#general-feedback-discussion
1 messages · Page 816 of 1
umm actually the wrists and arms for utah in general are good, one thing i can commend them for, fixing the JP raptor design, still hope feathered model looks more like dakota/utah instead of just beeing this pos with few feathers on it
well for all of the dinos that were nothing like the irl one (rex was realistic just not 100% accurate so i exclude it) they gave justification for why it looked like that, for velo they said its modeled after at the time what was believed to be deynonichus (now utah) just named it smth else bc velo sounded cooler to deyno
Nerf water i swam in to the ocean 4 times and killed myself i can't spawn in for 2 seconds without willfully approaching something that is unable to pursue me and getting myself killed by it, this is mentally draining
at least the reactions are good
Yes
kinda looks like someone reacted to my comment here 
It do
deino kinda does need a damage buff or fractures imo if it is to be an apex
imo 600N and fractures (but would most of the time just be body fractures since he kinda to big to just go for the leg of most dinos)
aaaaaaand there went AU1
yup rip
yea seems good for me
Even if u buff it to 600 N it wouldn’t rly help the stego v deino match up
Fractures would be much more beneficial
they make the dev blogs each month even if there isn't always the same amount of progress because the community was asking them to give more information. its better that they share what little progress they make than not share anything
thats why i said bump it a bit to 600 while adding fractures too bc its bite is so underpowered its sad
Probably getting update with devlog
I’m blind and cannot see past messages 

@copper willow wut
Do not ping me please. Thank you. 👍
Isle is a Scam
Agreed
650 would actually be good because then it could have a fighting chance to defend against stegos , The stegosaurus does around 1000 dmg a hit if it hits you in body and even more when hits you in head I think it it would be fair to up crocs base bit too 650
maybe 650 would be to much if it gets fractures too
I didn’t mean with fracture
I just meant the 650 , fracture would make it to op against other things
650 is enough too just drop most Dinos in water and kill them with 3 hits
well deino is either gonna dorwn what it can grab and try to fight what it cant, also is logical for it to have fractures, crocs irl beeing known for beeing more crush thna bleed
If it would be fracture maybe just 600 instead of 650
Either way it needs a big dmg buff to defend against other apexes
ye, overall imo deino, rex, packy and ancky should be the only ones with fractures, with deino and rex i'd be interesting if they only do body fractures except on large animals like pue and brachy etc (since well they cant really just hit the legs with their size on smaller stuff)
agreed, deinos bite is heavely underpowered rn
idk if anyone mentioned this but, if the devs said that cera and allo would be able to kill a stego, its implied that its gonna be pretty easy, if a deino can barely kill a stego, how tf is it gonna kill cera or allo?
?
i doubt they ever mentioned if it was an adult or not...
cera concept shows it going at a deino but its clearly an juvi or low sub for ex
Why would a deino struggle with killing a cera or allo, just because it can't kill an adult stego?
no, if deino (a so so apex) cant klill a stego how can a pseudo mid and mid do it
^
Maybe in a pack of 2 or3 but not solo
I'd imagine 2-4 allos for a stego, and honestly I doubt ceratos will be killing stegos, unless they do something really weird, considering cera is less powerful than carno is.
Well that's an easy answer, they're designed differently, and for using different kinds of attacks and all. Deino is designed for that whole grabbing thing, which inevitably limits it.
Allo though maybe 3 but cerato 4 or 5
also we've seen cera have to run away from an allo in concept so i doubt it will even get close to a stego, unless it was a juvie or smth and in wanter
If it takes 3 allos, I sincerely doubt it'd take only another cera or two. Possible three times that amount and it might work
its just that, deino was supposed to be an apex along with rex,giga, and spino, but its gets dom'ed by a pseudo mid and will probably happen with allos too
What?
pseudo mid? what pseudo mid kills a deino...
stego is apex all and through, and even to think that is just a mid... or lower
Allos would be coming in at the size where they can actually do something to a grown deino on land I'd say
But that's still a deino on land in that case
I still think the base bite should be around 600 or 650 in between there for dieno
as long as it also gets fractures with that seems good to me
i always thought it should just be able to drag anything too big to grab
its basically the same thing just dif meaning
I'm gonna be real, adding more mid teirs (rn) might break the ecosystem further, if you think about it the reason Carno is an issue is because it eats everything in sight, sure some competition between mid tiers is good but the same mid teirs are gonna need food too, and they won't exclusively be eating eachother, in all honesty, work out the bugs and stuff with Utah and it can be carnos contender just fine, thats my take on it atleast
The problem is that they even thought of adding anything close to mid tier (and god forbid the 2 apexes too) after cera they should release only smalls and work their way up (if they dont want to take them out to replace them with more fitting dinos, reffering to stego and deino)
True, ecosystems are very fragile things, one wrong dino that you can't take back could ruin it until the next 8 dino releases
Dunno who is doing the poop emoji, but it is annoying. Could just tag me and tell me why you dislike it
Lmao
sees suggestion
reacts with poop emote
refuses to elaborate
What a champion
this guy wants utah NERFS?
who
In my Opinion there is not enough water on the Map for the Deinos because you can barely swim in the most parts and cant really enjoy it. And all the Dinos are hanging around the new added (mini) Swamp/pool and because of that there is not enough food/dinos at the rivers for the crocs (and to many i kill for fun crocs)
@lament pecan doesn't it make more sense for that to come in with the nesting update than the diet update?
Nesting update is no sooner than in 6 months, if they're indeed focusing on humans
I think hypsi skins are low enough in priority order to be relegated to be in 6 months
We kinda have more outstanding issues that need fixing or improving before that
also growth is coming in u5 for hypsi
Idk if this is an unpopular opinion but….I think the devs should finish the very small tier Dino’s and just completely take out Utah and everything above, bring them back in when other small and mid tiers are finished and can compete with each other, basically just restart the Dino batches
umm 50/50, its a horrible idea to take out utah and so many others, more they need to replace stego and deino with lower tier counterparts (and maybe add cera too) then to flesh out the small tiers of the roster and get to the bigger tiers 1 by 1
If they take out the jp fanboy magnets like utah then there will be a lot less people laying evrima during those patches
Stego, deino and carno were terrible additions for this time in development but things like utah and tenonto are fine
i mean utah is only the jp guy since it was modeled to resemble it
and i doubt jp fanboys are only playing the isle bc of utah that looks like the raptors there
@barren zephyr I have to disagree with your assessments that tropical settings are less scary. Predator is an example of how well a tropical setting can be done with horror, and I feel a dense tropical setting would make things feel far scarier for humans than the very wide open environments we had in Legacy. Yes, the map sucks, but not because it’s tropical, it’s just not well made atm.
Arent they adding a redwoods biome anyway
If this is the “horror” forest or whatever that they want
Yea, which is fine, but I’d still like the most of the environment to stay jungle and tropical
Certainly on this map at least
If update 5 has a complete map rework by Jace introducing redwoods as a biome, I’m gonna be so happy
Not to mention the arid biome lmao
i rly hope once U4 drops that plant spawns are much more spread out in their specific biomes
yeah sick of shit like coconuts being in one spot instead of just all along the coasts and 80% the plains plants bein in center it just makes herbivore gameplay shitty, boring and nonstop conflict with carnos
wrong chat
jump cancels a knockdown?
ig
lmao damn
i feel like that isnt an intended feature for jumping to just negate a knockdown
probably just another bug in the long list of bugs in this game
yea its annoying af
its like they want everyone to be at center
They claimed they wanted to eliminate the hot spot issue but they crammed all the herbi food in center
makes no sense
I havent seen anyone anywhere except center and swamp thats it
plus the map is shit so that doesn't help
I wanna be able to travel as an herbi i barely play herbi in qa because of how dull their diet situation is
their diet is just a fetch quest its not fun
Also cant tell the diet colours in scent because of my colourblind ass eyes but thats a me problem
scent range should be an age thing nothing to do with diet
yea i have color blindess too although its not too bad
Herbi diets are basically just being herded in to an open area so they are easy for carnis to find. Herbivore gameplay quality seems to not have been considered
should get perks for having all 3 nutrients
they should just show on scent UI which plant is which
anf that
rn if u dont have 3 nutrients growing takes way too long
Scent colour
having water should increase stam regen even more
The stats and growth with perfect diet is barely noticable from live
when its lower ur bonus goes lower
cuz running around the map rn is a pain as adult
kinda
Oh, your diets bad because you spawned in? You need to sniff for food? Well fuck you here are debuffs to your sent AND everything else. Shouldn't have spawned in lmao
truuuue

You kinda gotta be lucky with there beingfood nearby where you spawn in thst isnt taken yet
food should start half n nutrients 25%
Pick a bad spawn? Gg
carnivore food is even worse cuz if u dont find anything within a few minutes your dead
luckily theres usually loads of dead things
There are lots of ai that spawn ridiculous distance from water too
more growing is more fun, unles u like to rp as a baby growing up which is cringe asf
ai is a walking joke
120 back to 150 would be perfect
Most ai just stands there and dies or turns in to a murderboat on sight
they wanted to lessen afk gameplay but that will never happen until they start making growing fun
Dino AI shouldn't be in the game
Its a waste of time
Just go for the modern animals
AI dinos are bad
They walk in circles and do nothing
cant wait for ai rex to teleport to me
And scream at.the top of their lungs
i feel like frumpkin explains it well
#isle-discussion message
Imagine ai rex bugging like tenonto ai swimming at carno sprint speed to kos you across the river
imagine if they stuck with stego ai for update 2 and rex ai for update 4 
man
im pumped for new rex man, i hope its the strongest but hardest to grow
Dino AI is fine when it's smalls because those are gonna inevitably be the more unpopular creatures but when you start to get to things Utah size and above that's where the line is crossed
south should be reverted too, that place is so buggy and just bad
What part of south? Southeast seems fine to me
swamp is ugly asfff, im talking about south, the water fall
arent we getting another map? i hope so, nice and small like thenyaw
Dryo Ai maybe
But diets will become much more diverse so that shouldn't be a problem
And Ai modern animals work just fine
I agree here, but given how seemingly dead set the devs are on having some dino AI I just feel smalls should be the only candidates for it as anything else is either a free buffet or an annoyance that can make you lose hours of progress with you being unable to do much about it depending on what you happen to be playing in that current moment
<@&505047238674874368> Na 1 crashed and is black screening players.
Personally, I hate smalls just as much. If you want people to play less smalls and remake legacy by playing big dinos, don’t bother making smalls fun, just make them AI. I’d prefer an engaging, unique and fun dryo to an AI dryo
And that's just the unfortunate lose/lose situation with this decision. If the purpose of Dino ai is for carni's to have their dietary needs fulfilled you can just replace the Dino ai with a modern animal and get the exact same result.
On the flip side if the purpose of it is to cater to the human experience (which I imagine is the reason why) then why bother making playable dino's at that point? It'd just be redundant work
As someone who loves the idea of humans, I only see dino AI as something that takes away from that experience rather than adding to it. I’d much rather face scary, unpredictable, intelligent and learning animals to something that has a set AI response whenever I do the same thing. Mercs can’t even eat dinosaurs and have no real incentive to hunt them (afaik), so AI dinos serve no purpose regardless
Also take what I say about mercs with a grain of salt lmao, I’m just echoing what I’ve seen in here

Knowing that an animal is AI greatly diminishes their positive effect in the game's environment. And the isle AI is utter trash that you can distinguish right away
AI should make the island feel more alive, and any dino ai 1ton and up isnt needed at all for that
This is just a random thing.
Deinonychus should replace Utah ai? Anyone think that could work?
And maybe instead of trex ai it could be something like tarbosaurus could work so more would spawn.
I’m not sure if this is a very good idea or not so I didn’t sent it in general-feedback.
Tell me what you think
Dont really see the point of that, however if they were to replace something like Utahraptor AI it would be better to make use of the old dakota asset instead of dropping more money to make a deinonychus model
Dont really see the point of utah ai at all though, or tenonto ai or carno ai or stego ai or rex ai, etc
man i dont see the point of dryo AI other than "we haven't added any actually unique features to this animal so it might as well be AI"
i just want dryo to be a good animal man
Small and not very impactful animals can make the world feel a bit more alive but yeah they seem to have rushed dryo and made it lame af just to throw it out there as ai
I wish dryo could capitalize on being a juke god but its dodge is garbage and its agility isnt exactly anything special
dryo is just boring and it sucks. I hope it's given the power of being nocturnal in the NV update tbh, I think our first nocturnal rep actually being dryo would 100% make it a more popular animal, and having a plethora of nocturnal members of the roster would be awesome imho
Dryo and taco at least deserve good nv
Taco deserves the most complex burrows as well
Dryo deserves a dodge thats actually worth using. Good dodge, great agility and stamina. Juke god
give it a far superior night vision to all other members of the roster atm. Carno and stego's NV should be awful; hypsi, ptera, utah, pachy and teno's should be decent; deino's should be pretty good, dryo's should be the best out of the animals
Seriously carno and stego having good NV seems stupid tbh. Both these animals seem like mainly daytime roamers who don't much care for night
i want dryos dodge to essentially be an aimable jump, no sidestep bullshit
Imo dryo doesn’t even need to get burrows back if it can capitalize on agility. Good nightvision and maneuverability can make a fun animal who is a massive ultra instinct nuisance in the right hands
yea
If it was aimable it would be worth using yeah
dryo doesnt need burrowing, it should just be the agility king, give it a better dodge and maybe better stam regen with good night vis (those are big eyes) and it'll be a fun playable. still able to fight some other smalls but mostly running
Honestly, give it the nocturnal rabbit getup. High speed, high agility, good night vision, decent dodge, low-medium stam and low health. If it's caught out during the night, it can dash into the darkness, and in the day, it can dash to a safe burrow, but can't run forever like it does now.
ii like that
IDK, never liked dryo being essentially a galli clone
Dryo doesnt need to be faster (idk if you were meaning that), but his agility and dodge is lame as fuck and herbivores have been shafted on nocturnals
nah, not faster, it just needs what it has now, great night vision, a better dodge and lower stam (and maybe burrows too). Also yea, let me have some nocturnal herbi reps smh
Leave the speed demon role to galli honestly, dryo should be the annoying and jittery juke god he should have been from the start
I do hope galli is fast as fuck and not yet another slow herbi
Dryos should be tangoing with dilos and troodons, since it's interactions with carno and utah are fucking lame
Carno = die instantly
Utah = die instantly
Troodon would be something the dryo could fight back against and a dilo can't pounce and likely does not have the same agility as a utah, so both would be deadly, but dryo would have interesting counterplay rather than literally dying instantly
The main issue leading to “die instantly” though is its underwhelming maneuverability though
dryo vs trood fights seem fun
If it had high maneuverability and high stamina to make up for its inability to outspeed its primary predators it would be less depressing of a matchup
if they gave dryo another type of basic attack
True but frankly, let GALLI be the quick and agile animal utahs and carnos prey on in the day, in the night, it's time for dryo v troodons/dilos
Galli shouldn’t capitalize on agility nearly as much as dryo should with a proper dodge and turn rates
yea
Galli should be speed, not sacrificed speed for agility
Honestly, galli should be outsped by carno, but galli has greater agility
Imo galli should be higher than utah and a bit lower than carno in speed. No more machine gun kick, slow cassowary channel
the agility and speed for smaller animals is complicated cause if theyre too fast playing as any small will be tedious but too slow and they get bodied by everything
You can literally make dryo so much more engaging by simply making it a nocturnal herbi rather than another basic fucking animal
troodon looks ridiculously fast
likely incomplete stats tbh
The human in test was also ridiculously fast 
This thing LOOKS nocturnal. Huge eye to body ratio mean it can easily see in darkness where other animals cannot
i wonder how theyll balance magy and kentro speed wise
They have pretty fuckin' big eyes
exactly! look at its damn eyes
we need more nocturnal animals than "ooooo scary small venom utah" and "ooo scary less agile venom utah"
nocturnal dryo is the perfect start
do we know if dryo was nocturnal irl or are the big eyes a design liberty
it seems to have big eyes irl too
we cant really assure that
other than the fact that deinonychus is considerably smaller than utah
hm... venom... i see a trend 
Exactly
also its fine if they make it nocturnal, herra got the same idea, this is not saurian, its not 100% accuracy sim, they are for the most part, accurate creatures that stay faithfull to the irl counterpart while hacing a few changes/differences to make them unique, herra is a climber, its got the forearms to do so, dryo has good nv? well its got giant eyes for it size
the creatures have to be believable first and foremost for this ecosystem, accuracy and realism comes next with uniqueness
i genuinely believe dryo fits a nocturnal lifestyle
not to mention, a diverse cast of nocturnal animals would make nighttimes far more lively
it woulkd make sense too if its gets burrow, most burrowers rn are nocturnal when active on surface
I'd go so far as to say with the right perk build, even a rex can and probably should be prowling under the cover of darkness.
The ambush king with a massive brain for its size seems like a great nocturnal fit
Although, adding a rex as exclusively nocturnal would be silly
the thing is, rex was so overtuned for its time that putting it in a game like this with all its perks gets very far over overpowered
I like the idea of perks being able to redefine a creature's survival strategies. A rex can become nocturnal, a utah can become fond of human meat, a teno can become more aquatic, a stego more able to live away from water for longer durations, a deino accustomed to coastal living. These are what I'd like to see perks create, animals diversifying survival strategies based on personal preference
less of the "meta perks" more perks that can allow you to play an animal in a unique way that suits you or makes replaying the animal feel fresh
Joining late but I want some combat changing perks too :p
Carno ram sacrificing damage for fracture damage
Utah pounce trading bleed for damage
Stuff that changes your strategy
Teno being more aquatic is nice
I want a hypsi perk for that too
Also nocturnal dryo is based
The issue of combat related perks is packs of animals with those mixed perks can get op
Having a pack of raptors who can dish out both great raw damage and great bleed when both are already supposed to be viable with only one. A pack of carnos packing fracture to cripple a target and then chain ram with the damage version members
It creates the same issue that mix packing already does except the mix pack could now group ingame
perks should have nothing to do with combat, only with survivability and niche gameplay alternatives (like salt water croc)
Oooh good reasoning
Hmmm I do want to see some minor combat changing ones though
But I see where that can go
If perks do end up including combat modifications it should be trading between traits the dino already has(utah's bleed, speed and agility traits for example), but even that can upset balance and we all know how bad the isle is with keeping up balance already. Best to just not
What if, I simply eat the frog instead?
Frog transmitted disease
A small price to pay
Rex ai?🤮🤮any ai bigger than a teno shouldn’t be added. Especially considering they want to add ai of every dinosaur and modern ai. I want to play against players not some shitty ai
rex AI has been planned for a while, and I feel the same way you do about it
Going to be.. pretty bad to see a T. Rex Ai just walking into a wall until doing a 180 in .5 seconds and one shotting someone like it's Ark.
agreed
"This tree is mine. You must die."
just make the ambient AI the only AI please oh please
I still want murder fish that won't hesitate to saw a mercenary in half or something.
i doubt they will do that but i hope
@stark dust I agree with your suggestion, but I think 1 or 2 is too little, I'd say 4 could be the Max, I think it should attack Sub adults and Adults, Hatchlings and Juvies would be ignored by the Rex AI, but everything else you listed I completely agree
mate, these are rexes, having them be as rare as solid mercury would be best to ensure no one gets utterly fucked over by them. Reminder that adult apexes themselves as playables are meant to be rare in the finished EVRIMA
or you know... just not add dino ai
due to the difficulty in even growing one
and yea, this, 100%
they want more challanging AI... 2 words: wild boars, no need for shitty playables as AI, also moose if you want a bit more roid rage
also the "rexes can't attack juvis" sounds good on paper before you realise that adult troodons are literally smaller than some juvis
some... you mean most with the full roster in mind
better it would be if it only attacked mids and higher (or pseudo apex and up)
in addition I think it would be cool for ai rex as an indication for people who are juvis. The rex will be hostile to them if there are no adult dinosaurs around the radius but will stay neutral if there are adult dinosaurs around
I am now confused
why t... what makes a rex not attack if there are adults nearby... you mean to say that if a troo juvi had its parents it will not attack... im dumbfounded... its a rex god dammit

I dont have anything against Dino AI, but I'm slowly accepting the Remove Dino AI Idea due to the fact how the AI behaves
like I also said you could just not add the ai in the first place
poor amarok...
But you guys do have a point, 4 is too much, the original 1/2 would be best if they add Rex AI
I do feel sorry for him, it's literally just him doing AI stuff to my knowledge.
also it is impossible to make AI that doesnt feel like AI with our current abilties and understandings of it, so AI will always be bad in a multiplayer player driven game
sheesh now it kinda makes sense why the ai is so horrible in the isle its because its just one person doing it and no one to accompany him
yep, he's the only dev for AI, they got him in since he has a passion for this
I think the hervivore AI is sometimes fine, the carnivore one is the tricky one
I think its all subjective really, I dont mind as long as there's AI in general
theres nothing that dino AI brings that ambient AI cant other thna just making the interactions feel cheap
I think AI being absent added to the game, the player interactions cemented the experience and isn't ridiculous at all, like these AI break more times than they are functional so
or to be more clear, playable dino AI
It can yeah, but its more frustrating than rewarding
Yea but not always will you run into other players and not always will it be easy to get food that’s why ai is a life saver for carnivores
They kinda just float around where they spawn
I mean every encounter with a tenonto AI i've had has just been: it'll chase me for 5 seconds, its AI breaks and then it stands there as it gets headshot
The interactions are kinda cheap tho
Yeah it needs a lot
AI also poses problems later on in the games development if it actually happens, Apexes might just be able to munch on AI for free at the corners of the map and just grow, a problem which will be endemic to the game no matter what systems are put in place to address it; same with AFK growing.
AI just serves to circumvent the original intent of the diets system which was to quash AFK and corner growers i think?
thats what i said 
ik I just replied
That’s what the diet update is for
Or I think it’s this update
Yeah, but they've just double backed on it with AI
its not exactly hard to just plow through utahs or afk tenontos as a sub adult and wear them down with time
atleast as a carno, utah is just fucked so i never bothered.
@barren zephyr sandbox is cool and all but you use the zoo?
Zoo admins complete a simple task challenge (impossible)
Zoo admins failing to grow everyone once an hour
2 hours now
Fr?
And they also take breaks on 2 days of the week I think
Smh just use a server that does constant grows when you request
Problem with them is that no one is on evrima rn so no one is doing those
Yep
I mean the zoo is funny because if you go around killing shit right after grows they have to wait another 2 hours 
Thats what me and friends do as stegos on occasion
imagine if they were a dino that takes less thna 2h to grow too 
Then we'll kill em again
The zoo after being 100% deinos and stegos
if it was less than 2h then they actually have to grow it since it would take more to just wait for free grow 
Lol I’m pretty sure the poor guy in #general-feedback missed the entire point I was trying to make
@barren zephyr how would we stop the problem old sandbox had of those damn rex death pits. I don't think anyone would play anything other than deino and steg
Their choice
why would anyone play deino if its on land
Plus people in Evrima actually have a reason to play other animals because they're a lot more unique and interesting and not just varied stats, it's why servers like the zoo always have many different species running around
And besides a stego can't ambush chase you at like 40km an hour so
In evrima the dinos take more than 2hours to grow?
Bruh
depends, some take up to 10h iirc
Dayum, that’s more than apexes in legacy
I'd rather them finish the update currently then have a completely separate update dedicated to humans.
well that is with bad diet (no nutrients), the perfect diet for those creatures is around 5h (and both are apexes vyi)
Hm
Doubt we’ll get humans ngl
If we don't I'll tell them good job in feedback lol..
Which one
Industrial Society and its future
Mine 😎😎😎
3:14h
@lament pecan yeah they haven’t done a lot with #phase-three-requests but the original channel still does what it’s supposed to
That's not true - 10 hours is the growth time of Stegosaurus and Deinosuchus with a good diet. Great diet brings it down to 7 hours 40 minutes and a perfect one down to 5 hours. Bad one causes it to skyrocket to some 20 hours.
oh god...
but beeing realistic, it would be pretty hard to stay on bad diet for 20h...
everything
I mean kinda hard to give everything if there isn't a lot that has been worked on as of late
I'd be kinda surprised if they had much more than locomotion, maybe a few other random utlity animations like eyewiping and some idle loops
given that atm the animators seem to be focusing on fracture animations and Troodon
And humans
Outside of that, both have their concepts already, and we have seen their adults with skins, we've seen Magy juvi, and presumably Cera is using the same juvi as legacy, or at least a similar looking one
I mean megalania 3rd most requested
Who probably doesn't have a model yet
We even have magy sounds
or if they do, it isn't being animated I can almost guarantee that
given it's so far off
Tbf if they don’t do 1 of the 3 they should remove the channel
Would you want them to delay working on other things that are short term more important and instead work on content that won't be ready any time soon?
like maybe a Megalania character concept is possible, or a skin concept if we don't have one
What’s hypno been up too tho
but otherwise I don't think Megalania can really have anything else shown
Make some megalania art
^
The QA lead? He's been leading QA, he doesn't do art
Wait I’m dumb
well Fred does environmental concepts
Hypner, Master of the Arts
It’s tapwing right?
and Tap does those character/skin concepts, but they have a huge backlog as well
The new Picasso.
Anyway they basically have too
so they might be in the middle of another animal that hasn't been shown yet, and they'd have to stop doing what they are paid to do, to make something else that isn't needed or helpful atm
cause having the animation reference sheet for Megalania isn't that helpful if it isn't ready for animation
If they don’t take the requests over a month no point in requests then
That's not true per say
if you request something the devs can show, they will be more likely to show it
I mean if we get what we request in the channel that’s cool
you are asking for something that very well might not exist, or not be in a state that can be shown
But if we don’t get it just get rid of the channel and do what you want
Would of been nicer in phase 2 like we asked ngl
but what if for example, everyone started asking for Protoceratops gameplay
Protoceratops is obviously not being put in atm, so there's nothing to show on that
If it was asked for like 2 months in a row they probably should put some effort into that
And stop working on animals that are coming in sooner?
Well if they can’t do requests don’t have requests
So basically, delay progress so they can have random stuff to show off for animals with no bearing on the immediate future
It’s like a option 1 or 2 thing
sometimes they can do the requests, but do keep in mind it is a request
Just because something is requested doesn't obligate the other person to do it
but if they can, they might
I mean if they made something dedicated to taking requests I would take them
Based Eryops
How can they show stuff which isn't ready to be shown/doesn't exist?
By making it over a 2 month term
"Oh snap people want to see Cerato and Magy animations? Shit stop working on Fractures we gotta animate those guys!"
Artwork? Lol
Meanwhile, Cera and Magy not being slated for the next several updates
Just dumb to have the channel if they can’t use it 
Basically only applies to Megalania
Cera and Magy already have all their concepts shown
You can never have enough magy
- You don't know that
- They've said they want Beipi and Cera in, so it may come sooner than you think
They also stated there are clear reasons no new playables are coming in update 5/5.5
so that leaves maybe update 6, and 6.6 already has troodon
might have more, but doubtful, but atm Troodon is the only one actually locked in for an update
the others are in the "If we have them ready and it won't mess with anything else" category
Some people have given actual artworks to post
we have the roadmap, we know whats to come, wheres the surprise?
24 people liked that, no one disliked that, and now they have an example of how to show off Cera and Magy :)
Why would they create an additional Magy/Cerato concept art? When they could spend that time making concepts for animals which do not yet have one?
Because people are asking for it and they asked us to ask for stuff
Like maybe Magy or Cerato could cameo in other animal concepts, but creating a new one for what isn't even the primary ability of one of the animals involved is a bit strange and sets an awkward precedent
wait what did they say was the reason, or have the link to the comment?
Like "Oh now we need a concept showing off Pteranodon clinging"
I will make more magy eating meat things if I have to
The reason was in a devblog, and it was basically that nesting/skins/nightvision affects all animals, so gathering data is really important. however adding new animals screws with that data, especially much anticipated animals
Like imagine "How is nesting doing?" "Well, everyone is playing Cerato... so uh, Cerato nesting is working."
Srly tho phase 2 requests has been used for skin concepts only don’t see why we can’t just get some of that last minute
Yeah, Nesting and Night Vision require a lot of fine tuning
Well with the skin concepts, we already know what Magy and Cera look like
Any content to show they read it is enough
ig it could be for balancing and other stuff as well, like any new bugs or recurring ones etc
Phase 2 is just vibing on its own tho which is fine I guess but requests just exists
I mean it's kind of an awkward position there, because if they do not have any content that fits the requests, they either have to go out of their way, or they can maybe start working on it if they are between tasks, but then it probably won't be ready very soon
cause like, take the concept artworks, those probably go through dozens and dozens of versions for each individual sketch, and the many sketches that make up a single piece mean that a concept art piece is probably a lot more complicated than just "Draw it lmao"
Also as for the people talking about the skin system, I'm not sure what they are asking for, like UI, or do they just want to see dinosaurs in different colours?
also the fact that most/many of them dont have one refference image to go by and a dozen or none
Cause uh, that's the next update, which probably doesn't have a whole lot of progress, if anything, and stuff like custom UI for systems is usually the last thing to be put together
the skin ones are def hilarious, like just imagine what you saw rn but in dif colours lol, idk what they expect other than that
but yeah tl;dr, short of making new artwork, there's really only animation work that can be shown for Cera and Magy, neither of which are probably high enough priority atm to have anything particularly interesting to look at
and I'm not sure if people would be like "hell yeah!" to just see Cerato doing a crouch idle animation, or Magy sniffing or smth
But there is reason for mono concept
Personally I still want to see a Stego or Dryo concept if they exist
lack of content for months does have such effects
Idk, I kinda foresee people going "What that's it?!?! Where are all the special attack animations?!?!? The vocals?!?!?!"
Since those flashy character animations are usually later in the animating since they need to have an idea of what exactly is going into the animal, and it seems like at least for Cerato, it isn't set in stone
Yes, that would be great!
Animation of magy getting eaten and the predator getting a stomach ache
Please tell me the whole "I taste bad thing" for magy has been changed?
Wouldn't that just be Eating animations --> either Vomiting animation, or just the idle with a sound cue?
The taste bad thing isn't the primary ability, we do know that
Didn't kissen specify that Cerato would likely be using the legacy movement animations?
The next phase 2 is just a piece of paper.
Good. Cera's run was amazingly funny
and we've already seen a Magy walk animation, and Megalania probably isn't set for animation yet
Megalania is prob very very far away in terms of importance
like we havent even got to half of the trello roster
At best it might get like a cameo in concept art/its own concept art or smth, tho personally I feel like it makes more sense to make concept art for things like Diablo which already have a model, skin, and at least some idea of character, and which are less complicated to implement
that being said, we did get concept artwork for Homalo and Minmi, so idk
like how it happened in proto concept art
I am still confused about what the fuck minmis niche is supposed to be
fuck all and do all
Yeah, that's basically the only option for Cerato and Magy artwork as well, unless Fred includes them in an environmental thing
Minmi is probably just like, something you don't even notice is there most of the time due to being so small, and against things that do notice it, it either dips into water or into a burrow depending on what is attacking it
ngl i doubt, cera has been shown as a semi aquatic and we've had plenty of water concepts and no cera so i doubt
Why the fuck does minmi swim?
Cerato going into water to escape an Allo isn't really a confirmation that the animal is semi aquatic
it might've just been artistic license to show an interesting view
its nostrils

maybe, but it has been shown there, attacking a small deino in water, and talking a bath or smth in water so...
TBF, I don't know if we ever see Minmi swimming instead of just standing on the bottom/ barely above the bottom
in concept it was kinda shown doing that, never swimming more just standing/walking like hippos do today
ITS NOSTRILS POINT DOWN
That was wallowing I'm like 90% sure, which every animal can do, and as for attacking the small Deino, that might've just been because Deino was new at the time
with lilypads?
Yeah, which looks dumb for an aquatic animal, that being said, hee hoo sci fi Ptera skim goes brr
Oh you meant that one, tbh I never even noticed the lilypads
running takeoff 
At least ptera looks "okay" skimming
As long as you ignore how that would instantly break its jaw yeah
Ptera running takeoff 
that is classified pain
also minmi looks to not be a swimmer, just can keep its breath for a fucking long time
Could just be that Minmi's nostils pointing down are actually an indication that it doesn't do too well in deep water
for me this is where it crossed the line, and seem to be that im the only one to talk about this
Since it can't easily surface, it needs to actually get out of the water
ever heard of a hero shrew?
Minmi the second anything notices it-
do they burry themselves in ground with their back exposed to the open?
No, they use their backs to pry apart bark iirc, but they can take the full weight of a human with no ill effects
trying to imagine how they could pry apart bark with their back... the chads...
They crawl under it and flex, repeat
but also, looking at the rest of minmis concept abilities it seems over the top imo
the madlads...
So couple that animal existing with the idea that Ankylosaur armor makes them bullet proof (not accurate, but that's the general perception) makes the idea that a Minmi can be stepped on by larger animals and get away mostly okay (especially when it has the cushioning of mud) a little more palatable
hm, but it still fills like they set minmi a bit to good, its got armour, venom resistance, that ability, burrying, some form of swimming
But tf is it gonna do once a cera sees it?
It ain't fuckin running
cera just eats it like a nut
Honestly minmi would take ages to kill so you'd just hear screams for like 5 minutes as cera desperately tries to make it past its armor
like that ability seems pointless since these are humans, its a game and also i stil lcall bs with the fact rex didnt see it
I mean if Minmi is caught outside of easy access to water/its burrow/mud, then it's not having a good time
but who knows what will get added, looking at Utahs climbing ability in the concept
armor merely stalls for time to reach safety, if it cannot get to one of those before the predators works it way through the Minmi's HP, that's GG
i mean the mud ability, seems kinda pointless (unless you are a smaller carni), unless it can also cover itself with mud somehow...
I wanna pin a minmi as a cera and just bludgeon it against rocks
I mean that Minmi might be able to like, break line of sight and burrow under a bush or smth and basically disappear
That only really works in dense foliage tho
hmm, maybe
but that ability seems more usefull towards stuff like utah, dilo or smaller so it could be a more situational type deal
did they delete footprints in q and a?
@untold marlin dawg this game been out since 2015
Had to restart it in 2019
Was looking good for awhile
Then completely shat the bed in one update
Like bruh it feels like they don’t care anymore.
Fixed this and that bug only for 7 other things to break in the process
I understand that we’re the bug testers but damn how bad can you be at this
Like it really is a shame man
Me and my group used to play everyday and had the best time
Now we’ve moved on to other games to play together.
But it’ll never be the same as it was with this
Yeah mine too
Im afraid they're not recovering from this crisis
jace on his way to make a small portion of the map pretty and call it progress
nah
this is the only thing im playing the qa for
It's us, 5 rebels bringing truth
its the warriors of islecord
me kav and aculusi have made more people join the isle fortnite cult than this game has fixed bugs in the past weeks

What in gods name is happening here?
brekfst
why are people posting bugs in the phase two requests lmao
and why are people getting mad when they're deleted
“Hey look we worked on the pounce bug and fixed it. Here’s a clip of the pounce after debugging” would make a great phase two.
Not everybody wants info on maggy, para, maia or whatever other dino coming next year or the year after.
join na2 way less laggy than other servers!
Dam the isle getting shidded on in feedback today
as they should
no it fucking wouldn't lmao
imagine people waiting for new content every week in phase 2 and instead they just get a video of a bug being fixed
Your opinion.
dude a bug fix is literally worthless until it gets actually added to the game
people want actual new content they want to show off in phase 2, not bug fixes, that should be obvious
Your opinion
bug fixes being worthless unless it's actually implemented isn't an opinion lol it's just how it is
would honestly just be nice if they posted progress ad updates more often instead of ignoring feedback for a week+ and then posting a picture in phase 2 and parroting the same "squashing bugs" as they do every time
would be nice to get videos of bug fixes, would be nice to get more progress info on upcoming assets. shouldnt be a choice between the two, they dont post enough
true
On baby
Titanboa opposing deinosuchus 
I would rather see interesting concepts, ideas and things to come, rather than “lol, we fixed a bug”
Imagine how pathetic it’d look to boast about fixing a fucking bug. I’d much rather see the new content to come than them boast that they got current content in an actual playable state
I'd not say it's boasting to show that something that a lot of people care about is fixed. And considering current state of live branch and QA branch, it would probably not go amiss to know that things are getting better. And new content is nice, if it's actually relevant and going to happen anytime soon (properly soon that is), but otherwise it's more hype than worth.
If we didn’t only have one crumb of a post to look forward to each week then what would be the issue of showing us that some big issues are being fixed
...Anyone know how god damn long nights take on QA?? -Because I'm very inclined to put some feedback on how god damn bullshit long they are/feel.
very inspirational and motivating
Good Devblog
A lot of work done on beipi sounds it seems
And Troodon and Cerato are chugging away
That is very good
People are gonna whine about it though
it's not filled with much "working hard full steam ahead" filler, which was my main issue with a lot of the past dev blogs
It had good info and stuff in it
@clever urchin im going to point out that again, fracture is not at all chance based
Then it should be a guaranteed thing, I honestly don't really mind what they do, but the fact that Utah is utterly useless ingame and they are doing nothing to fix it is making me want to rip my hair off
it shouldn't be guaranteed, it's a damage based system
more fracture damage = closer to fracture
charged ram > tap ram
so using a charged ram does more fracture damage and thus fractures more things
There is zero chance based stuff in the system
Still, there's more stuff that should be looked at. Like I said the Utah is utterly useless, then there's game optimization etc etc
Its nice that they are keeping the chance based stuff out/to a minimum, but with Pachy maybe just decrease the damage? I dont know, I'm not entirely sure because now I'm questioning the fracture system
damage was decreased for pachy a few patches ago
i really dont think the thing needs to be that much weaker
This is the current problem that I have with fractures right now that you mentioned how it works, how do you balance that?
well you make the damage line up with what's good to fracture a certain thing
for example, if you want carno to have its leg fractured, you should check the fracture health of the leg vs the fracture dmg of the pachy's attacks to see what would be a decent engagement
Just like I said
that was fast
I used to look at #general-feedback and see so many amazing ideas. But now all I see is complaints about the devs being lazy and not caring about the discord. So many epic unread ideas just washed away by all this anger. This sucks
true as
i prefer suggestions and concepts to "i dislike the developers, time for my long rant about everything I don't like"
fax
Then they go on to ask the artists and modellers to fix bugs
Like fr
"stop making these stupid human buildings and fix your game" is a statement I hear so much and never fails to be the dumbest shit ever
Ikr
5 times a day
They kinda just shit talk the game devs who they probably have dedicated more than 300 hours to
legacy players refuse to let go of their shitty mess
EVRIMA players can't see what they have as anything more as a shitty mess
no real winning
Usually when I do my feedback I don't just shit talk the devs, but how long has this update been in the QA phase? In this case I talked A LOT of shit, because I want something new. I gave my negative feedback and included positive feedback
But I do agree with you, people that just say "fix your game" that's not exactly feedback
thats a reason why i barely try to think of smth good to post there since ik it will just get flooded by shit like that
Its a shame really, the community knows what it wants but people that had good ideas just stopped posting about it
well u4 has ben in qa fro 4-5 months i think, during that they have been working on pachy too so they added it aswell so now they had a lot more for QA to worry about
like i made i think 2 post there that looked to be well liked but god damn how long it takes to scroll for smth 2 days ago or even 2 weeks ago
Thats fair, but remember when the devs said that updates will come quicker? How they have the resourses to improve the game faster? I feel like I have been tricked, or worse, bamboozled
We have been tricked and quite possibly bamboozled!
I just want update at this point
I feel you on that one... I had 1 post that was also liked by a fair amount but it took ages to scroll to it... I feel like thats why the devs miss 95% of the things we suggest
Learned nothing new ngl
SAME
When Kisser showed us the video I was like:
"Finally, some good f-ing info."
Hey at least I got this gem from punch yesterday
i mean im always excited by freds part when he showcases environement concept since who knows, Jace might try to implement them in the background etc
The art team always does a good job
Not once was like "Wtf is this?"
Ngl im expecting the update to come next week or in 2 weeks 
well i kinda was for acro lol
I’m expecting it to come with humans and a water source near docks
I'm expecting it next year by this point -_-
That puddle doesn’t count if we get fatal errors from it
ye at this point humans will just be in u4 and some map changes
Yeah that was weird, I did like the skin though, but why Acro? Why not Ptera or Deino?
but one thing also, good to know the Animation team did smth that will allow them to work much faster
also i meant the acro design reveal, like the fat boi
I think this is the most quoted phrase I can find “These dev blogs are pretty useless and full of false hope”
no its "Soon"
Ohhh, I liked it, Its better than the JWE Acro
But compared to the old acro design...
i liked that one way more
this is just a great model
but they've shown with austro that these are subjective to change so who knows
i think they confirmed many dinos will get alternative models for you to choose (like feathers or no feathers) utah being the ex
prob will be around the roadmap times so unless its a surprise addition to one of the upcomming updates (u5 to u6) might be smth like the next few
it would make sense to come with the skin update but idk
We will have to wait and see
Although, I know I bitched a lot for the dev blog, but its not the worst thing
I just think it lacks content that we ask and it made me mad
Personally i quite liked this one
What made me go off is the humans part... There are more important things to worry about, like TS mentioned Lag and Latency, game optimization is important and I think it should be prioritized
i still want humans personally lmao
when people ask "who asked for humans?"
me. I asked.
Sammmme
I originally bought the game cause of the horror tag
I want a first person and a hypsi spit wipe animation
That’s basically all from me lul
people also sleeping on the fact a human is literally a new playable
humans will somehow manage to be more fun than dryos despite being slower, weaker and squishier, simply cause of FPS
Btw when is your bet on “dev blog bad me no want humans” post in feedback
im going to go to sleep, wake up for work next morning, and there'll be at least three
hell, i might be lucky to see one before I go to bed
i wanna see these fucking rants over humans
well what do you want the 3d artist to do? the they have made the map assets, and anything jace might need
i bought it for the survival dinos aspect (and what else i saw in beavers videos) and when i found out like a year ago it was gonna be more horror/ thrilling i was more excited
You got a fair point
@stray holly I'm sorry to come up late about your last post (but it got me thinking a lot honestly).
Figures and graphs with no analysis or comment means nothing and everything. You could at least try to explain why they vary like this.
I bet the lack of content and updates are among the variables but there are also new games coming (lately BattleField and Forza for example) maybe there is seasonality too, etc. i don't know.
Still figures are here and it's a good thing that people see it (maybe devs don't know about them either which I doubt). But just putting it like this and leave it let people 100% free of interpretation which is close to misinformation. And misinformation leads to many other non-desirable things
lmao people start tagging admins now when the servers are down ?
Has a familiar ring to it doesnt it
=/
quality takes time boys
L
are they gonna restart EU3 today?
Big L
@fossil canopy thats not rlly feedback lol
it’s good feedback lol
Oh god RP profiles
In mostly any game I would have been in favor of that...
But not in this one
“My name is Blackfang the utahraptor UWU i am a bit of a mutant OWO i am part wolf and I am also the alpha of the bloodshadow clan. My favorite hobby is killing t rexes OWO. Looking for a mate :3”
Pathetic lifeform detected. Mission torture and eliminate target
Imagine all the warriorcats rper profiles trying to out-edge eachother
Heavy appearance of "8-grade-syndrom-type:edgyness" being detected
“I'm the alpha” “No I’M the alpha!”
both scrambling to add the most disgusting rp backstory feats to their profiles
The cringiest was always when they fought over their waifus
Like why, I'm ashamed by my own species
“I will fight for you my love uwu :3”
I can understand if it's like a couple or smth. But most of the utah players are just edgelords or idk roleplayers
Anyways, we should stay on topic
god im happy the servers i played evrima on i never found these type of people...
So many uwutahs ! ○w○
Booked it so fast
f in the chat for your sainity
They were calling me babu and asking to adopt me
I'd have begged them to kill me
as a human im always gonna save one bullet
I later fell off a cliff as that utah so i guess i eventually got my merciful death
lmao
I personally think though that any apex players with anime couple pfps are worse. Cuz they're usually the same like the utah hellbreed
lmao
when a utah asks me to pet them i usually just kill them to end others suffering
That doc is private
oops sorry, ive never shared a doc before let me fix that lmao
should be fixed now i think !
yep, it's working
ah ok good, ty for lettin me know !
no worries
galli babies should have fluff, and gallis should still have fluff when they are older
🧢
@opaque warren tbh i had just forgotten this was Dondi's game until you brought it up again 
wonder how much of these new ideas are actually his ideas for his game
I also forgot for a while, that's why I thought it was worth mentioning tbf
@violet magnet I think a good way of unlocking skins would be total kills with species. For an example if you want to unlock a color you'd have to kill 50 Herbivores, for patterns 50 Carnivores, the only problem with my suggestion is that getting herbivores will be hard since it will take ages because nobody plays herbis
Grindy and non gameplay-rewarding but instead based on the random chance of you finding what you need to kill, also encourages mass killing
Seems perfect
Sounds like this just encourages sport killing and deathmatch style gameplay which detracts from the survival horror goal that the game is aiming for
If we're talking objectives to unlock skins, I'm more thinking of something simple and applicable to every animal ex : reach 100% growth, attain a perfect diet, reach Elder stage, have babies, become Alpha of a group...
If special patterns and colours can be unlocked, it should be through natural accomplishments and good behaviour. Maybe nesting can spawn in special patterns, and reaching 100% with that pattern permanently unlocks it in customization. Reaching elder stage, having a certain number of offspring survive to adulthood, stuff that doesn’t encourage you to run around acting like an obnoxious overcompensating 13yr old in CoD attacking everything in sight
Also basic colours shouldnt be locked off. Would be lame to have to unlock a shade of brown or burnt orange pattern detail
i'd prefer a "here is the skin you get for reaching and dying of old age as elder, good job really committing to this animal, as someone who clearly enjoys this animal enough to try to get it to complete a full lifecycle, a reward skin"
rather than "good job killing things"
Yeah survival should be rewarded, reproducing should be rewarded, staying at peak health should be rewarded
Not “good job mr. trike you impaled 69 rexes here if your crimson detail color reward”
really hammer it home this isn't a PvP game, it's a survival game with heavy PvP elements
because holy shit people treat this game as dino smash bros lmao
And humans
Don't forget humans
Although apparently "nobody asked for them" 
While there isnt much to do at the moment but fight, that isnt the end goal of the game
A lot of people seem to think its supposed to stay a deathmatch
actually, the PvP deathmatch ideals might play a lot into human hatred
humans are being added without combat? why?
This game is focused on accuracy and skill based play since PvP is a huge part of the game. Para said that awhile back
accuracy? no. skill-based play? somewhat. but it isn't a combat deathmatch
PvP is a focus but PvP=/= deathmatch
If this was supposed to be deathmatch we wouldn’t have several hour growth timers
I honestly want a deathmatch gamemode with no growth, kill count etc... To play Primal Carnage 2
Deathmatch would be sandbox
a big issue I have is that they failed to really add any cool unique features for our non-combatant reps (dryo and hypsi) so people immediately went to combat. Also, people want ptera to be a better fighter, despite it literally being a non-lethal scavenger in design
Which hopefully returns sooner than later
i cant play primal carnage because my computer rejects it so it'd be fun to fuck around in sandbox
Sandbox with global chat. No global in survival, of course, but it would be a nice addition to return alongside sandboxes
Dryo will be getting burrowing and Hypsi will climb, so they're gonna be good at some point
And ptera is fine as a non-combattant
Then people can do events and train and deathmatch
This game is a pvp/deathmatch playstyle. The only reason people are not going crazy is cus you simply cant kill everything and you might die. The split second someone know they can kill you, you will most likely end up in a pvp situation.
i know, but people apparently really want ptera to be a flying death machine for juvis (even tho that's quetz' job)
it isn't, and that mindset is a very poor one going forward
It might be currently but it's not intended. Survival is incompatible with deathmatch.
The devs said that pvp is a huge part of the game, dont blame me
i really hope they stick to their plans and make rex a nightmare to grow, along with all apexes, because deino is so easy to grow it makes me sad
that doesn't make it deathmatch
Idk why people want the most mobile and untouchable animal in the game to be an active predator as well, coming from a ptera main
That would be ridiculous lol
exactly
Dryo just jumps and annihilates the ptera
Stealing eggs and smaller hatchlings? Definitely, but combat? Combat for ptera should mostly be limited to being a nuisance animal
Or in-species fighting
Bob ptera
You cant control what people do, if you can go around killing. People will do it, does not matter what i or you think is good/bad
You cant control what people do but you can discourage and punish reckless behaviour
Still doesn't make it a deathmatch game
PC is a deathmatch game, The Isle, PoT and BoB aren't
yes, you can thats why we have communty servers. But on no rules, you have no control over it.
Notice the differences and similarities between these games
The isle is a mess.
Bob is just vr chat with dinos
And pot is... pot
I am not talking about rules
My point was they're all survival games
Wait what's the argument here?
Well how do you fix it then ? If people can do it, people will do it.
Ronninjo saying The Isle is deathmatch
Im not, im saying its heavly pvp game. And people will run around killing all day if they can. I dont like it, i hate it. But people will do if they can
The isle (osias) atm is deathmatch but the game isn't intended to be so
The lengthy growth times, encouraging people to stick to diets rather than wasting a bunch of time KFSing and suffering bad diet debuffs, lengthy heal times from repetitive severe injury making you vulnerable as you heal, shit like that
Not sure if that pesky heal cap is still in but that is a measure that was tried
We're not talking how people behave, we're talking game design. A deathmatch game is a game that is made to have people kill their enemies at first sight, reward them for doing so and don't punish them too much for dying
This is not the case in The Isle
Well yea, that is good points actually
Otherwise how would you explain growth times, and the existence of dryo, ptera and hypsi ?
Deathmatches typically have faster recovery and fast preparation, fast based gameplay in general
ptera stealing eggs is a must, i really hope its a diet option
Survival is like “do i wanna risk losing my multi hour progress just to start shit with that allo over there”
There is investment
Weighing what is worth it, what benefits you
You aint gonna get points for beating up a pachy for fun but you might make yourself vulnerable and an easy target for somebody else
people PvP all the time because there is no attachment
they just AFK grow the damn thing and its golden
Yeah thats a good point, now that I think about it my idea was awful LMAO
would prefer it if the game itself didn't encourage players to run around just murdering everything that moves
the idea of rewarding growth stages and diets (i.e., rewarding you for things that you're supposed to be doing in the game anyway) sounds better imo. Maybe you get extra points for making it to all the places where coconuts grow or travelling to all the human bases as an exploration incentive
Yep, when someone (forgot who and currently at work so I dont have much time to scroll) gave their example (might even be you idfk xD) I was like "that idea is MILES better than mine"
It was Miragaia and Bubulbu
Just scrolled up
@barren zephyr how is Roblox isle and what’s it called so I can make fun of it
WHEEZE
Making fun of an isle game that looks identical to that screen
I’m aware
Tis the joke but only intellectually honest people would know
rewarding wanted behaviour has the same effect as punishement without the negatives of player mindset when you get punished
punishment is usually worse for player engagement imho
well thats what i said
but if its all rewards, then the rewards are less satisfying
@tiny salmon (get pinged and discussed)
Footprints aren’t a direct path rn 
Not like they can chase you directly through foliage at high speeds
(You just got pinged and discussed)
I said dont ping me nor do I want to discuss. Thanks so frigging rude. Honestly so disrespectful.
How could you?
I sentence you to 2 years at docks.
People PvP because that's literally the only interesting thing about this game. If this game had no PvP I'd have uninstalled it ages ago. Literally every other aspect of it is an absolute chore.
And as time progresses more and more of it becomes a dull, repetitive experience that requires me to do stuff which is about as interesting as watching paint dry.
And if you think people won't PvP because of the attachment to their animal or some stuff like that - think again. This game already requires you to spend an absurd amount of time before your animal is capable of doing any kind of PvP and it's not stopping anyone from killing other players. Why? Because it's fun, it's literally the single fun thing about this game(aside from being a birdbath simulator which I suppose is fun to some people who really want to turn this game into just that).
Aken spitting
When combat was watered down, several of my connected servers stopped playing
Diets are flat and boring, and any other additions/changes have been mediocre at best when it came to implementation
What other attachment is there to be had other than escaping or fighting?
None none at all
Exactly
Growth is only a queue until the game begins
Diets having near identical growth times prior for doubling down on the fetch quests was laughable, I'm sorry
Don’t apologize
Fractures was yet another addition to the combat
growth would be much better if juvies werent just useless
Nesting will only support grouping, to do what exactly? To increase your own personal chances of escaping or fighting encounters
People arguing that it's a survival game, and that the game should cater to that rather than the combat
Well what are people exactly surviving from? Other players, so again, it comes down to those combative encounters
I just don’t feel like diets were needed at all and expanding the roster was more important.
Starvation is hardly an issue, as well as dehydration
Resources are plentiful, even with diets stopgapping players
i mean most of survival games are from other players and some AI, and you rarely see people call them pvp/deathmatch games
In update 2 I actually starved
Ye I liked update 2s approach to hunger
Kinda invalidated the need for the diets system
diets straight up just need to be a reward not a punishment to not be shit
I shouldn’t create a Dino and instantly start to get a damage debuff
They should focus down on juvie's mechanics, sooner rather than later
We need to have our time more respected, growth still sucks.
Combat from other player's is literally the reason it's mainly a survival game. People should realize this.
Diets need a massive overhaul, in some cases they did more harm then good
Diets just needs to be gone and make the growth times universally faster
apexes shouldnt be 2h away from someone to get
They shouldn’t, but nobody should be chasing timers either
Which is all what diets is
diest need to be oh i want to do that instead of what we have now oh i have to do that
I mean for fucks sake if I wanted to chase timers I’d fucking play a mobile game or a tycoon game
:P
It doesn’t matter though, they have to incentivise it’s importance and the benefits can’t be too strong since you’d have herbivores growing so much faster than carnivores given the gameplay loop is intrinsically in their favour
The baseline for not chasing diets should be the normal gameplay loop
Maybe remove the nutrients and make so as a herbie eats enough of a different vegetation they get different buffs
Diets should only ever be rewards, thus competition for them
"Getting people moving" is a pretty low bar to set for growth
So the plants that give herbies better buffs will be more rare and more valuable
for a game that is centric around systems and mechanics you never want to make the player need to interact with the systems but want to do so, going into the punishment reward philosophy
But then you’d just promote AFK growing and defeat the purpose of the system in the first place right?
There has to be detriments
Depends
It depends on player spacing for sure and the map
afk growing can be negated by making juvies fun to play not just smaller useless version of sub/adults
Detriments could be a disadvantage, or lack of optimal play
Not seeking up upgrades shouldn't doom you
But place you in not the most favour
The sentiment that diets were gonna be upgrades to the game was the general idea people thought the game would be
so making juvies fun would negate afk, making diets want players to interact with it rather thna needing to would fix its inhenernt problem, what else wasnt that good rn with the systems and mechanics?
But in implementation they became leashes to the game, they leashed players rather than adding depth
This is evident that the growth times for perfect diets are similar to the previous growth times, the buffs aren't as impactful, and the improvements are limited and not as interactive, neither is the exploration for them
Diets bring more punishments rather than rewards
I think this would improve diets as a whole
- make juvis strong
- spread out foliage sensibly and not make it piss easy to grow (particularly with tenonto)
- give carnivores 3 nutrients from 1 body OR increase nutritional uptake dependent on the size of the creature or gore
And with it being so basic, or flat in design, it becomes harmful to the game
Preferred diets are just that, preferred, they shouldn’t be mandatory
imo to make it both rewarding to those that dedicate time to the system but also leniant to those that dont much is:
-perfect diet is faster than the base growth before diets, so stego would be 3.5-4h instead of 5, good diet is a bit slower than base growth (at most 30 min more), normal diet is longer thna base (1h longer) and bad diet should be somewhat punnishing as that is pretty hard to do by mistake etc (2h+ longer)
_when you spawn you already get a random nutrinet at half and another at 1 third full and last empty, this would go into nesting where the adults can know what to foccus on to hunt, ontop of making juvies fun to play ofc (like eahc dino juvi can be one of the 3, better swimmer, climber or burrower thna the adult, or just straight up faster thna an adult, like for rex)
and just eating smth thats not on your diet doesnt impact your nutrients in bad or good way, exception with canibalism
should i add this to a longer/ wall of text in general feedback?
well people are lazy and dont wnat to read and it will get flooded but more bs, but seems like all my posts are like this :P
hidden in the sea that is general feedback
but in general what do you think of that diet idea?
Bad diets shouldn't even lengthen growth times
then we have rexes that dont even try and grow afk in a bush in 6-7h...
but also im fine if bad is more punishing as its quite hard to end up on it if you atually try, plus my idea for it is much better thna like the 20h it takes stego/deino withj bad diet, as mine would be 7h on bad for those 2
I think it'd be fine if "bad diet" is extremely punishing, since it means you did not care to even find one nutrient. Aside from that, I agree that one and two nutris need a bit of a better reward, currently it does feel like it's all three or nothing.
Just going to point out that while this is true most other survival games are about humans surviving in some specific circumstances. In this one we're talking about dinosaur "survival"
There's a more complex progression path in those and when you overcome one challenge then you typically find something else to do
Meanwhile in The Isle your enemy is literally just time. You need to just not die long enough which makes for an extremely dull and awful gameplay loop
I'm going to say it openly - survival is just a bad gamemode and I think progression could've offered a much better experience. Growth is just bad, especially for certain specific creatures I don't think they will ever be actually fun to play as.
the main dif here is that the things we need to survive ascarnis anyway is not found on the mapo randomly but is the players, so there needsto be a balance between the survival and combat aspect that carnis need for their survival, bc it rn feels more like killink for the sake of it not much for actually surviving
Right now killing is done completely for sport
last time I've played Carno I haven't killed a single player for food
I've killed everyone just for fun
do you think bad diet should be more thna just +2h?
All the food requirements were fulfilled via boring and dull gameplay of walking around the map and killing AI
i mean if you dont like the survival idea thats what sandbox/deathmatch is for
No, I like survival when it's actually interesting
If we mean no nutrients at all, then yes, I think that is fine to be very harsh since you kind of have to completely afk and not care at all. Otherwise you can find one nutri as both carni and herbi, even with current diets.
in the game right now you increase your survival chances by not interacting with other players
and either killing AI or just keeping yourself away from everyone and munching on plants while hidden
Update 2 survival was fun
you had to hunt and be careful at every step, any mistake could mean you were going to starve
you had to hunt other players and you had to be careful about picking your fights
hmm the when im gonna post the idea i will say bad is like current stage just a bit better by a couple hours, but what do you think about the perfect good and neutral times i gave?
im guessing you aswell arent a fan of dino AI/playable AI
Naturally
I think it will never be good enough to replace other players
and it will either be annoying to deal with(as Carno was to some people) or just fodder that you have to find and pick up
uhh i made a comment about this, gonna try to find it
Although tbh I think that the fact that the community had this much issues with AI Carno speaks more about how bad people playing this game actually are than about anything else
I literally never died to Carno AI and I've played the QA quite a lot at the time when it was in
I don't know all the current times, but I'd say, 4 hours for perfect diet, 5 for great, 6 for base diet, and then maybe double that, so 12, for trash diet. This for stego/deino then (though deino has its own issues to be fair). If you want to make diets just a reward and nothing else that is. But you'd follow a similar formula for the other critters, with old base time being the "great" diet as a middle ground.
I think that would be decent for the current iteration of diets
I do think that the current design of diets is atrocious though
oh def
I mean... I agree with that and most people that aren't outright delusional will agree with that too
i think Pesky put it the best: Its a fun meter
made a similar comment on Halucinations and how they need to have audio ques as well since they are shit otherwise
I don't even want to think about hallucinations and how that's going to be implemented
I'm genuinely terrified about what perks will do to this game too
imo for it the visual aspect should sell the halucination while audio makes it effective
Obviously. You need to make them convincing, that's the point of them, so you get an opening to use.
well we dont know how they will work so we have some hope but not much... with how diets have been
imagine they launch and are just images floating so Dilo is fucking useless 
I was really wary of perks prior to diets being released in this state because I believed that they would be capable of breaking the game and balance really hard
then diets came about and did it before perks were even being worked on

"we will be introducing combinations of diet elements that can result in substantial changes to movespeed, stamina, regen, damage etc depending on what exactly you are eating"
This statement from the devblog makes me outright dread the future of this game.
he is gone
he has evaporated
I really hope perks arent what I think they're gonna be
I was vehemently against the idea of females and males of the same species having different stats because balancing out a survival roster of 56 creatures will already be hard enough(the balance has been consistently garbage with just 2-9 animals on the roster and we're supposed to be getting many times more than that) and the devs want to introduce a number of factors that will allow people to tinker with the stats via their gameplay.
anything changing base stats like hp dmg and speed are very finicky and can go very wrong very quickly
well we dont know if they affect stats, new mechanics etc
If they want to get rid off the meta then they should know that they're on their way to do the exact opposite
we do - again:
"we will be introducing combinations of diet elements that can result in substantial changes to movespeed, stamina, regen, damage etc depending on what exactly you are eating"
was that for perks of diets?
well ye i was talking about perks there
I was dreading the idea that perks might do exactly this
but the devs decided to go one step further and make diets do that before perks are even in the works
As players progress to their various growth milestones they'll have the option to select between a variety of perks, designed to support a varied playstyle. This mechanic sets the foundations for further Perk functionality with upcoming Diet & Elder systems.
from this looks more like perks will be gameplay changes that enhance nieches, specialization, and maybe increase survivability
also looks like persk will be unlocked the more you play everytime so you cant spawn as a fully perked dino
Stat changes apply to those things as well
That sounds really awful
Just to clarify - I was worried about anything allowing people to tinker with the base stats of dinosaurs. What I'm saying is that I was afraid that perks would do that but the devs ended up throwing that into diets for some goddamn reason.
Absolutely atrocious idea all around
People time sinking, and hiding will just be superior than baseline creatures
This game has never been balanced properly without allowing players to do this kind of stuff
i mean would a perk like fast swimmer be categorized into that lot?
If anything, people should interact more with the systems and players to achieve it
Swimming faster could have a really big effect on certain animals
Imagine super speed deinos in the water
The ideas are fundamentally flawed
^
From the baseline structure
The diets were already done in such a dull, unimaginative way which lacks any creativity that it makes me afraid of what's to come.
If only the devs could be clear with their vision and what they want to achieve, we wouldn't have to try and figure out what their plan is and worry about how it's going to end up.
yep :/
its funny how diets were supposed to encourage active gameplay yet people can easily afk once they know where their plants are
god i hate that, i really hoped that diet plants would be dynamic and spawn randomly or at least in specific biomes randomly
They do spawn in specific biomes.
Centre.
Centre.
Centre.
And center.
so one jungle can have more of one compared to another, this would also enforce migration and risk doing so since there is no here is where all the coconuts are hf :)
Questionable. Nova has it at 1t on his chart but that is a very tenuous estimate. It was most likely quite a bit smaller than that. Iirc 300-400kg I think?
" Megalania has recently come to my attention as unreliable for the larger scaling I have listed. Although I have no thoughts of changing it at the moment, I may do so in the future. The original basis was done via scaling the fragmentary vertebra of QM F6562 with the idea that its own proportions would match that of a Komodo Dragon, however this is unreliable, and thus I admit fault. "
eyo i think phase two requests died
