#balance-feedback-discussion

1 messages · Page 10 of 1

analog mirage
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I mean it’s balance ideas

true needle
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@analog mirage pocket sand is to op and would wreck the game.

frail bobcat
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And why would it wreck the game @true needle

analog mirage
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All it would do is blind an opponent

azure crescent
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I don’t like this idea

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Pachy should have normal bleed res, it running already makes it bleed more

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Galli i mean

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40 is bad, it should atleast be able to fight back against stuff smaller than utah, so around 75 is fine imo

analog mirage
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Above I think we agreed 60 is fine for the kick. I am just trying to avoid the situation where it starts to go and fight things it shouldn’t

safe birch
analog mirage
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Never seen that before

dusky surge
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@analog mirage i actually disagree with low herrera speed. I'd prefer it to be faster with worse stamina, so if it gets out of a tree, it can quickly sprint back

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i'd argue it moving faster than utah. I actually liked legacy's herrera speed

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An arboreal animal like itself would want to get back to trees quickly when engaged, but should be disadvantaged when away from the trees, so high speed with low stam does that well

analog mirage
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I say lower speed because it gives it a more vulnerable state so that it can’t just outrun you and climb a tree.

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If it is spotted by a Utah it should just run up the nearest tree possible instead of simply being faster and escaping

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Doesn’t have to be slower by much though

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But I would prefer it to have some average stamina so that it can at least get around the map easily

azure crescent
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An animal that has a playstyle revolving around leaving trees and coming back in lightning speed being slower than a utah bugs me

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I prefer better speed way worse stamina, so that if you find it in a bad place it has a chance to go back into a tree, but if it is too far from said tree you’ll be able to run it down

dusky surge
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yea

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remember it will have to eventually leave the trees for food and whatnot

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in which it will be exposed and will need to return to the trees on a coin drop

azure crescent
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Yeah, and the few bodies it can carry still slow it down

dusky surge
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like idc if it has worse stam than carno

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i just wanna book it to the moment i see danger

azure crescent
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At most a herrera should be like 200-400 meters away from trees

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So that if it gets caught it’s just running for your life

dusky surge
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like water and food ain't coming to the canopies

frail bobcat
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And only 150 health feels a bit weird

dusky surge
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(although if some higher cliff faces have water source puddles emerge from rain, that'd be sick as fuck)

azure crescent
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Kinda like how rabbits make it their one and only goal to go back into their burrow the second it gets caught

dusky surge
azure crescent
dusky surge
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Herrera is like 175kg

azure crescent
frail bobcat
azure crescent
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Yes

stark knoll
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It might not be all arid

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Don't know where that assumption came from

dusky surge
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i dont get it either

azure crescent
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Sure, that’s just what the community calls it

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It’s temperate if anything

dusky surge
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If it's supposed to be a new map to remedy the many issues with spiro, it's going to have jungles

azure crescent
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It does

dusky surge
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It may just have an arid area

azure crescent
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It has jungle trees in the files

frail bobcat
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Maybe because there are screenshots of an arid biome or something but I could imagine that they just implement it in spiro

dusky surge
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(i personally think the phase 3 post shows off a velada jungle/structure)

frail bobcat
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Or do they want to make a new map?

dusky surge
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I mean, they show off the beipi/new map and all of a sudden word of Velada gets out lmao

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And Jace has been said to be working on something very big for a while

azure crescent
azure crescent
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A new, actually well designed map will be huge

dusky surge
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honestly a new map may be necessary at this juncture. Spiro has proven a toughie to deal with

frail bobcat
azure crescent
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The cliffs don’t have bushes covering them too

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And in the canyon there seems to be a river

dusky surge
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I expected a new map since update 5 because of the way the nesting grounds were introduced. 2 of them looked good but most were pretty barren, a far cry from Jace's prior works, so I knew his attention was probably elsewhere

frail bobcat
azure crescent
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Indeed, but it’s still stupid

frail bobcat
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It is

azure crescent
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An actually well designed map is desperately needed and i’m glad it’d hopefully coming

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It seems to take future mechanics into account too

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Like bottom walkers (deep water so they dont venture too far) and vegetation that isnt in every cm of the map

dusky surge
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I'm not sure if Velada will be the replacement or alternative to Spiro, although with how Spiro is seen, I doubt many people will care if its gone as long as they take some of its more iconic landmarks and slap em in the new spot (human structures and the beautiful coasts)

azure crescent
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And it has landmarks too

azure crescent
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Honestly i want velada to be built around human structures

dusky surge
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Same

azure crescent
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It already has a dam wall iirc

dusky surge
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Me love human structure

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ADD TUNNELS PLEASE

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If humans are to come in update 6, I want cool structures to explore

frail bobcat
azure crescent
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If we get the choice to play in velada or spiro i’m going in velada every day

azure crescent
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In which only smalls fit in

frail bobcat
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Imma ask punch about velada when I see him in the chats next time

frail bobcat
dusky surge
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idk if they'll acknowledge it as it was leaked iirc but TI_HypsiShrug

frail bobcat
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Where herra and utah rule

azure crescent
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From what i’ve seen in the canyon thing it seems herrera and pteras will thrive there

azure crescent
dusky surge
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i believe the name itself was leaked

azure crescent
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And found it in the files as its own map folder

azure crescent
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And most recently someone posted the biome assets

azure crescent
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This usually happens right after updates

frail bobcat
azure crescent
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Idk man i’m no hacker i just look at the leaks

frail bobcat
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And what do the leaks say?

dusky surge
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velada

azure crescent
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Nothing they just show the files

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most recent one

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seems it will have beaches, highlands, grasslands, jungles, forests etc

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so more biome variety ig

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which is a good thing, more unique spots to explore

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Glad jace got the chance to do something great

frail bobcat
azure crescent
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Indeed, jace would make it look amazing

frail bobcat
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Lets hope the map drops soon

somber sphinx
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A new map made by Jace, my dream came true

frail bobcat
somber sphinx
somber sphinx
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I forgot whitch

frail bobcat
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Ok

somber sphinx
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But yeah the work he has done on spiro is really good and im really exited to see the map

azure crescent
somber sphinx
mellow zenith
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Hope jace did some good work on the rivers/lake/swamp bed.

somber sphinx
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Hope so to, the rivers that Jace did looked really good

analog mirage
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I feel like it’s too early for a new map when spiro isn’t even near completion

somber sphinx
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Yeah but if they release the new map then I hope Jace gets back to spiro

analog mirage
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Hopefully

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Hopefully the new map can come with 5.5 or 6

analog mirage
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Like the radio tower and southern hanger

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Or whatever structure is near south

azure crescent
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It’s never too early to have an actual good map

somber sphinx
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^ I hope Jace can redo the whole map instead of just smal places

wet sleet
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@old blaze The funny part is how the sound actually fits the outcome, but the animation seems to lag behind for some reason.

old blaze
frail bobcat
wet sleet
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Okay, then it's a funny coincidence, because the moment the "hit" sound is played you are actually in the exact spot where the Stego would have hit you.

frail bobcat
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That shit looks amazing

somber sphinx
frail bobcat
somber sphinx
wet sleet
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Which makes me think the whole thing could be related to ping. Basically your client not getting the animation in time, while on the server you get in fact hit.

safe birch
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when are they adding piss and poo to evrima?

somber sphinx
frail bobcat
safe birch
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pteras dropping poop on deinos

somber sphinx
fiery ruin
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@alpine nest for this u r getting a sub

wise obsidian
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Both you and the utah played pretty badly ngl

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So yeah. Skill. But if the utah had a brain, you would die.

fiery ruin
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I’ve been a pachy in update 5 and the only problem I’ve had is when I’m on my own and a carno shows up other than that utahs don’t seem much of a threat

teal sand
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@alpine nest totally agree. i was the utah btw. ur the best pachy player i faced and those tactics usually made me kill pachys easily

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but you read me like a book 😅

alpine nest
teal sand
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but idk why people are saying pachy is fodder

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people just need to get better at using pachy

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a lot of pachys i fight kill their herdmates more than the carnis they are fighting

alpine nest
teal sand
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dont know how that works

alpine nest
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You just have to jump then it‘s fixed

teal sand
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I wanna 1v1 you again sometime. u are the only pachy palyer i couldnt beat as utah (:

alpine nest
fresh laurel
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Hot take, balance is the best it has ever been since this update

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Update 1 had utahs easily biting teno to death
2 had carnos dominating and stego being fodder
3 had machine gun deino
3.75 was the great nerf of smalls and huge buff of bigs
4... had broken pounce crazy strong pachy
While 5, everything has a chance

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Except dryo and hypsi ig

primal harbor
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@misty knot this isn't ark

hollow canyon
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@rapid bison if there's 2 or 3 Utahs - the Pachy will die

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...and there's nothing wrong with that

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well technically it can actually defend itself if it plays smart and Utahs aren't too good

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but yea if there are some 2-3 good Utahs it will die and that's perfectly ok

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idk what makes people think that they should be able of beating multiple carnivores at once with a herbivore roughly of the same size and with a similar growth time

half girder
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losing to a pachy is close to impossible now

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get knocked down and get up with an insta pounce

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buck + 3 bites kills pachy if it doesn’t keep still

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and baiting headbutts will increase bleed drain

rapid bison
hollow canyon
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Not disagreeing with that

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Utah is overtuned

half girder
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getting leg on utahs rn is very funky but idk, if headshots register as body ig that’s a skill issue 🤷‍♂️

hollow canyon
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it's absurd how good it is vs Pachy and well... pretty much everything really

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there's a lot of coping coming from the Utah mains but yea - the reality is that their favourite playable is broken good right now

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it just needs some nerfs, it's really not rocket science

rapid bison
half girder
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lol exactly

hollow canyon
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really it should've been obvious to anyone who's been paying attention to the balance changes that Utah was bound to end up being overpowered as soon as they fixed the pounce

half girder
hollow canyon
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the amount of buffs it received over the last 10 months when the problem was simply that its main ability wasn't working

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yea - fix the pounce then balance it

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don't try to freaking buff it left, right and centre and then fix the pounce

half girder
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and since it’s as good as it is, there’s mega packs of em

hollow canyon
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Yea no surprise, there's more than one reason for that though

half girder
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ran into a 10+ pack one time

hollow canyon
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Utah is just really, really easy to grow

half girder
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hang on lemme get the vid

rapid bison
half girder
harsh lark
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Utah is high risk/high reward. Only change needed is stopping the bullshit where utahs pounce through attacks and tank it for a free pounce.

hollow canyon
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yea and for the past year or so one of them is concistently just better

hollow canyon
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and there's more that needs to be changed about it

half girder
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it isn’t lol

hollow canyon
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than just "pouncing through attacks"

half girder
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that recovery time ain’t no risk

hollow canyon
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that, coupled with the fact that juvie Utah is a disgusting abomination that is absurdly difficult to deal with because of how stamina pools growth curves work

whole gust
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Only nerf it could need is its bleed. Bleed is a powerful weapon, especially since it's paired with the utah's speed and agility. I don't want utah to be weak but if it can take down a pachy (something that has to get up close and personal constantly and deal raw damage) with such little effort, that's a big issue.

hollow canyon
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just how much stamina bucking actually takes up

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I'd just tone down the bleed to 2 down from 3

harsh lark
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It’s the only 1 hr Dino that can get oneshot by virtually any other big Dino. I know you wanna spin it another way but the reality is that pounce is fixed so utahs are an actual fight you have to consider carefully now

whole gust
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They fixed it a little too well XD

half girder
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what

hollow canyon
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wdym "can get oneshot by virtually any other big dino"?

half girder
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bro pachy 5 shots utah

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carno 3

hollow canyon
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the issue is all the buffs it received prior to it

whole gust
hollow canyon
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that's almost always been a thing

whole gust
hollow canyon
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I think the only time that didn't work like that was on update 1

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gods know why it got changed to the way it is now

harsh lark
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I don’t really see how you can downplay it as anything but high risk

half girder
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leg fracture tends to be broken

wise obsidian
half girder
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doesn’t really work at times

hollow canyon
harsh lark
half girder
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not really

rapid bison
hollow canyon
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Not really + Pachy just explodes if it gets hit with a pounce

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This idea that Utah is a high/risk high reward dino is just laughable, every dino is going to be "high risk high reward" if it goes after things 4 times its size

harsh lark
hollow canyon
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try going after a Stego as a Tenonto and Carno and tell me is that high risk high reward for you?

half girder
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that’s a bad take tbh

hollow canyon
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pounce is one of the easiest special abilities to land in the game

half girder
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the recovery time saves bad utahs

hollow canyon
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idk make it so that Utah has to run for a second straight ahead without turning before it can use the pounce and we can talk about it being "high risk" as it is it's only high risk because you're going after animals many times your size which can - in some instances - oneshot you

harsh lark
hollow canyon
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What in the world gave you an impression that I'm surprised? I said this dino would have to get nerfed after pounce gets fixed months before update 5 was released.

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It being in a dire need of a nerf is only surprising to idk people who haven't been paying attention to development or Utahmains who are still trying to justify that it's balanced right now.

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newsflash: it isn't

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it's absurdly easy to grow, has a ridiculously easy maintenance, little downsides and can go after pretty much every animal in the game with a decent degree of success

half girder
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utah pop is through the roof this patch

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like old carno

hollow canyon
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increased hunger time says high

whole gust
hollow canyon
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that was a good change back when... what was it? Update 4 was releasing I think?

half girder
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that’s just a common site as this point

hollow canyon
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We really needed Utah to be able to go on without eating for longer

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that was totally the change this dinosaur needed right at that time

half girder
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the devs don’t think about things sometimes

hollow canyon
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No, they just wanted to patch the old raptor up for the time being to make it more bearable while its main mechanic was broken

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probably also why bucking got ran into the ground over the last year

harsh lark
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Megapacking isn’t a Utah issue and cutting hunger barely helps stop it. I still see carno megapacks even though they had their hunter gutted. When you make food tight the ones who get to eat first are the guys with a literal army to push their weight around with. It fucks up solo/small groups more if anything.

hollow canyon
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the very definition of it

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with that stamina cost I honestly don't know whether a Stego should even be bucking if it gets pounced

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literally does more harm than good

rapid bison
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quick unrelated thing here

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are people just not able to record stuff at lower qualities

hollow canyon
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idk, not my video

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I don't play Stego

rapid bison
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every video i see even the short ones take so long to load

hollow canyon
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let me see one of my own

rapid bison
# hollow canyon gaze upon "balance"

yeah lets make people's main thing they can rely on to counter utah bleed drain huge amounts of stamina which is also one of the main things that bleed affects

hollow canyon
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that + make it so that you can't fluidly go from bucking to attacking because oh no, a Utah might just get hit otherwise

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bucking is literally a free "you can get off safely now" transparent for Utah

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it literally tells you when to jump off

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because they can't attack anymore - another change requested by the Utah crowd that we got during the last year or so

harsh lark
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Why post a video of a stego fighting utahs in an open field and complain about it? Bucking is a damage control mechanic. It’s not there to instantly erase a pounce. Plus the dismount change is there because landing a pounce shouldn’t mean getting killed because the other Dino knows how to attack spam in your general direction

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It feels like you guys are basing your idea of how effective pounce should be based on how easy it is to land, which is the opposite of what you should want

rapid bison
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👍

harsh lark
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Make pounce harder to land so the rewards for landing are actually justified instead of turning a Dinos main weapon into mosquito bites

mental roost
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Unrelated to the Utah topic discussion above but I've been tossing this idea around in my head since last night(early morning) and I just want to hear some thoughts on it before I actually post it.

The idea is pretty much to add a special attribute to Tyrannosaurus Rex's bite where upon hitting a critical weakpoint(any hitzone with a value of 1.5 or higher(or 1.2, I forgot the exact headshot damage multiplier currently used in Evrima), it does higher damage than usual with a unique modifier attached. The bite damage alone is still high, however this is primarily to reward Tyrannosaurus further for going for weakpoints and still giving it its infamous bite while also adding another con to it, so it can't just bite things in the ass repeatedly till they die.

The idea partially stems from DRG's system where some weapons(M1000 or the Bulldog pistol) while still able to do headshots, can have their critical damage multiplier by raised higher(I don't know the exact equation for it unfortunately) via upgrades(base damage, hitzone value + crit bonus upgrade)

This ability wouldn't be accessible to juvenile or early subadult Rex's as it'd only really kick in once the animal is sufficiently bulky enough to where it'll be needing to more frequently prey on larger game.

Example(note these numbers aren't actually what I'm suggested): base bite damage is around 650-700 as an adult Rex. Sounds low for the Tyrant lizard king right? Well only if you only bite anything but the critical spots. Taking that 650-700 damage, and adding the critical weakpoint modifier onto it and the additional crit bonus of the bite will add up for superior damage output. So for Stego it'd be 650 x 2(headshot) = 1300 damage, now add the modifier of 1.5 and you'll be doing 1950 damage on a headshot, rewarding the Rex for aiming for critical weakpoints further than most, while also keeping it off the path of: just do big numbers to any part of the body.

rapid bison
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stego still is very easy to land on it's sides

mental roost
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Sorry if any of the wording is off by the way, I'll refine it if I notice anything or someone points it out👍
If I can make it any clearer, just let me know and I'll do the best I can.

hollow canyon
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that video was meant to show how atrocious bucking is

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This isn't some "fight" that actually happened as far as I know, that was just meant to show how much stamina bucking drains from the person who uses it

hollow canyon
harsh lark
harsh lark
fresh laurel
fresh laurel
fresh laurel
hollow canyon
fresh laurel
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What were the other buffs

hollow canyon
hollow canyon
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  1. the stamina cost on bucking
  2. the food drain
  3. the bleed increase
  4. the growth time decrease
fresh laurel
fresh laurel
hollow canyon
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  1. making it so that there's a long brear before a bucking animal can attack the Utah
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no, I said Utah buffs

fresh laurel
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Also pretty sure bucking drains utah the same or more this update

hollow canyon
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wdym "same or more"

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this wasn't even a thing earlier on, it's something that was added during the last year or so

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before that bucking didn't have a stamina cost

fresh laurel
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You said last 10 months

hollow canyon
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Utah got showered with buffs

half girder
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utah just needs its recovery time increased

hollow canyon
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it will be slightly more than 10 months

hasty coyote
fresh laurel
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Eh not a fan of cooldowns

hollow canyon
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pounce cooldown is a worthless nerf

hasty coyote
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similarly to how pachy has a cooldown on a ram

hollow canyon
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it would have 0 effect on balance

half girder
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i think maybe they should not be able to pounce once they get up from a knockdown

fresh laurel
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You cant really do that

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Can you?...

half girder
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yes lol

fresh laurel
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Ima test that

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Normally i run after getting up

half girder
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i got a free pounce on a pachy

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its so easy to kill pachy

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even with body

hasty coyote
half girder
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leg its very possible

fresh laurel
hollow canyon
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why would a Utah care to pounce something right after missing? I don't understand, your opponent would have to stand right in front of you for that to matter

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otherwise you have to get up and set up the next pounce anyways

fresh laurel
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Find it hard to see a pachy or something standing in a way for utah to do that tbh

hollow canyon
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Cooldown just doesn't matter for attacks like pounce and charge

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it would matter for e.g. stego jab, teno's tail or even Deino's lunge

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but not for Utah or Carno

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it would also matter for Pachy's ram

fresh laurel
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Also would feel cheesy to die because you were on cooldown and didnt know...

hollow canyon
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but these two specifically don't care whether they get a cooldown

half girder
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pachys are somewhat of a rare sight now

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its crazy

hollow canyon
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I've been seeing them on and off

fresh laurel
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Because carnivore kos is fun

hollow canyon
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the most common animals I see are Utahs, Stegos and Deinos

half girder
#

mhm

fresh laurel
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I see more carnos

half girder
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teno sometimes

fresh laurel
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Smh

half girder
hasty coyote
fresh laurel
#

Na1

half girder
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i was on there last night as carno lol

fresh laurel
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Couldnt it also be people want to enjoy utah for a bit because it actually works?

fresh laurel
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How so

fresh laurel
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Besides growth

half girder
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play the damn dino man

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i dont have to explain lol

fresh laurel
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I did

hasty coyote
fresh laurel
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🗿

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Pachy solo is fun imo still

half girder
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💀

hasty coyote
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Utah is landing pounce and dodging
Pachy is ramming and knowing when to fight or flight

half girder
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pachy sometimes doesnt work properly

hasty coyote
half girder
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utah works

half girder
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map feels dead as of late too

fresh laurel
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True

hasty coyote
half girder
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headshots being body, body being head, headshots not giving fracture, leg being body

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its all over the place

fresh laurel
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Leg and body are the most random from my gameplay

half girder
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had to headbutt a carno 4 time to the head for a fracture lmao

fresh laurel
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Probably because carno head hurtbox

hasty coyote
hasty coyote
fresh laurel
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Pachy is break and run gameplay so besides utah... whats the issue

half girder
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its supposed to counter utah

fresh laurel
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Ik

half girder
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not run..

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cant really do that anymore

fresh laurel
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One utah can get malded on pretty sure

half girder
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not in my exp

hasty coyote
fresh laurel
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Pachy issue is bleed

hasty coyote
fresh laurel
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You could give it slight resist idk

half girder
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im fine with bleed if pachy actually did its job better

fresh laurel
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Hear it does less than utah bite

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But ig the stun is a factor

hasty coyote
fresh laurel
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Maybe 75n?

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Pachy can get a good amount of alt hits with knockdown

hasty coyote
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personally I like the idea of making head-slam a "finisher" of sorts

fresh laurel
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Is that tap ram?

half girder
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i dont like that, would be kool tho

hasty coyote
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and it takes 8 to kill a utah

half girder
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the utah can get a bite and pounce in that time

fresh laurel
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Buff the dmg to 75n and see how pachy vs utah goes ig?

hasty coyote
fresh laurel
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Also lord nerf baby utah buck resist

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Aint no way it lasts longer than adults

hasty coyote
half girder
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look at carno too lol

fresh laurel
rapid bison
fresh laurel
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I was being bucked and lasted a one time

half girder
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charge after taking one step

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2 steps at sub

hasty coyote
fresh laurel
#

Carno ram at baby needs a stamina cost increase imo

half girder
#

weight stuff is aids

half girder
fresh laurel
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Also imo baby utah needs more ways to avoid adults

half girder
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ehhh

fresh laurel
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Doesnt help how pachy or teno can out run you at some point in life

half girder
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i find it pretty easy lol

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out ran a carno for 2 mins

fresh laurel
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Most carnos are dumb

half girder
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i pounce him and everything

fresh laurel
#

An adult carno had trouble killing me as a fresh utah

half girder
#

shit was fun

fresh laurel
#

Anyways

half girder
#

i mean the hitbox is harder now so

fresh laurel
#

The fact that pachy and teno can out run you at some point is ehhh

hasty coyote
# rapid bison wow that is ridiculous

I still need someone to help me test for exact numbers for bleed but:

1 pounce does about 1/3 (if you dont move much) to 1/2(if you move a decent amount) of a pachy's bleed, and 8 bites kill a pachy.
1 ram does less than 1/4th of utah's hp, and 8 alt attacks to kill a utah.

fresh laurel
#

Or if an adult utah wants you dead then you will normally die

half girder
#

i think its fine

fresh laurel
#

Its not

#

Really not

half girder
#

baby utahs have such an impact in combat

#

having them pounce then out run is meh

fresh laurel
#

You are wording it like baby utah doesnt have its bs

#

Also thats more situational imo

#

If a adult pack abuses a juvie

#

But im talking when a juvie needs to get away

half girder
#

i mean yeah ig

#

but idk, would be annoying to deal with

#

unless they nerf what babys could do

hasty coyote
#

give juvie utah the pachy treatment: it goes faster than the adults at a point.
then also make bucking drain more stamina based on the utah's age

half girder
#

yes

hasty coyote
#

that way it doesnt contribute to combat as much, but has the ability to escape from adults

fresh laurel
gusty sonnet
#

I have nowhere else to put this but it needs to be said. HACKERS ON A DINO GAME ARE SCUM. I cannot believe it even happens. How do you just run right up on me and do a full pounce in the absolute middle of nowhere. No water, no food around, they just knew exactly where I was. Then I got tbagged etc. This community is just way toxic for a dino game. Please for the love of god add a report button or something this is ridiculous. Or like many say the devs are just breeding toxicity and dont care.

stark knoll
dusky surge
#

@idle delta
1: Pachy already takes reduced damage to the head, taking .75x the damage as opposed to the standard 1.5x damage multiplier
2: Pachy already bleeds out faster while running, as do all creatures. It also has a unique advantage where its buck is far more effective than other animals
3: Last I checked, the alt-bite did 100 damage and hasn't seemed to be changed in any patch notes so TI_HypsiShrug

idle delta
half girder
idle delta
#

We shouldnt need 8 alt attacks to kill a utah as pachy ;-;

silk harness
#

Problem is pachies usually gamble on a legbreak ram while the utah is down which really cuts their damage output compared to spamming alt attack

keen plover
#

Cause if you don't attempt the leg break - they just keep on coming back

#

Every fight I've been in - when I get the body frac - the utah keeps fighting

#

Body fractures needs to be more debilitating at least if you don't want pachy to be too strong

silk harness
#

I agree that you should gamble for the legbreak if you're outnumbered, but in 1v1 or even 1v2 you should just spam alt attack on their head

wheat ridge
#

the game needs more nuanced nerfs instead of those huge nerf hammers they swing, the patchy nerfs were way over the top, the same happened with teno until it was buffed again, idk why but its always herbis getting over nerfed

frail bobcat
wheat ridge
#

carno is still pretty good, his hunger drain ineeds to be reverted tho

#

his fighting capabilities are not nerfed

dusky surge
#

it never got nerfed and idk why people think this

#

the hunger drain is the exact same as U4/4.5/4.75

wheat ridge
#

still a little bit exessive, even more with the little food value most dinos ans AI have

hollow canyon
#

Can anyone remind me why the knockdown time was decreased?

#

I honestly forgot what the reasoning behind that was

keen plover
hollow canyon
#

Is that really it? Has anyone confirmed that's why they changed it? Because honestly that's probably one of the worst balancing changes in quite a while.

keen plover
#

Although no official dev comment, like with most balance changes

#

I wish we knew the thought process behind these changes but whatever

#

I don't have any official sources, unless I ping a QA member I guess lol.

hollow canyon
#

Nah, that's fine, that's good enough for me

#

I think that's literally the main thing that has to be changed back right now

#

it's kind of stupid just how quickly dinos get back up right now

#

tbh the knock down duration should depend on what's hitting you but if it's universal then it should be just increased for now

keen plover
#

I thought it was fine previously. I don't recall anyone complaining about how long they were on the floor

#

The one complaint I did see was how long utahs were punished for missing a pounce

keen plover
#

A pachy knocking you over and a carno knocking you over as a utah keeps you on the floor for the same amount of time...

#

We're missing a lot of nuance in these attacks. Not every attack should be treated the same. However, most of these are kept on the back burner (like fracture severity, bleed value for bites??)

hollow canyon
#

Yes that's what I mean but assuming they cannot do it(or cannot do it for now perhaps) then the duration of the knockdowns should be increased all across the board.

ocean sentinel
#

Does anyone else think deino's in a weird spot. If one lunges you it's pretty much guaranteed death (unless that drop bug happens), but at the same time you can pretty easily avoid them by just only crossing and drinking away from hotspots.

#

In my opinion, dinosaurs should be able to fight back against deinos to some extent, but they should also have to come across them more often. I think this would make the game more interesting overall. Less people complaining about deinos, yet more hunting opportunities for deinos, yet a bit more challenge for them as well.

hollow canyon
#

Yes, it's been in a weird spot ever since its release.

#

Its design is just kind of anti-fun.

ocean sentinel
#

Honestly it needs a bit of an overhaul.

#

I have a few ideas on how to make deino a more interesting part of the Isle, and sure they might not be the best but it will at least start a conversation.

#

Ideas for allowing dinos to fight back against deinos:

Allow alt-LMB attacks while grabbed. The idea behind this is simple, by allowing the victim to damage the deino and inflict some bleed, they might be able to scare off the deino, though if the deino knows what they are doing then this alone probably won't save anyone, so it is best combined with other ideas. Since alt-LMB attacks use stamina, it will also reward players better manage their stamina.

Doing above a certain damage threshold will break the deinos grab. This could synergize with first idea, as well as encouraging grouping up more, as your group mates could get a few hits in before the deino gets away assuming they were close to you, which when combined with the alt-LMB attacking could save your life. When the grab is broken, the deino could perhaps be stunned for a second or so, but for short enough time that as long as they dragged far enough from land they could get another chance. This would at least slightly increase deinos depth, as instead of just grabbing someone and submerging to drown them, you'd have to try to quickly rush them to an area where getting out of the water will take longer, so if you drop them it's not over yet.

Another thing that could be done is having deino's stamina drain when holding a dinosaur, the amount depending on the size of the grabbed dinosaur compared to the deino. A full stamina deino would have enough to drown any grabbable dino in the roster currently, but would punish deinos who suck at stamina management, again adding a little more depth to it's gameplay, while also slightly increasing the prey's chance of escape.

#

Ideas for increasing the rate of dinosaur-deino encounters:

Make the rivers larger. Not much to explain here, the longer dinosaurs have to spend crossing, the more likely a deino is going to pass by and attempt to hunt them.

Reduce the number of places crossing can be achieved. I noticed there are a few areas where cliffs or rocks get in the way of crossing, having more areas with one side of the river blocked off would make migrating dinosaurs more predictable for deinos.

#

Tell me what you think of them. Do you think this would improve gameplay if all these ideas were combined?

half girder
keen plover
half girder
#

its almost like skilled players didnt matter

dusky surge
#

i honestly think most of the changes were decnt

#

and the current balance is better than the prior patch by a long shot

half girder
#

sometimes i wish i were in 4.5

#

this is both the best and worst patch imo

keen plover
#

Teno is perfect. Deino got better. Dryo got better.

#

Only carno, utah and pachy need changes imo

half girder
#

yes

keen plover
#

I'd honestly just buff carno in some way + pachy

#

If utah is still too good, then you can nerf it in some way.

half girder
#

carno seems fine tbh, utah just needs tweaks and pachy slight buffs

dusky surge
#

I still see very little need for a specialised bleed weakness

#

Since it already relies heavily on movement (thus making it weaker to bleed)

half girder
#

the knock down recovery is just absurd

#

that can be tweaked too

#

pachy should be a glass cannon of sort

#

rn its like im pillow fighting with it

ocean sentinel
half girder
#

bleed is fine if it gets more dmg, but if this balance stays pachy does need slight bleed res

#

but idk, if anything id give that to teno

keen plover
#

Teno doesn't need it tbf

#

then it would be way too good

azure crescent
#

indeed, but i’d just prefer a tug of war type of lunge that applies to all sizes above 500 kg honestly. More interactive, more of a stamina battle, still allows the prey to escape if they get caught, although not very likely

#

the way the sizes would work is just below 4T= the deino has advantage by default and above 4T= the deino has to put in way more effort to make the kill

#

and if the dino is like a trike, the deino either has to get around the armor, or grab the animal BY the armor and in turn take a lot of damage

ocean sentinel
#

Personally, I think just having it be a stamina battle would be a bit 1-dimensional.

#

Though still better than what we have now.

azure crescent
ocean sentinel
#

You never mentioned that. It sounded like it was just a test to see who's stamina bar was more filled.

azure crescent
#

that is true, my bad

twin oar
#

Can anyone give me 1 reason why adult Utahs being able to pin each other down with pounce is a good idea?

You could just be chillin' & some random cannibal toxic Utah comes up & pounces you, with nothing you can do other than watch yourself die. How is that good?

& how making it so you don't get pinned, so if you're gonna fight each other its not just a game of who can land the pounce 1st is the winner, which may include some skills.

azure crescent
#

trust nobody

gusty sonnet
#

kill everybody

knotty geyser
#

@arctic summit a longer ramp up to carnos charge would mean having to put more distance between you and your target making it easier to get spotted and increases the likelihood of your charge being dodged. This would make Carno less of an ambush predator imo. I think charge ramp up is in a good spot in it’s current state.

analog mirage
#

Who thought to make the runner dinosaur suffer when it does the one thing it’s supposed to do.

#

It already can’t run long, it can’t brawl, the blood loss nerf was just unneeded in my eyes

hasty coyote
analog mirage
#

Yeah it was just poor ideas topped on the fact that Utah actually works now

hollow canyon
#

it suffers more bleed while doing literally anything else

#

but still keels over from running really badly just like everything else so

#

overall - yea, it's just weaker to bleed

#

and yea Carno's been nerfed into the ground on top of everything else getting stronger

fresh laurel
hollow canyon
#

It's not about it being able to hunt or not

#

Utah could still hunt when its pounce was broken, didn't mean the creature was ok

fresh laurel
#

you said nerfed to the ground which I dont think is true

fresh laurel
hollow canyon
#

It could hunt and so can Carno now

fresh laurel
#

Utah could barely do its job due to pounce just making you stuck in place or send you to the shadow realm

hollow canyon
#

Single Pachy is definitely an option, single Utah - much less unless that Utah is bad

fresh laurel
#

I dont think carno is nerfed to the ground

hollow canyon
#

it doesn't even touch it for the most part

#

I've been around Carnos many times since the update released as a solo Utah

#

I am yet to die to a single Carno

fresh laurel
#

most carnos I meet dont even know how to buck lmao

#

I say its skill issue on the carno end if they lose to a lone utah

hollow canyon
#

it's not

#

and I didn't say they lose, they don't

#

well they can but it's unlikely

#

it's more so that a single Carno is not really a threat to a Utah that has enough brain mass left to know better than to run in a straight line

fresh laurel
hollow canyon
#

Deino can die to Utahs too

#

I've seen it happen before

#

massive skill issue involved but that's irrelevant

fresh laurel
hollow canyon
#

well yea it just turns like trash and has little stamina

#

it's not really a threat unless there's multiple Carnos or you're trying to fight it

fresh laurel
#

turning like trash is fine imo

hollow canyon
#

it would be if it wasn't for other things

fresh laurel
#

would be unbalanced for it to be turning like teno or utah while being faster than them

hollow canyon
#

oh it definitely shouldn't turn that fast

fresh laurel
#

plus you gotta account for other mid tiers

hollow canyon
#

what other mid tiers?

fresh laurel
#

allo and stuff if they ever come TI_TenontoCry

hollow canyon
#

I don't see what they have to do with Carno's turning

fresh laurel
#

carno turning for the most part should be bad for its size tbh

#

You could make carno accel faster though

#

would catch more smalls off guard

#

and make vs utah pack a bit easier

hollow canyon
#

I think Carno's turning would be alright if it wasn't for other issues

#

it really wouldn't have much of an effect in a fight vs a Utah pack

fresh laurel
#

it would

hollow canyon
#

they'd have a bit less time to react to a charge but

fresh laurel
#

short burst run

hollow canyon
#

Carno already accelerates decently fast

fresh laurel
#

to get a good bite or something

fresh laurel
hollow canyon
#

turn rate

fresh laurel
#

unless.... jumping carno TI_Troll

hollow canyon
#

literally just turn rate

fresh laurel
hollow canyon
#

jumping wouldn't be helpful unless you gave it a jump that would let it climb rocks which would be bad

#

back to update 2 imo

fresh laurel
#

that was a joke-

hollow canyon
#

keep its bad bleed res, keep the low stamina

fresh laurel
#

also update never had jumping carno

hollow canyon
#

and get the turn rate back to what it used to be

#

no, I'm saying

#

turn rate back to update 2 levels

#

Carno obviously never jumped and it shouldn't it's way too big for that

fresh laurel
hollow canyon
#

it wasn't a Utah could escape it for some time relatively well

fresh laurel
#

keep in mind back then utah turned better than now

#

and had more hp :P

hollow canyon
#

hp was irrelevant

fresh laurel
#

wasnt

hollow canyon
#

Carno had twice higher biteforce

fresh laurel
#

utah could survive deino bite force on release lol

hollow canyon
#

it put Utah down with 3 bites just like it does now

#

Yea and Carno had a biteforce not far behind Deino's at the time

fresh laurel
hollow canyon
#

yea but it still resulted in it getting three-tapped

#

hits to kill haven't changed

fresh laurel
#

but utah was still hella borked if it wasnt anywhere near a rock due to how quick carno could turn

fresh laurel
#

also made it easy for carno to cheese other playables

hollow canyon
#

not really? I mean it cheesed Stego but that was because of how bad Stego was at the time

#

Utah was just fine at the time, it was actually pretty absurdly broken itself

fresh laurel
#

it was mostly due to carno biting stego tail tip

hollow canyon
#

the goddamn videos of Utahs taking down a Stego in less than a minute

#

I think it was around 40 seconds if not less

fresh laurel
#

stego was fodder at the time too

hollow canyon
#

Note that Carno also had an absurdly disgusting stamina pool at the time, it currently runs a fraction of what it did back then

fresh laurel
#

good

hollow canyon
#

it also still turned much worse than the current Utah

fresh laurel
#

find it hard to imagine carno running that long again

hollow canyon
#

I mean that would be awful

fresh laurel
#

not much worse

#

slightly worse but still would be horrible for pachy too

hollow canyon
#

it did, I've watched a video of Carno on update 2 a few days ago its turn rate was still meh

fresh laurel
#

teno dealing with that carno again would be sad

hollow canyon
#

not at all

#

Teno deals with Carno just fine if not outright too well

fresh laurel
#

I could see carno turning fast enough to avoid a slam while hitting the tail

fresh laurel
#

at all...

hollow canyon
#

so what?

#

It can currently take on multiple Carnos at once

#

I've seen Tenos taking on 2 or even 3 Carnos at once

fresh laurel
#

I've seen 2 carnos clap teno

hollow canyon
#

that's what should be happening

fresh laurel
#

At this point its hard to pin things on skill issue or actual balance

analog mirage
#

The worse bleeding while walking/standing almost encourages you to run more which is bad for bleed anyways. So either way you die to bleed

fresh laurel
#

though I do feel teno kick does too much bleed...

hollow canyon
#

2 Utahs should be clapping a Pachy, 2 Carnos should be clapping a Teno, 2 Deinos should be clapping a Stego

#

it's really that simple, it doesn't matter that those animals are slower or whatever

#

if they are outnumbered 2 to 1 they should be dying

fresh laurel
#

anyone have current pachy alt attack dmg confirmed?

#

keep hearing its 60n only

analog mirage
hollow canyon
#

Kick shouldn't apply any bleed

fresh laurel
#

fracture kick was horrible a bit imo

#

the stun plus fracture is a bit meh

analog mirage
fresh laurel
#

then wait for that

analog mirage
#

Yeah that’s what I mean

fresh laurel
#

until then, nerf kick bleed a bit imo

analog mirage
#

Yeah

hollow canyon
#

kick is fine the way it is, take its bleed away and it's still fine

fresh laurel
#

the stun makes up for it fine

fresh laurel
analog mirage
#

I feel like with Carno it could probably use a little more stam but with more acceleration

fresh laurel
#

vs one utah can be 50 50 or 60/40

#

(40 on pachy side)

#

wait crap brain fart

#

smh

fresh laurel
#

not sure whats the biggest use for more stam though

#

already shouldnt run much with bleed so...

#

trot is fairly fast

#

Maybe more rams but eh

analog mirage
#

I feel Carno runs out of stam almost too fast, and then as soon as it needs to heal bleed it gets almost no stamina back and is forced to either sit and still not gain much stam and can’t get away

fresh laurel
#

carno should be using the ram to start fights

#

long fights should be its weakness

#

know when to disengage

analog mirage
#

The ram is flawed due to Carno being a large animal with such heavy footsteps being almost impossible to miss

fresh laurel
#

mhm

analog mirage
#

And in a plains you are almost guaranteed to be seen

fresh laurel
#

wonder how you could help ram be easier to use...

analog mirage
#

So being a Ambush predator doesn’t work very well

fresh laurel
#

though landing it is quite rewarding

analog mirage
#

Perhaps much lower stam cost since your using most of your stam to reach opponents anyways

fresh laurel
#

tbf

#

you can start running and ram when close

#

though most carnos I see start ramming from quite the distance

analog mirage
#

The issue with that is you’ll be guaranteed to be heard and opponents will act fast and negate any means of a ambush

#

Atm Carno almost always needs to rely on the opponent being distracted by something else be it another player or be distracted irl to not know you are coming

fresh laurel
#

except ramming when closer is a bit more harder to counter since by the time they hear that weird growl, you'll normally have already hit them with it

#

dont see how reducing the cost would help with it

#

at that point just make ram have less noise

fresh laurel
analog mirage
#

Lowering the cost gives Carno more of a chance to start ramming earlier plus it doesn’t cripple it if it misses

analog mirage
fresh laurel
#

not being aware of your surroundings should be the fall of you

#

if you stay on high alert then thats a good skill to know

fresh laurel
hollow canyon
#

...if you're in a pack

fresh laurel
#

yea carno pack is pretty strong

hollow canyon
#

the more Carnos you manage to pile up one on top of the other the better charge becomes

fresh laurel
#

though I see more solo carnos now

hollow canyon
#

solo Carno - charge is pretty meh, usable, especially against deaf and blind people who constitute a large part of the playerbase but it's pretty useless against anyone actually paying attention

fresh laurel
#

that sums it up ig

hollow canyon
#

then again inb4 we get another feedback asking for Carno's footsteps to be louder because someone didn't notice they were being charged while watching a video on youtube

fresh laurel
#

anyways carno accel faster when? cus funni TI_Troll

hollow canyon
#

I mean it could maybe help but how fast would you have it?

#

I don't want Carno to reach full speed too fast tbh

fresh laurel
#

fast enough to catch things on surprise more

hollow canyon
#

even if tbh that's what this animal's anatomy is all about

#

idk I think it may actually become quite cancerous

#

if you make the acceleration too good

fresh laurel
#

Would really be effect against smalls

#

like carno should be

#

I miss fearing carno 🗿

fresh laurel
ocean sentinel
# hollow canyon if they are outnumbered 2 to 1 they should be dying

I don't really agree with that statement entirely, sure numbers should bring an advantage. However, keep in mind that in a lot cases carnivores have an advantage in movement, so they control the engagement. This means if you get ambushed by a group, you often can't run away, and if they manage to inflict bleed on you, then the hunt is effectively a success for them because they can just track you and can't hide either. Keep in mind the Isle encourages playing unfair, as the risk of failing are simply too high, however this means that you can get stuck in a scenario where you are literally guaranteed to die, which can be frustrating in a game where death loses hours of progress. The victor should come down to whoever plays their strengths best, not whoever had an extra discord friend available. Noice I said encounters, not fights, I'm not saying a teno should be able to fight 5 Carnos at one and win just because they know how to position themselves properly.

hollow canyon
#

If you get ambushed by a superior number of carnivores roughly your own size - you should die, it's as simple as that. Unless you can pull off some godlike plays or they play it extremely poorly.

#

avoiding encounters you cannot win is part of the game

ocean sentinel
#

Problem with that sometimes you can't. It's quite easy to get jumped in the middle of a forest with no warning, if they are in VC they don't need to make in game sounds to communicate, and cover can make it impossible to see them coming in time to try to evade no matter how vigilant you are. Sure you can mitigate risk by spending a lot time slow walking to avoid leaving tracks, and sticking to bushes, but this isn't full proof and in a map so large, your not going to get anywhere in reasonable time.

hollow canyon
#

it's part of the game, that's the reality of it, if you get jumped in the middle of a forest with no warning by multiple opponents - you should be dying in most situations and there's nothing wrong with that

#

honestly imo it would mean that something is really wrong with the balance if people were to be surviving that with any significant degree of success

ocean sentinel
#

You could at the very least give each dinosaur a way to escape in these situations, again I said it doesn't have to be done through fighting. Besides, due to friendly fire it's rare there's multiple of them hitting you at once, so it's not like you have to be able to tank ridiculous amounts of damage.

hollow canyon
#

not really, even with friendly fire it isn't that hard to attack your opponent without hitting your buddies unless you have some large AoE attack but that's beside the point

#

there are some situations where you simply won't be able to beat or escape a situation

#

if 1 Carno runs into 2 Carnos that decide they need it for nutrients or if 1 Deino swims into a place where there are 2 Deinos that decide they could use some food

#

they are just kind of screwed

#

that's just how the game works

#

same goes for a Tenonto that runs into a full pack of 3 Carnos

#

or a Pachy that stumbles upon a Utah pack

ocean sentinel
#

So people are just supposed to put up with the fact they can get checkmated out of nowhere in a game where death loses hours of progress?

hollow canyon
#

yes, or more so they should make such decisions so as not to get checkmated out of nowhere

ocean sentinel
#

I already stated why you can never guarantee that.

hollow canyon
#

if you stumble into the wrong area at the wrong time - you will die, that's just how it works, knowing where to go and where not to go is part of the game

#

and that's fine, sometimes you're just unlucky

#

as I said - it can happen to any animal at any time

#

if you log your Deino out in the swamps and then realise there's a duo of cannibals in the area upon logging in you will most likely die but that's just how it is

#

lucky is a part of this game, a rather large and significant one at that

fresh laurel
#

I mean, gotta die sometime right?

hollow canyon
#

I mean don't get me wrong - I understand the point RandomPerson is making

ocean sentinel
#

The encounter doesn't need to be impossible to survive to cause people to fear.

hollow canyon
#

this game requires an absurd amount of time before you get to full adult

#

but I think that's more of a problem than anything else

hollow canyon
#

oh it will never be impossible

fresh laurel
#

just should have a low chance of surviving

hollow canyon
#

I literally just survived getting chomped by a Deinosuchus 10 times my own size

fresh laurel
#

if you are godly at playing or the enemies are dog water

hollow canyon
#

turns out small Deinos are just absurdly tanky...

fresh laurel
fresh laurel
hollow canyon
#

that honestly doesn't sound that hard, admittedly I rarely run into packs of 10 Carnos but I have survived being chased by relatively large packs of them as a Utah

fresh laurel
#

I was in the plains man

#

all directions

#

was before update 5 too

hollow canyon
#

Deino's main issue is just how its biteforce scales with the size

fresh laurel
#

how bad is it now?

#

I didnt play deino this update yet

hollow canyon
#

I mean... it's "bad" in that if you have a fight between two Deinos it takes forever for one of them to kill the other

#

so I was a relatively freshly spawned Deino today on some server

#

and I got into a fight against a Deino roughly 4 times my size I think

#

that guy bit me quite a few times

fresh laurel
#

ok...

hollow canyon
#

I swam away and checked my hp

#

turned out I've lost maybe a quarter at best

fresh laurel
#

what was it

#

oh damn

hollow canyon
#

we actually had a fight that lasted for minutes with both of us swimming around, dodging up and down and me trying to tailride him

#

he was hardly doing any damage to me

#

I was probably just tickling him

#

cool stuff all around

fresh laurel
#

imo deino water fight is cooler than land

hollow canyon
#

it's not, it actually feels really weird imo

fresh laurel
#

wish they could make land fights cooler

#

on land its just alt bite first

hollow canyon
#

the vertical control is really poor in this game

fresh laurel
#

fr

ocean sentinel
# fresh laurel not impossible

Well, there's still certainly times where its entire luck based. And sure, I get the Isle is supposed to this brutal survival horror game, but even then its just hard to say that that permadeath, random deaths you can't really escape from beyond extreme lucky cases, and hours needed to progress make for the best experience.

hollow canyon
#

the other guy couldn't land a bite on me due to both of us changing our altitudes in the water, it was just really messy and weird

#

it didn't feel good for either person involved I'm pretty sure

fresh laurel
#

but you gotta admit

#

currently deino vs deino on land is who hits first

hollow canyon
#

sort of?

#

but not really? I've won fights where the other deino attacked me first

fresh laurel
#

gotta see how that went

#

but deino vs deino on land is just hella boring for me

hollow canyon
#

this guy attacked me while I was resting on land

fresh laurel
#

possible tail hit?

hollow canyon
#

he was also larger than me, I wasn't fully grown there

fresh laurel
#

ok thats weird

hollow canyon
#

I was at... 94% I think?

fresh laurel
#

I need to see a recording or something

hollow canyon
#

I don't record my gameplay

#

pretty much ever, the best I can do is a very short recording that shows something

fresh laurel
hollow canyon
#

my PC wants to explode when I just have the game running, if I were to record larger parts of it

#

it would commit un-alive probably

fresh laurel
#

lmao

#

you have a worse setup then me?

hollow canyon
#

Idk

fresh laurel
#

im using a gtx 1650 on freaking laptop

hollow canyon
#

I have a Geforce 980Ti

#

my PC was quite powerful but it's a bit old at this point

#

I'm just waiting for the 4k series to come out before I buy a new one

fresh laurel
#

yours is stronger

#

by 90% 🗿

ocean sentinel
# fresh laurel currently deino vs deino on land is who hits first

Not entirely, I was able to kill a similar sized deino a few days back in 1v2, even though they got the first hit. When I retreated onto land, I was able to split them up, and I hadn't take much damage since they were just hitting my tail, so I turned around and hit the one that was still chasing me, while the other rested to regain stamina. I was able to kill them since I opened up with a headshot. Of course the second one was going to catch up because they were regening stam, but I didn't really care because I figured I was screwed anyway, and that one did end up killing me.

fresh laurel
#

what are with the text walls with you guys

#

🗿

hollow canyon
#

it's annoying to just drop a line after a line, it's much better to write one longer message I believe

ocean sentinel
#

Would you rather have me spam a bunch of text messages to get one point across?

fresh laurel
#

but then I get lost in the words and pain

hollow canyon
#

here I have a picture of 2 Deinos running away from me

#

I 1v2ed them

#

and that was shortly after I killed another Deino

ocean sentinel
hollow canyon
#

unfortunately I had little stamina to actually chase them

fresh laurel
#

meh death roll when so deino vs deino has more action

hollow canyon
#

Most deino players are just bad

#

it's really that simple

fresh laurel
ocean sentinel
#

Well, I have a few ideas. You could perhaps allow diving for dinosaurs, so they could try to sneak away, though this wouldn't be too easy to pull off at least in theory since their oxygen supply is very limited so they couldn't go far, and you wouldn't be able to see anything underwater. In the case of the carnivores, you could give them some defensive attack options, which won't be very useful to the ones attacking, right now their attacks are pretty offensive focused right now, which I understand the logic of, but could still act as a way of leveling the playing field abit, while still giving the attacker an overall advantage thanks to their numbers.

hasty coyote
#

I have a better idea: give us cool rocks.

Terrain that we can use to our advantage to sway a fight if we use it right, but if we mess up we die. Like standing on a cliff face to deter utahs from pouncing. you can kill the utahs if they try to pounce, but 1 misstep and you fall over too. Or a winding cave system that can allow us to lose some predators, or you take a wrong turn and corner yourself. Stuff like that, and more unique rock formations. They have plenty of interesting rocks under the map and in the corners where no one gets to really see them. I just hope they decide to put them somewhere habitable so we can have more varied fights instead of plains, hill, forest, and sometimes rock.

fresh laurel
#

I dont see that working for anything but teno now that I think about it

#

also I think the current carnivores already have good options

ocean sentinel
#

I still think it would be worth a shot. I think the combination of permadeath, unpreventable deaths, and long growth times really hurts this game.

stark knoll
fresh laurel
#

ah ok

#

Though I do think you should rely on the environment and moveset the most if you see yourself in such a situation

#

using hills, trees and etc

ocean sentinel
#

As long it gives some kind of options without being turning things around and making completely unfair for the otherside, I'm all for it.

dusky surge
#

@zealous void stego has literally zero bleed resist and already has special parameters to take additional damage to the head

#

also a pack of 4 competent utahs can stand a decent chance against a stego so TI_HypsiShrug

idle delta
dusky surge
#

idk about a hp nerf

dusky surge
#

@alpine plover cera is not a larger carnivore, carno outsizes it

alpine plover
dusky surge
#

wdym

alpine plover
#

someone has to come along who can compete with a stego carno and utah packs. And yes Cera not bigger but stronger

dusky surge
#

cera will likely not be capable of competing at all with stego

#

its also designed more as a scavenger/bully type role, not an active hunter

alpine plover
#

I don't know that, unfortunately, I've only played it once in legacy cera. But sounds not nice :´D

dusky surge
#

sounds better than legacy cera to me tbh

alpine plover
#

@dusky surge what do you think should come?

dusky surge
#

i mean, i have no real expectations for any animal

alpine plover
#

allright

dusky surge
#

allo isnt planned tho and cera wont be the competition people want for stego

alpine plover
#

Isn't planned you say? Why there in concept arts fighting with another Dinos that planned?

dusky surge
#

its not planned for EVRIMA

#

at least, atm

#

it will be added eventually, but its not at all a planned priority

alpine plover
#

This makes me mad xD

dusky surge
#

cera is the largest planned carnivore currently. Plans will likely expand after a lot of the current roster on the roadmap is in

keen plover
#

Don't see why allo isn't planned. Still a mid tier at the end of the day. Should also add maia to the evrima list imo

dusky surge
#

It's planned

#

Just not for this roster

keen plover
#

I know. My thinking is, although it's not in the inhabitants right now - like bary, austro & diablo - it should be there during the next listing. With maia as well. TE_Shrug

fallen vale
#

@alpine nest what is this video supposed to prove loll? The guy miserably failed an easy pounce right in front of you and you got a lucky leg break on the first headbutt

dusky surge
#

raptor pfp
raptor-related username

thats all you need to know

hasty coyote
alpine nest
dusky surge
#

no, it really isnt

#

pachy is only in the "perfect spot" because its easier for raptors to kill

#

people are salty that a once powerful animal now sneezes on a raptor lightly and dies to a single pounce after landing like 3 headbutts because none of them fractured legs

fallen vale
#

I think pachy is fine. I think the utah pounce is way too permissive both in term of "aimbot magnetism", recovery time & teleportation of impact pounce which is just so easy to pull off

#

Buffing pachy wouldn't change much about that

#

Stats speak for themsevles

#

people pick what feels the strongest

hollow canyon
#

Oh no, no, no, it's just the novelty of the pounce working now. See? That's the only reason why almost half of the server runs around as Utahs.

hasty coyote
# alpine nest ik that this utah wasn't the best but I fought many pachy vs utah 1v1s this upda...

It’s in a good spot against everything but utah and teno somewhat (but teno is another issue)

I still need to get the exact numbers for bleed and I’m actively trying to get them, but here’s what I have seen from my experience:
Utah does 1/3 to 1/2 of pachy’s bleed with a single pounce and forces a pachy to play incredibly defensive (I’d say it’s between body fractures and leg fracture effectiveness) 1/8 pachy’s hp with a bite.

Pachy on the other hand deals 1/5 of utahs hp with a ram and 1/8 of utahs hp with an alt.

This means both of them have roughly the same utility with their abilities, but utahs does MUCH more damage.

alpine nest
#

Buffing pachy would only take that there are masiv groubs of pachys that are running around and bonking the shit out of everything again

keen plover
fallen vale
hollow canyon
#

When the novelty of that wears off it will totally get back to normal. You're asking when that will be? Oh idk, probably... in a year or two.

keen plover
dusky surge
#

my brother in christ you are faster than pachys

hasty coyote
hollow canyon
#

idk if Pachy even needs a buf just nerf Utah

keen plover
#

Pachy 100% needs a buff

fallen vale
keen plover
#

Takes way too long to kill a utah. Quite stupid

alpine nest
#

some people forget that they can press e when a utah pounce them and it takes in nearly no time nearly all of the utahs stamina away

hasty coyote
keen plover
#

utah also needs a nerf so TE_Shrug

hollow canyon
#

Fair I'd probably buff its damage on the alt attack a bit but

#

Overall - nerf Utah, it's literally as simple as that

hasty coyote
keen plover
#

Bucking is garbage.

hollow canyon
#

Bucking is trash

alpine nest
hollow canyon
#

literally a kneecapped absolute dumpsterfire of a mechanic

#

it nukes your own stamina and makes you unable to attack giving Utah a free "get out" ticket

keen plover
#

Bucking shouldn't even take your stamina. Only the utahs lol

hollow canyon
#

^^^

#

That's how it used to be but a certain group of players had an issue with that

keen plover
#

why? lol

#

Bleed is so good

fallen vale
#

I remember calling out this current balance on the last week of the ST when no one played this version saying word for word "If It ships out like this it will be a utah + deino fest"

hollow canyon
#

Well - the group of players that play Utah were screeching about bucking being too good

hollow canyon
#

...and then it got hit with some additional last minute buffs... on top of that

fallen vale
hasty coyote
#

I said this before the update and I’ll say it again:

Utah is carno 2.0: now with skill

fallen vale
#

The recovery buff on top of all the other stuff is such a joke

hollow canyon
#

I thought that's always been a thing tbh

#

and yea that recovery buff is a misunderstanding

#

so is the shorter knockdown

hasty coyote
#

And knockdown nerf

fallen vale
hollow canyon
#

from what I was told it was changed because Pachy did too well vs Utah

fallen vale
#

Skill was taken out of utah on this version, big time

hollow canyon
#

Yea idk where the skill is in playing Utah right now, you just press rmb in the general direction of your opponent and get off them when they start bucking

#

oh you also need to be aware of the fact that you can actually turn while running

hasty coyote
keen plover
hollow canyon
fallen vale
hasty coyote
hollow canyon
#

You balance around people that play the game optimally

hasty coyote
hollow canyon
#

if someone does dumb stuff e.g. goes after Stegos as a Carno that doesn't mean Stegos need a nerf or Carnos need a buff

fallen vale
hollow canyon
#

^

#

Utah simply needs a nerf, what kind of nerf? I'm not sure, pounce recovery should get reverted or patially reverted to what it was before

#

bucking shouldn't cost stamina

#

that's what I'd go with

hasty coyote
fallen vale
hollow canyon
#

other potential nerfs would probably be decreasing the bleed down to 2 from 3 and maybe making it so that you actually have to pounce the flank to latch onto an animal and not get CCed

fallen vale
#

If you're able to actually do some decents baits / punishing moves

hollow canyon
#

yea I'd leave it for now, the first two things are what I'd go with

fallen vale
#

now there's just no downside, no cooldown on pounce if you miss, strong bleed, super fast recovery. You just don't care at all

hollow canyon
#

not being able to pounce the face-tail and then teleport onto the flank is also something I'd hold on with now

#

same goes for the lowered bleed

#

I mean I will be perfect honest - I think pounce should be a damage dealing tool with a 1:1 bleed ratio

fallen vale
hollow canyon
#

oh yea that one is definitely number one needed change

#

oh the knockdowns also need to get back to what they were

#

it's not really a utah thing but a global thing

fallen vale
#

Not only does he recover but if he has half a brain left he can actually follow his recovery into an impact pounce directly if you turned around and ran torward him to bite him

hollow canyon
#

but yea - if you get knocked down that should last longer

hasty coyote
fallen vale
#

I don't know why they changed the knockdowns. It did disbalance the teno / carno matchup in teno's favour now

hollow canyon
#

It's been in Teno's favour for quite some time

fallen vale
#

Which I don't think was needed

hollow canyon
#

Teno stomps Carno now

#

I've seen them taking on 3 Carnos at once

fallen vale
hollow canyon
#

Fair, I haven't fought that many Carnos 1v1

#

I haven't lost vs them in a 1v1 but then again I rarely got to find a solo Carno last update

fallen vale
hollow canyon
#

the one good thing about this update is that there's much less Carno megapacks

fallen vale
#

They are rare

fallen vale
hollow canyon
fallen vale
#

Carno is actually a lot more fun to play now

hollow canyon
#

when we went into the woods though

keen plover
hollow canyon
#

well... let's just say it tried to continue the fight in the woods and the effect were predictable

hollow canyon
#

Which is something I love

#

I think Carno should always be kept in low numbers and it should be going after other Carno groups

fresh laurel
#

So is it pachies or pachys? 🤔

hasty coyote
#

I normally never run into more than 3 currently. Mostly 1-2.

hollow canyon
fresh laurel
#

Or...?

keen plover
hollow canyon
#

Carno is also an extremely toxic piece of garbage when it gets into high numbers

hasty coyote
hollow canyon
#

its a plural of an abbreviation

#

it's not an actual word

fresh laurel
keen plover
hollow canyon
keen plover
#

No mixpack, no megapack iirc

hollow canyon
keen plover
#

and ah I forgot the rest?

fresh laurel
hollow canyon
keen plover
fresh laurel
#

Never playing none vc group chat for a while

keen plover
#

Puts me off playing with randoms

fallen vale
hollow canyon
#

either way - let me get back to my Deinos