#general-feedback-discussion

1 messages · Page 785 of 1

limber hull
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plus, if we can learn how to exploit them, an AI utah/teno would be great free food because they would likely be dumb as shit based on how the dryo acts

karmic plank
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I don't think the dryo is indicative of future AI behaviour

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But hard to see how they couldn't be exploited

limber hull
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honestly, if they just wanted to add animal AI and not dino AI, I'd be fine with animals acting how the dryo does

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because AI is dumb and very VERY hard to make smart

weak dune
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I mean I don't really mind it and it helps out smaller pop servers a lot I'm sure. Also helps slightly mitigate players getting killed purely because someone else is too hungry not to kill them, including cannibalizing juvies, but that'll only help mitigate killing by players who only kill to eat, not to play Dino PvP Brawler Simulator

limber hull
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but a big point of the game, imo, is the player on player interaction and killing

weak dune
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I mean the people who want to PK are going to do it anyway

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AI or no

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Its just an extra option for those who don't want to

limber hull
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i dont want to hunt AI, and this idea basically is heavily favoured in the way of solo dinos and apexes rather than pack creatures, as the easier food from AI dinos makes playing apex much easier, while the difficulty in finding an actual player sharing your species makes pack dinos harder

weak dune
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I mean, just opt out of hunting AI unless you're on the verge of starving then? You can just choose to ignore the AI

limber hull
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literally how do I tell which is which lmao, not like there's a system differentiating the two

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also why would I hunt players when there is an easier source of food wandering around like an idiot which I can learn how to abuse its AI and live easy

weak dune
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I mean if the Utah and Teno AI is gonna be anything like the Dryo AI is now, it won't be that hard to tell really

limber hull
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exactly

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it'll be dumb as shit and easy kills

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for free food

weak dune
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As for "why would I hunt players instead of AI"... because you want to? Its a choice, not an obligation. Options aren't the devil

limber hull
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its far more logical for me to hunt easy, stupid prey over difficult, player controlled prey which actually can react better

weak dune
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Its also a game. Play how you enjoy it

limber hull
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and if i play pure PvP, there are others who are farming AI in some desolate corner because that's the optimal way to play. If the act of having fun and playing in a way that isn't easy as fuck actively puts me at a disadvantage and in more danger, why should I do that? Why not play humans all the time, since the dinos will be AI for me, so I'm covered no matter what. IMO, it's just a flawed concept that takes away from player agency and just gives humans and apexes more enjoyment because they either don't feel obligated to play dinos or don't need to actively fight other players

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with goats and shit being AI, at least that AI isn't trying to replicate the complex mechanics of a player playing the same dino and I can immediately tell what is AI and what isn't

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and rexes cant survive off goats alone

weak dune
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Still a choice. If a game isn't fun for me to play, I just don't play it, personally speaking. There's only so many ways you can change a game to appeal to one side of the game (the people who just want to PvP) before you're completely tossing aside the other side of the player base who wants to play differently than you (the people who want PvE options).

I'd say the best fix would be for the devs to program server options (being able to customize AI spawn values, being able to control how many of X species are allowed on a server, et cetera). But at the moment, that doesn't seem to be the case as far as I can tell (could be wrong, I don't admin any servers).

But if you're upset about Officials specifically, I'd say you probably shouldn't be playing Officials then, as they're going to curtail to what the game devs themselves want the game to be, and they've already stated directly that the game is already too PvP-Death-Match-centric and needed to be balanced more away from that.

limber hull
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i understand that, but making the game too easy takes away from a lot of the charm imo. A lot of the difficulty comes from the fact that you are hunting other players that REALLY don't feel like dying, and will kick your shit in for trying to kill them. I like the difficulty of hunting other players, but with the addition of AI which has the same dietary gains, same food gains and same strategies to defeat, except it's 3x dumber, it makes the game actively say "NO, don't go after that player, you are actively putting yourself at a disadvantage for doing so"

weak dune
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Right, which I understand. But there are also people who really don't want to play that game. The result is you either end up with PvP servers where everyone just wants to brawl and KOS everyone else, or you get "FREE GROW" hippy servers where everyone lounges around. There needs to be a balance somewhere in the middle.

limber hull
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As for the argument "don't play on officials", I live in Aus, we only have official as a playable server (and even then, our AU official server is currently very dead dead)

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Also I equally hate freegrow servers

weak dune
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I've played one of those servers on Evrima one time because I needed to figure out some mechanics without the KOS risk on Officials (kept dying without being able to test what I needed lol). Nothing but a sea of 100% grown dinos just hanging around getting free admin feeding and immediately KOSing me in a giant mix-pack for daring to attack them lol

limber hull
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I do want a middle ground of sorts, as you say, but adding animal AI is the PERFECT middle ground. The AI supports the lower members of the carnivore food chain, which support larger and larger carnivores. It slowly scales up until you have all the big guys supported by the little guys supported by the AI

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Shit like rexes, spinos and gigas should be HARD to survive as, you need to rely on your ability to find adequate food, and the AI should not suffice in that regard. Be it through scavenging, hunting or anything of that sort, you should primarily be eating other players

weak dune
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Eh I wouldn't necessarily say "perfect" middle ground. I also kinda see where the Devs are coming from with the uncertainty of "is this a player or an AI". We can probably figure it out with time and practice based on behavior and AI response but the uncertainty of it also keeps you on your ties. Someone might assume a player is an AI, hell some players might even pretend to be AI, and then turn around and fuck you up.

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In Legacy, you already knew what was AI with Oro and the likes. You could just charge in with no hesitation which I don't think is 100% a good thing.

limber hull
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In legacy, you could pretty much survive entirely off AI, even as apexes with the ava AI being really dumb but also a great source of food, hence the massive apex overpopulation

weak dune
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The AI (Oro, Ava, whatever that other small one was) was also exclusive to AI outside of Sandbox

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There was no "is this a player" question

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Unless you were just a total newb

limber hull
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yea, true, but I kinda liked that. I didn't like that it was easy food, but I liked I knew it wasn't a player lmao

weak dune
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I only really liked it because then I could avoid fighting players if I wanted to. But that's its own problem lol

limber hull
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the whole "is this a player" doesn't work in an environment where shit like utahraptors and tenos REALLY like having others of their kind around. Kinda lame if you've been looking for a pack of your own and end up with AI rather than players

weak dune
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If your goal is to fight players, honestly it should be the opposite, in terms of hesitation. Unless AI is going to fight back, you can just disengage and look for a player somewhere else

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Eh somewhat

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I've seen a lot of players who want to pack with AI though

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Plus they can be a benefit depending on how AI works

limber hull
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yea i doubt that's gonna work tho

weak dune
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If AI Teno actually fight back and chase, might not be so useless

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Which streams have implied they will

limber hull
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true, but again, it just feels like because it's an AI, people will quickly make easy work of it

weak dune
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I mean if there's no counter-play to bucking and trees, might not be as bad as its being made to sound

limber hull
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it may chase you, sure, but what if you do something the AI isn't prepared for? What if the teno sees a baby deino and fucking hurtles itself into a river, giving an adult free food??

weak dune
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I mean player Teno's already hurtle into rivers to kill Deino so nothing changes lol

limber hull
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it just will end up being easy farms because of stupidity

weak dune
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I would agree with you but actual players are pretty dumb a lot of the time

limber hull
# weak dune I mean if there's no counter-play to bucking and trees, might not be as bad as i...

also having to rely on AI being dumb and not understanding strategies used to counter utah as a utah makes utah even lamer. It ACTIVELY has to hunt AI, because the AI is dumb and exploitable, and leaves normal players alone because the normal players can just hard counter it. The matchup isn't solved, its just bandaged with AI that can take the place of stupid players, because utah automatically loses against smart ones

weak dune
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I mean I'd just say program things like bucking into AI

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They've been working on AI since like. Update 2, at least? And are going to keep working on it, I imagine. Ideally AI won't be totally helpless

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Easier, yes, because it can't actually think, but not helpless

limber hull
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it is just my personal opinion that creating a very complex dino with specific playstyles and abilities and making that AI is much more work and effort than its worth than making like, a goat, which can be made from the ground up as AI, while also fitting better into the ecosystem, as its small size makes it a morsel rather than a meal and still encourages some level of player v player

weak dune
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I suppose, but people are also playing a dino game to see dinos running around, not farm animals

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Frankly there is no server player population right now that can actually make dinos as abundant as they need to be on all parts of the map. You only really see a lot of dinos when you congregate at a hotspot like the south pond

limber hull
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eh, watching a utahraptor tear a goat to shreds sounds fun to me, and I wasn't too surprised considering humans are also going to be added, and the game is clearly in a modern setting

weak dune
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Oh I'm not saying its a bad addition. I'm gonna have fun seeing goats around. Which we're also getting. I'm just saying people want actual dinos populating the map, and AI dinos will make the island feel more inhabited.

paper oriole
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Ai dinos should stay small because they are going to be stupid as shit

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And we dont need stupid as shit ai feeding rexes

weak dune
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Depends how diets work

paper oriole
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Not really, a rex can look for players

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It doesnt need an ai trike that runs in circles until its stam runs out

limber hull
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honestly, I'm more on team better netcode and larger server sizes in this regard. I'd love to see a massive player-driven ecosystem, and while I understand its difficult, I'm massively for improving netcode to allow for bigger server sizes and expanding diversity.

weak dune
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You might have rexes feeding on AI with shit stats because they can't find what they need, whining in discord their 20 rex pack needs a buff because they're not playing it right

paper oriole
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And?

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Let them cry

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Let them die

weak dune
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I mean

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I'm not disagreeing

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At all

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lol

paper oriole
weak dune
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My thoughts exactly

paper oriole
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The dead stupid rexes that try to live off of ai can feed scavengers

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Thats all they deserve

weak dune
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"My mega rex pack can't fight for shit because we're not eating its diet and playing it right, buff Rex, nerf everything else, wahwah"

limber hull
weak dune
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I doubt they'll be in for a long time though

paper oriole
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God help us all

weak dune
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It took 4 updates to get AI Utah and Teno even though its been public knowledge since U2 they were working on them

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Rex ain't coming that soon I would bet

limber hull
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i do not believe an AI rex will be a "terrifying beast" like the devs expect, but rather "GUYS AI REX"
"OH SHIT WE HAVING A FUCKING BIG-ASS MEAL TONIGHT BOYS"

paper oriole
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Rex ai that barges through thick foliage to kos your fresh spawn juvie cerato that was clearly hidden in the undergrowth, then it runs into a river and drowns

weak dune
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Honestly that's the one major problem I have with AI

paper oriole
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The isle

weak dune
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They can just heat seek on you

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Line of sight isn't a thing

limber hull
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i fuckin' bet a lot of the bigger AIs will be immune to stealth because there's no way you can adequately code an AI to have equal receptiveness as a human

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dev-supported bush exploiters

weak dune
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No but there are ways to set detection radius cones and such. Case in point: Skyrim

paper oriole
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Imagine if we get maia ai that acts like the dryo ai and koses all juvies

weak dune
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I don't think Dryo does that anymore

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It used to tho

paper oriole
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It was hilarious

weak dune
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It did it to herbis too

paper oriole
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Yeah it attacked my hypsi lol

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Vicious

weak dune
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Same

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Honestly I'd say give AI "detection cones" appropriate to their line of sight. Forward cones for predators, side-cones for herbis

paper oriole
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I think that if its possible, ai count should depend on server pop. As more players get on a server, large animal ai in unpopulated areas should despawn and eventually only leave small animal ai on active servers

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Probably be hard to do though

weak dune
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Depends on how AI actually behaves but yeah.

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I mean not really

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Servers already track player population

paper oriole
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I think populated servers have no excuse to need large animal ai

weak dune
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Just have the server calculate how many players and create a multiplier. The lower the population, the more AI spawns, and mark different AI to different levels of priority

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Schooling fish should be the least affected

paper oriole
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Yeah thatd probably work

weak dune
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So large AI like Rex would have high priority of being disabled, and then it scales down, with the smallest AI having the lowest priority of deactivation

odd sedge
# paper oriole Yeah it attacked my hypsi lol

After I watched my Hypsi get grinded into Hypsi nuggets for the eighth time in a row by a dryo ai, I feel a deep fear reawakening inside of me any time I hear the unholy screeches of the speed demon

paper oriole
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  1. Schooling fish, insect and frogs/lizards
  2. Bottom tier dinosaurs

Would be all thats needed on a packed server

weak dune
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Pretty much, yeah

paper oriole
weak dune
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I mean I could see a couple of outlying rare big spawns on occasion but it wouldn't be like "Here's 20 rexes and 60 tenos and 30 stego AI" etc

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More like "here's the 1 Rex AI on the whole server, good luck finding it"

paper oriole
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I think that if a server has a high pop no large ai should continue to spawn unless they have easter egg/rarespawn ai planned that fits in the category

weak dune
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Well yeah, no continued spawn, just not having whatever large AI is already there just vanish from existence unless its in a cell entirely away from any player population

paper oriole
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Not even just a rare normal rex or trike or maia or anything else substantially large ai if the server is populated

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If one ai is left over from the despawns then idk

odd sedge
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Is still ai still getting Player behavior?

weak dune
paper oriole
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If it's a full server then all apex and large food drop ai should be gone

weak dune
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There's what they want and there's what they can achieve. Tl;dr We'll see

paper oriole
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Not sure how they plan on imitating player behavior unless they are wanting to imitate bottom-of-the-barrel and bush/gamma hacker players

weak dune
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lol

odd sedge
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Such a shame

Animal-behavior >>>>>> player-behavior.

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I want my Big maia herds

paper oriole
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Same tbh

weak dune
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I mean if you consider how many dumb things players do in the Isle already, then yeah it could mimic player behaviors lol

odd sedge
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Not maias running around kosing because they can

paper oriole
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But theyd probably either be aggro death stampedes or free food

weak dune
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Honestly on the aggro issue, I'd say set some leashed behavior

paper oriole
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Imagine being like a lone juvie utah and suddenly 15 maias burst out of the trees and turn you into paste before racing off to find their next unsuspecting victim

weak dune
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And aggro conditions like getting attacked first

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Also threaten displays prior to attack should be an AI behavior tbh

paper oriole
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Depends on the ai

weak dune
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For like big herbis, I mean

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Teno and Stego for instance

odd sedge
# paper oriole But theyd probably either be aggro death stampedes or free food

Death stampedes yes, but aggro no.
I imagine it's like with animals.
If one maia starts running away from a predator it spotted, the next one will run until the entire herd stampedes.
This makes predators pick carefully which specimen to take on, preferably the small and weak ones without getting knocked over and trampled

weak dune
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I kind of think of it like in Skyrim. Some enemies would just straight up attack you, but others would warn you off within a certain distance, like traveling bandits would pull out a weapon and say "I'm warning you!", wolves would snap their teeth and bark. They'd only attack if you lingered too long or came closer.

odd sedge
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And sure, if you are a juvi in their way, you are a happy meal

weak dune
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If you had behavior mods you got even more nuance, like with Realistic Predators and Wildlife or w/e, lone wolves would run and yelp, but as soon as you had multiple wolves they'd attack

odd sedge
weak dune
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Personally I'd kinda like to see that sort of behavior with things like Utah AI, where it'll wait until its paired up with another Utah (player or AI) to attack/hunt anything bigger than it, or something to that effect

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Or if multiple Utah AI are around, the last survivors of that pack will flee

odd sedge
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If the majority of the pack is killed, the rest will flee

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5 Utahs, 3 die, last 2 run away and give up

limber hull
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honestly, i wish there was more incentive to threaten away attackers than immediately go in for a fight. But maybe when more dinos share weight classes we'll see more of that

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currently they just bumrush you into oblivion

karmic plank
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Injuries and stamina taking longer to heal would help

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Call me crazy but I kinda think herbivores should have longer heal times than carnivores

wanton hull
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@barren zephyr I personally liked legacies nightvision in theory. The problem was gamma users and the lack of range.
I hope youll be able to see clearly with the new nightvision or at least easily identify range and location since accuracy will be so important

limber hull
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i hope gamma users just do not get any info

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in NV patch

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everyone should be equal

wanton hull
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I don’t think they should neglect the legacy nightvision only because it was poorly balanced and v3 was too bright

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I preferred playing on thenyaw since there it was to dark too use gamma so I didn’t have to fear being sees without seeing the apex

paper oriole
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If they have a less shit looking version of nightvision that fades in involuntarily and isn’t disruptive it could just screw over people who pump their gamma up maybe

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Not that eyebleed shit from legacy

limber hull
wanton hull
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At least the old night vision allowed you to see everything clearly once you got in range

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Which might be a problem for the new NV since you wont see well at any distance in a game that requires more accuracy then before

weak dune
# karmic plank Call me crazy but I kinda think herbivores should have longer heal times than ca...

I don't really think its crazy at all. Especially for big herbivores like Stego. I'm not exactly some medical professional but I do know that eating flesh helps repair flesh, IRL. So carnivores ideally should have a better heal rate, scaling with size (smaller carnis heal fastest, large apex carnis heal slowest ; juvies also heal much faster than FG). The difference just shouldn't be so huge that a carni is healing in a bush ready to go again in 3 minutes while an herbi takes an hour, or some such huge gap.

paper oriole
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Balance > realism though

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In 90% of the cases the carni initiates the fight, it doesnt deserve to heal faster as well

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Heal rates should base on playstyle not faction

limber hull
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tbf, herbis having more health but slower healing makes sense to me. Would make herbis more cautious to run into fights, but they should be well equipped to deal with them when the time comes

paper oriole
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The bigass herbis and many other ones arent the ones running in to a fight though lol

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A stego isnt gonna run somebody down, it has to wait for an opponent to come to it and it cant choose to flee

limber hull
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but take a tenonto for example

paper oriole
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Aggro Brawlers are a maybe, most herbis no

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A trike doesn’t deserve a shittier heal rate than the rex who had full control of the confrontation

limber hull
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id say a trike deserves more health than a rex however

lavish quail
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@barren zephyr tf you mean legacy

azure wadi
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I’m pretty sure they were talking about evrima nights which are quite long and don’t have night vision

limber hull
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eh

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in comparison

lavish quail
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yeah ik

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and no tf they arent

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not on high graphics

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did officials just shut down-

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im scared bro

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if your near a forest you cant see shit

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night-vision for legacy was better than that stuff

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and they last like 40m

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idk what graphics your using for them to be bright

azure wadi
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Well atm there is no nocturnal hunters and even if there was, there is no night vision so they’d be useless, dark nights with night vision, good. Dark nights without night vision, hell no

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It’s not just dark, it’s completely black at times

tidal frigate
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@barren zephyr I had the same idea for spino

karmic plank
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Herbivores can choose to avoid combat, if they have the skills and the patience. Carnivores often cannot

azure wadi
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Carnivores have some form of choice of what they hunt, if a rex wants to hunt a trike, the trike has no chance of not fighting, I don’t think herbis or carnis should should heal faster than the other I think heal rates should be different for every dinosaur based on health size weight and other factors, not diet

lavish quail
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i fucking love this

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there is 2 deinos a bunch of utahs a bunch of tenos and a babu carno

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i just logged in btw

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this is awesome

odd sedge
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Weird flex but ok

alpine owl
lavish quail
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there was like 40 utahs

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also i lost my steg there

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my wifi cut

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then server crashed

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or restarted

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or whatever

zenith bone
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The anticheat is refusing to open

zinc rivet
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@odd sedge what's got you confused

rare fractal
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@zinc rivet I like that a lot better than just 3 different colorful hexagons

odd sedge
icy lion
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the darker color signifies the bar being empty

zinc rivet
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^

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Proteins, Carbs, and Lipids specifically in the order Lunary listed

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Proteins = Red
Carbs = Blue
Lipids = Yellow

lavish quail
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but they better do it right-

odd sedge
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Ahhhhhh thank you TI_DeinoOWO

urban flax
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Wait I just noticed that system is really similar to Man Eater's
Minus the mutagens, which can come in the future in order to get strains tho

lavish quail
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just a friendly reminder this is a human location near south with two warehouses for cars

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and a garage

still raptor
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We know

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The first human structure

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with Radio tower

lavish quail
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yeah its kinda forgot about

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radio tower and the other two are cooler

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this is like a random find

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also basically already fixed up

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just needs a gate

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you already know that the bois are building our nests here

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also love the giant dis coloured pillar here

rare fractal
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@latent crow I find it pretty contradictory that the devs claim they don't want this game to be a pvp game but moreso a survival game when they give carnivores a starvation timer that constantly requires them to hunt other players.

lavish quail
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i mean its more of a situation where you gotta interact with others to survive

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makes herbis more active

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and carnivores more eventful

rare fractal
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Plus as a carnivore you need to eat other players to survive, there's no getting around that

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And even then, you still need to constantly be eating ai when they are added

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With the current timers

lavish quail
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not really

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im growing a croc rn

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haven't eaten in 25 minutes

rare fractal
lavish quail
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and thats reasonable

rare fractal
dreamy bison
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Isn’t it 45 mins for most creatures

rare fractal
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Because the amount of food gained from corpses now is the primary issue, especially with utah requiring long periods of time to take down targets now due to it's bleed reliance

lavish quail
rare fractal
lavish quail
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also you seem agitated

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whats up

dreamy bison
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It is pretty easy to find bodies as Utah

rare fractal
dreamy bison
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Sport killing is pretty much the only thing that happens

lavish quail
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and utah will probably have ai packs soon making it easier

dreamy bison
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herbivores do it, crocs do it, carnos do it

lavish quail
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i say probably

rare fractal
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But there simply isn't, 1 dryo spawns near the waterfall west of shallows, 5 dryo exist in the entirety of the plains that span between center river and south east swamp, and the other ai are too widely dispersed to be of much use tracking down

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And with the new consumption values, you quite literally need to consume 1.2x your own body weight to go from starving to full, that's insane

dreamy bison
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I don’t see anything wrong with this, no more carno mega packs

lavish quail
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there is 3 or 4 back there

rare fractal
lavish quail
dreamy bison
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It is still very easy to do

lavish quail
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and the food value isnt too bad since its easy to get food

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my problem is night rn

rare fractal
dreamy bison
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If the carrying capacity does not allow for 20 carnos, then that’s a good thing. It promotes less top predators and more smaller predators

lavish quail
rare fractal
lavish quail
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filipe lowered their pack limit in some streams

rare fractal
zinc rivet
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@strange karma that's actually pretty nice, though maybe the diet part could use a bit of tweaking, I enjoy the concept of centralizing stamina tho

lavish quail
dreamy bison
lavish quail
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honestly add diets and the consuption times will be fine

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good diets mean you have to eat less

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and thats probably why they were lowered so much anyway

rare fractal
lavish quail
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utahs were never threatening to a carno

dreamy bison
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I mean once they are actually tweaked not shoved into the dirt for one update

rare fractal
lavish quail
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not one with any game sense anyway

rare fractal
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Absolutely

lavish quail
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they fit their role pretty well rn

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just mega packing thats the problem

dreamy bison
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Utah got good potential but is forever hindered by unintended reactions or bugs

rare fractal
lavish quail
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utah is perfect rn

rare fractal
rare fractal
lavish quail
dreamy bison
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Utah definitely does not feel perfect to play

rare fractal
dreamy bison
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you get dumpsteres by pretty much anything if they have a tree nearby

rare fractal
lavish quail
rare fractal
rare fractal
lavish quail
dreamy bison
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If Utah didn’t get fully knocked off by hitting a tree, just loosing some stam, it would feel a bit better

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And if it had its mobility back, perfect

lavish quail
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they wouldnt be able to put up a fight with cerato or allo or basically any mid teir

rare fractal
lavish quail
dreamy bison
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Honestly Utah will probably have it’s golden years against shant or para

lavish quail
lavish quail
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utahs can handle

dreamy bison
#

Anything that relies on running away

lavish quail
#

in packs i dont see them running

rare fractal
lavish quail
#

but alone yeah

rare fractal
#

Which is..... debilitating to every mechanical advantage it's supposed to have

dreamy bison
#

It is pretty bad

rare fractal
dreamy bison
#

Utah cannot run from a carno now

rare fractal
#

At least not in the past week

dreamy bison
#

Unless in a forest

rare fractal
lavish quail
#

taking out stegs is easy

#

everything else kinda shits on you

rare fractal
dreamy bison
#

Stegos are fun to fight as Utah

rare fractal
#

Yeah exactly

lavish quail
#

and the reward is even better

rare fractal
dreamy bison
#

It’s a good balance of using teamwork and skill

rare fractal
lavish quail
#

more small animals like ptera will be added

#

like beipi

#

and pachy will make life a bit easier

dreamy bison
#

Pachy will probably body Utah’s

rare fractal
rare fractal
lavish quail
dreamy bison
#

Yeah, unless it is solo against a few Utah’s

lavish quail
#

cocky utahs will get annihilated

#

smart ones will play bleed

rare fractal
lavish quail
#

tbh if you bite with utah your dumb

dreamy bison
#

yes

rare fractal
lavish quail
feral solstice
#

Bite should be used to make sure the bleed racks up properly

#

Not pounce and then pounce again

rare fractal
lavish quail
feral solstice
#

It’s pounce, bite till a friend pounces again

#

Rinse and repeat

dreamy bison
#

Bite is kind of risky considering you get once shot by most things

#

Given the same risk for both, I would just pounce

rare fractal
dreamy bison
#

Not really, unless they are playing defensive against Utah

#

which I never see anymore

rare fractal
dreamy bison
#

In the sense of baiting, yeah it’s worth

#

But going right up to them and biting does not seem very intuitive

#

unless they are chasing a friend?

lavish quail
#

baiting is far more useful than the bite

rare fractal
#

Which is often considering utahs abysmal stamina

#

In massive packs it becomes less of an issue

dreamy bison
#

Blood doesn’t heal so fast though

#

You’d only ever need to bite after like 2 mins

#

Or if they are wallowing

latent crow
rare fractal
latent crow
#

Right lol

lavish quail
#

in the very distance

#

I have succesfully found de building

#

its loaded in for some reason

icy lion
lavish quail
#

i cant post images in general -_-

icy lion
#

This is general feedback discussion. It is meant to discuss posts in #general-feedback

rare fractal
#

Run Timber, the blue cat is after you

feral solstice
#

They’ve already been doing that. They’re improving performance before stress testing update 4

strange karma
solar quarry
#

They said that UI will be improved with UI overhaul update

#

Whatever we are getting now is basically placeholder

paper oriole
#

I hope we dont get hexagons that shit looks so jank lol

manic sun
#

what? I think it´s unique but everyone has a different opinion

solar latch
#

I think the hexagons look pretty good actually

#

A lot sleeker than before

paper oriole
#

Something about it just feels unnatural to me

#

Plus with a circle they could attach a compass to stam so we dont have to sniff for that shit

solar latch
#

I mean a sleek one for humans and a more “traditional isle” one for Dinos might be cool

paper oriole
#

That would make sense humans should have a pretty different ui and probably tribals as well

vapid monolith
#

are you guys having trouble saving progress? 3 times now ive lost a full grown utah

#

am i doing something wrong

manic sun
#

yea it´s a bug, dont safelog

#

u can lose ur dino from doing so

#

at least my dinos always got wiped when i safelogged

vapid monolith
#

yes same with me

#

i tried the straight logout button from the menu and that worked once but i just got back on and im wiped

manic sun
#

@lavish quail I like ur idea with the bridge. Would be sick to see herds/packs fighting over the bridge so they dont risk to end up as fish feed lol.

#

Just imagine a teno kicking down a pachy from the bride which instantly gets devoured by a spino lmao

solar latch
#

Like troodon or dryo, things of that size

manic sun
#

i mean a jeep is bigger than a troodon

solar latch
#

Like, if you don’t take care of a bridge for too long it’ll fall apart in any situation

solar latch
manic sun
#

crossing the old bridge with ur herd and suddenly it starts to crack and you fall into the depths of idk how we will call the river

#

The Splitter lol

#

but im just thinking about a hotspot at this enormous river

#

it shouldn´t be like right in the middle but like more north/south so whatever needs to get to the other side runs more risk of running into potential predators

#

also maybe the bridge should be slippery so it is a challenge to cross it? Who knows

#

smth. like a gigantic mammoth tree which fell into the river

#

or maybe like a tall dam which u can cross but if you fall down u either die from fall damage ur get eaten by the aquatics

solar latch
#

I think a bridge or dam would be cool for a crossing either way

paper oriole
#

having to cross a flimsy looking bridge with your group one by one to avoid it collapsing and its all dark and freaky like the jp3 pteranodon bridge scene

manic sun
#

ohh yea

lavish quail
manic sun
#

i mean diets will heavily punish megapacks

#

so even if u find a megapack most of the pack members will be sick and easy prey

manic sun
#

it should just be a travel point which gets contested sometimes

lavish quail
#

Then others will too

#

Meaning large herbi meetings

solar latch
#

I like herbi herds being a thing

#

more realistic honestly

#

for some herbis at least

lavish quail
#

But mega herds -_-

#

That just the main bad thing

#

The game wants to discourage it

#

It would also cause carnivores to camp

#

And wait for their prefered prey

manic sun
#

that´s what this river is for if u and ur megaherd wanna cross that river u run risk of losing half of ur herd

manic sun
#

it would just add a big colorful ecosystem into the game

lavish quail
#

Tbh I’m hating on my own idea too much

manic sun
#

it´s not that much of a bad idea tho

solar latch
#

I think we can all agree tho that mist/fog is good idea tho

#

spoooky

manic sun
#

yeeeeeeeeeee

lavish quail
#

Mist is a must

solar latch
#

y e s

fallen path
#

I really dont understand why people don't like my suggestion

pulsar lake
#

Reptile lip movement looks stupid

#

As developed as mammals

fallen path
#

It really doesn't look stupid

#

It would be an huge improvement

karmic plank
fallen path
#

Bro

#

I didn't say make it like jp

#

It was just an example

#

I couldn't find any other videos

#

And one more thing

#

The utahs model is literally jp's velociraptors model

#

It should have feathers but it doesnt

#

It should have feathers at default and not as an option.

paper oriole
#

Reptiles moving their lips with snarls and other expressions feels too anthropomorphized/mammalian

#

There are very few reptiles with flexible lips

fallen path
#

Like Utahraptor

#

And velociraptor

paper oriole
#

It gives it the “rawr xd” flare thet utah already gets shit on for

#

So why make it worse

fallen path
#

But why should a fucking dinosaur hiss???

paper oriole
#

Reptiles hiss

#

Birds hiss too

#

Some of them

fallen path
#

Atleast make it threatening

karmic plank
paper oriole
#

Utah doesnt even look threatening, the hiss isnt an issue

fallen path
#

Well if reptiles hiss and you want the game to be historically correct then the devs should change the entire model of the utahraptor and give it feather as default and not as an option

paper oriole
#

A snarl would just make me think of some wolfquest rper

karmic plank
fallen path
#

And the calls shouldn't be from jp

karmic plank
#

Not arguing, just answering your question

fallen path
#

A snarl would make it look more threatening

#

Instead of a cat hiss

paper oriole
#

It would make it pretty cringe imo hut i guess its all up to opinion

#

Makes it look cartoonish

#

Even more than currently

karmic plank
#

Part of the issue is even though Utah is bigger than many big cats, it's on the small side roster wise, so they want to make it sound comparatively small

paper oriole
#

Reptiles dont wiggle their lips around like mammals

karmic plank
#

Like Hypsi is the size of a medium dog but sounds like a budgie

karmic plank
paper oriole
#

They could give it something else like just have its mouth agape to make some other noise than the hiss

#

Or snap its jaws even, just no weird mammal lip muscles

karmic plank
#

I think some could do it, but it would feel more natural for a small herbivore

#

Something that wouldn't be so combat focused with heavy scales

paper oriole
#

If we have any herbis or omnis with meaty faces it wouldnt be too stupid because they use it to manipulate plant stems/branches but in general it isnt really needed

#

Like a snarling herbi would look dumb lol

karmic plank
#

Snarling yes, but lots of herbivores have expressive aggression

paper oriole
#

Yeah horse lips were kinda where my mind went too

#

Those things go all over the place

karmic plank
#

Rhinos are pretty mobile too, but rhinos don't do the whole teeth baring thing

paper oriole
#

Not sure we even have non carnivorous dinos with such meatable faces though except maybe the sauropods

karmic plank
#

Meaty instead of beaky?

paper oriole
#

Yeah meaty like

#

God imagine

#

Maybe the sauropods would have lips for pulling on those juicy leaves but expressions i dont think are really necessary

karmic plank
#

That's a little cursed

paper oriole
#

Lmao

karmic plank
#

New emote when

paper oriole
#

Smoochy kissy anky

hoary dawn
#

what the fuck

valid pilot
#

He does not exist p.

karmic plank
#

Come and give your aunty Anky a kiss

swift dew
#

@jade schooner ideally a map designer knows how to make things look good and full without blowing up your pc, Jace does this stuff, I doubt it will be bad

karmic plank
#

The reason why things kinda glitch spawn in when you fly around instead of just LODing is because if the generation

#

UE4 is very good at optimising large quantities of static assets, just not when they are being procedurally generated

#

I'm mainly hoping that there is some real focus on fixing the layout and balance issues with the current map, not just making it prettier

swift dew
#

hopefully

strange karma
#

I do understand the choice with unreal though they have very good graphics generation which is nice for dino game

swift dew
#

could you imagine when ue5 comes out TI_Perfect

manic flint
#

I desperately want to play kentro
sucho too...

rare fractal
manic flint
#

Wdym a statistically generalist carnivore?

rare fractal
#

Cuz right now we have the glass cannon, speed demon, slow tank, and paper machete pigeon

manic flint
#

And a camper

rare fractal
rare fractal
manic flint
#

Sucho doesn't exactly have decent speed

rare fractal
manic flint
#

Fair
Hopefully now
Cause you can eat bodies in rivers
Sucho is actually allowed to swim away from danger in servers

#

Cerato is more generalist right?

rare fractal
manic flint
#

Excited for that

#

Really
All spinosaurids
Smallish herbis
And smallish carnis
Are my cup of tea

rare fractal
#

Although Cera takes my top spot

manic flint
#

Very excited for u 4.5

#

All the dinos that were not very good in legacy are the ones I wanted to play

#

:(

karmic plank
#

Cerato will be my jam I think

lavish lake
#

Fog

rare fractal
rare fractal
sacred moat
#

im still not sure the full reasoning for adding sucho, when bary, spino, deino are already a thing

sacred moat
karmic plank
#

I used to love Utah but the new dumbed down one I struggle to enjoy

sacred moat
#

i think the way theyre going with utah is very good

karmic plank
#

Not saying it isn't a good idea

#

Just not my thing

#

Too much of a one-trick pony

sacred moat
#

i mean

#

utah is a team effort dino

#

so i guess I can see why people might not want to play it

karmic plank
#

I dig teamwork but most randoms utahs are smoothbrains

sacred moat
#

solo utah is pretty bad imo

rare fractal
sacred moat
#

well theyre fixing that, right?

rare fractal
rare fractal
#

The green people say so

karmic plank
#

In theory with good numbers and teamwork carnos shouldn't be given the chance to chase Utah normally

karmic plank
#

But yeah gl finding enough people with the brains to work together that well

#

I've had a lot of fun solo Utah vs a scratched up teno at shallows

rare fractal
rare fractal
sacred moat
#

i feel like it would be pretty nice if they add a voicechat for your group chat. being able to communicate via speech vs having to type out everything youre doing/want to do can hinder teamwork a lot

rare fractal
karmic plank
#

I mean the official discord is right there, and voice chat often comes with uh

#

Issues

karmic plank
#

But yeah hard to coordinate without VC

rare fractal
#

I can play utah with 3 good friends, that's it

sacred moat
rare fractal
#

More than that is too much noise and if they aren't friends that understand the mechanics and strategy for utah specifically

rare fractal
karmic plank
#

I used to play CoD4 at cash prize tournament level, and comms discipline was a HUGE deal

sacred moat
sacred moat
#

as far as im concerned, that is how you form groupchats, via adding people

karmic plank
#

As soon as you join a public server you have signed away that privacy @sacred moat

rare fractal
#

You can set your friend request status, you can join a public vc for that dino depending on the server, and you don't need to disclose any personal info with your DC

#

You can even have alt accounts for extra privacy

karmic plank
#

Personally, I don't want VC for dinos

rare fractal
karmic plank
#

I want emote and command wheels ala Sea of Thieves

#

Or Portal 2

#

Or Rocket League

sacred moat
#

even so, lets say us three hop in a vc and play utah. we're still commincating via voicechat. So why not just add it ingame

rare fractal
#

yeah same

karmic plank
#

RL used to be VC focused but they removed that in favour of quick chat commanda

#

And it was a good change

rare fractal
karmic plank
#

I don't want to be in a VC with someone with an open mic and kids screaming in the background, or a kid who just talks NON STOP

sacred moat
#

im not sure about that, 2 calling and having the option right there to speak

rare fractal
rare fractal
sacred moat
karmic plank
#

And as soon as it's in game there will be an expectation to use it and people won't type

#

I've seen it on other games. It's better with quick chat commands

rare fractal
#

But with an in game vc that problem would be so much worse

karmic plank
#

Typing is more about revealing your name, but yeah

karmic plank
#

I nearly killed a stego as a stego cos they wouldn't type

#

And was hanging with a Utah pack and acting weird

#

But they were just noob

rare fractal
#

Yeah that's the part I don't like about chats, if you don't respond you become a potential threat because of how much of a convention it's become

karmic plank
#

VC also brings a lot of toxicity, because it isn't auditable like text chat

sacred moat
karmic plank
#

Like I said, played plenty of games which have done exactly that

#

Its better with text and quick chat commands, and it's why most newer games have moved in that direction

#

Apart from console games for obvious reasons

rare fractal
sacred moat
#

Quick chat commands is limiting your speech still. Ntm if you stop to trigger said command, youre giving the opposite party time to bonk you in the head and kill you

karmic plank
#

Rocket League is the gold standard for fast paced high teamwork games with random people

#

Atm

#

And it moved away from VC

karmic plank
#

SoT is another good example, and while it has VC its public not team only, and is not used unless absolutely required

rare fractal
sacred moat
#

free speech > Quick commands. Vcs have been in gaming since the beginning and are still very popular

rare fractal
#

If you really want it then you can go the extra effort

karmic plank
#

Battlefield doesn't have VC

#

Apex doesn't either

sacred moat
karmic plank
#

VC is not that common these days for good reason

rare fractal
#

Especially since you can communicate in game, and in a more optimized way aswell

karmic plank
#

Valorant might? Can't recall.

#

The industry is phasing out VC for a reason

sacred moat
karmic plank
#

I don't want to be in a VC with random people, and I don't want to be expected to be either

#

Which IG VC would absolutely cause

rare fractal
rare fractal
#

It's the same with chat currently but at least you don't need to actually talk

karmic plank
#

Like I said. Look at the current list of big name online competitive games and look at which ones support VC

sacred moat
karmic plank
#

And ask yourself why that might be

karmic plank
sacred moat
#

RL?

karmic plank
#

Rocket League

#

It is basically perfect

rare fractal
karmic plank
#

Except maybe modifiers for the quickchat to open more options

rare fractal
#

And I'm perfectly fine with that, especially with game overlays

karmic plank
#

I've been playing games for a while, I saw the VC craze come and go

rare fractal
karmic plank
#

Yup

rare fractal
#

That was... a time

sacred moat
karmic plank
rare fractal
sacred moat
karmic plank
#

In case you doubt me

rare fractal
#

👏

karmic plank
#

Don't get me wrong @sacred moat , I love VC and am usually in a discord channel whenever I'm on, but I hate being forced into one IG

rare fractal
#

If you've ever felt the pressure to interact with the chat before in this game, then imagine that feeling but so much worse

#

Because then you're expected to speak and have full convos whether you want to be or not

#

And this is coming from a guy who plays this game 70% of the time in a vc

karmic plank
#

Plus, you may not have considered that TI is actually pretty well represented for lady gamers, and they often have uh... Pretty negative experiences on random VCs

rare fractal
karmic plank
#

(or the d pad for controllers)

#

SoT/Portal 2/etc use command wheels, where you press a button and then move your mouse or stick in a direction to choose the command

#

SoT has 2 level menus like RL, but has like 8 or 9 per level, so it all gets a bit tricky to keep track of. Once you get the hang of it you can communicate pretty efficiently though

limber hull
#

Personally I think the only character that should be forced into VC is humans

#

If you don't want to VC, don't play humans

karmic plank
#

I wonder whether human VC will be audible (and understandable) by dinos

#

Like it should be audible, but then using discord instead would be too much if an advantage

limber hull
#

Audible, yes

#

Understandable, no

paper oriole
#

I think it would be hilarious for sandbox servers to have global text and a local voice chat that can be enabled. Local voice chats in death matches are a great source of amusement

karmic plank
#

I desperately want global for sandbox. So much easier to manage grow requests and all that

paper oriole
#

Yeah and servers can go sandbox for events then

#

I dont wanna juggle different global mods to play on multiple servers

rare fractal
karmic plank
#

Fair, still a big advantage to be in discord instead

rare fractal
#

Discord is just better :/

limber hull
#

Well, discord users can have their discord

#

I'll be using in-game VC with my friends

karmic plank
#

Hunt Showdown is kinda the same. There is ingame chat and VC but you'd be mad to use it. It's a huge stealth disadvantage

limber hull
#

I really hope humans don't get text chat tbh. Their vocalisations are literally them speaking

karmic plank
#

hahaha just imaging the F call for a human

#

Bork

rare fractal
#

Like they better have a laugh

karmic plank
#

lah-mayo

rare fractal
#

Their 1 call better just be a Micheal Jackson Heee Heeeee

karmic plank
#

Hahahaha

rare fractal
#

I will uninstall if these demands aren't met

karmic plank
#

Regionalised 3 call "Hey I'm walking here!" "Ya whanna go mate?!"

rare fractal
#

Or if you want to get really specific "Hey remember that joke I told ya"

karmic plank
#

Hah, love it

limber hull
#

personally, I think if people don't want to use voice chat and prefer text chat, they should not play humans

karmic plank
#

Stoopid humies

remote thunder
#

@strange karma I made that suggestion yesterday, and it got quite a positive response lol:

karmic plank
#

Fog will be awesome, and especially in UE5 is pretty light on resources

still raptor
remote thunder
#

Yeah, I can't imagine that I'd be that hard to do at all. And the sound echoes would be easy too.

#

Ugh... I want this to be in the weather update. TI_Perfect

vale pawn
#

i want fog to be some cinematic beautiful sight from a distance but when you go in it the anxiety kicks in

karmic plank
#

I'd like it if sounds carried further at night regardless

remote thunder
paper oriole
#

Cannibalism wont do shit to deinosuchus will it

#

If you get rewarded with a cool ass nesting skin youll just encourage it

#

A punishment for grouping related activities would be better, since career cannibals deserve to be alone anyway

remote thunder
#

Career cannibals should be punished by more than just infertility. They should have stat punishments too.

paper oriole
#

Depends on the species

#

It should extend beyond fertility for some, other grouping related punishments and also general diets punishments since career cannibals of most species would be going against their diets obvs

fallen path
#

Yeah you're right, I'll delete the suggestion

paper oriole
#

Leucism, piebald and melanism mutations could be a rare occurrence in nesting with poor genes though probably without much issue. If people want to risk taking parents with poor genes for themselves for the chance of some rare skin that makes it hard for them to survive then so be it

#

But we should be able to see if parents have bad genes in the nesting menu

meager tiger
#

I think we need hollow logs or some way to lose hunters. Currently hiding in this game is much harder than legacy. You cannot mind game or blend in anymore due to the new footprint mechanic. I get that the hunter is suppose to track but I just feel that fighting is much more important than trying to hide. I do not like that mud is the only option. Maybe we can get hollows logs, burrows, terrain/elvation differences certain species are better at climbing or running down a hill?

paper oriole
#

Theres like one or two hollow logs on the whole ass map rn isnt there

#

Would be cool to see more, as well as small animal biomes like slot canyons

meager tiger
#

ditches

#

good idea

#

cracks

#

maybe small caves

#

openings

paper oriole
#

Slot canyons and the cave systems within would be so hot for velo

meager tiger
#

i want more escape opptutnies to use to my advtange not just mud or im screwed. Usally animals prefer running

paper oriole
#

So nice for smalls

strange karma
remote thunder
#

Has carnivore/carnivore and carnivore/herbivore mix-packing stat punishments been suggested before? I legit hate it when anything other than herbivore mixpacking happens in game and it breaks all immersion for me. It's legit the AIDS of the Isle, IMO.

I think there should be an active punishment to discourage that type of in game behavior, like what BoB has.

paper oriole
#

Theres been quite a few mixpack debuff suggestions, they tend to be abuseable

remote thunder
paper oriole
#

Mix packs are cancer but hopefully diets will make it harder and admins will keep a check on the determined groups

#

In BoB you can literally kill somevody by following them which is hilarious but its exploitable af and we dont need that in the isle

remote thunder
paper oriole
#

People would definitely abuse the debuffs

#

I can already think of hunting strategies to exploit it

strange karma
#

There should be a "stress" meter when in very close proximity to your natural predators (but not all carnivores) and the debuffs wont kill you just cause random movements/calls/muscle spams which can be annoying and hinder mixpacking

#

Or something like that

#

Something that would bug the shit out of the player but not punish it or used to be exploitive

#

And by meter i mean if ur just sitting next to a carni for like 10 minutes then the debuff kicks in

#

But the effects arent immediate

paper oriole
#

If you are a slow dino and a faster one just shadows you and you get punished for it, it is very abusable

strange karma
#

Shouldve clarrified sit, maybe if youre constantly moving it doesnt apply

remote thunder
paper oriole
#

I did it to apexes as carno a lot in legacy, i drew attention to them and got then killed to be a dick

paper oriole
#

Utahbros follow some acro around until he is all fucked up on stam and stuff and then jump his ass, or an allo doing it with a camara or something

strange karma
#

Tbh the lack of global/interspecies chat helps with mixpacking a lot already

#

Its hard to befriend someone you can't communicate with

paper oriole
#

It helps against spontanious mix pack popups but not people who regularly do it or have servers for it

#

Which is something at least

strange karma
#

Well i usually avoid rules and mixpacking servers cause the no rules ones give a huge sense of distrust with other dinos other than your own

paper oriole
#

Most rules servers are pretty awful lol

strange karma
#

Hell even when i play herbi i sometimes distrust other herbis, ESPECIALLY stegos

#

They keep tail smacking me...

paper oriole
#

Ive seen herbis kill each other for a bush even without diets, i just keep my distance too. For a large part its how it should be but sometimes it gets a little crazy, a lot of the mix packs ar people in servers and VCs though

strange karma
#

Again, started avoiding those too lol

paper oriole
#

Mix packs are one of the big reasons i just stick to small fast guys, i can run away better and i dont lose much if i die

strange karma
#

Legacy ones are fine especially with so many dinos and usually servers dont allow mixpacking or limit it, but there arent many good evrima servers/vcs

#

Same i main ptera and dryo

#

Dryo was my legacy main and man, evrima dryo is boring as hell. Love the dodge though but ive never used it so i have no idea if its actually useful

paper oriole
#

The dodge is bad, hopefully it will be fixed

strange karma
#

Oof lol

#

Yeah its not something you can just "git gud" at cause if you mess it up 1 time you gotta start aaallll over again

limber hull
#

Evrima dryo is nothing like legacy dryo. More comparable to legacy galli

paper oriole
#

Not now really, since it got speed reduction

strange karma
#

Eh, it's its own thing

#

Still speedy and small though

paper oriole
#

Legacy galli was a speed machine with high stam and on the offensive

strange karma
#

Yeah dryo is not that

karmic plank
#

Some intelligence would prevent the debuffs from being abusable imo

#

e.g. preventing sitting down giving bonuses (or reduce them) would be enough

#

You aren't going to be doing that with a predator right there anyway

#

You are never ever going to be able to stop mixpacking. Hell, people are doing stuff like fleeing into rivers with friendly deino, or getting teno to just kill something then leave the body for scavenger friends

#

But at least reducing the efficacy of the roaming mixpack killsquads would go a long way

limber hull
#

That'd be nice

#

I'd like for the utah/carno deathsquads to stop existing or at least, be so weak that I can kill 'em in return

zinc rivet
#

@barren zephyr I might be late, but they are aware of the major drop in performance this recent patch. It is not due to lack of care with optimization, it is a bug that they just could not properly fix without releasing Update 4. The performance bug is caused by unfinished textures that were intended for Update 4 being within the build of the balance changes, and it would have been too much effort to revert them.

Just wait until Update 4, the performance should be fine then since the textures will be finished and within the build they are intended for

karmic plank
#

Plus you have a threat table for the debuffs. 1 stego and 2 Utah? Not a threat and no effect. 2 teno and 4 carno? Debuff. @paper oriole for feedback

karmic plank
zinc rivet
#

He responded directly to people asking about the framerate issues

karmic plank
#

Fair. I don't know what plugin they are using for procedurally generating the forest stuff, so it may well be an issue.

zinc rivet
#

and he said there were textures intended for Update 4 within the Balance Patch build, and they felt it would have been too much effort to revert them only to be re-adding them for Update 4

#

so since the update is pretty much U4 Preparation, might as well keep what's intended for U4 in 🤷‍♀️

karmic plank
#

Either way, with the mass amounts of hand crafted landscapes and less reliance on procedurally generated stuff we should see a significant performance boost over U3 in U4

#

Plus better server performance and higher player caps

zinc rivet
#

i hope so

karmic plank
#

At the moment streaming the proc gen landscape assets is the biggest killer of server performance, in my testing anyway

odd sedge
#

Still not sure how I should feel about Microraptor

paper oriole
#

Microraptor is too small

#

Changyuraptor or balaur as arboreals would be better

#

Plus balaur is an omnivore

odd sedge
#

Micro is 🤏

paper oriole
#

Chad changyu vs virgin micro

odd sedge
#

Micro would be a snack for baby herras at most so I'm unsure but the rest sounds dope

paper oriole
#

Also aquilops may be too small as well

#

Hes like a compy size right

odd sedge
#

Yeah that's even smaller than Compy

paper oriole
#

Hypsi could just be a start for now

odd sedge
#

Herra better be a cannibal if those are the other options

paper oriole
#

Herrera will pounce on dinos who have diets in the forest

#

So he may not need to be

odd sedge
#

Herra will attack anything that crosses the forest I bet.
If it fails, it's safe in the trees

paper oriole
#

Idk what herbis could be arboreal aside from hypsi.
Changyu carni
Balaur omni
Herbi…

odd sedge
#

They'll probably be pretty aggressive because they have the opportunity to get out of reach fast

paper oriole
#

Idk tupan but hes a ptero

#

Herrera will also probably be good at stealing eggs considering he can just climb away with them

odd sedge
#

Although they should drop out of the trees once they let them go

paper oriole
#

Imagine a herrera steals your eggs and then just throws them from a tree and breaks them in front of you lmao

odd sedge
#

It drops it onto your head

paper oriole
#

We do a little trolling

odd sedge
#

And you just watch it shatter

paper oriole
#

You helplessly watch as your egg falls from the tree before splatting on your face

#

I hope galli can pick eggs up with its arms and just drop them off a cliff too

odd sedge
#

Meanwhile your Nest gets raided by ovis

#

I hope ovi can sniff out nests and carry two eggs at the same time. It's supposed to be The eggthief After all

paper oriole
#

Lmao permanently just deterred from nesting ever again after that is your first nesting experience

#

Ovi should be able to smell nests from normal food distance while other dinos just get what we had in legacy where the eggs glow faintly

#

And also be able to sniff out and dig up buried nests if those are a thing

#

Other dinos wouldnt be able to smell buried nests maybe

odd sedge
#

Speaking of Ovi, I am personally a big fan of making Ovi stupid fast and agile but have no stam at all, Thus forcing it to stay stealthy until the time is right to bolt and disappear

#

Legacy Austro

paper oriole
#

I kinda thought maybe jt could have a unique ability where it could sprint while crouched at maybe 2/3 its sprint speed for a large stam cost in order to leave very few tracks, its normal stam would be average

#

Sort of a getaway ability

odd sedge
#

I also thought about that it could use its tailfeathers to swish away its tracks entirely when Z walking. It only needs a not too slow Z walk

zealous violet
#

@lone kite If you press spacebar while jumping as a dryo, you can double jump so you'll go faster and farther than a regular jump. So that eliminates the dryo's current dead stop as it lands the dodge.

paper oriole
#

lol i think i mentioned that a while back too half jokingly but unironically it would be cool

odd sedge
#

Also, Secretary bird kick along side a peck please

#

I would absolutely adore such a playstyle.
A constant stealth mission when stealing eggs, you wait until the perfect moment, run in, grab two eggs and bolt. And before the parents have caught you, you swished away your tracks and are gone in the foliage of the forest with a nice meal

#

I am also considering how useful it would be to make Ovi (And Hypsi) immune to tail damage and instead, their feathers just get ripped out. They will both probably not tank that much, losing some feathers to a bite seems like a neat way to allow them an escape way

zealous violet
#

^^^ Ohhh yes!

paper oriole
#

Most path of titan quests just seem like a lazy version of diets

#

Kill this dino
Find some nuts
Find some mushrooms

#

I dont want pth of titans skin unlock system where you have to separately unlock each colour tab on each layer after buying the skin with your mushroom money either

#

Oh they deleted the suggestion rip

limber hull
#

I'm not a fan of PoT personally. It somehow manages to have more content yet is less engaging than the Isle, even with a significantly larger roster

odd sedge
# zealous violet ^^^ Ohhh yes!

Since Utah is not tanky at all, I'm afraid Ovi won't be either. Egg stealing is literally in its name, it would be a shame if it was always going to lead to certain death. Ovi ain't surviving a Maia or a Para so maybe at least make it not take any damage when hit by the tail

paper oriole
#

I remember i was dehydrating during one of those dumb collect nuts and mushrooms quests, i stopped at a lake. The water was undrinkable for some fucking reason and i died lmao

limber hull
#

Ovi is far more lightweight than utah as I've heard too, it will likely be quite easy to kill if caught

zealous violet
#

I still think there should be physical perks such as speed, damage, bite force, bleed resistance, and whatnot.
like for instance, you could choose to either 'become a hypo' in the end instead of dying or choose to have physical perks instead (I say this because people are, for some reason really apposed to this idea of having more gameplay diversity)
But anyways, say you choose physical perk and so you grow your dino and you dont get to pick which perk you get it just randomly shows up out of an option of X amount once you reach sub adult or adult.
So say for the speed perk, your dino just so happened to be running a lot of the time and so you have a very slight speed boost as an adult.
Or perhaps you got into a lot of fights and survived, well now youve got a slight bleed resistant perk.
I dunno, its still a work in progress idea but ive not worked on it for a while since there are always such negative replies anytime ive ever brought it up.
I just think it would add something more to the gameplay and how each individual player plays.
Thats why I havnt suggested it officially yet

limber hull
zealous violet
#

Can you elaborate?

#

Because that might actually fit within what im stumbling to say.

#

Also, we have dietary perks already, so why not continue the trend of adding more perks overall?
We could have diet, physical, environmental- any really as long as we could categorize them and ensure that none are too OP overall.

limber hull
#

Say I wanted to become more of a scavenger ptera and less of a fisher ptera. I would choose the perks that actively made it that my ptera was better off scavenging for meat, it can resist more sickness caused by older meat or needs less water as it can spend more time around the inland to become a vulture for what meats it can manage to come across. One example of many of course, but adaptation to a specific playstyle.

#

Where a fisher might glide better as it skims across the water, my scavanger ptera has more aerial speed and agility (with the cost of more stamina)

#

Perks being stat ups and not created around what behaviours or niches that specific dino can display just seems lame to me

zealous violet
#

I did originally start out saying you could choose your perks but people jumped all over me about that saying it was too OP or that it was like meta gaming. XP

#

But I do like how your thinking and I think it does absolutely align with the perks i'm talking about.

limber hull
#

And I'm talking REALISTIC perks, nothing like BoBs aquarex or whatever the fuck that is

#

Shit that actually fits the dino and how it could behave

zealous violet
#

of course! We want them to be realistic, reasonable, and nothing that could be perceived as 'meta gaming' or might tip the scales in favor of 1 over powered player against an entire server. haha

limber hull
#

Like I could set up my deino to be better at catching and killing other aquatics, at the cost of land presence, or make him far better at ambushing and killing the poor fools drinking from his waters, but aquatics have an advantage over him

#

Stuff like that

zealous violet
#

Exactly! 😄 Stuff just like that! It would create a more diverse playing world, give people more to do than just PvP, it would give more to the actual point of the game which is to survive.
Imagine losing your dino youve been carefully working on to have all these perks? Youd fight a lot harder to keep them alive. Which is what the devs want: people to survive in the game.
Imagine being a ptera with slightly better stam and the ability to glide for longer because of it?
I would suggest actual physical changes to the models as well but that is so much work I dont dare put it within the suggestion.

limber hull
#

yea, no physical changes

#

Also I'd only give perks at adulthood tbh

#

Means that you develop even further once adult

zealous violet
#

Right, the perks wouldnt show up until your an adult. Like you open the character screen and just see some text that says like "Bleed resistance perk" And nothing more.

#

ohh wait, I see. So your saying you'd rather work on the perk after adulthood?
I'm saying the perk doesnt show up until adulthood since a lot of people log, stop playing or change characters after adulthood, and it only shows up after youve reached this goal since you spend the longest time actually growing your dino to adulthood.
That way you can enjoy all your hard work with your brand new perk as an adult.

limber hull
#

My thing is I'd also like perks as an additional development bonus

zealous violet
#

Fair. Theres gotta be a way to be able to do both or have them work out together.
Anywho, im off to bed. if theres anything more on the topic, feel free to @ me and I'll come back to em later.
Have a good one!

summer forge
#

To add on my feedback, I know that tenos are supposed to be fast but I'm sure that it's something that can be achieved without the animation looking like the juvie teno has no weight!

#

In my memory adult tenonto had a similar feeling to it when running but I wasn't sure anymore so that's why I didn't say anything about it

fallen path
#

Ey what do yall think of this idea? So when gore gets released you will be able to take a bone with you and chew on it to take care of your teeth and make sure you don't get bad teeth and that you stay healthy.

lapis tree
#

That would be to complicated for new players especially with other mechanics in the game like diets and fractures

wanton hull
#

It’s another one of those things where u have to ask yourself. What purpose will this serve, how does this help with improving the gameplay experience and how could this effect your playstyle (positive/negative)

#

To me I don’t see the point. We know that certain animals will be able to break bones and eat them but chewing itself is rather pointless

fallen path
#

The point is that you will have to maintain your teeth like that and if you don't they will go bad, just like diets. You eat what's best for you to stay strong and healthy, just like taking care of your teeth to make sure they stay healthy and you will be able to hunt and kill effectively.

fallen path
#

@wanton hull

full canopy
#

I just respawned as my corpse

#

cool

#

Cant move or nothing. I'm just a dead body

wanton hull
#

Epic corpse simulator

barren zephyr
#

Happened one time to me just force close the game or restart the PC.

weak fern
#

Ok my post got deleted so i re write it, HOW can we set up monitors or game settings to see at night.
Got stompped by a Stego while resting, couldn't even see him coming.

Thx

weak dune
#

Night vision isn't in yet. We basically just have to suffer with dark nights

weak fern
#

i know there is no night vision

#

but i can't distinguish my tail from mouth at night

weak dune
#

As far as I know, there isn't an official setting for brighter nights

#

Though someone feel free to tell me I'm wrong if I am

weak fern
#

Considering there is nothing official, i know where to look now, thx 🙂

lavish quail
lavish quail
#

anyone got any ideas for an ability for magy?

keen bear
#

The offic servers are offline ?

dreamy bison
#

They occasionally crash

solar quarry
#

Magy is going to be new meme useless dinosaur

#

Honestly they should just add it as AI

hoary dawn
#

having it as ai doesn't fix the problem

#

they should make it actually good

solar quarry
#

Theres nothing to work on. It's a dwarf sauropod. Only thing sauropods have going for them is the size. It like trying to make carnivore that has no teeth or claws good.

feral solstice
#

Eh you can make magy useful

#

Doesn’t need to be scrapped

hoary dawn
#

you can make magy good

still raptor
#

You'll have to make it overtuned though

solar quarry
hoary dawn
#

upsize it, give it cc attacks and good stam

still raptor
#

Magy should be running at 35 kmph tops with its quad run

#

Bipedal?

#

Eh

#

40 kmph is pushing it

solar quarry
#

It's a smaller tenno with no tools for defense

still raptor
#

Judging that they want Magy to be faster than Allo

hoary dawn
#

i doubt it will be

still raptor
solar quarry
hoary dawn
#

magy can be like a more cc oriented tenonto

still raptor
#

Magy has a completely different anatomy than Tenonto. You cannot compare

#

The only thing you possibly could compare

#

is CC

solar quarry
#

What kind of cc would it have? It's small

hoary dawn
#

the shoulder check it has in the concept

still raptor
#

^

#

It has osteoderms that somewhat help it

#

Speed is fucked bipedal or quad

#

The only thing it has

hoary dawn
#

if something within a certain size range comes up beside it it could shove them over

still raptor
#

Is the environment

hoary dawn
#

magy isn't bipedal

still raptor
#

The environment is one of Magy's defenses.

still raptor
solar quarry
#

Magy is sauropod shafted by evolution, I don't think it has a place in this game. Without making it completely unrealistic

still raptor
#

Or run Bipedal in general

still raptor
#

It's the definition of a bad animal

#

Like

hoary dawn
still raptor
#

Unless they drastically changed the model to where it had spikes and a whip like tail (like most titanosaurs did)

#

Still advocating for Biped magy

#

Would help it

feral solstice
#

As long as it’s the CC King with good endurance it should be fine

#

I’ll get the control I recommend though

#

Controls*

still raptor
#

Should be banished to the deep forests

#

That would help it even more tbh

feral solstice
#

Personally, after seeing the fact magy only has poison to help it survive, I feel that it's not enough to ensure magy survives. But after discussing it in #401464048610312195, I have came up with the a conclusion for how magy should attack:

Magy Combat controls!

LMB: A bite, dealing slighly above decent damage. Its just.. well, a bite. But it has a bite speed comparable to that of a Utah.

Alt-LMB: A neck whack. Dealing CC and decent damage, allowing it to get a headstart in running away from a creature that decides to attack it, or if anything smaller is feeble enough to attack it.

RMB: A directional shoulder bash, that deals CC, bleed, and decent damage. This can buy itself enough time to gain enough distance with its amazing endurance. (Now for some of y'all confused that it deals bleed, its osteoderms are sharp)

Alt-RMB: A rear up ability. If everything else doesn't work, or if magy feels threatened, it can rear up. This can serve two purposes:
• Eating.
• Defense.

Eating: When magy is beside a tree while reared up, the message "Press 'E' to eat!" will appear.

Defense: When magy is reared up, it enters its defense position. This gives it two options:

Stomp - Press LMB while reared up to stomp. This inflicts whoever is stomped with fractures, and heavy CC. If the magy misses, it'll have a 1-1.5 second attack window for its opponent. So becareful!

RMB: Cancels the defense position.

solar quarry
still raptor
#

Neck wack

solar quarry
#

Evrima has preditors that this dino was not evolved to deal with

still raptor
#

Give Magy decent trample

solar quarry
#

So you would have to come up with something very enrealistic for it to be viable

#

But I'm open for ideas

still raptor
#

The entire roster wasn't evolved to deal with each other

#

Utah wasn't evolved to deal with Rex

#

Etc etc

hoary dawn
#

herra wasn't evolved to deal with most of the roster, but the devs are still making it work by giving it an unrealistic ability

still raptor
#

Sometimes you have to give it unrealistic abilities

#

To make the creature

#

....

#

viable

solar quarry
hoary dawn
#

with magy there's no real way around it, you either give it some fictionalization to make it good or you make it realistic so its unviable

still raptor
hoary dawn
#

its coming to the game whether we like it or not, i just think it would be a waste to not at least make it work

solar quarry
#

It's like trying to play as a goat in evrima, you are just food

hoary dawn
#

magy can be given the tools it needs to be good

solar quarry
hoary dawn
#

i would too

#

but since that aint happening

rare fractal
dreamy bison
#

Magy can have it’s own island to live on where the only predators will be ptera, quetz, or gators

hoary dawn
#

no

dreamy bison
#

yeah

#

Maybe they will have a swamp biome with water where magy can wade through but gators can’t swim in

hoary dawn
#

better to make it able to survive among the rest of the roster instead of sectioning it off

dreamy bison
#

And it can avoid predators in the water