Rebalancing Apexes
I think the biggest design issue of Rex that it's overly reliant on crush. the fight is completely decided by fractures, damage almost a non factor for Rex in an Apex vs Apex fight.
Rex could have 300 damage and still win a fight if the Trike/Stego is body and leg-broken. This isn't a great design. They have still pleanty of health left, but they're practically dead.
I would suggest to shift more Rex's power towards damage than fracture. Fracture, of course should still play a significant role in the fight, but it shouldn't be the entire deciding factor of it.
This would also allow to generally nerf the negative status of what bone-break is. Bone-break simply cannot stay this strong, as it's able to disable entire kits of the prey items, while they are still around 60-70% health.
Let's see :
Nerf leg-break/body-break/fractures as a whole-mechanic. As I said before, it should have a significant role, but it shouldn't be just the only one that matters. This is a big thing, so I will split it to multiple points
• Nerf stamina consumption while being body broken : This single handedly destroys Stegosaurus. Yes, you should have increased stamina drain if you are fractured, but not on this level.
• Leg-break/Body-break shouldn't be able to disable entire kits. It shouldn't disable alt-attacks, leg/body break shouldn't remove Stego's ability to swing. Alt attacks should be still available, but with increased stamina consumption.
**• Defensive Stance - Fracture relation : **Trike (or any future playable that will have a stance) should still have acces to it's stance after being broken. Simply reduce it's capabilites. Obviously, you won't be able to run. Stance turn should be reduced and probably it should consume a slight amount of stamina to be in this stance after being broken. The point is, it should not be completely disabled.
Just with this change, both Trike and Stegosaurus will have a much better, fair fight against the big guy.
• Increase Rex's turn radius. It is ridiculously agile for it's size. I don't want it to turn like a boat either, but it shouldn't be able to dance around things. I would probably say that Allos running turn radius would fit Rex much better.
• Nerf Rex's ambush speed duration.
Reduce the Ambush speed duration from 15 seconds to 8 seconds
Slight rework/changes for Crush :
• Increase it's cooldown to 6 seconds
• If your crush misses, your coldwoon should increase to 10 seconds
Now some positive changes to Rex, to not tip to the other side of Rex being a terrible Apex.
As I said, we are shifting power from fractures towards damage:
• Increase Rex's regular bite damage to 950
• Crush should no longer ignore locations. It should have the same negative/positive/neutral multiplier as regular attacks
Stegosaurus changes
• Change the weight curve of Stegosaurus. 75% Stego should not fall prey to a Pin. Stegosaurus should be 7 ton at 75%
• Stegosaurus Tail-swing should be no longer disabled entirely
Trike Changes
• Speed up the Trash attack animation, so it's no longer an endless opening after each bait. Trade-off should be that it should have a reduced damage compared to what it is now.
• Buff Trike's defensive stance turn radius to atleast match Rexes turn.
• Introduce stun/staggering to Trike's alt attacks
I believe all these changes would create a much more healthier balance between the Apexes.

) In the short-term, a pounce, or even multiple shouldn't do a lot. But over time, it's a method to stack bleed, and ensure a slow, albeit secured kill.




Kick people off the server if they are inactive for x amount of time. At least for official servers. Let unofficial servers decide if they want it or not. Gives people a chance to get in, i see WAY too many inactive players when i finally do get in, especially as they try to discourage afk-ing
EDIT: I wonder if the people disliking are cannibals lmao 



BTW I was 63% edit: im stupid and they clearly had the right to kill me lmao, i think i was just a little toxic 
as long as it makes carno something you can actually play 
