#balance-feedback-discussion

1 messages · Page 14 of 1

analog mirage
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And maybe fill up on less food

alpine plover
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And metabolism decreased. I've been playing Carno a lot man, and I am constantly on the struggle eating everything I see.

analog mirage
alpine plover
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True.

analog mirage
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Cause it’s not actually that big, just tall

alpine plover
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I do eat like a Utah, 2 Boar, and 2 deer before I'm full It's a lot of food.

analog mirage
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You can usually fill up almost full on a Adult Utah

tropic granite
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I still think it's hunger drain for too fast. Utah can go for ages without eating and it's weird.

alpine plover
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That true, I play Utah a good bit before Carno and I never felt like food was a negative with them. It was just right.

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I never felt like I had too much food or too little as Utah. I hunted and had time to look around for targets. Carno i'm sprinting every where and constantly thinking about the next meal instead of gameplay.

tropic granite
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And especially since irl, animals like reptiles eat less the larger they get. It's the smaller ones that have to constantly eat

analog mirage
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Idk Carno is pretty fine as it is, just needs a few tweaks

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It’s Utah that’s the main issue with Carno balance

tropic granite
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And the carnos that go after stegos and end up dying, even tho it isn't even on their diet....because carno is always so hungry and they have to get desperate

analog mirage
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That’s the Carnos problem

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Don’t go after adult stegos

tropic granite
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Exactly

analog mirage
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It’s pretty easy to just find ai if you know where to look

tropic granite
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Ai will only do so much for hunger

analog mirage
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Yeah they don’t fill up much, but boat def needs to give more food

alpine plover
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AI made it better, but the thing is I am constantly hunting instead of being able to play the game and choose a meal.

tropic granite
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In general, carno is just a mess right now lmao

alpine plover
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Like Utah, I can wonder around and look for things.

tropic granite
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And it's sad because I used to play carno quite a bit back in legacy

analog mirage
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I will say Carno should still be a pursuit hunter not a pure ambusher but I digress

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Cause ambushing is Allos job

tropic granite
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Yea, carno is definitely a pursuit hunter. But that doesn't do you any good if you can't take the time scout out your prey first because you're always starving

analog mirage
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Depends on the situation

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You can usually always find food in center

alpine plover
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That's the ting, god forbid if you leave center. You'll starve.

analog mirage
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Or go swamp for ai, no one goes there

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I find plenty

somber sphinx
alpine plover
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I'm not saying carno is in a crazy state, but there's enough negatives to really glare at you while you're playing it.

analog mirage
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Yeah

tropic granite
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Definitely

alpine plover
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Like right now, i've been holding the E key for like 5 minutes eating this goat. lol

analog mirage
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The only reason I would actually be tense and go straight for the kill without waiting is if I was actually low health while starving

alpine plover
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I agree, with Carno, you definitely have to baby the situations you get in. Utah, not so much. That's what I'm sort of frustrated with, it's just not balanced in a state where it feels natural.

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Utah feels more natural, and I feel like I get myself killed. Carno feels a bit unnatural like this could be better.

tropic granite
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Not to mention how utah megapacks like to dominate right now, making it harder for carno to thrive in the areas where its main prey items hang out. But that's a discussion I already had lol

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But I guess I'll just end off with saying, carno definitely needs some changes in order to play like an actual animal, not some monster that constantly kills in order to survive

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I think alot of people still go in with the mindset that the isle is a purely combat/pvp focused game, but its not. Survival is a big part, and Survival takes patience, and risk assessment. For an animal like carno who atm cannot do that because of its own limitations, that's not good.

Maybe it wouldn't be such an issue if the majority of players didn't hang around in one spot all day, making the rest of the map near empty and lifeless, but thats not the case

frail bobcat
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@arctic summit are you serious about utah?

arctic summit
neon willow
# arctic summit I have no clue I dont play utah 🤣 Just assumed it was hard too

Utah have the advantage that they eat a lot less than a carno. A carno can eat a whole pachy by itself and get 80% hunger. A full 8 person Utah pack can eat the same pachy (that only really takes 2-4 Utah's to kill), fill up almost all 8 adults before the body is gone. So while you still depend on making a large kill to nest... The definition of a large kill is completely different for a Utah pack and is much more achievable

carmine patrol
analog mirage
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Yeah

half girder
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y is utah so easy rn

tropic granite
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Utah is one of those animals that tailor perfectly to trolls. Fast growth, limited survival needs, all while still being deadly. Was basically the same In legacy...without the tail-riding some would consider "skill"TI_Wheeze

vestal gust
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Everyone complaining about Utahs thinking they should be able to simultaneously fight off 20 raptors at once and believing multiple half tonne giant lizards ripping their sides open should be but a scratch and easily survivable 🤡 pounce shouldn’t be as magnetic as it is sure but sorry… your precious carno shouldn’t be able to tank 10 raptor pounces and jog off into the sunset without a care in the world

golden coral
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I think the issue is that the pounce is just stupidly easy to use. If the pounce is as easy, and safe on top of that, as it currently is, then it should take more pounces to get a lethal effect out of it than it does right now. Whereas if the pounce only worked on the flanks where the slots are, and knocked the utah down, or at least stunned it (like the miss stun) if hit on tail or head or something, then it would be perfectly fine if successful pounces were plenty lethal. On top of that, there needs to be something more to bucking, since that really should be the primary defense against pounces. This would also allow pounces to be more lethal if bucking was actually useful to negate the pounce properly.

tropic granite
tropic granite
half girder
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dont over think it buddy lol

vestal gust
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Utahs pounce is to easy to use atm, that is an issue. The solution is not to slam utahs lethality into the ground like everyone is asking for though. Carnos can and do still wreck utahs. 1 carno against 2 raptors is still in the carnos favour. A single charge, it’s over. 3 bites and it’s over. As it should be. But if you’re a lone carno and anymore than 3 raptors attack you… sorry but you should be running, you’re outnumbered and should respect a decently sized pack. We do not need to go back to the days of a single carno effortlessly being able to dismantle a pack of utahs

golden coral
vestal gust
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Lower the lethality and carnos just charge into whole packs without having to care again like last patch. 3 or 4 raptors and a carno should be at a disadvantage. Lower the lethality too much and a carno can just run in, tank multiple pounce attempts and then use its speed to just leave the situation

primal harbor
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Honestly whenever they make Utah V2 this may be a cool idea, pretty much current Utah be very easy to use but less leathal while Utah V2 would be more tricky to get a pounce in but it does a lot more damage

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Cuz Utah V2 is going to be bigger

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And even if it isn't bigger it would be more bulky and I would imagine more awkward to pounce with

keen plover
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Pounce currently is a busted tool.

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  • Easy to use, magnetises.
  • Juvis take A LOT of stamina - bucking / any movement and you lose stam rapidly.
  • Costs a lot of stamina to buck, leaving you with the inability to run - while also lowering you stamina recovery due to bleed.
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Also no chance to capitalise on the weakness when they miss pounce, since they lowered pounce recovery time

thin mantle
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See Bird gets it TI_ParaBaby

hasty coyote
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My main issue with utah currently is just pachy’s lack of damage compared to utah.

Utah does about half of pachy’s bleed with a pounce. Bare minimum 30%, and maximum is a dead pachy. It also cripples pachy’s stamina by making it practically impossible to regen any stam, so I’d say it’s better than a rib or skull break, but leg break still op. Plus, they can dodge pachy attacks with their superior speed and agility.

Meanwhile pachy does about 1/3 of utahs hp with an alt into ram, but it can sometimes take 4 knockdowns to kill a utah if you hit its legs or tail too many time. Then you have to hope you break them before they pounce, or you’re screwed anyway. The main break that makes pachy stronger is leg break, but half the time hitboxes decide “nah not today” when you hit them dead in the legs.

alpine plover
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Pachy in a group of 2 or 3 can take down a Carno, though.

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How do I know? I play Carno a lot. One Pachy is dead. Two Pachy have a shot, three has an even bigger shot. The problem is the Carno's Stamina doesn't usually outlast more than one pachy.

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Pachy can outlast Utah / Carno stamina if there's more than one. A solo pachy definitely has a chance to kill a Utah, but granted a Pachy shouldn't be that crazy strong. His bone break is already pretty significant.

alpine plover
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@harsh jetty You guys are ruining the game

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You guys are ruining the game with the massive amount of bleed coming from Utahs

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I mean utterly ruining it.

muted panther
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Lmao someone’s salty his carno died to a utah

alpine plover
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No, i just killed a Carno as a Utah

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It mean he was just slaughtered. They bleed out so easily.

muted panther
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He was already injured or played badly lol

alpine plover
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Wrong, he had no damage.

twilit juniper
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I feel like hes about to be smited by the ban hammer, i dont think @fair basalt devs is allowed

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But the bleed of utahs isnt the problem.. its the magnetism

alpine plover
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I've been playing with them for years, and Punch has always responded.

muted panther
muted panther
alpine plover
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Because I was watching him in a field for like 10 minutes.

twilit juniper
alpine plover
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I lost my Carno to a Utah bleed last night. And now I just killed one. I mean if you get two 3 seconds jumps on the carno, it's screwed.

muted panther
stark knoll
alpine plover
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I just jumped off before he got to a tree. I only held on 3 times for 3 seconds. That's all it took and a couple of bites.

twilit juniper
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I think ya'll both are wrong sadly.. Utahs bleed is fine to everything else except carno. So clearly its not the bigger issue.. Utahs are literal magnets, imo thats the bigger issue. Casue currently it takes almost 0 skill to be utah due to the magnet, if it wasnt there, alot of utahs would move on to something else (since the overpopulation of utahs is LITERALLY becasue it became the easiest thing to play and became a magnet)

alpine plover
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Or they can just read the chat from the last few days. The Utah bleed on Carno is out of control.

muted panther
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Personally I think the carno and utah matchup is pretty balanced right now as someone who’s grown multiple carnos post-u5

alpine plover
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Nah, killing a carno has never been easier for a Utah. Utah can easily dodge a carno forever.

alpine plover
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I just did it over 5 minutes. He bit me once. I got three jumps in a handful of bites.

muted panther
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A skilled utah should be able to solo an average carno lol

alpine plover
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And he's laying here dead. Crazy.

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I shouldn't beable to kill a carno solo. Last night, when I died as Carno, the bleed rate was so rapid

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On top of that, it's fairly easy to dodge a carno.

neon willow
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Utah/carno matchup depends on who hits first, imo. A charge can easily turn the fight to a carno's favor by elimating 1-2 opponents almost immediately. Also the mistake I see carnos making is running after they start bleeding. Once the bleed is on you gotta play more defensively and let the Utah's come to you

twilit juniper
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I still disagree with all these ppl saying that the utah stats are the problem.. noones looking at how the mechanic is the bigger issue rather than the numbers.. TI_HypsiShrug TI_Trollge

muted panther
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Yeah the only issue with utah is the magnet pounce

alpine plover
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Carno is good at Ambushing, yes. However, your metabolism is so high you're constantly ravenous and hunting. You don't have just tons of time to setup ganks.

alpine plover
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Now, you're dying to a single Utah that takes like an hour to grow.

twilit juniper
muted panther
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If you’re dying to single utahs you have skill issue

neon willow
alpine plover
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Feel free to stream it and lets see how much you ambush because I don't know where you're finding all these players

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You have to find Ai

twilit juniper
alpine plover
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Also, the stam drain is too high on Carno. If you get in a fight, your stam is gone in no time.

muted panther
alpine plover
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Troll. lol

muted panther
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Nope, it’s too big to get free food

alpine plover
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You have to get AI or you'll starve. Aren't players or stam to feed your nutrition.

muted panther
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Idk what servers you’re playing on lol

alpine plover
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NA1.

muted panther
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Ai only gives like 5% anyway

neon willow
alpine plover
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Yeah, but fills your nutrition. 5% is better than zero.

twilit juniper
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either i fight dumb utahs or something else

alpine plover
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You sound like a Herbi and you can survive months as a herbi.

twilit juniper
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i run around 0 diet and do just fine

alpine plover
twilit juniper
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if you just run after utahs all day, of course it will drain fast

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carno is a defensive playstyle now (atleast agaisnt utahs)

alpine plover
neon willow
alpine plover
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They magnetic lock to you and can easily dance around you and jump on you if you aren't moving.

twilit juniper
alpine plover
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Yes, Utah bleed is VERY overpowered

twilit juniper
alpine plover
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You bleed out in just minutes.

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And you lose all your stam on top of it.

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You don't fight. You just said AI / nutrition doesn't matter and it makes a large difference.

twilit juniper
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You really dont have very good arguments.. just because thats your experience, doesnt mean everyone expereinces it the same. like i said, ive had no issues fighting utahs everyday..

neon willow
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If you want to chase prey down, raptor is the better choice-- bleed is literally designed to maximize damage the more they move.

Carno is really suited or ambush or defensive fights. Designed to deal medium to high raw damage quickly, especially if you knock down

twilit juniper
alpine plover
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A Utah jumps you for three seconds, hops off, dodges you with short burst, jumps again, you're in trouble. IT's easy

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It makes about a 30% difference and it helps a lot.

twilit juniper
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thats nothing

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30%

alpine plover
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Okay

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That's a lot

twilit juniper
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Im sorry that your having issues with carno, but i fight alot almost everday and i survive, and i do just fine xD I wont argue with you cause its pointless, just get better at carno. (cuz isle is my main game).

neon willow
alpine plover
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You don't my friend. You're saying 30% isn't a lot, diet mechanics don't matter, dont move around a lot or sprint as carno when Utahs are attacking you. You obviously don't fight them.

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They just jump you if you sit still and you get massive bleed. You to move or they just stare at you as you bleed out. So the fact you say don't chase or run means you don't fight them.

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Because they can stand there all day and walk around after they just jumped you and let you bleed out.

neon willow
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I personally don't like carno. But I've seen what my friends do on carno, and I've seen what happens when I attack carnos. If they let Utah's go to them, the carnos almost always fair better. If they try to chase utahs, the Utah's usually win

twilit juniper
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It doesnt mean that ='D Your funny my guy, i like you. You dont know what your talking about cause im here saying that i have no issues, and your there like ''oh no, you clearly have issues''

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So funny TI_LUL

alpine plover
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..... you said don't run while a Utah stares at you and you bleed out. Are you serious?

neon willow
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Also ahain-- hitting first with a charge that knocks 1-2 Utahs down is HUGE. Completely changes the fight dynamic if you land it

alpine plover
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What are you talking about man. You don't know the mechanics. lol

twilit juniper
twilit juniper
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Best carno tip for charge, predict theyre movement, its ez then, cause they dont expect it

alpine plover
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You just said carno charge? You mean lose 30 to 50% of your stamina while your bleeding?

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Again, you obviously don't know the mechanics.

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Carno is not balanced in the slightest. Utah is easy to play and fast.

twilit juniper
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Clearly man TI_LUL

neon willow
wild mist
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Utah OP, Carno OP, Teno OP, Stego OP seemed all balanced to me 😆

alpine plover
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I'm playone Utah now and the fact I just oneshotted this carno is absurd.

alpine plover
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Teno is okay, just waste stam. Stego doesn't have any competition, not OP right now. Carno is just a Ptera.

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Just above Ptera since Deino and Utah are top of the food chain.

hasty coyote
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I can give y’all the bleed values I have from some testing with carno

alpine plover
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The Carno bleed rate is absolutely off the walls and that's the main issue with a metabolism that is a bit too high.

wild mist
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in the end its up to the player how well the dino performs

hasty coyote
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I will need to see if I have it on me first, if anything I’ll post it when I’m at my pc in like an hour

alpine plover
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God forbid if you move as a carno after you start bleeding.

twilit juniper
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To the guys responding to Cross, i think you should be better off doing something else TI_Wheeze TI_Wheeze This mans is a comedian

neon willow
# wild mist Utah OP, Carno OP, Teno OP, Stego OP seemed all balanced to me 😆

Sounds about right. Basically, any experienced player will beat the snot out of people.

Once fought a teno as part of a group of Utah's. At first we thought he didn't know what he was doing. But he literally obliterated most of the pack by himself before he finally died. He was a VERY good teno and an extremely worthy opponent

alpine plover
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Atchiett, you're the guy telling people diet and 30% extra stam is nothing. You're a joke.

twilit juniper
hasty coyote
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From the numbers I have, a single full bucked pounce generally does around 30% bleed. So 3-4 pounces killing carno does make sense

alpine plover
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Then you go on to say don't run when fighting Utahs, and let them stare you down as you bleed. Then you go on to say use Charge and use all your stam.

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You don't know what you're talking about dude.

wild mist
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you two should drop that discussion, you both are not going anywhere

alpine plover
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I just killed a carno with 3 pounces, and a few bites. Just didn't let him sit. It was easy, dodge was easy.

twilit juniper
wild mist
twilit juniper
wild mist
hasty coyote
alpine plover
hasty coyote
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Utah matchups are the most volatile, they are heavily reliant on skill and terrain.

alpine plover
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Bleed destroys his stamina regen, I jump off before he can buck or hit a tree. And just turn in circles.

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Bleeds out a few minutes later

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Easy

hasty coyote
alpine plover
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It tried to funnel me , but it was bleeding already. Too late.

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It was already dying with no stam by the time it could funnel.

hasty coyote
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Carno made mistakes, it died.

alpine plover
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Right, which is bad for a 2 and half hour grow rate and how easy it was for me to kill it

neon willow
# wild mist i kill a lot of utahs as carno in the end it depends on the player

Yup precisely. I'm terribly inexperienced on stego atm because I've never played it before. One of my friends tried to solo Utah me and I was bleeding out. Not because Utah is unbalanced but because I don't know how the timing works on stego 's attacks, and my friend does know how Utah's attacks work. I've seen plenty of frankly average stegos that kill entire Utah packs. So even though I badly lost, I know stego isn't underpowered against utah

hasty coyote
alpine plover
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How do they massacre utahs when a utah can just out turn it and auto lock onto it?

hasty coyote
neon willow
golden coral
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I mean, if you get hunted down by a carno as utah, you're a bad utah. Same if you get hit by a carno charge as anything but a stego, you're just a terrible player.

alpine plover
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A carno can certainly kill, the issue is, it's not balanced with the bleed and metabolism

hasty coyote
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Plus, a bad utah still gets bodied

alpine plover
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When playing Utah, I don't feel like my food drains too fast, I can wonder and look for prey. Don't feel that way with Carno

hasty coyote
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The main issue with increasing metabolism is megapacks. So they need to be cautious not to be too generous.

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Utahs also mostly hunts prey their size and bigger currently (since the small bois don’t get attention atm), while carno eats things a fraction of its size.

neon willow
alpine plover
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The thing is with Utah, i feel like i died because of my mistakes. With a carno, when I die, I often feel like "that could be better". It doesn't feel natural.

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Agreed, they can keep the metabolism but the food should be more filling or vice versa. Reduce metabolism but keep food the way it is. The food situation was improved with AI spawns, but definitely doesn't feel good.

hasty coyote
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Personally, I would essentially just increase the cap of food. So eating something that lasts 30 mins now still lasts 30 mins later, but you should be able to fill up to 1hr of food. That way megapacks still take a lot of food to maintain, but solos can fill up and nest easier.

neon willow
# alpine plover The thing is with Utah, i feel like i died because of my mistakes. With a carno,...

I will say with utahs--- mistakes are obvious, immediate, and usually brutally punished (they're usually knocked down, or 1-shot when they mess up)

Carnos mistakes have delayed consequences. It may not be apparent immediately that you're using too much stam or not effectively using terrain, leaving players to feel like they never had a chance to begin with (the connection isn't made between the death and the mistakes several minutes previous)

hasty coyote
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Good point^

alpine plover
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I agree, that's a good point, however, when the death comes from a rapid bleed rate that feels overwhelming for a massive creature compared to the Utah, and the massive hit on stamina, it just doesn't jive. It feels abnormal, unbalanced.

golden coral
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More so that you have to try really hard to make a mistake with utah, compared to most of the others where it's a lot easier to mess up.

hasty coyote
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My only issues with the current balance personally are pachy’s lack of damage compared to utah and my boy hypsi being left to rot for the past few updates.

neon willow
alpine plover
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I died to 3 Pachy's yesterday, came down to the Carnos stamina again. You cannot fight multiple players with your stamina drain rate, plus that pachy neck or leg break

neon willow
golden coral
alpine plover
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Yes, I agree. Utah is easy to play and I primary a Carno and I do way better with a Utah.

golden coral
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For some reason people look at bugs as some kind of difficulty added to a playable, and not as an actual bug that messes things up. It's a bit odd.

hasty coyote
alpine plover
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Yes, the carno is great at ambushing. If they would tone down the bleeding from Utahs and adjust the carno food, I think it would feel better and bit more balanced with its weight class.

neon willow
golden coral
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Go hunt the small and agile stuff, while being bad at doing just that.

alpine plover
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I agree, carno isn't the best, but the food situation and the bleed rate would make it more acceptable.

thin mantle
hasty coyote
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Also, a group of carnos is exponentially more scary than solos, so take that into account

alpine plover
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Yes, charge i only EVER use in a surprise situation, The stamina drain is too much for a fighting situation. I rarely use it personally.

golden coral
neon willow
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True. Especially if they bait. Honestly grouped carnos is probably why they adjusted bleed resist

alpine plover
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Yes, if you pack up. Numbers wins anything.

golden coral
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That's the best use of it. Charge when someone else is distracting, rather than trying to ambush.

thin mantle
golden coral
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Anyway. Charge is a dumb mechanic for carno, utah pounce is just stupidly easy to use (as is the animal in general), stego attacks are trash, deino in it's entirety is a "bad" playable, hypsi is pointless and no one cares about dryo and ptera. Pachy and teno are probably okay, if all the others weren't dumb in one way or the other. Pretty much the state of the balance in this game.

thin mantle
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Yeah Pachy and teno stand out from the rest by leaps and bounds as far as how cohesive their kit is

alpine plover
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Yes, Utah is definitely over powered right now. I think they did it because of Stegos right now, but they need to tone it down.

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I got a stego last week. Took 20 minutes as utah

thin mantle
alpine plover
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Yes. They definitely have a roster issue and it's becoming more and more glaring the more I play.

cosmic kestrel
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this needs to be fixed alongside magnet utah pounce

alpine plover
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But of course they'll say, just go back to legacy if you hold us accountable for gameplay. -.-

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Carno charge is good if you have foe that is complete caught off guard or distracted, it's too costly for any other situation.

thin mantle
thin mantle
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Charge’s hitbox is actually pretty tight, tho it is a bit too large I must admit

alpine plover
cosmic kestrel
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both need to be fixed

golden coral
thin mantle
alpine plover
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You use to could. You could start your own testing server and edit the server files I think.

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They use to have a dueling server

thin mantle
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I don’t think that applies to base stats iirc

neon willow
# golden coral Anyway. Charge is a dumb mechanic for carno, utah pounce is just stupidly easy t...

Eh. Utah pounce and deino lunge need adjustments, but Utah is quick to grow, making it easy for new players to practice various shared mechanics, so imo should be reasonably easy to use (maybe not with magnetic pounce tho). Deino isn't a bad playable, just a bit boring, which could be fixed by adjusting lunge slightly.

Stego attacks hurt like heck, but largely that's the main thing it's got going for it-- a tank that needs to kill before it runs out of health. Hypsi/dryo/ptera all have the same problem-- they're too small to really be able to fight anything outside of their weight class, and don't have mechanics to keep the players engaged without the fighting

alpine plover
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Yup, I hope the devs see all of this. I just really think the bleed rate is too much for the Utah to have a built in aimbot.

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Maybe altering the carnos turn rate and making it so we can turn a little tighter could make all the difference. I don't know. I think we all agree some balancing needs to take place.

thin mantle
# neon willow Eh. Utah pounce and deino lunge need adjustments, but Utah is quick to grow, mak...

Oh I think you two had a disconnect. Erik is referring to ease in the context of activities that SHOULD be very difficult, like taking down a Carno or stego, 2 animals VERY well oriented to hard countering Utah. Right now pounce makes it far too easy, there’s no punishment for missing and you can cancel out any attack you interact with as long as both land at relatively the same time.

Deino on the other hand, I just disagree completely.
Deino’s entire hunting strategy is contradictory to the entire premise of the game, it’s a predator you can’t out-strategize without locations that make it entirely ineffective, and going to any other place on the map to drink just places you in a game of death you have influence over. It’s bad for the roster, it’s a VERY good playable in isolation in the fact that it’s ease of survival is titanic in comparison to the rest, but in a multiplayer survival game it’s completely backwards

hasty coyote
neon willow
golden coral
# neon willow Eh. Utah pounce and deino lunge need adjustments, but Utah is quick to grow, mak...

Utah can be easy to use, if it gets limited in what it can punch up to. If we, let's say, limited the power of the pounce and bleed and all that, so anything above maybe 5T is basically untouchable by utah packs, this would be more reasonable. The problem comes when you have an ability that can both punch up to everything, and is as stupidly easy and safe to use, plus being safe in general as a fast and agile playable (again, no reasonable utah dies to a carno following it, they're agile enough to juke and get away).
Lunge is just.. bad due to no good counter and all that, and deino in general is bad due to being designed the way it is, since it affects the map and all as well. (unless we also accept that there are areas with no deinos, but other threats, but then that might bring it's own issues for deinos).
Stegos attacks may hurt, but that does not make them good. Stego does not work as a proper stego and that's a whole issue of it's own.
More or less true on the smalls, hence why I said no one really cares about them. They're just there, being annoying and all that.

alpine plover
#

They could lower the recover rate for a utah missing the pounce, too.

thin mantle
alpine plover
#

There's a lot of way to balance, and i hope they take a pass at it soon.

#

I could agree, I feel the carno is in a decent place for combat.

thin mantle
hasty coyote
#

Plus, buffing carno messes up the pachy matchup, which is honestly great atm.

thin mantle
#

Yeah Carno and Pachy have never been better (with eachother)

alpine plover
#

It's just that bleed is a got dang problem. However, I don't know how they could change the mechanic because it's soo mechanical and intensive. I think the possible long leap time recover could balance it.

golden coral
#

I think most of us would agree that making the pounce more mechanically interesting is preferable to just changing stats. The issue is that the pounce needs to work, and well, it took them this long to get there, so. I can see why it's appealing to work on stats rather than try to make heads and tails unpouncable, only to have to deal with a broken pounce for another few years.

hasty coyote
#

Which is also why I don’t want them to buff ram damage, rather just increase alt or make headslam a finisher.

thin mantle
hasty coyote
thin mantle
alpine plover
#

Pachy feels good to play for me.

neon willow
golden coral
#

Pachy still needs a better trot I'm pretty sure.

alpine plover
#

Stego feels good. Utah feels good. Tento feels good. The one that bothers me the most is Carno

thin mantle
golden coral
#

I can't agree that stego feels good Cross. Nor utah. Utah feels easy and I guess that is good, but it's too easy and just.. run and gun sort of feel? Not sure how to explain that one. But stego is just.. like deino, it's.. big, clumsy, entirely reliant on "facetanking" with nothing interesting in it's combat or movement kit.

thin mantle
golden coral
#

And if that is how the approach to larger and slower animals are, then I am a bit concerned. And I know that Kissen has said stego has more attacks in the works, but that still remains to be seen what kind of attacks those are, and if they make the animal more fun in general or not.

thin mantle
#

Or just a more controllable tail

hasty coyote
thin mantle
#

Maybe Pachy will actually become a Utah counter….

neon willow
# golden coral Utah can be easy to use, if it gets limited in what it can punch up to. If we, l...

Again, I think pounce should take skill to pull off, and not be safe to use. I don't want to limit the power of pounce and bleed, but I do want to increase the stakes and risk of using it significantly, especially against larger creatures. Utah packs should be able to kill large dinos with pounce... But not without significant risk of annihilation.

What do you mean by "stego doesn't work as a proper stego"?

alpine plover
#

Would definitely allow for punishment if they don't time and aim it right.

thin mantle
#

Mainly because Utah has the easiest ability to land in the game

#

So it’d only effect the worst of the Utah player base, the status quo would mostly go unchanged

alpine plover
#

Yeah, way too much damage with a built in aimbot. But the cost / time it would take to reanimate and code the mechanic I think would be too unrealistic.

thin mantle
#

Because then you could actually alter it mechanically without collapsing the entire game

neon willow
thin mantle
#

Needing to aim would be funTI_Succ

neon willow
#

Would stop players from darting to your head to teleport and force a lot more risk-- gotta get past teno kicks and stego tail to get the juicy high bleed reward

thin mantle
#

Which is kinda the entire point of Utah

alpine plover
#

Yeah, pray the devs see these convos because we need a balance pass.

neon willow
#

Which imo is the whole advantage to Utah. The lone Utah dies but the pack survives

thin mantle
golden coral
# neon willow Again, I think pounce should take skill to pull off, and not be safe to use. I d...

Just to point out "large" critter is very relative here. To a utah, at 450 kg, anything carno sized is large really. So limiting utahs wouldn't be bad when they are also a pretty decent beginner dino, and a very popular one at that.

Basically what I mean is that stego should be more similar to legacy, have proper swings rather than these weird precision jabs. Stego should basically be a "to whom it may concern" covering the entire sides with ease and handling smaller and agile critters masterfully, especially compared to something like a trike that should struggle with having to turn to cover itself. In return, stego should struggle with allo+ sized animals, in packs and solo for the really big ones (because we dont want rex packs obviously). While trike in turn should be well designed to handle similar sized "fighters" due to it's own weapons and armor and all that.

Currently we have a stego that seems to function more like a scorpion, rendering it good vs the bigger things (as we can see with deino I suppose) but terrible at handling things that it realistically should handle. Especially in the case of utahs that require the flank access with pounce (if we get a proper pounce where it only works on the "slots" and the utah is at risk if it messes up and on mount/dismount (like any other critter that is at risk of taking damage when going in for a strike really). We have a stego that is not only strangely designed attack wise, but also lacking in combat when it comes to attacks, and movement, and is basically a stationary living turret, very similar to deino on land, which is both not what I consider a good stego, but also outright not fun to fight with, not vs deinos, not vs other stegos, and not vs utahs and carnos or anything else really, because all you do is just stand there, entirely reliant on the attacker messing up pretty badly.

thin mantle
# neon willow Which imo is the whole advantage to Utah. The lone Utah dies but the pack surviv...

Mhm, and something that I feel like isn’t touched on much is how good Utah is even without pounce. It does more damage than Pachy’s alt with its basic bite, it has the highest agility in game (because Dryo doesn’t really exist) and it has one of the largest stam pools in game with the fastest stam regen of any carnivore…..this’ll be especially relevant when the smaller animals (or just more animals in Utahs size range) are added, Utah doesn’t NEED to be taking on everything way bigger than it necessarily, it’s already fantastic at killing everything else

neon willow
golden coral
# neon willow I don't know how they code it, exactly. But I know they have separate body, leg,...

I would make head and tail pounces act like a missed pounce. Not a knockdown (save that for out of stam and terrain, so it's a proper punishment for being so bad that you just deserve to die), and maybe just add .5-1 sec to the missed stun. So if you pounce tail or head, you get stunned, but can move again quick enough so if the target is slow to react or distracted, you'll be able to get out most likely, if maybe with a bit of damage taken. Also only stego has 2x head shot damage, the others have 1.5, except pachy that has .75 or something due to hard head.

thin mantle
golden coral
#

Oh, so noted then!

neon willow
# golden coral Just to point out "large" critter is very relative here. To a utah, at 450 kg, a...

I like your analysis, and would be okay with stego getting aoe swings instead of jabs. But, I have a question.

Would you suggest trike replacing stego as a higher tier dino that Utah's could hunt? Given their attacks are mostly near their head and Utah's could use agility to dodge these more easily, it may make more sense than the current setup (again assuming Utah's get a severe penalty for pouncing on the wrong area -- in the case of trike pouncing on the head could lead to self-impalement

thin mantle
neon willow
thin mantle
#

If obstacle rubbing actually made a full mechanical return this would be more reasonable to me

neon willow
golden coral
# neon willow I like your analysis, and would be okay with stego getting aoe swings instead of...

Yes. To me, stego and anky are the "no go" for utah, for similar but different reasons. Same for deino and spino really (safety biome go brr!). Meanwhile, trike, shant, ceratopsids and hadrosaurs in general (para is also pretty big) and rex/giga/acro and maye even allo (due to not being designed for small game hunting, which is why carno should be better vs utah really, it's meant to be the thing shitting hard on them and making them run in fear, like any other critter of that size really.

Pouncing a trike head on would be lethal, this we've seen in videos. So that is a thing (and should go for kentro and stego thagomizer too really, though who'd pounce a stego thagomizer is beyond me...). But yes, trike would struggle more with the small and agile animals, due to it's attack being much more limited in range (front and slightly sideways), and "point defense" oriented. In turn, due to it having armor on head as well, it works excellently for offense, and pressuring those big predators that can't dance around very well. Something stego in turn lacks, and can only really do while walking away (if it gets a proper mobile swing and all).

In general, I make the distinction here between simple/difficult vs easy/hard to take down (dangerous vs time and effort). Stego is difficult to hunt, but comparatively easy to take down (being the most fragile/weak of the apexes at only 7-8T, while everyone else starts at 8T and gets bigger and heavier from there, thus having more blood and health). Trike and shant for example, is on the other hand much simpler to hunt and get pounces on safely, but they're also capable of going for longer and will take a bit more time to take out so its harder to hunt them. So it could come down to how many utahs you're willing to risk vs time invested. Take a stego, lose 90% of your pack before it dies due to the AoE reach. Take a shant, lose 20% of the pack, but add 40 min to the hunt time more or less.

thin mantle
#

If Utah is ever able pounce Kentro, I’ll be starting another world war

golden coral
# neon willow Agreed. Testing is important. I just really dislike hard caps on what you can fi...

Oh I agree, technically anything can and should be able to damage something else. But you might starve before you chew through the other guys health pool or blood or something. Like, sure you can nibble a brachi as dryo, but you'll starve before it dies any day of the week. And bleed resist could work quite well with how I see trike and stego. Stego lacking it (though it does have gular armor so there is that), while trike having it. Meanwhile stego being dangerous and difficult to even get to, while trike is rather simple, but requires way more pounces before it goes down. So in general, trike is a good target due to it dying with little loss of your pack and while a long hunt, it gives mass amount of food so very worth it. Meanwhile, hunting a healthy stego is terrible, because while you will kill it due to sheer attrition, you'll lose 9 out of 10 utahs before it dies due to it's tail going brr. On the other hand, find a stego that's been mauled by some acros or a rex or giga, and well, you might only lose 2-3 utahs before it keels over. Much more worth it at that point, making it, anky, and maybe deino and spino targets of opportunity, compared to trike, shant, rex, giga and the others that are more huntable in general.

neon willow
thin mantle
golden coral
thin mantle
#

Many Carno’s were felled by my U3 Dryo….

golden coral
#

Balance is as balance does in this game xD

neon willow
#

Idk I think survival genre does best where you always have to weigh the risks of everything you encounter

golden coral
#

Yeah no, hard caps are questionable. Being "untouchable" is more so that stats and mechanics just makes it almost impossible as long as the other player has half a braincell you know. It's like, skill is one thing , but stats have the final say, since that's what determines what can actually be done.

#

And yes, we need more decision making, aside from "should I attack that thing" and the answer always being "yes" :p

thin mantle
golden coral
#

@neon willowI hope I described the stego and trike scenario well enough up there btw! I know I wrote an entire essay for you :p

neon willow
neon willow
golden coral
#

:D

#

@azure hingeYou are aware that stego can't move and attack, right? Or turn and attack at the same time? And that stegos are really slow at that. So I have to wonder how exactly a stego is "kiting" you.

#

However, they do need to lower the group to 2 stegos, just like deinos. That would be much more reasonable.

neon willow
#

And I agree with 2 stego group limits

#

At least until more dinos that can contest stego is added

azure hinge
#

@golden coral you know what kiting means in a video game

#

attack run forward attack run forward

#

it turns on a dime

#

it has no reason to show head

#

so if its a good stego its almost invincible unless an entire pack of utahs want to suicide maybe half their group to kill a single lone stego

#

and dont worry everyone knows its op so your opinion isnt really valid its just funny to watch the same 10 people put X marks on the same posts every day

#

love this channel idk how the devs dont read it, its such a good comedy

neon willow
azure hinge
#

yeah but teno is killable and has actual stamina drain compared to stego

neon willow
#

As a side note, Utah's frequently use kiting to kill as well

azure hinge
#

they dont kite they bait attacks

#

a bit different

neon willow
#

They do both

#

One person baits, another runs in and kites a bite if pounce is impossible due to terrain

azure hinge
#

i mean yeah but any dino can do that with groups

neon willow
#

Gotta have someone bait at the same time because utahs are seriously delicate. Breathe on them wrong and they'll drop dead

azure hinge
#

only ones with tail attacks can really kite solo

#

otherwise utahs just run then bait an attack then go for their attack

#

stego can just run attack turn run attack

neon willow
#

But again the ones with tail attacks won't kite Utah's unless the Utah allow it. Utah can outrun teno and stego, though teno keeps up much better

azure hinge
#

cause they dont need to really reposition since their attack hits from the back

#

i mean yes but the argument of just run away isnt an argument

#

just run away from this dino in a game

golden coral
azure hinge
#

sounds fun i want to just run away every time i see this specific dino

#

love it really engages me in good enjoyment afk growing and only attacking thigns that stand no chance against me

#

sounds fun yep balance u run away

neon willow
#

If there's a stego that is catching up to your Utah as you are running away from it, that manages to land a tail swipe, it's probably speed hacking imo. Stego has significantly worse stamina drain when running and speed than utah

azure hinge
golden coral
# azure hinge <@175015945360769025> you know what kiting means in a video game

Yes. Stego is way too slow to do that in any useable fashion. And way too locked in movement when attacking. A stego running, attacking, running, can't do that reliably against anything but maybe an adult deino that really should not be fighting it at all, much less on land. And even if it can turn, that still locks the stego in place.

azure hinge
#

they just sit on edge and hti through half the water

#

its just a run away scenario

#

and no stego is not too slow

#

deino is TOO slow

neon willow
azure hinge
#

if you want an example of a slow dino in the game it is a deino on land and honestly in water still pretty slow

golden coral
azure hinge
#

its not invincible if its on land what u mean

golden coral
azure hinge
#

stego can just run up to it and kill it in 5 hits

#

no its not an opinion from me youve seen all the posts about it being op

golden coral
golden coral
azure hinge
#

you know it keeps coming up because its true like you and maybe 10 other herbi's vehemently hate hearing that its op

#

no its not an opinion

#

it is 100% a fact and u know it

#

just like everyone knows utah is a bit op right now

golden coral
#

No it's not. It's very much an opinion, just like everyones is in feedback on what is op and not.

azure hinge
#

but its the 1 thing that can cause a stego to MAYBE die

golden coral
#

Because we all have our own ideas of what balance is.

azure hinge
#

so people are okay with utahs being a bit on the op side

#

no balance means things are balanced wtf

golden coral
#

Considering how many people complain about utahs, I don't know if they're all that okay.

azure hinge
#

bro a scale is not opinion

golden coral
neon willow
azure hinge
#

okay im done typing ur just sad ima go play oldschool runescape

golden coral
#

Scale?

#

You're actually stupid if you don't realize that "balance" is subjective. We all have different ideas of how a matchup should go, and who should win, how easy, and so on.

azure hinge
#

scale yes balance is a scale, u know when u balance stuff so it doesnt fall down where the term came from

golden coral
#

There's no one way that "this is how a matchup should go".

azure hinge
#

no stego being op is not how it should go

neon willow
azure hinge
#

u saying something should be op because it is op is not balance

golden coral
azure hinge
#

not claiming it is fact, its literally true

golden coral
#

I'd say deino is far more OP than stego is for that matter.

azure hinge
#

so you think being able to hit over 20 times with a tail that does over 1k dmg isnt op and the fact that hitting with your tail is a negative multiplied area on an animal that is already 7.5 tons of tanks is fair?

#

and can run across half the map with its stamina

#

yes deino is op in the sense it can be the best afk grower and only need fish i agree with you

#

in that sense deino is very op,

neon willow
azure hinge
#

bro you are so funny i like you

golden coral
ocean sentinel
#

Both Deino and Stego don't really fit in the game in it's current state and are pretty much entirely above the current roster. We've discussed this countless times.

azure hinge
#

they kill lone stegos not group stegos cause thats all stegos do now is group cause something can finally kill it

neon willow
azure hinge
#

just cause half a group of utahs die to kill 1 stego ( if the stego is bad maybe more if the stego is good ) it doesnt mean utahs kill stegos

ocean sentinel
#

It would look pretty stupid if Stego's tail hit didn't oneshot Utahs.

azure hinge
#

that is balance they trade like half a pack to kill a lone stego

golden coral
azure hinge
#

i never said anything about stegos 1 shotting utahs

#

idc if utahs get 1 shot

golden coral
azure hinge
#

ive seen so many people quit the game cause of them complaining about stego its just funny to me to watch people argue otherwise

#

and now people just resort to "doesnt fit in game"

thin mantle
azure hinge
#

now deino doesnt fit in game because its a water creature with nothing to kill in the water, and humans know how to avoid deinos pretty easy so

#

LOOOOOOOOOOL yep ur a great gamer

#

ur funny

azure hinge
golden coral
#

Or any other playable for that matter

#

That honestly sounds.. well, I've died to some bs in my time.. but quitting due to that, I don't know

neon willow
golden coral
thin mantle
azure hinge
#

o so what you are saying its finally a sense of balance?

#

ty for proving the point for me fluff

golden coral
azure hinge
#

trike isnt scary thing moves at a snails pace compared to stego

thin mantle
azure hinge
#

yes i know thats crazy isnt it

golden coral
# azure hinge trike isnt scary thing moves at a snails pace compared to stego

Im pretty sure trike will be faster than stego, just so you know. And my point was that trike wouldnt cost half your utah pack to kill, so it'd be a better choice. Thats part of balance. As in, different targets, different difficulty. You're arguing that stego is OP, Im arguing that its not, due to the fact that current roster isnt meant to hunt it.

thin mantle
#

Wait I may have missed it, what is your point? Just for clarity

golden coral
#

Another reason why balance isn't quite so clear, if you want to balance for current roster, vs full roster, is another thing to take into account.

azure hinge
thin mantle
golden coral
azure hinge
#

no deino did not kill stegos unless they chose to swim in the water for a long time

thin mantle
azure hinge
#

ive killed so many deino 3v1 on my stego

golden coral
azure hinge
#

like every day

thin mantle
#

U3 deino could solo stego for the longest time

azure hinge
#

i fish for deinos for days its so fun

thin mantle
azure hinge
#

yeah no u are right fluff on that one in u3

#

no im just a human and good at video games so i can play against whatever they are trying to do

#

and they always get frustrated with trying to hit head so they try to start trading

#

and trading u always lose against stego

thin mantle
#

Like if you’re even dying to stegos as a deino in the first place I’d define that as a skill issue since you possess an environment where they can’t pursue you into

thin mantle
azure hinge
#

no i dislike the run away argument thats not an argument, thats like saying u should just go afk in a bush instead of playing a video game

golden coral
#

No, you shouldn't afk. Thats not gameplay

azure hinge
#

eh its not panic they just get bored of being full grown and not getting much action tbh

golden coral
#

But that's not the same as choosing your fights.

azure hinge
#

most deinos are bored out their mind

thin mantle
golden coral
#

A dryo runs away from a utah, thats what it does.

azure hinge
#

well they dont stand a chance in the engagement so they shouldnt engage at all

golden coral
#

A rex runs away from two angry trikes. There's no shame or otherwise issue in finding yourself up against something you can not fight

thin mantle
azure hinge
#

well probably against a deino vs stego on a waters edge it doesnt really make sense that a stego can 1v3 in the discussion of balance

thin mantle
azure hinge
#

ive never been killed by a deino on my stego

#

only ever died to raptors cause baby spam holding bleeds on me is fun

#

but thats only happened like 2 times so not a big deal to me

golden coral
#

@azure hingeYou know, I'll grant you a point that balance can be a scale. But here's the issue, you can have 10 of something, balancing out 1 of the other. And this is where it becomes very subjective. Because in a game, where there's no real "value", we all have different ideas of what should match the other. This is why it's mostly opinion and not facts. Because you can make one, two, three, four, or five utahs match a single teno. All of that can be "balanced", but which number to choose is not a given, because we can change to balance no matter the number.

neon willow
# azure hinge only ever died to raptors cause baby spam holding bleeds on me is fun

Baby pounce is something that needs work for balance, but that's a different topic.

Erik had a really good post explaining balance and picking your battles. The main point was comparing 2 similar quadrupeds with spikey weapons(trike and stego) and their suitability for utahs.

Stego's tail attack aoe makes it well suited to fight smaller packed creatures. This means that Utah's should have a tough time against it, but larger dinos that can tank a few hits, get into the radius of that attack, and headshot should be better suited for hunting them. Things like rexes, eg.

Trike has the neck shield and horns, which makes it suited to tanking damage from the front while dealing massive damage also to the front. That means it's suited to fighting slow, non-agile apexes, but because of its mass, it likely has slow turn, making it a much easier fight for smaller pack dinos to bait and wear down.

This isn't saying it's impossible for a rex to kill a trike, nor that it's impossible for Utahs to kill stego. But with more playables in game, it may be easier and the smarter thing to do to skip over the fight you aren't as well suited for, and choose a fight you have a better chance of winning

ocean sentinel
#

On the topic of balance being subjective, you also have to consider what kind of game any given game is trying to be. Balancing the Isle is very different from balancing a hero shooter, and both a very different from balancing a single player hack and slash brawler.

golden coral
ocean sentinel
#

To be fair its easy to see why people don't like balancing things entirely around running away, and it does negatively impact the game, with dryo and hypsi being far rarer than they need to be.

#

But then again its kinda hard to make them fight back in a way that isn't laughable

golden coral
#

This is also an issue with minimal roster I'd say. Most things should probably have a few things they run away from, a majority of things they interact with, good or bad, and then another few things that are just "go for it".

#

Even dryo and hypsi can have something they can mess with, just like even the apexes can have something they'd rather walk away from. (other apexes really)

neon willow
ocean sentinel
#

To be honest I don't think the relationship between deino and stego is optimal. Since they are the two most overpowered things in the game currently, I do think it makes sense for them to be encouraged to fight more. Maybe if they could give the lunge a tug of war mechanic so the grab limit can be removed or increased without just making it blatantly op against things that should be able to fight off a deino most of the time, like Stego. Of course thats just my opinion.

golden coral
#

A deino would not want to mess with a stego even if it could, if it knows a passing spino might finish the job. And same for stego except it'd be a rex or acro or something.

ocean sentinel
#

That depends on a lot of factors

golden coral
#

At least I'd like to see apexes in general be more wary and not just "oh hey, I can fight big things". Yeah, sure, but you're putting yourself in a vunerable position so why would you unless you need it.

ocean sentinel
#

Whether they meet on land or in the water, how hungry the deino is, whether or not any off them have a group

#

Though your average interaction, with a well fed deino, meeting on the riverside, then they should just keep their distance.

#

Predators by nature target the vulnerable, Deino definitely shouldn't really be encourage to hunt stego as one of its main prey items, but it should definitely be on the table as a last resort option.

#

I should note doable and easy are not the same thing

#

My problem with the stego-deino relationship isn't that Stego has an advantage in most situations, but that it feels completely untouchable except for river crossings. This could just be me having a lack of experience hunting them as a Deino, but I see a lot of people complaining about Stego, so I feel like there's some validity to it.

golden coral
#

I don't know honestly, but my experience in general is that.. well, people are really quite bad at this game. Or in some cases more likely stupid. So it's hard to judge how the matchups really go. I recently had a utah literally run up my rear as a teno to start biting me, when I was running in a straight line in an obvious bait. (yes, the utah regretted that idea well and truly). And for deino vs stego, you really do need to work well in a team, which I imagine most randoms aren't quite good at doing. That and you need to be willing to commit and not react in panic even if the bloody screen looks rather bad.

ocean sentinel
#

One problem that should be noted about getting experience with combat is you don't have many opportunities

golden coral
#

And that is why I've argued for sandbox as soon as possible.

ocean sentinel
#

The best thing to do is to just avoid unneccesary encounters, which means less fights.

golden coral
#

But for some reason the devs do not seem keen on that idea, with somoene saying the roster is too small to make it worth.

ocean sentinel
#

Meaning you just have too little time with each matchup to learn how to perform well.

golden coral
#

So you're spot on, it's not easy to get much experience, especially with the critters taking longer to grow, since if you die, which you will more often than not, it's a pain and a bore to come back.

ocean sentinel
#

In the roughly 120 hours I've played Evrima, a decent chunk of that being as Deino, I've dealt with only 4 Stegos in a violent encounter

#

2 of them were part of the same encounter

#

Considering how short these fights tend to be, there simply isn't much time to learn in them.

alpine plover
#

Has anyone figured out if running / walking makes a difference in metabolism drain?

golden coral
#

@fervent cedarIt can't drown a stego above 4T, but considering how the grab/lunge works, and the lack of counterplay, I'd say that's a good thing. If we get better and more interactive mechanics in the future, a deino should be able to play tug of war with any of the large critters, though not neccesarily to the deinos advantage.

golden coral
fervent cedar
golden coral
ocean sentinel
#

Yeah, you could maybe even grab body parts to prevent them from being used in combat.

#

Though that might be a stretch

#

It would definitely nice to see the lunge be more skill based.

gusty viper
#

stego need buff

golden coral
#

Makes sense of course, you go on the offense as one of the most defensively oriented playables and expect that to work out xD

alpine plover
#

Am I the only one who thinks that playing carno is very frustrating?
1- The stomach empties too quickly, considering everything you eat.
2- Secondary attack practically useless in fights.
3- Abusive bleeding, 3 utahs punces you're dead
4- Hitbox. It is absurd that a face-to-face Utah comes and jumps on your back. Indefensible
5- The mechanism of getting rid of a utah only works sometimes
It doesn't make sense how weak it is, considering how long it takes to grow. If 2 utahs know how to play a minimum, you're dead. Knowing that the number of dinosaurs currently in the game means that there are too many utahs, I think it urgently needs a buff

tranquil pawn
half girder
#

as carno especially solo a stealthy play style is best, avoiding plains and stick to jungles, ambush whenever possible if you have a nice position, hunger isnt too much of an issue if you know the map well and ai spawns

#

hope that helps

frail bobcat
#

@harsh lark and for what are we gonna have weight then?

slim dragon
alpine plover
#

Just chased down a carno as Utah. Carno runs out of stamina a little too fast as well.

#

It's faster, but the stamina drain makes it where that speed doesn't account for much when trying to escape. He was screwed.

#

I honestly just feel like the carno needs a few adjustments

13% less stam drain when sprinting
15% less bleed damage from utah
15% less metabolism drain

That kind of adjust may make Carno feel slightly better without making it get out of control.

strange rivet
#

maybe a greater scent radius to find meat as a scavenger

frail bobcat
frail bobcat
alpine plover
#

Nah, Utah bleed is too high for a built in Aimbot.

#

Or they need to make a Utah miss last longer.

frail bobcat
#

I suggest giving the face pounces a animation and make them less effective

frail bobcat
#

and a glass cannon

alpine plover
#

Definitely needs a bit more stam. It's a runner. Utah and Pachy's can keep up with you and that feels off.

ocean sentinel
#

What if juvi Carnos were good jumpers, but gradually lose the ability as they grow?

#

Could allow them to get onto rocks where adult Carnos can't reach, or cross rivers better to escape.

#

I'm trying to think of ways to make each dinosaur viable in it's juvi stage, because right now growth feels like an extended respawn timer with much of the roster.

alpine plover
#

Juvi stage can be fun if you get out and take irsk

#

I usually run around as Juvi Carno and Utah attacking other babies.

ocean sentinel
#

Yeah but the risk of getting caught is too high

#

And things are generally most interesting once you've grown up, so why risk dying as a juvi?

#

The only juvi animal that seems viable out of the ones I played is Deino.

alpine plover
#

I think it may be a mindset thing. Juvi stage can be made fun if don't just hide in a bush. It's a playstyle.

ocean sentinel
#

If afk growing in a bush is the most logical way to play, then people will do it, regardless if its fun or not.

carmine patrol
ocean sentinel
#

Its a general game design rule to make the most fun way to play a game the most optimal in terms of effectiveness.

#

Otherwise people will play in unfun ways to better optimize there performance.

#

Therefore every member of the roster should be viable in some way as a juvi.

#

Or at the very least it should be easier for them to find a group to protect them, which does make them viable in a way.

#

Though its probably not the most interesting way of doing it

half girder
azure crescent
#

(Deino is an exception)

half girder
#

i mean obv, it got a weight buff

azure crescent
#

it did?

half girder
#

yes

#

it gains weight faster

azure crescent
#

damn lmao

#

that’s great tbh

half girder
#

and dmg buff

#

yeah its amazing

azure crescent
#

sub deino is the best non adult growth stage of the game

half girder
#

mhm

#

wish i could stay at that age tbh, adult deino is boring

azure crescent
#

true

half girder
#

could just keep one diet

azure crescent
#

if deino made it to legacy i could’ve seen that happening

#

btw i’m planning to make a hypothetical “stats list” for ovi, opinions on making males twice as big as females, with the trade off of females being sneakier and males being more combat capable?

#

i know size differences with gender are kinda weird but i think ovi is a special case considering how colorful the male is

half girder
#

gl with that

azure crescent
#

do you think it’d be unbalanced for the game or anything?

half girder
#

tbh yes

#

just wait for the perk system

warm lagoon
#

I miss when utah took skill

half girder
#

since when?

hasty coyote
# azure crescent i know size differences with gender are kinda weird but i think ovi is a special...

Male Hypsi is also colorful and has more feathers, but it’s still only cosmetic differences.
Plus, I’ll list out a few issues with making different genders have different stats:
1: you essentially have to balance out 2 separate creatures.
2. People will always pick the more meta gender, which can make nesting hard.
3. If they are both balanced, people still will side towards more combat potential.
4. People will be nested in and just die because they didn’t like their gender. People already die because they don’t like colors, imagine stats.

There would also be even more issues in game that we can’t even predict.

analog mirage
#

Max bite I could see for Ovi would be like 25.

fresh laurel
#

@analog mirage from my gameplay pounce doesnt take priority from any stun moves and carno can still hit you if you try going for the face...
Its about timing

azure crescent
azure crescent
#
  • The males, while bigger and more combat capable (only with similarly sized animals which isn't saying a lot), stand out WAY more than the females, as they potentially have THE most diverse and "bright" skin palette in the roster
#

both genders have advantages

#

male:
pros: bigger/tankier (~120-195 kg), has spurs similar to that of rooster on the back of each foot, can do a "rooster kick" with them with RMB or alt-rmb (i assume the latter)
cons: stands out a lot more and struggles in combat with things utah sized and larger, needing to escape them in that situation (females do this better)

female:
pros: normal ovi sized (~40-65 kg), duller/more camo colors, more agile (turns way faster), overall just better at surviving
cons: can't fight things as well as males

tranquil pawn
#

@warm lagoon, first off, all creatures have a cooldown on their attacks, pachy can fracture so its attack needs a cooldown, it's not frickin nearly six seconds, more like half a second to one second and finally ( I apologize if this one gets a bit rude ) but if you're having problems with pachy cooldown that's a skill issue, it's quite easy to time your rams to hit the opposition.

unborn iris
#

I agree juvi/small utahs shouldn't be able to cause bleed on anything significantly bigger than them.. but the rest of that is just you not knowing how to fight utahs. Pounce is so easily negated with terrain. And why shouldn't 2 one hour grows be a threat to 1 two hour grow dino, if you want to use that logic?

paper tulip
#

@quick latch clearly you don’t know what your taking about Decreasing bleed dose not make Utah bad it just stops it from having 3 Utah’s that take 1 hour to grow kill a full adult stego when they just use stam for bleed like I said nerfing a % of bleed so baby’s can’t keep bleed on you when your an a adult and having 2 Utah’s bleed out a carno it should take at least 3-4 for a carno and at least 5 for a stego not 3 so you putting an X and saying Utah bleed is fine makes you a Utah main cause it clearly is not fine yes pounces should be harder but why tf can 3 easy click button dinos bleed a Dino that takes 5 hours to grow just by pouncing for 5 sec running around it and repeating it makes not sense so yes nerf bleed so instead of 3 Utah’s killing a stego they need at least 5

mint rain
#

Play raptor, find 2 other people, try to fight a stego, and come back and let us know how it went.

azure crescent
paper tulip
#

I play Utah couple times 2nd time adult I took out a carno with a friend without even getting hit easiest hunt in my life

#

Bleed wise You only need 3 Utah’s to end a stego quick if we’re not taking in trees water and smart players into factor

#

A full adult carno has to bite a rock hiding raccoon 3-4 times while the raccoon just hugs it for 5 sec and it dies if it can’t sit

azure crescent
mint rain
#

skill cope

azure crescent
#

naturally they'll be put into use

paper tulip
#

Cause not every player is gonna use a tree or water we’re talking open land

mint rain
#

Using terrain vs pounce has been a thing since day 1

azure crescent
paper tulip
#

What you want me to say Utah needs buff cause water and tree OP?

azure crescent
#

no lmao

#

i'm saying it doesn't need anything

mint rain
#

the map is like 90% trees,rocks,water,hills, and cliffs

azure crescent
#

if you, as a stego, die to 3 utahs, you ACTUALLY need to get good

paper tulip
#

1 pounce for 5 sec and you turning and waking and running a bit to dodge pounces will drain your bleed to maybe 40-60% as a carno

mint rain
#

you can still hit raptors as they dismount as a stego too lmaoooo

paper tulip
#

One Utah does that

#

A Utah that takes 1 hour to grow

azure crescent
paper tulip
#

Like a ptera

azure crescent
#

keep atleast 2 of those topped up and you'll be fine

paper tulip
#

Stam hunger and thirst can be full adult you still lose?

mint rain
#

idk what to tell ya

#

if ya scared hide

azure crescent
#

if you lose to 1 utah as an adult carno with full hunger stam and thirst you are actually the worst player in the game

#

i'm sorry but it's true

paper tulip
#

Bro it’s a metaphor

azure crescent
#

it's a bad metaphor

paper tulip
#

Okay Utah main

azure crescent
#

i main teno and deino

paper tulip
#

Am I making u pissy over ur favourite Dino

mint rain
#

LMAO

azure crescent
#

no i hate utahs lmao

#

i kill them on sight as teno usually

paper tulip
#

I’m taking about bleed terms

#

1v1 with carno vs Utah

azure crescent
#

utah's bleed is fine if you know how to take on utahs as carno

#

bro carno vs utah in a 1v1 carno wins

mint rain
#

BRUH

paper tulip
#

If Utah hits one pounce for 5 sec carno lost half of its bleed that’s on barley turning running an walking

azure crescent
#

okay that's just straight up not true

paper tulip
#

But if carno is smart carno wins every time

azure crescent
#

hold on

mint rain
#

please link him that video so he can get better

azure crescent
paper tulip
#

But your thinking full on 1v1 and forgetting I’m talking about bleeding terms

azure crescent
#

bleeding wise carno can do bleed faster than utah lol, utah can just do more in long term

paper tulip
azure crescent
paper tulip
#

Don’t send me videos on how to get better when I’m talking to a person who plays deino and tento

azure crescent
#

my brother in christ i am trying to help you

paper tulip
#

That instigator ain’t

alpine plover
#

if a Utah hits a 5 second pounce and you’re bucking, you could literally run it down

azure crescent
paper tulip
azure crescent
#

this chart has all examples being a full, non bucked pounce

mint rain
#

bro this game

alpine plover
azure crescent
#

and these are a utah's full stamina, no bucking

mint rain
#

i thought he said with bucking?

unborn iris
#

It was with bucking.

azure crescent
#

p sure he said it was a full one until the utah fell off

unborn iris
#

Yeah, but with bucking. It's even on the screen as an afterthought, I think.

azure crescent
#

when?

#

must've missed it

azure crescent
unborn iris
#

1:32 it says * With bucking

azure crescent
#

ah

azure crescent
#

oh i know

#

i'm just assuming that plopper is atleast smart enough to buck

mint rain
#

hit "E"

paper tulip
#

With bucking without bucking 5 sec is short let’s say a Utah pounces a carno for 5 sec he falls gets bucked gets hit once gets away hides on rock not much bleed head that goes to carno gives his bleed back now carno had to chase hit can’t make sharp turns so Utah abuses it hides on rock again now either the Utah continues that or carno runs to hide to heal after killing the Utah and a juv comes pounces carno and he dies

unborn iris
#

Right now 2 utahs is a threat to a solo carno. The more carnos you get I feel like it is balanced more in the carnos favor. Like 6v3 is a little rough. It's a good balance.

mint rain
#

ok he doesn't play this game

unborn iris
#

Juvi utahs should 100% not be doing bleed to big things, though.

azure crescent
paper tulip
#

Me and my friend were full grown Frank’s vs 11 Utah’s ranging from full adult to sub to juv it’s a death scenario

azure crescent
#

i mean yeah it's 11 utahs

#

a 1v1 is way different

paper tulip
#

But we killed 6 before juvs and others kept coming back and giving bleed which we can never heal and die

azure crescent
#

also in that example the carno is the worst player ever and the utah is stam hacking

#

if a utah falls off it has no stam

paper tulip
#

I play Utah cause if you can’t beat em join em me and my friend hunted a tento and bled it out in 2 min just me and him

mint rain
#

I don't think Juvi utahs should be able to "start" bleed but if I've been pounced a couple times by adults and I'm hurt juvi utahs should be able to keep bleed going

azure crescent
#

and it somehow jumped to a rock???

azure crescent
#

that example is garbage

unborn iris
azure crescent
#

utah is stam hacking and the carno doesn't know to do headshots

paper tulip
paper tulip
azure crescent
#

btw if a utah pounces a carno for 5 secs WITH bucking the carno can run the utah down

paper tulip
# azure crescent and it somehow jumped to a rock???

Bro it’s not pouncing until it falls off it pounces for a few sec has enough to get away get more stam and pounce for few more and then bam never lets carno sit carno dead think what I’m saying and stop being a smart ass

azure crescent
#

Hey, you said it not me

paper tulip
#

I meant like latching off

azure crescent
#

ah

paper tulip
#

Like stop holding right click

azure crescent
#

after 5 secs??? with bucking???

#

idk chief that seems like 20% stam or less

paper tulip
#

It’s an exaggeration

tranquil pawn
#

bucking burns through your stam in like 1-3 seconds lol

azure crescent
#

^

tranquil pawn
#

5 seconds is a fricking lot

azure crescent
#

5 seconds is enough for the carno to get 2 headshots on the utah after it falls to the ground

paper tulip
#

So the utah holds on for 2.3456 seconds but only has 36.777777 stam left which it exceeds a distance from latching off of 1.2 metered which gives… like bro come on

tranquil pawn
#

I've been bucked once and had my stam gone in less than a second lmao, full diet and stam and everything XD

azure crescent
#

maybe 20%?

paper tulip
#

No it does not

azure crescent
#

it does

tranquil pawn
#

it literally does

azure crescent
#

wanna hop on scope to find out?

paper tulip
#

I latched on a carno as it bucks and I pounces bleed for at least 3 seconds and got away with like 30% stam which it took me 5% stam to run away from the fight

azure crescent
#

hop on scopeog's server

#

let's do some testing

paper tulip
#

I’m on my phone right now can we later?

azure crescent
#

sure

tranquil pawn
paper tulip
#

I’ll DM you

azure crescent
#

DM when you're ready

tranquil pawn
paper tulip
#

K sorry I pounces for 0.25 milliseconds

tranquil pawn
#

lol

azure crescent
paper tulip
#

Dude I clearly pounces for 3 sec 1 free second then he bucks then I get off after losing chunks of stam and run to have 15 metered between me and him then trot (example)

tranquil pawn
#

oh yeah, I forgot, there's a cooldown on buck, that may have been a reason why

paper tulip
#

Omg brain dead Utah mains

unborn iris
#

Everyone's just trying to get better at the game. And respectfully as possible, it seems like you are missing a few key strategies to combat pounce. There are many different terrain options to almost fully negate it.

tranquil pawn
paper tulip
#

So if I latch on in that little millisecond you gonna buck?

#

No it’s gonna take a second to stop and start bucking

paper tulip
unborn iris
#

At least you finally realize it.

tranquil pawn
paper tulip
unborn iris
#

That's only for pins, not normal pounces.

#

So the carno needs to be careful when going around a lot of other dinos that have it on it's diet? Imagine that.

#

That must be a strange feeling.

tranquil pawn
#

Anywho I've got self deprecating to do

#

cya folks

paper tulip
#

Utah needs 3-4 carno bites to die Carno needs a couple of pounces 😀😀

unborn iris
#

Carno can one shot utah with a charge. Carno needs nerf.

#

Your logic just doesn't work.

paper tulip
#

1 charge and a bite

unborn iris
#

No, one charge to the head is death for a utah.

paper tulip
#

That’s the head ffs 💀

#

Who tf is gonna stay still near a carno

unborn iris
#

👋 😬

paper tulip
#

So point proven?

#

I’m proving something you don’t want to see

unborn iris
#

Find a friend, let's get on a test server. You go utahs and I'll go carno and show you how to fight them.

#

Hell, get two friends.

paper tulip
#

Ain’t home right now but I’ll Dm you

#

When me and my friend get home we’ll hop on and do this test server stuff

#

And you don’t need to show me how to play carno I know I need you to see how overpowered it’s gonna be for 2 Utah’s that know what to do vs 1 pro carno

#

You still lose

#

Cause your always getting pounces and bucking takes stam from you too

unborn iris
#

👍

#

Because it sounds like you don't know, if you're getting killed by two utahs.

paper tulip
#

I need more than 3 but the average carno dies to 2

#

I need more than 2 I mean

#

I’ll say this for the 3rd time ffs me and my friend played Utah no we don’t main it no we don’t play it on the daily but we tried after losing our carnos we killed 1 carno with 2 Utah’s we killed 1 tento eith 2 Utah’s and for the cherry on top 2 of us killed 2 pachys

#

I’m on session

#

In*

#

One*

unborn iris
#

So you are basing your opinion off of a single encounter. Wtf kind of sense does that make.

paper tulip
#

I’ve played 3-4 times Utah same results every time easy kills easy fights easy bleed

#

I versed many Utah’s easy fight until hard bleed to win

#

Oh yeah are we forgetting those Utah’s take 1 hour to grow like a ptera while a carno takes 2h30min

#

Just saying 😬

unborn iris
#

Utah is 70 minutes, carno is 120 minutes. So actually two utahs is more grow than a carno.

#

So 2 utahs should be a threat to a carno.

paper tulip
#

So if 2 Utah’s are a threat to a carno why tf is carno 1.8 tons not a threat to 2 Utah’s?

#

🧐

unborn iris
#

It is...

paper tulip
#

Add me @unborn iris so I can add you to this testing group

azure crescent
unborn iris
#

I actually feel like I've lost any interest in helping you get better. You refuse to see any opinion but your own, built from obviously very limited experience.

quick latch
#

Btw plopper I’m not a Utah main

#

I see what you mean but utahs are meant to be dangerous and rn the game still has some work to do maybe it’s not utahs bleed and it’s the other Dino’s bleed resistance there is a lot of things going on and I have to admit balancing isn’t the number one thing on the devs plate rn they have a lot going on and while I’m a big advocate for balancing all the Dinos I can understand the devs point of view and I think it just needs to be left to qa to do some work and us to drop our opinions

warm lagoon
nimble sigil
#

Should there be a buff for the stegosaurus tail hit radius? I noticed people getting hit and killed being no where near the tail?

alpine plover
#

Please please fix the Utah bleed rate on Carno

#

I mean it's utterly game breaking for Carno

fresh laurel
alpine plover
#

You cannot run away, you cannot fight because you are bleeding so fast

fresh laurel
#

Also carno should want to keep stamina and food and water full when fighting things with bleed

alpine plover
#

Yes, but the bleed stops any stamina regen and I am biting Utahs 5 or 6 times. The bleed rate is just too much ruining the dino.

fresh laurel
alpine plover
#

Utah has too much tank with an aimbot with that bleed rate.

alpine plover
#

Oh yes it does.

fresh laurel
#

Bleed can slow down stamina regen heavily depending how low you get

hasty coyote
#

it does when you hit half bleed, but not before it

alpine plover
#

Right, but if you sprent you're in half bleed within 60 seconds.

#

sprint

fresh laurel
#

Man has 450 hp

alpine plover
#

Yeah, I just alt bit a Utah twice and still running around after a third bite.

#

Not sure how he survived.

fresh laurel
alpine plover
#

You don't have to sprint. They can sit there and stare you as you bleed.

#

Then aimbot jump you after they regain stam.

fresh laurel
nimble sigil
#

I play as a Utah main, I remember at one time taking on a carno was pretty much certain death and still is in a lot of ways providing you aren’t alone and have a good pack.

hasty coyote
fresh laurel
alpine plover
#

That's what I did. They just stare at you as you bleed. Get one bite and you bleed forever again

#

Carno doesn't merc Utah. I killed three in the last two days solo.

fresh laurel
#

Trees?

#

Slopes...?

alpine plover
#

Yup, buck works okay. But you're bleeding like a stuck pig. And then they get one bite on you and you keep bleeding and bleeding. heavily

hasty coyote
alpine plover
#

I do. I alt bit it twice, and got a regular bite.

fresh laurel
alpine plover
#

The problem is, you shouldnt be bleeding like a stuck pig.

fresh laurel
alpine plover
#

I'm sure I did. I couldn't sprint remember? L:ike you said, you're bleeding.

hasty coyote
nimble sigil
#

I mean the more bites the utahs get in the more you bleed. That’s the strategy is keeping the bleed going. But it does stop fairly quickly a lot of times too

fresh laurel
alpine plover
#

Now, I had time to sit for a good 2 minutes and still was bleeding before they got another bite.

fresh laurel
alpine plover
#

What I am saying, is the Carno is not balanced, not that it cannot kill.

#

A Utah has an Aimbot built in by the devolopers that cause mass bleeding.

fresh laurel
alpine plover
#

Pounce

fresh laurel
#

That isnt a aim bot

alpine plover
#

They can pounce you from like any angle almost

#

It's an autolock. It's an aimbot.

hasty coyote
alpine plover
#

I just got pounced from head one. Like really? Teleported to my side

fresh laurel
alpine plover
#

Once a CARNO has been pounced, escape is impossible.

#

You have to fight.

fresh laurel
alpine plover
#

No, it doesn't matter. They're getting that 3 second limit. If they're on three seconds, you're screwed if you run.

fresh laurel
#

Apso again, if you arent sure with your skill vs utah, then dont engage

alpine plover
#

I kill Carnos as Utah. I know how it works

#

I soloed three in two days , adults.

#

That's the problem. Just bleed them and wait it out.

#

The problem is, carno does not kill a Utah as easily as a Utah kills a carno.

#

Unless you take it by surprise.

nimble sigil
#

I don’t know about that

#

The problem with carnos now is that they can’t turn on a dime like before

alpine plover
#

Yes, if a Utah is a decent player, you'll never get him.

#

Carno has too many negatives right now vs the goods.

nimble sigil
#

But they aren’t made to be agile

alpine plover
#

Utah on the other hand is satisfying and quick to play.

#

Right, then they need speed or tank. Utah can fairly easily get a Carno. There's only so many places to run and that stamina drain is rapid.

hasty coyote
#

generally, if a carno sprints away from 1 pounce, it will be left with more than half bleed.
DBear's testing shows that pounce does at most (no food or hunger) about 50% bleed
From my testing: if you're full you have 72%, about average would be 30% food and 80% water which leaves you at 65% bleed

So you can run after 1 pounce, but you better hope they don't find you.

alpine plover
#

Carno has bad turn, okay got it, but it needs more stamina for the straight aways.

#

I catchup with Carnos most times as Utah simply because they run out of stamina .

nimble sigil
#

It has a lot of stamina, but you can’t expect a heavy animal to be able to run forever.

alpine plover
#

It doesn't run forever, pachy's and Utahs can catch it.

hasty coyote
alpine plover
#

Tento's too if you're not careful

#

They've nerfed carno too much. It's just too many negatives with this thing. I have way more fun on utah. Grows faster, can kill most things in the game, no problem if you die, you'll be back up in no time.

nimble sigil
#

Yes Utahs do grow somewhat fast, but look how many times you die as baby to carnos and other contributing factors. Unless your able to find food already dead and or a chicken you are out of luck

azure crescent
azure crescent
hasty coyote
azure crescent
#

but would it work if it was like the message i replied to?

hasty coyote
# azure crescent but would it work if it was like the message i replied to?

maybe, but knowing people, most are just going to play the male because it can fight. If you make it too difficult to escape things, then people will cry its unbalanced. Make it too easy, and they're only going to play male. Plus, we have the issues of current nesting. If you give them different colors, then they would have to be clones of the parent of the same gender. Also, people would just decide to die if they got the "bad" gender

#

In theory it could work. but it may not be the best in practice

azure crescent
#

i see

half girder
#

carno is pretty good where it is

azure crescent
#

i agree

#

its matchups are as they should be

#

tenos are easier to take down in groups, as intended

unborn iris
#

The problem is carno actually requires half a brain now. People aren't use to that.

half girder
#

adding a ambush dino first was prob a bad idea but it can still brawl pretty well

#

tenos were never ever an issue

#

rem taking down a whole pack as 3 carnos

hasty coyote
#

First, I think utah's pounce needs to be less safe. Like a smaller hitbox and longer stun after miss. Or they can do the "specific pounce locations" method, but that may cause more problems.
after that, then see if carno needs help in the matchup

half girder
#

if anything pachy needs some love the most rn

unborn iris
#

Yeah, as scared as I am to see the devs attempt to modify pounce any more... it IS too easy to land.

half girder
#

utah needs some tweaks

hasty coyote
half girder
#

alt bite dealing 80 dmg or headbutt dealing 120 would be nice

azure crescent
#

120 damage headbutt would be great tbh

half girder
#

headslam is a qol thing tbh

azure crescent
#

4 bodyshots

half girder
#

use it in a fight the utah will get up before u even shake ur head and get a free bite plus a pounce

#

unless the utah player has the iq of a bird

#

so nvm the head slam

unborn iris
#

Headslam being the coco smash?

half girder
#

yes

#

pachy fractures also seem to be broken atm

unborn iris
#

Being able to point blank bonk kind of makes headslam useless anyways.

#

Broken how?

half girder
#

hitboxes sometimes don’t work, and fracturing is bugged

#

took me 4 headbutts to fracture a carnos head

unborn iris
#

I've noticed to get leg fractures you can't "impact" headbutt. You have to hit from range.\

half girder
#

which is absurd

unborn iris
#

To fracture a carno head you have to have it body fractured and come from the side.

#

It is weird, they messed with hitboxes.

nimble sigil
half girder
#

no my friends tested it

unborn iris
#

I can repeatedly do it. I tested it a good bit too.

half girder
#

pachy v pachy is also aids

unborn iris
#

Yeah.

half girder
#

like wtf did they do

unborn iris
#

They broke parry, which is a big part of it.

hasty coyote
# half girder headslam is a qol thing tbh

personally, I just think it would help in the long term balancing.
Look at teno, it used to be just spam tail slam to win. But they made different moves do different things and its probably the most balanced dino.
If we do the same with pachy, it could help make sure we arent stuck with 1 dino getting screwed. Headbutt deals to little, now utahs bully pachy. headbutt deals enough to stop utahs, now pachy bullies carno,

azure crescent
#

it was so cool before

unborn iris
#

There's no counterplay. Pachy vs pachy is all aggro.

hasty coyote
half girder
#

idk

#

cuz they even shake with a norm headbutt

#

removing that would be dumb looking

#

maybe carno players can learn to ambush and not cry about it so pachy can get it’s dmg back

hasty coyote
unborn iris
#

I think it has to do with the impact bonk. Like how you can be touching the dino and bonk. Like with the pounce, how they "fixed" it. I think they always count as body hits.

hasty coyote
#

plus, I generally dislike ram dealing high damage, makes the move do everything and helps pachy punch up when it shouldnt. Giving alt/headslam damage makes a hard cap on what it can/cant kill

half girder
#

game isn’t realistic if pachy can brawl certain mid tiers which made pachy fun in the first place along with countering utahs and actually being devestating then idk i don’t see the issue in its old dmg

#

idk for diversity in a dino when they’ll be many more to play

#

utah literally uses two buttons

unborn iris
#

I feel like current damage puts pachy on par with utah against carno and teno.

half girder
#

pachy uses 3

#

carno uses 1

#

the diversity in attacks is pointless

#

if you get bored in using an attack then swap dinos

quick latch
#

@alpine plover Definitely need to buff carnos charge to be an ambush predator like it’s meant to be while also being able to fight utahs and other animals with its bite it also needs to get more food from things it kills however the bleed from utahs should be deadly for it but i do see carnos bleed resistance needing a slight buff

cosmic kestrel
#

they should make carno get more food from eating, keep drain and fix magnetic utah pounce for now tbh

#

upd4 carnos was p bad for everyone

fresh laurel
alpine plover
#

Based off what? I've caught up to them every time I push chasing them if I really go for the kill. They're bleeding out like crazy and losing lots of stam regen.

paper tulip
paper tulip
fresh laurel
#

Carno covers more ground than utah

half girder
#

legacy utah main mindset

frail bobcat
#

its needs 1.5 seconds pounce recovery and a animation for head pounces + tailpounces removed (except for base of tail)

alpine plover
#

And pouncing on the head that teleports you to the side.

fresh laurel
fresh laurel
#

Pounce really only seems the same as when update 4 pounce would work tbh

golden coral
#

While also being "balanced" for not working half the time, which is part of the issue with utah currently :p

fresh laurel
#

I wonder if someone will time update 4.5 pounce miss to update 5 pounce miss, i want a side by side tbh

tight cove
#

utah is legit fine 💀

golden coral
#

It's not no. It's not balanced for having a functional pounce, which is an issue.

thin mantle
# tight cove utah is legit fine 💀

The fact that pounce requires next to 0 precision alongside being powerful enough to 1-2 shot all but 2 animals in the game is a bit of an issue for such a fast, small, and agile critter with a high stam pool and regen rate on top of it already doing decent damage. Additionally, it’s pounce damage had never been balanced for the success rate pounce currently has

#

Plus, pounce attack cancels now….

#

Oh yeah, and missed pounces logistically lack a punishment window as well

#

Not like that matters since you’d have to be a complete fool to miss a pounce

golden coral
# tight cove how so?

The amount of bleed (though it's a bit more of an issue that carno got an unneeded nerf perhaps). The absolutely mindless ease with which the pounce works in general (like deino lunge, though that one is possibly even worse). The rest of the stats that make it very easy to survive in general. The lack of actual mechanical counter that is useful (bucking is rather useless). The fact that there's no danger in using the pounce at all pretty much, neither at mount or dismount, unlike going in for an attack in pretty much all other cases (even pachy ram requires actual contact with the target on the desired part for the desired effect). The growth time in relation to all of this. The absolutely minimal punishment on miss of pounce (not that missing is easy anyway, see earlier point of ease of use for the pounce).

#

If pounce only worked on the flanks/slots proper, and had punishment for misaiming (similar to the punishment on miss entirely), then bleed would be far more acceptable. If bucking actually meant "get off now or else" and not "let me sit there and deal bleed anyway", then high bleed would be fine because you'd have to properly wear out the target until it can't buck anymore before you can finish it off.

tight cove
twilit juniper
#

I am here, once again mentioning to people in here, why is everyone so ok with Utah being a magnet, it teleports TI_HypsiShrug I think there’s way too few people talking about this.

stray venture
#

yall fr are goofy for thinking utah does to much bleed

golden coral
golden coral
thin mantle
golden coral
#

The base stats would be fine if it required more than half a braincell to use the pounce and the playable in general :p

thin mantle
tight cove
stray venture
#

not this nerf bleed crap\

thin mantle
twilit juniper
# thin mantle Oh trust me that’s not off the hook

It seems to be TI_HypsiShrug Since I’ve noticed there’s way too many people talking about numbers, Aka the bleed damage, and not how a Utah can’t physically miss a pounce if it aims for a standing target. NO MATTER what angle or body part it is.

Just frustrated me is all, that people are more worried about numbers than actual mechanic “bugs”..

golden coral
thin mantle
golden coral
# stray venture just make pounce more punishable thats it

See, I'd much prefer that. See my earlier comments. My main point here is that the bleed in relation to ease of use is a bit much. This hasn't been apparent before because well, pounce didn't work, and thus, we never got proper balancing for the utah. Now that pounce does work, it should not be a surprise that it might need a bit of a rebalancing. (though in the case of carno matchup, just revert the carno nerf, it wasn't needed, carnos didn't solo packs of utahs due to bleed, but due to the utahs missing pounces more often than not, which is now fixed, even made better than before with the magnetic pounce).

twilit juniper
golden coral
#

Since pounce has never really worked well except some few times where things were otherwise not fully developed, we've never had a "balanced" utah because you can't really balance a playable when it's main mechanic just isn't working.

thin mantle