#general-feedback
1 messages · Page 45 of 1
The new puddles that are everywhere currently are really cool, but I think these would just be the damnation of crocodiles. While I and many people hate deinos, drinking still should be a risky thing to do in the game.
Limited drinking of these given puddles
These puddles would appear after time during rains, and when drinking them, you would only have a limited amount you can drink before the water icon starts blicking yellow (the same exact blicking that appears on your hunger bar when youre overfilled with food), and if you are still drinking the water after the icon is still blicking, you will vomit (since the puddle water is quite dirty). However, you can still drink regular water however you want even if the icon is still blicking from drinking the dirty puddle water. During droughts or a long time without it raining, these puddles would disappear after time.
These watering holes were put in player's travel routes, but if they will just give out infinite amount of drinkable water to the player, they can just not drink from a river or a big lake, and rely on these sources of water, not risking getting attacked by a semiaquatic carnivore at all.
Also some questions have been answered here: #general-feedback-discussion message
Baby Maias running stam drain on the hordetest was not decreased after it had its speed reduced, the stam now drains way too fast despite Maia now being really slow
Lower the triceratops head and fix 1 call sound to match with it´s (mouth) animation.
I was excited to see Rex in the skin creator but im kinda dissapointed having only one pattern and really not many colors to make unique skins. I also feel like Rex looks some what dirty in the skin creator
- his teeth dont look detailed enough they look out of place
remove combat/health/speed muts before rex pls. I would say bleed resist, trombosis and regen ones except gastro are fine, but we really don't need further boosting of the capabilities of an apex predator especially in regards to speed and damage
i think you should add in a proper desert biome with cacti and all that lovely yellow sand could be interesting with a lil oasis in it n all
T-Rex needs more color variants. Why the last three dinosaurs (Maia, Trike and Rex) are so boring color
Trikes, Maias, Rexes need more colors. It’s like playing a moving turd 99% of the time
So I get this game wants to be more realistic but the devs need to realize this is still a video game and people are not just walking and looking around. I heard dondi say they wanna remove the heart beat bar aswell(Not sure if they wanna remove it or change it to something else) but U have now no indacation on how much hp u have. I think this is kinda weird. This is not a walking simulator. people wanna explore and fight other dinos. Without hp bar people just have to guess how much hp they have left and will die not knowing why they died, which is just not a good game design imo. Leave the heart beat bar or give us back the heart with the hp amount.
the eyes, and the overbite look really goofy. rex looks like this🤓
Let me rephrase^
I wish the weather wasn't so loud at the start and that it scaled up in volume once you hear the first thunder. Also that it wasn't raining every hour on the hour. Have it so it's every 2 then 3 then 1 etc.
Trex without sealed lips doesn't look very intimidating compared to more accurate rex
Performance is really bad on the HT branch. Compared to the live branch I lost about half of my average FPS with the same settings...My pc is quite strong so the game is still very playable for me but the new update might make the game unplayable for some folks...
Please look into performance again!
There was no notification for hoardetest update especially fix to night vision so some might have missed it!
HT - Pteradactyls keep bombing me out of thin air
Could do with some more fish spawns and elite fish in delta river. The amount of times I've starved there as Deino while going up and down the river looking for anything is criminal. With as large as delta is it should have more.
Give rex lips.
Please stop covering every plains with trees - you have already ruined east pond. We really don’t need more jungle.
The development team needs to address the issues with schooling fish and Deinosuchus. They're not viable for survival as the food supply from them remains stagnant, and only Elite fish contribute meaningfully. Either improve the functionality of schooling fish or increase the spawn rate of Elite fish. I'm struggling to stay alive here, and the decision to reduce the food yield from schooling fish was poorly thought out.
The new southwest map changes are so beautiful, this is the best type of detailed plains terrain. This trend should continue and be added to other areas of the map that are instead covered in bland jungle / swamp for long stretches.
Please also turn this into a migration zone.
As a side note, I worry for the future of deinos. Watering holes will make them practically extinct except for deinos vs deinos. I hope there's a plan to improve deinos quality of life in the future.
P.S: also please nerf dilo venom and add it back to carno diet
can we please get a setting in the gameplay section of settings to include being able to turn off the sprint toggle?
The rex eyes inm hordetest look off almost like a placeholder and I do not know if they are but either way they look off
Hello esteemed colleagues, it has come to my attention that the running water sound in the Skin Creator is rather loud, to the point of me muting my headset everytime I use it. Would it be feasible to lower the noise in audio mixer or maybe replace it with a soothing babbling brook? I certainly hope so, and that is the suggestion I am presenting; to lower the noise of the running water inside of the Skin Creator.
up price buy good servers lag and rubberbanding is unplayble
these new map changes are insane! not just plains but variety the savanna that is next to south is one of the best areas on the map keep doing what you are doing 🙂
Please remove all combat related mutations. Mutations were introduced with the intention of adding diversity to each playable, but currently the vast majority of players use only combat related ones (speed up, dmg up, etc) as without them they aren't as competitive. I want to be able to use mutations like infrasound Communication and not feel like I just wasted a slot.
I'm still making that suggestion (in short this time) but there are required changes that really needs to be done before the end of ht and it has not been tweaked as of the last ht update !
-
Rework trike head posture, in game or in skin creator, the trike head is standing WAY too high much like a horse does, it looked so much better on legacy and diablo doesn't have that issue, why is trike looking so goofy standing so high like that ?
-
Do something about the colours. The last three dinos added are so poorly designed in term of colours, (i'm obviously talking about maia, trike and rex) they all could benefit from a much larger amount of colours like blue, purple, ect. I'm so tired of red up to yellow shades. Right now, every of these new dinos looks the same. (i took a few exemples of skins made in #skins for rex to show they all look almost the same)
-
More skins patterns for trike and rex. Trike best patern as been showed in some random animations previews but its not in game for some reasons. I don't know why a so magnificent pattern as been showed to us just to say "its probably not going to land in game", plus , there is only one rex patern at the time ? Ik its obvious there are going to be more in the future but idk why a dinosaur that is so close to release doesn't have yet more patterns available !
We NEED better and harsher actions against hackers! Unofficial servers are begging for change and they are working their asses off trying to ban then all one by one!
For a thriving ecosystem like the swamp to be so quiet because of the ambient sound cutting out is very off putting.
I know both aren’t fully out but Rex and trike need more colors. There’s no point to not give Rex and trike more colors. Also I love the over bite and the right from the front is off
Some of the recently added bushes and small plants/flowers in hordetest look very bright and low poly from afar and up close.
Also a few of these bush models are very old from progression days and look clunky.
caro horn charge should deal more damage if the enemy charges towards the carno when the carno is also horn charging ..head to head....its very unreal that dinos are not discouraged when carno charging and attack it head to head
carnos have thick skull especially for charging and small horns too.....also can we get a carno sparring ....they used to spar with their heads
Yall should stop saying rex should have lips, this ain't saurian, this is The Isle and giving rex lips would just ruin the essence of the design.
Rex needs lips, and a mewing streak to fix his underdeveloped jaw. I agree with everyone saying he looks like 🤓
The new foliage sounds are AMAZING, great job guys! I love that it's not as easy anymore to be sneaked up on in bushes. Gives you some much appreaciate chills also, when you hear something sneaking up and you don't know if its friend or foe.
Similarly to how Pachy's ram fruit out of trees, perhaps include a mechanic for the smaller trees where dinos like the maia, diablo, and pachy ect can ram into the tree to shake a Herra's grip, forcing it to relocate to a sturdier/stronger tree. All depending on how strong the dino is hitting the tree of course. The smaller the dino hitting the tree the weaker the grip loss would be to the Herra.
This area has so much potential for a beach animal environment. There could be plenty of crabs scattering around, coming out of their burrows and going to hide in them if being chased. It would be so perfect if you also implemented food for beach herbivores also like the protoceratops, or hypsilophodon, or anything else.
I feel like stegos power swing does not do enough damage. I feel like it should do a tad more and not drain so much stam. I feel like stego is kinda underpowered right now if it’s not in a herd.
I think the available colors for dinos should be a little less limited in general. Obviously, this should remain within the bounds of reason (no bright neon pink rexes running around), but a little bit more saturated coloration could be included on some of the dinos that really suffer from monotone color selection (I'm looking at you Maia, i'm so sorry).
If a player wants a dino with no camoflauge that's easy to spot as a juvenile and gets instantly merked just because it will look cool as an adult, let them go for it. Not only would it encourage them to "get gud," it would be an even more impressive achievement if they ever actually made it to adult, and people could point and be like, "Oh, that dino looks rad. They must be good at this game." (also just because some of the dinos currently have seriously lame color selections that make it next to impossible to make it look that different from any other skin selection)
Prolific reproduction will be yet one more meta mutation, especially when this game is taken by clans. We dont need more that change statuses.
-# Prolific reproduction: Your babies have increased health and stamina regen. Your babies require less food. Your babies grow faster.
we should get a respawn button
The amount of time spent knocked down should be affected by the weight difference between the attacker and the attacked. This logic already exist with cera vomit(wait before you downvote bc cera vomit is OP, I mean the logic not the strength of the attack) so it could possibly be applied here for a easier implementation
I think the the new water puddles should be temporary :S
I think it would be fair if they disappeared as the dinosaurs drink water (reappearing after rain or a certain amount of time).
The puddles end up making life even more difficult for the Deinosuchus
I made a previous suggestion that Trike needs more color options and that still stands, but dear lord Rex is in desperate need of some more colors. Maia is also very much in need of more color variety.
For when elders is out: an unlockable skin variant with more vibrant colors, like a bird of paradise, something you can get for surviving to elder so many times as that species
make carnos head hitbox when charging the size of its actual head. it basically has a giant cube for a hitbox now
These are photos of the Rex skin customization. The first one is the default skin, the second one is as dark as you can get the Rex. We need more skin customization options.
I personally feel the color wheel for skin selection is out of order with all these colors, now the focus for breeding is looks! not over all experience. Like why do I feel like im back in high school lol. LOGIC RULES THE WORLD NOT GOOD LOOKING DINOS YOU FREAKAZIODS. LET THERE BE CHAOS AND STEALTH HUNTS AGAIN!
Rain shouldn't dampen so that you can hear stuff around you it feels really artificial. I do think that rain in general could be dampened to that volume by default regardless of if anything near you is making noise because it's an absolute ear blast trying to play the game.
Stop adding trees to flat areas. If there was an improvement in optimization and then adding some trees, no problem. But adding more trees when the game has a bad optimization and the trees are mainly the problem, there is no reason to add more and get rid of the flat areas of the map...
From what i can tell when playing hordetest it takes around 8~ at most 12~ hours to grow the trike (did some calculations based on 170% growth rate), I get that growing this dino should take time but if we take into consideration that there is a decent hacker problem i think that with the current state the grow time should be lowered. It takes one person to one shot you and you have wasted at MOST 12~ hours of your day. when the hacker problem is fixed i don't see people having a ''big'' issue with the growth time. Personally regardless of this i do hope that it will be slighty lowered. (Another option would be to change the ammount the plants give towards the Trikes diet. Because right now you can barely gain nutrients and a growthrate higher than 170%, this will make it so that it would still be a more ''skill based'' rather then ''mercyfull'' development) or both.
blood on stego's spikes when striking an animal with it
About the map changes:
positives: The small puddles and extension to plains looks cool and I can see it being benefitial and the new beaches are very beautiful.
negatives: Why, just why add even more trees and uneven terrain when most people have been begging for the opposite? It largely makes those areas that are covered in trees just not used by players and dead zones. Why? Because you can´t find anyone and can´t see anything, which isn´t great in a multiplayer game where you want to interact with people. Hotspots will become even more full, as there are less areas that could be hotpots for being open terrain, so people will just all go to the same more open place
Also it makes fast playables even less played. Cause why play a carno or galli when you can´t really run without dying to fall damage from all the hills?
I just think it is very sad, some map areas are very beautiful but all that detail and landscaping is just hidden and not being uses by people because of all those trees.
.
As something to add: I love your game and the gateway map, but this will sadly make it way worse in my opinion.
I don't know if it's intended but the teeth on rex is uneven.
Also the overbite is a bit extreme, it looks derpy and not like some strong dinosaur with a powerful bite that could crush bones.
Serious Desync Issues in The Isle: Evrima – A Critical PvP Problem
I believe one of the biggest issues currently plaguing The Isle: Evrima is the severe desync or delay between players that I’ve been noticing more and more. At first, it was just a gut feeling—something felt off during this “fight,” a moment where I was sure my dodge or flight had succeeded. So I reviewed the footage frame by frame… and my jaw dropped.
The attached screenshot was taken right before my Pteranodon died. Just look at the distance between me and the Dilophosaurus on my screen. That’s not a close call—that’s well over a meter.
You cannot run a PvP-focused survival game with this level of desync. It undermines core gameplay, especially for agile creatures that rely entirely on precision and timing. Heavier dinos can afford mistakes—and are immensely amplified by this kind of issue (ever been impaled in a weird way by a Stego? I know I have).
When outcomes are determined by lag instead of skill, it completely kills competitive integrity.
And yes, I’m fully aware the Dilo’s POV probably shows something totally different. That’s exactly the point—two players experiencing two completely different realities in a single interaction is a fundamental flaw in a PvP setting.
Please, prioritize fixing this. It affects combat, immersion, and overall fairness across the entire game.
-
carno should not have troodon on their diet. they barely give any food besides the younglings. it needs to remove for something else like cera.
-
the same with Cera with bipi as their diet. that needs to be remove for a bigger dino like maias
Been playing the latest Hordetest update and I am very pleased thus far with the new content, but I would like to leave my thoughts on two different subjects.
Trike/Apex growth
Good. Just right
. Giving triceratops and presumably everything of its weight class and above a +10 hour growth under good conditions is an excellent way of encouraging good players to completely optimize their diets, while also giving great value to future migration zones and making the growth process all the more challenging. I hope you keep this up as it is a great way to control overpopulation while also not necessarily a negative if the early stages are still viable and fun to play as.
Only thing I would suggest about it is to also slightly increase the growth times of stego and deino so there’s more of a bridge for that huge gap between the 6h gator and the 12 hour ceratopsian.
Bushes
Genius idea. While it just appears to be some small immersion thing, them being all around the map makes it so that the whole place is full of obstacles that a lurking predator or an avoidant herbivore must avoid, thus creating a more engaging stalking process as something like Rex or more thought out movement patterns or escape routes as something else since you need to carefully move around them.
I would like you to lean further into this direction, and maybe make it so that herbivores can have an increased audio of this similarly to hypervigilance or even tied to the mutation, or (further?) increase the sound of something crossing the bushes if they move at a higher speed.
Why are rexes colour's so ass? How did you look at that and think dam, we did it this time. It's so bage. Atleast and acully colour or 2.
Edit spelling
(on HT) anyone else one shotting things they shouldnt be able to one shot? i was a baby raptor yesterday, my pounce one shot a herrera that was a little bit larger than me (animation didnt play through, herra just insta-died)
then just now my baby teno one shot kicked a baby cera 
carnotaurus and pachy sparring, it would be fun to ocassionally spar your teammates as carno without having the basic nest and constantly look for food as carno gameplay
Adding melanistic and albinoism as a rare mutation that can happen when loading into the game as either a fresh spawn and being nested in
Different crouch modes
crouching, is not simply a state of movement like walking vs running, there are several different types and I feel crouching, especially with the largest ambush predator in the game on the way, should be improved on.
Crouch sprint - only available for some creatures, it was showcased on omni but I could see it being put into use for things like dilo or troodon
High crouch - crouch + trotting, your dinosaur picks up the pace ever so slightly to get to and from cover quickly, it has a small stamina cost because you are moving about the same as your trot speed but with all the sound cancelling properties of crouching
this is primarily for you to silently close distance quickly
Low crouch - our current default crouch, its basically dead silent its the stealth tool
Pausing- many ambush predators in the modern day will periodically pause, lowering themselves as physically close to the ground as possible sometimes even "sitting" to assess the environment and their next move
this would prove useful for any type of predator with the new grass and bushes, allowing themselves to get even with their cover or take cover in areas without any shrubbery
Stealth focused environments
Gullies, dry stream beds, something slightly lower than the elevation of the surrounding area that allows predators conceal themselves physically in areas without ample plantlife
these areas would be in primarily foliage lacking ground where prey has open sightlines and would let predators (depending on their size) use them to conceal themselves
these areas would have easy terrain to fluidly enter and exit them, allowing you to launch an ambush at the proper moment in any spot and not having to rely on dips to get in and out
Can you please give rex more male display colors? Thats all I want 🙏
Please add more colors to dinos like maia,trike and t-rex for the male display, all three of them pretty much have shades of red and orange (trike does have some yellows tho).I understand not wanting like neon green colored dinos but just giving them mostly reds and oranges is just boring, a lot i like about this game is how customizable the skins for some of the dinos are, sure they're pretty restricted but still most of your skins don't have to look so similar. Like diablo it has some reds, oranges, yellows, blues and greens which look good. They don't have to look bad to be customizable. So yeah that's what I have to say for now.
Please fix the trike's neck. It looks too strange compared to the Rex's. It also looks too long. When you fixed it before, it was perfect. Please.
wait, open areas make hotspot? Lets just have less open areas, so there will be less hotspots overall, but even more people all gathering in those few open areas.
Instead of just having more open areas so that people spread on those.
Because surprise, people don't wanna play in a forest where they are never gonna get a player interaction in their multiplayer game.
south plains looks like another hilly mess. Cant get a single flat ground area for omnis/carnos to properly use they're abilities
I just don't get it ahhhh
The over bite on Rex looks good but maybe lessen it a little.
Please do something with east plains or just go back to the way it was. East Plains/Cost is dead, northlake and even part of the delta, all because of the addition of a swamp full of trees there. And, well, this will happen with any and all flat areas that add tons of trees for no reason. Players will look for flat areas to meet up with, place trees in the entire map will not make players spread out, but will make them concentrate even more on a single point on the map.
I'm not saying this without basing it on anything, I have 1300 hours of evrima (Gateway) and I've played on many servers.
I say this as a player who doesn't want another part of the map to go dead (New addition of trees on West rail in hordtest)
fix deinos fish spwans
Why are all plains biomes being slowly removed from the game? Is map variety bad? Should the entire map just be 1 endless jungle?
I miss old gateway and dont like this new direction
**Bring Utah back but in style **
In the Style of Feathered Utahraptors and Dakotaraptor
Same size as dilo, somewhat slower speeds, faster stam drain and higher bite damage. Perfect for omni players that prefer to play solo. This rendition of Utah brings him back in style and better than ever in a way that Omniraptor wishes he could be.
Utahs could be equipped with hypsies jump buildup at a large stamina drain. In this version, Utah would be specialized at hunting other mid tier carnivores and herbivores who find themselves without a pack/herd. Utahraptor would be an ambush predator (without the ambush ability) who relies on surprising unsuspecting solos, but a misjudgment in knowing pack sizes and faster stam drain would quickly lead to their demise if they misjudge an attack without a elevated jumping surface and/or too low stam to get away. Again, perfect for players to prefer to solo omni without the advantages of a large pack
Bite Force | 90
Weight | 690kg-720kg
Speed | 44.5 km/h (slower than dilo & omni)
Slow everyone down
A mutation that interacts with tracking. Tracks (maybe even blood spots) remain visible for longer and further out. A shorter distance between tracks. Most recent track points toward target even if they are very close (help find them in bushes- though I could def see this being a more tech limitation than design). Maybe add tracking to blood spots (e.g. points in the direction of the next spot or the bleeder). Tracks appear on the scent compass UI.
Pay current admins a fair wage and hire more admins! Also invest in better anti-cheat! Also be more expedient with responding to admin applications!
a bit more variety in swamp plant spawns? theres 1 bar diet 2 hex and 30 protiens (stego)
the new landscape and vegetation size changes look soo good!
new stamina system im pretty sure is hated by most people its more of chore than being a good system for people with good stamina management you could walk for hours with 59.9 percent stamina and you wouldnt regain anything or standing still below 20 percent forever and you would never gain anything its a poor system and should be reverted
Suggestion: Bring on more staff available during 2am-10am EST.
--> This would benefit the discord and in-game servers by having staff available around the clock.
Big shout out to Thyler Wolf, Chiiri, Rumplestiltskin and all of the other staff that work hard on keeping the discord and in-game under control. This suggestion post isn't to talk poorly about the team, but a reflection on a players view that may be an eye opener. Please keep in mind I will not be specifically talking about any one moderator but my opinion as a whole.
Current Problem: During the late NA server hours hackers run rampant. I have seen way too many players talk about losing their dinosaurs, sometimes entire groups of people just being gone in less than 5 minutes. This includes all sizes and growth times of dinosaurs, dinos that players have had for weeks or even months and care for and actually play well enough to keep. I've watched so many youtuber's videos who are actually good at playing the game and the video ends because they're killed by a hacker. It is a big enough issue to be upset about, I've roughly lost out on 50+ hours of growth because of hackers and I understand I'll probably lose more by continuing to play on Official Servers.
Solution: I understand that is hard to accept new moderators, they need to be good people, they need to have good intentions. They need to be good with the public, etc. The truth about it is, at the end of the day people are people. A lot of them aren't going to be perfect or even all that great because they're not yet hired on. But many people put on this professionalism when they're working or become apart of a team for a experience. Especially with needing to sign a NDA, that gives you a certain security when you're bringing on more people. I believe you should give more people a chance to become good moderators & specifically try to hire people for the hours you are lacking in staff. I know it's probably a long process, but the more hands on deck the easier things would be and the happier the community because they'd actually trust you're at least trying to do something about this large problem.
Add dilo back in carno's diet please, thanks.
Trike and Rex have very lackluster color palettes for skins, Trike is mainly reds and oranges, rex is just overall dull in the color department with colors that aren’t very distinctive.
I couldn't agree more with this post.
Skin mutations are immersive and awesome. I don't think you shouls obtain any skin mutations when spawning in but you should have a 1-5% to get a skin mutations like albinism
Albinism quite an interesting one. Naturally players wouldn't really shun another member of their species. But with the addition of the new effect of the cannibalistic mutation it could make trusting albinos question your survival skills. Are you gonna trust that albino? What if they're a cannibal and are waiting for an opportunity to strike?
Additionally, it'd make you stick out like some kind of beacon...but that should be known
unlockable skin colours and patterns when you reach elder on a dino
Scent Concealing Mono Snot
With Mono's snot mechanic in the concept art, how about some added utility in the mechanic by allowing mono to conceal the scent of corpses with its snot. Mono can be able to cover a corpse with snot which will conceal its scent from other animals, or at least reduce the scent range significantly.
With the small size of Mono this could allow it to better secure its food by ensuring that nothing is able to detect its meal and attempt to take it from Mono.
please bring the update 4 lighting back
make the sunlicht less braight hurts the eyes fr dont wanne wear sunglasses to play a game
Pinning small targets
I think me and many other small game players really hate the omniraptors capability of pinning targets solo. It isnt that bad until the omniraptor somehow pins you by pouncing onto the tip of your tail or onto a nonexistent hitbox. So I got an idea for this.
When an omniraptor pounces onto a tip of the tail of a target that weighs less than itself, it will hold onto it by its jaws, which slightly damages the target, and also slows it. If the target has enough stamina, it can shake off or kick the omniraptor off of itself, giving it certain time to escape (depending on how much the target and the omniraptor weigh). However if the target doesnt have any stamina left whatsoever, the omniraptor can crawl over it and pin it.
This potentially could make omniraptor pin more fair towards the small game playables.
I dont have any idea for the invisible hitboxes making the prey get pinned, so please, just consinder fixing that, with fixing desync in the near future also. Thank you.
Please improve performane on hordetesting. Somehow the performance is way worse than on the official branch rn (for me at least) even with less people playing on a server
It would be VERY interesting to hear the reasons for the map changes in regard to "more trees and hills", TBH i havent tested the current map on hordetest yet, but opinions are different and it seems (i might be wrong) that a majority is preferencing more open areas while we get the opposite. May be more open land (ofc always with some hiding spots) is something the devs refuse to implement, because we (the players) dont understand the mechanics or intention behind it...? Whatever it is, i am open minded, id love to hear the reasons from the devs side...
the new bushlands at SP are rly cool and look a lot better than the jungles, though id prefer if the SP river went into them instead of the pudels that ruin it for deinos. Also expanding them into more of south plains jungle parts and even west rail access could be cool, replacing jungle with other variants of this kind of area but more meadowy or more arid would be nice, atm jungles feel really bland and oppressive to play in, you cant do a whole lot and it is mostly like a filler area between highlands or plains and now these bushlands. But if more of the jungles were replaced with bushlands or lighter forests in with different looks in different parts of the map to make the maps areas more distinct it would be really cool. Idealy I'd like to see jungles deeper inside bushlands or lighter forests where some areas might be inaccessible to larger dinos such as nesting grounds or sancs.
Ofc not saying all jungles should be wiped but i think more variety between jungles and the open plains would be beneficial(as we can see in the highlands which is semi open there are a lot of players there) and could break up the monotonousness of the plain jungles. Also mangroves would be rly cool along the coast cus there is one cool beach at jungle the rest are just boring strips of sand with a thick jungle 20 meters inland
Curious to see people's opinions on the removal of these areas and the enhancement of east forest into a proper east swamp to replace the current giant south swamp.
While these areas have had a lot of potential, they are nothing except a barren spawn point which screams "get out of here asap and head to more populous areas with more favorable terrain and resources".
Almost nobody goes here voluntarily.
Couple this with the fact that the map is huge and that server population cap isn't being increased beyond 100 sadly.
increase the body thickness of rex...make it a bit bulky......head looks too large for the body.......break immersion.....looks deformed
Performance is down the drain for me, especially in the Hordetesting.
Now that Apexes are being added the game is at a great spot when it comes to content. The new Map also looks absolutely stunning. What bothers me is that I'm playing on the lowest settings but still only have 25-35 Fps + theres the rubberbanding issues. My PC isnt high end but still good enough to play any game with good performance on good graphic settings. Please look out for the players without a super high end PC. Performance really can make or brake a game
release the friend code spawn to the public 🙏
More color for all the dinos. Some of them really lackluster
When running food decreases a little faster.
can we add a nesting channel and role?
i feel like the community has been complaining about the excessive amount of foliage and lack of open plains for a long time, and the recent map changes on the hordetest only made this worse. there is now almost no open plains for carnos and other plains hunters to hunt. dense bushes and trees are fine but they shouldn't be everywhere. this is neither realistic nor good for game balance.
Sadly continious attakcs of hackers on game make me lost a 10 dinos, and lost will to play anymore :/
Please do something, it shouldn't be that easy to find hacks for this game.
the sparring on ht for dib is terrible you cant attack while moving anymore in spar, reverse whatever you changed
Too many hackers! Ig
To many hackers just using aim bot, speed hacks, the flying hack and more
I agree with this but OP kind of asked for something we already have. Tracking is a great mechanic and widely underused due to misunderstanding.
Pathfinder
A mutation that shows and activates all tracks within a distance threshold such as 15-20m, has 2 disposable uses (that build up) and tracks are visible for 2-3mins.
Please increase pteranodon's stamina.
Maybe a fix for AI spawning. My own personal carnivore experience is either not finding a single AI for 20+ minutes and nearly starving to death, or seeing 8+ AI spawn in a cluster in front of me. No in between. It’s very… inconsistent and unreliable, more luck based than anything really. I feel like a fix for that would make it less frustrating to play carnivore and more enjoyable
** Hacker Issues Remain Unresolved**
For weeks or even months now, the gameplay experience in the game has been heavily affected by hacker attacks, and it feels like nothing is being done about it. Especially frustrating are the invisible hackers who roam the servers without consequences, launching players into the air and killing them. Especially for me as a Server Owner its quite hard to manage it due to the fact we cant do anything against it and we cant just replace 80+ Players Dinos with ease.These kinds of attacks not only ruin the gameplay but also kill any motivation to keep playing. EVEN at the Hordetest hackers are present and that is something that should not be! I think thats one of the reasons HT is almost empty cause nobody wants to grow dinos for hours and then getting killed by a cheater/hacker. Especially a apex which takes 6-8h to grow.
What’s particularly disappointing is that, despite numerous reports from the community, including clear video, screenshot evidence and even sending replay files to investigat, no noticeable action seems to be taken. It raises the question of why there is still**__ no effective anti-cheat system__** or why well-known exploits remain unfixed.
Please we would like some improvements on the anti-cheats, the number of hacker encounters has been increasing!
Optimize the game, remove some trees from areas that have a lot of them, remove trees and bushes that are underground, flying and even inside rocks. The game really needs optimization, now with Rex and Trike it's the perfect time to do it instead of waiting for the game to come out of beta
Boosting this post day 1
With the latest HT update, this still hasn't been touched upon-
it's still there aswell as on live branch.
Please look into fixing this-
I refuse to believe that a **fresh spawn **troodon or ANYTHING really would lock a full grown maia to be unable to switch from bipedal to quad, or quad to bipedal, as any kind of sound the maia makes, locks it out of stance switching-
Influx of Hackers, Extended bite and attack range - ESP, etc.
What happened to it’s cool gigachad chin? (left is evrima right is legacy) Why does it look like there was an error on it’s rigging and it’s whole jaw got broken and shoved backwards in evrima? Give us back the cool jaw on the right it looks silly now
PLEASE GIVE REX MORE COLORS PLEASEEE
Suggest modifying the Triceratops growth curve. Place the significant increases in weight and damage after reaching 70% growth value to prevent them from gaining counterattack capability too quickly.
make trikes head bigger please. It kinda looks out of proportion
bring back galli bleed :) why nerf a playable that no one used ( also why does dryos tail whip attack do bleed when a galli whos claws are long af do nothing?? )
And Rex slightly bigger as it looks much smaller than what I remember.
The Double Click LMB Gore attack for Diabloceratops and Triceratops on the hordetest should be a scroll wheel click (Or MMB). Currently no binds to that key, so it would be better that way.
add floods and droughts
Just wanted to say I really enjoy the looks of the new grass and foliage, you guys did a great job
Theres no migration on NA4 - HordeTEST
I’ve been asking this for years. Can you devs please put like a special reaction on our suggestions for ones you are going to look into just so we know you are at least listening to our concerns. Otherwise we are just talking into the abyss.
take the stun from my boy pachy back in the game he is so useless right now thats crazy
A new and improved development roadmap for this year and maybe 26.
Suggest hiring server admins to help with hackers. I'm sure it would be easy to find people who would volunteer. Of course that would mean making a way to report to them in the game.
Add feathers to Troodon and Omni!
reminded why i dont play survival as i literally died to a hacking cera as a stego within 20 minutes of being on. please fix hacking especially the hitbox cheat.
Rex overbite is too much. Can we do something about it? From many rex designs I've seen in different games or movies I must say ours is rather one of the bad ones. Rex is too skinny, and has overbite that makes him look not dangerous but goofy.
Even people that are not fans of lipped rex say that. So if you really want him to have his theeth exposed it should be in a reasonable way.
I've linked some pictures of our rex, and then one of how chunky rex should be in my opinion and one where he has different mouth designs. What do you think, is rex's overbite to much or am I tripping?
please remove the waterfall sound from the skin creator its so loud
Magy's top predator at the time was Hatzegopteryx... Its cousin Quetz is gonna be in the game, Just saying Quetz should have Magy on its diet
have a human model or scale in the skin creator to see the size of the dino. cause why not.
The cooldown for trikes running ram could be a little longer and I also think your camera should lock to your forward view since it does feel a little janky
make trike gore attack space bar it aint using it since it cant jump( and like maybe just in general give some dinos that cant jump the option to use space bar for ability's idk could be useful)
Diplocaulus Ai is needed to make rivers feel more alive
Unlike fish Ai these guys can walk on land , it adds more into the diversity of the Ecosystem
Instead, add epgenetic changes, make your dinosaur change according to the environment and can grow with different characteristics.
Things like feathers, gobblers, lips and everything else
Feathers if you live in cold places, jowls if you live in warm places and lips if you have had little contact with water in general, would be an interesting feature and it would be cool to observe the difference
rex skins colors need to be better, the colors are all just variations of browns,greens,and grays... i also hate the really colorful skin but you dont need to make the skins 100% dull, alot of isle players really love making skins so it kinda hurts when u do this. I used to spend hours creating skins for my dinos and now i take like 1-3 min or if all the skins i made look ugly ill just click randomize till i find one thats ok.(in my case skins are my favorite part to this game, so it really felt like a punch to the gut seeing that trike and rex wouldnt be getting any sort of vibrancy (even a forest green burgandy, or burnt orange would do. We arent asking for BoB skins were just asking for less dull and more saturated colors.)
Feathered skin variant to choose for certain dino's it suits in the skin creator. As an additional pattern this would be great for skins diversity.
what do you think of dimorphism rex? it would be nice to modify the size of the humps above the eyes, some paleontologists think it would be used for parades, with the addition of bright colors 🙂 i have also a 3rd image on general feelback discussion, I think it gives him even more depth in his eyes.#general-feedback-discussion message
Do something about cera balance. Right now its pretty far from being the corpse bully guard it is supposed to be. Its pretty much an apex that uses its main ability to hunt excessively instead of scare people away from his dead bodies. Boring gameplay, boring to play against as its unbalanced and can stun lock you puking to death, i know rex is coming but i don't think the near arrival of new predators will fix its current situation against the rest of the roster currently available. It needs some real changes to make it fulfill its intended niche.
thank you for making trike growth longer! it should be hard to earn and that new growth time is perfect in my opinion. 
i would love to make the ai spawn rate higher
Troodon changes (current Hordtest)
-Increase the distance before height damage. For something that weighs 60kg and jumps constantly the height before fall damage from the Troodon is low. (Should be better than the Omni)
-Add spawn points in West Rail and Northridge (There are psittacos spawns here)
-Increase your speed when juv to 20-25km
-Make the venom the same as Dilo:
• After 45 seconds of stage 3 (Purple) the poison simply disappears from the victim, skipping stages 2 and 1, Since the poison is Dilo, after time passes from stage 3 (Purple), it goes to stage 2, to stage 1 and then disappears from the victim.
Make Troodon's venom work like this too
I don't mind stego having it's power swing be fast/strong(although I do think the cooldown is much too forgiving imo for the amount of damage AND stun it applies) but the way the damage hitbox works is... questionable at best, if not downright diabolical, especially because paired with that insane attack speed it makes playing stego so incredibly easy.
The damage area needs to be on the tail spikes. If the tail doesn't swing, damage doesn't apply.
Stegos are able to kill with "the force" currently, which is not only annoying, but also just incredibly confusing to be on the receiving end of.
Please make the damage box follow the tail instead of appearing at the stego's side immediately upon button press.
tone the mexico filter down a bit
Can we make the terrain same color as the grass without too much dark spots please?
The new sparring changes in the HT build felt very nice on diablo after getting used to the way the controls work. I have already used the flip attack in spar stance against a cerato allowing me to use the thrash killing it quickly which was not possible before thank you for these changes.
One thing I would really like to see changed on trike and diablo is currently when you are being pushed by another ceratopsian you can just press LMB and instantly break out... It feels really lame and looks really weird when an animal is being pushed around by another and it randomly just flops out of it. I do not think this should be happening but I do think if it were to be changed that using the block before you are about to get pushed should instead make you lock horns making it more skillful and have counterplay to being flipped around. Seriously every time I start pushing another diablo they just break out instantly removing any fun that can be had with it I hope it changes 🙏
please remove hte idle marker audio for afk players (hordetest) , some of us players have irl duties to frequently attend to, such as children that need a quick hand with something and will afk in those times. i personally would not like to have to log out every 5 mins to ensure afk safety
Please either remove or lower the running water sound in the skin creator: It is far to loud, almost deafening, and the only way to get rid of it is to turn off the 3d background which means you can't observe how the lighting looks on your skin in peace. Also remove the branch that casts a shadow down near the player: It was never an issue before but now that rex has dropped and it is so much bigger than everything else, the branch sometimes casts a shadow over rex's face making it annoying to focus on getting a good look at the skin you're designing. Obviously these are pretty small concerns compared with bug-fixes and adding new content, but it would be nice as a little quality of life thing at some point.
A mixture of desync, hitboxes, and bugs makes pounce unplayable at times. Very often you pounce something, and on your screen, it's a success, but then you get pushed off and hit as if they hit you mid-pounce from their perspective. It's incredibly frustrating for a creature that relies on high risk high reward to get screwed over by issues with the game that are completely out of your control.
Carno should be bigger, bring it back as it was in spiro, 1,800 tons or 1,700, leave it's bite force at 150 (With the new charge changes), make Cera 1,600 tons or sum like that, maybe 1,500 if it's to much. Now with these changes, herbis have actually something to fear, Carno is able to succesfully kill tenos like it used to and probably even Maias, or at least have a chance against one.
Rex should keep the overbite and exposed teeth throughout the Juvenile and Subadult phase, but the adult should get a larger jaw and less exposed teeth with lips if possible.
thicken trex legs as a adult....looks weird ..... especially the lower leg just over the foot...look at it in the side shot.
adult trex should look a bit bulky from the front......look at it from the front
TLDR - Pause on updates soon and focus on bug finding and more importantly bug FIXING
While updates do trickle out at a slow but steady pace, I think the community would appreciate you guys hitting pause and focus solely on bugs for a few weeks. They can def be hard to source and it can often come down to finding a needle in a haystack but we do not want more updates to come over top of the bugs that have been sent in that are months maybe a year or two old. We do not want another recode in the future, I do understand there were circumstances outside of code that started EVRIMA but I have sent in bug reports over things months ago, that many people experience and they still exist today in EVRIMA officials, community servers, and the Hordetest. I will reference a link to where Ubisoft done this with Rainbow Six Siege in their "Operation Health" update.
https://www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/seasons/health
Examples
-
Raptor Pounce broken (you have a unusually high chance of freezing in the standing position during raptor pounce on the back of whatever person you pounce on, also if you fall off whether after the previous described issue you freeze on the ground and are forced to watch motionless as the defender becomes the attacker and you lose an animal you spent 4 hours growing)
-
Waterfall set on the river just south of Water Access has a pocket below the surface where players using dieno get stuck, sometimes between two rocks in a falling animation unable to use /unstuck
-
Server Lag counting misses as hits mid fight (mainly carno and diablo)
-
Server Lag effecting foliage movements while walking causing players to stop and investigate or stare at foliage moving when no one is there
-
Food getting stuck on the mouth is still a thing
-
Hordetest has a bug(s) that drain fps and turn it into a figurative slideshow
-
Tacos carry food that you cant touch when you kill the taco
-
Constant foliage sounds in HT when noone is near the foliage
...I could go on
Would a pause on playables and map changes suck? Absolutely. Would The Isle be a better game for it? Absolutely.
Hello. i have some useful feedback for the game's "way of life".
The Ocean needs more fish and edible wildlife. at the moment it's good for trying to find food at night due to it being clear water when once you go through the concrete shaft under the water it becomes near impossible to see. Also it seems so empty. this would be an good area to explore.
It's near impossible to grow a croc as their is so little food eating each other becomes necessary, thus people can't play as croc because it has an established full grown in the area. And when you do make it to full grown there isn't alot of options.
This carries on to AI spawns. they spawn is a specific area, (i sat and watched groups appear) and seem to spread out from there. this is a 2 fold problem as A) It becomes a camp spot and B) there isn't enough animals to find food, especially non combative prey (like deer that are easy kills rather then a boar when first starting)
Both Herbivore and Carnivore need more food options between zones
Accidentally Raptor jumping on members of a group should be able to be avoided easier.
The Rain is incredibley loud drowns out everything. i understand it should but at the moment it's too much.
Actual or more edible options for carnivores around sanctuaries. and widening the bees as this also seems to be a spot for people to camp. Constantly getting killed as a youngling will ruin the experience and turn people away from the game.
There needs to be some type of Rock/Fruit or something you can eat/lick to help combat some of Dilos venom, these 'special' rocks (or whatever) can only be smelt when your envenomated and at a certain distance, they can be scattered around the map (at least one or two in every biome or something maybe) and only has a lasting affect of maybe 9 to 10 seconds to dilute some of the venom.
Just a random idea throwing out there, seeing how Dilos are kinda extremely OP with barely any effort actually needing to be put into it. (Especially when its night)
Remove the inaccessible islands around the map for like a 50% performance increase
Add psittacosaurus to herreras diet. it’s the only ai that frequently spawns in swamp and near sanctuaries - it’s also one of the only ai that baby Herrera can catch anyway
Currently playing on HT and I don't know what's happening but there are dead chickens all over the place. They can't be eaten or picked up but they're visible.
It is recommended that Utah should be able to quickly disengage after pouncing on a target. During combat, when Utah mistakenly pounces on a teammate, pressing the spacebar still fails to allow him to get up and release the teammate. Instead, he continues biting the teammate for three to four seconds, which severely impacts the gaming experience.
raptor pounce needs a rework completely. it's so buggy when trying to run in a full pack
How about allowing pteras to eat rotten meat? Giving them the vulture nieche, so often that you find small rotten pieces of meat laying around that noones gonna touch but for pt they would be perfect since it doesn't need much food to begin with and they can clean up more that way.
Since we already have 2 dinos that can i see no harm in having a third one personally
Love the new "savannah" at south-west. It brings old vibes back from the beginning of evrima from the first map❤️
Great job dev's 👏
And its even not finish. I'm looking forward. When you showing us what you're planning to do with it.
An idea for a anti-mixpacking system. ok so each dino could have a certain levels of stress they admit to others that are not of the same species and how this thing could work is that the bigger the mix packing dinos are the more debuffs they all get. for example some debuffs could be like vomiting, muscle spasms when the dino is near the other mixpacking dino lower attack, faster bleed out, slower health/stam recovery, and these debuff would get worse the longer the mixpacking dinos are together and the buffs would be way worse if its herb and carni mixpack. mixpacking is just not fair at all and should be maybe an optional thing on servers with the system i just mentioned it could be turned on and off. and also just because animals irl tolerate each other in the wild with zebras and buffalo and all that dose not mean that herbs should just mixpack it aint fair if you are a cera hunting a tenno and 4 dibbles come to its rescue that's not fair for the cera at all. just cause herbs don't got to kill eachother dose not mean they should just team up and become an unkillable force that has no weakness since they all fill in for each others weakness.
Increase Carno charge weight limit to 1.9t - 2t (current 1.8t limit) Or remove the "bug" where Tenonto goes to 1.9t weight after using the kick or tail slam
Tenonto don't need this to be able to fight with Carnos, He doesn't need an unnecessary advantage like that.
(First video shows what happens and the second that this normally doesn't happen)
Hey my lovelies... I've been really enjoying playing The Isle for three years now. I like to get worked up about it and spend hours there.
But in my opinion, more players should definitely be possible on one server. Maybe that could be implemented... The island is huge. Around 150 players would be nice.
If ther are people around you who are not your kind u cant saftylog or logout so you cant jump away preds who cant jump and log
LET TROODONS EAT BONES. you cant expect us to hunt pigs, and we cant pull out organs as babies. let us nibble some bones
day 1 of asking for dilo and cera to be on carnso deit
Bring back this troodon Z walk! It adds so much character compared to the normal boring one
Can we get some sort of character save feature. So we can save more than 1 dino that we are growing on the same server? For years people have used alt accounts to have multiple dinos on 1 server but we should get an in game feature where we can save the progress of multiple dinos. Once the whole roster is out, and nesting is finally fully fleshed out i believe this feature would be extremely helpful. I understand devs have expressed concern over people abusing this by revenge killing and megapacks having multiple dinos logged out in the same spot for example but it can easily be prevented by creating a cooldown when switching to different dinos. Im aware Path Of Titans and Beasts Of Bermuda have this feature of multiple character save slots. I do believe that The Isle would benefit a lot from also adding this and would please a lot of people in the community
🔷 Dimorphism Expansion for The Isle
Enhance immersion & strategy via sexual dimorphism across species — not just cosmetic, but gameplay-relevant.
🦖 T. rex
Female: Bigger, tankier, stronger bite, excels at defense & nesting.
Male: Smaller, faster, better stamina — ideal for patrols and ambush.
🦕 Dilophosaurus
Male: Larger crests, brighter colors, display roar (intimidation buff).
Female: Higher stamina, better tracking — survival-oriented hunter.
🐢 Pachycephalosaurus
Male: Stronger headbutts, dueling buffs.
Female: More durable, leads migrations, better herd cohesion.
🦕 Sauropods
Female: Larger, more health, juvenile defense aura.
Male: Heals fatigue faster, gives group morale roar.
🧠 Justification for Implementation
- Deeper Immersion through Naturalism
Dinosaurs were not monolithic; invoking biologically grounded dimorphism reflects realistic ecology and ancient behavior.
Visual and behavioral differences strengthen the feeling that you are inhabiting a living world with organic roles and inter-species tension.
- Strategic Layer for Pack / Herd Formation
Players must think not only in terms of individual power, but group composition:
A nesting female T. rex offers defensive anchoring.
A male acts as a patrol or harasser in contested zones.
Male Dilophosaurs may serve as lures or intimidators, while females are the endurance hunters.
- Enhancing Social Bonds
Introduce mating season events, display mechanics, and even nesting rituals that require both sexes.
Gender-based buffs encourage diverse groups and social hierarchies (e.g., matriarchal herds vs. bachelor roaming groups).
- Emergent Roleplay and Meta-Strategies
Players would begin forming gendered roles naturally — akin to wolf packs or lion prides.
Survival and control of territory would depend not only on brute force, but social coordination and long-term planning.
North lake is very beautiful. It's green, open, has really good looking rocks connected to the lake and on the land, and has pockets of bushes to hide that are not scattered around like other places. It even has a nice island in the middle which will definitely make it a hotspot for future semi-aquatics. Stuff like this should be done more around the map, its really nice
Make the Z walk across the board faster and more useful
Currently most of the roster looks like they’re tip toeing in slow motion
So why would anyone ever use it
Maia, Triceratops and especially T Rex need more colour variety.
The T. rex colour palette is bland with like 2 dozen browns to choose from. We need more yellows, oranges, whites and greys for body colours. For male colouring, blues, yellows and whites would be great.
Triceratops needs more than brown and Orange as well. We need more greys, blacks, greens and yellows added. We also need more colours for males, like actual reds, yellows and blues to be added.
Maia also suffers from the lack of colour variations, we need more greys, yellows and greens for Maia. We also need more male colouring like yellows, blues and greens for Maia.
I love making skins in the Isle, but why add Rex in the skin creator if it has one pattern and a clear lack of colour diversity? Seems to me that making Dino’s have less and less colours as they get bigger and bigger just makes the game more bland when these three Dino’s can be summarized by the colour brown.
U devs make so much money, spend some to hire proper in game admins and kick the admins who dont play regularly
we should be able to hold g to carry babies - wether it's our own or we plan to kidnap them and eat them
would be useful for getting them food that's too big to carry or for plants that obviously can't walk to them
Since there was this new bush rustling sound added, make it so that the smaller the animal that enters the bush, the less noise and the less noise range it makes.
I am unsure as to the reason for its addition, but the exposure adjustment system recently added is very frustrating and rather distracting. I think that if exposure adjustment is in the game it should be much more subtle, and based upon an average around the very middle of the players screen, and not a general screen average. I also find that this exposure system messes with the regular night vision, and I preferred the way night vison acted upon its most recent iteration without it. It was nice and pretty, but visible enough and not overly bright either.
Secondly, I understand there are issues with UE and the lighting engine, but I would like to add, if I need to use night vision in regular rainy weather, I could see it being rather unreasonable, down the line, for humans to need to use flashlights just because it is raining (for storms it would be reasonable). The cloudy lighting is oddly dark at the moment, and all it seems to do is reduce brightness, rather than the lighting simply being a little darker with an emphasis on less saturation and more cool colours.
Most of all, and I am sure it is being worked on, but regardless, if I can’t see, I wont play the game. This is all in reference to the latest horde test version.
With that said, the shortening of the grass is wonderful and has made me like playing as a juvenile again, and the additions to the map are great and intuitive.
slightly less overbite on rex pleaseeeeeee
Please do something about Steggo NV 🙏
I'm not asking for something OP, just enough so i can look at something else than pitch black
nerf ceras stam a bit
Hey
What do you all think of this idea?
Mutations based on lifestyle, not choice
Let me explain
What If mutations worked differently. Instead of choosing them as you grow, what if you needed to unlock them by doing certain things much like how salt water works?
So for ex, if you run long enough or cover enough distance during the day you could unlock photosynthetic tissue. Maybe if your bleed goes low enough yet you survive enough times, you get epidermal. And so on.
This type of system has a lot of benefits, and could in turn promote the gameplay philosophy the devs already follow. Easy mutations like efficient digestion which are not as powerful ( as say gastronomic regeneration) can be unlocked easily by babies. Perhaps have your stomach filled regardless of diet, for a long enough time. The idea is to add variety to not only the builds that are seen in game but also to have players get mutations based on the lifestyle they lead.
This would make nesting so much more lucrative, because finding a mate with good muts means your children will have the best odds. It’s also a means of adding a form of “natural selection” so that only players with good muts get to nest. It further incentivises nesting because you would rather get nested and have better muts, than try and get them yourself.
Of course the idea is not conceptually flawless, but I think it would be great to make the game feel more interesting, instead of assuming everyone has a certain set of mutations
After all, in real life, mutations may be triggered randomly, but changes in animal behaviour, lifestyle patterns, environmental pressures and so on, lead to animals better adapted to their environment because of HOW they live and what they do.
Please comment!
And today again for a change I have found in OFFICIAL servers, a group of mixpackers composed of 4 Stegosaurus, 2 devils, 2 pachy, 1 Cera, 1 carno and 1 galli.
I don't know how to control that but something has to be done because of them I lost a group of raptors 100%
Some thoughts on the current hordetest version:
I really like what ya'll did to the lighting and overall colors. Night Vision also seems very nice now. Also the new south area as well as west coast are pretty cool, love where you are going with these areas. The waterfall area that has been in hordetest for a little longer (delta) is beautiful as well. Pretty satisfied with what's coming and overall how it feels like the game is updating at a faster paste (could just be my feeling cause I am not playing as much anymore). But yeah wanted to leave some positive stuff here, I like where this is going!
mutations need a total rework. as of now most are useless. Make it simpler. Have three categories that mutations fall under.
- Speed/Agility
- Survival
3.Hunting
1a. Have mutations that effect speed, agility, and acceleration. For example, a 10% increase acceleration would be great for galli specifically.
2a. Have mutations that effect overall health pool (weight), the mutations that are in now for bleed resist and health recovery are good imo.
3a. Have mutations that effect how hunts go down. Higher bleed drain. When tracking a dino, have the footsteps be seen farther and stay longer on the screen. Damage increase (needed to counter overall health pool increase)
The Hordetesting servers are the embodiment of torture, It is an absolute nightmare to play on these servers and sadly just not playable what so ever. Now you have to understand that i do not care about bugs, nor that i cant do any pvp but just walking around in one of theses servers are a huge pain in my ass.
Please do make these server atleast playable so that we can actually see and experience what is new instead of glitching all over the place with not even a minutes rest. This would not only make it more fun but you would also have more people on the hordetest which i know that the developers would find useful.
what is this? bug? new mechanic? were i cant poucne if target alt biting? happend not a first time. or what is thiiiiiiis . BTWWW Raptor have new pounce BUT he now can be knock down (i think) by ANY bush and rock now. GG
Just as side ongoing thing: more nest types and strategies. Aquatic nests, bury and leave them strat, and two species that nest together for mutual benefit, could be an ai. Nest defense behavior, faking an injury to draw away danger, picking up offspring in an emergency, Deino keeping babies in their mouth, ect. A lot of fun examples in the animal kingdom.
Hey you didn't fix the hacker problem, They're back again. Just invest in an anti cheat
rubberbanding is atrocious on hordetest, nm the lag spikes.
An idea for ptera is to add another source for S, because frogs are impossible to find. Then make the perfect diet stamina regen for ptera much higher, maybe like 50%. That way you’re encourage to travel around the map in search of specific food sources. Maybe migration zones for ptera show where S will be so there will be large groupings of pteras?
https://tenor.com/view/3d-sculpting-render-turntable-animation-keyshot-zbrush-gif-15438865.
stego tail should have a dead zone just between the spikes and the body as it cannot possibly hit with the spikes or generate so much power in that area....so if a dino comes in between spike and body it should get way way less damage.....this can bring balance to the game and realism
Reduce herras bleed, it already does a lot of raw damage so why give it the highest bleed in the game? You die as omni in 15 seconds if you dont sit and yes it should have bleed but not this much.
Fix Pachys lingering hitbox please.
Its been in the game for forever now and its just super frustrating.
Refreshing our jungles with some variation in plant types throughout the map would bring a ton of depth to navigation and the feel of the jungles. Best examples I came up with are tree fern jungles and bangalow palm jungles (both plants we already have ingame).
I think that every two/three months we should be updated on which ideas from this channel were considered by the developers.
We give a lot of ideas and feedback, but it's hard to know exactly which ones were considered and have a good chance of making it into the game.
Creating an "announcement-ideas" channel where you show us the best ideas of the month - something like that would be great for us to see that we're being heard!
Swamp rework:
Flatter
More open for easier access and visibility
https://youtu.be/FcIGr9WPEPI clip was from the beginning of the year lol, fix pachy
random QOL thing but could we make it so we can sit while carrying food items in game? logically doesnt make sense that we cannot sit with food in mouth to begin with
i honestly think the gamma slider should be blocked for this game as its just used for exploiting during the night and gives a unfair advantage to people who use it and punishes those who play the game the intended way
HT Feedback:
-Map changes are great so far, delta falls, the new mudflats, the shrubland type place behind south plains, all great.
-Trike is in a weird spot rn, between good and offputting. Obviously it’s not done yet so I’ll save my thoughts for another time.
-I really want to like the new grass, but the color and the ground textures really clash. Also seems like they flash a lot, maybe that’s just me.
-Maia buffs are cool, juvie could gain speed a bit earlier into growth tho.
-haven’t tried troodon but the new juvie speed won’t be an issue for me personally since I just scavenge from sanc when I spawn.
-The drinking endlag feels really bad. It helps Deino in an area it didn’t need help in, and punishes players who had the reaction time to escape the lunge. This will also ultimately hurt Deino players as people will be even more reluctant to drink anywhere they think has a Deino since it’s almost 100% death now.
Looking forward to future additions and changes
slightly increase the speed in which Dilo venom drains, to get them more directly involved in the fight a bit more often to give the victim a chance at fighting back 🤔
I know that the devs read this feedback its been said many times and is in the pinned messages of this channel but people will only continue to be curious as if these ideas are being heard I think it would only benefit the team and the game if you guys started reacting to the feedback you liked with your own reactions
The Isle Evrima has completely lost focus. The rain is obnoxiously loud and frequent to the point it ruins immersion, and it drowns out everything else happening in-game. On top of that, it’s ridiculous that you need a $2,000+ computer just to run it smoothly — optimization is clearly not a priority. What’s worse is the devs keep teasing meaningless updates with images of bunkers, jeeps, and lampshades instead of delivering actual gameplay improvements or new dinosaurs. The community has waited long enough — stop with the fluff and fix the core issues.
Add a dino transfer system that allows you to move your dino from one server to another.
The receiving server would need to have no pre-existing dino slot and would have to have not been played on by the user for the past 24 hours to prevent revenge killing.
Dinos would not be transferrable between officials and community servers. Additionally, community server transfers would be configurable by server owners to limit it only to their server chain, or leave it removed entirely.
This would help prevent mixpacking because people wouldn't have to kill their existing dinos in order to play with each other.
one idea would me to make it function like herreras latch ability where holding the RMB signals where you can latch on to and releasing or just tapping the RMB makes your dino pounce.
Change northjungle spawn to northridge spawn and add west rail spawn for troodon
I find it completely ridiculous that I, with an RTX 3060 and a Ryzen 7 5700x3D and 32GB of RAM, can't run the game with medium settings and with DLSS in quality and at 1080p resolution at more than 50 fps.
could the light not get darker when you place your camera closer to the ground with NV on
pls fix the invislbe dilo clones they are alraedy crazy op
NV should be locked to your creature rather than your screen, and there should be a small glow effect around the creature so if your nv is really bad, at least you can see your immediate surroundings.
nerf cera.....its to op ....its instant vomit bite with all eat makes it dominate everything......map full of cera packs all the time......cera too easy gameplay and is too overpowered......it causes carno and other dinos to be at an extreme disadvantage..... vomit causes instant 30 percent stam cut....plus food water damege.....and stagnation of movement when you vomit giving it the kill of dillo raptor etc
vomit should be there at least after 15 sec of the bite ..... plus mutation and eat decay meat....its not balanced
Deino, Not very enjoyable, still too this day The Main Swamp is horrible for traversing and survival. Can we Finish a Dino before working on the next? What about the map when's that gonna be considered done? I could care less about your Allo or Rex release du to the fact the map isn't done and previous dino's need a lot of balance work. How are yall gonna be able to focus on progression with this jumbled mess of code? It should be done step by step, starting with the games foundation. Balance needs to be a priority. Dont release a teir 6 Herbi before balancing the dinos you currently have, why would you even? That hurts the games balance and off sets your player base into a chaotic mess no body wants to be a part of honestly. Release Allo after getting it wrapped up, We need a teir 4 carnivore asap. Then release Rex and Trike at the same time after finishing the map and water. Add more ai for the water, sharks, manta ray, seals, Megalodon recommended. Add deeper creeks and pools during the rain. Thank you for you time and consideration. God bless, stay up.
Okay- So this is mostly concept ideas and hopes, but I think it can really enrich this dino in the future
Quetzalcoatls. I am so excited for when it will come out later in the development of the isle, but for now I will continue to fantasize about this giant creature. The few ideas that I have compiled are ones that I think would both enrich the experience of this giant predator while also keeping it fair to a degree. To start, attacks in mid flight.
This large aviary creature is an ambush predator, and as such I think it can use a few moves to hurt prey that suit it's diet, example being herrera. Because the quetz does not have claws and instead flat feet, I was thinking of them using their feet + giant mass to literally crush their prey against whatever surface they are standing on. It is an ambush move, much like the deinosuchus lung that can drag prey to their deaths. Because this move would be so catastrophic to the prey item, it would result in broken bones which also slows the prey, allowing for the predator to catch up and finish them off. This action would require a large amount stamina and unless precise, could result in the prey slipping away.
Next, the prey size. Once a predator had killed a prey item, it now is faced with how to devour its meal. If the predator can pick up the body, I believe it should be able to swallow it whole. There are many aviary predators with large beaks who prefer this method of eating their prey, and adds a sense of emersion to this large beast. Bigger prey can be speared and opened up to reveal organs, much like what other dinosaurs do in the game already.
That's my spiel, hope you guys like the ideas and visuals.
Please dont update the current evrima version with the hordetest branch, until the rubberbanding at the hordetest is fixed. We already had that once and it took months to fix it. Better a working version without trike and rex, etc. but not that rubberbanding nightmare.
This oryx inspired skin for para or kentro. (Or Cory.. justice for Cory 😔)
Migration zones in HT sometimes spawn with 0 or near 0 food in them, please take a look at
that game is a joke, you starve as a 100% deino due to a buggy fish AI that doesnt spawn, nightvision that is useless etc.
Fix that game pls instead of throwing new bugged dinos in it!
Is this too hard to do?!
Can we please make the rains have cooldowns or not last as long? As deino sound is one of the main things you use for tracking food if you can't see them (dark or lots of foliage) so when i turn my sound up to hear footsteps and rustling and get audibly assaulted by the rain for 25 minutes it does take the fun out of hunting at night or in swamp.
Less rain pls. Rain multiple times a day is just too much..
I had once thought about a desert region (would be cool for Spinos and other dinos that also lived in the desert and warm areas). BUT in retrospect it might be a bit unnecessary because there is the danger that it could develop like the swamps and nobody would play the region. But what I actually wanted to suggest:
I had the idea because of the desert idea, which I would also find cool on the current map:
I would find it nice if your thirst increases when you are in rather warmer areas, as well as the weather that behaves differently from region to region, in one region more rain, in the other region rather drought. Maybe completely new plant species would be nice, which also bring different amounts of food and maybe even water, if you play with the “gain some thirst when eating” muation. Cacti would be one example.
(sorry for this text layout xD
)
When playing as a herbivore/omnivore, holding E on a plant with multiple fruits, such as oranges, should automatically let you eat them one by one instead of having to hold and release E for each individual fruit
Let pinned dinos that are between 350kg-449kg, some way to fight back to get free of being pinned.
(350-449kg)Both Raptor and pinned dino will have a circle and they have to hit highlighted spot, something like best of 5. If raptor hit 3 first, pinned dino stays pinned. If pinned dino gets 3 first, he breaks free of pin. (Raptor can still jump off before "mini-game" is completed, in case of dangerous situation.)
(Doesn't need to be what i said, just some way to really be able fight back.)
add west acces to pachys spawns
^ To expand on this, give everything every possible spawn (except deino).
Random spawns, while decent in their current iteration, are not truly random spawns. You still can easily get the spawn you want depending on the creature, such as Pteranodon or Ceratosaurus where they have severely limited spawns. It would also spread species out more, possibly resulting in a few less megapacks and having better player density compared to now
Please give the gastroliths a small rework. The way they work right now is a little bit tedious if you want to get more of your stomach empty, so here is my suggestion:
Make gastroliths last for 10 minutes over a set "level-increase".
For carnivores atm it's them picking one up and then being set. We can make it so that picking up 10 gastroliths and doing the animation 10 times let's you have the digestion buff for 10 minutes.
For herbivores we can have them just eat and hold down the button. Every 2 seconds it's held, you gain one charge until you reach 10, giving you 10 minutes of the digestion buff.
The indicator for the gastroliths can be just a simple number behind "digesting gastrolith".
There really ought to be an official roster list with all the concepts shown for them and just a place to see concept and teaser stuff, I don’t want to scroll through discord channels that bugs out and hope I picked the right one and the steam news tab for seeing devblog content is no better for finding stuff either
Add psittaco spawns near or inside sanctuaries (Especially for the current troodon)
Let baby calls last a little longer! a lot of them are adorable, its a shame they vanish so quickly
Twice now, I've logged into servers, to play my Trike's or check out changes to the HT, only to have my dinosaur appear in the air and fall to its death upon log in. I was safelogged on flat land, this is frustrating as all hell. I was a full grown Trike and died to just logging in. If you're gonna change the terrain, add a way that people's dinos don't plummet to their death upon logging in. That's 7+ hours of wasted time!
I don't know what else is planned for Evrima..
I think if the water holes are limited in volume, or if their water becomes undrinkable over time, like the Gore system; and then given a cooldown (or it becomes drinkable again with rain), that could lead to more players encountering dinosaurs like Deino and other future semi-aquatics on gateway.
we all know that ceras are everywhere megapacking I dont blame them ( maybe I do ) but that becomes a real issue bc there are simply too many of them. Carno used to manage the ceras number quite well, atleast to the time we have now, simply carno is 1300kg and cera is 1300kg, so quite good yea? Well not much, cera has much better passives as eating rotten food, bacteria, much faster rotation, body buff and a 14 animals diet which is quite balanced. Once we come to carno the only thing he is better at is the speed and hunting smaller species, and his diet only contains 11 animals and why are there not dilos but maias and dibbles? I understand that theese dinos doesnt spawn as 100% full grown, but carno is much worse at this point.
So we all know now why there are so many ceras. Now lets go to the important part of balancing.
We rly need to add something that is gonna be a real threat to groups of ceras ( I am not talking dilo ). As there is nothing that rly is a threat to them unless the cera is alone. Well ceras were designed to eat eachothers so that would balance the count right? No they oftenly choose to megapack. And Carnos are a bit better at fighting ceras than ceras are at hunting carnos right? Yea, unless the cera spams rmb or simply has bacteria, the cera can spam rmb which deals a lot of damage but carnos "spam" charge doesnt even stun them making carno vulnerable to the charged bite that will take a quite big part of carno's hp. The idea is to make the cera rmb having some kind of nerf; maybe not a nerf but atleast a rework, make ceras move slower doing rmb bc that was meant to be a defensive abbility and definitly not an offensive spam abbility. that would make cera and carno count quite balanced as carnos would become a threat to ceras and ceras could easly enjoy bodys with its body buff and defensive style chargebite
I Think you should be able to see your clones as a dilo so you can use them more efficently.
You could se them half transparent or with bright glowing eyes or maybe both.
What do you think?
i am playing stego again after a long time because of its boring gameplay so here is the problem.
you can see i am the green one and the mud covered stego was another player who i saved from the raptor pack...just randomly met...he was not that skilled as a raptor pack was getting better of him
this was in highlands and the lake had 3 adult deinosucus.....when we went to drink they attacked...we were able to fend off them easily....
deinosucus has the longest growth period....even there were three they could not take on two of us ...we were standing in water......
this is a huge problem for deinosucus as its nerfed to being useless.....this leads to unfair and not balanced....a deinosucus has be 25 % to travel safely to highlands....even if they do so they are unable to hunt suitable food such as stego due to being so underpowered.... adult deinosucus life is mostly cannibalism now....game needs to buff the deino back so that it can be balanced ....with the addition of new south plains and puddle system deinosucus would be totally at a disadvantage....
deino pic is of me on highlands in a different server...
i am not trying to favour deino or anything just it is not balanced and needs a huge buff
smaller map suggestion. i feel like we dont se other players as often as we should. i think we should be constrained to a smaller map that has an accessible landscape. the current map is very high terrain heavy. which is gorgeous and amazing. but it is only accessible to herra and ptera for the most part. it takes a long time to go around this high terrain areas and you rarely cross paths with anything that can hunt you or that you can hunt. packing and herding is also more difficult to come by. especially carni packing. as it requires a high food source density to maintain a pack. and given that running into players is rare. its just not feasible for carnis unless you get lucky and everyone decides to go to some landmark or to actually move around within the migration zones and not park in bushes. i recently played diablo and i had zero player interaction from spawn to adulthood. im not a park it in a bush type player either. im in the swamps and i see nobody there ever. even spamming a call wont drag anyone to come herd or hunt me. because no carnis are able to pack to hunt larger prey, large prey isnt sustainable because its rare. sometimes it feels like im the only one playing. which cant be true if im seeing a 100/100 player count. where are all them at? Dx
the ai is so much better though! great job on that! it makes playing carni less punishing. love the game! i just think a smaller map would be more suiting for the player count.
Please make Maia change stance to bipedal with space and quadrupedal with CTRL. Sometimes it's difficult to tell immediately whether you switched the stance or not, especially in combat. You cannot stop to make sure you're in the correct stance and you can easily miss the sound.
nerf steg every teenage boy with an ego plays it to wreck everything because it has no match on evrima it 1 shots everything
Apexes should be locked and not immediately playable when you first begin on a server.
In order to unlock them you must grow as every carnivore and earn a token by reaching adulthood for each carnivore; once you have every token of every carnivore you can unlock an apex.
Once you die as the chosen apex you unlocked, it is then locked again and you must repeat the process to play as it again. You would lose it even if you died as a baby. This will probably make a lot of people very upset, but I believe this is necessary to make reaching an adult apex truly challenging.
The process of reaching a top tier herbivore could be the same.
Not only would this make apexes a rare sight, but it would also force variety within the environment once again and provide players with a goal.
To prevent people from killing themselves immediately after reaching adult, this is where another suggestion could come in to play :
*""Supertask" Age.
Want superadults to be rare? then this is one way.
Supertask:
"a paradox resulting from the notion that a task requiring an infinite number
of steps could be performed in a finite time by halving the duration of
each step. "
In this case, the supertask is applied to growth.
Essentially, ever since hatchling, as you grow, the amount of growth gain is slowed down gradually.
So when you finally become a Adult, it will look like as if you're not growing at all, and is barely visible.
It'll take Adults days if they want to go from 98% of their full size to 99% of their full size.
This way, max size adults that cross 95 will be a very rare sight.
But the difficulty in becoming an Adult remains unchanged.
Balance issues will be rendered more void, as a fight between a +0.99 Rex and +.0.99 Trike would be almost unheard off.(edited)"*
-Blackspectre
This will force the player to actually remain as an "adult" for an extended period of time before they're granted a token for their efforts. -Mabel
You gotta fix the hitboxes on stuff. Stego Trike and Carno especially will hit you when you're a good 6 feet from contact.
make trex sounds like jurrasic park the original movie kinda like you did with the omni?
Idk if this is already planned to be the case but I feel like rex should be able to eat rotten meat and bones. If deino and cerato can then rex should too imo. Also if rex's hunger is gonna drain as fast as it's been claimed to then being able to scavenge as a viable option would certainly help.
Bring back the roadmap. I like having an official source to see in what direction the game is moving without combing through discord or watching youtube videos. It would also be helpful for new players who haven't been here as long and don't know every obscure bit of news.
Please do something about migration zones. I played raptor and Deino over two different servers and both migration zones are ghost towns. If you don't go the the community "hotspots" to engage in death battles if feels like you will never see another player.
PLEEEASSEEE do something about the rain, I’ve played for a few hours now and I swear it rained the ENITRE time.
I like the rain system but not when it’s raining 24/7 especially when it’s loud and thundering.
carnbo to overpowered, the range of the charges attack is to much
It’s obvious that patrols in their current form kinda ruin the flow for herbivores and carnivores engaging with each other. They make it so you can ignore your migration all together and sit in one spot forever to eat infinite food. Here’s what I’d do to make patrol zones/migrations
1: migrations should have better diet diversity overall (atm sometimes some diets spawn so few that it’s like 50% one diet)
2: patrol zones spawn far away from you, forcing you to travel if you wanna go to them. Whenever they are ready to move again they spawn far away somewhere else. This keeps you constantly on the move
So players can choose between patrols that can’t really feed large groups and require you to constantly move around, or go to a migration where you stay in one area for a longer period of time but more overall food
Please give us the old swamp tunnel with its look and lightning back.
We know nothing of the burrow mechanic's design, but they should gradually flood in direct rainfall and potentially become inhospitable in particularly heavy rainstorms, forcing creatures to surface. They can drain but it depends on proximity to water sources, where the soil is already saturated.
Add Dilo to Carno's diet and maybe cerato, but the most necessary is Dilo.
Carno should have Dilo back in his diet, why remove his main source of lipids?
Carno is a "Small prey hunter" now, all animals smaller than 1t should be in his diet (Some very small ones, like dryo and troodon don't make much difference, but it's okay)
please dont let herrera two shot an adolecent dibble with bleed (im saying nerf its bleed). its no fun spending MUCH more time growing than someone just to die to them in such an unpreventable manner
Hey guys hear me out,
What if the
Dibble and the Trike
Have an ability where they can sharpen their horns against a tree and gain a buff that leads to them doing 10-15% more damage for example the base damage for dibble is 275N and with sharpen buff
BUT the horns dull overtime returning to base damage during sparring or fighting.
MAYBE there could also be a secret mutation unlocked that either has a chance to unlock or you can SHARPEN ALOT to unlock it and make it like (Reinforced Keratin) where your sharpen buff lasts longer or sum.
It would be cool and realistic of the devs to add this.
change the sound for foots steyps of each dino and bush movement sound
....give each of them unique sounds
also change baby colour for certain dinos to better camouflage them....eg cera has white colour when its a baby....this is not good for it....
fix the hitbox problem as it only benefits the larger dino..... hitbox are way static and buggy.....fix them properly
It should not be this dark at mid day (its not raining)
BUSH SOUND FEEDBACK
The new sounds for the bushes in the HT are fantastic. They add more depth to player interactions that wasn't really there before. But they can be improved.
~lower the volume of the noise slightly, it feels a tad loud for when im personally moving through a bush.
~add varying sound levels for different sized animals. a troodon moving through a bush shouldn't make the same volume rustling sound as a carno charging through
~add varying sound levels for the speed the animals are traveling. a crouch walking omni should make much less sound than a maia running through the same bush
remove the fact that dinos can get knocked over by dibble when hit by the tail
I suggest implementing a scent system. It's really frustrating when I finally succeed in hunting, only to have a fellow species member steal my food while I'm dragging my injured body to eat. For example, players could leave scent markers by rubbing against trees, and others of the same species could detect information from the scent (such as whether the scent's owner is friendly, their gender, etc.).
the new bush sounds are cool, but i shouldent be able to hear a baby dino over 100ft away as if im in the same bush as them,10-20 ft maybe but no more
Trike needs to be beefed up against stego, i and a friend of mine as two full grown trikes died to a single stego that wasn’t full grown. The stegos power swing is too op, and I was attacking the stegos head with my buddy attacking his body. This is not the first time we’ve died a rediculous death as two fg trikes vs one stego- it’s every time we fight one. I admit there’s likely skill issue BUT stego should not kill two trikes, let alone one THAT fast and should not out damage/flat out tank a trike in my opinion
Herrera needs immunity to vomit sickness, 1 bite forced me to walk and with 2 hit for hps not optimal friends.
Add a backflip mechanic to omni/troodon when dismounting from a pounce. For coolness and realism. And as an apology for how many times ive died to getting stuck on a small shrub.
Ty.
I am not playing on the horde test, but if you guys haven't fixed it. Can the beginning and end of night time not be completely pitch black. I got screwed cause i couldn't see the tree I ran into when fighting the cera. I am a raptor, i am supposed to have good NV, not be as blind as a bat when night is just starting.
If dryo will get burrow customizability, i believe it should be capable of digging up a really big hole (no matter if horizontally or vertically), and if the rainstorm isnt that big, the water could just drain over there and maybe even provide a little pond. They could also make themselves a pocket of air above the base of the burrow, which would have limited air, and if the pocket of air gets blocked off by the water, after some time the oxygen icon will start showing up, forcing the dryos to come out.
I really hope dryo gets customizability for its burrow.
Reduce the range at which you can hear something move through bushes. Right now you can hear it from unreasonably far away, and smaller creatures make the same sound as a fullgrown trike. Please make it reasonable 😄
An unalive button on the server screen would be nice.
Make the bubble trail that appears behind beipi significantly less opaque/smaller. It's obnoxious to have the center of your screen full of bubbles while dolphin jumping.
Make sure to properly test the bush noises depending how loud and far you can hear them (currently way too far). As this mechanic -which is welcome btw- has a massive influence on any ambushing strategy. If not implemented with care and proper testing, ambushing will be nearly impossible. Make sure to reduze the noises a lot when crouching, which is definately realistic and needed for any predator in the wild.
decrease de range for the sound when have a dino in the new bush mechanic. Make the creature's weight count towards the sound, The sound of an omni (for example) in the bushes should not be the same as something that weighs 20x more than it.
Lower the Sound for smaller animals inside the bush
Could it be possible to have periods in the HT servers where tracking tools and any mean to gather data running on the background are disabled (while still leaving enough and long time frames for the development team to know as much as they like) to enhance performance and thus get an effective insight on balancing?
With servers less prone to rubberband/tank the fps, more players could be lured into the servers to better emulate the environment of a real official server. 30-40 players on EU2 is not enough to be a good representative of game balance, as things such as trikes (recently added) or Maias (recent balance changes) can grow with absolutely no pressure, with entire patrols for themselves and no predators.
At least from what I believe despite not knowing the intricacies of this. With more players and a better performance there could be a richer amount of HT balance feedback, or recordings of people showing how new playables or recently changed ones play out.
About the changes in HT:
I love it. Making the bushes, grass, and ground a bit darker brings back the horror vibe we once had in Legacy. The new sounds also add somewhat of a oppressive feeling, which just makes the game so much cooler.
However, I still have to say, you really need to work on server optimization. During the entire 4–5 hours I played on HT, I had 100–200+ ping and was rubberbanding across the whole map.
Also, please work on the overall optimization not just for the HT version, but for Evrima in general. Its honestly terrible. It cant be that I get better FPS in Cyberpunk on high-ultra settings with ray tracing than I do in this game.
can we have a rex with lips skin 🫦
I would like it if the plants in a hotspot where there are many herps grow back more slowly and provide less food, diets and fodder, and instead the plants in places where there is less going on and less has been eaten away provide more food and fodder. More precisely, the quality decreases where it is overpopulated and everything is eaten away. This should ensure that there are more herd migrations, which I personally always find cool, and that other places are more lively.
new bush sounds are way too loud
MODDING:
- Make it so that people who create servers can change the status of creatures, and even create new bite effects. This would not only make the servers more comprehensive, but would also give a broader view for public
Ex:Deinosuchus is weak, but the X server decided to change it in a certain way to a point where the community comes to a consensus that it has become good, so they will have an idea of fair suggestions and will have a more comprehensive view. - Also, if possible, put in dinosaur creation mods, where someone can take a dinosaur and modify it with an in-game tool (in design and status) and then add it as an option viable and playable.
These changes do not necessarily need to be made now, but perhaps in the distant future? It would be very interesting overall, but it should not be a priority yet.
Trike has a lot of stiff and unrealistic animations (esp during sparring)
Its run and posture are still broken.
Please change its posture (lower its head) and make run more dynamic (it breaks its front limbs during run)
Sparring locomotion should be looked at too.
Disable the tail hitbox as a valid point to knock down a dinosaur! (Prevent Diablos from continuing to knock down dinos with tail tip hits with their ridiculous hitbox)
Not sure about how that one will be received by yall, (plus we don't know yet how it will render ig so its more asking than giving real feedback) but please, don't make rex hella hard to substain on food with AI. Diets are here for a reason, realistically even an animal large as a T rex wouldn't need 10 animals that weights 100 up to 200 kilograms a day (talking about boars/deers here) sure to balance it it sure would need to hunt a few to get full stomach, but make it that at some point in its growth when it gets bigger enough eating those ai doesn't give much diet anymore forcing players to hunt other players if they want to keep a perfect diet rather than making them starve to death, i'm sure rex will be long enough to grow up and a funnier way to grow during this time surely isn't to make you starve if you can't find any other player/ proper food around. Again diets should be targeted at first
make adult Dryos able to enter sancturary both Bepi and Troodon can do it yet they do more dmg than Dryo
remove swamp from raptor spawn.
We all know you have a big inspiration from Jurassic Park (prob more the novels)
But i think The isle dosnt have a Vibe no Jurassic Vibe no Vibe in generall
It feels empty unbalanced and yea
i also think a big problem is too less Updates i would love too play more The isle i mean i Have 2k hours
but in the last time i join i play and after bout 1-2 h i dont like it to play for Weeks
not because its a Bad game
its just empty nothing to do beside of hunting
i Started it too play 2021 and i love this game no other Dinosaur game have a chance
but i think this game isnt Balanced dont have a good feeling anymore we need more playables more Differents and more reasons to play the small dinos like Dryo,Beipi,Pternadon
I know u a working but we have now a 5 months Silents thats not good for this game
we saw in the trailers like Spino Rex Para and we were Hyped of that but a Trailer named Hope with the Hope that this game will be greater then before goes away when u knowing that some off these Dinosaurs dont even 10% complete
Idk what ur plans are soon one big update? with much more new things?
Or do you stay with 2 Big updates in one year a buggy game and some Small updates that unbalance this game often?
Sorry too say that but you need smth too change
No bad Blood with this game
I love this game but its sad too see
Add a emoji reaction only for devs to react the suggestion on this chat, so we sure at least someone of them readed it.
add proximity voicechat to the isle
would make the game more alive
please anyone just fix the carno hitbox
how come the carno can hit me when I`m like 2m jumping above him?
The new bush sounds are WAY too loud
Trike sparring attack endlag is UNGODLY high please change this to be like dibble endlag
The pachy 2 call from legacy was so cute id love to see a return
nerf dilo (his clones are way too op for a hallucination at least make them do the same dmg as the actual dilo not twice the dmg or just make them not do dmg)
Can we add this type of algae to rest of the low depht ocean?
A ticket system or a channel to report players, please.
maybe add hot springs like in legacy
Put a Vocal Calls tab in Skin Creator and have their sound change based on where you have the growth slider. This would allow newer players to mess around with the entire roster, learning what different playables sound like at different growth stages, in a safe environment.
Hey, a lot of the design surrounding herbivores is based on combat. This is a shame since irl herbivores have different attributes and occupy niches which just beg to be implemented as traits.
So I want to suggest some herbivore traits that could help distinguish herbivores outside of combat:
Detritivore
A trait to mirror the scavenger-niche of some carnivores
- Rotten logs or piles of wood spawn independent of zones in certain biomes
- These are the herbivore equivalent of bones meaning they offer a small amount of all three nutrients (relative to the offered food value)
- They also might spawn after trees or bushes are destroyed
Suggested playables: Some ceratopsians or hardrosaurs
Bonus: These rotten logs might also offer grubs or other insects to small carnivores / omnivores
General Feeder
- Eating non nutritious plants offers a fraction of the nutrients they would offer as nutritious plants
- Excludes Specialist Feeder
Suggested playables: All hardosaurs
Specialist Feeder
- The playable is specialised to some few preferred plants
- Specialised plants offer double the food and double the nutrients
- All the other preferred plants only offer half the nutrients
- Excludes General Feeder
Suggested playables: This could be given to playables that are comparatively strong for their size range as a counter balance
Rumination
- Activated by the player
- As long as this is active the food drain is doubled and the nutrient decay is reduced by some small percentage
- Gets deactivated when doing rapid movements (sprinting, attacking, swimming, etc)
Suggested playables: Some hardrosaurs
Frugivore
- Fruits offer double the food and nutrients
Suggested playables: Some small herbivores
Radicivore
- Tubers and roots offer double the food and nutrients
Suggested playables: All Ankylosauridae
Remove/Rework Patrol Zones
Patrol Zones are the reason hotspots exist in my opinion. It destroys map diversity, instead of herbivores having to travel around the map for food, they can just stay in one spot. That eventually pulls in carnivores, and fills a few areas up with most of the server. Spiro's map diversity with herbivores was more spread out, and you would find people on outer edges of the map. I honestly would just like the removal of Patrol Zones, and Migration Zones, and bring back locational plants.
herras need to be able to tank other herra pounces more easily, way too many times where i've slipped off a branch and hit someone below me, killing them instantly
food logic fix: (Apex meat food value for non apex)
eating apex meat without being apex yourself should give you 300% growth rate.
today i was a dillo i killed a medium deino in land it was migrating to highlands. when i ate it ,it had no effect on growth or etc
Apex is much larger than you..... their meat should have much more food value and nutrition.....(deino , stego for now ...trex trike etc)
irl bear elephant whale meat has much more kcal than chicken mutton or etc
it would reward hunting apex and also give you balance the game for non apexes as they would grow up faster.
Stegos and their back plates, I think a lot more, aesthetic stuff that can be done with them. Here are some ideas. Babies starting out with nubs and growing their back plates by the time their sub, Elder stegos missing a back plate or two, the plates changing to a super bright color after doing the threaten call 3 times in a row(threat display), maintaining the plates by rubbing off an old outer layer like a turtle scute.(the fallen scute could be an item the humans could use) ect.
if galli gets pinned by omni, it should atleast be able to kind of buck or use its strength to get off. Omni BARELY weighs more than galli and pinning it and making galli defenseless is ridiculous because of how strong gallis legs are too, it shouldnt become completely defenseless.
remove the stun when you stop drinking that stops you from running and jumping, there is no need to make things easier for deino, he doesn't need it to be able to hunt.
Deino has a mechanic to be able to hunt things that are not very close to the water that many don't even want to know how to do, even though it's easy...
add bark to anky diet
Dilo venom should do half the damage of a normal bite, and clones should also have a small window to destroy it before it attacks you. Dilo venom should deplete twice as fast, but let dilo see it's own duplicates. This would let dilo play more into it's sneaky role. Envenomated targets would need to determine which is the real dilo through positioning and attention to detail. Dilo clones behave in a repetitive way, so the real dilo would logically try to emulate that robotic movement. Dilo players could also opt to play more normally and instead use clones as openings. When the target fends off the clone, the real dilo could strike. This would lead to interesting mind games, where good dilo players can act like ai or play like a player depending on what the situation calls for. At the same time it would be less frustrating because dilos would need to become more active in the hunt and needs to take intelligent risks in order to keep the venom stocked up. In this way the venom's primary role is in confusing the enemy, with a secondary role as occasional damage as it should be.
Maybe it was a bug, but me and all of my brood of baby raptors had Dryo 2 call as Raptor 4 call?
I think some animation touch-ups would be good for trikes head
Repenomamus -
possible playable mammal addition (or ai that targets apex juveniles, just a gameplay concept)
Can serve as an overall nightmare to juvenile dinosaurs, stalking sanctuaries, raiding what should be safe burrows, and raiding nests and forcing juveniles to stay close to adults.
Gameplay
Active at all times and extremely versatile with exceptional night vision making it a constant threat to growing juveniles, their danger comes in their stealth hunting in which they snatch and quickly dispatch juveniles in the night by jumping onto their body/face, and stalking over long distances with a fast trotting speed. Ironically however, it actually SHOULD be a good parent itself.
How special ability number uno could work - The Repenomamus can lunge/latch onto a juveniles neck/head akin to wolverines and immediately go for the windpipe, during this time frame, the victim struggles with maintaining stamina and oxygen as their breaths get harder to grasp and is on fixed time to fight off the attacker, the juvenile gets forced into a solo fighting scenario (if caught alone), as their ability to chat is removed and their calls will not work. In the night, this can make juveniles vanish without a trace.
Attacks/Overall kit
basic bite//5 -10 dmg, quick cooldown
Special ability 1 - Can be performed by simply running up to an unsuspecting juvenile, reaching your arms out and wrestling them until that crucial bite is landed and they’re put on a death clock to get you off of them or find help in the darkness.
Special ability 2 - Short animation where it releases a funk cloud which disrupts victims ability to scent for a set duration (can actually be very punishing since animals likely to target them would be desperate to begin with and this will make their search for food that much harder)
Animal -
2000% agree with this. Either show deino some crumbs of love or just remove it from the game altogether. What other endgame could there be when their laughable diet (frogs, but not a single AI mammal, at EIGHT TONS, really??), their inability to find even survivable AI ANYWHERE, and now a new “no deino zone” in SP (apparently designed to starve out those skilled enough to find the one spot they MIGHT have found enough food to sustain so ravenous a metabolism), are baked in by the devs? Seriously, if you hate this lizard so much, just remove it from the game so we can all just be stegos and walk around tanking whole packs of carnivores while 1-shotting them one at a time, ad infinitum.
3 call aswell! It was much more intimidating, rage-induced, and clearly sounded very angry
fix the collision system ....dinos keep getting into each other's body....feels weird and breaks immersion.
idea for hitbox....break the dino body with different damage per part....if headshot the max but if tail then minimum etc...and add a bleed rate with regards to number of bites too and where they are..also fix the slow hit calculation rate.....dinos get hit even if they Dodge it completely
fix the ai running....make it go slower with the number of bites.
...deer runs at max speed even when bitten 5 times.....it should get slower per bite.....
deino is way too weak for being 5h growth, 3 deinos can't take 1 stego unless the stego hands itself over to them
example: deino should have a mechanic where if 2 deinos lunge a stego at once, they can co-operate to pull it down
this would also encourage less cannibalism and more packing/teamwork
I want to see more survival-themed mutations, and in general, mutations that have tradeoffs instead of being flat buffs.
One example would be a mutation that allows scavenging (eating rot and bones) for species other than cera/deino at the cost of less overall food gained from fresh meat.
I also wouldn't mind seeing tradeoffs added to photosynthetic tissue/nocturnal; extra speed at the cost of damage dealt.
I hope there will be some sort of new mechanics when sauropods will “lay” in the water sources and cool down their bodies. Nowadays elephants do the same thing.
Make Pteranodons be able to eat rotten food like vultures.
Reefs and ocean environments. I really like the new coastal updates to the southern end of the map! Bringing the oceans to life with ocean/ coastal Ai would be amazing.
Please bring fog back
It will be awesome to have a Trailer for the upcoming T-Rex and Trike, First apex on evrima! And you are literally the best on your video on YouTube!
It will be also a good add for your games, and as everyone says, maybe it's the good times to bring evrima the main branches of The Isle ? Also this little trailer ( not more than 2min will be good ) can bring the community more and more hype!!! 
Why not ?
Make The Isle logo when you press F10 to be optional
Give pachy a loving rework, add strafing and the ability to spar with other pachy and make the charge headbutt more like carno’s charge where it does damage as soon as you make contact instead of having to release while keeping the current charge as the stationary version
add ai in sanctuary for juvi carnis, troodon is genuinely useless right now with zero food sources
carno shouldn't take 25% of your health for hitting tip of your tail with charge
deinosucus rework suggestions:
make growth time 25 hrs.
give it 250 + bite force of trex
give its bite chance for bone fracture.
increase its weight and size by a bit.
this would make it vulnerable in its juvi or sub adult stage.....also spino barry will be easily able to control the deinosucus population and vice versa
plus it wouldn't be able to grab a trike stego dibble etc easily .....also it would balance the game and make this dino playable again and be ready for other apexes
After being able to explore the new spots/biomes without rubberbanding through half the world, I would like to add that the new locations look amazing. Especially the peninsula on the southwest side of south plains. Change my mind, I would say its the most beautiful spot in the game rn. Whoever designed it did a fantastic job.
The new bushes where mid or small sized dinos can hide are also a great idea.
However, I do have a complaint regarding some of the new water ponds I explored. Some of them aren't even deep enough for fg Troodons to swim in. In other words, Deinos would never be able to hide or swim in them. Having places with drinkable water that cant be accessed by Deinos completely removes their reason of existence. I know its just on the HT server right now, so everything could still change, but Im just saying it before it goes unnoticed.
Please remove or rework combat mutations
Alright so I said this before but it was a tie between yes and no
Sharpen Feature
But what if the devs make a feature where the Dibble and Trike can sharpen their horns against and tree or rock to sharpen them
Feature Buff
This ability can create a buff to where they have a 5-10% damage increase or have some sort of health benefit
Con to Sharpen Feature
There could also be a feature to where when you sharpen your horns they dull overtime during sparring or combat like for example the dibble does 275N per hit but when sharpened could do 288-290N per hit with sharpen effect but after dulling goes down to 275 again which is base damage
Other Con for Sharpening your Horns
Another con that could come from sharpening your horns for a long period of time is that they could become brittle and chip in combat or sparring, which then will drop your damage which for example the Dibble 275N could drop to 260N or lower leaving it targeted for predators until the keratin grows back which could take 30min -1hr irl
Sharpen Mutation?
There could also be a mutation like (Resistant Keratin) where when you sharpen your horns it will dull 15% slower during combat or sparring. And could also allow you to be more resilient to chips or breaks of your horns.
This would be really cool to see in the game because it would add more realism in the game since they did this in real life when they used to roam. And it would Js be cool. More immersive. Or they could Js upset the balance but ion know you could also Js tone down the amount of damage it could do. Or something this is js my take on a cool sharpening feature I would love to see in the game.
When you eventually add Sucho please keep its legacy calls :)
carnos fall damage is rly cool you either get none/alot/die like I love falling 2 metres and dying 😄, this is not a sugestion just a feedback about the game :).
i beg of you when you bring out rex add a limit to the amount that can exist on 1 server im talking like maybe 6 rexes total and a pack size of 2 please there gonna break the balance... more then it already is
carno is over nerfed I get that it’s a small game Hunter but damn.
i think allo's calls should be a remastered version of legacy's, the 3 call was the most menacing out of every other dino imo
So, as a carnivore I would MUCH rather fight any other carnivore than any herbivore and as an herbivore I would MUCH rather fight a carnivore (or small group) than most other herbivores. I think this is because it’s two completely different damage classes. I think the fix is simple: carnivore bleed needs a huge buff. A dibble shouldn’t have to worry more about dehydration than bleeding out when fighting 2-3 raptors, and stegos take literal hours to bleed out, if they ever do (not convinced they even have blood at this point). I know I’m going to get a bunch of “cry more carni” dislikes, but there’s no way this is anywhere close to what it must have been like, considering we KNOW herbivores herded for their own protection against predation and their strength was in numbers, not the ability to tank & spank almost any carnivore in their habitat.
give herrera faster swimming speed and more O²
Let me make rex pretty. Cutomization options are "what dull, lifeless color would you like to choose? Would you like a shade of pink or red for display?"
Make Barney Great Again.
Trike need colors too, same with maia and tenonto.
And please, give pachy the much needed love
Indicator of Eggs being actively gestated.
Add an indicator in the eggs spawn tab that indicates that there are eggs of a certain species being gestated, this gives the player an idea that there may be eggs of that species available soon.
cannibalism is the only way to control rex's population
Make Dilo Hallucinations vanish when you hit them.
Since apex carnivores are getting properly introduced now I think something should be added is a bigger ai creature to hunt, like a water buffalo or something. I imagine it giving a little less food than a teno. Basically just so apexes on low population servers aren't completely screwed. (it probably shouldn't give any diets also)
fix rexes eyes please
Lower the rest of the games volume during rain instead of making the rain so loud it makes my ears hurt
Please do not let me choose a mutation that cannot be stacked (Had photo from nesting and chose it again for my normal mutations just to learn that It does not stack ie wasted a mutation)
decrease Omni's bite cooldown, make it the same as Carno bite cooldown. Omni has a big bite cooldown current...
fix the steam page and the game cache and script bugs as fast as possible.
players are not tech savvy.....they after buying this game are leading to the legacy game which has no players now nearly....this causes a lot of problems etc and can be easily solved.
also the game launch is buggy and causes problems with antivirus etc due to scripting issues etc....this also can be easily solved....thats why geforce now cant run it......
this ruins the experience.
Please remove the leaves over the name of the presets in the skin creator screen. Mainly the one in the center that literally covers it and makes it hard to read. Even the shadow covers the pattern letter.--
When rex and giga comes out make giga faster than rex.
Giga- 33.6kph
Rex- 30.9kph
Evrima shouldn't be the Beta, should be the primary, legacy should be the option you should download if you can't run evrima. Many people try to play it with cloud gaming but they Can't because if it is not the primary version then you Can't play it in CloudGaming
only solid trees rocks and structures should knock raptors off pounce, not one little palm leaf or a tiny bush
Add cerato & dilo to carnos diet, remove diablo and maia.
Carnos charge (The one thing that lets it actually yknow, kill effectively) doesnt work on dibble or maia (when you charge them you get stunned) but it DOES work on cerato and dilo.
at the very least add dilo, its far smaller then the "Small game hunter" but you have maia and dibble on its list when they're much larger.
fix the pounce angles and remove/slow repositioning on pounced targets especially when they're bucking. it's annoying to have a raptor somehow land on your shoulder from a frontal pounce and there's ZERO way to prevent it or they initially pounced ur front and can teleport to ur ass to land off in a safe area.
I feel like a unique Dino that could be added would be the yutyrannus. (Quite fast roughly 40 kmh, good bleeder due to the curved dagger shaped teeth, size is a little smaller than suchomimus but with feathers and a shorter but more square skull with allosaurus like spikes on the above the eyes, good heal and stamina due to the need to constantly hunt because of their fast metabolism, largest feathered carnivore)
make getting free from a deino a ton easier. i had full stamina, full adult, ended up drowning within 10 seconds which 1. is unrealistic as hell and 2. i have always been able to get away in older updates until recently, id get it if i didnt have 100% stam and wasnt struggling, but that was ridiculous.
Reduce rex underbite or add lips to it.
Or at least make it configurable so people can enjoy both versions at their will. But sure underbite should be reduced a bit anyways.
https://youtube.com/shorts/ikrnnnv5WGQ?si=bgQEUKuX5JRowtob
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #Giganotosaurus
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #Giganotosaurus
Give Rex lips.
bring back old carno stats
carno is so weak rn
add dilo and raptor to eachothers diets im confused why they arnt on there already
Rex with lips
Please... (At least make it configurable, possibly through patterns)
I love spending 30 minutes to an hour searching, only to find a frog and single elite fish on Evrima as a FG Deino, which I had logged out of a couple of months ago.
Meanwhile, the land AI spawns where I am seem normal, and they can sense me from about 100 yards away while I’m slowly swimming around.
Lipped Rex (e.g from @merry mountain )
it could also be a model variation rather than the default
balance the apex such that adults have 50/50 chance against each other
modify functions, biteforce, hit power, speed stam etc in such a way they counter balance each other
i am saying if both players are highly skilled and experienced they should have 50/50 chance against each other.
current deino vs stego if not balanced.....stego vs trike and trike vs stego are off balance...
if one apex is given too easy to use....it will just be a cera apex like and maps will have no diverse dinos as a particular dino is too easy to use and has max winning rate
So apparently, ptera has a spawn location DIRECTLY under a pterodactylus soundtrap. I spawned in dead because they went aggro the instant I spawned?? I hope this is fixed with the ptera update lol.
Fix the way dinosaur eyes look, the eyes don't have a focus and then look goofy when you look at the creature from head on
even when the dinosaur eyes dont look silly, they are faced toward the side of their head looking at absolutely nothing, staring off into space
legacy didn't do as bad of a job, however that rex in the thumbnail still looks oblivious or he's having an inner monologue
it wouldn't be the biggest thing in the world but having eyes that actually face forward or subtly move when when the camera faces a different direction, even while the head may be locked/restrained would add another level of horror to the game
imagine a scenario, you are a human and your crew have just captured a tyrannosaurus, instead of making a mess and trashing everything in his containment cell, all he does is watch, not with his head but you can physically see his eyes tracking you. YOU
Or another scenario, you are a baby hiding in a bush, your attacker is looking around eyes darting all over the place when suddenly they shoot down right toward you and you know its over
it wouldn't be a big impact simply an impact that stops the dinosaurs from looking silly, like omniraptor doesn't look like it has a singular brain cell when seen from head on
when you pin your teammade acidentally you should be able to IMMEDIATELLY jump off
One looks on the verge of tears and the other like he's staring into your soul. Enough said really
Megalania should be able to climb as adult
new anti cheat
Fix rexes eyes its left eye looks sunk into the face and is looking down.
An interesting ability of Austroraptor would be the ability to propel itself underwater to escape predators (deinos/suchos/barys/spinos) and use it to hunt for young near water.
Something useful related to its feathers would be interesting, such as being able to glide around (or mini double jump.. one normal jump + little jump with animation is his arms) :DD
To encourage nesting, a male or female icon could appear on your compass for a few seconds after another member of your species broadcasts in your range.
Address the ragdoll physics rolling bug where corpses may encounter a display glitch (e.g., becoming unresponsive to interactions like eating or picking up) when rolling down slopes.
Sickness.
Lately I’ve been questioning the current mechanic of sickness. While I don’t have much to complain about, I do wonder how my idea can compete with it. My problem with the current way of getting sick is how it depends on vomiting and the negative effects you get. While I understand the overall design, I don’t completely agree with it.
Here’s my idea: Add a fourth slot among diets but is specifically made for toxins and bacteria. Think of it as the one “nutrient” you don’t want. Like diets, the more of it the more it will affect you. In this case harm you (salt rock will remove chunks of it). While I’m not sure if this should put a minus to diet boosts or will do something more specific of sickness, that alone could be discussed if you are interested to help.
Instead of just giving lips to rex only, like some of the posts above suggested, every carnivorous theropod should have a lipped variant in the skin creator. You'd be able to choose between having lips or exposed teeth. Those who like lipped therpods can have lips and those who don't can still enjoy exposed teeth without being forced to have lips.
It would be similar to galli's feathered option/variant that was said to be planned iirc. Some customisation that isn't just colours and patterns is very neat in general!
Regarding the Beipiaosaurus. The current map is not built for any semiaquatic creature excluding the Deinosuchus right now. All bodies of water are either open and bare with no capability to outplay your opponent using the environment if you are too far from shore, too small for beipis and deinos to co-exist or is plagued by herreras and other smooth brainer dinosaurs to swim in the water and try to eat you.
Whilst I have only been eaten by a croc once as a beipiaosaurus, saying it is ofcourse not impossible to avoid them, it is an absolutely incredibly boring and frustrating reality.
The first problem is that currently there is no environment built for the survival of the Beipiaosaurus and/or other semi aquatic dinosaurs that might be coming in the future. It is like adding the deinosuchus without adding any freshwater deep enough for them to live in. In this example I am excluding the delta and swamp for these places are the 2 most non-interactive and bland places to exist as a Beipiaosaurus in my opinion.
The second problem is that the biggest water creature that there will be in this game can DASH and hold w with no skill whatsoever like he is a dryo player and therefore have a speed advantage to the other semi-aquatic, taking this into consideration with the open waters and environmental problem, makes it an incredibly unattractive place for a Beipiaosaurus.
That said, my only intention here is to shine light on the existing problem with Beipiaosaurus. The Beipiaosaurus is an extremely fun creature to play, however the game currently makes it very hard to enjoy.
Cerato’s charge attack needs a sound revision, it’s currently extremely obnoxious if listening to it for more than a minute, it’s just the same sound effect over and over, I feel like it needs some variety.
Building off of this, sickness could be used (and of course server-side configurable) to encourage/discourage certain player behaviors. e.g. sickness from overpacking or too many rotten bodies nearby, encouraging dispersal or at least migration
Give Rex lips please, it looks better, and ultimately scarier
as a dib player the sparring changes are good
Petition to halt Rex development as punishment for the noisy Rex lip spammers
Release rex in ht when it was already planned and later on in the ht add a lips variant 🙏
I don't know why it hasn't been added to Evrima yet or if it ever will be but wouldn't it be too much to ask for a practice range like in Legacy so we can try out the dinosaurs?
make the stego 3 call more threatening sounding I think its too docile
As a Pteranodon main, here are some of my thoughts for improvement:
• Passive glide recovery: Regenerate stamina, at a reduced rate, while gliding (wings fully extended, no flapping)
• Allow adults to consume small food items (fish, crabs, etc.) while airborne
• Allow Pteranodons to feed on rotten carcasses, mirroring vulture ecology. This can be passive or a specific prerequisite mutation similar to saltwater drinking
• Insect diet (future‑patches): Enable juveniles to eat bugs once/if invertebrate AI is introduced
• Baseline stamina buff: Increase overall stamina regeneration speed or lower the threshold at which regen begins
• Elder “Glider‑Wings” variant: +10% stamina regeneration while gliding, ‑10% turn rate trade‑off. Slightly increased wingspan for visual distinction
• When flying in a flock, receive a small stamina & speed buff when 2+ Pteranodons fly close together
• Cliff/tree mobility: Allow latched Pteranodons to shuffle slowly along surfaces (lateral and vertical micro‑adjustments)
• Mid‑air snatch: Implement the ability to grab hatchlings or very small prey during flight. This should also kill them to prevent airlifting friends to other locations
• Increase crab/turtle spawn frequency in remote shoreline zones to diversify diet sources (The West Beach by SP is the only coastal hot spot for PT's)
• Scavenger‑bird balance: Reduce the aggression of AI birds that target Pteranodons carrying fish
• Introduce additional AI bird species with random nest sites that Pteranodons can raid for eggs
• Introduce larger AI bird species that glide at higher altitudes, roaming the skies allowing for more air‑to‑air combat (When within proximity) and enriching the aerial ecosystem
Make sanctuary mushrooms glow in the dark since juvie herbis with really bad NV cant locate them during the night.
Hey, I have an idea concerning small herbivores that can burrow. To turn burrowing into engaging gameplay and not just a gimmick, I think it is necessary to flesh out burrowing by attaching other game mechanics to it.
So I want to suggest one of these game mechanics inspired by some ant-colonies having farms underground:
Small herbivore Gardening-niche
- A small burrowing herbivore can create a small plot within its burrow on which it can grow mushrooms
- To "plant" these mushrooms, you need to gather a sample of the specific mushroom and burry it on the plot
- To tend to these mushrooms, you need to bring some plant material and lay it on top of them. This plant material does not need to be nutritious and might as well just be twigs or gras.
- You can only have one such plot within the burrow at a time
- After some time (if the mushrooms were tended to), the plot turns into a patch of harvestable mushrooms and you can dig another plot
With this mechanic you can not only create a sustainable food source but also create your own small sanctuary within your own burrow by planting sanctuary mushrooms. On top of that: If the game introduces non-nutritious mushrooms but with other side effects / buffs, you can grow your own apothecary garden.
It also encourages you to leave the burrow to search for these mushrooms and to gather plant material to tend to them. So it keeps you active as well.
One stares into your soul,the other hasn’t had a single thought in his life
#Rexlips
The spinosaur should be the next dinosaur to be revealed
Just imagine doing the same as Jurassic park, T-rex vs Spinosaur
How about we don't add lipped Rex? It's really not that necessary.
Some feedback from using the rex skin editor the model is a lil disappointing, not necessarily about the lip debate but tooth model and quality is something out of OLD BOB and the derpy face is something similar to how bad pots rex model was and how there devs got shown up by modders, the isle has not been knows for bad models like that why start now ?
We NEED rex with customizable lips GIVE US WHAT US LIP LOVERS LIKE!
the game has small issues like food not able to eat, water not being able to drink, biting without any button press, sprint starts to act like toggle etc, pounce cannot be stopped sometimes, ai getting stuck inside things, dinos getting stuck, etc.....please dedicate a devblog for only fixing such issues.
This really increases the quality of the game
I'm going to join in on the "Give Rex Lips" train. Out of all the animals that have gotten more updated models, the Rex's is... underwhelming. It doesn't look intimidating currently but instead it looks like it's extremely nervous to ask Tina out to prom...
Idk if anyone’s said this yet but Rex should definitely have lips it’s much more intimidating and stoic that way
I'm not going to copy paste the same photos I've seen in this chat at least 5 times today. However, I must admit the rex model looks incredibly goofy like this. Part of it is the camera perspective making the snout look bigger compared to the rest of the head, but part of it is the teeth and also the eyes. I assume the eyes are simply because this picture doesn't contain the eye model with the eye skins (pupil/iris/white), so I'll focus on the teeth.
The teeth are... Painfully immersion breaking. Specifically, it looks like either the upper jaw is massively oversized compared to the lower jaw, or the teeth are massively oversized, or the lower jaw has been forced to close more than it should. The result is this weird overbite which is incredibly distracting and which makes the rex look extremely goofy. To be honest, I do think the lipped rex looks way better. However, I wanted to suggest some adjustments to the lipless rex that might make it look more natural, as this seems to be the design choice the devs want.
Make the bottom jaw longer and wider. I'd reference off of animals with exposed teeth (for example, crocodilians). Their lower jaw kind of "bubbles" around the large upper teeth that hang down, meaning their lower jaw looks like it meets the upper jaw correctly without an overbite, even though they literally have an overbite (bottom teeth usually aren't visible in alligators with their mouth closed). It might even work okay if the bottom jaw clips a little bit into the back of the teeth of the upper jaw if you want to be a little lazy. Another example I'd reference is the large canine teeth of Carnivora (which, while lipped, tends to have small to non-existent lower lips at the front of their mouth where their huge canine teeth are). The bottom jaw's soft tissue kinda has indentions in it that makes room for the big upper canine teeth (sadly I don't currently have a cat or dog who will tolerate me lifting their lips for a picture). Making the soft tissue of the lower jaw more substantial and then leaving small indentions for the upper teeth to slot into might look better and more natural. Right now the top teeth are completely outside of the mouth
Remove or change how speed mutations work. Speed mutations completely break the balance of the game, where something that shouldn't reach you reaches you
Ex:
-DIlo being faster than Carno's
standard speed
-Cerato/Tenonto being faster than other Cerato/Tenonto
-Cerato/Tenonto managing to reach and surpass the standard speed of the pachy.
This just makes it completely necessary for you to spend 1 mutation slot on photo/nocturnal if you don't want to be outpaced and caught up in speed for something that should be slower.
This makes total sense. Giga was proven to be faster in real life, and if this game is all about realism then Giga should indeed be faster than rex.
Why can’t the devs design this area as a mangrove forest or other terrain? The repetitive plants and coconut trees are visually stale—I’ve wanted to rant about this countless times. The Gateway map feels like a copy-pasted template, completely lacking the immersive primal experience dinosaurs deserve. There are so many real-world terrains and landscapes—can’t the devs draw even a little inspiration from them?
be able to pick up hatchlings
🤓 Wheat's Presentation of Isle's Archosaurs with Lips 💋
Greetings again friends. The past few days of Isle Discussion had been focused on a particular North American Coelurosaur with a notorious reputation. You have seen pictures floating around of an edited version of the Isle's Tyrannosaurus. The feedback is not saying to redesign the animals with their teeth covered by lips, but to give an impression of what if they did. Some people like being able to customize their character and provide slight variations of themselves and lips would be a good place to start. Some of us like toothy carnivores, some of us not so much. So I have made a compilation of this video showing off how each of the toothy animals of the Isle would look if they had lips. This is for you guys to decide if they looked good or not. Perhaps a lip toggle for a future part of character customization?
Disclaimer: I am not affiliated with The Isle Developers, this is entirely fan-made, I take no credit for any these as these models are copyrighted by Afterthought LLC.
Aside from rex lips the rex also looks kind of... low poly? The edges look jagged and textures look pixelated. Maybe im hallucinating but leaving it as feedback anyways.
Ocean Man cannot take me by the hand and lead me to the land that I understand.
Deino with Saltwater Mutation is currently only viable as a means of getting around- there is no such thing as survival in the sea unless spawns just didn't work for me.
I feel like Deinosuchus should have Sea Turtle on it's diet, or at least Sea Turtles should actually spawn. I entered the ocean from Delta, went up the coastline and had to dip into East Swamp just to save myself from starving to death :/
Elite Fish spawning in the Ocean, perhaps? The grey ones would make sense, since they look like sharks or vaguely similar.
Additionally, I love how clear the Ocean is, but you're never going to be able to catch a player on the coastline if they can see you for miles. The seafoam is a nice touch, but it needs waves to help obscure the coast a bit.
Cmon.. you can’t look at this comparison and genuinely think the exposed teeth look cooler. It looks like it has a lisp. Ya’ll have to fr be trolling
Something that could flesh out the aquatic areas could be biome based fish and other things like fresh water turtles.
This could be added later down the line when things like bary and austro release since it would make places feel different
I would also like for atleast 1 fish per diet to give austro and bary and later sucho the best experience.
Swamps
Swamps could have the most fish and turtle types like the lungfish or arapaima. the arapaima particually could hold a bit of food on it but it will actually attack you. it could be sort of a thing to avoid if you are a juvie deino, bary or austro. It would give a diet like S or dots. I feel this would be a cool thing. Lungfish could be dug out by baryoynx beipi and maybe minmi and it would be a medium sized fish giving alot for a thing like beipi and not much for a thing like sucho, deino or spino. oh and the alligator snapping turtle.
Delta
the big fish for the delta would be the alligator gar a carnivorous fish that is quite large. It would act like the arapaima but for the rivers. They could even add the fly river turtle for the smaller semi aquatics 🙂
Lakes
You could add types of bass, Trout and ofc catfish. and some sort of big fish
I feel this would make it so deino players wont be starving all the time for one. and for two it would just flesh out the aquatic parts of evrima which I feel are lacking. and I am one for more species of fish and turtles
Quetz should be able to lift things as they are alive
Dear fellow lipped rex enjoyers, I think that by now, everything that needed to be heard has been heard already, and there is no need to keep repeating the same feedback again and again and make it more insufferable than THE ALLOSAURUS itself. Wether rex keeps its look or not now is up to the devs, and keeping on copy-pasting the same thing will only make things worse.
In my personal opinion, I simply hold out hope that the "lips customization" that have been mentioned once are still planned, and that we will have an option that makes everyone happy.
And I sincerely hope no one will have to see a "make rex lipped" copypaste feedback again.
I feel like Northern jungle, northwest ridge and east swamp are dead af
More players on official?
MAKE THE NIGHT BRITHER I CANT SEE ANYTHING
minor nitpick, but NV during dark daylight hours (dawn/dusk) can get too bright, especially in forests, due to the auto exposure
disabling nv for those hours is less than ideal because its too dark to see into the shadow
Dibble should not be able to stun something double its weight
A working NV should be activated automaticly at a certain time of the day, like in nature. Animals dont "turn on" a better view if needed. They see what they can or can not see. May be thats the intention for the long term anyway. If not, may be think about that as a possibility. Same goes for bad weather, fog, etc. And yes, i am aware that the lightning during the day or rain is still way too dark very often, that must be fixed too ofc.
I would like humans to be an essential part of the game in the near future, since the intention, beyond dinosaurs, is to have human bases with the dinosaurs' intuition being an experiment that went very wrong.
-
Weapons Loading: Within the game, a significant amount of bullets and ammunition would be needed so that it would not be necessary to constantly migrate from one human base to another just to load a simple weapon or even something larger.
-
Customization of Human Clothing: Within the game, there could be some features of human skins, such as male or female, military or civilian, this would help to distinguish what purpose you would like to apply your game to (Of course, most of the time, we play as humans just to have fun and nothing too serious) but in the part of a military, instead of a standardized outfit that is the same for everyone, it would be interesting to be able to choose the color of the outfit or something like that, something like wanting more camouflage and etc.
-
Manual Map: The game itself does not provide us with a mini map where we will guide ourselves and this ends up developing us only having to learn how to deal with the routes we take or manually get the map from the gateway's Google to locate ourselves, this map in a specific way could be implemented within the game by humans exclusively, where with a command it would be easy to see and know where other human bases could be.
These are simple ideas, if you have more to implement, feel free to do so
NO ONE STOPS THE REVOLUTION
#rexlips
devs please read this because as much as i love most of the models,this one just ain’t it.Rex with lips is objectively better than the current one and it’s not hard to see why.One looks like a 3 year old who hasn’t gained sentience,the other looks like a cold and calculated predator that stares down its prey.
we need lips for the rex it looks cooler to me atleast edit: i am paleo guy so when i see rex without lips its like seeing someone say velociraptors were the size of utahs
Rex lips, current Rex looks like he’s been unemployed for 6 months https://cdn.discordapp.com/attachments/855527844670865438/1363108587580428460/IMG_1059.png?ex=6804d54c&is=680383cc&hm=f22021b9387ba1c556bae029af16b9df90be0cc9ccbc95ee92c2ed5022e02524&
Beipiarosaurus Improvements:
High water leap: Allows beipiarosaurus to access edges on sides of cliffs near waters. I think it would fit beipiarosaurus playstyle
Water feet sensor: Beipiarosaurus should be capable of detecting any movement underwater thats a certain lenght from the point of its body (as shown in the picture). However, the feet sensor only works when the beipiarosaurus is sitting on the surface of the water or swimming on the surface of the water (both sprint swimming and regular swimming).
REX NEEDS LIPS AS AN OPTION YOU CAN SELECT COME ON! THAT WILL MAKE US ALL HAPPY
is it possible to make the pvp related stuff more server-side instead of client side? there's no way that I jump in someone, get like 10m away and randomly die suposedly "bitten" due to a guy taht I supose has around 500 ping or something
more circular pupils for carnivorous animals pls
Initially, the idea was to break this message into several parts and send them one by one. Fortunately, I noticed the 6-hour delay between sending messages. The solution turned out to be presenting the text as… images, well, why not? It's great that this option exists.
It is recommended to read all the parts in order to fully immerse yourself in the global problem of the game. Have a good read.
Please share this message with other participants (right-click on this message and select "Copy message link").
||Collect at least 400 upvotes.||
Add more herbivore migrations to northlake
manual alt atack by default in settings
On the topic of adding lips to certain animals, the best way to go about it would be to add them as a cosmetic option later down the line
Something that would be really nice for this game to have in the future is even more player expression trough cosmetic options for each of the animals (different shapes of horns and crests for animals that have them, feathered and non-feathered version of certain animals, lips for rex, cerato and others like them). This helps give more uniqueness to the animal you're playing which makes people value them more!
Adding some more gastroliths in the new south plains expansion on HT would be great
dont make the swamp a spawn for things that cant swim, give things an incentive to go there after spawning in, and redisign the swamp water system in favor of deinos so if something does go for said incentive theres a risk.
The current watering holes in ht- make them dry out over time and only reappear after rain? Hotspots that occur every once in awhile instead of a constant hotspot due to safe drinking spots. Also makes rain a little less miserable
the foliage needs optimization, they have way to many polygons and some don't even have LODs, i hate to pull this card but the game is 5 years old by now i feel like basic things like missing LODs should be addressed at the very least. It is these sort of things that just make the rest of the game look worse and they look even worse as they game has some super well crafted elements as well, i made a feedback post about this before here: #general-feedback message
I don't want to be a doomer hater but it is hard to not be annoyed seeing such stuff be glared over and not addressed.
Subadult-specific speed bonuses are overtuned, in some species it's greater than any of those speed mutations could come close to offering (>10% for pachy?). Also they're a bit picky with which species they benefit. Raptor yes, but not dryo. Dilo yes, but not carno. Deino is a cannibal but I suppose its not necessary for the children to outpace them in water or on land.
I don't believe it's necessary to make these species anything but marginally faster than their adult counterparts, the extra stamina they already have at that age will carry them as far as they need. They can still evade predators the same way they would as if fully grown.
Can we please extend trikes growth time. I don’t understand how it grows faster than stego, but it weight over 3 tons more… yes the growth time is technically longer, but reaching sub adult is ridiculously fast compared to stego.
On that note, I’d like to also add that it would be nice if Carno had the same growth time as cerato now, seeing as they’re the same weight class now. As well as pack limit.
As an addition to previous rex feedback, my last suggestion still holds.
Rex should keep the overbite and exposed teeth throughout the Juvenile and Subadult phase, but the Adult should get a larger jaw and less exposed teeth with lips.
It makes a clear difference between growth stages and makes an Adult much more intimidating and cold.
It could also have a toggle for it in skin creator before spawning.
If Rex lips aren't on the menu, maybe make the lower jaw a bit... bigger?
Exposed teeth are fine, the lower jaw just looks a bit too small, which makes him look like he has a severe overbite imo
optimize the game to reach 300 playercount
This skin pattern was so cool! I hope it makes it in game.
Also, this trike model from an older Devblog looks a lot better than current trike. Mostly because of the big and lowered head.
i’ve played this game for years now and i’m a little disappointed that this game hasn’t been optimized yet
i have a powerful pc yet the isle is the only game that i have trouble with, even on low graphics
this is such a beautiful game and i would hate for it to run poorly for its entire lifespan
A biome that resembles a coniferous forest would be interesting. The downside is that it could resemble the biomes from Path of Titans I guess?
Example of the forest (Game: Sons of the Forest):
Deinosuchus and Map Design
It’s no secret that Deino really struggles on Gateway. This is not because of Deino itself, but because of how it’s not really allowed to interact with most of the playables. It’s locked to a few parts of the map unless you really wanna go out of your way early as a Juvie to get to one specific pond and be stuck there. Not to mention how most migration zones don’t really have anywhere Deino can hunt reliably. They have small ponds and lakes but as I said, you have to go out of your way to get there before you are too big.
The main goal of deino should be to catch people trying to cross from place to place as your top priority, but the map design just doesn’t really allow that. This is also likely gonna effect future semi aquatics like Austro, Bary, Sucho and Spino (to a degree) when they have very few areas they can use as travel to get from place to place or catch people trying to cross.
My proposal is that there should be a vast overhaul of rivers on the map. These are more so to help Semi aquatics travel around while also helping them have areas they can engage with players who need to cross in order to move around the map. This is just a brief version I made (which I’m not saying should be followed 1-1) the Red circles are to represent where most Migrations are and how little areas deino can really engage with them reliably. But here’s the main pointers of this
1: more rivers that connect around for easier travel/engagement with players moving around (keep in mind players still have ponds and such they can drink from that are likely more safe than a river)
2: Highlands is a tricky map issue cause of it being uphill, but the path form highlands-west rail can have a downhill flowing river.
3: sorta related to the rivers but some parts of the map should have their big mountainous rocks removed and replaced with more land in order for better layouts with river ways ALSO sewers connecting lakes is a must
We need Lipped T-Rex
never had a fatal error crash until now after 600+ hrs playing (yet i see a lot of peoople complaining about it) and i just tried to join an EU 290 pop server, so this error may be due to server ping since it was 150 for me (im in AU).
just thought id leave this here in case it helps in resolving the issue
improve ptera's stamina regen!
increase the player count to 200 per official server as the map is large and most of it is underutilized......change the map so that there is no hotspot or hotspot keep changing as ai spawns in different and diverse areas and different times......reward the migration of dinos all over the map somehow....fix swamp area ai and jungle ai.....also make server restart at times where the player count is the least.
if 200 players are added then add sea and marine dinos etc and diverse environments sea desert and dinos like titanaboa(jungle creature), mosasaurus, megladon etc....then you can push the player count to 220 and also add islands that dinos can travel in between.
Let Herra regen stamina from >60% while hanging on ('Climbing' but not moving).
Justice for our boi rex...
an option in skin creator to give him lips.
Could be possible through a pattern option or something similar.
Bring the slide back to Ceratosaurus charge bite.
Alright I’m not tryna get on the train of “trex should have lips” butttttt… the trex should have lips I MEAN GAH DANG does it look extremely dumb and unwhelming I swear I don’t want my favorite dinosaur to get done as dirty as what I’m seeing rn please try to make it closer to the model as the modders made or in the legacy. We cannot get outdone by modders… the face should also have more structure and better texture as it looks like a plastic toy rn compared to a thick hide, it could also be a pattern or cosmetic option as many others have stated as the Rex could come on different variants. We want justice for Rex give him likes and better texture and make him thicker.
I think this Rex actually looks pretty menacing.
Yeah Lips would be cool as a option, I think it looks very good as well.
But this Rex is pretty good as it is. Sure maybe a few tweaks here and there. But I like it overall
Add more flat open areas, the new Shrubland in the HT is really great and makes it enjoyable to move around and explore, the game feels like it has way too much jungle which makes the island areas feel repetitive since you are constantly in an area that is very similar to the last
There should be a way to respawn without dying.
Hidden mutation for less stamina cost for jumps should work on Pterodon jump also
it doesn't
WE yes WE need to fix the cheating thing everytime i play i see a cheater
idk where to put a suggestion but would be cool to see more predator AI like bears, bigger food to last longer and to put up a better fight than a boar against adults
rex lips should be an optional stylistic choice, just like how it was stated rex will be able to preform different roars based on individual taste
want to do a deep rumble? go ahead
a beaming roar? sure!
If customizations are going to ever be a thing, lips on rex seems to be the easiest one
Since we had the amazing reveal of what the rex would look like with lips covering its teeth, I’d love to see that idea carried over to other carnivorous dinosaurs — both the ones already released and the ones still to come — especially those with exposed teeth.
Like the Cerato, Dilo, and Carno.
Covered teeth make them look less goofy and give the creature a more elegant, respectable appearance.
Please consider adding lips to all the carnivores — it would really elevate their design!
That said, piscivores like the Deino and Spinosaurus look great as they are and don’t need any changes.
Here are a few examples to illustrate the idea:
• https://youtube.com/shorts/xmVWlXKLVtM?si=ZKtX6TGlvHhDuQCF
• https://youtube.com/shorts/fSErB9IMBFE?si=KhCU6KEJo1RE9uLz
• https://youtube.com/shorts/DwGEDF2POB0?si=czDihoA_F1tv0Vti
• https://youtu.be/NZ0muwyPgO4?si=q_m1KpTnuJ9sPFhP
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #Giganotosaurus
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #Giganotosaurus
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #Giganotosaurus
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #giganotosaurus
Fan Made!
Person Who Does Discord Cr:@Wheat
pls breath particles for calls like what they did with legacy trike
GiVe Us LiPpEd ReX OMG wOw
Seriously, such disrespectful misleading spam above
(Posting this to show how camera angles have been used by dozens of people above to portray the current rex model worse than it actually is using a low quality bad angle screenshot, while comparing it to a perfectly rendered image)
Deinos underwater vision is terrible make it so deino can actually see underwater
To fit in with other large carnivores in the game, take away Acrocanthosaurus's lips. It doesn't hold up to the design continuity of the game when considering other large theropods such as Giganotosaurus and Tyrannosaurus having exposed teeth when Acro doesn't.
Cerato body buff shouldn’t go into effect the instant a body hits the ground. Ceras are formidable dinosaurs to begin with and the body buff only adds to that. Body buff should only apply once the body is rotting. Ceras would still be able to make the body rot faster and get their buff by vomiting on it. Or at the very least, make it so the body has to start smelling before they get the buff.
I don't know if this has been fixed in the most recent hordtest patches, but I saw in Cerato gameplay in the hordtest that he has a bug where his bleed doesn't go below 99%, even when hit by an alt attack from a trike.
Fix this before it is forgotten and Cerato comes to the public branch even more unbalanced than it already is...
Same to Carno? The teeth always bothered me so maybe others will agree.
(edited slightly from a short by Mamivss)
Color-coded stamina, more obvious thresholds, increased regeneration speed
Quality of life
Currently in The Isle micromanaging your stamina is a bit fickle and resting for minutes on end is nothing but boring, especially when many scenarios force you to drain a large portion of stamina. This quality of life feature would, in my opinion, still reward actual commitment to resting without being a pain—and make managing stamina much easier while still keeping its importance in mind.
Can regenerate by trotting- green
Can regenerate by walking- yellow
Can regenerate by standing- orange
Can regenerate by sitting- red
Ties into the hp monitor and gives players a better idea of where their stamina is at during the middle of combat. Is also more learnable, in my opinion.
Potential to get confusing when combined with the vomit sickness alteration to the hud, but can be avoided by simply making the outline of stamina color coded, or by changing the vomit sickness hud. Maybe even instead of or in addition to the color coding, add small lines (like the lines on a measuring cup) to indicate where the next threshold begins.
Another suggestion I have is to make global stamina regeneration timers faster, but focus more on exponential stamina regen. Example, if it takes a creature 1 minute to regenerate stamina, 30 seconds would be spent just getting above 20%, and around the 60% line it would shoot up quickly.
This rewards players that actually take time to rest and not just sit down in the midst of battle or other non-preferable scenarios, and still discourages constant running for travel as it’s more efficient to trot it back etc.
I think the devs should add a mini map on the corner of your screen and if you don’t want it there make it so you can disable it in the settings
I think we can all agree that Beipi is a little underwhelming. While having a very fun niche, this small Therizinosaur is not as much of a threat to small-tiers as I feel it should be. I propose a simple mechanic that would allow for Beipi to be more of a threat for same-size / larger opponents.
The mechanic is called Slashed, a new form of wound that can be inflicted by claw-based attackers (Beipi, Theri, Deinocheirus, Bary, Sucho, Spino).
Slashed is inflicted by entering a stance (similar to spar) raising your claws, preparing a strike. Upon striking a headshot on an opponent, intense bleed is applied and a bloody slash forms on their screen, obstructing vision. A brief stun can also be given.
NOTE: Slashed would only apply upon a headshot. Though strikes elsewhere would still inflict heavy damage / bleed.
Scaling with the slasher’s Slash Value (how severe of a wound they can inflict on a target based on weight difference) which increases the intensity of this effect, having multiple stages that caps with extremely obstructed vision due to blood and scratch marks.
Eg. Beipi would have an exceptionally high slash value to account for opponents much larger than itself (eg. Omni) while a dino like Spino would have a much lower value as it’s largely only inflicting the attack on similar-sized or smaller opponents. Smaller opponents would receive an insta-capped effect due to the weight difference (if they survived the strike, that is).
This creates an attack that is primarily a defensive measure for these creatures, not having too much range but acting as a factor that makes approaching a slasher quite risky. For Beipi, it doubles as a unique threatening display that could help it stand its ground against frontal attackers when vulnerable on land and encouraging it's threats to reconsider approaching, risking receiving a nasty wound that limits vision and bleeds heavily.
Thanks for reading! I'd love to hear your thoughts in #general-feedback-discussion
I do agree now on rex having lips, but cmon, dilo, cera, carno and deino shouldn't have lips imo
I know the whole lip thing is going around. And personally I don’t care that much on whether or not the lipless theropods should have lips or not.
But I WILL say they definitely look better with lips. And it has somewhat bothered me how half of the theropods don’t have lips (Carno, Dilo, Rex, Cerato, Rugops, Sucho, etc), while the other half do have lips (Acro, Giga, Alberto, Omni, Troodon, Austro, Bary, etc). Design inconsistency kinda thing
We really need lipped rex. Its better. (mogged,mewing rex 💀)
with apex bones I Feel this is how they should be done. Unique with the skull so you know what creature died. I feel it would be so cool to see even if its such a little thing.
Please make footsteps louder for all medium / large dinosaurs. There is no reason why a full grown Cerato or full grown Stego should be silent when running! If it is an unintended bug, then please fix it. Sound design is such an important part of this game and when footsteps aren't heard it leads to a generally unenjoyable experience.
There is one option REX LIPS 
Since everyone wants bbl Dinos w/lip filler all of a sudden I’ll throw this out here ✨ #croclips
We talked about lipped rex but why does everyone want every single creature lipped now 💔🥀
adding rex today to the hordetest servers would be a nice idea
Make /unstuck actually unstuck and not throw someone under the map. If used, at least relocate somewhere nearby rather than just doing nothing as well.
Please make us able to unselect/unbind keys on gamepad since we are now we are forced to bind ever single key and first of all that means double binding since gamepad doesn’t have many options and things like calls doesn’t need to be binded at all since they can be used on keyboard to make space for more important stuff on the controller!
Make it easier for controller player please! My settings literally look like that. So many unnecessary settings which I don’t even need are on my controller (special left and special right double and triple binding)
What if... all dinosaurs had lipped/lipless options?
I like the original Dillo, but the lipped Dillo is awesome too.
https://youtube.com/shorts/xmVWlXKLVtM?si=_us6yA_DQkPvh8VK
https://youtube.com/shorts/fSErB9IMBFE?si=c9VStQ__t8Nd-8o_
(With the exception of semi-aquatic/aquatic dinosaurs, it would make sense that they would not have lips since they are always close to water sources.)
Since everyone wants lips just make it a cosmetic option to please both sides
add a slight breeze/wind noise when you are high up on hills n bridges n stuff
Honestly just remove rain until the audio breaking issues is gone
Alright so I understand why some animals get more attention than others. The best examples being T-rex and Raptor and it’s simply because of popularity… however, I don’t understand why those get it all while other animals get nearly nothing.
I am aware of the future “quality of life” update but it doesn’t excuse why all priorities go to the popular faces and not those who need it.
add a sanctuary between highlands, west rail access and west rail
Bro, all of the Lip Spamming kids need to be banned lol.
Your Lipped Version of the T Rex looks "OK" But this Evrima T Rex is a absolute MONSTER.
Stop taking wonky angled pictures of the rex.
If you seen this Rex in the Jungle out of nowhere you;d crap your britches
"Give us Rex, Give us Rex!"
Finally get rex...
"Give us LIPS!"
Cant make yall happy lol!
Whoever's idea it was for lipped Dinos... (Rex, Carno, Dino, Raptor) needs to re evaluate their thought process.. Example here being the DINO ffs LOL. This is completely unrealistic. Reason being - it wouldn't be completely toothless with its mouth shut.. it would still have visible teeth.
PLEASE STOP WITH THESE RIDICULOUS UNREALISTIC DEMANDS & let the DEVS actually focus on more important details - animations !
Cosmetic options like lips on rex or feathers on galli are a no brainer. Though offering choices like these take time, giving players more customization options is a thoughtful way to round out the game and make it feel more personal to our individual interests. Besides, the lore of the Isle aligns with having variants of dinosaurs, with some being more palaeoaccurate or more mutated.
As for the specifics of which dinosaurs would be offered variants, it could be up to how popular or debated they are as a species- for another example, spinosaurus with its sail shape/paddle tail could fall into this "highly debated" category, and a choice between the two would allow players to use their preferred version of a widely beloved apex. You know what's also a beloved apex? Rex! So in other words yes- please give us #RexLips.
let ptera eat rotten carcassess and bones by deafult, ik it was not meant to be a scavenger, but its the only viable option to survive as one rn
"Lipposting" has gone way too far in the feedback channel and is practically a meme at this point. I strongly recommend just deleting any and all "lipposts" from here on out, as it's becoming excessive and flooding the channel.
Alright personally the "lipposting" isnt a huge issue it just means we get lipped rex and personally I am completely okay with that considering thats what we need BUT EVERY OTHER DINO DOESNT NEED LIPS though it would be accurate to Dinosaurs NO DO NOT ADD LIPS to for example cerato I think it looks good the only thing we can MAYBE consider having lips other than rex is carno. everything else is fine without lips and can live happily without it. DEINO WITH LIPS LOOKS CURSED and isnt even accurate in the slightest, modern day crocs dont even have lips. But anyways honestly let em be we need lipped rex and honeslty js a better and more realistic probably thicker rex model anyways
dino model fixes :
carno needs head and neck thickness(it looks like it will break its head in ram)
trex needs body and head snout thickness(body belly needs to be broaden and snout too)
trike needs crown thickness etc(the body looks thicker than the head and the crown is a bit small)
Dear Devs,
I think The Isle has some of the best prehistoric creature designs in media. Sure most aren't accurate, but respectfully to all the critics, who the heck gives a care! This game was never meant to focus on accuracy, these are lab grown amalgamations of DNA. So please, with all these lips or no lips arguments, just keep making great designs to your tastes. I'm sure that was already the plan, but I'd just like to support it.👍
P.S. If anyone doesn't like The Isle's designs, just wait for modding. Then you can do whatever you want!
Mutation suggestions!
Here are some mutations that I feel would be beneficial to the game and give players more opportunity to specialize their dino.
Ability to hydrate a small amount from drinking mud - Value: up to 20%
Increased footprint highlight intensity, range, and duration when tracking - Value: 50%
Ability to consume rotten flesh (Carnivore) - Value: N/A
Reduced damage taken and done to group members - Value: 75%
Increased jump distance (Addition to reinforced tendons) - Value: 15%
Increased precise movement speed - Value 25%
Ability to traverse steep angles of terrain - Value: N/A
Increased damage to stunned targets - Value: 10%
Movement does not effect bleed severity - Value: N/A
Many mutations in The Isle have very low values compared to the other options, and for what they’re worth, no right mind would choose some over others. So, the second idea I have for mutations is to severely increase the effectiveness of many mutations such as:
Submerged optical retention - 75%
This change is intended to give semi aquatics a sense of vigilance when underwater. Those that pick it will likely not be ambushed when swimming.
Increased inspiratory capacity - 25%
Outside of the semi aquatic realm, this mutation is rarely chosen, and is even still a niche problem within it. The 25% increase is designed to give terrestrial players a fighting chance against Deinosuchus.
Wader - 100%
a VERY niche mutation that, if you want players to pay 1/3 of their mutation capacity for, you better make it worth it. Players with wader are now fully mobile in shallow water/mud.
Truculency - 25%
Specializing against grapplers should feel rewarding, and as bucking is by default kind of a self-sacrifice against pursuers that know what they’re doing. Now you can give them a run for their money.
Multichambered lungs - 15%
The previous value is borderline useless. You get maybe 2 more seconds of running.
I’ll be going into more detail in #general-feedback-discussion due to size
add giant icthyosaur corpses that wash ashore VERY rarely
Giving this a boost, pteranodon being able to scavenge corpses much like cerato and deino do would add more to its gameplay and work well with its improved ground mobility and attacks it'll be getting with the rework!
an FOV slider so we can take more reliable screenshots in the skin menu AKA cooler looking screenshots and a better way to check out your skin you created
The Carno nerf was unnecessary — it actually needs a buff.
Why?
Carno being only 1,300 kg now is pointless, and the unlimited charge is weak and unnecessary. The older version of Carno was much better.
As you know, T. rex is about to be added to the game, and sub/juvi rexes are extremely fast. There will be nothing capable of killing them, meaning the rex population will explode. The best way to control this is to buff Carno — bring it back to 1,800 kg and restore its 55.5 speed. That way, Carno could help keep both the rex and allo populations in check (at least Carno might kill 90%-50% grown allos in 1v1s).
Suggestions:
- Increase Carno’s weight back to 1,800 kg so it can control rex and allo populations.
- Restore bite force to 175, or at least make it 165.
- Stun mechanic should activate once every 10 seconds and instantly stun on hit (like Update 6 — as soon as the charge lands, the enemy gets stunned).
- Add rex to Carno’s diet — since growing a rex will take a long time, this way Carno can feed on juvi/sub rexes and stay fed.
Also, ever since the Carno nerf, servers have been dominated by Ceras. Is that really what we want? Ceratos are currently strong enough to kill a 1,300 kg Carno — they can make Carno vomit in a single bite. Please bring back the old Carno weight.
Additionally, we could test these changes in the Horde Test branch to see how effective they really are. If you notice any writing mistakes or if there's anything you don't understand, feel free to reach out to me.
(regarding lips/no lips)
- Looks like a vampire
- Is a bad design
- Most of the community dislikes it, on top of it not even being realistic - so why add it?
i don't want to join any camp regarding tyrannosaur lips, but at least pay more attention to his teeth - now they come back sticking out and crooked (since all we want is for our handsome rex to be as neat as possible)
I prefer rex without lips but I also want those who want lips to be able to have that option. So if rex gets lips, please make it optional rather than a replacement.
Toothed Rex looks good. People just use a bad image to compare it with. The biggest issue between these two images isn’t the lips, it’s the rendering.
H carno should not have arms, I think it would be so much more unique and interesting if it had no arms to continue the trend of its linage of arms growing shorter and shorter. This could do for a unique looking creature and a completely unique playstyle for this strain compared to the current model which could probably grab and slash with its arms but without these arms it could have even larger horns for devastating impaling and bleed attacks
From playing Ptera I feel like it’s issues don’t come from stamina, but rather functionality. Theres genuinely no reason to ever hold spacebar, W or shift because they shred your stamina, while talking these does not (the correct way to fly as Ptera). The problem is that the game doesn’t tell you this at all. Tapping shift gives you the speed boost essentially for free until you decide to ascend and tapping W gives you ascension without melting your stamina. So for pteras flight this is what I’d like to see changed
1: W no longer boosts you in the air (tap or held) and only gives you a slight ascend (like if you tap it rn)
2: Shift run (tap or held) takes 1% stamina (current tap %) and just puts you in the faster flight mode. You don’t drain stamina while doing so as you would now when tapping
Though as per normal, if you ascend while in boosted flight it resets
Conclusion
This should help Ptera feel better to fly as, by getting rid of meaningless functionality that doesn’t need to exist
Make dilo clones not invisible and do that when you hit a clone the clone goes away
QoL: make grass disappear under the nest? new feature to the dynamic grass. will look good with semi-aquatic dinos who nest near water
Herrera silent communication when dewlap is being used.
nesting reward and fix:
remove mutations for offspring instead give mutations for parents
per child reaches sub adult do a mutation slot unlocked until all slots are unlocked
this will give a reward to the nest and players will choose more public egg spawns and will add more fidelity to the game.
as players will be rewarded more and more ....there will be more nesting the gameplay will add another dimension after reaching adult.
current nesting is not rewarding for parents and it's only done to experience once or spawn friends.
this will enhance gameplay .
I think I mentioned this before, but there was an old mechanic back in 2021-2022
Where holding down the '1' call allowed for a different sound variation to be played by your Dino a differentiation between tapping '1' call & holding it both sounded different altogether can we expect this again?
it was a very cool mechanic & hasn't been mentioned since or when it was removed. (Omni had it.)
make bleed more visible
make a limit on how many people can suggest one thing.. tired of reading about all the lip ones while others get skipped over
I made an edit of how I think this could be a cool addition for everyone, and how it could relieve some stress for all — including you, the developers — by allowing you to not have to focus on this topic right now.
[-]> After hatching from a nest, depending on the species, you could be born with a random mutation that is exclusive to that species.
Example: a TRIKE hatching with twisted horns or unique colors that others don’t have, or feathers on GALIMIMUS or TROODON.
Once unlocked, this mutation could always be added to your dino or creature during skin customization.
This would also apply to color mutations like albinism.
[-]> This appearance-based mutation system would bring more variety between individuals
and also support the nest mechanic.
Although nests are already in the game, players rarely use them.
By making these mutations only obtainable through nesting, players would be more encouraged to use this feature more frequently to gain unique traits.
[-]> This system would also contribute to the game's lore.
Lab-created creatures that were once held in captivity, upon escaping and becoming wild, could begin developing variants or adaptations naturally.
➡️ (NOTE): Just like in real life, these mutations would be rare and not every creature would have one.
**Example: a Deino with lips._
Other examples could include albinism, or mutants like cannibals having features such as spines on their backs or forearms.
📝 (I REALLY HOPE THIS FEEDBACK CAN HELP EVERYONE HERE, ESPECIALLY THE DEVELOPERS OF THE ISLE.)
I DON’T WANT THE DEVELOPERS TO FEEL OVERLOADED JUST BECAUSE WE WANT SOMETHING RIGHT NOW (LIKE LIPS).
Let them focus on what they’re currently working on, and what they’ve already planned for the future.
📩 I'm waiting to hear your verdict, dear devs — whether you accept the idea of lips on dinosaurs but choose not to implement it for now, or if you reject the idea entirely.
Probably already gonna happen but it should be said, for the love of god the water spawns have to be fixed. Both elite and schooling fish are practically extinct rn and it makes growing anything that relies on them, deino, beipi even ptera a lot more frustrating.
Carno getting instant charge shouldn't drain my health as well for just catching the tip of my tail. Unless I have second brain stored in there, I should take virtually no damage-chip damage at most.
Non-lip thought: I know this is a herbivore game, but if there is any desire for realism, make bite force damage SOMEWHAT congruent with scientifically-agreed-upon theory. I had Chat GPT run some numbers for weight and damage. It's embarrassing how hard carnivores hit compared to reality. ESPECIALLY Deino.
Ranked weakest-to-strongest. I included stego tail whip, dibble horn damage, Pachy head butt (surprised me), and anky tail damage, (because I hope it's coming). What it shows is: there's a reason herbivores drank in groups; crocs HIT LIKE TRUCKS and couldn't it kill all of them drinking in a group (like wildebeests). If this game had EVEN 1/4 the numbers for Deino it should be 2 shotting stegos with bites to the head. Fix carnivores. Please....for the love of god. If not all of them, at least fix Deino. 500 bite force is a joke. Whatever Rex hits for, double it. It's literal science.
Rank (Highest → Lowest) | Dinosaur (+ max. mass) | Primary damage used to rank (force, kN) | w/other damage included
1 | Deinosuchus (~8.5 t) | Bite ≈ 102 kN (11.5 tons)
2 | Pachycephalosaurus (~0.45 t) | Head‑butt 17 – 66 kN at 6‑13 m s‑¹ closing speed | Bite 1.0‑1.4 kN; flank‑ramming with the 25 cm dome edge
3 | Tyrannosaurus rex (~8.9 t) | Bite 35 – 57 kN (single rear tooth) Bone‑crushing tooth pressures ≈ 30 MPa
4 | Triceratops (~10 t) | Bite ≈ 7 – 17 kN (posterior dental battery)
5 | Ankylosaurus (~8 t) | Tail‑club 7.3 – 14.4 kN; enough to snap large theropod leg bones | Bite 0.23‑0.41 kN (scaled)
6 | Stegosaurus (~5 t) | Tail‑spike (“thagomizer”) ≈ 10 kN at up to 40 m s‑¹ tip speed | Bite 0.14‑0.28 kN; four 60 cm spikes leave deep puncture wounds.
7 | Carnotaurus (~2 t) | Bite 3.4 – 7.2 kN (front→rear) | Fast slash‑and‑pull strikes; robust neck for ramming prey sideways.
8 | Diabloceratops (~1.3 t) | Bite ≈ 5 – 10 kN (scaled from Triceratops) | Twin frill horns deliver 2–3 kN stabbing forces – sufficient to pierce predator rib‑cages; short nasal horn for close‑quarters jabs
add turtles to deinos diet, its the only reliable source of food and its not even on their diet?
Maia's stance swapping is SOOOO cluncky in combat. If you stance swap during an attack, it just ignores your input at some ambiguous time during the animation, and there's no way of quickly telling whether or not your animation swapped. Please add some good ways of making it clear what stance you're in so you can tell which attacks you'll be making, or let it swap stances automatically after an animation ends if you swapped during the animation.
Please switch Carnos and Ceratos pack limits, I feel like there's no way its still considered balanced that Cerato has 4 and Carno only 3 when Carno is weaker and in dire need of more support during hunting.
Cerato already has so much going for it, it needs to be smacked around a little with the tweaking.
a mutation suggestion reserved for herbivores
Adrenaline rush- when your health falls red (in a fight, not by falling from a cliff), you get a speed and damage buff, and also a little bit of damage reduction, which would last until you either die or heal up to atleast orange. might be overpowered as hell but would be cool
I think it would be a very interesting idea for all sauropods to have a sort of Death Nutrient mechanic?
I propose that whenever a sauropod reaches sub adult-Adulthood.
Whenever they die, either through being eaten, or dying from hunger or dehydration, its body will become a temporary zone where plants grow at an accelerated rate, bringing in healthy amounts of players to feast for a limited time.
But for any sauropods that die during their elder stages, either naturally or otherwise.
When they die, their corpses spawn sanctuary mushrooms, causing a huge nutrient boom for herbis, and of course some healthy competition for large amounts of meat for carnivores.
Give the skin creator an option to pick another dino or a human that you can stand beside for a size comparison
For few people spamming for rex with lips, just make patterns that gets it like a pattern C or D. Also looking forward to the devlog.
Carno is at rock bottom for no reason. It should be heavier then a teno like it orginally was and have its biteforce reverted back to 180. There was no issues with carno pre nerf I don't know what inclined someone to just randomly nerf it while cera is overtuned. It can't even hunt midsized herbivoures such as teno anymore only preying on small tiers forcing it into a niche when we dont have other dinos for its previous niche aint good for balance. What we have is literally rugops. It needs a buff.
unpopular opinion. delete rex in general, lipproblem solved 👀 lol
rework the water shader, at the moment it isn't the best. Not only is it incredibly still and stagnant but also at moments buggy, it doesn't interact with lighting well especially at night and is a mood killer at times. I hate having some really good views only for it to be ruined by weird glowy water at night. This rework could bring different presets for weather events such as sand and sediment being brought up underwater so the color changes during thunderstorms, wavier water and the environment actually interacting with water e.g. leaves, sticks (that might be pushing it) and actual moonlight on water instead of glowy slop that stands out.
make ptera able to climb as it's perched
It's already able to attach itself to a wall, why not let it climb
Cera vomit is too powerful for the current roster.
It would be awesome if we had some more player—or AI-driven events on a server that changed up the pace of the game. For example, if a massive sauropod dies, its scent carries much farther and is very nutrient-rich for carnivores. Dead players or the occasional brachi corps spawning in an unpopulated area could bring this about. Dynamic gameplay events such as droughts, sauropod corpses, nesting migration zones, and ai spawns moving across specific locations around the map would greatly enrich the gameplay experience and encourage players to move around the map, while providing varied unique events and locations which keep the game interesting and new.
For the love of god fix the AI spawns. Why when I go to south river I see Ai spawn right in front of my face but I go to north lake or west planes and there's NOTHING, water access too. Why are we being so generous with spawns in some areas and then rationing them in others? There was one spawn in northlake after i circled it multiple times and it was a bore which then killed me because I was an infact and already starving. Then i spawn in south river and count 10 Ai on my screen. FIx the spawns please.
Change pteras latched animation- its breaking its wrists..
Introduce more efficient food for apex herbivores,so larger bushes and or small trees because the current food just ain’t cutting it
If you're gonna increase herbi food, add large ai for apex carnivores too.
(Aka don't do either - let the difficulty stay)
post process EV min max settings are set strangly. things looks really dark when camera is close to them
If no rex lip, atleast make his jaw a bit bigger. It looks like he never mewed
Split up this HT. Rex and trike this HT since that is already being done, along with the foliage sounds and whatever else relatively small and push that to evrima before then going on to hypsi and ptera reworks along with whatever else might be to come.
This might make all the content take a bit longer but it would allow everyone to enjoy a stable rex and trike on main branch along with spawn codes and the crash rejoin which im sure everyone would love. As then if HT breaks we can still enjoy all the new stuff on evrima branch. Then there could be a smaller HT for ptera and hypsi when focus can be on them instead of rex/trike and such there will not be pressure to hurry out foliage sounds, ptera rework and hpysi climb due to a HT that has dragged on for months because it is bundled with highly anticipated playables and 2 pretty big QoL additions.
There needs to ba an addition to the water. I have seen a lot of people complain about ai spawns and how they starve to death before they can even reach a decent size. So to combat this add a prey animal in the water. Beipi's are too small for deino's to really depend on them for food. Adding another herbivore for deino's to hunt would increase the biodiversity and predation for deino's diet when they are younger. This would inturn lessen dependency on ai spawns.
Bring back old carno so he can kill small rexes
When humans are gonna be finished, make carno and omni their biggest nightmare
If people could make mods on stats I bet we’d learn and progress a ton on balance.
make evry herbivore like galli and packy (mid tiers) like 1 pound/kg hevier than an omni so they just cant spam pin mechanic ad win, they are pack animals so atleast 2 omnis to pin down an packy/galli should be fair, and slow down is it is only one so you cant run.'
Ultrasonic communication:
Would be cool if a playable that was stealth based had calls or chat sounds that were only perceptible to each other. Maybe only the 3 and 4 call would be heard.
devs' decisions with the roster is questionable
Why add new small dinos when the pop is still only 100? This is why we never see dryos, pteras are scarce, beipis are rare and troodon was a trend
Add stuff like quetz first and then small dinos once you manage to optimize your game to reach higher pop
running into dinos at migration zones has been uncommon for me.
maybe im unlucky, but ill spend the whole time in the migration zone until stuff starts to despawn and there will be nothing. its not like im in some odd part either. im surrounded by the diet plants, and still nothing.
i feel like the map is just too big, and the 100 player cap limit isnt enough to make interesting gameplay where you run into many people. maybe make newer renditions of the map smaller? so we have higher chance at running into things.
dont get me wrong, the map is gorgeous, and the big map is great for people who like the exploration side of things, especially carni players who can live on the ai. but the player to accessible land ratio is too low for those of us that are looking to do co-op hunting of other players, or to be hunted by carni packs. it couls possibly be fixed with a higher reward to going to migration zones, but im an advocate for smaller map personally.
its just not too exciting without player interaction.
Anti-mixpack mechanic.
Can't claim its a hard-core survival game with realistic elements or an attempt to replicate a real ecosystem yet simultaneously sit around with dozens of different playables, all holding hands and KoS-ing.
"Just go play unofficials" is a cope level response. More people play unofficials than officials specifically because of how degenerate and unbalanced mixpacking is. Stop pretending it's totally fair and balanced just because the dev team moves glacial slow at balancing the game.
"Just go play Path of Titans if you want to mixpack" is the response.
Idea-
If a carni and herbi are within close proximity of eschother (say, half the size of Wrail) for more than 5-10 mins WITHOUT dealing damage to eachother, they begin receiving the following "stress" debuff in stages based on relative weight
Stage 1. Increased food and water drain
Stage 2. Periodic spasms
Stage 3 infertility, albinism (possible new features for cannis according to devs) and a sizeable stat debuff (like 25% reduction to everything)
That's 30+ mins of sitting in an area the size of wrail pond and field with something nearly your size and NOT fighting it.
Receiving damage down to orange health clears the debuff as does staying away from the other player for 2x the time you were together.
I had an idea for a basis of an anti-mixpack (and potentially anti-overpack) mechanic that I haven't seen suggested before, so here's my attempt:
The problematic aspect of mix packing is combat - specifically, when players use a combination of different dinosaurs to cover for each other's weaknesses, making them extremely hard to defeat or avoid for single-species groups. Therefore, i suggest a mechanic that uses groups and damage in a new way to detect mixpacks and overpacking.
Consider two dinosaurs: carno A and Stego B. These two dinosaurs are mix packing- because they are different species, by default they cannot be in the same group. Now, assume they stumble across a group of 2 Carnos, which I'll call Carno C. Because Carno A and Stego B are mix-packing, they both attack members of Carno C within, say 15 minutes of each other. This flags them to the server, but does not apply any debuffs or outward effects yet. One instance could be a case of a 3rd party simply noticing combat and taking advantage of both original sides being distracted. All players keep playing. Now, within the hour after the last instance of group A and group B both hitting group C, Carno A and Stego B stumble across a group of 3 tenos - I'll call them teno D. Again, they fight, and carno A and Stego B both hit members of teno D. As a result, because they were previously flagged as cooperative groups by the server, there's now 2 instances where the same two groups entered combat with a 3rd group. This is flagged as mix packing/over packing by the server, and debuffs or markers may be applied.
Note 1: timing can be adjusted here. The important thing is not that the dinosaurs don't attack each other, but that they are cooperating to attack a common enemy multiple times in a row.
Note 2: this could be further tweaked by adding a threshold of damage/# of instances of friendly fire to determine that this truly is mixpacking and not 3rd partying - for example, say carno A must hit stego B at least 3 times and also reduce their health by 25%-50% of maximum to be considered coincidental 3rd partying on the second instance.
Let me know what you think - I kinda just threw this together, so I'm not expecting it to be flawless logic
Are there any plans to improve swamp? going there is a death sentence. Such a beautiful zone but you'll have more luck finding fish in a desert...
This type of effect once you are experiencing hallucinations, maybe less visible once u are in blue stage, but once you reach purple stage more vibrant or visible.
Being back the old “Extinct” death screen, as well as the old UI. It is so nostalgic and primal.
I agree with the above comment and wanna say that current UI is not good and needs some rework (I dont like whats shown in the reworked version either tbh)
Adding onto this, swamp is currently in need of an upgrade with plants too, the plants, specifically melons chanterelles and blue mushrooms give barely any food to large Dinos, and they rarely actually spawn. Please either add new larger plants to swamp or increase their spawn rate
The ai barely spawn there either which makes it really difficult to live there
Let Baryonyx juvies cling to the bottom of rivers and lakes similar to beipi. Maybe let them dig around for crabs? But the clinging itself would be peak.
I have no reasoning for this other than cute baryonyx juvies digging around in the mud for crabs.
make stam regen 15% faster on all dinos, ok maybe not all but most
I know that realism isn't that important for the game and I wouldn't really care if it didn't come to the game but it would be a lie to say that theropods with lips aren't cool so make both sides of the community happy an option like "realistic mode" could be added to the game that is only visible to the person who activates and it add lip-like realistic features to the dinosaur models(I know some part of the community sees this as want a easy mode for a Souls game and it ruin the ambiance and originality of the game but if you make it a personal cosmetic decision it's not harmful to anyone)
what sense does it make for dibble to hit the tip of my tail and put me on ground or simply stun stego which is 2x times bigger
I hope in the future that the devs include a report suspect button when u die that just compiles last 3 min of gameplay and sends to admin for review. Currently reporting players is way harder than it needs to be with large file sizes, even for unofficial servers it can take making it into a YouTube video. All in all, I think we can agree an isle without cheaters is a better isle. I think if it doesn’t send to the admins automatically it should atleast give you the file so you can submit it yourself, to avoid overwhelming numbers of reports.
Die button??? 😭
Can we get rid of the jungle spawn for herra? I spawned there 4 times in a row. A. I'm too slow to make it ANYWHERE there is action (scavenge off bodies) B. I made it to river delta and 0 schooling fish spawned (there were boar but you can't kill boar as fresh spawn herra) (there were deer but you can't even catch deer as fresh spawned herra) C. I even go to that jungle pond that you LITERALLY spawn next to and I starve before schooling fish or frog even spawn. Maybe change jungle spawn to a North Lake spawn?
Increase the spawn of smaller AIs (Frog, Chicken...) and add psittaco spawn near or inside sanctuaries
You can add the red woods biome like the picture below it would be the t-rex teritory for example he roams his teritory looking for pray or fight of other t-rex's also it can be a migration zone for Sauropods because the trees are long and could be a good place for food.
fix fall damage for bigger creatures... i cant even fall 2 meters while being on full hp as a juvie carno... its just ridiculous. other time i fell from the same height as a dibble, i was full hp, fighting a pair of ceras, i attacked one, i fell and i died. that was literally a shorter height than diablo is.
A suggestion to fix the RMB spamming dilo: Make the dilo itself deal more damage in its 3rd stage, similar to troodon. Everybody hates the clones doing the work for it so this is how I would change them: As soon as you hit purple stage, your blood screen turns black and your character menu only shows random colours whenever you open it (or maybe some other form of edited heartbeat). The clones do not deal damage now but whenever they hit you, your now black blood screen takes over more of the screen (and the HUD?), maybe even with some distortion effects. Similar to falling asleep but not too extreme and up to a limit.
The clones should also not go up in smoke after they hit the target, only if they themselves get hit. If they don't get hit, they just run straight out of vision range and poof there. This way the prey doesn't know if the dilo that just hit it was a clone or real since it can't check its hp with the menu or the disabled blood screen, hopefully creating more fear and confusion.
Please add red woods and Its close to the end of the month devlog soon please.
By what is seen on the recent devblogs, I think you devs are making an extremely good work. However, I think you should focus more on the closest upcoming playables (for example trex, allo, austro, bary) rather than focusing on stuff that are more down the list (for example para, ava, quetz, spino, acro, giga). I get that many of you who are a fan of playables who are more down on the list, but I think focusing on the closest to being finished would be much better.
Ragdolls could use more friction. This is like the once place I can eat in the trees without them sliding off the branches, and that's only just.
hello, herbivores could take more time eating a bush, for example, trike(yes I know he is big) if the amount of food you can get from a cicle of animation of eating is 100% of a bush, why not, reduce it to 10% per cicle, so insted of eating it in one bite, you take 10 cicles, in the end you recive the same % from a bush, but slower, this bring a more realistic and sactisfatory feeling to the herbivore, you can see the animation of eating more, witch is beautiful by the way, and don't change much from the actual gameplay.
Night vision/Underwater vision for deino should be at least the range that elite fish swim away from you at. Depending on the time of day it is impossible to chase NPC fish around a lake.
Hi there! I just wanted to ask if it would be possible to make some changes to the swamp and maybe add more fish, because it's really hard to find any there. Not just one, but several of my Deinos have died because I couldn't find fish/food in the swamp, Thanks!
remove the space between tenontosaurus and the growth bar
Buff maia stomp to 400 damage
make food that plants give scaled with their size, for example, those orange flowers should be as they are rn for the big herbivores, but the big red and big blue bushes, fruit trees and other big plants should be providing more food for the bigger bois, which would stop 1shotting every single plant, no matter their size
I seem to only ever hear tacos in the rain and no other AI whatsoever ? Can we please make it so all AI can still be heard the same way taco is while it rains? When it’s raining for 3 days straight I can’t find food and i end up starving
i had the embarrassing experience of showing my dad this game only for him to ask, where are all the other players... i wish i could answer that question, because i aint seen anybody. i grew maybe 5 dinos on different official servers, they all at 100% and i saw nobody. this map is too big guys. my dad deadass said that maybe i mistakenly went on a local server and not an online one. i told him that it was a full server and he was floored. guys... the map too big. shave it down a little for gods sakes Dx we appreciate the sights and the sick mountains and all that... but please.. we wanna see other players. maybe im not looking in the right places, im going to migration zones and they are barren. are people not going to migration zones? what is going on 😭
Thanks to the devs, for listening to our feedback about us wanting a way to decay our diets
Now we have gastroliths
can we have a sancturay near the Highlands? like between West access and NW. Ridge pls
The sound of rain needs to be reduced
please make it so that I'm able to at the very least defend myself when I'm pinned. It shouldn't be a death sentence to be pinned by a utah 💀
Can we fix underwater lighting, please? There are times where I have starved at night with a clear, moonlight sky simply because I can't see the fish right next to me because of these blackout zones. I don't know if it's the water layers underneath overlapping or something to do with shaders or what, but I've tried changing every setting I can think of, and the selective darkness remains.
Some Dinosaurs Still Need Balancing – Let’s Talk About It
Hey everyone,
Here’s another feedback post about long-requested changes that could help balance the game. Let’s get right into it:
-
Pachy Needs Speed and Stun Buffs
Pachy needs a speed of 44–43, because currently it cannot escape Cera.
Also, if Pachy breaks bones, it should be able to stun up to 3 times, based on breaking the body, leg, or head.
If Pachy misses its charge, there should be no cooldown.
Why it matters: Sub and juvi rexes can run at 55 speed and are already strong. If nothing changes, Pachy will have an even harder time surviving. It really needs a buff. (ABOUT Pachy there is a big problem, the hitbox is broken, seriously when you headbutt the histbox is problematic, check it out) -
Carno – Please, Just Look at It
The community has debated Carno endlessly. I won’t list suggestions here — just please take a serious look at it. A lot of players are asking for changes.
(Or you can just ignore it again like always.) -
Deino Needs Better Night Vision and Movement Tweaks
Deino’s night vision underwater is way too dark — it needs to be improved.
Baby Deinos should be faster on land and slower in water, so we can actually escape adult Deinos. -
Herbivore Food Needs Fixing
Fruits give too little diet and barely fill your hunger, especially for large herbivores like Stego and Trike.
Please consider improving herbivore food. Right now, it’s not working well at all. -
Stego Stamina While Running
Maybe Stego should consume less stamina when sprinting.
From what I’ve seen, Trike can catch up to Stego, and Trike’s stamina lasts longer — which makes it feel a bit unfair.
(This might not be a huge issue, but worth testing.)
If there is anything you don't understand, write to me.
Bumping this, please take a look a the spawns of plants and mushrooms in general, its a mess and has been since forever
night time should have a differenct background noise, like crikitz or sum
Dilo clones should have a chance to appear as other larger dinosaurs. Every once in a while I want one to be a rex/allo for herbivores or teno/dibble for carnivores. Keep the players guessing if they are getting clones or if this is it for them.
~Herbivore Food Changes~
Increase food values for all herbivores, so atleast they CAN reach full hunger at adult as well, but increase the herbivore hunger drain so atleast they need to keep eating and keep themselves occupied and really push herbivores to migrate to their zones. (This would not only reduce herbivore KOS players since they need to focus on sustaining their stomach and diet, but also plan their next migration.)
Plant Consumption is also a bit odd, it would be cool if you could eat the plant all together but instead, just eat the leaves. so then the plant will just regrow it's fruit and contents
could the camera not get 3x as dark when it gets closer to the ground?
Make AIs spawn in islands too, they are so empty.
We all already felt this on ourselfs, get eated by dino from same specie without being canibalistic one. Some peoples calls it just normal cause dinos were not only fight for food, but creating canibalistic and none canibalistic carnis has a serious purpose, to prevent dinos species that are highly cooperative from killing themselfs, because only in pack they can use their potential, and we all know that auto bite mechanic doesn't prevent it at all, my sugestion is to improve this system for next debuffs.
When you eat your specie for first time, you start to uncotrollably bite like now, not harming you too harsh for being extremly hungry to decide eat your own.
After it if you decide to eat another one, you will get sick start vomit.
after 3rd same specie body, you will be permanently ill to death, similar like humans who started to eat meat, Kuru tribe died because of unknown before disease that only occur by eating human meat, i think that this could be the best solution for this problem.
Its leaves window for pretty rare occasion to not have anything else to eat.
I know that this still could be avoided if someone just decide to not eat.
noneless this suggestion could help prevent this situations occur so often,
cause there is a lot of players that attack everything what they see like it is some FFA Battle royal game, this game is survival dino simulator, its tries to shows real dinos behaviors and recreate their lifestyles, but what you see on servers its far far away from it,
You don't have beautifull scenery of different herbis over the lake, cause they are also bloodthirsty and atack anything and anyone in range, its ridicolus, something that is rare event when two herbis were fighting over terittory, its pretty common here and not for food resources, cause they spawn in very big ammounts, they do it just to do it, for fun from killing others i guess, cause there is no other point to attack them when they can helo you against Carnivores.
can you PLEASE do ANYTHINGGGGGG about the cheaters?? This is getting ridiculous! I've been seeing SOOOO many people complaining about cheating baby ceratos 1 shotting their fg stegos or deinos and stuff. Seriously this is getting fustrating. Actually encountered a cheater today and my sister got 1 shotted from like a 30% and she was blue health, fg, and was 2nd gen and just like that she died.
Please, I'm begging you, do something about these hackers. Why can't you put as much effort into stopping these hackers as you do when making a new dinosaur?
Fix teno and Carno hit boxes, they are broken right now.
Pachy can miss their bash and still hit you after they are on the ground. This is dumb and punishes you for going in to punish a pachy for missing.
We need the textures fixed, they look always shiny and bad, the isle's textures are top tier level and bc of this bug, they look really bad imo.
could you change tree and grass colouration in different areas with different saturation etc
like when they are near highland things start to dry out....so it's easy to navigate and understand.
if you darken and lighten add hue etc to different areas and jungle it would make it easy to navigate jungles etc
also changing colours hue instead of adding new fona will not affect performance.
It's really difficult to navigate with the same fona texture inside dense jungle where you cant look at any landmark such as mountain etc
Great time running into people hacking on the official servers XD. 50% Cera can supposedly do a nomral bite to a dilos head and set me to 1 hp like hoooooly.
bring back spawn zones, or a spawn on friend code like i seen a while ago, what happened to it?!
recently playing with new mates and its a nightmare all spawning together with me and 2 other noobs who have NO idea about the map. just spawning together or running to each other can take literal hours, only for someone to die and have to do it again, its gross.
on top of that, so many dinos seem to have like 5+ different spawn zones as well which makes it more annoying while dinos like ptera for some reason only spawn in west access and rarely water access.
i get that random spawns gives more life to otherwise neglected parts of the map and solves some issues with players making their own body a food source for their next spawn but its probably the worst part of the game when it comes to just playing with friends and trying to group up with them
Edit: i didnt mean to reply to the above comment, i do find it funny how wrong "crickets" is spelt though 💀
make stego lose stamina when its tail is up
Add those darn spawn codes
It's good that you're focusing so much on the Triceratops and the Trex, but there's so much in normal Evrima that needs attention as well. Fish and other AI still fly through the air every day, a few hitboxes need to be reworked, and as a herbivore, I don't dare pick up plants with G anymore because I've been completely stuck so often and simply couldn't move. When I play Maia, certain attacks don't work for me, I don't know why, regardless of gender, tall or short. As far as I know, hackers are still a problem. When I leave a server, I usually get kicked out of the game immediately. So, please take the time to look into these problems every now and then, and not just shove a lot of new things into the game, making it increasingly buggy.
I'm not sure if it's just a me problem with my settings, but some areas are quite bright and over saturated and it makes it hard to see and messes with my eyes. Like I said it could be a me problem, but I don't have this issue with other games.
Another problem this creates is that the compass becomes impossible to see. Maybe change the colour of the compass as well or add the option to change the ui to a custom colour.
For the love of all that is holy, add a function in the game that lets us kill off our dino so we may swap on the fly.
I spawned in swamp as a croc inside a tree and because there was water under the tree the /unstuck command didn't work, I stayed hydrated because of the water I was touching, i couldn't drown because I was slightly taller then the water i was in and it takes 20 years for it to die by hunger. So I beg of you, PLEASE. 🙏
I propose adding an "Autowalk" function to improve the player experience.
- Player comfort, traversing long distances is taxing, "Autowalk" would alleviate finger fatigue and make exploration and roaming more enjoyable.
- Precedent in most related and open world games.
- Community demand, as above.
For the concerns about "idle" mechanics, there's already a "toggle alt key" option, and there's no need to continuously hold H to rest in a bush.
When it comes to balance, simple things like hitting Win+G for the windows overlay,, those who know, know. Everyone else is at a disadvantage.
Would some kind of territory for land dinos be beneficial for the gameplay? Just detectable between the same species! Like in nature with lion/wolf packs.
Im thinking of like entering a terretory from a dilo pack, and i can scent it. (Q) Other species cant! The territory lasts as long as the pack has a min of +-75% of its max grp size. (or until the pack leader dies etc etc) When too many of them die, or whatever mechanic is applied, they can no longer hold the territory Ohters can take it over, mandatory steps to be defined, or it stays empty.
The holding of a territory could give the pack some buffs, no combat buffs, but like food or water or nesting etc. Or whatever is on the Devs mind, just combat is critical imo.
With that implemented in a smart way, we could get more spread outs over the map, as each pack would seek to have a territory they can benefit from. While at the same time its not a must.
And solo predators would benefit from a more exciting map, as dinos are spread out all over the map. It could really turn out to a battle of borders, when some territories are extra beneficial, e.g. safe water spot, more AI than others...all done with care and balance...yes, not easy i know, but possible.
I know it causes many questions like should these territories be pre-defined, and i would say yes, everything else makes it way too complicated. I think the current map could easily hold 20 territories.
It could also be introduced for herbivores ofc. (though that causes issues with migration zones...) Or only for very few but not all dinos. Sure we need to define how to obtain such a territory. Like being there for a certain time („capture the flag“ like), or/and all pack members must be at least sub adults, etc. etc. Still a lot to consider and discuss, but may be thats worth it. Thanks for reading!
Bring back update 4 atmosphere
Is there anyway we can get a sanctuary in highlands as it is a major spawn point for most dinos. Maybe even a tiny water puddle inside the sanctuary for babies to utilize until they can no longer stay inside the sanctuary.
I have another suggestion to the Terretory-Thematic: If something related to territory and packs should be added, then it should only be a feature where, for example, you can mark a specific area as a group, which other dinos of the same species can then smell it via the symbol on the smell bar, but nothing more! Dividing the map into zones and then giving buffs for food, drink, etc., I think is a completely wrong approach. Please keep the game as what The Isle is: a (horror) survival dino game, not a conquer and take over territory game.
Sorry for this harsh criticism, but I find this suggestion completely over the top. Anyway have a nice Day
I propose adding Dilo to the Carno's diet in Evrima. Carno and Dilo frequently clash in-game, and while organs can provide nutrients, there’s no strong reason the Dilo’s body itself shouldn’t count as part of Carno’s diet. This would make encounters more rewarding and align with their interactions. I find Carnos diet to be lacking in general.
[to the above]
This isnt even a new proposition. Dilo used to be on carno's diet. It was removed for absolutely no reason, taking away carnos main source for lipids. Meanwhile dilo gets to have turtles for free growth?
It's very unfair. Please add dilo back to carnos diet.
The way more subtle ambience in V3 is imo superior in almost every way to both spiros and gateways. Furthermore the 3D sounds of legacy was way better than evrimas, I hate how loud the echoes are in evrima it makes it feel like the sounds are near damn mono
And add water to all sanctuary’s, like a small pond in the middle of sanctuary
Do you plan to do something about the cheaters that have increased so much in the last 1-2 months or are you going to alienate us from this game and send us to other games of the same genre?
boosting this as well, eating rotten meat and carcasses would be great to wrap Ptera back into the ecosystem 
on occasion ive seen the river turn this dark brown color and i would love to suggest to add it to certain areas following jungle forest. It reminds me of waterways that are full of tannins and its such a unique way to distinguish different riverways on the map
Make dino textures not be so shiny, it looks out of place and ruins the immersion. Also it looks weird
Give us an option to turn off FSR or any of the other AI upscaling methods. I am running the game at 100% and it still looks terrible. Moving things smear, textures that are on moving objects become blurry, distant objects flicker in an out of existence.
Fall damage needs a complete rework. Bet: if you have more than 100 hours of gameplay, then the majority of your deaths have been due to fall damage.
How fall damage works now:
All dinos have a set distance they can fall before taking damage. That fall distance never changes as your dino grows up. Example: when you are baby you can fall 3 meters, when you are full grown you can still only fall 3 meters. There is no scaling as you grow. As a full grown dino, the player naturally makes the assumption they can fall further now, than when they were babies. When in reality they can only fall the same distance. Thus, It creates an illusion: In comparison to your dino, a drop/fall may not seem far at all and should be nothing to you, but in-game mechanics dictate this small drop leads to death. (This is not a "skill issue" or "learning curve" that you can overcome. As you play, you WILL die to fall damage more often than you will get killed by another dinos.)
Its a simple fix really, add scaling to the fall distance before damage is taken. Example: when you are a baby you can fall 3 meters, when you are an adult you can fall 9 meters. (just an example, it varies from dino to dino.)
The way the fall damage currently works only takes away from QOL.
It would be nice if Stego gets more Food once hes fully growen.
I ate a full Patrol Zone alone and iam still loosing food like crazy.. that iam almost close to starve... Food cant spawn quick enough in that time Stegos needed it.
Dilo's clones should not be there to damage you, they should be there for the sake of playing with your mind
I'm not proposing you remove the damage entirely, but make it more illusion-based
let there be illusions of other dinos chasing you also, and more realistic ones
make it very confusing
Please work on the desync in this game instead of adding new dinosaurs! There's no reason I should get pounced by a raptor that isn't even on top of me. I really wish the devs of this game would work on refining things instead of trying to push out two new apexes that are just going to break the game even further when implemented.
I'd love if fish were added to the oceans. Both schooling and elite, they're a little barren right now. I think it could spice up playing some of the aquatics/sub aquatics and make getting reinculate kidneys more viable.
The AFK bush alarm seems like a bad idea. Most people fill their hunger and water and find a bush to grow in, simply because it’s not worth the risk of being caught as a juvenile/baby after you find food and finally spawning in a good location after suiciding over and over. Dino’s with jump/climb mechanics will become car alarms all over the map after they find an unreachable spot to AFK in. This won’t stop people from AFKing, nor does it seem like a good direction for the gameplay
If spawn selection came back, or if growth times were cut in half, I could see this making a substantial decrease in AFK behavior. We have too much to lose by not hiding/AFKing
please make the landing spot of the herrera more visible
Give non cannibal dinos some kind of sickness when eating same species. Not vomit sickness, just a bad debuff thats health related. Theres not enough punishments by eating the same species. By example :Humans are known to die by eating another human's brain and eating human flesh gives them diseases etc...
make the bones only edible by certain types of dinos like cera, deino and the bone model is very generic it would be good if they lasted longer and be more detailed accordingly with each dino and fade in 1 hr in irl .
Pls give us a working anticheat, we need it badly!!!!
Parasites, but cooler
As opposed to parasites being, well, parasites and just giving some mechanical debuff I propose them as a mechanic to achieve superior mutations in addition to the mutations gained through breeding/growing. The Isle is no stranger to genetic abominations beyond human comprehension, so mutagenic parasites that offer a host dinosaur a really good mutation with an equal cost I feel could fit nicely here and just add a new layer of variability to the game. Giving players a kind of challenge quest to seek out and kit their dinosaur with risky traits (not inheritable since it’s a parasite). A bit out there yes, but the isle lore itself is a bit out there lol.
Example: a modified toxoplasmosis parasite, acquired either by eating an infected individual, drinking from a water source contaminated with it or maybe administered by a human (once those are in). Once you acquire it, a notification appears on the HUD signifying an invitation to a quest. Rejecting it means eating a salt lick or maybe a special herb grown on the isle to flush out the parasite. Accepting means living with a substantial debuff to your stamina for an X amount of days, as the body has not adapted to this mutagenic parasite yet. If you don’t get mollywhopped by the end, the parasite is integrated and you get a Superior Mutation - Overclocked Adrenal Glands: you can run for a short time after stamina runs out, but it eats into a chunk of either your water or health if no water is available instead.
Improve server performance. Official servers have been laggy for far too long. I shouldn’t have to have an outrageously expensive pc in order to play this game.
Omnis being bucked off or knocked needs to be fix as they are bugging into place without any way of moving for a fw seconds
remove the inability to move in mud when you have no stam (even on the bare surface). its dumb
give more scrolling options for mutations
what about make dinos turn pale as their bleeding approaches 0
I suggest more transparency in matters regarding hackers! thx 🙂
i am not pushing for realism , just carno was a balancing pillar in the game and used to control cera, dillo, juvi apex population in the game, it has been nerfed, now the balence has toppled.
buff carno to 1.8 tons
increase biteforce and pack size , stam regen etc
it does not fit the small game hunter lore some people are pushing and carno is a bigger dino than cera.
It used to control the cera stego population before
it will control the juvi apex population
as it was meant to be. Otherwise it's going to get off balance.
dillo raptor Cera is buffed so much that the map is filled by them most of the time.....Cera is the worst then dillo....
when carno used to be balanced i had killed a lot more stegos juvis.....now stegos reach adults easily if not face cannibal herbi....
trex, trike , giga, spino , anky etc drop the balance would get worst
Hunger should be a balancing act, rather than just "I GOTTA KEEP MY BAR AS FULL AS POSSIBLE!". Empty stomach is obviously bad, definitely don't change that. But I feel having a full stomach should not be ideal in all scenarios.
Having a full stomach should, of course, provide benefits such as the increased regens for good nutrition etc. BUT. It should also reduce your speed. Running on a full stomach is uncomfortable and swimming after you just ate is never a good idea, after all.
This way you have to choose between chilling in an area to regen or grow with a full stomach, or 'travelling light' to give yourself the best chance of escaping predators or catching your next meal.
(Originally in Balance Feedback but I realised it likely is more fitting here.)
unnerf deinos
unnerf carno back to its old stats. previously it could control ceras population, and now after the nerf those disgusting hyenas are everywhere, with nothing to control them. yes rex will likely be added in a matter of weeks, but that will make him and deino the only viable option to kill a cera without puking and losing food and water doing so. carno did not need that nerf. yes it's meant to be a small game hunter, but if not buff it, then atleast make him get more food from smaller things hes eating. because how can hunting small things be a viable life choice when you have to constantly hunt for something.
https://www.reddit.com/r/theisle/s/G3LmvH5GzE
Read suggestion 1.
Please bro add more life to the ocean me and my buddy playing salt water crocs and the ocean is absolutely barren not a single fish no turtles crabs or anything to provide food for us.
deino should cause bodyfractures upon lunging someone, and sometimes when alt biting
(in the future)
denying this is just illogical, the deino WILL need exceptional buffs in the future once competitors show up in the roster
Carnotaurus charge adjustments.
My problem with Carnos charge is that it can be well used as a combat tool when it should specifically be for hunting. It’s not to give Carno charge slots (those beneath stamina bar) but to change how Carno uses its charge to a large degree.
Basically, the idea is so Carno needs to gain momentum in order to deliver a good hit with its charge. As you do so, you’ll start at a normal running speed while gaining acceleration. The turn radius will increase at a higher speed (which I think could push 70 km/h at max).
This will make it hard to use charge in battle as you’ll need large distance to get the full damage of charge. Trying to use charge with less momentum won’t do a lot of damage or stun effect.
Add poisonous plants (for some dinosaurs they will be useful, for others they will be poison) and when herbivores sniffing an area, all plants will show a “?” sign. After you try this plant, it will show the nutrient and a beautiful prompt will come out with a sound saying that this is a healthy plant and that it contains some kind of nutrient. This keeps the game interesting and now the medium and small herbivores will be able to eat more, because the large herbivores are constantly gobbling everything up.
make dilo hululus more like the ones from DBD the docters are so scary, dont do much but their cool and scary and throw me off
Please add water caustics
The T. rex had pads on its feet that served as seismic camouflage.
The camouflage worked like this:
The prey being hunted by the T. rex would hear the loud thudding of its footsteps, but no matter how close the T. rex got, the sound remained at the same perceived distance. This completely dulled the prey’s alertness.
As for the Albertosaurus, it is widely considered within the community to be a dinosaur without any distinctive traits. I propose giving the Albertosaurus this ability as well, since it is a relative of the T. rex.
more sex based dimorphism, 3 on the game have it, do SOMETHING apart from throw random colors on, give them noticeable differences to their gender apart from a single color combo addition to males (for those who dont know, im talking about things like plate shapes being different on steggo, eyebrows on hypsie, and the crest on ptera all based on choosing male or female) (edit, i forgot to add herras delap is sex based onlt i don't think that counts really bc its only a color shift)
This idea maybe can fix the mix packing problem also the mega packing when mix packing happenes or mega packing this can give these players a debuff making it hard to do soo such as lower health and lower damage because they did so, Thanks!
Add the cannibal humanoid before humans, and early on
It would be cool to have a humanoid early on in the game, it seems like we're going to have to wait for such a long time before actual human and good mechanics come in
Add the skinwalker please
Please fix diets not adapting to where you're moving. Sometime I'll be eating and they'll randomly switch to swamp
(For the scenario if humans come into the game) I have a suggestion/idea for humans. What if people could run facilities that are currently on the map as well as future facilities/buildings that come into the game and do research (story: a research institute that wants to continue researching the dinos on the island where everything takes place) The people then have different tasks: For example photographing and documenting dinos, inspecting dead dinos that have been killed. Repair things like, for example, the radio mast is broken, repair it to restore communication. And all this together with others where humans play. How exactly all this is supposed to work and what kind of people there will be is still a long way off. Basically, I'm only interested in this idea to see whether or not the community will like what I've just written here.
Thanks for reading and have a nice day
Bucking seems pointless. Got pounced by a couple of raptors and failed to buck a single one off in this amount of stam. i even grabbed the truculency mutation just to give it a shot and it doesnt seem to of made a difference.
it would be really nice if there was a separate drag animation for things that were only slightly too heavy to carry normally. its very annoying having to deal with fast stam drain and slow movement speed while dragging something thats so small it hardly even touches the ground . or just increase the amount of weight Herrera can lift by a little bit. image examples small corpses that had to be dragged with the same effort it would take to pull something as large as a boar
This game has become Dino Citizen. Star Citizen is releasing much more conent more quickly than the Isle. I think this project deserves Star Citizens reputation x2 considering how little is being developed in comparison and how slowly it's being released. Please add some more devs. You have the money especially with this new round of interest the Isle has been lucky enough to gain the past couple months. It's sad to see a project that's so amazing get so little love and so little return investment.
WHY is there still not a way to respawn quicker??? my dino keeps surviving the most insane falls and starving/thirsting to death takes AGES
Add more AI .fish and land. Also saltwater biom needs them ,would be very good to play at coastline but its just dead now..
Don't give Allo the same Pin mechanic that Omni has (Be able to pin anything with less weight) or add a mechanic for Pin victims (Not grapple) to be able to escape
The problem of Pin hk in anything smaller may not be as obvious in Omni, as things smaller than it are currently few and far between and grow quickly... But just imagine Allo pinning your Cerato/Carno/Tenonto while it is only at 50-70% growth and still with a fairly high speed. This is not balanced and far from fair
Hyspi should give all 3 diets to herrera
if hyspi is going to be it's arboreal counterpart and very hard to catch in the branches, as well as generally being very rare in game, it should also be more rewarding to catch them as currently hyspi does not provide a lot of meat, certainly not enough to feed herrera
Monetization of some sort on discord a "gold member" package to let gold members know a action was taken on X server of X dino? Gold member package could include many other things that might come down the pipeline, gold members chat etc. Price at $10-15 a month?
add wave features to lake
.....dinos intentionally commit sucide in water when they know they cant escape me.... their bodies float for a bit then sink....irl bodies have chance to float and reach in land ....i hunted and killed this dino but could not eat. 🤧.....this is being abused
Imo i think carno could use:
-manual execution of the charge, but a stronger charge, that would make the charge feel more rewarding to land but also more fair for the target as it took more skill.
-less dmg on the bite when running, a stronger bite when not running so it can follow up on the a successful charge with a strong battery of bites.
-adjustments to speed and weight, normal run and charge speed, as well as stamina after these changes.
-possibly a 2nd run mode, like maia, that is slower(compared to normal run) but more stamina efficient making for a possible solution for players saying they get run down by ceras and maias as carno.||There seems to already have bee changes on the HT for this issue||
Suggestion for Troodon:
Give them two pounce options. To make it not too similar to Omni I would recommend having it as two different pounces rather than left or right clicking after landing a pounce.
Pounce 1: Works as it currently does, I do like Troodon venom- it's effective but limited so as to not be OP, it resets so you can't keep infinitely stacking and abusing it, great job in my opinion.
Pounce 2: Simply put, pounce an enemy, bite, jump off with a chunk of meat and run off to go eat it before coming back for more.
Something like this would give juveniles a way to survive without exclusively chasing AI until they're almost starving or get lucky and find a corpse.
This could have some interesting mechanics included as well- for example if a playable is killed by a pack of troodons using almost exclusively the second ('Strip'? 'Feast'? Needs workshopped if adopted) pounce type, the body could drop already 'opened', so to speak.
Any thoughts on this? I feel it would be an interesting way to mix things up while giving Troodon a way to survive that leans into their niche as yodelling land piranhas.
I feel lied to about evrima and every one should uninstall evrima asap.
Remove the version number on the top left to improve immersion and reduce the risk of OLED burn in.
I’m new to this game and all and I don’t know if anyone’s brought this up but what if you added a new age called elder where when you reach that you’d start to get slower over all as in speed, attacks, etc and you’d start to get weaker like how a animal would in real life
As a possible balance tweak for dilo clones, clones could apply their current damage output only when the prey is within very close (like nearly touching) range of a non-dilo species. This would allow dilos to best utilize their strong ranged attacks inside tightly packed herds of animals, which would encourage them into the unique niche of a strong mixpack/megapack hunter- something for mixpackers to genuinely fear, because carebearing one another to stop themselves from dying no longer benefits, but instead damages, the infected animal.
On the flipside, if an envenomated animal chooses to move away from other members of its group to focus more closely on its enemies, clones will still disorient it, but damage output will be reduced. This means solo players would have more of a chance to fight back or flee from dilo packs, and packed animals could choose to self-isolate to protect themselves and others from their own panic and fear.
For example- if an envenomated cerato hides behind a herd of diablos, it will take high damage from clones and die much more quickly without dilos having to expend much effort. If that same cerato instead leaves the safety of its diablo herd, it has more of a chance to take on the dilos in a balanced fight.
https://www.youtube.com/watch?v=qWuI3TU0lX8 People need to see this, Gateway in it's early stages looked MUCH better imo, im aware of sum issue that Gateway had at that time, and therefore they had to redo sum stuff, but man, this map looked sooo good. The grass bro, it looks even better than the grass on the hordetest rn. now imagine this gateway, WITH Ue5.
Lets explore the swamps, rivers and lakes in Gateway! Recorded on the stress test server
Dinos that still need changes made
As soon as possible (must be done in this hordtest) - Pachy, Dilo And Cerato
Maybe another time, but not too late - Troodon (Yes, it still needs some changes, especially in its venom)
Wild boar shouldnt be attacking full grown tenos alone
i agree, the swamp especially looks so much better. the water actually looks murky and icky, and the fog with the light rays passing through just looks amazing, its a shame we didnt get this swamp.
On the other hand, the river water looked great back then too. it had visible currents and waves instead of the straight textured and colored plane of water we have now. also the WATER CAUSTICS?!? we need those back so bad
Make hypsi jump take a reasonable amount of stamina. The "quick stam regen on jump" seems to only work a fraction of the time, and losing 30% of your stam in a single jump makes it such an unappealing creature to play aside from trolling with spit.
I especially hope this is looked at when it's given climb.
I don't know of any other place where to post this, so I'll do it here.
I understand that currently the only reason why Rex was introduced in the skin-creator only over on the hordetest is to build hype for it
But please give us more color options to choose from, or at the very least introduce the feature for community server admins to change the playables color palettes once they have been released for the public
At the moment, both Rex and Trike have very lackluster color palettes, specifically Rex. Perhaps the story might change once it releases proper on the hordetest with all of it's skin patterns, but the current color options we have available left me desiring for more
Buzzer feature revamp bush sitting to insects bite instead of buzzer:
In the new hordetest there has been a buzzer added for dinos sitting too long in bushes .
this is great as this will discourage bush sitting grow out and enhance gameplay
but the thing is very unrealistic as it makes the game a bit arcade.
instead i suggest insect bites instead of the buzzer.
As in real life the jungle grassland is filled with insects centipedes etc.
Animals tend to not sit for too long because of it.
if you sit for too long insects will start to bite you and your health will start decreasing and your dino will make noise as insects bite you this will give away your location too.
rocks will tend to have a higher time limit where insects bite a bit later.
this will make the game increase physical fidelity
Highlands Sanctuary would be nice. 😁
Make it so herraras can't combat log if they aren't standing on a branch or the ground. If they are clinging to the trunk, then no combat log
Just put in a map with M button? everyone knows the other site with map to enter cords. why not just make it part of game? even if it is you have to enter cords to see? I,ve played since maybe 2017? tried to get friends into the game and all gave up over it being complicated. I think adding a map you can only open(no mini map) could be great without making the game too easy or unrealistic.
Can we please get an indicator on the stomach icon that shows when gastroliths are active and are not. It’s so frustrating and inconvenient to have to continually open up your Dino hub to see if the gastroliths are still active or not.
Speed up work on the game. How?
There are talented people playing your game. Many of whom would like to contribute, if given a chance. So how to utilize it?
Contest. Make a contest, provide what segment of work needs to be done, state requirements and parameters, wait for submissions, use any work that you think is usable, give out ingame prizes, like Insta rex growth on official at the day of release or 3h playing hypo rex or whatever you think is ok.
Clearly not all work can be outsourced like that, but some version of this idea might be feasible.
Team can save day here and there and at the end it might speed up process, a bit at least.
Continuing the Carno adjustments.
After hearing some feedback regarding my latest post, these charge adjustments wouldn’t work as of the small amount of smaller rosters there is currently.
However, I still strongly think Carno should eventually never hunt anything beyond its own size AND its charge should mostly be a hunting tool rather than being used in combat.
Keep Carno the way it is now but once more low-tier animals enters, I’d suggest Carno to stick to hunting them. If the population of smaller animals isn’t enough to sustain Carno then one solution is to bring it back to 1.8 tons to increase its prey options.
can the thunder be louder? similar like in legacy?
Lips.. no lips.. there isn't that much of a difference. The mechanics are the same anyway, and it's not like it's the end of the world if rex doesn't get lips.
buuut i do think the 1call of rex in evrima is a bit disappointing
Give rex a trailer for its release, needs that much aura for most favoured dino
make a discord channel for nesting to declutter main chats for each region and make it easier to find/announce eggs
Pteranodon, and eventually Quetzalcoatlus, should topple over anything lighter than itself that is airborne (i.e. something trying to jump and obstruct it) when it crashes.
I know it's really funny but I grounded a full speed, full grown pteranodon as a hypsi.
Add an Autowalk Keybind so we can give our fingers a break during migrations
Fix hitbox range with dibble and carnos ram makes no sence that those can hit you from 10 meters away
make escaping from a pin a thing, currently its basically "press rmb to kill"
Spawn in sanctuaries! Thatd really help baby carnivores hunt consistently
add a suicide option
Please add a role that would ping people who want to get nested. Like a person who's got eggs ready does @Eggs and adds the details and people who chose to be pinged will see it. Otherwise it's really REALLY hard to get nested and you either never do or have to camp in the server channels 24/7 not to miss the rare opporunity. 🥚
Give ceratosaurus a bigger cooldown between bites
Or add finally "delete dino" button(option) in menu before we join to server. This idea has been written many times and many people support it and need it.
add an icey biome
and a redwoods biome
I would love to have Freelook be added to controllers as a binding option especially for playing croc.
unable to alt bite or look above water unless you use keyboard mouse at this time.
1.0 taking longer than gta 6 is crazy.
It would be amazing to have a UI element to see elevation for Pteranadon. Perhaps a small circle the grows larger as you get closer to a surface that will take you out of flight. I think this would help with landing and fishing. Make it a toggle so it can be player choice.
Please stop chat from scrolling down to the bottom whenever someone type something new so we can read back in game chat.
could the game be more optimized, my config : GEFORCE RTX 4060, AMD Ryzen 5 series 7000, 16 Go RAM and the Isle Evrima is "only" turning 50FPS
CC time needs to compensate for weight
Add a suicide option. Maybe give it a cool down as the /unstuck has even increase the time.
Who cares if the person losing the battle decides to off their character, I'll just sniff out the corpse and eat it lol.
at the least ppl wont have to starve/dehydrate their character or suicide by cliff or all of the above.
Reduce Carno's stun and knockdown time, not too much, but make it shorter than it is now.
I understand that Carno doesn't have the arms to get up so quickly, but this is a game, it needs balancing. And Carno taking so long to recover from both stun and knockdown is bad.
increase brightness in general....my eyes hurt as the game looks normal at full brightness of my screen.
something causes brightness to get lowered in game....give options for brightness and gamma
I know this is probably the case, but just in case it isn’t, PLEASE make T-Rex and cannibal. There’s evidence they were cannibals in real life, as well as this being very important to dull down the amount of Rex players. The smaller ones are already faster than the adults (a choice I’m not sure was a good one)
So cannibalism isn’t even going to hurt them that bad, beyond making adult Rex’s fight when food is scarce (as they should)
make dinos turn pale as their bleeding approaches 0
Horde Test Feedback
Hello, this time our topic is plants. In the game, plants provide very little diet and hunger refill. Fruits only give around 1% diet, which is really bad. Stego and Trike do not get full. I ate an entire biome and still wasn’t satisfied. Please make the plants a bit more effective.
- Plant nutrition is poor (at least increase the value of some plants).
(Damn I didn't think the image would come out so small)
CAN WE PLEASE FOR THE LOVE OF GOD INCREASE FISH SPAWN i just went from 100 percent food to starving to death as a 30 percent deino in a pond that i had no buisness starving in
Give herbivores a debuff for killing other herbivores/omnivores, I'm really tired of dibbles, tenos, and stegos just murdering for existing near them? I donno how many times as juvi Maia or Beipi at any stage of growth, I've had another bigger herbivore just murder me for drinking water or eating plants near them.
so we used to have this problem and now we have the opposite. theres a good dozen deer in this image and just around the corner there were another twenty. Maybe the ai could be a little more... spread out...
I appreciate Carno buffs in the hordtest and I'm grateful they were made.
But, let's be honest, these changes could have been made much earlier, but they took more than 6 months to be made, they could even have done this in Maia hordtest...
My suggestion is to add these changes made to Carno and also the others made to Troodon and Maia to the public branch before this current hordtest ends, since it will take a long time to finish
Make 2-3 official legacy servers
is it an idea to put in an Autowalk like press a button and your dino auto walks you only have to steer with the mouse?.
Herrera tree hollow nest/eagle nest
with them doing map changes I would suggest do something with the jungles. They feel like deadzones as of right now with barely any players going and living inside of them, theres a few things you could do like giving variety to each jungle one could be a more open jungle with you being able to see things inside it. You could add dense jungles with a fog to make you feel scared and always being aware (this could be a apex jungle) . Along with this you could add those hollow logs in the jungles and forests to give juvies and small tiers a place to hide incase a large dino is chasing you. you could make one a redwoods or like a temperate forest. I feel for one this would add biome diversity along with jungle maybe actually being used instead of everyone just going into the plains. So in conclusion just do something with the jungles make them unique you dont just have to spam trees and bushes.
I am sorry, but I feel like voice chat for humans won't be a very good idea because of how horrid gaming communities can be, with all of the griefing and slurs that would for sure be hard to manage with a voice chat. It would lead to insane amounts of toxicity among human players, and I think that the best replacement would be to give humans the same vocal calls as dinosaurs. For example a broadcast that is a loud shout, or a friendly call that is something like a happy "hey" or a chuckle.
Some super effective filter for that or a live report system that records voice could also work to be fair
Remove the game darkening when looking up
Extend sunrise and sunset periods to at least 1 in-game hour or 30 in-game min
new players shouldn't have alt attacks enabled by default
#videos-and-streams message
This raises a few good points- it makes sense that 'herbivores' should have at least one option for getting diet (or at least filling hunger without risk of vomit sickness) outside of their usual 'fruits, berries, roots, leaves and veggies' niches, while 'carnovires' may occasionally chew on some tree bark or the like.
I'm not suggesting turning Teno or Stego into predators who hinge their survival on finding a fleshy snack, not by a long shot. More like being able to get nutrients from eggs, the frequently mentioned example of 'baby birds', or even something like the mention of Giraffes enjoying a Chewing Bone for the extra calcium.
Then again, this could be thinking too much into realism rather than what works well in a game. No doubt there's a way to make it work well, and I have zero illusions that it wouldn't need workshopping.
Please fix omni pounces hitbox
Nerf cera turn
Best scent mechanic to use during hunts
Gateway has a lot of bushes and tall grass so it's very easy to miss prey and the current tracking system is very frustrating
being able to bite the clones before they bite you would be nice
make footsteps detectable from more distance, not just when you accidentally walk over where a player ran
Make clones not deal any damage and make it less obvious that the clones are clones.
Can you guys add some like... when u died you can see who killed u and how u died.... so the hacker can easily catch and report uknow.. or maybe put some reply death cam.. so tired of this hackers no skill....
Considering the Tyrannosaurus rex already weighs 9.3 tons, the weights of all dinosaur species should be proportionally adjusted. Medium-sized dinosaurs weighing just over 1 ton pale in comparison when facing a 9-ton adult giant like this. While they may not be meant to rival such colossal creatures, these medium-sized dinosaurs still seem unrealistically lightweight by comparison.
rework the deinosucus and overhaul its gameplay according to the map.
try to make it fair to others and also an apex playable....try to keep its name of a water rex at the same time balance
(adult deinosucus has a guaranteed starvation as you play on in current game and is forced into cannibalism which does not solve or prevent starvation)
probably should fix the stego hitboxes
Please repair the hitbox of the Carnos or prevent the charge attack from triggering automatically until then. As a medium-sized dino like the Raptor, for example, or even worse like Troodon, it is almost impossible to survive against a Carnos or even four Carnos in a maximum group size, even with good gameplay. The reasons for the Raptor are that they are slower, have less bite force, and due to the hitbox, they can be nearly 3-shot, where agility doesn't help because the Carnos' hitbox is almost as large as a bus standing sideways.
I have an idea, Carno should be a little bigger (Not 1800, dear God no) maybe 1500 or 1600. For right now it is too fragile to hold it's own within it's weight class (I understand it's supposed to be a smallgame hunter, but bear with me) playavles such as such as teno, who is it's own can of worms, can rip apart a carno without much issue via stunlock
please add galloping for juvi deino https://www.youtube.com/watch?v=NaTwZGLDfQQ
fix the glitch of eggs not showing unless u relog in the server
Monolophosaurus conceptual stats and abilities
Weight: 250-300kg
Speed: 47kph
Stam runtime: 2:45
Stam regen: 2:00
Bite: 35dmg 50 bleed
Jumping height: slightly less than pachy
Agility: similar to omni if not slightly inferior
Scent range: 1200m
Growth: 90' 100%
Moveset
Lmb - bite
Alt+lmb - omnidirectional bite
Rmb - mucus spray
PASSIVE: can smell while running (40kph top speed)
Mucus spray
Monolophosaurus sprays a large amount of mucus in the direction where it’s facing and with a maximum range of 4 meters. When looking directly downward, it sprays the floor or corpses right beneath the dinosaur, whereas looking anywhere else will cause it to shoot forward in a cone shape, sticking to anyone that is in contact with it.
They work with charges. Mono has four which recharge faster when shot at the floor within 20 seconds, whereas those shot at players regen after 90 seconds.
- Trap setup: Due to its extremely sticky and dense nature, this substance can remain on the floor for a few minutes, until someone touches it or too many traps are placed in a short time, replacing the older with newer ones.
Stepping on it works almost like a glue trap, drastically reducing the speed of some targets like a dryo or herra by around 10-15% for about 30 seconds while creating a silhouette of them that can be seen through walls when smelling. In the case of things like Omnis, it would be about 5%, and then smaller critters like hypsi or troodon simply end up trapped there.
-
Masking scent: the mucus can be used to permanently mask the scent of smaller corpses and some organs too, as a somewhat reverse version of ceratosaurus’ vomit, allowing you to be more subtle or maybe even slightly lengthening their time to expire for just a few minutes.
-
Pursuit: When shooting it at someone, the duration of the tracking extends to 90 seconds, where you can see their silhouette while sniffing, and when running TOWARDS the target you get a boost to your stamina runtime.
Playin Deino is kinda depressing... At least the early to mid game, frogs barely help and they wander off to land, fish are SCARCE and they often just fly off (Yes, fly off), too many water sources extremely inaccessible to Deinos, that makes players skip interacting with regular sources of water where Deinos COULD BE to go the safe route and go where there's barely any chance to find a Deino. Spawning in North lake makes it extremely difficult to just leave and go to other parts of the map due to the huge cliffs and LONG walk distances while getting dehydrated. Most of the swamp has no fish, and most of it is extremely shallow to have any. Same with the complex "River system" before reaching the bridge near Jungle 1 Sector, no fish until you get there. And this might be a hot take considering how the community of this game is, but what's the point of having NO MAP? And being forced to use third party websites just to know where I am and how NOT TO GET LOST wandering around trying to reach other water sources?
Making so little areas of the game actually viable to pla Deino only makes it so Deinos gather often in the same areas and as always, big eats small. All the hours trying to find food and stay hidden, barely seeing any players interact with water sources only to be cannibalized. Playing Deinosuchus feels like being in a cage with barely enough scraps to get by only to get killed before reaching the end. To top if off, the only reliable food source for Deinos are the fish, which literally eat you until you're around 80 kg or around 8-10% growth, so you cannot start getting your diet up until you are very low on food, and the Carbs are unreasonably hard to get, organs don't give enough, it's almost like getting a completely perfect diet for a Deino is just an unattainable goal.
Playing Deino is fun, but the game makes it hard to actually have fun other than finding a place to eat fish and afk - eat - afk - hide - eat - hide - afk - Okay I'm at 60-70% growth, time to head out. Whoops, bigger Deino ate me, oh well, wasted time playing the game.
All of this and the lack of interaction between Deinos and players can also be a result of the small amount of space Deinos have which is only the small sources of water compared to the amount of land there is, the map is simply WAY too big for 100 players, there should be around 150 since the map is so huge.
You have a Copy to Clipboard with the coordenates, so you KNOW your players are using third party websites to access the map, so why not just put it yourself? Are the devs of this game forgetting it's a GAME? Why try to make it realistic by making it boring and frustrating for new AND old players, at this point you have your community getting excited at receiving SCRAPS which are the tiny barely noticeable updates you're making to your game.
Please add a way for parents to pick up hatchlings (also, if possible, the species determining how many babies one parent can hold at once. ex: a deino should be able to carry an entire clutch, ptera being able to carry 3-4 depending on sizes, and omni holding one hatchling in its mouth)
legacy had genuinely great sound design imo - i think most calls should be remastered & adapted to suit evrima better
Allow nesting dinos to have the ability to grab and eat food while sitting -
When either parent is sitting on the nest, allowing them to grab and eat food (whether herbivore or carnivore) would be pretty cool. The other dino could bring food to the nesting dino so they don't have to move.
Just had the idea after having food brought directly to my face, and i have to get up, reposition, eat it, reposition again, and then sit back down
make maia's feeding animation shorter, it's annoying when you can nest 8 hatchling's at a time
Ceratopsians and other sub species should be able to talk to each other in local chat
A Clearings poi like this inside the jungle, some thing that could potentially fit in with some lore maybe
Honestly, It would be nice if there was a way that would stop hatchlings from nesting in and destroying the nest. Imo a hatchling should not be strong enough to break nests.
Implement a PRIORITY QUEUE for players who have already spawned on the server and get disconnected or crash due to connection issues. It's unfair to have to wait behind 3+, 16+ players to rejoin, especially during PVP situations.
increase troodon juv speed to 20-25km and maia juv to 30km
Way to deal with hacker and bug reporting. Have kill cams that show your last 30 seconds of life with the option of saving the recording and submitting to admins with a report. Would allow for reporting of bugs and for recording reports of hackers. certainly this could help pinpoint times for admins to check game logs of who did the hacking as well as video proof of the hack occurring.
Have AI stop spawning if there is a bunch of herbivores and carnivores in an area for extended periods of time.
Mixpackers will either be forced to commit to hunting or have to eat one another
make dilo clones move in a way so it is less obvious which is a clone and which is not
idea on sounds of trex https://youtube.com/shorts/Q6G7j9_fB58?si=9WDGbtzQeVmWkhGZ
What if I told you the T-Rex didn’t roar like in the movies? Scientists now believe its real sound was way scarier.
#trex #dinosaurs #scaryfacts #prehistoric
Add autorun so I don't need to hold "W" the entire time
Starvation system sucks rn. Its unrealistic and pretty arcadial for a game that aims to survival in both hard and realistic way. When your stomach is empty you just start to lose health until you die, and it happens very fast.
I actually like the way bleeding to death is happening, or drowning. your screen starts to fade to black and when its all dark it means you are dead, that could be also the ending of a new starvation system, but what comes before should be reworked. Especially for carnivores that can't find proper food every day irl and obviously don't have a mechanic like herbivores grazing to survive.
What could be interesting is that when your stomach goes to 0, you are basically starting to be slowly weakened, with your vision slowly reducing around the corners, and your weight/damage is reducing slowly. You can survive for at least one day ig, or maximum 1,5 / 2 ig days. Which lets you a bit of time to find food, while also not making it too op and you are becoming weaker during the time your stomach is empty.
That system could also require a proper AI rework, with them becoming less "free food" as some would say, harder to catch for some, but also making them unable to see through bushes, underwater, and in the trees or up high, so every carni dino could use their ambush properly to catch them, and it would be a funnier time catching them.
After playing on the official servers, I got a very disturbing thought from my observations of the omniraptor. Among all the other dinosaurs, the omniraptor has almost the smallest turning radius, it is easily able to spin like a bundle in place, which, together with its frozen animation, makes it very ridiculous and wrong. Please redesign the omniraptor's U-turn system, it should not spin in place (or at a normal fast pace) so fast, or at least add animations of the tilt (or faster turn) of the front part of the body. Then the omniraptor will be even more alive, and other players will suffer less from not understanding where it is moving.
Be quicker on the quetz, development is too slow
Please make manual alt attack the default, without it on I can't even do my main attack, I just died cause my settings had been reset when I logged on and and I couldn't defend myself and couldn't go back into settings unless I wanted to be killed even faster
(New players also probably don't know what this setting does and since it's toggled by default probably wont touch it, leaving them disadvantaged..)
if the player base is all ganna be scared of the water then i feel like water based AI should have a higher spawn rate doing a 6 hour grow just to starve to death if you dont eat every other croc you see sucks there are like 2 or 3 good spots for crocs where you might see people but they will have a stego guard/drink at a spot where you cant even get close to them and it kinda kills the water dino group
kick ceras from sanctuaries faster, there's 0 reason for them to get giant in safety and terrorize every baby they see. it's already extremely easy and fast growth on top of being a sentient garbage truck
Add a big meadow without bushes or trees just flowers and grass
fix trikes hitbox, i was on its tail and i died
Make east plains great again!
Playing with mates recently has drawn more attention to it, but mixpacking is one of the most lame aspects of this game.
There’s so much of it I don’t feel like it’s “oh my mate already had this Dino so we are teaming up”
It seems more like “oh you go Carno so you can run them down and I’ll play cera to kill them if they fight back”
It’s beyond cringe each Dino covering each others weaknesses just creating a pack which you can’t fight, and die to 100% of the time if you can’t outspeed their fastest Dino.
Something needs to be done. And not a cop out “go play of unofficials” my region has no unofficials that see play. I’m not saying make it against rules, but make some sort of problem with it, like you get Dino flu when around other species too long.
You can be smelt from ages away,
Being around another carnivore for too long makes your Dino get scared and start calling out in distress automatically
Idk literally anything to deter this behaviour because it’s not fun, it’s not immersive and it just takes away from the entire experience honestly.
I didn’t see this until afterwards but @spark bronze
“Have AI stop spawning if there is a bunch of herbivores and carnivores in an area for extended periods of time.
Mixpackers will either be forced to commit to hunting or have to eat one another”
This idea is perfect and I second this. Makes mix packers unable to just sit there and eat AI while they wait with their mates, and doesn’t punish Herbie herds (which i think is perfectly fine as that’s how it works in nature)
Would like to see some way to fight back against a raptor pin. The larger the difference in weight the lower your odds should be of escape for sure, but if I'm just a few kg lighter than the single raptor that pounced me, then I should have a good chance of getting free.
I think they should lower carnos growth time, to match its smaller size after the nerf.
cant u fix the flying fish???
I'm not sure if it's just a me problem with my settings, but some areas are quite bright and over saturated and it makes it hard to see and messes with my eyes. Like I said it could be a me problem, but I don't have this issue with other games.
Another problem this creates is that the compass becomes impossible to see. Maybe change the colour of the compass as well or add the option to change the ui to a custom colour.
add these types of foliage back
Pay admins for their work. No good work is ever free.
Ngl the game can be pretty laggy for me other ppl say this too it kinda needs optimizing
Thoughts on diseases to enhance the PvE area of the game. Not the first time it’s been suggested, nor will it be the last.
Genetic Disorders
- Albinism
- Gigantism
- Dwarfism
-Dicephalic parapagus (Two heads)
STDs
- Psittacosis (Chlamydia)
Cause:
- Nesting
Treatment: - Penicillium - Found growing on rotten fruit and inside human structures
If untreated: - Respiratory issues (temporary, random drops in stamina)
- Random vomiting when eating
- Random chance for infection
Parasites
- Worms
Cause: Lack of balanced diet
Treatment:
- Consuming diet containing the necessary counter parasites
If untreated: - Vomits randomly (Frequency increases over time)
- Weight gain will slow and will not meet growth expectations (Intensity increases over time)
- Long term exposure- Permanently underweight at full growth
- Ticks
Cause:
- Environment - Foliage (Random)
- Being near dinosaurs carrying ticks
Treatment: - Find specific tree to scrape the ticks off.
- Smaller carnivorous and omnivorous dinosaurs can remove them.
Without treatment: - Lowered cap on blood pool per tick over time.
- Muscle spasms become more frequent.
- Long term exposure- LYME DISEASE.
- Leeches
Cause:
- Environment - Water (Random)
Treatment: - Rubbing against a salt lick
- Smaller carnivorous and omnivorous dinosaurs can remove them
Without treatment: - Lowered cap on blood pool per leech over time.
- Long term exposure can cause a random infection
- Dino Mites
Cause:
- Outbreaks only occur in small tiers
- Being around a larger creature of a different species for too long
Treatment: - Distance from larger creatures.
- Dust bath
Without treatment:
-Chance of Infection (Increasing over time)
1/2
How about a mating call? Like when you are unable to see anyone around or are in the area of another of your specie, that you do a mating call to let others know you want to nest. Have it differentiate between sexes in pitch to tell them apart.
please fix the disconnecting from jumping too much on trood,omni, and dryo. its super annoying to try and get a mut then get dc'ed and have to wait in a 50 person queue. i was just made aware thats the reason btw.
edit: please just focus on smoothing out bugs instead of continuously flowing the majority of your work into new content and animation (thats what youre doing as far as i know). make it a smoother game then worry about new features please.
Faeces. It would last longer than prints or blood, not be washed away as quickly by rain and drop infrequently the majority of the time. Depending how much work is put into it the idea can be left at that, or it can be expanded:
How fresh it is can give you an indication of vaguely how long ago it was produced. You could even get an idea from the scent what kind of diet they have- that would let you know if they're likely to stop for food or keep going.
This would also open up the proverbial floodgates for, delicately put, "the trots".
Optimize the game 🙏🙏
add all balancing and optimization features from HT to the main branch while HT is live so we dont have to wait for stuff like carno growth adjustment
I think majungasauras should be in the game cause rn theres not a lot of "big" and "interesting" carnivores and majunga stands out a lot so lets go over the basics about it, first of all it's head and teeths are shaped really good for gripping so i think it should have some kind of gripping mechanic to grip around the neck, it werent really that fast around 24 kmh but i think it should be 30-35 for a chance to catch people atleast, a thing that should be added to the diet is majungasauras it was a cannibalistic carnivore, it should have a big bite force, remember it was a feared predator. That was like all i could think off not good ik but its a start
A long ways down the road I’m sure, but if megalania is ever implemented I have but a few simple requests: tripod stance. Let it rear up on its tootsies as either like a dueling stance or to spar with other megalanias.
Secondly, I’d like its gameplay to mirror the behavior of modern Komodos. Slow and methodical, tagging prey with a venomous bite and tailing them as it waits for them to crumble. Somewhat slow sprint, good stam and endurance, and impressive smell range. Maybe increased smell range for blood pools brought on by venom in the vein of ceras smelling vomit. And a forward facing alt attack where they scramble with a burst of speed and shred whatever’s in front (Think of deino's lunge while in water, but on land). Not a pounce, maybe a latch that deals a good dose of venom.
The venom itself hemotoxic, with debilitating effects based off what body part you stack venom on. Almost like fractures: reduced speed if you get max stacks on legs for example. Could take or leave making cannibal.
This is my humble request devs, fulfill even a part of it and my life will be yours.
Pteros should circle old carcasses like vultures for players to locate bodies from outside of scent range
Can we get a replay channel to upload replay files of suspected cheaters? More often than not a server admin does not respond to the tags in chat. Would be nice if we could upload replay files with timestamps that are suspect.
A buff and debuff mechanic for food not in your diet sort of like how reinculate kidneys work but not being a mutation. Eating food outside your diet gives you a debuff (maybe your diets drain faster or you can't gain nutrients while you have the debuff) but after eating enough of that food it gets added to your diets as you gain antibodies for it. But for only a set duration, which goes back each time you eat it, because you slowly lose those antibodies the less you eat of it.
let humans build bases, and let those bases be destroyed by dinos
Seperate Mix pack and non-mix pack servers so we dont have to play with mixpacking scum and the mixpackers can pick flowers all day long and hug each other
Hey I got a super simple suggestion. Can you make a pick random dinosaur button. Ithink it would be awesome
Add a report button on the death screen, and possibly even a death recap (optional in the top right, maybe a little icon so it’s still somewhat immersive)
I feel like this will help INSANELY with the cheating problem, pinpointing the cheater almost immediately.
When humans get fleshed out make their most lethal weaponry defensive rather than offensive. For example, the best guns they have access to are stationary such as machine gun emplacements or turrets. For early-mid game weapons, their most ubiquitous items should be traps like c4, claymores, spike traps, tasers and small caliber guns. This means mercenaries need to be more tactical and passive when it comes to fighting dinos and tribals. Once they get to the endgame and can carry around high power rifles, they have a greater ability to be offensive, however at the cost of valuable ammo. Even at the endgame, humans should not be most powerful as a sniper in a bush, but as a bulwark in a fortified base. Their base defenses should be formidable, however it won't be oppressive since you can simply avoid these bases. Outside these bases, humans should for the most part play a game of cat and mouse with the other playables rather than running and gunning.
Carnivore players may chose smaller carnivore because of food stress.
But Herbivore Player can always chose bigger stronger herbivores, because there's no starving problem.
This has led to a disruption in the ecosystem.
I agree that giant animals need some food pressure rather than just growing up by grazing.
And for small animals, new living mechanisms need to be introduced so that they can obtain more enjoyment.
Gore/fracture additions
this is supposed to be a survival game, taking one bad hit as an animal typically spells out death in the wild
broken rib - you have 12 of these on each side, you need to be hit repeatedly on that side to break the ribs. If at least 7 ribs are broken on one side a lung may collapse in the next hit. AKA don't get hit 7 times in the chest by something that breaks bones.
4+ broken ribs can lead to internal bleeding, 3 and below has very few side effects other than your dinosaur getting more and more hunched over as you break more
Collapsed lungs - when hit with blunt force trauma of a high degree, bleeding of the facial orifices is common to occur, usually out of the nose and mouth due to breathing pushing blood out of there. A collapsed lung would have the "winded" effect, it does not increase your stamina drain however it does effect your oxygen meter.
1 collapsed lung, while running your oxygen depletion is the same as your stamina depletion while running. You need to take occasional breathers and pauses in-between sprinting or other activities to get oxygen back into your system. Lose too much oxygen and you will pass out
2 collapsed lungs, the oxygen depletes much faster since both of your lungs are essentially kaput
broken jaw - drastically reduces biteforce, retains vision unlike head fracture, risk's potentially starving out as ability to eat and drink are severely hindered
broken neck - decreases fov, your dinosaur can only turn its head 200-180 degrees, severely impacting ability (dinosaurs with thicker necks are immune to this, such as those who use their head as a primary weapon like most ceratopsians and pachy, however enough force may still break it, such as a rex bite)
Random Albino and melanistic mutations
if youre gonna make everythings attack hitbox the size of the sun at least make troodons hitbox smaller so i dont get bluetooth killed half the time...
Buff the amount of food small plants and AI give. Compies, frogs, oranges, brazil nuts, etc.
Make an indicator of how low/high the victim's bleed is, either by making them leave larger pools of blood on the floor depending on how low the % is or by becoming paler
Please add dilo back in carno's diet. Thanks
I think the ability to back up on dinos besides diablo and trike would be nice. Doing an awkward 180 spin every time on other dinos is a little weird. Most animals IRL are able to walk backwards, even the less agile ones IRL can do so slowly like turtles and elephants.
Bucking should drain the other dinosaurs stamina faster while also draining your stamina a bit slower because from what I’m seeing it’s basically useless
Give AI gore (eaten from or opened up) and rotten models, with maybe even bones. If AI will have organs, make the organs not give any special nutrition, besides the one that the entire AI body has, or make it so that the player cant pick them up. This also applies for the bones of the AI.
where do i start?
*increase server pop
*rampant hackers
*mega mixpackers
*offline admins
*coordinate system but no in-game map? (how did that even happen)
*8 year old code
*semiannual content
*STILL no in game report system
*still no spawn codes
*performance issues
*latency issues
*outdated diet and mutations
*no clear direction for the game
*radio silent devs (are they ok?)
*game breaking bugs
doomed game. haters will say its fake. dead as soon as there's a competitor (POT is barely a competitor) this is half satire but all v good topics
@me in feedback discussion
(independent feedback, not a reply.
crazy that i have to clarify)
- optimization is still bad
- server pop too low for the map's size
(also, bad optimization = can't have more pop)
add a visual indicator for "ingesting gastroliths" in bottom right
Likely been mentioned before, but I'll say it again 🙂
Water carries sound better than air. I love that Beipi can call under water, but it makes me wonder why, when I'm living my best Deinosuchus life with my camera above the water, my buddy can be killed behind me by a cannibal and because we're all underwater the only indication I get is the eventual red screen edges when my friend is dead and suddenly I'm the target.
Underwater combat noises should ideally be released if not before then alongside further semi-aquatics. 🙂
It may also be an idea to have the audio depend on if your dinosaur's head is under the water instead of the camera. Having the audio change as you break the surface instead of when your camera does would go a good way towards immersion for anything spending a significant amount of time on or in the water
with the forest being said to get changed I beg for low ground fog it would add a cool feel to the jungles and not all need this just a few when it seems fit like a apex jungle and some could have some sort of higher fog blocking out the sun as its a more tropical island also redwoods ofc and maybe a temperate forest could be cool.
Make young dinos turn in place much faster than their adult countrparts, this should also scale with growth (excluding cera omni teno troo and herrera since those turn pretty quickly already, and a small thing turning so slow is just annoying and unrealistic)
Riveting GamePlay when you get stuck inbetween two rocks as a baby dibble. Have the bigger dibble get stuck on top of you cause surprise surprise herbi's can't see at night and then you can't use the /unstuck command because theres other players around (like the bigger dibble stuck on top of you) so you log out, and come back and their still there after waiting for a 20+ que.
Like seriously come on. T-rex is cool. Triceratops is cool too. It would be even cooler if I didn't have to spend 30+ mins troubleshooting the game to just play the game. So maybe fix what you have, add more QOL like maybe better unstuck commands. And improve upon the rock solid foundation you already have.
Seasons - like for example winter is 1-2 weeks irl and during that period your dino adapts and grows feather, and have som kind of cold system add caves to get warm. Snowstorms and more. Same with "natural disasters" but natural disaster cant happen often, make it so different natural disaster happens during different seasons
Carnivores are too weak. Make them strong and herbivores shouldn't KOS the carnivores its totally unrealistic. Its because herbivores are much stronger than the carnivores in this game.
Some feedback? This game is amazing! It's truly an experience to play the Isle that isn't replicated in any other game I've played. The naturally feeling ecosystem and eerie moments while exploring or while at night keep me on edge. The dinosaur models and animations make me feel like I'm truly seeing life through the eyes of one of them, fighting to stay alive. The work done on dinosaur and environmental interactions is incredible, making me feel like I have a lot of control over my situation at any given point. Whether you love extinct animals and appreciate this game for the living ecosystem, or you enjoy survival games filled with knifes-edge and action-filled moments, I feel that this game offers something for gamers of all types, and it's amazing to see how far it has come in the past few years. We're almost at 10k players in the 24hr cycle these days! So devs, thanks for working hard 'round the clock to deliver a polished and immersive experience, and for allowing us in the community to be so involved in game development. As much as we complain sometimes, we are all here because we love the game and want to see it continue to thrive. Hats off to you!!
What do you think, should it be possible for servers to decide whether trex has feathers or not, whether you can select it in the skinn and select menu or not? The background is simple, there is the side of “Trex should not have feathers” and the other side of “Trex with feathers is cool”. What science says about this is also not always 100% certain and I don't think you should always attach importance to that. For example, it says: “This prehistoric lizard discovered in China is the first known giant dinosaur with feathers. Paleontologists have so far concluded that Tyrannosaurus rex and other large tyrannosaurids of the Late Cretaceous were probably also feathered.” or ”There are speculations that Tyrannosaurus and other tyrannosaurids may also have had such protofeathers - however, rare skin impressions of adult tyrannosaurids from Canada and Mongolia show scales typical of other dinosaurs.” Here you can see what is correct and what is not? And I think both sides, the pro-springs and anti-springs factions, should be allowed to play their Trex.
But what do you think? Should servers be able to set whether players can select it in the menu or not? Do you have any better ideas or criticism? @ me in discuss channel. upvote for yes it should be possible on Rex and all Dinos with this problem and this fractions who would see them with or without feathers. Have a nice day
Release another roadmap please
bepi should be able to latch onto things when in the water like a omni
Something that could be interesting for Ptera or another carnivorous flyer would be a Stoop-and-Slam style attack.
Consider the Peregrine Falcon: It will dive and reach speeds exceeding 230Mph (over 380KMph), slamming it's claws into a Pigeon's back and carrying it off to consume.
Something like this would turn an otherwise mild nuisance into a true terror for any small game, especially if the flyer in question is strong enough to have the ability to pick them up and drop them from a height.
In RL the Peregrine breaks the Pigeon's back in the process (surprisingly enough!) but I wouldn't recommend including a fracture feature since that could be soooo easily abused.
Can we get the old omni eyes back? For a few updates now, omni has had the whites of their eyes showing and it makes them look incredibly walleyed and uncanny. While we're at it, can we fix the awful looking buck teeth that clip through its lower jaw?
Can you guys remove the wax shine on dinosaurs its really distracting and immersion breaking
Add waves to the ocean. And I mean actual waves and swells.
As for lakes, add small swells or whitecaps when it is raining.
Add some sort of resource management for Cera. As it stands, they have none alongside one of the strongest abilities in the game (charged bite plus vomit sickness),,, and they just get to use it free. Raptor, carno hell even deino have to manage stam. But cera it's infinate it's frustrating to lose constantly to them just going forever.
-
Humans should be able to hunt things and cook them
-
Humans should be able to build structures that act as bases. Said structures should be able to be raided by other humans, and harmed by different types of dinosaurs
-
Humans should be able to use VOIP (proximity voicechat)
-
Humans should be able to customize their appearance
-
Humans should be able to craft a variety of tools. Bows, spears, axes, etc. (low tier weapons/tools, until they can get their hands on high tier)
-
Humans' choppers should be able to be intercepted by quetzes
add in game reporting system PLEASE
- its not fair to admins manually responding to dms and server @; and to the players who never get a response. ive been there multiple times
- better chances for cheaters to actually be banned
Suggestion - at death screen there should be a drop down tab with reason for suspicion and area to type a more detailed message which could be reviewed by admins at any time. Also add a ticket system in discord where you can upload a clip and other details to a bot for an admin to review, instead of hoping that a admin is online at the time of it happening. This way it can be reviewed at any time..
Another mutation which would be awesome is one similar to congenital hyperalgesia (maybe make them both only available at 2nd mutation so these can’t be double stacked unless bred for)
Which could lower damage taken to the tail by say 30%. (It could also only work for bigger creatures too)
This would be great for Dino’s like troodon which likely aren’t surviving a head hit regardless, and congenital isn’t a big enough percentage to matter.
While on bigger creatures where you’re more likely to be tanking hits congenital is still the better option.
Did the deinosuchus gameplay get ruined on purpose? I cant think of a single reason why the changes to the fish food % and the fish spawns were necessary. Between that and the number of safe drinking spots there is literally no interaction with other playables... its just a deinosuchus v deinosuchus mini game
How about fixing the Carno hitbox their charge hits every single time when they are not even close to you.. like 10 feet away lol
figure out GUARANTEED regrows for dying from a hacker before trike comes out
I feel like some map and spawn changes could be made to bring a bit more life to West Access, since currently only dilos, carnos and herreras spawn there. With the upcoming map changes adding a lot more foliage to that part of the map, I feel it could use some more to flesh it out.
A sanctuary could be added deep into the jungle towards the coast, or down towards the coast itself.
As well as this, Pachy, Dryo and perhaps Stego, Teno or Maia could have West Access as a new spawn location (although I feel only one of the three should get the spawn as to not overcrowd it). I feel this is especially important for Pachy as it only has two spawns currently (North Jungle and East) and it could finally have a spawn that brings it to the western side of the map. Pachy currently has a migration at West Rail so I feel this makes sense for it.
Can the glossy look of the skin on the dinos be fixed? I found that it gives away your position quite often if you are trying to sneak up on another dino at night.
Recommend that adult Ceratosaurus can tear off chunks of meat from small AI animal corpses instead of only being able to carry the entire corpse. This would allow Ceratosaurus to sun-dry these meat chunks and obtain rotten flesh, while also helping them replenish/develop their venomous abilities
Allow herbivores to only put nests in a certain places so it makes herbivores fight for some reason other than just messing around, people would fight to be able to lay down some eggs
Tracking and footprints need an overhaul.
Footprints should last longer than they do currently since right now you sort of have to have already encountered them to begin tracking. There is no cool way to find a footprint and start a search like a real animal without already having encountered them. Also I believe more footprints should show up in general or they should be seen from further away. I think the current concept of following the cones is good, but it's not enough with how low the chances are of you encountering a footprint are.
I also think there should be other tells like misplaced foliage or scent rubbing off on objects in the world. This would make mud properly useful and encouraged in case you do happen to come across a mud pit.
Also, tracking shouldn't necessarily be linked to how far the animal is capable of smelling. For example, Cerato has the best tracking in the game due to the fact that it has the strongest smell in the game. I think it's fine that it has strong tracking, but I feel like other animals should be more powerful in that department even if their smell isn't as strong as Ceratos. I personally think that something like a raptor should be able to track better than a Cerato even if it can't smell corpses or water as far.
These changes would be great to shaping the actual hunting and predator part of the game and it'd be awesome to see.
add in game reporting system PLEASE -
*its not fair to admins manually responding to dms and server @; and to the players who never get a response. ive been there multiple times
*better chances for cheaters to actually be banned
-EDIT-
after talking to some admins, it seems that they have tried it and it was SPAMMED by false reports made by cheaters, and made the feature almost useless. we know that their recourses and time are limited so here's a CRAZY IDEA -
If a person in disc brings the attention of a cheater to an admin AND gets successfully banned, you give them a role that gives access to a ticket reporting system. after a few months you'll have tens to hundreds of trusted and active players that wont just spam false reports.
Long term, friends of these users or ppl in disc might start sending their reports to them instead of an admin, where it can reviewed by them and deemed deserving to send it thru to the closed ticket system where it can be reviewed by actual admins. complete top down approach that would weed out false reports and create trusted disc users who just want cheaters banned, and increases the likelihood of a report leading to a ban.
@ me in #general-feedback-discussion with your thoughts !
Why is Herrerasaur's neck so weak? It drags about an 11% herrera body (my older body on an admin server). Please, increase herrera's maximum grab weight at least a little bit, and make it so that it can bring bodies up a tree if it can drag them.
please fix the maiasarua when eating it can eat a whole fireweed bush with 2-1 bites
ceras should only be able to make packs of 3, 4 ceras is just unfair to play against for most species, not just cera and this just gets worse with their agility. it suits the concept of cera more, for me at least, ceras shouldn't be incentivized to attack in big groups with their fast hunger drain and semi-canniblistic concept.
What about an ability to 'eviscerate', so to speak? It would work as an extension of the existing mechanic to remove organs from a corpse you can pick up.
Once the organs have been removed (or if there were no organs due to being too young or AI) performing the same action multiple times (variable depending on how much meat is on the corpse) would render the corpse down to meat chunks and skeletal remains faster than tearing each one individually.
It could be useful for large packs feeding on the same corpse, etc
the rex should fracture mid tiers with its bite
I think the grab and drag system in general should be reworked entirely
Dragging something that is just barely ungrabbable like a troodon as an omni, has you move with as much effort and speed as it takes for you to grab another omni as an omni, which makes no sense as realistically you’d be able to move much easier and faster with a troodon dragged as compared to an omni.
Or keep Cera count at 4, and up Carno count to 4 as well
cera should be less capable of hunting and more capable of scavenging
What about hitbox? charges from 3 metres away with lot of damage from that distance.
Insta kill from Herras when they miss the jump, even though they fail, they hit you in the tail, and is instakill.
Obv the game has bugs etc, I'm not complaining about that.
but the common things? please
Herrera's should be able to drag bodies up to FG raptor size into the trees like cheeta's irl do
How about more resistance muts, since we already have them for omni and pachy (bleed and fracture resistance) why not have them for the already overpowered dilo and cera? (Vomit and venom resistance)
Make evrima the main branch at this point,it’s wild to me how this hasn’t happened already as evrima is so much better than legacy ever was.
i think when raptors group up for every raptor its a plus 5 bite force so if youre a full group of 8 its plus 40 bite force for everyone and when you lose a member the bite force goes down 5 for every member lost like a raptor pack biteforce perk.
Anti mixpack mechanic.
Can't claim the game is realistic if you can mixpack
Can't claim it's a hard-core survival game if you can mixpack
Game balance is meaningless if you can mixpack
Ideally such a mechanic should be implemented before the next niche/useless playable is added.
No one cares about dryo 2.0 or some other pointless small fry that exists to do nothing and be eaten.
Inb4 "go play unofficials" the majority of the playerbase despises mixpacking to some degree.
hey the humans are broken just gonna tell u to fix it ASAP, like b4 this HT
Bigger Agave and other plants as they are very limited in size or at least increased quantity when consuming. Example of larger agave here https://www.youtube.com/shorts/zRzyjUmsL24
^^^^
(independant point) whole steam store rework including making evrima the main branch
Heavier carrying capacity mutation, allowing creatures to carry and drag much larger bodies, and possibly allow them to drag faster. Needs to be a significantly large difference in order to be viable in comparison to other mutations.
why cant herrera swim faster?
https://www.reddit.com/r/theisle/s/ckt1l4FyCp
Redesign some area(s) of the map to become possible (very) small tier friendly areas.
Essentially, encouraging more forgiving small tier gameplay and possibly replacing unused map areas into a flourishing small tier ecosystem.
Don’t vote if you haven’t read the post.
Cerato and Dilo reworks and Pachy buffs in this Hordtest 🙏
I'd love to see more small caves/ hidey holes for small dinos around the map :)
Kill Legacy. It has been there for eons and just driving people away since it shows in steam that it hasn't been updated in a while. Put it out of its misery.
fix or change the brightness level of the Hordtest, it is very dark even at noon!
can we get more semi aquatics and flyers, for some more diversity?
start compensating for bugs and server issues
how about not killing it but, maybe after trike and rex release, changing it to a secondary branch and put Evrima as the main branch so people can still play legacy if they wish but evrima keeps the main for new players
Adjustable Opacity for UI
Can we add all the rules in the pinned messages to the rules page on the discord so then new players don't get in trouble for doing something they didn't see because almost no one knows abt the rules in the pinned messages
Please add this track to the next audio codex: https://www.youtube.com/watch?v=BxYlVP9rL3c
I do not claim ownership of this music. All rights go to Afterthought LLC.
The Isle EVRIMA OST Playlist: https://www.youtube.com/playlist?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx
Make Evrima main branch, and legacy a secondary branch
add bird ai etc....game feels weird with no birds but you can hear its sound , also it can be a food source for flying dinos
we should have a third fliable dino
update the steam page to show evrima specs, its very confusing for newer players bc they think they can run the game and then boom barely above 30fps
Add a different compass icon to indicate a corpse of the same species, or a UI element when prompted to eat. Especially organs or juvies, it's not difficult to accidentally canibalize and get muscle spasm.
Remove footage from legacy on the steam page, although new players can play legacy it's a pathetic excuse to hide behind considering evirma is the actual game being updated and curated and even the offical servers for legacy seem to have been taken down
there is so many good tracks that aren't being used and some that are being used aren't the best (combat music is really repetitive and that really unnecessarily loud/tense one that plays at night). I suggest to add all tracks that have been made for the game instead of handpicking like 5 that they have done atm, even if the system isn't finished it would be nice to hear them in-game. i also adore the legacy music, its done sooo well
there should be timer for being on the menu screen that kicks you off the server if you are inactive for too long (maybe like over 30 minutes) to allow people that actually want to play to be able to join. why is it that the whole map seems to be empty despite there being a full server of 100 players. that also brings up another matter of the map appearing largely empty; shrink the map size down or increase the server player count limit. theres far too much redundant and unused empty space that players never go to
Do not delete legacy. Put evrima on the main branch though, and give the steam page evrima trailers.
Why would you delete legacy, when you can still profit off of it? Also, some people just want to enjoy legacy, or sometimes even buy the isle only because of it.
First of all, I will say that I still love the idea of Shant wrestling even till this day. I only beg the question of how this should work.
Either if this is simply an Alt attack with Shant throwing its weight around or if this is its own unique mechanic (almost like sparring).
Let’s say this, like if it should be something special or dislike if it should not. You could also do either for other reasons.
Bring back mods after fixing the Bugs from the upcoming update... Id love to see some new stuff and maps
Allow small Troodons to feast upon the Sanctuary Mushrooms since that is supposed to be our natural habitat!
give back maias OP swim speed. i like the fact maia is a traveler, in the consept art it depicts a maia swimming i tought this meant it would be a good swimming, it did! the hordtest version LOOKS better but is alot less fun. less like a hippo (i like maia hippo) its swim speed on the hordtest is now on the slower side which really sucks when most of your MZ are in river delta and swamp.either keep its fast swim speed or just buff it a little bit, the anim on the evrima branch does not look bad. it looks like maia is boayant which is just funny tbh
so why havent you guys been updating the horde test or even main branch? i get it you're working on rex and trike... but main branch has been rubber banding since you added a new patch lets say, 3 weeks ago? How do you guys want us to test the new area in horde test if its even more rubber bandy and get a lot of lag spikes in the new area? hackers, mega packs, mixpacks, etc are not helping with us testing the horde test for you for actual feedback, its completely dead. I'm not coming at you guys (if you even read the general feedback) but i think a lot of us see that you need to get more people on your team to get updates out in a timely manner and not almost a month.
I wanted to give some general feedback about the game. I've been playing for about two months now, and I have to say that aside from the bugs, which can sometimes be quite annoying, the game is really good. I'm grateful to the developers for constantly working on it. It’s always fun to tease other players with Troodons or to feel the thrill of defeating a Stego with my Raptor mates—absolutely wonderful. I'm really looking forward to the REX, and once some bugs and the AI are improved, you definitely have a long-term player in me for the future. 🙂
make it possible to add your 1st mutation after you unlock the 2nd one 😭
might sound dumb here, but atleast TRY to update the game more frequently. dont misunderstand me tho, i love your work, this is the best dinosaur survival game ever made. but, there is also the fact that we usually have to wait almost a year to get one or two things added. and i get it, its a lot of work doing lets say the animations, stats setups, modelling etc. but with this rate of bringing updates, the game will die in like 5 years (maybe, but who knows actually). i really do appriciate your work, but i think it is possible to do the same work in a shorter time, like maybe making max 2 dinosaurs at a time, not 5. focus on a handful of things, and then move on to the next ones. for example, rex and trike are the main priority rn, so why dont finish them first, and THEN move on to allo, austro, kentro etc. or just simply get more people to work on the game, yes i know its not free, and im not here to criticize you guys, but at this rate the game will be finished at (not exaggerated) maybe even 2040. (criticize my opinon or not, idc)
The current implementation of fluid deficient is extremely stupid. If you drink salt water once and nothing but fresh water for the rest of time you still have that debuff. Have it be a timed based debuff or have it go away if you drink a bunch of fresh water. If I drank salt water in real life right now I would not be fluid deficient for the rest of my life, I would just need to drink actual fluids my body can use instead.
An option for measurements like speed and weight to be displayed in either metric or imperial units
Why the flip is dilo on almost no diet? Like it is not even worth fighting/ going for them since their organs are also not that big. Big effort but bad reward
There's quite a few largely useless mutations that get overshadowed by the handful of "Must Have" tier mutations, like gastro or photo tissue, and I'd like to see those borderline pointless mutations brought up to par. I have a few examples in mind.
- Hematophagy: Entirely outperformed by reabsorption and even sustained hydration. The value of water you get per bite of food is so negligible there's almost no way to justify it over those. Only cera can arguably make consistent use of it since they can barf on command and eat as much as they want - although even they can just get reabsorption. Up the value of hema. Maybe make it scale with how thirsty you are, lower hydration means more water per bite of food.
- Augmented Tapetum: Exclusive to carnivores, even though carnis have generally excellent NV. Meanwhile herbis are stumbling in the dark and could actually use a NV mutation. At the very least, it needs to do more for carnivores to make it worth a slot which means either an insane buff to the NV boost or a slight NV boost and an added bonus, like seeing blood fluoresce as if under a black light from a great distance for added tracking power.
- Multichambered Lungs: Uh, I don't see anyone get this. I couldn't find an exact value for how much it reduces the stam regen threshold, but I think it should just make overall stamina regeneration maybe 10% faster. For exhausting yourself 6-8 times completely, the payoff isn't that fantastic despite the tedious requirement.
instead of gastroliths, add tapeworms
and then if you eat bodies that have the tapeworms, you get them and die
I think we should add ac130s and or recon planes into this game when humans and guns come out
all configs are in epic
more effects, waves, and dynamic movements in ocean water and lake water, "blue water" images to compare water movements
add a brightness and gamma filter in the settings that adjusts the night vision accordingly. it would prevent people from using their desktop gamma to gain an advantage
carno shouldn't get stunned for charging bigger animals. The game shouldn't deliberately block the ability to punch up. It's not like charge would be particularly strong against bigger animals, and it's carno's bread and butter. Just because carno isn't optimized to punch up doesn't mean it should be completely incapable of doing so.
-Shadow drop Rex without a public horde test (hear me out)
-No big announcement
-No 2 month trial in public testing, this kills hype
-Let a select few trusted content creators and partners know when it will release so they can live stream it and make videos on day 1
-Consider paying a few big name streamers to play on release day, returns will be immediate
-Make sure to release Rex while game is on sale (even if it's just 10%)
-Contact steam and other distributors for a weekend of front page promotion after the trailer drops and make sure Rex trailer is up as default auto play first video
-Make sure you wait 1-2 days after release, then drop the trailer for rex.
-DO NOT RELEASE TRAILER BEFORE. LET WORD OF MOUTH AND INFLUENCERS DO THEIR THING FOR 24 HOURS MINIMUM
This is high level modern marketing. All expenses would pay for themselves in new users.
Bugs will happen. Lag will happen. Both already happen everyday. Take advantage of your ace, the golden goose. You get one chance at Rex, the most popular dinosaur in the world. This would be my professional advice.
-Marketing Executive in NYC, 14 years
Edit: just to be clear, I am not saying rush Rex development. It's ready when its ready and not a second sooner.
Have a closed beta with trusted creators and partners for testing. NDA is a must, if already in place from prior tests (I would assume) then your set.
I would recommend shadow dropping the day after a normally scheduled dev blog that literally says absolutely nothing about Rex.
Announce the update "large size update to fix some balancing issues... good luck 😉"
Edit 2: Trailer 1 Opening
(Day after release - recapture day 1 hype)
LOUD STOMPING OF REX WALKING IN BACKGROUND
ALARM SOUNDS
AI voice starts
"WARNING! WARNING! APEX ALERT!"
TREX BROADCAST BEGINS
sorry but when I get on a roll, I can't stop. It's my dear hope someone on the dev team takes my opinions into consideration. No bill this time as I'm a fan and probably the only 10+ year marketing executive that has ever played this game... so this little teaser consult is on the house. Either way devs, keep up the great work and give the golden goose the treatment it deserves. ✌️
Omnis fall damage is so frustrating, small ledges that really should do damage often get you to orange or just break your leg. Even if you’re not jumping on rocks, playing Omni I take more fall damage than playing anything else. It’s ridiculous.
optimize the game
nerf cera
it has the most functions in the game and its op
it can eat decay meat and also smell it from far
it can grow a lot faster than anything
it has bacteria which can guarantee kill sometimes
it has a good bite force of 150
charged bite of 300
plus mutations are op which will increase damage
it bleeds decent
It has good stam and decent speed
The pack size is great.
The game has super nerf its main predator carno which could kill it proper.
with the combination of all of this it makes cera too op , please nerf charge bite and bacteria or something else. but nerf it.
please use the second displayed run in the devblog for kentro.. the galloping needs to be retired
Please, can you have evrima as main branch so Nvidia GeForce now can run it? I really love the isle, but the only way I can run it well is with Nvidia. 
Suggest you highlight meaningful changes for the next patch in dev blog rather than showing us that the work the team is doing is all over the place on features and dinosaurs that won't be added to the playable build for a year +
add sandbox mode in evrima
Add T. rex and spino to evrima already….
Ability about Hearing should have differences between different kinds of animals, including distance and sound level.
Triceratops was almost annoyed by the sound of its own footsteps, and its sensitivity to sound should be reduced.They can't be very sensitive to the footsteps of animals of their level.
Dryo and Hypsi should be able to notice the footsteps of a Raptor and the sound of Herrera climbing a tree, and they are known for being alert dinosaurs.
And let resting and sniffing Expand the range of hearing.
please reomove the MIDDLE of south plains as a spawn area. worst part of the map by far for babies.
could you add paleo accurate dino calls or give us an option to choose dino broadcast sound
we are missing out on some very scary dino calls which would be very cool if added in game
We’re all aware that there are problems with some mutations in the game right now, and while there are a ton to talk about I wanted to give my opinion and how to change arguably the 3 most powerful ones right now.
Gastronomic Regeneration:
Eat to heal as a concept is an insanely broken mutation. In a survival game like this, flat health values gained from eating food should never have been here to begin with. I think the solution is very simple though. Rather, your heal rate should be increased for 10-15 minutes after consuming a certain amount of food. A status effect should appear when it’s active, and it should increase the heal rate by about 10-15% to keep it in line with other healing mutations.
Photosynthetic Tissue & Nocturnal
Another completely overpowered one, and arguably a MUST HAVE on any dinosaur that experiences cannibalism to any extent. Speed is balanced per species and that is largely thrown out the window with these mutations. A few changes can keep the mutations and make them much more interesting, allowing for more play-styles.
Photosynthetic can keep the 5% health regen in the day (perhaps even increasing it a bit) while the speed could be replaced with 50% increased scent range, allowing for a scavenger play style or just for quality of life with finding food.
Nocturnal can keep the same health regen as photo, but rather than scent range, provide a 50% (or whether value would be needed to balance it) improved night vision, being useful for hunters, or smaller players who wish to be able to creep around with a better chance at spotting incoming predators before it’s seen.
These changes keep the two mutations as counterparts, but each representing a different play-style and being useful in their own rights.
Here are some great suggestions about the Dilo gameplay and it's venom mechanics. Additional Info - the clones will attack the target when the player is using a 3 call, that is explained in more detail in the video, but not seen on screnshots. Watch the full vid "A quick Summary of the Dilo rework Video" at YT channel TurkishDLite.
So the release of rex and trike is gatekeeping all the other amazing changes on the hordetest.
This game desperately needs regular balance changes please, I don't even care about the 2 apex dinos coming to a roster od midsized dinos.
PLEASE reduce how often it can rain. or after each storm add a minimum time before the nest one has a chance to happen. its been 50 min of rain and its soooo annoying
I get that one of the points of rain and heavy rain is to make it harder to hear sounds and reduce visibility which is a cool immersive feature. However, how about muffling all other sounds a bit instead of making the rain super loud?
More aqua vegetation and semi-aquatic vegetation for the waterfronts and shores
Elder Megalania model teased in this Devblog
the big Hyoid/Dewlap/Throat is too overdone that it has some OBVIOUS stretching in the details/polys
please do re look at that and fix it, not saying make it less big but fix the detail stretching
Thank you for showing us so much of your work on the devblog. In my opinion it was amazing to see.
make deinos "sit" like this in water
A weekly post in the discord specifically about things posted under feedback. Just so we know whats seen whats being considred and whats just talked about or being spoken about. It'd just be nice to know what the devs are aware of and what they're considering. Nothing super special just like a "Saw this, read these. discussing this." for stuff thats omega posted about like dilo balance, AI spawns, and other stuff. basically a big "We're aware thanks for pointing it out!" so people can read it and then suggest stuff that isn't already talked about, or build upon whats already been said in a meaningful way and not just repeating the daily suggestions.
Mechanic idea: Allowing Herbivores (based on their weight maybe), to hit a tree and possibly knock herrera's (and maybe Hypsi's and ptera's) out of some trees (and maybe stunning them for a second or two or make them unable to re-climb for a few seconds), the way it works is basically the same way how some Herbivores can knock fruit out of trees.
Edit: The trees I'm talking are the small ones (the ones you see in south planes and highlands, not the giant thick ones) and the reason for this as all they do is sit in a tree, then jump someone, this would insensitive them to keep moving and not stay in one place, but one way this could be done is, for a steggo to knock a herra out of a tree it takes 2 hits with its tail (this could use stam), but the herra can jump out of the tree before it would fall
Hypsilophodon SHOULD climb around surfaces freely. Unless I'm reading the dev blog incorrectly, it sounds like I'm just glued in place until I jump again to another tree. My charged jump alone is not going to save me in a chase, I need to be able to scurry out of biting range. Plus the current stamina cost for charged jumps are going to leave me breathless.
This just seems like a repeat of the spit mechanic. Helpful in theory, but in its application it's only good for griefing, never for self defense.
HYPSILOPHODON FEEDBACK
Hi! 👋
Im writting on behalf of a smalish but dedicated community of hypsilophodon players. I think we are the ones behind the nest structures Ariel mentioned in the new dev blog, though its hard to say because more people are building them now on the public branch. Ill add some pics with the comment, we are very proud of them 😁
Anyway, to the point: We are writting to give some suggestions and feedback centered on hypsilophodon, the changes made to it, and whats to come:
-
First of all, we are overall happy about the direction hypsilophodon is going and the changes planned for it. For a small playable originally intended as AI, we are getting a decent ammount of love, and we are very thankful for that! 🦚❤️
-
Second, we'd like to address what to us is the elephant in the room: Hypsilophodon nest structures. As I previously said, we are very proud of our little nest madness, so knowing that nest stacking and nest permanence is removed on hordetest made us quite sad.
There's a running joke on this community about certain bugs being features after a while, but for this one we'd say its a reality. Nest stacking might be based on a bug, but its one thats certainly adding value to hypsilophodon's gameplay, rather than taking from it. For the past months, nest construction has become a defining feature for hypsilophodon, helping us build community, escape predators, giving us an objective and gameplay loop, and overall helping us spread our love for this little critter. Wether or not this has impacted the numbers of the playable, we dont know, but we certainly got tons of fun from it! 🗼
Now, while we understand that this is a game largely focused on realism, and we can see how nest towers might be against that with their 'arcade' feeling, we think its also true that any game development team striving for realism must also take into account the balance between realism and enjoyment. And in this particular case, a small sacrifice in realism might have a huge impact on enjoyment, specially for a small playable whose role in the game has not yet being fully defined.
For all of this, we would like the devs to consider making hypsilophodon nests stackable again, and an acknowledgement of building as a main feature of hypsilophodon's gameplay, towards which to work in future updates. There has been wonderful suggestions on this already, and we honestly think its what makes this dinosaur special, even more so than spitting! 🪺
- Third and last, we would like to adress climbing. This is a feature for which we are all very excited, and it will certainly bring new players into the hypsilophodon sphere. The work on it looks great so far, but there is a thing that we feel should be improved:
In its current state, it seems that the movement is a bit too limited. We understand that the intention here is making the mechanic unique in comparison to herrerasaurus, the true climbing lizard, but it seems odd that a creature thats smaller, more agile and also more delicate has its movement more restricted while climbing. This could be adressed by adding movement to the climb, even if only vertical, or maybe balancing jump stamina consumption to make jumps a decent movement alternative. 🧗♂️
And so far, thats all we can think of! Thank you again for the love you are giving to your playables as a whole, and hypsilophodon in particular. We hope this feedback is helpful for the development of our dear squirrell-birb!
What about adding a unique pattern/skin variation for say surviving x amount of time/days at 100% growth .. be a cool way to get some customization involved
in my opinion, this sucks XD pachy and raptor are such a similar weight class, and pachy is already so weak. it doesnt get any fun fights, looses to cera outright, loses to raptor outright (what could have been done differently in my video?). i dont have any specific ideas for how to change raptor because i think its neiche is really cool and unique. but pouncing is just right click to win button.... why remove bucking to drain stam?
Bring back the old water graphics
are these three stats going to be implemented anytime soon or is it just going to be included during the neural ui rework
make rain not darken like everything??? how is that supossed to be realistic
please fix the herra climbing as I'm tired of constantly lagging off a tree when I start sprinting (especially as a baby) or making me stuck to where I have to jump off the tree because the game lagged me to the side of the tree floating in the air and can't move. Or when I go to hop up on a surface that I can stand on but the game launches me instead because there was a slight incline to the surface I was trying to hop up onto.
A mutation for males:
Polygamy
Males can mate with multiple females and thus care for several nests simultaneously.
Without having to constantly leave the group.
Up to one or two females
Get the hypsi to latch on the tree and for the love of God never waste another minute tweaking it. Such a waste of time
Please, add the friend spawn code to public branch. Thank you
Do we need to continue working on human structures? Is it possible to put those on hold until we can finish the rework of legacy dinos.
Please add more color options for all of the playables. I understand the concern is that if they are given too many options, players will make ugly skins, but they will do that anyways even if you only give them puke green and feces brown as their color options and nothing else. The options for some of the playables right now are honestly just way too restrictive. We don't need ugly neon colors or anything crazy. Just give us a range of options that's closer to what we had available in legacy at the very least. It's disappointing to see the options so restricted.
Release the new content such as map and balance changes (ex. maia, carno, troodon) from hordetest to public branch as soon as possible.
Both apexes are gatekeeping great changes and it’s unfair to wait several weeks or months for content outside of new playables.
Please i realy love the game but pls fix the carno hitbox its terrible if you get huntet as a raptor from that thing you are like 20 m away and he hits you its a no brain sourus
i wish we could change the font in the game, because i dont like the font, its so bad to read for me and i just want something better for my eyes.
[Deino problems! TLDR - go to the end of my message] I was playing as a deino, i wandered from swamps, to River delta, to water Access, and finally to highlands. I had that journey with a friend, and the only dinos that got close to water were stegos that could one shot us. In the end we tried to nest, luckily people hatched pretty quick, but due to no big fish, and the fact that small ones give only 0.3% at full growth, i starved to death. (Had a mutation that made me get hungry slower too) so basicly, i starved, our child got killed cuz it had no protection, and my friend probably died too, or will die if he didnt yet.
So, there should either be more big fishes, or both big fishes and small Fishes should give you more food points. Also it would he nice if we had more vision in water, at night its impossible to spot anything.
This was a very good devblog, I’m excited for absolutely everything that was shown off!
However this ( https://clan.cloudflare.steamstatic.com/images//10915315/80a2fc958bb7da451d180b6b559af055af093e15.gif ) specific animation of Kentro should be changed, the “floppiness” of its tail give the idea of its spikes being nearly weightless, which makes it look way lower in quality compared to its other animations and the game as a whole.
Simply making the tail a bit more stiff would make this animation significantly better and make the animal look a lot more believable
This certainly isn't my idea and I think that it is not really spammed so here I bump it
Magyarosaurus' "unsavory taste" (as stated in the roadmap a long time ago) should be basically a reverse vomit sickness, causing creatures to have their hunger fill up with the sickness and maybe even inflicting vomit if you try to eat it afterwards. This would forcibly make it a reliable prey for cera and a desperate survival measure for everyone else, while also giving it meaningful defensive cc or a small boost for running or even breaking free from an allo pin or omni grapple. And as side benefits, it would also make it a fairly unique herbivore in regards to how it interacts with vomit, and make reniculate kidneys easier to attain just like cera and deino have no issue.
maybe it's buildup rate could be diet related to make it more engaging as well
When allo comes out, have its grappling ability not be as bad as omnis pounce is
please change what pteranodon can swallow because i feel like especially with that pelican throat expanding thing it could swallow a fish this size
After oviraptor releases, make it so that other carnivores will get one or no diet whatsoever from eggs. What is the point of being a specialized egg thief, when a troodon or any other carnivore can do the same exact job and will get rewarded as equally? Also to mention, carnivores shouldnt crack eggs open as easily, depending on their own mouth shape, jaw strenght and the egg's shell strenght, meanwhile oviraptor should be capable to crack open any type of egg whatsoever.
Let nesters get their own benefits too. That way, people will nest more.
Which will in turn give the oviraptor more purpose.
Now, the only ones who get benefits are the hatchlings.
Maybe make it so that in order to elder, you need to nest in your lifetime?
1.5-1.4T carno with a slight model size increase? short carno is kind of weird
make nest codes easier to read, there's 0 difference between "o" and "d" and i can barely see "q"
Good evening!
Today, on the HT (Horde Test) EU 2, I tried to unlock the Prolific Reproduction mutation for my female (the parent) with my Maia female.
It was organized internally and I had 5 people/friends to help me. Unfortunately, the mutation wasn't unlocked for me. I left the 3rd mutation slot free on purpose.
All 5 players come from the same nest (see picture) and have reached the juvenile level.
According to the existing theory, I, as the parent, cannot select and learn the mutation; only the young can select it from the 2nd mutation onwards.
Prolific Reproduction is therefore not a learnable mutation. Unfortunately, it doesn't make sense to classify the mutation as such, as the parents still can't get it.
Is this still a bug, or is it supposed to be this way? Nobody knows.
And personally, I find it a real shame that, if that's really what's intended, I, as a parent, can't learn prolific reproduction.
Thanks for reading
As a herbivore main who is really looking forward to kentro, I decided to give the devblog a second read through and something caught my eye.
Namely the mention of the intended speed of the kentrosaurus.
I am not sure about the other kentrosaurus enthusiasts, but this doesn't feel right to me. The kentro is such a tiny animal, at most teno sized, and for it to be "a little" faster than a pseudo apex confuses me. Of course, it could be upsized like dibble, but...
It would fit much better as a small, quick defensive bleeder who can pack a punch for the knowledgable player.
Making this critter so slow will simply get it bullied, considering the roster will grow in size, and I'd imagine a lot of the large mid tiers will be faster than a stego as well.
A good speed for kentrosaurus would ideally be around 38-39 Km/h(this isn't realistic to real life estimates, but not much in this game is). Slower than teno and cerato, but faster than dibble and predators who could maul it. Also, please remove speed mutations because they unbalance the game and add a dozen "what-ifs," especially for these types of discussions.
Thank you for reading my rant. 
Rework Pin Mechanic (not grapple) so that it's not a "press the button once and that's it" thing. Pin is already a huge problem with Omni and Troodon having them, and it's going to be even more so with Allo and Rex (If they make the rex able to do it even without being at least 80%)
Please add more variations to the color palette of Maiasaura. The variations of colors for this wonderful dinosaur are way too scarce compared to some others, it lacks some more green !
Thanks !
Add more higher-poly rock assets to replace the scaled up rocks used in larger cliff areas, they're too low poly for their relative size on-screen and it makes the game look cheap around those areas. Same goes for their texture size
Please please please make z walking more useful! With the inclusion of rustling bushes, I think z walking through them should cancel the noise. Better for stalking/sneaking! ❤️ please??? ❤️ ❤️ ❤️
The rain volume needs to be reduced
I’ve said it before and I’ll say it again; let Dryo burry things.
Burying plants would let them farm, which sounds broken (farming diet anywhere), but it would need CONSTANT maintenance to prevent plants from de-spawning, and a single Stego could annihilate a Dryo Orchard.
It would let tiny tiers carve out little safe havens in seldom visited places like the South Plains Dryo Cave or inside the volcano, which would also give carnivores a reason to visit those areas, hoping to find a colony of Dryos or other tiny farmers for their diets.
But mostly it would give Dryo a mechanic other than just burrowing, which other little guys will have anyhow, and add some overlap with other farmers.
fix bug with nutrient not showing up on compass thing, happened on herra and omni too. killed a deer as dilo, , doesnt show up on the radar, i shouldnt have to use a 3rd party website to mark a location on the map so i know theres food there lmao
place food for both herbivores and carnivores throughout the island, so everyone has greater access to food, especially herbivores, because there are areas of the map where there are no edible plants for herbivores to eat or get vitamin
The fruits are good for smaller specie but for larger ones is it possible to have them just eat all the fruit with the plant? The MZ at north lake is full of orange bushes and it feels like your hunger drains faster than you can eat oranges. Also while the fruit do fill up smaller species hunger, so does just taking a bite out of a normal plant, so i dont really see what fruit adds to the game.
Also if the fruit exists to allow small specie to eat because large specie will ignore the fruit, can it be made possible that i dont need to eat 10 oranges for the prompt to eat the actual plant to appear
I miss ambush, i know yall do to lol
1.8 ton carno with a thicker neck and head
Please set EVRIMA to the default branch! So many new players flock to the game from YouTubers or streamers, and get extremely disappointed by the Legacy version of the game. A lot of new players won’t ask questions and will either refund the game, or keep playing Legacy without realizing they aren’t enjoying the proper game experience. I think that by keeping Legacy as the primary branch, The Isle is losing out on potential new players.
Make nesting a key requirement for people who want to elder their dino.
This will:
- make people nest more, and reward nesters instead of just rewarding the ones who get nested in
- more nesters = more eggs to steal for ovi and other egg-stealing deviants
- people will be encouraged to take care of their dinosaurs and nest instead of always tryna be a killingmachine
return the size and weight of the CARNOTAUR! It's a mess to turn a pretty massive dinosaur into a pathetic chicken! Or the pathetic sub-adult Carnotaur from Spiro's map! Please return, and in principle, return that very old Carnotaur from the Spiro map
Add a map tab in the TAB display for new players or a message that there are third party maps. Most new players do not know you can copy the coordinates or that they can be used in those third party maps.
i honestly think the devs should make a feature where you can spawn in with your friends without nesting because when me and my cousin get on to play and we starting fresh its kinda hard to spawn together or to even reach other to even get to nest to get my other friends in, which in most times can make the game not enjoyable and makes us not want to play the game sometimes because of it and the feature wouldnt be to pick where you spawn the feature would be something like invite your friend to your pack before you pick a dino and you spawn where ever you spawn together ** (if you agree react to the message) **
I just think the Rex should have been out a long long time ago. Getting very boring playing as a mid tier bro.
make it so you cant die if your game crashes. I just got my fg dibble grabbed by a croc because my whole computer froze and it took me 10 minutes to get it back on
I like mutations 🙂
Some of them are HUGE buffs, and others not so much. Maybe add major and minor slots? You could lower the impact of some unpopular mutations and have separate slots that wouldn't overwrite the "must haves".
Just remove gastro regen and speed mutations
Once Pteranodon’s flying is reworked, I’d love to see more flyers in the game than what is currently proposed. Only 2 pterosaurs on the roster makes me sad.
My favorite idea is Dsungaripterix Weii, a pterosaur a bit smaller than Pteranodon that uniquely had blunt, molar-like teeth. Their build was fairly Azdarchid-like, and their teeth would give a niche that no other flyer would have. It would really need Clams as a foraging option to feel unique, but it could also be a flying Omnivore, eating nuts and berries thanks to its bizarre dentition, and still much on crabs and fish. 🦀 Not a playable that would do much killing, honestly, like a Dryo/Beipie tier pterosaur.
This little feller is my top pick for any animal that isn’t already on the roadmap. Weii for the Isle!!
I also thought of Santanadactylus or something similar, back when people were REALLY complaining about AI being too plentiful, as a Cera sized AI cleanup on wings, which could also potentially make for a fun fight/food source with other mid-sized hunters like Cera, who’d definitely want to target this fast running, slow take-off, AI-critter hunter with a mean enough bite to be a slightly scary glass canon. A grounded Herrera would not want to tangle with one, but a Herrera in a tree could easily take it in a pounce and a bite or two.
It’d keep the server shiny by killing and disposing of AI, cleaning up corpses like a flying Cera, providing a new flying food source that mid-sized Carnivora could actually get a full meal out of, and would generally just be fun to play. Any other large but not too large pterosaur could fill this space too, if Santanadactylus feels like too much of a fisher. Like one of the “small” Azdarchids that were still taller than people.
is it maybe an option that baby herbivores, and baby omnivores could smell the mushrooms in the sanctuaries, would be easier to find the red mushrooms that way.
Gives Troodon the ability to change positions on prey like Omni can.
Troodon has less HP than Omni, so he can't take a hit from almost anything.
He needs mobility even more than Omni.
I'm seeing cheaters way too often in EU servers, we need some action done about this please
Yesterday my I was on EU11 with friends playin Omni and a Carno just floated up to an unreachable rock to kill us, we stopped playing after that. Then today, we play pack of Tenos and a whole pack of Ceratos who are moving 50 km/h keep up to us and kill us (note: we literally had photosynthetic with subadult speed going at 46.4 km/h) which again, we stopped playing, this game is really enjoyable but the cheaters are really ruining it for us!
Nesting.
Right now nesting is in very poor spot , and mainly bc its no use for a person who nests , back then in Legacy nesting was basicly free(no diets , a ton of bots , so food wasnt a problem) and thx to global chat there always was an info if somebody is nesting .
In Evrima on the other hand we have , a ton of self harm when nesting :
1.Food and diets , in order to your pups to grow faster you need diets which means you need to take down something that will provide enough food and diets for you and your children .
2.You MUST watch your nest in order for it no to get cold or eggs being stolen , so 1 person should stay almost stationary .
3.When your children finally hatch , you need to feed them(In legacy they can take food from nest manualy) , so add + 1 task .
You can tell me thats its all for realism and bla.. bla.. bla.. but if you add an action that will only harm players and wont provide any bonuses for them , they wont do it , as simpel as it is , that how gamedesine works .
So we should give parents any kind of bonus . I think best scenarion is to add 1 mutations per child gwrown to 20-30% in those inherit slots , thats how we give parent a motivation to grow a child and we have a good bonus , will mutation be random or chosen by player is another question but I think that even a random mutatin is better than nothing.
add a tutorial.
add a toxicity disease for dinos drinking water from puddles or caves.
puddles and cave water contain heavy metal contamination or bacteria fungi growing in them....
if dino drinks water thirst shall be fulfilled but the dino will suffer from toxicity. which will reduce stam and health regen.
drinking continuously from a puddle will increase toxicity further and increase its effects... at the last stage dino will start to take little damage and nearly no stam regen or health regen(5 continuous drinks)
dino in its drink cycle has to switch drinking from puddles to a river or lake
if dino drinks from the puddle then next it has to drink from the lake.
The lake and river water will be pure and fresh.
this may balance deinosucus and future spinosaurus sucho and make the map not completely unfair to deinosucus
while providing balence.
I think that many people would like to have another call, indicating you look for partner to nest.
1 for each gender of each Dino with some variations like the other calls would be pretty neat.
With the official release of Trike and Rex on evrima, I think you should make evrima as the official version of The Isle as well as update the images on the Steam purchase page. In other words, create an official trailer for evrima as well as new images (who knows, maybe you can create a small contest with the players to see who takes the best screenshots to appear on the Steam page?) :]
I'm mostly agreeing with that one. But to me its not rly that you should put more food on the map, but its more about food repartition on the map. There are many zones on the map that are filled with food for both carni and herbs, sometimes thanks to the migration zone. but there is a ton of zones that are left empty, and those zones are sometimes not even in between MZ or PZ , making them useless.
That makes people always going to the same spots like SP because there is always a ton of food meaning that more player will come there... Everytime i join someone on a group, its always about "joining SP to not be bored and get enough food" and i'm sick of that. The map is beautiful , and its such a shame some corners of it are left inhabited.
Quetzalcoatlus should be treated with much better glide performance than pteranodon does currently. Better sustained flight at the cost of the freedom of movement pteranodon has, but also the additional drawback of a lower maximum angle of ascent.
you guys really need to hit this cheater situation hard asf its literally every server at this point if it keeps going this way with how bad it is the game will surely start to decline its a non stop battle of growing dinos to get long bitten like 5 meters away from my body to just grow again it is a serious problem so please idc if rex and trike get delayed but atleast the game can get played because soon nobody will its getting very close to the state of escape from tarkov with the sheer number of cheaters i know its not easy and its a hard battle but it needs more attention then new dinos because how can we play when cheaters have rex its not gonna be playable 😦
Mutation ideas wip
Durable Hide (or Toughened Hide)
Herbivore/Omnivore only
Buffs
Increased weight +15% or +25%
Incoming damage decrees -10%
Debuff
Decreased move speed -15%
(Note: I know the increased weight seems like a lot, but percentage could be scaled per dino)
Bigger Jaws (Strong Jaw)
Carnivore only
Buff
Increase normal bite (Left Click) damage +10%
Better body drag +10%
(Note: The better body drag would either make it so you can grab slightly heavier bodies and/or move slightly faster when dragging a body and lose less stam when dragging a body)
(The % for these I would expect to be changed if these were to get added to be better balanced, they are just a rough idea of what they could be)
adjust carno weight to 1.5 - 1.6 tons
Suggested Mutation:
Adaptive Predation
Killing and eating species that are not on your diet (other than your own) will eventually add them to your diet.
(the exact amount needed to kill/eat is based on their size vs. yours)
(does not work on AI creatures)
Suggest more AI food . Its crazy that you have to run forever and not find anything to eat.
mutations
Enlarged trapezius - removes stamina cost from dragging bodys and allows you to pick up heavier corpses
Slow twitch muscle fibers - Running stamina cost is reduced
Fast twitch muscle fibers - 5/10% faster alt attacks
Chambered stomach (herbivore only) - Able to get more food from eating, swallowing and grazing
Trike seems to glide when attacking while running, please fix the animation if not already planned for the next hordetest patch.
Making the boar attack is understandable, it's a differentiator. But making goats and deer attack too? What's the purpose of that other than making it even harder for a carnivore to grow? (And not to mention that the deer still causes Bleed...)
adding scavenger perk mutation after eating rotten flesh for a while you are able to consume rotten flesh but with no nutritional value just hunger regen.
Make the pupils of dinosaurs aim where the dinosaur is looking (except when looking behind). The current eyes by my opinion just kind of make the dinosaur look soulless and without a single thought.
Make it so that nesting can contribute to getting a good elder.
This will
- make people nest more, and reward nesters too
- oviraptors can steal more eggs, as more eggs will be made
- encourage nesting
Pachy should be in Dilo's diet
Utah should be in Dilo's diet
Maiasaurus should be in Cerato's diet
Why not put animals that they can hunt/kill as their diet?
Please make it so deinos can do underwater calls like biepi can. It's so hard to communicate emotion and intention to another deino/dino without needing to surface.
Suggestion to bring back the waves and textures on the beaches!, in addition to the reflections and rocks like they were in Spiro and at the beginning of the gateway, the beaches of the current gateway are terrible, practically no movement in the water and no texture looking like a mirror, not to mention that there are no rocks or trees on the beach, please add these things back.
https://www.youtube.com/watch?v=8Jrnv8O0its
The Isle Evrima gameplay on PC
NOTE My PC cannot run The Isle Evrima on high settings, only on low, sorry! :(
bring back dryo ai 👍
3 things:
-
Optimization of the game
-
Tutorial for new players
-
Make evrima the official branch of the game
I have a couple propositions. My first, it would be AWESOME to get quetz, or a mid tier flyer symiliar to it. Another thing that would be great is (in my opinion) MINMI
The nerfs to Ceratosaurus are basically exactly what we needed. Thank you for taking in our feedback.
Allosaurus is peak, Allo is life. Thank you for adding it to the skin creator 😭 🙏
these new cera changes are great they actually made it a corspe bully and not a powerful hunter thankyou for not nerfing the stats and nerfing what actually needed nerfs 🙂
really nice changes, but the ping spikes are completely unworkable and make the game practically unplayable!
Allo Rex and Trike all look very nice and have some very nice skin patterns, but good lord they're all in desperate need of some more color. Nothing crazy like hot pink or anything like that just some extra options that would still make sense. More greens, reds and yellows. Maybe more frill color options for trike.
optimize the game. In the current public branch my game runs at 60+ fps, but in hordtest it is less than 30fps xd
It's a cool change for cerato about only gain bacteria from rotted meat.
But you have to insurance that there will have enough meat to root.
The scavenger AI just cleared away all my corpses and bones, and I couldn't even stop them.
Let me bite them.
optimize the game to run at 60 fps at ultra low in 1650 as a benchmark . it will boost player count and fix stutter issues etc. and increase performance for better graphics settings and better GPUs.
add a benchmarking in game.
for easy testing performance in complex scenes and undersytand artifacting and stuttering.
Also fix the scripting as games sometimes get flagged by windows security or antivirus .
As you release rex....try to get the game on GeForce now.
then the game is increasing in popularity then making dedicated graphics settings with ray tracing , sampling options choose dlss or fsr or xess, frame generation , low latency, etc etc
should really look at the new patch you guys brought out, no one can drink and only way to get water is if you have reabsorption mutation. other than that just performance needs to be better getting ping spikes to 300+ on a server where i should be getting at most 50. edit: na1 you cant drink water but na4 you can? need to check out whats the problem with that server
Maia, trike, rex, and now allo all have abysmal skin color options. Dibble, the last animal before maia, is fine?? Why the sudden shift to "everything gets to be varying shades of brown or puke green nothing else"??
It's honestly so disappointing. Why does allo need 5 different shades of neon orange for its detail color? Where did the blues and greens go? "Some players make ugly skins" is a lame reason to nuke customization into the dirt.
Ceras hordetest changes are amazing, it’s an actual corpse bully like it should be.
Allo juvie morph is laughable, it looks like it was made in 5 minutes. There is no icon left in the juvie allo. Not to mention the idle animation plays too quickly
https://imgur.com/a/KVx50xA
adding onto this - its crazy how stego gets browns, greens, greys and then one singular b l u e.
give more variating colours for trike rex and allo. give us more freedom to make our dinos brighter or darker or more vibrant 🙏
The new trike calls are fire! 🔥
more colors please?
thanks
new HT patch:
the grass getting smashed down if youre heavy enough is cool af, and will feel very immersive if it can be used when tracking people down. There's just something about seeing the blood drops in the middle of the smushed grass that seems cool to me.
bushes seem a bit too loud when going through them, if my 800kg trike is this loud, wtf is rex going to sound like? might want to look at their volume
Cera rebalance: my dream of a corpse bully is finally fulfilled.
Notice I said rebalance and not nerf? thats cause it didnt get nerfed lol look past your hate for stegos and glaze as being a cera main and focus please.
Bile changes: amazing, great job.
bile on a target can now only be cleared after a VERY long time (30min for 50% bile on a carno) unless you go to a salt rock to clear it, MASSIVE MASSIVE MASSSSSIVEEEE BUFF. Think(bear with me cera mains) of what this implies for stuff like carno/dilo that is faster than you, AND for what is slower than you. This will influence cera(specifically who it bites) to really feel like a corpse bully and was an amazing change from the devs, thank you.
Cera only getting bile from rotting corpses(which is easy af to do even without puking on it, rip off 2 pieces wait 7min, boom full bile) puke if you need stomach space. This change is effectively a nonfactor unless youre just running around slaughtering that which breaths and is slower than you. save 20% food space for bile... simple. this change is annoying for fps players and amazing for everyone else, good job.
Charge bite changes: amazing, great job
10% speed decrease during it is a nonfactor, the only thing you could rundown while pressing it was dibble, the only thing you can rundown while pressing it now is dibble. lol. 25% stability(stun resistance?) massive buff, if carno/maia/teno cant stun you during charge bite... or charge bite+bodybuff stun res good god this was a CRAZY buff. it also gets to 350dmg faster??? cera is still king.
now.. stamina drain... is a **nonfactor **lol. cera has insane stamina to begin with and from what I did on the HT trotting/standing still you gain more stamina than you lose while holding rmb. you wont be able to sprint for as long while holding rmb but like... why would you even be doing that in the first place? you arent running anyone down besides dibble so just dont... rmb and sprint? nonfactor.
**Overall cera changes: **so good i could cry
For the reasons listed above I honestly think cera has been buffed significantly from these changes and has been pushed moreso into the corpse bully role(at least for 7minutes while it waits for 2 chunks to rot). Landing 2 bites on a carno and watching as it whimpers off to a salt rock is going to be **HILARIOUS **to watch. witnessing a stego/dibble not being able to clear bile midway through a fight and getting a guaranteed puke(one is all it takes to get more and more and more) is going to significantly buff ceras who dont just run in and face tank(starve/dehydrate those slower and tougher than you). trike is chopped meat in the face of overwhelming cera masculinity
stellar job, honestly. Cera is going to be so much fun now compared to before.
summarized opinion:
nerf to kill everything every 2seconds hehehaha ceras
signficant buff to ceras who play around saving 20% foodspace(just puke if need space lol) and dont try to chase down things faster than them while holding rmb,
seriously just dont hold rmb and sprint lol. choose one.
Took a look at allo in the skin creator and our little-big guy is incredible, but PLEASE make the eyes solid without the bloodshot white outline. If the same could be changed for omni too that'd be great. I use stark white eyes a lot because the white just looks wrong and out of place. Other than that love allo!
The noise from the leaves on the test server when you touch them has become frighteningly loud. It is louder than any sounds in the game, it is just terrible
New trike calls are really weak compared to legacy, I think they should be reverted. (aside from the 1 call its great)
https://www.youtube.com/watch?v=--0_jNEpRRQ
There trike calls like what do you want.
This video presents all Triceratops calls at all distances and stages of growth for those new to the game. The text will also help you. Information about the dinosaur and the game is below in the description. (Game version 0.1.8)
───── ⏳ Timecodes
0:00 Trike Adult low distance calls
0:24 Trike Adult medium distance calls
0:48 Trike ...
Добавьте австрораптора раз начали полу сырых динозавров в skin creator добавлять
/Add an austroraptor once you've started adding semi-raw dinosaurs to skin creator
please fix allo eyes, they looks weird
Please add more color to rex🙏
Very little progress has been made on items for the next patch. Please reorganize development efforts to focus on T-rex and Trike so we can get players back in servers.
Current player numbers: April 2025 Average Players: 6,646.0 Players compared to Last month-1,839.5 Percentage of Player Increase: -21.68%
I'm sure May will see an even bigger drop at this rate. Thanks
remove the fountain sound from skin creator its so loud
Hord test servers need some attention guys , ping spykes are..... annoying you know 
(RUS) Да, сразу и барионикса, почему бы и нет, раз уж заставили игроков облизываться.
Можно и кентрозавра, можно и без текстур.
Идеально, молодцы!
(ENG) Yes, immediately, and why not add Baryonyx too, since they’ve made players drool over it. We can also add Kentrosaurus, even without textures.
Perfect, well done!
Let me quickly say THANK YOU that Cerato now only gains bacteria by eating rotten flesh. It’s been something I’ve suggested countless times since Cerato was even added (back in summer 2023). A very good change indeed!
Mute the water sounds!! (in skin creator)
I really liked the latest patch with hello in the editor, however, some people think that his eyes seem too creepy, imho, it would be much better if their eye whites were less noticeable. (Мне очень понравился последний патч с алло в редакторе, однако, некоторые считают что его глаза кажутся слишком жуткими, имхо, было бы намного лучше если бы их белки глаз были менее заметны. П.с - ребята что пишут на русском, пожалуйста, добавьте перевод на английский язык, чтобы не путать людей, т. к это в правилах сообщества 🦖)
Hordetest server for AU
need really fast fix of inability to drink,i saw that on trike and omni,and that make much harder to live withot water at all
Thank you so much for adding allosaurus to the skin creator, the model is perfect, absolute Perfektion, i couldnt make it look bad even if i tried, great job 👍
Some times of the night are way too dark.
This is me with night vision.
The advantage of night vision in legacy was that you could still see around you thanks to it, as it should.
Maybe add a "full-vision circle" in the close radius around the player, then assisted by the current night-vision effect in the further radius.
Reduce herera damage or remove bleed it is far too easy to get the damage and knockdown off with virtually no counterplay or punish also hard to avoid as they could be literally anywhere with elevation.
Please make sure to do some major Optimization before adding Rex. The game is unplayable and very frustrating for people without a super high-end PC.
Please allow organs to be dragged out of bodies if you cannot pick them up
I dont like the new trike calls, they remind me of godzilla and i also feel like they just sound more generic, i liked the old legacy calls better since they were more unique
My friends have downloaded this game....one of them has a potato pc.
i was guiding him and it occurred to be the ultra low setting have tons of graphical bugs...
such as poor nv to water transparency to bad underwater nv to weird black squares appearing in waterfalls or rocks.
i have rechecked some of them on my pc.
i know the ultra high is a main priority. but could you fix and check all graphical settings thoroughly
( i have reported some but there is a lot ) it would help a lot of players as max players have potato pc or laptops
So. Allosaurus in skin creator is rly great, new trike sounds too, BUT server performants has a lot of problems now on HT. First one is ping an rubberbunding. Also a lot of water sources are bugged and dinos can't drink. I have no idea how u devs done it. Now it's unplayable.
Second topic is omni. Juvie and sub stages has elder model.
Third topic is new grass. Why it disappear on more larger territory aroud than is dino.
Young Trike sounds still need adjust.My 4t Trike even have a lighter footsteps than a Dilo.
New trike calls are a downgrade from the old ones
add a /kill command or bring back choosing where we spawn please, noone wanna spawn in the poo pit that is the swaps man lmao
I am once again here to point out that-- almost EVERY dino has Red male marking colors. Even legacy had a better selection... (can't even recreate some of our fave skins to use in legacy because of how WEIRDLY limited the males marking selection is)
I LOVE that each dino has their own group of body colors, but I hate that a vast majority of the roster seems to be incredibly limited in regards to their male marking color;; while others are not. I think it would be kool and fun if all either shared the same colors or had at least some selection of BOTH cool and warm colors. (seeing as a LOT of playables just have reds and yellows, aka warm colors)
I think the BEST solution is to make male marking the similar to eye color, where everyone has access to the same set of colors.
It makes me want to not even bother playing a male dino... Like Female Dino are the only one with a benefit. (being they can lay eggs) While males can just have a a bit of red on them. Wow. A bit of red. Fun.
Just wanted to say the new Trike sounds are friggn' awesome! Some small aspects could be improved a bit, like the threaten having more "oomph" to it and the friendly sounding more....well, friendly
But beyond that, it's seriously really cool and makes Trike sound massive.
👍
Maybe shadow dropping allo into skin creator wasn't the best course of actions, it has left a lot of ppl hoping for a early allo release(like this HT early) and if that is not what you guys are planning make that clear for the benefit of everyone but still keep it in skin creator ofc!