#general-feedback-discussion

1 messages · Page 837 of 1

sacred moat
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fair enough

tepid river
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my opinion on the dodge is that it just isn't necessary for most other animals really. utah, hypsii, etc are fairly nimble already and can turn on a dime, paired with their fairly high speed. even on dryo itself, the dodge is good in concept, but in practice it kind of doesn't work all that well in practice

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if the dodge was reworked a bit to be a bit more functional and with more control, i could see it being used on other animals, but also at the moment its the only unique thing about dryo.

tight oxide
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Plus not helpful against against utahs and etc

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I frames maybe could help but eh

tepid gate
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I-frames are cancer and have no place in this game

tight oxide
tepid gate
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I know, I just hate that solution and get the hibbie jibbies everytime someone mentions that in the context of this game.

last lily
tight oxide
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But i dont really care yet tbh since dryo cant even burrow yet lmao

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Dryo will be viable when burrow

last lily
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If it rewards good timing, visual ques, and rewards the player for getting a hang of it.. It could be very damn fun to mess around with.

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||I'm honestly Anti-Burrower Dyro, F.. But nocturnal dodge Dyro has my attention.||

paper oriole
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honestly same, burrowing dryo is lame and doesnt even look right

sacred moat
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thank

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you

paper oriole
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it may have had it in legacy and that became one of its calling cards but it just doesnt look good

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stealing and modifying burrows? sure. making burrows? no

last lily
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Nothing about its design shouts burrower to me... But the big eyes? Hmmmm...

paper oriole
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nocturnal master juker dryo for the win

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taco should be the king of burrowers

last lily
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Long legs, sleak build, large eyes, light weight and very maneuverable with a build that has no issues making quick turns while maintaining high speed.

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Lord Taco: king of the Molerats

paper oriole
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dryo is basically the whitetail deer of the isle

sacred moat
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nocturnal kangaroo dryo TI_Perfect

paper oriole
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stupid, but fast and very agile

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they should just expand on that and keep burrowing to animals who actually need it

sacred moat
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if dryo gets burrowing, whats the point of playing taco

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dryo would just be a fat speedy taco with more HP

last lily
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We're also getting Protoceratops.. another animal better built for burrowing than Dyro...

paper oriole
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taco should get the most advanced burrows with many chambers

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dryo at most should occupy vacant burrows

last lily
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Why we're getting Protoceratops I'm not sure

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I guess sorta like a waterhog but.... Ava exists so -shrug-

sacred moat
tepid river
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i could honestly see burrowing as a potential way for some creatures to get food as well, underground potatoes and insects, that kinda thing

sacred moat
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and proto would be a nice additon to the coast

limber hull
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Dryo should be like galli, except nighttime and cooler

paper oriole
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galli should focus more on pure speed and endurance while dryo isnt as fast but makes up for it with agility and nightvision

sacred moat
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why does The Isle have so many copy and paste dinos

last lily
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I'd like if the social aspect could also be a thing for Dryo but simultaneously.. have no fucking clue how you'd put that in.

tepid river
# sacred moat *why does The Isle have so many copy and paste dinos*

at least for evrima i dont think any are going to be copy and paste really, right now we dont really know anything about most of the future roster's mechanics so its very hard to say IMO that anything will be the same as another. different biome and diet requirements will set most creatures apart from one another even in similar tiers, and we dont know all their mechanics either

last lily
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Like: Gallis don't really give a shit about eachother animal wise.. while Dyros are much more social and work together somehow.. No clue how you'd enforce that though, whatsoever.

paper oriole
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could give them some bad artificial buff that increases their nv range while they are together or something lol (just kidding)

last lily
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That'd be gross

paper oriole
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massive group size limit and easy diets seem like the only non artificial way to encourage it

paper oriole
last lily
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I'd be fine with some sort of mini games or some shit that Dyro has that make it overall much more fun in a group that also rewards teamwork and cooperation.

sacred moat
paper oriole
sacred moat
last lily
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Maybe an alert system but.. that brings in how you avoid making it abusable as FUCK, and also better than just a 4 call.

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Carnivorous Dyro with perk points

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make it happen

paper oriole
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carnivorous dryo must return

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peel your skin off with his little fingernail mouth

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maybe small prey animals or dryo in particular can have an enhanced hearing stance similar to scent

last lily
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Give Dyro back its cheeks.

paper oriole
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just dulls ambient noise to hear animal generated noise more

sacred moat
tepid river
# sacred moat yeah we dont know too much about their abilites but we can make speculations abo...

thing is there isnt really much to have any speculation on though, its just far too early in order to tell for sure, especially for higher tier dinosaurs.
at least with acro and giga though, i'd imagine that giga would have a smaller group limit and likely its diet be more focused on sauropods and very large hadrosaurs, while acro a larger group limit and more a generalist carnivore, but thats how i'd do them anyway. different niches, different group dynamics

sacred moat
# tepid river thing is there isnt really much to have any speculation on though, its just far ...

i mean group limits have never stopped people from over packing, so thats a non factor. Acro being a generalist carnivore wouldnt sit right because it would be a fat allo at that point. Besides im pretty sure acro will be associated more with the bleeder apex faction since thats what its teeth were specifically made to do like gigas. Also biomes barely have anything in play for most creatures based off of our current diet system. EX: Teno is supposed to be a swamp/river dweller but its being pushed off as a scaly horse from hell.

tepid river
# sacred moat i mean group limits have never stopped people from over packing, so thats a non ...

True, but we still don't know anything specific about their mechanics, attacks, or growth times, all of which would drastically impact how theyre played, even if theyre both bleeders. Even though biomes don't completely control where prey is or whats available, itll likely change in the future too when more biomes and more animals are added to the game for a more robust ecosystem. Just look at how much utah and carno have changed in how they're played from legacy- they're nothing alike their old counterparts and we don't particularly know what's planned for acro and giga.

What I'd do at least with the two is have acro in say, groups of 4 max going after mid tiers in large herds such as maia, para, dibble, etc. Due to its size, give it the ability to pin sufficiently smaller dinosaurs down (with a thrash to break free, much like with pouncing) as its main ability for inflicting bleed and relatively longer lasting stamina for chasing prey.

Giga meanwhile, could be in pairs with offspring and be more of a brawler than a sprinter, focusing on larger prey like shant and sauropods that primarily it focuses not on chasing down but instead bleeding out, with little need to have a lot of stamina running to chase after prey. An idea a few people have brought up for sauropod killers is biting off chunks or some ability for against smaller sauropods to knock them over to attack the neck and belly

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Either way, whatever prey they focus on would drastically change how people play them. The issue right now is that we have an incredibly small roster, so our carnivores in game right now overlap in tactics and prey choice pretty heavily

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Still though, its too early to tell. We don't have any true terrestrial apexes in game and we just dont know what other mechanics are coming

tight oxide
sacred moat
# tepid river True, but we still don't know anything specific about their mechanics, attacks, ...

You said that acro and giga are nothing like their legacy counter parts but then say acro should be a sprinter apex. That sounds big yikes for balance towards mid tiers, just like it was in legacy. Any smart acro would shred mid tiers to death with no real resistance due to their insane speed and HP compared to mid tiers. Again, giga and acro are roughly the same size in this game with the same base core design, bleed your victims out over a period of time. I seriously doubt acro will be anywhere as fast as its legacy counter part, so even if you give it a grapple attack, what would it realistically be catching that giga cant?

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Acro will be forced to bleed out/hunt slower and bigger moving targets, just like giga

tight oxide
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Acro seems too giga to balance it well without changing it heavily

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Imo giga kinda does what acro does but better

sacred moat
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speed acro would be every mid tiers nightmare

tight oxide
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Yup

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Legit acro running down allo in legacy?

tepid river
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Again, it's too early to tell, we just don't know whats planned for either one of them, their mechanics, or what either one will actually prey on, and that was just a potential idea on differentiating the two of them

tight oxide
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I think giga ripping meat out of targets would be cool

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And acro using its chonk to push dinos?

sacred moat
tight oxide
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Yea

sacred moat
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i mean yeah that would be cool

tight oxide
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Heavy bleed and great dmg but big stam cost

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Its a good back away tool ig

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Plus letting giga eat that flesh...

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Giga should be a glass canon in a way for its tier

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While being great at walking down bleeding prey

sacred moat
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i mean like acro is literally a type of Carcharodontosaur, which are basically the same as giga

tight oxide
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Yup

sacred moat
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My point being The Isle needs a better ecosystem

tight oxide
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Acro doing something giga cant sounds funny ngl

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What can acro do that giga cant without ruining other dinos

tight oxide
tepid river
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Still i think we really shouldn't come to any conclusions on the apexes right now, at least until we get some proper upper mid tiers in the game to actually base anything off of for how apexes might work, or at the very least until we hear what their abilities might be

tight oxide
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Just wish we got more giga news tho

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Like a concept?

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Just to get a basic idea of it in evrima

tepid river
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We did get a model and some concept art a long while back, but its probably going to change a lot

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acro also got some concept art

tight oxide
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Giga didnt get a concept like we do now for other dinos

tepid river
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its just going to be very likely at least another year or two before we even get to any true apexes in game

tight oxide
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3 years at best

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Since bug fixing and qa testing

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And map fixing...

sacred moat
tight oxide
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Exactly

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Arco vs tarbo TI_Troll

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Best fight ever

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But really acro is kinda just giga 2.0 ngl

tepid river
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well what took the longest it seemed with evrima is the new engine and brand new mechanics we didnt have in legacy. once the last of the big system overhauls like nesting, nightvision, and weather are out of the way, i imagine we'll be getting new creatures a hell of a lot sooner

tight oxide
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Weather isnt here yet

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OH

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Nvm im dum

tepid river
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lol

tight oxide
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Weather would take long tho

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Rain being different from legacy...

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Dunno if disasters are planned

tepid river
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there has been some testing of droughts on the QA servers though, so it seems like some parts of a weather system are currently being worked on

tight oxide
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And night vision i hope isnt just gamma

tight oxide
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Wonder what happened

tepid river
# tight oxide And night vision i hope isnt just gamma

Honestly what I think would be best for night vision, even though itll likely piss off a LOT of people, is if at the edge of our radius of night vision, its just solid and cant be seen through at all kind of like a solid cloud, that way gamma wont work anymore

tight oxide
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Anyways when shall carnivores be able to eat meat faster

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Rn takes 10 years to go 0 to 100

tight oxide
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Hope radius wont cause me to die to the darn hidden cliffs

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I also heard nv will be different for each dino

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So like i dunno anky has bad bv compared to utah

tepid river
# tight oxide So legacy but gamma proof?

pretty much, yeah. pair it with being automatic rather than a toggle and better diets improving your range would already improve on the system imo. also i think at minimum 4-5 body lengths away from a creature would be good enough

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most smaller creatures in game seem like they'd have better night vision too

tight oxide
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But same logic for nerfing your dmg ig

tepid river
# tight oxide Not sure how diets improve your eyes for nv only

well it is already in game as a thing, at least on the menus. if just vision over all was something diets affected with some dinosaurs having really poor vision, im sure there'd be a hell of a lot more complaints and its something very hard to get right without causing motion sickness in most games with those kinds of effects

tight oxide
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And nv is hard to nail for a game like this

tepid river
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though i would like to see something where some dinosaurs with particularly good vision could do something like say, 'zoom in' on something theyre focused on, at the cost of not being able to see much else

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yeah, night vision has always been a hard thing to manage. honestly i havent seen many games at all that do a night vision mechanic well that isnt either clunky, exploitable, or hella eyestrain

tight oxide
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They seems to be trying real hard to nail everything

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Well mostly...

tepid river
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oh absolutely, im sure its why we dont actually have night vision yet is that they just want to get the mechanic right and not have it be useless against gamma hacking like legacy or nights right now

tight oxide
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Devs could of left most things how they were in legacy

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And most ppl wouldnt care

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But now they showed better options which makes legacy seem bad

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Like leave tracking the same

tepid river
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they 100% could have, but attempting to improve on old systems even with the issues evrima has is why i prefer it. combat is a hell of a lot more fun, the game looks a hell of a lot better, and im sure over time with the overhauls to things like nesting or new systems like venom it'll get even better

tight oxide
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Imagine finished evrima

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As in all dinos are in and all features are in

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Even a completely reworked map

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By then lag would be fixed i think

sacred moat
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incoming dryo comments

native dirge
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here is my dryo comment: Its cute

sacred moat
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its honestly the first decent looking mating dance

obtuse fractal
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it is cute. just needs polished a bit but i dont wanna see it change very much

limber hull
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i love the dryo anim

barren zephyr
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it’s great, far better than the teno one

icy lion
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@violet magnet

violet magnet
# icy lion <@!204846855916355585>

yes, that's one of the screenshots i posted

the issue is that it directly contradicts what Kissen said earlier this month (that courtship animations were "complete")

icy lion
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She may have been, and most likely was, referring to the overall concept or idea

violet magnet
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she explicitly said "the courting anims are all complete"

paper oriole
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lol both of our iguanadonts sprain their necks for their mating dance

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dryo looks better doing it though

limber hull
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dryos neck looks fine doing it

paper oriole
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it really does suit a small animal better than tenonto

native dirge
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The dryo court remind me on bird dance lol

limber hull
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@bleak atlas I respectfully disagree, the extremely fast goofy taps is the best shit ever

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And it fits dryo better than any other animal

paper oriole
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it fits a spastic small prey animal fairly well

bleak atlas
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It looks still weird that fast. Just a tiny bit slower would look more natural

sacred moat
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lmfao is Marweha the antagonist to Miragaia

native dirge
sacred moat
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utah looks weird without feathers

limber hull
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i like it looking weird and fast

native dirge
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Yea without feathers but yea just the dance nah its good

lavish quail
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Finally!!!

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Dryo content! I thought my beloved was forgotten

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And hey it wasn’t even harassed like teno was

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Still broke it’s neck yes

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But at least it wasn’t completely shattered

native dirge
lavish quail
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Both

native dirge
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Nah dryo is good

lavish quail
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I’ll make one for dryo if it’s funny enough

native dirge
limber hull
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neck doesn't even break in the dryo vid honestly

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i cant believe people think these are too fast dryo embodies fast

native dirge
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I mever said dryo wants to break it

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But dryo has flexible, agile dunno neck so

native dirge
lavish quail
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The feet are cool he looks like he’s a penguin in a zoo on 18th of November 2011

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But like the neck feels iffy

native dirge
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Nah this "neck dance" is better then the teno

limber hull
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the teno was fast but this isnt at all the same

lavish quail
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This doesn’t sit with me

native dirge
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Stego and deino should need slow one

limber hull
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the movement honestly looks fine imho. Not nearly neckbreaking for such a flexible neck and fast animal

limber hull
lavish quail
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This is still tenos fate though

native dirge
lavish quail
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Scientifically yes

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But if I can find a way to stay in that position

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I will find a way*

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Using Utah pounces probably

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Gets really glitchy when a juvie is hanging off you and an adult tries to pounce

native dirge
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Dryo and Utah are fine to me but the Teno is yea 👎

tight oxide
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Sames vibes ngl

tame jetty
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@dawn elk what is ESP hack?
Does it mean carnos can hit you even if you're not right infront and u die?
Since I had Carno ram my patchy juv earlier and I wasn't right infront, but he killed me anyway

paper oriole
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What you were talking about it probably just desync which seems to be a constant problem in this game

dawn elk
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sad thing is, i've heard the particular software in use costs $$ to obtain. people are spending real life money just to snatch juvies from bushes. and they are never alone, always seem to be a ground of them doing it. they much less likely to enter a fair fight (numbers and adults)

spark vigil
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Is there a way to nullify that particular software?

paper oriole
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Another funny thing is the isle has an anticheat system that accomplishes jack shit lmao

spark vigil
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I've actually never seen or heard of people cheating but maybe that's just my limited experience. This talk is new to me. I would support heftier software for anticheat being used, though. Was there any reason that BattlEye was canned?

paper oriole
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Ive only run in to it a couple times myself but i know its been an ongoing issue for a while

paper oriole
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If we got cool scars for being cannibals i would want to do it even more

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Plus scars dont hinder your survivability at all, the old concept of cannibalism turning you albino over time was better due to the fact that it actually makes it harder for you to hide during escapes and hunts

lavish quail
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Hackers are mediocre

paper oriole
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Hackers are below mediocre

lavish quail
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It’s only Chinese players at 3am

lavish quail
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Comparing to the map problems and balance issues

barren zephyr
barren zephyr
native dirge
lapis owl
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@lament pecan making tenontos and stegos fight each other because of competition is a bad idea, tenontos wouldn't stand any chance whatsoever, it would make sense for it to compete with something like parasaur

tepid gate
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I've seen Tenontos take down adult Stegos before, it's doable but very hard and yea I agree that Tenontos shouldn't be forced to fight them

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You technically need a couple Tenontos per one Stego

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it's not very feasible

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Yea I agree that it's not a fair match up

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it's doable but requires a lot of coordination and skill on the part of Tenontos

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coupled with an advantage in numbers, a big one at that

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it's just not something that can be expected from people that aren't on VC with each other and don't have experience doing this kind of thing

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As for Deino vs Tenonto - you can actually kill a Deino if its far in-land(much easier than a Stego), you have to abuse your range advantage on your tail, it's hard but also doable by really good Tenonto players

signal beacon
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Iirc the reason deino gets bodied by stego so hard is because it's only form of fighting is to face tank which stego is built to counter. Teno doesn't fight like deino so it may turn out differently (still doesn't mean that its easy). Also deino doesn't body teno any more than it bodys carno utah and pachy. Teno and deino just bump into each other more often

fallen cargo
signal beacon
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"WHAT@!!@???😱 😱 😱 You dont have to fight everything that you see!!!!!????😱 😱 But back in dinosaur times all the dinosaurs had cool fights all the time!!!!🤬 🤬"

fallen cargo
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lamo

manic flint
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Literally the thought process of that sub carno that approached an adult pachy, my teno, and 3 adult stegos

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He proceeded to get a head fracture and slammed into oblivion

fallen cargo
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i mean, odds are he woulda died anyway even if he was adult, stunned and stabbed, a terrible fate lol

signal beacon
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"Nerft pachy!!!!! ITS TO STROMG!?!?!!! It fought my car o and WON😱 😱 🤬 🤬 😱 I tried to face tank it and I died it does too much damgec for a herbavore!!!!🤬 "

fallen cargo
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i mean the issue isnt its damage or the fact it can win fights, its how it wins imo, getting stunlocked and essentially forced to watch a cut scene of your dinos death all because you made a single mistake isnt what id call a fun fight

signal beacon
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I remember one time I was playing dibble and a utah tried to run up behind mr so I z turned around. He started crying in chat about how dibble is op and if I didn't have that turn I would lose. All the while telling me to let him get behind me to "make it fair".

fallen cargo
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this is why im glad global is gone forever

signal beacon
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I've also ment pachy players that cant comprehend dieing and get mad after they die after running into a 5 carno pack by themselves

fallen cargo
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it do be like that sometimes, i just want pachy to have a bit of a longer stun on itself when it misses a ram, nothing too insane but more than what we have now for more counter play, that and the fixing of stun locking which i think the devs did say that theyre working on a fix for which is nice

gritty helm
lapis owl
# fallen cargo it do be like that sometimes, i just want pachy to have a bit of a longer stun o...

I think pachy is good the way it is, if you want to kill it as a carno just catch it off guard, i once killed 2 pachys and only got headbutted once, since i caught the first one by surprise and knocked him down, since carnos 3 shot pachies he was dead before he even got back up, and a big advantage for carno is that it's very strong bite doesnt take any stamina to use while all herbivore attacks take stamina

tight oxide
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For its size

lapis owl
# tight oxide For its size

It's quite strong but it needs to be in order to be viable, and it's a bit of a glass cannon, it can do a lot of damage but it gets 3 shot by carno

tight oxide
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Also thing is pachy to things its tier

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Is wha

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Plus its thing is to run away after breaking a leg or head

paper oriole
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Doesnt pachy take reduced head damage

tight oxide
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But rn it out right kills

manic flint
manic flint
tight oxide
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It was intended to break legs to run away right?

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But i find it pretty hard to punish for a headbutt miss

manic flint
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That's just cause carno has poor mobility
A cerato would be able to punish that quite easily

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The headbutt miss is quite laggy but carno is bad at turning so can't punish it
But that's a carno thing

paper oriole
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Breaking legs and running away isn’t that effective to be honest. Especially since you can land a leg hit and still apply useless body frac instead

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Pachy feels like rng. Yeah their charge is way too quiet so it works too well for ambushes, but landing leg frac is a PITA

lapis owl
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I do think one thing that would make sense is making carno's footsteps quieter, when comparing it to modern animals of its size, it really shouldn't be that loud

icy lion
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@unreal ridge Deino and carno currently have cannibalism on their diets

signal beacon
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Ah yes let cripple this predator and put him into a defenseless state, then leave for him to heal and probably hunt me again

paper oriole
tepid gate
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Pachy shouldn't be sparing them, it should be running away from them after fracturing them, like Dondi put it - if you break a lions leg it will still maul you if you try to stay and fight it.

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Admittedly the body fracture doesn't work right now or is just outright too useless so it's fine-ish for now

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I'm honestly not sure which out of the two it is supposed to be but it's likely just bugged(what isn't bugged about Pachy?)

royal abyss
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Dutchplant said you all suck? Is that true?

icy lion
royal abyss
icy lion
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Ok

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Asura is a popular unofficial server, they may be referring to that

tepid gate
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Asura is a community server, a very popular one but this isn't its discord

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This is the official discord of the game

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It's not affiliated with the Asura community at all

tight oxide
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I was saying in general

manic flint
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Carno can't turn for shit so can't punish a missed ram

tight oxide
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Yea but

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Not really considering carno punish powers

tepid gate
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don't miss the ram

tight oxide
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Pachy ram just needs more endlag

limber hull
manic flint
signal beacon
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I thankfully never found it until I had a functional brain

tight oxide
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Cant wait to hear troodon mains cry that their pack of 5 cant beat a teno

signal beacon
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Teno can bite troodon to death

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It doesn't even need stam to kill them

tight oxide
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Teno could just step on troodon to win lmao

signal beacon
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Dilo is an infinitely better and cooler night animal

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Dilo is just better troodon

tight oxide
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Probably would take 20 troodons to really get to teno i think

tight oxide
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Well not as fast as before

signal beacon
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And since dilo won't have crazy bleed anymore it can have its bite force back

tight oxide
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Before and now

signal beacon
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I think around 150 in legacy

tight oxide
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Mhm...

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Ngl utah killing dilo in 7 bites felt weird

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Like utah was the faster and more agile option that could jump

signal beacon
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Dilo was kinda screwed the second a competent utah saw it

tight oxide
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Tail ride moment

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Even now a gud utah pack with vc can clap most of roster

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Since you could tell your mates when to move in and when to dodge and etc

signal beacon
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Honestly a in game vc would be nice

tight oxide
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Too bad its only for humans

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Really wish utahs had it

signal beacon
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I can kinda see why they dont though. They still need to make noise while speaking

tight oxide
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I mean

signal beacon
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And a vc makes it hard to make sense

tight oxide
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Your dino f calling every 5 seconds when you spoke maybe

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But background noise be like

signal beacon
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Dog barks? Utah barks.

tight oxide
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For now ill just wait for evrima community servers to be revived for a vc

tight oxide
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Utah is a cat obv

signal beacon
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Ngl rules are what's killing community servers. At least afaik

tight oxide
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So wait after climbing update will utah be the jaguar of the isle?

tight oxide
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Helps avoid megapacks ngl

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But if i want a challenge i go to offical

signal beacon
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"Adim!? Body down!!?!? I got killed while I was sitting on my juvi pachy body broadcasting @!!?? Rulebreak!!????@!!!!!!"

tame jetty
#

@lament pecan imagine being that juvi just spawned, and because of herd competition for same food.. its all gone or the few plants left keeps being places for juvis to be kosed by adults dangerously angry over the plant and killing everything comming close.
Had this problem in the early testing of diet when the plants was little, the big Bois kept kos the juvies trynna get some damn nutrition

tight oxide
#

So uh sandbox map would be the best update if you think about it

#

Would let us train our skills

#

Its how i learned to beat spino as giga

limber hull
#

Troodon is sick as and I love it

signal beacon
#

You can have your dumb night rat.

limber hull
#

You have exactly explained why I love it

#

Dumb night rat is the greatest niche I have ever heard of

#

The ability to mimic dryos to lure things near and then poison it to death sounds awesome imho

#

Dilo is cool but in a completely different way to why I love troodon

last lily
#

Troodons and their damn warp stones

limber hull
#

It’s like if you decided to play god and made compy and dilo into a single little fucker that poisoned shit, ate random garbage and pretended to be other animals.

Also it screams really loud and that’s always important

high nymph
#

@scarlet nova I highly agree on your suggestion. Drinking/crossing water needs to be scary for the most part. Which it isnt right now because of all the shallow parts in rivers/oasis and because the diet system right now doesnt force any migration.

brittle stirrup
#

WHAT are those dryo speed feeties

#

omg lol

scarlet nova
# high nymph <@!712703789991198774> I highly agree on your suggestion. Drinking/crossing wate...

I agree with that. there needs to be changes to the map to enforce the necessity for movement. Who knows, maybe it'll even discourage some afk growing. This set up could possibly get more people to move around the map. And considering that shallows takes the survival aspect out of water and their dangers, I think that a map change that forces players to swim is necessary. Not only that but the current map design does not cater to deino players in the slightest. There are no hunting opportunities for deino because nothing ever comes to the deep waters. Of course that doesn't mean there should be a 0% chance of survival. There need to be shallow exceptions where dinos can cross quickly, over bridge like mounds in rivers. But large stretches of shallows defeat the purpose of the deinos very existence.

patent garden
#

definitely, water is such an important part of the game (always has been, even since legacy) and should serve as the foundation for the maps

#

i didnt mention this in my suggestion since i ran out of space lol, but i really think having a wet/dry season for evrima would make gameplay so much more fun and really give deinos a time to shine

scarlet nova
# patent garden i didnt mention this in my suggestion since i ran out of space lol, but i really...

Your wet/dry season suggestion made me think of the similar drought and rain system that is scheduled to eventually come to the game. ---I am hoping for a flooding system to also be considered by the developers, it would encourage the exploration of the more mountainous terrain on the map. Although, I hear not many people like that particular idea. Because it tends to heavily cater to deino players, despite being an even cycle between the stages of water levels.

#

@tidal rose why do you disagree with my suggestion? I'm curious what your stance is. Why shouldn't the map be designed to encourage players to cross water?

patent garden
#

i think a complete flood would be a bit drastic, but i think a slight depth change of perhaps 3-4 meters of water would still make a tremendous difference

#

also different seasons could fruit different plants for herbivores, which would encourage migration -- one of the primary issues with the map is the active discouragement of movement

#

which is part of the reason deinos are suffering from the map rn

#

one scenario i would absolutely fucking love to see play out in-game would be a mixed herd of herbivores nesting in the early wet season, hatching by the end of the wet season, and then their juveniles spending the first few hours of their lives trying to survive the journey to find food during the parched dry season

#

mass migrations during the dry season to find food, mass migrations during the wet season to get to the nesting grounds in time before the safe crossings flood

#

i mean... imagine

#

stragglers caught by hungry deinos coming out of the dry season? hnnnnnng

scarlet nova
# patent garden i think a complete flood would be a bit drastic, but i think a slight depth chan...

oh yeah for sure. the flood levels would have to be reasonable. But it does sound like a cool idea. I like the imagery of deinos swimming over a small section of the fields with grass swaying beneath them. And yes, there should be heavy consideration when it comes to player movement. The liveliness of the map and player population is what makes the game enjoyable. If there are barren places all over the map with the exception of one particular area, the game gets dull. OH that would be the best scenario!!! there needs to be more urgency for these small details! it is what will make this game so immersive!!

patent garden
#

definitely! i genuinely feel like seasons would finally give players structure and a milestone to pass beyond adulthood, without giving them arbitrary quests or crap like in some other dino games

limber hull
#

i want rain to actually MEAN something rather than just not being able to smell anymore

patent garden
#

honestly the water in general is super under-utilized in the game rn. i know it's because there's only one aquatic dino atm, but there are so many fantastic underwater features / habitats that could be added......... like caves... logs... coral reefs... the absolute potential of the isle, especially after having had so many amazing movie-like experiences back in legacy, really makes me sad the dev team isn't utilizing more community suggestions

#

and also that updates are so slow and buggy / laggy atm

limber hull
#

people hate water because they hate deino

scarlet nova
patent garden
#

^

scarlet nova
patent garden
#

i made a water-oriented suggestion a long while back, and still hope one day something similar to it will be added: #general-feedback message

#

basically, nesting grounds for deinos, but actually beautiful. rn the deinos are just stuck in the same ugly ass muddy river for their entire lives

#

given that deino was such a humungous selling point of evrima (and given how ptera has a comparatively very passive, relaxed sort of gameplay), deino should really have gotten better treatment... not a buff persay, but just better map design

#

there's genuinely so much friggin cool shit they could do underwater. fallen logs, ship wrecks, disturbingly enormous ribcages, better fish AI, coral reefs, underwater caves, bioluminescent caves, partial underwater caves, floating logs, lilypads, even kelp forests for ocean gameplay

#

and then the canyon river idea i just posted too

#

lots of cool stuff they could be adding to diversify the map... both water-wise and terrain-wise. but nooo let's let the only features of the map be a muddy river and a tropical plains biome with a few hairy spots

scarlet nova
# patent garden given that deino was such a humungous selling point of evrima (and given how pte...

absolutely, I really like that post. That kind of visual is exactly what we should see. I feel like the environment on land gets all the attention but no consideration is left for the waters. Of course, I'm sure the devs are aware of how nasty it looks and are working to make it more visually appealing. hopefully we get new waters with a new map update. I want to see the variety in water that we see all the time on land. i am also very interested to see more marine life. I think salamanders would make a nice edition to the ai. and there need to be prehistoric fish editions. especially when the ocean gets worked on.

#

i am excited to see the terrain in the ocean when it goes under development. I hope shipwrecks will be a feature.

patent garden
#

same

scarlet nova
#

what i really want to eventually see, is a lake. A lake connected to a central river that holds the more prehistoric species of aquatic ai. A lake would bring a new layer of diversity to the water. All we have at the moment is the swamp and the river water. oasis is basically just a glorified swamp that is disguised as a pond. we need a lake.

patent garden
#

ill take any diversity at this point lol

half shard
#

All of that would be awesome to see

tame jetty
#

@barren zephyr like your ideas. Another one, the carnivores that could hunt anky like the apexs ig, could all get "push war". Like standing on ankys sides, trying to push him over or around by force? And this push war would be a battle for stamina, so if the anky have 0 stamina to keep from collapse it will be pushed over and its weaker sides exposed

gusty patrol
#

the only thing im worried about when another one of those tank creatures get added, especially anky, its definitely gonna be used for bodycamping, and even to kill croc with it. i hope TI fixes this issue by that time, but still

tidal rose
#

@scarlet nova I just simply don't agree for multiple reasons. I don't really feel like writing an essay explaining why I disagree

lavish quail
#

I mean

#

I don’t mind. But dying to deinos a lot would be painful

#

And if there was shallow areas it would be camped by carnis

outer sphinx
limber hull
#

i dont like the idea of animals like giga or spino hunting anky tbh

lavish quail
limber hull
#

what

lavish quail
#

I don’t know.

urban flax
#

In order to bodyuard, an anky would have to literally stand ON a body since it's both smaller (in size, not weight) and slower than stego

limber hull
#

anky can only bodyguard one body

#

god forbid it tries to multitask with that speed

#

if anky is anything but the slowest animal in the game, it's too fast imho

limber hull
#

Flipping the anky seems... silly imho

#

imho, the only viable counters to ankys should really be

A: Rex
B: Hypos

#

Mayyybe troodon

#

But only if there's a metric ton of extremely coordinated troodons

#

okay i dont know if i need to tell you this but JW isn't exactly the avatar of realistic dino portrayals

echo tiger
#

how the fuck is troodon meant to counter anky...?

wanton bramble
#

Bite it’s stomach cause it’s tiny maybe?

#

Feel like an ankylo would just step on one and it’d no longer be an issue though

limber hull
#

rather than just be utterly ignored like most of the roster

outer sphinx
#

troo is like a tick/ mosquito for anky, not even a threat

limber hull
#

troodon would be able to hurt anky, which is impressive, but not really do much else unless it had an absurdly skilled and massive pack vs a braindead anky

urban flax
#

I would love to see an anky just waltz through a pack of utahs with them pouncing it, not giving any fuck and just casually grazing with 4 utahs on its back

limber hull
#

a utah pounce should be meaningless to a pachy imho

urban flax
#

Depends on how it's animated, and how anky is armored, since it's not gonna be accurate anyway

#

And for balance purposes, Utahs should totally be unable to damage an anky by pouncing, or deal extremely low damage

#

Feedback has to be constructive
Also you were giving false info in it

outer sphinx
#

what was it?

urban flax
#

Basic hate about "development being slow" and "devs doing nothing"

outer sphinx
#

ah, i mean the only time it actually did something was when RyK started that outcry some months ago

#

ever since then they just do nothing, got old and help nothing

urban flax
#

TI's development isn't even that slow compared to most indie games
They are over-ambitious with everything they do in terms of graphics, mechanics and gameplay, but I don't see that as a bad thing
Quality always matters over quantity

outer sphinx
urban flax
#

Yeah
Is 6 months for pushing out an update a long time ? Yes
Is 2 years for making a functioning game a long time ? Absolutely not

icy lion
#

We want constructive feedback and criticism in this server. We do not want hateful content whatsoever.

outer sphinx
hybrid tiger
#

I think people forget that they’re basically starting from scratch

outer sphinx
hybrid tiger
#

Ye legacy may have been the isle but evrima is essentially a whole new game

#

Development wise

outer sphinx
#

plus, i'd say since u2 nothing like legacy, and now that divide is even larger than ever

hybrid tiger
#

u2?

outer sphinx
#

so its not like... cough PoT cough that just made legacy 2.0 but a whole new game

outer sphinx
hybrid tiger
#

Ye this probably has been said a thousand times but I don’t feel that evrima has the same feeling as legacy I’m not saying it’s a bad thing just that they feel like two different things

pulsar smelt
#

tsk thats lame.

urban flax
#

He didn't mention a medieval map tho
It's just a picture

scarlet nova
#

you said you had multiple reasons. If the idea is bad, isn't it a good idea to understand why its bad so people keep those reasons in mind when coming up with new ideas? just give one of your multiple reason.

unreal ridge
#

the head had less armor, and because of rexes bite force it it got a hold of the head it would either tear it off entirely or snap the neck

urban flax
#

You're quite abrasive for someone who doesn't read feedbacks in their entirety and focus on one picture

#

Well I agree it'd make things too easy

#

But I'm not completely against the idea of a map in itself

#

It's very important to know it by heart OR have vulnona open when you play

#

And I don't like having to rely on other apps to play a game

#

Having just a map, without any indication, just to see the layout of the playable area, just like in Outward, would be fine
There already is one in-game, but you just can see it only when selecting a character

#

So it's really weird
On one hand, devs literally placed the map visible to players inside of the game, but on the other hand it's only visible when you're NOT in-game

#

But as the game grows bigger, it'll become harder and harder to know, and a map will be welcome

#

Also human factions will most likely have one, so it'd be unfair to keep dinosaurs without it

#

Using a third-party app is NOT a solution. If you gotta use one to appreciate a videogame normally, then it's a badly designed one.

#

They can't fight for now, but later they will be able to
Tho one could say they can already fight since 4 humans can easily take on a deino without weapons

#

Yes I played as human, Dondi gave a code some time ago to access the QA branche and test them out

#

There's a lot of things that don't make sense in The Isle. We'll have to see later if a map proves necessary or not, but in the current situation, if many players are using Vulnona, then it's a problem

#

He dropped it in isle-discussion, QA might still be available

icy lion
#

GENERATIONTWO

tight oxide
#

Like i could hop on and play qa?

icy lion
#

Yea it's been semi-public since December with humans

#

Dondi gave out the code

tight oxide
tidal rose
#

@scarlet nova Aight here you go, I just didn't feel like doing it before sleep but sure if you want my reasons.

Dinosaurs are already dependent on water, so the best would be to remove shallow water as dinosaurs need to drink and they go for water anyway. Don't force dinosaurs to play russian roulette by forcing them to move through the water back and fourth constantly in favor of the deino. You shouldn't force the rest of the player base to constantly swim around and get their legs bitten off because of another single dinosaur. Personally if herbivores had that, I would simply never play herbivore.

I think Deino could be way more efficient if you just added more hiding spots near river banks (similar to bushes in center river) where they can breathe without giving away their position. Get rid of shitty shallow places like the shallow river western side or the pond. Make rivers even a bit wider, sure that all sounds like a good way to give them a shot.

I think the main thing that needs to return in favor of deino is the mud. Mud was an important part of update 3 and in update 4 no one uses it. It's concentrated on shitty mud spots that are camped and cannot be used in battle. But if dinosaurs could wallow all around river banks then you kill two birds one stone, dinosaurs get a strategic resource back and deinos get food. I got most of my food in update 3 by dinosaurs doing a quick wallow.

Also I don't think you meant it literally, but ill mention it here anyway that rivers don't cut land masses in half (when you said giant rivers go across the land or something) That's not how rivers work.

More underwater caves, holes and even maybe pipes that adult deinos cannot get through. Introduce more hiding spots where the young can hide and the adults cannot get. That would ensure survival of more deinos in adulthood as food isnt the only requirement.

So yeah I disagree with forcing dinos to swim, russian roulette shouldn't be a thing in the game lol

#

It's not exactly like real life where animals have to migrate to get food and have to cross rivers to get there only to be slaughtered. Here we have players spending a lot of their time growing dinosaurs and that time shouldn't be destroyed by chance. Be it a lightning strike, hostile carno AI killing you or being forced to cross rivers constantly. I just don't think it's a good way to reward the players for growing.

scarlet nova
# tidal rose It's not exactly like real life where animals have to migrate to get food and ha...

i agree with the whole no shallows thing. but to be fair. herding animals in current time, for instance, zebras, are forced to migrate one time or another even crossing crocodile infested waters to get to new food sources. and considering droughts are also coming to the game, having a river that forces dinos to swim will make timing a relevant factor in gameplay. a herd has to know when it will be shallow enough to cross and when it is a suicide mission. the urgency of multiple factors are what make this idea fun.

tidal rose
#

Yes but players are not herd animals and their time shouldn't be wasted

#

Like I would never play BoB where I can get hit by lightning and die randomly

scarlet nova
# tidal rose It's not exactly like real life where animals have to migrate to get food and ha...

it doesn't apply to only herds. animals in general will have to time their crossing and be aware of the seasonal changes in the map. that immersion is what the idea is all about. using the changes in environment to make survival more difficult. drought would be an excellent combo with a central river to cross. and besides, survival is suppose to be solely chance encounters. that is what survival is. you can die at any moment that is what makes the importance of timing relevant.

tidal rose
#

If the game forces me to cross rivers all the time and I am playing russian roulette with the water I simply am not playing. Why would I grow a dinosaur for hours only the game to tell me the equivalent of walk off a cliff?

Players should not be forced to do russian roulette in favor of the croc boi. there are other ways to make him more effective.

#

@scarlet nova Like my point isn't that, hey your idea is dumb because we do see what you are talking about. Animals migrating and getting their faces ripped off by crocs because they have to. But it would be a miserable experience for everyone but the croc player in the game

low canopy
#

lunging is a lot of fun for the person doing the act, but people really overlook how unfunny it is to get lunged and see your progress go down the drain with seemingly little counterplay

tidal rose
#

Yeah, you escape very rarely and it's only if the croc mismanages their stamina.

#

Never been lunged myself yet, but i have had friends who have.

echo tiger
tidal rose
#

They didn't have a fun time. I am too paranoid and run from one shallow area to another

echo tiger
#

Tug of war should be available for all land carnivores above 1.5 tonnes, anything below gets snatched with ease

#

The stamina drain for actually restraining your prey and dragging them, stam drain increases proportionally based on weight differential, their weight vs yours. That way theres some counterplay to the stego's that fish for deino kills whilst not being a 1 bang batooie and you're done.

#

Its not a good solution but it's the only reliable and effective one that actually forces players to use their lunge and not depend on being a land deino and scavving kills off of carnis that cant do shit about you and then eventually getting your ass smacked by a stego with too much time on their hands.

tepid gate
#

Extremely one-dimensional, you just have to avoid interacting with it at all costs or else all your progress gets deleted

manic flint
#

I feel like deino should have to tug of war with mid tiers/pseudo mids

#

And it should have to drop them if it takes some damage so there is counterplay, being grouping

low canopy
#

i dont think tug of war is much of a solution, you'd just lock target with it and use second deino to get in free bites

manic flint
#

At least it has the group counterplay

#

Even if it's slightly better than what it is now

#

Having 2 hours of progress deleted by Russian Roulette Crocodile edition is daft game design

echo tiger
#

Having the croc that can delete MORE THAN HALF of the roster is fucking stupid.

#

The premise in general is just BoB Mosa

manic flint
#

Can delete:

#

(except Cory)

#

And all the smalls too
It's dumb

#

An Alberto would take 3 or more hours to grow and that being delet is so baffling

echo tiger
#

Just either remove it or design mechanics that make it semi redundant. Because i dont want to have my prog ruined by a RMB its not scary, its just fucking frustrating.

#

The initial jumpscare is horrifying but the terror is quickly replaced with frustration.

manic flint
#

I especially hate it cause things like teno, cera and sucho are what peak my interest and they all are gonna have to deal with deino

tepid gate
#

...or they won't because they will never even walk by the spots where Deino could ever ambush them because screw Deino

echo tiger
#

^

#

Another facette of bad playable design.

limber hull
#

Isle Community "Try not to talk about how much you hate Deino for 10 seconds" challenge (impossible)

tight oxide
tidal rose
#

kek. I love deino, just needs less shallows around the map

limber hull
#

i also love deino. The people who hate it just really really hate it

tidal rose
#

lots of the hate is salt tbh

#

they are just salty they got killed by a deino

#

not most cases, but some instances def salt

#

i love lying and waiting and ambushing. I love that

limber hull
#

i think deinos are cool honestly. The attack they do is extremely horrifying and when you do get to escape its actually incredible

tidal rose
#

Too bad none of my friends who play the isle like ambush strats

#

My friend escaped from a deino as a baby steg once. it was insane

#

He got dragged off but the deino wasted too much stam and he managed to pop out and swim out of the water

limber hull
#

stegs have pretty good oxygen i think

tidal rose
#

the croc grabbed the steg and ran down a waterfall, so he wasnt being drowned

#

So yeah, still felt incredible haha

limber hull
#

i just think everything about deino is cool

#

its always sick to see this giant fucking croc slide into a nearby body of water

fallen cargo
#

i love deino, i was playing carno and needed a drink so i stalked near a river and hid in bushes because i didnt know if it was safe or not and i see a big ol murder sausage floating down the river minding its own buisness, after it left i drank and ran off, it was so tense, definitly one of my favorite moments in the isle

limber hull
#

yea, had a similar experience myself

#

except in that scenario the two deinos left the water and challenged me for a rabbit

#

we were all adults fighting over literally no food

#

imagine a carno running around a small forest clearing with a rabbit as two adult deinos try to fucking murder him over a rabbit

fallen cargo
#

ah yes, give me all 0.1% of that food right now lol

limber hull
#

exactly. Rabbit isn't even on any of our diets

#

we were literally 3 idiots fighting over garbage

fallen cargo
#

hilarious, i love that two deinos faught you for it too, like what are they gonna do? share it?

paper oriole
#

Come on even an elite fish is worth more right lmao

icy lion
tidal rose
#

@limber hull I had the same shit happen but over a dead baby ptera

#

and we had 2 adult carnos lol

violet magnet
#

@heady quarry
"we have a mechanic in Legacy that makes it so dinos stop eating when they're full, they literally cannot eat past full because the game's code doesn't allow it"
"well for Evrima let's do away with that shit and ACTIVELY PUNISH players who accidentally eat past full, which is easy to do since you no longer stop eating when full and have to just hope you don't eat too much"

game logic go brrrr

heady quarry
violet magnet
#

i don't know why they would do away with a mechanic that literally stops you eating when you're full and would instead opt for actually punishing players for eating too much, but God knows why devs do the things they do

heady quarry
#

all my nutrients gone, 30mins wasted

#

I know it's so brutal 😭

violet magnet
limber hull
violet magnet
#

still doesn't explain why players are so harshly punished for overeating
i.e. having wasted 30 minutes gathering all the right nutrients for your diet, only to have it all pissed away because you ate one coconut

tepid gate
#

Idk why we're even losing the nutrients and even more so all the nutrients by vomitting

violet magnet
#

idk why we're even vomiting tbh

tepid gate
#

From what I recall vomiting was supposed to be used to get rid off the "useless" food

#

so that we could get the one that provides us with nutrients

violet magnet
#

we literally had a mechanic in the old version of the game that stopped us from overeating, how hard would it be to code that into evrima

tepid gate
#

that was the idea that was mentioned by... I think Dondi back in the day?

limber hull
#

you could have a "full stomach" according to the UI yet be still hungry

#

You could be near starving according to the UI but have well over 25% food

violet magnet
#

again
the point is
i don't get why we're actively punished for overeating at all when that was not the case in the old version of the game

tepid gate
limber hull
#

legacy

#

oops, phrased incorrectly

#

just reread the message

tepid gate
#

Legacy had this thing where

#

You know how there's that stomach icon?

#

Basically the entire bar was the actual hunger

#

and the stomach icon kind of covered up a large bit of it

#

making it so that you would only see the hunger start draining at around ~85% and below

#

and you weren't starving when you dropped to "zero" on the hunger bar, because you still had around ~15% or so

#

It was more so just UI displaying it incorrectly

#

the hunger and water bars were larger than what we could see in the game

limber hull
#

with evrima, i know where my hunger is without needing to scroll over the stomach icon, which imho is a far superior system and helps compensate for the whole throwing up thing

tepid gate
#

Idk about that, I regularly check my hunger by hovering over the stomach with the cursor so as not to overeat

#

I don't think these two issues are really connected with one another in general?

#

Evrima is better UI-wise I guess but vomiting is an awful mechanic as it is

limber hull
#

i mean, if it had more sources besides overeating i could understand, like how troodon venom is shown to cause a teno to throw up in concept art

#

that's actually interesting

#

gives troodon a punish in the form of decaying the preys resources to which they either need to rush to eat/drink while possessing a weakened stam or stay and fight the troodons till they die, allowing the troodons to continue the assault and weaken the prey further with venom, hunger and thirst

paper oriole
#

making slow ass herbi juvies have to ping pong across the whole ass map just to get one nutrient lmfao . how to say "i hate herbivores" without saying "i hate herbivores"

tepid gate
#

To be fair - the benefits for having the nutrients are supposed to be higher for herbivores while the downsides are supposed to be lower for them... but I really, really don't like that suggestion either.

paper oriole
#

imagine lugging a juvie stego across a river 4 times going back and forth across the island just for one nutrient

tepid gate
#

Matter of fact I pretty much completely disagree with just about everything there.

#

I think the current diets are much more fitting to herbivores, they just need some... fine-tuning I guess?

#

Some more plants on the menu for each one of them(I think 1 per nutrient is a bit too little, they should have more options).

#

It's carnivore diets that need a complete redo.

paper oriole
#

i want herbivore diets to change, and diets to change as a whole, but that suggestion just dreadful

tepid gate
#

Yea I agree that suggestion is just... oof

paper oriole
#

might even be bas enough to get saved to my archives

tepid gate
#

I don't think it's quite that bad but yea it's pretty bad

#

I think herbivores should have a somewhat easier time growth-wise in general so having them haul their butts across the whole map to get the perfect diet is just not good at all.

paper oriole
#

he might not realize that the map we have right now is like what... a fourth of what we're going to get in the final spero product?

#

even right now it would be miserable

tepid gate
#

Honestly it would be bad enough even now

#

with Pachy/Stego, especially Pachy

#

Pachy having the speed of 14km/h

paper oriole
#

i like how jui pachy can get run down on land by a deino. i heard its unintentional because they didnt finish its juvi animations but its atrocious

tepid gate
#

I was entirely convinced that this was just caused by its lack of animations but apparently that's not the case

cosmic lake
#

yall do realize its a generic idea not the exactly what i want right?

tepid gate
#

I do get that

#

But I still disagree with basically the conceptual part of that suggestion

#

e.g. herbivores being punished less and rewarded more for their diets

cosmic lake
#

good diets ideally would still keep you in a small(ish) area of the map but if you want the benefits of the perfect diet you would cross the map

tepid gate
#

Yea but this goes kind of against the idea of what the devs want the diets to do

#

that is - funnel the players into their intended habitats

#

e.g. you'd expect to have Tenontos in the areas where there's water

cosmic lake
#

punished less and rewarded more because in general it be harded to get a prefered diet

tepid gate
#

Yea I'm not so sure about herbivores having it harder to get the perfect diet, I don't think they should have it harder

#

and I'm not sure if they actually would have it harder

tight oxide
tepid gate
#

Currently it's borderline impossible to maintain a perfect diet on carnivores in a long run

tight oxide
#

there was 2 hunger options for legacy

cosmic lake
#

theres just absolutely no migrating every singly person is in a small area of the map

paper oriole
#

largely because all the food is on one part of the map

tepid gate
#

Yea but that's caused by this specific area of the map having all the nutrient plants

paper oriole
#

oasis has been a big interruption to the game cycle because every herbi diet food can be found there plus shallow water and a mud pit

cosmic lake
#

thats why my idea spreads it all out or makes you walk to get them rather thn 2/3 nutrients being in one plain

paper oriole
#

herbi food should be more spread but people shouldnt be ping ponging across the whole map as a SLOW ass herbi juvie for one nutrient

#

also being forced to certain regions is lame as fuck, we have preferred biomes so why should we also be forced to certain regions

cosmic lake
#

sure they should is moving and interacting with the map and exposing yourself to carnivores and danger such a bad idea?

tepid gate
#

it kind of is... some of the herbivore juveniles simply aren't that good at travelling

paper oriole
tepid gate
#

you have fresh spawn Stego and Pachy

paper oriole
#

the thing is its all in one spot where they megaherd

tepid gate
#

travelling at the speeds of 16km/h and 14km/h

#

if you make these lads have to cross the entire map

#

playing these animals will be absolutely excruciating

cosmic lake
tepid gate
#

This isn't "as a herd" though

paper oriole
#

forcing people in to an unbearable, boring system that is also high risk will just make them pick AFK growing or not play that animal/faction at all

tepid gate
#

you have fresh spawn animals that you get as soon as you get into the game

#

travelling at an abysmal speed

cosmic lake
#

same as carnivores having to lug around juvies to find the dryos and figuring out their migration paths

tepid gate
#

when they have to get their nutrients to start growing

paper oriole
#

carnivores have fast juvies so it isnt near comparable

tepid gate
#

Yea and also - they can eat w/e through the first 50% of their growth

paper oriole
#

i caught dryos hella easy as a juv utah when we even had dino ai

tepid gate
#

I really don't think it's a fair comparison

cosmic lake
#

i dont like they fact they can eat whatever

#

i made deino an example cause thats what i play the most

paper oriole
#

tbh carni juvies shouldnt require specific animals, they should require the most nutritious parts of an animal, which is one of the reasons diets should have waited for gore

#

because organs and other tissue types can be taken in to consideratio then

tepid gate
tight oxide
cosmic lake
#

i have a part 2 that would make it not that bad

tight oxide
#

a juvie going out of its way to kill everything it needs to eat

cosmic lake
#

i just have to wait 6 hours cause funni slowmode

tepid gate
#

Honestly I think the main reason why I'm not a fan of your suggestion is that it makes the diets even more of a chore than they already are - and I already find them making the game much worse than it used to be.

cosmic lake
#

and lack of nitro

tepid gate
#

Do take your time with it and post the second part when you can, I will take a look at it

#

but I'm generally not in favour of making diets even more of a menace, they are already annoying enough as they are.

#

both for carnivores and for herbivores

paper oriole
#

diets arent immersive or fun at all right now. for herbivores they feel like a lame fetch quest triangle unless you sit at oasis and megaherd, for carnis it is boring for other reasons. taking that fetch quest and making it even more demanding is the last thing we need

cosmic lake
#

would you like to voice your opinion on how to make full use of the (bad) map and encorage migration of not only herbis but also carnis?

#

cause using the diet system is the only way i can think of to get people actually moving

#

hell im all for a far more punishing and rewarding system for their diets like their original idea of having a weaker attack, more stam drain, less bleed recovery and so on while good diets would increase those

tepid gate
#

Carnivores in my experience do have to wonder around quite a bit, at least I've spent my entire time playing the game as a carnivore just running around the map, searching for the AI

#

then again - I was mainly staying in the centre

#

It might be possible that you can still afk grow on the outskirts

#

but I have my doubts about that

#

since Tenonto AI is no longer in the game afk growing a carnivore seems... very luck-reliant.

cosmic lake
#

there shouldnt be any afk growing

tepid gate
#

I'd prefer if there was no afk growing but in that case the juvie gameplay would have to be actually engaging

cosmic lake
#

aka juvie diets

tepid gate
#

I'd rather afk grow my dinosaur while I do other things than spend 2 hours of my time getting bored out of my mind in a walking simulator playing a perpetual fetch quest

#

if you consider juvie diets engaging then idk what to tell you, to me they are extremely boring

#

When i play the game in update 4 and on the mechanic test the best part of the gameplay were the ones where I was afk

#

that's at least until I was fully grown

cosmic lake
#

and would you not rather be stalking a herd of dinos while also competing with other carnivores for the same creature, or fight off other herbivores cause youd rather feed you group.
juvie gameplay is quite fun when you're actually trying to survive by chasing after what you need to eat or trying to go through a dangerous area to get some plants or something

tepid gate
#

I would very much love to do those things but those are the things you do as an adult

#

doing any of that prior to being fully grown is asking to have your whole progress deleted

cosmic lake
#

you do that as a juvie too or at least you would if they did things properly

tepid gate
#

unfortunately the juveniles are just bad atm

#

This wasn't always the case

#

Update 2 both Utah and Carno juvie were good and you could actually do stuff with them

#

they got nerfed however, quite hard at that

#

I don't want to say that they shouldn't have been or that they should've been nerfed because quite frankly speaking they were way better than herbi juvies

#

It wasn't fair but did make them engaging

#

I've hunted a Tenonto herd as a juvie Utahraptor, killing their juveniles while the adults were trying to protect them

#

it was fun but at the same time not really fair as I said

tight oxide
#

herbi juvies could just graze back then to not die

tepid gate
#

Very much true

tight oxide
#

juvie carnivores had to actually fight sooo...

tepid gate
#

you could just graze your way into adulthood

tight oxide
#

im just saying juvie herbis should of been worst than juvies carnis

#

with how easy herbi life was when growing

cosmic lake
#

they could have people spawn in as a late juvie or a pre teen stage of the dino so you can have some sort of stronger standpoint so you're not so weak that you cant do anything once something larger attacks you. grow time from spawn to adult would ideally remain the same.

#

then when nesting comes along you become the weak pathetic baby with no diet until you hit preteen

paper oriole
#

finished my own shitty herbi diet doc while the subject was active

limber hull
#

no diet is cringe honestly

tight oxide
#

should of waited for gore ngl

limber hull
#

i dont know how you interpreted that message

#

im saying that not having a diet is lame

cosmic lake
#

maybe something like a respawn reduction type thing where each time you eat from one spawn plant the longer it takes for it to respawn, like first time you eat from it, it takes 5 minutes to respawn then 8 then 12 so on so forth

urban flax
#

Thus recreating the gameplay of AI never respawning apart from server restarts, but for herbis ?

paper oriole
cosmic lake
#

ai should spawn 3 times as much as they do now, but before that they need to make the ai way more responsive and quicker to act. and they shouldnt touch fish spawn if anything they should reduce it in low pop and increase it in high pop

paper oriole
#

like a herd just destroys an area so the land fertility lowers and has to cooldown

paper oriole
#

maybe rain could speed up plant respawns, i remember in legacy people used to think rain respawned bushes. idk if that was ever true lol

#

it was a widespread belief though so maybe it did

cosmic lake
#

i never played herbi in legacy at least for very long

limber hull
cosmic lake
#

evrima though i played teno non stop till upate 3

paper oriole
#

i try to split evenly between the facs and just play what ever animal i like, rn utah, pt, hypsi and pachy is basically the only shit i play. never thought id main the ugly goblinraptor but carno and deino are so boring

paper oriole
cosmic lake
#

i play nothing but deino cause im bad at the game and need asssistance

paper oriole
#

deino is so boring, last time i played it i ate fish until i died of starvation because nobody comes to the swamp or river

cosmic lake
#

deino is the easist thing to grow cause theres an over abudance of fish and nothing can kill you in water

paper oriole
#

i had to chase after a dee ron land out of desperation

cosmic lake
#

that is also true everyone knows about oasis and all the shallow areas

paper oriole
#

deino is braindead to grow, but once you hit full adult it is a slow and agonizing death unless you can bait some overly confident carnos or tenontos to your river

#

oasis has screwed deino pretty hard

cosmic lake
#

or youre in an empty server and theres 10 fish per sq. inch of water

paper oriole
#

yeah i survived on fish for a couple hours, kinda lost my will to live after that

cosmic lake
#

usually i just start walking on land when i hit adult to see if anyone will try (and most likely suceed) at killing me lmao

paper oriole
#

sucks hearing carno megapacks and not seeing one soul come to the riverbank

cosmic lake
#

whats worse is you hear tons of dinos of different verieties only to never have them come to the water ever

paper oriole
#

you hear oasis megapacks/herds just calling out and teasing you

#

or that one roving carno pack thats always there but they never risk the water

#

all i ever see is PTs that are about as valuable as eating a sticky note

cosmic lake
#

man i miss the days of no oasis

#

but even then the endless shallows available everywhere kind of still ruin deino

paper oriole
#

the long shallow walk that leads to mid and then the shallows in mid. then theres that seemingly unintentional puddle that connects to the river in the west thats safe from deinos

#

if i choose to i can drink in shallows no matter what region i am in

#

i usually just drink from rivers unless the deinos are making a ruckus yet the only time i have died to one is after intentionally committing suicide and i still had to wait qute a while for a deino to actually get me while circling in the water

tame jetty
#

@steel flower should include having a shallow river or deep or whatever, just having a river leading up to oasis for deinos to get there? its a bit stupid they gotta walk on land for that long :D
if the deinos are even ment to get to oasis lol, since that was my first original thought.. since no good way for deinos getting there lmao (only plains, wide open, many stegos and no river... ehm TI_Dilothink lol)

lavish quail
#

2 or 3?

stray holly
#

@lament pecan while I agree that face pouncing is unrealistic/unappealing and/or annoying, I believe it’s crucial to keep that aspect in the game for the sake of making Utah a liable playable. While I and others I know never pounce the face, because we’ve experienced straight up fazing through the dinosaur we attempted to pounce, if you make it to where only pouncing on the flank is liable, it can (potentially) but present such a skill requirement to land a pounce that it declines the Utah population en masse simply due to the requirement of practicing said mechanic to secure food. Where do we draw the line of the front where you can’t pounce, and the side where you can? I would be for this if there was more playables on the roster, but with the limited options now, doing something to alter Utah that much could be detrimental to the already fragile (temporary) ecosystem the game has in place.

#

But that’s just my theory, maybe people will still play it, maybe they won’t.

lavish quail
#

I’ll cya later folks

paper oriole
# stray holly <@!769908881928749086> while I agree that face pouncing is unrealistic/unappeali...

Personally i think face pouncing could stay and be balanced if there were multiple sockets for pounce, so if a raptor pounces you on the face it lands there and can suffer the consequences depending on the target. A raptor shouldnt pounce somebody's face and be teleported to their side. Preferably there would be multiple sockets, some being unique to different size classes (like brachi having leg sockets) that have varying levels of effect and risk varying between target

#

Raptors face pouncing and getting teleported to their targets ass feels like handholding, is unfair to the target who wasnt exposing their flank and looks stupid too

dawn elk
#

before addressing 'face pouncing', can they fix the bug where if you're pounced your dino helplessly just continues to walk forward and doesn't respond to any inputs. utahs are free to just kill you.

tight oxide
tepid gate
dawn elk
#

i've lost 3 dinos to it now

#

😦

manic flint
#

Gotta love getting killed cause bucking doesn't work lmao

#

I spawned in on a Utah pack
They were decent at the game and I don't mind that I died since I was a teno at oasis

Except that the buck kept cancelling for some reason and they got bleed for free
That's the only part in annoyed about

#

I put in a bug report so I hope that gets fixed

manic flint
tepid gate
#

The thing is... this is rather difficult to report

signal beacon
#

@lyric pilot I dont want any stat perks in the game especially nesting cause of the absolute shitshow that is bob nesting

tepid gate
#

it just looks like you're running/trotting around doing nothing

#

it's like some sort of input lock that happens at times when you get pounced

signal beacon
tepid gate
#

I've had it for the first time in update 2(happened only twice before update 3 aired) then it started happening more and more as time went on

signal beacon
#

Pounce was broken and now that its fixed buck is brokenTI_Trollge

paper oriole
#

it's impressive how they consistently break a mechanic every time they fix a mechanic

tepid gate
#

It's not that "buck" is broken

#

and this isn't pounce getting fixed and now bucking getting broken

#

this bug has been in the game for over a year now

#

it's some form of input lock in my experience

#

it's just that it's really irregular and hard to track down, I genuinely have no idea what triggers it

paper oriole
#

is this guy saying carnis should get rewarded for having a full pack and herbis should only get it up to 75% herd capacity TI_Squint

#

either way debuff systems like that are kinda cringe

frozen kestrel
#

agreed

tight oxide
tight oxide
#

Do they think herbivores can cross pack cus of the megapacks?

paper oriole
# tight oxide diet system be like

diet system really does feel like a debuff system honestly. punishments greatly outweigh the rewards + its a boring and repetitive system. we dont need more of that

tight oxide
#

growth with max nutri is same as past updates

#

so not really a benefit when you compare it

paper oriole
#

yeah ive noticed the stam buffs and growth buffs and whatnot seem to be default, but the punishments are severe

#

its basically "follow your diet or be punished" not "follow your diet for rewards or be punished"

#

it offers nothing

tight oxide
#

I wish the max nutri were you know.... the proper buffs with 2 being normal stats and 1 just being slightly nerfed and 0 being big nerfs

paper oriole
#

yeah it should scale more than it does now

tight oxide
#

herbi diets i dont have problems really when playing but carnivores the experience gets ruined

tight oxide
#

like actually make you feel faster growth

#

also why do you get a dmg nerf?

#

If I cant find my diet why get nerfed in dmg so when i find it its harder to get

#

and can juvies spawn with some nutrients please?

paper oriole
#

god knows, i think if theres a damage nerf it should be for actually going against your diet, not just 'not having a good diet' in general

tight oxide
#

exactly

paper oriole
#

getting spawned in with a shitty scent range and shitty nerfed damage sucks ass for everybody

#

shitty scent range hurts herbis most, shitty damage nerf hurts carnis most

tight oxide
#

ikr

paper oriole
#

sucks having to stop and sniff for like 20 seconds as an herbi and still get jack shit

#

herbi juvies are already so slow

tight oxide
#

i legit dont get why i have 20% food but not 20% nutrients when spawn

#

like what

paper oriole
#

it could at least give us one randomized nutrient at 50%

tight oxide
#

yea

#

also kinda find it weird that carnivores get one nutri from certain bodies

#

makes getting all 3 really hard

#

like kill a pachy, stego, deino?

paper oriole
#

i think carnis should get 0-3 nutrients from a body depending on different factors

tight oxide
#

and eat 25% each body?

paper oriole
#

preferred tissue types, im working on a doc for it right now actually

#

factors like lean meat vs fatty meat, organ mea, bones, whole prey bonuses

tight oxide
#

that would be cool

paper oriole
#

like if an animal who needs organs, lean meat and bones, but isnt a crusher (which would make him prefer whole prey), kills a utah, he gets all three nutrients

tight oxide
#

think that would be dryo?

#

dunno always imagined dryo being more lean and agile

paper oriole
#

so a carno would get all three nutrients from a utah or a dryo or a galli or something, two from tenonto or deino, and one from stego

#

utah and dryo both seem like lean meat animals

#

stego is a fatty animal, carno isnt a crusher so it cant eat stego bones, but it can benefit from the stego's organs

#

so presumably all hunting obligated carnivores could get organ meat bonus from a kill, but would benefit less from scavenging because a lot of animals would be eating the organs first. scavengers wouldnt require the organ meat

tight oxide
#

sounds waaaaay more emerseive than system rn

#

i actually think i could get max nutri with it as a carni lol

paper oriole
#

yeah im hoping to come up with a more immersive system even if the devs ignore feedback lol

tight oxide
#

actually

#

i feel like devs saw someones oxygen suggestion rework and used most of it

#

was a looong time back before u3 and it was a really close suggestion to todays oxygen system

paper oriole
#

hmmm maybe ill get lucky and a dev will see my herbi diet doc i already posted and consider it

tight oxide
#

i wonder if a dev saw my pounce additions....

paper oriole
#

because herbivore diets right now are TI_Zzz

#

the kickoff pounce? hope so

tight oxide
#

no...

paper oriole
#

and the moving positions would be nice on big animals

#

oh kickoff pounce was somebody else

tight oxide
#

i have a suggestion for utahs being able to brace against buck or swap sides on a target while pouncing

paper oriole
#

ohh that one

tight oxide
#

since pounce is flat out boring ngl

paper oriole
#

utah is such a one trick pony rn

tight oxide
#

exactly!

paper oriole
#

also more pounce sockets would be so great

tight oxide
#

sockets?

paper oriole
#

especially when more large animals come

tight oxide
#

like leg and back?

paper oriole
#

rn pounce has one socket on an animal's flank, utahs get automatically placed there

tight oxide
#

true

paper oriole
#

so right now, a utah pounces peoples' faces and gets teleported to their socket

tight oxide
#

would be fun to pounce pachy on its back

#

pounce kick off did what again?

paper oriole
#

i want it to be so if a utah pounces a flank, it lands on the flank, a utah pounces a face, it lands on the face, and the effectiveness/risk varies between target, this allows for more strategy

tight oxide
paper oriole
#

pounce kickoff is like leaping at the target, and kicking off of them, basically just applies damage and disengages

tight oxide
#

since stego moving its head away is really easy compared to legacy

paper oriole
#

imma find the vid for it, they got the idea from the indoraptor move in jwe i think

tight oxide
#

plus stego has x2 multiplier on dmg to head

tight oxide
#

for another pack member to pounce

tight oxide
#

would be nice for low stam utahs who need air or space

outer sphinx
#

ay this looks familiar TI_dondiSmile

tight oxide
#

it is

#

one of le best utah suggestions to hit the discord

lavish quail
limber hull
#

imagine stego being 1v1 or 1v2ed by allo/alberto TI_Yikes

lavish quail
#

ngl though dryo best courting animations

barren crater
#

stego should be 2 v 1ed by allo- idk about alberto but eh TE_NODDERS

limber hull
#

egh no

#

or at least, the 1v1 was what made me really upset

#

2v1 should be the minumum, 3v1 should be standard fair fight and 4v1 should be allo generally winning

barren crater
#

I feel like 2 should be sufficient. Like bare minimum. 1 v 1 is a hard no

limber hull
#

2v1 is bare minimum if both allos are competent and the stego is remarkably incompetent

#

4v1 or more against one should be hard allo-sided

barren crater
#

Yeah as they can trade hits and get stam for their grapple

#

I would say it would depend on all of allos kit, and what its geared towards

#

We know stego, but don't know much about allo

#

But if I'm thinking of 2 almost 3T carnis, I think they should have a chance if they draw out the fight

limber hull
#

also alberto and allo will be nearly the same weight. Alberto is likely going to be slower but more brutal in damage with an solo endurance hunting style whereas allo is more agile and quick with an ambush/pack hunting style.

#

alberto doesn't seem like a good candidate for stego hunting honestly

barren crater
#

Have the devs explicitly stated allo as a pack hunter. I assume it will be but idk

limber hull
#

allo is probably a pack hunter lets be honest

barren crater
limber hull
#

also stego would you know

#

fucking tear it a new one with a single swing

barren crater
#

Yep, make it back off. I don't see any mid tier taking a hit and continuing fighting, seeing as the bleed can be bad over time if you don't sit

limber hull
#

if any mid-tier is 1v1ing a stego, that's mega icky

barren crater
barren crater
#

Read it wrong.... lol

sand mica
#

someone might wanna take a look at south east swamp inwent into the water and could not get back on land there was some sort of invisible wall stopping me

lavish quail
#

Tanker be willin'

lavish quail
#

God I hope that’s ironic

frail prawn
# lavish quail God I hope that’s ironic

Suure its the utah destroying the game...Not the abundant of stegos marching around impervious to dying from most the roaster in the game unless they go on a suicide run trying to kill them....But sure...Blame the Utahs. TI_Wheeze

#

Also I love that more aquatic spino model, I wish the devs would have went with that instead. TI_Succ

manic flint
#

Even something in between like Fred's spino

#

It has the aquatic elements but retains the JP3 parts

frail prawn
#

I really dont like the JP style spinos, if the spino was a semi aquatic creature it shouldn't be looking like a strictly terrestrial one in my opinion.

#

Every model so far made by the devs look like its meant to be a land based creature but its not? So I'm confused on what they are going for with it.

manic flint
#

They want it to be more terrestrial

#

It seems

#

But the current spino is just a rex with a sail and a long face

At least taps spino looks like spino

frail prawn
#

Bleh, this is why I prefer Bary, Spino confuses me lol.

tame jetty
#

@strange wave idk, but maybe a credit for using my picture too would be nice :)

strange wave
tame jetty
#

Thank you 💕

soft canopy
# manic flint

this is the best concept of spino, in the middle of the spino we have now and the traditional more paleo-accurate spino, it could have the tail more fin like and better adapted to swimming and the wierd fish scales removed

tight oxide
soft canopy
#

Yeah :/

tight oxide
#

Legit

#

I thought we would get fred model

#

But we got godzilla dammit

#

Our spino better be a slow ass swimmer

limber hull
#

why

#

why would you want that

tight oxide
#

Doesnt look like it would really swim fast

limber hull
#

let me rebut you with:

it's fucking stupid to ruin the animal's identity over a model lmao

#

i don't think EVRIMA spino is amazing but I'd take it over legacy's any day

#

like many things with the Isle community, it's overhated

tight oxide
#

Eh im just saying i wouldnt expect it to swim fast

limber hull
#

i dont see why

#

i also like how spino is nowhere near finished or in the game and everyone has just gone "welp its already going to be a bad swimmer with a bad model spino bad now"

sand lantern
limber hull
#

i mean, will it hurt to try and ask for a spino redesign? They'll either do it or they won't

#

you aren't gonna get banned for asking

lusty seal
#

@pastel vault you posted that in the wrong chat

tight oxide
#

We got a 3 year deadline before spino

orchid crescent
#

Will the roadmap be available today?

jovial crow
dawn elk
outer sphinx
paper oriole
#

Austro was/is still heavy wip though compared to spino wasnt it. I hope we get a good spino design in game eventually though because spinorex is extremely boring

lavish quail
#

Peak

gritty helm
#

the thing we need but probably won't get TI_Succ

signal beacon
#

@mint girder putting a pin on carno is the worst idea I've ever seen

signal beacon
#

Because have you seen how much of a problem deino grab is?

mint girder
signal beacon
#

Deino grab takes away all player agency and practically one shots whatever it hits. Carno would be that but worse cause it can run after you

paper oriole
#

Giving the fastest land animal, who is also a mid tier and has another knockdown attack a pin which is a death sentence move TI_Yikes

lavish quail
#

But I know a way to add it to the game

#

Make carno a herbivore so no one complains about it’s busted-ness

paper oriole
#

Herbotaurus, just replace it with an actual cow that knows martial arts

ashen wasp
#

all cows know martial arts, they just choose not to use them

mint girder
#

Could you teach a monkey martial arts

ashen wasp
#

i think (and i know i'm not alone in this) the current one-sided special moves alog the lines of Utah's pin and Deino's lunge would be improved if the devs implemented a struggle mechanic, draining your own stamina in order to drain your captor's

tight oxide
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Pin takes stam at the same time sooo...

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Lunge could use more stam consumtion rn

lavish quail
tight oxide
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Since they are aboud dead with how far deep they are in water

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And i didnt say a giant stam intake

tepid gate
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I'm actually surprised that people are downvoting @mint girder 's suggestion. This move would simultaneously be very potent in a 1v1 against the small game while also making Carno rather easy to punish if it decides to after after a group of animals.

See if Carno starts mauling a Utah, that gives all the other Utah's both time and opportunity to land easy pounces on it, making it so that this would be a rather subpar option against multiple opponents. Same goes for Pachys really - you wouldn't want to waste your time mauling one if it leaves you open to the attacks of others.

I would personally add to this suggestion that perhaps this should be usable only on animals that are already on the ground? Although admittedly it could turn out to be rather subpar vs Utah and Pachy in this case while being more useful against Tenonto. Either way I think it's an interesting option that could be worth exploring.

tepid gate
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You're welcome, it's just that I think there's a potential in that suggestion, although it's up for debate how that should work exactly.

mental sleet
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It's not worth downvoting, at least.

tight oxide
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explain what mauling would exactly look like?

mint girder
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Yes

tight oxide
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would be like pinning or...

mint girder
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Just a secondary ability like pouncing although with a longer cool down

#

Kind of like pinned to the ground

tight oxide
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So pinning really?

mint girder
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If they’re small enough yeah

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It can still be bucked though

tight oxide
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I always thought carno using its head as a stationary attack would be tbh

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Kinda of like a get off me thing

mint girder
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Yea me too

tight oxide
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Utah claw swipe when

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I really have an urge to just use my claws to slap something

icy lion
tight oxide
icy lion
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The lunge has a noticible claw animation

tight oxide
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Like i legit dont see how

icy lion
#

Sorta like allo's old ambush but as an actual attack

tight oxide
icy lion
#

Ye

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Alt bite

tight oxide
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i really dont see how utah claws are being used to attack besides aiming itself

icy lion
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It moves you forward in a direction, bites, and swings your claws simultaneously

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It's quick

tight oxide
icy lion
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I don't, sorry

tepid gate
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I'd personally see the maul attack as - Carno stands on top of the animal, that's on the ground, with one leg and makes it harder for the aformenetioned animal to get up while doing damage to it

tight oxide
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legit pinning for carnos

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dont see how that really helps its whole sped thing

fallen cargo
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wouldnt a maul attack benefit cerato more?

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since carno can chase down prey and all

tight oxide
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Yea

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I just see carno doing hit and runs ngl

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For things its size

tepid gate
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Who said it's supposed to help its whole speed thing? It helps its charge thing

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and the lack of agility thing

fallen cargo
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but at the same time, carno is alright as is, something like a pin but for mid tiers could be on cerato since its probably a slower but tankier pred which would make things afraid of it so it can be the bully it is (assuming thats how itll play, its difficult to know since we dont know too much about its kit just yet)

tepid gate
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Idk in what world small tier Cerato would be tankier than Carno

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I also believe that if anything Cerato(if it gets a pin of any kind) wouldn't be reliant on knocking the animal down

fallen cargo
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cerato isnt a small tier, its smaller than carno yes but its not a small tier

tepid gate
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unless it gets some secondary attack with knockdown

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...that's not what the roadmap stated about Cerato

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it's half the size of Carno and was labeled a "small carnivore" by the creator of the game itself

fallen cargo
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i musta missed that then, when i think small tier i think, dryo, utah and pachy

tepid gate
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Well everyone really labels these animals however they want

tight oxide
tepid gate
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the tiers are really unnecessary considering that we just know the weights of these animals

tight oxide
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after all cera might not be able to pull utah jukes

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so it has to fight back

fallen cargo
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id imagine itd be fairly tanky since carno would be faster than it and since it cant hide so, i can hope itd actually either out damage carno or be very tanky

tepid gate
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I think Cerato should absolutely be able to pull Utah jukes

tight oxide
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its hurtbox size tho

tepid gate
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its agility was one of its best and defining traits