#general-feedback-discussion
1 messages · Page 833 of 1
Irl utah should be faster than pachy imo
Irl utah would be more of a jungle animal in the isle
irl utah was 25km/h so we cant make it to fast
Well tree bucking is gone so thats fine
pachy speed sounds good imo, prob just a bit slower if it can pouncetoo
teno is basically pachy speed so essentially what i said above lol
I feel like irl utah should be a more solitary animal. Maybe working in pairs or 3
Can we make pachy slower while being pounced?
4-5 imo, we have found groups of 5 toghether afterall
4
Really?
Then 5 ig
utah is the only dromeosaur still plausible as a pack hunter (ofc there is always the possibility that some did pack hunt while others didnt)
This?!
yea, iirc like 3 adults and 2 subs, same idea as the alberto and allo beds, well except that there where a lot more of those found in their respective spots
Pachy can run full speed while 2 fg utahs pounce it
it runs it causes more bleed, more bleed is more stam cost
Pachy casually running full speed while having twice its weight on it
Still thi
Tho
sigma grind 
Do 2 utahs mean nothing?!!!
Exactly
in general the game is in dire need to have more physic systems, like objects stopping attacks, or players, slowing down with weight like you said, slowing down when you have low bleed etc
That would be the best quality of life update thats not ik system
i've been told i can send stuff to punch directly so im planning a big as docx with a lot of my suggestions, idea to fix problems with the game, ideas in foresight of future updates etc so i'be been hard at trying to find as many of the problems players have rn with the game 
Include nerf stego and pachy
stego honestly is like just in a bad time and spot, its just the one creature designed to deal with small stuff
pachy def has a few things tho
I mean...
Punch could talk about stego removal
We have enough playables rn
@untold tapir i dont know about you but thats more of a respawn bug
Also you were a carno?
Having trouble with juvie raptors?
there were 2 full grown
and the juvies were keeping the bleed going after respawning
so if I sat down id have two babys stopping me from healing
Adult utah bleeds out carnk easily
And juvie utahs i think can get carno down by 3%
Also why didnt you use your surroundings
Like go into some shallow water
Or a mud pit
true but the adults were causing the damage the juvies just werent letting me heal basically
And to be fair nothing can be done about juvie utah keeping you bleeding without nerfing their bleed
But then any other dino could keep you bleeding
Any other dino could do the same
yeah problem there is, is that a juvie can just respawn near and come over again and again
Its a bug
Happens when you die early i think
Yeah but other than that how does it make sense for a baby raptor to bleed a full grown carno
even though it doesnt do much, it keeps the bleed up
Because logic is they wont let your blood clots stay closed
And juvie utah pounce does crazy bleed to other juvie dinos
yeah guess so, so overall I guess more of the complaint is the respawn as it causes revenge killing. Wasnt aware of the bug though
@untold tapir that's the thing you can barely hit a juvi raptor so it's good that u got bleed and died
Tbh
Juvie utah will take years for you to die to its bleed
And you could just run away
Soooo...
yeah but if they apply a bleed its gonna take longer to heal
My guy
If the adults bleeds you
Run and heal later
You should die if adult bleeds you
Its what stops utah from being fodder
yes I get that but if I cant run and heal because I have the juvies just bleeding me whenever I sit then thats a problem
You out run juvies so fast as carno its funny
Juvies should be far too slow to keep up with an adult Carnotaurus
Exactly
It still takes a whil le for them to catch up
Juvie utah is fine
Crossing a river usually helps
It mostly scavenges anyways
either way all comes down to the respawn which I didnt know about I guess so my bad
Its fine
Spawn timer will glitch at time
And I didnt know about crouching to stop the footsteps so ive learnt a bit anyway
yeah, Ill know that for next time, thanks for the help mate 🙂
Np
I basically didnt have a good understanding of how it worked tbh
Gl mate
Plus its literally One shot for you to kill them. If you get in an open field and fight them there you'll win. You shouldn't be running through the woods as a carno, your just asking to die from raptors
@patent garden devs have explicitly said they want as little combat-effecting perks as possible
And im sure the devs don't have the intention of making the perks able to change the niche of the playables
i mean, i'd be fine if they changed specific niches
like having deino become survivable in salt water and coasts
or making teno more accustomed to swimming
But that examples are not changing niches, deino still is a water based animal and teno is already a better swimmer than average so that just make it a little better
it changes their survival methods and primary biomes. I'd say that's an example of niche changing
literally everything affects combat in this game
i dont think it’s possible to just say “well i dont want it to affect combat and so it wont :)”
If they made sea reptiles yeah, deino would be changing the niche
devs have fucked up the balancing plenty of times idk why we’d expect them to do better with talents
Depends in what mechanics will the perks affect
i like the saltwater one but… why not just make all deinos able to swim in saltwater? or those that spawn in ocean areas?
why make it some clunky ass choice? why not an organic part of gameplay?
They can swim in salt water, they just get dihidrated like the other dinos
i.e, spend x amount of time in the sea as a juvenile deino and then you’re good to stay there as an adult
and deciding what environment you want to live in is clunky how? it gives way to player agency and creates a way for people to make an animal play as they like
also i mean like “survivable” in the sense wave used it
Either way crocs are only able to live in one of the two kinds of water irl
yes i think adding a random popup in the middle of gameplay is lazy and should be avoided. make it organic. still have perks, but make players do a task actually related to that perk in order to gradually obtain it
why the hell would you expect it to be a random popup
i.e, live in the saltwater as a young deino
you're making a lot of assumptions about a system we know nothing about thusfar
its a perk not an EA transaction lmao
@lament pecan
#general-feedback message
A really broken perk would be for example giving allo the bone breaker ability of rex
that's female stego skin
We're getting that soon 🙂
I would prefer them to be working in a cerato animation rather than a female skin of stego
female skin was made 2 years ago
and
Modellers =/= animators
actually painful how many people dont understand this
yes
How was I gonna know
#phase-two-archive now you know
this team isnt that small where there is 1 guy that does everything... also the devblogs clearly state and show this
Yeah I know, I didn't had time to think of a better example
tis tis
why is jace working on level design when there's so many bugs
And I perfectly know that each team member works on a different aspect of the gane
why isnt jace just coding the game
yeah
such a silly goose
I also get annoyed when someone is angry because a 3d artist is sketching and someone get mad and say he should be optimazing the game
but honestly, i feel perks can grant a level of customisation that is needed for the game
want an animal to be more nocturnal? we can have perks for that
want an animal to become more aquatic? perks
stuff that lets you play how you want
being more nocturnal or more aquatic affects combat tho
like why not just play a nocturnal dino in the first place
barely
it affects what you fight not how you fight
we know elder milestones will (cosmetically)
because i like gameplay of x dino but also like nocturnalism
But it needs to already be related to water in that case
like i wouldn't give a stego an aquatic perk or a nocturnal perk
no, it does. remember how dilos used to hunt in legacy? they hunted that way solely because of their night vision
you know you could add perks with weaknesses to account for their strengths
having better nv gives you tons of advantage
perks giving one negative and one positive. 🙂
perks absolutely should give a buff and a debuff
Troodon can't survive if he only has his weak bite force
yes
idk im not saying a perk system couldnt work at all… im saying the devs would be shit at balancing it to where it would meed to be in order to work
it has venom
that was my primary concern
Some dinos need some gane mechanics to be viable
perks should be: you get better in this regard but loose in this other one, you make a trade
Salt Water Deino perk.
You can drink salt water, but not fresh
id rather they focus on fleshing out various dinos’ niches rather than try to make every dino fit every single player’s playstyle
the ideal perk system
yes
Yeah, Venom that injects with biting, to bite you need to be close to the pray, and with the light of day is hard
- be in a horde
- hunt things small
i'd rather player agency over server host agency every day of the week lmao
Yeah cause making a horde us the easiest thing ever
hunt small things
You could say that for every dino
troo is like how utah should be, small numbers- hunt smaller stuff, more numbers- hunt bigger stuff
Yes, but it's a small
so, therefore, hunt things you size.
You have venom and speed to your advantage.
The point of the venom is being able to take large prays, troodon doesn't need venom to hunt a hypsi
if the venom is to hunt larger prey what stops it from not working on smaller stuff, it would just be way more effective
bites once and hypsi just dies soon after
or how troos venom will work
You didn't get It, of course venom makes faster the hunt of a hypsi, but my point is troodon can perfectly hunt a hypsi without venom
also with hypsi beeing able to climb trees at some point troo will more likely hunt dryo
wich is much larger thna troo and venom would def help
I didn't said venom wouldn't help to take small prey
oh ye, but venom still would help to make easy hunts easier
🙂
But that was not my point
your point was that venom is meant to be used just for larger game hunting, right?
yes
especially if my boy ends up nocturnal
Ok, venom is meant to make troodon able to take large pray and not only being able to take smaller prey
then there needs to be a balance to venom to not be inherenetly OP, stuff like the larger the prey gets the faster the prey gets detoxified, thus needing more constant bites (risk) or more numbers
I guess the more you bite the more the venom will damage, one bite to a stego would do nothing, and I Know legacy players dont like mechanics that use mass, but venom persistance should be attach to dino mass
so for ex hunting a dryo would be a a bit harder solo with it beeing more thna double your weight, but beeing fairly small the venom gets to it fast and stays longer, but once you reach smth much larger like pachy you start to need more bites or members to keep it active
Nocturnal squirrel
neither of these venoms from what we know so far does damage outside of the bite itself, they apply debuffs, and for troo looks like its way higher stam cost, puking and some other ill effects, and dilo is halucinations

epic emote fail
@outer sphinx maybe a medicinal planta could be added

salt rock
Thats for throwing up not poison
ik some time ago there was a salt lick stone in development, idk if it was scrapped but the idea of an item in the world to help take away the venom is here
I thought salt rocks were only meant for throw up debuff
so very likely venom will have an item that you can use to remove the venom instantly instead of waiting for that to happen
i think hypsi is more of a squirrel than dryo
prob but the idea of an item to remove a debuff exists in general
@outer sphinx venom will be use with any bite or with a secondary or alt bite attack?
like wallow has mud pools (excluding scarcity) each mechanic that bases itself on a debuff will have a spot/ item that will remove it/ increase the rate at wich you get rid of a debuff
we dont know that but i'd guess its either main bite or if they make only rmb (special attack) do it, like how snakes today can choose when to use venom
and if its the rmb way both would prob have an alt
What will differentiate troodon from dilo?
🙂
I habe remembered
troo just makes you ill basically and dilo has halucinations
Yeah, I forgot
but venom imo should have a limit to how it works, for troo more so as dilo has the fact that it only works at night, where the larger the animal is from troo the less effective the venom it (it wears off faster and takes longer to reach full capacity) so it needs more bites or numbers
I spent 4h on Dryo yesterday
Made it to 100% only once
You can barely run if your spotted
Everything is so much faster…
Also the first time I played Isle for a good while
Diets still a chore
wtf so many fatal errors
fix ur fking game already been 2 years with all these bugs
been longer than that buddy.
@barren zephyr are you anti-cannibal
i've went from one end of this river to the other and back again and i've found .... 2 schools of fish

what
the
fuck was that
honestly, i'm afraid to ask
Before posting anything in the feedback channel, would someone mind making me a small summary of the problems of having Cama/Brachi in survival so I can know what to write later?
Evrima, obviously
I wanted to talk about any big sauropod getting added in the future, since I(and some people) REALLY like sauropods
And I don’t consider the cane toad one enough
Too good, too strong
A pack of rexes if barely gonna threaten a single cama
Though I think cama is planned for survival some time in the future
But useless juvenile
Making something useless as a juvenile doesn't completely remove its adult counterpart from the equation. Juvie pachy is trash currently, yet you see adult ones everywhere because once they reach adulthood they're pretty much untouchable, unless they wllingly get into a lot of trouble
Well, that’s true…
Maybe food could also be an (obvious) issue once they’re grown so there are not too many camas around?
One thing is a 500kg herbivore and a very different one is a 20 ton one
They are overpowered by design, and I don't really get your point. That's the same reason people don't want microraptor in the game, because it's the opposite. You can't make microraptor useful in The Isle, like you can't make brachi balanced without nerfing it into oblivion and upsetting eveyone who doesn't completely hate sauropods
Having brachis kill each others on sight could be a way... but really weird to see
We have no proof giga killed sauropods. Maybe they hunted sauropods and fed by flesh grazing on smaller sauropods, but it deosn't mean a giga alone could kill a brachi. It would take an entire pack of gigas to kill one, and giga isn't designed to be a pack hunter in The Isle.
Deino is just a useless playable by design btw, it can never be properly balanced.
Perhaps 3 could kill one, but otherwise it would just be biting the legs of something that weights 4 times more
Just saw the thing in general feedback
1.Sauropods were not that slow
2.Brachi could probably walk over a giga and reduce it to mince meat, it's sheer weight is enough to make it simply unstoppable
Also, considering how oversized Pue was in legacy and since brachi is gonna replace it, it might get a big upsize in evrima too
wtf man you think brachi gonna stand there and take the hits from giga?
If we mean in a realistic way, it would only take a single move from a brachi’s leg in the correct moment to get rid of a Giga, or at best breaking its teeth or jaw
A giga will need to go in front of a brachi to reach its neck, as you said
I mean look at Pue in legacy right, if you hug its right leg you can kill it but YOU HAVE TO KNOW the precise hitboxes of where not to stand and where you are safe to hit and it kill it. The Pue has 2 extremely deadly attacks that one shot gigas and rexes and all the apexes, and im pretty sure brachi is going to be bigger than pue ever was
And by going in fonrt of it, it exposes itself to a massive stomping
I'm not sure that would do enough damage to kill a brachi
Well maybe if a giga manage to rip apart its belly and eviscerate it, but we don't know how tough or thick sauropod hide was
But giga is not going to do enough to kill a fucking big ass sauropod, you're acting like they're the same size.
Weight and size would mean that bleed alone is not going to be enough
I think a giga probably wouldn't have the chance to land more than one hit on a brachi
And if you get hit once by a brachi you fall over 100%
And I doubt such things are gonna happen in-game
you heavily underestimate how just sherr weight and force can do, its not all about how fats it can do it
Giga is only slightly bigger than a rex...
Bigger, but lighter
BRO.
If the giga runs to the brachi to try to kill it, it's definitely gonna catch up
A fucking BRACHY is not going to just sit there and let a giga bite it, it's going to retaliate and kill it easily.
If pue is anything to go by, that kick is extremely fast for it's size and its got a huge hitbox and is an instant kill for any dino other than pue
Bro you're high.
I think sauropods were theorized to go around 30 km/h
Faster than current stego
You're actually high.
faster than a fucking rex
Sauropods can't run
A Brachy will stomp the fuck or just tail swipe an apex and then it falls over
sauropods power walk like rex and kinda like giga
Again, if PUE is anything to go by then brachy is just going to be unstoppable.
anything in the sheer size of a sauropod (just like with elephants today) just need to move in a direction to deal with a predator
and it should be, it cant exactly run away from anything, its only defense is it's size and weight
It doesn't have to
All it has to do is to smack a giga (or any apex) as it comes close, and it's game over
If they make spino bigger than rex in evrima, I guess one could have a chance to survive a hit from brachi
But it's definitely not gonna fight one
Giga isn't either
I can see a pack of 3-5 gigas taking on a brachi tho
spino is prob bigger but gonna be the slowest carni on land next to deino
Spino is actually gonna chill with sauropods
If they play very well
i mean it prob gets body checked by cherry so it better not try anything funny 
Oh yeah, but theres only so well you can play into an instant kill, large hitbox attack.
5 could def do it
um... utah
If we go off pue, which is reasonable then 5 is just not substantial
cries in utah main
True
But utah was always OP and now its sorta fine
It just needs a little bit of love and then its pretty ok
Talking about sauropod hunting
I know it's unrealistic as hell, but it would be fun to see allo pounce
Like in that one show
allosaurus had never seen such bullshit before
The only thing i can see giga doing to a brachy is killing very small ones, or just flesh grazing
walking with dinosaurs intensifies
I don't like the idea of an apex being able to feed itself by flesh grazing tho
Oh i dont either
It is too dependent on a specific food source and its only marginally interactive
oh also the fact that sauropods are meant to only be killed by strains and apex ones at that, pretty sure that was mentioned once
I mean, you're the fastest apex in the game
Hunt for your food instead of living by taking small nips of the only thing that's stronger and slower than you
If only we could have a hyper brachi...
Island walker vibes
You guys think the talent system should tie to strains?
Maybe
talent system?
Almost like mutations that you can acquire as you go through your life cycle
Perk system
ah
Yeah apparently they're introducing a talent system/perk system
ye its on the roadmap
I hope to fucking god it's not like BOB's like what i've heard from it so far
I'd prefer strains as event-style objectives
perks are connected to your playable and later there are elder perks, thats what i understood, maybe there will be strain perks too but idk
I like that to an extent, i think your perk selection should determine what kinda strain you get as an end product, but then an event happens where you compete for an active mutation to become your strain
Like one of the strain monsters (colossus, reaper or mastermind) appearing somewhere, and killing and eating them allows you to become a strain
Or something like that
That would open up avenues for multi-strain builds which are a compromise, not as strong as pure strains but have some of the benefits of both strains and weaknesses of both sorta
Meh I don't like stain breeds
Takes away from the uniqueness and dedication of a strain
they already said that to get strains you must find an item/ plant in your life and complete elder (die naturally) to become that strain, same for tribals who become one of the 3 you mentioned there
And we end up in the magna situation, which is lame
Interesting
Magna is lame yeah but i dont think finding the shit in the world is a very good idea either
it just promotes AFKing kinda
How so ?
All it takes is to just have someone that knows the spawn locations and thats it
Cause the locations can never be truely random, there will be spots where they spawn more frequently
Which someone will figure out
Unless it warns people 10 mins before spawning
So if you wanna become a strain, you gotta fight off everyone who also wants to become one
That would be cool but what about playables that aren't an apex?
And mixpacking is also a fucking MASSIVE issue with that
They wait for the apexes to kill each other
It looks like only combat-oriented playables are getting strains anyway
you need to complete elder and thats the hard part not finding it, you can find it but if you didnt complete elders as intended, with the right perks, diets and die naturally you dont become a strain
Thats just a horrible system too
Could be made so when someone eats the strain plant, everyone else in the area dies or suffers massive debuffs ? Idk seems too harsh
Play by my rules or dont play at all is a fucked philosophy
and elders are intended as the endgame too, so strains is a bonus at the end
A way they could go is you could tie the strains into a pivotal element of human gameplay
Maybe
- You get the event-style plant
- Now go to elder with that one plant in your belly and when you die you become a strain
So it's not instant when you eat the plant
So mercs and strain becomer people want compete for the same resource, the mercs have to recover it, the strain people have to find it and ingest it
Since humans will undoubtably be the most powerful creatures in the game
you dont have to play you just dont get to use strains, this would incentivise to play as intended, not canibalize etc, or you dont and you loose nothing, also you get to play as intended and once you get elder you have how muhc time to just fuck shit up then cling on to life so you get to strain when you fuck shit up again but turned to 11
ye thats what i said, if you finish elder as intended but never found the plant you dont get strain, same for if you get the plant but never finish elder
plant spawns randomly or smth like that and its in hard/ weird spots
But people should just be able to play the way they want and not be punished for it, and what of certain situations? like for example you have to cannibalize cause you're starving and you have no choice, or you accidentally kill your own and then thats it, you're locked out of the strains.
umm... there is no punishment...
Well there is. If you eat something that is your own and your starving then you dont get to become a strain because you're cannibalizing
you can play how you want, nothing changes, if you want to get elder and strain (which are limited time options as they will die naturaly eventualy) you play by the rules of nature
But nature isn't fair, its alright saying this but it's all situational.
I shouldn't be locked out of strains just through cannibalizing one time because i was desperate and on my last legs even though im not supposed to.
yes thats the idea, its a multiplayer game, its meant to be replayable... elders and strains especially are supposed to be very hard and rare to get
I understand that, but penalizing the player for one action and it completely fucks them out of a strain is not appealing.
from what i got they intend this to work like you just play normaly and one day you just got the right combination and get a strain, its not meant to be grinded and you play focused to get this one thing
So what they're suggesting is pretty much raffle systems on realism servers in legacy then...?
In Dark Souls if you want to win you dodgeroll. In The Isle if you want to become a strain you follow the rules. That's how games work.
Right and i'm not disagreeing with you, but sometimes rules have to be compromised since your survival takes precident. I shouldn't be fucked out of luck of getting a strain if i break the rules one time just because survival demands it
evrima in general was gonna be like realism servers but the rules are integrated in the game, sandbox is for the people that dont like that
better luck next life, thats is literally how they want strains to be unlocked
Thats dumb.
It's supposed to not let everyone be a strain
Sure it's limiting but it's the best way to avoid having a server full of strains
Yeah i suppose but it is only a bandaid system.
like legacy back in the day 
depending how its balanced officials might just devolve into bunch of people growing their giga/rex/spino/utah/carno in small groups trying to reach strains and just kos others
now there is nothing wrong with it of course but it does not sound particularly enjoyable play style to me
It also incentivises mixpacking
"Yo guys i really wanna grow a strain, come help me" "ok"
Or 14 people and their buddies sign on and just form the unkillable squad to get the one guy to strainhood
idealy the game would have systems to negate the existance of mega/ mix packs
You can't police player behaviour without it being unfun.
and by the time strains get added such system would prob/ better be in the game
If people want to do it, they'll find a loophole.
you can influence it if you know how
Sure, but influencing player behaviour rarely goes well.
especially in a survival game
bc most people have no clue how to do it, the human mind is very complex
but like everything alive today, its best explained with: rewards
Right but that sounds like you're just treating your players like dogs at that point.
I'd just honestly prefer if they didn't go the route of controlling the player mentality since players will do whatever they want.
Unless its absolutely debhilitating to gameplay
wow did it and the reactions where overwhelmingly positive
WOW is a completely different game to The Isle though
there is nothing wrong with encouraging certain behavior in a game if it fits the "vision" of the game
also wow is trash, please dont put that game on pedestal
that was an ex that it was done before, never said it did smth that can be applied here
they did 1 good thing and that cant be undisputed, they managed to influence player behaviour efficiently, ofc this doesnt change that the game is trash but an achivement nontheless
Every game controls player mentality. The best games are the one who do it without it being noticeable.
^ and thats what i was going by when i gave the wow ex
Not strictly true, Kenshi is a pretty open ended game, same with Barotrauma and their influence on player activity is almost minimal
the only games that really dont control player mentality are the empty slates, where you build your game essentially
I dont disagree with that, but as a survival game, i think you lose some of the magic if you start controlling how people act through incentives
the isle compared to the major survival genre is working on a whole dif basis, that this is an ecosystem not just a rag tag group of people trying to survive who knows where
Like for example, you're a utah and you dont need to hunt a rex, but you do it anyway because it's baring down on your other utah buddies and it's a good food source for the rest of your squad, you lose alot but you bring it down eventually in a pyrrhic victory sorta way.
If theres incentives put against that then you're gonna fuck yourself in the long run since thats not what you're meant to be doing.
and theres a reward for smth that could only be equivalent to absolute foolishness but the reward is there if you succeed
this is a way to influence player behaviour, rewards, its hard but not impossible, a true test of skill and patience with a reward worth while for the bold, when you start getting into bad player behaviour influence is when you make it an impossible fight no matter what (like you do no damage to rex etc) you may be bold but then there is no reward nor victory in return for your bold action
this is what i mean by influencing player behaviour, sometimes people nor devs even realise they are doing it but its there in any game
Idk man i guess it just depends how the incentivise good boy behaviour and what sorta shit you get given for it, i'm still dubious on it all.
playing how you want has like only 1 punishment (outside of growth if you dont even do diets etc), and thats canibalizing and the huge debufs you get from that but if you manage to get 1 nutrient and not canibalize, the bare minimum to the intended way, you have 0 punishment other than just longer growth
What adult deino is struggling against tenonto lmao
Thats possible? LMAO
Nvm it's tenoto, a fearsome mythical creature i have yet to see
Maybe they got attacked while lugging their fat gator ass across the plains to oasis and forgot how to alt bite 
Maybe teno commited get gud
Ngl ava should be a treat to the small side of roster
Warthog ava
Boar vs ava when
Boar vs ava the most fearsome isle matchup. Clash if titans
Me on my way as ava to kill every juvie on sight
Me on my way to wipe out every pig on the island and taking over their niche
Hey. Herrera master race
Nah man its clearly magy
Legit gonna clap giga and spino and rex
Magy's bones will pave my road to supremacy
Nah man you cant out run my boy magy who is faster than allo
And plus i taste bad
Gonna stop kos for sure
You just gotta dodge their sea cucumber spray so they dont blow you up
Ngl
If we gave every dino magys crazy changes
Then solo utah might be viable
Lmao
Solo utah is viable its just a lowkey lame small game hunter when its alone
55n still too small...
Does legit nothing...
I rarely join packs because theyre always full of idiots. Legit the last time i joined a pack they saw a tenonto, the leader simply says “tenonto” and ran to it and got oneshot by tail slam, then they each ran in a line one by one and got the same treatment
“Tenonto” was the only word spoken
Bro my pack legit all rushed in causing everyone to pounce each other and die to stego
Lmfao
Utah packs are cursed experiments 90% of the time i felt like i was watching ai
Bro this is why we need sandbox
So utahs can practice
Legit utah is great when get good
Yeah rn all there is is the cringe clan private servers
The zoo is ok
But besides that everything else died
The zoo is ear cancer
The zoo is free grows so i use it to practice
I cant stand the literal nonstop carno broadcast spam
Didnt devs try to stop that in update 1 Lmao
They failed lol
Legit made spam calling cause voice to go silent
It worked and stopped working in update 2
In the zoo its like nonstop carno groups spam calling at eachother, stegos and deinos arent too far behind in that offense
75n utah when 
I wish their pounce had more variety to it
Nah second are utahs when they grow balls
Pounce should def be expanded on
Like more pouncers on one target causes target to slow down
Not a fan on seeing pachy run full speed while 2 fg utahs are pouncing it
Different latch points that work better or worse on different animals, a kickoff pounce that is a faster damage applicant. Maybe a dragons dogma type movement system when the bigger animals come
How about
Letting pouncers switch sides of a dinos rib
Would be funny to see a utah climbing up a brachi even if it was hopeless lol
I could see that at a stam cost yeah
Like you go over the dinos back
Maybe 10% of stam?
Since pounce already big cost
Idk maybe
Pounce needs more skill on some parts
Like even just holding on to grace against bucking
Utah pounce could be made so fun that devs have no idea...
If pounce got a whole rework and expansion the stam costs across the board would probably be re-evaluated to account for those changes, including counter changes like smashing a raptor against a rock
I wouldnt mind
As long as i can do more things while pouncing
I think bucking should have counter play on utah side
Also if we can smash raptors against walls
They should fix hitting through walls
Bucking and pouncing should be a more engaging system yeah
Like no more stego hitting through trees
Trees should reduce or nullify attacks depending on their size so forests are sort of a tradeoff of defense
Plus pin is getting counter play
I HAVE IDEA FOR HYPSI!
when it gets pined it should be able to spit on pinner
I think just make the attack stop at the tree when ik system comes
That's smart
But when it gets pinned it's on its stomach
I'm making my voice from a small community..
- The updates are "Rolling out dead slow" request to devs to recruit people and get EVRIMA to full release.
- Of course there is progress which is nice, but there are so many things which are not up to the mark. Like NVIDIA DLSS and other graphics things dont work or when enabled you can see heavy blur when the Dino moves the neck.
We know the devs are doing their best. But we as a community seriously expect a little pace. Peace
Not sure how that would help it unless it artificially causes the attacker to cringe away and lift their foot lol
Just spit
No realsm needed on something weak as hypsi
Imo
You don't need to paste it into the discussion channel mate
They could change the the pin animation
I agree but tons of ppl already said that lol
I know
He pasted in in 3 channels and not even the right channel
They will for utah so who knows
Why in balance feedback 

Who knows lmao
We shall never know
Oop
It's gone
Prob too hellbent on saying stuff 90% of the community knows
I wonder why we dont get patches for bugs much tbh
They like to do big update dumps
Not little patches
Its clear people like smaller updates over time
Which is a shame since they often break more stuff with each fix
My last update took a couple or few hours i dont even remember cus i went and watched a whole ass podcast while waiting for it
Yup its needed...
Smaller patches over time
Over giant updates that get patches later
I feel like i am reinstalling the whole game each time
EXACTLY
It took about just as much time to reinstall ark as it did to update the isle
Im legit think how many things did they add
I thought i was only one to wait 10 years for ark to download
Ark is a phat file
Yeah utah is a one trick pony rn
If utah wont get stats changes then improve its main ability
And doesnt help dealing with packs tbh
99% you will find a dino with a friend
That will smack you off
@green bough that sad moment when the only person who agrees with you is yourself 
I'm talking from a 42 member community LMAO.. You give it time to see.. That sad moment you see after sometime and then you realize
😹
A 42 member community in a server with thousands of people that doesn't change much
It actually does! What he says has got a point mate!
I'm not saying he doesn't have a point or anything
Ultimately you are laughing for nothing.. he’s just making his community point
But that is all kinda common knowledge
Also I was laughing at the fact he upvoted his own post
I'm not saying I wouldnt like faster updates
yeah same
It just looks bad and I find it humourous
Upvoting option is for the people who are lazy to just find it and select
Agreed lmao
so then why didn't you also add a downvote for people
you added 4 upvoting options and 0 downvotes
You did it 4 times
I can pass on 1 check mark but like come on
I get that naush wants the game to progress faster, but at the same time it's all pretty expensive, iirc dondi said that each dinosaur costs $7k to make, imagine how much would be spent if they got more devs
I’m with you dude. I agree what you have said
Thanks
It’s expensive so , at the moment it’s just a small team who’s working. But I get your point on graphics, the blur thingy
what's ironic is the devs say that performance is priority but without using Geforce NOW I only get 8 fps whatever my settings are at
Bro i legit had to change some files for even lower settings LMAO
I think that’s what Naush is vocal about.. I’m sure many of us have these concerns..
Lets me get 30 fps with mobile 1650 gtx
that's what their second piece of feedback in their message was, the first was speeding up development
I have 2 3090 on sli but I still get the blur thing on neck and body of what Naush mentioned
Rip

Evrima might get wayy more players when it reaches its performance promise
Yea
Which was to be easier to run than legacy
Sadly the DLSS issue is caused by the plugin itself, and there's not much the devs can do on their end

I've heard that manually downloading and installing an updated version can help the issue, but I haven't tried it myself as I don't have a card capable of using DLSS
Could it work with gfn
No clue
I think gfn gets your game files sooo...
GFN is also notorious for having issues with beta branches
I cant even use gfn the isle since new bug
ive tried with DLSS.. It just makes it blurry.. Better to turn it off
Yes, that is the current issue
Yes
Do the devs know about this?
Im pretty sure they do..
They are aware
You can also help the process by reporting bugs and issues you find in #🐞-evrima-bug-reports-🐞
Ok
@tight oxide I feel like making a channel just for this idea is redundant. This is assuming people will read and pay attention to what the devs already know about and not post any comments about said bugs based off that information.
I've personally found this proven false over and over. We can pin, change channel descriptions, throw any kind of message in people's face. And it would still go unread. Already having to check all the community found bugs and issues and push them to Hypno and QA for them to be filtered out is already a very deep and involved process. Adding another step to that at the end and having to verify if QA or developers know if any given issue is known is just extra work tacked on with no real benefit in my opinion. Yes some people get the peace of mind the developers know a bug exists. But that peace of mind should already come with posting a bug report.
we use to have a spreadsheet with it all
but it's not easy because people would post redundant bug reports
I think it was more so about having a list of bugs that the community reported so far be publicly available again. That used to be a thing until one day the channel with the list just disappeared into thin air for seemingly no reason.
I even asked Punch about why that happened and if we're going to get it back but I think he forgot to get back to me with this since he said he'd have to ask Hypno.
And yes - I did read and pay attention to all the bugs that were posted there so as not to make that list more of a mess by posting redundant reports of bugs that were already known.
Matter of fact in pretty much every project that involves the community a bug report list is typically available publicly outlining which bugs are known and what their status is. I wouldn't even ask about the second part but knowing what bugs the devs are aware of/have been reported would be the bare minimum.
Male courtship snapping it's neck i mean like cmon really they can do better than that lol
Its still subject to change
granted i know it's wip but seeing how it's first attempt im sure she would've noticed how it snapped it's neck in 1 second
It'd be nice if the male reared up like the sniff, then slowly threw up its neck and puffed out its neck
i dont think it looks like its snapping its neck, it just looks a wee bit fast
I think it was too fast and too sudden, maybe slow it down a little and lower the angle a tiny bit
We can all agree that the male teno courting animation is just.. odd. He breaks his neck and shoots his leg backwards so fast and I’m not sure why?? It def needs a rework. On the other hand, the female teno courting animation is good, but reminds me of a more sniffing animation. I also feel like their noises to each other should be more “curious/interested” but I think that’s just me going insane
let me know you’re feedback as I personally love teno as a dino
Just sarcasm
it just pulled it's neck up so fast
It's work in progress so i'm just surprised that The Isle Animation team left it like that as first attempt
Yes that’s also what has me confused. I know it’s subject to change but that is what we first get.. I’m a little.. shocked lol
i just died for the fifth time as a 50% carno, this time because i got stuck inbetween two trees. i legitimately could not move. this game is such a waste of time :/
and i say this as i continue to get right back into growing lol
I try not to dabble with forests too much right now because of possible bugs lol but I understand the frustration. So many times I’ve lost my full grown teno to a random, invisible cliff that I just run off of
yeah i should do the same i guess
In my opinion bug reporting would be better if it would happen within the actual discord channel with an already set up format that you only need to copy and fill. Atleast you could search back and know the bug was already reported or not. I understand the current way is more moderator friendly and probably filters a few idiotic report but still.
@junior monolith did you catch and swallow the whole fish? that causes you to overfeed as a fresh spawn ptera. ptera has no preferred food as juvenile, just like every other animal on the carnivore faction
it is pretty stupid that they made swallowing whole foods immediately screw over fresh spawns, you have to drop the fish and eat from it off thr ground
currently any edible food will give you all dietary bonuses while you're a juvie carnivore until you hit subadult
Alright after many re-edits my suggestion is posted
i just woke up and it came to mind
Ayyy
@lament pecan I'm hoping stego gets dimorphism... but not like that. That's just a male with melted in half plates.
female stego = kentro without the shoulder spikes
Female having sharper and thinner plates.
yes i know
it was a joke
@junior monolith juvi carnivores dont have prefered diets, everything fill up their belly and the diet meters (whatever those are called), when the creature reaches subadult (50%) the prefered food is visible
also as a fresh juvi ptera you cant eat a fish whole, after you catch it you have to drop it and eat it like a carcas
Stressing the developers out? it's been 7 years almost and we have the equivalent of a tech demo.
its perfectly reasonable to want new content instead of mechanics at this point in time.
@valid zephyr I'd rather suggest heavily decreasing the tailswing power when in water, rather than completely disabling it. For example when Stego is deep enough in water to move slower already, decrease the tailswing force by 33-50%
It will still take away Stego's ability to easily bully Deinos, even when in belly deep water, but it won't be too ridicolous
@tepid river that's already planned for the Gore update
@junior monolith Carnivores don't have a specific diet until they reach subadult. Before 50% all meat they eat (except for from their own kind if they're unable to cannibalize) goes towards all three nutrients. Past 50% is when they get their specific diet.
For Pteranodon, you simply don't have enough room in your stomach for swallowing fish whole. You have to set it down and manually eat it.
See, the neck POSITION isn’t even unreasonable (Tenonto’s got more cervical vertebrae than us)— it’s just the speed at which the head snaps backwards that looks jarring and painful
Like in theory the animation isn’t a bad one. Tenonto’s showing off its sweet kicks and tail slam. It just needs to be… smoother. More polished.
Give more windup to the kick, let the neck pulling back be gentle instead of sudden, maybe give the tail more horizontal movement so the female can actually see it from her angle
the neck looks fine, even natural, it's just the speed
i just....i dont know if i like the courting dance
i like the females well enough, the males feels....odd on what it suppose to be conveying? for me a courting dance needs to highlight what that dinosaurs good at, i liked the energy of the kick tho it did look a little odd with the speed, i agree with dusttalon that it needs to become polished hopefully more, i wanna kind of see mating dances have a step basis, timed to a beat almost, teno lifts takes a step and then kicks out to show off its impressive leg strength and then a tail slam following it with finally a standing up or something for its final pose
i think the calls shouldnt be done during the dance, in my personal experience i find its more effective to do a call before u dance to say "look at me look at me" and then do the dance
imagine how far it'd go back if you turned your camera up while doing this
I think your insane
good
Not even a little overkill for you? https://cdn.discordapp.com/attachments/423939730544132096/933678019392995378/IMG_1790.png
I’m really disappointed that only teno gets a suicide button
I would of thought they would give it to every Dino
i give you no points for that joke
I might add a snapping sound to that it might be more persuading
That was great though
it seriously just looks too fast

i think that's the only issue
It’s really fast
Also the angle just doesn’t look right to me
I’m gonna do it I’m adding a neck break sound effect
@orchid crescent most of the water in the game is flowing rivers or water sources connected to rivers. There's very few actual water sources that'd be stagnant enough to cause these issues
Swamp and Oasis would be the only places
basically, yea
also wouldn't that system suck for say, deinos?
or really any semi-aquatic
And the fact that there are 60% of all players, does it bother you?!
I’ve done it
Neck snap
Probably bad timing I’m on a public bus and I don’t want people to think I’m watching necks being snapped
Also @lament pecan the problem is more so the map the map than the diets
They do kinda suck though
Only because their a chore
Path of Titans water pollution mechanic
why would anyone want that in the isle
To suffer more it’s the isle
Because the more pain the better.
so basically, the isle players are masochists
He was just cracking his stiff neck after a long nap dont worry
That’s enough of Me posting that here for a while

Yes you need a male and a female to nest
now stealing from people who stole, shame on you 
only if you could steal your own stuff 
Nextttt
Am I getting my point through here?
He does look like his neck is not there
@crude cape Deinosuchus will become an apex predator with the release of other apexes
the apexes dwarf it in size
I mean
It will it’s got lunge. Map just sucks
The only aquatic threat to it really is spino
I mean depends how heavy it is
If it’s less than 4 tons then he being grabbed
Now it is 6 meters, but with the release of the apexes, it will be made 12 meters, thereby it will become larger and even be able to drag a stegosaurus under water!
xD
deino is 8t and allo is prob gonna be at most 3t, so allo is fucked
Nah at most it'll be 5 tons or 4
def not, allos heaviest estimates are like 2.8 so 3t at most upscaling
I just doubt the devs will allow the deino to lunge at an allo considering deino mouth won't fit on the allo body
with how many mechanics work rn in terms of models and animations there is no debate that deino will grab allo (i was refering to pounce btw there)
Deino will absolutely be able to lunge and grab an Allo, why wouldn't it
Thats if the allo is stupid enough to let it happen that is
But lunge is weight based
Not at all
Bro thats not how it works mechanically though.
The isle is going for realism it's weight based but they need to make it a little more realistic too
Droughts would give deino some fucking much needed leverage but it still doesnt change the fact that it's a fundamentally badly designed playable
Maybe they'll have a different animation where it heads for the neck
Bro. Its an 8 tonne crocodile. Allo is 2.3 - 3.1 tonne at higher estimates
Ome minute
Ty
it's not clear i can't read the text
Yeah
Ok there you go ofc it wouldn't make sense because stego is too wide that goes the same for Allo
Even though they're going to upscale stego since it is the smallest apex of the bunch by atleast a tonne probably.
But you cant balance shit based on WIDE
Yea maybe they will change animation
That's not a balanceable factor, i can sacrifice realism for the sake of gameplay.
It should two shot a stego to the head for sure
There are other options other than allo for deino to catch
But why the exception? you have a system that works here.
Why specifically allo other than it's too wide, which makes no fucking sense for balancing
Nothing should be immune for the sake of wideness, that's dumb, you could make the argument that carno is too tall, its legs too powerful, its body too bulky (which it is since the model clips through the top of a deino's jaw)
It's just how The Isle works they are heading for realism
Yes, and look how well it's working out
They will change it's weight or give it a new animation where it target the neck and drag it
you have stegos waltzing into water up to their knees to smack deinos, you have ptera flying like its a fucking bird, you have hypsi being able to jump 20 ft in the air, you have carno being unable to jump at all.
Realistic btw.
Whats unrealistic about carno not being to jump or ptera flying
Pteranodon didn't fly like that at all, they flew in a very different manner owing to the way the wing membranes were connected and their bone structure
running takeoff 
Carno should be able to jump given it's musculature and the fact that it was very light boned for it's size, as well as the joints in the knees and thigh being reinforced with extra muscle attachments which could have allowed for it to have the range of motion to jump.
I find it hilarious carno players just jumping around when fighting
And theres strong evidence it hunted pterasaurs too.
Yea maybe using neck and moving it's body up to give more height
... and jumping...
or getting them while they are drinking or eating
It looks ridiculous but thats what it did for realism
Do we want a fucking jumping carno in game? OFC not.
Even though it may be realistic I do agree it would be weird to see a carnot jump around in a fight
It would be cool but not balanced at all.
Well of course
It would be weird just carno jumping around in a fight lol
ye idk why i just never realised that lol
Sure it might be realistic but nah i like how carno the way it is now by not being able to jump
Well there we go, i like deino not being a locked out of grabbing an allo for the sake of it being too wide.
Especially when it isn't too wide
Even if it grabs the neck, its wasted time for TLC which can be done at a later date. It's silly to do this now when they barely are pushing out mechanics
Deino looks fine when grabbing a 4T stego which is a fatty
we already have attacks like pounce that dont line up with any model outside of the template one
They better make sucho > 4 tons so it doesn't get invalidated by dieno
All mid tiers and below either face instant death or a spinosaurid in the shallows
Allo 100% gets killed by deino Allo isn't even wide
root of the problem is lunge being just unfun mechanic to play against
pretty sure sucho is 4.2t
The size charts ain't official :(
Thats also why deino is a fucking badly designed playable.
Map and 1 hit attacks with no fucking counterplay, and it's not like you can drown a semi-aquatic either.
You'll run out of stamina before you do.
But dragging one into a gaggle of other deinos will seal it's fate
Deino is just poorly designed period
If they replaced lunge with a tug of war and your friends could save you, then it would be a decent animal
I dont know what the fuck people are expecting. Its a fucking over-sized crocodile THAT DOES NOT interact with the rest of the playables in any meaningful way.
What the fuck is the point, its like ptera.
Except Ptera is actively used as a scout.
Having a playable crocodile or small pterasaur is a waste imo
They barely interact with other animals so why have them
i'm a bit concerned if herra gets reduced to AI feeder too
ptera nesting would force it to interact with climbers
Climbers being.... Herrara and maybe utah
maybe if it pesk enough it can make them fall or use more stam
If something wants those babies dead then it's going to kill them.
Wth are they going to do to it tho
Just having Quetz would be better cause at least it can kill juvies and stuff
Herra actually has the climbing niche and it'll give Hypsi something to do, but they better not make hypsi faster than herra.
Atleast whilst climbing
Ptera does jack shit
I saw something about Ramphoryncus having a parasite niche which would be WAAY more interesting than ptera.
Like a vampire bat
Remember that one scene from planet dinosaur where the microraptor was a better glider than its predator, but a worse runner? If they did something similar with hypsi and herarra that would be cool
That would make nesting more compelling for hypsis and it'll be fucking fun as shit chasing hypsis as a herra, im genuinely excited for that dinosaur since it's my favourite.
But going onto the ground is a bad idea cause of the rest of the cast
Chases in the trees sound amazing
And I hope that baby megalania are able to climb
I think Megalania is another dogshit playable.
It's a mid-tier in a world of dinosaurs, they're not adapted for the same niches
it def has a dogshit model
It's probably gonna get bodied
Like what the fuck is the point of adding cenozoic animals
Keep to the fucking lane and just focus on dinosaurs, they're not comparable.
But it has anti-coagulant venom guys!11!
troodon and dilo exist and dilo is prolly much bigger than megalania
Yoooo
Or give that to mono
dilo is 700, mega is 1t
Well we need more climbers period
Fair enough.
Mono should be a bloodhound doesn't look like it could climb
pachy uses fractures, its inherently dif from every other ceratopsian
Ig so
It plays the same.
You left click, the shit you hit dies.
All of them will have a charge attack on their RMB
if you downplay all the mechanics and character to this bs then 99% of the roster is useless
They 100% said the special abilities of animals will all be different
proceed to give burrow to 7 playables
But they're all ceratopsians? how fucking different do you want to make them?
Pachyrhino could have a parry shield head ig, where it can reposte incoming attacks at significant cost to their turn speed
But what of styraco? and Trike?
Burrow isn't a special ability imo it's just a playstyle
If the gimmick is just burrowing that's stupid
styraco and dibble are the only ones that serve the same role in almost the same class, trike is huge, rhino uses fractures instead of impaling, proto has burrow and a strong as beak
then we have ava and taco...
Trike is huge but plays the same as styraco and dibble, Rhino is just a smaller and weaker trike and it'll get munched by apexes and proto is just...
wow.
I dont have very much hope for the diversity of the animals in the game since they've already given charges to 2 animals, its just 1 has a better charge than the other.
Idk how they will differentiate proto from ava all that much
you dumb down every dif mechanics, diferentiator factor and dont take regard of huge weight class dif, oh wow 99% of the roster is just a weaker apex, remove all of them
What fucking mechanics other than muh fracture?
proto has burrow and at least doesnt use horns and may have fracture
The charges work quite differently
Ava also has burrow
Yeah, but one is better than the other flat out because of it.
whats muh dif from bleed and fracture and big damage, none ofc
How do we know there aren't going to be similar cases of this same shit.
and thats all... 
They are too similar imo
You can easily remove ava and styraco
or dibble but thats most subjective/preference than anything
You have carno that is a fucking B-52 bomber when it charges and needs to get 3 seconds of run time before charging, it knocks down and does a fuck tonne of damage and stuns, Pachy can instantly charge and stunlock its opponents whilst also doing alot of damage and fracture the shit out of everything until it dies
Dibble is getting downsized I think
How do they suppose they're going to give a niche or unique thing to 56 playables
@dense sable bro wym besides stego carno is the best in the game rn 😂
its 1200, also its more getting back to what its irl weight actually is
you just take out a lot more, carno is the fastest animal in the game, pachy has fractures, one is supposed to be a defensive small powerhouse and the other is a torpedo on legs, yes bc if it does damage and knocks/stuns its just the same
this shit was the same points Nacen had when i had this discussion last time and they are very much flawed
not every animal needs to be unique, especially since you can define that in what way you see fit
what matters more in my opinion is if playable actually interacts with rest of the roster or is just taking server slots ( do note that if we had bigger server pops even this would not be an issue to me )
a lot will also get semi fictionalized like herrera to make them good (hope plateo gets the same bc its fucked other way)
The stats can make them different enough as far as I'm concerned
If they go the fictionalization route for stuff then that's good enough ig
But then they shouldn't focus on hyper realism like they are then, it'll just be goofy that way
how the play is what matters, they can share mechanics for all i care as long as they play totaly dif from one another
and herra shows for that, and utah... ig...
Not utah
and hypsi... maggy
magy niche
compared to irl this is heavily fictionalized but ye
Magy niche sounds pretty cool
I mean they're replacing the fucking utah already with a realistic one
Not replaced
No they ain't replacing
this one is getting renamed and we will get an irl accurate utah too
Well whatever they're doing
They are just adding irl utah
They're renaming it yeah
Utah is getting renamed and irl utah is getting added, as it's a dev pick
untill it gets a name lets just call it novaraptor 
I would fucking like it if they made some fictional creatures too
I'm going to call it novaraptor even when it gets a name 
This fucking company is a bioengineering company that made strains and other strain creatures ffs
It would be ridiculous but they might as well, they have pteras flying like birds afterall 
Hypos and stuff
imagine the confusion for the 2 novas here in game and a teammate just say nova pack on me 
What do ya think they'll call it
indominousuwukillerxx
heard apolloraptor said a bit, i like that one
i mean said like in the community not the devs
They better not name it a Greek letter
No alpharaptor or Omegaraptor or πraptor please
imagine its sigmaraptor 
No
I've had enough of that
In math and in memes
honestly each day i just want to get the split roster idea, well more exactly smth like this https://discordapp.com/channels/401464048610312193/885026544689492018/933047823526662176
Apolloraptor sounds cool. Not to edgy but still a cool name that can be said easily
At least it's not shadowraptor or something
shaderaptor...
Deathraptor 
I prefer goblinraptor
no thats troos nickname
Yoooo

Would be nice if admins/mods/devs pinned the suggestions they like
Would help for people to feel like their suggestions are being heard
Idahoraptor
Suicideraptor
LOL
it looks like its tryna pop his neck 
rename the utah to bob
gabriele xD
lol polskaKrowa, I thought that if aquatics need to cross something like ''shallows'' to go from one zone to the other of the map...
what about terrestrials... this will also give huge opportunities to deinos for successful ambushes, since the don't need to drink and their food decay is well over one hour
in between the 2 potable water zones, there is this kind of muddy ''river'' that will give terrestrials water at a great risk - if they wanna go from one area to the other, and put at a huge advantage aquatic playables and Deino (atm) above all because it relies on the lunge - which currently is possible to do it, but only if the terrestrial player is doing crazy shenanigans..
@turbid cape Yeah thats a good idea. Since deinos are so boring right now lol, gotta get something to do.
Passive bleed is a bad idea
hiting kentro you get damaged back, literally the most usefull tool you can have, maggy should have smth similar
well kentro is also very anti pounce but anyway
but he may also have meant base bleed which is pretty shit so ehh
Lul imagine snapping a kentro spike of its back and using it as a dagger
pachy will do the first part of that, now for a pesky human do do the second 
Kentro should essentially instant kill a pouncing Utah if it hits the spikes, it should be very damaging to hit a kentro anywhere but the side and the head
Attacking a kentro should require an ambush or you being small enough to avoid the spikes
So kentro will be threatened by ambushes and packs of troodons
more back side of the side you mean
Back side or the side spike yea
It should absolutely mutilate a utah
back side shouldnt as it has no spike there but its more dangerous bc its closer to the tail
which image?
But kentro is pretty short
So a pounce to the back would land on the back spikes no?
The pseudo mids? Idr what it's called anymore
Point is kentro is short so a pounce to the back should impale a utah
this?
Yes that one
i mean, pouncing the backside shouldnt insta kill bc it has no spike, and also btw i mean the hind leg section, but its closer to the tail so theres the risk
and models clash from time to time as it is with most games
*when I say backside I mean directly behind it, so the tail
Utah could pounce it's leg tho
ye, just a misunderstanding lel, if it pounces from the back it should die without a shadow of a dobut
Yea
Utah should refrain from pouncing unless it has an ambush
stego and kentro in general are very anti utah so it should never want to even see one in general
Kentro will be like a vegan honey badger hopefully. Just refusing to move for anything other than an apex or similar.
And being mean as hell
Kentro more than stego cause it is smaller of a target
I hope kentro is agile
At least somewhat
Utah just doesn't do well against smalls
*That it can't pin
still, both have kits that revolve around flank watching, the opposite of what utah wants
Ceratopsids will get bullied by utahs probably
Definitely
when it cant pin it you need more utahs, thats how it should be balanced, also the number needed cant be to outlandish depending on the target cough pachy cough
poor ava...
Kentro has like 1 weak spot that a carno just isn't agile enough to get that spot without getting skewered
Yea
And charge just wont work cause spikes