#general-feedback-discussion

1 messages · Page 313 of 1

narrow nova
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stagger resist only happen when you want to kill cerato as teno and carno.and both can easily run from cerato.

woeful latch
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wait do teno kicks still stagger cera?

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wanted to fight one but couldn’t find it sadly

narrow nova
barren crater
woeful latch
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okay ty

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wait who do i trust lol, i got different answers

limber hull
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trust the guy who actually played it

barren crater
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😭

woeful latch
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TRUE LOL

limber hull
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lmao

woeful latch
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AHAHAHAHAHAHAH

barren crater
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I was on a body buff with charge bite and the teno still staggered me with tail slam

woeful latch
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well with working kicks i can still kick cera ass i guess, i’ll figure something out…

barren crater
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I wasn't fg though. 1.2t~

woeful latch
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hm

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i wonder if there’s enough time for teno to tail slam stagger and then kick

barren crater
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No point

woeful latch
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hm why?

barren crater
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Depends where you land it tbf

narrow nova
narrow nova
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1t Trike should Stagger cerato,but it didn't when cerato full charge.

narrow nova
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I tried with my friend.

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If it doesn't work,what's that stability mean?

barren crater
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Not sure what's up with trike. Shrug

narrow nova
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Maybe they...nerfed Trike?

normal shuttle
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not really

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it's still a great hunter and brawler

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you can just cancel your bite to keep running before the speed reduction appears and just immediately go back to max damage charge in an instant

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and stability buff means teno tail slam is useless against ceras now, which would be fine if they moved slower always as they charge bite

narrow nova
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So if teno still Stagger and knockdown cerato,could anyone tell me how 1.25x stability work?

normal shuttle
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affects all cc moves

limber hull
normal shuttle
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ceras can just rmb hold on reaction and prevent a knockdown if needed

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and they have higher dps now

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so yeah, the idea is good but it's kind of a mess

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you can't get knocked down by tenos or maias anymore

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also 1 ton carnos can't charge you I think

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and then 1.3t dibbles cant knockdown and 700 ones dont stun

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it's crazy, and it applies instantly with rmb, unlike the speed nerf, which is dumb

woven bane
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#general-feedback message the bonus is fine imho, the speed reduction just needs to happen sooner (when it starts charging preferably)

limber hull
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i think going after the stability is just hitting the wrong thing

woeful latch
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if the speed reduction is instant then i’m fine with changes

woeful latch
woven bane
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i was honestly excited to try the new cerato, only for the changes to be an indirect buff lol

pliant elm
junior nymph
woeful latch
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yo…

urban flax
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@narrow nova You mean give it a defense buff around bodies, immunity to bleed, a charged bite and the ability to make its opponents puke ?

woeful latch
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the stam for holding the tail probably

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and that would be horrible

narrow nova
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no, I mean hold RMB change. cost stamina, stability, maybe can prevent rex pin.

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why not buff stego,if you think it's a buff

limber hull
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stability buff not that bad an idea, but stego already costs more than enough stamina with powerswing

narrow nova
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maybe let attake cost less and add stamina cost over time.i also think 15% and 10% cost is kinda huge.

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You can release RMB at any time. it's up to you. and that stamina cost is as less as cerato.

normal shuttle
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Preventing the pin from a rex? TI_LUL

narrow nova
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If you think the changes in Cerato have made it stronger, why not let Stego also have it.Or do you actually just want Stego to have advantages and avoid nerf

narrow nova
normal shuttle
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Or why not quit any weird maneuver and refine the balance changes on cera

narrow nova
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let stego have ability to fight rex

normal shuttle
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Oh you were talking about stego

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Sorry I thought you meant CERA and that sounded absurd

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Either way I highly doubt stego is getting pinned by rex

narrow nova
normal shuttle
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Bruh

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That’s nonsense

narrow nova
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so maybe give it some stability?

normal shuttle
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“It better run” but it is slower

narrow nova
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yep

normal shuttle
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And stego kills rex in the same amount of bites rex would kill stego

narrow nova
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so you can avoid it by do some change to stego like cerato

normal shuttle
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I guess rex could stun it with a headbutt, but eh

normal shuttle
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I might grow a stego exclusively to fight rexes

narrow nova
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how heavy do you think Para is

normal shuttle
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Judging the model we’ve been shown

narrow nova
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rex can pin para

normal shuttle
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Around 6 full grown

normal shuttle
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Or the opposite

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And make stego innately resistant to pins

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Galli can be pinned by lighter Omnis, so why not the other way around for stego

narrow nova
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I think my idea is better, it makes the game more vivid, rather than simply stopping you from doing it

normal shuttle
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But it’s just ridiculous to think that stego after 5 hours growing it’s gonna get all its agency taken away by one button press

normal shuttle
narrow nova
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no,let stego hold RMB to prevent pin.

normal shuttle
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Nah

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Just don’t let it be pinned in the first place

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Rex doesn’t even need that. It has more than enough damage and can get the advantage with an ambush

narrow nova
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kinda whimsical

normal shuttle
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Oh? Is it whimsical to expect the ambush predator to sneak up on someone to get the edge?

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And especially when that someone is an adult stegosaurus

narrow nova
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let's see after rex release.I don't want to discuss if stego can be pin anymore.

normal shuttle
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Logically impossible

narrow nova
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any way ,you know how long a trike grow in hordtesting now?

normal shuttle
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But yeah we will see. I wanna try the stego POV if the ping isn’t abysmal

narrow nova
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15 hours with 100% buff

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which mean rex could be same

bronze niche
normal shuttle
normal shuttle
narrow nova
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i dont see it's impossible for a 15 hours creature can pin a 5 hour creature.

normal shuttle
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Its not a rule of three. Trike isn’t 4 times stronger than dibble

narrow nova
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and you can find a team mate.

bronze niche
normal shuttle
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And also it is completely unfair and stupid if a Rex could just run up to a stego and pin it just like an omni can pin a herra

narrow nova
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if you have a team mate your mate can kill rex when rex pin you

urban flax
bronze niche
normal shuttle
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It cannot be something the game can determine

narrow nova
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In the presence of rex, it is not awkward for Stego to team up for defense。

bronze niche
urban flax
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Even then, an animal that requires a herd to survive a certain encounter is, in this game, by definition unviable

normal shuttle
# narrow nova and you can find a team mate.

Yeah and I could buy the isle and get tyrannotitan, but we gotta adhere to what we have. The game is NOT balanced around grouping nor it should ever be used as an argument for viability

It’s like saying legacy taco is viable and good because you can have two theris babysitting you

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Hell nah, grouping is a terrible argument for balance

normal shuttle
limber hull
narrow nova
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not me said that.

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devs said that

limber hull
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i dont recall them saying anything like that lol

normal shuttle
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Devs didn’t say that rex could pin an apex that is slower

narrow nova
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Whatever, we'll find out when Rex comes out

bronze niche
narrow nova
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and devs also said stego have good ability against giga, due to giga dont have good stun ability.

normal shuttle
# bronze niche all im saying is that all you need to do is ideas, and then let the devs figure ...

@bronze niche in fact, we very much have what you just said! Now that I recall

If a rex actually tries to sneak up and without the need of pinning gets a hit on a stego with an ambush, you literally are going to be able to do over half of its health bar

Crush was datamined to do 2800 damage. And while that is subject to change, even something like 2500 would mean that on a body shot by surprise, stego loses almost half of its health, and with a headshot it is left at the brink of death with a single well placed crush

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So it doesn’t need pinning

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It can just be a good player to end things quickly

narrow nova
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maybe not ,but how could a rex kill a stego harder than a dibble kill a stego.

bronze niche
normal shuttle
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Except that deino cannot do 5600 damage with ONE blow

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And deino head is fairly easy to hit and it cannot disengage easily

narrow nova
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A stego better run from a rex, that's true.

normal shuttle
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No

narrow nova
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Is it embarrassing to find a teammate to help you deal with Rex?

limber hull
normal shuttle
lilac bolt
limber hull
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pachy is the exact shining example of why "herd up" doesn't work

narrow nova
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rex wont have enough stm.

normal shuttle
limber hull
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people don't like to play animals that are garbage and pray they find a friend, they'll just play an animal that's good solo and be fine with or without friends

normal shuttle
limber hull
narrow nova
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Unless you're deaf, you'll regret it when it comes to you

limber hull
narrow nova
normal shuttle
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Is there voice messages here or nah?

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Wait no there aren’t, sad

limber hull
narrow nova
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Have you ever considered the situation where exhausted Rex encounters Stego? Does Rex deserve to die?

normal shuttle
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I will have to do it this way “just don’t play stego bro”🤤

narrow nova
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fun

limber hull
normal shuttle
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Maybe he shouldn’t have wasted his stamina

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Not fun but it is HIS fault

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Meanwhile what you are advocating for is to invalidate a playable whenever it exists anywhere close to a rex

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Which is so much different

narrow nova
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that make rex like ass.

cyan flame
normal shuttle
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What are you gonna blame the stego for? Not being nested by others? Not playing with friends that have a pc to run the game? picking stego in the character menu?? You blame them for any of that?

“Just play trike bro”

urban flax
normal shuttle
# narrow nova that make rex like ass.

No, it makes rex like an apex predator that is terrifying in the right hands, and that only people who have the right hands should play it effectively

limber hull
# narrow nova that make rex like ass.

if "wasting all your stam and dying because of it" make an animal ass, i guess

omni, troodon, dilo, herrera, pachy, dibble, ptera, deino, trike, beipi, galli, teno are all ass

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my god every animal in the game sucks basically

narrow nova
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I understand, you just want Rex not to threaten anything, those who can catch up cannot be killed, and those who can be killed cannot be caught up

normal shuttle
limber hull
cyan flame
normal shuttle
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We never said we want rex to be useless

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We only want stego to not be useless solo just like no other playable should be

lilac bolt
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rex should be strong sure but it shouldn't invalidate an entire creature for just existing

normal shuttle
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And rex is still a killing machine regardless

limber hull
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it always baffles me that EVERY animal has an answer to another animal, but when you suggest stego has an answer to rex, that means you want rex to be useless garbage that can't kill anything

cyan flame
woeful latch
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you don’t understand, it’s rex, it MUST be unbeatable, because it’s REX ITS REXX!!!

limber hull
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if a rex catches you, you are dead. No two ways about it. The survival strategy for most creatures is "don't get caught"

Stego is an exception because that doesn't apply, it's too slow to escape, so it needs something else

normal shuttle
# narrow nova I understand, you just want Rex not to threaten anything, those who can catch up...

This is how you’re sounding, but I will extrapolate it to the legacy Allo vs Cera matchup and imagine that you just told me that you want cera to escape allo or even stand a chance fighting since they weren’t that different size wise

“I understand, you just want Allo not to threaten cera, you can’t catch up to it if it is faster or has more stamina or you can’t fight if it become a slightly better brawler with actual bleed resistance”

limber hull
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honestly? kinda hope rex has zero bleed resist. a weakness to bleed could lead to interesting matchups between animals like theri, stego and giga

woeful latch
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i agree

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it should in fact have bleed weakness

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both trike and stego are bleeders and it would be lame to give rex bleed resistance

limber hull
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bleed weakness was lame as hell on carno

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it'd be lame as hell here

normal shuttle
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And as I said above…

Why even make Rex capable of pinning stego???? It’s just a fancier way of doing the exact same thing it would do normally with a good ambush (which is warranted)

2800 crush to the head of the stego, it has 400 health left, even a BM headbutt will do. GG

woeful latch
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and bleed weakness shouldn’t necessarily be super strong

limber hull
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it just makes certain matchups unbearably unfun

narrow nova
frank tapir
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how much bleed does stego do compared to its damage?

normal shuttle
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And well, let’s not talk about 2 damn rexes going for a stego

One headbutts, the other crushes and does half of the health. Fun

limber hull
narrow nova
normal shuttle
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Otherwise what would be the point of this animation?

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Or like

limber hull
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we literally HAVE A VIDEO OF IT PINNING A DIBBLE LOL

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It's OBJECTIVELY not the case

narrow nova
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yep but it cant crush a dibble.because rex cant lift it.

limber hull
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it's LITERALLY using its crush ability on the dibble

narrow nova
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what you think is pin and what is crush

lilac bolt
narrow nova
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i mean 2800 damage is crush.

normal shuttle
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Also this bite. Yeah it sure it grabbing something smaller (SHORTER FORCIBLY) than itself

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I can’t find the gif on tenor, but there’s one

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Where the rex dashes forward and grabs something at its same height

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Crush hurts everything

narrow nova
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ok i will say 2800 damage is thrash on the ground part.

normal shuttle
narrow nova
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so is deino grab also crush? they are kinde same.

limber hull
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no lol

normal shuttle
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No

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Deino is lunge/grab

they just decided to call Rex’s ability Crush

limber hull
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crush is rex's ability, like how pounce is raptor's

normal shuttle
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Without any other meaning

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Where’s the damn gif….

narrow nova
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so what about pin, i saw many people use it in many dino's ability

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i think if you cant move you are pinned.

limber hull
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crush can pin things, yes

normal shuttle
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Pin is the act of pinning something down

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Which is something a few creatures can do

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Not necessarily an ability, but rather an application from one

narrow nova
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ok

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learned

normal shuttle
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Good

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Now you can also guess why we don’t want rex pinning down a stego, right?

rotund fractal
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rex shouldnt pinn a steggo thats to op

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and steggo is to big

limber hull
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like maia is out here able to run faster than omniraptor

rotund fractal
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my main aim was to suggest the auricle as an advantage, how fast it can run is still open to debate

limber hull
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i'd say MAYBE 35km/hr? Enough for a dibble to not be instant para murder

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Given how easily dibble can kill a stego though, I'm not sure

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although idk, if a dibble remains facing the para, surely it can win by shielding itself with its face, the same it does with stego

rotund fractal
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its a point where we can deiscuss about it but yeah Para should be a fast Dino

limber hull
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it should be fast compared to everything else its size

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30km/hr is only a little bit faster than stego, it just doesn't really feel... Fast for its size

rotund fractal
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and I hope good colors for Para, not like maia where have to less colors in my opinion

normal shuttle
woeful latch
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@maiden anvil

limber hull
normal shuttle
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@lyric pollen if you can’t kill something in 60 seconds of sustained damage, then it is likely something you shouldn’t be trying to kill at all

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Awake or sleeping

cyan flame
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@lyric pollen And where would you draw the line for the damage, should a few troodons be able to kill a trike that is trying to log? Or should it be higher requirements? If so, at some point it's not needed anyway.

rotund fractal
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@normal shuttle I just see now that you do a sugsestion with a para for example xD What a coincidence that I am also submitting a proposal about Para today

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xD

rotund fractal
normal shuttle
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Bad carnivore mains

narrow nova
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carnivor main wont hate para

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they just want eat it

normal shuttle
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Well they don’t like herbivores being competent

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#EatGrassAndDie

narrow nova
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carnivor main love more herbivores.

normal shuttle
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Not when they are good at not being eaten

rotund fractal
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xD

rotund fractal
rotund fractal
narrow nova
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Hunting for prey that does not belong to the same level is inevitable, as there are no carnivores of the same level. Therefore, small carnivores will always try to hunt large herbivores, while herbivores that do not play well will be killed by skilled carnivores

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there are always some cerato try to fight stego. and some stego eventually will die , it's normal. cerato die more. skilled stego almost never die from cerato and deino.

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This is already the status quo, so I usually don't understand why some people complain about the current balance.In situations where the skill are similar, it is certainly impossible for Cerato to kill Stego, and very hard for cerato to defeat Teno.

normal shuttle
#

Giant elder para gang

misty maple
modest dock
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#general-feedback message

I entirely agree with trike posture being wrong. But sadly i asked kissen about it and she said that the trike posture wont be changed because making it lower by default causes issues with the sparring... which i felt like it was a pretty weird answer because diablo have its head lowered by default and doesn't seems to have any issues regarding sparring. Plus even worse, trike sparring posture lowers its head when you enable sparring...

hollow flume
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How is the trike posture wrong?

magic elm
#

How is Omni eye bad? It's the same thing as Legacy

fallow latch
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Ppl complain abt trike not being accurate in game where dinosaurs are not accurate

hollow flume
#

What are they even basing wrong posturing off of?

fallow latch
#

Idk neck being a bit to upwards

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Brother in christ the isle is having one of the best trike designs, look at og JP trike that mf is ugly as hell

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Plus if they know lore he would know that those aren't even pure dinosaurs and are monsters created by Apollo

modest dock
modest dock
modest dock
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standing like a horse, the right position (on bottom) have its head lower

woeful latch
#

T.deinocanthoceratolophodontus-raptor rex

lean escarp
# modest dock

its not a model issue, its an animation issue

sometimes i look back at other devblogs and i see kentrosaurus' movement animations and i cringe

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lol, the grass trampling definitely needs some adjustments

i dont think smaller creatures even need to trample grass
it should take a certain footprint size to start to affect the grass around you

modest dock
woeful latch
woven bane
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the guy in one of the clips had nearly 300 ping, the other one was a visual bug lol

woeful latch
#

lol

unreal ridge
#

young rex (should) be frail as hell

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nothing like the 2 ton 22% trike we have now

lean escarp
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i do agree that growth should be a little less linear

instead of going from 0 to 100 growth at a steady rate, ending up with a 2 ton 22%, there should be growth "stages" for your stats to meet at certain points

normal shuttle
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@jade spruce I'm sorry, but you have to get gud there

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they are players like those that would normally eat you

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and there's already a debuff to unnatural carnivore cannibals

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whereas cera and deino MUST do so

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and you gotta learn to manage your stam now

unreal ridge
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@vernal ermine what part of hidden coordination isn't getting through

vernal ermine
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what is the point of the display apart from being cosmetic?

unreal ridge
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its an ambush predator

vernal ermine
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F+RMB is to signal a pounce?

unreal ridge
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yes

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its hidden communication

woven bane
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mfw i use the dewlap but i give out my position

vernal ermine
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hahaha well shiet i didn't know

unreal ridge
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of course discords and other forms of chatting render it sort of useless

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however when working with randoms, it can be useful

vernal ermine
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how often do you see it actually used with that intention though

unreal ridge
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whenever I play herrera in a group

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im lowkey kind of a jerk when playing herrera, ill cannibalize anyone who jeopardizes my ability to make a proper ambush

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so my kids learn quick to coordinate or leave

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so most of the time i end up playing solo just to give myself the best opportunity for a pounce

vernal ermine
unreal ridge
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I just be eating people who talk to much

vernal ermine
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LOL

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You definitely makin use of that canni mutation or what

unreal ridge
#

cannibal mut on herrera is fire

vernal ermine
#

i knew it

unreal ridge
#

well herrera is also like semi cannibalistic by default?

vernal ermine
#

noooo

unreal ridge
#

you can eat a decent amount of your own species before having any side effects

vernal ermine
unreal ridge
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yes

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usually canyon herreras

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they cant risk being spotted due to low mobility, the dark area with lack of things to block LOS makes it prime use

vernal ermine
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they actually use it?

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well damn i guess i haven't encountered herras with braincells yet

unreal ridge
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i prefer to weed out the weak when it comes to herrera

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the dewlap can also be useful to prevent friendly fire

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lets say you are walking on the ground and someone cant tell what you are
if you flash the neon dewlap, herreras know not to jump (if they wanna be friends that is lol)

wooden agate
#

you'd just be removing one of herreras diet options to give it options in diets where it already has some of the easiest prey

normal shuttle
#

lol

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when it already has ptera, turtle, goat and galli

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all of which are so free

wooden agate
#

if we wanna talk about animals with an underwhelming diet, carno is right there TI_Wheeze

normal shuttle
#

also, how does herra have any diet problems?? It probably has the best diet list out of all the carnivores imo

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so much AI and well rounded with the playables that are perfectly achievable

wooden agate
#

most of the animals on your diet are one shotted by you as well

normal shuttle
#

fish and boar on carbs, frog AND chicken on protein, turtle and goat in lipids

and then pachy and teno, omni on protein, galli and dryo on lipids

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it's so free

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unlike carno with dibble and maia taking up space

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or cera with dryo for some reason instead of maia

wooden agate
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they added it to carnos diet, and didnt add it to ceras till a bit after

normal shuttle
#

lol

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they forgot disney carno was gone

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it died with spiro

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@vernal ermine titanoboa is dead...I killed it

normal shuttle
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I used to be a titanoboa hater

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until I accepted it didn't matter

vernal ermine
#

Boa just doesn't seem viable

daring bolt
#

titanoboa was scrapped like a few years ago from ti

vernal ermine
#

Its way of playstyle fits a singleplayergame, more so than the isle

normal shuttle
#

likely axed

normal shuttle
#

it has been said a lot before your arrival

vernal ermine
#

Hahahaha cornball

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@sharp sentinel how powerful do you think elders should be compared to adults?

swift hornet
#

Does anyone have a fix for Isles auto setting the resolution way to high for the game? No amount of Manuel setting fixes the issue, it keeps launching at way to high resolution and crashing my game

slim hazel
#

Does anyone else notice the bug we’re if you get stunned or knocked the animation will play fine and then ur Dino will stand there for another second or two esp on things like Carno and Omni

vernal ermine
vernal ermine
slim hazel
swift hornet
torn void
sharp sentinel
faint folio
icy lion
#

@deft canyon Some unofficials have global enabled

deft canyon
swift hornet
#

I have auto set it to much lower but when I launch it it just overrides my settings

icy lion
faint folio
desert arch
# deft canyon im talking officals

We had global on officials for like a week before they had to be closed down due to insane toxicity 💀
We just cant have nice things

swift hornet
faint folio
# swift hornet I'll give that a shot!

Dinos should be saved server side, so don't worry you won't lose any dinos by deleting that folder. You will need to redo keybinds and settings though

faint folio
desert arch
#

"Guys theres a deino in the west rail pond, dont drink there!"

vernal ermine
#

this game is based upon growing for several hours
gamers are bound to get salty and vocal when they get killed hahaha

deft canyon
faint folio
#

And I'm not saying that you have pvp issues, I'm saying a toxic global chat is a common issue on games with pvp

deft canyon
faint folio
#

I don't know what you think I'm assuming... It is a suggestion feedback channel though, so yeah I will talk about how I think globals on official servers is a bad idea because every time I've seen a pvp game do that it's turned into a toxic trash fire

vernal ermine
#

Like if you have good diets, you get to talk global? I don't understand the suggestion

icy lion
latent olive
#

hell naw

latent olive
deft canyon
indigo gulch
deft canyon
vernal ermine
indigo gulch
deft canyon
indigo gulch
#

it is also very VERY herbi sided since they dont need to kill to survive

vernal ermine
indigo gulch
#

''hey stego, a omni group is targeting me, could you help me''

vernal ermine
deft canyon
indigo gulch
#

how so?

deft canyon
indigo gulch
#

wdym no difference? The other carni species cant hear you

deft canyon
indigo gulch
#

not in chat?

deft canyon
#

Your dino makes sounds

icy lion
indigo gulch
#

BRO THATS SO NOT THE SAME

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seeing the message and hearing a communication sound is not even comparable

deft canyon
indigo gulch
#

it isnt.

#

it factually isn't.

deft canyon
#

Well.you play how you like, I made a suggestion, you being the 1% doesn't matter to me

indigo gulch
#

being able to see ''guys lets gang up on this carno'' and an omni chat call is fundamentally different

indigo gulch
deft canyon
indigo gulch
#

WDYM

#

I LITERALLY ASKED FOR THE DIFFERENCE

#

and I literally refuted it

deft canyon
indigo gulch
#

And I told you that there is a difference

deft canyon
stuck imp
#

an omniraptor and carno are not the same kind. why would they be able to communicate?

deft canyon
faint folio
# deft canyon Everyone can hear you didn't you play?

They can hear you but can't understand you. If you type into chat "hey I want to kill this allo, I'm hungry" the allo can't understand. They know your Omni pack is nearby but not what you're planning. Whereas if everyone in your faction can understand, now the allo knows you're going to target them. That's a huge difference.

deft canyon
icy lion
cyan flame
deft canyon
desert arch
deft canyon
cyan flame
cyan flame
deft canyon
vernal ermine
#

@deft canyon why don't you play on a communityserver with that feature

faint folio
icy lion
# deft canyon Then ban people.

We already ban people for egregious behavior like slurs, racism, etc. Not only would that situation get worse, the gameplay as a whole would get worse

cyan flame
# deft canyon Then ban people.

Right, so just add a bunch of moderation, for why exactly? Why do all carnis and or herbis need to talk to each other in chat?

deft canyon
deft canyon
cyan flame
desert arch
faint folio
# deft canyon Players say friendly then kill

That happens already with simple calls/emotes. I don't see being to type "oh I'm friendly" into chat and then double crossing adding a lot to the gameplay that doing a friendly call and then double crossing doesn't already achieve?

#

Plus, idk how it was on the isle legacy, but in similar games I've played, players that are interested in double crossing you usually don't talk at all so you can't see their name tag in chat and ID the player

vernal ermine
faint folio
#

Which is another problem, because then if you want to be competitive in a group then you either have to have a separate group chat, or have a discord call, which causes communication to go external to the game altogether and disadvantages anyone who is unable or unwilling to join a call and talk

faint folio
# vernal ermine i never understood those players

I get it, somewhat. Not the betrayal aspect, but sometimes if you kill a player they will note down your name and target or blacklist you. Which isn't fair, especially if you're just playing the way the dino is meant to be played (deino/cera, the cannibals in general)

latent olive
#

having a chat that all carnivores can use to communicate to each other and vice versa for herbivores would just be outright horrible

it would ruin the game’s survival horror tone, wouldn’t make sense for random different species to communicate, would result in disgusting language, and would ruin gameplay

faint folio
#

I dislike it more when you canni a species that isn't canni to begin with / don't have the mutation/skin to ID

vernal ermine
#

i think the first generation of humans should basically be a skinwalker and be able to disguise itself as a human

latent olive
#

we had global chat for 3 days before it got taken down specifically because of how vile and horrible it was

faint folio
#

^ global is usually awful in pvp games

vernal ermine
#

did it really get that bad? i was there for it but i didn't rlly pay attention to chat

latent olive
faint folio
#

I imagine it was a LOT to police. There's already not many admins online for official servers compared to the number of players

desert arch
#

And that was like on day 1 too lol

faint folio
desert arch
#

Like, there would have to be at least 1 admin watching the chats at ALL TIMES

#

The current volunteers are already struggling with the hacker reports and other regular issues as well

indigo gulch
#

even if you could talk to other carnis, you'd still get massive flame

vernal ermine
indigo gulch
#

HA

desert arch
#

Oh poor innocent child 😭

indigo gulch
#

global disabled day one when it was enabled on officials TI_Troll

desert arch
#

I wish

vernal ermine
#

like i don't think it comes anywhere as close as rust or say call of duty

indigo gulch
#

gamers cannot be trusted to have manners, let alone decency.

desert arch
#

Okay fair point 💀
Rust is not for the weak

barren crater
#

I don't think global chat has ever worked out in any game

indigo gulch
#

for obvious reasons, this is the most censored I can make that TI_LUL

#

just because A is worse, doesnt mean B isnt bad

vernal ermine
barren crater
indigo gulch
#

at that point, just disable as much communication as posible

vernal ermine
indigo gulch
#

gg was a good run

azure ruin
#

Prox chat will only be for humans no?

barren crater
#

I mean avoid gen 2 gaming or disable voice chat

indigo gulch
#

see ya never

vernal ermine
barren crater
vernal ermine
azure ruin
#

And for dinosaurs it'd sound like static from what I remember

vernal ermine
#

giving it to dinos would be unnecessary

indigo gulch
azure ruin
#

Just don't play as a human then (I sure as hell am not)

vernal ermine
#

just disable it and don't use it

#

it's not like every human will use prox, it might be pretty normal to come across people who just use local

indigo gulch
#

and then I get killed for not using it TI_LUL

barren crater
#

Voice chat will be so fun lmao. Can't wait

#

Oh yeah that's definitely going to happen

azure ruin
#

Hearing your friend get dragged off screaming would make me lmao

indigo gulch
indigo gulch
#

word?

azure ruin
vernal ermine
azure ruin
indigo gulch
#

@subtle garden would that be the second the eggs hatch or when the newborns reach a certain stage? Cuse I'd see people nest and kill them immediately for mutations

vernal ermine
azure ruin
#

It'll be both brutal and funny xD

vernal ermine
#

If you had to guess, when do you think humans release
my guess is either '26 or '27

azure ruin
#

Eugh I'll be 26/27 by then TI_Succ

subtle garden
vernal ermine
#

i think nesting might help eldering in the future

#

makes sense

jade spruce
# normal shuttle <@178723223003856896> I'm sorry, but you have to get gud there

When you take away the ability to choose spawn points and die to the same cannibal in the same lake five times in a row, knowing damn well he's full and has other bodies around, something has to give. Also they don't HAVE to cannibalize, there are multiple options for that particular nutritional value. Perhaps they need to be more skilled than just being a spawn camper.. then they wouldnt be as defecient in that vitamin as they are in braincells. The stamina is absolute hot garbage, though. You can defend Dondi's hatred of fun all you want, but putting in a migration mechanic while having a system that makes it near impossible to cover enough ground before the zone moves is the most counterproductive, and halfassed means of making the game "harder to survive".

wooden agate
#

blatent misinformation literally just a few messages below what actually happens

vernal ermine
#

blatant misinformation goes crazy

jade spruce
# vernal ermine how would you rework stam?

By getting rid of the incremental limitations for regeneration based off of stamina level, and balance it better with food and water loss. Maybe if they really want to force us to sit still while we starve looking for food, add an over-exertion system once you reach your stamina limit. Make it something that can be easily avoided instead of what feels like a punishment for trying to quickly find food before you die.

faint folio
# jade spruce When you take away the ability to choose spawn points and die to the same cannib...

I actually like the stamina system; however, one thing that could greatly improve it is to make visible where the thresholds are in some way. I think the problem you're mentioning is actually a migration zone/patrol zone issue - they're kinda messed up right now 😭 there's a reason migration zones aren't super popular. Migration zones need to be close enough to each other that they're actually achievable if you don't make it to the first before it switches

#

Like, honestly I think the new stamina system could have worked with Spiro style plants grow in specific biomes and you need to walk to said region to get them.

#

It's the migration spawner and general migration mechanics being wonky that doesn't play well with the stamina mechanics

jade spruce
#

Spiro was honestly better, but its gone now ):

faint folio
#

I think there are some ways that gateway is better for gameplay; spiro did have issues. But traversal was much easier in spiro for sure

jade spruce
faint folio
wooden agate
#

i dont think funneling everyone into center is better flow of movement lol

indigo gulch
#

#general-feedback message @signal lava I don’t think that would solve the issue enough to warrant the change. It would also just make deinos drag you to the bottom of the water, release you, bite you to death and if you get close to escaping, repeat the cycle. Not only that, it would make deino even less of a threat to weight classes it barely threatens already. AND it just needs to be at the right place at the right time. If a stego is swimming and happens to be caught by a deino, that’s just well played by the deino or poorly played by the stego.

#

And deino is currently struggling with finding any prey (that isn’t itself) to sustain itself unless you’re in sp or highlands. And no one swims in highlands so it wouldnt matter for those classes anyway

wooden agate
#

im still baffled that people still go to SP as deino

#

like literally everyone knows youre in there

it is more unexpected to not be grabbed when drinking at SP than it is TO be grabbed

signal lava
#

I’m thinking more on the lines of Deino’s that walk into small ponds (practically puddles) that… frankly they shouldn’t belong, let’s be fr. Not to mention, I think it would be good for some players who spend 4+ hours growing a dinosaur just to be killed by a Deino in a kind of BS spot trying to drink in the very little safe spots to drink to begin with, the only truly safe spots I can think of is the waterfall at SP behind the rock and the shallow part in water access. It’ll give some players a chance to fight; also, by it draining deinos stam, he wouldn’t be able to go and fight back, he’d be out of stam if he lets go.

indigo gulch
#

And they rather have guaranteed action than pray something comes along

signal lava
#

So that gives the player a window to swim out, which given Deino takes a while to get a bit of stam back, would hypothetically give the player enough time to swim away (if there isn’t multiple Deino’s).

indigo gulch
wooden agate
#

an RNG ability deciding if i live or not would actually suck

#

it already sucks for raptor pounce

#

i dont think we should punish deino for expressly doing what it is meant to do

signal lava
wooden agate
#

its like when herrera got stunned every time it fell

signal lava
#

There’s no reason for a drink to grab a player who spent equal amount of time and it be end all be all

#

Both spent a lot of time

indigo gulch
#

Like dibble

wooden agate
#

it can not grab a single animal in game that takes an equal amount of time to grow (unless youre a swimming stego)

#

and even then stego grows slightly faster than deino

indigo gulch
#

Also describe a BS spot

signal lava
#

If he grabs an Utah, yeah bro should die. If he grabs a Dino that’s over 2000kg imo, they should have the slim chance to fight back, similar to bucking

indigo gulch
#

But the difference between this and bucking is that there is 0 way for the deino to get you otherwise

signal lava
# indigo gulch Also describe a BS spot

There’s very tiny ponds such as west rail where deinos walk super far to get into, where realistically they should be safe spots to drink given the major river systems have deinos, such as north and water access. The few small ponds there is should be safe imo

wooden agate
#

thats already somewhat planned though, retaliation damage is going to be a thing for deino lunge at some point

signal lava
wooden agate
indigo gulch
wooden agate
# signal lava Ohhh okay!

(its worth noting that some animals will have it, some wont. there are just some animals that cant do much against something like that)

signal lava
#

Yeah I figured

wooden agate
#

i imagine diablo will be one of the ones that goes "well im meeting ariel now"

signal lava
#

My only point being is there should be a thrash, it’s not guaranteed for the player to get released, just a slim chance (like stated before) that may get the player a brief window to get out and maybe live

wooden agate
#

just a fat potato being grabbed by an 8 ton grill tong

limber hull
signal lava
#

I don’t think it’s a 100% solution, I think it may help some players who spend equal amounts of time growing as Deino and not get dragged under, obv some Dino’s are already over a weight where they can’t get grabbed at all (like FG stego) but I think some dinosaurs over a certain weight should be able to thrash

#

There’s already an animation pretty much, just make it an ability

wooden agate
#

nothing that spends the same amount of time growing will be getting grabbed by deino though

signal lava
#

Which again, would give a SLIM chance of getting away

signal lava
wooden agate
#

stego is the absolute max it can grab and it takes marginally less time to grow (even moreso if you minmax diets since herbivores)

anything that takes longer will almost 100% be larger than stego

signal lava
#

That’s true yeah, but I’m not leaving it to just growth time. I was just responding to what someone else said. I think it makes the game more enjoyable anyways if you’re not constantly worried to be dragged under by a Deino, I think for larger dinosaurs it would make more sense to have a thrash

#

I mean it’s more realistic anyways, in RL not all crocs get their kills (yk?)

wooden agate
#

but thats the point of deino

to instill fear into everyone who drinks water

#

thats half the reason deinos are a joke right now because of niche drinking areas where deino cant grab you

indigo gulch
#

Same as herra making you afraid of popular trees….

signal lava
#

Yeah but I think there’s a certain point for gameplay sake and the enjoyability for all players. And that’s true, yes “popular” trees; a player shouldn’t be afraid of ALL water sources

wooden agate
#

otherwise players just move the hotspot to the safe water source lol

signal lava
#

Which is why too I personally think the addition to shallow puddles will be good once that’s added to the main branch

signal lava
indigo gulch
wooden agate
indigo gulch
#

Like I’m pretty sure it’s planned but also the other way around

wooden agate
#

if everyone knows that THIS water source can not have deinos in it, they all just clump there to drink

indigo gulch
#

Yeah and deinos MUST move to popular spots or die. WHich sucks when you’re waterlocked

signal lava
#

Deino walks across land all the time already, that’s not a revelation haha, everyone has seen it. Deino’s go in small ponds all the time, take west rail for example. That’s not even the point of my suggestion though, and not necessarily. I know of small ponds (like basically puddles) that Deino’s actually can’t live in the corners of the map and they’re not hot spots

wooden agate
signal lava
#

The hot spots will probably always remain the same (likely fluctuate slightly given the map changes). I do like the idea of the puddles being added which is in hordetest

signal lava
indigo gulch
#

I play mostly in rivers cuse I don’t like the pond gameplay. River areas are very very dead

#

Partly due to patrol zones but meh

signal lava
signal lava
#

When I play Deino I prefer the rivers too, usually water access, but I usually grow in north then hop to water once I’m a bit bigger

indigo gulch
#

How is a deino supposed to get food when they all go to the puddlesTI_Cry wait puddles+reabsorption would go crazy

signal lava
#

Anyways my original point though was just I think players should just have a thrash to get away from Deino that has a very slim chance of even working- just so players maybe have a chance of living- and I don’t mean all players, just ones over a certain weight that’s all

signal lava
#

So idk personally how that would go once in the public branch

indigo gulch
#

We’ll see. Deino getting a kit rework helps for in the future I guess

signal lava
#

And they’re like shin deep on carno so I couldn’t see a deino realistically living in it personally but I mean I suppose it could technically be possible, that’d go crazy

indigo gulch
#

Naaaaah if you get caught by a fg deino in carno shin deep water you DESERVE to die honestly TI_LUL

signal lava
indigo gulch
#

“Yo that water is sticking out a lot. I’m sure it’s fine tho”

signal lava
#

Bruh if you don’t see a Deino in shin deep water a mile away idk guess you’re cooked 😭😭💀💀 it’ll be for sure interesting once it’s added to public branch

thorn folio
#

@supple pine there will be more colors

violet sail
#

I think the suggestion has a lot of potential though, since it would also cause some deino players to be a bit more strategic with what they do after they lunge (such as planning where they drag the player to once under water).

The idea is dinosaurs who weigh maybe 2kg+ (until the weight cut off at 4kg when deino can’t grab it) can thrash. If they use this thrash ability the deino’s stam may drain a bit more quickly (doesn’t have to be by a huge amount, but something a little noticeable at least). As a result the deino may have to go more in the middle of the river or lake, so if they do let go/the dinosaur “escapes” by thrashing, the dinosaur is still likely dead.
As a result just because there’s the ability to thrash it doesn’t mean deino will be without food or will struggle further, the chance to escape is still especially slim, on top of the fact that it can continue to bite the player it dragged under once it lets go (even if it has no stam).

This ability may just make it a bit more enjoyable for players who potentially spend (for example) 3 hours growing certain dinosaurs, since there’s a chance they can escape (albeit slim) rather than a guaranteed death (some dinosaurs will not have the trash ability because they don’t meet the threshold, such as utah, dilo, carno, and cera- so deino will still have a large variety of prey it can go after, especially with newer playables as the roster is further expanded). It just makes sense for some dinosaurs who may be just under the “ungrabable” threshold (which i think is 4kg, although i could be wrong) currently in game to provide a bit more of a challenge to deino, or have some way to get away given what they weigh.

signal lava
#

Yeah, plus if say a player does by that small slim chance get away- I believe that makes it more rewarding for them as well to be able to actually get away.

I think an important thing to remember is the current roster is not the end all be all- there’s literally so many more dinosaurs to be added and I think giving some the chance to get away could be both rewarding for the player (again, by the SLIM chance that they do) and also more challenging and thought provoking for the Deino rather than just a lunge, rinse and repeat- they still have to fight for their food (albeit they most likely will still get the prey), just there’s that tiny chance the individual thrashing might get away, it makes the game more enjoyable for all players and imo, more realistic too;

Crocodiles/alligators dont always get their prey, I mean National Geographic has shown the zebra getting away; I think it would be cool for something like that to be added, more rewarding and more thought provoking (strategy wise) for everyone around. It shouldn’t just be an “end-all, be-all” for some of the larger dinosaurs, and again, most of the current dinosaurs (and more to be added) would still be under that 4500 weight anyways, so with the TINY chance they can maybe escape if a Deino slips up or doesn’t have enough stam; that’s more rewarding for the player to get away (again, a SLIM chance given how awesome and powerful Deino is), and more rewarding on Deino’s end to, to get a successful hunt it worked hard for. 🤷‍♀️

#

So for a small handful of dinosaurs that are 2000kg+ (and below 4500kg), it would be nice for them to have an ability where they can MAYBE get away, by a thrash ability. I mean realistically animals don’t just give in and die IRL, if you want a realistic gameplay then that’s more realistic imo; at the end of the day though I think it would just be better gameplay wise, and rewarding for both the prey and predator in that scenario.

latent olive
#

@sudden tapir a contender

violet sail
signal lava
# violet sail It also makes the game a bit more interesting and complex in a sense, which some...

Yeah I agree, given imo rn Deino has very little strat to it and tbh, given I’ve grown Deino, the gameplay gets super boring- at least by making the hunting a bit more challenging it’s more engaging in that sense, but tbh it isn’t even really “challenging”, it’s a slim chance and if it’s a good Deino player than you’re getting that meal regardless, if your prey gets away even after dragging them out and causing damage; well then the player really deserved to live then lol. The chance the player could possibly get away is already so low and it’s only for certain dinosaurs (again reminder there’s going to be SO MANY MORE dinosaurs added), it’s just negligible. In the end, Deino’s have a bit more thought behind those reptile eyes (lol), and players have a tiny chance of living, and if they do, it’s well deserved

#

Engagement is really what’s the point, and I think it’ll contribute well to the gameplay TI_Vibing

limber hull
#

Doesn't this entire deino change just make the already inconsistent hunts of deino even less consistent and basically makes most hunts a game of chance to if you even manage to succeed the hunt?

violet sail
#

It does get boring unless you’re in more populated zones, especially given the growth time it takes. But yeah if a player can survive all that then their survival is well deserved by that point

signal lava
limber hull
signal lava
#

If they even DO get away, which is likely a less than 10% chance they even do, they honestly deserve that second chance of life

signal lava
#

Let’s be fr, the SLIM chance of a Dino getting away isn’t changing a whole lot

limber hull
#

i mean, you're right, but it's also by far the most avoidable predator in the entire game

signal lava
#

Yes and no, everyone needs to drink

limber hull
#

drink where the deino ain't gonna get ya and you're safe by all metrics

signal lava
#

I do agree though that yes it is pretty avoidable but in the end everyone needs to drink, and unfortunately deino is in practically every body of water

#

Deino’s walk into small ponds all the time, take west rail for reference

limber hull
#

and every body of water tends to have ways around the deinos

signal lava
#

Not really, most consistent way is shallow water which the only shallow water I can think of is in water access in the pond. Only other way is behind logs/rocks which not all body’s of water do and it’s still not guaranteed

limber hull
#

idk, deino is already not in a great spot. it has no agency to choose its hunts, it HAS to go for whatever it gets the opportunity to go for, so having it also be wildly inconsistent if it succeeds that hunt just feels like a real kick in the ass

violet sail
signal lava
#

Where? Never seen highlands have a safe spot lmao, ive seen so many die there

signal lava
# limber hull idk, deino is already not in a great spot. it has no agency to choose its hunts,...

I’ve seen Dino’s sit with 7+ bodies just chilling with them. It’s about being good honestly, it’s a big dinosaur, if you’re not good then that’s the price to pay unfortunately, and it’ll continue as more and more dinosaurs are added, however in that case Deino will also get more selection for its food. Deino isn’t helpless by any means rn, and by having a SLIM chance a large dinosaur could MAYBE get away, it’s more engaging

limber hull
#

yea but like... it's also not solving much of anything, because it's exceptionally unengaging counterplay for the deino

you just flipped the coin over, but it's still the same coin

signal lava
#

It’s also about spawning in actually good spots, I mean some spots are just dead like East Lake (at least in servers I play in)

signal lava
limber hull
#

but that makes it the most unsatisfying form of counterplay

#

one of you is getting screwed by sheer chance

signal lava
#

There isn’t any counter play at all for Deino rn lol

limber hull
#

and losing to chance is REALLY unfun

signal lava
#

Not really

#

It’s skill, if Deino can’t secure its hunt like any other dinosaur then that’s oh well

#

Any hunt is a game of chance in that case

limber hull
signal lava
#

It makes it more engaging rather than just sitting there, lunging (getting prey), rinse and repeat. If it gets a large prey (again which isn’t a whole lot of dinosaurs), they should have the SLIGHT ability to get away. That still leaves like 60-70% of the roster that Deino can still take and they can’t get away, not every dinosaur would have that ability and more will continually be added to the game

violet sail
# limber hull and losing to chance is REALLY unfun

You could also argue that the deino being in the right place you’re in is “chance” in a sense (since sometimes deinos can be in really unusual places), and that in of itself is really unfun for players who spent hours with a dinosaur just to get snatched and lose it in an instance. It shouldn’t apply to all dinosaurs, just some of the heftier ones to give them something like “well at least i had some chance” mentality

signal lava
limber hull
signal lava
#

SP will always be the most populated along with Highlands and water access, that’s inevitable. It’s just more rewarding and engaging for those who worked hard for their dinosaur, and they should be given the slim chance of saving them. They probably won’t, it’s Deino of course, but it’s hella rewarding if they do

signal lava
limber hull
#

Like you gotta understand deino is trying to save itself too in many cases. People have grown wise to the places to drink to avoid ever dying to a deino. I know people who have gone months without ever dying to a deino despite playing multiple times a week.

Deino suffers the exact same issue, it has spent hours growing a creature, just to lose it to bad luck because no one drank at their spot

slim hazel
#

Ik the devs haven’t really touched up on this subject very often but will server owners be able to change playables stats

signal lava
#

That’s… incredibly unlikely tbh, Deino walks on land, it can move. If you’re sitting at an unpopular spot for that long, then shame on you; move your player to where people are. SP will always be populated, along with other places, and those places won’t ever NOT have Deino presence either; Deino 99% of the time will get its kill

#

If the 1% is life or death, then that’s just how the game is

violet sail
# limber hull sure, but deino ALSO relies on that "chance" encounter to get its next meal and ...

Yes that’s true, however, there still should be something in place for larger dinosaurs to pose more of a challenge before officially dying to it. It doesn’t make sense for a dinosaur who’s almost at the “ungrabable” threshold to not have some (small) chance to escape. In my opinion there should be a range where you can’t escape, then the slim chance you can, to then essentially being untouchable by deino.

signal lava
#

Everyone dies, but it gives those very tiny slim amount of players a chance to maybe live; it’s deserved in that case, like any other dinosaur living when they’re hunted and they came out alive in the end; it’s extremely rewarding. Deino already takes down pretty much everything but FG stego, I think letting a select few dinosaurs have a chance of thrashing (which animations for those exist on most dinosaurs anyways already) would be a good inclusion. TBH, those dinosaurs likely wouldn’t even be common for Deino to get anyways, since it doesn’t have to be say 2000kg, it could just be dinosaur specific or whatever, which could also be incredibly interesting.

Tldr; I think more than just sitting and grabbing someone and that’s end all be all should be added, engaging gameplay for both parties is needed when encountering Deino

signal lava
signal lava
vernal ermine
#

I never get the minority of players' problem with deino's lunge

limber hull
#

i completely understand it, it makes perfect sense

#

it's just pretty evident it's a matter of how much experience you have WITH deino, as and against

#

because deino is literally at this point just a quiz on how well do you know the map and the playables

signal lava
#

Yeah tbh

limber hull
#

it's less an animal and more an environmental hazard

vernal ermine
#

Deino's lunge gives constant uneasiness surrounding watersources, it adds to the immerse of the game

Just like how quetz will add a deino-effect from above

limber hull
#

which inherently is the core issue with deino

#

deino is literally just not really on the same level as other playables

#

it lacks the same level of agency

#

a quetz isn't a fair comparison because wherever you are, a quetz CAN hunt you

#

deino's hunting grounds consist of in water or directly next to water and nowhere else

#

It is limited to a solid ~20% of the map, if that

#

and it relies on everything coming to it because if it messes up it is NEVER seeing that prey again

signal lava
#

Yeah that’s true, although of course the map is changing with new watering holes and lakes/ponds/puddles, so I guess that’ll bring its own new challenges when it comes to Deino, and I think that’s what adds to the challenge of playing Deino, I think Deino should be a hard dinosaur to play/grow AND actually live against if it attacks you, if Deino doesn’t have a (very very tiny) bit of challenge then it’s just an eating/killing machine; which it is yes and I agree that it makes sense, I mean it’s Deino, but at the same time like Rigel put it, there should be that tiny bit of wiggle room where someone MIGHT be able to get away; thinking about it realistically given how Deino players usually play, the likelihood of that prey actually getting away is extremely slim, given how powerful the thing is. It just doesn’t make sense for it to be “okay you die if I lunge” and “ok you don’t die if I lunge”, there should be a “okay you MIGHT die if I lunge”

#

Like a gradient

vernal ermine
#

The butterflyeffect caused by deino, is only there due to the lunge being as powerful as it is

limber hull
signal lava
#

Oh did they? I wasn’t aware that they did, that’s interesting. Quetz will be a good addition and I wonder how its mechanics will work

vernal ermine
#

Yeah quetz is going to have a type of deino effect

signal lava
#

Yeah it would, I agree. I wonder how the devs plan to make “safe areas” from quetz. I mean it wouldn’t be able to dive into the forests (hypothetically anyways), so there’s that, maybe more caves and small nooks will be added for smaller dinosaurs to hide, since there’s always balance as well to be held

#

Quetz will be a good addition when it’s added, along with the other dinosaurs in the roster, such as the various sauropods

vernal ermine
#

also the fact that mid tiers will body quetz if they catch it offguard

vernal ermine
#

quetz will definitely be a picky hunter

signal lava
#

I wonder if quits will have a harder time taking off

#

Quetz*

signal lava
vernal ermine
#

i also wonder if they'll make it emit sound when flying

signal lava
#

They’re adding thermals to the game so I wonder if it’s a glider mainly, idk

vernal ermine
#

as it approaches you, you hear some "whoosh" or whatever

signal lava
#

Oh that would be cool, like the wings beating

vernal ermine
#

yeah would prolly make it more fair

signal lava
#

Yeah probably

vernal ermine
signal lava
#

Oh so they are making ptera depend on those more? I haven’t read too much on that whole change. That’ll be interesting

vernal ermine
#

they're going to

  • rework ptera's flight system, making it more dynamic & skillbased
  • give ptera more capabilities on ground
signal lava
#

Oh that’s cool

vernal ermine
#

whether or not they're going to make ptera's flight more trash is a conspiracy theory, i personally believe they will

limber hull
#

ptera's flight isn't trash tho lol

signal lava
#

I’ve seen the animation clips and I’m slightly worried but I guess we’ll see

vernal ermine
#

yeah good thing we agree on that homie

vernal ermine
signal lava
#

Ptera is probably one of my favorites so I’m hoping it won’t be bad 💀💀 similarly with Quetz when that’s eventually added

limber hull
signal lava
#

I mean I guess if Quetz and possibly other flying Pterasaurs are added then I mean it isn’t the end of the world

vernal ermine
#

i think quetz is currently the only other planned one

#

but a third one would be nice

limber hull
#

its only quetz, yea

signal lava
#

I wonder if they’ll add any other flying/gliding dinosaurs/pterasaurs, that could be cool if we got some gliding raptors (can’t remember their names for the life of me)

vernal ermine
#

a climbing and gliding raptor would be amazing

signal lava
#

I think so yes, I now have to google what they’re called bc I can’t remember lmao

vernal ermine
#

it would basically be a herra 2.0 but it would definitely have its own playerbase

signal lava
#

Microraptors

#

Goodness lmao

vernal ermine
#

if they don't add a third flier, i at least hoooope they make pt a better swimmer

signal lava
#

These tiny things, could be insect eaters and small game dinosaurs

vernal ermine
#

considering pt is a fisher

violet sail
# signal lava

Ohh that would be fun i think, it’d be cool seeing them floating around the trees.

vernal ermine
#

also letting it move a lil bit with its latch

signal lava
#

Yes

#

It would spend its life in the trees for the most part so it would add some life to the forests

vernal ermine
#

would make it such a complete playable

  • move w latch
  • dive
  • more physics-based flight
signal lava
#

Fr

vernal ermine
#

what would be your third pterasaur of choice

limber hull
#

tropo would be the best choice imho. flying herbivore

supple pine
urban flax
ocean coral
#

@bitter dove by “half the roster” do you mean half the playables or what

wooden agate
#

no but seriously, if you cant handle 3 days of new cerato in a testing server, dont go into the testing server

#

if you can not construct proper feedback or critisism towards the things they're testing, theres genuinely no reason for you to be there other than "oughh new animal yayy!!!" which is not the point of HT

#

#general-feedback message

this is a solid feedback, it lays out its argument well and explains the reasoning behind them alongside making actually good points

"hurrr just remove half the roster and buff cera again" in response to its changes is just trying to be inflammatory for the sake of being inflammatory lol

limber hull
#

cerato is so close to being really good imho

urban flax
#

People who show how despicable they are with one single sentence

wooden agate
woeful latch
urban flax
hallow geyser
#

dilo players crying right now

limber hull
#

I'm pretty sure dilo players are doing fine lmao

hallow geyser
#

nah

limber hull
#

Also no other "resistance" mutation has that high a value

hallow geyser
#

well, just drop it to 30%

hallow geyser
limber hull
#

Jump is not damage

#

lol

hallow geyser
#

just drop it to 30%, i dont make the rules

limber hull
#

Still way too high. Also, why have it? Just feels like it exists to screw over Troo and Dilo, rather than, y'know, nerfing dilo

hallow geyser
#

i feel dilo has a bit too OP venom, so its nerf the venom or buff the players

frank tapir
#

why not just directly nerf dilo

wooden agate
hallow geyser
#

because it took like 2 years to nerf cera

frank tapir
#

why would adding the mutation take less time?

wooden agate
#

wasnt cera considered pretty bad when it dropped lol

hallow geyser
wooden agate
#

what does that have to do with the price of eggs

hallow geyser
#

waht

wooden agate
#

exactly

there is no correlation there lol

#

carno being op was not the reason cera was considered pretty bad

it was just pretty bad lol

hallow geyser
wooden agate
#

the only thing it really had going for it was vomit lock

hallow geyser
wooden agate
#

you objectively can not vomit lock right now

#

because theres a 20 second cool down on vomitting via cerato

hallow geyser
#

still OP, but not like dilo

wooden agate
#

you may get an extra bite in, sure, but damage cancels the animation anyway

#

so rework dilo to actually have to engage with its hunts instead of just giving other playables a mutation that only targets 2 animals lol

hallow geyser
#

well, yeah

#

you guys right, better nerf dilo

wooden agate
#

i wouldnt say a nerf is needed, moreso just a change of how it goes about its hunts

hallow geyser
#

its just bite 3 times and run

#

and dilo bites fast af

#

im not saying to make dilo useless, just a lil nerf, same with cera bactery

wooden agate
#

ideally this is what i'd do;

  • 1 bite on target = 1 charge back after spending it, 5 minute recharge time otherwise
  • allow players to actually fight back against the hallucinations as was intended to avoid just dying a slow death to something you can do nothing about
  • heavily reduce how severe the symptoms of the venom are during the day, ideally barely doing damage and only moderately blocking vision to ensure it can still be used as a defensive tool
#

so to actually get the full benefit of the venom, you have to go in and put yourself at risk to keep the hallucinations coming

hallow geyser
#

yeah, thats a good one

wooden agate
#

it keeps dilo venom a major threat without making it baby mode ez to use, alongside ensuring skilled players can properly defend against the venom via hitting the clones

#

i think it could use the smallest of speed nerfs as well

normal shuttle
#

@hallow geyser call me crazy, but wouldn’t it be far more intelligent to adjust dilo rather than to keep feeding the combat mutations list?

#

“Just play the meta bro”

wooden agate
#

we already pulled him to our side,.,,.,,

normal shuttle
#

I know

#

But it’s still there

barren crater
#

Cerato has never been bad

#

launch cerato vomit locked everything

hallow geyser
normal shuttle
#

Good

hallow geyser
mighty girder
#

Im a much bigger fan of the idea that dilo venom just doesn’t actually do damage but instead works as a way to make you unsure of your health and leans into the panic factor. As long as clones do dmg for you its gonna be too strong or useless imo

barren crater
hallow geyser
barren crater
bitter dove
ocean coral
bitter dove
#

i dont think theres anyone here who hates cerato and its apex complex more than me

limber hull
#

"adding depth to lasting combat" in that i just spontaneously get nerfed because i chose to be a herbivore

normal shuttle
#

Lmao

#

@ornate spade god forbid herbivores and omnivores are any competent and capable, all because their digestive system can process plant matter

limber hull
#

you know how to make a horror game not a horror game? By constantly trying to force the player to be scared by telling them that their character is scared. Immediate nuking of immersion, because if you aren't scared, why is your stego trembling like a baby over 2 sub adult troodons

normal shuttle
#

Fair point

ornate spade
limber hull
#

so why is the herbivore being punished

#

its the carnivores that do 95% of the chasing in a mixpack

ornate spade
limber hull
#

they also benefit the most from a mixpack because meat

ornate spade
#

why is a stego NOT sccared to lay down with 3 adult ceras and 2 raptors lol

limber hull
#

why would it be?

#

a single swipe and they're gone

normal shuttle
limber hull
#

are you afraid of something you can kill in a single hit, and you know can't do remotely the same to you?

normal shuttle
limber hull
#

imma be real that's probably an irrational fear and i dont think stegos have the brainpower to have rational, let alone irrational fears

frank tapir
#

stego brain reference?

ornate spade
normal shuttle
ornate spade
#

brain size is in no way any indicator of intelligence

#

thats like saying women are dumber bc their brain is 11% smaller

limber hull
#

and every study we have done on a stego has proven them to be God's strongest moron lmao

normal shuttle
#

Real

limber hull
#

WILD comparison ngl

ornate spade
normal shuttle
ornate spade
#

theyre looking at noothing but brain cavity sizes

#

is my point, and it is in no way an indicator of intelligence

#

they have 0 clue how densely packed the neurons were

limber hull
#

you very much can because their brain is literally the size of a walnut carried in a body the size of a car

normal shuttle
#

Because we have many different living things with brains nowadays

You scan the skull of a dinosaur, find o it the cavity size inside there, and then make some calculations based on neuron density and potential connections

ornate spade
#

again thats like sayying women are dumber than men bc their brain is smaller

limber hull
#

because that is an entire conversation i am entirely unwilling to have

ornate spade
#

there are correlations you can make, but not proof

normal shuttle
limber hull
#

don't try and goad me into making some bizarre sexist argument because stegos are believed to be dumb

limber hull
#

woman is not stegosaurus

frank tapir
urban flax
#

You know what large herbivores do when they're scared ? They murder whatever is scaring them

limber hull
#

leave it there

ornate spade
woeful latch
urban flax
limber hull
ornate spade
#

you aint see a gazelle murdering a lioon

urban flax
ornate spade
normal shuttle
#

Either way,

If a giant anteater can face off a jaguar and not back off, I don’t see why a stegosaurus should feel any fear to 3 omnis or a bunch of ceras. Almost feels like the RAWR CARNIVORES SCARY!!! narrative being pushed

ornate spade
#

is what i did lol

woeful latch
junior nymph
normal shuttle
limber hull
woeful latch
normal shuttle
#

Wave has to beat the allegations TI_Troll /j

junior nymph
frank tapir
urban flax
#

Wavepoole is mysigonisticist ?!? 😱

ornate spade
#

so which one is it?????????????

#

is my point lol

limber hull
#

You REALLY wanna go down this road lol

urban flax
#

What is even going on lol

woeful latch
junior nymph
#

this is a crazy thing to compare

ornate spade
#

so are women dumber? or is your first analysis incorrect?

woeful latch
#

yeah lol

frank tapir
limber hull
junior nymph
#

isnt it brain to body mass ratio or something

limber hull
#

Hell I'm just gonna back out because I KNOW that a mod is gonna see this and I am not even going to dig deeper

normal shuttle
ornate spade
#

bc science has proven women have more densely packed neurons and therefore are equal in intelligence, we have no way to prove that stegos didnt

junior nymph
#

why we talking abt a stegos brain? please enlighten me

normal shuttle
woeful latch
#

what women have to do with stegosaurus, this is such wild and unnecessary comparison holy meow

normal shuttle
#

The isle glazers excommunicate you!

urban flax
# junior nymph isnt it brain to body mass ratio or something

Among other things yeah
Brain to body size ratio, neuron density, head height (higher head means better oxygenation and more smarts), overall body energy consumption, amount of brain allocated to perception, cognition, memory and controlling the body

ornate spade
#

could say the same thing about corvids

normal shuttle
ornate spade
#

are males of most species

junior nymph
#

thats actually so stupid a stego should not fear either (ok maybe omnis in a big pack)\

woeful latch
#

hmm

ornate spade
urban flax
#

Ok but why should ceras and omnis NOT be scared of a stego ?
It's a pile of stabby death coming their way

ornate spade
#

fear is a hardwired survival mechanic

junior nymph
#

is this cause of the fear thing suggestion

urban flax
junior nymph
#

which would not work in a game controlled by humans

ornate spade
#

without it most animals would go extinct, look at the dodo, it went extinct literally because no fear

normal shuttle
junior nymph
#

this aint real life though...

ornate spade
normal shuttle
#

Also no, fear isn’t necessary for survival

See geese, whose lack of fear is their survival strategyTI_dondiSmile TI_dondiSmile TI_dondiSmile

urban flax
#

Also it's safe to assume that's stego's reaction to stress would be to swing its tail towards whatever is the cause of said stress

limber hull
ornate spade
urban flax
normal shuttle
junior nymph
#

but IMO fear just wouldnt work, make the player get scared cause big thing or make them pay not just make it a mechanic it would just be a dumb thing since you would see theres a debuff and be like oh somethings near me

ornate spade
#

one serious bite from a predator means death for the stego. i think this game has made you think that the predator has to bite it 400 times

junior nymph
#

yeah lets make trike 1 tap everything!

ornate spade
junior nymph
#

lets make rex 1tap everything! lets make a allo 1tap a stego!

ornate spade
#

so youve likely already seen it

normal shuttle
junior nymph
#

I have stalked things for way longer

urban flax
#

But if the carnivore hasn't been attacking you for over 3 minutes, how does that make it more scary ?

normal shuttle
#

Predators I mean

ornate spade
urban flax
#

Omni pack running towards me : kalm
Solo omni resting on a rock nearby : panik

junior nymph
normal shuttle
ornate spade
junior nymph
#

its a game! I dont think anyone would like to grow a stego for 6+ hours just to die to a cerato in 1-2 hits cause it bit its head or something cause thats realism

ornate spade
junior nymph
#

and not much people would like that

ornate spade
#

not suddenly bam 90% less damage

normal shuttle
#

Also the fact that ONLY CARNIVORES inflict fear TI_Yikes TI_Yikes

I guess that a 20 ton shant running towards you isn’t as frightening as a sub cera

ornate spade
#

itll take minutes to ramp

junior nymph
urban flax
frank tapir
normal shuttle
#

Or a theri

Troodon is scarier than theri if either is chasing you gang

ornate spade
#

yeah 0.2% damage debuff is doing what exactly lol?

urban flax
junior nymph
frank tapir
urban flax
normal shuttle
ornate spade
normal shuttle
#

Peak

ornate spade
#

its a suggestion, not a fully finished idea lol?