#general-feedback-discussion
1 messages · Page 253 of 1
hm.. idk about passive damage, because i think it just won’t work.
but maybe they’ll will make it so it damages with the spikes only when it’s using its power swing animation?
tho idk if it will have the same power swing mechanic
(but i want it to have it)
yeah lmaoo
Kentro IRL weight is in the 700–1,600kg range, where do you think it should be in The Isle?
So same as Teno right?
Honestly I'd even be fine with it being smaller (depending on how good its defensive capabilities are)
yeah
Just please give it good color options instead of what most Herbis get 🙏
🥹😭
i think it should be 1.2T, decently big but not on the heavy side. prehistoric porcupine
do people just hate... to hate?
what benefit is there to hearing rain in the skin creator
@bleak agate
Thats not the issue with the skin creator! The issue is that dang vine that droops down right over the names for skins!
I hate that vine!
make a feedback ill upvote it prob
i want admins to start muting people for just downvoting on posts for NO REASON. can we fix a bug for teras gameplay sake (random guy)"nah"
@south dome you can just mute the application until you are connecting? Look at your taskbar you should see volume sliders
Why should I have to mute the entire game to get rid of a sound that should be mutable in game. In those long queues you gotta listen for when you log back in, so when the game is muted you can miss that and possibly die if you crashed last. I don't see why they can't just let us mute the loud computer noises that serve no gameplay purpose
It's like two extra clicks. You can also put it in windowed mode until you log in so you can keep an eye on it. I'm telling you these things because there's an almost 0% chance they add a volume slider in game specfically for the main menu background sounds. It's a problem you are more likely than not going to have to make your own solutions for
Honestly it should be in the game already, really it should be completely silent already but no, we gotta have it the inconvenient way
Make me wait in queue for an hour and listen to the same drone of computers on and on Jesus I get it it's the past but future
i think you should chill out and care less about downvotes lmao, instead of pinging everyone who disagrees with you💀
the isle makes you go insane
“let’s ban people for having wrong opinions”
no? it’s someones opinion, respect it, or ignore it.
read what i said then read what u said


LOL
😭
that was what you meant lol
and you know what’s funny?
wait u know telekinesis? sickk dude
so.. why add downvotes then devs
to see what’s the communities opinion on stuff, it doesn’t mean if they see a downvote they will change their mind lol
but they dont care if theres a downvote so they dont care about the communites opinoin on stuff?
there’s nothing that can change their mind btw, they do what they want to do
downvotes is probably the last thing they care about. they read stuff anyway
you’re so mad about people downvoting stuff you want mods to ban them💀
chill out, like actually
bro i said mute them wdym ban them?
where did u get that from
mute*
MUTE for downvoting randomly on posts without reason
doesn’t even matter lmao, doesn’t change stuff, you want to punish people who have different opinions
and that’s so funny to me
i could make a post about fixing a bug and somone would most likley downvote it
Literally impossible to moderate and overall a waste of our time
nice, who cares?
certain opinoins shouldnt be listened to
me because i paid for a "working" game
because you said so?
Then report the bug in #🐞-evrima-bug-reports-🐞
And you paid for an early access game, and opted into a beta branch for said game
no everyone agrees certain opinions shouldn't be listened to, unless you dont care about ANYTHING.
just because i paided for a early acess game doesnt mean it can be how ever much buggy and laggy the devs can make it
what i care about is people having different opinions, even if things they suggest are silly or won’t work, it’s still an opinion.
muting people for downvotes is just some next level of craziness
Then report the bugs and issues you find in #🐞-evrima-bug-reports-🐞
you had 2 weeks to get your money back if you bought it on steam
i was using that as an example not like acc thing lol
no.. i had 2 hours of gameplay and 2 weeks if i didnt play
and i paid for the version of the game they abandoned legacy 😭
not this..
you can still play legacy tho? they didn’t remove it
i never said they did
i said they abandoned it

that means any bugs hackers ect wont be delt with Maybe on community servers hacks get banned but not the main bugs
and evrima being in its early access is ten times better than any other dino game
<- me ->
cheesy
. pot is way better then the isle currently
AHAH sure, evrima dibble probably has more animations and mechanics than whole pot
but no one is stopping you from just deleting the isle and playing pot if you like it so much
mechanics?? bro what dibble has around main 4 mechanics POT has ALOT of attacks skin types armor types
who says i have to delete the isle to play pot?
it’s better than crying in this chat about people downvoting your post
my posts? im complaining of people just downvoting for DOWNVOTING
or don’t, no one stops you from playing pot
nice, care less about that
and that just shows how un optimized the animations are
and you have no idea what people think about when they downvote, so saying that is actually crazy, you can’t read minds
thats why i pinged them
he says theres more animations in the dibble alone then the entirety of pot
How can animations be unoptimized?
if thats true then that shows how unoptimized the animations are
that’s another crazy thing you did, pinging random dude who downvoted the post💀 will you ping every single one of them?
bro there has to be code to support the animations
There isn't, it was a joke. Though each individual dino in evrima likely has more than each individual in PoT
i pinged the only PERSON who downvoted a good post
what
yes!
LEGACY servers
Legacy
So you're saying the Isle is more mechanically in depth then?
so...dont make jokes when it comes to saying a game in early access is better then a game which isnt and is way better then the early access game
no im saying the isle is very poorly unoptimized if they have ATON of animations with ATON of code supporting those animations
I haven't played PoT in a hot minute but I never saw anything even close to diablo's sparring
legacy is borken and there are only unoffical servers left lol
1 mechanic pot doesnt have.. 1 mechanic
huh
POT uses skeletons that have related classes so they can apply general level animations to each dino.
Evirma does not do that at all
So it's better to have an extremely simple game with simple dinos like legacy?
why dont they then
because do you want a cheeky tail whip thats the same on every dino
no get something like pot
The Isle devs don't want to reuse animations or skeletons between dinos because they want each one to be unique and have a personality to them
no im saying for the animations not the attacks
Ok but they want to reuse old models from legacy ok
that would rly only help with saving GBs and evrima is already very well optimized with the space
the animations go with the attacks, so in POT if they want to add Tailwhip not only can they apply the attack to every dino, but they can appy its preset animations
huh? evrima is arguably better than any other dino survival game. animations, gameplay, sound-design.
all the pot calls are boring and awful. the animations are horrible and don’t look natural at all. gameplay is collecting rocks and sticks to grow. pvp is just clicking. most dinos are generic and boring.
evrima is made with love, made by people who love dinosaurs, evrima doesn’t have micro transactions.
again, evrima being in early access 10 times better than ANY other dino game
They still polish them and rig from zero probably though, because it’s a new engine.
i far prefer Evirmas approach, lets all be unique as it should
Yea some of the legacy models still fit their vision for the dinos, others are being remodeled
okay okay, but what gameplay does evrima have? Dont throw stones if you live in a glass house lol
ok im not gnna lie with u i kinda giggle when u said evrima is made with love bro, its no where near to pot yet maybe in the future but at the isles current state pot is better then it in graphics attacks mechanics things to do ect. Made with people who love dinosaurs but dont want to make them accurate to dinosaurs ❤️ Pot calls are not boring bro idk what calls u using but they are way better then the 1 2 3 and 4 calls we have in evrima.
they have refined them quiet well though, textures look better and they don't clip during animations like some dinos do in legacy
POT feels like bumper cars
they edited the models abit redone textures and thats pretty much it for the models
maybe they redone the sculpt MAYBE
because i love rain
not hate i just am a big rain fan
no? They've made models for all the new dinos and all the old sandbox/progresion dinos that don't fill the evrima standard, herra is remade from the ground up, austro, alberto, spino and whatnot too
just make it an option?
no
they havent made new models for most the dinos in game
huh
rain will be heard
why would they need to in the first place? if the devs are fine with the current models what point is there to change them?
deino, petra, bepi, herra, dilo, hypsi, stego, teno, troodon, that is 9 of the 17 dinos, which is a majority, dryo, carno and gali have a strong refresh as well
readddd the chattttsssssss
ok im not sure u know what i mean im talking about RE USED ASSETS FROM LEGACY not NEW ASSESTS
wait until you hear about quixel bridge and plugins lol
so the thing about the isle is that every dino is made with love, you can’t experience everything game offers as one generic theropod.
so the gameplay can vary a lot depending on the dino you play as.
like herreras gameplay is being a tree assassin, sneaky and lethal.
or cera being body-bully, eating rotten corpses, getting bacteria and using it in pvp.
or galli getting speed boost for having more diets.
the pvp system is whole giant aspect of evrimas gameplay, every dino feels unique, it’s not just tail riding or m2 clicking.
also the mutations change the gameplay a lot. you can be a salt croc, you can choose hydrodynamic to become semi-aquatic-ish. like there are a lot of things that change gameplay, every playable feels different and that’s how you get amazing gameplay
you are blowing the current mutation system out of proportion, 99% of it is just combat or making it slightly easier to survive
ahah sure.
i have im honestly just really confused what is even the main argument here?
not really, most of them give you unique experience
no
like wader helps you mud camp.
hydrodynamic is amazing for the teno, giving you a lot of speed.
being a salt water croc is amazing.
like combine different mutations, meta ones are boring as hell, that’s for sure
i have like 0 more gameplay from mutations, its just 3 clicks and 1 of them needs to go to speed mutation
Terrestrial speed mutations shouldn't be a thing
there are 3 cool unlockable mutations that kinda add gameplay, saltwater which is kinda cool and then there is canni and prolific reproducer which are impossible to unlock
and then salt water can just be replaced with the rain water one for most dinos lol
i agree, but
it should be disabled for the deino for obvious reasons, but teno having hydrodynamic is fine imo
for deino it’s obviously a meta mutation and shouldn’t really be in the game
canni mutation is also amazing, like its whole new gameplay, my dream being canni carnivore killing exclusively my own kind
Deino gameplay
so true ahah
but it’s only because deino is apex and only semi-aquatic in the game at the same time
beipi is too small to matter tbh
but i bet sucho and spino will make deinos unite
yeah, having fun is awful, i agree
you want less content in devblogs why exactly
its not rly reused tho
Well the issue is thinking that those clips are there taking up a slot that would otherwise be an offical render or animation. They are just bonuses, they arent taking away any content from us
immediately proving you have no idea how game development works LMAO
every single game with the most hypercompetent devs gets "funny bugs"
exactly what i was about to say lmao
they literally have a bunch of models, anims and concepts in the devblogs too i can recomend simply ignoring the QA vids if you hate them that much
They already add those videos to the devblogs, the bug clips aren't "taking up" any space
If you removed them, there'd just be less stuff in the blog
they do that as well as show funny bugs
its bizarre you think that somehow there's an economy to content
you're literally just asking for less
does Gordon Ramsay cutting himself while making food make him a bad chef?
last thing i expect is people arguing over funny videos the devs post in the dev blog
they cant because those videos dont exist lmao
if those videos existed, they'd be in the devblog
This isn't the first time and it won't be the last
😭😭😭😭
People hate fun I suppose
exactly, that is how dumb you sound
the "funny bug" stuff is just extra content that people like to laugh at on top of the content you already get
Like, man, imagine if we never got to see the horde of dryos killing Krow back in early early evrima
there's no rule saying that they can only post x many videos before they get in trouble
literally all the bug stuff is is extra content in the devblogs which shows the nitty gritty of game development and the side-effects of introducing new things
^^^
although i find it funny that the devs being transparent enough to show extremely indev work makes them "bad devs" because other devs choose to hide those bugs
it's like seeing GTA5 well before it's done and deciding the devs suck because this private dev build is so full of bugs
Prop gta5 launch bugs AHAHAHA
https://store.steampowered.com/news/app/376210/view/4488493094383124625 we got 41 non bug vids and 6 bug vids and 1 bug SS..... yeah these bug vids rly need to stop filling up the devblogs with stupid stuff
Filipe - Lead Programmer This month I worked mainly on finishing the diet system. The stomach grows with the dinosaur and food no longer scales with the stomach. This doesn’t have much impact on smaller animals, but large ones that have quick moments of growth are forced to eat far more often. The combinations for diets were simplified but now t...
There was one long-lasting bug in Dead by Daylight which mistakenly put 2 killers in the same lobby against 4 survivors
It was so funny when it happened devs turned it into an actual gamemode
devs should be all business all the time there should be no room for jokes, japes or enjoyment, they are here to SERVE content at a FAST, CONSISTENT pace so that I may consume and immediately hypercriticise it
And THEN I get to insult them for being robots and not feeling like human people
You're a mod
You're supposed to be a robot too, not have an opinion
Let’s talk about the last few “triple A” titles and bugs
oh.....
THATS TOO MUCH EMOTION
ahah
@inland vigil it’s essentially impossible
No Change you could make other than food value that would destroy bigger carnis to come ability to survive
Mm I don't think so
Any other kinda change is too easily abuseable for trolling purposes
It’s the same with mixpacking edits cuz a galli could just follow you around and force the debuff and you could never stop it
I don't think a galli mixpacking is as much of an issue as a dibble mixpacking. Any system that is added should take that into account
Weight, species, growth, etc should always be factored into a system to dissuade mega/mixpacks
Than it will be done in reverse as dibble isn’t catching anything
You underestimate the pettiness of mixpackers they’re all god awful at PvP alone there do be good reason they need the numbers
I don't underestimate them as they are quite literally the scum of the game
The only stress systems that I've encountered were one that blurred your vision if you were around other species (which created the concept of 'stress bites', as biting someone and therefore starting the combat timer would remove the effect for a short time), and beasts of bermuda. Which I'm sure everyone mostly knows how that works without explanation
I despise mixpacking as much as the next but there is no mechanic that could stop it that can’t be abused
Combat works far too differently for that to work well
I think the isle devs could come up with something in all honesty
BoB is closer to legacy in terms of combat
Like what?
The only thing I personally think will help snuff it or make it less common is the introduction or more larger Dino’s
#general-feedback message the biggest reason why carnivores overpack is because they have plenty of food around to sustain the mega pack.
so what we can do is change the food values, they already did that to herbivores, they can’t really get any food or nutrients from the oranges or coconuts. sometimes they need to eat the tree itself to just get the nutrients.
we can do the same for the carnivores, ai should really only be good for the juvies, ai should barely sustain any adult carnivore in the game imo (except something like herrera or troodon ofc, maybe omniraptor)
but we have a situation where 8 carnos can easily run around the map eat ai and sustain the mega pack without ever killing anything
What I don't understand is why the ai spawns more frequently around large groups
Ignoring when apex’s come out and then everything value will need to be cranked up to sustain them
More bodies make more Ai to match the numbers
Why not have ai spawn organically around small groups or solos? Thereby making non-overpacked groups survive more easily. A megapack should spawn much less ai
I personally think the more the less especially if they are of player hunting size
oh i don’t like that tbh, like they’re adding ai tenos and carnos and i fear adult rexes would easily sustain themselves by eating ai and that’s horrible
Yes
Yup
Because it's true, I was able to grow a family of carnos (meaning 6 carnos) to full by ai alone
All in all Ai playables will make mega packing and mix-packing even easier
I don't enjoy doing that. Like it doesn't feel very good. Yes I enjoy having my kids around me but I'd rather that they go off on their own
As you’ll have 100% easier time growing your bbs
were you part of the eu5 west access carno mega pack?
Nah but there was another one of 11 carnos on na2 which made me want to kill someone
oh ok
I got all their names through replay and I'll kill them on sight next time I see them
lmaoo
And then you’ll never be able to play carno as you’ll be a KOS target
Mixpacking is 1 thing
there was huge carno pack on eu5, i killed a bunch of them
Mega packs are done by people who main that Dino 24/7
Naw I kill people all the time. Been playing this game for years at this point it's ok
Oh a cannibal player
Honestly megapacks are usually created by multiple groups nesting
No I'm not a cannibal player lmao
I was a raptor in that server
Yes it is, thankfully I managed to grapple kill two of them with a friend. But it's quite literally unstoppable without another megapack or a mixpack
Apex’s will be a glorious thing
Which is unfortunate because you're forced to either log off and wait for them to find something better to do with their time or die to their insatiable hunger and greed
I did the dumb and walked a 60% stego into a 20 man omni 3 dibble group but took a dibble and 6 or so omni with me
Lmao nice
Ya carno mega is hard to deal with
You gotta find a nice little area with rocks you can get on and they can’t
Ran outa stam so fast but every swing was a kill basically
Except the 3 I had to use to kill the dibble
Tbh I was just running in and bleeding them like a nuisance. Broke their nest too. Absolutely no reason to KEEP nesting when 11 carnos are in the area already
That's what the issue is, the ability to keep nesting more and more players and then just sustain all of them on ai
PT gaming go brrrrrrr
I honestly think that ai should only give diet to babies and not adults
Food is fine. But you shouldn't be at the top of your game with a full diet of pigs
Not a bad take wouldn’t be well received on mass but not bad imo
Diet should be harder to earn once FG
Yeah that's the issue, people who like the easy grow
I like it 
Bro deino grow can S
Etc etc
I always assume I'll get massive downvotes and just don't care. Because at the end of the day the devs aren't worried about adding features the players don't like 😂 it's a genuine balance problem and they know it
Eventually people get used to it, just like the stamina system
Only reason I DV is cuz bigger playable carni will clean this up a lot
Which DID slow down the game and DID do what they wanted it to. Despite massive initial backlash
Most mixpackers ain’t got patience like that
And even if they do having stuff that can kill them even when FG makes them sadge
Like for example if allo where in game
3 allo all 2.8T would have WIPED that omni super pack and still handled their buisness against the dibbles
The more big stuff the harder it is to mixpack as you’ll need to grow bigger and bigger things to compete
Which is way harder than rn
Yeah but what happens when allos and rexes and spinos mix
They struggle for food and everyone runs away
I don’t think keeping that large of a large group will be that easy to keep alive
You can even see how fast stego and deino make food disappear
Plus I doubt most apex’s own species will remain on their diet as bigger and better stuff becomes playables
There will be enough option that few playables will remain cannibal
Like cera and deino will probably some of the few cannibals
What you could probably do is infiltrate their ranks as another apex pack and then start killing all the younger ones followed by their adults lmfao
You Also gotta consider how long apex heal takes like if you get sent to red health as deino it takes well over a hour to heal back to green
Every fight is a risk
That's true
And the smart thing to do if you know you can’t escape a mega pack is focus 1 person
I've literally never played as a rex or anything other than in bob one time so I have no idea how they fight or function. Was not a legacy player
Bring another apex to respawn menu with you
Legacy PvP was very 1 dimensional
Envirma is a whole other monster in how complex PvP can be
Yeah thats why I didn't play it at all lmao
Wasn’t bad for its time better than BoB or Path which are the same thing basically
Evrima's dynamic combat and systems are why I have hope that the devs could cook up something
My brain too small to give ideas though
I mean the only things you could do is damage based reduction and stat stuff and it’s all stuff that can be abused manipulated for advantages in combat or bypassed
#general-feedback message it takes ages to heal from yellow to blue health as the teno, that encourages even more people to use eat to heal
@grizzled matrix why no to the Ai suggestion?
If your in a massive group of mostly adults you really don’t need Ai you can fight
@vapid surge oh man if you think that’s bad see deino heal
From red takes roughly 1.5hrs to get back to green let alone full

Please fix DLSS implementation.
Doesnt affect the tab menu though, interestingly enough.
its only the game too because the menu seems fine
#general-feedback message this is actually so true, pteras have the most broken hitbox in the game.
but i have no idea how they got spawncamped by ptera, like killing juvie as the ptera is an achievement, idk how they managed to spawncamp, its probably rank one norden death match ptera flying over there
it’s impossible to kill anything that is not a hypsi as a ptera
oh damn i misread it. i thought they were saying that they were the dilo and they couldnt kill a ptera 💀
@north quiver not only that but I swear Beipi is missing an animation where when on the surface of the water when you decided to go underwater it would have a sort of diving animation, now it just sinks
very unfortunate
poor beipi hardly ever gets any good buffs it needs 
Alright I'm testing it more in the swamp and the diving animation only plays when you are in deep water, it seems like it has to be about 8 feet deep in order to play. I have no idea if that's intentional or not
Also does anyone know, are underwater shaders busted rn or is it supposed to look this way?
Lord have mercy. I can't post my feedback because it's too long.
[#general-feedback message]
I had a lot more to say about this but losing nitro makes it hard! If anyone would like to discuss, because obviously there are a lot of things I could not mention which would further pan out the overall concept, I'd be happy to talk!
So since they cant afford more servers or afford to actually optimize them and allow 150+ players. can we alteast get some info on what the plans are? feels like the community has been left in the dark ever since new years break..
@green niche I personally like my sanity and with all the extra bits to it I DO NOT want to deal with a disease system as that just adds a a extra layer of NOTHING USEFUL except added frustration
unstuck nao funciona
Where has this come up? Just curious, since I didn't think they ever said anything about the servers.
Nowhere
@hidden briar you playing on official or unofficial?
official y?
That’s odd cuz I’ve had 0 issue on offical
@covert tiger upvoting your own is a cardinal sin!!!
i will always upvote something i strongly believe in, regardless of who its from 😛
was duo-ed with a friend on official as a dilo, just fought a carno at night, we didnt see it taking any damge from clones so we tested in on an unoffical server with grows. Clones wouldnt even spawn near the cliff the carno was SITTING on. Tested it on a mudpool, clones did not spawn in either. Went to plains, clones finally spawned it but they only ran up to you and didnt bite or damage
Some unofficial have issue with dilo clones that officials don’t
Hey, good job with the suggestions! Been reading yours lately and I strongly agree! 
still though, when clones bite, you still see the prey take damage or hear it take damage, we didnt see either
Odd
Sounds like more of a #🐞-evrima-bug-reports-🐞 than anything
@covert tiger watch forks get wiped
@eager socket i think dilos got shadownerfed
dilo clones problem really appeared after the latest patch. honestly so much better than when they killed fg teno in 2-3 bites
for the past few days, when im far way, dilo clones do nothing to me
yeah, i just feel like dilo venom breaks every update, my idea on general feedback was just to make dilo more consistent through updates
but when im close, they start doing damage
I Think thats them just fixing clones
If they did it’s a brutal nerf cuz I know people on petit and pandora have been having clones do 0 damage
yes i do think they fixed it rather than bugged
Legit even if they alive and it’s a cooldown summon
clones doing no damage when far away is a much needed change
“Fix” be a shadow ban pachy nerf :/
It’s not even far from what I’ve seen on some of the unofficial
pachy needs love 😦 I hate how people say its still good it sucks lol
they were doing no damge when i was testing it and my buddyw as right next to me
oh okay i guess its regardless of distance
anyway i think its better this way rather than their OP nature earlier
until they find a middle ground eventually
maybe, but dilo is just pure carno food at this point, cant even fight back at night
So… a Dino with no mechanic other than making seeing harder with horrible turn radius
That explains why we rolled those dilo without taking barely any damage as pachy
they can still get venom on the carno very quickly and can turn faster than carno still, allowing them to escape
they will for sure have a harder time hunting carnos though
The venom didn’t do nothing
they can not turn faster than carno, carno drifts and rams and almost always a guarantee hit
thats also cause dilo players are spoiled and rely on the venom too much
if they think of the venom as a distraction and use hit and run tactics with their actual bites, they can still do a lot of damage
(including me, i used to play dilo a lot, but i agree with this nerf lol)
thats exactly what me and my friend were doing hunting this 1 carno at night, but carno can just stay on you super easily even with venom, and we got rolled by it
yeah so its not going anywhere
7-8 minutes of minimal vision and inability to smell is still a very strong mechanic
just make it so dilo gains a charge every time it goes in for a bite
I’m not even a dilo player and I think this if it is a intentional change is horrific this makes so much sense why I’ve seen barely any dilo and the few I do immediately give up on dilo after dying
If your doing nothing with your core mechanic why even play dilo has nothing special about its kit to make it worth playing without venom
im pretty sure this change was done after the last invisible AI update, because before that me and my friend had killed a few things with venom
#balance-feedback scroll up tons of us have mode notes on how to fix the dilo venom problem without pachy nerfing it
again, its not venom removal, its just free infinite damage removal from it
and yes, its a very recent change, like only this past week
Coulda been an unintended bug?
with the number of ppl asking for dilo venom to be nerfed, doubt its a bug
it def is imo, because the clones dont even bite you, super easy to tell which are fake
There is a difference between a nerf and basically removing it from the game
the reason i think its intended is cause the clones visually look different as well
previously they were fleshy and robotic, now they look cool, slimier like an actual dilo skin, and they fade into dust when they make contact with you and they dont bite
that is too many changes for a 'bug'
???? They’ve always done that
im pretty sure dilos have always done that
previously they ran in a straight line, then bit, then faded away, and they all looked the same pink fleshy dilos
Esbi do you think dilo can survive well without venom doing damage?
its just their actual damage from the clones that has always been buggy or an issue
they still do that
at least 10 minutes ago that i tested this
They always matched the skin of the player that inflicted it?
no i think it needs damage back with limited charges, far less spammable and much shorter range than prior
but until they can implement that change, the current situation is better for the rest of the roster than OP magic spellcasting from miles away getting risk free kills
I’d disagree as it will make dilo become pachy rare
Once people realize the only fun mechanic doesn’t do nothing
dont mind that
an OP dinosaur commonly played is a huge problem
in general feedback i said their should be a DOT when you call a clone, but it should be less than whatever a clone does in damage since it would be a guaranteed DOT
its true that theyre in a bad spot against carnos right now but against everything else they're still very viable
even before this set of dilo bugs, Carno could hunt it very well, even at night
i used to eat carnos for breakfast a few weeks ago as a dilo
it was an insult to carno, which is almost double in size
carno's running was useless because a single venomated state would result in it dying no matter how far it ran
they def are not, even before venom, you had to be very coordinated, especially since its easy to counter clones with cliffs, mudpools, and water or anything else you can put your back to
not true
a few weeks ago dilo clones were completely busted, they were doing instant damage, constantly spawning above you on rocks and water, even spawning on top of herras in trees and killing them
it was an absolute bugged menace
Cera is more played as dilo is not op as more than half the roaster can easily fight them
2 bites resulted in 2000-3000 damage over the course of the 8 minutes the venom lasted
Well venom is excessively strong it isn’t op as you can easily kill the dilo before t3 if your skilled enough
i do believe that dilo venom/clones should do less damge tho, but only if its consistent
we an agree to disagree then
to me, it was the single most overpowered thing in the game by far, nothing else came close
only during the day before these bugs, during night it became a lot harder
Its not the damage that’s the problem its the length of T3 and how dam easy it is to apply
'skilled enough' is a total bs reason
at night you only needed 1-2 bites which takes less than 1 second with dilo's insane attack speed
Especially at night
unless youre invisible and untouchable, you will always take 1-2 bites from a dilo easily
esp if the dilo is in a group
true, once venom is applied, i could just wait on the sideline for like 3 minutes before re-engaging
and then after that the dilos would just back off and spam rmb
3 kicks(1 leads to another) from teno 2 dibble hits omni duo pin carno cycle charge cera charge bite pachy go bonk Herrera 1 tap etc etc etc
again, i am very happy to see dilos become rare until they're properly given some love and balanced out
way better than their prior busted magic caster state
It’s a bug so
What do you Main by chance?
at this point i guess i dont have a particular main
i have about 350 hours in the isle, out of which approx 100 are omni, 100 are dilo, 50 are deino, 50 are carno, and the other 50 are everything else combined
Fair enough
But I really don’t see dilo enough to a point where I couldn’t fight them or run away that they where a major annoyance
out of everything i played in the game, dilo was the easiest and i found it to be the most OP, risk free, highest damage output
both when playing it and fighting against it
the thing was dropping maias and carnos like flies these past few weeks
Ye venom length and ease of application is excessive but it wasn’t something I thought of as free as it isn’t hugh hp pool
doesnt need hp pool if it never gets hit and the target slowly dies miles away
Time to be that guy
SKILL ISSUE
for once, i do think its a skill-less issue (for dilo)
i felt like i had to exert zero skill for those 100 hours i played it
I dunno any dilo he faced I’ve killed unless I’m small
kills didnt even feel well earned
Dilo def needs a readjustment to application and length
3 charges with a 1 minute cooldown for each, i could live with that
rather than the 10 seconds it was earlier
Na make the venom last 45s like troodon and get 1s for every extra bite and fully reset venom after T3 expires like troodon lets you get off a solid amount of dps without being excessive and still encourages you to be involved
alternatively, it should take approx 10 day time bites or 5 night time bites to get to t3, rather than 1-2 like it is at the moment
45s is roughly 6 or 7 clones worth?
still too much imo
thats 600 free damage
It is weight dependant too
yeah i know im talking about average
I think the difference needs to be abit more apparent
Like stuff it’s size or smaller sure fast ya know they got a lot less body to travel but things over 1T is a different story
in zanoraks streams on twitch
they didn't talk about the cost of optimising, but said that getting new servers was very expensive
@covert tiger YES! I've been thinking about that as well! The river system and surrounding area running from Forks up to Water Access is the most beautiful and meticulously detailed area on the entire map
@signal iron carno has a worse turn radious, less stamina and no defensive capabilities, if omni was faster than it, it would be dead on sight.
@signal iron Carno was a dinosaur built for running. Raptors would not outspeed one.
also omni can jump
#general-feedback message
I agree there weren't enough meta mutations
We need the game to be less skill and more build
The size is one thing but do we REALLY need more speed mutations while the 2 we have are already breaking the balance?
cera running as fast as an omni with double speed mutations 🗣️
40.2 x 1.1 x 1.05 = 46.2
1300 x 0.9 = 1170
1170KG CERATO THAT'S NEARLY AS FAST AS OMNI LMAOOO
This hypothetical cerato could outrun a troodon and that's hysterical
A bit over 57km/hr 😊
How fast would carno's charge be
He is already a night hunter, don’t make him a nightmare🤣
Too fast. Only correct answer
It could probably travel back in time
Honestly
Put him back with his friends
Pfff
CARNO IS OVER 68KM WHILE CHARGING
How fast would omni be?
NAH THATS ILLEGAL
68.6 specifically haha
We need that mutation for the funnies
im sure this will end fine
Fr
Around 54km/hr 😊
This is under the assumption of two speed muts btw
A bit over 30km/hr if I'm correct
That'd be fun
New meta!
Combat mutations shouldn't be a thing at all
Mutations should be restricted to QoL mutations
Like reinforced kidneys
#general-feedback message even tho i dislike insta vomit i think removing it removes the only defensive tool baby and sub cera has.
i think the problem is not insta vomit itself, but cera being to offensive and oppressive, it doesn’t use its bacteria and charge bite in defense, it uses it mostly in offense
which is why i think cera needs a rework or nerf.
how about the defence of a raptor or dilo? they cant defend themself
they can run real fast
both sub omni and dilo are super fast, faster than their fully grown versions
sub cera is hella slow
sub cera is pathetically slow
uhm... baby raptor max speed is 25 km
only fresh spawn
there’s a difference when you die as a fresh spawn and when you spent 1 hour growing
im tlaking about fresh or jev period
Cerato vomit ability Currently a baby cerato can make a full grown raptor/dilo etc vomit losing stam and all food instantly. in my opinion this should, like the dilo gets venom at 40%, be available when the cera reaches a certain growth (30%/40%).
alright, but why cera should not be able to make you vomit? you can insta pin it if you want and it’s also ten times slower that an adult omni
then a dilo needs its venom on fresh, and a troodon too
when we compare a fresh raptor to a full grown cera you are doomed. But a baby cera and stand next to a tree so raptor can't pin.............
I only think it is fair that a fresh baby cera shouldnt have that ability instantly. And as it looks, other think so too
there is a small difference, both baby dilo and troodon are super small but become fast really quickly, i don’t want little rats running around making me constantly envenomed.
cera is slow and big and it’s not really a problem
i never had an issue with the baby ceras, like if you don’t want to vomit.. just don’t fight them? or don’t take damage, you’re a lot bigger you can pin it easily
I'm glad we can vote on such things 😉 Hope they actually listen to these feedbacks.
50.2kmh*
sub cera shouldn’t be free calories, it has nothing going for it besides bile/bacteria
i mean, they won’t remove baby ceras only ability to defend itself
In comparison
cera
Bite Force | 7 - 27 - 66 - 108 - 150 N
Max Speed | 21 - 28 - 36 - 39 - 40.2 km/h
raptor
Bite Force | 2 - 4 - 18 - 29 - 65 N
Max Speed | 25 - 39 - 48 - 50 - 46.8 km/h
Means a cera with the speed ability can get really close to a raptor. meaning 1 mistake. A raptor would die instantly by vomit and a second bite
@brittle drum #🐞-evrima-bug-reports-🐞
on it
@topaz bear 277590236245000192 ? Whats the point of us checking the feed back? and we are on servers investigating reports when they come in
and we cant fix "the cooldown" whatever you mean by that
So ur admin but can not do anything on the server? like making the cooldown to 200 seconds instead of 500?
"the cooldown" isnt descriptive. We are just admins. we enforce the rules. we do not develop the game
nope. but you can report it in #🐞-evrima-bug-reports-🐞
my mate already did that but okay.. good day
Hey, do you at least ban cheaters? Their numbers have increased a lot lately. They can fly now.
yes. and we know. if you do see one flying. press f2 and record it for a few minutes then sent it to us
Would it be a problem if we sent you the NICK and ID of what we saw?
cera still does a lot of damage with the charged bite
baby cera does nothing, especially to fully grown omni or dilo
sorry dude but i dont know what to tell you, if your getting chased by a fg omni or dilo its best to give up as a baby cera 💀
i mean.. #general-feedback message
i guess it works as defensive tool
so it should stay imo
even if baby ceras lost the vomit tool till like 30 or 40% there would still be a lot of them nonetheless
less people attack baby ceras just because they don’t want vomit sickness
and that’s a good thing
as much as i hate ceras removing that mechanic would be awful
it needs other nerfs instead
theres like at least 2 mega cera packs per server
well at least we can agree on something
any player that mega packs absolutely sucks ass i was part of a carno mega pack and planned to leave until 40% and they all sucked so bad 5 fg carnos trying to kill 2 fg ceras took them like 10 minutes
ahah xd
yet to see a single competent mega pack or mix pack that won’t die to my solo teno all 1 by 1
i should probably record all that stuff
@normal steeple Uh mind clarifying a little bit for me, what do you mean with pouncing through my tail?
probably what they mean is that omnis hitbox is too small and even when you’re hugging the wall it’s impossible to get them off you
I’ll see what they say
don't have a ss but it's self explanatory. there are currently pouncing locations that position them on ur face or on ur ass basically
Ss?
screenshot
You can’t pounce on the face
i'm trying to say that u should be able to retaliate by biting them off/kicking them
u can lmao
hold on
you can, sadly, it’s not really a face, more like a spine
Huh? But the spine is ontop?
got sb to test is this not the face?
Yeah imma need a screenshot
hard to explain, let’s wait for ss
yes, this
Isn’t that your back?
i hate this sm because hitbox is too buggy so trees and walls don’t work sometimes, you have to buck
yess its the same w the back end too its so annoying and they switch to those locations on purpose bc its buggy
back is fine, at least it doesn’t look goofy xd
No, they switch to those because it’s harder to knock them off because the sides are susceptible to trees and rocks
And it opens space for other pack members
yes, and im saying that it's stupid that i can't retaliate they're RIGHT infront of me lol
They are ON you
not only that it looks insanely unrealistic it's clipping through the model
How are you going to reach them?
they're on my face... does teno not have claws or arms?
Honestly that head latch on Teno doesnt look intentional, it's probably a bug or a latch location they forgot to turn off
yeah because you shouldn’t be able to pounce the face
Not long enough ones to flex them around like that
honestly my main issue with that is it’s sometimes impossible to get them off you using trees and walls, i don’t mind omni pouncing my face looking unrealistic
i don’t like it being buggy.
they're on my face..? 😭 im so confused rn teno is physically capable of reaching forward
I just want bucking to be good so we can remove the stupid terrain glitching
I meant stuff like your tail and back
That doesn’t seem like an angle you’d reach
And also it's a video game, there are bound to be lots of unrealistic interactions like that
Without some weird limb turning
well yes those locations are reasonable. and i'm not talking abt those i'm talking abt this location and the other one which makes them clip through the base of ur tail. they're pouncing vertically basically on ur butt
It's probably bugged
That’s just the matter of the hitbox placement. You can’t pounce the tail, so you clip on the butt but it looks off
Pounce is plagued with bugs near constantly
screams in terrain glitching
I would assume pounce is the single most difficult mechanic they have ever had to develop
Nice catch admins
I hope y’all got it before anyone clicked on it
(For context there was a fame steam gift card link)
Ah yeah I’ve seen it pop up in other servers
it’s everywhere nowdays
Sad but true
Wouldn’t keep happening if they didn’t 😦
exactly
is that a switch controller? the pfp discord thingy
yes
well pretty sure. It was an event at one point
Lmao
#general-feedback message they cant do that btw
#general-feedback message i think ptera should be punished for skill issue and falling in to the water, why would the game not punish it by giving it good swimming speed?
into*
Okay but there’s a difference between punishing skill issues and straight up making a playable not well adapted to an environment that it’s meant to be living in.
why should ptera be a good swimmer?
For realism... it would be cool, but its not something ptera really needs
wdym realism🥹
does ptera look like something that can be a good swimmer?
Anyway, realism doesn't matter
There's no real reason for ptera to be a good swimmer
It would be cool, but unneccessary
it hunts fish it wouldn't make sense for it to not to be at least somewhat decent at swimming
exactly
i mean i don’t have anything against ptera being a good swimmer, but it just seems really unnecessary? like imo it should be punished for falling into the water
or they should give it ability to dive and add a whole new mechanic
Are we going to get a devblog for January? I need news.
“You have 2 options to fix this” Sounds like an ultimatum while it isn’t
There is definitely more options than that

Also haven’t they stated multiple times that they don’t want to increase the dev team?
No, they've stated they don't want any monetization in the game
They doubled the size of the animation team over the past couple of years
Ooh it was THAT
I knew it was either or and I wanted to ask you but I figured you’d read here eventually 😅
Just so I’m not spreading misinformation by accident
#general-feedback message The devs after reading this suggestion and increasing sales by 100x
It really looks cool! I rarely play as a pter because it's boring for me right now.. But I think developers could add a lot of new things. For example, the ability to grab small dinos in paws, take a large piece of meat in paws and fly away, causing great damage by diving down
If the map were more oceanic, then yeah. I think this would be a great sustainable way to keep yourself fed. But that's just not the case so there's no reason.
I think as opposed to picking up juvies, Pteradon could instead pick up hatchlings as they can only realistically fly carrying a very light amount of weight like fish or very small animals, wink wink nudge nudge.
But yeah, in general I'd say Pt is more of a dive and grab sort of creature as opposed to dive, grab, and excel aquatically. They should probably dive down deep enough to feed off of schools of fish so I could foresee it happening in those bigger lakes like NP.
#general-feedback message legit killed 2 fg ceras in 2v1 as a carno
and now i see this feedback👹
tho my opinion is that carno should absolutely suck vs cera
carno is the one controlling the interaction after all
true
i will only send the moments when i killed them
at any moment carno can decide that its lord huron single
because it is far faster
it’s not bigger in the game and carno is a lot faster, that’s why it would be unfair if it was also stronger than cera
tho as you can see skill matters a lot
killed them even with them having the body buff
it is, irl cera was pretty small tbf, same as the teno, it was a lot smaller irl compared to evrima
@earnest crest get a better PC, don't blame the game
Performance is excellent with recent patches
Most ppl with PCs 2021 onwards get 60+ fps
Not finding anything to eat and not being used to the combat is also not a game problem
As you mentioned, you started playing yesterday
There's a massive learning curve and skill set before you get comfortable with this brutal survival game
Except there are games that look infinitely better with far better performance even on far higher settings ?
So clearly the issue is with this specific game, and why NOT fix the issue like this ? Especially as it might be why some people choose to not play
This isn't really about not being used to the combat, it's about the two characters swinging at eachother and nothing in the game giving any hint if either are doing anything, you gotta check the menu to see, and even that doesn't show exact stats, and will only show any change after a while of fighting
Some games yeah, maybe huge budget fully polished ones, but not most games from what I've seen, and I'm a pretty avid gamer.
And especially no early access game.
I never said this game is the best in the world at performance. Of course there will be more optimized games out there. But to say it's not in a good state is objectively false when it's better than most other games with comparable graphics.
And about the combat, yes there is a hint - your dinosaur makes a groan, shudders and interrupts movement, and there's blood added to your screen corners every time you take a hit. Those are three big unmissable indicators.
So yeah, definitely gotta get used to the combat
Yeah
Early access game
So this is one of the things that can be worked on
For the combat "hints"
Haven't experienced a single one of those except for the bloody and that was a single blood overlay effect after the first few hits and then it didn't change so it was impossible to tell if i kept getting hit or not
😭
Same
It is possible...
@signal iron the devs have never once eluded to being low on money, also did you miss the last 2 quarters of 2024? We had 4 big updates lol
<@&933486433342222376>
Ok so they're just lazy?
How so
It's either that or a money problem.. I've also heard the owner of the isle is very stingy with his money hence the small development team
Or they’re an indie company that cares about having passionate developers, it’s quality work, which takes time
Quality work is very debatable
I used to game develop for 3 years of my life and I'll say this game definitely has that WOW factor and the playability but it just has so much potentinal that is being left on the table
How can you have worked on games for 3 years and still know so little about game development
Brother this game has been out for 9 years and still has game breaking bugs that shouldn't be there at all
"This" game ? For 9 years ?
Release date
2 Dec, 2015
It’s not out of early access yet, you know it’s going to have bugs, and Evrima has existed for a bit over 4
There is no big that exists now that already existed at evrima's release btw
That's what bugs are
They appear, get fixed, and then sometimes they reappear
Bugs aren't "fixed" if they come back
Or when they say it's fixed but its still there
so you really don't know how game dev works
You're proving me right here
Let me clarify, bugs aren't fixed when they say they're fixed but they are still in that updated version
I get the feeling they lied
For sure
Saying a bug is fixed but then you load into the game and it's still there isn't fixing a bug
Never have I ever played a game where they "fix" a bug and it's still there
Ok but that's not what I'm talking about
Ok
not every fix to a bug works 100% everytime just depends on how complicated the bug is and what could be actually causing it.
"4 years of development"
"Over 8 years of development"
thank you for finding an example for me
"Over 9 years of development"
The audacity for these devs to leave bugs in MY game
I play RDR2 never experienced a bug like that in my life
Yeah for real especially the game breaking ones!
8 years and no game breaking bugs like the isle
Same with tf2
you can legit fall through the map if you go to the beach as a dilo lmao
You can also get stuck in the mouth of an elite fish if you're an under 10% deino and not die
You can also disconnect mid Deino lunge
That image is literally a game breaking bug which entirely halts all forward progress and you have to either entirely reset the save file or hope to god it gets patched LMAO
The RDR2 one?
Never heard of it, shame a studio like rockstar games has issues like that
It just looks like a texture bug to me but i'll take your word for it
same. more like potato pc
That's what I was thinking
Agree or disagree I couldn't care but it's my personal opinion that this game should be way further considering the dev team size and the amount of time the games been in development
-not saying the game is bad, its great, just not as great as it could be
I never had this happen, you get this often?
hi i have problem with freezing blue screen with AE and cant get into game any help?
Nope not often, happened twice in the span of 100 hours
Most common thing in game development, reoccurring bugs
Another example, missing textures in the witcher 3 in the water in the river of the big city. (It’s been a while, forgot the name for a sec)
I actually was so confused when I saw it🤣
in my opinion, the bugs champions is still Ubisoft and Bethesda lol
ac: valhalla texture flickering 
Oh yeah more modern🤣
Oh and reoccurring bugs happen often in games like League of legends and such
That are definitely gamebreaking
Can someone post this on the feedback channel?
The combat music is beautiful. However, the game would really benefit from more sound design with new music/tones that can appear when entering different locations; and even when doing different things.
Examples like:
• combat: the drum beat (already perfect)
• Discovering or entering a new location “biome”: different rotating clips of music that best embody the vibe you’re trying to go for in these areas.
• time of day: a light melody can play at sunrise or an eerie tone could play as the sun sets. (These would be amazing mood indicators that better help the player get into suspense.)
• achieving something new: I.e. entering a new stage in life, or even when making a successful hunt. (Just things that would subconsciously enrich the players experience)
• make sure the music is purposeful: making the music more purposeful for times like these can really have a positive effect and create more Emerson for the players.
Ik it’s a long ramble but I can’t stress this enough on how crucial sound design can make or break someone’s experience. Especially when it comes to musical emersion. (The games Dino sound design is amazing, no feedback for that)
done 👍
I reworded it after I said it
@spring harbor I’m going to assume your new but croc right now is actually quite underpowered. Once you get to know the map more, you will see that you can drink from quite a lot of areas with a 99% safety from a croc. I also suggest try playing croc if you really do feel that they are too strong
Mb then, must have missed that
That's what I mean
Deino is made in a way that requires the entirety of the map catering to it for it to be effective
However it's still far from being unviable
Hi guys. Sorry for participating in this discussion, 100 Adult Deino here. Inside water killing a drinking prey... its hardcore. But with the AI fish nerves... its a starving simulator most of the times xD
Underpowered in the current “meta”
Deino is a really tricky playable to implement in a game because like you said the map needs to cater to them for them to be properly effective
Well imo 2-3 deinos per server is properly effective
And I know deino populations right now are way higher than that
is there ever going to be a predator to the stego (this year)
Very likely
i want them to add allo because that's what ill be playing
praying it gets add in the next 3 months
rex and allo are both in the works, and rex may release soon
I want big Snake 😔
I have heard Rex is more likely coming out before Allo but who knows
rex is gonna be a tuff one to balance
titanoboa is likely going to be released in a very long time, or never
Me and you both😔
Kinda funny rex wasn't like the first thing added
Considering he's like, every normie's favorite
turn utahraptors into velociraptors!
I like how they weren’t the first dinosaur. I love this small dinosaurs coming out first then coming into big. I feel it helps balance things better
i played croc and again its too powerful with no counterplay went to 5 ponds today which are usually save and in every pond there were a croc so i couldnt drink just want a chance to survive a croc thats all xD
#general-feedback message
what did i saaaaay😂😂
stegos kill a deino easily
Plenty of safe spots to drink without crocs being able to do anything about it. You just gotta learn them
i personally think mixpacking is extremely lame and a boring-ass way to play, that's not why i disagree
the best counter for croc is playing croc enough to understand the croc process and the popular spots where they go
This tbh.
please elaborate then
Easy to abuse mechanic I’m assuming
i think these debuffs will be used by mixpackers, not against them
fairs
ye and 90% of them are guarded my packs of stuff
just wish there could be some kind of system for it
- That’s not the croc’s fault. 2. Then wait or alternate sips
idk man just not a fan of a stego running around with 6 dibbles and 3 ceras + a bonus herrera
play a "throwaway" dino, get it to surround a certain target you want dead, discord call your big strong friend over from wherever he is, kill the nerfed dino with ease because it can't do as much due to the nerf applied to it
like it'd be weaponised by the very people it aims to debuff
No one is
Herbivore mixing is always gonna happen
yes yes ik what u mean
That is indeed a crocs fault
No?
dude its not abt the herbis
despite them pmo
Oh mb most of the examples were herbis so I thought you meant them
yeah i see what u mean
How is it the croc’s fault that packs camp water🤨
because there are only few save spots because of the crocs???
ye makes no sense talking to you xD
???
If a cera pack attacks anything getting near the water, it’s the croc’s fault? What? It’s not even doing anything
If a cera pack is forced to go to the savespot and stay there because of the CROC then yes its the crocs fault like hello?
I said water
Not safe spots in general
Also, you don’t HAVE to
if you (small) and the cera drink, it’s most likely going for the cera
Water drain is not nearly as fast that to camp the water…
F stegos🤣
ye as i said makes no sense
I can avoid it
skill issue
@spring harbor I know this may sound like just “git gud” but crocs really are just a knowledge check. You lose your cera or teno instantly because it is an 8 ton apex predator ambushing you, there should be no chance to escape in those circumstances (even though it is annoying to be locked into the death cutscene)
But in truth, deinos are awfully predictable. When they are larger, they always stick to the same places and the odds of you being lunged by one doing something as simple as moving 300 meters upstream simply plummet. And even then, there are many shallow areas and safe spots to drink where you can go with your average hour long thirst drain where it is much harder for a croc to sneak up on you compared to murky rivers like the delta or south plains
Call it cope, yapping, deino apology, mansplaining…Whatever you want, but those are the facts. Big croc need big food, and big food is 99% of the time in the same places
Just outsmart them, like going to places where no one goes (especially at night) or even simply going very quickly with a drink without sticking for too long in the open so they don’t have time to set up an ambush if there is any in the water
I’ve grown to appreciate deino a bit over time and I don’t think it is that much of a gamble anymore
Sometimes it can be because you have no indicators in some areas, but man the chances of getting snatched in a place like one of the waterfalls downstream from water access at night are nearly 0%
@night obsidian #general-feedback message there is no "lack of ai situation"
@spring harbor how exactly do you expect something to counter a crocodile over double their weight
It’s probably gonna get deleted tho😔
Erebus was better...
@meager yoke do you mean the dinosaurs are shiny in certain conditions
it's just too peak
erebus?
@night obsidian why would we have anything personal against a random person we don't know?
He's getting negative reacts, including from me, cause most of what he said is either already in game or makes no sense.
The customization part sure, but I would rather resources be dedicated to improving the content of the game rather than cosmetics.
The food situation is better than ever - if you are starving today then it is 100% a skill issue and not a problem with AI spawn. I have no idea why there is this expectation that nobody should starve and that food should be instantly available everywhere without effort. What is the point of a hunger bar or a concept of starvation then?
The optimization is also excellent, albeit not perfect, thanks to recent patches. The vast majority of ppl I know get 60+ fps consistently if they have a PC from 2021 or newer. With how amazing graphics are in this game, I would say that's pretty good. Saying optimization is in a 'poor state' is objectively false. Of course, could always be improved to perfection but right now it's solid.
And lastly the 'not knowing when I get hit' is also incorrect. The game adds blood to the screen, the dino groans and flinches with every hit too.
The message I get when I read his post is: "pls make the game easier and give me more obvious hand holding, I don't like how brutal the survival is and that my PC can't run it"
@mild basin you have a very good suggestion, I hope the devs see that.
@calm forum "no one is playing small tier" ? I would beg to differ. Omni is acturly the most played dino every day on Petits atleast. There is also alot of beibis, herras, dilos and troodons to hunt as carno
Justice for Pachy 🙏
Also is dryo disabled on that server or did literally no one pick it? Lol
Yeah nobody plays pachy
You can still pick it 💀
Pretty much dryo, hypsi, and pachy is in the isle graveyard

Notice that almost all players are carnivores.
About 1:2 ratio, but i think its because of carnivor bias
Mainly because they're more enjoyable to play
Or because of bias, idk
Keep in mind most of the herbis are much stronger than carnivors, so in powerbalance I think it goes to the herbis
All i know is that i'm an herbie main 
Most carnivors just hunt eachother because the herbis/omnivores just stay in big herds, while carnis can't mixpack
Well, that's only true on unofficials
This is why we need rex ASAP xD
Havent played on official in ages, i got tired of the mixpacking, cheaters and OP gastro mutation
Yeah fr, officials are unplayable
If you're a solo player
I haven't seen any cheaters on the server, but they have a log where you can see whenever somebody is banned for cheating its pretty nice
@fathom tulip @bronze niche may I ask why you downvoted?
honestly i dont know why 💀 i was mad during that time and felt like it
ah
Whaaat I play Dryo on petits pieds 
I just don't think that those playables being weak is why people don't play them, its because the small tiers have the most underdeveloped gameplay. Buffing them would have a marginal increase in their player base while making them more frustrating to deal with
The only way to have those playables in the numbers for a proper ecosystem would be Ai or forced player count for the amount of specific animals allowed on a server at once
As in having animals grey out in the select menu when there's already a certain amount of them, with the number of each being lower the bigger the animal. Which could make for an interesting unofficial server, but would be widely hated if not togglable per server
buffing doesn't necessarily mean making them in stronger in combat
They should get a better gameplay and provide more unique mechanics than larger carnivores/animals
I 100% agree, I just don't see that as buffing. It's just adding more content
As touching as that is, I think some examples might help
@tawny pendant It's in development
@tawny pendant They are working on spawn codes I believe
I know guys... But it takes soo long...
So your post is just "please add this thing you're already adding"?
Im asking to give this priority to add.
Welcome to programming😁
🥺 just asked...
Yeah I get it, waiting sucks. Been on the wrong side of the map quite a bit myself😅
I prioritize spawn codes too, but if the community doesnt than that’s ok
@dawn hound droughts should happen at areas where there typically isnt a lot of deinos around as deinos have problem with starvation in most servers
and no this isnt coming from a deino player
...food for thought but hail is freaking scary at times and would be very addable to the game.
@zenith pagoda I saw that you aint slick
wdym lol
Did it give you the long comment cooldown? lol
i was about to post on general feedback but i missclicked and send it incomplete
i need to wait for like 6 hours
crazy
🪦
Guess it gives you time to finish it
Consider: the drought causes all safe spots to be exposed to air.... now you have to drink at the edge of the depths
na he got banned lol
yeah that was an instant even tho it was 1 warning lol
@unreal ridge Troodon shouldn't have the fog and I think it would be more fitting if the fake vocals happened without the fog
Im just saying if they insist on the fog might as well have both
I want troodon venom to make you hallucinate bushes/foliage moving all around you, footsteps everywhere and constant chittering and screeching
I think Amarok mentioned the fog is being changed
Troodon shouldn't cause any Hallucinations besides the fake vocals
people dont seem to like any of the original stamina draining or exhaustion based hunting, i would be more in favor of the venom exhausting prey
People tend to exaggerate the amount of stamina consumption it should do
in my mind it wouldnt directly consume prey's stamina but instead increase the stamina costs for their attacks and mobility. which limits their movement and can allow troodons to hunt without prey being able to run to water without losing like 15% of their stamina. meaning early onset venom locationing is essential for warding off troodons, but if they catch you in an open field its like a nun catching you with your pants down, you are gonna get beat
The only problem with this is it would have to come after significant optimization updates, currently you can actually turn off the wiggling foliage and it dramatically improves your FPS to do so, to the point I always recommend new players to do so unless they have like a NASA computer lol ( if you regularly get super hard frame drops, it's in game settings not graphic settings, uncheck both the boxes involving foliage.. thank me later ) they would have to remove that setting for this to be viable but would have to optimized for the game to be playable without that on
#general-feedback message not another “pin” mechanic please
i would rather want something to insta kill me instead of me sitting there watching it eating me alive or whatever
@untold lava Iirc Don mentioned that certain playables will be able to counter pounces
agreeing with this. pin is very fun for the creature doing the pinning.. it is not fun for the creature being pinned. making it even more of a frustration for the pinned player is not ideal lol
@tame jetty now why would you not want rex and trike on officials lol
They shouldnt happen in swamps And jungles
@thorn sorrel or just balance omni and dilo better
more rocks to jump on feels boring for both sides of the fight
Dont disagree at all, but one I think a few rocks would be nice, and two, the devs seem intent on not balancing exclusively around pvp, so I merely suggested a more realistic and aligned suggestion
However, I personally think it's complete BS that omni has worse running stam AND speed than dilo, making it entirely unable to outmanuever a dilo who is paying attention, or without super heavy cover
@bleak agate
yeah this is true. if omni didnt have less speed and stam then it would be more balanced for those who want to pvp dilos and those who dont want to
🙏
@storm aurora another thing is just make it so it makes your heath regen faster depending on how much you eat
instead of giving HP so you still gotta sit and heal
Just make it a high HP regen, but it scales with stomach fullness. Literally zero way to metagame that and encourages a more food-oriented playstyle
yea thats also a good change
@desert arch
I don't usually ping people who disagree with my suggestions but
Why not ?
@visual sinew #general-feedback message i hope you dont expect mid tier carnivores to be 1v1ing an apex herbivore either
dibble is not an apex herbi for one so that’s ruled out, most people play this game in packs, we just need either the elders feature or some stronger carnis to at least challenge things. I haven’t seen one subadult - adult stego be killed and most people literally avoid them like the plague, we can’t just have practically immortal herbivores
i was referring to stego specifically
stego is going to be challenged by rex, the next animal to be released. mid tiers arent going to be 1v1ing stegos (normally, anyway)
even then its said to be a pretty skill based 1v1 between rex/stego considering both are apexes
rex isn’t being released on officials no?
stego is being removed from officials
and kentro is being shoved in there when it releases
that should fix that then, wasn’t aware of that
mb
nah youre good dw
depends, depends
rex might be added to officials, stego might be moved to unofficials, we have no idea what they wanna do yet
because it seems like dondi wants official rex
i go based of don words for roster status and he seems deadset on kicking stego to the curb recently
he also seems deadset on official rex so
bro gets excited at the thought of stego being banished
can you imagine if rex goes official and stego gets removed
darkest timeline i fear
at the very least i do think it would be nice for the cerato play to decline though, carnos good but bc of the slow growth and turning like a truck it feels like the only carnivores i ever see consistently every time i play in large numbers are ceratos
carno's getting some buffs next patch, namely to growth time and possibly other things
yeah either way if they don't at least release on officials they won't stay in unofficials for too long I hope
if they are going to buff it i’m hoping they at least sort out the janky hit reg on the charges then, ive been knocked down by a charging carno that was facing the other way before
I highly doubt with as much work as they put into theses dinos that they would stay in unofficials for a long amount of time
i guess the initial concern is that rex and trike would dominate play due to how overpowered they are and with some playables already underplayed they don’t want that
yeah hopefully the apex system will actually do a good job at limiting how many apexs make it to adult but we'll see
it won’t work
Because they're being released early because people want them so badly, but the roster isn't filled in at all so I believe devs don't want to deal with all the un-need feedback about broken balance point around trike and rex currently on release.
I bet once roster and more food and variation in the ecosystem finally gets more plumped up, the trike and rex do come to officals. But in the meantime before that, it's prob best to leave trike and rex for community servers choice to deal with
Let me start this with saying that you had the right intentions, but completely wrong execution.
First, and probably the biggest issue:
In your suggestion you said that the stamina drain from the target would scale with the size difference between it, and the troodon. This alone would make the entire mechanic nearly useless, and let me explain why. Troodon is absolutely miniscule in the grand scheme of things, so the stamina drain effect would get outscaled to the point of uselessness extremely fast. And it would most likely need to be balanced around small animals, otherwise troodon would demolish them even harder than it already does, this in turn means that the effect would become obsolete vs things troodon actually struggles to hunt, even though it should.
Secondly:
Troodon is not only small, but also VERY fragile, which means that every time you go in for a bite you have a very real risk of being 1 shot, even versus things as small as herrera or dryo.
Thirdly:
It would unnecessarily drag out the already long hunts troodon has. A pack would need to whittle down their prey using bites before they can even start to actually do real damage. This is further worsened by the fact that you suggested the effect would only work against envenomated prey, which would be an around ~20 second window after every successful pounce (note that while yes, troodons bite also scales in dmg as the stages go up, the person youre fighting would just still run once they've reached stage 3, so in that scenario nothing changes).
So all in all, it would not help troodon versus the things it's actually struggling against since if you make it actually threatening for larger animals (omni sized and above), that would mean a single bite would be a death sentence for smalls, thanks to the scaling. It would also be a massive risk the troodon has to take, for potentially minimal reward, not even mentioning how tedious, and time consuming it would be to try and use in a real hunt.

@stray spruce thats a old ss from spiro plus never had that
same issue, this screenshot just demonstrates it better and makes it easier to notice
Should have added a similar picture from gateway for comparison ngl. Mods might remove that one due to looking extremely out of date.
Turn on lumen to change water reflections, and I’ve never seen those lines ever so not sure what that’s from
#general-feedback message teno is a combo brawler, i dont mind it having a new attack. but it really should be something it could use in combo. and the most important part is that teno is more of a defensive brawler. its whole thing being really strong but only being able to use attacks in defense, it can only really do significant damage with its back, so kick + tail slam. adding a strong attack that is gonna be in front just seems like something teno shouldnt really have
i would rather have another way to hit things with the tail, like not slamming. but using it the way stego or anky do.
but imo teno has enough attacks, doesnt really need anything else
but i wouldnt mind if they add something like this
tho the devs said that the teno is finished and probably wont have any new attacks and stuff, which is fine i guess
the only thing i really want is semi-aquatic teno hehe
The reason I said the effect would scale depending on the target's weight is because every playable has 1000 stamina, no matter its size. If you could drain 100 stamina from a rex in a single bite, it'd be absolutely horrendous
Also I'm not sure how it "requires" anything new for troodon since I didn't mention any nerf in my feedback. On the other hand, it makes fights shorter, not longer, since instead of waiting for the opponent to lose their stam, OR waiting to regen their own stam, troodons can take risks to deplete it themselves
Yes troodons are oneshots and they put themselves at a very high risk going for bites
That's why the tradeoff should be very high : draining stamina. It's nothing but a buff
and turn off my fps 😅
Troodon already has one of, if not the best stamina regen of any carnivore, at just barely above 2 minutes, its issue is not stamina regeneration, it's the simple fact that the things it's hunting can simply press shift+W to completely nullify any effect the venom has, and the idea you proposed would not fix that. It's simply a buff in an area where it simply doesn't need it, troodon 3-4 shots everything up to 200kg, which is the exact size range the stamina drain from it's bites would be of any use, and as I said above, it's stamina regen is already one of the best in the entire game.
I think there are ways to add them now and re-balance them later once more apexes and mid tiers come out
someone suggested to add no stam cost for successful pounces on target with stage 3 venom, what do you think about that?
If anything, it would give the envenomated prey even more reason to just shift W. And if the troodons only envenonate it up to stage 1, and then use the stam draining bite it wouldn't even tickle, which in turn lenghtens the fight.
Im kinda neutral on that tbh. It wouldnt fix the chasing issue though.
@blazing charm if you get reabsorption at 33%, you can easily walk to delta in rain
tbf giving a troodon ability to chase anything is kinda meh. like shift +w not really a troodon issue, its a strat you can use fighting a lot of other dinos
If it wasnt for bleed, omni would have the same issue, but bleeding forces the target to stay engaged.
buff omni bleed...........
Well not really
Omni would need to pounce for a long time to stack significant bleed enough for the prey to stop running
like 10 troodons chasing you across the map and pouncing you just seems busted. even tho they are one shot.
but lets not forget how buggy pounce is and how hard it is to defend yourself from little rats running around you and pouncing air and teleporting to your back
Both omni and troodon use their pounce as their main dmg giver, omni is arguably even less stamina efficient than troodon is, yet it hunts fine.
Even against carno, a few seconds of bleed doesnt stop them from running
A full bleed pounce bleeds out a carno completely if it runs, even just 10 seconds of bleed forces it to stop
i agree that troodon needs a buff, but we should be really careful with that, troodons in packs are actually very dangerous,
How did that come up what
If a carno allows you to get a full bleed out, it deserves to die.
10 seconds of 2 raptors pouncing may stop it yeah, but I think that's the only exception, other dinos won't care and keep running
Lets not forget bleeding targets are easier to track, and the omnis can trot them down, since their blood will be lower, thus less stam regen
Not to mention omni has an above average trot speed
How does draining stam from the prey not solve their ability to run away ?
With that said, I honestly wouldn't mind this
It wouldn't be busted since they can be oneshot
Would actually make players fear large troodon packs rather than consider them an annoyance to shrug off
Would make it viable
Stam drain x2 when affected by troodon venom is the perfect fix to prevent prolonged troodon chases imo
- It gets outscaled insanely fast.
- The troodons wont even get the chance, once the target is stage 3, even though their bites would do more dmg, the target would just run regardless.
imo its too op, draining stam is meh, i would rather want troodons to be able to pounce more times
And its just another incentive to cheese the venom effects by stalling
wdym it gets outscaled insanely fast ?
It's a more interactive version of increasing stam costs which everyone suggests
but imo, troodon is a pack animal, so what im thinking is 5% is a lot when you're solo, but 5% is alright when there like 8 of you.
You said its relative to the size different between the troodon and the target, like how bilo works. Troodon is tiny, the things it hunts are massive, and it also needs to be balanced for smaller animals as well, if its threatening to bigger ones, it just removes a smaller ones stamina in one bite.
Uh, not necessarily ?
i really dont like that, dinos like maia are really really weak when they're out of stam
same with some other animals.
draining stam just seems like too op
Let's say stam drain's max effectiveness is draining 10% of the target's stam in one bite, which happens on target 3x troodon's size and smaller
Then it decreases after that point
And potato says it's too weak
and another thing is that stage 3 pounce does 120 damage and imo 5% per pounce for 120 damage is alright?
*unnecessarry buff vs the things it already mops the floor with
Just a flat double multiplier for stam consumption when affected by troodon venom
That's all that's needed

im gonna play some troodon in a bit, just so i understand the troodon situation better
Troodon just needs to not lose a ton of stam for each pounce and a good dismount and boom it’s golden

