#general-feedback-discussion
1 messages · Page 870 of 1
oh boy that giga is going to be surprised when he sees me again
so the empty servers is sopmething that would be a problem but it would be impossible to fix only restrict with the linked servers making them less probable to be empty
okey thank you mister funny
just
uhhh
don’t give one player access to multiple playable creatures at once
if you want to play something else then that’s on you
i have swapped servers and killed dinos to deal with these issues
makes it absolutely impossible to revenge kill outside of alts
You can always just play on a server that you haven’t grown anything on
There’s like 5 American and 5 European servers
yeah but imagine in the moment where there are 50 playables
yea i tried enter in a na server and i couldn't move
At that point in time, the natural death and elder system would mean you could play a full life of a creature, die of old age, and then play something else
there aren't 50 playables and i am 100% prepared to send one of my 50 possible dinosaurs to elder in order to try out one of the other 49
yeah but if i am not wrong to get elder you have to get some expecific path and diet to die of age
yeah
Personally I prefer the elder system and old age to be a thing regardless of dietary path
yea, im on the same side, idk why it'd be perk/diet related
can’t believe the devs are pushing the false narrative that junkfood makes you immortal smh
strains being perk related i could see making more sense
It is supposed to be a stage that only ultra healthy dinos get
i hope the unhealthy dinos just die before they even reach elder
lmao
afk grow and suffer a lame death
I hope elder isn't forced so if you're not interested in the perks you gain at dying of old age, you can simply keep your dino as long as you wish (or until it dies a horrible death)
But it becomes a dicey situation
Because just like now, you can have stegos that have been controlling the server for actual months
I feel Elder system should be achieved by following a certain diet path after reaching adulthood, so having a perfect diet is still necessary, but once adult you get the option to become elder, enjoy the temporary strength and get a perk afterwards
Stegos controlling a server comes from the fact they have nothing to challenge them, not the fact they have an infinite lifetime
Cause every animal can live infinitely, but you don't see dryos dominating any server
well thank you for sharing your opinions
True, but what about the inevitable rex clan megapacks?
"Inevitable" ? What makes you think they'll be inevitable ?
And what makes you think making elder system forced will change anything about that ?
There will be rex megapack clans
There always will be
If megapacking as rex isn't viable, there won't be any
Or they will die out quickly
Either way the problem becomes nonexistent
Because the rexes WILL die over time
Rather than just fighting something, backing away, and healing while their clan members do the work
thus, immortal rex
What if they can, you know... just respawn and grow again while being protected by the rest of the "clan" ?
Then that’s a moment of weakness
And hopefully members of the roster can take advantage of those new rexes
Although it’d be pretty hard to do
So you assume adult rexes will be invincible but juvie ones will be unviable, that's right ?
I mean
I can see an adult carnotaurus or two easily taking out a few juvenile rexes
While fat ass rex parents can’t catch the carno
And the "forced elder system" which would probably annoy a lot of players would exist just to give very determinated players a short window where they can maybe cull rex megapacks by one member ?
“short” window
honestly, i think it'd be kinda cool to have a limited lifespan personally, especially if some animals age faster/slower than others
Unless you make rex's maximum lifetime only 10 hours, the time it's still gorwing and vulnerable is a short window, yes
apex growth at 7 hours minimum tho 💀
If the lifespan is long enough, I can deal with it
But I still say it would do absolutely nothing to megapacks
rex's lifespan should be like a whole-ass 24 hours of uninterrupted playtime AT LEAST.
oh no idc about megapacks, i just think it'd be cool
As with pretty much everything
But a 5 hours-grown rex is not vulnerable by any means
unless you get fly niche ptera or something lmao
No, you have other apexes and theropods for that
frankly, if you can seriously still find joy out of the same damn utah by the fifth time you log in and play it, you're mad
we all have our own joy, i get bored of any playable within hours unless with friends
Thanks for reminding me of my mental illness, but I didn't need that
i also like the idea of the inevitable being a thing, really would make AFKing feel way less worthwhile
Deinosuchus will probably get a size buff in the future once apexes roll around
Right now it can grab up to 4.1 tons
If it gets increased to, idk, 11 tons or whatever, it’ll be able to grab possibly 6 tons
Rex megapack goes to drink, you have a wide array of targets
you're wasting valuable hours and minutes you could spend playing the animal
Well as I said, I can deal with it as long as it's long enough
Maybe there could be diet paths that allow you to shorten or elongate your lifetime to a certain extent (shortening it would allow for a quicker access to the famous perks)
I have 3 deinos on 3 seperate servers, I join into one, swim around a bit, maybe eat a fish, see if there’s any action and if not, I log out and come back later
i genuinely want elder to be kind of a conclusion to the animal you've played for a long time, with a ton of inheritance buffs and other cool shit as a reward
i like the idea of elongating your lifespan. Perks and good healthy diets making an animal live for longer could be really cool
I love the idea of some merc coming across an ancient anky lmao
Then we got an agreement
I wish you were still QA
so do i
idk, i feel the inevitable being not only something that keeps you playing to make sure you capitalise on the hours your animal has, but also being something immersive would be cool. I doubt after playing an animal for super long, you'd be too pissed about it dying of old age, especially if you get compensated with a ton of inheritance buffs for next life
I'm actually starting to see the benefits of forced elder
Growth wouldn't feel like a waste as much, and it would help diversifying the dino population, so it wouldn't be 90% adults and 10% juvies
Would make the game feel more like a roguelike, where death is inevitable but you get something out of it
I wonder what kind of perks would convince a player to die as the same species 100 times and still be entertained
Faster growth sounds nice on paper, but would probably be the most terrible thing ever
also frankly, i'd rather see an elder and marvel at his perseverance and age, rather than his ability to follow a perk path and diets. Albeit, I would still be impressed by these things, just, I love the ideas elders represent
the elders of a pack genuinely being older, stronger animals that have gone through tons of hardships is infinitely more interesting than "yea i just fully invested into elder perks"
i feel like the exact people who would object to this idea are the same people who play apexes to put themselves in power play situations and never ever invest in the game, often forming megapacks and mixpacks to keep the power fantasy going
idk, i love the idea of elders being inevitable, but their quality, how long they last and so on determined by how the animal lived prior. A healthy animal will have stronger elders for longer, an unhealthy animal will have a weaker elder that dies faster
everyone gets elder, elder just isn't always a great thing
There is plenty of ways this could be done right
i agree
@bleak atlas I like all of it, I just felt that maybe the armor fractures are rather tedious. But besides that I like the idea of resistances and more damage locations. Not too sure how I feel about weaknesses because yeah sure we could have that but we're dipping more and more into dino bash simulator when we get into specific stats and details for pvp let alone the balancing that goes along with that. Another reason its dipping into the dino bash stuff is because we literally only have fossils to go off of when it comes to dinosaurs really, how many dinos with armor would there be? Because I don't think there is a lot. I feel like it would be better to just stick with the resistances and give armored areas higher resistance.
Yeah orignally it was only resistances and those are mainly for armor. I just included weaknesses because its an easy possibility and should be mentioned. The devs don't have to go with it and i wouldnt really find any use for them, besides making spikes, horns, platt weak to fracture maybe. Idk just wanted to mention it
The new type of fracture was also just an possible idea and isnt something they have to go with. Just wanted to mention it too
Yeah thats cool, I do like the resistances in general though and more damage areas. Because like for example I feel like Rexes feet should be somewhat resistant, given they're constantly walking going through bushes, picker bushes, breaking sticks small logs, etc. But then the thigh up higher would have not as high of a resistance or something since surely the skin would be not as strong there. Same with anky having high resistances to stuff in its armored areas, but its belly would be weaker sorta thing
Yeah it would make similiar dinos maybe a bit more different and in generel. Experience would matter a pot more. Knowing your enemy. For example as bleeder it would be good to know who is resistant against bleed and who not
Something i could maybe add is a growth multiplier for resistances 
Just like spikes getting bigger the skin of animals gets thicker while growing and the resistance with it. Idk if that would be good 
Yeah thats one of the things I got lost about with all the math was the growth stuff, like it only makes sense armor or tough spots would only get tougher as they grow but it just sounds like a lot of numbers for minor benefit given non adults are already trash (honestly they're trash combat wise) when it comes to fighting as it is right now. So adding some sort of multiplier (which would "nerf" non adults given they're not fully grown yet) would make them even weaker.
So all that makes sense and it makes it more realistic, but at the same time it might just be easier to give the dino in general x base resistances that don't change regardless of the growth because if its a juvi vs juvi fight then the fight is just as fair as an adult vs adult fight instead of "nerfing" the juvi with armor because its not developed yet. And the numbers in general wouldn't matter if an adult attacked someone growing because adults are just so much better.
None of your idea is bad, its good, it just depends on the amount of realism the devs or whoever wants in the game
That was just, because otherwhise carnos would cry after running full speed in a fresh juvi stego spike and nearly dieing 
Oh okay well that makes sense then
They cry already that the small spikes that arent even spikes really too so much dmg
Imagine a utah dieing or carno getting massive dmg from it 
The salt in here and stego hate in the feedback would skyrocket 
Kinda late but while I definitely understand and even like the points for inevitable elders, it's also kinda odd to have the reward for surviving, the goal of the game, to be losing all your progress.
Like "Congratulations! You've survived as a T-Rex for over 10 hours and have achieved elder status while also gaining special perks throughout your life! Your reward?"
Literally undoes all of your progress
But you get a neat perk afterwards at least!

Like why punish the player for doing what they're supposed to do? I mean I'm fairly certain that's the dev's exact reasoning for elders being optional.
Plus I can even see it encouraging more of a deathmatch mindset, something we're trying to get rid of. Because if you're gonna die anyways, you might as well go nuts and fight whatever.
I totally see the benefits of them being forced, but at the same time (especially with how growth is planned to take hours and hours for some things) I feel it'd backfire.
I do like the idea of what you've done throughout your life affecting your elder stage though.
AFKd a bunch and got into pointless fights? Have fun with crappy elder 
I thought if you die normally as a elder thats how you get said perks
not if you die in combat
There are perks and elder perks. Normal perks are just their own thing you get as you play. Elder perks though are special and stick with you in your next life, but yes those perks require you to complete the elder cycle properly.
Still, once you get the perks you like, no point in dying of old age
I’d still say elder is optional, but greatly rewarding. That way you have a reason to go elder without losing all of your progress because the game forced you.
@barren zephyr why would you want to remove pachy's tap ram?
instant attack that breaks bones
kinda cringe
i mean they can leave it in, it just shouldn’t break bones. but at that point its just a crappy alt bite.
they claim it fractures arent rng based so they could reduce instant ram fracture dmg instead of removing fracture completely
tap ram jus shouldn’t fracture. its a lil unbalanced.
Its really not since your whole strat against pachy is to avoid the head
the tap ram allows the pachy to turn almost instantly and break bones.
yes but its easy
its not like legacy turning radius lol its so easy to do a quick 180
if it was legacy turn radius then I dont think anything would enjoy fighting utah
yeah obviously
and carno would just wanna die
ye ik. im not saying we should have legacy turning.
Dont really know why you brought it up
you said you have to use w a s d to turn to tap ram, therefore making it harder than an alt bite. i made a slight joke by saying its easy to turn and tap ram bc its not like we have legacy turning radius.
ik that
either way without tap ram Pachy matchups would become pretty dog water on pachy side
not even lol
it really would
instead of tap ram just alt bite and charge a quick ram
alt bite is meant to used to create distance as pachy. ram is meant to do real damage.
also imagine trying to do that against carno or something
alt bite is meant to be a cc move pretty sure
yes thats what i meant. knock them over at close range to create distance.
with tap ram being as good as it is the alt bite isnt used for its intended purpose
ppl just alt bite and then tap ram
alt bite helps for things behind you or on your side...
yes and tap rams work as well
less efficient since alt is still quicker
plus would be pretty easy to bait alt bite
yeah its easy to bait tap ram too. its just the fact that an instant attack can break bones.
thats dumb
its a easy to avoid attack at times tbh
it really makes sure you dont stay near pachy front
which is pachy whole defense
instant ram also still does less fracture damage so...
it still fractures which allows the pachy to land more fractures
only to things its size
in an active fight the severity of the fracture doesn’t matter. its abt the fact that you are fractured.
a sensible pachy would normally land the leg fracture and try to run against bigger threats
ive had the shit beat out of me as a carno constantly soooo
yea but what abt the plague of kos pachy packs?
I mean Carno still has that bite energy
not when ur head is fractured lmao
thats a server issue and not pachy issue?
a kos pack of anything is bad
shouldnt be nerfing something just because of overpacking
ig so but its especially powerful for pachy imo
nah that goes to utah
its not even necessarily overpacking
a group of pro utahs is godly
lmao ye me and my mates were tearing it up the other night as utahs
Im just saying we should balance a playable based on its intended gameplay
ig so yeah
Utah works well in packs but eh alone
tru
Pachy is viable alone
and even more if they fix its bugs and how healing fractures work
it shouldn’t be tho. pachys were pack animals.
pachy should be viable alone...
I say pachy does its job well in the ecosystem when it works
agreed but tap rams are just a lil much
I never had an issue fighting pachy with its tap ram tbh
alt bites work perfectly imo but i jus say agree to disagree
agreed
wait till they alt bite you and then cave your ribs in lmao
utah vs pachy is just a game of who lands their ability first lol
Carno vs pachy is pretty favored for Carno if Pachy is alone
tru. even then on bad terrain pachy will kill utah every time.
actually I would disagree there
on bad terrain both have trouble landing their abilites
so then Utah if it plays careful could over come and win
I mean it depends on if Pachy is easily
tru but if a utah initially lands a pounce and then jumps off up a hill it’s doesn’t launch far enough to get away.
Utah can still win without pounce
yeah but its a lil harder lmao
You can just bait pachy to miss its rams and keep biting
dont forget Utah vs Utah can be a quick fight even without pounce
with the lag and desync its easier said than done
lag and desync is not the intended part of the game
can only wait
fr
I just want stable fps bruh
same
i just want 60-100 ms 😭
@barren zephyr sorry I’m a bit late, didn’t get an @ so I assumed you didn’t reply. Tap ram is much harder to hit than an alt and has more end lag, so more risk for more reward. Plus it only works on things it’s size (basically only utah and babies). So I think it’s balanced, plus utah can pounce and take down like 1/3 of pachy’s bleed with buck, which is a death sentence if the utah can keep up the pressure. Pachy can ram and potentially kill the utah with a break if it keeps chasing. Lastly, utah takes less time to grow and pachy can’t run from utah, so the fight should be pachy sided and it is. The fight is in a good spot, a skilled utah can bait out attacks and kill a pachy, but it’s difficult. 2 utahs have the advantage in the fight, and 3 is almost a guaranteed win.
And also this: #balance-feedback message
@drifting rose I saw you put a question, it fixes the weird dip in Anky’s original concept
It is a very nice change
lol i thought it was a joke that the dip in the back annoys the community i didnt know it actually annoys yall]
i didnt even see the difference
Ye it’s just a super odd and ugly decision, it’s something super minor that bugs me a lot
i think it adds some uniqueness to anky
its not that huge of a dip to me they both look ok but the dip looks better
i feel like they didnt want anky to look roundy and they wanted a more rough flat look but not a major one which is why its a small dip
They’re saying that it isn’t a dip
But a fold of armor like how Indian rhinos have
well what ever it is it looks unique and interesting to me
They made it rhino anky, but the dip looks bad on anky, my boy is supposed to be fat and round
Plus, the spino concept art makes it look so much better, but I can’t tell if it had the dip or not
too me i think the acro is weirder its fat hows it supposed to be speedy if it looks like it lives a mc Ds
Yea idk why those chose Acro to be speedy
It’s like one of the slowest large theropods
See, imagine a slender dino being fat, and a fat Dino being slender and has a dip
I’m fine with everything about anky, except the dip. The dip makes me mildly upset.
no its not supposed to be fat its just u have only see anky as fat and derpy and round and plump
Anky be wide and round af tho
I never said derpy, I guess a better term is stocky rather than fat
the dip only makes it look skinny if u saw the spino concept hes fairly chunky
That’s what I said, it looked better in spino concept. But I’m not sure if that’s the actual design, if it had the dip at all, or if tapwing decided to draw it like that.
The reason it looks good is because you can’t see the dip
Tapwing’s concept art isn’t 100% accurate. Plus, I believe we have the model, but it might be outdated (hopefully) and I have to go check.
nvm, this model is good. theres no dip
i dont think the dips that notice able XD
There’s a dip if you look close enough, looks better then the art tho imo
i dont think there is a dip, but if it looks like this and not like the concept im good
Anky does not need to be "improved" lmao
Its already by far the largest and widest animal of its entire group
instead they decided to make it suck at defence so that it could be a miniscule bit faster
^This. Everything with this. One hundred and ten percent.
How do you know that it suck’s at defence when it isn’t even out
Because it's thin af and barely covered by the osteoderms
Predators will be able to get their jaws around it
He needs to be T H I C C B O I
Make anky this round and its perfect
It might get a smal change but still, it looks good. The only thing they need to do us make it fatter and fix the dent
Pluss i feel like armadillo/rhino anky is more unique than a generic anky
we went over this already, anky does not need to be changed or edited in any way to make it viable
changing its proportions in favour of speed makes it less viable
The longer legs open up the underbelly for easier attack
Ok, so they should. Make the legs shorter, fix the dent and make it fatter. There our perfect anky. Mabye make the Club bigger too
Legacy anky is better
While i do aggre that our anky looks too skinny and is too tall so i hope they can change it a little
To something more like this
I'd make the osteoderms cover more of the animal too
Then it'd be pretty good yeah
@maiden anvil I love your suggestion! The disorienting sounds to deter smaller predators is a smart idea, perhaps a stun where the animals scratch at their own ears, essentially a "Sound Stun" giving enough chance for the young ones to run and the adults to fight back with a sideways kick! Which is another idea I absolutely love! Omni-directional kicks depending on where you're looking! And maybe kind of like the Utah pounce you could do a "trample" attack by trapping the victim underneath and pretty much jumping on them! Although that may be an attack that would only work on smaller animals.... Still, the kick is cool! And maybe a weak headbutt, because Para's head is pretty bony! But maybe instead of bonebreak it just stuns the victims? Pretty much a close range "sound stun" but also causes minor damage.
As a side note, it would also be amazingly cool and freaky if Para could also somewhat copy other calls, like the rumble of the Deino's call, or the bellow of Stego's call! All to drive predators away!
Seems like you really liked my idea which is nice to see. Although stuff like headbutt and mimicking for para is a little ehhh…
Exactly ^
true
Shoulder bump and foreleg stomp sounds good to me as attacks besides the side kick
carno moment
i like the uniqueness for the sound attack, though how would you do counterplay to it?
i suppose if it had a pretty good tell, like maybe you hear the para winding up for the attack giving the predator enough time to get outta the range before they get hit
There’s always ways to balance it. Being a highly tweakable thing. Range as well as stuff like you said can always be considered to be added
true. i did think of something neat tho, if you "aim" the head forward it could come out as a cone for more of a stun in a more controlled radius, but if you aim at the ground the range will be shorter but it comes out like a shock wave. just an idea i thought was neat
Bite is better
Especially since horses do bite as an defense alot
Para bite sounds painful.
@clever thistle theres one major issue with "flesh grazing" mechanics like that, its abuseable. People can just mixpack with like a pack of utahs and a stego and sustain the utahs between hunts easily. If you decide to make it deal too much damage to be sustainable food source, then its too good in combat. If you make it feed too little, then its basically useless. Its a good idea in theory, but is too easily abuseable.
make flesh grazing take stamina
have a sorta limit on how much hunger it call fill your bar, almost like grazing on grass
while making the actual move itself do decent damage and amazing bleed
also have it so you cant drop it to feed others
though im not sure how one would balance it so you can feed your babies
I assume you just eat the flesh and throw up the food for your babies
still can cause the issues i said before, a stego can just be a living buffet, or its too good in hunts
or its just not viable at all
how so if it would more so just stop you from starving?
you could make it give no nutrients too
so theres more reason to get the actual kill
Like I thought lets say Giga does flesh grazing and and max it will get 25% hunger filled while gaining no nutrients
If you decide to just run away after flesh grazing you miss out on the nutrient buffs
still can be used to keep a pack alive between hunts with a mixpacking steg. All they need to do is hunt one thing and fill up on nutrients, then just follow the steg til the next meal. Or, it could become too risky for the reward and wouldnt be worth it to use, as you said, why not just go for the kill from the start?
dont think it would be a good idea to keep flesh grazing a stego friend since the bleed would start to pile up
if the bleed is enough to cause more bleed than it feeds, it could end up being strong in a hunt, it makes hit and runs easier with some burst bleed
it would need to be very carefully balanced, which requires frequent changes, but the devs only update like once a month at most, so it will likely stay unbalanced for months
wouldnt that be how such bleeders work?
you keep stacking your bleed with bites
yeah, imagine landing like 2-3 bites worth of bleed at once and running off, changes the combat quite a bit
except you sacrifice a good amount of stam
anyway, it would need to be carefully balanced, there probably is a perfect point of balance, but it requires a lot more balance than what is needed, and the devs already have difficulty with the current balance and infrequent updates
To be fair the Devs are trying to balance the game when its dealing with a somewhat horrible ecosystem that's full of combat breaking bugs
They are trying to balance Carno the small game hunter to coexist with only small game and 2 different apexes
one apex one shots everything but one playable and is water locked
while the other can only reliably die to a pack of utahs which is currently dealing with their special move being broken
I would want to say we wouldnt exactly have so many balance issues if the devs thought a bit more on what they were adding
Like adding Stego? The one with the best matchup against Utah compared to other apex Herbivores?
yeah, its kinda messed up a bit atm, but the infrequent and massive changes make the game unbalanced in certain aspects for months
Not gonna lie, I kinda hope the devs try to release stuff in small but faster updates
But some reason as you saw with update 4 the smaller stuff got mixed together (Pachy was suppose to come later)
if they had more frequent balance updates, it would be better. like maybe once a month or 2, but they decided to make a massive balance patch that just swung the balance the opposite way
update 3.75 be like
pachy was only supposed to come later so they could get better data on diets first, but pachy was already completed and we were waiting for a long time for update 4, so they decided to release it early
the current update be like
Ngl they did a bit too much on the changes
Buff Carno while nerfing Pachy
Kinda wish nerfing Pachy came first before buffing Carno but eh
lets change the whole environment and diets to spread out the herbies. ok
lets nerf the over tuned herbies. might be a bit much, but ok
now lets buff carno so it can better fight its competition. ok wait a second
then the issues with tracking became apparent, and more issues with hitboxes.
so literally every issue atm is helping carno. hitboxes, diet, buffs, nerfs, food, and tracking
Why is that though
Why does almost every problem help Carno?
Also surely they saw what would happen if they made tracking work like this with Carno
didnt play utah much in up4, so i cant say much. but pachy's ram went from versatile and consistent, to predictable and not work half the time
wonder how
just coincidence and lack of foresight, hopefully they learn from this one and fix the issues in the future.
do you think they will do a complete hitbox readjustment soon?
aint no way they will keep Carno bite hitbox this way forever
prob not a complete readjustment, but a decent one. carno has too big bite, i got no clue what they did to utah's pounce, pachy's ram is canceled by lag or a slight incline, teno's tail slam does not reach down at all (has been a minor issue since up3), and i still see carno rams knock down tenos from their tail tips
Also another question, do you think pounce dismount should get an adjustment for hills?
since as you know its kinda just a bad idea to try dismounting on a hill (sometimes pouncing)
good point, thanks for reminding me
Sorry for late reply, had to go do something. I personally see it as a good idea to adjust it to not be as bad on hills to an extent. Some hills should be steep enough to be a problem, but a slight incline shouldn’t negate an ability.
and how would you go about stopping negotiating pounce by being near mud/water?
Prob wouldn’t change water, it’s still risky for the steg or whatever to be by the water. And it should be taken account for when hunting things, teno is decently reliant on using water to escape. Similar thing with mud, you need to play around it. But personally I think mud should allow you to use abilities, but at a higher stam cost. Plus, you can generally trap whatever decided to sit in the mud and it will need to leave eventually. It’s basically the utah equivalent of carnos and rocks.
For the water I mean how you can get pounced on then turn the other way to let said raptor fall and get smacked by you due to reduced speed
same for mud too
What Im getting at is it feels a bit too easy to counter pounce those ways
Still, I’d prefer them to fix pounce then decide what to do from there, if we make it uncounterable then it’s carnos all over again
I’d rather small changes than fixing every issue at once and the ability becomes op
Terrain should matter and be used, be it against pounce, or by just cutting of attack vectors, or other ways. There's nothing wrong with that.
Do you mean fixing actual pounce?
Dismount could go a bit higher and further imo, but I’m not sure what that could affect. Fix pounce, then decide if it needs help
I think a farther dismount would end up helping the whole mud and water thing
Yeah, make it actually work and not float/not do anything and probably keep momentum. Then see what dismount needs with the added data.
Last thing we need is a safer dismount
Alright. Just think about how it will go vs a trike, or better yet, a parasaur or shant. What are they supposed to do to counter utahs?
They could also adjust dismount per Dino if it’s needed
that would take more work it seems
theres probably at least over 20 playables Utah can latch onto rn
not sure on how many 500 kg and up playables are confirmed
That’s why I say we need more data on pounce when we fix it, then we can decide what to do with dismount easier
If utah still gets bullied, buff dismount. If utah is fine, no need to buff it
I mean rn I cant tell if dismount is bad due to oversized hitboxes, lag or desync but if all of those are fixed I think we can get a better grasp on how good dismount is
And if you keep head forward, then your flanks and rear are totally open? Not sure how that'll save it :p
Dismount is only bad due to roster choices being bad most likely
I dunno what you want to me say about Trike defending itself against multiple raptors since Trike is going to be utah go to apex herbi to hunt
But the risk of adjusting utah for current roster is that it becomes impossible for the proper prey to survive
Almost Everything is basically anti utah atm
Hence why I'm concerned that if we "fix" utah for current roster, it'll be too good for other things
dismount should be the same around the globe lol
Utah rn seems like it would clap anything else if it plays right
even then it can clap current roster if it plays right
Then we can nerf it when the time comes
Oh sure, I'm fine with that. I don't think most players who'd be used to something different would be :p
Yeah, bugs are the main issue. The second being balance in relation to current and future roster.
No point in balance if things don't work at all unfortunately
Look at pachy, most of us just adapted to the new ram
I would say Utah would have the best time if they fix desync and hitboxes
Do you remember the reactions when utah went from damage to bleed? :p
wdym new ram? the new turn?
remember when pounce did great dmg and bleed but utah only had 15n bite?
funny times
No, wasn’t into balance til my Dino got gutted
Mostly great damage, bleed had it's own interesting time :p
Turn changed the playstyle drastically
Shred stego in 4 seconds xD
Stego tbf was horrible in general back then
Haven't really gotten better since then, just saved by the bell (stats) more or less :p
At least utahs no longer teleport, that was also a good time!
btw why did they introduce iteria (turning changes if I spelt the term right)
I think because they wanted the turning to matter more? Making the critters feel it more if they were bigger/heavier?
definitely took utah mains some time to adjust to that lol
Considering I'm pretty sure they messed up the values or something, yeah :p
wdym messed up the values?
Small things having way more inertia than they should and stuff like that, also some fps affecting it somehow. Is it still much of a thing? I've not been utah much but I've not really noticed anything xD
I mean I feel like turn is much more noticeable on Utah than before
Maybe it is, I don't think I've played the smaller and faster things enough to notice honestly
I basically only play the smaller things, so it’s just natural at this point if they changed it.
carnos are gonna have fun trying to bite utah and dryo
it really depends on what direction its taken by the devs but if i had to guess it'd be like something that slows you down and does damage
i think its best to think of my suggest as less of "this is how exactly its gonna work" and more of "if this is added here is one way it could work but there are other possibilities"
Sounds like a dope idea tbh though
"like a carnivorous plant" you'd have to swim into it
thanks i appreciate it
glad you like it
Oh another beelzebufo suggestion
Now that I know how large the thing actually was, the sound of it swallowing a hypsi whole is even more ridiculous
Dude yeah even for a hypsi that frog is smaaal
Time for steroids.
We need carnoids, the isle needs them
@primal hatch #🔧-evrima-troubleshooting-🔧 check pins or pin an admin
@cobalt echo Mixpacking cant be stopped on official cuz its a no rules server
shame because it should be a rule
Should be incentivized against via mechanics imo
Can I ask something
Go ahead
@uneven mist I’m new but what’s the best way to grow up the baby rex I want an adult so bad
I dont play legacy and i havent played rex in a while but from what i think. The best way to grow is by either being nested or starting alone and afk grow. Stay near water and be Well hidden and if ai dont spawn then move
@uneven mist do people ever like one play as Carno and other herbivore and just let them eat the other to grow?
Sry… i dont seem to understand that. U mean kill an herbie is ok?
@uneven mist I mean two people team up one play as carno other herbivore and just let the carno kill them and like speed level
some use multi account like that but its really rare, mostly because growing anything is easy
If you mean mixpacking then no. Most people hate it
btw, secret to growing apexes is abusing the AI spawn system, you want to grow when server has like 80 or less players on it to guarantee that you get all the AI spawns needed to grow
I just have such a hard time finding ai
more players server has, less chances for you to get AI spawn
Yeah I was on last night and there was like 120 people in the server couldn’t find anything
But it was a high ai spawn noob server
And I started to run with a pack got to like 85% then another pack came and killed me closest I have gotten to growing lol
@uneven mist how do you unlock the spino
You either have to join their discord server and earn point or buy a growth.(dont buy it, its a waste of money)
How do you buy growth I’m so confused lol @uneven mist
You buy it with cringe ass points if your server offers it.
Officials have deceased on legacy so community servers just fester there
^ what syrus said
Ew
Idk how the whole process works I just know it's just a big cash grab
Idk Why people bother buying dinos or growth
What server do you guys play on normally
i dont play legacy anymore
If i play legacy again (for some reasion) i play teutonic
What’s the difference between legacy and none legacy
life finds a way or nycta tbh
Because legacy spino is the embodiment of jp fantasy.
Man literally cannot die to a single herbivore in game.
Can I play with someone later tonight when I’m off work so you can explain this to me and show me the ropes
They'd have to be braindead. Spino got that Utahraptor turning
And practically infinite health
Evrima? Evrima has more mechanics and unique dinos. Legacy has less mechanics but more dinos but they arent unique at all(they are mostly the same)
How do I play evrima?
Is that how you get that cool T. rex with like 5 rows of teeth
? No, rex isn’t in yet and hypos arent either
There are 9 playables in evrima rn. Those are teno, dryo, hypsi, pachy, stego, utah, ptera, deinosuchus and carno
So when they adding hypos
….not for a long shot
Damn I always see pictures of them
And they already have the Dino model so why not just add it
@simple cosmos Also here is the roadmap. Keep in mind that most of the dinos in the inhabitans list could come at any given time bc they arent tied to an update exept troodon (Also no dinos wil come around update5 but most likely 5.5) https://trello.com/b/G5tsb4XI/public-roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
Ooooo cool when’s the next update?
No eta, but mabye mid- july or late
Well anyone wanna help me get the T. rex and hang later?
I just read about the spino and that’s my fave Dino so I’m big sad now
Have u seen its consept?
No I just read that it’s most likely unplayable unless your in sandbox
Well heres evrima’s spino when it comes out
So like why is there a evrima and why don’t they just add it to the normal isle? @uneven mist
Legacy’s code is too broken so if they add something everything breaks
They had to start everything from scratch
So now evrima can have more mechanics and more dinos in evrima have mechanics
That kinda makes me mad lol so why not just come out with the isle 2 or something I mean games still in beta
Its still in beta and in development so it isn’t finished yet
They didn't want people to have to pay for a separate game
Evrima is what the Isle was always meant to be, so why make it a new game?
^ what Luna said
Yeah but now you gotta download all this stuff

Tbf its only just a beta change
You'd have to do that either way
you can have both evrima and legacy downloaded at the same time
Itching to play both Evrima and the Legacy version of The Isle? Now you don't have to choose which is installed!
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Tysm
So wait why not get rid of the game code they currently have and replace it with evrima copy and past and just update that every month like any other game?
that wouldnt speed up updates
plus people still like legacy so the devs iirc want to keep it up until Evrima is more complete
But isn’t the same just like less bugs and more Dino
No they play a lot different
Its not really the same, evrima has more complex mechanics while legacy didnt have so many
None of the coding is the same
I’m like deep in Dino beta matrix so it’s basically a beta within a beta
Legacy has its fair share of bugs ngl
Legacy is build opon bugs
Yep
question, how long do you think it will take to finish setting up the nest invite system for update 5
So the damn game is broken and they got rid of workshop so we can’t have fun with it even though it’s broken
i honestly dont know
||I mean there are modded servers||
the isle has modded servers?
yea...
Yeah but you have to do scetch stuff to get in those that can mess up your pc so I’m good
just kinda not official
Pretty sure its just there
…that would prob be a shit show tbh
How long has this game been in beta?
debatable, but yeah it could be
came out in 2015
Evrima was released to the public late June 2019
The Isle as a whole became public December 2015
Jesus Christ
yeah...
modders would really help, but seems to be an issue. wish we could know why
You think if they got support from a bigger title company it would come along
Money isn't an issue, and the devs are actively hiring for more team members
so its pretty funded?
What do you mean?
like they have the money to finish it?
Yea, the devs have said they make enough from game and merch sales. It's why they reject the idea of Patreons or kickstarters for the game, as well as microtransactions
oh interesting. seems like the game would be further along, ya know? But i dont know anything
Evrima's only existed for about 3 years now, which is important to consider
I don’t want to sound rude but what’s stopping other Dino game creators from making something like this like if the people that make ark made something like the isle
The only things ported over from legacy were models and some sounds, really
There are other dino survival games that have different gameplay from each other. It's a matter of preference
wow... thats really unfortunate
Is it way easier to hunt ai in evrima
There's more variety of ai, but they don't spawn on top of you and scream constantly like in legacy
And the boars will kill you
I just have a hard time finding them in legacy like your survival is based on luck sometimes
its based on map knowledge mostly
imagine the bugs... the models, the combat and clashing ideas lmao
i mean yeah, thats true. but there could be objective goals that the team could have
I was told to follow the river and that’s my best bet
Or I wish they would spawn corpses along with ai
I dont see how anything would help
I mean look at how Path of Titans wants their game to be, MMO RPG while The Isle wants survival
What is path of titans
another big Dinosaur game
thats bad advice lol
when you kill something compys will come to try and eat
at least in evrima
Oweee
yeah it would have to stay true to what The Isle is as a survival game 100%. other devs probably have to take other directions because it would be difficult to compete as another survival game. lowkey i bet other devs would be on board if everything worked out, but definitely not an easy thing to do. gotta have a team that has the same vision and goals
And imagine how balancing would go with beast of bermuda team behind it....
tbh haven't played it, but im assuming the balancing is bad?
Velo can kill an Apato
ah yes lol
So is path of titans like the isle?
Where do you get path of titans I wanna try it
aldreon games website
I guess we gonna try the mobile first
So does evrima have like the rex and all the og Dino still
no
No, it has teno, stego, pachy, dryo, hypsi, deino, ptera, utah and carno
remaining og's are utah, carno, dryo and pachy
evrima is focused on adding core mechanics before adding all the dinos atm, so theres not going to be many dinos for a while. Then they are also focused on adding and balancing out the small dinos first, otherwise everyone would just go pick the big bois and they wont have enough data on how to balance the smalls. So things like rex and giga are WAY down the line
Still pissed about what happened to me on a server last night lol
So if I get adult rex in legacy is it really worth it because it’s gonna take awhile
I found a carno group with an adult rex last night called him dad and they killed me
maybe, but if you run into a group of 2 rexes, or another rex that knows how to fight well, you kinda just die
these dinos are people, they like to canni a lot because they find it fun
happens in evrima too. even though some dinos are not cannibal and get sick from eating their own and others cant because they're herbivores, they just kill you for sport and leave the body.
Well imma try again but stay away from people but my adhd says wow big chunky rex friend so imma post if I fail getting to stage 2 or if I make it
@alpine prairie There's actually a few caves in Evrima, some of which I've just recently found. I agree they could have more however.
@cunning anvil is there a reason you removed your reply? I thought it fit really well with my idea
Yeah.. I was not entirely sure and confused about an aspect of my addition. I thought it could be wrongly understood so Im gonna think a little more and then reply to yours.
Btw awesome feedback!
@gritty terrace You deadly mistaken if you think those Legacy players are going to just pick up Evrima without more playables...
And oh, there's Global... because let's not forget the fact that just because you want to be over Global's removal, they aren't.
not moving to an inherently superior version of the game because you cant ask a rex halfway across the map to group with you is fucking silly, and new playables are going to keep coming, while legacy will continue to get nothing
well based off of the new dev blog Gali, Cerato, beip and Herrera is coming out by the time Gore happens and that with what we got is quite a bit, really the main reason a lot of people are not playing evrima is because of no nesting and skin customization and that's getting implemented very soon, also I don't really care about global. I am just thinking more of when people buy the game not knowing about evrima they would just see legacy. When evrima by the time gore comes out would look a lot better for a first impression
Your opinion doesn't matter. What matters is what the majority wants, and they're playing Legacy still.
It's a fuckin' stupid idea to delete Legacy this early.
I'm not saying delete it this early I'm saying delete it when gore comes out 💀
if my opinion doesn't matter, neither does yours. Legacy will be deleted, like it or not, and it's on the devs to decide when
or after gore
Yep. Just remember that customers don't need to stick with a product they don't like.
wh-
i dont believe anyone was arguing otherwise
thats why I say having evrima being the main version would be better lmao
yeah Im confused now lmao
EVRIMA should be the main version after U5 honestly, sick of having people download the game to play with me, only to be stuck on legacy and having to do another long download to actually play with me
^
I can agree with making it the main version, just not deleting Legacy this early. I'm saying this as someone who hasn't touched Legacy in months.
something else they could do is make evrima the main version and make you use the BETAs to get to legacy
I fundamentally disagree with you here. There's two main reasons Legacy players don't play Evrima:
- Lack of playables
- No Global
If you don't believe me, go ask them.
and one of those is being addressed, the other one is silly to outright reject an entire game over
I have they said nesting and skin system 💀
I find that hard to believe, but OK. Those clearly aren't the same ones I talk to regularly.
May be silly, but it is what it is. I've explained to you the benefits of allowing Global as an option for community servers, and why it benefits them.
which is why they'll be able to mod it in
And technically you didn't say they "said" that, you stated "the main reason a lot of people are not playing Evrima" as if it was your opinion.. 🤔
Eventually, hopefully sooner than later, but I doubt it will be within the new few years.
?
yeah I literally said they said that?
I'm just saying that based off of my friends opinion
I'm just reading your reply above dude. It's not worth getting into an argument over... plus I need to go to bed.
G'night!
Legacy shouldn't be deleted or shelved until post Update 6
That's when ALL the previous mechanics would be reintroduced and improved from the predecessor branch. Not alienating nor having previous players wait on mechanics from said branch.
This would be the most appropriate
Introducing most/the average player to an "improved" branch while simultaneously moving forward in new mechanics on a more stable nifty foundation.
Though the progress of this game is buggy, sometimes game breaking and the optimization is a constant battle. So they'd have to figure out how to crawl before they should start running
Troodon will apply venom through pounces ? That sounds great, but how do you know that @candid mulch ?
@urban flax i just looked and wow, you're right, spino literally can't swim according to tap. That's... really odd
It says underwater walker. I doubt this means it can’t actually swim tho. Tap stated the Spino will be less buoyant so perhaps it will just take more stam for it to actually swim rather than “walk” along the riverbed.
That’s just what I gathered from it tho and it’s possible I’m way off the mark here
I think it'll be like a hippo, it can swim but it sinks
how is it a dumb idea? hippos don't drown lol, it could jump to the surface to breath but overall have underwater rather than overwater swimming locomotion
also filipe said in isle discussion
we also have spino animations, does that mean its coming out by gore?

mans haven't looked at the dev blog
but I sure hope we get herra, beipe, galli ( especially ) and cerato by U6 but y'know 
@candid mulch where’d you get that info? i’ve seen special attack mentions but no mentions of pouncing
ye i agree cerato is needed
@jagged jewel
eventually it'll come in isle news updates lol dw
wait it's out lemme get a screenie
hippos can swim
they don't swim, they run under the water
Common misconception
Hippos are good swimmers
They walk on the water floor because that's where their food is, and it's less tiring
But they can swim pretty well
they are good at underwater loccomotion, not Swimming they are better at moving underwater but they don't swim
As I said, that is a misconception.
anyways whatever, spino would be fine lol
spino isn't a hippo anyway
do you think they'll make spino drown bud?
I don't think so, that's why I'm confused at tapwing mentioning that spino will not swim.
oh good greif
oh wtf
Troodon's venom bite pounce is literally what I posted in general feedback some time ago
nah there’s videos of hippos swimming for real and they’re damn good at it, they just choose not to a lot of the time
Yes and that's the stupid thing
ok fair enough but they're still also damn good at running underwater
faster when swimming tho lol
i would be surprised if they didn't have a way for spino to surface for air. like at least an underwater jump that carries it to the surface momentarily
None of us said otherwise, the problem doesn't come from being able to walk underwater or not, it comes from not being able to swim
Thank you!
I want to know what @limber hull thinks about spino getting a hippo walk and how it’s not going to swim
i mean, seeing as we now KNOW for a fact spino can swim, it just comes off as odd. IDK, I think it's... fine unless sucho is a designated swimmer, in which case, it's really dumb
honestly, it's not awful, but it's weird
If their plan is bary dives, sucho wades and spino walks underwater, that's fine by me
I wonder how someone would justify spino not being a swimmer tho, because it really doesn't make sense
Bary can swim, sucho can swim, rex can swim, carno can swim, but for some reason spino can't ? By what sorcery ?
actually we have no confirmation that sucho is a swimmer
but if it's proficient at swimming and spino isnt, that's going to be ridiculous
I mean, the probability that sucho at least can swim is above 90%
The only animal I can see not being able to swim is anky
i dont really have an issue with sucho swimming, just it being a proficient swimmer
like, i'll be honest, if teno outswims sucho, i wont be upset
i dont think sucho should be favoured in the depths
I think all semi aquatics should be able to swim,all the roster should,but semi aquatics should be better at it obviously
Spino: has body designed to float and swim
Isle spino: make it look like spino more but ignore why it looks that way
🤷 what was the point in even making it relatively more accurate in one way and less in another?
Honestly everything should be able to swim anyway. Most animals can swim, and something semi aquatic not being able to is rather silly. Animals that tend to struggle to swim are those that get water logged rather than just size
idk if everything should swim. I'd honestly be fine if anky just sinks lmao
quite like the idea of underwater walking on spino, but not at the expense of not being able to swim, don't understand why it cant be both, with a preference for the walking
I think they’re going to make them like hippos, hippos aren’t able to fully swim but however can be seen floating on top of the water to take breathers
Yep I remember dondi or someone else wanted spino to be more of a hippo
as long as it can atleast float instead of outright swimming I think thats fine
@limber hull Just because something is heavy does not mean it sinks. That's the whole basis of the float-and-bloat as to why we find them on their backs and they were found to be more stable than nodosaurs. Probably wasn't fast, probably a bit of a terrible swimmer. But it could most likely float and therefore could most likely paddle and there'fore anky could most likely swim.
also, it's pretty dumb to think an anky would sink. It's wide and flat, a great great shape for displacing water and weights less than a Tyrannosaurus which is a worse shape for floating in general, and pretty much no one contests that rex could swim these days.
@limber hull not especially. Again, super wide super flat. It's not that heavy relatively speaking either with the biggest anky we have (on the most current estimates) sitting at 6.5 tonnes. It'd be fine.
correction: 9 tonnes. My mistake.
Even so, the amount of displacement is still huge. So uh, yeah general sentiment I have on it is that it could probably paddle. If it got turned over there's zero doubt it'd drown though LOL
Flat stones sink
Anky is more similar to a stone than it is to a boat or a log
Making a stone out of a living animal is not a good equivalent. Animals are considerably less dense than stones.
Except for ankylosaurids
And not necessarily just in bones. It has plenty of blood and organs, and it needs to breathe. It is not pure armour or bone.
A better anticheat is needed
are there still cheaters?
Yes
There are reports everyday across the chats
Like super obvious hacks
Teleport, speed, tracking, infinite stam

The anticheat kinda sucks
imagine hacking in survival game without even points/leaderboard/score/kd etc.
@small anchor because the update is very close as far as I understood it
But that had nothing to do with it this whole time the people was asking for a quick bugfix
They needed it more than the upd i guess
It made the dinosaur a bit "unplayable"
But they wont do a bugfix if a update is gonna come in a week or two
the buoyancy paper though
I feel as tho this ignores the fact, that in the context of our spino this aspect of their biology is irrelevant to their in game skill set and niche
@near tiger FUnny that so may likes are on your suggestion to fix tail biting. But I distinctly recall last year, I made several posts and suggestions regarding this issue, prior to update 4, bone breaks and diets.
I suggested that tails and legs should be vulnerable to bone breaks and bleeds, but damaging limbs and tails should not directly reduce hit points. I suggested that only torso and head damage should reduce hit points. Essentially its the exact same suggestion you made, which 26 people liked with ZERO objections. Except a majority of players nixed my suggestion last year. Its puzzling to me why people liked your suggestion but objected to mine, which was the exact same suggestion, but with mechanical detail.
Partitioning spino would be significantly easier if they can only hippo walk, puts them at a sever environmental disadvantage in deeper water, which gives an opportunity for literally everything else but spino to exist in said deeper water
The answer to your confusion is time
tell me more, im listening.
perhaps they didnt see it as such a problem then, but now they must xD because i find it to be pretty brutal. im sorry that people objected to yours tho, hopefully it will get fixed tho in some way!
So you think it just took time for the problem to mature?
yeah, probably
I don't think making spino outright unviable as a semiaquatic is the solution to "niche partitioning"
And it also looks like the best candidate for a deep water dweller
Maybe you can offer some insight as well. You were one who objected to my suggestion last year, but you didnt explicitly object to the tail biting suggestion this year. Thoughts? Has tail biting become more of a felt problem, in your estimation?
I don't know the actual damage from tail bites, because hitboxes are wonky
But anyways it seems very high, a simple reduction would be welcome
I think it's 50% damage for base of the tail and 25% for the tip of the tail ?
If it was 25% damage for base of the tail and 10% for tip of the tail it would already be much better in my opinion
I don't think that "tail bites should never kill" because the way the game engine and combat works don't really allow that
If biting was, for example, grabbing your prey and trashing it around to deal damage like in Depth or Animal Revolution (yes that counts), I would understand tail bites never killing
But since being bitten on the tail doesn't even slow you down, I think tail bites should be able to kill
But only if the size difference is massive or if the prey has almost no health left
How does it make it unviable in any way
A semiaquatic animal that cannot swim is not a semiaquatic animal
So unless they make spino fully terrestrial (which would then turn it into nothing but rex with a long nose), it would become unviable
So no, spino would still be a semi aquatic without unrestricted 3 dimensional mobility in water
You really have no better argument than showing a dictionary description for describing a videogame problem ?
No I do, you just were basing your argument on its status as a semi aquatic. Is your only good counterargument saying that your misuse of words is irrelevant?
If you could, can you describe why spino not being able to ascend and descend at will is a problem?
You seem to forget that every semi-aquatic animal irl, except crabs, can swim or at least float on water. It's not possible to survive as a semi-aquatic animal without the ability to swim
Because it would drown
Why would it drown, it can just walk out of the water
Also there is literally 0 sense in disallowing spino to swim
Why on earth would justify that ? What makes spino so heavy and inadapted to living in water so it cannot swim, while every other theropod can ?
So it needs to leave its environment every 5 minutes or so in order to not die from just being out ther,e living its spino life
And if there is already something like a pair of rexes or stegos on the shore, then spino either dies to them or drowns
Or if the coast is a little too steep ? Spino dies
I only see it as a good opportunity for balancing an animal that is very difficult to balance, we have weather manipulating mutants in this game so the science is borderline irrelevant
It tries to cross a slightly too large body of water ? It dies
Making sense is still relevant
I would have called bullshit too if utahs, with their current model and skin, were able to fly
Yes, it’s a land oriented semi aquatic, leaving the water every 5 or so minutes isn’t a problem. Especially with how much water there’s going to be on the map/already is. If you happened to go up for air on the 0.01% of the shoreline that has something that can threaten you that’s simply your fault
Current pounce is already a massive fuck you to physics, they’re already doing things that are logistically not possible
If spino literally cannot swim that just sounds like an artificial way to make it so Deino can logistically have a chance at escaping it
Yes but what about having something that is both unrealistic, stupid and not justified ? You could say utah can pounce because it has strong legs
What would justfiy spino outright sinking and not being able to get back to the top of the water ?
What if the guys on the shoreline have legs, and as such can follow you to prevent you from getting out of the water ?
You literally just need to stick your nose out of the water, not go for a jog
And again, you’re a goddamn spino, you have very few legitimate threats
The ones I gave are enough
2 rexes
2 stegos
One trike could probably also do a good job at preventing you from reaching a shore
Well, no it’s moreso that they can latch onto the flank of an animal by pouncing their face
I don't see how an unfinished mechanic correlates to an intended mechanic designed to ruin a playable
I can see justifying 1% damage from tip of tail, and 5% damage at base. 1% of damage from a large carnivore is still significant against much smaller targets. However, I’d only support that if there was no bleed stacking. But with stacking bleeds, tails are not immune to potentially lethal damage. Enough bites on a tail should stack up to fatal exsanguination. And for that reason, any kind of hit point damage to tails is not justified IMO. why? Because hp damage is effectively LETHAL or VITAL damage. And there’s no vital organs in tails or legs, save blood vessels.
How can they prevent you from reaching the shore, if the water is deep enough to the point where you’re just stick your nose out of the water there’s very little if anything those threats can do to you without you having more than enough time to dip.
Alternatively you could learn the shallower shores on the map to make the process even easier, it’s not much of a challenge
Well, for one they couldn’t pounce like that always, it’s only as recent as 3.5 that they could, doesn’t seem particularly unintentional. And this doesn’t ruin them, not even a little, every challenge you’ve presented is within the absolute worst case scenario, and even then, those challenges are negligible
I agree, but try to think about it from a balance perspective. When it's bitten on the tail, an animal still reacts, and it still feels pain. Imagine a player trying to kill another animal by biting their tail (I know it's stupid) the other creature would react but never die. That would feel like a bug. In real life, the tail would have ended up being torn off, but this doesn't happen in the game, so having a tiny amount of damage applied to the tail is still the better option in my opinion. Just assume the dino died of pain, it can happen.
Yeah a lot of animals will go into shock from the pain before actually dying due to fatal injuries, it’s essentially the same effect functionally, the animal helplessly falls over
When i'm talking about the fact making spino unable to swim is ruining it
And as for the pounce, if you assume teleporting is intended and final, I guess you also assume the fact it phases through the target half of the times is intended too ?
wrong channel
No, that’s a bug, teleporting to the flank of the animal is intended, they weren’t always able to do this and it was added on purpose to make pouncing easier
I don’t like that this is how pounce works, but that aspect is absolutely intended
Ok the simulation of tissue loss is a good point I think. Not the pain argument, as lizards and tons of animals lose their tails and they will never die from it. But a tiny amount of HP damage to compensate for the lack of reaction and tissue loss, that I accept. Your argument is very good.
I don’t share the same disdain for a permanent spino hippo walk
I'm pretty sue that teleporting isn't definitive, because it's never been mentioned that utahs were able to teleporter
If anything, it may be a placeholder until they have an animation for it
It’s definitely a placeholder, I’m sure of that.
Regardless that doesn’t change anything about spinos aquatic limitations I’m advocating for being any less legitimate, other examples of things that shouldn’t take place exist in the game that aren’t placeholders, the precedent exists
Even assuming it doesn't make it unviable, even considering spino could fare very well on land, being unable to swim still makes no sense
And would make it so players would simply not go into water, unless it's for crossing it
Why wouldn’t they, it gives them an ambush location and affords them protection from pretty much all terrestrial threats, it’s the environment they’re the safest in by far, I can’t imagine being unable to ascend or descend without the aid of a slope would detract from this, plus if you simply allow spinos to walk up any underwater slope no matter the incline whilst they use a different “climbing animation” at a certain angle, then they’ll never be threatened by their inability to get a breath
Ambush ? How can you ambush something with a giant sail on your back AND needing to stay in shallow waters in order to not drown ? Sure, even hippo walking could go in deeper waters and make itself invisible, but doing so, it takes a high risk of drowning and will have a very limited time in that situation, that the least efficient way of ambushing I can imagine
Hiding in bushes would work way better
As for being safe... there's still the problem of oxygen. If you can breathe, then the water is shallow enough so you can walk in it and have your head emerged. If so, then a rex can do so a well. Great protection indeed.
And why should SPINO, of all things, be locked to shallow waters ? If spino doesn't go there, who would go into deep waters ?
Because being underwater, borderline invisible when fully submerged, affords you a much greater ambush window then running out of the tree line or in an open field, spino doesn’t need to be particularly good at ambushing, but it can still use it as a strategy just like literally all predators can.
I’m convinced you didn’t read what I wrote, I said that spino could have unrestricted access to shores with an additional underwater climb animation that plays when a certain incline is reached… you’re really stuck on them not being able to catch a breath when that isn’t even remotely an issue, or at least not one with a difficult fix.
Spino isn’t locked to shallow waters, I’m not sure what gives you that impression. It’s disadvantaged against other semis because of deep bodies of water since they could just swim above it, but that’d be apart of balancing spino and making it unique amongst the semis. This also aids justification for making spino stronger than a theoretical free swimming spino, since it has more limitations when in water and can this can be avoided by those who can swim freely
If you can't breathe underwater and you can't swim, going into deep water is just a terrible idea, and I would never do such a mistake. Your only argument seems to be "balance out spino" while it isn't even out and there are plenty of other ways to balance it out without involving locking it under a mechanic that makes no sense.
You also haven't answered yet to my question, when I ask what in the world would justfiy spino being physically unable to swim.
It looks like it can swim (like every other theropod), it lives in water, it's part of a dino family that are known as good swimmers but... can't swim ? Because of magic I guess ?
Well I’m not concerned with the mechanical justification, inventing a bio mechanic that causes it to do this is entirely acceptable for a creature birthed from a magical copy machine. Especially with how separated it is in both niche and design from its irl counterpart. Not that I don’t care, I would prefer for that justification to make sense, but again I’m only really seeing it as from a design opportunity POV.
And no my only argument is not to “balance spino”. Balance is only relevant to that mechanic because it affords many new possibilities and factors to consider when balancing spino, not that it needs it to be balanced.
My primary argument is that rendering spino either a terrible swimmer than relies primarily on its hippo walk, or simply something incapable of swimming and solely hippo walks would make it much more unique than it would if spino could swim with high aptitude…. Which again, the compromise for it being a terrible swimmer that can still ascend and descend is totally fine as long as it’s severely held back as far as mobility, then relying on its hippo walk for quicker movements.
Applying additional limitations and variables to playables is what separates them from eachother, I’d prefer spinos only separation from bary or Sucho to not be its size
So you're not saying spino should absolutely be disallowed to swim anymore ? Because that's my only grief
If it can surface, or simply move in water like any other dino could, there is no issue, but it's just that completely not allowing it to swim and forcing it to crawl at the bottom of water sounds and feels stupid.
I agree
Something sounding or feeling stupid is subjective, I can’t really use that when considering whether the mechanic is a good idea or not, because from my perspective it makes spino much more interesting, which is why I’ve primarily been taking the stance that it further partitions it from its smaller variants for it to have those kinds of limitations (basically I’m trying to remain objective), and as the largest apex carnivore in the game it having mobility constraints even within its optimal biome is fine….
Oh sry lol lemme change something
I missread
It's beyond mechanic interest at this point. Disabling spino from swimming opens up for some possibilities, but it closes a lot more. And the reason I despise it so much is because it MAKES NO SENSE. Also since people call it "hippo walking" it carries the misconception that hippos can't swim, so it's a bit personal too.
Id personally prefer imposing greater mobility constraints OUTSIDE its natural biome, but giving it no mobility advantages within its natural biome. To me, just being apex is not enough of a pro to justify other PHYSICALLY unrealistic nerfs. Now, if the physical model of the creature justifies nerfing its swimming, im all for it.
Unless spino is literally made of stone, I don't see it only walking on the bottom of the water making sense.
Well, on the topic of the hippo misconception, it just doesn’t. Hippos are one of the few animals on earth that can walk on the bottom of lakes or rivers because of their bone density, that doesn’t carry the baggage that hippos can’t swim, that only applies to incompetent braindead buffoons, which neither of us are. So on that topic I simply don’t care to entertain the idea that must cater to the lowest common dominator with my terminology.
Hippos are just famous for their ability to do this, if it makes you feel better we could just call it river walking or something along those lines, but hippo walking sound better to me ig 
Anyway, enough with the tangent.
Can we just forget about disallowing spino from swimming and instead change it to the variant of the 2 we both prefer, which is it having poor swimming but incredible “river walking(hippo walking)”?
Just simplifies things so we can move past an idea we both aren’t a fan of anymore.
The whole idea of imposing limitations is to eliminate opportunities, I want to eliminate the opportunities shared by dinos that are very similar to make them more distinct, like bary Sucho and spino.
As the largest of the 3 and with the most muscular developed legs, it having a trade off like the one we’re discussing would aid in that. Aside from logistical issues, is that not something that would work?
As annoying as this sounds, I would be in favor of damage nerfs and buffs based on hunger and fear. So for example, a herbivore fighting against predators in a herd would get a damage resistance buff for every ally they are with, up to three allies, because its confident and they watch eachothers backs. But maybe it gets a damage buff when its outnumbered by predators, because its scared and fighting for its life.
And a carnivore gets a damage nerf if its stomach is more full than 75%, because hunger makes it more determined or something.
Stuff like that might make carnivores less dangerous when they are full, less powerful when full, and be better "nerfs" for apexes than stuff that impacts the playability and fun of the species.
Yes
I can agree with spino not being a fast swimmer at all
The confidence those animals have should be expressed through the actions of the player, who gains confidence in greater numbers. There’s no need to aid that with a mechanic that separates your confidence from your playable avatar’s
I've always been against this kind of buff/debuff, especially if they're tied to a dino's mental state
You're playing the kind, it's your mental state that matters. The dino doesn't feel anything. You do. And this kind of buffs would just be minmaxing and unimmersive mechanics
Being scared doesn't make your skin harder. It makes you continue running or fighting in situations where you would normally crumble, but that's it.
Being hungry doesn't make your teeth sharper, desperation just reduces your consideration and self-preservation so you become more ravenous. So no buffs.
If anything a fuller stomach should apply weight buffs and increase your stam, I wouldn’t in a million years want this but that’s the level of logistical adherence these kinds of mechanics imply, which I don’t think fits
Yes
I'm glad we can finally have the same opinion on something
Well I adore consensus so me too lol
Although we kinda have an understanding in regards to spino, or at least I think
Terrible swimmer, terrific hippo, demon of the riverbed and steamroller of penguins
agree to a point but one thing thats wrong is that being scared makes you stronger. Animals have adrenaline too, and it makes a difference when fighting for ur life.
But one factor which you meantion i agree with, being confident doesnt make u toughter. thats realism. But this IS also a game as you pointed oout and there are things which sometimes can be simulated thru unrealistic mechanics.
The adrenaline the player experiences effects their reaction times whilst negatively effecting their judgment, this mechanic is already prevalent in a less arbitrary format irl through the player, it’s not needed and can easily lead to abuse of the mechanic
There is also another side of the coin to it being a game. Balance. Randomly buffing or nerfing dinos because of a specific situation breaks balance and makes it a lot harder for something unnecessary. Games are always best when they stay simple.
Plus having reliable consistent stats is better for the players comprehension of their own capabilities
Also, human behavior and motivation in a game is very different from animal behavior and motivation. And people do horrible silly things like killing fields of prey for no reason. So artifical incentives or disincentives are useful in game mechanics to sort of mitigate the statistical liklihood of certain behabior.
ok i concede to the abuse argument that i hadnt considered.
Well, I wouldn’t necessarily agree, but I think what you mean is games are always best when the information the player has isn’t undermined or betrayed by the game. Suddenly you deal 50 less damage per bite and it messes up a strategy of yours, you didn’t necessary deserve that death because you were going off the information you’ve been made aware of throughout your playthrough
Dinos are animals. They always hit as hard as they can because they have no mental blockers like us humans (it's real but I don't have time to explain this I'm gonna go to sleep). So no damage increase
Damage is based on literal body trauma, as you mentioned. Once your heart has been ripped out of your chest, no matter how much adrenaline you have in your veins, your body stops functioning and you die. The Isle isn't an anime.
True to a point but if the choice comes down to ruining the playabilty vs implementing a situation dependent nerf/buff, I think its better to go the situational route.
Ideas like yours sound incredibly interesting and cool, and in concept they are, but removing the players personality and input into their fate in a game as “hardcore” (as in literally no progress goes with you after death), I wouldn’t have such stat fluctuations throughout gameplay unless you were made aware of methods to prevent them from happening at all. Like how diets work.
Thing is, the choice doesn't come down to this. There is always plenty of ways to balance out a playable or a situation without relying on this kind of artificial buffs.
Plus this leads to the precedent that allows for a players max health to change based on how full their stomach is, which s just… no
Now I'm getting off to sleep, as much as I'd have liked to continue this conversation further, I should have been gone more than one hour ago. See you guys, and good night. Or day. Or morning. Depends on your timezone I guess.
No animals dont always hit as hard as they can, I can back this up with real world data. Snakes for example. Rattle snakes judge their prey and inject only enough venom for the kill. Unless they are babies. Other predators like big cats modify their behavior based on hunger. For example, predators ignore prey if they are full, but may pursue prey even at extreme peril to their lives if they are starving.
Good talk!
youre right. Nix the confidence idea.
But seriously thanks for the discussion, a decent conversation in here is rare, it’s always an assemblage of vague platitudes or assertions that are just assumed to be universally understood… it’s so damn annoying so thanks for the welcome refreshment
I agree about full disclosure and players knowing whats up. I stand by my idea for nerfing carnivore damage when they are full.
yeah back atcha mate!
@blissful flame U5 has really only been 3 months of full development. January was their break and February was basically an entire month dedicated to a patch
@icy lion I don't understand why that was deleted, it was commentary on the game and its condition. Not me trying to make the devs aware of a bug I'm sure they're well aware of.
It was a snarky, non-constructive comment about fatal errors existing.
If you'd like to help the devs find the issue, please report any information you have in #🐞-evrima-bug-reports-🐞
I didn't realize feedback had to meet a certain criteria... if that's the case then "general feedback" is hardly an appropriate name for the channel
I believe once a good amount of playables are in the game and servers swap over from legacy issue like that will be solved
think if a carnivore was hungry it would just attack quicker instead of stronger?
since it would be more crazed
though i dont think being hungry would make you stronger compared to a healthy hunger bar
The issues you are talking about are just survival game norms, i like server rules because they make it much more realistic but until the game has a bigger playable base and players move over we just gotta play with what we got
I agree, what I was thinking about was that hunger will give you a will to kill. Take a cat for example. Ive watched my cats play with rats and lizards when they are full vs hungry. When they are full, they play and paw and bite, but dont break the skin, they just bat them around harmlessly. Terrifies the rats, but they dont appear to have interest in killing them. But once they get hungry, the game changes. They REALLY bite, and their claws come out. The rats bleed. its a mess. And then once they have terrorized them enough, they finally give a killing bite and chow down on it. So i was thinking about a damage nerf for when carnivores are full, to express a kind of instinctual unwillingness to do harm unless hungry.
But what about basing this idea on birds and other reptiles instead of cats? Since I dont think dinosaurs exactly have the minds to play with prey when face to face
Even then I think a dinosaur would still go all out if its in danger
Like even if you were fully filled on hunger, you would still fight for your life if you were face to face with such a thing
the other guys made some good points about not trying to overly control players with game mechanics, and that a players adrenaline etc has all the combat influence thats indicated. and I agree. to a degree. but I also think that instincts control ALL creatures, regardless of what we think or feel, so i imagine instinct is a decent justification for SOME situation based mechanics.
But wouldnt that be pretty abusable?
Like you being at a disadvantage because some other player was hungry while you were full?
Yes and dinos were apparently bird/reptile hybrids according to how they appear to me. lol but I observe the same behavior from reptiles and birds too. very few animals, including snakes, seem to have a will to do harm unless they are hungry.
But notice when they are in danger
they go all out if they can
yea for sure. Thats how it works in the wild too tho. A hungry animal may take GREAT risks to kill and eat, while a non hungry animal often just tries to get away.
But You can make the point that such a mechanic would encourage a kind of "feature creep", where an injured animal instantly loses their hunger damage nerf. And it could get complicated and convoluted.
Just seen a statement from one of the devs on a vid.I can give it to you if you want
I can link video of a statement from one of the devs
But since this is a game... Players may just go out of their way to kill you even if you try running
Also it just isnt fun or fair to have to run from someone your size or same species just because they delayed their hunting
Also adding such a mechanic to avoid this would just make the original reason of adding the whole hunger buff useless
I mean also wouldnt this be very unfair for apexes to abuse?
Like just go Rex and get that hunger buff to kill
Also imagine running from a slightly smaller Rex as a full grown Rex just because you got the damage nerf...
yeah. ur right. Id just rather people had an incentive to run and not fight, or wait to fight till they are hungry. BTW im not suggesting a damage buff when hungry. Im suggesting it for carnivores only. A normal damage when ur hungry, but damage nerf when you get full. I said over 75% at first, maybe over 85%.
Humans like to fight no matter what. but being a carnivore, and being at a disadvantage might make carnivore gameplay less mindless and meaninglessly chompy.
yea totally I imagine that happening too. I like that it conveys a need to get out of there cuz u would rather fight at full power, as opposed to just always being rough and ready to rip the heads off of everyone.
I know what you meant, I just worded as you would be buffed compared to a full hunger player. Also I dont think thats the way to go about making Carnivore gameplay less mindless since the issue is also for Herbivores seeing as they dont have to compete for plants and can go ham. I would say when we get more mechanics that makes you have more things to lose thats when you would want to avoid 24/7 pvp
I mean nothing stops you from doing the same thing as people do now just lower hunger
But another problem i can see with the idea is, how would you know if someone who is attacking you is hungry or not? I guess it might not matter to some ppl but would def matter to others
by puking?
I mean you could do that... or just not go to 100% hunger after eating
yea ur probably totally right. lol
I mean I think devs want to implement skinner looking models for starving dinosaurs
oh yea for sure. And it would provide a meaningful reason NOT to gorge. Like, you would have survival decisions to make. Do I gorge, or not gore, to stay ready for facing threats? Thats actaully a big problem with the game. survival elements are way to meta. Very little dynamic factors which require creative decision making for survival.
But like you said, i think ur right, once more goals get implemented it will change how people play, as long as the goals are good. Like, playing as a carnivore that only hunts to eat u wanna get perks for that role. and u have benefits and negatives but u gotta play a certain lifestyle to earn them. or if u wanna play an aggressive carno, etc. same thing.
Thing is... there would never be a reason to be full lol
Plus I think perks might also make one avoid dying for sure
hmmm yeah thats true... under the current metabolism trash we have, it would be noting but a disincentive to fill up with no meaningful pro. I mean, filling up to get a full stomach of food is a pro but not meaningful enough huh?
bingo
Unless there are more benefits to getting full hunger I dont see a good reason to be weaker for being full
BUT! If we had a gorging mechanic for carnivores, which allowed eating a LOT of extra food, at the cost of some agility stats and stamina burn...
wouldnt be worth it
THAT would be useful. If you happen to be a pack carnivore like the Utah, and you have a safe place to rest, yeah its veryy worth it
ummm
Utah relies on stamina and agility?
Not the best example ngl
Also being able to hold more food isnt exactly a good enough benefit
or even if ur just a solo carnivore, but you just have a very safe hiding spot to rest and grow, gorging would be invaluable. Eat waay more meat from a kill than you should, and guarantee not having to hunt again or worry about carcass despawn. Also its a huge benefit for getting perfect diet.
Like if I eat enough of one type of meat, and then find another diet item, I have to wait to eat it till i have room. and it goes so slow. Gorging gives the option, if you feel ur safe, to go ahead and eat ur fill of that diet item, pay the cost in being sluggist till its digested, and take the calculated risk of being at a combat disadvantage if you get jumped.
Whats stops you from eating one diet item a bit and leaving space for the next one you will find
Needing to fill the diet item up. Happens to me all the time. I need to switch biomes to hunt for a different diet item. By the time I find what I’m looking for, I’ve burned thru my first diet item. So if I can gorge one item before switching biomes to search for another type, I always do.
your nutrient bar can go to 300% iirc tho... so...
Yes. But ur stomach can’t.
your nutrients drain slower than hunger bar
So if you need to get to 200% on a nutrient, it takes a long time. That’s one useful thing about gorging. You could eat much more food, pay the sluggish penalty, and it’s all good.
ALSO, which would you prefer, to immediately puke and get sick if you eat a LITTLE too much, or immediately get gorged and sluggish? I mean yeah puking is cool if you go over ur gorge limit.
I just see gorging cons out weighing the pros no matter what
I mean if you are a in survival world you always want to be at your best since you could always be ambushed or attacked
I mean I never really had trouble getting 3 nutrients but then again I play carnivore
Yes but no factor. Ur still sitting around unable to fill up on available food, waiting to digest. Then you might get frustrated cuz someone else eats it while ur waiting, or it despawns.
At the same time you are using gorging as a way to fix an issue with a diet system that will be getting changed...
Oh? What’s that?
Well for one gore will change carnivore diets heavily
two devs iirc confirmed that diets as a whole will be getting changes here and there (hopefully mostly for Herbivores)
Naw there are no gorging cons. I mean, if you puke, ur dealing with a con. If you get fractured, you got a con. So yeah getting gorged is a con but it’s one you can choose to avoid, and if you have an eating accident, it’s a better con than throwing up. Which is a big pro.
Having reduced agility and speed is a con
factures are debuffs
puke is a debuff
both arent suppose to have any pros unlike gorging is suppose to have?
Yea they aren’t gonna change anything meaningful. I’d almost put money on it. These guys don’t have a good compass in their heads for fun gameplay mechanics. Fun to them is annoyances.
Reduced agility is a rebuff.
Not really... They really only messed up on diets I would say
everything else seems to be good choices (except the playables dinosaurs)
like new movement is fun
Unless you like assriding?
or the (normally) better hitboxes
rebuff? what
I know you don’t see this, but mechanics options like the option to gorge are what makes survival games fun. It’s part of the trade off for utility model. You need a reason to not always eat more than 100% stomach volume or 100% means nothing. But you also want the ability to SOMETIMES stretch ur limits for tactical reasons. Having the ability to gorge maybe an extra 50% would also make the existing puking penalties feel more fair. Because taking the risk to gorge, if you over gorge, lands you in a worse position than if you hadn’t been greedy; ur sick and ur food and water are at 50%. So pretty much in every way, it’s a good gameplay mechanic.
Oops sorry typo. Lol means Debuff. Autocorrect actually. I spelled debuff but the damn computer thinks it knows better.
But I said reduced agility is a debuff-

“Having reduced agility and speed is a con
factures are debuffs
puke is a debuff
both arent suppose to have any pros unlike gorging is suppose to have?”
I thought you were saying it’s a con, not a debuff. Sorry i misunderstood.
But isnt your point of having gorging to deal with one of the diet system issues?
I kinda wanna say to see how diets are "finalized" before gorging
Oh its fine just meant how it was a con compared to the pros of gorging
Dont get me wrong though gorging sounds interesting
Yes. I think it deals with several issues.
One of them is what we talked about but there are others too.
The problem is that devs don’t want a sensible diet system, they like their over simplified unrealistic and problematic system. Gorging is an idea that would fit in to their existing BS diet system, but would alleviate a lot of the issues with it.
wanna see what I had as an idea to rework the diet system?
YES
@lean escarp I couldn't agree more with you. Yesterday, me a smol little Teno just travelled along the dam just for a Pachy to attack me without any reason. Sure "it's a survival game, you get killed" but... Man.
Related to the recent video with the physics, why the hit/push box is still not in the head, why the head has to go thru the gate/wall?
@near tiger door pushing?
look in Isle-Phase-Two!
That feedback is fine, but please remember to read each channel description and pins before posting, as these guidelines are stated
That was not what their comment was referring to, either
The mindset with the rule is to keep the screenshot channels similar to being a gallery.
They posted an image in #spiro-screenshots with text. The channel description explicitly states that text is not allowed. Hence, their post was removed
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@barren zephyr You had to use the worst fucking Giga design I've seen Lmao
I get ur point tho.
It was just the first decent gif that popped up under "Dino fight" that represented posturing, also I figured since some people are hype about the movie it might grab attention to the suggestion 
I gotchu
Hmmm. . Advertisement Strats. .
Interesting.
People react to movment, visual images and video and pretty colors. Just gotta figure out what works best for you 
tfw you wrote a feedback so hyped and confident
realize it has a major flaw
delet

@slim thunder thats an ability that was teased in compy art... it was a few compies cleaning a deinos teeth also what ptera trust a deino they legit on there diet why would they go in its mouth (pause) to clean it
affect less semi aquas... wdym ? i was talking bout compy concept lol
ohhh wait are u reffering to my suggestion??
oh well it makes sense for semi aquatics to be able to sniff in rain because there natural environment are places like swamps and rivers n other wet places so they are already use to water interfering with there scent seeing as they live in it so it makes sense that water while still affecting them doesnt affect them as much giving them the ability to sniff during storms it wouldnt be a huge sniff radius but a fair size

@topaz palm cool concept, me likey
@placid iron Z walk reduces bleed rate, increases stam regen and allows for quieter movements on animals that can't crouch
Precise positioning can also be very useful when you're climbing, Z-walk doesn't really need any extra flair to be functionally useful imo
Haast eagle is back 
@barren zephyr since its pretty obvious you are against corpse guarding, how exactly do you believe it should be addressed in a way that doesn't create far more problems than it fixes?
currently, you can literally just leave and find another food source or just wait for the herbi to get bored and leave. I have yet to see a single "fix" for corpse guarding that doesn't make it extremely easy to abuse herbis without anything they can do about it
I made the suggestion that they could add debuffs but they wouldn't take effect on herbies around nests or herbi food. Also you could make it so the effects are more harmful the closer you are to a body, but also go away quickly. So herbies could escape and debuffs go down fast because they're not guarding the corpse, but if they run back to attack and guard it they would just go back up when they get close to the person eating allowing the (most likely injured) person to fight back more effectively.
It can be tuned to work and be balanced, but whenever I give a counter to peoples questions and find solutions I feel people just disagree to disagree. They would rather just ignore it and say "oh its not a problem" because they don't care or don't wanna put in the effort to find a solution. Even when half of people who have voted on my poll so far see it as a problem and bad for the game. Its clearly an issue.
If you or anyone has questions feel free to ask
it just seems like it'd be awful to
A: Be in a fight and have to constantly move away from a potentially advantageous spot because now the debuff radius has spawned
B: Have carnivores use meat to grant an advantage in a fight by applying debuffs
C: Have herbis CONSTANTLY smell the air for meat incase they accidentally step over a corpse and suffer the consequences
D: Have things like stego and trike, which impale animals on their main weapons, also be debuffed from said animals
Just because people don't like something doesn't make it inherently "bad for the game". In this case I would agree with you. Unfortunately this dead horse has been beaten so many times before. There's just not a "good" solution yet.
"A: Be in a fight and have to constantly move away from a potentially advantageous spot because now the debuff radius has spawned" - I don't see how herbies moving 25-50 feet or so (just an example bc the radius doesn't need to be big) away from a body is worse then killing a pachy as a utah or carno just to have a fat stego run up on it and stand over it just so you can't eat it. Keep in mind going away doesn't do anything, people mostly die in areas around hotspots like NW, swamp wall, etc. So herbies camp up there and will run down to guard the corpse again if they see you trying to eat it.
"B: Have carnivores use meat to grant an advantage in a fight by applying debuffs" - How many bodies are you really expecting carnivores to drop here? I don't see what your point is. Need to explain it better.
"C: Have herbis CONSTANTLY smell the air for meat incase they accidentally step over a corpse and suffer the consequences" - They should be doing that in general to avoid danger, but again the amount of corpses isn't high. Its not like you find one every 2 feet so this really isn't a issue.
"D: Have things like stego and trike, which impale animals on their main weapons, also be debuffed from said animals" - Not related, has nothing to do with guarding corpses or this topic.
Thats because people just argue for the sake of it instead of actually working to find a solution, because thats how the culture is irl rn.
I could go through post history and find you so many examples of people giving ideas to combat it. Then just as many shooting those ideas down. I don't know how long you've been around, but this idea is nowhere near new.
Not to downplay your thought process. It's worth thinking about.
Cool but I would like to debate mr cerato here or whoever about it
Idc if it hasn't worked before I wanna try
Yeah, he's probably been a big part of the many conversations before about it.
Because I actually care about the game
i still think its a problem already solvable by just finding something else to eat or just waiting for the herbi to leave. I haven't experienced it much at all as of late
But I do most of my hunting outside of the main hotspots so there's that
This isn't a good response, all it is imo is "this issue is too complex so I think we should just ignore that its an issue and tell people to go somewhere else" without even thinking about someone who is starving. As of right now sure you can go find something else to eat, but we already know its not always going to be like that later down the road, its going to be harder to find food at some point
It's rare I see body guarding, and when I do, it's rarely an issue for me since I can just find something else till the herbis get bored and leave
how is it possibly going to be harder when AI dinos and other such easy food sources are planned?
"Keep in mind going away doesn't do anything, people mostly die in areas around hotspots like NW, swamp wall, etc. So herbies camp up there and will run down to guard the corpse again if they see you trying to eat it. "
Like i said before
If anything, carnivore meals are going to be even easier
The predators are going to get bigger and have bigger need for food as well
Plus there will be a lot more of them
same playercount tho
Even now when a server is full AI doesn't always spawn great
unless that decides to be changed
boars are literally everywhere in my experience
and those guys provide great food for all species
Well the other day I had to log out multiple times because I couldn't find fish as Deino, I swam all the way from NW to center multiple times and there was nothing
Its not the only case either
i fail to see what that has to do with corpse guarding tho, that's just poor fortune
This issue is mainly focused at when you kill someone in a populated area like NW, center, swamp wall, etc tenos, stegos, etc all will camp the body if given the chance
It was in regards to your comment about AI spawns
either that or they were already there to begin with and don't want to move
not everyone is out of their way to be malicious
running over 100 feet from the rock to stand on the corpse is corpse guarding
Not just not wanting to move
idk, i just dislike the idea of say, a group of pachies, weak, huddling on a rock, surrounded by carnos. Some carno hauls a dead pachy they killed from the herd near the rocks and all the pachies are either forced to leave and die or punished against their will
Okay but how often would that happen vs corpse guarding that (while it may not happen to you all the time) happens to many people a lot of the time.
Plus keep in mind the debuffs don't need to cause any damage, they're just debuffs, if the carnos can't reach them on the rock then dragging a body over there will do nothing if they just wait. Same as if there was no debuffs and carnos just waited for the pachys to starve, get thirsty or they decided to leave.
what WOULD be fair debuffs, anyway?
I didn't think I would get this far since so far people just throw the topic under the bus before it gets here anyway.
But off the top of my head I think reductions in damage, maybe attack speed, etc could work. But I think the devs would come up with a good solution if they tried as well.
and see, there's issues like, a bunch of utahs dropping chunks before every fight with a pachy, for example
Just make it apply to bodies not chunks
that would take a long time, also good luck doing that
Its about making it not appealing to body guard
No solution will ever totally stop it
this is a video game, people can and WILL find ways to abuse it in fights
Its just to make it harder then "oh let me run and camp this body to be a dick"
Also for realism sake its not normal for a herbi to camp a body anyway in this sense, unless their baby died then it would spend a few minutes registering its dead before moving on. Even then it wouldn't come back afterwards
Everyone uses that excuse for any argument
Regardless of the topic
Its also true, but my point here is to make it less appealing to camp the body, not stop it entirely
Do you have anymore questions or concerns?
Come play with us on DINO-MITE! https://discord.gg/su2c6qg3wT
@thorn grail
One last thing, because people bargained in on our discussion.
What are solutions to these problems, how would you avoid situational things like this,
because just walking away is often easier said than done. (I hope you can read the stuff)
Just a sec and I will give it a look
@duder#7625 I can’t even see a reason why deino of all things would need/have a quick recovery…. The only thing I could possibly see stunning it are Anky, Shant, and the greater Sauropods…. If you’ve been hit by ANY of those as a deino you deserve death….
None of those are targets you should go for as a croc, and none of those targets are even remotely difficult to avoid
Firstly would like to say its pretty awesome that you drew all this up and actually seem to care about the subject XD, this is perfect and the kinda debate I wish we could have on all kinds of issues to find solutions to stuff people don't like without making the game worse.
As for the first part on the left hand side, where the body is picked up and moved to the bleeding herbie. You could perhaps make it so debuffs don't happen for corpses that have recently been picked up or dragged, because I don't think herbies can pick up bodys? can they? If they can you could always remove that option because I don't see the need for it. Which would stop carnivores from abusing it in that way by dragging bodies close.
Now for the part about drinking from rivers with corpses, that could be problematic. I could just say "oh well go drink somewhere else" but then I would be no different then the people who act like corpse guarding isn't an issue. So I will say thats a complicated one and I would like to brainstorm together to find a solution if you would like to.
Lastly the part where dinos are stuck on rocks, I talked about this with Mr cerato in that say a group of small herbies were being trapped up there by carnos the debuffs wouldn't make a difference. Simply because you can outwait the carnos the same way you would without corpses around or alternatively carnos don't need debuffs or corpses to aid them because they could just wait at the bottom of the rock until the herbies starved or ran out of water.
So whenever one of those things happen the herbies would simply have to die on the rock or make a run for it, which if they made a run for it none of the debuffs would effect them much because they would wear off quickly right once they got out of range.
Edit: Also just noticed the part where I mentioned herbies dragging bodies, it wouldn't matter even if it was a thing, so just ignore that.
I’m considering making a suggestion about adding seasons to the game but I don’t know if they’re planned or not. Does anyone know anything about if the devs have considered adding seasons?
First off all, I simply want this to go through and both sides having a clear understanding.
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Herbivores cannot drag corpses, which is good. Adding Timers is a finicky thing, so sometimes with drawn out fights and plenty of Players dropping during it,
it could also become problematic (Stego v. 9 Utahs, Utah's die, Buff applies, Stego cannot move, it has been pounced to often and would bleed out and the Utah's cannot eat other Utah's) -
I really don't see a solution, there will be more aquatic and semi-aquatic Dinos added, that could abuse this, by dragging corpses on purpose into the water or Deinos carrying them around to have better combat. (Don't wanna brainstorm on it, since my solution is kind of at leave it where it is, as it is not currently a problem outside of hot-spots / I am on the side of fake indifference
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Indeed, stuck on a Rock is a horrible situation and they often can only log out, but making a run for it against Carnos is rather,,, hard, at least at the moment.
I just wanted you to show that a Debuff system would not work and the water Dinosaur Point I made, was a bit double sided, because indeed the Dinosaur could just try drinking somewhere else, which is why I added onto that in Point 2. and explain it a bit more.
I currently do not see a system that would not be abuse-able, it would just switch sides from 'Herbivore sided' to Carnivore sided and would leave it as it is.
(Unless major balance changes come late on, but I will not think so, in the end this is a survival game and it's about being smarter than the people around you, be vigilant and to find solution to problems you encounter, which not always have to be solved by the game itself, it might not be 'realistic' but my brain isn't the same size of a Utah or a Tenonto and I will play in the most rewarding way for myself, at the cost of others)
ik right ill sugfgest it again when update 8 rolls around
"1. Herbivores cannot drag corpses, which is good. Adding Timers is a finicky thing, so sometimes with drawn out fights and plenty of Players dropping during it," - Can you explain how a timer would be finicky? When it came to the dragging thing I was just saying that if a carnivore picked up a body to move it closer to a sitting dinosaur thats bleeding to give it a debuff you could just make it so the debuff doesn't happen for x number of time (maybe 2-3 minutes) so they can't abuse it like that.
"it could also become problematic (Stego v. 9 Utahs, Utah's die, Buff applies, Stego cannot move, it has been pounced to often and would bleed out and the Utah's cannot eat other Utah's)" - I could see this being problematic for sure, do you have any ideas on how to fix it or would like to brainstorm for a solution? You don't have to, I'm just offering.
"2. I really don't see a solution, there will be more aquatic and semi-aquatic Dinos added, that could abuse this, by dragging corpses on purpose into the water or Deinos carrying them around to have better combat. (Don't wanna brainstorm on it, since my solution is kind of at leave it where it is, as it is not currently a problem outside of hot-spots / I am on the side of fake indifference " - Ah, well okay, its fine if you don't see it as an issue. I just think many people do find it an issue and for the time being we can wait and see if the game changes, but if not way down the road or if it gets worse (with say shant or very powerful herbies) it might be an issue that actually needs addressing. Which at that point I'm more than happy to brainstorm and come up with solutions for any issues if you or anyone would like to 
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2-3 Minutes is a good Timer in general, but sometimes fights can be really drawn out and to move that even futher up would at some point feel like it didn't even exist in the first place. Or perhaps one of the group attempts to drag the corps away from an actual guarding Herbi, so now the timer is up and the Debuff doesn't take place or perhaps there even is a mixpacking group abusing this.
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I again see no real fix that can be implemented and would still see it fit to just leave it out.
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Perhaps it would be a good solution, if you are with groups, to show them ways to avoide the corps guarding, going away for a few minutes and letting everything settle or go for AI, so more people can find a solution around the problem.
Also not to forget is that more powerful Carnivores will be added to and give these bored Herbivores a challenge or they will simply be more interested in nesting
@barren zephyr
I will reply later!! 
kk!
Can anyone tell my why when I try to get on the isle legacy it says failed to start the isle
@barren zephyr Bodygaurding is a necessary evil, it’s functionally identical to a larger more powerful carni stealing your kill, if not much more lenient since the herbi can’t eat the body.
If bodyguarding is such an issue for the animal that you’re playing, then you’re probably not playing an animal that suits your specifications, play a larger more powerful animal that preys upon smaller targets so that bodyguarding from larger threats becomes less common.
Perhaps leave the area and come back after they leave.
Perhaps don’t engage in fights that would rope in animals capable of bodygaurding, you should absolutely have to assess the region and the local playerbase for potential threats before making hunts anyway, if you didn’t do this well enough and your body is stolen from you by a larger carni or guarded by a herbi, fight them off it, wait for them to get bored, appear to leave, or consider it a failed hunt.
It’s a challenge that if mechanically disabled by causing proximity debuffs would result in FAR more grieving than it’s worth, you can delete all progress made by a herbi player on their nest of eggs by dropping a body on top of it.
You can also strategically drop corpses near herbis during a hunt to force them to move…. This is absurd
Asking a player to leave a quite possibly rare point of advantage because their animal is arbitrarily too scared of a dead body combat would DRASTICALLY CHANGE
Especially for animals reliant on terrain advantages
- 2-3 Minutes is a good Timer in general, but sometimes fights can be really drawn out and to move that even futher up would at some point feel like it didn't even exist in the first place. Or perhaps one of the group attempts to drag the corps away from an actual guarding Herbi, so now the timer is up and the Debuff doesn't take place or perhaps there even is a mixpacking group abusing this. " - Yeah I could see where mixpackers could make it so the debuff gets removed, though we wouldn't be able to tell much with that yet because I think the devs are going to be doing something about mixpacking. Either way you make great points of why it wouldn't be easy to implement which I appreciate, hope at some point people can find a solution or maybe the game just changes and people don't do it as much anymore. Who knows.
"Also not to forget is that more powerful Carnivores will be added to and give these bored Herbivores a challenge or they will simply be more interested in nesting" - Yeah hopefully big carnivores can do something about it, maybe at some point there will just be so much to do in the game that its not really anything to worry about anymore, I can only hope XD
I would also very much agree with Criminal Fluff for my own personal Opinion,
as the previously made points where more from a point of understanding.
If the deino had some benefit from it, it would refrain from doing it maybe
. . .I'm certain the parasite picker idea has been suggested before for Pteranodon, and I'm just going to say it.. Parasite pickers are better off as AI, and something "optional", that's more so top off stats, instead of a necessary objective. It could also be done with Compy, but this would require both: more competent, complex AI, and a reason to spend time, money and resources on this(particularly microraptor, since it'd be needing a model, rig, textures and animations).. It'd add potential immersion and world building but gameplay wise.. ..ehhhhhhhhhhhhhhhh?? Nice idea on principle at least, so I will give that at least; the environment really does need to feel more alive.
I don't really like the idea of elder being blocked off by it either; should check out I THINK it was Waverpool's idea on Elder's being inevitable, just that the quality of it differs. Don't quote me on that, it probably could've very well been someone else who suggested that idea that death to old age will come.
@hollow belfry I put a check and X because it’s a good idea but some parts I disagree.All Dino’s shouldn’t get bacteria and stuff as they grow BUT maybe when they have to go through dirty water, stay around carcass too long, basically stuff like that
It's just a conceptual idea. I only said microraptor, so that it would not be confused for a compy or troodon at first glance. And with that micro raptor has its own abilities.
But my thought was if you found your way to hidden or great falls where a lot of players congregate (Yes I know that is v3 legacy) and there are a couple players there as parasite pickers moving from Dino to Dino and grooming them. Maybe giving them temporary health buffs, or some other benefit.
Will those large carnivores eat them or lay down for them to be groomed. Does that open up those bigger dinos to attack? Lots of risk to give or receive a grooming but also reward for both.
I don't see it as a super popular Dino to play. But it's something outside the normal playstyles.
I would love to see what other ideas folks could come up with for the parasite picker.
I don't really know.. I will admit, Microraptor IS a cool animal, but I feel like that sometimes, it's better to just let things be a little simpler and serve the environment more than anything. Think something along the lines of Red Dead Redemption 2, or Monster Hunter World with various critters in the environment, that don't necessarily play a huge part in the game mechanics but still aid in the visuals and immersion. I wouldn't mind having little birds or other critters land on resting dinosaurs in-game sometimes, and clean them(on a visual level. Gameplay wise, not much is really happening, outside of the Ai and what not making decisions).
Something simple, but still helps to make things feel more alive without being overly complicated. Also side note: would be kind of cool to see them scatter or fly away when startled, when either their ride gets up abruptly, starts sprinting, or makes a loud call(broadcast, threaten or alert/help in particular), or when their ride takes damage.




