#general-feedback-discussion
1 messages · Page 863 of 1
?????
I said sea floor
how does that answer my question
coastal shant 
Here it is
The Isle suggested semiaquatic animals list
-Ankylosaurus
-Magyarosaurus
-Corythosaurus
-Parasaurolophus
-Giganotosaurus
-Tenontosaurus
-Therizinosaurus
-Herrerasaurus
-Shantungosaurus
my question still applies though
There aren't so many, but I probably have forgotten some of them
why is giga and theri in there
Well this could make shant another species killer like deino
also why the hell is giga on that list?
People got really inspired at some point
why would shant kill its own young
Competition for food
you're forgetting that these are players that will be controlling the shant, so the behaviour depends on a player and that usually means the player needs a reason
and competition for food is not a good reason
Well KOSers
baby shants can live off grass
Grazing
well that applies to literally everything
that's what i said
But here it would actually benefit the shant
how
Food
other herbivores need food too, so why would it only benefit a shant?
Is this still about semiaquatic shant ? I'm getting confused
Cause I don't think you can graze underwater
Well shant would be coastal so it would be the onlyone eating seaweed
COASTAL SHANT 
So what if its coastal?
That's even more of a waste
How?
Why make the BIGGEST and STRONGEST herbi of ALL time an animal that spends its life on the coast, doing nothing but eating seaweed, killing its own children and watching ptera
What about puerto?
how would shant eat seaweed without inhaling a bunch of seawater
The way hippos do
shantungosaurus?? the biggest herbivore of all time??????
- coastal niche

- shant literally doesn't have the body shape to dive and come back up
- there is no fun aspect if all you do is eat seaweed in the coast of an empty beach that has the occasional protoceratops around
- shant just is better fit to be a land whale, not a SEMI AQUATIC whale
- it would provide no competition, as everything would just avoid it outright
- players would NOT kill their young for food, since seaweed will be plenty
- shant would die of diabetes because can't inhale that much salt
but a shant isn't a fucking hippo
Okay excluding sauropods
But it still applies for strongest, because it looks better fitted for combat
shant is the largest NON sauropod, is what i think he meant
not coming to evrima
replaced by brachi, and brachi will be ai for a LONG time
Well minmi is shown being a hippo
because it has the body shape to dive, and it is not in the COAST
even aside from that, why have two hippos
Actually it looks more similar to a water turtle in its concept arts
it doesn't need to filter salt water, because it won't HAVE to
Well not diving but walking
still, it has the body shape to go underwater, unlike shant
yeah shant has no incentive to be semiaquatic, it can take care of itself
and minmi won't filter saltwater like a hippo, because it lives in freshwater, and won't need to filter saltwater
Walking from shore into the water and then using its mass to walk underwater
and what else would shant's diet be apart from seaweed? i can't see much else being on the coast to fulfill the hunger of a 12 ton giant
see, you're thinking of hippos, but hippos still know how to actually swim, and again, they're hydrodynamic
and how would a shant get back up from the seafloor?
and why would a shant go into the open ocean if it should stay by the coast?
Well the semi ocean ocean is the only place that makes the giant hidden
5 gigas, 10 rexes, 10 angry theriz
dude do you have any idea how situational and rare that is
What??
It doesnt have the color scheme of trees
what??
What what ? Shant does look like a fearsome fighter
It can occur
not often enough to make it useful
No. It has no weapons at all?
and even then, what would shant do?
stay in the open ocean until it starves to death?
every part of its body is a weapon, pff
or would it drown in the ocean floor?
Shant would give enough meat for so many carnivores that it would be hunted
its own mass is a weapon
I assume it would be faster than a sauropod, just enough to chase things down and crush them under its legs, or body for all that it matters
Well its a reptile and reptiles are wierd with everything so its breathe could be that of a sea turtle
This is getting worse and worse
but those reptiles are adapted and cold blooded, unlike dinosaurs
I doubt itll be that fast, much less agile
Still more than a sauropod, no ?
Except magy
Well get out of the arguement
dinos were warm blooded to be more active, and therefore couldn't hold their breath that long
Well yes, I meant in general, to run things over of course
Crocodylomorphs used to be warm blooded
until they stopped being warm blooded in order to hold their breath better
Well then it could have mammal like breathe holding like a whale since those 2 are warm blooded
yeah but whales have a VERY slow metabolic rate and are also the largest animals to ever exist on this planet
Well size wize are rivaled by argentinosaurus and this would just walk and eat
i mean we could argue hypotheticals forever. i just wanna know why Shantungosaurus would ever need to go into the ocean.
@urban flax its more so, out of all the large non sauropods shant has the least fighting ability and weapons, and is most likely not agile enough to really run things down unless its a spino or other very large and inagile critter
it's 50 000 kg heavier than argentinosaurus
So that it could utilize that new open nische
But length not mass or weight
do you just forget deinocheirus exists?
Omnivore so most likely the players will go fish hunting type
length doesn't mean size you know that
it's like saying a utah is as big as a human because they're around the same height in evrima
Still they look very simailr in size
Looks matter not accuracy according to the devs
argent is taller and longer, yet it is not bigger
Only time will tell who of us is right, because I see shant as an absolute killing machine. Devs proved us that tenonto can be quite a fearsome opponent, and although I know shant isn't similar at all in terms of body plan, it proves us that something that looks defenceless at first glance can, in fact, stand among the best brawlers of its category. I assume (and hope) Shant will follow that route and break rexes in pieces like teno does to carnos.
but we're talking about science
You proved my point with looks
Well to the isle dev team that doesnt matter because of troodon
blue whales are the largest animals to ever exist, and you're comparing them to shant
Troodon was still a valid genus when it was announced for The Isle
you're using blue whales as a reason as to why shant should be semi aquatic
shant is called land whale
it was ungenused in 2017
because it's big, not because it's as big as a whale
Bowhead whales
small humpback whales
And I'm pretty sure it was announced around that date too
Evrima was announced back then?
that whale is nearly 3 times as large as shant
If you think teno looks defenseless with its clsws and tail.. I guess we really see shant differently then xD Id be very confused if shant is better at killing than the things with actual weapons and defenses
orcas are cetations so basically whales
an orca has a fast metabolic rate, faster than shant, and unlike shant, it is a mammal and is literally built for living underwater
if we used whale treatment on shant it would not be able to go on land for long times
I only remember Camarasaurus being called "landwhale" because of its calls
Orcas are the largest species of dolphin btw
yup!! dolphins are also, cladistically, whales
Teno doesn't look defenseless to you because you know its tail and claws are very lethal. Shant would be better at killing simply because it's stupidly huge. Like duder saight, it's weight is a weapon. Imagine a Shant body-slamming something. Nothing would resist that.
Ah whales evolved from land mammals
Shantofaarus, i think
My point is fun
its only predator is the Gigashark
You mean megalodon?
ah, old inside joke
it's not fun to be on the coast eating nothing but seaweed and when something that is a threat appears for the first time in 50 years going in the open ocean
Semiaquatic giga 
No, gigashark 
But with just a hint of fear it becomes fun
what would a shant be regularly scared of?
and why would said threat go to the coast?
nah, you'd need more than a hint in a survival horror game
mmmmm perfect
It's not a giga but I can't tell the difference between any big dino anyway, they're all giga
now this is reasonable
Anything with legs and is heavy = giga
your mom is a giga
Spinos and suchos and barys and crackhead determaind beipi's
nice roast
Lmao get baited my mom doesn’t have legs you fool
i mean "giga" just means "large", no?? so i GUESS
My favorite giga
trampling will be a thing and spinos wouldn't be a worry to shant if it wasn't semiaquatic to begin with
it would be more fun to be fully terrestrial, where you would run into predators more regularly
Well semi aquatic would appeal to a somewhat large fanbase
not to mention competing with other herbivores over territory and resources
Even with semiaquatic shant (unless it's like mrquestions said and literally can't swim) would not be threatened a lot by spino
Unless they make TI spino 15 meters
that fanbase can play Deinocheirus, then
exactly
Whilst servicing the game in basically no way, which takes priority every time
well deinocheirus is something to have terratorial disputes with
deinocheirus won't be on the coast
Shant wins literally every time, cheirus is half its weight
Definently can walk there
||i mean, i could see it in mangrove swamps||
why would it?
Deino can swim shant walks
Yes but that’ll only help cheirus run from shant, not fight it
Walk underwater to get seaweed which would be a part of its diet
magy is giga 
why would cheirus travel from coast to wherever else it has food
Sea turtles and that sweet sea"weed" get it drug reference
alright goodbye everybody
ah yes, how fun it is to play a giant hadrosaur that is stuck to the beach and kills its own children and can't even swim, being forced to eat seaweed for the rest of its life hoping a threat comes
A flat shoreline for it to walk up and down
when in alternative, you could also play said hadrosaur, but be free to walk around the whole island, contesting food with other species and finding carnivores way more regularly
ah yes, amazing entertainment
says shant will kill its own young
"but shant needs to protect its young"
If a Utah even sees a shant baby being protected by an adult, it dies
14
You guys can agree to disagree at this point.
Other non related ones could kill the young
I don't think the shant baby would have to be protected
that wouldn't even happen to begin with if shants weren't bored due to being stuck to the coast
Like male hippos killing other non related baby hippos
but shant isn't a hippo, and it doesn't have the need to kill other babies
since if seaweed will be common enough to feed a 14 ton giant, there would be enough for the babies too
C O M P E T I T I O N F O R F O O D
^
Seaweed takes a while to grow
or, you know, if shant was fully terrestrial, it could also contest for food with other herbis that aren't other shants, could find predators way more regularly and would be able to explore the map
Minmi, deinocheirus, beipi's
all things that live primarily in freshwater
But could go to saltwater
and again, not even competition
but would not be as common, and therefore not as fun
neither will minmi
Well if minmi can dive then it can harm shants
You were told to drop the conversation
well fine
my bad
I think it should happen and you think it should happen end of arguement
no one but it should still not fall pray to 1 allo or alberto
Who said it should?
maia buff when?
Roadmap updates when?
And phase 2 updates when?
Ah well that is quite long
How interesting I also am fasta asleep while they post it
pretty sure para will do way better in herds
like it will need a herd, solo is a death sentence
not all herbies have a death sentence alone
but i don’t see a solo para surviving at all
@whole glacier i mean Size or Weight doesnt mean anything. I mean a Group of Utahs is also able to take down a Stego even if its bigger and Heavier. And as far as i know Carnivore sometimes Teamed up to kill a bigger Herbivore. So even 2 or 3 T.Rex would team up against a bigger thing same with Allo or what ever.
yeah but even Paras are going to be killed because Carnivores always go for the weakest and oldest one if Age and Elder is being added.
true for most Herbivores its a Death sentence but not all like Anky. Depends on which Carnivore they see/attacks and how many
yes but i mean when they face a lot of Carnivores at once like 5 Utahs or in the Future 2 Allos they cant do anything against it if they are alone
yes but a Allo is still able to take down a Pachy or Teno without any Problems. At least i think that it would have no Problems
Lone Carnivores like T.Rex are used to hunt alone and if they find a Herbivore thats usualy a Herd animal its a Death Sentence
they can yes but im just saying if it comes to a face of its usualy already dead
But i rly think that a Teno wouldnt be a Problem for a Allo. And 100% no Problem for Giga or T rex
Carnivores often go for Herd animals to get the Weak and slow ones and the rest is running away most of the Time
I mean if it walk towards him and the T.rex cant be seen and doesnt move its a pretty high chance
They almost never do it nowdays and probably almost never did it back then
I mean if a Lion gets a Zebra cup the whole Herd is running away except mabey the Mother
idk the Behavior didnt rly change for the Carnivores and probably the Herbivores to and its just Nature
The weakest and slowest are always the first ones that get killed its just Nature
they are also just Herbivores like Teno or any other Dino back then
true
yeah and Allo is also a lot stronger then a Lion
But its just Nature its how it works you cant realy explain it. Its just normal and how it works
Its how it works now and its probably the same back then
When phase 2?
solo pachy is free food
like the easiest shit ever as carno
i haven’t 1v1ed much utah v pachy
Well time to test if my body can disperse enough suger in me for 4 hours of waiting
You have to be a really good Utah to 1v1 a semi competent Pachy
It’s not easy
Carno decimates Pachy because it’s leg fracture sprint is too fast, and regardless locational is so busted that the chance of Pachy getting a leg fracture is slim to none
pachy and utah is 50 50 you go against a trash player you win, if you both good, one of u will make the first mistake
also it doesn’t depend lol
well.. unless the carno is super super super bad
cuz that 10 second immunity window is stroooong
yeah it’s scary
also yes
but if i get leg fracture 😈
i mean, if i’m with someone ill kill but
cuz carno population is through the roof
Its actually sad , cant play such a good game because 1 fatal error bug and its been soo long plz fix man
A utah is like 2/3 as strong as a pachy, so a 1v1 is pachy favored, but not definite. And a 1v2 is utah favored but not definite. 1v3 is basically death to pachy, unless utahs have a skill issue. So that’s in a good spot.
However, a solo pachy has no chance to escape a carno and its aids. I broke a carno’s ribs and skull and used the rest of my stam to run into the forest. This should have been a definite escape for me, but tracking is busted. He walked up next to me (with his bones still broken) before I could even regen my stam. I got away still because he was blind, but it’s still completely unfair
in any of the situations if the utah gets a decent pounce the pachy's usually done
Unless the utah plays dumb and gets bashed afterwards
I won a 1v3 as a pachy. Granted, the utahs had a skull issue and I used a rock to my advantage. They hit only 1 pounce on me and I still nearly died to the bites
@thorny lynx #phase-two-archive message
We've had homalo's concept and skins for over a year
Jesus I'm late. Jesus.
He is a cutie! Aww, look at hims. I wanna pick him up and cuddle him. I bet he can loaf.
Isn't it? I wish it was on the roadmap
Humans were planned from the beginning
Yes but probably wrong channel
Bro copy pasted it into here then deleted it lmao
Oh ok
@cedar anvil that is just false
If you’re talking about legacy movement I would rather cut off all of my limbs than go back to that system
hello I have a request to make and therefore I would like to speak to an admin of the server could you give me a name so that I can make my request to him? sincerely orochimaru
Tag/DM an admin?
what are pseudo admins?
What are pseudo admins?
Pseudo admin weight class
you actually got me with that one, that was good lmao
Thank god I’m validated now
@gleaming flame I ment if you want to talk to an administrator, just directly send them a direct message, in the right pannel below "Discord Administrador, Senior Administrador" tags, are admins, #general-feedback is to suggest thing to be added/removed or changed for the game
@gleaming flame are you French?
yes
Neat👍
Do you bathe? (Asking for a friend)
hard hitting questions
Based individual
@honest heath You know money won't make the game progress faster, right ?
The dev team already has largely sufficient funding
but obviously not to work full time
otherwise they would make progress
god imagine paying for trike holy shit
I mean, even if I was paid all the money in the world, I couldn't work more than 24 hours a day
The same probably applies for them
but see:
u would make progress, there are no donations. and according to the inconsistent changes in the road map they obviously need it
yea or a chain of ceratopsia u know
i dont think roadmap changes proves anything about funding
that'd suck so bad i have no words to get into it
sad but true
imagine ENTIRE animals getting locked off behind a paywall
then why did you suggest it?
:/ sad but they would be at least in the game alrteady
imagine waiting months for a new animal to learn its a paid animal lmao
i hate capitalism as much as u behind games but i want this game complete
with money u dan effort more personel its as simpleas that
and then they go around telling all their friends what a scam the Isle is
because it makes you pay for this shit
and less people buy the game
you want the game to have more money? leave it as is and let it grow as it does
as i said i would pay it because if the vision of the state of the game we have in mind would be real. this game would be great and no scam
fallout 76 is a scam
i guarantee you my view on the Isle would change quickly if they suddenly started making "premium" animals
still it gets buyed
you may pay for it, others wont
also fallout 76 is only selling customisation options
this suggests selling ENTIRE PLAYSTYLES
see this game feels like 3% complete, wouldnt u buy it with the other 97% ?
not if the other 97% also had a 50% portion as paid only content
i mean at least increase the price
u cant expect much for 20
or open up more donations options for the ones who want to donate
make it kickstarter
they have said several times they don't want to do any of that
they don't want crowdfunding, they don't want microtransactions, they're going to keep selling the game as it is
yea but tellin us at the beginning last year the development needs two years to get it on legacys scale. I dont see any of that right now
i say that EVRIMA has already surpassed legacy, besides in roster
im just in the game of development sincelast year and i see so much frustration and broken promises
mechanically, EVRIMA is already FAR more in-depth than legacy ever was
^^' i dont see it with the lack of mechanics. diets is a joke sadly atm
ai is a joke
the only thing it really falls behind in is missing a few mechanics, like nesting, NV and skins. Also has a smaller roster
as if legacy's was any better lmao
AI in legacy was so sad
at least it spawned when ur hungry 😄
that was awful lmao
here too
i hated the fact it spawned near hungry people so much
such a genuinely garbage mechanic
yea but u see what would u pay ur 60 bucks? a fully fleshed out evrima til november this year or the new assassins creed?
i would gladly pay for this special niche game
well, im not buying assassins creed and paying another 60 bucks for a game i already bought sounds silly o
and so would many others if the marketing was better
wouldnt a lower price tag be BETTER for a special niche game?
if you want to acquire a larger audience to your little niche game, having a steep pricetag does the opposite
bruh thats not reality in games right now, the only game i know for 20 bucks and was worth it is mordhau
i can tell you now there's a game I REALLY want, but won't buy because I think 30AUD is WAYY to expensive for it
You're still going by the assumption that increasing the game price would automatically make game development faster
^
yea if u hadmore personell
we know they already HAVE money
you realise they just sent out a hiring call, right?
thats just logic.. obviously not to share it with more coders
you are aware that they are CURRENTLY looking for more staff
they need like 50
It's not a matter of money
Look, I would work for them for quite a low salary, but they're not gonna hire me
It's a matter of finding the right people
yesprofessionals
They need to find people who are good enough for thi game, who agree with its overall vision and who can get along well with the members of the dev team
but that would make the development faster wouldnt it?
i dont think you have the slightest understanding of how a game development workspace actually IS. I've worked in the industry, slapping in 50 guys doesn't fucking solve anything lmao
some studios don't need, or want, an over-inflated roster
if they were coordinated right yes it would
"If a woman can make a baby in 9 months, then 9 women can make a baby in 1 month"
I love that quote
i dont even know why i bother arguing because you're clearly going to keep trying to prove that somehow, getting a small village to code the Isle will increase devspeed somehos
xD this comparison is hilarious
If you understand it, then you probably understand what's wrong with your reasoning, right ?
bruh u compare biological progress to a completely different process
pipelines? nah nah, those dont exist. development meetings and communication? a non-issue. growing human-resource strains? irrelevant. trying to keep 50 people on-track on a single, cohesive vision, managing their tasks accordingly and ensuring that there's little overlap, while also hiring staff to handle with the managerial workload such a roster would require? meh, childs play, not a big deal
just MORE MORE MORE
u literally deny every bigger gaming company
thats dellusional
my brother in christ, larger gaming companies don't put their entire fucking workforce on ONE GAME. They have TEAMS, which do DIFFERENT PROJECTS
The Isle is a SINGLE PROJECT
you'd have like half of your 50 man team doing fucking nothing
you'd be paying them to watch paint dry
EA doesn't put everyone to work on JUST FIFA
Doesn't mean that it doesn't apply the same way
I could have taken any other example
Like, if a painter can finish a painting in 2 months, do you think he could finish it faster with 10 other people with him ?
That's related since both belong to the artistic department
that's not at all how this works
bruh then just 25 it was just an assumption
development teams RARELY go above 20-30
and that is, again, assuming they have any need for such a roster
which, based on how the devs have responded, they don't
they could take in own projects comparing work together
Assuming they're all artists of equal level, yes
But that wouldn't make anything faster
i dont trust them right now xD
without something changing for good fast it feels like a scam to me right now
and you want to spend more on something you see as a scam?
i really do like how you've clearly got zero development experience in the industry and are just throwing random numbers out with no solid argument based on any facts
Something i wouldnt see as scam anymore*
so if this scam game, added MICROTRANSACTIONS, all is forgiven
why ur so strictly against supporting this game financially?
even if the devs say it
its a matter of finances
sad but true
im not, the devs are, and the way you've proposed is not only anti-consumer (which defeats the entire point), but actively against the vision of the devs, and offers no substantial change to the development cycle
and you know exactly how much money the devs have how?
no but they dont seem to coordinate it for good
how would you even know that?
a development crackin up legacy recoding because of a spaghetti code
because legacy is garbage lmao
yes
that proves utterly nothing about funds
ok red dead redemption2 is bad game then and it wasnt worth its investment. With less money we may had it in 10 years
same sense as ur pregnancy metaphor
i didnt even make that metaphor what???
i genuinely have no fucking clue what you're on about
ur werent the only arguing with me xD
I brought up the pregnancy metaphor, and it isn't mine
It's a well known quote
also tf that metaphor gotta do with RDR2, i genuinely dont see the relation
Usually when you work in a company and your boss tells you he's hiring more people in order for things to go faster you tell him "are you one of those people who believe 9 women can make a baby in 1 month ?"
It applies particularly well in videogame industries
If you worked, or at least learned how they are made, you would know having more people work on a project will not always make things go faster
In that department, having too many people might even slow things down
just look at the safelogg bug which occured for more then a few months thats just embarassing
thats why im suggesting this transactions
i was a community admin and i despaired over giving back all the % for the users
You can't pay bugs to have them fix themselves, you know ?
4 hotfixes bcs of rubberbanding which was fixed after 48 hours makin the game unplayable
thats unprofessional thats what i mean
That's unrelated to the topic of microtransactions or funding
bruuuuh invest in professionalöös
i dont think dondi accounts this game right
i said it
Also you don't know how their game is programmed, or how programming works in general
For the very few things that I know about programming, bugs happen literally all the time, whatever you do and more than 50% of the work on any game's development is bugfixing
if i werent studying this shit i wouldnt say it bruuuh
im no coder but im an accountant
xD
So since the game is in a state where it desperately needs content and mechanics, bugfixing can get delayed
Especially when you know the mechanic you're working on will break other things
the cycle of fixing just needs to be faster
testing with more people who know what they test
not QA NPCs
Since when do accountants know programming ?
thats why im saying the stuff about finances
i dont want to argue about the programm but about the work goals
the fuck is wrong with you?
like, genuinely, if this is a joke it's a right shitty one, and if it ain't a joke how on earth do you do the mental gymnastics to justify doing the one thing that will turn a playerbase against its creators no matter how good the game is?
if the playerbase is so offended by paying for something which is good its no playerbase at all
rockstar, CA, Ubisoft aint got no playerbase then ^^
ur so offended i stop now.
- there is no playerbase left due on our community server all because of the never ending repetition and no drastic changes
the game ain't good, 'least not yet. if - and I do mean if - they choose to put DLC in, it better be when the game is in a state where they can justify it, and I would drop the game entirely if they put microtransactions in at any point.
at least some consent in your message
the hell is that s'posed to mean?
that ain't the part I'm talking about, the hell do you mean by consent here
that were understanding each other on that part xD
clearly wrong seeing as I still don't understand what the fuck you're on about
idc anymore its like talking against a wall here
dude, you're arguing with someone whose name is "fuckcancer"... what do you expect ^^ a very large part of the community, especially here on the dc, are stupid brats.
dude the devs have more than enough money
development just takes long cuz they overcomplicate everything and set up a larger workload than necessary
You... do know why people write #fuckcancer at the end of their username, right ? If you look closely, most moderators and administrators have it.
i see...my bad....last part of my statement is still right^^
I wouldn't say insulting someone you don't know over a conversation you probably didn't read can be considered "right"
Have they fixed the utah baby spawning outside of the map borders issue?
I ask because the answer is no
More importantly, I really hope they don't keep the random ground fissures in the jungle
Sounds like a cool bug to explore outside the border ngl
I love how someone can say they wish the controls went back to how they were because the new ones are glitchy and it doesn’t get removed,but one of my feedback suggestions got deleted for being vague and not constructive when it had more detail to it
It’s cool until your full grown carno or Deino turns into a little trash baby outside the border
Its cool when i remember i grow only utahs 
Agreed. 💯
📠
@honest heath That's honestly... a really, really weird suggestion. What in the world makes you think that throwing more money at this game could make it "finished by the end of the year"?
This is not how development works. Besides - if you want to spend more money in the game you are free to do that. I've spent some 100$+ on it by buying copies for my friends. Nobody is stopping you from doing that.
ive tried explaining this to him but he rejects it every time. I don't understand it either, and I literally HAVE the dev experience to know that's not how it works, yet he assumes "more money = better"
Yea, I've read that discussion afterwards
The simple truth is that it's not the money(or lack thereof) that makes the development take as long as it does
i also tried to explain the business model would not only upset consumers, but create bad rep for the Isle and REDUCE sales
but again, apparently EVERYONE will be on-board for the idea
Agreed, I still remember when i was playing Ark and the devs have released the "Scorched Earth" DLC before the game'd even left early access
the playerbase was fuming
its like the "acid drake" shit in DoD, where you have to pay an additional 15AUD on top of a 20-something AUD pricetag for ONE new playable. Garbage practice
i dont have DoD btw, I just looked at the store page
admittedly I think in that case they might've really needed that shot of cash to keep the development going from what I've heard so I'm not gonna judge them too hard
I mean Ark, I have no idea about DoD, I don't follow that game at all
it is literally 12 extra Australian dollars on top of 30AUD pricetag
it's fucking absurd
it should not be a thing
not to mention it means people wait MONTHS for new animals only to find "ah, awesome, pay to play"
imagine how utterly pissed that'd make the commuinty
one of the isle's best marketing systems atm is word of mouth, where people tell others about the Isle and they become interested, so making anti-consumer choices like this would be awful for sales
Yea honestly I probably wouldn't have bought this game if something like this was taking place before I made the purchase
...and if it started taking place now I'd want my refund despite all my hundreds(thousands really) of hours spent in the game
honestly, same
Hey islanders! Today we are releasing the Tyrannosaurus rex! Only 59.99!!!
I bet you all can't wait to sink your teeth into our new apex!
honestly thats what star citizen does
i dont repeat myself but the sum of bugs and what bugs there are cry out for more professional devs
= more money
higher salary
i dont think it does? you do realise that professional devs also get bugs
for sure
and with a game of this scope and scale, there's bound to be bugs
but not the bugs this game has
just look at the safelogg bug, major rubberbanding etc.
professionally made games can also have such bugs
battlefront 2 came out with extremely bad rubberbanding and it was made over a year in dev with professionals
u mean EA this amateurs
xD
https://www.youtube.com/watch?v=9B1M3IPVcXs anyway have a nice day go to work now
Damn, even with all those microtransactions? Almost like that didn't change anything
lmao
this was just one way of my suggestion, the other would be to set up the general pricetag
even if its not that much
or some kind of supporter skin
which would also do very little but deter more people from making a purchase
nothing essential
you literally suggested having animals like trike cost money to play
yea but im talking against a wall obviously
a wall that likes the game being accessible for new players? Yea
i really like it when i can talk to a friend about the Isle and they go "that sounds fun, i'll get it" and they do because it isn't too expensive, has no random microtransactions and you can play anything you want
sometimes making things cheaper is better for getting more money
with some of my mates its the other way arround. They dont get it bcs of the lack of content
even if its cheap
so uh
just let them make more content?
because bumping up the pricetag defeats the point
"oh cool they added nesting but they also made the game twice the price fuck that haha"
i cant wait anymore from my point. Got like 830 Hours in the game
430 of that just admin support of that
Progress isn't slow because of money progress is slow because the devs have terrible time management and priorities
wonder what they would have to do in order to fix time management issues (if any)
They seem to be working pretty hard though
I refuse to believe you're not trolling, because that would mean you unironically support the one thing that games that are on life support should not try to do; alienate the playerbase for a quick buck

#general-feedback message
I do think it would be fun to have some unlockable patterns/skins based on stuff like this, but only a few.
@left storm ip bans wont do anything because of vpns sadly
Does Stegos and Deinos have fracture too? Never saw this happen
No
Pachy is the only animal that has fractures atm
No I mean, Stegos and Deinos can't have their bones broken
Oh, well considering how little damage Pachy deals to them...
Idk, tbh you'd have to ram them over and over again to try
it's not realistically happening but yea it's a possibility that they don't even have those animations
Good point overall, I will try to find out whether they have fractured state at all
Apparently I'm being told that they can be fractured it just takes a tonne of time, it's much easier to fracture young Stegos and Deinos
it's possible, just really difficult
Now I desperately want to see this tested...
i have only seen a stego and croc with leg break so far, man do they look weird when you're not used to them. Otherwise i think the only way you can do it is by using admin commands to grow a jvuie dino after a pachy breaks them. I have tried bashing adult stegos and crocs, but you literally do no damage. I think they would heal the bone damage before you can even break it lol
they can, but primarily at their smaller stages and in adult stages only from falls they survive
@remote thunder In my experience the official server admins are quite effective at taking down hackers if you care to report such instances. Nevertheless I'm upvoting your suggestion because taking global chat away from the community servers is just a really baffling decision on part of the devs.
I'd also suggest not up-voting your own suggestion, the community perceives that really poorly.
They did say global wouldn't be back, unless people made a mod for it once modding is in. 
Well... modding isn't in, how about not removing parts of the game that people find useful on the community servers before modding is IN the game?
The community servers have been dead and buried six feet under since global chat'd been removed from the game.
The only ones that see any play are those that offer free growths.
I'm not trying insult the Official Server Admins... but it seems like they're never available, at least in a timely fashion. Maybe they can handle some stuff after the fact, if you submit a recording... but their presence is never felt in-game, especially when people are blatantly hacking. I get it though, they have lives and their volunteers. I've seen better admin work on community servers though.
And yeah... Global. I'm sticking to my guys against bad and downright poor business decisions by the devs.
Hey, the US President can vote for himself right? ✅️ 
Right, let me ask you this: have you ever reported a hacker to the admins?
and how many times have you done that?
Official report, no. Pinging the admins for help and posting screenshots, yes.
I'm not talking about post-incident reporting. I'm sure they take care of that. I'm talking about immediate or timely help in-game. There's a difference. Most people don't record too btw.
Just browse this Discord to see the timely help many have received.
I don't record either, I just tag admins and the three times when I've had the unfortunate "pleasure" to bump into hackers they've been dealt with.
The discussion between the two of us is about the effectiveness of admins when it comes to dealing with hackers. It's not even about the global chat, we both agree that it should be back.
Because bad business decisions should always be called out, repetitively.
And I want this game to SUCCEED, despite whatever the toxic "if you don't agree with everything the devs put out, you're against us" attitude.
People can make bad decisions. 🤷
The decision to remove it from the code of the game is a strong contender for the most absurd move TI devs have ever done.
Because that's the part of his suggestion, I don't disagree with bringing global back, I only say that this isn't the main reason to bring it back.
The devs have been saying the same thing about defecation and urination mechanics... and yet
here we are 4 years later
It's definitely not needed to deal with cheaters, tbh Idk how it would even help. You don't have admins on the servers 24/7 so you typically have to report that on discord. There's a tonne of other situations where global actually IS needed.
Global isn't needed for Official servers. I agree with that.
For Community servers, it offers:
- Way of immediately reporting rule breaks/hacking.
- Way of coordinating in-game community events, plus generally supporting community interaction (which is the LIFE BLOOD of community servers... take that away, and you kill them).
You shouldn't need any other reasons. Just don't play on global enabled servers.
I've literally just said the global isn't at all needed to deal with hackers, it's needed for completely other things
Also - the idea of "nerfing" hackers is even worse than trying to use global chat for dealing with them
Yes, zero out the stamina on a guy who literally hacks his stamina pool to be infinite
The hacks that they use very often circumvent those exact things
I don't think you comprehend what I'm getting at - those are the exact things that they change in the game
They get invulnerability/super-speed/infinite stam
ability to oneshot people
That sure as hell isn't going to discourage cheating
That's not true
I have seen both
the most common types of cheaters use cheats that allow them to see people from across the map
they are the ESPers
I've seen everything from ESP through speedhacks to infinite damage and stam hacks
A few times, about as often as speed hacks tbh
the most common type is ESP by far
it's also the most common type because it's not that easy to say that this person is hacking
It would definitely do more than throwing some dumb debuffs on them which they can circumvent anyways
This way they at least lose the account
Neither will they care about you zero-ing out their stam when they can get infinite stamina
I sure hope they can
I don't think that general idea is at all feasible
I don't disagree with it being terrible, I'm just saying that this would be either just as bad or even worse
You're not punishing someone by some artificial nerf for using hacks when those hacks allow them to get around that by default
It definitely isn't
Adding debuffs as a punishment would only add to the exploitable things hackers can and will do, like giving others the very debuffs designed to stop them
I just hope the devs never reach that conclusion to stop banning hackers and throw some laughable debuffs on them because that will literally just make the hacking problem worse
It really doesn't
The hackers are exploiting buffs, how in the world do you think that they wont exploit any debuff as it is the exact same mechanics being adjusted
Easy: you use the same system you're proposing to find people who are cheating(e.g. someone who's moving faster than they should be) and then... just ban them? Completely automatically? Why in the world would you even bother with tinkering with their stats if your system automatically finds the cheaters?
Just remove them the moment they use the cheats on the spot instead of zero-ing out their damage or whatever it is you'd want to do to them.
^
I swear this suggestion of tinkering with the stats of the hackers is one of the stupidest suggestions I've seen on this discord.
^
Because it's NOT A THING?
Banning accounts is the only viable solution to prevent any statistic exploitation, trying to add more statistic adjustment to cheaters will only result in more hacking. Absolutely a bad idea as it will also create more exploitable systems. And never assume you know what other people do or dont know.
wow
Yes, because the guy who proposes to create a system that automatically finds hackers(obviously the easy peasy part) to then NOT ban them has found the solution.
XD
the debuff punishment idea would be like trying to put out a forrest fire with a dish cloth
soaked in gasoline
"instead of banning those cheaters, just" you lost me right there
don't over complicate things by adding an exploitable system when you can just ban someone who's cheating
^
So to debuff hackers they would have to detect hackers right? If they could do that it wouldn't be an issue. So it would then be up to an admin to catch hackers and place the debuffs on them. Why not just ban? They can apparently come back after a ban. Why would they not come back the same way after receiving debuffs? This logic is hard to follow.
hypsi's antennae are for decoration
most things irl have use for antenna and i think a sensory passive type thing would be perfect for hypsi
And most of those things are bugs... not reptiles lol
Sure, there are catfish, but the whiskers aren't antennae
loll most reptiles dont even have antenna but if they did im sure they would use it for a purpose of that sort
How are you sure? Because I most likely just found the inspiration of hypsi
ik ive seen the inspiration and ik all about what that bird uses it for
Alr, then why would hypsi need its antennae to do anything else, since this is the inspiration?
The hypsi's head wires literally are just ornaments: If the game wants to go this route, then some males might have longer wires than other males, and that would increase their chances of sexual reproduction
The head wires are literally just a "Sex beacon", stating that "Hey, I look the best, do me, not that other guy with the smaller wires"
ik but i still think the sensory ability would suit hypsi very well because it suits it well and its not like it would be this op ability where u can see a carno coming 3 miles before it gets to you it would just be a look out
But why add sense to something that isn't a sensory organ?
If hypsi head wires were true antennae, sure I can get behind it. But since it is just ornamental and for hypsi sex appeal, then no. It doesn't make sense
ik its not a sensory organ but it still does fit hypsis play style
How so?
Explain to me how it fits hypsi play style.
look at hypsi and say it doesnt look like the antenna would be used for that reason in fact when i first saw hypsi i thought wow look at those antenna must be pretty important too how he play
I see it as a funny bird
Because that is all hypsi is. A bird with long antennae, that serve no purpose whatsoever only to attract mates
It literally uses said antennae in it's court, so I would say they serve some purpose
so ur telling me when u first saw hypsi you didnt think the antenna had a purpose other than attraction of the opposite sex, your telling me your mind went straight to "oh wow thats most def for attraction and nothing else... no not a damn thing it should or could do with those other than attraction"
No, when I first saw hypsi I thought it looked like a funny bird, maybe something like a peacock with it's antennae
Usually birds with feathers like that usually have something like that as a function. Hypsi is just a brightly colored bird lol
This describes it perfectly:
Explore more at http://www.birdsofparadiseproject.org
The head wires of the King-of-Saxony are unlike any other feathers in the world. They've lost their normal feather structure and become a conspicuously awkward ornament. It may seem difficult to explain the evolution of head wires by the process of natural selection. In fact, they've evolved ...
theres only a few birds with something like that on their head XD but anyways im done debating i still think its a good idea plus its a good way to make some ppl come back to play hypsi sense it has another ability
There isn't a purpose to the head wires, nor would it make sense to add a "6th sense" to hypsi. The head wires are strictly for display
Dude, I play hypsi because it is a shitlord lol. I don't need any other reason
Same reason I play ptera lol
They are both shitlords, but hypsi is just better at it
And yes, while there are only a few birds with head wires, none of them use it as an extra sensory organ
yea but when u play as hypsi and u are messing with ppl wouldnt it be nice to see if something coming at you to maximize you shitlordyness
You see, that is what is called having a good sense of your surroundings
They may add something with that kind of ability later, but it wouldn't work on hypsi, and if they did do that, it wouldn't make sense
i do ive only been killed a couple of time and am constantly at watch
Not that a lot of things they do make sense but anyawy
You are bound to get killed. Adding something with basically ESP is a bad idea. Nothing could catch it at that point
what else could have a sensory ability like that XD i cant see it with any other playable they may add
Exactly. It doesn't work with any other playable, nor does it work with hypsi
again it wouldnt be op to the point u can see individual players sneaking up on you it would be a hey something near you meaning if a gorup of utahs pull up on you yess you antenna are going off but u still cant see where it coming from it would be specific to certain scenarios... like lets say im messing with some utahs sitting o na rock and theres another utah behind me running at me when he gets to close the antenna would perk up and i would look around or run out the way
There already is something like that... you get a group big enough, you let off a smell. That orange smell cloud is a pretty big indicator
I can see where you are coming from tho. Hypsi has those big ass antennae, must be used for something
Unfortunately, you just put the wrong use on them. They are not true antennae, just fancy feathers
yea but its a cloud affect and warns ur theres a big group in that area not watch out somethings near you
well one day when modding is in ill just pay some guy to add it
Yeah. Well, see you in about 10 years in that case lol
Because that is most likely how long it will take XD
that's what the bird they based its design off of does so yea that's what one would think
lots of birds have decorative feathers
willing to wait XD
Funny how there's a problem with a lot of stegos, yet in the same pic there's a billion deinos
fool
stego = bad
deino = good
learn this to be true
deino megapacks are meaningless because LOOK LOOK STEGO MEGAPACK
How could I have forgotten such a simple fact 
we cant distract ourselves from the main point that stego OP and bad pls remove/add a counter/nerf to oblivion
5 i think
lol, so the deinos were many over their group limits when compared to the stegos...
add a deino counter!!!!
no, deino = good and balanced
Deino mains when spinos exist
I personally think they should be even in a fight in water but idk what the plan is for spino
or deinos stronger in water idk
deino and spino water fight club with 10 stegos lined up ready to swing at the river yesss
Deino and Stego are bad additions
We'd all be much happier with Beipi and Kentro rn
It already is lol
Terrestrial at least
You simply decide not to interact with Stego/Deino
There's no real engagement unless you're bored and throw yourself at them
Kentro would be more feasible prey
But a tricky matchup for Carno
Beipi can move inland, but is vulnerable doing so and retreats to water when threatened.
Often coming across them near water sources which eventually you will since it's a universal resource
Though Dryo/Hypsi are terrible atm
Yeah about the wallowing, I actually thought they removed it, until I stumbled upon a puddle that I tried to drink from which I could only wallow at. Kind of having specific spots to wallow at but not beside the rivers in mud
@thorn yew Agree with a lot of what you said, but I do wanna note that part of the reason the scent system got changed was accessibility for colorblind individuals and others who may have issues with it.
ah i didnt know about that part! my bad! thank you for telling me.
it's cool! ^ >^
@barren zephyr dunno much about paleontology but i'd assume most carnivores would be able to naturally regenerate their teeth since they're so dependent on them
video game
ima gonna slam you with overcomplicated UI that bloats the screen as unimmersive
unfun
how
Ptera's live life on ez mode
Deino's lack tension when in hordes
the player's already getting punished for eating carrion if it's not a scavenger so why add even more punishments?
anything lacks tension when in horde
and picking shit out of a gator's tooth isn't fun
what if dead gators would suffice, then its fine
Because it's not an optimal decision, but a necessary choice despite longer term recourse to be remedied
let me clean the teeth of that dead deino, would be cool
- once elder system comes there won't be hordes of anything for prolonged times
which is exactly why it feels like a chore
Interacting with the actual map, and searching for resources time to time to maintain optimal efficiency is player retentive
and it would fill the screen with ui elements that would just overload a person looking for an immersive experience
A chore is constant rotting teeth needing to be cleaned every meal
Like the diet system
Teeth aside, there's concept art of Bary sharpening it's large claws on tree trunks anyways
searching for resources is almost constant in TI, and interacting with the map will (possibly) come in the future in the form of emotes
we're talking about animals here, and like you said, we already have diets, so why add even more chores for people to do that have even bigger of an impact?
that would just be tiring and unfun for everyone to hunt, say, a dryo because you need a nutrient, and THEN you can't enjoy your kill because you have to clean your teeth
i am imagining that dulled claws and teeth would deal less damage in combat
(Offensive based creatures)
still a huge impact imo
And you're blowing it out of proportion, like a creature would become dramatically incompetent
i just said it had a bigger impact than diets
diets affect mainly your growth and hp/stam regen, but is still manageable
Not really
it is for me
Diets affect a blanket of stats
Dental decay would affect a small percentage of certain attack power for certain creatures using certain attacks
then why would you ever want to add another chore on top of that?
that way you won't even have to enjoy your meal since you will have to wash your teeth right after
there is no downtime, and that is very important in a game that's going for immersion
Complex health systems encouraging player retention with tasks
Not going to address that twice
it's true though
you said that after every meal you had to wash your teeth
that's what i said in my statement too
"Complex health systems encouraging player retention with tasks"
we already have tasks, and like you said, tasks that are even more impactful
TI suffers greatly from lack of mechanics supporting player retention
Knowing that growth is here to stay, it must be resolved
i agree with your statement but certainly there's better ways than dental care for wild predators that rely on their teeth/claws so much
Diets in their current form, are the described chores you mention
If we're being hopeful, say it does get resolved and diets finally work
I just think youre relating the dinosaur jaw/teeth/hygiene too similar to a humans, maybe. an animals and dinosaurs teeth can rot as much as they can and be perfectly fine, still chew and work properly. only a few might fall out due to that but eventually grow back quickly. dinosaurs after all have lots of teeth. its definitely a worthy idea but will most likely not be installed, because i do have to agree, too much of a chore and there are already plenty chores we have to go around regarding hygiene and diets
But once fed, then the game becomes once again empty, therefore tasks must be in place to remedy this
in the gore update they will probably be fixed hopefully
that's called downtime
the thing u said abt sharpening claws and teeth on things like trees ect is a good point
it's a time you get to calm down and not get overloaded after a significant moment such as surviving a hunt
There's a significant amount of downtime
And looking for map interactivity encourages exploration
that will possibly be coming in emotes
but i dont think evrima rn can be that complex yet nor ever with the amount of stuff atm
Which would mean, adventuring increases chances you find specific bark great for sharpening claws
Therefore adventuring is rewarded
you waste valuable time to hunt in order to brush your teeth? sounds like a trade to me rather than a reward
i can see the sharpening claws/horns thing, but i really don't understand the dental care part
Constant adventuring means you'll always have that need maintained and cared for. Given the amount ground you cover, even when fed.
agreed. this convo is reminding me of the game piranha with the jaw/teeth upgrade mechanic honestly xd
Then for the sake of argument, it'll just be tool sharpening
what if the system didn't apply to teeth at all, and didn't punish you, and instead was an optional choice that, if you did it, you'd gain a temporary buff to damage in attacks that use said weapons?
carnivores specifically have very little down time in the isle due to how often they are required to either scavenge or make a kill
Then I'd still agree
🤝
Not really, once fed you kinda just sit there
Or growing as well
There's so much downtime, but so little to encourage adventuring
We all know why that is the case, its bad for your survival to play the game as anything other than full adult, since the game is not balanced around anything other than adults
True
waiting for elders like
If I go out to explore, I gain nothing
If I'm already fed, I'll just hole up in a bush for half an hour
i actually agree that something is required to make growing more interactive, but this would not be as required or beneficial for adults as they are already kept active with what is in game
I imagine perks/Elder is an incentive for adults to survive
Given it'd suck to lose the progress
all i see in the current state is people ignoring diets for example or doing the absolute minimal to get by, and just doing what ever they choose instead, same would probably happen with this
But for juvies it's hell waiting on the timer
the food portion of how much u lose a minute and such seems pretty fair at the moment- or at least to me, every dinosaur has a percentage of how much food they can keep down until they need more.
i feel like juvies would get totally ignored at that point idk
Diets/Hunger loss rate is fair
It's just outside of that
There's nothing
No reason to do anything
not enough food, too small, too fast and would lose em quickly but yeah thats true. elder will be that kinda system
map needs fixing is what it is
Ehhh
i believe
I'd argue fundamental mechanics
Which is why I included map elements being a factor in my suggestion
A reason to explore
A reason to move for the player's benefit
Map becomes interesting when it has nooks and crannies
Though it's just one suggestion to a multi faceted problem
I'd probably have a load of map interactions to try get people moving around if I was a dev
True, more things to do i guess. Unfortunately they wiped alot of the things we enjoyed during the beta and so on - Like exploring the map more openly, more of a reason to be scared; like by wallowing, the map in itself is a bit empty itself though, needs work and I believe its being worked on by the side rn.
yea exact
i feel like hotspots are a bit broken but its not awfully bad, still can be boring though. its not perfect
Which is why in one of my diet posts, I included superfoods/buff optimization selection. More reasons for bathing. Temperature system
Foliage effects, Variables, etc.
Complex health systems connected through map resources is a solid solution imo
While the other players role is the pivotal engagement
Having my brain not rot until then is nice
Especially if underlying systems support more player engagement of variables in that.
Imagine if there was a type of food you could collect/eat as a herbi or as a carni and it would support your camouflage or smth by going more into the environment, it would be rare though and uncommon to find that food source, rare spawns and an optional thing maybe. if that stuff would be thought about. but thats what your subject reminded me of, i dunno. Things like camo could just be a natural thing too, regarding the male and female skins as well.
diets scattered around the map having to cross rivers and several states what it seems like is a thing too, anyway
nvm it could just be smth that u get out of normal nutrients and it could slowly build up, but not 100%
perhaps, but not exactly
I was thinking in natural phases of weather/day cycle supporting or discouraging certain player behaviors.
That way the playing field is something not always constant. It'd be like a level change every so often to mix up the variables
Heavy fog supporting ambush creatures. Full moons stealing the cover of night away from nocturnals. Rain burdening those to lay low or brace through the storm. Early morning to seek dew of moist plants.
That too yes, good weather idea
A changing sandbox along with complex health systems encouraging movement. Along with a functional diet system would make this game hit the quality bar in my eyes.
would be nice if they added things like caverns, or i mean more of them, coves/caves or undeground caves sort of with that would be nice as hell, along with nesting
still waiting for sandbox....
there are a few servers that have sandbox but its very buggy and lackluster
Changing sandbox refers to playables and map variables changing with weather/resources.
not many or rly finished seems
They could do that yeah, it just depends if they have the amount of time to focus on sandbox on its own for so much content, but itd def be nice to see.
itd be hella cool to see some more experimental stuff in a sandbox or test server like they did with the skins. its totally possible, or from what i believe. but involving a fair bit of work yes.
Tbh
I think it's kinda silly developing skins rn
Even though it's related to nesting
I think skins-nesting should've came last
Having carni diets and additional work to herbi diets
And extra mechanics for juvies
Would solve the problems in the now
Idk, resolving current game mechanic issues as a higher priority rather than cosmetics probably makes me weird
Probably yeah, i think the devs want the playerbase to have more freedom like they always have, regarding skins there isnt much at the moment anyway so we should be good, for now. they arent adding any crazy colours either but i get where you are coming from. still a fan of the default skin myself. i personally dont know if id use any of the colours once released, most of the colours that surround evrima atm include very sandy, dull and somewhat bright colours that arent appealing to me
nah i can agree to that extent, i get it
Nesting is certainly an addition ofc
Yet it's another addition
When it should be time to get down on solutions before we're years in developing humans
Assuming I did get a group of friends to play through the nesting system
We'd all face the terrible growth/diets and empty map/mechanics soon real quick
They are a bit too focused on doubling content, adding new mechanics that is giving the game lag and bad ping, idk if its game not being able to handle it or what but. they should be fixing things more often for sure, even though we see alot of bug fixes and patches, it never seems like enough and thats not an opinion its genuinely the amount of leftovers i guess
lmao yeah humans died idk it was a test or smth
or felt like it didnt seem legit, the human looked like he came from detroit become human
Optimization seems like it'll forever be a reoccurring theme
Well of course
people are gonna rely on their mothers and/or fathers during nesting, hopefully.
Till the majority of the core mechanics and "Larger mechanics" are done, don't expect life changing performance fixes
hopefully people who nest some eggs arent naive and starve their kids, if they can help it ofc
the isle always throws a comeback ofc im not gonna doubt it anymore than i have tbh. no use and all abt patience ig
Can't wait for the great dryo burrow bug
love this game frxd
Yes
i feel like that might increase the numbers of dryo players, sounds fun. future mechanics for dinos will attract more, certainly. and will hopefully tie a few things.
id love to see the utah in the future from that time to be able to pull a Thanator and dig its way in and grab one, not necessarily get inside but yea
@rotund violet This map probably isn’t EXACTLY accurate, but you can see there is a teeny bit of overlap into center with pumpkins. you likely won’t find them anywhere further into center than where you snapshotted that

I find this interesting that you say because bunny ai in evrima make burrows all the time and go in to them and there doesn’t seem to be any problems I don’t see how evrima dryo burrowing could cause the glitch when bunny ai do it all the time
I mean, the way they want burrowing in evrima is completely different to legacy and would likely be separate to how bunny's make burrows. If they wanted dryos burrow to be similar, it would already be in the game.
Also in legacy, there was issues with burrowing causing server crashes
I was also making a joke lol
They fixed that glitch before they abandoned legacy before I switched to evrima I used to burrow all the time on dryo and it seemed to work just fine also sry getting cunfused it is hard for me to understand when people are joking
That's totally fine mate. Don't worry about it. Also, I can probably see a lot of future issues with how detailed they want to make burrowing. Even then, that's the future so who knows
I’m wondering how there going to pull it off I’m wondering if there going to have it ether similar to legacy or have you go in to the burrow and expand it chunk by chunk by digging
There may be several types of burrowing for all we know
Since we have a lot of burrowers
Homalo, Proto, dryo, minmi and not particularly sure on megalania
Megalania I can see as burrow invader rather than a maker since I know that the similar modern lizard Komodo dragon is very decent at digging
Maybe they could have a ability to dig into a already made burrow and make the hole big enough to fit them and then crawl in side and eat the critters inside the borrow
Potentially, and also raid and use it for themselves
That would be interesting
@vague scarab there is already this setting

I find it ridiculous that a Carno can't even walk over that shit. Actually they used to be able to run over it but people were probably complaining about it and they removed Carnos ability to even do that anymore
@deep ibex Any type of aquatic playables Will be coming as a DLC when the game is finished, so yea, that won't be coming for a long time
Is that planned?
People are asking for carnos to have worse tracking and I think it could be even better.
Because carnos don’t have the possible HUGE pack advantage of sight like utahs, the brain cavity of carno is very well-developed for scent and sight. Carnos would likely have had very keen smell and good sight. So, not exactly just a line of sight predator. The tracking should stay with the carno. Please do not take it away.
@near tiger They can't. Tail hits do little to no damage
Especially if its the tip of the tail

balance wise carno is currently busted w/ tracking, it's a plains ambush hunter, it shoul only be tracking it's prey w/ sight
Yea, devs have already stated it multiple times, anything aquatic related Will come later as a DLC
If a carno is faster and can track you down, how are you supposed to escape?
tracking defeats the whole point of... carno
like, it's a PLAINS-BASED AMBUSH PREDATOR
it doesn't NEED to be tracking down animals through dense forests
because, ideally, a carno will get the kill before the animal can even escape
fax
You could just have carno have a large scent range but be shitty at actually following the footprints and scents of active prey. So it'd keep a strong sense of smell but a less efficient means of tracking. Works out too because the plains are so large, and allows more knowledge and control of the fields while making it worse in jungles(with a nerfed tracking ability, loss of line of sight, and ideally turn radius as well.)
I will repeat this message again instead to you. Im sry that that you are salty about this (Jaywren#0371) but there has to be some places were carno can’t get you expesualy since it is the fastest thing in the game and you can hardly get away from it because of its extreme speed I’m sry that you feel carno players are being some how miss treated because of dam but I’m sry to break it to you but carno players basically get everything handed to them and currently there are many factors that make carno op currently so deal with it
Exactly carnos already don’t even ambush and just brawl with everything they see, at least they shouldn’t also be able to track down everything through dense foliage
It would really be interesting if there was a migrating system
rauisuchus claymore mines duhh
its at the perfect size to carry them around and use them
if youre ambushing outside a burrow just lay a claymore mine infront of the entrance, easy
Wait mono is gona be a bleeder?
we dont even know if monoloph will be playable
noone has seen anything about it since like 2017
Yeah I get that there are places that Carno could not get to you but the dam yeah they should, especially one that can be easily walked/ran over.
We don't know anything about mono
@barren zephyr The only dino that's been scrapped is puerta. Everything on the roadmap is high priority, everything else is low priority
The nature of your message seemed as a meme/joke. You can say that you want to see emotes in the game in #general-feedback.
Why not ask next time? Now I have to wait 6 hours for another mode to do the same
So I've already gotten negative reaction feedback on abrictosaurus, along with a "why" written out, so I should explain that I want to see a good scale of dinosaurs that players can be, and not just "bigger is better". I'm one of the players that loves being a ptera, and wants to see more smaller scale dinosaurs before all the massive dinos come out. A good blend of mini (abricto), tiny (ptera/hypsi), small (dryo), medium (Utah/teno/pachy), large (steggo/carno/deinos) leading into giant dinos. But I feel most of the non ai focus (cause we have mini sized compy and now bird ai) is for medium sized and larger creatures. My suggestion wasn't for it to be an immediate addition, but rather something I hope to see in the future (because variety is the spice of life!)
kinda just looks like a hypsi clone
It's not the problem
The confirmed roster i already 52 dinos, we don't need more
Especially small ones that everyone knows a minority of people will play. It's specified in the channel rules that if you want to suggest the addition of a new dinos, you must give an explanation on what it's niche, abilieites, etc... would be because otherwise we'd end up with boring clones
We aleady have hypsi, taco, homalo and oro which are around that size and would fill the same role
Not mentioning the carnivores like troodon and velo
Where is this roster of 52 dinos? I've looked at their Trello and it only has maybe... 7? Listed as possibles coming up. Could I have a link to the list? I wouldn't have brought it up if I knew there were so many already on the way. Plus arent the oro and taco ai on the isle? Or were those going to be player builds as well ?
The Isle Confirmed Dinos
-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi
-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Compsognathus longipes
-Deinocheirus mirificus
-Deinosuchus hatcheri
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus
-Gallimimus bullatus
-Giganotosaurus carolinii
-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii
-Kentrosaurus aethiopicus
-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi
-Orodromeus makelai
-Oviraptor philoceratops
-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus canadensis
-Parasaurolophus tubicen
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps
-Quetzalcoatlus northropi
-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Suchomimus tenerensis
-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex
-Utahraptor ostrommaysorum
-Velociraptor mongoliensis
It's player-made because the devs haven't bothered to write it anywhere, but it's an official list, every dino here has been confirmed to be coming to the game by the dev team
And dryo and Taco are AI only on the legacy version, from what we know the current plan is to have every creature (except brachi, compy and pterodactylus) playable
I see, that's why this isn't common information lol. Perhaps the devs or mods should pin this list for other people to see xD
Except I see some flaws (I think ?) in the list
gigantoraptor, hasn't been confirmed officially
It might also lack some of them
Gigantoraptor hasn't been mentioned by the devs
AFAIK the official number is around 55+ playables
Maybe my suggestion should be to make an official list XD
Imma take down my abrictosaurus post then :)
There won't be an official list because the vast majority of these creatures are too far out to say for absolute certain whether they'll return, outside of the current legacy roster
For example rauisuchus isn't on that list, but is still under consideration by the devs
It's alright; I'll just hope for more smallbies of the Herbie variety in the future lol
@gusty patrol I do agree with what you said about the diets, not gaining anything other than stomach from a deino you slaughtered is boring and rather unsuccessful, you dont get alot out of it neither am i proud of a adult deino kill. when im usually one shot at that point or another deino steals it. adding onto that, carno has its same species on its diet too so. cannibalism sucks but i get it, but i feel like its very lacking too because of those diets, them adding your own species to your diet. Cannibals realistically make sense but its not fun and makes it feel like theres something missing. Fix diets please devs. ( Carnos can keep its cannibalism because it makes sense, its realistic and its typical, its common, and it has a reason to be. Deino does too but diets outside of that are kinda not favourable. Same for the herbs. )
sometimes it feels like the diets are thought out very scarcely and rushed in general. i dont think thats the case, but i dont know how diets would go on like this, especially when more dinos are coming.
maybe every dinosaur havin a preffered type of food, but maybe not specific dinosaurs, though they could have favourite dinosaurs to eat, and for the herbies generally having evrywhere plants, or some wasteland would be awesome
That's a very true fact and a good idea, honestly the diets before they added all the specification, travelling aspects, and the complexity and its competition is definitely a bit much, it was alot better. They always add something very little of importance or necessity when adding something new, they learn new things and they add these things. At least they listen to the community and most of the feedback, so big plus! You rarely see that in games and I appreciate them greatly for that, on the side they're getting alot of bug reports, errors ect to fix so they must multitask alot too. it definitely gets stressful, even for the playerbase, we literally feel the same. And I really hope they do fix it. But for the time being I think they're focusing on other things, otherwise I think we'll be okay and it gets fixed in the future. The details beside the diet info is also perfectly fine, nothing wrong with that part, its perfect. But yeah. Agreed.
yee, devs team aint with a lotta people either i believe, so i can imagine its stressful for them. though a biit more communication between players and developers would be nice. theyre doing good! but we have no ides whats going on behind the screens. are they still working on humans? whats the next dinosaur to be added? when could be the next update?
focusing on other things is needed of course, but just the communication part is whats really missing in my opinion👌 they do listem to the community tho, yeah!
yaa, very very. its probly cuz they like making surprises, things will come out of the blue, and they keep alot of things personal because its a semi-small team. other than that they hire when needed. but yes it would be really nice if they communicated a bit more, even when they get some free time! we are always interested in their lives and their doings outside, non personal things, espec after several incidents that have happened within the team @ fuckcancer :( but yeah, we're always invested. ik a lots on their plate and they lives and families, it must be hard. but its always nice, itd be hella nice if they could spare some time when they could 👌
- I know this might be in the wrong channel and I apologise but - I would like to add this as some general feedback or some mechanic feedback before I forget! - This persons art gave me the idea @pine canyon Anyway - carrying on real quick, once I gain access again to the feedback channels I will delete this and add it onto that channel. In evrima I thought about what if they added juvies/hatchlings to be able to jump/climb onto an adult or sub when theyre sitting or when theyre able to reach them and stay on there as long as they gripped, kept balance or just stayed! Such as during a battle or runaway, this would be great i think. This would be very good also because its realistic but alot like crocs and other species. Another idea i get from this is as a hatchling or juvie, it would be cute if you got to chase, play with or nibble at the adults or your parents, or your other youngins and siblings as a youngin + probly as an emote. thats it.
@icy lion , is the devs aware of issue that dinos being able to drink from the ground? I'm not sure how complex is to fix it. (i'm not sure i can tag you here, i saw you talking here)
yea u can tag people in here, just not spam pings or attack some1. anyway, im p sure the devs do know about that bug. like, maybe not how bad it nis at the moment bec they dont play the game alot themselves, test things themsleves outside of their test branches. i hope they look at it soon.
let me put my ping back haha yeah, i dont see that being THAT HARD, and man, this is ridiculous bad for deino. really really bad. Would be good for some adm ping a dev or idk, and remember that
I know, they havent really looked at it very much, i think its just cause theyre focusing on other things rn but i do hope they look at it, fr. nesting is nearly out though, from what ive seen its almost done or thats what i feel
yeah, i hope they are doing some fixs related to map and small things. But this in specific is really bad not knowing they are working on
same with the performance along with it yeah, i hope so!
because, prob half of the player JUST drink on this spots, make zero sense not fixing it
they do yeah. its annoying
i hope see some improvement related to render, this is kind heavy
in most situations its a bit unfair. like during some fights some people will want to starve the target...
yep very much so
very much so its created the world in a bad rendering state as to where its pixely somewhat?? in some places?
its like woah
it was totally never like the way it is now than before, legacy isnt even and it isnt being worked on. even the graphics r pretty fine on it
i dont know much about render, i just know it's heavy hahah sometimes you turn the cam and drops 20-30 fps. só something is not right. I don't think we gonna have optimization on the systens itself, so render prob is the closer option to work on
during the systems release
i think the big "problem" is about the environment it's a lot better em visual way
yes thats okay, i totally understand. i get it bruh. if you look closely at the edges of a tree or a surface or a platform itll come out as pixelated/pixely somewhat. and the rendering kinda tops on that so it acts the way it does. and the meaning behind rendering is - it basically resembles how a game looks or acts when loading into a game, how it introduces itself, and how it exposes all its UI/Game yknow. stuff like that and how it treats a player. thats abt it, and rendering sort of the thing where everything loads in, its the graphics, its the performance, its a part of alot.
i mean, problem in the way that requires much resources
yea this. ^^ u totally got it
very much, it needs revamping, bad. espec the water oof.
underwater as a deino like
like, i was playing yesterday and i noticed something. I was on the center, and when you turn fast looking the the horizon. The trees render and than disappear, letting me think that it could be rendering (using resources) and than disappear. And not just "not rendering" and just rendering when getting close
yeah the isle has such bad performance because of it's bad rendering system.
i dunno about the rendering but the only major issue i have when it comes to performance is around other players, when there's lots of footprints, bloodtrails etc
i see minor foliage and rocks ground cluttering WAY farther than i should. for people with lower end pcs it would definitely make the game needlessly unplayable.
some games has a field of view config, to limit the range stuff render to you
but i feel that this field, the default we got, are not that right
definitely not
(by that i mean you're right, it's cranked to all hell)
like i don't have many issues with a 3070, but it still... shouldn't be running worse than max settings Ark at just 'high', wouldn't be running worse than RDR2, etc
i dont expect it running like a RDR2, or GoW. IT's a f*** big company, mostly the problem is that the isle got a lot of version, but if we think, Evrima is on the way for like 2,5 years? it's not bad comparing to all we have
as i usually say, at some points i would like to see more transparency about the work
specially bugs and content being work
rdr2 is horribly optimized and extremely intensive
if their game is running worse than it, that's scary
it's toted as one of the hardest to run at graphical integrity in the industry
really? everyone i saw talking about it says it so good
but any way, that's not the point, you prob got what i said
it's beautiful! and does a lot with what it has. but uhh... yeah no rdr2 is an excellent way to see just how powerful a card is due to how hard it is to run (at decent settings)
if the isle is more challenging than... like one of the most graphically intense games it definitely needs to do something with how it's pulling render. OR get support for dlss
(that probably contributes heavily to why it doesn't run well but dlss is pretty specialized. but it would do wonders for crunching those over rendered ground clutters)
for sure it need more work, i just don't think it's really bad comparing to the team size and time of work (considering 2-3 years).
it is a new studio yeah but given the fact they have an old game which runs better than their new and improved which they can literally use as an example for better rendering systems with less lag? you know
not saying 'FIX IT RN' but yeah there definitely needs to be an eventual graphical rehaul with how they pull resources as a whole in render.
minor overall fixes seen to be causing even more issues, and aren't working
but they are remaking it, so legacy wont help much
but it's what i said, I'M SURE they know it, and are searching for it. I would like to know more waht they think about it, like 'We know this issues, we are studying ans searching to improve", i would like to see some like that
to know IF they already know where is the issue at least
yeah
they're aware of issues, thus the patch
but it seems to have done very very little, or even broke the game for some users using to play. thus my opinion of it needing a rehaul instead of minor hotfix patches
like i said i can run it fine but im literally a horrible example, i can run most games at playable level
yeah, i know what you mean
but people with 2050s and stuff are saying they're having issues which... yeah okay it's not the worlds best card but it should definitely run this game at more than 15 fps
@burnt prairie hahaha I didn't even think of that ok maybe not fun for everyone
i take what i said back it is not fun. Pachys just chased me for what felt like forever
@maiden anvil I don't think stego would need buffs to fight off apexes in the future. Not this kind at least. Increasing its weight and health to match that of a triceratops not only would make trike redundant because it would most likely deal less damage, but wouldn't also make sense either for something that is smaller. I'm pretty sure a stego in its current state would already be able to outdamage a rex, if said rex can't land headbites reliably.
If stego needs a buff to fight off apexes, the one I would give it would be the ability to attack with its tail while moving, so it doesn't have to facetank the apexes. It can simply walk away while stabbing them, without exposing its vulnerable head.
I can agree that stego may not have to be buffed in the end but I'm really not a big fan of it being able to move while tail swiping. At least it shouldn't be able to tail wipe while running. That's would look dumb.
Is a polar DLC comfirmed?
Let's be real, it will be a while before the devs can even think about a dlc.
Unless they pull a Day of Dragons
When do you all think the game will be finished?
At this rate? Likely... never tbh.
If they want dinosaurs, humans, AND tribals they effectively need to make 3 games in one. Which is quite a tall order for a team of like 20 people who struggle to balance 9 dinos