#general-feedback-discussion
1 messages · Page 829 of 1
I wouldn’t hate if it replaced minmi solely because of cool factor
But what about cute swamp gofer Minmi, I love its dumb lil face lol
Both would get treated exactly like how gators treat turtles when in contact with anything substantially sized
@wet cliff It doesnt need a nerf, stego was just way too powerful of an animal to be introduced at the time. The only thing that I think needs balancing for the stego, is the ability for deino to hold it in place. Or maybe with 2 deinos holding it, even pull it into the water.
Stego absolutely needs a nerf for the current roster. Be it it's bleed pool or a reduction of its damage for now.
They're too much of a problem until something that can actually deal with it comes along like allo or alberto or sucho perhaps
bleed pool cant exactly be reduced because its linked to weight, and IDK what a damage reduction would actually do
Well pachy and utah are about the same weight and utah has significantly better bleed resist than pachy
and it's 450kg
It can be done
it does not
utah has the exact same bleed resist
(which is none)
the only animal in the game with bleed resist is deino
every other animal has jackshit when it comes to bleed resist
@tribal heart 15% might be too much Imo
well, then make it 10%. But this would be a huge motivation for example Utahs to have a perfect diet.
i also suggested a: -25% stamina drain once when pouncing.
Yep. Agreed. If we have to have more playables, it should be a few more flyers and maybe one medium-sized omni.
other than that, the roster is fine. Over-bloated, even.
Very much doubt that 100 player server limit will stay with 56 playable animals personally
agreed, the server count will probably go up to 150-200 at some point, at least.
and then of course, there's the players not bothering to play certain species
Eye made a comment on how this can be done, smth similar to other ideas here, the devs will make multiple maps, so make each map have a theme around it, and dinos from that theme, so a more swampy map will have a lot more pterosaurs and semi aquatics etc, at least i'd love it this is the way they do it, granted this is best if they can make more servers
@stray holly lets not give the fastest thing in the game that's also a mid tier a CC ability
A 100 already is too little and we only have a quarter of the map available, it is difficult to see other dinos in some of the areas, so when the full map release the server cap should be over 4 digits, the other option would be to have hundreds of AI, what would affect not only server stability but the optimization, a thing that already is a problem
I don’t think it’d be an issue. Seeing as how almost everything it hunts has one.
Yeah because that's how they deal with enemies, Carno is an "ambush" hunter, giving it CC would make it a brawler and extremely overpowered. People would use it to counter pounce (already easy to dodge), and knock over their prey after baiting out only a single attack, and the way stuns work, it'd override tail slam probably anyway
Tail slam should take the priority in that situation. However, if a mid tier like carno shouldn’t have a CC ability, a teno is on the same tier as a carno. Why should it have a CC ability and not the carno? I added to the post it should take a substantial amount of stamina to perform an alt attack, keeping it as something you wouldn’t frequently use.
By putting teno and Carno on equal if not unfair (to the teno) footing, then no one will want to play teno because something that is faster and has more health than they do while being able to do the same thing is miles than them
Stamina pool increase and a slight speed increase would remedy that.
Because teno is a defensive animal, not a predator, that has to often deal with multiple attackers and needs stuns to aid it in that and not have it die instantly?
That’s a good point. However you need to remember this is a game. And I’ve seen herds of like 3-4 Tenos hunt down packs of carnos when it should be the other way around.
Anecdotes don't change anything, the fact of the matter is that tenos only where it is because of its stuns, and the fact that something usually has to get the drop on it to kill it, letting the fastest thing the game walk up to it, bait one attack and then knock it over gets rid of the only true advantages it has other than high damage
Carno with an ability like that just becomes Pachy but instead of fractures you have a 175 damage spam able bite attack which allows you to insta kill anything you knock down or get it very low in a single cycle
Carnos alt attack shouldn’t be able to knock over an animal of Tenos size. In this proposal, it’d only stun it. Similar to how the Tenos tail slam only stuns an adult carno instead of knocking it on its ass. The attack would be more for knocking down the smaller foes like Utah and Pachy. While giving a small stun to bigger prey like Tenos.
That still stops it from moving or attacking, letting you bite it at least twice, where it can't do anything about it, in an encounter where it should only be punished this way due to being surprise attacked
And about Utah, it's gonna override pounce, that's inevitable, it wouldn't make sense if it didn't, Utah vs Carno fights in small packs would then go from hard to borderline impossible
Do you even play Utah? Fighting carnos isn’t difficult at all as a Utah.
And for Pachy, every CC ability overrides its ram, with some parrying, but the ones that do send it to the floor anyway, so you're able to immediately kill any Pachy who tries you despite being able to run away from them anyway
It is? You're fighting very bad Carnos if you think it's not difficult to pull off with small groups, and even then one mistake can get you killed, giving Carnos CC makes using your only good attack your mistake and that's stupid
How the hell are you consistently killing carnos as Utah wtf
How bad are these carnos
That's what I'm saying, they can just run away if they aren't confident, but a decent Carno can still take 3 or 4 utahs
Quite easily
Just practice man. We’ve killed carnos on all ranges of the IQ scale. Looking for openings to pounce and just bleeding them out.
Carnos not only have the defensive advantage due to their speed, but the offensive advantage due to raw damage output
Good Carnos don't...give you openings
Any good carno worth their time can easily dispatch any overzealous utah, no matter how seasoned
Unless there's too many of you to keep track of
There’s usually 3 to 4 of us. 5 or 6 on a good day.
Carno’s entire kit gives it an easy upper hand from the utah
3-4 sounds about right actually
Packs of like 5-6+ is something to worry about as a solo carno, if the utahs are competent enough
3-4 of us can take on a carno pair. Maybe 3 if one is incompetent.
If you’re going in with those numbers, I can get that. Still, a good carno can often handle even those numbers
3-4 utahs v 2 carnos? Nah man, those some shit carnos
How often we encounter carnos that know how to play the game is far and between however.
TRUE LMAO
Yeah, 5 or 6, and even then you can often lose packmates quite easily
But again, giving Carno a CC ability would just fuck with everything, you won't be able to touch a Carno that's paying attention to its surroundings, even if it chozes not to run
Fuckin’ bet they’re U3 carno mains that still play like high-speed brawlers
Carno players try not to fail at simple left click biting combat challenge (impossible)
But the fact remains that giving a GOOD carno that kind of CC ability is extremely dangerous
ROFL
Since, while rare, good carnos can exist
Same can be said for Utahs.
Most of the carnivore player base has a skill issue.
Not even a good one, just anybody that has the basic senses really
Carno can basically space out all of its opponents
And usually controls the pace of most of the fights it gets in
Deino players be like "I'm a stealthy ambush predator? No worries, I know how to play"
runs 200 meters onto land to attack baby stego
Sometimes that’s the only food around for miles.
Sucks for Deino gameplay
The stego gotta be blind and deaf to not just move out the way tho
You just described 98% of the player base
The amount of people with 0 spacial awareness is astonishing to me
Facts
Reminds me of the time I killed the whole ass chaos insurgency team by hiding behind the same corner everytime in secret lab
You're supposed to develop object permanence when you're like a toddler or some shit
You fucker you gave me flashbacks with that shit
Now I gotta harass the SL staff team to hire me a third time
Skill issue
The best secret lab players are the ones that charge the facility guards as dog at the start of the game and get themselves to 400 health barely killing one person
Truly
Honestly SL just makes me mad because despite all my work and all the work of the people who came after me it’s still got dog water game design
I think that's why it's so fun
It's just, terrible, it's a stupid, nonsensical party game and it's great
096 is still completely broken though and I hate dying to him, but the rest you can just laugh about cause the game is dumb fun
096 was one of my fave works lmao
I genuinely enjoyed designing that guy
Too bad it got massively over-modified last minute without my go-ahead and he ended up being half of what we wanted him to be
Were you on the team when the scopophobia update was in development?
Why would you let his enrage timer get up to a minute long bro?! Or was that a change out of your control
Oh no that was intentional. Stopped people from constantly waiting out the rage by knowing the exact moment it ended
Yeah I get that but the amount of times I've skill issued the entire mtf by camping their spawn on surface and took no base health because of how long it can last, it should cap at around 30
Also since 096 had tons of nerfs, especially to the fact that he could legit hold LMB and wipe out whole squads due to one guy looking at him
Oh yeah, the old sight system
And the old attack system
I never played much before scopophobia but that was not preferable
5 people upvoted my shit 
Trust me dude, I worked fucking hard to try and make playables that were actually fun and not COMPLETELY broken. Unfortunately, playtesting quickly shows flaws in the overall design
I love game design it’s like my fave shit
That's where the phrase "Good on paper" comes from
Testing an idea very fun and definitely doesn't make you feel stupid
🤮 new animations just to do headbutt? no thx, that would be half a decade + to development cycle
Nah dude, I’m usually shocked at how good it turns out from paper to gameplay until someone figures out how to abuse the fuck out of a system or a programmer misunderstood my document and makes it do something completely wrong
Were you around for the creation of 939?
How many people didn't realise you could hold down the attack while testing
Yes and I hated how they butchered him
He was meant to be SO MUCH COOLER
But he’s getting reworked and I probably will have had something to do with his finalised rework so meh I still win
Give it a lunge 
I'm going to assume Plague will also be getting a rework because it's the only scp left with really basic mechanic gameplay
Plague and 106
106 is getting a rework?
IMO he needs it the most lmao
It has a good chunk of detail to its design, but I guess it's pretty boring to play and hasn't been changed much since release
Yes he is
106 is the exact example of everything I hate in design. Feels cheated by its own core design. Pocket dimension and femur breaker are WHOLLY unsatisfying in many circumstances
The moment when you can't use your portals cause you need one in your own room at all times to not get immediately contained
Exactly
My philosophy is “If this feels like utter shit to me, it’s going to feel like utter shit to other people, so let’s do our best to NOT have that”
Shockingly a lot of game designers genuinely cannot see when they make a thing which either sucks to play as or against
It's at the point where I constantly play on unlimited so if I get 106 I can just switch to dog in 914
@stray holly how the fuck is a Pachy supposed to ram a Carno to fracture it and run away if the mf-er can just deny that with an alt attack and then spam bite the Pachy to death. I legit have no idea how tf your suggestion got even a single upvote
The amount of success giving a carno a fracture of some kind should offset that. Make the Pachy’s head ram take priority over the alt attack of the carno.
On top of which, there’s really no reason one Pachy should be able to 1v1 a carno.
And what about Utah pounce and Teno slam? Should those take priority over the Carno stun as well? If they don't then pouncing a Carno would be literally useless and a Teno couldn't punish a Carno for face tanking its tail, but if they do take priority then why even give Carno a stun in the first place because at that point every ability in the game overrides it
I never even made that point, I said a Pachy needs to fracture a Carno to run away
Teno tail slam should take priority over the alt attack. If a carno happens to hit the teno with it, it would only stun the teno for a second like the Tenos tail slam does to a carno.
Giving Carno a stationary stun is stupid and pointless, it would deny the thing's entire playstyle of ambushing with its charge since it can do the same thing just sitting still
As for pouncing as a Utah, I’ve found it way easy to pounce carnos as Utahs. But my compatriots have also given the insight of most carnos having a skill issue.
Pachy players on their way to defend themselves from a Carno attack only to body fracture them after 5 hits, the Carno to run away and come back the moment they've healed
This is just adding stuff to Carno for the sake of it because "it would be cool" and "it makes sense" when in reality it doesn't fucking need it
Pachy players on their way to give a carno every possible fracture:
I do think the ability to stun lock Carnos needs changing but giving it a whole ass broken fight ending ability which also effects other Matchups that don't need changing is a lot more effort and a lot more ridiculous than fixing stun locks
Compelling argument
The suggestion was more for giving carnos an extra hand in countering the mass amounts of pachys that roam the map looking to kill anything that moves. Tenos do the same thing but there’s a lot less of them.
Giving Carno a stationary stun would make it nearly unapproachable for things like Pachy and Utah, it's dumb and doesn't need to happen
And giving Carno a broken ass stun would fix that problem but create all new ones so how about just fix Pachy's ability to stun lock instead of buffing the shit out of an already powerful dinosaur?
I'd definitely argue that'd make it much more broken than it ever was before the turn nerf
Plus you suggested that Pachy's ram should take priority over the Carno headbutt so how would it even fix the problem of Pachy's stun locking it?
Also why would a Carno have the same stun duration as a Teno tail slam. Stunning things while stationary is Teno's whole thing, why would you give that to another dinosaur, let alone Carno who already has speed and weight over the Teno
Oh god poor wes, he's not used to evrima, he expects Pachys not to be aggro
Even if you guys don’t think Suminia should be added I would still like there to be a creature that is undetectable to a sense other than sight, camo is prevalent among all of the entries when skins are added.
Please give us an auto run to keep us from getting carpel tunnel
@crystal trail No joke on the auto run feature. Will definitely help with carpel tunnel.
I dont think we need another large therapod carnivore
we have rex, giga, spino and acro, all serving different niches in the game, thats not that many, especially if sauropods are gonna be added to the game which will take away some gigas away from hunting smaller dinos, the whole ecosystem of the game is way different than legacy and i think with the proper implementation, balance and adding the right diet that it needs, it could be a viable addition
and being in its situation, it will be weak to larger predators and probably keep its numbers down, and it will also be incredibly hard to grow these large dinos in evrima with all these small baby eaters that are being added
So it's just bigger allo?
Literally
List of large carnivores.
Allosaurus.
Albertosaurus
Suchomimus
Ceratosaurus (kinda)
Acrocanthosaurus
Giganotosaurus
Tyrannosaurus
Spinosaurus
Like we dont need that many of these
still hough we have 3 allosaur relatives (allo, acro, giga) occupying mid, psuedo apex and apex tier, and possibly a carcha skin for giga coming
so then possibly saurophaganax skin for acro? sound more resonable?
How tf you putting cera as large when even bary is bigger than it
cera is like psuedo mid with carno
i guess they mean large as in today's standards
compared to a human large lol
That would classify low tiers as large
Fucking troodon could be considered a mid sized predator
Drop velo on a random ass island
drop velos in to new zealand or some shit
Fuck it, put them into Australia
ecosystem just collapses lmao
I mean tbf nz is probably the closest possible ecosystem to the Mesozoic you could drop a dino into
@tidal rose dont really have the time to discuss this atm, but isnt carrying something on your back a lot easier than in your arms held out in front of you?
Especially when flying, 50kg at the end of a long beak is gonna pitch the ptera into a faceplant, but on its back, its right over the center of mass
Also wasnt there a sort of community vote on whether ptera could fly while being pounced by a baby raptor or not, like the originally planned to fix it? Or was that whole thing a joke
And yeah ptera's wimpy ass neck and long smooth beak would look stupid supporting that much weight in flight, it's a lot easier to bare weight with your body
TBF, flying a ptera as a juvi raptor is both hilarious and fun
One thing I find weird is that pteras can BUCK while flying and it cancels out their flying anim
It is, and it doesn’t look quite as ridiculous or give ptera an ability that doesnt fit its niche
The isle
@crude girder Yes it is easier, but not THAT much easier. If a ptera can fly up with a 89 kilo utahraptor, it could at least pick up a 12 kilo one. Especially with how big the fish are a ptera catches. https://cdn.discordapp.com/attachments/351403138529624067/916738852675260446/unknown.png
I am not saying a ptera should be able to lift up corpses in its beak with 90 kg. But at least let them lift SOMETHING the size of a new spawned utah lol.
Plus, if a baby utah jumps and a ptera hits it, it should be the baby utah going flying not the full adult ptera that weights about 8 times more than the utah lol.
We are talking about an animal that has a neck capable of supporting skim feeding and any impacts it would impose, plus the strain yanking a fish out of water by smacking in to it with your beak.
So I've been watching some of my old clips from back in early 2021 of evrima.
Anyone else feel like the game looks worse than it used to??? It's mainly the lighting changes. Everything seems so much harsher on the eyes, watching old clips reminds me of how nice the game was just to look at. Textures and all that have gotten better but somehow im missing something when looking at the environments now in comparison to Update 3. Possibly a color pallet issue?
Part of that is due to the discrepancy with fish food value related to visual size, otherwise I do see your point, I was just trying to give some justification for something which is purely due to mechanical differences
To accomplish what you are proposing we either have to increase the carry threshold for Ptera, or we need to add a new state to the pounce which allows flight between certain sizes
As for this, all I can really say is I hope this is possible with trample damage, cause it isn't atm
I think just up the carry size of ptera to like 15kg. Right now its I think 1/10th of its size. so it can carry a newly spawned dryo at like 8kg and thats about it
15 kg would give enough leeway for it to carry off a fresh spawned utah at least but a bigger one would be a no go
I can double check that actually
ofcourse in all cases i mean dead bodies not living ones
Carry values are shared across all animals
I tested it with baby dryos. You can't carry a baby utah which is 12kg but you can a baby dryo
Oh hmm
1/10th is spot on yeah
any larger and it becomes a dragged corpse, which prevents Ptera from being able to lift off
Yeah me and another dude did some tests with baby dryos
Odds are that the 12kg dryo you tested was actually something like 11.9999kg or whatever
But yeah... theres just a big gap between what ptera can carry while it is shanking it in the kidneys versus in the mouth
wait actually hold on that still doesn't make any sense, a 12kg dryo should be too heavy
Oh no, i mean i couldnt pick up a dryo over 10kg
yeah okay that makes more sense
or was it 9
well Ptera is 90kg so
something like that. I know a fresh spawned dryo is 8
8?
mind double checking that for me
i think
cause it should be spawning in at 3.24kg
understood, I can check it myself here
Nah nah im probably wrong.
wouldn't hurt to look at lol
but yeah there is a huge difference, but the amount of difference you can realistically do is kinda limited with how the mechanics work
fair, but im sure the devs could do some magic on it? idk
figured it point it out is all, since i am totally a supporter of the baby snatcher ptera idea
Yeah it's basically just a matter of how pounce is coded atm, we'd need a new state added to it which would prevent a Ptera from flying if the Utah is a certain % of its mass or whatever
Yeah well who knows. Up to the devs
i actually prefer the new lighting, to an extent. The days are more vibrant and the nights especially are a huge improvement, although the loss of the foggy atmosphere through the day is a bit sad, it fitted more with temperate legacy than tropical EVRIMA
Comparing the two, you can see a vast difference, although I'd say the new lighting better suits the aesthetic of the Isle EVRIMA's tropical setting
@jade schooner To add to that, I'd actually make diets both decay significantly faster than hunger but also be replenished significantly faster, so that AFK growth can still be punished accordingly while allowing the player to survive longer durations without eating. Although, personally, I've never had a problem with starvation in EVRIMA, due to the condensed player locations and food spawns, maybe with better map design and more split player activity we might actually find starvation an issue
My issue with food in EVRIMA is not how fast it decreases, but how much is needed for a full stomach
@limber hull maybe it would be possible to make non diet meat give more hunger. It doesn't get nutrients but fills you up so you don't starve. Like junk food from mcdonalds.
^thats probably the best option
yea but its still ridiculous how much you, as a single utah, can eat from a single adult teno before being full
@limber hull Oh I undoubtedly agree. Here are some experiences I have had. 1st - A single carno ate a whole teno once. 2nd - Four carnos killed a 90% steg and we didn't even get filled up with it. It's like a 5 ton animal... really? And my favorite one. 3rd one - I once ate a full adult carno as a carno in one go.
yep
all true and all annoying
i'm FINE with keeping herbivores strong as they are atm, but the reward for killing these opponents needs to be greater, like irl hunting
i actually like the idea of carnivores eating less and having harder times in hunts with more difficult to kill prey items, HOWEVER, they should rewarded in a sufficient and realistic sense
ESPECIALLY with animals such as utah, which are heavily encouraged to fight animals much larger than themselves. A pachy should be more than enough to feed 2 utahs, and a stego should be sufficient to provide for a whole hungry pack
Agreed. In update 2 I loved getting food and water and relaxing for a bit. But the devs have destroyed any semblance of relaxation. I feel like my ass is on fire constantly finding food and water to the point it's mentally exhausting and I don't feel like playing much. I don't like the constant pressure and if I should be able to either explore or sit on a rock for a bit. Hell, how the hell do they expect one to make a nest and raise the dinosaurs and protect them and get the vast amount of food needed.
true as
90? it wasnt like 60?
that if 2 utahs can take a pachy that knows to ALT lel
man used every single emote besides basic number emotes lmao
avg emote user 
i just voted 3 because i dont buy into his little scheme
lol
i'll vote with numbers like an adult
@worldly ginkgo I thought about this before, and I agree, it would be a very nice thing to make and give to us who played very old Isle back in the start, and up to new legacy isle. Would be fun to show our long support of the game in evrima once Legacy isle is gone., and only evrima is optional xD
legacy gonna die tho lmao
Legacy still has more players. Might be a long time before it vanishes
i mean, its not like the devs really care about that, it's very likely one day legacy will just be gone
@echo tiger hard disagree lmao, i found the old island's appearance far more boring and uninteresting. Walking through a dense jungle while being stalked by raptors seems MUCH better than walking through vast open plains with trees sometimes being dotted around and barely any foliage to hide in most of the time
Each to their own, jungles are fucking impossible for me and i hate how thats the gold standard in dino media
It would be cool if there were a multitude of biomes
plus, I find the opposite, redwood is overdone to death for me. Don't get me wrong, I love redwoods, but i'd prefer they stick to their plans and make it a smaller biome rather than the whole map
i much prefer the warm tropical setting
imo just fill the map with multiple biomes/ make multiple maps, there are no dominant biomes
Grim expanse 
There should be 2 redwoods
A smaller one somewhere in the map
Then a bigger one near the outskirts
All about spreading out the hotspots
Plains and jungles
Dominant biomes
where you put the biomes only matters so much if diets give no fuck about them
V3 and thenyaw are good examples of map design
even u2 spiro ngl, not the best but good
V3 had plenty of hotspots and thenyaw had variety for a smaller map
Hypsi actually is supposed to have diets in redwoods according to the thing lmao
i see redwoods as a place where a fuckton of apexes would live personally lmao
Ehhh
ngl, specifying where utah would live is kinda pointless as its supposed to live everywhere except water biomes
Apexs would probably be more jungle based
with how jungles are rn, def, they need the space
Ngl arid apex’s breaking into nesting grounds when
but then again i see anky vibing wherever
it really would not care because barely anything can kill it
Anky could be a arid and plains
i never got this, why has it to be a nesting ground? like for some dinos ig but why should they be locked to a region, we see how shit this is rn, is there smth i;m missing?
I don’t think they’ll be region locked
What I hope it is, is you can nest anywhere but you have preferred places you can nest (nesting grounds) which could give you some sort of nesting boost or something
nesting as i see is where ever you find a suitable spot, maybe with limitations in terms of biomes
If you would probably just choose to nest wherever most of your prey goes
Herbivores nesting at hotspots and carnivores usually nesting on the outskirts of those hotspots
imo there should be no hotspots
There will be
There will always be at least one spot players figure out will give them the best stuff
So having multiple spread out could kinda give them more options and spread players out
if the game allows that, if diets are evened out, every water source has its risks and pros hotspots will form much harder if at all
wouldn't nesting grounds help alleviate some issues with hotspots, since those hotspots will be migrated away from for nesting, meaning that more people will migrate to more places to complete certain tasks rather than just, you know, nesting near the pre-existing hotspot
Yes
they'd actually move from hotspot A to reach hotspot B
And rivers should be between those hotspots so let deinos get there chance at travelers
the solution to hotspots isn't to remove hotspots, it's to add more of them all over the map for different biomes, animals and purposes, until the entire map essentially becomes a hotspot
^
so it the same idea as removing hotposts, everything is one or none depending how you look at it
like with the 50% glass of water, half full or empty
and in fact, it's very natural and realistic to have hotspots
You can’t remove a hotspot without creating another somewhere else
animals usually gather around a watering hole and whatnot
they said a lot...
They need to push a patch out with the stuff spread out and a stego nerf
I’ll still never get why they decided on giving us stego early. Even if it’s done it was a mistake
I believe it’s to get people used to the idea of having another mechanic to manage in the game.
Next update, allegedly diets will be spread out a lot further than before.
No I mean before update 4 was released near the end of the mechanic test
Think 4 months is good enough to know a mechanic
Well, most of this player base has a more casual mindset when it comes to playing the game. I feel like when they REALLY make diets difficult to obtain, it’s gonna weed out the mfs that are willing to play with that (alleged difficult mechanic) and the mfs that are gonna say “fuck this it’s too hard, going back to legacy.”
Yeah heres hoping they make herbivores actually hard to grow
Cause carnivores have it so much fucking worse especially with the food drain, i wish they also expanded diets abit more cause it would open alot of competition and niches
Didn’t they say they wanna make herbivores the preferred play style because it will be much chiller and easy than a Carnivore who will have to hunt all the time
yep, your food doesnt run nor fight, but that doesnt meant make them busted
There’s two arguments to be made. But I think it depends on the perspective of the player. On the one hand, you have a species of dinosaur that spends a lot of time roaming the map, looking for its preferred food, while dodging predators in different spots. On the other hand, you have a species that can get all three items as a juvie at the beginning, but have to manage it as best you can as an adult for the rest of your life. That food running for its life and defending itself being a factor.
I think it all depends on what YOU as the player view as more difficult.
I myself haven’t found either being a predator or prey creature to be substantially difficult as of yet.
how could it? all of the herbi food is in 1 spot and carnis can barely fight their prey
I think the difficult part of the game for carnivores is teamwork.
I haven’t had to deal with that because I’m part of a group of competent players that uses VC to communicate and coordinate hunts. Substantially more difficult when playing with randoms and having to communicate with the chat box.
I mean it’s how your supposed to play
Is the chat box
And tbf we have two creatures who aren’t meant to be hunting much. Utah hunts in groups which isn’t always gonna be how it is. While Carno is more of a kill tenos pachys and others around that size
utah balancing sucks rn, its designed to only be viable in packs which is the epidemy of bs, a pack shouldnt be what makes smth viable, for utah its what allows it to punch up its braket
is apexes can stay in the redwoods and leave the rest of the players alone im fine with that. I personally am a fan of the smaller animals. Rexes begone
yo question how to get over 58 fps
i tried all diffrent kinds of settings and it doenst matter if i have all setting on low or epic my fps is not getting higher then 58 never saw 59 or higher.
btw i dont see any kind of difference in the grafik from epic to low except in the shaddows . the grafik only looks shit when i do renderscaling down but that also doenst effect the locked 58 fps .
my specs :
144 hz monitor
CPU:
AMD Ryzen 7 3800X 3.9 GHz 8-Core Processor
GPU:
Nvidia RTX 3060 Ti
Motherboard:
MSI B550 Gaming Plus
Memory:
32 GB G.Skill Ripjaws
Storage:
1TB Samsung SSD
thanks in advance
Why would all of the apexes stay in the red woods?
I was going off of what wavepole said plus I wasn't being serious.
I mean it’s a pack hunter but is a good scavenger when alone being the 2nd fastest carnivore
Lone Utahs are good scavengers
there is nothing that makes utah a better scavenger than another dinosaur lol.
the fact its fast and/or small makes a lot of dinos good scavangers so that doesnt hold any water
Well I mean I guess? Technically scavenging is just eating a body you didn't kill. If you mean they are good at eating stealthily or stealing food then yes size and speed is a factor. A good scavenger, like a vulture can often smell a carcass from much further away than other animals. Utah doesn't really have that.
Is there anyone that has found a way to reduce lag input on Evrima? It's intense and im sitting on RTX and 32 ram, but getting dropped to 8-10 FPS?
@outer sphinx
Thank you for the feedback. Like I mentioned, I haven't played the update 4, so I wonder: how fast is the current diet drain?
Ideally, the way the devs seem to want to make the diets work, there should be 2 dietary items that are common, my take would be lipid and carbs rich for herbivores, and for carnivores, it would be lipids and protein. And the last one (protein for herbis and carbs for carnis). That way, the most common items would be a "faster" drain, but easy to come by, meanwhile the hard nutrient could drain slower than the others to justify for its rarity.
That's one idea.
What more could be done about it? Any ideas?
@jade schooner Update food drain is very generous, the problem is food doesn't give you anything. It doesn't matter if your food drain is like 40-50 minutes if a carno can eat a whole carno in one sitting and has to hunt again.
That's another thing I want to point in a new suggestion I'm planning. Thank you for the feedback! I'll take it to note
@jade schooner What also I am worried about is in the gore update, when bodies decay and rot. there will be even less food to go around. And if the food gain is so bad it will just spiral out of control
Carno as reference:
I feel like one Utah or Pachy should be enough to fill up a carno. Realistically, should be even less, but that gives enough reason to hunt certain size dinos.
Tenonto 2 carnos
A carno should fill at least 2-3 carnos.
A stego? 4-5
There should be a balance on how much food one gets
Funny thing with a steg
we hunted down a steg that was like 90% grown. we were four carnos and the stego played like ass
And just like you mention, with rot, it'll be even more complicated
four of us ate, and we got like... 30% hunger and then the body was gone
so after killing a freaking stegosaur... we had to resort to cannibalism
seriously?
Yep
We ended up merking a few carnos to eat
Maybe it was around a 80% grown steg, but it was almost grown for sure
either way thats several tons of food, which didn't even fill us up
Still, they should give tons of food. Keyword should
should, yes.
Tbh I think your values are still very iffy. Animals like lions after a hunt will eat the same prey for a long time, so a single teno should at least be able to feed 3 carnos
Encourage a pack of carnos to try to single out a single teno and not go on a massacre
It's kinda sad. I mean, the way we're discussing, and what I implied in my suggestion, yes, it would make gameplay a little slower, and what not. But at least you'd be eating properly, and have enough balance to still be careful about predators
my problem with the game is, carnivores are encouraged to go on mass killing sprees
constantly having to kill something for a nutrient or not to starve
its mentally exhausting man
exactly. Or a galli. When it comes eventually, carnos being the fastest ones, I feel Galli should be a preferred prey item. Ideally hunting 2 in a pack to fill up a duo of carnos
I like slower gameplay. I want time to explore and rest, I don't want to constantly run between shallows and center pond like a mad man who's ass is on fire just to survive.
A slower gameplay, with the slower growth they implemented with diets, would be even more justified kinda. Making your death even more drastic
I like to stalk, I like to sneak. I like to do stealth attacks. In update 2 we could follow a herd of stegs for a long time, waiting for a baby to split off and then massacring it. In update 4, most stealth is a waste of time and you just run in and try to get the baby steg while the parents are running around helpless. I want to be stealthy again and sneaky
Most stealth that is done these days is just sitting in a bush for a bit before attacking
everyone is sprinting after everyone
I want things to slow down
Yea. It would give more chances to act out "naturally". Even stalking at broad daylight would be justified that way. You don't know if they're hungry or just looking by. But the tension is there. It would allow more proper stealth and sneaks and ambushes, without worrying your hunger or thirst will be drained during your calculations.
Also, what I mentioned: less water and food inflicting your stamina gain or drain, that would give enough reason for more drastic strategies.
But ideally like, the drain starts to be noticeable after 2/3rds or half of your hunger/thirst drain. So it's not too much. But, hopefully the effects on your stamina would start to be more and more noticeable once you're past that threshold
I personally play the game to get immersed in to a dinosaur scene, not to go on killing sprees.
Yeah its fun murdering some one from time to time, but I am not above a peaceful solution as long as my survival needs are met.
Exactly. And even then, you can still be a murder machine. Just start living on the edge lol
Like I took this footage. I basically attacked a bunch of pachies and a juvie teno, they broke my leg instantly. So I retreated. If they attacked I would certainly take a few of them with me so it was a standoff. Another carno did the same thing except didn't retreat and kept fighting. It ended up being brutally murdered. At that point my leg had healed and I just kidn of.... walked up to the herbivores, 2 called and ate the carno and left.
That chunk looked huge and it barely went up lol
at least the hunger and thirst drain seem alright there
Even in the footage you can see 2 adult carnos convergint on the herbivores
i didnt stick around to help them because my food has been filled
so i went to get water
gotya
I just want to play a survival game lol
I ate my fill and at that point why kill the herbies
Exactly
Yeah, I wish more people played like that too
So, if you wouldn't mind helping me, for the suggestion. Points I want to include in the suggestion.
- Bodies giving way more food than they currently do
- More wiggle room before you puke when eating, not having it to just burst right away
- Deinos having a huge hunger pool, meaning they can eat more, but therefore wait some more before finding new prey and not having to resort into cannibalism so often
What more could there be? Or be taken out. Or a better description XD
Hello! just found this game on a TikTok of all places. Are there a lot of people that play this?
Yes but we all hate the game!
haha, why is that?
Wrong chat, but yes and no. Better talk about it on #isle-discussion. Yes there are a lot, mostly passionate people. But many many many have been leaving due to the way development has been going
so, if you guys could move this to the other channel, that'd be nice. We're discussing feedback here <3
Right. Puking also shouldn't purge 100% of your nutrients. Nutrients should be at least partially already in your blood stream as well. Like leave a little bit. My friend once puked as a baby steg and had a shit time finding the third nutrient for like a hour. He was livid. You don't have to put it in your suggestion just mentioning my opinion on puking.
I agree with everything generally though. Also add maybe that if a food is big enough to make you puke in one go (like a baby ptera with a fish) maybe you can't swallow it in one go either? I mean... yknow.
Also herbivores need to be spread out more, their dietary plants need to get yeeted across the map so they bodyguard less (I am not against it as a whole to have herbies bodyguard) and them being more vulnerable. They are overpacking and mispacking to the point where a carnivore has no chance.
Look at this exact video for why a carnivore struggles to eat. #general-feedback message
will do, thanks. (also new to discord so im trying to figure this out as well)
I mean yes, it was stupid for the utah to go in. But the utah could have a fighting chance possibly against a single pachy or a younger teno
I like that idea of food being too big to eat whole
But how to manage it aside from fish?
I... don't know. Maybe some kind of an icon that pops up when your dinosaur is about to puke with another bite? Or if it has something in its mouth that would make it puke. When you eat food and you overeat, you know that, right?
But besides the full stomach icon there is no indicator for a dinosaur which would in fact feel sick when eating that much.
So some kind of a warning / icon
Or maybe a hue change of the hunger icon (or thirst, maybe overdrinking could be a thing too), changing to yellow with an extra bite
an extra one going orange, and one more you're done
Yea
@barren zephyr may have been a hacker
Imagine playing as the strongest animal in the game and still needing hacks
depression
Seen plenty of deinos using ESP hacks with no shame
It’s sad really
I hope not, that was crazy. We were Alt attacking him, someone even was up at the head. We were definitely doing damage, but he would just move forward slinging his tail.
We just couldn't do more damage than his tail could with him able to move forward. So there was no way to take him down
@wheat anchor I'm pretty sure it's STOL tech, not VTOL
Somebody ate them all
I find lots of boars at the west and south parts of the map usually but once theyre gone you gotta wait for a reset for them to return
It's wierd that they chose to go that rout with terrestrial ai and not fish aswell
Well, I can see why with Fish .. you're really limited on food options in the water and very few players stray near the water as it is.
I don’t think schooling fish classify as ai the way the land ai does. Does elite fish respawn without a reset? Cus i've never checked that
Yes they do
That's why i think its super weird they went a different way with boars etc
YO, I was playing with a friend of mine and then all of a sudden when I logged into NA3 I was a utah that was out of bounds. And I lost my 78% carno. Anybody hear about this happening before?
Try quicklogging
Yeah i think i heard about someone saying that yesterday
Its been a bug for a while surprised they havent fixed it lol
I restarted my game
Oof
Chances are you just have to die and respawn
Is there a way I can request for my carno back? like a grow or something?
I doubt the server admins would lift a finger for somethign like that
but you can allways trry to ping them
As of now I have already killed the utah and I am a small juvie carno rn. I logged before I respawned, and I tried restarting and nothing, the carno was gone for good
Yeah again. you can go to the server your on in the discord list and ping the admin with "<@&505047238674874368>"
but don't expect anything to happen
ah shit that sucks
Sadly yeah
I got stuck with a carno in a little hole and i tried pinging the server admins but no reply so i just have to starve it to death :^)
Maybe if you play on non official servers the admins are more helpful
not sure what tools they have available to them atm
Huh, never thought to check out unofficial servers. Might check em out
They tend to be a bit better when it comes to helping you out with things of that nature at least
@keen willow i can guarantee you pachy runs for significantly longer than carno, it runs around the same duration a utah does, however, its much slower
Way too little AI for Land Carnos
I've spent 5 baby carno lives looking for AI and i've only found one chicken.
Something definitely wrong with AI. It's like they're not spawning back
Any way to fix the bug where you go to respawn and it just sticks to your dead body?
I do not care for remodelled Utah
I like our shitty one
It adds to my Jp fever dream
actually, it doesn't respawn, it only comes back on a server restart
Pteradon won't be able to pick up humans. They are light weight reptiles who are just skin and bones, especially since they have hallow bones I'm pretty sure
Especially the average human can be 100-300 pounds depending on their build I think
"B- but they picked up people in jurassic world?!?!"
Lmao
WHAT
Is that like unironically suggested
Their like basically bones with extra steps
Aren’t they like 50kg?!?
hmm
75-95 lbs
i could carry a small child, but i dont think an adult would be possible
depending on their weight
are we not...capable of dying due to lack of stam in water?
im trying to die and im just....existing
Probably not deep enough water
I've tried to drown juvi carnos and no matter how long I'm in the water while my stam is at 0 the little fucker just didn't die
i was in the middle of the river
like centres river
i eventually just hard logged after i was stuck starving the slowest saddest death
and maybe more dinos than just juv utahraptor could enter to make it more fair when more dinos get added
this is why i want megalania to be added in relatively soon
pretty sure it's because they removed sinking from 0 stamina, I'm glad about it but also mad cause I can't respawn easily
just go at oasis and be an ass, you'll get killed eventually
do anything as a carnivore in the eyesight of a pachy, you'll die quick enough
hard to when ur a carnivore, dont wanna put the effort into keeping the dinosaur alive and also have to travel there from the opposite side
oh and an 8 population
why put effort to keep it alive till oasis, if you wann die you either die at oasis or the way there
How are people having trouble spotting the bright white rabbits or bright ass plastic looking frogs? When they're there, they stand out from a mile away even at night
This dude wants buck to deal damage to the person using it? Lmao
Is Night Vision in the game?
Nope
Next update
They added night without night vision lol
With nesting iirc
Though at least night isnt too dark now i think they made it lighter from before
Okay, just making sure I wasn't missing something
Last question, can carnos smell living AI?
I've smelled boar tracks before, as for the others ive never found tracks from them
But idk for sure
I'm not either. I can obviously see players some times as Stars in the Scent thing, and some times I can't. I just had a Utah show up as a preferred food icon but not the star. Im confused on it
Stars mark only megapacks
Ohhh, so that's multiple dinos
yes
Are living dinos suppose to show up or was that bug?
No, you can't smell lone dinos aside from their tracks and blood (if they're bleeding)
Okay, gotcha
Wtf ... i turned 50% in carno and randomly threw up and lost all my food. Anyone seen this before?
That sort of just ruins the game
night stuff gets its own update, 5.5, u5 is nesting and skins
Right 5.5
Close enough
i really hope skins means like additional models for some, like utah mostly for now
Yea
Feathered Utah
Or thicker Utah
Or both
Utah is thin as hell I hate it
Fr
Utah jpness annoys me tbh
So a fresh model like old legacy would be nice
Would devs even want this?
60 upvotes is very good and all but
Do devs even care enough for utah remodel
I think the Utah model is fine
the devs purposely made the shameless jp ripoff so i doubt they're interested in a more imposing/original model
i think they did say that an option for a feathered model is a possibility
Yea
But im just saying
i hope the feathered model doesnt have the pronated arms at least because sleeve feathers look terrible
maybe skin system... sounds like a perfect time to add it
Heck yea
But i am all in with devs removing jurassic park looking dinos for original ones
Look at a spino remodel concept art
It was nice until they went jp rout
utah gally and compy are the only ones, and one is miniscule AI

Theres a even cooler one
thats awfully close to pronated 
ssshhh nooo
how do you make an accurate art but fuck up at the hands lmao
ehhhhh
Boom
thats basically what we got except the final product has a shitty sail and face
the spino we wanted but didnt deserve
Its called perfect spino
personally i prefer tap spino over generic movie monster spino. i wish they went with the better face/sail on that one though
and tail
what we got is like a china ripoff of concept spino
That spino was perfect but got thrown away because haha jp spino cool
We legit got booleg version of concept
jp spino is one of the ugliest renditions ever it still baffles me how the devs seem to take so much inspiration from jp designs
jp rex is ugly, jp spino is ugly, jp raptor is ugly aside from jp3 raptor which is just eh
Its funny when you see how did they did anky
Made spino look epic but make anky look like amrmadilo
dondi
god anky is the one time that i WISH they took jp inspiration over what they actually did lmao
Yesss
jp anky is ugly but at least you can look at it and say "that is ankylosaurus"
rex actually isnt that bad, its calls are basically copied tho, plus forgot galli
Anky needs reconcept
rex is still underweight like jp rex but yeah it isnt as bad aside from the sounds
Rex is fine but new spino looks out of place rn
i wish they'd bulk rex up
Eh
at leats they changed its sounds a bit, unlike utah
See
itll look stupid seeing rex tussle with strong armored animals while also looking scrawny compared to giga and spino
rex is perfectly acceptable model wise as it is rn
The spino concept made me realize how cool most dinos would look if they didnt do jp
Just not anky...
This is perfect
they reworked the model, tap fucked the proportions but they fixed now
But would be silly seeing it die to one hit
tap made a cool spino and an alien austro lol. i hope somebody mods in a tap spino when we maybe get mods in 60 years
I heard pot was reason why mods arent in legacy rn
it actually looks like it would be good in the water compared to the leggy abomination
When the devs make perfect concept but end up making the model worst
The “herbi paradise” idea sounds nice until you realize it would just become oasis but probably worse lol
Someone has been watching too much Land Before Time movies
Yea thats what i pictured while readin through that
“Isnt this just the great valley”
Are you on crack? The JP models are literally the OGs
Ah return of the classic
Classic doesnt mean it looks good
Jp models may have nostalgia points but the blocky headed rex with the chicken tender body looks stupid, the spino with the teeny weeny sail and long ass legs looks stupid
that herbi paradise is just a no for me
its like saying make herbis never have to make interactions with danger
it would be cool to have herd gathering spots to have scenes like the big herds in africa but such an event cant happen in a game like this without it being a toxic cesspit like oasis is now
https://mir-s3-cdn-cf.behance.net/project_modules/2800_opt_1/216ec387977499.5dc8d8149ce2d.jpg
Who else wants tk see this more accurate dilo when its added?
our dilo is pretty much that without feathers tho
True, tho I think it’s smaller
larger size, properly shaped head, no neck frill or fat ugly snout, clappy hands. our dilo is notably bigger than the midget in jp
I agree
Yeah it is but it is smaller than real life considering it was like 8-9ft tall
And the new spino model is so bad, like you said, if they just went with taps concept are it woulda been fine but it is literally just Jurassic parks spino lol, but the whole game is essentially just a Jurassic Park simulator 😂
Yeah it’s sad how toxic all herbis are
we have some good original fictionalizations like tenontosaurus or beipiaosaurus, but the jp ripoffs are shameless and obvious
Yep, trex,utah,spino,stego and so many others it’s really sad. I mean they couldn’t even get original sounds lol, they are all just lifted from the JP films
stego isnt too bad, but utah and spino are probably the top offenders, followed by rex and galli
Yeah
troodon is clearly heavily inspired by jp too
i mean, the Isle was DIRECTLY inspired by JP so not surprising
I mean look at this lol
i get that but you can take inspiration from "scientists recreate mutant dinosaurs that take over an island" without stealing those mutant dinosaurs' designs
"okay so hi."
this is my new fave feedback post
I immensely hate the Galli design
Gallimimus looks so wrong without feathers
Yeah, but also they had said in a Dev Blog that they wanted the game to be realistic but it isn’t XD
Yes it does lol, it looks so bad
such bold and passionate feedback, i'm glad that brave soul stepped up and said what we were all thinking but too afraid to say ourselves
true, however, I believe Dondi just wants his Jurassic Park simulator and who am I to stop him
yeah sad but true, he loves jp
cant fault him for that but its unfotunate that it leaks in to the isle
Very true
true JP inspired a lot of dinosaur content, but then that content often just copypastes rather than making their own creative decisions. i guess at least the isle can say not all of their dinosaurs are ripoffs
the utah design looks like a high def mobile game dinosaur
its sad
Yeah but he could make another game about that lol, instead of turning a game that his devs had said would be a “realistic dinosaur survival experience” is now just Jurassic Park the game lol
So true
i dont think theyve ever wanted much realism, considering neuro strain spino controls the weather like a wizard
but the mix in designs is off putting
Yeah
on one hand you have a great looking kentrosaurus reconstruction, then next to it is an anky that looks like a mammal and a utah that is a jp rip off
the allosaurus looks good, but then next to it you have jp ripoff spino and acro with no neck
it's inconsistent
Ikr it is so random you see a realistic hypsi and accurate allos and stuff then a fricken shrink wrapped Utah that is just the Raptor from JP with a yellow color
hypsi is pretty fictionalized
Yeah but at least is has feathers like irl
but it looks good, tenonto looks good, theri looks good, despite them being fictionalized to an extent
Yeah
beipi looks good, despite being fictionalized. well, it looks good when it doesnt have the hideous pronated arms that keep showing up in its example shots
Did someone say fictionalized dinosaurs????
What the fuck. I want 100% realism. Shit game.
Yep
i like TI Spino but it's the opposite of what the legacy spino was, where the sail is pathetic, whereas legacy's sail is the entire body and it looks dumb as fuck
i genuinely believe that the fucking HYPO SPINO from legacy is the closest to what I'd like to see from a spino design, without all the hypo shit. The sail to body ratio is actually somewhat decent and it looks intimidating rather than fucking stupid
😂
True
why did the most fictionalised version of the spino from TI look the best honestly
I know! at least it is decent and not purely just JP spino
IDK why but I really like how this thing looks
i wish they had gone with head b instead of what we have now
looks like a stretchy subrex head and its funny that people still jump to say "It DoEs NoT!!!!!11!"
With less hypo shit, it'd look great as a base model for EVRIMA
And sure it is decently fictionalized but at least it looks semi aquatic
they literally just took fred's spino and downgraded it for our new spino
its so sad
hyper spino gies off more 'aquatic apex' vibes than the generic land theropod trash that is normal spino now
Mhm it is so sad
It's so weird how they almost perfected the design with the big genetic mutant that's MEANT to be fictionalised
plus it has the badass knuckle walk
our new spino would look fucking stupid knuckle walking or swimming
Yep, I mean it is proven that spino literally hunted sharks in the ocean and dove underwater for long amounts of time
Then they went the full way and now its sail looks fucking tiny
ugh my eyes
i used to really like the new spino.
dont make me file assault charges for posting that image
but its REALLLLLY soured with me over time
I actually do somewhat like the new spino but that SAIL makes me mad
Yeah, the head is cool but then It just flops
JUST MAKE THE SAIL BIGGER PLEASE IT'S SO PATHETIC LOOKING
I think it is cool, not real but cool
weak ass tail too
- make the sail bigger
- fix the head
- change the ass skin
- GIVE IT A TAIL FIN
fixed ez
But to be fair... It's infinitely cooler than legacy's base spino
i liked legacy's dorky spino because i could at least laugh at it
new one is just boring
How to fix
Smooth out the hypo model so it doesn't look like a hypo anymore
Make that the base model
That's it
Well yeah spino and other spionsaurids had heads very similar to crocodilians
legacy's spino radiates 2005 spino vibes
Exactly
would be better than what we got now
Lol I know it’s crazy
i hope they dont change the hyper's design its like the best old hyper design
Please
rip hypo rex 
the new hyper rex is cool, giga could use touch ups but the spino design is perfect
I agree hypo spino is the best hypo design, then giga, then rex. Rex was just rex but big and green lmao
i like new hippo hyper rex
Lmao
Hypo spino is SO good and always has been.
could use a better skin though
I posted an untextured ver I believe
I remember hypo spino when it was being played by devs on v2 servers
the skin is meh but the design is really cool
hyper spino has good calls too, kaiju scream
yeah
Mhm
I kinda like hypo carno, but for the explicit reason of the replicator going "you know what, this is fucking stupid, I'm giving you arms and cool horns you pathetic fuck"
he just has pity arms
Lol
i hate that they gave him arms, one of carno's biggest features is its smallest feature, the chicken wing tips
Yeah, I get the horns make it more like a bull but why add arms it is so gross
personally I think a pseudo-mid/mid-tier getting a strain is absolutely absurd but apparently they're giving utah strains so sky's the limit I guess
yall're just mad that carno decided to get into a good arm day routine 
(i have no actual proof they are doing that and it very much could be scrapped)
It's far smaller than other mids
In weight kind of but i mean, it as tall as allo or possibly a bit taller, just not as large
Its literally just a light weight speedster mid tier
Do you think cerato is a pseudo mid?
I do
I think pseudo mid tier is a bad way of explaining tiers. Just say small mid tier, medium mid tier, large mid tier
its such a simple way of explaining it
Yeah I agree
wait so if we're going back to calling carno a pseudo mid tier then doesnt that mean that the only actual mid tier carnies are allo and alberto
Mmm I think cerato is a mid tier
because cera and bary are both smaller than carno, carno's right in the middle of all 5 mid tier carnies. that aint "pseudo mid"
Gabe has become based
Lol no I just think that pseudo mid tier is a dumb way of classifying things,
Yeah calling something a pseudo mid tier is putting it in a completely different class which they arent
Yep
Mid tier is somewhat wide range
ranging from cerato to teno, all the way up to like alberto
Mhm
God i still hate the whole strains aspect
Nothing has convinced me so far to like the idea
I mean
Its suppose to add more replay value
While being a reward
how come?
thought they were just hypos but less food needed
that's why
they're hypos but without the downside that not only balances them but makes them interesting
might as well be elders, which they essentially are
i hope magnas just don't exist
if i wanted a dinosaur which is basically my current dinosaur but better, I'd be an elder
tbh
devs could always rethink them
if you're worried of them just being a longer lasting elder
but best not to worry since strains wont be coming in the next 2 years i bet
imo, every strain should have a unique strength and a unique weakness
magna fails in both accounts
not only is its strength a ripoff of hypo, it's not even got a weakness
make it elder. That's how
We don't need 4 strains + elder
I mean
i like to think of strains as mutations to change how you play something
aaand i just remembered that hypo deino might become god...
Hypo deino likely won't exist
dang
Very few animals are even going to get strains
really wanted that
at least i can main hypo utah
really gonna be fun tanking tenos and carnos
@tight oxide say what you want but I just don't like the feature.
what feature
?!
well ok then...
the strains?
we have 7 ceratopsids!? I thought we only had 6
Taco, proto, ava, diablo, styraco, pachyrhino, trike
wait so styraco is confirmed for the roster
I thought it was just something people wanted
tbh taco is the most unique
isnt taco meant to be the burrowmaster or something
taco's just better than the rest, no reason needed
Taco better get the best burrowing istg
My only request for a unique burrow for proto is make it a beach burrower which can work with sand
Since proto is a coastal lover in concept art
Being able to smell bodies helps avoid danger areas as herbi it would kinda blow ass if that got removed
I actually liked being able to see footsteps as herbi, added to horror sometimes
once on legacy I was a trike with a friend and while having night vision on I noticed a MASSIVE theropod footprint, clearly a rex or giga
I wish they let herbis smell tracks, blood and bodies while stationary (obviously only tracks in the area and not the continuous trail that carnis get) and smell everything else on the move
They made carni scent better and herbi scent worse though even though carni scent was already better to begin with
They should never be allowed to smell blood or bodies.
Thats just horrible for balance
I see where you're coming from but that blood and bodies is also a warning, especially with blood dropping from bodies being dragged
It screws the decent players over just because of some trolls that could be handled by admins
But the problem is again, the balancing. Herbivores have everything going for them atm and they can pretty much run down carnivores if they wanted to; adding bleed tracking would just make that easier. That and body guarding is already a fucking major issue in the game because "muh stego boredom me want fight" mentality.
Oh yeah having to stop for 15 or so sec to smell for blood would totally screw over a fleeing victim huh 
you can also make it where blood trails have to be old before herbivores can smell them
Well yeah, you know exactly where they've gone and if you coordinate its not exactly hard to sniff them down
You guys have a solo player mentality when herbivores dont play solo usually, i'd agree if that wasn't the case.
With that logic i could argue that since carnis mix pack we should screw them over too
most of the time when I play as herbivore I'm avoiding other herbis because until I'm adult they're more deadly to me than the carnis 
I want to avoid blood baths by sniffing beforehand, not stumble in to a feeding ground
Oftentimes a body has ambushers waiting nearby
I mean you can just fight them off depending on what you're up against, the match up spread is herbivore catered afterall.
Stego, Teno, Pachy
If an herbi kills something and bodyguards that doesnt have shit to do with smelling the body anyway
Yeah in that case, but what about a stego thats just "bored" and not an asshole. He sniffs the body and then sits on it.
normally they don't even have to sniff it
If herbivores weren't in such a good position i'd agree with you but as it stands, they universally outclass their carnivore contemporaries.
they just remember where it is
90% of the time they just see the body or hear the commotion
But in that 10% of cases that you're not accounting for they do sniff out bodies and they do sit on them
Had it happen to me on EU1 as a carno, dragged away a deino body and it came sniffing and ran at it
sat on it for a good 40 minutes until it despawned
So herbis should be screwed on avoiding danger zones because 10% of a behavior where 90% of that behavior happens at hot spots…
You have a grudge or something?
Herbis dont get screwed though...?
Most of the time you hard body everything else unless you're just bad and miss stuff or dont manage your stamina.
Most prominent example being pachy
Preventing them from smelling bodies can make them oblivious to otherwise obvious lazy set traps they should be able to avoid if they use their senses
But you have the option to just turn out of the way of a carno charge, provided you check your corners and use cover, same with pachy
From a distance? Maybe, but utahs and even pachies and deinos use this tactic and their attacks are short and fast
With utah you can just ALT into it as a pachy and you'll cancel its pounce
And those pachies didnt use sniff to find their bait they just kill something and wait
Deino is just slow and loud, if you dont see it thats on you.
Youre pulling a lot of excuses for what you already say is “10% of those cases”
And pachys can sniff bodies and they will sit on it, it happens all the time on EU
I avoided a lot of danger by sniffing bodies beforehand in the past
But people abuse it, which they do, it happens all the time on EU once again to reiterate.
Maybe its just different servers and demographics, but thats my experience of it.
The vast majority of the cases dont involve scent to begin with
They involve herbis seeing a fight or killing something and body guarding
They also sniff out and charge bodies and sit on them, again to reiterate it just happened to me this morning, i even dragged the body away and the stego came running.
Rarely. If we removed every useful thing that sometimes gets abused the game would basically not exist
Let's remove ptera because mix packers use them to find people
Let's remove body dragging because people drag bodies in to water sometimes
Let's remove hypsi spit because trolls use it in mix packs
All of those can be countered though. or have some degree of counter play
Hypsi - you can turn your head as they come in and anticipate the spit
Ptera - Go into jungles, they cant find you there
Body dragging - probably find some other food sources (this one is circumstancial)
With this, you have a stego sat on the body. or a swarm of herbis sat on the body. Great counterplay.
Can't do fucking shit about it.
Oh yeah dodge the hypsi thats hidden or in the middle of a fight when you have to focus on the raptors attacking you
Something not dumb lol
Besides if you stand still in a fight you're pretty much dead right? use your feet.
Cant really hit a moving target unless they have aimbot
Large animals stand still im a fight wtf are you suggesting a stego run with bleed lol
Park your head in a rock?
use trees use cover?
You're really that dumb to be in the open as a lone herbivore?
ofc utahs will rip you apart then, you've got no cover
Your arguments are just so bad tf “always be by a rock” is your answer?
Good animal
Good animal.
Bro theres plenty of fucking trees what the fuck are you saying, plains isn't devoid of bushes for you to bait utahs into, do you lack common sense or what?
God i wish we had that utah
makes me actually want to play utah
Use your terrain to your advantage, theres plenty of it
God id main it if it looked cool
id actually not ask for buffs if it was that cool
utah seems like a brawler style could work
It looks like a fucking noodle.
but i thought glass canon works better
the one in game
Utah looks emaciated rn
but that utah concept is just brawler
you mean malnourished
Leather turkey
I'd prefer a brawler playstyle for utah since carnivores dont actually have any brawlers meanwhile herbivores have two very overtuned brawling animals and one apex that just shits on everything that tries it
our utah so skinny that i think that a good dryo kick could break its legs
how to go about it for utah?
Cera is a brawler who is coming right
yea
In like 10 years
Troodon is getting released first
for sure, but its just a discount utah with venom
depending on the potency of it
I think when we get more raptors like autro could take our current utah niche
and give our current utah the remodel it needs
https://cdn.discordapp.com/attachments/401481371249541120/931024927560183898/RealisticUtahraptortheIsle.png legit looks like its not to be messed with
hell even herrera or mono
Making utah a brawling animal could be done with making the pounce multifunctional, i was talking about this to a mate and we came up with an idea about utahs being able to hold down animals and waste their stamina as an active combat measure whilst also having members that are committed to doing the brawling.
Could be the case where theres different pounces, locational pouncing etc
i have something in mind to
Because dromeosauridae just screams a brawling pack hunter to me
I think pounce could use a latch mechanic to help add counter play to buck
Buck really doesn't do anything unless you're a carno though
basically if you latch you dont lose stam to buck
eh it works
it does, but its not efficient at all
its better to just USE COVER and use the trees to knock them off
i heard someone say that pounce should get this thing where utah does a jump off on a target
like if you just press rmb
stuns target long enough for pack member to come in with a pounce
I mean at this point anything rn ingame that can fight has a stun move
thats why we give utah stun
even the playing field
I just want utah to have a move to help other members get a pounce in
https://cdn.discordapp.com/attachments/401481371249541120/931024927560183898/RealisticUtahraptortheIsle.png think of that fighting a pachy
I think that doesn't fit it though, if anything i think the pounce should be more weighty
Like
like slow down the target?
cus its silly to have pachy running while a fg utah is pouncing it
No as in, it takes more stamina to buck them off you if there are more people committed, it could slow you down sure but that could be abusable by mix packers which is an apparent issue on NA servers ig? we just kill them on EU ones, you could make certain attacks cost alot more as you mob it and brawl with 6 others on one committed target.
the mixpacking part doesnt matter since devs plan on fixing ai and moving herbis diet plants around more
Ye ye it doesnt, i was taking the piss
and just find a server with an admin if you really one
I do like the slow
But there should be more weight with the utah and its damage should scale proportionally to how many people there are on it, not how long the utah is on the thing since pounce duration-based damage is impossible to get off given how quick you lose stamina through the process.
That and other herbis or other carnis just make pounce redundant as a whole. IDK how you would balance it until diets are spread out
Yeah
aint no way stego irl shruging off 4 utahs
as a carno me and a mate 2v9'd utahs because we just played around eachother
its not that hard to counter utahs unless you're alone
its too easy
yea
yep
legit fix that
i've been barking up the same tree mate
Utah being a brawler would require a hefty speed nerf
i wouldnt mind tbh
Why?
cus
balance
we cant have it be bralwer level strong while keeping its speed
its like pachy running with utah agility and speed
Yeah, but theres ways and means of making it a brawler and not sacrifice its speed
Fast moving brawlers defeat the point of brawlers. Brawlers have higher combat capability but lower escape capability. Teno for example has low sprint speed but high defensive damage output
Ye
If it’s a fast brawler, why make it a brawler if it can just escape whatever threatens it
teno can out run what can kill it while fighting off what cant
so we could do that for a brawler utah somewhat
Pachy, being a brawler, can’t really outrun either Utah or Carno, often forcing it into fighting, tenonto is the same
pachys is suppose to break the leg and run
I mean teno can just turn to the side and escape carnos, and hit them if they're confident they can hit the carno whilst its charging; its two tail slams to the face to bring it to half HP
thats its thing
I dont even wanna talk about pachy its so fucking braindead broken
I've only ever died once and it was to my own stupidity
Cerato, as a brawler, will also likely have a much harder time hunting to compensate for its bully potential when it comes to claiming the corpses of others
Bullying a stego
which bully?

wat
you just said will have harder time huning for its bully potential
Cerato will be in a pretty bad spot when it gets released since stego exists, there needs to be something that can actually hunt stegos since thats the games biggest issue
didnt understand the question
I think 2 allos should be able to finish stego fairly well
I was more thinking alberto
Why would stego have literally anything to do with cerato’s balance
Corpse guarding.
You just said it would bully other carnivores off of corpses right? what about corpse guarders?
It cant run fast and navigate areas of terrain as fast as its contemporaries, its most likely going to have high hunger to compensate its brawler style
We cant know for sure, but this is purely speculation
To be honest, with all due respect, who the fuck cares. There isn’t a stegosaurus for every corpse, and cerato is confirmed to be able to eat anything, so it can choose its battles, since its reasonable for cerato to be incapable of taking on apexes due to its size
It’s like saying cerato should bully rex
no one really said that but alr...
I think gumby meant cera having a chance to fight stego alone
or duo
It is. Being incapable of bullying off a stegosaurus is fine since cerato isn’t meant to tangle with apexes at all
then wheres stego competition
That and theres not really any counterplay to stegos as a whole. This will be an exacerbated issue until something is added that can deal with them.
It will give stegos something to fucking do for one
instead of using the tired excuse "im bored so im gonna sit on this body and hope shit fights me"
Cerato isn’t that lmao
still saying its sad that deino the slower carnivore restricted to water cant comp stego to the point stego fears water
oh ik
I mean look
but stego kept its dumb op stats in this meta rn so just do the same for cera
or just remove stego!
There needs to be atleast something that can deal with them. theres been no end of times where theres been people AFK growing them when server pops are low just to do this shit over and over again.
I still think alberto is the best solution for now.
Without completely fucking the balance on the other foot and adding rex
tbf rex would be hella slow and low stam im assuming but i understand why alberto
Allo would just kinda make utah redundant sorta and i wouldn't want that for the little guy since it's already kinda bad as it is