#general-feedback-discussion
1 messages · Page 864 of 1
more like "bugs added" 
No, it wouldn't need to be able to do it while running anyway. I agree it would look dumb, but in top of that it could cause terrible balance issues
Walking or tortting away would just be enough, it forces the predator to constantly repoition itself to be able to attack, and prevents it from attacking the stego's head at all
me and my friend just lost 2 full dienos cause of that annoying ass name glitch cause we were being hunted by 3 cannis and we couldnt hide cnan thy fix their game
pov those kids after we tried running cause they got 3 headshot alt bites
read announcements @thorn cradle
@icy lion i sent the bug, how is it work, is the devs that receive it?
Yup! The devs and qa
No, you don't
Ok
Just realized since stego has 2.5x extra head dmg then a legacy rex bite would do 2.4k dmg... yikes
Tbf most suggestions arent the most helpful in balance
Seen people ask for utah agility nerfs and carno stam buffs (at the same time)...
Yes but if the devs had 3 brain cells they would realize that instead of listening to one group, they look at both group's sides and use that to find out what is truly balanced.
If they just listen to carno mains, carno will be busted, if they only listen to teno mains, teno will be busted.
But instead they insist on only ever listening to one group at a time
Explain utah 
Utah is good it just doesn't function because the devs cant touch their code anymore without destroying the game
But fr i think they do make an effort in finding general balance ideas like i seen how some ppl wanted kick to be bumped up to useful levels and the devs basically did that with a big oversight
Why are we getting legacy update problems now i wonder
Probably because the devs waited so long to fix bugs now its coming back to bite them in the ass
Wdym? How does waiting long cause this mess
Bugs pile up causing more bugs. The when you try to fix one bug ot makes another worse
From what i can find though, there are 2 new bugs ig
Carno drift being weird
Nametags (i hear its update 5 code that got in for something)
Fps for me seems better but i have yet to go to north west
Fps more me is still in the 15-25 range. But the game seems to be freezing and lagging every 2ish seconds
Ill tell you my secret to good fps... get a gtx 1650 over an rtx 
I have a GTX 1650

I can run games like red dead on high graphics and get 40+ frames
16gb ram?
8 I think
Its honestly impressive that they managed to fuck the game so badly that dryo existing crashes people
If we need a second recode this game is destined to die
W QA team
The Dryo buff we've been waiting for 
Dryo's new ability, space-time manipulation 
stupid ass croc nw jumping down waterfall lmao
RUN UTAHRAPTOR THE SECRET TO DRYO IS STAND IS TO STOP TI-
"You're next line is... 'Buff carno'"
(Ignore please, I just need a place to upload some screenshots for the Bug report 🙂 )
that is legitimately the greatest suggestion i have ever seen
Beautiful suggestion thank you 🙏
👁️ 👄 👁️
@modest whale This was a bug fix for the recent hotfix, not the update itself. There's no saying when Update 5 will be released.
@brazen bison yes, thats the garb azz anti aliasing
@calm granite ah i see.
the performance was better before the patch.
honestly, the map rendering has improved slightly
What do you mean ? nesting and skins don't seem like similar built/mechanic ? (maybe i'm completely wrong)
and third one is night cycles + vision
Yeh but u can work on skins, THEN on nesting then i believe, they are not that dependent from each other. I get what they are trying to do, don't get me wrong, I just think it is too extreme. Taking your time (a lot of time) to release a huge update that is inevitably going to bring tremendous amount of bugs anyway. Maybe split everything to make it lighter and more frequent ^^
it is a bit connected yeh, those can leave (i believe) without the other
nice :3
probably, i can't tell ^^ but i would like to see it : like how it affects the game itself, ppl's opinion about the development and the team itself as well
cuz now, i feel like ppl mostly complains about a bigger work of devs each time ...
And on our perspective it feels very slow
from*
Yeh XD, i see some comments that they work on "secret stuff" and it doesn't seem to me that it does any good to the overall opinion cuz ath the end of the day, it is still a long time to wait (and i'm not sure i can remember those secret things put in updates tbh)
all i want is to hold ma fish in ma beek horizontal!
What is the bug?
@severe hazel not to mention that EAC takes resources from your PC on top of the game if i'm not mistaken (shout out to FPS loss and overheating :3)
Significant FPS drop when looking west of the swamp in SE.
Also, I dropped those pictures in there purely because I needed a link to put in the bug report document 😅
Rip
why can a single pachy get 2 fractures on u why u are stunned by him? its fking op
wihtout charged headbutts too
nerf pachy amirite
Herbivore: can do some kind of damage
Islecord: NERF NERF BAF GAME FIX PACHY PACHY OVERTUNED NERF ITYTTT!!!!!!

Also fractures have "health" meaning that a bunch of small hits can still fracture.
So you probably got hit a couple times before
Quetz apex that weights less than a utah? naah
I think it could weigh a little more than a Utah at least. I did a quick search for speculated weight and one article said between 440 and 550 it could've weighed. 500 wouldn't be too bad for it imo.
Watch dondi pull a jp and make it as heavy as it is big

Wouldn't doubt it
Are devs aware that servers are actually crashing? Because they modified their announcement message to tell that it "should" be fixed now and it kind of worry me ? 👀
I don’t even know if I’d complain or not
A: if you are a raptor, that’s why it can tap. Pachy’s can 1-shot raptors with a charged bash and a few alts.
B: if you are a carno, that’s why it can get multiple breaks. If a pachy can’t get multiple breaks quickly, then it just gets run down. And I doubt it was tapping unless you were not fully grown.
Soldier you do realize that carnos whole weakness is poor mobility and tough controls?
Carno has no weaknesses atm because its mobility is absolutely busted. Nothing short of a teno can kill a good carno. And two carnos are just instant death.
Carno absolutely needs that drift nerf
Carno can not be the fastest, strongest, best tracking, mobile, beast you seem to want
What else is meant to kill carnos though? And what's the issue if 2 carnos kill a teno 
Teno shouldn't be killing 2 carnos. But atm teno cant run or hold them off.
Especially because carno works in forests and can track you forever
1v1 in a straight brawl teno should have the advantage
Even 1v2 the carnos shouldn't charge in without a care
I'd personally argue that carno mobility is fine. I'd rather they buffed the other playables and nerfed carnos bleed and tracking ability before they add multiple nerfs to it
See how it performs then, and if it's still a problem. Then nerf it
Pachies and utahs, or at least they should be able to run
Utahs can run, pachy's can't currently.
Pachy has been reverted to legacy sadly
Honestly, if they just nerf the drift, then we shouldn’t need to buff utahs or pachies
Drift did nothing in the pachy matchup last patch*
The changes they made this patch seem to work amazingly at least, 3 of my 4 breaks so far were legs
Pachy is way better than legacy. At least now utahs can't solo you without any chance of surviving
Made it easier to shake it off and then turn to bash it with the extra distance.
Oh the hitboxes are fixed? Can it escape carno now?
tbf I was doing this to kill them
Well, it has an easier time breaking legs. But that doesn’t guarantee escape
Same patch with drift*
Ah so fractures are still invalidated by tracking?
Yes lol
Sad times
Most times I get leg fractures, the pachy has low stam so I just follow them
30.8km carno with leg fractures. No way is trotting pachy avoiding that
That’s why I go for the kill unless the carno gets to the forest
Break the carno’s ribs too and now it can’t keep up
body + leg fracture is good, but if you have low stam you're still likely to die
And if you get bit once you're gonna bleed heavily and eventually just not regain stamina
Yeah, you need to hit your rams near perfectly or you die unless there’s a rock
The bleed is literally the most annoying part
Got to like 50% bloodpool after like 2 bites
It’s why I stay at NW most the time, rocks and other herbies
Which is likely when you fight a carno
Even 1 bite drops your bloodpool like crazy if you run
You miss and the carno just tail rides you lol
Yeah, not fun
I seriously dont understand how Soldier thinks carno is balanced
who is soldier
The one who started this conversation
oh lol
I just want 2 things, pachy’s rams to be more rewarding or easier to land and pachy to have an ability to escape.
That drift was stupid though tbf, even at low speeds- you slid for a while
I only played a little while yesterday, but it was SO much easier to fight carnos that day
They may have just been brain dead carnos tho
I feel there's other necessary nerfs for carno and buffs to other playables before they should decide whether or not to nerf carnos movement.
@primal spear Agreed, good thing they have that list displaying it. Sometimes you don't know if you've gotten a fracture until you try to move/run. Most people will guess and say yeah this is a fracture, but still. During combat too.
Wouldn't make the interface too crowded either if its only small, the interface is perfectly fine. I agree with it because alot of the time you don't get the chance to look at your character info.
Keep in mind that literally no one complained about carno’s drift until they broke it. But now we got a bunch of free thinkers saying that it needs a nerf while completely ignoring the root issue, which is teno being too weak (its kick is literally stronger than its tail slam) and carno’s sprint turn being too tight
Nah, an extended drift allows it to retain it's ability to reach charging speeds quickly whilst still allowing for persued prey to gain a fair bit of distance if a successful juke is achieved. Rn jukes are essentially worthless as a strategy unless the carno isn't thinking, and yes turn rate while sprinting at that speed plays a big part, but it still doesn't change that the carno can close any distance covered by the prey item during the uptime of the juke in no time at all. Plus the current length of the drift makes carno incredibly viable in CQC, which is the opposite of what carno of all animals should be.
Plus having an additional failstate to account for makes carno gameplay significantly more interesting, you actually have to think now
The root issue isn’t the teno v carno matchup, I’m worried about the pachy v carno matchup. You can’t run til you get a break, it’s hard to get a break, and when you do get a break the carno can just track you. That is why I advocate for a tracking nerf and to either make fractures easier or more impactful.
Many people who've wagered criticism on carno's drift post the version that made carno's drift longer most likely are doing so out of realizing how much better carno functions with an extended drift uptime, we have no way of testing these variables unless the devs put it in game, so ofcourse people would notice the disparity between the two versions of carno when we can actually SEE both versions
Tbh, Carno should just have the worst tracking of any carni, make it a line of sight hunter
It's the goddamn king of the plains ffs
carnos drift was way too long. I can see a case for a slightly longer drift though
It was, and I'm not even saying it should drift THAT far, just that the uptime on the drift state be relative
It's less about the distance covered as much as it is the length in time
Carno’s main weakness is supposed to be long fights and it’s bad turning, but its strengths are its speed and damage, so it’s a great ambush hunter. However, neither of its weakness are there, it acts like a fast brawler.
When has carnos main weakness ever been that though
Where did the idea come from?
Brawling things smaller than you isn't an issue imo
You shouldn't be favoured, sure. But still have the chance
The fact that previously it has had a terrible drift and is supposed to be a small game hunter.
All these things are smaller than carno though
Actually I'd argue against it being an ambush hunter quite vehemently, it is a massive terrestrial predator existing in the most open biomes in the game, it being a pursuit predator with mobility weaknesses fits it much better, like a cheetah ironically, but with worse turning stats to compensate for it's size.
Plus it's weakness should be in agility above all else, this makes it a poor choice for fighting anything in general by comparison, not LONG fights specifically. It doesn't have to have bad turning when standing or trotting just when running, which inertia and drift already account for
Im not saying it should never brawl smaller things, I mean it shouldn’t just face tank teno’s and pachies like croc v stego
Funny thing is, carnos running turn radius is the exact same since update 4 release, which is the worst its ever been
Yeah and honestly it's fine rn
It's drift recovery and hitboxes are carno's 2 main issues
I'd say nerf bleed and tracking as well
same
Like I said, carno should not be tracking anything once it gets into a cluttered environment
Bleed is what screws over things in fleeing and fighting so it would be a significant nerf
and it dealing bleed damage to any significant degree is just.....fucking lol
I’m fine with the running turn, it’s just that I can’t return attacks as a pachy once I shake it off
1-2 carno bites while running leaves a pachy at like 50% blood pool and less
Which means you recover worse than it, so you can't escape
Just give it herbi tracking, just try it out for a bit. See how that goes.
And if I do, half the time I just fly through it or get a meaningless rib break
I'd honestly make scent particles disappear quickly for carnos and reduce its range or something like that
Like currently, you can be a bit away and sniff and see the blood + footprints
well one of it's main issues is again, it's locational hitboxes, Aken and I tested this actually. At no angle are leg breaks consistent or likely, 3 out of our 20 test rams fractured the legs, 16 fractured the body, and 1 fractured the head, we tested from literally every angle that you can attack from
I'd reduce it's range, get rid of it's cone, and make them disappear quicker
Yeah carno shouldn't have the cone at all lol
That's like rex level
They did fix that this update tho I believe, 3/4 breaks I did yesterday were leg breaks. So either I got lucky or they actually work now
Mhm, anything with THAT good a tracking capability should have it's niche revolve around said tracking, like rex or cerato
l don't mind if things like utah, rex and cerato have that ability
Maybe not utah, but slightly less
Oh thank god, I did read that leg fractures take priority now, which thank fucking god they do.....tbf I think that change should be selective tho, certain animals like teno literally lose the capability to fight back after their leg is fractured and ram takes priority over tail slam and kick
Utah doesn't even need good tracking to any significant degree, it hunts very large prey in packs predominantly, and is fast enough to run down most smaller targets when it's alone
I guess? maybe average at it.
Carno should honestly be the worst tracker out of all the carnivores
Just allow utah to smell blood very well, make blood drops related to the amount of bleed too, one bite should drip once every 2 mins, but half bleed drops every 30 secs.
average is honestly fine, and yeah carno should be the worst
currently if you're bleeding to any significant degree the minimum drop interval is like...15 seconds....which is......wow
maximum drop interval is like once per second if not less
instead of babying players they should just remove the tracking mechanic and like players actually put together which way someone went and hunt them by following their preys footprints blood drips etc.
ideally yes, but tracking mechanics need to exist as to separate animals with good tracking from ones who don't. I'm not a fan of the current tracking system, especially since tracking particles are literally wallhacked in your vision, but they do need to exist to some degree in order to define that trait in the playables.....but tbf, the level of tracking all carnis currently have should be the ABSOLUTE best tracking can possibly be on an animal, and only 1-2 carnis should have tracking THIS good
But the cone needs to die, remove the cone, cone dumb, cone stupid, execute le cone
fair
Like seriously the cone makes any attempt at obscuring your trajectory pointless
Yeah nothing should have the cone. All those turns are useless because of it lol
^rephrased what fluff said pretty much lol
xD Thanks for the TLDR Bird
Hardly a TLDR, but dumbed it down lol
Hey at least you actually comprehended all I said accurately
That's good enough for me
I’d rather my dinosaurs not feel like they’re ice skating and feel semi-natural when they skid.
I’d also rather be able to land my follow up hits on animals that I knock down rather than ram them, skid past them, then have to go BACK to bite em
Ok, then they can tweak it so it does, like I said, it's the window of time that matters and not the distance traveled.
Carno can currently knock down a creature and deliver 3 hits before disengaging, considering charge already does a ton of damage and already does enough to 1 shot most of the animals carno is supposed to be hunting (smalls) I really don't see this personal preference as anything but, a personal preference, of carno's DPS........ and honestly DPS shouldn't be a concept relevant to carno, it's fucking carno.
should carno not have high dps if it lands a successful charge..?
No, why would it if it's intended prey are already instakilled by said charge, 1 follow-up bite should be more than enough damage
Cuz it’s whole thing should kinda be mid dps by default, incredibly high if he lands the charge. That’s kinda how an easy to dodge attack should work
And the whole 3 hits on a knockdown thing is universal
How is it a standard that all easy to dodge attacks have high followup dps? If the issue is the pure damage, increase charge's damage
No it's not, that's only for animals that can capitalize on the knockdown in THE most efficient way, this also changes based on attack rate, and the fact that carno is one of these animals is pretty stupid
Lets just say that carno deals 200 dmg with charge (it doesn't, it's most certainly higher than that) but for the sake of simplicity lets just say it does. You are able to deliver 3 attacks during the knockdown that each deal 175 dmg bare minimum, but the likelihood of you landing headshots is incredibly high since you have free reign on where those hits are delivered. So 3 hits each dealing 250 dmg on top of that base 200 for the charge..... you've just delivered 950 dmg.....as a "small game hunter"
Small game hunter is a meme
If it was a “small game hunter” It’d be much more agile and much weaker
Doesn't have to be whatsoever, it can still be a small game hunter by virtue of being as fast as it is, it's faster than most small game whereas most predators are not, rendering it an incredibly effective predator against them regardless of it's poor mobility
I feel like carno should rely on high dps in a way that, if it gets ambush it can tear through a dinos health pool, however in an endurance fight it shouldn't have the mobility to push out that damage.
Maybe to encourage ambushes carno could combo ram into a thrash that deals additional damage if timed right. At the cost if not being able to push out anywhere near that much damage if it doesn't ambush
Carno could be a dps monster, if certain conditions are met.
Should honestly be doing more damage than allo, if like you said, those conditions are met
Why........
Because abelisaurid
Actually why should it have high dps
It can have high base damage without having high dps
Not the same thing :p
It doesn’t even have high base damage rn lol
If carno fails an ambush, it cant get the charge off, so it cant use that thrash.
Carnos normal bite should primarily be to keep pressure on smalls like pachy.
Vs teno charge should be very important or almost necessary
wait carno doing more damage than allo
For a bite attack that can be delivered at no stam cost.....yeah it has a high base damage
Although with an ability like that I think charge should eat up a lot of stamina
Like, miss the charge and risk getting run down, kind of stam cost
wait what are the conditions
Not get seen till the charge connects and time whatever key combos into the thrash well enough to actually thrash.
It wouldn't be automatic to if you fuck up the thrash you'd have a very angry teno starting to get up
If you are suggesting BoB ability meter then I recommend continuing that idea no further
I have literally no idea where you even derived the minute implication that that's what I want....
Primary bites shouldn’t cost stam
As I said carnos base bite should be saved for smalls in a chase. Against teno you should only bite if you think that just a little bit more damage could end it
A teno that is 4 body shots away from death....
oh a thrash attack huh. While cool, I doubt that will ever be a thing
Didn't say it should
Primary bites should cost some stam if they are ludicrously high damage. Hopefully nothing is that high
No because, preferably, carno's bite would be nerfed to bring it in line with the rest of its kit
The charge itself won't be the damage dealer, the thrash will do that job
So a charge alone will be shrugged off by things teno's size
If such changes were to be made it's biteforce would definitely need to be axed quite a bit so that's all good, but I don't think this new ability even needs to be added for this to function
Because you've only really changed the delivery method of the damage, but both function identically in the context they're used
Can we just stop with the whole carno ambushing. The charge is terribly designed for an ambush hunter. Carno really should not be an ambush hunter at all, and could do with something better than a charge anyway. And why would carno need lots of damage if it's designated to hunt smaller, faster, and weaker stuff?
Basically yeah
Also syrus, how would thrash work on larger prey.
Also why does carno need to have an ability designed to deliver high dps when it's role in the game is to act as a primary predator against much smaller targets.
Where dps is borderline useless
I feel like any ambush should be a guaranteed kill on things much smaller, and make the fight in your favor on things your size and larger.
A carno attempting an ambush on anything larger than itself should break it's fucking neck
Well yeah, but the implication that carno is in any way reasonable as a combatant or hunter of larger targets is laughable
There is a reason carno is so fast....
If carno rams a pachy, it dies. But a carno ramming a teno should make the fight in the carno’s favor, but not entirely definite win.
Carno shouldn’t be fighting anything bigger than teno, even then it should be risky
Sure that's fine, as long as it has a corresponding long drift uptime to compensate
If you lower carnos bite in favour of a thrash, then you hard cap it even more. Wouldn't be surprised if 2-3 carnos lost to a solo allo or alberto if it had a lower bite
Teno should be carno's absolute most difficult prey item by far..... kentro abstained because I have no doubts that carno can basically do nothing to them in a forest
Tbf the carno's can just leave, but 3 carno's losing to a solo allo is dumb
Kentro would just 1-shot a carno ramming it with a spike to the skull lmao
Yeah not even sure why I added the context of the forest tbh
It's fucked either way
3 should honestly be able to kill an allo. Well current carno probs will
Current carno could likely solo an allo if they're good enough tbh, current carno is very maneuverable, and basically lacks failstates
Carno does well at fighting things it can kill quickly, smaller Dinos and glass cannons.
That perfectly corresponds with it's speed, hence small game hunter..... like yeah saying carno should hunt anything and everything smaller than it is a meme, but that's not what I mean when I say this
It should struggle against tanks like anky, kentro, and ceratopsians
Kind of doubt on that. Allo could just turn in place and just tank the damage. Charge can't even stun anything above 2.7T
Bleed
All I really mean is that similarly sized and larger animals are significantly larger if not impossible to combat, which is fine cuz carno go zoom
Oh I only meant bite attacks on the tail via drivebyes
Allo would likely beat carno in all categories apart from speed
Certainly
Exactly
But that speed means a whole fucking lot
Idk, I think agility matters more in a fight + turn in place
Carno is proof that it's not
Well the things carno is fighting are smaller than it
If a carno can solo a teno...... and animal that can literally stun it from all angles.....
Yes, but teno is also incredibly well optimized to countering carno specifically apart from it's raw stats, I doubt allo would be, I even moreso doubt allo will have a tail attack
I'm not saying it's easy, just not as easy to counter as standing still and tanking the damage
Especially with carno's current bite hitbox xD
Literally extends an entire heads length in front of it's face if looking in that direction
idk man, would love to see the fight though lol
same
In my eyes, it's a no contest but it never plays out like that so who knows. At least how it was in legacy
I mean, in my mind the stego v deino matchup is a 1 sided stomp in deino's favor.... logistically speaking, but for balance that doesn't play out that way, rightfully so, so anything could happen :p
If carno has a chance against a solo allo then there's something wrong though
Same skill level*
Oh most definitely 
That ain’t happening against a none shit allo….. or even a shit allo…. Actually just afk allos
@icy lion fixed it. sorry
Thanks!
did they say they will add a spino on update 7 ?
❌
✅
why is the new patch 8GB
Steam™️
Any files that were updated need to be replaced and downloaded. There may be some increase, but overall it's mostly replacing old files
As far as I've seen bug fixes for the isle are big because there are a lot of bugs.
So while most games have to fix like a couple, the isle has a billion they have to fix
I was literally crashing an unofficial server because my Dino got corrupted somehow, then this patch comes. Hopefully I do r crash it again lol
i am no man... i am a pteranodon...
played pachy, phased through dinos, no reg, no fracture on full charge. im not touching the dino again till a balance change or some major update comes out cuz the thing really needs something done

Are you sure it's not just a matter of skill?
I played pachy yesterday and I've killed like 10 things
@molten fractal 6 hour grow time for something that weighs less than a Utah? Jesus Christ
6 hours is excessive, but i do think quetz should have a long grow time
i killed 6 carnos with the combat bugs, im sure its not a skill issue, just bad luck
I had no issues connecting hits or phasing through
Just saying, having weight be separate from health would allow Quetz to be viable with a 6 hour growth time AND weighing less than a Utah...
there's the thing though, idk if i would want quetz to have more than 250HP
like, making it tankier would just be weird imho
Pterosaur bones were quite sturdy
Also it's large and muscly, weight isn't everything, including for tankiness
then do a pachy and reduce damage taken to certain body parts?
Look at boars and humans, they weigh roughly the same, yet boars are MUCH more resistant than humans
If you're fine with having weird inconsistencies between animals, where one of them simply takes 50% damage on all its body without visible armor, then why not
i honestly dont see quetz needing extra HP when it is quite literally already an apex in its own right without it
flight makes it basically untouchable to everything but itself and ptera
and ptera ain't going to be killing quetz
Quetz is a glass cannon
Can stab small tiers but if it gets hit it's done
Can kill Utah but can be killed by Utah
Etc
Unless quetz isn't as much of a flyer as ptera
The only thing keeping quetz from apex-tier is the size, even though quetz literally fits the definition of apex
I agree Quetz can be killed by Utah, but 250 hp... a single pounce would shred it to pieces in mere seconds
It would have a lot of range with that beak
And it shouldn't be able to pounce the front
No teleporting utahs please
That's not a question of range
That's a question of something looking absolutely ridiculous
the thing is, if we inflate the qutz stats for the sole purpose of surviving utah, doesn't that seem weird?
Not if we do it as a way of balance the health of every playable to level the playing ground
Small playables should have more health than weight, while very large ones would have slightly les health than weight
ehhh
i LIKE 40 health Troodon
With slight ariations and exceptions, like cerato maybe having higher proportional health than other playables of the same size, and pterosaurs having exceptionnally high health compared to their weight (not because they're tanky, but because they're super light)
Troodon getting one-tapped by a utah seems right to me
But 2 tapped by a teno bite?
Ehh
They aren't that small
Troodon is tiny and skinny, I can see it having very low health
its a scrawny, tiny little rat beast
But dryo could also have an increase in health without changing its weight
Visually, it's almost the same size as Utah, but it has less than 1/4 of its health
i mean, wouldn't that suggest it should weigh more?
I think it more suggests that Utah should weigh much less
Also having weight be once again separate from health would allow for more realistic interactions
Like boars should survive a carno charge
And much easier balance
Cough cough irl utah vs apolloraptor
Cause currently you can't change something tankiness without also changing it's fall damage, pounce and grab thresholds, food intake, blood pool and fracture resistance
Make current Utah a good bit lighter
It's much too heavy
idk, i find it easier to conceptually balance with health = weight than otherwise, because then you gotta shit out some random number you just kinda think works for the animal
It gives more tinkering to do
But makes balancing things actually possible
"how much health do we give to the cerato"
"ehhh, fuck it, 2000? idfk"
That's true
But I would prefer using it as a baseline and editing it slightly from there
You worked as a videogame dev. You should know that for balancing things, you need options and testing. Also that's literally why you're QA.
i do know that, however, i think the weight and health systems work better for balancing, if i am to be fully honest
it sets a baseline to work with
Utah needs to be smaller period
How does not being able to change a value without changing 5 others works better for balance ?
you can add shit like bleed resist, damage resist, attacks, stamina usage and other such mechanics to coincide with the weight/health
It makes it more in line with the other creatures, it makes it easier to conceptualize
But I don't think it should be the end all be all
So you'd prefer having every dino have the exact same health as their weight but some have like x0.85 damage on the body, others x1.2, and some others take 1.5x damage ? That would be the exact same result as having separate health and weight stats, but it looks weirder to me
At that point, might as well just have every dino have 1000 health and just work with damage modifiers
i also like knowing my max health, which weight provides in the character sheet
I think the issue with separating health and weight, is that you need to make sure the size and power still matches the health, so it seems reasonable. Honestly, the issue back then wasn't neccesarily that weight and health was separate, but that some health vs size differences were outright strange to say the least.
So it's doable, but it's easier if they come together, since in 99% of the cases, the number would be the same if not extremely similar anyway
What would be the point of knowing your max health if you don't know that your dino takes 2x damage from all attacks ?
i also have yet to see any real issue that warrants the mass dislike of weight = HP
I've told you
It prevents changing something's health without also changing 5 other values
Also I don't see why you would prefer having "damage resistance" "bleed resistance" "fall damage resistance" and all those values to add on top of that, just for the sake of having your health be written on the character sheet
Give cerato DMG reduction cause it has less health than carno
That seems like over-complication and bloat of something that could simply be fixed by changing the way devs handle a single value
I think it's mostly because people want the big things to have less health and the smaller ones to have more to "balance out" the fights or something like that
It's also a matter of realism
Being heavier doesn't make you proportionnally tougher
Otherwise giant insects would exist
It's one of the rare cases in a videogame where there is something that is both realistic and good for gameplay
I'm not sure how that relates to insects.. :p Anyway, yes, it might in some cases be realistic, but since we don't really balance for that, it makes sense that size is a decent indicator of how tough something is. Otherwise you would have to change damage around again so things don't kill other things too quickly or easily. As we've seen in some cases..
As you said, weight can work as a base
Then you tune things so that they are balanced and make sense
Yeah, that would be fine. As long as we don't get the old stego/utah relation, cause that was just strange :p
Utah had 1000 health and stego 4000, right ?
Yup, afaik
Yeah that was a bit extreme
Teno had 2k as well, I think
while i like fair fights there are some some battles you are simply not meant to be winning alone
I know, I don't mind it, just trying to explain why people want to separate the health and weight again. And Necro does have a point, it would work fine, as long as there's a base to work with that avoids extreme results and so on.
back when stego only had 4k HP was a dark time lmao
especially since everything else was fucking absurdly high health and damage
which channel do i write in if i want to say something about the video shared this morning?
bruh
Ah, you can mention that in #general-feedback then
ok thx
@clever lagoon Just wanted to say, 3 adult crocs can kill a stego if they're coordinated enough. 
Ah yea, that's the downside
1 of the dinos MAY die
Stego: 6000HP
Deino: 8000HP
They are faster though, and have a more damaging attack
It's real
"Stego should run away from deinos" ? Really, this again ?
No
Deino: 500n Damage
Stego: 1200n Damage
While stego has the option to run away, why should it? It has the weaponry to defend itself- and deinos quite frankly are not that intimidating on land when you're as large as stego
It is. You literally have all the water in the world to flee. Uncontested there
Were you on land
damn, the land apex beats the water apex on land? wtf
then
then dont fight them?
you can SWIM. They are awful swimmers
you know you dont need to take every fight you see
what does you mixpacking have to do with fighting stego
Why don't, you know, let the raptors and carnos deal damage and then finish off the stego.. How are you losing with additional help 
Playing with other species
Maybe because you're hitting the tail?
If you were hitting body or headshots, the stego would likely be dead before all 3 of you died
Maybe that means deino isn't supposed to fight an adult stego
Sometimes, when something is blatantly too difficult for you to take on, it's a sign that you shouldn't attack it
Trust me, if you actually hit the stego on the body, it would be dead
You were more than likely hitting the tail while being smacked in the face
Skill issue ? 2 Deinos are supposed to be able to kill a stego without suffering losses if they do it right
Don't run up to it on land, you will lose
You need the initial attacks when it's drinking, if not, avoid it lol
Where did you fight it, and did you ambush it
The fact YOU couldn't do it doesn't mean it's impossible
And yes I'm repeating the same thing over and over because I'm having the same conversation over and over with different people
If stego is nerfed so that deinos can kill it, who's gonna prevent them from becoming the land apex as well as the water apex ?
So on land huh, rip then. Don't fight it there without getting a headshot off at least- and only with 2 deinos or more
I hate the thought of that
Stego has a swing and a jab
I'm not sure what the damage difference is between those tbf
Oh, well no difference
No wonder it beat you then. Biting the tail does less damage, A LOT less
Tail hitbox takes less damage. Just like head takes more damage. It has nothing to do with if the stego attacks with it's tail or not. Biting a stego on the tail, or worse, the tip of the tail, will not do much no matter what is attacking the stego or if it's attacking back.
You need to coordinate as at least two deinos, using the lunge to stun the stego, and then position yourselves to aim for the neck/head, and bite it. Preferably coordinate so you can get two lunges, and thus keep the stego stunned and rather immobile for longer.
At that point, while the stego might still decide to stay and possibly kill one of you with the quick jab, it will die to the other, and unless that stego is really well positioned, it will most likely die before it can kill even one of you unless it really gets those quick jabs in.
stego jabs
You are aware that adult stegos are not a prey item for you right? And yet, like I said, use the lunge to stun, and it won't run away. At best it might get away, with little health, which at least means it won't be coming back to fight you again.
worded it wrong my bad. Is there a damage difference between the jab that's forward and sideways 
no
Ah ok
a side jab is just a faster attack
Not that I know off. It's most likely that the quick jab is so quick it can seem like you just get off so much damage. (and yes, it's stupidly fast, for some reason..)
nope, only animation
Then.. what is the issue? You can fight stegos as a pair+ of deinos, as described. You just need to work on your coordination and planning a bit more, and you'll get it. At the very least you can scare the stegos far away from water like that, which gives you free range to hunt other stuff.
no
Honestly? I don't see the issue in the current game. Sure deino is larger, but they both take the same amount of time to grow, and deino has a WAY easier time to grow. Also stego losing on land is a big NO.
Maybe reduced damage when swinging in water I guess?
No ? Stego has giant spikes on its tail made specifically to kill large predators
Well yes it does have advantage in water. Issue is, stegos don't go deep enough for that to matter
That would imply fractures for deino
But they're not supposed to be equal in fighting? Your main mechanic is to grab and drown, not bite things. If something is too big to grab and drown, you're better off ignoring it? But why do you need to equalize something when I've told you it's fine as it is. Two deinos can fight and kill a stego, and that's plenty good enough, since even having two fully grown deinos in the same spot pretty much makes you invunerable to anything else in the game.
If you use the lunge, you stun the stego, that gives you an opening to both move into position and gets bites off, there's your way to handle it.
lunge, RMB
No, deino's bite is not meant for big targets
It's meant for grabbing and holding
I wouldn't use it solo. All you will do is hurt the stego, but you'll still likely lose
It's bigger than a t rex, and can fly
It's only tall, not heavy
Ok? It's still bigger then a t rex, and can literally fly. It needs balance some how, also we weigh less then bears but bears take less time to grow
Grow time has nothing to do with balance though tbf
It can be 6 hour grow, yet be broken OP
It’s a fraction taller and is no where near as dangerous as a Rex
Well irl this thing literally flew around and 1 shotted stuff around teno size, or croc and carno
And had field days with utahs
Hense the grow time
So u have to earn that
Who says it will fly around and 1 shot things in game, and I doubt it 1 shotted anything carno sized
It will probs be a small game killer at most, so make it around carno grow time
Grow time has nothing to do with a fair balance, and will only delay the inevitable.
This is just my opinion but watever, either way I want big bird
a quetz is still an apex, yea
Apex of the skies, or the isle "apex" term?
i mean its an apex by definition
If quetz ends up being a scavenger because it can't fight off anything larger than a dryo without getting insta-killed I'll cry
doubt that will happen lmao
Besides how would it be able to scavenge if it gets bodied by a single cerato ?
It's bones were hella weak, so it being crippled is it's main worry
If it's 250, or even 500 kg with the health=weight formula it'll get instakilled by a utah pounce
Hollow, not weak
Pterosaur bones were exceptionnally sturdy compared to their weight, because of their structure
well its not like it'd be very fair to have this thing sport something like 1000HP lmao
I was more thinking something like 2000
what the fuck
dear lord that would be OP
thats legit fucked
Ok I'm joking xD
But I think 1000 hp would be fine
it really doesn't even need it tho
It would all be a matter of balance, and what looks weird or not
250HP is a LOT for a flying animal, since, you know, it can FLY
Question is how we imagine a utah ambushing a quetz should go, I guess?
If quetz needs to be on the ground often because of its gameplay, it will need high hp
or high mobility, which the irl quetz very much did on the ground
If it's just ptera but with higher damage, I guess 250 hp could do it... but that'd still be kinda lame
Like birds, meaning they can handle blunt trama
Like literally anything hitting it
irl quetz was extremely quick and mobile on land and sky
If I want to play an aerial annoying thing whose entire strength comes from the fact no one can hit it, there is already ptera
i mean
that's kind of the nature of flying animals?
idk what you expected from quetz
If ur challenging something I imagine it will be easy to hit out of air because of wing span and hit box
Stork
But who eats dinos instead of frogs
So... It doesn't need high HP to do that tho
If it's targeting things proportional to a frog vs a stork, it won't be a problem
I don't like the idea of quetz losing to a utah
Utahs should run away when they see the shadow of a quetz incoming, not just position thesmelves so they can pounce it before it can peck them
then dont fight the utah, since as a quetz, you get the choice not to
Call me a deino main, but I WANT to be able to attack said utah
I'm a goddamn stork, I can attack whatever I want
its not like utah really has ANY favourable matchups atm lmao, almost every animal in the game has some kind of way to fuck it over, but the moment it's slightly favoured against quetz, that's an issue
Also magy would most likely own 250 kg quetz in a 1v1
seriously, artificially inflating quetz health so it can survive utah is silly to me
... and?
Irl this thing had field days against Utah's, why health shouldn't be tied to weight
Well isn't Isle quetz heavily inspired from Hatzegopteryx, which was the main predator of magy in its time ?
didnt it hunt juvi sauropods?
That wouldn't change anything in this case though? :p
idk, the concept of a juvi destroying high-flying glass cannon is appealing to me
If quetz can't fight off a utah, then its grow shouldn't even be that long. Maybe 2 hours max
giving it more health for brawls seem weird
very much seems like an endurance/ambush predator that has the power to easily engage and disengage any fight on its own whims
does safe logging last more than the timer for yall too?
ah nvm it was a crash
jesus christ
lmfao bruv server crashed when i had 5 seconds left to safe log completely, lost 15 min of progress pog
@quasi vault it’s a threat display, showing it’s main weapon to ward off predators
@wary sparrow I agree with you! To me I like the new 3 call but also love the old one for cerato. I think both would be great
imo the audio quality of new one is better
it sounds like a quiet version of the 1 call, I could barely hear it
we dont even know if its the 3 call tho
dont get me wrong, it very likely IS, but we have no official confirmation on the matter
Its still a damned good sound nonetheless
it shares an animation with the one from legacy
plus it's being used in a situation clearly showing it trying to threaten the competition away
I think it's acceptable to infer it
Maybe the 3 call is how you access cera's ability. Like holding 3 call causes what we saw in the trailer. Maybe leading into some kind of parry
although, i do think the quiet take is interesting and frankly. believe that this should be more common among animals. A hiss, or low growl, would be great, rather than a "AAAAA FUCK OFF AAAAA" call. More of a "move along", like how a dog will growl before going to aggressive barking. It's something I've wanted for a while, since it's hard to convey more of a "move along" vibe, 3 call is often interpreted as "fight me"
that would be odd, not sure if I would like that more than the ability just making a growl perhaps
and Syrus honestly your argument for keeping the call wasn't something I thought of, I like the argument a lot it was well spoken
i'd like a more foreboding hiss of warning, rather than just a straight up combat call
I'm just terrified of them changing the calls I actually liked from legacy like giga or dilo just for the sake of being different from legacy.
I think it would be better if it was like it was now, but actually like a low rumbling and not a low volume copy paste of the 1 call
and the goal was just simply to show of it's teeth
i mean, i want it for ALL animals
almost like carno's idle sound that used to blast
not just cera
the teeth showing thing should be most carnivores, and the quiet sounds stuff is interesting and definitely realistic, but just not as fun honestly
like for a few dinos it's fine but it shouldn't be the norm to just open your mouth and growl a little
I absolutely think that would be realistic don't get me wrong, but just not what I think the game should be.
I like dilos calls because they weren't roaring but more like loud hisses.
Maybe dilos future 3 call could start with some sort of rattle like a snake before going into the 3 call in legacy
that would be freaking awesome
Dilos one call was a neat array of clicks and hums instead of a basic roar
Dilo sounds are like the only sound that used jp as an inspiration without copying it
it was scary as hell too, even after having played legacy so long that I knew exactly what number of X could win against what number of X depending on any conditions
dilo had enough of an advantage at night and a scary enough bite even as an apex carnivore that hearing more than one of them in the distance was foreboding
I really liked the 2 call as well, it sounds a lot like JP but that's not a bad thing.
it accomplishes the same goal of JP where it almost sounds too friendly coming from a creature like that and it's sort of unnerving
Server EU3: was a carno-hacker which could bite 3 times per second. killed 2 deino's into the water and was crazy fast. at 1pm germany time
Read the pinned messages in #evrima-eu to see how to report hackers
👍
Personally, I don’t think certain animals should have a more foreboding call. I’m mainly thinking of pachy atm. Pachy I feel is either all or nothing, you’re letting them leave or they are taking your knees. Thus pachies need to threaten loudly to intimidate. The foreboding does fit Dinos that prefer not to fight, like cera and stego, and instead stand their ground and will win if you engage them.
what im trying to say is i want it to be a choice
you still keep big loud threaten
but you also get low, foreboding growl threaten
"I'm guessing that cerato gaping serves a purpose -- some kind of toxic breath or something? I think it all looks fantastic! Really hoping it's released with U5!"
@tender ridge Toxic breath? Im sorry?
Watch all the stego corpse camping mains migrate to cera because it actually has a reasonable motive to do what they have been doing as herbivores all this time 😄
I have an AWESOME idea ! What if we could, like, hold calls to produce a different effect ? Like, tapping 3-call would do a growl and holding it would produce a roar ! Why haven't the devs thought of this already ?
Honestly if that actually happened I'd have no problem with that because, all things considered, they are good at the crap they pull
And because they'd now have a motive
And considering cera is a cannibal, I can't wait for cera to be dubbed a mean animal by people who still cant handle cannis lol
i've been advocating for this idea for a while. It's one thing that would add FAR more to the immersion
as well as communication
sometimes i just want you to leave, not a fight
But we had it at one point
At least with 1-calls
And I'm pretty sure the mechanic also applies for 2-calling
That ending of ceratos thing where its opening its mouth seems like a charge bite or something
Not sure about the last two ones tho
But I definitely want to be able to hold calls
Damn another micro-transactions man
I have the feeling this will become a copypasta
do you think anyone who like microtransactions in the isle think all in the same way ? obviously no.
plus, did i paste something ? Obviously no
Wtf would you even buy?
I believe they all think the wrong way.
Hello yes I'd like to buy 3 T-rex lives please!
you can buy skins or anything that helps the development @signal beacon
What makes you think development is slow because the team lacks money ?
I'm pretty sure the devs have enough money. They just have the prioritization of a toddler
i wrote "if you actually work for the Isle instead doing other jobs, you will deliver a better game generally" it's all about the time management
They prioritize mechanics over everything else, which I think is fine for this state of game development. Dinosaurs additions shouldn't be prioritized so much imo, but eh, animators and modelers gotta do something
Because you think they just work on the game during their weekends after spending one week working at McDonalds ?
They prioritize the wrong mechanics imo. Like skins before gore? Really? When they outright said diets cant function without gore
is something wrong working with Mc Donalds ?
When you're a game developer, yes
they do other jobs they dont do part or full time witht the isle
Skins and nesting have been awaited by a large amount of people. I don't judge how good of a priority setting it is, anything is way more important than the rest depending on the person you ask.
And how would you know that ?
More money doesn't necessarily mean faster development. What they need are more skilled devs. Yes, with more money they would be able to pay said developers. From what I remember they said before that money is not an issue and in a good spot with game sales alone. If you want to give them more money go buy some of their merch.
just look they started from 2015 if i remember correctly ( obviously they do something else IRL hobbies jobs etc xD i feel stupid to explain it to you sorry pal)
So having more money will allow them to not have hobbies ?
that's what i mean they need to hire
And do you even know how long game development usually takes ? Do you realize what's in front of us is a game that is aiming just as high, if not higher, than AAA games with thousands of people working on them, which also take usually about 10 years to be developed ?
you said it, it take long due the small team but if they have good selling points with micro is a solution to make it faster
Issue is not the amount of money they have, it's finding the right people for the team
You should know that they ARE currently hiring
well good luck on them for good hiring
But when you're an indie team planning to do such an enormous thing, with a past of some people in the dev team doing dubious things, you cannot pick the first guy to come around to work on your game.
money helps when hiring off course, the microtransactions can do a big difference
They can also turn your entire playerbase against you for being a group of dickheads who put microtransactions into their alpha buggy unfinished game
who thinks that way is insane they can turn off after, after all money are money
That is even worse
Also as I already said, they don't need more money
The devs have stated they are vehemently against the idea of microtransactions and pre-release DLCs
No matter how much you pump up the salaries for your work offers, you still need to filter out the candidates and find someone who suits your team, and no amount of money can make this easier
Unless you literally buy a game company so that all of their employees work for you...
But I don't think that's in their scope
i dont see anything wrong with that for a faster development isnt pay to win, i never stated that, some skins for buying isnt that bad
If they add micro purchases to the game it better be when the game is done imo also if we talking buying new dinos it would be pointless since you could get nested in as that dino... unless dlc dinos wont be able to use a whole game mechanic
Money doesn't inherently make development faster. They have stated that money isn't an issue, and the team is hiring
Also its best to be picky about new hires to avoid issues...
If done right, Im not against microtransactions/dlc, but I agree with @urban flax right now its way to early for that and would have a negative effect on the current and potential players. Later down the line if they have paid purely cosmetics, such as skin pattern, alternate models, etc, it will be another good way for players to support developement.
Just buy their merch if you wanna support them lol
also the slow development has some negative effects
Yeah, slow development has negatives but having an early access game with a controversial history having microtransactions at this stage of development, in exchange for faster development now, seems like it would cause more harm that good in the long run.
im not against micro transactions if they’re done the right way… like maybe for backer skins or something? especially if the devs did need extra support. but definitely not “3 Rex lives” or things like that, I can see that being easily abused
Boars average at 300, males hit 600-700 healthy weight. Humans average 150, healthy and muscular males maybe around 200
300 what ? Last time I checked the average boar was 80 kg
300 tons
I'm assuming American numbers
I agree. As long as it's purely cosmetic I would fine with it
Pounds, yes
Although I may be thinking of hogs/domestics there
Oh wait, wild boars do get around 300-600 lbs (I think 150-270kg?) Depending on location and species
So then what is the issue
not that you would know about their development or anything, i just wish we knew why on earth they take 10 lightyears just to put one update out
I do understand that its a really small team, but its still just odd to me
You just answered your own question
There are 3 programmers
One of them specializes in ai
Yea i guess so, but still :T i wish there was more communication, but one can only wish so much i guess
#general-feedback message wouldnt say the whole lmao
@trim mauve It was already said by Punch long ago that the tasting bad for Magy is a gimmick, not it's main defense. 
Kalle has a point
There's a lot of issues and missing mechanics sorely impacting the player retention/experience of the game
Focusing on additions/cosmetics seems like not so much of a great direction of priority from a design standpoint
how to play spino
In legacy: go on sandbox or be nested In evrima: it isn’t out
@maiden anvil I'm currently trying to suggest something that would face the same problem as your suggestion is. What about when you're on a dense forest and can't see the dryo (or any other dino) ? should it reveal your location as well ? (which btw happened a lot when dino AI was in evrima)
Playing as utah, latched on stego for 2 seconds with pounce
I keep pouncing on him, he tailswings to the oposite side of where i am latched onto him, i die, gg the isle
Other time, pounced stego, latching on for 1.5 seconds, tailswings in my direction i die, probably a 9999 ping guy, still fking BS
i like how the most recent feedback is mostly asking for features already in the game
@clever lagoon
B; is already a thing.
C; unless you mean adding even more stam drain, the charge does take more stam than running normally last I checked.
D; body fractures do increase the stamina usage, as far as I know, leg slows you down and also prevents some attacks, and head just breaks your vision and lowers your damage.
E; is also a thing, every other playable can only use their basic bite while swimming.
Shouldn't there be something new for the roadmap today?
Yes, probably later today
k
I know they are on some dinos diet. But where are they?
They only exist as invisible entities in admin mode.
Never ever seen a goat in the game tho, looked for them a lot since they have been in the diet list, but do they actually exist?
they do
Found a box only visible from above tho. 🙂
If you go up the hill from what used to be oasis when the server is freshly restarted you will find lots of goats.
they tend to get eaten quickly as they are slow enough for even fresh spawns to chase down.
Yes
I would suggest the southern mountains as they spawn their frequently, although it is obnoxious to try and reach such a destination with a carnotaurus
But aren't goats supposed to be eaten by t-rex? 🙂
No t-Rex yet, and likely not for a while. So why balance around something that doesn’t exist?
have any developers talked about addressing the glitched water spots next update?
There has always been glitches with water, they fix a few and add a few in every update. 🙂
fix the BS utah pounce
fix it ffs, stop adding new shit, fix the game!!!!!!!!!!!!!!!!!!!
utah pounce been broken for months now, fix the stupid shit
@barren zephyr while i agree, i originally thought you meant making growth times longer, since "nerfing" would imply making it harder/weaker at doing so
like how increasing a stego's growth time to 6 hours would not be seen as a buff
there's nothing wrong with the suggestion, i was just confused by wording
I'm just sitting here atm
Finished my language session, talked to a friend, cooked and ate dinner, checked my servers
And I'm still not fully grown
i think it's also a matter of carnivore growth being a fucking joke up to 50%
True, but making carni growth just as shitty as herbi's isn't a solution
still hate juvi diets
I'm not interacting with the environment atm
I'm being rewarded by staying in a bush and not interacting with the game
i dont think growth speed changes any of that, however
True, but it doesn't need to be long and shitty for anything smaller than a mid
while i do agree that a teno should NOT take longer to grow than a carno, I don't think reduced growth increases engagement
It's more of a soft solution to the current problem
Better to have it less shitty until a solid resolution is implemented
it is somewhat absurd that teno is harder and slower to grow than its carnivore counterpart
Silly two
It only encourages larger carnivore ratios in counterpart to itself
By design this means that the larger, higher base stat predator will be more numerous
i dont even think teno is that bad atm, it's just completely underplayed because carno easier to grow
I don't think it's bad either
A fairly competent selection in the roster with arguably the best combat mechanics + extra redeemable features
a lot of people have been making it out to be way worse than it is, when in reality, it needs like, one small buff to the tail-slam stam use
It's just that offrip the growth system tells players, the bigger carni counterpart is more appealing and you should gravitate towards the predator
When there should be more prey animals currently
they def need work
but that can wait until gore
when the mechanics existing to support implementation of carni diets
fair, i do hope that juvis have to invest some level of thought into finding food tho
right now we need emphasis on current issues affecting the game that can be reasonably resolved
Like Herbi diets, and better prioritization of player retention, juvie gameplay loop
Fix these three things and I'd pay extra for the game already
The fundamentals matter
I know why people love skins/nesting. But that should come after as an addition to a solid foundation of gameplay
yet again recommending region locking, knocked down by a teno's kick when i was 1 cm in front of his head
@barren zephyr im pretty sure they've hinted at some kind of tree nest before?
For what creature?
hypsi
Well cant wait for nesting
Didn’t they say that hypsi wont nest in trees in up5 and it would be implemented later?
idk
what do you think about my stamina & hunger/thirst rework ? just curiosity
just be civil anyone has his own preferences
An interesting take
Your comparing a feathery therapod dinosaur to a nearly hairless great ape species.
thats not right
@night sand that skin isn't going to happen lmao
it was literally said when the image was posted
One way or another the game probably will
thats testing colours
@somber wraith
Spiderteno xD
I’m just sayin
Agro something to consider is, deino is of the alligator family, and it's about x10 the size of one
The bigger you are the harder you are to keep fed and alike
at the same time Deino is living with bigger prey like Utah and teno..
yeah but you sayd it hes bigger. So he defenetly should be able to stay under water way longer because of the bigger Lungs. I mean Saltwater Crocs arent that small either and are able to survive without food for one Year so idk its still just a Game but a bit realism would be nice. At least with the Water and Oxygen
I mean its a lot bigger yeah but not in the length i think. There its mabey twice the size.
after playing a good bit I dont think Deino should have longer under water time but instead faster oxygen regen since letting Deino stay under water longer completely removes all counter play against the Deino species as a land dinosaur
agreed
I mean I can understand you but Deino is a Ambush hunter and not like Carno or Utah who can run after the Pray and fight it. The only Counter play should be just luck. Deino cant run after you. But yes mabey quicker Oxygen regen would be good. But thats my Opinion about Deino when i played something else. There isnt much i can do besides hoping and having Luck. Or i know a few spots where the Water is a bit shallow.
stego should stay the way it is
Agreed. Nerfing it now would only mean it needs to be buffed again once larger carnivores come into the game.
Not nerfing it would keep it being untouchable. Balancing something around shit that aint even in the game yet is dumb. Especially when talking about a border line apex herbi when the biggest carni to challenge it is a crocodile that cant even 1v1 it.(not saying deino should wipe the floor with stego 1v1 but like I have pointed out above its just a dumb idea)
Can someone clear something up for me? I was just pounced by a raptor and wallowed immediatly after, because I was close to mud and escaped. When the mud was gone I saw that I almost bled to death. Is this normal? I thought wallowing was supposed to stop bleed?
It doesn't stop it entirely, but is slows it down a lot
Thank you, guess that was it then. I was still running after all
Is any one experiencing fram drops or a static lag ?
@steel vector Where does your assumption that devs intend on making herbivores blind at the front comes from ? Is it something they said ?
It was something that was mentioned in the isle news YouTube vid latest one
Oh I'm gonna watch it then
Found a bunch more confirming the 330 degrees for cows or possibly even better included in more updated articles including one from a vet.
https://cvm.ncsu.edu/ten-things-you-did-not-know-about-cows/
https://www.cowsignals.com/en/blog/look_through_the_eyes_of_a_cow_–_with_virtual_reality#:~:text=A cow's vision is not,their surroundings than we do.
https://neeness.com/do-cows-have-360-degree-vision/
https://www.joewongcomedy.com/guidelines/what-type-of-vision-do-cows-have/
http://www.thebullvine.com/news/the-eyes-have-it-cows-dominance-is-shown-through-sight/ sure. Yeah they were talking about visual camera angles and limiting some. Would recommend watching for sure.
The following entry is from writer Colleen Oakley for vetStreet. The information is reproduced here in honor of “Cow Appreciation Day.” It’s Cow Appreciation Day, and while we know that you value bovines for helping to create your favorite ice cream (especially in this weather!), there’s more to this farm animal than just a bovine’s ability to ...
Do Cows Have 360 Degree Vision? As prey animals, cattle had to be constantly vigilant in order to detect and escape from potential predators. Their eyes are
Which eye a cow tends to use most when interacting with other cows and humans tells us quite a bit about her. In humans we have the saying that the eyes are windows to the soul, which I realize may be a stretch for cattle. But recent research does indicate that eyes may telegraph important information regarding a cow’s temperament, if not her in...
I think it's a well-known fact that most herbivores animals have an extremely wide field of view
But less precise because they can't have both their eyes focused on a single target most of the time
Ah I saw the video
It's not about herbivore dinos being unable to see in front of them, it's about all dinos being unable to see around corners when they stick their head into a wall
VisualTech literally posted a picture explaining the mehchanic they had in mind
@hoary forum im sorry but I think thats just called a skill issue
what dino were you playing?
carno
okay yeah im sorry thats just on you
then run
or fight utah has no health you could of just face tanked them
i tried running but it just tracked me and pounced me
What carno is getting solo’d by Utah rn
A very, very bad carno player that played carno cause its big
use the attack button
serious question: do you know how to buck?
Idk if you a new player but you can buck a Utah off by holding E. Utahs are bleeders so you shouldn't be running away from them if they already got you a few times. Just need to fight them.
You'll eventually learn how to fight other players. Just takes time
The isle devs need to fix the stupid eating glitch where u have to log off and the log back in
They need to give Ptera stamina regen while latched on to a wall. I swear, the developer obsession with meta is one of the most unfortunate downfalls of this game. It’s obvious to me that stamina regen wasn’t automatically included with wall latching because the devs were afraid of “imbalance” in the game mechanics, and ignored reality in in favor of game meta balance. Which is dumb. If there’s a problem with realism based game balance, THEN tweak the meta. But don’t start out with a meta balance! Start out as close to realism as you can get!
@normal cradle Do you mean austroraptor? Because that would not make sense for a barley feathered model to fly. And Herrera is going to be able to climb trees so no need for austro to climb.
It'd make sense to have the stamina SLOWLY regen compared to walking, trotting or resting.
Compromise, imo
So you spend LOTS of time hanging on a tree. And launching off one should make the tree rustle or loosen a few leaves or something
But what would be even better would be the ability to rest on low/mid height branches and rest like that!
JUST high enough to escape Utahs and maybe Carnos, but not nearly enough for Apexes like Rex or Giga
Lizard birb
pretty sure it is fully feathered and it just doesnt show but an animal that big should not be flying anyway
that's why I say partially able to glide.
Look at the proportions of the @normal cradle Austroraptor, u really think that it could even partially glide? Something like a feathered velociraptor maybe if the arms were slightly longer.
@worn urchin try asking that in #🔧-evrima-troubleshooting-🔧 rather than a feedback channel. Should have more luck
is doesnt
Agreed. 100%
@restive light Autorun already exists! Just press the sprint button once and as long as you're moving forward, you're running.
That’s not auto run tho. That’s just sprint toggle. To be auto run you would have to not have to hold W to keep moving.
Ah, I see the difference, mb.
@swift summit I dunno about that, I’d be more interested in seeing a small amount of hydration gained from eating everything except grazing. Also I’d be interested to see skim drinking on a mechanic like grazing. Meaning, skimming does nothing unless thirst is less than 25%. IRL almost all birds, especially aquatic birds, can skim the water to drink. I researched it.
But I’m not opposed to ur idea. It’s something to think about.
still surprised about that 2 disagrees, i dunno why XD, would like to know it
well idk i just feel like either bleed or health would be nice because then encourages people to hunt more so they get an extra boost on health and stuff
@minor laurel you mean now or later when they are going to work on bigger dinos?
For ever, i mean. Or they really need to balance them so other species could have a chance to run away or hide at least.
On legacy it was such a pain to see that 80% of players were apexes and that you are just smashed whatever you do.
I get your point and its a good thing that the devs said that growing an apex dino wil be hard as hell.
I really hope so. It can unbalance so much things that i don't know if it is a good idea anyway. I hope they know what they'll do. I want to continue enjoying having strategy time when encounter other species like now, not just being disgusted by them over time ^^
I Also feel like if someone sees a juvi giga, rex, trike or spino alone they wil most likely kill it for competition reasion and not wanting a big preditor around
Yeah. In both cases, it seems to me like a pain. It's like a circle of harrass or being harrass which is not really a "fun" gameplay to me :/
I enjoyed playing spino, i won't deny it. (Not very vindicative one tho, was only preoccupied by doing my stuff and eating AI)
But i don't know. It didn't felt funny as playing an evrima tenon or utah for example and with all the harrassment thing to add on that, well.
I haven't solutions from now on to affirm it will be a cool add to the game.
@minor laurel People would just play the next big thing giga players would go to acro or allo rex would go to alberto and spinos would play sucho or deino also apex herbis would just be untouchable unless we remove shant and others possibly cheris and other. The problem of a ceratin dino being aids or cancer to fight because everyone plays them would just go to the next big dinosaur
i knew how to buck and attack its just that he just constantly got on and off
ah well it all comes to experience then
Well, i got your point but as others dinos aren't on top of food chain would let gameplay around them be developped from a better way.
For example playing bary would imply dealing with deino and having maybe ways to dodge them better or stun them. Based too on a way of fishing of their own. Maybe deino wouldn't have bary's on their diet so swamps would be livable/playable for both. I don't know.
Allos would finally make stegos less comfortable and put on their diet maybe.
The thing is, they wouldn't be as lethal for players and gameplay than those 3 apexes anyway and more based on their own way of hunting and diet
It'll privilege strategy instead of getting the bigger spoon to compensate and i guess it would be smarter
I understand your point but I feel that keeping them out while good might drive to many people away and those dinos have been with the isle for years. As it stands it might be to far gone and at least this time around we will have server options to chose what dinos we want least hopefully
Kentro should’ve been added as an early dino for envirma instead of Stego.Right now Stego isn’t balanced enough to fun or fun to go against
☝️
yes
true
Hydrate from eating only after rainfall?
That and it'd have the same animations, so you could feasibly swap them out 😛
after some tweaks ofc
true, but after seeing stegos protect a single teno from megapacks of 6+ carnos I do kind of get its inclusion
as without it there would literally just be carnos and carno-food
You mean you don't want a Carnotarian Dictatorship?? 
Oooh now that’s a dope idea for herbis. Meat eaters should always have a little hydration from all that blood tho. Or maybe, what do you think of this? For meat eaters, hydration ONLY from fresh bodies.
The fresher, the more water, yes
It should also depend on the Herbi's thirst level upon death
"Due to the high iron content mentioned earlier, and your body’s struggle to expel it, drinking blood would have a negative hydration factor, and as such would leave you thirstier than you originally was."
at least for mammals
The blood may be dehydrating, but the actual flesh is full of water and very hydrating. Remember that mammal (and other animal) human bodies are around 60% water, ranging from 45-75%. A lot of that is stored in muscle tissue. I just looked that up. lol
thats not how it works tho
raw meat consumption is inherently dehydrating
regardless of water content of the body
Only one way to find out.
For science.
i mean, we already have the science, but i'll never stop someone from going to eat raw meat
-Tapeworms; fun
but yea, regardless of water content, raw meat is dehydrating
cooked meat is much better in terms of hydration value and nutrition value
but dinos ain't cooking shit
Well done steak.
That's arguably more hydrating, although that's a matter of literally burning and evaporating out all of the fluids within. Raw meat has literally negative hydration, well-done isn't exactly dehydrating, just adds absolutely nothing in terms of hydration
Also well-done is trash no joke
Jokes aside, I'd be very reluctant to give carnivores the ability to get water from eating meat, unless it's a very nomadic animal, on an arid map, that often lives in the middle of fucking nowhere.. Thing is though. It's all on a currently tropical island with a dying ecosystem.
I'd be maybe fine with some plants providing hydration, but only small amounts
Medium rare all the way
Force healing 
@rough falcon dinosaurs are either mesotherms or endotherms, and can regulate their body temperature.
that suggestion would really only apply to animals like deinosuchus or megalania
Wth is with these suggestions
People can't differentiate fun from tedium here
also yea idk how making eating more of a chore fixes the fact that juvi carnivores grow way too fast lmao
oh i did not know that lol, always thought they were all simple reptiles like lizards and snakes. Thanks for letting me know! ^^
Think of dinosaurs like flightless birds rather than reptiles
Dinosaurs were the dominant terrestrial animal group, they needed high metabolisms to be able to hunt anything
I am stupid paleo enthusiast so I assume that normal people know this. I Am not smart
lol dont worry about it, i enjoy learning new things about dinos. I always forget that they're more similar to birds than they are lizards
Not all animals in the game are dinosaurs tho. Some actually are cold blooded, like Megalania and Deinosuchus. I know Deino already has a sun bathing mechanic planned. unsure about Mega tho
I don't think mega has anything planned yet
@autumn hatch I figured it'd be similar to Dead by Daylight where you sit for minutes at a time fixing a generator in relative quiet, miss a skill check and BLAM, generator explodes and reduces progress! It turns "Sitting a waiting for minutes at a time" all the way to "Keep an eye on this AND your surroundings" just overall making better gameplay
I refuse to believe that anyone finds DbD or its generators fun
I mean, the eating difficulty would also depend on your prey. Find a carcass twice or more your weight and you struggle to rip chinks off, catch an elite fish or juvi for mild resistance but ultimately easy eating, then smaller fish or compies chickens frogs etc you just eat normally, and for larger dinos you'll eventually swallow things whole for a snack.
Ok? The point of sitting at a generator is to build tension in a vulnerable state. It does its job.
i find it builds boredom lmao. The fact that the height of tension in that game is literally holding LMB and doing quicktime events speaks volumes about the game's overall design, especially when other assyms manage to build tension in a way that DOESN'T rely on taking huge levels of agency and gameplay from the actual game
DbD was the only example I know of XD
I'm curious as to what games you know of that execute the idea better
Is it me or it is difficult to find rabbits and chickens ? 🤔
No one plays DBD to have fun tbh, speaking from experience
It's not really worth getting into as a new player. Shit ton of DLC + grind + literally years worth of mechanics to learn
@lament pecan already confirmed

I LOVE THEM
more pachy skins mr. cera 😡
what
nvm
I often hear that you cant turn off the music.. its possible see 😅
now leave the settings if you saved it, and open it again. volume is on 1
wish it would just stay 0 lol
its on 0 since i start play evrima was the first think i do turn music off XD
woahh how do you manage to do that
it always pops to 1 for me
and i think other people aswell
maybe because my master sound is not on 100? but i realy dont know
When I’m thinking about hydration from fresh kills I’m thinking of maybe 2% hydration bar filling, not like taking a drink. Even plant food isn’t hydrating enough to stave off dehydration. It’s just a contributor to overall hydration.
That’s not accurate tho, as it is BLOOD which is dehydrating. Soft tissue is incredibly hydrating. Interstitial fluid is a bounty of water, I’m pretty sure I read somewhere that fresh flesh for carnivores does not have a net dehydration.
idk how to tell you this but fresh, raw kills will have PLENTY of blood
these animals aren't very accurately removing the blood to avoid dehydration
the corpse will be bloody and the animal will be dehydrated
I know they have plenty of blood. What I’m saying is that from what I’ve read, I’ve been led to believe that the total water in blood isn’t enough to compensate for the dehydration effect of its solid constituents, but the total water in soft tissue does compensate. What I’m saying is only as good as my sources, but that’s what I remember.
Have a drink of water with the mutilated Utah leg you're munching on
also most of the body's water is contained within the blood, and would arguably be quite unavoidable. Whatever water you got from soft tissue would be essentially rendered obsolete by the blood
That’s not accurate either. Allow me to provide a scientific example. A six foot human male weighing 175 lbs, aged 30, may have about 46 liters to total body water, including blood volume.
The total calculated blood volume for said male is around 5.4 liters. And blood is 55% plasma (hydrating) and 45% solids (many of which are dehydrating). So let’s say a large carnivore consumes said 6 foot male. They have consumed 46 liters of water, 5.4 of which will have a negative hydration effect. However, the remaining 41 liters of water more than compensate for the dehydration of the blood they consumed.
Btw in case ur American, for reference, that’s like 41 of those forearm length Aquafina water bottles.
im aussie
Ok cool. Just making sure I wasn’t using confusing measures. 🙂
So as you can see, humans and other animals are VERY juicy. Lol
@limber hull why arent u green?
QA changes, lots of QA are gone
sadness
truth
Order 66??
If they need less qa testers, then is because U5 soon

that is absolutely not the case
what??
they aren't firing QA testers because "update soon" lmao
Of course... Yeah... I believe you
Because they didn't want at that time 
???
You are right, what it means is public qa soon so they don't need much qa testers because everyone is going to test it
If you aren't joking, I feel bad for you. If you are, pretty low quality bit ngl
I'm not trolling, I just want to think that is the reason, you have your own opinion, I'm not stating anything
okay, dude
you realise that removing over 75% of your QA team because U5 soon means you have no QA team for U6, right?
Even if it just means they don't want that much qa tester, just because, I think we will get the update in may
I know why they did it and it's nothing to do with what you have said
Ok, I'm just saying even that my opinion is wrong, I think we will get it in may
Probably there's a money reason, but non qa tester will never know
money reason? what lmao
For the tutorial, I think having text-based instructions may be better, but I know a few games that have pulled off voiced over instructions. Albeit those games had been Planet Zoo and Sea of Thieves...
@barren zephyr What you say is funny because I'm pretty sure The Isle is PEGI 18
It should be, at least
True, but I don't think that slurs should be in chat.
you can just walk away or kill the slurman
That's like not a reasonable argument at all
But it doesn't mean something should be done about it
so... nothing should be done about it?
No? Slurs shouldn't be allowed, at all, in any game.
"But it doesn't mean something should be done about it"
implies nothing should be done
Not always, there's nothing wrong about about saying "fuck the stego kill me" Another thing is directly insulting someone, the last should be dealt with
also, personally, i literally do not care about slurs and frankly, i find it funny when someone gets so mad they have to type a slur in a dinosaur videogame lmao. Also I just dislike censorship in all forms, regardless of if I agree with the subject matter or not.
Dead players shouldn't be able to type, is when most slurs occur
I have honestly no opinion about a censorship machine in The Isle. I find them pretty much useless but whatever.
Guys dooont say things like idiioot, its mean and there are kids here (who btw probably already watched movies/tv where he/she sees infinitely more bullshit).
Just stop with this extra sensitive bs.
So you would like to see people say the n word loud and proud?
all that saying that word does is make the person saying it look like an utter fool
Who said that? I'm here since ages and I never saw one single N word, also there are moderators you know.
Don't put words in my mouth
Oh, No. not here
Where?
"would"
in game
Calling someone you've never seen or met a racial slur over a dinosaur game is more funny than offensive. Just an honestly pathetic display, and I frankly see it as more effective at making yourself look like an idiot rather than doing the desired thing of offending your target
Eh, I guess its okay but its not priority. Its a multiplayer game where random ppl throwing random words, honestly nobody should even bother. And if you get hurt/offended by things like this, honestly the best thing to leave all the multiplayer games out of your life.
The best part about random people telling you off that they are random people and know nothing about you. Nobody should give a fuck about random people's opinion.
^
If they're dumb enough to shout a slur to a random person they've never met, they probably aren't worth caring about
I know it's not a high priority, but seeing toxicity in general does not look well for the game, even if it is based on survival horror.
If the game wants to attract more players, youtubers will try to make videos; are they going to filter chat every time someone uses a slur in chat? No. No one on YouTube is willing to devote that much time to a game that doesn't care about chat; if they can't manage chat, simply remove it.
Not saying that The Isle is careless with chat, but my point remains.
I guess an in game report system? Maybe a way to disable chat? There are ways to say slurs without setting off the ‘censor’. Also just ignore what they have to say. No one usually says slurs mid fight, only after death
People should not even chat after death.
Perhaps a simple chat filter that censors the n word, the f slur, and other slurs.
Also, as you said, an in-game report system.
Sounds like a good idea imo
There are filters in the game right now for some words
Shows up as asterisk, issue is like most games- it’s easy to bypass
Doesn't have to be all words but still, I don't think slurs should be even sent through chat.
An in game report system would probably be best honestly
And if caught, should be a perma ban from officials
In game report system sounds good ngl
But the f bomb is not always used for insulting, and it isn't even that big of an insult/slur
talking about the other f bomb
F slur is not fuck



