#general-feedback-discussion
1 messages · Page 837 of 1
my opinion on the dodge is that it just isn't necessary for most other animals really. utah, hypsii, etc are fairly nimble already and can turn on a dime, paired with their fairly high speed. even on dryo itself, the dodge is good in concept, but in practice it kind of doesn't work all that well in practice
if the dodge was reworked a bit to be a bit more functional and with more control, i could see it being used on other animals, but also at the moment its the only unique thing about dryo.
Dodge can be cluntered by predicting ngl
Plus not helpful against against utahs and etc
I frames maybe could help but eh
I-frames are cancer and have no place in this game
Just saying some solutions man
I know, I just hate that solution and get the hibbie jibbies everytime someone mentions that in the context of this game.
If it's done decently well, it could work fine(very small window of I-frames and not something overly prolonged)
True
But i dont really care yet tbh since dryo cant even burrow yet lmao
Dryo will be viable when burrow
If it rewards good timing, visual ques, and rewards the player for getting a hang of it.. It could be very damn fun to mess around with.
||I'm honestly Anti-Burrower Dyro, F.. But nocturnal dodge Dyro has my attention.||
honestly same, burrowing dryo is lame and doesnt even look right
it may have had it in legacy and that became one of its calling cards but it just doesnt look good
stealing and modifying burrows? sure. making burrows? no
Nothing about its design shouts burrower to me... But the big eyes? Hmmmm...
Long legs, sleak build, large eyes, light weight and very maneuverable with a build that has no issues making quick turns while maintaining high speed.
Lord Taco: king of the Molerats
dryo is basically the whitetail deer of the isle
nocturnal kangaroo dryo 
stupid, but fast and very agile
they should just expand on that and keep burrowing to animals who actually need it
if dryo gets burrowing, whats the point of playing taco
dryo would just be a fat speedy taco with more HP
We're also getting Protoceratops.. another animal better built for burrowing than Dyro...
taco should get the most advanced burrows with many chambers
dryo at most should occupy vacant burrows
Why we're getting Protoceratops I'm not sure
I guess sorta like a waterhog but.... Ava exists so -shrug-
bc velo
i could honestly see burrowing as a potential way for some creatures to get food as well, underground potatoes and insects, that kinda thing
and proto would be a nice additon to the coast
Dryo should be like galli, except nighttime and cooler
galli should focus more on pure speed and endurance while dryo isnt as fast but makes up for it with agility and nightvision
why does The Isle have so many copy and paste dinos
I'd like if the social aspect could also be a thing for Dryo but simultaneously.. have no fucking clue how you'd put that in.
at least for evrima i dont think any are going to be copy and paste really, right now we dont really know anything about most of the future roster's mechanics so its very hard to say IMO that anything will be the same as another. different biome and diet requirements will set most creatures apart from one another even in similar tiers, and we dont know all their mechanics either
Like: Gallis don't really give a shit about eachother animal wise.. while Dyros are much more social and work together somehow.. No clue how you'd enforce that though, whatsoever.
could give them some bad artificial buff that increases their nv range while they are together or something lol (just kidding)
That'd be gross
massive group size limit and easy diets seem like the only non artificial way to encourage it
lmao imagine dryos just seeing 100 miles in the night
I'd be fine with some sort of mini games or some shit that Dyro has that make it overall much more fun in a group that also rewards teamwork and cooperation.
yeah we dont know too much about their abilites but we can make speculations about the dinosuars. Like whats really a mind blowing difference between acro and giga other than a model design (just to name one copy and paste duo)
as well as large egg clutches with fast incubation times, but that would probably be a universal feature for small prey animals
not the legacy dilo vision
Maybe an alert system but.. that brings in how you avoid making it abusable as FUCK, and also better than just a 4 call.
Carnivorous Dyro with perk points
make it happen
carnivorous dryo must return
peel your skin off with his little fingernail mouth
maybe small prey animals or dryo in particular can have an enhanced hearing stance similar to scent
Give Dyro back its cheeks.
just dulls ambient noise to hear animal generated noise more
id prefer scent increase over hearing increase for dryo
thing is there isnt really much to have any speculation on though, its just far too early in order to tell for sure, especially for higher tier dinosaurs.
at least with acro and giga though, i'd imagine that giga would have a smaller group limit and likely its diet be more focused on sauropods and very large hadrosaurs, while acro a larger group limit and more a generalist carnivore, but thats how i'd do them anyway. different niches, different group dynamics
i mean group limits have never stopped people from over packing, so thats a non factor. Acro being a generalist carnivore wouldnt sit right because it would be a fat allo at that point. Besides im pretty sure acro will be associated more with the bleeder apex faction since thats what its teeth were specifically made to do like gigas. Also biomes barely have anything in play for most creatures based off of our current diet system. EX: Teno is supposed to be a swamp/river dweller but its being pushed off as a scaly horse from hell.
True, but we still don't know anything specific about their mechanics, attacks, or growth times, all of which would drastically impact how theyre played, even if theyre both bleeders. Even though biomes don't completely control where prey is or whats available, itll likely change in the future too when more biomes and more animals are added to the game for a more robust ecosystem. Just look at how much utah and carno have changed in how they're played from legacy- they're nothing alike their old counterparts and we don't particularly know what's planned for acro and giga.
What I'd do at least with the two is have acro in say, groups of 4 max going after mid tiers in large herds such as maia, para, dibble, etc. Due to its size, give it the ability to pin sufficiently smaller dinosaurs down (with a thrash to break free, much like with pouncing) as its main ability for inflicting bleed and relatively longer lasting stamina for chasing prey.
Giga meanwhile, could be in pairs with offspring and be more of a brawler than a sprinter, focusing on larger prey like shant and sauropods that primarily it focuses not on chasing down but instead bleeding out, with little need to have a lot of stamina running to chase after prey. An idea a few people have brought up for sauropod killers is biting off chunks or some ability for against smaller sauropods to knock them over to attack the neck and belly
Either way, whatever prey they focus on would drastically change how people play them. The issue right now is that we have an incredibly small roster, so our carnivores in game right now overlap in tactics and prey choice pretty heavily
Still though, its too early to tell. We don't have any true terrestrial apexes in game and we just dont know what other mechanics are coming
Wouldnt giga be more of a persute apex?
You said that acro and giga are nothing like their legacy counter parts but then say acro should be a sprinter apex. That sounds big yikes for balance towards mid tiers, just like it was in legacy. Any smart acro would shred mid tiers to death with no real resistance due to their insane speed and HP compared to mid tiers. Again, giga and acro are roughly the same size in this game with the same base core design, bleed your victims out over a period of time. I seriously doubt acro will be anywhere as fast as its legacy counter part, so even if you give it a grapple attack, what would it realistically be catching that giga cant?
Acro will be forced to bleed out/hunt slower and bigger moving targets, just like giga
Acro seems too giga to balance it well without changing it heavily
Imo giga kinda does what acro does but better
speed acro would be every mid tiers nightmare
Again, it's too early to tell, we just don't know whats planned for either one of them, their mechanics, or what either one will actually prey on, and that was just a potential idea on differentiating the two of them
I think giga ripping meat out of targets would be cool
And acro using its chonk to push dinos?
flesh grazing?
Yea
i mean yeah that would be cool
Heavy bleed and great dmg but big stam cost
Its a good back away tool ig
Plus letting giga eat that flesh...
Giga should be a glass canon in a way for its tier
While being great at walking down bleeding prey
i mean like acro is literally a type of Carcharodontosaur, which are basically the same as giga
Yup
My point being The Isle needs a better ecosystem
Acro doing something giga cant sounds funny ngl
What can acro do that giga cant without ruining other dinos
Remove some dinos from planned roster?
Still i think we really shouldn't come to any conclusions on the apexes right now, at least until we get some proper upper mid tiers in the game to actually base anything off of for how apexes might work, or at the very least until we hear what their abilities might be
Just wish we got more giga news tho
Like a concept?
Just to get a basic idea of it in evrima
We did get a model and some concept art a long while back, but its probably going to change a lot
acro also got some concept art
Giga didnt get a concept like we do now for other dinos
its just going to be very likely at least another year or two before we even get to any true apexes in game
like dont get me wrong, i would LOVE for acro to be its own unique dino but its like trying to find the difference between Trex and Tarbo
Exactly
Arco vs tarbo 
Best fight ever
But really acro is kinda just giga 2.0 ngl
well what took the longest it seemed with evrima is the new engine and brand new mechanics we didnt have in legacy. once the last of the big system overhauls like nesting, nightvision, and weather are out of the way, i imagine we'll be getting new creatures a hell of a lot sooner
lol
Weather would take long tho
Rain being different from legacy...
Dunno if disasters are planned
there has been some testing of droughts on the QA servers though, so it seems like some parts of a weather system are currently being worked on
And night vision i hope isnt just gamma
Ti yt showed some footage of river tides sooo...
Wonder what happened
Honestly what I think would be best for night vision, even though itll likely piss off a LOT of people, is if at the edge of our radius of night vision, its just solid and cant be seen through at all kind of like a solid cloud, that way gamma wont work anymore
Anyways when shall carnivores be able to eat meat faster
Rn takes 10 years to go 0 to 100
So legacy but gamma proof?
Hope radius wont cause me to die to the darn hidden cliffs
I also heard nv will be different for each dino
So like i dunno anky has bad bv compared to utah
pretty much, yeah. pair it with being automatic rather than a toggle and better diets improving your range would already improve on the system imo. also i think at minimum 4-5 body lengths away from a creature would be good enough
most smaller creatures in game seem like they'd have better night vision too
Not sure how diets improve your eyes for nv only
But same logic for nerfing your dmg ig
Troodon and dilo 
well it is already in game as a thing, at least on the menus. if just vision over all was something diets affected with some dinosaurs having really poor vision, im sure there'd be a hell of a lot more complaints and its something very hard to get right without causing motion sickness in most games with those kinds of effects
Ik its ingame lmao
And nv is hard to nail for a game like this
though i would like to see something where some dinosaurs with particularly good vision could do something like say, 'zoom in' on something theyre focused on, at the cost of not being able to see much else
yeah, night vision has always been a hard thing to manage. honestly i havent seen many games at all that do a night vision mechanic well that isnt either clunky, exploitable, or hella eyestrain
I have faith in devs ngl
They seems to be trying real hard to nail everything
Well mostly...
oh absolutely, im sure its why we dont actually have night vision yet is that they just want to get the mechanic right and not have it be useless against gamma hacking like legacy or nights right now
I mean if we all think about it
Devs could of left most things how they were in legacy
And most ppl wouldnt care
But now they showed better options which makes legacy seem bad
Like leave tracking the same
they 100% could have, but attempting to improve on old systems even with the issues evrima has is why i prefer it. combat is a hell of a lot more fun, the game looks a hell of a lot better, and im sure over time with the overhauls to things like nesting or new systems like venom it'll get even better
Imagine finished evrima
As in all dinos are in and all features are in
Even a completely reworked map
By then lag would be fixed i think
incoming dryo comments
here is my dryo comment: Its cute
its honestly the first decent looking mating dance
it is cute. just needs polished a bit but i dont wanna see it change very much
i love the dryo anim
it’s great, far better than the teno one
@violet magnet
yes, that's one of the screenshots i posted
the issue is that it directly contradicts what Kissen said earlier this month (that courtship animations were "complete")
She may have been, and most likely was, referring to the overall concept or idea
lol both of our iguanadonts sprain their necks for their mating dance
dryo looks better doing it though
dryos neck looks fine doing it
it really does suit a small animal better than tenonto
The dryo court remind me on bird dance lol
@bleak atlas I respectfully disagree, the extremely fast goofy taps is the best shit ever
And it fits dryo better than any other animal
it fits a spastic small prey animal fairly well
It looks still weird that fast. Just a tiny bit slower would look more natural
lmfao is Marweha the antagonist to Miragaia
The utah isn't bad either its just the teno that no one likes
utah looks weird without feathers
i like it looking weird and fast
Yea without feathers but yea just the dance nah its good
Finally!!!
Dryo content! I thought my beloved was forgotten
And hey it wasn’t even harassed like teno was
Still broke it’s neck yes
But at least it wasn’t completely shattered
The teno or dryo?
Both
Nah dryo is good
Teno neck is just weird like it wants break it, but dryo is good and funny I like how it does with his feets
neck doesn't even break in the dryo vid honestly
i cant believe people think these are too fast dryo embodies fast
It’s like
Maybe you have to do multiple courts before you can make an nest
The feet are cool he looks like he’s a penguin in a zoo on 18th of November 2011
But like the neck feels iffy
Nah this "neck dance" is better then the teno
the teno was fast but this isnt at all the same
This doesn’t sit with me
Stego and deino should need slow one
the movement honestly looks fine imho. Not nearly neckbreaking for such a flexible neck and fast animal
that looks fine for the actual animal's neck
This is still tenos fate though
Some modern birds do the same and dinosaurus are fam of birds so
Scientifically yes
But if I can find a way to stay in that position
I will find a way*
Using Utah pounces probably
Gets really glitchy when a juvie is hanging off you and an adult tries to pounce
Dryo and Utah are fine to me but the Teno is yea 👎
@dawn elk what is ESP hack?
Does it mean carnos can hit you even if you're not right infront and u die?
Since I had Carno ram my patchy juv earlier and I wasn't right infront, but he killed me anyway
ESP hackers are the ones running people down through 50 bushes, its like wall hackers basically. They suck ass at the game so they foliage/water hack
What you were talking about it probably just desync which seems to be a constant problem in this game
sad thing is, i've heard the particular software in use costs $$ to obtain. people are spending real life money just to snatch juvies from bushes. and they are never alone, always seem to be a ground of them doing it. they much less likely to enter a fair fight (numbers and adults)
Is there a way to nullify that particular software?
Another funny thing is the isle has an anticheat system that accomplishes jack shit lmao
I've actually never seen or heard of people cheating but maybe that's just my limited experience. This talk is new to me. I would support heftier software for anticheat being used, though. Was there any reason that BattlEye was canned?
Ive only run in to it a couple times myself but i know its been an ongoing issue for a while
If we got cool scars for being cannibals i would want to do it even more
Plus scars dont hinder your survivability at all, the old concept of cannibalism turning you albino over time was better due to the fact that it actually makes it harder for you to hide during escapes and hunts
Hackers are mediocre
Hackers are below mediocre
It’s only Chinese players at 3am
They are assholes, their problem is low teir though
Comparing to the map problems and balance issues
It isn’t that bad I own a bird and there necks are quite flexible
One time I saw a turtle going as fast as a adult ptera
so if we get scars (cool) you gonna do more canniblism?
@lament pecan making tenontos and stegos fight each other because of competition is a bad idea, tenontos wouldn't stand any chance whatsoever, it would make sense for it to compete with something like parasaur
They can take down Stegos at 50% of growth, it's only the full adults that are kind of untouchable to them(although i did see them go down to Tenontos too).
I've seen Tenontos take down adult Stegos before, it's doable but very hard and yea I agree that Tenontos shouldn't be forced to fight them
You technically need a couple Tenontos per one Stego
it's not very feasible
Yea I agree that it's not a fair match up
it's doable but requires a lot of coordination and skill on the part of Tenontos
coupled with an advantage in numbers, a big one at that
it's just not something that can be expected from people that aren't on VC with each other and don't have experience doing this kind of thing
As for Deino vs Tenonto - you can actually kill a Deino if its far in-land(much easier than a Stego), you have to abuse your range advantage on your tail, it's hard but also doable by really good Tenonto players
Iirc the reason deino gets bodied by stego so hard is because it's only form of fighting is to face tank which stego is built to counter. Teno doesn't fight like deino so it may turn out differently (still doesn't mean that its easy). Also deino doesn't body teno any more than it bodys carno utah and pachy. Teno and deino just bump into each other more often
also, isnt teno faster than a full adult stego? a teno could just outrun the steg thats trying to compete with it if the fighting gets too tough
"WHAT@!!@???😱 😱 😱 You dont have to fight everything that you see!!!!!????😱 😱 But back in dinosaur times all the dinosaurs had cool fights all the time!!!!🤬 🤬"
lamo
Literally the thought process of that sub carno that approached an adult pachy, my teno, and 3 adult stegos
He proceeded to get a head fracture and slammed into oblivion
i mean, odds are he woulda died anyway even if he was adult, stunned and stabbed, a terrible fate lol
"Nerft pachy!!!!! ITS TO STROMG!?!?!!! It fought my car o and WON😱 😱 🤬 🤬 😱 I tried to face tank it and I died it does too much damgec for a herbavore!!!!🤬 "
i mean the issue isnt its damage or the fact it can win fights, its how it wins imo, getting stunlocked and essentially forced to watch a cut scene of your dinos death all because you made a single mistake isnt what id call a fun fight
I remember one time I was playing dibble and a utah tried to run up behind mr so I z turned around. He started crying in chat about how dibble is op and if I didn't have that turn I would lose. All the while telling me to let him get behind me to "make it fair".
this is why im glad global is gone forever
I've also ment pachy players that cant comprehend dieing and get mad after they die after running into a 5 carno pack by themselves
it do be like that sometimes, i just want pachy to have a bit of a longer stun on itself when it misses a ram, nothing too insane but more than what we have now for more counter play, that and the fixing of stun locking which i think the devs did say that theyre working on a fix for which is nice
I miss seeing people cry in in-game chat like this
It provided some good entertainment from time to time 
I think pachy is good the way it is, if you want to kill it as a carno just catch it off guard, i once killed 2 pachys and only got headbutted once, since i caught the first one by surprise and knocked him down, since carnos 3 shot pachies he was dead before he even got back up, and a big advantage for carno is that it's very strong bite doesnt take any stamina to use while all herbivore attacks take stamina
Pachy is waay over tuned
For its size
It's quite strong but it needs to be in order to be viable, and it's a bit of a glass cannon, it can do a lot of damage but it gets 3 shot by carno
Pretty sure 3 shots are for head shots
Also thing is pachy to things its tier
Is wha
Plus its thing is to run away after breaking a leg or head
Doesnt pachy take reduced head damage
But rn it out right kills
Yes
Nah body shots
Pachy is pretty frail which is why it's supposed to be a kind of 'hit and run' animal
Problem is the stun for landing a headbutt is too long so you can often get more than 1 hit off
I meant pachy is too good for the whole hit and run thing
It was intended to break legs to run away right?
But i find it pretty hard to punish for a headbutt miss
That's just cause carno has poor mobility
A cerato would be able to punish that quite easily
The headbutt miss is quite laggy but carno is bad at turning so can't punish it
But that's a carno thing
Breaking legs and running away isn’t that effective to be honest. Especially since you can land a leg hit and still apply useless body frac instead
Pachy feels like rng. Yeah their charge is way too quiet so it works too well for ambushes, but landing leg frac is a PITA
I do think one thing that would make sense is making carno's footsteps quieter, when comparing it to modern animals of its size, it really shouldn't be that loud
@unreal ridge Deino and carno currently have cannibalism on their diets
Ah yes let cripple this predator and put him into a defenseless state, then leave for him to heal and probably hunt me again

Exactly idk why people want a brawler to spare predators that are in the position to be eliminated. There are herbis better suited for disabling and running away like para and maia
Pachy shouldn't be sparing them, it should be running away from them after fracturing them, like Dondi put it - if you break a lions leg it will still maul you if you try to stay and fight it.
Admittedly the body fracture doesn't work right now or is just outright too useless so it's fine-ish for now
I'm honestly not sure which out of the two it is supposed to be but it's likely just bugged(what isn't bugged about Pachy?)
Dutchplant said you all suck? Is that true?
What are you talking about?
Someone named dutchplant put this server in chat saying L Server L Staff L Asura
Asura is a community server, a very popular one but this isn't its discord
This is the official discord of the game
It's not affiliated with the Asura community at all
Wdym carno
I was saying in general
Carno can't turn for shit so can't punish a missed ram
don't miss the ram
Pachy ram just needs more endlag
The average Isle player binge watching dinosaur fight club immediately before playing their favourite dino death match game
I remember watching that when I was younger it was so bad
I thankfully never found it until I had a functional brain
Lmao its true
Good thing i never saw it 
Cant wait to hear troodon mains cry that their pack of 5 cant beat a teno
Teno could just step on troodon to win lmao
Probably would take 20 troodons to really get to teno i think
Best part is dilo wont get clapped by utah
Well not as fast as before
And since dilo won't have crazy bleed anymore it can have its bite force back
What was its bite?
Before and now
I think around 150 in legacy
Mhm...
Ngl utah killing dilo in 7 bites felt weird
Like utah was the faster and more agile option that could jump
Dilo was kinda screwed the second a competent utah saw it
Tail ride moment
Even now a gud utah pack with vc can clap most of roster
Since you could tell your mates when to move in and when to dodge and etc
Honestly a in game vc would be nice
I can kinda see why they dont though. They still need to make noise while speaking
I mean
And a vc makes it hard to make sense
Your dino f calling every 5 seconds when you spoke maybe
But background noise be like
Dog barks? Utah barks.
For now ill just wait for evrima community servers to be revived for a vc
Ngl rules are what's killing community servers. At least afaik
So wait after climbing update will utah be the jaguar of the isle?
Eh i like some form of rules
Helps avoid megapacks ngl
But if i want a challenge i go to offical
"Adim!? Body down!!?!? I got killed while I was sitting on my juvi pachy body broadcasting @!!?? Rulebreak!!????@!!!!!!"
@lament pecan imagine being that juvi just spawned, and because of herd competition for same food.. its all gone or the few plants left keeps being places for juvis to be kosed by adults dangerously angry over the plant and killing everything comming close.
Had this problem in the early testing of diet when the plants was little, the big Bois kept kos the juvies trynna get some damn nutrition
So uh sandbox map would be the best update if you think about it
Would let us train our skills
Its how i learned to beat spino as giga
I disagree with this sentiment heavily
Troodon is sick as and I love it
You can have your dumb night rat.
You have exactly explained why I love it
Dumb night rat is the greatest niche I have ever heard of
The ability to mimic dryos to lure things near and then poison it to death sounds awesome imho
Dilo is cool but in a completely different way to why I love troodon
Troodons and their damn warp stones
It’s like if you decided to play god and made compy and dilo into a single little fucker that poisoned shit, ate random garbage and pretended to be other animals.
Also it screams really loud and that’s always important
@scarlet nova I highly agree on your suggestion. Drinking/crossing water needs to be scary for the most part. Which it isnt right now because of all the shallow parts in rivers/oasis and because the diet system right now doesnt force any migration.
I agree with that. there needs to be changes to the map to enforce the necessity for movement. Who knows, maybe it'll even discourage some afk growing. This set up could possibly get more people to move around the map. And considering that shallows takes the survival aspect out of water and their dangers, I think that a map change that forces players to swim is necessary. Not only that but the current map design does not cater to deino players in the slightest. There are no hunting opportunities for deino because nothing ever comes to the deep waters. Of course that doesn't mean there should be a 0% chance of survival. There need to be shallow exceptions where dinos can cross quickly, over bridge like mounds in rivers. But large stretches of shallows defeat the purpose of the deinos very existence.
definitely, water is such an important part of the game (always has been, even since legacy) and should serve as the foundation for the maps
i didnt mention this in my suggestion since i ran out of space lol, but i really think having a wet/dry season for evrima would make gameplay so much more fun and really give deinos a time to shine
Your wet/dry season suggestion made me think of the similar drought and rain system that is scheduled to eventually come to the game. ---I am hoping for a flooding system to also be considered by the developers, it would encourage the exploration of the more mountainous terrain on the map. Although, I hear not many people like that particular idea. Because it tends to heavily cater to deino players, despite being an even cycle between the stages of water levels.
@tidal rose why do you disagree with my suggestion? I'm curious what your stance is. Why shouldn't the map be designed to encourage players to cross water?
i think a complete flood would be a bit drastic, but i think a slight depth change of perhaps 3-4 meters of water would still make a tremendous difference
also different seasons could fruit different plants for herbivores, which would encourage migration -- one of the primary issues with the map is the active discouragement of movement
which is part of the reason deinos are suffering from the map rn
one scenario i would absolutely fucking love to see play out in-game would be a mixed herd of herbivores nesting in the early wet season, hatching by the end of the wet season, and then their juveniles spending the first few hours of their lives trying to survive the journey to find food during the parched dry season
mass migrations during the dry season to find food, mass migrations during the wet season to get to the nesting grounds in time before the safe crossings flood
i mean... imagine
stragglers caught by hungry deinos coming out of the dry season? hnnnnnng
oh yeah for sure. the flood levels would have to be reasonable. But it does sound like a cool idea. I like the imagery of deinos swimming over a small section of the fields with grass swaying beneath them. And yes, there should be heavy consideration when it comes to player movement. The liveliness of the map and player population is what makes the game enjoyable. If there are barren places all over the map with the exception of one particular area, the game gets dull. OH that would be the best scenario!!! there needs to be more urgency for these small details! it is what will make this game so immersive!!
definitely! i genuinely feel like seasons would finally give players structure and a milestone to pass beyond adulthood, without giving them arbitrary quests or crap like in some other dino games
i want rain to actually MEAN something rather than just not being able to smell anymore
honestly the water in general is super under-utilized in the game rn. i know it's because there's only one aquatic dino atm, but there are so many fantastic underwater features / habitats that could be added......... like caves... logs... coral reefs... the absolute potential of the isle, especially after having had so many amazing movie-like experiences back in legacy, really makes me sad the dev team isn't utilizing more community suggestions
and also that updates are so slow and buggy / laggy atm
people hate water because they hate deino
i am living for new water based developments. i want to see debris floating on the surface to give deinos an opportunity to camouflage on the surface. and I defiantly want to see more green under there. its so bleak and dull underwater. There is little to no visual appeal at the moment.
^
same. rain needs to be used for more than just that. i am hoping for more situations and dangers to depend on rain and water
i made a water-oriented suggestion a long while back, and still hope one day something similar to it will be added: #general-feedback message
basically, nesting grounds for deinos, but actually beautiful. rn the deinos are just stuck in the same ugly ass muddy river for their entire lives
given that deino was such a humungous selling point of evrima (and given how ptera has a comparatively very passive, relaxed sort of gameplay), deino should really have gotten better treatment... not a buff persay, but just better map design
there's genuinely so much friggin cool shit they could do underwater. fallen logs, ship wrecks, disturbingly enormous ribcages, better fish AI, coral reefs, underwater caves, bioluminescent caves, partial underwater caves, floating logs, lilypads, even kelp forests for ocean gameplay
and then the canyon river idea i just posted too
lots of cool stuff they could be adding to diversify the map... both water-wise and terrain-wise. but nooo let's let the only features of the map be a muddy river and a tropical plains biome with a few hairy spots
absolutely, I really like that post. That kind of visual is exactly what we should see. I feel like the environment on land gets all the attention but no consideration is left for the waters. Of course, I'm sure the devs are aware of how nasty it looks and are working to make it more visually appealing. hopefully we get new waters with a new map update. I want to see the variety in water that we see all the time on land. i am also very interested to see more marine life. I think salamanders would make a nice edition to the ai. and there need to be prehistoric fish editions. especially when the ocean gets worked on.
i am excited to see the terrain in the ocean when it goes under development. I hope shipwrecks will be a feature.
same
what i really want to eventually see, is a lake. A lake connected to a central river that holds the more prehistoric species of aquatic ai. A lake would bring a new layer of diversity to the water. All we have at the moment is the swamp and the river water. oasis is basically just a glorified swamp that is disguised as a pond. we need a lake.
ill take any diversity at this point lol
All of that would be awesome to see
@barren zephyr like your ideas. Another one, the carnivores that could hunt anky like the apexs ig, could all get "push war". Like standing on ankys sides, trying to push him over or around by force? And this push war would be a battle for stamina, so if the anky have 0 stamina to keep from collapse it will be pushed over and its weaker sides exposed
the only thing im worried about when another one of those tank creatures get added, especially anky, its definitely gonna be used for bodycamping, and even to kill croc with it. i hope TI fixes this issue by that time, but still
@scarlet nova I just simply don't agree for multiple reasons. I don't really feel like writing an essay explaining why I disagree
I mean
I don’t mind. But dying to deinos a lot would be painful
And if there was shallow areas it would be camped by carnis
untill shallows get their apex to make that dangerous too its the best way
i dont like the idea of animals like giga or spino hunting anky tbh
I like anky bring in Basically indestructible ngl, only top tiers a being able to fight it. But then body camp.
what
I don’t know.
In order to bodyuard, an anky would have to literally stand ON a body since it's both smaller (in size, not weight) and slower than stego
anky can only bodyguard one body
god forbid it tries to multitask with that speed
if anky is anything but the slowest animal in the game, it's too fast imho
Flipping the anky seems... silly imho
imho, the only viable counters to ankys should really be
A: Rex
B: Hypos
Mayyybe troodon
But only if there's a metric ton of extremely coordinated troodons
okay i dont know if i need to tell you this but JW isn't exactly the avatar of realistic dino portrayals
how the fuck is troodon meant to counter anky...?
Bite it’s stomach cause it’s tiny maybe?
Feel like an ankylo would just step on one and it’d no longer be an issue though
get under there like a little goblin and poison it, but by "counter" i mean "actually be a minor annoyance to"
rather than just be utterly ignored like most of the roster
troo is like a tick/ mosquito for anky, not even a threat
troodon would be able to hurt anky, which is impressive, but not really do much else unless it had an absurdly skilled and massive pack vs a braindead anky
I would love to see an anky just waltz through a pack of utahs with them pouncing it, not giving any fuck and just casually grazing with 4 utahs on its back
a utah pounce should be meaningless to a pachy imho
anky: sits
troo: anarchy
Depends on how it's animated, and how anky is armored, since it's not gonna be accurate anyway
And for balance purposes, Utahs should totally be unable to damage an anky by pouncing, or deal extremely low damage
Feedback has to be constructive
Also you were giving false info in it
what was it?
Basic hate about "development being slow" and "devs doing nothing"
ah, i mean the only time it actually did something was when RyK started that outcry some months ago
ever since then they just do nothing, got old and help nothing
TI's development isn't even that slow compared to most indie games
They are over-ambitious with everything they do in terms of graphics, mechanics and gameplay, but I don't see that as a bad thing
Quality always matters over quantity
well they are slow, but in the grand scheme of things they def arent, people just dont look at the big picture so it is slow in that context
Yeah
Is 6 months for pushing out an update a long time ? Yes
Is 2 years for making a functioning game a long time ? Absolutely not
We want constructive feedback and criticism in this server. We do not want hateful content whatsoever.
a functioning game that could maybe be called an Indie AAA*
I think people forget that they’re basically starting from scratch
most know that, some dont, seen so many times, this game is 5 years old or more, tf... when they dont realise evrima is just 2
Ye legacy may have been the isle but evrima is essentially a whole new game
Development wise
plus, i'd say since u2 nothing like legacy, and now that divide is even larger than ever
u2?
so its not like... cough PoT cough that just made legacy 2.0 but a whole new game
update 2
Ye this probably has been said a thousand times but I don’t feel that evrima has the same feeling as legacy I’m not saying it’s a bad thing just that they feel like two different things
tsk thats lame.
He didn't mention a medieval map tho
It's just a picture
I'm not asking for an essay, just a short and sweetly typed reason why its a bad idea :/
you said you had multiple reasons. If the idea is bad, isn't it a good idea to understand why its bad so people keep those reasons in mind when coming up with new ideas? just give one of your multiple reason.
the head had less armor, and because of rexes bite force it it got a hold of the head it would either tear it off entirely or snap the neck
You're quite abrasive for someone who doesn't read feedbacks in their entirety and focus on one picture
Well I agree it'd make things too easy
But I'm not completely against the idea of a map in itself
It's very important to know it by heart OR have vulnona open when you play
And I don't like having to rely on other apps to play a game
Having just a map, without any indication, just to see the layout of the playable area, just like in Outward, would be fine
There already is one in-game, but you just can see it only when selecting a character
So it's really weird
On one hand, devs literally placed the map visible to players inside of the game, but on the other hand it's only visible when you're NOT in-game
But as the game grows bigger, it'll become harder and harder to know, and a map will be welcome
Also human factions will most likely have one, so it'd be unfair to keep dinosaurs without it
Using a third-party app is NOT a solution. If you gotta use one to appreciate a videogame normally, then it's a badly designed one.
They can't fight for now, but later they will be able to
Tho one could say they can already fight since 4 humans can easily take on a deino without weapons
Yes I played as human, Dondi gave a code some time ago to access the QA branche and test them out
There's a lot of things that don't make sense in The Isle. We'll have to see later if a map proves necessary or not, but in the current situation, if many players are using Vulnona, then it's a problem
He dropped it in isle-discussion, QA might still be available
It is
GENERATIONTWO
Oh thought they closed it after u4 lol
@scarlet nova Aight here you go, I just didn't feel like doing it before sleep but sure if you want my reasons.
Dinosaurs are already dependent on water, so the best would be to remove shallow water as dinosaurs need to drink and they go for water anyway. Don't force dinosaurs to play russian roulette by forcing them to move through the water back and fourth constantly in favor of the deino. You shouldn't force the rest of the player base to constantly swim around and get their legs bitten off because of another single dinosaur. Personally if herbivores had that, I would simply never play herbivore.
I think Deino could be way more efficient if you just added more hiding spots near river banks (similar to bushes in center river) where they can breathe without giving away their position. Get rid of shitty shallow places like the shallow river western side or the pond. Make rivers even a bit wider, sure that all sounds like a good way to give them a shot.
I think the main thing that needs to return in favor of deino is the mud. Mud was an important part of update 3 and in update 4 no one uses it. It's concentrated on shitty mud spots that are camped and cannot be used in battle. But if dinosaurs could wallow all around river banks then you kill two birds one stone, dinosaurs get a strategic resource back and deinos get food. I got most of my food in update 3 by dinosaurs doing a quick wallow.
Also I don't think you meant it literally, but ill mention it here anyway that rivers don't cut land masses in half (when you said giant rivers go across the land or something) That's not how rivers work.
More underwater caves, holes and even maybe pipes that adult deinos cannot get through. Introduce more hiding spots where the young can hide and the adults cannot get. That would ensure survival of more deinos in adulthood as food isnt the only requirement.
So yeah I disagree with forcing dinos to swim, russian roulette shouldn't be a thing in the game lol
It's not exactly like real life where animals have to migrate to get food and have to cross rivers to get there only to be slaughtered. Here we have players spending a lot of their time growing dinosaurs and that time shouldn't be destroyed by chance. Be it a lightning strike, hostile carno AI killing you or being forced to cross rivers constantly. I just don't think it's a good way to reward the players for growing.
i agree with the whole no shallows thing. but to be fair. herding animals in current time, for instance, zebras, are forced to migrate one time or another even crossing crocodile infested waters to get to new food sources. and considering droughts are also coming to the game, having a river that forces dinos to swim will make timing a relevant factor in gameplay. a herd has to know when it will be shallow enough to cross and when it is a suicide mission. the urgency of multiple factors are what make this idea fun.
Yes but players are not herd animals and their time shouldn't be wasted
Like I would never play BoB where I can get hit by lightning and die randomly
it doesn't apply to only herds. animals in general will have to time their crossing and be aware of the seasonal changes in the map. that immersion is what the idea is all about. using the changes in environment to make survival more difficult. drought would be an excellent combo with a central river to cross. and besides, survival is suppose to be solely chance encounters. that is what survival is. you can die at any moment that is what makes the importance of timing relevant.
If the game forces me to cross rivers all the time and I am playing russian roulette with the water I simply am not playing. Why would I grow a dinosaur for hours only the game to tell me the equivalent of walk off a cliff?
Players should not be forced to do russian roulette in favor of the croc boi. there are other ways to make him more effective.
@scarlet nova Like my point isn't that, hey your idea is dumb because we do see what you are talking about. Animals migrating and getting their faces ripped off by crocs because they have to. But it would be a miserable experience for everyone but the croc player in the game
lunging is a lot of fun for the person doing the act, but people really overlook how unfunny it is to get lunged and see your progress go down the drain with seemingly little counterplay
Yeah, you escape very rarely and it's only if the croc mismanages their stamina.
Never been lunged myself yet, but i have had friends who have.
I've said this repeatedly. Croc is just a badly designed playable and we need a mechanical base that promotes counterplay. You can't run from it at the water and buffing it to land deino status is just a failure on the games part
They didn't have a fun time. I am too paranoid and run from one shallow area to another
Tug of war should be available for all land carnivores above 1.5 tonnes, anything below gets snatched with ease
The stamina drain for actually restraining your prey and dragging them, stam drain increases proportionally based on weight differential, their weight vs yours. That way theres some counterplay to the stego's that fish for deino kills whilst not being a 1 bang batooie and you're done.
Its not a good solution but it's the only reliable and effective one that actually forces players to use their lunge and not depend on being a land deino and scavving kills off of carnis that cant do shit about you and then eventually getting your ass smacked by a stego with too much time on their hands.
^ Absolutely, Deinosuchus is just a really bad playable
Extremely one-dimensional, you just have to avoid interacting with it at all costs or else all your progress gets deleted
I feel like deino should have to tug of war with mid tiers/pseudo mids
And it should have to drop them if it takes some damage so there is counterplay, being grouping
i dont think tug of war is much of a solution, you'd just lock target with it and use second deino to get in free bites
At least it has the group counterplay
Even if it's slightly better than what it is now
Having 2 hours of progress deleted by Russian Roulette Crocodile edition is daft game design
Having the croc that can delete MORE THAN HALF of the roster is fucking stupid.
The premise in general is just BoB Mosa
Can delete:
(except Cory)
And all the smalls too
It's dumb
An Alberto would take 3 or more hours to grow and that being delet is so baffling
Just either remove it or design mechanics that make it semi redundant. Because i dont want to have my prog ruined by a RMB its not scary, its just fucking frustrating.
The initial jumpscare is horrifying but the terror is quickly replaced with frustration.
I especially hate it cause things like teno, cera and sucho are what peak my interest and they all are gonna have to deal with deino
...or they won't because they will never even walk by the spots where Deino could ever ambush them because screw Deino
Isle Community "Try not to talk about how much you hate Deino for 10 seconds" challenge (impossible)
try not to mention how good sucho could be impossible challenge
kek. I love deino, just needs less shallows around the map
i also love deino. The people who hate it just really really hate it
lots of the hate is salt tbh
they are just salty they got killed by a deino
not most cases, but some instances def salt
i love lying and waiting and ambushing. I love that
i think deinos are cool honestly. The attack they do is extremely horrifying and when you do get to escape its actually incredible
Too bad none of my friends who play the isle like ambush strats
My friend escaped from a deino as a baby steg once. it was insane
He got dragged off but the deino wasted too much stam and he managed to pop out and swim out of the water
stegs have pretty good oxygen i think
the croc grabbed the steg and ran down a waterfall, so he wasnt being drowned
So yeah, still felt incredible haha
i just think everything about deino is cool
its always sick to see this giant fucking croc slide into a nearby body of water
i love deino, i was playing carno and needed a drink so i stalked near a river and hid in bushes because i didnt know if it was safe or not and i see a big ol murder sausage floating down the river minding its own buisness, after it left i drank and ran off, it was so tense, definitly one of my favorite moments in the isle
yea, had a similar experience myself
except in that scenario the two deinos left the water and challenged me for a rabbit
we were all adults fighting over literally no food
imagine a carno running around a small forest clearing with a rabbit as two adult deinos try to fucking murder him over a rabbit
ah yes, give me all 0.1% of that food right now lol
exactly. Rabbit isn't even on any of our diets
we were literally 3 idiots fighting over garbage
hilarious, i love that two deinos faught you for it too, like what are they gonna do? share it?
Come on even an elite fish is worth more right lmao

This would be better for #offtopic-discussion or #isle-discussion
Thank you ❤️
@limber hull I had the same shit happen but over a dead baby ptera
and we had 2 adult carnos lol
@heady quarry
"we have a mechanic in Legacy that makes it so dinos stop eating when they're full, they literally cannot eat past full because the game's code doesn't allow it"
"well for Evrima let's do away with that shit and ACTIVELY PUNISH players who accidentally eat past full, which is easy to do since you no longer stop eating when full and have to just hope you don't eat too much"
game logic go brrrr
I was a pachy getting my last nutrient (coconut) and i legit had 8% hunger so i thought "well i should be able to eat this to full then" and BOOM
i don't know why they would do away with a mechanic that literally stops you eating when you're full and would instead opt for actually punishing players for eating too much, but God knows why devs do the things they do

hunger is actually easy to track now because before, hunger went up in weird fragment
still doesn't explain why players are so harshly punished for overeating
i.e. having wasted 30 minutes gathering all the right nutrients for your diet, only to have it all pissed away because you ate one coconut
Idk why we're even losing the nutrients and even more so all the nutrients by vomitting
idk why we're even vomiting tbh
From what I recall vomiting was supposed to be used to get rid off the "useless" food
so that we could get the one that provides us with nutrients
we literally had a mechanic in the old version of the game that stopped us from overeating, how hard would it be to code that into evrima
that was the idea that was mentioned by... I think Dondi back in the day?
it was more useful back when your actual hunger was extremely vague
you could have a "full stomach" according to the UI yet be still hungry
You could be near starving according to the UI but have well over 25% food
again
the point is
i don't get why we're actively punished for overeating at all when that was not the case in the old version of the game
What do you mean? When was that a thing? In the legacy? Or in Evrima?
Legacy had this thing where
You know how there's that stomach icon?
Basically the entire bar was the actual hunger
and the stomach icon kind of covered up a large bit of it
making it so that you would only see the hunger start draining at around ~85% and below
and you weren't starving when you dropped to "zero" on the hunger bar, because you still had around ~15% or so
It was more so just UI displaying it incorrectly
the hunger and water bars were larger than what we could see in the game
with evrima, i know where my hunger is without needing to scroll over the stomach icon, which imho is a far superior system and helps compensate for the whole throwing up thing
Idk about that, I regularly check my hunger by hovering over the stomach with the cursor so as not to overeat
I don't think these two issues are really connected with one another in general?
Evrima is better UI-wise I guess but vomiting is an awful mechanic as it is
i mean, if it had more sources besides overeating i could understand, like how troodon venom is shown to cause a teno to throw up in concept art
that's actually interesting
gives troodon a punish in the form of decaying the preys resources to which they either need to rush to eat/drink while possessing a weakened stam or stay and fight the troodons till they die, allowing the troodons to continue the assault and weaken the prey further with venom, hunger and thirst
making slow ass herbi juvies have to ping pong across the whole ass map just to get one nutrient lmfao . how to say "i hate herbivores" without saying "i hate herbivores"
To be fair - the benefits for having the nutrients are supposed to be higher for herbivores while the downsides are supposed to be lower for them... but I really, really don't like that suggestion either.
imagine lugging a juvie stego across a river 4 times going back and forth across the island just for one nutrient
Matter of fact I pretty much completely disagree with just about everything there.
I think the current diets are much more fitting to herbivores, they just need some... fine-tuning I guess?
Some more plants on the menu for each one of them(I think 1 per nutrient is a bit too little, they should have more options).
It's carnivore diets that need a complete redo.
i want herbivore diets to change, and diets to change as a whole, but that suggestion just dreadful
Yea I agree that suggestion is just... oof
might even be bas enough to get saved to my archives
I don't think it's quite that bad but yea it's pretty bad
I think herbivores should have a somewhat easier time growth-wise in general so having them haul their butts across the whole map to get the perfect diet is just not good at all.
he might not realize that the map we have right now is like what... a fourth of what we're going to get in the final spero product?
even right now it would be miserable
Honestly it would be bad enough even now
with Pachy/Stego, especially Pachy
Pachy having the speed of 14km/h
i like how jui pachy can get run down on land by a deino. i heard its unintentional because they didnt finish its juvi animations but its atrocious
I was entirely convinced that this was just caused by its lack of animations but apparently that's not the case
yall do realize its a generic idea not the exactly what i want right?
I do get that
But I still disagree with basically the conceptual part of that suggestion
e.g. herbivores being punished less and rewarded more for their diets
good diets ideally would still keep you in a small(ish) area of the map but if you want the benefits of the perfect diet you would cross the map
Yea but this goes kind of against the idea of what the devs want the diets to do
that is - funnel the players into their intended habitats
e.g. you'd expect to have Tenontos in the areas where there's water
punished less and rewarded more because in general it be harded to get a prefered diet
Yea I'm not so sure about herbivores having it harder to get the perfect diet, I don't think they should have it harder
and I'm not sure if they actually would have it harder
legacy had a accurate hunger bar lol
Currently it's borderline impossible to maintain a perfect diet on carnivores in a long run
there was 2 hunger options for legacy
theres just absolutely no migrating every singly person is in a small area of the map
largely because all the food is on one part of the map
Yea but that's caused by this specific area of the map having all the nutrient plants
oasis has been a big interruption to the game cycle because every herbi diet food can be found there plus shallow water and a mud pit
thats why my idea spreads it all out or makes you walk to get them rather thn 2/3 nutrients being in one plain
herbi food should be more spread but people shouldnt be ping ponging across the whole map as a SLOW ass herbi juvie for one nutrient
also being forced to certain regions is lame as fuck, we have preferred biomes so why should we also be forced to certain regions
sure they should is moving and interacting with the map and exposing yourself to carnivores and danger such a bad idea?
^
it kind of is... some of the herbivore juveniles simply aren't that good at travelling
herbis with food in the plains in predictable areas already exposes them to carnivores
you have fresh spawn Stego and Pachy
the thing is its all in one spot where they megaherd
travelling at the speeds of 16km/h and 14km/h
if you make these lads have to cross the entire map
playing these animals will be absolutely excruciating
thats the point of being a herbi, dealing with juvies and traveling as a herd
This isn't "as a herd" though
forcing people in to an unbearable, boring system that is also high risk will just make them pick AFK growing or not play that animal/faction at all
you have fresh spawn animals that you get as soon as you get into the game
travelling at an abysmal speed
same as carnivores having to lug around juvies to find the dryos and figuring out their migration paths
when they have to get their nutrients to start growing
carnivores have fast juvies so it isnt near comparable
Yea and also - they can eat w/e through the first 50% of their growth
i caught dryos hella easy as a juv utah when we even had dino ai
I really don't think it's a fair comparison
thats why i said hatchlings and juvies need diets as well
i dont like they fact they can eat whatever
i made deino an example cause thats what i play the most
tbh carni juvies shouldnt require specific animals, they should require the most nutritious parts of an animal, which is one of the reasons diets should have waited for gore
because organs and other tissue types can be taken in to consideratio then
That would absolutely butcher carnivores even more than they already are
bruh just no
i have a part 2 that would make it not that bad
a juvie going out of its way to kill everything it needs to eat
i just have to wait 6 hours cause funni slowmode
Honestly I think the main reason why I'm not a fan of your suggestion is that it makes the diets even more of a chore than they already are - and I already find them making the game much worse than it used to be.
and lack of nitro
Do take your time with it and post the second part when you can, I will take a look at it
but I'm generally not in favour of making diets even more of a menace, they are already annoying enough as they are.
both for carnivores and for herbivores
diets arent immersive or fun at all right now. for herbivores they feel like a lame fetch quest triangle unless you sit at oasis and megaherd, for carnis it is boring for other reasons. taking that fetch quest and making it even more demanding is the last thing we need
would you like to voice your opinion on how to make full use of the (bad) map and encorage migration of not only herbis but also carnis?
cause using the diet system is the only way i can think of to get people actually moving
hell im all for a far more punishing and rewarding system for their diets like their original idea of having a weaker attack, more stam drain, less bleed recovery and so on while good diets would increase those
Carnivores in my experience do have to wonder around quite a bit, at least I've spent my entire time playing the game as a carnivore just running around the map, searching for the AI
then again - I was mainly staying in the centre
It might be possible that you can still afk grow on the outskirts
but I have my doubts about that
since Tenonto AI is no longer in the game afk growing a carnivore seems... very luck-reliant.
there shouldnt be any afk growing
I'd prefer if there was no afk growing but in that case the juvie gameplay would have to be actually engaging
aka juvie diets
I'd rather afk grow my dinosaur while I do other things than spend 2 hours of my time getting bored out of my mind in a walking simulator playing a perpetual fetch quest
if you consider juvie diets engaging then idk what to tell you, to me they are extremely boring
When i play the game in update 4 and on the mechanic test the best part of the gameplay were the ones where I was afk
that's at least until I was fully grown
and would you not rather be stalking a herd of dinos while also competing with other carnivores for the same creature, or fight off other herbivores cause youd rather feed you group.
juvie gameplay is quite fun when you're actually trying to survive by chasing after what you need to eat or trying to go through a dangerous area to get some plants or something
I would very much love to do those things but those are the things you do as an adult
doing any of that prior to being fully grown is asking to have your whole progress deleted
you do that as a juvie too or at least you would if they did things properly
unfortunately the juveniles are just bad atm
This wasn't always the case
Update 2 both Utah and Carno juvie were good and you could actually do stuff with them
they got nerfed however, quite hard at that
I don't want to say that they shouldn't have been or that they should've been nerfed because quite frankly speaking they were way better than herbi juvies
It wasn't fair but did make them engaging
I've hunted a Tenonto herd as a juvie Utahraptor, killing their juveniles while the adults were trying to protect them
it was fun but at the same time not really fair as I said
herbi juvies could just graze back then to not die
Very much true
juvie carnivores had to actually fight sooo...
you could just graze your way into adulthood
im just saying juvie herbis should of been worst than juvies carnis
with how easy herbi life was when growing
they could have people spawn in as a late juvie or a pre teen stage of the dino so you can have some sort of stronger standpoint so you're not so weak that you cant do anything once something larger attacks you. grow time from spawn to adult would ideally remain the same.
then when nesting comes along you become the weak pathetic baby with no diet until you hit preteen
finished my own shitty herbi diet doc while the subject was active
no diet is cringe honestly
i dont know how you interpreted that message
im saying that not having a diet is lame
yeah no, 2x better than mine, however i still see the problem of people kind of staying in the same general area which at least to me make the gameplay seem very static
maybe something like a respawn reduction type thing where each time you eat from one spawn plant the longer it takes for it to respawn, like first time you eat from it, it takes 5 minutes to respawn then 8 then 12 so on so forth
Thus recreating the gameplay of AI never respawning apart from server restarts, but for herbis ?
it could also work to make it so that if an area is cleared it takes longer to regrow, like squares of space on the map that sort of have a health bar of sorts
ai should spawn 3 times as much as they do now, but before that they need to make the ai way more responsive and quicker to act. and they shouldnt touch fish spawn if anything they should reduce it in low pop and increase it in high pop
like a herd just destroys an area so the land fertility lowers and has to cooldown
that would be cool
maybe rain could speed up plant respawns, i remember in legacy people used to think rain respawned bushes. idk if that was ever true lol
it was a widespread belief though so maybe it did
i never played herbi in legacy at least for very long
probably seemed like it since you couldn't actually smell the bushes until the rain ended
evrima though i played teno non stop till upate 3
i try to split evenly between the facs and just play what ever animal i like, rn utah, pt, hypsi and pachy is basically the only shit i play. never thought id main the ugly goblinraptor but carno and deino are so boring
probably, so naturally spawning bushes all seemed to show up again at once after the long ass rain cycles
i play nothing but deino cause im bad at the game and need asssistance
deino is so boring, last time i played it i ate fish until i died of starvation because nobody comes to the swamp or river
deino is the easist thing to grow cause theres an over abudance of fish and nothing can kill you in water
i had to chase after a dee ron land out of desperation
that is also true everyone knows about oasis and all the shallow areas
deino is braindead to grow, but once you hit full adult it is a slow and agonizing death unless you can bait some overly confident carnos or tenontos to your river
oasis has screwed deino pretty hard
or youre in an empty server and theres 10 fish per sq. inch of water
yeah i survived on fish for a couple hours, kinda lost my will to live after that
usually i just start walking on land when i hit adult to see if anyone will try (and most likely suceed) at killing me lmao
sucks hearing carno megapacks and not seeing one soul come to the riverbank
whats worse is you hear tons of dinos of different verieties only to never have them come to the water ever
you hear oasis megapacks/herds just calling out and teasing you
or that one roving carno pack thats always there but they never risk the water
all i ever see is PTs that are about as valuable as eating a sticky note
man i miss the days of no oasis
but even then the endless shallows available everywhere kind of still ruin deino
the long shallow walk that leads to mid and then the shallows in mid. then theres that seemingly unintentional puddle that connects to the river in the west thats safe from deinos
if i choose to i can drink in shallows no matter what region i am in
i usually just drink from rivers unless the deinos are making a ruckus yet the only time i have died to one is after intentionally committing suicide and i still had to wait qute a while for a deino to actually get me while circling in the water
@steel flower should include having a shallow river or deep or whatever, just having a river leading up to oasis for deinos to get there? its a bit stupid they gotta walk on land for that long :D
if the deinos are even ment to get to oasis lol, since that was my first original thought.. since no good way for deinos getting there lmao (only plains, wide open, many stegos and no river... ehm
lol)
2 or 3?
@lament pecan while I agree that face pouncing is unrealistic/unappealing and/or annoying, I believe it’s crucial to keep that aspect in the game for the sake of making Utah a liable playable. While I and others I know never pounce the face, because we’ve experienced straight up fazing through the dinosaur we attempted to pounce, if you make it to where only pouncing on the flank is liable, it can (potentially) but present such a skill requirement to land a pounce that it declines the Utah population en masse simply due to the requirement of practicing said mechanic to secure food. Where do we draw the line of the front where you can’t pounce, and the side where you can? I would be for this if there was more playables on the roster, but with the limited options now, doing something to alter Utah that much could be detrimental to the already fragile (temporary) ecosystem the game has in place.
But that’s just my theory, maybe people will still play it, maybe they won’t.
My game theory
I’ll cya later folks
Personally i think face pouncing could stay and be balanced if there were multiple sockets for pounce, so if a raptor pounces you on the face it lands there and can suffer the consequences depending on the target. A raptor shouldnt pounce somebody's face and be teleported to their side. Preferably there would be multiple sockets, some being unique to different size classes (like brachi having leg sockets) that have varying levels of effect and risk varying between target
Raptors face pouncing and getting teleported to their targets ass feels like handholding, is unfair to the target who wasnt exposing their flank and looks stupid too
before addressing 'face pouncing', can they fix the bug where if you're pounced your dino helplessly just continues to walk forward and doesn't respond to any inputs. utahs are free to just kill you.
Bug happens when utahs had enough with the games bs
This ^, it's been in the game since update 2 and needed a fix back then, time did it no favours and it's perhaps become worse as the updates went on
Gotta love getting killed cause bucking doesn't work lmao
I spawned in on a Utah pack
They were decent at the game and I don't mind that I died since I was a teno at oasis
Except that the buck kept cancelling for some reason and they got bleed for free
That's the only part in annoyed about
I put in a bug report so I hope that gets fixed
Put in a big report I guess
I just did for my pounce related bullshit
The thing is... this is rather difficult to report
@lyric pilot I dont want any stat perks in the game especially nesting cause of the absolute shitshow that is bob nesting
it just looks like you're running/trotting around doing nothing
it's like some sort of input lock that happens at times when you get pounced
you'd have people doing nothing but nesting and it would cause spawns to be irrelevant
I've had it for the first time in update 2(happened only twice before update 3 aired) then it started happening more and more as time went on
Pounce was broken and now that its fixed buck is broken
it's impressive how they consistently break a mechanic every time they fix a mechanic
It's not that "buck" is broken
and this isn't pounce getting fixed and now bucking getting broken
this bug has been in the game for over a year now
it's some form of input lock in my experience
it's just that it's really irregular and hard to track down, I genuinely have no idea what triggers it
is this guy saying carnis should get rewarded for having a full pack and herbis should only get it up to 75% herd capacity 
either way debuff systems like that are kinda cringe
agreed
diet system be like
idk in what world would herbivores only get a buff at 75% pack filled
Do they think herbivores can cross pack cus of the megapacks?
diet system really does feel like a debuff system honestly. punishments greatly outweigh the rewards + its a boring and repetitive system. we dont need more of that
growth buff doesnt even make your growth faster
growth with max nutri is same as past updates
so not really a benefit when you compare it
yeah ive noticed the stam buffs and growth buffs and whatnot seem to be default, but the punishments are severe
its basically "follow your diet or be punished" not "follow your diet for rewards or be punished"
it offers nothing
I wish the max nutri were you know.... the proper buffs with 2 being normal stats and 1 just being slightly nerfed and 0 being big nerfs
yeah it should scale more than it does now
herbi diets i dont have problems really when playing but carnivores the experience gets ruined
heard it was suppose to
like actually make you feel faster growth
also why do you get a dmg nerf?
If I cant find my diet why get nerfed in dmg so when i find it its harder to get
and can juvies spawn with some nutrients please?
god knows, i think if theres a damage nerf it should be for actually going against your diet, not just 'not having a good diet' in general
exactly
getting spawned in with a shitty scent range and shitty nerfed damage sucks ass for everybody
shitty scent range hurts herbis most, shitty damage nerf hurts carnis most
ikr
sucks having to stop and sniff for like 20 seconds as an herbi and still get jack shit
herbi juvies are already so slow
it could at least give us one randomized nutrient at 50%
yea
also kinda find it weird that carnivores get one nutri from certain bodies
makes getting all 3 really hard
like kill a pachy, stego, deino?
i think carnis should get 0-3 nutrients from a body depending on different factors
and eat 25% each body?
what factors you go in mind?
preferred tissue types, im working on a doc for it right now actually
factors like lean meat vs fatty meat, organ mea, bones, whole prey bonuses
that would be cool
like if an animal who needs organs, lean meat and bones, but isnt a crusher (which would make him prefer whole prey), kills a utah, he gets all three nutrients
so a carno would get all three nutrients from a utah or a dryo or a galli or something, two from tenonto or deino, and one from stego
utah and dryo both seem like lean meat animals
stego is a fatty animal, carno isnt a crusher so it cant eat stego bones, but it can benefit from the stego's organs
so presumably all hunting obligated carnivores could get organ meat bonus from a kill, but would benefit less from scavenging because a lot of animals would be eating the organs first. scavengers wouldnt require the organ meat
sounds waaaaay more emerseive than system rn
i actually think i could get max nutri with it as a carni lol
yeah im hoping to come up with a more immersive system even if the devs ignore feedback lol
actually
i feel like devs saw someones oxygen suggestion rework and used most of it
was a looong time back before u3 and it was a really close suggestion to todays oxygen system
hmmm maybe ill get lucky and a dev will see my herbi diet doc i already posted and consider it
i wonder if a dev saw my pounce additions....
no...
and the moving positions would be nice on big animals
oh kickoff pounce was somebody else
i have a suggestion for utahs being able to brace against buck or swap sides on a target while pouncing
ohh that one
since pounce is flat out boring ngl
utah is such a one trick pony rn
exactly!
also more pounce sockets would be so great
sockets?
especially when more large animals come
like leg and back?
rn pounce has one socket on an animal's flank, utahs get automatically placed there
true
so right now, a utah pounces peoples' faces and gets teleported to their socket
i want it to be so if a utah pounces a flank, it lands on the flank, a utah pounces a face, it lands on the face, and the effectiveness/risk varies between target, this allows for more strategy
if it pounces stego head then stego should be fucked
pounce kickoff is like leaping at the target, and kicking off of them, basically just applies damage and disengages
since stego moving its head away is really easy compared to legacy
imma find the vid for it, they got the idea from the indoraptor move in jwe i think
plus stego has x2 multiplier on dmg to head
i heard someone say it should stun target for a bit
for another pack member to pounce
oooo thats cool
would be nice for low stam utahs who need air or space
ay this looks familiar 
imagine stego being 1v1 or 1v2ed by allo/alberto 
ngl though dryo best courting animations
stego should be 2 v 1ed by allo- idk about alberto but eh 
egh no
or at least, the 1v1 was what made me really upset
2v1 should be the minumum, 3v1 should be standard fair fight and 4v1 should be allo generally winning
I feel like 2 should be sufficient. Like bare minimum. 1 v 1 is a hard no
2v1 is bare minimum if both allos are competent and the stego is remarkably incompetent
4v1 or more against one should be hard allo-sided
Yeah as they can trade hits and get stam for their grapple
I would say it would depend on all of allos kit, and what its geared towards
We know stego, but don't know much about allo
But if I'm thinking of 2 almost 3T carnis, I think they should have a chance if they draw out the fight
also alberto and allo will be nearly the same weight. Alberto is likely going to be slower but more brutal in damage with an solo endurance hunting style whereas allo is more agile and quick with an ambush/pack hunting style.
alberto doesn't seem like a good candidate for stego hunting honestly
Have the devs explicitly stated allo as a pack hunter. I assume it will be but idk
allo is probably a pack hunter lets be honest
Yeah idk if its kit would work, since it doesn't have the bleed to deal with it-relying solely on damage, which would take it forever
Yep, make it back off. I don't see any mid tier taking a hit and continuing fighting, seeing as the bleed can be bad over time if you don't sit
if any mid-tier is 1v1ing a stego, that's mega icky
Yeah. I see it as the 'biggest' pack hunter. Unless I'm missing something
lol I'd love to see it get trampled
Read it wrong.... lol
someone might wanna take a look at south east swamp inwent into the water and could not get back on land there was some sort of invisible wall stopping me
Tanker be willin'
God I hope that’s ironic
Suure its the utah destroying the game...Not the abundant of stegos marching around impervious to dying from most the roaster in the game unless they go on a suicide run trying to kill them....But sure...Blame the Utahs. 
Also I love that more aquatic spino model, I wish the devs would have went with that instead. 
Even something in between like Fred's spino
It has the aquatic elements but retains the JP3 parts
I really dont like the JP style spinos, if the spino was a semi aquatic creature it shouldn't be looking like a strictly terrestrial one in my opinion.
Every model so far made by the devs look like its meant to be a land based creature but its not? So I'm confused on what they are going for with it.
They want it to be more terrestrial
It seems
But the current spino is just a rex with a sail and a long face
At least taps spino looks like spino
Bleh, this is why I prefer Bary, Spino confuses me lol.
@strange wave idk, but maybe a credit for using my picture too would be nice :)
im sorry i didnt know you made it
this is the best concept of spino, in the middle of the spino we have now and the traditional more paleo-accurate spino, it could have the tail more fin like and better adapted to swimming and the wierd fish scales removed
Too bad spino evrima model is too far finished
Yeah :/
Legit
I thought we would get fred model
But we got godzilla dammit
Our spino better be a slow ass swimmer
Im saying with its model look
Doesnt look like it would really swim fast
let me rebut you with:
it's fucking stupid to ruin the animal's identity over a model lmao
i don't think EVRIMA spino is amazing but I'd take it over legacy's any day
like many things with the Isle community, it's overhated
Eh im just saying i wouldnt expect it to swim fast
i dont see why
i also like how spino is nowhere near finished or in the game and everyone has just gone "welp its already going to be a bad swimmer with a bad model spino bad now"
do we still have time to beg for the spino we want?
i mean, will it hurt to try and ask for a spino redesign? They'll either do it or they won't
you aren't gonna get banned for asking
@pastel vault you posted that in the wrong chat
Guess we better start making the suggestions
We got a 3 year deadline before spino
Will the roadmap be available today?
@dawn elk your comment in #general-feedback doesn't go there
oh sorry, kindly direct me to the method or place where I can report these game-destroying hackers please....
#evrima-eu and ping official server admin
they did it for austro and some others i think so not unlikely, plus apexes are gonna be prob the last things to be added... well the rest
Austro was/is still heavy wip though compared to spino wasnt it. I hope we get a good spino design in game eventually though because spinorex is extremely boring
Fred spino with bigger tail
Peak
the thing we need but probably won't get 
@mint girder putting a pin on carno is the worst idea I've ever seen
Why
Because have you seen how much of a problem deino grab is?
You can’t really escape Deino grab but even then I don’t think it’s that bad at all
Deino grab takes away all player agency and practically one shots whatever it hits. Carno would be that but worse cause it can run after you
Giving the fastest land animal, who is also a mid tier and has another knockdown attack a pin which is a death sentence move 
Sounds cool before you bring balance into it
But I know a way to add it to the game
Make carno a herbivore so no one complains about it’s busted-ness
Herbotaurus, just replace it with an actual cow that knows martial arts
all cows know martial arts, they just choose not to use them
I mean deino is a giant alligator so I don’t see why it grabbing you would seem unfair. If it weren’t for its grab ability the entire animal would be completely useless. And with carno, it’s attack would be able to be bucked off and have a cool down. So it seems pretty okay to me.
Could you teach a monkey martial arts
i think (and i know i'm not alone in this) the current one-sided special moves alog the lines of Utah's pin and Deino's lunge would be improved if the devs implemented a struggle mechanic, draining your own stamina in order to drain your captor's
Bucking.
Pin takes stam at the same time sooo...
Lunge could use more stam consumtion rn
What are you gonna drown, one lunge just about kills something
You could still kill carnos and tenos
Since they are aboud dead with how far deep they are in water
And i didnt say a giant stam intake
I'm actually surprised that people are downvoting @mint girder 's suggestion. This move would simultaneously be very potent in a 1v1 against the small game while also making Carno rather easy to punish if it decides to after after a group of animals.
See if Carno starts mauling a Utah, that gives all the other Utah's both time and opportunity to land easy pounces on it, making it so that this would be a rather subpar option against multiple opponents. Same goes for Pachys really - you wouldn't want to waste your time mauling one if it leaves you open to the attacks of others.
I would personally add to this suggestion that perhaps this should be usable only on animals that are already on the ground? Although admittedly it could turn out to be rather subpar vs Utah and Pachy in this case while being more useful against Tenonto. Either way I think it's an interesting option that could be worth exploring.
Thank you
You're welcome, it's just that I think there's a potential in that suggestion, although it's up for debate how that should work exactly.
It's not worth downvoting, at least.
Yes
would be like pinning or...
Just a secondary ability like pouncing although with a longer cool down
Kind of like pinned to the ground
So pinning really?
I always thought carno using its head as a stationary attack would be tbh
Kinda of like a get off me thing
Yea me too
Alt attack
I really dont see how claws are used besides to aim
The lunge has a noticible claw animation
Like i legit dont see how
Sorta like allo's old ambush but as an actual attack
lunge?
i really dont see how utah claws are being used to attack besides aiming itself
It moves you forward in a direction, bites, and swings your claws simultaneously
It's quick
got a slow down video of it?
I don't, sorry
I'd personally see the maul attack as - Carno stands on top of the animal, that's on the ground, with one leg and makes it harder for the aformenetioned animal to get up while doing damage to it
so pinning
legit pinning for carnos
dont see how that really helps its whole sped thing
Who said it's supposed to help its whole speed thing? It helps its charge thing
and the lack of agility thing
but at the same time, carno is alright as is, something like a pin but for mid tiers could be on cerato since its probably a slower but tankier pred which would make things afraid of it so it can be the bully it is (assuming thats how itll play, its difficult to know since we dont know too much about its kit just yet)
Idk in what world small tier Cerato would be tankier than Carno
I also believe that if anything Cerato(if it gets a pin of any kind) wouldn't be reliant on knocking the animal down
cerato isnt a small tier, its smaller than carno yes but its not a small tier
unless it gets some secondary attack with knockdown
...that's not what the roadmap stated about Cerato
it's half the size of Carno and was labeled a "small carnivore" by the creator of the game itself
i musta missed that then, when i think small tier i think, dryo, utah and pachy
Well everyone really labels these animals however they want
i mean i wouldnt question cera holdings its own against carno in a 1v1
the tiers are really unnecessary considering that we just know the weights of these animals
id imagine itd be fairly tanky since carno would be faster than it and since it cant hide so, i can hope itd actually either out damage carno or be very tanky
I think Cerato should absolutely be able to pull Utah jukes
its hurtbox size tho
its agility was one of its best and defining traits
