#general-feedback-discussion
1 messages · Page 680 of 1
troodon is small enough it can hide easily with the right skins at least
Probably also has a weaker pounce
They managed to make a fucking horse-sized iguanodon fun and interesting
I'm not worried about Ovi
troodon shouldnt get pounce it has enough
Actually I was thinking of something about troodon and pouncing

What would that be?
You probably know that most venomous animals don't inflict venom with every bite, especially when they use it for self-defense (which isn't the case for troodon but my point still stands)
yes
Troodon's regular bite shouldn't inflict venom. But when pouncing, it latches onto its prey, delivers a single venomous bite then jumps away
eh, why would its bite only apply venom when pouncing?
That way troodon players can also control wether or not they want to poison their taget (especially useful if they have limited venom)
Or like with nipping, which wouldn't hardly inflict damage but would invenomate the animal.
And it makes sense, since irl venomous animals want to get a good hold on their target in order to poison it, in order not to waste their venom on a grazing bite
Yes that's the idea
Same with the Dilo to.
Except that I don't really see dilo pouncing anything
I guess, but I'd rather it just inflict venom with its bite instead of trying to force pounce into its moveset. I know troo pounced irl but its pretty good as a utah exclusive thing and troo already has a good bit going for it
If its a Utah exclusive, then velociraptor won't get pounce
And I'm against that, because it needs it
Mostly meant nipping.
All raptors should have a pounce. Otherwise, what are these big claws for ?
Velo should be able to pounce Proto
well i mean austroraptor doesnt seem like he'd need a pounce, a pin probably but not a pounce. velo should obviously get a pounce
Plus bucking exists. It'd be a waste to make a mechanic and an animation for only one attack on only one playable.
Yeah austro would be the exception
didnt they do that for hypsi? idk if anything else will blind, besides maybe like strains
I think austro needs it but not as a primary hunting technic.
eh, a pin is fine enough for austro
I think velo is fine with it because (from what we know) its not nocturnal, its not venemous, and it doesnt have mimicry
he's supposed to hunt things smaller than him
a austro pin would be cool, imagine it just stomps something to the ground
Humans maybe
Austro or Velo?
But with what I said, pounce would be nothing but a part of troodon's venom mechanic
@carmine stirrup stegos cant instantly kill deinos
General feedback is still a disaster I see
I think we should agrre ourselves on a reaction to signify that a suggestion has already been posted
Like they have in the Valheim official server
Always have been a disaster
why cant i acess settings
Try doing this
#830660455487373352 message
Shant would be pretty boring without the back spines imo
Too smooth
Would really bring out his awkward peanut body too
Shant is such an oddly shaped guy he kinda needs those things to make his form look more normal lol
Looks like the beipia Is gonna aquatic
Yea he has been for a while
yeah, you didn't know this?
Shant with thanos chin 
Nope just looked
I was worried that the deino wasn't gonna have competition for pray
He do be like that tho
Those spines on the Shant looks way more exaggerated that the legacy shant ones
Beipiao is hardly competition for deino it's like the size of an emperor penguin maybe
Oh beipi definitely won't be competition, beipi will be deino's prey. Spino will likely be deino's competition
I saying more for the baby's not the adults
Beipiao eats frogs and fish and tiny things, so i suppose he may compete for those things
What happened to Shant’s back?
Juvy deino will likely be eating similar stuff so
Spinos too
The spines on shant are perfect
Very cool stylization. A nod the the iconic vertebrae and give personality
What I love about the shant is that they stylized it while still keeping shant recognizable as a shant
Unlike wathever albert is supposed to be
They gave it a lot of unique characteristics, not too exaggerated, not too realistic
10/10 in my book
Elder shant
It’s a great design.
A dodongo
The beipia was planned for update 3 so what now did they move it to update 9
no and yes
currently, we don't know where Beipi will be placed
however we might see again on the trello when Update 3 is released
Wow
I think you've shown me the meaning of love
@elder prism it does that to me too, it's not a bug, there's just so many people playing the update and the servers reached their cap. You have to just keep trying to join. That's all that worked for me at least.
ok @tired wagon thanks for that mate

does the padlockes mean eney thing @tired wagon
I haven't seen padlocks i dont think
Shant looks so cool. Can't wait for it. And it's atm pain to try to fly with ptera. it really needs stam regen at air. I don't really get it why people don't want it. Gliding by wind currents or something would be fun
The stam is very easy to manage when you learn how to use it
Knowing not to press the space bar down any longer than needed, only ascending when necessary (tilting the camera upward counts as ascending, not just space bar) and planning out where to stop and rest as you go makes your stam last forever
Also if youre not an adult you're not meant to fly yet, only glide
Wind currents will be a thing for the future so we will be able to stay mutch longer in the air then we can now.
I've been able to fly very far distances as a baby ptera by finding a high place like a hill or rock and taking off from there
Then you can go really far
If Moose Shant is added I feel it will be one of the last creatures to come to the Swamp.
I hope they will keep it on all 4 and not run like Para does right now.
Due to its size I doubt it can pick its front legs up while running
Lots of people dont agree with that but its what sets Shant apart from Para right now (even if they are in fact the same animation just an older build)
Would be both impossible realistically but also unnatural looking artistically
Shant is unique in size and proportions though? Would still be quite different
Seems like it'd be much cooler and realistic to do a Quadruped run.
Whatever is coming in case of animations; it will thunder through the jungle!
Yeah it looks like its built for being a quadruped only
It's the Ultimate Hadrosaur
"impossible realistically but also unnatural looking artistically" Thats the point of it all of course. The Isle isnt 100% realistic and running on all four worked for Disney's Dinosaur too 😉 And Path's Iggy also. I do like the running animation for the Maia tho, sad we haven't heard anything from it yet.
Maia looked cool
It may not be the most realistic but I kinda like the sort of exposed vertebrate look on Shant, makes it look kinda Badass.
Maia is the best. The Isle has the best hadrosaurs.
@livid sage I'm pretty sure it's just showing the growth morph at the same time.
@livid sage during the pachy animation it gradually morphs into a juvie, probably as a test to see if it works at all stages
@livid sage it's deaging, going from Pachy to Stiggy to Draco.
Ah okay I understand, thanx guys
👍
Yea, you can go far. But when you want to go up, your stamina ends way too fast. I feel like you can't really go any higher even as an adult, and if you do, you don't have any stam left to do anything. It's kinda boring and stupid, birds get high altidude and 'stam' while gliding.
@left nacelle I've mentioned it before but I think it'd be really cool to have Herrerasaurus build nests in the canopy.
Maybe intentional: they dont have the muscles birds have. But I would imagine that a Quetz who is mutch bigger and stronger can go higher, has a better range, and a better smell. I hope they make it so we can pounce/slam Pteranodons right out of the air.
Quetz is also so so big that I could imagine it waste stamina a way more to get air. Gliding is way to regain and save energy, and birds don't flap their wings more than necessary. I really hope that gaining stam at gliding becomes thing in future, would be more realistic.
Maybe Quetz will also be more like a shore or swamp dweller. Imagina him flying into forests..thats just a big No No. Maybe as a very small juvi, but not an adult
And ptera having "less muscle" would make it probably a glider so it can keep its altitude and high
I imagine Quetz flying over the plains and swooping down on unsuspecting dinos or if there are cliff dinos knocking them off and eating there corpses.
To get to the highest points on the map (like radio tower) you have to plan it out instead of doing it in one go
Ah yeah I've seen your suggestion on that, I think I might've "liked" it but I can't remember lol
I hunted dryos at plains as ptera, was such a fun thing
I was able to fly above the land pretty high, land on a rock, aim for the mountain, rest, and then use all the stam to ascend up to it
Yes, exactly. And it's fking pain.
It's fine!
I did it like that and yeah, was worth it. But way too much stamina used only to get up there.
There is no need to be so high..if you are looking for food at least. Its nice to be higher then the mountains but lets face it, its overkill ^^
I kind of enjoy it, because theres a learning curve and you have to actually be careful
It is necessary though because otherwise pteras could just stay in the air all the time and be completely invulnerable
Ptera isn't meant to go up to high altitudes tho. I think adult ptera is able to gain plenty of height. It's meant to be staying near sea level to catch fish and stuff anyway so
Shouldn´t the Quetz be able to fly higher than pteras just so they can dive down and with their weight they would prob gain alot of speed right?
Yeah quetz will probably be flying higher. But at the same time I could see quetz hanging out on the ground more often too
Still amazing how a Quetz who looks so ALIEN can fly..
then crunch on the ground
It looks like its head/beak is way to large lol
Oh well i think the speed would stay for a while flying straight forward without going up down left or right
That's the azhdarchidae's for ya!
I think it would be neat if quetz was a really fast flier who relies on hunting utah sized prey
I wanna see Quets hunting Juvi Sauropods.
That would be really neat too
It could snap up Hatchling Camas or something by the neck.
I thought they would eat something juvi utah sized
Playing something like a Dryo or Hypsi right now on Beta is already scary! Ran out of a forest and found a rock full of Ptera's who thought I must be their midday snack! I was amazed how fast they were on to me, but that said, back to feedback discussion, looking up the sky more often will be a thing for the future 
Or watching for Shadows...
If you see that, might already be too late :/
True
How many Ptera hits does a Hypsi take?
Good question! I have no idea but it took a Ptera 2 or 3 bites to finish my fresh adult Dryo 👀 They do more damage then you think!
Dang!
On the other hand, the Dryo as adult does more damage then the Pteranodon but its all about the element of surprise, and they can just fly off on last screen so dodging them and running into the forest is the way to go. Don't fight them in the open 😉
Seems quite realistic for the Ptera.
Looking at that picture that was posted of the Shants in China's museum, how accurate are these even? I mean, they found that hoove thing on Edmonto but theres no proof that Shant had the same? They look more like classical old school Hadro hands to be honest.
this is my first time here, and something I realized is that the adult Deino's bite is relatively weak for a crocodilian of his size, an adult Carnotaurus was stuck in the bank and I gave him more than 5 bites and he only fell with about 8, will that be changed?
As new creatures are added other species will be buffed. So the Deino probably will get that bite eventually.
^ thats because if you give it a stonger bite, nothing will be able to kill it unless youre another Deino. Once Rex and other bigger stuff comes in they will make him grow bigger and have a stronger bite. I just don't get why people keep on asking this ^^
Idk about growing bigger but bite force diffidently!
this is my first time here, I didn't know they had already asked about Deino's bite.
It would make sense to control Giga and Rex populations, or maybe even Trike's and Shants to make him a lot bigger then he is now.
All good Vinicius, but if you use the search in the discord it comes up ALL the time XD Its nothing personal against you, welcome to the Isle discord btw
Even if they would consider giving Deino a buff I woudnt go any higher then 700 or 750.
Anything else you want to know? Although there may not be an answer...
No question, Deino is perfect, what I think is bad about him as an adult is the bite force, just that.
👍
any updates on the unable to fly bug? Because it happened to me again
@echo bridge i love the suggestion, seems a bit like my old one, but expanded upon more, overall great stuff and hope it gets added
Gonna upload these both as further references (RIP 6 hour timer)
Basically pull this tail back faster and its good, y'all already break anatomical conventions with other dinosaurs so you might as well continue the trend
@barren zephyr You know the game is still in testing right
this isn't a finished product
That's why legacy is still up
@barren zephyr you realize the game is not even fully out yet
And they are trying to fix them as fast as they can
@mellow maple gib list
2. Ears are too high up and the mouth goes too far down.
3. shoulders are too high up (chest should be a lot deeper and body more level as a result)
4. Hands are too pronated and the nail layout is inverted, The nail should be on the inside two toes one of which appears to be missing. (outside pinky finger should be bald).
5. arm musculature is atrocious,
6. rictus is very far forward which is odd prolly should be closer to the tooth row```
Edits done by Hadrosaur man @earnest blade
I prefer the first one, but I want the second ones feet and back bump things
I prefer the first one too. Switch the feet around and I'm happy
the back posture on the second one kinds gross ngl
I also don't like how the bottom ones face looks. The bottom jaw looks too thick imo
the neck on the 2nd one looks way too short
personally wouldnt mind chad shant with the face but that spine just looks uncomfortable
Also I thought mega chin shant was debunked
the new concept is a nice midway between current shant and chad shant
imo
no real need to change it
I just want the hands fixed, then I'm pretty happy with it.
yeah its pretty spot on aside from that
if the hands are fixed then it would be fine
personally fixed shoulders would be nice but that's never going to happen
Yeah there's a lot of anatomy quirks I can accept, switching the hands around all inverted. Uhhhh, not really lol
Either way, The Isle's shant is literally -in lore- a different animal from irl shant. They could take the crest off of para, make it bigger and call it a shant if they really wanted to. But since the hand thing has been pointed out to me, I want that fixed lol
also wouldnt mind a bit of neck blubber but not gonna whinge if it doesnt happen
yeah the hands need to be changed, and the back bumps seem a bit eccesive to me but I would like to see where those go and judge them from there
Old shant had back humps too, but I don't think they were as big
I was kinda hoping the male would get a comb cus why not lol but its fine that it doesn't have it
It reminds me of the mini-redesign I did back in October for a mod thing.
do you think the reason why the shoulders are like that is because it is walking?

🔵
Does the grab of the deino is in game or not yet ?
Its in
thx
Those hands are reversed too btw
You have the palms facing outwards
I think the spines along the shant's back are fine honestly, it's certainly a soft tissue structure and not bone, a lot like the back scales on a crocodile or iguana.
you just have to hit right click on something for it to connect now iirc. You don't have to hit left click
It also needs to be under half your weight for you to grab it iirc
^
that's a joke about Shants current front feet
Ooooooh
I feel like the exposed vertebrae illusion would be fixed by just making the spines on the tall slightly taller rather than being the same exact height as the "exposed" ones
maybe? I wonder if the bigger spikes are supposed to be some form of defense for the isle
the drawing appears to be based off of gsp's skeletal which has it's shoulders set too high
they aren't following modern articulation
I doubt it honestly
Outside of strains there's really no carnivore that can effectively bite the top of shant's back
its just too tall
Ptera 
the spines on its back dont appear to be extremely hard structures anyway, even if theyre hard scale, that doesnt do much for defense.
ahh I see it now. But yeah I agree with what ya said earlier fixing the front feet and the shoulders would be super nice. Or just teh feet at least
kek
ptera seems like it gets caught on itself when on the ground, example: ptera in resting position, if you approach and bite at them as a ptera on the ground as well you sort of get stuck in this weird non moveable state while biting, the bites also seem to have some weird distance issue occasionally.
not talking about biting at stuff while flying and falling down, but biting at stuff while on the ground yourself is odd and feels like your trying to maneuver the bird in sand/mud idek
i think local cross-species chat and grouping for herbivores should be a toggleable server option, but probably not on officials
it would be neat if hadrosaurs could mix species pack as a default though, sort of their special collective feature
so maias and paras could hang out in a group
yea then at least that because herbs are allowed to mixpack why not letting them talk to eachother ;-;
from a realism standpoint i think most ceratopsians are too pissy tempered to be included outside of the toggle server option that admins could allow if they want those big mix herds back
Posted in wrong area earlier, needed some opinions. For semi aquatics to stop bleeding how about using moss. It found typically in damp shady areas and in underwater in some rivers/lakes. So it gives reason for it to still stop bleeding even in water. It also can act as camouflage for semi aquatics, giving them a better chance of catching prey from the water. From even a short distance they would look like floating moss.
@safe warren literally all of this will be fixed/changed in future. The small roster and the fact that its a beta which is meant to test for game breaking things rule out almost all of them. The stuff about smaller deinos being ubable to run away i do agree with however. I do find it stupid how so many adult deinos can so easily kill any smaller deino. Leads to hours being wasted and i hate it
and for anyone concerned that all these bodies lasting long will cause lag, if nobody is near a body compys ai will swarm it and delete it, causing no more from that body
@plucky ridge its going from adult to juvi
@plucky ridge
to answer your feedback X"D it's running through the growth phases as the animation goes on, with Rounded head being fully grown, and flattened being - well, not that
It's funny because it says the word "baby" at the end
And that's what the pachy is at the end
...
Please see me as an equal...
no, now go take your gif to #401464048610312195 where you are actually supposed to socialize
I was thinking that but wasn’t sure. Thanks 🙂
Why is the wait time on #general-feedback 6 hours? And is it just for me? Sorry I'm still figuring out how this all works.
Probably because people couldn’t be bothered to read the channel name or description and were having exchanges in there and also spamming the same complaints about the stress test servers over and over
O, dang, thank you.
Yeah it was pretty bad lol
A season system would be great. A wet and a dry season will be the most realistic for the tropics. More rain causes the water to rise and the grass to grow (until it has the same length as in the old spiro). The grass can get shorter and more yellow in the dry season. The 'year' needs to be around 5 hours
#general-feedback is just for posting ideas right?
It is for posting feedback and ideas
I'd go with like 12-24 hours and I think a lot of it could be like a Monsoon forest.
Not for posting bugs or complaining that you DCed from the stress test server that is being zerg rushed by thousands of people at once
Yea there's already a section for that right?
Wet and dry seasons could be juicy and encourage migrations and stuff
Yeah there's a bug discussion channel
Why do things like #isle-lore-theories disappear until someone puts something in it?
I think no longer than 8 hours so you can see a lot of changes in a gaming session
do you have the category collapsed?
Yea, but a day is just an hour.
I'm sorry but what does that mean?
Having the environment changing so rapidly would feel a bit unnatural
Try clicking in the isle category so the arrow is facing doen
O wait, nvrm I think I just figured it out...
Yep thanks!
oh odd
because there is a bug where prompts don't appear
but you can still do the thing usually
Nope. No prompt and holding E did nothing, and I think that mixpacking like that just because hypsi doesn't actually give any food is the pinnacle of scummy gameplay
true mixpacking is scummy gameplay
Mixpacking in a VIDEO game where the VIDEO gets removed is disgusting
Herbivore/Carnivore but maybe not otherwise... (in the future at least)
hmm weird bug, should probs report it if holding E didn't actually fix it
ye specifically herbi/carni and carni/carni, herbi/herbi is fine
In most cases, is see symbiotic relationships between herbivores being numerous in the future, and probably carnivores with Pteraondons.
Incompetent carnis using pteranodon buddies to find or follow targets would be pretty cringe ngl
i can see some types of carni mixpacking, such as beipi and deino where they both put their nests in the same area, and the beipi guards from small nimble egg eaters, and the deino protects the eggs from being stomped, such as how crocs and birds do it today (ik beipi is an omnivore)
Depends on the species.
ye that was an issue with flyers from the beggining, and for a while they actually said that flyers won't be coming to the game, idk why they changed their minds
but carnivores looking for pteras to find things like herds they cant see is okay
because jungles
aparantly they're gonna do something with ptera's rendering to make it work better
Unless Beipi is made an egg eater that is...
ye but like 40% of the map is plains now(maybe exaggerated) and you can easily spot things near rivers
maybe the jungle is good enough to fix it, but we'll have to see how players act
there is enough jungle to hide yourself if you do not want to be seen
Unless trees are given better hitboxes.
(I mean I assume this would affect Apexs and creatures similar.)
ptera flying through jungles is near impossible when you are focusing on the trees, try focusing on something running beneath you, its a surefire way to loose a pteranodon i'll tell you that
Ight I gotta head out.
Also options for color blind people
I hope the new skin customization is more colourblind friendly at least
Im sure colour altering settings ingame could be abused by assholes somehow though many computers already have such settings from what i've seen
But i'd love to be able to make a skin without using a phone app to tell me what colour i'm selecting
Why do people hate more flying ability so much? For clarity: 50% stamina gain in the air and then you need to land if you want more
Ptera stamina is fine as is it just takes a bit of managing and there's really nothing wrong with that
It barely takes longer than dryo to grow and is vastly more mobile with what it has
Plus arent they going to add like air currents so the ptera can glide upwards more? I mean they were working on something along those lines some point.
I think at least
Yeah thermals were a thing being tested earlier
So you wouldnt need to regen stam, because thermals would allow you to gail altitude and then dive and build up speed would it not
So if those come there's even less reason to buff ptera's stam that is currently already manageable
Yep, and besides that if you can start at a high ground spot you can glide for ages at no real cost. So its unessicary for it to be able to regen stam, especially with thermals.
it just depends how much trouble it is to code something like that
Its already in the works they just need to polish it up and debug it i think
I don't think stamina regen will do any harm. It makes you more a flyer instead of a limited glider
I think stamina regen will do harm because then even baby pteras will be able to fly forever
Ptera is already super hard to catch and can travel the entire map in minutes
This is what I found about saltwater crocodiles: How fast do they grow? Hatchling saltwater crocodiles, like the one on the left, emerge from the egg at around 25 to 30cm (1 foot) in length. They can easily sit on the lens of a camera, weighing only 70 grams (2.3 oz). However, they grow rapidly and often exceed 1 m (3.3 feet) in one to two years. The first 10 years of life are accompanied by rapid growth, by which time males are usually at least 3 metres (9.8 feet) in length. Growth slows after reaching sexual maturity (around 10 to 15 years), but typically continues for most of the animal's life (at least 60 to 70 years). So, one year to grow a deino (5 hours) seems more than reasonable. 12-24 hours is also too long because the chances for different species change too slow
How is 5 hours one year in-game? According to what Cera said, it's 5 days
Oh I just read that the conversation was about seasons. And I must say, I'm starting to really hate that recurring idea of seasons.
The big problem about seasons is that it gives a big advantage to some dinos depending on the season. In legacy, people usually logged out during the night unless they were a dilo. Do you think they wouldn't do the same with seasons? Because I would. How fun is it to play for 20 days with a dino that is at a disadvantage in its entire environment?
@maiden anvil There's a flaw in your idea. What happens if you DO have your stamina go under the bleed bar ?
For example, if you take bleed while being low on stamina
Well dont make it full wet/dry seasons
Make it so that as one half of the island goes into wet season when the other half goes into dry season
No need to log off, just move to a different area
That'd look super weird
Not if it was just water levels changing
Because i mean, if one half of the island has more rivers then the other durring one season
Most the deinos and pteras will follow it
And if the other half gets less rivers then they swap it makes sense for them to move
Is i think the point there
If everyone logs in diffucult times, it's better when everything is the same all the time. To prevent this, logging should prevent people from logging into the server for one day/night or season cycle or force them to start as a juvie
whaaaaat ? Please no
Thats way too harsh a penalty
If everyone logs in difficult times, that's just that the game mechanic is flawed
Thats in inevitable issue, theres no avoiding it.
that's an inevitable issue that some people log when they don't like the time, but not everyone
It's the only way to get people to play fair when things change, I guess
Theres always going to be people that logg off when it becomes night or the season changes or it starts to rain
Theres no way to prevent it
And i do belive either way were getting a wet/dry season cycle, they said something about having figured out how to raise and lower water levels a while ago
Isn't that just for ocasionnal floods and droughts ?
Because if it's occasionnal and unpredictable like rain, then it's already a lot better
Yeah but thats the same thing as a wet and dry season
No, there is a huge difference
Seasons always happen at the same time and last for many days
Droughts can happen anytime and probably wouldn't last as long
If you want a game that's nice to play only, play BOB ;). The isle is about realism
no it is not
This is the weakest argument I've ever seen
the isle is not realism
Strains be like
spino be like
Either way theres going to be some sort of water cycle
Just if they make them into full on seasons it might get annoying
^That's my concern
A wet season with excessive ammounts of rain would not be fun at all
I actually didn’t think of it. Good thing you pointed that out. Your stamina bar basically gets smaller and smaller so it wouldn’t effect it too much if the red part goes by where you’re out of stamina. You get my point?
Want me to add it btw?
it'll probably be for an hour or two
You shouldn't change suggestions after people have looked at it, but do it if you want
Just need to find a balanced spot for the seasons though where its not insanely hard to survive
I mean dry season is less water and food in general and things cluster together more, but at least you would have scent
Wet season would be a lot of rather annoying rain
It’s so can make improvements so it sounds better
And I also think our current bleed system is fine, I agree that it should affect stamina a little more but this one you're suggesting feels cheap
The fact they bothered to create a blood meter is an improvement compared to bleed simply being tied to health or stamina
And I'm saying that though I'm firmly opposed to the multiplication of additional bars or meters for playables
They have a blood meter but like
A sick meter would be nice
I suggested it a few days ago because when all your stat debuffs are gone
Kinda annoying to not know how much sick is left
I don't know how sickness works, but when diets come in that may prove useful
Diets will just make it more annoying
Hence the need for a sickness meter
Because if you eat the wrong thing or a too rotten thing and get sick
Well your kinda in a bad spot
Meter to show how sick one is would help with that
There's the problem that I like the UI being as clean as possible. A sickness meter would be nice if viisble only in the Insert screen.
There's still a lot of parts of the screen that are unused
I suggeated they do jt by turning the heart yellow or partially yellow
To represent the % of sickness
It can be hard to read
I deleted my idea because I found out a much better one. What if bleed would still make the stamina bar get smaller and smaller over time but it decreases it from above. Like how sickness after throwing up kinda works like
The "changing color" part would be better for poisoned status, because there is no middle ground
Either you are poisoned, either you are not
You should rather think of a way to keep the blood meter but make it have an impact on stamina
Sickness needs some sort of meter to tell how much is left either way
Its just really annoying when all the debuffs are gone and it still says your sick, be nice to tell how sick your creature is and how much its effecting it
Strains are an extension of reality, logging is not realistic at all
Yes, the current blood meter is good and it doesn’t hurt to still keep it. I only thought if bleed could take away parts of your stamina and therefore make you have less stamina to use. That is my primary idea of it
But you should still tie it to the blood meter in some sort
Perhaps the lower the bleed meter goes the slower stam regen is
Sense your losing blood and get get oxygen to your muscles to recover their energy
It’s kinda what’s in right now
Yeah but it actually kills you if it hits the bottom rn
So maby just
If it gets low then stam regen js hurt
If it gets super low your overall stam is hurt?
Yes but stamina does already regain slower when bleeding
Bleed does kinda need a boost though so
i dont think anything can really bleed a stego out atm
i think the raw damage would kill it before bleed came close
Then add Allo lol
noooo
I doubt that, cerato is small
No more of a chance than carno does I imagine
a cera should get rekt
Its going to have decent hp so you never know
Well cera has been told to tank brutal damage
It's also not overly fast and can't dodge attacks like carno does
It might be one of those hit and run tactics to tank and do bleed
Algum br ?
tbh I imagine with the current meta it'll hold up about as well as carno: if you're particularly skilled you can kill a stego, in particular in pairs or packs
a well versed pack of carnos can clap solo stegos
No but it does have pretty decent turn, so that might stick with jt. If its mega tanky and has good turn, it might be optimal for killing a stego on a group
how i'm fix this?
I imagine packs will be able to kill stegos, just like carnos. I'm just not sure I see solo ceras doing such a good job.
Ask admin to teleport you?
No but itll probably have a bit more luck then carnos sense its supposed to have more hp
And it mught do more bleed as well, sense its head isnt as small as the carno
And carnos aren’t suppose to be the greatest at hunting creatures the size of it or larger, mostly smaller
Carnos small head means it cant really dish out too much bleed per hit so i would thing cerato would do more in exchange for less speed and more hp
If you're a very skilled cera player and the stego you're up against isn't as well versed, I can see it being done solo
Small head doesn't really mean much with bleed, its more about teeth shape
Carno just isn't a hard hitter overall cus it's a small game hunter
Cera is a rough bruiser that tackles with things about it's size, and a little larger
So odds are it can take on stegos with luck
a lot of luck
And if the stego is on its own
And a good cera player
It probably wont do great either way but
We dont know yet
Still keeping in mind cera is a mid-tier, while stego is an apex. Even though stats are currently adjusted to make up for the lack of other apexes and whatnot, a full adult stego is no small thing
Your average cera player probably really shouldn't be thinking about taking stegos on their own
Well currently stego is an apex, i expect itll be easy prey for true apexes when the time comes
I really hope it won't be lmao
Biggest gripe with legacy was that stego was meant to be an apex but couldn't actually hold up in a fight against any of them
nothing should be easy prey
Arent they making jt weaker then the legacy one
Its supposed to be the smaller species of stegosaur and not the big one
I've heard conflicting accounts either way, so I'm not really sure where they intend on stego standing once the roster is more complete
Itll stand decently far up i think, probably be below apex
Sense kentro is going to be essentially low teir stego
Just gives me concerns considering stego isn't exactly very fast
The whole issue with legacy stego is it can't outrun the apexes, and they can just facetank it
I would think jt would be able to take an allo on but struggle with anything larger
Also keeping in mind stego does take 5 hours to grow, and I've not heard on any plans to change that
True but apexes will probably take longer then 5 hours
5 hours for something that isn't actually an apex is a bit terrible imo
It's a pretty huge time investment
I would expect about 8 hours for a rex to adult, so 5 for stego would put it in about the middle of the roster
I really hope growth doesn't take more than 6 hours for anything. I don't think longer times is a great solution to population control. Making growth a challenge is
Long growth times just suck, in particular if you're not a hardcore player with hours to spare
HEAVILY agree here
Well, both are kinda nessicary to an extent
How long it takes doesn't matter much beyond a few hours, it's more about how difficult it is to get to that point.
If growth is really easy and long, its just going to end up being an afk grow. If its short but brutal, it wont last long enough to make a difference
Ptera feels faster to grow than it really is because it's so easy
Stego needs to be survivable, either outrunning or outfighting the other big things. If you're fine with it outrunning a rex, that's okay, otherwise it'll have to outfight it so it can survive.
And I think we have the big stego, as big as they got
I do think apexes should still take a good few hours. between 4-6. But have growing be very challenging
It needs to be in a spot where it can take on mid sized and larger carnivores but still have to run off from the biggest things
I don't agree with the entire "hey in order to make this dino harder to obtain and control population, let's make it 6 hours to grow that'll totally help" sure it is neccesary to an extent but say legacy for example, i play on a huge server and run into packs of rexes too frequently, they are 6 hours to grow yes but that doesn't stop people from playing them. in evrima, diets and all kinds of new systems will make it harder to actually grow and keep a big dino. it will be more so focused on how you play, instead of playtime.
So yes, it should be challenging instead of just a super long grow time
With ptera you can literally taekoff as a baby and land as a full adult
Like in the Eragon movie 😛
Time doesn't equal difficult, it just takes.. time
Grow times will be shortened by playing correctly anyway
IMO challenging growth is WAY more rewarding than long growth. It's a matter of knowing you fought to get to where you are, rather than just you survived long enough
So if you play like absolute shit and get a 12hr grow time on your rex that's on you
But with a longer growth, you have more room for challenges
i phrased my entire paragraph horribly, but i hope it gets the message across
Sure, if you think a stego can outrun a rex, that's okay. I think it being buffed to apex as the others is a better option, just like with anky. Neither are critters that runs, they stand their ground.
Yeah a 8-10 hour rex grow on legacy is a bit brutal sense you die repeatedly
So it needs to be a middle ground
Yeah that I can get behind. 8+ hours to grow a rex because you afked in a bush the whole time is fine. But playing it right shouldn't take more than 6 hours. That's a lot of time spent actively playing to get to where you are
8hr is too easy on an AFKer
yeah that was just an example number given numbers thrown about before aha
8hr base, 6hr with good play, 12hr or worse for trash AFKpexes
An afker probably won't get perk points either, so they'll be punished more than by having a longer growth time
Juvie will be brutal but by the time you hit adolescent as an apex your going to need to hunt and deal with bigger things, which might be a problem with long growths
Plus diet system, so jf you eat wrong jt takes longer to grow
Have players feel excited to grow up because they played the game to get there and fought their way up. Not feel relieved they're finally adult because it took so damn long
The latter is how it really feels atm tbh
At least for several dinos. Ptera/dryo/hypsi are their own thing
6 hours would be a reasonable grow time for a rex if you follow a proper diet i think
And if you follow the wrong diet jt ends up being like 14 hours
Also, cerato should not be hunting a stego, anymore than a solo utah or carno should. Hell, cerato should probably not mess with carno in the open. No idea what you think cerato is, but it's not a big critter from what I know.
I could see a solo cera holding their own against a carno with the right terrain
They're meant to be hefty bruisers, the disadvantage here being carno can just run in and out as they please
I could see cerato easily holding off a carno sense it has superior health
Yeah, in forest or so, cerato wins, in the open, carno wins.
carno is king when it has room to move
What makes you think it has more health? It's smaller, weight less?
Cera is built like a brawler unlike carno who is a small prey hunter, i think it could take one on
Granted, weight does not correlate to health, but still
Speaking of, stego needs more health! :p
if it did id be healthy af
Stego needs more hp and damage when bigger shit comes def
oops wrong chat
Yeah, I'm thinking agility, use the forest, get the carno stuck, fracture it's leg, and watch it despair. In the open though...
Cerato is going to be that one thing that just eats everything jt can kill or outlast with its hp
If you want cerato to do that, then I want stego to be a full apex like trike, sounds fair? :p
Someone had the idea of cera using its bulky and stockier build to duck and knock larger theropods over by getting under them too
Which could be unique for him against allos and carnos, probably not larger than those
That could be neat. They're pretty low to the ground, I can see them as being super sturdy on their feet and able to use that to their advantage
Its not heavy, but its bulky and has ostroderms, so itll be rather hefty in hp and moderate speed probably
It wont catch a carno, but itll probably be optiomal for hunting things that are about carno strength or lower. Itll just struggle with the faster ones.
it'll be great against things it can bully, basically
It might end up keeping the good turn and just be built to outtank and outmanuver things
And eat other smaller ceratos are rotten meat
cera has such fun potential to be a really good bully
Come across something with a corpse, harass them off the body
just a mean, angry little badger
Pretty much
Deadly badger that is oversided and will sprint you down if your unlucky against it
Carnivores really don't appeal to me usually, but I can see myself playing cera now and again just to be this rough n tough bruiser
We kinda need more herbivores rn, and for them to be less of the same gameplay.
Currently all the herbavores kinda play the same, they either run and hide or fight
And the rest is the same
tbf that's essentially what most gameplay boils down to. "fight the things you can't outrun and run from the things you can't fight"
But I do want more variation in herbi gameplay. very very stoked for pachy
small funny little guy like dryo but kills you
Depending on fractures work pachy could be a troll
Ya know
They might make jt so when ptera hjts a tree and splats it gets fractures
Thatd balance jts growth speed out
yeah ptera getting fractures from crash landings will help balance it a bit
they don't really suffer much from it right now, aside from getting hurt a bit if they crash land too hard. But at least they can take back off
Fractures going to give deinos more options too
If something with a severly broken leg needs a drink and theres a deino there
Perfect opportunity
yep. they'll add a lot of nuance that I think parts of this game has been missing, so long as the feature is implemented well :')
I hope they're pretty punishing against the right sort of stuff
I'm hoping pachy gameplay is sort of this tough burly animal that can do a lot of damage, but similar to carno it's best attacks may only be done in sort of a charge?
Like a regular headbutt for pachy will hurt a good deal, and maybe have a chance at fractures. But if you don't get out of the way when a pachy charges at you, bye bye legs
They might get the utah vs pachy matchup to work for once
In legacy pachy only kills utah if its not being assridden. Maby thatll change now.
alt attack for pachy would be cool
50 km/h for a giga !? Where does this info comes from ?
turn around and hit the thing behind you with your head, possibly landing a headshot
That's as fast as a carno
its time for the nerds to harass 
don't you know, giga was a huge hyper fast predator uwu fastest man on the lands
I don't know a shit about giga's irl speed. But I'm pretty sure it didn't go as fast as a literal missile on legs.
Giga bite wouldnt really deal any real damage jn itself
Itll probably be like
Hit, grab a chunk off a sauropod, run off and leave the sauropod be to possibly bleed out or heal and become another grab and go meal
Actually thatd be a good mechanic for it
To be able to just take chunks off large prey without killing it
That seems too easy
Getting fed on a prey slower and stronger than you without even having to kill it
Well you wouldnt get much food i wouldnt think
And youd take damage so make the giga squishy possibly for that sort of jdea
Its probably not optimal for the giga but
Its be good on something
Make an apex squishy ? Hmmmmmmmmmm
Maybe for velo, scientists theorized long ago that it'd eat its prey alive
It's probably been debunked now though
But how would you know ? We got a featherless velo in legacy after all
Theres one theropod i belive mapusaurus
That the evidence just points to it removing a chunk and prey and running off
So it might be an interesting mechanic for the giga
But again, if you're playing an apex and don't even have to kill your prey to get fed it's too easy
Perhaps done with some sort of bucking mechanic like utah has where if the giga runs out of stam it gets grip is lost and the sauropod beats it to death
Would be an interesting idea
@keen vapor the trees are that color due to how light night is bc night vision isnt in the game yet
once it is they will no longer look like that
Even during daytime they still look like shit from afar tbh
Same for berry bushes, it's a HUGE issue for those rn
It's really really easy to spot berry bushes from far away atm, they stand out like lighting doesn't even affect them
berry bushes have always been really weird looking for some reason
they look like they were from some other game and loaded wrong into this ones graphics settings
yeah, they just don't seem to react to lighting in any normal way
Hopefully diet helps with that? Honestly I wouldn't mind seeing these old berries be done away with, they stand out style wise compared to the rest of the foliage
@cosmic lake While I dont necessarily agree with the numbers fully or even have my own ideas on what they should be, I do agree with the idea that Deinos should be able to actually still grab ahold of things bigger than it.
A lot of people are proposing that its main strengths should be doubled down in its ability to grab and drown prey, when as it stands that one of the more popular herbis that people play right now are actually completely immune to this mechanic once they get beyond a certain percentage. Not necessarily because of a massive size difference either, like what would be the argument for a Brachy or something, but because its just capped somewhat artificially for mechanical reasons
@cosmic lake tug of war has allready been adresseed and its just too hard to implement and would require lots of work.
My idea is just a base of what I believe would work best with deinos playstyle and abilities the smaller details don't matter too much like how to resist or any calculations
I think they're working on making the mechanic better. I agree it's boring as it is right now, and I guess second best would make swimming things easier to grab, making that dangerous at least for everything. But a proper tug-of-war or similar would probably be more fun overall.
If a tug of war like thing is truly too hard to implement then that's a big oof cause I fully believe the mechanic as of now diminishes deinos value
@cosmic lake I'd like to see something like that with pounce and grapple as well honestly, Saurian style RPR or something would be cool. But at least maybe make deino grab also be related to buck or something, so you can try and somehow shake free?
The problam devs encountered with tug of war is if there are more than 2 dinos involved. Like, if a deino and a stego are stuck in a tug-of-war and there's another stego around, it can beat the deino to death without it being able to defend itself.
Same goes if there's a single stego with two deinos.
Well I mean, couldnt that just be like a raptor and it can like, idk, let go?
As it stands, the lunge and pull requires you to hold the button
Why wouldnt this require that too?
i cant get on the server, i keep getting sent back to the home screen when trying to load into the official servers
If you are talking about the QA servers, its either because you are not running the current QA version, or the server is full
It takes a lot of patience of continuously trying to get in sometimes
To be fair, they can do that anyway. Just choose targets at the right time, no matter what side you're on, really. And if there are two deinos, then well, dead stego is dead stego, as it should be at that point? If you see the stego have a friend, bad target, wait for a solo one.
That's what I thought too, but maybe the problem is bigger to their eyes.
Possible. I guess I agree with you there, I don't really see the issue, it comes down to being smart and choosing your targets well and all that
does anyone else have a problem with the petra when you do the run and flap to take off to use less stamina it takes more than a quick on the spot take off
@hard kite It's currently that way, unless you time it perfectly I think. It'll probably get fixed soon enough.
ah okay
Seriously, in what world is deep water safer than the shore against a croc?
Lol I just saw stegos behavioral adaptation
Zardichar at least u can swim on the other side of the river (or the map lol)and you can see the stegos and you have everything you need in the water. Land dinos will always need water and since you cannot see a deino even if you have good eyes and the deino player blind but a circle glowing around you when you drink it's 50% you will die no matter what to a random deino. I dont play stego, but srsly you have the choice as deino..you can swim away or just to the other side..
@barren zephyr I like your suggestion but it’s easy to crash your own game. Too abusable
@jagged sentinel Vertical lunging is planned
agree with that
I don't see how it would help against combat loggers
Dinos with human ears 
thank you for the idea
@mystic lion i think there would be more uproar if legacy was gone
probably true. i enjoy both legacy and evrima. there are pros and cons with both.
Yeah I really hope they don't do away with deathmatches. TI can have a bit of a steep learning curve at times, in particular when it comes to combat. Forcing people to spend hours growing to even learn how to fight just makes people turn away
@west swallow i hope you're right, that's why i said right now atleast it is too easy.. unless ofc you count that there is 100 deinos which at least half tries to eat you
Yeah i hope so too. Sorry i didnt know this channel was a thing
😄 it's ok
i would argue that the time to grow outweighs the easy growth from fish
idk tbh..i could keep myself and 4 other adults filled up easily with the fish.. didn't even need to eat more than 1 every once in a while.. would like to see the fishes to fill less food for an adult deino ngl
yeah for sure
sinse it doesn't make sense to make the food drop faster either
i think they should be more encouraged to kill
not sure if its intentional or not but dont crocs go a long time without eating?
they do
I kinda enjoy the fishes filling me up they seem (for me what ive experience) they only spawn when I really need it
but gameplaywise, i dont see any benefit for the food drop to be slower either or youd need to increase growth time
yeah. when i first started frequenting deathmatch, it took me days to be able to win a fight. took a long time to learn how to ride and gauge the area of hitboxes and learn new techniques like feathershifting, backward jumping, drag biting, avoiding break checks, etc.
Being able to practice and learn combat is IMO a pretty critical part of this game, and it's not fun when you take several hours to even be able to get to that point
Sandbox is coming back at least, from what I've heard. When, who knows :) :)
I've been very against ptera gaining stam while flying, but I do agree it could do with more flexibility in the air
I like someone's suggestion that the amount of stam used when ascending depends on how steeply you're climbing. So you could in theory gain a lot of height using barely any stam at all
But I feel people don't really dogfight as pteras cus it's just not worth it. You both run out of stam and become free food for whatever is on the ground
Dogfighting pteras is really a bad idea, the risk of crashing into each other is very high, and you most of the time have plenty of fish to eat from
But isn't the mechanic that stamina consumption is already tied to how steep you are climbing already a thing ?
sort of? When you hold space it consumes a lot, but if you just tap over and over it consumes a lot less. I'm not sure that's an entirely intentional way of going about it though
What game engine was Legacy Isle made with?
Unreal Engine 3 iirc
thanks for your answer
People really are mad about shant having a more unique design instead of just large herbivore #4
shant was going to be unique anyway being the only large hadrosaur, though i like this design
The spines look badass, people could find anything to bitch about on a genuinely good design.
I want to see detail color on them, see how that would look!
Hold on let me grab a thing
may be good for us, but something being good is subjetive
Thing
Now add some really fancy detail to those spines! :p
@still raptor ^
Aw man i missed another braindead 50km/h giga suggestion those are always fun to fight about
those are the good type of unironical shit post
this is amazing
Thanks!
Why The Isel dont have a Real Discord Play Badge
Now this looks beautiful
Thanks!
Why get rid of the shants spike on its back?
Ong, I think it looks good
Are there actual AI other than fish on the stress test servers?
I've been hearing conflicting reports
Yes.
@idle echo the paths are human made
The old carnivore mechanics still work? Below a certain hunger AI will spawn around you?
Or are they just randomly around
No you actually have to look instead of getting isle uber eats
Cool
even then it still looks like it was drawn in with a brush instead of people walking over it
That will not happen again. Ai spawns in nodes around the map.
Beautiful, so glad to hear this
Been like this since Update 1.
I'm guessing AI spawn is pretty low when the servers are full?
The spawn rate has probably been reduced to see how it affects the performance.
Yeah, that makes sense.
Good to know that there is at least a very small chance you can find AI
Sometimes it's almost impossible to find food as a carno or raptor, compared to being able to eat fish like Deinos and Pteras
It will probably change in the actual release of Update 3. This is only a stress test so they might bump up AI numbers later. We haven't even reached a week in the stress test.
Yup, makes sense. Thanks for the info
I managed to grow a full carno just living off the dead deino/pteras lying around
So much competition for fish between the deinos a lot of them starve to death
@unborn monolith try crouching and walking away, happened with my ptera but crouching solved it
Any planes to ramp up the total players on the servers ?
@hybrid matrix your suggestion confuses me if a ptera can’t stay in the air for 30-35min what in gods name is the point of giving it stam regen that it cannot use in the slightest, this is just a negative for both parties of the arguement
tbh at first i was joking about that in #401464048610312195
but then i started to think it might actually work
the point is to make the whiney babies happy
it literally changes nothing
it doesnt even affect flying
like thats the whole point of 30 minute stam regen
Bit pointless then yeah
What’s the point of the suggestion if it is so inconsequential to flight, it was a useless suggestion that has no chance of implementation
I mean isn't stam regen while flying basically the idea of thermals?
A way to gain altitude (and thus, energy) in-flight
Im glad they scrapped the whole hot winds idea or whatever that was
thermals
That’s what that is?
Is it scrapped or is it just in development hell?
I though mofos were asking for some damn thermal vision
Titanaboa would work
also damn
those ❌s be climbin
No point adding a useless feature, and if the stam regen isn't pointless than it makes Pteranodon kind of objectively overpowered in a survival game
this is what happen when you suggest something purposedly useless
Snakes have heat sensors so Titanaboa wouldn’t be far off for thermal vision 
Borderline infinite invincibility with like a ten second cooldown period? sounds a bit much imo for an animal that is already very easy
ik but i dont wanna give the whining babies wut they want
i wanna give them sort of wut they want
thats just being petty for the sake of being petty, just do like me an simply ignore them
i want them to have their stam regen, but i also want it to be pointless bc its already not needed
Managing stam makes pteranodon have a survival strategy instead of just being spectator mode
Well if that was the adopted approach, we'd have Deino with 18000 bite damage and killing Stego left and right, or we would remove Deino from the people whining that they can't bird bath anymore
does-does that make sense?
just let the whining babies be whining babies, we are the ones laughing at them
It does make sense, but again, no point
Don’t give in to a dino who’s flying capabilities are extreme, you can be a baby ptera and live till 0 food and be a adult ptera and fly across the entirety of the map in a matter of minutes
yeah exactly
thats y it would take 30 minutes to regen stam
guys i agree with u, but i think ur taking my suggestion incorrectly
No one would be able to rely on that
The solution to everyone whining is quite literally for them to play Ptera more, not to give them more stamina
thats the fucking point
flying would be the same as it is now
That would take forever and the people who already struggle with stam management wouldn't even use it
And they'd keep complaining
again
thats the point
so I was thinking that maybe you could let ptera regain 10% stam at a cap while gliding just in case of emergencies, but then I realized that would make the good ptera players practically invincible, and are only in danger while drinking
Exactly, however i do like the takes more stam if you fly up at an angle idea
I totally understand where you are coming from, but again why devote the time and energy to adding a useless feature that is intended to be useless?
This is actually already the case
touche
working in making something purposedly useles just out of spite is clearly not a smart idea
That would just be a waste of programming and balancing
i concede, but i do think this would be a wonderful april fools joke
Hmm, hard to denote because flying at a soft angle is extremely hard due to the flying controls
Not much of a time sink for balance if it is intended to be useless to be fair
actually, a good april fools joke would be to make ptera drop out of the sky when they run out of stam, but this would kill some people so idk
naw that wouldnt be funny at all
a good april fools joke is giving hypsi rex roars
announcing that ptera can now regen stam while gliding and then having it take 60 minutes to get full stam would be funny
or viceversa
If people want a lord of the skies type dino that can stay in the air infinitely wait for Quetz
quetz should definitely have better stam than ptera
ptera is meant to be more of a glider
quetz...
uhh
wuts the oppostie of a glider
bc thats wut quetz is
Quetz is a long distance glider per say
hence the slightly better stam
quetz is just a permanet gliding machine
yeah
What it was built for really
guys do u think quetz should be able to skim?
i dont think quetz was really a fisher
Weirdly that big bird bastard was a scavenger
nah, quezt full on normal carnivore
i mean
its huge as fuck like could u imagine it flying right above a river?
just blotting out the sun for all of those poor aquatics?
Quetz scavenger/opportunistic
If someone is bad at managing stam on ptera they can deal with it
i kno it was scav, but ptera is also partly a scav, im saying should quetz be a slight fisher?
i wouldnt fly so close to the ground as a quezt
yeah bad idea for quetz
Nah just let em pick up small dinos haha
how small
Dyro bye
how heavy is dryo?
🤷🏽♂️
althought i think its also its in game weight
quetz was remarkably light-weight
Hollow bones be like ☠️
lighter than utah
MAGNITUDES LIGHTER
it was just a girafe size kite
like a utahraptor would crush a quetz
Yesh
in fact closer to herrera
Large bird weak
if herra is about 200 Kg then yes
is like 180-200 if i remember correctly
i think quetz is about 400 lbs, which is about 181 Kg
soo
fliying allo sized herrera
guys i think ima change my suggestion to smthn else since nobody liked the super-long stam regen idea
also i still have 5 hours, 41 minutes, and about 30 seconds b4 i can send anothe rmessage
Quetz is a long-distance soarer, yeah
The Quetz was thoguht to beahave similar to the modern day albatross, and was beleived to be able to fly for weeks on end. im thinking a huge stamina pool, and sea fishing 🤔
no fishing for quetz
Only opportunistic and scavenger
do you think the ptery should be able to drink while flying Derptah? seems a bit overpowered, but would realistically make sense?
???
What the actual fuck-
tf?
actually tbh i do think it'd make sense for ptera to gain small amounts of water while skimming
not like normal drinking, but still a small amount of water that u get back
yeah
i couldnt think of any other way to phrase that
i mean, u are literally shoving ur face in water, so at least a little bit
also i only think this should be added once deino gets its vertical lunge, otherwise pteras only have to worry about deinos if they landed too close to the water to eat a fish or smthn
or they fell in while skim-shit nvm
as i was typing it dawned on me
i like the idea of the verticall lunge, cuz as we play more as pteradons people will fall in less
but i am worried about having a ton of deinos on a server just camping safe watering holes
thats kinda the whole point of deinosuchas
like
true
thats literally the entire survival strategy of crocodiles
yeah
im really interested in the mechanic of perching to massively change the subject for no reason
it sounds cool
Was there any consept art for the quetz
Quetz is confirmed but no
why is the refresh on the server browser so slow, from what ive seen form other games the refresh is quick.
because there are 500 other empty privte servers
Anybody experiencing the game loading, then not being able to do anything? Just kind of in the sky looking at the stars?
I'm still trying to get servers to show up 
Spoke too soon, just got servers to show up 
heureka
@ashen elm idk if anyone already did, but i just want to say i appreciate all the effort you put into your suggestion
Thanks!
I plan to make more biome documents later, since I think TI really does need more environment variety. 
no problem!
yeah it really does
I just pointed some things out in my feedback that makes the map look unbelievable but you went to the next level and suggested a whole new biome
I think any bit helps. It's good to see that the devs are still working on the map, even if it all looks a bit similar sometimes lol.
i'd say it looks very different from update 2
most things i like but some i dont
The grass looks different but honestly i dont know if it looks better
I think my fave parts of the update is just that things look less... flat? There seems to be more verticality to the update, but maybe that's just my imagination. And yea, I noticed that they'd changed the grass. I'm not too sure how I feel about it either tbh.
I agree 100% lmao
the one thing that annoys me most though, is the lack of color
its just green and brown everywhere u look
no flowers etc
Hello people and developers, does anyone knows if the team behind evrima will work on collisions player vs player and player vs enviroment?
Because I see that tails are going through the ground or you can get into the middle of the other animal etc..
@sudden glacier " Please be aware that during the test you are likely to encounter bugs, missing or not yet fully functional features, performance issues and limited server availability. "
yes i know i just wanted to make sure its known lol i wanted to help XD
omg yes the lack of flowers is strange. I mean if you are going tropical, why exclude the fun and colorful parts of a jungle
Because they didn't have the time to do them yet ?
You mean the flowers? They've done a ton of vegetation already that seems weird to put on the backburner
Unless they specifically want to focus on that for diets. 
its just feedback. We dont know wether they had no time for it or if they simply didnt realize
Generally, the map has only one main color : green
then you have some brown with the mud
it is kind of sad
also lighting in mid day doesn't help. It looks like a Russian forest.
Like North location.
As you can see with the stress test, they're only starting to work on the map. They made the most important elements in order to get something you can look at, and nothing else for now.
Would look fairly good on something like V3 or thenyaw though.
So trees, grass, rocks and dirt. I'm pretty sure flowers are coming anyway since there were flowers in older verisons of the game.
Yeah, they can take their time for biomes and such if it is planned.
We all hope for a biome diversity so, I think they also thought that with the red wood in Update 4 that's planned
Krayt
I think anyway that most biome suggestions are kinda useless. Sure, most of them are good and propose good mechanics or niches for some dinosaurs, but... like do you really think the devs need inspiration for any other biome than a tropical jungle ?
Considering how V3 turned out, yes I do think they need suggestions
I liked V3 😭
Personally I think as jungle, even in reality, sucks as a biome.
You don't see that much things, it is all green, very dense. Diversity when you travel is always pleasing : do a roadtrip in the US, in France or in China and you'll see how good landscape diversity is cool and nice.
Does it happen people a lot that even if U safe logged and next time (even after just couple h, today 3 times for me) ur dino is "dead"

Current map btw
Do you remember of flowers that have been deleted Bronze 
V3 wasnt... total garbage but it definitely needed the diversity to be dialed up to 11
V3 was unfinished, like the entirety of Legacy
Plus even the devs think they need help which is why they were looking for a map maker
And yes, I remember the flowers.
💐
ChaoticSpoon finally put words on what bothered me with Shant's new design.
Its spine is protruting from its back 
I really really doubt it's its actual spine
I remember of this mod
The Isle REALISM - UTAH POUNCES ON SHANT & CLAWS SIDES, PROGRESSION GAMEPLAY & MORE ( Gameplay )
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Look at a shantung's skeletal and you'll see
Same
It really does look like vertebrae sticking out of its back
I hope it's not that though
I mean it may look like it but it doesnt mean it is
Most likely a form of crest if you will
I doubt it, why would shant of all things have its spine exposed? what would have its spine exposed besides maybe some strain?
In fact, when you look at the shantung's silhouette, the spike line perfectly matches the shantung skeletal
So if they're not its spine, then it's missing a part of it
id like the spikes more if they werent its actual spine lol
are my wounds fading in and out normal? I never noticed it happening before
Im thinking its more like anky’s armour what are the bone plates called again?
Ostyoderms I think.
That
Could be an overlap of the spine to act as a form of armour to protect from spinal injury
yea, but currently it looks a bit shrinkwrapped
But spine needs to be inside the body, not encased in osteoderms
its probably these but exaggerated
heres a shant skeleton for reference
I may be a skeleton, but I still know how spines are supposed to work !
Im rip yours out
This one most likely answer
And if that is the case genuinely like the design
I hope they're just exaggerated spikes
But they really do look like its vertebrae

once again I highly doubt, nothing even remotely close to this has happened on any other dino, even the majority of strains (i think this happens with neuro spino not sure though)
Neuro spino doesn't have a sail, only the bones so yes
Let's settle on saying they're weirdly-shaped spikes and all will be good
yeah, I get if you think the spikes look weird I just dont think its the spine lol
👍
dont
the servers are almost always full
your best bet is to repeatedly try to join the ones that have even 1 open spot
shall i be on the QA branch or the evrima beta
QA
thank u
Switching to r instead of z would probably help, I could sacrifice my ability to turn quickly to the right and just use my index finger.
yeah using mouse while landing instead of a and d was more then good enough i found
I don't wanna recreate what I was doing, but it was probably me alternating between space and z and control to have fancy landings that messed me up way more than wasd.
Was definitely having too much fun, otherwise I wouldn't have gotten hurt haha.
lol yeah luckily only my ptera got hurt one crash landing and "Yeah this ainght gonna work"
I should figure out an alternate for control too probably.
no handholding for incompetent pteras, let them be deino snacks
The learning curve for ptera actually makes it fun instead of just being spectator mode
If it was too easy to fly, they'd have to slow growth down so much to balance it.
yeah it already takes barely longer to grow than dryo while having much more utility/mobility
on a side note, dryo growth should be reduced because of this too
So far, full grown dryo is still less fun than hypsi.
dryo is trash rn, poorly designed dodge ability and slower than its predators
Flying and maintaining alt as a Pteranadon is surprisingly easy once you learn the flying mechanics. Doesn't take long to figure it out, either.
QUEUE please...That is my contribution
yet takes almost as long to grow as the most mobile animal in the forseeable future
Does the dodge ability actually cause a utah pounce to fail? I've never had a chance to test that.
i havent had the chance to test it myself either, all i know is it sacrifices stam to do a sad excuse of a juke move and then stop you in your tracks
Yeah, and it feels like I don't have much control over where I head when I'm dodging. I just don't use it.
ideally, dryo dodge would be an aimed horizontal leap with a short speed boost following it rather than skidding to a halt
then the stam cost would be worth it and you might actually have use for it
it could be similar to the utah lunge where you can suddenly change direction but for escape instead of attack
Wouldn't mind a perfectly timed one failing a pounce either, but if they boost out of the way the pounce should fail by default.
yeah would be helpful since pounce is basically a death sentence to dryo if it lands
The dodge is directional right? You dodge the way you're looking, more or less?
seems inconsistent from when i tried it but idk
its very finicky
I'm not sure, feels like you go left or right if you're looking forward.
Yeah, if you're looking straight forward, it tends to alternate. But look to the sides and you go that way, and I think you can sort of dodge "backwards" as well.
Could be wrong, haven't been dryo for a good while
I tend to like to look where i'm currently headed or at what's chasing me.
Fair enough, I think it takes a little bit of practice perhaps to get the feel for it, and be able to measure where you might end up. You could test it out, look this way or that, see if you can find a pattern in how it works these days.
If it was a more rewarding move, I'd definitely figure out its quirks lol
Oh yeah, the dodge is bad as it is, why you sort of snap to the side first, as well as lose out on run speed I have no idea. Not exactly making for a good or effective dodge. But at least it can be aimed, unless that was changed, so there is that much.
@hybrid matrix common fixes are already pinned in that channel
oh
so i just wasted my 6 hour slowmode
well uh
anything that needs changing or just a cool idea for the future that i could change my suggestion into b4 ppl start voting?
hhmmm no, youre all good
Is there any reason that Allo's background looks different? If not I have a theory.
its a bunch of treetops my man
All of the other backgrounds look like this though.
It's because he's the different lizard haha
Noice
thats an older picture im pretty sure
Hm, well idk but my theory is that the background may display the base climate for that species, like Allo being a Temperate species and Beipi being Tropical.
i like how ppl were upvoting and downvoting my idea showcase
what
im pretty sure its just older, they havn't given allo a new pretty picture yet
I was thinking that the backgrounds could display the climate that creature would live in.
O well alright.
Be kinda cool if they did have the climates though...
Is it just Wednesdays (at least where I am) that #phase-two-archive info is released?
yes
wednesday is phase 2 day and friday is roadmap updates day
Aight Thanks
idk why so many ppl want to buff deino/nerf stego. deino is an overgrown croc, it should be limited to only being particularly frightening when in water. Stego is a massive, bulky herb with back plates and thagomizers, it should be able to kick the asses of most animals in the isle. both of these are apex animals, just with different niches, so the deino has no reason to be that big of a danger to stego? am i trippin why do so many ppl want to be able to man-handle a stego
@floral saffron I think it's because most people A, do not like the idea of there being something in the game they simply aren't suited to go after and B, a lot of people see the deino as a "water rex" and expect it to play like that and are disappointed that it does not
That's what confuses me tho, like why do ppl think like that? A, there SHOULD be things you aren't suited to hunt, thats how nature works?? and B, it IS a water rex, just not a land rex. The water rex can take on water things, not land things. Hence the whole aquatic niche, like isn't that to be not only expected but desired? Just like if you're a rex player you shouldn't be trying to catch fish or hunt a bepi, if you're a deino you shouldn't be trying to take on a stego just because it walked near a river??
The only issue there is not hunting the Stego but the fact it doesn't give a fuck to the point Stegos stand on the river shores spamming attacks and Deinos can't do much about that just stay on the water which in certain situations (like dead body defense) could be rather annoying, on my hand it's still to be determined if 2 Deinos can give a single Stego a reason to be worried
Thing I'm hopping to be able to test on full release and give my points
hmm ok i see your point, there probably should be a way to fix that so that stegos have an incentive not to try to bully deinos. Maybe instead of only staggering the deino when it lunges at a steg it should stagger them both? that way you have a strategy if you have 2 or more deinos to be able to intimidate a steg and get it away from you?
Deino should be able to critically/near-crit damage a stego if lunging onto it's front side (stego head)
Doesn't really need it, you four shot a stego on head hits. Just plan for that, and you should be more or less okay.
have to disagree. its face is gonna be easy to hit since it's what will be facing the water the most often, and everything has to drink so crit damage on a steg for drinking is hella unbalanced
Turok knows what I mean with that. And I'm looking forward to see if it actually works. Beyond that, just make it so if a critter is in deep water (where you can only walk), double stamina drain on attacks. That'll limit a stegos ability to just swipe away.
And that's the point of Deino sadly.
To make rivers a dangerous place
Could probably do with a bit of a map update, make the rivers slightly deeper and wider, that should also help with allowing deinos to stay away from an angry stego safely.
We'll see map updates with update 4. Good to expect river changes
yes and they're successful at that as is, risking one-hit crit damage every time you want to drink would just make the game unenjoyable and maybe unplayable.
Deeper so stego can't reach, and wider, so if it wants to go swimming across, it'll suffer more stamina loss, and more openings for deino to have at it while it's defenseless.
As Dondi has to fix a few map bugs for update 3
@barren zephyr Sounds good. Just throwing out ideas here for how to fix the "stego fishing for deinos" issue :p
actually that might be a really good and easy solution, I hope that works the way i think it may
Because it is a bit odd that stegos are actively trying to get the deino, it should be about as useless for them to attempt that as for a deino to attempt to hunt a stego, even more so if anything. It's good enough that stegos are defensively strong and can glare at a deino to make it go away and let the stego drink.
^ yesssss mega agree
And i like it. Not all rivers should be wider and deeper, however a good amount should
And we'll hopefully see stegos and deinos in totally opposite areas when diets arrive
Eh, not really, small stegos are good hunting
So that should be a thing
Maybe if smaller stegos have different diet than grown ones
Maybe
However that would push stego juvs away from adults, meaning little protection
That is both a good thing and bad
Smaller stegos could have diets where smaller predators are around, since tiny stegos are surprisingly lethal, and then move out to open plains when they're bordering young adults.
True, but smaller ones can hide, and they are strong for their size.
Certainly
Well you would be surprised of Juvi Stego capabilities
Granted, with current "glowing track" scent, it wouldn't work very well
But if scent was a bit more.. well, proper tracking, it could
i mean no matter what every animal in the isle is going to need to visit fresh water, either in swamps, ponds, or rivers. thats why deino IS such a big threat, so i dont think diet will ever actually influence player interaction with deinos
Give quads a "crouch", sort of slow walk that leaves no tracks or sound, like the bipeds normal crouch, and scent issue temporarily solved :p
One issue with Evrima now about scent it's Z walk should leave less or no tracks at all, on Legacy crouching and walking was doing that, while sprinting will create footsteps all the time
Yep. But right now only the dryo and hypsi? can do that of the herbis. And they don't need it. Tenno and stego = glowing nice line unless there happens to be mud nearby. And I don't know how much mud there is in the forest where I imagine small stegos would live. And small tennos for that matter, even bigger ones. Logs to get the carnos stuck on while tenno can jump over.
Crouching seems to be exclusive to dinos standing on 2 legs so yeah
The more I think about it, the more I like the idea of smaller stegos being on their own in the forest, vs going out on plains as young adults when they can fight the bigger things like carno and stuff better, as well as handle deinos better (who would be a lot more likely to see the stegos on the plains from the river and plan for it, unlike seeing one come out of the forest along some river for a quick drink). Not as if stego is that great at protecting it's juvies in the first place anyway, they never were good at the whole communal defense, too much risk of collateral!
@pale bloom Yeah, I'm not thinking an actual crouch, more a slower/quiter sneak walk for quads. But the same idea, try to be harder to detect.
We'll still see adults with juvies in juvenile environments
Especially when nesting arrives
To make that possible there should be some short of small bushes in the forest that only small herbs are wort to eat but not the big ones (as those wouldn't give much food) while the good big bushes should be at open plains
Nesting grounds would be excempt in some ways probably. And yes, for now we would, but with diets, not so much Light, since you'd have to trade off your own viability for your juvies and stuff like that.
And same with "grazing areas"
And that's the entire point of diets, to make herbis go this way or that. And that can include life stages.
For carnis too, if less "forcefully" I suspect
Imagine if juvie trikes competed with avas over food? Would be interesting perhaps.
I hope that diet system comes in as soon as possible, im sick of all the carebear stuff and hanging around at one spot.
Carni diets gonna be interesting if there's not gonna be any further AI added. Sounds like a challenge 
And then as they grow, they get closer to the adults, at which point you then need to compete with established trikes over your presence there.
Update 5 (hopefull still)
There'll be ai of most things I think in the long run.
Let's hope for that to be in the next update! Why wait another one if we don't have to :p
Anyway, I think we're slightly off topic here. Should probs move on to Isle discussion before someone yells at us :p
Understandable, however as solo player I managed to grow my Deino on first try without many issues apart of raptors trying to bite me and 2 failed attempts of cannibalize, you should be able too. The floating bug never happened to me but I've seen Deinos using it to abuse and that's sad honestly
