#balance-feedback-discussion

1 messages · Page 27 of 1

warm saffron
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hell pachy is better off
//and its bugged

dawn falcon
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Are you still saying tenos damage was nerfed lol

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The gentleman and video above proves otherwise

warm saffron
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carno wrecks it

dawn falcon
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Yeah, I am also a teno main. However it’s moreso indirect issues that are affecting it, right now.

warm saffron
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its faster and wins - its possible for a teno to win but fairly difficult

warm saffron
dawn falcon
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Carnos charge out turns tenos turning, Pachys ram goddamn prioritizes tenos attacks, not to mention a body fractures means teno can only kick and tailslam 4 times

dawn falcon
warm saffron
# dawn falcon Very much so

yeah i figured those two were the issue- Utah isnt ever really a threat to me and well im not dumb enough to fight a stego dhajsdjs

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is there plans to fix this stuff?

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or is teno just screwed?

dawn falcon
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Dondi did say there’s going to be a major combat stress test in between 6 and 6.5.
However, when that happens, is another story.
Developers are on break right now, so.

warm saffron
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shizzle, alright. Thanks for the info!

dawn falcon
dawn falcon
dawn falcon
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Yeah. I’m hoping there’s a bunch of mechanics to make combat more fun, cause certain aspects are just UGHHH

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How does a teno with giant arms stop attacking you when it’s loses all its stamina? Last I heard, an animal is still dangerous even when exhausted.

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Lol

warm saffron
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mhm, just slower and not as hard hitting

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wear a horse out and itll still kick your face in

warm saffron
hallow quiver
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Made a more interactive combat with some big creatures
Like Deino can pull stegos on the water, but will need to damage its feet or bite his head first to make it a little confuse

Not a estego tail whiping 10 times and a deino alt bitting 12 and the one who get Lucky or hits 2 or 3 hits before alive

distant torrent
smoky harbor
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no reason to play anything other than a carno every server has 50+ carnos running around

dawn falcon
alpine plover
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@wispy cave So you want it to be MORE overpowered? 2 Pachys can dominate a server right now.

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if there's a full pack of 8 Pachys, there's no point in playing on the server as anything other than a full grown Stego or Deino.

wispy cave
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just my opinion.

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It's annoying to depend on groups and other people to have a good gameplay.

alpine plover
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plus their hitboxes are screwed up. It's hard to get a body shot on them.

wispy cave
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Because in my opinion pachy is only strong like that.

alpine plover
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I fought 2 as a full adult Carno before the update and I only killed one, hitting them roughly 7 or 8 times

smoky harbor
wispy cave
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pachy gained bleed resistance, that was good, but it still lacks some strength...

alpine plover
wispy cave
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He has to be a little more independent.

smoky harbor
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stegos and deinos can easily kill carnos but no carno will ever fight them and they have no chase to keep up with carnos

warm saffron
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Pachy and Carno need a nerf or Tenonto needs a buff.

Pachy and Carno can catch and kill them, easily.

dusky surge
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@tame jacinth Ptera absolutely does not need a buff, especially to its combat ability

slim dragon
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Ptera bleeding peck
Yas

naive raft
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ey did we get any balance changes yet?

golden coral
trim sphinx
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love how utterly unplayable utah is now it’s pounce is just straight garbage can’t even use it anymore

naive raft
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is carno still op?

vapid owl
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I am confused by reading/hearing different things, is the new charge for carno intended or not?

golden coral
# naive raft i mean after update 6

We've not had another patch no, and I doubt we're getting one, at least not over the holidays. Not to mention that there'll be a balance pass somewhere between now and u6.5, so that might be when we get something new, or for u6.5 itself if the balance pass changes are given then.

naive raft
golden coral
naive raft
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and utah is trash now

golden coral
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Omni is not "trash", it's just that pachy and carno are a bit overtuned. Carno hitbox on charge and pachy has similar issues I believe, as well as the fact it can still "stun lock" things.

vapid owl
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they literally walk up to me and charge instantly

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The smoother turn I can live with

golden coral
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But the new charge could probably do with a touch more start up, now that it can actually be used in a chase better. Less ambush and more "I've seen you, I will now run you down" sort of.

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Or just don't let it apply knockdown to teno, but only stagger, as well as much less damage overall (also not needed if it works better while chasing to knockdown smaller stuff).

vapid owl
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I thought carno and teno were probably the most balanced, same tier, dinos in the previous update.

vapid owl
golden coral
vapid owl
golden coral
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Yeah, from what I know they can stunlock you, and their ram overrides your attacks.

vapid owl
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going to have old-oasis flashbacks again from the raging pachy era

golden coral
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They can do the same to carno, so if you get tired of the carnos hunting you, go pachy and slowly kill them. Fracture their leg, then just wait the "stun cooldown" out, rinse and repeat.

vapid owl
vapid owl
golden coral
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So it's nothing new, they're just better at it now!

vapid owl
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oh lord

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I've really been missing out these past few weeks, holy

golden coral
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Pachy CC is the issue, and it does need a rework.

vapid owl
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might take a break from the game lol

golden coral
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Nah, just mess around, new growth should make deaths easier to bear. As well as the diet system, so you can try out things. There are fracture resist and bleed resist builds and so on.

vapid owl
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the growth time is the same though, no? just new buffs depending of which combination of diets you choose from. It doesn't make up for highly unbalanced changed imo. If anything I mighty try utah again, but i'll probably be bulldozed by pachies or carnos lol

golden coral
# vapid owl the growth time is the same though, no? just new buffs depending of which combin...

The time is the same from what I know, but the "get 90% of power at the last 10% of growth" is fixed. Now you grow up much faster, so you get enough stats to be out and about earlier. Which should help mitigate the whole "I died, now I have to sit in bush forever" situation. Also yes, the diets give you buffs, and some might be better than others. Especially since you as carni can now eat the organs for all nutris, instead of only the specific critters on your diet list. You could consider trying out a full NV build as omni, play the part of an assassin in the night as it were. Or go full stam regen and be the one to keep pressure on a target the best.

vapid owl
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i'll go utah for a while until I give up

azure crescent
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Sub stego now gets to 35 km/h

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teno gets to like 43 iirc

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carno to 64 TI_Trollge

bright oasis
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I heard croc gets 34 on land as well at sub

trim sphinx
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should have just taken away a bit of bleed dmg from utah not kill it off entirely

bright oasis
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I'm guessing it's just an issue with stat scaling after the growth rate was fixed. I'm hoping we get a decent patch shortly after devs come back from break

trim sphinx
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how is utah 3 hit now from pachy

azure crescent
hasty coyote
bright oasis
alpine plover
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The problem is all these utah players are complaining they aren't decimating the server and the carno is actually playing how you imagine the carno playing.

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The issue is the lack of dinos in certain weight classes.

bright oasis
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That's really the only issue now

alpine plover
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You're trying to balance dinos in completely different weight classes and it's not going to work.

hasty coyote
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Plus, I did some minor tests and pachy's bleed is relatively the same. Its like a 10-20% resistance compared to last update, so relatively minor. However, I will prob do more tests to fully confirm it.

alpine plover
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If they want carno to be an ambush predator, it needs time to setup ambushes and wait. However, they have carno draining food like a mother fer, slightly better than before, and you don't have time to ambush, so the carge skill needs to be an active skill

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If they turn Charge into a passive skill like before you have to take down the food drain dramatically on the carno.

hasty coyote
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My main issues with charge is that they fixed every issue it has at once, now theres basically no counterplay unless you can stun the carno mid-charge. So either increase the stam drain so it isnt spamable, or make the turning somewhere between U5 and U6.

golden coral
frail bobcat
alpine plover
hasty coyote
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plus the pachy ram and carno charge interaction is either bugged or was shadow buffed in favor of pachy, neither receive fractures now and only carno takes the damage of a ram.

alpine plover
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I dodged a carno and a raptor yesterday for a couple minutes each as a Dryo yesterday. I really do not understand the complaints against the Dryo or the carno right now and I'm not even a great player, maybe average.

golden coral
frail bobcat
alpine plover
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Don't know anything about Pachy.

frail bobcat
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But roster is a issue too

alpine plover
hasty coyote
# frail bobcat And body fracture is op now

yeah the issue with body fracture is that unlike any other fracture, it doesnt have an immediate effect, and instead increases in effectiveness as the fight goes on. So it either feels too strong or too weak with basically 0 middle ground.

golden coral
# frail bobcat But roster is a issue too

Roster is very much the fundamental issue with carno vs the others. Carno is meant to be a small game hunter, so if you introduce it into a roster of small game only, and you balance it for what it should be, it's going to oppress everything else. That's not a balance issue, that's the lack of everything else to keep carno limited, as well as other options aside from being a small game.

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(aside from our two apexes that both have their own issue, but if they've kept to the "smalls only" roster, then carno would be undisputed if done correctly)

frail bobcat
golden coral
golden coral
alpine plover
frail bobcat
golden coral
alpine plover
frail bobcat
winter iris
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@wise obsidian I am pretty sure that saying that carno bleed resistance has been buffed is a false information

alpine plover
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Two 2 to 3 seconds pounces had me bleeding badly enough I had to run after a minute or so against 2 raptors. I think the bleed is still pretty strong. As you know, bleeding as a Carno is a death sentence.

frail bobcat
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Damage/bleedwise

alpine plover
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What has helped a good bit is the raptors not auto aiming a latch and not being able to pounce from the front.

golden coral
alpine plover
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However, a common dodge tactic raptors are using now is jumping which is really effective

hasty coyote
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Latch damage per tick decreased

alpine plover
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I don't know if you guys have tried that, but several avoid my charges just by jumping.

frail bobcat
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Or am i wrong?

hasty coyote
frail bobcat
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So they nerfed basically every aspect of omni, great

bright oasis
frail bobcat
hallow spire
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Agreed the stam drain is just crazy

alpine plover
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If they take away the buck changes, they'll have to nerf bleeding more. Like I said 2 or 3 second pounces are still bleeding dramatically.

golden coral
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The agility is questionable, whatever happened there. The buck was neccesary, that's fine. Before, buck was closer to useless. At best, it was something to use if no terrain at all was available, at worst it was outright detrimental to use, since you just wasted stam and thus would only bleed more when you got pounced again.

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Buck should be the main and first counter, not a "last resort" if nothing else works. Unless people truly enjoyed the idea of just standnig next to a cliff or tree, both as the target and the hunters? But I don't think I've seen many people saying that was fun for either side.

golden coral
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@dusky surgeIf you're upping damage, don't forget to gut bleed! (for carno that is)

alpine plover
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I also like how they got rid of the blood trails, made it way too easy to kill everything.

dusky surge
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it'd be too large a hit otherwise imho

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i dont want the animal invalidated

golden coral
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You think it would? I'm not sure, would carno even need bleed with more damage there?

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Also I'd like to see a little more speed on dryo, it's a touch slow to be honest. Still slower than omni is fine, but maybe not by so much. Otherwise I think you're pretty spot on honestly!

dusky surge
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I don't think a bleed nerf will MATTER, I just think that people who like carno will likely already be on the verge when it comes to liking the suggestion. Bleed nerf is salt in the wound

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I'm also against overnerfing animals

alpine plover
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Personally, I just want more dinos in the game. Maybe another land predator that can challenge the carno and the carno challenge it.

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I think that would help.

golden coral
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Eh, not sure I agree there. I don't think carno should rely on bleed at all honestly, it's a quick damage killer, or should be. And I'm not 100% on changing the bucking, except maybe specifically for carno since it can actually pressure the omnis when they're off it.

dusky surge
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Bleed isn't carno's biggest issue atm, so I didn't address it

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It relies a lot more on raw damage than damage that does bleed, due to the strength of its charge

alpine plover
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Yes, if you're smart, if you are pounced more than twice, you have just enough time to escape as carno.

dusky surge
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People say it's cera, but I honestly think cera not only won't be great on the offense, it's too busy minding its own business to care about carno, unless carno actively gets between it and food

alpine plover
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Isn't the Certatus the same class?

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Ceratus, whatever it's called.

golden coral
dusky surge
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Cerato is much smaller than carno and not really geared to take the fight to carno

golden coral
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Cerato is a bit smaller yes, and hopefully very defensively focused. On the other hand, this can mean taking food from carnos and limit them that way.

dusky surge
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Carno takes the fight to cera, or cera challenges for food

hollow canyon
alpine plover
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It sounds like the Cerato would have been the better choice than the Carno to implement in Envirma play testing.

hallow spire
# hollow canyon

😂sorry but the way carnos leg are is just hilarious to me all the time

dusky surge
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The most cera likely will do is compete for playable spots. People who play cera will likely not be playing carno, so we have less carnos by it just existing

alpine plover
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Again, the balance is the type of dinos. I just don't think Carno is unbalanced, I just don't feel there's a counter in the ecosystem for the carno. Cerato may have been a better choice for play testing.

hallow spire
alpine plover
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Ecosystems are balanced by predators. Since that kind of logic is in this game, that's what you need to balance out some of this stuff.

hasty coyote
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@dusky surge you realize that removing the stuns entirely would just gut solo pachy out of existence right? If you can't stun carno with ram, the pachy will tank like 2 bites for every ram, which means you get 1 ram and you're immediately at 1/5th of your hp and are now bleeding out while a carno is chasing you with only 1 fracture.

dusky surge
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you COULD have it that a stagger is done on fracture?

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but that seems weird and unintuitive

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the issue is, you keep pachy as it is, it's going to be odd and not fit the niche it was built for

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and of course, completely obliterate teno without a workaround

hasty coyote
dusky surge
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i mean, you can out-agile and exhaust the carno. Once you have the fracture, you can either lose the carno (head), out-endure the carno (body), or outrun it (legs)

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Or you can just tank the carno, since head also drastically reduces damage

hasty coyote
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My idea is to just make the stun timer increase with every stun. so like the first 2 rams play out as normal, and allow a pachy to break and run easily still. But if you push your luck, eventually the carno basically becomes immune to stuns

dusky surge
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That's not great tho

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That basically is entirely unintuitive and completely confusing as a mechanic

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Because it's an entirely unique effect ONLY for pachy

hasty coyote
dusky surge
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New players will be baffled why stuns that worked before no longer do, and the animal will feel unsatisfying

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My only other option is you only get a stagger when you actually fracture

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So you can get 3 staggers

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And get a safe hit then start running

hasty coyote
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as I said before, its just going to end up with hitboxes completely screwing over pachy

dusky surge
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You have to remember how good fractures are in their current state

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A fractured leg is a guaranteed escape, and a fractured body will allow you to easily wear the carno out

slim dragon
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Even better solution : tiered staggers. So a pachy will only deal a light stagger, but still a stagger

dusky surge
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But that would still probably be oppressive to teno?

slim dragon
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Also you forgot to mention the changes you suggested for carno were for the charge

dusky surge
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Oh damn

hasty coyote
slim dragon
dusky surge
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Make teno have animation armour on a slam. If it gets staggered while slamming, it'll keep slamming lol

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(half joke)

hasty coyote
dusky surge
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Honestly, slam having armour makes sense to me. The tail is still coming down

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Knockdown beats armour. Armour beats stagger

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I still don't like pachy punching up to the extent it currently does

hasty coyote
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still, the main issue with pachy is that pachy can bully a carno after the leg fracture. Before the leg fracture, pachy just dies to a carno unless it can quickly lose it in the bushes. Maybe I need to see if this is easily possible with gateway, and I'll say fine. Potentially we can do your suggestion with a leg fracture. so once a dino has a leg fracture, it can't be stunned unless by another fracture

hasty coyote
alpine plover
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Literally picking on raptors and carnos right now as Dryo. They don't seem OP.

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I just don't get the complaints

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Finally died. Good times. Leave it at that.

errant plinth
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love it when guess doesnt allow people to react to stuff

frail bobcat
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I guess

errant plinth
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its a bot lol

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just on the fritz or something

frail bobcat
errant plinth
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being glitchy and weird

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oh wait nevermind thats only a feature of the general feedback channel guess is a real person lol

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was dyno that i was thinking of

dawn falcon
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This is moreso an experiment with stego balance, but I wouldn’t mind if stegos head took significantly more bleed damage, mainly for the Utah packs in the game right now.
To encourage Utahs to risk their lives trying to bite the head and ramp up the bleed.

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And also keep it ramping up

alpine plover
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@river plover do you have prepatch numbers aswell? Kinda hard to compare

river plover
# alpine plover <@154347504635215873> do you have prepatch numbers aswell? Kinda hard to compare

Sadly my spreed sheets were lost in a hard drive failure but I'll see what I can grab. Iirc the water change in September brought a nerf of half damage and half bleed. Kick doing 10% of a resting teno down to 5%. Claws were dropped from 5% to 2.5% and kick/slam damage was reduced to 200-250 the regional damage modifiers made getting precise numbers but it was enough to drop a Utah to almost dead on head hit. I want to say base was at or near 250 without modifiers. I'll also ask others on the eqg if they have the spreed sheets. All I have remade so far are the growth stats for player, what logs show/admins see in games, and the set growth numbers. :Y

hollow canyon
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I have to say - I find the numbers presented there bizarre

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some of them are correct but others just seem wildly off

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  • Teno Tail-slam on Stego: ----------------------------------------

  • Head
    91.67% 6000 * (1-0.9167) = 499.8 damage

How do you get this for the tailslam and then

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-- Teno Kick on Stego: ----------------------------------------

  • Head
    95.47% 6000 * (1-0.9547) = 271.8 damage
    95.42% 6000 * (1-0.9542) = 274.8 damage

this for the kick?

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Did kick somehow deal slightly over half the damage of the tailslam on your test?

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How?

river plover
# hollow canyon How?

It's appears the kick and tail have different crit modifiers. Otherwise I haven't a clue what devs did. Her and I will be doing a series of ten of all teno attacks to carno body, head, tail base, and tail tip and likewise as carno to ten in the hopes of getting an average. But it has me scratching my head too

hollow canyon
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That's not how it works

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there are no different "crit modifiers"

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there are no "crits" in this game

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What's happening on your test most likely is - you correctly land the tailslam on the head

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but the kick clips through another body part making your attack register as something else than a headshot

river plover
hollow canyon
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because some of the results you're getting are correct while others just randomly suggest a completely different locational

river plover
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Was side on, if I clipped through the stego head there was nothing but air.

hollow canyon
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you could've been clipping the neck too, neck iirc has a different modifier than the head

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there's no way tailslam does that much more damage than the kick - kick as a matter of fact deals more damage than the slam and that's been the case since U4 ST

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actually let me reiterate that - there's no way the kick does that much LESS damage than the tailslam

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because the damage of the tailslam in your test is correct, it's the kick that's completely off

river plover
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Since u4 kick/slam have always done the same damage as each other in my testing xD and there is a way it does that much less damage very easily, devs changed it. 🤷‍♂️ remember we only had a couple minutes to do this and we will test it more throughout but that's what we have

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Pardon my phones disdain of spelling

hollow canyon
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you get the correct damage for tailslam most of the time from what I can see:

  • Upper tail
    98.33% 6000 * (1-0.9833) = 100.2 damage

  • Lower tail
    99.58% 6000 * (1-0.9958) = 25.2 damage

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the kick however is all over the place in your results

river plover
hollow canyon
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Nah, not really, they don't make shadow changes to damage, if something like that happens it's a bug

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but I don't think it's a bug in this case

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Tenonto's damage was not changed on this update, it's the same as on the previous one, I've ran only a short test to check how much damage it dishes out vs Carno and it's consisntent with the last update

river plover
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U5 teno damage was changed 3 or 4 times without a patch note that was brought to me. I gave up reading them one shadow patch means the devs notes aren't ever trustworthy so I don't read them. If I see the patch number change I test every dino again. 🤷 but regardless I'll post numbers later on when I have more data.

dawn falcon
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People still think tenos damage was nerfed

hollow canyon
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yea no, it wasn't, the damage of Tenonto stayed consistently the same throughout U5 and 5.5, better yet - the damage has been the same since U4, I entirely expect you to notice changes without a patch note or perhaps even without a patch throughout this update too

dawn falcon
hollow canyon
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I can see what's happening with some of the results you're getting

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you get somewhat consistent results on the tailhits but youre body damage is off all the time

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I THINK you're clipping the leg hitboxes

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but that's just my suspicion

river plover
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Even if damage wasn't it's potential was since the Stam cost was increased for slam/kick

dawn falcon
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are you actually kidding me
No it has not

river plover
# hollow canyon but that's just my suspicion

That is why I do averages. It's one thing to know the base on paper damage but if it's impossible to apply it consistently due to hit box detection then that damage is only on paper and not in practice.

river plover
# hollow canyon goddamn when?

Sometime between October 21 and like a week ago. They use to have 22 slam/kicks like the stego a change that came with u5 now is 12.

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Full Stam bar, with triple diet, (u5) ... ... = and ... ... ... for u6, spamming without stop

hollow canyon
wintry mountain
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What the

dawn falcon
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^

hollow canyon
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I'm so confused by what I'm reading

river plover
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You and I are and have been testing different games the costs have been the same for me since February when I started playing

wintry mountain
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Stamina cost hasn't been touched since up4 rebalance, what are you on about

hollow canyon
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^^^

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the kicks are 22 si, the tailslams are much more costly though

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there's NO WAY you can get 22 tailslams

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with one stamina pool

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please check it and record it if you do

river plover
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🤷 this one I'll leave to the devs. I'll have someone else do the damage dealing in my test.

river plover
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I believe I've said as much two or three times?

hollow canyon
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you can't and you couldn't, if you EVER got 22 tailslams before running out of stamina that means someone trolled you hard and used admin commands to restore your stamina during the test

river plover
# hollow canyon you can't and you couldn't, if you EVER got 22 tailslams before running out of s...

Not sure islanders admins, official, or an empty scope server would? I don't know why we're getting such radically different numbers but you are the only ones saying that info is off/wrong. If I would have thought to record I would have. Going forward I will. I suspect the game may have more troublesome bugs under the hood than I was already aware of. It's unfortunate much of this info has to come from community servers and from what I've been lead to believe devs will not take bug reports from anywhere not the officials. So next time I post I will try to include a YouTube link assuming they don't delete my comment for that. 😬

hollow canyon
river plover
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Until I do testing I removed my balance feedback comment since it may or may not be applicable. I'll repost it after I redo things

hollow canyon
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goddamn that would be some goddamn buff

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Sure, I get it

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and trust me I sometimes got wildly different results too but it was pretty much always down to locational

river plover
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Aye. I've heard that the locational is more of a, how'd the guy put it. Like a heat map of key locations hitting dead center on the hottest spots is the only way to deal full damage otherwise it quickly drops off. Or something to that effect. I don't know how they do it without being able to open up the game in ue4 (I think?) And check it out formyself. XD but it's worked as an analogy for me at least

quick latch
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utahs stam drain when getting bucked is a little too much you cant keep substantial bleed when one buck drains almost a half of your stam

wintry mountain
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So prioritize draining the targets stamina via baiting attacks and just cycling pounce to make it buck.

Fiarly simple task when Omni controls all of the engagements minus carno

swift beacon
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I heard there was fire

fresh laurel
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I think this balance wave is a nice example of changing too many things at once

hallow spire
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^^^

obtuse ocean
opaque marten
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the Pteranodon should be much stronger and able to lift Juvis. He is currently a decoration dino

golden coral
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That's.. kind of what ptera is, it's a fisher and scavenger, and it can still peck juivies to death at that.

keen plover
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Not every playable should be made for combat...

golden coral
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Also I'm not sure how good it would be to give anything flying the ability to just grab and fly away with something. Do we need a flying version of lunge? :p

twilit juniper
keen plover
twilit juniper
#

I thought it’s just a penguin, that has cute animations, it will fold for a troodon/Utah and anything bigger

keen plover
#

At least in monos concept, it's fighting 2 things multiple times larger than it. If it wasn't made for combat, it would have been running

twilit juniper
#

Interesting

#

True that, but can’t rely 100% on consept art TI_Succ many consept art ideas got scrapped for no reason

keen plover
#

Yeah, but those claws will probs be used to handle things around its size.

#

TE_Shrug Could be different in gameplay, but there is no reason why it shouldn't be a mini glass cannon

twilit juniper
#

Maybe it can defend, but someone or something said that beipi won’t want to leave water

#

It’s gonna be more on the surface of water then on land

keen plover
#

Glass cannon for its size range, but obviously gets trumped by larger creatures

twilit juniper
#

Probably yeah, but there’s not many super small Dino’s

#

It could tussle with troodon I think

#

Cause a Utah is considered “small”, so what could be even smaller, there’s not much 😅

keen plover
#

True...

obtuse ocean
#

Is that troodons taking on an acro? or something

slim dragon
#

I think beipi is larger than troodon

slim dragon
obtuse ocean
#

ahhh

golden coral
twilit juniper
golden coral
#

Considering the alberto just kind of.. steps on them, I don't think those are omnis, but I guess they could be

twilit juniper
#

Too skinny and long faced to be omnis

#

Devs did say that troodon will be hard to master but very good when mastered

#

So I’m guessing they meant better than omni 😅

#

Plus they look like my paralysis demon, so I’m expecting decent things TI_Wheeze

slim dragon
#

They're closer to omni size than to troodon

obtuse ocean
#

Alberto kinda big guy then

slim dragon
#

Unless I'm overestimating alberto's size, but judging by its size when compared with a teno on the other image I'd say they're omnis

twilit juniper
slim dragon
#

But also
CONCEPT ART SIZES ARE NOT MEANT TO BE ACCURATE

slim dragon
#

Then I base myself off what makes more sense
What could realistically take on an alberto, 4 omnis or 4 troodons ?

twilit juniper
#

But these are omnis with a baby/possibly sub Alberto, which are almost bigger than the Alberto

golden coral
#

Or so people would have it at least!

golden coral
slim dragon
#

Who ever said troodon should take on a stego ?

golden coral
#

No nvm, they do look like omnis

golden coral
slim dragon
#

Bruh

golden coral
#

Oh I agree, but you shouldn't be surprised honestly, you've been around here long enough!

slim dragon
#

Yeah
People were saying cera was the stego killer for a long time after all

twilit juniper
slim dragon
#

Giga

golden coral
twilit juniper
twilit juniper
golden coral
#

I'm not sure, but I think I've heard something about that, or similar at least

twilit juniper
#

they have one at the back of the foot

#

but its not rlly used for latching onto things, since thats what a sickle claw is for, to pounce and hook it in

slim dragon
#

From what I've gathered a relative of giga (Tyrannotitan I believe ?) Was found with a sickle claw. Since we haven't found giga's feet yet it's possible that it had one as well.

golden coral
#

Not a sickle claw, but something so they would potentially actually kick, which sounds cool

twilit juniper
#

i would be scared to see a giga pounce xD

golden coral
slim dragon
somber sphinx
alpine plover
#

Slightly less saturated night vision, for troodon maybe?

#

Opinions?

dusky surge
#

after fighting against a pachy group as a tenonto herd, i entirely stand by the idea that pachy has no place staggering creatures 2x greater than itself

#

the fractures are more than substantial enough for pachy to make a move

#

pachy vs tenonto is by far the worst balanced matchup in the whole game

frail bobcat
dusky surge
#

i get that this is a bit, but not even. Because the hypsi can run away

#

Like, I understand that there's a joke here, but it doesn't even apply because hypsi has the option to flee. Pachy both outruns and out-endures tenonto

frail bobcat
dusky surge
#

they actually made pachy better at it

#

3x stam drain just completely removes teno's primary defence mechanism

hollow canyon
dusky surge
hollow canyon
#

Yea I know, having people play Tenonto and making them run into a bloodthirsty-dome-headed little monster would spread the word quick

#

but yes it's just stupid like the idea that idk an alpaca should be able to stun a bear

dusky surge
#

i genuinely think pachy has no place stunning things over twice its weight, let alone almost 4x

hollow canyon
#

most certainly

#

as I said it's like an alpaca stunning a bear

azure crescent
#

i hate the pachy vs teno matchup so much

#

and just how CC works with pachy

keen plover
hollow canyon
#

@arctic summit They didn't touch Utah's movement and the queue system is already in the game and has been for some time.

hollow canyon
#

It only works when you have 100/100 players

#

I got to use it... once during this whole time

arctic summit
#

but it never says 100/100

hollow canyon
#

yea once in a blue moon, that needs a fix and idk why they didn't fix that

dawn falcon
#

Ah hell nah, are we going back to saying every creature was nerfed again, aside for dryo

hollow canyon
#

but yea the queue system itself is technically in the game

arctic summit
nimble valley
#

Yeah I agree with basically all the complaints about update 6’s balancing why did Utah need a nerf the balancing in u5 was completely fine

thin mantle
#

hehe....update 5 was not fine

#

Omni could duo a stego

dusky surge
#

Update 5 balance is anything but fine

#

IDK why people have such a huge hateboner for U6 carno when Omni was as, if not more oppressive than it in U5

keen plover
#

Omni in one sense has a better buff iirc

#

When a creature is out of stam, they can't buck you.

#

It happened twice to me oddly enough, so I doubt it's a bug (although bugs can happen multiple times aPES_Think )

#

Nvm, it's in the patchnotes

  • Made bucking ability end when out of stamina
#

That's a decent buff to omni

#

Once a creatures stam is drained, it's over.

hollow canyon
#

Omni was anything but fine, its nerf may have potentially been to hard(or should I say - the bucking buff may have been too strong) but it definitely needed to be toned way down.

stone garden
#

Bucking was made to strong, raptor is garbage again. Carno killed 8 raptors solo and walked away anyone who pounced was instantly bucked and killed. I believe pounce and bucking was spot on before change.

bright oasis
brittle path
#

i only manage to pounce if i get within 0 range, even if the jumps lands on the pray, it doesnt seem to connect.

twilit juniper
#

I’m so glad I’m seeing more and more people who don’t instantly go “Omni unplayable, Nerf carno and revert everythingTI_Perfect Yes everything is a bit overturned right now, but goddamn do I hate the people that think Utah should be able to kill everything with enough skill, or that it should decimate something that is meant to decimate IT realistically. (Since y’know, carno hunts small game as a small/mid tier, and Omni is perfect example of small game)

#

I am seeing less brainless ppl in here everyday, I’m glad TI_Perfect (Atleast the times I do read balance discussion), I just hope no one takes offense to it. I more so mean brainless as ppl who think balance should be balanced around how something can kill something, our case, how omni can or can’t kill something. When it should be more about the games/dinosaurs balance.
Shocker ppl, bad/not “fair” matchups are allowed to exist 💀👍 a rabbit will never stand a chance against a fox. Some Dino matchups will simply be better for some, and worse for others. Doesn’t mean it’s instantly “unplayable/unviable”.
Omni just simply doesn’t have a good matchup with our roster atm..

#

I get that the carno overpopulation isn’t fun rn, frankly im not playing much cause of it too as a carno main, but I don’t think it’s the dinosaurs fault =
it’s just that MOST people want the strongest, easiest pvp dino and just go around killing everything,
Why else do you think there was an overpopulation of Omnis in UP5-5.5 “totally coincidentally” after it got a huge buff 👁️👁️

golden coral
#

I wish people would stop with the whole "just revert x", that's not ideal at all. If we revert carno changes, it'll go back to being bad at hunting small game. If we revert dryo, does that also include removing the new dodge since we didn't have that before. And so on. Instead, try and focus on what to work with from what we have, and try to understand that some changes weren't neccesarily for buff/nerf purposes but to get something to a position it should be in the ecosystem (carno vs the small stuff) or to make a mechanic do it's purpose properly (bucking). At times it kind of feel like peoples feedback relates mostly to "this is how I want it" purely based on how they feel something should work, with no thought into if it makes sense or not, or if it aligns with the goal of the game and so on.

dusky surge
twilit juniper
dusky surge
#

yea

#

omni needs work, i wont lie, but the fact that people are upset that the ability to fell carnos and tenos with "skill" is gone is kinda absurd imho

#

Omni also got shadowbuffed by bucking not working while stam is out. The new playstyle for omni is absolutely wear down and tear down

twilit juniper
#

Ofc, even in my text, I didn’t deny it needs changing cause everything is overturned but not reverted (not actually everything ofc, but “everything” from those peoples mindsets)

dusky surge
#

You want to get your prey to waste stam on missed hit and bucks, until they have no more stam and get torn down

#

It's def a way more interesting way to go about it

twilit juniper
#

For me too imo, Utah in 5.5 was just click right click in the general direction of the target, easy get on, easy get off and just run around it. I don’t consider that skillful

ripe spruce
dusky surge
#

Pachy could always solo tenos

#

It's actually stupid how easy it is for pachy to kill a teno

#

Worst balanced matchup in the game

twilit juniper
#

I’m 50/50 on it personally TI_HypsiShrug teno is bulkier but it’s a small tier just like pachy

dusky surge
#

It's not a small tier

twilit juniper
#

I wouldn’t consider teno mid tier, it will get bodied by things like allo that is mid tier

obtuse ocean
dusky surge
#

Teno is quite literally over 3x the size of pachy. There is zero argument to be made for it to get THIS hard countered by pachy

ripe spruce
golden coral
twilit juniper
dusky surge
#

You now need to rely on forcing the carno to make foolish mistakes and outwit it

#

Wait for it to tire itself out, then strike

#

You know...

Skilled play

golden coral
twilit juniper
#

I’m pretty sure in a real life environment, a Omni would think twice about attacking something that large compared to it

#

Especially solo

dusky surge
#

100%, but they LOVE the feeling of killing something they have no right killing

golden coral
obtuse ocean
ripe spruce
dusky surge
#

No...

#

The issue was that basically anyone could.

#

It was SO EASY it was sad

twilit juniper
#

TI_Succ 👆

ripe spruce
dusky surge
#

Pounce is a magnet, recovery is instant, bleed is BRUTAL and carno takes SO MUCH bleed damage

It was RIDICULOUSLY easy to 1v1 a carno

obtuse ocean
# golden coral Just so!

Rex was easy when i finally got close enough to attack. But damn i had a hard time getting close without beeing seen tho lol

golden coral
dusky surge
#

U5.5, omni was the favoured animal in a fight between carno and itself, which is just... Ridiculous

ripe spruce
dusky surge
golden coral
dusky surge
#

I'm sorry, I am an omni player, but omni was so stupid easy in 5.5 I cannot believe people genuinely believe it was a skilled gameplay

obtuse ocean
#

I killed carnos solo as omni before the update, i honestly think im the worste omni player to ever touch the isle

golden coral
#

People truly believe that the second best terrestial critter aside from dryo is somehow the one that requires the most "skill". Despite the fact that dryo was even more "brainless" to use than omni.

golden coral
dusky surge
#

Look at thing
Press RMB
Hold RMB until stam low
Run away and watch them bleed at insane levels
Get stam back
They are bleeding so their stam recovery is heavily reduced from the bleed
You recover faster
Repeat until prey is dead

Even if you messed up the pounce, you recovered SO FAST that it didn't matter. I liked the skilled play of omni, but 5.5 omni was not skilled. At all. Took a lot of the fun out of it for me

ripe spruce
twilit juniper
#

(More infuriating to me that ppl still think omni CANNOT have unfair/bad matchups by NATURE) TI_Succ

obtuse ocean
golden coral
dusky surge
dusky surge
#

"Oh it dies in one hit"

Except omni can EASILY evade most attacks in the game, and controls most engagements with its superior stam, speed and agility

twilit juniper
ripe spruce
dusky surge
#

Omni has ALWAYS had this advantage, it can choose the tempo of the fight better than any other terrestrial predator. Carno's turn radius can open it up to attack, as well as it's lower stam/trotting stam regen. Omni has no such issue, its endurance and mobility are currently unmatched

twilit juniper
#

Absolutely

dusky surge
#

A solo omni NEEDS to be vulnerable

#

It should prosper in packs and play more as a scavenger/small game hunter as a solo

obtuse ocean
#

Problem is that utah players will try to solo a carno, in reality it should be running the split second it sees a carno. Thats how i feel balance should be

dusky surge
#

A solo omni should NOT make a carno/teno genuinely afraid

ripe spruce
keen plover
#

Solo that is *

dusky surge
#

This mindset is genuinely harming the animal lol

keen plover
#

Yeah

#

Omni / utahraptor had this player mindset from legacy

ripe spruce
obtuse ocean
#

But even in packs you need to fear something as omni, you cant have the luxery to run around just picking targets without the fear of getting caught off guard.

keen plover
#

Its always been the go to "I must kill everything with skill"

twilit juniper
#

(Remember, it’s about the animal and how it would function as if it was still alive irl, not a game killing machine)

dusky surge
# ripe spruce What????

I am australian. I play on 200 ping and am genuinely not the best at this game. I managed to fell several carnos and tenos as a solo omni. You cannot tell me that's okay

golden coral
keen plover
#

They take the playable as a fighting character and not a creature that has a role in a survival game

ripe spruce
golden coral
obtuse ocean
#

I saw in one concept art that Bary i think grabbed a pouncing omni, i hope that is a thing

dusky surge
golden coral
keen plover
keen plover
#

Omni's only weakness last patch was simply to not get hit.

twilit juniper
dusky surge
#

I played in the stress test, and versed two omnis as an adult teno. They didn't kill me, but had they had more skilled omnis on their team, they likely could've. It was actually crazy how determined and skilled they were, it was a good fight.

dusky surge
plain iris
dusky surge
#

Real life has snakes that can bite an animal over 50x their size and kill it. That's not balanced for a videogame

ripe spruce
dusky surge
golden coral
twilit juniper
golden coral
#

Also I got a full response for you!

#

@plain iris Balance 5.5 was not better no, at the very least barely better. First off, the turn changes (if there are any) does not seem to have been meant, so that's more of a bug. The issue with carno hitbox and other (omni pounce and so on), is just that, an issue. But the charge turn is good for carno, it needed that to work as it should. Bucking changes were absolutely needed, before this bucking was almost useless, instead of an actual counter. You can still pounce, just do shorter ones. However, the stam being drained in chunks is a badthing and should be changed. If it drained more like stam drain when spriting, you'd have much better reaction times. Omni was not great where it was at, it could do stuff it really shouldnt, and was one of the most "brainless" and easy playables in general of the terrestials. Magnetic pounce, massive bleed, bucking useless, carno terrible at hunting them instead of good, and so on. Omni was very much bordering on op in the last patch. Omni is still relevant too, you can still play just fine, and you need to give it some time to adjust to the new style of pouncing, and to well, avoid carnos more often than not since they are your main predator.

keen plover
#

Imo, unless the player doesn't know how to play, a carno should always beat a solo omni. That's what the balance should be

golden coral
twilit juniper
ripe spruce
golden coral
#

I don't know how to phrase this better. If you're a solo omni on the plains, and you see the main predator, small game hunter, that carno is, your only option should be to run away.

#

Not fight. You're not meant to fight 1v1 omni vs carno, no matter your "skill".

twilit juniper
#

Especially stego 0-0

plain iris
ripe spruce
golden coral
#

The animal is three times your size, and designed to hunt small game, it's not an allo or alberto, or a para. It's an animal designed to hunt your kind of plyable.

dusky surge
obtuse ocean
golden coral
#

Remember, different playables, different approaches. This should also be a given.

obtuse ocean
dusky surge
#

I feel like this should be said, because you may be getting the wrong idea here, but I DON'T want omni to stay as-is. I also, don't want omni to revert back to its god-killing state. I would rather they go this direction and build off it, not throw it all in the trash to appease the people who want to have their David and Goliath fantasy

golden coral
# ripe spruce Then you killed complete noobs

Or maybe the omni really is that simple to play. How come it's always everyone else that has "skill issues" to you and never that you have the second easiest playable in the game?

keen plover
#

Yeah, likewise, carno needs tweaking. However a solo omni should never have a chance against a carno. 3 and it should be a tough to equal fight

golden coral
#

Pretty much Bird, 2-4 omnis, 2 being carno advantaged, 4 making the carno regret it.

#

But one omni should never be a threat to a carno in the open plains.

ripe spruce
dusky surge
#

I doubt we're going to make a dent in their views, it's more than likely they're completely headstrong in their viewpoint that "rexkiller" omni should be both reverted to as it was and buffed furthermore to complete the task of eradicating every animal, large and small

keen plover
obtuse ocean
dusky surge
#

"This just in, person mains small-tier, realises that small-tier might need to play stealthy around large threats"

keen plover
#

They reduced base growth as well, so you can grow quicker. So that's a plus, right? 💀

golden coral
golden coral
dusky surge
#

It's literally one of the smallest predators on the island, and you want it to be fearless in the face of threats meant to dominate the foodchain

golden coral
obtuse ocean
#

You can prob avoid and choose 90% of the rooster what to attack and what not as omni. To kill something should be though if its larger.

ripe spruce
# dusky surge Lmao no??

Well yes you are. Look at it from our point of view. Yes the majority of utah players DID need a big pack to kill carnos, but what if one of those players wants to be the better than all the other utahs. What if that player wants to be the best? That player wants to find a way to take that carno solo and be the best. Someone ppl look to in awe and want to be just like him. Now that is a satisfying game

golden coral
# frail bobcat Its more than 90%

Is it? Carno is the only one that omnis don't outspeed. I guess deino if we consider the RNG lunge, but well, that goes for everyone. Deino is a problem all of it's own.

obtuse ocean
#

Yea, but also in the future its not gonna be much it cant attack or chase down

golden coral
#

You are basically arguing that your "skill", nonexistant as it is in 99% of the cases, should allow you to break the ecosystem. How does this make any sense to you?

#

Should we let a skilled rex solo an entire trike herd?

#

Because well, it's "skilled", right, so I guess no balance then.

dusky surge
# ripe spruce Well yes you are. Look at it from our point of view. Yes the majority of utah pl...

That's not satisfying for the opponent. You are looking through an entirely selfish lens. You can still be a good omni, baiting attacks, weaving through enemies, getting vital pounce, draining your opponent's stamina. This is still possible, but you should NOT be expected to be killing these creatures on your lonesome. Let your actions inspire your pack, don't play without them, play with them, leadership is a skill, teamwork is a skill, coordination is a skill.

Be a skilled player.

keen plover
#

^ Last update, a lot of solo raptors attempted to hunt me as a carno (they lost, but the mindset was there.) Now they run. Imo, that's how the dynamic should be

golden coral
#

You can't argue that you can't be good, or skilled, with a playable unless you get to fight and kill whatever you think fits. Thats not how it works. I want to be a really good hererra, I still don't think that means I should kill stuff above my weight class.

#

You can still be a really good omni, that has not changed, nor will it. The only thing that has changed is what you can achieve, being "skilled".

#

Also we do balance based on the best players, as we should, so there is that too.

#

If the best omni can solo a carno, then there's a balance issue, simple as that.

plain iris
# golden coral Tap pouncing. And specifically vs carno you don't want to be in the open. Vs ste...

Tap pouncing still constitutes an unnecessary risk, but i do get your pov and have done it myself.

As for your response to my feedback at the bottom i mentioned it could've at least been a start. I know omni was borderline OP, it was obviously overperforming. But massively buffing stam damage compared to what it was on top of nerfing pounces damage is too much.

Regardless, most of your points i addressed. Magnetic pounce needed nerfed, missed pounces needed punished, carno/pachy needed increased bleed resist, bucking was fine but could used a small buff, now its OP.

These things don't take experts, but just because a good omni can do things with one that most others can't don't mean it needs nerfed into the ground.

ripe spruce
twilit juniper
#

Don’t ignore it

obtuse ocean
twilit juniper
dusky surge
golden coral
# plain iris Tap pouncing still constitutes an unnecessary risk, but i do get your pov and ha...

Fair, just pointed out a few things I disagreed with. Like I said charge for carno needed to be good so it can actually be the small game hunter it should be and prior charge well, you only hit afk players or distracted ones, it was useless for chasing the small game you should chase. And bucking needed to be useful and viable. Last patch, bucking was a death sentence more often than not (and never as good as just standing next to terrain) when it should be primary counter.

The thing is though, we balance for what good players can do. And omni isn't nerfed into the ground, it's not as bad as people make it out to be, and some of the issues are bugs or otherwise not balance related, such as carno charge hitbox, or the "turn" whatever that has happened there. And the stamina drain might be fine if it didn't drain in chunks, so there's something to keep in mind too.

keen plover
#

cry Please don't play the pack hunter if you're only going to play solo (unless you want to hunt similar sized creatures and smaller)

twilit juniper
#

Balance isn’t about what can kill this or that, it’s about how the animal would act realistically

ripe spruce
golden coral
ripe spruce
twilit juniper
keen plover
golden coral
#

I just don't understand the argument of "I can't be a good omni now", like yes you can. Being good or bad at your playable has nothing to do with what the playable can do.

ripe spruce
keen plover
#

There's a reason why all the meta players have switched over from omni to pachy & carno. I promise it wasn't skill.

golden coral
#

You just refuse to actually think about things.

twilit juniper
#

I don’t get why we’re all even arguing about this X-X it should be common sense

#

Carno is so much bigger, and even designed to hunt small game

#

That should say enough

#

(Enough about how 2 creatures should interact realistically)

golden coral
#

Claiming that you can't be good at omni anymore because you can no longer do what you used to. As if good with a playable relates to what it can do. That's not how balance works. That's not how things work in general. If you can't understand how reality worsk then maybe you should start there. You can still strive to be a good omni player, just like any other playable can strive to be good with theirs. This has not, and will not change, no matter what the omni is capable of doing or not, since it can still do things.

twilit juniper
#

Not how the human wants the animal to work

golden coral
#

So the whole delusion about "I can't be good anymore" is just that, a delusion, a lack of understanding concerning how things work.

ripe spruce
ripe spruce
golden coral
keen plover
#

For all the creatures. I just need to see it

golden coral
#

But also, I don't need to, plenty of other people have shown it, on both sides. And stats and mechanics at that, tells me how things work out.

ripe spruce
plain iris
# golden coral Fair, just pointed out a few things I disagreed with. Like I said charge for car...

I get it, carnos charge may very well not be as bad as it seems (the ridiculous hitbox it seems). I don't even care about the other buffs done to it, in fact the sustainment is probably a good thing. But with the buffed 0.5 second charge (why?) and turn rate they don't even need it.

Again, i would've suffered a buff to bucking if it was really that bad. Truth be told i didn't play enough herbi enough to get a real feel for how good/bad it was. But honestly i'd rather just take a set stamina hit and get thrown off over what we have now.

No matter what the facts are there, and 90% of the omni population disappeared over the course of a few days while carnos are suddenly everywhere.

golden coral
#

Though honestly, I don't care about that anymore, the fact that you think you can't be a good player because you can't get the result you want has invalidated anything you might possibly say. Because if you're so far gone that you don't understand how skill even works, then there's no hope of settling this in any reasonable manner.

twilit juniper
ripe spruce
keen plover
twilit juniper
keen plover
twilit juniper
golden coral
# plain iris I get it, carnos charge may very well not be as bad as it seems (the ridiculous ...

The accel I don't know honestly, and I dont think that was needed, now if charge can be used "on the run". That seems more like something you need if you want the carno to be an ambusher (which it shouldnt in my opinion at least). The turn rate on charge was needed if you want the carno to use charge while chasing. And for that matter to hit something that isn't afk or otherwise distracted by group mates. (carno did really well in groups).

I think the bucking is fine, I honestly think its the "chunk" drain that is the issue now. Not the strenght of the bucking, but just how stamina goes in chunks, instead of a steady drain. If it was a steady drain, you'd see and have much better time to react to the bucking. And honestly, I'm down for a more proper bucking and pounce rework anyway, it needs it. Not like current one is much anyway, it's click hold RMB, press and hold E, let go of RMB.

Honestly, the population will recover, it will be fine. This happened when we went from damage to bleed on omni as well. And probably at other times too, we've barely seen tenos at times, then it's been pachies, and so on. And now there's probably even less dryos than anything else. My point is more so that we need to give it time to let people adjust and get used to all the new stuff and to figure out their new approaches, before we can see how it really is.

golden coral
ripe spruce
keen plover
#

💀

golden coral
#

As a matter of fact, I'm fine with people being good, current playerbase is pretty bad in general, so we could do with better players. But that has nothing to do with your incredibly strange take on what "skill" is and what "good" should mean resultwise.

twilit juniper
#

Bruh 💀

keen plover
#

TE_KEKWlaugh I love balance feedback

twilit juniper
golden coral
obtuse ocean
keen plover
#

On another note, Pachy does in fact need rebalancing. Or rather staggers

frail bobcat
keen plover
#

Staggers as a mechanic is pretty awful

twilit juniper
#

It’s no worth arguing with that kind of mindset Erik, Just don’t get heated, unlike someone TI_Wheeze

frail bobcat
obtuse ocean
keen plover
#

Imo, the fractures are whatever. It's the way the staggers work that's sad. Although yeah, 3x can be bad depending on creature.

frail bobcat
obtuse ocean
frail bobcat
golden coral
# ripe spruce Lmao OK. Watch how fast the omni population goes down now. No one is gonna play ...

It'll be fine, just like last time, and just like any other playable when they've had a bad time. Tenos, dryos, carnos, and so on. This panic reaction is unncessary. People still play teno, people still play dryo even, and it's far worse off than omni. And again, there's not a lack of understanding in my part, it's you that simply make false claims. But then you don't seem to quite understand how skill works so that is no surprise really. And yes, do have fun with pachy, but I suggest you try dryo or teno, and see how fun that feels, if you think omni is so terrible right now. And sure, not everyone agrees, but not everyone agrees with you either, so, let's call that a draw I guess!

keen plover
#

The staggers making you unable to fight back is awful, not the fractures

twilit juniper
golden coral
twilit juniper
#

Ooh ok, thnx 😅

frail bobcat
#

But that matchup could be one of the best

thin mantle
thin mantle
frail bobcat
thin mantle
golden coral
golden coral
thin mantle
golden coral
obtuse ocean
#

I think they made a concept art where some dinos just grabbed a pouncing omni.

thin mantle
# frail bobcat Then omni agility has to shine

Ehh....idk I feel like this is a roster issue...because I've been doing testing basically all day and I've done loads of pachy v omni fights...omni is still VERY agile...moreso than pachy as well as being faster...but pachy is able to punish all attempts of an omni trying to gain entry...which is kinda it's whole purpose...so I feel like this is an example of a matchup that is entirely intended to be slighted MASSIVELY to one side over the other

golden coral
#

@frail bobcatAs in, if omnis are meant to hunt rexes and other apexes, I'm not sure they should also be good at hunting same sized opponents.

thin mantle
golden coral
#

If they're very good at punching up, very high above their weight class at that, then I'm just not sure how good they should be in their own lane

frail bobcat
golden coral
thin mantle
frail bobcat
#

Actually, I like that. A playable strong to basically everything, but its own size range

thin mantle
#

Like omni is one of the most bizarrely conceptualized and implemented animals I've ever seen

frail bobcat
thin mantle
frail bobcat
#

But even with the supposed rework it will still be pretty strong against smaller stuff

plain iris
#

I think everyone can agree old pin was horrible

golden coral
obtuse ocean
#

Imagine all the stuff they gonna add, i mean a spino can flip an anky. Im prob gonna die to a spino flipping me from the front teleporting to the side

golden coral
thin mantle
frail bobcat
obtuse ocean
thin mantle
frail bobcat
golden coral
# plain iris I think everyone can agree old pin was horrible

Yes. I wish it was "locational" based. Think that if you hit the other omni from behind, it goes flat on stoamch, and you can kill it rather easily. If you hit it from the side, it lays on the side, it can fight back somewhat, but you'll still get the kill and survive. If you hit it from the front, it falls on its back, and can now fight back fully, so while you will get the kill, you'll also die in return or something like that. So if you see an omni as another one, you would aim to keep your face to it, to discourage it from trying to pin you.

frail bobcat
golden coral
frail bobcat
golden coral
obtuse ocean
#

And i dont wane to be grappled from the front and then the spino telepots to the side and throw me over lol

frail bobcat
obtuse ocean
thin mantle
# frail bobcat What do you mean with larger dinos and smaller apexes?

Well I think tiers are bs...but I understand they're common vernacular in the discord so I use the terms...but I don't think omni's prey range above it's own weight should be that large....a select few apexes should even be vulnerable to omni packs with most just being downright unbothered by them....which is fine...mechanically speaking most apexes can't deal with omni...trike being a good example...it would get fodderized...so some simply being granted a massive statistical advantage to their damage application method so that they can even survive two of the buggers

golden coral
#

I just want more interactions with mechanics, pin/pounce, buck, lunge and so on. Quick step to juke a lunge, pounce/buck brace and attack mechanic.

thin mantle
# obtuse ocean : P

Yeah I just don't trust the artwork whatsoever...it's such a colossally awful idea gameplay wise that I can't imagine it'll ever exist

slim dragon
golden coral
frail bobcat
frail bobcat
obtuse ocean
thin mantle
golden coral
thin mantle
golden coral
obtuse ocean
golden coral
#

What a fine mess that was :D

slim dragon
thin mantle
thin mantle
frail bobcat
obtuse ocean
#

if im rex and i cant one shot a omni unless a specific conditions, somethings off : P

thin mantle
#

Same with stego's tailswing

#

Getting hit by that attack is entirely the fault of the target because of how blatantly easy it is to avoid

frail bobcat
thin mantle
#

Tho not really rn since you can land a pounce on the targets face

#

Which is bs but who needs engaging combat when we have raptor oc :D

thin mantle
#

Actually...OC is giving it too much credit...Unoriginal Character is better.....UC

frail bobcat
#

But I still like the fact that we can play the JP raptors.

#

Which Jurassic Fan would not want to do that?

thin mantle
#

I'm indifferent to it...but it does make me sad as someone who designs characters regularly...it's just creatively barren

frail bobcat
thin mantle
#

I don't know why we'd look over the nugget of crap in the mountain of gold but alright

#

Just makes it smell bad

frail bobcat
#

And atleast we have a cool looking Pachy, unlike a certain other game

thin mantle
#

That's true

#

Pachy is glorious

obtuse ocean
#

By the way, how big do i need to be to not getting grabbed by deino as stego ? : P

obtuse ocean
thin mantle
obtuse ocean
#

Just released that deino might have a good amount of dinos on its grab menu

#

in the future

dusky surge
keen plover
mellow zenith
dusky surge
#

?

mellow zenith
#

Like the headbutt will stun the carno, and by the time the carno get out of the stun, the pachy can hit the carno again for free. (Sometime even stun it again, preventing the carno from bitting)

#

I saw a video of ScopeOG testing carno charge against pachy headbutt

twilit juniper
#

That’s true ^, seemed pretty busted to me too..

willow cliff
hasty coyote
small sphinx
# hasty coyote I’m pretty sure it’s a bug since it isn’t in the patch notes, likely caused by t...

Has to be a bug because the pachy gets a 1 sec cooldown from all movement after the charge (its the animation finishing). In short I've charged carnos, get the stagger but then I too am locked in place. Generally turns into a 50/50 chance of either being bitten by the carno or getting out of the way just in time. Pachy needs another 16+ head butts to kill the adult carno after stagger. If the carno cant manage to get 2 more left click bites over the course of another 16 headbutts that carno deserves to die. The only dino that needs stagger love is the teno since its stuck with only a 34dmg bite...

golden coral
small sphinx
willow cliff
#

No, you can’t “stucklock” a carno to death but the advantage definitely goes to pachy if it gets a solid legbreak, that’s if there isn’t another 24 carnos behind the other one

small sphinx
#

^ I'd say a fair trade considering the pachys dies in one left click bite and a single charge...

willow cliff
#

I like how people wanted pachy to be strong again, they buff the animal now people want to complain

#

you can…what..kill a pachy in less than a second as a full adult carno by clicking right mouse button? I think it’s fair

#

you can also bait a pachy quite easily and go in for a bite, since it’s essentially a glass cannon

golden coral
small sphinx
#

We'd all love to see it

golden coral
golden coral
small sphinx
#

Cheers, would help the devs too

golden coral
#

I'm pretty sure they are aware, or at least QA is.

hollow canyon
golden coral
hollow canyon
willow cliff
#

I just only find an issue with pachy in groups which is oddly rare to find considering how well it can deal with animals similar to its size (demolishes omni) but then again not many people play omni now due to the initial nerfs

hollow canyon
#

I see a lot of Omnis

#

ran into a pack of half a dozen today as Deino

#

killed one and took the young Carno they'd killed

willow cliff
#

I’ve seen only a handful at northwest, don’t really see them anywhere else due to the plains being a death sentence for them which makes sense I suppose

hollow canyon
#

yesterday I've seen them quite often too

#

I see them in the center

willow cliff
#

might be the server, not sure

hollow canyon
#

and south

#

and north west, they are not the plague they were back in U5

#

but they're still very common in my experience

golden coral
hollow canyon
#

they are maybe slightly less popular than Carno and definitely less popular than Deino

#

which is now a complete plague

#

on any server I have played on so far

willow cliff
#

Deino will always be played, until rex or another X large carnivore gets released

#

although I’m not sure how they do it. Deino gameplay is an absolute snooze fest

fresh laurel
#

Big chompa

fallow breach
#

I dont think Magy is 100% useless and can be more than a free meal but m a n

somber sphinx
#

Tbh I see it would have a fair chance against stuff like cera and carno but anything bigger would obviously kill it

#

Like allo and Alberto for example

fallow breach
#

Heres my idea for Magy:
It is a meal on wheels but the wheels are spiked monster truck wheels.
It can't run fast nor is it the most agile but by swinging the neck mid-run or tail it can knock away foes and maybe even knock them over to put more distance between the two. It won't have much in terms of raw damage but it shines in incapacitating foes and winning battles of attrition with a big (for its tier) healthbar.

somber sphinx
#

But I also have ideas about it’s combat capabilities

#

Lmb: should be a click and hold option so if you click lmb you bite that would deal not much dmg but some but if you hold you would be able to throw animals 1/4 of magys weight like Herrera, troodon and sub Omni

Rmb: a tail attack that would act as a bat, it’s tail is too short and to stiff by the looks of it to be a wip but perfect to act like a bat

Alt lmb: a pivotal stomp that would also have a click and hold option. Click: the stomp would be fast, do little dmg, drain not so much stam and deal no fracture. Hold: woukd have a long wind up, cost more stam, do lots of dmg and fracture to animals up to carnos weight

Alt rmb: a knock down ability that could knock down things that are carno sized and would also have a wind up and if you do knock down a cera or carno then you would be able to do a full stomp (hold alt lmb stomp) that’s my idea on its attacks

fallow breach
somber sphinx
fallow breach
# somber sphinx **Lmb**: should be a click and hold option so if you click lmb you bite that wou...

I disagree with this. I don't think Magy's neck would be able to support this very well, not to mention the potential issues with ragdolls and stuff...
Y e sssssss. Most sauropods might have a "whip" tail but Magy would just go "BATTER BATTER----- BATTER UUUUP!" More damage the closer to the base it is.
Yes and no. I think it should be able to stand on its hind for a few seconds like the pachy before slamming down and instead have a tap be just it kicking forward a bit.
Fitting and is essentially a combo finisher

#

Heres my idea for a moveset however:

somber sphinx
# fallow breach I disagree with this. I don't think Magy's neck would be able to support this ve...

The reason I chose the throw ability was also because it was shown in its concept and would be a basic attack for smaller stuff like troo

And the stomp should only be for a few seconds yeah but also why chose a tap hold option was cause the tap one would be to catch smaller stuff like troodon or Herrera and would kinda be like tenos alt attack and the big stomp would be for bigger boys like cera and carno

#

Also damn I wish his legs were thicker

fallow breach
#

LMB: Magy swings its head slightly to the sides. Not much damage, decent knockback and is more like a stego biting.
RMB: Kick both front legs forward or both back legs depending on where you are viewing.
A-LMB: Charge up the head swing. There is a delay between release and the swing (start-lag) but you would swing to the side you are facing and deal great knockback and damage. Small foes will be knocked quite a bit away with a huge amount of damage, medium would be knocked over and large would be stunned.
A-RMB: Only usable while facing forward. Magy stands on its hindlegs temporarily (2-3 seconds?) before slamming down. This has a three damage zones. Furthest to closest: 1: A forced stagger. You get slightly blown away and falter, making your dino step away. 2: Your dino takes some minor damage and gets knocked over. 3: Really [redacted] close up you straight up take massive damage- and i mean huge. Leg and body fracture is guaranteed and a big chunk of your hp is taken off, this forces anyone unfortunate enough to be hit to be taken out of the fight

somber sphinx
#

But I do like a magy swinging it’s head slightly to knock down smaller things

eager ledge
#

I down voted because you said pachy was over powered it was very wimpy before it needed the buffs I agree with everything else with exception to the pachy@muted citrus

somber sphinx
#

I mean…pachy Is pretty overpowered this update, sure it needed a buff but not to this extent

eager ledge
somber sphinx
eager ledge
eager ledge
stark spear
#

patch is needed for carnos running over tiny ass hills and absolutely yeeting themselves and breaking a leg. bit of a joke. Its a 2 ton animal. That just doesnt happen

hollow canyon
#

so far on 2 Deinos that I've grown I'd killed half a dozen to over a dozen of people during growth itself

#

that's something that doesn't happen on any other animal in my experience

dusky surge
muted citrus
# eager ledge I down voted because you said pachy was over powered it was very wimpy before it...

I guess you have not seen a carno getting bonked from 1 stun into another all 3 seconds while being tripple fractured and that is what a single pachy can do - now the most people aren't even playing alone that means 2 3 or 4 pachys.

I am not a carno main and I am barely playing it - I rather play pachy but still it is stupid as hell. I do not disagree pachy could needed a buff to its blood resistance and what else but if you saying me that this is good how it is right now then you are disillusion.

bright briar
fallow breach
#

@muted citrus while I agree with a lot of this, the isle devs arent the only ones who are guilty of this but the devs who do such things usually are looked down upon and hated as a result (such as Dead by Daylight devs in the past, but they have made efforts to improve on this and the community has given very positive feedback as a result.)
In general it is a very bad move for devs to make changes without giving reasons or even saying so in patchnotes (or in the case of DBD, outright adding changes that werent in the stress test)

golden coral
#

@lofty talon To be fair, all of those people saying how it would be better this way or that, are rather few in numbers really, and there's most likely just as many being quite happy with the current state of the game. As for some of the changes, I'd say they were less buffs or nerfs outright, though things do need to be fine tuned. But some changes were absolutely needed, such as the bucking now being actually useful, and how carno functions since it now leans into actually chasing things down with the charge and dryos new dodge and so on. Are there issues, sure, carno charge hitbox is terrible, dryo needs some help to make it's dodge worth using, pachy needs its CC severely limited, bucking needs to drain stam continously and not in chunks, and so on, but overall, this is far from the worst or "unplayable" the game has ever been, or most likely will be. On top of that, "listening to the community" is rather questionable at times, since there's far more often very bad ideas and takes than good ones, especially if we're looking at what the devs are, as far as I know, attempting to achieve. A lot of the people that are now "writing essays", had no issues with the game before the patch, despite allthe balance issues that had, so make of that what you will.

lofty talon
golden coral
#

Hence why I put it in "". :p

#

But generally, while the current state do need a lot of fine tuning, no doubt about it, people tend to exaggerate how badly something is, especially if their main playable has been impacted. And we know there'll be a balance pass between now and U6.5 as well, so no doubt things will change again.

#

So there's no real need to act as if this is the be all/end all and everything is ruined, as some feedbacks kind of make it out to be.

lofty talon
#

True

wispy kite
#

Oh boy, people claiming Carno is alright in this state. smh

golden coral
#

@lofty talonI need to go get food, but I'll give you the carno charge turn and the bucking as something I personally think they did right. The charge because I want to see carno as a pursuit predator, that runs you down and uses the charge to keep up with you. As such, it has to be good enough to be used vs the small and often agile game that the carno is meant to hunt. This is also why I don't believe carno should knock down teno. The bucking is because prior, the meta was to find a tree, or better yet, cliff, and just stand there until the omnis either pounced and then died, or gave up, and I do not find that to be engaging or good combat. So I'd much rather have bucking be a proper, useful counter, so I can keep engaging the pack where they find me and actually fight back and forth.

wispy kite
golden coral
wispy kite
golden coral
#

Mind you, the turn changes, or whatever happened there, since the verdict is still out, is not something I take into account since it apparently was not intended in the first place.

golden coral
wispy kite
#

Charge is supposed to miss, just as pounce is supposed to miss if the other one dodges it.

#

But now nothing can run from carnos endless charge.

golden coral
#

And that is not at all how I see it. Also you can't really dodge pounce anyway, especially not the targets an omni is meant to pounce.

#

Like I explained earlier, I want charge to be useful in a chase, not some kind of ambush tool because carno should not be an ambusher.

wispy kite
golden coral
#

So no, I don't think it's "supposed to miss", at least not in the manner I think you speak of. Miss in the sense of the target juking you properly, sure, miss in the sense of "I take one step to the side and I'm good" not at all.

wispy kite
golden coral
golden coral
# wispy kite Why should Carno not be an ambusher?

Because A, It makes no sense, you're a plains animal, an open grounds animal, which is not ideal for hiding and waiting for prey to come close enough. B, You have the speed and movement to actually chase and you're meant to hunt small game, that tends to be agile and skittish and C, because I personally think it doesn't make sense so I do not like that design and would much prefer carno working lika cheetah, since that would play out well with how it would chase targets but have a limited time to actually take it out and if the target jukes enough, it gets away due to carno being out of stam.

wispy kite
golden coral
golden coral
#

So I've yet to find many people at all, carnos or anything else really

#

But it would be interesting if the devs applied a "heatmap" for it

#

Then we'd actually know

wispy kite
#

Bro, the map is dead. 3 days ago I was nested I to a Carno mega pack of 10 Carnos. One was even a developer with red name. Carnos are ruling the map and there is not much that can stand in its way.
A game is supposed to be balanced and fun. Realism comes second.

#

Not even the developers are playing anything else but Carno.

golden coral
#

But I have met two tenos, a few omnis, a random dryo (twice), seen a bunch of tiny deinos, met one full stego family (too many stegos in once place), and seen a few tiny pachies, as well as two small families of carnos (one adult in both cases and one sub/large juvie).

golden coral
# wispy kite Bro, the map is dead. 3 days ago I was nested I to a Carno mega pack of 10 Carno...

Correct, but what constitutes balance is not always easy to figure out, especially not when we're working with a limited roster and an ecosystem balance. As for that, well, I've yet to see more than those carno families, and this was on EU official, full server, so I don't know. Maybe the servers do vary a lot in what people play, but I've not met any carno hordes despite expecting it.

bright oasis
wispy kite
#

@golden coral I’ll stop here and let you grab your food. We ain’t going to agree anyway.

golden coral
#

@wispy kiteI will however ask you to put down suggestions for server + area to be in to find people, because it has been rather boring to barely see anyone, and I'm not up to date with the hotspots as it were.

wispy kite
calm ibex
#

Heat map by itself would be pointless, you'd also have to get access to dino pick rates and K/D ratios

hollow canyon
#

now it just needs to have its charge hitbox fixed and the damage + CC lowered(imo)

#

pretty sure it's broken right now because they simply didn't have the time to fix it before the end of the year

#

Also - Omni sure as hell needed a nerf on U5 it was completely broken back then

golden coral
calm ibex
#

sure would

drowsy girder
#

Am i the only one that feels like none of the feeback stuff is being read? 😞 it feels like we get no acknowledgement from the devs on anything that we put here

golden coral
somber sphinx
#

@hasty coyote yeah pachys dmg is just overturned and I’d wish it was close to u5s dmg but a little better but it’s ram downwards would be its main dmg dealer to things it knocks down this would also help it not soloing carno or teno (also not make it stun lock things 3x the size just stagger them a bit)

hasty coyote
# somber sphinx <@482714749445079040> yeah pachys dmg is just overturned and I’d wish it was clo...

Pachy's charged ram damage barely changed, from like 100 to 125 damage, which is not really much. it still takes 15 rams to kill a carno. Tap does 75, i don't remember what its previous value was, but likely hasnt changed much. Alt actually got a nerf to 55. However, pachy's damage is not the issue (as we saw in U4 to U5), its the ability to stun lock. Which I addressed with the scaling stun immunity idea.

somber sphinx
hasty coyote
somber sphinx
round jolt
#

im playing pachy with a friend
i have the -15% stamina decay decreased
he has the bleed regen diet
and i felt like he had more stam than me even tho i have the -15% decay
so we did a test both ran same time 100% stam and when i ran out of the stam he still had 8% to 10% left
it worse using the build that is supposed to let you run longer

hasty coyote
winter iris
# wispy kite Charge is supposed to miss, just as pounce is supposed to miss if the other one ...

Come on, I’ve played Utah quite a lot and, especially in U5/5.5 there was no way you could miss a pounce whilst a ram (as carno ) was almost always missed when the opponent was aware of you. In this update I played like 3-4 hours max and only as carno as of now, but omni is definitely able to dodge the ram. So ram can still be missed , and pounce seems to still be working quite well but not as an aimbot anymore (which might be good so it requires some skill)
The point on which I agree is that omni cannot juke or bully carnos as it did in U5/5.5 , which I think is a good thing tbh as I lost the count of carnos I bullied and killed as Utah in that update. My view is that in the last 12 months there’s been no playable better/stronger than Omni in U5/5.5 , which I consider even stronger than U4.5 carno especially in light of the very low effort in growing and surviving that omni required compared to carno.
Additionally, some people apparently tested that there has not been any turn radius nerf on Omni, but I’m not sure about that because I still didn’t play it unfortunately and did not read all the feedbacks accurately. But if Utah/omni has mainly become a playable that actually requires some skill and attention while playing (unlike U5 in which you could do many mistakes without being punished), I’d be happy at least with the direction taken. Then I’m sure carno will be adjusted in the next patch and I’m also pretty sure that the balance changes introduced in this update are also in light of future playables in the roster

wispy kite
thin mantle
muted saddle
#

@crisp junco About you comment on deinos on land- in real life crocodilians in general though slow at walking, can run quite fast on land. It takes more energy from them, translated into the game through stamina. It’s realistic. It’s fast by takes up lots of Stam. It makes sense to me and is realistic.

crisp junco
muted saddle
crisp junco
hollow canyon
#

"Crocodiles" and "running fast on land" don't go together in a sentence

#

unless it's "if you're being attacked by crocodiles you should be running fast on land" I guess

#

cause yea that's something they generally cannot do

#

Having said that - I think it's cool that they do that, there's far more interaction between the crocs and other animals, now I'd just gut the stamina pool of subadults and decrease how fast they dehydrate and stop the rivers being interconnected(already a thing on Gateway afaik) and the game instantly gets better.

winter iris
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I don’t post in the feedback but here in the discussion coz mine is mainly a question.
Was there really a need to make leg fractures heal only when resting? Whilst it seemed good to me initially, after having thought a bit about it, I know believe that it’s not been a good decision because leg fracture already was almost a death sentence, but now is 100% death with an only one hit. Additionally, I think this makes pachy a very good playable to hunt others down (better than Utah in that basically) which is not the first idea i have about a small/medium herbivore. I’m not too sure about this second point as devs and other players may prefer pachy to actively hunt down other dinos , so it’s just my personal view. But on the first one , it seems that leg fracture is a bit too rewarding for literally one single hit now. At least it’s doing way more than giving pachy the possibility to afeli escape from big predators or to kill small/medium ones (like Utah). My view is that also with leg fracture healing while walking (although not realistic) already gave the possibility to pachy to safely escape and/or inflict a lot of damage and potentially kill big predators (carno is the only one at the moment), so was there really the need to decide that one single hit needed to be more powerful?
I thought that maybe, if leg fracture can heal only when resting, then it should probably need more than 1 hit on the leg location to cause a fracture depending on the size of the opponent.
Am I completely wrong and/or missing something?

muted saddle
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@crisp junco @hollow canyon what I mean is that realistically crocodilians can preform short bursts of speed on land.

hollow canyon
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they traverse roughly their own body length or half of it

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at a very high speed

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but that's it

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they don't run fast

small herald
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My teno had to waste half a stamina bar while I got chased by a sub adult croc. It was just as fast as me and I went way inland before it stopped

muted saddle
small herald
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@muted saddle

hollow canyon
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a Saltwater crocodile can move for a split second at a speed of 40km/h+

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but it can't run like that

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the fastest extant croc is the Cuban crocodile - some 18km/h

small herald
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Yeah but they have these guys running 500+ meters at that speed. It’s completely broken

obtuse ocean
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Devs have said deino will be 100% water, ofcourse land if your very close to water. Its gonna be a death sentence when bigger dinos comes if your on land

crisp junco
crisp junco
small herald
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Sub adult still has really good stamina pool

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So they can realistically be like 3 tons + and chase down prey on land

crisp junco
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The amount of times I’ve been so far inland and sub adults have bolted at me and 1 tapped me, I’ve lost count

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Aka not realistic

small herald
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I’ve seen dienos hiding in bushes more than in water.

crisp junco
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They should be sticking to water and outer banks

muted saddle
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The subs I think should have a larger stam drain on land, like the adults

small herald
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To bad it’s going to be like 6 months before it gets fixed

muted saddle
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Everyone is just hounding on me at this point

small herald
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Same with the broken carno charge

crisp junco
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And be slower so they know to not come so far inland for a kill, they’re already broken because if you fight them, they’re so tough and will run back to water safety if hurt

crisp junco
muted saddle
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Respecting others opinions

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That’s what I mean

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Aken was being rude about it, you were okay

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It got heated fast

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Felt hounded on

hollow canyon
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There's no "heated" I denied a completely wrong statement which was just pure misinformation - crocodiles do not "run" fast

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There's nothing realistic about what deinos do in the game

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And it's not that I even disagree with them being able do it in the game, I think it's cool and makes them more interesting, I vehemently disagree with your argument for it though because what you said is simply completely untrue and wrong

muted saddle
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You’re being very rude about this.

hollow canyon
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I'm being direct about it, it's just not true and it's simple misinformation just like what was written in the #balance-feedback now

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if you write something that's wrong in a large forum you will have people correcting you

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@glass gate
A/ Stegos don't kill Deinos in 3-4 hits
B/ No, Deino didn't have a higher biteforce than a T.rex
C/ Deino doesn't need a buff, it's already good enough as it is if not outright too good.

muted saddle
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You can say “I don’t agree with your proposal, and here’s why” instead of “NO! NONE OF IT IS REALISTIC BLAH BLAH BLAH”

hollow canyon
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No, you said that it is realistic and

muted saddle
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Yeah. But it’s the way you went about it

hollow canyon
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"it’s realistic to an extent- for a lone animal crocodilians can easily run on land to an unsuspecting individual without a herd or other form of protection and get an easy meal"

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It's not true, it's not realistic

muted saddle
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Yeah???

thin mantle
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Proclaiming that a fact is indeed a fact is rude?

muted saddle
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Dude

hollow canyon
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this isn't my opinion, it's just factually wrong

muted saddle
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Your missing my point

hollow canyon
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I don't even disagree with your proposal

muted saddle
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I’m trying to tell you the way you’re going about this so rude, that’s my problem

hollow canyon
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I already said that

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I disagree with your line of argument for it because it's nonsense

muted saddle
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But you do? You inferred it

thin mantle
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The rudeness is honestly lost on me if it exists at all….

hollow canyon
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No? I think Deino being able to run like that is good for gameplay

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I object to it being realistic

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because it ISN'T

muted saddle
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From my point of view you were saying that is isn’t realistic AND shouldn’t be in the game

thin mantle
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It DOES bug me how fast deino subs can peak at in relation to how much stam they have but I like that they aren’t useless on land past 50%

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Just isn’t counterbalanced properly

hollow canyon
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you didn't read what I said then - in my first message:

"Having said that - I think it's cool that they do that"

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It's good for gameplay, it's absolutely not realistic at all

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it also needs to have a lower stamina pool as a subadult

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it can run for too long atm

thin mantle
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Mhm….what does sub deino peak at I can’t remember?

hollow canyon
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its stamina pool needs to taper off faster during its growth

hollow canyon
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I didn't pay attention to the exact number

thin mantle
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Like I’ve seen duos of sub deinos chasing tenos and biting them to death with…essentially no possible resistance…which is absurd to me

hollow canyon
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I think Deino should be faster - the adult one, the subadult should have a lower stamina and should keep its speed(maybe tone it down a bit) decrease their dehydration rate

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and force them to go on land

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water shouldn't be interconnected

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matter of fact - it ISN'T on Gateway so it will need to go on land anways

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and rightly so, Deinos should be vulnerable at some points during their lives

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it being fast and better on land is better for gameplay but it should be allowed to be on land and it should be forced to take that risk

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good gameplay but NOT realistic

thin mantle
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Yeah the inter connectivity of spiros river systems makes deino gameplay…well…the risks are very opt in comparatively…

muted saddle
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Alright you win, good point

hollow canyon
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Yea I didn't meant to be rude about it, sorry if you felt that way

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I am very direct in my criticisms

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and I don't disagree with your point

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just your argument for it

obtuse ocean
thin mantle
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If larger things being added is what changes the viability of that gameplay then we’d already experience that with stego in the game

hollow canyon
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atm Stego will kill most Deinos on land

thin mantle
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Yeah I’d imagine the idea wouldn’t be to fight everything you come across…or come across anything really

hollow canyon
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I think that Deino should get a slight speed buff tbh

obtuse ocean
hollow canyon
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and Stego maybe a slight speed nerf

thin mantle
obtuse ocean
hollow canyon
thin mantle
hollow canyon
hasty coyote
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I think most the juvies need a slight speed nerf, I like the idea they are going for, its just a bit overtuned when a 4 ton stego can still run at about 32 kph

hollow canyon
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yea the subadults are a bit fast

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nerf that, increase the stam pool of adults

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and tune down the stam pools of juvies a little bit

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not to where they are close to adults

obtuse ocean
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I doubt rex gonna be catching stegos, cus that gonna look dumb then lol

hollow canyon
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but goddamn it atm the difference is too big

thin mantle
hollow canyon
thin mantle
hasty coyote
hollow canyon
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thinking of something like 20km/h-22km/h

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so a 2km/h difference

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that's -4km/h on Stego and +2 on Deino

thin mantle
hollow canyon
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that's what the speed difference used to be

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back in the day before Deino's speed nerf

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I also think Stego should have a compensatory buff to its runtime

thin mantle
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Back before hitbox collision existed for it too

hollow canyon
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in exchange

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I will be honest I really like how Watt's done it on his PoT server with how Stego works

thin mantle
hollow canyon
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it just survives apexes but it doesn't do well if it attacks them at all

hollow canyon
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just good agility, good damage but it doesn't run at all fast

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and as long as it keeps its head away

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it just whacks away at a Rex and Rex dies if it keeps going after it

obtuse ocean
thin mantle
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Just enough to maintain viability against them and still strong enough to decimate smaller animals I’d imagine

hollow canyon
thin mantle
hollow canyon
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I'm talking about a sever with modified stats

thin mantle
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For our stego

obtuse ocean
hollow canyon
obtuse ocean
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But i do think stego gonna easy avoid a rex here, while just making sure its behind the tale.

hollow canyon
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the server isn't open to public per se yet, he's still figuring out the balancing

obtuse ocean
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But no way a stego gonna kill a rex attacking it either

hollow canyon
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also - really offtopic

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we should get back to TI but yea that's how I think Stego should work vs apexes

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absolutely atrocious offensive capabilities

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extremely good on the defensive

obtuse ocean
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The devs have said stego nor deino is an apex multiple times, so they prob gonna be running

hollow canyon
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the issue is that with that setup Stego doesn't really run and without autowalk it would be excruciating to play

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then again I'm a person who grew a double defense spinosaurus aka the biggest slowpoke in the game before discovering that autowalk existed

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I still think autowalk should be in TI

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there's 0 reason not to have it