#

Idk about that since nesting isn't per se required but it will certainly mess with your diet which you will presumably have to keep up to get the good stuff

thin mantle
#

@wraith wolf Were you simply not aware that everything got hit with a strange turn rate buff…so much so that dryo is literally nonviable when attempting to juke

winter iris
#

@alpine plover as far as I know carno ram has not been changed damage wise, and typically the ram damage is body weight divided by 6 (at least it is like that for a full adult, so we may assume the same relationship throughout the entire growth). So a 40% carno ramming you, in this update, would cause a base damage of about 120 or 180 if it rammed your head. If the carno was 50% (i.e. approximately 900kg in this update), the base damage would be 150, with 225 if it rammed your head. So I think you likely underestimated the carno size because a 900kg carno would have got almost half your hp also in U5.
All the above damages for a head ram are based on a 1.5 multiplier , but if it’s 2 the head ram damage would be bigger of course

frail bobcat
#

@wraith relic how would call a pachy balanced when its able to spam its ram against a solo omni without being able to be punished because of its low af endlag.

golden coral
wraith relic
#

Alright guess I’ll take that down

hollow canyon
#

@candid herald

Carnos aren't the most common animals, these guys are:

#

A literal freaking plague

hasty coyote
# frail bobcat <@866845814655156235> how would call a pachy balanced when its able to spam its...

While I agree that pachy’s stuns need fixing against large things, not much has happened in the Omni matchup. Pachy does 125 with ram, so it only takes like 1 less ram than before, and pachy only got like a 10-20% bleed resist buff, so it still dies in like 2-3 pounces.

The biggest change is pachy having good hit detection, and it can ram an Omni if they hunt off the front. Maybe the Omni turn nerf, if it even happened at all, could be impacting it. So any issues with the matchup are more on Omni’s side rather than pachy being op.

hollow canyon
#

I see more Deinos than all the other carnivores combined

wraith relic
hasty coyote
wraith relic
#

Oh god

hollow canyon
frail bobcat
#

Damage is fine, hit detection is fine

hasty coyote
wraith relic
candid herald
frail bobcat
candid herald
#

i would literally increase carno growthtime by 2h

frail bobcat
wraith relic
wraith relic
hasty coyote
candid herald
candid herald
wraith relic
hasty coyote
frail bobcat
wraith relic
candid herald
frail bobcat
#

Apex btw

wraith relic
#

Carno need’s it’s turn to be back like u5 and ram speed

candid herald
frail bobcat
candid herald
#

deinos*

hasty coyote
golden coral
wraith relic
#

They buffed carno in all the wrong ways

golden coral
candid herald
#

carno growthtime is way too short though

#

for being the apex rn

frail bobcat
wraith relic
#

What u5 carno needed was a smaller hunger fill up

golden coral
#

It's not the apex though, only stego and deino are apexes.

candid herald
hasty coyote
golden coral
wraith relic
#

Carno has always been ment to dominate small tiers but get bodied by everything else

candid herald
#

its a herbie

golden coral
#

In any case, carno is meant to be an effective small game hunter, it wasn't before, it is now. That's really all there is to that.

hasty coyote
golden coral
#

The hitbox is an issue, the CC and charge damage is an issue in some ways, but the general functionality of carno right now is more as it should be than not.

wraith relic
#

Then they made charge slower and gave it better turns

frail bobcat
candid herald
frail bobcat
#

I like the pursuit predator carno approach more

candid herald
#

i mean just look at my screen on balance feedback.. that was like 20min ago ... its just not normal anymore

hasty coyote
tall bronze
#

Everyone has different opinions on what tiers represent which is why they need to g o

candid herald
#

doesnt make rex an apex now?

hasty coyote
candid herald
#

i just find it really unenjoyable to play the isle right now with the amount of carno mains out there...

frail bobcat
#

You are wrong right now

candid herald
golden coral
hollow canyon
thin mantle
#

@alpine sleet Why does Omni need a general buff when it’s only balancing discrepancy is Carno’s charge hitbox and the general turn rate bug

#

Omni is still incredibly powerful post buck nerf…if you’ve never tried attrition hunting with Omni I’d definitely recommend it

tall bronze
thin mantle
tall bronze
#

Doesn't change the fact everyone has different views on it 😛 Makes it unreliable.

#

"Acro is apex"

"No it's pseudo-apex"

"lmao no it's a mid-tier"

wraith relic
golden coral
wraith relic
#

I still don’t think they should be lazy enough to take away one of the core features of an animal at this point, they should take the time to make it work

obtuse ocean
frail bobcat
#

And carno is not one of them

obtuse ocean
#

Yea carno is not apex lol, but in the future i think we mean rex,giga,spino etc

#

But dont think devs mean size

golden coral
hollow canyon
hollow canyon
#

After survival was introduced the term obviously kind of lost its meaning

tall bronze
kindred sphinx
hasty coyote
keen plover
#

Big juvi, 43%~ carno, can beat on 2 omnis

#

Maybe even more if it can catch them in an ambush

fallow blaze
#

I heard today from two friends. 1 Pachy kills two fullgrow carnos. Those two hit the pachy with 4 ALT-Attacks- pachy dont care.
Is pachy that much OP right now or was it a hacker?
Doesnt have enough time to test it ingame
Thats why im asking

Doesnt read anything about OP-pachy

fallow blaze
frail bobcat
fallow blaze
#

Doesnt have problems with that since UPDATE 6

fallow blaze
hollow canyon
#

oooor... those attacks didn't land on the body

#

trust me Pachy's body is surprisingly hard to hit

fallow blaze
hollow canyon
#

yea but

#

I read that as:

#

"They THINK all attacks hit the body"

fallow blaze
#

Cant say

hollow canyon
#

yea I know, just saying I don't generally believe people when it comes to that stuff

#

because I know for sure that it doesn't take 4 alt bites on the body to kill a Pachy

#

3 normal bites kill a Pachy

#

if you land them on the body

#

but the head takes 0.5x dmg

#

so if they're clipping that - yea they might need 4 bites

#

legs take less damage than body too

#

and then the tail takes even less

frail bobcat
#

Like on all playables?

fallow blaze
hollow canyon
#

pretty sure on all playables

frail bobcat
hollow canyon
#

although I can't guarantee that

hollow canyon
frail bobcat
#

Imma have to test that

fallow blaze
# hollow canyon yea

Could it be: carnos got a small hitbox. They "bite" over the body, but hit the pachy just on the tail? Know what i mean?

hollow canyon
#

sure, go for it and tell me how it works

hollow canyon
#

all the attacks in the game have a very specific way of interacting with multiple areas of locational damage

#

iirc legs and shoulders actually tend to be the areas that are prioritised by the game

#

atm at least

#

I might be wrong about this because I read the patch notes on that ages ago

#

but I think it was the legs and shoulders that were prioritised

#

shoulders or arms or something*

#

locational in this game is very complex actually

#

and has a tendency to mislead people in terms of how much damage things deal

fallow blaze
hollow canyon
#

It was in the patch notes of 3.75 so... August 2021

#

I think August 14th

#

don't feel like looking it up rn though, feel free to do so if you want to check how it works exactly

thin mantle
#

@restive token
1: Pounce has a more egregious hitbox size than stegos tail swing…it’s enormous.
2: Learn how to tap pounce and plan your group hunts against larger animals…Omni is very powerful but is actually incentivized to plan with its group now because soloing isn’t as easy as it used to

#

Bleed focused hunters should take time and patience to make kills…Carno is literally the only animal in the game that makes this difficult because Carno is the only animal faster than Omni

#

And even a bucked pounces worth of damage is a lot of bleed during the course of a fight

frail bobcat
#

@solid belfry many people asked for a buck nerf and carno was underpowered. It had to fear omnis, it should be the other way round. Carno is too strong rn, but the buffs were necessary (but not to this extent)

solid belfry
#

Underpowered?

golden coral
#

People need to stop thinking no ones wants the new changes just because they dont like them. I much prefer the new charge and bucking, its very much a step in the right direction.

solid belfry
#

Not at all, this is people who don’t know how to play

solid belfry
frail bobcat
golden coral
#

Omni was op before, carno wasnt good at its job, buck was kind of useless, and so on.

solid belfry
#

Bully not what it is now

#

I killed utahs left and right last update but now there is no one to fight

golden coral
frail bobcat
#

The main issue rn is the carno hitbox and the inertia bug

#

I do not say that carno is fine rn, because it is not. But a revert is a bad idea

golden coral
#

I look at the mechanics and the niche and purpose of a playable and measure balance and so on from there. Cliff/tree meta vs pounce is boring and bad so new bucking is much preferable since it now makes sense to buck. Old carno charge was not it good for chasing things, new one is which makes sense when youre meant to run down agile targets. Pursuit carno instead of badly designed ambush carno.

golden coral
frail bobcat
#

#balance-feedback message

I like this feedback, but we have to ignore the omni turn buff thingy and just insert "fix inertia" there

somber sphinx
#

I feel they went the right way with the bucking but made it a bit overtuned especially against similar sized prey like pachy where it deletes Omnis stam

frail bobcat
somber sphinx
frail bobcat
#

It was 45 minute video about the balance

#

Very informative

somber sphinx
#

Well I don’t really see the issue with that, as a 50% Omni you shouldn’t go after a full teno lol but I feel the buck duration should vary towards the size of what Omni is pouncing so it looses less stam of similar sized animals like pachy, Galli and dilo but the bigger the animal the more stam the Omni looses when it gets bucked off

frail bobcat
#

Its just "let me delete your stam real quick"

#

@crisp junco the issue is that the deino growth is WAY to easy

crisp junco
#

6 or 8 hours?

#

i swear it use to be 12

frail bobcat
#

Its the fact thats it easy

crisp junco
#

wdym

#

i dont play croc so i have no idea

frail bobcat
#

You have no competition, you have free food all the time (elite fish), the only threatening thing are other crocs which you can from as a smaller croc by just going to the land.
Can some deino mains expand on this please?

crisp junco
#

ill pop those into my suggestion then

#

thanks!

frail bobcat
#

Good

#

But the balance of other playables does not matter in this subject

crisp junco
#

i didnt know it was easy to grow one so i assumed it was the other playables

#

no one wants to play dryo, omni, hypsi, tento because theyre all bad now

#

mainly carnos and deinos, and a few stegs, and minimal pachys

buoyant marlin
#

Deino is super easy to grow but also extremely boring in my experience

crisp junco
#

yea thats why i never play one

raven sapphire
#

how can stego one shot everything ?

#

how is this fair

frail bobcat
marsh lion
#

Hehe spikey tail go swooosh TI_Stego

golden coral
crisp junco
#

its like a 4 or 5 shot to a dieno

cunning bay
raven sapphire
#

carno

frail bobcat
cunning bay
# raven sapphire carno

Yeah uhm... Carno aint supposed to fight stego... What you are supposed to fight is in your diet...

buoyant marlin
#

Stego should rly have a carni predator tho

dusky surge
#

it has deino (which is the only apex that could probably stand a chance with this ecosystem)

#

deino's not the best at it, but it can still do something (especially in duos or greater)

hollow canyon
crisp junco
dusky surge
#

no

hollow canyon
#

not really it used to be

#

20hours/10hours/7h40m/5h

#

something like that

crisp junco
#

Ahk thought it was rough at one point

hollow canyon
#

it wasn't, nah, Deino's always been rather easy to grow

#

atm it's more fun I think because you kill stuff more throughout your growth

#

and have to cannibalise a lot

#

I have tonnes of fun growing it

#

by far the most fun playable in the game in my book right now

frail bobcat
#

But there are still to many adult deinos

hollow canyon
#

yea, I'm sorry I don't have enough time to kill them on every server

crisp junco
#

Ye my mate killed 7 adults at nw earlier tonight and came across another 6 and one hacker at shallows not long after lel

#

Issue when most of the pop is crocs hiding in water and you don’t play croc

verbal cloak
#

are pachys rams actually blocked by mud?

frail bobcat
#

They cant start a ram in the mud

verbal cloak
mellow zenith
#

The big prob with deino is just the player base that despise the cannibalistic side of the playable and mega pack at the central river

mellow zenith
#
  • spiro river system that doesnt suit Deino
finite yoke
#

Personally I don't cannibalise unless there's actually a need for it, ... because it's a lot less risky to drown a Carno/Omni to get that nutrient. Also because I know it takes ages to grow the damn thing and it's a dick move if it's not necessary. But I've chomped a few smaller crocs in times of need lmao

The fact that you can only communicate with your own species doesn't help with that "anti-cannibalism" sentiment. They're the only people you can potentially team up with. Not that I'd want to change that species-specific communication deal, though, but it just explains why it's harder for a lot of people to cannibalise. Empathy. Again, doesn't apply to everyone.

somber sphinx
#

I cannibalize often cause there are too many deinos atm

solar moth
#

I've never had the pleasure of cannibalizing yet as deino, migh be bc i live on fish 24/7 and end up being the one that's cannibalized

eager ledge
old hull
#

as a deino , you have no reason to ever want other deinos to live , they will just eat your food so why not kill every single one you stumble across

#

hell deino even being able to group is kinda pointless unless they are fighting other deinos , its lunge is not any better when your in a group , you will either grab the dino or you wont

thick stratus
#

cannis like yall make the servers toxic and destoy the game.

somber sphinx
#

No

#

If you are a cannibalic species expect to be cannibalized, it’s simple

thick stratus
#

Simple aspect of a video game you need players to play if new players cant live 5 mins no ones going to play.

#

I used to tell friends to play this game and i wouldnt recomend in to my worst enemy right now.

thin mantle
#

Now if it was an issue of viability we WOULD have an issue on our hands...but deino is right next to carno has having the most favorable growth

#

So if you die during growth to larger deinos it's likely that you expected them not to kill your irrationally or you didn't see them coming

thick stratus
thin mantle
somber sphinx
thick stratus
# somber sphinx Or..you know. Competition reasons

I have never had a problem growing and surviving as an adult anything without having to kill my own kind other than self defense. Its unjustified as an adult Deno or Carno to sit in less pop areas and spawn kill their own knowing well that they have no chance

thick stratus
somber sphinx
somber sphinx
thin mantle
thick stratus
thin mantle
#

Nothing is

#

This is especially true if either player finds it difficult to find food, it isn't...but a lot of players seem to think so

#

So why would you double your food intake requirements when you can solo basically all of your prey items?

#

The only one that isn't is pachy....because literally nothing can solo a pachy

thin mantle
thin mantle
#

Tbf that just applies to deino generally tho....it doesn't really have matchups

thin mantle
somber sphinx
thin mantle
#

Not really anymore but last patch...oof

thick stratus
thin mantle
#

If you flank charge em, as in approach from behind but turn off right before hitting them so your gargantuan hitbox clips their leg...they can't catch it

thick stratus
#

TBF lets take a monment to pray for all the Diplos out there lmfao

#

real MVPs

thin mantle
#

Considering allo is basically the OC carni for this game....seemingly....diplo won't stand a chance :(

thick stratus
#

Okay so take Diplo out add it as AI and put in somthing more balancing

thin mantle
thin mantle
#

The literal example of this would be omni

somber sphinx
thin mantle
#

But allo shares many of the qualities that make omni is.....ew

#

For a lack of better terms

thick stratus
#

I think they need to nerf most herbis and force them to play more of a herd gameplay.

#

I see even solo herbis collecting body counts just because they can lmfao

thin mantle
#

You have to feed yourself to a herbi for it to kill you

#

Deino is immortal....to everything on land...literally

#

Carno is the fastest animal in the game....omni the second fastest

#

If you as a carni died to a herbi it's because it was playing defensively

#

Because that's quite literally their only statistical option

thin mantle
#

Also...are we dipping our toes into the "herbivores aren't aggressive" argument?

thick stratus
#

Herbi are inherently defensively agressive not im going to go hunt a carno because i can lmfao

thin mantle
#

If you let them live now they could ambush you later

#

Why risk it

thick stratus
#

Then group up simple im not going to fight 4 tennos as a carno

thin mantle
#

If anything they should be even MORE capable in a 1v1 than their aggressor is because they're forced to play defensively

#

Balance wise

thick stratus
#

but when you have your ecosystem butt backwards and having stegos run servers in a group and not beable to cull them that forces carnos to eat eachother

thin mantle
#

Because those 3 are the strongest animals in the game demonstrably

thick stratus
#

It might just be a problem that alot of players would rather play a carnivore just because. I think it would fix alot of this if herbis had more insentive to play herbis

slim dragon
#

eat grass and die

neon willow
#

Plus... Both issues will likely be fixed with a more diverse roster

#

Stego needs predators

golden coral
#

Yeah, the whole group up for defense is terrible. It works on offense because you can still make something viable solo in that case. That is much harder on the defense.

neon willow
#

And carno needs more smaller food items because honestly it has no business trying to hunt stego

thick stratus
thin mantle
neon willow
thin mantle
thick stratus
#

Like iv said i have never had a problem finding food to survive in the game

thin mantle
neon willow
thick stratus
neon willow
# thick stratus please explain this ?

Say you implement an iguanodon, that is designed to play in herds. It balances so that 3 iguanodon can fend off predators together - say, a pair of allow, or carnos. But because they were balanced and intended to play in a group, they are extremely easy to pick off solo, because their defense relies on having multiple players work together

neon willow
thick stratus
neon willow
thick stratus
#

and if they are nerfed they have an equal chance of dieing preventing body gaurding

neon willow
#

Which isn't great for encouraging people to take a chance to play it

#

People don't body guard because they don't think they can die rhough

#

I've seen a solo teno body guard their companion after death just to snub the carnis that are trying to eat

thick stratus
neon willow
thick stratus
neon willow
#

3 carnos working together will absolutely mail a single teno

#

Even before the update

#

Maul*

thick stratus
#

or*

golden coral
#

You just want people to play herbis more?

thick stratus
#

If they had insentive to play or as a group it would bring down the carno count and if they got nerfed it would allow raptors to acually hunt and kill somthing besides boar

#

maybe keep them as dangerous but lower their HP

golden coral
#

I don't think them playing as a group will make a difference there. And only risks making them less played.

neon willow
#

Carnis are popular because many players enjoy the challenge of hunting for food and being required to fight other players for survival. Herbis just don't do that

golden coral
#

So your idea would only make herbis be played less, not more.

neon willow
#

And nerfing herbis would likely make them less popular as min/maxing and being able to destroy other players is something some players prioritize

golden coral
neon willow
golden coral
#

So you did! :p

neon willow
#

But still many players don't even attempt to play herbis, even ones like pachy

calm ibex
#

pachies are plagued by trust issues + grouping up is a lot harder as herbivore than carnivore

thin mantle
# thick stratus please explain this ?

If you're balanced as a defensively oriented combat dino to necessitate group play to simply survive an encounter with any of your predators......you aren't viable...you're simply not fulfilling your purpose and relying on the server playerscape to ensure you won't get rolled whenever you come out of your hiding spot is horrendous...

thin mantle
thick stratus
thin mantle
calm ibex
#

reminder that only difference between herbivore and carnivore is their diet

thin mantle
#

If they exist to simply be prey for the carnivores...I'd love an explanation as to why things like theri should travel in groups because they just can't defend themselves somehow

neon willow
#

Also I think carnivores arguably have a better gameplay loop right now

thin mantle
thick stratus
#

To be alert and causus not juggernuting and mudering maps making carnos surving off eachother instead of a dangerous but squishy herbi.

neon willow
#

Herbivores can have a LOT of downtime, and their food gathering doesn't require the same creativity or skill as carnivores. We really need something to make playing herbivores rewarding and fun

thin mantle
thick stratus
#

I dont go out hunting deer in the woods waiting for one to be stalking me

neon willow
thick stratus
#

Now sneaking up on a moose and it charges to defence thats exspected @thin mantle

neon willow
thick stratus
calm ibex
#

it's as if walking around and holding E on multiple objects was not very engaging

neon willow
#

As fundamentally, these aren't herbivore dinosaurs. They're omnivore humans skinned to look like a herbivore dinosaur

thick stratus
#

That why i see the arguments against my idea because yes they are there to nerf the players ideas not the creature itself

neon willow
#

You can't nerf the players. The only way to do that is to set rules and enforce them, and even that won't stop the issues. Look at how many traffic tickets are handed out for illegal parking, or speeding, or blowing a red light. People still do it

golden coral
thick stratus
#

Yah but if they dont give them the ability to do the things that are breaking the ecosystem and forceing players to do out of the norm things thats a problem

golden coral
#

So then how do you prevent a player from going "I will just hunt things down", aside from making their playable incapable of it, which in turn leads to issues with people not playing it. Look at ptera, or dryo before current patch. Amazing playables, but not the most popular for that, because no combat.

neon willow
# thick stratus That why i see the arguments against my idea because yes they are there to nerf ...

The problem is it accomplishes nerfing the player's ideas while also making players effectively unviable when they, for whatever reason, are forced into a situation where they have to play solo. Spawn by yourself? Happy meal. Group is killed or logs off? Happy meal. The only way such a creature balanced to be effective only in a group will be chosen for play is if a player only plays the game with a dedicated group who will always be online and log their dinos in the same location... Oh, wait. That sounds like clans. 😦

neon willow
thick stratus
neon willow
#

And even then, speaking as someone who has dealt with clans, they usually go for things that can fight solo but are devastating in groups. Rexes, Gigas, spinos, trikes, etc...

thick stratus
golden coral
frail bobcat
neon willow
golden coral
#

No matter if you nerf power or health or something else, if you make it so a solo herbi has to hide or die, no one will play it. it's that simple. We know this from legacy.

bright oasis
golden coral
#

At the very least, unless you can make the process of hiding and all interesting, but then it'd be a playable designed for that.

frail bobcat
golden coral
#

But that also would imply you'd never meet that kind of herbi if it plays correctly, so you'd not be hunting it anyway.

tall bronze
#

Just wanna say I like the idea of Ptera eating rotten meat, but personally I think it should be more so resistant to it than straight up immune. I'd give it 50% resistance to it so a completely rotten corpse is only half-rotten to Ptera. :3

thin mantle
thick stratus
neon willow
#

Really to get people to play herbis they need some activities that challenge herbis to think, much like hunting works for carnis

frail bobcat
#

nerfing herbi hp worsens the carni overpop problem

neon willow
frail bobcat
#

and the guy does not get it?

neon willow
#

For some reason they think that nerfing herbis will get more people to play them because they'll need larger groups to be collectively successful

golden coral
#

Which is the exact opposite of what will actually happen. Just look at para in legacy, great example of how that goes.

frail bobcat
thick stratus
frail bobcat
#

lets go and grow a underpowered herbi that needs a herd to survive

neon willow
thick stratus
#

they are hunting eachother as prey insad of hunting acual prey becasue they are too tanky

tall bronze
frail bobcat
golden coral
neon willow
golden coral
tall bronze
#

Some niche partitioning or whatever it is could help a fair bit (with everything really). Juvie Tenos being excellent divers and gaining easier access to aquatic foods, juvie Pachys dealing decent bleed due to the spikes, etc. Just something to make growing up a lil spicier.

obtuse ocean
#

Thats why i play herbi, its diffrent from carni playstyle. But if im slow and tanky, i for sure as hell not gonna be free food lol

golden coral
frail bobcat
thick stratus
tall bronze
#

Yeah that's why I mentioned everything in it 😛

hasty coyote
neon willow
#

Stuff like dryo or hypsi would be cool to have a primitive building system-- thinking about beavers with dams or birds with nests. Could stretch the old creative mind to create the most effective mini fort

tall bronze
calm ibex
#

I think most people want to fight, but only when they won't die, so yes chances are you run into stronger animals on popular areas

tall bronze
hasty coyote
obtuse ocean
frail bobcat
neon willow
#

Still need downtime activities for larger stuff like teno and stego, of course. Because herbis have a lot of down time, even when looking for diets

hasty coyote
tall bronze
#

A part of me still wants a form of comfort system-hear me out-that's entirely optional and doesn't screw you over if you don't participate in it. Just rewards little temporary QoL buffs that don't last too long (depending on the buff), but are nice to have.

For example; "You wallowed in mud! Your more resistant to hotter temperatures now!" as well as regular mud benefits Or "You basked in the sun on an elevated surface (like a rock or something)! Your stamina regen is increased!" etc.

#

The fact these buffs wouldn't last too long also makes said activity easily repeatable if so desired.

neon willow
#

Yeah that would be cool

#

I'd also like a hoarding/ornamentation/territory marking system. Nothing fancy, but kinda like how corvids collect sparkly objects

tall bronze
#

Could even have species-unique things like "Your Baryonyx is satisfied after sharpening it's claws against a tree. It loses less stamina when attacking with claws now" just an example

neon willow
#

Or how deer scratch trees to remove velvet, or tigers claw trees to show they live in the area and warn others away

tall bronze
neon willow
#

And preferably it needs to be something a player needs to actively do-- the only downside to something like basking is it's sitting not touching keys for a few minutes

tall bronze
#

I'd love for basking to just be a general activity though. Could maybe reuse wallow animations for it if needed. Imagine seeing Tenos rolling around in fields soaking up the sun TI_dondiSmile

thin mantle
# thick stratus I said defensivly

And that changes nothing...moose are chronic rage beasts that kill anything they find vaguely threatening...like last year we had a Moose walk up to someones car in town and beat the crap out of it for almost an hour before moving on

neon willow
#

Whereas collecting valuables is something actively done-- you wander looking for the items

tall bronze
tall bronze
neon willow
thin mantle
#

It's so absurdly boring

obtuse ocean
#

Sounds like chores

neon willow
#

I was thinking more like collecting rare drops, like a fancy feather, shiny rock, etc. Make little decorative "piles" or just for the fun of collecting

thin mantle
#

Yeah but....in necessity for growth....

#

That's what screws it over

neon willow
#

Not something with a lot of routine "wander and gather 500 of X item" is painfully grindy

#

And the repetition because it's required for growth in pot and many locations reuse the exact same quest is what kills me

thin mantle
#

It's something an automated program couldn't do any better or worse than a player could...nothing about that achieves anything aside from filling time

neon willow
thin mantle
#

The items are arbitrary...the variety in collectibles only exists so you have to look in more places

#

And progress towards growth and achieving the meta for your dino doesn't count for this as those are universal rewards across all quests

#

Nothing specific to the quest itself

neon willow
#

Grounded is a surprisingly entertaining survival game that does it well. It works a little like ark, with insects (including spiders) but they have fetch quests where you may know exactly where the item is-- on the bird bath, in the pond, on the picnic table-- but the thing that makes the quest take time is putting the steps together to get to X location

#

Though... Dialogue is a little repetitive

neon willow
#

Maybe getting into human food stores would be a good quest for herbivores? Raiding the granary, etc

#

Would provide a bit of a puzzle, especially if human food gave buffs to herbivores that can't be found elsewhere

thin mantle
#

Because that's just you as a dino begging to be killed

neon willow
#

depends on how they do it. they can have mixed realistic ballistics where the trajectory works like real firearms but the damage is predetermined, and dinos are not killed in a few seconds

thin mantle
neon willow
thin mantle
#

You’re not even giving the target the opportunity to account for its potential execution

#

I think that the larger compounds should be the primary if not the only good counter to the larger animals….with the smaller ones being able to infiltrate them, which would happily necessitate the balancing of guns away from large animals and instead it small ones, that way we wouldn’t have inflated damage numbers so humans could oneshot carnos or something like that

#

Plus it also sets a really bad precedent for onesided engagements

#

Especially if humans group up

#

Team shooting would be busted

tall bronze
#

Can I one shot a Troodon with point blank fragmentation round (yes I know my legs will disappear) filled SPAS-12 because it looked at me funny?

Pls

thin mantle
tall bronze
thin mantle
#

Like I don’t think anything below the size of a Pachy or omni should tank a shot at point blank

#

From a Spas

tall bronze
#

I was actually thinking of snipers the other day and, if achieving guns and using them is done right, being one shot headshot by one as say an Omni is t e c h n i c a l l y no different than say being ambushed by a Rex

Rex was not seen - human was not seen
Rex had to go through the pain of growth - human had to go through the pain of getting the right gun/ammo
Rex had to methodically set up it's attack - human had to methodically set up it's attack
Raptor had no time to react to Rex - Raptor had no time to react to human
Raptor gets one shot by Rex - Raptor gets one shot by headshot

Only difference is that the Rex has an absurdly higher chance to live afterwards to tell the tale as well as if it misses, oh well. If human misses..... 🙂

thin mantle
# tall bronze I was actually thinking of snipers the other day and, **if achieving guns and us...

They’re very different…
A rex is massive and much more difficult to hide, the rex needs to get close to the Omni at essentially point blank range without getting either spotted, heard, or simply being noticed charging towards you, upon which you can just…run away since you’re faster…

The circumstances upon which a raptor would have no time to react to a human as compared to a rex would…a human can be hundreds of meters away…the rex cannot, and regardless of the consequences for failure, that doesn’t justify higher results necessarily, that just means you have dumb decisions to make that you simply shouldn’t, so why even mechanically enable those behaviors when all they do is encourage grieving and suicide

#

Like an Omni shouldn’t oneshot a stego with a pounce simply because if it fails it WILL die

tall bronze
#

Yeah that's why I had stressed the technically 😛 I was just breaking it down a bunch, but I get what ye mean

#

I use 😛 too much

#

I definitely would like to stray away from "it's balanced because it's hard". I get enough of that in TF2

#

Which ironically is from Sniper TI_LUL

thin mantle
#

The minutiae of differences is incredibly important to understand tho, especially when taking into account what humans are…
The idea that you’ll primarily be relying on stealth with firearms being expressly a last resort has been drilled in by the devs numerous times

#

Firearms are a necessary yet horrible idea to use, I’d like for them to stay that way…

tall bronze
#

Mmmhm. Hopefully situations with a gun being problematic, should they be possible in the first place, end up being one of those issues that are so hard to pull off and require such a perfect scenario to happen that it's effectively never an issue. Like how theoretically, a raptor out of stamina can't run away from a Stego, but that situation is so phenomenally rare that it's effectively non-existent. If that makes sense TI_dondiSmile

#

Ballistics was confirmed I think, so that by itself could help a lot with things like long-distance gun shots.

#

Less point and click and more point, click, pray the wind and distance and fall off don't screw you over and even if it hits, haha less damage because far away

golden coral
#

@hexed houndStego can be hunted by omnis, and duos of deinos if they know how to go about it. Sure, the stego can run from the deinos, if it manages, but that's fine, since at least it won't be coming back to try and bother them again. (so no worries about the stego "bullying" the deinos). And if we're looking at "nothing can kill it", then deino is even more invunerable, over a greater period of it's life, and much worse to account for as any playable but stego at that. So if you want the stego to be nerfed, deino needs to be just as nerfed, if not more even, since it's overall the better dino between these two.

hexed hound
#

also omnis got nerfed and since the hitbox of the tail sweep is very strong it is hard for omnis to hunt it even in big packs, as I have also experienced that.

golden coral
golden coral
hexed hound
#

in any way stego cant loose. If the fight is fair he can run away otherwise he is destroying them

golden coral
#

But even if what you claim is true (it's not but anyway), deino has all of that advantage and more, so it's what should be nerfed first if anything.

#

So you're basically complaining about one "op" playable while ignoring the even more "op" playable.

golden coral
thin mantle
#

Significantly better actually

#

The deino is the one that by necessity begins the engagement

#

Unless the deino is for some reason on land…even then just turn around and walk for 3 seconds

golden coral
#

Also if you have three or four deinos, you can go after the stego on land and force it to keep avoiding you at the very least.

#

You just need to have one of you keep using the lunge to stun, and the others to be close enough to capitalize on it.

#

I wouldn't recommend that if you're only two, but if you have a few more, it can be done.

hexed hound
#

so deino is so op but you need at least 2 if not more to kill stego ? yo uare contradicting yourself

frail bobcat
hexed hound
#

And deino has huge limitations on movement since he basically cant get too far from the water and is I think the slowest dino which makes up for his op ness

hexed hound
frail bobcat
#

Because all the dinos need to come to it

tall bronze
#

Player sees Stego
Player runs from Stego
Player wins

hexed hound
#

their are a lot of spots where its almost impossible for a dein ot be there and therefore cna avoid the beast

hexed hound
golden coral
frail bobcat
#

I think the bajillion deinos in the rivers speak for themselves

tall bronze
golden coral
hexed hound
golden coral
frail bobcat
#

I just ignore big stegos and be like my idol Anakin Skywalker (I murder the younglings)

golden coral
tall bronze
tall bronze
golden coral
dawn falcon
#

Dondi said something about moving stego to ai once we get Kentro

hexed hound
tall bronze
#

Mmmhm. Was an idea, but I hope he goes with it.

golden coral
#

Wonder if that'd be permanent or if it'd be playable later down the line again. Though turning it into AI might be even scarier than player stegos honestly. :p

tall bronze
golden coral
frail bobcat
#

Deino is probably the playable I would never want to be removed. Just because of the fear it gives to all the people drinking, deino is the ideal playable for atmosphere.

#

Balance is horrible

golden coral
#

This whole idea that "deino is needed to make drinking scary" is just outright wrong. Carnivores will hunt where the targets are, and someone drinking and worrying about being jumped will worry, no matter where that jump may come from.

tall bronze
#

Being tense while drinking because of Deino is okay, but you can achieve that with camera lock now especially if it's fixed to work properly

Deino if it gets you is just a jumpscare which isn't true fear. It's also immediately washed away by "welp, guess I can't play"

golden coral
#

Hunting around a lake is a guaranteed "I will find people here", because drinking is an neccesity. Same with hunting around dietary spots, like old prog plant areas and similar.

#

Deino also has no proper counter, which is what makes it less of a tense or scary encounter and just annoyance.

frail bobcat
golden coral
frail bobcat
golden coral
#

Which only removes the potential areas to go to if anything, and limits interactions for everything else.

hexed hound
#

In a survival game there also should be a point where you should be scared for your life which isnt the case for stego

tall bronze
#

When it comes to competent Omnis, it can be. But sadly, that's also an issue caused by it just existing right now.

Which it shouldn't.

hexed hound
#

people play carnos now bcs carnos saly omnis hard

hasty coyote
hexed hound
#

and frankly yes omnis can take one down but wiht those fps in fight its hard to land a RMB

hexed hound
hasty coyote
hexed hound
#

some of his food is reachable fro mforest and open is risky but if you are playing with a mate it already is less

#

and if yo uare lucky you will find nutrients not too far from forests

golden coral
#

Generally I've found that playing with other stegos while trying to grow tends to be more detrimental than not :p

golden coral
hexed hound
#

deino is cannibal therefore any encoutner with a biogger one, given the limtied area where they are its often, could be your last

golden coral
hexed hound
golden coral
# hexed hound they very rarely and the area to ru naway is much better

It's far more common than you might think, and there's not much better escape routes, unless specific circumstances perhaps. But the point still stands, stegos fear other stegos, just like deinos fear other deinos. And a deino never need to fear a stego since it can ignore it, while a stego still has to worry at least a bit about deino unless it drinks in only shallow spots.

#

No matter how you look at this, deino has far more advantages and are more "op" compared to stego.

#

That's just how it is. Yet no one seems to mind that, for some strange reason.

hexed hound
#

But there is area to run away tho

#

like 90% of the map

#

ive never seen a stego kill another but if yo usay so

hexed hound
golden coral
# hexed hound prolly cuz its not that much yk

More likely people just wants stego to eat grass and die. Because everything I've said is how it is, that's just a fact. But yeah, I never see omnis complain about not being able to hunt deinos, and even the carnos don't complain about it (that I've seen at least. Maybe there's also some omnis that do want to hunt adult deinos).

golden coral
# hexed hound But there is area to run away tho

You can't really run away from something that is as fast as you are and have the same stam. You're just going to run in a line/trot in a line until one of you gets bored at best, or the one being chased makes a mistake that allows the chaser to catch up. This can be applied to deino too. There are those that escape others by doing that, just going on land and keep going, until the other deino gives up and goes back.

maiden temple
#

You can get away from one though, as long as you're both at the same stam % and none or both of you are bleeding

#

Although now with the diet system it's probably also who has the best stam diet I suppose, the difference might not be enough to make an impact big enough to catch up AND be able to swing enough times to kill though

fiery ruin
#

@astral basalt rn I think pachy is in a good spot but carno and Utah need to be changed

fiery ruin
frail bobcat
somber sphinx
#

Pachy being able to stun lock teno’s and carnos is not ok

fiery ruin
#

When ramming as a pachy it takes a decent amount of stam how can they spam it?

frail bobcat
fiery ruin
#

K

somber sphinx
#

I feel pachy shouldn’t be able to stun things 3x it’s size like teno and carno and would be a stagger instead and the stagger would only apply when it fractures the carno or teno

fiery ruin
#

Idk pachys weight but I’m pretty sure that if something of pachys weight rammed into the side of a carno it would stun it or make it stumble

somber sphinx
#

It’s 500kg, I’m fine with it “stunning” carno or teno but not be able to stun lock it and a stagger for me would be better

somber sphinx
# fiery ruin Stagger?

I mean when I picture it being an actual stagger, I see it as like knockback without flying. You take a few steps in a direction and very briefly you cannot attack. So you headbutt, stagger them back a bit, then run off.

Then of course there's the issues like stun lock being a thing in the first place and a simple tapped headbutt staggering a 1.8T creature

fiery ruin
#

Kk

somber sphinx
#

A stagger I feel should be for those that uses it offensively like pachy, carno and so on but things like teno, magy and so on would have a stun since you walk into them to get stunned

fiery ruin
#

Is it not skill then since before carno was OP I’ve seen 2pachys vs 1 carno go both ways

#

It’s not like 2 pachys can kill a Carno 100% of the time

somber sphinx
fiery ruin
#

I’ve soloed carnos as a pachy? Not often but if you get a leg or head fracture it’s quite easy to make them run or kill them

somber sphinx
#

If carno ambushes sure but a pachy can still demolish a carno because of the stuns and the dmg buff it got

fiery ruin
#

But one miss ram from a pachy will end it since the carno 3 shots (or 4 i forgot)

somber sphinx
#

The ram recovery is really quick so it could still demolish carno even if it misses

fiery ruin
#

K

kindred hamlet
#

carnos need a debuff, its impossible, pachy vs carno fights almost always go to carno especially with the blunt diet and with the health buff ect.

golden coral
#

@kindred hamletYes, pachy is the prey item to carno, you're not really meant to fight one, much less kill one. Which is still doable considering pachy "stunlock" as long as you get the leg fracture especially. And carno is not meant to ambush, it's terribly designed for that. Not to mention that pachy is tanky, for what it is. Carno is still 4x your size.

kindred hamlet
#

actually, the whole point of a pachy being able to be able to attack is to defend itself, its not supposed to be an easy kill

golden coral
#

And it can defend itself quite well. But the moment you've broken the carnos leg, or even gotten a body fracture now that they're quite good, you're meant to take your leave.

kindred hamlet
#

also carno is skinny where else the pachy is fat

golden coral
#

Pachy is still very much smaller, "skinny" or "fat". Pachy is 500 kg, carno is 1.8T.

kindred hamlet
somber sphinx
golden coral
#

And pachy is currently plenty solid, especially with how the "stun/stagger" work.

kindred hamlet
#

a single carno shouldnt be able to wipe whole herds

kindred hamlet
#

they do too much damage tho

#

they 3 shot pachys

bright oasis
golden coral
#

Yes. They 3 shot omnis as well.

kindred hamlet
#

bro XD

#

we was all fighting extremely well, we broke everything and he still had tonnes of health

golden coral
#

This is fine, there are some issues with charge hitbox, for sure. But if you had 6 pachies and a single carno somehow got you all, I'm inclined to think that was some skill issue yes.

kindred hamlet
#

we hit him in the head 10 times and he lives

golden coral
kindred hamlet
#

and that doesnt even include all the body hits

bright oasis
golden coral
#

Why didn't you just leave?

kindred hamlet
golden coral
#

And then the rest decided not to retreat?

bright oasis
#

and you stayed and fought and died. skill issue

golden coral
#

Also, with how you can stunlock a carno, you... kind of messed up.

kindred hamlet
#

he got lucky that i missed one of my hits then another got stuck between the carnos legs

golden coral
#

If you really did fracture it entirely, then you kind of had that win if you'd played correctly.

bright oasis
#

whats blunt diet?

kindred hamlet
#

if you have the blutn resist like that carno did the fracture isnt as high

kindred hamlet
golden coral
kindred hamlet
#

its op and shouldnt be a thing for carno

bright oasis
#

LOL

golden coral
#

And far as I know, that should not effect the "stagger/stun" anyway.

bright oasis
#

my guy you died due to your own fault.

kindred hamlet
#

also pachys arent supposed to run they fight XD

golden coral
#

Not against something that big they don't

kindred hamlet
#

things like stego and sometimes teno and hypsi are defence herbivores

bright oasis
#

??????

kindred hamlet
#

i think carnos should have less health regardless because they are ambush predators

kindred hamlet
#

they both have their ups and downs

golden coral
#

Are you.. what? Are you thinking of omni rather than carno?

kindred hamlet
#

no LOLL

#

omni isnt even a real dinosaur its made up lmaoo

golden coral
#

Because carno is way stronger than pachy, as it should be. Pachy is powerful, for the small tier it is. Carno is "mid" tier.

#

And again, carno is not an ambush predator, it was terribly designed for that purpose. It should and is now more of a pursuit predator, which works and fits much better.

kindred hamlet
bright oasis
#

hard to ambush when you're supposed to live in open plains lol

kindred hamlet
#

its supposed to hide in bushes and run out and charge its opponent

golden coral
kindred hamlet
#

also if you are talking about how the pachy is a prey item to carno how about deinos and stegos?

#

and tenos and carnos?

golden coral
keen plover
#

So the fastest creature in the game, with a minute of running stamina and a good bite is meant to hide and ambush things?

kindred hamlet
#

it shouldnt even have good stam

golden coral
keen plover
#

Charge is not even an ambush tool anymore

kindred hamlet
#

it wasnt before

keen plover
#

it's a pursuit tool

kindred hamlet
#

Since Carnotaurus would be meant to have poor turning, it would still have to be an ambush predator even with how fast it should be.

keen plover
#

The way current staggers works is what makes pachy win the matchup, however the plan was for carno to always be a class above.

kindred hamlet
#

size doesnt matter lol

golden coral
#

@kindred hamletLook, carno hunts small game. Pachy is small game. Yes, the carno will be a threat, no you're not meant to go "ah yes I can fight this". You're meant to break the leg, or body, and make a run for it, while the carno can't follow effecitvely.

keen plover
#

Even with a broken leg or body, carno was still meant to kill a pachy

kindred hamlet
#

BUT YOU CANT

golden coral
bright oasis
keen plover
#

Yes, with the current balance. However that will be corrected eventually

kindred hamlet
#

you cant break carnos bones, thats my point, you can barely even stun it because of the blunt diet

somber sphinx
#

Pachy is strong against similar sized animals and a bit bigger but carno is 3x the size of pachy and pachy should do the hit and run tactic for it not fight it alone

kindred hamlet
#

smh

golden coral
golden coral
keen plover
#

Wtf

#

How are you losing to a carno? You know you can tap ram to cancel a charge

bright oasis
#

guys actually as hard headed as pachy

keen plover
#

Always face the solo carno to kill it

kindred hamlet
#

bro smh

keen plover
#

Diet does not affect staggers/stuns, only fractures

kindred hamlet
#

yes it does LMAO

golden coral
# kindred hamlet yes?

Alright, because blunt is just fracture. As in, it should only give the carno resistance to fracture, not affecting the stun/stagger you also have.

kindred hamlet
#

have you not seen the diet?

kindred hamlet
golden coral
#

I have, and I only recall it saying something like 10/15% fracture resistance.

kindred hamlet
#

my bad when 6 of us fought it

keen plover
#

6 OF YOU AND YOU LOST?

kindred hamlet
#

we hit it 10 times in the head and countless more times in the body

#

and it didnt die? carnos have too much health

keen plover
#

10 times on the head is over 1800hp of damage, that's enough to kill a carno

kindred hamlet
keen plover
#

not to mention you gave it other fractures like leg and body

golden coral
# kindred hamlet it does affect the stun as shown when i fought it

Alright, in that case I would suggest you might want to put that in as a bug report. Because that does not seem like it should be a thing. Fracture resistance is one thing, stagger/stun something else. Though honestly, pachy shouldnt stun/stagger a carno or teno anyway, that's a problem that allows pachy to solo carno and teno as it stands, which is should not do.

keen plover
#

So even more damage

kindred hamlet
golden coral
#

But if you guys hit it that much, it seems a bit odd. Are you sure you either landed the hits, or this guy wasn't some kind of hacker then?

keen plover
#

I don't think you know how to use pachy. It's one of the best creatures against carno.

kindred hamlet
#

yeah it did the animation but idk it didnt die

#

and when i came as a carno to ask his health he said like 60%

kindred hamlet
#

only stego deino and teno

golden coral
keen plover
#

Pachy can 100% obliterate a carno, especially in a group of 6. I don't know how that's even possible. 60% hp?

#

2 Pachys is enough to consistently down 1 carno

golden coral
kindred hamlet
#

also search it up that carnos are ambush predators, devs, youtubers ect agree

keen plover
#

Previous carno, sure

#

Current carno is more of a pursuit hunter

golden coral
somber sphinx
golden coral
#

And yes, if you want something to hunt small game, you need to make it good at hunting said small game. Carno always did struggle with being designed well for its claimed purpose.

kindred hamlet
#

but researchers agree that carno was an ambush predator using hills shrub and Long grass to hide and charge its prey

golden coral
kindred hamlet
#

game balance yk

bright oasis
golden coral
#

And a niche in the game decided by the devs.

keen plover
#

tbf, we literally have multiple ambush based creatures in the mid tier size

golden coral
#

Such as acro choking things, apparently... :p

keen plover
#

Although not out

primal adder
#

game balance and devs cant even balance the few dinos we have right now properly lmao

kindred hamlet
#

frr

golden coral
primal adder
#

yea, how is making the omniraptor useless the whole patch going the right way?

#

how is making the carnos basically god tier going the right way?

#

the aids instacharge?

bright oasis
primal adder
#

oh and they can buck aswel

kindred hamlet
#

omniraptor should be removed or smth instead of them making up a made up dino XD

somber sphinx
golden coral
# primal adder yea, how is making the omniraptor useless the whole patch going the right way?

It's not useless. Carno isnt "god tier" either. Balance and bugs are not quite the same thing. Omnis and pachies are meant to be prey to carno, this is nothing strange. The small game will struggle with the small game predator. The charge hitbox is an issue, and the accelleration can be argued, but the new charge and how it works is absolutely a step in the right direction for carno if it's meant to hunt small and agile stuff. Same with bucking, since before now, bucking was useless, if not outright detrimental, and cliff/tree meta was the only way to counter pouce. Now at least bucking is the proper counter, more or less, and makes it so omnis have to actually attrition and wear the prey down over time, something they can do with every other critter except carno because they are faster than all those targets (well they cant hunt deino because water, and ptera cause sky).

keen plover
#

Omni needs a bit more tweaking imo

thin mantle
primal adder
#

not gonna argue with carno otps tbh

#

pointless

keen plover
golden coral
keen plover
#

Omni is pretty bad, but not because of the balance. They just chose the worst roster to add it in.

golden coral
#

But yes, the roster is a fine issue as well.

thin mantle
keen plover
#

The moment the anti - omni creatures are balanced around being anti - omni, the thing becomes useless

golden coral
keen plover
#

Well not useless, it's still viable, but there ain't much to hunt

primal adder
#

its everyones opinions i said my opinions i still think its pretty unfair how carno is really strong now but whatever when someone is biased then its pointless to have an argument :D

thin mantle
keen plover
#

Actually, I lied. A lot of players don't know how to play as their playable. The ones that do though, gg

golden coral
keen plover
golden coral
keen plover
#

As teno and stego, I just use inclines to snipe omni packs

#

Pretty easy counter

golden coral
#

Because last I saw them, you don't get the distance to negate a pounce from being in them.

keen plover
#

Oh they can still pounce you

#

I just mean that you have the avenue now, I vibe near south as stego, so I use whatevers available

primal adder
#

its not biasing

#

thats how i feel playing the game compared to the last updates

#

i played as pachy, teno, utah, carno this update mainly and thats how i feel

golden coral
# primal adder its called opinions

No, you made a claim. You then got counter arguments, and for some reason said "no point in talking" instead of providing your own arguments.

primal adder
#

xDDDDDDD

#

yea because you jump on everyone as if only what you say its right

thin mantle
# keen plover Why would you go into the forest as a carno though. Also, stego has the ability ...

Well….because how else would you kill any…or at least if the omnis have brains in their heads…if the Carno is wanting to hunt omnis…which aside from teno is it’s only actual prey item rn, and if the omnis aren’t stupid they can control where that fight will occur, Carno can as well but at that point the power dynamic is just dictated by terrain…which I’d imagine has always been the goal with that matchup

somber sphinx
golden coral
keen plover
thin mantle
bright oasis
thin mantle
primal adder
#

i just feel like its pointless to argue when you get denied on ur opinion

somber sphinx
thin mantle
primal adder
#

you can disagree while u say ur own opinion but not completely deny the others

keen plover
thin mantle
golden coral
#

@primal adderI started off say that we're getting there, balance wise. And that it's going the right way. You then immediately went to say "omni useless, carno god tier", with nothing to back it up. I then provided a full reasoning as to why we're going in the right direction, giving examples of how the interactions work and why for example bucking change was good, as well as pointing out how small game will obviously struggle vs small game designed hunter. And then you went "not gonna argue, its pointless".

thin mantle
frail bobcat
#

so the topic is "omni bad, carno god"?

thin mantle
frail bobcat
thin mantle
frail bobcat
#

fix the bug with the inertia and rework bucking. bam, omni is balanced

golden coral
#

@frail bobcat No, not really. More so that I had the "gall" to say that I think we're going in the right direction with the balancing, and then got told "omni useless". xD

keen plover
#

Omni is still good against teno tbf. The stego matchup is even better for omni in the open. It just has 2 hard counters (meta picks) that everyone plays.

thin mantle
golden coral
keen plover
#

Pachy is a complete shutout for omni, don't even bother fighting it

frail bobcat
frail bobcat
#

pachy is another story

golden coral
golden coral
keen plover
#

I wonder how they balance carno when gallis out sweat

thin mantle
hasty coyote
keen plover
#

Pachy was always meant to be anti - omni

golden coral
# frail bobcat cheetah carno cool carno

Honestly, I'd be down for increasing stam drain a lot on charge, if normal run (with normal bad turn radius) has less stamina drain. So carno can move about and look for prey more and better, but is given a much more limited time to actually catch the prey using the charge to boost turn and knock down the small stuff.

frail bobcat
keen plover
#

Funnily enough, people don't realise how OP pachy can be in the carno matchup. Literally tap ram and you can get a carno out of the charge and stun it. You even have the time to land a fracture. Likewise, carno has the ability to nuke a pachy.

golden coral
#

@frail bobcatCheetah carno is great, you can roam the plains, run at things, and then you have a limited "I will get you" charge, and if the target jukes you long enough, then they get away. If you land the hit, they get knocked down and you bite them to death. Or at least that's how I imagine it'd go down.

tall bronze
#

Maybe if staggering things actually staggered them and didn't apply a full on "haha no playing for you" stun, it wouldn't be as bad hmmmmmmmm

hasty coyote
#

Yall, I'm still arguing from the pachy perspective, we cant just remove the stuns entirely. Otherwise you get punished for landing your attack. Making it only stun on fracture also is a bit harsh since you would have to rely on body fracture most the time to be enough to save a pachy, but it isnt enough out in the open (where all of pachy's foods are)

I still agree we need something to tune down pachy's stuns (I still want the exponentially increasing stun timer personally) but we can't be too harsh with it either

alpine sleet
#

I have a question, the carno being able to cast its charge ability almost instantly is a bug or intentional game design?

golden coral
frail bobcat
golden coral
tall bronze
#

I'd rather have some control than none ;o;

#

Feels cheap otherwise

alpine sleet
#

will they ever patch it or do they want it like that?

keen plover
alpine sleet
#

do anyone knows?

golden coral
#

Since that will most likely have some effect on how good anything plays and so on.

frail bobcat
alpine sleet
#

yes thats why i think they will change how it works

hasty coyote
golden coral
thin mantle
tall bronze
#

I just want more flavors of CC ;o;

thin mantle
frail bobcat
tall bronze
#

Like if a Teno tailslams a Carno, sure that could stun it for a brief moment. But a kick I'd imagine doing a proper stagger where it stumbles back with crappy movement. Think of it like shoving something in L4D2, except they still have a b i t of control.

golden coral
frail bobcat
tall bronze
#

And of course other changes like adjusting how large something can be for CCing and whatnot

hasty coyote
thin mantle
frail bobcat
tall bronze
hasty coyote
tall bronze
#

HUH

thin mantle
tall bronze
#

Hmmm

alpine sleet
#

I know that many times the community doesn't know how to balance a game, but if so many people are complaining about Carnos, there must be a reason for it.

keen plover
#

tbf, there are a lot of omni mains in this game so...

golden coral
#

With that said, there are valid complaints, and less valid ones.

hasty coyote
tall bronze
#

I just don't know if I like the idea of a kick stunning something like Carno <:I I just really wanna save 100% stuns for very specific scenarios.

M a y b e it could be both a stagger and stun? Kick the body = stagger but kick the face = stun? ;o;

golden coral
frail bobcat
tall bronze
#

Dryo suffers from "I focus on an aspect of the game that is nigh-non-existent right now" syndrome

keen plover
#

Also carno v teno 1 v 1 is still teno favoured from the amount of fights I've had. You just need to consistently face your tail towards them. Although yes. The teno requires more actual skill than the carno. Which can make it suck, also stamina cost on attacks in comparison...

golden coral
# frail bobcat poutinnes overall complaint was good

I saw it, I agree with about half I think, disagree with the rest. So more or less, but that's kind of what I meant. Some points in peoples posts are valid, like the charge hitbox, or pachy CC issues. Some, like "revert carno charge" or "revert bucking", less so, because then we just go back to prior patch which was no good on either of those points.

hasty coyote
alpine sleet
hasty coyote
tall bronze
golden coral
#

@hasty coyoteWith the new bleed resist on pachy, plus the new useful body fracture, will a pachy really be run down if bitten by carno? And would it help to gut carno bleed damage in that case? To work around the need for pachy to stun to be fine that is.

hasty coyote
golden coral
alpine sleet
frail bobcat
tall bronze
#

Like ideally a 100% stun would occur either in extreme/obvious circumstances (like an Omni being knocked down by a Pachy) and not be essentially the only form of CC we have. Think about it.

Knockdown - stunned
Stagger - stunned
Pinned - stunned
Grabbed -stunned

It's all stuns

golden coral
frail bobcat
golden coral
tall bronze
frail bobcat
alpine sleet
golden coral
# frail bobcat its honestly sad to see

Yes and no, it makes sense. A lot of people do want to balance based on "I enjoy playing like this/doing this thing, let me do it", rather than the whole roster/niche/ecosystem balance.

hasty coyote
# golden coral <@482714749445079040>With the new bleed resist on pachy, plus the new useful bod...

Its more the issue that the bleed can be used to track easily. If I fight a carno, trying to get that leg fracture so I can run, and end up having to run into the forest, that carno can just track me down.
With only the body fracture, I have to avoid dying for like 30 seconds, which doesnt sound like much, but it is definitely enough time for a carno to kill a pachy unless it hits the bushes or forest. Plus, if you're bleeding, it can still follow the tracks and keep up somewhat if the pachy decides to sit and heal the bleed.

golden coral
frail bobcat
tall bronze
#

Tracking and scent as a whole definitely needs some work.

hasty coyote
#

plus, the bleed resist is quite minor from what I tested briefly, about a 10-20% increase

golden coral
# hasty coyote Its more the issue that the bleed can be used to track easily. If I fight a carn...

But if it has to deal with a legbreak or bodybreak, it'd not do very well at going after you, and with better bleed resist, you can keep running and hide? And/or plan for the carno and wait for it to come after you and give it another bonk from behind a bush or similar? I think my take was more so that maybe making pachy a bit more resilient would allow it to keep moving away, and/or set up a retaliation if the carno keeps coming. And if carno did much less bleed, you might not even have to sit down and recover, was part of the idea there.

alpine sleet
golden coral
frail bobcat
golden coral
alpine sleet
#

idk if it wasnt for the instant charge ability, wich makes bite almost unnecessary for carno players utah's can handle carnos if they know how to play

#

and carno is meant to be a prey too because its on utahs diet

keen plover
#

Yeah, but the instant charge is almost necessary, since the turn was gutted. You remove that and carno is easy to hunt again

#

The threat is the instant charge

frail bobcat
keen plover
#

Smaller carnos exist 💀

frail bobcat
golden coral
alpine sleet
#

developers said that?

#

i actually dont know thats why i am asking

keen plover
#

"Stalk the plains as the terrifying Carnotaurus, the absolute nightmare of every small critter as this ravenous mouth-on-legs blitzes across the island. Whilst it lacks maneuverability of the nimble Utahraptor, its insane speed and ability to knock others down more than makes up for it. Be sure to look left and right before crossing the street!"

#

Essentially the devs take on carno

hasty coyote
# golden coral But if it has to deal with a legbreak or bodybreak, it'd not do very well at goi...

As I said, the bleed pool is not the issue, its the ability to track. Unless carno bite does less than like 5% bleed to a pachy who just spent half its stam running away from it, that bleed will not heal quickly. The 10-20% bleed resist (from my brief tests) on pachy also don't change it much. If the pachy decides to retaliate against the carno after being chased, and gets bit again, it now has to run away yet again, and lose even more bleed.

That is why pachy relies on leg fracture to basically immediately end the fight, maybe a head fracture and bushes to escape. Which is also good, because it gives carno a good opportunity to take out the pachy in this fight as well, rather than pachy landing 1 attack and instantly having a "get out of jail free card"

golden coral
# alpine sleet developers said that?

We're operating on what we know of niche/design for the playable, and what makes sense. If they want the carno to be the nightmare of small critters, it needs to be designed that way, and with that comes the danger for said small critters. Which is why I say omnis would be in danger, they are the small critters that carno hunts.

dawn falcon
#

Here we go again with the godforsaken “Carno is an ambusher” feedback

alpine sleet
#

i've always see carnos and utah's as rivals (in pack of course) but if devs dont like it that way then theres nothing i can argue about that i guess

golden coral
keen plover
#

I guess a pack can rival a single carno. However 2 - 3 carnos and you should get to running

thin mantle
#

The idea that carnos and omnis are rivals is just……lol

#

I mean they have to be now since there’s nothing else but in the future

dawn falcon
#

I dont even think Carno should reach 3 pack members. That’s too much, especially with something that can charge.

golden coral
golden coral
dawn falcon
#

At most I’d rather have carnos work in pairs, but be heavily incentivized to cannibalize

keen plover
#

4 omnis and then you have a chance against a solo carno

golden coral
alpine sleet
#

the only thing i dont like about carnos is there instant charge but i agree they should be able to take 2-3 utah's easily

golden coral
#

As in, fighting balance 1v1, not survival balance 1v1 (which we should have of course).

frail bobcat
#

btw I saw 5 omnis today that failed to kill a teno

keen plover
#

Instant charge, again, is what is keeping the omnis from not dominating carno.

golden coral
# keen plover 4 omnis and then you have a chance against a solo carno

I'd argue three if you're good, and have gotten used to the new situation. Maybe not if you're entirely in the open, but with a bit of planning, I'd be wary of three of them. Carno still does bleed a lot, and you tend to use stamina a lot as well, only increasing the bleed risk.