#general-feedback-discussion
1 messages · Page 869 of 1
This statement applies to literally all players no matter what animal they are
for real- i hate seeing stegos fishing for deinos for literally no reason
tbh? I had 2 carnos save me from a pack of raptors once too
I can literally grow a deino way better then a stego
I have a better time walking around as a carno vs a stego
They do have a reason, they want them dead
deino is easier tbf
Utahs and deinos both have stego on their diet, so they'll jump at the opportunity to kill a weaker one, and carnos hate stegos because stegos hard counter them, so bye bye stego. Pachys and tenos also get in on the action because they just hate stegos
The existence of a stego adds nothing to their experience aside from the potential stego white knight that ruins their 1v1, either that or just accidentally killing them
if people just werent such jerks with tanky dinos there wouldnt be an issue lol;
youd think it would be harder to grow a apex carny then a apex herby me over here able to grow everything carny super fast while herbies I tend to have harder time with mainly because as a herby I am getting hunted by everyone and their mom while trying to stay hidden but never works XD
Pachies just jump everything because “haha BONK haha”
So from this convo I've learned this:
- Stegos are broken and need heavy work shopping.
- IF I play a stego, I need to stay well hidden and hope someone doesn't see me or else I'm toast.
- Play on an empty server for maximum 'don't run into people'ness
- Dont be a stego
That’s just an issue with diets atm, hopefully will be fixed later
Yes, for the most part. I wouldn’t recommend #3 because then you can’t meet anyone.
I mean as an adult
Why?
Adult stego is untouchable, and there’s nothing to do otherwise
I've seen a grown stego die to a rapter.
The thing kept bitting and adding bleed affect. Killed the thing in just a few minutes
Those are rare situations, and if it was a single raptor then the stego is just bad
I guess that just isn't my play style. I don't know how boring it is to just be a grown stego because I haven't gotten above 20%
that maybe but raptor players usually know better then to be behind a stego so they never get attacked
That was likely not an adult stego, and if it was adult, then it’s very bad ngl.
It was. It was a friend, she was in my discord call
I can confirm the stego was 100%
I have seen packs of 5+ utahs attack stegos, normally takes 10-30 minutes
Bleed is brutal. Rapters are fast, stegos are slow. It's only a matter of time
that and you cant buck off making it worse because they can stay on as long as their stam is good then get off run back because stego has terrible turn radius and they are slow so a raptor can attempt this attck to the point of bleeding out the stego
Wtf am I hearing.....
Have we reached the point of actually arguing a semi competent stego is threatened by utahs?!
XD
Yes
Stegos also have a swing with massive range, massive health pool, and 1-shot raptors. I think your friend was just inexperienced
Cliffs
Water
Inclines
Find em, use em, you'll be literally unkillable
*noted
If you're in the open, that's simply you're fault for being in the environment that disadvantages you the most
Also, don’t run for long, just makes bleed worse.
Oo I didn't know that, noted
Seriously stegos being hard to grow is fine in the context of them being immune to death after hitting 60% or more
Still need attack reworks so they aren't so simplistic
But yeah, stegos are hard to grow and need to stay hidden as babies, then they hit adult and are only threatened by skilled utah packs
we've now heard carno is underpowered, pachy is too strong and stego is utah fodder. Incredible
Tis truly a day to be remembered in the halls of dumbassery
All 3 of those statements Wave made are incorrect btw 
In case anyone thought we weren't memeing
Someone would take that out of context.....
Thank you for your input and information. But its 11pm and I have work tomorrow
So long people is discord lol
👋 
Play on a dead server = full adult anything with no risks. Kind of lame way of going about it, but it works 
@zinc lion there's plenty of ways to get food solo, from hunting small AI like rabbits or chicken to scavenging the many corpses around the map. I find it rare to ever really starve as a juvi carni
I don't know what luck you're having, but I either find nothing, or get big things that take forever to kill. Also whenever I find corpses, there are adult carnis right next to it feasting on it. Am I supposed to walk on up and be like "how do you do sir, please don't eat me sir, I just need a bite to eat," like that would happen.
@zinc lion the best way rn is going northeast and eating the turtles on the shore I do understand what you mean but there are a lot of ways to get food especially with the AI rn and if you spawn center or any hotspot there are just bodies everywhere
hope that helps
Another good tip is to try looking around the river from NW, center, and SE. those are generally the most populated areas and you will likely find an unattended body there
^
@zinc lion you spawn with a small amount of food so you can fill your diet bars and grow faster, if you had full food you wouldn't be able to eat anything for your diet but if you started with full diet you would have enough to grow to 50% so it would waste the mechanic
@celest basin sure it would be cool to have such environmental assets to the game but I prefer to just stick with arid schurblands
even if its a tail hit the bleed will finish the utah off usually
@jagged jewel I had the same idea with only showing the head, also posted it in general feedback. The coincidence sometimes... I made that concept along with it
Yeah, nah
This was an big issue when diets were first implemented for carni's since the difficulty was amped up so high it was unbearable
Which is why the juvie diets "Fix" had to implemented until a better solution came
Reason for that is often times corpses are contested by superior adult counterparts. Carno's were slaughtering juvies all the time
The alternative of finding Ai to grow was difficult too. Considering the spawns are vague, there's almost no sound nor scent mechanics to navigate looking for that specific prey to find. It's just chance that you come across them. You could exploit the spawns. But if other players did that, or if adult counterparts did. Your options of intelligent decision making to feed/grow were limited
small ai such as frogs and chicken should have some sort of audio cue similar to oro in the legacy, the entire point of this ai is to be found and eaten
i still find the way it was done to be awful atm
Again, we run into the issue yet again of the game's systems being barebones which damage the core experience from a lack of solidified gameplay retention loop
Through the checklist of design, this current iteration fails. Sure it'd be great to continue to "build upon" this iteration. But the next update is about skins/nesting. Gore is looking hopeful, but the main point is going to repair the basics.
The thought is mutual
you could literally do shit like "you get all nutrients from your food, but only things on your diet"
Another principle that wasn't looked at in hindsight was that not everyone is going to play the things you wanna eat
Even if they did, as a juvie you couldn't do shit about hunting most of the time.
The growth around juvies might have to center around ai or sandbox elements to consistently provide a stable loop
I would say mostly coastal but I don’t see why it shouldn’t visit other aquatic bioms like swamps or rivers
The main reason why I thought austro should be a coastal animal is because we don’t have many (if not any) animals planned to mainly live at the coast. Although I can definitely agree with with 70% clearwater and 30% saltwater
Quetz also could go partly to the coast
Seaweed that grows in wetlands would be perfect for cherry
Sorry if this is a bit late, but I see your point. It just doesn’t seem fun when you’re given barely any time to find food before starvation. Maybe giving ai calls to find them would fix it, but I don’t know.
I generally have no trouble at all finding and hunting ai but that's just me if, I wish you good luck for the future i suppose
@zinc lion you came from legacy with a legacy mindset and didn’t do your research that isn’t the newer iterations fault. Lose the legacy mindset and you might survive better in the game version that isn’t legacy 👌🏻
what the hell is a pioneers fall
Neat!
My best guess is that waterfall near the ocean but idk
isnt there a ton of fish there?
ive seen tons of pteras and deinos migrate down there for the hidden treasure trove of fish
Idk but assuming that deino practically lives off of fish more than ptera does they may just be upset there isn't an infinite supply
@barren zephyr i believe they already had some kind of plan for families to override current group limitations
oh ok
Yeah we’re getting like a family group which will have non adult members count differently towards a group
@tight lantern your suggestion for the movement detection only at the surface + mud kick is awesome, just wanted you to know
Thank you! I try to have decent suggestions when I decide to make them. I'm a big advocate of longer grass being matted down for a period of time to show that something has moved through it recently as well.
that idea is also insanely good, keep em coming 
@barren zephyr It's an interesting idea, but you need to add something similar for the utah, so the interaction goes both ways. I'd probably skip the whole having to match letters, but make bucking be used with A/D, while the utah can brace by doing the same, matching the bucking. So it's more of a try to buck while the utah is attacking, and the utah in turn stops to brace, making the buck more costly relative to stam drain and so on.
@grim marten that'd be so damn cute
Yes 🤲
@barren zephyr Keep in mind that not everything has to be scary for it to be a horror game. If everything is scary, nothing is.
@barren zephyr I’m confused on multiple things you said.First, the fact you dislike beipi sounding bird like when it literally resembles a bird the amongst the dinosaurs(excluding pteras ofc) and the second thing you said confused me also because do you expect everything to be scary?If I seen a beipi I definitely wouldn’t get close to it but that’s all it really needs
The sounds aren’t badly designed at all; I just find an inconsistency in the design of how imposing an animal like Beipi looks versus how it sounds.
I finally drew a damn map with some basic game design details and made it a sort of expanding spiral, like a snail shell!
Implementing an ever-expanding scope of mechanics alongside a more accommodating map after each lesson.
- In order to see what's outside the cave, you gotta learn how to move. I made it very small and short for people who already know how to use "WASD" to move.
- As you leave the cave, you gotta find food and water! So I placed some food and water right outside, but prompting to use Q to scent anyways.
- After a nice drink and some munchies, a prompt appears (kind of like the TYPE-H messages that came up in Legacy server events) and you gotta hide from a natural predator! (Introduce a stealth mechanic for AI to not see you while crouching in bushes and staying still)
- The AI eventually sniffs you out and chases you!
- You can choose to fight it or flee it, eventually running away to find some mud to patch your wounds in safety.
- The you build a nest with another friendly AI
- Then run after your child and intorcue environmental hazards like cliffs, gysers, fires, storms, etc!
Finally, "Survive two day cycles" to get your achievement!
one sec will reply to this momentarily, got like two conversations going on in my headset
The bird families that are most closely related to extinct non-avian dinosaurs don’t have singing bird sounds, but growly and rumbly sounds.
I don’t mind the sounds being inspired by birds, at all. It’s just that which types of birds are inspiration from those sounds.
Listen to ratite bird callings
Cassowary, ostrich
I’m not suggesting EVERY animal should feel rumbly, I just feel like in this particular case there is a big mismatch between visual and sound design in my perspective
Yes of course, dw 
So you basically don’t want high pitch calls because it’s not realistic?I see beipi calls as a good enough fit
Beipi looks like a duck tho
Beipiaosaurus could reach weights of up to 1,000 kilograms
The animal they are using in The Isle could very much be up to 70-90 kilograms. That’s several dozen times bigger than a duck or a singing bird.
Yeah that statement wasn’t to be taken literally.Ofc it’s not a duck
It still resembles a duck However
I just don’t see a 90 kilogram animal sounding that highly pitched. That’s all.
But it is indeed a matter of opinions.
Makes sense
I literally do not understand it being heavy equalling not having high pitched calls
That makes literally zero sense to me
Same tbh
Elk bugles I've recorded over the last few years. Im currently selling elk shirts and hoodies from which proceeds will be donated to an elk rehabilitation center to help injured animals. Shipping worldwide: https://www.etsy.com/shop/HarColPhotographs
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Here is a several hundred kilo animal which sounds very high pitched
I figured it'd kinda sound like the Steller's Sea Eagle https://www.youtube.com/watch?v=JYfQwhJAIfc
Who wants to fly a Steller's Sea Eagle? Sounds like a dinosaur too!!
At up to 20lbs, the heaviest raptor in the world! 😍
https://en.wikipedia.org/wiki/Steller's_sea_eagle
Wish I'd seen some in Hokkaido where I was recently, but they are only there in winter.
Video: Khomsan Premsuk, Thailand
Yes; elk = therizinosaurid

No larynx momento
i knew this would be the argument
my brother in christ it's the isle, they can make the bird sound however the hell they want and it can still sound realistic
I agree. But you using a damn elk is totally irrelevant to your point 
my point was weight does not equal pitch, not beipi = elk
You can show me big animals that have high pitch sounds and I can show you small animals that have really deep sounds
It’s literally irrelevant
Oh, the eurasian bittern has a SUPER deep sound despite its size
where the hell is pioneer falls and pioneer pool wtf
Someone was saying that beipi's calls wouldn't fit a horror game. I agree to some point but we have to think- those are still animals. Not some freakshows that wait in a dark ally for you
I agree, the game should be scary the same way being lost in the wild is scary. You aren't jumping at the sound of a bird call or a fox yip, but when you hear a howl or roar of something bigger, then you're scared. Making every animal a horror beast detracts from the elements of survival and natural beauty that this game also provides.
You aren't scared of a bear cub walking up to you, but you sure as hell don't want to meet its parents
Also feeding into "all dinos = monsters" trope for the sake of upping horror would be lame imho
Also a sound becomes scary if what produces it is dangerous. If beipis turn out to be murder machines, everyone will be scared of beipi calls, that's how horror works.
Why the hell are people scared of the sound of little girls singing ? Because they watched one (or more) horror movie with little girls singing and it was scary.
adding on if you were a mercanery treking thru the forest you wouldnt stop for a lil birb i would stop for the fudging sub adult deino passing by and then hearing the mother close ahead
That's what I'm thinking!
Yea, personally, I kinda like beipi's calls, they're very distinct
@compact anchor Why? I'll explain a few reasons I think it's not too good of an idea but I want to hear from you first, why would/should that be a thing?
Eh I know its a stupid idea but it was just something I thought was funny since birds sometimes land on crocodiles in the real world, but maybe the Ptera is too big for that and it just doesn't make sense in the prehistoric world
@thorny lynx honestly, I think the new guy does a better job with calls then Dinosauriac
yeah but the deino could just sink then bite the ptera.
well yes ofcourse
it could work for the pterodactylus though
it all relies on the mood of the Deino
maybe if insects and parasites get added the Ptera could clean and pick them off of Deino's?
True but also a ptera might be too large for that so a juvie ptera yes and It would be a cool mechanic for a little interaction but you can never trust isle players.
yes that could work
yea smaller Pterasaurs could work
Pterodactylus?
yea yea
yeah that would be my reccomendation
I'm no paleantologist
it's the new pterosaur ai
ah
oh that one
thanks
behind the scenes intensifies
@empty epoch I think the developers are willingly/unwillingly inclined towards keeping a smaller but much more familiar, niche community until the development is at a better stage to be presented on a platter to other people outside/not familiar with the community. This actually feels somehow like they are exploiting our (close circle community) interest towards the game BUT I don't think that's the case. I think they are hesitating to seem that professional and completely transparent: displaying their every step on a single place on the internet which is very easy to reach.
I think according to them, this may actually break the hype of the updates which come months at a time. Instead, they want to keep it just a little classified so the suspension may be everlasting.
BUT I also think this situation is slowly changing day by day. Slowly but gently going in the right direction (towards better transparency) without abruptly doing something that may cause unexpected consequences is I think what the developers are going for. A safer path.
AND they are doing it right.
@limber hull why ❌ on my suggestion just curious as I don’t see anything necessarily wrong with it
First of all, they literally already spend time fleshing out creatures regardless of update, secondly, stopping after EVERY update to add 2-3 creatures just makes an already slow devtime even slower, third of all, they already have plans to drop animals (other than troo) between now and U9
dead bodies are gletching the server so hard.. when theres couple of them specially near a river the fps gets down to nearly zero its unplayable
@blissful gyro You say beipi sounds like a laser toy... just like irl crocs then ?
no? they hiss and have a low rumbling sound do they not?
what is natural? what is even nature? Is it defined by current roster of fauna here on earth 2022? Or is it defined by the collective existence? Or if we shall define the nature of an age long gone, must it be defined by the fauna of that exact age?
https://www.youtube.com/watch?v=UZk6-Bew_hE
sounds natural enough to me
Galaga Laser beam Minecraft Villager
Jukin Media Verified (Original) * For licensing / permission to use: Contact - licensing(at)jukinmediadotcom
whereas this is what i hear from beipi sounds
https://www.youtube.com/watch?v=JzHhn2WtwYU
Just an old gun I used to play with a lot when I was a kid. I found it while packing and put new batteries in it and works like new! It even vibrates when you shoot it.
Would it be more natural if it sounded like a chainsaw?
no
Damn
a car alarm would do the trick
Because there's a bird in nature can do that
i don't understand your thinking here? i never made any suggestion to make it sound less natural?
Lyrebirds are nature's masters of mimicry and are capable of imitating almost anything, even chainsaws and building sites. How they and other bird species do this has been a mystery - until now. Learn more about their talents at https://www.newscientist.com/article/mg22630191-200-birds-do-impressions-its-time-to-take-them-seriously/
And yet beipi can't sound how it does
We have a real animal that can literally sound like a whole-ass construction site
Natural sounds don't exist, animals sound however the hell they wanna sound
Thats a good point, theres our ptera that sounds like bass boosted demon scream
it doesn't produce those sounds naturally, it's mimicing them. It needs to hear those sounds in order to mimic them
lyrebirds aren't out there inventing sounds like that out of thin air
Also, how about a real animal that naturally sounds like a laser gun?
https://youtu.be/ZRmlsRaE7pA
Explore more at http://www.birdsofparadiseproject.org
#birdsofparadise #birds #birdofparadise
#birdsofparadise #birdofparadiseproject #birdofparadise
No mimicry required
How about a DINOSAUR that lived MILLIONS of years ago which we do not know for certainly how it sounds like, and beyond all how NATURAL it is?
Many birds today sounds unatural and ugly like like american bittern and capuchinbird so i dont see the problem if beipi also sounds wierd and unatural
Yep, I mean, common sense
I can close my eyes and imagine a biological transformer jumping out of hell when I hear adult pteras.. When you associate a sound with something in your head like a laser gun or some shi, it becomes real
Or how about a bird that naturally sounds like you're tuning a radio, despite not at all mimicking such a sound?
https://youtu.be/tEDfmDnxeLI
One of a series showing "British Birds and their Calls" including footage of the Lapwing as it forages, protects its nest, swoops in flight and calls; also shows a very delicate Lapwing chick venturing out near its nest.
God damn it's almost like natural sounds are a bullshit concept. Why not let the small, birdlike animal in the dinosaur game have a distinct and bizarre call, because tons of irl animals do too? I'd much rather that to another generic roar or scream
you want to argue philosophy and semantics over what constitutes "natural" while ignoring the intent behind my feedback, fine go ahead. I'm not interested in that line of thought.
I don't like the how the beipi sounds are, and i'd prefer them to be less harsh and more consistent with common animal sounds
Fine, its all good for me
O p i n i o n s
btw Im a philosophy major pls dont judge me about that lol
In my opinion what constitutes natural is an important aspect especially in a dinosaur game which aims immersiveness above almost all else
Actually beipi sounds are fine for an animal that's supposed to vocalize underwater as well as in the air
A mix of booming, guttural and bird-like sounds
I consider diversity natural
Animals want to sound VERY distinct most of the time
In order to attract their own kind
Having each dinosaur having easily recognizable calls is also better for gameplay
This is also true, beipi would have a huge lung capacity, so a loud and shrill call would not be out of character for it
Some animals i feel like shouldn’t have a generic roar but something else like dilos and utahs broadcast
My first thought on beipi calls was that "holy sh its TOO loud and ear rippingly annoying for its size wtf" but then I thought about how loud even the smallest birds can be irl. so..
Yep, 100% agree on that
okay but here's the thing
jumpscare beipi can now be a strat
thus making it the perfect animal for dickweeds who just want to scare people with a loud scream from nowhere
(aka me)

honestly seeing what beipi is going to be like through phase two just makes me want the little bastard even more
Yes I just realized it
These sounds could really work for jumpscaring people, because they all start out with some sort of roar
An instant roar
and i know that the whole "extra small" tier is extremely controversial because people hate the idea of playing small animals, but I'll probably end up maining the whole-ass tier
Because there arent enough "other" small creatures yet
For adequate competition etc.
I mean what can beipi rival? Hypsi, ptera, dryo (???), maybe a pack against a single utah (????????)
Legacy had all of the extra small tier be AI/sandbox only and I found that lame
Because one thing I notice about smalls is that what they lack in size and combat, they make up for in mechanic diversity
Btw its kinda off topic but literally what can beipi rival when its out?
I think beipi can handle fighting against things much larger than itself
A utah would want to pounce a beipi, otherwise it wouldn't get out of the fight unscathed
Smal deinos and juvi carnis
Prob a big utah but idk
I think it cannot kill deinos bigger than 5% tho lol
yeah maybe
The claws are big..
Deinos aren't really fighters
Since once cannot drown a beipi, an adult beipi may very well be able to beat a larg deino (not 100% ofc) in a duel
Troodon out here rocking NV, venom, call mimicry and pack-based synergies
Hypsi out here rocking blinding, climbing, arboreal nests and mid-air momentum control
Beipi out here rocking super fast swimming, powerful claws, an underwater cling move and omnivore status.
Extra smalls get the most shit to do out of the others because they're smaller and thus need them to survive
Yes, people seem to think packing small critters with abilities is wrong because big animals don't get as much
I really like playing small dinos if they actually have useful and fun, unique mechanics.. and looks good
But they don't realize being big is an ability in itself, dealing high damage is an ability, etc...
If hypsi gets a billion different colour choices in U5, along with growth and arboreal nesting (and maybe climbing please???), instantly hopping over
Yea imagine the immersion of that
Im really hyped that the game is really getting more immersive day by day, and not arcade
Yeah despite what people say, the game is really improving
I don't know, I don't think that's how abiltiies work. And in any case, that's a rather boring outlook, when it'd be more fun for every critter to be able to do fun stuff.
I don't get what you mean
A lot of people count abilities on playables like to point out that smalls are favored, like comparing troodon's venom, NV and mimicry to Utah and the fact it only has pounce. But they don't mention that utah has a lot of health (compared to troodon), high damage, high bleed and high speed. These are as valuables as abilities as venom or good nightvision would be.
I guess I make a distinction between stats and abilities. And sure, I didn't say they wouldn't matter or anything, just that I think arguing that "it has good stats, thus no fun mechanic" is a bad and boring approach. See stego, all stats, nothing actually interesting about it. Meanwhile deino at least has lunge, even if it also has stats.
Stego simply needs climbing obviously
I dont think its the difference between stats/abilities but the difference between actions/abilities
I didn't say large playables don't get to have interesting abilities. But balance-wise, strength alone is an ability in itself because it allows you to do a lot of things that creatures without that can't do
Yes clearly, that makes perfect sense! :p
Possible, but abilities tend to imply actions. But that could be just nitpicking words.
I'm personally fine with larger animals relying more on stats with some unique combat flair.
Back in legacy the only thing that existed was stats so it was so obvious what the better pick was
Eh, not sure I quite agree. But as long as every playable is well designed, it's all good. But I'm not sure the approach of "small thus lots of abilities" is all that good. There's also the risk of overloading the critter with stuff.
I think everything at least deserves one or two special abilities (including special attacks) so everything is entertaining to play in its own way
I don't understand people who say apexes should only be able to bite
I mean carno has literally no "ability" beyond "go faster and hit harder" but everyone plays it because its actually fun. I dont think that outlook is boring.
I mean, it's kinda that way irl and it's how small animals survive.
And gameplay-wise, it compensates for not being able to fight and, in some cases, not run either.
agree actually. okay lets agree on it not being "small thus lots of abilities" BUT "small thus better immersive aspects"
That's why I specified combat flair. Things like a charge bite for rex, maybe grapple for spino, giga fucking off because I cant think of an ability on the spot, that kind of stuff
And yet lots of people seem to think carno should take more than just that. And I would be inclined to agree, carno isn't that fun, it's just overall good. Most people don't play carno cause it's so fun, but because it's so good.
I think I had an old document here I wrote ability ideas for apexes, but I don't remember the one for giga
Let me try to find it
Yeah, pretty much. I think I agree with Necro here, I just look at stego and feel somewhat sad, so it concerns me when it sounded like "eh, stats compensate for good/fun design" a bit :p
I still want to know why the fuck giga and acro are in the same game
Found them
Rex : LMB is a slow but extremely powerful bite, maybe the highest damage output in the game, with an especially long recovery time. It is fast enough to surprise enemies with a quick attack, but the recovery time leaves you open for counterattacks in case you miss. Alt-LMB is a turning bite like most carnivores have, faster but with a lower damage output than the regular bite. Its other attacks are more complex. RMB while standing still/trotting is a kick/pin. If a small enough target is hit, it is pinned to the ground and rex bites it to death, dealing a lot of damage and bleed at the cost of its own stamina. Bigger targets can be pinned down if they're already on the ground (example: stunned). RMB while sprinting is a charging headbutt that deals low damage but can knock over most things, maybe even another rex. Alt-RMB is, in every case, a slow turning headbutt, less powerful than the sprinting one but can still knock over annoying little things.
Giga : LMB is a bite that deals moderate damage (for an apex) but high bleed. Alt-LMB is a turning bite too, but as opposed to Rex’s Alt-bite, it is slower but deals more damage than the regular bite. RMB for Giga is a lunge-type attack. It rushes forward and grapples its opponent in its jaws, immobilizing it (is*f it is small enough) and thrashing around, dealing very high bleed damage but low raw damage. Alt-RMB is the same, but turning (as always with alt-attacks). It also costs more stamina than the regular one, but has a much higher range.
Spino : Spino is the most defensive of the trio. Its LMB is a rather weak bite, more useful for catching fish or small prey than fighting other apexes. Alt-LMB is a claw swipe that deals faily high damage and bleed and can be chained quickly, but costs some stamina. Chaining claw swipes forces spino to stand in one place, but allows it to do the highest dps of the apex trio. Rmb is a body check, that makes spino go forward a little bit, deal some damage and knock opponents over using its sheer body mass. Alt-RMB is a tail-slap that makes it turn its back to its opponent and can stun it depending on its size, and allows spino to take a quick escape if it needs to.
Wall
Imo its not fun solely, its fun because its good because it has good abilities like being fast af and having huge biteforce but doesnt have much actions
and that is what makes its gameplay style so different and unique, like any other dinosaur
btw I dont find it fun, it doesnt fit my playstyle
I wasn't really inspired for Giga, I must admit
Thanks
Eh, I think we might not agree entirely there then. Besides, it does have charge, meh as that ability is. But carno could also use a bit more than what it currently has probably. But it might just be that the critter as a whole has to be well designed to be fun, and so far, only really teno is well done I'd say. Most of the others are lacking in some manner.
And teno doesn't have any fancy ability, just a good set of attacks and movement and all. So there is that.
Teno has very high swimming speed, turning it into an almost semi-aquatic
I would consider that somewhat an ability
Not as fun as climbing trees for sure, but that's still an additional traversal method that most other playables don't have access to
Eh, I suppose. Though I have to point out that I don't see tenos using that much. But that might be due to other reasons.
If it was more of a part of their "daily life" I'd count it
That might be due to the fact everyone is still traumatized by having every deep water infested with deinos, and you never actually need to cross water either
And tenos have a better chance at fighting off any opponent rather than running away from them
The only thing teno can't fight are deinos, and trying to escape them by water is a terrible idea, and stegos, which tenos can outrun on land anyways
So you're never really incentivized to go into water
when you are small, because you cannot crouch and hide tracks, when a faster carnivore spots you, jump into river, and boom massive advantage
But if there was something like, say, allo or alberto, tenos might stick a little more to the waterways in order to secure an escape route.
Fair, but in most cases, if you're small, and get spotted, you won't make it to water in time :p
Thats why you need to be near rivers as teno to have that adv but yeah, youre smol and slow so most of the time you die (naturally)
Honestly I feel like juvie viability should be prioritized
Potatoes are near rivers
They are, but you also need more stuff :p
But yeah, diets are what they are, at least for now
See, stego doesn't NEED any fancy mechanics though. It's simply well designed to perform its tasks of hitting shit with a big tail until the thing dies. Its raw brawn and strength make up for other areas. That's kind of how nature works, you don't NEED hefty defensive specialisation like climbing and whatnot if you've already got a simple gameplan that works exceptionally well
Its size and power are its two primary defensive factors, it doesn't need more than that for continued survival
Yes and it also makes for a boring and not very engaging playable, especially in combat. Sure, it doesn't need to climb or something fancy like that obviously, but compare stego vs stego to teno vs teno, or something else. My main point is that just stats do not neccesarily make for a fun playable, and that thinking or saying "all x needs is just big damage and health" is bad.
Deino vs deino also suffers from not being all that engaging. You're kind of missing the point here, just giving stats do not equate to a well designed playable. As such, mechanics, abilities, or otherwise "more" to an animal, isn't a bad thing.
Since at the end of the day, this is a game, and while you're probably not wrong on how it works in nature, in nature most critters also do not want to fight unless given no other option. Not exactly how it goes in this game, unless you're on a really good realism server. As such, because people do enjoy fighting, and keep saying it's an important part of the game and all, (not neccesarily fighting, but engaging another player), then it should be taken into account.
not every animal needs to sport a wide diversity of combat mechanics. Stego is primarily an animal for people who don't WANT to think about combat too heavily and just wanna live life as a big herbivore. If you decide to fight, stego will fight. If you decide not, stego will not. Not every animal needs to be complex to be valid as a playable
See, I disagree with that kind of statements. No playable should just be "don't think about it", that's just not good or fun game design. Maybe that's enough for you, but it's not for me. I do think every playable need to have plenty to it so it's fun all around, both in combat and outside of it. And there's obviously different levels of complexity, so it's not like you can't have it still be rather simple, but well made.
Maybe that could go for the large sauropods that might be more diffcult to do much with, and that can actually argue for "I'm just too big for you to do anything to, so I won't even care", but that's very much for those extremely large critters where size is indeed a defense.
literally there are some animals in this game designed to be non-combative
i dont see how or why that is an issue
some people don't want to think about or engage in combat
Yes, non-combative, in the sense of running rather than fighting, is fine, but that doesn't mean they also can't have fun stuff and so on, you can most likely do something fun with even a "pure" runner in some ways.
No, you don't see it as an issue, but I do. I think everything in the game should be fun, and to me, that does mean some actual engagement in what you do.
It's fine if you think running in a straight line is engaging enough, or just spamming a bite is plenty fun, but I don't agree obviously.
Teno is very well designed, it's fun to play as, fun to fight as, and considering it can go swimming, could be fun to run away as too if that was a bit more common. And teno vs teno is really fun at that, so the mirror match also works out well. And I can't see why not every playable can be as well designed and fun/interesting to play as, be it via stats, mechanics, abilities, or something else.
i literally dont know how you even expect to add complexity to an animal which can be summarised as "big dumb plant eater with a very sharp tail"
anky will likely be extremely similar to stego in this regard, to an even greater degre
it walks around, vibes on its own, eats plants, cracks the skeleton of anything that chooses to fight it
it doesn't seek, nor does it engage in, highly engaging fights. It walks around, eats plants, and injures/kills things with a single tail swipe and keeps going until its safe or the thing is dead
And you're happy with that. Meanwhile, I am not. I would add more mobility options, more different attacks, maybe give anky something it can do concerning the soft underbelly, and so on. Not like the only thing these animals can do is stand still and wiggle their ass you know.
Complexity does not have to mean things like a pounce or ram. Again, look at teno. Perfect example. Only normal attacks, yet so much fun.
what mobility options can you give to an anky
Sideways movement, attacks while moving, possibly some sort of shoulder check in front. Not like you can't do something, especially considering the anky we have.
also from what i know, the only thing concerning its soft underbelly will be a weakspot for things to hit
Meanwhile I think giving it an ability to "hunker down" would work there, or something like that. Point is, I'm thinking much more push/pull and pressure in fights, or even escapes. You seem to not take those things into account.
Again, teno is well made. So let's go from there.
it'd be fine if an anky can attack while moving, it's not exactly like an anky is going to outrun any of its predators. I just don't see reasons to have anky do shit like a shoulder check with its extremely heavy and hard-to-move body, nor doing some wacky crab shit walking side to side
You don't see the reason because you think "dumb" combat is fine. I.. don't know how to make this clearer for you.
i cant see an anky shoulder-checking or side-walking without looking silly
I see the reason because to me it gives more options, fighting and even outside perhaps, and it just makes the playable more interesting and fun.
Also with how our anky looks, I'm sure it could actually run :p
idk, im the kind of person who enjoys complexity, but also finds beauty in simplicity. I'm a game designer by trade and education, and slapping on extra combat mechanics or movement mechanics to animals that can work perfectly fine without just doesn't seem necessary. If an animal works perfectly fine as a simple creature with simple survival strategies, so be it, not every animal in nature works the same amount to survive. Some just have different challenges
Stego, for example, is by no means hard to fight with. However, it is difficult to grow and survive, given its lack of juvi niche that helps them properly defend themselves
But it doesn't work "perfectly fine" without, if it is boring. Which it is to me. And you're kind of.. saying that no challenge is good. Or "nothing to it" is good. And yeah, I know you are, but that.. doesn't mean much.
You're just saying it works perfectly fine because you only look at "can it survive" without taking fun or engagement into account.
Having every animal's worth boil down to how well it performs in combat seems silly and shortsighted to me. There's so much more to consider in the department of survival
And being simple is fine, but simple is not the same as being boring or "dumb".
And I did not at any point say it had to only go for combat, did I?
I'm saying that a playable should be fun and well designed, while you're saying "basic design" is good enough. And that's all there is to it, because to me that "basic design" isn't good enough and not fun.
@grim marten Different devs work on different things. The dev that makes furniture and buildings does not impact the speed of updates, because that's all he works on.
2 dinos per month was an ideal scenario for after mechanics were finished, and was also estimated before evrima even released. There were no "promises" there
The devs did take a break over the holidays, but whether or not they want/need more time off is their decision. Kissen talked about how hard it was to get the devs to stop working over their time off, lol
then by all means, you can not play the animals
Considering mirror matches can be a thing too, combat is still part of it. But if you think stego vs stego, deino vs deino, is fun and engaging, then well, that's good for you I guess.
i dont even play stego, i cant really find the fun in it, but i know for a fact some people legitimately like stego in all its simplicity
Ah yes, don't play something, instead of making it better.
its not making it better by making it further suit your tastes
Now you're just being silly. And honestly, find me one person who thinks stego vs stego is more fun than teno vs teno. Or one person that thinks teno vs utahs is less engaging and fun than stego vs utahs. (assuming nothing bugs out of course).
again, i dont play stego, i also dont like the simplicity, but i respect it as a playstyle other people do like, and acknowledge that simple animals are required to better help players adapt to the systems of the game
But it's not. Because the playable is still what it is, and functions in it's own way. That does not equate to making it better as a playable.
Ah yes, an apex should be a simple animal that players should learn with. Makes sense.. :p
for example, carno. I don't really care for carno, but it being a creature that runs and bites is fine
You do realize you can have different kinds of playables, with different "tastes", and still make them all well designed and interesting playables?
its simple in controls yet is difficult to grow
also idk what the fuck mirror matches have to do with anything btw
Eh, not sure I agree there. Not sure what you mean with simple controls anyway, none of the playables are difficult to control...
mirror matches almost always universally suck in the isle so its a rather moot point
Because mirror matches should be a thing, such as competition
Yes and you're fine with settling for that
Meanwhile, I am not
i legit never said that but sure
i at no point recall saying mirror matches should be awful but whatever
Well you're arguing against making things better and more interesting due to "it's fine to be simple" and then say "mirror matches almost alway suck". As if.. that is all there is to it.
If we can agree that mirror matches suck, then can we also agree that this is bad and should be fixed?
I bring up mirror matches because competition should be a thing
This mean at some point, you might have to kick that other guy out
its almost as if its more than just complexity that plays a part, but the base design of the kit. Pachy is surprisingly complex of an animal. Still has garbage mirror matches. Utah is an animal built around stamina management, bleed control and exhaustion. Awful, awful mirror matches
At that point, I believe it should be fun and engaging to do so, be it chasing them out, or beating them until they stop moving, or whatever
To be fair, utah pin makes a bit of an issue of it's own there :p
Though I would argue utah vs utah or pachy vs pachy is more fun than deino vs deino or stego vs stego.
So there's still degrees, and thus things to work with/on.
Deino v deino and stego and stego are dogwater and i literally do not know how you'd improve them without making them something utterly bizarre
And yeah sure, it's not just complexity, but then that's just more stuff to work with. Base design and kit is also part of it, so also something to look at.
Well, maybe it's bizarre to you but not to me. To be fair, that's a bit subjective. You think sideways movement is weird, I think it could look perfectly fine.
But if you can agree that there are circumstances that are indeed dogwater, then we should work on those things. Not disregard it by saying "it'd just be bizarre" or "it's fine to be simple", when it can be made better.
Besides, it's the Isle, we have strains, a JP raptor, and so on. I don't think some extra.. modifications are that out there honestly.
Our anky is already.. a bit strange, to say the least. So you know, there's precedent for things being less than natural at times.
like idk how the fuck you're going to make a stego 1v1 anything more than a tailswing fest because it does ludicrous damage and thus is legit just the best move
Sideways movement. Attacks while moving. Different swings with different reach and power and stam drain. Perhaps another attack or two. Work with it, in simple terms. Again, look at teno. Take that, but slower due to bigger critter. Or at least start there and try things out, consider things. Just like how deino could have a mouth block, so you can't just facetank. Maybe additional movement option in water, maybe work with the speed of the bites so there's more delay between them, giving more choice in trying to move around without just having the other deino go "om nom nom" on your ass.
... I don't know what else you want, there are obviously different things that can be done, with stats, mechanics, complexity, base design and so on. Not like current version is the be all, end all, and could not have been done in any different manner what so ever.
if everything in the game just ends up moving like a crab in combat, we'll just have a repeat of animals in legacy crouching before every fight. You maybe could give stego a moving sweep attack that covers its ass, but idk how you'd manage make the action of "hitting shit with your tail" have several different anims that are visually distinct enough to allow reaction
We already have different "angles", you could work with them, make them separate attacks, and so on. Some sort of "power jab", another "fast sweep" and so on. And did I say everything needs to move like that? You're asking me for examples, then you complain when I tell you things that could be done. And no, I don't think it'd be similar to crouch due to that giving you an actual boost, not just a movement option. It'd be no more different than normal movement. And this would apply to those things that don't just.. dance around like teno does.
I understand that but I don't think many people aren't looking forwards to announcements that deal with chairs and doors, it doesn't really excite anyone from what I know.
The most hype is from the Dinosaurs themselves. Thats why people bought the game. For dinos-
Look, there are things that could be worked on, simple as that. If you like or dislike said thing, it's on you. But that does not change that we could work things and make them different than what they currently are. As for your "crab" worries, I'll go talk to some PoT people, since they have that movement there, and see if it really turns out as bad as you seem to think.
I've looked at that PoT combat, it looks ridiculous
See, you think so. I'm not sure I agree. Last I played, it looked fine.
I literally hate how PoT combat both looks and plays
Side steps are a bad option
Meanwhile, I think it might have a good few points it does better than the Isle.
Including movement
besides animal diversity, i rarely see any superior points
Sidesteps/rearstep allows you to actually control a fight better.
But I guess that's not anything good in your opinion
Imagine how exciting it would be to hunt as an allosaur and your hunt will be 15 minutes of crab combat against a stego
As opposed to it turning in a circle like a turrent
and also would require you to rework the whole combat system just to account for it, so no, i wouldn't like it
Yes, I would much prefer if the stego can do some push and pull
Stego has shit turn tho-
Well, maybe we should have thought about stuff a bit earlier. Still, I'm sure something could be done. But you can't be against something due to requiring a rework, that's not the same as disliking it because you think it looks stupid or something.
I like it when things don't look stupid and ugly. It's why I hate BoB
But not many people want side steps in the game
And it would look derpy
You can say it looks stupid, or bad, and fair enough, if that's how you think. I clearly disagree. I want more options in combat, not less.
Side step should be used on smaller carnies and have a cooldown limit tbh
To avoid abuse
It would look just fine. And sure, maybe not many people want it. But that won't change that it does give more options and would make it better. PoT, despite what everyone seems to believe, does do some things right.
You know that you can make an engaging combat system by reducing your players options, right? It's all about how you utilise the limited options a player has
No, no I don't think so. But you're free to prove me wrong, by showing a good combat system that is engaging and has less options.
A utah cant attack headon so he uses its pounce and mobility
You can give someone 15 unique options in a fight and it can very easily hurt the experience more than it helps
Of course, you can overdo it. But you can also underdo it, I have no doubt. And adding movement is hardly overdoing it.
Minecraft
I'll have to go take a look, I was unaware it even had combat :p
Makes me curious what kind of movement options there are there, I take it you can only run straight forwards then?
Its simple and can be taken to the extremes with items but the basic stuff is very simple
Multiversus is a platform fighter, like Super Smash Bros. However, unlike Smash, it lacks both blocks and grabs, which are very important mechanics in Smash. Despite this removal of both defensive and offensive options, the game remains as, if not more, engaging than its counterpart. While not a dinosaur game, it still clearly shows that, despite having arguably less mechanics, it still manages to utilise limited tools.
I'll take a look when it's out. But does it lack movement options. Does it lack other options, or is it just a specific attack that's missing?
Pokemon
Thats a simple mechanic and it is engaging
Eh.. not sure what I'm supposed to find there? Do you mean that the whole combat is simple or?
It does not lack movement options. I don't know why that would be relevant when it is very well known that grabs and blocks in Smash can have unique animation times and properties that make them distinct to a character's kit
The combat is simple
Because my point was movement, wasn't it? Did I at any point say any specific attack?
You're arguing that less mechanics would be as engaging as more, and I'm asking if the games then lack said mechanics that would make a difference
... yes?
I don't think it looks that weird, but again, maybe PoT just does it better :p
So you're comparing a specific kit, such as a pounce, to a game that then would not have a pounce. Like legacy vs Evrima then?
i guess, except EVRIMA clearly does combat better than Legacy
You're saying less mechancis can make it as good, if not better. Well then legacy would be as fine as Evrima, no?
okay i watched some vids and yes the sidestep looks really dumb holy shit lmao
Eh.. in some cases, but overall, I'm not impressed honestly
Eh, guess that's personal opinion then. I think it looks fine enough.
also it looks utterly useless?
But then I also prioritize mechanics over "graphics"
he walks like a few centimetres to the left with a lengthy animation
Okay, I'll use the example I know someone else had. If you could move backwards, you could as deno, move away from another deino, without showing your rear and take damage. Combine that with a mouth block, and see, now you have more options in combat.
i prefer games that can balance immersion with mechanics, rather than sacrificing one to get the other (BoB)
Oh yeah, BoB is.. a bit overdone. But I honestly think PoT is immersive enough.
No
Yes. But again, subjective opinion.
nah, that MMO shit and ridiculous cooldown times for your "special abilities" absolutely ruins any sense of immersion I might have
A mechanic should be added if it has good looks
No. I prefer gameplay over visuals. You can of course take the other option, but I will disagree :p
and if it's actually mechanically necessary and/or valuable to the game as a whole
I was thinking lookswise, more than cooldown. But like, movement, attacks, critters, map, it looks immersive enough to me.
Which my ideas have, even if you don't think so. :p
but it isn't mechanically necessary for the animals to move sideways or backwards
Yes
It is if you want more interesting combat. I gave you the deino example.
you can design a combat system without and it can still work
Oh sure, it can still work. And I guess we could do something else that'd allow for things like that example to happen.
But we're certainly not there yet
But a mechanic that would be needed if you are standing still that you jump in the direction you are looking
So how do you design your system then to make it possible to "back away" from something else without showing your vunerable side?
Why is it needed?
and honestly, if you had it be a special ability for some animals, it could work. Having an animal that can move backwards, especially something that mainly likes to attack the front like trike, could be fine, I just don't see the need for animals like teno, stego or animals with back-facing attacks to be moving backwards
To be fair, I used deino as an example, not stego or teno.
And you're right, I'd be fine with it being for only some critters
Many people could unstuck themselfes with it and to climb rocks as a utah/pachy/dryo
I did say teno did not need to walk sideways, but stego could
But again, my point for movement is that it allows for more options in combat, more choice in how you position yourself vs the opponent and so on
If deinos could move backwards, they could also lunge and then you know, go back into water like that
Again, PoT offers options, that's why they have it right. Meanwhile you're focused on how it "looks" and so on, which is secondary to gameplay, that's basic.
Good gameplay can carry bad graphics. Good graphics can not carry bad gameplay.
im still on the side of some animals being complex combatants (teno, pachy) and some being simple (stego, carno). Same as some animals will have tough survival conditions (stego, teno) and some will find ways to live safely and easily (ptera, deino)
Thing is, simple and complex is fine. I just want the "baseline" simple to be a bit more complex.
And yeah, some do live too safe and easily :p
Another thing I disagree with, because if it's a hardcore survival game, then everything should struggle. Of course some things will struggle more than others, but nothing should have it "easy".
Same thing with simple vs complex combatants. Some are obviously more so, but none of them should be "mindless".
and stego isnt mindless, neither carno. they're just not as complex as other animals. They still got to think about when to time and react with their attacks
Clearly we have different criteria here. You're right, but that's.. that goes for every playable.
And if that's the baseline, then yes, I want more.
@barren zephyr https://trello.com/c/K6MSKCmH/32-troodon
This nimble critter, while not particularly dangerous on it's own, can become quite problematic for a wide variety of creatures when operating in a coordinated group through the use of their venomous bite. Keep your wits about you. Believe half of what you see and none of what you hear. This creature is known to mimic certain noises.
Playable, In Development, Carnivore
? xD
Oh, okay!
What would the problem be whit the option to save multiple dinos on a server? I saw similar suggestions get down voted.
Revenge killing
@signal beacon id rather decrease carno's bleed output than increase its bleed damage
I never said to increase its bleed damage. I said to make it more vulnerable to bleed
Or is that what you mean by bleed damage?
Ah, well it definitely needs less bleed output
What about the rest if the suggestion?
Maybe like juvie stegos or juvie deinos. Idk our roster is too small for that damed system
if they plan on adding galli anytime soon, def that one lmao
honestly if a teno can stand its ground and hold carnos still for a while it can get to quite the low levels of bleed, which makes regenning stam a bit harder
0-25%, you get everything from all food. 25-50%, you replace one nutrient with whatever your grown is (the easiest one to get preferably) while still getting the other two from everything else. 50-75%, you replace another one, while still having one "free" item. 75%+, you can only get nutris from your chosen prey items.
I just dont like the shopping list aspect of the diets. Carnivores should be able to eat almost any kind of meat, although that would require them to have a whole other way of getting diets buffs because carnivore's with eternal juvie diets sounds... bad
Fair enough. Diets in general could be done better. But the whole carni 50% free food + refill needs some work too.
i think only a few should have that type of diet, the more specialised ones such as possibly velo
@lapis swallow I'd rather remove the wall entirely. Giving carno access to it would just make those swamp wall mixpacks include carnos. Makeing it wider doesn't solve the main problem with it. It is far to defendable
Let the swamp flood into the valley
Honestly that could be very cool
A super large swamp like that could actually become a place for more than 2 tenos
Maybe a lake that would eventually become wetlands for the upcoming semiaquatics
With seagrass and stuff
@thorny lynx I am with you
Tbh the sounds for evrima (especially pachy and beipi) are pretty shit yes ik a new sound designer is doing it but that doesn’t mean I can have an opinion on it
@unreal ridge I agree with the hatchling's inability to fly but not with your last suggestion. You would be unable to direct a request to a specific player like you do with close calling so the invites would be directed to everyone. It would then require a long range 3 call in order for all the random players you've now invited to decline. Imagine how annoying it'd be to have the same player constantly 2 calling to the point you have to move away from your location to be out of range. Also broadcasting already acts as the long range call. On a realistic side, a dinosaur would probably not accept a mate that it hasn't seen or interacted with, simply because how does one deem it's suitability based on sound.
hatchling fliers not being able to fly would be cool imho
I think most hatchings are capable of flight straight after hatching but I've also heard that they required a few hours in order for the ligaments to become stronger before being capable of flight
I think in the isle, it'd be the most common cause of ptera death having hatchings flying off the ledge but not having enough stamina to get back in the nest
@tight lantern I'm so glad to see someone else bringing up a voting system for updates.
For those who downvoted the suggestion: like all interactive polls, they're tools to aid developer decisions, not dictate. Not everything super popular would or should necessarily be implemented--it's simply a way for the devs to see what their userbase is most interested in.
It's a feature used by many dev groups, to great success. There's quite literally no downside besides your usual moderation efforts.
Yes but if people vote for something and devs don't respect it they're gonna complain even more
Also I don't think rhey need it at all. Devs seem to have a pretty clear idea of what they want to do with the next updates.
ptera getting to 10% is like 5 minutes, i dont see the point in disabling flight for that short a time.
5 minutes without flight for a ptera is a big deal
how
you wont starve in that time
people would just spawn in and wait in a bush for 5 minutes
You don't wait in a bush if you've been nested in
yea if you get nested you get to wait in the comfort of a nest, where there's even less danger
also you're forgetting that it'd be much longer for a hatchling @hoary dawn
since hatchling smaller than juvi and thus needs to reach juvi stage
we already spawn in as hatchlings in the current build
was this said
yes
who
i believe it was filipe
found it, either way i doubt it would add much time to the overall growth
it'd be enough to be impactful to not fly for that long
i dont see whats wrong with not being able to fly till 5%
ptera growth is around an hour give or take, if the hatchling phase adds lets say 10 minutes (to be generous) it'd still only take 7 minutes to get to 10%, 7 minutes sitting still in a nest.
i dont see what's good about it
seems like a useless thing to add
its not like hatchlings should be flying around
why not
because they're hatchlings?
kinda defeats the point of nesting if your child is born and is immediately able to live independently
i didn't realize the point of nesting was to trap players in afk mode for 10 minutes
the whole thing with nesting is that hatchlings can't support themselves
they even have a begging animation for the hatchlings planned
so instead make it so a hatchling cant skim fish, so it depends on its parents for food
idk, i think it'd look dumb as hell for a newborn ptera to immediately take off within the first few seconds of life
why tho, the filipe quote you referenced says that the hatchling will be the same model as the juvie, just smaller. it'd look just as natural as what we have now
just smaller
because its newborn? also i dont think it was ever officially confirmed that hatchlings look the same as juvis
im not much of a paleontologist, but what is wrong with a newborn pterosaur flying
i literally do not see a need for ptera hatchlings to fly if they still need to beg parents for food
and i do not see the need for them to not be able to fly if they still need to beg parents for food
just let em sit on their nest and wait for food, like how every other animal will
they can do that while still having flight
any hatchling can just run away if they want, the point of being nested is to have safety, and eventually perks
but why would they
im pretty sure hatchlings will be mostly too slow to escape, going off legacy and their tiny little legs
i wouldn't go off legacy in assuming anything about evrima, especially dinosaur speeds
everything in legacy was slow af in comparison
again, newborn animals irl can barely even walk a lot of the time, having them sprinting and flying around like nothing seems awkward and silly as hell
google says pterosaurs could fly within the first few minutes of their lives
google says many things
and so do quite a few seemingly reliable sources
They should delay flight in order to encourage fresh hatchlings to remain in nest and beg for food as leaving the nest defeats the purpose of the nests if hatchings don't have enough stamina to return. Just because pteras can do that realistically, doesn't mean they should. This is also prevalent with the Deino and drinking, players need to leave the water and drink from the side lines whilst realistically they probably could drink whilst in the river. This is to encourage a specific behaviour to ensure the game is enjoyable for all.
Deino's thirst doesn't go down while it's in water my guy
If they were thirsty out of water, they should realistically be able to go straight back into the river and drink (not from the banks). Regardless, just because a feature/behaviour is realistic, that doesn't mean it's suitable for gameplay. Aspects are altered for to maintain balance between the
.
would definitely make more fun
How is afking for 10 minutes fun
True but there is no way for a hatching ptera to survive out of the nest unless it's lucky and finds a carcass. There is no guarantee the hatching is capable of making it back up in the nest and the player's egg has been wasted 1 minute into being hatched
yes
You won't be afk as you are required to beg for food, I'm sure hatching hunger decreases quite rapidly so afking would result in death.
it should be to weak to even rip of pieces of meat out of carcasses
Disabling flight adds nothing to that
That's also true, hatching out of the egg could also require a lot of energy so it wouldn't have the stamina to fly let alone try and rip apart meat
Perhaps instead of disabling flight, have them hatch with no stamina perhaps and regen it at a much slower rate like a debuff for 5 minutes
maybe the devs will not even think about this mechanic who knows
That would make more sense, though 5 minutes is too long
legacy pachy or evrima pachy
Evrima pachy. Legacy pachy is dogshit and weak
oof
das mah fav dino and im interestsd in playing the game soo i had to ask
but so like besides these apex's i think there called what are the strongst carni's
On evrima or legacy?
legacy
Utah(it can assride anything) rex and giga
Thank you. It's a clean, organized, professional, and diplomatic way of handling and visualizing feedback and suggestions. I'm honestly surprised something like this hasn't been adopted already.
@timid kindle Eat grass and die I guess ?
Well its herbi, its definitely not supoosed to hunt down otherdinos who are not threat, dont you think?
They'll complain regardless. A good dev group would explain why something won't be implemented, but even if they don't, it wouldn't change the amount of "complaining" you would have right now without a feedback system.
That's my opinion
You can't balance something around being in a herd in the game either, because then it becomes unviable
and you think that zebra will hunt him down and kill him when he runs away? and it atatcked him just for fun? no, he threat zebra or its babies so it atatcked him but will stop after few seconds when he will get far enough
You don't know herbivores well
They very well go out of their way to kill carnivores when they can
Just search "herbivore" in discord gif selector, you'll see what I mean
But I can't post them here because that would be a rulebreak
Also here's why making herbivores simply weaker than carnivores is a terrible idea
https://discordapp.com/channels/401464048610312193/778350260027129865/978875304632275004
You underestimate how much of an asshole herbivores can be
since my young age i was watching documents about wild life and dinos etc. SOmetimes there can be wierd moments but thats not what we have in game in game we have literaly herbivores acting as carnivores.
and its because its easy for them to do so, strengh wise and food wise, in realitz herbi food has less nutritions so they need to eat more adn spend less energy
we have nothing like that in game
Documentaries are not a good source for knowing how animals behave, they select the information they give out
From my yougest age I've been living among animals, and I've always known to not approach an animal that you're not the owner of, whether they have babies or not. You never know when a ram might decide you had yout kneecaps for too long.
agree on that
but in game herbies are not atatcking coss you aproach them lol, they are looking actively for somethign to kill
Herbivores in the game always eat high-quality food, grass doesn't feed them at all. And at that point if they gotta spend their entire time eating and doing nothing else that'd be very boring quickly
Yep that's because they're being controlled by humans, and you're not gonna change that unless herbies are turned into AI only
i am not saying do nothing than eating, but fighting shoudl cost them something. Somethign more than carnivores, so they have to pick fights not look for them.
for herbies there must be some cost of fighting if you understand me
No, because if so a herbivore that is bound to defend itself when a carnivore comes (like stego or teno) will be punished for doing so
Herbivores will pick unnecessary fights because unlike carnivores, herbivores dont need to be in peak condition to eat.
All of their attacks already cost stam while carnivores can bite with 0 stam cost and deal decent damage, that is already a disadvantage herbivores have
well thats why they would have to save energy for such defence instead of waste it for chasing and killing babies lol
eat grass and die my friend
If they chase and kill a baby, that's one less threat to them later so it's not wasted
i agree, but for both parties. right now, everything fights everything they possibly can and its bad
Let's eat grass and die together then.
Buffalo will go out of their way to kill lion cubs
agree, but if he sees them and get opportunity, he will not be looking for them and hunt them across a kontinent
imo, more cost to death and/or more benefits to surviving (elder perk), is needed to discourage uneccesary conflict. its a survival game, you aren't meant to be running in and murdering everything, as a herbivore or as a carnivore. but right now there isnt anything to discourage that behavior
I'd say more beneifts for staying alive rather than more cost do death but yeah I agree
but herbivore specific nerfs? absolutley not.
Rewards for surviving till death from age is far better than heavy punishment for death
Looseing all those hours of progress is punishment enough imo
i really liked the idea of locking that specific dino for that server if you died for x amount of time, you could still be nested as that dino, join another server or pick another dino, but it would discourage death i feel
I think that when you're actually trying to grow a dino, losing several hours of progress for a single mistake is already brutal enough
maybe at increasing increments, so first death in x amount of time is nothing, second death in x amount of time is 10 mins, and then 30 etc
well that woudl make all this even more sevire, this herbi hunting baby carnivore....
I mostly agree but do think Stego should probably get taken down a notch. Right now, Stego players harass and bully everything. It should be scared of Dienosuchus, meanwhile it's jumping into water, swimming and biting which is ridiculous.
Honestly let Stego get even more damage from headshots and/or cut it's weight if it's swims in water so it can be drowned.
- bugs and lags which are 80% of tiem reason why i die
what about animals where you aren't loosing several hours of progress, like if you are a juvi or a small animal. juvis right now are way too confident imo
ig that could be solved through benefits so nvm, but it might not, no way to tell with the community so well just have to see
well see this game has a lot of issues and i think some buffs and debuffs for proper behave could easilz fix it all
Locking one select species won't be a solution to juvies coming back to finish a fight they died in once we get more playbales, they can change species and come back over and over
I don't know of a better solution yet but I'm sure there is one
stego being prey to deino would be a really bad idea
No, you don't balance a game to account for bugs. You fix the bugs, then if necessary, you balance things out. That's game development 101.
Your going to have to elaborate on that? Why shouldn't Stego be afraid when it's literally swimming in an area where it should be most vulnerable.
Because the opposite right now, is just letting them harass animals the same size as them, even in water.
mechanic where you are easier to get yoinked by a deino when swimming or standing in deeper water so deinos can yoink stegos when they are doing stupid shit
Yes that would be good imo
Maybe not for sure a one-shot, if the Stego has enough stamina, but if it's spamming it's tail hits like an idiot at the edge of a river; it dies
well yeah, pretty sure teno doesn't drown rn
what the hell are you tlaking about...
this
Oh it doesn't? Hmm then yea. Let Stego get taken for being idiots pls.
People abuse the animal too much.
well why you talk about bugs? i dont talk about any bugs at all there
Because most of the issues in the game originate from bugs
Smart and proper playing of each dino shoudl be rewarded and opposite should be punished with some debuf or something thats my opinion. If herbi hunts down babies over half of map, he should be than way eeasier target, if stego jump in water he should have hard time to get out if there are deinos. If carno kille everything what moves without any need to kill it, it should be punish for that somehow too.
Yes stamina management should be important for all animals
I think people should be able to play the way they want, but be encouraged to play "the right way" instead of being punished for going out of their way. And herbs getting punished for killing a carni would still be a terrible idea imo. They're already very bad at it, they're mostly slower than carnivores and can't track things down anyway. So if a carni gets chased and killed by a herbivore, it's kinda their own fault.
Well imagine this, in real life if herbi gets too away from protection of its herd, he can be easy target for predators which can immidiately kill it. In game herbies are so strong that they can not onlz go away form herd, but thez can JUMP in the midle of predators solo, kill half of them and than slowly get back to herd... and doesnt matter if its big stego or small patchy.
Videogame moment
You can't have something be only viable in a herd in this game
Also try telling a rhino or a moose to stay with its herd
i dont want that even, but there shoudl be some cost for herbies of acting stupid, now there is none. They dotn need herd, they dont need to care of stamina much, they have no lack of energy and food and they are so strong that they have no fear at all to go in fight with anything.
But how is killing a potential future threat acting stupid ? If you act stupid in this game, you die. I think that's enough of a punishment already
As a Utah i have to pick my fights carefuly coss almost anything can insta kill me. But on the other hand i am able to kill anything too.
Oh and I gladly inform you that herbivores have limited stamina and food bars, just like carnivores
Are you high? Tenos Stam makes or breaks of it's gonna die and not everything needs a herd are you suggesting that stegos go in herds to be safe from a couple of carnos?
Single Pathy or teno jumpingo n rock full of adult raptors is not stupid? Well in this game not, he will kill half of them and go home...
Skill issue ?
exactly just liek carnivors... thats problem number one
One pachy vs one utah is a 50/50 fight so I don't see how a single pachy can kill every utah on a rock unless they're all sleeping
Are you trying to say carnivores should have infinite stamina or something ?
i will be happy if you show me how you could do anything agaisnt taht patchy on limited space as utah. Please show me .)
- Get more space so you have room to fight
Jump off the rock and fight in the open dont brawl a fucking pachy
ye so full pack of utahs has to leave their rock coss one patchy makes damn sence right
If it's a full pack what prevents them from just pouncing the pachy while it's busy attacking another one of them ?
I have been killed by raptors on a rock as a pachy, you just slowly drain its stam by baiting attacks. Then run up there to bite it often so it can’t heal the bleed
A pack of Utah's could easily kill a pachy even in close quarters one pounce and it's done also if you saw it coming fight it on the ground just sounds like a skill issue tbh
Well does any of you even play utah? Coss its my main and i saw this too many times and it ends up with many dead utahs killed by one hit. I am ussualy one of few alive and offen with broken leg or head. Pounce itself is not reliable at all now.
That goes back to my point. Fix bugs instead of balancing things around them
Yeah I did I played Utah the most out of any dinosaur in evirma it just needs the pounce bug fixed that's it not buffed
True i agree that can maybe solve some issues but still herbies seem too strong to do this shit, there shoudl be some sence of fear to get in fight as utahs has. At least for somethign small as patchy.
I main pachy, so I know the fight from the pachy side and what a utah needs to do
And pachy’s bash is also unreliable, but it isn’t as bad as utah pounce I admit.
I dont mind stego being dick and run in pack of utahs. He is big stego. But single patchy, thats just not right.
@burnt bone well tell me, does patchy need to be moving to knck down? Coss today patchy who wasnt moving at all knock me down and before i get up he kncked me secodn tiem without moving even one cm. He was stuck with me on place.
Here’s the issue, herbies can’t just lose a 1v1 to any carni. The balance of this game is “can’t fight? Run. Can’t run? Fight” pachy has no chance to run from utahs, so it must be able to defend itself and fight off the utahs.
And before you say “just herd up” I’m going to link you this: #balance-feedback message
Nope, alt attack can knock you down, and a standing tap bash can knock you down.
Generally, if a pachy lands a hit on the utah, the utah needs to back off. But a single pounce drains half the pachy’s blood, so it’s basically dead then. And pachy’s attacks have long end-lag and are predictable, so it’s easy to bait attacks and continue bleed
at the start of U4.5, everyone said pachy was useless and weak
now pachy's overpowered and problematic
same update, no balance changes
It still is weak, just it’s hits are more reliable so people think it’s difficult to deal with
@burnt bonewell from my experience one hit from patchy means death. You are not bale to get up if he will not let you and focus someone else.
Guess what? Ive been rammed as an utah solo and got away
its whole design involves it punishing you for not respecting its space
And once pounce from utah and pachy is dead
guess what, he was really bad, or not adult or you fking lucky
That one patch where they broke everything actually made pachy’s ram prioritize the legs rather than the ribs, so it made the ram more reliable.
Or I just respected him and I ran away because I didnt want to lose my dam utah
did you even read this chat?....
Generally you can live at low health after their combo, unless you get a leg break. And if they chase you down with a rib break, then the pachy dies too.
And I saw it many times that a utah can survive a pachy bash
It needs three hits to kill an utah
Nobody fkign stay attack patchy after getting one hit. Everyone wants to get away lol, but most cant, they will die before they can get up.
as i understand it, mr baltazar wants pachy to be part of the "eat grass and die" tier of the tier list
So you can get away but badly injured
🤝
i want herbi act more liek herbi and not be able to do shit liek 1 small patchy jump in 6 adult raptors with no fear and be able to kill half of them
Unless pachy lands 2 charged headshots on a ram or a charged ram and all alt attacks on the head, the utah can live the attack.
They’re people. If a utah wants it can jump into a pack of 6 pachies.
I have different experience. I saw patchy jump in the utah pack, instantly after landing jump knock one down,, do few alt attacks aroudn to knock the rest who tries attack it and then finish some of them
Then accept that a utah is a bleeder, that means he kills the things over time and a very fragile dino. So even if they injure it so bad that it will die, it will have the time to kill half of them. Thats how utah works
if a single pachy is killing 3 raptors with 3 more to back them up, that reflects more on the raptors than the pachy
ye he can, and he will for sure die, patchy doing same shit will easily live
with all due respect, literally kill the pachy, its not hard with 6 raptors
Ok, those it killed must have been hit before and came back in. Pachy can not 1-shot a raptor
A pachy that jumps six utahs will do that too
this frankly sounds like a massive skill issue
Skill issue
you should strive to play entire roster to expand your views on match ups rather than play one and go ham about balance without having entire picture of it,
Although this goes for MOST who talk here tbf
Pachy can’t though, unless the utahs are bad.
skill issue? well than its skill issue for 90% of utahs i play with
god damn
thats a lot of people who literally cant kill an animal that dies in a single pounce
i will play only one animal, die to another and ask for the attacker to be nerfed to oblivion
Personally I just play pachy, so I know pachy’s matchups and mostly talk about pachy’s side.
I think he is the type of player that goes up to pachys and expects to win because he is an Uwutah and it should be able to win everytime. But what he dont realises is that an utah had fricking hollow bones so he will not be able to tank more than a few hits
Utahraptor ? Hollow bones ? Where did you get that from ?
yea idk where this is from
Dramoesaurias where close relatives to the birds and had hollow bones
Just looked it up
No, I think he’s just inexperienced, so he and his pack got killed by a good pachy on a rock.
and i think you are dumb person who make assumptions about peopel he doesnt know at all and is not even able read conversation he is part of where i told many times how i play and whats problem
And you read our part and still think that pachy is overpowered
anyway, just shared my experience and opinion no need to say more, some agree some dont its fine but soem startign to be toxic pricks so, thx for discussion to others
Sorry i kinda overreacted there i have to admit
yes thats my experience and coss i dont agree with you that means you now will make form me bad player and make up some stupid gameplay i dont do, awesome
apology accepted, thanks
Sorry to say but your sources are probably wrong. Being a relative to something doesn't mean you're exactly the same; Bones become hollow only to allow flight, and it's very clear that utah couldn't fly. If anything it needed sturdy bones because it was a massive predator who probably got into fights (either with prey or members of the same species) often.
Okay
i still disagree with the prvevalent "eat grass and die" mindset
Did you saw new dino documentary? In first episode i tihnk it was. There was T-rex swiming and they said he has hollow bones so it helps him swim.
I've met people who think that because herbivores eat plants they have no fighting instinct so they can't fight
nobody ever said that or wanted that, that what you made up
you literally want pachy to be only viable in herds
no i never said that
and punished for killing anything that isn't an immediate threat
I disagree with “just herd up” mindset quite a lot
i only said it to be weaker somehow so it has at least some fear when jumping in pakc of carnivores
You're talking about prehistoric planet ? I haven't watched it yet, and I've never heard of any terrestrial dino having hollow bones either. I'll have to watch it and see
Pachy is already kinda bad while solo and you wanna make it worse?
ye i think thats a name of show
it does, the only reason it doesnt is likely because it can tell it'll have the advantage, and based on its killcount, it did
I remember that old suggestion saying herbis should only be able to do damage to a carnivore once they took damage themselves
that doesnt make sence, they woudl not be able to protect bebies and nest etc
It does, it bleeds out very easily and has the health pool of a glass pane
Yes that's one of the worst suggestions I've ever read regarding the "eat grass and die" mindset
a pachy only has 50 more HP and blood than a utah, barely anything
two utahs pouncing on each side of a pachy might as well equal death
not to mention pachy relies heavily on sprinting, and bleed does more damage on sprinting targets
utahs are massive pachy predators if played well
literally one utah is all you need to kill one
Utah and pachy have basically the same hp, pachy just has to be able to end the fight with a single hit, while utahs are bleeders who drain over time.
sorry but i have really differen experience, i rather go solo adult carno than fight solo adult patchy same for pack fight
pachys are all about baiting and reacting
if you're running towards the pachy without making sure its unable to react, you're fucked
i once killed 10 pachies in a single life as a solo utah
Utah just doesn't have a good matchup against nimble animals that can hit super hard.
its all about technique and strategy
Bruh
mindless biting and pouncing will get you killed
Ambush a pachy as a utah and you have a guaranteed meal in like 5 minutes
How do you know its unable to react, sorry but im kinda new at the game so i wanna get all the knowledge
its ram has a long animation during and after, much like utah
during this animation, it's entirely open
Utah just has the highest skill floor at the moment, if played poorly you’re useless. But if you play perfectly, only bugs can stop you.
So it fails a ram you pounce?
Or it attacks another player with the ram and you use the opporitunity
And if it fails an alt, go for a bite
Thanks
utah has the highest skill floor and ceiling, it's VERY tough and strategic
it also has insane potential
It has less end lag if it hits
Imma just main it because i love being mobile and social, and i want to murder babus and have an excuse for it (the last one is half sarcastic)
Miss stuns pachy for a sec, a hit stuns for 0.5 I believe
And i like utah
Utah seems fun and rewarding, but I like the bonk of pachy
pachy bonk funny
Utahs is awesome if you have pack of really good players. If you get random group normal players its ussualy pain to watch... but a big part of that are lags and bugged pounce.
fighting pachy as utah is so fun if you’re solo
Yeah utah is crippled with the lag and bugged pounce atm, once they fix that it should be much better.
I wish I had more experience fighting utahs, the few times I have it was fun and difficult.
Utah went from "haha I'm behind you I win! Oh I died to a bug."
To
"I carefully plan my pounces and have to play perfectly and if I can I get a huge payoff. Oh I died to a bug."
pretty much yes
anyone notice the desync of the gators?
their mouth will be around the side of their body but grapple anything that is behind them
@rich grove I dont know how to code but a kind of stam hack could be countered if the game adds a counter for how long you have been doing actions that cost stamina and if you regen stamina it will know what dino you play so it will know if you are using illegal amounts of stamina. If you keep track of a dinosaurs stamina drop and the anticheat notices a absurd amount off stamina being used it kicks the player and kill their dino. Would be a cool feature. Or it just IP bans them
But I have no idea how somebody could do it but i thinks its possible
That would require the game to be more optimized because it has to make all those calculations. Possible? Yes. Possible with how the game is right now? Not by a long shot.
I have no Idea how to deal with esp hacks tho
Knowing what I do with coding that would require constant checking of the animals stamina when coding that anti cheat causing it to lag the player if it’s client side, it’s just better off for the anti cheat to detect tampering with the files or something off rather than those methods
That just requires a functional anti cheat. Which EAC clearly isn't.
They are crude and not that much of a solution
EAC seems like it just lags the game lmao. It hasn't helped one bit.
I think it wouldnt even take me an hour to get the cheats and then hack around in the game, with no fear of being banned because the anticheat sucks
But I wont do that please dont ban me discord moderators.
I agree with the trap pits post. Lost a teno and a pachy to that shit
I like how some pros just dont use pounce because of its buggyness
Yeah I noticed that too, it’s kinda sad.
now imagine pros using pounce with such skills
Would be bleeding out almost anything easily
Exactly, utah should be basically unstoppable if you don’t make a mistake, but those mistakes are punishable. Even the pros will eventually die because we are human, we will make mistakes.
I agree with the post from @barren zephyr - however I don’t think there was the need to slander the dev team at the end- it’s inconsiderate as they are people just like us and have lives to attend to as well as the game- not to mention the fact there are already so many other things that need attention too
I think they will fix the pounce in update five
If they dont they say fuck you to the community, utah is one of the most played dinos
havent played in a while. is utah still shit
Pounce is broken soooooo
#general-feedback message
please dondi i want linux support :D
@rough hemlock You are to late they already have planned out nest invites
give my boy dryo some cool shit
Ahh yes let’s put a playable that’s already ingame on the back burner cause it’s not a priority.
But it’s also the backbone for literally half the smaller roster food items like Utah or Herrera.
Heck hypsi gets more love and that thing is less enjoyable than when I play Dryo
nah hypsi is more enjoyable
I don’t really enjoy it, but maybe that’ll change once more systems come in place like nesting and elders
and climbing
Hypsi is just a troll, it’s mainly fun because there’s no growth and you just run around being a rat and blinding people. It has no way to survive anything other than hiding in the forests. It has so many cool abilities, but they do nothing to help it. Climbing should help make it much more enjoyable and give the super jump a use, but spit is still just a troll ability unless they make it easier to hit and not turn you around when you’re running.
Any Fps improvements in close future ?
I've been playing the game for 5 years, the game used to be better than it currently is. I don't know how they have progressively made the game less fun. I admit that it is wrong to slander them, but I was quite frustrated that a game I used to love slowly became this mess.
I disagree with all of that, it might be boring to you, but not to others. Some people prefer to be the prey and have to keep an eye out and run. Many people enjoy being the large carnivores, but I dislike many of them. I like the small herbivores and carnivores, it feels more rewarding when I overcome the larger dinos rather than to just bully things smaller than me.
quite the masochist
im a completive person most the time so thats my reasoning, if they revert pt to up3 then ill say its not boring, but rn its so boring. good to learn the maps with tho
wait for quetz
If you want an pterosaur who can kill smals and juvis, wait for quetz, ptera isn’t really a pvp playable
Though I would wanna say they should remove ptera from Utah diet since it barely gives anything
i dont like the para concept
The what?
Ohh, thought u said court, my bad
just solod two carnos life is good as a pachy rn
@trail mesa If nobody notices the damage reduction, why is it necessary that it gets removed ? For me the current damage reduction (10%) is perfectly fine. It's not high enough to give players an advantage during a fight but still makes being in a group make sense, and make some mistakes not as punishing. It also makes sense realistically-wise, since you wouldn't bite harder if you notice (even if too late) that you're biting one of your friends.
I think it’s pointless and shouldn’t be in a game like this. People don’t notice it in the same way they don’t notice many hidden features (hunger and thirst drastically effecting bleed for example)
yea, seems remarkably inoffensive to warrant removal
also adds more of a reason to pack, if minimal
It makes it so there is damage reduction for groups, so people who want damage reduction are happy (or at least you can tell them "but there already is damage reduction for groups") and as I said, it makes sense. And it's not as meaningless as it seems.
Bro just gave himself a upvote
He put both reactions under his message so people can react easier
K
#general-feedback message
I would like to know why the people doesn't like this idea and what could be improved.
There are multiple servers in the isle and it would make death less punishing as you could just download another dino from your storage
it's an abusable mechanic for a hardcore survival game
send a ptera to scout, spawn a rex to kill etc
Bruh true, this is op
Didnt think of that, just disliked the idea
lmao yeah it would make for such abusable tactics
Scout out people with beipi, spawn as a croc
plus y'know, first off ruins the fear of death and makes the game less tense as well as making every dino less important, second off means you have even more potential for mixpacking and not playing how the game was intended to be played
Yea but that could happen if you have friends you being a ptera and the other the rex
that's not any better lol and it's still a flawed idea
What idea?
Yours
Ohhh
So you are arguing with "yes my idea is abusable but people can do it a other way so it doesnt matter that my idea is abusable"?

But why will this make death meaningless? Is like dying and going to another server to play your grown dino but instead of going to another server you can play in the same server without having to wait to enter another server. And where could you get the mixpacking?
dying is meaningless because you didn't lose anything, if you can just spawn another grown dino then you might as well be playing sandbox
Yeah buy you waste that dino that die
the game starts when you grow to adult
You can just stockpile yourselfes on raptor (which I would do) because they are so fucking easy to grow. And then death becomes meaningless
if you have several adults you can just.. yeah what dinohappen said
Sorry, I mean that you lost the dino that die.
Come on I just go southeast at the beach find one turtle, camp the water place and imma upload my dino and repeat
In my approach I said that tou shouldn't be able to spawn in the same server where you upload the dino
people would have to start playing around the fact that other people might have bazillion dinos stored on that server, and u having to fight each of them til you die yourself
Then use one server to grind dinos and use another to play with them
This promotes afking even more
Which the devs want to fight
lol yeah just hop on au and grow then use those dinos XD
What means bazillion?
big number
There could be a limit
its an expression
And something like you can only have 1 member of a species on the cloud
if you want to spawn as creatures that you have logged on a cloud thingamabob play sandbox when it's out
this mechanic would remove the whole survival aspect completely
I don't want to play grows i don't want to kill my dinos when i want to try another
well don't you see how this mechanic would totally screw the game?
Because now it isn't a big deal, because the growth times aren't so high. But with large growth times it can be frustrating.
if this was the case then people would afk grow on an empty server and boom now you have a grown dinosaur on another server
you should play different dinos on different servers if u want to avoid killing them just to switch
^^^ this!
i got 6 different dinos on officials
But there is not enough servers
I have one of each dinosaur on each server

Because me that i am fron eu if i get in na it is superlagged
And when i want to play with a friend with a dino but in the server where he is I have already another dino i have to kill it in order to play with him
if you have all the dinosaurs from afk growing then you can literally just play sandbox on survival
And for this there could be a limit like you can't move a dino from an eu official to an na official.
the whole game is that you grow your dinosaurs
I know
so you just contradicted your own point?
so by adding this mechanic you diminish the whole game.
But why?
because everyone would have a grown dino of each dino and all juveniles would be hopeless, once again it takes away the whole survival aspect if everyone can just change dinosaurs and be adults of whatever species they have logged... play sandbox if that's the experience you want
Afk growing is something that could happen anywhere and anywhen. You are the one who choose how to play
first off there is no reason not to afk grow, it's the most efficient way to grow up. secondly yeah you could afk grow normally but this encourages it exponentially
I told you already i love growing but i don't want to be killing my dinos everytime i want to grow another
whatever, I disagree and 14 others do too, it's late can we end this here?
good discussion. it was interesting to see your point of view
i think having dino slots would be cool, but i really don't care about if we get em or not since unofficials already have em
And regarding this. It would be to op to grow a dino in an unoficial server with ×2 growth and get in an official. So ther should be an option like in Pot or Ark where you only can transfer things if the servers are clustered
Thanks
I hope you have a great day
What do you mean?
@proven river why the troll face? This suggestion is extremely serious in nature. It's a real problem.
they basically use bot system where you just post a command of sorts on their discord and it swamps your dino on that server, dinos are stored on servers afaik
not all servers have it though
reckon it takes some skill to make a bot
But how does it work?
i can't really explain it better than that
learning commands and what they do is pretty much it
if you ever come around to try those things (assuming it wont become legit feature), there are guides on respective servers how to use em
Okey
But I think that you aren't understanding my idea. The system would work like the transfer system in ARK, having also an storage function. Where you only have in the cloud the dinos that you had uploaded, action that would take some time and make your dino stop existing in that server having a server without dino. Then if you want to use one of the uploaded dinos you have to enter a server where you haven't any dinos and select some option to spawn with that dino in some of the preselected zones.
But thanks for your opinion the next time i would try to make it more clear and understandabke.
Mega pack should be tackled with disease system.
@pale badge simply put, revenge killing
what means simply put?
long story short
If you were allowed multiple creatures on one server, what’s stopping you from scouting around as something small and fast, finding a target, suiciding, then swapping to your super decked out power rex, locating the target and obliterating them
The victim would die, get angry, then swap to THEIR super decked out power rex, and seek revenge
Basically a vicious cycle
It’ll be a convoluted system that will have to be tweaked endlessly
there is he fact that you don't read it well. Yes you could seek revengen but unlike PoT you wouldn't have multiple dinos in the same server beacause the dinos that you upload would disappear so the next time you want to use them you would have to select an spawn and wait like when you die so the victim have time to leave the zone
this entire uploading system seems abhorrently convoluted and exceptionally exploitable
i think you'd need an entire tutorial on how to use this one system, the way you describe it
But why even bother going through all that development when you could just keep the current system, which works perfectly fine
Especially with the elder system and natural death
what system?
You choose a creature, you live that creature’s life, you die
Saving a dinosaur and then loading from other servers would be a pain to develop
yeah but with these you wouldn't have to kill yourself to play a new dino
If you want a new life, then you remove the old one
yeah but why would i have to do that? If i have in all the serves a dino but i want to play another one
Because it’s a survival simulator
alright, i'll propose a system of my own
you get three slots on a server
each slot can contain 1 dinosaur of any species, gender and age
you cant delete slots, the animal MUST die.
if you pick a slot for any reason, the moment you log, there is a 2 hour cooldown on selecting a new dinosaur slot. If you die, you either spawn as a new animal for that slot or leave the server for 2 hours. rejoining on the slot resets the cooldown to 2 hours
done. No convoluted cloud, no possibility for insane revenge killing. It is explicitly designed for people who are just hopping on the game to make a choice and stick to it for the whole rest of the play session
You’re trying to survive as the creature you chose
that would be like pot a disaster of revenge
This isn’t supposed to be a chatroom simulator like path of titans or a Mariana Trench bioluminescence concert like beasts of bermuda
yeah so why do i have to kill myself everytime i want to play another? What if i don't like it?
then too bad
💀
but for this is the system to grow multiple dinos to try them not to be always with the same
If you want to try out new dinosaurs then join a free growth community server or make your own server
hopefully one day we get sandbox too
today my friends wanted to grow an animal with me
i had a well grown carno on the server
you know how i dealt with this issue?
Upload, change to a linked server, if you don't have any dino select a sapwn, if you have a dino then you upload it and then spawn with the other
i killed the carno
im literally confused from the TL;DR
Ur lucky to have friends to play the isle with
what?
im evidently a very popular man

i know i have done it a lot of times
but sometimes it is frustrating to lose all your progress jus to play with your friends
what do you mean with TLDR?
heres the thing, i dont think having to fucking download a rex from the mainframe is the solution
the thing is not download is just to make room in the server to you create another dino
a great exameple would be th PC in pokemon
i literally still dont understand the suggestion at all, regardless of how much you try to simplify it
You have 1 dino in a server, for some reason you want to create another dino in that server, so when you press ESC you will have an option called UPLOAD you click it and you will have to wait. Then it will be like if the dino have died so you appear in the spawn menu and you can create another dino in that server. And the first dino wouldn't be dead but if you want to use it you have yo enter in an server where you don't have any dino.
wait, so how is that an upload???
because it is in the cloud
if you want an example look to the transfer system in ark
god damn i cant imagine the sheer fuckery of having to make an entirely cross-server cloud system that somehow supports all servers
not all the servers
https://youtu.be/G2pilRGw22Y look at this
HOW TO TRANSFER YOUR ARK CHARACTER, DINOS AND ITEMS TO OTHER MAPS [Singleplayer & Mutliplayer] with Beanny
Today we are answering a question I had in the comments regarding how to transfer Characters, tames and items to other maps in an Ark cluster or in Singleplayer. Hopefully this answers your question :)
Updated Version on How to transfer 20...
ark 
The idea of being able to grow an apex on an empty server with no risk then transferring it to a server with actual players is insane
^
surely the clans will ignore such a feature
That can be done right now and in future aswell, its called playing during night
yeah that is the biggest issue
but for this you only can transfer dinos to linked servers
it'd take a really horrible kind of group of people to grow a massive mixpack apex killsquad in a safe server to transfer it to a populated one and utterly wipe the entire server
not that i disagree with it or anything, it would be even worse tbh with actual "growth servers" solely to grow
linked servers can be empty???
what is this
yeah but at least you are locked to that specific server
yes but for that reason every server can be empty in some moment of the day and you can go there and growth your dinos