#general-feedback-discussion

1 messages ¡ Page 874 of 1

celest basin
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it might look bad due to the lighting in jwe2

hidden pilot
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It looks so good but tempskya is a prehistoric plant type and there doesnt seem to be any prehistoric plants in TI

proven geyser
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the lag would be really bad and the game isnt built for 1000 players

hidden pilot
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seriously bro?

celest basin
hidden pilot
proven geyser
maiden tendon
hidden pilot
maiden tendon
maiden tendon
hidden pilot
proven geyser
#

I am not a game developer but I study on games and have an understanding. 1000+ players will cause mass dysnc

maiden tendon
hidden pilot
maiden tendon
maiden tendon
hidden pilot
proven geyser
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I havnt made any games, but I have been studying games for 4 years as my degree. I know how they work and can tell you its not as simple as just making them have more players

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there will be mass dysnc and lag

maiden tendon
proven geyser
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and performance issues

maiden tendon
proven geyser
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They are not dumb... most games do not have over 200+ players in their servers.

maiden tendon
proven geyser
#

thats not how it works lmao

maiden tendon
maiden tendon
proven geyser
#

its too complicated to debate about it.

maiden tendon
limber hull
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just make it better lmao

proven geyser
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I am not a game dev LMAO

limber hull
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thats 100% how it works

hidden pilot
proven geyser
maiden tendon
limber hull
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that was sarcasm lmao

proven geyser
#

Do you know how a server even works?

maiden tendon
proven geyser
#

LMAO

limber hull
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as someone who HAS worked on a game and has an education in game design, that is quite literally not how it works

severe idol
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Hmm?

maiden tendon
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Please do not make fun of my name.

hidden pilot
brittle night
hidden pilot
limber hull
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you made your name dung eater what the fuck

maiden tendon
limber hull
#

ask him what? what the hell are they asking for

maiden tendon
severe idol
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How about we talk about other stuff.

maiden tendon
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not just isle

hidden pilot
maiden tendon
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Why dont we talk about rex?

limber hull
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uh oh

maiden tendon
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i think Rex needed to be added to the game rn

brittle night
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no, because rex wont be added probably in next 5 years so whats the point

severe idol
brittle night
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no, we dont need rex neither we need any other apex similar

maiden tendon
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Rex would make the stego population balance. If you disagree, you hate balance.

brittle night
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...

proven geyser
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rex wont be added yet because they are trying to build a eco system

maiden tendon
severe idol
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This time.

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Be good.

proven geyser
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they will most likely add something less of a rex but on the same with stego like allo

maiden tendon
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👍

limber hull
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im literally a game designer by trade. If there's one thing I like, it's balance. Rex fucking destroys that

maiden tendon
maiden tendon
rough hemlock
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They’re gonna add rex eventually when the game is more balanced, but right now it really isn’t a good idea

rough hemlock
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It would just kill absolutely everything, as everything is smaller than it

brittle night
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How is adding a rex making the game balanced? we are talking of one of the strongest carnivores on the entire roaster

maiden tendon
proven geyser
maiden tendon
brittle night
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That's not how it works

limber hull
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The ONLY thing a rex could consistently eat is stego, that's it. Deino would be too hard to catch and everything will be too small to properly support the rex, or simply too quick for the rex to even catch. Not to mention the fact that if rex consistently beats stego in a fight, it won't "solve the stego problem", every stego player will just become a rex player

proven geyser
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At this point I think ur just trolling so

maiden tendon
brittle night
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Well ain't gonna even discuss this i think you are just trolling so yea bye

rough hemlock
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Rex is a carnivorous stego that would kill everything smaller than it

maiden tendon
limber hull
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ok you're trolling

brittle night
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yae he is lmao

limber hull
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well, i can go now

maiden tendon
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I love Beast of Bermuda and the isle. i think both of the game can compliment each other very well

brittle night
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yea just leave him talking alone with his "well balanced ideas"

maiden tendon
rough hemlock
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Aren’t trolling suggestions against the rules?

limber hull
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no normal fucking person brings up fucking BoB jagrex while discussing "balanced gameplay"

brittle night
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If you think BoB is balanced then we have a problem

maiden tendon
proven geyser
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its like saying ARK Survival giga is bigger then rex so make giga bigger then rex in isle

maiden tendon
proven geyser
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right.

maiden tendon
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im just saying, dev can add rex rn, and it be perfectly balance. You can ambush carno, tananto, and pachy just fine. And catch up to stego. What the problem????

sick dirge
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this man has real dedication, and I respect it

maiden tendon
sick dirge
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yes

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#1JagRexFan2022

maiden tendon
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and I think the isle can very benefit from this too

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very soon the perk system, can allow jagrex to be a thing

sick dirge
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honestly if other games could just look to BoB for niche ideas, creature design would be so much simpler

limber hull
maiden tendon
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Indeed, interesting gameplay is lacking in the isle. While in BoB, you can have many perk that change gameplay.

maiden tendon
sick dirge
limber hull
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I'm... not?

sick dirge
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(#1JagRexFan2022)

maiden tendon
limber hull
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In a conversation, people asked if the perk system would be like BoB's, and the devs outright said no

sick dirge
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I think this guy's fibbing

maiden tendon
sick dirge
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alright Im done trolling

limber hull
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i don't keep track of every message sent in this discord

sick dirge
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jokes over Im gonna go watch Stranger Things

maiden tendon
limber hull
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BoB perks are dogshit design imho. Just makes combat so much lamer. IMHO, if they're adding perks, they should be specialised for each animal, and focus more on changing how the creature survives, rather than how it fights or hunts

maiden tendon
potent arrow
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So here are my thoughts on the quality of the nesting grounds that we’ve seen in vids of the stress test. I think their goal is to just get it in the game and not worry about making it look it’s best. Think about it. We’ve seen how good Jace is with the the wester coast, waterfall, and shallow/gully before it was drained. Knowing that Jace has been working on a secret project, I think it’s safe to assume that his main focus is on the smaller map and new additions to spiro being secondary, only making it playable with visuals being less important.

maiden tendon
burnt bone
maiden tendon
burnt bone
# maiden tendon I never like the idea of hotspot. because than everyone goes there and you wont ...

Because they will never be gone. The current map has no designed hotspots, but people will find the spots that give them the best advantage and congregate there. NW wasnt designed as a hotpsot, but it had glitched water and rocks to climb on. If you simply remove it, people will congregate somewhere else. They will find a new glitched water spot, or just congregate at the new nesting grounds.

Thats why we need MORE hotspots. Those 50 people who sit at hotspots can either be divided 25/25 in 2 hotspots, or have 10 people in 5 spots across the map. Plus if they design their own hotspots, they can balance them. They can make sure stegos cant climb up the rocks. They can make sure no one can just sit there and get all their diets and water with no risk.

potent arrow
maiden tendon
proven river
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@quiet pecan if you are running with low stam you start panting which is cool

proven river
proven river
burnt bone
# maiden tendon So than why dont we add hotspot everywhere in the map???

(last thing I'm answering because I know you're just trolling at this point)
because that doesnt work either. too many will just make some objectively better than others, so some will just be deadzones where no one wants to go. Having like 4-6 spread across the map should be enough for a while.

proven river
burnt bone
# proven river also the hotspots have safe drinking spots, nutrients and safe places so there's...

Exactly why I want them to make their own. My best example of this would be a cliffside by the beach with ledges that would be perfect for pachies and some pteras. Pachies can keep one nutrient by staying there (coco) but would also need to leave the safety of the cliffs to do so. Water would also be decently far away and likely filled with crocs. The ledges would also be dangerous to fall off of, could break a leg or just straight up die. So, pachies get the added safety of the cliffs, but are only able to sustain 1 nutrient and have periods of vulnerability as they leave to get food and water.

proven river
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very nice

burnt bone
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basically, hotspots should have their benefit, but also have drawbacks and force you to leave occasionally for sustenance or to pursue a better diet.

proven river
spring holly
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Perfect plan for hotspots

proven river
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@jovial vine we've seen videos of growth of baby cerato and troodon lol, very cute little buggers

urban flax
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@maiden tendon You realize that with the system you suggested, and even with 1000 players servers (which is currently absolutely impossible btw) you would never see an apex ?

barren zephyr
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I can't wait till they add more dinos to the roster.. so I can pick you're dead bodies clean from the skies.

I've always wanted to be a vulture lol.

Which I think Ptera should have a similar mechanic as Cerato. Eating rotten flesh or trash is basically their thing, and I'd love to see symbiotic relationships in The Isle.

proven river
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Very cool

dull zodiac
uneven mist
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Hatz i feel would be a better opponment to quetz than argentavis tbh

urban flax
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Argentavis isn't even bigger than ptera...

dull zodiac
maiden tendon
limber hull
#

math

urban flax
urban flax
maiden tendon
urban flax
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Also I haven't even mentioned yet the fact that the basis of your idea -locking playables behind limited slots- is flawed in more ways than you can imagine

limber hull
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im 100% sure this man is just a troll lmao

urban flax
# maiden tendon It would be realistic

You know what's really realistic ? Real life. If you want perfect realism you should try it, because there is no way to achieve the same thing in a videogame.

urban flax
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A troll it is then.

maiden tendon
maiden tendon
urban flax
# maiden tendon What do you mean? I dont know game design

I see that.
You know, there is a thing called material limitations. It means that you cannot lift 5000 tons of steel with your pinky. The same applies to computers. They have limited memories, limited calculatuon power and limited pretty much everything. Asking to have 1000000 players simultaneously on the same server is the same thing as trying to lift those 5000 tons of steel with your pinky.

maiden tendon
urban flax
urban flax
# maiden tendon which is?

Either because it contradicts the laws of physics, either because our technology isn't advanced enough
Dmamn I didn't expect to end up giving physics class in hereTI_Facepalm

limber hull
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i feel like we're missing the MAIN issue here

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how the FUCK are you going to have one MILLION people playing the Isle in the same region at the same time

limber hull
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first of all, I know you're trolling, second of all, I'm referring to the actual playerbase. The Isle doesn't get anywhere NEAR one million consecutive players, so it doesn't matter

maiden tendon
limber hull
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okay cool figure that one out lmao

barren zephyr
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Ok so what's the issue to what I've stated in the feed back?

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Well everyone's downing it, with no discussion so that helps.

compact hare
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Let them still attack and stuff, they need to (try) protect themselves from things somehow

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And I think hatchling cannibalism between deinosuchus and apexes is ok

barren zephyr
# compact hare And I think hatchling cannibalism between deinosuchus and apexes is ok

Who said anything about cannibalism?

I said KOSing eachother. And if they can defend themselves from something, why does everyone make the argument they are supposed to be defenseless?

Honestly I think alot of people here pick and choose certain points of an argument rather than addressing the actual point.

Btw cannibalism is fine from hatchlings if there is a reason for it...but when they can only eat barf...how can they cannibalize?

compact hare
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lmao

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chill man

uneven mist
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Why should the hachlings move from their nest’s? That defeats the whole purpose of nesting

compact hare
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I mean, they should be defenseless for the majority of the creatures
a hatchling rex shouldnt die to a compy you know

barren zephyr
uneven mist
barren zephyr
shell vapor
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@cedar tide I write this in my best attempts without coming off as rude, so I apologize if it comes off that way. May I ask why you put an ❌ on my suggestion? You where the only person to react to it, so I’m just genuinely curious why it was a bad idea.

barren zephyr
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Not that I wouldn't play as it, but really not gonna see alot of players play as it.

Now if you wanted to make it ai then I've got an idea for it 😉

barren zephyr
proven river
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plus hypsi already kinda fills the niche of super small tier, extremely bird like tree climber/ herra food if it can catch it. but it's actually big enough to be fun to play

proven river
shell vapor
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Ooo I see, thank you galli and violator ^-^

proven river
compact hare
barren zephyr
compact hare
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Here is why small (compy sized) animals shouldnt be turned into playables

1- too small to provide a decent interaction with other "bigger" players, they wont pay attention to you and it wouldnt be worth doing it eitherway
2- there is already (probably) another creature with the same purpose and niche
3- wouldnt give much food either
4- in the current state of the game, nobody wants to "waste" one of the 150~ player slots of a server with such a small animal (and we have more than 50 confirmed playables)

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Would love to play as yiqi but rn, it just doesnt fit the game TI_Succ

cedar tide
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@shell vapor i reacted to it because there’s already a million dinos that will be added.

quartz escarp
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they should add this lmao

barren zephyr
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@crystal trail I DMed you like you asked. I don't really know how to get in touch with you. I under you're busy but you told me personally to dm you...

Sorry if this isn't the correct way to alert you but I'm new so...sorry.

summer phoenix
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Why was my thing deleted

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It was causing no harm what so ever

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I”ll just post it on here then damn it

icy lion
summer phoenix
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It was serious. I mean just because the images looked a bit off doesn’t make it “non serious” I mean there isn’t a rule on about there being a “perfect image” it just says as long as it ain’t nsfw or goofy and stuff it’s fine

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But I mean if that’s “what you say though” then I”ll post it in here

barren zephyr
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What was posted?

summer phoenix
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If the developers ever need any ideas for Dino’s/models for Dino’s then these might help (or you can just use the website and stuff)

barren zephyr
summer phoenix
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It is legit the same as being drawn just easier and faster to generate than a drawing. And plus I never said these exact pictures are to be used for dinos models I said it could be used for IDEAS for models of dinos etc

hoary dawn
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they have people that come up with the designs with specific mechanics in mind

barren zephyr
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Yeah like I said I'm sure they appreciate it but it's not needed.

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Now if you've got ideas for mechanics or things for The Isle, please discuss hehe

summer phoenix
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Well that’s your opinion then. That doesn’t mean that they won’t accept my stuff

hoary dawn
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i doubt they will

summer phoenix
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I mean there need be no arguements about some stupid pictures

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They can take it or leave it simple as that

barren zephyr
summer phoenix
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No saying anything about it past this damn point
—————————————-

hoary dawn
#

that a line

barren zephyr
gaunt canopy
gaunt canopy
barren zephyr
barren zephyr
barren zephyr
#

Just what the isle needs more vomit hahahahahaha

barren zephyr
# gaunt canopy

Now this, this is beautiful.

Btw not isle related but have you seen the new warhammer 40k space marine 2. You might like it. 👍

barren zephyr
#

Honestly though I'm tapped, I've got no ideas as of now for The Isle.

I just wanna see what others can think of. 🤔

gaunt canopy
#

I still think dieno should be able to death roll since that is how there more modern relatives takedown prey and it would make sense because it does have the anatomy for it

barren zephyr
# gaunt canopy I still think dieno should be able to death roll since that is how there more mo...

I think the death roll will come when they update/implement gore tbh

I mean I'd love to see a death roll tear apart chucks of dead animals.

But If you're thinking of death rolling live prey I'm afraid it would be limited to smaller prey items which is already basically one shot if they get grabbed.

Or maybe it would work similar to tearing off a leg or tail depending on the grab itself. Now that would be beautiful.

gaunt canopy
barren zephyr
gaunt canopy
barren zephyr
gaunt canopy
barren zephyr
# gaunt canopy That would be interesting

I need someone to make a gif of a stego barfing. It's too funny.

But seriously I'd love to see the king of lizards being torn a new one all because it stayed by the river a little too long.

gaunt canopy
barren zephyr
limber hull
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@maiden anvil I actually like the health = weight thing

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makes me know how much health i actually have total

maiden anvil
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I mean there are other ways to see how much health you have

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Or at least should be

limber hull
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but your total health?

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also i dont think there should be tbh

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the character screen, imho, should only record what scientists would be interested in

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weight, bite force, speed and other such physical factors

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health and blood pools aren't a quantifiable concept irl

maiden anvil
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I see what you’re saying but the same with food and nutrition bar only show off what % you’re at could be the same but with health? Could that work?

limber hull
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i mean my total health

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carno bite = 175
utah weight = 450

i know how many bites it takes to kill a utah based on these two numbers alone

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and, imho, seperating weight from health makes balancing HARDER, not easier

maiden anvil
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But food doesn’t tell how much you can up with. Neither does it count how much a bite per species takes. So why would it be the same with health? Besides you can always find other ways to let you know how much health you have outside of the game

proven river
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Isn't weight how much you can tank not your health?

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Also how much damage you do?

maiden anvil
limber hull
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having health be an independent stat makes it a balancing act with how much health for one animal is too much, and how little health is too little, then you have to balance the correspondent damages

limber hull
#

that is an antiquated system that frankly, sucked fucking balls

proven river
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Honestly If weight is directly related to health it should just be realistic weights and boom, balanced 😂

maiden anvil
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I don’t know if I agree with that tbh

proven river
maiden anvil
limber hull
#

i find the weight = health system much better conceptually and in practice than U3 balance

proven river
proven river
maiden anvil
cyan flame
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Stego had 4K health.. :p

cyan flame
limber hull
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utah had 1k health at the time

proven river
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Oh my

limber hull
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oh my indeed

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shit was utterly fucked back then

proven river
lucid mauve
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How does bleed work? I had a fight with another croc, and i had like zero health. But i didnt die from bleed ?

cyan flame
lucid mauve
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ok thanx : ) that was sad to hear, bleed dont really affect much

jagged jewel
quartz escarp
cyan flame
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?

barren zephyr
#

?

calm granite
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i hope isle’s perk system isn’t even close to that

barren zephyr
#

we shouldn’t even have a perk system

burnt bone
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@austere pike The issue with adding apexes this early is that there is nothing for them to eat besides stego. Every other dino in the game could just avoid them and make them starve.

barren zephyr
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We should have a perk system to make players wanna reply certain dinos, but we as of now have no idea how the leveling system will be to draw any diagram.

limber hull
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i dont think there's going to be a levelling system lmao

burnt bone
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From what we know so far, you can get perks by dying of natural causes as an elder

barren zephyr
limber hull
#

when did they say this lmao

barren zephyr
limber hull
#

thats progression, not survival

burnt bone
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there could be other ways too, potentially having a good diet can allow you to get perks that last for that life, could help enforce diets and minimize afk growing slightly

barren zephyr
limber hull
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because it'd be hell to grow, that's the idea

barren zephyr
burnt bone
limber hull
#

the perk system will be a standalone system

barren zephyr
barren zephyr
burnt bone
barren zephyr
#

Growing in The Isle is definitely tied to gameplay

burnt bone
limber hull
burnt bone
lapis swallow
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I think the utah climb will be a perk

barren zephyr
#

Well sounds like you guys are describing a skill tree.

limber hull
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i... guess? It's still perks

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As players progress to their various growth milestones they'll have the option to select between a variety of perks, designed to support a varied playstyle.

From the roadmap

barren zephyr
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Well how indepth do you think the isle devs to go into this skill tree ?

limber hull
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dude you dont need to call it a skill tree lmao, that's probably not even what it is

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perks are just ways to diversify playstyle

barren zephyr
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Well please do go on. Speculation.

I don't see it to mean utahs can climb trees. I see it to be small perks such as not having to eat as much or eating rotten flesh.

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Or making the dino faster in water, ect.

limber hull
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i feel like that's a VAST underutilisation of such a system

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also utah in concept art can be seen climbing trees

barren zephyr
limber hull
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my good man

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i have to tell you this

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but you bringing the topic to barf every 2 seconds

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it kind of gets old

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i get you don't like it, I really do, but I'd rather not think about barf in every conversation

barren zephyr
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I know but I can't let it slide, it's too much of an issue to me personally.

limber hull
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im going to bed, i was going to talk about perks, but I'm not staying up to discuss this topic all over again

barren zephyr
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Well let's discuss perks then.

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The concept art doesn't equal confirmed to the game. It's merely concept.

If the utha can climb and do what Herrera can do then what's the point of herrera.

And if they perks that change players playstyles too drastically it could be a huge balancing hell for the devs.

Perks should be simple and offer, imo, slight upgrades or gamestyle changes like the dinos body having armor in certain areas or the dinos smelling being similar to a sonar sensor.

Also giving a dino the perk of not being able to be smelled unless you're right ontop of someone.

I'd also love to see perks be passed down from on generation to the next. Which I think was confirmed.

burnt bone
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Utah's "climb" has been said to be more of a "scramble". So kinda like how certain games allow you to vault up a ledge if its not too high.

barren zephyr
burnt bone
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its just some extra vertical mobility, not as much as herrera, but still more than most creatures

barren zephyr
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I think all smaller tier carnivores should have a quick climb but not for trees and such. Everything would climb a tree then.

burnt bone
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think of it like teno's jump compared to utah's. Yes teno can jump, but its nowhere near utah's capability.

barren zephyr
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Also Herreras are going to destroy Ptera nests lol

burnt bone
barren zephyr
barren zephyr
burnt bone
uneven mist
barren zephyr
#

Yeah they do, but that's not isle related.

uneven mist
burnt bone
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cheetahs are actually suffering because they cant defend their prey after they catch it, they burn all their energy in the run. So it normally gets stolen, even by vultures.

barren zephyr
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Or they survey or whatever

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It's been a while since I've watched animal planet. They hardly ever play anything anymore.

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Anyway point is, Utah shouldn't be like a Herrera.

Unless they wanna ruin core mechanics that they haven't even confirmed.

icy lion
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It won't be

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It's been stated that if utah ends up getting the climb in the concept, it'll be very limited

burnt bone
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Yeah, utah would only be able to scramble up ledges, while Herrera can climb on basically anything

icy lion
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Herrera will be a very effective, maneuverable, and efficient climber

barren zephyr
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Good.

vital quarry
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@thorny lynx as cool as Apolloraptor sounds (it definitely sounds amazing) Utah is already under represented in media. I play the isle because they don’t make up their dinos (besides hypos). Apolloraptor sounds like something from ARK

icy lion
thorny lynx
#

We all know our Spinosaurus is a Spino x Rex x Deino hybrid.

vital quarry
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That’s all true, but i would rather see Apolloraptor along side Utah instead of replacing it

thorny lynx
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I really do see T Rex in the facial features of Spino. The eyes are not positioned at the top of the head and the teeth are more curved like a T-Rex's rather than conical. Plus, it has the long legs and thick calves our Rex model has. Deino's tail was pretty much slapped on.

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Plus they colored Spino exactly like default Rex, even down to the markings. It just screams Spinosuchus Rex to me.

lapis swallow
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The scramble is gonna be so useful

icy lion
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@ruby sierra There's currently a sensitivity slider in game

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It's a little bugged on public but it's getting looked at

icy lion
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Yup

ruby sierra
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I checked twice and couldn't find one.. is it under gameplay options?

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Or keybinds?

icy lion
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I think it might be on the keybindings tab, I'd have to check

ruby sierra
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Yeah you're right, it's in controls under a sub category "axis" which I never realized it exists

errant vine
#

Utah’s gonna be renamed?

lapis swallow
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Does anybody know the rough abilities of the accurate utah?

burnt bone
burnt bone
lapis swallow
#

But what bugs me is how the accurate utah is gonna surive, because it will be slower than our now Utah so it will be difficult for it to escape from large fast predators and to catch up to the rather fast prey like teno and pachy. And if it weighs 500 kg it will be a easy meal for a carno, so they really need to make it viable with some unique stuff it can do.

burnt bone
lapis swallow
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But I think that wont happen

burnt bone
barren zephyr
#

Everything in The Isle should, imo, revolve around power and dominance.

No trust or friends. I feel like those who group up should have power struggles and such. Take for instance the Utah raptor. Instead of out right killing the other it should pin its group mates down and cause fracture depending on who wins it.

Similarly I feel apexs should just be all "lovey dovey" when it comes to nesting. As an example, the Rex. Apexes should be the worst couples ever. I mean look at roosters they lead a flock and chase hens and pin them down when they want action. And I feel the Rex would just hate to have another of its kind whether it be female/male.

Now smaller dinos I can see being less hostile because safety in numbers, but Dominance over individuals would really spice things up. Imo.

rough hemlock
#

I noticed my Koreaceratops suggestion is getting negative reactions.. can someone tell me what’s wrong with it so I have the option to improve it?

uneven mist
#

Mostly bc we have 56-59 playables planned and we dont really need another playable and we have around 8 semi-aquatics

burnt bone
rough hemlock
#

Oh yeah I forgot about beipi

barren zephyr
rough hemlock
#

Ooh, I like that idea

#

I’ll probably do away with the headbutt, since the tail slap is essentially a better version of it that’s also more unique

#

I originally thought it could possibly replace a dino that doesn’t have much development on it yet, and has nothing to be unique, but I couldn’t think of a dino that could be replaced

#

Does anyone know of a creature that has like seemingly no purpose that would be better off replaced?

barren zephyr
#

Hey its early development. They can add-subtract as they please. But the creature has to have a function.

#

In the so-called ecosystem. Hehehe

rough hemlock
#

Thanks for the feedback, I’ve edited my suggestion based on it. Hopefully it’s not too late to save the idea

barren zephyr
thick quarry
#

Maybe even create places for other small dinos to hide
Because beaver lodges are like that
Swans sometimes best on top of them

The Isle is a place where everything wants to kill you so nesting on top wouldn't be feesable but maybe a biepi could hide inside for a second

Actually a lot of predators would destroy it but the way you could work against it is keep this dino off the diet of big creatures

barren zephyr
barren zephyr
# thick quarry Maybe even create places for other small dinos to hide Because beaver lodges are...

Well I could see the stick hut as more of a somewhat destructible object. I mean sure a deino could bust it with enough bites but the Kore would be long gone.

And Beipi being somewhat a mix between an otter and duck would have gang violence between them.

This also gives life to other aspects of the isle like damning up a hot spot for deinos in the shallows and while I can't say it would function like real world dams it would just make a barrier between the two halves of the river.

thick quarry
#

Actually, about otters

#

Otters hunt beavers by going into their lodge

#

So that could be a 'mini' interaction between the two which is actually a big deal

#

And yeah all your ideas are amazing

barren zephyr
thick quarry
#

Dude yesss

barren zephyr
#

Btw since they confirmed somewhat the biepi having better hearing in water the Kore could use its tail slap to disorient its predators since they will most likely be aquatic.

gaunt canopy
barren zephyr
#

What's the timer reaction mean? Bendan.

#

I'm confused

gaunt canopy
barren zephyr
jagged jewel
barren zephyr
jagged jewel
jagged jewel
barren zephyr
jagged jewel
#

makes sense TI_LUL

gaunt canopy
barren zephyr
#

I'll be honest fellas I don't know much about dinos or their names.

But I do know the real animal kingdom and wanna see more of it in The Isle.

jagged jewel
#

indeed

#

i want moose in the isle

#

a moose can fuck up anything up to like a dilo

barren zephyr
jagged jewel
#

the same every other extant animal is haha

barren zephyr
#

Holiday.

jagged jewel
#

i mean moose are waders so they could stay around the swamp

rare fractal
barren zephyr
jagged jewel
rare fractal
#

Quite the interesting relationship

jagged jewel
barren zephyr
jagged jewel
gaunt canopy
#

I really hope when they do a resize of the Utah they could make it around 625kg

barren zephyr
jagged jewel
barren zephyr
#

You know what would be better too?

jagged jewel
barren zephyr
#

If the moose and orca had to VOMIT for them to feed eachother.

jagged jewel
barren zephyr
#

Yes pure perfection

gaunt canopy
jagged jewel
#

what would you think of capybaras wandering in swamps for baby deinos and herrera to hunt?

jagged jewel
#

that allows it to pin stuff like galli

gaunt canopy
#

How big do you think troodon would be

jagged jewel
#

65-90

gaunt canopy
jagged jewel
#

a single utah can wreck a troodon horde just because of AOE alt attack

gaunt canopy
#

Wat do you think troodon dmg might be

jagged jewel
#

at max like 35 N

gaunt canopy
#

I’m hoping it’s very fast because of how light weight it is

barren zephyr
#

@severe dove Bro it's not hacks, it's just sometimes the game let's people see things

elder fox
barren zephyr
elder fox
#

I think thats what they’re referring to

elder fox
barren zephyr
elder fox
#

Wdym

barren zephyr
#

Why add collision to rocks underwater? Lol

#

They mess up the denio by snapping the prey item out of his jaws

#

Through rubberbanding

elder fox
#

O I never knew that

proven river
#

@fathom frigate though that may work, some people might just have duller skins but not be able to nest because people think they have a bad diet

fathom frigate
proven river
#

Maybe but that would look strange on some Dino's like carno or stego

#

But it would for example looks sick on hypsi or troodon and at a stretch maybe Utah

fathom frigate
proven river
#

Imo for such a big creature, irridescense might look a bit silly lol but could be cool, imagine a metallic crested carno, also this diet thing only applies to males

limber hull
#

i dont agree with iridescence honestly, too BoB and frankly, would look ridiculous on a few animals, like deinosuchus or anky, as basic examples

fathom frigate
#

BoBs problem is their hue range is ridiculous. But agree to disagree; honestly I'd love iridescence on the male markings on all of those creatures ahah

#

Pardon I meant saturation not hue

fathom frigate
#

Also to add, iridescence isn't the glowing like in BoB, it's when it's black at different angles or an increase in vibrancy

proven river
#

Yes, a bird, not a room sized beast with horns and scales

jagged jewel
#

@rough hemlock how is a creature that weighs 45 kg stunning midtiers????

#

seems like bias to me

#

also why another ceratopsian

#

as if there weren't enough already

#

giving something that weighs as much as a ptera a stomp attack is kinda meh to me

#

it'd only be useful for like 10% of the roster

rough hemlock
jagged jewel
#

it's a stun nonetheless

rough hemlock
#

Secondly, the stomp is less of an attack, and more of a way to destroy eggs

jagged jewel
#

how much damage will these attacks do?

jagged jewel
rough hemlock
#

Very small, reasonable amounts for the size of the creature

jagged jewel
#

come up with a number plz

rough hemlock
rough hemlock
rough hemlock
#

Yeah but they grow

#

The kore also has babies of its own

jagged jewel
#

it's enough time to give the kore and it's own family to run away without needing to kill stuff

rough hemlock
#

The way it creates a home (by constructing a dam) would make it not a very good idea to just run away from a predator, since dams take a long time to build

jagged jewel
#

wouldn't those just be camped by most semi aquatics like austro n beipi?

rough hemlock
#

These creatures wouldn’t relocate very easily, so I believe they would benefit from trying to make a predator relocate, or killing the predator’s babies so that they can’t grow and thrive there

#

I haven’t thought much about the dams, it was someone else’s idea

#

The tail slap would come in handy to escape a camping austro or beipi

jagged jewel
#

that's an interesting concept, but i feel it could feel something like oro or even taco better than adding a new animal, because we currently have no idea what these two will do and they could benefit from doing something similar + it's on land

#

austro is 7 times bigger than kore

#

that's a huge stun multiplier

fathom frigate
jagged jewel
#

pachy can stun up to like uhhhhh 3 tons i think

rough hemlock
#

Still, it’s definitely a small tier dino

jagged jewel
lapis swallow
#

We dont need another ceratopsian confirmed

rough hemlock
#

By the way, the stun only works assuming that the tail hits the predator’s head when it goes down for a bite

jagged jewel
# fathom frigate Why?

because it'd look stupid, and while it's an interesting idea, it's impossible to make irridescent horns look good without it looking fake/artificial

fathom frigate
#

And I was originally talking about the male patterning being reflective/iridescent for mating displays, not the horns

jagged jewel
#

also how would the irridescence play in when the horns have blood on them? wouldn't it bug out?

jagged jewel
rough hemlock
#

Iridescence wouldn’t be too unrealistic, fish do have somewhat iridescent scales

#

But I believe it works much better for feathered creatures

jagged jewel
#

it's just light reflecting off of them

#

it doesn't emit a special color or anything mostly

fathom frigate
jagged jewel
lapis swallow
#

Or troodon

jagged jewel
fathom frigate
#

Especially since TI Dino's currently suffer from JP inspired horror monster disease a hit

rough hemlock
#

I mean.. some of the speculative organs can look a bit stupid, but even then, they’re realistic

jagged jewel
# lapis swallow Or troodon

i can see troodon's markings "glowing" but only during mating/courting, because it'd hinder its stealth a lot otherwise

rough hemlock
#

And interesting

#

Some real animals look stupid

jagged jewel
fathom frigate
rough hemlock
#

Hold on, glowing markings for the troodon?

fathom frigate
jagged jewel
#

sorry pressed enter too early

rough hemlock
#

Odd how you think iridescent horns are stupid but glowing patterns on the troodon are perfectly fine…

fathom frigate
jagged jewel
jagged jewel
rough hemlock
jagged jewel
rough hemlock
#

Did I say that either?

#

It’s still glowing even if it’s just the markings

jagged jewel
#

troodon has like no markings lmao

rough hemlock
#

Ok, so why should they glow?

jagged jewel
#

it was a joke

fathom frigate
jagged jewel
fathom frigate
#

In most animals, with bright colours or no, fur or scales, you can see the vibrance of their coat increase based on diet, my suggestion originally was just that, slight vibrance increase. Suggested the iridescence because someone said they didn't want duller colour

rough hemlock
#

Iridescence is cool and all but it seems like a small unnecessary detail for tiny markings

#

Especially because the display markings are already bright colors

#

Iridescent feathers would be cool though because those can be seen all across the body

jagged jewel
jagged jewel
rough hemlock
#

I’d like to see it on the utah

jagged jewel
#

it'd make displays have more variation throughout the whole roster, and would make feathered dinos more unique

fathom frigate
jagged jewel
fathom frigate
#

Basically just a signalling good mates/parents thing and an incentive to eat better

fathom frigate
jagged jewel
fathom frigate
#

It would only affect the male patterning so I think it being duller or more vibrant wouldn't affect the overall skin too much, and if you still wanted to be Camo you'd just pick green for the male colour. I think people thought it would make you stand out more but that wasn't my idea

#

(stand out when hiding I mean)

jagged jewel
#

i see

fathom frigate
#

Or, if you wanted to go more basic, it would affect the opacity of the colour .

proven river
#

but some people have duller skins in the first place, that was my point, what if they just had a dull skin and nobody would mate with them, iridescence is much worse but making skins duller wouldn't work since not everyone knows the og skin

flat crypt
#

https://discordapp.com/channels/401464048610312193/401481371249541120/988330643735867404 This is really one of my biggest gripes with TI. It's actual psychology that if you want to see a certain behaviour, you reward for that behaviour occurring rather than punishing when it doesn't. This applies to training animals, raising kids, even adults working. If your dog keeps barking you don't punish them anytime they bark, you instead reward them for being quiet when you tell them too. If a child is learning to swim you don't punish them for not entering the water, you reward them when they do. It might seem silly to compare these to a video game but it's a very prevalent aspect of psychology and is the best way to get the kind of behaviour you want to see. TI relies too much on punishing the wrong gameplay instead of rewarding the correct ones. It's not like there shouldn't be punishments at all (when a kid hits someone you don't just let it slide) but it shouldn't be heavy handed. It creates way more satisfying gameplay when you feel rewarded for playing the right way.

TI's fallen into a trap where this game has been around for a long time and players have already decided how they like to play the game. I don't think it's particularly reasonable to try and force a certain gameplay when players are looking for something different unless the game is brand new, and thus people's attitudes toward it are still malleable. Stubborn developers kill games, and looking at how players most enjoy playing your game is incredibly important.

#

That's not to say that the developers shouldn't strive for their vision within official servers. But they would benefit from allowing the degree of flexibility and customisation people want for unofficial servers.

proven river
#

seems about right TI_Perfect

barren zephyr
#

@barren zephyr I'm assuming you're unaware of how long it takes to code, let alone design, balance, make art for, sounds, and all that other boring shit for just one singular playable entity or any other aspect of a game. The reason it is taking so long is because they are trying to move the game to another engine, which is quite difficult. Another fault of the time is the limited amount of devs they have. What is it? like two actual coders? This is a great game, but not super popular. The company that makes the game simply does not have the resources to make content come out faster.

proven river
#

yeah, to do all the work for even one playable and then make it fun, unique and engaging for the player base is hard shit

#

and i imagine it would be even worse with all the players crying for their favourite dino to be added/ balanced or whatever crap they want when the devs need to focus on important things

dusk meteor
#

@barren zephyr i like utah. I like it without broken wrists.

dusk meteor
#

But on a more serious note on the topic, since you so kindly decided to assume intention, here is why I don't think we need a pull-up:

Its a waste of development resources to compensate for players just not knowing the capability of their playable. Its not a problem with the game, and is generally not going going to add a whole lot. If you want a higher jump height, it's less resource intensive just to increase the jump height. If you want to be able to not get stuck because you made a bad choice, go test utahs ability while you're safe so you aren't making that choice in the middle of getting chased.

On top of that there is the chance thst the designer didn't want you to be able to jump whatever you tried, or possible that you even timed it wrong.

So tl;Dr very expensive player bandaid.
I don't consider it worth development time.

lapis swallow
#

But only utah and not other small tiers (of course herra will be the climber).

#

At least no one else is confirmed from the carnivors

lost marsh
#

@runic crypt heya, so

they coded about the server saving and the server announce before restart. It somehow broke and we hoping to see it fixed on Update5

About the eating bug, it is fixed on the StressTest and it was caused by spamming the G key/using it too much

burnt bone
#

they are also trying out an unstuck command, so hopefully it makes it into update 5

fervent lodge
#

@barren zephyr I 100% agree that the jumping animation needs a change. My Teno failed to jump over a small log yesterday because it couldn't lift its front feet high enough to clear it. It looked so unrealistic & it was kind of frustrating. What is the point of jumping if you cant actually jump over anything higher than 5 inches?

runic crypt
# lost marsh <@123211665113088000> heya, so they coded about the server saving and the serv...

Just that they even work on update 5 at all, when things in update 4 is so broken, is weird to me. Sure if part of the team is done with what they can do they should move on, but part of each patch should be to make it work close to 100% and not ad new things that will lead to new bugs making it just a huge buggy game, which it sort of already is.

It should have taken no more than 1 week to sort a bug like that out, if they cared to do it

#

And if they are unable to code/fix code regarding server save/messages in a timespan of 40 working hours, that is a dire situation and means this game will never be a good game, because the devs either do not care, or are lacking the experience (sadly).

But I guess, for being almost 10 years old already and 10 years in alpha where kind of nothing happens, I guess it's clear by now where this game will be in another 10 years. Im giving up hope by now

barren zephyr
#

Does the diet system affect the players movement or anything?

Like if you've got a bad diet you'll be slower, or is it just growth related?

prime orchid
#

Sorry about that

thick quarry
barren zephyr
#

Ok interesting.

cyan flame
# prime orchid Sorry about that

Utah biteforce could be argued possibly, but deino should not have anymore, much less that amount. It's not supposed to bite stuff to death, and not supposed to fight other apexes at all really.

prime orchid
cyan flame
# prime orchid I see your point but than if they are going to make it realistic to the name ape...

First off, I doubt any of them will get that much, becuase that'd be very unbalanced, not to mention that most likely some of them will also get their own abilities, such as a potential rex grab and trash or similar. The second issue is that deino isn't designed to fight like that, with the whole grab and drown, so if you add bite force, you need to make sure it doesn't just negate that mechanic. If deino can do massive damage just by biting, why would you lunge? Being named apex is not neccesarily "I can fight everything else" but more so "few, if any things are going to look at me and think dinner". A deino does not need a third of that biteforce because a rex isn't going to hunt it very often (unless it has reasons to go up on land which it lacks for now). And for spino, I think deino would win in the water due to possibly superior mobility, but in shallow water, the spino would just use it's arms and take it out. It has at least been said deino is better off swimming away from a spino, and that's the only apex (except maybe cheirus?) that would pose any form of actual threat to it anyway.

prime orchid
cyan flame
# prime orchid Mhmm, if you put it that way it would make sense and when I said apex I didn't m...

Well, if it was something else than deino I'd be more inclined to agree. But this one shouldn't really mess with any of the landbased apexes, and the two that are in the water probably need to be there to keep deinos in control later on. For now, the only thing doing so is their own, and stegos (if the deinos insist on being dumb about that, but they could just be untouchable if they chose). And yes, utah needs fixes, far more than any stat changes. Unfortunately utah and it's pounce is a problem that seems to have no fix in sight :p

prime orchid
cyan flame
# prime orchid But we also need something to keep the stegos in check. Back in update 3 utahs u...

I agree that stego currently has no place in the ecosystem, nor does deino really. Problem is that none of the carnis in the game should reasonably hunt a stego, and the ones that should, would only be a problem themselves, this being allo and bigger things. I'm sure you know how carno packs looks like, just imaigne that but even more powerful critters. Personally I would take out stego for now, and downsize deino to like 4T (it can still grab everything else in the roster, but at that size it might be a bit more vunerable, currently it's far too untouchable).

brittle night
#

@unborn plank why would you want legacy to stay? If you didn't know legacy was abandoned because the code was super hard to develop, and we could see the problem with it the last 2 patches, where they fixed a bug that if someone died in a dryo's burrow the server would crash, and when they fixed it a lot of other animals were broken too, for example trike and shant hitboxes were non-existant, there were lighting problems and more, legacy won't get any more attention from the developers and soon to be deleted

limber hull
#

Evrima desperately needs someone to oversee the game and find any problems that rise with the implementation of mechanics. We need someone with great knowledge of game development, what works and what doesn’t, and many other things

I'm pretty sure they already have one of those. Also, extremely funny that they ask for someone with "great knowledge of game development", as if the people hired for their knowledge of game development just somehow don't have that

#

Also, the fact that we're suggesting X Zauger on the basis of the fact that he's written video essays about the Isle from a complete outsiders point of view with absolutely zero idea of internal happenings is funny to me. Introducing him to the staff team won't magically fix every issue with the Isle, since game development is far more complex. Treating the devs like children who don't know what they're doing and need someone to babysit them to ensure they make the correct choices does nothing but make more internal conflict and stifle the creativity of developers, it does absolutely nothing to improve team morale or design creativity

#

What will happen if you choose to do this is you'll add an outsider who's only here because of a few video essays telling everyone what they can and can't do when it comes to huge design choices, who the entire dev team will come to hate because his opinions are held in higher regards than their own, and cause infighting and less to happen with the game.

#

@rough hemlock this comes from a person who HAS worked in game development before and HAS had someone look over my concepts and ideas and outright reject them because he himself didn't like them, regardless of the team's general consensus. It does not assist productivity nor game design, and it is not what the Isle should ever do. Allow the developers to make their own informed choices, they are not incompetent to the point they need someone to tell them what's right or wrong, X Zauger only speaks from a purely outsider PoV and knows nothing of the internal space, so it cannot be said that he is more knowledgable than the devs themselves.

rough hemlock
limber hull
#

and not he, nor any of us, have any proof they haven't considered them. I still find it's silly to assume that these devs need babying

rough hemlock
#

I don’t think they need babying

#

Remember, they’re not some huge professional dev team from a company with hundreds of workers

#

They’re indie devs, and they could use the feedback

limber hull
#

they aren't amateurs who need someone to tell them if they're right or wrong, either

rough hemlock
#

That’s why they have a feedback channel

#

It’s not to tell them they’re “right or wrong” it’s to point out potential problems

limber hull
#

good point, they already have a feedback channel and designated QA and stress testers, for what purpose would they need X Zauger

rough hemlock
#

Because it’s very rare that the feedback is this useful

limber hull
#

I feel that comes down to opinion

#

I, personally, find myself disagreeing with a good few his videos

rough hemlock
#

Ok, then if some of this is opinion based, I can see why you’re against it

#

I personally think that many of his videos are excellent feedback that I’d like to have if I were making a game

limber hull
#

No, what I'm saying is his videos are literally HIS opinions

#

they aren't fact, and treating them above any other feedback makes it seem that they are more vital than any other feedback

#

they're just that, feedback, nothing more

#

he doesn't deserve a spot on the team because he has his own feedback, or makes videos about the game

rough hemlock
#

The difference between his feedback and the majority of feedback is that it seems he’s very well educated on the topics he speaks about

limber hull
#

Then he should apply for the team

#

He shouldn't be handed a spot

#

Just because he "seems" well educated means nothing

rough hemlock
#

I mean I don’t think it’s so easy to just apply for a spot, is it?

limber hull
#

I've worked in this exact kind of job before and I've met people who seem well educated on the topic, but in interviews and so on, you see the cracks

#

They quite literally have an application thing on their website

rough hemlock
#

I mean of course I don’t think he should just be handed the position

limber hull
#

They have actively said, in this discord, if you want to be a designer, you can apply

rough hemlock
#

I only came back to the community recently

#

I also mentioned that I believe they should interview him, I also made it clear that I don’t know how it works

#

He just seems like a useful person to consider for the team, which means interviewing and whatever else goes into that

#

But at this point it comes down to opinion. It’s really not up to anyone whether or not people think he’s useful

amber tartan
#

I really feel that X Zaguer has spots critiques but he does not need to be a meme bet of the dev team. I do think the devs should at least listen to some of his video essays at least.

rough hemlock
#

Unfortunately anything in video form doesn’t seem to get to the devs, that’s why I made the suggestion.

barren zephyr
#

Meh, I think the devs need babying. I mean half the time someone suggests something it's usually they already thought of it or it "wouldn't work" for a plethora of reasons.

Now maybe babying isnt the right word choice, it's funny, but not correct.

They need a......community. Yes that's it, a community. Those of whom that have a passion to help this games development team and help break down issues in the core gameplay.

I mean you can spend all day building a world/game and then have no idea how anything or anyone will react.

I mean that's what this Discord is for. So do the devs need babying...somewhat tbh. When last time I actually got to question a dev I was told to "join thr dev team".

I should join honestly and really let loose hahehe. I'd drop alot of spoilers too hahaha. But hey it's all opinion, and dondi said himself this is his game. First and foremost. Lol

limber hull
#

joining applies being accepted lmao

barren zephyr
limber hull
barren zephyr
#

Gotta get those views

#

Oh well maybe that was his way of saying, too bad. But from a lead dev...that's sad hehehehe

limber hull
barren zephyr
#

It's for propaganda, because everyone was hyped for it.

limber hull
#

propaganda???

icy lion
#

The vast majority of testers are not CC

barren zephyr
#

Like a free sample plater, but no touching

limber hull
#

my brother in christ its a fucking video game update not a way of thinking

barren zephyr
#

How many testers do they have agian?

limber hull
#

also, yea, most testers aren't content creators

limber hull
icy lion
#

Testers are expected to report bugs and put effort into providing feedback. If they fail to do so, they will be removed, including content creators

barren zephyr
limber hull
#

fuck if i know, probably a dozen?

barren zephyr
#

Hey, it's my opinion ok. Of course I may be wrong. But who can say?

icy lion
barren zephyr
icy lion
barren zephyr
barren zephyr
icy lion
#

So far so good. I enjoy nesting even as someone who plays solo 99% of the time

#

Skins are great so far and have a ton of room for expansion

#

Performance has increased slightly for me personally, that's variable as is everything related to performance

barren zephyr
#

Ok so any grief with it?

icy lion
#

A handful of bugs here and there, my perception of that is skewed since I'm in QA

#

I'm used to the worst of the worst so the stuff on ST seems tame in comparison

barren zephyr
#

Well I have no idea what that means, but I mean personal opinions.

icy lion
#

And of course, this is just my perspective. I haven't been able to see or experience everything the ST has had to offer

barren zephyr
#

Or is it way more than that?

icy lion
#

Skins and nesting alone are large enough that calling it "just" is, well, unjustified for lack of a better word

barren zephyr
quartz escarp
#

CAN THEY STOP NERFING UTAH? like what do they want it to do, at this point a microraptor can kill it

icy lion
#

In comparison to legacy? Oh yea

barren zephyr
quartz escarp
# icy lion ?

utahs in the new update geet run down by subadult pachies becouse there health got cut in HALF, speed in HALF, and idk bout damage

barren zephyr
icy lion
#

Oh, you watched that video

#

No, the stats are, as far as I'm aware, exactly the same for growth time

quartz escarp
icy lion
#

The percentage has changed

limber hull
#

i'll be honest i take all those kinds of video with a grain of salt lmao

icy lion
#

Percentages on the character menu had to change to account for the hatchling stage

limber hull
#

it seems like a very small snapshot of a bigger picture that people just blindly go "welp utahs trash now"

quartz escarp
icy lion
#

Which means you have to squeeze an extra ~20% growth in there (Depends on the species)

barren zephyr
#

But anyway, tell me do you have any thoughts on the update itself that seem off or not well?

icy lion
limber hull
icy lion
#

Again, as far as I'm aware

#

I haven't done any crazy number crunching

limber hull
#

0% used to be juvi, but it isnt anymore

#

0% is now a whole new stage

icy lion
#

But based on playing in the stress test, everything feels about the same when you grow normally (aka don't get nested)

quartz escarp
limber hull
#

growth is still the same tho?

#

only difference is the % displayed

icy lion
#

Yea the percentages are weird but the actual stat growth is the same

quartz escarp
#

there are multiple vids on it, check em out

icy lion
#

Well yes, they're based on the stress test. I'm in the stress test

barren zephyr
icy lion
#

Feels fine to me

#

Haven't thought about it

limber hull
#

super is quite literally QA, they don't need videos, they can just play the stress test

barren zephyr
quartz escarp
#

bruh whill growth is the same, its only the same for adults, anything below gets cut in half cuz the devs forgot to actually implement the, whatever its called, that makes the dinos states stay at basicly juvie levels untill full adult wheres its fixed, they need to fiz that, while your dino grows the same, the states dont

icy lion
#

In my experience

quartz escarp
weak dune
#

I thought dino stats generally scaled per each "stage" (0% - 25% - 50% - 75% - 100%). I've seen people complain about that for a long time now.

weak dune
#

Visual growth, yes. But I'm pretty sure I remember people complaining about stats being wildly different at certain increments. Dunno if that was all just hot air though

icy lion
#

Stat growth is exponential

barren zephyr
# icy lion I can, as I'm in the test server

Wanted to ask this question since I re read the reply and comment.

Are you the boss or lead stress tester? As in you understand the 100 percent reason the devs add or update the game for the ST?

Because if not, you can't really 100 percent confirm this to be true or false. Just like me. Right?

Not trying to come off as mean or anything I'm just stating an opinion of mine.

icy lion
weak dune
#

Not sure what people were complaining about then. It was something having to do with stats and growth. Been a while though

barren zephyr
icy lion
#

That said, I still have access to solid information, such as the approximate amount of CCs in the test server and the overall purpose and goal of ST

#

But at the end of the day, I'm still a community member

barren zephyr
icy lion
#

Feedback is one of the primary jobs of the team

barren zephyr
#

Unless you're implying that there are secret testing going on? That hasn't a thing to do with update 5.

icy lion
#

No feedback, no more entry

#

No

barren zephyr
icy lion
#

There's a lot of weird color choices for some species

#

Others feel overly limited

#

Carno and deino imo have too many options

barren zephyr
#

Thank you for sharing

icy lion
#

Of course!

barren zephyr
#

Any feedback on barfing, I mean nesting?

icy lion
#

So far so good, like skins, there's a ton of room to add nuance, variety, and complexity, but right now it's an excellent foundation/primer

barren zephyr
#

Like imo, which I've been very vocal about. The fact all dinos except deino barf.

icy lion
#

Sorry, yea I was being pretty vague there

#

Oh you mean hatchling feeding

#

There's more to nesting than feeding hatchlings

limber hull
#

the barf discussion begins again

barren zephyr
barren zephyr
weak dune
#

As far as I understand, there's a whole mini-game mech of gathering nesting materials, managing the nests, repairing damaged nests, moderating egg temperature, etc, and ofc feeding hatchlings

barren zephyr
#

I've got another word for that, patent pending of course.

#

Camping.

limber hull
#

i swear to god its a survival game

icy lion
#

Well, it's nesting, what else would you want from it?

#

Because as far as I'm aware the purpose of making a nest is to care for it

barren zephyr
#

But rn that's thrown out the window and all people do is barf and hide in bush, barf repeat.

icy lion
#

You want to walk with something that sprints at 5kmh?

limber hull
#

which is already a thing with juvis, and the hatchlings are VERY loud, so it's not like you can really effectively hide

barren zephyr
icy lion
#

That's slower than actual walk speeds

barren zephyr
icy lion
#

Hatchling stage takes more or less 15-25 minutes, maybe more depending on species/diet

#

It goes by surprisingly quick

barren zephyr
barren zephyr
icy lion
#

Ah, refer to my earlier comment: "there's a ton of room to add nuance, variety, and complexity, but right now it's an excellent foundation/primer"

#

Right now we have one independent species to see how it feels

barren zephyr
weak dune
icy lion
#

More feeding options would be excellent variety down the line but are currently unnecessary to get the major components out the door

barren zephyr
icy lion
barren zephyr
#

Well as long as it's going up for consideration, I'm happy for now.

#

But I swear if they keep thr barf thing for all dino hatchlings, I'll personally KOS anything with a rex from there on out. Whenever it comes to the game lol

weak dune
#

Pretty sure they said no playable rex

icy lion
barren zephyr
icy lion
#

Rex is planned to potentially be ai-only in evrima (whether that be the beta branch or the game mode) but everything will have the option to be playable in some way or another

barren zephyr
icy lion
#

Sometimes it's easier to ping him in this server (if it's something you want to discuss in here)

#

There's also times where he (or other devs) just show up

barren zephyr
#

It's basically the barf thing I talked about. I just wanted to clarify some things with him since we spoke on a CCs live stream

#

Not the best place for discussions.

#

I'd appreciate it if you could get the word out for me Super. Thanks agian.

teal pecan
#

For people pressing "X" for shift + W for autowalk, why are you against it? I dont see a reason it gives anyone any advantages other than the player who does not have to sit and press down on a key forever.

flat crypt
# teal pecan For people pressing "X" for shift + W for autowalk, why are you against it? I do...

Legit, it's wild to me lmao. It's not that unheard of for people who spend a lot of time in video games to actually end up doing permanent damage to their hands/wrists because of holding down keys, I'm not even kidding. Autowalking is something I really think most games of this nature need to include simply from a health and safety standpoint. Plus it makes the game more accessible and enjoyable to those who already have hand/wrist issues

#

I've yet to see a single argument against it that's actually good, I think people just "dont want the game to be easy", as if preventing strain is a bad thing

#

The devs obviously care about accessibility to some extent, what with the work put into the scent and tracking system so colourblind people can still use it. So it'd be nice to see that practiced in other areas where doable. Good devs should strive for accessibility imo. I don't think this means they need to bend over backwards, but if something can be done fairly simply why not do it yknow? All you're doing is making the game more fun for more people anyway.
Hence why I still really think they should add an optional gore filter when the gore update drops. It's all well and good to say that gore's been planned and people should have known, but the game hasn't been particularly gory for most of its life so people will have specific expectations. And I don't think "this aspect of the game is major and thus shouldn't be toggled off" is that valid. Like how Grounded has an arachnophobia filter, even though the spider is a pretty significant part of the game ¯_(ツ)_/¯ all you're doing when you add filters and stuff is making the game more fun for more people, and allowing them to enjoy it to their fullest extent

limber hull
#

idk, i personally think gore shouldn't be censored honestly, it's a brutal gritty horror survival game about dinosaurs, to just remove gore from that takes heavily from the experience

flat crypt
#

It should be up to the user imo. I think the game still has that gritty horror survival aesthetic to it even now without the more extreme gore, so I don't see why that shouldn't be an option for people who can't handle more extreme levels

#

Because its worth keeping in mind that people with a lower tolerance for high levels of gore probably get a similar feeling from the current violence levels to what someone more jaded would get from more extreme levels if that makes sense yknow? So the experience is still largely the same, people are just able to cater it to what they can handle

#

I think that's the big takeaway for why accessibility is important. Allowing people to cater it to themselves if anything gives people a better chance to enjoy a similar experience according to their needs

limber hull
#

i mean, personally, i don't see a need, i think some games just need to relish in their goriness and violence, and I REALLY want to see the Isle sprint full force into making a TRULY horrifying violent survival game

flat crypt
#

And they can do that, I certainly don't think they should hold back on the gore. But I see no reason to not add a filter that can be enabled for those who want

limber hull
#

i'd honestly be disappointed if i saw some "violence scale" lmao. I'm arachnophobic irl, but it's not like I'd sacrifice the horror experience because I don't like spiders

flat crypt
#

And if that's your choice that's fine. But I dont' think its fair to make that choice for other people.

#

Forcing everyone to experience the same thing just creates an unequal experience. I can handle mid-level stuff but personally really extreme levels of gore make me feel straight up sick. So without a filter the experience simply wouldn't be the same. What other people find intimidating, brutal and cool and I would find straight up nauseating. With the choice to tone it down a bit, I could experience that same "intimidating, brutal and cool" factor without feeling sick :P

limber hull
#

idk, i'd just think it'd be disappointing, like adding a gore scale in DOOM Eternal

flat crypt
#

Then don't use it ¯_(ツ)_/¯

low canopy
#

Face your fears.

flat crypt
#

I don't see why it matters how other people choose their experience, so long as it doesnt impact your own

#

Someone else not seeing the same levels of gore as you has 0 impact at all on your own gameplay

limber hull
flat crypt
#

because I do agree that they should be more hesitant if a filter/toggle will impact other people's experience, as that's not fair or fun

#

But if you can experience the game the way you want, where's the harm

#

And it is worth noting that it's not unusual for horror games to have filters and toggles to that people can cater it to their needs. You want people to be scared, but fun scared.

#

Good horror games let people adjust it to what they can take, so they can still have that riding a rollercoaster feeling

low canopy
#

I see horror games as intentionally getting you out of your "safety zone".
Makes for some very memorable experiences atleast for me

limber hull
#

What good horror games give you the option to turn off scary shit lmao

lucid mauve
#

For me i couldt care about the gore, they can make it brutal and i wont care. But what scares the crap outta me is getting grabbed by a deino. Its like me asking instead of having te animation and beeing grabbed. Just make my screen go dark so i dont need to look at it : P

flat crypt
#

There's a difference between "this makes me really scared" and "looking at this makes me feel sick" is the thing. I do think horror games should aim to make people scared. Heart racing, sweating, and jumping out of your seat makes for good horror. That's the sort of comfort zone that I think is fine to push. I'm actually terrible with horror, I'm scared easily, but I still find a lot of fun in stepping outside my comfort zone from time to time and having a good spook. But that's different from feeling sick, wanting to turn my screen off and having a hard time getting to sleep that night. Some comfort zones simply should not be pushed unless that person specifically wants to seek it out.

#

Again, horror should aim to be fun scared

#

If TI was brand new and released, no toggle, with max levels of gore then I think it could be let slide a little better. But they've shot themselves in the foot by having the game be relatively goreless so far. When you go to buy a new game, you can look at gameplay and judge from that if you think you can handle that. We still don't even know how gory it's really going to get, and the game has been out for years

#

Honestly I think the goriest thing TI's done so far is the splash art on the steam page lmao

urban flax
#

If gore takes a part in gameplay it's gonna be hard to disable it...
In a game called "Aztez" for example, you're an Aztec warrior fighting hordes of enemies, and you can't disable blood because you need to absorb it to activate your powers
Let me try to find a better example

proven river
#

@barren zephyr idk what you mean dude the servers are almost always capped lol

urban flax
#

Same thing in Monster Hunter, where you can server some monster's parts to disable their attacks
Although MHW is in a weird spot where you can cut of thing's tails but there is no blood

flat crypt
#

MHW isn't that gory at all imo, it's pretty tame

proven river
#

Gore should have dial down options though because some sensitive people can get seriously hurt like throwing up or smth by seeing gore

flat crypt
#

and I think MHW is an example of how you can have like... decapitation limb removal etc without it being too gory. So if say, being able to carry around someone's head is an important mechanic, you can make that work. A more clean cut, fairly minimal blood aside from maybe some around the edge. More gory options might have hanging stripes of flesh, exposed bone, dripping blood etc

urban flax
#

Maybe, it all really depends on how important it is for gameplay tbh
If a gore slider is just the amount of blood you see on-screen I don't think it can cause much harm

flat crypt
#

Though afaik, gore is largely just going to be an aesthetic thing, unless there's something I've missed, so I don't see how that impacts taking a part in gameplay

proven river
urban flax
#

And it could honestly be nice to have because some games go so much over-the-top with gore it becomes ridiculous (like Mortal Kombat for example)

flat crypt
#

yea really all I'd want is a gore slider basically alternating between a far messier, violent look and something more "clean" so to speak. Still brutal, but not nauseating

urban flax
proven river
urban flax
#

Also blood is kinda necessary because of the whole bleeding mechanics, but it can be dialed up or down without much conesquence

flat crypt
#

I think the devs would benefit from experimenting with it basically. Extreme gore should be there for those who want it, but it'd be nice if they look into ways for other people to enjoy it too

proven river
flat crypt
#

Mostly im just dreading there'd be like, smashed heads with brains n shit, thats the stuff that makes me reel 😩

low canopy
#

i dread the whole gore update tbh, right now bodies eat your frames, what are detailed corpses & gore gonna do?

flat crypt
#

been a discord moderator here and there and have had the misfortune of people deciding to send pictures of dead bodies because they were banned, so I have a pretty good understanding of my limits :P

flat crypt
urban flax
#

Reminds me that one time I had to google search burn scars for... scientific purposes
They can look really nasty

flat crypt
#

burn scars would be so neat if this game ever got wildfires, but I think thats a bit of a pipe dream

proven river
flat crypt
#

I'd love to see what they do with scarring, it can be fun for adding some extra character to your dinosaur

urban flax
#

They'd need a proper system for scarring because current one doesn't allow for interesting things

flat crypt
#

its a difficult system to get right because it can end up being pretty lag inducing due to the game needing to render shit. PoT's scarring system is a start and at least a decent proof of concept on how you can do scars specific to certain body parts because of injuries to said body parts (if only those scars looked better)

proven river
flat crypt
#

I'd love if there was a cosmetic menu where you could add scars, broken horns/frills, stuff like that. Would be fun as hell

#

if a game like this ever did cosmetics that'd be the way to approach it imo

urban flax
#

I would prefer if those come from actual fights

#

Spawning with a broken horn is... meh

#

Or they can go the lazy way and make it so Elder models are battle-scarred xP

flat crypt
# urban flax I would prefer if those come from actual fights

The way I'd probably go about it with TI is that getting a specific wound/scar would unlock that as a cosmetic you can use from then on for that specific species. And rather than being applied before spawning (babies don't hatch with scars), it's a new menu that you access either during gameplay, or maybe when logging back in with an existing dino

urban flax
lucid mauve
#

Its just gonna be friends making scars, please hit me i need scars. 90% is never from actually fights : P

flat crypt
#

somethin simple for a bit of flavour, and would be interesting to see. if you see a rex covered in scars you know either that specific rex has been through hell, or that person has played a lot of rex, which either way is pretty intimidating

flat crypt
urban flax
#

That way if you see a trike with a broken horns you think "oh this trike survied a tough fight" instead of "oh this player probably unlocked this scar in a previous life"
It also prevents from seeing only scarred dinos everywhere

lucid mauve
urban flax
flat crypt
#

maybe a bit sad

urban flax
#

Also I don't see the point in replicating PoT problems if that can be avoided

flat crypt
#

its a problem that would exist so long as you get scars from combat

#

you can probably make it more avoidable if its quite difficult/rare to get scars. its an issue with PoT in particular because doing enough damage guarantees a scar

urban flax
#

In general terms, having things available at no cost makes things less valuable in the player's eyes
That's the reason most games have you level up your characters manually and not being able to buy levels
Because it becomes less interesting then

lucid mauve
urban flax
#

Well if people are stupid enough to bring each other low-life enough to get scarred it's free real estate so I wouldn't consider that a problem

lucid mauve
#

Was many rexes i ran up to to check and see if they where noobs as dilo etc : P

limber hull
urban flax
lucid mauve
flat crypt
#

speaks to determination more than skill

#

or just being a big diehard rex fan i suppose

lucid mauve
#

Yea , i mean you can still be bad skill wise. But if you understand stam/surroundings how many bites etc it will help you alot

runic crypt
#

@maiden anvil When it comes to map, it should fit gameplay more than being pretty, even if being pretty is not unimportant.

Also I'm one of those that want the map to be somewhat logical, where do the water that feed the rivers come from? Etc, this is totally lacking in todays map, where a river bank at certain places are so "propped up" that it defy any logic because the wall that contains it would simply erode. Not to say water comes from nowhere apparently. Or pathing's with full grown trees in the middle of them, like, when did a full grown tree that takes 40 years to grow, have time to grow in the middle of a migration road? Or when foliage are inside stuff, or even fallen trees being inside living full grown trees or rocks - like how?

So, sure it's a game and many might not care, but how do an area go from vivid and moist jungle to arid plains and do we even want to spend time in said arid places? I would instead maybe do a canyon passage, that is void of life too, but does not defy logic and also add to maybe Utah playability, if you design it in such place that creatures may need to pass - or at least want to to save time, but utahs can utilize both the valleys and the rocks to seek out pray.

I think theres much to be said about the map design and how it should be designed to improve gameplay and how people move about and why, but just making it look different is not it, not to me

maiden anvil
runic crypt
# maiden anvil Okay maybe the placements of the bioms could be better (arid not necessarily hav...

Im not against different biomes, and I think its an easy path to what some players appreciate. But then again they try to design the game to keep players moving, so then one need to consider what the biomes add? I mean you can´t or shouldn't linger in redwoods just because you like it.

I also want more variety but I also want the map to be designed where different dinos find their strengths. Maybe even go so far as making rivers wider in most places, so that the spots where creature need to pass are much fewer so deinos can be utilized as it's intended.

Where fresh water migh flow from a couple of different big lakes but (as I think is intended) dry out or loose quality when used by to many forcing movements.

where there are shortcuts that involves risk-taking (canyons) but you can also take longer paths around them.

I do tho want to ad on that point, I think the devs should realize the isle players are very diverse and simply removing or making different kind of playstyles obsolete is not good, I think players that want to hang in a spot should not be shunned from doing so, but to the path they are on now, they want us to move around 🙂

maiden anvil
flat crypt
# runic crypt Im not against different biomes, and I think its an easy path to what some playe...

That latter point in particular. Making it more fun to move around and migrate should take priority over trying to make it unfun to stick around in the same spot. One of my big gripes with the current diet system for herbis in particular is that the diet system encourages people to move around.... but it isnt fun at all, its really quite a chore to cross the entire map just for one food item.

runic crypt
#

and I think in general, no one is against your idea either, I just personally want it to be deeper than just more biomes ❤️

flat crypt
#

a good way to make moving feel more meaningful and eventful is chain things together in close proximity. say theres a few different plants a herbi can eat for each nutrient. plant 1 for nutrient 1 is in a spot right next to where you can find plat 1 for nutrient 2, which is next to where you can find plant 1 for nutrient 3. but rather than the player then needing to cross that distance back to their starting point, nearby they can go to the spot where plant 2 grows for nutrient one, so on so forth

#

biomes can be a good way to make that flow more naturally too

runic crypt
flat crypt
#

does give me an idea for a suggestion relating to diets and breeding 🤔

runic crypt
# flat crypt migrating can be fun, but you need stuff to do along the way basically. you can ...

I personally think it´s fun when you are growing, also you are the natural pray so it ads to the excitement and danger, but when full grown, when you've done it 12 times already, it's not fun to do because you 'have to' you do it because you want to. But the diets then also "lock you" to the same path, maybe that's what you meant with multiple locations? so maybe as a stego you go from southeast - center - NE, but then you can choose to go - center NE to get same stuff that's in SE

flat crypt
#

yeah it gets samey and boring real fast :(

runic crypt
#

would also be fun if there were secret plants, that could ad stats you need to figure out yourself, maybe this is already intended but yeah ^^

#

like temporarily better stamina, or better healing or whatnot 🙂

dusk meteor
#

I don't think adding more stuff to eat solves the boredom issue. There needs to be more things to just passively do. To be able to move stuff around like the human objects and rocks, clear areas of foliage. Very animal stuff, but something to entertain people that don't want to just fight while they survive. Because exploring is funx but it only truly matters if you can get something put of it, which you don't, and the novelty wears off the first time you figure something out.

Its not quests, exactly, but things that allow you some freedom to entertain yourself.

runic crypt
thick quarry
# dusk meteor I don't think adding more stuff to eat solves the boredom issue. There needs to ...

Yesterday I got so bored as a Ptera I started racing the turtles in the water
They swim in circles for some reason and I flew alongside them
So, yeah, I agree, we need things to fill our time with
Currently my issue with the Ptera is that you can eat once and afk grow for a long time. I don't even want to - I want to fly around and look for food, I want to do stuff, but as it is you can just sit down and do nothing and you be one a subadult in 10 mins

So I'm thinking:

Maybe a good idea for stegos would be the ability to swallow pebbles, which aid digestion, and the incentive to do this would be increased nutrient intake from diet foods as the stones help break the food down. You would have to go out of your way to a certain location to find them. Also you would need to replenish them once and a while since they would get passed eventually.

As for other animals, idk yet. Nesting would fill a lot of time but as hatchlings you just, again, sir and wait for parents to feed you
It would be nice if as hatchlings you have no real damage output but you still have your attacks, so you can play fight with your siblings and practice skills
The problem with this is why would skilled players want to do this, I'd they're already good at the animal they play as?

I got no ideas this is just me rambling, sorry ;-;

dusk meteor
#

Nah its fine to ramble with things like this. There's a lot of options and everyone will have different ideas which is a good thing. But I wouldn't worry about smiled players. Not everything in the game needs to fit everyone.

Those who just want to fight won't seek out other activities as often as those who are aiming to just survive, or those who don't want to readily engage in combat and that's okay. Everyone plays every game to their tastes and extra things to do just pad out the dead time.

'cause even though the isle' s main gameplay loop begins the moment you spawn, most of that is spent just walking or hiding in a bush, which is fine in its own right at times, but it provides nothing else as just optional activities to pass the time at this moment, which of course is a major contributor to people being afk. If there's nothing to do people won't be present and will wait until they can do things.

The important thing is that proposals do have a benefit to the game and I guess to some people menial activities may seem boring but it does address the issue that there is nothing to do while growing and nothing to do, at current, at adult.

Nesting will be the only activity for players that isn't exploring after update 5 drops haha

thick quarry
#

Yeah nesting will improve the loop so much

#

And then when elders eventually come the loop will be somewhat complete

dusk meteor
#

The nesting adds to the loop, but won't significantly improve the loop itself until the perks come out.
Atm you're arguably better off spawning as a juv depending on how confident you are

jaunty yarrow
#

@stiff storm the damage output for both adult stegosaurus and deino has not changed since their release.

barren zephyr
#

Make Male dinos do more damage and have more hp and more speed - this will be realistic

proven river
#

@barren zephyr no, everyone will pick male and it would suck

barren zephyr
#

ye but its realistic

proven river
#

there is no reason for it and it ruins the game

barren zephyr
#

make females do less of everything

cyan flame
proven river
barren zephyr
#

that will be interesting its realistic so

burnt bone
low canopy
#

is it realistic for you to spam that same stuff on multiple channels though

proven river
#

and it's not realistic, lots of animals have females many times larger and stronger than them

proven river
jaunty yarrow
barren zephyr
#

like humans are dinos

#

or*

cyan flame
#

What?..

proven river
#

guys he's trolling, don't even bother

barren zephyr
uneven mist
#

This guy is baiting💀

barren zephyr
#

its realistic tho

proven river
proven river
uneven mist
barren zephyr
#

bruh what 💀

limber hull
#

his name is literally ICUP how can you not see the bait lmao

proven river
#

XD

barren zephyr
#

hahahhahha

#

u got me mr troodon

proven river
#

||get baited mf TI_Troll ||

barren zephyr
#

eitherway its realistic

cyan flame
uneven mist
low canopy
#

🪝 🐟

proven river
thick quarry
burnt bone
limber hull
proven river
thick quarry
#

I see

barren zephyr
#

ok but in dinos males are stronger

proven river
barren zephyr
#

not insects

proven river
uneven mist
#

He mastered the bait

barren zephyr
#

humans aswell when that gets added to the game

#

males should be faster stronger bigger

proven river
#

very pog

barren zephyr
#

they should also have a higher reaction speed so to implement that make a rule where only males can play on 144hz monitor

proven river
uneven mist
barren zephyr
#

so in general males should be buffed and get more damage and health and speed

proven river
barren zephyr
#

while females should have some sort of nerf effect when they are not laying eggs

proven river
#

can't believe I actually thought this was real for even half a second lol

thick quarry
proven river
#

mhm

barren zephyr
#

make male hatchlings stronger than full grown females

proven river
#

aight I'm out, you can waste your time as much as you want, later my dude

limber hull
cyan flame
#

I think the biggest change there was the no more biting through stego ass honestly.

#

Rather than health or damage (that I don't think has changed at all). More so that back then, deinos could just reach stego head from their behind, and that obviously gave the deinos a massive advantage

stiff storm