#balance-feedback-discussion
1 messages · Page 3 of 1
i dont really think its a good idea to limit stegos tail swings in drastic ways
he said he doesn't think Utah should be safe to jump off a Stego
Is that enough as an answer to you?
huh
Utah being able to hit mid-air is intentional
utah shouldnt be safe jumping off anything
Its not like that xd
well except the obvious
yes, obviously, Stego would get a heart attack after swinging it 10 times
If its like that Utah should pounce as much as it wants lol
totally comparable btw
A stego weighs how much in game?
6 tons i think
yeah it is
6 tons, it’s already big af
Lol
apparently its now 7 tons for the highest estimate but i dont think they'll change that in game
Imagine an elephant swinging it’s butt around 22 times, don’t you think it would get tired?
That’s just my thinking
No tottaly not 😂😂😂😂
You mean... swinging its tail 22 times?
Cause yea I think it could absolutely do that
without any issue
Its tail is like 20 pounds lol
just like Stego could swing its tail 22 times without any issue
Not it’s tail
Then why are you comparing an elephant's butt to Stego's tail?
The stego in evrima swings it’s whole body, not just it’s tail like in legacy
I mean yea the animations are better
what are yall arguing about now
Carno also moves its entire body while biting
the isle
doesn't mean it should be able to bite 10 times before running out of stamina
what about it?
I’m not arguing I’m just trying to understand
Who tf was talking about carno, carno is used to hunting and moving around plus it has muscles its built for high speed running
not rly sure honestly i just came in to see what was happening
My brain hurts
what in the world does that have to do with its alt biting?
or biting for that matter
Stego is used to whacking stuff with its tail too
What are you even on about?
Ok so you want Utah to hunt dryo and be 2 shot by all mid tiers correct @hollow canyon
No?
Ok than leave Utah how it is rn
well most mid tiers will probably two shot it anyways
I mean yea all the mid tiers should 2 shot it unless I'm missing some mid tier that I don't know about
End of discussion
In your mind what is the ideal Utah to you?
guys 100/10 argument
yea lol no, it's not staying the way it is right now
the best argument ive ever seen in the isle discord hands down
so amazing I started tearing up omg so beautiful 😂
Bleeder, Mid tiers to small tiers should fear it if in packs, Apex tiers should be able to kill it no matter what.
Pab you understand what I’m trying to say with stego moving it’s heavy body around right?
Or am I drunk?
what about it
We aren't getting my ideal Utah because it's been reworked away from that. As for the current one - increase its recovery after missing pounce by 1 seconds, remove the stamina drain from pounce, make bucking dependent on weight, make it either cost no stamina or burn Utah's stamina faster... that's it I think
That a 6 ton stego should be tired after swinging it’s tail 22 times, I compared it to an elephant swinging it’s butt around 22 times
oh you want stego to lose more stam with tailswings?
I mean ok sure
I’m just saying 22 seems like a lot
And it is, since that's when it runs out of stam
im not really sure how to balance stego since yknow, its a really slow animal and cant run nor hide
Like a good number to me is like, 15-17
so it needs to be able to murder things easily and be a tank, thats just the tradeoff
you could make stego waste more energy while tailswinging and take more damage to the head so it feels like a more realistic downside
Maybe I’m thinking too realistic for a video game environment
I'd personally like Stego to have 2 attacks, the current one with a higher stam drain and a weaker one that would cost less stamina, but we aren't getting that either
Agreed
stegos would need to be more careful not to waste stamina and would need to hide its weak point
I mean maybe one day, but not any time soon
Makres sense yes
Makes*
hey im glad we can all agree on one thing
If thay is done than when a stego is fighting a deino it tries to hide its head and the deino targets its head
Well you said something reasonable 😅
mhm it would be better than just a weird facetank
yes
i mean this is already how it works now isnt it
from my experience the deino just... tanks the hits and doesnt move 😂 maybe its just an unskilled deino who knows
You can’t balance stego right now cause they shouldn’t be in the game yet.
My thinking is, in real life it makes sense to there being risk to a dismount. A Utah could get tail swung, makes sense. But I’m a video game environment Utah cannot pounce stego safely at all rn. So if that’s what they intend to do, to where Utah should be at risk dismount from something, at least make it so stego wouldn’t just sit in deino infested water. Make it so a deino head shot on a stego does some serious damage
this is still my main point that stego shouldnt even be here
well its here, what are they gonna do? take it out?
clearly they're trying to balance stego for whats to come
No y’all are just going to have to deal with it until stuff that counters it is added
that should be easier later on when larger creatures are added
LOL
Pab do you think utah is op lol
@flint jacinth What u think
The only thing I think needs tweaking atm is pachy everything else feels decent
Yeah
Carno is in a good place it’s just not what we are used to
It’s not a brawler anymore
They just need to fix the recovery time for pounce and carno v utah will be good
from missing a pounce? I can agree
yeh
My thinking is, in real life it makes sense to there being risk to a dismount. A Utah could get tail swung, makes sense. But I’m a video game environment Utah cannot pounce stego safely at all rn. So if that’s what they intend to do, to where Utah should be at risk dismount from something, at least make it so stego wouldn’t just sit in deino infested water. Make it so a deino head shot on a stego does some serious damage
utah can just shoot up and not get punished
and landing a pounce is devastating for carno atm
which it should be
I suppose so since carno can use terrain/water to get them off
I mean its the only thing to stop them from running which is critical for Utahs survival in a fight
I feel like the devs tweak too many things at once. Too many nerfs at the same time
^^^
the thing thats really icking me is that playing carno sucks because of multiple things so people are now calling it bad
carno hunger drain
bleed nerf and a food value nerf? AND hunger drain? smh
and now utah can get up faster?
Yerp
I mean thats how they treated Utah for the past 3 updates
Look at the patchnotes, Utahs first good buff was this update
Off topic but whoever came up with a chicken tender sandwich is stupid, just give me the damn breast on the sandwich
wtf is a chicken tender sandwich 🤨
💀
A chicken sandwich, but instead of a chicken breast they put 3 chicken tenders on it
Back to the everlasting discussion of balance
As long as it’s fun idc what they do
I want to play the game but its pain and a chore to deal with the food value stuff
and food drain
Always having to be to on the hunt is a bit annoying...
Wish they did something so carnivores could enjoy nesting a bit easier
If current ai spawns and hunger stay like this then... I think seeing an elder carnivore would be a pretty rare sight
elder stegos: hello
@alpine plover 
#balance-feedback message bro wot 💀
this
tries to brawl gets fucked up, makes sense. maybe the devs can make ambushing slightly more rewarding though
#balance-feedback message i’ll just take the 20 more dmg to its headbutt
it can then combo with its peck
2 headshots and one peck or 4 body shots and a peck
i’m fine with that
pachy has slight advantage as it should
downward slam leaves u too open for way too long
true but it is literally a useless part of the kit and that's ALWAYS bugged me
Also, realistically, it should hurt the most out of any ram
Also pachy being a combo animal makes it more interesting
eh?
downward slam is like tap ram, yea
thought alt did 60
pretty sure its always done 100
unless it got nerfed, which i dont think it ever did
pachy at one point did 300 damage with a running charged ram lmao so 200 isn't much for it
i think was back in the days where it was out-turned by carno tho
those days were a joke
glad we have fun pachy back but it’s more cute than scary rn
strong in packs though
as it should
hope the devs take my feedback into account
combo: rear up 120 body go around for the head that’s 240 to the head(vice versa) then hit the utah with an alt attack 60 finally finishing it off with a peck 30 dmg ez 450 dmg utah gone
though you’d have to be a pretty decent pachy but hey
sometimes though hit boxes are poop and a headshot would count as a body
I wasn't aware Utah had a 2x multiplier to its head
I thought it was 1.5x like every other dino
really ? i thought only stego HS were 2x
if utah headshot multiplier is really 2x, why it isn't the case for everyone else ?
Well you tho it only was on stego, so why should it apply to everyone suddently if utah have it ? : P
should be 2x for all cept pachy and 3x for stego
yeah pachy not having 2x make sense
wow that’s stupid
Bran — Aujourd’hui à 12:07
should be 2x for all and 3x for stego
thats why
before it was 1.5x for everyone and 2x. for stego
it was fine imo
damn rip my combo ig
utah is squishy asf, i don't get why his headshot multiplier got up
irrelevant imo
it’s a glass cannon
Utah takes x2 to the head?
for the headshot talk we have, i find this irrelevant
idk if it does
Pretty sure its 1.5
even without 2x headshot, utah is stil glass
idk some people just said its 2x
it can take a beating from pachy
Dont think thats true :P
not too squishy lol
they are in the same tier and pachy gimmick is to fracture, not one or two shot things
it’s supposed to 3 shot utah but
Break the utah leg and run away ez
no.
why no ?
that’s boring
Nothing forces you to fight when it breaks its leg
its a survival game
omg not this again
If utah knows how to juke or has backup...
not the iron fist tournament
Regret kicks in
run away so it can heal and come back
Pretty sure the damage nerf to pachy was to make it break and run from carno and not go 1v1 to the death
if utah pounces pachy, u can’t run
Tracking rn doesnt allow that
u can’t hide, no mud
tracking is trash now
i tracked a pachy through the jungle lol
If you ran the whole time while it sat to heal... your prints should be gone lol
blood is still good to track
i find it pretty easy to do
well good for you then
The time it takes to heal fracture, every way of finding you should be gone lol
Dont think carno chasing pachys to death with a broken leg is a issue now tbh
And neither is pachy killing carno commonly a problem now
cuz they die to hunger lol
how? i would look like a rex if i could be fat in this game, tons of ai
Yea... food for carnivores is annoying
5 shotting a utah is just silly
3 headshots is also silly
a thing that counters another shouldn’t fucking run 💀
If pachy got pounced by something almost its same weight except has claws and teeth then it should die hella quick but... here we are
Meh bleed still takes a bit
i’ll take it u haven’t hunted much
Pachy killing utah would be faster irl but the same goes for everything
Actually irl pachy loses
yeah lol
Hmmm
…
If our utah was alive then irl pachy would faster idk
Ok uhh how about this
Wouldnt pouncing a pachy as a full grown utah slow it down?
Pin it realistically
that’s makes utah even stronger lol ITS pretty strong rn
I say utah is strong in a pack as it should
solo too, good one can take down a teno and carno
Said teno and carno have to be dog water
not totally but
A solo utah could be run down after pouncing
not if it’s good
No no, even if its good
no i don’t think so
Sorry but you need stamina to pvp
i get that but like.. good players know how to use stam
something runs while bleeding, win for utah
Pounce, get bucked and lose lots of stam then get run down
again, not if it’s good
Bucking utah pounce wont put enough bleed ti kill
not all about pounce dude
smh
lol have a good day i’m off to play
Cya
what does irl pachy have to do with this lmao
Meant to say realistically yea pachy could bonk our utah in a few hits
ah alr
it doesn't, idk where this idea comes from
Utah has a x1.5 multiplier on its headshot, you can test it easily - tailslam its head with Teno and see if it goes down, if it's x2 - it will die from that, if it's x1.5 it will live with a bit of health.
oh thank you, i prefer this way
and... well - utah does live with a bit of health
you're welcome although I'm not the one who set it up that way lol
I'm just saying that it's multiplier is the same
I also don't particularly like the idea of increasing headshot damage even further it would have profound impact on balance
and buff some animals that don't really need any buffs
alr
it's been x1.5 since Evrima came out
headshot always has been 1.5X except stego
and pachy
^(and Pachy)
pachy has reduced headshot
yes ofc, my bad
Yea Pachy is x0.5 iirc
haven't checked it, just what I've been told
I really need to check things more before I write them here I've made some mistakes lately repeating things that I was told
it takes a carno with a head fracture 12 headshots to kill a pachy
a carno with head fracture that attacks a pachy's head does 43 damage
damn does a head fracture only halve the damage?
meanwhile a utah in the same situation would need to bite the pachy's head 17 times
I thought it reduced it more
yeah
surprising
atleast it does for carno
fair
I never actually tested fractures tbh
I mean in terms of how much they affect the speed and damage
carno with leg fracture is nearly as fast as pachy with 38 km iirc
damn although that would check out I think
either 38 or 28 but i'm inclined to believe in the 38 more because carnos with leg frac. like to chase pachys and almost catch up with them
gonna test in taco island
do let me know what you get as a result
ah nvm leg fracture halves the speed to 27.9
that sounds alright tbh
i miss the ability to switch dinos without slaying them
0.75x
leg fractures halve speed afaik
again another one I haven't tested just took the word of people for it
so its 27.9, not 37.9
Yea Duder already clarified that
they do halve it with Carno ending up at 27.9km/h
ye
deino with leg fracture is the fastest thing in the game
i also agree with bran's take that pachy SHOULD be killing utahs. If it's going to run, it should run from carno, who is too big for it to reliably kill. Utah is too quick to heal for pachy to really get much value out of a single fracture
having pachy never kill anything is ridiculous imho
50% deino can reliably chase down a carno with leg fracture wtf
wait pretty sure carno runs at 30.8km? it was that in update 4.5?
55.5/2
I... have no idea, honestly no idea
I'm legitimately just repeating what Duder and Wave were saying
never tested how fractures affect speed and biteforce
looking at old videos, it was 30.8km/h in update 4-4.5. Idk about rn
maybe mr herrera hates all of my feedbacks on the herbs
why have you turned dryo from a plains animal to a coastal forest animal that competes with hypsi
okay but you've quite literally entirely changed dryo's habitat
and add growth system to it, make it a real animal on the game
yeah
also tenonto on coasts doesn't seem right
stegos changed from plains too
tenonto will not go coast
the oranges spawns on center now
oranges are coastal plants?
dryos now have to move between plains forests and coasts for a full diet, why the huge nerf?
Why would you drive stegos away from plains?
stego is also best suited for plains, yea
i dont see the need to make every herbivore fight when they're basically all a different size tier
just means one animal gets an economy on all food
and the smaller ones get fucked
especially since some animals aren't even supposed to be close to each other (dryo is plains oriented while hypsi is forest oriented, teno is swamp oriented while pachy is coast oriented)
but on the practice, all of then mixpack on center because one of their diet is on center each
untrue
stego pumpkings
pachy agave
teno radish
pumpkins are north east, not centre
these are the 3 that make a difference by mixpacking
it spawns on center too
this came on this major update
now the herbs dont have to walk all across the map to get ther diets
All of then have a place with 1 diet, and other place with 2
Swamps for teno gave mountain ash and wild potato
center gives radish
Pachy coast gives orange and coconut and center gives agave
Stego center gives marigold and pumpkins
swamps sumac
In my opinion, herbivores congregating is better than herbivores constantly migrating. Carnivores know the locations to check, herbivores know where to find food and each other, people are generally less likely to get lost and starve with no one else around.
Starving and yeeting off concealed cliffs are two of the worst, most frustrating and unrewarding ways to die and often means your body - AKA your time invested - despawns rather than feeds into the server ecosystem.
I don't think any species should have all 3 food groups in one place, but I also don't think they need to be spread across the entire map. The amount of travel that'd require would be insane, and dramatically increases starvation and yeeting deaths while decreasing player encounters.
All that proposed diet change would do is make me spend most of my growth time sprinting cross country lol
i made the location change just to avoid starvation, and remember we have the grazing system
its better than just hiding in a bush seing tiktoks
I like how most herbivore dinos rn have one "difficult" diet then 2 that are closer together
I'm talking about both carnivores and herbivores.
That's a matter of opinion. The tiktoks will change, the scenery between A B C will not
Also maybe I'm doing it wrong but very little of my growth time is spent tabbed out as is
but will make more risky and make carns try to hunt juvs instead of just waiting on the center for the adults come, its a survival game, it must be hard and challenging
Also with this change it encourages juvi interaction from herbivores even less
Since you're going to be out of stamina from sprinting almost all the time
playing teno i just grab radish on the center (blue), put it on 250%
come to the swamps and put potato and mountain ash on 70% each because the teno hunger decays fast
and wait like 20 minutos to walk, eat the 2
and come back to the same bush
i do this around 3 or 4 times
and take water on that intervals
Sounds like that's plenty of vulnerability tbh
love when 3 tenos run from 2 carnos
If they made being a juvi tenoto/stego not a death sentence then maybe I'd entertain your idea
a juv stamina decay so slowly that you can cross the center with juv teno and dont have to sit to recover
Yes, as is you don't see it as a problem.
If you make the diet a sprintfest it's going to become one real quick
see that black *?
is a human construction that if you enter there no carno can enter, just juv ones that you can fight
utahs never come to that place because they are too busy overpacking on center
Then...remove the building?
It's like winging that stegos went up on NW rock then proposing a fix by moving pumpkins SW lol
i can hide on the other 200 bushes that exist on the swamp
Spreading diets out in the way you propose is going to cause juveniles to hunker down and never move an inch.
see a quick map of how stego diet is gone be
Then hide in the bushes
I play a lot of stego, I've had multiple close calls with raptors in and around bushes that I slink into
That's more fun to me than running into said raptor pack with 20% stam while weighing 1000kg because i had to haul ass from North plains to Mountain Ash
the biggest walk you have to do is going to get the mountain ash
Might not be as fun for them but tough titties, if they want to eat me then they should need to find me not vice versa
now the atual diet of stego
In fact it makes the problem you forsee way worse
i just change the risk for distance
Yeah, youve lowered both risk and distance
distance ive icreased it
Why does it make any sense to move stegos away from the plains?
the place where marigold and pumpkins would be are mainly plains
but they are not on the center
i went on that place yesterday with my carno to find some AI
and because its a plain i found 2 deers and 2 rabbits
This would be where stego juvis would actually just sit for 4h
and go to the least populated drinking spots on the map
more time
not more time
its 5 hours with the 3 nutrients
4h 30m iirc
i was off by 2m
but im being generous as you no longer start at 0 (thanks hatchlings) and youd spend some time hauling ass from swamp
oh thats a great website
To calculate the remaining time left to grow.
thx for showing me it
so with 50% multiplier it would be 6 hrs and 40 minutes
50% because of the 2 nutrients
Yes but that is not how you'd grow
You'd do the same thing you do at present
Spawn in hell (NW currently, this would be swamp) eat up to 300% or die trying because you're small and can hide in the blades of grass. Run to that circle and balance the 2 without mocing
At present you eat 300 pumpkin than bounce across the river between sumac and marigold, which i think is a fair bit of interaction
Puts you at threat of deino, and then straight into the populated plains
its around 20 or 30 minutes to spawn swamps grab Mountain ash (that would spawn where the sumac stays)
and go to the NE
there they will grow like any dino
and when he is around 40 or 50% he needs to go back to the swamps
Right, but NE is almost all dense jungle
the place that i marked are plains
No, if you eat 300 you never need to go back until full adult
I wouldn't say plains
More....clearings
right i dont knew how to say that word in english but that it
clearings
easy to spot stegos there
i did a suggestion yesterday about that, and its kinda unfair, but everyone thought it was bad
except, instead of them slinking back into a small bush to hide in and possibly be found
theyd then slink into the dense jungle and you'd never see them
but make mixpacking stop and make food competition
i wrote it wrong sorry
The only competition in your proposed list is Mountain Ash with Tenos if im not mistaken
so theyd only compete as a juvi (if theyre doing it right)
the hunger decays so slow with stego, when you arrive at NE you have to constantly fill with 20 or 30% the 2 nutrients
yes
make you walk on the clearings
which is what you have to do presently
and be vulnerable
except you have to walk through clearings, a river, and center plains at present
yeah but with no competition and mixpacking on the center
so this solution would just be making their growth much easier
there is no competition between the top 2 nutrients on your diagram.
which is what they'd walk between
I have a different solution to add food competition
let me see it
Keep diets as is, but add unique/specialty plants that give all 3 or 2/3 diet bricks for all species but only while growing
put them in high traffic spots and also near diet overlap
and only spawn one or 2 at a time
special scent symbol, boom
all the growing herbs rush for it
Id keep it at growing herbs only or you're just going to have stegos/trikes/shants/anky camping them out and beating up anything less than 3 tons that comes for it
I mean, what you would call competition I'd say would only motivate certain species to hang out together more.
true
its fun to say but nobody wants to kill each other over a plant
the people that already do would do so with no food involved
oh thats a good idea
because the small herbs can grow normally but the big ones that need it will make it worth
Yeah, like, if I was a stego and I knew that herd of tenos was headed to the same pasture I was because we both eat the same diet there, I'd rather group with them and lean into the safety in numbers.
If I chose to fight them, I'd be risking my life for a single diet, weakening myself if I DID win, and attracting a ton of carnivores with the noise and smell.
plants could give no diet and just a +30% growth boost for 30m or something too
yeah exactly
no amount of diet schmoving is going to make herbivores that dont need to eat each other fight to the death
maybe on the high traffic spots put some of these, and a little on places that herbs use to grow, like swamps, coast
when there are things that actually need to fight them to the death and are looking to do so
Could be fun
but will make then just not mixpacking
yeah by forcibly separating them I guess but that's kind of lame
because if im a shant, i will not let a trike come next to this especial flower that my son will need
yeh
the other argument is that some food is just too plentiful rn, and im not sure if I totally agree
for herbivores, carnos are suffering
Which is funny to me because in the early development Evrima folks were like "Apexes should be way stronger but harder and take skill to maintain, like if you see a full grown rex pair it should be a wowww moment"
agave is too plentiful on center because its where it belongs
now the biggest and fastest land carnivore takes skill and effort to maintain and people are furious
but sometimes is hard to find radish on the center
and its still a carno
except a tiny patch near the crossing
far away from an apex
The only thing that could make herbivores fight would be a system like in another animal-but-not-dinosaur game I play, where water is very hard to find, depletes as you drink it, and proximity to certain species debuffs you both.
With that system, people get extremely territorial with competitor species. The key is that the resource is highly concentrated, eventually depletes, and both species suffer if they hang out together.
yeah, presently the apex I guess
Is this other animal-but-not-dinosaur game Beasts of Bermuda
No
LOL
because they do it too and it works rather well
you get herds beating each other pretty often, but thats a rule-thing
I dunno if I'm allowed to name other games on this server lol
it seems a lot, but BoB allow mixpacking of herbs
is it animalia
Yeah it's Animalia, which is a pretty shitty game in most aspects but does a really good job of punishing mix packing
i honestly dislike MOST forms of mixpack punishment
not because i like mixpacks, mind you
the main dev of animalia, was the admin of the biggest brazilian the isle server
i just find that being debuffed for being in the presence of another animal can be easily exploited
Like OP mix packing anyway - causing rhinos and elephants to compete but zebras and wildebeest to be chill
I feel the same towards body guarding prevention
yep, that shit really cant be fixed
I dont like body guarding but everytime I see a "nausea" suggestion I slam that X reaction so fast
or "corpse sickness" or w/e
yea, same
imagine nesting and protecting your nest and you get punished because "too close to corpse >:("
killed that utah? WRONG CHOICE, NOW YOU AND YOUR BABIES SUFFER
Yeah, a bodyguarding mechanic won't work well in most iterations
If you allow herbs to move bodies then they'll abuse that mechnic in other ways
yeah BoB has something like that and the only reason it works is because admins need to be summoned to move away the gore or you need to allow a member of the carnivore pack to survive and move it as per the server rules
which is not something the isle would do
any mechanic which forces an admin to intervene is inherently poorly made
agree
Yup
an admin's job should be simple in a vanilla setting
if someone is saying fucked up shit, ban them
thats it really
compensating for the game's lack of solutions to larger problems is not in their duty, nor should it be
a game should run in its optimal setting while being entirely unmoderated
there was a time I really enjoyed rule servers with body rules and pack settings etc etc
in legacy at least
The ability to nab meat chunks is actually a small help when dealing with bodyguarding
I feel like Evrima has put a lot of systems in place to organically prevent the need for this
yeah, and body down rules
i hate body rules personally, as well as pack settings
when cerato rocks up and kicks you off food, you're gonna have to learn to cope
thats its job
if mixpacking is to be resolved, it has to be done naturally
and not in a "punishes you for mildly doing anything wrong" way
i hate stepping on eggshells trying to play these games to avoid debuff #253 because i was simply FAR too close to a pteranodon and its fish
Recently played on one. Apparently the admins didn't understand that killing 2 things and gaining both diets as a carni is apart of the games core. Only allowed to kill one thing. Anyways
Yeah, thats why I specified Legacy
Evrima has a lot of things that make those kind of rules unneccesary/tedious
Personally, I think stuff like perks and elder system should help with a lot of the toxicity like body guarding. It gives you a reason to actually survive and leave rather than fight everything til you die.
The devs at most can limit mix packing through mechanics but they'll never (imo) do away with it without any rules. I think it's fine to limit it as best as possible. I also don't think officials need rules in the future (I'd love rules rn, but doubt they even have the man power or anything to manage that, heck hacking is barely managed - not to the fault of anyone, just how it is).
but onto the topic at hand, yeah body guarding will probs be limited by herbis needing to follow migration paths. Eventually, they'll need to leave.
Bodies also stay for a long time. Hopefully in the future hunger times aren't as bad as right now
So that realistically waiting a herbi out is possible
Like currently, diets are spreading out pachy and teno pretty well in my experience.
I normally play pachy and stay near the coasts, occasionally heading to center to fill on agave. So I rarely see tenos unless i go out of my way to fight things.
While yes, a large group of tenos even with perks around will probs have the firepower to camp a body out with the current diets.
Also are perks permanent? If you get them, is there a need to redo all those tasks?
If they are permanent, people will probs complete them in like 1 day or something stupid
Oh they can def still camp bodies, but there would be more incentive to just move away. Why risk dying before you get elder and just fight another day?
Not everyone would want to be an elder tbf.
With what I see about elders, I wouldn't bother with it
We don’t know for sure how they work.
But from what I can tell: some perks are permanent and other are not, and you are likely to get permanent perks from dying of old age as an elder.
i still hate the fact that elders are not only an option, but require a very specific playstyle to end up in
like "i haven't speced into growing old and dying" what the fuck
So you get the permanent ones and don't bother ever going through the cycle again. Idk, elders while nice means eventually you'll be worse off.
Maybe you still just die of old age, you just don’t get to reach the power of elder
I just hope perks are a mix and match kind of thing, or have a respec*
I'd hate to be trapped to some playstyle because I chose the wrong one
i would hope, but they seem to imply that its exclusively based on following a VERY specialised diet/set of perks
I like that elders are an option. Means I don't need to worry about eventually dying without some control. I can technically be alive for as long as I want if I don't choose to be an elder
also perks allowing animals to be better combatants always rubs me the wrong way
Im pretty sure theyve stated they wont be going down that route
no BoB esque +15% damage to bite or w/e
One they touted was giving teno a lot more breath so it can swim, something like that IIRC
it was something to do with water
Most I would do for “combat perks” would be more of changing playstyle. Like carno charge deals much less damage, but now turns better and drains less stam.
I liked the one where it gives carnos charge fractures, but at a reduced damage or something. I butchered wavepoole's idea 
Kinda late but Carno charge should honestly deal mild-moderate fractures once fracture severities come, period 😛 No need for perks. 
Lmfaooo naww
I mean it wouldn't be a death sentence like legacy bone break, you're just a lil slower or whatever kinda fracture you got. 😛
Not NOW though, that'd be bad.
Fractures right now are just "broken or not" so a Carno would always apply maximum fracture in that case
We already saw how that went down before....
Ohhh okay I see what you mean
@odd pebble you realize the reason they do that is before you could latch onto their face but since you were on.... what they use to kill and they are doing that by just biting
there is no reason to do headshot damage for pouncing
it's just latch on and do bleed, nothing else to it
Should honestly just make ye bounce off and have to actually aim for once 😛
Not really. Don't pounce the giant mouth 🤷
that is how pounce use to work and it caused a lot of issues
How would bouncing off of something's face cause issues 😮 It'd just be like if you hit a tree or something 😛
you would pounce the side then end up on its face, because of how inconsistent it was they made it so you can only be on the side
pounce has so many issues the way it is rn is the least buggy and has the least issues atm

I'd rather not have them re-break it
If pounce would result in a pin its fine to attack head on, if it would result in a latch it should probably bounce off
@hexed sorrel i tought of something like deino should be able to kill stego easier too,but the handsome gentleman in feedback discussion reminded me that if deino is able to kill stego land deinos would be op so lmao
@subtle berry that stegos either built different or hacking lmao
i find it hard to believe 20 punces didnt take it down when its supposed to go down in like 4-5 lmao
@subtle berryBecause it's a very large animal, and you didn't even have a full pack. 15-25 min for hunting something like an apex is pretty reasonable, especially if you're not having 7-8 utahs at that.
@remote aurora pretty sure that the first two sentences are already a thing
Yeah kinda, i guess i just got a lil salty from my last encounter with a utah pack and really wanted to put emphasis on that tap pounce thing
i feel you haha
Pounce being a "ramp up" mechanic would be interesting, would make bucking better and make it important to wear the target down before being able to properly pounce. But then pounce should probably go back to being damage over bleed.
never said it should kill on land. I said it should be able to have a 4 head shot, but remaining to have a 12 body shot.
if you let a deino headshot you on land... then you deserve to die haha
fair
^
although I think they're arguing for it to increase exponentially rather than linearly
I never realised that, but what is the logic behind a Pachy's headbutt being able to knock down something considerably bigger than itself and a carno's ram being not? Also, considering that the headbutt is not at full speed I'd see the logic of stunning something, but why knocking down something well bigger? There would be a logic in a carno's ram knocking down something bigger, but I see why the devs decided not to (even if I think something 10-15% bigger could be knocked down by a ram). But really, why should a pachy be able to knock down something bigger? It knocked me down and I was weighting around 750kg
the cut off points for the CC on Pachy's ram are just scuffed
Pachy knocks down things up to... 1300kg iirc?
seriously? Sounds strange, but if it is true That is non-sense
Yes. Or at least, I do, because I think it would make pounce and buck more interesting, since you'd have to actually wear the target down properly if that was the case.
Yea it's one of the weird shennanigans with numbers that this game is doing, there's just quite a lot of values that are in a way all over the place and affect balance.
either way that should get changed at some point, I'm pretty sure it's not exactly intentional
thats a large knock down range
Yes, I'm pretty sure it's just an omission tbh
The problem with dryo isnt that its bad
It's just that it has no fun interaction with any animal besides running
And just having endless running from things as your gameplay is boring
It's dumb that people don't seem to realize this
It's a meme animal, very few people care to play meme animals and even less people care to play meme animals that you actually have to grow.
Idk the only reason why I ever pick Dryo is if I want to scout some stuff or something
And like, just play hypsi 
admittedly I'd straight up buff Dryo's stamina
Why?
Idk why it's so low
Do you know what its runtime actually is?
It's 120 seconds, that's 15 seconds more than Utah and Pachy
that seems... waaay too low
I haven't played dryo in months to be fair, I just remember it being REALLY good when I played it.
It used to be really good
And I don't remember them changing anything about it
it used to have the highest runtime in the game
Oh they nerfed it?
that's no longer the case
I mean... I don't recall any patch notes that would say so
but to be perfectly honest - I never pay attention to Dryo patch notes
I know its runtime is much, much shorter than it used to be
and honestly quite a bit shorter than it should imo be
idk give it at least 150 seconds imo
Honestly its hard to give a shit about dryo lol
to be perfectly honest I don't think it's going to magically get people to play it but 120 seconds is just way too low
Indeed
No one plays it, its play style is objectively less fun then other playables, I say just buff it to 150 and leave it be till burrowing.
I really don't care for this animal and neither do the devs, they all but outright said so
fair
There's no fixing dryo ig 
I think that's probably the right approach just leave it at that, it's a decent animal to play when you're just starting the game and want to find out how the different mechanics work
it's not perfect even for that but it's... decent
I typically suggested it to new players
either Dryo or Pteranodon, both are good for learning the map and don't take much time and effort to grow
Also did they break juvie ptera?
It used to have pretty bad stam for flying
Now pretty much as good as adult
So much for the "learning to fly" Thing lol
I have absolutely no idea, I haven't touched Pteranodon since update 3
I still agree with that suggestion to make herbie max diet like 150%
@deep beacon idk why people complain about hypsi being 1 shot by dryo so much,is there groups of evil dryos that go around murdering hypsis?lmao
Maybe just for stego
And maybe make the negatives for stego super harsh, like worse bleed res 
That + A nerf to 5k HP will make it more fun
Because all the shitty players will be waded out
I don't
I don't think there's any reason why herbivores should be artificially handicapped like that
Because currently its easier to AFK with herbie then with carni
honestly anything that makes diets slightly less of a chore is a good thing in my book
yea it's always been like that
that's just how herbivores are
could be really good + spreading out herbi diets more,more herbis migrating = more of the map used
Carnis at least have to look for food, so even after you're full you're still playing the game most of the time
Herbies just eat then AFK
gods no, the game is enough of a walking simulator as it is
And even then, 150% max cap is not that low
I find it absolutely obnoxious right now
it is very, very low
its better than me spawning in center as teno sitting for a couple of hours and being full adult lmao
I honestly wouldn't touch herbivores if those changes would go through
Yeah juvie gameplay is obnoxious as fuck, its just sprinting for ages.
It breaks my immersion a lot
no, it's definitely not, i'd much rather sit in one spot afk than hold "w" and "shift" for 20 minutes at a time over and over again
Maybe just for stego
running across the map doesn't constitute gameplay in my book
The other herbies are fine but stego is way too easy to grow
eh fair
it's a boring chore that's been put in the game to be an excuse of a gameplay loop
So the only way to make herbies fun with diets to you is to make diets matter as little as possible because its just a badly designed mechanic?
Fair
the devs should simply introduce some stuff for people to do which would determine how far they grow rather than have that be dependent on diets
diets should only determine how well you can do those things
What do you suggest
I've suggested "quests" before, specific random tasks that would be fitting of your animal and pop up in a semi-random fashion
they would be coupled with a tutorial-esque hints
e.g. - your animal wants to wallow
you get a hint saying that your small Tenonto wants to wallow and the hint that explains to you what wallowing does
it would both work as a little guide for new players explaining the in game mechanics to them
and encourage them to move
I'd also create a separate feedback channel here on discord where people would make their suggestions for quests
the devs would just pick the ones they'd find good/acceptable
there are thousands of people on this discord there's no way we wouldn't get at least half a dozen of decent quests per each animal
that's my take of how to solve growth, I don't think it's going to happen but I think it would make the game much better and actually far more engaging
I like it
But I don't see it being added
Yea I don't see it being added either tbh
It's a good idea but out of the scope for the dev team I think, it's like if I suggested stego to be nerfed, it just aint happening 
I think we're going to be stuck with the growth working as a timer that has to end before you get to actually have fun
I think it's very much in the scope of what they could do
it really shouldn't be very difficult
as for nerfing Stego - I don't really think this animal needs major nerfs
Its group size should definitely go down
I'd personally have them in pairs
eh group sizes dont really do much tho
trios max, there's 0 reason why Stego should pack up to 5
like you can make a dinos group size 2 and they will still stick togeather so
Yea they don't with how they work right now, I've made a suggestion regarding that before
let me just link it, it was for Carno during update 4 days but the point stands
I wanted to potentially expand that to Stego and Deino too
There are some potential issues with that to be perfectly honest but I think it would at least make Stego less of an issue
Apparently they still have yet to overhaul juvies.....r e a l l y hope they do that Ontogenetic whatever blahblah idea.
like maybe dinosaurs would become uncomfortable the more of the species that are ungrouped around,recieving slight debuffs at first and the debuffs geting bigger as more of the species arrive
ontogenetic partioning
Also curious as to how the heck cypress plants help juvies
whats ontogenetic
Ontogenetic Niche Partitioning, I just didn't wanna type it all out 
High stamina for juvies is just a bandaid on a shitty system to me 
OH yea, that's what I thought diets would be at first lol
Should be regular capacity but FAST regen so that juvies don't run for 80 years
juvies litteraly just waiting timers to play the game
ontogenetic partitioning meaning that a juvenile of the same species occupies a different niche in an ecosystem than an adult of the same species
There are some, but it is not so horrible since the hypsi has no growth, I am more concerned that they make the decision to nerf the Dryo, just because one or two trolls, which you only find on official servers, if to make the hypsi survive They have to destroy the Dryo, I would prefer that they do nothing, I do not want to destroy a dino just so that another one can hold on better, it would not be fair
agreed, I think they should have a bit higher stamina not... whatever in the lord Voodoo's name it is now
and then higher regen on top of that
Like when you grow you'll get different diets and those diets would be smartley picked to be fun and fair and to encourage players to use different parts of the map
But like, they didn't do that for some reason, I don't get why.
Yeah it being higher than average makes since due to being young and spry, but this is w a y too much. Like they may as well have infinite running stam.
fresh teno can run for 5+ minutes i think
Pretty sure it's another "oopsie" the devs did with numbers
i mean i dont see a problem with it really since how rare it is,but i get your point
The isle has a lot of number problems
tho would be really fucked if pt couldnt 1 shot hypsi
As much as current diets are disappointing, what we have was essentially just a big test to see how we use it n' such. And it's stayed that way since they have more important stuff to work on first. Apparently we have like 1/3 of what it's planned to be.
Could call current diets....
An *appetizer *
👍
Eh, I hope so, herbie diets need a major overhual first, carnivore diets are pretty fine to me since carnivores have a good gameplay loop just be being carnivores.
Herbivore diets are what's hard to make work, which should be fixed.
But diets have changed how I play
That's good I guess
It all needs major changes, ye. Carnivore diets are a tiny bit better but still w e i r d.
"Oh a fresh Stego corpse? Nah, don't like it."
most apex animals should be the smallers animals diet tbh
My dinosaur dude, you are an animal trying to survive the harsh nature of a tropical island full of other dinosaurs, you would not just pass that up 
Tis why I am excited for the idea of organ/body part preferences instead of a specific species
No more "No, I only want Dryo, I don't care there's a fresh Stego". But instead hopefully "I like liver. Dryo liver is okay but kinda small-OH SNAP IS THAT A STEGO LIVER!?" 
It's so disheartening finding a big corpse then seeing it's not on your diet.....
I'd say it's the opposite, herbivore diets are alright, carnivore diets make their gameplay feel like grocery shopping instead of hunting
What I do is just eat whatever I can then just vomit the food up if I find something on my diet
Pov deino diets make me die inside
Pachy's diet changes recently are a good example of the old idea of "2 easier to access diets, 1 harder to access" that for some reason seems partially forgotten.
Ah yes i will definitely drown a teno for my diet as croc
And for apexes like stego have it be 2 hard diets and one less hard one 
Pteranodon of all things is for Deino
The chicken wing of the game
than theres pt elite fish diet 💀

Ptera should be able to eat/scavenge all corpses except other pteras
Heck a chicken wing probably has more meat than Ptera honestly
Herbi diet personally i had no problem with
Ptera elite fish diet is braindead
yeah and it would give the same diet as schooling fish
Ptera should have compy, which seemed like basic logic to me, but devs disagreed ig.
I like the idea of rotting meat (when it comes) having stages and creatures tolerating different stages. Someone actually posted an idea about it recently 😛
So like Ptera isn't like a scavenger scavenger, it's more of a fisher. But it could still have like 50% tolerance for rotten meat. So basically 50% rotten meat is 0% to Ptera. Then onwards it's like normal.
Also give back gore stages like in legacy
nice
51% being 1% rotten to Ptera, so on and so forth
Actually tested this recently. Iirc, it knocks down up to 800kg and stuns up to 1800kg. This is likely much better, and is because of carno and other large carnivores being faster, so pachy needs to stun them to fight back.
a fisher,and murderer of turtles
aggressive pecking
Yeah they really need to add corpse limits
Atleast after you eat the body as large carni it shrinks and you cant eat it but a smaller carnivore can
titanium beak that can crack through turtle shells
that's nice but it suggests there were some changes, I vaguely remember seeing a video where a Carno at ~1.1t got knocked down at some point
I mean isn't that just the rot system but more simple

🐢 
😊 Thanks it might be weird I mean I love hypsi I'm a weirdo jajajajaja, but I just think developers can valance dinosaurs without needing to trash someone else's favourite dinosaur
either way it's good to have some clarity with regard to that
Bruh i was looking for turtles for like 30 min found n o n e
I haven't tested the upper limits of the knockdown and stun
lmao tbh i love hypsi but its been bad for a long while
I don't see how tbh
Why was the ai spawn rate nucked
I think last update had knockdown range at 1.5 tons💀 and stun at 3 tons💀
It's SO bad
i tought of auto aim when somethings really close to you
Like it's just running simulator
yea that's what I recall more or less although I thought knockdown was up to ~1.3t or so
Just add a slight autoaim at all times
Hypernova had mentioned that before, Pachy was unintentionally hitting up way too high 😛
I use hypsi spit to troll bigger animals then me, mostly stegos 
yeah fair considering everything except pt and deino have small heads compared to their body rn lmao
Guess we will never know now, and it doesn’t matter anymore, since it will hopefully not return. Otherwise rip the entire small tier and mid tiers are going to get bullied.
Hypsi spit needs an overhaul honestly 
Hypsi spit is fun for trolling
Like not requiring near-perfect accuracy 
make hypsi spit something like primal carnage dilo/cryo spit tbh
Just make it so hypsi spit has intense autoaim
just a quick right click while jumping/running and if it hits the general head area it blinds
Everyone gangster till the hypsi says auto aim activate
and they should make hypsi more agile too lmao
- Doesn't shove the camera into the grass
- Cone spray option that sacrifices range
- More forgiving long range spit (AKA you don't need to be robot levels of accurate)
- Doesn't stop you when running and spitting behind
That's how I'd do it 😛

Gotta love that if something heads perpendicular to you, the spit is likely to just miss, even if it showed yellow.

true, but it is a dinosaur that is less similar to its real version, basically they have invented the dinosaur, that is a world of possibilities, I do not want hypsi to be a kind of fight, honestly, but with imagination everything can be improved 🤩 , by the way, sorry my english 😅 is very basic and i need help to write things haha
Holy shit I just realized that hypsi spit has shoved your camera into the grass for like 2 years now, how the hell hasn't that been fixed 
It's supposed to help you focus your aim
It does um....quite the opposite
Like I can go into the jungles for that, thank you 
no problem lol,has the potential to be really cool i hope they make it actually good
wish they d try to balance their game and make sure the mechanics are good and working properly as intented but hey this is a dinosaur game what can you do
I agree, we can only be positive and have patience and trust the developers of course 😂
@primal harbor I think the devs confirmed that's how noghtvision will work
oh thank fuck
didnt they retract that and state it was going to be manual?
@alpine plover
in 3 years
@primal harbor if they wont implement an in game map which forces me to use a 3rd party website then why would gamma cranking be abusive hmm? If I slapped some really dark shaded sunglasses with super glue to your eyeballs would you be still be complaining? Game is literally unplayable without gamma its darker than DC movie. I cant even see during the afternoons in this game.
he's talking about after NV lmao
also dude he just wants people to not have an unfair advantage why you going to such extremes lmao
yes but the amount of people I've meet in game complaining on how they literally cant see anything is unbelievable. The temporary solution to it would be cranking gamma which most computers have embedded into its OS. Its easy as 2+2 no need to download from a potentially virus infected website. Obviously I can tell you how because apparently it's against the rules or so I've heard which frustrates me but at least they are finally working on a night vision update
But I sometimes forget some people have no clue because I always forget this game is for all ages
I've meet a bunch of people going afk beacuse their mom told them to take a shower lmfao
???
My brother in Christ read the feedback post, he is LITERALLY asking for the NV to prevent gamma exploits AFTER the update which makes night easier to see in, not asking for us to be plunged into darkness with the current nights
I can see clear as day at night time in the game, i have not used any gamma. Not sure why people complain about it, but i see very clearly at night. I have a good monitor, not sure if thats the case
its mostly because of different monitors
i feel like you've MASSIVELY misinterpreted the point of the post
i do agree that gamma has been near a necessity in recent patches (although currently nights are VERY bright)
I have a laptop and another monitor,in one I essentially have to use gamma and can still barely see anything,on the other I'm chilling without ever touching gamma
I think you're right on this
Shame, i really liked the idea of an auto/natural night vision
same
but it might be weird when trying to adapt to other light sources
for example, human buildings, flashlights, forest fires, the like
the sun isn't the only light source in this game
we'll see how it goes
Indeed
Forest fires will be lit
Literally
(please murder me for this pun (sarcasm))
Nv is technically "close" to be release
Does somebody have the screenshot of poutine italienne in the ST?
what one
i literally dont know what screenshot you are talking about
Its a screenshot from the stresstest that is/was going recently
It shows a utah with a blueish vision during the night
It looked different
i think its the filter to counter gamma
@primal heart and how long should apexes take to grow in your opinion?
Btw.
The carno is a pseudo mid. The thirdsmallest tier
idk if he realises but carno is barely even a mid-tier, absolutely not some kind of large animal
So no large predator
it's the biggest pseudo-mid/smallest mid (depending on how you wanna look at it)
Pseudo-mid sounds cooler and makes it more complicated than just smallest mid
What are the other pseudo mids except teno?
In my opinion carno is big enough and bigger than allo can call huge
cerato, magy, kentro, diablo, megalania, bary
its not bigger than allo what the fuck?
Its a pseudo-mid tier the third smallest tier
neither in reality not in the Isle is it larger than an allo
Predictor bigger than allo ,can call Huge
what?
And it has 1600 or 1800 kg so not very big in dinosaur terms
My mystic
?????
Allo weighs like 2000- 4000 kg (dont know the excact number, please correct me)
What are you talking about?
I mean, a predator bigger than Allosaurus would be a giant predator
But carno is not bigger
Didn't mean carno bigger than allo
but you said it like that
there's tons of predators larger than allo, allo isn't really THAT big
Yes my English sucks
In the case of this carno have to be the top predator on land, I think it should be at least three or four hours
But why?
A singular carno can be fucked up bad by two utahs
that seems entirely unnecessary
Do you do something else except for chilling in the discoussion channels in your life?
Top predators must always be harder to come by, even it is carno now
isnt the top predator deino
land one
also, that just punishes people for playing carno
But they get fucked up by two utahs if they are good
which is entirely unnecessary
just makes it that no one wants to play carno
which isnt very fair
Every playable should be enjoyable (exept for stego, stego is cringe)
(sarcasm)
I use to think so,But the top predator stayed the same for more than a year
I also thought that this problem would be solved soon
Because its the biggest? Have you thought about that?
the way to solve it isn't to make carno gameplay garbage
also carno has counterplay
so it really doesn't make sense to put in so much time for so little value
The horse
I think the they are trying to balance the number of herbivores by strengthening herbivores and weakening carnivores, but doing that all the time may not work well
And yet you are saying to weaken the carno
Kinda does not make sense
I said buff it
i dont think expanding its growth time to 4 hours is a buff
I also said get it back to the place to top predictor should be
what does that even imply
Carno is fine right now
Return carno to the previous version
And now you are talking shit
and make it 3-4 hours? lmao no
Carno is good now but as a top predictor ,no
absolutely not worth growing 3-4 hours for that
The carno from 4.75 was so op
It wont be in like half a year
I'm not going to talk about when there's going to be a big new land predator, I've been disappointed too many times, and as far as I know, the next one is 
And if the carno should take 3-4 hours, how long are big ones are going to take?
2t 225 bite
I know, but carno is fine right now
Huh?
With a bigger predator we can call back the carno data
why would we need to do that in the first place
Carno is fine
we dont need carno to fill some kind of rex niche by making it awful to grow for very little reward
We do need a buff to it for the sake of having a big predator
2 tons and 225 bite is 100% not worth the time spent
But as long as the carno is a top predator, I think it should have the intensity and cost to match
when i can spend 5 hours for a deino who has 8 tons and 500 bite force, why would I EVER pick carno and grow for 3-4 hours
I cant believe this persons ignorance to balance
carno would be a waste of time
You are talking about destroying a playable for the sake of having a big predator which is not needed right now
But crocodiles are not a mainstream predator, you're more of a natural mechanic to land players
okay? its still far more worth the growthtime
you're entire plan involves giving carno a few minor buffs and then making it a huge chore and difficulty to grow
^
which, frankly, is not fun
I just put my point, you can disagree it for sure. I just think this game lacks the right top predator, especially a species that runs the fastest and must be confronted by other species
