#general-feedback-discussion
1 messages · Page 794 of 1
it'll flesh out soon
rn its kinda just there
we're getting arid biomes but i highly doubt theyll be like the sahara
jungle map was a placeholder, it wasn't meant to be super extreme best map
but add ovi's hypsi climbing and Herrera and jungles will be cool
we have a mountain area promised
swear i remember that
I dont remember that
You remember many map things i've never heard about
Besides, mountains would be pointless
I think you're talking about the screenshot with the dryo on the beach with rocks behind it
no not that one
the one with springs and geysers
idk what im on about ok
i remember a bunch of shit ive been playing for 5 years
Whatever the devs said 5 years ago, just dump it out of your memory
Anything they said 5 years ago is not a thing anymore tbh
we dont let the devs make promises here
@rare axle i have the legit opposite issue. Too many people clustered in centre/south and near shallow waters. The hotspots are way to close to each other and it's not very engaging
south is a thing yeah
East is rarely visited and west might as well be a fucking desert with how abandoned it is
Yeah but it's because there's no reason to go anywhere else
If water was more sparse it would help already
not really
the water is only at center and south
more water would help more than less
I mean that's how it works on legacy and it worked well
We didn't have rivers all across the entire maps
We traveled from one spot to another
It always was risky to go for a drink but also created interactions
legacy was actual hot garbage
And evrima is better?
give it update 4 then hell yeah
Sure 

A pachy and the needs to search for food h24 to get your diets needs will make the game more fun

more fun than sitting in a bush
more fun than losing your dinos
I haven’t read in depth on the diet feature, but do we know that the dinos will have to follow it once fully grown?
Or is it just going to aid/hurt the growth process of the dinos?
they will
Then that will be unfortunate. People will probably be less likely to nest due to having to stick to a diet.
I seriously doubt that will be the final product of the diet drain
hopefully
I was just memeing about the fact it clearly won't be the update that will make evrima better than legacy
Like with anything that they first add, its bad but then they fine tune it out for better balancing
Oh
literally anything is better than legacy

Watching people shit on legacy is hilarious. Despite the fact that half of them spent thousands of hours on it.
the Chinese scam servers
SHUSH
it was only 300
i wish i could have those hours back-
Legacy was great. Just very flawed and not able to be the game that the devs wanted it to be.
But just claiming anything from legacy is automatically trash is an argument made in bad faith.
I loved legacy. I've not touched it since evrima first came out though.
I lost hope in the game when all the new dinos were sandbox only
also when all the scam servers came
Nesting is still a legacy exclusive feature. Doesn't mean that nesting is automatically trash. Same goes for everything still in legacy.
Servers without alt turn kinda destroy the game tbh
nesting will be so so so much better in evrima
i bet you will do a questline like thing
where you gather resources
i would love that
Legacy did hotspots better than evrima imo. In legacy, water was dangerous to get as water was limited to lakes, and player interaction was encouraged.
In evrima you have miles of empty river. Water becomes just a tax, rather than anything adding to gameplay.
Region 2 and Thenyaw were my favs.
Region 2 was ugly and unrealistic. But its actual gameplay was amazing.
hey guys what's going on in here
wait a second how big is cera
we're not certain how big itll be in game but probably between 1T and 1.6T
evrima is already better than legacy
all legacy has on it is nesting and skin system
you're on coke
wh
sorry but it just is better in almost every way possible
oh, huh. thought I killed everyone in here
nah you just got ghosted
I'll rephrase you
I can see that with my lack of eyes
I'd still put legacy ahead personally. Legacy has nesting, skins, night vision, better maps, weather, and more playables.
Everything evrima has done it's done better though. apart from the maps.
graphics, movement, mechanics, dinosaurs, development
They tried to make the map 'realistic' from the look of it.
Turns out that realism doesn't make good gameplay.
I'm gonna be real here
only reason I play evrima is because I'm a slut for movement
Update 5 is where evrima will overtake for me personally
that, and apparently the Chinese servers took over legacy
what mechanics, what dinosaurs, what development ?
only 2 reasons
I don't think they will
it will have a beautiful combat and
I've got a block of text somewhere in my back pocket about diet systems hold on a sec
To each their own, in my opinion you are blind if you think that evrima in its current state is better than legacy
it has more potential
that's about it
why diet is stupid easy:
having nutrients in all bars appears to give you "good" diet
there is a grace period where you are in good diet going to bad when one or more nutrient bars are depleted
you start with full nutrient bars
eating roughly a third of your hunger of a nutrient plant will fill up its corresponding nutrient meter completely
long-term effects of bad diet appear to be non-lethal
why diet is stupid impossible:
nutrient bars drain ridiculously quick
nutrient plants appear to be in extremely distant locations from one another
there is no transition stage from good diet to bad diet or vice versa
presumably the grace period for good diet going to bad works in reverse which will make getting out of bad diet harder
it has 10x faster development
10x0=0
true
diets force you to move tho
you didn't read a lick of that did you
it's just a chore, it's not fun
thats part of the reason for the focused diet test, the devs want feedback on how the system plays
if its a total, boring chore, then share that so it can hopefully be improved
Hopefully
but as of right now, no one knows how diets will truly play
We judge from what we know and recent livestreams
it should provide an interesting carnivore play
and what we heard
my assessment of diets currently goes off entirely Filipe's streams which admittedly has the bias that Filipe doesn't appear to have very good map knowledge
-body dragging, meat chunks, wallowing, flight, underwater swimming, grab based attacks, stun attacks, soon a far more in depth fracture system and diets
-each dinosaur has its own special ability/abilities making them feel way more unique than legacy
-in 2 years evrima has almost everything legacy took 5 years to get plus a ton more new stuff
you find the preferred prey you hunt. you find its diet and the route it takes. You chose what prey you can fight and what to leave alone
no, he doesnt play the game very often. programming tends to keep him in the editor instead of on the map itself
very good concept
Most of what you spoke about are details, good details of course, but they're not making the game more enjoyable to play in the long run
right, though you'd think that he'd at least field test his work more often
i listed mechanics
thats what we're for, both qa and the community
i really hope that people give honest, genuine feedback during the diet test
oh yeah how do you get QA
as much as I'm fond of the idea of making a difference, being a guinea pig was not my thought process for that
be 18+ and willing to sign an NDA, dm hypno to ask for an application
the guinea pig stage of diets is pretty much over, the test is ideally to see your guys' opinions on the system as a whole
the diets we saw filipe play with are not set in stone anyway, there is gonna be a public beta test to refine it, so i'd assume it'll be toned down and made less of an eternal struggle
i meet those requirements nice
I have my reservations on that claim. let's hope it delivers.
Admittedly what we see on stream hasn't gone through balance testing, but from what we saw of diets, the nutrients drain far too fast next to food.
Means that unless you want to be permanently ill from overeating, your nutrients will steadily and irreversibly drop
^
Nesting is the mechanic I want as it gives a goal other than grow in a bush and then left click on people.
which is still something legacy has over ebrima.
"Diets cough cough
Diets improves it. But it's still far less interesting than a good nest system is.
something really satisfying in getting tiny hatchlings grown to a point where they can fend for themselves.
and player hatchlings give better conversation than mangos.
Weather is a big factor imo and one of the reasons why legacy in a way feels better than Evrima
It creates a much more atmospheric experience, coupled with a more interesting environment(imo the temperate climate of the legacy is a far more interesting setting for a survival horror game than the jungles of Evrima)
i mean legacy weather was aweful
For nesting, are all offspring going to be players, or will we be in charge of growing AI?
players
ai will have their own nests hopefully
if ai have nests troodon will be fun af
Tbh I wouldn’t mind raising AI. So instead of inviting a player, we can nest an AI. To clarify we could do both and choose which we preferred
I disagree, the experience of being in a storm at night, trying to make your way through a hillside with a lightning lighting up the field and showing a Giga crawling towards me was absolutely amazing. It's just a shame that the legacy for the most part didn't utilise its weather and nights properly.
It's much better than the constant sun in Evrima
big agree on weather
mostly in legacy it just made it too dark without night vision but too light with it
Thank the heavens the devs have introduced a day-night cycle
even without night vision it made the game so much better
I still remember when Evrima was just noon 24/7, it was atrocious
i want 1/3 nights not 1/2
Legacy had a number of issues but it doesn't mean that none of the things in it are worth porting over. The stuff that worked should be transferred over to the new branch
or like a summer winter thing
that's how you make people not want to play nocturnal dinos
Yea I think it should be 50/50, I actually really liked nights in the legacy, Thenyaw only though
day and night need to be 50/50, the issue that has to be resolved is giving both types of dinos things to do
I loved hunting at night even while playing dinosaurs that weren't nocturnal at all
we dont have any yet
so?
nights should be shorter or brighter till then
the game is being built towards one end product, reducing night now and then increasing it when night terrors are added is unneeded
rn its kinda just annoying
the issue of it being boring will need to be solved either way
dilos and troodons will fix the boring part
This is clearly the approach of the devs - they apparently aren't going to allow any half measures or temporary solutions.
being hunted by a predator with better nv than you does not make nights more enjoyable
it makes it pretty scary if your hallucinating and hearing sounds
still not a solution
i mean nights arent meant to be the combat filled exiting part
more the horror side
i still don't see how that helps the fact that nights are boring and make people log
they last too long rn
if day and night are both shorter
then both will be more exiting
idk
that literally changes nothing
i dont see nights as fun
but i dont log either
i see them as opportunity to jumpscare people as utah
I don’t really notice the day and nights changing since none of it is very dark for me either way
why make night long with no nightvision?
they should've kept the brighter nights until a base night vision system can be added
true
yes, night are pitch black with no horror, and no vision
Legacy definitely is fun
Lightning flashing in the pouring rain at night. Briefly lighting up the dilo pack in the darkness around you.
It was terrifying.
legacy was great, but it had some glaring problems combat
it could just be so much more
how could you take damage from tail bites, but not die from one
if it does damage it can kill you
i'm sure it could be done but it'd probably need a needlessly complex workaround
as in, for a player taking damage but not dying if the damage was taken due to a tail hit
the only way i can see something like that being possible is if each part of your body had its own health instead of all contributing to 1 health pool
but that gets complicated real fast
idk if that would work all that well
I dunno
Maybe make the tail mult impractically small that you're taking next to no damage from most attacks
animals like tenonto with massive tails could have their own invincibility shield
That might work
regardless, it's an incredibly complicated solution to a problem that'll likely be solved with time
having tail bites do really low damage is fine
It's really not a difficult solution, just an unneeded one tbh
tail already has a tiny multiplier doesn't it?
if you're low enough health where a tail bite kills you then you're pretty fucked anyways
Not for utah 
lol fuck utahs then ig
Ok but for reals i think mult on tail is pretty small but noticable
meh, i don't see the need for a change
as i said netcode is something that'll be improved upon
just a consequence of video game health logic :p
Utah does have a tiny multiplier on its tail though - if you lose a lot of health upon being hit as a Utah then that means the hit connected with another part of your body - other than your tail.
I mean like when you kill somebody
Obviously you shouldnt be able to just
Take somebodys leg and leave them alive lmao
If there is a spine hit box, I’d love to see a carno bite a dilo on the back and paralyze it
If we could just straight up paralyze players with certain hitbox strikes i can see a lot of griefing potential
Well I mean there is the price when you have humans playing dinosaurs
Yeah humans like to induce suffering for fun
With diets, hopefully people are more so pushed to actually chose to spend their time looking for proper prey items rather than wasting time KOSing
Jesus autocorrect
Pretty much
Else youd have people just paralyzing something weaker for fun and leaving it
Like rexes in legacy sometimes did with leg break victims but way worse
There is no way any animal is surviving with paralysis in the wild
Hyenas are an exception because they are taken care by their clan mates, but shit
Playing as a paraplegic dinosaur will be boring as hell. You just eat the food your friends bring and AFK sit 24/7
And oh well. You will die first when something attacks you, since your friends will ditch you immediately
A missing limb/tail/eye is an option, however. I think that would be quite interesting, although I am not sure if that should be implemented
On one hand, it adds some realism. On the other hand, it will be annoying as fuck most likely
utah pin carnotaurus? what? that sounds horrible
If you could lose a limb and keep living on itd just result in people killing themselves because nobody but a magy main is gonna willingly want to waste time living as useless fodder thats begging to be KOSed
Would be more worth spending that time growing a new dino who isnt a permanent cripple
A utah redesign to something remotely creative would be nice but it ahouldnt be pinning adult carnos/tenos
pinning might have not been the right word to use
maybe knock down
or a severe flinch
Do you mean like knock them off balance and give them a get-up animation recovery
Maybe if the utah gets a running pounce directly on their side it could work, but the socketing rn makes it too easy for that on large dinos
If utah actually had to aim for the side it would be a good reward for landing the blow
Rn a utah can land on a carno's face and the game teleports them to the carno's side
utah should absolutely not be pinning things the size of carno or tenoto. Or even knocking them down.
I do agree that it should be bulked up to proper utah size and made 500kg though.
Utah should get a better model to deserve that weight
the current utah suits 450kg (or even lighter it's so scrawny). But that's just a jp copy and paste
Hed have to have solid stone bones to justify the 500kg with his current looks
current utah could easily be put at 380kg and turned into dakotaraptor.
Build-wise yeah
Like they could straight up bring back their dakotaraptor asset as a utah alt skin and it wouldn’t be out of place lmao
I have to say love this game, but the situation we have at the moment right now isn t good at all. Many bugs and suddenly grow resets took out the fun forme. Iit feels like very slow improvement in a lots of ways. For many weeks the devs said that Update 4 is close. I feel like if don t even come out anymore. If every following Update is taken so long the game won t even make it till Update 7. Cause the players patience will vanish more and more.
It fits right for a utahraptor but not for its model rn
Yeah they need bulky Utah back
But if pachy is 500 rn, it should be bumped up to 600-650kgs
Honestly, I don’t see an issue with two different large raptor playstyles
Dakotaraptor could be like the Utah we have now, fast, a good bleeder but weak and light
Utahraptor could be the heavier and slower species, relying less on packs and more on brute takedowns and quick damage
In terms of design I actually like utah, it just needs to actually feel like it’s heavy and a brute to separate it from a JP clone, maybe a little wrist surgery too, a lot of people seem to prefer the legacy utah claws
That Utah concept is just a watered down carno
Utah as a bleeding pack hunter is good
I just noticed the baby austro at the bottom left
What is it doing?
Not really, carno is a rounded out attacker (okay damage and bleed), incredibly fast, but not very agile and is weak for its size.
Utah would still be around the same size as it is now, but would be strong for its size, slower than carno but much more agile, capable of pouncing, and focused on damage rather than bleed. It’d still be very different from carno
I'm 100% behind only damage to vitals killing you - aka only vitals are vital. Played a lot of simulation shooters like ARMA, early Rainbow 6, Operation Flashpoint, etc and I always liked the part-based damage system.
If your tail is chomped then your tail should go yellow, red, then black - and come with debuffs - but it shouldn't kill you unless you bleed out. Same goes for legs.
Tail damage should mainly affect you turn rate, leap/dodge /pounce if you have it, and maybe slightly affect run speed
Not sure about the idea of further damage past black potentially leading to permanent damage, though. Feel like most people would end up just suiciding if their Dino was permanently maimed
Yeah most people would probably rather just regrow than waste their time as a crippled dino that has minimal chances of surviving a confrontation again
Maybe it depends on how it's represented. Reduction to Max part hp could be palatable
I guess it works better if all the ancestor stuff is in place - you get a few bad scars, time to trade in for a new Dino with a perk
It still destroys your ability in same species matchups and same tier matchups especially for brawlers and defensives
A defensive animal would be utterly fucked over by a permanent hp drop
Yeah. I can't see permanent scars being a good thing until there is something in place that provides motivation for regrowing (aka ancestors)
Regrowing limbs as a bog ol dinosaur would just look super funky, so i think attacks that crippling should just be fatal
Maybe it could be like some games do it - once a body part is black, further damage to that part takes your vitals HP
Or you get exponentially higher bleed rates
So you might not die from your tail getting messed up but you also can't just lay there and ignore it
I don't think you should straight up lose limbs completely and regrow them like a lizard, and having a limb non-functional around a predator is probably a death sentence regardless unless you have a bunch of friends to protect you
If you mean just more locational stuff like tail damage, jaw damage etc that’d be nice but anything that permanently leaves you in a vulnerable/fodderized state should just not get in
Because why leave somebody alive after theyve essentially had a target painted on their backs as an easy victim when theyre likely to end it there regardless
I mean this: currently we have a fairly complex location-based damage system which works through multipliers to your base HP - tail tip is 1%, tail is 60%, legs are 75%, etc - but instead I'd like to see each of those parts get its own HP pool with debuffs when those parts get seriously damaged, a bit like fractures
Part of the debate is when a limb gets to 0%, what happens to further damage? Does it result in permanent scars (no), does that damage get converted into bleed (maybe?), does it get applied to your body hp pool (aka core hp aka vitals)?
I'm a big fan of how damage works in Mechwarrior for example
Where you progressively lose armour rating from parts then start losing function from them
When a part hits 0 HP you can't use it anymore - which is often a sign of your Impending Doom but not always - but you can't actually die from non-vital damage unless you overheat (the equivalent of bleeding out)
The server won't load in my Dino. I seem to be frozen on the screen just before you spawn in as your dino.
rip
Do you guys know if the devs want it so that the dino cant use their vibration detector noses near waterfalls?
@eternal dome you know they’re going to delete legacy when Evirma gets more updates and becomes more popular. So there’s no point in doing any of that
Dunno where to put this but this dude has no chill Randomly DMing stuff.
Don't listen to their BS and block em. Thanks.
Dm a mod about it
wtf lmao
Yeah there's some scammers who regularly do that shit. Block and report
I had the same speil from 2 of them within a week of joining, same Amazon cc scam
sigh
Don’t shut @golden iron
Yeah I was a bit too quick with that one, sorry, Blu
Just saying, I blocked you a while back, so don’t waste your breath
Ok
Don’t worry about it, i put a bad emote on your suggestion, sorry
He told u to shut
ive lost a lot of tenos so im getting rather frustrated. I love this game sm but am forced to stop playing until its fixed
Yeh we know he missed clicked the emote
I didn’t miss Click it, I was just too hasty with it, but I take it back
Miss click
you probably thought i was complaining about the speed of the updates in general. my first sentence kinda sounds like that
Yeh kinda they need to hire guys that aren’t good enough to do the proper updates but good enough to fix some bugs
It's not about needing more people, or anybody being good enough, or not having enough time, it's about amateurish codebase management and patch management principles. But I've already given my Ted talk on it this week so I'll spare the repeat
you can talk to a moderator about this, if you want
late, but yeah. Any one of these- immediately report to a mod
Hard to do it without a dedicated channel or ticket system
Be nice if discord had group mailboxes
Herbivores aren't all chill and eat bush
Herbivores are mean, even in real life
Why punish players for being aggro on animals clearly designed to fight like tenonto, it is slower than its predators as well. Just run and wallow
Hippo moment
Boosh
irl herbis kill things for shits and giggles. Diets should be enough to stop them going out of their way to hunt carnivores.
wtf I never thought a zebra would make me scared 
Big stripey horses that have enough power to kill a lion with one good kick to the face
yeah but I mean, it has those silly stripes
forgot what chat i was in. Sorry
And they will only do something like that if the Carni tried to attack them before or they come to close
That’s misinformation. Herbivores typically only hunt down carnivores that pose a threat to their young.
Or their herd - like donkeys. And, regardless, any carnivore you can kill now is a carnivore that can't kill you later
Even if you could categorically prove that herbivores shouldn't attack carnivores, it's a game, and combat is fun. If you exclude herbivores from combat the majority of people just won't play them.
Yeah, my point was just that it’s misleading to say it’s for “shits and giggles.”
A horse from nearby managed to climb through a fence into another field with a herd of sheep in there.
It went and killed the lambs for fun, unprovoked, while leaving the adult sheep.
Herbivores absolutely will kill for fun.
Then there's that video of a horse eating a chick (no, don't post it)
Oh yeah, I saw that one lol
Horses are domestic animals, if you didn’t know. I’m talking about wild animals.
Domestic horses arn't magically angry and wanting to go hunting. They're essentially the same species as wild horses.
Some horses see sheep as “playthings” and it’s apparently common.
I live in a rural area where situations like that happen an awful lot.
Herbivores shouldn't have to sit there while carnivores chill at the treeline planning how to wipe them all.
Of course not, I’m not saying that
If carnivores can wade in and wipe an entire herbi herd, the herbis should be able to pre emptivly go and attack it
Human players will always seek out action and combat.
Nothing can prevent them taking their herbis to the most dangerous spot and killing stuff.
There are servers which have RP rules if that's your thing - and it affects both carnivores and herbivores. Just like herbivores are supposed to avoid combat (even when it is logically advantageous for them to kill), carnivores are only allowed to kill to eat - and have to eat what they kill. They have a following, but most people prefer not to have such restrictions.
@tired wagon that's cuz of perspective, austro is slimmer than utah, and you have to keep in mind that our utah is basically JW raptor so it's slimmer than the standard one
But the austro is farther away, so shouldn't it look smaller in the picture?
it looks fine to me, i don't see the issue
austro is longer yes, which is a design choice, but it's still skinny
i don't understand
unless you're saying utah needs to be beefed up
Ehh....
Austro isn't beefy at all
hell, it makes beipi look like a beefcake
also the tailfan is larger than the tail
Utah is 450kg while Austro is 320kg. Utah doesn't need to be buffed. Also in the concept, it shows it's being threatening.
I- I never said it needed a buff
Also it’s extremely long tail it puts upright, so it makes itself look bigger
the utah in the austro concept is likely a juvenile or subadult
Rhinos murder anything that comes their way and so do Hippos
Austro can counter it by leaping away into the water so it gets a “safe“ space
If it's faster than Deino while swimming/diving, which it should be
i mean it should escape if it can notice a sneak attack
You can be all for killing things for shits and giggles in this game, because we are humans playing a video game, but not sure why people insist on bringing in the 'herbis kill carnivores in real life' argument.There's a little more nuance to that than the claim suggests. Herbivores don't kill on sight any meat eating animal like some kind of apex killing machine, because they value not getting injured above killing things. You can't use real life as an example in regards to video games with humans behind the computer screen. Doesn't work that way. The rate in which animals get hungry isn't even realistic in this game. lol
Don't expect creatures that are capable of fighting back to run away when they see you.
And don't complain about over aggressive herbivores when any carnivore in the game currently can run away from them or hide when caught off guard.
Oh no, I wasn't specifically addressing you, pal c:
Ah, okay
a question, so have the devs ever stated that they were going to work on fixing the look of feathers? the hypsi for example, they look fine from a distance but close up they look like plastic and rubber molds
Pretty sure they’re trying to hire someone for that
I think it’s for texturing?
Can’t remember the specifics on what the actual term is
if it was on blender i would do it
but i got no clue how to do anything else
so hell naw
I’ve never used blender for animating I’ve just used SFM (the shitty software) to animate and I think people underestimate how long it takes sometimes
@tired wagon austro just has those tail feathers and in the position it used them in it made itself appear larger, that is a tactic that animals use irl as threat displays. plus our utah is smaller than a real one
^
I wouldn't pay too much attention to the sizes of animals on the concept arts. They aren't meant to be 100% accurate to how big the dinosaurs are going to be in the game, I believe Tapwing said at some point that the sizes aren't exact representations, having said that - that Austro is definitely larger than the Utah it's up against(which I don't think it will be in the game).
Does anyone know why the AI on evirma such as the fish for EX spawn took a dive i cant fish with the ptera anymore?
@covert dove idk, i've heard a few theories like "encouraging scavenging" or "to spawn more land AI" But who knows. Scavenging would work but even on the new beginnings server where there are rules against "eating a corpse till it disappears even if you are full " People still do it. So it kinda makes it hard on us. I'm sure the Devs have their reasons though.
scavenging also isnt a great reason when carnis have to eat their whole body weight or more every our each, not nearly as many leftovers for pteras
hopefully they fix the hunger values again with diets
I always wondered why do the devs call their raptor “utahraptor” when it is much smaller than a real one and is basically deinonychus
It isnt deinonychus either its just a jp raptor
its nothing like either
It should have a fictional name honestly
its literally just jp raptor named utah
and it isnt changing
They change it so much
Jp raptor is deinonychus, just named velociraptor
Having an actual Utah in game would have been badass tbh.
A loner/paired predator that is slow, but deals massive amounts of bleed and is bulkier than Deinonychus
A realistic utah probablt wouldnt be very viable but a stylized one would have been cool
it isnt
jp raptor is closer in size to achillobator
with completely weird body proportions
It is. If you look at the interviews, all crew members literally state that it was deinonychus that got its name changed to velociraptor because it sounded cooler.
Just rename it apolloraptor or novaraptor apolloensis or velociovenator or literally anything that isnt the name of an actual animal lmao
An achillobator is way larger
no its not
they are idiot
you should know this by now when they hired jack horner to assist them in making the animals
achillobator is man sized
and nearly perfectly matches jp raptors in size
this is deinonychus
Velo and deinon were lumped at one point, they are very vaguely modeled after deinon but very clearly match achillobator in size
this is achillobator
(The lumping was stupid)
We are not talking about size only here, we are talking about anatomy too. The writer of the book literally states that his raptors are deinonychus, but named velociraptors
and?
book raptors are not movie raptor
If it’s called a velo
completely different things
It’s a velo
In the movie they based the dinos off Deinonychus too.
this
is that jurassic park book raptors, or something similar
But made them larger
this means nothing
in general its achillobator
Like I can make a triceratops bipedal, lack nose horns, turn the frill into a crest, and essentially make it into dilo, but it’s still called triceratops so it is a reconstruction of triceratops
Honey, size doesn’t decide whether it is an achillobator or not, lol.
them saying its deinonychus doesnt mean its deinonychus in anything but name
yes the fuck it does
Anyway, achillobators most likely were slow as fuck and not pack hunters.
Most dromaeosaurids when they
While pack hunting behaviour of deinonychus is still debated, it at least has some evidence
so were utahraptors
and deinonychus
as were literally all dromeosaurs
there is more evidence of cannibalism and scavenging like komodo dragons than pack hunting
The only evidence we have if pack hunting is some clustered fossils here and there and a shit load of speculation
(Which is probably wrong)
That’s true, but in Achillobator there is literally no evidence of pack hunting whatsoever
Raptors were most likely dumb as shit.
dont many of those also have tooth marks from other deinonychus?
But, again.
Don’t know for sure, I’d have to go back and check
JW raptor is a deinonychus. At least the reconstruction of deinonychus that was accurate at the time
thats so inaccurate it hurts
It is slightly larger, but hell. So is the Rex, the carno and the cerato in JW series.
If deinon apparently has evidence, then that evidence could be applied to achillo as they are in fact related, as was the standard for the time
my brain is melting
Being related does not guarantee pack behaviour. The lion is related to the leopard and the tiger, yet is the only one to hunt in packs
Yes, but if we’re going by the logic of 1990’s, then this is the case
And lion is in the same genus as both of the other large cats, while Achillobator and Deino are from different genus, most likely not even able to produce hybrid offspring
The evidence of Deinonychus pack hunting is extremely flimsy, just fyi
Ik, I’m just going out on a limb here
There's a number of reasons why it's believed that the Deinonychi didn't hunt in packs.
Actually, Achillobator was only named and described in 1999 (but the fossils were discovered in the 80). Jurassic park the movie came out in 1993
So, technically they were not knowledgable on Achillobator’s existence during the making of the movie.
And it was simply a sized up version of Deino with fucked up anatomy for the sake of being a movie monster.
Yea Jurassic Park Velociraptors are Deinonychi made larger - when the book was being written there was a proposition of Deinonychus being called Velociraptor antirrhopus and that's what Michael Crichton went with. He chose the name Velociraptor because it had a better ring to it.
JW has a tendency to size up dinosaurs, so it makes absolute sense that they would do the same to a tiny raptor.
Utah was barely described at the time, as it was recovered one year before the movie production started
Nobody knew tf Achillobator was
And Dakotaraptor wasn’t even discovered yet
Dakota itself is also kinda weird isn’t it
So Deinonychus was the largest raptor with sufficient amount of information about it at the moment, that’s why they went with it and scaled it up.
did any of them kill their own
Constantly
nice
Most likely, dinosaurs in general were quite cannibalistic according to our current knowledge
Just like birds
Chickens will gladly kill and eat any sick bird in their flock
So would dinosaurs, I imagine.
If raptors ever hunted in packs, it was most likely disorganised
Without any plan
Just swarming the prey
And, come the fuck on. Deinonychus lived alongside Tenonto and the devs still went with “Utahraptor” as the name
Then Dondi has the audacity to complain about people Roleplaying as Blue or Indoraptor when they literally ripped the design off Jurassic park
The broken wrists even
it is quite humorous
Then they take away 90% of raptor colours in Legacy
and the red and black colour from all dinos
Just because they didn’t want JP role players and “edgy” designs

Holy shit why is the Utah so big in that image
They are very large irl
hmm
I mean, it would be cool to have a large, slow raptor that deals ungodly amounts of bleed and damage
this last one and the one from a little earlier definitely look oversized
But I am really not sure how that would be balanced
It would probably be a snack to carno megapacks or some shit
arent bananas already planned?
it would literally be fodder to everything carno sized and up
accurate utahraptor would basically be a worse cerato
Why is everyone against certain dinosaurs. Isn't this supposed to be THE dino game. Why not have as many choices as possible
because unnecessary additions are a waste of time
If it isnt viable or is just a clone of something it isnt worth the money and time
Models, sounds and animations together cost a lot for one animal
post 1.0 they can add whatever they want, but before that nobody should even be thinking about expanding the roster
If the game releases one day then how about dlcs or just dino updates?
Species skins are a big possibility so far
For clones
Since carchar was discussed a bit
because creating an an entire animal from scratch costs alot time and money, 7k usd per animal last time i heard. its probably more than that now
I disagree, I think they would be closer to African Painted Dogs rather than coursers like wolves
Also would like to point out that Dinosaurs actually aren’t that mainstream in this game. They really aren’t the main focus. It’s just that it’s taken the devs YEARS to move on to anything else regarding this game
Dinos are a huge focus of the game what lol
even when mercs and tribals get in dinos will still be the most played and the most in depth playables
You can remove mercs from a server in the future and things will run smoothly, you can remove tribals and things will run smoothly, but if you have a server with dinos disabled shit goes way off the tracks in that server
What's Easy Anti-Cheating??
I reinstalled the Isle and tried to launch it. But got a Launch Error saying Easy Anti-Cheating is not installed....what is that and why doesn't install with the game?
Same response as when you posted in #isle-discussion.
All good, was just making sure I got some kind of response.
what arguments are going on now
right but there will be waaaaay more things, such as mercs, tribals, cannibals, mutants etc etc
I know that’s literally what i was talking about in that sentence lol
OK this is probably a dumb idea, but it's friday and all
What if some herbivores have a chance of being spawned as omnivores, and need meat to survive - and could also cannibalise
It's probably dumb because you'd get the old progression dryo situation
Why should a Herbi become a Omni out of nowhere
No good reason, except maybe as a random mutation (like albino). Would just be interesting for an 'Among Us' kinda vibe
Like I said. Dumb idea.
isle imposter mechanic
African wild dogs have a higher intelligence than wolves and their pack hunts are really organised
And they have very tight family bonds too
Yeah, I love it. They have a whole plan, pushing prey towards a river, pack members waiting ahead ready to ambush. It's so cool
Yep, but raptors were dumb as shit
According to recent science, at least
Brain to body ratio
eh, I don't really buy that personally
We can’t really say completely as brain size is not always correlated with intelligence
What matters is the complex structure of the brain
We had larger brains back then. Though now it’s more compact and complex at the same time
chimps are 1:115 and are very smart
I am really not sure how the scientists determine that, but atm a raptor has the intelligence of a rabbit at most
I don't buy that at all
Maybe it will change in the future
I feel like that is one, maybe two people who have decided that and it isn't a consensus at all
A predator needs a modicum of intelligence to successfully hunt and thrive in competition
Likely more so than herbivores would
rabbits are dumb as shit, no way a 500kg animal with a brain bigger than ours was as dumb as a rabbit
Crocodile: Are you sure about that
Croc is an exception
well ok, but crocs are cold blooded while the consensus for dinos was they were warm or mixed
and croc brains are tiny
Even then, it’s brain is wired to be very successful ambush predators
They are warm blooded
Intelligence is not so a one lane street
You don’t need a large brain if the herbivores you are hunting are really damn stupid
croc brain is 0.02 lb according to google
for a 13ft croc
that's like... 2 teaspoons of grey matter
If the herbivores you’re hunting are faster and larger then you, then yeah. You’d need to be a able to measure what you can or cannot do. What is the most optimal way of success in accordance with your body
this is all #paleotalk tho
since you can't actually put intelligence into the game as a stat
@past dune just because they are Herbis they shouldn't communicate with each other you could say the same for carnis or omnis and on top it would just lead to that all lazy dudes sit somewhere and chat and that's not what the game is supposed to be
Cross species communication imo could just be special for a few dinos like maybe hadrosaurs can cross speak with eachother but not other herbis
If trikes or other powerful aggressive ‘apex’ herbis could just talk to others so easily it would enable easy terminator herds
Only Herbis who are supposed to live with other species Herbis should be able to talk to them
Or we get more calls or learn more to use the 4 we have
cross species communication for herbis could be interesting
maybe if they're somewhat closely related, since it'd be like two languages that are similar but not quite the same
What I don't like with it is the fact everybody want it for herbis only
If you want to encourage mixpacking, do it all the way
It could but would just lead to a big talk session
herbivores hanging together usually isn't considered mixpacking, much less so when diets will encourage certain species to be in the same place
if you have 6 different species then sure, but two or three coexisting due to diet overlap shouldn't be a major concern
I don't see why carnivores couldn't do the same tho
When diets gets in more Herbis will fight each other to defend the food for a good diet
Will be the same when 3 Utah eat a body and a deino comes
because carnivores actively hunt herbivores, them communicating with one another encourages an unbalanced playstyle. Suddenly instead of having a utahraptor coming after you you'll have austro, utah, and troodon. Select herbivores communicating is a much more passive thing since they don't actively hunt carnivores (or rather they shouldn't). A hypsi and a dryo talking isn't going to be nearly as detrimental as a utah and a group of troodons
but i can see how that might encourage birdbath sim again
Herbivores don't need to be able to type in chat to hang around each other either
And in some cases, there is really no issue with carnivore mixpacking
Like pteras scouting
It doesn't need to be encouraged but shouldn't be prevented either
The problem is when people use discord voice chat to do that, which is unavoidable
Atm herbis hunt more than utahs and have a much higher success rate
i didn't say they needed to be able to talk to one another
Isn't that literally what cross epsecies communication means ?
you misunderstand
i was explaining why it'd be better for herbivores rather than carnivores, i didn't say it was a requirement for them to be around one another as you imply here
@past dune I think that you should have a channel where you're able to talk with other herbivores and such
like keeping local as it is, but have another local channel to talk to other species of herbivore/carnivore depending on what you are around you
Why do people fuss over global chat in evrima so much? Like seriously just give people the option to turn it on or off for their server
Would just make it a big talk session if you want to talk so much go on Facebook or a Discord or other social media
My guy, sometimes people want to say gg well played after a good fight
Or ask for 1v1s
Then do it on the server Discord
Most custom servers have an own Discord so there is no problem
Again, what's the harm? Some people want to be able to talk in game to people in game
Also don't give me mix pack bs it still happens a lot on evrima, hell global chat would let you warn people they exist
I see no problem in that because it will destroy the gameplay, you can argue how much you want the end result will still be that people stop playing and just talk in chat
You say that and yet legacy still works fine and dandy with global chat
Not where I played most Servers I joined I saw ppl sitting next to each other and Chat
The harm with allowing global chat as an option if that people who discover The Isle might go to unofficials, and discover an experience that is nowhere near what The Isle is intended to be
Where did you play ioft XD
And if you want no mixpacker play on a server with rules? Or just warn your own species
Global chat beneftis nothing to the intended gameplay, so it has no reason to be in, even as an option
If people stick to unofficial servers only because of global then its says something about the game
Global chat was fun because i could kill some dumb rex juvie that friendly called me and theyd come back and cry in global about it but thats basically it
It was fun to see “omfg why you kill me i was friendly!!!1!”
Hey salt is always good XD
It says that those people bought the wrong game
Nah, it says path of titans and Bob did something that the isle couldn't, make a fun game where global chat is a thing
I hope it comes back for sandbox servers but aside from the salt enjoyment its useless for survival
Hence why people just want it to be a server option
It would just destroy the Gameplay because I now for example can't kill a whole Utah pack without them notice me ( a whole stealth part disappears if someone says to everyone watch out) and no one wants to chat with people about Real life
I don't think BoB and PoT are comparable to The Isle regarding the intended experience
I mean yeah, isles kind of a broken mess both in balance and bugs rn
So what ?
PoT is a balance disaster too
Yeah it is, but at least there's no logout kill glitch
And in BoB you can kill somebody by following them without making physical contact
And thats like, an intended feature or something
Never happened to me when I played, although I can say none of those games had broken mechanics to the point some of the classes are downright unplayable
Hell even ark the glitchfest of a game it is makes isle look bad in that regards
well I can tell you that it depends which server you join
the servers I play on legacy never have that happened without the people concerned being reported to the server's admins
also you don't need to not have global/local chat for that.
wether you have a chat or not, people are going to notice you are hunting their pack.
evrima's current state is not definitive, which means that servers might have rules in the future.
That's because it's a other Genre and a complete different Gameplay
Dont see any problem with global chat if you can choose to not have it on.
Well yea, but the isle has like 0.1% of what ark has in the game, and its still buggy
Because they focus on that and believe me Ark has far more buggs
i have 2k hrs in ark, so yes i know the bugs. But i get much more frustraded by the bugs in the isle. Cant even grow a dino without loosing it
Yep that's why the Devs are to slow
They know 2 weeks now that there is a Game breaking bug and didn't even said they work on it
they did
They did?
yep
And they couldt fix it ?
they chose to wait until the next patch/update to fix bugs
Still 2 week for a bug they could easy fix with just take the Update back and work on it before they release it
Isn't the issue with isle that they don't backup their old versions so they can't go back and fix it
never heard of that so please don't go around saying it without evidence
If they're really do that they are Hella stupid
and possibly add a week more of waiting until update 4? With this community? I can see why they wouldn't
not even two months since the last update and people are already doing flips over how it's taking too long
Well better than have multiple people complaining 24/7
people will complain 24/7 regardless, they have their reasons for not doing a hotfix
cus they are slow, just like i get at work if im not delivering. People complain. Its normal
this will probably be the fastest update they've done. They are not slow, people are impatient
And nearly 1 month where the game didn't work
okay? Play something else, you clicked "i understand" on the disclaimer every time evrima was booted up
this is an early access game being worked on by 19 people, only three of which are programmers
and ark has 36 people working on the game, and they dont even have 0.1% of what ark has
okay and ark has been worked on for 6 years
If they're under staffed I think it's their job to get more staff then
yea, and "recode" was 3 years ago
they are, you're free to send punch your resume if you wish
two. I don't get the point you're making. Ark has been in dev for more than twice the amount of time evrima has and it has at least 17 more developers. Of course it'll have more content
Couldt agree more, but somethings off when it has 99% more. Dont see any issue with people complaining then.
i don't understand the point you're making
how are you quantifying the amount of content in both games? Where's 99% coming from? Why is ark even relevant when i've already explained that it should obviously have more content?
Cus its been almost 4 years since recode, and i cant even grow a dino without loosing it when i log in
so first it was 3 and then it's 4? It's been two years, stop making things up to further your agenda
I mean if we want to comparison content might as well compare what the ark devs did with the island only
i'll answer, it's coming from nowhere. You can't reliably compare two game studios working on two different games with different priorities, you're just trying to downplay Afterthought's work because there's one bug that hasn't been fixed
If your so butthurt go check date yourself then
yeah, early 2019. I don't know what sources you have but they are incorrect if they say anything earlier than 2019
The isle dont even have a fraction of what they did on only that map
This just isn't true, the "fastest" update was update 2 which was released on the 30th of November last year, update 1 was released on the 28th of September iirc which means that the gap between these two was merely two months. This one definitely took longer and isn't close to being the fastest one. If you count the works on it as having started after the release of update 3.5 which was released on the 29th of May then it's still been 3 months and I wouldn't be surprised if a large portion of the playerbase doesn't even count update 3.5 as an actual update since it hasn't drastically changed the game in any way nor added any playables from the point of view of the player.
As for the recode it's been started 2 and half years ago in March 2019, it was mid to late March iirc so it's not exactly 2 and half years yet.
Although Ark is a terrible comparison for The Isle as each playable and mechanic there definitely requires much less work than in The Isle due to the lack of fidelity to detail.
It’s literally a beta game. People act like it’s The Isle 2 or something. The game isn’t done. And won’t be for a long time
people tend to forget that
Plus stuff like Diets and fractures need to be built from the ground up as completely new mechanics while stuff like nesting and skins won’t take as long cause there is already a built base of what needs to be done
But it is true you can never please everyone. There will always be those who won’t agree with you and will be angree
They why not work on the fast things to push the content?
Because gameplay loop first, fun second
It's not about fun it's to keep the game alive because if there is no content the player base gets bored and quit
And if there is no content atm the player base can complain
in my opinion, a game's playability should be the priority over novelty
the content is legacy tbf, that's what's advertised on steam. In reality they could make Evrima private and nobody could really say anything since it's a wip branch that they decided to let people play. Not to mention that current player stats aren't really relevant. Most people play on legacy, and even then the full release of the game will bring in new players
If there is no gameplay loop then content becomes irrelevant as then again you’ll get bored over time. Nothing to give yourself a reason to continue playing
@keen vapor Why do you think no? 
damn I thought this was a good idea but two X's already
You are kind of asking for an entire rework on how the diet system will function when its allready made. Its probably best to test how it feels in game instead of watching a dev play and going entirely off that.
Im also not sure how i feel about certain nutrients giving a boots in a spesific stat.
It's just a suggestion for thought. Who's to say they can't come back to it at a later date. I think it'd be better than having all of your stats cucked because you struggled to find that one last plant
As far as we know that shouldnt happen. Regardless i dont think anyone should be posting feedback on a mechanic they have never tried for themselves
That is what happens though
was watchin Filipe's stream and that's what he said it does
if just one nutrient is empty, all of your stats will begin to reduce
Ive herd the devs say otherwise
is Filipe not a dev
lemme grab the vid
he suggested maybe plants would provide multiple nutrients, or maybe you only need two nutrients to keep them from reducing, but I feel that would not be a good change because then they only need two nutrients, so they just camp a single biome
I dont think the diet system is as simple as it seems. You dont get instantly screwed over if you cant the right food in time. Its also supposed to be challenging and not everyone will be able to fullfill a perfect diet and maxemize their stats.
That would just be booring
It's not simple at all
i think i got it
Filipe's twitch channel is here! Go check it out if you can, he has been streaming a lot lately: https://www.twitch.tv/ti_tessarofilipe
I didn't notice when I rendered this that there was a bit where the dryo's call is different. Someone clipped it and it can be seen here: https://www.twitch.tv/ti_tessarofilipe/clip/SinglePoorMousePeteZaroll-v5...
timestamped
Here's him suggesting to make it so plants give multiple nutrients, then suggesting to make it take two to increase diet, and then explaining how the diet system currently requires all three to go up and if only one of them is empty then it starts to go down
i worry his suggestion will make it so players won't need to travel to different biomes because they'd be able to get all or only two of the nutrients they need from one biome and then get all of their stats buffed
yes i haven't played it myself but i don't see why i can assume something which seems like such basic logic
so I think my idea of making the stats tied to different nutrients allowing players to buff their stats in one biome whilst still needing to travel around to buff all of their stats, but won't as greatly punish them for lacking one nutrient by decreasing every stat, only decreasing certain stats dependent on the specific nutrient lacking, is an alright suggestion
@zinc rivet they better do that
That or I’m just gonna stalk the middle of two biomes as a carni
Then atleast start with teno and Utah so there’s competition
Eh
Nah
Start with Dryo, the basic dinosaur, then work your way up to the more complex ones
Works for easier development
thats not what the qa is for. its to see if the herbivore diets need to be changed. its so we dont have what is happening to pachy.
"Just putting the information out there" isn't really feedback
The fact update 4 started development after 3.5 which was little over 3 months ago lol
Just putting information out there

still think this is definitely not enough
pre alpha disclaimer on the hud like in other games, its there for a reason
a simple welcome message is not enough and idk why some might think it is
good idea, i'll pass it up
all the welcome message basically is, is just "hello this is legacy 2.0 but technically not 2.0 and its still early so might find some bugs" coming to a bill wurtz video near you
I want to eat grass
youve come to the right place
“Play something else” is not a good excuse, if the devs truly know about the dinosaurs not saving bug then they should release THAT part of the patch. Waiting 2 weeks having a game breaking flaw and just pushing it off to an update that won’t come soon? Oh right we also have a years worth of dsync in evrima that hasn’t been fixed. Play something else is not a valid excuse that this game is a dumpster fire, early access is used to much to go “oh well it’s fine our game is a dumpster fire since we’ll change it”.
Dude
This game has come so far in 1.4 years. If they fix the desync now they'd have to fix it again after the update
Ok and? I don’t give a shit how far it’s come when there’s game breaking bugs in the foundation and their not willing to fix it, that’s literally how legacy turned out. They should focus on fixing the foundation not add new stuff that’ll break.
If they fix it now it'll break again after the update
nobody should expect an early access game to be fully functional at all times. "Play something else" is my response to people that can't seem to understand that game breaking bugs will appear and that if they haven't been patched out it's for a reason. Poor performance and server stability since release are valid criticisms and as such i have nothing to say about those. Once again, it's an early access pre-alpha branch that we just so happen to be allowed to play
Its less work to just fix it once
What's to stop it from breaking in the next next update?
If they took time to fix it, it won’t break in the update provided that they don’t screw it up and fix it also in the update? If they fixed it and took precautions and tested their work then we wouldn’t have ground breaking bugs rn
Dude
They can just fix it again for that update and on and on
Its easier to fix it once every update
Did they fix it this update?
the save bug was not present during testing
The bugs could be a lot worse thsn they are
But they arent
Utahs could still be floating juvies
But they arent
It’s safer to fix the broken stuff before adding new stuff which will break the old stuff if they keep adding onto a already rocky foundation.
Or they just fix the bugs each update
Its more structured that way
yeah i don't see what you mean by that. The bugs are fixed and content is added in the same update. Breaking it up into two updates quite literally can only make things worse
except of course that the community stops complaining (it doesn't) a little earlier
If they fix the bugs now, new bugs will come in the update and they'll have to fix them again
Edit: im trying to make ur point in simpler words
Anyway i gtg eat my dinner
laters
Let’s list all the game breaking bugs then and tell me this is ok, dsync hasn’t been fixed for a year we’ve had rubber banding for 4 months dinos deleting for 2 weeks there’s a bug that makes it so you can’t wallow without re logging, there’s a bug that you bleed when you grow untill your adult so if you get in a fight that’ll never be healed until your full grown and it affects your stamina and health regen. Carnos charge is fucking silent and you can’t hear it when it comes after you, fish spawns are bugged. Utahs pounce bleed is bugged making it unviable especially when dsync sends you through the target. If your pouncing a stego as a utah and it’s on a slight incline of a hill it dismounts you and your dead. Utahs also sometimes can’t pin things half their size that they should be able to. Colission is screwed up as you can still walk through dinos at certain spots in evrima. But nah they got rid of the baby demon bug thats fine.
If the devs actually listen, fix the bugs then do updates.
Or better yet
Fix thr bugs with the update instead of adding to the bugs
An update would just break all of those things again which is why they need to include a bug fix in thr update
@static steppe Filipe already implemented that for update 4
You can now take a chunk of meat off of any corpse, and G is for ripping a chunk out, and holding G is to drag/pickup it.
^ I swear people can’t seem to understand that
Why release a hotfix when there’s a stress test that’ll INCLUDE the bug fixes and new content to which you can test both the new content and the bug fixes?
And it’s pretty much being prepped and will be released relatively soon.
No point in delaying a stress test which is objectively more useful than releasing a hotfix and hoping the shit is fixed. With a stress test, they can release a fix, and if that doesn’t work, release another fix, and another, until it’s gone, without risking the public breaking.
oh, i did not knew that, thank you for letting me know, i will remove the feedback since its already planned
Np
I feel like seeing the silhouette of a rex just creeping up on you through the fog would be pretty terrifying
only for one faction though 
@karmic bronze Yeah updates are coming in slow af rn, but keep in mind there is lots beeing developed in the background for future updates. Take humans for example
man forgot evrima is in pre-alpha
Yes but even Minecraft has crosshairs to help you see what you’re hitting
I mean fair but it’s incredibly hard to see if I’m hitting AI so any kind of added indication would be ideal for someone like me who has the issue
I literally try to avoid everything except AI and some is us have depth perception issues which is why I asked. Even if it were optional it would help a lot
I’m not asking to make anything OP and if it’s player v player okay remove the help to even the playing field
But for AI w depth perception issues it’s nigh impossible
I don’t play ark
This game isnt first person ango, humans on the other hand will most likely have a corshair
God a first person POV would be nice too
only for humans, its really useless for dinos
I mean if it were optional you could toggle that on or off
blood.
true
i dont know what your trying to kill
Not for smaller AI like those tiny fish
corshairs arent needed
why are you killing those?
at all
they're for ptera
I’d it’s all that’s around it’s all I got
I guess. I like playing solitary and just feeding off AI and trying not to bother anyone else 🤷♂️ so it’d be helpful for me to just see hitting AI better but aiight y’all got solid points
yeahh a corshair would deffo not fit this game. You will get better at hunting AI over time.
There's also a bug that stops you from running and bucking when you get pounced by a Utah(typically happens if you get pounced while running and let go off the shift-key in my experience) and the bug that causes Utahs to dismount if they pounce something that makes any contact with water whatsoever(you will definitely get thrown off if that thing attacks while standing in the water). Another one is Utah not getting CCed after hitting a tree while pouncing something. They get thrown down onto the ground and start sliding on their backs, seemingly still in the recovery animation despite the fact that they're already "running" like nothing's happened.
But I'm pretty sure the QA are aware of those. Let's hope they get fixed when the new update comes out.
@frail sleet just Download a App for a crosshair or look if maybe (if you have a Gaming Monitor) you can activate one in your Monitor settings
I didn’t know that was a thing I could do
Depends on your Monitor but with a App you can definitely add a crosshair
Just look on YouTube you will definitely find one there
What about iron sights
Guns have those so you wouldnt necessarily need all these attachments
But lasers would be nice
if hypsi doesn't have a crosshair (technically it does but you get what i mean) then i doubt humans will have crosshairs
Ok
You know what else would be cool? Vision modules
So you can attach them if you have a scope and then theres like thermo, nv, etc
Fully decked out AK
@smoky viper Utah isn´t a damage dealer it´s a bleeder. There are 2 types now. Kinda like AP (magic damage) and AD (attack damage) in LoL (if u know that game). So utah shouldn´t really have a lot of biteforce but it also could get a reeeeeeeeeeally slight buff just so u can secure juvi kills.
@unreal ridge why would it take longer for the stego to die I mean he a very thin neck compared to a Deinosuchus
Ah ok make sense
Since stego has a very small head and neck for its size
cera shouldn´t really oneshot it
The feedback said that it would take longer for stego to die from a Cerato than it would a young Deino
but defenitely deal decent damage and some bleed
Adult deino will obviously be outside of Cerato's range
idea is good but it shouldn´t oneshot apexes
Any thoughts?
smalls defenitely and if u have some experience u can go against mid tiers and if u are in an experienced pack SOME apexes MAYBE
Yeah but cerato shouldn’t be able to solo an apex
Just wanna make that clear
At least not an adult apex
in an experienced pack
maybe if u know how to play it
Yeah I agree with you
yes i said make a bit, not like huge number but people can't understand what. all good i got y mate
and i know what utah is bleeder just force can be little bit bigger
agree
Also the killing blow wouldn’t happen instantly the cerato player would have to grab on and then I think maybe you have to weak the dinosaur just you need a lot of stamina
Wear them down
And then press lmb when you think is the correct time to kill
So things like adult stego can just outlast you or even kill you if you take to long
ok, cuz I understood it like it´s a oneshot kinda like big cats (like u mentioned it) piercing through the skin with their long spiky teeth and instantly shutting off the brain or cutting the throat.
Yeah
I just don’t want to to seem too op
Things with armor like anky wouldn’t be affected since cerato would just break its teeth
And I think since most things (teno, utah , carno etc) will be faster than cerato so it will have to rely on ambush
To catch em
@paper geyser feedback?
how exactly would you toggle between the two types?
Ohhh
how would they differ, since i can only see the difference being the time to aim
Its turning speed
Looking down the soght remains the same, but slow aiming has slower turning for steadier aim, while fast aiming removes the stability and adds speed
so if you're aiming and want to do a 180, how's that gonna change
i assume with fast aim you'd do the 180 quickly but take longer to line up the sights? It's hard to tell what exactly you mean
Slow aiming would be unbearable to do a 180 with
Stability = accuracy
I just forgot the word accuracy is all
so it's just a forced sensitivity decrease?
Fast aiming is normal turn speed
Slow aiming is slower
After playing generation zero you'd understand
The point is so that you can snipe with a scope and use the same scope in close combst
I can record a clip of gen 0 when i get home
But thatd be in a few days
i still don't understand. That sounds absolutely horrible for any shooter. Ideally you want the same sensitivity for not aiming and aiming so you don't have to internally switch from small arm movements to big arm movements when switching between the same targets
though most shooters will give you a setting to change ads sensitivity and hip fire sensitivity separately
I'll dm u a clip of gen zero to show you why i want this
But im going home in a few days so itd have to be then
Ok
@madds
@hybrid matrix I just read your suggestion
How would you trigger fast aiming instead of slow aiming ? Wouldn't it be simpler if it was "not pressing anything=fast aim, pressing aim=slow aim", like in most fps ?
I mean while aiming down a sight
You can switch
Ig u could use shift rmb
Yuck
I'm an advocate of keeping game controls as simple as possible
Aiming is already meant for precise shooting, otherwise there is hip shooting (I'm not sure if that's the right word ? In french I would say tir au jugé)
Adding two different modes for aiming just feels too much
That's like people suggesting a slider for controlling your speed precisely from slow walking to full sprinting
Sounds good on paper, but it's interesting only in games where you control a plane, a spaceship or something in the likes
I can show you the same gen zero clip thst i'll show kato
okay
just give the mercs like a life straw or something
Eh, its prob better to just have an option to hold shift to reduce aim drift and sensetivity
Only really useful for snipers or marksman weapons though
Thats better
As long as i can seitch between steady and fast aiming im happy
I editted it
you should rephrace all of it
it comes off as you want to be able to aim down sights fast or slow
@paper geyser
@azure wadi
@young iron
@urban flax i changed it
yeah just rephrace all of it dude
Wdym
I still don't like it
As I said, it's not worth adding another keybind
First off, don’t fucking ping me for that, second, I still don’t like it
Most games has this feature though
Ok
I've never played a game that had it
^
Or maybe I never found it
Even aimed down a sniper, then held shift to reduce aim drift and sensetivity? Yeah, that
So you changed it to just be a Breath holding mechanic
Breath holding mechanics suck
Perhaps add a breath meter for balance idk
Well I still don't understand why you would want "fast aiming" with a sniper or "slow aiming" with a machine gun
Srry
he just phraced it wrong i think
Steady aiming is a really really nice feature to have
For snipers right ?
It’s likely that breath holding will already be implemented, it’s a pretty common mechanic for shooters
Why not make aiming with a sniper automatically count as "steady aiming" and drain your stamina ?
You wouldnt need fast aim for snipers
The whole point is so you can have fsdt for close combat and slow for sniping
Oh well I'm not a professionnal in fps games anyway, so I might not be the best reference, but... Just don't press the aiming button if you're in close combat with a sniper rifle ? That's how fps games I play work
Yeah it seems like an overly complicated way to give players control over aiming sensitivity
Steady amining is useful when you have a target in sight and want a pin point accurate shot.
So many games have this its a really simple mechanic
Why not make aiming with a sniper automatically count as "steady aiming" and drain your stamina ?
Modern shooters already have independent sensitivity settings for different magnification levels, we probably will too, alongside with breath holding




