#balance-feedback-discussion

1 messages · Page 26 of 1

thin mantle
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Honestly the logistics of ram don’t make any more or less sense on literally every animal than it does with Carno

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Runs into other animals with nose

wintry halo
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Matter of fact didnt some body in here made that argument a little bit ago?

wintry halo
dawn falcon
thin mantle
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Like your spine is dust if you do that

dawn falcon
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Why couldn’t they just have rotated its head down a bit more so it looks like the horns was hit first

thin mantle
dawn falcon
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Regardless it’s better looking than nostril impact

wintry halo
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Nah a carno would forsure trip and damagenits self even more even with a utah sized animal

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Damage itself*

thin mantle
wintry halo
dawn falcon
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Literally everything would hurt itself in this game lol

The impact of pouncing would damage Utahs arms
Carno would break its neck from charging..
stego would break its shins because of its air time

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The list goes on, so just make it look aesthetically pleasing with what inaccuracies there are

hollow canyon
thin mantle
hollow canyon
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yea their skulls specifically were made in such a way that they could use them to shove and hit things with

wintry halo
thin mantle
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Like all I think about when I see a Carno charge something is “if you can do that…why do any of the other creatures attacks hurt you” XD

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Like Carno ramming into anything face first doesn’t even damage it but a Pachy ramming into carnos face breaks it’s jaw and blinds it lol

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Idk…it’s stuff like that existing that makes me laugh whenever someone calls this a horror game

frail bobcat
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@tranquil pawn the buck nerfs were necessary, but not to this extent

tranquil pawn
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Note how I didn't comment of the buck nerfs being unnecessary

somber sphinx
tranquil pawn
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Really? What's all of the dozens of feedback posts about it then?

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I'm genuinely curious

frail bobcat
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Nappn (a really good omni player) also said it

somber sphinx
frail bobcat
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Imma just ask the devs once I catch one in chat

somber sphinx
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It isn’t in the patch notes and it feels the same from u5

hollow canyon
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^ and the QA confirmed that its agility wasn't touched

tranquil pawn
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Righteo I'll just edit that out 😅

somber sphinx
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TI_cerato 👍

frail bobcat
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At least I didnt find it

tranquil pawn
frail bobcat
hollow canyon
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Thx

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I rarely write anything there lately

tranquil pawn
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I've noticed most of Aken's takes are really based lol

hollow canyon
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I also forgot(didn't have the space) to add that charging anything larger than Carno should stun Carno(atm I think the cut off point for the stagger is 2.7t)

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I'd tone it down to either Carno's own weight or 2.1t

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Also - I think everything turns too badly in the game right now while running, the inertia is just outright annoying - tone it down on everything and let animals turn at least a little bit better

thin mantle
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@hollow canyon
Stellar feedback.
If those changes made it in and charge is still too oppressive against defenders like teno it may be worth looking into reducing its damage further to complete relegate it to utility…
But that’s more of a “we’ll cross that bridge if it even exists”, I’d wanna test that initially revised version of charge first.

The main pitfall I see with balancing it via stam cost is that you can negate that with multiple carnos…which even in the context of two groups…would render the teno they target all but dead meat…the follow up on the Tenonto HAS to be necessary to avoid this

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Otherwise we risk simplifying combat between the two far too much…and I miss the days when both combatants had a bit more push and pull

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@feral flume It’s incredibly hyperbolic to imply current Omni is less viable than U5 dryo….current Omni quite literally IS U5 dryo but with 3 times the HP, triple the damage if not more…can’t remember dryo’s damage off the top of my head…and pounce…which is still very strong despite having a shorter uptime

feral flume
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Mmmm… yeah but at least dryo could evade its predators back in update 5 😂

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It’s harder to be alive as a utah than it was to be alive as a dryo in update 5. Just because it does more damage doesn’t mean it can stay alive. Plus, dryo never needed to kill to survive it only had to run meaning utah raptor is wayyyy worse at what it’s supposed to do than dryo was. Utah can’t effectively hunt anything anymore.

thin mantle
feral flume
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Yer stam is still gone in two tics, just because you’re out of the first bite doesn’t mean you can survive the encounter

thin mantle
feral flume
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I have, actually. I’ve done the exact thing you proposed in update 5 and 5.5 but definitely doesn’t work in 6 when your opposer bucks.

thin mantle
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Like seriously I don’t think Utah is too weak…other animals are too strong…

feral flume
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That’s true, but it still makes utah unviable

thin mantle
thin mantle
feral flume
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No it doesn’t 😂

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You can’t kill anything as a utah

thin mantle
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Yes you can, you can absolutely hunt tenos in the current meta…you can absolutely hunt stegos…Carno is op and Pachy is op…those are the main issues

feral flume
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A predator is supposed to hunt, it’s supposed to be able to predate. You can’t do that anymore as a utah and you definitely can’t avoid carnos with their charges.

thin mantle
feral flume
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Stego hit box is broken when the server lag is as bad as it is, death sentence 30% of the time. Teno is doable but they’re all dead now, and your pounce is still absolutely thrashed.

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Use…. Rocks and trees to kill a carno???

thin mantle
thin mantle
feral flume
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So you think utah should never kill carno?

golden coral
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What numbers of omni vs a target are we talking about?

thin mantle
golden coral
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And what's the projected losses? Since that's part of it too

thin mantle
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I’ve literally said multiple times that Carno is overpowered

feral flume
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Yuh

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So why are you saying utah isn’t unviable

thin mantle
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Omni isn’t too weak…Carno is too strong

thin mantle
feral flume
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It’s the least viable playable aside from dryo I would say

thin mantle
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If you stuck near the tree line and use rocks and trees to your advantage in avoiding them you can escape them

feral flume
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Gonna sit on a rock your whole play through???

golden coral
thin mantle
feral flume
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Oh mmm actually no pachy is really hard to fight as teno you’re right

hollow canyon
feral flume
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I haven’t played teno as much, no. But I do understand it’s pretty bad

thin mantle
hollow canyon
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It's been bad since U4 rolled out

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but now people started waking up to that

thin mantle
hollow canyon
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Pachy just dumpsters Teno ever since it came out

feral flume
thin mantle
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Pachy since…as Aken said….U4

golden coral
feral flume
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It’s bad. It’s really bad.

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In comparison to the predators and prey it’s meant to have at least

thin mantle
# feral flume That’s a big yikes

And as omnis you can still absolutely hunt them if you don’t use pounce as you would’ve in the last build of the game…tap pouncing is VERY hard for tenos to counter since pounce is already a very hard ability to deal with for them…so if you’re not stacking bleed per pounce and instead stacking bleed across multiple successive pounces you’ll take them down handily…and teno is the only land animal aside from stego that wasn’t buffed into the stratosphere….that should say something about how viable Omni ACTUALLY is

golden coral
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Maybe it is what it should be, there's no saying the earlier omni was how it's meant to be.

golden coral
thin mantle
feral flume
thin mantle
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Maybe hunt a teno that’s in the open instead

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Plan your hunts

golden coral
thin mantle
golden coral
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Even if they're both overtuned as it stands of course

feral flume
feral flume
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I think it’s crazy to say something isn’t wrong with that

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It’s a predator! One good matchup is really bad!

golden coral
thin mantle
thin mantle
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It’s a BAD state to be in but let’s not be hyperbolic

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If it has the capacity to escape its threats and feed itself it IS viable in this game…dryo was viable last update despite having no combative matchups

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Still a sucky place to be, I’m not denying that

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But I also don’t want to conflate Omni’s current struggles with any shortcomings on its part…because it’s very strong when it isn’t having to deal with current Carno and Pachy

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Teno is proof of that

feral flume
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Im glad we agree utah is in a bad spot though

thin mantle
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It’s the most viable animal in game

feral flume
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Ptera is a scavenger and fisher actually

thin mantle
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It has 0 combative matchups with players

thin mantle
feral flume
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It’s got basically no playables in its diet

thin mantle
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Lemme answer that…they are

feral flume
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So no I wouldn’t consider it a real predator

dawn falcon
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It’s a literal hatchling/juvie hunter now

thin mantle
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Ptera literally hunts fish

feral flume
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Oh didn’t play ptera yet that’s cool

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Fish are kind of an environmenta thing not gonna lie it doesn’t feel like a hunt?

dawn falcon
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I’ve seen swarms of Pteras ambush and kill hatchling Utahs while they’re eating and thrash their corpses around to get the gore

feral flume
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Feels like eating fruit lol

thin mantle
feral flume
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Alright we’ll

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Even then ptera has more luck hunting than utah

dawn falcon
feral flume
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Lol

dawn falcon
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You can actually reap the rewards of hunting now

thin mantle
feral flume
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No ptera can still kill similarly sized juvies

thin mantle
feral flume
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No a juv utah can’t kill a similar sized juv carno?

golden coral
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Honestly, Omni is probably not half as bad as you guys make it out to be. You need to actually give it some time, get used to the new ways to play, and then we'll see.

feral flume
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I think it is. If a utah can’t take the only other major land predator then what the hell is supposed to kill it?

thin mantle
thin mantle
feral flume
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Lack of offensive capabilities on utahs side?

thin mantle
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Actually I almost forgot

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Omni oneshots anything it’s size or smaller

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Anyway I gotta shovel a driveway brb

feral flume
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Ping me when you’re back

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I think I either want to convince you or have you explain why it’s okay for utah to be called viable when it’s this bad

hollow canyon
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I will be honest, I'd love to make some feedback on Utah and what I'd like to do with it but I just generally dislike the direction this animal was taken in.

golden coral
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@feral flumeMy point was more so, give it a few weeks, see how things turn out, and get used to it all, before you all go off on "It's literally useless now". Mostly because I saw this exact reaction when we changed omni from damage to bleed, and yet, things seems to have worked out in the end. Not to mention that there has been promised a balance pass between this and the next update. So this whole "Everything's ruined now!" seems far more dramatic than what is needed.

thin mantle
feral flume
feral flume
golden coral
feral flume
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I sharply disagree with your notion that utah only hunts tiny little dryo and Teno

golden coral
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Pachy needs to get worked on how it uses CC, to make it not stunlock things and so on.

feral flume
golden coral
hollow canyon
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GODDAMN LAG

golden coral
hollow canyon
feral flume
hollow canyon
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I understand why it was made this way - to be at least the one bleeder in this game

feral flume
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Them claws look better suited for bleed than damage to me

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Makes more realistic sense?

golden coral
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@feral flumeThe issue with omni is that you have a large game hunter in a roster filled with A, a designated small game hunter meant to terrorize things in omnis size range, B, a dedicated antiflanker, C, a river worm you can't even get to, and D, a "anti-omni" brawler meant to be very dangerous for a solo omni to take on (pachy).

golden coral
hollow canyon
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Not really, for the most part dromaeosaurs didn't use their claws to deal damage but their jaws, the claws were used to hook onto the target and pin it down and then the jaws were doing the real damage but besides that I think it just makes more sense in the game.

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I'd up Utah's pounce's damage per second and decrease the bleed down to 1:1

feral flume
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It can’t anymore, really

hollow canyon
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you would effectively deal less bleed per tick but it would be compensated by damage and due to the fact that it's damage would get upped(it just got nerfed) the bleed would still be somewhat significant.

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Now - why would this make sense you ask?

feral flume
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I do ask that yes

golden coral
# feral flume Yeah but utah isn’t a solo playable, it’s a pack hunter. It can’t take on any of...

I'm fine with 3-4 omnis being threatening to a carno, and teno. If that's not the case, then fine tuning is obviously needed. As for stego, quite frankly, an entire pack should not go near it, it's the one animal aside from anky that can just negate omnis main advantage/style of attack. As for deino, well it lives in rivers, what are you doing to do there? Pachy should be 2v1 or so for a decent chance for the omnis I think, that sounds about right. And that obviously also require some fine tuning, but that's mostly cause pachy is currently more of a menace than usual.

hollow canyon
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It's simple this would make Utah less one-dimensional as an animal. If someone starts bucking you can bite it to deal damage, both your attacks make sense to be used now. At the moment the bite of a Utah is largely useless if you're trying to wear down a larger prey. You EITHER kill something with bleed or with damage so you either use your pounce to bleed something out or bites to kill it.

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Now these two attacks would actually work together

feral flume
hollow canyon
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because you'd be working on a single health pool instead of 2 separate ones

golden coral
feral flume
golden coral
hollow canyon
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I'd personally prefer if bleed just dealt damage as a DoT like in legacy in which case it would sort out both issues and Utah could remain a bleeder but the community screeches the moment legacy gets mentioned.

feral flume
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Why would you ever have that be the matchup. Invulnerable except to one playable 😂😂

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Sorry I just don’t think I’ll ever agree with that

golden coral
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You're just looking at the current roster while I'm taking the future playables into account as well.

feral flume
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Why would you have a dead empty gameplay though when you could just… make utah hunt stuff lol

golden coral
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Sure, we could rebalance for current roster, but then we'd rebalance again in the future and suddenly the things you used to hunt is no longer huntable, and I'm sure that wouldnt go over well.

feral flume
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Make the large game hunter not hunt large game??

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Okay sounds really fun and balanced to me@

golden coral
golden coral
feral flume
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No deino should have been added later actually.

golden coral
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Agreed, so should stego

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Especially since it was meant to be AI at first

feral flume
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Stego is way less problematic than deino as large land herbivores are easier to balance than semi aquatic apexes

golden coral
feral flume
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Roster ain’t what it needs to be but utah should hunt stego. Nothing else can. And deino you can’t really fix

golden coral
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In general yes, but not in this case because of the predators in game. One small game hunter, one a flanker.

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Sure you can make omni hunt stego, but then trike will just die to omnis. Same with rex or giga or even shant really probably.

feral flume
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They change balance all the time man, just because it can hunt stego now doesn’t mean it always will

golden coral
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But considering the reactions I've seen about current changes, and the earlier damage to bleed changes

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Will you tell me that if we let omnis hunt stegos now, and then a few months later said "you cant hunt this thing anymore, because you have trike now", that would go over well and just be accepted?

feral flume
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Consider this, stego is literally invincible. Tell me.. what’s worse? A utah being able to hunt bigger stuff or having a whole playable be immortal

golden coral
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I trust you can at least see why I'd be a bit wary about setting up a situation now, that would change so drastically in the future?

feral flume
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I don’t see your point 😂

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Because the changes would actually be good

golden coral
fresh laurel
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ok I dont wanna seem salty, but pachy hitboxes seem bs

feral flume
fresh laurel
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that or evrima server issues idk

feral flume
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So we have one messed up invincible playable? Let’s add another@

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Is what you’re saying

feral flume
golden coral
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I just don't like the idea of balancing something for the current roster all that much because it can cause a mess further down the line.

feral flume
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Lol

fresh laurel
golden coral
feral flume
feral flume
fresh laurel
golden coral
feral flume
golden coral
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I know some people want to introduce rex to deal with stego xD

fresh laurel
feral flume
blazing vault
fresh laurel
feral flume
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Unkillable stego now is probably more important than a maybe theoretical stego with a predator a few years down the line

blazing vault
fresh laurel
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anyways, I find it weird that carno bucking is even stronger against utah which is... weird to me

feral flume
fresh laurel
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I would say buff utah but it seems bucking is what makes pounce quite hard to get rewarded with lol

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maybe revert the pounce tick nerf

blazing vault
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Now i just feel bad demolishing packs of raptors with no effort... its soo sad now

feral flume
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They need to revert everything that isn’t the recovery nerf and the carno and pachy bleed buff

fresh laurel
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Notice how each balance patch, Utah performs horrible or too good

feral flume
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Well mmm maybe carno stamina should stay higher but

wintry mountain
fresh laurel
feral flume
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Most of the balancing was really bad

golden coral
feral flume
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Yeah

fresh laurel
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but again, buffing bucking like that while having environmental counters to pounce is quite the issue to me

feral flume
golden coral
wintry mountain
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With how easy it is to make a carno burn through its stamina, it bucking should be hardly an issue for a competent Omni pack

blazing vault
fresh laurel
golden coral
feral flume
fresh laurel
feral flume
feral flume
golden coral
feral flume
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💀💀💀

fresh laurel
feral flume
fresh laurel
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I would rather see stegos die to utah out of anything in the game

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deino too ig

feral flume
golden coral
feral flume
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Other than deino but they can’t catch stego

golden coral
fresh laurel
feral flume
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How they should work in your mind is not compatible with the roster

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You can’t just disregard the roster we have for the mechanics and playstyles you think the Dino’s should have

fresh laurel
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they added stego early, and stego needs to be balanced around the current roster a bit more

golden coral
blazing vault
golden coral
fresh laurel
feral flume
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It can be if you’d give up on your small tiny game hunter utah

fresh laurel
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sure, stego has the tools best suited for making pouncing hard for utah, but doesnt mean utah cant be able to kill it in packs

golden coral
golden coral
feral flume
golden coral
feral flume
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Soooo small game hunter with one exception?

fresh laurel
golden coral
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That does not make omni a small game hunter as a designed playable.

blazing vault
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Only thing that needed work on Utahs was the pounce everything else they did was not needed

feral flume
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Why are you not ONLY talking about the current roster

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You can’t make up theoretical counters and disregard immortality in the current game

golden coral
fresh laurel
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people complain about lack of playables, now imagine what would happen if they removed 2 of the big ones lol

feral flume
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Yyyyyeah

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Bad idea all around

fresh laurel
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Doesnt seem worth it, when you can just balance them

blazing vault
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Having any Dino being virtually immortal in a sandbox game regardless of what the future holds is bad development

wintry mountain
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Balance would be arguably better, but unfortunately it isn't an option

golden coral
feral flume
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I’m gonna go eat, hopefully you realize that stego can’t be immortal

feral flume
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Gawd dam

fresh laurel
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Stego needs predators or at least major threats, quite shrimple like that

golden coral
golden coral
feral flume
golden coral
feral flume
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I think you’re definitely one of the few who think that way

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Have a good day man

golden coral
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Quite possible.

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But considering the game seems more balanced around how it "should" be, I might not be the only one :p

blazing vault
golden coral
blazing vault
golden coral
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@blazing vaultI'll add that I believe that things should have themselves as limits as a fundamental. I disagree with the sentiment of "but this thing will kill thst thing", because it relies on people playing "that" thing.

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So even if there's no predator for stego or deino in game, they should have concerns that limits them anyway, instead of relying on someone playing something that is meant to deal with them.

golden coral
blazing vault
golden coral
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It was mostly just the other way around for carno and omni, and pachy was slightly less of a menace.

golden coral
# blazing vault was better than this

I don't know, I think people need to give this a few weeks to see how it actually goes when everyone is used to it and all that. Right now it's just.. doom and gloom it seems.

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Just like the damage to bleed change for omni, so I'm not sure I can take most of the feedback that seriously before it's been properly tried out and all that. Also theres that question of if the turn has been changed on things or not, so that can also change how it plays out.

blazing vault
golden coral
blazing vault
obtuse ocean
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Im the worse utah player in the history of the isle, and i killed carnos with ease

golden coral
wintry mountain
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Can I genuinely ask, As someone who plays omni, has anyone tried just, focusing on baiting attacks and doing shorter pounces to bait buck?

Bcs like, aside from the lower pounce damage and slightly less bleed output, Omni is still in a phenomenal spot if played correctly.

Only issue im seeing is people not adjusting to the fact that bucking is actually useful and a counter to pounce

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Like yeah there are some issues that need tweaking.

Carnos charge hitbox is ridiculous for once

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But like the other complaints i've seen are changes that factually just, Did not happen unless bugged, mainly being the turn rate for Omni

blazing vault
wintry mountain
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But like, Carno BP buff? Didn't happen.

frail bobcat
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And if it did happen, it would kinda destroy omni

frail bobcat
wintry mountain
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I've only played omni since the update dropped and the turn feels the exact same

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and Yeah, ppl have been trying to say carno got its BP raised, when it didnt

wintry mountain
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Blood pool

frail bobcat
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Oh that

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Nah, never saw any mentions of it

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But the turn change is possible to have happened, omni felt kinda clunky for me and nappn said it

blazing vault
frail bobcat
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And there was some saying about dryo turn rate being also changed which solidifies those claims

wintry mountain
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Pachy has its own issue which also stem from CC/Staggers not being a fun mechanic to play against

wintry mountain
golden coral
wintry mountain
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Likewise I doubt their validity given they again, feel the exact same

frail bobcat
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Apparently its 43.2 kmh now

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At least I didnt see it

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Just like dryo

blazing vault
wintry mountain
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Dryo speed one is fair, tho I imagine the reasoning behind that is due to dodge providing a short speed burst

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But the turn nerfs I still have my doubts on

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From when up 5.5 released and the time spent developing, Neither of those turn rates feel any different

frail bobcat
golden coral
# blazing vault No Omnis as well as most Dinos currently in the game lacks the speed/agility to ...

Well, so people say, but then we have others saying there's no change to speed and agility (for the other playables I mean). So I don't know what to believe there. And while the charge turn is no doubt better now, before, charge was kind of useless unless either A, in a group where it was really good or B, the target was afk or otherwise not paying any attention what so ever, or C, performance issues such as fps or ping

wintry mountain
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I dont rlly agree with the current state of dryo

frail bobcat
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Oh

blazing vault
frail bobcat
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And people did some tests on pachy vs omni and pachy can keep with omni while turning (which it previously couldnt)

wintry mountain
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It always could

golden coral
wintry mountain
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both have very similar turn rates, always have since the rebalance in 4.5 for it

blazing vault
frail bobcat
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I always thought it was the other way round

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Then nvm

blazing vault
fresh laurel
frail bobcat
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I just hope they clear up some stuff about turn changes if they did happen and stuff

wintry mountain
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You can always ask punch or hypno, but they will probably say the same thing

fresh laurel
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heck, we dont really have a land gator issue rn
or at least I hope

wintry mountain
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Which means its either placebo due to carno being able to keep up better

golden coral
wintry mountain
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or something is bugged.

fresh laurel
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rex wouldnt really even confront deino much so...

blazing vault
golden coral
fresh laurel
frail bobcat
golden coral
fresh laurel
#

ok I get it

wintry mountain
fresh laurel
golden coral
frail bobcat
#

Just mixed some stuff up

blazing vault
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All I'm saying is for me personally they took all the fun and enjoyment out of playing Carno in this update... before patch 1 Omni wasnt much of a threat but multiple was a cause for concern (as it should be) but now I don't even bat an eye when I see 5 of them there like pinballs wating to be put down

dawn falcon
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@somber sphinx thanks for the chew toy

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In scope

somber sphinx
winter iris
#

Am I wrong or growth has become incredibly slow?

golden coral
winter iris
blazing vault
golden coral
hasty coyote
hasty coyote
blazing vault
winter iris
golden coral
golden coral
hasty coyote
winter iris
urban birch
#

like glowing almost

hasty coyote
golden coral
urban birch
#

you also have to have perfect diet to get the full growth buff

golden coral
#

Someone have the chart?

winter iris
hasty coyote
urban birch
golden coral
golden coral
hasty coyote
hasty coyote
golden coral
#

We might need another guide to show how the diets work!

hasty coyote
thin mantle
urban birch
#

i think the person who made the first chart is in the process of updating it

urban birch
hasty coyote
#

I'm still about 3 tons at this time though

thin mantle
hasty coyote
thin mantle
hasty coyote
thin mantle
golden coral
golden coral
hasty coyote
golden coral
hollow canyon
#

@twilit juniper I agree with you however I still think that Carno is overtuned right now. Its match up with Utah wasn't well balanced at all on the previous update though.

#

Just like you pointed out

#

I think Carno will need to get some changes and as for Omni - bucking might just be perhaps a bit too strong but I will need to play more to make up my opinion on it.

twilit juniper
hollow canyon
#

@fallen vale Those are some sensible suggestions when it comes to Pachy. I will be honest I haven't given much thought to this animal yet but it's also in the "definitely overtuned" basket on this update.

#

As for the suggested turn rate buffs for Utah and Carno: I will be honest - I think that they should do a global buff of turnrates.

#

Everything seems to be just turning too slowly.

#

Of course some animals should get a bigger buff than others but everything in the game just feels really rigid while running, a bit too rigid for my liking.

#

I always liked about Evrima that every creature felt like an actual animal while in other games of this type controlling a dinosaur feels like driving a bus but I feel like Evrima also started veering that way lately.

fresh laurel
#

Ok after actually playing na1, all I can say is
Utah needs some form of a buff.

#

And no, I wasnt trying to do solo utah hunting

#

Know what, just revert like most of the changes in balancing

#

omni can keep the miss endlag nerf
deino possibly the lunge buff
the rest, had weird changes

#

nerf the buck buff a bit
legit destroys omni stamina to be considered reasonable lol

dusky surge
#

omni doesn't need a reversion to what it was

#

what it was was exceptionally stupid and broken

fresh laurel
#

The biggest complaints I heard were due to its endlag being too short to punish

#

and then theres pachy and carno having a horrible time dealing with omni bleed, which have been adjusted rn, so that could stay

#

a global buck buff to this degree is over tuned imo considering how little stamina the bucker loses, even if they spend stamina on their own moves and etc

#

@dusky surge ?

#

wait, no dont think carno bleed resist was adjusted

#

but that thing needs a nerf regardless

dusky surge
#

what i would do with omni is slightly decrease the stam drain on being bucked, then add a new mechanic to pounce. While latched, holding RMB doesn't cause you to attack, it just leaves you stationary, bracing you for bucking. This reduces all stam damage done to the omni by 50%. Holding LMB while latched means you attack as you normally would with a pounce, but take the full stam damage.

This mechanic allows for more plays around tiring out prey and working as a team to take down larger prey items, while still punishing solo play aggression, while heavily rewarding teamwork (as omni should have)

fresh laurel
#

I wouldnt rely on adding a new mechanic for the balance rn

#

Since that would be too time consuming

#

maybe in the qol update

dusky surge
#

Would it really? It's running off what we already have, pounce works basically the same, just with a new state

fresh laurel
#

it would take a while considering what the devs have to work with already

#

or at least, doesnt seem like a priority for them

dusky surge
#

There's no real new animations or anything, and it actually makes omni more like how omni should be

fresh laurel
#

the matter is, we could probably see such an adjustment in the qol pass
I doubt we could see that before then unless theres enough demand

#

So again, best to address the issues with the current balance, no?

#

I think balancing was quite ok in update 5

omni needed slight nerfs with other playables like pachy and possibly carno getting a buff to their bleed resistance
Dryo was fine imo, didnt need the goofy nerf
now im also hearing of a global turn radius nerf which should be reverted if thats the case :P

#

deino lunge buff, im not heavily against it but I do wished deino got a sort of stun for having a prey escape their lunge (more chances of surviving)

#

now people may disagree with me, but oh well

#

also with pachy indirect buffs to fractures, think it needs more endlag on missing the ram ability

dusky surge
fresh laurel
dusky surge
#

lunge recoil damage increased significantly

fresh laurel
dusky surge
#

recoil generally means it goes back on the user

fresh laurel
twilit juniper
#

I’m so sorry if I’m beating a dead horse but I can’t seem to get over the insane amounts of negativity carno is receiving TI_Succ
It’s like people forgot Omni was in the same, if not worse position in UP5-5.5. There should be a middle ground balance between the two so both main categories can stop slamming each other for nerfs/buffs TI_Succ
In UP5 omni was broken, and now in UP6 carno is kinda busted.
I don’t think the species and how it performs should be punished.

(but I’m still kinda dumbfounded/bamboozled that ppl don’t think carno is in our roster considered the only land apex when it literally is, it should be semi feared simply cause of what it is, not a “oh a carno, ez kill” moment TI_Succ)
I’m most likely speaking out of pure emotion, but it’s so irritating that nothing is ever perfectly 100% balanced for the dinosaurs sake, not for skilled gameplay or wether something can kill something or not sake, but simply what the dino is by nature. Im very certain when the entire roster is in, there are gonna be things that just simply die by others no matter what, or can’t counter something else. It’s supposed to be balanced, yes, that’s why we don’t put every dino from every era in the same era 💀 but that’s just what isle will most likely do,

#

I don’t personally think the isle will ever be 100% balanced with every match up vs every match up, some things are simply gonna be better than some with 30+ playables in the same server.

small herald
#

After playing teno all night it is around a 50 50 between teno and carno. I killed 4 carnos separately and each one took my health to 50-25%. If anyone of them hit me with another ram I would’ve died. I don’t think this is fair considering that teno is way slower than carno and can not escape it. The charge now goes through your tail slam and dodging it is near impossible. The only way you can win is by using bushes and surprise tactics against carnos. If you have a playable significantly slower than another playable you need to be beefier than the faster playable. Not do around the same damage. Also teno has had some heavy stamina nerfs. One carno facetanked me and when he died from my kicks I was under half stamina. This is not acceptable since most carno packs likely have two or more carnos. This guarantees that two carnos will kill one teno no matter what. This wouldn’t be that big of a deal but in my 5 hour session I saw only two juvie tenos and the rest of my interactions was with Utahs or carnos on na2. Please look at the balance of teno vs carno. I haven’t played Utah yet but I saw hardly any Utahs so I doubt that they are doing any better to combat carnos. Also carnos charge has a way to fast startup and also it knocked me down by hitting my tail multiple times. Please revert the charge to how it was last patch but keep the carnos bleed resistant from this patch. I feel like that would help balance the game a lot more.

dusky surge
#

what the hell is this lunatic rumour of a turnspeed nerf

#

i grew one to full, it feels EXACTLY the same in terms of high agility

frail bobcat
dusky surge
#

Yea no, IDK where this is coming from

#

I spent so long easily turning circles around a carno

frail bobcat
#

But I dont know what to believe

#

Gonna have to try it for myself

twilit juniper
#

I do have to agree with Gen, Utah turn really doesn’t seem like it took a hit, maybe a literally minuscule one, but that really shouldn’t put someone off playing they’re main dino, it’s more about adjusting, I saw nappn talk about it, but I don’t know how he sees a difference 💀TI_HypsiShrug

frail bobcat
#

Because people keep saying it, but no video footage was posted of the change

#

This is what upsets me

twilit juniper
# frail bobcat This is what upsets me

That’s an understandable worry, but I feel like there isn’t a way to prove it, no one took videos of Utah turn to specifically look at Utah turn in UP5.5, and we can’t go back to it TI_Succ

dusty rune
winter iris
# small herald After playing teno all night it is around a 50 50 between teno and carno. I kill...

I agree that ram shouldn’t knock dinos down when hitting the tail, but tbh your entire feedback is a bit strange. You start by saying that teno v carno seems to be a 50-50 fight (so kinda balanced) and then you complain because it’s so, saying that because teno is slower it shouldn’t be a 50-50 fight. Although I agree that a slower Dino should have ways to escape or win a fight, this doesn’t mean that its chances should be higher simply because it’s slower : winning odds are one thing, tools and means to win or escape are another one. Also, your point on stamina in which you say that after killing a carno you remain with less than half your stam pool and you consider that “unacceptable “ because if there was a second carno you would die, well….that’s probably how it’s supposed to end up if you face 2 carnos as a solo teno. And anyway also from your feedback it wouldn’t be a certain death, so I don’t really see a problem in what you reported.
It seems to me that you’re mainly upset because it is now a 50-50 fight instead of a fight in favour of teno how it used to be.
I still have to test the carno vs teno fight so you might be right on the overall outcome anyway (meaning it’s now too easy for carnos to kill tenos), but what I mean is that from your feedback it seems perfectly fine tbh hehe

bright briar
# dusky surge I spent so long easily turning circles around a carno

You have to consider that carno's turnspeed also got nerfed and it puts this topic into another relation. We have tested the Omni turning on our own server and it has definitely changed, e.g. pachy has a better turning than an Omni now. The agility is needed for an Omni to fight Pachies. Try it out and see for yourself

hollow canyon
hollow canyon
frail bobcat
dusky surge
#

not even a nerf, just a glitch

hollow canyon
#

ah, I see

#

I will need to check Tenonto out but

#

I've got no time goddamn it

#

waaaay too many things to check and test and play

#

and too little time

hollow canyon
#

meanwhile it used to be one of the most on-point hit detections in the game back in ~4.5 and prior to that

#

I will definitely test it whenever I have a free moment

#

@small sphinx there were no changes to Tenonto's damage or Utahs turn speed

small herald
#

@hollow canyon it takes me at least 2-3 more kicks to kill a carno now

#

I almost only play teno and I definitely felt it this patch

hazy cedar
#

@fallen vale I love the idea of a jump off a cliff button for stego TI_Wheeze TI_Wheeze

hollow canyon
#

it's the same

#

I tested both kicks and tailslams

#

there were no changes to it

#

it's the typical misinformation that happens after every update - you hit a different locational area with a lower multiplier and it feels like you're doing less damage

#

while the damage is actually the same

chilly monolith
#

I’d argue that IF teno didn’t have a nerf to it’s damage, it seems that way cause carno became wayyy too overbuffed and makes everything except pachy look incredibly weak

golden coral
#

@alpine ploverThey have, if I'm not mistaken, a grand total of 50 more in health than omni.

hollow canyon
#

there were no changes to that - at all

#

Tenonto needs the exact same HTK Carno as it did on the previous update

#

I'm genuinely flabbergasted where the idea that anything about this was changed even comes from

#

I'll be honest - seeing all the recent feedback made me realise why the devs might be potentially dismissive towards anything that the community could say

alpine plover
#

before and after

hollow canyon
#

unlike other animals that take increased damage if you hit their heads

alpine plover
#

I'm talking body bites

hollow canyon
#

oh - 3 bites from Carno kill a Pachy then

#

same as Utah - also three bites

#

if it takes more than three - you're not landing your hits on its body

#

which admittedly - the hitboxes in this game are somewhat scuffed

#

and Pachy specifically

#

is REALLY tricky with its locational

alpine plover
#

clearly. Because pre update 6 I fought 2 pachys as a full grown Carno, and I got like 7 CLEAR body shots and it must have been doing like tail or head shots

golden coral
# hollow canyon I'm genuinely flabbergasted where the idea that anything about this was changed ...

I suspect it's because earlier, both carno and pachy struggled. Carno charge only worked on afk or in a group where the target could be distracted, pachy I believe struggled with landing the right fracture. Both of them also bled out incredibly fast, so easy to deal with (aside from pachy being able to stunlock, but thats a cc issue all of its own). Now that both pachy and carno are reliable in their mechanics, if overtuned currently with hitbox issues and similar, they have to be fought "properly", and this is clearly something people need to learn and adjust to.

hollow canyon
#

legs locational is the one that most commonly takes over from the body locational in my experience

#

legs take iirc 0.8x damage

alpine plover
#

That's so stupid

hollow canyon
#

if you land hits on the back of the Pachy you are VERY likely to have your hit register as a legshot

golden coral
alpine plover
hollow canyon
#

considering the amount of time I had to spend to check the damage of attacks on Pachy which was extended to an absurd extent due to this clunky hitbox... yea, it's the hitboxes

golden coral
hollow canyon
alpine plover
#

ah

hollow canyon
#

it's just locational being locational

alpine plover
#

Fixed my balance feedback recommendation xD

hollow canyon
#

I'm not sure how exactly it went but it's some change they've introduced in 3.75 where if your attack goes through multiple areas the one that registers is the leg or arm iirc

#

but yea Pachy isn't very tanky per se, it's not the HP it's the locational multipliers that are good on this animal

alpine plover
#

ah

hollow canyon
#

e.g. a Deino lunge can still nuke it from 100 to 0 even if you don't drown the Pachy

#

It's one of the unfortunate things about this game - it's really goddamn unclear how it works exactly

#

unless you follow its development very closely and are in the know

#

if that makes sense

alpine plover
#

Like, I love this game to death, but the balance issues that JUST happened 2 fricking days ago are painful.

hollow canyon
#

yea Pachy and Carno are overtuned for sure

#

they will get toned down, no worries, this definitely isn't intended

alpine plover
#

Plus my dinosaur models look like they're like 200 polygons xD

#

I can see distinct angles on all the dinosaurs xD

fresh laurel
frail bobcat
fresh laurel
hollow canyon
hollow canyon
hollow canyon
#

its bleed resistance has been nerfed and left that way

fresh laurel
#

which helped omni

hollow canyon
#

it's not doable repeatedly and the ability does way too much when it hits

#

same issue as with the pounce on the last patch pretty much

#

halve the damage, decrease the CC

#

and it's good

fresh laurel
hollow canyon
#

also maybe fix the hitbox it's perhaps a bit too forgiving

hollow canyon
fresh laurel
hollow canyon
#

charge adjustments are exactly what it got, those are good changes it's just that the ability itself needs some toning down

hollow canyon
#

45 minutes, it has the shortest hunger time in the game

fresh laurel
hollow canyon
frail bobcat
hollow canyon
frail bobcat
#

Youll get hit by one eventually

fresh laurel
hollow canyon
#

higher start up cost, massively reduced damage and significantly reduced CC

frail bobcat
hollow canyon
#

I agree more so with his feedback on Pachy

#

Carno doesn't per se need a better turn rate I mean it does but

#

that's the case with every dino

#

they all turn like a bus

#

the inertia is absolutely appalling in this game right now

frail bobcat
#

They should remove the turnrate nerf they did

hollow canyon
#

they didn't do a turn rate nerf, Carno always turned like garbage since like U4

#

when they nerfed its every turn rate hard

#

just decrease the inertia and increase the turn rates of everything

#

I mean Teno is ok I feel like Stego's also ok

frail bobcat
hollow canyon
#

but Utah, Carno and Deino are absolutely painful to even look at

hollow canyon
#

the heavier you are and the faster you're going the worse you turn

wintry mountain
#

Also makes retaining speed in turn harder

hollow canyon
#

which would seemingly suggest that it'd hit Carno the hardest

#

but when that thing released Dryo and Utah got absolutely shafted

#

both of them were absolutely awful until it was fixed

wintry mountain
#

It'd one of those "realism" mechanics that I feel like cause more difficulty

hollow canyon
#

^

frail bobcat
hollow canyon
#

I dont like it, it makes the game play weird

hollow canyon
frail bobcat
#

Its the mechanic where you start to drift, right?

hollow canyon
#

like literally every animal moves so awfully while running

hollow canyon
#

you start to drift

#

when you turn too hard while running

#

inertia kind of just... decreases how much you have to turn for that to happen I guess?

#

you turn worse while running because of it

#

it's realistic but goddamn does it feel off in the game

frail bobcat
#

I am used to inertia (because I joined in u4) so I am not bothered by it lol

#

I dont know how it felt before

hollow canyon
#

better

#

that's all I can say, it felt better

#

Im not even saying to remove it

#

just reduce its effect significantly

wintry mountain
#

I am still kinda iffy on the validity of the feedback saying it was nerfed, as it feels the complete same to me

#

If anything it's just a matter of its been meh, was made even worse because carno can more actively chase smalls now

#

Coupled with its obnoxiously large charge hitbox

hollow canyon
frail bobcat
wintry mountain
#

My concern is mostly that we've put charge into an actual useful position to carno niche, and that if we improve the mobility of omni too much, it may just make the change redundant

#

Why my suspicion falls more to charge hitbox

hollow canyon
wintry mountain
#

Yeah it's not a change I'm against

#

Animals defined by mobility being able to retain speed better in turns makes sense after all

wintry mountain
#

I mean they needed a hit to the knees regardless when it came to pounce nuking things even through buck

#

But I agree their "lack" of mobility needs adjustment

frail bobcat
wintry mountain
#

I'd argue to disagree as omni can still punch through animals where it can out maneuver very easily

#

It's really only carno buck whom I argue is too much

#

As everything else omni controls the engagement

frail bobcat
wintry mountain
#

Aye

#

I'd like to start with a tone down on carno charge hitbox and stacking a activation cost onto its charge and slight tone down to its bucking damage

Omni I'd tone down the inertia/make it retain speed when turning better

Dryo needs wither some speed back or dodge cost cut back by a lot + the same inertia/speed retention tweaks

Pachy needs its cc privileges on adult teno and carno taken away

frail bobcat
#

But the rest is based

wintry mountain
#

I'd rather see how an omni buff and the other changes I mentioned do

#

Carno charge is still dodgable if aware, I've mainly just seen the hitbox be ridiculous

frail bobcat
wintry mountain
#

I'd argue the size of the hitbox is more of an issue considering it's large enough to clip Into most creatures bodies from the tail base

#

Reducing charges turn just undermines the point of the change(making charge actually useful to it within its niche)

#

Making the hitbox smaller requires more precision on the carnos part

frail bobcat
wintry mountain
#

Instead of haha funni hit your tail but also clipped your body

#

If the hitbox change doesn't do what's needed? Yeah a turn rate nerf would be the next logical step

fresh laurel
#

just killed a teno solo as omni

frail bobcat
fresh laurel
wintry mountain
#

Teno is very much still omni food even with the stronger buck

#

So not surprising

fresh laurel
frail bobcat
wintry mountain
#

Yeah, I'm just speaking from experience against even decent tenos

#

Omni just controlls that fight entirely so it's very easy to just bait attacks and stack bleed on to cripple regen

fresh laurel
wintry mountain
#

It just means you have to pay more attention, but I'd argue that's a good thing

dusty rune
#

if a teno is easy to bait then its not a decent teno

fresh laurel
fresh laurel
wintry mountain
#

Buck needed adjustments flat out given it wasn't really performing well as a pounce counter, but there's always room for adjustment

#

As I stated earlier, it's harder with slower animals because omni undeniably has full control and ability to regen stats much more effectively then they can

dawn falcon
#

Rework pounce and bucking please

wintry mountain
#

Unlike say carno who can keep pressure on omni better

fresh laurel
dusty rune
#

changes completely remove skill ceiling while it could be the opposite by just nerfing pounce / tweaking a few things. Most of the changes feel unnecesary and just change for the sake of it

alpine plover
frail bobcat
wintry mountain
fresh laurel
#

how do I put it
omni lands the pounce, it now gets stamina goned in 2 seconds which gives no time to really stack bleed and even if you the omni can get something decent on the target, they could just camp a tree/hill, this would yes make omni hunts A LOT LONGER but then you run the risk of players just playing something like carno due to it

alpine plover
tall bronze
#

Hopefully this stuff is looked into with those combat tests Dondi mentioned

fresh laurel
dusty rune
fresh laurel
alpine plover
# fresh laurel its enough but not for stacking bleed

this is the next problem, you actually have to stay on for at least half a second to actually apply a bleedstack, that is not new and i do not complain about that part, however now we need to weigh that against the actual buck just straight up murdering us within milliseconds? I don't think that interaction belongs in the game

fresh laurel
# wintry mountain Si

feel people would be against it more because it sounds like a huge buck nerf on paper

#

I wouldnt mind it, but... TI_HypsiShrug

fresh laurel
alpine plover
#

it does not even have to have the yellow bar that warns you

#

just the gradual "melting" looks way more elegant AND it gives the player a chance to react accordingly

fresh laurel
#

I personally dont think pounce reward is exactly great once you compare it with new buck and etc
simple changes would fix this TI_HypsiShrug

wintry mountain
#

I am fully on the side of buck being a shield omniraptor needs to break before pounce is fully effective.

But I don't see how reworking the way stam drain is applied would undermine that

fresh laurel
alpine plover
#

i mean we don't have to call it shield, just "thick skin" would make sense, i do agree that a steg should take longer pounce appliances before it starts to bleed. btw that also goes directly into the problem that a babyutah can apply bleed to an adult steg which makes NO sense at all (and is actually a gameplay problem when utah players keep on respawning to apply a "cheap" bleed to something much bigger than them)

fresh laurel
alpine plover
fresh laurel
alpine plover
fresh laurel
#

anyways, you lose like no blood from a baby utah

alpine plover
fresh laurel
#

anyways I go play gow 5 now
uh buff omni somehow

alpine plover
#

k hf

alpine plover
#

Nah, changes are pretty good. You're always going to need refinement

#

Carno feels good, Raptor feels like it's in the spot it should be in .. a pack animal.

#

2 or 3 Raptors kills a Carno. 1v1ing it is stupid. That's how it should be.

#

The glaring issue now is the lack of dinos to flesh out the weight classes. It will always feel slightly lop-sided since there aren't dinos populating different weights to balance one dino over another.

frail bobcat
#

Carno does not feel good, but I wont do this discussion again

alpine plover
#

Carno feels balanced. It truly does. 2 or 3 Raptors kill you, 2 or 3 Tentos is something to not be attacked. Stop thinking in terms of just Tentos and Raptors.

#

There are suppose to be a whole HOST of other dinos to flesh out the weight classes.

#

The reason you have predatory dominance is because you lack another predator balance one predator. It's just like in real life, instead you guys are trying to turn it into Call of Duty.

alpine plover
#

I'm playing Dryo

gritty pawn
#

blaming lack of dinos for poor balance

alpine plover
#

You guys complain about the Carno being able to kill things on land

#

And the Carno is still out turned and it still has to manage stamina. Tail slams still kill Carnos. Raptor lost auto aim.

blazing vault
# alpine plover You guys complain about the Carno being able to kill things on land

My main Dino is Carno and last update I had no trouble killing Utahs/Pachys/Tenos on land only issue occur when fighting groups (as it should be) but now Carno is a brain dead 1 trick pony,,, "2 or 3 Raptors kill you"? Don't make me laugh I routinely dominate groups of 6+ Utahs and Teno with ease... as far as Turning goes you almost never even need to turn unless your charging (and that was buffed)... my point being that the Charge on Carno is now a brain dead tool that might as well be an easy button (unless fighting Patchys) which is why I stopped playing Carno... they took all skill out of it and turn it into a right click monster

alpine plover
#

And this is how I know you're lying. You don't have enough stamina to survive 6+ Utah Charges and Bleed

#

Dude, what is up with you guys telling lies like this. I dont get it

blazing vault
alpine plover
#

I mean if two or three get a decent pounce, you're bleeding like a stuck pig. Then on top of that, you have to use stam to even catch them. You're dead meat. Get out of here with your bs

blazing vault
alpine plover
#

Bull, You pounce for 2 or 3 seconds and hop off. What are you even talking about. Obviously you don't play as much as you think you do.

#

LOL 6+ omg you over exaggerative woman. Get out of here. Embarrassing.

blazing vault
#

That's funny that you still think this nerfed Pounce is still viable (not saying the old way was good either) but if all you do is focused on doing a drive by on canro and don't stick around in prolonged fights there's nothing they can really do your faster then them you can disengage anytime you want and if you let them get that much bleed on to the point where you cant get away then you sir are just being outplayed

frail bobcat
blazing vault
#

Its no effort now

alpine plover
#

I've killed 5 Carnos as a Omni

#

1v1

blazing vault
# alpine plover I've killed 5 Carnos as a Omni

Im soo glad the skill gap between you and those particular Carnos was large enough for you to body them good for you sir But for most fights multiple Omnis are getting dominated with no effort by Carnos even Sub carnos

alpine plover
#

I was kidding man. I killed several carnos 1v1 pre this patch. However, as it should be, that shouldn't be happening this patch

#

The omni out turned the carno to such a degree it was a joke. Omni still out turns carno, but you dont get forgiven as much for mistakes.

#

As it should be

frail bobcat
#

The charge curbstomps tenos

blazing vault
alpine plover
#

It doesn't Tenos have the same exact skills as before this patch.

#

Tentos can still tail slam the carno the same as before.

frail bobcat
alpine plover
#

What it shounds like to me is you guys want to be able to side step every ability the carno has.

blazing vault
alpine plover
#

Before this patch, every freaking dino side stepped the carno with ease.

blazing vault
alpine plover
#

And you still do, but not such a degree you are forgiven for mistake after mistake

#

If they wanted the Carno to be an ambuhs predator it wouldn't have the ungodly eat rate that it does

frail bobcat
alpine plover
#

That tells you the devs want the carno in a constant state of motion

#

Looking for something to kill

frail bobcat
#

But the carno is just too good of a pursuit predator, the hitbox and the charge buff are too much

frail bobcat
alpine plover
#

The charge buff means it can actually be used, before, EVERYTYHING just side stepped the charge

#

and that was utterly devestating for consistent play

frail bobcat
#

The turn buff was needed, BUT not to this extent

alpine plover
#

Now, you can still dodge the charge

#

You just dont get to make mistakes like you did before.

blazing vault
alpine plover
#

You actually gotta have some skill to fight a carno

#

I agree, there's no enough dinos to balance out the current ones in my opinion.

blazing vault
frail bobcat
frail bobcat
alpine plover
#

I absolutely disagree. You should see the steam charts. Last patch killed player count

#

Last patch was not fun.

blazing vault
alpine plover
#

No, they also threw balance off. All of us stopped playing.

#

It just wasn't fun. now you have some challenge and you have to use skill and terrain to your advantage

frail bobcat
blazing vault
alpine plover
#

I cant speak on Pachy. I never player it

frail bobcat
alpine plover
#

All I play is Carno, Raptor, Dryo, Tento, and Ptera

frail bobcat
#

I have played Carno three times

#

balance

alpine plover
#

Dino, congratulations. You jumped two noobs

#

You act like there's no skill level.

#

You act like you should have a built in i win button with your comments.

frail bobcat
blazing vault
#

There is no skill now if you know how to charge and keep space on Carno it doesnt take much skill

alpine plover
#

3 Decent omnis will definitely kill you as a Carno. They will bleed out your stam.

frail bobcat
alpine plover
#

Fought several packs yesterday and you could a difference between those that could play

#

and those that couldn't

blazing vault
alpine plover
#

It's a game man, you have to get decent or good at it. That's the point. You should not be able to login and just master a dino.

frail bobcat
#

Being able to log in and master it?

alpine plover
#

Yes .. you have to use a bit of understanding of the game and the dino to fend him off ...

blazing vault
alpine plover
#

Yes you do, your stamina will kill you in no time

frail bobcat
#

And then I turn around and repeat until it dies

alpine plover
#

You mean like a tail slam?

#

how about you tail slam before you're hit

blazing vault
alpine plover
#

orrrr you turn ...

frail bobcat
alpine plover
#

OHHH so you just don't like the class and want charge reserved for absolutely nothing

#

Like running out of a bush

#

I mean you could just turn .....

#

It sounds like you haven't mastered how to turn.

frail bobcat
blazing vault
alpine plover
#

You may have mastered it LAST patch because ANYTHIng could out turn the carno

#

But god forbid this patch, you actually gotta time it

#

Bull, you just want a guranteed dodge and that's bull crap

#

You know how EASY it was to dodge a carno? It was infinitely easy as a utah.

blazing vault
alpine plover
#

You could run circles all day

frail bobcat
alpine plover
#

Really? Plenty of people were dodging it yesterday once they got the timing down in my fights.

#

To me it sounds like you guys aren't willing to learn how to counter it or play.

frail bobcat
alpine plover
#

The charge is fine, you can still out turn the charge ...

#

By that time, my stamina was getting low. If I kept missing I run.

blazing vault
alpine plover
#

I bail at about 50% stamina on Carno

frail bobcat
alpine plover
#

These are the same guys that thought the raptor was balanced last patch

blazing vault
frail bobcat
alpine plover
#

As a Raptor .. for you to kill a larger predator, you need a pack.

blazing vault
alpine plover
#

Raptor could not be countered as Carno as least. You just ran. The bleed was massive and stamina drain as massive and charge was near useless in a fight.

#

Are you serious? You're complaining not wanting to time turns on a carno

#

If you know the carno is g oing to charge, then turn. It stops the charge

#

Plenty of people were doing it yesterday.

#

I mean I played it all day, to me it sounds like you guys don't want to have to be threatened by a charging carno and just want to see it telegraphed far enough out for you to turn instead of predicting it

blazing vault
frail bobcat
fresh laurel
alpine plover
#

Telegraphing the charge ruins it, they DO NOT have the carno built out to be an ambush perdator with a massive nutrition drain rate, obviously there's a disconnect between what you think the carno is and what the devs have it as.

fresh laurel
frail bobcat
blazing vault
frail bobcat
alpine plover
#

So, the charge is in a decent state now. People were dodging it yesterday just fine

#

You guys just don't play enough to counter it obviously.

frail bobcat
fresh laurel
#

what are yall talking about?

frail bobcat
alpine plover
#

how is it broken?? Lol YOU CAN STILL OUT TURN IT

#

Turn your freaking mouse

alpine plover
#

You can out turn the chargeeeeeee, turnnnnnnn

blazing vault
alpine plover
#

I am literally dodging a carno right now as Dryo and i'm sitting in a bush hiding.

#

Idiot still cannot find me

#

As it should be, the omni is even in the same weight clawss

#

Completely different groups of animals

#

lol

frail bobcat
alpine plover
#

The issue IS NOT THE CARNO, the issue is lack of playable dinos in different weight classes

blazing vault
alpine plover
#

Yes because you guys were complaining about the Dryo sucking yesterday. No it doesn't

#

Just juked out a Carno and hid.

frail bobcat
#

If something is op, its the problem of the thing that is op (and the devs who made it op)

alpine plover
#

You guys obviously just need to improve your gameplay

frail bobcat
alpine plover
#

The Carno isn't op, just turn your mouse like I did

#

I dodged him for a good 3 or 4 minutes there

frail bobcat
#

I would suggest for you to suggest in #balance-feedback on how balanced carno now is. You will see what happens

alpine plover
#

I don't play Pachy, no idea on him. Carno is in a good spot and can be dodged.

#

2 pachys could dominate a server.

#

aside from Deino and Stego

frail bobcat
#

Except when two carnos pull up

#

And destroy them with their charge

blazing vault
alpine plover
#

Dude a pachy will mess up a carno ... i've had my neck broken so many times charging a pachy

frail bobcat
blazing vault
alpine plover
#

Pachy can fight and kill nearly anything.

#

nearly

#

No, raptors ran me off plenty from North yesterday. I usually picked a fight with 2 and ran at 3. Too risky. Had two almost kill me, they just knew how to dodge.

frail bobcat
alpine plover
#

And they played my stamina against me. I think they were in voice though, they were pretty hardcore.

blazing vault
alpine plover
#

Naw? I picked a fight and circled with them while the other pounced

#

They got two pounces in and, my worst hit were tail hits. They were just good.

blazing vault
alpine plover
#

Nah, they were just good players.

#

And timed it down unlike other packs

frail bobcat
#

Carno is a charge spam rn

alpine plover
#

I'm a medium players. I wouldn't say I'm great or anything, but they definitely coordinated.

blazing vault
alpine plover
#

Nah, you can actually use it in combat right now, but the stamina drain is still high

blazing vault
alpine plover
#

Dude .. you only have so much stamina, you cannot spam charge

#

Right .. i ran away but I was bleeding. They pounced

#

They knew how to play

blazing vault
alpine plover
#

Chased me down, but I managed to hide.

#

Dude .. a charge doesn't kill an adult raptor. What are you talking about.

blazing vault
#

MAYBE

alpine plover
#

My point is made. I just dodged a Carno for 3 or so minutes as dryo on the plains, made it to the woods. Raptors still pose a threat in packs.

People were complaining about the Dryo dodge yesterday and It worked for me.

#

It's just playstyle for the most part imo.

blazing vault
alpine plover
#

I'm going to be honest .. there's not much to play ...

#

I would really like to see several more dinos added .

#

We just need more dinos

#

and proper balancing

#

we need both

blazing vault
alpine plover
#

I would like to just get more dinos before all these drastic balance passes.

#

And see what people think

hollow canyon
#

Damn it's actually impressive how many things someone can be wrong about in one message

#

Glad that you realised I was talking about you, I think I haven't seen that much misinformation in one message yet

wise obsidian
#

All the "misinformation" you are pointing out was my own gameplay experiences and testing done through scopeog's server

#

I didnt grab this from a random person lol

hollow canyon
#

your gameplay experience and testing are really bad then

wise obsidian
#

I cant really fix and verify what you claim is misinformation when you dont even tell me what's wrong

hollow canyon
#

a/ Carno's bleed resistance was untouched, it's the same as it was and lower than that of any other playable
b/ Tenonto's damage was untouched and I even made sure that it wasn't bugged in any way and accidentally changed - it's the same it was since U4
c/ Deino's weight and speed changes are a part of the global change to growth curves

#

every playable gains weight, damage and speed faster now so that they don't AFK for 90% of their growth

hollow canyon
#

it obviously is good

#

even very good

frail bobcat
#

Subs are useful now, in some cases too useful (subcarno)

hollow canyon
#

you now actually play the game instead of afking in a bush

#

having said that - some of them could really be toned down

wise obsidian
#

Of course, the weight scaling is a good thing. It's just a problem when it comes to the 2 apexes

hollow canyon
#

Carno, Stego and Deino speed are too high at subadult

frail bobcat
hollow canyon
hollow canyon
frail bobcat
hollow canyon
#

I think Stego goes over that but don't quote me on this it's just my suspicion, I don't play Stego

hollow canyon
wise obsidian
hollow canyon
#

and Stego is even faster so....

hollow canyon
wise obsidian
#

Its not that hard to go back for a sip of water and then run back to where you want to be

frail bobcat
hollow canyon
#

well that still severely limits just how far you can go without losing health

hollow canyon
#

Stegos aren't played that much only because it's a gore update

frail bobcat
hollow canyon
#

meaning that everyone jumped on carnivores to test them

frail bobcat
#

Maybe I am just wrong then

hollow canyon
#

give it a week or two and it will be back to normal

#

I see Stegos just fine they aren't quite as numerous but I'm surprised they are even this popular considering that everyone wants to play with gore which is a carnivore-exclusive

frail bobcat
hollow canyon
#

Carno will get nerfed, same with Pachy

#

both of these animals are obviously overtuned

wise obsidian
hollow canyon
#

there's no need to point that out in every feedback, if you want to say something constructive bring forth some suggestions as to how to tone them down

hollow canyon
#

Carno dies to 5 kicks/tailslams on its head

#

which it wouldn't be dying to if the damage got nerfed by 60/65

#

on either of those skills

#

give me a sec I will find the video

#

if you're needing more hits to kill something that means locational is getting in the way of testing - you're either hitting the legs or the arms

#

or the base of the tail

#

each one of those has a lower locational multiplier than the body

#

and will skew the results hard

#

5 hits to kill a Carno same as on any update since U4

#

there were no changes to Teno whoever did that testing just did it wrong, it's as simple as that

warm saffron
#

carno just catches tenon and wins 9/10

#

and the tailslam is only even easy to hit if your target is holding still

#

which 9/10 it isnt sjh skjdkjs

#

it should get that damage back
it was fine before, loved playing it, now its kinda just there to be there.