#general-feedback-discussion

1 messages · Page 869 of 1

burnt bone
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You are the 1% then

rare fractal
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This statement applies to literally all players no matter what animal they are

vast mist
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for real- i hate seeing stegos fishing for deinos for literally no reason

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tbh? I had 2 carnos save me from a pack of raptors once too

autumn saddle
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I can literally grow a deino way better then a stego

golden plaza
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I have a better time walking around as a carno vs a stego

rare fractal
vast mist
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deino is easier tbf

limber hull
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Utahs and deinos both have stego on their diet, so they'll jump at the opportunity to kill a weaker one, and carnos hate stegos because stegos hard counter them, so bye bye stego. Pachys and tenos also get in on the action because they just hate stegos

rare fractal
vast mist
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if people just werent such jerks with tanky dinos there wouldnt be an issue lol;

autumn saddle
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youd think it would be harder to grow a apex carny then a apex herby me over here able to grow everything carny super fast while herbies I tend to have harder time with mainly because as a herby I am getting hunted by everyone and their mom while trying to stay hidden but never works XD

burnt bone
golden plaza
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So from this convo I've learned this:

  1. Stegos are broken and need heavy work shopping.
  2. IF I play a stego, I need to stay well hidden and hope someone doesn't see me or else I'm toast.
  3. Play on an empty server for maximum 'don't run into people'ness
  4. Dont be a stego
burnt bone
burnt bone
golden plaza
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I don't wanna meet people!

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That's the problem

burnt bone
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I mean as an adult

golden plaza
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Why?

burnt bone
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Adult stego is untouchable, and there’s nothing to do otherwise

golden plaza
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I've seen a grown stego die to a rapter.

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The thing kept bitting and adding bleed affect. Killed the thing in just a few minutes

burnt bone
golden plaza
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I guess that just isn't my play style. I don't know how boring it is to just be a grown stego because I haven't gotten above 20%

autumn saddle
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that maybe but raptor players usually know better then to be behind a stego so they never get attacked

burnt bone
golden plaza
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It was. It was a friend, she was in my discord call

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I can confirm the stego was 100%

burnt bone
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I have seen packs of 5+ utahs attack stegos, normally takes 10-30 minutes

golden plaza
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Bleed is brutal. Rapters are fast, stegos are slow. It's only a matter of time

autumn saddle
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that and you cant buck off making it worse because they can stay on as long as their stam is good then get off run back because stego has terrible turn radius and they are slow so a raptor can attempt this attck to the point of bleeding out the stego

rare fractal
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Have we reached the point of actually arguing a semi competent stego is threatened by utahs?!

autumn saddle
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XD

golden plaza
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Yes

burnt bone
rare fractal
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Cliffs
Water
Inclines
Find em, use em, you'll be literally unkillable

golden plaza
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*noted

rare fractal
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If you're in the open, that's simply you're fault for being in the environment that disadvantages you the most

burnt bone
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Also, don’t run for long, just makes bleed worse.

golden plaza
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Oo I didn't know that, noted

rare fractal
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Seriously stegos being hard to grow is fine in the context of them being immune to death after hitting 60% or more

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Still need attack reworks so they aren't so simplistic

burnt bone
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But yeah, stegos are hard to grow and need to stay hidden as babies, then they hit adult and are only threatened by skilled utah packs

limber hull
rare fractal
golden plaza
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Aka game needs improved, and that's ok

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*improvement

rare fractal
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All 3 of those statements Wave made are incorrect btw TI_DangerRex
In case anyone thought we weren't memeing

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Someone would take that out of context.....

golden plaza
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Thank you for your input and information. But its 11pm and I have work tomorrow

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So long people is discord lol

rare fractal
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👋 TI_ParaBaby

barren crater
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Play on a dead server = full adult anything with no risks. Kind of lame way of going about it, but it works desolate

limber hull
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@zinc lion there's plenty of ways to get food solo, from hunting small AI like rabbits or chicken to scavenging the many corpses around the map. I find it rare to ever really starve as a juvi carni

zinc lion
gritty terrace
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@zinc lion the best way rn is going northeast and eating the turtles on the shore I do understand what you mean but there are a lot of ways to get food especially with the AI rn and if you spawn center or any hotspot there are just bodies everywhere

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hope that helps

burnt bone
gritty terrace
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^

proven river
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@zinc lion you spawn with a small amount of food so you can fill your diet bars and grow faster, if you had full food you wouldn't be able to eat anything for your diet but if you started with full diet you would have enough to grow to 50% so it would waste the mechanic

maiden anvil
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@celest basin sure it would be cool to have such environmental assets to the game but I prefer to just stick with arid schurblands

jagged jewel
barren zephyr
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@jagged jewel I had the same idea with only showing the head, also posted it in general feedback. The coincidence sometimes... I made that concept along with it

barren zephyr
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Reason for that is often times corpses are contested by superior adult counterparts. Carno's were slaughtering juvies all the time

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The alternative of finding Ai to grow was difficult too. Considering the spawns are vague, there's almost no sound nor scent mechanics to navigate looking for that specific prey to find. It's just chance that you come across them. You could exploit the spawns. But if other players did that, or if adult counterparts did. Your options of intelligent decision making to feed/grow were limited

low canopy
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small ai such as frogs and chicken should have some sort of audio cue similar to oro in the legacy, the entire point of this ai is to be found and eaten

limber hull
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i still find the way it was done to be awful atm

barren zephyr
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Again, we run into the issue yet again of the game's systems being barebones which damage the core experience from a lack of solidified gameplay retention loop
Through the checklist of design, this current iteration fails. Sure it'd be great to continue to "build upon" this iteration. But the next update is about skins/nesting. Gore is looking hopeful, but the main point is going to repair the basics.

barren zephyr
limber hull
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you could literally do shit like "you get all nutrients from your food, but only things on your diet"

barren zephyr
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Another principle that wasn't looked at in hindsight was that not everyone is going to play the things you wanna eat
Even if they did, as a juvie you couldn't do shit about hunting most of the time.

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The growth around juvies might have to center around ai or sandbox elements to consistently provide a stable loop

maiden anvil
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I would say mostly coastal but I don’t see why it shouldn’t visit other aquatic bioms like swamps or rivers

maiden anvil
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The main reason why I thought austro should be a coastal animal is because we don’t have many (if not any) animals planned to mainly live at the coast. Although I can definitely agree with with 70% clearwater and 30% saltwater

uneven mist
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Quetz also could go partly to the coast

uneven mist
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It could go for velo, Porto or pteras🤷‍♂️

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Hope so too

maiden anvil
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Seaweed that grows in wetlands would be perfect for cherry

zinc lion
proven river
sudden hinge
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@zinc lion you came from legacy with a legacy mindset and didn’t do your research that isn’t the newer iterations fault. Lose the legacy mindset and you might survive better in the game version that isn’t legacy 👌🏻

limber hull
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what the hell is a pioneers fall

pure quiver
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Neat!

signal beacon
limber hull
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isnt there a ton of fish there?

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ive seen tons of pteras and deinos migrate down there for the hidden treasure trove of fish

signal beacon
limber hull
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@barren zephyr i believe they already had some kind of plan for families to override current group limitations

sudden hinge
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Yeah we’re getting like a family group which will have non adult members count differently towards a group

vocal echo
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@tight lantern your suggestion for the movement detection only at the surface + mud kick is awesome, just wanted you to know

tight lantern
vocal echo
cyan flame
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@barren zephyr It's an interesting idea, but you need to add something similar for the utah, so the interaction goes both ways. I'd probably skip the whole having to match letters, but make bucking be used with A/D, while the utah can brace by doing the same, matching the bucking. So it's more of a try to buck while the utah is attacking, and the utah in turn stops to brace, making the buck more costly relative to stam drain and so on.

fallow spoke
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@grim marten that'd be so damn cute

grim marten
crystal trail
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@barren zephyr Keep in mind that not everything has to be scary for it to be a horror game. If everything is scary, nothing is.

candid mulch
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@barren zephyr I’m confused on multiple things you said.First, the fact you dislike beipi sounding bird like when it literally resembles a bird the amongst the dinosaurs(excluding pteras ofc) and the second thing you said confused me also because do you expect everything to be scary?If I seen a beipi I definitely wouldn’t get close to it but that’s all it really needs

barren zephyr
pure quiver
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I finally drew a damn map with some basic game design details and made it a sort of expanding spiral, like a snail shell!
Implementing an ever-expanding scope of mechanics alongside a more accommodating map after each lesson.

  • In order to see what's outside the cave, you gotta learn how to move. I made it very small and short for people who already know how to use "WASD" to move.
  • As you leave the cave, you gotta find food and water! So I placed some food and water right outside, but prompting to use Q to scent anyways.
  • After a nice drink and some munchies, a prompt appears (kind of like the TYPE-H messages that came up in Legacy server events) and you gotta hide from a natural predator! (Introduce a stealth mechanic for AI to not see you while crouching in bushes and staying still)
  • The AI eventually sniffs you out and chases you!
  • You can choose to fight it or flee it, eventually running away to find some mud to patch your wounds in safety.
  • The you build a nest with another friendly AI
  • Then run after your child and intorcue environmental hazards like cliffs, gysers, fires, storms, etc!
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Finally, "Survive two day cycles" to get your achievement!

crystal trail
barren zephyr
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Listen to ratite bird callings

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Cassowary, ostrich

I’m not suggesting EVERY animal should feel rumbly, I just feel like in this particular case there is a big mismatch between visual and sound design in my perspective

candid mulch
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Beipi looks like a duck tho

barren zephyr
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Beipiaosaurus could reach weights of up to 1,000 kilograms

The animal they are using in The Isle could very much be up to 70-90 kilograms. That’s several dozen times bigger than a duck or a singing bird.

candid mulch
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It still resembles a duck However

barren zephyr
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I just don’t see a 90 kilogram animal sounding that highly pitched. That’s all.

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But it is indeed a matter of opinions.

candid mulch
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Makes sense

limber hull
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I literally do not understand it being heavy equalling not having high pitched calls

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That makes literally zero sense to me

limber hull
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Here is a several hundred kilo animal which sounds very high pitched

pure quiver
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I figured it'd kinda sound like the Steller's Sea Eagle https://www.youtube.com/watch?v=JYfQwhJAIfc

Who wants to fly a Steller's Sea Eagle? Sounds like a dinosaur too!!

At up to 20lbs, the heaviest raptor in the world! 😍
https://en.wikipedia.org/wiki/Steller's_sea_eagle

Wish I'd seen some in Hokkaido where I was recently, but they are only there in winter.

Video: Khomsan Premsuk, Thailand

▶ Play video
barren zephyr
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No larynx momento

limber hull
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i knew this would be the argument

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my brother in christ it's the isle, they can make the bird sound however the hell they want and it can still sound realistic

barren zephyr
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I agree. But you using a damn elk is totally irrelevant to your point TI_Wheeze

limber hull
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my point was weight does not equal pitch, not beipi = elk

barren zephyr
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You can show me big animals that have high pitch sounds and I can show you small animals that have really deep sounds

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It’s literally irrelevant

limber hull
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exactly

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so why does it matter if beipi sounds high pitched

pure quiver
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Oh, the eurasian bittern has a SUPER deep sound despite its size

limber hull
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where the hell is pioneer falls and pioneer pool wtf

barren zephyr
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Someone was saying that beipi's calls wouldn't fit a horror game. I agree to some point but we have to think- those are still animals. Not some freakshows that wait in a dark ally for you

limber hull
# barren zephyr Someone was saying that beipi's calls wouldn't fit a horror game. I agree to som...

I agree, the game should be scary the same way being lost in the wild is scary. You aren't jumping at the sound of a bird call or a fox yip, but when you hear a howl or roar of something bigger, then you're scared. Making every animal a horror beast detracts from the elements of survival and natural beauty that this game also provides.

You aren't scared of a bear cub walking up to you, but you sure as hell don't want to meet its parents

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Also feeding into "all dinos = monsters" trope for the sake of upping horror would be lame imho

urban flax
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Also a sound becomes scary if what produces it is dangerous. If beipis turn out to be murder machines, everyone will be scared of beipi calls, that's how horror works.
Why the hell are people scared of the sound of little girls singing ? Because they watched one (or more) horror movie with little girls singing and it was scary.

pliant vortex
limber hull
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Yea, personally, I kinda like beipi's calls, they're very distinct

proven river
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@compact anchor Why? I'll explain a few reasons I think it's not too good of an idea but I want to hear from you first, why would/should that be a thing?

compact anchor
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Eh I know its a stupid idea but it was just something I thought was funny since birds sometimes land on crocodiles in the real world, but maybe the Ptera is too big for that and it just doesn't make sense in the prehistoric world

maiden anvil
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@thorny lynx honestly, I think the new guy does a better job with calls then Dinosauriac

proven river
compact anchor
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well yes ofcourse

proven river
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it could work for the pterodactylus though

compact anchor
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it all relies on the mood of the Deino

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maybe if insects and parasites get added the Ptera could clean and pick them off of Deino's?

proven river
compact anchor
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yea smaller Pterasaurs could work

proven river
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compy might be doing that as shown in concepts

maiden anvil
compact anchor
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yea yea

proven river
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yeah that would be my reccomendation

compact anchor
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I'm no paleantologist

proven river
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it's the new pterosaur ai

compact anchor
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ah

proven river
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pretty much flying compy

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this little thing

compact anchor
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oh that one

empty epoch
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thanks

low canopy
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behind the scenes intensifies

cunning anvil
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@empty epoch I think the developers are willingly/unwillingly inclined towards keeping a smaller but much more familiar, niche community until the development is at a better stage to be presented on a platter to other people outside/not familiar with the community. This actually feels somehow like they are exploiting our (close circle community) interest towards the game BUT I don't think that's the case. I think they are hesitating to seem that professional and completely transparent: displaying their every step on a single place on the internet which is very easy to reach.

I think according to them, this may actually break the hype of the updates which come months at a time. Instead, they want to keep it just a little classified so the suspension may be everlasting.

BUT I also think this situation is slowly changing day by day. Slowly but gently going in the right direction (towards better transparency) without abruptly doing something that may cause unexpected consequences is I think what the developers are going for. A safer path.

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AND they are doing it right.

queen ember
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@limber hull why ❌ on my suggestion just curious as I don’t see anything necessarily wrong with it

limber hull
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First of all, they literally already spend time fleshing out creatures regardless of update, secondly, stopping after EVERY update to add 2-3 creatures just makes an already slow devtime even slower, third of all, they already have plans to drop animals (other than troo) between now and U9

somber plank
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dead bodies are gletching the server so hard.. when theres couple of them specially near a river the fps gets down to nearly zero its unplayable

urban flax
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@blissful gyro You say beipi sounds like a laser toy... just like irl crocs then ?

blissful gyro
limber hull
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have you heard baby irl crocs

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they literally sound like laser toys

cunning anvil
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what is natural? what is even nature? Is it defined by current roster of fauna here on earth 2022? Or is it defined by the collective existence? Or if we shall define the nature of an age long gone, must it be defined by the fauna of that exact age?

blissful gyro
limber hull
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Would it be more natural if it sounded like a chainsaw?

blissful gyro
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no

limber hull
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Damn

cunning anvil
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a car alarm would do the trick

limber hull
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Because there's a bird in nature can do that

blissful gyro
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i don't understand your thinking here? i never made any suggestion to make it sound less natural?

limber hull
blissful gyro
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lyrebirds mimic sounds of almost anything, dude

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you're arguing in bad faith

limber hull
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And yet beipi can't sound how it does

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We have a real animal that can literally sound like a whole-ass construction site

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Natural sounds don't exist, animals sound however the hell they wanna sound

cunning anvil
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Thats a good point, theres our ptera that sounds like bass boosted demon scream

blissful gyro
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it doesn't produce those sounds naturally, it's mimicing them. It needs to hear those sounds in order to mimic them

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lyrebirds aren't out there inventing sounds like that out of thin air

limber hull
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No mimicry required

cunning anvil
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How about a DINOSAUR that lived MILLIONS of years ago which we do not know for certainly how it sounds like, and beyond all how NATURAL it is?

uneven mist
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Many birds today sounds unatural and ugly like like american bittern and capuchinbird so i dont see the problem if beipi also sounds wierd and unatural

cunning anvil
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Yep, I mean, common sense

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I can close my eyes and imagine a biological transformer jumping out of hell when I hear adult pteras.. When you associate a sound with something in your head like a laser gun or some shi, it becomes real

limber hull
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God damn it's almost like natural sounds are a bullshit concept. Why not let the small, birdlike animal in the dinosaur game have a distinct and bizarre call, because tons of irl animals do too? I'd much rather that to another generic roar or scream

blissful gyro
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you want to argue philosophy and semantics over what constitutes "natural" while ignoring the intent behind my feedback, fine go ahead. I'm not interested in that line of thought.
I don't like the how the beipi sounds are, and i'd prefer them to be less harsh and more consistent with common animal sounds

cunning anvil
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Fine, its all good for me

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O p i n i o n s

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btw Im a philosophy major pls dont judge me about that lol

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In my opinion what constitutes natural is an important aspect especially in a dinosaur game which aims immersiveness above almost all else

urban flax
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Actually beipi sounds are fine for an animal that's supposed to vocalize underwater as well as in the air
A mix of booming, guttural and bird-like sounds

limber hull
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I consider diversity natural

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Animals want to sound VERY distinct most of the time

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In order to attract their own kind

urban flax
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Having each dinosaur having easily recognizable calls is also better for gameplay

limber hull
uneven mist
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Some animals i feel like shouldn’t have a generic roar but something else like dilos and utahs broadcast

cunning anvil
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My first thought on beipi calls was that "holy sh its TOO loud and ear rippingly annoying for its size wtf" but then I thought about how loud even the smallest birds can be irl. so..

limber hull
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okay but here's the thing

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jumpscare beipi can now be a strat

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thus making it the perfect animal for dickweeds who just want to scare people with a loud scream from nowhere

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(aka me)

cunning anvil
limber hull
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honestly seeing what beipi is going to be like through phase two just makes me want the little bastard even more

urban flax
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An instant roar

limber hull
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and i know that the whole "extra small" tier is extremely controversial because people hate the idea of playing small animals, but I'll probably end up maining the whole-ass tier

cunning anvil
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Because there arent enough "other" small creatures yet

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For adequate competition etc.

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I mean what can beipi rival? Hypsi, ptera, dryo (???), maybe a pack against a single utah (????????)

limber hull
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Legacy had all of the extra small tier be AI/sandbox only and I found that lame

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Because one thing I notice about smalls is that what they lack in size and combat, they make up for in mechanic diversity

cunning anvil
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Btw its kinda off topic but literally what can beipi rival when its out?

urban flax
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I think beipi can handle fighting against things much larger than itself
A utah would want to pounce a beipi, otherwise it wouldn't get out of the fight unscathed

uneven mist
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Prob a big utah but idk

cunning anvil
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I think it cannot kill deinos bigger than 5% tho lol

cunning anvil
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The claws are big..

urban flax
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Deinos aren't really fighters
Since once cannot drown a beipi, an adult beipi may very well be able to beat a larg deino (not 100% ofc) in a duel

limber hull
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Troodon out here rocking NV, venom, call mimicry and pack-based synergies
Hypsi out here rocking blinding, climbing, arboreal nests and mid-air momentum control
Beipi out here rocking super fast swimming, powerful claws, an underwater cling move and omnivore status.

Extra smalls get the most shit to do out of the others because they're smaller and thus need them to survive

urban flax
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Yes, people seem to think packing small critters with abilities is wrong because big animals don't get as much

cunning anvil
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I really like playing small dinos if they actually have useful and fun, unique mechanics.. and looks good

urban flax
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But they don't realize being big is an ability in itself, dealing high damage is an ability, etc...

limber hull
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If hypsi gets a billion different colour choices in U5, along with growth and arboreal nesting (and maybe climbing please???), instantly hopping over

cunning anvil
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Yea imagine the immersion of that

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Im really hyped that the game is really getting more immersive day by day, and not arcade

urban flax
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Yeah despite what people say, the game is really improving

cyan flame
urban flax
# cyan flame I don't know, I don't think that's how abiltiies work. And in any case, that's a...

I don't get what you mean
A lot of people count abilities on playables like to point out that smalls are favored, like comparing troodon's venom, NV and mimicry to Utah and the fact it only has pounce. But they don't mention that utah has a lot of health (compared to troodon), high damage, high bleed and high speed. These are as valuables as abilities as venom or good nightvision would be.

cyan flame
signal beacon
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Stego simply needs climbing obviously

cunning anvil
urban flax
cyan flame
cyan flame
signal beacon
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I'm personally fine with larger animals relying more on stats with some unique combat flair.
Back in legacy the only thing that existed was stats so it was so obvious what the better pick was

cyan flame
urban flax
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I think everything at least deserves one or two special abilities (including special attacks) so everything is entertaining to play in its own way
I don't understand people who say apexes should only be able to bite

cunning anvil
urban flax
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And gameplay-wise, it compensates for not being able to fight and, in some cases, not run either.

cunning anvil
signal beacon
cyan flame
urban flax
cyan flame
signal beacon
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I still want to know why the fuck giga and acro are in the same game

urban flax
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Found them

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Rex : LMB is a slow but extremely powerful bite, maybe the highest damage output in the game, with an especially long recovery time. It is fast enough to surprise enemies with a quick attack, but the recovery time leaves you open for counterattacks in case you miss. Alt-LMB is a turning bite like most carnivores have, faster but with a lower damage output than the regular bite. Its other attacks are more complex. RMB while standing still/trotting is a kick/pin. If a small enough target is hit, it is pinned to the ground and rex bites it to death, dealing a lot of damage and bleed at the cost of its own stamina. Bigger targets can be pinned down if they're already on the ground (example: stunned). RMB while sprinting is a charging headbutt that deals low damage but can knock over most things, maybe even another rex. Alt-RMB is, in every case, a slow turning headbutt, less powerful than the sprinting one but can still knock over annoying little things.

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Giga : LMB is a bite that deals moderate damage (for an apex) but high bleed. Alt-LMB is a turning bite too, but as opposed to Rex’s Alt-bite, it is slower but deals more damage than the regular bite. RMB for Giga is a lunge-type attack. It rushes forward and grapples its opponent in its jaws, immobilizing it (is*f it is small enough) and thrashing around, dealing very high bleed damage but low raw damage. Alt-RMB is the same, but turning (as always with alt-attacks). It also costs more stamina than the regular one, but has a much higher range.

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Spino : Spino is the most defensive of the trio. Its LMB is a rather weak bite, more useful for catching fish or small prey than fighting other apexes. Alt-LMB is a claw swipe that deals faily high damage and bleed and can be chained quickly, but costs some stamina. Chaining claw swipes forces spino to stand in one place, but allows it to do the highest dps of the apex trio. Rmb is a body check, that makes spino go forward a little bit, deal some damage and knock opponents over using its sheer body mass. Alt-RMB is a tail-slap that makes it turn its back to its opponent and can stun it depending on its size, and allows spino to take a quick escape if it needs to.

uneven mist
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Wall

cunning anvil
urban flax
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I wasn't really inspired for Giga, I must admit

urban flax
cyan flame
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And teno doesn't have any fancy ability, just a good set of attacks and movement and all. So there is that.

urban flax
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Teno has very high swimming speed, turning it into an almost semi-aquatic

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I would consider that somewhat an ability
Not as fun as climbing trees for sure, but that's still an additional traversal method that most other playables don't have access to

cyan flame
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Eh, I suppose. Though I have to point out that I don't see tenos using that much. But that might be due to other reasons.

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If it was more of a part of their "daily life" I'd count it

urban flax
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That might be due to the fact everyone is still traumatized by having every deep water infested with deinos, and you never actually need to cross water either

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And tenos have a better chance at fighting off any opponent rather than running away from them

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The only thing teno can't fight are deinos, and trying to escape them by water is a terrible idea, and stegos, which tenos can outrun on land anyways
So you're never really incentivized to go into water

signal beacon
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I recently learned that carno can wade faster than teno...

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W h y

cunning anvil
urban flax
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But if there was something like, say, allo or alberto, tenos might stick a little more to the waterways in order to secure an escape route.

cyan flame
cunning anvil
cyan flame
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Would work wonders, if food was also near :p

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But that's a whole other issue

signal beacon
#

Honestly I feel like juvie viability should be prioritized

uneven mist
cyan flame
#

They are, but you also need more stuff :p

#

But yeah, diets are what they are, at least for now

limber hull
#

Its size and power are its two primary defensive factors, it doesn't need more than that for continued survival

cyan flame
#

Deino vs deino also suffers from not being all that engaging. You're kind of missing the point here, just giving stats do not equate to a well designed playable. As such, mechanics, abilities, or otherwise "more" to an animal, isn't a bad thing.

#

Since at the end of the day, this is a game, and while you're probably not wrong on how it works in nature, in nature most critters also do not want to fight unless given no other option. Not exactly how it goes in this game, unless you're on a really good realism server. As such, because people do enjoy fighting, and keep saying it's an important part of the game and all, (not neccesarily fighting, but engaging another player), then it should be taken into account.

limber hull
cyan flame
# limber hull not every animal needs to sport a wide diversity of combat mechanics. Stego is p...

See, I disagree with that kind of statements. No playable should just be "don't think about it", that's just not good or fun game design. Maybe that's enough for you, but it's not for me. I do think every playable need to have plenty to it so it's fun all around, both in combat and outside of it. And there's obviously different levels of complexity, so it's not like you can't have it still be rather simple, but well made.

#

Maybe that could go for the large sauropods that might be more diffcult to do much with, and that can actually argue for "I'm just too big for you to do anything to, so I won't even care", but that's very much for those extremely large critters where size is indeed a defense.

limber hull
#

literally there are some animals in this game designed to be non-combative

#

i dont see how or why that is an issue

#

some people don't want to think about or engage in combat

cyan flame
#

Yes, non-combative, in the sense of running rather than fighting, is fine, but that doesn't mean they also can't have fun stuff and so on, you can most likely do something fun with even a "pure" runner in some ways.

#

No, you don't see it as an issue, but I do. I think everything in the game should be fun, and to me, that does mean some actual engagement in what you do.

#

It's fine if you think running in a straight line is engaging enough, or just spamming a bite is plenty fun, but I don't agree obviously.

#

Teno is very well designed, it's fun to play as, fun to fight as, and considering it can go swimming, could be fun to run away as too if that was a bit more common. And teno vs teno is really fun at that, so the mirror match also works out well. And I can't see why not every playable can be as well designed and fun/interesting to play as, be it via stats, mechanics, abilities, or something else.

limber hull
#

i literally dont know how you even expect to add complexity to an animal which can be summarised as "big dumb plant eater with a very sharp tail"

#

anky will likely be extremely similar to stego in this regard, to an even greater degre

#

it walks around, vibes on its own, eats plants, cracks the skeleton of anything that chooses to fight it

#

it doesn't seek, nor does it engage in, highly engaging fights. It walks around, eats plants, and injures/kills things with a single tail swipe and keeps going until its safe or the thing is dead

cyan flame
#

And you're happy with that. Meanwhile, I am not. I would add more mobility options, more different attacks, maybe give anky something it can do concerning the soft underbelly, and so on. Not like the only thing these animals can do is stand still and wiggle their ass you know.

#

Complexity does not have to mean things like a pounce or ram. Again, look at teno. Perfect example. Only normal attacks, yet so much fun.

limber hull
#

what mobility options can you give to an anky

cyan flame
#

Sideways movement, attacks while moving, possibly some sort of shoulder check in front. Not like you can't do something, especially considering the anky we have.

limber hull
#

also from what i know, the only thing concerning its soft underbelly will be a weakspot for things to hit

cyan flame
#

Meanwhile I think giving it an ability to "hunker down" would work there, or something like that. Point is, I'm thinking much more push/pull and pressure in fights, or even escapes. You seem to not take those things into account.

#

Again, teno is well made. So let's go from there.

limber hull
cyan flame
limber hull
#

i cant see an anky shoulder-checking or side-walking without looking silly

cyan flame
#

I see the reason because to me it gives more options, fighting and even outside perhaps, and it just makes the playable more interesting and fun.

#

Also with how our anky looks, I'm sure it could actually run :p

limber hull
#

idk, im the kind of person who enjoys complexity, but also finds beauty in simplicity. I'm a game designer by trade and education, and slapping on extra combat mechanics or movement mechanics to animals that can work perfectly fine without just doesn't seem necessary. If an animal works perfectly fine as a simple creature with simple survival strategies, so be it, not every animal in nature works the same amount to survive. Some just have different challenges

#

Stego, for example, is by no means hard to fight with. However, it is difficult to grow and survive, given its lack of juvi niche that helps them properly defend themselves

cyan flame
#

But it doesn't work "perfectly fine" without, if it is boring. Which it is to me. And you're kind of.. saying that no challenge is good. Or "nothing to it" is good. And yeah, I know you are, but that.. doesn't mean much.

#

You're just saying it works perfectly fine because you only look at "can it survive" without taking fun or engagement into account.

limber hull
#

Having every animal's worth boil down to how well it performs in combat seems silly and shortsighted to me. There's so much more to consider in the department of survival

cyan flame
#

And being simple is fine, but simple is not the same as being boring or "dumb".

#

And I did not at any point say it had to only go for combat, did I?

#

I'm saying that a playable should be fun and well designed, while you're saying "basic design" is good enough. And that's all there is to it, because to me that "basic design" isn't good enough and not fun.

icy lion
#

@grim marten Different devs work on different things. The dev that makes furniture and buildings does not impact the speed of updates, because that's all he works on.

2 dinos per month was an ideal scenario for after mechanics were finished, and was also estimated before evrima even released. There were no "promises" there

The devs did take a break over the holidays, but whether or not they want/need more time off is their decision. Kissen talked about how hard it was to get the devs to stop working over their time off, lol

limber hull
cyan flame
limber hull
#

i dont even play stego, i cant really find the fun in it, but i know for a fact some people legitimately like stego in all its simplicity

cyan flame
limber hull
#

its not making it better by making it further suit your tastes

cyan flame
#

Now you're just being silly. And honestly, find me one person who thinks stego vs stego is more fun than teno vs teno. Or one person that thinks teno vs utahs is less engaging and fun than stego vs utahs. (assuming nothing bugs out of course).

limber hull
#

again, i dont play stego, i also dont like the simplicity, but i respect it as a playstyle other people do like, and acknowledge that simple animals are required to better help players adapt to the systems of the game

cyan flame
#

Ah yes, an apex should be a simple animal that players should learn with. Makes sense.. :p

limber hull
#

for example, carno. I don't really care for carno, but it being a creature that runs and bites is fine

cyan flame
#

You do realize you can have different kinds of playables, with different "tastes", and still make them all well designed and interesting playables?

limber hull
#

also idk what the fuck mirror matches have to do with anything btw

cyan flame
#

Eh, not sure I agree there. Not sure what you mean with simple controls anyway, none of the playables are difficult to control...

limber hull
#

mirror matches almost always universally suck in the isle so its a rather moot point

cyan flame
#

Because mirror matches should be a thing, such as competition

#

Yes and you're fine with settling for that

#

Meanwhile, I am not

limber hull
#

i legit never said that but sure

#

i at no point recall saying mirror matches should be awful but whatever

cyan flame
#

Well you're arguing against making things better and more interesting due to "it's fine to be simple" and then say "mirror matches almost alway suck". As if.. that is all there is to it.

#

If we can agree that mirror matches suck, then can we also agree that this is bad and should be fixed?

#

I bring up mirror matches because competition should be a thing

#

This mean at some point, you might have to kick that other guy out

limber hull
#

its almost as if its more than just complexity that plays a part, but the base design of the kit. Pachy is surprisingly complex of an animal. Still has garbage mirror matches. Utah is an animal built around stamina management, bleed control and exhaustion. Awful, awful mirror matches

cyan flame
#

At that point, I believe it should be fun and engaging to do so, be it chasing them out, or beating them until they stop moving, or whatever

#

To be fair, utah pin makes a bit of an issue of it's own there :p

#

Though I would argue utah vs utah or pachy vs pachy is more fun than deino vs deino or stego vs stego.

#

So there's still degrees, and thus things to work with/on.

limber hull
#

Deino v deino and stego and stego are dogwater and i literally do not know how you'd improve them without making them something utterly bizarre

cyan flame
#

And yeah sure, it's not just complexity, but then that's just more stuff to work with. Base design and kit is also part of it, so also something to look at.

#

Well, maybe it's bizarre to you but not to me. To be fair, that's a bit subjective. You think sideways movement is weird, I think it could look perfectly fine.

#

But if you can agree that there are circumstances that are indeed dogwater, then we should work on those things. Not disregard it by saying "it'd just be bizarre" or "it's fine to be simple", when it can be made better.

#

Besides, it's the Isle, we have strains, a JP raptor, and so on. I don't think some extra.. modifications are that out there honestly.

#

Our anky is already.. a bit strange, to say the least. So you know, there's precedent for things being less than natural at times.

limber hull
#

like idk how the fuck you're going to make a stego 1v1 anything more than a tailswing fest because it does ludicrous damage and thus is legit just the best move

cyan flame
#

Sideways movement. Attacks while moving. Different swings with different reach and power and stam drain. Perhaps another attack or two. Work with it, in simple terms. Again, look at teno. Take that, but slower due to bigger critter. Or at least start there and try things out, consider things. Just like how deino could have a mouth block, so you can't just facetank. Maybe additional movement option in water, maybe work with the speed of the bites so there's more delay between them, giving more choice in trying to move around without just having the other deino go "om nom nom" on your ass.

#

... I don't know what else you want, there are obviously different things that can be done, with stats, mechanics, complexity, base design and so on. Not like current version is the be all, end all, and could not have been done in any different manner what so ever.

limber hull
#

if everything in the game just ends up moving like a crab in combat, we'll just have a repeat of animals in legacy crouching before every fight. You maybe could give stego a moving sweep attack that covers its ass, but idk how you'd manage make the action of "hitting shit with your tail" have several different anims that are visually distinct enough to allow reaction

cyan flame
#

We already have different "angles", you could work with them, make them separate attacks, and so on. Some sort of "power jab", another "fast sweep" and so on. And did I say everything needs to move like that? You're asking me for examples, then you complain when I tell you things that could be done. And no, I don't think it'd be similar to crouch due to that giving you an actual boost, not just a movement option. It'd be no more different than normal movement. And this would apply to those things that don't just.. dance around like teno does.

grim marten
cyan flame
#

Look, there are things that could be worked on, simple as that. If you like or dislike said thing, it's on you. But that does not change that we could work things and make them different than what they currently are. As for your "crab" worries, I'll go talk to some PoT people, since they have that movement there, and see if it really turns out as bad as you seem to think.

limber hull
#

I've looked at that PoT combat, it looks ridiculous

cyan flame
#

See, you think so. I'm not sure I agree. Last I played, it looked fine.

limber hull
#

I literally hate how PoT combat both looks and plays

lapis swallow
#

Side steps are a bad option

cyan flame
#

Including movement

limber hull
#

besides animal diversity, i rarely see any superior points

cyan flame
#

Sidesteps/rearstep allows you to actually control a fight better.

#

But I guess that's not anything good in your opinion

lapis swallow
#

Imagine how exciting it would be to hunt as an allosaur and your hunt will be 15 minutes of crab combat against a stego

cyan flame
limber hull
cyan flame
#

Yes, I would much prefer if the stego can do some push and pull

grim marten
cyan flame
limber hull
#

I like it when things don't look stupid and ugly. It's why I hate BoB

lapis swallow
#

And it would look derpy

cyan flame
#

You can say it looks stupid, or bad, and fair enough, if that's how you think. I clearly disagree. I want more options in combat, not less.

grim marten
#

Side step should be used on smaller carnies and have a cooldown limit tbh

#

To avoid abuse

cyan flame
# lapis swallow And it would look derpy

It would look just fine. And sure, maybe not many people want it. But that won't change that it does give more options and would make it better. PoT, despite what everyone seems to believe, does do some things right.

limber hull
cyan flame
lapis swallow
#

A utah cant attack headon so he uses its pounce and mobility

limber hull
#

You can give someone 15 unique options in a fight and it can very easily hurt the experience more than it helps

cyan flame
cyan flame
#

Makes me curious what kind of movement options there are there, I take it you can only run straight forwards then?

lapis swallow
limber hull
# cyan flame No, no I don't think so. But you're free to prove me wrong, by showing a good co...

Multiversus is a platform fighter, like Super Smash Bros. However, unlike Smash, it lacks both blocks and grabs, which are very important mechanics in Smash. Despite this removal of both defensive and offensive options, the game remains as, if not more, engaging than its counterpart. While not a dinosaur game, it still clearly shows that, despite having arguably less mechanics, it still manages to utilise limited tools.

cyan flame
lapis swallow
#

Thats a simple mechanic and it is engaging

cyan flame
# lapis swallow Pokemon

Eh.. not sure what I'm supposed to find there? Do you mean that the whole combat is simple or?

limber hull
#

It does not lack movement options. I don't know why that would be relevant when it is very well known that grabs and blocks in Smash can have unique animation times and properties that make them distinct to a character's kit

lapis swallow
#

The combat is simple

cyan flame
#

You're arguing that less mechanics would be as engaging as more, and I'm asking if the games then lack said mechanics that would make a difference

limber hull
#

... yes?

lapis swallow
#

And sidesteps would just look weird

#

Lets be honest

cyan flame
#

I don't think it looks that weird, but again, maybe PoT just does it better :p

cyan flame
limber hull
#

i guess, except EVRIMA clearly does combat better than Legacy

cyan flame
#

You're saying less mechancis can make it as good, if not better. Well then legacy would be as fine as Evrima, no?

limber hull
#

okay i watched some vids and yes the sidestep looks really dumb holy shit lmao

cyan flame
#

Eh.. in some cases, but overall, I'm not impressed honestly

#

Eh, guess that's personal opinion then. I think it looks fine enough.

limber hull
#

also it looks utterly useless?

cyan flame
#

But then I also prioritize mechanics over "graphics"

limber hull
#

he walks like a few centimetres to the left with a lengthy animation

cyan flame
#

Okay, I'll use the example I know someone else had. If you could move backwards, you could as deno, move away from another deino, without showing your rear and take damage. Combine that with a mouth block, and see, now you have more options in combat.

limber hull
#

i prefer games that can balance immersion with mechanics, rather than sacrificing one to get the other (BoB)

cyan flame
#

Oh yeah, BoB is.. a bit overdone. But I honestly think PoT is immersive enough.

cyan flame
limber hull
#

nah, that MMO shit and ridiculous cooldown times for your "special abilities" absolutely ruins any sense of immersion I might have

lapis swallow
cyan flame
limber hull
cyan flame
cyan flame
limber hull
#

but it isn't mechanically necessary for the animals to move sideways or backwards

cyan flame
#

It is if you want more interesting combat. I gave you the deino example.

limber hull
#

you can design a combat system without and it can still work

cyan flame
#

Oh sure, it can still work. And I guess we could do something else that'd allow for things like that example to happen.

#

But we're certainly not there yet

lapis swallow
#

But a mechanic that would be needed if you are standing still that you jump in the direction you are looking

cyan flame
limber hull
#

and honestly, if you had it be a special ability for some animals, it could work. Having an animal that can move backwards, especially something that mainly likes to attack the front like trike, could be fine, I just don't see the need for animals like teno, stego or animals with back-facing attacks to be moving backwards

cyan flame
#

And you're right, I'd be fine with it being for only some critters

lapis swallow
#

Many people could unstuck themselfes with it and to climb rocks as a utah/pachy/dryo

cyan flame
#

I did say teno did not need to walk sideways, but stego could

#

But again, my point for movement is that it allows for more options in combat, more choice in how you position yourself vs the opponent and so on

#

If deinos could move backwards, they could also lunge and then you know, go back into water like that

#

Again, PoT offers options, that's why they have it right. Meanwhile you're focused on how it "looks" and so on, which is secondary to gameplay, that's basic.

#

Good gameplay can carry bad graphics. Good graphics can not carry bad gameplay.

limber hull
#

im still on the side of some animals being complex combatants (teno, pachy) and some being simple (stego, carno). Same as some animals will have tough survival conditions (stego, teno) and some will find ways to live safely and easily (ptera, deino)

cyan flame
#

Thing is, simple and complex is fine. I just want the "baseline" simple to be a bit more complex.

#

And yeah, some do live too safe and easily :p

#

Another thing I disagree with, because if it's a hardcore survival game, then everything should struggle. Of course some things will struggle more than others, but nothing should have it "easy".

#

Same thing with simple vs complex combatants. Some are obviously more so, but none of them should be "mindless".

limber hull
#

and stego isnt mindless, neither carno. they're just not as complex as other animals. They still got to think about when to time and react with their attacks

cyan flame
#

Clearly we have different criteria here. You're right, but that's.. that goes for every playable.

#

And if that's the baseline, then yes, I want more.

icy lion
#

This nimble critter, while not particularly dangerous on it's own, can become quite problematic for a wide variety of creatures when operating in a coordinated group through the use of their venomous bite. Keep your wits about you. Believe half of what you see and none of what you hear. This creature is known to mimic certain noises.

Labels

Playable, In Development, Carnivore

cyan flame
#

? xD

icy lion
cyan flame
#

Oh, okay!

plush ore
#

What would the problem be whit the option to save multiple dinos on a server? I saw similar suggestions get down voted.

uneven mist
#

Revenge killing

limber hull
#

@signal beacon id rather decrease carno's bleed output than increase its bleed damage

signal beacon
#

I never said to increase its bleed damage. I said to make it more vulnerable to bleed

#

Or is that what you mean by bleed damage?

limber hull
#

yea

#

badly worded, my bad

signal beacon
#

Ah, well it definitely needs less bleed output

#

What about the rest if the suggestion?

limber hull
#

i got no problems with it

#

idk what you'd replace carno with for nutrients tho

signal beacon
#

Maybe like juvie stegos or juvie deinos. Idk our roster is too small for that damed system

limber hull
#

if they plan on adding galli anytime soon, def that one lmao

signal beacon
#

Honestly carnivore diets need a whole overhaul

#

They are so flawed in every way

jagged jewel
#

honestly if a teno can stand its ground and hold carnos still for a while it can get to quite the low levels of bleed, which makes regenning stam a bit harder

cyan flame
# signal beacon Honestly carnivore diets need a whole overhaul

0-25%, you get everything from all food. 25-50%, you replace one nutrient with whatever your grown is (the easiest one to get preferably) while still getting the other two from everything else. 50-75%, you replace another one, while still having one "free" item. 75%+, you can only get nutris from your chosen prey items.

signal beacon
#

I just dont like the shopping list aspect of the diets. Carnivores should be able to eat almost any kind of meat, although that would require them to have a whole other way of getting diets buffs because carnivore's with eternal juvie diets sounds... bad

cyan flame
#

Fair enough. Diets in general could be done better. But the whole carni 50% free food + refill needs some work too.

jagged jewel
signal beacon
#

@lapis swallow I'd rather remove the wall entirely. Giving carno access to it would just make those swamp wall mixpacks include carnos. Makeing it wider doesn't solve the main problem with it. It is far to defendable

lapis swallow
signal beacon
#

Honestly that could be very cool

#

A super large swamp like that could actually become a place for more than 2 tenos

lapis swallow
#

Maybe a lake that would eventually become wetlands for the upcoming semiaquatics

#

With seagrass and stuff

stark dust
#

@thorny lynx I am with you

#

Tbh the sounds for evrima (especially pachy and beipi) are pretty shit yes ik a new sound designer is doing it but that doesn’t mean I can have an opinion on it

white night
#

@unreal ridge I agree with the hatchling's inability to fly but not with your last suggestion. You would be unable to direct a request to a specific player like you do with close calling so the invites would be directed to everyone. It would then require a long range 3 call in order for all the random players you've now invited to decline. Imagine how annoying it'd be to have the same player constantly 2 calling to the point you have to move away from your location to be out of range. Also broadcasting already acts as the long range call. On a realistic side, a dinosaur would probably not accept a mate that it hasn't seen or interacted with, simply because how does one deem it's suitability based on sound.

limber hull
#

hatchling fliers not being able to fly would be cool imho

white night
#

I think in the isle, it'd be the most common cause of ptera death having hatchings flying off the ledge but not having enough stamina to get back in the nest

rose meteor
#

@tight lantern I'm so glad to see someone else bringing up a voting system for updates.

For those who downvoted the suggestion: like all interactive polls, they're tools to aid developer decisions, not dictate. Not everything super popular would or should necessarily be implemented--it's simply a way for the devs to see what their userbase is most interested in.

It's a feature used by many dev groups, to great success. There's quite literally no downside besides your usual moderation efforts.

urban flax
#

Yes but if people vote for something and devs don't respect it they're gonna complain even more

#

Also I don't think rhey need it at all. Devs seem to have a pretty clear idea of what they want to do with the next updates.

hoary dawn
#

ptera getting to 10% is like 5 minutes, i dont see the point in disabling flight for that short a time.

limber hull
#

5 minutes without flight for a ptera is a big deal

hoary dawn
#

how

#

you wont starve in that time

#

people would just spawn in and wait in a bush for 5 minutes

urban flax
#

You don't wait in a bush if you've been nested in

hoary dawn
#

yea if you get nested you get to wait in the comfort of a nest, where there's even less danger

limber hull
#

also you're forgetting that it'd be much longer for a hatchling @hoary dawn

#

since hatchling smaller than juvi and thus needs to reach juvi stage

hoary dawn
#

we already spawn in as hatchlings in the current build

limber hull
#

no we dont

#

hatchling is smaller than what we have now

#

we spawn as juvis

hoary dawn
#

was this said

limber hull
#

yes

hoary dawn
#

who

limber hull
#

i believe it was filipe

hoary dawn
#

found it, either way i doubt it would add much time to the overall growth

limber hull
#

it's a new growth stage

#

of course it'd add time

hoary dawn
#

not a significant amount

#

it'd be dumb if it did

limber hull
#

it'd be enough to be impactful to not fly for that long

hoary dawn
#

not if you're in a nest

#

you'd just sit there

limber hull
#

i dont see whats wrong with not being able to fly till 5%

hoary dawn
#

ptera growth is around an hour give or take, if the hatchling phase adds lets say 10 minutes (to be generous) it'd still only take 7 minutes to get to 10%, 7 minutes sitting still in a nest.

hoary dawn
#

seems like a useless thing to add

limber hull
#

its not like hatchlings should be flying around

hoary dawn
#

why not

limber hull
#

because they're hatchlings?

#

kinda defeats the point of nesting if your child is born and is immediately able to live independently

hoary dawn
#

i didn't realize the point of nesting was to trap players in afk mode for 10 minutes

limber hull
#

the whole thing with nesting is that hatchlings can't support themselves

#

they even have a begging animation for the hatchlings planned

hoary dawn
#

so instead make it so a hatchling cant skim fish, so it depends on its parents for food

limber hull
#

idk, i think it'd look dumb as hell for a newborn ptera to immediately take off within the first few seconds of life

hoary dawn
#

why tho, the filipe quote you referenced says that the hatchling will be the same model as the juvie, just smaller. it'd look just as natural as what we have now

#

just smaller

limber hull
#

because its newborn? also i dont think it was ever officially confirmed that hatchlings look the same as juvis

hoary dawn
#

im not much of a paleontologist, but what is wrong with a newborn pterosaur flying

limber hull
#

i literally do not see a need for ptera hatchlings to fly if they still need to beg parents for food

hoary dawn
#

and i do not see the need for them to not be able to fly if they still need to beg parents for food

limber hull
#

just let em sit on their nest and wait for food, like how every other animal will

hoary dawn
#

they can do that while still having flight

#

any hatchling can just run away if they want, the point of being nested is to have safety, and eventually perks

limber hull
#

but why would they

#

im pretty sure hatchlings will be mostly too slow to escape, going off legacy and their tiny little legs

hoary dawn
#

i wouldn't go off legacy in assuming anything about evrima, especially dinosaur speeds

#

everything in legacy was slow af in comparison

limber hull
#

again, newborn animals irl can barely even walk a lot of the time, having them sprinting and flying around like nothing seems awkward and silly as hell

hoary dawn
#

google says pterosaurs could fly within the first few minutes of their lives

limber hull
#

google says many things

hoary dawn
#

and so do quite a few seemingly reliable sources

white night
#

They should delay flight in order to encourage fresh hatchlings to remain in nest and beg for food as leaving the nest defeats the purpose of the nests if hatchings don't have enough stamina to return. Just because pteras can do that realistically, doesn't mean they should. This is also prevalent with the Deino and drinking, players need to leave the water and drink from the side lines whilst realistically they probably could drink whilst in the river. This is to encourage a specific behaviour to ensure the game is enjoyable for all.

hoary dawn
#

Deino's thirst doesn't go down while it's in water my guy

white night
#

If they were thirsty out of water, they should realistically be able to go straight back into the river and drink (not from the banks). Regardless, just because a feature/behaviour is realistic, that doesn't mean it's suitable for gameplay. Aspects are altered for to maintain balance between the
.

ivory summit
hoary dawn
#

How is afking for 10 minutes fun

white night
# ivory summit would definitely make more fun

True but there is no way for a hatching ptera to survive out of the nest unless it's lucky and finds a carcass. There is no guarantee the hatching is capable of making it back up in the nest and the player's egg has been wasted 1 minute into being hatched

white night
ivory summit
#

it should be to weak to even rip of pieces of meat out of carcasses

hoary dawn
#

Disabling flight adds nothing to that

white night
#

Perhaps instead of disabling flight, have them hatch with no stamina perhaps and regen it at a much slower rate like a debuff for 5 minutes

ivory summit
#

maybe the devs will not even think about this mechanic who knows

hoary dawn
#

That would make more sense, though 5 minutes is too long

elfin imp
#

legacy pachy or evrima pachy

uneven mist
elfin imp
#

oof

#

das mah fav dino and im interestsd in playing the game soo i had to ask

#

but so like besides these apex's i think there called what are the strongst carni's

uneven mist
#

On evrima or legacy?

elfin imp
#

legacy

uneven mist
#

Utah(it can assride anything) rex and giga

elfin imp
#

oof

#

k ima go watch a vid

tight lantern
urban flax
#

@timid kindle Eat grass and die I guess ?

timid kindle
rose meteor
urban flax
#

That's my opinion

#

You can't balance something around being in a herd in the game either, because then it becomes unviable

timid kindle
#

and you think that zebra will hunt him down and kill him when he runs away? and it atatcked him just for fun? no, he threat zebra or its babies so it atatcked him but will stop after few seconds when he will get far enough

urban flax
signal beacon
timid kindle
#

since my young age i was watching documents about wild life and dinos etc. SOmetimes there can be wierd moments but thats not what we have in game in game we have literaly herbivores acting as carnivores.

#

and its because its easy for them to do so, strengh wise and food wise, in realitz herbi food has less nutritions so they need to eat more adn spend less energy

#

we have nothing like that in game

urban flax
timid kindle
#

agree on that

#

but in game herbies are not atatcking coss you aproach them lol, they are looking actively for somethign to kill

urban flax
# timid kindle we have nothing like that in game

Herbivores in the game always eat high-quality food, grass doesn't feed them at all. And at that point if they gotta spend their entire time eating and doing nothing else that'd be very boring quickly

urban flax
timid kindle
#

i am not saying do nothing than eating, but fighting shoudl cost them something. Somethign more than carnivores, so they have to pick fights not look for them.

#

for herbies there must be some cost of fighting if you understand me

urban flax
signal beacon
#

Herbivores will pick unnecessary fights because unlike carnivores, herbivores dont need to be in peak condition to eat.

urban flax
#

All of their attacks already cost stam while carnivores can bite with 0 stam cost and deal decent damage, that is already a disadvantage herbivores have

timid kindle
#

well thats why they would have to save energy for such defence instead of waste it for chasing and killing babies lol

limber hull
urban flax
swift dew
urban flax
signal beacon
#

Buffalo will go out of their way to kill lion cubs

timid kindle
swift dew
#

imo, more cost to death and/or more benefits to surviving (elder perk), is needed to discourage uneccesary conflict. its a survival game, you aren't meant to be running in and murdering everything, as a herbivore or as a carnivore. but right now there isnt anything to discourage that behavior

urban flax
swift dew
#

but herbivore specific nerfs? absolutley not.

signal beacon
#

Rewards for surviving till death from age is far better than heavy punishment for death

#

Looseing all those hours of progress is punishment enough imo

swift dew
urban flax
swift dew
#

maybe at increasing increments, so first death in x amount of time is nothing, second death in x amount of time is 10 mins, and then 30 etc

timid kindle
#

well that woudl make all this even more sevire, this herbi hunting baby carnivore....

ashen elm
# swift dew but herbivore specific nerfs? absolutley not.

I mostly agree but do think Stego should probably get taken down a notch. Right now, Stego players harass and bully everything. It should be scared of Dienosuchus, meanwhile it's jumping into water, swimming and biting which is ridiculous.

Honestly let Stego get even more damage from headshots and/or cut it's weight if it's swims in water so it can be drowned.

timid kindle
#
  • bugs and lags which are 80% of tiem reason why i die
swift dew
#

ig that could be solved through benefits so nvm, but it might not, no way to tell with the community so well just have to see

timid kindle
#

well see this game has a lot of issues and i think some buffs and debuffs for proper behave could easilz fix it all

urban flax
limber hull
urban flax
ashen elm
#

Your going to have to elaborate on that? Why shouldn't Stego be afraid when it's literally swimming in an area where it should be most vulnerable.

#

Because the opposite right now, is just letting them harass animals the same size as them, even in water.

swift dew
#

mechanic where you are easier to get yoinked by a deino when swimming or standing in deeper water so deinos can yoink stegos when they are doing stupid shit

ashen elm
#

Yes that would be good imo
Maybe not for sure a one-shot, if the Stego has enough stamina, but if it's spamming it's tail hits like an idiot at the edge of a river; it dies

swift dew
timid kindle
ashen elm
#

Oh it doesn't? Hmm then yea. Let Stego get taken for being idiots pls.
People abuse the animal too much.

timid kindle
urban flax
timid kindle
#

Smart and proper playing of each dino shoudl be rewarded and opposite should be punished with some debuf or something thats my opinion. If herbi hunts down babies over half of map, he should be than way eeasier target, if stego jump in water he should have hard time to get out if there are deinos. If carno kille everything what moves without any need to kill it, it should be punish for that somehow too.

ashen elm
#

Yes stamina management should be important for all animals

urban flax
# timid kindle Smart and proper playing of each dino shoudl be rewarded and opposite should be ...

I think people should be able to play the way they want, but be encouraged to play "the right way" instead of being punished for going out of their way. And herbs getting punished for killing a carni would still be a terrible idea imo. They're already very bad at it, they're mostly slower than carnivores and can't track things down anyway. So if a carni gets chased and killed by a herbivore, it's kinda their own fault.

timid kindle
#

Well imagine this, in real life if herbi gets too away from protection of its herd, he can be easy target for predators which can immidiately kill it. In game herbies are so strong that they can not onlz go away form herd, but thez can JUMP in the midle of predators solo, kill half of them and than slowly get back to herd... and doesnt matter if its big stego or small patchy.

urban flax
#

Also try telling a rhino or a moose to stay with its herd

timid kindle
#

i dont want that even, but there shoudl be some cost for herbies of acting stupid, now there is none. They dotn need herd, they dont need to care of stamina much, they have no lack of energy and food and they are so strong that they have no fear at all to go in fight with anything.

urban flax
timid kindle
#

As a Utah i have to pick my fights carefuly coss almost anything can insta kill me. But on the other hand i am able to kill anything too.

urban flax
trim mauve
timid kindle
timid kindle
urban flax
#

One pachy vs one utah is a 50/50 fight so I don't see how a single pachy can kill every utah on a rock unless they're all sleeping

urban flax
timid kindle
# urban flax Skill issue ?

i will be happy if you show me how you could do anything agaisnt taht patchy on limited space as utah. Please show me .)

urban flax
trim mauve
timid kindle
urban flax
burnt bone
trim mauve
timid kindle
#

Well does any of you even play utah? Coss its my main and i saw this too many times and it ends up with many dead utahs killed by one hit. I am ussualy one of few alive and offen with broken leg or head. Pounce itself is not reliable at all now.

urban flax
trim mauve
timid kindle
#

True i agree that can maybe solve some issues but still herbies seem too strong to do this shit, there shoudl be some sence of fear to get in fight as utahs has. At least for somethign small as patchy.

burnt bone
#

And pachy’s bash is also unreliable, but it isn’t as bad as utah pounce I admit.

timid kindle
#

I dont mind stego being dick and run in pack of utahs. He is big stego. But single patchy, thats just not right.

#

@burnt bone well tell me, does patchy need to be moving to knck down? Coss today patchy who wasnt moving at all knock me down and before i get up he kncked me secodn tiem without moving even one cm. He was stuck with me on place.

burnt bone
burnt bone
limber hull
#

this entire discussion is incredible

#

i cant believe we went full circle

burnt bone
#

Generally, if a pachy lands a hit on the utah, the utah needs to back off. But a single pounce drains half the pachy’s blood, so it’s basically dead then. And pachy’s attacks have long end-lag and are predictable, so it’s easy to bait attacks and continue bleed

limber hull
#

at the start of U4.5, everyone said pachy was useless and weak

#

now pachy's overpowered and problematic

#

same update, no balance changes

burnt bone
#

It still is weak, just it’s hits are more reliable so people think it’s difficult to deal with

timid kindle
#

@burnt bonewell from my experience one hit from patchy means death. You are not bale to get up if he will not let you and focus someone else.

limber hull
#

yes thats kind of the idea

#

this is why you do not fight a pachy with limited space

lapis swallow
limber hull
#

its whole design involves it punishing you for not respecting its space

urban flax
timid kindle
burnt bone
#

That one patch where they broke everything actually made pachy’s ram prioritize the legs rather than the ribs, so it made the ram more reliable.

lapis swallow
timid kindle
burnt bone
lapis swallow
#

And I saw it many times that a utah can survive a pachy bash

#

It needs three hits to kill an utah

timid kindle
#

Nobody fkign stay attack patchy after getting one hit. Everyone wants to get away lol, but most cant, they will die before they can get up.

limber hull
#

as i understand it, mr baltazar wants pachy to be part of the "eat grass and die" tier of the tier list

lapis swallow
#

So you can get away but badly injured

timid kindle
#

i want herbi act more liek herbi and not be able to do shit liek 1 small patchy jump in 6 adult raptors with no fear and be able to kill half of them

burnt bone
burnt bone
timid kindle
lapis swallow
limber hull
timid kindle
limber hull
#

with all due respect, literally kill the pachy, its not hard with 6 raptors

burnt bone
lapis swallow
limber hull
#

this frankly sounds like a massive skill issue

lapis swallow
#

Skill issue

low canopy
#

you should strive to play entire roster to expand your views on match ups rather than play one and go ham about balance without having entire picture of it,
Although this goes for MOST who talk here tbf

burnt bone
timid kindle
#

skill issue? well than its skill issue for 90% of utahs i play with

limber hull
#

god damn

#

thats a lot of people who literally cant kill an animal that dies in a single pounce

limber hull
burnt bone
lapis swallow
#

I think he is the type of player that goes up to pachys and expects to win because he is an Uwutah and it should be able to win everytime. But what he dont realises is that an utah had fricking hollow bones so he will not be able to tank more than a few hits

urban flax
lapis swallow
#

Dramoesaurias where close relatives to the birds and had hollow bones

#

Just looked it up

burnt bone
#

No, I think he’s just inexperienced, so he and his pack got killed by a good pachy on a rock.

timid kindle
lapis swallow
#

And you read our part and still think that pachy is overpowered

timid kindle
#

anyway, just shared my experience and opinion no need to say more, some agree some dont its fine but soem startign to be toxic pricks so, thx for discussion to others

lapis swallow
timid kindle
timid kindle
urban flax
# lapis swallow Just looked it up

Sorry to say but your sources are probably wrong. Being a relative to something doesn't mean you're exactly the same; Bones become hollow only to allow flight, and it's very clear that utah couldn't fly. If anything it needed sturdy bones because it was a massive predator who probably got into fights (either with prey or members of the same species) often.

lapis swallow
#

Okay

limber hull
#

i still disagree with the prvevalent "eat grass and die" mindset

timid kindle
signal beacon
timid kindle
limber hull
#

you literally want pachy to be only viable in herds

timid kindle
#

no i never said that

limber hull
#

and punished for killing anything that isn't an immediate threat

burnt bone
timid kindle
#

i only said it to be weaker somehow so it has at least some fear when jumping in pakc of carnivores

urban flax
signal beacon
#

Pachy is already kinda bad while solo and you wanna make it worse?

timid kindle
limber hull
urban flax
timid kindle
signal beacon
urban flax
limber hull
#

a pachy only has 50 more HP and blood than a utah, barely anything

#

two utahs pouncing on each side of a pachy might as well equal death

#

not to mention pachy relies heavily on sprinting, and bleed does more damage on sprinting targets

#

utahs are massive pachy predators if played well

#

literally one utah is all you need to kill one

burnt bone
#

Utah and pachy have basically the same hp, pachy just has to be able to end the fight with a single hit, while utahs are bleeders who drain over time.

timid kindle
limber hull
#

pachys are all about baiting and reacting

#

if you're running towards the pachy without making sure its unable to react, you're fucked

#

i once killed 10 pachies in a single life as a solo utah

signal beacon
#

Utah just doesn't have a good matchup against nimble animals that can hit super hard.

limber hull
#

its all about technique and strategy

lapis swallow
#

Bruh

limber hull
#

mindless biting and pouncing will get you killed

signal beacon
#

Ambush a pachy as a utah and you have a guaranteed meal in like 5 minutes

lapis swallow
limber hull
#

during this animation, it's entirely open

burnt bone
#

Utah just has the highest skill floor at the moment, if played poorly you’re useless. But if you play perfectly, only bugs can stop you.

lapis swallow
#

So it fails a ram you pounce?

limber hull
#

or just bite

#

if you feel that a pounce will take too long

lapis swallow
#

Or it attacks another player with the ram and you use the opporitunity

burnt bone
lapis swallow
#

Thanks

limber hull
#

utah has the highest skill floor and ceiling, it's VERY tough and strategic

#

it also has insane potential

burnt bone
lapis swallow
burnt bone
#

Miss stuns pachy for a sec, a hit stuns for 0.5 I believe

lapis swallow
#

And i like utah

burnt bone
#

Utah seems fun and rewarding, but I like the bonk of pachy

limber hull
#

pachy bonk funny

timid kindle
jagged jewel
#

fighting pachy as utah is so fun if you’re solo

burnt bone
burnt bone
signal beacon
#

Utah went from "haha I'm behind you I win! Oh I died to a bug."
To
"I carefully plan my pounces and have to play perfectly and if I can I get a huge payoff. Oh I died to a bug."

barren zephyr
#

anyone notice the desync of the gators?

#

their mouth will be around the side of their body but grapple anything that is behind them

lapis swallow
#

@rich grove I dont know how to code but a kind of stam hack could be countered if the game adds a counter for how long you have been doing actions that cost stamina and if you regen stamina it will know what dino you play so it will know if you are using illegal amounts of stamina. If you keep track of a dinosaurs stamina drop and the anticheat notices a absurd amount off stamina being used it kicks the player and kill their dino. Would be a cool feature. Or it just IP bans them

#

But I have no idea how somebody could do it but i thinks its possible

signal beacon
#

That would require the game to be more optimized because it has to make all those calculations. Possible? Yes. Possible with how the game is right now? Not by a long shot.

lapis swallow
#

I have no Idea how to deal with esp hacks tho

rich grove
signal beacon
rich grove
#

They are crude and not that much of a solution

lapis swallow
#

If you can just stam hack as you please the anticheat clearly doesnt work

#

And Esp

signal beacon
#

EAC seems like it just lags the game lmao. It hasn't helped one bit.

lapis swallow
#

I think it wouldnt even take me an hour to get the cheats and then hack around in the game, with no fear of being banned because the anticheat sucks

#

But I wont do that please dont ban me discord moderators.

silver sierra
#

I agree with the trap pits post. Lost a teno and a pachy to that shit

tight oxide
burnt bone
tight oxide
#

Would be bleeding out almost anything easily

burnt bone
#

Exactly, utah should be basically unstoppable if you don’t make a mistake, but those mistakes are punishable. Even the pros will eventually die because we are human, we will make mistakes.

errant vine
#

I agree with the post from @barren zephyr - however I don’t think there was the need to slander the dev team at the end- it’s inconsiderate as they are people just like us and have lives to attend to as well as the game- not to mention the fact there are already so many other things that need attention too

lapis swallow
#

I think they will fix the pounce in update five

#

If they dont they say fuck you to the community, utah is one of the most played dinos

tough umbra
#

havent played in a while. is utah still shit

barren crater
lofty lark
random night
#

@rough hemlock You are to late they already have planned out nest invites

limber hull
#

give my boy dryo some cool shit

queen ember
#

Ahh yes let’s put a playable that’s already ingame on the back burner cause it’s not a priority.

But it’s also the backbone for literally half the smaller roster food items like Utah or Herrera.

#

Heck hypsi gets more love and that thing is less enjoyable than when I play Dryo

limber hull
#

nah hypsi is more enjoyable

queen ember
#

I don’t really enjoy it, but maybe that’ll change once more systems come in place like nesting and elders

limber hull
#

and climbing

queen ember
#

Yeah

#

Climbing alone won’t really make it more fun but it’ll def help flesh it out

burnt bone
#

Hypsi is just a troll, it’s mainly fun because there’s no growth and you just run around being a rat and blinding people. It has no way to survive anything other than hiding in the forests. It has so many cool abilities, but they do nothing to help it. Climbing should help make it much more enjoyable and give the super jump a use, but spit is still just a troll ability unless they make it easier to hit and not turn you around when you’re running.

smoky grail
#

Any Fps improvements in close future ?

barren zephyr
calm granite
#

hypsi will always be boring, same with dryo and pt

#

dryo should be an ai only tbh

burnt bone
# calm granite hypsi will always be boring, same with dryo and pt

I disagree with all of that, it might be boring to you, but not to others. Some people prefer to be the prey and have to keep an eye out and run. Many people enjoy being the large carnivores, but I dislike many of them. I like the small herbivores and carnivores, it feels more rewarding when I overcome the larger dinos rather than to just bully things smaller than me.

calm granite
#

quite the masochist

#

im a completive person most the time so thats my reasoning, if they revert pt to up3 then ill say its not boring, but rn its so boring. good to learn the maps with tho

uneven mist
#

If you want an pterosaur who can kill smals and juvis, wait for quetz, ptera isn’t really a pvp playable

tight oxide
#

Though I would wanna say they should remove ptera from Utah diet since it barely gives anything

frosty willow
#

i dont like the para concept

uneven mist
#

The what?

frosty willow
#

scroll up abit

uneven mist
#

Ohh, thought u said court, my bad

elfin imp
#

just solod two carnos life is good as a pachy rn

urban flax
#

@trail mesa If nobody notices the damage reduction, why is it necessary that it gets removed ? For me the current damage reduction (10%) is perfectly fine. It's not high enough to give players an advantage during a fight but still makes being in a group make sense, and make some mistakes not as punishing. It also makes sense realistically-wise, since you wouldn't bite harder if you notice (even if too late) that you're biting one of your friends.

trail mesa
#

I think it’s pointless and shouldn’t be in a game like this. People don’t notice it in the same way they don’t notice many hidden features (hunger and thirst drastically effecting bleed for example)

limber hull
#

yea, seems remarkably inoffensive to warrant removal

#

also adds more of a reason to pack, if minimal

urban flax
lapis swallow
#

Bro just gave himself a upvote

urban flax
#

He put both reactions under his message so people can react easier

lapis swallow
#

K

pale badge
lapis swallow
#

There are multiple servers in the isle and it would make death less punishing as you could just download another dino from your storage

proven river
#

it's an abusable mechanic for a hardcore survival game

#

send a ptera to scout, spawn a rex to kill etc

lapis swallow
#

Didnt think of that, just disliked the idea

proven river
#

lmao yeah it would make for such abusable tactics

lapis swallow
#

Scout out people with beipi, spawn as a croc

proven river
#

plus y'know, first off ruins the fear of death and makes the game less tense as well as making every dino less important, second off means you have even more potential for mixpacking and not playing how the game was intended to be played

pale badge
proven river
#

that's not any better lol and it's still a flawed idea

pale badge
#

What idea?

lapis swallow
#

Yours

pale badge
#

Ohhh

lapis swallow
proven river
pale badge
proven river
pale badge
#

Yeah buy you waste that dino that die

proven river
#

the game starts when you grow to adult

lapis swallow
#

You can just stockpile yourselfes on raptor (which I would do) because they are so fucking easy to grow. And then death becomes meaningless

proven river
#

if you have several adults you can just.. yeah what dinohappen said

pale badge
lapis swallow
#

Come on I just go southeast at the beach find one turtle, camp the water place and imma upload my dino and repeat

pale badge
low canopy
#

people would have to start playing around the fact that other people might have bazillion dinos stored on that server, and u having to fight each of them til you die yourself

lapis swallow
#

This promotes afking even more

#

Which the devs want to fight

proven river
#

lol yeah just hop on au and grow then use those dinos XD

pale badge
#

What means bazillion?

proven river
#

big number

pale badge
#

There could be a limit

proven river
#

its an expression

pale badge
#

And something like you can only have 1 member of a species on the cloud

proven river
#

if you want to spawn as creatures that you have logged on a cloud thingamabob play sandbox when it's out

#

this mechanic would remove the whole survival aspect completely

pale badge
#

I don't want to play grows i don't want to kill my dinos when i want to try another

proven river
#

well don't you see how this mechanic would totally screw the game?

pale badge
#

Because now it isn't a big deal, because the growth times aren't so high. But with large growth times it can be frustrating.

proven river
low canopy
#

you should play different dinos on different servers if u want to avoid killing them just to switch

low canopy
#

i got 6 different dinos on officials

pale badge
proven river
#

I have one of each dinosaur on each server

proven river
pale badge
#

Because me that i am fron eu if i get in na it is superlagged

#

And when i want to play with a friend with a dino but in the server where he is I have already another dino i have to kill it in order to play with him

proven river
#

if you have all the dinosaurs from afk growing then you can literally just play sandbox on survival

pale badge
proven river
#

the whole game is that you grow your dinosaurs

pale badge
#

I know

proven river
pale badge
#

I said limits

proven river
proven river
#

because everyone would have a grown dino of each dino and all juveniles would be hopeless, once again it takes away the whole survival aspect if everyone can just change dinosaurs and be adults of whatever species they have logged... play sandbox if that's the experience you want

pale badge
#

Afk growing is something that could happen anywhere and anywhen. You are the one who choose how to play

proven river
pale badge
proven river
#

whatever, I disagree and 14 others do too, it's late can we end this here?

#

good discussion. it was interesting to see your point of view

low canopy
#

i think having dino slots would be cool, but i really don't care about if we get em or not since unofficials already have em

pale badge
# proven river so you just contradicted your own point?

And regarding this. It would be to op to grow a dino in an unoficial server with ×2 growth and get in an official. So ther should be an option like in Pot or Ark where you only can transfer things if the servers are clustered

pale badge
#

I hope you have a great day

limber hull
#

@proven river why the troll face? This suggestion is extremely serious in nature. It's a real problem.

low canopy
# pale badge What do you mean?

they basically use bot system where you just post a command of sorts on their discord and it swamps your dino on that server, dinos are stored on servers afaik

#

not all servers have it though

#

reckon it takes some skill to make a bot

pale badge
#

But how does it work?

low canopy
#

i can't really explain it better than that
learning commands and what they do is pretty much it
if you ever come around to try those things (assuming it wont become legit feature), there are guides on respective servers how to use em

pale badge
#

Okey

pale badge
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But I think that you aren't understanding my idea. The system would work like the transfer system in ARK, having also an storage function. Where you only have in the cloud the dinos that you had uploaded, action that would take some time and make your dino stop existing in that server having a server without dino. Then if you want to use one of the uploaded dinos you have to enter a server where you haven't any dinos and select some option to spawn with that dino in some of the preselected zones.

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But thanks for your opinion the next time i would try to make it more clear and understandabke.

modest kindle
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Mega pack should be tackled with disease system.

latent olive
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@pale badge simply put, revenge killing

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latent olive
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If you were allowed multiple creatures on one server, what’s stopping you from scouting around as something small and fast, finding a target, suiciding, then swapping to your super decked out power rex, locating the target and obliterating them

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The victim would die, get angry, then swap to THEIR super decked out power rex, and seek revenge

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Basically a vicious cycle

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It’ll be a convoluted system that will have to be tweaked endlessly

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limber hull
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this entire uploading system seems abhorrently convoluted and exceptionally exploitable

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i think you'd need an entire tutorial on how to use this one system, the way you describe it

latent olive
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But why even bother going through all that development when you could just keep the current system, which works perfectly fine

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Especially with the elder system and natural death

limber hull
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spawn as dino

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play as dino

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die as dino

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spawn as new dino

latent olive
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Saving a dinosaur and then loading from other servers would be a pain to develop

pale badge
latent olive
pale badge
latent olive
limber hull
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alright, i'll propose a system of my own

you get three slots on a server
each slot can contain 1 dinosaur of any species, gender and age
you cant delete slots, the animal MUST die.
if you pick a slot for any reason, the moment you log, there is a 2 hour cooldown on selecting a new dinosaur slot. If you die, you either spawn as a new animal for that slot or leave the server for 2 hours. rejoining on the slot resets the cooldown to 2 hours

done. No convoluted cloud, no possibility for insane revenge killing. It is explicitly designed for people who are just hopping on the game to make a choice and stick to it for the whole rest of the play session

latent olive
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You’re trying to survive as the creature you chose

pale badge
limber hull
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you gonna commit revenge in 2 hours?

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you have to literally log out for 2 hours

latent olive
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This isn’t supposed to be a chatroom simulator like path of titans or a Mariana Trench bioluminescence concert like beasts of bermuda

pale badge
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latent olive
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If you want to try out new dinosaurs then join a free growth community server or make your own server

hopefully one day we get sandbox too

limber hull
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today my friends wanted to grow an animal with me

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i had a well grown carno on the server

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you know how i dealt with this issue?

pale badge
limber hull
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i killed the carno

limber hull
uneven mist
pale badge
limber hull
uneven mist
pale badge
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but sometimes it is frustrating to lose all your progress jus to play with your friends

pale badge
limber hull
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heres the thing, i dont think having to fucking download a rex from the mainframe is the solution

pale badge
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the thing is not download is just to make room in the server to you create another dino

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a great exameple would be th PC in pokemon

limber hull
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i literally still dont understand the suggestion at all, regardless of how much you try to simplify it

pale badge
# limber hull i literally still dont understand the suggestion at all, regardless of how much ...

You have 1 dino in a server, for some reason you want to create another dino in that server, so when you press ESC you will have an option called UPLOAD you click it and you will have to wait. Then it will be like if the dino have died so you appear in the spawn menu and you can create another dino in that server. And the first dino wouldn't be dead but if you want to use it you have yo enter in an server where you don't have any dino.

limber hull
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wait, so how is that an upload???

pale badge
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limber hull
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god damn i cant imagine the sheer fuckery of having to make an entirely cross-server cloud system that somehow supports all servers

pale badge
# limber hull god damn i cant imagine the sheer fuckery of having to make an entirely cross-se...

HOW TO TRANSFER YOUR ARK CHARACTER, DINOS AND ITEMS TO OTHER MAPS [Singleplayer & Mutliplayer] with Beanny
Today we are answering a question I had in the comments regarding how to transfer Characters, tames and items to other maps in an Ark cluster or in Singleplayer. Hopefully this answers your question :)

Updated Version on How to transfer 20...

▶ Play video
limber hull
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ark TI_Yikes

icy lion
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The idea of being able to grow an apex on an empty server with no risk then transferring it to a server with actual players is insane

limber hull
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^

latent olive
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surely the clans will ignore such a feature

low canopy
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That can be done right now and in future aswell, its called playing during night

pale badge
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but for this you only can transfer dinos to linked servers

limber hull
low canopy
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not that i disagree with it or anything, it would be even worse tbh with actual "growth servers" solely to grow

limber hull
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what is this

latent olive
pale badge