#balance-feedback-discussion

1 messages · Page 17 of 1

alpine plover
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For sure 🙂

glacial kraken
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tbf, wanna go on a server and test it out?

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@alpine plover

alpine plover
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Maybe you re right, you do find that hard to believe, i also do, alot of cheaters nowadays and obviously no punishment or way to report

azure crescent
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more like 180 and 300 respectively

dusky surge
azure crescent
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i recall seeing that kick did 300 before

dusky surge
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never has

azure crescent
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huh

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alr

dusky surge
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@tawdry leaf Deino has more health, higher bleed resist and takes less damage to the head. It's also capable of killing animals up to 4 tons in a single attack with its lunge, whereas stego can't one-tap anything 2 tons or higher.

tawdry leaf
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Maybe ur right, but in actual gameplay it feels otherwise, i played most likely as carno, and i dont know if its my problem or problem with my game, but carno feels weaker than actual it should be, im just lost 2 hours of my life bcs of stego, and im sure that if i will ask average croc or carno player what devs should buff or nerf, it 70% will be stego nerf, it becomes a local meme that stego stronger than deino, now im played as adult deino only 2 time, and always of this 12 hour experience i lost fight to stego, i don't know what is exactly a problem, hitboxes or internet, deino or stego, but i think it will better to firstly improve balance is some kind way.

dusky surge
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carno is a small game hunter, it's literally not at all designed to hunt stego

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deino is an aquatic creature that specialises also in hunting much smaller animals, facing off against a land apex like stego rather than swimming away is asking for trouble

errant plinth
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they wont nerf stego because its supposed to be an apex, never mind they could just give its stats back when proper counters to it are added, really i do think that it should be disabled and kentro given priority to be added to replace its niche of the dangerous herbivore that needs pack hunting to take down.

tawdry leaf
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Ye u right, but since we dont have a REALLY big land dino who can kill bigger dinos than teno, some ppl will think that 2 or 3 carnos can kill stego, and there will be next possible outcomes: 60% of their failure due stegos hp and how they can be killed, 40% of their success due bleeding or other things, most ppl like myself do believe that carno COULD kill stego irl, but hitboxes, bite resistance, and stamina it can be mistaken in the game.

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Lets be honest, people take utahs bcs of their stamina and speed, most people pick carno bcs of their bite force, speed force and its literally the only big land carnivore that can really can be a pain to kill it or run from it, but even then good luck because if carno hungry, no person would sacrifice their 2 hours of live due most stupid way to go down, and the most common reason why people take stegos is play as walking tank that every one fears, and how big damage they can do compare to other LAND creatures.

slim dragon
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Omni is currently the best animal in the game when it comes to killing stego
Although it shouldn't really, but I assume stego won't get buffed until a proper predator for it is implemented

alpine plover
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i usually refer to this when i see a stego

tawdry leaf
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Yes, until we got new carnivore apex in evrima, like giga or rex, but untill then we cant do anything, we need to enjoy what we got

tawdry leaf
errant plinth
# alpine plover

when an honest to god spreadsheet and a hyper specific scenario that is still going to result in catastrophic losses is needed to beat an animal maybe its too early for it to be in the game and it should be replaced with something similar but more manageable for the roster.

alpine plover
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roster is small enough as is

golden coral
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Now apply that spreadsheet to deino and see where the difference is. How people can still believe that stego is somehow the better choice between it and deino is so very strange.

errant plinth
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well disabled

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you know what i mean

golden coral
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It's fine to have an untouchable carnivore but not a herbivore clearly. On top that, the carnivore in question works more lika herbivore than not even.

alpine plover
slim dragon
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Eat grass and die

errant plinth
alpine plover
golden coral
# slim dragon Eat grass and die

I honestly do not understand this. Everything they say about stego, is more so for deino. And if people want to use the whole "but deinos hunt each other", then sure, stegos also can and do kill each other. But somehow it's fine for deino to be unhuntable to carno, utah, and everything else bar stegos (assuming the deino doesn't just stay away that is), but stego being unhuntable to everything but deinos (yes, they can and do hunt them) is somehow a problem.

frail bobcat
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It needs no nerfs, just a competitor (that is not deino)

errant plinth
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better than stegos hunting people like theyre carnivores and there being no recourse what so ever

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only way to really beat a stego is to tar pit it or kill it before it grows up

slim dragon
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Stegos are joke as hunters

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They're the same speed as deino but they also need to stop to attack

frail bobcat
errant plinth
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yeah its still annoying for players though to deal with and if you get caught off guard you're just dead

alpine plover
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and the body camping stuff also makes a lot of people despise stegos even more ofc

errant plinth
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and well they also kill other herbivores as well just because they can, its a dino for power trippers without any counter really besides running away, and most of the time a stego will be the herbivore most likely to relentlessly corpse guard until a corpse despawns, most other herbivores will just leave once they think youve lost interest but most stegos are toxic enough to just wait until the body despawns, only leaving to lure people out/get food or water.

hasty coyote
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Also, deinos can just… drag away and eat the bodies instead of camping them. Which makes them 100x better at body camping than stegos.

undone meteor
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i think deino is kept at bay only because of the prescence of stegos

hasty coyote
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Yeah

undone meteor
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and the speed

alpine plover
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stegos have no use for a corpse

undone meteor
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but i think stego and deino health pool its way too high specially deino

hasty coyote
dreamy fiber
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They're supposed to be high health pools. They're apexes.

undone meteor
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i know

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but its excesive in my opinion

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its ok to have high health pool but not that much

hasty coyote
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Their health is fine, we just don’t have anything that can deal with that health pool. It’s like telling coyotes to kill an elephant

dreamy fiber
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It's not even that high. Deino is only like 5k which is only a little over two tenos

undone meteor
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deino health is 8k

hasty coyote
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Drowns up to half its size, 4 tons

dreamy fiber
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Oh is it? Still don't care thst much but thst makes more sense

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Health has always been expontislly larger and the gap in evrima is less so than with legacy

hasty coyote
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Plus, 2 tenos is 3200

undone meteor
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a carno would need more than 40 hits to kill a deino

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assuming deino is on land

dreamy fiber
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2 tenos is 4400. Tenos are 2200 each

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Carnos are 1600.

hasty coyote
alpine plover
hasty coyote
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Takes 18 hits to kill a carno as a pachy, and teno is smaller then carno

undone meteor
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yeah but pachy can break the legs body and head of the carno making it weaker

hasty coyote
hasty coyote
undone meteor
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oh ok sry

alpine plover
hasty coyote
ocean sentinel
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Both Deino and Stego are poorly balanced for the current roster, this discussion has been had hundreds of times over.

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The Isle is supposedly meant to be a survival horror game, yet neither really have anything to fear but their own species, which honestly ends up being more annoying then anything

hasty coyote
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Yep

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Minmi will solve this issue, it should be added immediately

undone meteor
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i think that it has way too much health for the current roster maybe they could lower deino health for now and make deino health 8 tons again when the roster is more complete

alpine plover
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if deino health gets temporarily nerfed surely stego would need it too

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would be more stegs than deinos in the river at that stage

undone meteor
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yeah if deinos health gets nerfed also stegos health would be nerfed

dreamy fiber
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Honestly I don't think about deino balance much since to me it feels more like an environmental hazard. It's not like the otherwise wholly terrestrial roster is even going to fight it unless it's moved itself a significant distance from water

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Stegos on the whole aren't that bad. They can be taken out very reliably by utah packs

But official servers are chaotic and most utahs there aren't well equipped for that fight. They aren't patient, or don't even know when to jump on and when to jump off. It's harder to fight stegos there due to that more than the stego being absurdly strong. Carnos aren't really supposed to fight stegos.

And two deinos taking a stego ehh
It can happen but the stegos gotta be lame

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so-- stegos don't really fit the roster, but they do fit their place in the wider scheme
and frankly I don't think they're that bad when you isolate them from the envrionment but :/thats a pretty ideal situation

winter iris
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some things that need to be adjusted in the next updates in my opinion:

  1. Increase utah's failed pounce recovery time (it's too low and pounce is currently spammed)

  2. Increase utah's hunger to avoid megapacks

  3. Remove the possibility to punce on opponents face and be teleported on the flank, it's just absolute non sense for something that should actually mean almost death (for the utah) when done against carno or other big carnivores

  4. Remove the possibility to pounce from the back and be teleported on the flank, not only it's non sense again, but it should be a death sentence when pouncing stego. ATM it is an advantage for utah

  5. Please adjust carno's bite hitbox: it is frustrating when in fights you deliver 90%+ of the bites and 10% of them actually work

  6. Slighlty increase carno blood pool. It's true that a fight can be done now as well, but the blood pool is ridiculously low and gets drained also by juvies

  7. I think the amount of stamina consumption to scroll off utahs during pounce should be decreased in general, but particularly should be close to zero when scrolling off juvies or baby utahs. Bleeding already causes stamina not to regenerate, but is also a barely punishable magnet, so the combination of everything is simply too much in favour of utahs against everything atm

  8. Despite what many people say, I think that not only pounce should end when utah hits a tree during pounce, but the utah should also get stunned for a short while. This at least would ensure some skill required for the timing of pounce (currently utah is the playable that requires by far the lower amount of skill, whilst it's supposed to be one of the playables that requires the biggest amount of skill)

Particularly points 1 and 5 are really needed and should be included into the next update I think

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oh I forgot one point:

  1. it is non sense that juvie utahs cause that amount of bleeding to a fully grown creature. They are currently actively used in fights because they are good bleeders. That's just non sense
vocal pivot
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erik explain why you put an x

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bc everything i said is irl accurate

golden coral
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@vocal pivot I don't think that A; stego (or any playable) is supposed to "get wiped" by another playable, at the very least not if they're in the similar size/"tier", and even if not, since we do want all playables to be viable and worth playing hopefully. And B; while yes, deino did have bitefore irl, this is a game, and deino in game has been given a mechanic that does not rely on biteforce, with both the advantages and limitations that come with it. Though yes, letting deinos grab heavier stuff that is swimming is reasonable and should be a thing (though it might require some balancing, or at least ways to avoid having to swim for those big targets that would otherwise just outright die, unless the grab and drown is changed). For the NV, this will get adjusted, right now all playables have the same NV range, but that's going to change (hopefully dryo for example get good NV among the herbis).

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It is, but since this is a game, some of those arguments aren't really that good, because ingame balance, and mechanics take priority over irl (you're not the first that mentions deinos irl biteforce and all that, but in game biteforce is just a damage value, not related to anything irl).

stark knoll
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I don't think having a higher BF than rex is accurate anymore, but I haven't heard much on it

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Plus, it has 0 bearing on in-game damage

vocal pivot
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i even said yes rn its not viable bc there is only so many dinos in the game

golden coral
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I trust I did explain myself reasonably well. I disagree with your statement on how a matchup should go, and your biteforce argument. I agree on the increased grab range when something is swimming. And the NV thing is most likely going to change like that, I'm pretty sure a good few people agree that deino should have good NV.

vocal pivot
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but this game is trying to be realistic and horror right. i hate to say it but deno aka an alligator is just strong and thats it. a dog isnt gonna last in the water or wilderbeast doesnt stand a chance

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bc power

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even hipos have respect for nile crocs

stark knoll
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Realism is separate from accuracy

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The Isle has never attempted to be truly accurate

vocal pivot
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okay true but im not asking to change a major part of the game

stark knoll
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Deino can currently one-shot things up to 4 tons. Depending on how you look at it, that means it's the highest damage attack in the game

vocal pivot
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stego does way more

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tail swing is like 4 to 5 shots a deno

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it does like 1,000 dm

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the gator had LITERAL bullet proof armor on its back the only way to kill a gator is behind the neck

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how does a few spears with grantit some strong muscle power behind it

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hurt it

golden coral
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That's because you're counting raw damage vs mechanical "damage". As Lunary said, with the lunge, you can oneshot anything up to 4T, since you drown them. So you do technicall have way more killing potential than the stego. Also yeah, it has armor, but.. as you said, some decent sized spears with very powerful muscles behind them, I'd imagine that would hurt quite a bit.

vocal pivot
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lmao

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yes it can 1 shot stuff up to 4 tons but thats how its supposed to be. like there is nothing you can do. gonna tell me a deer comes to the water or bull gets grabbed. thats it

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thats game

golden coral
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And yes, that is how deino works, you get grabbed, you die. In return for that power, deino is weak to things that it can not grab.

vocal pivot
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yes true on land your screwd

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i agree 100%

golden coral
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This does not only apply to land. If you're up against something you can not grab as deino, you're in for a bad time, because of your mechanics, you don't get to just bite and fight. Which is why even at the shore, you'd do better to stay away from other apexes (and stay away from spino and probably cheirus in water I'd imagine).

vocal pivot
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i dont think you undestand how a alligator actually works

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its like telling godzilla to not be godzilla and dont be strong

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water is its home and kingdom

arctic mantle
# golden coral This does not only apply to land. If you're up against something you can not gra...

i agree but at the same time deino has a stronger bite force than the rex irl i don't know if they will have it be this way in evrima and by the looks of things it looks like deino doesn't have that strong of a bite force. but i do agree with solis as well because bullets have a hard time going through fat and bone both which deino has in abundance and i dont think that a stegos tail would pierce as far as some of the strongest bullets we have today

vocal pivot
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on land denos are not crap bc big slow and cant move that much

golden coral
# vocal pivot stay away from other apexed???? deno is the apex of apex

Oh I do, but as I pointed out, this is a game. You're not going to get a realistic gator, any more than you'll get a realistic rex (if we did, then goodbye to most of the roster). Deino is an apex yes, but not an apex designed to fight other apexes. It's been said it will swim away from spino more likely than not. Deino in the game is designed to grab and drown things half it's weight or lower, not to bite and fight things bigger than itself. At least as it stands right now.

vocal pivot
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but we are talkin about in water and by the edge

vocal pivot
arctic mantle
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unless hit in the head by the stegos tail which makes sense why deinos get 4 shot head shoted

golden coral
# arctic mantle i agree but at the same time deino has a stronger bite force than the rex irl i ...

I don't think it will have that biteforce, because it does not need it. With the mechanic, your biteforce is kind of irrelevant. Or perhaps you should see the mechanic as your biteforce, seeing as it's the only playable able to just grab things like it does. And maybe stegos tail irl wouldn't, but again, this is a game. I'm pretty sure that most of the apexes will be able to just fight a deino, precisely because deino is designed to be a "mid tier hunter" as it stands right now. Not an "apex killer".

golden coral
# vocal pivot i get its a game but you cant just chalk it up to its just a game bc games are b...

Yes, but balance is not only based off irl, but also on well, how it works in the game. I'm telling you, currently our deino is not designed to fight stuff in a straight battle, it grabs and drowns stuff, and can do so up to 4T, which when we have a full roster, is probably most of the roster at adult size, and then the rest up to them outgrowing it at sub or young adult or whatever. That's a lot of prey items, for a solo hunter capable of killing whatever it can grab with a kill guarantee and no risk to it.

vocal pivot
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your just getting it mixed up

vocal pivot
golden coral
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But that's not the same as grabbing something at the shore that's standing there drinking.

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And also has nothing to do with the biteforce argument anyway.

arctic mantle
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yeah i actually like what they have for balanced right now other than for the fact of deino having to headshot a stego like 6-7 times because it makes it so stego players dont feel like the water is a threat when they cross and having it where the only other apex can barly do any damage to stego is a little sad

golden coral
vocal pivot
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thats just not right stego is just way way overpowered rn

unborn iris
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A single croc can definitely kill a stego trying to cross any decent river.

vocal pivot
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not balanced at all

golden coral
vocal pivot
golden coral
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So this means that anything too big to grab, is just.. not something you should go near.

vocal pivot
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but it can get away

unborn iris
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You can just body block them. They swim slow. You can kill them before they make it across.

golden coral
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This is why you only cross at the shortest parts! :D

vocal pivot
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you can body block them yes

golden coral
vocal pivot
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but that doesnt last long

vocal pivot
golden coral
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You do realize that stego is, together with acro, probably the weakest of the apex group. So, you're only going to have a worse time in the future when the rest of the big guys come along.

arctic mantle
vocal pivot
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if its getting a drink from what your saying erik is it drinks for free besides getting bit few times

golden coral
vocal pivot
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it doesnt need to worry at all

golden coral
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You're not meant to go up against a rex or something.

vocal pivot
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deno out weights almost everything

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so that doesnt make sense

golden coral
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Weight is.. only one of the factors though?

golden coral
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Even if you upped it's weight to 12T or something, you'd still only grab 6T creatures with the current lunge. So you'd still not be hunting, or fighting, the rest of the big guys, and probably not even the stego if it gets powered up for the future.

golden coral
# vocal pivot it doesnt need to worry at all

Correct, as an apex, deino is probably not going to be much of a threat, unless you're actively out there swimming. But as for drinking, no, you're better off ignoring the apex or getting it while it's still younger.

vocal pivot
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i really dont think you understand the literaly muscle power of deno

arctic mantle
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sorry i read it wrong i didnt see the kg i thought it was pounds

golden coral
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Like I said, if we balanced this for reality, 90% of the roster would just.. die out. Do you have any idea how OP real life rex was?

vocal pivot
golden coral
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We can't balance for realism in that sense because we don't have an ecosystem based around that, we have an ecosystem like Jurassic Park, a bunch of different critters from different eras thrown together.

arctic mantle
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max weight of a spino is 22 tons and deinos estimated max weight was 10 tons

golden coral
vocal pivot
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like your argument is just chalking it up as its a game you can just chalk it as its a game when its just wrong

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your ignoring it almost

stark knoll
mental roost
vocal pivot
golden coral
# vocal pivot like your argument is just chalking it up as its a game you can just chalk it as...

What do you want me to tell you then? I'm telling you, game wise, mechanic wise, deino works like this: You grab things half your weight or lower, and drown them. Anything heavier, especially something heavier that can also fight back really well, is not a target for you. You ignore them and hunt the things you're designed to do. Just like how carno hunts small game, how utahs hunt large and slow game, and so on.

golden coral
vocal pivot
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same thing for deno

arctic mantle
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yeah i did get them from a quick google search because im tired and dont want to read through loads of articles like i did when i looked at like 30 something articles for deino on a bite force debate and only found like 2-3 that said deino had a smaller bite force than the rex and the rest said it had a bigger bite force some saying twice the amount some saying only by a little bit but most saying it had a bigger bite force

golden coral
mental roost
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Deino is mostly pretty much fine balance wise, ISH. Deino only needs a slight damage boost at most maybe, a few more things to do so that Deino vs Deino combat is actually more engaging, and for the elder mechanic to be applied so it can get larger. The rest falls onto map design, and some weird quirks with Stego's turning in the water supposedly, and maybe it having its headshot multiplier increased from 2 to 2.2 (which I'd be reluctant to do personally).

This is an animal that in its "nerfed state" already has 8000 health, 8 tons backing it up, 500 N of damage, bleed resistance that goes as far as 50%, the ability to choose its fights due to its unique aquatic niche/ability, and an ability that lets it one shot animals half its size or smaller. I'd maybe toss it a dragging mechanic as well for things that are slightly above the half weight margin so that when more animals are added to the roster it can hunt some of the hadrosaurs maybe.

Other then that, Deino'll probably be fine in the future, though it could definitely use some QOL improvements.

vocal pivot
golden coral
vocal pivot
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right

golden coral
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And if trike was in, they'd hunt it too :p

vocal pivot
golden coral
vocal pivot
golden coral
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At least I don't think it needs to change like you want it to, because it is a very solid hunter as it stands. It could do with some more water time, so it can migrate on land (as it should, go out and be vunerable).

neon willow
# vocal pivot stego does way more

Deino does a ton more "damage" with it's mechanic. It can grab anything under 4T and drag it under the water to drown (and with the exception of the semi aquatic teno it basically always succeeds if it has a full stam bar and deep enough water).

That means, if it lands ONE "attack" it can technically kill anything with up to 4k HP in one "hit"-- way more damage than stego with 1000 damage per swing

golden coral
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Yes but you want it to hunt apexes, while I'm sahing it does not need to hunt apexes to be a solid playable.

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You're fine ignoring the total of 10 or so apexes, and have a good playable anyway. So to me it's not an issue of acro, stego, and the larger critters are off limits.

vocal pivot
vocal pivot
golden coral
vocal pivot
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its in its weight class your not making any sense

vocal pivot
golden coral
# vocal pivot it is an apex apex hunts APEX thats how it is

That's not at all how it is. Apexes do not need to hunt other apexes. Also I doubt every apex will hunt every other apex. Giga for example, or acro, does not hunt anky. While rex and spino does. And deino does not hunt other apexes, it hunts midtiers. Just like carno is a midtier that hunts small tier. Or utahs being a small tier that hunts larger tiers.

vocal pivot
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stego does way more dm

golden coral
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If you're talking raw damage, sure, but as we pointed out, the grab and drown is a valid attack too. And that one does way more than stego does. So you know, a stego still needs to hit the carno on head to one shot it, deino just grabs it and drowns it. And deino has way more potential to get a carno kill due to how it hunts, while a carno has to decide to mess with a stego to die to it.

golden coral
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Look at Omni, it's very good at hunting larger, slower things, and should struggle vs things it's own size that are agile and can avoid the pounce. Same goes for carno, it's a midtier, but a very fragile one, that does not want to engage with anything that can fight back proper, but instead run down and kill the smaller stuff.

neon willow
golden coral
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You can't just look at the weight, you have to look at the damage, and other mechanics and abilities to judge how a playable works and what it can and can not go up against.

vocal pivot
arctic mantle
golden coral
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Drought system so the deinos have to migrate on land!

stark knoll
vocal pivot
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apex kills and hunts other apexs as well

stark knoll
golden coral
vocal pivot
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deno from what your saying doesnt need to touch anything besides small things even tho it has hunted alot bigger

arctic mantle
golden coral
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That's not.. this is a survival game, not a fighting game. There will be things you can not fight but run away from instead. Or just ignore. That's fine.

vocal pivot
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all apexs fight and kill and eat other apexs but your saying deno is an apex and shouldnt do what other apexs dont\

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like what??????

golden coral
# vocal pivot no lol YES they do

No. I have no idea where you get that from? Has any dev said that all apexes will be actively hunting the other apexes? Because I know at least one dev has said deino will swim away from spino.

neon willow
# vocal pivot but its in the game and thats how they want you to work?

I'd argue stego being on Utah's diet is largely intended to mean YOUNG stego... A lot of irl predators will kill babies but not adults of certain dangerous species. It's nearly unheard of for lions and hyenas to kill adult giraffes and elephants, although the babies are definitely on the menu if they can separate them from their parents...

golden coral
golden coral
vocal pivot
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im not talkin about deno v spino

golden coral
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Look at anky, it's probably going to be less of a target to a giga or acro than a rex or spino.

vocal pivot
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there are some exceptions

golden coral
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Okay so, you admit that deino isn't meant to hunt every apex then?

vocal pivot
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but deno shouldnt be running away from caddle at the water or swimming

neon willow
golden coral
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Because spino is most certainly an apex.

golden coral
vocal pivot
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spino i swimming nothing deno can do honestly it may be stronger biteforce but spino has alot more on deno

golden coral
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Or do you imagine you're meant to go up against a shant?

vocal pivot
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but things on the water that doesnt really swim or needs water should be scared

golden coral
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Most things that need water, or go for a swim, will be terrified. Again, most of the roster is not above 4T.

vocal pivot
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or worried not o i need water let me just go get some no worries

golden coral
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You'll have a whole bunch of playables that will be terrified

neon willow
ocean sentinel
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My problem with designing Deino to punch down is it forces it into a brain dead playstyle. You either kill it with a single right click, or you swim away.

vocal pivot
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just like some things are an exception a big dino like camara or long necks or biger herbs you dont f with

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bc croc s dont go after hipos

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but they respect each other

ocean sentinel
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I'm honestly not sure if it's good to design anything as dedicated punch down predator.

golden coral
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Not like it'd suddenly be more demanding if we let deino grab fully grown stegos?

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So no matter the limit on the mechanic, we need a better one, not the current one.

vocal pivot
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swiming where it has no stance or risitance and is light weight

#

dumby

ocean sentinel
#

But regardless I'd like to Deino to eventually be encouraged to hunt things that can actually kill it.

neon willow
golden coral
#

Oh yeah, I don't mind if we let deino hunt bigger things, as long as the mechanic means there's some actual fight and all that. Not this.. "Oh, a deino here, guess I'll die" and down the drain goes all the effort to grow an apex :p

#

But as it stands, with the current mechanic, I can see why a punch down predator is reasonable, for balance and sheer enjoyment for that matter.

vocal pivot
#

you weigh alot alot alottttt less and have no reisistance

golden coral
#

But that's assuming it's actually swimming, not just standing in water or at the shoreline.

vocal pivot
vocal pivot
golden coral
#

I don't mind if deino can drown even shants when they're swimming, because why are they out there swimming in the first place. (But I also think it's fine to have "safe" crossings, because they'll be dangerous for other reasons, and there might be younger ones there as well that you can try and grab)

ocean sentinel
neon willow
#

First, let's clear something up-- apex (coming from the term apex predator) refers to an animal that is not regularly preyed upon by other animals as an adult. Young often have a high mortality, and sometimes apex predators come into conflict and fight/kill each other. Irl examples would be African/Asian elephants, lions, hyenas, jaguars, grey wolves, bears, tigers, leopards, crocodiles, alligators, sharks, whales, etc. I'd even lump some animals like moose, water buffalo, bison, and giraffes into the category.

Apex (both irl and in games) does NOT mean that the animal hunts other apexes, or that they primarily, frequently, or preferentially fight other apexes. In fact, typically irl apexes will actively avoid fights with other apexes due to the extremely high risk of injury or death.

Now, on to deino, irl and game balance wise

golden coral
neon willow
#

So deino is, without a shadow of a doubt, designed to be probably the most environment/biome dependent playable in the game. It's EXTREMELY slow out of water, with terrible dehydration and stamina to force it to stay in it's lane. And it works... But the downside is if it had lower health it would be guaranteed screwed if it was caught walking (and the map has a few places where it's required)-- not good for an apex animal that requires a LOT of time to grow. So, it's got a ton of health and even bleed resistance to give it a chance to get back to water if it's caught in a bad spot

#

But then the other issue is that it is also easy to tail ride and quickly wear down... So they give it a 360 degree attack and enough damage to deter tail riding, but as it's MAIN hunting mechanic (and most effective mechanic) is definitely drowning, it makes no sense to give it a stronger bite force than rex (whose main hunting mechanic will almost certainly be biting). Realism or no, that's how deino is designed to encourage the intended gameplay loop.

ocean sentinel
neon willow
#

The result is that deino is honestly one of the most successful hunters in the game if it stays in it's intended play style-- at the waters edge, it will probably be able to one shot a solid 1/2 to 2/3 of the roster if they're drinking (and EVERYTHING has to drink).

But, because of THAT, they have a problem. Most other apexes can't kill alert small and mid tiers because they are largely SLOW (which is how they balance the apexes- with their high damage, they will likely kill any low to mid tier they get their paws on, so the solution is to allow players to just... Not get apex paws on their non-apex dinos). Deino doesn't have this limitation because everything has to come to it because dehydration. So... The other limitation they put on it is to make it weaker to apexes-- that way, no one dinosaur/reptile is ever considered superior in literally all circumstances. And it doubles as a way to force deinos to not 1-shot dinos with more than 3-4 hours of effort put into them (meaning a greater loss if they die)

#

If you want to hunt apexes-- there are dinos designed for that niche, but it is not crocodile. If you want to have consistent guaranteed kills over most (but not ALL) of the roster, then crocodile is your go-to.

vocal pivot
#

croc irl hunts very large animals on waters edge

#

and in water

neon willow
#

And even in the aquatic niches, no dino should be so perfectly designed that they have no threat from other dinos. Deino should not be picking fights with spino or Cheri, for example. But just because it probably won't win a head to head fight doesn't mean it's poorly designed-- most likely, like other dinos that are likely to lose fights against certain playables, deino will have the advantage of speed or stamina to avoid conflicts with the large aquatics, while applying predation pressure to juveniles

vocal pivot
neon willow
# vocal pivot croc irl hunts very large animals on waters edge

Yes but the point is, this is not irl, and we do not want a situation where any dinosaur can singlehandedly ambush any other dino on the roster and one shot them. Stego is that way right now and it royally stinks, but it won't always be that way as more apexes are added with 8k+ health

vocal pivot
#

your opening statment was irl

neon willow
#

Also it's important to remember that often times stuff like strength doesn't scale linearly with weight, so comparing something a 1000 lb male saltwater crocodile can kill to something an 8 metric ton alligator can kill is probably a bit misleading

vocal pivot
#

in fact since its heavier it should be stronger

#

iv been phyically in a battle with these things i cant imagine the strength with an 8 ton gator

neon willow
neon willow
# vocal pivot in fact since its heavier it should be stronger

It doesn't scale linearly, though. So you can't just upscale your experience with an alligator and get an accurate estimate of what deino can do. Besides, as I already said... My analysis of deino had no basis in reality, solely it's function and design in game. And honestly... Although an 8T gator that can drag around and drown 12T animals, and has a bite force greater than rex AND armor that makes it resistant to all damage may be realistic... That makes for a very, very unfun playing experience and an unbalanced design in a survival game

#

And ultimately, the point of a game is to be fun, and competitive, so... In a conflict between the former and realism, realism will lose every time

arctic mantle
arctic mantle
#

that knows what it is doing

#

a newbie might be easily killed by like 3 utahs and 2 deinos

#

but if it is its second or third rodeo then it would take what i said before

neon willow
#

And even stego will likely struggle to fight the other apexes once they get added, because despite their high damage, they have rather low health for an apex animal (or semi-apex, as some people call it)

arctic mantle
#

but utahs have so much disadvantage against steg like is a stego is next to a hill and a tree then it is game over for utahs and even if 2 deinos are able to stun and get headbites the stego has like an 80% chance to get away even when they are panicking and can just go heal

arctic mantle
neon willow
#

You're right of course. On both fronts. Largely because tbh, the stego is a poor choice of prey for both Utah and deino due to it's particular mechanics-- there is no other dino that has so much weight that deino can't grab it (which is it's main method of hunting, remember-- biting is more so for DEFENSE than attacking for deino) and it's also the only dino in game with a flank/side attack, which is typically where Utah's go to pounce without getting hit

neon willow
arctic mantle
#

not to even mention they are giving stego and attack that can hit heads easier on apexs like rex and it will probably do more than its normal attack because you have to run to do it which is the only downside to the attack

arctic mantle
golden coral
golden coral
neon willow
#

Honestly the best dinos for hunting stego should have a smaller head or one with a damage reduction bonus, or those with the speed agility advantage over stego who can still tank a couple hits, or those whose main method for attacks does not involve their head

arctic mantle
golden coral
#

In general I'd say the other big predators with more proper attacks/bite force are going to be a bad day for a stego that tries to fight them. And yeah, mid tiers, like alberto as shown in concept, might be a solid hunter of stego. Tanky enough to take a swing (if we get proper swings that is), and fast enough to juke any more powerful jab from the stego.

neon willow
golden coral
neon willow
#

Anyways stego has its own balance issues atm... But deino mostly is fairly balanced, pending addition of a few other aquatics. Id love to see deino lunge reworked to be a little less of a guaranteed success (to encourage slightly more planning/playing and not just sitting around waiting for a one shot kill), and if that happens then it'd be cool to see it get balanced to have slightly better odds against other apexes to compensate. But otherwise, not fighting apexes is the compromise it took for being so successful against small and mid tiers

tall bronze
#

Deino's lunge not being so simplistic and boring would definitely be nice. ;-; and also 4T Deino

arctic mantle
# neon willow Anyways stego has its own balance issues atm... But deino mostly is fairly balan...

well i mean if it does not have 80% or more stam then it is most likely not going to drown a carno or teno or anything of that size range or bigger meaning that in most cases you have to move wasting stam getting to your target there is a few lucky times were a thing will walk right up to the spot your at. But i do like it when i have to go to my target because then i have to let go right before i hit 0% stam and start bitting my prey and hoping they are out of stam which gives me a rush

#

but i do agree with solis that deino night vison needs to be increased

neon willow
#

Oh absolutely. Deino's rely on ambush so they need to see so they can set things up

marsh marsh
hasty coyote
marsh marsh
hasty coyote
marsh marsh
hasty coyote
#

It still has ways to kill a teno, teno just has the capability to survive if the deino acts like it’s any other dino. It’s mainly because teno is supposed to be slightly semi-aquatic, so it needs a way to survive deinos.

whole gust
#

@fiery ruin carno is a lot more agile and deadly now. If it had its old stamina along with the speed it has right now, it would be bad news for the rest of the smaller playables, especially utah and teno. It's always subject to change but as far as I've seen and heard, the devs want it to be an ambush predator.

marsh marsh
marsh marsh
whole gust
#

Carno hunger drain definitely needs to be slower

marsh marsh
hasty coyote
#

@fiery ruin carno also needs that low stam so that the smaller tiers have the ability to run. Pachy for instance would have no chance in escape if it couldn’t out stam a carno. It would make body fractures useless and pachy would solely rely on a leg fracture. Dryo and hypsi would have no way to escape, since they rely on running, but would be slower and have less stam.

fiery ruin
#

So when the roster gets bigger will it have the same stam as legacy

dusky surge
#

probably not

#

its niche has changed since legacy

#

especially with its new charge move

hasty coyote
winter iris
# whole gust <@839907813077418026> carno is a lot more agile and deadly now. If it had its ol...

Actually, carno isn’t that agile it is just fast. But movements and acceleration have been nerfed and you can clearly feel and see that in fights. Not saying that it should have stayed as in update 4.5 , but saying carno is agile is just false. Maybe more agile than in legacy, but definitely not an agile playable, at all, especially when compared to similarly sized animals (read teno)

winter iris
# hasty coyote <@839907813077418026> carno also needs that low stam so that the smaller tiers h...

Agreed, more less. I think that some adjustments, like a bit less stam consumption when bucking or a bit less consumption with ram could help. To have an idea in values:

  • When bucking something like 50% of what it is now I think would work
  • When ramming something like 80-85% of what it is now

This means that ram would use 80-85% stam of what it does now (so almost the same) and bucking would use half.
For bucking I only refer to adult utahs because for juvies I already said that I think a fully grown creature should use no stam to buck (or anyway no stam up to a certain ratio between your weight and that of the utah pouncing)

#

Oh, the adjustment for stamina consumption when bucking I think should be valid for all dinos, not just carno

whole gust
hasty coyote
arctic summit
#

@fiery ruin Carno Isn't directly supposed to chase, its SUPPOSED to be (looking at hunger drain) an ambush predator. So its supposed to tread behind it and stalk. Again its SUPPOSED TO, but its hunger drain screws that up.

fiery ruin
#

k

arctic summit
#

☠️

errant plinth
#

its balance, slow things should be distance runners.

neon willow
#

Stamina shouldn't be moved because higher Stam + speed = deathball

arctic summit
neon willow
#

Bleed could be improved, but tbh given it's an ambusher, I don't mind giving it a reliance on getting that first hit/charge off to win, and it should be disadvantaged in longer brawls

arctic summit
#

Bleed is probably easily fixed by scaling the amount of bleed dealt on a pounce with the age of utah. Aswell as making it not do bleed do adult carnos if its a fresh spawn.

neon willow
#

But if that's how they want to force it to play (as an ambusher that needs to get that first attack to be successful), then they need to give it some more hunger so it can do the setup for ambush and pick it's fights

arctic summit
#

exactly

errant plinth
#

"probably" is a bit of an understatement lol, it was the only check for utahs and now you have to be a good carno player to even survive an encounter unless you get the drop on them but even then theyre just gonna chase you forever and use fresh spawns until you die.

neon willow
arctic summit
arctic summit
#

Do mitigate the bleed situating, make mud pools more apparent and nerf utah face pounce. Boom insane balance right there (not considering carno hunger)

neon willow
arctic summit
errant plinth
arctic summit
errant plinth
#

right now playing utah and stego(though thats not getting nerfed) is more an iq test than anything, do you want to be the most dangerous carnivore in the game or do you want to be prey.

errant plinth
#

apparently a boar is harder to bleed than a carno lol

winter iris
arctic summit
winter iris
arctic summit
winter iris
arctic summit
#

Much appreciated for not shitting on my opinion haha. Have a nice day lad

golden coral
#

@drowsy wingIf you mean the current raptor ingame, it's no longer a utah, since it's getting a name change to Omniraptor (since it's not accurate to a utah anyway and is a "game" creation). But we are, or so I've heard, getting an accurate utahraptor somewhere down the line, and that one might very well be much more physically powerful (but lacking a pounce most likely).

keen plover
#

80-85n would be insane on omni. Literally the perfect playable at that point.

slim dragon
#

But he wasn't talking about omni he's talking about utah TI_Troll

keen plover
#

Simple mistake on my end o7

marsh marsh
#

@fiery ruin not saying youre necessarily bad but you could improve fighting utahs also its likely you ran too much and the juked you so you bled out

fiery ruin
#

I think when I was the carno I stood my ground and killed 1 out of 3 utahs but then bled out since I couldn’t get away and sit

marsh marsh
fiery ruin
#

@zealous void can u tell me what u think is wrong about my feedback (not being rude just wanna know)

zealous void
#

@fiery ruin I think carno is actually in a pretty good place right now. The quick food drain incentivizes constant movement and makes kills more rewarding, plus it prevents massive corpse piles just sitting around. The largest carnivore should be the most difficult to play. If you’re solo, just don’t attack groups of Utah. You can still outrun them, and pick off lone ones with the charge.

fiery ruin
#

i agree except with the food drain you cant nest or have time between hunts i have also had a carno pack starving on a hunt cus it took a while

dreamy fiber
zealous void
#

@dreamy fiber If you want to sit around and chat, herbivores are great for that. Carnivores should be more hunting focused. I do agree about in night thing though. Night vision really needs to be better

winter iris
# zealous void <@839907813077418026> I think carno is actually in a pretty good place right now...

#and don’t agree, quite on everything tbh. Carno is not in a very good spot atm and there are a few things that need amendments. As I said, hunger could stay as it is in my opinion , as long as the map does not change. But there are other bits for which carno is definitely not in a good spot. On the fact that carno should be the hardest to play, I’m not sure. Certainly it is the hardest playable atm . On utah vs carno, it’s not true that you can outrun them always, sometimes it’s true but not always. I’d say in average 1 out of two times you can do it, which is pretty crap in terms of odds. And pick lone utahs is basically pure luck as there are many Utah megapacks right now. Additionally, a single Utah gives something like 25-30% food, so carno should be able to fight 2-3 utahs as a normal thing, even if I agree that ambushing a lone Utah should be the preferred approach…currently if you’re in the wrong location and you’re fighting 2 decent utahs it’s like 70-30 in favour of utahs (and it’s never only 2 utahs). Many people talk about how it should be in theory, but just a few seem to analyse what is practically happening in game to then develop feedbacks. I mean, I play Utah as well, and I know how easy it is compared to carno (in general) and how easy it is now to kill adult carnos. In my opinion it’s too easy to kill carnos and Utah as a playable is too much easier than carno

thin mantle
#

@errant plinth A baby Utah shouldn’t even have the capability of dealing bleed damage to anything Ava sized or larger, they’re the most effective “bleed maintainers” in the game and they absolutely shouldn’t have that power

errant plinth
#

i agree but also i'm petty and want them to die immediatly once someone starts bucking

thin mantle
errant plinth
#

something the size of a cat shouldnt be a threat to anything other than troodons and chickens

#

or a really bad human player

thin mantle
#

Essentially

#

It’s funny that our smallest carni has the most powerful juvi stage lol

somber sphinx
errant plinth
hasty coyote
thin mantle
hasty coyote
icy prawn
#

i mean it hunts so like

icy prawn
#

it huts fish man

hasty coyote
#

@muted cliff the reason pachy stops after missing is to allow other Dinos to counter attack when it misses, otherwise it would basically have no moment of vulnerability. Ram takes prio over all other attacks, so there’s not really a way to hit a pachy if it can just stun you or run off immediately after you dodge.

muted cliff
strange rivet
#

Heck it should favor the main tactic to stun/fracture and run away, instead of rewarding belligerents who just want to pulverize everything in their path

muted cliff
#

also im not sure if thats already planned but there should be some really crippling debuffs after several non stop pachy headbutts to for example carnos. they get hit and only get a body fracture and their legs broken with futher rams only causing damage [HP], i feel like at some point it should barely be able to walk yet they are fully capable of killing anyway.

strange rivet
#

well varying fracture severity is planned already

#

at least, according to what i've been told

neon willow
#

@fiery ruin I wouldn't cap juvi bleed entirely (babies gotta eat too), but maybe cap it as a weight percentage... Eg you can't add bleed unless you weigh X% of the target's weight until you hit 80% or so

tall bronze
neon willow
#

Because a spawn Utah should have a reasonable chance to kill a spawn teno or stego... But it makes no sense that a 50kg raptor can start a bleed on a 1.6T teno 💀

hasty coyote
golden coral
#

Why not just make utah pounce and pachy ram take the same time to recover, fair for both sides?

hasty coyote
# strange rivet With so many people saying "buff pachy's damage" i would rather have it more flu...

Although I agree the momentum is a bit awkward, that isn’t the issue. The issue is that pachy lacks the damage. Utah should have to and has the ability to juke a pachy. Meanwhile pachy has difficulty hitting, but it should HURT when it does hit. However, it currently only takes like 2-3 pounces to kill a pachy, but pachy needs to knockdown 3-4 times (maybe 2 if the utah is brain dead and gets rammed in the face). So it ends up that pachy has a harder time hitting, deals less damage, and can’t run from the fight.

alpine plover
hasty coyote
golden coral
# alpine plover Different mobility stats, different effects.

The effects I don't think are that relevant, since they're both very detrimental to whatever they hit, so that's similar enough. And while the mobility could be a decent reason, that would only argue that pachy should have the shorter recovery and utah the longer then.

hasty coyote
golden coral
alpine plover
golden coral
# alpine plover They're detrimental yes, but the applications of both have separate goals. In ...

But it works both ways with the whole capitalizing on the miss of the other, so that's also similar. Anyway, you said different effects, I just pointed out both of them are about as detrimental to each other, so it's pretty fair there. The goal is another thing, if you want to argue that. And since utah has the greater agility and mobility, it should reasonably be the one with the greater punishment on miss, compared to the pachy, who is at a greater risk of missing. So it'd just be easier to give them both the same timer, not too bad for the utah (after all currently there's no punishment 99.9% of the time), and the pachy as open as it's always been.

alpine plover
#

Reasonable point that the difficulty should be higher to account for the greater mobility

#

Thought the effects is relevant as in they play by different rules, the Utah cannot afford to make 1-2 mistakes while applying pressure throughout the encounter

#

A pachy in this scenario is to be patient, weave, and perfectly time a devastating counter

#

Similar to the Teno/Carno dynamic, but more dialed extremely

golden coral
#

Depends on what you mean with mistake in this case?

alpine plover
#

Say you have a decent pounce, move in to bite to keep the bleed up, overcommit/mistime an unfavorable position

#

Or not account for stam usage, and be caught in a bad position that could lead to be run down

#

Not properly baiting, predictable movements that get shot back in your face

golden coral
#

If you have a decent pounce, that's pretty much it for the pachy though. So again, they're rather similar, one hit from the other and it's pretty much over. As for stam usage, I don't know, that sounds like you'd have to mess up so badly you should reconsider how you play in general. But I'd say neither side can afford to make 1-2 mistakes.

alpine plover
#

Then it's a good rule for both, though I do admit that application for the pounce is quite flat

golden coral
#

And most of what you point out, again, goes both ways. Both sides have to try and trick/bait the other. So I'm not sure how, when they are that similar, it wouldn't be pretty reasonable to give them the same timer on miss of their main ability.

#

Especially when current utah miss is, well, not really there honestly.

#

So upping it to pachy level should hardly be an issue, if pachies can do fine with that (apparently?), then utahs sure can as well, being able to keep going better from the recovery at that.

alpine plover
#

In high level play the encounter is pretty fine actually, though it does have to be adjusted the general play

#

Because in the hands of the average player, Pachy is pretty terrible

golden coral
#

The miss of the utah, is not okay, no matter the level of the play honestly.

#

So, even if high level players can use pachy well, that does not excuse, or relate, to the point of them having the same miss timer to make it more fair to use their mechanic.

winter iris
# hasty coyote Although I agree the momentum is a bit awkward, that isn’t the issue. The issue ...

Honestly it isn’t true that pachy has difficulties hitting. Pachys ram, once started is locked on the target and gets delivered even if the opponents would have all the time to bit the pachy or escape (basically the opponent gets stuck for something like half a sec before being hit). So that’s already something only pachy and Utah have. I really don’t get the point about buffing pachys damage. Pachy already deliveres fractures which expose the opponent to serious chances of dying. I think if you play pachy you must accept that you’re playing an herbivore so it’s main activity shouldn’t be hunting down other players (which is something that pachy is already more than able to do). Honestly I think pachy is already more than ok damage-wise. I think people asking for a damage buff are mainly nostalgic of the update 4 pachy that was basically able to kill everything in a 1v1 (which was obviously non sense)

golden coral
#

Also I don't know, but unless said high level play is at least 7/10 wins for the pachy, something seems off. But that's more for general balance.

alpine plover
#

I think extending the missed pounce timer isn't a solution too though, it'll only return to the previous period that Utah was in a bad spot mechanically

golden coral
#

No, because utah was in a bad spot due to nonfunctioning pounce.

alpine plover
#

I'd say you'd have to rework the mechanic of bucking as an interaction to mitigate this issue

golden coral
#

Utah being bad earlier was only due to pounce not working properly, nothing else.

#

You could up the missed timer to 3 seconds and utah would still be perfectly fine currently with pounce.

#

Since it's rather brainless and easy to land.

alpine plover
#

I disagree, the long missed pounces made it severely unviable for most players, large amounts of packs would die in singular hunts.

golden coral
#

Because of the pounce not working, not becaused of the miss timer. They died because the pounce left them hanging in the air and other such funny stuff.

#

That's the sole reason carnos could solo a ten man band of utahs, and the same reason why carno bleed nerf was unneeded.

#

@winter irisI have to ask what you mean with pachys ram being "locked on target"? In what way, like, can you not dodge it sideways or something?

alpine plover
#

Carnos could solo groups of 6-10 Utahs even when the pounce worked, that's why they made it more severe and to push Utah as a more serious threat

winter iris
#

The only two playable that need some adjustment , as of now, are Utah and carno. Stego is basically out of all considerations, and deino as well (as a consequence). Pachy and teno are ok as they are now (apart form stego teno is the strongest land Dino atm), whilst Utah and carno need some adjustments. Pachy is definitely not the priority right now

winter iris
golden coral
alpine plover
golden coral
#

Revert the carno bleed nerf, and add .5 seconds or so on the utah miss (to equal pachy) and see how it goes from there.

alpine plover
golden coral
#

How have they made the pounce more servere?

#

What do you mean with that then?

alpine plover
#

The solution would be to rework bucking, tie that in together with a grappling/knockdown system

golden coral
#

The only change that has happened is the carno bleed resistance nerf. And the lack of punishment on miss, but that doesn't really make the pounce itself more severe. The issue there is of course the magnetic pounce, but that also just make it even easier to use.

golden coral
#

But as for pounce, that could be fixed by negating head and tail pounce, that'd actually make using the pounce take some form of skill, so that'd be a start.

winter iris
# golden coral <@939259957558251530>I have to ask what you mean with pachys ram being "locked o...

Nope, and that’s something that also other people here have confirmed. Apparently pachys ram takes priority on every other attack from every playable, hence it doesn’t matter if you were able to dodge, once the player clicks the ram you get hit if you’re in the target zone, even if you would have been able to dodge it or to bite the pachy. To make it easier, it seems that what counts is not the moment in which the headbutt is delivered but when it starts. Additionally, pachy also deliveres its ram if it jumped and is in the middle of the air, which is obviously non sense, not only physically, but also because in theory it would be a mistake from the player and shouldn’t be rewarded with a delivered ram

alpine plover
#

True, though those are mentioned band aid fixes
I'm looking at it from a more fundamental sense

golden coral
golden coral
#

Also what did you mean with more severe pounce, please clarify!

winter iris
#

I noticed that in a few occasions, asked here to ensure it wasn’t just me and someone told me it’s actually how it has been designed

#

So I assume it’s not a bug but it’s intentionally like that

alpine plover
#

Reducing the timer for missed pounce, etc would be more band aid
Because Pounce would still be flat and deadly when applied.

alpine plover
golden coral
alpine plover
#

I'm pretty sure they have

#

Lowered them universally for all playables

winter iris
# alpine plover I think extending the missed pounce timer isn't a solution too though, it'll onl...

I totally disagree for a number of reasons.
First of all, something needs to be done to prevent the smallest predator to be the strongest. But this isn’t even the main reason.
The reason for which I completely disagree with your statement is that it would be true if carno stayed exactly as it was (except hunger) in update 4.5. The fact is that carno has been quite heavily nerfed now, and hunger I think is the only aspect that has been done correctly (to avoid megapacks). Carno bite is not working well atm, it’s movements have been nerfed and it’s acceleration as well. The combination of movement and accelerations nerfs make it more difficult to dodge smaller dinos attacks (pounce and pachy ram), particularly now that pounce is a teleporting magnet. The acceleration nerf itself made the ram less reliable because many times does not get activated (and ram is also buggy for some reason).
Additionally, carno blood pool is ridiculously low right now.
So, honestly speaking, analysing objective facts what you said would not result in a situation that is similar to update 4.5 and it is one of the things that need to be adjusted about utah pounce (increase recovery after a failed one), together with a slight increase in carno blood pool

golden coral
#

Which patch would that be in? Because the last blood pool change I can recall is when weight and health and thus blood pool was tied together

#

I know they changed weights around, but that was a good while ago, if that's what you mean?

#

@winter irisCarno bite is probably fine honestly, it's at least better than it having xenomorph jaws like earlier.

calm ibex
golden coral
#

Yes, that's a change to resistances, not blood pool itself.

calm ibex
#

afaik this is the only change that "buffs" bleed

golden coral
#

And I think I did mention that one earlier, at the very least, that's the only recent change that would impact pounce.

calm ibex
#

yes, i don't recall seeing any other changes

golden coral
#

What's more likely, is that pounce bleed is overtuned, and has been the entire time. We just know it now because it actually works.

#

But since we've not been able to balance pounce because well, it didn't work properly, that's something that should be revised now that it does work. Since the bleed is probably a little too good for how solid and easy the playable is.

alpine plover
# winter iris I totally disagree for a number of reasons. First of all, something needs to be ...

Some of the issues are a consequence of either bugs, or not properly tweaked, which should be fixed. From an intentional design standpoint though. Given the current roster, it makes sense that Utah(the smallest) is powerful given it's intended design. Which is to pack hunt larger/more powerful creatures than Tenos, etc
Utah is a consistent endurance hunter, applying pressure throughout a hunt to bring it's prey down. Reworking buck would mitigate it.
As in, making Utah's capabilities work along the lines of a consistent smg, reducing the timer fundamentally would be antithetical of it's hunting method.
Making it work more like a Sniper, Like a Teno tail slam, Stego, Pachy, etc.

winter iris
# golden coral <@939259957558251530>Carno bite is probably fine honestly, it's at least better ...

I played many hours using carno since the update, and its bite is definitely not working well. I am not saying that the hit box adjustment was a wrong decision. What I mean is that , in practice, more than half the bites that are in target do not get delivered. And again, it’s not only me but many people that played many hours using carno noticed. It’s not a secret that carno bite is not working well

golden coral
# alpine plover Some of the issues are a consequence of either bugs, or not properly tweaked, wh...

The pounce needs a proper punishment on miss, if not an increase in timer, maybe a drain on stam or something so you can't spam pounces like currently. Also yes, it's powerful, but meanwhile, the carno was designated to hunt utah sized animals, and it's not half as lethal then to them as it should be. (because people complained when carno did its job properly of course). So I don't know, utah is most likely overtuned in most ways since it has been powered up due to pounce being so broken. Just imagine how quickly a trike would die right now if it was in game.

#

(I think I misread, anyway, since you mentioned stego sniper, yes stego needs a rework, it should by no means work like it does currently!).

golden coral
winter iris
# alpine plover Some of the issues are a consequence of either bugs, or not properly tweaked, wh...

I agree with most of the things you said, except the conclusion. Your conclusion seems to be based on a theoretical idea of what the game should be rather than on the observation of what the changes in the code have produced and hence trying to adjust them a bit. Pounce can currently be spammed with no to little chances of being punished. And this, also considering how strong pounce currently is, is just wrong. Additionally, pounce tpdoes not require any skill to be performed (on the contrary teno tail slam needs at least some good timing ) so increasing a bit the recovery time would, again, not have the effect you are suggesting

golden coral
#

Utah, like the pachy, can come in numbers, mitigating the risk of a miss and mitigating that you miss in the first place by forcing the target to be distracted and focus on all of you. So I honestly do not see how increasing the timer to pachy miss would be an issue at all. Utah would still probably be perfectly fine, and most likely still overtuned at that.

alpine plover
# golden coral The pounce needs a proper punishment on miss, if not an increase in timer, maybe...

Making it too long would bring up the previous issues of Pounce being treated as a Sniper, when it's entire design is antithetical to so.
Imagine if bucking gets a proper rework, together with Utah's pounce miss being extended long. It'd make it very difficult for Utah to apply it's niche.
Though I do agree rn, Utah's pounce works more like poison(which again, is still attrition) though Utah should have differentiation in it's tactics, should be more closer in risky pockets, while still being deadly

golden coral
#

I kind of get what you mean, but I guess I don't see it that way, it never occured to me to call pachy that so.

alpine plover
#

Apologies, Sniper is a term used in boxing, like a big hit you can't miss, but if it lands. It's devastating

hasty coyote
# winter iris Honestly it isn’t true that pachy has difficulties hitting. Pachys ram, once sta...

I have no idea what you are talking about when you say pachy is “locked on target” when it rams.

Plus, I’m not saying “buff ram, me want fight all big things” I’m saying that specifically in the utah v pachy matchup pachy lacks the damage it needs. It takes 3-4 knockdowns compared to Utah’s 2-3 pounces. Also, Utah’s pounce drops your bleed to half, which cripples pachy’s already low stamina. This means pachy is forced to end the fight quickly, or die. However, it can’t end the fight quickly because it doesn’t deal enough damage.

So, in a fight that pachy should have the advantage in (since it’s slower than utah and virtually the same size), it is instead in a disadvantage.
Now, I’m also not saying the fight is or should be impossible to win, just that one side is 60/40.

alpine plover
#

In those terms, Utah should work more as in, small consistent jabs, wear out the opponent until it drops

golden coral
#

Yeah, figured you out! :p

alpine plover
#

Exactly, yes

#

I think the current bleed/pounce iteration really is more suiting for Troodon/Dilo if anything

golden coral
#

To be fair, most people seem to go for the "high risk, high reward" mentality so. But I'd still say miss needs a punishment.

#

So if not a stun timer, what about stam drain then?

#

So if you miss, three times in a row, you're now out of stam and have to go rest up somewhere?

winter iris
# alpine plover Making it too long would bring up the previous issues of Pounce being treated as...

I’d agree on one point: making changes can adjust something and ruin something else in the balance of the game. I think we need to accept it until the game gets developed further and also more playable are added to the roster (this would be a game changer imo). But currently the failed pounce receivers time is non existent basically and it (objectively be spammed). So an easy fix would be slightly increase the failed pounce recovery time. I am pretty sure Utah pounce would still be deadly and easy to use, simply it could not be spammed and would force utahs to hunt in packs and lick their fights rather then face tanking a group of 2 carnos as solo Utah because between spamming pounce and movements you can easily avoid being bitten or pounce the opponent

golden coral
#

If I've understood it halfway correct at least.

alpine plover
golden coral
#

So keep current miss stun, and just add another punishment then. I can agree to that!

alpine plover
#

Rework the pounce bleed dynamic too with bucking as well.

hasty coyote
# winter iris Nope, and that’s something that also other people here have confirmed. Apparentl...

Oh so that’s what you meant, you’re half right on that, but that’s like 3 different scenarios.
1: pachy ram takes prio over all attacks. Yes, unless it’s something like deino/stego and carno ram. However I have also been hit by tail slam while in the ram animation, so it may be something with the stun rather than the move.
2: ram hits you even if you move. This is like partially true, but it’s also true with everything: it’s called lag. I have seen the opposite happen too, I have HIT utahs and seen them fall, but they slide across the ground and take no damage. Essentially it just played the animation with no actual effects.
3:ram activates while falling. You can’t activate it mid-air, but if you ram at the edge and fall while you lunge forward, yeah you can ram through the air.

alpine plover
#

Fast paced, consistent and fair for both parties,

winter iris
# hasty coyote I have no idea what you are talking about when you say pachy is “locked on targe...

That would be easily resolved increasing pachys blood pool or decreasing bleeding caused by pounce. Pachy is definitely ok damage wise atm. And most of the times when a Utah gets hit it runs away. Then there are particular situations , but my idea is that the overall stats cannot be based on the fact that some people want to fight until the very last second in every situation. Utah needs to kill to survive, pachy doesn’t so it makes sense that its attacks are not designed to go around hunting utahs. Additionally, once pachy gets a hit it can easily land a second and often a third one. So your suggestion would make pachy a lot stronger than utah, whilst adjusting blood pool or pounce bleeding efficiency could work without unbalancing the fight too much. My opinion of course

golden coral
#

If we can get an actual rework on buck and pounce and lunge and all yes. For now I'd be happy if bucking was actually good, and not just a way to die faster as it currently seems.

#

Would changing how fast you heal from bleed be an option I wonder, to adjust matchups?

#

Not how fast the bleeding itself heals, but how fast you recover blood that is.

#

So if a pachy has taken a pounce, but manages to get the legbreak on the utah, so it runs away. The pachy might then be able to recover that lost blood and be ready by the time the utah comes back (since it will, people dont back down in this game unless forced).

alpine plover
#

Right, and for balance/gameplay standpoints, I think it's too easy to drain out prey after landing some pounces and sitting around,
While it's frustrating for the prey to deal with a "Sniper" ability

golden coral
#

I still think you're describing troodon rather than utah Nacen, but maybe you can make a case for swapping them around.

alpine plover
#

That's my case, yes

#

I'd swap them if I could

golden coral
#

I meant more so a feedback post, not so much convincing me, I'm at the least thinking it would be interesting to test out.

#

But then I am also a fan of testing even the smallest changes, and testing a lot things just to see what will happen and how it will go so.

alpine plover
#

What happened to blood stages too?
We could bring that back

golden coral
#

Well, stam regen goes down as blood does, if that counts as stage? Otherwise I guess its like with fracture severity, not a thing yet?

alpine plover
#

Fracture severity is not a thing yet

#

No

golden coral
#

But maybe something to come, at least the fractures thing is. As for the blood, I don't know, if they kept the old concept or not at all.

#

I'm a fan of the original bleed will affect stam directly and all that. But well, we didn't get that so.

winter iris
alpine plover
#

Erik, you did mention one time

#

About stopping "kosing" behavior too

#

I think diseases, infection, or fractures could reduce that

hasty coyote
# winter iris That would be easily resolved increasing pachys blood pool or decreasing bleedin...

1: just increasing pachy’s blood pool won’t help it fight other targets of similar size in the future.
2:Pachy MUST be able to fight utahs because it has no choice other than to fight them. If the utah runs off after the first hit, then fine. But if it doesn’t… then pachy lacks the damage to finish the fight in some scenarios. Plus, pachy also has to kill to survive when the predator doesn’t leave until it dies.
3:I included those extra hits in my numbers. It takes 5 rams or 8 alt attacks to kill a utah. If you hit 3 alts or an alt into a ram, you deal 180 or 160 damage respectively, which is just over 1/3 of utahs hp. Now if you hit the tail a few times, then it takes 4 knockdowns.
4: all I’m saying to buff pachy’s damage is to make alt deal like 75-80 or make the downward headslam a move that deals like 150-(maybe)200 but no fractures and only works on knocked down targets. That way it takes 2 knockdowns to kill utah if you don’t go for fractures. That way you have 2 options: fracture and hope the utah back off, or go straight for damage and force it off.

alpine plover
#

Reducing performance, yet able to mitigate that through sandbox items

golden coral
#

I'm pretty sure most people would dislike infections and diseases, but generally, what I'd like to see is time spent vunerable. Because that's also part of hunting, finding the weak prey for easier targets. But so far, I'd say it's rare to find anyone being noticably vunerable, aside from thirdpartying an ongoing fight.

alpine plover
#

Right, well an encounter has to have risks for both parties, even for the term after. Relatively because healing in a bush completely negates the consequence after

winter iris
winter iris
golden coral
#

Maybe if locked health was both more severe, and maybe recoverable only via eating something (we do have salt ingame, so.. for now?). Thus, if you fight a lot, you'd at some point be running at a third of your health at max (and blood maybe too), and now you'd have to go out to one of these deposits and recover (good luck with that without someone waiting there to jump you). But then of course you might get the issue of someone just whittling someone else down just to get them killed, ala old legacy bleed kamikaze style and similar?

alpine plover
#

There could be infection/disease severity too
It develops through time, not killing you ofc(arguable) but also able to deal with it through materials searched through the map

golden coral
alpine plover
#

The game could use more maintenance mechanics
Regularly bathing, eating medicines/herbs, treating wounds, interacting with the environment

hasty coyote
# winter iris Come on, you would like pachy to be as powerful as a carno but more agile. If yo...

1:I understand dying to a pack, even a 1v2 is very difficult, but pachy should have the advantage, not instant win, in a fight.
2: I think you overestimate these numbers. I said 200 has a “maybe” because that would be VERY strong. However, headslam is also nothing like carno bite: it takes longer to use, can only be done on knocked down targets, and basically stuns pachy for 2 seconds total, making it very open to counter attack.
Also, each these changes only give pachy a 30 damage increase on knockdown. The 2 extra alt swings deal 120 normally. Two 75 damage alt swings would deal 150 damage, and so would the 150 headslam. So if it was the bare minimum, it would still take 3 knockdowns to kill.

hasty coyote
winter iris
# hasty coyote Also carno ram does 300, that’s why a headshot deals 450 and 1-shots a utah

Ram for carno, though, consumes a lot more stamina and is very easily dodged. Additionally it could expose you to damage if ramming a pack of two because carno takes a lot of time to stop and turn after a ram. Honestly, considering the size of pachy i am more than convinced that the numbers you summarised are more than enough for its damage, and that the increases you proposed would simply make pachy the best hunter in the game (a bit like in update 4 in which people played pachy just to hunt down and kill everything)

winter iris
somber sphinx
#

@winter iris press W when resting, it wil make the animal you are playing get up quicker but it costs stam and you can’t to this while being knocked down btw

winter iris
wraith relic
#

dang it wrong channel

grand cargo
#

@primal harbor

#balance-feedback message

I see what your saying I agree however, it is like this because it is a apex, and when a Spino, Trex, Giga, ect comes out it will have a challenge. So for the time being it will remain like this. However, I do wish they would nerf it so it is good for other Dino’s to attack instead of being over powered. It would stay nerfed until the first carni apex.

primal harbor
#

just because it is an apex it doesn't mean you should make its juvi gameplay not fun

golden coral
#

And lacking the possiblity of making the juvie gameplay all that fun, maybe change up how growth works for the playable

primal harbor
#

precisely

#

something that I hope the isle eventually does which they have been better about since legacy but it would be much better to get into it more so is making the juvi versions of dinos have a different niche rather than being a shitty smaller version of the adult

#

and Stego is kinda under that plague most of all where the entire time it feels like a worse version of the adult and is not viable in any situation

golden coral
#

Well yes, the only really good juvie for that is rex, of the apexes I think. Spino and cheirus might have something, what with their semiaquatic style. But for giga, trike, stego, anky(?), acro(?), and maybe even deino, what are they supposed to do really. Sure maybe small stegos could run bipedally but, well, that doesn't do that much I don't think.

#

Alternative might be to make growth for those playables pass through juvie much faster, and keep them at substage for the majority of their time, where they might be sufficiently powerful and independent, but still vunerable to things more often than not.

neon willow
# golden coral Well yes, the only really good juvie for that is rex, of the apexes I think. Spi...

I disagree. Deino in evrima actually is a pretty good example of what @primal harbor is suggesting.

Juvi deinos play significantly different from the adults. Sure, they can sit in water like the adults and just be a shitty smaller version of the adult, BUT they're also a lot more independent of the water until they hit 50-70%. They move much faster with better stamina economy on land, with the result being that I think baby croc actually occupies a different niche effectively as a land deino/ambusher from the heavily aquatic dependent adults

#

But stego babies need help. It's miserable growing them because they're still designed to play the same way as the adults, but with health and damage so severely nerfed that they just can't survive unless nobody sees them until 70% grown, or unless someone takes pity on them and protects them

#

They're slower than the adults, and have a lot less health and damage. They do have more stam but because of everything else it just doesn't compensate enough

winter iris
#

Why all the people (mainly playing utah) were complaining always about carno bite hitbox in update 4.5 (which was a bit big, but honestly there are identical things for other dinos), and the same people are silent on how physically non sense pounce currently is? Seriously, I play both Utah and carno, but when I play Utah all players still complain about carno, when I play carno player are generally not (and carno currently is quite difficult to play compared to utah which is extremely easy)

golden coral
# neon willow I disagree. Deino in evrima actually is a pretty good example of what <@47838823...

I am aware that baby deinos, at least compared to stegos, are much more fun and capable. I'm not certain on what you actually ambush on land(?), you're not big enough to grab most things even at 50% I don't think. I've seen plenty smaller deinos be up and about, but I'm not sure they achieve much except having fun and being a nuisance and all that. But it's certainly more fun than being a stego, of that there is no doubt.

neon willow
golden coral
#

Though I'm fine with giving most juvies a different niche and more fun abilities, but I also don't think they all need it, the issue isn't neccesarily being a smaller adult in gameplay, baby utahs do fine after all, but for those smaller adults where they are uselsss since they require the power and health and so on that the adult has to work out.

neon willow
#

I don't have the exact numbers unfortunately, sorry! Haven't grown a deino in a while

golden coral
#

I think you're pretty on point, seems to match up with what I remember.

neon willow
golden coral
#

Mostly because it does not have the speed to run or the ability to hide, and it relies on power to fight. But that's less of giving extra niche and more an issue of how to make it viable. Which could be solved by changing how the growth works possibly. And I think said growth change could fit deino too, and still let it keep extra land ability, maybe for longer at that.

neon willow
#

Yeah I think so too

azure crescent
#

40% deino is faster than a lot of juvies

tropic birch
#

I'm not sure if this is a current issue. But can the growing phase change but the time keep the same? Trying to say I come across most other players are only one of two things. Brand new growing dino or fully 100% grown. Could be bc the old hide and grow in a bush meta. But how can we increase seeing/interactions witth more non fully grown adult(s) dinos. Or if said Dino sticks to a particular envirment. Like Carnos and Utahs growing faster in open areas compared to beaches or thick jungles.

Just not sure if this was already plan to be adjusted or been cover by other features to do so.

hasty coyote
azure crescent
#

and will apparently possibly harm large animals that try to get in?

marsh marsh
hasty coyote
#

The main issue is that surviving when there’s hordes of adults that will kill you is really hard, surviving in a bush is really easy.

marsh marsh
glacial kraken
#

tbh to fix pounce

#

just make bucking start taking away stam instantly

#

it'd help stop the spam

neon willow
#

I don't think you'd need to have it removing Stam instantly to be effective. Just atm, it's almost better to allow the pounce or go to a tree than use the provided mechanic to counter pounce, which is kind of crazy lol

ocean sentinel
#

Bucking itself seems like a pretty undercooked mechanic, its just holding e to drain the stamina of the Utah latching onto you, and sacrificing some stamina in return.

#

Maybe they could add periodic precision quick time events to bucking and have it drain the Utah's stamina based on how well you do.

#

Just an idea, probably not the best, but I'd imagine it wouldn't be too hard to implement

#

Ping might be an issue though

glacial kraken
#

i tried it with someone, he was pachy i was a utah, he lost about 10% stam by the time i used all mine whilst i was bucking

#

so you only lose about 1/10 the stam compared to a utah (as a pachy atleast)

#

not sure about the rest

#

i think if they made pounce cost a bit more stam it might help though, people are spamming it too much imo

#

this is coming from someone who likes to play utah lmfao

marsh marsh
#

Damn the utah/omni mains downvoting my feedback cuz they're scared they'll need to get skill to play them if there will be a balanced adjustment
Lol no one said nerf them to the ground and I have no problem with utahs/omnis being strong in a pack afterall its their strength attacking as a group but rn they're overtuned with how pounce is to easy to pull off with half a brain cell
I mean played Utah myself felt too easy and not rewarding so I moved on to different games for now
No offense but maybe some people downvoting not only this post also other should first play the game more with other playables than just their main
Theres one trick ponys in everygame and yeah play what you want no problem but consider other aspects and playables too and think about the future of your beloved game

marsh marsh
#

Also I am not salty its just dissapointing
I moved on from isle for now and I think thats okay I will likely return
I guess some others feel that way too and not everyone will speak up and be loud about things they dont like so maybe quite few stopped playing cuz of reasons be or not be omnis stegos etc. I just feel it would be best for the community to get things to be fun and balanced so that in the future it will be great game and a great community for everone to enjoy and come back to
Also sorry if my english is not that good I'd like to phrase things more clearly and such its just not that easy for me my apologies

urban birch
#

💀

stark knoll
#

Handwaving all negative reactions as "salty X mains" isn't constructive and doesn't belong in a discussion environment

dusky surge
#

also people were probably downvoting your feedback because it was extremely vague

neon willow
# marsh marsh Damn the utah/omni mains downvoting my feedback cuz they're scared they'll need ...

Yeah... Not everyone who downvotes a suggestion is a salty X main. I don't main anything, and play pretty balanced amounts of everything except hypsi, dryo, and ptera.

That being said... Your feedback isn't all that constructive. You don't really describe how Utah should be adjusted, nor to what degree you want it adjusted. So... It kinda allows people to interpret your suggestion however they want

#

Like, what makes the pounce abusable? Is it Stam? Hit box? Bucking? Damage?

#

What aspect of the mechanic needs to be changed?

#

Specifying would better allow players to understand your feedback and determine if they agree with it or not

marsh marsh
marsh marsh
marsh marsh
neon willow
#

In any case, I don't really see people downvoting feedback that the Utah/Omni pouncing a carno face or teno/stego tail and getting teleported past their attack radius is pretty unfair to the carno/teno/stego

#

Same with bucking being ineffective. A lot of people agree about both of these points, and saying that in your original post would've likely gotten less downvotes

slim dragon
neon willow
spring dagger
#

Pounce is too easy to land atm for the damage that it actually does, being able to kill a pachy in 1 pounce and a carno in 2 pounces completely invalidates it's niche as it's a pack hunter, whats the point of forming packs if you can just do just as well with two or three, without the chaotic nature that comes from big groups?, theres a straight up advantage to maintaining a smaller group of 3 - 4 compared to 6 - 7 which goes against the design philosophy

I'd like to see a reversion to the old missed pounce animation, which incentivised actually approaching at an angle you could land on instead of spamming the pounce and landing it eventually.

Face pouncing needs to go. It's too strong and we already had something in the works way back before evrima release where utah/omni was shown to be killed if it attempted a frontal pounce or whatever. Makes no sense how magic pouncing onto someones side works in this game.

neon willow
# spring dagger Pounce is too easy to land atm for the damage that it actually does, being able ...

Thanks for proving my point lol

But yeah I agree. Utah should want to form packs and harry their prey to death. That being said.... There is a balance to be struck. Solo Utah's need to still be viable if someone can't find a pack (note that viable does not mean being able to solo kill an animal 3+x their weight or even really considering standing and solo fighting as an option for anything larger than itself). On the opposite end of the scale, you also have to have diminishing returns of larger groups to prevent megapacking

spring dagger
neon willow
#

Utah pounce bad is not particularly actionable

#

As soon as we went into specifics, suddenly people are engaging with it

spring dagger
#

Ye, i mean i'd like there to be like a parry mechanic for certain attacks

#

For example, pachy v carno, theres a slim window where a pachy can outplay a carno and parry it's charge or something.

#

Same thing with utah v carno, utah v pachy etc

#

or atleast an expansion on that mechanic because i've never ever seen it

neon willow
#

Absolutely. I'd like bucking to be more effective for one (it uses a lot of stam for one Utah, and they usually cruise in packs), baby bleed to be nerfed so that death actually knocks people from fights

#

I don't think there's a specific parry mechanic for a carno charging a Utah...

#

But yeah more of mechanics like "carno charge countered by pachy bonk breaks both" would be nice

#

Really part of it is just reordering pounce priority so that it takes lower priority than most other attacks would help

#

And then maybe so that if you take damage while pouncing, it removes your momentum (almost like a stun but without preventing movement thereafter) and cancels the pounce

hasty coyote
neon willow
#

It would result in Utah needing to really manuever for that high risk high reward pounce

spring dagger
#

Partly because bucking is a death sentence most of the time or it never works for me

hasty coyote
#

You should buck 95% of the time, it drains the Utah’s stam at a higher rate. Plus you lose stamina whether you buck or not.

#

That 5% is if you can scrape them off instantly

spring dagger
#

I mean i hold E and it just doesnt work half the time i do it; im left stood there like an idiot so i just use terrain most of the time

#

its easier and conserves stamina

hasty coyote
#

That sounds like a control issue then, have you tried the “delete save file” trick?

spring dagger
#

I've not

hasty coyote
# spring dagger I've not

Sorry for late reply, had to do stuff:

If you are experiencing issues with your controls since the latest update (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.

  1. If running The Isle, exit the game.
  2. Open File Explorer.
  3. Click the address bar at the top.
  4. Type %localappdata% then press Enter.
  5. Find "TheIsle" folder. Open it.
  6. Open the "Saved" folder.
  7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  8. Restart the game. The issues should be fixed.
winter iris
fickle cliff
#

Bleed is borderline too much.

neon willow
# winter iris Solo utah is currently quite easy to play, you can survive for days literally as...

Yes, it's currently easy and needs adjusting. But we have to be careful not to over do corrections, or we will run into the opposite problem where solo Utah's are ineffective even against smaller prey like hypsi, dryo, pt, etc. I'd even argue a Utah should have a decent chance to win against a solo pachy (being similar weight classes, though, ideally this fight should be 50/50 and dependent on skill to win).

That being said, a solo Utah should be running from carno, teno, stego. Utahs that want the larger prey should be heavily encouraged to pack up

tall bronze
#

I prefer the idea of Utah vs Pachy being more Pachy sided on average with the both of them having to be very careful. One wrong move and TI_RIP

unique oxide
keen plover
# neon willow Yes, it's currently easy and needs adjusting. But we have to be careful not to o...

Imo, the fight should not be 50/50 for pachy and utah. Pachy is slower and needs to deal with raptors. It was touted as 'anti-utah' in development. I think we should move past the 50/50 way of doing things. Some prey raptors should actually hunt in pairs (even if they're similar sized). Imo, if a raptor doesn't really ambush a pachy with pounce, it shouldn't even think of hunting one. The best way of doing that is by making pachy have a lot more damage to a few of its attacks. Alt swing at 70n, while charge should be 120-130n.

So if you do mess up the ambush, you should ideally avoid the pachy (unless they're bad of course).

neon willow
# keen plover Imo, the fight should not be 50/50 for pachy and utah. Pachy is slower and needs...

I think you misunderstood. 50/50 isn't talking about damage or stam or anything, but the chances of winning a fight. Pachy is slower, yes. But it should still have a good chance to win against utah in a 1v1 encounter (Utah also needs a fair chance though). Pachys though can also group up to 8, so honestly? They should be packing up too if they want to survive a Utah pack encounter.

I'd be okay with buffing pachy a bit, as currently it does feel like it's a little lopsided towards the Utah in a 1v1 encounter. But gotta be careful because pachys in packs (packys, if you will lol) scale up in difficulty with each additional pack member much faster than any other playable

keen plover
# neon willow I think you misunderstood. 50/50 isn't talking about damage or stam or anything,...

Yeah, I know what you meant by 50/50. It should not be a 50/50 at all imo. It should be more pachy sided in a brawl. While raptors should actually ambush and use tactics to secure the kill. Also, pachys scale up as well as tenos and carnos with each additional member. Most combat capable playables do. Nerfing pachy damage was worse for the playable.

I remember one Stress test build where it had higher damage and it was capable of defending really, really well against a raptor. If it was a brawl, pachy was guaranteed the win vs equal skilled players. Now, it's more even. Which makes no sense to me personally. Now Pachy players are less common when compared with update 4/4.5.

neon willow
# keen plover Yeah, I know what you meant by 50/50. It should not be a 50/50 at all imo. It sh...

again, i don't think we're on the same page. utah's whole style of fighting is completely counter to a brawl. In a pure damage vs damage slugfest, pachy should win no contest. But a utah playing like a utah (harrying, wearing down, NOT trading blow for blow) and pachy playing like a pachy should be roughly even. imo though, the scaling up of pachys vs something like tenos is completely different. 4 tenos you need to be careful about fighting. 4 pachys? I turn around and head the other way. if they're remotely decent, 2-3 can hit you at one time if any score a knockdown. It just is not worth it

keen plover
#

Also, 4 tenos or 4 pachys, you end up losing to both if they know what they're doing. Depends on the species as well. As a carno, the tenos can bleed you out with a few kicks

golden coral
#

Consider the charge and ram, both attacks that require either an ambush, or distraction. The second is far easier to achieve in a group. Tenos meanwhile, are closer to stegos, they gain advantages in groups, but it's not as much or as "useful" in a sense.

thin mantle
#

It’s mainly because teno’s attacks make it stop moving as well as their AOE, it’s incredibly difficult to position 2 tenos to be effective against the same target, so you end up breaking off from eachother and waiting for one teno to stun something so you can beat it to death together, which again doesn’t really work because of how short that stun timer is, so it’s back to being “together but separate” just trying to dilute the numbers you’re being faced with down to something more manageable, which against a competent group of 2 or more that focuses one of the tenos….is never an issue

loud herald
#

i think a buff would be well deserved. increased blood pool and letting the pachy hold up its headbut charge infinitely but past a certain duration it starts to very slowly drain stamina (it has to hold up its body in a weird position so it should drain stam)

spring dagger
#

Pachy doesn't really need any changes imo, aside from its bleed pool needs a increase. Pachy does alot of damage consistently and it shouldn't be able to square up to anything bigger than a utah, the emphasis should be instead that pachy can fracture these bigger animals and get away (which it can with exception to deino)

#

You can still reliably fight a utah, it's just it's utah favoured because of the bleed pool, the damage is fine as it is

loud herald
#

so buffing them in the stamina department wouldnt really help them kill things, itd just help them defend themselves

spring dagger
#

It does that already though

loud herald
#

its inconsistent to say the least

spring dagger
#

Since the body fracture changes, pachy is more than capable of breaking and running

loud herald
#

and so often i charge a headbut and it doesnt follow through

#

it just cancels right as i attack

spring dagger
#

There are inconsistent hitboxes yeah

loud herald
#

i think letting them hold the headbut for longer would help with it is why i suggested it

spring dagger
#

I mean changing the hit boxes helps too

#

But I like your idea of perma holding in a defensive stance

loud herald
#

it doesnt really make them much stronger it just helps the dino feel better to use

loud herald
#

cause why wouldnt it be able to do that

spring dagger
#

I agree with you but changes to its stats with exception to its bleed pool are completely unnecessary

#

Its fine where it is in that department

loud herald
#

also a way to cancel a charged up headbut

#

yeah i never suggested any more than blood buff

#

it doesnt need it. its pretty tanky for its size

#

cause damage reduction to head and tail

spring dagger
#

Ye

#

I mean I'm a little off on cancelling head butt attacks unless there was a slight delay before you can charge again

#

Cause tap charge still exists and its still painfully easy to land most of the time

#

It's just it doesn't break carno anymore which is fine

loud herald
#

thats fine, i just hate being unable to cancel the charge

loud herald
spring dagger
#

Nope

#

You have to charge it for atleast a second

loud herald
#

makes sense thats kinda lame

spring dagger
#

Yeah I remember release pachy and it was stupidly strong

#

It was borderline OP

loud herald
#

cant you still just headbut stun with right click then charge up a headbut and fracture

spring dagger
#

Nope

#

Thank god honestly

#

Stunlocking still semi works but the timing has to be perfect

unborn iris
dusky surge
hasty coyote
#

plus, my only issue with buffing blood pool is that it make is better specifically against bleeders, but still suffer against small tiers with different strategies. Like a bleed buff wont make pachy able to deal with dilo. however, a damage buff on a move used specifically on small tiers keeps its break and run against larger threats, but its still able to fight things of a similar size range.

spring dagger
# dusky surge i disagree with buffing the blood pool, at least personally. I'd much rather it ...

I would like to see dinosaurs have more of an expansion to their toolkits with exception to deino since that thing is already in a good spot in terms of combat design. I think limiting your attacks to two viable and one situational ALT attack moves when instead every dino could potentially have tenonto-esque variation when it comes to attacks is producing diminishing returns for the games combat to an extent.

#

For example: Utah could have an attack where when pounced, it can use ALT + RMB to have an attack for a sharp dig in with it's claws producing alot more bleed at the cost of more stamina, or a dismount where it sacrifices alot more stamina to jump off it's pounced target having a guaranteed safety net.

calm ibex
#

more complex combat is more difficult to balance, whilst in short term it may be a good idea, once you reach that 50+ playables it becomes a hurdle IMO

spring dagger
#

True but alot of those playables are just dogwater.

#

Like when more playables come out, what do you think something like troodon or minmi or compy is gonna do?

#

They're just gonna be overshadowed and outclassed and people will gravitate to the most powerful animal because thats just how the playerbase works.

calm ibex
#

TBH i'm not expecting these playables to see large scale popularity long term due to one of the core design issues the game has, Which is that some playables are just better than others

#

But it does not mean that its worthless to try make them relevant mind you

spring dagger
#

Yeah, but at the same time what can you do to even make them relevant when the advantages for one playable are so significant that theres literally no point in playing the other playable?

#

Like again, troodon for all intents and purposes sounds cool at this current moment in time but it is just an inferior utah with venom.

calm ibex
#

I do think its a design flaw yes

spring dagger
#

So getting rid of the majority of these playables for varied combat mechanics instead of having playables been given every single niche to contend and compete (Minmi and Mega) in order to remain viable is better for the game here.

calm ibex
#

Larger playables are on average easier to play since you have pure stats to carry you, so "skill" becomes less and less important

spring dagger
#

Thats true, but small playables in order to actually be worth their salt need some sort of niche in order to compete, and when the big bad thing thats bigger than you can do your niche but better and do so much more, thats the problem here. Thats why i favour more expansion to combat dynamics over inflating the roster because alot of these dinos being added might very well play the same as their contemporaries

#

You've already said this pretty much but idk man, im just a fan of expansion of combat to not make combat feel the same for everything like it currently does somewhat.

winter iris
# loud herald it doesnt really make them much stronger it just helps the dino feel better to u...

well, with this rationale also carno had movements heavily nerfed and in fact it's not particularly fun to have fights right now as carno. But I didn't hear anyone complaining about that. Anyway, I think that pachy blood pool needs to be increased, as well carno's for example, particularly in relation to how OP pounce currently is. A change in pachy's stats would require changes in other dinos stats as well to avoid the unbalanc in game becoming a routine (as it currently is: we had carno OP in up.4.5 and we have utah OP now, and probably pachy OP in up. 4)

loud herald
winter iris
loud herald
#

@analog mirage makes perfect sense. and it is better for balance. utahraptors should have to use teamwork to take down larger prey, not pounce them one by one

spark pond
#

so what you're suggesting is, if 4 Utahs pounce a stego at once the bucking should cost 4 times more stamina?

loud herald
#

like when a deino grabs a small dino its struggling barely uses any stamina of the deino

#

why is it not the same for being pounced

analog mirage
#

Yeah

slim dragon
#

@vernal mulch If you want to continue talking we should do it in here

slim dragon
#

If you're interested in accuracy, there's a game called Saurian that is trying to be pretty accurate

vernal mulch
vernal mulch
slim dragon
vernal mulch
vernal mulch
#

we are just talking about the same topic, but completely different subtopics

#

so I don't see the point

slim dragon
# vernal mulch No arguments? It's strange ... I cited articles and quotes from experts when yo...

That's not arguments
The only thing you say is "it's not accurate"
I explained to you (or tried to) that the game never was accurate nor realistic, and above everything, IT IS A GAME.
Venom for megalania isn't completely out of the question and at least makes sense since one of its relative, komodo dragon, does indeed have venom.
In a game, hen you make a mechanic like venom, it's better to use it in many situations (so on more creatures) so it's not wasted development time. I think 3 out of 56 creatures being venomous isn't too much, and if you're against mega being venomous, then what would be better as a venomous predator in terms of scientific accuracy AND gameplay ?

#

You seem to consider The Isle as some sort of documentary or a scientific window to extinct life, while it is nothing such as this. It is a game designed for enjoyment, and as I already said, it's science-fiction.

#

What bothers me the most is that out of all the inaccuracies The Isle has, you chose to rant over megalania's venom, which isn't even disproven because we have so few remains of it, and no soft tissue at all.

vernal mulch
#

well, you can agree on a compromise about poor blood clotting (in mechanics, make strong stamina costs), since with heavy bleeding, the forces will really leave the animal

slim dragon
#

Bleed already heavily affects stamina in the game

vernal mulch
#

but in fact, fatigue from bleeding is, in principle, logical in our world. it is unlikely that the animal will last long if it bleeds heavily

slim dragon
#

Now I don't get what your point is

vernal mulch
#

if the poison only affects stamina, then there is no question, since these are just real "symptoms" from blood loss

slim dragon
#

Okay but we ould have to see how it plays out in-game
Because if it's just "bleed but it ruins your stamina even more" it's kinda meh

vernal mulch
#

I thought that they would make some kind of super-cunning poison, that even with full HP, having received a poisonous bite, you need to find some kind of antidote or something like that, but if it just reduces stamina, then there are no questions

#

otherwise you will die (even if full hp)

slim dragon
vernal mulch
#

so let's see how they implement poison

#

I repeat that if the poison only affects stamina, then there are no questions

stark knoll
#

For example, dilo's venom will cause hallucinations

#

We cannot be certain what megalania's venom will do based on troodon's

vernal mulch
#

and in general, the effect of heavy bleeding should be the loss of stamina

stark knoll
vernal mulch
#

I didn't know since I haven't had much bleeding yet in evrima

#

when you are a full deino, then singles bypass, and you keep your distance from groups

#

in this case, let megalania gain the ability to tear tendons when it hits the legs

#

and in dinosaurs of 3 tier, tendons are torn only with numerous bite of the legs

slim dragon
#

I wouldn't like a mechanic like that that is specific to megalania and that, honestly, would only work in very specific situations and against very specific targets

hasty coyote
analog mirage
#

I’m so consumed what the argument is now

old ocean
#

Same lmfao

golden coral
#

@neon willow I'd much rather increase the food need than the hunger drain. Require more food to fill up, but last as long, so you have time to do stuff and well, move around, since you still need to make it to swamp every now and then for sumac and stegos are not that fast. The whole "eat constantly" is terrible, I had that experience in progression and it was anything but enjoyable.

neon willow
#

And my thoughts are that while you do need to go to swamp occasionally, I've never really had trouble doing that with the existing hunger, especially if you munch on marigold and other plants in center/SE spawn before you make the trip

#

It shouldn't be an extreme change, also-- a pair of stego should have no issues staying fed while migrating. But 5 adults should really struggle to meet their food needs

golden coral
#

Shouldn't be more than two adults in the first place. And sure, with existing food and water times it's fine, but your suggestion is to nerf them so? Also, considering how much carnos complain about not having time to do anything but eat, I don't know, doesn't seem like that is a good suggestion for enjoyable gameplay really.

neon willow
# golden coral Shouldn't be more than two adults in the first place. And sure, with existing fo...
  1. carnivores actually have to have time to chase down, fight, and kill another player, and then time to deal with any body campers, as well as nest as it holds you still to sit on the nest and you can't hunt. Herbivores fundamentally don't have that problem because they can graze anywhere on demand if they mess up, and because diet plants don't run away or try to kill you, PLUS there's a ton of diet plants that no dino uses atm

  2. I think last time I went from swamp to center, using the long route (teno fields to center), I lost about 1/2 my hunger on the trip. Thats without stopping to eat on the way because I was trying to make space for marigold. That has plenty of buffer for a bit of a nerf-- there was sumac, ash, squash, mushrooms, potato, radish AND marigold on the route. And those are just the plants that I know spawn there because of playing other dinos

#

And there are multiple fields of grass on the way as well

#

So, if they made it so the trip leaves you at maybe 1/3 hunger, or even 1/4 hunger (assuming you don't eat on the way, which is again very easy for herbivores to do) it may be beneficial

#

And honestly? Higher maintenance requirements is part of balance for higher tier dinos. Deino avoids it simply because it is forced to wait at the water for prey to come to it, as it can't really hunt otherwise unless, again, dinos come to it to try to kill it

azure crescent
golden coral
# neon willow 1) carnivores actually have to have time to chase down, fight, and kill another ...

I'm a little uncertain what your argument here is? My point with carno was that people do want downtime to nest, explore, or just sit and chill. Carno for example can not survive the night, or can just barely, if full, from what I know. Not ideal, I don't think at least. As for the grazing point, well, grazing A, gives 20% food at best and B, no nutrient. It's "useless" bar extreme circumstances, and not something you should ever use unless it's that or outright death. Sure, diet plants don't move (yet at least!), but you still need to go all around and get them, which does take time. That there are unused plants, I'm not sure how that's helpful anymore than the "wrong" ai for a carnivore. Sure you can fill up on it, but it still gives you no nutrients and as such, is not something you should pay attention to unless desperate (because nutris are everything, and will be so even more when they are specific stats you boost for your playstyle I would imagine).

Now I do quite agree with higher maintenance, but like I said, that should come down far more to getting all the required food (same way AI challenge should not be about finding them, but getting them. No one likes starving due to "no food" but most can be fine with "I messed up the hunt"). So sure, stegos should struggle, but not because they have to eat more often, but because they need to make sure those particular foods they want are there when they need them (which means keeping other stegos at bay). This would also be easier to do if plants didn't come in "one at a time" style but in clusters, especially for something slow like stego that can't really patrol efficiently, much less run someone else down if they are eating plants way over there. This would also preferably tie into the whole territory playstyle that I'd like to see, vs the migration if you insist on keeping a herd, where you can't just stay in the same place forever due to less food.

neon willow
# golden coral I'm a little uncertain what your argument here is? My point with carno was that ...

my point is, I have no real problems getting around looking for food, and there's enough hunger left in the tank that imo it could be increased SLIGHTLY without any serious impact to stego. Plus, as I said herbis literally cannot starve because they have grazing as a failsafe, whereas carnos HAVE to hunt constantly because if they don't (even if they kill and eat things that aren't diet!) they will starve to death. I honestly think stegos find it a bit too easy to get food... or at least i have never had any real challenge with it, and i've seen large groups of stegos grouped together, which again implies they dont have any difficulty finding plenty of food. So a nerf would not put them in remotely the same position as carno is.

I agree about getting to all the required food needing to be a challenge, but again that falls back to either 1) forcing competition by nerfing hunger or 2) making food a lot scarcer. right now stegos do not need to fight each other to ensure they get the foods they want when they need them, which is part of the problem. Clustered food would be nice though, but again will not be strongly guarded unless it is a scarce resource, which it currently is not

dusky surge
#

@west sierra
1: Carno is meant to be a burst sprinter, not an endurance hunter, hence the low stam
2: Deino was never meant to be an equal to either stego nor rex, it's an opportunistic small game hunter that attacks animals less than half its size. Also, stego can't KOS if no one comes close enough for it to attack.
3: Utah's bleed damage was never increased, it's the exact same as it's always been, the only change is that the pounce actually works now

#

also, technically, carno has the same bleed resist stat as every other playable besides deino, the difference is that its standing, walking and trotting bleed multiplier is now higher

golden coral
#

@gaunt trail Deino is no longer meant to be a match for apexes, so the matchup vs stego is fine. If you think stego is a problem, just imagine what a trike or shant or rex will do. You're not an apex hunter/killer, you're a midtier hunter/killer as deino.

urban birch
#

Deino isn’t supposed to kill stegs. The devs has made this clear by moving the diet to the fish diet. They are pushing against that idea and if you wanna be dumb and go for an adult steg that’s on you 😂

golden coral
#

Not to mention that up to 80% or so, a stego can be grabbed. So as long as it doesn't look fully grown, you can probably attack it. And even if the stego happens to be 4.1T, do remember that's 2K less hp for the deino to bite through, and less damage from the tail to take at that.

bright oasis
# golden coral I'm a little uncertain what your argument here is? My point with carno was that ...

I think it would be neat if hunger drain changed throughout the day. Like evening/night for daytime animals would slow hunger down a little so theres less reason for them to venture out at night unless they didnt fill up first. Then morning/daytime would slow nocturnal animals food drain amounts as they have a harder time hunting without the night as their advantage. Hiding would be a more viable nighttime/daytime option for those who filled up, and those who didnt would have to risk getting caught. It puts more emphasis on survival and fulfilling the animals niche.

Increasing night time to 35 or 40 minutes would work really well then, as then night hunters would have ample time to hunt for food in their niche instead of the 30 we have now. Or make both 45, it's all good with me.

Edit: I only put hunt in my idea, but it could work for both herbs and carnis. As their respective end of active time approaches those who fulfilled their roles could have some down time to chill with their friends or dino families.

spring dagger
urban birch
ocean sentinel
#

Isn't that kinda hard to do that anyway, you're the slowest thing in the game and have the worst sprint endurance, the only way you can catch anything on land is if you catch it by surprise or it comes to you.

#

And it's quick dehydration rate means it can't stay on land for long, so it's not exactly easy to survive as a terrestrial ambush predator.

spring dagger
urban birch
spring dagger
# urban birch The game would feel dead without it imo. The fear aspect of crossing and drinkin...

So you dont think having an ability to practically delete other peoples progress in an instant by just holding RMB is unbalanced?

The fear aspect of crossing ties to this one ability alone, not so much the dino itself. Once you're grabbed then theres no counterplay so it's just unbalanced. At the same time, there can't be any counterplay otherwise deino is useless - therefore we end up in a constant loop over what deino can do. This is why it's just a bad playable and is unhealthy for the game.

Theres nothing engaging to it, simply hope and wait something crosses near you and snatch them, the map design had already been catered to the playable twice and look where it got us, a new map is coming granted and i hope to god it's better than the shite we got; otherwise this is the final nail in the coffin for deino in my opinion. At that point it's just unsalvagable.

I dont fear dying to deinos if the system was even and i could outplay them. My only sense of outplaying them is not to interact with them and just use safer routes and safe and shallow drinking spots.

#

Plus the fearfactor comes purely from the fact you're gonna lose 2 hours of your time in an instant. Hardly a scary thing, just annoying imo.

urban birch
# spring dagger So you dont think having an ability to practically delete other peoples progress...

I understand where you are coming from in regards to balancing. But Rex will be able to do the same thing in regards to deleting hours of progress with one click. Deino is a jumpscare that’s its purpose. You’re supposed to be scared of loss in this game. That’s just the nature of the game. I agree deino is a boring super chill playable, but I don’t wanna go back to not being scared of waterways. That’s just an opinion and I think we should wait for other semi aquatics before we judge deinos too harshly.

spring dagger
# urban birch I understand where you are coming from in regards to balancing. But Rex will be ...

If a rex manages to jumpscare you, thats because you're not paying attention. Deino you physically cannot see, or hear whilst it's moving underwater. A Jumpscare with an instant kill delete button is not good for the game at all.

Not being scared of waterways is just something i'd rather than potentially losing my prog to a funny jumpscare animal that does nothing other than that and cant fight anything on it's own two feet, relying upon its ability as a crutch for it's bad design.

#

Rex and Deino are two very different things here.

urban birch
spring dagger
# urban birch my rex comparison was about the deletion of progress with little to no effort wh...

No because unlike deino, theres counters to utah. You've missed my point entirely.

You can actually react to rex and make a conscious effort to avoid it, it's big, makes alot of noise and isle players tend to not be too smart so it's avoidable.

Deino, even with the brain power of most isle players is unavoidable, you cant hear it whilst its under water and you cant even see it, you can expect it sure; the counter being to just not interact or potentially interact with it at all as you've said (which still makes it a bad playable since it doesnt actually contribute to the game, yknow; the thing where people are supposed to be interacting with eachother and actually playing a PVP survival "horror" game)

The utah comparison is a horrible one since you can use terrain, knock utahs off or work as a team. Even in team environments if a deino grabs you, you're dead in like 3 seconds.

urban birch
spring dagger
#

There is counterplay though as i've just said

urban birch
spring dagger
#

Thats just unfortunate, but you shouldn't really be fighting other utahs as a utah anyway

urban birch
spring dagger
#

That way if they pounce you, just get one of your group to head bite them, this is still an issue but its by no means as egregious as deino.

#

sorry im in a marauders game atm, hard to type and play

urban birch
#

no one said i was the one hunting. im just presenting the idea lol

#

and no worries ur not obligated to reply despite ur user

spring dagger
#

Yeye, i meant more in a general sense

urban birch
#

i think if they added some sort off struggle mechanic all the worrries would resolve

loud herald
#

should be able to wiggle out

spring dagger
#

Yeah the pounce on utah is bad too i agree with you two.

loud herald
#

or not pounce other utahs period

spring dagger
#

I mean there defo needs to be counters for that too but at the same time, deino is still more egregious here

spring dagger
neon willow
# spring dagger So you dont think having an ability to practically delete other peoples progress...

Both me and @golden coral have been pretty vocal in feedback working out a better deino. The issue isn't necessarily deino itself-- it functions a lot like stego most of the time, with high health/damage but extremely low speed/Stam, making it easier to avoid-- but the lunge ability itself needs a rework.

Both because one shotting is not particularly engaging for deino players, and because being one shot is definitely not engaging for everything else. A counterplay would be nice, or even a rework of the mechanic altogether would help (maybe something like current lunge, but it lasts 2-3 seconds, does no/little damage, and drags whatever grabbed backwards (towards water) before releasing. Then the goal is to pile on damage before they can swim to the shore. OR just providing a way for other dinos to gamble to wiggle free)

urban birch
neon willow
# urban birch this is a decent idea. i still think its primarily the same idea though. except ...

True. Though, tbh part of the issue is the current roster doesn't really cater well to deino. Ideally, deino's preferred diet would be mostly semi aquatics or aquatics, supplemented with anything else that visits.

Right now, that can't be done because teno and deino are the only 2 in game, and teno's diet is so widespread and doesn't really have many spots where they actually need to go near/in the water, despite their swim speed and stam

#

For example if ash only grew on the islands in swamp, or very close to the water's edge, then something like the mechanics I mentioned might be more fair for deino and prey

winter iris
spring dagger
#

Utah much like deino is very much braindead at the moment.

loud herald
#

pretend to attack

then actually attack

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hurrdurr run up and pounce

spring dagger
#

Current fracture does alot to carno, even with a body fracture the stamina drain is nuts even in a sustained fight, making sustained fights not last very long. Solo pachies have trouble with carno (as they should) but groups of pachys whilst they're unable to kill a carno outright (they shouldn't be able to) they can weaken it to a point where the carno is forced to retreat allowing them to get away.

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I'm hesistant to suggest changes to pachy since i never wanna see pachy return to U4 release pachy

urban birch
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Pachy just needs a little more blood pool and it’ll be perfect

dusky surge
#

i disagree

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i like pachy's low blood pool

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A: Because it lines up with its weight and health like the other animal
B: Because pachy isn't really anything that NEEDS it
C: Because pachy has a very active/offence is the best defence kind of playstyle

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I think pachy should keep the low blood pool and instead get buffs to its ability to defend itself from utahraptors

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buffing pachy in a single matchup against bleeders will only prove it to be helpless against animals like dilo who don't use bleed and instead venom

spring dagger
#

What...?

How does buffing pachy against bleeders make it any less effective against venom?

dusky surge
#

pachy has low damage output and potential against smaller targets (as seen in the current patch)

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a dilo will do exactly what a utah does atm and a pachy can't kill it

spring dagger
#

It has a great match-up against utah...?

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Aside from it's bleed pool, its perfectly fine in the match-up

dusky surge
#

so many people have disagreed with this afaik

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im going based on community consensus here, and people for the longest time have been asking for a way for pachy to better fight back against utah

spring dagger
#

Dilo is also way bigger than a utah. It's likely that whilst pachy can still effectively combat a dilo, it's going to be ineffective alone and will need to band together in groups.

neon willow
#

I mean... To some extent not all dinos will be equally well suited to fight all other dinos. There's going to be dinos that have a bad day against bleeders, dinos that excel at fighting bleeders, dinos who can't take raw damage, dinos who are absolute tanks, dinos that are weak to venom and those that practically ignore venom effects

dusky surge
#

also i just dont agree with increasing bloodpools in general, if everyone but pachy has a consistent blood pool with their health and weight, that's just confusing as hell

spring dagger
#

Dilo is just the same thing as the carno match up only i'd imagine you'd be able to kill it with enough coordination

dusky surge
#

dilo would be much more agile than a carno (not to mention much smaller)

spring dagger
#

Which is an advantage to pachy for sure, if it can knock over a utah and alt it to death, then logically the same premise applies right? only you wont outright kill a dilo in one combo but severely hurt it

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of course we dont know how venom plays into the match-up, so thats the deciding factor

neon willow
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It's just hard right now because the roster is so limited right now, that one weakness feels like it's unbalanced

spring dagger
#

The roster is all competant with exception to stego, dieno, hypsi and dryo

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Stego and deino being OP for previously discussed reasons... and Dryo and Hypsi being underutilised because of their glaring weaknesses and problems

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Raising the bleed pool for carno and pachy and decreasing the bleed pool for stego is the healthiest direction the game could go rn

dusky surge
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dryo and hypsi literally aren't done (which frustrates me)

neon willow
#

Yeah... But again stego and deino the problem is the roster is too small to properly balance them, so they feel op. There's no dino in game right now that is particularly suited to hunting either. Sure, stego can kill deino and Utah can kill stego, but that doesn't mean that either are really the best dinos for that job

dusky surge
#

why not just... revert the movement modifiers to bleed on carno, rather than messing with the blood pool

spring dagger
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Because that accomplishes nothing

neon willow
#

And dryo and hypsi are underpowered because they're missing vital chunks of their survival mechanics mostly

dusky surge
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it does

spring dagger
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It's still the same thing of 1 or 2 pounces and you die

dusky surge
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it means it bleeds out slower

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which is what you want accomplished

spring dagger
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Oh wait i see what you're saying

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Sorry, its 1AM, i misread

neon willow
dusky surge
#

the modifiers were an okay idea, but honestly, along with fixing utah, it was doomed to disaster

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i would've nerfed carno's bleed output instead tbh

spring dagger
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Why?

dusky surge
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no real need for it to be bleeding things out

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it's a brute force animal that kills fast

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not a methodical tracker animal

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its stamina and attacks align with this idea

spring dagger
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I always viewed it as a glass cannon assassin that can brute force small tiers but for mid-tiers can use hit and run tactics to wittle them down

dusky surge
#

potentially, but even then, carno probably isnt doing that using its bleed

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its going to be whittling down your health

spring dagger
#

I mean i dont think carno needs changing, i really just like it as it is

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Aside from increasing it's bleed pool and a slight increase to it's stamina and remove its stupid hunger drain

dusky surge
#

fair, but i do think the bleed stuff needs reverting

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carno already bleeds out fast because it's a sprinter animal

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no need to also bleed it out when it's standing, walking and trotting

spring dagger
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idk man.

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Still think the bleed pool needs changing, its ridiculous to be killed by a utah pair

neon willow
neon willow
# spring dagger Aside from increasing it's bleed pool and a slight increase to it's stamina and ...

Honestly if they revert the bleed multipliers, and give it a slightly slower hunger drain that would do a lot. I don't think it's Stam needs a buff because 1) it's a sprinter/ambusher that should be doing a ton of damage up front, not trying to prolong a fight, and 2) fixing the multipliers would mean it bleeds out slower when going fast as intended, which in turn means Stam recovery doesn't quickly go to garbage. Because remember bleed affects Stam too

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There's also a lot to be said for skill-- atm I think the Utah/carno balance is off because Utah is too easy to play competently and carno is pretty hard to play competently. Revising Utah pounce would help a lot with evening it out.

What I mean by skill is: I know a friend who loves to play carno, and as a result they're really good at it, and can solo 3 Utah's and kill them all unless the Utah's are very good and very coordinated. He might die in the process, but he'll win. 2v1 he will win and live regularly

analog mirage
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I play Carno a lot and normally I’ll be walking and accidentally run into a Utah pack. This is how I usually die but I’ll take out at least 2 adults before I die

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There’s only so much one Carno can do which is fine

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Balance changes id do rn is give Utah slightly longer pounce recovery (1.5 sec.), give pachy a slight damage buff, and give Carno a little bit more resistance while standing still/walking on the bleed but nothing major

keen plover
#
  • I'd nerf the bleed on carnos bite
  • Increase the bite force back to 200n
  • Revert bleed multiplier changes

and whenever another large land carnivore is added, I'd increase its stamina pool. So there will hopefully be more spread between playables. Thoughts?

hasty coyote
keen plover
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I personally do. They should have never nerfed it to 175n. It was unnecessary change imo

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Stamina is not for the current carno

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I'll continue my point later

hasty coyote
#

The only changes I'd make from what I can see are:

Revert carno bleed nerf, so it stands a better chance against utahs
Make carno's hunger cap to last an hour. So eating something that would last 5 mins currently would still only last 5 mins. However, you can eat more to last 1 hour instead of 45 mins.
Make pachy's alt do 75 or make headslam (the one you use to open cocos) a move that deals 150 damage with no fracture. That way you deal 225 damage with a knockdown and 2-shot utahs, OR you can knockdown into break and 3-shot them. This also doesnt affect pachy's punch up, only its abiliy to brawl in its weight class.
Make tail slam have priority over pachy ram, because currently a pachy can ram and fracture through a tail slam and be fine.

Then I'd see how those minor changes go and alter from there. Maybe increase missed pounce delay if utah is still too brutal, maybe increase pachy damage if its still strugging specifically, etc, etc

analog mirage
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Carno doesn’t need a bigger bite, but I’d agree once we have more spread our playables id be fine giving Carno a bit more stamina

winter iris
calm ibex
#

^ airbites got removed
bite works exactly how it should work rn

winter iris
# calm ibex ^ airbites got removed bite works exactly how it should work rn

I don’t even know what an air bite is. I just know (and majority of people who also play carno know this) that carno bite doesn’t work well, and that’s just a fact. I also play Utah a lot, and there’s not a single time that when on target, utah bite isn’t delivered….so yes, there’s a problem with carno bite. Not for how small or big it is, it’s just not working well for some reason that I don’t know. Also the ram, a good 30% of the times doesn’t actually work (I.e. does not inflict knock downs and damage) even if it is 100% on target

calm ibex
marsh marsh
calm ibex
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by playing the game lmao

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you'd know this too if you played it

marsh marsh
winter iris
calm ibex
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go and scroll back on feedback channels and you find posts about it

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or go and watch someone play the game during those past patches to find material

winter iris
marsh marsh
winter iris
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Tbh, there are similar problems with other playable as well though

calm ibex
winter iris
marsh marsh
winter iris
marsh marsh
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I just asked for info you cant give it so... I just take it from my experience and other people who said it

calm ibex
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you need to give example of what those issues are, I believe that damage should only apply where animation shows

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actually i can give example myself, bites not landing right under hit socket

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but i know why that is the case

winter iris
marsh marsh
calm ibex
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Now if you really want to make a change, go and make video evidence of it, and explain what the issue is and try to come up with ways to solve it

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as detailed as possible

marsh marsh
winter iris
calm ibex
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developers are not aware of everything,

winter iris
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We can give suggestions on balance etc, but when the issue is likely to be due to code or animations there’s nothing we can do really

calm ibex
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tbh i'm way too lazy to do such things, but others might not be

winter iris
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Or on mechanical feedback etc

hasty coyote
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There used to be an issue where carno bite went WAY too far out, I may be able to dig up the video that proves it. However, I have seen carno bite not reach far down enough. So if something is knocked down or small it can be a bit funky to hit it.

urban birch
neon willow
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Yeah idk about ping but could also be a desync issue-- client shows the dino there so it draws it and plays the animation for a hit, but then the server actually registers the dino elsewhere so it was a miss being sent on the other side

urban birch
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That too lol

winter iris
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And again, it doesn’t happen when I play Utah so must be related to carno bite

winter iris
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@zenith surge fractures already heal a lot slower if you don’t rest and tbh a carno with a broken leg is quite an easy target for a pachy

zenith surge
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Not really. A good carno won’t give a damn about a broken leg and will just run pachy down anyway

spring dagger
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If you're predictable or in the open, yeah

old ocean
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@zenith surge aren't they planning on adding slow damage / permanent consequences over time if you dont heal your fracture?

loud herald
hallow spire
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@fiery ruin utahs are already squishy as is so imo nah

primal harbor
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@strange anchor diets is getting redone next update so i am guessing feedback on diets won't really matter atm

strange anchor
primal harbor
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its in the devblogs lemme try to screenshot some stuff for you

strange anchor
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Aight thanks, 'ppreciate it.

primal harbor
strange anchor
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Oooh, I wonder how that'll work. Like how you'll "lock" a slot yknow? That's interesting.

primal harbor
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gore will be a big part of it so I went ahead and put gore

stark knoll
primal harbor
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there is another thing I am trying to find

strange anchor
stark knoll
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That's part of the convo

primal harbor
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yeah what I learned is that you can choose specific diet slots where with different combos of diet you get different buffs so rather than you getting all the buffs getting a few select things you can get 1 or little buffs from different combinations of food you eat

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its really cool from looking at the dev blog

strange anchor
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Yeah I agree, pretty excited for that and I just learned about it. 💀

primal harbor
#

so rather than getting speedy growth AND bleed resistance it will be speedy growth OR bleed resistance

stark knoll
#

And another snippet from that day

strange anchor
# stark knoll And another snippet from that day

So does this mean the overflow will go into the next slot? For example if I'm at 295% and I want to get to 300% but the food gives 6% the next slot is going to be 1% food? Or is it going to wait until I'm at 300% and then the next bite will fill it up.

stark knoll
primal harbor
stark knoll
#

So maybe 300% would be if EVERY slot was filled, or maybe each one is 150%...

primal harbor
#

YES

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very glad they are going into that'

strange anchor
spring dagger
#

How would you buff pachy?

somber sphinx
#

More dmg

unique oxide
#

#ai-feedback-discussion message

Moving my discussion here for a wider audience and to not spam the AI feedback group with balance issues.

@neon willow

Don’t you think the seekers should get better at seeking instead of handicapping the hiders even more then they already are?

The migration system is already a handicap on Herbivores. It’s up to carnivores to exploit the movement of herbivores, sitting and camping an area broadcasting and chatting amongst your herd by a herbivores 1 out of 3 food sources just makes them not go there.

Especially because as it stands each diet option has 2 areas on the map to fulfil

fresh laurel
#

So if i may ask

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How come pachy sits and gets up so fast

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Kinds to the point where speed getup doesnt even feel needed

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Like i dont even think i can be punished that much if a enemy does try to do something about it

neon willow
# unique oxide https://discord.com/channels/401464048610312193/778350675997491220/1030379296029...

The problem is-- especially with night, you can be literally 40 feet from another dinosaur and never know. And that severely hurts carnivores, but especially carnotaurus, because they can literally starve overnight if they don't get at least one kill.

Besides... I don't think telling the hiders they can't spend 30 minutes in the same bush is much of a handicap, especially if herbivores can use the scent system to try to avoid carnivores as well. I think if you are logged into the game, you should actually be playing it, not tabbed out watching YouTube while you grow (which happens a LOT).

And again, scent should get you close/in the area, not be a bull's-eye to the nearest herbivore.

#

And you can limit it in a few ways too. If you camp an area, your scent will be stronger and be a lot easier to track far away. If you keep moving, then it will be much weaker and hard to track. If you cross rivers or wallow, then your scent completely disappears and after 10 minutes starts to accumulate again. Etc etc

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You could even have wind so that you can only smell things in a certain direction

calm ibex
unique oxide
unique oxide
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There’s just so many carnivores and they all are just constantly attacking each other in center

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And then you have the odd stego and tenonto group that have fully grown and wander to the center to have a fight

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As a young herbi life is easy. Make your way around the map avoid the center and cross your fingers when crossing a lake.

neon willow
primal harbor
#

@cursive flare they are redoing the entire diet system

dire ibex
#

The Hunger system is just off-the-wall silly in terms of its tuning. The fact that if you play as a Carnotaurus, you have one leg in the grave if you don't eat 6+ A.I during the course one single night is just... Its just bewildering. This goes for most other dinosaurs aswell. Perhaps not quite as extreme, with the Crocodile - you basically need to empty the river off cooldown over and over and over again in order to just not starve to death - much less find a comfortable position for yourself in your habitat. The Herbivores have it SLIGHTLY better - but they're still nonstop foraging. I understand that the tuning is partly because the game is more engaging when you have something you NEED to do - but by gosh.. I think sometimes devs forget that we aren't literally dinosaurs who just look for food constantly - were HUMAN BEINGS playing as dinos. We want to do other things, like explore, patrol our little territory, play around with friends, and so on and so forth - not JUST seek noms. Given the lack of other things to really do in the game atm - the double edged sword is= if we're not hunting, what are we doing? . I get that. Just the way its set up right now is not fun. Food doesn't necessarily need to be more plentiful - but I cannot imagine a universe where it shouldn't be WORTH MORE to us when we finally get that kill, or find that grove full of veggies. I dont know about what most people think - but I would go as far as making hunger drain at HALF the rate it drains now, across the board - just as a START. Its not unplayable - it just gets 'homework boring' after about half an hour with any full grown dino I play because the only thing worth caring about because of how over-tuned hunger depletion is - is mitigating that. Thanks to @unique oxide for giving me the chance to elaborate. I want this game to do well SO BADLY man. I can't even convince people to play with me in this state - even after buying them the game.

primal harbor
calm ibex
#

I recently played some legacy and found out that there are dinos that have to eat more regularly during growth, why is this still not a thing?
Would it not make sense to make growth more difficult while allowing adult animal to go longer periods without food, less afking for me too

spring dagger
#

Just change back to how growth was in U2.

#

Literally all they need to do to make this game fun instead of an AFK fest

winter iris
spring dagger
#

You grew 35% every stage, and you actually got strong exponentionally rather than gaining your weight at the last 10%

#

you were strong as a juvi, subadult and adult depending on what you hunted.

winter iris
# somber sphinx More dmg

The real point is, how much more? Because with this tiny roster, it is really easy to mess up balance just by touching one parameter for one playable

somber sphinx
spring dagger
#

that and it's tap charge was ridiculously OP.

#

tap charge just shouldn't do damage. at all.

somber sphinx
#

Yeah

spring dagger
#

That and it also body fractured a carno in 1 hit as well.

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I personally think 2 hits required to fracture is perfectly servicable for balance, you're a herbivore - isolation is death afterall.

keen plover