#general-feedback-discussion

1 messages · Page 303 of 1

summer geode
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Yet the mixpackers will staunchly defend it and pretend it should be 1000000000% accepted like in PoT

raven sky
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I too hate mixpacking but giving any sort of debuffs for staying in the same area will just never work in a real gameplay environment.

It's extremely easy to grief because something like a tiny baby cera or a troodon can just stay next to a stego to debuff it, so then its friends can come and kill it.

These sort of debuffs also are detrimental to the concept of following, stalking and ambushing your prey

summer geode
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I know the devs are "working on it" but that is years out.

Personally, after rex allo and spino, I'd prefer an anti-mix mechanic more than [insert useless playable here]

normal shuttle
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@summer geode sounds so fun to get debuffed by something that can perfectly evade you and just wants to troll

cyan flame
summer geode
normal shuttle
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RIP endurance fights too

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And you cannot really disregard collateral damage

summer geode
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30+ minutes and taking damage clears it.

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So.

Endurance fights are fine

cyan flame
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So you can have others staying out of range, waiting for the debuffs, then come in and hunt you?

normal shuttle
cyan flame
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Oh and also, it's not neccesarily staying close together without fighting that's the issue anyway, it's working together in fighting and so on, so you'd basically punish people for not killing or at least attacking other things on sight, rather than trying to prevent people from wanting to cover each others weaknesses

summer geode
cyan flame
summer geode
summer geode
normal shuttle
summer geode
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"Oh no, a strawman arguement against any mixpack mechanic. Guess there never should be an anti mixpack mechanic ever"

summer geode
cyan flame
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Your entire argument boils down to "This would discourage people", yes, and it would also encourage others

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And your idea isn't perfect either

summer geode
cyan flame
summer geode
cyan flame
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So not sure why you're acting as if I've argued that nothing should be done, I've acknowledged that the devs do want to fix it, and that they want to do so via mechanics. But that it's easier said than done, and that most suggestions tend to be able to be abused, and thus not really liked.

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And I'm not expecting a perfect suggestion from you either, but the point of the discussion channel is to well, discuss the feedback. And well, there are things to take into account in this case too.

summer geode
cyan flame
summer geode
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30+ mins for a griefing mixpack to debuff someone is wayyyyyyyy better than "oops mixpack here, guess I die"

cyan flame
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I do personally want it fixed, and I'd also have it so herbis can't mix either, but that's not as popular

summer geode
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Herbs are already intentionally overtuned to encourage more herbi players.

Mixpacking just removes all possible weaknesses.

cyan flame
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Don't know if I agree that herbis are overtuned, but otherwise, yes, herbis mixing has the same effect as carnis, or carni/herbi.

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But the devs don't seen to neccesarily mind herbis mixing so, well

summer geode
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"They do it in nature" is the thin reasoning.

ignores video of rhino killing zebra or elephants bullying herds from water sources

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The tolerate eachother in nature.

They don't hold hands and chase the lion pride across Africa and stomp them to death

covert tiger
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@summer geode the devs have already acknowledged they hate mixpacking and will implement measures to fix it
Your stress thing isn't a solution at all though
Extremely easily abusable by biting a tail every now and then (stego bite does like 50 dmg)

summer geode
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But either way- the core problem is carni/herbi mixpacking

summer geode
covert tiger
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Hmm

summer geode
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And yes- as stated above the devs have said that.

They've said a ton of things.

None of which have happened.

I'd argue that if you put up a poll for the entire playerbase on if they wanted [insert useless playable here] or dryo burrowing or an anti-mixpack mechanic, the results would be completely one sided.

covert tiger
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Still not really applicable
What if one is already orange and friends are coming to protect and kill the attackers and then going away?

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Too many scenarios where this can be bypassed

summer geode
summer geode
rugged plaza
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Just read the mixpacking suggestion, I just wanna say that mechanics that encourage players not to do something are light years better than mechanics that force them not to

summer geode
rugged plaza
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Example: you have different diets so you likely won’t be a compatible group (obviously doesn’t stop anyone just an example)

summer geode
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If you come up with a system that is based on encouragement, I'll just play devils advocate and say

"Well what if I still want to grief with my friends? You can't stop me."

covert tiger
rugged plaza
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Right, but some servers allow or encourage mixpacking and a mechanic that forces them to not be able to wouldn’t really be fair to them. Not in defense of mixpacking- in defense of player freedom

rugged plaza
summer geode
summer geode
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That's called resistance pathing

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You said pure encouragement (going hyperbolic here)

So that's not allowed

rugged plaza
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That’s true. I just don’t really like the idea of stress mechanics- it feels very fickle

rugged plaza
summer geode
rugged plaza
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Sure.. but there’s no way to just stop it altogether either so I don’t see why the “play community servers” argument isn’t viable

rugged plaza
summer geode
# rugged plaza Sure.. but there’s no way to just stop it altogether either so I don’t see why t...

Of course.

Greifers exist everywhere.

Example- in FPS games, team killers are toxic and get kicked form the game automatically or by a vote.

The system is relatively robust, and ubiquitous across many games.

Yet people still grief and team kill.

The feature is abusable (dive on a friendly players grenade then have your friends vote to kick).

Does that mean the feature should never exist because it doesn't 1000000% solve the team killing problem in say CSGO or because it is absuable?

Of course not.

summer geode
rugged plaza
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I agree, but I feel like this situation is different somehow. Giving people a choice to pick servers with rules to enforce punishment to behavior they don’t like is the solution. People who pick officials choose to expose themselves to it.

summer geode
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Again- refer to my FPS team killing example

rugged plaza
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Not exactly, it’s just that a mechanical solution isn’t really necessary when you already have a solution in the form of “go here if you don’t wanna see this behavior”

summer geode
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"We can't realistically 10000000% prevent team killing in CSGO so you should only ever play private lobbies among friends with special rules"

summer geode
rugged plaza
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I understand where you’re coming from but I still think that it isn’t needed, but in the case if it was added I see a varied results with its success, like either it won’t really work or it punishes people when it shouldn’t

summer geode
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It'll have varied results no matter what

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That doesn't mean that it shouldn't be implemented

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And that nothing can be done

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Some people dislike the nutrient /diet system.

Should we get rid of that too?

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What about mutations? I heard 1% of the playerbase dislikes them.

Guess they should go as well.

rugged plaza
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Ok. We aren’t talking about an FPS game. We’re talking about a big world with infinite numbers of interactions between players and creating a system that effectively reduces the problem of “x and y being too close for too long” without major issues might not have been implemented for a reason.

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Sorry, but I’d rather play a community server than deal with something like beasts of Bermuda built-in rules

summer geode
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We are talking about features implemented to solve problems in games.

The example I used is team killing in CSGO to point out the flawed reasoning and conclusion you are drawing in The Isle with any potential anti-mixpack mechanic ever

rugged plaza
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I’m sure there’s ways to reduce the number of people who mixpack without having to deal with a mechanic as fickle as directly facing the issue, which is why I don’t want that to happen

summer geode
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Why should the 20% that enjoy mixpacks and KoSing force the 80% to unofficials with a band-aid solution.

Flawed logic is flawed

rugged plaza
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I’m not avoiding a direct solution because I want mixpackers to mixpack- I’m avoiding a direct solution because indirect ones would likely have less downsides and might work just as fine

summer geode
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It doesn't have to be heavy handed at all- something light and a gentle push not to mixpack at first.

But claiming that because it -

A. Doesn't solve all mixpacking ever for the rest of eternity

B. Will make the 20% of the playerbase who actively mixpack to grief upsetti spaghetti

C. Could possibly be abused through a convoluted series of actions by a coordinated group of griefers over a long period under niche circumstances

And therefore no attempt to fix the issue should ever ever ever ever be made is just heavily flawed reasoning.

rugged plaza
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I guess we’ll see what happens if something is implemented

summer geode
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These devs move glacially and become side tracked quite easily.

Bless their hearts, but focus and efficiency is needed. Less people care about humans being added than mixpacking

faint folio
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@summer geode I'm not gonna scroll and read the whole conversation, so please forgive me if this has already been mentioned. Half of WRail is too big. It's very common for multiple species to exist in a hotspot at the same time without fighting and definitely NOT be mix packing. Case in point - the other day, I was playing solo dilo. I could see/hear a large carno pack, and I was trying very hard to sneak around them without being noticed in the trees. I was definitely within half of WRail to them (at one point I heard one's footsteps), and I was there for a while, but I was hiding because I wasn't mix packing and I didn't want to get run down by an over pack carno group on my solo dilo. The size of that radius would have meant we both would have been debuffed and they would have known I was there.

rugged plaza
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Yeah, and being hunted by something that’s trying not to be detected for a long period would flag both of you too and mess it up.

faint folio
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Plus, the isle isn't intended to force everyone in close proximity to fight - several dinos are designed around running away and/or outmaneuvering enemies without actually leaving the area

rugged plaza
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Countless interactions to account for when there are other maybe less effective but also less tedious solutions

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That’s my point, but we’ll never know for sure

faint folio
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I don't mind a mix packing debuff, but it needs to be applied judiciously with a more complicated algorithm than just "spend 30 minutes in the general region without attacking each other". Maybe an algorithm where you might get flagged with the debuff if you attack the same dinosaur as another species multiple times would work better?

summer geode
summer geode
rugged plaza
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Hell, maybe an ai that determines if you’re mixpacking 😭

summer geode
faint folio
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Like, say a carno and a stego were mix packing. They see a Utah pack, and start attacking them together. That won't give them the debuffs, but it will flag them (to prevent accidental flagging of 3rd partying). If they then both attack say a dilo pack within the hour that they are flagged, then they will get hit with a debuff

summer geode
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Most mixpackers are griefers- so relying purely on "encouraging them not too" is largely pointless

rugged plaza
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On the topic of anti cheat, I’m surprised there aren’t any (known to me) mechanics that would flag hacking. Such as an alarm so to speak if a cera is moving faster than it should

faint folio
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Honestly I don't care if multiple species want to like walk together - it's when they help each other out in combat that it becomes incredibly unfair to everyone else

rugged plaza
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True

faint folio
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It does seem like it should be able to detect more hacks that it currently appears to

summer geode
summer geode
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AI driven anti cheat

Like real, actual AI anti-cheat
Not just buzzword "AI" or some rudimentary model reviewing game data like a bloated file parser-- is maybe 5-10yrs off.

It's being tested in some games, but the industry hasn't revealed which games its being tested in.

Fortnite and Val are suspected to have tested it on certain servers at some point in the past 2 years

faint folio
vernal jacinth
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@willow sinew it’s /unstuck. you can see it in the pins of the respective region channels. #general-feedback is just meant for feedback on the game

normal shuttle
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Bro, why are people disagreeing

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Old UI did its purpose just fine

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Same as the actually non creatively bankrupt death screen

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Sure, deceased makes a lot more sense and is less cringy than extinct, but at least it was different

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We need more creative artwork in UI and such

acoustic spruce
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Damn I really thought this notification was an announcement notification 😭

normal shuttle
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@dire bear disagree

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it's still art

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I just think extinct was better art

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same as stone UI

limber hull
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the old UI was ass i'mma be real

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i much prefer current UI, and especially the UI rework

wooden agate
limber hull
dire bear
calm kelp
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anyone else quit offical cause of the rampant bs mixpackers that are the only thing killing people

rugged plaza
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Yep

dire bear
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That + hackers + low player count

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If it wasnt for petit pieds i wouldnt be playing the isle

limber hull
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i like officials idk

leaden bronze
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@urban flax 😭

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dryo already has a tail atack

limber hull
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dryo also has kicks and dodges and whatnot. Unlike stego, whos entire combat plain is just swinging its tail at things till they die

urban flax
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And it's stupid enough

limber hull
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i dont see the comparison lol

leaden bronze
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it is just a fun sugestion

urban flax
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I don't upvote troll feedback

leaden bronze
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it is as serious as any other feedbacl

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I demand dryo gets a charged tail atack that 1 shot trike

limber hull
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you don't need to double down man

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we already knew it was a troll lol

leaden bronze
limber hull
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#general-feedback message

its... literally a forest animal. It is DESIGNED to climb trees and live in forests why would it not spawn there.

woven bane
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i see where he’s coming from. sanctuaries for carnivores would fix this issue

thick summit
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I want sanctuaries for small-medium carnivores but not larger carnivores like apexes or sucho

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The largest animal in a sanctuary should be an Alberto imo

gilded drift
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the problem @tacit solar proposed is fixed by higher pop

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the only solution to that

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@worldly notch if crocs are having suuuch a hard time, why is everyone playing them?

pliant elm
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@tacit solar Jungle is a good spawn, you spawn there and go straight to Highlands or water access just by going straight north

woeful latch
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jungle spawns are actually better, i don’t want to spawn in the middle of the hotspot plains and instantly die to carno

icy lion
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@sonic tangle Redwoods are planned and there's always a devblog at the end of the month

normal shuttle
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@naive slate I would love to spend 30 seconds eating a single bush that will give me 4% food

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And I don’t think the food they give you should be increased either

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Although that is unrelated

naive slate
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well yes, look, the loop of gameplay from a herbivore is eat bush, so where is the fun when you eat in one second?

normal shuttle
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First of all, no that isn’t the loop of gameplay lol

And secondly, where is the fun when there are cases where you might lose food quicker than you gain it?

naive slate
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thats go to the dev team resolve, they could do a small buff, where you don't feel hungry while eating a bush, or etc... the fact that it is strange eating a bush the size of my house in one bite is strange, + they could just chance the % not fix it to 10% as I said

normal shuttle
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Or you could simply have fixated food intake values like we currently have

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So you eat a bush entirely if you can and that’s it

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And therefore being a more effective feeder

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Also this happens to carnivores as well, and I don’t see why that should be addressed when it occurs

naive slate
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oh its bring me back memorys from the legacy, the camarassaurus, it was % of food from a bush, eat in one bite, and hated for that....

normal shuttle
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I liked that as a shant so I didn’t have to put up with other herbis taking the other bushes and getting their fixated mouthfuls while you would be hypothetically forced to take smaller bites than usual

wooden agate
idle echo
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what happened to the anti aliasing option in the graphics settings of Evrima? I hate how blurry everything looks, I wanna turn whatever they're using off

normal shuttle
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Baby crocs also eat things that are vastly different from what adults eat like insects and small fish

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Don’t see why small barys wouldn’t try to find stuff like crabs

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@leaden bronze the dibble thing is just latency

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From their point of view it prolly hit you anywhere but the tip of the tail

leaden bronze
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I am playing on 30-50 ping and this happens bruh

gilded drift
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go to petids petit

leaden bronze
gilded drift
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ok and?

leaden bronze
leaden bronze
gilded drift
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where in the map should there be redwoods? @sonic tangle

normal shuttle
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Or well

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It could also be people playing on a garbage net

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And that’s something devs cannot really address other than ping matchmaking (unviable with that server selection format)

leaden bronze
normal shuttle
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And what about the other person?

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And also there’s other things that could be causing lag. Your ping isn’t the only way to determine that

leaden bronze
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how do I destroy arrogant pachys, btw is it normal for pachys to 1 shot my legs when I am carno?!?!?!? he did not even break my body or non

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dude tp'ed to me and broke my legs like wth can theese guys fix their wifi?

normal shuttle
leaden bronze
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just fast rmb

leaden bronze
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so this isnt normal?

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stupid cheater

normal shuttle
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Or maybe ur coping

Or just something that has to do with lag skipping animations

But it could be a cheater too

woeful latch
woeful latch
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well if game doesn’t decide to be silly

thick summit
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The only problematic thing about cera is the vomit stun lock and its charged bite

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there's nothing wrong about the armoured theropod being slightly more resistant to fractures

leaden bronze
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it was meant to be defensive abbility

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cera way much better than carno rn

thick summit
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that's literally what I was talking about

thick summit
leaden bronze
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all the passives, body buffs, rotten food eating

thick summit
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you can't compare 2 animals that have different niches

leaden bronze
thick summit
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w + shift

leaden bronze
leaden bronze
thick summit
leaden bronze
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do you play dryo bc running is a super duper running experience?

thick summit
leaden bronze
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they were meant to be jungle annimals bruh

thick summit
thick summit
thick summit
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Cera should use dense terrain against certain animals but in the woods it'd die to dibbles, tenos, etc.

leaden bronze
thick summit
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well that's not really a cera or carno problem

leaden bronze
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add mega/mix packing nerfs

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😭

thick summit
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debuffs can easily be abused

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the elder system should have something that makes megapacking/mixpacking not a viable option

leaden bronze
thick summit
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you just shouldn't be able to elder if you mixpack/megapack

leaden bronze
thick summit
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aka, you won't grow stronger if you play like a goober

leaden bronze
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what if they fg already?

thick summit
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wdym?

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you mean elders?

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that's not too problematic as they'll age I guess

leaden bronze
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oh ok

wooden agate
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youre still going to grow old and weak regardless if you hit elder

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but the option to 'die of old age' will likely be optional

thick summit
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I thought only elders will age

limber hull
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the "don't reach elder" strategy is pretty good tho

pliant elm
limber hull
rotund fractal
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I don`t know what you all mean. As a good Carno you can winn a 1 vs 1 against a Cera, and if there a cerapack you can run away as carno so I think its good how it is actually

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"cera is taking every spot where carno can live" is actually not true, on the server where I play, mostly carnos dominate SP and westacess

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I solo destroyed a cera as Carno. When I play Carno
I'm more afraid of dilos xDD

proper bluff
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cera should be nerfed to 1 ton and 100-125 bite force. yes everyone is talking about this being an ass idea and leaving cera as it is rn, but cera is meant to be a scavenger, not an active hunter. its ridiculous because cera is now top land predator (which ofc would change when allo and rex arrive). but cera does need a nerf. ceras literally go for every single thing they see. i saw multiple times cera packs going for even duos or trios of stegos, in which they 99% of the time die because well they're fighting stegos. but they sometimes succeed. and yes, everything is about the skill, but cera is literally too strong, a solo cera can solo a stego, and while hard, it is doable, but that shouldnt be a thing. agree or disagree, but cera needing a nerf is a fact.

proper bluff
rotund fractal
proper bluff
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ceras are just insanely annoying to deal with because of the vomit

rotund fractal
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Yeah but why nerf Cera?! Than you can take it out of the game actually? Except the bacteriasystem, cera is fine how cera is

proper bluff
rotund fractal
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why tell me a problem

proper bluff
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that shouldnt be a thing

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and yes everything depends on skill but like cmon

rotund fractal
proper bluff
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and usually dibbles/stegos put up a good fight

rotund fractal
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As a cera you have a sure chance against 2 Tenos but against a Steggo who knows what he is doing, you never have a chance, and if you run around alone as a dibble and do not use the rocks and slopes you only have yourself to blame as a herbi

rotund fractal
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let me play steggo and you try to kill me as cera you dont have a chance

proper bluff
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remember in this game everything can die to everything

rotund fractal
proper bluff
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just gotta stun him all the time

rotund fractal
proper bluff
rotund fractal
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yeah

proper bluff
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but for stego you just have to bite the head whenever there's a possibility

rotund fractal
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yeah "bait" but not every dibbleplayer let bait himself

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its all a question of skill and tactic.

proper bluff
normal shuttle
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Cera’s problems don’t lie in its weight and bite force

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33% damage nerf TI_Yikes TI_Yikes

proper bluff
ocean coral
normal shuttle
# proper bluff and how efficient is carno after the nerf? sure it can still kill stuff but its ...

Carno has no business trying to reliably take down something larger than a teno, whereas cera fighting off carnos, tenos and even some dibbles is totally acceptable if it weren’t for its charged bite allowing it to run around and hunt things while punching almost as hard as a deino

One is a fast moving small game hunter whose kit with a big game hunting tool would make it extremely oppressive, whereas the other is a scavenger corpse bully with brawler traces

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Solo carnos should stand no chance against something like dibbles

ocean coral
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Completely agree ^

normal shuttle
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Whereas cera rolling an aggro teno is acceptable and in fact it’s a pretty healthy and well balanced matchup

proper bluff
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why yall defending the most annoying ahh playable sm

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ye its a good one but damn

normal shuttle
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Just not a nerf that would actively handicap what it is supposed to do

normal shuttle
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Charged bite adjustment, slight vomit adjustment, new big carni and we’re good to go

proper bluff
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thats why being a scavenger means

normal shuttle
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It is supposed to eat rotten carcasses, and also push other carnivores away from their kills

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It is meant to be a defensively geared brawler, a giant cannibal hyena, not some frail vulture

proper bluff
normal shuttle
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Because you cannot make something a pure scavenger without making it a vulture and even then that’s pretty unfun

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I just don’t think charged bite should be used as a free offensive tool

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But other than that it is acceptable

normal shuttle
proper bluff
normal shuttle
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Lowering its damage and health would encroach that

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It is a cera, you should not be approaching it unless you are pretty sure you can take on it

proper bluff
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i usually stay away from them bc their vomit shi is too annoying

normal shuttle
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Yeah it’s a deterrent

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Tbh I don’t mind the vomit being an instant stun…Unless it happens to dibbles or something larger

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I think allos should get vomit sickness, but maybe something like a stego should be immune or just very significant weight soft caps

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@proper bluff nah, as a herbi/omniv Stan, herbis need to have it a little hard and also an incentive to compete with each other rather than just cuddling together

proper bluff
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this just doesnt make sense for all plants to have the same value of food

gleaming zealot
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Does anyone know if this game perhaps got plans for oceanic dino's?

faint folio
# proper bluff okay but how do ppl not agree with this

I think because if you left the total number of plant nodes alone and increased the food of the larger nodes, it would keep large herbis fed too easily. There needs to be some challenge in exchange for a more powerful dinosaur

proper bluff
proper bluff
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which it doesnt make because a trike and stego 1 shots both flowers and a fruit tree bigger than it

normal shuttle
normal shuttle
faint folio
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There's ways to achieve balance AND sense, though

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It's not one or the other

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For example, you could make marigolds proportionally a lot more likely to spawn that peach trees.

proper bluff
normal shuttle
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Better to not think about it. Best we’re getting is semis

faint folio
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And you're right, it logically doesn't make sense

proper bluff
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but in this case it should be balance<logic/realism, mostly because its annoying as sh*t

faint folio
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But it's there for balance reasons - you don't want a trike to be able to fill up as easily as a dryo

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Balance is king because it's a game, and if stegos are equally as easy as dryos to feed, people will pick stegos

proper bluff
faint folio
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For the same reason, many irl animals just eat straight up grass and get all their nutrients and food from that. But that will likely never be the case for the isle dinos

proper bluff
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when you're starving

faint folio
faint folio
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My point is, the isle doesn't function that way because that would be BROKEN for herbivore gameplay

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Literally - it would mean the Herbie gameplay loop is reduced to - find field, hold E until attacked by carnis. Not fun

proper bluff
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if you do all this, but you lose that fight, the game is not so fun anymore

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or die from the stupidest thing like fall damage (which is ridiculous to some of the playables) or starvation

faint folio
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It's also just kind of a boring mechanic to hold E until a carnivore group happens to find you, you know? That's why having to wander and look for food nodes for herbivores is valuable to the gameplay - it's something to do

gleaming zealot
faint folio
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That's why grazing in game doesn't give you diet, and doesn't raise food above 20% even though it would be logical to do so

proper bluff
proper bluff
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for carnis yes it makes sense, but for herbis? nah

faint folio
# proper bluff yea but looking for atleast a single plant for like an hour is not a good and fu...

Agreed. I think there needs to be a balance here. And I think the balance should be increasing the food that large plant nodes provide, but making large nodes less common than small nodes. In a field irl there can be thousands of wildflowers, but may only be a handful of peach trees. Kinda similar idea. Make the large nodes high value to the large herbivores (say 20-30%), and the small nodes low value (10%). Then spawn a LOT of small nodes (say, 20-30) and a few large nodes (3-4) in a patrol/migration zone. This is how larger plants work irl, and it would help keep large herbis moving and active, while also giving them down time after finding a peach tree and giving them an incentive to resource guard the large nodes from other herbivores

#

@scarlet nova that's correct, a lot of people ignore migration zones. Idk if they've changed this but apparently herbis can force patrol zones to switch to where they are, and as a result they pick somewhere they want to grow and don't move. Carnivores largely follow that. Hotspots I've seen in official servers include North-east lake (by the volcano), West Access, West Rail, Highlands, and South Plains, regardless of whether migration is there or not

#

I haven't gone to east plains recently, but NW Ridge, jungle sector, and NE Jungle as well as South swamp have been pretty consistently quiet for me when I've been there (swamp is basically always abandoned)

#

Your mileage may vary

gilded drift
#

@scarlet nova they should increase pop

drowsy nimbus
#

Yeah I just clicked ts am I cooked

void orchid
#

#general-feedback message

dont reduce map size. Invest in better servers that can hold more players. That one server can hold 250 players without much issue and you see people all over. Better solution imo then reducing map

dire bear
#

You can do both

#

Cut the top right of the map off completely its pointless

maiden trellis
#

I don't want a smaller map. I like that it's huge. I just think they need to bump pop limits by half AND fix the migration mechanics. Since people just roll around SP and never move, the rest of the map feels devoid of life. I'm convinced this would also fix issues I have had with deino, because there's really only one to mayyyyyybe two places a fg deino can hope to encounter enough players to sustain.

#

the OP is basically an indictment of the migration system.

rotund fractal
maiden trellis
#

I'm convinced there is no such thing as soloing a stego, unless you're a herra and have 3 hours to burn.

#

or it's a VERY bad stego player, or they're afk (which I would still give a 50/50 shot as long as they come back 10-15 seconds before they're dead).

thorn folio
#

@cinder haven agree except pachy speed. it was a beast in spiro with just its stun

cinder haven
#

It was much more fun back then, I admit it was strong but... it was still good (Also, it needs speed, otherwise they constantly kill it thanks to Cera's 5 hp and speed boost mutation) and also let it throw 3 stuns, what do we have to lose, it would be fun, now it's boring

maiden trellis
#

Pachy is already super OP for its size. It needs nothing. Baby rex being fast doesn't justify buffing a mid-size juggernaut.

cinder haven
#

accept this pachy is useless right now

maiden trellis
#

dude, pachys break people in half if played well. I get told all the time to play better because I feel like Deino isn't as stout on land as I think it should be (bite force should be boosted), but pachy can break legs and bolt. Plus it can jump. It's not supposed to be able to walk around solo and kill packs of other players. That slot is reserved for stegos.

cinder haven
maiden trellis
#

nope. I have played pachy. It was boring because with 2-3 of us we killed literally everything except stegos.

#

no challenges unless you challenged the god of the land.

cinder haven
#

Damn all the pachy I see always die so easily (Why doesn't a pachy come my way like you do)

#

Anyway, it doesn't mean anything that you play well, there are very few pachy players and that explains everything, people don't play, just like carno

cinder haven
maiden trellis
#

I don't know. Most dinos are designed to be in groups for strength, especially the mid-sized ones.

cinder haven
maiden trellis
#

You don't have to believe it. 2-3 people who know how to play well and play together well can kill a lot of stuff. Pachy, in my mind, is the herbi equivalent of raptor.

pliant elm
#

@cinder haven I agree with everything, especially with Pachy. Pachy is currently bad, whether you hit or miss your headbutt you suffer self-stun, Its speed is extremely low for something weighing 500kg. It would also be good if it had a greater reduction in head damage, something like 90% dmg reduction

normal shuttle
#

Theres not a single oceanic dinosaur that we know of. The closest we have is spinosaurs (or penguins, cormorants and the like ig) and those are semi aquatics

pliant elm
cinder haven
maiden trellis
#

not saying it's the same. no herbivore is going to be the same as any carnivore. I said it was the herbi equivalent, meaning similar size, and reliance on a pack to be strong.

pliant elm
#

What makes Pachy die so easily is the self-stun he suffers regardless of whether he misses or hits the headbutt.

cinder haven
#

and Cera can catch you anyway they always get 5% hp and speed mutation and if you don't get that mutation they kill you

gleaming zealot
normal shuttle
pliant elm
normal shuttle
#

Liopleurodon is more closely related to like, turtles and maybe lizards than to dinosaurs

pliant elm
#

But alone pachy is nothing more than lunchbox, you are slow and die easily

gleaming zealot
cinder haven
normal shuttle
#

Nor anything close to that

#

In fact we technically existed in the prehistory 🤓

#

But despite all of this, still the devs have said that it won’t be happening soon

#

Since that would need a whole new map and also a whole new roster since otherwise aquatic animals would be ass

pliant elm
cinder haven
pliant elm
#

Pachy was forgotten and thrown in the trash after being nerfed in Spiro

#

I hope there are still changes in pachy and rework in cerato in this hordtest

pliant elm
#

I honestly didn't see any need to reduce its spin in the water

cinder haven
#

There is only one thing they need to do >:d Being able to make sub-attacks while running and having a bite speed (this was enough for me)

pliant elm
cinder haven
pliant elm
#

In my opinion, smaller deinos should be much faster than larger ones both on land and in water. This would make it easier to escape and also help with migration

normal shuttle
#

@ancient sphinx you could also just give them bigger debuffs when having a bad diet so they’re encouraged to compete for their food against other herbivores

#

Their current limitations for plants are good

#

We just need a reason to give for them to consume half a migration zone

normal shuttle
#

Since you know

#

Increasing food value of plants while also increasing hunger drain wouldn’t really solve much

#

And also people would just keep cuddling in megaherds since they can graze

calm kelp
#

devs need to fix giant fish not floating when killed

maiden trellis
# pliant elm In my opinion, smaller deinos should be much faster than larger ones both on lan...

I play deino almost exclusively. I think speed is fine, you just have to be more vigilant when you're small to see them first. People swim right down the middle of rivers on top of the water and expect to stay alive as a newborn. That's not feasible in game OR IRL. What they NEED to do is give FG deinos more than one place on the map to see other dinos to eat by some kind of forcing function. I'd suggest removing grazing altogether and make the only way to get full to be in the migration zone, with PZs only offering enough food so as to get herbis enough of a stomach full to get them to the MZ. This movement would make the map seem more alive, eliminate (or at least mitigate) so-called "hot spots", and give carnivores AND herbivores more interaction all over the map.

pliant elm
maiden trellis
#

so fix that too?

pliant elm
maiden trellis
#

I think they need to completely overhaul it. It needs to be a forcing function for herbs to move off of SP...

#

the reason EVERYONE goes to there is because there's no action anywhere else. I think that's because there's enough food to sustain herbs indefinitely, and so they don't leave, which means if you are a carnivore (especially a croc) it's the only place you have a good chance of encountering non-AI food.

#

for a Deino it's basically the only place a FG can survive.

#

If herbs HAD to move around the map (like...if they couldn't just graze to stay alive at fg) you'd see a whole lot more life to the map, and encounters in random places would be MUCH higher. I think this would lead to an overall improvement for everyone instead of the same old thing every time.

#

I can't tell you how many Deinos I've encountered who were just like, "Yep, just trying to get big enough to go to SP."

#

And that's because it's literally the ONLY spot with any kind of consistent action.

pliant elm
#

Patrol zones give very little food and diet now

maiden trellis
#

Good. I still think they should eliminate grazing. It'd make herbs feel the squeeze like carnivores do.

#

I can't say how many times I've rushed into a fight or taken a big chance when my stomach was red that I wouldn't if it were at 1/8 like it is when they can graze.

#

It makes you move alright.

#

@hoary storm You're always going to have herbs killing everything; especially stegos, because they can. They get bored because nothing is a challenge anymore once they're fg, so they roam around 1-shotting people to fight boredom.

vernal jacinth
#

There’s always cannis ever since the start of isle

hoary storm
# maiden trellis <@385818265131417601> You're always going to have herbs killing everything; espe...

Imo stegos are not a big problem cause they slow, and like i said this suggestion is not remedy for all problems, but it will help those hard thinking players that its not designed behavior, if omnis, herreras or trodons want to hunt they need to pack in order to have chances, but they mostly killing eachother for no profit, cause mostly there is enoguh dead bodies for small carnis like them, you can grow 100% on perfect diet just from eating corpses.
Even today i watched 10 herreras running in amok trying to kill each others, just for pvp cause there was plenty of food, there was also plenty of other dinos, but no. They were more willing to fight each other than together hunt something bigger

rugged plaza
#

@cinder haven I made a pachy/fracture rework suggestion, I’d like to know what you think! #balance-feedback message I didn’t include this in there but I agree that pachy should be around 33.5km.

hoary storm
#

8 no's and zero arguments for it,
This mechanic would not affect deino and Cera which are canibals as mented
Rest carnis report constantly about spawnkilling from fg own species. It not affect anyone who plays as his specie is designed too, and also not including fight for teritorry, it just raise consequences, for eating own specie which is accurate to data we have,
The Kuru disease was human reffer
But we have more
Mad Cows disease its also same kind of illnes, by eating own species by animal which is not designed by nature to it.
Hippos have their own also.
Its just a real threat more dangerous than muscle spasms

hoary storm
#

Cause what consequences you get by muscle spasms? You killing your own so you not play in group ,so you will not bite by accident someone. no consequences at all for those who don't care.
Dinos noneless was animals and as them always have reasons for their behaviors Fully belly predator is not willing to attack anyone as its pointless at this moment, there is threat of getting injured and/or tired
You are not hungry so you have no profits from it, it can be hunted tomorrow or even later. Players don't think in animal to grow survive ensure extension of the species. They want frags, numbers to proudly announce even if they don't have scoreboard have literally nothing the satisfaction of hunt and fight is enough, but if you enjoy that you are bigger and can fool babies from your specie to trust you its not okay.
It shows nothing more like one of psychosocial tendencies that is nothing to be proud of

pliant elm
#

@wraith bane Pachy literally gets stunned after using it headbutt bro

wraith bane
maiden trellis
pliant elm
#

Pachy's headbutt is a jump attack like Omni pounce, as long as he remains in the air the attack is still active

hoary storm
limber hull
icy lion
#

@ornate spade Spawn codes are in hordetesting

junior nymph
#

@ornate spade HT has spawn codes

ornate spade
#

So they’re coming next patch? Why would they remove spawn locations before that, doesn’t make much sense

junior nymph
#

I would rather that than spawning with friends

ornate spade
#

i mean yeah but its kinda aids when youre on with like 2 mates or something and theres always someone who has to kill themselves 3-5 times bc theyy keep spawning swamp or something

proper bluff
#

not yet officially added but on some unofficials you can do such a thing already

ornate spade
#

yeah hopefully they get added soon, i dont have any unofficials in my region that actually get players

proper bluff
ornate spade
zealous fern
#

been having good luck finding all the npc animals since the update

#

except crabs, no luck on crabs yet

proper bluff
urban flax
hoary storm
#

As far we know
Those who survived have this abbility
But dinozaurs wasn't just reptiles its way older beings called Archozaurus.
We are not able to find proves for both sides.
Only Majungusaurus is objectivly accepted as cannibal but even tho they don't know did they eat each other or only kill.

urban flax
hoary storm
#

All non bird Dinosaurs are Archozaurus...

urban flax
#

I just checked it, and I was mistaken
Technically, dinosaurs, reptiles and birds are all archosaurs

#

Anyway cannibalism debuffs in this game are a game feature, they aren't here for realism
And I feel they are sufficient for what their purpose is

hoary storm
#

Imo this mechanic does nothing
It only affects someone who accidently eated meat of his own and now needs to stay away from his pack to not hurt them, but for spawnkillers and other "im friendly" baiters they are not affected at all
They play alone they don't care about biting air... Consequences for them are equal zero

#

2 times already had a situation where omnis makes a nest to hatch eggs, and then watch them starve to death while joking from it. Toxic behaviors are not punished, so this type of player gathers up.

urban flax
#

The point is not to prevent in-species fighting, it's to force players to hunt other species rather than survive on eating their fallen packmates or just by killing their own

hoary storm
#

I suggested making 3 stages of canibal disease
First like it is now
Second to start vomit
Last one would start killing you its a point with no return.

urban flax
#

What if they kill you but then don't eat you
Not affected in the slightest

hoary storm
#

Most people would react to vomits and find out that they did something wrong
If both stages didn't light up your alarm you are just bring doom on your dino

hoary storm
# urban flax What if they kill you but then don't eat you Not affected in the slightest

This is downside but if you look at this moment Devs mechanic also don't do anything with it, cause Dinos were fighting for females or teritorry so punishing for it would be unfair and just against nature behaviors of those animals.
But mostly they try to get your guts.
So at least greedy one get their face slapped to calm down or face consequences

#

I wouldn't say i have the perfect solution i just suggest an upgraded version of what we have now to make at least some restriction that you need to have in mind, we have those muscle spasms.. but muscle spasms in cannibalistic behavior are effects of brain damage that affect cannibals provides them to horryfing death

urban flax
hoary storm
#

So for what?
They made a mechanic that aimed to punish no cannibalistic carnivores and You say it's not made to prevent cannibalism ?
So for what is this made for ?

urban flax
#

The point is not to prevent in-species fighting, it's to force players to hunt other species rather than survive on eating their fallen packmates or just by killing their own

hoary storm
#

So for you fg Carno that won't migrate from Northwest Ridge which is best grow spot for juveniles, just scout it and kill any juveniles that get fooled by proposition of help is the correct behavior that we want in game ?
That in game focused on pack mechanics, hunting together and eventually making a stronger generation to conquer the server with your species...
What you get ?
People who killing their owns for no reason
People who lies and offer help just to kill you
People who hatch from your egg just kill all siblings and log out
Or people who are impostors broadcasting your nest to his friends
And there is plenty of it.
Those behaviors are totally against the nature of animals that we try to recreate ingame, and also disgusting in human society.
There are so many solo fights , many group battles after which people congratulate themselves, better one won and this is how it should look like
Yesterday a guy boasted himself that he have 180 kills and 6 death ratio on server...
Yes cause he won't leaved Water Access and was eating every single croc that spawned
He was the biggest croc in there no threat for him at all. You want to say its okay behavior ?
That one guy block spawn for 3 hours honestly for nothing more than bullying other players, cause he is not able to feed himself on them, its not a viable food enough to survive, its just sadistic satisfaction they get "Im the strongest so i will beat weak ones"
In game or not this type of behavior it's a sociopathic tendency and shouldn't be accepted and allowed to develop more and more.
It's the mindset of those who get bullied in school so they start to bully younger ones, cause even if they know this feeling, even if they know it's wrong, they will do it anyway, its black and white point of view that there are only victims and predators, and you don't want to be victim.

urban flax
#

Maybe you'll just like playing on "realism" servers better
Because the official experience isn't about emulating an animal's behavior

hoary storm
#

Im done... Like always people focus on least important find a hole to disgrace the message. Better is trying to dig down the opponent than focus on real problem and solving it. Seriously its hard to agree with the toxicity problem in gaming ? Why are people ready to lie and put everything against just to not say it was wrong.
I don't write anything more its useless, people see the problem and feel it on its own gameplay, but rather do something just choose to join those toxic behaviors

limber hull
#

you dont have to join them tho

urban flax
hoary storm
#

Seriously? This is the solution?
When unacceptable behaviors occur your solution is just leave and go somewhere else? Seriously im done, no hopes for gamers, in our country we say that passiveness is worse than Nazis.
And gamers won't change it with that attitude never, if you always gonna avoid provlem

hoary storm
# urban flax I'm just telling you how it is PvP games attract toxic people, that's how it is ...

So its like saying
People kills people thats how it is.
You don't see what you are doing here?
You agree that is a problem but refuse to looks for solution just agree with that like it is normal behavior,
When somebody hits you react, if you not react you will become a punching bag. Existing of toxicity problems over the years doesn't allow people to accept it as a crucial part of gaming, no it doesn't its a pathologic in gaming and it has to be torn out every time it's opportunity to do it.
You don't have to look far away
Team Fortress 2 is an example how good community can ride out of toxic players on servers, and this game had enormous problem with it. They did cause they were reacting for every single inappropriate act in their game.
So it is possible, but it needs cooperation... and i hoped that in game focused on cooperation people will be more awared and ready to protest that sort of behavior, but i see that this community doesn't change even a little bit from any typical shooters community. It's just sad, idc anymore just wasted time and money i will not fight for the community that's already given up and accept how it is...

urban flax
#

If there is an actual solution I'd like to hear it

#

But in the meantime I advise on going to play on "realism" servers, which have moderation to enforce certain rules

normal shuttle
#

@proper bluff bro what 😭 dont listen to summit

limber hull
normal shuttle
#

lmaoooo

#

yeah, terrible takes from clueless players

proper bluff
proper bluff
normal shuttle
proper bluff
#

If not make it drain stam then atleast nerf the damage a bit, not insanely much

limber hull
#

they did nerf the damage

#

also, it takes an INSANE amount of stam to use the powerswing

#

AND stego will likely need BUFFS, not nerfs, with the arrival of rex next update

#

a nerf is the last thing stego needs rn tbh

normal shuttle
#

true

#

in fact I think power swing is a must for it

#

imagine no power swing against dibbles or ceras

#

100 times harder to survive

limber hull
#

powerswing was necessary for apex scaling, or simply the growing roster

#

as more animals are added, stego's cracks began to show

normal shuttle
#

non powerswing stego only thrived when it had to worry about omnis and carnos 💔

woeful latch
limber hull
#

powerswing helped it actually return to relevacy, because honestly i think it'd be extinct without it

dibble would just immediately wipe it off the map and establish itself as the dominant animal

#

there's no wonder powerswing was added in the same time as things like dibble and grapple

rotund fractal
#

#general-feedback message That give me "turn The Isle into Battlefield" vibes. I understand the idea behind it, but honestly, you can just claim a piece of land as a dino, without any features, and I would perhaps prefer to add a feature that allows you to mark your territory as a group, which other dinosaurs can then see as a warning, but dividing everything beyond that into zones with a map, where everyone of their species can occupy a zone as their territory, that's just too much of a good thing, after all, this is supposed to remain a survival game and not a territory conquest game.

thick summit
#

But dibble can already beat up a stego with power swing

#

Stego would literally die with a cooldown

normal shuttle
#

Also because alts are far slower than power swing

thick summit
#

Stego did well against ceras in update 6.5

#

So I doubt ceras would be much of an issue

#

Dibble would demolish the poor thing

limber hull
#

Cera got a lot of small buffs over time to compensate for the fact carno devoured it

ashen shell
#

#general-feedback message

don't herbivores irl usually eat a ton of plants like every second of the day because they don't get nutrition from it

minor field
gritty heart
tranquil light
#

Do you plan to do something about the cheaters that have increased so much in the last 1-2 months or are you going to alienate us from this game and send us to other games of the same genre?

hollow flume
#

@tepid shell do you not understand how hacking works?

#

If multi million dollar dev teams can't stop hackers what makes you think this dev team can? Also what's preventing you from taking some steps yourself? Playing on unofficial servers with active admins?

hollow flume
tranquil light
normal shuttle
#

Devs have been working on that and with results as many previous cheats just ceased existing for the most part

#

And they are still trying to deal with hackers

#

It is something complicated yknow? Not like they’re just sitting there doing nothing.

#

Also I just saw the message is copy pasted 💀 rage ig

tranquil light
#

u are so funny child

#

i hope they give you a job

#

its ridiculous that you're explaining something that already needs to be done as if they're doing it to give it to you as a gift

#

development is being done but cheaters should not play for hours on the same servers despite being reported in the same area 😄

plucky plank
tranquil silo
# tranquil light Hahahaha

The devs are working on the game, and trying to deal with cheaters, give them time and they'll give you something you'd love to play. Complaining in a way thats argumentative makes the devs feel alienated from their community and less likely to interact and even less likely to read feedback. But the devs are doing good with evirma just give them time. It'll be sorted. Not everyone will be happy but it'll be sorted.

tranquil light
#

I have been sending reports and videos for the issue I have been experiencing for days. The same cheaters have been playing in the same areas for days and when I say this, people say that the staff is working hard and trying to improve the game and they make it sound like it's a favor or a gift for us. Yes, I know that but it's something they should be doing anyway and we're having recurring issues here.
you are paying for this game. You are giving hours to the game and you are choosing this game when there are other options. Although there are many servers, you are choosing the official server because it is the game's own main server. Cheaters should not hang around here for hours during the day and there should not be so many of them. We are playing on the main server of the game, not on a private server. What you wrote is not a special privilege for us, they should do it anyway. These need to be fixed. Reported cheaters should not cheat for hours

vernal jacinth
#

You’ve already made this whole argument down in #evrima-eu

icy lion
tranquil light
tepid shell
hollow flume
normal shuttle
#

stop being mad, your anecdote doesn't dictate how the world works around you

#

and even if reports are successful, you won't know

#

admins are doing their part and so are the devs

#

if you cannot have enough patience or simply understanding for the fact that this isn't as quick and simple as flicking a switch, then that's on you

tepid shell
normal shuttle
#

I get why it can be frustrating

hollow flume
normal shuttle
#

but admins are just volunteers and still (likely) doing their best

#

and devs have this as their job

#

no one wants hackers, it's just a very complicated and nuanced issue

tepid shell
dawn hound
#

#general-feedback message @cinder haven Im sorry by pinging you, but I really dont get why we should get a buff for pachy, and I dont know what you mean by looking at carnotaurus.

#

I highly agree with 4

#

but I dont know about 3 either

cinder haven
#

There are very few pachy players and I want a buff because it's a bit pointless to play.

dawn hound
#

Pachy is ment to take a quite skill to play, and if played really well, it can take down a dilophosaurus. What I believe it should have a strong side on would definitely be its resistance against fractures and bleeding. Other than that, def not in damage.

#

pachy needs slight speed too, yes

cinder haven
#

pachy can be strong in a group but he needs to find a group and play that group flawlessly (this is a bit unlikely and hard to find that many players)

#

I didn't want a damage buff, just giving us the right to stun 3 times when the bones are broken would be nice and logical (stunting is fun)

dawn hound
#

also I dont get what you mean by carno buff.

#

or, my bad, what u mean by the devs taking a look at it

cinder haven
#

In my opinion, it should be 1,800 tons directly, BUT there is a lot of arguing on both sides (we usually win). In short, we only need a canro buff. I left it blank so that the producers can decide which buff to get.

cinder haven
cinder haven
dawn hound
# cinder haven here

I dont really agree to it being brought back. I get your idea of population control, but carno is just not made for it. Carno is ment to hunt small tiers or mid tiers if it has more skill. What I think would be really great for the carno though, would be to kinda remove the ''ram into big things and you get yourself stunned'', and improve it in a way where it actually deals damage to the target, and if hit from the right angle could actually deal damage to the target without making the carno itself stunned.

#

but if the carno just rams into it headfirst, it will get punished

cinder haven
#

Carno was created for this. I remember it like yesterday when it was 1,800 kg and it was very good.

dawn hound
#

for example, it would rather penetrate big things like stego if it gets hit from the side

hollow flume
dawn hound
cinder haven
cinder haven
dawn hound
cinder haven
dawn hound
# cinder haven I will kill Trex easily as a stego (I think)

In this example, we can see two carnotaurs. Number 1 and Number 2. Carnotaurus number 1 is going to sord of skim on the hitbox of a stego, as shown in the picture, doesnt get stunned, and damages the target. Carnotaurus number 2 on the other hand ramming it directly face first, and as a result, which is not shown in the picture, it gets stunned, just like in the game right now.

cinder haven
#

So if they hit Carno Stego in the head, will they stun him?

dawn hound
cinder haven
#

Actually wouldn't that be a bit strange, even if it's 1,300 or 1,800 carno and the stego hits it, it should be stunned because the stego has very thick skin

dawn hound
#

keep in mind that carnotaurus overall is a juvie killer

#

only packs or skilled ones can take on stuff like maia

dawn hound
cinder haven
dawn hound
cinder haven
#

I'll write an explanation later, I'm busy right now (yes, I killed Stego too, Canro, if it's clear before, I'll explain later)

pliant elm
#

@copper sparrow The only change Carno needs in his charge is to reduce his hitbox a little, nothing more than that

idle echo
inland vigil
#

Meaning you should consistently take MORE damage as you grow ...

hollow flume
#

@cinder mauve can you explain the reasoning why someone would assume you can fall further without losing hp when you are big dino with tons of weight? Compared to juvie dino with little weight?

gilded drift
#

should they make quetz as tall as it was IRL?

cyan flame
cinder mauve
# hollow flume <@297560122635583488> can you explain the reasoning why someone would assume yo...

Generally, across all species, as you grow, (until you reach an elder state) the distance upon which you can fall only increases until you reach your prime. goats, bears, humans. ect. If you are a child and weigh 60 pounds a 10 foot drop can break your legs when you land on them. If you are an adult weighing 160 pounds, assuming you are healthy, you will not get hurt at all upon landing. One's bone mass does make a difference.

That is not the point though: The distance upon which you can fall never changes.
If you have 1000+ hours, like I do, than you will know what a problem fall damage is.

You will have died more to fall damage than anything else, unless you are going out of your way to starve or fight dinos you know you can't beat.

#

along with the "encounter ratio" of other dinos, this is a core issue.
Nearly every serious player has died to fall damage when they shouldnt have

icy lion
#

@wheat drift It's a bug, the bushes aren't supposed to make sound if there's no movement in them

compact sequoia
#

@boreal thorn there used to be this..... I don't know why they removed it....they should add it back

boreal thorn
#

@compact sequoia nice suggestion but bones can be eaten by any animals. we dont vomit by eating rocks, we just discharge them since they dont come from any organisms. bone is an organic material and can be digested

hollow flume
hollow flume
compact sequoia
compact sequoia
boreal thorn
#

also ceras and deinos gets diet out of it, unlike other carnivores

compact sequoia
hollow flume
compact sequoia
cinder mauve
# hollow flume Ok fair point. I just immediately assumed fall damage was worse the more you wei...

You bring up a good point too. tonnage does make a difference. I would assume a full grown elephant is going to get pretty hurt if it falls over, compared to baby elephant.

I would agree that the heavier you are the more its going to hurt when you fall. I would say that is realism over fun though, which can be good or bad from person t o person.

I would like to see fun over realism when it comes to fall damage currently. I think we can all agree its not fun dying to "fall damage" when you get a bit of air on a small hill while running.

That being said, currently fall damage is neither based in realism or fun, imo.
Dinos have odd fall distances before they take damage. Crocs can survive crazy drops and they are one of the heavies

boreal thorn
boreal thorn
#

it is a fact that carnivores have a rather strong acidic composure to help with extracting nutrients from meat. herbivores has evolved to reduce that since they dont eat meat. thus natural selection pushed them to reduce that acid's strenght

boreal thorn
#

its 100% sure carnivore dinosaurs have strong acids its an unwritten rule amongst animals

hollow flume
boreal thorn
#

small scavengers has a ph of around 1 which is already very acidic for their size while bigger carnivores and omnivores has around 1.5, literally around the ph of a car battery's acid

gilded drift
#

@blissful igloo no thanks.

how would you make it more visible?

gilded drift
#

this is why we need quetz

#

to decrease deino pop

#

because more deinos would choose to play quetz instead of deino

woven bane
#

trike is actively being tested on HT and rex is right behind the corner

gilded drift
#

yeah ofc not

#

but deino mains will become quetz mains just due to its size

faint folio
#

I don't mind the deaths where I legitimately did not see a cliff and ran off it and fell

#

But I do very much mind when there's just a smooth slope and my dinosaur skips over it rather than running down it as in reality

gritty heart
limber hull
cinder haven
#

Also, the current cera 1v1 can kill the carno I defend

limber hull
#

that was old carno. this new carno you suggested is far scarier

cinder haven
#

Stun throw refresh every 10 seconds and while running he will not run forever, the stun duration ends after 5-6 seconds as it is from minus

#

Do I have to write down every detail?

limber hull
#

given that it has our current carno's charge, it's an absolute terror

cinder haven
#

Current Canro is useless weak

limber hull
#

it is absolutely not

#

and if you think that, you don't know how to play it at all

cinder haven
limber hull
#

balancing it around rex and allo is fundamentally a mistake

#

it should be balanced around its own actual prey

cinder haven
#

Okay, I passed Trex, so who will kill Allo? Teno can't kill, Cera can't kill, Dilo Utah can maybe kill. When Allo comes to the game, there will be a population explosion and we don't have any dinosaurs that can stop it.

#

We'll jump on everyone so we don't leave any dinosaurs on the island. Hello, we need a dinosaur that can kill.

limber hull
#

dibble, i would assume

#

deino too

#

and stego

cinder haven
#

Now no sucker player diablo dies we run away when we get it hard and you can't kill him just diablo is not enough

limber hull
#

also rex

cinder haven
#

Kisme Denio never dies, yes Stego can kill but that's still not enough.

#

no one is stupid enough to die to denio or rex (maybe new players)

limber hull
#

so carno should never die to anything by this logic because carno can outrun literally everything

#

if you think carno is garbage bad, yet think allo being able to run away from things makes it unkillable, that's a very bizarre contradiction

cinder haven
#

hello yes iblicek I have three potential dinosaurs I have sub rex stego daiblo three is not enough (I am not counting Dillo and Utah they need to play at a very high level)

limber hull
#

also calling people stupid for dying to rex despite not knowing anything about how rex plays is rather strange lol

cinder haven
#

I wouldn't die for Rex assuming he's very big and makes a lot of booming noises

#

Sub Rex is not included, I think they are something completely different

cinder haven
faint folio
faint folio
#

It's either that, or hold allo, trike, and rex back from release despite being finished until you have 4-5 other dinosaurs in the same power class done as well

torn abyss
#

Sorry to bother but <@&933486433342222376> how regularly do you guys check staff applications?
Feel free to ping me in your response.

terse hornet
torn abyss
latent olive
#

@proper bluff the weird sheen/shine on the playables is a bug from UE5 that keeps coming back despite the devs fixing it constantly

gray bison
#

its really, really scarce considering fish nerfs and new waterways that sorta stop you from getting prey anymore

crisp dove
#

Food is often scarce

edgy harbor
#

Late reply nb

#

Mb

limber hull
#

#general-feedback message
"make carno OP because I don't like cera and stego and want carno to be dominant instead"

that's not how you balance games lol

plucky plank
#

#general-feedback message

I see this mentioned a lot- people getting sick from cannibalism is not actually automatic. The problem is if a human consumes a brain infected with certain prions found in the brain and CSF (Cerebral/Spinal Fluid) of infected individuals. Years after infection the symptoms start to show as muscle spasms, bursts of laughter and eventually death as the proteins in your brain are essentially converted into more prion proteins.

That's dumbing it down, but essentially what's going on there.

In short, cannibalism is not inherently dangerous- just avoid eating the brain and the danger is reduced to the usual "Has this meat spoiled yet?".

limber hull
plucky plank
limber hull
#

also the "small game hunter" lore is not something that the playerbase pushed, it's been the devs goal for the animal since day one of EVRIMA

compact sequoia
compact sequoia
barren crater
#

Can you balance a 1.8t carno? Yes. Will it get a size increase? unlikely.

#

Imo they should just focus on buffing its CC and it's fine

compact sequoia
proper bluff
#

idk why they nerfed carno so bad tbh

#

yes ik it was so that more ppl would play cera or sth but players already did play smaller dinos even before carno was nerfed and noone complained about it (as far as im aware)

limber hull
#

it got morphed slowly because the devs kept realising their 1.8 ton carno wasn't fit for the job

limber hull
#

if you need CARNO to deal with apexes, you clearly misunderstand its purpose in the ecosystem

lilac bolt
#

would it be a bad idea to make carno's charge manual instead of automatic?

proper bluff
compact sequoia
barren crater
#

Carno just needs its cc to come out quicker and it would be a big enough threat for cera and anything in its stagger/knockdown range

barren crater
compact sequoia
barren crater
compact sequoia
#

i think all carnivorous dinos need omnis complete pin of small dinos ....dinos used their foot to hold smaller dinos than them and keep biting them....only omnis got this ability

limber hull
#

also buffing carno to compensate for cera being OP just makes two things OP

#

it doesn't DO anything about cera, it just invalidates more of the roster in comparison

compact sequoia
limber hull
#

i'd argue the charge bite is more glaringly problematic than either of those two things

compact sequoia
limber hull
compact sequoia
compact sequoia
#

carnos charge needs plain areas ... otherwise dino will jump to death

limber hull
compact sequoia
limber hull
#

okay so you completely misunderstood what i said

#

i'm not talking about carno charge, i am talking about cera's charged bite

#

i think carno's charge is entirely fine

compact sequoia
#

carno buff has no relation to cera being op...its just general balance

limber hull
#

?????

#

idk what ur on about

compact sequoia
#

cera will be op even if rex drops

limber hull
#

yes, i know

#

cera will be OP even if carno is 1800kg

#

its not carno's job to be OP just because cera is OP

#

just nerf the cerato

compact sequoia
#

nerf cera vomit

limber hull
#

carno is in a good place atm on horde test. it doesn't need any more sweeping changes

compact sequoia
#

otherwise dino is ok

limber hull
#

i dont think cera vomit is its biggest issue tho, at all

#

i'd argue nerf the charged bite first

compact sequoia
#

lol....i have killed so many stegos just by vomit inducing bite....and keep it tracking.....thats op....

woeful latch
bleak vapor
#

What do you guys think of this?

compact sequoia
#

not cool

bleak vapor
#

why is that?

compact sequoia
#

Herbis has less player count as gameplay is boring and dull....wait till therozino etc are added....mix packing should be discouraged herbi or carni.....even without proper communication herbis mix pack....north lake east generally has a large mix packing herbivores every time

bleak vapor
#

That is exactly what that suggestion encourages against.

compact sequoia
#

herbis fight for food

bleak vapor
#

Yes, but they currently do not have to because Patrol Zones are plentiful and about every area has 2-4 different spawnable patrol zones.

Migration zones and a stricter diet would increase competition between herbivores.

#

Thus, discouraging herbivores teaming up, and the lack of diet food would force more stress under them. Making the game more competitive, and less dull.

compact sequoia
#

herbis actually should not fight for food....wait till the apex arrive..

untold geyser
#

herbis actually should fight for food!

woeful latch
#

real

lilac bolt
#

that at the very least gives them something to do

compact sequoia
#

i know stego is op..dibble to....but when rex etc arrive things going to get much tough for them

#

they should instead fight for food enhancing their growth rate

untold geyser
#

Otherwise, there is no need for them to ever fight each other, and it becomes a very "us vs them" thing. Carnivores vs Herbivores is a lot less engaging than everyone vs everyone.

bleak vapor
#

Exactly, I feel like that is the current BIG gap in Evrima, much bigger of a gap than the lack of a true apex carnivore even.

#

Not that I am against Rex and Trike, they are good additions, but they won’t solve this void by themselves

compact sequoia
#

mix packing should be discouraged but by starving herbis would be real bad

bleak vapor
#

They never starve because grazing, competing is optional.

untold geyser
compact sequoia
#

stego has no predator... except a cera pack

bleak vapor
#

Did you give it a read? @untold geyser Id like to hear your thoughts too!

sudden tapir
compact sequoia
#

dibble is if you are solo raptor or dillo

sudden tapir
#

This looks like my type of conversation.

untold geyser
#

It will have predators in the future however.

compact sequoia
#

rex giga allo etc will balence stego

untold geyser
bleak vapor
#

Give it a go, I believe a lot in it

#

You seem like you would like it

untold geyser
#

rex, giga etc will simply be able to fight it without dying immediately

sudden tapir
#

Anyone know the character limit on Reddit replies?

compact sequoia
#

herbi problem will be solved by apexes actually

sudden tapir
#

How?

untold geyser
#

what problem.....

compact sequoia
#

herbi chill life of stego

lilac bolt
bleak vapor
#

You guys tend to prefer discussing single dinosaur species roles rather than the actual game dynamics.

What will truly make this game superb isn’t adding another species, but building a self fulfilling balance and encouraging satisfying gameplay for all players!

compact sequoia
# bleak vapor Give it a go, I believe a lot in it

he is trying to address the herbi mix pack and dull gameplay of stego , and dibble etc.....but in the way of food competition.....apex will solve it....and they should compete for food enhancing growth rate as juvi herbis are easy prey

bleak vapor
#

Little it matters if Stego is OP right now or not, it’s a slow meat ball, almost no one can bear to play it for too long. If we had a proper small tier ecosystem, the game would feel like it has 1/3 more things to do!

frank tapir
compact sequoia
#

game just added lot big herbis without any solo predator....rex will solve problems, giga spino allo will complete the game

sudden tapir
#

Herbivores suffer because of the ecosystem dependancies (or rather lack of dependancy) between carnivores and herbivores. At the moment, carnivores simply do not need herbivores to survive, they are entirely self reliant and can easily stay alive off the AI, or if they are feeling adventurous or don't know how to find AI... just hunting other Carnivores, with absolutely no penalty.

There is no reason to engage with the Migrations, Patrols, or any other zoning mechanic since there is far more food security to be had within the pre-existing hotspots. Herbivores also are just generally less fun since the zoning mechanics are cannibalizing eachother, the spawning system fails to send a clear message on where you need to be. Food inconsistency is rampant even within the zones that are supposed to be your guaranteed food source, and you have near zero consistent interaction with the 75% of the server since they just don't want to bother with your inconsistent ass.

Adding an Apex into the mix will not solve the issue in any shape or form, especially on the carnivore side of things. Why would I, a Rex, who is slow as hell, and only has limited patience and hunger, bother with the inconsistent Migrations or Patrols, when I can just hang around any of the core hotspots and eat other rexes via the cannibal mutation, or just any other poor carnivore or AI that crosses my path.

It is simply safer, more consistent, and gives more constant action to remain within the player driven battle royale cycle that is always raging. Herbivores, especially apexes, as a result are driven into the state of being dreadfully boring. Due to lack of internal or external survival pressure, you just get to sit in a corner and grow with no resistance, or engage with the MZ and PZ and potentially grow a little faster. You won't die, you won't even be challenged a single time if you remain within your server determined destinations. Instead it'll be the most mind numbingly boring experience you can possible conceive in this type of game.

But ah... that's just kinda the way it is.

#

Alright I'll go ahead and read his reddit post now brb.

sudden tapir
#

Just post an "Ok Hacker" gif and be done with it.

lilac bolt
bleak vapor
#

I agree with most points.

untold geyser
# bleak vapor Did you give it a read? <@1227192616916090982> Id like to hear your thoughts too...

Definitely moving in the right direction I'd say.. maybe a bit of mechanical overkill in some regards, and I don't agree with completely splitting tiny and small tiers off from the rest of the island ecosystem. Instead of completely separating them, I think it is more important for them to be fun, enjoyable, and carry some noticeable weight in the environment.
The tiny and small tier should be somewhat isolated, (with exceptions for those who punch up, i.e. troodon) but without completely segregating them physically. What I'm saying is, a homalocephale can live in the same area as an allosaurus. The allo does not have any reason to hunt the homalo, due to the extremely low return it would get. Incentivizing the larger tiers to interact in their sphere, and deincentivizing hunting of the tiers far below it would be more healthy for our lovely lovely small tiers.
They get to interact with their row on the food web, and just above it, but not too far up, while also not feeling like they're being isolated and playing a completely different game, which would be the problem with introducing fully aquatic animals to Gateway.
my name is xenon

bleak vapor
#

Although I don’t believe herbivores should be necessarily made more weak.

What I believe is, Herbivores need to have a harder time growing.

More herbivores competing for resources>Less FG herbivores and more herbivores players, since it is more fun and dynamic to play> More viable herbivores to hunt for carnivores

bleak vapor
untold geyser
#

Sorry, that's what it seemed like you were saying

#

Especially when I see this

Those small ecosystems could feel like an entire world on its own

bleak vapor
#

No problem, but It’s more of an idea of being unviable for bigger animals to play there. Why is the swamps empty? Because it is awful to traverse for most species, no one wants to play there, now we can redesign the thing to be just not optimal for the bigger things to be there, specially the ones that don’t jump.

#

Imagine a set of one bigger island, and 4 smaller ones surrounded by swamp and mangrooves. The middle of the big island has an open area, but much of is surrounded by tight trees and mangroove breathing branches, rocks and overall great places for small critter to run from something big

untold geyser
#

hm, maybe.

bleak vapor
#

Spawns: Beipis, Austros, Hypsis, Pteras, Deinos, Dryos, Troodons, Raptors and maybe Pachys

#

Herras would love there, but they don’t spawn in the area exactly so they can make it there but its at their own risk

#

because I feel like herras would be the apex there for sure, but once Hypsis climb trees maybe they can counter that a bit?

#

It would be awesome if 70 in a 200ppl server were playing small tiers, those islands could host upwards of 40 players having fun with all sorts of small tiers there

#

Lots of walkable tree branches and little caves too

#

You could try to emulate a single big similar island in Delta too, or turn the volcano cave into something similar

#

eventually small tiers would leave the area looking for fun at the rest of the map

limber hull
# bleak vapor https://www.reddit.com/r/theisle/s/G3LmvH5GzE

removing patrol zones is an awful idea i'mma be real. that'll only compound the lack of herbi players because being forced into migrations was woefully dull

patrol zones need a rework, not a removal. Have them spawn AWAY from the herbivore, not on top of it, and force them to actually PATROL to make that happen

untold geyser
#

yeah, forgot to mention that.
Our current patrol zones are placeholders, and will have a different purpose in the future.

limber hull
#

i think going nuclear on the migration system is going to only harm the herbivore enjoyability. I like exploring the map. I despise being forced into the same 3 places. I do not care if you force me to walk across the entire map as long as the endgoal is somewhere new and not the same 3 MZs

I need diversity otherwise I'm just going to play carnivore, because AI can spawn anywhere

bleak vapor
#

Well, the MZ would essentially be a map exploration, it wouldn’t be meant to be a set of 3 areas.

#

and it doesn’t FORCE you to go there, it’s just the optimal gameplay. Its where most players will eventually go to.

limber hull
#

both of those statements are untrue for how MZ currently works

bleak vapor
#

as far as I know they dont work at all, or it might just be the unofficials I play at. Food doesnt spawn at them in Petit Pieds and Islander

#

What about the dietary variety?

#

Does anyone like the idea of not all herbivores eating the very same plants?

untold geyser
woeful latch
#

anything in your pz or mz is automatically on your diet which is good

urban flax
#

Herbivores do not even have diets rn

untold geyser
urban flax
#

Their diet is entirely dependent on what their MZ and PZ currently is
It changes all the time

limber hull
untold geyser
#

I see

urban flax
#

Some herbivores have some specific plants that never appear on their diet list, but that's all

sudden tapir
# bleak vapor https://www.reddit.com/r/theisle/s/G3LmvH5GzE

Gonna be taking notes as I read through it.

First off, mentioning PP as a reference point is a little odd to me, since I don't think that makes a good blueprint for an engaging player driven ecosystem. Realism can be used as an inspiration, not as a direct reference to create an engaging survival game. But regardless... it doesn't matter.

Yes, there is a gross carnivore overpopulation, but I believe you misattributed the cause of this disparity between the niches. Herbivores and Omnivores are not fun enough... sure, but that doesn't really answer the Carnivore side of the problem, and as you admit, they are the majority of the population, so you should be looking at them for the root of the issue through their behavior. Don't look at it as "Herbivores and Omnivores are not fun" and instead view it through the lense of "Why the hell don't Carnivores care that Herbivores are practically going extinct."

The simple answer is, they don't need to.

As mentioned previously, Carnivores exist in their own bubble. In order to solve that core issue with the game, you need to pop that bubble. This needs be done by adjusting how Carnivores obtain resources necessary for survival, and how Herbivores engage directly with the world. There are two sides of the coin, and the job of the game designer is to ensure that both halves are needed to create a complete experience. Skimming through the rest of your post, it seems you completely ignore the carnivore dependancy issues that are causing most of the herbivore issues. Instead you focus strictly on the Herbivore half of the equation.

But again, moving on-

On the topic of herbivores needing to feel more survival pressure... I feel like you're once again missing the very obvious point. Their survival challenge naturally comes from the pressure of the carnivore population. Right now, they simply are not being hunted, because the zoning mechanics are not functioning to create interactions between the two halves. I agree with the final verdict that Patrol Zones are an issue to be confronted, either by adjusting or removing them.. but you seem to have come to that conclusion with the wrong line of reasoning. It is not the lack of competition or food scarcity, the problem is that the zoning system to drive player engagement fails to create meaningful or consistent player interaction.

It is well known that Migration Zones fail to properly sustain large herds of herbivores, or even any consistent population greater than roughly 8 people. Which is simply not enough to motivate carnivore players to actually move in.

To interject my own point here, a core issue here is also the inconsistent messaging from the game on where a player should be at any given time. You do not spawn in a Migration zone, or a sanctuary when you first spawn in. Instead, you are just dropped in the middle of nowhere, with only a single icon on your scent telling you where food might be, and shortly after, some eyeballs that encourage you to hunker down and stay isolated. If, instead, players were spawned directly into the Migration cycle, with no further distractions like PZs, and the Migrations allowed for consistent activity of both carnivores and herbivores, we would have a near fully functioning system on our hands... with the still glaring issue of Carnivores having no real reason to care.

On the point made in 1.2-

Yes, species are just thrown together at random, the pre-determined Migration loops simply do not create meaningful interactions between herbivores, or interesting Migrations in general, and only further funnel players into the flawed Patrol Zones. I feel your solution is a very over designed solution to a very simple problem. Food competition never happens as a result of dietary differences, starvation is never a threat since Grazing exists, and it would do absolutely nothing to stop mixherding... which I believe is also exaggerated as an issue in your post. Oh no character limi-

End of p1

bleak vapor
#

I feel like the set 1 of suggestions could have a very good impact on the every species gameplay because:

  1. Limited(not scarce) food makes herbivores not see one another as friends anymore
  2. The intox system, while a wilder ride, adds another resource to compete over
  3. More competition for herbivores MEANS more fun for playing herbivore, it isn’t just predation you worry about anymore
  4. It would make for essentially 2 different ecosystems going on mutually on the isle
sudden tapir
#

Alright I'm gonna take this chance to catch up on chat-

untold geyser
bleak vapor
#

How can we make carnivores hunt herbivores more often though?

sudden tapir
#

Dietary changes Joyous

#

WE LOVE THE DIETS SYSTEM AROUND HERE
WOOOOO happydance

bleak vapor
#

Hmmmm tell me more

#

I do think there is something wrong with the carnivore diets too

woeful latch
untold geyser
#

BYE INFINITE DIET FROM ORGANS

bleak vapor
#

Organs are such a cool aspect though, I am conservative in this regard

untold geyser
#

I think they give too much reward. It essentially incentivises hunting literally anything because.. you can get your precious diets from EVERYTHING.

bleak vapor
#

F*k,I always wanted to have an academic level discussion of Evrima theory

bleak vapor
#

Lets all publish well articulated essays and start Schools of Thoughts in Evrima Development

woeful latch
untold geyser
#

~60% hunger carno, doesn't need to eat, low on carbs. Sees dilo. That's an instant carb source on wheels

urban flax
#

I think organs are the one thing we should keep on carnivore diets

#

You can't expect carnivores to rely on specific 9 members of a roster of 50+ playables

untold geyser
#

Oh, but I do.....

sudden tapir
# bleak vapor How can we make carnivores hunt herbivores more often though?

I mean... personally my radical ass would like to just gut the Diets system down to the bare essentials and then refine it into a completely new form... but that's probably a little extreme.

Keeping the baggage of the current system... realistically you would just need to remove carnivore co-dependance by making sure they aren't on eachothers preferred species list, and the organs simply do not give as much value when plucked from a carnivore corpse. You could also take a more extreme approach and give debuffs when a player is too reliant on carnivore meat.

Also AI... there is far too much AI right now, to the degree that even completely solo on a server, I have never had any issue sustaining a carnivore. With the sole exception of the Deino survival adjustments which honestly feel pretty good.

But a good part of the carnivore problem is just because Migration zones are not worth the risk to travel towards. They don't hold a consistent population, they rarely give interesting results, you'll only ever find one or two species there, they are pretty darn repetitive... and above all else, they mean less fighting, so most players just don't give a damn.

Even if we adjust the carnivores to have more punishing survival or less co-dependant diets... that would only be solving half the problem, and the herbivore half would need to change as well.

sudden tapir
untold geyser
#

YAY

sudden tapir
#

It's just the goofiest design logic I've ever seen.

urban flax
#

imo the issue isn't with organs but with base diets

bleak vapor
urban flax
#

But tbh the current iteration of diets we have is far from being the most interesting one

untold geyser
#

why..

bleak vapor
#

I mean, we can’t realistically limit carnivore on carnivore hunting.

sudden tapir
#

if they were encouraged to travel there, it still wouldn't fix the other half dozen issues with the system lol

sudden tapir
bleak vapor
#

If herbis are often fighting each other, I can see carnivores lurking around to have an extra reason to hunt them

#

Specially because MZ would become also good scavenge zones

#

Intraspecial herding would increase, interspecial herding decreases, corpses are results of those clashes somewhat more often (its quite rare nowadays)

sudden tapir
#

Again that's kinda missing the point, herbivore infighting should be a neat byproduct instead of a driving factor. Herbivores beating the brakes off eachother should just be a neat thing that can happen, rather than adjusting the entire food economy around ensuring that does happen.

untold geyser
#

I agree

bleak vapor
#

I think you are onto something, I just don’t think what you are onto denies the usefulness and need of what I am onto. Get it?

sudden tapir
#

If anything, based on previous updates, that would only increase herbivore mixherding as groups would begin to optimize to outcompete other players.

As seen back in 3.75, it basically split the servers down the middle between solo players struggling to survive, and megapacks of every existing playable just dominating anyone and distributing the food among them.

untold geyser
#

herbi muncher clans

sudden tapir
#

Indeed.

#

Too much food scarcity causes whole new issues that come naturally with making any multiplayer game more cutthroat.

#

For carnivores, food scarcity causes fighting because the carnivores still function as fuel for the ecosystem... for herbivores, it just enforces optimization or teaming up with others to simply compete harder.

It's a difference of player reliance versus PvE reliance. If there is PvE reliance, there will be strong player coordination in resistance.

lilac bolt
#

Just strictly speaking, there's just quite a bit of stuff that needs to change and be improved upon before anything actually meaningful improves on the herbivore side of things, which is unfortunate that these problems are here in the first place but are here nonetheless.

sudden tapir
#

Yeah, it's kinda a bummer.
But hey, maybe they'll be fixed someday...

bleak vapor
#

Carnivores overrely on hunting other carnivores, that is a bigger issue in the game certainly, and of which I didn’t present a proper solution for.

However, I don’t believe that solves the herbivore boredom issue, because it is just an increase in PvP but not a substantial enough increase in proper herbivore gameplay dynamic for them.

Having to move every 25min to a new area of the map is great for the dynamic, as players are slightly encouraged to explore for a good reason.

Having to go to some specific area to detox is also a new great gameplay mechanic that adds dynamic to the game. Specially for Rex, an ambush apex.

Seeing different sets of species congregating in specific areas would also be nice for the immersion. It adds to the interspecific interaction culture. Apex carnivores and cera packs would love the MZ1 while Carnos raptors and dilos would prefer MZ2.

Let’s imagine if for some reason, now carnivores feel more encouraged to hunt herbivores, now all those changes become more significant and the game feels more immersive than ever.

lilac bolt
bleak vapor
#

Elders could be onto something

#

Weaker but still meaty herbis

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but I mean, wouldnt be many elders around honestly

sudden tapir
#

If they are build on broken foundations they will not live up to their potential.
However, it will be cool to see some sick ass Elders running about.

bleak vapor
#

Maybe Rex and Allo will increase carnivore on herbi predation honestly

urban flax
limber hull
#

so i'm ahead of you there

bleak vapor
#

what was it about?

limber hull
#

specifically player-ran ecosystems and how The Isle is probably the best game at actually creating and encouraging such an ecosystem

sudden tapir
#

Not exactly setting a high bar there are ya...

limber hull
#

i'll be real

#

i think it does a fine job all things considered

#

at least more than a ton of other games

sudden tapir
#

Yeah but again... that's not a high bar considering it's the only one in the entire genre with even a passing interest in having an ecosystem.

The other ones don't even get a participation trophy.

limber hull
#

well the point wasn't really comparison as much as simply discussing how it achieves an ecosystem

sudden tapir
#

That's fair ig

heady geode
#

@tame geode not really the channel for a question, if you log out safely by sleeping your dinosaur saves, if you just log out at random it stands for there a few minutes and might die

tame geode
heady geode
#

well it is a buggy game, shame that, you should make a bug report

junior nymph
#

ive never had that

limber hull
#

#general-feedback message

I never understood the logistics of stuff like rhinos

Boars, deers, goats, bullfrogs, rabbits are all exceptionally hardy, adaptable animals that would basically be the only things that could survive on such a harsh environment

Crabs, fish and turtles were already there on account of it being an island

Rhinos? They're endangered as-is. Adding 9+ ton super predators would wipe them out within days of them being introduced to the island

#

Everything else on the island is basically textbook invasive species or something that would already be there

junior nymph
limber hull
#

Also from a gameplay perspective we REALLY don't need 3.5 tons of free food lol yea

stable trench
#

And its not that important, there are so many more things they need to finish and fix first

limber hull
#

eh, i dont gauge suggestions by a metric of a self-decided importance. There's no timeframe placed on the suggestion so I never understand why people use this argument

urban flax
tranquil silo
tranquil silo
stable trench
tranquil silo
#

Balance would be the discussion of topic for stuff like that.

tranquil silo
limber hull
#

^

urban flax
limber hull
#

i still think the AI selected was really clever

urban flax
#

The reason big animals are big is because they're the biggest thing in their environment, so nothing can kill them
If you pit them against a predator bigger than themselves, their only way of defense no longer works

tranquil silo
#

Thats fair! and i agree with the two above comments! i do like the idea of bigger AI, in the form of other big predatory dinos or large herbivores. just my personal take.

urban flax
limber hull
#

ehhhhh, i hate the idea of larger AI

#

frankly, I feel the AI we have is perfectly fine

urban flax
#

Except the chicken

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To think cows and moose were planned at some point...

limber hull
#

Chicken, honestly, also adds

#

Do you know how RIDICULOUSLY fast chickens breed with ample food around

urban flax
#

But I would like things that make the island feel more alive, such as snakes, monkeys, different types of birds

urban flax
urban flax
#

Water fowl, pheasants or tetras would have been so much better

limber hull
#

Also I want the lizards and rats they showed off

urban flax
#

Yes these will be nice once they're added

tranquil silo
urban flax
limber hull
#

(also an insectivore niche will be SICK AS HELL and I want one of our small game animals to have it)

personally, hypsi would be my go-to for an insectivore

urban flax
#

Homalo could work too

tranquil silo
#

But i can see why you think that way :D

urban flax
limber hull
#

chickens CAN kill a troodon atm

a juvi troodon

#

it's very funny

urban flax
#

They just have no chance of survival whatsoever

tranquil silo
limber hull
#

the magic of perspective

#

unless you're playing as humans, you don't realise the sheer scale of EVERYTHING on the roster

urban flax
tranquil silo
#

I just haven’t seen a troodon in game at all. (Which probably didn’t help)

wooden agate
wooden agate
#

"exceptional buffs once its future competition arrives"

the literal only competition adult deino faces and will face in its enviorment will be spino and other deinos

wooden agate
woeful latch
#

deino should 1v1 rex on land

wooden agate
#

so true

untold geyser
#

can we buff hypsi when rex drops

wooden agate
#

clearly that's what i was missing

untold geyser
limber hull
gilded drift
#

Deino having bonebreak is more logical than rex having it

urban flax
#

Sucho will be a threat to juvie deinos at best

gilded drift
#

also more land predators (allo, rex, giga) means less prey for deino

urban flax
gilded drift
#

sucho will be 5 tons, not lungable

2 suchos can bully a deino

limber hull
# gilded drift sucho bud

sucho ironically is not at all a threat to deinosuchus

it resides in the shallows (aka nothing to do with deino because deino can't go there) and is less than 6 tons, making it draggable while swimming and by extension, drownable

urban flax
#

In fact, more land predators may mean more prey for deino
Because safe drinking spots won't be as safe when a rex is camping them

gilded drift
#

They are going to buff deino in the future lol no matter what you say, and adding bonebreak to deino is way more logical than adding to rex

urban flax
#

Unless you're talking about its much-needed rework, which is different from a buff

#

But even with a rework, I don't see what use would deino have of bonebreak

gilded drift
#

it doesn't need a rework? What?

urban flax
gilded drift
#

Are you one of those who thinks the lunge is not balanced?

urban flax
#

Deino as a whole is terribly designed

gilded drift
#

There were a bunch of you on its release