#balance-feedback-discussion
1 messages · Page 27 of 1
Are you still saying tenos damage was nerfed lol
The gentleman and video above proves otherwise
it doesnt feel the same as before, i used to main it and was capable of handling myself - now its not the case anymore.
carno wrecks it
Yeah, I am also a teno main. However it’s moreso indirect issues that are affecting it, right now.
its faster and wins - its possible for a teno to win but fairly difficult
other dinos stats im guessing?
Carnos charge out turns tenos turning, Pachys ram goddamn prioritizes tenos attacks, not to mention a body fractures means teno can only kick and tailslam 4 times
Very much so
yeah i figured those two were the issue- Utah isnt ever really a threat to me and well im not dumb enough to fight a stego dhajsdjs
is there plans to fix this stuff?
or is teno just screwed?
Dondi did say there’s going to be a major combat stress test in between 6 and 6.5.
However, when that happens, is another story.
Developers are on break right now, so.
shizzle, alright. Thanks for the info!
Example of one of the things included in the stress test will be: Being able to use attacks even without stamina, but they’re slower.
No problem!
oh nice!!
That sounds nice
Yeah. I’m hoping there’s a bunch of mechanics to make combat more fun, cause certain aspects are just UGHHH
How does a teno with giant arms stop attacking you when it’s loses all its stamina? Last I heard, an animal is still dangerous even when exhausted.
Lol
mhm, just slower and not as hard hitting
wear a horse out and itll still kick your face in
actually what do you think could change to balance them out?
Made a more interactive combat with some big creatures
Like Deino can pull stegos on the water, but will need to damage its feet or bite his head first to make it a little confuse
Not a estego tail whiping 10 times and a deino alt bitting 12 and the one who get Lucky or hits 2 or 3 hits before alive
worst of all, I wouldn’t doubt if it takes 6 months or longer for anything to actually be updated and changed. just stuck with teno being sucky and not worth growing
no reason to play anything other than a carno every server has 50+ carnos running around
Carno and Pachy?
@wispy cave So you want it to be MORE overpowered? 2 Pachys can dominate a server right now.
if there's a full pack of 8 Pachys, there's no point in playing on the server as anything other than a full grown Stego or Deino.
I think you're exaggerating, I sent my feedback because pachy in my opinion is a little weak; he is dependent on a group to be someone better.
just my opinion.
It's annoying to depend on groups and other people to have a good gameplay.
plus their hitboxes are screwed up. It's hard to get a body shot on them.
Because in my opinion pachy is only strong like that.
I fought 2 as a full adult Carno before the update and I only killed one, hitting them roughly 7 or 8 times
the problem is there are groups of 5+ carnos you will never win against on pachys
exactly.
pachy gained bleed resistance, that was good, but it still lacks some strength...
At least people found a way to beat them. Unfortunately it's with the OTHER OPAF dino.
But we are referring to pachy
He has to be a little more independent.
stegos and deinos can easily kill carnos but no carno will ever fight them and they have no chase to keep up with carnos
Pachy and Carno need a nerf or Tenonto needs a buff.
Pachy and Carno can catch and kill them, easily.
@tame jacinth Ptera absolutely does not need a buff, especially to its combat ability
Ptera bleeding peck
Yas
ey did we get any balance changes yet?
You mean after the recent patch?
love how utterly unplayable utah is now it’s pounce is just straight garbage can’t even use it anymore
i mean after update 6
is carno still op?
I am confused by reading/hearing different things, is the new charge for carno intended or not?
We've not had another patch no, and I doubt we're getting one, at least not over the holidays. Not to mention that there'll be a balance pass somewhere between now and u6.5, so that might be when we get something new, or for u6.5 itself if the balance pass changes are given then.
ye carno charge is just too op
That depends a little on what part of the charge you mean. The hitbox is a bit broken and hit stuff it shouldnt. But the turn increase from what I know is intended, so that charge can be used to "run things down" as it were.
and utah is trash now
Omni is not "trash", it's just that pachy and carno are a bit overtuned. Carno hitbox on charge and pachy has similar issues I believe, as well as the fact it can still "stun lock" things.
the thing I'm most concerned with is how fast they can charge now, I don't find a way to counter that for teno
they literally walk up to me and charge instantly
The smoother turn I can live with
That seems about right, teno does struggle. I believe you can, but it's a lot harder now that you can't really dodge and your slam may not override the charge (if it does at all, I honestly dont know, but in prior patches Ive been able to shut down a charge by slamming them). At least it's not quite as terrible as if a pachy finds you :p
But the new charge could probably do with a touch more start up, now that it can actually be used in a chase better. Less ambush and more "I've seen you, I will now run you down" sort of.
Or just don't let it apply knockdown to teno, but only stagger, as well as much less damage overall (also not needed if it works better while chasing to knockdown smaller stuff).
I thought carno and teno were probably the most balanced, same tier, dinos in the previous update.
for sure! there's plenty of ways this could've been fixed if some carno players found it rough to deal with the charge. I really didn't think this was an intended enchantment for the dino which is why I was shocked haha.
The new charge turn and possibly the acceleration is probably meant, at least the turn. Now they need to figure out how to deal with the hitboxes, and both carnos and pachys CC. Just wait until you meet an angry pachy, you might just wish for a carno instead then :p
bahaha, yes as far as I've read and heard about the pachies i'll probably wish for that! haven't encountered any yet (haven't played much either)
Yeah, from what I know they can stunlock you, and their ram overrides your attacks.
going to have old-oasis flashbacks again from the raging pachy era
They can do the same to carno, so if you get tired of the carnos hunting you, go pachy and slowly kill them. Fracture their leg, then just wait the "stun cooldown" out, rinse and repeat.
as if their stun wasn't hard-core enough from previous updates
but wasn't that already a thing in upd 5?
It was yes, both for teno and carno. It's only worse now, with better hit detection for the pachies and potential hitbox shenanigans for them too and so on.
So it's nothing new, they're just better at it now!
Pachy CC is the issue, and it does need a rework.
might take a break from the game lol
Nah, just mess around, new growth should make deaths easier to bear. As well as the diet system, so you can try out things. There are fracture resist and bleed resist builds and so on.
the growth time is the same though, no? just new buffs depending of which combination of diets you choose from. It doesn't make up for highly unbalanced changed imo. If anything I mighty try utah again, but i'll probably be bulldozed by pachies or carnos lol
The time is the same from what I know, but the "get 90% of power at the last 10% of growth" is fixed. Now you grow up much faster, so you get enough stats to be out and about earlier. Which should help mitigate the whole "I died, now I have to sit in bush forever" situation. Also yes, the diets give you buffs, and some might be better than others. Especially since you as carni can now eat the organs for all nutris, instead of only the specific critters on your diet list. You could consider trying out a full NV build as omni, play the part of an assassin in the night as it were. Or go full stam regen and be the one to keep pressure on a target the best.
I personally like the new diet concept, I've tried a few different combinations on the carnis and herbies I play the most ♥️
i'll go utah for a while until I give up
Also juvie speeds were buffed globally
Sub stego now gets to 35 km/h
teno gets to like 43 iirc
carno to 64 
I heard croc gets 34 on land as well at sub
should have just taken away a bit of bleed dmg from utah not kill it off entirely
I'm guessing it's just an issue with stat scaling after the growth rate was fixed. I'm hoping we get a decent patch shortly after devs come back from break
how is utah 3 hit now from pachy
It does
you mean 3 knockdowns or 3 rams? ram does 125, so unless they are hitting headshots, it isnt a 3 hit.
Utah is designed to be a small pack animal and now plays like one. Dont try 1v1ing adults constantly anymore. That's not survival mentality, that's call of duty mentality.
The problem is all these utah players are complaining they aren't decimating the server and the carno is actually playing how you imagine the carno playing.
The issue is the lack of dinos in certain weight classes.
That's really the only issue now
You're trying to balance dinos in completely different weight classes and it's not going to work.
Plus, I did some minor tests and pachy's bleed is relatively the same. Its like a 10-20% resistance compared to last update, so relatively minor. However, I will prob do more tests to fully confirm it.
If they want carno to be an ambush predator, it needs time to setup ambushes and wait. However, they have carno draining food like a mother fer, slightly better than before, and you don't have time to ambush, so the carge skill needs to be an active skill
If they turn Charge into a passive skill like before you have to take down the food drain dramatically on the carno.
My main issues with charge is that they fixed every issue it has at once, now theres basically no counterplay unless you can stun the carno mid-charge. So either increase the stam drain so it isnt spamable, or make the turning somewhere between U5 and U6.
Some of them a little excessive yes, though sub stego going fast is terrifying and hilarious xD
They like to fix every issue at once (pachy)
That's exactly what happened. They FIXED the carno with no balance dinos to keep it in check. It's the land APEX as it technically should be with the current line up.
The issue, to me, is not the carno, it's the lack of dinos.
plus the pachy ram and carno charge interaction is either bugged or was shadow buffed in favor of pachy, neither receive fractures now and only carno takes the damage of a ram.
And body fracture is op now
I dodged a carno and a raptor yesterday for a couple minutes each as a Dryo yesterday. I really do not understand the complaints against the Dryo or the carno right now and I'm not even a great player, maybe average.
Yes, the roster is very much an issue, because it makes it hard to balance things properly when you have things like a small game hunter in a roster of small game only, and then you thrown in two apexes too, and ones that neither the carno nor omni should be good at hunting what so ever. What we need is things like maia, galli, and honestly, trike would also work out.
If something is op, the cause the issue of the thing that is op (and the devs that made it op)
Don't know anything about Pachy.
But roster is a issue too
Again, you don't know what you're talking about. This game has WEIGHT CLASSES. On top of this Weight Class, you have certain abilities.
This is NOT a BLACK and WHITE balance issue. Stop saying what you're saying. It's wrong.
On top of the weight class, the Tento is the PREY of the Carno. Raptor is too. The Carno is going to hurt you. Howerver, what's the carno prey to? Nothing ..
yeah the issue with body fracture is that unlike any other fracture, it doesnt have an immediate effect, and instead increases in effectiveness as the fight goes on. So it either feels too strong or too weak with basically 0 middle ground.
Roster is very much the fundamental issue with carno vs the others. Carno is meant to be a small game hunter, so if you introduce it into a roster of small game only, and you balance it for what it should be, it's going to oppress everything else. That's not a balance issue, that's the lack of everything else to keep carno limited, as well as other options aside from being a small game.
(aside from our two apexes that both have their own issue, but if they've kept to the "smalls only" roster, then carno would be undisputed if done correctly)
They had a roster of 56 possible playables and picked some of the worst ones together to make a roster of 9
Teno shouldn't really be prey for the carno though, to be honest. It's almost as large as it, not exactly small game. One solution could be to make carno only knock down things up to half its weight ,and maybe stagger things up to its own weight. That way a teno will still take a hit, but can then fight back much better.
Thats kind of what we've ended up with yes.
Tento's tail slam nullifies carno charge and lets it get in extra hits. It hurts a lot. Tento does present a challenge to a carno. Remember also the devs do keep some logic in the game, not necessarily pure gameplay mechanics.
In real life ... a Tento would be in trouble against any carno, and the devs do implement this kind of logic.
Yeah true, but this does not justify destroying the balance (cause it cant stay that way)
It would, as would a cerato, but still. I don't think it's good when carno is meant to focus on small game. Limiting the charge knockdown to only a stagger is still rather terrifying, if not quite as bad.
You're right, and I think they should release several dinos before they continue adding mechanics. I think they should release them quickly now that there's a solid foundation in envirma.
And they need to add something that contributes to the balance (no beipi)
@wise obsidian I am pretty sure that saying that carno bleed resistance has been buffed is a false information
Two 2 to 3 seconds pounces had me bleeding badly enough I had to run after a minute or so against 2 raptors. I think the bleed is still pretty strong. As you know, bleeding as a Carno is a death sentence.
Pounce has been actually buffed
Damage/bleedwise
What has helped a good bit is the raptors not auto aiming a latch and not being able to pounce from the front.
Beipi will hunt the deino and cull its pop, obviously! :p
However, a common dodge tactic raptors are using now is jumping which is really effective
I'm looking at the patch notes rn, it says otherwise
Latch damage per tick decreased
I don't know if you guys have tried that, but several avoid my charges just by jumping.
no that means it deals less per tick, the stam nerf is somewhere else
I just misread it
So they nerfed basically every aspect of omni, great
Its balanced in the size class it belongs in now. What's missing is more of the roster. Omni shouldnt have been punching up as hard as it was solo.
Yeah, but they nerfed it too much. The pounce endlag change is fine, the buck change is too much and the agility change should not have happened in the first place. I am fine with the pounce nerf too
Agreed the stam drain is just crazy
If they take away the buck changes, they'll have to nerf bleeding more. Like I said 2 or 3 second pounces are still bleeding dramatically.
The agility is questionable, whatever happened there. The buck was neccesary, that's fine. Before, buck was closer to useless. At best, it was something to use if no terrain at all was available, at worst it was outright detrimental to use, since you just wasted stam and thus would only bleed more when you got pounced again.
Buck should be the main and first counter, not a "last resort" if nothing else works. Unless people truly enjoyed the idea of just standnig next to a cliff or tree, both as the target and the hunters? But I don't think I've seen many people saying that was fun for either side.
Pretty much, they'd have to nerf the bleed massively, which would probably not go over well either :p
@dusky surgeIf you're upping damage, don't forget to gut bleed! (for carno that is)
I also like how they got rid of the blood trails, made it way too easy to kill everything.
i think i've done enough to carno with these proposed changes
it'd be too large a hit otherwise imho
i dont want the animal invalidated
You think it would? I'm not sure, would carno even need bleed with more damage there?
Also I'd like to see a little more speed on dryo, it's a touch slow to be honest. Still slower than omni is fine, but maybe not by so much. Otherwise I think you're pretty spot on honestly!
I don't think a bleed nerf will MATTER, I just think that people who like carno will likely already be on the verge when it comes to liking the suggestion. Bleed nerf is salt in the wound
I'm also against overnerfing animals
Personally, I just want more dinos in the game. Maybe another land predator that can challenge the carno and the carno challenge it.
I think that would help.
Eh, not sure I agree there. I don't think carno should rely on bleed at all honestly, it's a quick damage killer, or should be. And I'm not 100% on changing the bucking, except maybe specifically for carno since it can actually pressure the omnis when they're off it.
Bleed isn't carno's biggest issue atm, so I didn't address it
It relies a lot more on raw damage than damage that does bleed, due to the strength of its charge
Yes, if you're smart, if you are pounced more than twice, you have just enough time to escape as carno.
Issue is, I don't think there's a proper animal that can fulfil that position
People say it's cera, but I honestly think cera not only won't be great on the offense, it's too busy minding its own business to care about carno, unless carno actively gets between it and food
It's not, but I'd still say it's an issue. But we can absolutely start there, though leave the bucking alone and give dryo some more speed, please and thank you!
Cerato is much smaller than carno and not really geared to take the fight to carno
Cerato is a bit smaller yes, and hopefully very defensively focused. On the other hand, this can mean taking food from carnos and limit them that way.
Carno takes the fight to cera, or cera challenges for food
It sounds like the Cerato would have been the better choice than the Carno to implement in Envirma play testing.
😂sorry but the way carnos leg are is just hilarious to me all the time
The most cera likely will do is compete for playable spots. People who play cera will likely not be playing carno, so we have less carnos by it just existing
Again, the balance is the type of dinos. I just don't think Carno is unbalanced, I just don't feel there's a counter in the ecosystem for the carno. Cerato may have been a better choice for play testing.
Yea and during the time it was added there was a lack of “small game” imo for it to hunt
Ecosystems are balanced by predators. Since that kind of logic is in this game, that's what you need to balance out some of this stuff.
@dusky surge you realize that removing the stuns entirely would just gut solo pachy out of existence right? If you can't stun carno with ram, the pachy will tank like 2 bites for every ram, which means you get 1 ram and you're immediately at 1/5th of your hp and are now bleeding out while a carno is chasing you with only 1 fracture.
you COULD have it that a stagger is done on fracture?
but that seems weird and unintuitive
the issue is, you keep pachy as it is, it's going to be odd and not fit the niche it was built for
and of course, completely obliterate teno without a workaround
gets body fracture then hits the leg and gets body fracture twice...
now you tank hits, you're bleeding, and the carno only has a body fracture
i mean, you can out-agile and exhaust the carno. Once you have the fracture, you can either lose the carno (head), out-endure the carno (body), or outrun it (legs)
Or you can just tank the carno, since head also drastically reduces damage
My idea is to just make the stun timer increase with every stun. so like the first 2 rams play out as normal, and allow a pachy to break and run easily still. But if you push your luck, eventually the carno basically becomes immune to stuns
That's not great tho
That basically is entirely unintuitive and completely confusing as a mechanic
Because it's an entirely unique effect ONLY for pachy
how is punishing pachy for landing an attack its forced to do any more intuitive?
New players will be baffled why stuns that worked before no longer do, and the animal will feel unsatisfying
My only other option is you only get a stagger when you actually fracture
So you can get 3 staggers
And get a safe hit then start running
as I said before, its just going to end up with hitboxes completely screwing over pachy
You have to remember how good fractures are in their current state
A fractured leg is a guaranteed escape, and a fractured body will allow you to easily wear the carno out
Even better solution : tiered staggers. So a pachy will only deal a light stagger, but still a stagger
But that would still probably be oppressive to teno?
Also you forgot to mention the changes you suggested for carno were for the charge
Oh damn
or you could just make teno's attacks have prio over pachy
Not if you can still move when under the effects of a light stagger, OR light staggers don't cancel heavy attacks like a charge or a tailslam
Make teno have animation armour on a slam. If it gets staggered while slamming, it'll keep slamming lol
(half joke)
exactly, just give it smash bros super armor lol
Honestly, slam having armour makes sense to me. The tail is still coming down
Knockdown beats armour. Armour beats stagger
I still don't like pachy punching up to the extent it currently does
still, the main issue with pachy is that pachy can bully a carno after the leg fracture. Before the leg fracture, pachy just dies to a carno unless it can quickly lose it in the bushes. Maybe I need to see if this is easily possible with gateway, and I'll say fine. Potentially we can do your suggestion with a leg fracture. so once a dino has a leg fracture, it can't be stunned unless by another fracture
I don't like it either, I just don't want pachy to just end up having a pillow for a head and not be able to survive.
Literally picking on raptors and carnos right now as Dryo. They don't seem OP.
I just don't get the complaints
Finally died. Good times. Leave it at that.
love it when guess doesnt allow people to react to stuff
He blocked you
I guess
Fritz?
being glitchy and weird
oh wait nevermind thats only a feature of the general feedback channel guess is a real person lol
was dyno that i was thinking of
This is moreso an experiment with stego balance, but I wouldn’t mind if stegos head took significantly more bleed damage, mainly for the Utah packs in the game right now.
To encourage Utahs to risk their lives trying to bite the head and ramp up the bleed.
And also keep it ramping up
@river plover do you have prepatch numbers aswell? Kinda hard to compare
Sadly my spreed sheets were lost in a hard drive failure but I'll see what I can grab. Iirc the water change in September brought a nerf of half damage and half bleed. Kick doing 10% of a resting teno down to 5%. Claws were dropped from 5% to 2.5% and kick/slam damage was reduced to 200-250 the regional damage modifiers made getting precise numbers but it was enough to drop a Utah to almost dead on head hit. I want to say base was at or near 250 without modifiers. I'll also ask others on the eqg if they have the spreed sheets. All I have remade so far are the growth stats for player, what logs show/admins see in games, and the set growth numbers. :Y
I have to say - I find the numbers presented there bizarre
some of them are correct but others just seem wildly off
-
Teno Tail-slam on Stego: ----------------------------------------
-
Head
91.67% 6000 * (1-0.9167) = 499.8 damage
How do you get this for the tailslam and then
-- Teno Kick on Stego: ----------------------------------------
- Head
95.47% 6000 * (1-0.9547) = 271.8 damage
95.42% 6000 * (1-0.9542) = 274.8 damage
this for the kick?
Did kick somehow deal slightly over half the damage of the tailslam on your test?
How?
It's appears the kick and tail have different crit modifiers. Otherwise I haven't a clue what devs did. Her and I will be doing a series of ten of all teno attacks to carno body, head, tail base, and tail tip and likewise as carno to ten in the hopes of getting an average. But it has me scratching my head too
That's not how it works
there are no different "crit modifiers"
there are no "crits" in this game
What's happening on your test most likely is - you correctly land the tailslam on the head
but the kick clips through another body part making your attack register as something else than a headshot
Pardon regional damage, functionally does the same thing .
because some of the results you're getting are correct while others just randomly suggest a completely different locational
Was side on, if I clipped through the stego head there was nothing but air.
you could've been clipping the neck too, neck iirc has a different modifier than the head
there's no way tailslam does that much more damage than the kick - kick as a matter of fact deals more damage than the slam and that's been the case since U4 ST
actually let me reiterate that - there's no way the kick does that much LESS damage than the tailslam
because the damage of the tailslam in your test is correct, it's the kick that's completely off
Since u4 kick/slam have always done the same damage as each other in my testing xD and there is a way it does that much less damage very easily, devs changed it. 🤷♂️ remember we only had a couple minutes to do this and we will test it more throughout but that's what we have
Pardon my phones disdain of spelling
that's not right, the kick has consisntely done more damage than the tailslam since the change in U4 ST, I will run a test on that later on to ensure that this hasn't change but that's how it worked in the past - with the kick doing marginally more damage than the tailslam
you get the correct damage for tailslam most of the time from what I can see:
-
Upper tail
98.33% 6000 * (1-0.9833) = 100.2 damage -
Lower tail
99.58% 6000 * (1-0.9958) = 25.2 damage
the kick however is all over the place in your results
We played different tenos. <- that is a joke. We may he tested on different patches. They like to shadow patch the game constantly. So who knows what's happened or happening behind their obfuscation
Nah, not really, they don't make shadow changes to damage, if something like that happens it's a bug
but I don't think it's a bug in this case
Tenonto's damage was not changed on this update, it's the same as on the previous one, I've ran only a short test to check how much damage it dishes out vs Carno and it's consisntent with the last update
U5 teno damage was changed 3 or 4 times without a patch note that was brought to me. I gave up reading them one shadow patch means the devs notes aren't ever trustworthy so I don't read them. If I see the patch number change I test every dino again. 🤷 but regardless I'll post numbers later on when I have more data.
People still think tenos damage was nerfed
yea no, it wasn't, the damage of Tenonto stayed consistently the same throughout U5 and 5.5, better yet - the damage has been the same since U4, I entirely expect you to notice changes without a patch note or perhaps even without a patch throughout this update too
I can see what's happening with some of the results you're getting
you get somewhat consistent results on the tailhits but youre body damage is off all the time
I THINK you're clipping the leg hitboxes
but that's just my suspicion
Even if damage wasn't it's potential was since the Stam cost was increased for slam/kick
are you actually kidding me
No it has not
goddamn when?
That is why I do averages. It's one thing to know the base on paper damage but if it's impossible to apply it consistently due to hit box detection then that damage is only on paper and not in practice.
Sometime between October 21 and like a week ago. They use to have 22 slam/kicks like the stego a change that came with u5 now is 12.
Full Stam bar, with triple diet, (u5) ... ... = and ... ... ... for u6, spamming without stop
but... the kick and the slam have a different stamina cost and have ALWAYS had a different stamina cost
What the
^
I'm so confused by what I'm reading
You and I are and have been testing different games the costs have been the same for me since February when I started playing
Stamina cost hasn't been touched since up4 rebalance, what are you on about
^^^
the kicks are 22 si, the tailslams are much more costly though
there's NO WAY you can get 22 tailslams
with one stamina pool
please check it and record it if you do
🤷 this one I'll leave to the devs. I'll have someone else do the damage dealing in my test.
I can't. It was changed months or weeks ago o.o
I believe I've said as much two or three times?
you can't and you couldn't, if you EVER got 22 tailslams before running out of stamina that means someone trolled you hard and used admin commands to restore your stamina during the test
Not sure islanders admins, official, or an empty scope server would? I don't know why we're getting such radically different numbers but you are the only ones saying that info is off/wrong. If I would have thought to record I would have. Going forward I will. I suspect the game may have more troublesome bugs under the hood than I was already aware of. It's unfortunate much of this info has to come from community servers and from what I've been lead to believe devs will not take bug reports from anywhere not the officials. So next time I post I will try to include a YouTube link assuming they don't delete my comment for that. 😬
Please do, especially if you get that many tailslams off, that shouldn't be possible
Until I do testing I removed my balance feedback comment since it may or may not be applicable. I'll repost it after I redo things
goddamn that would be some goddamn buff
Sure, I get it
and trust me I sometimes got wildly different results too but it was pretty much always down to locational
Aye. I've heard that the locational is more of a, how'd the guy put it. Like a heat map of key locations hitting dead center on the hottest spots is the only way to deal full damage otherwise it quickly drops off. Or something to that effect. I don't know how they do it without being able to open up the game in ue4 (I think?) And check it out formyself. XD but it's worked as an analogy for me at least
utahs stam drain when getting bucked is a little too much you cant keep substantial bleed when one buck drains almost a half of your stam
So prioritize draining the targets stamina via baiting attacks and just cycling pounce to make it buck.
Fiarly simple task when Omni controls all of the engagements minus carno
I heard there was fire
I think this balance wave is a nice example of changing too many things at once
^^^
That would require skills, omnis dont like that.
the Pteranodon should be much stronger and able to lift Juvis. He is currently a decoration dino
That's.. kind of what ptera is, it's a fisher and scavenger, and it can still peck juivies to death at that.
Not every playable should be made for combat...
Also I'm not sure how good it would be to give anything flying the ability to just grab and fly away with something. Do we need a flying version of lunge? :p
Example, beipi 😅 it’s literally not made for combat
It kind of is though
Is it 😅?
I thought it’s just a penguin, that has cute animations, it will fold for a troodon/Utah and anything bigger
At least in monos concept, it's fighting 2 things multiple times larger than it. If it wasn't made for combat, it would have been running
Interesting
True that, but can’t rely 100% on consept art
many consept art ideas got scrapped for no reason
Yeah, but those claws will probs be used to handle things around its size.
Could be different in gameplay, but there is no reason why it shouldn't be a mini glass cannon
It’s very smol, and a penguin, no body armor 
Maybe it can defend, but someone or something said that beipi won’t want to leave water
It’s gonna be more on the surface of water then on land
Could be one for the tiny creatures
Glass cannon for its size range, but obviously gets trumped by larger creatures
Probably yeah, but there’s not many super small Dino’s
It could tussle with troodon I think
Cause a Utah is considered “small”, so what could be even smaller, there’s not much 😅
True...
Is that troodons taking on an acro? or something
I think beipi is larger than troodon
Omnis fighting an alberto
ahhh
You sure those are omnis? They look a bit small
Yeah they don’t look like omnis 0-0 that’s troodons
Considering the alberto just kind of.. steps on them, I don't think those are omnis, but I guess they could be
Too skinny and long faced to be omnis
Devs did say that troodon will be hard to master but very good when mastered
So I’m guessing they meant better than omni 😅
Plus they look like my paralysis demon, so I’m expecting decent things 
They're closer to omni size than to troodon
Alberto kinda big guy then
Unless I'm overestimating alberto's size, but judging by its size when compared with a teno on the other image I'd say they're omnis
Doesn’t to me, since look at the body of the smaller Dino, there’s no way that’s omni 🤔
But also
CONCEPT ART SIZES ARE NOT MEANT TO BE ACCURATE
True
Then I base myself off what makes more sense
What could realistically take on an alberto, 4 omnis or 4 troodons ?
But these are omnis with a baby/possibly sub Alberto, which are almost bigger than the Alberto
I mean, troodons taking on stego you know. :p
Or so people would have it at least!
Those are all albertos I believe
Who ever said troodon should take on a stego ?
No nvm, they do look like omnis
You've missed people in Islecord arguing for that? I've seen a good few, can't recall any names, but it's been said at the very least.
Bruh
Oh I agree, but you shouldn't be surprised honestly, you've been around here long enough!
Yeah
People were saying cera was the stego killer for a long time after all
they have sickle claws x^x only raptors are known to have those
Giga
I noticed! I'm sorry, I was thinking of the other panel!
its ok ^^;
gigas have a sickle claw?
I'm not sure, but I think I've heard something about that, or similar at least
they have one at the back of the foot
but its not rlly used for latching onto things, since thats what a sickle claw is for, to pounce and hook it in
From what I've gathered a relative of giga (Tyrannotitan I believe ?) Was found with a sickle claw. Since we haven't found giga's feet yet it's possible that it had one as well.
Not a sickle claw, but something so they would potentially actually kick, which sounds cool
i would be scared to see a giga pounce xD
That sounds both terrifying and awesome!
Yeah
But I don't know what use it would be of for such an enormous animal
Scratching itself maybe, like beavers ? (Beavers have one exceptionnally curved and sharp claw that they use exclusively to scratch themselves)
Those are Omnis, troodon has a skinny build and those raptors are too bulky to be troodon
after fighting against a pachy group as a tenonto herd, i entirely stand by the idea that pachy has no place staggering creatures 2x greater than itself
the fractures are more than substantial enough for pachy to make a move
pachy vs tenonto is by far the worst balanced matchup in the whole game
I think hypsi vs deino is pretty bad for deino too
i get that this is a bit, but not even. Because the hypsi can run away
Like, I understand that there's a joke here, but it doesn't even apply because hypsi has the option to flee. Pachy both outruns and out-endures tenonto
Idk why they didnt fix this a year ago
they actually made pachy better at it
3x stam drain just completely removes teno's primary defence mechanism
I've been saying that for a year now
i've been agreeing the whole time, but experiencing it for myself is just horrid
Yea I know, having people play Tenonto and making them run into a bloodthirsty-dome-headed little monster would spread the word quick
but yes it's just stupid like the idea that idk an alpaca should be able to stun a bear
i genuinely think pachy has no place stunning things over twice its weight, let alone almost 4x
the most a teno can do to a pachy is like tail slam it if it somehow misses a ram but thats it
i hate the pachy vs teno matchup so much
and just how CC works with pachy
They haven't experienced it much I'm assuming, since herbi's attacking other herbis is usually disliked by the majority of the community. It's so easy to solo a teno, especially with an ambush as pachy. Imo, current pachy could possibly 2 v 1 and win against teno.
@arctic summit They didn't touch Utah's movement and the queue system is already in the game and has been for some time.
lol
It only works when you have 100/100 players
I got to use it... once during this whole time
but it never says 100/100
yea once in a blue moon, that needs a fix and idk why they didn't fix that
Ah hell nah, are we going back to saying every creature was nerfed again, aside for dryo
but yea the queue system itself is technically in the game
Technically sure, technically there are bird models in the game but we pretend it doesnt exist
Yeah I agree with basically all the complaints about update 6’s balancing why did Utah need a nerf the balancing in u5 was completely fine
Update 5 balance is anything but fine
IDK why people have such a huge hateboner for U6 carno when Omni was as, if not more oppressive than it in U5
Omni in one sense has a better buff iirc
When a creature is out of stam, they can't buck you.
It happened twice to me oddly enough, so I doubt it's a bug (although bugs can happen multiple times
)
Nvm, it's in the patchnotes
- Made bucking ability end when out of stamina
That's a decent buff to omni
Once a creatures stam is drained, it's over.
Omni was anything but fine, its nerf may have potentially been to hard(or should I say - the bucking buff may have been too strong) but it definitely needed to be toned way down.
Bucking was made to strong, raptor is garbage again. Carno killed 8 raptors solo and walked away anyone who pounced was instantly bucked and killed. I believe pounce and bucking was spot on before change.
sounds like you were only good at right clicking before. pounce is harder to use on playables bigger than you, as it should be. if 8 raptors cant fight one carno in a coordinated pack, maybe thats a skill issue from relying on broken mechanics and not a "bad" playable
i only manage to pounce if i get within 0 range, even if the jumps lands on the pray, it doesnt seem to connect.
I’m so glad I’m seeing more and more people who don’t instantly go “Omni unplayable, Nerf carno and revert everything”
Yes everything is a bit overturned right now, but goddamn do I hate the people that think Utah should be able to kill everything with enough skill, or that it should decimate something that is meant to decimate IT realistically. (Since y’know, carno hunts small game as a small/mid tier, and Omni is perfect example of small game)
I am seeing less brainless ppl in here everyday, I’m glad
(Atleast the times I do read balance discussion), I just hope no one takes offense to it. I more so mean brainless as ppl who think balance should be balanced around how something can kill something, our case, how omni can or can’t kill something. When it should be more about the games/dinosaurs balance.
Shocker ppl, bad/not “fair” matchups are allowed to exist 💀👍 a rabbit will never stand a chance against a fox. Some Dino matchups will simply be better for some, and worse for others. Doesn’t mean it’s instantly “unplayable/unviable”.
Omni just simply doesn’t have a good matchup with our roster atm..
I get that the carno overpopulation isn’t fun rn, frankly im not playing much cause of it too as a carno main, but I don’t think it’s the dinosaurs fault =
it’s just that MOST people want the strongest, easiest pvp dino and just go around killing everything,
Why else do you think there was an overpopulation of Omnis in UP5-5.5 “totally coincidentally” after it got a huge buff 👁️👁️
I wish people would stop with the whole "just revert x", that's not ideal at all. If we revert carno changes, it'll go back to being bad at hunting small game. If we revert dryo, does that also include removing the new dodge since we didn't have that before. And so on. Instead, try and focus on what to work with from what we have, and try to understand that some changes weren't neccesarily for buff/nerf purposes but to get something to a position it should be in the ecosystem (carno vs the small stuff) or to make a mechanic do it's purpose properly (bucking). At times it kind of feel like peoples feedback relates mostly to "this is how I want it" purely based on how they feel something should work, with no thought into if it makes sense or not, or if it aligns with the goal of the game and so on.
"A skilled utah should be allowed to 1v1 a rex!"
This mindset and playstyle is one of the many reasons legacy is so godawful
Won’t be able to get rid of all of those people sadly. Every community has its flaws, even the best ones.
yea
omni needs work, i wont lie, but the fact that people are upset that the ability to fell carnos and tenos with "skill" is gone is kinda absurd imho
Omni also got shadowbuffed by bucking not working while stam is out. The new playstyle for omni is absolutely wear down and tear down
Ofc, even in my text, I didn’t deny it needs changing cause everything is overturned but not reverted (not actually everything ofc, but “everything” from those peoples mindsets)
You want to get your prey to waste stam on missed hit and bucks, until they have no more stam and get torn down
It's def a way more interesting way to go about it
For me too imo, Utah in 5.5 was just click right click in the general direction of the target, easy get on, easy get off and just run around it. I don’t consider that skillful
So you think pachy soloing carnos and tenos now is good yeah?
Pachy could always solo tenos
It's actually stupid how easy it is for pachy to kill a teno
Worst balanced matchup in the game
I’m 50/50 on it personally
teno is bulkier but it’s a small tier just like pachy
It's not a small tier
I wouldn’t consider teno mid tier, it will get bodied by things like allo that is mid tier
Strong and big is not always the easiest ones, speedy ones are normally easier ones to survive with : P
Teno is quite literally over 3x the size of pachy. There is zero argument to be made for it to get THIS hard countered by pachy
Why do u think its not right for a skilled player to down a carno solo?
Which sounds a lot better and a lot more fitting, you know, playing smart and using tricks. Instead of just relying on dryo level agility and thinking that is somehow the "skill".
I wasn’t denying it fully, that’s why I said 50/50 x-x Srry ig
Because omni is a pack animal, not a "lone wolf epic murderhunter that can punch up four times its own size >:)"
You now need to rely on forcing the carno to make foolish mistakes and outwit it
Wait for it to tire itself out, then strike
You know...
Skilled play
No, but that is due to pachy CC, it could do that before, there's no change in those matchups aside from pachy doing it better now.
I’m pretty sure in a real life environment, a Omni would think twice about attacking something that large compared to it
Especially solo
100%, but they LOVE the feeling of killing something they have no right killing
Because it was never about skill. And because of the roles omni vs carno plays, their place in the ecosystem, and how the game in general should work.
Well to be honest, i mean i can drink coffee and eat food while fighting larger prey who dont have speed. Since the only thing i need to worry about is my timing. Not that they are reacting aggressively . In legacy i had to constantly move/avoid and attack.
Just so!
Exactly! So soloing 1 is very hard indeed! Hardly anyone could!
👆
Pachy is also a pack animal but they can still solo stuff
Pounce is a magnet, recovery is instant, bleed is BRUTAL and carno takes SO MUCH bleed damage
It was RIDICULOUSLY easy to 1v1 a carno
Rex was easy when i finally got close enough to attack. But damn i had a hard time getting close without beeing seen tho lol
Pretty much, you have the speed, you control the engagement entirely.
U5.5, omni was the favoured animal in a fight between carno and itself, which is just... Ridiculous
That's what we were doing before
U5.5 was not skilled
Because working in groups only works on the offense, not the defesense, otherwise you get legacy para. There's a difference there, also pachy being able to solo tenos and carnos are bad, I don't think any of us think those 1v1 matchups are good.
I'm sorry, I am an omni player, but omni was so stupid easy in 5.5 I cannot believe people genuinely believe it was a skilled gameplay
I killed carnos solo as omni before the update, i honestly think im the worste omni player to ever touch the isle
People truly believe that the second best terrestial critter aside from dryo is somehow the one that requires the most "skill". Despite the fact that dryo was even more "brainless" to use than omni.
It wasn't no, omni was almost as easy to play as dryo, and dryo was the easiest and simplest of the terrestials to be.
Look at thing
Press RMB
Hold RMB until stam low
Run away and watch them bleed at insane levels
Get stam back
They are bleeding so their stam recovery is heavily reduced from the bleed
You recover faster
Repeat until prey is dead
Even if you messed up the pounce, you recovered SO FAST that it didn't matter. I liked the skilled play of omni, but 5.5 omni was not skilled. At all. Took a lot of the fun out of it for me
So why change the utah and make it worse but not the pachy
(More infuriating to me that ppl still think omni CANNOT have unfair/bad matchups by NATURE) 
This is perfect explained, im so afraid that this gonna be a thing.
Because the issue with pachy is its CC/stunlocking.
This is because it's squishy. Basically, they think being a glass cannon justifies it being a glass nuke
Yeeeah.. 💀
"Oh it dies in one hit"
Except omni can EASILY evade most attacks in the game, and controls most engagements with its superior stam, speed and agility
Not currently, since of the broken hit box of the charge, but overall, yes it very much can 👍
Have you ever tried to solo a carno as utah in the last update?
Omni has ALWAYS had this advantage, it can choose the tempo of the fight better than any other terrestrial predator. Carno's turn radius can open it up to attack, as well as it's lower stam/trotting stam regen. Omni has no such issue, its endurance and mobility are currently unmatched
Absolutely
A solo omni NEEDS to be vulnerable
It should prosper in packs and play more as a scavenger/small game hunter as a solo
Problem is that utah players will try to solo a carno, in reality it should be running the split second it sees a carno. Thats how i feel balance should be
A solo omni should NOT make a carno/teno genuinely afraid
So what your basically saying is , no one is allowed to be the best utah anymore
Lmao no??
This. You shouldn't go into the plains and expect to fight whatever as an omni
Solo that is *
This mindset is genuinely harming the animal lol
What????
But even in packs you need to fear something as omni, you cant have the luxery to run around just picking targets without the fear of getting caught off guard.
Its always been the go to "I must kill everything with skill"
(Remember, it’s about the animal and how it would function as if it was still alive irl, not a game killing machine)
I am australian. I play on 200 ping and am genuinely not the best at this game. I managed to fell several carnos and tenos as a solo omni. You cannot tell me that's okay
No, why would I, I didnt before either, because I never thought I should. I play survival, not some combat sim. So I balance for survival, not combat. I reckognize cano as the main predator and therefor I avoid it unless in packs and in a favourable position (as in not in the open plains preferably).
They take the playable as a fighting character and not a creature that has a role in a survival game
Lmao omg are u serious? How many players did u know who could solo an adult carno solo as utah?
There's no "best omni". You can still be "skilled" or "good", that hasn't changed. What has changed, if anything, is what you can reasonably achieve. Which is fine. This is a survival game, not a fighting game.
I saw in one concept art that Bary i think grabbed a pouncing omni, i hope that is a thing
It's not about who could, it's about who would. Lots of people were too scared to do it, but once you figure out how to do it, it quickly goes from daunting to easy
Being squishy have nothing to do with skill of the playable. People need to stop thinking like that, it's just not how things work.
2 omnis were enough to consistently drop the majority of carno players
This is a game! Not rl
Yes, exactly so.
Omni's only weakness last patch was simply to not get hit.
Yeah but it’s not about combat, it’s not a horror fighting game, it’s a horror SURVIVAL game
I played in the stress test, and versed two omnis as an adult teno. They didn't kill me, but had they had more skilled omnis on their team, they likely could've. It was actually crazy how determined and skilled they were, it was a good fight.
And games need to be balanced
Favorable position is the plains, forests are where you run when things go bad
Real life has snakes that can bite an animal over 50x their size and kill it. That's not balanced for a videogame
How was it not. How many ppl were taking down carnos on their own?
More than there should've been
Omni is not favoured on the plains vs the plains predator that carno is. Vs a stego or something, sure, teno, sure. Carno, no.
Why do you think there was a mass overpopulation of Omnis as SOON as it got a buff.. because it became easy to kill things and people want easy kills..
Also I got a full response for you!
@plain iris Balance 5.5 was not better no, at the very least barely better. First off, the turn changes (if there are any) does not seem to have been meant, so that's more of a bug. The issue with carno hitbox and other (omni pounce and so on), is just that, an issue. But the charge turn is good for carno, it needed that to work as it should. Bucking changes were absolutely needed, before this bucking was almost useless, instead of an actual counter. You can still pounce, just do shorter ones. However, the stam being drained in chunks is a badthing and should be changed. If it drained more like stam drain when spriting, you'd have much better reaction times. Omni was not great where it was at, it could do stuff it really shouldnt, and was one of the most "brainless" and easy playables in general of the terrestials. Magnetic pounce, massive bleed, bucking useless, carno terrible at hunting them instead of good, and so on. Omni was very much bordering on op in the last patch. Omni is still relevant too, you can still play just fine, and you need to give it some time to adjust to the new style of pouncing, and to well, avoid carnos more often than not since they are your main predator.
Imo, unless the player doesn't know how to play, a carno should always beat a solo omni. That's what the balance should be
The fact that people could is the issue.
Damn this was a good response
How many carnos stegs and tenos did u solo as utah then?
I don't know how to phrase this better. If you're a solo omni on the plains, and you see the main predator, small game hunter, that carno is, your only option should be to run away.
Not fight. You're not meant to fight 1v1 omni vs carno, no matter your "skill".
Especially stego 0-0
Maybe if it was real life, but it's not. A tree will knock you off and kill you in the forest. You can maintain distance in a field however, and attack when it suits you
Then you killed complete noobs
The animal is three times your size, and designed to hunt small game, it's not an allo or alberto, or a para. It's an animal designed to hunt your kind of plyable.
Shockingly, I don't play The Isle to categorise each and every kill I have ever gotten, I play for casual fun, mostly with friends. I would say maybe, 5+? Can't expect me to remember this, what exactly is the argument you are trying to make here?
The problem is that a carno shouldt fear omnis even in packs, ofcourse up to a certain point. But what are you gonna fear as omni? Carnos is more or less the only thing that can catch you off guard.
Tap pouncing. And specifically vs carno you don't want to be in the open. Vs stego or teno, or even pachy (especially pachy I'd say) you can be in the open.
Remember, different playables, different approaches. This should also be a given.
Yea, but im also a complete noob as omni
I feel like this should be said, because you may be getting the wrong idea here, but I DON'T want omni to stay as-is. I also, don't want omni to revert back to its god-killing state. I would rather they go this direction and build off it, not throw it all in the trash to appease the people who want to have their David and Goliath fantasy
Or maybe the omni really is that simple to play. How come it's always everyone else that has "skill issues" to you and never that you have the second easiest playable in the game?
Yeah, likewise, carno needs tweaking. However a solo omni should never have a chance against a carno. 3 and it should be a tough to equal fight
Pretty much Bird, 2-4 omnis, 2 being carno advantaged, 4 making the carno regret it.
But one omni should never be a threat to a carno in the open plains.
So you think it's good that a omni player now has to hide in the forests as can't go out in the open anymore as a carno will kill it
I doubt we're going to make a dent in their views, it's more than likely they're completely headstrong in their viewpoint that "rexkiller" omni should be both reverted to as it was and buffed furthermore to complete the task of eradicating every animal, large and small
Ah... yes. If you're not in a pack, get to hiding
yes, and thank for that. Wy should you as a omni have the luxery to do whatever you want without fear of getting caught off guard.
"This just in, person mains small-tier, realises that small-tier might need to play stealthy around large threats"
Literally this
They reduced base growth as well, so you can grow quicker. So that's a plus, right? 💀
Yes. Just like how everyone else had to use terrain to counter pounce in the last patch. That was fine with you omnis then I recall, though you also liked to call everyone using terrain cowards. But I'll excuse that stupidity for now.
Yeah, that does seem the case.
It's literally one of the smallest predators on the island, and you want it to be fearless in the face of threats meant to dominate the foodchain
Think like a dryo!
You can prob avoid and choose 90% of the rooster what to attack and what not as omni. To kill something should be though if its larger.
Its more than 90%
Well yes you are. Look at it from our point of view. Yes the majority of utah players DID need a big pack to kill carnos, but what if one of those players wants to be the better than all the other utahs. What if that player wants to be the best? That player wants to find a way to take that carno solo and be the best. Someone ppl look to in awe and want to be just like him. Now that is a satisfying game
Is it? Carno is the only one that omnis don't outspeed. I guess deino if we consider the RNG lunge, but well, that goes for everyone. Deino is a problem all of it's own.
Yea, but also in the future its not gonna be much it cant attack or chase down
Galli herds 
The majority of omni players are really bad so that means nothing. You can be better, even the best, but that does not grant yuou leeway to do whatever you want in the game. Same with any other playable. How is this difficult to grasp? Why do you think that you should be allowed to do x or y jsust because you're "good". That's not how games work, not even fighting games work like that.
You are basically arguing that your "skill", nonexistant as it is in 99% of the cases, should allow you to break the ecosystem. How does this make any sense to you?
Should we let a skilled rex solo an entire trike herd?
Because well, it's "skilled", right, so I guess no balance then.
That's not satisfying for the opponent. You are looking through an entirely selfish lens. You can still be a good omni, baiting attacks, weaving through enemies, getting vital pounce, draining your opponent's stamina. This is still possible, but you should NOT be expected to be killing these creatures on your lonesome. Let your actions inspire your pack, don't play without them, play with them, leadership is a skill, teamwork is a skill, coordination is a skill.
Be a skilled player.
^ Last update, a lot of solo raptors attempted to hunt me as a carno (they lost, but the mindset was there.) Now they run. Imo, that's how the dynamic should be
You can't argue that you can't be good, or skilled, with a playable unless you get to fight and kill whatever you think fits. Thats not how it works. I want to be a really good hererra, I still don't think that means I should kill stuff above my weight class.
You can still be a really good omni, that has not changed, nor will it. The only thing that has changed is what you can achieve, being "skilled".
Also we do balance based on the best players, as we should, so there is that too.
If the best omni can solo a carno, then there's a balance issue, simple as that.
Tap pouncing still constitutes an unnecessary risk, but i do get your pov and have done it myself.
As for your response to my feedback at the bottom i mentioned it could've at least been a start. I know omni was borderline OP, it was obviously overperforming. But massively buffing stam damage compared to what it was on top of nerfing pounces damage is too much.
Regardless, most of your points i addressed. Magnetic pounce needed nerfed, missed pounces needed punished, carno/pachy needed increased bleed resist, bucking was fine but could used a small buff, now its OP.
These things don't take experts, but just because a good omni can do things with one that most others can't don't mean it needs nerfed into the ground.
It wasn't that easy! Your making it sound like you just needed to practise solo for a week then u cracked it. No no no no no. I was practising for 3 months and still couldn't do it. But what kept me addicted to the game was to keep trying
I rlly want them to answer this whole thing, it really puts it into perspective
Don’t ignore it
if they are afk growing yes : )
Dam
Practice working with packs, I don't see why you're so discouraged from playing with others as an animal designed to do so
Fair, just pointed out a few things I disagreed with. Like I said charge for carno needed to be good so it can actually be the small game hunter it should be and prior charge well, you only hit afk players or distracted ones, it was useless for chasing the small game you should chase. And bucking needed to be useful and viable. Last patch, bucking was a death sentence more often than not (and never as good as just standing next to terrain) when it should be primary counter.
The thing is though, we balance for what good players can do. And omni isn't nerfed into the ground, it's not as bad as people make it out to be, and some of the issues are bugs or otherwise not balance related, such as carno charge hitbox, or the "turn" whatever that has happened there. And the stamina drain might be fine if it didn't drain in chunks, so there's something to keep in mind too.
Please don't play the pack hunter if you're only going to play solo (unless you want to hunt similar sized creatures and smaller)
Balance isn’t about what can kill this or that, it’s about how the animal would act realistically
And now their is an overpopulation of carnos and pachys because ppl want easy kills. Wheres the balance?
Because they really value their own "skill" for their.. ego I guess.
Then the carnos were rubbish!
That doesn’t make it unbalanced, it just means people want to play easier kill Dino. Carno and Utah aren’t balanced right now, but it shouldn’t be entirely reverted to the point where a Utah can solo something DESIGNED to hunt it
I get it. You don't want balance. You only want Omni to be the one causing the issues 
I just don't understand the argument of "I can't be a good omni now", like yes you can. Being good or bad at your playable has nothing to do with what the playable can do.
Then I'm not even gonna read your comment as u have no idea what I am talking about
There's a reason why all the meta players have switched over from omni to pachy & carno. I promise it wasn't skill.
I do, I know all that I need.
You just refuse to actually think about things.
I don’t get why we’re all even arguing about this X-X it should be common sense
Carno is so much bigger, and even designed to hunt small game
That should say enough
(Enough about how 2 creatures should interact realistically)
Claiming that you can't be good at omni anymore because you can no longer do what you used to. As if good with a playable relates to what it can do. That's not how balance works. That's not how things work in general. If you can't understand how reality worsk then maybe you should start there. You can still strive to be a good omni player, just like any other playable can strive to be good with theirs. This has not, and will not change, no matter what the omni is capable of doing or not, since it can still do things.
Not how the human wants the animal to work
So the whole delusion about "I can't be good anymore" is just that, a delusion, a lack of understanding concerning how things work.
But it's not lol
Very few could and it took a long time. Something that u know nothing about as you've never tried it
It didn't take half as long as you claim, and that I know because I do play omni as well. Just because I prefer to not take unneccesarily dangerous actions does not mean I can't do them, or don't know how to do them.
Ok. In your eyes, what should the balance be like
For all the creatures. I just need to see it
But also, I don't need to, plenty of other people have shown it, on both sides. And stats and mechanics at that, tells me how things work out.
And your not understanding what players WANT. Some actually found it a good challenge to do it
I get it, carnos charge may very well not be as bad as it seems (the ridiculous hitbox it seems). I don't even care about the other buffs done to it, in fact the sustainment is probably a good thing. But with the buffed 0.5 second charge (why?) and turn rate they don't even need it.
Again, i would've suffered a buff to bucking if it was really that bad. Truth be told i didn't play enough herbi enough to get a real feel for how good/bad it was. But honestly i'd rather just take a set stamina hit and get thrown off over what we have now.
No matter what the facts are there, and 90% of the omni population disappeared over the course of a few days while carnos are suddenly everywhere.
Though honestly, I don't care about that anymore, the fact that you think you can't be a good player because you can't get the result you want has invalidated anything you might possibly say. Because if you're so far gone that you don't understand how skill even works, then there's no hope of settling this in any reasonable manner.
I wish they wouldn’t ignore some points to support they’re own, like Erik’s rex and trike example and some others 💀 but don’t hope too much
Omg! How is it wrong for someone to want to be really good at a game. Oh my god
Yeah... I don't even care about the points anymore. I'm just trying to see other takes
Well she won’t explain that 💀 to u or us. (Most likely)
It's fine in that case 
I continue sticking to what I said that started this whole conversation to begin with, that I’m happy to see less “brainless” people who only care about combat and not realistic balance or survival. But I was proven wrong again
The accel I don't know honestly, and I dont think that was needed, now if charge can be used "on the run". That seems more like something you need if you want the carno to be an ambusher (which it shouldnt in my opinion at least). The turn rate on charge was needed if you want the carno to use charge while chasing. And for that matter to hit something that isn't afk or otherwise distracted by group mates. (carno did really well in groups).
I think the bucking is fine, I honestly think its the "chunk" drain that is the issue now. Not the strenght of the bucking, but just how stamina goes in chunks, instead of a steady drain. If it was a steady drain, you'd see and have much better time to react to the bucking. And honestly, I'm down for a more proper bucking and pounce rework anyway, it needs it. Not like current one is much anyway, it's click hold RMB, press and hold E, let go of RMB.
Honestly, the population will recover, it will be fine. This happened when we went from damage to bleed on omni as well. And probably at other times too, we've barely seen tenos at times, then it's been pachies, and so on. And now there's probably even less dryos than anything else. My point is more so that we need to give it time to let people adjust and get used to all the new stuff and to figure out their new approaches, before we can see how it really is.
At no point have I said its bad to be good at the game, or want to be good. You just don't understand my point.
Lmao OK. Watch how fast the omni population goes down now. No one is gonna play it. Rip lmao. I'm gonna go now as your wasting my time. U will never understand. Not everyone agrees with u I'm afraid. I'm gonna go now and grow my pachys on ever server and kill everything cos that's how the devs want it to be now ☺️
💀
As a matter of fact, I'm fine with people being good, current playerbase is pretty bad in general, so we could do with better players. But that has nothing to do with your incredibly strange take on what "skill" is and what "good" should mean resultwise.
Bruh 💀
I love balance feedback

Hope you're enjoying then! :D
But there will be plenty of stuff to 1v1, that is possible to kill if your good. But some will almost be imposible, thats also for the sake of people actually daring to attack you as a pack of omnis. If im allo i shouldt wory about attacking 3 omnis, i should be guy that will hunt and kill omnis. And that goes for everything, its how you get a good ecosystem.
On another note, Pachy does in fact need rebalancing. Or rather staggers
Omni vs dilo will be a sick fight
Staggers as a mechanic is pretty awful
It’s no worth arguing with that kind of mindset Erik, Just don’t get heated, unlike someone 
Body fracture should get a nerf
Yea thats gonna be amazing : P I doubt im gonna fight them at night tho : P
Imo, the fractures are whatever. It's the way the staggers work that's sad. Although yeah, 3x can be bad depending on creature.
With the nightvision build, it could be a pretty fair fight
oww, thats a good point yea
20 second of sprint stam on carno
It'll be fine, just like last time, and just like any other playable when they've had a bad time. Tenos, dryos, carnos, and so on. This panic reaction is unncessary. People still play teno, people still play dryo even, and it's far worse off than omni. And again, there's not a lack of understanding in my part, it's you that simply make false claims. But then you don't seem to quite understand how skill works so that is no surprise really. And yes, do have fun with pachy, but I suggest you try dryo or teno, and see how fun that feels, if you think omni is so terrible right now. And sure, not everyone agrees, but not everyone agrees with you either, so, let's call that a draw I guess!
Yes, pachy CC bad!
imo, the issue isn't that you have 20 seconds of stamina, rather you have 20 seconds before a pachy staggers you and adds another fracture on top
The staggers making you unable to fight back is awful, not the fractures
Am I dumb but what does cc mean when talking about pachy X-X?
Dilos are bigger I believe, might not be that fun! :p
Crowd control
Crowd control
Ooh ok, thnx 😅
Then omni agility has to shine
But that matchup could be one of the best
It directly translates to crowd control but the vernacular in the context of the game usually means Knockdown or Stun
Dilos are basically the size of cerato only less chunky
Maybe 700 kg
Maybe 1k tbh....it could fall into a range
Maybe. I honestly don't know how I feel about omni and "same lane" animals. Especially if omni is supposed to be allow to punch up to apexes and all that.
Last I heard it was something like 900 almost?
Mhm that sounds about right...but for balancing purposes it can change wildly....I mean omni used to be 1k back in survival legacy :p
Same lane?
Ah, term some others I know use. Same size/equivalent.
I think they made a concept art where some dinos just grabbed a pouncing omni.
Ehh....idk I feel like this is a roster issue...because I've been doing testing basically all day and I've done loads of pachy v omni fights...omni is still VERY agile...moreso than pachy as well as being faster...but pachy is able to punish all attempts of an omni trying to gain entry...which is kinda it's whole purpose...so I feel like this is an example of a matchup that is entirely intended to be slighted MASSIVELY to one side over the other
@frail bobcatAs in, if omnis are meant to hunt rexes and other apexes, I'm not sure they should also be good at hunting same sized opponents.
If anything they should be downright incompetent in their own size range
If they're very good at punching up, very high above their weight class at that, then I'm just not sure how good they should be in their own lane
But they will be dominant to everything below (pin)
Please don't tell me you think pin is fine as it is?! :p
No I know omni is a convoluted walking contradiction
Actually, I like that. A playable strong to basically everything, but its own size range
Like omni is one of the most bizarrely conceptualized and implemented animals I've ever seen
Pin is horrible
Oh thank god
But even with the supposed rework it will still be pretty strong against smaller stuff
I think everyone can agree old pin was horrible
Just so! :D
Imagine all the stuff they gonna add, i mean a spino can flip an anky. Im prob gonna die to a spino flipping me from the front teleporting to the side
I don't think we're going to get that ingame, but we'll see!
Then it should probably specialize in small apexes and mid tiers....which is what it does now...and leave the larger dinos alone...since it's already so effective against almost everything in it's tier....
I really hope that this move is only gonna be a finisher
It did in the concept : P
Hehe....if this gets added I'm raiding Isle headquarters
What do you mean with larger dinos and smaller apexes?
Yes. I wish it was "locational" based. Think that if you hit the other omni from behind, it goes flat on stoamch, and you can kill it rather easily. If you hit it from the side, it lays on the side, it can fight back somewhat, but you'll still get the kill and survive. If you hit it from the front, it falls on its back, and can now fight back fully, so while you will get the kill, you'll also die in return or something like that. So if you see an omni as another one, you would aim to keep your face to it, to discourage it from trying to pin you.
Imma join you then
: P
Okay fair. Poor para then, it runs from allos xD
Gosh I despise this concept art. It only shows fighting
Honestly, I agree. I get what they're going for, it's JP spino after all, but it would be nice with something else.
And i dont wane to be grappled from the front and then the spino telepots to the side and throw me over lol
That would make pin a nice ambush tool, I want it suggested in #general-feedback now
Yea, but what happends on the top right picture ? I cant tell
Well I think tiers are bs...but I understand they're common vernacular in the discord so I use the terms...but I don't think omni's prey range above it's own weight should be that large....a select few apexes should even be vulnerable to omni packs with most just being downright unbothered by them....which is fine...mechanically speaking most apexes can't deal with omni...trike being a good example...it would get fodderized...so some simply being granted a massive statistical advantage to their damage application method so that they can even survive two of the buggers
I just want more interactions with mechanics, pin/pounce, buck, lunge and so on. Quick step to juke a lunge, pounce/buck brace and attack mechanic.
Yeah I just don't trust the artwork whatsoever...it's such a colossally awful idea gameplay wise that I can't imagine it'll ever exist
Maybe spino can do that only if anky is out of stam
Feel free if you think it'd work out and you like it. But do spend some time to think about it yourself as well, just to make sure it's not just something that sounds good but would be terrible in the game or something.
Omni gonna be a bane to bigger ceratopsians
Could have its issues with ping
lol yea, but tho be honest whats out as for now. Actually reflects the concept. So we need to deal with it : P
I don't think I can make any positive or negative claims on whether that would work since I don't know anything about it's combat...that could work or it could not work...but I'd have no idea
Fair, though I was thinking mostly ingame otherwise, not performance (since thats an issue for most things and a different kind of issue to fix at that).
Well not really...that's why it's concept art...it's designed to vet ideas
I keep thinking of the edit with "But can it kill the allosaurus" :p
Yea, but so far most is accurate. Not 100% tho but we get a good picture of whats gonna be
What a fine mess that was :D
Fair point
I just hope all pins/instant death attacks are locked behind a specific condition in the future
No I know...but that's mostly because we haven't had any animals implemented with concept artwork that shows them doing something insane balance wise...this in comparison to the implemented creatures would be a unique case
They should/have to be, that's for sure
Deino mains on their way to disagree
if im rex and i cant one shot a omni unless a specific conditions, somethings off : P
The specific condition being that rex is statistically hard countered by omni and is easily able to avoid it by seeing it coming, that's a special case
Same with stego's tailswing
Getting hit by that attack is entirely the fault of the target because of how blatantly easy it is to avoid
lol yes then we agree
Basically everything that focuses on face defence is statistically hardcountered by omni
Flank defense...but yes
Tho not really rn since you can land a pounce on the targets face
Which is bs but who needs engaging combat when we have raptor oc :D
Actually...OC is giving it too much credit...Unoriginal Character is better.....UC
But I still like the fact that we can play the JP raptors.
Which Jurassic Fan would not want to do that?
I'm indifferent to it...but it does make me sad as someone who designs characters regularly...it's just creatively barren
Yes, but its something we can look over considering the other cool design
I don't know why we'd look over the nugget of crap in the mountain of gold but alright
Just makes it smell bad
And atleast we have a cool looking Pachy, unlike a certain other game
By the way, how big do i need to be to not getting grabbed by deino as stego ? : P
67 percent I heard
oww, good
mhm, it's down from 75-80....thankfully
Just released that deino might have a good amount of dinos on its grab menu
in the future
you could remove staggers on pachy hitting animals greater than 2x its weight, i doubt it would do much harm, since the fractures are easily decent enough to compensate
Hmmm. Would this mean a pachy would always at minimum take a hit? I guess with the current map, that would be an issue. I'd love to see Pachy on Gateway
Currently, a pachy hitting a charging carno can have free hit, thats so dumb lmao
?
Like the headbutt will stun the carno, and by the time the carno get out of the stun, the pachy can hit the carno again for free. (Sometime even stun it again, preventing the carno from bitting)
I saw a video of ScopeOG testing carno charge against pachy headbutt
That’s true ^, seemed pretty busted to me too..
Yeah but I mean carno can also dispatch a pachy in less than a second if it plays correctly so…
I’m pretty sure it’s a bug since it isn’t in the patch notes, likely caused by then fixing the pachy “joust” or “clash” mechanic.
Has to be a bug because the pachy gets a 1 sec cooldown from all movement after the charge (its the animation finishing). In short I've charged carnos, get the stagger but then I too am locked in place. Generally turns into a 50/50 chance of either being bitten by the carno or getting out of the way just in time. Pachy needs another 16+ head butts to kill the adult carno after stagger. If the carno cant manage to get 2 more left click bites over the course of another 16 headbutts that carno deserves to die. The only dino that needs stagger love is the teno since its stuck with only a 34dmg bite...
You are aware that the pachy staggers every time it hits, aside from cooldown time, right? You can "stunlock" carno and kill it pretty easily, do the same to a teno even easier.
Do you video proof of stunlocking a carno to death...would love to see it along with the rest of the community...As pachy player i've never stunned someone to death..as a teno I've never been stunlocked to death either...
No, you can’t “stucklock” a carno to death but the advantage definitely goes to pachy if it gets a solid legbreak, that’s if there isn’t another 24 carnos behind the other one
^ I'd say a fair trade considering the pachys dies in one left click bite and a single charge...
I like how people wanted pachy to be strong again, they buff the animal now people want to complain
you can…what..kill a pachy in less than a second as a full adult carno by clicking right mouse button? I think it’s fair
you can also bait a pachy quite easily and go in for a bite, since it’s essentially a glass cannon
Do I need a video when it's quite well known? Are you not aware of how the stagger/stun works?
yes...burden is on you for saying it..
We'd all love to see it
You can. Every time you land the ram, the carno gets staggered and can't do much. You just have to wait out the cooldown and you're good. If you've gotten the legbreak, then the carno can't really get away, so now you can slowly kill it.
Alright, I'll see if I can get some friends to show it when they test things out next time.
Cheers, would help the devs too
I'm pretty sure they are aware, or at least QA is.
it's not a 50/50 a Pachy that doesn't get out in time is doing something wrong
The issue is pachy CC, not the damage (or at least the main issue is the CC it does, no idea if it does too little or too much damage right now).
if you do that - that means the Pachy missplayed - it can counter Carno's charge with the ram
I just only find an issue with pachy in groups which is oddly rare to find considering how well it can deal with animals similar to its size (demolishes omni) but then again not many people play omni now due to the initial nerfs
I see a lot of Omnis
ran into a pack of half a dozen today as Deino
killed one and took the young Carno they'd killed
I’ve seen only a handful at northwest, don’t really see them anywhere else due to the plains being a death sentence for them which makes sense I suppose
might be the server, not sure
and south
and north west, they are not the plague they were back in U5
but they're still very common in my experience
How did the teno matchup go btw, did you survive?
they are maybe slightly less popular than Carno and definitely less popular than Deino
which is now a complete plague
on any server I have played on so far
Deino will always be played, until rex or another X large carnivore gets released
although I’m not sure how they do it. Deino gameplay is an absolute snooze fest
Big chompa
I dont think Magy is 100% useless and can be more than a free meal but m a n
Tbh I see it would have a fair chance against stuff like cera and carno but anything bigger would obviously kill it
Like allo and Alberto for example
Heres my idea for Magy:
It is a meal on wheels but the wheels are spiked monster truck wheels.
It can't run fast nor is it the most agile but by swinging the neck mid-run or tail it can knock away foes and maybe even knock them over to put more distance between the two. It won't have much in terms of raw damage but it shines in incapacitating foes and winning battles of attrition with a big (for its tier) healthbar.
Yeah magy I see would mostly rely on stuns and knock downs like a wrestler and have a lot of stam to outstam those it can’t outspeed like allo
But I also have ideas about it’s combat capabilities
Lmb: should be a click and hold option so if you click lmb you bite that would deal not much dmg but some but if you hold you would be able to throw animals 1/4 of magys weight like Herrera, troodon and sub Omni
Rmb: a tail attack that would act as a bat, it’s tail is too short and to stiff by the looks of it to be a wip but perfect to act like a bat
Alt lmb: a pivotal stomp that would also have a click and hold option. Click: the stomp would be fast, do little dmg, drain not so much stam and deal no fracture. Hold: woukd have a long wind up, cost more stam, do lots of dmg and fracture to animals up to carnos weight
Alt rmb: a knock down ability that could knock down things that are carno sized and would also have a wind up and if you do knock down a cera or carno then you would be able to do a full stomp (hold alt lmb stomp) that’s my idea on its attacks
Basically a Strong Man vs those muscular dudes
Indeed
I disagree with this. I don't think Magy's neck would be able to support this very well, not to mention the potential issues with ragdolls and stuff...
Y e sssssss. Most sauropods might have a "whip" tail but Magy would just go "BATTER BATTER----- BATTER UUUUP!" More damage the closer to the base it is.
Yes and no. I think it should be able to stand on its hind for a few seconds like the pachy before slamming down and instead have a tap be just it kicking forward a bit.
Fitting and is essentially a combo finisher
Heres my idea for a moveset however:
The reason I chose the throw ability was also because it was shown in its concept and would be a basic attack for smaller stuff like troo
And the stomp should only be for a few seconds yeah but also why chose a tap hold option was cause the tap one would be to catch smaller stuff like troodon or Herrera and would kinda be like tenos alt attack and the big stomp would be for bigger boys like cera and carno
Also damn I wish his legs were thicker
LMB: Magy swings its head slightly to the sides. Not much damage, decent knockback and is more like a stego biting.
RMB: Kick both front legs forward or both back legs depending on where you are viewing.
A-LMB: Charge up the head swing. There is a delay between release and the swing (start-lag) but you would swing to the side you are facing and deal great knockback and damage. Small foes will be knocked quite a bit away with a huge amount of damage, medium would be knocked over and large would be stunned.
A-RMB: Only usable while facing forward. Magy stands on its hindlegs temporarily (2-3 seconds?) before slamming down. This has a three damage zones. Furthest to closest: 1: A forced stagger. You get slightly blown away and falter, making your dino step away. 2: Your dino takes some minor damage and gets knocked over. 3: Really [redacted] close up you straight up take massive damage- and i mean huge. Leg and body fracture is guaranteed and a big chunk of your hp is taken off, this forces anyone unfortunate enough to be hit to be taken out of the fight
I like it tho idk if magys neck is thick enough to do that and I’d replace its leg kick with the tail bat thing I said before
But I do like a magy swinging it’s head slightly to knock down smaller things
I down voted because you said pachy was over powered it was very wimpy before it needed the buffs I agree with everything else with exception to the pachy@muted citrus
I mean…pachy Is pretty overpowered this update, sure it needed a buff but not to this extent
It’s still 3-4 shot if just bites to a carno but with ram it’s another story that doesn’t end well for pachy so I don’t know what you are talking about It’s not like it’s unkillable it is still very killable unless you have a skill issue
Yeah you can still kill a pachy bit pachy can just dominate against a Omni especially with the buck nerf and bloodpool “buff” and pachy can just solo a carno cause it stunlocks it
Ya that is agsactly why I agreed with guy say omi was to wimpy currently but that other thing you just mentioned is hole other rabbit hole
That is why you need to do hit and run combat as carno then you can avoid getting stund
patch is needed for carnos running over tiny ass hills and absolutely yeeting themselves and breaking a leg. bit of a joke. Its a 2 ton animal. That just doesnt happen
You say that but I have more action on Deino than on any other playable in the game
so far on 2 Deinos that I've grown I'd killed half a dozen to over a dozen of people during growth itself
that's something that doesn't happen on any other animal in my experience
LMB is always a bite attack, always. Make LMB a basic bite, make Alt+LMB the headswing, since you've already done that
I guess you have not seen a carno getting bonked from 1 stun into another all 3 seconds while being tripple fractured and that is what a single pachy can do - now the most people aren't even playing alone that means 2 3 or 4 pachys.
I am not a carno main and I am barely playing it - I rather play pachy but still it is stupid as hell. I do not disagree pachy could needed a buff to its blood resistance and what else but if you saying me that this is good how it is right now then you are disillusion.
You can fight 1v3 raptors or even more as pachy now. Just easy right clicks and you have no problems, cause pachies have even better turn radius. If raptors suppose to be the main rivals of pachies, then the current balancing is not correct. As pachy you can even easily 1v1 a teno. Think about it
@muted citrus while I agree with a lot of this, the isle devs arent the only ones who are guilty of this but the devs who do such things usually are looked down upon and hated as a result (such as Dead by Daylight devs in the past, but they have made efforts to improve on this and the community has given very positive feedback as a result.)
In general it is a very bad move for devs to make changes without giving reasons or even saying so in patchnotes (or in the case of DBD, outright adding changes that werent in the stress test)
@lofty talon To be fair, all of those people saying how it would be better this way or that, are rather few in numbers really, and there's most likely just as many being quite happy with the current state of the game. As for some of the changes, I'd say they were less buffs or nerfs outright, though things do need to be fine tuned. But some changes were absolutely needed, such as the bucking now being actually useful, and how carno functions since it now leans into actually chasing things down with the charge and dryos new dodge and so on. Are there issues, sure, carno charge hitbox is terrible, dryo needs some help to make it's dodge worth using, pachy needs its CC severely limited, bucking needs to drain stam continously and not in chunks, and so on, but overall, this is far from the worst or "unplayable" the game has ever been, or most likely will be. On top of that, "listening to the community" is rather questionable at times, since there's far more often very bad ideas and takes than good ones, especially if we're looking at what the devs are, as far as I know, attempting to achieve. A lot of the people that are now "writing essays", had no issues with the game before the patch, despite allthe balance issues that had, so make of that what you will.
Fair enough the essays part was an exaggeration btw.
Hence why I put it in "". :p
But generally, while the current state do need a lot of fine tuning, no doubt about it, people tend to exaggerate how badly something is, especially if their main playable has been impacted. And we know there'll be a balance pass between now and U6.5 as well, so no doubt things will change again.
So there's no real need to act as if this is the be all/end all and everything is ruined, as some feedbacks kind of make it out to be.
True
Oh boy, people claiming Carno is alright in this state. smh
@lofty talonI need to go get food, but I'll give you the carno charge turn and the bucking as something I personally think they did right. The charge because I want to see carno as a pursuit predator, that runs you down and uses the charge to keep up with you. As such, it has to be good enough to be used vs the small and often agile game that the carno is meant to hunt. This is also why I don't believe carno should knock down teno. The bucking is because prior, the meta was to find a tree, or better yet, cliff, and just stand there until the omnis either pounced and then died, or gave up, and I do not find that to be engaging or good combat. So I'd much rather have bucking be a proper, useful counter, so I can keep engaging the pack where they find me and actually fight back and forth.
The small and agile prey is supposed to have to opportunity to get away. Others are not supposed to be “free” food for your digital dinosaur.
And they can get away as far as I know. They can also fight back, especially pachy though that is more so because CC is a bit broken. But prior, the charge was useless in actual chases, and only really good in groups, where it kind of was too good at that, especially against things like teno.
Charge was never useless. You just had to predict well.
Mind you, the turn changes, or whatever happened there, since the verdict is still out, is not something I take into account since it apparently was not intended in the first place.
So almost useless then, because really, if you got hit with the charge and you already knew of the carno, that was entirely on you being bad. Did it work against unaware targets, sure. Did it work against targets that knew how to move aside, not in the slighest.
Charge is supposed to miss, just as pounce is supposed to miss if the other one dodges it.
But now nothing can run from carnos endless charge.
And that is not at all how I see it. Also you can't really dodge pounce anyway, especially not the targets an omni is meant to pounce.
Like I explained earlier, I want charge to be useful in a chase, not some kind of ambush tool because carno should not be an ambusher.
I played mostly pachy and Utah before the update. Now I only play Carno. It’s just totally op. The only thing that kills a Carno nowadays is another Carno or a cliff.
So no, I don't think it's "supposed to miss", at least not in the manner I think you speak of. Miss in the sense of the target juking you properly, sure, miss in the sense of "I take one step to the side and I'm good" not at all.
Why should Carno not be an ambusher?
Before this patch, the only thing killing a dryo was well, boredom or recklessness. Before this patch, the same applied to omni. There are issues with carno, especially the hitbox on charge, but that's not the same as the charge or the idea for it being bad.
Because A, It makes no sense, you're a plains animal, an open grounds animal, which is not ideal for hiding and waiting for prey to come close enough. B, You have the speed and movement to actually chase and you're meant to hunt small game, that tends to be agile and skittish and C, because I personally think it doesn't make sense so I do not like that design and would much prefer carno working lika cheetah, since that would play out well with how it would chase targets but have a limited time to actually take it out and if the target jukes enough, it gets away due to carno being out of stam.
I played omni. I died countless times, whenever I overestimated my skill.
I think the population speaks for itself. Before U6 there was every playable present on the map. Now it’s just carnos and Crocs and very few herbs
So basically, you were reckless and made bad decisions. Yes, I died as dryo for the same reasons, we both played badly. This happens, but if we had both played well, we would not have died :p
Honestly I couldn't say much, the new call change kind of makes it seem dead
So I've yet to find many people at all, carnos or anything else really
But it would be interesting if the devs applied a "heatmap" for it
Then we'd actually know
Bro, the map is dead. 3 days ago I was nested I to a Carno mega pack of 10 Carnos. One was even a developer with red name. Carnos are ruling the map and there is not much that can stand in its way.
A game is supposed to be balanced and fun. Realism comes second.
Not even the developers are playing anything else but Carno.
But I have met two tenos, a few omnis, a random dryo (twice), seen a bunch of tiny deinos, met one full stego family (too many stegos in once place), and seen a few tiny pachies, as well as two small families of carnos (one adult in both cases and one sub/large juvie).
Correct, but what constitutes balance is not always easy to figure out, especially not when we're working with a limited roster and an ecosystem balance. As for that, well, I've yet to see more than those carno families, and this was on EU official, full server, so I don't know. Maybe the servers do vary a lot in what people play, but I've not met any carno hordes despite expecting it.
3 days ago my carno pack died to a 7 man teno group with 2 pachys. Theres still people who play not carno. You're just only going to the carno hotspots
@golden coral I’ll stop here and let you grab your food. We ain’t going to agree anyway.
Fair! My food is getting a bit cold, so much appreciated. And I don't think we neccesarily disagree much, just have slightly different approaches to how to do things.
@wispy kiteI will however ask you to put down suggestions for server + area to be in to find people, because it has been rather boring to barely see anyone, and I'm not up to date with the hotspots as it were.
Met most people on EU servers. North west (rather close to the Utah/pachy/teno rock) and south east map border are always herbies growing + a lot of Carnos killing them while they are small.
Heat map by itself would be pointless, you'd also have to get access to dino pick rates and K/D ratios
Carno's anything but alright but the update was a step in the right direction
now it just needs to have its charge hitbox fixed and the damage + CC lowered(imo)
pretty sure it's broken right now because they simply didn't have the time to fix it before the end of the year
Also - Omni sure as hell needed a nerf on U5 it was completely broken back then
That'd be part of it, at least the dino picks/rates, the purpose would be to see which critters are the most/least played and all that. Since people claim this or that, or to have seen or not seen something. So it would be nice if we could know what the actual "landscape" looks like.
sure would
Am i the only one that feels like none of the feeback stuff is being read? 😞 it feels like we get no acknowledgement from the devs on anything that we put here
It might feel that way, but from what I know, devs and QA and so on do read feedback. It's probably more so that they can't respond to every single one, or even feedback as a whole in a good manner. On top of the fact that we don't always know what their goals are, so in many cases the feedbacks might not even be all that relevant in the first place.
@hasty coyote yeah pachys dmg is just overturned and I’d wish it was close to u5s dmg but a little better but it’s ram downwards would be its main dmg dealer to things it knocks down this would also help it not soloing carno or teno (also not make it stun lock things 3x the size just stagger them a bit)
Pachy's charged ram damage barely changed, from like 100 to 125 damage, which is not really much. it still takes 15 rams to kill a carno. Tap does 75, i don't remember what its previous value was, but likely hasnt changed much. Alt actually got a nerf to 55. However, pachy's damage is not the issue (as we saw in U4 to U5), its the ability to stun lock. Which I addressed with the scaling stun immunity idea.
Yeah the stun lock and being able to stun things 3x it’s size is absurd
as I said, it still needs to be able to stun carno to get the fractures and run. Or its likely just going to be run down because you get punished for landing your attack: lose 1/3 hp and are now bleeding heavily, so you can't rely on hiding in a bush. However, I agree the stun locking needs to be fixed, just not by removing stuns entirely.
Yeah a bit of a stagger would be better not a full on stun
im playing pachy with a friend
i have the -15% stamina decay decreased
he has the bleed regen diet
and i felt like he had more stam than me even tho i have the -15% decay
so we did a test both ran same time 100% stam and when i ran out of the stam he still had 8% to 10% left
it worse using the build that is supposed to let you run longer
that sounds like a bug, you should prob try to report it.
Come on, I’ve played Utah quite a lot and, especially in U5/5.5 there was no way you could miss a pounce whilst a ram (as carno ) was almost always missed when the opponent was aware of you. In this update I played like 3-4 hours max and only as carno as of now, but omni is definitely able to dodge the ram. So ram can still be missed , and pounce seems to still be working quite well but not as an aimbot anymore (which might be good so it requires some skill)
The point on which I agree is that omni cannot juke or bully carnos as it did in U5/5.5 , which I think is a good thing tbh as I lost the count of carnos I bullied and killed as Utah in that update. My view is that in the last 12 months there’s been no playable better/stronger than Omni in U5/5.5 , which I consider even stronger than U4.5 carno especially in light of the very low effort in growing and surviving that omni required compared to carno.
Additionally, some people apparently tested that there has not been any turn radius nerf on Omni, but I’m not sure about that because I still didn’t play it unfortunately and did not read all the feedbacks accurately. But if Utah/omni has mainly become a playable that actually requires some skill and attention while playing (unlike U5 in which you could do many mistakes without being punished), I’d be happy at least with the direction taken. Then I’m sure carno will be adjusted in the next patch and I’m also pretty sure that the balance changes introduced in this update are also in light of future playables in the roster
I believe that the population on the server speaks for itself.
That's moreso a product of omni not decimating carno and carno having a useful ability now rather than omni being too weak...charge needs it's stuns borderline completely removed and it's hitbox actually needs to be tight but it's really not that bad
@crisp junco About you comment on deinos on land- in real life crocodilians in general though slow at walking, can run quite fast on land. It takes more energy from them, translated into the game through stamina. It’s realistic. It’s fast by takes up lots of Stam. It makes sense to me and is realistic.
They are travelling inland mainly because the sub adults can sprint way quicker now, it’s ridiculous to think crocs sprint far inland to kill something
True. But it’s realistic to an extent- for a lone animal crocodilians can easily run on land to an unsuspecting individual without a herd or other form of protection and get an easy meal. I think that adding a new dinosaur that can combat a full deino on land would balance that out, be a solution to this.
It’s not realistic, they very rarely Venture inland to find a kill, they wait on outer banks and in the rivers and stuff for unsuspecting prey.. I already crap myself enough going for a drink, now I can’t eat a meal 500m inland without getting charged by a deino with no sound. They also shouldn’t be able to outrun sub raptors
what? No?
"Crocodiles" and "running fast on land" don't go together in a sentence
unless it's "if you're being attacked by crocodiles you should be running fast on land" I guess
cause yea that's something they generally cannot do
Having said that - I think it's cool that they do that, there's far more interaction between the crocs and other animals, now I'd just gut the stamina pool of subadults and decrease how fast they dehydrate and stop the rivers being interconnected(already a thing on Gateway afaik) and the game instantly gets better.
I don’t post in the feedback but here in the discussion coz mine is mainly a question.
Was there really a need to make leg fractures heal only when resting? Whilst it seemed good to me initially, after having thought a bit about it, I know believe that it’s not been a good decision because leg fracture already was almost a death sentence, but now is 100% death with an only one hit. Additionally, I think this makes pachy a very good playable to hunt others down (better than Utah in that basically) which is not the first idea i have about a small/medium herbivore. I’m not too sure about this second point as devs and other players may prefer pachy to actively hunt down other dinos , so it’s just my personal view. But on the first one , it seems that leg fracture is a bit too rewarding for literally one single hit now. At least it’s doing way more than giving pachy the possibility to afeli escape from big predators or to kill small/medium ones (like Utah). My view is that also with leg fracture healing while walking (although not realistic) already gave the possibility to pachy to safely escape and/or inflict a lot of damage and potentially kill big predators (carno is the only one at the moment), so was there really the need to decide that one single hit needed to be more powerful?
I thought that maybe, if leg fracture can heal only when resting, then it should probably need more than 1 hit on the leg location to cause a fracture depending on the size of the opponent.
Am I completely wrong and/or missing something?
@crisp junco @hollow canyon what I mean is that realistically crocodilians can preform short bursts of speed on land.
emphasis on "short"
they traverse roughly their own body length or half of it
at a very high speed
but that's it
they don't run fast
My teno had to waste half a stamina bar while I got chased by a sub adult croc. It was just as fast as me and I went way inland before it stopped
That’s where stamina drain comes in.
@muted saddle
a Saltwater crocodile can move for a split second at a speed of 40km/h+
but it can't run like that
the fastest extant croc is the Cuban crocodile - some 18km/h
Yeah but they have these guys running 500+ meters at that speed. It’s completely broken
Devs have said deino will be 100% water, ofcourse land if your very close to water. Its gonna be a death sentence when bigger dinos comes if your on land
Crocs don’t chase things for ages, but because they upped the speed they all come inland and that’s the issue, idk if they changed stamina that was a guess
Atm it ain’t that tho which is the issue haha
Sub adult still has really good stamina pool
So they can realistically be like 3 tons + and chase down prey on land
The amount of times I’ve been so far inland and sub adults have bolted at me and 1 tapped me, I’ve lost count
Aka not realistic
I’ve seen dienos hiding in bushes more than in water.
They should be sticking to water and outer banks
The subs I think should have a larger stam drain on land, like the adults
To bad it’s going to be like 6 months before it gets fixed
Everyone is just hounding on me at this point
Same with the broken carno charge
And be slower so they know to not come so far inland for a kill, they’re already broken because if you fight them, they’re so tough and will run back to water safety if hurt
I mean you @ me about it lel
Respecting others opinions
That’s what I mean
Aken was being rude about it, you were okay
It got heated fast
Felt hounded on
There's no "heated" I denied a completely wrong statement which was just pure misinformation - crocodiles do not "run" fast
There's nothing realistic about what deinos do in the game
And it's not that I even disagree with them being able do it in the game, I think it's cool and makes them more interesting, I vehemently disagree with your argument for it though because what you said is simply completely untrue and wrong
You’re being very rude about this.
I'm being direct about it, it's just not true and it's simple misinformation just like what was written in the #balance-feedback now
if you write something that's wrong in a large forum you will have people correcting you
@glass gate
A/ Stegos don't kill Deinos in 3-4 hits
B/ No, Deino didn't have a higher biteforce than a T.rex
C/ Deino doesn't need a buff, it's already good enough as it is if not outright too good.
You can say “I don’t agree with your proposal, and here’s why” instead of “NO! NONE OF IT IS REALISTIC BLAH BLAH BLAH”
No, you said that it is realistic and
Yeah. But it’s the way you went about it
"it’s realistic to an extent- for a lone animal crocodilians can easily run on land to an unsuspecting individual without a herd or other form of protection and get an easy meal"
It's not true, it's not realistic
Yeah???
Proclaiming that a fact is indeed a fact is rude?
Dude
this isn't my opinion, it's just factually wrong
Your missing my point
I don't even disagree with your proposal
I’m trying to tell you the way you’re going about this so rude, that’s my problem
I already said that
I disagree with your line of argument for it because it's nonsense
But you do? You inferred it
The rudeness is honestly lost on me if it exists at all….
No? I think Deino being able to run like that is good for gameplay
I object to it being realistic
because it ISN'T
From my point of view you were saying that is isn’t realistic AND shouldn’t be in the game
It DOES bug me how fast deino subs can peak at in relation to how much stam they have but I like that they aren’t useless on land past 50%
Just isn’t counterbalanced properly
you didn't read what I said then - in my first message:
"Having said that - I think it's cool that they do that"
It's good for gameplay, it's absolutely not realistic at all
it also needs to have a lower stamina pool as a subadult
it can run for too long atm
Mhm….what does sub deino peak at I can’t remember?
its stamina pool needs to taper off faster during its growth
over 35km/h
I didn't pay attention to the exact number
Like I’ve seen duos of sub deinos chasing tenos and biting them to death with…essentially no possible resistance…which is absurd to me
I think Deino should be faster - the adult one, the subadult should have a lower stamina and should keep its speed(maybe tone it down a bit) decrease their dehydration rate
and force them to go on land
water shouldn't be interconnected
matter of fact - it ISN'T on Gateway so it will need to go on land anways
and rightly so, Deinos should be vulnerable at some points during their lives
it being fast and better on land is better for gameplay but it should be allowed to be on land and it should be forced to take that risk
good gameplay but NOT realistic
Yeah the inter connectivity of spiros river systems makes deino gameplay…well…the risks are very opt in comparatively…
Alright you win, good point
Yea I didn't meant to be rude about it, sorry if you felt that way
I am very direct in my criticisms
and I don't disagree with your point
just your argument for it
Yea would be good balance now, but later on its gonna be a death sentence when bigger stuff gets added.
If larger things being added is what changes the viability of that gameplay then we’d already experience that with stego in the game
well you've gotta be sneaky about it
atm Stego will kill most Deinos on land
Yeah I’d imagine the idea wouldn’t be to fight everything you come across…or come across anything really
I think that Deino should get a slight speed buff tbh
Yea, but running around chasing/hunting etc gonna be though : P
and Stego maybe a slight speed nerf
Nonono it’s only for travel
Ohh! yes ofcourse, i totally agree on that
oh I don't think that Deino should necessarily hunt on land I mean sure it can do that if it can pull it off but
What would that be servicing? Are we intending for deino to out speed stego on land?
my sanity which breaks a little bit every time I see the galloping stego
I think most the juvies need a slight speed nerf, I like the idea they are going for, its just a bit overtuned when a 4 ton stego can still run at about 32 kph
yea the subadults are a bit fast
nerf that, increase the stam pool of adults
and tune down the stam pools of juvies a little bit
not to where they are close to adults
I doubt rex gonna be catching stegos, cus that gonna look dumb then lol
but goddamn it atm the difference is too big
Oh I hate it too but for balancing purposes I don’t like an animal that will literally always have the ambush engagement advantage with nebulous numbers being faster on land…
oh no, I don't want it to be faster, I want them to be closer in speed with Deino being slightly slower
Sub carnos running at 64 kmh is comical
lmao
thinking of something like 20km/h-22km/h
so a 2km/h difference
that's -4km/h on Stego and +2 on Deino
Ok that’s fine…it’s a slippery slope I’d hope not to go down…so thankfully that isn’t the proposal
that's what the speed difference used to be
back in the day before Deino's speed nerf
I also think Stego should have a compensatory buff to its runtime
Back before hitbox collision existed for it too
in exchange
I will be honest I really like how Watt's done it on his PoT server with how Stego works
Yeah that’d be good…it’ll probably end up needing that in the future as well…unless they just balance stego with the larger apexes in mind
it just survives apexes but it doesn't do well if it attacks them at all
I still need to test it
just good agility, good damage but it doesn't run at all fast
and as long as it keeps its head away
it just whacks away at a Rex and Rex dies if it keeps going after it
Thats cus its useless balance in that game, christ. Im still dizzy after 1 fight in that game, needing to hit something 20+ times
Just enough to maintain viability against them and still strong enough to decimate smaller animals I’d imagine
nah, in base game T.rex devours a Stego
One of the reasons I really want a running “waggle” for lack of better terms
I'm talking about a sever with modified stats
For our stego
oh yea
Oww, never played on that. You can actually kill something then faster ?
so it depends on somethings do indeed get oneshot there others not so much(e.g. Alioramus) but their hp regen is slow enough to where they can't just besiege you and slowly wear you down if you're an apex and they're Alios
But i do think stego gonna easy avoid a rex here, while just making sure its behind the tale.
the server isn't open to public per se yet, he's still figuring out the balancing
But no way a stego gonna kill a rex attacking it either
also - really offtopic
we should get back to TI but yea that's how I think Stego should work vs apexes
absolutely atrocious offensive capabilities
extremely good on the defensive
The devs have said stego nor deino is an apex multiple times, so they prob gonna be running
the issue is that with that setup Stego doesn't really run and without autowalk it would be excruciating to play
then again I'm a person who grew a double defense spinosaurus aka the biggest slowpoke in the game before discovering that autowalk existed
I still think autowalk should be in TI
there's 0 reason not to have it