#general-feedback-discussion
1 messages · Page 802 of 1
Yeah honestly i feel almost no spite for utahs in QA too and i usually hate their guts
weird how the fastest animal can't manage to leave a kill
Carno players are gonna cry so much when cerato is implemented and it can steal their kills
They already ball their eyes out when crocs take something from them they weren't planning to eat anyway
lmao
they complain steg is OP because they cannot kill it
Even in their amazing cool megapacks which are totally valid measurement of balance
Speaking of stego
Alright but when you're playing stego, not even an ADULT stego at that, and they're trying so hard to kill you but just do baby damage, its hilarious af
Well most of them are used to play rex and be the most powerful creature ever
This one Carno in a group that was hunting a stego said he'd kill me if I didn't leave, despite me helping them and having landed more bites than they had, I left in order to not die, came back and surprise surprise it wasn't even bleeding anymore
Carno player moment
I had a full adult carno trying to 1v5 our stego herd earlier, mostly me, who was only like 40% grown, and I fucked him up waaaaaaay more than he did to me
my issue with carno is that it's TOO good at fighting stegs atm
make that fucker weep at large animals
Nah honestly it's kinda stinky at it
On the one hand, yes. On the other hand, its HILARIOUS how fast they give up just because you stuck your head in water or stood next to a tree
Maybe American players are just brandead, but no Carno group has even came close to killing me
When I say "give up" I mean they stand around you for an hour all waiting for someone else to attack you
my opinion is that carno needs to be toned down in the brawler department. I understand the devs want to see what it's like to have a bully-playstyle but bully and carno do not mix
Carno works just fine until we get Cerato I think, the only problem I see is how fast it accelerates
Also other animals definitely need buffs
Tenonto and Utah to be exact
carno is a cheetah. It kills fast and runs fast but anything can run up to it and bully the hell out of it. Look at cheetahs get their food stolen by fucking vultures
they are the anti-bully. Literally everything bullies cheetahs
Imo Carno should take the same amount of damage it does on the body on its legs, they're it's mist important asset, should be a little more fragile
Carno should be so shit as a bully it should just avoid close-range confrontation as a whole tbh
Even if cerato is smaller, it should still scare the fuck out of a carno in a close range one on one brawl
The only way Carno should beat a Cerato in a fight is if it rams it
fair
A face tank battle should always favour the Cera
the ram should be a death sentence for cera tho
cera having a higher bleed and damage bite would not surprise me, comparing the jaws of the two animals
Look at the teeth, mouth shape and such of each animal
Carno's is designed for chomping down on smaller prey, cera's is very much designed for larger prey
I mean honestly Carno vs Cera should be like a pit bull vs a greyhound. Yeah the greyhound is technically bigger but you know in a contest of strength and bite force, the pitbull is gonna win
One thing we have to think about is bite speed too
Carnos bite speed is very fast, and the animation they showed for Cera is kinda slow
Anyways I'm off, funny college time
Carno evolved as a faster creature, not a more lethal creature. It doesn't need to adapt a powerful self-defence with hostility since it has defence in speed. Cera, however, is small, not very fast and often contests for food. Of course cera would be better adapted to fight shit bigger than it
Aye
I know people love the idea of "bigger animal = bigger biteforce" but if an allo has a lower bite force than a spino I will throw something. In the same vein, if a carno has a higher biteforce than a cera, I will cry.
The biteforce is based on adaptation to a specific lifestyle, big creatures do not automatically bite harder
For example, spino should have an utterly godawful and horrid biteforce for its size because, just look at its mouth. It is designed to catch fish, not crush down on dino prey.
Spino should deal damage with its claws, not its teeth
Another funny thing is, carni players whine like “carnis shouldn’t be stuck with different playstyles, they should be able to do everything!”, i see this a lot, but these same idiots change their mindset fast when it comes to herbis
Fuck that noise, I want to play sucho as a shallow-guarding, fish-swallowing bastard
Not as some dumb fuck hunter dino
I will fight to protect my sick little shallow area, not because I need food
These people want utahs hunting brachis or spinos hunting rexes and all sorts of dumb shit
As a carni main, I'm ashamed to be part of the carni main community
If your prey can't defend itself, that's not hunting
That's foraging
Because “carnis should be able to hunt anything” like no lmao not unless that ‘anything’ is braindead, stick to your bracket
Dude, the amount of people who want ptera to kill shit is absurd
If i had a dollar for every “let ptera pick people up and drop them”
Like, accept that your animal is not built to kill things you troglodyte. You are essentially a prehistoric seagull, accept that this is your life
The worst part is the devs do listen to these people from time to time
Carni's should be JUST as specialised as herbis
Carno runs fast. That should be what all of its balance changes are poured into
If it's doing something that isn't running fast, something is wrong
Roles should be balanced, the faster you are the less offensive you should generally be, excluding glass cannons in some cases
Stop making carno some godawful Frankenstien of other niches
I want Velo to be able to hang around big herbi herds, kill the little ones that try to steal big ones' food, and eat the leftovers of hen a carni tries to attack the her, to attack everyone on sight
I want spino to chill on shores, occasionnally hunt for fish or small animals, and bully the local deino
Different stats and perks should be balanced out or we have fucking roided up super-predators like qa carno shitstomping almost everything in sight and infesting like ants
I want rex to go around and only attack big prey for a few days feast, leaving smalls alone
Ive seen people who want rex to destroy small dinos' burrows like why tf lmao
“Lets give the massive apex the ability to destroy the primary protectove measure for things that will feed it 1% of its hunger”
I've seen it too
I still don't get why
Like rex shouldnt be fighting with a trike instead
People don't want to take risks when theyre supposed to, they want to take risks when they arent supposed to
People want acros hunting tenonto for its diet and carno hunting stego its so fucking backwards
QA carno is fine on paper if they just utterly destroyed its ability to brawl. It should, in the situation where it is surrounded by a ton of utahs, fucking BOOK IT, not go "ahahahaha ez" and just demolish every single one. It's alt-bite and turn rate should be one of the worst in the game for a land predator, but it can just fucking book it the moment it doesn't like the look of a situation
Someday you'll see, people will complain that dryos are too fast for rex to catch
"Bring back ambush speed for rex because it needs it to catch maias!"
Also I've seen people complain that it's too hard to bleed out a deino as a single utah
And the people who complain that their carno gets oneshot by being impaled by something they have to approach to be hurt by
OH YEA THE FUCKING STEGO COMPLAINTS AHAHAHAHA
Its like jumping in to a lion enclusure at the zoo and then your family sues the zoo for something that couldnt have happened without the ‘victim's’ actions
It actually happens
Not that exact case, but similar ones
"please nerf stego I lost my 100% carno to one and that simply isn't fair I don't understand, there was nothing I could do to prevent this"
"you can run away from it"
"BUT IF I RUN AWAY THEN I'M MISSING OUT ON FOOD YOU DUMB IDIOT DO YOU WANT ALL CARNIVORES TO STARVE, IS THAT WHAT YOU WANT, WE ALREADY HAVE IT HARD ENOUGH ALREADY, SO TIRED OF THIS TEA PARTY FOR HERBIVORES"
Yeah and its stupid as fuck, ive seen it
its like people don't understand how nature works
Big brain carno player: “this stego is guarding a dryo now im gonna starve. No i cant fucking walk 40 feet away to that teno over there i need THIS dryo how dare you deny me food herbivores are toxic and overpowered we carnos have it so hard we need to be BUFFED or stego needs to be NERFED asap this is unacceptable devs fix this now”
It's actually funny to see what people complain about
I've seen devs being accused of carnivore bias, herbivore bias, loving their JP utah ripoff too much and hating utah in the same day
ill admit im guilty in a couple of those
No one is objective
Like, I know I'm biased towards carnivores because I think herbivores are boring
But that's not a reason to make things imbalanced on top of that
i loved watching carno mains cry for hours about utah being OP but now that carno's OP they are shockingly silent on the matter
I like to play both factions pretty equally but i come across as herbi biased because im sick of the shit from the carni sidr and the history of herbis being nerfed due to whining from idiot rex mains
I would like carnivore success rate to be around 20%, but give them enormous hunger times so they can afford to eat 5x less often as they currently do
A 20-30% success rate would be nice, imagine the salt in feedback though lmao
Any other feedback would he drowned out
(I know in nature it's mostly around 5 or 10% (except for cats
) but it's a videogame)
Different carnis should be more or less successful to grow though on average depending on the species/role
imo the bigger the carni, the harder to grow
This. Make hunts difficult, make failure rate high, but give high hunger times so they can afford to plan and conduct a proper hunt, stalk the prey, wait for the right moment, and all that. And so they can have that proper attrition hunt over 30+ min without worrying about food. This would also help if something is bodyguarding, if you make a kill in good time, you have time to leave, check other places, and maybe even come back to that kill if you can't find anything else. (assuming people don't wait until they're almost out of food to start hunting that is)
Yeah i hope we dont get the shit in legacy again
The biggest success rates should belong to raptors and small carnis, cause they'll have shorter hunger times
Precisely. If a herbivore tries to guard a corps but starves in 30 mins while the carnivore starves in 3 hours, it can simply wait it out
thing is with that is that you run the risk of making carni either too easy or herbi's way too strong
Less impactful animals should have higher success rates and egg clutch limits
Tho there is one thing, since some creatures have less than 1 hour growth times, it's impossible for them to have a 2 hours hunger time
also some animals (like carno) are designed to get meals quickly
People grossly underestimate how trying to balance a game can have weird outcomes without doing it initially conciously
The only way I see would be to drastically increase hunger rates for juvies. It'd make sense, they need to eat more to grow up.
Yes balancing is a nightmare
I haven't made any videogames, but I've made society games and warcraft maps, so I know how hard it is
How so?
👆
Damn I didn't think of this
it might work
if the food rots quickly, you can afford to have longer hunger times
hunter dinos HAVE to eat what they can, when they can
since it can go off and make it essentially inedible
Though food rot can also make scavengers way more viable than they'd be in the current game
Since they can go around for hours before finding a rotten corps no one else wants
yea fair
but then you just make 'em starve way quicker than the other predators :P
i wouldn't consider decreasing hunger times until gore is in tho
atm, it would make carni too easy
yep
Maybe once bodies can be taken apart, different types of meat on them can give more food for some dinos too
Like organs giving the most
with gore and diets, more tough diets but less hunger could work fine
So hunters immediately go for the organs, scavengers dont really need it, and hunters dont get as much out of scavenging fresher bodies now because organs are most often going to be missing. I hope they do away with the shopping list style carni diets
And instead focus on different meat types like fat content, or different parts of the body
eh, in that scenario, seems a bit easy to do diets then tbh
diets would become a non-issue for many carnivores since all you need is a good kill and quick access to organs
Yes, meat types are the best suggestion I've seen for carni diets
Was it yours ?
I mean in a way, but them youd have herbis with fatty meat being bad for some carnis, or some carnis needing bones from small animals because they arent crushers
So it still splits them in to roles and preferred niches
Might have been, ill grab it
Might work if it "decays", something about being the first to eat, getting the best value out of a meal. Would make for group "infighting" as well possibly?
As an aside, I think there's plenty of people that don't think carnis should have diets in the first place :p
Organs arent the only requirement though
The suggestion lists things that would encourage some selectiveness, its not the best solution probably but i think its better than a shopping list
I've once made a suggestion about diets
But people didn't like it because I implemented strains in it
strains?
lemme find it
Diets being one of the factors in to getting a strain doesnt sound like an issue to me, depending on how its done
Like i dont think an unhealthy dino deserves to unlock a strain
part of me wished that strains were weird biological nightmares that could be nested in and would have to survive to adulthood as their strain type. Like, holy shit, being a juvi type-H and trying not to starve to death lmao
It would also make more sense, but that'd be unplayable
If turning into a strain is made in a way that makes sense, I won't mind it
The only issue with that suggestion i have is it seems to make carni diets very vague and easy, very unpunishing
Like going into a lab, getting swallowed by that big concept art strain plant, that regurgitates you as a strain afterwards
Yes that's what the people who disagreed told me
Like they could stalk in the spawn zone of any herbis plants and just wait for passerbies and not be punished
Which already happens so i guess not much would change
I dont like how much of a camper playstyle carnis get now
Herbi food is weird, like we have mountain ash that is a very versatile plant growing in one biome. They could have at least chosen plants that make sense or made plants spawn in two or three biomes each to make things a bit less predictable while still being plausible
I was legit arguing with someone because they said carno should be on a sucho diet
?????
Wtf lmao
You're telling me, someone wanted the fast running plains hunter who by all accounts shouldn't be swimming...
To eat fish
I was giving them points as to why sucho is pretty much useless and they said “it can hunt in the forest and ambush things on the riverbank”
No?
Sucho is a hyper-defensive brawler, not an ambush
Its going to fight people away from its habitat

What was this guy thinking fr
Young deinos and fish sure, i could see it running in to cerato from time to time as well, maybe hadrosaurs if they need to wade for some food. but the other shit there…
Imagine royally fucking sucho over by wasting one of its dietary slots on carno
They were going on about how sucho could have a shit ton of stamina to make it some sort of endurance hunter as well
Well the carno is going to try to fight sucho anyways so I can see it working
This is true
Why the fuck would sucho need to endurance hunt
Honestly yeah lmao
Carno mains dont know how to run away, ironic seeing as they have the most provilege to do so aside from ptera and deino
Because I was making the points that spino and deino would bully sucho out of swamps and rivers LMAO
As a result they said make sucho an endurance hunter
To run from larger carnivores and to hunt down other mid tier dinos
There is 4 aquatic environments in the game : rivers, swamps, lakes and coast
Not every semi-aquatic has to live in the same one
I hope bary snags the coast/mangroves with plateo
What the fuck
As a matter of fact, we have exactly 4 big aquatic predators : bary, sucho, deino and spino (I'm excluding Austro cuz it's smol)
Sucho eating deino is a hard maybe, but carno and stego? No thanks lmao
These plain animals are nowhere near his environment
They were going on saying it should be able to hunt almost every mid tier
Sucho can definitelt trim the adolescent deino population but adults are a high risk gamble
It was BAD
WTF. It's SLOW, it can KILL midtiers but it shouldn't hunt 'em
On the premise of it being an ambush hunter in the FOREST
WHAT THE FUCK
It should be similar to its role in legacy imo, it will fuck up mid tiers but it wont be able to hunt them if they know the sucho is there
My man, Sucho is a WADER
That's got the same energy as semiaquatic anky
IT SITS IN SHALLOW STREAMS LMAO
you guys are talking about sucho?
This guy is a fucking LUNATIC
Elsewise itll eat fish, young deinos and grab the occasional juvie or hadrosaur it catches off guard
Why they wanna take sucho and make it dollar store legacy giga
The only reason why there was a sucho population was because people willingly interacted with them and died or community servers gave the “one toe in water = safety”
Sucho In legacy was painfully bad
I think sucho in legacy is fine at the moment
not op but not bad
It was mainly bad because of a few other dinos, but yeah i meant similar like it should be a defensive fighter not an offensive superpredator
Every carni should be an offensive superpredator according to some
Including ptera
I personally love the bear-style approach to sucho, don't make it a fucking hunter
A few dinos had high odds against sucho but for the most part it was fine, and evrima also has fishing and other semiaquatics thay legacy lacked
Lmao i always chuckle when j see people suggest ptera use its feet like
juvie trike too
Ptera pickin you up with his feet looking like this
Sucho has the perfect opportunity to BE the ultimate defensive grizzly-like dino, sitting in shallow rivers
But nah just make it another hunter
what do you mean with grizzly-like dino?
People want every carni to be some powerhouse superpredator that hunts everything
Make it a sub Rex with longer arms
I would have liked accurate spino for the precise reason that it can't hunt
Who needs another fish eating wimp
it sits in shallow rivers and eats fish and fucking MAULS anything that comes near it
yeah that seems like a sucho play stile
And when I say "accurate" I say "2020's consensus of accurate, which might already be outdated
I would have liked tapwing spino for the precise reason that ours looks like a boring generic terrestrial spinorex
Long legs on spino is UGLY why is it so popular
Spino-Rex makes me question Gigas existing
That's true
I'm fine with long legs spino, but I wish it would look a little more adapted to aquatic life
At least if it gets good aquatic gameplay I guess it's mostly fine
God if only
I feel like that if the devs give the spino a realistic design people will not like it
anything is better than legacy spino
except those who like
fucking kite dino
People would have preferred JP spino soo...
What we arguing about today
Imo at least legacy spino was fun to laugh at, evrima spino is just boring
how the spino looks
I like the concept art more than the final product
The one that was bordering between both fantasy/jp3 and the actual animal
you talking about the long tail one?
Hey, maybe once devs are looking at apexes and looking at how to implement them, they'll take a look at spino and they might change their mind to make it look more like Tap's spino
We can always hope
Idk, I think it was taps concept art
Evrima spino model already got altered a little bit to look more like Tap's concept art
I aint keeping my hopes up they love jp so much with their long leg spino, screaming rex and broken arms goblinraptor
Way too many "looks" in that message :/
At least some dinos got original and interesting designs
I think most people already know that they love jp A LOT just looks at the gallimimus, utah, troodon and compy
Yeah tenonto is a cool unique design
Rumbling Rex would be so much more terrifying
Compy just feels like compy to me honestly, they probablt picked it due to jp but its model is just… compy
Hard to say its a copy compy. troodon, utah, galli, rex and spino though definitely have that jp influence
Luckily we'll get mods in the future to alleviate some questionable design choices
Although some of the devs are strongly opposed to modding (and I understand why)
Instead of just hearing that damn screeching bastard we always get
I just hope that the grimm something will be a mod map
The devs cant make ugly abominations like the new anky and spino and then be opposed to modding lmao
They are begging for modding doing shit like that
I can't agree with you there. There is a difference in what different people feel look good and the concept of modding itself.
If they made it, it's because they liked it.
Modding that makes the animals look good for people to improve their experience is no harm
The anky looks like shit it isnt an anky
I get that they don’t like modding because it goes against the experience they want to push for the isle, but like since when have community servers ever tried to cater to the official isle experience
They call it ankylosaurus, they call it spinosaurus, i want to play an ankylosaurus or spinosaurus
The harm lies in the fact that you take someone else's work and modify it to make it "better" according to your own terms"
It's really hard to accept as an artist (and yes, videogame makers are artists)
They should be open to criticism in a public project people pay for
You arent walking in to their house and looking at some sketch on their desk and telling them its shit
Criticism and modding are still two different things. There wouldn't be feedback channels on this server if they weren't open to criticism.
Well they didnt take feedback so whatever there
Criticizing is fine. Taking the brush out of a painter's hand to finish his work in his place can be seen as offensive.
They took feedback on a couple of the models, anky was not one of them
So i want an anky and not that … thing
They do take feedback. Anky is not in-game yet, so you can't tell. We only saw WIPs of it. Same goes for spino
They released the concept, got swathes of feedback, then released the model that still has a caved in back like it got its spine crushed by a boulder
The model was probably already being worked on when they showed us the concept, since they showed it so early after the concept. Also you don't change everything just because a few people suddendly cried about it. Taking feedback is listening, considering, tinkering and finding the best option. It takes time.
They took feedback on Herrera after receiving less feedback on its face iirc
Anyway, there is nothing wrong with modding. Tons of games have it, if people want to harmlessly improve their experience they should be allowed to
Also they need to take every feedback with a grain of salt. Take the example of alberto. When it was shown, everything was just "damn the model is so bad" but then, when they made a poll about wether people like it or not, a majority of people answered they liked it
The devs dont lose anything because some people install some mod that changes a couple models
That's an ethical and morale question. I'd like modding for the game, of course, but it is not as harmless as you might think. I've already gave you examples as to why.
Ethics and morals are all up to perspective, and personally i see absolutely no problem. The devs are still getting their money from the person who bought the game
You either agree with it, or you don't. Both opinions are fine and respectable.
Money is not the problem here. It's intellectual possession.
i personally dislike the idea of Isle being some kind of moddable sandbox tbh 
I want the devs to focus on their own vision and see it through
Indont think cdpr devs were offended when some people modded geralt in to an anime girl
Some mods are mighty cringe i gotta agree somewhat there
The dire wolf mod……
let me add a mod that adds all the DoD dragons into the game lmao
God that was a bad one
Some of them probably were. But since the company itself allowed mods, I think they internally agreed on letting modders alter their work.
You mean we can get a functioning dragon game then? :p
In moderation like adding some paleoaccurate dinos i think its fine, it stays on topic
Some mods just go too far
Adding godzilla and wolves and shit
The dire wolf mod that had wolves beating ceras
Wolves oneshotting spinos 
Any amount of modification is basically saying to the maker "I don't like what you did, let me do it better"
Even if it's not what the modder himself thinks and even if he does respect the developer's work, that's not always how it is perceived
has deino been added to the stress test yet...?
The devs know some people dont like their interpretations and they dont seem to be bothered by it
They are already quite aware
how many times do I have to repeat that not liking something and modifying it isn't the same thing ?
also, why is only eu and na4 up
I know but i just disagree with you on modding being inherently disrespectful
I'm not saying it's inherently disrespectful. It's that the creator might take it as disrespect, and you can't blame them for it.
The creators already know that there are people who disagree with some of their creative decisions though
Its hit or miss, can't please everybody
Making model mods is just the result of that
If they changed the boring generic spinorex model there would be people upset about that too and theyd probably want to mod one in
And they have no moral reason to allow it. It's their work, if they don't wish to allow everyone to fiddle with it, it's fine.
Some people just like paleoaccurate versions of dinosaurs and i dont think that can plausibly be taken as disrespect
Look, I'm a cartoonist myself. If someone tells me my drawings are bad, as long as they give reasons why, it's fine. But if someone tells me "give me your pen so I can improve what you did" I'm gonna firmly disagree. The same thing goes for models or the videogame itself.
But if you are a commission artist and they paid for the work, they are in the right to request changes
People paid for the isle
Request changes, yes. Do it themselves ? Hell no
I mean, why did you commission me in the first place if you can do better ?
Well the isle devs dont seem to want to make changes, and i get it, it costs money to do so and in the end it still wont please anybody
Not wanting to make any changes despite feedback, that you can blame them for. Although I think, on a personal note, that anky (for example) doesn't need to be changed so bad.
If they changed the anky, the people who liked its weird mammal design will be upset, modders only add another option so everyone can be happy
But if they decide to leave carno as an uncontestable powerhouse forver, I'm gonna blame them.
Yes, everyone among the community will be happy.
Carnos issue actually ruins quality of gameplay at an indisputable level.
(except those people who don't know how to mod even games with official mod support)
Id be pissed if i was a dev who made a dinosaur model for a dinosaur game and somebody replaced it with a wolf or something, but if i made a purposely high fiction model for a game with a community i know has stuck up nerds in it who would prefer a paleo accurate model i wouldnt give a shit if they modded it in
But that’s just my pov
If I was a dev, I'd be upset with anyone changing my models, unless it's extremely tiny ^^.
That's where it all comes down. Opinions.
as in, the gameplay?
his model is amazing
Carno, cerato and allo are the holy trinity of carnivore models rn
about the allo using his head like an axe I really think an headbash move would be able to cover the fact that the allo had a bite weaker than the one of a lion so I agree with you about the allo
aaaargh allo axe biting again
It didn't do that, it's stupid, it looks stupid and it wouldn't even make for a worthy game mechanic
how are u so sure about that
Cause it was debunked a few years ago ? Just ask the paleonerds
hmm ok
Allo didn't have a biteforce weaker than a lion. Even a relatively small Allosaurus has been estimated as biting either as strong or stronger than an American Alligator.
And yea the "hatchet bite" was a hypothesis without much evidence for it. It was speculation that's been considered disproved for a while now. There are numerous issues that would arise for any animal that would try to utilise its head in such a way.
Also - I really don't think that Allosaurus would be a good addition at this point.
oh oops I didn't mean weaker than a lion my bad I wanted to say that it had a very similiar bite force to the one of a lion
What did?
other grammatical mistake
Oh no, Allo definitely bit harder than a lion, it's one of the common, wide-spread myths about dinosaurs
Troodon was a dinosaur, it's just that its remains have been assigned to other genera now.
what do ya mean with "other genera"?
This is a topc for paleotalk though, this isn't really the right place to discuss this but to put it shortly - Troodon has been divided into two other dinosaurs "Stenonychosaurus" and "Latenivenatrix".
so the troodon is now 2 dinosaurs?
You will be better off asking such questions in the paleotalk, more knowledgeable people than me can give you the answers there(but yes, what's been known as "Troodon" has now become "Latenivenatrix" and "Stenonychosaurus")
The Isle's Troodon is very likely based on the remains of Stenonychosaurus.
Man that was a string of pretty bad suggestions
what did i just read in feedback
@cyan brook your blood is not blue
its very much red
inside and outside of your body
your veins on the other hand are a blueish green color
but the blood inside of them is red
side note>> Oxygen is already inside of your blood. Your red blood cells are what carry oxygen around your body
@cyan brook Octopi and horseshoe crabs are the only animals that have blue blood to my knowledge and the reason why is due to the difference in the oxygen carrying protein in said blood. In most animals on earth that protein is hemoglobin, which makes the blood red. In horseshoe crabs and octopi it’s hemocyanin, making their blood blue. The reason why the myth of blue blood persists is because it’s the color that superficial veins appear to be, but they are in fact dark red under the skin. When viewed with layers of skin covering the vein the visible color wavelengths that penetrate through the skin are most often blue and green, as the color wavelength for red is short and weak making it difficult to see through layers of skin. So veins are in face dark red and blood is also red, the blue blood myth needs to die.
^^^^^
Just to substantiate this: Sauropods were a primary prey item for allosaurus and the hatchet bite would be entirely useless to them against prey of that size. Attempting to bite down on a creature of that size wouldn’t be possible as it would require your mouth to need to be opened more than 180 degrees to sink your teeth into the body or legs of a sauropod, even then you run the risk of literally all your teeth breaking either in impact or after the sauropod even moves a little bit from pain. Allos teeth were relatively thin and blade like, they would have a hard time surviving a hatchet bite in a sauropod without losing several teeth, not to mention the impossibility of the maneuver in their preferred prey.
@rare fractal that actually makes sense i haven't really studied up on that much since middle school so yea thanks for that info. the more you know right:p
agreed on the allo thing as well. realistically even if they could teeth breaking would be far less likely compared to breaking their jaw in my opinion much larger dinos like the giga or trex have a better chance but even then jaw breaking for them would be a possibility as well should they go for legs. allos would have to get access to a sauropods stomach area and tear flesh and bleed them out in order to kill one.
im speaking logically by the way based on what knowledge i know. tactics wise thats exactly what i would do because unless the saurapod was dumb and lowered its head enough to get at their throat thats the only option to take in order to hunt one
lol another axe allo
okay WHY Is using the emojis in the general and mechanic test feedback channels acting like im doing an entire post and starting the 6hr times??????
Yeah blood can be weird. Oh but if you’re really interested study some of the properties of horseshoe crab blood and it’s pharmaceutical uses, shits wild!
if you post something the timer kicks in
meant player list my b*
I did not post anything though. All I did was add an emoji. This has never happened before.
you reacted to a post?
forgot to put second image in suggestion, here’s what the trees would look like
so the ability to mimic calls should be given to troodon so the game can be more spooky?
I disagree, although it would make the game a little scarier giving it to the oviraptor would make it a much more viable creature since it wouldn't have to wait about an hour to wait for the parent to leave for food, water etc.
I think both of them should have it
Ovi should have more mimic options but I still think Troodon should have it
Trying to log onto the Isle (mechanics build) atm, is anyone else only seeing EU2 appear on their server list?
Also, when I try to connect EU2 I get a black screen and nothing happens.
Servers are dead it's the devs day off don't expect to play until tomorrow at the earliest
Okay thank you
np 😄
@thorny lynx The chicken bobs its head because thats how it compensates vision for moving objects. We do not do this because we have eye twitches to follow moving objects. Birds cannot move there eyes as easily. Now the question is "Are dinosaur eyes like bird eyes or mammal eyes. Can they move there eyeballs or no?"
How do crocodilian eyes work?
wdym
Well like
If bird eyes work one way
And crocodillians eyes work differently
We have different options for how to portray them in game
dinosaurs(meaning everything but crocodilians) have eyes similar to modern birds because of the way their heads were shaped, while crocodilians eyes were specialized for an aquatic life style, putting their eyes on the tops of their heads and giving them a protective lens for underwater
crocodilians split off into a very distinct line of genetic traits and those very traits are still in modern crocodilians. meaning we can hypothesize how the eyes of land based dinosaurs looked and acted. also we can backtrack the genes of flightless birds and literally find evidence to support this.
@glass swan So does that mean T-rex had to bob its head forward like a chicken because its eyes cannot move only its head?
maybe, maybe not, but their eyes were much more similar then crocodilian eyes were to a chicken. but also, trex was an apex predator so its eyes were more toward the front of its head for better sight. also had a narrow head to see infront
I don't really understand then what the guy is asking about bobbing head dinos if T-rex probably didnt. Which means that since we don't know t-rex then we don't know any dinosaur either eye/head bobbing wise.
i think its just better to assume it didnt
Yeah. and the devs probably don't want to recode a bunch of dinos for head bobbing animations lol
Its easier to just have them mammal type movement
agree, keep it jurassic park like
@left geyser Cerato should be able to scavaenge through garbage piles, dumpsters, trash bins...etc from mercs bases. They should also be able to easily eat through human packaged food in boxes,bags,..etc. Sometimes eating it whole (Ok maybe not glass lol but who knows these fuckers eat bones) I think they should also be able to tear open human containers in bases or cars or whatever if they have food stashed. bassicaly a big ass mutant racoon monster dino
Ye
I've updated again recently unless you read it within the last hour
i have it open 😛
These animals are solo livers I assume? Or do they group up sometimes like racoons
@magic hinge i think this will definitly be a thing in the future since they can already make males get their colors over time
They probably wouldnt follow each other but they wouldnt try to kill eachother ON sight
maybe theyed fight over the trash or carcass though
i think theyll most likely be groups of 2, male and female, but juvies will be in massive groups
do you think theyed be hostile with one another or would the occnisoley feast together and probably fight over scraps or large pieces
ive heard that theyll be cannibalistic
which makes sense, theyre gonna be brutes that will eat literally anything
I think their diet should be equal to that of a honey badger
Meat, fruit, honey, insects, fish, bones, each other
idk about fruits or fish in terms of gameplay reasons but everything else sure
no trash?
They will probably be a mix of honey badger, wolverine, Tasmanian devil, hyena, and crocodile
Real life cerafo ate fish
It would wait in shallow water
i think ceras just gonna be able to eat the spoiled meat, and all the organs
i feel like trash eating is a good oppturnity if these things have iron guts
and human food
encourage interaction for some playstyles to encounter humans and tribals
I think cera should be able to eat everything besides plants (except fruit)
deal
that too, but thats probably a ways away from being added
also, crocodilians are far away from other dinosaurs on the genetics tree so i wouldnt compare those 2
and fruit is not really easy to digest, most fruits are extremely toxic for carnivores
No
Most fruits in the isle are safe
Oranges, mangoes
They aren't toxic to carnivores
Most human domesticated fruits are perfectly safe for birds, reptile, and crocodilians
All the fruits in the isle are donesticated
i guess ur right about the fruits being domesticated but for something the size of a cera, no fruit what give it any nutritional value, if it eats meat and bones, fruit will be like eating a grain of rice
prevent starvation
i'd iamgine with such a diverse diet
Cera can live everywhere
there like rats and racoons. just everywhere on the damn island cuasing mischief
human bases, beaches, caves, swamps...nowhere to hide lol
Actually eating fruit can provide a lot of calories around 50-100 per fruit
And there can be hundreds
for something that weighs 1,200 pounds, ate 6,800 pound stegos irl, and has blade like teeth, fruit was definitely not on its diet
its closer to 500kg lmao. 544kg to be precise
wai
wait your that guy
I got mad at
Sorry I was having a rough day
I apoglize for being disrespectful
the troodon walk would be a terrible crouch, crouches are supposed to be used for stealth and keeping a low profile
especially in troodon's case
nah all good
yea i dont know where i got that number from lol, its way higher
Cera lived the same time as allo and stego?
yes
oh. Thats intresting
how did cera compete with allo?
Cera ate carcasses like a hynea?
and allos are the "lions"
i dont think they lived in the same places necessarily
oh
They did different things
We have a couple specimens of Ceratosaurus. Most of them are in the 500-600kg range, however there's one that weighs ~1000kg. This one specimen was initially labeled a different species however later it was concluded that it was likely just an adult individual whilst the smaller ones were not mature.
They weren’t really competitors rather than just things that inhabited the same environment
As for how it co-existed with Allosaurus. It mainly occupied different parts of the Morrison formation. Allosaurus is generally thought to be quite universally present Ceratosaurus is typically placed more so in the xeric scrub with Allo preferring marginal forest areas.
They were to a certain extent competitors to our knowledge. Iirc there were certain areas where Cerato was thought to have been pushed out of by Allosaurus.
So cera when extinct by allo competetion?
But for the most part yea, they did niche partitioning which is what they should be doing in the game I believe.
Nah, I wouldn't go that far
it's just certain areas that it occupied are theorised to have been later taken on by certain groups of Allosaurus.
I don't believe anyone actually thinks that Allo made Cerato outright extinct.
Although Allo did outlive Cerato very slightly as a species iirc
As for what niches they occupied in real life - Allosaurus is thought to have been a generalist predator, it's hypothesised to have hunted animals such as sauropods, stegosaurs as well as smaller prey items, meanwhile Ceratosaurus very likely was a small game hunter, it is thought to have hunted smaller animals by the riverbanks and bodies of water.
I think this to a certain extent would make for decent niches for both in the game too.
@signal mantle
THANK YOU!
Def make this known in the mechanic-test-feedback again when you get the chance!
I assume the devs just decide to throw things out entirely when they dont work right the first time, instead of ya know... actually building upon it.
Yeah, I will. I'm getting really worried for the future of the game now. I like the concept of the new mechanics (Other than this of course) but the way they're going about it is taking away most of what I enjoyed about this game. The compass navigation might as well have a mini map because it completely breaks immersion.
So with that and starting off starving as a fresh spawn, I almost wish they would keep Update 3 as a stand alone similar to Legacy, so the playerbase doesn't drop off completely.
Not just immersion breaking, but it just looks cheap and you spend more time looking back and forth trying to gage if an icon is getting darker or lighter like some weird marco polo game that you have no time to do much of anything else.
i liked the old scent way more
https://cdn.discordapp.com/attachments/677716959885787146/894124749901422632/unknown.png
@thorny lynx the chicken plunger experiment is a bit outdated, as it does not account for the tail muscles. A more recent study using physics simulations compares a tinamou's running with that of a computer simulation of it (which is relatively accurate), and then Coelophysis' walking.
Here is a simulation of it, compared with a human
https://www.youtube.com/watch?v=-85PsIKmpJA
Computer simulation of extinct theropod Coelophysis shown alongside running human for scale and context. Shown from above to illustrate tail wagging behaviour. Image credit: Peter Bishop.
from Bishop, P.J., Falisse, A., De Groote, F., Hutchinson, J.R. 2021. Predictive simulations of running gait reveal a critical dynamic role for the tail in bip...
Computer simulation of extinct theropod Coelophysis running at maximum speed, shown alongside running human (at 4 m/s) for scale and context. Image credit: Peter Bishop.
from Bishop, P.J., Falisse, A., De Groote, F., Hutchinson, J.R. 2021. Predictive simulations of running gait reveal a critical dynamic role for the tail in bipedal dinosaur loco...
you might as well apply this to the suggestion
In regard to this post
#general-feedback message
@unreal ridge has he tried holding 2 instead of pressing it
thats not a coelophysis....
@paper oriole i was literally just gonna suggest that, thank you 🙏
ayy
I've seen herbivore walking sniff a lot of time, but I must admit carnivores getting a different sniff ability while crouching is a good idea
ive suggested herbi walksniff multiple times i am salty that it isnt being considered because it aint op at all its just quality of life
Though it raises a problem, the consistency of sniffing. New players might get really confused about why sometimes sniffing reveals carcasses, sometimes not, etc...
and sniffing as a carni and seeing 6324092468923746 foot prints from your pack is also annoying as fuck lmao
yes
I think sniffing deserves a complete rework as a mechanic, that maybe could alleviate the issues of current scent mechanics, and those two things could be a good start
yeah stuff like the compass and different sniff 'stances' and also the visuals could use a rehaul
the qa sniff visuals look pretty janky
like chicken legs, really?
I'm talking about a real rework. Like sniff being targeted or idk what
Wait
When you sniff some sort of circle appears on your screen. Scents that are in the circle appaear and stay there for a long time (like 30 secs-1 minute, maybe even more) but ONLY what's inside the circle
So : Less clutter from your packmates, no picking up random tracks from 50 meters away... this could come with other buffs to sniffing mechanics
that could make herbis a bit more tedious if they cant smell in multiple directions due to directional targeting but idk it could be good for carnis
Yes, I'm thinking of it more from a carni perspective
It does have some nasty downsides now that I think more about it
if herbis still had to stationary sniff and could only ge tone direction we'd be spending half our playtime sniffing while our diets dropped lol. it would be good for an active carni track, however if you are trying to find tracks from a quarry you've lost sight of it could be a problem
if the scents in the direction you were facing simply lasted longer than the rest it could work
with other scents lasting a bit shorter than currently, and the directional scent lasting a bit longer than currently
Well yes directional scenting would imply herbs could sniff while walking too
Also scenting should be affected by wind
Wtf based suggestion
Hello everyone, does any body know how to fix Character Menu not working ? (even after changing key-binds, deleting the Local folder and reinstalling the game ...) I'm currently on the QA version. Thanks
it was moved to tab as default, try that?
@icy lion I'll try that thank you for your help
As for sniffing - I think that we could perhaps have a button that allows us to turn off the footprints, or perhaps both footprints and bloodtrails. These things can be extremely annoying when you're looking for something(e.g. food) and you walk into an area where a large fight took place where the trails go back and forth all over the place. I would also suggest to remove the opacity of the megapack scent because it can be extremely blinding and borderline counterproductive.
It works thx ❤️
How is losing your dino from logging out still a thing?
cuz update 4 aint out yet
Because there hasn't been a hotfix for it and the devs decided to just work on update 4. This bug has not been present on the QA branch since the moment the new build came out in early September.
Well since you guys don't like that guys stone eating idea
Whats abetter idea for eating rocks like some modern reptiles and birds do for aiding digestion for a gameplay mechanic
the rock idea in general just doesnt seem like a good idea, i like realism but in terms of gameplay it just doesnt fit the dynamic
potetnioal perk then?
maybeeeeee but i think its just too realistic
better than piss and shit lol
well honestly, let them fix all the bugs before worrying about rocks lol
@indigo crest anky shouldn’t have a tail like a stego, because it is an anky alsjjfhf
Well like the tail whip duh
Yes, that doesn’t make sense
Anky should be able to defend itself from a rex. It's back was evovled to withstand bite attacks because of the weird angles. However if rex can flip over anky anky is ded
Imagine how trash the game would be for anything that needs to hide to survive if this shit got added lmao
Heavy carnivore bias
How to wipe out any and all remaining herbis with the carno megapacks
Make carnos even more braindead to play than they are in qa
Oh it's in phase two requests
Wouldn't mind if we could sniff out critter ai and the like as juvie carni's
But then losing that ability once we're of decent size
People still haven't understood how that channel works 
That seems weird and unnecessary
And that doesn't really make sense either
I mean that juvies need better interactivity other than hoping to find an unguarded corpse, or lucking on locating an ai
Giving them things to interact or "hunt" given that we spawn without parents is a needed feature
It doesn't necessarily have to be that idea either
Sounds like it would make things a bit too easy esp if we're getting crab, turtle, frog and pigeon ai. 3 of which will probably be pretty easy to find the biomes of
I thought so
Juvies being pretty fun would help growth so bad though, so I'm just thinking of ideas that could stick
That includes herbi juvies as well
Herbi juvies wouldnt benefit from this much, it would just make carni juvies similar to legacy with ezfind ai
POV: It's update 3.5, and a skilled Teno player stands it's ground waiting to fucking crush your lanky Carno
Yeah, but activities or unique avenues for food or interactivity will help with the dead space given that as a juvie you want to avoid most things as much as possible
Things to do in that downtime would help, especially if there's depth in that downtime
Thats not really an activity though its just bush sniffing for carnis vs actual hunting
However criticized it was, the platforming in Doom Eternal was a change of pace in the levels. So you wouldn't get brain rot from constant action
It doesn't necessarily have to be that though either.
The devs apparently have more unique things planned for juvies too they just havent been specific yet
It should come early, since it's pretty integral given everything will be a juvie at some point
THIS
If you never log off, you won't lose dino when logging. 
@honest sparrow Im glad you too have braincells
Smart
let me just become a sweaty legacy-converted to evrima streamer
then I can accomplish this
I guess you still risk losing it at restarts and crashes. Maybe never logging in is the true solution.
Why are the devs so silent no announcements for ages now been watching waiting. All this feedback for nothing.
Its embarassing how in 2021, we have this awesome outlet for one of the fastest ways to get feedback from a developer, and we are barely seeing it. Instead, punch will randomly post comments about progress to #isle-discussion, instead of on a centralized thread where anyone can see it without having to be active in #isle-discussion. Instead we just get 'We are working on performance'
they do read feedback just not all of it, and the update is done so most their focus is on bug fixes before release
Maybe they are just burnt out? Its hard to keep up a passion project-even when your getting paid from it. Just ask any artist.
If you're getting paid from it, Then start treating it like work where you are expected to hand in reports.
If you're getting paid from it, Then start treating it like work where you are expected to hand in reports.
I work for a living with deadlines too. I would be fired or let-go if I ever told my supervisors 'I'm working on next months projects, but I still haven't done this months projects'
These devs can get away with it because, unfortunately, in this situation, they are the supervisor.
I know, I know. Its a tough one for sure.
I get it and I also get super frustrated- like, a little communication from any of them would be so easy but we almost never hear from anyone but punch and kissen. Once upon a time Foszner infiltrator a legacy server as a hypo- but that was ages ago.
I know they don't have to talk to us every day- but theres what? At least 5 people on this team and not a one of them has made a peep in over a week? Its bothersome.
I would be more understanding if someone said "hey, we are taking a mini break here, we arnt dead!" But no one ever does.
What more, they have weekends off so its not like are slave driving themselves to death over this.
I would never expect devs to work themselves to death. Im not upset with the lack of Update 4. I'm upset with the lack of communication but I just get tired of everyone justifying the devs by saying they were working very hard on this. We are using Discord, which is probably the fastest NEW way to communicate with a large audience at the drop of a hat.
It definitely is tough because they ask us to be very thorough on our #885026244444442655 , but we don't get the same return on the feedback.
whelp i just lost a carno due to getting half a frame every 5 seconds so that's fun
Thank you! This is exactly what I was trying to convey but just wasnt able to really get it out right.
A lack of communication and an imbalance of feedback.
exactly this 🙏
not me getting an email after that post saying "give me editor or ill shoot ur family"...💀
wtf
They tell us what dondi approves. Punch told me that he can't say anything with out dondi knowing
Shouldn't it be anonymous?
Isle community : Bruh devs don't listen to feedback
Meanwhile in the feedback channel :
do those people think theyre making any changes doing that lol
I'm gonna make a tutorial on "How to make constructive criticism for dummies"
"hey guys you heard tim, we gotta hire more devs!" and thus, updates released every month and all bugs were fixed forever
thanks for saving us, tim
Truly the champion we need 
on the other hand a bamboo forest would be hot, or at least clumping bamboo clusters
idk if it fits, but yes
A lot of things would be neat tho
Compared to the bland jungle-plain-jungle-plain-jungle- oh a swamp-plain we currently have
But I guess the map is steadily increasing in quality
clumping bamboo can accent different biomes since running bamboo usually overtakes an entire biome, but either would be so good to see
even as its own map
i dont think it would look out of place
Does anyone have the deinocherus concept art
Didnt the devs actually say they don’t want to add herbi strains
So herbis are getting nothing (not surprising) and only some carnis have strains planned, since the devs only want to do that
Also you mean this right
Strains are weird tho
I like elders more
I don’t like the idea of spino with the stand heavy weather
Being weird is the point of strains
It also gives some uniqueness to The Isle
A uniqueness that only the already more popular faction can take advantage of sadly
Hope they have something planned for omnis and herbis aside from taking the back seat
yea
the lack of herbi strain saddens me
if yall dont want herbi strains, at least give alternatives to the bastards
why cant carni bias just die
Even plants, fucking plants are getting strain variants
Its like a spit in the face to us salad fans
herbis should be allowed to eat plants with strains and get strains (or die instantly if their feeble little bodies cannot withstand the sheer genetic altering power of the strain plant)
I had a little idea for a plant related herbi strain a while back i never really went in to
so dont eat strain plants without having a body powerful enough to withstand the side-effects
because lets be honest, if we want a canon reason why mr. dryo isnt gaining its mega strain powers, we can just say "mutated so hard he fucking died"
That could work honestly, having to build your strength up through the elder generation perk+diets and activities in order to withstand the strain takeover in your body
I had been thinking sort of like the plants in the herbis' diet start to grow into the herbi and grant it features varying between species, making the herbivore a plant mutant zombie powerhouse until they are eventually overgrown and become one with the environment, a corpse that can give diet bonuses to other herbis if it survives until overgrowth
Perks like a bark eating herbi becoming hard and thorny. Abilities like regeneration and faster recovery when quenched by rain and blood or enhanced with photosynthesis during sunny weather
Kinda a stupid idea but i think it would look cool ya know
TBH, a plant-based strain could be cool, depending on its abilities
Like a toxic fungus herbi, an herbi with whipping vines and thorns, manchineel herbi lmao
Imagine a normal looking bush turning into a whole-ass stegosaurus emerging from the ground
fucking terrifying
There will be a playable plant before herbi strains lmao
fucking true
You see a weird bush in the distance, approach it and its just the overgrown remains of a plant zombie herb
Also the perks to other herbis granted by an herbi who survives until overgrowth, or perks for carnis who kill it early on would definitely spark some server wide PvP mayhem
Herbi strains would just be them turning into plants
Plant-strain herbis could be super-active during daytime, enjoying the sun and following its warmth and lower their activity at night as they wait for day to return to regain energy. Also could do some crazy hiding shit like blending in with local foliage, etc. Swamp-thing looking teno that can dive under the water, hold its breath indefinitely and blend in the flora on the bottom.
Tje baby kentro holding a twig in the concept art “one day, I too strive to become stick”
Herbi eats other dead strain herbi to become strain herbi
strains should happen by consuming herbivores that have consumed strain plants, change my mind
That would be a lil busted, i was thinking perks instead
For eating from an overgrown corpse
The fact that these things COULD be targeted by either carnis or herbis would make them one of the most interesting herbis in the game tbh
Photosynthesis herbi
Perks for herbis if the corpse is overgrown, perks for carnis if they kill it before its natural demise
Part meat part flesh. Everything wants a bite
You gain power but the downside is you become the ULTIMATE prey
Stam regen during the day
I should really finish my doc i had on this way back that i never got to conpleting lol
Maybe its not as dumb as i thought
Nothing is dumb
every strain in the Isle should have a downside
I love the idea of the plant strain's downside being "literally any animal can eat you and probably will want to"
Well true, we have spino aloen wizard that can control weather planned, plant zombies are no dumber
Make them jampacked with nutrients and shit
Herbi sunlight strain thing with reduced stem regen at night
The downside to the plant strain is you become paralyzed after a while similar to how hypers eventually can not sustain themselves
The plant growth completely takes over and you die
You become bush
Sort of like that scene in annihilation
You are what you eat
Is a fitting phrase
But strain herbis may lead to strain herds
Strain herds to strain everything
And other herbis will benefit from an overgrown strain, prompting them to protect it and start a big fat brawl with carnis who would benefit from its early demise. The strain itself of course would be a sort of boss battle or stealthmaster as well
idk, i feel like the plant strain being just "oh fuck oh god" constant paranoia would be good
actually that is interesting
but if its on a timer, wouldn't it end up just being an elder on crack
Strain herds probably wouldn’t happen, it requires an exceptional condition to withstand the origin strain plant, and eating a strain herbi wouldnt spread it because that would be busted
Herbi strains remind me of devil fruits from one piece
If you think about it hypers sort of are as well. They are doomed to starvation
Don’t think there should be a timer
you have the power to delay the inevitable
I think some factors may shorten or quicken the overgrowth process, maybe absorbing blood for nutrients
I understand why herbs wouldn't get the hyperendocrin strain, but why not others ?
Tbh wouldnt mind tisso and neuro being neutral, hyper being carni exclusive and the plant strain being herbi exclusive
Or maybe herbis could have their own strains
Osteogenic strain for herbis !
i think herbis having their own brand of strain would be cool
since carnis strains make them better at specific styles of hunting, herbi strains would be defensively oriented
Imma have to finish that doc asap when i get to the computer lol
Wait I saw some epic concept art for a game that isn’t related recently
@barren zephyr pretty sure they said herbies won't have strains at all
Neuro I can see being neutral but tisso really depends on it’s rework
Tap's tisso herbi art was sick as fuck it would be rad if it happened but it's a vain hope i shouldn’t even have
The tisso herbis look way cooler than the carnis in a lot of cases
Tisso stego is literally kentro
Kentro but his face is a knife
oh look it's that new ankylosaur
i personally dont see the existing strains working for herbis. Rather see new strains specifically for herbis
Imagine you saw the silhouette of that tisso stego at night thinking its just a kentro and suddenly you just get shanked in your side and its eating your guts out thatd be wack
It slices a tree over with its face
Hypos are giant unkillable damage beasts designed to kill before the prey can even fight back, very good for killing other dinos due to the high meat requirement
Neuros are more designed around absolutely fucking with mercs, shutting down their tech and messing with their minds
I can see tissos being a tribals worst fear, sneaking into their villages and killing them when they least expect it
It's hard to hunt something you can't see, but can see you
IMO, each strain is designed to hunt a specific part of the roster. Humans feed too little to support a hypo, the specific nature of neuro's tech fuckery is most impactful against humans who need tech to do half the things they do and a tisso can use their stealth to kill their tribal hunters before the tribals even get a chance to react, as the tribals haven't the tech to detect the tisso, nor the strength to survive an attack from one
(this is why I'd hold out on adding anything like tissos or neuros till mercs/tribals are fully in)
Bruh kinda cringe but ok
it is cringe
The devs dont hide their favourites for sure 
It's ok to favor carnivores
After all they're better than herbivores
Herbivore gameplay:
They definitely like carno a bit too much
Heard stego was pretty op too tho
Idk i don't play it
Stego isnt op, utah is just broken
Utah packs are supposed to pose a threat but since utah is so lame rn it isnt exactly happening
Nature is the one who decided on it, don't blame me
When you're in the food chain, either you're on top, either your purpose is to feed something else
Herbivores have big ass cool horns and spikes they are cool
I want hypo trike goddamn it
They would look so cool though
Although it wouldn't really make sense.. but it'd be cool
They would look cool but itd basically just make herbis in to carnis or theyd eat every tree, bush and shrub on the island
Or both
Herbies instead of becoming strains become earth benders
I have a plant strain for herbs in my head imma post in feedback eventually there was a convo about it earlier
Oh id be interested in reading that
I still believe both herbis and carnis deserve three strains each
Plant strain is cool but like, variety man
Surely so, me too
Like Mira said it'd be cool if they had something different than the 3 main strains something more unique
Oh I just realized
When you talk about plain strain you're talking about that idea of mixing the animal with a plant ?
Transform into tree
So with this and my idea of the osteogenic strain we have 2 out of 3
Let's just find a third one and submit the idea to the devs
Oestrogenic?
It's in the name.
Literally : generates bones.
So more horns, more spikes, more armor... kinda like hyperendocrin but less fleshy and more bony
Why would herbis have strains though? The entire point of them is that you get a temporary "I am god" playstyle and then die? :p
Equality
I can get behind the fact that herbi players will want to die at some point
Not all carnis get strains anyway so? :p
Neither would all herbis
But strains are not sustainable as playables, or not meant to be. So not sure on it. Sure you can go on a rampage as herbi too I guess, so it's possible :p
I want neuro ptera that has access to the Internet
I ain't out here asking for a fucking super dryo
I mean, neuros and tissos are far more sustainable
They just need to play to their strengths
I don't think they will be. And personally I think they should all break down, it's the point of them.
The point of seeking ideas for herbi strains is to give them another purpose than "go on a rampage and die"
Tissos and neuros don't seem really fit for killing an entire server either
Specifically tisso, which seems to be extremely evasive and difficult to capture
As one of you said earlier, neuro break the mercs then die, hypers the dinosaurs, and tissos the tribals
I think every strain should be able to be kept indefinitely if you play them really well. Like, as a hyper, if you manage to constantly kill everything in sight, well, you can stay alive
But they can/will still die
They're too powerful to be allowed to stay around, the point is a reset
Hypos are designed to rule the dinosaurs
Neuros are designed to cripple the mercs
Tissos are designed to stalk and pick off the tribals
Each strain acts as a way to kill a specific faction type, sure they can kill other factions, but I see them specialising best in killing their specific factions
Yea hypo is gonna die
Well they could be made into a rock paper scissors kind of game
Hypers kills other dinos, but are killed by mercs
Tissos murder tribals, but are killed by bigger dinos
Neuros destroy merc bases, but are vulnerable to tribals (somehow)
Hypers aren't really killed by anything but themselves
Well, there was talk of anti-hyper guns
So mercs can possibly do something about it if they have to
I think hypers should be super boss fights for tribals or mercs
Monster Hunter, but with a player-controlled monster
That's why I don't want them to die of starvation
That's kinda lame of a death for a god of destruction
How mercs can kill hypos is simple. Mercs literally cannot support a hypo food-wise, and using stealth, tech and vehicles, hypos would really just starve out even trying to hunt mercs. More of a waiting game
IDK, I think killing them takes away a lot of their impact
Even so, there's been mentions of guns for it
I think starvation is a perfect reason for it to die
But in any case, they're not meant to be sustainable, they were an ecosystem reset
I think mercs should like assemble an army, get a lot of guns and ammo, then shoot at the hyper until it dies
If you can do it in primal carnage, you can do it in The Isle too
You have this unkillable god of creatures, an apex among apexes, yet it is killed, not by an aggressor, but by its own unfathomable strength
The dinos in primal carnage dont have super thick armour plating and fast regeneration
Well rex does
And I think a Hyper rex would be around 2x as tough as PC rex
So still killable
I would far prefer hypos as more of a
"OH FUCK, HYPO!"
"FUCKING GET IN THE CAR, NOW, GO GO GO GO"
"HOLY SHIT IT'S COMING"
Rather than a
"Oh a hypo. Jerry, whip out the hypo gun, we're launching this thing to kingdom come"
"Got it"
Just... Ugh
Killing hypos takes away so much from what makes them great to me
That second case would never happen, since as I said, you'd need to gather a lot of people to tackle one
And that'd be a tough fight
The hyper gun allows you to kill a hyper, it doesn't make it easy
I personally just like the idea of this thing dying by its own strength
Poetic death in a way
Well yes but it makes things less interactive
If there is a 0.1% chance that you can kill something, players will go for it
If those chances are zero, then there is no point and people will just treat hypers as moving obstacles
You give it unfathomable power, and it gets everything it wants and more, hunts become easier and it no longer has to fear, yet it can't get enough and eventually dies because it cannot support its own newfound strength.
I like to view hypos as an unstoppable force.
Also Hyper gameplay risks being kinda boring if no-one ever tries to challenge you.
Pretty much the same, except, imo, for a few threats designed specifically to deal with them. Like magna rex
And then you lose that oomph, that thing that makes hypos so scary. Give someone a tool and a strategy to remove the threat, and it loses its power as an object of fear, and just becomes another obstacle to overcome
FUCK MAGNA REX
I'm going to sleep now because magna rex makes me so fucking angry
I hate magna, worst strain 0/10
Hypo strain but for nerds who can't commit to penalties
Fuckin' elder reskin lookin' mootherfucker
God I hate magna
Maybe Magna is attained through surviving long enough as a hyper ?
It literally is an elder reskin in that case
xD
Magnaraptor is a thing too remember :p
I do and I still hate it
So there is commitment, but you are rewarded as "I went through the same shit as you, but I'm better and now I'm gonna end your puny power fantasy"
Ew fuck that
"Here's a hypo but better"
But magnas are weaker than hypers so that's a fair fight
"Well that fucking sucks, why did I not pick neuro or tissos which don't have inherently better versions of themselves"
Theyre just more skilled, since a magna always survived through being a hyper for a long time
Fuck magna, it's like creativity shat the bed
You know, I want to see you say all this to Dondi xD
It would be funny
But I genuinely do hate the magna
Everything about it just is the worst
It really is just an elder reskin
I don't think we have enough lore to know exactly how it would all end up
Just like we don't even know what tissos are anymore, and so on
And, tbh, I think elders were added to basically give every dino a magna
For all we know, we're operating on old lore that isn't a thing anymore, where it concerns all of this
Since everything about an elder is basically a magna, but designed better
Simply because, like the strains, an elder is on a timer
Chad Elder vs Virgin Magna
Elder is regular elder
Magna is elder strain
So better elder
Virgin Elder vs Chad magna
I hate the idea of a strain which just buffs you. No penalty whatsoever.
(only in my headcanon)
Magnas only go to a select few dinos. Every dino gets elder. Thus proving elder's vast superiority
Honestly the elder system is gonna be fun
Elder does not discriminate, it gives everyone the chance for more power
Scarcity makes value
It's like a strain for everyone
yea but when only 3 fucking dinos can be a magna then that's not scarce that's just favouritism
No value there besides making it more worth your time to play a T-Rex than a shant
That's because only they deserve it
Ever wonder why they did fucking nothing with magnas
It's because they literally made the model
Went "oh that looks cool"
Then realised all their other strains were INFINITELY cooler
If I'm given the choice between "you starve like crazy but get the killing power others can only dream of", "you can fuck with the minds and technology of that around you and manipulate it to your will", "you can turn fucking invisible and stalk your prey until you decide to strike" or "the first one except you don't starve and your weaker than the first strain but still stronger than a non-strain", I know for a fact only boring people are going to pick option 4
because they fear having to deal with actual consequence and downsides for great power
So they pick the most boring power because it's the least punishing
Because they're boring and don't like the idea of confrontation
Well that's true, depends on how the magna strain is handled
Weren't you supposed to go to sleep 10 minutes ago tho ?
And honestly, I must say... if magna is just a 4th strain that's discount hyper, that'd be kinda lame. I must agree on this.
Bye
Why would people want all dinos to stay as copypastes of eachother thats so god damn boring lmao
As a server option whatever but the skin system shouldn’t be stopped because some people want the dinosaur game equivalent of a toast sandwich
That suggestion almost sounds like flamebaiting
Or it's someone who doesn't know there can be different levels of customizations other than none/BoB
Cotten candy brachi ftw
The Isle:
What is BoB?
Beasts of Bermuda aka neon dinosaur rave
In the same way, I prefer everyone to be the same
Disgusting
What a boring experience. If server owners want to disable fun customization on dinos so everybody is a supermarket clone so be it but i want to option to avoid that yawnfest by playing on good servers
at the moment there isn't the skin system but the game isn't a boring experience
The dinos look boring
Its fine because its wip but its lame when everybody looks like those mass produced plastic models lined up on a shelf. No personality
I don't think that dinosaurs being different or the same will change the fun of the game that much.
It adds quality
Games where every playable asset is just a pure copypaste tend to feel cheaper
I thought the game wanted to be based on the natural.
the only bad thing I see is a lot of people instead of having a pattern that truly gives personality will just use the black meta
If there isnt the ability to just slap black or white on what ever on every layer we wont get cringe albino or melanistic wannabes
And if some idiot chooses the lightest colours they can they can be a target and get eaten thats fine with me easy food that cant hide as easy in the forest
These sre generically mutated lab abominations made by humans they arent some seagulls or something where every individual is a clone, these guys' DNA is all out of wack
It would feel wrong to not have variation
didn't truly got the point in that message
When humans mess with animals they usually come with a lot of colour mutations
oh, now I got it
Like looking at domestic foxes vs wild foxes. Domestic rabbits and mice, domestic cattle
But a good example to say that the lack of skin system is good, is nature, because it is super intriguing and that most animals look like their own species.
Meh
It isnt intriguing to me at all
Should just be a server option owners can toggle
It will say then that you have never seen videos of hunting and animal fights on youtube, which makes the nature cool "it's the mechanics".
Pretty sure the devs still have feather variant skins planned for some dinos to so you’re probably gonna be even more unhappy when people have liberty to pick between those
This isnt nature and i have seen animals in nature so god know what you’re even trying to talkabout here, i just disagree with you it doesn’t mean i don't know how nature works
These are lab experiments not nature
ok
I didn't understand this comment
“It will say then that you have never seen videos of hunting and animal fights on youtube, which makes the nature cool "it's the mechanics".”
And what is this
https://www.youtube.com/watch?v=xVBqSJmHajg An example:
Pink shins, shiny feathers, can’t lose.
The end result might not be as smooth and slick, but this ostrich does have some moves…
Discover more beautiful and bizarre animal performances like this with #TheMatingGame. Find out more 👉 https://www.bbcearth.com/shows/the-mating-game
Subscribe: http://bit.ly/BBCEarthSub
Watch more:
Planet Earth...
I dont agree with you so that means i havent seen hunting and animal fights or something? Random af
??? What point are you trying to make
customisation in legacy is just fine, i dont see why adding skin CC in evrima would be a problem if it'll end up being similar lmao
he's basically saying: the pattern of the dinosaurs don't need to be 100% naturals because they were made by humans
Ostriches arent heavily mutated spawns of mad bioengineering by scientists
So of course they will look like clones, they evolved to look like that
The isle dinos didnt evolve, they are mutants
Creations by human scientists, and genes in animals heavily influenced by humans often result in a variety of patterns and colours
bringing up "nature" as an argument seems to miss the point of them being bioengineered by people, yeah
utahs and velos should have feathers. they do not. it's not exactly scientifically accurate land here
You were saying that what will make the game coolest is the skin system, and that the lack of it would make it boring, so I disagreed saying that what makes the game cool is the mechanics, for example, fights and hunts.
You are putting words in my mouth
I said the skin system is a cool feature
Dont try to twist my words
It adds quality
^^^
customisation options in an online game is always a good thing
and it is, first of all, an online multiplayer
Yeah it adds personality and makes the game feel higher quality if it has a good skin system
my favorite thing about the skin system will be: to be arrogant in front of other players because I have "more beautiful colors". that sound stupid and immature yet so damn fun
if the worry is about neon colored dinos like BoB has, then all they gotta do is use a system other than a color wheel.
Not like BoB where the skins are so puke inducingly bright that they hide model detail but logical skin tones
idk, i like to make Goth dinos with black and reddish tones myself lol
all they need are some natural color swatches, but a lot of them.
It's just that the way you said it sounded like you were saying that the game will be boring because it doesn't have the skin system
Greys, greens, browns, tans. Patterned with whites and blacks and accented with desaturated reds and blues and yellows, oranges purples and yellows in moderation can be very natural. Im colourblind af and even i know that shit pops up naturally
Some animals like troodon or hypsi being able to choose from brighter colours, males customizing their display colours. It all just adds flavour
It would be more boring, yes
Like a burger with no toppings
not too much
Sure the burger is good on its own but i want toppings
So, then I disagreed saying that what makes the game cool is the mechanics.
Well, anything you might put on a burger that makes it better
even pineapple?
Not any one thing makes the game cool, you still misinterpret what i say
Ngl ive had burgers with pineapple that were good
then I'll try one one day
Imo pineapple works on burgers and pizza with bbq sauce but not with the normal sauces
Sort of like how a skin system is nice, but not with kindergarten art project colours
@left geyser While i like the general idea you have, i think you made the cerato over specialized and gave it too many traits and abilities
@left geyser i like a lot of what u said about cera but in the doc u gave it way to much resistance to literally everything. if its like the way u described, itll just be the new carno situation. but i dont want to just shit on ur ideas so i wanna say, i like the attack moves u described but i dont think tail hit should have a chance for fracture, and idk exactly what ur idea for headbutt is, but i would love like a head-swing that pushes bigger dinos back if in face to face combat. the grapple rmb attack is perfect, id love to just whip around a small-medium dinos like a dog does with a squeak toy. but in general:
venom resist, no. bleed resist, maybe. fracture resist, more calcium u eat, more resist. fast healing, yes. toxic flesh, no cuz gameplay-wise, it cant be this strong AND inedible.
Well it is veery slow for a mid tier it will get slammed by anything bigger then allo, hence the high defense
The problem with carno is it is super resistant and fast as fuck, carno really should be more of a glass cannon
Cera can barely outrun most apexes, and daspleto, sucho, and a skilled allo can kill it but since it is inedible to them they don't bother attacking it other then over a carcass or territory, cera doesn't mess with them bc they can kill it, Apexes though can eat cerato
just cuz theyre slow shouldnt mean they should be resistance to literally everything in the game AND is be inedible
It isn't inedible
"...since it is inedible..." -you
Yes too some creatures
Most apex predators can eat it
And the young ones are edible
most apexed wont be able to catch it, even if its a slow mid tier
theres no way its gonna be as slow as a sucho if a sucho is gonna be ingame AND stronger than it
and for a fully terrestrial
What i said that sucho can kill cera pretty easily
It just doesn't cause there is no point unless its over territory, food, or protecting its offspring
sucho will DEFINITLY be able kill a cera but not chase it, sucho is a semi aquatic giving it a reason to be slower on land, cera isnt semi aquatic so it wont be that slow
The point is cera will have really high defense so it can be that slow
Most other mid tiers won't bother it
but its a medium sized dino, it has no reason to be slow
a MAGY will be faster than a sucho
and magy is ceras main prey
I gave cera a grab for a reason
It has to ambush the many and grab it to kill it
Cera will be able to catch nothing unless ambushing according to my idea
May I just cut in and say that if you're making a highly resistant critter (to venom, bleed, fracture), I would suggest mono for that sort of role, since cera already has the cannibalism/eat everything/"honey badger" fighting style and can be seen as a "I will sit on this corpse and unless you're much larger, you're not moving me" bully at that.
Hence why I wanted it to be an opportubist
I'm saying cera should be highly resistant bc it has the honey badger role
i kinda agree
but that would make gameplay so bad if it has nothing but positive attributes but slow speed
Yeah, but honey badger could also be more or less just very vicious/heavy damage for it's size and so on. Mostly cause cera has a few things going, while we have other critters that we don't really know what to do with. It's just an idea.
Well, dilo is still dilo, more or less, except venom instead of just bleed. But it will probably play similar anyway, with some minor modifications.
And we have utah for bleeder vs large prey at that
yes and to add on about honey badgers, they arent resistant, theyre intimadating
Anyway, was just an idea, since cera already have a few things, and there are other critters that don't really have anything so
It only gets all of these attributes if it survives to adult, baby cera has none of the attributes, sub cera only has resistance, and adult cera is the only one who can eat Margy so it gets the inedibleness
well then it just wont get to adult, having no baby attributes and being slower than a sucho in ur idea
True I suppose the babies can have the ability to eat everything but being slower then sucho is an adult thing, it will of course be faster as a baby
Ot is supposed 5o be hard to grow because of the pluses the adult has
Ugh and thats the real issue here, Dondi.
i think cera should only have the good healing like it did in legacy cuz it would fit this narrative of being symbiotic with bacteria and parasites.
Cera gets clapped vt everything in legacy
and resistant to fractures the more bones it ate
that.is.false.

