#balance-feedback-discussion
1 messages · Page 7 of 1
To be fair, lunge has always been a bit funky. However, I haven’t used it this update and they said it got fixed
to the game? Not very, ive been playing for awhile, I know how broken it is, I recently got the beta because I wanted to see the new dinos, but its just as broken.
but SURELY you knew that deinos could drown stuff, what else would lunge be used for? show?
See, another player lol, its not "my skill" its the game mechanic
again - what did you do while lunging the other person? Did you press rmb?
You press the rmb to lunge lol
but you literally said deino 'can't' lunge things
I'm telling you rn that your doing something wrong, you can sit here and blame the game hut itll get you nowhere. Go practice and get better because he was right, it is definitely a skill issue, ik you hate to hear it but its tru
hold
No I know that, I just mean that these legacy players probably aren’t used to how evrima works because legacy was so straight forward
@vernal summitWell, lunge has worked more often than not for me. You need to click and hold RMB, so you're holding on, same way you'd do with pounce. I've even on some few occassions managed to "sneak" up on a critter on land, grab them and carry them back to drown them.
Yea you have to hold it, not just press it
They havent used it, and I havent seen it used by anyone, so how akm I to know it exists if the game doesnt work right?
you just have to hold right click
Are you holding lunge or pressing it
you probably press it
I’m not saying the mechanic is broken either. Just that hit registration was bad in the past, but utah was the same, and now look at it.
Cuz if you let go, you let go of whatever you grbabed
I press it, like a bite lol, lunging isnt grabbing.
When you jump, you dont hold anything lol
utahs have a magnet in their bodies
💀
you just jump, you press your legs
you're doing it wrong then
LMFAOOOO
You need to hold it, if you let go you release your prey
DEFINITELY a broken game
Bro you have to hold right click
Cool ill give it a try if I ever play again
A prehistoric monster alligator is on the hunt! Don't get too close to the water
It is grabbing, lunge is a hold, then (while holding it) you drag them into the water.
look here, this guy kills via lunge
ahhh good ol' pete
That's what we are trying to tell you, the games not broken! Lunging IS grabbing
This is what holding RMB does
Nice, I dont watch much youtube on it lol
it IS broken, but not for that reason
if you just release it you will let go off it straight away
Lmfaooo your right on that
no like I cant fight on more than 15 fps
don't worry guys, im SURE they'll fix it in 6 months
You never once said it until just these last few sentences, you were too busy crying about "HOW BAD YOU ARE!!!!" to say anything else
Or 8
PLEASE prove me wrong devs
I assumed you knew what you were talking about because you were saying "these guys are cringey telling me how to play my dino" I assumed you knew how to play your dino lmfao, guess not
Like, im fine with learning and being new, but my experience as a specific dino has been horrible due to no formal explanation or full fixed mechanics
Nobody ever mentioned a grab, I knew it lunged but I assumed it was just a second bite attack lmao
yeah they don't got a tutorial yet. which the game DESPERATELY needs, if I see one more carno player say "carno dies with 1 utah pounce" im gonna lose it
Like I said, not everything is perfect, the game to me is fun and can be great, but the devs dont put too much love into the base of the game.
They rush to push out dinos and get money
complete opposite I feel
Someone here even said they are trying to push out the stego lol
they really aren't pushing out dinos at all
Lmao
Wrong lmfao, they rarely release dinosuars
My guy - the last dino that was released was released over half a year ago
as things stand they have release 1 playable in over 400 days
They even admitted the devs are pushing out dinos lol
also they dont put out 50 Dlc's animalia moment and they said they will never put out dlc's, so they aren't in for money
I don't think you understand what was being said there
wait this isn't balance, we should talk about it somewhere else
Stego was released because it was prepared to be an AI-only animal
Pushing out dinos instead of releasing a base game that works well isnt a good thing to do
it turned out that the artificial intelligence is NOT on an acceptable level for it to be released as an NPC
they therefore have turned it into a playable
All all i said was that they pushed out stego because it was ready at the time. Not that they are trying to push out dinos
to at least have some use out of it
the idea that The Isle devs are pushing out dinos is just... absolutely bizarre
yeah even if they do, they are putting quality animations unlike cough p.o.t
Bro your not listening, they do not push out dinos lmfao, we rarely get new onrs
they have released 1 DINOSAUR over the last 400 days
This dude just makes stuff up I swear
1 playable in over a year
that is literally their plan atm, they are putting in core mechanics first, then focusing on dinos.
half the dinos have issues, and the other half are overly powerful. No testing is done lol
if the stego was balanced, it would not swing 5 attakcs in 2 seconds
It doesnt
because it cant, takes at minimum over a second for a swing
Just cuz your spewing shit doesn't make it tru
it DOES have that STupid ass side swing with no retract animation
It does, it hit me 3 times withing 3 seconds and got me to half HP lol, I was a Deino at the time
it doesn't
it didn't
Stego>>>>>>>>>>>>>>>>>>>>>>>> deino by 50000
It didnt tho your exaggerating
yeah that is a problem tho
Swings aiming forward are faster then left to right I think
It did lol, you calling me a liar?
Stegosaurus needs over 3 seconds to attack 3 times
I'm calling you misinformed
Youre delusional
I know what Stegosaurus attack rate is, I tested it myself
The irony
the fastest a Stegosaurus can attack is every 1.1 seconds
LMAO the fucking sophisticated way of saying you're a liar
the slowest it can attack is 1.6 seconds
TO BE FAIR that is pretty bad
if theres one thing I have learned: don't question aken's numerical data.
It swung the first time, hit me, then immediately hit me again, then the third time was a second after that one. Its too fast to get any damage on it
it depends on what angle it attacks from
dont 1v1 a stego.
I dont follow people lol
im not a sheep
as in - pretty fast? It's slightly slower than the attack rate of most other animals
it's only faster than Deinos base bite
yeah but the D.P.S is mad
There was 1 stego and 3 Deinos lol, we were trying to kill it but it was too fast in attack
Stego does have the fastest attack in the game ironically but
it does like more than 2x deino bite
its on its bite
Stego has the fastest bite rate in the game... for gods know what reason
stego > 3 deinos because balance 😎
You should because the things that your making up about this game are just wrong, deino isnt weak, dinosaurs do swim slow, and stegos cant swing "5 times in 2 seconds"
if it uses the quick side swing: over 1k dps
deino has less than 500 dps
arguable - Deino's alt bite is exactly 500 dps
nah but fr tho 6 bites on the head on stego for deino is ridiculous
is it exactly a second? i thought it was like 1.1 or something
it is exactly 1 second on the alt bite
especially when stego can just wiggle that little ass thing around
I live through experience lol, Ill even record the game play lol. Ill try again and show how bad the game is
the basic bite is slower than that having a DPS of 333
It has an attack cooldown of 1.5 seconds
bro how do you even calculate t hat 💀
ah, ok then, thought they had roughly the same timer
500/1.5
oh.
very annoying and a long process
oh you meant the dps for the normal bite
yea that's easy
I thought you meant the attack rates those I do via recording and calculating how long it takes
update 5.5: changed every numerical value of every dinosaur
they have been doing that I still generally calculated this stuff but yea idk if I'd bother to do that again
especially that I really don't like the game as it is right now
yeah cuz you'd need it for the next 9 months
Deino bite attack is slow, but it reflects it well enough, Deino bite is ok, imo it could use a small speed increase but thats just me. the stego attacks like a minigun shooting 3000RPM and kills Deinos pretty quickly, as I was a Deino and in 3 fast attacks I ewas at half HP from an adult Stego lol
I swear if update 5.5 doesnt come within the next 4 weeks im punching someone
Why push for shitty outcomes?
Are you using alt bites?
the main bite? the lmb bite?
if they aren't gonna add any new big dinos soon, they REALLy need to make this Deino vs stego matchup better
alt+lmb
that has a much lower attack rate than the alt bite
alt+lmb lets you attack faster than Stego does
Ive been saying that here for the last 2 hours and yall just call me shit for saying it lol
The only reason I would see it not coming out is because of some random bugs causing chaos or they release another patch in between and want to see how that settles
no, technically we've been saying that you are wrong about multiple things regarding the game like Stego's attack rate, Deino's lunge and so on, I don't necessarily disagree that the match up is too much in Stego's favour
nah, what you said was: Stego is a minigun, stego hits 3 times in 1 second, the game is broken because I don't know the controls.
HOW tho? all they are adding is nightvision
a cheeky balance patch I wouldn't mind
you never know. they did literally nothing to fish, yet now they're flying
flying fish best fish
No, I said, Stego hits 3 times within 3 seconds and its broken because you cannot get any hits on it as it just kills you in 5 hits.
or that one "hotfix" that caused dryo to crash everyone around, and then the subsequent 5 patches fixing new issues that sprung up.
5 headshots*
it doesn't hit three times within 3 seconds, it will need a fraction of the fourth second to get the third attack off
you probably fight stego on land right?
its highest attack rate is still slightly below 1/second
I DO feel deino should be able to kill stego a BIT faster
if it is drinking and deino gets like 3 headshots, the stego is still half hp? why
Stegos have huge range and can swim after you, I got hit from this far away lmaoooo
they have big range, yes, and it is only extended by lag. However, they cant really swim after you because they're slower and cant swing while swimming
He fucking jumped into the water and hit me from 2 body lengths away.. where I am at in that photo he hit me from, as you can see where he is standing and he swung at me lol
if you were running away from them at the time, that was probably lag. otherwise you're likely exaggerating the range a bit
I was floating at the shoreline, I was in the water, he was on land with other stegos, and he came all the way into the water, swam at me and hit me, then ran off.
I didnt take a screenshot because I didnt expect him to charge a baby Deino and attack me lmao
sounds about right, stegs have nothing better to do other than mess with crocs. Hopefully we can get something that can threaten the stegs more somewhat soon.
Make the stegos killable?
Thats an idea
When I bring up an issue in the game that needs to be fixed, its an actual issue... like the water for baby Deinos, and probably all other dinos. You cant drink as a baby Deino...
Logically anyrhing could get taken down by a crocs. Maybe not hippos. Well apperently dieno don’t need to drink
But yea if they are migrating on land then maybe. Lol But ya I saw the drinking I don’t know how I feel about that .
Game is broken and these guys call me the problem lol
Im posting evidence of the issues I am bringing up lmao
Didnt you blame the game because you didnt know to hold lunge for a grab
@lament current the answer to your question of "WHO does enjoy this?!" is "Utah mains" - they certainly do
I'd highly suggest to give Carno a pass for now, it's just not very good on the current patch if you're playing against people of similar skill level
it still works very well against people that are kind of bad at the game though so there's that
@hollow canyon So everyone else beside stego is only there to serve utah mains fun? Doesnt sound right to me
Well think about it this way - Utah has been really bad for almost a year now due to its main mechanic being just completely broken
and working as an in-game form of Russian roulette - you either win and it works as intended or it gets you killed on the spot because yous tart hanging in the air or get knocked down for no reason
during this time Utahraptor received a plethora of buffs which were supposed to help it in one way or another
those buffs in all the honesty were pretty much completely unnecessary, the thing that this animal needed was for its pounce to be fixed
now it got fixed and it working properly compiled on top of all the buffs this animal has received turned it into an absolute menace
as for Stegosaurus - this animal is a complete misunderstanding and should not even be in the game at this stage, the game is currently being designed with a roster of small animals in mind
Stego ended up in the game by sheer accident - it was supposed to be an non-playable AI-controlled creature that you could hunt in packs and groups
however due to the fact that the artificial intelligence had a tonne of short-comings the devs had to put making it AI on hold and decided that since the bloody thing has been animated already it could just be released as a playable without much additional effort
this animal even feels like it was meant to be an AI-bot
its attack is just really weird and fighting it feels like fighting some weird boss in a combat-based game
that's because I believe that's what it was supposed to be
a large animal that you'd hunt in a group and try to cheese its weird attack by baiting it and having someone else attack
The state of the current balance is a result of all the events that were taking place during the development prior to now
Carno has been nerfed over and over again since it came out
it's the largest terrestrial carnivore and a dedicated small game hunter... in a roster full of small animals that in reality it should be hunting
everyone flocked to it for these reasons
My main Issue with pounce is still that it acts like a magnet even after pouncing at the face
But isn't stego creating a really toxic atmosphere?
and the community was fed up with it and asked for nerfs
Wdym?
Stego shouldn't even be in the game right now
it creates a tonne of issues but the devs aren't just going to remove it because it makes our experience worse
Like i was literally just playing croc
And a pack of stegos were fishing my family
Literally
I genuinely don’t know how that happens
It was clearly not amazibg playing experience
Deino can just dive under
It can, but you kinda need to go on the surface
To eat
I mean yes sure but just hide under till stegos leave
They probably followed u due to lighting issue
Currently the lighting on the water makes it so animals can see what’s underneath
I just dont understand what is a design desision behind this
Like legacy rex is filling the same role
But all these nerfing and buffing.... never in game industry history anywhere you became a balanced game by simply buffing and nerfing stuff. You need to rethink mechanics, watch the players behaviour and the problems coming with and how you can interrupt it somehow. And see just the models and if there ability makes scens in the first place. Like as many told already baby utahs makes carno bleed or teno makes more bleed than a hunter and so many more. HOOOW can you not see this as dev.
But he feels much more fair
And killable
But as for stegos
If its not 15 utahs
You are screwed
Basically
Trust me - hearing the crying about Carno being too strong and oppressive 24/7 definitely had an effect on them. The sad part is that hunting small animals like Utah, Pachy and Tenonto is literally what Carno is supposed to be doing.
This animal is likely going to get absolutely dumpstered by the future additions
such as Diabloceratops, Kentrosaurus, Allosaurus or Suchomimus
I still feel like charge is not very helpful imo
and now we will be stuck with a small game hunter that is very mediocre if not bad at hunting small game and completely incapable of doing anything else
The community no comprende how the game is supposed to be working basically
Evrima overall feels really strange balance-wise
Yea but than make the others for example run little faster than you and only your charge run is faster than them so you have to manage your stamina and aim with your charge - Balance :0 But not jusz nerf it to the ground
is it just me or is it literally impossible to find other players in evirma? I'll play for hours and see one player
And pachy like run fast but low stamina but high stamina regeneration so you always have to run and hide, regen quick, run and hide etc
Depends on a server most likely
the server was nearly full though
There many ways and could spit out tons of balance ideas but nerfing and buffing doenst bring anything
Yea @modern kettle as i wrote in other ticket my number 1 reason of death in 9 out 10 reasons is starvation because i just cant find other players or AIs and stamina is to low than you could travel around and by the time you need to travel to find something you starves to death
Noice....
Yeah I almost always starve, sometimes i'll get lucky and find a spot with some fish in a river but for the most part i just run around and die
The game is really unfriendly towards the new players or perhaps more so - "the players that aren't in the know"
And I was even using a map for the most effective way btw but still no chance at all... just straved to death like an total idiot
Do you guys have access to the maps showing the AI spawns?
fair
As for now - there are seemingly some issues with the AI respawn rates
As I said i do use map but still no chance at all
so that might be having some effect
Not even a blink of a chance
is there an ingame map or is it something u find online?
you have to find it online
O
@hollow canyon And even if as i wrote before AIs gives waaaay too less hungery
I can DM it to you
no its ok i can find it online
Alright, GL as Daywalker said you might still have some issues
oo blog post
you basically have to go for the areas unoccupied by other players
As carno you need to eat tons of pigs or anything in order to survive. Beside the fact that you dont find them
Like imagine how big his stomach must be when there like 5 pigs inside xD
It just feels wierd when you ate up a stego where you know its like 2 tons at that stage and shortly after you die of starvation.... its like: Ok?!?!?! Makes sence
But as a 6 ton stego you bite in a sunflower and your 6 ton stomach is full for ever it seems like. Wtf....
He is good all around
I dont understand the whole nerf carno thing
All the time i see carnos
They are being bullied by a pack of utahs
"Most fresh kills impact carnivores positively. But rotting flesh may be too septic for some carnivores to eat or for some animals to even be around. " Gore that forces herbis to move from kills?
So rotten gore will make some creatures (carni, herbi, omni) just run off

what were you doing when you died?
Carno is as it should be against everything besides Utahs. Utahs are a little overtuned atm and only change Carno really needs is more ai to spawn and maybe a hunger buff
I would like to see it's nutrients gain a little faster. It feels like carno has to eat faster then an animal that is played as a scavange/ambush predator.
Nutrients are fine, just needs more food to be around
Also it is a ambush predator
Not really a scavenger
Agreed. If ai spawn was more like rivers (elite fish), then carno could at least have some small nutrient buffs for longer while hunting to fill in the gaps.
Why would it hunt fish?
Just spawn more boar and other animals
Also the food values need to go back to where they were
They messed too much with food this update which is why it feels like you are constantly hunting
Yeah also diets in genral needing rework
Well, I saw for myself right now. 2 full grown deino and 2 juvie trying to take down a stego in shallow water. A little bit far fetched that a stego can come into the water and own the space.
Kinda bonkers
@proud anchor utah has the second best stam in the game, the best stam regen (i think). It can run for 105 seconds
And did you notice how much stam a carno charge burns
Still outstammed by Carno.
The carno runs 55 kmh fast for 60 seconds, utah 46.8 for 105 seconds. Quick math should do the job
Yes, but I had a Carno engage me, across a massive field while I was full stam. I starting running when he was about 100 yards away. He burned his stam to ram and catch up, and further burned my entire stam bar down to the point where I couldn't jump, and was still sprinting at me.
The fact is, the Utah's stam isn't enough.
That carno cheated
I don't know of any cheats that give you that kind of stam.
There are stam cheats
Interesting, and also fuck that guy.
See, utah does not need better stam
I can't be so sure. Explaining it away with cheats, sure is an easy way out, but if that's the case, Utah needs more stam to combat cheaters 
I hope you are not serious
I can't confirm this person was using cheats.
Sounds like it
So you're saying because I started sprinting (at a massive gap) before the Carno, that by the time my stam was depleted, the Carno should have been tired 40 seconds before my stam ran out?
And even sooner since they engaged a charge*.
It charged too?
It should have ran out sooner than you
sounds like hacks cause Carno covers significantly less ground than Utah with a full stam bar.
Interesting, and unfortunate.
Utah covers like 50% more ground than Carno does
I was VERY confused, to say the least.
Utah can run for almost 1.5km with its stamina bar, Carno doesn't even get to 1km
iirc 920m vs 1350m in favour of Utah
I don't play Carno, and that felt extremely overpowered given I was keeping them at a MASSIVE distance, just to get run down a full stam bar. Lol.
Yea no, infinite stamina is one of the most common hacks in this game I'd bet it was that cause Carno runs out of steam long before Utah does
Needless to say the math doesn't check out, since I've already done this math in a much more elaborate previous example. I'll go dig that up.
Basically, the Carno is much faster than the game lets on, or the Utah is much slower.
Yea no, that is... so insanely wrong it makes my head hurt
Carno gapcloses 100m onto Utah within 40 seconds if the two are running in a straight line
how in the world that person is getting 1.5 hours is incomprehensible to me
yea actually is very much understandable - they are calculating completely wrong stuff
simple math yet still too difficult for people clearly
nvm they just didn't convert the units and probably thought the cars are 150KILOmetres from one another and not 150METRES from one another
that is also nothing like the example you're talking about in the game it's baffling why you're even bringing those calculations up here
@proud anchor I can confirm there are infinite stamina hacks/glitches. I was in the same situation as you except I was a carno being chased by another carno. We were both full adult and I had perfect diet.
He started running at me from a few hundred feet away, I immediately started running in the opposite direction. He used charge to catch up to me and continued trying to charge me while I juked without ever charging. I eventually ran out of stam and started trotting while he continued sprinting around me and trying to charge. We facetanked a few times, both got low on health, and he sprinted away while I was completely stammed and almost dead.
Yea there are infinite stamina hacks, they are quite common in this game overall
I've ran into multiple people using them
I'm sure lots of people use them but it's hard to spot unless you're in a a really specific situation like that
You just run for a long, long time and run out of stamina despite having a greater stam pool and yet some Carno just keeps on going after you for a few minutes without stopping
In my experience they typically used a combination of infinite stamina + name tags
basically that thing which shows them where you are all the time
so they just sprint across the map to you
I tagged admins and they sorted those people out typically though
Goddamn I've read the feedback that started this whole discussion only now and damn that's bad
Yeah I understand the confusion but if OP played carno they'd realize how terrible its stam is compared to utah
Without cheats at least, lol
Was eating o7 Lemme catch up.
Yeah, my math makes sense, for sure.
Read what they're saying there it really doesn't take a genius to figure out why that is completely wrong
I get that. What it explains is why it's not so simple.
The question is using meters and the answer is using km lol
^ of that
the two cars are 150 METRES away from one another and they are moving at speeds of 45km/h and 55km/h TOWARDS one another
and it somehow takes them 90 minutes to meet?
Do I need to spell out why that is obviously and absolutely wrong?
Not to mention it has absolutely and completely NOTHING to do with what you're bringing up in the game
you're talking about Utahraptor RUNNING AWAY from a Carno
Anyway
not a Utahraptor running towards a Carno that is running towards it
Since you're so up in arms about nothing I'll be ignoring you.
Good discoussion you can do with persons that disagree with you
I'm not up in arms about it, I'm just telling you that the calculations you are bringing up are:
a/ not representative of what you're talking about in the game
b/ completely wrong with regard to what they are about
it's like a full set of wrongness
lmao. I didn't even catch that its calculating time towards eachother and not moving in the same direction
They're not disagreeing with me, they're disagreeing with some dude on Quora. Lol.
dw I'm disagreeing with you too
I already have
What's the correct answer?
I told you in the very beginning - a Carnotaurus takes ~40 seconds to gapclose 100 metres on a Utah
40 seconds
39 and a bit technically
if the Utah would be standing in place yea
Currently, no.
I'm assuming it's running AWAY from the Carno which is what you suggested you were doing
Mind you, I'm speaking in Ft.
then again - I'm making a big assumption here trusting that what you were saying is indeed correct and you were actually 100 m away from that Carno
That carno is different than the carno in the post.
you're speaking in "feet"?
In the post.
The post I linked was from ages ago.
The post linked. ☝️ With the proper math.
Different conversation entirely, however.
If they were 5mph apart in top speed, it would take 13s to close a 100ft gap.
The issue is... Is that the speeds are highly inaccurate given the community's perception of in-game speeds.
I would say if the Utah is 30mph, the Carno is 60mph.
The disconnect coming likely from relative size.
Idk why you're even bringing miles into these calculations
what in the world are you doing in general? You're just adding additional numbers that you're converting and rounding up the numbers making them less and less accurate to the real thing
they aren't
You literally have the numbers for them in the game - they are clearly stated there
Look, dude.
If you're going to just disagree without actually putting fourth information that is factual, I'd ask you to just stop typing all together.
I literally did
If a Utahraptor runs in a straight line while having a 100m advantage over Carno it will take Carno 39-40 seconds to catch up to that Utahraptor
admittedly you stated it was 100 "yards" away which would make that time marginally shorter
I believe that would bring it down to around ~35-36 seconds
this is of course assuming the Carno doesn't use its charge
The issue is, is that's got no math with it, it's just your 'matter of fact' without an calculations.
Recalculate it
It does have maths with it though
I just calculated it on the spot, it really isn't hard
Utah covers 13 per second and carno covers 15,3 meters per seconds
^ pretty much
I Dont know the excact value of the carno speed
(and that's a problem)
it's around 15.5m/s iirc
either way it will need some ~40 seconds to gapclose 100 metres
it's really not very complicated
But its 55 kmh
is it not 56km/h?
Dunno something between that
either way that won't make big of a difference
30mph and 35mph respectively.
I literally have no idea why he's converting all the speed values to mph while having them in metric in the game, it's just so bizarre
Dude... what does that have to do with the game?
That it's wrong.
Utah in the isle has to be used for that calculation . . .
So what is the Utah's speed, then?
no, no, let him use some random numbers he found on the internet, that will definitely give him legit results
46.8 kmh
it honestly explains why all the calculations are so wrong
Its like trying to calculate a triangle with only one number given
Oh wow, so the math is basically the same. INTERESTING HOW THAT WORKS?
Get a grip, dude.
it isn't
Ohhhhkay
But you used carno 60 mph
you keep rounding things up and tossing different values around while reconverting them more or less, no wonder those calculations are just dead wrong
I didn't... Lol..
I suggested a difference in speed being massively over the math.
Which is like what, 75ish kmh?
Metric system is just better
It's called, what... Exaggeration?
and... you were wrong, I mean not as wrong as the person suggesting that 2 cars driving towards each other from 150m away would take 90 minutes to reach one another but still
Stating the Carno is double as fast isn't far off from in-game examples that can be made.
I mean... what can I say?
If you think the gap is a simple 5mph when it's going nearly double the speed, meh ~ good luck.
It's not going twice faster than a Utah
10ish kmh difference almost double the speed? Are you joking?
It's called, what... Exaggeration?
The fucking game says it
He isn't, that's the sad part
47x2=55
math, guys
I mean... read up what he posted above while trying to prove those hypotheses
Math
look at this
AcTuAlLy ItS 46.8 kmh 
two cars moving towards each other at a speed of 45km/h and 55km/h and being 150 metres away from one another apparently take 90 minutes before they crash into one another
sry I'm bad at math
They are moving TOWARDS eachother
They're driving on very slippery terrain
And kilometers
ikr that's why it has nothing to do with what he's saying about the game but that's beside the point, those calculations...
Why are you posting that again, we already saw it
Apparently not.
We did and what does the fucking calculation you showed us matter?
The Utah can reach speeds up to 30mph.
The Carno can reach speeds up to 35mph.
The 5mph difference is is 2.2352 meters per second.
Using the equation: Time = distance/rate
30 ÷ 2.2352 = 13.4
At 30 meters (roughly 100ft) is the distance you break when diverging a Carno's speed to a slide.
30 meters ÷ 2.2352 meters per second = 13.4 seconds to bridge the gap.
Does this sound like an accurate representation currently?
Because you're fucking blind, that's how it matters?
This makes sense, but the calculation from the random dude is what I meant
"This applies to the Tenontosaurus, as well. 35mph, closing the gap way too quickly.
(Though it feels like the Tenno is more easily escaped, somehow)" goddamn that post is actually a gold mine
Oh, then it sounds like it's not my fucking problem. Lol.
yes, yes it does
that sounds about right, a 30m gap would be closed down in roughly that amount of time
not exactly cause the values are using are... well not exactly accurate to put it mildly but aside from that yea
That's the whole point.
oooh right that's where he got the 35mph Tenonto
The Utah seems much slower.
damn everything is clear now
"(Though it feels like the Tenno is more easily escaped, somehow)"
Why does this dude not use ingame values like everyone else?
Yea I wonder why it feels that way
he probably has issues understanding metric I'd suspect
Imagine posing a question:
"Why are the dinos in this game so incorrectly scaled in their speeds?"
Because balance
that's... also wrong?
I dunno, you tell me?
https://isle.fandom.com/wiki/Tenontosaurus
Tenontosaurus was an iguanodontid from early cretaceous North America. In The Isle, it is a herbivore of explosive power, galloping at impressive speeds and bludgeoning its opponents with the brute force of its kicks and claws. This is no easy prey to take down. Tenontosaurus was added to The Isle in Patch 0.1.9.2053. Tenontosaurus was a medium ...
Idk are you going to just keep on putting random numbers there until you hit the jackpot? I can just tell you how fast it is
The isle wiki is inaccurate
It's wrong
Then the community is the problem. 
outdated
#TheIsle
Why
If you are not able to read the numbers ingame and use outdated sources
the irony of this is not lost on me
What is the Teno's current speed at full size, then?
40.5km/h iirc
"25.16553" in mph
that's probably why it's "more easily escaped somehow"
Oh, so 5mph slower than what it should be historically. Got it.
Well, good to know there are hacks that can ruin the balance of the game, and not just ESP. Since it was hacks that started this discussion, and infinite stamina is a thing, might I ask if there are players running around with infinite health, too? Just to be informed.
Utah:
Carno:
Question:
How in the hell does the Carno close the gap so easily, (given my numbers are basically 1mph and 0.5mph difference, in total a 0.5mph error) so much, or at least feels so much faster than the Utah? Like, marginally faster than the numbers show.
probably, I don't recall running into one but
I'm not going to redo the math, but say 12s flat to catch a Utah from a slide-check. How does this feel more like 3-6s in most cases?
While I'm happy the numbers of the Carno and Utah are accurate to historical discoveries, and not so much with the Teno, honestly.. But the Utah would be a joke if they were, something still feels off.
My guy, if this game was to be realistic with the speed estimates Utahraptor would be an absolute fodder
it did NOT run at a speed of 30mph
that estimate for it was created when it was thought to be another lightly built dromaeosaurid
irl Utahraptor is currently thought to have moved at a speed of roughly ~30KM/h
No, that's not the version we have, we have a completely fictional theropod that is running at a speed of 46.8km/h, this animal has gone down from 70km/h+ down to its current speed over time
it's all down to balance and game design
a lot of animals are going to be nothing like their irl counterparts
I do recall the insane speed change due to server limitations.
the Tenontosaurus that you brought up a few times would be complete fodder if it was restored as it was in real life
in real life this animal was likely bipedal
Though, what I'm saying in contrast to the actual speed we have in the game, is something still doesn't line up in chase theory.
Could be scale, could be something else, but the answer is something isn't matching up.
Idk, I can't play the game right now since I have a very wonky internet access, I will test it in the upcoming week, likely over the next weekend and see whether what you're saying is true or not but based on how the speed in the game is set up - I severely doubt you are correct
the values in the game that the devs set up are probably neither in km/h nor in miles per hour
last I've seen them they were set up in metres/second
the game then further calculates them into km/h which are the values shown to us
the chance that this is somehow wrong is just... unlikely
If the math I showed, proves to be correct... The simplest of testing you could do to prove me right is make a turn on a Carno that is chasing to make them slide, and time how long it takes for them to catch up in a stright line.
what in the world does sliding have ot do with anything?
If it's less than 12 seconds, then there's something wrong, is all I'm saying.
and the in-game numbers can't be trusted
I'm very much sure it should be less than 12 seconds based on the speed of both animals in the game
idk where you're getting 12 seconds from
but that would suggest the Utah has managed to cover a distance of over 30 metres in the time that Carno was sliding
that sounds absurd
I'm being generous.
Now, if the gap is less than 30m, then I'll take them blame and you can re-configure the math to suit the proper distance.
I mean yea - a 30m gap would be closed down in that time, I'm just baffled where you're getting the 30m gap from
Based on how much distance you can make on a Carno on a slide.
cause Utah is not creating a 30m gap in the time that Carno is sliding around, there's no way it would create that much distance in that time
So, estimate. How much distance can you create?
I honestly have no idea, I will try to test it at some point
30m is almost 4 Carno bodylengths
That doesn't sound too implausible, since the Utah doesn't need to slide to change direction.
that's way too much, the slide doesn't last that long for you to get that far away from Carno from what I recall
Right, but the Carno also has a slight acceleration time.
Ofc that's just too much to account for, for me anyway.
Unless the slide doesn't trigger the stopped acceleration mechanic.
Anyway, this discussion is now less about balance because it's just a working theory that the speeds might be different that what they are in-game, vs the actual time it takes to close the actual gap that is made, and whether or not that is accurate.
Otherwise, it's just necroing an old post.
I've checked how long it takes for Carno to recover from a slide and there's no way in hell Utah can traverse a distance of 30m in that time
Cool, doesn't really add to the conversation, as this was already established.
yea... it was totally established
Now, if the gap is less than 30m, then I'll take them blame and you can re-configure the math to suit the proper distance.
Sure was.
So, get over yourself, thanks. 😄
ah yes ofc 🤓 👆
I'll start blocking mfs who use realism arguments from now on
@solid scarab you could just turn around...
and if the small creature still hits you then I think thats fine :P
plus theres already alt attacks
which instant turn you while attacking
to sum it up, I think its balanced how smalls can go and hit you if you dont react quick enough plus you gotta remember... its a game not meant to use 100% realism
I think they're talking about legacy
Since you can't go between another dino's legs in evrima anyway
But you can't go between its legs
Also it's a very specific case
well... the tail is kind of one of the non-collision areas so in a way you can? Idk if you will quite reach the area between its legs but you get what I mean
it's really only a specific case because Deino is the only carnivore that large but still
I guess in the current game it is a bit of a specific case
I'm hoping the apexes can turn around relatively fast
I hope so too
I remember Stego turning painfully slowly at first and that was just bad and so legacy-like
Pretty sure i mentioned that most bigger dinos cant turn fast enough to do that ^^;
also i understand that its a game and its not going to be 100% realistic, but the game is more realistic then most or at least its striving to be.
and i dont think that a gali should be able to take down a rex just cause it sits in the blind and attack spams till its dead. Though thats just my own opinion honestly lol
I mean bragging rights to who dose do that but also not very ok at the same time lol
You're talking about the Legacy version of the game, which isn't being updated anymore partly because of that issue (among many others)
In the beta versions of the game, you can try out Evrima, which is the newer version and the one being actively developed, in which the problem you mentioned no longer exists since dinosaurs now move like real animals
@solid scarab
OH ok that makes sense (did i mention i havent played PC games in like over a year lol)
appreciate the heads up lol
np ^^
Hmm now that i think about it is there a way for me to get caught up on the updates that have been added since then?
Just follow what happens on the #announcements channel, #phase-two-archive and you can read the devblogs and patchnotes on Steam
The Isle News youtube channel is also a good way to keep up with information
ok then cool
As a carno I can kill a ton of utahs, I've taken a pack of 5 alone before, but everytime I kill them I bleed out
Which I mean I dont mind tho
Just killing them is satisfying enough, they like rats lmfao
@primal harbor why after cerato? Just wondering
Seems like a weird choice to add a larger herbivore after cera
because cerato is meant to be better than carno in most ways besides speed and I think if they plan it well enough cerato can balance out stego kinda doubt it but it feels like there is a huge gap in the herbi roster and diablo would fill in that gap pretty well and also add to the variety since they haven't added a ceratopsid yet
cerato is smaller than carno lmao
its also meant to be a big bad corpse stealer
not an epic hunter animal
stego and most larger herbivores will likely end up clapping its shit
that is too bad because with ceratos teeth it could shred stego like pulled pork if it was smart enough
cerato doesn't have that good of a bite force but if it can get its teeth around something it would be shredded
cerato killing stego seems kinda ridiculous to me
and since they bulked up cerato and made it a little bigger if I remember correctly, it would ahve even more of a chance than irl cerato
to be fair carno taking out stego is just as or more absurd, they just should not have released stego yet
cerato I think would be a glass cannon, it can get its shit rocked but if you get a hit in, it is devastating
for context cerato may not be too big or have the biggest bite force but its teeth are 2nd largest tooth size proportionate to its body behind torvosaurus
and ceratos teeth are thinner so it can just shred anything it can get its mouth around as long as it is flesh
i dont think cera is a glass cannon at all
it's literally described as a sturdy honey badger animal
its described as specifically hard to kill
ik but it would make more sense to do that
but since they bulked him up so much idk
and in legacy, utah is 1 ton
i do
i believe cera will be reduced from its ridiculous legacy weight to a more natural weight
they've already described how it will likely be
I mean with how they body shape it
plus utahs big thing is to take out stuff bigger than it, diablos would pretty much be struggling against carno and cerato when it is young then when it is older utah would be the main thing killing it
well it must have some type of capability because if players know it is all show they will just kill it
its supposed to be capable of being defensively powerful
so it can be a decent bully
exactly so what stops it from killing juvis or things around its size
nothing really
except those juvis outrunning it
because i doubt cera is really that fast
that is what I was saying, diablos would be killed by ceratos and carnos as a juvi and as an adult it would be dying to utahs
ceras will hunt magys. I think diablo will just gore the fucker lmao
also i see cerato stomping utahs
well how viable is maggy then?
fair it could stomp utahs
also it traditionally has an insane turn radius, making it good at defending its flanks from utahs
I understand the eating rotting stuff but carno already has the niche of killing small stuff
i dont see the overlap
now thinking about it I can see how cerato would be an issue with stego cuz even if you have defence it wont stop them from getting impaled and if it is slower it would be harder for it to move around it
Stego's jab attack is above 1k in damage
Even if Cera was more armoured or had loose skin for resistance, I'm certain that wouldn't be enough to shrug off an attack that big.
Even assuming it was
its very likely dead
It seems it's combat capabilities are likely to be more defense oriented than for hunting purposes
if its 1300kg, it'd BARELY survive a body shot
Very slim
which imho, is how it should be
True, if they made it a great hunter while having strong defense abilities. Carno's would go extinct fairly quick
I'm a fan of the trifecta dynamic of Cera/Carno/Allo in the future though
i mean
i dont think allo is part of the trifecta
allo has its own little "duo" with itself and alberto
cera, carno and bary seem more like a trio
Hm
allo is literally like 900kg greater than carno
Carno's current blood pool would make it pretty vulnerable to Allo if they make it's bleed severe too
Then 2-3 Defensive playing Cera's would have a better shot against it
Though with the bary in the trifecta
It doesn't seem to have a good enough edge to tussle against Cera and Carno
with cera, bary and carno, each animal suits certain environments better. Carno best on land, worst in water. Bary worst on land, best in water. Cera somewhere in between
You have to take into account abilities too
Bary's combat ability is defense orientated that would in concept work well against a Utah.
i say bary lies between carno's offense and cera's defense
Though with Cera being defense orientated as well, is designed in more harsher conditions and at punching up better.
So Bary playing defense isn't the play unless in actual diving water.
Bary seems like the odd one out, you could compensate with agility. Though it's lackluster in comparison to the other picks
Cera might have the better agility if legacy is anything to go off
i do like cera being almost the polar opposite of carno
cera's agile, carno's fast. Carno's offensive, cera's defensive. Carno likes fresh meat, cera doesn't care if its rotten as shit.
True, it's an interesting dynamic
Cera in general is a particularly interesting addition to the roster
A defensive scavenging carnivore
I don't mind if it's a hard counter to Utah either
I think every pick should have tough or hard counters
And not just in combat sense
Kentro is plan on being added @primal harbor so we have that.
that is fair
kentro is smaller than teno tho
not by much, but its still smaller
I didn't know it was smaller than tenonto but I would still say it's an in-between because I would imagine it being stronger than teno. Especially if it gets a recoil. A ceratopsid would be really nice though
issue with adding an animal between stego and teno would be there's not really a carnivore to deal with such an animal besides deino
Yeah. Unless it was something like maia?
i guess, but even then, the fuck is taking down the maia besides utahs and deinos
carno isnt designed for it
and I heard maia is bigger in the isle than irl so idk
Anky 🥱
why is an teno stronger than a raptor? so OP this dino... he need 3-4 hits iam dead.. but with raptor i need so much bites..... and the planteater go hunting the meateater.. that makes NO sense.
anky is way too op for current game
isnt teno like over twice utah weight-
because one is much bigger than the other
yes i jump on his bback 2 times.. i pounce it 3 times
i think all the planteater are OP... to strong
well stego makes sense but tenno is just fine
they go for hunting the meat eater... yeahh
especially if it wasn't an adult teno you had an advantage
yes stego make sense.. its ok
???
what can i do for the snapping illness by the raptor?
stop cannibalising
ah ok, but atm its just the only dead body close to me.. ma own 😄 haha
smaller than stego, bigger than teno
no
Yes.
I think he meant heavier than stego
pretty sure he would of edited it...
i meant stego
i just forgot about this
anky is like 9 tons
its fucking huge
@fresh laurel i edited it
makes sense now
anky literally tussles with spinos and invalidates our entire carnivore roster right now
utah, carno, deino and ptera ain't doing JACK to anky
Also Isle anky seems to be using the largest size estimate, to date (as seen in the spino concept art) which is almost twice as big as the usual anky we know
Especially considering that according to Dondi's very cryptic hints, spino might be massively oversized too
Probably
only deino can do something to anky because it is super vulnerable underwater
Not really, because in theory its the same with stego. But in practice deino is stego's b**** and i assume it will be the same with anky
that is true
I just had a conversation with a carno main and they said that they should be able to survive 7 pounces and not die.
there is no hope for dumb carno mains
No longer QA wave?
Let's be honest, this is less a Carno issue as it is an average Isle enjoyer issue. Utah opinions (Being a Utah main) are no better.
#BuffMyDinoButNotYourDino
Yeah, they seem pretty good right now, honestly.
Mechanics (or server stability anyway) could use a little spit-polish, but honestly, in terms of balance, what really needs happening is a safer Stego dismount for Utah right now, and we'd start seeing more Stego corpses.
if only ankylosaurs in this game fliped upside down and drowned if they tried swimming
because that is what happens to them which I love lmao
That suggestion there doesn't mean nerfing the Stego at all, either... It's just tooling the dismount to allow for a safer exit from a successful pounce, without the dice-roll that the server is gonna hitch and cause you to die.
Be it better control off of the dismount with camera aim or something, a more controllable dismount, or maybe a distance of dismount based on remaining stamina would be something worth kicking around.
The Stego is meant to be strong, but being unstoppable is a bit overkill.
(This can be balanced out with the strengths of other dinos)
This change could also benefit the Deino matchup as well.
They're probably just gonna walk on the bottom of the water
lol that would be pretty good
@slender kettle Tenonto should just lose the bleed on its kick completely, it was added at a time when the kick was honestly a really bad attack to encourage players to use it. Now with its higher damage output and a relatively low stamina cost it really doesn't need the bleed. Buff up the bleed on the clawswipe - give it a x1.5 multiplier or maybe even x2 multiplier(that should still make it apply less bleed than the current kick) and make that the main bleed attack of Tenonto.
Carno didn't need any nerfs, it was just fine the way it was on the last patch(aside from the bugs that got fixed), it was all the other playables that needed adjustments which they thankfully got in update 5. Carno should be the way it was prior to update 5.
Stego is alright the way it is for what it is meant to be. The only things that I think could be touched potentially is lowering the damage output of the tail, reducing the runtime/hunger and water time, but in general this animal does what it is supposed to be doing with the animals that are currently in the game.
@rapid flicker as a fellow pachy main, I can say that pachy is not F tier. It’s only issue currently is the utah matchup and it isn’t absolutely unwinnable.
The reason they nerfed ram damage was because ram honestly did too much damage for a Dino that is supposed to break and run. Especially since ram already gives fractures and has a massive stun/knockdown range. Giving ram more damage makes the ability to EVERYTHING except deal with multiple threats.
However, I do agree it needs a bit more damage somewhere because the utah matchup is too utah-sided. However, I would rather them give it to alt attacks or headslam. That way it can’t use those attacks against larger targets and can’t deal high damage and fractures in one attack.
Also, Utah’s pounce can use a nerf, probably to recovery time and to make sure they can’t instantly turn and retry after missing.
I feel like Pachy always gets the short end of the stick after every patch.
Atleast knockdown timers got reduced so it doesn’t get instakilled by Carno ram anymore, but it needs 18 headbutts to kill one now.
As for Utah, 1 pounce and you’re close to death already. Where as you need to hit the Utah 4-5 times now instead of 3. Also pounce can just be spammed and gives no time to punish after a miss.
On top of that, pounce takes priority over Pachy’s attacks now
Last I tested, that doesn’t seem to be the case. I rammed a utah mid air out of pounce, but I have not tried alt attacks.
Pounce has priority over alt attack.
Wasn’t sure about headbutts tho, so I guess you cleared that for me
But headbutts leave you open for a pounce if you miss
As I said: pachy does need a way to deal more damage to things like utah. But it should just break and run from carnos mostly. Even now, I have killed carnos with just 2 skilled pachies.
I killed a couple today too with a friend. Just feel it’s one of the weakest dinos atm
Personally, I would either buff alt attack to deal like 80-100 damage.
Or give headslam (the one you use to open cocos) a use: a finisher. Deals like 150-200 damage, but only works on a knocked down target. Essentially: you alt swing utahs down, then decide to either ram or slam them for fracture or damage respectively. Or you just ram and slam to completely ruin a utah.
It’s only weak if you fight to the death, which is something pachy is not forced to do a lot. You just need to generally break and run currently. Tho I do agree it needs some more damage against utahs.
Ive seen this idea of the knockdown being an attack a couple times now. It could give the Pachy more options for something like a Utah.
Well… As a fellow Pachy main you’ll understand. Once you break the ankles, you’re gonna make sure it doesn’t get out alive.
Yeah, I do go for the kill when I can lol. But, if I can’t, then I just run off.
@winged spade That's how pounce has been for... almost 2 years now I think? Just generally weirdly working mechanic.
didnt they say that concept art wont be 100% size accurate and stuff?
They did, Tapwing outright stated not to try to guess the sizes of playables from the concept art.
@winged spade carno can bite utah mid air if utah tries to go for a head pounce
is there even a anky estimate that big?
The time when their size is actually set up is only when they get into QA testing.
yes, there is, it's relatively new but such an Anky does exist
neat...
Also Lt. Wolf wasn't talking about whether you can bite them mid-air or not
he was talking about Utah pouncing Carno's head and teleporting onto its side
it's irrelevant to the argument he was making though
Yes, indeed he did say that
and its still a spot utah should avoid
it USED to be a spot Utah had to avoid pouncing
in like update 1
not really, I've pounced Carno's head on to avoid their bite at times
pretty sure we had pounce work like this for a long time
Yea since like update 2 I think
well, work like pouncing the head
worked in update 2 iirc
in update 1 you were getting knocked down by pouncing the head or the tail
those were just no-no areas
pounce in update 1 was really buggy at the same time
sort of but definitely not more buggy than in update 4
you could take damage while latching on by the victim
I haven't had that, I've had some other weird shenanigans though
it was much less buggy than between update 3.5+ until now
didnt update 2, 3 and 3.5 have the best working pounces?
I had a pretty fluid time pouncing in update 2
1 had some weird stuff but I've had the bug with being suspended in the air a few times on update 2
I've had it bug out a few times on update 2
never bugged for me in update 2
it had a few bugs actually
one of the annoying bugs was that if you pounced someone it was at times resulting in an input lock for the pounced person
they couldn't buck or run
Regardless of how buggy the pounce may be, I think its a pretty odd precedent to set for the pounce being able to be done from the front but tp you to the side. I could understand if it resulted in a "facegrab" of sort but the tp to the side is not a good look.
Yea no, it is a weird precedent indeed
pounce needs a face animation or something
it should go back to how it was in update 1
oh lord
if you pounce the head or the tail you just don't latch
those were dark times
as simple as that
there's 0 reason why you should be able to latch onto such small surfaces
idk man... with how quick things can turn...
yea well, time your pounces well then or else you're getting knocked down, that's how it worked in update 1
and really how it should still work now
but since pounce is more bleed based it would make hunts take a whole lot more time and risk
I don't see a problem with that
pounce is way too much of a freebie atm
Although as a compensation I'd maybe increase its range
pounce has lots of counters
it's one of the least skill-requiring abilities in the game
I wouldn't consider Stego's tailsmack to be a special ability
but if you do - fair Stego's is less skill-requiring
and pachy ram isnt hard to land either
Pachy's ram is around the level of the pounce
the two are both very similar in more ways than one
carno ram and teno attacks probably need the most skill to land at times
Carno's ram is the one that requires the most skill although idk how much of it is skill and how it is the lack of it on the side of the opponent
doesnt pachy ram have some small endlag too?
and it can do that pretty big things
furthermore both had a thing where they were bugging out if you used them at point-blank back in U4
tbf when you land it, the victim is stunned longer
not sure if that was fixed now
yea that stun is there just so that Pachy doesn't get mauled and turned into minced meat after running headfirst into an animal 4 times its size
otherwise the endlag would make it really bad
I can absolutely see it
legacy
what?
what Pachy needs is for its opponent not to clobber it while its recovering after ram
= make the ram stop the opponent from attacking
pretty sure it already does
it doesn't need to stun stuff, it only has to make it impossible for the opponent to dish out punishment at Pachy
yes it does that and a tonne of other things
it's a complete input lock
the hardest CC imaginable pretty much(aside from death)
pachy when ram lands is fine imo
that theorycrafting is irrelevant to how the game actually plays out
you won't know what the issue with pachy is if you face it only as a Utah
or even Carno for that matter
whats pachy issue then?
try playing Tenonto and have a half-decent Pachy have a go at you and you will see
why would pachy want to fight a teno
why would it not fight a Teno?
🤨
There's absolutely nothing that stops it from fighting it
thats some deathmatch mindset ngl
it isn't
why would pachy ever need to start beef with teno?...
plus pachy could just run away
because it can yolo kill it with very little consequence
why would it run if it can clobber Tenonto to death?
and Tenonto isn't running from Pachy unless it has water nearby
pachy dies in 2 kicks man
irrelevant
you're looking at how much damage animals do and how much hp they have way too much
that's not what determines the match ups in this game
whats stopping teno from turning its back towards pachy?
the most important thing is how reliably you can dish out your damage and CC
Pachy can do it far more reliably than Teno
if you have a good teno vs good pachy im pretty sure teno should win
nothing but that doesn't have a particularly large impact either way
afk rq
Pachy's ram stops and cancels Teno's attacks
if you're good with Pachy - you should be winning it
1v1 might be potentially winnable but 2 Pachies are a certain death to any Teno
assuming there's at least three brain cells between them both
that + fractures screw Tenonto over harder than pretty much any other animal
you can disable a lot of Tenonto's attacks via fractures and you can increase the stamina cost, both of which are gamebreaking for Teno
all of that on an animal that takes barely over half of your growthtime to get to full adult
tbf 2 pachys wreck a lot more than teno
also ram canceling teno attacks can be a issue but if you time yourself right...
they really don't, not to the same extent
anything that Pachy can do in any other match up - it can do better vs Teno
Tenonto is just particularly vulnerable to Pachy's skillset
a skillset that is in all the honesty really unhealthy all around
I dont see how teno loses tbh, I need to see ingame fight between the two with a good teno
I dont really play pachy that often
teno?
yea well, give it a shot, just grow a Pachy, it takes about as much effort as growing a Utah, and go find some tenonto to murder yourself
enjoy turning it into a bloodpool
Could just try it on a free grow server soon 🥱
or do that, GL either way
get some practice with it and you can murder the vast majority of Tenontos without putting much or even any effort into it
I mean even a good utah gives teno a run for its money
Honestly as much as I think Utah is one of the scarrier things for a Teno, I'd rather fight 3 Utahs than 2 Pachys
or 2 Utahs over 1 Pachy
I'd rather fight a Carno over a Pachy
even a carno with a brain? 🤨
it doesn't matter what Carno
I'd always rather fight Carno than 2 Utahs or a Pachy
Pachy can screw you over in an instant, with Carno you need to either do something idiotic or get outplayed quite consistently for a long time
Pachy just rams you once - gives you a body fracture destroying your stamina costs and like halving your attacks
it can also just outright disable your tailslam
it's just... the worst match up possible for Tenonto
utah bleed can also screw teno over just realized
doesnt it make stamina regen even slower at some point
it's... borderline irrelevant when compared to halving the number of attacks you can use or outright disabling some of them
can teno slam with a broken leg?
no
well damn
I mean, I don't remember which fracture it was but one of them stopped you from tailslamming
either leg or body
I think leg
has to be leg, body lets teno slam still
yea I think it was leg but I tested that ages ago
I just remembered that based on everything I saw - Pachy is by far Tenonto's worst match up and pretty much its nemesis
Note - I tested all of it on update 4
but someone in isle discussion today was mentioning that it's all still a thing so no changes there most likely
^ that matchup is yet another reason why I advocate for pachy not to receive a damage buff on ram, and instead give it to something else.
but honestly, there is a simple fix to that matchup: make tail slam and kick take priority over ram.
it doesnt?
that and probably making a body fracture not disable tail slam.
That way teno still has ways to defend itself if it gets hit, and has ways to prevent itself from getting hit
after that, id see if any other issue arises and fix from there.
Pachy currently cancels all attacks from carno and teno with its stun
Carno is even worse because you continuously hit a carno and stun lock it as it can’t bite if u hit it
Teno is probably the worse in general though against pachy since it’s slower then it
So you can now get fucking damaged from other attacks while grabbed from deino??? Since when was this changed. Broken as shit
You always could I thought?
Been in for awhile I believe
Wasn't before U4 never tested it since never seen it mentioned
Well I remember doing it in U4, but I never tested it in u3
If it has never been mentioned, then it’s likely been here since the beginning.
Although if u get lunged by a deino aren’t u dead either way?
The only way I could see it abused is if a target that can be lunged fights two crocs on land gets grabbed and the other croc kills it
But that’s the targets fault tho
Not if you’re on land. Last time I did it (back in U4 oasis), I lunged a carno from the mud and carried it over to another deino
Oh yea speaking of, mud pit deino ambush when
Lily pads when
Moss actually being physically on creatures on swamp when
Tap / hold calls when
Dude I’m so sad rn. In update 4, there was a bug that allowed you to sink in mud WAY deeper than intended. So I could be invisible as a full deino in the mud. However, that’s now been patched and I can’t find a way to do it anymore 
I hope these things are revisited later on during Update 8 or 9 with the quality of life update
It has not lol. It's always been a balancing measure of the lunge
Yea i only did that once
I do hope these little things are added
Well it’s been in here since U4 at the latest, and no one else has complained
The small details always add lots of immersion
There’s no reason to complain though
It’s not like it’s abusable
hot take, utah is balanced
It's odd seeing people say buff pachy, I've seen gangs of pachys just destroy carnos with what looked like little to no counterplay
And not just in defense either, I mean pachy gangs actively hunting and killing them lol
yes but no
cuz it does need a buff lol
you’re seeing them whoop ass in groups cuz they’re more viable that way and it makes sense
obv winner most times cuz fracture isn’t really easy to be balanced along with stuns, not really pachys fault
explain?
also carnos can like, choose to fight so..
was a bad idea to add a stealth dino this early tbh, map works against it most times
