#general-feedback-discussion
1 messages · Page 664 of 1
if u see the tail
its blurry
meaning it was either still was being worked on
or wasnt rendered
Yeah
yea elder stego has massive plates ngl
They are huge
they r
well before they add elders aren't they gonna add the point tree or whatever to go hypo or the reaper?
yeah cuz thats when hypos should come or the strain, the fact you gotta be forced to die from old age sucks arse lol
i mean
its not that bad
think its cool tbh
then u dont have a rex for example living for like a whole week on a server lol
are locational scars planned?
Actually if they keep with their idea of having elders being tied to perks, you won't be forced to die of old age
No, too much server lag
because that would fix the problem of "where did my bite land"
ah
i mean just a texture change
like if u bite the tail the tail gets some blood on it
torso shot the torso is bloody
still laggy?
Yep
Well not in all cases but let me explain
Etiehr you create an additional texture for every scar combination for every dino, which wouldn't stress servers bug would represent a huge amount of work for the devs, and scars locations wouldn't be 100% accurate. Plus, the game would also weigh much more because of thousands of additional textures.
Either you do like every other game and add decals. Meaning you get an additional texture (the scar) pasted onto your skin. This one would only need to create one decal for every type of scar and can be pinpointed, but as dinos accumulate decals, this would cause a lot of server lag because it'd have to remember where every dino is scarred.
i was thinking that the body part gets bloody
This could work if these only appear in the short-term, but would still pose a problem if there's a lot of dinos hurt at the same place.
sorta like the way it is now, but instead of blood all over the body, its just on the part that got hit
hmmm
Well I'm not a professionnal programmer, but from what I've understood, the main problem comes from keeping the locations.
Maybe in skin customization they can add scar textures to dinos
For cosmetic purposes
Servers already have a tough time keeping up where dinos are, can you imagine them keeping up where dinos ae AND where their wounds are ?
not a whole lotta work, whether it would look weirder than it does rn is debatable
anyway wut im thinking is this
You could end up with blood decals floating behind your dino
Yeah scar textures as a skin customization could work, but you cannot be born with scars
split up the current scar textures so that, for example teno has scars on its face, those would appear if it gets hit in the head
I rly hope they work on optimization
so like you know how the current textures have scars all over the body?
Usually optimization comes at the end of a game's development, or throughout it
I guess it's decals, but since they're not localized, it's easier to keep track on them
well just make the scars into a different texture
like the tail scars are a different texture than the torso scars
u seee wut im saying?
keep the current textures but split them up
Well some optimization would be great
Ah yes
Especially near the swamps
Hmm let me think about it
I think it could work actually, but it can still be a little heay performance-wise
wait are u talking to me or happylion
He’s talking to u
ok
And I agree as well that seems like a good idea
Instead of having 0 to 1 scar decal, dinos could have up to 5 (head, body, tail, front legs, back legs)
yeah thats wut im saying
That works
and (this probably wouldnt work as well) the more damage u deal to a certain body part, the worse those scars get
Now that represents a lot more work
Because for now, you just have copy-pasted scars sepaated in different stages of health. Once you lose health over a certain threshold, your scar pattern changes to include more scars
But if they apply your idea, you'd have to make a few scars for every dino, and add additional versions for each one of them
Anyway I think devs can think of a better idea than us, since it's their game they know better than anyone else what could work and what couldn't
But I do hope we get a scars rework in the gore update, you hyped me
i think instead of adding more scars as the dinos health lowers, the current scars should just get worse
that way u wouldnt need to add extra scars
You'd have to create an additional texture for each stage of the scar
yeah i kno
Adding more scars is much less work, that's why they did it for now
but u wouldnt have to add scars
Since they're copypasted
Well, making the scar worse requires you to edit and manually redo the texture for every stage, while adding more is just copypasting
unless you're doing every scar different, in that case it's pretty much the same amount of work
oh
that doesnt clear it up
especially this part
"unless you're doing every scar different"
u mean like if ur making every scar worse, differently?
bc thats wut it sounds like
Arh I don't really know how to explain it
OH
Stage 1, you draw a scar. If you want to make it worse for stage 2, you erase it and redraw a worse one. Stage 3, again.
If you make additional scars, stage 1, you draw one. Stage 2, either you copy-paste it (current system) either you keep the one you have and draw another one.
yeah now i get wut u mean
good ^^
ok so its easier to just copy paste more scars on each part as more damage is dealt?
he-hello?
yes
okay
@hybrid matrix i have to disagree because as good as an idea it is, i love the idea of tracking damage progress from a healthy creature with the cuts and scars, thats just me
i think the scars would still get worse if you attacked the same spot
of course, but much harder to understand general damage unless you know the numbers
no
it would be cool if eventually different body parts made up different portions of a dinos health
how do you get numbers from currrent scars?
you know generally how much damage you've done from the dinosaur due to the heaviness and number of the scars that layer its body
but
I think it'd be the same but only visable on a slightly smaller part of the dino
having locational scars make that a lot more confusing
Actually now that I'm thniking about it
What you suggested really sounds like Monster Hunter's part breaking system
And I must agree with Shifty that it totally doesn't help in seeing how much health your opponent has
damage could spread to other body parts depending on how much damage u do with an attack bc we dont want rexes biting raptors and not killing them instantly
I see now, yeah if you had attacked the tail heavily and got a hit on the legs it may be pretty confusing
precisely yes
i like how someone added all 3 reactions
its not where u bite
its all over the body part u bite
@barren zephyr not wut i meant
if it were right where u bit then it would cause too much lag
if its just generally on that body part, not as much lag
as much as i'd love to have it so that scars showed up right where u get bitten, it would cause way too much lag
unless im misunderstanding wut u said
A Komodo is a far better reference for mega since it was essentially a giant Komodo, also, lace monitors aren’t the only monitors who can dig and whip, niles, Asian waters, crocs, and well, any moderately sized monitor whips their tails, uses their claws for digging and the majority of them have venom.
yes
Except komodo dragons do not have predators and lace monitors do @noble pine
in the isle megalania also has predators
more than a lace monitor
what does having predators have to do with basing your animal off of an exiting ones life style?
Allos are based on lions, lions don’t have predators, allos do
fair enough.
I’m not saying it should be word for word copy paste life style but
The way komodos hunt and behave is pretty unique compared to other monitors so
I'm still not really hoping for a hunchback megalania and instead for one that is active (as to be able to stand a chance against it's dinosaur competitors)
Why does it having a hunchback cause an issue
it looks like it has no neck to look around with
Most monitors have decent necks
Well yeah, I assume ours is based on this
Basing off the relation to lace monitors and komodo dragons it probably had a neck similar in length to theirs
and a neck looks more appealing overall than no neck
True
the dented back and heavily splayed back legs make it look unable to actually move fast either
@maiden anvil the iguanodons slow z walk should be on it’s all fours
Agreed
actually
i think iggy should have a slow walk for bipedal and quadropedal
since its whole thing is switching from quad to bi
also for running, i think it should run bi
basically it can trot and slow walk quad and bi, but it can only run bi and not quad
Wouldn't it make more sense if it ran on quad ? It's faster
We already have a stego galloping
Iggy would look less weird doing so
I mean
It looks like it would be front heavy when running Quad
Now that's shrinkwrapped
Yeah it does
Iguanadon jab 🤯
I'd gladly trade a jab for a tail that can balance its weight
With some... muscle mass, you see
This is a better iggy
Even better
i think we have the same iggy image but-wait yeah its the same thing
mine is a silhouette of urs
Yeah looking at the anatomy, it probably couldn't run quad
If it did
It would probably just be a fast walk
It probably ran bi cause it would stand tall and force its weight unto the legs and distributed it
If it ran quad, it would seem front heavy
i wonder if tree grazing will every be a thing
since some things cant graze grass
like theri
I mean Magy will eat leaves off trees and so will kentro
maybe
Top eight
yea those trees
although i was thinking of something along the lines of tall tree feeders that can naturally reach branches without rearing up or anything could graze in jungles and eat leaves
like theri for example
it could graze on tree branches
kentro will prob only go for low trees if nothing else is around
I'm all for the scars looking like actual scars, purely for aesthetics... red for scars is silly
@pastel dawn your dino progress will be saved
@pine cape This is, surprisingly enough, already in the game, just extremely easy to miss.
The Carno does have a stagger animation when hit by the tailslam. It sort of bends its legs and throws its head to the side.
its a hadrosaurid
making it chunkier, yeah thats awesome
but FUCKIN HOO-edmonto had hooves?
when did it get hooves
lemme look
idr hearing about this
the specimen is called "dakota" and the image was first shown in oct 2019 by the north dakota Paleontological Resource Protection Program
Oh wow
https://twitter.com/NDGSPaleo/status/1184830562768510976?s=20 heres the original tweet
Many of you may have seen this image spread across social media last night. This is indeed a portion of "Dakota" the Dinomummy, which is part of the North Dakota State Fossil Collection. We are currently working on cleaning this specimen for a new exhibit to open Feb 2020. 1/x
966
2596
damn
aight ig para should get hooves
although i dont like the way they drew the hooves
it looks kinda funky
something about it is just
its just a tad too pointed for my tastes but the artwork as a whole is just 
@nova anchor or leave it for the elder. That would be my thought. I don’t hate it. But I don’t like it for regular Alberto
I’d like it gone completely. Doesn’t fit Albert, elder or not
Yeah Albert doesn't seem like it needs it
Not a big fan of this model
Neck tumor is my only major issue with it
It's legs look really weird, and the neck I can agree on too
it's... not very pleasant
The way it pops out just.. mmm don't like it very much
I agree
I want side view
@potent sonnet leave the spikes out and it’s perfect
I really love your rework @potent sonnet
it still has a neck tumor. Remove the tumor and it's perfect
Appreciate it
I just wish they didn't change the model tbh
I agree.
I like the edit too, still not a fan of the upper thigh though
That bump that its pelvis makes is unsettling
The head under the original is shitty
The neck tho is pretty good
The torso on the fanedit looks skinny af, while the one untop is beefier
Just combine the goods and boom
the hips are the issue, wayyy too high
The head and neck seems to have been downsized actually
It just has a throat pouch for some odd reason
Suchoberta
@barren zephyr Mind if I link your edit in a post?
Go ahead
That edit is honestly really good
I agree with the balance between speed and power
I appreciate it King
yo you guys popping off with the edits they look so good
I think I made myself as clear as possible, should I word it differently?
That’s what it’s supposed to be; in my honest opinion, and of many others I hope
Anyone wanna tell me what they think? Tell me if they agree, disagree, etc etc?
I agree, I guess. For example austro has an exaggeration issue on features (like the mouth and shape, that hopefully are changed). The “weird” features can be tweaked to fit better (the “feather” wings on top of the eyes are weird and can be taken away for what I care. The feathers on top of the shoulder, not bad but same as the whole concept: exaggerated).
The issue with the Alberto basically comes down to the neck. Imo. And the legs
Should I just talk about the designs?
Nah, it’s alright
Your feedback is good
Maybe I should. I feel like there's a disconnect between the designs.

thank you
i love alberto a lot but he looks so much like ben right now 😂
he will probably look better animated and ingame, sometimes these single perspectives can be wonky
yeah I hope the side angle we get helps it out and maybe we can see its idle pose as well
I did talk about that, Scar.
I think more than disconnection, they go too far with their liberties. Not in the sense as in “they shouldn’t put it”, but in a sense of “try to make it blend and fit the vision”. Like I said, the wing on top of the eyes of the Austro.
And the Alberto’s throat wobble. It’s exaggerated. Should it be completely taken out? Not necessarily. Shrink? Most definitely
I was thinking more so that when you look at the new Austroraptor and Kentrosaurus, they look like they are from different games
Hmmm... I guess that comes in a more different way. We don’t have an Austro type of concept to what we have with Kentro.
For example Ovi has both
We’ll later see one like that for Austro
Maybe just me, but I feel like I should talk about it, where Kentrosaurus and Austroraptor look so different. Kentro looks almost so accurate and as close to the animal as possible, and then you get to Austroraptor.
mhm. feels like a disconnect with more grounded and outlandish designs clashing, for what are both supposed to be base animals.
There we are. You got what I was thinking
Yes it is lol pointing out it has a big head is by definition feedback but thanks for the input
@strange wave I've noticed this is a trend. It feels like everytime i post an idea, you emediately downrate it. (that's just me though) But i'd like to understand why you didn't like my idea. again...
ig this game ice age 3
lol
Baryonyx doesn't quite fit the thin, speed-based pursuit predator niche-- its proportions and intended diet as a fisher don't mesh too well with it, either. I'm all for long tails, but somehow I'm not sure it would help Bary's case much. Besides, the hit-and-run plains-dwelling speed demon-shaped hole in The Isle's ecosystem is already pretty snugly filled by Carnotaurus.
Baryonx isn't planned on being aquatic
semi aquatic, which means it probably spends most of its time out of water
Carno as of now, is a run in face tank dino
as a semi-aquatic fisher, it would also be safe to assume Baryonyx won't want to stray far from the water all that often, either-- and as the roster expands with more of Carnotaurus's preferred prey items I'm sure the average player's behavior will begin to shift more towards a rushdown solo hunter of smaller animals and mob predator of larger ones out in the open.
right now, the playable herbivores skew heavily towards smaller, more fragile builds that Carnotaurus can afford to facetank, with the upper limit of that represented by Tenonto. bulkier herbivores will require Carnotaurus players to either alter their strategy or stick to those more manageable prey items
Anyone else wanna tell me what they think of my first and second feedbacks?
I wholeheartedly agree that Austro's original model drastically needed an update, but the hyper-stylization of its Evrima concept art took the slender heron aesthetic too far. I'd prefer a more subdued reconstruction, with a shorter skull and less-streamlined, form-fitting feathers.
carno is broken right now so of course its going to destroy the herbies
that said, while i prefer the proportions of Austro V1, i don't think i wouldve been able to take it if Austro V2 was also half-feathered
carno is not supposed to face tank multiple hits from a stego, yet it can. And its carno has such a fast turn radius that it can just run in and get free damage before the stego can even swing its tail
I do like the look of the first Austroraptor, I wouldn't mind the full feathered look, or maybe even the feathers of actual raptors on the wings
IDK I like the look of the redesigned austro...from a creature design standpoint. From a dino design standpoint its new design looks out of place alongside the rest of the roster (unless all the new remodels are getting the hyper stylization treatment like austro, alberto, and acro)
They need to slow down carnos turn speed radius otherwise it will be 100% OP toward anything smaller then itself or slightly bigger for that matter
@sonic cloud christ almighty that isnt even feedback thats just blatantly bashing it. maybe come up with some constructive criticism next time instead of spouting pointless nonsense
and if you cant come up with any then maybe, say nothing?
just a tip
Is that suggestion asking that bary be a swimmer or…
Definitely wouldnt mind seeing him as a coastal/mangrove dwelling predator pair to plateosaurus but he aint a swimmer lol
@zenith onyx , in my opinion bary should be mostly terrestrial, but significantly better in the water than terrestrial dinos. It should eat dinos and fish at around a 50/50 ratio. Alone, a bary might kill young critters and eat mostly fish, but in a pack they should be seeking out tenos and utahs and anything else they can maul as a group. Because I want bary to eat dinos a decent bit, shouldering it to be coastal where very few dinos are would kinda exclude it from the rest of the roster.
Bary doesnt even look like he'd be any better in the water than an allo or something
He looks like a wading fisher and a terrestrial opportunist/small-med prey hunter
I don't really see a problem with that alberto model
It sure looks to have a big head, but we know it's because of the 3/4 perspective. It may have a slightly oversized head, but that's really not a reason for all that wave of hate regarding it.
Moreso criticism rather than hate imo
Nah, most of the criticism I see just resumes to "it looks horrible and silly"
Really? Because I've seen tons of redesigns and edits of the model along with critiques pointing at its anatomy issues. No one is asking for 100% accuracy we just want it to at least look like the animal.
The upper thighs are what really bother me about it
I like the design they gave it, but the neck and the legs just make it look super weird to me
idk if it is perspective but the head is way too big
It's still a tyrannosaurid, they have big heads
And look at this
Isn't it disproportionate too ?
no
It's head is literally half the size of its entire body
it is perspective, but the alberto model itself directly shows a disproportionately sized head
Yeah the head looks funky from that angle, but we can't tell for sure how big it's head is without a proper side angle
At least I can't
That's exactly my point, the perspective they use for their renders is super exaggeratd
becoming a discord mod
God it's fucking neck tho
And sorry but that comparison alberto is just ugly
Yeah the legs do look a little weird
well you need to give it a bigger torso in comparison to the head
and aso balance out the tail
But remember this is also a t-posing model, they always look bad
Here's a small edit I did earlier, i feel like that upper thigh needs to get toned down a bit
that looks better
there is also this
But once you put it in profile view it's gonna have a tiny head
Yeah that edit is pretty neat too
except the model appears to be shown in orthographic view, not perspective
Then again it's hard to judge how big it's head is with that angle
exactly
The dev post of Alberto looks almost Acro like
I like the last pic posted by @barren zephyr
Fatberto
And fatcro
That alberto is not fat
It's just not shrinkwrapped
Has a thicc neck like acro
It needs a thick neck to bite effectively
can't defend a design this ugly tho
it's really fucked up
the head might seems a little bigger due to the angle, but even if you see the sideview i can assure you this thing will be hella front heavy
just like the giga model
and this is stupid
@mellow maple Thank you again for saying what I've been thinking all this time
Just rember only reason we wont have Long leged prusit predator Alberto is bc it cant out speed magy
It was said before, but I'll gladly remind again that Hypsi isn't a climber and shouldn't climb
dont forget the jump
The jump is fine by me and I like that Hypsi can vibe in the trees.
I'd have nothing against making it more accurate for the player to aim their jump.
But full on climbing is icky
The game wasn’t remade just to gain new players, the game was remade because legacy’s code is shit and a pain in the ass to deal with. The devs are working hard (some work on the weekend’s when they’re not supposed to) to finish these updates and give us quality over quantity. The whole reason this update is taking so long is because of deino and pteras play styles and abilities, they’re completely new to the game and need consistent work, polishing and testing to work effectively and not be broken.
Once we get passed the phase of having to add new play styles and new systems every update, there’ll come out faster. That’s just how development works I’m afraid, it’s tedious and takes time if you want a good product, if you can’t be patient enough to wait for it, then that’s on you, try to occupy your time with the millions of other games or go out and do something else while the updates come together.
I’ve criticized this game to hell several times in this channel, but the devs are doing their best with what they’ve got to work with.
^ This
You're welcome.
It's funny how there's not been a rebuttal yet. Almost like, "it doesn't have to be realistic" is a shoddy excuse if anyone looks at it closely. 🤔
Still waiting on one though. I want a good one that'll change my fucking mind. The only times I've seen creative liberties been consistently good is in Prehistoric Kingdom. And it's foundation is using science and research. What a crazy concept. And this isn't just an isle problem, it's the creative liberty excuse in general.
yup
Look at every single othet dinosaur game that's trying to be horror. Goner is an exception. Second Extinction, Indoraptor clone. Deathground, unsure but that asset raptor was ass. That recent game who's name I can't even remember. Double tooth raptors, t.rex with such a familiar color scheme, and your dull colored Triceraops?
I wish there more good creative liberties these days, damn.
If anyone hits me with a good point about why my reasoning is shit, I'll give you gamer points.
I feel at this point the devs need something to give them a fresh perspective. They’re so focused on being unique and different that they’re butchering their creatures
Some of them look good, and others look bad
I love uniqueness in dinosaur models/concepts, but making them look obviously disproportionate and weird just won't flow. Yeah, have your naked Utah raptors with broken wrists for all I care, but please don't make them disproportionate to the point where they almost look like a different animal.
@tired wagon did you really just write a whole paragraph just to say to get more devs when that’s literally what they’re doing right now?
Also
are they?
huh
didnt know
i guess i either didnt hear about it or it just wasnt communicated well
New creatures have over 100 animations, and countless other development stages. It starts with ideas for niches and abilities, then concepts, models, rigging, animating, sounds, coding, polishing and testing.
That sounds simple
But that’s weeks of work for 1 animal
That’s not including bug fixing, creating new mechanics from the group up, new systems, balancing, syncing them with other animals (especially if they have grapples, grabs or slashes)
This probably isn’t even the half of it
then they should have more people to work on that
That costs money
im sure its not cheap
There’s 15-16 odd devs, they’re looking for another animator, they’re looking for or have a new map designer, they’re also looking for another dev for something I don’t remember
and im sure its not easy to find those
They’re also looking for quality, they don’t want to higher just some dude who knows basic coding
thats kinda obvious
Then you understand that development takes time and especially in such a new state like this, updates are going to be slow because of how things are at this moment.
are you gonna keep explaining things that are obvious?
like
i get it
i didnt know they were looking for more people
you said they were
You obviously don’t considering your feedback
thats that
Netcoder*
Np
I get it, you want faster updates, we ALL want faster updates, but you have to consider what’s going on behind the scenes here.
i just find it funny that this guy was telling a dev team to hire more devs as if they hadn't thought of that lmao
i completely understand that finding people is hard and it costs money to pay them (who woulda guessed?), and i know that dev work takes a long time, and that they prefer quality over quantity. thats why i simply stated that they could open up their team to get content out quicker and not lose their playerbase to other similar games
hire me dondi and I'll do nothing 
It's a lot harder than opening up their team
You open it up, and have to cherry pick the best result
Find a dev that can FIT
wow, who knew?
You can’t just open up the team, you have to pick people who are actually willing to put forth the effort dondi is looking for
^
my god youre a genius arent you
If you're being sarcastic, gg no re
Not to toot my own horn but 
it's almost as if you showed a lack of understanding in that big wall of text in the feedback channel

so just because i was uninformed on a topic and left a suggestion based on said topic means that im a complete dumbass?
If you’re gonna keep being sarcastic after suggesting something then going “who woulda thought?” After we correct you then why even suggest said thing?
sorry i dont live in the dev's frontal cortex
no
it just means u were misinformed
its kinda obvious that hiring people costs money
thats why i went who woulda thought
you addressed the team like they were idiots. You stated the obvious in every single sentence. Did you really think they didn't know having more devs would speed up development? That PoT and BoB were making more content? That spreading out devs in different departments would net more results?
you might as well be telling a whale how to swim
never addressed them like idiots, and no one was saying anything, and i was clearly misinformed
youre conveniently forgetting the whole "they need specific people who fit in" thing
hence "wow who knew"
figure out your story before trying to look smart
You never mentioned that 
And instead of replying like a normal human being to Rick, you instead sarcastically said “wow who knew” like an asshole.
once again
Again, you only mentioned it costs money to hire people, you never mentioned people who can fit in.
obvious shit doesnt need to be restated multiple times
Lets not fight like we are children thank you.
Well If we can stop being sarcastic about everything for a moment and actually talk about it
It would make things a lot easier
im cool with that, just lets not attack people who aren't kept up with the news?
replying to synergy
not you
hiring people is not that simple finding the correct person to do the job with experience is the hard part. Have a job opening and no matter what people will apply for it no matter experience or quality of work.
There are plenty of people in #401464048610312195 who are willing to share the news if you ask, it’s a lot easier that way
i dont spend my life on dsicord
There are people some with whole files of screenshots from the discord, I use to be like that but I just can’t keep up since I’m busy
That’s why you ask someone if there’s been any news in (insert amount of time) or (insert specific topic)
I’m not trying to be an asshole, I’m trying to help you save some time
Don’t you think they would of hired more people if it was that simple, there are SO MANY factors that go into hiring someone.
Think of it like this, let’s say they hired like 4 new animators. Sure things could be done quicker but you have to remember these people have to be paid since it’s already thousands of dolors to make a single playable.
Not gonna dwell on this any further for reasons
speed doesnt always mean quality also you might end up with loads of content but if its all shit then none of it matters
example: PoT and BoB
the difference is that TI has high quality stuff every time. Sure there might be bugs and issues, but the foundations are solid. If you try to push out content just to match competitors then you'll end up with a bland and broken addition (see: sarco)
Yeah, plus I never got why people think The Isle needs to speed up "to match competitors."
So what if other games are doing stuff faster? Why does everything have to compete? Why can't The Isle just do it's own thing? 
because thats how games die out, competition pushes out more content leaving the one not doing it quickly with less to offer
But all of these games people compare The Isle to are completely different. Plus it's not worth pumping out updates faster if it means you get worse quality. That's how you die out. People will still play The Isle even if it takes a while because it'll be a good game.
more importantly is there rly isnt much competition
we have PoT but can it rly be competition for the isle
we have BoB but thats not rly competition either
No, because it's completely different from what The Isle will be
thats what im saying
yeah it's not like any of these games are reaching out to the same people. They have different targets, it's pointless to assume TI will die out just because some RPG dinosaur game is making more content
That's like when people compare ARK with The Isle. I'm 99% sure they do that just to hate on ARK. They're literally nothing alike.
more developers doesnt mean less quality :/ its not like having less devs = higher quality and more of them = less quality, really not how it works, if they get more people willing to put effort in, then thats something they should hire
their already looking for more ppl to add onto the dev team
Well they are hiring more people actually. I don't remember them all, but I know they're looking for a mapper, network security person, human modeler, and animator
thats nice
actually i think punch said their very close to almost a new mapper
Wait what O_O


Question
Should I reword what I said yesterday?
I felt like I was being a bit aggressive, but I wanna make sure that I wasn't
@thorny lynx I like your suggestion, but the language you used and how you represented the devs wasn't needed. The image they gave for alberto was simply turned slightly. the head and tail looked bigger and smaller then they actually are
Yes? No?
I think it's fine. Wasn't super aggressive with unnecessary complaining unlike other posts 
I made a similar suggestion like that K3
I think punch would be able to handle it pretty well
who's punch? @barren zephyr
Punchpacket
He's the community manager if I'm not wrong
Yeah he is
Works with Quality Assurance and collects feedback from the community.
Obviously other Devs do what they want, generally speaking.
then why doesn't he share it with the dev team?
¯_(ツ)_/¯
or it that they just don't respond to the feedback lol
Here's the suggestion I made:
This may be a bit of a stretch on the devs' end however, how about punch provides replies and feedback to community feed back every 1 of 2 weeks? I believe this would help the community a lot by directly telling us your opinions on community feedback. Because as of right now, it really seems like you guys don't even look or consider community feedback (cough alberto). I've seen this done in several communities alongside other game developers looking for active feedback in their game. Think of it as like a roadmap update but for community feedback.. Now, I completely understand if this is difficult to manage considering the workload you guys have. But I'm sure we would all GREATLY appreciate this.
If you'd like me to provide an example, ping me in feedback discussion.
I think it would clear up a lot if we got actual replies on feedback from devs
There would be no use for any of the feedback channels if they didn't see any of it.
But as we can see with the alberto they didn't really.. change anything despite all the feedback we gave on it
yeah, but like i stated in my suggestion, they hardly are using the feedback
^
Feedback is feedback, it's always up to the devs whether or not they wish to act on it.
So then what wrong with having one person look constantly at the feedback channel and take notes on the ideas taht get lots of good ratings
The fact that the idea is based on an assumption that the devs don't look here.
they do look here, but not on a daily bases
tons of possible content for the game gets overlooked
How do you know ?
its the reason why the community feels left out
just because you give feedback dont mean they need take the feedback thats given. also you cant be mad at that a lot of games you dont get this amount of input
ik they don't have to use it, but im saying that any idea that gets good ratings, should alteast be shown to the dev team as an option
again, doesn't have to be used though
tbf they should at least take note of them
there is a pretty bad disconnect between the community and the team that sometimes it feels like they're talking to a brick wall even when they ask for what we think even when the mass majority speaks their mind it feels like nothing changes or get acknowledged
they look at the feedback
I'm sure they do but it would be lovely if they showed that they do. maybe every month responded to the feedback that got a lot of positive reactions
it just feels like they don't listen, that's the problem. Not the fact that they don't but the lack of communication
Well there's something to take into account too regarding feedback
- Masses are stupid, so even if a feedback gets many upvotes doesn't mean it's good for the game
- The ones who speak the most may not speak for the majority. The most upvotes I saw on a feedback was around 60. There are thousands of people on this server. The fact they don't react doesn't mean they don't have an opinion.
hard disagree, have you seen any of the edits done that were given 90 upvotes?
Well 90 isn't very different from 60 in comparison to the amount of people on this server
the majority most of the time showcases what most of the community wants 99% of the time
you aren't going to get every single member to react to every post
You don't know
but when every post regarding a redesign gets 60+ upvotes consistently it def means something
"1. Masses are stupid, so even if a feedback gets many upvotes doesn't mean it's good for the game"
bad reasoning
cop-out reasoning
^^^^^^
It means that the 60 people that constantly look at this channel agree
Nothing else
lol ok
I get that the community can want something and all agree on that. But they might be wrong about it. For example, people started asking to release evrima monthes before its actual release. Pretty much everybody agreed on that. But releasing evrima that soon would have been a big mistake.
yes but when we are talking about model and design choices and the majority of people agree on what they want shouldn't that mean something?
i think if there's as big an outcry against a design like there was against anky and albert it should at least be looked into, not dismissed with "oh the masses are stupid and don't know what they want"
We really don't have a lot of information on that 3D model. Only a 3/4 view that doens't even give a very good feeling on the proportions
What if devs do, for example, reduce the size of the head, people are happy, then alberto gets added in-game and they realize its head is tiny ?
"we reserved the right to flex our creativity and bend and sway to public opinion only as we see fit", yeah sure but that new alberto is fucking ugly
I don't find it ugly and I really don't see what's wrong with it
Even if the model is flawed, "ugly" is a big word
Even the Austro concept art (which I find bad) isn't ugly. It's weird, disproportionate, alien-looking, unbalanced maybe, but not ugly.
it is disproportionate and awkward, but i wouldn't call it necessarily ugly
And we know from their carno card on the trello than perspective on their renders is fucked up. Better wait to have a better view on alberto before calling it dumb and disproportionate
well what about this
if there is a dev hired to look in this channel, if certain suggestions were received really positively, then the dev could repost them in a poll channel that would be in the Info & News category and the ppl who dont come here often can vote
There's a bot that does exactly that on the official Risk of rain 2 server
now please dont ping me about this
i just put that here so u could discuss it among urselves
sry then xD
its fine
i didnt say it yet
here is the thing you get say 60 upvotes right yet at the same time you have a discord with how many people? 20k people, not only that this community doesn't know what it wants and its always a 50/50ish fight every time on how this,that or the other should be. This is why its better the devs should just get on with it take some of the feedback that they like and carry on as normal making the game that most of us will play no matter happens.
hard disagree, you can't expect every single person here to upvote everything but when something gets 90 plus upvotes it should mean something.
having just the slightest bit more communication regarding feedback would do wonders
Actually that would make people even more angry
I'm not so sure about that
so would it be better to have people conspiracize that the devs don't listen to the community at all or have one person every month say what they agree and disagree on?
also regarding the whole only 60 upvotes thing. Allow me to re iterate.
- it isn't just upvotes that get posted, a multitude of positive reactions are posted along side them
- when a god damn topic about either about a design or whatever CONSISTENTLY gets 60 or more upvotes it means something
not saying that im saying the community dont know what it wants this is why we have the feedback so if a good idea is in here the devs pick it out or parts of the feedback they like
que
its better to leave it up to the devs then up to us the community would get nowhere.
ok that makes sense. I apologize if I came off as rude
I assume the topic is about devs listening to feedback or something.
ye
if you have good feedback use the channels its worth doing,but understand that not all feedback is going to get picked out and feedback itself if it is picked out they wont say we picked this out.
main thing I would like is when the majority of the community agrees on something that it gets picked up. I know that's what most likely happens, its just something I fear doesn't happen
@hushed vault omg yes!
good luck given the fact that the community cant agree on anything e.g magy is bad
I mean when talking about concept art or models, most of the time there is a pretty clear majority and minority
There is one
Among the people who actively talk about them
Mmmm, there's gonna be some things that the isle discussion chat can agree on at times. Not unanimously but it can get close enough.
bary's was pretty close to that.
^ and its not just the people who actively talk about them people who check in on the discord from time to time will also say that loooks good/bad
Not all the time, but close.
Also I must go to my phone provider. I'm fucking ticked. They're practically gonna start to change my double for my phone. So I'm gonna fall off the grid for a while.
See yaa
at the same time okay 50 people upvote something thats just 50 people out of how many? 50 votes shouldnt win as its not correct in numbers on the people in the discord
50/60000 is 0.083%
no one is saying it should win but when the ide consistently gets upvotes it means something
at the very least it should be looked at as something the community is interested in
And how many of those do actually give a shit about the game and aren't just here because they can't be arsed to leave. Do we have even half of that in players active? :p
It means what we're trying to explain to you
That almost 0.1% of the people on this server do like the idea
That doesn't mean that the 99.9% others don't like it though
But that's a large margin of incertitude
OMG ffs I ain't saying that everyone and their mother agrees, but when you look at the constant FUCKING POSTS THAT GET THE SAME AMOUNT OF UPVOTES CONSTANTLY along with the fact that a lot of fucking people share the same sentiment when in the isle discussion it should at the very least mean something
it means that less than 0.1% of the community for sure likes the idea. Nothing more
Well yes
But actually no
Out of how many that are actively here and therefor matter? :p
this is why the devs look and pick ideas they like and not us
Which also servers as a convenient excuse in a way :p
I'm fine when they do this but when the majority of the fucking community thinks one way and they do the opposite it doesn't look good.
Take all the upvotes and positive emotes used on every single alberto post for example and you will get a pretty good gander of what the community thinks put this alongside what people say in the isle discussion and its pretty clear.
again, not the majority
The majority that matters though, or at least possibly so.
omfg
it's a small sample from a massive group of people. It can be used for some estimations but it isn't that reliable. You repeating yourself doesn't change a thing
Don't mistake the total majority for the majority that actually matters, those are not the same things.
ok fine
You're saying people who don't react to feedback channel don't matter, but they've bought the game as much as you
^
I'm talking to Erik
If you're not actively interacting, do you matter then? You're not understanding how reality works
I'm just saying there is a very vocal group of people that should be taken into consideration
this game has 5k people on daily, yet we get less than a hundred reactions on posts. You can't just ignore 99% of the playerbase because they aren't on this server. I'd wager most don't even know this place exists
I can see where this is going and I say we should stop this debate now
everyone thinks somethings a great idea till its changed and then you want to go back. these things happen a lot say they changed a model and its worse then you want it changed again you then end up in a endless rotation.
5K playing, sure. That'll I grant you, far better than the.. 60K on discord.
Can you now. You don't even know what I mean, do you? But fine, if you can't handle it, that's okay.
i didn't use the 60k because a large number of those don't play the game anymore, seeing as there aren't 60k on every 24 hours. Do you choose to misinterpret what i say?
Yeah, let's just say I can't handle it.
you can't do much if out of 60,000 people you have 70 saying something is good and 30 saying it's bad. It's practically meaningless
Fair enough. Then don't make any arguments unless you can actually debate.
5,000 is more reasonable, but still has the same issue
At least it is more reasonable, and it may still have some issue, but it's less so then. And the problem is that if you can't do anything, then feedback becomes pointless, because unless you get everyone to actually come and have a say, then you can always use that as an excuse.
Feedback is looked at and acted upon as seen fit by whoever is in charge. Basing changes on the opinion of 70 people in a game with over 5k players often simply isn't worth the risk or effort
Thanks, Medic.
I don't know Kato, I don't think thats very much feedback though in that case. And is it worth the risk/effort of keeping it, you'd have the same issue in that case.
keeping it requires zero effort, the work is done and other things can be focused on. It will take a lot more time and money to change it than to simply move on and let people suck it up
i should clarify that i want them to listen to us and change the atrocity that is alberto and co, I'm just explaining why they may not
#general-feedback-discussion message I’m glad it seems like a good idea
@paper geyser Yeah, that's fair. I meant in that the majority of those 5K may not even know this thing or that exist, and have no opinion. In which case if it's changed or not, is irrelevant in the first place for them, they'd get whatever they get and deal with that, and you'd never know what they might have liked or not. Sort of what I was trying to say earlier with majority vs majority that "matters".
Though maybe I should have explained that phrase a bit better, since it could be hard to understand.
i see what you mean
I tallied up all the positive emotes used on the most recent posts revolving redesigns and critiques of the Alberto model. it came up to 1778 positive emotes. If we use this with the 5000 it is a much more noticeable number. This is what I meant, I know this has its flaws but you have to admit if we use the 5k example it shows that a decent amount of people are vocal with their view and a lot agree.
I saw the error in my previous arguments and I apologize.
At least there's that then! :)
"Then don't make any arguments unless you can actually debate."
Not fair when people are intentionally misrepresenting the stance the person is taking. They weren't saying the rest of the playerbase didn't matter, they were saying that a large number of people didn't like the new designs and that feedback should be looked at
Eh.. I think you missed who said what to who?
I mean no disrespect to anyone who disagrees on my opinion or views and I apologize if I came off as hostile. I respect your views and I hope you can respect mine. I'm tired of this convo so I'm gonna head out. Take care
i read the whole thing
Also I was a bit rude, but I do not like when people basically goes "let's not" because they think they know how something will go or just don't want to discuss. If they have an issue with my claims, then make a counter, don't just be like "nah".
are you referring to me?
nah
Yeah but... that's not what I responded to, unless you mean I was misrepresenting someones point?
Me? No, I wasn't.
... xD
ah ok
i mean i think theres like 25,000 ppl in the disc
right but we were using 5k as an example
nah that i got but i mean i was gonna say theres like 25k people here but only around 10,000 are active
some people dont even know about the discord
granted like I said the tally isn't perfect because it could mean that either 3,222 people are fine with the remodel/design choices of the isle while only 1778 are not ok with it for example. However this can be twisted to say that 3,222 people are neutral on the situation
i'd say the better part of 200-300 are actually active in here
the other 50,700 only come around for updates
Yeah, and therein lies an issue when it comes to things like this. Though discord shouldn't be the only place to be, this could be mitigated by steam/reddit/other places too.
Not sure how active they are with updating and stuff on those places.
there isn't really enough space in a discord server for more than 500-1000 people to be active, it would just be too convoluted
tru
Also sorry Kato if I came off as rude I wanted to apologize for that
@past lion your supposed to sleep to safe logout. If you just hit logout your dino will still be in the world for an amount of time
You probably got killed in that time
@kindred flare
Saw that. But delay could mean anything between a few weeks and next year
honestly the reason they dont give time dates is how hype everyone gets
everyone will expect it to release on that day no matter what
also they cant even have a delay
if they never said a release date

@rare sentinel wrong channel to ask that, that's a feedback only channel not a questions channel.
sorry if you dont like this answer but the devs are working hard,suck it up and wait like everyone else.
lets also not forget the dev team is pretty small
I know that. And I respect that but it would be nice to have an eta as some things take longer than others
ETAs have, historically, been goddamn worthless for The Isle.
they cant make eta's they did it before and it didnt go over well when they had to delay it
valentines day
Yeah but he was super drunk
yeah but it doesnt matter
the community will cling to any date
even if its an estimate
this is why eta's arent given anymore
Maybe im just giving the community too much credit in respecting that delays happen with eta's. But the update has looked so close for a while now
all im saying is that the community will go crazy after an eta is mentioned ive seen it b4 and when the eta is wrong it doesnt go over well
theres a lot of ppl who are not active on this discord
they dont give ETA's because if they dont meet a date they would be pretty much attacked over it thats just the way it is.
we've been told they want humans in by the end of this year
wanna bet what'll happen if we don't have humans by the end of the year?
i would say nothing as it was not a promise or an eta, its a i want humans this year if it happens then great if not its not the end of the world, the same way i want to win the lottery and win millions if it happens then great if not oh well better luck next time
pretty much
i doubt the majority of people will see it that way
maybe
yes
I wouldn't be surprised if they implement humans into the trello when they update the trello board during update 3
Tbh i was a long Time Player and right now everything is going even slower then when they had an even smaller Dev Team. We got told things will wind up but unfortunatly it takes even longer then when I Starter playing in 2017. I really hope this will still happen as the game looks divine and the models are great *except The anky and Alberto models *
you want something thats comes when its not ready oh well you'll hate it
@paper geyser It'll be fine, most don't seem to care for humans all that much. Maybe it if was tribals instead. :p
3 month waits for updates isn't bad 
And yes, changed roadmap, oh boy.. xD
3 month waiting for an update on an ae game is uncommon. Not saying I can't wait but it's pretty slow in compareson of what they did in 2017.
Thing is, if you look at it this way:
Update 3 is confirmed bigger than update 2
Update 3 has about the same amount of development time as update 2 currently.
Update 3 has 2 new movement systems which are complex to the point it can easily break the game if they aren't careful
I like it, it's the same thing that Sea of Thieves (however, SoT has a bigger dev team) is doing, allowing the devs to take their time and create something with quality and not rushed
So far, development is pretty fast if update 3 is bigger than 2.
Now the arguement for 2017 updates:
that's why I'm not complaining, I'm excited
update 2 was reasonably big... but 3, mmmm bigger
The dinos really didn't have anything special to them aside from animation's and attacks, although the same, they just had either a bigger or smaller hitbox
Now with Evrimas dinos: it's all about quality and uniqueness
Stego in legacy had a much more gradual hitbox
Shants stomp was just a big hitbox with a higher damage output
understand that everything that is coming to the game atm is a foundation to the game things are going to take time and its pretty much and early alpha build currently this is why its a opt in thing because its not stable its going to take time
@barren zephyr Thx you
I think them being used as perks is much better!!
@lime wagon I like your top part of your suggestion, which I can see happening.
however battle scars.
Battle scars shouldn't truly be a thing that is forced enabled once you reach Stego elder
but, I would love the ability to break plates.
With them being weaker and more easy to break during the elder stage
I suggested battle scars mainly for aesthetic purposes of the elder stego - give the sense of "oh this stego has seen better days and was a G back when"
but Battle Scars in general are something I want to see OUTSIDE of elders. Wounds don't just disappear after you healed irl like one of the visual indicators we have to keep track of animals within a species are their scarring - so locational scarring is something I'd actually like to see but maybe toggleable for screenshots
@willow zealot I could see your idea being either being an elder perk (when completing a lifecycle, you gain a perma perk) that allows your next creature to survive in a certain climate (you wouldn't be able to gain any other climate perk though) -> but you'd either have troubles with opposite climates
if not, I could see this being a normal perk 
I'd say scars should show more vividly as an elder, imo. ONLY if you had acquired them during a fight
Preferably, battle scars should be in the game (however certainly in this time of development)
^
honestly this magy suggestion is making me want to play magy a good amount of times
@boreal rose I'm not expect on crocs and gators
How do they stop blood flow? ||saying as you should implement this in your feedback, as a suggestion||
I do like the idea though
You see, crocodilians have a small opening between their left and right aorta of the heart, called Foramen of Panizza, it means that blood does not have to necessarily flow to the lungs when the crocodilian is underwater.
nice
@quartz wadi
for all we know, the special ability will be eating
being able to eat anything without a negative effect on it's health
thats just boring as fuck though lmao, every dino in the game has a combat related ability thats very useful then imagine cerato "oh I can eat whatever I want"
I mean
it's not a bad ability
because the diet and perk system will focus on thing such as eating.
If a carno eats a body, it can turn sick- meaning it wont have a very happy time fighting
thats not an ability, cerato being able to eat whatever it wants is something it can do sure but its not unique or combat related
it's very unique imo
it's the only animal in The Isle that will be able to eat without no negative effect
to which I did already say that
i can bet you other dinos will beable to do the same especially scavengers so no its not unique neither is it an ability but one of its advantages in its playstyle just like how carno's fast health regeneration isnt an ability
I cant wait for devs to work on humans with their small team so that we have to wait 50 years for the next big actual dino related update
When more money is spent on personal desires rather than on your own game 
"to feed upon the most putrid of carcasses"
Sounds like there will be different tiers of carcasses.
I'd guess all scavengers will be able to eat most fresh carcasses.
However, they will still be negatively effected if they eat the carcass of something they don't 'prefer'
Unlike Cerato, being able to eat anything (unless it literally cant eat it). Without anything negative
I wouldn't be surprised if they start working on it soon
Seeing as Punch said they will be updating the trello board once update 3 drops... Humans may be getting it's own card (supposedly update 5-8)
thats like saying rats are negatively effected by eating rotten and left over food in trash so they must eat only fresh food to live
Cerato is the rat 
Are we forgetting that these are dinosaurs? their digestive and immune systems are very strong, scavengers even stronger to survive in the worst situations. Would make no sense if they cant eat from a rotten carcass like cerato and have no negative side effects
I have mainly referred 'negative effects' to 'slower growth time' (however I do acknowledge that I have not stated that previously) hence why I said "they will still be negatively effected if they eat the carcass of something they don't 'prefer'"
However cerato will not, unlike other scavengers, be negatively effected in any way possible.
No negative growth, no sickness' etc
Unlike normal scavengers, eg. Troodon, that if they eat the carcass of a dinosaur/animal they don't prefer, they will be negatively effected in terms of growth.
I also could see Cerato being able to eat poisoned carcasses too, which would help if incase they randomly had found one (and if they implement that system, which wouldn't be a bad idea)
scavengers have no preference they eat what they have available, theyre VERY opportunistic, they shouldnt have any negative side effects even growth
unless they give scavengers the ability to receive less negative debuffs then your typical animal 
not to the extent of Cerato being 'immune to even the worst of the worst'
but, good nonetheless
@glad herald elaborate more?
No, hehehe


it just doesn't make sense
maybe herbs can send group to other herbs of different species
do you mean you want herbs to be able to mixherd?
yes, but in the same group example: in the same group obtain tenontos, dryos and stegos
hm
i think it should be a server option tbh
Good
it should be
or maybe hadrosaurs by default can invite other hadrosaurs and mix herd, since they seem like the most sociable. ceratopsians as another example seem more like the grouchy type with other species
server admins need more control over their server.
Myself preferably would love to see some improvement and some choices (like lighting)
aside from the obvious tacos

dont think taco has any room to be aggressive with other herbis lol, but by default pretty much any other ceratopsian doesnt seem right mix herding with most other species
truth
mixed hadro herds would be hot to see, like it could be their special feature collectively. being social atm is the only real thing herbis have going for them in legacy at least

not sure how new alberto looks fat. disproportionate definitely, but fat?
Might be referring to that thicc neck, but yea it’s not exactly far
yeah his neck looks too big thats basically it lol
and his hips look a little shrinkwrapped to me but thats just my opinion
the face looks pretty dumb, not fat but dumb
not sure whats up with the huge eye
i think its pretty cool this game is being rebuilt from the ground-up but it's definitely not really what it used to be
his eye doesnt seem too odd alongside a bunch of other alberto concepts, might just be the colour standing out in the model preview that makes it look weird. though i'm not really a tyrannosaur enthusiast so i probably miss a lot lol
it's one thing to put out new models and sneak peeks, it's another thing to make it seem like no soul is being put into some of them
like i wanna see new content and all but i wanna see GOOD content
and ya they're gone way overboard with some of the designs, i kinda miss when things were more grounded and accurate
i dont care for accuracy to skeletons and such, but it should be obvious when something is disproportionate, also the broke wrists on utah. i dislike the utah being a JP copy as it's just unoriginal, i quite liked the original utah, but there needs to be something more fresh and nicer to look at
it's honestly more creative and refreshing for a dino game to be accurate than to make generic disproportionate, super spike or limp wristed dinos. because the latter seems to be the go-to for almost every franchise
it would be nice for them to be skeletally accurate with some sensible creative liberties added on
i feel there should be accuracy with a hint of originality, so it's not like you're playing the worlds most accurate dinosaur sim but it still feels like something believable considering this game is supposed to be a horror one (?)
like the austro, the cool wings and flippy eyebrows are neat but they should try to make it look like an austroraptor too and not some alien heron that strays way off from its skeletal reconstruction
yeah it's supposedly eventually supposed to be survival horror
but i can't be afraid of tyrannorexic and bobblehead albert
To be fair, there are high points in the designs right alongside the low points. Oviraptor is great-looking. Minmi is fantastic. Hypsi is adorable. Kentro looks exquisite. Just contrast those with Anky, Alberto, etc.
i liked the aesthetic of alot of the old isle models, alot of them had very nice skins, i also loved how the lighting and envrionment looked in the older versions of the isle
oviraptor and minmi are pretty close to their irl skeletals, ovi with creative liberties added on. same with new bary
some deviations like tenonto and hypsi worked out well, some others like concept austro, albert and acro look... subpar at best
it might just be me but im not a fan of the new lighting and also the new tropical envrionment, also the new skins seem to just be low quality? im hoping in the future there will be a map more inspired by forests and such
and anky, dear god i won't even go there this time
new map is def pretty boring, hopefully there's cooler biomes on the locked areas when we get them
and it's also obvious the skins were designed around the system, they don't blend well and look like they're painted on action figures in most cases
hopefully new skin system does better
yeah the skins look weird, it kind of seems like theres just been too much done to them, they're very busy but also very sharp, it'd be nice to have cleaner designs that are softer and more pleasing to the eye with less crowding
neck
I'm late, yes.
but it's neck
mainly because Spiro was rushed due to Spero being too large
and I hope Spero gets a name change once/if they implement Spero into Evrima anytime soon
its definitely shown that it was rushed, i really hope they add in more biomes such as snow or biomes with mountain-ranges based on colder climates (kind of like the area of valentine, cumberland forest, etc in RDR2)
im not a fan of tropical biomes, im really not
oh we certainly will be getting new biomes for at least Spiro
eg. Redwoods and the implementation of Region 2 #phase-two-archive message
New alberto just needs to be more slim and built like a smaller but weaker rex but with more stam and faster like originally intended
however I wouldn't hate something like an ecodome
ecodome?
im also very excited for redwoods and region 2, i loved these maps
I'm glad the devs are trying to implement them
hopefully it's done well
yeah, i haven't touched evrima once, i think mainly because of the tropical map and also the very rough looking textures, redwoods and region 2 would encourage me to play it probably
everything just looks so "hard", im not sure how to explain it, the textures are extremely sharp so it makes it hard to enjoy the dino you're playing, most specifically this problem is on the utah
it doesnt look natural? you would think a living creature has more of a soft look to it with gentle blending of its markings and colors, im not sure how to put it
some ecodomes in abandoned mercenary/experiment bases would be real cool ngl, some with broken walls and such
even if they just turned into new docks being overrun by utahs or something
yeah, LOD
it can become very ugly.
trees in the far and distant looking wrong and weird without the proper lighting
it would be perfect
yeah
not very great
but it's better than current Legacy and Evrima
especially with lighting
which is a major problem right now
for both, however we don't have to worry about legacy
feels fluffy
hopefully we can get something similar, but better, in the near future
yeah hopefully, i realize evrima is still new and unpolished but hopefully this is what they work towards, i thought this lighting was amazing
yeah, it's still in it's Alpha
i think evrima lighting is fine, could be brighter during the day but is pretty fine it just needs areas with less grass and trees like legacy not the entire map covered in forest
i dont have a problem with brightness as i have high gamma (for personal use as im an artist)
honestly I wish we got this grass
#phase-two-archive message
but with how it generally looks on the envrionment and dinosaurs, it looks very rough
its concept art it might be added in the future
I know
i liked that concept art, it was cool and i liked the openness of it
I could certainly see it arriving with the map update (4)
felt a lot more natural and more home-like, especially to where I live
it had a good amount of green without it looking neon and overly-green, the big problem i see with the new tropical-type map is its TOO much green, im sure some people like it while some others dont so i feel like the option for other maps or biomes would be really nice
i just dont like the vibe of tropical stuff
yeah
snow would be especially nice, it would be cool if the map was like rdr2 where there were different biomes everywhere, though maybe this would prove too big of a project
the rdr2 map is massive so probably not ideal for the isle, it took about 20 mins to ride full speed on a missouri fox trotter from valentine to tumbleweed
#phase-two-archive message
#phase-two-archive message
I still wish we had this lighting, personally it looks better than to what we currently have
seeing something like that wouldn't be bad
They should do that with Spero, seeing as it was quite big
why didnt they use it? i like that it mutes the green a bit and makes things more pleasing to look at
I know, it has it's own aesthetic
but there was no word about it
none of the devs, to what I remember (I could be wrong and missed something) had addressed the lighting change
it just looked WAY better imo, having it's own aesthetic
i only remember reading something about implementing a new sky system or something like that

when they were showing off sunsets and such
That feedback where he says the devs don't listen to feedback..
And his evidence is.. bugs?
I'm dead
lol
Oh sorry I just read this
haha
the edit helps alot
it does
the eye still seems a bit odd though, maybe cause it's untextured
I think it’s just how big it is
I dont get why it has bumps on its tail
I mean
theyre tryna add too much texture sometimes
It could be hinting at a tail attack of some sort
^ 
I mean, reptiles have a lot of extra bumps and shit irl
I don’t see the issue with putting them on dinos
the bumps do look a bit weird
But they’re obviously there to serve a purpose
I personally like it, makes it look weird and different
much better just needs some small adjustments to the head so it isnt all dented inwards
Wdym
and also, with a skin on the model, looks really tasty 
hopefully they take that feedback, if im playing the isle im gonna wanna like what im playing
seem like they've been trying to implement good feedback
I understand having the freedom as a team or devs to kinda accept and deny feedback, popular or not
But when it comes to animations and models, it would be in you, the devs best Interest to heavily consider that criticism, especially if it’s a consistently suggested thing
^
yes pretty much
Because I as a player, would like to enjoy the thing I’m playing and enjoy the way it moves and looks
it would probably drive people away from your game if your models and animations are odd, i quite like the animations they've been doing so far but the models matter just as much
Tbf you aren't really gonna be looking at your model a whole lot, you'll be looking at trees and the distance to find your prey
But I get that
i always stare at my dino when i play
Oh damn
Um no, I like to stare at my animal way too much
it's just part of the game and gaining that interest from me
I see
i probably wouldn't play if i didnt have something nice to play as
Like of course you’ll be looking around
as someone who likes to take photos a lot
it's both a mixture of environment and model
But those animations and details in certain places are gonna be catching your eye
Well I barely look at my model cause I try to be self aware and not miss anything
Damm
If I missed something important, I’ll know it was there when I’m on the selection screen again
that's not me insulting anyone btw
I just hope we get the side view of the alberto model sooner rather than later honestly
i dont really play the game as "i gotta survive" because its a game, i dont care if i die, i dont mind the penalty, i just enjoy what i play
i like watching the anims and i also take a ton of screenshots
I care if I die if I spent several hours growing
legacy was good for that, i had alot of pictures from when velo was new in progression but i lost all of those
But if i spent an hour or some growing, fuck it.
i play sandbox, i dont like survival, it drives me away from the game and im hoping evrima will input sandbox
^
i play the game to enjoy being a dino, not really to waste time growing one
just remember nygia, Isle is a survival game
i dont play enough to be an admin, also survival tends to be boring anyways, not enough activity is happening
Survival horror
^
I mean
That’s why
for the time being that is
The closest you'll get so far to sandbox are free growth servers
The diet system, that other system that encourages you to do activates, perk system, nesting, etc etc is gonna be a thing
there should be both options though, because not everyone wants to play survival
It encourages you to do more activities
You’re going to get it
But not rn
Probably in a few months
Honestly I want one side of the sandbox to have a massive patch of jungle while the other side will just be bare like legacys test map
With a couple water sources
I like sandbox a lot, it’s a “hey I don’t have a lot of time so I’ll just go here”
And the other goodies from legacy sandbox
I'd like a single player mode as well once they implement better AI 👉 👈
and also better Admin controls
make server
0/1
locked
max ai
I haven't been able to run a server properly
ping
Australian internet is absolutely terrible
I don't want to make a private server
But honestly
With sandbox, there also needs to be bodies and play-dummy dinos or AI
I’d suggest it
i would like to see a return of test map in evrima
A better one
but with shaders that aren't pitch black
Like the one Amarok showcases
Ye
yes
We also need a growth slider
I know, there isn't any need for a single player mode at the moment
In the future they could
Could be good for practice or if you’d like an actual realistic simulation
Nice.
thank you Gar
Imagine being brain dead.



