#general-feedback-discussion
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maybe
water and corpses/gore can be should be seen in flight
Hypsi is quite small and very fast
if the hypsi isnt smart or the ptera is godly probably
It's not in this image because it's not a cool bird but I think they'd be an even match
fat bird
*speculative better roster
*best bird
accurate sizes
adult, sub adult
i think its accurate sizes tho
but that sub adult size will be the adult size in Update 3
cuz ours is 20% larger
same with carno
although they will be getting a size decrease to their accurate sizes in update 3
and most likely a few stat changes
like weight and speed
def speed actually
so it matches the animation
it's going to be realistic sized now
Yeah
Fun fact: Hatzeg's scale in that pic is based off of the human from it's original pic, so it's probably a bit too small or too big.
i should've used Magy.
lol
is that a hatz i see 
https://cdn.discordapp.com/attachments/423939730544132096/811042681962233866/Human-allosaurus_size_comparison.png there are so many things wrong with this i hate it
first off the silhouette isn't even centered properly
also its floating
and why is it 40 feet long
not 40 feet long
40 feet wide
thats a wiiiiiiiiiiiiiiiiiiiiiiiiiiide allo
wide allo
lol
no
is this the place to talk about ideas for the isle?
yes
ok i know how to fix stegos and smaller creatures getting hurt a lot
also u'd get a lot more input from other ppl in #401464048610312195
you have a limit for all other creatures exespte for uath and herra and all the smaller cr3eatures
that will just get complaints.
limiting wut
basically making a cap to how many of a species can exist on a server.
yeah so people don't kill you if you're a stego that grew for 7 houras
that you*
hours*
which is a bad idea.
why?
if anything thats gonna make ppl wanna kill u more, that way they can play as the thing ur playing as
hard caps have way more cons compared to pros.
no not rreally because if they're less rexs and you are a stego you would not die as fast
i think a limit is a good idea and if a rex dies another person would be able to play as one
its just more of a limiting irritant than anything else. people can pick what they want to play. dont exactly like the idea of clans running servers as apexes with an iron fist.
literally just encouraging ppl to hunt and kill every apex they find so that they can play as one
also
how would this work with ppl logging in and out?
because guess what? when they tried to inject nonsurvivals for a while on officials all the shants were controled by a clan where anyone outside the clan got killed if they were a shant.
look do you want to play as a stego and die really fast because 50 rexs where coming after you
there wont be 50 rexes coming after you lmao.
wut if ur a rex, but the rex pop already reached its limit when u try to log back in?
wut happens then
i'm just saying it could happen
couldnt*
but it wont because the map will be huge and having a pack that big is impossible.
why do you think it couln't?
they would starve to death.
bc 50 giant monsters are gonna need a lot of food to eat
yeah true
and rexes are quite slow
they would be unable to hunt anything because of the massive scent cloud. and theres a syetem to prevent overpacking coming in eventually.
yeah thats what i'm saying if we have a lot of big things on the island thay will kill a lot ove other things
its like trying to sustain 3 weak hypos.
which is exactly why we wont get a lot of big things together
they will kill some things but they will starve out fast.
theyd have to constantly hunt
hunting is hard when everything can smell you from a mile away.
and eventually everything slow enough for them to catch would die out and they would starve or kill each other
i just don't want to be a stego and then die as soon as i'm adult
why do you think most carnos dont exceed the pack limit if they are not spawn camping? they cant hunt anything or sustain themselves.
or the slow things would just avoid them and or log out.
or when they die go small animals that dont give any food to a rex.
what about picking off food as a hrub?
like off of pushs
bringing it to the young
theres already a mechanic in the old nesting system for that. you put food in the nest and the babies take food.
Yes and no
why?
i could see there being a mechanic where you can grab chunks of food for juvies as an adult but it might not exist.
It'll be more effective for breaking bones
i'd love that
Carno runs to push it's prey down
pachy will get a cripple charge. it rams somethings leg fractures it and bolts or smashes the animal.
i feel like that would be good for the game
carno = knockdown pachy = fracture.
^
wait what about trike?
i cant wait for pachy to be a good fighter
we do already know they planned pachy to be able to break and run a carno.
Impale
it shoudl be bleed and bone break
trike is at least a year off more likely 2 years away.
Pachy will be better
š
pachy was really bad until it got remade for survival and it was ok until utahs bitched it was op with its 350 damage 
i kno, its strong and has good health, but it has awful turn and awful bleed resistance
dawndi nerf pachy. my utah shouldent get 2 shot by the animal that has no other defense.
its turn is good. just not as insane as utah.
or dilo
if feel like pachys head when it attacks should go up
Hence Evrima.
It shall fix to what was unbalanced
yea i kno
pachy can leap clean over a carno if you time it right.
:D
pog
from now on :D = pog
i pulled some fancy shit on a utah today.
it missed me i got 2 hits on it i baited it then i jumped when it ran under me and killed it mid air.
it went for a run through and got leapfroged by a pachy that was standing still.
i think there should be a thing where a small dino can get into the trees and a big one can't
you should get scars that shows you how many battles you did
planned
Hypsi is planned to climb as well, at least to what I've heard from devs
Could be changed though
yeah hypsis climbing is likely to be made into a mechanic instead of what it is now.
platformer maybe?
There will be tree logs and other things that small dinosaurs will be able to hide in
are they adding different maps to the game like a desert, volcano and moutain
Well one small one
or swamp
We have no idea on what it'll contain to what i know
ok
Isla Spiro has swamps, more mangrove swamps though
thenyaw is planned to have an inactive volcano.
i want a forest with big tress
i hope eventually theres a separate island
an australia like island.
jungles closer to the coast, deserts taking up a majority of the map... ahhhh
if only...
Spiro is getting redwoods like that
u mean spero?
yeah were getting redwoods in update 4.
No
but bigger tress
spiro is. spero is on hold because its too big for ue4
spiro is wut we have now, right>
^
ok
hence the death pits
Yep
its not bad for a rushed map
Due to spero's gigantism
True, lacks POIs though and more complex environment
are they going to add different flyers in some years?
Yes
nice
Quetz is planned
theres gonna be ptera, quetz, and something else maybe
some large ahzdarchid is planned. wether its quetz or hatz or something else we dont know yet.
Others? Not sure though
is some dinos going to climb tress?
herra
Yes
hypsi
^^
damn thats going to be sick
uhh wut else
if proto is gonna be a goat then that too
if proto is a goat its also gonna climb any vertical face
Yeah
proto should be a goat tbh
proto could be a wombat or a goat or a wombatgoat
i think there should be a thing where you poop and a dino and you get sick and you have to move to another spot
??
Mild diarrhea returns
thats like 2 ideas in one
yeah lol
MILD DIARRHEA š¤£
lol
Dont drink too much maia milk
the damn face mask emojis 
dinos when they get to hot in a climate they should get more tired
oh and dinosaurs should be able to kick up dirt onto there food so nothing smells it
but then theyd eat dirt if they tried to eat their food
yeah i guess
bigger dinos should eat tress and bigger plants
or*|
dryo should eat seeds
like galli
and you should be able to eat other dinos eggs
Galli is probably just gonna eat anything, its already gonna eat eggs
Galli will probably just eat anything it can suck down whole lol
wait gallis eat eggs
Yeah
damn
oh rex and other dinos should be able to noke down tress
rex should have a head but
Not sure why theyd need to knock down trees, the arboreal animals living there are very small and not something rex should be bothering with
but what? of course it should have a head
not sure wut the but is
its ok
Same with rexes destroying burrows which a few people suggested, it would only be used to grief and the rex would stand to gain almost no food
i was just joking around
lol
petra should be able to latch onto walls
dinos should throw up on to nests and that should how they feed there babys
should be*
Pretty sure thats what the current food deposit is supposed to be
Just without the animation of projectile vomiting all over your offspring
pretty sure that's confirmed
The pack scarring thing can still be done by temporarily leaving group to attack the player
While pretty minor it is very easy to exploit
Aggressive oro just feels⦠wrong
Players aren't gonna be intimidated as easy as animals, and most of the roster can literally just swallow oro whole
Oro has no real offensive tools, he has a small beak like mouth and little arms, acting bold won't get him very far
That is true
It might work irl but im not gonna be intimidated by someone i can just get rid of by eating them in under 2 seconds lol
the honey badger, like it's showed in the gif, is aggressive, one, it's not a herbivore but a omnivore (which does hunt snakes and other animals), and also, in nature animals won't want to be injured, meanwhile in game, people are willing to tank a little damage for some food
People ingame are willing to tank a lot just to sport kill even
The aggressive "smaller" dino works with the Cerato idea of a hyena/honeybadger, because it should be a strong tank, but not very fast, which would make it a roaming corpse bully more than anything. That works.
That as well
Cerato can also work with the possibility of a septic bite that can make even apexes consider if they wanna deal with the aftermath after killing the cerato
Even taco has more potential as a feisty animal than oro because he can rub nasty shit on his quills and make attackers suffer consequences even if the taco dies easily itself
That would be cool, but I feel like that could be a perk upgrade, you know what I mean?
Possibly yea, tho i was thinking it would just be a thing to reward cera for eating rotten carcasses
If when diets come there are these added bonuses, I don't see why not
Like theyd gain septic bite for eating rotten meat and it would fade away if they stop
Maybe it'd make them drool like a komodo too, make them look like nasty bastards
Honey badger oro.....hm..idk if i like that idea or not
@zenith onyx nights right now are a work in progress, and will be further expanded upon in Update 6, which will add night vision for all animals, venom, Dilophosaurus, and Troodon. currently, nights are brighter to make up for the lack of night vision, but night brightness is a configurable server option, which may explain the different visibility levels youre seeing. rest assured that, when properly revisited, nighttime will be fearful and formidable-- low visibility, full of venomous things, and tapetum lucidum.
I have to 100% agree on Dusttalon on the eye situation going on... The official renders and concept art all generally have better eyes than the ones in-game, as it both gives them more character and in general looks better.. and could solve the dopey/derpy look many of the dinosaurs have currently in Evrima.. Looking at you in particular Carno and all young stages of Tenoto.. Not to mention the dead eyes of Stego and Dyro. Would be nice to see the render/concept art eyes make a return and replace the ones we currently have in Evrima... would also be nice to you know, not have juveniles dinosaurs with eyes that bulge out of their sockets?? ĀÆ_(ć)_/ĀÆ
Also .. something I picked up between the official renders and the dinos in-game is that alot of the time the in-game colors are heavily muted, and I think this shows the most with the official Carno render and the in-game Male Carno where the red and black on the face aren't quite as 'good looking', or rather not as contrasting against eachother... Not to mention just how dead pale Stego looks right now.. Not sure if that's to do with lighting or not however.
@strange wave I completely agree about more of the smalls getting good night vision. Irl that's how things work, so it seems odd that the only things good at night are two carnivores. Dryo may have been nocturnal irl so makes sense to see really well at night. I also agree about hypsi not being nocturnal. All those bright colours are wasted at night.
Don't need to force nightvision to prevent gamma abuse. Just put a dark fog around the character where only objects like campfires and silhouettes of objects in-between the player and light source can pierce the fog. As well as skybox artifacts like stars. Then turn the fog on or off depending on game location and time of day.
Forcing nightvision would cause problems on its own.
@coral swan Tenonto's trot is fine. There's plenty of animals irl who move both legs on their left side and then move both legs on their right side. It's called pacing, and most of the animals who do it are around the size of Tenonto, like camels and bears. But I do think the carno animations need tweaked. Utah is fine tho imo
Best example I could find of a camel "pacing" https://upload.wikimedia.org/wikipedia/commons/7/73/Muybridge_Camel_Racking.gif
@burnt torrent please post why you think those animals are good potential additions, you have to give reasons :P
That lizard is stunning.
Does that green Carno thing actually exist?
Yes they do but teno does either in a kind of weird way. It looks off-balanced if this makes better sense. And for the utah I think adult utah run and walk is sort of fine, but the juv and hatchling has the same issue as teno. it looks offbalanced or.. I don't know how to explain,but it looks like it has an invisible rope that ties it's legs together and cannot move freely. Also the legacy utah gives a vibe that it knows it's more clever than the bigger dinos, as this new one I feel they are just small dogs instead of hyenas if you know what I mean ~
pycnonemosaurus is a really animal, yes. it's a more basal abelisaurid I think
Oh boi does that look ugly xD, perfect opponent for magy
Honestly, I have no idea what you mean lol
unfortunately we already have cerato. I mean, I'd love to see more abelisaurids in the game, but I don't think we really need it
there are too many dinosaurs in the game as it is
True, any creatures like that might just be cool to have ad add ons later down the line maybe-
or maybe skins like in Path of Titans ? just a thought
People don't understand that having more creatures isn't bad. Even if they're just reskins / minor stat differences. The look and feel of the animal is what counts. People will characterize them differently.
They could always do them as skins for existing dinos as DLC. Kinda like they mentioned doing with carchar and giga
But each animals costs over $7k to make, so it's better to make unique animals
There's no such thing as too many dinosaurs as long as we get the things that matter first. Bleed, fractures, nesting, etc.
That's fine š they feel weird to me and anyone who I talked to about it xD
nice name and pfp. I disagree really, I think pouring so much time and money into models for redundant animals is a waste. It's different if the dinosaurs are skins for already existing dinosaurs with minor stat changes, as with PoT. But entirely new animals? You have to shoehorn in mechanics to make them viable and it's annoying
I just. don't believe in bloat. it slows development and it doesn't add really anything to the game
Plus if they just add the less unique animals as DLC skins for existing animals, it would only need a model, new sounds, and maybe a couple new animations, which would cost a lot less than making a whole new animal
big facts
still don't see it as necessary but. that's one way of doing it
I would prefer it if we had closer to 30 unique animals. I guess that's just my autism tho lmao
It's a videogame. Strictly speaking, none of it is necessary. Fun though.
Yeah, but it's something the devs have mentioned in the past. A carchar skin for giga is one they specifically mentioned
that's a cop out argument. there is a necessary component: making a good game that's balanced and fun to play
And iirc, there's a lot of animals planned that we havent' gotten yet. The game is gonna have well over 30 animals
oh, I know it's gonna be more than 30
Some creatures are fun to play to some people strictly by looks. People have different tastes.
I'm just saying I'd prefer if they kept things simple because it'd make it easier to balance, and make animals viable
sorry i am new to this. the gigantoraptor would be a fun omnivore in the game being big and fast but strong, prestosuchus would be a scavenger primary an with it size and bulk would scare medium and weaker large carnivorous off their kills. Pycnonemosaurus would be a good addition to the mid range carnivours as a strong ambush predator with more powerfull bite than carno but slower.
don't be sorry :) thank u
Adding an animal thatās almost an exact copy of another this early on is a waste of time and resources
Thereās nothing more to it
Pycno is basically a rugops/carno clone
Thatās why people can be so aggressive when talking about new animals, because if it doesnāt bring anything new to the game or fills a new niche it might as well not exist. Pycno is a perfect example.
Literally carno but different skin
The āany new animal is a good ideaā thing works great for after the game has been fully completed and add ons are being thought of
That's why I never make animal suggestions
ugh thank you lmao
no it isn't pycno is way heavier build with more and comparable in size, whilst carno has a really weak bite force and release on its speed to catch small prey, pycno is more powerfull but slower. its size estimate range from 7 meters and 1.2 tonnes to 8.9 meters and 2.5 tonnes with the lagerest estemates being 9.3 meters and 3.6 tonnes
@burnt torrent try this layout for dino suggestions
[Animal name] - Niche:
Prefered Biome:
What it eats:
Attacks:
What size of creature is it and why is it viable:
noted for next time
@burnt torrent also this is how i filled in that layout #general-feedback message
Maybe one day it will be possible if modding will become a possibility it would allow servers to produce their own dinosaurs and use them.
this is just carno without horns
yeah its a carno with no horns and a bit more chonk but only a small bit
When your dwarf playable is so bad that you have to increase its size to make it viable, it defeats the point of dwarf sauropod completely. Why not just get plateo/bajada or shuno instead
i dont know if you looked at the size increase at all
its extremely minimal
its not like it would make magy too good either, its still a consistent food source for allos that have perks to allow them to eat magy, and would still be challenging yet rewarding to kill and eat for cerato cause nothing else can eat from it, and making magy larger would benefit ceratos in this aspect as this food source for them can last longer
sorry if that wasnt a good arguement or a good way to spell it, im not a native english speaker, hopefully you understood my point tho
no worries about the English, it isnt my first language as well
magy case is a tough one
yep, magy's entire thing is being a dwarf sauropod
increasing its size goes against what it's supposed to be
either it'll be too small to make a difference or it'll be so big that it loses its only unique feature
Also increading its size literally transforms magy in saltasaurus, so may as well call It salta since the start to be honest
precisely, making it bigger is really just the perfect argument for having chosen a different animal altogether
increasing size i dont like cuz at that point u could've picked any other saurpod
theres so many good sauropods so not sure how we got magy
but aye
Like, i hate magy, and actually like salta, but i Will get angry if we get a Salta sized magy, like, what is the point?
yes if we increase magy's size then we might as well should've gotten a good sauropod
baja
diplo
apa
Diplo and apa are far from the small sauropod they were searching, but bajada, salta and amarga (my personal favorite but is the less fitting in the category) were possible choices for the small sauropod
god i'd kill for any diplodocid
Any non apato diplodocid, specially diplo itself
wwd diplo pls
exactly
There is only one worse option than magy, Europasaurus, is a magy sized brachi, so is small but as It is vertical its even slower and harder to hide
magy is a dwarf sauropod because its biggest predator was a pterasaur so

brahytrachelopan or something like that is also a shit option
Wwd diplo and the first jp scene with the brachi are the reason im such a sauropod lover
how do u not like sauropods lol
The argument would be "too slow reee" a shitty argument but i see It a lot
raptor red made me like diplodocids
sauropods evolved giagantism for a reason
yea too slow but its a really shitty agrument due to the fact that most big dinos are slow too
it was so that they wouldnt have to run away from things and theyd be too big for anything to kill in the first place
Sauropod's weapon is their size, removing is like having trike without horns or stego without tail
ik this isnt balance feedback but how much dmg does stegos tail do rn in evirma cuz i hit 4 utahs but they never died
rex without neck muscles
giga without teeth
Im not a numbers Guy sorry
@worn pumice Stego's tail can one shot an adult utah. Either you missed or there were desync issues
In the head only right?
I've one shot many adult utah's already so I know that's the case
Nah it's anywhere I'm pretty sure
This means you only hit the tip of the tail
Maybe not the tail, but most places it's a one shot
You deal like 1100-1300, and utahs don't get oneshot if you hit their tail
i was thinking that cuz one of em was angled downwards so the tail didnt like hit it full force
ight makes sense
ik 3 of em were desync issues
One shotting a utah mid pounce is the best thing ever tho
I had a dumb utah just run up and pounce at me right when I got to adult stego, I saw it from a mile away and it died instantly lol
rq, it takes 4 utahs to kill a stego via pouncing it till they run out of stam
yes
That's actually how I lost my stego lol. Got killed by a group of like 6 utahs. Was my fault tho, I tried to swim away when I was low on health
but the stego can buck
without the stego bucking
if the stego doesnt buck then 4 utahs can kill a stego by pouncing
Eh, 4 utah killing a stego seems pretty fair to me
I wish they fixed stego's bucking animation, you buck and for like 8 seconds your stego does nothing while the utahs look fine
stego itself balance wise isnt too bad it could use some more dmg tho especially with rex ai
and deino
this is intented same with carno
Well deino isn't something you're really meant to fight you're kinda just expected to avoid it lol
Yeah rex ai you definitely have to fight
hang on
ye so it could use a bit more dmg
that way rex isnt face tanking stego hits
ok good that is the right link
Yeah, I wanna knock off a rex's bottom jaw
i reposted that suggestion
imo if a stego hits you in the face and you live, you should get a screen similar to being sand blasted in BoB, your screen is obscured but you can get away, as to simulate some kind of blindness. and anky could have a head hit just dislocate your jaw, so basically eating, biting and any action with your jaw will hurt your dino slightly because who wouldnt have their jaw hurt extemely much if you tried biting someone?
u shuold become a potato if u get hit in the head by either of them
i forgot to make it clear that those effects were only for a headshot
@burnt torrent
Extra injuries is a cool idea that i hope is added eventually
Extra injuries?
yes
apart from bone break bleed and raw dmg
we can have non-lethal extra injuries after an attack
I actually like that, if a herrea got hit in its arm while attacking something like a pachy, its arm would ābreakā and it couldnt pounce or climb trees for a while
i.e. blindess, stun (we have already), broken jaws, etc
are fractures for every part of the body?
blindess would actually be cool after getting hit with a heavy attack
thought it was still just legs
stego hits giga in head for example and its vision gets cloudy
for a little amount of time
@burnt torrent I saw your thing about dinos that should be added to evrima, but in the pins for the channel, it says "For everyone posting suggestions, from now on suggestions containing 'nerf/buff x, or please add X dino' are not permissive as they add nothing of value for the development team. Please propose a possible fix/weigh balance changes. " It also says "If you post please add this dino, explain why the animal should be added and what mechanics it could have to set it apart from animals already in-game to make it unique so we don't have clone dinosaurs all over." maybe you could talk about how the dino would work in evrima??
i edited my post hope its acceptable
That stego/anky thing works if you hit them on the snout/jaw but hitting them by the eye or base of the skull shouldn't just stun them lol.
It should kill then
Like honestly if you let yourself get hit there you deserve the natural selection that follows
Not a fan of the giant neck humps. The spine comes out the rear of the skull, and not 45 degrees to the top.
It just makes them look really strange, and is a large reason why I don't like the new acro and alberto.
I like the scrappy new herrera i don't want him getting a botox injection on his neck like elder
I prefer legacy herrera model to neck-day stallion elder herrera
i love the pupil idea but please for the love of god they must get it right if it's to be a thing
lol
pupils widen when threatened or hunting, to allow for more visibility
like i know TI isn't about accuracy but simple shit like this needs to be done right
i think it would work similar to the growth system, after a certain time like after 3 calling, or after being attacked, the pupils would shrink
or expand depending on the shape
or size
wide pupils usually catch lots background detail, during fights, seen alot in lions, their eyes narrow to catch any detail they can use against their prey or attacker
its almost like a focusing factor
I think the animals that have good night vision should have the slit pupils, small to medium herbivores should have goat-like horizontal pupils, and everything else should have a round pupil
i own 5 cats, pupils dilate when focused on prey and when afraid
pupils may shrink in other occasions but during attack/defense they are almost always 100% open
mmh, new info to me atleast
I think the pupils changing shape is a bit too far imo. That detail would never be noticed unless you're looking for it
And @left nacelle the eye changing would only happen during fights or during vocalization periods
it's a cool QoL thing that would be nice to see after the full release if more details are being added for the sake of it
Yeah that's what I mean, you wouldn't be looking at their eyes at that time anyway
would certainly be interesting for movies or cinematics
but yeah shouldn't be a priority by any means
Yeah post release I could see them adding small details like that
maybe it could be used in the idle animations aswell
Well yeah but blinking can be useful for at night when creatures' eyes are glowing. Makes them stand out more
Plus blinking is kinda necessary for any sort of personality
both can be used
both could be interesting to see, but nontheless useless in game lol. just something to build an attachment to your dino, which Evrima hasn't completely achieved yet
@barren zephyr Hypno said Ptera's growth with be about an hour I believe, so you're pretty much spot on
Yeah but they set the official growth time wasnāt confirmed yet
It was up for debate
Yeah, but Ptera's is definitely gonna be in that range. I'd be surprised if it's any longer than an hour and a half since it's so fragile
salty
quetz shouldnt have a 2 hour grow time
yes but no
yes for ptera
no for quetz
thats wut the reactions mean
At first I agreed with the 2 hours but that wouldn't make any sense now that I think on it. Quetz is huge, having a two hour growth would be odd
Hmmm I mean ptera being 1 hour and 15 mins is good imo
Since itās basically just a flying scavenger
hence yes but no
Yeah but there should still be some challenge to growing something that can fly and I felt like a hour was a little short
Ptera shouldnāt be longer to grow then Utah
How long is Utah?
1.5 hours
Ptera is small as shit have you seen that thing?
dryo sized
and yes ive seen one
1.5 is fine for how small it is, doesn't need to be longer at all
Yeah ptera should be like hour and 15 or 20
Ptera's about as tall as dryo, but it's actually smaller since it's lighter
i mean they run fast
Weight = mass = size
u remember way back when evrima first came out?
Yeah the servers crashed on release
admins could inject ppl with deino and ptera like they would with spino or shant in legacy
Quetz is about giraffe sized, it was the largest flyer to ever live iirc
so i played alongside deinos and pteras
It was the tallest, Hatzeg was heavier so it was the biggest iirc
Yeah I feel like quetz should be longer than Utah but not by much
quetz is giraffe sized
Quetz was an apex flyer so.. no
But itās a flyer and not very strong
Quetz is massive. It's big enough to pick up a dryo. Maybe not fly with it tho
Itās just a big chicken
guarantee quetzes will eat raptors
Just cause itās big does not mean itās strong enough to kill most things
Health wise it's not strong, but I could see it being a threat to anything smaller than a cerato
it has a huge face
quetz has such a big face
It's estimated weight was about 70kg (150lb) for a 10m
I guess it could be able to kill a cerato if it stabbed it to death but nothing bigger than that
Either way, even if it wasn't very strong, it should take at least 2.5 to 3 hours to grow because of its size alone
Because itās size it should be longer but because it is really just a stronger and bigger pteranodon it shouldnāt be too long
I think 3 hours might be right
I'm not sure what species they're going for though
It's different from pteranodon. It doesn't hunt fish like ptera and it can actually hunt things
Northropi is huge
In terms of strength
It's WAAAY stronger than ptera
I like
Yeah but itās not gonna be like killing a cerato in a standoff it would need tactics to avoid being bitten and killed
It'd be a cool niche for sure
Exactly, and pteranodon would do the same with a dryo
pelican of the jungles
Although if a group of quetz like 3-5 worked together they could probably kill something like a carno or allo if they really tried
Probably. I could see that being tedious tho
5 quetzes could kill a bertie if theyre skilled
Yeah I can see the group limit of quetz being 3 or 4
Animals size is their weight and last time i checked giraffes arent 250 kg
i mean height not weight
its as tall as a giraffe
Yeah, but if we are talking about height alone then quetz would be bigger than Rex
I can see it 2 shoting Utahās with its beak
yeah i kno
1shotting
its beak is huge
it has a giant face
dont forget how huge this things face is
The beak is longer than Utah is wide, but at the same time Utah is 3 times quetz weight
So we need to balance It out
I would say 2, tbh there isnt much difference between 1 and 2
Yeah like quetz in a group could kill whatever they want besides apexās and they could kill most mid tiers easily but there drawback is they are super fragile
alr hang on, wut is quetz' weight?
Around 250 kg
ok
Its huge but its made of papper
ok well gimme a sec
I think 2 pounces should be enough to kill a quetz
Cause again itās super fragile
I cant Talk about pounce because i havent played Utah a lot since envrima
The pounce is strong
But we donāt want quetz just dying in one pounce cause it would be pretty easy to pounce something this big. So like 2 pounces would kill it
Should be able to take one at least
Its a fact that on land quetz shouldnt have advantage against something around its size/slighty bigger
Yeah like if it came in to swoop it could easily one shot a Utah with its beak. But if a Utah managed to pounce it when it swooped down it would hurt it a lot
ok
i did some math
the largest weight estimate that a quetz could carry is 400 lbs
sorry
440*
or 200 kg
Utahraptor weighs more
yeep
i was thinking that quetz had such large wings, maybe it could produce enough lift to take off but no
Will a Utah pounce be able to kill a ptera?
Utahraptor could probably easily take down a Quetzalcoatlus not quick enough to take off
I think itās enough to kill it but Iām not sure
Ptera is a flying Fisher dryo
ok so anyway quetz couldnt pick up a fully grown utah
Does a Utah pounce kill dryo?
I think so
Generally speaking, pterosaurs should grow quickly since they're pretty much kites with joints and flight musculature
Yeah which is why I originally said two hours but idk it could go either way or it being two or three hours
One one side itās super fragile and could die easily but on the other itās a super strong bird that could kill Utahās easily
Utah only takes one hour, so hypothetically Ptera should take a shorter amount of time (but there is metabolism and so forth to account for)
Utah is 1.5
ah
Judgung by size alone, ptera should be the same as dryo
Pteranodon would be around 1 hour
And quetz should be more but still less than utah
But we have to take into account the fact that they fly
yeah
So they should have more than their size alone would say
Metabolism, if such a thing ever gets added, should
it also affects how hungry an animal gets, and thus needs to feed
wut would be cool, is that instead of puking, if a pterosaur over eats, theyre flight ability is affected
the heavier they are the harder it is to fly
longer take-off, takes more stam, etc
until they cant fly at all and they puke and get sick
For example, if a Ptera would have a lower metabolism than a Utahraptor, it needs less food to sustain itself, or needs to feed less often
But it also grows more slowly
that would mean pterosaurs would try to stay light while also avoiding starvation
or
instead of not puking imediately
,
they puke
but they also gain more weight
If going even further with outdated ideas that the ptera already has (like bare skin and bipedal launching), ptera could also have a metabolism intermediate between that of other reptiles like Deinosuchus or Megalania and the game's dinosaurs (which means it can get prone to getting chilled in cold air)
@hybrid matrix Oviraptor is like 40kg whut
This could probably restrict it from getting off the island as well because of cold oceanic currents
I think a perk for quetz would be be able to pick up anything Utah sized or smaller that way you get your pick up but you gotta work for it. Again TL is not realism
ok
im trying to think
wut is the biggest a quetz could carry
Quetz is about the height of a giraffe
(Quetz cant really carry stuff)
and google said that the heaviest it could carry is like 200 kg
yeah
it has a huge mouth
A lanky build makes it generally trash at carrying stuff
if it were peliquetz then it could carry small things
especially with a big head and long neck
Yeah which is why the only way to do it would be able to get it through the perks system but you would need to go a certain path that boosts strength to be able to carry it
Pelicans don't have ridiculously long necks
But again you would probably need to be full adult to even be able to use that perk to advantage
A quetz carrying something that big would make no sense. It wouldn't be able to fly
pelicans do have ridiculously long necks my good sir
A normal player would not be able to yes, but as a perk later in growth
that big as in...?
You would need to work for the perk though
Utah size
I'm confused
i never specifically said that it should be able to carry utahs in flight
There could be a path that lets you focus more on strength and be able to have more power and eventually be able to carry things up to Utah sized as the limit
i said it should be able to swallow anything raptor sized
I'm talking about Salty's suggestion, Derptah
that doesnt mean it should be able to fly with them
ok
but still
im making a point
Yes your correct how it should not be able to normally pick it up
Salty, would it be picking up living utahs? Or corpses
Hmm, maybe both. That way it can have the uniqueness to pick something up but only if you went down a certain path but maybe when your flying with it your speed is slowed down a little
That way itās not too overpowered
And isnāt abused cause you would have to go a certain path and give up some you might want for this
I wouldn't see the point in picking up living utahs
The fun and satisfaction of dropping something midair
If you can fly with living utahs, then that's gonna be a biiiig nope from me. Cause then you can just drop them and insta kill them
That doesn't sound fun at all for the utah
Again it would not just be Utahās itās everything smaller than it too
Utah would just make you slow down your flight a lot
But itās something fun for players to do
@zenith onyx I think its the other way around. The eyes should be slit and when fighting the pupils should be enlarged. You can see this in cats when they attack or are frightened. But I can see why it would look cooler if they became slits when fighting.
That doesn't change it tho. It not fun to be able to be snatched up and instantly killed
ok
The thing is that it would not be all the time
Only the quetz who go down the path for strength and muscle would be able to do it
Yeah, and with the ability to instakill utahs, every quetz is gonna go down that path
And iirc, perks are just gonna be quality of life stuff, not combat focused
Yes but Utahās are the limit, nothing else can be picked up beyond that
That doesn't make it any better
Well the thing is your not gonna run into a Utah every couple minutes you would actually have to fine one first, and aim the attack. If you missed the Utah could easily pounce you when your close enough
So? Carno already kills Utahās easily
"Easily"
no matter what, a fully grown raptor is too heavy for a quetz to carry in flight
I mean look at the size of its beak
Pretty much run them down
of course a utah would get one shot
it should be able to swallow a raptor whole, BUT ONLY ON THE GROUND
But utahs are more agile and they're smaller, they can escape carnos
IN FLIGHT THE QUETZ WOULD BE TOO FRONT HEAVY
ye quetz shouldn't be able to fly wit utah
Beak size means nothing, look at toucans
WHICH IS WHY IT WOULD NEED TO BE A PERK PATH INVOLVING STRENGTH AND MUSCLE TO EVEN BE ABLE TO PICK IT UP AT ALL
why u think they use that large beak for
It's not about strength, it's about the fact that nothing can fly with something that heavy in its mouth. It completely defies physics and it would look weird too
ik this is probs old but why do i get a black screen when im tryna host
Itās just a small fun thing for someone to do why are you so against something you need to work for to be able to do something you still would need to aim and have skill to perform off
ye thats what im saying quetzshouldn't be able to fly wit utah in mouth
When was the isle ever about realism
i mean its kind of a stretch that it could even carry a raptor in its mouth WHILE ON THE GROUND, but FLYING????
flying is insanely delicate
It's not about realism, but it's about plausibility. None of the animals have superpowers
I think qyetz should be more land based and uses flight to escape predators or to travel far distances
if u attempt to add any weight to an object that can barely fly due to its proportions, then u crash
well
not any weight
but a utahraptor weighs MORE THAN A QUETZ
Thatās why it gets the muscle in its wings to be able to carry the amount of weight
i dont think so
Through the perks
does it rlly weigh more
What are these arguments.
its like putting a 737 on top of an SR-71 and saying it can fly
It would be front heavy. No matter how much muscle it has, it just can't do it. And again, it isn't fun for the prey
Do you think it would be fun for the player to go through all the requirements to even to it
Itās a reward for someone who went through the trouble to even do it
no matter what, its too front heacy
heavy*
lemme explain
just listen
ok?
dont say anything
I get itās too heavy
Fine
Rewarding players by giving them an ability that can be super trolly is a bad idea
what did i just say
I'm listening lol

Very true
There talk
Point is if you tried to pick it up it wouldnāt work if you fly I get it
My main point is that it can easily be abused and it wouldn't be fun at all for the prey
So your saying if someone took the time to grow out a hypo through all the pain and hardness they did it would be unfair because they did all the work to get it
Because itās able to do something for the player who went through the difficulty to get it
No ,that's different. You can avoid hypos, hypos can't fly
Hypos one shot basically everything besides apexās anyways
Yeah, they one shot stuff, but you can hide from them or you can run away. It isn't hard to hide from them since they're so big. Quetzs can fly and are fast. If you're caught in the open, you're done for if it can grab you
Yes but the thing is you would have to aim the attack, you would have to use skills to be able to grab it when it tried to run.
On the other side if your the Utah you could attempt to avoid the attack and pounce the quetz when it gets low enough to grab you
I could kinda see that working. But, people who are good with it will just use it to troll
But not everyone will use quetz itās just the people who would use it
Yeah, not everyone will use quetz and not everyone will get the perk, but the people who do, can easily troll with it
I donāt think half a server is gonna go out of there way to troll people as quetz
I know itās not realistic we get it
btw
Not half the server, but a few people definitely will, which would make playing as a small animal very unfun
the mass already there is the center of mass
Yes but first you have to go through the letās say 3 hours to grow it and go down the path involving power to pick things up
but i mean just run from the quetz.
Center of mass would be where the wing is. That's how planes work, if the center of mass is behind the wing like it is in the pic, it's back heavy
This perk is beyond unbalanced, you'd always pick it, because in layman's terms, it allows you to 1 shot anything with Utahraptor's weight or less, which is a massive damage buff.
A perk which is of the "always pick" power level, is not healthy.
Realism doesn't matter here, you can bullshit just about anything you'd like.
If we add double the plane's mass to the front, then it'll be too front heavy
And on top of that, I'm pretty sure it was said that perks wouldn't effect combat
I mean a normal questz is probably gonna be able to one shot a Utah with its beak. So why is it not ok for it to be able to pick it up and kill it for fun
ik but this took 2 seconds to make so i didnt worry too much about that
We don't know if they will, Salty, and if they do, then the perk goes from OP to meaningless.
So the perk is either too strong, being an "always pick" or meaningless, because you can already 1 tap them.
I know Iām just brainstorming
I doubt it would one shot a utah with its beak anyway. I could see it being a two shot but a one shot seems a bit much
The point is to be able to pick it up and bring it somewhere else to eat or just to troll for something funny
"just to troll for something funny" and there we go.
I could see it carrying a corpse but carrying a player isn't alright
A full Utah would prob be a two shot but most would be a one shot
Itās just something small to add to the game for fun
This is what would happen if we added twice the plane's mass to the front
Why does this channel suddnly look like a kerbal plane building tutorial?
idk
Read up
indicators even the right colour.
If anything can be used to troll, it's not a good idea because people love trolling

I love ksp
Yeah too much mass in the nose and it's going to lawn dart.
actually i was wrong
But not everyone will play Utah or quetz, plus it would probably be harder to pick up anything smaller than Utah because it would be hard to spot
the lift wouldnt chagne direction
the thrust would
like this
it would divebomb the ground
We get it derp
apparently u dont if we're still on the subject
Look I was just thinking of something small someone could work for. Itās not something we should argue our heads over
Itās not supposed to be something everyone will use all the time itās just something you could use in a situation if you happened to go down the path
rlly? me too
Whatās that?
(yes thats on kerbin but i was testing it out b4 launching it)
lol lets go to offtopic with the ksp!
good idea
@zenith onyx Food is intentionally not near water cause if it was all the herbivores would just lay there since they wouldn't need to go and look for food. This was an issue in the game a while ago
Yeah, i think that kind of birdbath simulator gameplay is exactly what the new food values are trying to avoid
Perhaps there can be food around it there just wonāt be as much
Sure it could be a good convenience but it wouldnāt last forever
@zenith onyx nightvision will be coming with update 6
I understand that, but we have no idea if its going to be the same TYPE of thing. I really hope they don't change it too much.
they will
They'll have to change it at least a little to prevent people from gamma abusing
Everything in Evrima will more or less be from the ground up, improvements all around
they've confirmed it'll be different to legacy's i'm pretty sure, and i'm fucking glad they did. Legacy night vision was horrible
Legacy nightvision 
nv in legacy was trash
Even if they do change it a lot, it'll still have a horror aspect to it
"suspense" nah dude it was just fucking annoying and hindered gameplay
i don't know what'll be different in evrima but i have hope they'll do it well
well tbh ive never gotten scared scared playing the isle
it might pump my adrenaline but im not scared
yeah, it's a little early-access to really get into the horror aspects
legacy scared me a bunch and i'm sure evrima will too with the coming updates
but it's not really anything to do with the game, just me getting caught off guard
Yeah The Isle's gonna be terrifying with the features that are planned
so i wonder how their gonna implement things that make the game scary
the fear will really kick in once human gameplay is accessible
agreed
smalls and humans are mostly where the horror will be at
And then it will be even scarier once the eyeless monsters are in
humans should worry most about smaller dinos then big ones
mhm
troodons 
they'll see the rex but they wont see the utah or troodon or whatever
also deino is a thing
It'll be pretty hard for big things like rex to see humans. I remember how hard it was chase down a human as a giga on legacy
Back when humans were in the game
Yeah, and the mercs had nothing lol
lmao
yup
i wonder how their gonna balance mercs
especially if ur playing a sauropod
unless their not adding like big weapons
Well weapons and ammo will be hard to find, so people aren't gonna use it unless they need to
yea that makes sense
wonder what weapons their gonna use
obvi automatic weapons
but apart from that
shotguns?
I could see shotguns and pistols being a thing
same
automatic guns should be as strong as velo imo
I remember Dondi saying in the past that he's tempted to add a SUPER rare railgun that can shoot off dino limbs lmao
@barren zephyr I really like your suggestion.
yeah, animals with large eyes and round pupils (Kentro, Minmi, Homalo, Dryo) should get higher vision radii at night, as well as those specifically mentioned to be nocturnal (Troodon, Dilo)
Slit pupils are also good for night vision tho, aren't they?
not really afaik
it's more what's in the eye rather than what the pupil looks like
in short, bigger pupil means better night vision
so most animals' pupils will dilate at night
Oooh gotcha
funky shaped pupils can help in all sorts of ways but i don't believe there's any benefit in terms of night vision
According to Google, slit pupils can dilate into round pupils for good night vision, but they can slit closed to help prevent the sun from destroying your eyeballs lol
So that makes sense. Slit = Less light so you don't get your eyes hurt when it's bright
precisely
flash a light towards your eye in a mirror
you'll see the pupil get smaller
and pupils in each eye can be at two different sizes at the same time, pretty neat
Some animals can even control their pupils manually, like parrots (Idk if all parrots can tho)
lots of birds can-- slit pupils are also good at judging depth, which is why you'll usually see them on animals close to the ground that hunt by pouncing on smaller prey, hence why foxes and smaller cat species have slit pupils, while larger cats and wolves have round ones
which is why it looks absolutely ridiculous on animals like utah and carno
yyyyep. i remember rex also had slit pupils for a while and just. why
the trend of giving dinosaurs slit eyes needs some fixing
i could see them for Velociraptor and Troodon, but only one bird species alive today has slit pupils, so as it stands theyre currently really rare in extant dinosaurs
yeah i wouldn't mind them on smalls that are near the ground
i for one love the idea of gecko-like pupils for troodon like we saw in the concept
YES, RIGHT???
please
Troodon's broken-up pupils, Ovi's rectangular ones, Beipi and Theri's piercing tiny ones
YES Troodon would look awesome with that eye
pupils add so much character, really hope we get more variety (and less slit pupils for animals that don't need them)
The eyes in the renders on the roadmap are temporary by the way. Eye textures in renders are always like that, so they'll be different in-game.
mhm mhm mhm mhm
yeahhhhh, just throws me for a loop every time
i hope Kentro keeps its' big doofy pupils though
But it was said eye customization would be a thing so I really hope we can give Troodon eyes like that image O_O
if so, i hope it comes in with Update 8
Maniraptorans like Velociraptor aren't completely like modern birds, either.
Slit pupils may or may not have been present, since Velociraptor is a nocturnal or crepuscular animal.
Utahraptor with rounded pupils would look better and more serious
But yeah the shape of the pupil should really correlate with what time of the day it's active at and so forth.
The game's Utahraptor seems to be cathermal based on the actions of players (pretty much truly active whenever it's hungry)
that's true for all player-controlled animals
Yeah
In the future I hope distinct "diurnal" and "nocturnal" animals probably will become a reality.
with Update 6 i think we can expect a general shift in trends, at least
Ok honestly that wouldnt be such a bad idea
@hybrid matrix little late to reply but,
That Quetz suggestion is good, Iād like to see Quetz inspire by Pelicans
well thank you
i feel like quetz would have a similar pouch under its beak
@pale schooner I definitely agree. It currently looks like its spine is coming out the top of its skull. Would be nice if it was made clear that it was scales, and not its head being attached at the top rather than the back.
Vurakles, people wouldn't follow them under most circumstances, and moderating them probably wouldn't be worth it.
i feel like quetz should be lk 5-6 hours to grow since youll grow hella big much bigger than most dinos.
It works in other channels, pin it and make sure everybody follows since everyone else is abiding by these rules.
Maybe.
It doesn't have to be that difficult either. In Valheim's suggestion channel you have to put a š” in front of your suggestion to make it easier for the devs that its a suggestion, something like that could be introduced here if the admins are able to put up the work for it. They're already monitoring the feedback channels, might as well do a bit more.
My intention was to put it into consideration to come up with ideas on how to make it easier for the people reading the feedback channels (devs, QA) sorting out all the multiple suggestions while also maintaining a strict and clear order.
Right now everybody just does what he wants without any clear structure. A structure should help the people putting suggestions in the channel, not limit the creativity or the way how they wanna write their suggestion/feedback.
why would a burrowing animal making ITS home, want help from another species that will want to claim that burrow as its own
i'd expect hadrosaurs to group with eachother rather than burrowers
Iām unsure about burrowers
But I made the suggestion of ceratopsians and hadrosaurs grping
If I was burrowing my home
ceratopsians idk, could be a server optin, but hadrosaurs seem like they'd chill out together
I wouldnāt want someone else to come in and help cause then theyād want to stay
ceratopsians seem kinda like short tempered assholes aside from a few
They are
Trike especially is known to have a bad temper with other animals
Wait ur gonna apply for dev???
Idk am I?

i could easily see paras and maias and whatever tolerating or even helping eachother though
Don told me to apply to be a dev or sit in the back of the car and sip my juice while he drives lmao
Lol
Cause I commented on how it might be till late next year before we get even the old roster into evrima
I knew I was done as soon as he said āwell wendigoā
I wish I clipped it
It was gold
I was like āheās either about to be optimistic or heās gonna destroy meā
And well
I got owned
Hard
F
Were you wrong tho?
Couldnt've said it better myself
i'm sold
NOOOO AG IS GONER
finally got deleted lol

