#balance-feedback-discussion
1 messages · Page 10 of 1
@analog mirage pocket sand is to op and would wreck the game.
The devs said that it will be like that
And why would it wreck the game @true needle
All it would do is blind an opponent
I don’t like this idea
Pachy should have normal bleed res, it running already makes it bleed more
Galli i mean
40 is bad, it should atleast be able to fight back against stuff smaller than utah, so around 75 is fine imo
Above I think we agreed 60 is fine for the kick. I am just trying to avoid the situation where it starts to go and fight things it shouldn’t
great
Never seen that before
@analog mirage i actually disagree with low herrera speed. I'd prefer it to be faster with worse stamina, so if it gets out of a tree, it can quickly sprint back
i'd argue it moving faster than utah. I actually liked legacy's herrera speed
An arboreal animal like itself would want to get back to trees quickly when engaged, but should be disadvantaged when away from the trees, so high speed with low stam does that well
I say lower speed because it gives it a more vulnerable state so that it can’t just outrun you and climb a tree.
If it is spotted by a Utah it should just run up the nearest tree possible instead of simply being faster and escaping
Doesn’t have to be slower by much though
But I would prefer it to have some average stamina so that it can at least get around the map easily
An animal that has a playstyle revolving around leaving trees and coming back in lightning speed being slower than a utah bugs me
I prefer better speed way worse stamina, so that if you find it in a bad place it has a chance to go back into a tree, but if it is too far from said tree you’ll be able to run it down
yea
remember it will have to eventually leave the trees for food and whatnot
in which it will be exposed and will need to return to the trees on a coin drop
Yeah, and the few bodies it can carry still slow it down
like idc if it has worse stam than carno
i just wanna book it to the moment i see danger
At most a herrera should be like 200-400 meters away from trees
So that if it gets caught it’s just running for your life
like water and food ain't coming to the canopies
And only 150 health feels a bit weird
(although if some higher cliff faces have water source puddles emerge from rain, that'd be sick as fuck)
Kinda like how rabbits make it their one and only goal to go back into their burrow the second it gets caught
nah that im fine with
I wish velada gets that since it seems to have a canyon
Herrera is like 175kg
And a river in the middle
Velada is the arid map, right?
Yes
We don't know what it is
It might not be all arid
Don't know where that assumption came from
i dont get it either
If it's supposed to be a new map to remedy the many issues with spiro, it's going to have jungles
It does
It may just have an arid area
It has jungle trees in the files
Maybe because there are screenshots of an arid biome or something but I could imagine that they just implement it in spiro
(i personally think the phase 3 post shows off a velada jungle/structure)
Or do they want to make a new map?
I mean, they show off the beipi/new map and all of a sudden word of Velada gets out lmao
And Jace has been said to be working on something very big for a while
Hopefully not, i want it to be a new map
Beipi in a new map?
A new, actually well designed map will be huge
Looking good
honestly a new map may be necessary at this juncture. Spiro has proven a toughie to deal with
Where you can actually play every part of it
The cliffs don’t have bushes covering them too
And in the canyon there seems to be a river
I expected a new map since update 5 because of the way the nesting grounds were introduced. 2 of them looked good but most were pretty barren, a far cry from Jace's prior works, so I knew his attention was probably elsewhere
Its actually kinda easy to avoid those, they have a unique type of bush around them
Indeed, but it’s still stupid
It is
Maybe well get a trailer soon
An actually well designed map is desperately needed and i’m glad it’d hopefully coming
It seems to take future mechanics into account too
Like bottom walkers (deep water so they dont venture too far) and vegetation that isnt in every cm of the map
I'm not sure if Velada will be the replacement or alternative to Spiro, although with how Spiro is seen, I doubt many people will care if its gone as long as they take some of its more iconic landmarks and slap em in the new spot (human structures and the beautiful coasts)
And it has landmarks too
And the cut
Honestly i want velada to be built around human structures
Same
It already has a dam wall iirc
Me love human structure
ADD TUNNELS PLEASE
If humans are to come in update 6, I want cool structures to explore
Imagine going into the dark tunnel and then you hear a rex 10 meters infront of you lol
If we get the choice to play in velada or spiro i’m going in velada every day
i want the canyon to have a tunnel opening
In which only smalls fit in
Imma ask punch about velada when I see him in the chats next time
Or the mountain biome where only smalls can go to
idk if they'll acknowledge it as it was leaked iirc but 
Where herra and utah rule
How was it leaked?
From what i’ve seen in the canyon thing it seems herrera and pteras will thrive there
Dondi posted the beipi gif in chat and suddenly people started datamining
i believe the name itself was leaked
And found it in the files as its own map folder
Datamining?
And most recently someone posted the biome assets
Looking through the files with an encryption key i think
This usually happens right after updates
Sounds illegal
Idk man i’m no hacker i just look at the leaks
And what do the leaks say?
velada
Nothing they just show the files
most recent one
seems it will have beaches, highlands, grasslands, jungles, forests etc
so more biome variety ig
which is a good thing, more unique spots to explore
Glad jace got the chance to do something great
Ooooooh highlands sound like a cool thing
Indeed, jace would make it look amazing
Lets hope the map drops soon
A new map made by Jace, my dream came true
Is jace that good or what?
From what he has made in spiro and some ark maps. Really good
Which ark maps?
I forgot whitch
Ok
But yeah the work he has done on spiro is really good and im really exited to see the map
Yes

Hope jace did some good work on the rivers/lake/swamp bed.
Hope so to, the rivers that Jace did looked really good
I feel like it’s too early for a new map when spiro isn’t even near completion
Yeah but if they release the new map then I hope Jace gets back to spiro
bro same
We will probably get access to the rest of the structures that need interiors plus the port
Like the radio tower and southern hanger
Or whatever structure is near south
Spiro doesn’t deserve completion
It’s never too early to have an actual good map
^ I hope Jace can redo the whole map instead of just smal places
@old blaze The funny part is how the sound actually fits the outcome, but the animation seems to lag behind for some reason.
I went back and checked the original recording but apparently the video and audio are in desync during the whole recording not the game
Where did you find this
Okay, then it's a funny coincidence, because the moment the "hit" sound is played you are actually in the exact spot where the Stego would have hit you.
That shit looks amazing
Dondi posted it on #isle-discussion same with this
So they are actively teasing it now?
Mabye, mabye not. Who knows
ikr
Which makes me think the whole thing could be related to ping. Basically your client not getting the animation in time, while on the server you get in fact hit.
when are they adding piss and poo to evrima?

That would be a shitty feature 
pteras dropping poop on deinos

@alpine nest for this u r getting a sub
thx^^
Both you and the utah played pretty badly ngl
So yeah. Skill. But if the utah had a brain, you would die.
I’ve been a pachy in update 5 and the only problem I’ve had is when I’m on my own and a carno shows up other than that utahs don’t seem much of a threat
@alpine nest totally agree. i was the utah btw. ur the best pachy player i faced and those tactics usually made me kill pachys easily
but you read me like a book 😅
Btw i don‘t play peachy very often I am a Utah main and you just need to learn how to use you‘re bonks then you would win 70-80% of the peachy vs Utah fights
yeah most pachys i face are spamming the hell out of charge. I didnt do my best there bc i was too robotic and straight foward. i tried to do that but looking at the trees of beach lowered my fps for some reason. i usually have good fps there
but idk why people are saying pachy is fodder
people just need to get better at using pachy
a lot of pachys i fight kill their herdmates more than the carnis they are fighting
Yeah and I had a bad ping on the server usually I have a 20ping on eu servers and on my screen I hit you many times but you were sliding away so I guess it was a fair fight
yeah sometimes when you tp u slide
dont know how that works
You just have to jump then it‘s fixed
I wanna 1v1 you again sometime. u are the only pachy palyer i couldnt beat as utah (:
Yes we can do a rematch maybe tomorrow or the next days
Hot take, balance is the best it has ever been since this update
Update 1 had utahs easily biting teno to death
2 had carnos dominating and stego being fodder
3 had machine gun deino
3.75 was the great nerf of smalls and huge buff of bigs
4... had broken pounce crazy strong pachy
While 5, everything has a chance
Except dryo and hypsi ig
@misty knot this isn't ark
@rapid bison if there's 2 or 3 Utahs - the Pachy will die
...and there's nothing wrong with that
well technically it can actually defend itself if it plays smart and Utahs aren't too good
but yea if there are some 2-3 good Utahs it will die and that's perfectly ok
idk what makes people think that they should be able of beating multiple carnivores at once with a herbivore roughly of the same size and with a similar growth time
losing to a pachy is close to impossible now
get knocked down and get up with an insta pounce
buck + 3 bites kills pachy if it doesn’t keep still
and baiting headbutts will increase bleed drain
that doesnt make the fact that a single 1 second pounce can make a pachy's bleed go down to less than 70 even if the pachy just crouches and sits waiting for the utah to come in for the pachy to make a move fine
getting leg on utahs rn is very funky but idk, if headshots register as body ig that’s a skill issue 🤷♂️
it's absurd how good it is vs Pachy and well... pretty much everything really
there's a lot of coping coming from the Utah mains but yea - the reality is that their favourite playable is broken good right now
it just needs some nerfs, it's really not rocket science
one time i headbutted a utah on its butt and it got a head fracture
lol exactly
really it should've been obvious to anyone who's been paying attention to the balance changes that Utah was bound to end up being overpowered as soon as they fixed the pounce
that’s what i said, fix pounce then balance
the amount of buffs it received over the last 10 months when the problem was simply that its main ability wasn't working
yea - fix the pounce then balance it
don't try to freaking buff it left, right and centre and then fix the pounce
and since it’s as good as it is, there’s mega packs of em
Yea no surprise, there's more than one reason for that though
ran into a 10+ pack one time
Utah is just really, really easy to grow
hang on lemme get the vid
and theres also only 2 land carnis in the game rn
#TheIsle
#Evrima
#Dinosaurgame
#Utahraptor
#Carnotaurus
#tenontosaurus
#Stegosaururs
#Ceratosaurus
Utah is high risk/high reward. Only change needed is stopping the bullshit where utahs pounce through attacks and tank it for a free pounce.
yea and for the past year or so one of them is concistently just better
yea no, Utah isn't high risk
and there's more that needs to be changed about it
it isn’t lol
than just "pouncing through attacks"
that recovery time ain’t no risk
that, coupled with the fact that juvie Utah is a disgusting abomination that is absurdly difficult to deal with because of how stamina pools growth curves work
Only nerf it could need is its bleed. Bleed is a powerful weapon, especially since it's paired with the utah's speed and agility. I don't want utah to be weak but if it can take down a pachy (something that has to get up close and personal constantly and deal raw damage) with such little effort, that's a big issue.
just how much stamina bucking actually takes up
I'd just tone down the bleed to 2 down from 3
It’s the only 1 hr Dino that can get oneshot by virtually any other big Dino. I know you wanna spin it another way but the reality is that pounce is fixed so utahs are an actual fight you have to consider carefully now
They fixed it a little too well XD
what
wdym "can get oneshot by virtually any other big dino"?
nah, the fix is ok
the issue is all the buffs it received prior to it
I'm talking about a utah pouncing your head/tail and teleporting to your side
that's almost always been a thing
yeah it has. But I'm glad people are talking about it more
I think the only time that didn't work like that was on update 1
gods know why it got changed to the way it is now
Every big Dino can potentially oneshot Utah. Carno/teno can stun>combo it, pachy can leg fracture and stego is self explanatory. Definition of high risk is throwing your 1 hr Utah at these Dino’s
I don’t really see how you can downplay it as anything but high risk
leg fracture tends to be broken
Pachy is far from being able to one shot utah
doesn’t really work at times
Tenonto - fair it can oneshot it if you get close enough, Carno can't charge you unless you're standing away from it and giving it the space to charge you + you have to just outright fall asleep in front of your computer, Pachy can leg fracture Utah... just like it can leg fracture most other things, I don't see what your point is.
Pachy has potential to effectively oneshot Utah. You get one leg fracture and the Utah is a dead man walking
not really
i can just pounce straight into a pachy, then jump off when i have half stamina and get a tail hit at worst. that's not much risk
Not really + Pachy just explodes if it gets hit with a pounce
This idea that Utah is a high/risk high reward dino is just laughable, every dino is going to be "high risk high reward" if it goes after things 4 times its size
My point is these Dino’s can still effectively oneshot Utah. No point trying to argue specifics. If Utah plays badly it dies, hence why pounce is rewarding
try going after a Stego as a Tenonto and Carno and tell me is that high risk high reward for you?
that’s a bad take tbh
Yes, if it plays badly it dies which is only the case for Utah obviously
pounce is one of the easiest special abilities to land in the game
the recovery time saves bad utahs
idk make it so that Utah has to run for a second straight ahead without turning before it can use the pounce and we can talk about it being "high risk" as it is it's only high risk because you're going after animals many times your size which can - in some instances - oneshot you
That’s fair but that’s the only real issue, which I mentioned earlier with the “front pouncing bullshit”. But there’s no point in being surprised that the pounce hurts or that bucking has a stam cost and isn’t a “fix all Utah related problems” button
What in the world gave you an impression that I'm surprised? I said this dino would have to get nerfed after pounce gets fixed months before update 5 was released.
It being in a dire need of a nerf is only surprising to idk people who haven't been paying attention to development or Utahmains who are still trying to justify that it's balanced right now.
newsflash: it isn't
it's absurdly easy to grow, has a ridiculously easy maintenance, little downsides and can go after pretty much every animal in the game with a decent degree of success
increased hunger time says high
I saw a megapack of like 20-30 utahs on official yesterday XD it was terrible
that was a good change back when... what was it? Update 4 was releasing I think?
that’s just a common site as this point
We really needed Utah to be able to go on without eating for longer
that was totally the change this dinosaur needed right at that time
the devs don’t think about things sometimes
No, they just wanted to patch the old raptor up for the time being to make it more bearable while its main mechanic was broken
probably also why bucking got ran into the ground over the last year
Megapacking isn’t a Utah issue and cutting hunger barely helps stop it. I still see carno megapacks even though they had their hunter gutted. When you make food tight the ones who get to eat first are the guys with a literal army to push their weight around with. It fucks up solo/small groups more if anything.
gaze upon "balance"
the very definition of it
with that stamina cost I honestly don't know whether a Stego should even be bucking if it gets pounced
literally does more harm than good
quick unrelated thing here
are people just not able to record stuff at lower qualities
every video i see even the short ones take so long to load
let me see one of my own
yeah lets make people's main thing they can rely on to counter utah bleed drain huge amounts of stamina which is also one of the main things that bleed affects
that + make it so that you can't fluidly go from bucking to attacking because oh no, a Utah might just get hit otherwise
bucking is literally a free "you can get off safely now" transparent for Utah
it literally tells you when to jump off
because they can't attack anymore - another change requested by the Utah crowd that we got during the last year or so
Why post a video of a stego fighting utahs in an open field and complain about it? Bucking is a damage control mechanic. It’s not there to instantly erase a pounce. Plus the dismount change is there because landing a pounce shouldn’t mean getting killed because the other Dino knows how to attack spam in your general direction
It feels like you guys are basing your idea of how effective pounce should be based on how easy it is to land, which is the opposite of what you should want
me when i use a damage control mechanic but all it does is worsen things for me because i lose 80% of my stamina
👍
Make pounce harder to land so the rewards for landing are actually justified instead of turning a Dinos main weapon into mosquito bites
Unrelated to the Utah topic discussion above but I've been tossing this idea around in my head since last night(early morning) and I just want to hear some thoughts on it before I actually post it.
The idea is pretty much to add a special attribute to Tyrannosaurus Rex's bite where upon hitting a critical weakpoint(any hitzone with a value of 1.5 or higher(or 1.2, I forgot the exact headshot damage multiplier currently used in Evrima), it does higher damage than usual with a unique modifier attached. The bite damage alone is still high, however this is primarily to reward Tyrannosaurus further for going for weakpoints and still giving it its infamous bite while also adding another con to it, so it can't just bite things in the ass repeatedly till they die.
The idea partially stems from DRG's system where some weapons(M1000 or the Bulldog pistol) while still able to do headshots, can have their critical damage multiplier by raised higher(I don't know the exact equation for it unfortunately) via upgrades(base damage, hitzone value + crit bonus upgrade)
This ability wouldn't be accessible to juvenile or early subadult Rex's as it'd only really kick in once the animal is sufficiently bulky enough to where it'll be needing to more frequently prey on larger game.
Example(note these numbers aren't actually what I'm suggested): base bite damage is around 650-700 as an adult Rex. Sounds low for the Tyrant lizard king right? Well only if you only bite anything but the critical spots. Taking that 650-700 damage, and adding the critical weakpoint modifier onto it and the additional crit bonus of the bite will add up for superior damage output. So for Stego it'd be 650 x 2(headshot) = 1300 damage, now add the modifier of 1.5 and you'll be doing 1950 damage on a headshot, rewarding the Rex for aiming for critical weakpoints further than most, while also keeping it off the path of: just do big numbers to any part of the body.
stego still is very easy to land on it's sides
Sorry if any of the wording is off by the way, I'll refine it if I notice anything or someone points it out👍
If I can make it any clearer, just let me know and I'll do the best I can.
I don't think you're even understanding what the point of that video is
that video was meant to show how atrocious bucking is
This isn't some "fight" that actually happened as far as I know, that was just meant to show how much stamina bucking drains from the person who uses it
yea, let's make it so that a Utah has to run in a straight line for a second before it can even use the pounce or make it so that it has to stop and charge it for a second before it gets to use it, that will do wonders for the game
If it was testing it was pretty poor. Why do they have multiple utahs pouncing on at random instead of just having one pounce at a time? It’s not a controlled setting at all.
But anyways yeah, more attacks in general should have charge ups
Doesnt that only work on carno since other attacks one shot or stun
Utah only buffs were in this update-
Used to be one utah at a time but was changed since it didnt look cool and uh probably wouldnt help utah do its whole big game hunter thing in packs well
that's absolutely and completely not true
What were the other buffs
no, it works with multiple other attacks, every bite, teno's claw
goddamn that will be quite a list
- the stamina cost on bucking
- the food drain
- the bleed increase
- the growth time decrease
Anything with no cc that also cant one shot
When you said buffs i was assuming more combat affective stuff
- making it so that there's a long brear before a bucking animal can attack the Utah
no, I said Utah buffs
Also pretty sure bucking drains utah the same or more this update
wdym "same or more"
this wasn't even a thing earlier on, it's something that was added during the last year or so
before that bucking didn't have a stamina cost
You said last 10 months
Utah got showered with buffs
utah just needs its recovery time increased
it will be slightly more than 10 months
that and/or a pounce cooldown, so you can just immediately pounce after missing
Eh not a fan of cooldowns
pounce cooldown is a worthless nerf
similarly to how pachy has a cooldown on a ram
it would have 0 effect on balance
i think maybe they should not be able to pounce once they get up from a knockdown
yes lol
you can make them miss or get knocked down and immediately get pounced once they're up. it adds more time for vulnerability as they have to back away and try again
leg its very possible
Could just make it easier to punish them for missing
why would a Utah care to pounce something right after missing? I don't understand, your opponent would have to stand right in front of you for that to matter
otherwise you have to get up and set up the next pounce anyways
Find it hard to see a pachy or something standing in a way for utah to do that tbh
Cooldown just doesn't matter for attacks like pounce and charge
it would matter for e.g. stego jab, teno's tail or even Deino's lunge
but not for Utah or Carno
it would also matter for Pachy's ram
Also would feel cheesy to die because you were on cooldown and didnt know...
but these two specifically don't care whether they get a cooldown
I've been seeing them on and off
Because carnivore kos is fun
the most common animals I see are Utahs, Stegos and Deinos
mhm
I see more carnos
teno sometimes
Smh
uhhh what server
its mostly because people who enjoy pachy are also playing utah, which is much more commonly played and basically the same size but a carni
Na1
i was on there last night as carno lol
Couldnt it also be people want to enjoy utah for a bit because it actually works?
easier to play too
How so
ig
Besides growth
I did
I'd say they're roughly the same for the most part. You just need to learn different skills.
💀
Utah is landing pounce and dodging
Pachy is ramming and knowing when to fight or flight
pachy sometimes doesnt work properly
its what I am forced to do most the time, I still enjoy it, but finding a group is soo much better
utah works
Tbf grouping is meta 
map feels dead as of late too
True
I actually have only seen issues when theres a hill, otherwise it has been good for me except that it like to prio rib breaks
headshots being body, body being head, headshots not giving fracture, leg being body
its all over the place
Leg and body are the most random from my gameplay
had to headbutt a carno 4 time to the head for a fracture lmao
Probably because carno head hurtbox
havent seen body be head yet, but the rest I have seen. It still works if they are not moving much, but speed screws it up apparently
I have had the same thing with utahs, ram them head-on but get a body.
Pachy is break and run gameplay so besides utah... whats the issue
its supposed to counter utah
Ik
One utah can get malded on pretty sure
not in my exp
the fact that it has the disadvantage against utah is my main issue. Its still a winnable fight, but its more 60:40 in utah's favor instead of pachy.
Pachy issue is bleed
no, its the lack of damage, bleed is fine if pachy can do the same in return
You could give it slight resist idk
im fine with bleed if pachy actually did its job better
Buff alt attack
Hear it does less than utah bite
But ig the stun is a factor
that is one viable option, and yeah it does 60, utah does 65
personally I like the idea of making head-slam a "finisher" of sorts
Is that tap ram?
i dont like that, would be kool tho
you generally get like 3
and it takes 8 to kill a utah
the utah can get a bite and pounce in that time
Buff the dmg to 75n and see how pachy vs utah goes ig?
the one you use to open coconuts, the down slam
and drains the same amount of stam
look at carno too lol
Doesnt
wow that is ridiculous
I was being bucked and lasted a one time
i mean the one bucking still costs normal bucking stam
Carno ram at baby needs a stamina cost increase imo
weight stuff is aids
prefer more dmg on its headbutt, that will just lead to spam
Ooh yea pls nerf baby utah buck resist or make bucking take less stam on a victim thats bucking baby utah
Also imo baby utah needs more ways to avoid adults
ehhh
Doesnt help how pachy or teno can out run you at some point in life
Most carnos are dumb
i pounce him and everything
An adult carno had trouble killing me as a fresh utah
shit was fun
Anyways
i mean the hitbox is harder now so
The fact that pachy and teno can out run you at some point is ehhh
I still need someone to help me test for exact numbers for bleed but:
1 pounce does about 1/3 (if you dont move much) to 1/2(if you move a decent amount) of a pachy's bleed, and 8 bites kill a pachy.
1 ram does less than 1/4th of utah's hp, and 8 alt attacks to kill a utah.
Or if an adult utah wants you dead then you will normally die
i think its fine
You are wording it like baby utah doesnt have its bs
Also thats more situational imo
If a adult pack abuses a juvie
But im talking when a juvie needs to get away
i mean yeah ig
but idk, would be annoying to deal with
unless they nerf what babys could do
give juvie utah the pachy treatment: it goes faster than the adults at a point.
then also make bucking drain more stamina based on the utah's age
yes
that way it doesnt contribute to combat as much, but has the ability to escape from adults
Thats what i was trying to say 🗿
I have nowhere else to put this but it needs to be said. HACKERS ON A DINO GAME ARE SCUM. I cannot believe it even happens. How do you just run right up on me and do a full pounce in the absolute middle of nowhere. No water, no food around, they just knew exactly where I was. Then I got tbagged etc. This community is just way toxic for a dino game. Please for the love of god add a report button or something this is ridiculous. Or like many say the devs are just breeding toxicity and dont care.
If you're on an official server, ping the server admin role in the relevant server channel when you believe you've found a hacker. More information is pinned in the server channels
@idle delta
1: Pachy already takes reduced damage to the head, taking .75x the damage as opposed to the standard 1.5x damage multiplier
2: Pachy already bleeds out faster while running, as do all creatures. It also has a unique advantage where its buck is far more effective than other animals
3: Last I checked, the alt-bite did 100 damage and hasn't seemed to be changed in any patch notes so 
Oop I must have gotten a lot of misinformation ;-;
#balance-feedback message preach
We shouldnt need 8 alt attacks to kill a utah as pachy ;-;
Tbf you only really need to land 3 since you can get at least 1-2 more while its on the ground
Problem is pachies usually gamble on a legbreak ram while the utah is down which really cuts their damage output compared to spamming alt attack
Cause if you don't attempt the leg break - they just keep on coming back
Every fight I've been in - when I get the body frac - the utah keeps fighting
Body fractures needs to be more debilitating at least if you don't want pachy to be too strong
I agree that you should gamble for the legbreak if you're outnumbered, but in 1v1 or even 1v2 you should just spam alt attack on their head
the game needs more nuanced nerfs instead of those huge nerf hammers they swing, the patchy nerfs were way over the top, the same happened with teno until it was buffed again, idk why but its always herbis getting over nerfed
I honestly dont know why they removed this
Carno lol
carno is still pretty good, his hunger drain ineeds to be reverted tho
his fighting capabilities are not nerfed
it never got nerfed and idk why people think this
the hunger drain is the exact same as U4/4.5/4.75
still a little bit exessive, even more with the little food value most dinos ans AI have
Can anyone remind me why the knockdown time was decreased?
I honestly forgot what the reasoning behind that was
Specifically for the utah v pachy matchup. Utah was 'getting destroyed'. Although knockdown timers are universal...
Is that really it? Has anyone confirmed that's why they changed it? Because honestly that's probably one of the worst balancing changes in quite a while.
Was told this in the ST. I think it was the main factor for the change.
Although no official dev comment, like with most balance changes
I wish we knew the thought process behind these changes but whatever
I don't have any official sources, unless I ping a QA member I guess lol.
Nah, that's fine, that's good enough for me
I think that's literally the main thing that has to be changed back right now
it's kind of stupid just how quickly dinos get back up right now
tbh the knock down duration should depend on what's hitting you but if it's universal then it should be just increased for now
I thought it was fine previously. I don't recall anyone complaining about how long they were on the floor
The one complaint I did see was how long utahs were punished for missing a pounce
Yeah, at the very least, we need different timers depending on attack then
A pachy knocking you over and a carno knocking you over as a utah keeps you on the floor for the same amount of time...
We're missing a lot of nuance in these attacks. Not every attack should be treated the same. However, most of these are kept on the back burner (like fracture severity, bleed value for bites??)
Yes that's what I mean but assuming they cannot do it(or cannot do it for now perhaps) then the duration of the knockdowns should be increased all across the board.
Does anyone else think deino's in a weird spot. If one lunges you it's pretty much guaranteed death (unless that drop bug happens), but at the same time you can pretty easily avoid them by just only crossing and drinking away from hotspots.
In my opinion, dinosaurs should be able to fight back against deinos to some extent, but they should also have to come across them more often. I think this would make the game more interesting overall. Less people complaining about deinos, yet more hunting opportunities for deinos, yet a bit more challenge for them as well.
Yes, it's been in a weird spot ever since its release.
Its design is just kind of anti-fun.
Honestly it needs a bit of an overhaul.
I have a few ideas on how to make deino a more interesting part of the Isle, and sure they might not be the best but it will at least start a conversation.
Ideas for allowing dinos to fight back against deinos:
Allow alt-LMB attacks while grabbed. The idea behind this is simple, by allowing the victim to damage the deino and inflict some bleed, they might be able to scare off the deino, though if the deino knows what they are doing then this alone probably won't save anyone, so it is best combined with other ideas. Since alt-LMB attacks use stamina, it will also reward players better manage their stamina.
Doing above a certain damage threshold will break the deinos grab. This could synergize with first idea, as well as encouraging grouping up more, as your group mates could get a few hits in before the deino gets away assuming they were close to you, which when combined with the alt-LMB attacking could save your life. When the grab is broken, the deino could perhaps be stunned for a second or so, but for short enough time that as long as they dragged far enough from land they could get another chance. This would at least slightly increase deinos depth, as instead of just grabbing someone and submerging to drown them, you'd have to try to quickly rush them to an area where getting out of the water will take longer, so if you drop them it's not over yet.
Another thing that could be done is having deino's stamina drain when holding a dinosaur, the amount depending on the size of the grabbed dinosaur compared to the deino. A full stamina deino would have enough to drown any grabbable dino in the roster currently, but would punish deinos who suck at stamina management, again adding a little more depth to it's gameplay, while also slightly increasing the prey's chance of escape.
Ideas for increasing the rate of dinosaur-deino encounters:
Make the rivers larger. Not much to explain here, the longer dinosaurs have to spend crossing, the more likely a deino is going to pass by and attempt to hunt them.
Reduce the number of places crossing can be achieved. I noticed there are a few areas where cliffs or rocks get in the way of crossing, having more areas with one side of the river blocked off would make migrating dinosaurs more predictable for deinos.
Tell me what you think of them. Do you think this would improve gameplay if all these ideas were combined?
yeah, the ST was... something else, no comms just play, very curious on who voted for some of the things this patch
bro same. Some of the changes were uh
its almost like skilled players didnt matter
i honestly think most of the changes were decnt
and the current balance is better than the prior patch by a long shot
Teno is perfect. Deino got better. Dryo got better.
Only carno, utah and pachy need changes imo
yes
I'd honestly just buff carno in some way + pachy
If utah is still too good, then you can nerf it in some way.
carno seems fine tbh, utah just needs tweaks and pachy slight buffs
I still see very little need for a specialised bleed weakness
Since it already relies heavily on movement (thus making it weaker to bleed)
the knock down recovery is just absurd
that can be tweaked too
pachy should be a glass cannon of sort
rn its like im pillow fighting with it
Teno is pretty good, I can agree with that. Though while deino did get better, it's still pretty dubious. It feels like this underwater boogie man that you are defenseless against but you can easily just go around.
bleed is fine if it gets more dmg, but if this balance stays pachy does need slight bleed res
but idk, if anything id give that to teno
very decent ideas tbh
indeed, but i’d just prefer a tug of war type of lunge that applies to all sizes above 500 kg honestly. More interactive, more of a stamina battle, still allows the prey to escape if they get caught, although not very likely
the way the sizes would work is just below 4T= the deino has advantage by default and above 4T= the deino has to put in way more effort to make the kill
and if the dino is like a trike, the deino either has to get around the armor, or grab the animal BY the armor and in turn take a lot of damage
Personally, I think just having it be a stamina battle would be a bit 1-dimensional.
Though still better than what we have now.
1 dinensional? Both parties can move in all directions and potentially fight back (ex:a deino grabs a sucho’s arm; the sucho can still bite the deino)
You never mentioned that. It sounded like it was just a test to see who's stamina bar was more filled.
that is true, my bad
Can anyone give me 1 reason why adult Utahs being able to pin each other down with pounce is a good idea?
You could just be chillin' & some random cannibal toxic Utah comes up & pounces you, with nothing you can do other than watch yourself die. How is that good?
& how making it so you don't get pinned, so if you're gonna fight each other its not just a game of who can land the pounce 1st is the winner, which may include some skills.
trust nobody
kill everybody
@arctic summit a longer ramp up to carnos charge would mean having to put more distance between you and your target making it easier to get spotted and increases the likelihood of your charge being dodged. This would make Carno less of an ambush predator imo. I think charge ramp up is in a good spot in it’s current state.
Finally someone with a brain
Who thought to make the runner dinosaur suffer when it does the one thing it’s supposed to do.
It already can’t run long, it can’t brawl, the blood loss nerf was just unneeded in my eyes
because it is unnecessary, carno could already die to 2 pounces if it decided to keep running.
Yeah it was just poor ideas topped on the fact that Utah actually works now
just for the record - Carno doesn't suffer more bleed while running
it suffers more bleed while doing literally anything else
but still keels over from running really badly just like everything else so
overall - yea, it's just weaker to bleed
and yea Carno's been nerfed into the ground on top of everything else getting stronger
small game hunter
Teno is doable still
single utahs are an option
single pachy too
dryo and hypsi
I dunno it still can hunt
It's not about it being able to hunt or not
Utah could still hunt when its pounce was broken, didn't mean the creature was ok
you said nerfed to the ground which I dont think is true
Utah could barely hunt it with broken pounce lol
It could hunt and so can Carno now
Utah could barely do its job due to pounce just making you stuck in place or send you to the shadow realm
Single Pachy is definitely an option, single Utah - much less unless that Utah is bad
I dont think carno is nerfed to the ground
Carno folds solo Utahs
it doesn't even touch it for the most part
I've been around Carnos many times since the update released as a solo Utah
I am yet to die to a single Carno
most carnos I meet dont even know how to buck lmao
I say its skill issue on the carno end if they lose to a lone utah
it's not
and I didn't say they lose, they don't
well they can but it's unlikely
it's more so that a single Carno is not really a threat to a Utah that has enough brain mass left to know better than to run in a straight line
that goes for anything but deino tbh
Deino can die to Utahs too
I've seen it happen before
massive skill issue involved but that's irrelevant
think the reason why utah doesnt fear carno the most is because
carno can be pretty easy to avoid long enough to reach a rock or forest
well yea it just turns like trash and has little stamina
it's not really a threat unless there's multiple Carnos or you're trying to fight it
turning like trash is fine imo
it would be if it wasn't for other things
would be unbalanced for it to be turning like teno or utah while being faster than them
oh it definitely shouldn't turn that fast
plus you gotta account for other mid tiers
what other mid tiers?
allo and stuff if they ever come 
I don't see what they have to do with Carno's turning
carno turning for the most part should be bad for its size tbh
You could make carno accel faster though
would catch more smalls off guard
and make vs utah pack a bit easier
I think Carno's turning would be alright if it wasn't for other issues
it really wouldn't have much of an effect in a fight vs a Utah pack
it would
they'd have a bit less time to react to a charge but
short burst run
Carno already accelerates decently fast
to get a good bite or something
cant think of anything else to make carno be scary to smalls besides that tbh
turn rate
unless.... jumping carno 
literally just turn rate
how much ;-;
jumping wouldn't be helpful unless you gave it a jump that would let it climb rocks which would be bad
back to update 2 imo
that was a joke-
keep its bad bleed res, keep the low stamina
also update never had jumping carno
and get the turn rate back to what it used to be
no, I'm saying
turn rate back to update 2 levels
Carno obviously never jumped and it shouldn't it's way too big for that
That was broken turning
was a joke ;-;
it wasn't a Utah could escape it for some time relatively well
hp was irrelevant
wasnt
Carno had twice higher biteforce
utah could survive deino bite force on release lol
it put Utah down with 3 bites just like it does now
Yea and Carno had a biteforce not far behind Deino's at the time
utah had over twice its current hp
but utah was still hella borked if it wasnt anywhere near a rock due to how quick carno could turn
I know
also made it easy for carno to cheese other playables
not really? I mean it cheesed Stego but that was because of how bad Stego was at the time
Utah was just fine at the time, it was actually pretty absurdly broken itself
it was mostly due to carno biting stego tail tip
the goddamn videos of Utahs taking down a Stego in less than a minute
I think it was around 40 seconds if not less
stego was fodder at the time too
Note that Carno also had an absurdly disgusting stamina pool at the time, it currently runs a fraction of what it did back then
good
it also still turned much worse than the current Utah
find it hard to imagine carno running that long again
I mean that would be awful
really didnt
not much worse
slightly worse but still would be horrible for pachy too
it did, I've watched a video of Carno on update 2 a few days ago its turn rate was still meh
teno dealing with that carno again would be sad
I could see carno turning fast enough to avoid a slam while hitting the tail
I wouldnt say too well since teno cant run away
at all...
so what?
It can currently take on multiple Carnos at once
I've seen Tenos taking on 2 or even 3 Carnos at once
I've seen 2 carnos clap teno
that's what should be happening
At this point its hard to pin things on skill issue or actual balance
The worse bleeding while walking/standing almost encourages you to run more which is bad for bleed anyways. So either way you die to bleed
though I do feel teno kick does too much bleed...
2 Utahs should be clapping a Pachy, 2 Carnos should be clapping a Teno, 2 Deinos should be clapping a Stego
it's really that simple, it doesn't matter that those animals are slower or whatever
if they are outnumbered 2 to 1 they should be dying
The kick should do fracture damage instead of bleed (once we have scaled fractures) and the claw attack should be used for bleed
Kick shouldn't apply any bleed
That’s cause we don’t have scaled fractures
then wait for that
Yeah that’s what I mean
until then, nerf kick bleed a bit imo
Yeah
kick is fine the way it is, take its bleed away and it's still fine
the stun makes up for it fine
pachy is the only one that I think has trouble following that
I feel like with Carno it could probably use a little more stam but with more acceleration
think stam is fine tbh
not sure whats the biggest use for more stam though
already shouldnt run much with bleed so...
trot is fairly fast
Maybe more rams but eh
I feel Carno runs out of stam almost too fast, and then as soon as it needs to heal bleed it gets almost no stamina back and is forced to either sit and still not gain much stam and can’t get away
carno should be using the ram to start fights
long fights should be its weakness
know when to disengage
The ram is flawed due to Carno being a large animal with such heavy footsteps being almost impossible to miss
mhm
And in a plains you are almost guaranteed to be seen
wonder how you could help ram be easier to use...
So being a Ambush predator doesn’t work very well
though landing it is quite rewarding
Perhaps much lower stam cost since your using most of your stam to reach opponents anyways
tbf
you can start running and ram when close
though most carnos I see start ramming from quite the distance
The issue with that is you’ll be guaranteed to be heard and opponents will act fast and negate any means of a ambush
Atm Carno almost always needs to rely on the opponent being distracted by something else be it another player or be distracted irl to not know you are coming
except ramming when closer is a bit more harder to counter since by the time they hear that weird growl, you'll normally have already hit them with it
dont see how reducing the cost would help with it
at that point just make ram have less noise
I mean thats kinda how it should be for ambushing
Lowering the cost gives Carno more of a chance to start ramming earlier plus it doesn’t cripple it if it misses
That is heavily situational
not being aware of your surroundings should be the fall of you
if you stay on high alert then thats a good skill to know
starting the ram later gives the same result
it is actually quite easy to use
...if you're in a pack
yea carno pack is pretty strong
the more Carnos you manage to pile up one on top of the other the better charge becomes
though I see more solo carnos now
solo Carno - charge is pretty meh, usable, especially against deaf and blind people who constitute a large part of the playerbase but it's pretty useless against anyone actually paying attention
that sums it up ig
then again inb4 we get another feedback asking for Carno's footsteps to be louder because someone didn't notice they were being charged while watching a video on youtube
anyways carno accel faster when? cus funni 
I mean it could maybe help but how fast would you have it?
I don't want Carno to reach full speed too fast tbh
fast enough to catch things on surprise more
even if tbh that's what this animal's anatomy is all about
idk I think it may actually become quite cancerous
if you make the acceleration too good
Would really be effect against smalls
like carno should be
I miss fearing carno 🗿
slower than all current smalls
faster than it is now
I don't really agree with that statement entirely, sure numbers should bring an advantage. However, keep in mind that in a lot cases carnivores have an advantage in movement, so they control the engagement. This means if you get ambushed by a group, you often can't run away, and if they manage to inflict bleed on you, then the hunt is effectively a success for them because they can just track you and can't hide either. Keep in mind the Isle encourages playing unfair, as the risk of failing are simply too high, however this means that you can get stuck in a scenario where you are literally guaranteed to die, which can be frustrating in a game where death loses hours of progress. The victor should come down to whoever plays their strengths best, not whoever had an extra discord friend available. Noice I said encounters, not fights, I'm not saying a teno should be able to fight 5 Carnos at one and win just because they know how to position themselves properly.
If you get ambushed by a superior number of carnivores roughly your own size - you should die, it's as simple as that. Unless you can pull off some godlike plays or they play it extremely poorly.
avoiding encounters you cannot win is part of the game
Problem with that sometimes you can't. It's quite easy to get jumped in the middle of a forest with no warning, if they are in VC they don't need to make in game sounds to communicate, and cover can make it impossible to see them coming in time to try to evade no matter how vigilant you are. Sure you can mitigate risk by spending a lot time slow walking to avoid leaving tracks, and sticking to bushes, but this isn't full proof and in a map so large, your not going to get anywhere in reasonable time.
it's part of the game, that's the reality of it, if you get jumped in the middle of a forest with no warning by multiple opponents - you should be dying in most situations and there's nothing wrong with that
honestly imo it would mean that something is really wrong with the balance if people were to be surviving that with any significant degree of success
You could at the very least give each dinosaur a way to escape in these situations, again I said it doesn't have to be done through fighting. Besides, due to friendly fire it's rare there's multiple of them hitting you at once, so it's not like you have to be able to tank ridiculous amounts of damage.
not really, even with friendly fire it isn't that hard to attack your opponent without hitting your buddies unless you have some large AoE attack but that's beside the point
there are some situations where you simply won't be able to beat or escape a situation
if 1 Carno runs into 2 Carnos that decide they need it for nutrients or if 1 Deino swims into a place where there are 2 Deinos that decide they could use some food
they are just kind of screwed
that's just how the game works
same goes for a Tenonto that runs into a full pack of 3 Carnos
or a Pachy that stumbles upon a Utah pack
So people are just supposed to put up with the fact they can get checkmated out of nowhere in a game where death loses hours of progress?
yes, or more so they should make such decisions so as not to get checkmated out of nowhere
I already stated why you can never guarantee that.
if you stumble into the wrong area at the wrong time - you will die, that's just how it works, knowing where to go and where not to go is part of the game
and that's fine, sometimes you're just unlucky
as I said - it can happen to any animal at any time
if you log your Deino out in the swamps and then realise there's a duo of cannibals in the area upon logging in you will most likely die but that's just how it is
lucky is a part of this game, a rather large and significant one at that
if you could always survive such an encounter then you kinda lose the fear of surviving and lose some purpose of the game which is to grow
I mean, gotta die sometime right?
I mean don't get me wrong - I understand the point RandomPerson is making
The encounter doesn't need to be impossible to survive to cause people to fear.
this game requires an absurd amount of time before you get to full adult
but I think that's more of a problem than anything else
not impossible
oh it will never be impossible
just should have a low chance of surviving
I literally just survived getting chomped by a Deinosuchus 10 times my own size
if you are godly at playing or the enemies are dog water
turns out small Deinos are just absurdly tanky...
I survived 10 carnos chasing my one utah, beat that
I kinda wish they reduced how quick deino gains its weight per age but idk how that would play out
that honestly doesn't sound that hard, admittedly I rarely run into packs of 10 Carnos but I have survived being chased by relatively large packs of them as a Utah
Deino's main issue is just how its biteforce scales with the size
I mean... it's "bad" in that if you have a fight between two Deinos it takes forever for one of them to kill the other
so I was a relatively freshly spawned Deino today on some server
and I got into a fight against a Deino roughly 4 times my size I think
that guy bit me quite a few times
ok...
we actually had a fight that lasted for minutes with both of us swimming around, dodging up and down and me trying to tailride him
he was hardly doing any damage to me
I was probably just tickling him
cool stuff all around
imo deino water fight is cooler than land
it's not, it actually feels really weird imo
the vertical control is really poor in this game
fr
Well, there's still certainly times where its entire luck based. And sure, I get the Isle is supposed to this brutal survival horror game, but even then its just hard to say that that permadeath, random deaths you can't really escape from beyond extreme lucky cases, and hours needed to progress make for the best experience.
the other guy couldn't land a bite on me due to both of us changing our altitudes in the water, it was just really messy and weird
it didn't feel good for either person involved I'm pretty sure
this guy attacked me while I was resting on land
possible tail hit?
he was also larger than me, I wasn't fully grown there
ok thats weird
I was at... 94% I think?
I need to see a recording or something
I don't record my gameplay
pretty much ever, the best I can do is a very short recording that shows something
I mean how do you expect a pachy to easily survive a utah pack tbh
my PC wants to explode when I just have the game running, if I were to record larger parts of it
it would commit un-alive probably
Idk
im using a gtx 1650 on freaking laptop
I have a Geforce 980Ti
my PC was quite powerful but it's a bit old at this point
I'm just waiting for the 4k series to come out before I buy a new one
Not entirely, I was able to kill a similar sized deino a few days back in 1v2, even though they got the first hit. When I retreated onto land, I was able to split them up, and I hadn't take much damage since they were just hitting my tail, so I turned around and hit the one that was still chasing me, while the other rested to regain stamina. I was able to kill them since I opened up with a headshot. Of course the second one was going to catch up because they were regening stam, but I didn't really care because I figured I was screwed anyway, and that one did end up killing me.
it's annoying to just drop a line after a line, it's much better to write one longer message I believe
Would you rather have me spam a bunch of text messages to get one point across?
but then I get lost in the words and pain
could just keep it short
here I have a picture of 2 Deinos running away from me
I 1v2ed them
and that was shortly after I killed another Deino
I never said easily, that would be pretty infighting for type of game this is.
unfortunately I had little stamina to actually chase them
meh death roll when so deino vs deino has more action
I mean how else would you improve such a thing
Well, I have a few ideas. You could perhaps allow diving for dinosaurs, so they could try to sneak away, though this wouldn't be too easy to pull off at least in theory since their oxygen supply is very limited so they couldn't go far, and you wouldn't be able to see anything underwater. In the case of the carnivores, you could give them some defensive attack options, which won't be very useful to the ones attacking, right now their attacks are pretty offensive focused right now, which I understand the logic of, but could still act as a way of leveling the playing field abit, while still giving the attacker an overall advantage thanks to their numbers.
I have a better idea: give us cool rocks.
Terrain that we can use to our advantage to sway a fight if we use it right, but if we mess up we die. Like standing on a cliff face to deter utahs from pouncing. you can kill the utahs if they try to pounce, but 1 misstep and you fall over too. Or a winding cave system that can allow us to lose some predators, or you take a wrong turn and corner yourself. Stuff like that, and more unique rock formations. They have plenty of interesting rocks under the map and in the corners where no one gets to really see them. I just hope they decide to put them somewhere habitable so we can have more varied fights instead of plains, hill, forest, and sometimes rock.
I want this
for something like pachy vs group of Utahs I dont think that would make sense tbh
I dont see that working for anything but teno now that I think about it
also I think the current carnivores already have good options
I still think it would be worth a shot. I think the combination of permadeath, unpreventable deaths, and long growth times really hurts this game.
what is permadeath XD
Losing all progress upon death
ah ok
Though I do think you should rely on the environment and moveset the most if you see yourself in such a situation
using hills, trees and etc
As long it gives some kind of options without being turning things around and making completely unfair for the otherside, I'm all for it.
@zealous void stego has literally zero bleed resist and already has special parameters to take additional damage to the head
also a pack of 4 competent utahs can stand a decent chance against a stego so 
Honestly stegos can be bled out by utah with like 95% hp bc its so hp-tanky. As stego, however, ive been attacked by packs of up to 8 adult carnos and survived(As well as being a 78% stego and surviving 5 adult carnos) easily. Stego should get a hp nerf, but leave the damage as it is. After all, a multi-ton creature swinging giant spikes should tear a carno to pieces
idk about a hp nerf
@alpine plover cera is not a larger carnivore, carno outsizes it
then stronger one way or another
wdym
someone has to come along who can compete with a stego carno and utah packs. And yes Cera not bigger but stronger
cera will likely not be capable of competing at all with stego
its also designed more as a scavenger/bully type role, not an active hunter
I don't know that, unfortunately, I've only played it once in legacy cera. But sounds not nice :´D
sounds better than legacy cera to me tbh
@dusky surge what do you think should come?
i mean, i have no real expectations for any animal
allright
allo isnt planned tho and cera wont be the competition people want for stego
Isn't planned you say? Why there in concept arts fighting with another Dinos that planned?
its not planned for EVRIMA
at least, atm
it will be added eventually, but its not at all a planned priority
This makes me mad xD
cera is the largest planned carnivore currently. Plans will likely expand after a lot of the current roster on the roadmap is in
Don't see why allo isn't planned. Still a mid tier at the end of the day. Should also add maia to the evrima list imo
I know. My thinking is, although it's not in the inhabitants right now - like bary, austro & diablo - it should be there during the next listing. With maia as well. 
@alpine nest what is this video supposed to prove loll? The guy miserably failed an easy pounce right in front of you and you got a lucky leg break on the first headbutt
raptor pfp
raptor-related username
thats all you need to know
Plus, if anything that proves pachy is at a disadvantage. He had to hit the utah so many times to finally take it down.
ik that this utah wasn't the best but I fought many pachy vs utah 1v1s this update and only losed 1 or 2 many guys are only salty that they can't just run around and bonking the shit out of everything anymore pachy is in the perfect spot right now my opinion
no, it really isnt
pachy is only in the "perfect spot" because its easier for raptors to kill
people are salty that a once powerful animal now sneezes on a raptor lightly and dies to a single pounce after landing like 3 headbutts because none of them fractured legs
I think pachy is fine. I think the utah pounce is way too permissive both in term of "aimbot magnetism", recovery time & teleportation of impact pounce which is just so easy to pull off
Buffing pachy wouldn't change much about that
Stats speak for themsevles
people pick what feels the strongest
Oh no, no, no, it's just the novelty of the pounce working now. See? That's the only reason why almost half of the server runs around as Utahs.
sure
It’s in a good spot against everything but utah and teno somewhat (but teno is another issue)
I still need to get the exact numbers for bleed and I’m actively trying to get them, but here’s what I have seen from my experience:
Utah does 1/3 to 1/2 of pachy’s bleed with a single pounce and forces a pachy to play incredibly defensive (I’d say it’s between body fractures and leg fracture effectiveness) 1/8 pachy’s hp with a bite.
Pachy on the other hand deals 1/5 of utahs hp with a ram and 1/8 of utahs hp with an alt.
This means both of them have roughly the same utility with their abilities, but utahs does MUCH more damage.
Buffing pachy would only take that there are masiv groubs of pachys that are running around and bonking the shit out of everything again
There is no way you think pachy is a perfect spot 💀
Might aswell put a video of a stego fighting a carno next to a cliff and the stego falling off the cliff and claim that stego is in a good spot while you're at it. this "fight" was ridiculous
When the novelty of that wears off it will totally get back to normal. You're asking when that will be? Oh idk, probably... in a year or two.
as opposed to utahs running around pouncing everything? At least most things can avoid pachys lol
my brother in christ you are faster than pachys
Except the fact that they are only faster than teno (barely), and can’t deal with the apexes
idk if Pachy even needs a buf just nerf Utah
Pachy 100% needs a buff
That's my point. you can "buff pachy" but that's putting lipstick on a pig. Utah is the new carno
Takes way too long to kill a utah. Quite stupid
some people forget that they can press e when a utah pounce them and it takes in nearly no time nearly all of the utahs stamina away
I’d just give it a damage buff to alt or head slam.
utah also needs a nerf so 
Fair I'd probably buff its damage on the alt attack a bit but
Overall - nerf Utah, it's literally as simple as that
also takes your stam...
I literally took bucking into account with my numbers, still deals that much bleed.
Bucking is garbage.
Bucking is trash
but not so much
literally a kneecapped absolute dumpsterfire of a mechanic
it nukes your own stamina and makes you unable to attack giving Utah a free "get out" ticket
It's quite a lot when it limits your chance to run, attack... Also juvi utahs take a decent amount of stam
Bucking shouldn't even take your stamina. Only the utahs lol
^^^
That's how it used to be but a certain group of players had an issue with that
I remember calling out this current balance on the last week of the ST when no one played this version saying word for word "If It ships out like this it will be a utah + deino fest"
Well - the group of players that play Utah were screeching about bucking being too good
Oh dw, I was saying months ago that if Utah's pounce gets fixed this animal will need nerfs
...and then it got hit with some additional last minute buffs... on top of that
Yes of course but it's even worse than expected on this version. I don't recall on previous versions the pounce sticking mid tail on carnos & tenos and stuff like that
I said this before the update and I’ll say it again:
Utah is carno 2.0: now with skill
The recovery buff on top of all the other stuff is such a joke
I thought that's always been a thing tbh
and yea that recovery buff is a misunderstanding
so is the shorter knockdown
And knockdown nerf
Doesn't take any skill bruh, you "aim" with your eyes close or run up to your target and press right mouse
from what I was told it was changed because Pachy did too well vs Utah
Skill was taken out of utah on this version, big time
Yea idk where the skill is in playing Utah right now, you just press rmb in the general direction of your opponent and get off them when they start bucking
oh you also need to be aware of the fact that you can actually turn while running
Yeah I may have been wrong on that part of the prediction. But I have still seen utahs be trash (literally killed 3 as a solo pachy lol).
also if you miss a pounce on a carno, you recover before it can even turn to attack
Yea well I've fought off and killed multiple Carnos on the previous patch as a Tenonto
You don't balance a game with the bottom of the barrel in mind. I know a guy who dies because he keeps on resting in front of deinos by accident, you don't balance around this guy
And immediately pounce it’s face
^^^
You balance around people that play the game optimally
Oh I’m not don’t worry. I’m here advocating for pachy buffs.
if someone does dumb stuff e.g. goes after Stegos as a Carno that doesn't mean Stegos need a nerf or Carnos need a buff
Even if you were to buff pachy, the problems with utah would still apply to anyone else.... pachies included
^
Utah simply needs a nerf, what kind of nerf? I'm not sure, pounce recovery should get reverted or patially reverted to what it was before
bucking shouldn't cost stamina
that's what I'd go with
Yes, but my main issue with the matchup is the damage difference. Unless they nerf utahs damage or heavily limit it’s usability, pachy is still dealing much less damage.
more time on recovery, probably an actual animation on impact pounce so that you have like ... 0.5s to get out of the way and not just teleport. Pouncing mid-tail on tenos / carnos should not latch on but go through
other potential nerfs would probably be decreasing the bleed down to 2 from 3 and maybe making it so that you actually have to pounce the flank to latch onto an animal and not get CCed
I think the bleed is fine
If you're able to actually do some decents baits / punishing moves
yea I'd leave it for now, the first two things are what I'd go with
now there's just no downside, no cooldown on pounce if you miss, strong bleed, super fast recovery. You just don't care at all
not being able to pounce the face-tail and then teleport onto the flank is also something I'd hold on with now
same goes for the lowered bleed
I mean I will be perfect honest - I think pounce should be a damage dealing tool with a 1:1 bleed ratio
the recovery is number one. If a utah fails behind you because you actually did a decent bait, you don't even have time to turn around... boom he's gone. Same with Pachy. You can punish shittty pounces only if it basically happens in front of your dino
oh yea that one is definitely number one needed change
oh the knockdowns also need to get back to what they were
it's not really a utah thing but a global thing
Not only does he recover but if he has half a brain left he can actually follow his recovery into an impact pounce directly if you turned around and ran torward him to bite him
but yea - if you get knocked down that should last longer
If a utah falls off the side of a pachy and goes into that massive stun, getting rammed in the face can actually lower the cc time.
I don't know why they changed the knockdowns. It did disbalance the teno / carno matchup in teno's favour now
It's been in Teno's favour for quite some time
Which I don't think was needed
Good carnos were very strong depending on the terrain
Fair, I haven't fought that many Carnos 1v1
I haven't lost vs them in a 1v1 but then again I rarely got to find a solo Carno last update
If you faced a good carno in a plain on that last update you would know right away lol
the one good thing about this update is that there's much less Carno megapacks
They are rare
because the clowns switched utah lol
tbh I fought a pair at one point and one of them was good enough to drive me into the woods
Carno is actually a lot more fun to play now
when we went into the woods though
True, but when they do play carno. It's like a flash flood. 20 of them in one go
well... let's just say it tried to continue the fight in the woods and the effect were predictable
Really? I've seen a lot of solo Carnos and pairs, some trios
Which is something I love
I think Carno should always be kept in low numbers and it should be going after other Carno groups
So is it pachies or pachys? 🤔
I normally never run into more than 3 currently. Mostly 1-2.
either or
Or...?
Fair. I've seen a lot in AU servers
Carno is also an extremely toxic piece of garbage when it gets into high numbers
I go for pachies since it’s easier for autocorrect to tell the difference between pachies and pachy’s
Not on my server 😏
basically meaning that you can use either, it doesn't matter
its a plural of an abbreviation
it's not an actual word
I see more carnos than herbis in general
Oh lmao
Yeah, actual rules unlike officials.
Although do you guys have a no back stab rule? 
Oh yea I was asked while showing your stats to someone if you run any rules
No mixpack, no megapack iirc
idk I see/hear more Stegos that Carnos where I play
and ah I forgot the rest?
My utah pack backstabbed me as i was logging out one time smh
good stuff then
Yeah that's the one thing I hate the most. Slimy players.
Never playing none vc group chat for a while
Puts me off playing with randoms
Our rules are very basic. It's essentially no rules minus the usual bullshit. Come check it out
either way - let me get back to my Deinos