#general-feedback-discussion

1 messages · Page 870 of 1

limber hull
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"welp, my rex died, fortunately for me, i can upload this one from last night on EU5 and get right back into it"

latent olive
pale badge
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so the empty servers is sopmething that would be a problem but it would be impossible to fix only restrict with the linked servers making them less probable to be empty

limber hull
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i have a fix

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dont implement an upload system

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okey thank you mister funny

latent olive
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just

uhhh

don’t give one player access to multiple playable creatures at once

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if you want to play something else then that’s on you

limber hull
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i have swapped servers and killed dinos to deal with these issues

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makes it absolutely impossible to revenge kill outside of alts

latent olive
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You can always just play on a server that you haven’t grown anything on

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There’s like 5 American and 5 European servers

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latent olive
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At that point in time, the natural death and elder system would mean you could play a full life of a creature, die of old age, and then play something else

limber hull
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limber hull
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i mean.... its not out

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so we can't really say anything about how it will work

pale badge
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yeah

latent olive
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Personally I prefer the elder system and old age to be a thing regardless of dietary path

limber hull
latent olive
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can’t believe the devs are pushing the false narrative that junkfood makes you immortal smh

limber hull
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strains being perk related i could see making more sense

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limber hull
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i hope the unhealthy dinos just die before they even reach elder

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lmao

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afk grow and suffer a lame death

urban flax
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I hope elder isn't forced so if you're not interested in the perks you gain at dying of old age, you can simply keep your dino as long as you wish (or until it dies a horrible death)

latent olive
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Because just like now, you can have stegos that have been controlling the server for actual months

urban flax
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I feel Elder system should be achieved by following a certain diet path after reaching adulthood, so having a perfect diet is still necessary, but once adult you get the option to become elder, enjoy the temporary strength and get a perk afterwards

urban flax
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Cause every animal can live infinitely, but you don't see dryos dominating any server

pale badge
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well thank you for sharing your opinions

latent olive
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True, but what about the inevitable rex clan megapacks?

urban flax
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And what makes you think making elder system forced will change anything about that ?

latent olive
urban flax
latent olive
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thus, immortal rex

urban flax
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What if they can, you know... just respawn and grow again while being protected by the rest of the "clan" ?

latent olive
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Then that’s a moment of weakness

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And hopefully members of the roster can take advantage of those new rexes

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Although it’d be pretty hard to do

urban flax
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So you assume adult rexes will be invincible but juvie ones will be unviable, that's right ?

latent olive
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I mean

I can see an adult carnotaurus or two easily taking out a few juvenile rexes

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While fat ass rex parents can’t catch the carno

urban flax
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And the "forced elder system" which would probably annoy a lot of players would exist just to give very determinated players a short window where they can maybe cull rex megapacks by one member ?

limber hull
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honestly, i think it'd be kinda cool to have a limited lifespan personally, especially if some animals age faster/slower than others

urban flax
latent olive
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apex growth at 7 hours minimum tho 💀

urban flax
limber hull
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rex's lifespan should be like a whole-ass 24 hours of uninterrupted playtime AT LEAST.

limber hull
latent olive
urban flax
latent olive
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unless you get fly niche ptera or something lmao

latent olive
limber hull
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frankly, if you can seriously still find joy out of the same damn utah by the fifth time you log in and play it, you're mad

low canopy
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we all have our own joy, i get bored of any playable within hours unless with friends

urban flax
limber hull
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i also like the idea of the inevitable being a thing, really would make AFKing feel way less worthwhile

latent olive
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Deinosuchus will probably get a size buff in the future once apexes roll around

Right now it can grab up to 4.1 tons

If it gets increased to, idk, 11 tons or whatever, it’ll be able to grab possibly 6 tons

Rex megapack goes to drink, you have a wide array of targets

limber hull
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you're wasting valuable hours and minutes you could spend playing the animal

urban flax
latent olive
limber hull
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i genuinely want elder to be kind of a conclusion to the animal you've played for a long time, with a ton of inheritance buffs and other cool shit as a reward

limber hull
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I love the idea of some merc coming across an ancient anky lmao

urban flax
limber hull
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so do i

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idk, i feel the inevitable being not only something that keeps you playing to make sure you capitalise on the hours your animal has, but also being something immersive would be cool. I doubt after playing an animal for super long, you'd be too pissed about it dying of old age, especially if you get compensated with a ton of inheritance buffs for next life

urban flax
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I'm actually starting to see the benefits of forced elder
Growth wouldn't feel like a waste as much, and it would help diversifying the dino population, so it wouldn't be 90% adults and 10% juvies

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Would make the game feel more like a roguelike, where death is inevitable but you get something out of it

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I wonder what kind of perks would convince a player to die as the same species 100 times and still be entertained
Faster growth sounds nice on paper, but would probably be the most terrible thing ever

limber hull
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also frankly, i'd rather see an elder and marvel at his perseverance and age, rather than his ability to follow a perk path and diets. Albeit, I would still be impressed by these things, just, I love the ideas elders represent

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the elders of a pack genuinely being older, stronger animals that have gone through tons of hardships is infinitely more interesting than "yea i just fully invested into elder perks"

urban flax
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That's true

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"Respect your elders" I guess lol

limber hull
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i feel like the exact people who would object to this idea are the same people who play apexes to put themselves in power play situations and never ever invest in the game, often forming megapacks and mixpacks to keep the power fantasy going

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idk, i love the idea of elders being inevitable, but their quality, how long they last and so on determined by how the animal lived prior. A healthy animal will have stronger elders for longer, an unhealthy animal will have a weaker elder that dies faster

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everyone gets elder, elder just isn't always a great thing

urban flax
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There is plenty of ways this could be done right

limber hull
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i agree

barren zephyr
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@bleak atlas I like all of it, I just felt that maybe the armor fractures are rather tedious. But besides that I like the idea of resistances and more damage locations. Not too sure how I feel about weaknesses because yeah sure we could have that but we're dipping more and more into dino bash simulator when we get into specific stats and details for pvp let alone the balancing that goes along with that. Another reason its dipping into the dino bash stuff is because we literally only have fossils to go off of when it comes to dinosaurs really, how many dinos with armor would there be? Because I don't think there is a lot. I feel like it would be better to just stick with the resistances and give armored areas higher resistance.

bleak atlas
# barren zephyr <@472386632381890561> I like all of it, I just felt that maybe the armor fractur...

Yeah orignally it was only resistances and those are mainly for armor. I just included weaknesses because its an easy possibility and should be mentioned. The devs don't have to go with it and i wouldnt really find any use for them, besides making spikes, horns, platt weak to fracture maybe. Idk just wanted to mention it
The new type of fracture was also just an possible idea and isnt something they have to go with. Just wanted to mention it too

barren zephyr
# bleak atlas Yeah orignally it was only resistances and those are mainly for armor. I just in...

Yeah thats cool, I do like the resistances in general though and more damage areas. Because like for example I feel like Rexes feet should be somewhat resistant, given they're constantly walking going through bushes, picker bushes, breaking sticks small logs, etc. But then the thigh up higher would have not as high of a resistance or something since surely the skin would be not as strong there. Same with anky having high resistances to stuff in its armored areas, but its belly would be weaker sorta thing

bleak atlas
# barren zephyr Yeah thats cool, I do like the resistances in general though and more damage are...

Yeah it would make similiar dinos maybe a bit more different and in generel. Experience would matter a pot more. Knowing your enemy. For example as bleeder it would be good to know who is resistant against bleed and who not

Something i could maybe add is a growth multiplier for resistances TI_Think
Just like spikes getting bigger the skin of animals gets thicker while growing and the resistance with it. Idk if that would be good TI_Think

barren zephyr
# bleak atlas Yeah it would make similiar dinos maybe a bit more different and in generel. Exp...

Yeah thats one of the things I got lost about with all the math was the growth stuff, like it only makes sense armor or tough spots would only get tougher as they grow but it just sounds like a lot of numbers for minor benefit given non adults are already trash (honestly they're trash combat wise) when it comes to fighting as it is right now. So adding some sort of multiplier (which would "nerf" non adults given they're not fully grown yet) would make them even weaker.

So all that makes sense and it makes it more realistic, but at the same time it might just be easier to give the dino in general x base resistances that don't change regardless of the growth because if its a juvi vs juvi fight then the fight is just as fair as an adult vs adult fight instead of "nerfing" the juvi with armor because its not developed yet. And the numbers in general wouldn't matter if an adult attacked someone growing because adults are just so much better.

None of your idea is bad, its good, it just depends on the amount of realism the devs or whoever wants in the game

bleak atlas
barren zephyr
bleak atlas
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They cry already that the small spikes that arent even spikes really too so much dmg
Imagine a utah dieing or carno getting massive dmg from it TI_LUL
The salt in here and stego hate in the feedback would skyrocket TI_Wheeze

proud coral
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Kinda late but while I definitely understand and even like the points for inevitable elders, it's also kinda odd to have the reward for surviving, the goal of the game, to be losing all your progress.

Like "Congratulations! You've survived as a T-Rex for over 10 hours and have achieved elder status while also gaining special perks throughout your life! Your reward?"

Literally undoes all of your progress

But you get a neat perk afterwards at least! TI_Troll TI_Trollge

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Like why punish the player for doing what they're supposed to do? I mean I'm fairly certain that's the dev's exact reasoning for elders being optional.

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Plus I can even see it encouraging more of a deathmatch mindset, something we're trying to get rid of. Because if you're gonna die anyways, you might as well go nuts and fight whatever.

I totally see the benefits of them being forced, but at the same time (especially with how growth is planned to take hours and hours for some things) I feel it'd backfire.

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I do like the idea of what you've done throughout your life affecting your elder stage though.

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AFKd a bunch and got into pointless fights? Have fun with crappy elder TI_Troll

tight oxide
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not if you die in combat

proud coral
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There are perks and elder perks. Normal perks are just their own thing you get as you play. Elder perks though are special and stick with you in your next life, but yes those perks require you to complete the elder cycle properly.

burnt bone
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Still, once you get the perks you like, no point in dying of old age

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I’d still say elder is optional, but greatly rewarding. That way you have a reason to go elder without losing all of your progress because the game forced you.

burnt bone
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@barren zephyr why would you want to remove pachy's tap ram?

barren zephyr
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instant attack that breaks bones

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kinda cringe

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i mean they can leave it in, it just shouldn’t break bones. but at that point its just a crappy alt bite.

tight oxide
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💀

tight oxide
barren zephyr
tight oxide
barren zephyr
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the tap ram allows the pachy to turn almost instantly and break bones.

tight oxide
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it does?

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Pretty sure you have to turn with w a s d then use tap ram

barren zephyr
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yes but its easy

tight oxide
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like pounce

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or like any ability ingame rn

barren zephyr
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its not like legacy turning radius lol its so easy to do a quick 180

tight oxide
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if it was legacy turn radius then I dont think anything would enjoy fighting utah

barren zephyr
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yeah obviously

tight oxide
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and carno would just wanna die

barren zephyr
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ye ik. im not saying we should have legacy turning.

tight oxide
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Dont really know why you brought it up

barren zephyr
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you said you have to use w a s d to turn to tap ram, therefore making it harder than an alt bite. i made a slight joke by saying its easy to turn and tap ram bc its not like we have legacy turning radius.

tight oxide
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when I said w a s d I meant in general lmao

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not a full circle turn

barren zephyr
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ik that

tight oxide
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either way without tap ram Pachy matchups would become pretty dog water on pachy side

barren zephyr
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not even lol

tight oxide
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it really would

barren zephyr
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instead of tap ram just alt bite and charge a quick ram

tight oxide
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you cant exactly do that quickly

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not efficient

barren zephyr
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alt bite is meant to used to create distance as pachy. ram is meant to do real damage.

tight oxide
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also imagine trying to do that against carno or something

tight oxide
barren zephyr
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yes thats what i meant. knock them over at close range to create distance.

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with tap ram being as good as it is the alt bite isnt used for its intended purpose

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ppl just alt bite and then tap ram

tight oxide
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alt bite helps for things behind you or on your side...

barren zephyr
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yes and tap rams work as well

tight oxide
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less efficient since alt is still quicker

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plus would be pretty easy to bait alt bite

barren zephyr
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yeah its easy to bait tap ram too. its just the fact that an instant attack can break bones.

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thats dumb

tight oxide
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its a easy to avoid attack at times tbh

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it really makes sure you dont stay near pachy front

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which is pachy whole defense

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instant ram also still does less fracture damage so...

barren zephyr
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it still fractures which allows the pachy to land more fractures

tight oxide
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only to things its size

barren zephyr
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in an active fight the severity of the fracture doesn’t matter. its abt the fact that you are fractured.

tight oxide
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a sensible pachy would normally land the leg fracture and try to run against bigger threats

barren zephyr
barren zephyr
tight oxide
barren zephyr
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not when ur head is fractured lmao

tight oxide
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shouldnt be nerfing something just because of overpacking

barren zephyr
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ig so but its especially powerful for pachy imo

tight oxide
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nah that goes to utah

barren zephyr
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its not even necessarily overpacking

tight oxide
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a group of pro utahs is godly

barren zephyr
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lmao ye me and my mates were tearing it up the other night as utahs

tight oxide
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Im just saying we should balance a playable based on its intended gameplay

barren zephyr
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ig so yeah

tight oxide
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Utah works well in packs but eh alone

barren zephyr
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tru

tight oxide
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Pachy is viable alone

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and even more if they fix its bugs and how healing fractures work

barren zephyr
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it shouldn’t be tho. pachys were pack animals.

tight oxide
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pachy should be viable alone...

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I say pachy does its job well in the ecosystem when it works

barren zephyr
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agreed but tap rams are just a lil much

tight oxide
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I never had an issue fighting pachy with its tap ram tbh

barren zephyr
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alt bites work perfectly imo but i jus say agree to disagree

tight oxide
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agreed

barren zephyr
tight oxide
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Carno vs pachy is pretty favored for Carno if Pachy is alone

barren zephyr
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tru. even then on bad terrain pachy will kill utah every time.

tight oxide
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actually I would disagree there

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on bad terrain both have trouble landing their abilites

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so then Utah if it plays careful could over come and win

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I mean it depends on if Pachy is easily

barren zephyr
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tru but if a utah initially lands a pounce and then jumps off up a hill it’s doesn’t launch far enough to get away.

tight oxide
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Utah can still win without pounce

barren zephyr
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yeah but its a lil harder lmao

tight oxide
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You can just bait pachy to miss its rams and keep biting

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dont forget Utah vs Utah can be a quick fight even without pounce

barren zephyr
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with the lag and desync its easier said than done

tight oxide
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lag and desync is not the intended part of the game

barren zephyr
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obviously

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but thats a whole nother issue so oh well

tight oxide
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can only wait

barren zephyr
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fr

tight oxide
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I just want stable fps bruh

barren zephyr
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same

small anchor
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i just want 60-100 ms 😭

burnt bone
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@barren zephyr sorry I’m a bit late, didn’t get an @ so I assumed you didn’t reply. Tap ram is much harder to hit than an alt and has more end lag, so more risk for more reward. Plus it only works on things it’s size (basically only utah and babies). So I think it’s balanced, plus utah can pounce and take down like 1/3 of pachy’s bleed with buck, which is a death sentence if the utah can keep up the pressure. Pachy can ram and potentially kill the utah with a break if it keeps chasing. Lastly, utah takes less time to grow and pachy can’t run from utah, so the fight should be pachy sided and it is. The fight is in a good spot, a skilled utah can bait out attacks and kill a pachy, but it’s difficult. 2 utahs have the advantage in the fight, and 3 is almost a guaranteed win.

barren zephyr
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@drifting rose I saw you put a question, it fixes the weird dip in Anky’s original concept

drifting rose
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lol i thought it was a joke that the dip in the back annoys the community i didnt know it actually annoys yall]

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i didnt even see the difference

barren zephyr
drifting rose
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i think it adds some uniqueness to anky

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its not that huge of a dip to me they both look ok but the dip looks better

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i feel like they didnt want anky to look roundy and they wanted a more rough flat look but not a major one which is why its a small dip

barren zephyr
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They’re saying that it isn’t a dip

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But a fold of armor like how Indian rhinos have

drifting rose
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well what ever it is it looks unique and interesting to me

burnt bone
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They made it rhino anky, but the dip looks bad on anky, my boy is supposed to be fat and round

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Plus, the spino concept art makes it look so much better, but I can’t tell if it had the dip or not

drifting rose
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too me i think the acro is weirder its fat hows it supposed to be speedy if it looks like it lives a mc Ds

barren zephyr
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Yea idk why those chose Acro to be speedy

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It’s like one of the slowest large theropods

burnt bone
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I’m fine with everything about anky, except the dip. The dip makes me mildly upset.

drifting rose
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no its not supposed to be fat its just u have only see anky as fat and derpy and round and plump

barren zephyr
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Anky be wide and round af tho

burnt bone
drifting rose
burnt bone
barren zephyr
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The reason it looks good is because you can’t see the dipTI_dondiSmile

burnt bone
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Tapwing’s concept art isn’t 100% accurate. Plus, I believe we have the model, but it might be outdated (hopefully) and I have to go check.

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nvm, this model is good. theres no dip

drifting rose
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i dont think the dips that notice able XD

barren zephyr
burnt bone
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i dont think there is a dip, but if it looks like this and not like the concept im good

barren zephyr
burnt bone
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wait i see it now

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yeah, its a bit odd, but much better than the concept

glossy matrix
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Its already by far the largest and widest animal of its entire group

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instead they decided to make it suck at defence so that it could be a miniscule bit faster

last lily
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^This. Everything with this. One hundred and ten percent.

uneven mist
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How do you know that it suck’s at defence when it isn’t even out

glossy matrix
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Predators will be able to get their jaws around it

lapis swallow
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He needs to be T H I C C B O I

uneven mist
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Make anky this round and its perfect

uneven mist
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Pluss i feel like armadillo/rhino anky is more unique than a generic anky

glossy matrix
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we went over this already, anky does not need to be changed or edited in any way to make it viable

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changing its proportions in favour of speed makes it less viable

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The longer legs open up the underbelly for easier attack

uneven mist
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Ok, so they should. Make the legs shorter, fix the dent and make it fatter. There our perfect anky. Mabye make the Club bigger too

stark dust
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Legacy anky is better

uneven mist
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While i do aggre that our anky looks too skinny and is too tall so i hope they can change it a little

glossy matrix
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Then it'd be pretty good yeah

pure quiver
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@maiden anvil I love your suggestion! The disorienting sounds to deter smaller predators is a smart idea, perhaps a stun where the animals scratch at their own ears, essentially a "Sound Stun" giving enough chance for the young ones to run and the adults to fight back with a sideways kick! Which is another idea I absolutely love! Omni-directional kicks depending on where you're looking! And maybe kind of like the Utah pounce you could do a "trample" attack by trapping the victim underneath and pretty much jumping on them! Although that may be an attack that would only work on smaller animals.... Still, the kick is cool! And maybe a weak headbutt, because Para's head is pretty bony! But maybe instead of bonebreak it just stuns the victims? Pretty much a close range "sound stun" but also causes minor damage.

As a side note, it would also be amazingly cool and freaky if Para could also somewhat copy other calls, like the rumble of the Deino's call, or the bellow of Stego's call! All to drive predators away!

maiden anvil
limber hull
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headbutt on para seems eeeeehhhhh

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its got a very hollow skull

maiden anvil
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Exactly ^

pure quiver
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true

pure quiver
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Shoulder bump and foreleg stomp sounds good to me as attacks besides the side kick

tight oxide
fallen cargo
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i suppose if it had a pretty good tell, like maybe you hear the para winding up for the attack giving the predator enough time to get outta the range before they get hit

maiden anvil
fallen cargo
frosty willow
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Especially since horses do bite as an defense alot

proud coral
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Para bite sounds painful.

burnt bone
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@clever thistle theres one major issue with "flesh grazing" mechanics like that, its abuseable. People can just mixpack with like a pack of utahs and a stego and sustain the utahs between hunts easily. If you decide to make it deal too much damage to be sustainable food source, then its too good in combat. If you make it feed too little, then its basically useless. Its a good idea in theory, but is too easily abuseable.

tight oxide
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also have it so you cant drop it to feed others

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though im not sure how one would balance it so you can feed your babies

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I assume you just eat the flesh and throw up the food for your babies

burnt bone
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still can cause the issues i said before, a stego can just be a living buffet, or its too good in hunts

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or its just not viable at all

tight oxide
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you could make it give no nutrients too

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so theres more reason to get the actual kill

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Like I thought lets say Giga does flesh grazing and and max it will get 25% hunger filled while gaining no nutrients

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If you decide to just run away after flesh grazing you miss out on the nutrient buffs

burnt bone
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still can be used to keep a pack alive between hunts with a mixpacking steg. All they need to do is hunt one thing and fill up on nutrients, then just follow the steg til the next meal. Or, it could become too risky for the reward and wouldnt be worth it to use, as you said, why not just go for the kill from the start?

tight oxide
burnt bone
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it would need to be very carefully balanced, which requires frequent changes, but the devs only update like once a month at most, so it will likely stay unbalanced for months

tight oxide
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you keep stacking your bleed with bites

burnt bone
tight oxide
burnt bone
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anyway, it would need to be carefully balanced, there probably is a perfect point of balance, but it requires a lot more balance than what is needed, and the devs already have difficulty with the current balance and infrequent updates

tight oxide
# burnt bone anyway, it would need to be carefully balanced, there probably is a perfect poin...

To be fair the Devs are trying to balance the game when its dealing with a somewhat horrible ecosystem that's full of combat breaking bugs
They are trying to balance Carno the small game hunter to coexist with only small game and 2 different apexes
one apex one shots everything but one playable and is water locked
while the other can only reliably die to a pack of utahs which is currently dealing with their special move being broken

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I would want to say we wouldnt exactly have so many balance issues if the devs thought a bit more on what they were adding

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Like adding Stego? The one with the best matchup against Utah compared to other apex Herbivores?

burnt bone
tight oxide
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Not gonna lie, I kinda hope the devs try to release stuff in small but faster updates

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But some reason as you saw with update 4 the smaller stuff got mixed together (Pachy was suppose to come later)

burnt bone
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if they had more frequent balance updates, it would be better. like maybe once a month or 2, but they decided to make a massive balance patch that just swung the balance the opposite way

tight oxide
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update 3.75 be like

burnt bone
burnt bone
tight oxide
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Ngl they did a bit too much on the changes

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Buff Carno while nerfing Pachy

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Kinda wish nerfing Pachy came first before buffing Carno but eh

burnt bone
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lets change the whole environment and diets to spread out the herbies. ok
lets nerf the over tuned herbies. might be a bit much, but ok
now lets buff carno so it can better fight its competition. ok wait a second

then the issues with tracking became apparent, and more issues with hitboxes.

tight oxide
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now lets talk about pounce :D

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I would argue it became worst ngl

burnt bone
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so literally every issue atm is helping carno. hitboxes, diet, buffs, nerfs, food, and tracking

tight oxide
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Why is that though

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Why does almost every problem help Carno?

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Also surely they saw what would happen if they made tracking work like this with Carno

burnt bone
tight oxide
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wonder how

burnt bone
tight oxide
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aint no way they will keep Carno bite hitbox this way forever

burnt bone
# tight oxide do you think they will do a complete hitbox readjustment soon?

prob not a complete readjustment, but a decent one. carno has too big bite, i got no clue what they did to utah's pounce, pachy's ram is canceled by lag or a slight incline, teno's tail slam does not reach down at all (has been a minor issue since up3), and i still see carno rams knock down tenos from their tail tips

tight oxide
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since as you know its kinda just a bad idea to try dismounting on a hill (sometimes pouncing)

clever thistle
burnt bone
tight oxide
burnt bone
# tight oxide and how would you go about stopping negotiating pounce by being near mud/water?

Prob wouldn’t change water, it’s still risky for the steg or whatever to be by the water. And it should be taken account for when hunting things, teno is decently reliant on using water to escape. Similar thing with mud, you need to play around it. But personally I think mud should allow you to use abilities, but at a higher stam cost. Plus, you can generally trap whatever decided to sit in the mud and it will need to leave eventually. It’s basically the utah equivalent of carnos and rocks.

tight oxide
#

For the water I mean how you can get pounced on then turn the other way to let said raptor fall and get smacked by you due to reduced speed

#

same for mud too

#

What Im getting at is it feels a bit too easy to counter pounce those ways

burnt bone
#

Still, I’d prefer them to fix pounce then decide what to do from there, if we make it uncounterable then it’s carnos all over again

tight oxide
#

Well theres still trees and bucking

#

ones that actually make sense

burnt bone
#

I’d rather small changes than fixing every issue at once and the ability becomes op

cyan flame
#

Terrain should matter and be used, be it against pounce, or by just cutting of attack vectors, or other ways. There's nothing wrong with that.

tight oxide
burnt bone
#

Dismount could go a bit higher and further imo, but I’m not sure what that could affect. Fix pounce, then decide if it needs help

tight oxide
#

I think a farther dismount would end up helping the whole mud and water thing

burnt bone
cyan flame
#

Last thing we need is a safer dismount

tight oxide
#

Ehh

#

Depends

cyan flame
#

Alright. Just think about how it will go vs a trike, or better yet, a parasaur or shant. What are they supposed to do to counter utahs?

tight oxide
#

Depends on their abilites

#

Trike just has to keep its head forward

burnt bone
#

They could also adjust dismount per Dino if it’s needed

tight oxide
#

that would take more work it seems

#

theres probably at least over 20 playables Utah can latch onto rn

#

not sure on how many 500 kg and up playables are confirmed

burnt bone
#

That’s why I say we need more data on pounce when we fix it, then we can decide what to do with dismount easier

#

If utah still gets bullied, buff dismount. If utah is fine, no need to buff it

tight oxide
#

I mean rn I cant tell if dismount is bad due to oversized hitboxes, lag or desync but if all of those are fixed I think we can get a better grasp on how good dismount is

cyan flame
#

Dismount is only bad due to roster choices being bad most likely

tight oxide
#

I dunno what you want to me say about Trike defending itself against multiple raptors since Trike is going to be utah go to apex herbi to hunt

cyan flame
#

But the risk of adjusting utah for current roster is that it becomes impossible for the proper prey to survive

burnt bone
#

Almost Everything is basically anti utah atm

tight oxide
#

yup

#

Though dismount shouldnt be affected by that

cyan flame
tight oxide
#

dismount should be the same around the globe lol

tight oxide
burnt bone
tight oxide
#

NOOOOOOOOO TI_TenontoCry

#

I dont even know what to nerf on it rn tbh

cyan flame
tight oxide
#

Utah seems to be the most balanced thing rn

#

Well when it works

cyan flame
#

Yeah, bugs are the main issue. The second being balance in relation to current and future roster.

#

No point in balance if things don't work at all unfortunately

burnt bone
tight oxide
#

I would say Utah would have the best time if they fix desync and hitboxes

cyan flame
tight oxide
tight oxide
#

funny times

burnt bone
cyan flame
#

Mostly great damage, bleed had it's own interesting time :p

burnt bone
cyan flame
#

Shred stego in 4 seconds xD

tight oxide
cyan flame
#

Haven't really gotten better since then, just saved by the bell (stats) more or less :p

#

At least utahs no longer teleport, that was also a good time!

tight oxide
#

btw why did they introduce iteria (turning changes if I spelt the term right)

cyan flame
#

I think because they wanted the turning to matter more? Making the critters feel it more if they were bigger/heavier?

tight oxide
#

definitely took utah mains some time to adjust to that lol

cyan flame
#

Considering I'm pretty sure they messed up the values or something, yeah :p

tight oxide
cyan flame
# tight oxide wdym messed up the values?

Small things having way more inertia than they should and stuff like that, also some fps affecting it somehow. Is it still much of a thing? I've not been utah much but I've not really noticed anything xD

tight oxide
cyan flame
#

Maybe it is, I don't think I've played the smaller and faster things enough to notice honestly

burnt bone
#

I basically only play the smaller things, so it’s just natural at this point if they changed it.

tight oxide
blissful onyx
#

it really depends on what direction its taken by the devs but if i had to guess it'd be like something that slows you down and does damage

#

i think its best to think of my suggest as less of "this is how exactly its gonna work" and more of "if this is added here is one way it could work but there are other possibilities"

proven river
#

Sounds like a dope idea tbh though

blissful onyx
#

"like a carnivorous plant" you'd have to swim into it

blissful onyx
#

glad you like it

urban flax
#

Oh another beelzebufo suggestion
Now that I know how large the thing actually was, the sound of it swallowing a hypsi whole is even more ridiculous

proven river
#

Dude yeah even for a hypsi that frog is smaaal

elder fox
#

We need carnoids, the isle needs them

uneven mist
lapis swallow
#

@cobalt echo Mixpacking cant be stopped on official cuz its a no rules server

cobalt echo
ashen wasp
#

Should be incentivized against via mechanics imo

simple cosmos
#

Can I ask something

uneven mist
simple cosmos
#

@uneven mist I’m new but what’s the best way to grow up the baby rex I want an adult so bad

uneven mist
simple cosmos
#

@uneven mist do people ever like one play as Carno and other herbivore and just let them eat the other to grow?

uneven mist
#

Sry… i dont seem to understand that. U mean kill an herbie is ok?

simple cosmos
#

@uneven mist I mean two people team up one play as carno other herbivore and just let the carno kill them and like speed level

low canopy
#

some use multi account like that but its really rare, mostly because growing anything is easy

uneven mist
low canopy
#

btw, secret to growing apexes is abusing the AI spawn system, you want to grow when server has like 80 or less players on it to guarantee that you get all the AI spawns needed to grow

simple cosmos
#

I just have such a hard time finding ai

low canopy
#

more players server has, less chances for you to get AI spawn

simple cosmos
#

Yeah I was on last night and there was like 120 people in the server couldn’t find anything

#

But it was a high ai spawn noob server

#

And I started to run with a pack got to like 85% then another pack came and killed me closest I have gotten to growing lol

#

@uneven mist how do you unlock the spino

uneven mist
simple cosmos
#

How do you buy growth I’m so confused lol @uneven mist

signal beacon
#

You buy it with cringe ass points if your server offers it.
Officials have deceased on legacy so community servers just fester there

simple cosmos
#

Ew

signal beacon
#

Idk how the whole process works I just know it's just a big cash grab

uneven mist
#

Idk Why people bother buying dinos or growth

simple cosmos
#

What server do you guys play on normally

low canopy
#

i dont play legacy anymore

uneven mist
#

If i play legacy again (for some reasion) i play teutonic

simple cosmos
#

What’s the difference between legacy and none legacy

tight oxide
signal beacon
tight oxide
#

pretty sure legacy spino can die

#

to a herbivore

simple cosmos
#

Can I play with someone later tonight when I’m off work so you can explain this to me and show me the ropes

signal beacon
#

They'd have to be braindead. Spino got that Utahraptor turning

#

And practically infinite health

uneven mist
simple cosmos
#

How do I play evrima?

#

Is that how you get that cool T. rex with like 5 rows of teeth

uneven mist
#

There are 9 playables in evrima rn. Those are teno, dryo, hypsi, pachy, stego, utah, ptera, deinosuchus and carno

simple cosmos
#

So when they adding hypos

uneven mist
#

….not for a long shot

simple cosmos
#

Damn I always see pictures of them

#

And they already have the Dino model so why not just add it

uneven mist
#

@simple cosmos Also here is the roadmap. Keep in mind that most of the dinos in the inhabitans list could come at any given time bc they arent tied to an update exept troodon (Also no dinos wil come around update5 but most likely 5.5) https://trello.com/b/G5tsb4XI/public-roadmap

simple cosmos
#

Ooooo cool when’s the next update?

uneven mist
#

No eta, but mabye mid- july or late

simple cosmos
#

Well anyone wanna help me get the T. rex and hang later?

simple cosmos
#

I just read about the spino and that’s my fave Dino so I’m big sad now

uneven mist
#

Have u seen its consept?

simple cosmos
#

No I just read that it’s most likely unplayable unless your in sandbox

uneven mist
simple cosmos
#

So like why is there a evrima and why don’t they just add it to the normal isle? @uneven mist

uneven mist
#

They had to start everything from scratch

#

So now evrima can have more mechanics and more dinos in evrima have mechanics

simple cosmos
#

That kinda makes me mad lol so why not just come out with the isle 2 or something I mean games still in beta

uneven mist
#

Its still in beta and in development so it isn’t finished yet

icy lion
#

Evrima is what the Isle was always meant to be, so why make it a new game?

uneven mist
#

^ what Luna said

simple cosmos
#

Yeah but now you gotta download all this stuff

tight oxide
#

plus rn you kinda get 2 games for 20 bucks

uneven mist
elder fox
icy lion
tight oxide
elder fox
#

Should take less than 4 seconds to switch

#

HOW TELL ME PLS

tight oxide
elder fox
#

Tysm

simple cosmos
#

So wait why not get rid of the game code they currently have and replace it with evrima copy and past and just update that every month like any other game?

tight oxide
#

that wouldnt speed up updates

#

plus people still like legacy so the devs iirc want to keep it up until Evrima is more complete

simple cosmos
#

But isn’t the same just like less bugs and more Dino

elder fox
#

No they play a lot different

uneven mist
#

Its not really the same, evrima has more complex mechanics while legacy didnt have so many

icy lion
simple cosmos
#

I’m like deep in Dino beta matrix so it’s basically a beta within a beta

tight oxide
uneven mist
#

Legacy is build opon bugs

tight oxide
#

lmao

#

Though Evrima doesnt get the green light on bugs yet

uneven mist
#

YepTI_RIP

tight oxide
simple cosmos
#

So the damn game is broken and they got rid of workshop so we can’t have fun with it even though it’s broken

tight oxide
finite marsh
tight oxide
#

yea...

simple cosmos
tight oxide
#

just kinda not official

finite marsh
#

i wish all dino game devs just combined to make the sickest one haha

#

id invest

uneven mist
#

…that would prob be a shit show tbh

simple cosmos
#

How long has this game been in beta?

finite marsh
finite marsh
icy lion
#

The Isle as a whole became public December 2015

simple cosmos
#

Jesus Christ

finite marsh
#

yeah...

#

modders would really help, but seems to be an issue. wish we could know why

simple cosmos
#

You think if they got support from a bigger title company it would come along

icy lion
#

Money isn't an issue, and the devs are actively hiring for more team members

icy lion
finite marsh
icy lion
#

Yea, the devs have said they make enough from game and merch sales. It's why they reject the idea of Patreons or kickstarters for the game, as well as microtransactions

finite marsh
icy lion
#

Evrima's only existed for about 3 years now, which is important to consider

simple cosmos
#

I don’t want to sound rude but what’s stopping other Dino game creators from making something like this like if the people that make ark made something like the isle

icy lion
#

The only things ported over from legacy were models and some sounds, really

icy lion
finite marsh
simple cosmos
#

Is it way easier to hunt ai in evrima

icy lion
#

There's more variety of ai, but they don't spawn on top of you and scream constantly like in legacy

#

And the boars will kill you

simple cosmos
#

I just have a hard time finding them in legacy like your survival is based on luck sometimes

barren zephyr
tight oxide
finite marsh
simple cosmos
#

I was told to follow the river and that’s my best bet

#

Or I wish they would spawn corpses along with ai

tight oxide
simple cosmos
#

What is path of titans

tight oxide
#

another big Dinosaur game

barren zephyr
tight oxide
#

at least in evrima

simple cosmos
#

Oweee

finite marsh
tight oxide
finite marsh
tight oxide
finite marsh
simple cosmos
#

So is path of titans like the isle?

sick dirge
#

well

#

both games have dinosaurs 👍

simple cosmos
#

Where do you get path of titans I wanna try it

tight oxide
simple cosmos
#

I guess we gonna try the mobile first

#

So does evrima have like the rex and all the og Dino still

sick dirge
#

no

uneven mist
#

No, it has teno, stego, pachy, dryo, hypsi, deino, ptera, utah and carno

sick dirge
#

remaining og's are utah, carno, dryo and pachy

burnt bone
# simple cosmos So does evrima have like the rex and all the og Dino still

evrima is focused on adding core mechanics before adding all the dinos atm, so theres not going to be many dinos for a while. Then they are also focused on adding and balancing out the small dinos first, otherwise everyone would just go pick the big bois and they wont have enough data on how to balance the smalls. So things like rex and giga are WAY down the line

simple cosmos
#

Still pissed about what happened to me on a server last night lol

#

So if I get adult rex in legacy is it really worth it because it’s gonna take awhile

#

I found a carno group with an adult rex last night called him dad and they killed me

burnt bone
simple cosmos
#

Why I’m a baby rex don’t eat your own kind

#

Family

burnt bone
#

these dinos are people, they like to canni a lot because they find it fun

#

happens in evrima too. even though some dinos are not cannibal and get sick from eating their own and others cant because they're herbivores, they just kill you for sport and leave the body.

simple cosmos
#

Well imma try again but stay away from people but my adhd says wow big chunky rex friend so imma post if I fail getting to stage 2 or if I make it

remote thunder
#

@alpine prairie There's actually a few caves in Evrima, some of which I've just recently found. I agree they could have more however.

rough hemlock
#

@cunning anvil is there a reason you removed your reply? I thought it fit really well with my idea

cunning anvil
#

Btw awesome feedback!

remote thunder
#

@gritty terrace You deadly mistaken if you think those Legacy players are going to just pick up Evrima without more playables...

And oh, there's Global... because let's not forget the fact that just because you want to be over Global's removal, they aren't.

limber hull
#

not moving to an inherently superior version of the game because you cant ask a rex halfway across the map to group with you is fucking silly, and new playables are going to keep coming, while legacy will continue to get nothing

gritty terrace
#

well based off of the new dev blog Gali, Cerato, beip and Herrera is coming out by the time Gore happens and that with what we got is quite a bit, really the main reason a lot of people are not playing evrima is because of no nesting and skin customization and that's getting implemented very soon, also I don't really care about global. I am just thinking more of when people buy the game not knowing about evrima they would just see legacy. When evrima by the time gore comes out would look a lot better for a first impression

remote thunder
gritty terrace
#

I'm not saying delete it this early I'm saying delete it when gore comes out 💀

limber hull
#

if my opinion doesn't matter, neither does yours. Legacy will be deleted, like it or not, and it's on the devs to decide when

gritty terrace
#

or after gore

remote thunder
#

Yep. Just remember that customers don't need to stick with a product they don't like.

gritty terrace
#

wh-

limber hull
gritty terrace
#

thats why I say having evrima being the main version would be better lmao

#

yeah Im confused now lmao

limber hull
#

EVRIMA should be the main version after U5 honestly, sick of having people download the game to play with me, only to be stuck on legacy and having to do another long download to actually play with me

gritty terrace
#

^

remote thunder
gritty terrace
#

something else they could do is make evrima the main version and make you use the BETAs to get to legacy

remote thunder
#

If you don't believe me, go ask them.

limber hull
#

and one of those is being addressed, the other one is silly to outright reject an entire game over

gritty terrace
#

I have they said nesting and skin system 💀

remote thunder
#

I find that hard to believe, but OK. Those clearly aren't the same ones I talk to regularly.

remote thunder
limber hull
#

which is why they'll be able to mod it in

remote thunder
remote thunder
gritty terrace
#

yeah I literally said they said that?

#

I'm just saying that based off of my friends opinion

remote thunder
#

G'night!

gritty terrace
#

you are starting the argument but alright then...

#

have a good one

barren zephyr
#

Legacy shouldn't be deleted or shelved until post Update 6

#

That's when ALL the previous mechanics would be reintroduced and improved from the predecessor branch. Not alienating nor having previous players wait on mechanics from said branch.

#

This would be the most appropriate

#

Introducing most/the average player to an "improved" branch while simultaneously moving forward in new mechanics on a more stable nifty foundation.

#

Though the progress of this game is buggy, sometimes game breaking and the optimization is a constant battle. So they'd have to figure out how to crawl before they should start running

urban flax
#

Troodon will apply venom through pounces ? That sounds great, but how do you know that @candid mulch ?

limber hull
#

@urban flax i just looked and wow, you're right, spino literally can't swim according to tap. That's... really odd

whole furnace
#

It says underwater walker. I doubt this means it can’t actually swim tho. Tap stated the Spino will be less buoyant so perhaps it will just take more stam for it to actually swim rather than “walk” along the riverbed.

That’s just what I gathered from it tho and it’s possible I’m way off the mark here

manic flint
#

I think it'll be like a hippo, it can swim but it sinks

proven river
#

how is it a dumb idea? hippos don't drown lol, it could jump to the surface to breath but overall have underwater rather than overwater swimming locomotion

proven river
jagged jewel
proven river
gritty terrace
jagged jewel
#

i have

#

animations being worked on does not mean the animal is coming soon

proven river
#

but I sure hope we get herra, beipe, galli ( especially ) and cerato by U6 but y'know TI_Succ

jagged jewel
#

same but lets be real we’re only getting one of those by then

#

if any

proven river
#

by U6? I think 2 is plausible even if unlikely

#

cerato should come out by U6 though

jagged jewel
#

@candid mulch where’d you get that info? i’ve seen special attack mentions but no mentions of pouncing

jagged jewel
proven river
#

eventually it'll come in isle news updates lol dw

#

wait it's out lemme get a screenie

proven river
#

they don't swim, they run under the water

urban flax
#

Common misconception
Hippos are good swimmers

urban flax
#

They walk on the water floor because that's where their food is, and it's less tiring
But they can swim pretty well

proven river
urban flax
#

As I said, that is a misconception.

proven river
#

anyways whatever, spino would be fine lol

hoary dawn
#

spino isn't a hippo anyway

urban flax
#

Something that lives in water but cannot swim is bound to drown

#

Unless it has gills

proven river
#

do you think they'll make spino drown bud?

urban flax
#

I don't think so, that's why I'm confused at tapwing mentioning that spino will not swim.

proven river
#

oh good greif

jagged jewel
urban flax
#

Troodon's venom bite pounce is literally what I posted in general feedback some time ago

jagged jewel
proven river
#

under water walker

urban flax
proven river
jagged jewel
hoary dawn
#

i would be surprised if they didn't have a way for spino to surface for air. like at least an underwater jump that carries it to the surface momentarily

urban flax
bleak bison
#

I want to know what @limber hull thinks about spino getting a hippo walk and how it’s not going to swim

limber hull
#

i mean, seeing as we now KNOW for a fact spino can swim, it just comes off as odd. IDK, I think it's... fine unless sucho is a designated swimmer, in which case, it's really dumb

#

honestly, it's not awful, but it's weird

#

If their plan is bary dives, sucho wades and spino walks underwater, that's fine by me

urban flax
#

I wonder how someone would justify spino not being a swimmer tho, because it really doesn't make sense
Bary can swim, sucho can swim, rex can swim, carno can swim, but for some reason spino can't ? By what sorcery ?

limber hull
#

actually we have no confirmation that sucho is a swimmer

#

but if it's proficient at swimming and spino isnt, that's going to be ridiculous

urban flax
#

I mean, the probability that sucho at least can swim is above 90%
The only animal I can see not being able to swim is anky

limber hull
#

i dont really have an issue with sucho swimming, just it being a proficient swimmer

#

like, i'll be honest, if teno outswims sucho, i wont be upset

#

i dont think sucho should be favoured in the depths

bleak bison
#

I think all semi aquatics should be able to swim,all the roster should,but semi aquatics should be better at it obviously

dusk meteor
#

Spino: has body designed to float and swim
Isle spino: make it look like spino more but ignore why it looks that way
🤷 what was the point in even making it relatively more accurate in one way and less in another?

Honestly everything should be able to swim anyway. Most animals can swim, and something semi aquatic not being able to is rather silly. Animals that tend to struggle to swim are those that get water logged rather than just size

limber hull
coral yoke
#

quite like the idea of underwater walking on spino, but not at the expense of not being able to swim, don't understand why it cant be both, with a preference for the walking

elder fox
#

I think they’re going to make them like hippos, hippos aren’t able to fully swim but however can be seen floating on top of the water to take breathers

uneven mist
#

Yep I remember dondi or someone else wanted spino to be more of a hippo

stable mica
#

as long as it can atleast float instead of outright swimming I think thats fine

dusk meteor
#

@limber hull Just because something is heavy does not mean it sinks. That's the whole basis of the float-and-bloat as to why we find them on their backs and they were found to be more stable than nodosaurs. Probably wasn't fast, probably a bit of a terrible swimmer. But it could most likely float and therefore could most likely paddle and there'fore anky could most likely swim.

also, it's pretty dumb to think an anky would sink. It's wide and flat, a great great shape for displacing water and weights less than a Tyrannosaurus which is a worse shape for floating in general, and pretty much no one contests that rex could swim these days.

limber hull
#

its extremely dense though

#

which is my point

#

obviously, weight does not = sink

ivory summit
#

I think this is meant by special ability

dusk meteor
#

@limber hull not especially. Again, super wide super flat. It's not that heavy relatively speaking either with the biggest anky we have (on the most current estimates) sitting at 6.5 tonnes. It'd be fine.

#

correction: 9 tonnes. My mistake.
Even so, the amount of displacement is still huge. So uh, yeah general sentiment I have on it is that it could probably paddle. If it got turned over there's zero doubt it'd drown though LOL

urban flax
#

Flat stones sink
Anky is more similar to a stone than it is to a boat or a log

dusk meteor
#

Making a stone out of a living animal is not a good equivalent. Animals are considerably less dense than stones.

urban flax
#

Except for ankylosaurids

dusk meteor
#

And not necessarily just in bones. It has plenty of blood and organs, and it needs to breathe. It is not pure armour or bone.

lapis swallow
#

A better anticheat is needed

cunning anvil
#

are there still cheaters?

lapis swallow
#

Yes

#

There are reports everyday across the chats

#

Like super obvious hacks

#

Teleport, speed, tracking, infinite stam

cunning anvil
lapis swallow
#

The anticheat kinda sucks

cunning anvil
#

imagine hacking in survival game without even points/leaderboard/score/kd etc.

lapis swallow
#

@small anchor because the update is very close as far as I understood it

small anchor
#

But that had nothing to do with it this whole time the people was asking for a quick bugfix

#

They needed it more than the upd i guess

#

It made the dinosaur a bit "unplayable"

lapis swallow
#

But they wont do a bugfix if a update is gonna come in a week or two

rare fractal
#

I feel as tho this ignores the fact, that in the context of our spino this aspect of their biology is irrelevant to their in game skill set and niche

teal parrot
#

@near tiger FUnny that so may likes are on your suggestion to fix tail biting. But I distinctly recall last year, I made several posts and suggestions regarding this issue, prior to update 4, bone breaks and diets.
I suggested that tails and legs should be vulnerable to bone breaks and bleeds, but damaging limbs and tails should not directly reduce hit points. I suggested that only torso and head damage should reduce hit points. Essentially its the exact same suggestion you made, which 26 people liked with ZERO objections. Except a majority of players nixed my suggestion last year. Its puzzling to me why people liked your suggestion but objected to mine, which was the exact same suggestion, but with mechanical detail.

rare fractal
#

Partitioning spino would be significantly easier if they can only hippo walk, puts them at a sever environmental disadvantage in deeper water, which gives an opportunity for literally everything else but spino to exist in said deeper water

rare fractal
teal parrot
near tiger
teal parrot
#

So you think it just took time for the problem to mature?

near tiger
#

yeah, probably

urban flax
teal parrot
urban flax
#

I don't think that "tail bites should never kill" because the way the game engine and combat works don't really allow that
If biting was, for example, grabbing your prey and trashing it around to deal damage like in Depth or Animal Revolution (yes that counts), I would understand tail bites never killing
But since being bitten on the tail doesn't even slow you down, I think tail bites should be able to kill
But only if the size difference is massive or if the prey has almost no health left

rare fractal
urban flax
rare fractal
urban flax
rare fractal
#

If you could, can you describe why spino not being able to ascend and descend at will is a problem?

urban flax
#

You seem to forget that every semi-aquatic animal irl, except crabs, can swim or at least float on water. It's not possible to survive as a semi-aquatic animal without the ability to swim

rare fractal
urban flax
#

Also there is literally 0 sense in disallowing spino to swim
Why on earth would justify that ? What makes spino so heavy and inadapted to living in water so it cannot swim, while every other theropod can ?

urban flax
#

Or if the coast is a little too steep ? Spino dies

rare fractal
urban flax
#

It tries to cross a slightly too large body of water ? It dies

urban flax
rare fractal
rare fractal
gritty helm
#

If spino literally cannot swim that just sounds like an artificial way to make it so Deino can logistically have a chance at escaping it

urban flax
urban flax
rare fractal
#

And again, you’re a goddamn spino, you have very few legitimate threats

urban flax
rare fractal
urban flax
teal parrot
# urban flax I don't think that "tail bites should never kill" because the way the game engin...

I can see justifying 1% damage from tip of tail, and 5% damage at base. 1% of damage from a large carnivore is still significant against much smaller targets. However, I’d only support that if there was no bleed stacking. But with stacking bleeds, tails are not immune to potentially lethal damage. Enough bites on a tail should stack up to fatal exsanguination. And for that reason, any kind of hit point damage to tails is not justified IMO. why? Because hp damage is effectively LETHAL or VITAL damage. And there’s no vital organs in tails or legs, save blood vessels.

rare fractal
rare fractal
urban flax
# teal parrot I can see justifying 1% damage from tip of tail, and 5% damage at base. 1% of da...

I agree, but try to think about it from a balance perspective. When it's bitten on the tail, an animal still reacts, and it still feels pain. Imagine a player trying to kill another animal by biting their tail (I know it's stupid) the other creature would react but never die. That would feel like a bug. In real life, the tail would have ended up being torn off, but this doesn't happen in the game, so having a tiny amount of damage applied to the tail is still the better option in my opinion. Just assume the dino died of pain, it can happen.

rare fractal
urban flax
#

wrong channel

rare fractal
#

I don’t like that this is how pounce works, but that aspect is absolutely intended

teal parrot
rare fractal
#

I don’t share the same disdain for a permanent spino hippo walk

urban flax
#

I'm pretty sue that teleporting isn't definitive, because it's never been mentioned that utahs were able to teleporter
If anything, it may be a placeholder until they have an animation for it

rare fractal
#

It’s definitely a placeholder, I’m sure of that.
Regardless that doesn’t change anything about spinos aquatic limitations I’m advocating for being any less legitimate, other examples of things that shouldn’t take place exist in the game that aren’t placeholders, the precedent exists

urban flax
rare fractal
#

Why wouldn’t they, it gives them an ambush location and affords them protection from pretty much all terrestrial threats, it’s the environment they’re the safest in by far, I can’t imagine being unable to ascend or descend without the aid of a slope would detract from this, plus if you simply allow spinos to walk up any underwater slope no matter the incline whilst they use a different “climbing animation” at a certain angle, then they’ll never be threatened by their inability to get a breath

urban flax
# rare fractal Why wouldn’t they, it gives them an ambush location and affords them protection ...

Ambush ? How can you ambush something with a giant sail on your back AND needing to stay in shallow waters in order to not drown ? Sure, even hippo walking could go in deeper waters and make itself invisible, but doing so, it takes a high risk of drowning and will have a very limited time in that situation, that the least efficient way of ambushing I can imagine
Hiding in bushes would work way better

#

As for being safe... there's still the problem of oxygen. If you can breathe, then the water is shallow enough so you can walk in it and have your head emerged. If so, then a rex can do so a well. Great protection indeed.

#

And why should SPINO, of all things, be locked to shallow waters ? If spino doesn't go there, who would go into deep waters ?

rare fractal
# urban flax Ambush ? How can you ambush something with a giant sail on your back AND needing...

Because being underwater, borderline invisible when fully submerged, affords you a much greater ambush window then running out of the tree line or in an open field, spino doesn’t need to be particularly good at ambushing, but it can still use it as a strategy just like literally all predators can.

I’m convinced you didn’t read what I wrote, I said that spino could have unrestricted access to shores with an additional underwater climb animation that plays when a certain incline is reached… you’re really stuck on them not being able to catch a breath when that isn’t even remotely an issue, or at least not one with a difficult fix.

Spino isn’t locked to shallow waters, I’m not sure what gives you that impression. It’s disadvantaged against other semis because of deep bodies of water since they could just swim above it, but that’d be apart of balancing spino and making it unique amongst the semis. This also aids justification for making spino stronger than a theoretical free swimming spino, since it has more limitations when in water and can this can be avoided by those who can swim freely

urban flax
# rare fractal Because being underwater, borderline invisible when fully submerged, affords you...

If you can't breathe underwater and you can't swim, going into deep water is just a terrible idea, and I would never do such a mistake. Your only argument seems to be "balance out spino" while it isn't even out and there are plenty of other ways to balance it out without involving locking it under a mechanic that makes no sense.
You also haven't answered yet to my question, when I ask what in the world would justfiy spino being physically unable to swim.

#

It looks like it can swim (like every other theropod), it lives in water, it's part of a dino family that are known as good swimmers but... can't swim ? Because of magic I guess ?

rare fractal
# urban flax If you can't breathe underwater and you can't swim, going into deep water is jus...

Well I’m not concerned with the mechanical justification, inventing a bio mechanic that causes it to do this is entirely acceptable for a creature birthed from a magical copy machine. Especially with how separated it is in both niche and design from its irl counterpart. Not that I don’t care, I would prefer for that justification to make sense, but again I’m only really seeing it as from a design opportunity POV.
And no my only argument is not to “balance spino”. Balance is only relevant to that mechanic because it affords many new possibilities and factors to consider when balancing spino, not that it needs it to be balanced.
My primary argument is that rendering spino either a terrible swimmer than relies primarily on its hippo walk, or simply something incapable of swimming and solely hippo walks would make it much more unique than it would if spino could swim with high aptitude…. Which again, the compromise for it being a terrible swimmer that can still ascend and descend is totally fine as long as it’s severely held back as far as mobility, then relying on its hippo walk for quicker movements.

Applying additional limitations and variables to playables is what separates them from eachother, I’d prefer spinos only separation from bary or Sucho to not be its size

urban flax
rare fractal
# urban flax So you're not saying spino should absolutely be disallowed to swim anymore ? Bec...

Something sounding or feeling stupid is subjective, I can’t really use that when considering whether the mechanic is a good idea or not, because from my perspective it makes spino much more interesting, which is why I’ve primarily been taking the stance that it further partitions it from its smaller variants for it to have those kinds of limitations (basically I’m trying to remain objective), and as the largest apex carnivore in the game it having mobility constraints even within its optimal biome is fine….

#

Oh sry lol lemme change something

#

I missreadTI_LUL

urban flax
teal parrot
#

Id personally prefer imposing greater mobility constraints OUTSIDE its natural biome, but giving it no mobility advantages within its natural biome. To me, just being apex is not enough of a pro to justify other PHYSICALLY unrealistic nerfs. Now, if the physical model of the creature justifies nerfing its swimming, im all for it.

urban flax
#

Unless spino is literally made of stone, I don't see it only walking on the bottom of the water making sense.

rare fractal
# urban flax It's beyond mechanic interest at this point. Disabling spino from swimming opens...

Well, on the topic of the hippo misconception, it just doesn’t. Hippos are one of the few animals on earth that can walk on the bottom of lakes or rivers because of their bone density, that doesn’t carry the baggage that hippos can’t swim, that only applies to incompetent braindead buffoons, which neither of us are. So on that topic I simply don’t care to entertain the idea that must cater to the lowest common dominator with my terminology.
Hippos are just famous for their ability to do this, if it makes you feel better we could just call it river walking or something along those lines, but hippo walking sound better to me ig TI_HypsiShrug
Anyway, enough with the tangent.

Can we just forget about disallowing spino from swimming and instead change it to the variant of the 2 we both prefer, which is it having poor swimming but incredible “river walking(hippo walking)”?
Just simplifies things so we can move past an idea we both aren’t a fan of anymore.

The whole idea of imposing limitations is to eliminate opportunities, I want to eliminate the opportunities shared by dinos that are very similar to make them more distinct, like bary Sucho and spino.
As the largest of the 3 and with the most muscular developed legs, it having a trade off like the one we’re discussing would aid in that. Aside from logistical issues, is that not something that would work?

teal parrot
#

As annoying as this sounds, I would be in favor of damage nerfs and buffs based on hunger and fear. So for example, a herbivore fighting against predators in a herd would get a damage resistance buff for every ally they are with, up to three allies, because its confident and they watch eachothers backs. But maybe it gets a damage buff when its outnumbered by predators, because its scared and fighting for its life.
And a carnivore gets a damage nerf if its stomach is more full than 75%, because hunger makes it more determined or something.
Stuff like that might make carnivores less dangerous when they are full, less powerful when full, and be better "nerfs" for apexes than stuff that impacts the playability and fun of the species.

urban flax
rare fractal
urban flax
# teal parrot As annoying as this sounds, I would be in favor of damage nerfs and buffs based ...

I've always been against this kind of buff/debuff, especially if they're tied to a dino's mental state
You're playing the kind, it's your mental state that matters. The dino doesn't feel anything. You do. And this kind of buffs would just be minmaxing and unimmersive mechanics
Being scared doesn't make your skin harder. It makes you continue running or fighting in situations where you would normally crumble, but that's it.
Being hungry doesn't make your teeth sharper, desperation just reduces your consideration and self-preservation so you become more ravenous. So no buffs.

rare fractal
urban flax
rare fractal
#

Terrible swimmer, terrific hippo, demon of the riverbed and steamroller of penguinsTI_DeinoMischief

teal parrot
# urban flax I've always been against this kind of buff/debuff, especially if they're tied to...

agree to a point but one thing thats wrong is that being scared makes you stronger. Animals have adrenaline too, and it makes a difference when fighting for ur life.
But one factor which you meantion i agree with, being confident doesnt make u toughter. thats realism. But this IS also a game as you pointed oout and there are things which sometimes can be simulated thru unrealistic mechanics.

rare fractal
urban flax
rare fractal
#

Plus having reliable consistent stats is better for the players comprehension of their own capabilities

teal parrot
#

Also, human behavior and motivation in a game is very different from animal behavior and motivation. And people do horrible silly things like killing fields of prey for no reason. So artifical incentives or disincentives are useful in game mechanics to sort of mitigate the statistical liklihood of certain behabior.

teal parrot
rare fractal
# urban flax There is also another side of the coin to it being a game. Balance. Randomly buf...

Well, I wouldn’t necessarily agree, but I think what you mean is games are always best when the information the player has isn’t undermined or betrayed by the game. Suddenly you deal 50 less damage per bite and it messes up a strategy of yours, you didn’t necessary deserve that death because you were going off the information you’ve been made aware of throughout your playthrough

urban flax
#

Dinos are animals. They always hit as hard as they can because they have no mental blockers like us humans (it's real but I don't have time to explain this I'm gonna go to sleep). So no damage increase
Damage is based on literal body trauma, as you mentioned. Once your heart has been ripped out of your chest, no matter how much adrenaline you have in your veins, your body stops functioning and you die. The Isle isn't an anime.

teal parrot
rare fractal
# teal parrot ok i concede to the abuse argument that i hadnt considered.

Ideas like yours sound incredibly interesting and cool, and in concept they are, but removing the players personality and input into their fate in a game as “hardcore” (as in literally no progress goes with you after death), I wouldn’t have such stat fluctuations throughout gameplay unless you were made aware of methods to prevent them from happening at all. Like how diets work.

urban flax
rare fractal
urban flax
#

Now I'm getting off to sleep, as much as I'd have liked to continue this conversation further, I should have been gone more than one hour ago. See you guys, and good night. Or day. Or morning. Depends on your timezone I guess.

teal parrot
# urban flax Dinos are animals. They always hit as hard as they can because they have no ment...

No animals dont always hit as hard as they can, I can back this up with real world data. Snakes for example. Rattle snakes judge their prey and inject only enough venom for the kill. Unless they are babies. Other predators like big cats modify their behavior based on hunger. For example, predators ignore prey if they are full, but may pursue prey even at extreme peril to their lives if they are starving.

teal parrot
rare fractal
# teal parrot youre right. Nix the confidence idea.

But seriously thanks for the discussion, a decent conversation in here is rare, it’s always an assemblage of vague platitudes or assertions that are just assumed to be universally understood… it’s so damn annoying so thanks for the welcome refreshment

teal parrot
queen ember
#

@blissful flame U5 has really only been 3 months of full development. January was their break and February was basically an entire month dedicated to a patch

plush rampart
#

@icy lion I don't understand why that was deleted, it was commentary on the game and its condition. Not me trying to make the devs aware of a bug I'm sure they're well aware of.

icy lion
plush rampart
#

I didn't realize feedback had to meet a certain criteria... if that's the case then "general feedback" is hardly an appropriate name for the channel

stuck latch
tight oxide
#

since it would be more crazed

#

though i dont think being hungry would make you stronger compared to a healthy hunger bar

stuck latch
teal parrot
# tight oxide think if a carnivore was hungry it would just attack quicker instead of stronger...

I agree, what I was thinking about was that hunger will give you a will to kill. Take a cat for example. Ive watched my cats play with rats and lizards when they are full vs hungry. When they are full, they play and paw and bite, but dont break the skin, they just bat them around harmlessly. Terrifies the rats, but they dont appear to have interest in killing them. But once they get hungry, the game changes. They REALLY bite, and their claws come out. The rats bleed. its a mess. And then once they have terrorized them enough, they finally give a killing bite and chow down on it. So i was thinking about a damage nerf for when carnivores are full, to express a kind of instinctual unwillingness to do harm unless hungry.

tight oxide
#

Even then I think a dinosaur would still go all out if its in danger

#

Like even if you were fully filled on hunger, you would still fight for your life if you were face to face with such a thing

teal parrot
#

the other guys made some good points about not trying to overly control players with game mechanics, and that a players adrenaline etc has all the combat influence thats indicated. and I agree. to a degree. but I also think that instincts control ALL creatures, regardless of what we think or feel, so i imagine instinct is a decent justification for SOME situation based mechanics.

tight oxide
#

But wouldnt that be pretty abusable?

#

Like you being at a disadvantage because some other player was hungry while you were full?

teal parrot
tight oxide
teal parrot
candid mulch
candid mulch
tight oxide
#

I mean also wouldnt this be very unfair for apexes to abuse?

#

Like just go Rex and get that hunger buff to kill

#

Also imagine running from a slightly smaller Rex as a full grown Rex just because you got the damage nerf...

teal parrot
# tight oxide But since this is a game... Players may just go out of their way to kill you eve...

yeah. ur right. Id just rather people had an incentive to run and not fight, or wait to fight till they are hungry. BTW im not suggesting a damage buff when hungry. Im suggesting it for carnivores only. A normal damage when ur hungry, but damage nerf when you get full. I said over 75% at first, maybe over 85%.
Humans like to fight no matter what. but being a carnivore, and being at a disadvantage might make carnivore gameplay less mindless and meaninglessly chompy.

teal parrot
tight oxide
# teal parrot yeah. ur right. Id just rather people had an incentive to run and not fight, or ...

I know what you meant, I just worded as you would be buffed compared to a full hunger player. Also I dont think thats the way to go about making Carnivore gameplay less mindless since the issue is also for Herbivores seeing as they dont have to compete for plants and can go ham. I would say when we get more mechanics that makes you have more things to lose thats when you would want to avoid 24/7 pvp

tight oxide
teal parrot
#

But another problem i can see with the idea is, how would you know if someone who is attacking you is hungry or not? I guess it might not matter to some ppl but would def matter to others

tight oxide
teal parrot
tight oxide
teal parrot
# tight oxide I mean you could do that... or just not go to 100% hunger after eating

oh yea for sure. And it would provide a meaningful reason NOT to gorge. Like, you would have survival decisions to make. Do I gorge, or not gore, to stay ready for facing threats? Thats actaully a big problem with the game. survival elements are way to meta. Very little dynamic factors which require creative decision making for survival.

#

But like you said, i think ur right, once more goals get implemented it will change how people play, as long as the goals are good. Like, playing as a carnivore that only hunts to eat u wanna get perks for that role. and u have benefits and negatives but u gotta play a certain lifestyle to earn them. or if u wanna play an aggressive carno, etc. same thing.

tight oxide
#

Plus I think perks might also make one avoid dying for sure

teal parrot
tight oxide
#

bingo

#

Unless there are more benefits to getting full hunger I dont see a good reason to be weaker for being full

teal parrot
#

BUT! If we had a gorging mechanic for carnivores, which allowed eating a LOT of extra food, at the cost of some agility stats and stamina burn...

tight oxide
#

wouldnt be worth it

teal parrot
#

THAT would be useful. If you happen to be a pack carnivore like the Utah, and you have a safe place to rest, yeah its veryy worth it

tight oxide
#

ummm

#

Utah relies on stamina and agility?

#

Not the best example ngl

#

Also being able to hold more food isnt exactly a good enough benefit

teal parrot
#

or even if ur just a solo carnivore, but you just have a very safe hiding spot to rest and grow, gorging would be invaluable. Eat waay more meat from a kill than you should, and guarantee not having to hunt again or worry about carcass despawn. Also its a huge benefit for getting perfect diet.

teal parrot
# tight oxide Also being able to hold more food isnt exactly a good enough benefit

Like if I eat enough of one type of meat, and then find another diet item, I have to wait to eat it till i have room. and it goes so slow. Gorging gives the option, if you feel ur safe, to go ahead and eat ur fill of that diet item, pay the cost in being sluggist till its digested, and take the calculated risk of being at a combat disadvantage if you get jumped.

tight oxide
teal parrot
tight oxide
teal parrot
#

Yes. But ur stomach can’t.

tight oxide
#

your nutrients drain slower than hunger bar

teal parrot
#

So if you need to get to 200% on a nutrient, it takes a long time. That’s one useful thing about gorging. You could eat much more food, pay the sluggish penalty, and it’s all good.
ALSO, which would you prefer, to immediately puke and get sick if you eat a LITTLE too much, or immediately get gorged and sluggish? I mean yeah puking is cool if you go over ur gorge limit.

tight oxide
#

I just see gorging cons out weighing the pros no matter what
I mean if you are a in survival world you always want to be at your best since you could always be ambushed or attacked

tight oxide
teal parrot
tight oxide
#

At the same time you are using gorging as a way to fix an issue with a diet system that will be getting changed...

tight oxide
# teal parrot Oh? What’s that?

Well for one gore will change carnivore diets heavily
two devs iirc confirmed that diets as a whole will be getting changes here and there (hopefully mostly for Herbivores)

teal parrot
tight oxide
teal parrot
tight oxide
#

like new movement is fun

#

Unless you like assriding?

#

or the (normally) better hitboxes

tight oxide
teal parrot
# tight oxide Having reduced agility and speed is a con factures are debuffs puke is a debuff ...

I know you don’t see this, but mechanics options like the option to gorge are what makes survival games fun. It’s part of the trade off for utility model. You need a reason to not always eat more than 100% stomach volume or 100% means nothing. But you also want the ability to SOMETIMES stretch ur limits for tactical reasons. Having the ability to gorge maybe an extra 50% would also make the existing puking penalties feel more fair. Because taking the risk to gorge, if you over gorge, lands you in a worse position than if you hadn’t been greedy; ur sick and ur food and water are at 50%. So pretty much in every way, it’s a good gameplay mechanic.

teal parrot
# tight oxide rebuff? what

Oops sorry typo. Lol means Debuff. Autocorrect actually. I spelled debuff but the damn computer thinks it knows better.

tight oxide
teal parrot
# tight oxide But I said reduced agility is a debuff-

“Having reduced agility and speed is a con
factures are debuffs
puke is a debuff
both arent suppose to have any pros unlike gorging is suppose to have?”

I thought you were saying it’s a con, not a debuff. Sorry i misunderstood.

tight oxide
#

I kinda wanna say to see how diets are "finalized" before gorging

tight oxide
#

Dont get me wrong though gorging sounds interesting

teal parrot
tight oxide
teal parrot
#

YES

tight oxide
barren zephyr
#

@lean escarp I couldn't agree more with you. Yesterday, me a smol little Teno just travelled along the dam just for a Pachy to attack me without any reason. Sure "it's a survival game, you get killed" but... Man.

tiny compass
#

Related to the recent video with the physics, why the hit/push box is still not in the head, why the head has to go thru the gate/wall?

teal parrot
#

@near tiger door pushing?

near tiger
frail sigil
#

That feedback is fine, but please remember to read each channel description and pins before posting, as these guidelines are stated

icy lion
#

That was not what their comment was referring to, either

severe idol
#

The mindset with the rule is to keep the screenshot channels similar to being a gallery.

icy lion
#

They posted an image in #spiro-screenshots with text. The channel description explicitly states that text is not allowed. Hence, their post was removed

severe idol
#

For any questions or concerns with rules, tag the Senior Administrators instead. We wrote them. (Rule 3)

mellow maple
#

@barren zephyr You had to use the worst fucking Giga design I've seen Lmao

#

I get ur point tho.

barren zephyr
mellow maple
#

I gotchu

stoic epoch
#

Interesting.

barren zephyr
#

People react to movment, visual images and video and pretty colors. Just gotta figure out what works best for you TI_DeinoMischief

stoic epoch
#

However, this does not help the fact that you played World of Tanks for 22 Hours.

cunning anvil
#

tfw you wrote a feedback so hyped and confident
realize it has a major flaw
delet
peeposadge

drifting rose
#

@slim thunder thats an ability that was teased in compy art... it was a few compies cleaning a deinos teeth also what ptera trust a deino they legit on there diet why would they go in its mouth (pause) to clean it

drifting rose
#

affect less semi aquas... wdym ? i was talking bout compy concept lol

#

ohhh wait are u reffering to my suggestion??

drifting rose
#

oh well it makes sense for semi aquatics to be able to sniff in rain because there natural environment are places like swamps and rivers n other wet places so they are already use to water interfering with there scent seeing as they live in it so it makes sense that water while still affecting them doesnt affect them as much giving them the ability to sniff during storms it wouldnt be a huge sniff radius but a fair size

proven river
drifting rose
#

this guy gets it^^^

limber hull
#

@topaz palm cool concept, me likey

topaz palm
#

tyty!

limber hull
#

@placid iron Z walk reduces bleed rate, increases stam regen and allows for quieter movements on animals that can't crouch

topaz palm
#

Precise positioning can also be very useful when you're climbing, Z-walk doesn't really need any extra flair to be functionally useful imo

urban flax
#

Haast eagle is back TI_Yikes

limber hull
#

@barren zephyr since its pretty obvious you are against corpse guarding, how exactly do you believe it should be addressed in a way that doesn't create far more problems than it fixes?

#

currently, you can literally just leave and find another food source or just wait for the herbi to get bored and leave. I have yet to see a single "fix" for corpse guarding that doesn't make it extremely easy to abuse herbis without anything they can do about it

barren zephyr
# limber hull <@456226577798135808> since its pretty obvious you are against corpse guarding, ...

I made the suggestion that they could add debuffs but they wouldn't take effect on herbies around nests or herbi food. Also you could make it so the effects are more harmful the closer you are to a body, but also go away quickly. So herbies could escape and debuffs go down fast because they're not guarding the corpse, but if they run back to attack and guard it they would just go back up when they get close to the person eating allowing the (most likely injured) person to fight back more effectively.

It can be tuned to work and be balanced, but whenever I give a counter to peoples questions and find solutions I feel people just disagree to disagree. They would rather just ignore it and say "oh its not a problem" because they don't care or don't wanna put in the effort to find a solution. Even when half of people who have voted on my poll so far see it as a problem and bad for the game. Its clearly an issue.

#

If you or anyone has questions feel free to ask

limber hull
#

it just seems like it'd be awful to
A: Be in a fight and have to constantly move away from a potentially advantageous spot because now the debuff radius has spawned
B: Have carnivores use meat to grant an advantage in a fight by applying debuffs
C: Have herbis CONSTANTLY smell the air for meat incase they accidentally step over a corpse and suffer the consequences
D: Have things like stego and trike, which impale animals on their main weapons, also be debuffed from said animals

jovial hazel
#

Just because people don't like something doesn't make it inherently "bad for the game". In this case I would agree with you. Unfortunately this dead horse has been beaten so many times before. There's just not a "good" solution yet.

barren zephyr
# limber hull it just seems like it'd be awful to A: Be in a fight and have to constantly move...

"A: Be in a fight and have to constantly move away from a potentially advantageous spot because now the debuff radius has spawned" - I don't see how herbies moving 25-50 feet or so (just an example bc the radius doesn't need to be big) away from a body is worse then killing a pachy as a utah or carno just to have a fat stego run up on it and stand over it just so you can't eat it. Keep in mind going away doesn't do anything, people mostly die in areas around hotspots like NW, swamp wall, etc. So herbies camp up there and will run down to guard the corpse again if they see you trying to eat it.

"B: Have carnivores use meat to grant an advantage in a fight by applying debuffs" - How many bodies are you really expecting carnivores to drop here? I don't see what your point is. Need to explain it better.

"C: Have herbis CONSTANTLY smell the air for meat incase they accidentally step over a corpse and suffer the consequences" - They should be doing that in general to avoid danger, but again the amount of corpses isn't high. Its not like you find one every 2 feet so this really isn't a issue.

"D: Have things like stego and trike, which impale animals on their main weapons, also be debuffed from said animals" - Not related, has nothing to do with guarding corpses or this topic.

barren zephyr
jovial hazel
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I could go through post history and find you so many examples of people giving ideas to combat it. Then just as many shooting those ideas down. I don't know how long you've been around, but this idea is nowhere near new.

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Not to downplay your thought process. It's worth thinking about.

barren zephyr
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Idc if it hasn't worked before I wanna try

jovial hazel
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Yeah, he's probably been a big part of the many conversations before about it.

barren zephyr
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Because I actually care about the game

limber hull
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i still think its a problem already solvable by just finding something else to eat or just waiting for the herbi to leave. I haven't experienced it much at all as of late

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But I do most of my hunting outside of the main hotspots so there's that

barren zephyr
# limber hull i still think its a problem already solvable by just finding something else to e...

This isn't a good response, all it is imo is "this issue is too complex so I think we should just ignore that its an issue and tell people to go somewhere else" without even thinking about someone who is starving. As of right now sure you can go find something else to eat, but we already know its not always going to be like that later down the road, its going to be harder to find food at some point

limber hull
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It's rare I see body guarding, and when I do, it's rarely an issue for me since I can just find something else till the herbis get bored and leave

limber hull
barren zephyr
limber hull
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If anything, carnivore meals are going to be even easier

barren zephyr
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Plus there will be a lot more of them

limber hull
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same playercount tho

barren zephyr
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Even now when a server is full AI doesn't always spawn great

limber hull
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unless that decides to be changed

limber hull
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and those guys provide great food for all species

barren zephyr
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Well the other day I had to log out multiple times because I couldn't find fish as Deino, I swam all the way from NW to center multiple times and there was nothing

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Its not the only case either

limber hull
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i fail to see what that has to do with corpse guarding tho, that's just poor fortune

barren zephyr
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This issue is mainly focused at when you kill someone in a populated area like NW, center, swamp wall, etc tenos, stegos, etc all will camp the body if given the chance

barren zephyr
limber hull
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either that or they were already there to begin with and don't want to move

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not everyone is out of their way to be malicious

barren zephyr
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Not just not wanting to move

limber hull
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idk, i just dislike the idea of say, a group of pachies, weak, huddling on a rock, surrounded by carnos. Some carno hauls a dead pachy they killed from the herd near the rocks and all the pachies are either forced to leave and die or punished against their will

barren zephyr
# limber hull idk, i just dislike the idea of say, a group of pachies, weak, huddling on a roc...

Okay but how often would that happen vs corpse guarding that (while it may not happen to you all the time) happens to many people a lot of the time.

Plus keep in mind the debuffs don't need to cause any damage, they're just debuffs, if the carnos can't reach them on the rock then dragging a body over there will do nothing if they just wait. Same as if there was no debuffs and carnos just waited for the pachys to starve, get thirsty or they decided to leave.

limber hull
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what WOULD be fair debuffs, anyway?

barren zephyr
# limber hull what WOULD be fair debuffs, anyway?

I didn't think I would get this far since so far people just throw the topic under the bus before it gets here anyway.

But off the top of my head I think reductions in damage, maybe attack speed, etc could work. But I think the devs would come up with a good solution if they tried as well.

limber hull
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and see, there's issues like, a bunch of utahs dropping chunks before every fight with a pachy, for example

barren zephyr
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Just make it apply to bodies not chunks

limber hull
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so i grab a bunch of juvis

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or rabbits

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or chickens

barren zephyr
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that would take a long time, also good luck doing that

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Its about making it not appealing to body guard

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No solution will ever totally stop it

limber hull
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this is a video game, people can and WILL find ways to abuse it in fights

barren zephyr
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Its just to make it harder then "oh let me run and camp this body to be a dick"

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Also for realism sake its not normal for a herbi to camp a body anyway in this sense, unless their baby died then it would spend a few minutes registering its dead before moving on. Even then it wouldn't come back afterwards

barren zephyr
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Regardless of the topic

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Its also true, but my point here is to make it less appealing to camp the body, not stop it entirely

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Do you have anymore questions or concerns?

lone ember
# barren zephyr Do you have anymore questions or concerns?

One last thing, because people bargained in on our discussion.
What are solutions to these problems, how would you avoid situational things like this,
because just walking away is often easier said than done. (I hope you can read the stuff)

barren zephyr
rare fractal
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@duder#7625 I can’t even see a reason why deino of all things would need/have a quick recovery…. The only thing I could possibly see stunning it are Anky, Shant, and the greater Sauropods…. If you’ve been hit by ANY of those as a deino you deserve death….

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None of those are targets you should go for as a croc, and none of those targets are even remotely difficult to avoid

barren zephyr
# lone ember One last thing, because people bargained in on our discussion. What are solution...

Firstly would like to say its pretty awesome that you drew all this up and actually seem to care about the subject XD, this is perfect and the kinda debate I wish we could have on all kinds of issues to find solutions to stuff people don't like without making the game worse.

As for the first part on the left hand side, where the body is picked up and moved to the bleeding herbie. You could perhaps make it so debuffs don't happen for corpses that have recently been picked up or dragged, because I don't think herbies can pick up bodys? can they? If they can you could always remove that option because I don't see the need for it. Which would stop carnivores from abusing it in that way by dragging bodies close.

Now for the part about drinking from rivers with corpses, that could be problematic. I could just say "oh well go drink somewhere else" but then I would be no different then the people who act like corpse guarding isn't an issue. So I will say thats a complicated one and I would like to brainstorm together to find a solution if you would like to.

Lastly the part where dinos are stuck on rocks, I talked about this with Mr cerato in that say a group of small herbies were being trapped up there by carnos the debuffs wouldn't make a difference. Simply because you can outwait the carnos the same way you would without corpses around or alternatively carnos don't need debuffs or corpses to aid them because they could just wait at the bottom of the rock until the herbies starved or ran out of water.

So whenever one of those things happen the herbies would simply have to die on the rock or make a run for it, which if they made a run for it none of the debuffs would effect them much because they would wear off quickly right once they got out of range.

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Edit: Also just noticed the part where I mentioned herbies dragging bodies, it wouldn't matter even if it was a thing, so just ignore that.

rough hemlock
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I’m considering making a suggestion about adding seasons to the game but I don’t know if they’re planned or not. Does anyone know anything about if the devs have considered adding seasons?

lone ember
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First off all, I simply want this to go through and both sides having a clear understanding.

  1. Herbivores cannot drag corpses, which is good. Adding Timers is a finicky thing, so sometimes with drawn out fights and plenty of Players dropping during it,
    it could also become problematic (Stego v. 9 Utahs, Utah's die, Buff applies, Stego cannot move, it has been pounced to often and would bleed out and the Utah's cannot eat other Utah's)

  2. I really don't see a solution, there will be more aquatic and semi-aquatic Dinos added, that could abuse this, by dragging corpses on purpose into the water or Deinos carrying them around to have better combat. (Don't wanna brainstorm on it, since my solution is kind of at leave it where it is, as it is not currently a problem outside of hot-spots / I am on the side of fake indifference

  3. Indeed, stuck on a Rock is a horrible situation and they often can only log out, but making a run for it against Carnos is rather,,, hard, at least at the moment.

I just wanted you to show that a Debuff system would not work and the water Dinosaur Point I made, was a bit double sided, because indeed the Dinosaur could just try drinking somewhere else, which is why I added onto that in Point 2. and explain it a bit more.
I currently do not see a system that would not be abuse-able, it would just switch sides from 'Herbivore sided' to Carnivore sided and would leave it as it is.
(Unless major balance changes come late on, but I will not think so, in the end this is a survival game and it's about being smarter than the people around you, be vigilant and to find solution to problems you encounter, which not always have to be solved by the game itself, it might not be 'realistic' but my brain isn't the same size of a Utah or a Tenonto and I will play in the most rewarding way for myself, at the cost of others)

drifting rose
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ik right ill sugfgest it again when update 8 rolls around

barren zephyr
# lone ember First off all, I simply want this to go through and both sides having a clear un...

"1. Herbivores cannot drag corpses, which is good. Adding Timers is a finicky thing, so sometimes with drawn out fights and plenty of Players dropping during it," - Can you explain how a timer would be finicky? When it came to the dragging thing I was just saying that if a carnivore picked up a body to move it closer to a sitting dinosaur thats bleeding to give it a debuff you could just make it so the debuff doesn't happen for x number of time (maybe 2-3 minutes) so they can't abuse it like that.

"it could also become problematic (Stego v. 9 Utahs, Utah's die, Buff applies, Stego cannot move, it has been pounced to often and would bleed out and the Utah's cannot eat other Utah's)" - I could see this being problematic for sure, do you have any ideas on how to fix it or would like to brainstorm for a solution? You don't have to, I'm just offering.

"2. I really don't see a solution, there will be more aquatic and semi-aquatic Dinos added, that could abuse this, by dragging corpses on purpose into the water or Deinos carrying them around to have better combat. (Don't wanna brainstorm on it, since my solution is kind of at leave it where it is, as it is not currently a problem outside of hot-spots / I am on the side of fake indifference " - Ah, well okay, its fine if you don't see it as an issue. I just think many people do find it an issue and for the time being we can wait and see if the game changes, but if not way down the road or if it gets worse (with say shant or very powerful herbies) it might be an issue that actually needs addressing. Which at that point I'm more than happy to brainstorm and come up with solutions for any issues if you or anyone would like to TI_ParaBaby

lone ember
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  1. 2-3 Minutes is a good Timer in general, but sometimes fights can be really drawn out and to move that even futher up would at some point feel like it didn't even exist in the first place. Or perhaps one of the group attempts to drag the corps away from an actual guarding Herbi, so now the timer is up and the Debuff doesn't take place or perhaps there even is a mixpacking group abusing this.

  2. I again see no real fix that can be implemented and would still see it fit to just leave it out.

  3. Perhaps it would be a good solution, if you are with groups, to show them ways to avoide the corps guarding, going away for a few minutes and letting everything settle or go for AI, so more people can find a solution around the problem.
    Also not to forget is that more powerful Carnivores will be added to and give these bored Herbivores a challenge or they will simply be more interested in nesting

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@barren zephyr

barren zephyr
lone ember
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kk!

marsh valley
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Can anyone tell my why when I try to get on the isle legacy it says failed to start the isle

rare fractal
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@barren zephyr Bodygaurding is a necessary evil, it’s functionally identical to a larger more powerful carni stealing your kill, if not much more lenient since the herbi can’t eat the body.

If bodyguarding is such an issue for the animal that you’re playing, then you’re probably not playing an animal that suits your specifications, play a larger more powerful animal that preys upon smaller targets so that bodyguarding from larger threats becomes less common.
Perhaps leave the area and come back after they leave.
Perhaps don’t engage in fights that would rope in animals capable of bodygaurding, you should absolutely have to assess the region and the local playerbase for potential threats before making hunts anyway, if you didn’t do this well enough and your body is stolen from you by a larger carni or guarded by a herbi, fight them off it, wait for them to get bored, appear to leave, or consider it a failed hunt.

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It’s a challenge that if mechanically disabled by causing proximity debuffs would result in FAR more grieving than it’s worth, you can delete all progress made by a herbi player on their nest of eggs by dropping a body on top of it.
You can also strategically drop corpses near herbis during a hunt to force them to move…. This is absurd

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Asking a player to leave a quite possibly rare point of advantage because their animal is arbitrarily too scared of a dead body combat would DRASTICALLY CHANGE

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Especially for animals reliant on terrain advantages

barren zephyr
# lone ember 1. 2-3 Minutes is a good Timer in general, but sometimes fights can be really dr...
  1. 2-3 Minutes is a good Timer in general, but sometimes fights can be really drawn out and to move that even futher up would at some point feel like it didn't even exist in the first place. Or perhaps one of the group attempts to drag the corps away from an actual guarding Herbi, so now the timer is up and the Debuff doesn't take place or perhaps there even is a mixpacking group abusing this. " - Yeah I could see where mixpackers could make it so the debuff gets removed, though we wouldn't be able to tell much with that yet because I think the devs are going to be doing something about mixpacking. Either way you make great points of why it wouldn't be easy to implement which I appreciate, hope at some point people can find a solution or maybe the game just changes and people don't do it as much anymore. Who knows.

"Also not to forget is that more powerful Carnivores will be added to and give these bored Herbivores a challenge or they will simply be more interested in nesting" - Yeah hopefully big carnivores can do something about it, maybe at some point there will just be so much to do in the game that its not really anything to worry about anymore, I can only hope XD

lone ember
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I would also very much agree with Criminal Fluff for my own personal Opinion,
as the previously made points where more from a point of understanding.

barren zephyr
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I get it no worries

slim thunder
last lily
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. . .I'm certain the parasite picker idea has been suggested before for Pteranodon, and I'm just going to say it.. Parasite pickers are better off as AI, and something "optional", that's more so top off stats, instead of a necessary objective. It could also be done with Compy, but this would require both: more competent, complex AI, and a reason to spend time, money and resources on this(particularly microraptor, since it'd be needing a model, rig, textures and animations).. It'd add potential immersion and world building but gameplay wise.. ..ehhhhhhhhhhhhhhhh?? Nice idea on principle at least, so I will give that at least; the environment really does need to feel more alive.

I don't really like the idea of elder being blocked off by it either; should check out I THINK it was Waverpool's idea on Elder's being inevitable, just that the quality of it differs. Don't quote me on that, it probably could've very well been someone else who suggested that idea that death to old age will come.

candid mulch
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@hollow belfry I put a check and X because it’s a good idea but some parts I disagree.All Dino’s shouldn’t get bacteria and stuff as they grow BUT maybe when they have to go through dirty water, stay around carcass too long, basically stuff like that

hollow belfry
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It's just a conceptual idea. I only said microraptor, so that it would not be confused for a compy or troodon at first glance. And with that micro raptor has its own abilities.

But my thought was if you found your way to hidden or great falls where a lot of players congregate (Yes I know that is v3 legacy) and there are a couple players there as parasite pickers moving from Dino to Dino and grooming them. Maybe giving them temporary health buffs, or some other benefit.
Will those large carnivores eat them or lay down for them to be groomed. Does that open up those bigger dinos to attack? Lots of risk to give or receive a grooming but also reward for both.

I don't see it as a super popular Dino to play. But it's something outside the normal playstyles.

I would love to see what other ideas folks could come up with for the parasite picker.

last lily
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I don't really know.. I will admit, Microraptor IS a cool animal, but I feel like that sometimes, it's better to just let things be a little simpler and serve the environment more than anything. Think something along the lines of Red Dead Redemption 2, or Monster Hunter World with various critters in the environment, that don't necessarily play a huge part in the game mechanics but still aid in the visuals and immersion. I wouldn't mind having little birds or other critters land on resting dinosaurs in-game sometimes, and clean them(on a visual level. Gameplay wise, not much is really happening, outside of the Ai and what not making decisions).

Something simple, but still helps to make things feel more alive without being overly complicated. Also side note: would be kind of cool to see them scatter or fly away when startled, when either their ride gets up abruptly, starts sprinting, or makes a loud call(broadcast, threaten or alert/help in particular), or when their ride takes damage.