#general-feedback-discussion
1 messages · Page 675 of 1
Then the faults on the tyrannosaurs rex for not having a mate to cover its back from the dangers of utahraptor packs.
I agree but instead of a % it should rely on skill yknow..
thats like saying "Then the faults on the Tiger for not having a mate to cover its back from the dangers of flocks of chickens"
agreed
finally lol
legacy utah is op, nothing any animal can do if the utah is good
turn left
not sure whats the plan with pounce though lol, that shit is broken even after changed to bleed dmg
even with alt turn
So legacy utah was balanced?
you... you havent played with that, its coming in update 3
a single legacy utah could kill a t rex
thats perfect balance imo 
we can balance it as best we can but you guys always do nutty stuff lol
legeacy utahs was balanced id say yeah, garbage if you dont know how to fight but amazing if you are good
i saw filipe take on carno with it if that counts
That anaology does not make sense, the chickens could not pierce through skin, utah raptors are equipped to do so. That's how they are programmed I'm sorry but I'm just not quite seeing what the fuss is about regarding utahs and their ability to take down large animals that don't possess any defenses like armor or spikes.

that's the meaning of balance
I as a 500 kg raptor should be able to beat a 16ft rex
where do we jump in vc at?
a single utahraptor got my fully grown tyranno-fucking-saurus to 4th screen with a ton of bleed
u call that balance?
1 sec im being called into another room
back
Why am I the only one making sense here 
People see an utah killing a rex and go like, «nothing the rex could do there, 6 hours of growth wasted» but they dont understand how INSANELY hard that is to pull off. Like man i got 1k hours in this game and even after houndreads of hours on deathmatch i cant consistently do it.
- there are counters for assriding
not on legacy
so ass riding was a good combat mechanic?
lol.
the only counter for ass riding was taking advantage of a broken hitbox
One utah cannot kill a trex what is y'all on? Four can however.
yes by looking up, turning from ledft to right to left sometimes makes assriding near impossible
Legeacy combat is trash ik but utah vs rex wasnt poorly balanced.
yeah you sure? i mained rex... and only way to counter it was the broken hit box.
I wouldn't match four
I'd say around 6/8+
and that would certainly be a luck draw
the irony of this statement
are we jumping into vc or
I like it when stego beats carno and it just says sht im out
Im 100% sure dude. I have had 6 man utahs packs come at me confidently lol
its true, it also mattered if you changed from walk to trot to change pace and confuse the ass rider, in short be as unpredictable as possible
one utahraptor can kill a rex
evidence? ive been killed by one
500kg raptor that grows in 90min beating a 8 ton rex that takes 7 hours to grow is balanced?
Explain?
because utah players who pack are are dooo doo, its the ones that go solo are the scary ones
Legacy is not up to debate here honey bun. This is evrima talk.
@keen vapor Dont even try to debate assriding here, people gonna jump at your neck, don't waste your time
i would really wish to joina vc but its late rn and im out of town. im gona leave now though so cya.
Legacy is just ugly, can't wait for it be removed.
I can't picture anything better when evrima came.
Legacy is old, it's not ugly. But it's rundown
Assriding was just unfun to play against, fun to do though.
Like mess up as a para once? Well now you're dead.
I haven't been the isle cause no one plays evirma, they always on legacy and im just like ew
like a building
like the 50s
Login into legacy right now, swear it looks worse than a ps2 game.
I find both Evrima and Legacy fun each one with its mechanics, but honestly since Legacy got the lag issue with the latest patches I don't play it as much
I know
It used to look so good to, its a shame.
than*

legacy is ugly, the trike baby is ugly, i can't make it to water, i percieve it as ugly
Hm, ok.
It's just opinions anyway
ugly is such a harsh word

I find Path of Titans ugly, but everyone has their own opinions
sorry for my profound language then
i can get rather emotional
I prefer Isle even in the legacy version

Legacy is pretty damn ugly at the moment though
Grass just looks horrible
Everything is green
wait r u talking about legacy or evrima??
Path of titans is moving in the right direction but it lacks fluidity that the isle posseses
Update 3 Evrima looks awesome, so yall not gonna have to worry about an ugly game
yep, I would say that old legacy looked better though.
PoT needs to prioritise what is most important, than releasing a new dinosaur every few weeks
they are taking forever tho, at this rate i doubt humans will be in by this year
that's only because they've worked on two juxtaposing mechanics at the same time
stop complaining
at least this update only took months and not years
I disagree.
The wait is long there's no doubt of that, but when the update comes out we will see if it's worth the time. Better map, less bugs, and hoping for better netcode / fixed Desync
And also hoping for the next updates to come out quicker
I joined voice general hehe
it should
The thing is that's PoT strategy, put out hollow updates quickly with bad animations, bad models and no gameplay features.
But people will still praise it because they just hate the isle and will try and find any reason to shit on it
isnt this general feedback discussion? i didnt realize how pot was the isle
So, the isle am I right.
the devs are fixing and arranging the trello board so each update can fit a things that wont cause the same time issues as this update
pretty much.
i just want the update already because i know legacy will be gone by then
legacy was awful for herbivores
Devs already told us this update came out this late because the 2 new creatures added to the game are completely new playstiles and that needs work, also the ton of bugfixing
all fodder
now I walk as a stego main carelessly
especially bug fixing, mainly the issues caused due to the UE4.26 switch
im gonna be honest this discussion should be in #401464048610312195
true
Not really, the Trike was trash, Para was unviable but the other Herbies were good
eh, it has slowmode
mod might slap on the wrist though
Yeah the engine update made it harder, think they need to fix something related to water and Deino walk underwater
what is other herbies
yeah
Theri was pretty OP, Stego still OP for its tier. Shant is good. Maia its good, Dibble it's a monster of a Dino
theri and stego and shant were not playable in survival tho
Well. That's a decisions devs did for the officials where they decided to only make Trike playable which honestly it's pretty bad that's right
Herbie Apexes I mean
Why only trike tho like what the hell
And I hope it comes out as a strong Dino on Evrima
and they did trike dirty
At the very minimum, make it a 50/50 fight against a Rex, something similar of Carno vs Teno matchup
well trike i def almost certain it wont be like shit legacy one.
giga would flaunt trike stomp and get away with it with the no collision smh
like the fact trex could face tank and win against trike was trash, thats if trike didnt stomp them.
Hope not on Evrima, on Legacy Trike is Apex food
eh i wouldnt say trike is exactly apex food .. its def a harder meal then lets say para..
thats what ive been sayin, evrima has been good for me as a herbi main
Fun thing is you can't facetank a Trike on 180 players servers, because bites have issues registering
giga and trike trade and giga heals faster omgul lol
yeah well i dont play trash nycta or servers like that.
It happened to me on Teutonic, and I never had such potato face in my life before 
yeah i can only play Us servers or NA.
Guess it was deserved, that Rex was 6 months old, it had to die sometime
that server is just a shit version of nycta except EU.
Exactly
for me evrima made officials actually good with global chat.
I am done with legacy, its so baggy.
Anyways Apex game for Evrima it's far ahead, and honestly I'm curious how it gonna be
@undone saddle Legacy weight and evrima weight is different.
Ok
For k3% post, just because it’s in bob does not mean that it shouldn’t be in the isle
You can play as a dino in both
The isle added different abilities and attacks like bob has
They are adding specific diets which bob kinda touches on
The future map for bob is jungle style like the isle
Yet the isle can’t have a similar egg style which the isle can touch up and add to make it work a lot differently or better, that’s crazy 😐
That egg system is already planned if I'm correct
Yeah with them removing global and all it would kinda be a big help to
theres currently an egg button on the character select screen, but that might change with the ui update
I would guess a lot of things will change and move around with the updated UI
Why are people hating on austroraptor I thought the design was improved significantly. Looks a lot more like a real animal now
Personally would rather see other stuff before Utah AI, like why tf should ai for the most played dino be their focus right now?
Not interested in seeing even more of those hideous novaraptor rejects when there's better things that can be worked on first
Old Austro design was ugly, new one is pretty, but disproportionate. When you compare it to actual austro skeletons, it absolutely has nothing in common, and that's what pisses people off.
@snow meadow the problem with that is, when they remove global chat, whats the point? If you want to group with a friend use the regional spawning to get close. And it also gives a lot more reason to explore when you can just invite anyone from anywhere on the map
Gonna poke in with some info for last night's discussion about "entities"
Disclaimer I'm not a game dev but from I know modding other games this is what you have:
- game data for NPC/AI (location, status, whatever) - this is saved in the game's info at all times
- the actual AI of the NPC, its graphics model, its current AI package evaluation, etc - this is ONLY loaded in when you're close (in single-player) but the server handles it ALL the time on multiplayer/MMO
When you have players, you only need to worry about their data (where they are) and their graphics model, and the latter's only loaded in if you're close. There's a render distance, which in most modern games is maybe 300-500 meters. So, a game like Rust, YOUR PC will only need to struggle/render the players close enough. If you're playing a game with a ton of constant AI in MMO mode, and they have complex AI, it's gonna be a little tougher.
So, Hard on PC: lots of models nearby.
Hard on Server: tons of AI/NPCs--the more complex, the harder, but even shit like "meat chunk" entities can lag it trying to keep track of it all.
Just to note, then, that Rust/playercount and AI count will be very different
That's why AI in the Isle have a stasis status
If there is no player nearby, they are "paused"
Upvoting your own suggestion 
He had to do this to get at least one upvote
Lmao right
People can criticize evrima designs as mich as they want, all new models are much better quality than the old ones.
i don't think anyone's criticising the quality of the models
just the fictionalisation
the quality is good, the fictionalisation is either too far fetched or not very fitting
or both
i've made it a habit of specifying my opinions on them
the modellers and artists are great, their work is flawless
it's just the unnecessary butchering that i have a problem with
something something hate the chef not the waiter
Among the new models there are Austro and Spino that I don't like, though spino looks badass enough to be forgiven.
There's also anky which looks weird, but I'll wait to see it animated before being able to say if I really hate it or not.
But I think Austro's design is being looked at, right ? It's the one that really got too far away from the actual animal
Would prefer a realistic take on spino no matter what with a more unique game play
oh AI stasis mode's neat! I didn't know that existed
I would prefer realistic spino too, but if this design is the price to pay for it to wreck rexes, then so be it
I mean with a realistic spino they can still have it match rexes with stats or creative attacks, I wouldn’t mind even if they slightly increased leg length on the realistic version to give it a more believable stride and faster sprint but ig they weren’t able to see the possibilities
Dondi said Rex is still going to merk JP Spino in an actual fight so it wasn't ruined so it could fight Rex, not sure what it was done for
then ig jp spino is just dondis preferred model style
Big bruh
Isle spino is not supposed to hunt rexes, but the model screams Rex slayer
Pig/horse scream pachy is best pachy
Pachy needs to do train sounds
Yes
Trike is planned to be able to ram down trees
Can sauropods be able to knock down trees like elephants do?
if trike is planned to be able to knock down some they probably will be able to as well
we have big grasslands now, its pretty much Savannah but in a more tropical environment, just as big and open

I just want a bone break for anky
i want Deino
We need Sinomacrops, the world needs him.
Jokes aside, there should be an actual reason for why it'd be put into the game. I can see it as an ambient AI creature, but as a playable creature it'd basically be like playing as a fly.
It is cute though.
Pretty sure its against the feedback channel rules to just post a pic of an animal and go “add it” without anything to back it up too but i don’t wanna be a snitch
@vital quarry Looks like someone put a pugs head on a bat
@tawny juniper yes and it’s amazing
lmao
Sinomacrops has... a... interesting appearance
@true thistle maybe the crest change could be for the Dilo's threaten call
could be, but its most likely a pterosaur, idk though
brief google search states anurognathid, though i imagine that was obvious lol
I want it ingame it looks cute like hypsi only hypsi can't do sht, this stuff can fly ! 😗
this can do even less
wow, look at this amazing playable right here
this is pteranodon
and this is quetz
99% of anurognathids are food for compys, little better than insects as ai
I think it would just be fun to play. Or even to have as AI as food for other small dinosaurs. It’s funky looking and adorable like a flying Pug and I love him and he deserves the world
How is playing something that can't do anything fun to play ? It's literally spectator mode, but you can get killed by pretty much anything
mesadactylus exists
Exactly. It can't hunt and it isn't worth hunting, it's not worth the cost of modeling, rigging, etc
This one would already be way more interesting
Although it's still smaller than ptera, which is tiny
Ptera is humongous in terms of wingspan
even though it only weighs around 30 kilos
also the stomping land had a nice psittacosaurus
demonstrating exactly how it could be fictionalised
a sort of porcupine-style idea is cute for taco. So long as it has quills it can pretty reasonably escape predators, its just a matter of making sure it doesnt waste those quills, and being super careful when quilless
the TSL concept expands into psittacosaurus being more of a combination between a goat and a porcupine
essentially being both psittacosaurus and our protoceratops
One thing's for sure, taco needs special love to be viable. People joke about magy, but I'd argue magy has a better chance at being viable than taco without any special abilities to make up for it
orodromeus needs some tweaking for certain
we added hypsilophodon for no reason other than to be an annoying pheasant analogue that pukes at foes.
instead of Scutosaurus, a miniature armoured fellow with more conventional defenses
all of the small legacy AI tbh lmao
yes
ava isn't tooo bad considering it was able to outrun most threats, and velo to a lesser degree
at this rate you could consider removing oro and other iconic memable dinosaurs
Yeah. It's a shame because they're very cute and have interesting potential. But man... dryo/hypsi/oro/taco/homalo all really cover rather similar things
then again, having more very small things to play as makes the smaller scale of the roster more interesting, so it feels less isolating to play as because hey, there's stuff you can actually interact with
dryo and hypsi have enough to make themselves distinct
but oro and hypsi are functionally identical
Though, we have a lot of very small herbis. Carni wise there's only really compy, troodon and velo though right?
@flat crypt that will all change once deino is in
change for deino. Perhaps I've misunderstood, but from what I gather they were specifically looking at an alternate way for deino (and by extension, any future semi/full aquatics) to stop bleeding
rather than changing it as a whole for everyone
that velo pounce suggestion lowkey sounds like the one i wrote previously ( for velo and herrera) so im re-putting it here...... #general-feedback message
Why do zann suggestions look neater than mine?
btw @dreamy wharf ironically enough velo had quite good night vision irl
Oh that's cool.
Yup, it's basically the exact idea you threw in when we last talked about velo in ID while combining the other ideas others threw in there as well. Would you like me to credit you?
sure if u don't mind. also nice suggestion.
Also I'm seeing all of this feedback but no downvotes or updoots. ):<<<<<
Lemme get through this protoceratops thing.
Spam ping me if I don't remember to do the thing after I get this done.
👌

i fucking love ur suggestion, this variety, diversity of ideas you bring to the table is second to known @dreamy wharf
proud of u
Dude
I'm literally stealing ideas.
None of this credit goes to me.
These're just collections of ideas tossed around in isle discussion that have been coalesced into these suggestions.
okay zan well, first rule in the book is not snitch on urself to get caught 
umm okay^
The idea isn't stealing ideas and passing them off as my own.
The idea is to formulate suggestions for playables that currently have nothing going for them.
🤓 that sounds like big brain to me
what about orodromeus
OH FUCK
I FORGOT ABOUT THE MISTAKE.
Oro's got it's little "lemur" stuff going on anyways, right? Pretty sure that's been the community petition.
oro has so many different ideas ..idek which one the devs would even choose..unless their is a way to combine all of them
i heard lemur oro, monkey oro, raccoon oro...
I think the ideas I liked for Oro was this insectivorous Oro that could be a sortof "supportive" animal. Basically pollinates and "grows" food.
There's one thing I don't like about your stolen suggestion
Well two, actually.
First, I don't see how velo could realistically force anything bigger than a dryo to change directions.
Second, flesh grazing is terribly abusable.
sea otter oro.........
yes but it is also weird and irrational
Regardless, it still works.
I might not like it, doesn't mean it's objectively bad at all.
I wanna see hypsi hide in proto burrows hehe
I wanna see a Proto tear a Hypsi in half.
, hypsi ain't the enemy, if anything hypsi could help in blinding the predator
thats trying to kill them BOTH
can you throw semi flight for hypsi too pls? it needs more escape
Makes no sense
Hypsi doesn't have wings
One, the point isn't the force much larger stuff into moving directions. Velo can stay in his lane as being able to pounce onto much larger stuff and literally "controlling" them isn't fair/intrudes on Utah's pounce (which is meant to down MUCH larger animals).
Two, the only abuse I can see with flesh grazing is the encouragement of mix packing. Then again, this goes for literally everything else too.
nor does velo
Velo has wings
I mean Hypsi has his own stuff.
make hypsi gluide pls
its gameplay is not looking too hot
He's incredibly fast, has a spit, and has the potential to climb.
The problem with Hypsi right now is that he needs adjusted.
Again, the idea here is to throw lifelines to playables who have nothing going for them.
Hypsi would be perfect with just a working spit
Do you think it would be op if it had auto-aim?
It doesn't need one.
okay fine but i best see burrows that are big enough for other herbies to feasibly enter, enter not what legacy had with dryo that it had to wait a whole min to spawn into the burrow lol
Just give him a cone-like spray and he's fine.
Or the choice between a shorter cone-like spray and a farther projectile.
Or make it instant, not a profectile
It already is instant.
Oh? I didn't play Hypsi enough then
Also, if it's a much farther range, it doesn't make sense to have an insta far range spit AND an instant cone that you basically can't miss with.
Or the fact that clouds stray and fade mislead me
It's straight up hitscan right now.
Yeah, there's all sorts of shit wrong with Hypsi.
But the concept is p rock solid.
It just needs adjusted.
if im a hypsi i wanna enter a burrow ;-;
Or maybe it could be continous? Like once you spit, Hypsi lets out a spray of vomit for around 0.5 secs, letting you brush and try to hit the opponents face
I mean Hypsis will probably be able to burrow invade.
take away invade, more so escape
Yeah, that works. Like a longer projectile stream.
I just don't like the cone idea because no existing spitter animal does that
When I say "burrow invade" I don't mean Hypsi is going to be public enemy number one to burrowers, I just mean he can get inside of burrows.
And that, my friend, is why we have the luxury of using game logic.
"Scooch over, betch. Sleepover time."
If I were a proto or whatever, I'd cleave that Hypsi in two.
Fucker doesn't get to use MY hole.
can the burrows be like transparent like u could waltz right in not wait for an animation to spawn u underground
that hit different when i saw it
I don't know how they're going to handle burrows, but non-instanced burrows might cause COLOSSAL server lag
You know what I mean

It's a very difficult thing to implement
Because they imply that terrain can be modified, and as such is not just a plane surface
the fact that something could cause "lag" is not an excuse to not introduce quality into the game 
Even BoB has a very robust burrow system that does actually interact with the world, in a way, but they've still had to implement a burrow animation that pops you into the burrow
Yes it is
i mean it frequently is lmao. sometimes certain features are gonna cause huge amounts of lag, and thats just that
If something makes the game unplayable, then it's probably a bad idea to implement it
I don't think you are hearing urself
having massive herds of herbivore AI, hundreds strong, would be very cool. but good luck finding a way of adding that without lag
just because a feature would be interesting doesnt mean there exists some way of adding it that doesn't have an overall negative effect on the experience (aka lag)
no, i wanna see actual digging, not some animation that digs for 2 seconds and bomb u got urself a home
, oh and not to mention the 20 min animation to get spawned into the burrow like 
To have burrows like what you're suggesting would basically mean needing to have editable terrain in some way
@barren zephyr How do pycnofibres and feathers work?
I'm asking for a friend
And that friend is Orodromeus.
And I lied, he isn't a friend, but, I'm trying anyways.
Look at Valheim. Terrain only has an elevation property, and it's all fine until you try digging. Every change you make to the original terrain loads the server with an additionnal information string, and as you go on, terraforming becomes much and much lggier, until server crashes
So you basically want a very realistic burrowing system that slowly digs things out, and can be entered and exited naturally rather than with some pop-in animation?
That's still a huge ask.
And yet it's only an elevation parameter. You can't make tunnels for example. Having that would imply that every chunk of land has one property for every axis, and would triple server overload.
finally, now were getting somewhere
editable terrain is no small feat. Subnautica removed it for numerous reasons
BoB's burrows are very neat, but there's a reason servers sometimes ban orys from making huge burrows at certain locations, because it does start to get taxing
if roblox studios can do it, steam studios can do it
Now, Valheim only hosts a few number of players and costs very few resources. Not you have The Isle, with hundreds of players on a single map and with highly detailed terrain and world. That'd be simply impossible.
You can turn ping off when replying. And besides, roblox is a far far simpler game overall
Haha make room under terrain go brr
IT COULD be done if there are only specific patches of dirt that are able to be made into burrows.
yeah. You'd essentially need to limit where and how many burrows can be made
This way you'd only have to have information to a single object which can then be modified without incidence on surrounding terrain.
which then just makes burrowing frustrating, because part of the whole appeal with burrowing is being hidden and secretive
People like being able to put burrows wherever they please
But it'd need to have limits that are impossible to dig, in order for the burrow to not stick out of the ground
Super customisable burrows with editable terrain that can be walked in and out of would be cool, don't get me wrong. But I'd rather they focused the amount of attention and effort that'd require elsewhere
Legacy burrows aren't great and there's improvements to be made though, thats for sure
Well I think if they make it that way they can still make a lot of possible burrow locations scattered across the map
i fricking want it. 
Legacy burrows more look like a proof of concept
Please turn ping off when replying to me, I've already asked
and hey, if "just wanting something" was enough i think the world would be a rather different place wouldnt it
Burrows do need an improvement over what they're like in legacy, there is no doubt about that. But the extent to which you're asking for is too much work and might not even have a good pay off
still it was cringe, i'd presume the developers/artists are harsh on their work but if it's bad, they will take the criticism because they knew they could do better, big brain moment 🤓
Actually, the more I look at my "diggable places" suggestion, the more I like it. It'more realistic than being able to make burrows anywhere and still allows for entering/leaving burrows without loading and allows for some modular burrow system.
I'm not sure how easily it can be done tho, I have some kowledge in programming but I'm not a programmer myself.
What bub is saying means there would be 0 transportation though??
yes that's what I'm saying
i misread
TBH the appeal for me with burrows is being able to hide them wherever you want. A toss up for that though could be like in BoB, where recently used burrows could be detected via scent
Yeah but that's a little op and not super realistic (I know the game is not headed towards realism, but burrows can massively affect the gameplay and landscape, so it's better if it stays believable)
translate
how
burrows
do that
like stop
being extra
your reading comprehension isn't great, is it
and pushing a good idea
They were replying to my point anyway
Animals irl don't dig burrows anywhere. They need specific terrain, soft enough dirt, etc... In a game, if you can place anywhere, there's two thing. You can encounter a burrow where there shouldn't be one in the first place, for example in a place where it clips with a tree or a rock
But yeah. I'm just curious how they're gonna add burrows. I just hope they're fun and not as boring as legacy burrows but don't come at the cost of like, lagging out the entire server
And you can also hide them where a burrow normally couldn't be made, like under a bush, in innaccessible places or other things.
I'm not a mechanic exploiter myself so I don't know precisely how it can be op, but I know it can pretty easily.
Amarok (I think ?) showed in a stream some time ago a testing of modular burrows, where you dig it room by room and they can have several shapes and patterns
Some sort of modular system for burrows would be nice
and it allows for different burrowers to perhaps have different levels of effectiveness with burrowing too
maybe something like dryo can't dig out a burrow on its own, but it can dig out rooms
Yep, and create different sorts of burrows
burrower 1 might be good at making big, open burrows with larger rooms, burrower 2 creates more maze like, thin passageway burrows
those affect various factors
like how stable the burrow is
modular system is probably the best approach
I don't like the "not dig a burrow but can dig rooms" but I see what you're thinking of, and yes, that can be neat to have different dinos have different burrowing abilities
That orodromeus suggestion is funny
Please do not push aside an idea just because you believe it may be considered "op," there are ways to solve problems and this is just me speculating as for the developers to script to limit actions such as digging on specific terrains. If it can't dig on the sandy terrain, then maybe it could dig in the grassy or even dirt terrains.
The OP point was directed specifically at what I mentioned
and to a degree they're right
if you can put burrows wherever you want, there will inevitably be exploits.
Yes, digging on specific terrains. That's the point of the "digging spots" that I was talking about.
Define exploitation for me, please.
Since they'd most likely not cause any more server lag than a tree as long as there's no burrow in them, there can be lots of them, pretty much anywhere.
Putting a burrow on the side of a cliff where no one can reach it, putting it against a tree to "cheat" the size of animals that can get in
and yeah, unless you stay with super bland dryo legacy burrows, it opens the door for more lag
Exploitation is when you use game mechanics in an unintended way to break balance, troll or achieve impossible results that are not supposed to happen normally in the game.
For example, carnos biting the tip of stegos tail
pfssh everyone knows the thagomisers were the weak spots of stegos irl 
Exploitation is a word fabricated in the real world, to which resources are abused. A quick way to solve this in a "video game" is not to permit it to create more than one burrow at a time, think of it as grouping the dirt particles the animal is creating once the burrow is complete.
the... particles ?
wh
I'm just so surprised you guys are arguing about burrows in here.
The problem doesn't come from an animal creating several burrows anyway. It comes from WHERE they can burrow.
Zann, it's better than arguing about mating, isn't it ?
To be fair that bar is VERY low.
only being able to create 1 burrow means little if you have a significant number of people playing burrowers and creating large complex burrows
Grouping systems, this is where "balance" comes in. Only permit such and such to create burrows within the proximity of them.
""only being able to create 1 burrow means little if you have a significant number of people playing burrowers and creating large complex burrows""
What do you mean Class ? You can only burrow if you have packmates nearby ?
Also nice oro suggestion zann. I've been hoping we'd get a herbi witha camo ability
oro feels like a good candidate for that
You can't make burrows in close range of eachother, did you not read my sentence? 
sure but the map is huge so your point is?
I did not understand it
thats still a lot of burrows that can potentially be made
This will negate the effect of lag. Once, players are together is when it becomes an issue not when they are further apart.
not really
its not about proximity, its about the overall complexity of those burrows
(camouflaging oro feels dumb, but so was spitting Hypsi before I saw it in-game, and I love it. So I'm not gonna argue about it, I just want to see if devs will like it or not)
and tbh id kind of prefer there was no limit on how close you can create burrows. It'd be nice to have a little field of burrowers all coexisting and working together. carnis gotta play whackamole
okay did i prove my point that i can write gud cause this is exhausting ;-;, i only write good in general feedback when i am making a suggestion or helping someone understand something, i have little to no stamina 
Wait Class, does your suggestion concern legacy-like burrows or load-less ones ?
also why would u want burrows close to each other when u can use one just fine and make tunnels underneath for space
I'll try to explain to you the lag problem of load-less burrows anywhere in another way. Currently, evrima map, as in most videogames, is a plane. It a single-faced object with a texture, very low resource-consuming. If devs want to make it editable, they'd have to redo it into a grid. That means that every little chunk of ground will be turned into a separate object, which can have up to 12 sides (if they want to make digging somewhat good-looking)
also the fact that i can't reply to ur comment directly is affect me too, i can't target focus
you can reply, thats not a problem. i just dislike when people leave the @ on
because it clutters up my inbox
I never @'ed u ;-;
you did in replies
Even when there is no burrow, it can cause some server lag because every tiny bit of terrain has to be loaded individually. Well now that I think about it, evrima map is probably already separated in a grid, but every square is a few hundreds of meters wide
replies @ people if you dont turn it off before sending the message
we get it the dev team is squating on this one, I GET ITTTTT, lag is a problem that can't fix, but if rust can have 500 people and not lag in it is very telling of how behind they are in polishing
and gl with ai tacos and food
and such
if they can;t handle
a simple burrow
gameplay
to work
That's not how it works
Multiple burrows in one area does have an advantage though. Safety in numbers. Say there's a community of burrowers, but then a carnivore which is able to invade burrows come along. If there is just a single burrow enterance, it's easy pickings. But if there's mulitple, it has to make a choice, which improves the survival chances of anyone not in the burrow they chose
Game development is very complex, and its not as simple as "this dev team was able to do it so why cant you?"
I know its intricate im not dumb
Believe me, I'm pretty damn critical of this game. it's far from being amazing in my eyes. But I think people focus on the wrong criticism
I'm trying to explain it to you in the clearest way possible, yet you compare it to a game that isn't even coded the same way.
First, does they two games work with the same engine ?
iirc The Isle works on unity. Does Rust ?
Then don't simplify it.
If theses burrows are the new burrows then they can move in and move out in quick paces and view the threat if its not being ambushed though.
So they're not on the same engine. Second, does Rust allow for modifiable terrain ? Does it allow for digging tunel or only for elevation ?
time out of the burrow makes you vulnerable, in particular if the predator is fast
And again, please turn the @ off when replying to me
yes, which pings
like so
vs this
interesting
when you reply to someone, there's an @ on the top right of the chat box
you can toggle it
i shall find the discord dev who set @ to default in replies and have strong words i swear >:[
like dis
?
yep!
fun fact
I'm on phone so I can't reply nor see who replies to who, so this discussion is looking a bit obnoxious to me x) )
yeah replies don't work on mobile yet so its extra wack
you get pinged and dont even know who or why or where or when
but yeah. there's a few important things to keep in mind when comparing games and what they're capable of. Different game engines allow for different things, and the size and experience of the team is very important
Anyways, do you still think my writing/reading development skills remain poor as your first original forethought? I love writing, it allows my mind to cultivate my creativity and ideas, so, I'd like to think I have some base knowledge in this area of linguistics.
Is this really the place to talk about this ? Your phrasing is correct but sometimes hard to understand
If no one on the team knows how to do something, they need to go and learn how to do it. And depending on how unfamiliar they are with it, that can take a lot of time
Hence why most people just... do what they know
is dat (dat is purposefully spelled wrong cause i believe it generates more attitude) a yes or no
You left the ping on again. Twice. And it doesnt' matter
Your general grasp on english seems to be fine, but you do appear to be hard to understand at times, and it seems as if sometimes you have difficulty understanding our points too
I know it doesn't tbh, just curious
thans :3
well im out
I will be going too, I'm out of battery
Re: Ollsmugoll's suggestion - in legit hunting games, poo is used for tracking and it is useful for figuring out what was around, and how long ago. A lot of games do have it and I don't see why it'd be an issue.
The only problem I wonder about is if the poo entities generated by 40 dinos pooping would lag the server.
Gross
Gross indeed..
Taken care off. 
@dapper terrace I dont think a jump as high (or close to) utah's would fit Dilo... but I agree it needs a jump
a decent jump
maybe more of a leap, like tenonto
i think a "hop on this little log" jump would be nice, but one as good as utah's wouldn't suit it imo
a higher leap than tenonto's bcuz lets be real, that doesnt even count as a jump
but yes, more of a hop/leap
I think I see Dilo as a direct rival to Utahs, so I would like to see them get similar strengths
I hate in legacy Utahs can just sit untouchable on rocks. I want to see Dilos climb up give them trouble
maybe those jumps followed by a climb ?
like those jumps you see the caracthers in RDR and GTA doing, but in a dinosaur
about dilo tho, it's supposed to be heavier build than utah, chunkier so i don't see it jumping a lot. so sort of an leap would fit yeah. maybe not same than teno tho.. idk if you can even call that a leap..
I don't mind what kind of varying jump ability it gets, as long as it can pester Utahs
** y e s**
Dilo should be able to jump, just not as well as Utahs.
Maybe they could jump as high as Heras or Gallis from legacy. Would help them to climb small rocks etc. But not actually as well as Utahs
A jump as high as Dryo in Evrima wouldn't be too bad
yeye
I'd like to see Carno have a 'step up' ability as well
There's no reason it needs to get stuck on short rocks and logs. Make it so it has to be at walking speed to step over stuff, and make it so it crashes and falls over when it collides with stuff at speed
agree on a step-over mechanic for things
every theropod should imo, no reason for them to get stuck on a tiny rock (except those that are themselves tiny)
Anything big, bipedal and heavy should be able to step over stuff while walking
@dapper terrace Give dilo the ability to do something along the lines of a monitor tripod position to get to things on high, like how the carno broadcast works sort of. Could be a way for it to reach for those utahs without needing to jump after them all the way maybe?
Hmm there's a thought
Maybe with the new IK system we can see animals lean up against surfaces to reach higher prey
@pseudo atlas tarpits are confirmed environmental hazards coming later down the line
YESSS
wow im hype
Screenshot for proof
my only concern for tar pits is that a couple might be a little bit too hidden and then you just loose your animal
@pseudo atlas let me grab a clip of something a while ago
Check out Tar pit boi https://clips.twitch.tv/SilkyAntsyArtichokeSeemsGood
That the tar pits punch is referring too
oh. I was thinking it would just straight up kill you, to punish idiots who want to find out what the tarpit does
Keep in mind its most likely not finished.
@lofty relic why
Mayb
@lofty relic no. 🙂
i luv it
Love what?
Gotcha
didnt scroll down xD
let's say carno can have only 3 no dependencies of the growth. is it so bad to have 1 baby and help it grow up untill you can have another one ? .. i dont see many animals who take care of the babies to have too many at the same time. being able to have babies inside pack or herd limits. lets say in this case only the 1 helps people to actually take care of the babies before they make more. i see so many on the legacy who either gets abandoned or their parents are unable to feed them that it doesn't make sense to have a load of them at the same time. just my opinion on the matter..
juvie carnos probably won't have notable struggles aside from faster predators later on, which is just natural population check. i think being able to keep multiple babies in a group on something with low group limits should be reserved for those with more vulnerable juvie stages
I love Zann's suggestions
Ego be putting the bare minimum into a suggestion
I don't know alot about dinosaur's so when I see a random one I just think of here 🤣
Damn zanns gotta stop throwing out bangers 
@vital quarry I feel like that Sinomacrops would do best as an ai, not a playable
Pretty sure the devs don’t want any of the dinos to be solely AI, they will all be playables
Sinoma would probably be less interactive than even compy in the ecosystem though
they've said all animals will be playable, just not necessarily in survival
I think sinomacrops would be best as Ai as well. It could be a fast snack for compys like taco is for a Utah on legacy. Anyways, it was just an idea and I highly doubt sinomacrops would ever actually make it into the game
Being a flying animal i doubt compies would have any luck hunting one unless it was artificially handicapped by some mechanic, nothing would get any worthwhile amount of food from hunting a sinom unless they find one afk sitting on the ground or something
As opposed to tacos that are much less of a hassle and honestly probably have more meat than a sinom too
Pachy sounds = mad horse
But I like angry friar tuck noises. ):>
Some ceratopsians like trike and styraco who should already be dealing massive damage with impaling horns probably don't really need to deal stuns too. Unless it's in a special attack or something maybe
Proto and pachy seem more like the type that would make use of stunning attacks
Not sure how effective protos stun would be
Seeing how carno does nothing to similar sized things with his attack, proto would prob be limited
How is the update coming?
@barren zephyr Giving Pachyrhino "fur" (it would actually be feathers) wouldn't make sense, since Spiro (the current map) is a tropical island. Wouldn't make sense for one ceratopsian to have feathers in a tropical climate and the others to be naked. Though I do think the feathered pachyrhino looks interesting and unique
I know, that's why I called it pseudo fur.
I agree, it wouldn't make much sense but its a game, and in my opinion pachyrhino having fur isn't really immersion breaking.
and like you said, it does like really nice if done right.
I think it looks interesting, but I doubt a lot of the community would think the same. And yeah it doesn't break immersion but it seems like one of those things they'd add just for the sake of doing it so I think it would be odd. Pachyrhino's already pretty unique among the ceratopsians we're getting
Most of the other interesting visual traits of the other animals actually have some sort of purpose/meaning to them
@barren zephyr Just because something may look aesthetically pleasing does not necessarily persuade your audience in liking your idea. Hence, why I ❌ 'ed it. Please think of better rhetoric than of that when making a suggestion, trust me it will do wonders, and If I were to say, if you said the longer legs gave it an advantage to per se I don't know, run faster than that would grasp my attention and thus getting my check-mark agreement on your proposed idea. Thanks.
We could always use the logic that pachyrhino would be pretty skinny under that fur, and the fur is mainly for defense
Lot's of ways to make it make sense while also making pachyrhino even more unique.
iirc styraco did actually have longer legs compared to its body than other ceratopsians, right?
it did, yea
Yikes that passive aggression
Also randomized styraco side horns would be neat
Sometimes the middle is the biggest on one side, sometimes their all even
It looking better isnt even a bad reason if they are remodeling it, i mean they changed spino to look the way they thought was cool. Plus it was actually that way as was said
could be customizable for regular spawns and random for nested styras too
imo, woolly pachyrhino would be great as part of an arctic expansion of sorts
This would be cool to
Not a bad idea
add all the snow shit people want with a fuck ton of skins and a few new dinosaurs
doesnt even have to be an arctic expansion, not to bring up the cursed bird but emus are really shaggy and live in hot weather
Maybe make it only available on thenyaw? I can see thenyaw being a lot colder when its remade
Cold Thenyaw would be awesome
you dont need a cold climate to have feathers but it should be optional like raptor feathers
was thinking of a vibe like this
i mean like, make an artic expansion, all the winter map ideas people want, glaciers, dynamic snow, maybe even a temp system, add some variants that would be default on that map but optional everywhere else, like, ultra fluff oro, woolly pachyrhino, woolly alberto, snow owl troodon, etc and some new dinos, maybe that fill in the niche of other ones, say cryo instead of dilo
Maybe the devs could consider making extremely well made mods official expansions?
nah
why?
last thing i want is to pull an ark and just rely on modders as a crutch to keep the game alive
They've already hired talented community members. I don't see why they wouldn't make good mods into expansions
I don't see an issue with it as long as they don't rely on modders
thats fine
I was thinking of something like this:
Popular well made mod could be tweaked to be more playable and put out for around 20 dollars as a expansion
This is assuming that when the games finished the price will change to 40
im not a fan of 20$ for an expansion
especially if its using most of the base game things
Woah $20 seems a bit much. An expansion for half the price of the game? (Assuming it does become $40)
$5-$10 seems more reasonable
Depends on the amount of features added
When i think of a modded expansion, I think of a map
all the winter map ideas people want, glaciers, dynamic snow, maybe even a temp system, add some variants that would be default on that map but optional everywhere else, like, ultra fluff oro, woolly pachyrhino, woolly alberto, snow owl troodon, etc and some new dinos, maybe that fill in the niche of other ones, say cryo instead of dilo
IMO this sounds worthy of 20$
Cause those'll likely be the most well-made
the only expansions that i could see being worth something like 20$ would be something like an ocean expansion, with basically none of the base game animals and a metric shit ton of new features
i thought we were talking about like, modded expansions being worth 20$
@jovial moss you could use this skeletal for reference
except with some extra soft tissue, for the obvious reason of not shrink wrapping it
It was just a minor little idea since I was playing around with Acro's concept :P it was just to see if I could keep the fatcro look but adhere more to the irl Acro proportions that ppl pointed out to me
@unique shell Legacy will not be beung looked into as decelopment for Evrima is and will be the inly focus. The Devs have no control over non official servers and owners can access unfinished dinos for players to use if they want. Devs also have little control over how the community acts and toxicity comes with any big game. Personally i dont think the devs are paying too much attention to toxicity and rather taking with a grain of salt as most of the changes being made to evrima is more what the mahority of the community wants. Anyway thats a little off topic the point is, anything legacy related is no longer valid.
@dapper terrace giving dilo a jump would be just plain idiotic, it was too big to capibally jump, i mean it was 23ft long ffs
Utah wasn't a jumping animal like it is in the game either. But for the sake of gameplay, Utah shouldn't be the only animal capable of utilising rock structures in the game.
Also, Legacy Dilo is not 23ft long lol, it's comparable to Utah in size
utah also got heavily modified in the game whereas dilo didnt
Legacy is still very important for the developers because it shows how they can do it differently. and its still valid criticism for them to take into account for Evrima since they are very much making the same mistake as they did in legacy shipping out a half baked product. good example is i cant even find most servers nor change the language of the game it runs poorly i have lag all over the place and cant even run more then 30FPS and that is just a small problem whit evrima dont even get me started on the big stuff. when it comes to non official severs they do have control over it. they might not run those servers but it is damaging there reputation as a game. the isle is know for pay to win dinosaur simulation. and those same people that milk the wallets of people have the ear of the developers.
Someone came up with the idea that Dilo could climb up onto rock structures, rather than jump onto them, which I feel like is a fair middle ground
The problem with legacy isn't that it's half-baked, it's that it's impossible to work with
Evrima can't be half-baked either since it's a beta
Evrima is not a beta more a tech demo in its current state.
Call it as you wish, as long as you understand it's not a finished poduct
and thats not me saying they have not put any work into it. but as a consumer i have to say its very lack luster
evrima has a long way to go until it is finished
and the developers are working hard
still thats no excuse of not updating the game for months
What choice did they have ? Continue working on evrima without showing it to the public because they know it's not playable yet, let people continue yelling at them for 2 more years with a broken legacy version and nothing else ?
take a look at there competitors they are cranking out content atleast once a month no matter how small the game is progressing. you cant say that of the isle atm
As for the several months, yeah they could have done it better. They could have guessed the update was going to take 4 times as long as they initially planned because unexpected bugs would show up
yes that would have been the wised choice
they should have never released evrima as it was on launch
Evrima is one year old since it's out. It's two years since they started working on it. That's incredibly short.
most competitors are shit or half baked
^
Path of Titans has a rapid pace policy which makes it partially broken, and BOB is unrefined
Path of titans just released DIETS for dinosaurs and other new effects whit water. the isle still uses the same bushed from legacy for all the herbies
still its content and the isle doesnt
And Saurian (which isn't really a true competitor bc it is singleplayer) is taking a very long time because of its fairly small dev team and quality aiming team
i dont own path of titans nor have i played it but i have been following lots of dinosours games and i hate to say it the isle is running behind
Isle is not aiming for quantity but for quality
yes.
thats the thing though its not quality
So far, everything we got with evrima is much better quality than any of its "competitors"
Our diets aren't poorly made and we have even gotten new plants like giant trilliums and snowdrops
Evrima wont run for me more then 30 fps and laggs all over the place i cant even find servers or change settings in the menu. is that quality?
That's optimization and bugs, this is a different topic
i can run horizion zero dawn on ultra but the isle only works for me on med? explain that
Evrima is obviously in development
Horizon zero dawn is 5 years old
It's single player
Graphics are much lower than The Isle's resolution
thats no excuse though
It's been made by a much larger team
it admitedly is in a beta unlike its competitors.
And yes, those are excuses
Evrima is not in beta atleast a beta is playable and has content
It is a public beta/branch
are you serious ?
if they wanted it to be public they made it free
you are paying for the privlige to try the game early
thats what earyl access means
Game is a paid game. So beta is paid too. That's how it works.
Not all early access games are free
Except we are not. We have payed for the isle, but not for Evrima. One time purchase to get the isle as an entire game.
In fact, most of them aren't
Evrima is the same game
as legacy
when the game is done is it be called the isle 2?
Not technically, but we do not need to pay again.
No. Evrima is a recode of The Isle.
its marketed as the same game on steam
it is a beta of the isle, the other is legacy which is not being worked on
they should have made it separate then
No, because then it is a scam.
if evrima is a beta what was legacy the alpha?
Would you like to pay 20 dollars again for the isle?
NO becouse the product does not deliver
Legacy was a beta too. But they were not happy of it so they're scrapping it and starting all over again.
This is why if you purchase the isle, you only purchase it once unless you are giving it to a friend as a gift.
you two really dont see the problem do you?
I do not see it.
Legacy is functionally ditched because of broken coding, and the devs are working on evrima
thats wy you are exactly the kind of people i was talking about in my feedback
Maybe if you actually just
Said what the problem was
You wouldn’t be here
Right now
I told you
Saying this in the nicest way possible
we are not bothered to read an entire essay about you ranting over legacy being broken because of an idiot programmer.
Evrima has no content
Because it’s a WIP
yes
but work in progress doesnt mean you have to wait months for a an update
they could have released smaller updates faster
Legacy is broken, Evrima is a new start.
giving people some thing new each month
hence you need to release small updates
except that is hard to deliver without having the game broken like Path of Titans
^
the isle is also broken
Which is why they
guess what
the new roadmap is going to do this
decided to revamp it
You can't deliver smaller updates than this one. What is taking long is the development of new dinos. If you release the update earlier, you have unfinished dinos.
It really doesn’t I-
for me legacy does run better
These ones are taking very long because they neeed entirely new mechanics and locomotion methods. And devs want to do them well
The amount of teleportation in legacy is awful
well if we released update 3 months ago, we would have had fish swimming out of the water and in the air lol
So is the glitchy lighting
i cant play evrima at all
i cant even find servers
where are those hot fixes i am still waiting
be thankful our dev team is arsed enough to do the game from scratch
^
thankfull?
They could’ve just given up on the game entirely
i payed for a product
It is a sign they are dedicated, hard working people.
dont pretend its an act of kindness
We all did, what’s your point?
we are consumers not a charity
It isn’t, because they wanna make something that they can be proud of
For Dondi the isle is a passion project. He said it himself lol
^
If this was Path of Titans they would ditch the game if it was too buggy to play rather than starting from scratch
well thats a wrong mentality
What’s the right one?
ew
you want to sell a product and thus making consumers happy whit there product
"wrong mentallity" argument, just ew
That’s why they’re redoing it LOL
if you want a passion project wy not make a game for free then
Because
i may not like dondi, but that 2 words are just wrong
its clear dondi wants the game to suceed and make money of it
Passion projects cost
no ingame purchases
Money!
dondi like any one else likes money and needs money
you get money by giving consumers a good product understand?
If he did, he would add a ridiculous amount of overpriced purchasable items into the game like EA or Bethesda.
Apparently it’s good enough that all of us play it so?
non official
might aswell add microtransactions and cosmetics
afai, dodni gains 0 of that money
The 3rd party server owners selling dinosaurs are crooks you total plonker.
You understand that dondi doesn't gets one cent when someone buys a dino in a non-official server ?
and i question the legality of such action tbh
Your logic is just flawed
And so is yours???
Dondi doesnt get money for it yes but he should since those servers are creating negative stigma and damge the product image
I'm talking to Nocontent don't worry
if i rent out a building and some one turns that into a brothel my building will be know for being a brothel
those practices simply shouldnt exist, gaining money from a shity practice is not going to get rid of the stigma, in fact its going to increase the stigma if anything
the need to get rid of non official servers and rent out servers to those createrors them selves
if the isle had control over those servers by renting them out to content creators
that shit never would have existed
i know some one who had a addiction problem whit buying the dino,s
each time she died bought a new one
Here is a hint. Stop whining, the isle will be better with each evrima update.
and its not like legacy offical where much fun whit rule breakers
More content and mechanics will be added
how stupid is it that you need discord to report players they should have made an ingame report system
its being added to slow
The programmers are working their arses off to deliver the next update
there is a reason evrima is dead and people play legacy
Evrima isn't dead
It isn't born yet
they should have made update 3 smaller and thus able to realse fresh content for the consumer
^
There's a reason it's under betas and not the game you install when you buy The Isle
Quality over quanitty
ye
becous you want to wait 6 months for an update doesnt mean other wants
Except it isnt 6 months, it is 3-4 months.
we are all looking at it from a selfish point of view what you think is accaptble doesnt mean other think that
You're the impatient whiner here
there has not been an date given so how do you know the tiem
no i want faster and smaller updates to keep the game fresh and rolling nothing wrong whit that
it comes out when it is finished (duh). We are not making release date estimates either.
Not everyone actually
Some of us are genuinely trying to remain impartial and try to explain others why things are the way they are without sounding mean
lol
Sure some make release date estimates but they quickly get told off by the moderators
if that is what you trying to be
personaly i think you are defending the game no matter what and refuse to admit Evrima is in a bad state
given time any thing can be better
but as an consumer its not wrong to ask for quality and regular content
I did not deny the fact that evrima is in a bad state
you want to see the game progress and not wait months for even bug fixes
Nor did I
then stop defending and demand some progress to the game
You can't just have everything. Either they push out an update every month, either they push out a quality update.
Bug fixes are needed for quality. And the hotfix in january probably showed why hotfixes are not the best of ideas.
They've chose the second solution, and I feel that's right. They might start releasing faster and smaller updates once the game is closer to being complete
yes
they are not even fixing the bugs or improving preformance there is no excuse for that
Im talking about REAL life dilo, the game has to stick to some realism to be considered a dinosaur game, if dilo were to jump, it would probably have to be downsized to fit jumping capability. Plus EVRIMA dilo is going to be more accurate in terms of size, so it would look ridiculus for a dilo of that size to jump
it would be nice for some one to back me up here and say im not crazy in saying they could do a better job
real dilo is still the size of utahraptor more or less
Actually, you probably don't know it
But pushing an update for a game in Steam takes time, and can generate new bugs. That means that everytime they release an update, they get more bugs to fix. So it's basically a waste of time
Some games have taken ridiculously long times to develop
at this rate i wont even be able to play update 3 when it finaly comes out becouse the game runs like dog shit
Yea, But it looks plausable for a Utah to jump
Most games do release regular updates because their game is already solid and in a playable state, so they don't have much to do apart from fixing the bugs that happen. This is not the case for The Isle
ye
hence they should have waited releasing Evrima
That's what they wanted to do
But the community, mostly the kind of people that complain about game's pace, pushed them to release it early
Well... yes ?
wich was also one of my valid critzism in my feedback
that they listen to toxic and not sane arguments
even certian content creators where pushing for the release
i wont name some of them
tbh you fit the kind of people that likely caused evrima to be pushed out early, and no i was not here yet back then
Wait.
and then the trailer came
gave us HOPE
and then shitty Evrima launched
that was a big bitch slap in the face
not even that you can defend
the trailer was about what evrima will be, not what they would give us in the first release
People don't understand that
piont out to me where in the trailer said wont be there on launch?
i did follow the progress back then though and was well aware what we were gonna have lol, not even part of the discord
i dont watch you tube content creaters nor watch the devs on twitch so all i had to go whit whas that trailer
and that trailer dind tell me what we would get at the launch
the whole piont of a trailer is to tease and show what will come at the launch of that product
and thats also where the lack of PR of the isle comes in
It’s like a teaser for a show, your gonna get that stuff, just not in the first couple episodes
It takes a couple episodes, or in this case a couple years probably for it to be what you waited for
then they could at least said in the trailer these features might be added later after launch or said the things you see now wont be there on launch. and i would have been fine whit it. id like for the main PR guy to comment on that but i don't think they have one since the last one left on bad terms.
but i doubt i will ever get a answer i am heading to bed good night all 🙏
Goodnight
wow that was. some conversation to read.
It's on the disclaimer page when you log into Evrima and have to click I Understand. Evrima's a beta branch. It isn't released properly.
Multiple times that the devs said on launch you’ll get tenonto and Utah as well as a literal tech demo
@unique shell Punchpacket is literally PR
Can you even really dye tar?
No
Ok so that’d be out lol
@barren zephyr tar pits are natural traps, not something that humanoids can use to hunt and kill, dyeing tar is just no, tar would be just as lethal for humans as it would be for animals
If it's dye (in particular, a powder), it would merely stick to it. Like glitter in play doh
Maybe humans can fish stuff out of natural tarpits with some tool
Obviously needing more difficult to find tools and more manpower/vehicles to retrieve larger targets
But setting tar traps is meh, just make use of what is naturally there
There were tar pits showcased at a Dondi stream at some point
Yeah so just use some tool to retrieve corpses from the natural pits at your own risk
Ezpz
they cant be used as traps to benefit anything but flying animals
humans are just as likely to die in the tar as large dinosaurs
no, tar cant just be grabbed and put somewhere else, it will kill people, animals, and anything else that gets stuck in it, flyers can avoid all the risk and scavenge
Some animals can also get stuck and die. Obviously a rare occurrence
No probably ptera landing on bodies sticking out of the tar for a snack
As he doesnt have to try and wade through and die too
AI dinosaurs could be lured in
And players could try taking the gamble of eating from carcasses by the pits
Use a harpoon or a lasso or some shit idk to try and pull bodies out of the tar as a human from a safe distance, maybe attach cables to a vehicle for larger bodies. Not artificial traps
@barren zephyr I like the TRAP idea, not so much the trap tarpit idea. But I guess if Tribals could dig a hole with spikes in it, camouflage it, place a piece of meat or a small dead animal/fish, the scavenging could be more stressful. 👍
Pretty sure traps in general are still already planned at least
yeah i hope so. playing humans on an island with dinosaurs, besides running around with a gun, is always intresting
How is spilling tar making a trap ?
I mean, the dangerous part about tar pits is THE PIT. The fact that you sink.
If you want tar pit traps to be logical or feasible then what you could do is lay debris over it like big leaves and plants and try and trick a dinosaur or something to walking over it
But actually picking up tar and displacing it would be a lil strange
I'm assuming the tarpits are naturally occuring ones
also in relation to #general-feedback I think rexes would sink easily because they're heavier too so its like
¯_(ツ)_/¯
I do like the idea of AI getting stuck though because in the wild today lions will take the opportunity when a prey item gets stuck in mud baths
I wholeheartedly agree with branch grabbing
i agree that herbivores should be able to pick up food but imo it shouldn't be just like in ANY bush/food source
🍍 

Hypsi jumping into trees to eat a juicy mango 🥭
@left nacelle I personally hope I hand signals are more like the cost is clear, danger, proceed fourth type things Bc they would be extremely more useful. I like your ideas and I think the whistle would be a good one call but the others seem like they are good emotes which I hope they do separately
Oh yeah that's what I mean. I'm not saying mine should be the only hand signals. I'm saying the ones I suggested should also be signals along with the essential ones
For example, the essential ones could be the 1-4 keys, and the other signals could be put on the rest of the number keys
sounds good
@valid elk this doesn't even need to be in a dome, that could just be out in the world as it could fit pretty well, it would be a good place for animals that don't rely on stealth to live
@left nacelle you mean v3? there was no giant lake on thenyaw
Oh yeah, my bad. Thanks for the correction
np, just got a little confused
@unique shell I was struggling reading your feedback, though I must say, you really spilled the tea didn't you?
????
I think developers/artists have enough criticism on their own, don't you think? If you are giving negative feedback, at least make it constructive and non-illegible.
According to a lot of Nocontenttheisle's past messages, a lot of their feedback isn't very constructive. It's mostly them demanding progress. Even tho there is progress
Dunno if you're talking to me or Class, but what I don't like about your criticism is that it isn't criticism. You're just insulting the devs and their actions and you're claiming there hasn't been any progress don on the game even tho there clearly has been
i never said there have not been progress i even admit there have been improvements on Evrima since launch
my problem whit them is the lack of progress speed and even small updates to improve the performance of the game.
they could have cut update 3 over 3 months releasing small parts of it each months instead of months of no content
By no progress, I was referring to what you said in this message. "No progress" was probably not the best phrasing on my part #general-feedback-discussion message
smaller consistent updates are better to keep the game alive
Cutting it up would still take long because of QA
The game is still alive tho. Updates taking a while are the reason legacy still exists. So people have something to do if they want to wait for updates
well i prefer smaller faster updates over big long ones
and that is valid criticism like it or not
I prefer longer bigger ones, cause if you do small update, people play it, check out the new feature and then leave. With bigger updates, people keep playing to mess with all the new stuff and then by the time they're tired of the new stuff, there's another update out. The devs have also said that other updates won't take as long as this one
do you have data where smaller updates make people leave faster?
I was going off personal preference. I assume if we had smaller updates, it wouldn't keep people hooked for as long due to the small amount of features added. That's what's currently happening to me with Path of Titans. They release an update, I play for an hour and then drop it again
and it doesn't even matter if they release big updates if i cant even play the game because the game is badly optimised. not to mention searching for servers is a big pain in the ass
That's the whole point of the upcoming beta. Optimization
Well I should say it's one of the main points, there's multiple purposes for the beta
like i said yesterday they should have waited whit the release off Evrima
They should've, you're not wrong. But that wouldn't have changed the amount of time this update would take to make
but they listend to the toxic part of the fanbase and certian content creators. who wanted it early
No it would not have changed any thing about the time it takes but then agian i would not be complaining about Evrima now and yesterday
But... Evrima came out almost a year ago. What's the point in complaining about Evrima now when the devs made the mistake of releasing it early so long ago? Like... you're talking about stuff that's already been talked about
because its the decision making that i think are bad even to this day.
Okay, but there's no point in complaining about it now tho, it's in the past. Complaining about it now isn't constructive
For example the main menu and server options are a mess not to mention the game settings
i cant find most servers cant scroll down. cant set it on specific looking for options.
for example wy is my game in diffrent lanqeu all the sudden and wy cant i change it back
you know how annoying dutch is when i speak a saxon lanqeu in the same country
i always use english
for that reason
not to mention any settings i use dont help whit game play
if u put it on ultra it lags if i put it on low it lags
its these small things that really help whit making a game enjoyable
you cant enjoy a game if it wont even run
so at this rate i wont even be able to play update 3
But as i said earlier, the upcoming beta is aiming to improve performance
But for me changing my settings does improve framerate, so it could just be your computer
Most of my settings are on high and I usually get around 30-50 fps
first time i heard of it they working on it
and thats comming from you
i cant even get more then 30fps
and i highly doubt my rig is the problem. i bought horizon zero dawn couple of days ago i play it on ultra no problems
Really? Cause I doubt my computer could run Horizon on ultra. That's odd
But yeah, one of the purposes of the upcoming beta is to improve performance and reduce desync
and i hope they fix the menu
looking for servers and being able to change settings better
They probably will. It's a very known issue
but those are small things that should already been thought off and done at the start in my opinion
Well the menu wasn't a very high priority. We barely even had a menu when evrima came out
yea but legacy dont matter any more
misread that stratch that
Lol np
No but the menu and servers all that should have been a priority
They likely will be now that they're aiming to fix desync, since that has a lot to do with player numbers and servers
i think a good menu interface is a corner stone of any game
theres an update planned to revolve solely around updating the ui
good to know agian i dind know that 😛
currently it's update 4 but the roadmap is being changed after update 3's release
Oh I forgot about the UI update
here's the current roadmap, for reference https://trello.com/b/G5tsb4XI/public-roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
Yeah, keep an eye on that ^^
thats where the PR comes in i think they need to do a better job bringing out the messages across all media they use not just discord
Yeah they've said in the past they're gonna try doing that. And they have improved, to be fair
But it's hard to get every little message onto every single platform
i know they are they hired seize wich is a really smart move in my opinion
but media presence can be a very usefull tool and powerfull one
you can say a lot whit few words
True. But most of the community is on discord, so it makes sense that they prioritize discord. Plus reddit is a shit storm
People where kinda forced to be on discrod
When i started playing the legacy i needed it to report hackers and other folks
wich brings me to an ingame report system that should be in the works for the future
That's likely planned
it would also fix a lot of problems on non official servers
and servers should be rented out to combat the whole buy ya dinosaurs and friends politics on those servers give the game a bad name
That's mostly a legacy issue iirc. The don't think evrima has those problems
The devs aren't gonna let that happen. The main reason it happens in legacy is cause you have the survival dinos and the sandbox dinos. In evrima, they're all in one group, so you don't have any sort of "exclusive" dinos. And if people do start disabling animals and then letting people play as them for money, the devs will crack down on it, since it's a known issue
i dont know some who own those servers have friends in high places
High places?
especcialy if one of them is a content creator whit a massive followers
they claim its for upkeep of the server and its technically donations
but we all know they making a big profit from it
The devs aren't gonna give content creators any sort of special pass
hosting a server is not more then 200 euro
id say if you are interested go look up server hosting costs and then visit there discord and patreon pages
Explain what the actual fuck this is.
you will see they making a massive profit of the isle
I'm not arguing that people don't make a profit off the game, that's exactly why the devs aren't gonna let it happen anymore
How?
by renting out servers is the easiest way to combat it.
@zealous violet Yes, great idea! I think minimal amounts of bubbles would be acceptable even by deino mains.
By making it against the terms of service and banning server who do it
I love the Austro suggestion btw
Feels too much "arcade" and not really logical for me
