#general-feedback-discussion
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Yeah but with current combat, it's melee focused. You gotta get in close quarters to do so.
With weapons you have range, and safe pockets for engagement.
Aikeen I doubt that the buildings will just have infinite ammo
grenade
It shouldnt be such a simple thing
they do not need to
thick as scales and their bones are still pretty strong even if they are hollow
but if you have 10 players , 3 snipers and 7 assault rifles
what will stop you from going from one loot zone to another?
The fact that the zones themselves shouldnt have 100% confirmed items of that power
Players will still dump mags to enact vengeance on a deino
You could make water stop bullets though.
does not matter if the first one has
they cann just go EVERYWHERE
nobody will attack 10 armed merchs
even so I doubt most guns would do much to a deino
I would 100%
I may die but itll be fun as fuck
if they are not braindead
and they will waste ammo on me
you should have no chance
indeed!
i doubt the game will give you enough ammo to reliably kill an entire deino exceptionally quickly, especially since most ammo and guns has to be found
I mean small hitboxed + fast + dense foliage = hard to hit with guns
Youll most likely just have to spray and pray which may lead to friendly fire
LOL?
since humans aren't 3rd person I'd just abuse that to its fullest extent
Oh fuck
I just realized
The plains would become a no mans land
Scoping and gunning down everything in sight with little space to ambush them
you have not played a lot of shooters right?
nobody with a bit of aim sprays
and a utah is a huge target
I dislike shooters
But that doenst stop an animal from being hard to hit
Maybe there will be a way to make even more ammo Like almost all ihrer survival Games?
Utah is a human sized target moving at 60kph
mercs probably won't be able to craft
Unless you are driving a vehicle
not hard to shoot the driver out of the buggy
A car is a large target
humans literally cannot run from like, any of the dinos in-game because they're too small. Also, again, still don't think snipers are going to be added, or if they are, exceptionally sparingly
without the easy capability to turn
Actually most of the dinos are pretty big right?
we just need to be honest, humans are small and weak ... they have to have something strong ... weapons
with a bit of skill it is not a hard thing
no, humans are too small. The dinos are big
Itll be a hard thing when there are also creatures like herrera, troodon, etc
this balance will make them broken
the only shooter game I can compare to moving as a small target going that fast is titanfall, and all those weapons are idiotically good at focusing people down
they will hide pretty easily
Utah is menuverable so that also is a good example
i dont think their weapons will be their primary strength tho. Being small, they can hide well, thus don't really need to always rely on guns
@honest sparrow Apex is the same with all the movement abilities, jumps and so on
and still you get killed there very often in motion
Apex is way slower than Titanfall
yes but i compare it to the movementspeed of the isle
Some Shooter experienced people Just have an sick AIM, they Hit Stuff like an Utahin the head for sure
I doubt that itll be that simple nayla
good, they deserve to get rewarded
a utah in the isle is not moving faster then people in apex
I agree with ya !
isnt apex a battle royale
How are [people moving 60kph in that game
i dont think the people in Apex are moving 50+km/hr
sorry
they do
I think weapons like ar's, smgs, shotguns, sniper, etc. Should all be quite rare to get your hands on as a human.
They should stick to more primitive weapons on ocassion, like spears, knives, hatchets, or arrows.
No one would want to lose their 8 hour Rex to a RPG launcher.
spears, and shit like that are tribals, for mercs it is very much guns and knives
They are then moved by a technology, not by their musculles
those abilities don't make them move at 50+k/hr
that is not the point raptor
Well, hope humans in this game will be humans haha
I think primal carnage is a better comparison to how itll feel like shooting at small fast moving targets in the bushes
Except they move even faster than pce
Stop here
Still, it'd be less of a nightmare to balance around
honestly handguns are like perfect imo
the point i wanted to say is: in many games you have fast moving targets
and people hit those targets
yes they do
so in the isle
Handguns or sidearms could work
those people will hit running utahs too if they are good
i think this game should be far more balanced in the favour of the dino than Primal Carnage in a case of dino v human combat. Humans should avoid dinos, not constantly engage
congrats, you hit a target, you got rewarded
Obviously wave
It was just an example of how it should feel when you have a swarm of raptors surroudning you in the brush
and you gotta shoot em
less the balance route there
Til Dr Disrespect and Shrould start playing, then everyone cries ๐ ๐ First this "Family Play - Pwlease Don Keal Meeee - guys" then everyone else
What
what the fuck am I even reading
Shroud sniping Apexes lmao
dr disrespect would kill a deino just with his bare hands
what, shoot a utah for no reason, loud gun sound plays, and now there are 6 more utahs coming your way. Doesn't sound like it's too unbalanced
okay i need to repeat myself
without weapons strength humans will be like blood bags for utahs and other small dinos, easy prey ! =/
you shoot your gun, you fuck over your stealthy positioning
Okay, realistic reload times could make fucking around with playables more risky too
it's really complicated situation haha
You never Ran Info this Guys that Always Scream "Friendly!"
i said it will be an issue in the isle when you got clans who allready got an equipped squad with 7 or 10 people
Realistic reload times would be fucking amazing
because then they can just go everywhere and loot wherever they want
I have, its just in that sentence I had no idea what you were saying
so would things like bullets being affected by gravity and wind
because unless a very well big planned attack
nothing can stop them
or another clan with kinda the same gear
honestly pce is a great example of how to balance this kind of thing despite the fact its a deathmatch game essentially
Apex already does that and it works well. Same with Battlefield
Though wind sounds new
I have Seen many "UwUs" talking Like this ๐
Sniper elite was a good example of the type of sniping i am thinking of
i mean, they need to safely gather those weapons first
I havent played it in a while but you had to take literally everything from the earths curviture to gravity to the wind to actually get your shots
that shouldnt be that easty
its all about maintaining, if anything gets the drop on you it could be curtains
Kind of like how diets work
Humans would need to be constantly scavenging to increase their power level
like in tarcov with a scavenger
you should just
"run to loot"
I honestly wouldn't be surprised if compies were able to solo mercs
firearms should be a lengthy process to get
and then they have unlimited resources
eh, i really don't like the idea of snipers, for some god forsaken reason, being more impacted by gravity than any other gun. Apex and Fortnite do this shit and it's just so stupid from any reasonable physics standpoint
It should be all guns
snipers just more as its far longer distance so more time for something to go wrong
I will be honest with you guys, now there's UE5, they will stop doing this game and start developing a new The Isle... just kidding ๐
sniper elite does only work as a game because it is scripted events
The events are scripted, but the firerams being affected by physics still play a role
i just dont like snipers honestly, and i doubt anything will change my mind that putting a sniper rifle in a game full of flat, open plains with unranged foes, is a bad idea
yeah but in many games they are
which is what im saying should happen in this game
snipers or no snipers
bullet drop and wind only does not make it hard
just play arma 3
there you have wind and bulletdrop
it is just a small setting on your gun
and bit of aiming
Honestly I'm pretty confident that with a sniper I'd be capable of solo'ing some packs here and there when catching them off guard
(Unless there's realistic reload times)
well guys, i will sleep, have a good night and it's good to discuss about our favorite game! Keep it up
if you have a sniper rifle, you have a scope and on a scope you can just set your zeroing.
if you set the zeroing right, the bulletdrop does not matter
should be realistic loading times tbh
because the zeroing 100% counters that
as soon as you go loud packs are gonna either scram or focus you
I can already see Isle meme youtubers creating death squads and cleansing herbi herds
the fact that everyone here has to go through many possibilities on how the sniper should be changed to make it balanced already proves its a bad idea tbh
and the whole merc idea
if they show up as a hired team
on an island of dinosaurs
i bet they will bring the right ammonition type with them
im fine with anything they do as long as it isnt snipers tbh
does not matter what scales you are facing with some good old uranium hardened armor piercing ammo
Like I said, it'd need a lot of work to implement, almost as much as a seperate game. And the game currently doesn't need humans, it needs more mechanics and dino's
I think the best starting tooks for mercs is a knife and a flashlight"
with maybe like some rations
make humans a different game mode
and a pistol probs tbh
Nah
mercs are hired, but they're more like "imma push you off this plane, good luck"
oh my
knife and flashlight is perfect
mercs shouldnt start with something htat can already 1 shot some playables
Well - Idk. If u have humans for god sake xD there should be a bit of crafting tho. Like Traps and stuff?
so that is why a pistol is a nogo
and they magically appear on the map?
dinos do it as well
there was nesting...
Even with nesting
^
you could spawn magically on the map
leave that stuff for tribals
Well is it not something that should be explained in the lore?
We dont know the lore in its full extent
lets just say the appear magically
spawn in human bases i suppose
I like to imagine they're people conscripted by evil walmart to do their bidding on an island full of dinosaurs, minimally equipped and left to die essentially
i just want the rubber banding to be fixed. getting bitten when you're miles away from something is just, so frustrating that it leads some people to stop playing
and the gear there just spawns magically also and respawns
Idk, personally I think the best way to add humans is like you have missions you gotta do which eventually allow you to escape the island
Literally GTFO vibes, exactly what I want
a point of the game i like is that right now that shit does not magically appear
your food is mostly other players
that is nice
Its Jurassic Park - The World Beyond 
It does magically appear
my food does not appear with magic and unicornpoop
literally no, the point of humans should just be to survive and that's it
when you spawn in as a player you magically appear in the middle of the island
ai
maybe the tribals should only be able to survive but mercs have missions? idk
in legacy there were servers with only nesting
Add something to their gameplay
criminals put into a hyper-dangerous situation with guns against extremely powerful beasts and say "do this or die trying, bye"
so everybody who spawned
everything in this game magics itself into existence
Nah unstable
was hatched
surviving
so nobody just magically appeard
entire schools of fish are literally wiped out and reappear
They reappear elsewhere
sometimes you search them for ours
most likely in the empty parts of the map so they dont get automatically killed and just stay there inactive'
Their main goal should be surviving yes unstable
But similar to dinos with elders you should have an endgoal
and sometimes you wipe them out and then their kids magic into adulthood ready to get eaten again
grow adult an kill each other
i believe their goal is maintaining and repairing the bases around the map, otherwise they are fucked
Elders are confirmed Aikeen
that is endgame
Endgoal for humans is attaining the rocket launcher lmao
that is an endgoal
there is in fact an endgame
there is no goal in a survival game then survive
why in god's name would this game have a rocket launcher
As an elder you die and gain benefits for your next life
^
if that is really the case
That is an endgoal for that creature that you wish to achieve
i will actually refund
Well bud
I'm just kidding
Guess you gotta refund
have I got news for you
because that is the most stupid shit i have heard for the game
never heard that they will stick
Rocket launchers would be for the resting dinoes
"Elders are larger, more powerful variations of the adult stage of life. They are only accessible by following certain diet and perk pathways. While elders start off stronger than the highest tier adult of their species, over time they depreciate in strength until time releases them from their reign. You may choose to embrace death and die with a bonus you can apply to that species later on. Or, depending on your species, you can forfeit reward, deny the reaper for a time and extend your reign as something far more terrifying."
in the elder tab of the roadmap
on one hand, that's stupid as fuck
on the other hand, watching someone go "say your prayers you lizard fuck" then detonating a baby utah would have me cry laughing
and still this is not endgame
Dude rocket launchers would break the game in the funniest way
because still your "quest" is to survive
explosives in general are funny as fuck
And humans quest is too survive as well
But while surviving
You can do other things
I literally want to build a base out of c4
A herrara minding it's business in the trees?
Blow this little shit down
how is that linked to anything i have said?
"private, why did you use a rocket launcher on a hypsi"
"sir, he spitted in my eye and made me cry, sir"
and then when literallly anything shows its face I blow it the fuck up
i just said an endgame where there is nothing else to do is stupid
because those other things lead to an endgoal
because that is what endgame means
THE PENGUINS DLC
which will lead you to your next animals life
Bro ten players with rocket launchers would have a Rex begging for it's life
endgame is the end of that playthrough
Im totally up for blowing up Herraras
no
So, elders would be the end of that dinosaurs playthrough
it is the end of a game
basically strains
would fit into the horror setting
Can I get an unicorn?
fuck it why not
only an alien zombie unicorn
Maybe in pot, mods and shit
Yes, to use on Hatchlings
If a herrera tries to drop onto a kentro what would happen to it 
im sure you know it
Gets Swiss cheesed like a punji pit fall 
Would be cool if his drop could stun and deal flat damage to small dinos like the legendary drop bears though
kentro is basically anti latch or grab
I hope it has collision damage that just totally fucks over utahs and herreras that try to pounce
Not some tiny poke damage
yes
Like the trike impale from those early development clips?
Pretty much, depending on there it hits
i dont get why people hate the bushes near the cliffs. like isnt nature supposed to be cruel. not everything is easy. its your fault you ran the direction when getting chased. Couldnt you also use it to your advtange by crouching in a bush and the carniviore goes flying off
honestly in a game where you're expected to spend a lot of time growing your dinosaurs, there is no excuse for it being unplayable.
wdym?
Probably about the desync
pretty sure the excuse for desync is they haven't found a solid fix for it yet
desync, rubber banding, performance, take your pick
There is one
The game being in alpha
@sly vessel #isle-discussion is the best channel to ask questions regarding the game.
Alright, thank you so much!
game should be playable above all else. the game is highly focused around combat, at least make it stable to move around the game.
It will be, just be patient
it doesn't change the fact that it isn't
Don't complain about an alpha game having bugs
nobody's complaining, it's a feedback channel, what's your deal
Saying something is bad and "there is no excuse" without giving solutions is complaining, not giving feedback
feedback could be as simple as pointing out an issue, not providing a solution
the more people 'complain', 'point out,' whatever you wanna say, about latency and the server issues, the more important of an issue it'll become.
therefore leading to more attention being placed on it
I'm pretty sure devs already have all their attention focused on the rubberbanding problem
that's obviously not true, other attention has to be placed on content, too. they know that
i'm js it's an exxaggeration
If theri is slower than rex then the rex should require more skill in the melee, which would feel kind of wrong
If theri is slower than apexes while also not having the upper hand then it is unviable
I really don't see theri being slower than rex or deinocheirus
it should at least be in the giga situation where it can get away from a rex easily if it sees it before its right on top of it
though that depends if rex keeps its ambusher niche
giga has unfavourable odds against rex in legacy but can easily escape due to its superior long term mobility so theri could have this
@wanton hull This is not actually cheating
This is unfair gameplay, but not cheating
One of the carnos was obviously cheating as he found me while i wallowed in the middle of the forest far away from my last location
close to jungle gym i reckon
Then you should point out that happened and was likely cheating
Although it can also be that they were just playing on low graphics
Or they had a TV as a monitor and and high graphics
Honestly it's really easy to see things that way
cheats, carnos and mega/mixpacks are constant mixes in this game
wish we could play with rules
i just wish carno wasnt so broken, because everyone who likes playing unfairly plays carno
teutonic had rules it was the best experience ive had in evrima
they could have been a dryos and id still not stand a chance
they where just so many
Yeah mega packs suck but it's neither hacking nor cheating since nothing stops them in the game currently
Why do they want to make a sauropod run faster than a therapod? (magy outrunning a allo is stupid?)
Eliminate magy
maybe not fully get rid of it but idk maybe its got a fuckton of HP since its phat?
Its tail could probably whip but not that good for sauropod standards
I have to agree to some extend.
A bad taste doesn't really serve for the viability of the creature since there will always be people that will just kill them for sport and leave the corpse to rot
exactly
People will literally go out of their way to kill magy just because its magyi
Im herbi biased and ill probably kfs magies as an herbi even
same, i enjoy herbis more but i think magy is just a waste of space
They shoulda just done baja if they wanted a small sauro
He could fuck pouncing utahs up with his death mohawk
Itโs honestly like the Anky, they get obliterated. Too slow and too weak. Idk why they chose the smallest sauropod and yet want the game to be realistic at the same time
It is
tanky mother fucker
The game made it bad
bone crush leg whack
@wanton hull ... just don't play official;
your leg is broke in one swipe
bajada wouldve been made viable a lot easier, those quills on its nect could be poisonous, making neck attacks difficult, and its big enough to actually make sense defending itself against an allo. sure its gonna get rolled by an apex but thats fine cause not everything will have a good matchup
Tapwing's shuno and baja would make magy shit its pants and die on sight out of jealousy
Yep. Yet again, the game made them weak
why
cause the devs dont like anky
i bet very few predators would want to fight a anky
personal biaseses
I was playing on teutonic
very risky
โNot realisticโ
wasnt recording so i cant report it
then why are you in general feedback talking about it
for the official isle discord
Its a problem through out all servers
Unstable they are just talking about the game having a lot of hackers. They placed it in feedback to let the deva know
why do the devs hate certain cool dinos but praise weak dinos that only live on a island
They secretly prop up the bad dinos to spite the good ones
They dont like the bad ones either it is all an illusion
is hacking really a problem in the isle? that's shitty
i feel like it's so obvious like
devs probably dont read feedback
i think the lag is the real problem
Yes Iโve just delt with a hacker few hours ago and few days ago as well
i got killed so many times by twitching movements lag
what were they doing
I know i wouldnt with dumb shit being posted on there
I don't really know how to make magy more viable except give it some good wading speed to escape through swamps, which would also put it at risk by Deinos, unless it holds it's head so high they can't reach the weak spot
Magy is small enough for deino drown anyway
was hunting a stego as a raptor. the stego was like 30 feet away but lag spike happened i died in 1 second had no time to react
i feel like that's so hard to know for sure though
i had to move my grpahics all to super low
magy is small enough for a 50% deino to drown
and it still lags
It isnโt. Itโs obvious when someone is hacking
Lmao yeah F
what were you doing when it happened
Magy gets bodied by land animals, will get juked by deinos, heck I wouldn't be surprised if it would get absolutely destroyed by some pteras pecking at its eyes
I looked all around me. No one was around was crouching in a bush for a while. Still nothing happen. I finally sit down and start logging. From farrrr away I can hear a carno run straight at my spot. I was hiding in a very big bushy area yet he knew where I was exactly sitting at
Ive played a lot of source games so I know a few tricks to identify hackers even the well hidden ones
It literally died to an azhdarchid the same size as quetz on its safe space island
Before a land bridge opened and all the normal dinos came and wiped it from existence
Unrelated note I think I found out whats causing the server issues
Few day ago, literally witnessed the mega carno pack running while carrying a Tenonto body like is was a plastic bag lmao
i feel like finding food as a lone raptor is abit hard. I kinda miss the ai in legacy. But i get it was a bit too ez
is there a middle soloution
already is AI in the game
It is usually relatively easy to find corpses and victims in known traffic heavy areas
well the game isnt noob friendly then. There are huge deadzones with no players
@barren zephyr You should try playing something else than Deino, because everything else already has working hitboxes
gator go brrrrr
gator is hard
also i just dont enjoy the game play as carnos or vegies
its like the easiest
well yeah if you sit inside the fish tank for 8 hours
but that gets boring quick
but if you go outside the fish tank your kinda screwed if some cannibal gets you
True
how do real crocs survive
if theres so many water holes why dont the herbs just go to another waterhole with no crocs
or is it that animals cant remeber a croc infested waterhole
Real animals aren't as smart as players - there's also way, way, way more of them per croc than the ratio in servers.
when I play croc i just done feel like a real croc. The ambush preadtor in the videos/documentaries. I feel more like a giant big toad whose slow but tanky
dont
Add a few thousand environmental factors and variables that would be cumbersome for a videogame (light, temp, necessity, individual unique camo, past experiences, exact croc size, exact water disturbances, ect) and you have a significant difference in real-life and a videogame.
If you want the deino to play like a croc, wait for AI to have necessities and pounce one of them. You'll never have the feeling proper against a player.
Doesnt the Dryosaurus have the ability to dig how ?
@hasty goblet if you're on legacy then play dryo and hold right clock
you cannot dig in evrima
Ty
probably in the top 3 main problems with evrima now is just how shitty the playerbase are , none of them want to play a hardcore survival game , they just want their dino birthbath simulator
maybe they can add vines ahnging in the trees as a osbtabcle to avoid when running. Or it could be used to your advtange maybe small dinos can go under but big carnos just get stuck and have to snap the vines or go around
How would vines be an obstacle ?
its like hanging from tree to tree kinda like a net
Brambles barely slow a human down
How would simple vines stop a dino ?
arent we in the jungle? Arent there like thick strong ass green vines everywhere
Not thick enough to stop a dino over 100kg imo
idk. it was just a idea. I could have sworn ive seen a jurrasic park movie where they just snap through the vines but nothing small could charge through full speed
if not vines is there any non tree plants that could pose a slow down
maybe pickers?
Think about what that kind of hanging vines could provide to gameplay. In my opinion, they'd probably give pretty much nothing. There's already a lot of things that can slow you down in the jungle, and vines aren't the one that makes the most sense
Tar pits are planned
bro tar is like a insta death 90% of the time lol
Not if it isn't deep
Tar pits are pictured as death traps, but it's possible to escape them
Devs won't put something that can instantly kill you just from walking on it in this game anyway
Tar Pits are technically already in Update 3 actually
That's true
There is one at least
<@&401466542140817419> Another CSGO fisher here.
Thanks
was that a scammer
yes
cerato is somewhat of a check to carno on land.
eh, carno would likely win against cerato
carno is bigger and stronger. Cerato focuses more on fighting over a corpse rather than getting the kill themselves if I'm to be honest
Carno isn't much bigger and isn't built to fight things its size, whereas Cerato is
Carno is much bigger than tenonto
Yet tenonto can easily kill one carno
We also don't know which weight estimates devs are gonna use for evrima's cerato
i think it makes a lot of sense for a cerato to focus more on scaring things away from kills, probably a slower, more brutally defensive carnivore which will more than often defend than attack, but be pretty brutal to things that challenge it
Hence beating carno in 1v1
Since it's slower, it's always carno that has the choice of fighting or not
carno vs cerato should depend on the carnos ambush more than anything. cerato should win hit for hit every time.
carno fucks up the ambush it looses hard.
carno is hyper-aggressive chaser that has to be the first to strike and eats its prey quick, whereas cerato is something that takes a large kill and guards it till its rotten and keeps eating it till its gone. I'd be interested to see the two interact as basically equal tiers
cerato just rolls up on a kill and steals it then wolfs it down.
honestly, that seems like how it'd play
all the concept art implies that
ceratos even fight other ceratos over food, since no cannibalism penalty and they are again, hyper-defensive of their meals
hey sorry if this is a stupid question but will they eventuially bring back a way to colour your dinosaur
yes
so malice is a troll right?
Yes.
good to know
I think they're just very special
The mystery is still unsolved. Can anyone help identify this soundtrack?
Yes, this is relevant to my latest feedback.
So Amazing, glitched in flight, fell, flying is bugged so i can't take off anymore, log-off to repair the glitch. Server isnt appearing anymore
Why is NA2 all of a sudden gone
is NA2 server shutted down or this game is just broken ?
to fix that glitch u have to swim or enter the falling animation
I couldnt i was trapped around utahs
I hid in a brush in time
And anyway, the server isn't even existent in my screen anymore
like, everytime I get that glitch is in the worst times ever
And mostly because the official servers pings are very bad
wow lmao the server finally appeared after i died, great.
How to ruin playing experience :
breathe
its a ptera, you can grow another in 30 minutes.
Why would I care if it's ptera or not, those glitch happens to me whatever dino I play and it does ruin the experience
Hence Why I play ptera, because it's hella more annoying to lose your dino to a glitch when you took 5h to grow it
So like, cannibalism isnโt against the rules, there are no rules besides no hacking.
if there is rules, they never pinned them anywhere in the dscord, which means there prob isnt
There isnโt.
the only rule is no hacking
I wish there wasn't cannibalism aswell but oh well
The glitching experience is worse than cannibalism to me
Half of the time the game is unplayable
you are justified in being upset about dying unfairly, but it is the easiest thing in the game to grow so you dont need to get all worked up about it
Exept you don't get it, it happens to me with every single type of dino... and it's hella annoying. So I can be worked up about this game killing me more often than players do if I will..
in that case yes
Unfortunately if they added the feature to kick your dino if you crashed people would just abuse it by alt f4ing their game to escape deaths
couldnt it tell the difference between a crash and an alt f4?
It might, is there a difference between a crash and turning off your pc too though
If it could tell and theres no way to imitate it then maybe but idk, people could trick it into thinking there was a crash
i feel like theres a grammar error here
If youre talking about my case, I didnt crash
where it says "is there" dym "there is?"
Ssshhh 
Also was referring to X's feedback where he crashed and got merked by mixpacking jp raptors while his game was down
ah
It's a .txt file uploaded to the channel, you can download it and read it normally.
wdym, "how to make deinocheirus unique from theri"? their only similarity is big claws, and that they are both able to eat plants.
imo cheirus is more comparable to sucho in terms of gameplay, with theri its really just visual similarities
I think imma start filing a million bug reports
For all the bugs that happened to me
yikers lol
Lmao
what goes through peoples' heads when they do that shit lol
hey im gonna go to islecord and advertise my FPS game shit lmao
grand idea
somebody posted steam workshop CS'GO links in every channel in this category
the only logical place to advertise csgo workshop
lmao totally
what a completely unhelpful, toxic response
but when the server itself crashes, it should force log.
nothing we can do except wait for the devs to fix it.
For that specific scenario yeah i dont think it could be exploited
agreed that otherwise it'd be exploited
Oh boy a salt fueled stego nerf feedback with 0 reasoning or logic to back it up 
nothing more frustrating than a combat log
lmaooo just seen that... it's pretty balanced esp for current roster
Stego gets shitstomped right now and this guy wants it nerfed
im not going to lie, stego is honestly a bit underpowered, even for the current roster
He probably tried to facetank lmao
gonna say maybe too balancd
Its attack is so easy to juke you either have to be bad or get hit by lag that affects everybody's attacks
oh no, he edited it
stego gets destroyed by utah and deino
Stegos only decent matchup is against carno who isnt even supposed to hunt big game
Stego 100-0โs stego 
sped aint useful for a lumbering trailer truck
<@&401466542140817419> idk if thats worth taking down, alot of people will take offense to that message (in #general-feedback )
A utah can solo a stego with biting only or force it to shove its face in a rock to save itself
^
stegos only defense against utah packs is to put its face to a rock, tree or stand in deeper water.
Shit attack that is easy to dodge, lower hp than its weight while utah has DOUBLE hp for his weight (a bit weird) plus the head multiplier
utah packs i understand tho
A single utah
The fact they solo stegos tho
true why are utahs beefy rn?
And utah packs dont even have to be skilled to kill a stego
A pack of 20 utahs will roll over a stego even if it kills a dozen
And it is easy to replenish the megapack
that's 20 utahs...
There are utah megapacks everywhere
3 smart utahs can easy take down a stego.
in all fairness that's like 4x the amount of growth times of one stego
If you add it up, not if you consider the juvies being carried at once by their large pack
eh, semantics
Utah can solo stego without even using its special attack
A stego is forced to shove its face into a rock to survive one 500kg animal
all a utah has to do is just run around infront of the stego and bait attacks.
tbh pounce probably more of a detriment if you're not careful
Because its attack is so dodgable
yes but that's kind of the stego's fault
when you have so much of a health difference to your enemy you can afford to be extra cautious
i know, i was agreeing w/ u
It's the stego's fault that the devs equipped it with one usable attack that is easy to dodge and a double damage head multiplier?
you clearly took what i said in a different direction, i said it's the stego's fault for wasting stamina, nothing else
So it just shouldnโt attack becsuse it will be evaded anyway?
A spamming stego sure, its his fault
no, im saying it should wait for surefire moments
it can afford to take hits that could have been a 50/50
But when its attack is easy to dodge when using it on an enemy who is right there it is not the stego's fault
it has to wait for the Utah to make a mistake, as they inevitably will
it really only takes one tail swipe after all
The stego has to hope the utah has a baked potato IQ or the lag extends its attack
in order for stego to land a hit on the utah the utah has to be dumb or pounce it.
So the stego who can not leave the conflict should rely on its faster attacker making a mistake? Really?
The utah is the one who controls the conflict, it is the one who should hope its target makes a mistake, especially with the size difference
not necessarily true
yes, because it has a like 30-1 health difference
No lmao
it probably takes dozens of bites to kill a stego whereas it takes one tail swipe to kill a utah
It is supposed to be in the stegoโs favour because it is slower, has a massively longer growth time and is much heavier. It shouldnt have to hope that mister ez gro jp raptor messes up
utah does 500 damage per head shot to stego which is 10 bites to win.
i'm pretty sure you're way exaggerating...
Not at all
that's if you can guarantee a headshot lmao
Stego has a shite attack that utah is well equipped to dodge with ease
thay arent very hard and are pretty safe
Headshots are pretty easy to land
Especially considering you are a fast carni on the other side of the business end
The only thing utah has to worry about is lag
lag and its own stupidity
And bucking
No
bucking dosent matter if you dont pounce.
Bucking? Utah aint using pounce
pouncing a stego when your alone or its near terrain is also a terrible idea.
Ik Iโm just saying if it did pounce thatโs what it should worry about
Just headshot it and thereโs nothing it can do
Apparently dryo can solo stego too
i belive dryo can honestly
Ive heard about it happening
Dryo can solo everything so itโs not too much of a stretch
Dryo is the true apex
Indeed

ok that was weird
Itโs a weaker than Utah but itโs faster, more maneuverable, and stam is a non issue
if you dont spam dodge dryo can basically run forever.
a juvi utah pounced me when i was flying, it locked me down IN FLIGHT and killed me while i was flying and the utah was on ground
It outstams teno for some reason
Teno
juvie utahs pounce is funky.
Them staying on the Ptera while flying is intentional
no he was on ground
i got pounced by a flea yesterday as a stego. at first i had no idea what was going on then i realised it was on my side. tapped e for a second and then impaled it.
server desync
Wizard raptor
Magic
I remember when they said juvie utah didnt have pounce because it was broken, then they add it back and it is still broken
lmfao
Colossal utahtan
i wish the glitch was being a giant instead of being locked-flying to death lmao
Map sized raptor pounces and all you see is the head of a colossal Utah emerge from the canopy
lmao
mega-raptor
feelsbad because im not recording when im playing so i can't report with proof
not to be confused with megaraptor the megaraptorian.
i think the parasite idea i expanded upon counters mega packs(unintentionally) in a healthy way
While parasites I can see being implemented them being given to players through rng is bad
it shouldnt be something of chance and more like clear obvious things thtat caused it, like current sickness
For example in the wallowing into parasites it can be if you wallow x amount of times while below 50% bleed you get a parasite
it's not necessarily rng, it's still a choice
you can avoid parasites
like there'll hopefully be other water sources than rivers
The choice that can lead to parasites has the parasites being given to players randomly
With those choices being something that can mean life/death
yes
well no, most parasites would be non life threatening
more water sources would be great
in fact none of them are necessarily life threatening if you read my post
and can provide the player with a temporary goal
THe wallowing one can possibly be
since a plant would alleviate the sickness
none of the parasite effects i mentioned kill the player directly
That isnt what i meant
in fact in life most parasites dont kill their host
and wallowing in mud wouldn't have the chance of giving you a major parasite like lowering your damage or speed
It shouldnt be a chance whatsoever though
i think it should, it's a survival game
anything that directly affects your survival and is rng dependant is bad.
^
it's not necessarily rng dependant though, you're still making a choice for the most part
yes but those choices can possibly be unavoidable
like bleeding badly
when two players engage in combat, they acknowledge that the wounds they receive may lead to consequences
And needing to wallow
Those consequences shouldnt be given randomly though
this is life though, many things are rng dependant.
This is a video game
its not unpreventable
not fun, not balanced, not good gameplay, get rid of it.
Its unpreventable if you are in the situation where you are bleeding badly and need to heal
it is good gameplay, actually. it gives the player a temporary goal and increases the pressure. it's a survival, horror game.
Yes, but you can still do that without having things be rng based
perhaps mud sources that aren't on rivers won't give you parasites
not fun though and directly makes you an easier target for existing.
Actually it would make more sense if mud on non rivers gave parasites as it is still water
this is a survival game, and it's not a permanent affliction
that's like arguing against fractures
to an extent, combat is unavoidable right?
you could literally argue that bleeding badly is "avoidable"
very few animals will cause fractures and only a handful will be fast at all.
well the ones that cause fractures won't be the ones most affected by them so
While I do think parasites are good and can aid in these issues
I think there are better alternatives
Like parasites which affect few species being present around certian plantlife
If you eat that plantlife you get a parasite as an equivalent or an addon to the negatives in dietary needs
either way i think that the game needs more survival mechanics elements right now besides grow and fight
Yes
and no, i don't really consider eating and drinking to be super interesting survival mechanics
they're the basic necessities
I dont think anyone would say that
ticks or fleas that spread when your overpacking is fine. getting penalized for wallowing is not.
penalized for wallowing with open wounds
Ticks that spread if you repeatedly colliide with your pagmates would be good
just being able to stop your bleeding is honestly pretty powerful if we're all being honest
Its not much of an issue imho as you still need to sit down to stop half of it
that's not good gameplay imo
half the point of wallowing is to stop bleeding.
How, it still provides the survival aspect you said we needed while avoiding random chance
it is, but it's also powerful in the middle of a fight, too.
wallowing animations are pretty long.
and sometimes fights get pretty drawn out
wallowing in the middle of a fight is pretty suicidal
not really, sometimes it'll give you the edge
and if you get bit and are still bleeding even if you wallowed you start bleeding again.
If your opponent is idiotic enough to not take advantage yes
itll give you an edge
i mean if you can see them coming and have the distance, it's manageable
only animal that can get away with wallowing mid fight is stego because its flinch animation takes it out of the wallowing one.
requires another bite though, which requries risk on the enemy's part
wallowing.
advantages:
- slows and hides bleed
- hides tracks
disadvantages:
- you continute to bleed normally as soon as someone hits you, whether that attack does bleed ot not
- lasts only 1 minute
- goes away in the water
- wallowing animation takes a while, and also takes a while to get back up, putting you un a vulnerable postion
you guys are acting like parasites are going to end your life, for the most part they're very minor
not any different than still hunting the animal.
seems pretty balanced to me
then why add them?
we understand that unstable
But you shouldnt be punished for doing base game mechanics due to random chance
its not fun, dosent add anything positive to the game, creates balance issues and would just be annoying to manage.
imo parasites wouldn't be frequent enough from wallowing to warrant you fearing wallowing
only situation wheer their acceptable is as a deterrent to mixpacking.
that's your opinion, it creates a temporary goal for the player, adds stress on a herd or pack, and adds more variation to general gameplay
Again, you can accomplish those things while still making it not rng
and also makes you a massively easier target.
like i said it's possible that mud which is not near rivers could not give you any parasites
So youโre still punishing players for using mud?
Not to mention itโs RNG based which adds nothing
not necessarily, there's only really one or two parasite effects that make your combat less viable
rng is terible.
mud wouldn't be the centerpiece of it
rng is life
thats why so many people hated the bonebreak system in legacy.
you should acoplish this "temporary goal" by adding an incentive to get some sort of reward, not a disadvantage untill you solve it
RNG in this game is fucking terrible
rng is not great in survival games except with loot spawning.
bonebreak is life threatening. parasites aren't for the most part
that's literally survival mechanics 101
rng is a shitty part of games and takes away skill based aspects, the only people who want rng are people who aren't actually skilled, and have a better chance at winning if they get lucky
if they arent life threatening they serve no purpose.
how is having knowledge of what plants to track down and what actions will give you parasites not related to skill
i didn't say that, i said rng isn't related to skill
that's a poor argument, not everything in the game is directly life threatening
because getting parasites is rng related and rng is not skill. you get handicapped for getting unlucky.
^
If the plants gave the plants 100% of the time then I think people would agree with you there
even if you can reduce the risk, if it's still there, you're fucked
it's not entirely rng dependant. there isn't a random clock always running where you'll eventually get parasites.
it's dependant on what actions you take
it's not though, that's oversimplifying
thats like putting in a 1 in 10 chance to get gastrointestinal poison from eating plants.
no, it's not. it's like there not being any edible plants around and having a plant that could make you sick. instead of taking the chance of looking for more, you eat the one that could make you sick.,
its not fun and just makes things unbalanced.
in what way is a chance to receive parasites for cannabilizing unbalanced
if you get lucky, and don't get parasites, you have an advantage over someone who did
sort of, you have to make certain decisions to receive parasites
theres already plans for cannibals to be penalised. they will be less healthy if not vomit and will probably have a giveaway if you look at them closely.
and this penalizes reckless herding and packing, where parasites can continuously keep spreading
so play with friends or dont play with other people at all.
that's a stretch, what's your problem? why is everything an ultimatum
because thats what it appears the mechanics create.
basically, the smaller the herd, the more manageable the parasites, the larger, the more unmanagable
that's not at all true
that also can bring up the possibility that you infect a speedy creature, and have it run around near a herd without letting the herd catch them, spreading parasites and griefing people
you'd have to be in continuous contact with another player, but i agree that would be something to balance
dont try to add a defunct system to fix a defunct system thats getting some fixes.
you'd also be risking your life assumingly
except that's not the entire point, as clearly stated and clearly ignored by you
it's a side-effect
if an infected dryo decides to give some stegos parasites like that theres nothing the stego can do.
that's very far fetched. standing within close proximity for ten seconds will warrant a high chance of death
continuous contact? so then if a herd spreads out, no matter how big it is, they can avoid getting parasites, only needing to get near each other to fight?
actually i think that'd create interesting mechanics. it'd mean that animal would be more susceptible to ambush. the herd would be protecting themselves but leaving their herdmate to die
so they get punished for having an rng related event?
a high chance of death from the stego, or parasites?
parasites aren't permanent, and can be alleviated by certain plants
from the stego
easy to avoid
if you're running in and out of their range, it is
but then you're unlikely to transmit a parasite
yeah and their range is short, so no one should be likely to transmit a parasite unless they're body blocking one another
a stego's range is realistically better than body blocking
its just a machanic that has way more cons than pros and would just be infuriating for the majority of people.
it still wouldn't force people to be far enough out of range that they're susceptible to ambush
again, unless they directly inhibit your gameplay I wouldn't see how they'd be very infuriating
fair point
so i don't have to scroll up, what would the parasites do
if they touch your stats at all they directly affect your gameplay and fighting capabilities.
There are different parasites, from as simple as draining your water or food faster, reducing your stamina or health regeneration, giving you a chance to throw up when eating/drinking, pain inflicting parasites that cause your creature to periodically groan in pain, to the worst parasite in the game that would give you reduce speed, or reduced strength. The severity of the parasite that is received should be dependent on rarity and severity of the action- for example, eating your own kind would have a higher chance at giving you a deadly parasite than drinking out of a dirty river.
directly from the feedback post
so they would directly inhibit your gameplay
not necessarily, it doesn't stop you from doing most anything you would normally do with the exception of the worst parasite mentioned
in some cases where it makes you vulnerable are cases where you're already vulnerable in the first place, such as eating or drinking
having less stamina/health regen and taking damage /being slower/doing less damage is gross.
i didn't say less stamina, just less regen
and the last things you mentioned are extreme cases
and thay are unpreventable as they are rng and shouldent exist.
and most of those things can be played around to reduce their affect on your gameplay
they are not unpreventable, that's cap
if its rng you cant decide when you get it.
it's rng based on your decision
RNG throw up isn't preventable unless you DON'T EAT OR DRINK
which are things you have to do
it just happens and you have to go get rid of it.
oh yeah cool, more waiting in the afk simulator
yeah, no i dont want to wait hours to not be useless crap.
if you don't want to wait, go search for a plant?
why are you complaining about something that has a direct solution
hours... lmao
no parasite would take hours to fight off. that's ridiculous
then why even add them at all except to just irritate people.
and what if you can't find a plant? what if you're fucked because there's no plants in range of water, so you get to the plant and then die of dehydration?
what if something is camping the plant and not letting you eat it, but you can't fight it because your parasite restricts your stats
that's pretty extreme lol, and i imagine they'd spawn more in specific areas, like ai currently
there's multiple plants, and only one parasite restricts your stats in a largely uncounterable way
which opens up the likelihood of camping more because people know where they are
sure if you want to camp a plant in the hopes that a creature has a serious affliction instead of something minor that wouldn't really stop them from killing you, you can do that
imo it wouldn't be worth your time or effort, as they'd spawn all over the map
people WILL do that just because they like to piss others off
i agree it probably could happen? but more likely unintentionally than intentionally
also it's not specific to weak creatures needing it only
imagine you're expecting a little infected dryo to come up, and then you encounter a rex
why would a rex need a plant?
they have a parasite
ah, i read "weak" creatures as "infected"
my bad, i could see that confusion
i meant like in the food chain
i know it's probably odd for carnivores to seek out certain plants but it happens in the wild today
i do agree that you shouldn't be punished for doing things that are part of the basic game loop, and it should be worked around to make it more fair, and more of a "i know what i'm about to do could give me a parasite" situation
instead of a "well shit, now i have to get a parasite."
its fine if its caused only by mixpacking/overpacking.
there's too many variables and so much of it is rng, rather than being "what i'm about to do WILL give me a parasite" if you're going to eat something you shouldn't be, or if you're getting pestered by smaller things
no, that's not consistent and just makes for weird gameplay
consistency is always greater than rng in survival games.
parasites in general aren't consistent if they're rng based, though
i agree but i think it's probably best for them to be rng based
to an extent
If you're considering RNG, forget it. Whatever idea you had, is utter trash if it's RNG based. If me and someone else do the same action, at the same time, in the same way, we should both get the same result.
right, because your decisions heavily influence that
^
that's not always how things work ,though, unfortunately there is always going to be a bit of chance involved
We can design the game to not contain RNG..
So that's not a valid argument at all
At the very least, we can avoid introducing this kind of RNG
you can do that as much as possible but there are always factors beyond your control that you're taking a 'chance' on
parasites could definitely have rng taken out of the equation and still function effectively the same, i just think it adds to the "horror" aspect of the game
even if in real life, things are chance based, it's not a fun aspect in a game
the chance that you could or could not gain an affliction
i didn't say real life tho
then there doesn't need to be chance involved
It has very little to do with horror for me at least, but even so. RNG is just bad, it's like the lightning strikes, you die cause game said so. Sure you can hide in a cave.. but still
except that rng in this case wouldn't have that dramatic effect
it's more like, lightning is striking, i'm going to a field full of metal poles or a grassy plain
The idea of parasites may not be bad, just don't make it RNG based. Simple as that. If you and me both do the same thing, in the same way, we should get the same result. There's no reason not do, because that way we can plan based on what we know will happen, rather than a "might" that could suddenly split how we both have to behave just because.
the chance comes in what decisions you, as the player, make
if i go to this area, will there be food? will i find something to eat? usually there's people here, hiding, but they're small. i could go to this other place instead, where there's less people there, but they're generally bigger
bad example, but rng doesn't have to be built into the game in order to make people choose what they want to do
wait that's a good point. food in this game is rng.
and it's not even rng, there's no computing involved
It's not, at the very least, not in the same way you're doing it
food only spawns at certain times in certain places and at certain parts of the map, and it's entirely RNG based whether or not you'll run into it
the chance of RNG is so high though that it's more consistent than inconsistent
Yes, but.. you're missing the point :p
you can think about where people like to go, what time it is, how many people are generally in certain areas, etc
even players moving in and out of areas is 'chance' based to a degree
it can be chance, but that doesn't mean random
@frigid stormIf you and I, at the same time, go to the same place, we get the same result. That's what matters here, and why your RNG is bad, vs the food example.
what i'm saying is rng is part of the game as is, but i'm not saying it should be purely rng. that's not fun gameplay
there is no rng in game right now in the same way we're discussing
I don't know how to phrase it any clearer, you need to make a difference between a certain action giving us different results simply based on RNG, and "lucking out" that someone comes to the part of the river that I hide in as deino.
let's say fish normally spawns in a certain area. you know fish spawn there, but it's based upon a chance. that fish will spawn there eventually if you wait long enough, but it's not a guarantee of when. same thing with parasites. you know you'll get a parasite from drinking out of the dirtier parts of the river, but you don't know when, but eventually, if you drink here time and time again, you'll catch it. that's how i justify it
"there's a chance that a croc could be in this water" is not the same as "there's a chance that i'll get a debuff if i do this"
if 2 people go to the water, they WILL both get the same result, even if one is more.. affected than the other. if there's a croc, one of them will get attacked
if 2 people eat a carcass that could give them parasites, they won't necessarily get the same result
pretty sure eating a carcass with parasites would be a guarantee though, but partially agree with you
and if 2 people go to that area, there either will or won't be fish, and both are affected the same way
eating a carcass with parasites yes, but earlier when we were talking about cannibalism, you said it would be rng
technically you're both affected in the same way in my example, too, it's just harder to see
that's cannibalism
Sure, if you make it some sort of "build up" you could justify it I guess, with some "cooldown", but otherwise it's still just RNG, and you could get parasites at a different time, despite having drunk from the water for the same amount of time in total and all that.
i misinterpreted
you're not though, if one of you gets parasites and the other doesn't, you're not affected the same way
well buildup is naturally going to occur the longer you spend drinking, or doing the action
If you mean it as actual build up, like how bleed would be worse the more wounds you take or something, and there's a guaranteed point at which you get parasites, but not before.
no, but you were affected in the sense that both of you subjected yourselves to the chance of it
But if it's still just RNG, then technically someone could get away with it, if they're stupidly lucky :p
i'd agree with that
yes but the outcome is different
But subjecting yourself to the chance isn't the issue here, it's the outcome, as Night stated. You can't compare those two, there's a difference there.
sort of, i still argue that inherently making the decision to do an action that could give you parasites is important
Imagine being punished for healing bleed. Amazing mechanic
mud isn't the only way to heal off bleed, it only stops you from bleeding more
i imagine there'll probably be more ways to speed up healing via plants too
So you want people to be punished for healing bleed still
I do somewhat agree, and I see your point, but I don't think it makes for good gameplay, because you will feel screwed over by the game itself if you do something your friend is doing but RNG just decides that you don't get to get away with it. Even if you both knew the risk.
not always, i think maybe if you wallow on mud next to rivers it'll have parasites but otherwise, i'd think so
which punishes people for needing to drink
But you can have the decision to do something that gives you parasites be a tradeoff for something else
This just sounds irritating and would make gameplay annoying
need to drink, go to water, fight, need to heal bleed, wallow, parasite
that's the goal
Such as eating bad food = you get food to last a little longer, but you get sick and smell worse or something
Literally punished for drinking water or healing bleed
But in that case, both of you eating from that rotten carcass gets the same effect at the same time
just over simplifying for no reason
No RNG involved, you just made a decision to add more food at a cost. You could do something like that for parasites, as long as there's no RNG in if you get the parasite or not.
Punishing players for doing things they shouldnt is one thing but having rng say fuck you when you are doing what you are supposed to is lame as hell
it's like choosing to go to a hotspot to drink vs going to a safer spot
Parasites from rotten food is fine, parasites from things that you are supposed to do is not
again i think there should be more ways to counteract bleeding besides wallowing. diet system could alleviate that major point
@haughty coveYou could make parasites for wallowing a thing in certain areas. Such as one kind of mudpools are very common, but not very healthy. They'll do if you need to stop the bleed at all cost, but in return you're now a bit more vunerable otherwise. Vs wallowing in a good spot, with no issues, but you might not always make it there, or have so little blood left by that time that you might die if something just nibbles you.
