#general-feedback-discussion
1 messages · Page 551 of 1
^
okay.
If you think of an ability, you need to take into account how players will use it. They won't use an ability for what it's meant to be used for if they can find better/more entertaining purposes for it
I could still see it working like per say to blind someone to give you a head start to run away or juke them.
Yes but you can also blind them for fun
But you're a small animal. You won't need that
imagine your a sucho just fishing and a fuckin dimetrodon pops outa nowhere and flashes ya for no reason
yeah. and htere would be a cool down for the ability.
A cooldown wouldnt stop it
so you could use anly once or twice every thirty minutes or so
Once again a cooldown wouldnt stop it
How would the ability even work anyway? Would you need to be looking directly at the dimetrodon? Would if effect a certain radius? Like how would it work
People would still be able to troll
And if the cooldown is that long, it would be useless
It would only happen if they were right on top of you to actually blind them.
Ok dimetrodon runs up to a sucho, flashes em, and runs away
Or gets fucked cuz its so close it doesnt help
that's why you'd blind htem so you could juke them and live
A blind doesnt stop people from biting/attacking
And if it only works when they're on top of you, you'd get trampled before you'd be able to run
^
yeah. true. but it could be a viable thing to blind something bigger hten it'self.
No, because you'd get trampled
Youll die even if you blind it
not if your a few feet ahead of it.
You said you gotta be right on top of it to blind em
that isnt a few feet ahead
and increasing the range owuld make it more abuseable
like a few feet away. close enough to right on top
Again abuseable
Then they can just bite you then
Especially since ya want it semi aquatic
maybe it could just be used on AI then..
Having mechanics that only affect ai are bad
and hte speed decreased
Wouldn't really be much use as AI since there will be tons of new AI after EVRIMA
Covering most niches that dimetro could cover
like even with the increased AI youll still be fucked when encountering a player thats a utah or somethin
And if you want that scavenger thing cerato would be ya best bet for somethin generally around that size tier
everything smaller then a utah can get messed up by a utah. The dimetrodon was about the same size as the utah even without it's sail.
Most things smaller than a utah are faster than it
or at least can hide via burrows/tree climbing
yeah. that's why i said maybe it could be relatively fast. but still slower then a diablo
Slower than diablo, faster than utah isnt something that makes sense
didn't say faster then utah.
If it's slower than utah then what's it's defense?
the sail is a massive weakness remember this, lack of camo, larger hitbox
sharp turn radius to bite back at attackers
Ok that can work
But even then what niche would it fill
What is dimetrodons goal in this enviorment
bleed damage
Thats not a niche
And it would prey on the smaller dinos like troodon an copy that might overpopulate
a niche is like an animals place in a ecosystem i guess would be a good way to descrive it
Doesn't utah do that?
SO your saying a small tier bullier with a good turn and high biteforce?
that can scavenge
Your basically describing a bleed focused cerato
Scavenger, small tier bullier, good turn
Ehhh idk
Allo a 2.8 ton animal, Cerato a 1ton animal vs dimetrodon a .5 ton animal
like these things would just run over dimetrodon
yeah. but it would have sharp turn so it could get more bites in then they could.
it does the cerato
cerato again, can just run the animal over
and like i said before it would be fast so it could keep us with them
dimetrodon aint tall in stature, cerato is large enough to walk on top of it and trample it
KAI drop it. next time come up with a better suggestion.
You said before slower than diablo which both cerato and allo outrun
we are in a blindspot
it can stay with a diablo but nice turn radius isntead so it can attack mid tier dinos who would pick on it and try to "trample it". And the spine woudl get in the way of htem trampling it. And it could also have mechanic where it could ram the attacker. shove it over to the ground so it didn't trample it.
even the biggest species of Dimetrodon would be utterly destroyed by all the mid-tiers, even the herbivores
a ram wouldnt do much for it
Dimetrodon grandis is a lot smaller than you seem to think, Kai
i k.
i showed em the size yesterday
and the other Dimetrodon species are even smaller. one species like, 3ft long at most
biablo is heavy as shit
it would be a small dino to play.
We're already getting tons of small animals
Diablo is actually heavy and has proper natural weaponry/protection (horns and crest)
but im suggesting it could only take on those guys after it's full adult.
not before
yes we understand that
then it's basically useless if not full grown
We are saying it physically cant take them out unless you spino-ify it
And even if you spino-ify it prolly would be op with what youve said
Dimetrodon's not even scratching mid-tiers, especially adults
same guy, same creature same reaction
Like literally ANY other quad land croc would do better
fine.
postosuchus, prestosuchus, saurosuchus, fasolasuchus, etc
even the largest Dimetrodon is only going to be a threat to stuff like Compy or Hypsi
so stop insisting on adding stuff. is only irratating
even if yoy die to everything....
Simple
It cant escape midtiers who decimate it, cant chase down its prey,
So the animal itself would be fucked
fun how if you can't survive?
good grief your even trying to see it from my point of view. it could work with the right mechanic to run away or hide.
even dilo, utah, mono, possibly even troodon woul be able to kill it
KAI lets look at current para, cerato, pachy, sucho sometimes
Better options who dont get raped by stuff are chosen much more then them
You may find it fun
But a majority of players wont
Hell this is what bryans issue with anky is
It isn't worth spending $7000 on a creature just because it's "fun to play" anyway. It needs to bring something new to the game
It cant hide with a sail like that kai
and "fun to play" is not a goof enough reason to spend 7k+ dollars on it
good grief im leaving..
bye then
adios
don't get me wrong, Dimetrodon could work, but only under certain settings
it can work if half of the playables didnt exist
or if they spino-ify it
But why do that when we have a shitton of other options who work better as a base
yes.....but it's pointless anyway because nothing so far i've said seems like it could work.
in Isle's setting, it would be extremely difficult to maintain one for long, and it wouldn't be fun for most people
^
if anybody else came up with this idea they'd prob have a better mechanic for it
even if you did a Skull Island and modified it into a mountain-dweller, it would still run into issues
dryo isn't fun for most people.
dryo is fun wdym
but that's what i've HEARD
Literally the only other mechanic i saw working for it was the shove, if it took a tripod stance like monitors
Even then it wouldnt work due to the fact .5 tons isnt shoving 1 ton animals
People who play dryo wrong dont have fun
most people just camp burrows
dryo offers an evasive and burrowing style of group play
if your active as a dryo its one of the funnest things
Dryos work as they're fast and can burrow, making them into horse-sized groundhogs
maybe it wouldn't shove them to the ground just farther away
and being fun isnt as much of a factor as working in an enviorment as playable
that's kinda the niche they currently fill
get a group of dryo's together and you'll see what we mean
and again kai exactly what niche would it fill
Scavengering small tier bullier is what cerato has
pinning small prey to the ground is utah's
maybe it could keep juvs in check. keeping htem from getting too big before they prey on it? maybe? idk
Being a spawn camper imo isnt a niche
lots of things keep juvies in check
also ^
not a spawn camper.
Being able to kill juvis lots of things have the capability to do
what would allow dimetrodon to do this in a better way that other animals cant
literally any carni would gladly kill a juvie if given the chance
how about being able to lure juvs to certain smells it leaves? like a trap?
ok so what im reading here is that it has ok potential, but is crushed by the fact that its dimetrodon and not another type of synapsid
what how and why
The general animal of quad carni has potential
Not dimetrodon itself
could rub up against trees like bears?
Lots of animals will be doing that
that's scratching themselves
MAgy for example had it in its concept
the sail just completely screws dimetrodon in the isle
well i idk what to say to you guys because you jsut keep shooting down my arguments...
isn't the whole point of a discussion is to weigh up the pros and cons?
too much WWM
isn't the whole point of a discussion is to weigh up the pros and cons?
^
well, a camouflaged sail is possible, but with player-chosen colours, i wager most wouldn't be camouflaged
yeah.
Also kai another issue with the whole smell thing relys on the juvis constantly smelling, which players dont do
chamelon dimetrodon... i like it
with the new map they will
How will they?
let's not forget, Dimetrodon is a stem-mammal, not a reptile at all
YEs at the start sure
Once people learn the map tho what will be happening
true but, its a video game and its like yesterdays spino bickering
Spino bickering?
people bickered over spino?
yes
oh gotcha
and like you said LBueDragony it's not a realistic game completly so "anything is possibl!"
realism comes second to gameplay
I never said anything is possible
half and half remember?
Unrealistic mechanics im gladly a go for, but they cant be too maddening
^
Like chameleon is actually an interesting thing
But the issue is that is already a tissoplastic strain thing
chamelon dimetrodon has some potential
why would i come up with a mechanic i dont see any possible mechanics working out for it
^
You brought up the mechanics KAI, you find how to make it work.
dimetrodon would need something to hide the massive weakspot
well, i can't see why a species without a strain couldn't have a minor chameleonic ability, such as darkening/lightening like irl chameleons mostly do, but i don't think that would happen with Dimetrodon, since it's not a reptile, but a stem-mammal (which did not evolve from reptiles, it seems)
okay. how about it be semi aquatic to hide it's colorful self? and prey on juv aquatic dinos?
The problem remains
outcompeted by bary and sucho and deino
The sail 'd be too noticeable
i don't think many people whould like to see a pre dinosaur in a dinosaur game
yes. same for spino
mammals don't have any controlled form of colour-shifting, and any colour change at all requires a total shedding and regrowth of integument
(it was either pre dino are post dino)
But spino can raise the head before the sail cuz in bipedal
Spino is different due to being a massive fucker nobody wants to fight
Nor is he an aquatic ambush animal
but spino has an extra couple tons of muscle
So can put the head out of water only
spino is a semi-aquatic apex though, so being a croc isn't on it's to do list and it can survive without it
The dinetrodon 'd be forced to raise the sail before the head in roder to see out of water
Spino isnt doing what a croc does
(if it was that way deino or spino are useless depending on which is better)
unless you want dimtrodon to swim like we walk
dimetrodon has too many problems with its sail, but something like inostran could work in the same place
it would like in deep water. so it could get an ambush like jumping out of water onto land?
The sail would ruin the ambush
landing on dinos?
dimetrodon was not speedy at all even in water
not a realistic game
Wtf
not 100%
Whether it isnt realistic or not
The sail would fuck it
atleast
realsim does play a factor
ik
do you want dimetrodon without the sail?
That'd not be dimetrodon then tho
is there a species that doesn't have a sail?
No
@zenith onyx the issue is the sail, so get something like dimetrodon without
no dimentros
Dimetrodon and its fam have sails iirc
aka a gorganopsid
Dimetrodon's main feature is the sail you cant have a dimetrodon witho8t it
e.g. the ophichadion (i think tahts how its spelt)
gorgonopsid literally would lack many issues here
Even then prestosuchus, megalania, armadillosuchus all would benefit better then gorgo or dimetro and its family
ophiacodon could work
gorgonopsid literally would lack many issues here
Even then prestosuchus, megalania, armadillosuchus all would benefit it better
^
Ophiacodon 'd be interesting
ophiacodon is basically carni minmi without armor
Yhea lol
xD
eh, still worth a shot
Would have the same issues of minmi, but not have the armor fixin it
how about this. when it first spawns in it doesn't have a sail like the spino until it's older like the spino. diet changes as it gets older and it becomes vegetarian because it can't catch anything when it's adult?
uhhhh

So as a juvi its fine, then as an adult it loses any ambush potential
yes.
that whould mess up the use of its teeth

And even then it would still be too weak to protect itself with lack of ambush unlike spino
yeah it would just run away
An animal slower than diablo running away wont do well
but its a tiny quad carnivore
but wihtout ambush speed
without ambush and it's low run speed?
in an ecosystem with tyrannosaurs and fucking allo
this thing is doomed
i mean, there's Ophiacodon, which is kinda like a sail-less Dimetrodon, but it still doesn't have much going for it that isn't already covered by an existing creature
carni, alberto
tiny dino so nothing will really want to mess wiht it because it won't give much food anyway because of it's size
dominating compies isn't an acheivment
Ophiacodon's issues is that its basically minmi but without armor and carnivourous
Only positive spin on it is that maybe it can be arboreal but even then wouldnt make to much sense or even look good and i doubt they want something that doesnt look good ingame
tiny dino so nothing will really want to mess wiht it because it won't give much food anyway because of it's size
@zenith onyx but this is a video game not really life, players dont care they just kill
yeah. so? it could still work as a playable? same as AI? playable AI. people will play that because it would be fun to get chased be everything. same thing for this guy
and the baby dimetrodons could climb trees so get away from preds
Like heres imo better quad carnis that can work
Stupendemys: MAssive fucking snapping turtle
Armadillosuchus: Burrower with a honey badger type niche (also omni)
Prestosuchus: lizard tiger type thing, ambush lunges/bonebreak from grapple
Megalania: Venomous ambush hunter, ambushes in, bites, then gtfo and waits for venom to happen
not really, people play galli because galli can hide and run, dimetrodon cant
even the dinos we have a s playable ai are unique, and the only fully ai creature is brachi because growing that thing
how about this? maybe as adult it could camp in water to hide it's sail and come out only for food?
be a very stressful creature to play as
so like belly up? dangerous
Makes no sense lol
What
???
then it has sucho austro spino and deino
how doesn hiding in water to save your ass not make sense?
hell deino would kill itinstantly
not allo herra utah carno and legit every other carnivore
that's how it is for utah. alot of things can one shot it
No it isnt
wellw ere discussing a dino- i mean reptile that will 99% chance not make it into the isle
Utah actually outruns animals
were*
but utah has speed and pounce
if they see them...
utah has speed and the power to hurt a mother fucker
oof
dimetrodon lack that
if someone sees a utah the utah either engages or gtfos
Dimetrodon wont make it in the isle, it'd get destroyed by almost the entire roster
And again kai
Hiding underwater with that sail is only possible via being upside down or in deep water,
Even then by the time you got close enough to your prey thats drinking to ambush it your sail would leave the water
Yes sev we are explainin this to em
ive never seen someone try this hard to make people agree with them about a dino this is pure entertainment
Please do ur best so he understands how unviable it would be 
i said it's diet could change one it's an adult so it wouldn't have ambush anything as adult.
So your sayin adult dimetrodon herbis?
changing diet is a big fat N O on my part
that might make it worse
really how?
dimetrodon has all the problems of anky and magy, except it cant attack and doesn't have armour
Kai wait before anyone else says anything
What does its diet change too
So dimetrodon just turns into a herbivore out of nowhere? Im dying right here what the hell 
that's what a sci fi thing whould do
imagine playing carni your entire juvi/sub life and now you don't have ambush (great escape tool) and have to eat bushes
plants and scavenging
not a dimentro

you're trying to merge edapho and dimetro and it's not working
^
im tired...im gonaa drop this before it explodes in my face.
.-.
you're trying to merge edapho and dimetro and it's not working
^
this message speaks it all
no
wtf
Monster anky bad animal
fuck jw in general
irl anky with fast turn superior animal
oh my gosh
quite
@brisk ridge I like the idea a lot, but it doesn't really make for great gameplay. Having your vision limited can be really frustrating and annoying. Plus some animals have a decently long hatchling stage
That’s true
Maybe you could limit their field of view? Or make it so they can't walk very well?
That could be a possibility 
ide prefer hatchlings to be completely functionin when born but just have a hatching animation
Hatching animation would be cool
You could spawn in the egg and have to use stamina to break out. But I definitely wouldn’t want it to be a long period of time inside the egg as that can be tedious to some
That’d be cool
I always thought it would be cool if the hatchling walked on their full foot like really young birds do
Like the have their full heel on the ground
Maybe I'll make that into a suggestion....
having baby dinos with scattered or not developed feathers 'd be awesome
yhea me too lol
@unkempt coral Just alt turn. And in EVRIMA, you'll be able to turn in place much faster than the current alt turn soooo not needed
Also, don't upvote your own suggestion, that's looked down upon
@left nacelle alt turn is not always useful with fast small dinos because they will always be able to tail ride you
Well alt turn is being removed in EVRIMA and being replace with just turning in place and it'll be 10x better
and it's a bit more realistic too, not just for fighting.. any creature can walk backward
It could be confusing control wise tho
in EVRIMA, hitting the opposite direction than you're currently facing will make you turn. Problem solved
okie ^^
“Killed as a giant apex by a dmall fast herbivore” mate did you get killed by a fuckin galli lmao
Ive killed rexs as gallis on no alt before, galli is practically immune to assbiting for some reason against rexs
you and your arboreals shini
they cute, what can I say
fair enough
@flint lynx That actually sounds exactly like Utah's current eating animation
Yeah I'd much about Utahs so I assume it would be similar just because they maybe not have the bite force to eat like other carnivores would
Idk its weird how much they can tell about something just by its bones
This is from the devs stuff, https://www.youtube.com/watch?v=7Fe-2eR01CQ. For the utah's first pounce, it latches onto the side of the trike. Then it jumps off. We don't see what the trike does in response. For it's second pounce, it jumps onto the trike's face. Bad idea, as the trike boots it off. But what defense would the trike actually have in game if a utah were to pounce on it from the side or rear?
My suggestion would be: A way for the herbivores to defend themselves if a utah pounces on it from the rear or side. Perhaps it could roll onto the ground, body slamming the utah and crushing it.
@covert birch interesting ideas, though first thing i'd like to suggest, it switching Stegoceras for Goyocephale for the Homalo achievement skin
Stegoceras is just too big, but Goyocephale is roughly around the same size as Homalocephale, i think, and has a similar head
I specifically chose stegoceras for the round head so it would be at least somewhat unique lookin to homalo
Is there any homalo sized stuff with round heads tho?
Plus stego aint that large imo
https://upload.wikimedia.org/wikipedia/commons/4/45/Homalocephale_Scale.svg
Tylocephale is closer in size to Homalo, it seems, and might have a similar head to Stegoceras
i'll keep looking over what i can find
weird, the measurements i was just reading have it listed as smaller?
I need a dev to start writing down those achievements ✍️
not all size charts are correct so thats prolly why
you know what, you were right, Stegoceras appears to be the closest size that i can find
so don't mind me lol
XD
if Homalo is 1.8m long, Stegoceras is 2m or so, whilst the other nearest examples were all smaller or much larger
Tylocephale being around 1.4m long
Oh length yea idk i was generally referring to height
BUt a majority of these skin swaps anyways are really just head changes
Prenocephale is a little longer than Stegoceras, but could kinda work if you shaved off a few inches
fair point
Still dont know what would really be a good stego skin
Mirigaia was the largest option i saw but it has a lot of spikes unlike stego
hmm...
Achievement: Epic Suggestion
best part was that i was in the middle of writing the bugger while the achievement convo happened in general
let's see... Hesperosaurus and the larger Wuerhosaurus species are roughly the same length as The Isle's Stegosaurus (S. stenops)
wuer can work due to its different shaped plants
the differences are mainly in the plates, with Hersperosaurus' being rounded, and Wuerhosaurus being known for more rectangular plates, often with a rounded top or even a backswept point
we use ungalates for stego size ingame right?
?
Cuz theres stego stenops and stego ungalates right?
oh S. ungulatus?
yea that
Cuz i remember someone mentioned its stenops in name but ungulatus in size
well, the preview vid has the Stego named as S. stenops the smaller species, which gets around 7m long
iirc dinosauriac said they said stenops just cuz its name is easier but went for the larger of the two sizewise
i'm not sure which size they've chosen
yea he said he just chose stenops cuz the naems better
https://discordapp.com/channels/401464048610312193/401464048610312195/583772767875235842
if they used S. ungulatus then we hit a snag, since no other stegosaur gets that big besides Stegosaurus
I guess wuer is the best option then size its the largest non-stegosaurus
and at least got distinct plates
aye, i suppose for gameplay they just upscale the Wuerho skin to fit the Stego model
nice, we got another spammer lookin for attention
Ungulatus might have gotten lumped into Stenops iirc.
Give herbivores ways to defend themselves when a utah pounces from behind or on the side. Lets use trike as an example. Obviously, the utah would try to avoid the front, where the trike could gore it with it's horns. So the utah player would probably pounce on the back or side of the trike, away from it's head. But what can defense do trike players have against this? I propose that they can either body slam or shake off the utah.
What do you all think?
top image i dont like
2nd one is fine
so u dont like the idea of body slamming but u like the idea of being able to shake to throw off prey?
Body slamming mid pounce would make pounce on larger targets pretty useless
Cuz why pounce wehn an animal can just body slam ya
And shake shouldnt instantly drop somethin off it
should make the stamina of the utah drain faster while also draining the larger animals stam
ohh that makes sense. i was thinking, if the utah is sneaky, and suprise attacks, the player wont react quick enough to body slam it mid pounce
issue is it makes pouncing mid fight for a larger pack who would swap out who pounces useless
thats true good point
and yeah, for shake, that wouldnt instantly drop it, it would more be like a battle of stanima
They'll probably just make the dinosaurs buck like that one Shant animation that never got released.
^
yeah
I'm sure it's still a WIP but I was watching the Devs fly the Ptera and thought it would look and play alot better if it's agility was directly tied to its airspeed. I noticed when it was diving and picked up airspeed it was still able to turn at the same rate as when it's slow flying. If the agility was bottlenecked the more your airspeed picked up I think it would be a easy way to make their flight system a bit more real looking and also more dynamic in terms of gameplay.
@barren zephyr - You may get the text channel, but it's unlikely you will ever get a commissions channel. While the sentiment is great, too much cross advertisement will muddle the message. At the end of the day, this is a Discord just for the game. Everything shown, available, and accessible through it is superfluous.
You have no idea the amount of beg, plead, and barter that had to be done just to add #675120344385716237.
Alright understood!
Sorry to mush those dreams. :(
Your all good xD I understand the problems that can go with that,thought I might just brung that up
That... isnt a suggestion
Thats just a question
Question will the crocs ever be able to carry the young in there mouths from the nest to the water. To protect the young we hatch I think it would be super cool.
grazing is coming
Pretty sure one of the devs said no to carrying babies in mouth
At least.. while they're alive lol
yhea no carrying babies around, that'd be an abusable mechanic or used for trolling
and anyway, how could a beast like a para or a rex pick up a baby?
croc i understand , but still, the trolling/harass problem remain, but not BoB style carrying, that is just dumb
@lethal salmon do not talk about suggestions in #general-feedback man, write your considerations here
Literally all I said was eat the troodons
That is not a consideration
Neither really talking about the suggestion
That’s crazy
Cause I wasn’t asking
Should stop typing right the and there
Then
You seem pretty salty just about somebody pointing out your misplaced comment in suggestions lmao
Welp
@lethal salmon No need for the flamebaiting. Also, keep suggestions serious from now on.
I think it would be cool to have more incentive to play smaller dinos, but this isnt an ecosystem its a video game, so no matter how much incenitive you give there will always be a unrealistic amount of secondary and tertiary consumers
@hoary token Might wanna phrase that a bit better. I understand what you mean, but it's obvious that a lot of people don't understand

@zenith onyx imagine getting deafend the second you kill something in a group fight, and you cant hear something running after you the second you kill a compy. Wouldn't that be a shitty way to lose a dino
no. it make it funny
And there would be some instances where you would lose something big.
But that doesn't mean it still couldn't be implemented.
that aint funny in my book
gettin fucked over cuz your deafened from killin a weak link
im sorry that everytime i post something you disgree
and it wouldn't mean you be deafened if you had your volume low which can be altered
so it could work.
If it were somethin ya can enable/disable sure whatever
yes.
same thing for the favorite that somebody else mentioned to.
for favorite servers
@barren zephyr Obviously there will be blood? Unless I'm misunderstanding what your suggestion is
I just hope so
beasts are killing each other, of course there will be blood
the fighting aspect of the game is supposed to be as close as they can get it to real life
if there is blod eating a piece of meat why 'd not be in a fight?
so there will be blood.
no worry man, you'll have your blood
to answer you question @barren zephyr
@cerulean sentinel It's having two takes offs. The running uses less stamina but takes longer, and the jump takes up a lot of stamina but it's faster. Also, realistically, pteranodon wouldn't have been able to run and take off the way it does
@brisk pumice current official population is kept to 100 because past 100 ai can spawn incorrectly with how it works currently. It will very likely change when new code is implemented for ai
@brisk pumice not only does ai break above 100 people, but v3 can work fine with 100 people, issue is hotspots exist and people stay there and never leave
Plus with the new map n such issues like this wont be there anymore
mmm ok.. but then how is it that on a community server with 150 players there are literally 0 issues?..
Sometimes there arent issues but a lot of the times there is
One server I was on tried going above 115 and every time the server's ai would get incredibly messy
After you get past 100 players ai starts buggin out
And ive heard the same of other servers
i mean i play on asura daily and everything seems fine all the time :\
they have restarts more frequently than official but that's about it
i honestly never knew that
xD
but what happens exactly? do they just not spawn at all or?
They can spawn in walls or just mass spawn in one area
in officials se tituation will be basically the opposite, more AIs and a lot less players
@pulsar lake It has two take offs in game. One of them is the one you posted
The quad launch isn't very different from the one you posted
The only difference is it goes straight up, while the one you posted goes forward
Hm
It stills look different because of that
And how could it go straight up? I don't see how it could do that
Plus the animations still need refined, so it'll probably look better when it's done. Pretty much everything about the Ptera currently looks bad
It jumps
It's a light enough creature so if it pushes itself off the ground, it can go high. Though it uses up a lot of stam
I think the soaring in particular looks really rigid currently. I don't think they have animations for it pulling in its wings to dive and stuff yet so that's probably why
I would like to say that is same level as BoB
Do you mean you want it to be on the same level as BoB? Or are you saying it currently looks that way
It currently looks that way
I think BoB's looks better tbh
The Isle's ptera itself looks better, but the animations currently look worse imo
I play BoB and it's about the same level about animation, just flapping looks better on BoB
It looks a way faster
I like The Isle's flapping more, I just think it needs to be sped up
ptero need to be polished
But there's clearly more refinement to be done. I know that's not how Ptera's gonna look when it comes out lol
and who cares if it can launch itself into the air? is not a real pteranodon, is a lab experiment.
the other bat like takeoff might be used for other flyers
But physics and articulations are the same
You can see in the video in #phase-two-archive How it seemingly hovers into the air at times
Cats and jump really high vertically. Who's to say pteranodon can't do that with it's arms?
exactly
You're comparing two things that cannot be compared
It's a light creature, and jumping like that uses up a lot of stamina. You won't be able to launch and then fly straight up like Filipe does in the #phase-two-archive EVRIMA video
I'm not saying pteranodon is like a cat
A cat isn't build like a Pterosaur
I'm just saying that there are animals that can launch themselves like that
Oh okay
maybe there is cat DNA inside the ptero gene code
It's a light creature, and jumping like that uses up a lot of stamina. You won't be able to launch and then fly straight up like Filipe does in the #phase-two-archive EVRIMA video
@left nacelle that was my only concern, after jumping he went straight up vertically, but that will me changed i assume
Yeah. They've said multiple times that after doing that jump, you'll lose so much stam that you won't be able to flap much, if at all
I would assume you'd only use that jump if you're up high but don't have enough room to do a running take off. Cause then you can just jump and glide down
yhea that is what i heard lol
And you can see in the video that all his stats in the bottom right are at 0. Implying they're all infinite
yep, noticed that, thanks ahahah
👍
@torpid elk I saw ur post, i know it's on feedback but well, there's no other place to tell u, the ptera does that already, idk if u want it to do it in a more exagerated way though
@regal lake they stopped supporting macs for a reason. Those computers just are not made for gaming and I very highly doubt after already stopping support they would start it up again.
They're called tribals @hasty radish
@tender latch yep but like Avatars (the film) ^^
I think the ugly orc fuckers fit just fine.
The Na'vi and any similar-looking creatures would not be suited for this sort of game. It's dinos, not fantasy.
@hasty radish The humans aren't really supposed to fit in. The tribals are meant to be freakish looking
We don't even know if the tribals are technically humans iirc
Also, upvoting your own suggestion is a bit misleading
Bluebird do you happen to have a tribal picture? Both so i can save it and compare it to the na'vi and show how its better
ok i suggestion a na'vi scary version😊
Tribals are still better than some fantasy alien
@indigo sun
You can't really just change the tribals into a different race like that. They already have lore behind them and thet would screw up the lore
@knotty wyvern Literally all of that is already planned except for the last two
Yeah, but the navi were tall.
Tribals are tall too iirc
Yeah theyre pretty tall
the tribes in The Isle will be able to climb trees?
It'd be kinda shitty and out of place to throw in some alien fuck rather than have the purposely ugly looking, already lore-ready orc fucks we've got
Here's a full body pic. The loincloth is photoshopped on tho
They might. They might not. Changing them into a race someone else made wouldn't have an effect on that.
Sweet thanks
The game takes place on a normal Earth island, soooo all the weird stuff is made in a human lab. That's why it all looks so horrifying. They're genetic freaks
That versus this, I'm choosing the ugly freaks for a survival horror game, not the blue aliens.
Yes, but we have to be able to modify this human gold to fit into the dinosaur world. I'm not asking that it be identical to the Na'vi, but I think the Na'vi would be better suited...
i don't want a tribes blues xD
This game doesn't take place in prehistoric times
This is modern day
The humans aren't in the dinosaur world, the dinosaurs are in our world
We are getting the ugly, actually scary freaks because they will grunt and rip and tear and actually scare people. Rather than some fantasy shit.
The animals in game aren't technically dinosaurs. They're human-made animals that are based off certain species of dinosaurs
No. It doesnt work for the game. It doesnt look even remotely right. It does not fit. Also, the Na'vi belong to someone else so even if you recolor them and change the clothes a little it cant happen
Why be inspired by something when you can make something completely original?
The tribals we have are a really awesome original creature. Better than stealing some shit that looks terrible for the goal of the game
Plus the Na'vi are so iconic that making the tribals look even remotely like them will be waaay too obvious
I can't see what the problem is. Your monsters are a bit of fantaisiste, aren't they?
There's a line between fantasy and sci-fi
They look like humanoids living in the wild and forced to compete with monsters up to 4x their size
Seems about right for their environment
Actually more than 4x forgot about hypers
the monster also look like humanoids
Can you please use a single language throughout your entire sentence
Just because Na'vi and Tribals both look like humanoids, doesn't mean they both fit into the game
These are people fighting against dinosaurs and mercenaries their whole lives, not some uwu pretty blue lady in the forest meant to be a noble savage. The na'vi are a shit idea for this game and someone else's property
The Na'vi were built for the world they're in. The tribals were built for the world that they're in too
Pretty sure the people who made avatar would sue the devs or some shit if they used the na'vi or a recolored version of them in the game
Plus if the devs randomly decided to remake the tribals and make them look like the Na'vi, the community would go into an outrage and there would be tons and tons of legal issues
People like the tribal design. They fuckin love it. It would make absolutely no sense to change it. Stan would probably have a heart attack
I haven't seen Avatar, but aren't the Na'vi a tree-dwelling species?
Yeah kinda
but I'm not asking that he looks 100%, it's just their physics that I'm interested in. xD
got to run the monsters fast.
but we'll see when ther were the update ^^
They dont fit the theme of this game. They dont fit the style or the purpose the tribals are meant to fill. Tribals are brutish, murderous and will beat dinosaurs into submission either with shitty tools or their bare hands. They'll tear people apart.
People like their design a lot. It's popular. Changing brutal orc creature science-fiction to pretty blue noble savage fantasy doesn't work. It would cause a lot of anger in the community.
The devs, and especially Dondi, like the tribal looks. He takes joy in describing how cruel and ugly these things are.
The tribals will be able to run and survive just fine without stealing the design of an alien race. The devs don't need to steal shitty designs and they, and the rest of the community, are very happy with the tribals.
You don't understand. I was talking about physics. And I don't really know the physics of humanoid monsters, what they're made of.
Physics????
What physics?
You're talking about changing how the tribals look to be more pretty fantasy alien
no, xD
I thought there would be tribes that would have physics adapted to the environment like the na'vi.
sorry my english it's no good
The na'vi are adapted to a fantasy environment. The tribals are made to exist on a brutal island. They're strong and fast like they should be.
They already adapted to their environment
oh ok, it's good ^^
actually at first I thought there would be peaceful tribes and cannibal tribes, I don't really know what they're going to have in humans. I know there's gonna be mercenaries and monsters.
sorry if my suggestion offended you.
Theres not really going to be any peaceful faction in the game
@smoky lantern 1.) #general-feedback isnt where you ask questions. 2.) No known plans for Ichthyosaurs. 3.) Pteranodon is the only pterosaur we know for certain is coming to the game.
Ok. Sorry and thank you.
and by the way, the drawings are very well done on the na'vi, why so of brutality, I do not understand
on those, have a nice day.
@barren zephyr the current build is not going to ever be changed, all their focus is on evrima(plus if they released an update everyone would get really excited over nothing)
also the current iteration of bone break is a very terrible mechanic, it makes fights based around RNG, I'd rather it be limited to only one dinosaur
@vestal rune exemple of RNG please? for the dinosaure
Isn't there a more realistic mechanism? The fact that you create a force by moving, for example. If you jostle a person while running, that person will fall.
bb is going to be locational iirc
?
bb is going to be locational iirc
yes
Isn't there a more realistic mechanism? The fact that you create a force by moving, for example. If you jostle a person while running, that person will fall.
its possible with kissens mention of CC last night
But we havent been given direct examples of em
😊
My point is about an ankylosaur. Something that has as much of a reason to have bone break as rex, if not more, and isn't even in official servers and probably won't be. But the few people who play it on unofficial servers dont feel like they get a anowballs chance in hell against predators its size and up because it cant escape a predator by running.
They cant change anything of the current game atm, which is why they cant give anky bb
the issue isnt anky shouldnt have bonebreak
Just that they cant change current game due to how broken code is
Cuz changing X thing fucks up a lot more things
I dont think saying bone break is a bad mechanic is a great argument because they left it on t rex. Now if they cant physically make the change, then that 100% makes sense.
If that's the case, I hope they convert the legacy servers to the new code so they can be edited in the future, if that's possible.
im sure it'll get bonebreak eventually when they update it to survival but they legit cant do anything with it right now
the legacy servers are just the old game, they wont be updated to new code
the new code is the other branch
and the old version of the game wont be bothered with now that theyve done all the recode shit
legacy gets no updates, no animals will be changed on it, and if you want bone break on anky you gotta wait
@sterile meteor That wouldn't really punish sport killing. You could just wash off the blood between kills. And sport killing is fine. You shouldn't give the other person the chance to kill you in the first place
You'd need to be close to a water source though. And I guess punish isn't the best word to use, since yeah, that's part of the game, but it'd add an extra consequence to killing players for fun.
But what's wrong with killing for fun? A lot of animals do it irl. Just don't give the person a chance to kill you. Don't trust anyone
Attacking other players should be a risky engagement. This adds to that risk.
the risk should be in the fight really
Attacking players is a risky engagement, and it'll be even riskier after EVRIMA
Yeah, but this adds to it. Assuming humans don't have silencers on everything, though, I assume the second a merc fires a shot any dino in earshot is going to start moving directly toward or away from the sound. Similar concept here.
There already is a mechanic like that. If you hear something roar, you're either gonna move towards it or away from it
roaring is optional, you don't have to do so in a fight. It's not tied to an attack, and while yes, there are sounds when you attack, they don't carry very far.
But still fighting is risky
it is
Exactly, sooooo what's the issue here
I had another suggestion I wanted to post and now I can't remember, dangit...
That happened to me a while ago lol
Combat is risky, I obviously think it should be riskier and the mechanic I suggested goes toward that, you think it's fine as it is therefore the mechanic I suggested is unnecessary, so let's just agree to disagree.
Okay. But just an fyi, combat will be a lot more skill based in EVRIMA according to Paradym soooo there'll be probably like 10x the risk there is now
Or at least, raptor pouncing is skill based
That'll be interesting if that ends up being the case.
Yeah Paradym said combat is so different that the combat actually makes him interested in playing as an animal
man I hope so, combat sucko in the current build.
Yeah
Adding into that suggestion @sterile meteor people would also be able to smell if your a danger to them depending on the amount of blood or smell they carry with them. The scent would gradually fade away as long as your not killing again.
@sterile meteor that whole system is unneeded b/c with recode any attack that deals major damage will be linked with stamina, so by the time lets say a rex kills one para in a herd the rest couldve escaped b/c the rex would go into a grapple match of some sorts or have expended enough stam to not be able to run the other animals down
This can apply to many thins too
Like utahs usin all their stam to pounce down one animal
Your right, it isn’t needed as is the case with many things that are planned in the game but it’s those small quality of like aspects and special features such as the one Pooban is suggesting that can make the game more interesting to play, instead of just letting your stamina regain and go back to hiding in the bushes invisible to the herd once more.
Just what I think anyway
Idk imo being forced to have to wash yourself off after every kill or 2 seems tedious, especially if ya aint even near a water source
Yeah I agree but it would need tampering to become less of a chore but more of a Oh it would help if I was cleaner sort of thing
I mean being cleaner isnt always a benefit
Look at mudbaths, they are gonna heal ya and mask scent
Look at komodos irl, they have less camo-friendly colors normally but they are most of the time covered in dirt, crime, which helps
Yeah exactly, under the right conditions certain scents could hell you in different circumstances. But I still agree that it isn’t needed, just would be cool
maybe if you are attacked, and u start to bleed, others can smell that blood and track you.
Yeah that would make sense, more of a strategic game instead of spamming left click to kill something
or if you are a carnivore and you are eating, blood would get on your mouth, and people could smell that and track you. but it wouldnt last very long. maybe u could clean yourself to get rid of the scent faster
Yeah
or maybe if they carry a dead body in their mouth u can smell the blood and the meat of the body
@pulsar marlin that’s an interesting suggestion, it’s pro/con though.
The idea of thick trees/bushes is to keep larger creatures away so smaller creatures could hide etc, that’s generally how the eco system works today as well. It doesn’t mean large creatures can’t it’s just more difficult for them to navigate and see, which is why I would say it would defeat the purpose if you blurred out things like that.
Obviously the pro would be a quality life feature which some would like.
@covert birch I see a lot more cool skins for Alberto like Thanato, Gorgo or Daspleto
@marble egret already planned for the damage but haven't heard myself about bleed, plus combat will be more about grapples and actual mechanics instead of left click spam
@edgy harbor as far as i know i've heard you gain more "skills/strains" when you survive with your dino and it passes away of old age then you respawn with a stronger young dino
@edgy harbor Surviving to full adult and doing some required things will make you become an elder. After you're an elder for long enough, you'll die of old age and gain some perks. Those perks will be active on that species on that server from then on
Eventually, when both a male and female are needed to nest, the male should be able to incubate the eggs as well.
- They have body heat too.
- While it varies between species, most birds share incubation. For example, Double-crested Cormorants relieve each other regularly, every hour or so. Here is a couple on their nest.
@barren zephyr Post your suggestion in #general-feedback, not #general-feedback-discussion
i wanted to see what people thought before i posted it in suggestions
I think you should just go for it
@tall flicker Hypsilophodon will be able to climb trees, and Pteranodon can't nest in trees. It'll nest on cliffs and stuff
Thats so cool thx for letting me know
Yep np!
was hypsi tree climbing actually confirmed?
@covert birch I see a lot more cool skins for Alberto like Thanato, Gorgo or Daspleto
@pulsar lake i chose yuty simply b/c its prolly the most distinct lookin other compared to alberto, rest of those are generally the exact same as albert when at least yuty was a full on feather boi, Which a lot of people seem to want a feathered tyrannosaurid
was hypsi tree climbing actually confirmed?
@indigo sun No, but its a possibility,
PAradym and filipe said somethin along the lines of concept art is just a mix of ideas that may go into a dino, not what itll do 100%
@barren zephyr
@tender latch K
No u :P
Mmmm well dunno because dunno what the campaign might be called if/when there is one, first mentioned campaign was called "The Escape" so I dunno
@tender latch i have an idea for your unnamed achievment, what about "Story teller"
@long ruin 1.) just letting you know, you'll need more than that you'd like to see it in game for an animal suggestion. It's in the pinned messages, but I understand not everyone checks the pinned messages of every channel.
2.) Titanoboa is.. sort of planned already. But because the animal is so difficult to animate movement for and work with the IK or whatever the thing for aligning players with the ground is called, it's really far on the backburner.
Oh ok thanks for letting me know
If you dont like your dinos playstyle then you should play another dino instead of needing stat adjustments just for you
aleey no hate but whats wrong with it, just wanted to see it from a diff point?
Why give a dino a boost just for existing
true i get that
but it makes no sense
when u have a t rex fight
with the same out come
there needs to be a difference within it
Why does there need to be a difference?
Animals irl one of them isnt suddenly faster and one is stronger, they are mostly the same
Only trait ya need are elder traits
to be that much stronger than another
THen why have them at all
i want them to be a slight differnece
if its just the same
Achieving elder will give you perks that generally make your life better
who is taller
faster
and u see one
who is shorter and stronger
both have their advantages
Its tiny changes, not like 25% more health. It's to add a small amount of variation to the fights and animals in a population
It just seems unecessary
i dont see why each one can have it
I personally like the idea
ty nines
The thing is even tiny changes like that need balancing
Not only that but elder perks will rpolly do something similar
Its not crazy ass changes that completely fuck with the way an animal should be played, though yes youre right blue they will need to be balanced
they only provide advantages
traits will provide both
as in not just adding things on
We dont know that
at this point nines should be a trial mod
im pretty sure they wont make elder perks ONLY benifits
Well then how is that any different from elder if thats what you suggested?
ok it will just get bigger
I appreciate the thought but I dont think I'm old enough, Pteranodon
fair enough
You deleted your old one because i said it was just elder perks now your saying its not elder perks because its the same as elder perks, unless im misunderstanding
no
Hes saying these benefit and dont help
Elder perks just benefit
I did read
and thought of elder
I read it 3 times lol
how is that the same ?
They are very similar
they are
but not the same
ok well idk ig people dont like the idea of dinos being different ;-;
We dont know elder perks will be all bonuses, actually im pretty sure i heard elder perks WILL have some drawbacks so people dont just farm perks and become OP as all hell
it did say that you will be like a jedi among clones, but even jedi are weak in some circumstances
u pick ur trait
Type it all in 1 message instead of 2-3 every 5 seconds
the trait has advantages and disadvantages
@honest sparrow that was for elder not the perks itself
yeah, pointing that out
Im sorry its hard to read when you keep posting it in little things can you type it all out
here we go
so, whati had in mind is each trait will have their advantages and disadvantages and u pick but the traits dont change as in they dont get op over time or weaker they stay the same
they also will not be op as in they will not provide a significant amount added on to ur dmg hp or speed
Gonna just put this in here
https://www.twitch.tv/thedondi/clip/DullCorrectCoyoteTwitchRaid?filter=clips&range=all&sort=time
thx blue
ik u guys think it is simular to elder and i understand why but
You realize elders arent insiance buffs either
Elders perks are minor quality of life changes
i just feel that users should get a choice a choice that allows them to pick what sort of play style they want to with that dinosaur, whether it be to run away from larger dinos or to stay and fight
if they were stuff like higher damage or more speed
Then players who are new to a server are fucked
imagine picking something optional to improve QOL and a bit of your stats, but have noticeable drawbacks, oh wait we have that
they do that by playing, not by choosing a trait
A player can do that easily quad
A para can choose to run from the allo or fight it
Yea unless im mistaken this is pretty much just the same as elder, just at the beginning, i dont get how you are making it different im sorry
I can be a high speed low-tier bull with carno, or I can choose to use my speed to try and crack harder to kill targets
@wise warren hes saying elder perks are just bonuses, the "traits" are bonuses and debuffs
So a trait can be more hp but less speed
elder will be a benefit as in they will be slightly stronger
most likely in the strength category
for a period of time
each trait has their hold back
and
yes
i agree
it is simular to elder
This system generally isnt needed
What im saying is that is the same as perks are, bonusess with a cost
Since a player can pick if they decide to run or not via just playin the game, and not just stat changes
.......
its a sacrifice
But they are?
u sacrifice ur speed for more dmg
it feels tacky, kinda, like oh I have a buff and a nerf, and I guess when I get to elder I'll get another one
is there even an option in this system to NOT have a perk?
Ok so elder
You get a bonus to one of your stats, this likely comes with a drawback so it doesnt become heavily OP
Traits
You get a bonus to one of your stats, with a drawback to another stat so it doesnt become op
thats what im hearing
and thats the same thing
pro for a con if you will
the heavily op part is right
twice
It just seems redundant to elders
Look lets go down the things pros and cons
actually its kinda right
Quad you list the pros, aleey will list the cons
ok
Also what if you dont want to have special traits? It will be even more confusing for new people having to think about what trait they need to not die
For what?
Pros:
1.Gives player a slight choice over stat variation via start of a life
Cons:
- Can lead to the creation of "min maxy" builds depending on how elder perks work
- Already practically exists via perks, just lacks the benefit
- Players can already "pick what sort of play style they want to with that dinosaur, whether it be to run away from larger dinos or to stay and fight" which you said this would do, via either running away or fighting when encountering other players
Pros
-Allows for players to pick their preferable play style
-allows for their to be different outcomes in battles
-provides a more authentic feeling and is more realisitic
-provides tactics for battles
-provides there to be more specific purposes for pack members
-provides the ability to have a choice in combat to fight or to run
So quad lets look at the pros rq
mk
it'd also make some dinos less viable, for instance, as dryo let's say you take a speed perk, not only does this basically mean you can't heal from a utah bite (which you can do), or any other small carni, take health and you've lost your main attribute; SPEED
WTF
;/
So for your pros
If you want a playstyle not your dino, get a new dino
-There is already different outcomes, ive seen trikes demolish a rex and a rex absolutly snack on trike herds
-Tactics already a thing, find a hill to put your butt against or ambush your prey
-YOu can already do specific things for members, have 1 go scout, 1 keep the juvies etc
-If you dont want to be in a fight, run. Its akready a thing. If you want to fight, then fight
if herbivores had it
1: People can do that already
2: That already is gonna be happening with how new stam-combat and grapple-combat systems will work
3: Valid
4: That already is gonna be happening with how new stam-combat and grapple-combat systems will work
5: That is already planned with new systems (dondi mentioned diff pack members doin diff stuff)
6: People can do that already
Ok quad no
what?
WHAT THE FLIPPITY FUCK
No that is unfair
what?
1st of all quad
Read what i just sent on the pros
So herbis arent allowed to get a ability just because? Even if this did get added why NOT for herbis?
ik i forgot about that part of it in the suggestion ;/
i mean if they got it
everyone will pick what they dinosaur was made for
So 2 lions are different but every single gazelle in the world is the EXACT same now?
And a tiny tiny boost will change that?
yeah, let's give carnis perks for speed and power just so they can stomp what remains of herbi mains
^
ok anyways
herbis could benefit from that alot
Quad think about it like this
Utah get that 5% speed boost in exchange for health
Gallis are now fucked cuz utahs can run em down
Rex gets that slight tankier hp trait or more damage in exchange for speed
Trike is now fucked
ok
allo gets a health boost, well now dibble is kinda screwed
Your thing to add more balance just demolished all balance
ig ill just delete this suggestion asw ;-;
Also quad read how i commented on your pros
since its so hated
You dont need to delete it
3 people disliking it isnt hated
We arent hating we just disagree
4*
ik its prob gonna be the smae lol
no
apparently
i mean cmon wont u smile to see a rex fight look difference
just for once
like
Like generally the pros ya said are already either A: gonna happen, or B: already can happen
realism is the only "valid" one
How would it make it different?
One rex will be a bit faster but once that bb is one it doesnt matter at all
It will just make it so that the power rex will always win
fights should be skill based, not on what perk one guy picked over another

It shouldnt be
Skill> luck and choice
it isnt luck or choice
It should just be skill
Choice shouldnt matter
You shouldnt have to just be "oop im dead, this dino picked a counter to me"
how is it not choice
"its dependant on what u pick"
You should be able to use skill and tactics
i just said
its luck if you choose +power -speed and the other guy chose +speed -power and now you cant run