#general-feedback-discussion
1 messages ¡ Page 874 of 1
It looks so good but tempskya is a prehistoric plant type and there doesnt seem to be any prehistoric plants in TI
the lag would be really bad and the game isnt built for 1000 players
seriously bro?
There can definitely be a lore reason to adding them? Scientists were trying to bring back plants as well as dinosaur
How you know that?
ue 4 cant run servers that big
maybe...
from experience and having an understanding on how games are made.
Are you a game developer?
no but its just fact
You must be a game developer
How you know it fact?
the devs have stated it
I am not a game developer but I study on games and have an understanding. 1000+ players will cause mass dysnc
When has the dev stated so??
whenever someone asks for bigger servers
You know this because you must be a game developer. What game has you made?
I need screenshot (not photoshop)
i dont take random screenshots
I havnt made any games, but I have been studying games for 4 years as my degree. I know how they work and can tell you its not as simple as just making them have more players
there will be mass dysnc and lag
You made the claim but no evidence.
and performance issues
So game developer must be dumb if they cant do it. How can this be a problem and never fix.
They are not dumb... most games do not have over 200+ players in their servers.
some ppl
Why dont Isle dev contact the people who made UE 4 and ask them to make it better????
thats not how it works lmao
How does it work???
What do you mean by that?
its too complicated to debate about it.
You must be a game developer to know this.
just make it better lmao
I am not a game dev LMAO
thats 100% how it works
^
I agree. Why dont Isle dev ask UE 4 engineer???? They make the game unplayable cause of lag.
that was sarcasm lmao
Do you know how a server even works?
<@&933486433342222376>
LMAO
as someone who HAS worked on a game and has an education in game design, that is quite literally not how it works
Hmm?
Please do not make fun of my name.
bru ur the person shaming the devs
You clearly have no idea of how making a game works
ur making fun of the devs
you made your name dung eater what the fuck
literally
Im not shaming the dev, im suggesting why they cant ask the UE 4 engineer.
you called them dumb
ask him what? what the hell are they asking for
I said that to any game developer who use UE 4
How about we talk about other stuff.
not just isle
đ
I agree.
Why dont we talk about rex?
uh oh
i think Rex needed to be added to the game rn
no, because rex wont be added probably in next 5 years so whats the point
The loathsome Dung Eater is probably the most giga-chad NPC Fromsoft has ever come up with. Don't let the name fool you. (Elden Ring)
no, we dont need rex neither we need any other apex similar
Rex would make the stego population balance. If you disagree, you hate balance.
...
rex wont be added yet because they are trying to build a eco system
That is true. I alway know the moderator have my back.
they will most likely add something less of a rex but on the same with stego like allo
đ
im literally a game designer by trade. If there's one thing I like, it's balance. Rex fucking destroys that
thank you for standing for the little guy. I appreciate you liking dung eater. (Im a ranni hater)
i need some source and hard proof evidence for the issue of balance.
Theyâre gonna add rex eventually when the game is more balanced, but right now it really isnât a good idea
Legacy.
It would just kill absolutely everything, as everything is smaller than it
How is adding a rex making the game balanced? we are talking of one of the strongest carnivores on the entire roaster
Legacy was the most balance version yet. You just a hater.

Rex compete with stego. balance as all thing should be
That's not how it works
The ONLY thing a rex could consistently eat is stego, that's it. Deino would be too hard to catch and everything will be too small to properly support the rex, or simply too quick for the rex to even catch. Not to mention the fact that if rex consistently beats stego in a fight, it won't "solve the stego problem", every stego player will just become a rex player
At this point I think ur just trolling so
I think that how it work. Both of them are apex. So, it cancelled out.
Well ain't gonna even discuss this i think you are just trolling so yea bye
Rex is a carnivorous stego that would kill everything smaller than it
have you heard of Beast of Bermuda. in that game, you can have a jaguar rex. (a rex that can swim really good) therefore, Rex should no problem catching deino. Didnt you think about this????
ok you're trolling
yae he is lmao
well, i can go now
I love Beast of Bermuda and the isle. i think both of the game can compliment each other very well
yea just leave him talking alone with his "well balanced ideas"
What issue do you had with my balance idea?
Arenât trolling suggestions against the rules?
no normal fucking person brings up fucking BoB jagrex while discussing "balanced gameplay"
If you think BoB is balanced then we have a problem
hahahah honestly
Im saying, that how a rex can catch deino.
its like saying ARK Survival giga is bigger then rex so make giga bigger then rex in isle
I think that a good point to make. However, Im not a big fan of ARK. So dont add that
right.
im just saying, dev can add rex rn, and it be perfectly balance. You can ambush carno, tananto, and pachy just fine. And catch up to stego. What the problem????
this man has real dedication, and I respect it
Thank you for your kindness. You must also be a liked-minded thinker
Yes I alway love playing jagrex in BoB
and I think the isle can very benefit from this too
very soon the perk system, can allow jagrex to be a thing
honestly if other games could just look to BoB for niche ideas, creature design would be so much simpler
perks are already confirmed to work nothing like BoB's
Indeed, interesting gameplay is lacking in the isle. While in BoB, you can have many perk that change gameplay.
Than how does it work?
please don't spread misinformation
I'm... not?
(#1JagRexFan2022)
If that was the case, the perk in the isle is very bad, compare to BoB. Have you ever consider that?
In a conversation, people asked if the perk system would be like BoB's, and the devs outright said no
I think this guy's fibbing
I dont see a problem with BoB perk (also source please)
alright Im done trolling
i don't keep track of every message sent in this discord
jokes over Im gonna go watch Stranger Things
Good, I love stranger thing.
BoB perks are dogshit design imho. Just makes combat so much lamer. IMHO, if they're adding perks, they should be specialised for each animal, and focus more on changing how the creature survives, rather than how it fights or hunts
I somewhat agree. But BoB perk allow so much more freedom.
So here are my thoughts on the quality of the nesting grounds that weâve seen in vids of the stress test. I think their goal is to just get it in the game and not worry about making it look itâs best. Think about it. Weâve seen how good Jace is with the the wester coast, waterfall, and shallow/gully before it was drained. Knowing that Jace has been working on a secret project, I think itâs safe to assume that his main focus is on the smaller map and new additions to spiro being secondary, only making it playable with visuals being less important.
that an interesting theory indeed. But how you this?
Jace could also be working on multiple hotspots for the current map. Our issue with the current hotspots is theres only 1 or 2, so like half the server is in those 2 places. So if they want to introduce hotspots, they need to add like 4+ at once, which could take a while to make sure people actually WANT to go there.
I never like the idea of hotspot. because than everyone goes there and you wont see anyone anywhere else. Why dont hotspot just gone entirely?
Good point
Because they will never be gone. The current map has no designed hotspots, but people will find the spots that give them the best advantage and congregate there. NW wasnt designed as a hotpsot, but it had glitched water and rocks to climb on. If you simply remove it, people will congregate somewhere else. They will find a new glitched water spot, or just congregate at the new nesting grounds.
Thats why we need MORE hotspots. Those 50 people who sit at hotspots can either be divided 25/25 in 2 hotspots, or have 10 people in 5 spots across the map. Plus if they design their own hotspots, they can balance them. They can make sure stegos cant climb up the rocks. They can make sure no one can just sit there and get all their diets and water with no risk.
I donât understand what your asking
So than why dont we add hotspot everywhere in the map???
@quiet pecan if you are running with low stam you start panting which is cool
yeah thats what i mean
also the hotspots have safe drinking spots, nutrients and safe places so there's no reason to leave which sucks
yeah... you already do is what I'm saying
(last thing I'm answering because I know you're just trolling at this point)
because that doesnt work either. too many will just make some objectively better than others, so some will just be deadzones where no one wants to go. Having like 4-6 spread across the map should be enough for a while.

Exactly why I want them to make their own. My best example of this would be a cliffside by the beach with ledges that would be perfect for pachies and some pteras. Pachies can keep one nutrient by staying there (coco) but would also need to leave the safety of the cliffs to do so. Water would also be decently far away and likely filled with crocs. The ledges would also be dangerous to fall off of, could break a leg or just straight up die. So, pachies get the added safety of the cliffs, but are only able to sustain 1 nutrient and have periods of vulnerability as they leave to get food and water.
basically, hotspots should have their benefit, but also have drawbacks and force you to leave occasionally for sustenance or to pursue a better diet.

Perfect plan for hotspots
@jovial vine we've seen videos of growth of baby cerato and troodon lol, very cute little buggers
@maiden tendon You realize that with the system you suggested, and even with 1000 players servers (which is currently absolutely impossible btw) you would never see an apex ?
I can't wait till they add more dinos to the roster.. so I can pick you're dead bodies clean from the skies.
I've always wanted to be a vulture lol.
Which I think Ptera should have a similar mechanic as Cerato. Eating rotten flesh or trash is basically their thing, and I'd love to see symbiotic relationships in The Isle.
Very cool
I think an Argentavis would be pretty cool with quetzal as a possible air opponent
Hatz i feel would be a better opponment to quetz than argentavis tbh
Argentavis isn't even bigger than ptera...
yeah im stoopid nvm
where is the source for that?
math
According to your graphic apexes represent 0.01 percent of the population. That's 1 in 10 000.
That how it is in the wild
But it's not the wild, it's a videogame
Why dont we just increase the population to something like a million? that way you can see more apex
Because we can't.
Why do you think servers a limited to a certain number of people in every game ? 1 million people in one server is absolutely ridiculous, and it would need a computer stronger than the NASA's to run
Also I haven't even mentioned yet the fact that the basis of your idea -locking playables behind limited slots- is flawed in more ways than you can imagine
It would be realistic
im 100% sure this man is just a troll lmao
You know what's really realistic ? Real life. If you want perfect realism you should try it, because there is no way to achieve the same thing in a videogame.
There is real life?!? 
A troll it is then.
nah im just saying. Why don't the dev fix the lag issue with high player count???
Because they aren't wizards
What do you mean? I dont know game design
I see that.
You know, there is a thing called material limitations. It means that you cannot lift 5000 tons of steel with your pinky. The same applies to computers. They have limited memories, limited calculatuon power and limited pretty much everything. Asking to have 1000000 players simultaneously on the same server is the same thing as trying to lift those 5000 tons of steel with your pinky.
So why is there no stronger computer 
For the same reason there are no flying cars and no laser sabers.
which is?
Either because it contradicts the laws of physics, either because our technology isn't advanced enough
Dmamn I didn't expect to end up giving physics class in here
ahhh ok ok 
i feel like we're missing the MAIN issue here
how the FUCK are you going to have one MILLION people playing the Isle in the same region at the same time
stronger computer?
first of all, I know you're trolling, second of all, I'm referring to the actual playerbase. The Isle doesn't get anywhere NEAR one million consecutive players, so it doesn't matter
Make the game more interesting so the player count rise to a million. Simple fix
okay cool figure that one out lmao
Ok so what's the issue to what I've stated in the feed back?
Well everyone's downing it, with no discussion so that helps.
I think the cannibalism should just be applied since day 1, thats it I guess
Let them still attack and stuff, they need to (try) protect themselves from things somehow
And I think hatchling cannibalism between deinosuchus and apexes is ok
Who said anything about cannibalism?
I said KOSing eachother. And if they can defend themselves from something, why does everyone make the argument they are supposed to be defenseless?
Honestly I think alot of people here pick and choose certain points of an argument rather than addressing the actual point.
Btw cannibalism is fine from hatchlings if there is a reason for it...but when they can only eat barf...how can they cannibalize?
Why should the hachlings move from their nestâs? That defeats the whole purpose of nesting
I mean, they should be defenseless for the majority of the creatures
a hatchling rex shouldnt die to a compy you know
Is that true? Or you're own opinion?
It kinda is true in my eyes but eitherway Why should the hachlings be on the move and find food with the parents rather than sit at the nest and the parents bring it food
Well for one if you bring food anywhere it leaves a scent, meat or fruit which can attract others.
Also it would give the hatchlings something to do instead of KOSing eachother or just sitting and begging for barf.
@cedar tide I write this in my best attempts without coming off as rude, so I apologize if it comes off that way. May I ask why you put an â on my suggestion? You where the only person to react to it, so Iâm just genuinely curious why it was a bad idea.
Hate to be the bringer of bad news, but that dino is wayyy to small to be a playable.
The devs hate to pour in time for something no one will really wanna play.
Not that I wouldn't play as it, but really not gonna see alot of players play as it.
Now if you wanted to make it ai then I've got an idea for it đ
Yeppp
plus hypsi already kinda fills the niche of super small tier, extremely bird like tree climber/ herra food if it can catch it. but it's actually big enough to be fun to play
also in this discord, reactions with an X are pretty much a way of saying, there are flaws in that idea, shouldn't be added or answering a question like no.
Ooo I see, thank you galli and violator ^-^

I did a suggestion a while ago why pterodactylus (future AI) shouldnt turn into a playable, they pretty much apply to yi qi, let me find it rq
They really should if the parents aren't paying attention lol
Here is why small (compy sized) animals shouldnt be turned into playables
1- too small to provide a decent interaction with other "bigger" players, they wont pay attention to you and it wouldnt be worth doing it eitherway
2- there is already (probably) another creature with the same purpose and niche
3- wouldnt give much food either
4- in the current state of the game, nobody wants to "waste" one of the 150~ player slots of a server with such a small animal (and we have more than 50 confirmed playables)
Would love to play as yiqi but rn, it just doesnt fit the game 
@shell vapor i reacted to it because thereâs already a million dinos that will be added.
they should add this lmao
@crystal trail I DMed you like you asked. I don't really know how to get in touch with you. I under you're busy but you told me personally to dm you...
Sorry if this isn't the correct way to alert you but I'm new so...sorry.
Why was my thing deleted
It was causing no harm what so ever
Iâll just post it on here then damn it
Serious suggestions only
It was serious. I mean just because the images looked a bit off doesnât make it ânon seriousâ I mean there isnât a rule on about there being a âperfect imageâ it just says as long as it ainât nsfw or goofy and stuff itâs fine
But I mean if thatâs âwhat you say thoughâ then Iâll post it in here
What was posted?
If the developers ever need any ideas for Dinoâs/models for Dinoâs then these might help (or you can just use the website and stuff)
I'm pretty sure the team preferred to use drawn models and send that off to a model team or something. I'm sure they appreciate the effort but I doubt they'll need this my friend.
It is legit the same as being drawn just easier and faster to generate than a drawing. And plus I never said these exact pictures are to be used for dinos models I said it could be used for IDEAS for models of dinos etc
they have people that come up with the designs with specific mechanics in mind
Yeah like I said I'm sure they appreciate it but it's not needed.
Now if you've got ideas for mechanics or things for The Isle, please discuss hehe
Well thatâs your opinion then. That doesnât mean that they wonât accept my stuff
Fair enough
i doubt they will
I mean there need be no arguements about some stupid pictures
They can take it or leave it simple as that
Whos arguing?
Hahahaha
No saying anything about it past this damn point
âââââââââââââ-
that a line
Ok. Thanks for the input.
It looks like one of those snakes from that program hahaha
Whyđ¤¨
That doesnât even egsist why would they add that
Hey, I like the idea of a gaint platypus lol I mean it does lay eggs like a dino and has a bill like a bird đŚ
vomits to feed children
Confusion
Lol it was a joke
OMG PERFECT
Just what the isle needs more vomit hahahahahaha
Now this, this is beautiful.
Btw not isle related but have you seen the new warhammer 40k space marine 2. You might like it. đ
Interesting
Honestly though I'm tapped, I've got no ideas as of now for The Isle.
I just wanna see what others can think of. đ¤
I still think dieno should be able to death roll since that is how there more modern relatives takedown prey and it would make sense because it does have the anatomy for it
I think the death roll will come when they update/implement gore tbh
I mean I'd love to see a death roll tear apart chucks of dead animals.
But If you're thinking of death rolling live prey I'm afraid it would be limited to smaller prey items which is already basically one shot if they get grabbed.
Or maybe it would work similar to tearing off a leg or tail depending on the grab itself. Now that would be beautiful.
The death roll that crocs and gaters do is specifically designed for taking down big prey
Yeah but imagine the hell the devs would have to undertake just to make it functional. I mean crocs killing a Buffalo is one thing but it's alot different from killing a trex or a trike lol
Not saying I hate the idea though, I'd love to see it but somethings are just too far outta reach. Imo. Now the devs could prove us wrong hehehe
True who knows we might see a rex get a chunk of meat pulled off its leg with gore update that might be interesting
Yeah and then hell vomit from the sight of it hahaha
That would be interesting
I need someone to make a gif of a stego barfing. It's too funny.
But seriously I'd love to see the king of lizards being torn a new one all because it stayed by the river a little too long.
I can imagine running away with a crater on your leg would be difficult and painful
Well then it would be limping and causing other dienos to chase it. I love how in nature a king can become a worm in seconds.
It would be super to see that interaction.
@maiden anvil I actually like the health = weight thing
makes me know how much health i actually have total
but your total health?
also i dont think there should be tbh
the character screen, imho, should only record what scientists would be interested in
weight, bite force, speed and other such physical factors
health and blood pools aren't a quantifiable concept irl
I see what youâre saying but the same with food and nutrition bar only show off what % youâre at could be the same but with health? Could that work?
i mean my total health
carno bite = 175
utah weight = 450
i know how many bites it takes to kill a utah based on these two numbers alone
and, imho, seperating weight from health makes balancing HARDER, not easier
But food doesnât tell how much you can up with. Neither does it count how much a bite per species takes. So why would it be the same with health? Besides you can always find other ways to let you know how much health you have outside of the game
What, how?
I donât think so
having health be an independent stat makes it a balancing act with how much health for one animal is too much, and how little health is too little, then you have to balance the correspondent damages
you are thinking of legacy
that is an antiquated system that frankly, sucked fucking balls
Honestly If weight is directly related to health it should just be realistic weights and boom, balanced đ
I donât know if I agree with that tbh
Oh lol, I don't know much about legacy but sounds gross
It is gross lol
i find the weight = health system much better conceptually and in practice than U3 balance
Yes quite

Fair enough
Thatâs kinda because they where at a bad number. Iirc, stego had like 2 500 health which was obviously too little. If stego would have had something like 4 500 health it would be better
Stego had 4K health.. :p
You don't absolutely need to tie health to weight, but in most cases it'd be very close if not exact anyway because that makes the most sense for balance. So no real reason to not keep it that way if it works for balancing and makes it easier.
Yeah I can buy that
utah had 1k health at the time
Oh my

How does bleed work? I had a fight with another croc, and i had like zero health. But i didnt die from bleed ?
Bleed does not drain health in Evrima. It is it's own "health bar" and you die if you run out of blood. The lower your blood is, the slower you regen health/stamina at that, so in a drawn out battle, low bleed can mean you'll end up unable to defend yourself due to no stam for attacks.
ok thanx : ) that was sad to hear, bleed dont really affect much
how do stat changes allow more freedom?? they donât change gameplay or open up new ways to play, they just make you combat gods
its a joke lmao
?
?
that freedom led away the balance of the game
i hope isleâs perk system isnât even close to that
we shouldnât even have a perk system
@austere pike The issue with adding apexes this early is that there is nothing for them to eat besides stego. Every other dino in the game could just avoid them and make them starve.
We should have a perk system to make players wanna reply certain dinos, but we as of now have no idea how the leveling system will be to draw any diagram.
They could eat vomit.
i dont think there's going to be a levelling system lmao
From what we know so far, you can get perks by dying of natural causes as an elder
Well the devs did say to move to another dinosaur you'd have to earn points or levels to some degree.
when did they say this lmao
Long time ago, not all dinos will be available to play right from the start.
thats progression, not survival
there could be other ways too, potentially having a good diet can allow you to get perks that last for that life, could help enforce diets and minimize afk growing slightly
Plus dondi stated no-one should see a rex in the first month of the actual release.
because it'd be hell to grow, that's the idea
Doesn't the nutrient system count as a perk?
its also dondi, so take what he says with a grain of salt.
not at all
the perk system will be a standalone system
I'll take the whole damn shaker with that guy lol
How so?
no, they are separate systems. perks are going to be stuff that alter gameplay, not just +melee damage or +max hp -hp regen
But doesn't it help growth? And improve the dinosaurs abilities?
Growing in The Isle is definitely tied to gameplay
they're more like for pachy: increased jump height, and can climb up steeper ledges. But maybe a diet plant is changed from a plains plant to one you find on cliffs and mountains
those aren't perks tho. Perks are paths you can take to differentiate your gameplay style. Diets are merely something you eat for an endgoal, there is no unique path to take
perks change gameplay, diet gives just stat buffs, they're separate
I think the utah climb will be a perk
Well sounds like you guys are describing a skill tree.
i... guess? It's still perks
As players progress to their various growth milestones they'll have the option to select between a variety of perks, designed to support a varied playstyle.
From the roadmap
Well how indepth do you think the isle devs to go into this skill tree ?
dude you dont need to call it a skill tree lmao, that's probably not even what it is
perks are just ways to diversify playstyle
Well please do go on. Speculation.
I don't see it to mean utahs can climb trees. I see it to be small perks such as not having to eat as much or eating rotten flesh.
Or making the dino faster in water, ect.
i feel like that's a VAST underutilisation of such a system
also utah in concept art can be seen climbing trees
Hey that's my opinion of thr barf thing too
my good man
i have to tell you this
but you bringing the topic to barf every 2 seconds
it kind of gets old
i get you don't like it, I really do, but I'd rather not think about barf in every conversation
Just like hatchling gameplay.
I know but I can't let it slide, it's too much of an issue to me personally.
im going to bed, i was going to talk about perks, but I'm not staying up to discuss this topic all over again
Well let's discuss perks then.
The concept art doesn't equal confirmed to the game. It's merely concept.
If the utha can climb and do what Herrera can do then what's the point of herrera.
And if they perks that change players playstyles too drastically it could be a huge balancing hell for the devs.
Perks should be simple and offer, imo, slight upgrades or gamestyle changes like the dinos body having armor in certain areas or the dinos smelling being similar to a sonar sensor.
Also giving a dino the perk of not being able to be smelled unless you're right ontop of someone.
I'd also love to see perks be passed down from on generation to the next. Which I think was confirmed.
Utah's "climb" has been said to be more of a "scramble". So kinda like how certain games allow you to vault up a ledge if its not too high.
Ok so it's more of a escape tool?
can be used for escape, traversing, ambushing, or to reach prey hiding higher up.
its just some extra vertical mobility, not as much as herrera, but still more than most creatures
Well used like that, that feels like it's basically a better Herrera.
Wtf can Herrera do that better than that then? That sounds like utha is a monkey.
I think all smaller tier carnivores should have a quick climb but not for trees and such. Everything would climb a tree then.
Herrera is getting straight up wall climbing. Like utah might be able to scramble up a ledge about head level at most. Herrera will basically be climbing up almost any surface, jumping between trees, and getting much higher up. Herrera will also be able to ambush from trees much better.
think of it like teno's jump compared to utah's. Yes teno can jump, but its nowhere near utah's capability.
I mean I can see it being a "scramble" and it can't go all the way up and more of a, trying but too fat, sorta way.
I never wanna see a Utah in a tree, unless it's dead and Herrera dragged the body up like a cheetah.
Also Herreras are going to destroy Ptera nests lol
A cheetah? U mean leopard?
The only trees Utahs should be in are like the low down ones, like in the concept art. The scramble would be mostly useful for things like human structures and rocks
Cheetahs, when I type cheetah I mean cheetah.
Agreed, like very low hanging and for like human hand rails and structure beams.
cheetas cant climb though, their claws are blunted by running. Leopards are the ones who drag their prey into trees
Cheetahs donât climb up trees
Yeah they do, but that's not isle related.
And Jaguars but they donât need to
cheetahs are actually suffering because they cant defend their prey after they catch it, they burn all their energy in the run. So it normally gets stolen, even by vultures.
Or they survey or whatever
It's been a while since I've watched animal planet. They hardly ever play anything anymore.
Anyway point is, Utah shouldn't be like a Herrera.
Unless they wanna ruin core mechanics that they haven't even confirmed.
It won't be
It's been stated that if utah ends up getting the climb in the concept, it'll be very limited
Yeah, utah would only be able to scramble up ledges, while Herrera can climb on basically anything
Herrera will be a very effective, maneuverable, and efficient climber
Good.
@thorny lynx as cool as Apolloraptor sounds (it definitely sounds amazing) Utah is already under represented in media. I play the isle because they donât make up their dinos (besides hypos). Apolloraptor sounds like something from ARK
Current utah is already planned to be renamed. An accurate utah will be added alongside it
They kind of do make up their own dinosaurs. They're heavily-experimented mutants. Alongside their originals, they could be classified as subspecies now.
We all know our Spinosaurus is a Spino x Rex x Deino hybrid.
Thatâs all true, but i would rather see Apolloraptor along side Utah instead of replacing it
Our Utahraptor will be renamed as the new name while the paleoaccurate version will be available.
I really do see T Rex in the facial features of Spino. The eyes are not positioned at the top of the head and the teeth are more curved like a T-Rex's rather than conical. Plus, it has the long legs and thick calves our Rex model has. Deino's tail was pretty much slapped on.
Plus they colored Spino exactly like default Rex, even down to the markings. It just screams Spinosuchus Rex to me.
The scramble is gonna be so useful
@ruby sierra There's currently a sensitivity slider in game
It's a little bugged on public but it's getting looked at
On evrima branch?
Yup
I think it might be on the keybindings tab, I'd have to check
Yeah you're right, it's in controls under a sub category "axis" which I never realized it exists
Utahâs gonna be renamed?
Does anybody know the rough abilities of the accurate utah?
they're making an accurate utah in the future and renaming the one we have now to something else
we have no info on what it does
But what bugs me is how the accurate utah is gonna surive, because it will be slower than our now Utah so it will be difficult for it to escape from large fast predators and to catch up to the rather fast prey like teno and pachy. And if it weighs 500 kg it will be a easy meal for a carno, so they really need to make it viable with some unique stuff it can do.
It will likely be between cera and current utah, not just 500kg. And theres a lot they can do with it, it doesnt need to be a big hulking brawler that is too small to brawl and too slow to run. They could give it a pin similar to current utah, but its able to pin larger dinos for a brief time. Or give it the ability to grapple with things. Theres a lot they can do with it.
I hope they make it that utah and accurate utah can communicate
But I think that wont happen
probably not, unless they decide to do that with other dinos too. Its basically just mixpacking, which is not healthy for most types of dinos.
Everything in The Isle should, imo, revolve around power and dominance.
No trust or friends. I feel like those who group up should have power struggles and such. Take for instance the Utah raptor. Instead of out right killing the other it should pin its group mates down and cause fracture depending on who wins it.
Similarly I feel apexs should just be all "lovey dovey" when it comes to nesting. As an example, the Rex. Apexes should be the worst couples ever. I mean look at roosters they lead a flock and chase hens and pin them down when they want action. And I feel the Rex would just hate to have another of its kind whether it be female/male.
Now smaller dinos I can see being less hostile because safety in numbers, but Dominance over individuals would really spice things up. Imo.
I noticed my Koreaceratops suggestion is getting negative reactions.. can someone tell me whatâs wrong with it so I have the option to improve it?
Mostly bc we have 56-59 playables planned and we dont really need another playable and we have around 8 semi-aquatics
We have too many as is lol
It's also fringing onto multiple playable's playstyles. Its small and semi-aquatic like beipi, austro, and minmi. And its small with a headbutt like homolo and pachy.
Oh yeah I forgot about beipi
Now if it could construct damns....like a beaver and build stick huts and such that would be interesting gameplay.
Ooh, I like that idea
Iâll probably do away with the headbutt, since the tail slap is essentially a better version of it thatâs also more unique
I originally thought it could possibly replace a dino that doesnât have much development on it yet, and has nothing to be unique, but I couldnât think of a dino that could be replaced
Does anyone know of a creature that has like seemingly no purpose that would be better off replaced?
Hey its early development. They can add-subtract as they please. But the creature has to have a function.
In the so-called ecosystem. Hehehe
Thanks for the feedback, Iâve edited my suggestion based on it. Hopefully itâs not too late to save the idea
That would be VERY cool!
Indeed and it would give more life to the swamps and small rivers.
Maybe even create places for other small dinos to hide
Because beaver lodges are like that
Swans sometimes best on top of them
The Isle is a place where everything wants to kill you so nesting on top wouldn't be feesable but maybe a biepi could hide inside for a second
Actually a lot of predators would destroy it but the way you could work against it is keep this dino off the diet of big creatures
No problem my friend, happy to help
Well I could see the stick hut as more of a somewhat destructible object. I mean sure a deino could bust it with enough bites but the Kore would be long gone.
And Beipi being somewhat a mix between an otter and duck would have gang violence between them.
This also gives life to other aspects of the isle like damning up a hot spot for deinos in the shallows and while I can't say it would function like real world dams it would just make a barrier between the two halves of the river.
Actually, about otters
Otters hunt beavers by going into their lodge
So that could be a 'mini' interaction between the two which is actually a big deal
And yeah all your ideas are amazing
Indeed and when a large group of Kore get together they can make super lodges that would be maze like lol
Dude yesss
Btw since they confirmed somewhat the biepi having better hearing in water the Kore could use its tail slap to disorient its predators since they will most likely be aquatic.
On average if I remember the irl Utah is In between 600 and 550 kg
I think it might mean they saying it might be way way in future or something that is Iâve interpreted it as
Interesting, so what you typing up?
500-1000 at the very max but i doubt it
450-2000 if not mistaken
indeed but a beipi like outmatches a kore by a lot 1v1
a utah? i think 2t is a bit much
If it's fat. Haha
makes sense 
450 is just a large dinonicus
I'll be honest fellas I don't know much about dinos or their names.
But I do know the real animal kingdom and wanna see more of it in The Isle.
Ok but wtf is a moose doing in the isle?
the same every other extant animal is haha
Holiday.
i mean moose are waders so they could stay around the swamp
Moose are straight up divers
I feel like that wouldn't add much lol
sometimes yes haha
well it allows deino to hunt more ai that isnt fish, and would make swamps seem alive
Hey they did say they would update the oceans one day so...
and a rare one too
I really hope when they do a resize of the Utah they could make it around 625kg
Personally if they would make the current ai need water that wouldn't be an issue.
if orcas learned to walk they would kill over half of TIâs roster
Yeah true, fair point.
You know what would be better too?
i agree, sadly ai have both infinite stamina and no hunger/water stats
If the moose and orca had to VOMIT for them to feed eachother.
it wont be a resize, theyâre renaming the current one and adding a realistic utah as a seperate playable
amazing lol
Yes pure perfection
Then when they add the real Utah I hope it will be around the size I said
what would you think of capybaras wandering in swamps for baby deinos and herrera to hunt?
yeah anything in the 600-700 range will be perfect for me
that allows it to pin stuff like galli
How big do you think troodon would be
65-90
I hope they make it 90 that way they donât get one shot dryos and hypsi
a single utah can wreck a troodon horde just because of AOE alt attack
Wat do you think troodon dmg might be
at max like 35 N
Cool
Iâm hoping itâs very fast because of how light weight it is
@severe dove Bro it's not hacks, it's just sometimes the game let's people see things
It is technically exploiting, people can delete foliage files from the game to see through them
Huh maybe they should make them un-unloadable.
I think thats what theyâre referring to
Lol hopefully that gets fixed
Yep, I'm more worried about the underwater rocks messing up dienosucus hunts lol
Wdym
Why add collision to rocks underwater? Lol
They mess up the denio by snapping the prey item out of his jaws
Through rubberbanding
O I never knew that
@fathom frigate though that may work, some people might just have duller skins but not be able to nest because people think they have a bad diet
My other idea was to add a bit of iridescence/shine effect instead of duller colours on the male colour sections. Potentially it might only shine when doing the mating dance
Maybe but that would look strange on some Dino's like carno or stego
But it would for example looks sick on hypsi or troodon and at a stretch maybe Utah
I actually had carno in mind when I was thinking of it haha. A bit of colour flash during the crescendo of his dance I would love
Imo for such a big creature, irridescense might look a bit silly lol but could be cool, imagine a metallic crested carno, also this diet thing only applies to males
i dont agree with iridescence honestly, too BoB and frankly, would look ridiculous on a few animals, like deinosuchus or anky, as basic examples
BoBs problem is their hue range is ridiculous. But agree to disagree; honestly I'd love iridescence on the male markings on all of those creatures ahah
Pardon I meant saturation not hue
Also to add, iridescence isn't the glowing like in BoB, it's when it's black at different angles or an increase in vibrancy
Yes, a bird, not a room sized beast with horns and scales
@rough hemlock how is a creature that weighs 45 kg stunning midtiers????
seems like bias to me
also why another ceratopsian
as if there weren't enough already
giving something that weighs as much as a ptera a stomp attack is kinda meh to me
it'd only be useful for like 10% of the roster
Itâs a very small stun, not like with a pachy
it's a stun nonetheless
Secondly, the stomp is less of an attack, and more of a way to destroy eggs
how much damage will these attacks do?
also what would korea gain from that?
Very small, reasonable amounts for the size of the creature
come up with a number plz
Imagine deinos are nesting in its nesting ground, the kore and would benefit from destroying those eggs, so that the baby deinos donât come after it and itâs own family
Iâm not good with stats and numbers and such, I only came back to the game recently
baby deinos weigh like 10 kg
it's enough time to give the kore and it's own family to run away without needing to kill stuff
also fair enough
The way it creates a home (by constructing a dam) would make it not a very good idea to just run away from a predator, since dams take a long time to build
wouldn't those just be camped by most semi aquatics like austro n beipi?
These creatures wouldnât relocate very easily, so I believe they would benefit from trying to make a predator relocate, or killing the predatorâs babies so that they canât grow and thrive there
I havenât thought much about the dams, it was someone elseâs idea
The tail slap would come in handy to escape a camping austro or beipi
that's an interesting concept, but i feel it could feel something like oro or even taco better than adding a new animal, because we currently have no idea what these two will do and they could benefit from doing something similar + it's on land
austro is 7 times bigger than kore
that's a huge stun multiplier
? Idk how the size, horns or scales would affect whether they had iridescence or bright mating displays; especially since current day evidence suggests they would (see prehistoric planet for some speculative ideas, especially their carnos).
pachy can stun up to like uhhhhh 3 tons i think
Still, itâs definitely a small tier dino
horns should not have irridescence and neither should most dinos planned for TI
We dont need another ceratopsian confirmed
By the way, the stun only works assuming that the tail hits the predatorâs head when it goes down for a bite
Why?
because it'd look stupid, and while it's an interesting idea, it's impossible to make irridescent horns look good without it looking fake/artificial
And I was originally talking about the male patterning being reflective/iridescent for mating displays, not the horns
also how would the irridescence play in when the horns have blood on them? wouldn't it bug out?
i can only see that for a few animals, and i mean few, like hypsi and maybe oro and a few more i can't remember
Iridescence wouldnât be too unrealistic, fish do have somewhat iridescent scales
But I believe it works much better for feathered creatures
it's just light reflecting off of them
it doesn't emit a special color or anything mostly
There's a tonne of realistic speculative Dino displays that have these features that don't look stupid. Unless we're going full Jurassic park horror monsters, I think bringing in some of this speculative realism is a great idea.
yeah so stuff like carno wouldn't benefit from it
Or troodon
give an example of a few dinos you think should have irridescent markings and where they would be/if they would stay the same
Especially since TI Dino's currently suffer from JP inspired horror monster disease a hit
I mean.. some of the speculative organs can look a bit stupid, but even then, theyâre realistic
i can see troodon's markings "glowing" but only during mating/courting, because it'd hinder its stealth a lot otherwise
we have 4 dinos like that out of the full 56
All of them, that's why I made the suggestion. Even stegks, carnos, rexes with male markings that have some shine to them would look great in courting displays
Hold on, glowing markings for the troodon?
Ain't no one talking about glowing
if it was for just a few, and if it was for the alt feathered skin for the dinos that are gonna have it, i would've agreed with you, but stuff that is carno and bigger is just yikes to me
sorry pressed enter too early
Odd how you think iridescent horns are stupid but glowing patterns on the troodon are perfectly fineâŚ
Why? They would a lot more like animals for sure and less like movie monsters. Prehistoric planet did a great job of that
because troodon isn't realistic in the slightest way, even ther JP clones have their general body shape right, troodon's isn't because we literally only know that troodon had teeth
i agree on the second part, but PP didn't slap it on everything, and it wasn't the same location as our current carno's markings
Think about it though.. a glowing dinosaur?
when did i say the whole dino would glow?
troodon has like no markings lmao
Ok, so why should they glow?
it was a joke
Most of the Dino's in pp did have bright display colours somewhere, and like in TI many of them were small areas on the body. My suggestion was tied into a gameplay mechanic to suggest how viable a parent the male would be, hence "slapping it" on everything
i like the idea of irridescent markings but making every single animal have them kind of removes the uniqueness, also TI's dinosaurs DO have bright display colors for their species, it just isn't irridescent
In most animals, with bright colours or no, fur or scales, you can see the vibrance of their coat increase based on diet, my suggestion originally was just that, slight vibrance increase. Suggested the iridescence because someone said they didn't want duller colour
Iridescence is cool and all but it seems like a small unnecessary detail for tiny markings
Especially because the display markings are already bright colors
Iridescent feathers would be cool though because those can be seen all across the body
but the colors aren't dull, and will be a hinderance to gameplay if you want to ambush/hide effectively
^ stuff like hypsi and oro can have those all day, maybe even accurate utah when it comes out on its throat or something
Iâd like to see it on the utah
it'd make displays have more variation throughout the whole roster, and would make feathered dinos more unique
Ya but my original suggestion was that the males colour section would be duller if he had a crap diet in childhood, and a more full colour if it was a good diet. Also higher chance of gene pass down if they have a good diet
i agree with this and i upvoted it, i'm just commenting on the irridescence suggestion that surged from i don't know where, because it'd be better off on a few animals from the roster that would look better/where it would make sense, which in turn would make irridescence more unique and would make displays in general more varied for the whole roster
Basically just a signalling good mates/parents thing and an incentive to eat better
Mostly I came up with iridescence or shine to those markings since someone disagreed with the first suggestion of colour dullness or fullness, I'm open to other ideas though for sure
nah man the first suggestion is better
It would only affect the male patterning so I think it being duller or more vibrant wouldn't affect the overall skin too much, and if you still wanted to be Camo you'd just pick green for the male colour. I think people thought it would make you stand out more but that wasn't my idea
(stand out when hiding I mean)
i see
Good to know Ty!
Or, if you wanted to go more basic, it would affect the opacity of the colour .
but some people have duller skins in the first place, that was my point, what if they just had a dull skin and nobody would mate with them, iridescence is much worse but making skins duller wouldn't work since not everyone knows the og skin
https://discordapp.com/channels/401464048610312193/401481371249541120/988330643735867404 This is really one of my biggest gripes with TI. It's actual psychology that if you want to see a certain behaviour, you reward for that behaviour occurring rather than punishing when it doesn't. This applies to training animals, raising kids, even adults working. If your dog keeps barking you don't punish them anytime they bark, you instead reward them for being quiet when you tell them too. If a child is learning to swim you don't punish them for not entering the water, you reward them when they do. It might seem silly to compare these to a video game but it's a very prevalent aspect of psychology and is the best way to get the kind of behaviour you want to see. TI relies too much on punishing the wrong gameplay instead of rewarding the correct ones. It's not like there shouldn't be punishments at all (when a kid hits someone you don't just let it slide) but it shouldn't be heavy handed. It creates way more satisfying gameplay when you feel rewarded for playing the right way.
TI's fallen into a trap where this game has been around for a long time and players have already decided how they like to play the game. I don't think it's particularly reasonable to try and force a certain gameplay when players are looking for something different unless the game is brand new, and thus people's attitudes toward it are still malleable. Stubborn developers kill games, and looking at how players most enjoy playing your game is incredibly important.
That's not to say that the developers shouldn't strive for their vision within official servers. But they would benefit from allowing the degree of flexibility and customisation people want for unofficial servers.
seems about right 
@barren zephyr I'm assuming you're unaware of how long it takes to code, let alone design, balance, make art for, sounds, and all that other boring shit for just one singular playable entity or any other aspect of a game. The reason it is taking so long is because they are trying to move the game to another engine, which is quite difficult. Another fault of the time is the limited amount of devs they have. What is it? like two actual coders? This is a great game, but not super popular. The company that makes the game simply does not have the resources to make content come out faster.
yeah, to do all the work for even one playable and then make it fun, unique and engaging for the player base is hard shit
and i imagine it would be even worse with all the players crying for their favourite dino to be added/ balanced or whatever crap they want when the devs need to focus on important things
@barren zephyr i like utah. I like it without broken wrists.
But on a more serious note on the topic, since you so kindly decided to assume intention, here is why I don't think we need a pull-up:
Its a waste of development resources to compensate for players just not knowing the capability of their playable. Its not a problem with the game, and is generally not going going to add a whole lot. If you want a higher jump height, it's less resource intensive just to increase the jump height. If you want to be able to not get stuck because you made a bad choice, go test utahs ability while you're safe so you aren't making that choice in the middle of getting chased.
On top of that there is the chance thst the designer didn't want you to be able to jump whatever you tried, or possible that you even timed it wrong.
So tl;Dr very expensive player bandaid.
I don't consider it worth development time.
But only utah and not other small tiers (of course herra will be the climber).
At least no one else is confirmed from the carnivors
@runic crypt heya, so
they coded about the server saving and the server announce before restart. It somehow broke and we hoping to see it fixed on Update5
About the eating bug, it is fixed on the StressTest and it was caused by spamming the G key/using it too much
they are also trying out an unstuck command, so hopefully it makes it into update 5
@barren zephyr I 100% agree that the jumping animation needs a change. My Teno failed to jump over a small log yesterday because it couldn't lift its front feet high enough to clear it. It looked so unrealistic & it was kind of frustrating. What is the point of jumping if you cant actually jump over anything higher than 5 inches?
Just that they even work on update 5 at all, when things in update 4 is so broken, is weird to me. Sure if part of the team is done with what they can do they should move on, but part of each patch should be to make it work close to 100% and not ad new things that will lead to new bugs making it just a huge buggy game, which it sort of already is.
It should have taken no more than 1 week to sort a bug like that out, if they cared to do it
And if they are unable to code/fix code regarding server save/messages in a timespan of 40 working hours, that is a dire situation and means this game will never be a good game, because the devs either do not care, or are lacking the experience (sadly).
But I guess, for being almost 10 years old already and 10 years in alpha where kind of nothing happens, I guess it's clear by now where this game will be in another 10 years. Im giving up hope by now
Does the diet system affect the players movement or anything?
Like if you've got a bad diet you'll be slower, or is it just growth related?
Sorry about that
Not exactly. Better diets gives you better stamina regeneration, and you don't need to have a perfect diet to get it. I think 2 nutrients gives it too.
Ok interesting.
Utah biteforce could be argued possibly, but deino should not have anymore, much less that amount. It's not supposed to bite stuff to death, and not supposed to fight other apexes at all really.
I see your point but than if they are going to make it realistic to the name apex, when other apexes get implemented it's attack force will need to increase to stay to realism. Like trex for example will probably get either 2k n or 1.5k in which case I'll say deino will have to get at least half of that as it's bite force in real life was goddamn strong
First off, I doubt any of them will get that much, becuase that'd be very unbalanced, not to mention that most likely some of them will also get their own abilities, such as a potential rex grab and trash or similar. The second issue is that deino isn't designed to fight like that, with the whole grab and drown, so if you add bite force, you need to make sure it doesn't just negate that mechanic. If deino can do massive damage just by biting, why would you lunge? Being named apex is not neccesarily "I can fight everything else" but more so "few, if any things are going to look at me and think dinner". A deino does not need a third of that biteforce because a rex isn't going to hunt it very often (unless it has reasons to go up on land which it lacks for now). And for spino, I think deino would win in the water due to possibly superior mobility, but in shallow water, the spino would just use it's arms and take it out. It has at least been said deino is better off swimming away from a spino, and that's the only apex (except maybe cheirus?) that would pose any form of actual threat to it anyway.
Mhmm, if you put it that way it would make sense and when I said apex I didn't mean beat everything lol, just meant it could have a small fighting chance against others. I rest my case, thou Utah does kinda need to be fixed even if it's not biteforce
Well, if it was something else than deino I'd be more inclined to agree. But this one shouldn't really mess with any of the landbased apexes, and the two that are in the water probably need to be there to keep deinos in control later on. For now, the only thing doing so is their own, and stegos (if the deinos insist on being dumb about that, but they could just be untouchable if they chose). And yes, utah needs fixes, far more than any stat changes. Unfortunately utah and it's pounce is a problem that seems to have no fix in sight :p
But we also need something to keep the stegos in check. Back in update 3 utahs used to be the ones to do it but right now with the pounce bugs it's very rare for a Utah pack to successfully takedown a steg. I would say that it wasn't the best time to implement stegos in the game, what are your thoughts?
I agree that stego currently has no place in the ecosystem, nor does deino really. Problem is that none of the carnis in the game should reasonably hunt a stego, and the ones that should, would only be a problem themselves, this being allo and bigger things. I'm sure you know how carno packs looks like, just imaigne that but even more powerful critters. Personally I would take out stego for now, and downsize deino to like 4T (it can still grab everything else in the roster, but at that size it might be a bit more vunerable, currently it's far too untouchable).
@unborn plank why would you want legacy to stay? If you didn't know legacy was abandoned because the code was super hard to develop, and we could see the problem with it the last 2 patches, where they fixed a bug that if someone died in a dryo's burrow the server would crash, and when they fixed it a lot of other animals were broken too, for example trike and shant hitboxes were non-existant, there were lighting problems and more, legacy won't get any more attention from the developers and soon to be deleted
Evrima desperately needs someone to oversee the game and find any problems that rise with the implementation of mechanics. We need someone with great knowledge of game development, what works and what doesnât, and many other things
I'm pretty sure they already have one of those. Also, extremely funny that they ask for someone with "great knowledge of game development", as if the people hired for their knowledge of game development just somehow don't have that
Also, the fact that we're suggesting X Zauger on the basis of the fact that he's written video essays about the Isle from a complete outsiders point of view with absolutely zero idea of internal happenings is funny to me. Introducing him to the staff team won't magically fix every issue with the Isle, since game development is far more complex. Treating the devs like children who don't know what they're doing and need someone to babysit them to ensure they make the correct choices does nothing but make more internal conflict and stifle the creativity of developers, it does absolutely nothing to improve team morale or design creativity
What will happen if you choose to do this is you'll add an outsider who's only here because of a few video essays telling everyone what they can and can't do when it comes to huge design choices, who the entire dev team will come to hate because his opinions are held in higher regards than their own, and cause infighting and less to happen with the game.
@rough hemlock this comes from a person who HAS worked in game development before and HAS had someone look over my concepts and ideas and outright reject them because he himself didn't like them, regardless of the team's general consensus. It does not assist productivity nor game design, and it is not what the Isle should ever do. Allow the developers to make their own informed choices, they are not incompetent to the point they need someone to tell them what's right or wrong, X Zauger only speaks from a purely outsider PoV and knows nothing of the internal space, so it cannot be said that he is more knowledgable than the devs themselves.
I mean, as someone whoâs seen his videos and heard what he has to say, it definitely doesnât seem like heâs just rejecting ideas that he doesnât like. He makes valid and important points. Some of which the devs may not have considered.
and not he, nor any of us, have any proof they haven't considered them. I still find it's silly to assume that these devs need babying
I donât think they need babying
Remember, theyâre not some huge professional dev team from a company with hundreds of workers
Theyâre indie devs, and they could use the feedback
they aren't amateurs who need someone to tell them if they're right or wrong, either
Thatâs why they have a feedback channel
Itâs not to tell them theyâre âright or wrongâ itâs to point out potential problems
good point, they already have a feedback channel and designated QA and stress testers, for what purpose would they need X Zauger
Because itâs very rare that the feedback is this useful
I feel that comes down to opinion
I, personally, find myself disagreeing with a good few his videos
Ok, then if some of this is opinion based, I can see why youâre against it
I personally think that many of his videos are excellent feedback that Iâd like to have if I were making a game
No, what I'm saying is his videos are literally HIS opinions
they aren't fact, and treating them above any other feedback makes it seem that they are more vital than any other feedback
they're just that, feedback, nothing more
he doesn't deserve a spot on the team because he has his own feedback, or makes videos about the game
The difference between his feedback and the majority of feedback is that it seems heâs very well educated on the topics he speaks about
Then he should apply for the team
He shouldn't be handed a spot
Just because he "seems" well educated means nothing
I mean I donât think itâs so easy to just apply for a spot, is it?
I've worked in this exact kind of job before and I've met people who seem well educated on the topic, but in interviews and so on, you see the cracks
They quite literally have an application thing on their website
I mean of course I donât think he should just be handed the position
They have actively said, in this discord, if you want to be a designer, you can apply
I didnât know, I havenât visited the website
I only came back to the community recently
I also mentioned that I believe they should interview him, I also made it clear that I donât know how it works
He just seems like a useful person to consider for the team, which means interviewing and whatever else goes into that
But at this point it comes down to opinion. Itâs really not up to anyone whether or not people think heâs useful
I really feel that X Zaguer has spots critiques but he does not need to be a meme bet of the dev team. I do think the devs should at least listen to some of his video essays at least.
Unfortunately anything in video form doesnât seem to get to the devs, thatâs why I made the suggestion.
Meh, I think the devs need babying. I mean half the time someone suggests something it's usually they already thought of it or it "wouldn't work" for a plethora of reasons.
Now maybe babying isnt the right word choice, it's funny, but not correct.
They need a......community. Yes that's it, a community. Those of whom that have a passion to help this games development team and help break down issues in the core gameplay.
I mean you can spend all day building a world/game and then have no idea how anything or anyone will react.
I mean that's what this Discord is for. So do the devs need babying...somewhat tbh. When last time I actually got to question a dev I was told to "join thr dev team".
I should join honestly and really let loose hahehe. I'd drop alot of spoilers too hahaha. But hey it's all opinion, and dondi said himself this is his game. First and foremost. Lol
joining applies being accepted lmao
He made it sound so easy lol
also isn't that EXACTLY what they're doing with QA and stress testers?
That's more of a scheme to get the update more eyes on it.
Gotta get those views
Oh well maybe that was his way of saying, too bad. But from a lead dev...that's sad hehehehe
i dont think it is, honestly. Well, it's part of it, but I feel it is also important for feedback. Apparently stress testers have already aided in giving valuable feedback
Sure I mean anyone can give feedback if they play.
It's for propaganda, because everyone was hyped for it.
propaganda???
The vast majority of testers are not CC
Like a free sample plater, but no touching
my brother in christ its a fucking video game update not a way of thinking
How many testers do they have agian?
also, yea, most testers aren't content creators
couple hundred i think
Testers are expected to report bugs and put effort into providing feedback. If they fail to do so, they will be removed, including content creators
How many are CC?
fuck if i know, probably a dozen?
Hey, it's my opinion ok. Of course I may be wrong. But who can say?
About 15%, max
Niceee
I can, as I'm in the test server
Oh my mistake, I guess I'll take it allll back.
So what's you're opinion of the update?
So far so good. I enjoy nesting even as someone who plays solo 99% of the time
Skins are great so far and have a ton of room for expansion
Performance has increased slightly for me personally, that's variable as is everything related to performance
Ok so any grief with it?
A handful of bugs here and there, my perception of that is skewed since I'm in QA
I'm used to the worst of the worst so the stuff on ST seems tame in comparison
Well I have no idea what that means, but I mean personal opinions.
And of course, this is just my perspective. I haven't been able to see or experience everything the ST has had to offer
Isn't it just saltlicks/skins/nest? The new stuff?
Or is it way more than that?
Skins and nesting alone are large enough that calling it "just" is, well, unjustified for lack of a better word
Skins and nesting is alot? Really?
CAN THEY STOP NERFING UTAH? like what do they want it to do, at this point a microraptor can kill it
In comparison to legacy? Oh yea
?
Well anything compared to that dead horse is lol
utahs in the new update geet run down by subadult pachies becouse there health got cut in HALF, speed in HALF, and idk bout damage
Yeah the balance is kinda on hold until the update is out lol
Oh, you watched that video
No, the stats are, as far as I'm aware, exactly the same for growth time
ah yes, the balence is "on hold"
The percentage has changed
i'll be honest i take all those kinds of video with a grain of salt lmao
Percentages on the character menu had to change to account for the hatchling stage
it seems like a very small snapshot of a bigger picture that people just blindly go "welp utahs trash now"
yes its only the same for utahs abov 97, like ABOVE IT, 97percent of your grow your like a paper bag levels of strengh
Which means you have to squeeze an extra ~20% growth in there (Depends on the species)
yhat is true
But anyway, tell me do you have any thoughts on the update itself that seem off or not well?
It's exactly how it is now, just with a different number pasted on
im honestly surprised no one caught onto the fact that hatchlings are a WHOLE NEW growth stage, so growth looks different now
But based on playing in the stress test, everything feels about the same when you grow normally (aka don't get nested)
i know its a new groth stage. but the way the growth system works right now it makes utah way worse, it only caculates you as adult at 97 at the moment
Yea the percentages are weird but the actual stat growth is the same
there are multiple vids on it, check em out
Well yes, they're based on the stress test. I'm in the stress test
Hey Super, answer me this ok. Do you think the update itself is good and doesn't need anything added or subtracted, updated or reworked?
Well that's a very vague, broad, and extremely subjective question
Feels fine to me
Haven't thought about it
super is quite literally QA, they don't need videos, they can just play the stress test
Well that's the point. I wanna know you're honest opinion on the update. That's pretty general and on the nose. Imo.
bruh whill growth is the same, its only the same for adults, anything below gets cut in half cuz the devs forgot to actually implement the, whatever its called, that makes the dinos states stay at basicly juvie levels untill full adult wheres its fixed, they need to fiz that, while your dino grows the same, the states dont
No, you misunderstand, growth is the same per time spent. The percentage value is changed
In my experience
a 97 utah has the stats of a paper bag, then when it hits like 98 or 100, it just shoot up to normal, thats not normal
I thought dino stats generally scaled per each "stage" (0% - 25% - 50% - 75% - 100%). I've seen people complain about that for a long time now.
No, growth is exponential
Visual growth, yes. But I'm pretty sure I remember people complaining about stats being wildly different at certain increments. Dunno if that was all just hot air though
Stat growth is exponential
Wanted to ask this question since I re read the reply and comment.
Are you the boss or lead stress tester? As in you understand the 100 percent reason the devs add or update the game for the ST?
Because if not, you can't really 100 percent confirm this to be true or false. Just like me. Right?
Not trying to come off as mean or anything I'm just stating an opinion of mine.
No, everything I say is my personal opinion from my own experience. I'm a QA member and stress tester. I've been in qa for just under 2 years but I am by no means a leader
Not sure what people were complaining about then. It was something having to do with stats and growth. Been a while though
Ok thanks for the clarity.
That said, I still have access to solid information, such as the approximate amount of CCs in the test server and the overall purpose and goal of ST
But at the end of the day, I'm still a community member
Ok, but isn't that just to test the update and bugs?
Feedback is one of the primary jobs of the team
Unless you're implying that there are secret testing going on? That hasn't a thing to do with update 5.
Ok so tell me you're feedback, what's something about UP5 that you dislike?
There's a lot of weird color choices for some species
Others feel overly limited
Carno and deino imo have too many options
I seen that too tbh
Thank you for sharing
Of course!
Any feedback on barfing, I mean nesting?
So far so good, like skins, there's a ton of room to add nuance, variety, and complexity, but right now it's an excellent foundation/primer
Ok...but what's that gotta do with nesting?
Like imo, which I've been very vocal about. The fact all dinos except deino barf.
Sorry, yea I was being pretty vague there
Oh you mean hatchling feeding
There's more to nesting than feeding hatchlings
the barf discussion begins again
Oh really? I guess the CC's aren't doing a great job at showcasing it.
Hey you gotta fight for rights brother.
As far as I understand, there's a whole mini-game mech of gathering nesting materials, managing the nests, repairing damaged nests, moderating egg temperature, etc, and ofc feeding hatchlings
Oh goodie, a stick game. And warm simulator.
I've got another word for that, patent pending of course.
Camping.
i swear to god its a survival game
Well, it's nesting, what else would you want from it?
Because as far as I'm aware the purpose of making a nest is to care for it
Well I always dreamed of walking with my baby's to food and water and having to battle enemies to keep my young safe.
But rn that's thrown out the window and all people do is barf and hide in bush, barf repeat.
You want to walk with something that sprints at 5kmh?
which is already a thing with juvis, and the hatchlings are VERY loud, so it's not like you can really effectively hide
Hey, things can be altered.
That's slower than actual walk speeds
Parenting comes at prices
Hatchling stage takes more or less 15-25 minutes, maybe more depending on species/diet
It goes by surprisingly quick
And? So that means screw detail and just let them eat puke? Ha
Something that is effectively smaller than grass can hide really well
Ah, refer to my earlier comment: "there's a ton of room to add nuance, variety, and complexity, but right now it's an excellent foundation/primer"
Right now we have one independent species to see how it feels
Yeah a primer. Don't know if it's the good kind, but it's primer for sure.
Sort of doesn't work though since there's no disabling friendly-fire and half the time people just end up killing the baby they're trying to defend. Case in point - stegos
More feeding options would be excellent variety down the line but are currently unnecessary to get the major components out the door
I see more hatchlings KOSing than actually surviving
Same with additional nest varieties
Well as long as it's going up for consideration, I'm happy for now.
But I swear if they keep thr barf thing for all dino hatchlings, I'll personally KOS anything with a rex from there on out. Whenever it comes to the game lol
Pretty sure they said no playable rex
Untrue
Ha, in a dino game? They better have it playable lol
Rex is planned to potentially be ai-only in evrima (whether that be the beta branch or the game mode) but everything will have the option to be playable in some way or another
There's a pin going more in depth from Punchpacket in #isle-discussion
Hey how does one get in contact with Punch anyway. Does it take him a really long time to get DM's?
It can, yea. He gets possibly hundreds
Sometimes it's easier to ping him in this server (if it's something you want to discuss in here)
There's also times where he (or other devs) just show up
He'll usually stick around and chat after a #phase-two-archive post too
Well as long as he can get my message idc.
It's basically the barf thing I talked about. I just wanted to clarify some things with him since we spoke on a CCs live stream
Not the best place for discussions.
I'd appreciate it if you could get the word out for me Super. Thanks agian.
For people pressing "X" for shift + W for autowalk, why are you against it? I dont see a reason it gives anyone any advantages other than the player who does not have to sit and press down on a key forever.
Legit, it's wild to me lmao. It's not that unheard of for people who spend a lot of time in video games to actually end up doing permanent damage to their hands/wrists because of holding down keys, I'm not even kidding. Autowalking is something I really think most games of this nature need to include simply from a health and safety standpoint. Plus it makes the game more accessible and enjoyable to those who already have hand/wrist issues
I've yet to see a single argument against it that's actually good, I think people just "dont want the game to be easy", as if preventing strain is a bad thing
The devs obviously care about accessibility to some extent, what with the work put into the scent and tracking system so colourblind people can still use it. So it'd be nice to see that practiced in other areas where doable. Good devs should strive for accessibility imo. I don't think this means they need to bend over backwards, but if something can be done fairly simply why not do it yknow? All you're doing is making the game more fun for more people anyway.
Hence why I still really think they should add an optional gore filter when the gore update drops. It's all well and good to say that gore's been planned and people should have known, but the game hasn't been particularly gory for most of its life so people will have specific expectations. And I don't think "this aspect of the game is major and thus shouldn't be toggled off" is that valid. Like how Grounded has an arachnophobia filter, even though the spider is a pretty significant part of the game ÂŻ_(ă)_/ÂŻ all you're doing when you add filters and stuff is making the game more fun for more people, and allowing them to enjoy it to their fullest extent
idk, i personally think gore shouldn't be censored honestly, it's a brutal gritty horror survival game about dinosaurs, to just remove gore from that takes heavily from the experience
It should be up to the user imo. I think the game still has that gritty horror survival aesthetic to it even now without the more extreme gore, so I don't see why that shouldn't be an option for people who can't handle more extreme levels
Because its worth keeping in mind that people with a lower tolerance for high levels of gore probably get a similar feeling from the current violence levels to what someone more jaded would get from more extreme levels if that makes sense yknow? So the experience is still largely the same, people are just able to cater it to what they can handle
I think that's the big takeaway for why accessibility is important. Allowing people to cater it to themselves if anything gives people a better chance to enjoy a similar experience according to their needs
i mean, personally, i don't see a need, i think some games just need to relish in their goriness and violence, and I REALLY want to see the Isle sprint full force into making a TRULY horrifying violent survival game
And they can do that, I certainly don't think they should hold back on the gore. But I see no reason to not add a filter that can be enabled for those who want
i'd honestly be disappointed if i saw some "violence scale" lmao. I'm arachnophobic irl, but it's not like I'd sacrifice the horror experience because I don't like spiders
And if that's your choice that's fine. But I dont' think its fair to make that choice for other people.
Forcing everyone to experience the same thing just creates an unequal experience. I can handle mid-level stuff but personally really extreme levels of gore make me feel straight up sick. So without a filter the experience simply wouldn't be the same. What other people find intimidating, brutal and cool and I would find straight up nauseating. With the choice to tone it down a bit, I could experience that same "intimidating, brutal and cool" factor without feeling sick :P
idk, i'd just think it'd be disappointing, like adding a gore scale in DOOM Eternal
Then don't use it ÂŻ_(ă)_/ÂŻ
Face your fears.
I don't see why it matters how other people choose their experience, so long as it doesnt impact your own
Someone else not seeing the same levels of gore as you has 0 impact at all on your own gameplay
thats what makes it a horror game baby
because I do agree that they should be more hesitant if a filter/toggle will impact other people's experience, as that's not fair or fun
But if you can experience the game the way you want, where's the harm
And it is worth noting that it's not unusual for horror games to have filters and toggles to that people can cater it to their needs. You want people to be scared, but fun scared.
Good horror games let people adjust it to what they can take, so they can still have that riding a rollercoaster feeling
I see horror games as intentionally getting you out of your "safety zone".
Makes for some very memorable experiences atleast for me
What good horror games give you the option to turn off scary shit lmao
For me i couldt care about the gore, they can make it brutal and i wont care. But what scares the crap outta me is getting grabbed by a deino. Its like me asking instead of having te animation and beeing grabbed. Just make my screen go dark so i dont need to look at it : P
There's a difference between "this makes me really scared" and "looking at this makes me feel sick" is the thing. I do think horror games should aim to make people scared. Heart racing, sweating, and jumping out of your seat makes for good horror. That's the sort of comfort zone that I think is fine to push. I'm actually terrible with horror, I'm scared easily, but I still find a lot of fun in stepping outside my comfort zone from time to time and having a good spook. But that's different from feeling sick, wanting to turn my screen off and having a hard time getting to sleep that night. Some comfort zones simply should not be pushed unless that person specifically wants to seek it out.
Again, horror should aim to be fun scared
If TI was brand new and released, no toggle, with max levels of gore then I think it could be let slide a little better. But they've shot themselves in the foot by having the game be relatively goreless so far. When you go to buy a new game, you can look at gameplay and judge from that if you think you can handle that. We still don't even know how gory it's really going to get, and the game has been out for years
Honestly I think the goriest thing TI's done so far is the splash art on the steam page lmao
If gore takes a part in gameplay it's gonna be hard to disable it...
In a game called "Aztez" for example, you're an Aztec warrior fighting hordes of enemies, and you can't disable blood because you need to absorb it to activate your powers
Let me try to find a better example
@barren zephyr idk what you mean dude the servers are almost always capped lol
Same thing in Monster Hunter, where you can server some monster's parts to disable their attacks
Although MHW is in a weird spot where you can cut of thing's tails but there is no blood
ik that game, it's pog
MHW isn't that gory at all imo, it's pretty tame

Gore should have dial down options though because some sensitive people can get seriously hurt like throwing up or smth by seeing gore
and I think MHW is an example of how you can have like... decapitation limb removal etc without it being too gory. So if say, being able to carry around someone's head is an important mechanic, you can make that work. A more clean cut, fairly minimal blood aside from maybe some around the edge. More gory options might have hanging stripes of flesh, exposed bone, dripping blood etc
Maybe, it all really depends on how important it is for gameplay tbh
If a gore slider is just the amount of blood you see on-screen I don't think it can cause much harm
Though afaik, gore is largely just going to be an aesthetic thing, unless there's something I've missed, so I don't see how that impacts taking a part in gameplay

afa I k it seems pretty substantial
And it could honestly be nice to have because some games go so much over-the-top with gore it becomes ridiculous (like Mortal Kombat for example)
yea really all I'd want is a gore slider basically alternating between a far messier, violent look and something more "clean" so to speak. Still brutal, but not nauseating
Well, imagine carnivore diets become related to gore, and Utah's favorite food is livers... it's gonna be hard to achieve if you can't see a liver

Also blood is kinda necessary because of the whole bleeding mechanics, but it can be dialed up or down without much conesquence
I think the devs would benefit from experimenting with it basically. Extreme gore should be there for those who want it, but it'd be nice if they look into ways for other people to enjoy it too

Mostly im just dreading there'd be like, smashed heads with brains n shit, thats the stuff that makes me reel đŠ
i dread the whole gore update tbh, right now bodies eat your frames, what are detailed corpses & gore gonna do?
I would adore that
been a discord moderator here and there and have had the misfortune of people deciding to send pictures of dead bodies because they were banned, so I have a pretty good understanding of my limits :P

mh I wouldn't be surprised if that ends up being a big limiting factor ngl. detailed gore probably means more detailed models and thats taxing
Reminds me that one time I had to google search burn scars for... scientific purposes
They can look really nasty
burn scars would be so neat if this game ever got wildfires, but I think thats a bit of a pipe dream

I'd love to see what they do with scarring, it can be fun for adding some extra character to your dinosaur
They'd need a proper system for scarring because current one doesn't allow for interesting things
its a difficult system to get right because it can end up being pretty lag inducing due to the game needing to render shit. PoT's scarring system is a start and at least a decent proof of concept on how you can do scars specific to certain body parts because of injuries to said body parts (if only those scars looked better)
I mean there's the weather update which is gonna have droughts, floods, fires, lightning storms etc
I'd love if there was a cosmetic menu where you could add scars, broken horns/frills, stuff like that. Would be fun as hell
if a game like this ever did cosmetics that'd be the way to approach it imo
I would prefer if those come from actual fights
Spawning with a broken horn is... meh
Or they can go the lazy way and make it so Elder models are battle-scarred xP
The way I'd probably go about it with TI is that getting a specific wound/scar would unlock that as a cosmetic you can use from then on for that specific species. And rather than being applied before spawning (babies don't hatch with scars), it's a new menu that you access either during gameplay, or maybe when logging back in with an existing dino
No, I still don't like the idea of being able to randomly add scars to your dino for no reason
Those should appear from actual fights, so they have a value and actually tell something about your dino
Its just gonna be friends making scars, please hit me i need scars. 90% is never from actually fights : P
somethin simple for a bit of flavour, and would be interesting to see. if you see a rex covered in scars you know either that specific rex has been through hell, or that person has played a lot of rex, which either way is pretty intimidating
that is def a problem that already exists with PoT, I've had friends ask me to hit them somewhere specific so they scar there lmao
That way if you see a trike with a broken horns you think "oh this trike survied a tough fight" instead of "oh this player probably unlocked this scar in a previous life"
It also prevents from seeing only scarred dinos everywhere
lol yea, had same prob in pot aswell
I wouldn't say knowing that someone has been playing rex for 800 hours straight is intimidating
maybe a bit sad
Also I don't see the point in replicating PoT problems if that can be avoided
its a problem that would exist so long as you get scars from combat
you can probably make it more avoidable if its quite difficult/rare to get scars. its an issue with PoT in particular because doing enough damage guarantees a scar
In general terms, having things available at no cost makes things less valuable in the player's eyes
That's the reason most games have you level up your characters manually and not being able to buy levels
Because it becomes less interesting then
that would fear me, since i know the guy know what he is doing as rex : P
Well if people are stupid enough to bring each other low-life enough to get scarred it's free real estate so I wouldn't consider that a problem
Was many rexes i ran up to to check and see if they where noobs as dilo etc : P
i'll be honest, the way they've described it, there probably will be
Let me tell you, play time doesn't correlate with skill
if you play something for 800 hours compared to someone playing it for 50, you prob know more
probably
speaks to determination more than skill
or just being a big diehard rex fan i suppose
Yea , i mean you can still be bad skill wise. But if you understand stam/surroundings how many bites etc it will help you alot
@maiden anvil When it comes to map, it should fit gameplay more than being pretty, even if being pretty is not unimportant.
Also I'm one of those that want the map to be somewhat logical, where do the water that feed the rivers come from? Etc, this is totally lacking in todays map, where a river bank at certain places are so "propped up" that it defy any logic because the wall that contains it would simply erode. Not to say water comes from nowhere apparently. Or pathing's with full grown trees in the middle of them, like, when did a full grown tree that takes 40 years to grow, have time to grow in the middle of a migration road? Or when foliage are inside stuff, or even fallen trees being inside living full grown trees or rocks - like how?
So, sure it's a game and many might not care, but how do an area go from vivid and moist jungle to arid plains and do we even want to spend time in said arid places? I would instead maybe do a canyon passage, that is void of life too, but does not defy logic and also add to maybe Utah playability, if you design it in such place that creatures may need to pass - or at least want to to save time, but utahs can utilize both the valleys and the rocks to seek out pray.
I think theres much to be said about the map design and how it should be designed to improve gameplay and how people move about and why, but just making it look different is not it, not to me
Okay maybe the placements of the bioms could be better (arid not necessarily having to be at center, redwoods at north east and so on) but what do you think of the actual bioms I used? Could they still work for the game?
Im not against different biomes, and I think its an easy path to what some players appreciate. But then again they try to design the game to keep players moving, so then one need to consider what the biomes add? I mean you can´t or shouldn't linger in redwoods just because you like it.
I also want more variety but I also want the map to be designed where different dinos find their strengths. Maybe even go so far as making rivers wider in most places, so that the spots where creature need to pass are much fewer so deinos can be utilized as it's intended.
Where fresh water migh flow from a couple of different big lakes but (as I think is intended) dry out or loose quality when used by to many forcing movements.
where there are shortcuts that involves risk-taking (canyons) but you can also take longer paths around them.
I do tho want to ad on that point, I think the devs should realize the isle players are very diverse and simply removing or making different kind of playstyles obsolete is not good, I think players that want to hang in a spot should not be shunned from doing so, but to the path they are on now, they want us to move around đ
You know what. I think Iâll leave the mapping stuff to you
Or to Jace
That latter point in particular. Making it more fun to move around and migrate should take priority over trying to make it unfun to stick around in the same spot. One of my big gripes with the current diet system for herbis in particular is that the diet system encourages people to move around.... but it isnt fun at all, its really quite a chore to cross the entire map just for one food item.
Haha Arvid, Im just a guy with my mind and many times its not the correct ideas, so dont stop, never stop coming with ideas even if people say no. Sometimes its even timeing, you can write the same idea here twice and depending on timing it may be celebrated or dowvoted
and I think in general, no one is against your idea either, I just personally want it to be deeper than just more biomes â¤ď¸
a good way to make moving feel more meaningful and eventful is chain things together in close proximity. say theres a few different plants a herbi can eat for each nutrient. plant 1 for nutrient 1 is in a spot right next to where you can find plat 1 for nutrient 2, which is next to where you can find plant 1 for nutrient 3. but rather than the player then needing to cross that distance back to their starting point, nearby they can go to the spot where plant 2 grows for nutrient one, so on so forth
biomes can be a good way to make that flow more naturally too
This is so true, it comes to a point where it just is not fun to migrate and being forced to do it over and over is being forced to have a bad time in the game, because it does not add to your experience. Thats why I proposed a while back that older dinos stats could keep growing (like you can store more food/consume less of it with age, even after full grown)
migrating can be fun, but you need stuff to do along the way basically. you can have people migrate in a giant loop all around the map and still have it be fun so long as you do it right
does give me an idea for a suggestion relating to diets and breeding đ¤
I personally think it´s fun when you are growing, also you are the natural pray so it ads to the excitement and danger, but when full grown, when you've done it 12 times already, it's not fun to do because you 'have to' you do it because you want to. But the diets then also "lock you" to the same path, maybe that's what you meant with multiple locations? so maybe as a stego you go from southeast - center - NE, but then you can choose to go - center NE to get same stuff that's in SE
yeah it gets samey and boring real fast :(
would also be fun if there were secret plants, that could ad stats you need to figure out yourself, maybe this is already intended but yeah ^^
like temporarily better stamina, or better healing or whatnot đ
I don't think adding more stuff to eat solves the boredom issue. There needs to be more things to just passively do. To be able to move stuff around like the human objects and rocks, clear areas of foliage. Very animal stuff, but something to entertain people that don't want to just fight while they survive. Because exploring is funx but it only truly matters if you can get something put of it, which you don't, and the novelty wears off the first time you figure something out.
Its not quests, exactly, but things that allow you some freedom to entertain yourself.
that was a very good point and yes, very much yes ^^
Yesterday I got so bored as a Ptera I started racing the turtles in the water
They swim in circles for some reason and I flew alongside them
So, yeah, I agree, we need things to fill our time with
Currently my issue with the Ptera is that you can eat once and afk grow for a long time. I don't even want to - I want to fly around and look for food, I want to do stuff, but as it is you can just sit down and do nothing and you be one a subadult in 10 mins
So I'm thinking:
Maybe a good idea for stegos would be the ability to swallow pebbles, which aid digestion, and the incentive to do this would be increased nutrient intake from diet foods as the stones help break the food down. You would have to go out of your way to a certain location to find them. Also you would need to replenish them once and a while since they would get passed eventually.
As for other animals, idk yet. Nesting would fill a lot of time but as hatchlings you just, again, sir and wait for parents to feed you
It would be nice if as hatchlings you have no real damage output but you still have your attacks, so you can play fight with your siblings and practice skills
The problem with this is why would skilled players want to do this, I'd they're already good at the animal they play as?
I got no ideas this is just me rambling, sorry ;-;
Nah its fine to ramble with things like this. There's a lot of options and everyone will have different ideas which is a good thing. But I wouldn't worry about smiled players. Not everything in the game needs to fit everyone.
Those who just want to fight won't seek out other activities as often as those who are aiming to just survive, or those who don't want to readily engage in combat and that's okay. Everyone plays every game to their tastes and extra things to do just pad out the dead time.
'cause even though the isle' s main gameplay loop begins the moment you spawn, most of that is spent just walking or hiding in a bush, which is fine in its own right at times, but it provides nothing else as just optional activities to pass the time at this moment, which of course is a major contributor to people being afk. If there's nothing to do people won't be present and will wait until they can do things.
The important thing is that proposals do have a benefit to the game and I guess to some people menial activities may seem boring but it does address the issue that there is nothing to do while growing and nothing to do, at current, at adult.
Nesting will be the only activity for players that isn't exploring after update 5 drops haha
Yeah nesting will improve the loop so much
And then when elders eventually come the loop will be somewhat complete
The nesting adds to the loop, but won't significantly improve the loop itself until the perks come out.
Atm you're arguably better off spawning as a juv depending on how confident you are
@stiff storm the damage output for both adult stegosaurus and deino has not changed since their release.
yup
Make Male dinos do more damage and have more hp and more speed - this will be realistic
How about no.
@barren zephyr no, everyone will pick male and it would suck
ye but its realistic
there is no reason for it and it ruins the game
make females do less of everything
No?
it's stupid
that will be interesting its realistic so
A: thatâs not true
B: that just makes everyone go male, so nesting would be impossible
is it realistic for you to spam that same stuff on multiple channels though
and it's not realistic, lots of animals have females many times larger and stronger than them
whats not true
males being stronger
Being nested as a carnivore is probably a worse option in comparison to just spawning in regularly. Herbivores have the advantage as juveniles are pretty defenseless and having a herd makes the gameplay both more entertaining and viable to your survivial.
What?..
guys he's trolling, don't even bother
wdym ?
This guy is baitingđ
its realistic tho
males generally aren't stronger in the wild
no it's not, shut up
Balance > realism
bruh what đ
his name is literally ICUP how can you not see the bait lmao
XD
||get baited mf
||
eitherway its realistic
I mean.. this is Islecord, you can't tell me we've not had people seriously suggesting stuff like this.. :p

đŞ đ
I see you with the double bait
In some species the females are bigger, more dangerous, or more aggressive:
spider
praying mantis
hyenas
Therefore males always doing more damage and having more hp and speed would but be completely realistic
Thatâs why everyone initially started correcting them lmao.
oh my god hes going in for seconds the madman
this is true but the mate's baiting lol

I see
ok but in dinos males are stronger
not this time either bud
not insects
you're a persistent bugger aren't ya
He mastered the bait
XD
humans aswell when that gets added to the game
males should be faster stronger bigger
they should also have a higher reaction speed so to implement that make a rule where only males can play on 144hz monitor
This guy, heâs unstopable
so in general males should be buffed and get more damage and health and speed

while females should have some sort of nerf effect when they are not laying eggs
can't believe I actually thought this was real for even half a second lol

I was stupid enough to think so too XD
mhm
make male hatchlings stronger than full grown females
aight I'm out, you can waste your time as much as you want, later my dude
what changed health?
yes
I think the biggest change there was the no more biting through stego ass honestly.
Rather than health or damage (that I don't think has changed at all). More so that back then, deinos could just reach stego head from their behind, and that obviously gave the deinos a massive advantage
aight ill edit


