#general-feedback-discussion
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me? obtuse?
I think so too
omg my actual brain is hurting reading some of these comments
that's fair, if that's the direction they'd like. I am saying half of us desire global chat though
then we would need something to do besides socialize. its basically an empty map where people dino rp with their friends
yes its not intended to be a social game - im sure they will add the feature later as an option for some servers but again this takes dev resources for something pretty low on their priority list
watching the 'discussions' sometimes
Where is that statistic from?
source
my argument is all this would be like, gone, this whole conversation, if they made it optional
again they probably will do that, later
I've noticed the votes on the suggestions to it
it's about 50/50
when they have the resources
you can check if you'd like?
that isnt counting every suggestion about global
so not very true
You mean the general feedback?
Oh right I don't know if thats accurate enough
but if they had global chat before, and removed it, they should still have the resources?
^
no thats not how it works
it's there, they just removed it
new code
if they REMOVE something, they could add it back
but to add back an OPTION
TAKES RESOURCES
PROGRAMMING
oh, yes
They removed it possibly because it was used for the wrong purpose ?
I don't know if it'd take a lot of programming though
now its potentially easy, so they might do it sooner or later
but again, its probably very low on their priorities
Sooner plz
they might even want to weed certain people out of this game
π€£
thats fine
sorry lutra, I was misunderstanding you with the resources part. I gots it
its their game
the devs have said that global is not coming back unless its modded in
that's fine, but my taste in art includes global
it goes against the vision they have for the game and as such do not want to officially support global chat in any way
ok, so it can be modded in later
That's a quote right there lmao
perfect
Great view, thats what I thought
I'd rather it not be modded
yea, modding will be part of the game in the future
I guess it could be but like
I thought so
I think modding global chat is fine
I mean, I wouldnt mind if global wasnt able to be modded in
they should just make it optional, sooner than later
thats fine im sure 50% of the community will go get the mod if its so important to have circular conversations 24/7
π
jesus, I pressed enter way too soon
Yeah people are enraged
Both sides
I dont know why, yall get too upset about this
tbh, I highly doubt 50% are actually made about global chat
it's just that everyone who's mad are flocking to the general feeback channel to complain, while people who don't care or like the change mostly just don't care, which inflates the ratio
yeah im sure there is a unknowable skew towards it here since I imagine the discord people are the social type anyways
oh that too
I understand that it's not apart of their vision for the game but why get rid of it so early in development process for evirma? This could be confusing to new players and what not
Me too
I honestly don't care
it may seem like "just chat" but it's a MAJOR feature to have a global server chat in your game
of course people would leave over a major feature
so players understand it isnt a chatroom game
I guess
I dont see it as a major feature, I saw it as a necessary one back when the game was basically janksimulator
it still is jank simulator, which is why I think admin chat would be nice
@north onyx I think a good place to post this is the #π-evrima-bug-reports-π . You can attatch a video or an image in a survey to show how and when it happened as feedback to the devs.
ADMIN CHAT AT LEAST
I do agree that it's stupid they removed global so early before adding some better admin tools
atleast wish they would of waited till theres enough stuff to do to keep people ocupied
lord at least
admin chat would be the best for the games current state in early development
Doing admin tasks without global makes my head hurt
admin chat isnt needed
since all sorts of janky things can happen
ohhh ok i didnt know there was a envirma one! ill bring it over there ty
same
it is needed in its current state
will never see why people call a game with global a chatroom, idc if it's removed as long as theres an admin feature tbh
nah we need the better admin tools i.e admin chat
Yeah its slower, most people would have to use discord now
Nah its not, a ticket system is though
for servers?
I mean, either/or, I imagine the admin chat would be easier to add rn though
yeah for reports
many servers have admins that help players when they get janked out
stuck or have food dissapear
there may be an immediate need, admins can fill that
Admins should be able to communicate to the players in some way eventually
That is needed
punch has mentioned plans to add an admin ticketing system in game
of course you can go to their discord (oh the discord button is broken, I found out)
i definitely prefer having global toggle-able, but eh what can you do. devs dont want it back
Yeah but admins sould be able to do that easily in game
currently admins can dm players, but not the other way around
you could also have an adminchat
admin chat isnt needed
Bruh I just want to be able to confirm slays and enforce rules without having to go into spectator, get their name, go into panel and DM them with no way to get a response unless they are the same species
a way to easily communicate to an admin
omg my brain
punch has also mentioned a way to change the range of your chat, like a whisper/talk/yell system
Yes plz punch
ye either a ticket or admin chat, just something that allows the ease of admin contact that global provided
Thats too confusing
no it isn't
not really
? its local but you choose how far the message goes
how would I tell how far my whisper/yell range is?
likely itd be labelled in chat
in general admin tools are desperately needed
customizing servers to different playstyles is just like, obvious
....... how?
Im guessing yell is like the whole map maybe?
ideally there would also be different f call variations as well
You whisper when you talk to people?
yknow I'd not mind not having global if we had like. local global
then yell?
like "hey" "hey" "hey"
honestly I want a hyper-long range chat that uses broadcast instead of F call
......... no one does that.....
could be like a time stamp, where at the beginning of the message it says [yell] or whatever. id rather it be based on different f calls tho
I have haha
but not to yelling
but I also dont live in a jungle where I may not be able to freely move
If players could DM current admins available and admins could chat to players then I would be much happier lol
its an experimental idea that may have some merit
but the admin chat is needed for this games current state in development
Yeah but again, how would tell how far your yell range is?
Or whisper?
Whats the point if you dont know?
how far can you tell your F call is?
You cant
Maybe sound waves
I cant quantify it but I know about how far it goes
Whisper is a private DM
Yell could be entire server or entire group.
That isnt realistic
no it's not an individual based thing it's a ranged based thing
it could be as easy as different f calls
....for admins
oh right
admins arent realistic then
and whisper and yell wouldnt replace global or group, its just a range variance
people are talking about the proposed changes to local chat, not the admin chat
Ohhhh
correct we are all over the place rn lol
got it
Yeah, yell/whisper is too confusing in game
No one uses it in games that have it anyways
no it isn't, it's just different ranges
How do you tell the range?
guess?
just, common sense?
sure
......... how?
I guess about how far my F call is
I imagine it could work like
Like how would cmmon sense help you
I have a general idea
but it wont be confusing because the only ones using the commands would be admins which they would be trained to understand the commands
if you can see their nametags, that's whisper distance
It doesn't have to be a range thing. Its literally if I whisper at someone, only they are seeing the message. If I yell at people im talking to an entire group or the entire server
if they are within like 30m, that's normal talk distance, and 100m is yell distance
no we're talking about local chat not admin chat
oh shi, sorry
but you cant see name tags in game
obviously admins should have options to like whisper people in a DM, but the whisper option for regular players would just be a lower range
that isnt realistic
Wait are we talking about admin chat?
"confused" ?
confusing
Oh
it's 6am forgive me
get on the same page guys, smh
@cobalt parcel
lol
Take that skateboard away he's too op
The trot speed scaling with stam would also make it easier to pick out targets as a hunter or punish hunters who don't manage their stam as an herbi
Could be pretty neat
how do you get back out of small cave tunnels after you grow 
perhaps you can squeeze out but not in?
sorry that post was the general gist, i just ran out of characters at the end haha. the small caves will be more like pockets almost, with various sizes up to about 20-30% growth so if a really small deino needs to get away from a 50% deino, it can go in one of the smaller caves.
and yeah the idea is that you cant get stuck
Alright, the music suggestion is done
personally I would rather mangroves to be more common
but the caves would make great rare spots
probably be better if theres a ramp inside where you can walk to the outer edge and sploosh back into the river. but from the outside its a 5foot wall or something
id love mangroves too, especially if we got ones out in the sea. i just figured we need more land "hubs" i guess?
mangroves, tree roots systems in general
more log variety
in general there is a theme: pls give babies cover
it will matter even more with other aquatics
i did consider suggesting a terrestial enter/exit point, but i think it'd be best to avoid allowing large packs of terrestials to jump in
the holes allowing light in would be just big enough for something herrera-sized, and they'd have to be able to jump
I donβt think ptera can even fly that high
yes this
You start having lack of oxygen at...3000-4000 meters?
I made a big post about cover and watersystem variety and why its very much needed
And how high can a ptera fly? 1000 meters?
Nah
I think itβs way less
Maybe 500
So anyway there is a long way to reach that level
what section is it in
i just read it and its 
I also made another in balance https://discordapp.com/channels/401464048610312193/778350260027129865/840009330802688051
ya were severely lacking diversity of water systems
but yeah with my suggestion ive heard a lot about regional nesting being a thing so i figured it'd be great to have two very different dinos (pteras and crocs) actually be encouraged to nest near each other
also im worried about the quetz as a ptera player π©
oh i was the one who put +pond on your river talk lol
it'd be a cool hunting mechanic but also a fantastic way to mess around with your friends lol
like the whole underwater environment almost needs as much attention as the map layout itself
almost
oh i just read the one you posted in #balance-feedback and i would LOVE for there to be official crossing areas
not official crossing areas per se
but i mean like primary, it would attract herds
but you could either go across the big, deep chasm where you might drown
(or potentially has you take longer to cross, allowing predators to spot you)
or you could cross the 'easy' area
which might be camped
i think it'd help to solve deino's current issue of "drift down river, hope something thirsty"
this is why at certain times of the year you see gators all crowd certain spots on rivers
well, crocs
like in africa
going for crossing animals
adults would crowd those crossing zones and idk i just think that would be so cool
like a naturally-occurring event made by map design and not by forcing it
lol yeah
what kind of risk are you choosing?
a quick, potentially deadly crossing
or a long, potentially deadly crossing
or if you're a part of a megaherd, do you wanna risk your juvies
its all about context
one may be more risky or convenient than the other in a given moment
but either way it gives thoughtfulness to gameplay
^^^
players have to weigh options
i just want a range of river sizes pond sizes, streams and marshes to help bridge them together ect. the basic river now is monotonous and is causing gameplay problems and keeps people from exploring
also it'd be interesting to have that choice be dynamic based on the wet/dry season many people have suggested -- in the dry seasons there's far less risk and in the wet seasons far more
the river as it is now is basically dead
^
they have a bunch of fish but no cover or real systems
as I described it "a mud halfpipe"
the only reason its populated are because all dinos need to drink and its more just inconvenient to stray from the rivers
of which I ride
well the swamps also dont have tons of fish
so deinos often grow up and move out of the swamp
but thats if you make it in
^ that's the big issue
with baby deinos spawning in the river, only allowing two real lines of travel
and one entrance into the swamp in terms of waterways
and going on land for them to try to cross that way is...... no bueno
not with all the utahs and carnos
I imagine once they add cover/variety to the rivers and change the water sensing to be a bit more dynamic in proportion to your actions/mass it will get really good
yee
growing as a deino goes from situational awareness, quick thinking, and exploration to planning and execution
you would be promoted to learn the hiding spots
and when you grow up, it pays off
since thats where food might hide
but stealth is harder and there are less places to hide as you grow up
meaning you have to more skillfully execute ambushes on babies
yee, kind of like in my cave idea. the mini-caves thing would protect you from other deinos only as long as you go into the right one -- big enough for you but not for them
hiding in dark areas and wading slowly
imagine swimming over a dark, deep area
and suddenly it lights up below you
bad timing, buddy
f
basically my idea is that instead of deinos just running around and chasing babies down - they really have to take the croc essence of ambush
use all the skills you learned growing up, all your knowledge of the map
and execute ambushes skillfully
learn exactly how to be a big, dangerous gator
god there are so many cool possible water environments -- coral reefs, mangroves, caves, reedy ponds... so much potential π© π¦
saltwater crocodile time
y e s
dont be like me and die on the beach, as hilarious as it was
f
i really hope they make the beaches more viable in the future
they're so beautiful, so well-made, and... very useless atm
I started running out of food in the swamp - swam up the entire delta river and made it to the ocean to only find there is no food anywhere
I died on the beach watching the sunrise
guts theme plays
poetic 
oh oof
so I chose to die beautifully
yeah the east river's kinda shit rn
she died as she lived: beautiful
that's beautiful
tragic but beautiful yeah lmao
man now i REALLY hope they add more saltwater environments
I bounced a few ideas off of others about islands out in the ocean
good spot for certain aquatics/fliers to go
as their own little micro-ecosystem
idk if deinos lived in both freshwater and seawater but it would be cool enough to temporarily ignore realism
well im sure they dont mind - though I would love it if they werent the top predators out there π
some AI big things out there hunting
Just donβt give them passive water in salt and no realism would be broken
AI mosasaurus
I heard we got some new map developer so im really hopeful they add a cool underwater environment
the swamp shows real promise - but it needs some more variety and the rivers are bare
i do think dinos should get back a small amount of water from fish
applying the features the swamp has, along with some more assets - would go a huge way
and yee the southeast swamp actually has some cool underwater areas
when I grew up there on a full server
I had to commando crawl my way along the side
I eventually made it in
oof
I often hugged the bottom, moving from log to log
I literally had gators swim above me as I sat in the dark bottom
then I would surface under bushes to get breath but not be spotted
metal croc solid gameplay is pretty good ngl
nice
Thereβs quite a few spots by swamp where people hardly ever go
Itβs easy to grow deinos in those spots
yeah people who dont have a map often dont see the wishbone lake or the eastern system
yeah that's the one good thing that all the cannibalism has done, is create an incredible sense of fear as a baby deino lol
paranoia even
y e s
I basically crawled around like someone coudl watch me at all times
its basically submarine gameplay
a toothy, cute submarine
dont be spotted dont be heard dont be spotted dont be heard
i remember i was in a big happy croc family (somehow found a non-toxic father croc to raise me and my group) and the amount of poor baby deinos we came across in the swamp that were scared s h i t l e s s by us was just hilarious and a lil sad lol
the only issue is as of right now, outside of the swamp (and even in the swamp at times, given the lack of variety of asset sizes atm) is there is no thoughtfulness
its basically prayers you arent spotted since there are no options for escape
or evasion
yeahhh
there are a few cool spots in the swamp though
like where a few logs intersect
and only babies can fit
little tiny crevices
you could potentially use the crack in a log to have an adult chase you in, then you switch to the outside
giving you time to break sight
but as of right now, most logs are too big
god but the potential for it all π© big rocky shores with small pockets to hide in, roots of mangroves, coral arches, caves to nest in, various sizes of sunken logs to crawl into
oh pog
titanoboa_v_deino_epic_fight.mp4
i do hope they dont add deep sea / open sea creatures like mosasaurus / megalodons other than for AI -- i think it'd spread out the playerbase just a bit too much
half saltwater half freshwater would be pog tho
what would you do in the ocean tho youd never see anyone
in general the beaches, seas, and islands need some love in addition to the inland water sources
I imagine that you wouldnt wanna go too deep into the ocean
so they could create little shallow "bridges" out to islands
^ there'd be nothing out there anyways
these areas would help corrale players into areas where they might interact
im talking about saltwater crocs being along shorelines and shallow coastal areas, perhaps a few coves n shit
venturing too far out would spawn big scary AI
you wouldnt wanna go too deep because you are a gator or a spino and the mosa certainly thinks your cute paddling is amusing
that would never be playable
yeah, they should patrol the shallows every once in a while
I like stuff that makes everyone drop what they are doing
yee, like... unplanned events
like how the rex AI is going to be for a while (given it's not derpy)
its something I imagined would happen if they add a more detailed water sensing system in terms of just deinos only
like imagine being a youngling, having a subadult chase you around
you both are evading and making a lot of noise
...attracting a big deinos attention
you both just scatter
:,o
nesting will be nice for deino survivability thogh
because that will give you some breathing room as a baby
yee
you still have to make it out on your own eventually, but at least you get some time
that was the purpose of my suggestion, to give a nice spot inland for deino babies to grow up that isnt just on the banks
i would love for there to be a good nesting spot for saltwater deinos
maybe on the shore near the mangroves?
honestly I cant wait for humans to interact with deinos
but
how will humans acquire a brush big enough to give me brushies???
:oooooooo
honestly I do think humans should be able to give certain animals perks by interacting with them using certain tools
ive seen a suggestion in #general-feedback about this already, but humans should 100% have the ability to pet any and all dinos
so you could brush a dino to give it some status effect for a while
it might come to trust you
and then you eat it
imagine a human with their giant deino they raised lol
"this is berta, she likes scratches and laying in the sun - I have to feed her a whole cow every month but its worth it"
"nobody hijacks the swimming pool, thats for certain"
also having animals interact in general to give eachother positive benefits could be cool
like pteras cleaning deinos teeth
gives them food, gives you a status effect
you could also eat the ptera, but they wont trust you
id also love to see the ability for humans to ride dinos they trust, and that the dino could like... see the humans' attempt to direct them? like lil left / right indicators
i know itd be laggy as hell and probably wont ever get added but idk
i just wanna be a taxi service π©
putting on the scuba suit and having your deino just powerboat you around the map lmao
lmaoo imagine that
or surfing on a surfaced one
i feel like that would be the best ability to give tribals
since mercs'll have guns
tribals should have much better status effects given
the more you "grow" as a tribal (or whatever the progression system will be) the larger dinos you can ride
like I think mercs should be able to tame too
but its more beneficial to have a tribal do that
they know the animals better
I would not like mercs taming dinos at all
i mean they could just not have the ability to ride them tho
that could be done with 0% effort
i think the riding ability, if it would ever even exist, should be a tribal-only thing
yeah perhaps the tribals know how to make dino harnesses for riding
yee
Yes, I know mercs are going to cooperate with dinos anyway
That's why they absolutely don't need a incentive to do it
so in my case I mean 'tame' as in 'not eating the human'
mercs could care for dinos, but they dont have the knowledge for the details
and so come up waaaay short
This will happen, but should not be encouraged in any way
i think lutra meant that dinos would be incentivized to befriend tribals over mercs
since idk ancient tribal dino magic or something
exactly, because tribals give you really good benefits
not magic, but knowledge
they are the locals after all
so dinos themselves wouldnt wanna hang around mercs if they can get benefits from tribals
Dinos shouldn't be incentivized to befriend tribals either, or maybe only temporarily to wipe out a group or mercs
but... friendship
animals do it all the time, but I imagine more social dinos should get bigger incentives
But tribals rather revolve around forcefully submissing them instead of gaining their trust
its much easier to tame a wolf than a crocodile
since a wolf is a social animal
crocodiles...arent really
Don't incentivize players to make friends with an enemy faction in a survival horror game
what happens after the forceful submission tho? does the person just lose their dino / it becomes an npc?
we don't know
forceful submission might simply be the player yeilding
I made a suggestion about it long ago
No, this would be terrible
I would stick with it, personally
Not everyone wants to rp as a slave
well its that or you lose control???
what if we want to rp.. as a friend? π©
I dont see many options
idk i do see the issue with balancing
but when it comes to positive interactions - it should be hard to do and should be heavily biased towards the tribals
maybe just make "tamed" dinos that hang around humans become fatter and slower
its what my cat did
just so you dont see people running around riding dinosaurs all the time
like you need special, rare materials or something
I'm on phone so I can't give you the link to the suggestion, but I can copy it
About tribal dinosaur taming. Many people want to be able to tame dinos, but we know it will be very hard, if not impossible, to do it as originally planned, where tibals submit adult dinosaurs. It will very likely be impossible to tame human-controlled dinosaurs (because not fun for the dino) and since you won't be able to tell humans apart from AIs...
Tribals could steal dinosaur eggs in nests and bring them back to their camp. There, they could artificially incubate it using furs or hot water (or whatever means of keeping something warm I don't know of). Once it hatches, the taming process could begin. This is the only case where an egg would hatch into an AI, which will then behave differently from the rest of AIs. They will follow their master and maybe respond to commands. Tribals would still have to grow their dino by feeding it before it can properly serve as a companion. Maybe they could also have to train them with a stick in order for them to remain submissive and obey orders.
that is tru
im not sure how i feel about using AI as a weapon tho
a player-wielded weapon*
Yeah genuuinely hope have read it and might do something similar to this ΛΛ
What's the problem with using AI as a weapon ?
if I play a human im still gonna wanna brush a gator
I mean, you can do it in every survival game that allows you to tame animals
yeah I dont see the problem in this case
It also happens in every PvP game where you can summon something
tru but this isnt ark, the environment in the isle's pretty shifty balance-wise at times (at least in its current state, with megapacks n stuff wandering around). there's nothing necessarily stopping a rex pair from allowing the tribals to take one of their eggs just so they can have a pet rex
idk ig balancing taming would be hard
you do have a good point
True, but that isn't worse than having rexes willingly lend themselves as pets to the tribals
attacking a player and I see this out of the corner of my vision but massively larger
Uploaded to Twitter by Rex Chapman #rexchapman.
Plus, the tribal would have to manually tame the rex AI, and it wouldn't be an easy task. AI isn't going to cooperate.
You can kidnap a baby dinosaur, at the risk of getting stalked down by the parent.
I expect apexes and big dinos to be harder to tame than small ones
Especially considering the fact that you need to take care of them for 6 hours
And having AI as a pet rather than a player also allows them to safelog with you, which can't happen with players
the only issue is that, frankly, im not sure that the devs could put together intelligent enough, rebellious enough AI for the taming process that wouldnt tank servers' performance
So you can get them back once you relog
hm that's tru
I don't know if they can do it, but I now they're really ambitious with their AI
i do think there should be an option for dinos to hang out with tribals if they really want to -- like i said, debuffs to make em fatter and slower lol
Debuffs for hanging out with humans pose the same problem as stress debuffs for hanging out with other species tho
I think the solution is just... do nothing. Don't allow humans and dinos to talk with each other, don't give them buffs or debuffs, just... let them be. The ones who really want to be friends with humans will do it at their own risk, like hypsis or pteras who hang out with deinos currently
Maybe if you really want dinos to attack one or the other human faction, you can have them yield more food that their weight would normally
ty
i do still kinda want to be a taxi service for humans sometimes tho π π
honestly humans and dinos should never talk
I think that makes it more interesting
trying to communicate
Maybe some day we can have better hitboxes to small things can stand on the back of ankys and sauropods
he points a gun at me? I run
^ even if global gets added back in, i think it should be restricted to dinos vs humans
or a global toggle or whatever it is
Global between dinos and humans would ruin the experience
But as a server option... huh, why not
hm tru, could have both
one of the great things about legacy were all the server events, which are probably pretty hard to coordinate if you cant talk
btw I thought they removed global chat because of pride. They don't want players to denature the game to their likings too much. For example, in a game like For Honor (sorry only example from the top of my head) you don't want to allow players to make private servers where you can simply sit, talk and drink tea around the map
That's probably not a very good example, let me think of something else
id agree it was because of pride, but tbf it limits the playerbase. most people dont wanna wander around a map alone for hours because they're playing an unpopular dino. i understand that they wanna have the game their way for the official servers, but its a bit weird to be so controlling of player-owned servers
For a game developer, when someone buys your game and then wants to play it not the way you intented, that's kind of an insult. I mean, they're trying to make a survival horror game, and some people play it just to hang out with their friends and roleplay as dinosaurs. I would be pissed off too.
And I'm pretty sure they don't care that much about unofficials servers, since the intended experience lies in officials and nothing else
I mentioned before that making games is art, and its their art
thankfully, we have mods
Yes, the fact they want to allow modding is already a huge gift to the community
but we should respect and work with the artists to make the game hit all the points they intend
i see what you mean, but from a logical standpoint it simply limits how many people would want to play their game. some of the most popular games of all time (minecraft, terraria, gta v) all allow a considerable amount of freedom in playstyle, which allows them replayability. also, although the isle is a survival horror game, it's also built to be an open-world environment. a scary open-world environment, yes, but open-world implies freedom
and yeh by god im glad they're allowing modding again
cant wait for someone to make a desert or a tundra map like there was in ye early days of legacy
I also play games like rain world
which is moddable
but without mods is very specific
a game that conjures a very specific feeling and drives the player to very specific behaviors
the behavior being oh god dont eat me
I modded it to bring a friend along
Still trying to mimic their point of view.
The players that want global or heavy customization optons for unofficials, for example, is part of the unintended playerbase. They don't want their game to be superpopular, they want their game to be played by people who love it, that's all.
thats understandable
but some is also specific, that is also fine
you can like both
but there are a lot of dino games going for the mass appeal, afaik
Games like Beasts of Bermuda, for example, are more geared to hit a large audience. The Isle is clearly a niche game.
isle should not aim to compete, especially if the devs dont feel happy with their art
i still dont think a global toggle is heavy customization tho, but i understand why they're being quite protective of refusing to add it
no use in competing if you
A.) dont have to
B.) dont like it
I just hope they can make it profitable while still being in accordance to what they want to do...
I think they're increasing
But they're really investing lots of money into it... and I really don't want this game to fail.
i know games are art and that's good, but i dont think it's unfair to consider profit and general playability for a game. not saying that the devs have to, just saying that, well, money does matter in game development
either way, at least personally - ive had enough of games that pretend to be something it isnt or makes big reaches (or worse, sells out)
these games feel hollow, the devs were not being authentic to themselves
so to me, really make your game special
if it sells it sells
but if it doesnt, you can share something special with the few
now of course, thats easy to say in our world
but its nice when I see games like that
For Honor is a good example of this (yes I just brought them up earlier for protecting a game's identity)
Originally it was a brutal fighting game, now it's gearing more and more towards and arcade experience, uses pop-culture in its style and customization elements...
again, its art - some art can be for the masses and some can be for niches
but when it stops being authentic and starts pretending to be something it isnt - it fails to deliver
this is also how you get cult classic games that bounce back
At least, with Dondi at the head of the game, we can be sure they'll stay true to their identity x)
example: try the darkest hour mod for red orchestra
no - not red orchestra 2
the first one from 2006
that mod still has a community big enough for full games
i agree, im just saying a small change like a toggle for global would make both chatty and realism sides happy, even if it is a bit of an "insult" to the devs og idea. it's a minor change imo, and one that would keep a large chunk of the playerbase supporting the game. yes art forms are important, but if we want the dev team to continue development, they need... money and support.
despite being ancient
personally I would love more granular options for servers too - but if the devs dont want to bother thats their choice
the dev team has been working on this game for 6 years -- i'd be pretty depressed if they had to stop due to lack of funds
thankfully again: modding
Repelling players who want a chatroom (sorry to use the term but that's basically the purpose of global chat) doesn't prevent hardcore survival players to be attracted to the game. It's the opposite, it may attract more of them
especially when players show media of the gameplay
And I'm sure they also count on the implementation of humans to boost their sales
instead of chats, it shows the tense moments and beautiful nature
A lot of people are waiting for humans to buy the game
adding the toggle wouldnt affect hardcore players, it would only benefit those who want a chatroom
or well it wouldnt affect them on official servers, but even then -- back in legacy there were tons of realism servers, tons of deathmatch servers, etc. etc. -- as the playerbase grows there'll only be more variety
Yes, but that's not exactly how human thought process works. Having no global chat at all delivers a rather clear message, of something that is meant to be hard, brutal and unforgiving. If someone buys this game for these caracteristics, then goes to an unofficial server and see people tlaking to the whole server, they'll be disappointed.
It happened to me with another game once, I can't remember what it was...
tbf you could add markers to servers
like if you have global chat on it says "casual" or something
like its forced
^ like it's alongside the map version, ping, etc.
but still, its well outside of the scope of something that we can sway with discussion
the map design on the other hand?
But basically, I installed a game after reading its steam page, went to an unofficial server thinking I'll get exactly what I saw on the Steam store page, and I ended up on some lame mafia server and it ruined my experience.
i mean, arent the isle servers funded by and hosted by players tho?
or unturned or day z or something lmao
arma has a huge rp community, but being fair it is a sandbox
but it was originally a military simulator for infantry
But it happened with Mordhau, devs kept listening to the most hardcore part of their community, which was a bunch of trolls. Now the game is completely overrun by trolls and there is no way to make a normal game like the original intended game experience
okay but I love mordhau how it is now
having played it recently
actually I dont think there was a time I didnt like it
I like its goofiness
though I do wish for a more realistically toned medieval game
I think it's a matter of opinion then, but what I was looking for was a game to make realistic-ish large scale battles, a bit like chivalry before
But more modern and without the exploits
Hopefully Chivalry 2 will be different
But we're getting out of topic
i think as long as the isle has official servers up (maybe even have them automatically load at the top of the list?) i dont think itll devolve into another mordhau
That trot speed being affected by stamna suggestion is pretty dope
I don't understand why it hasn't got 100 upvotes yet xD
yeh its pretty pog
I once read a suggestion about sprinting faster when your stamina is low and I didn't like it, but having trot speed be dependent on stamina is really neat
did you peep my cave suggestion tho π?
That way you can still move at full speed when you need to, but you can't waste all your stamina and out-trot your prey, and traveling by always trotting is faster than sprinting
Yes, I read all suggestions
I don't play deino at all so I can't really have an opinion on this one, but honestly I don't really care about map suggestions
well it does affect terrestrial gameplay too, but mostly in that water is a hazard and resource
I mean, most of them are really good, but there is so many of them and a lot of them are very similar. And it isn't that hard to come up with map ideas better than what we currently have
tru
yeah I dont think there is much else to add
but because this isnt a forum, it tends to get cyclical
I mean, it's good to give devs ideas about new environments, new places and all those things, but... that's all. It's good.
wish we had a suggestions board like ones you can make on github
so you dont have to rehash the same conversations over and over
yeh i've seen a lot of people discuss the wet / dry season thing
also global chat n cover / protection for juvies
honestly this is a good place to discuss stuff to bring to a forum, but I think the #general-feedback and #balance-feedback really should just be links to the forum lolol
like in another game I play: barotrauma
I had a huge discussion with people on the discord on an idea I had
now its the top idea on the github forum lol
nice
regardless, discord is bad at long term storage of things like that
since they will get buried by repeat suggestions
Oh a new idea to discuss on
and yeah i agree that would be a better way to format suggestions and feedback
@fading fjord Why Deino only ? That's an unfair advantage
Other dinos kinda sit down, deino doesnt.
Its not like a para instakick
I'm talking about balance here. Why does deino would be able to attack while resting ? It's suposed to be a situation wher you can't defend yourself, you know
Why would it be the only one to be able to do it ?
I dont feel like balance has anything to do with.
"It's suposed to be" Who said this? Why is it supposed to be? "Cant defend yourself" Why not?
All others dinos chance stance while resting, deino just open mouth. "ALT" attack could work to break it fast, like other dinos have.
It's not only a question of animation. When you rest, you let your guard down. That's why it's called resting and not just sitting or opening your mouth
Deino has already the fastest out-of-rest animation of all playables, and no dino can attack while getting out of the animation
Balance does have something to do with it. Everytime you want to impelement a new mechanic, a new attack or something around those, balance is involved.
Rest, you let your guard down? Not me.
You clearly haven't thought a lot about your suggestion, and I'm even surprised you bothered to answer me. You said that because you (or you saw a deino) be attacked while it was resting and thought it was weird it couldn't defend itself
Wrong
You're not supposed to be able to defend yourself when resting in this game, that's the point of it.
No bother
And if deinos would attack while resting, they could simply rest in the middle of a fight to out-heal their opponents
Not very realistic anyway in my opinion
Fair.
Maybe not attacking in 360 degree, with this ability, could go against ppl trying to use it and abuse it in the middle of a fight.
I tottaly understand this.
Or putting a crazy stam drop on it?
Being able to attack while in resting animation is pretty much game-breaking, especially if it's doable by only all playables. It makes as much sense for deino to be able to do it than for carno to be able to bite while it's sitting, right ?
I'm not sure a crazy stam drop would do the trick, it feels like cheap balance
If you suggested all playables to be able to attack out of nesting, that could do it. But that still kinda defeats the point of resting, as unrealistic as it may be. Gameplay always matters over realism.
Good point, i guess i was trying 2 find a way of deinos setting some sort of trick, while on land, sort of a trap, but i guess they can ez&fast get off rest and attack.
I think that works
But giving deinos a way to "ambush" other playables when out of the water is also opposed to its playstyle
It's meant to be powerful in water, but vulnerable on land
Same, sorry if I was rude at first
All good m8.
easy to get itchy when it seems discord at high time is full of the most obtuse, frenzied people
@barren zephyr no, there is no room for quinkana
we have Megalania planned, secondly what does a land croc do when cornered by theropods which can run faster than it can
Albertosaurus or Tyrannosaurus could crush its skull into pieces
The amount of people who just google search cool extinct creatures and then suggest them to the Isle for no reason...
tbh quinkana is better than yet another person suggesting kapro lmao
kapro we only know from a skull in the first place, might not even been the long leg boy everyone loves
mh. maybe down the line once the roster is entirely fleshed out and they're less worried about every new addition being unique
but not really needed tbh
I would cut down on the roster size
because of inbetweens from progression
like Avaceratops and Baryonyx
@iron furnace It's low priority as it dosent add any new content to the game
@odd sedge, the devs plan for the colors to be natural, dw. But the males are gonna have the red's, blue's and yellows. And for dinos like ovi and maybe bepei even, will be able to choose brighter colors probably due to feather color, like parrots.
Yes yes I am aware and again, that doesn't bother me ^^
I just don't want neon-pink deinos running around
i doubt the devs do either, i dont think that was ever a concern
Did that dude really suggest giving ptera claw attacks to help in mixpack battles...? Not to mention ptera picking dinos when it weighs less than a dryo... 
Those who eat eggs shouldnt have to hope for duds. Having to worry about your fertile eggs being stolen should just be a part of nesting, no freebies
Dw lol, no neon dinos will come haunt ur dreams ;3
I could understand it if creatures like Ovis would exclusively eat eggs and nothing else.
But I'm pretty sure they will also be snacking on fruits, meat and fish.
I just assume eggs will be essential for their diet system, but they won't starve if they don't find any, so there would be no need
Ok so what?
Ai not taking damage because people like to play the game a certain way?
Even though future mechanics will deter mixpacking/megapacking
why would egg eaters specifically wait for dud eggs to eat though? Manners? Don't think so lmao
Lmao
βPardon m'lord, spare some egg?β
I wanna run in and ruin somebody's hard incubation work for a snack
I aint playin ovi and the notorious baby murderer galli to have a kind heart and respect the nesting ground
I will die to ruin a nest
It is my destiny
Lmao
@tawny juniper You do realize that most if not ALL the dinosaurs can't sit still for long periods of time yes? So you're essentially asking the dev's to make it even more difficult to successfully care for eggs. I don't approve, sorry. Cause we'll already have egg thieves, kosers, scent that gives large groups away. The list goes on.
Or you know
You could put leaves on it
Like the suggestion says
Lol
I feel like you just skimmed through it
The nesting parents shall fear the screeches of the almighty ovi!
The whole point of the suggestion is that you don't have to sit on it to keep it warm.... Did you read it?
Whats with the pteranodon picking dinos up suggestions lately?
The thing weighs less than a dryo and its toes are useless as fuck. Claws? Do people think its an eagle or something?
Watch out guys hes gonna grab you with his grabbing hands
I didn't suggest that dinos sit on the nest for long periods of time, I suggested there be ideal temperature for the eggs and that they could freeze or overheat.... What are you on about
claws
What's next?
Rex arm wrestling with a stego?
Would honestly be more logical than this
Bruh what's up really with rex AI kosing megapacks ?
Why do everyone keep suggesting that?
Idk people really like rexes and want op rex ai to solve all problems so they can ooh ahh over their favourite dinosaur
But this one is worse than the others
Invicible rex AI
No fun allowed
No immersion either
Imagine growing a Trike for 10 hours, coming too close to a herd and then being slapped out of existence by a rex for no reason
Being automatically banned from the server would hurt less
Imagine your death also being a total waste because your body insta despawns from the rex ai cosplaying as a hyper
Why do people want to wipe megapacks and mixpacks so much ?
The solution is to make them not viable, not to instantly punish them
In the best of worlds, you could play as a mixpack with your friends, but knowing well that it isn't an optimal way to play and that you're not going to get very good results
Though some sorts of mixpacks should not be discouraged, like pteras scouting for other dinos or dryos using big herbie herds as a cover
I can also see spino living along small semiaquatics like beipi or minmi, even protecting them from bigger threats (but I doubt it's gonna happen considering the average isle player)
I mean, Pteras often hang around Herbis to get their grubby little hands on the corpses of either the herd or stupid carnivores failing an attack
And it's fine
And I know some people don't agree with this, but pteras guiding groups of raptors or carnos towards herds is fine too
Why do you think that is fine? :p
Because I'm main ptera and I love watching others suffer because of me
No honestly, if devs didn't want that to happen, they shouldn't have implemented ptera at all. It also gives a good reason to fear pteras flying above you, eve if they can't do harm to you personnally. And animals like crows do it irl, they guide wolves towards lone animals so that they kill them, and crows can then feast on the leftovers
I feel like the one for the dryo is actually something that should stay
If I'm being honest, that's also what I do as a ptera.
Either warning or trying to lead them. Not only because I want to see them fight, also because I want to eat the corpses myself.
It's exactly what wolves and crows do
Pterosaurs canβt grab things with their feet
Look at them
The idea could make sense if they had morphology for it
Especially with gore, that βcrowβ playstyle will work even better.
You can't stop people from doing this, even without global chat
But a ptera grabbing things with their feet is like a cera climbing a tree
I hope pteras will be able to eat carrion
I think they're labeled as scavengers anyway, right ?
Yes
I donβt think pteras need a secondary attack
At least not an aerial one
How about something like in the concept?
What it does to a troodon
They don't need one for sure
But a secondary land attack would be 100% useless
Or maybe the ability of stealing food mid air
If you land near another dino as a ptera, you're pretty much already dead
I think that for every playable, biting a body small enough to be carried should grab it
Like skimming but stealing fish, meat chunks...
And maybe some dinos should also be able to tear off meat chunks that way
But probably not ptera, their beak isn't meant for tearing at all
I think there was an issue of it being a bother in fights
Oh yes, true
But maybe when you bite with something in your mouth, you automatically drop it ?
Sorry, can't spell today.. :p
And yeah, that would work, automatic drop if you attack again
Havenβt you seen that video of a bald eagle stealing food from a coyoteβs mouth? How about that for ptera but with the beak?
Like, getting a meat chunk mid air
For being a better scavenger
From another dino's mouth ?
Huh, no
Even as a main ptera, I find this terribly annoying as a mechanic
Or getting a small part
I mean, pteras are meant to annoy bigger things, but stealing things off their mouth is a little too much
Or just stealing from the body when it is already open?
@atomic karma if you mean something like this + their ability's i agree
Yeah thatβs what I was thinking
Envirma character selection gives little to no information before choosing a Dino
i would like that back in the game, maybe with the UI overhaul update it might
if you want to grab shit with your feet, you need this foot arrangement
also considering the foot of Deinonychus can do this, it would be a good idea to give Utah or Velo the ability to hold small prey with a foot.
A utah could, say, puncture the skull of an iguana or rat with its sickle claw, consequently killing it, and then throw it in the air and catch it with its jaws.
I think something like this would be really good, with the Isleβs design and UI of course. But a short video showing how to/what the abilities do would be very helpful. The character selection already looks like a human using a computer to research dinosaurs so it would make sense story wise to have recordings of them.
yeah that would be cool
currently in EVRIMA, their isn't many places to hide as juvis and hatchlings. It would be neat if they had special attributes that the adults don't have, for example young Komodo Dragons can climb trees. Again what I said in the suggestion. You don't see a toddler get thrown out into the wilderness and expect it to survive. Most people spend most of their time in the juvi stage, it would make sense for those juvies to have a way to get away from cannibals and bigger carnis. Another example I shared was to add more hollow logs, their are not many on the map, I have actually not seen one! So to answer your question, juvis/hatchlings just need somewhere to hide and escape too, or have unique attributes that the adults don't have, to make them viable and have a more enjoyable experience.
@rare vine what's the point of your suggestion
better bite force
so deino should have 18000 bite force? you realize the bite force of dinos in this game are not actually their bite force irl
at least buff it when more dinos come out
also, use your special ability, you're not playing your dino right
also maybe not that much, but when theres more dinos maybe around 10k
croc isn't there to do chomp chomp chomp, learn to lunge and grab stuff
10k? are you kidding?
i do
you don't know balance at all
true
10k bite force would mean crocs can venture out on land care free and have nothing that can kill them
who would ever stay in water
you have a good point but they could also make it so deinos are punished even more for going on land

And another person requesting 10k biteforce because they don't know how deinos should be played
you might as well suggest give croc the ability to fly, that'll make your dino easier
I think the Deino is fine, I mean if you get dragged underwater itβs practically game over I donβt think they need a buff
yup
I feel like flyers, are the master race, and pteras as they are, imo, can do so much more. Btw i might have some developments on our prior discussion π but i feel like its 2 much to try explain in text. (My english is not the best, but its ez for me to use a Voice call instead of a Text channel, for some of this stuff.
they need a slight damg buff and a not so slight one once big dinos stare coming like t rex and what not alos deeper water so they can use the ability rn they need to make it so there are not so many damn shalow spots so they have to cross watet to get to the ones left or drink from deep water

Great another 179493793 N bite force for deino suggestion
Yeah...
Sad
i guess not till they get ride of the counless miles or shallow water XD
or give it more bite force
What
Someone mentioned earlier about Juvies shouldnβt be able to make grown deinos bleed and thatβs something I agree with but as of right now it doesnβt really need a bigger bite force
Itβs already the current apex
Deino doesn't need a buff
Deino needs:
- wider rivers
- deeper rivers
- people to understand that they are ambush hunters and not fighters where you spam Left click to win a battle
Oh and a hit box fix
Oh ye the hitbox
Deino fights underwater looked cool to me, or i was just lucky, but land/"top of water" fights are not that cool.
**Deino doesn't need a buff
Deino needs:
- wider rivers
- deeper rivers
- people to understand that they are ambush hunters and not fighters where you spam Left click to win a battle**
yes
and more mech and better hit box
Did you just... copy my message? xD
And the thing is that crocs fighting irl, are kinda like snakes, they will grab prey with their big mouth( even croc on croc) and not let go kinda thing.
XD i was pointing it out as good
Oh aye fine x3
Dunno if its possible to reproduce such mechanic, or if its "viable" on this game.
how
@rare vine
I dont get what you were suggesting, can you explain?
scroll up
Basically a buff deino suggestion
well not rn its not hit box is weird lot and map is not good for them i liked the old evrima map more
that isnt a deino issue
Its a map/hitbox issue
suggesting a buff because of that makes no sense
i dont think deino needs a huge buff i think it needs a tiny one and a not as tiny one once big things like rex is here
The fact 7 ppl disregarded any sort of balance and checked the suggestion is just sad
Everything will be changed most likely in the future
Including deino stego etc
Deino does not need a buff, Period. It needs functional collision, a fixed hit-box and more deep water. Anything more than this is nonsense..
Someone pin this pls
the words stego and deino being used in the same sentence give me a headache at this point , these dumb timmies just cant take the fact that their dumb little croc cant 1 shot the entire roster
They can 1 shot the whole roster
With the lunge
Only thing they can't is the adult stego, which is literally just one small disadvantage
1 reason Deinos bite isn't in the 600-1200 for examble, is that it wouldn't be balanced if I'm right
Yes the point of deino is to wait and ambush using the lunge
If the bite was buffed that much it would just become walk on land and spam bite
Which defeats the point of the lunge
Because it has lunge and not the highest damage, it means you need to ambush and not go on land and spam bite
Also, there's a new way to solo Stegos as Deino (It depends on the players though, either dumb stego and smart deino or the other way around)
Yeah let's make Deinos bite force 18000 because that's fair and balanced
Get a grip
This game isn't based on realism
Gameplay over realism, right?
@sand scroll you should just edit it to say "ptera should be immortal"
it is already
you arent supposed to agree with this
dryo needs to be faster than utahs, or a pack could easily chase it down
dryo doesn't need to be faster than utahs, and I hate that they did that
do you even play dryo?
literally part of the fun in dryo is being the most agile thing in the game and juking it, just being faster than everything sucks
yes I do
still have to juke utahs when there is several of them, as there should be
dryo doesn't need to be faster than utahs, it needs a better dodge
no it doesn't, you can just run away from multiple utahs
maybe you'll juke for the first 5 seconds but after that it's easy
Juke it...? How with the alt turn implemented into combat
If I'm correct carno and turn on a dime
carno has ass acceleration and poor turning while running
Dryo should really only get caught if it isn't paying attention or makes a bad move
takes ages for carno to turn around
It should definitley be able to get away from utahs
it should be able to get away by dodging and losing them in cover
not just spotting them and running away
Why not
It has absolutley no combat ability
galli is meant to be the really fast herbi which is faster than everything
well it's an omni now but still lmao
there is no galli, and dryo isn't faster than everything
Dryo doesn't need to and even shouldn't be faster than Utah and Carno. Atm it's the animal with the best survivability in the game.
dryo is faster than everything but carno, which it can dodge so easily that there's no point
You literally only die as a Dryo if you want to die.
dude I've literally went and attacked a carno pack with 2 adults in it, I did some blows and didn't even die because of how easy it is
I've attacked 3 Carnos a couple of days ago, killed the 2 juvies and laughed in the face of the adult that could do absolutely nothing about it.
In the right hands, ptera is invincible 
Use alt attack?
Dryo is the Legend, my friend.
takes even longer
WIP, But this is a good topic, btw
dryo being fasted than utah feels uncanny to me, like imagine how fast it's legs would need to go
just ew
faster*
I just realized that deinos have a scent. You can smell them when they get out of the water.
what do you mean? the carno isn't supposed to be agile
Imagine dryos making babies
like rabbits
I mean, its a good topic, because imo we might see more changes coming up on "carnos game" i was just thinking out loud
but why?
at max deinos biteforce should be 650
maybe 700
But deino isnt meant to head on fight things
its biteforce doesnt matter if you play it well
Its not ez when ot comes to deinos. Have you seen crocs fight irl?
How can you code/reproduce that?
And then make it viable ingame?
Deino doesn't need a buff at all
It's the best PvP animal in the game atm
Buffing it sounds like a joke
Pvp wise i love em all Aken
Hypsi can spit, wich is majestic for example
I'm speaking about how good they actually are at killing other animals. The only thing Deino fears atm is another Deino
Flying is.....i have no words 4 it
Not this Deino
but i get what you sayin
How does crocs fight irl? I'm curious
they wait by the shore and grab things that go for a drink then backs into the water and deathrolls them
try telling the deino players that
Maybe I misunderstood what RUMO said and thought they were talking about fights between crocs
Whereas they weren't
What else should the croccs do bro?
idk some times in real life they work together to drag in big things like some will grab it at same time
Deino does just fine on land too
but the devs are not trying to base it of real crocs XD thats why when it grabs it does not back into water and does 0 damg
I wouldn't be surprised if Deino got nerfed
it does not need nerf lol
it's probably the most likely candidate to get the nerfhammer atm
ugh it just needs more mech rn and better hit boxes and being able to back in water after grab
It might not need a nerf but it needs a buff even less than it needs a nerf. Literally the best PvP animal in the game without a single bad match up.
well i mean it cant beat a stego
give me a sec
That's me playing Deino yesterday and that's a dead Stego that I've killed 1v1
so there goes the "it can't beat a stego" narrative
I'm not even that good with Deino, a friend of mine knows a guy that took out a number of Stegos without going below half health
yea, that's totally an animal that needs a buff
They don't, that happens only when Deino is trash
If you know what you're doing you can take out a Stego after the last patch
no stegos mess them up that one must have just been bad
Deino's literally the best animal in the game if you want to kill people
yes it can does not mean its stronger
It's not that it can - it has the upper hand when it's played properly
But you need to know how to kill Stegos rather than try to lmb them to death
^
The only thing that a Deino fears atm is another Deino
Don't ask for buffs for it because it's already kind of the best animal in the game
XD also you can tell its a dumb stego because its drinking from deep water
It's the biggest winner of the last patch
I wouldn't even say that Deino is fine, it's way too safe and gets to dumpster the entire rest of the roster
the stego was cocky is what it seems like, and its pretty silly to be shown proof of deino being able to beat stego then deny it