#general-feedback-discussion
1 messages · Page 629 of 1
I think plants growing on minmi should be an elder thing to give it’s elder stage a cool new feature
They sound similar to some bird calls, imo
It fits for what hypsi is supposed to be
A bird found in the Amazon has shattered the record for the loudest call, reaching the same volume as a pneumatic drill. The white bellbird, which lives in the mountains of the north-eastern Amazon, was recorded at 125 decibels (dB), three times louder than the next bird in the pecking order, the screaming piha
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Doesn't sound any more robotic than this to me, dunno if maybe that's entirely subjective on your part no
yeah see that sounds annoying but mostly fine
theres something about hypsi's vocals but i can't really put my finger on it
I think they sound fine, you just dislike them because hypsi players tend to be annoying
They're reasonably close to some bird calls, definitely wouldn't call them "robotic"
No.
there's a negative association
I dislike them because they don't sound normal to me, I can't pin point what it is but it doesn't sound exactly right.
I like the calls, but I think they should be polished a bit.
They sound like birds. There's nothing objectively wrong with them, you just dislike those types of sounds.
Dude.
I just said, I like them.
There's just something about them that makes them sound weird to me.
exactly. that's subjective
there's nothing objectively wrong about them, you just dislike some aspect of them yourself
You say "they should be polished a bit" as though there's some sort of error with them, as though there's an issue. There isn't. The sounds are fine, you just dislike something about them.
As it stands, your current suggestion is "I don't like something about hypsi's calls but I can't figure out what. Fix it"
It means nothing
Mate.
There's something about hypsi's sounds that sound like they are coming from a toy and not the mouth of an animal
I disagree, I'd like you to point out a single actually demonstrable aspect of the calls that do that at all.
Like they are a recording of a recording
Because until you do, again, this suggestions remains "I don't like something about hypsi's calls but I can't figure out what. Fix it"
They just sound robotic to me, I can't pinpoint what makes them sound that way. I never told the devs to fix something that I don't know what it is (poor English I'm sorry). Had to type this for a while because my English is horrible.
this is a good way to put it, it's as if the sound doesn't match the source
This feedback is 100% subjective, I plain don't hear anything robotic about hypsi's sounds. It sounds like a bird.
Thank you Kato
^ same, hypsi calls are fine to me
Especially since you cannot specify anything actually objectively wrong with the calls
I'd reccomend listening to videos of birds around the world, literally there are so many birds with such odd and strange calls that already sound not real. hearing Hypsi's call sounds in line with quite a few different birds if were talking about it sounding robotic or such.
I posted the white bellbird recently. Do I need to post the lyrebird next?
Those two sound fine, like I said there's something about hypsi that's off
then explain what
i know its subjective, but i'm just saying that's how i feel
@zenith onyx 400 pounds? what?
utahs are estimated to have been able to reach a ton as an adult
Raptors were usuallu about 300 to 400. sometimes to 500 if it was especially large specimen
it is the estimated size though
In its broadcast, there is a rattling that feels disjointed from the rest of its vouce. Might be it
not really, most estimates are 400-700 max
An adult was estimated to be from 660 to 2200 LBs if im not wrong
why do I feel like im getting griled for nothing
Why are yall using irl utah weight
tf lol
in game its differn't
yeah, my question too
Idk
when you dont look at the first google result you can actually find answers that are somewhat reliable
Realistically that was their weight
I don't think we have in game weight displayed
that google result says kg
300kg - 1000 kg first result and the utah in-game weighs a ton
We do in the character menu
tonne*
Safe to assume that's evrima too then
my bad whoops
1000kg is approx a ton and a tonne
@zenith onyx um, i wouldnt use bottom of the barrel tenontos for balancing, tenonto can wipe the floor with carno
but 1000kg is exactly a tonne
Use 701 kg as utahs weight
Nothing else
so if we're working with 700kg, it becomes slightly more plausible that they would maybe get startled running into tenontos and up but it just wouldn't work from a gameplay perspective
so you get stopped in your tracks and the teno lands free hits just for the utah running into them or?
That's 1545 lbs @zenith onyx
yeah your suggestion states that utah was 181kg which is just wrong if we're talking about a full adult
Anorexic Utahraptor
and therefore its based on something that doesnt even apply
unless u think ima change my suggestion, please leave me be
Oh god the mimic mechanic sigh
give ovi the mimic mechanic, not troodon
I only wanted to post an idea, didn't ecpect to get repremanded for it
sorry if some of the info is incorrect
neither of them need mimicry, but troodon is the one that can actually use it effectively
you suggested something in a public server belonging to a game people are invested in and expect to not get feedback?
Wdym reprimanded lol
ovi needs mimic more than troodon does
I'm getting attacked for something I thought was correct
ovi has no use for mimicry as i've explained a million times before
@hybrid hamlet
honoka seems to be doing that.. but whatever
Huh?
but nowhere was i attacking you as a person or insulting your suggestion?
i was telling you the info was incorrect and when i tagged you first i was more so asking what you mean
because i didn't know if you were even talking about a full adult
https://cdn.discordapp.com/attachments/664914260648001555/695052745320824852/spooky_water_bois.jpg this is the moss camo I was talking about
Oh nice, thank you!
not the best but it's still a think, makes it less noticeable when surfacing I bet, although I usually wouldn't surface until ambushing
you are welcome
Looks like itd work similar to wallow, youd just passively have algea when exiting water.
I like that the moss sticks to it when it surfaces
hope it specifically happens when surfacing underneath moss or algae
I think so or at least partially so it won't happen in non-murky water
You can't fix legacy mate.
The entrie point of the recode was to basically remake the isle because they couldn't fix legacy with it's broken code and outdated stuff. If they try and fix legacy, something will likely break again. Recoding the game would be much better than attempting to fix a game with broken code.
Yes but realism is a thing TI does have focus on. Deinonychus or Oviraptor certainly cannot glide due to them being simply too big to do so. And Velo and Utah are not planned to have any feathered versions whatsoever.
My point is that the given in-game anatomy matters when it comes to biomechanics (or, the mechanics of an organism, in this case a dinosaur)
Utah has been mentioned to have a planned feathered alternative option for a very long time now. So has galli, for the record.
based
also Utah is wayyyyy bigger than deinonychus lol
Yes.
And deinonychus already is too big to glide, unless it's a juvenile or subadult, maybe?
juvenile dakotaraptors can glide iirc
so deino wouldn't be that far-fetched i think
That's speculation
i'd prefer it for velo though
We don't have a lot of known material of Dakotaraptor whatsoever
Saurian's reconstruction is very speculative.
Basing it off deinonychus and utahraptor mostly
Well juvenile raptors could have possibly glided, but we just don't know for certain
An adult Velociraptor was certainly too heavy to glide, but it didn't need to since it lived in a mostly treeless environment
Sleeping as an actual healing mechanic sounds cool
@cinder plank idk if anyone mentioned this to you yet, but you can have evrima and legacy isle on your computer at the same time so you dont have to redownload it all the time. its really easy to do and you can find tutorials on youtube. hopefully this helps and is a good alternative to your suggestion.
Soldier, our velo will be living in an environment full of trees so a glide for the isles velo could be a possibility
P o h
@quasi violet yeah thats a real good addition! How couldnt I think of this eralier! Makes sense and makes it easier not to die of hunger while caring for the young 🥰 good suggestion!
*p o g
Improving sleeping is a great idea. You're already vulnerable when sleeping, especially with all the noise you make. However, there are a few issues to address, like how people could be sleeping not to log out, but could have logout ready at a moment's notice, similarly to Legacy, and we don't want that
sleeping to slow bleed will just be legacy all over again
because that's exactly how legacy is
even if you don't clot, you don't clot in legacy either
was replying to rick
Nah. In legacy, you could just sit and you'll never die from bleed. With the sleep, you'll only slow it down, but can still die from it. So it's not a high priority other than mud, but if you have a chance of dying from bleed and you need more time, you can sleep, but also be vulnerable
What about sleeping to heal it. Like sleeping only helps when you were already healing it, just speeds it up
Okay now that's way more realistic
yes
My stego stayed on like 30% blood for so long cause every time I’d heal some, something else would bite me 
Passively healing it and once you start healing it you can sleep to speed it up, and if you're bleeding you can slow it down and when you wake up you'll only have like 5 seconds until you start bleeding normally again
Just so it's not useless
You guys can balance out the number if ya want
Also would give people a reason to sleep, I like the sleeping animations and stuff
that sleep suggestion is just screaming afk growth
id have to disagree because they specified that the change in stats would only be slightly... and the growth boost would only be hatchling/juvie. and they really drove the point of you having to be aware of your surroundings bc sight is gone and sounds are drowned out
i dont necessarily agree with the growth boost myself but "screaming" afk growth seems like an exaggerated term
especially if you only saw the slight change in food drop
when it can only be obtained while sleeping with such a great disadvantage
It just shouldnt increase growth at all tbh
Would make it easier for juvies who have adult friends to hide in a bush with growth boost with less danger of being taken by surprise
true i think the suggestion should be modified to make it less of a walk in the park when considering outside factors like that
rewarding sitting in a bush instead of actually playing the game? no thanks
Only thing sleeping should do is like reduce food consumption by a small amount, it shouldn't be to rewarding
Too*
yeah but apparently just having a slight food reduction even if there is no growth involved is "AFKGROWTH"
custom horns/crest options were mentioned in the past already right
to be an upcoming feature
might be wrong
idk i dont think it would hurt to still put in a suggestion if u want
I don't watch dev streams, I wish we had more info on that type of stuff in the trello or something
If those even were mentioned there
Tfw someone wants dinner bell AI back
yeah we don't need legacy AI that screeches to everything within a 500 meter radius
Imagine thinking that ai is supposed to be free food in evrima
that theme song is some Jurassic park level shit why haven't I heard it until now
The isle actually has some amazing music
I haven't heard like anything I think yet, except the menu music I think
Yeah some other good ones are acts of god and tyrannic, they’re both really cool to listen to
Hooting allosaurus 

It's still too heavy as an adult
To be fair utahraptor wouldn't be leaping all over like a kangaroo irl either so gliding velo isnt even too unrealistic for the isle lol
bleeding kinda just feels like a mechanic for tracking rn
don't think ive killed anything through bleed as of yet
Theri rolling around just seems kinda weird with its body shape
@coral yoke thats entirely the point of it, its not something thats going to decide normal and quick fights, the most bearing it has on combat is it slowing regens as you loose blood and in long conflicts like say a pack of allos trying to kill a camara
Like I’ve said a million times the isle isn’t supposed to be super realistic and if the devs wanted to give an animal an ability that is scientifically impossible, they can.
ah ok i wasnt aware of this, thanks for the info!
I've always wanted deinonychus as a climber/bad glider.
But velo would make an interesting alternative. Needs a bit more fictionalisation though as its arms are proportionally much shorter.
Velociraptor wouldn't work well as a glider imo
Could still work, and makes it not just a worse troodon.
Though it could easily as well be made to simply leap from tree to tree like a monkey or lemur
Nychus is better built for gliding as much longer limbs, and shoulder joints which allow it to raise its arms correctly.
Irl velo wouldn't glide or be capable of it at all.
But isle dinos seem to have gone the fictional fantasy monster route.
So potentially velo doing it in game would work.
Cormorant pela here we come
swallows entire utah
holy fucking sh!t
devours rex
noms carno
Pounce doesn't need a nerf. If you fail to conserve stamina and jump off and run away, that's on you.
who said pounce needed nerfing
They’re replying to Ionized’s post about it.
ok
where is ti?
i can't find it
Scroll up in #general-feedback, it’s not too far up.
If you look at the suggestion, I'm not suggesting free food at all.
The nests would provide burrows for AI to hide in, if poorly hunted.
To be honest, I think it's more challenging that the current "dinner bell" AI in the game that 1 broadcast until you find them, then run away from you in a straight line while looking over their shoulder at you the whole time.
You can't fail a hunt like that. It's just time commitment to catch up and kill the dryo's currently in the game.
"Dinner bell" is already in Evrima. I would just prefer some more food diversity for smaller dinos, with different mini-games than "listen for 1 broadcast, move towards, consume"
You pick taco, the slowest, most defenseless, easiest animal in the game to kill to waltz around and call out basically begging to die. Unless a player is 100% braindead they will catch it before it can get to its burrow
That is free food
I see plenty of braindead carnivores running around not checking bushes, every time I play.
As far as speed goes, the two carnivores we currently have in the game are both faster than the dryo.
Which has no escape mechanism as AI.
So, what is the difference between the two "free food"
IMO: The chances of a taco escaping notice (since it's so small, and with ground cover) to a nearby nest/hole is greater than that of the current free food, the dryo which runs slower than the carnivores currently in the game, doesn't dodge, and leaves footprints. AND still broadcasts... That is free food.
Adding taco is just another free food then lmao its honestly just as bad if not worse
Dryo dodge should be fixed to not be a useless waste of an ability though, it really is bad
So, free food should be one size fits all? Or are you in favor of removing all herbivore AI?
Lmao im just wondering why you want taco to come in of all things, the most basic juvie chow
Anything slow and easy to catch would be beneficial for hungry juvie dinos. It's hard to survive at that growth stage in general, there has to be something beneficial for juvie players who spawn in without a pack.
Just make small easy to catch food have little amounts of food to eat so it doesn't benefit bigger dinosaurs.
Taco gopher
What's wrong with easy food that doesn't fill much
Anything that doesn't fill much shouldn't be a pest to catch
It isnt that hard considering carnos alone make up like half the roster on most active servers
You should be rewarded with how hard something is to catch. If it is easy then it's just a tiny snack.
Most active servers as in only one right
Lmao
Eh like 2 maybe lol i guess
I've seen like 3
Maybe 3 and a half
5, 25, 70.
Nycta is the only server really getting any attention
Anyway point of easier food is still necessary if we're going to spawn into the world as useless as a taco for the first 30 minutes of our growth
No carni juvie is even near as usrless as a taco and they could also fit in the burrows so it's a handout for them
Not so far at least
Gopher Taco
All you can do when you first spawn in is scavenge other players food and run away from things that move xD
Even adult dryo is as useless as the current juvies
Why taco?
Simple: Because the majority of players will choose to play the largest, biggest, most powerful creature of their choice.
Even in the current iteration of Evrima, Tenonto are almost non-existent. They don't stand a chance against Carno (which have replaced utah for dominance).
I would love to see some statistics on what dinosaur population looks like right now. But without it, I can really only offer my opinions based on player feedback in game.
Secondly: Because i want a complete ecosystem. The purpose of AI is supposed to be to flesh out the ecosystem by taking the roles of creatures that people won't want to play. During the evolution server type where everyone herbivore HAD to play a taco, barely anyone enjoyed it... but it was still an important item in the food chain.
Velociraptors, Herra, utah, would probably all eat taco's if available. It's a small meal item for a small dinosaur.
Thirdly: Because i would like more hunting options than: "Follow broadcast, chase until you bite it to death".
I want the opportunity to fail a hunt, to try and play smarter next time.
And finally: Because 98% of the servers currently hosting Evrima are empty. And carnivores need more food than the free food currently in the game.
Most nights, all I see is the 150ish people in Isle Nycta, 80ish in Teutonic, and a handful elsewhere, mostly in Europe...
That's including the Public NA servers, which I haven't seen more than 5 people in over the past few days.
We need more AI to fill out low pop servers, if people are going to continue to play in them.
No creature should have to do that to everything that moves. There should be AI for the starters.
Starter AI shouldn't be easy, it should just be weak enough to bring down.
Gopher Taco
And what really bugged me is its supposed to just hang out calling and then retreat to its burrow, making it incredibly easy to pin down
Incredibly easy to pin down? People can't find tononto in tall grass. or stego in bushes. Let alone a hypsi in regular grass. what makes you think a taco will be easier?
If you only state the obvious, most people won't disagree with you.
Wait that sounds like it's directed at other people
It's not to be clear, I'm taking my own piss
Heck, last night I hid in a bush after escaping an adult carno vs. carno battle while I healed out my bleed. If a carno couldn't find another adult carno in a BUSH, with footsteps and blood... He spent 15 minutes romping around in circles, it was hilarious.
There is no way he can find a taco 😛
So any person with 2 brain cells to rub together could catch it effortlessly. Once you see the taco once it's dead meat as at least the others have a chance to make some distance
Holy shit how did that guy even make it to adult like that lmao
A full ecosystem would involve weak creatures. Weak creatures are in the animal kingdom as well and if caught can't get away no matter what. Just sayin.
I actually took a screen of both of us on the same screen, like a literal carno space apart xD
Tacos sitting on rocks, warning the rest, and they all hide underground, occasionally checking from random, distant holes.
I know taco is weak but like theres a little less easy things they could add first and find a real defense for taco
Stealth
^
Stealth is not Taco's defense, it's just how ya hunt Taco.
Well pretty much anything small = stealth rn
I said that at a bad time
Hypsie for me sucks to hunt. Absolutely sucks. They're too difficult to catch for what they offer for food. And the only reason I've found to kill them was cus they're being annoying and spitting at you for no reason
I mean, unless we want to make taco akin to porcupines. and have all those spikey tail bits get stuck in big dinosaur throats, and only small dinosaurs can bite around the quills.
I gave up on hunting Hypsi. They don't have enough food on them to be worth it. So small, so annoying, so loud.
Like homalo can at least run fast enough to lose itself in some bushes if it happens to be spotted, taco runs to a burrow at walking pace where juvie preds are small enough to fit
Hypsi is one of the most mobile animals, it should be pretty difficult for Carno. Utah should have one of the easier times against it.
juvie preds are the taco's primary predator. So, makes sense to me?
Porcupine taco would be nice ive always hated its useless ass quills being wasted
Taco would just be pointless for bigger carnies to eat. What would fill 50% good to a juvie could fill 2% to an adult. Not worth the hunt. Makes sense to add for juvie emergencies
prairie dog tacos 
Taco GOPHER
Also, thank you BuffTrike. I'll definitely write up a suggestion for porcupine tacos 🙂
Ive seen a few
Wait I think I've been describing it as a prairie dog. Carry on.
How do you feel about the 4 to 6 ceratopsids?
There should just be something every carnivore AND age of carnivore should be able to hunt.
Prairie dogs are those ground squirrels which live in those fairly big colonies (or "towns")
Hopefully taco doesnt skip leg day anymore before coming to recode too like i know hes weak but holy shit that run speed is bad
Otherwise we're playing afk dinosaurs until we can hunt and I thought they were avoiding that
It could be a bit better
I know what a prairie dog is, I suggested their scouting behavior for AI Tacos
Maybe taco can yeet himself down mountains and cliffs as secondary escapes for minimal damage like the useless stinkbug he is
Stone frog
Pebble boy
Tuck in your limbs and go for it
Taco taking and eating the materials that make ptera nests
Like legit that would look good on taco just rolling down a mountain to escape preds
Taco's rolling to escape predators is just like dryo running to escape predators. Without an "out", it's just wasting player time.
Its just so stupid it might work
If the predator follows you down the cliff they ain't coming at you at usual speeds
Speaking about nests, maybe it could be possible to use twigs and grass as nest bedding in the case of some species (like hypsis, raptors, ovis or dryos)
Taco can enter a protective stance when it falls to tumble with heightened fall resistance while its attacker says fuck that i aint breaking my legs for this
Nest brooding in ovi (as shown by fossil evidence from its relatives) would be a cool function to add as well.
Would be epic if hypsi could nest in trees, and make it easier for hypsi to jump into said tree too.
Hypsi nesting in trees to avoid ground predators would be cool.
The only threat a hyspie faces is spitting at carnies XDD
"oop I got spit at I'ma destroy"
They're not worth hunting
Jokes aside that sounds fun
Hypsi is designed to style on Carnis
I see hypsie and I'm like "aw it's a hypsie"
Hypsie makes a noise
"I'll assume this was a threat"
I can't wait say screw you to the map and fly over it with the pteradon
I can't wait to master Hypsi's spit and blind low flying Pteranodons.
...... I can see that being very hilarious
They have to land to clean out their eyes but they don't know where the floor is
Will flying ptera have bone break if they fly into trees at high speeds?
Hypsi will grief Pteranodons
Work your wait up a cliff to blind a mother and kill her kids
Pteradons will grief juvies as if they're not being griefed enough
If you give brooding to smaller dinosaurs, you should give it to larger dinosaurs too. Also, isn't brooding already somewhat of a thing in legacy nesting? I thought you had to sit on your nest for your eggs to grow?
Ya if you leave your nest in legacy it just stays dormant
Nothing happens to the eggs if you do nothing
Corrrect
More nesting and child raising mechanics
Which I didn't have an issue with all that much
Presuming it'll work similarly in evrima, brooding should be done by dinos of all sizes still
What I don't want to see is when you are born from the egg and the parents are like "aight welcome to the pack. Let's roll!!!"
Gigantoraptor best brood
In practice, apparently saurapods didn't brood. They nested and moved on. Success through quantity.
Sauropods are like
Imagine trying to brood as something that large
Didn't other largos put a spot in the middle of their nest with no eggs so that they could lay down and warm them without crushing them?
sadly, we don't know much about a lot of dino nesting behavior last i checked. Apparently, we still haven't found a T-Rex nest 😦
Ooo
They sat in that section in the middle, and the heat radiated off of them to their eggs
Which species is that? And that is also cool
not sure
original, un-subtitled video here: https://www.youtube.com/watch?v=3L7VJl76i9U
I want the Ivo raptor to sound like this
XDDD
...cus it says egg.
Idk
LOL
Raptor with OCD that makes the sauropod arrangement a perfect circle before eating the eggs.
This sounds amusing
How could it possibly continue eating once it eats an egg, the circle will no longer be complete! Will it have to keep rearranging the perfect circle after each egg?

It'll set the broken egg back into it's place and move on.
Maybe turn it over to ignore the hole
The ai is broadcasting for you guys?
I’ve never once heard it call
Apart from from when I bite it
The AI don't broadcast as frequently as they used to, but they do broadcast.
Not sure if it's on a 5 minute or 15 minute timer sometimes, lol
Never once heard it
ive heard the ai make quiet noises but never broadcast
wanna talk about reduced teeth?
what the hell is wrong with you
im really really really drunk
i can tell
ok
Why when people get drunk they tell everyone in discord 
Why what’s wrong
Because we’re drunk
Let's calm down a bit.
how do u become a spino?
In EVRIMA? You don't
I’ve become not drunk and I had the best idea ever for deino
When I was drunk of course
But remember the glorious Issa
*idea
how about dinosaurs having hearing problems for a while? The sounds get more confusing and quieter, due to para's call attack/ ability
(btw the drawings are amazing, very cute tho
)
yeah, nice point
how about both ?
vision AND hearing
sure the para should have a limited numbers of call attack, and maybe a longer call cooldown for them ? Beacuse some ppl would abuse this ability
Hmm it your right about both of the things. I was also thinking if the call attack, like normal calls, would loose voice and would be useless then
I cant see another special attack for para. If its ability won't be related to its calls, well... 
@maiden anvil yes yes yes yes yes yes!!!
Para really needs more attention from devs
My man @civic sparrow ! You where a huge part of my suggestion 😉
Oh fr!? XD, I’m very glad someone has made an actual structured suggestion for para with art and everything finally XD.
Yes Paprika, you made a para suggestion I took inspiration from. It was about para broadcasting traveling further the other dinos 😄
And thx a lot!!!
I'm very against cenozoic mammals being added. It's completely against the theme of the game.
Except it isn't in the case of the latter candidate
It's a small, diminutive tree dweller, and probably potential prey for Herrerasaurus
Also not a fan of full aquatics (including things like mosa).
It just splits the playerbase as half will be off hidden in the ocean.
Oh yeah fair enough with the aquatic bit
There are potential dinos which can fit the role of small AI tree dweller.
But with choosing mammals you actually have to put some consideration with choices.
agreed with the split environments thing, everything should have at least some opportunity for interaction
The game is focused on reptiles and dinos. Mammals are very against the theme.
Also if you add one mammal, it then sets a precedent to open the floodgate for more.
Not unless you have a few inconspicuous mammals as outliers in a dinosaur dominated world.
so why should they be added, why just those creatures. any special interesting abilities or something?
The only 'mammals' i'd want to see are mesozoic and before.
Well a primate clearly has many possibilities for tree based movement
It can leap and jump gracefully through the treetops and go after bugs or fruit
Well what dinosaurs are there known to have been canopy omnivores?
how big is this monke?
Small tree dweller which suits the theme more than monke.
The known specimen, a juvenile specimen called Ida, is 58 centimetres from head to tailtip (with the body without the tail being 24 cm long)
i'd love to see yi qi or microraptor in the game some day
Having a single non-human mammal an outlier would be a good idea.
Is Yi Qi capable of powered flight?
Because all the other non-human animals are either dinosaurs (including birds), pterosaurs, crocodilians or lizards.
Nope.
It was shite at gliding as a matter of fact.
Evolutionary dead end.
Whereas primates are not.
I mean tbh i'm against yiqi too, as not a fan of playables under about 50kg.
But it's clear that any sized playable seems to be a thing now, and my thinking is an old relic.
I remember suggesting avaceratops for survival, and being told by everyone it's too small to be a good playable. How times have changed.
as long as small animals are catered for i dont see the issue. But it's like you said earlier, having one opens the door to having a bunch of others, especially if a whole new playstyle will need to be created
My issue with super small animals is they can't interact with the rest of the roster. A compy can never interact with a rex.
The top and bottom of the roster should still be able to interact.
could add something similar to those cleaner fish that hang onto sharks and whales
though i have no idea how one would go about doing that
having compies hanging onto a rex to get some scraps after it's killed something, maybe giving the rex some sort of buff or advantage by doing so
Well a monkey is a better option than a bat winged poorly flighted dinobird. Sure, it's a mammal, but stuff is generally speaking fine if you don't go over the top with mammalian fauna (which is why you could as well have the primate as the sole non-human mammal)
If your excuse is an automatic "oh mammals bad, they don't fit in with the style of the game", that's a pretty poor excuse.
well, thematically, what is the reason for having large mammals on the island with massive dinosaurs?
I never said adding large mammals
Well it's still not any bigger than a man even
A primate about the size of a small to medium sized housecat isn't that bad.
Considering hypsilophodon is 44 pounds, 6 feet long and 2 feet tall, it's really not that big.
my issue isn't the size it's the reasoning behind adding a singular (small) mammal to the island with massive dinosaurs
If your excuse is an automatic "oh mammals bad, they don't fit in with the style of the game", that's a pretty poor excuse.
@barren zephyr that’s a pretty good excuse
sure it's something different, but why deviate so much when something like microraptor would fill the spot perfectly
Well you could add a couple of more small ones as well. The main theme is reptile supremacy over mammal supremacy. The mammals are there, but somewhat overshined by the dinosaurs.
So it’s not just one small mammal lol
Well idk it's 12 am and my brain is turning into mush.
but why? We can assume small mammals already exist but arent visible for whatever reasons, but what's the point behind having a whole new set of animals with the only reasoning being "they're outshined by dinosaurs"
and i didnt want it to get to this but, lore-wise what the fuck are hypsi sized mammals doing on the island
Why don’t we just replace the entire small roster, anything smaller than a Kentro, with mammals?
Nvm.
They’d be outshone by the dinosaurs
I take back my argument.
So it fits
The mammals aren't gonna steal the spotlight if they're small enough. I'm not telling anyone to remove anything smaller than a kentrosaurus.
The upper size limit for a mammal would otherwise be up to the size of a badger or housecat, if being reasonable. Not being big enough to steal the spotlight, but not too small to be totally in oblivion.
I take back the "outshined" bit I stated earlier.
Or does this stuff still make no sense
In which case I might as well quit.
I don't mind more playables but i struggle to see the point of having a selection of mammals when the point of the game is dinosaurs (plus the flying things) and what the hell they're doing on the island
sure you could say its just a survival game and more playables = more playability but
idk maybe i'm thinking about it too much
Well what the hell is a giant albatross thingy with fake teeth or a giant goanna doing on the island?
eh fair point
Well the reasons for cloning a lemur would be the same case as for anything else, pretty much. To fill in a blank ecosystem.
As the game is technically set in modern day, I could see there being rats, boar, deer, etc running loose.
Trouble is we havn't actually been given the lore reason that they've made the dinos. Apparently there is lore reasons, but we havn't been told.
And in which case that monkey would be spending time in the trees eating fruit, and being at threat from tree climbing predators like herra
yeah you've got a point, i retract my earlier statements
I mean it wouldn't look too bad, especially if you take some bling from modern monkeys and lemurs
Capuchins, snub nosed monkeys, sifakas, mandrills, baboons, etc.
mhm, whole new fashion style to use
Well, you could get off to a start with applying some of these features to Darwinius (like the baboon's tufts of fur on the sides of it's head or the snub nosed monkey's blue skin on the face)
something that is 24 cm isn't really going to do interaction very much, like at all
Welp, we all like new environments and such things, but developing an entire new island and unique creatures for it is not worth the effort. Although I can imagine this as dlc or a small map with alternative skins of few fitting dinosaurs
Also I'm not sure if it is lore-friendly
Biomes are fine as long as we don't talk about deep snow and evrima beaches on the same island
I've already suggested the idea that maybe the world borders could be integrated into the lore, maybe it helps maintain the biomes inside of EVRIMA so they could be seemingly contradicting but also coexist
Yes, these are examples. I didn't say "create entirely new creatures". You can add Wool to existing creatures (as long as it fits), cause I don't think a lot of people would be too fond of dinosaurs without any sort of coat wandering a snowy environment. It would look too wierd imo.
Also snowy maps would be possible to do if we had a mapper.
Add a snow dome
I see some of the plates are gone, but I still think anky should be rounded >.>
hmmmm lemme see if i can
Alright
@brave rampart why would you name them "wooly" if they infact had no wool? Dinosaurs had feathers yeah. But never heard of a fluffy catfur trex.
You make me imagine troodons with sheep wool on them
It freaks me out
I see what you mean. Though I think some sort of fuzz like I dunno- probably similar to baby birds feathers would be neater
wool-ish. wool-esque. like Yutyrannus?? like down, but thicker-- it isn't hair, but it can have a somewhat similar texture
Those are examples. Idc what they have, just as long as it makes sense for them to gain warmth in a snowy environment
Also now that I think about it, I just pulled those out of my ass when making an example lmao
Wooly troodon 
Yes but the specimen we have is a juvenile/adolescent
It was about 80-85% fully grown, so it probably would have been a bit bigger when fully grown
Probably about the size of a squirrel monkey or maybe even a capuchin upon being fully grown
Just for the sake of actually being given more interaction with other animals, it could be made to act like a capuchin as well; fairly adept both in the trees and on the ground, and having varied food sources ranging from fruit to hard foods like palm or shellfish. In order to access such hard food items, it needs to use rocks in order to hammer them open.
A Capuchin Monkey uses a a rock and a log as hammer and anvil to crack palm nuts for food in the cerrado of Brazil.
Yep I admit posting a crap tonne of text.
Grabbing carno leg
Goodbye Dino
it exists
@brave rampart

Honestly I wouldn't mind changing the names to fictional names. The isle dinos are made up fantasy monsters with dino names glued on. Fictional names like novaraptor make far more sense to have.
Yes, but TI's Utahraptor is nothing like the Novaraptor in Primal Carnage
Thus I rather wouldn't call it Novaraptor, because it isn't a Novaraptor either.
Apolloraptor, or maybe even Apollovenator might work better
This is the Novaraptor model. Only has a slight resemblance to "Utahraptor", because they're dromaeosaurs. But other than that they're altogether different in appearance and build.
@maiden anvil oh god no, thats gonna be exploited and you know it
might as well hand the people who try to use hitboxes in the most effective way everything
Yeah... I can see how that wouldn’t work
and autotarget reduces risk imo, since you wouldnt have to handle your camera/run towards the target anymore
Good point ^
i like the initial thought of it, though, to make combat more interesting, but there should be a different way
Yes I was going for something to make it more interesting. Though your probably right about my idea... didn’t actually expect people to like it
what i would like is maybe a different attack to sorta test the water, and it would still be a normal attack, just a lot quicker and more unsure and you'd have to iniate it
you'd kinda snap at your prey to see if you're within range and it does minimal damage
but shows you if youre close enough
maybe could also be used for intimidation in a stand off, where you bite at your opponent but instead of using a full on attack youre rather unsure and bite quickly
im not entirely sure though
So like an attack that does very little dmg?
But it can show when you can hit something
one that is just generally quicker and does very little damage yeah, and it would consume stamina or some other kinda resource and while running or whatever you could continously hold it down and your dino would kinda snap at the prey
as long as you hold it down and then once you can hit it you actually do hit it while snapping at it
and since everyone makes a sound when hit that would be your indicator
but you do basically no damage so the attack wouldnt be abused
this probably wouldnt fit every dino though so id imagine this on the utah and other quick/agile creatures
I mean a different fictional name works too, but the point still stands.
ah yes, get punished by winning hard fights by getting a weakspot
that's surely fun
yeah i hate the idea of weak spots
scars as battle trophies are an awesome concept, but should be purely cosmetic imo
Im pretty sure there's a problem with permanent scars that makes them overload a server cause
Im not sure if that's the exact problem but Im pretty sure filipe has said something about it
ah that sucks
hopefully some fix is found or a mod is made that allows for it to be done
hmm yeah, wonder how it'd be realized in the first place
more general locations as change in texture i guess
Ahmm idk but no mather what animel i am or on what server i am i cant do anything els ather then walk i cant eat sleep run ect
@tepid river - your suggestion was, and is currently unnecessary to the gameplay. Larger herbivores can honestly only do so much to protect smaller herbivores that choose to herd with them. Carnivores can easily bait the herbivores into killing each other, and if you're being conscious to NOT kill the smaller herbis, you can't stop any carnivore that DOES get through the line of defense.
I, myself, actually prefer to avoid herds when growing because it is so, so frequent that the smaller herd members get eaten. It's safer to just play stealth herbi and grow alone.
Deino was already confirmed to be able to sense things on the surface when underwater. I don't know about Spino though
They made spino too terrestrial for that ability to fit him anymore tbh
@tender latch there is no need to think and care of such things since we will probably get normal tree climbing with herrera
But Hypsi need dat survivability doe 😱
Normal tree climbing > dumping half your stam to risk missing a tree branch anyway tho
@tepid river as much as I agree with you that small herbivore species shouldn’t be protected by large herbivores due to it fucking over the ecosystem and fucking over small carnivores. I don’t really think your suggestion is necessary for Evrima in it’s current state. As Ziel said it’s much harder to protect smaller herbivores now but if the game does start to devolve and small herbivores start relying on big herbivores for everything then yeah I think it should be implemented
@tawdry smelt what?
oh ok
but isn't the point of sleeping logging out?
otherwise it's just an overglorified rest?
what's the point?
There is none, it’s for logging out
exactly
why are you against it
wat?
I don't understand what
isn't that the point of sleeping
as a logout mechanic
why should it not be that way
isn't the entire point to log out?
Nevermind, I dont even know what am i talking about 😕
I have reached maximum confusion
What would be the beneficial purpose of allowing large tier predators to screw over small tier burrowers who they shouldn't even be hunting because they supply pretty much no food. That would make burrows a pretty useless mechanic too
I would much rather see like-tier predators have a way of invading a burrow, than see a T-Rex stomp on a burrow for little to no benefit.
Some part of me would laugh so hard seeing a raptor invade a burrow, just to get beat up by the number of food items inside.
That's a meaningful risk/reward of like tier dinosaurs fighting for survival/food.
A T-Rex doesn't need to stomp on a burrow.
It would only be used to grief small tiers 99% of the time
Only animals who should be hunting those tiers should have anything to do with burrow raiding
The whole point of burrows is so that you are safe from larger animals and having shelter. It's either larger animals are able to make burrows collapse, which makes burrowing useless for smaller creatures, or they can do very minimal damage to burrows, which makes interacting with burrows and the whole mechanic useless. Anything outside of that would just cause balance issues.
Burrow-raiding should be for the smaller sized creatures, not the larger ones.
exactly
@tardy copper imagine complaining that a game is getting casual
I'd argue that most of the differences between nova and our utah could be chalked up to a difference in art style, as we see the magnarex looks somewhat less cartoony than its PC counterpart.
But then the sounds also matter
In which case they don't really sound like eachother
The sound effects of the 'Assault' class of the dinosaur team in the Unreal Engine game Primal Carnage.
Note about this video: Images will constantly change based on the different growl and roar sequences similar to that in The Isle; Attack, General, Danger/Death, Threaten, Friendly and Broadcast calls. This collection also contain several cust...
This thing has tyre screeches for roars, pretty much, whereas the "Utahraptor" is a lot more like JP's Velociraptors
@white spruce don’t @ me again
lol
Make dryo nocturnal instead, it has big eyes for a reason
It would get hunted by silo anyway
sIlO
I mean there are more diurnal predators than nocturnal ones so dryo is probably more safe during the night
I'd rather dryo got dilo level night vision than a burrowing mechanic.
also pretty sure dryo was faster than dilo in legacy, so might still be the case
burrowing would just add more variety in playstyles to the game imo, and you could argue that the night vision would still come in handy since there won't be a lot of light shining into the burrows
I just don't think that dryo needs burrowing. In the forests it's near impossible to catch.
I've only ever died as dryo when i get bored and start annoying utahs on purpose.
yeah but right now dryo is meat on a stick and exactly, you got bored. why? because there's nothing to this animal
Only change i'd like to see is less delay between clicking dodge, and actually dodging.
and that's why burrowing would be nice, to actually give it some substance and something to play with
instead of getting bored and eventually suiciding
there are a ton of small animals which suit burrowing more.
yeah but who says dryo will be the only animal able to burrow? maybe the other smaller animals could take over abandoned dryo burrows or something, create a dynamic between playables
it doesn't have to be exclusive
dryo is boring atm and that's that, burrowing will make it more interesting so i don't see harm in it
big eyes could be caused by having to adjust to burrow lighting
I'd rather it was dryo taking over the abandoned burrows. With animals like protoceratops making them.
Proto needs burrowing a lot more, as it's far slower than dryo and just a walking snack for the first utah which spots it.
yeah but then there'd still be the argument of dryo just being boring, it has nothing going for it
minmi is also confirmed to burrow in the dossier. And avaceratops was mentioned burrowing too.
yeah so what's the issue with multiple creatures, dryo included, burrowing?
and minmi is rather gonna dig out a little dent and sit in it than a whole burrow
you end up with the entire small roster burrowing then. What about oro? it's like a smaller dryo. And homaceph. Which is barely bigger than a compy.
yeah but why does it have to be dryo that's going to be excluded? if these creatures are even smaller than dryo that also means harder to spot
and harder to catch likely
homa, taco, minmi, ava all got burrowing of some sort. proto may haveburrowed irl.
oro is a smaller and worse dryo.
that are much better things to give dryo. I don't want the entire small roster having one copy and paste ability.
hypsi is the only one really unique right now.
But then its gonna get hunted down by dilo
@barren zephyr
It would get hunted by silo anyway
@languid crown except for the fact that dryo is faster than dilo but ok, I guess the key to balancing dryo is to simply remove all it’s predators because outrunning something slower than you is hard
then oro isnt a viable choice. minmi isn't going to exactly burrow anyway, so we're left with homa, taco, ava and dryo
and what will dryo do if there's so many better things to give it?
Minmi literally burrows in it’s own concept art
ok
it's not fully burrowing, is it? iirc it just digs a small crevice to sit in
No i just think we should base dryo on the actual dryosaurus
I don't like things that small being playable, but that's the direction the game is headed it.
what about this tho
you said there was so many things to give it instead
I remember making a suggestion to move avaceratops from sandbox to survival.
And people told me it was too small.
How times have changed.
Give oro 100k hp and make it a juggernaut ez
Rather than make additions to a dinosaur that are made of our imagination
Given the choice, i'd rather dryo climbed than burrowed. Though neither make sense.
Its name literally means 'tree lizard'.
It would give more variety in a sense
But then also Herrera can climb
Or leap
Whatever tf they're doing with that guy
dryos are already fast and can dodge attacks
making them nocturnal probably further reinforces their highly evasive nature
i don't see dryo being enjoyable otherwise, and since minmi doesn't properly burrow and for one doesn't need it, homa imo doesn't need burrowing either because of mentioned size and being able to hide maybe in logs or holed out trees or something of that sort we're left with about 3 creatures with some sort of burrowing mechanic
^
Hell give it a tail whip. Its tail is like as long as the rest of its body combined.
If you don’t find it enjoyable don’t play it, im sure there are an equal if not greater number of people who wouldn’t enjoy dryo being yet another burrowing herbivore instead of the first nocturnal herbivore.
And with how slow minmi is it definitely needs to burrow, far more than dryo
also homa is confirmed digging and burrowing in the dossier
yes but what i mean is that minmi isn't going to create underground empires. to me digging a hole in the ground to sit in with your back still being visible at surface level isn't burrowing
i have and i've said before iirc it just digs a crevice, nobody responded so i assumed that's what it was
That's as big as the legacy dryo burrows.
bruh isn't a burrow literally a crevice
proto is the dryo sized animal which should be digging. It can't do anything else to survive.
It's like dryo, but make it far slower.
Yes Ive had thoughts like that too. But at the same time: how are you gonna be able to climb with such small arms?
no, a burrow has an entrance you enter into, actually going underground
but that's what was in the concept
nobody said proto shouldn't be digging though
Same as burrowing with arms which can't reach past its head.
yes i already responded to this, that was my mistake and ive explained it if you scroll up a tiny bit
oh ok
again what i said just now.
I don't want the same ability copy and pasted onto all the small animals.
It seems like people are just making every small herbivore a burrower rather than actually think of something interesting something that size can do
yes that's not what i want either but i don't think we should just exclude dryo, rather homa hide in holed out trees like i've already said etc etc
At least hypsi is arboreal which is a step in the right direction
Dryo is arguably the worst dino to burrow
Makes more sense tho. It has small fingers that arent made for climbing. But he can use them to drag mud and earth away. Same for its hindlegs
It’s like the 1 small herbivore that should never be burrowing
Dryo is in direct comparison to proto, another herbi which weighs similar. Dryo is far faster, has the dodge ability, is a popular candidate for good night vision herbi as it likely had it irl.
Proto meanwhile is far slower dryo.
I think hypsi would make more sense to be nocturnal
you keep on saying this yet i don't see the issue with both creatures being able to burrow
Yeah it can maybe fight a troodon easier. But the second a utah casually walks up, dead.
Meanwhile dryo can vanish instantly
Well its not just both creatures it’s 90% of small herbivores
because i don't want the entire small roster burrowing.
and of all the small creatures, dryo already has the most going for it.
I also see no problem with dryo being able to create burrows like in legacy
yes but the proto argument keeps on being made for no reason, since whether dryo is included in burrowing or not doesn't affect proto in any way
I dont see the issue
Kind of makes proto redundant
imo in all of the small creatures hypsi has the most going for it.
not dryo
dryo is meat on a stick
makes proto completely pointless. It's just copy and paste dryo, but also can't flee.
“Hey lemme do everything you can do, but im also faster”
yes but nobodys saying the burrowing mechanic should be the exact same
if you create a dynamic between the two or not is also a question
If you look at the small creatures nowadayd youll realize that many of them life in burrows. Mouse, hares, etc.
If I try to compare dryo to a modern animal, I come up with a small deer.
But why?
Fast, agile, nocturnal. Impossible to catch and highly alert.
Minmi just builds burrows like those a rabbit or badger makes
If not more simple kinds
But why?
@barren zephyr can literally say the same about dryo burrowing
I mean the basic burrow is a hole a couple of metres below the ground with a chamber and a smaller entrance tunnel
Yes. Yet rabbits and badgers and mouses are nocturnal they also life in burrows
Rabbits are diurnal mostly
you could give a small carnivore like juvi utah or herra the ability to make a burrow into another one, to hunt whatever is inside. this could make for some really interesting gameplay and cause burrowing to have risks.
So what if give it both abilities
Giving dryo even better burrowing than the others just makes the problem worse. It's super fast, it can dodge, and it can burrow better.
Why would anyone play another small?
But badgers are more nocturnal
@barren zephyr makes proto redundant
Well dryo burrowing is kinda pointless
It's been intended to be very fleet footed, it burrowing makes stuff worse
where did somebody say it was going to have better burrowing? im sorry im losing track
It's been intended to be very fleet footed, it burrowing makes stuff worse
@barren zephyr exactly
You keep saying how the others just build small crevices while dryo makes an underground empire
Dryo is meant to be super active the last ability it needs is one that makes it stay in one place
I dont think so. In legacy for example you can escape from predators. Dryo reminds me of a meerkat
i never said that though? i said minmi wasn't going to create underground empires??
I wanted proto to have a load of quills, and act more like a porcupine.
But the model has been shown to have no quills.
Ok lets switch this around. Proto lives in the treetops.
We've already got Minmi, which is essentially like an overgrown muskrat (it excavates burrows at vertical river banks), and homalo
Guys. But can you stop all getting kinda angry bout this discussion? Everyone has their own opinion. I feel like yall starting to get pissed rn
We could actually have taco as a sort of porcupine like thingy
5 potential burrowers that are all better suited to it than dryo
homalo in my opinion shouldn't burrow. it's so small hiding in dead trees and logs is a better option and makes for more interesting gameplay
And there you have it, a porcupine analogue.
I see no problem with having 2 herbivores being able to burrow
I also see no problem with later adding a small carnivore that can burrow
I'm unironically going to make a proto climbing suggestion, as I don't want all the smalls as burrowers.
As it's pretty clearly that popular opinion is on dryo burrowing.
Which makes it a threat to dryo and minmi
homa has been confirmed burrowing.
yeah, but just as the proto doesn't have quills like you wanted it to, i don't want homalo burrowing like it's confirmed to be
fair.
So
Well it should be given the ability to process a lot of tough vegetation with it's beak
Very interesting discussion with good arguments on both sides
Ceratopsians in general should get more nutrition out of grass since they've got a beak for slicing up crap as well as large guts.
But unfortunatelly i need to leave for dinner.
Cya then
We could have a porcupine psittacosaurus
And orodeomeus could be like an antelope/kangaroo thingy
isn't taco the one with a ton of quills?
looks at ToS taco concept
what
Can ye send it
Really hope taco gets turned into this
Damn that’s bad quality
Lemme get a better one
Orodeomeus turned into a kangaroo would be wack
As in that it hops
well you can modify the feet and tail and there, you have a roo
That reminds me of the time when peopme thought dinosaurs were related to kangoroos
well most bipedal dinosaurs used to be depicted with their tails dragging the ground prior to the 70s in scientific media
Yeah, but even still, convergent evolution would be a much more likely explanation— look at the animals’ anatomical traits over their posture
utah hatchling
I might of missed the discussion. However, what about timers being set on either regional spawning areas or species. That might prevent the people that like to re spawn constantly just to target a single player.
👌

kangaroos

Suggestion
Rename the isle to "The Australisle"
And remodell every dinosaur to look like a koala or kangoroo

Well oro's feet don't really look like that of a roo
It's a generic small ornithopod, like Dryosaurus
Just like hypsi
Except the fact he has a square head with superbrows
Hypsilophodon and Orodromeus are the same thing except they chose to fictionalise Hypsi and keep Oro normal
well in practice they're the same
hypsi tapping into phone calls with head feathers 

it is already that size in game, everything else just happens to be even bigger
diablo is just oversized
Yeah kinda. When human was out for a short time for testing it was like an ant compared to utah babys
Im sorry that music is to disorted for me
Current isle OST >>> whatever the hell that video is
K
And not talking about the majority of the Song anyway, only a few certain parts. The good eerie parts
Bullying creatures out of their burrows would be neat.
Also I'd prefer Homalo as a climbing, goat like animal.
more crevices would help out not only dryos but also smaller carnivores as-well giving them places to hide from larger carnivores
Exactly
safety mechanics like burrowing should stay with smaller animals not megafauna and large predators like deino lol
i would not consider deino an large predator more of an medium sized predator theres still things bigger than it but i see ur point
I mean there are things bigger than it but it's still a large predator lol
maybe for young deinos but nothing is gonna be a threat to deino underwater
An army of Beipis maybe
So apparently some people think Orodeomeus is a better tree climber than a monkey 
It's stupid
It just is. Oro is not a tree climber, it's more like an ostrich than a lemur looking ass thingy
Well if it were to be tree climbing, you'd have to make it's anatomy radically different
Fr. Even with a game that's become very paleo-inaccurate lately, Oro being a tree dweller makes no sense. Theres nothing in its anatomy that suggests it could even jump onto a branch, nevermind climb effectively.
Orodeomeus with a kangaroo-ish playstyle would make sense
@rare bone there's already a compass
Is there? I suppose I need to explore it more then lol.
the squiggly shape at the top of your screen when you smell is the compass. In legacy the peak points north, while in evrima I believe it points east.
Wouldn't it suck if you lost your dilo because the night was absurdly short for a few days in a row?
What you're saying doesn't make sense! Don't you survive with your Dilo even when it's daylight?
Just as some nights will be shorter, other nights will be longer. This favors balance and reflects what happens in the real nature we live in, that is, it provides a more realistic game.
But then after that the days would become shorter and nights longer.
The only challenging thing I see with it is actually implementing an annual cycle in which the 'seasons' can efficiently work, and how that'll vary across servers. Hypothetically if it were to work It'd be nice to have minor changes in the environment, so its not too much of an arse ache to make; frost on the grass/leaves in winter, small flowers in fields etc for spring, less leaves on the trees in autumn and summer is pretty much the current state of the game. This would also encourage players to adapt to the surroundings and plan their growth/survival more carefully, with the only extreme changes being the amount of daylight.
Exactly.
And now we're suggesting serious temperate seasonal shifts as though the game doesn't take place on a tropical island?

dilo is nocturnal 
The climate is fixed (tropical). The idea is to make the game more realistic with seasonal variations.
I don't know if this is easy to implement (to program).
also doesn't seem very fun to play the game at night when you cant see shit for a long time
do you want snow?
The island is filled with tropical species that wouldn't be alive if it froze over during winter. Realistically there'd only be a wet and a dry season at most
What's the problem? And yet the longest night doesn't mean hours more ...
The numbers I used are for reference only, but can be changed. A longer night can be 5 minutes longer for example.
so it's either so unnoticeable that it doesn't matter or so extreme that it's bullshit
we're already getting droughts
5 minutes wouldn't be noticable, just a useless change no one will pay attention to
There are species in the game that didn't even live together in the same habitat. Some are even from different eras.
And I'm not suggesting that there is a severe snowfall in winter. Therefore, there would be no impediment if there were more dynamics in the seasons.
Ah yes, the old "it's not entirely realistic, so it doesn't need to be believable at all"
You still don't understand that the numbers are just references to demonstrate the idea.
You have a fixed map in the tropical climate. Want more anti-realistic than that?
that made no sense
the tropical climate is fixed in a tropical climate? How is that anti-realistic?
My suggestion is just to make the climate more realistic. Well, but I understand your point of view! I appreciate the contribution.
what 
i'd just like to point out that your name is literally the Widow Maker and i love it lmao
The seasons alternate, even in the tropical climate.
the climate is more realistic now, with minimal differences between seasons, than it would be if you gave it more temperate seasons despite it being tropical
A wet and dry season could work, with noticeable changes in herbivore food, grazing quality and water levels (slightly) as well as cosmetic effects like dry/wet skin. ETC.
Though seasons were just a little side topic on the suggestion, the real subject was the cycles, which I think would be a nice edition provided the changes aren't too extreme, a few minutes difference isn't something to cry about.
we're getting dry season, probably wet seasons too
Thanks.
Can also be. I gave the initial idea that it can be improved.
shifting the length of days and nights is just ass because certain species seriously depend on whether or not it's day or night. It should stay equal time night and equal time day or else those species are put under an unfair disadvantage that can only be avoided by leaving the server
A changing day and night cycle would help spice up game play, so there's no loop of "Oops, night time, better hide for half an hour." or "Damn day time, gotta wait another x minutes till I can hunt."
that isn't conducive to a fun time
It's just the loop of "Oh damn, the nights are getting long again, guess I'll have to leave for an hour until it cycles back to long days"
longer nights/days would be annoying or not noticeable
different seasons with ex. snow would make no sense
we're already getting dry, and probably wet, seasons
I do not agree. The night will be longer, but soon the day will also be longer. That way there will be a balance.
that already happens, people leave and come back when its night
So why exacerbate the problem by occasionally making nights crushingly long?
not saying that's a good idea, I'm just saying that argument is weak
it isn't weak at all. Why make certain species just unable to enjoy the game on occasion just because they happened to be on at the wrong part of a cycle?
When you speak it makes it seem like it was suggested to put on a much longer night. My idea is not to make nights long.
My idea is to implement the seasons and the dynamics of solstices and equinoxes.
That sucks ass in actual gameplay, regardless of how realistic it is. Disease is realistic, and yet it still isn't planned because it just wouldn't be enjoyable.
You may need to read and reflect a little on what is a solstice and an equinox. Why this dynamic of the seasons occurs in real life.
I know how seasons work, and the way you are suggesting they be added would be miserable.
having the entire server get forced to deal with either extra long days or extra long nights sucks for players
Instead of creating a new winter map ... the seasons solve the problem by creating environments as time goes by.
Winter isn't even a season for a tropical island
They transitioned from a temperate locale seen in legacy to a tropical one seen in evrima
spiro would only have wet and dry seasons, which are replicated by droughts being planned
But I didn't say it needs to snow in winter, friend. I just suggested alternating seasons and you don't understand. I did not say that the climate has to change severely as it does in some parts of the world.
Bearing in mind the changes in night/day would only be a few minutes, 10 or 20 at the peak I'm guessing. So it's in my opinion not that much of a difference, considering those few minutes could help others: Extend the hunting time for a Dilo, or provide a few more minutes for a herbi to get food etc.
You are the one not understanding. I've repeated myself to you multiple times now and you're just not listening. Either the seasonal differences are so minimal that they're not worthwhile, or they're so noticeable that they're not fun. Furthermore, the changing lengths of day and night would be absolutely miserable for anybody caught in the wrong part of the cycle.
40-50 minute long night. Cool, people would just love having to sit through that.
fuckin hour in the dark
That is your point of view! I respect, although I totally disagree.
Yeah
It'd be good for nocturnal hunters, then later on it'd switch over.
I agree with herp it would just be misreble
It might be more realistic, but it isn't more fun. This is a game, and gameplay > scientific realism. Having a fixed and equal night and day cycle is both more balanced and more fun for players, it'd be the preferable outcome.
I don't know if the developers read the suggestions here. But if so, let's wait! Perhaps this suggestion is interesting or contributes to new ideas
In the end we all have different opinions and they're both valid in their own ways, we're just hopelessly arguing a point among many which realistically isn't going to be implemented either way since there's so many suggestions. It was good to get our points across though no matter how powerful an argument was its useless lmfao. Off into my cave I go, till we meet again! 
I've been banned from a isle server and i don't know why or how to get help so i was wondering if you guys could help me?
If it's an unofficial server then try to find their discord server and contact the admins, if it's an official server then contact Punch in here (i think it's him you should talk to, correct me if I'm wrong)
What server
Teutonic 1
Go to the teutonic discord if they have one
i dont know their discord though but the server owner does i just dont know it
He literally just said he didn't know it lol
And this isnt the right chat
oh
He said he didnt know vampias discord
no i dont
Well i read it like that but ask in another channal this is wrong one
ok no worrys
👍
In terms of discussion about day/night cycles - I agree with Herp(and it's a rare thing for me to agree with Herp). Having an equilibrium where nights and days take just as much time levels the playing field instead of forcing players to outright log out at times. If a night takes 30 minutes and you're not a nocturnal species you might still decide to stay in the game so as to keep progressing. At the very least you know you won't starve during that time even if you don't necessarily look for food. If you make the night 50 minutes long though? Staying on is really inadvisable and I'd argue that from update 6 and onwards you're probably just outright better off logging out. Indeed there's been an issue with people logging out at specific time points back in the legacy however this suggestion would very likely exacerbate that issue. I literally don't see any gameplay benefit from having a shifting length/proportions of day-night cycles. Is there any actual positive gameplay outcome that you see from introducing this mechanic? Because the only one that I see is so minimal that it's outright negligible while it exacerbates issues that were already present in the game.
Also change of 10-20 minutes of a day night cycle is quite massive. That's hardly "not much of a difference" that's a massive difference and a change like that would have had an enormous impact on certain situations I had back in the legacy(usually in my favour but nevertheless it would still be unfair towards the other person).
@odd robin what?
Actually, this is impossible to survive as a carni if you playing alone, always there is cannibals, no ia
it's pretty easy to survive as a solo carnivore
plenty of corpses around
not to mention loads of AI
There's AI, despite them having upped the spawn rates and stuff I still find it hard to actually find any myself
playing a carnivore has never been easier than now
really not hard at all, I almost always play solo and have no problems
“Do something to make carnivore viable” I’m sorry, what
it's the fact that the word "viable" was used that really does it for me lol
Are they implying that Utah and Carno aren’t viable? Did they hear viable in a discussion and think it means weak or un balanced?
Oh, I think they’re just not very good at the isle because I’m best at surviving when I’m on my own
@sharp stratus I'm pretty sure the server owner sets a group limit
Oh ok sorry, in that case official server should have higher group limits
Server owner here, We cannot currently set group limits @real kraken @sharp stratus
Ah ok I see
It seems to be just a feature of the game unfortunately, but I would love to have that feature available to us!
Putting a check on your own suggestion 
Official servers are capped at 75 players currently because that's the safe limit that was set
anything above can and will fuck with the game occasionally
see: lag, desync, bugs, etc
source is QA
Oh I thought you could
oh shit we're talking about group limits, disregard what i said
Aren’t reacting to suggestions a way do saying who agrees with you, what’s the point of reacting to your own suggestion 
padding the "I agree" counter
I like the skin, don’t really like skinny Alberto
New alberto concept doesnt really look thicc or tanky imo
It’s just got a short neck and big head
Yeah it and acro both share that condition
Acro is just fat, besides that is proportions are normal
I’m not a fan of those roars
Idk his neck lookin kinda squimshed
I liked the skin and agree that some animals could have their dimensions revised. But Alberto is between Allo and Acro. Will reducing his strength add something good to the game?
I also liked the sounds of Alberto
Maybe not change. Just give more choice of sounds for the species.
In the same way that you customize your skin.
old alberto skin is probably one of the best in the game, would be a shame if they changed it
^
Not with great variability of sounds. But, two options per species ... why not?
I tried recreating it onto other dinos and they all looked 
I remember the old Blue Theri skin, that was my favorite
Isn’t male maias base skin similar?
to the alberto?
Yes.
I just have a bad memory of it because I haven’t seen it in a while
I dont think default maia has a bright color
@modest crystal its not bad idea but that skin does not look good. A bit too neon like color. Plus the skin that Alberto already has couldn’t fit it better
At least I think so
@barren zephyr
I especially liked the earthquake. But if lightning strikes eventually kill one or another dinosaur, it will be a good size for me.
randomly exploding lakes sounds just awful
randomly exploding lakes sounds lovely
I would love environmental issues. The only danger is ourselves or others atm, having to watch out for environmental stuff would be fun! Maybe hot springs that are actually painful to swim in, or some that are more healing if you wallow near it. The ants that could bite you if you're sitting too long near their nests, or squatting by gore that's decayed. Earthquakes could trigger burrow cave ins or poisonous gas if there's sulphur lakes (earthquake happens, after it ends a yellow cloud can ride out so it's visible for a while)
I'm 100% down for more pve dangers
spoopy krono pls
having your dinosaur randomly killed without anything you can do about it is inherently shit, especially in a game where people put in so much time for their creatures
^
hard agree on that
anything that one shots your dino (apart from large tier difference) shouldn't be implemented imo

Y E S
that doesn't excuse the game randomly having rngesus smite your dino
his talking about chaos theory pisses me off but i guess that's exactly what his character is meant to be, a smug smartass that doesn't really know much
well it would only be if you walk on top of the jets. i'd assume that they'd have a clear model. they'd a risk to swim on top of, but would probably have some rare plant or fish or some shit
If it's something that you basically have to do yourself, I mean sure. But nothing random.
the way he explained it, an entire lake blows up
Oh
actually he explained it as though it would kill beyond just the lake
I'd love that to be a server event
That would suck ass
Your dinosaur just randomly explodes because fuck you?
That's not fun
If I had a hand in it's development, I'd rather there be random jets that can be seen, they'd be a high risk high reward location. Random vents that you can see. But alas, I have no idea how to game develop, and I only have ideas
very fun
I pictured it not instant, but it starts taking health off little by little. It's only deadly if you stay within the aoe for too long
Dipping in a hot spring that's just barely too hot won't kill you instantly but it hurts and can kill you if you sit in it too long
Considering this is a game where you have to dedicate hours into growing something, random death does not sound fun.
The gas would be like a visible cloud slowly covering the lake, that starts giving you damage if you walk directly into it. No more sudden death than when you swim off into the ocean towards nothingness and drown
Like, maybe an o2 meter for your time in it and you "drown" in the gas if you stay too long
@kind spruce if u dont wanna play legacy maybe u shoulod switch to evrima?
Toxic gas areas would actually be cool. Special areas that have pockets of gas and pockets of good air that have a high quality food source, so it's a risk vs reward thing. Small animals can reach more air pockets and survive there while big stuff has a harder time, or maybe crouch walking let's you breath easier
I remember ages ago Dondi talked about sulfur fields or something where taller things like Rexes or sauropods could breath since their heads were above it
But smaller things would suffocate