#general-feedback-discussion
1 messages · Page 246 of 1
You have massive balls for even going in the water at highland
your stam should last you long enough to wait out people's hunger enough to make them nervous about staying
because i killed the only baby deino in it at the time
i caught a pt out of flight once too

Absolute chad
I’ve had a Herrera try
let me see if i can find the clip of it

Bruh leave it to Herreras to make kill comps
nice lol
good kill
thats verbatim what another herrera that saw said

Herrera kill clips are actually mad cool if it’s moving
@vivid hollow wdym
where you go to accept an egg, in the like spawn menu. maybe instead of just showing when they are ready, it can show like;
maia - 27%
for gestating
I mean like… it shows kinda?
i like the idea
I’m just not understanding
You can gestate them long before you ever find a partner, though, you could be waiting on someone who doesn't nest for hours
nah only would show if the eggs are placed in nest and actively gestating. if im not wrong, you can gestate in the belly but once you set them down theres about a 2-5 min wait before they are ready to be accepted? thats what im talking about
Oh you mean incubating
yea i guess
but maybe it would give more people chances to get an egg and even faster hatching/hatching at the same time so babies grow about the same
does this make more sense?
Not much but I’m not massive on the nesting system either
@waxen crane dilo has amazing night vision and ya certain parts of the map can be bad but that’s a bug not a actual issue with the Dino
Plus your bb so it’ll be a wee weaker than normal
upvoting your own feedback
Not the dilo laugh
every time i see the dilo laugh emote i hear JJJ laughing at peter parker in the back of my mind
Na that’s so real
its not loud, its just a hint of his laugh floating through my thoughts when i see it
i will never understand people doing this lmao
Oh alright
Don’t worry there are a lot of dark patches and based on that photo I know exactly where you are that area tends to be far darker than normal and makes it hard to see
highlands?
Hmm that oughta explain it, but the game gets so dark right now like its not fun
Na
He coastal you can see the ocean
No that was highlands
Was it?
yeah, thats the lake in the screenshot
How so?
Was so confident I knew where you where

Me irl after that one
Still same thing darker than normal areas
I dumb it do be highlands
But it is annoying that when you SLIGHTLY look up whilst using NV it gets darker. DRAMATICALLY
Ya I dunno why it does that
But anyways ngl I though you where by the dam near north area cuz the coast looks a lot like that and the side is cut off
They never mentioned it because it's a relatively new technology, anyway it's better to know through a developer response what they think of my suggestion.
(If they see my suggestion in the first place lol)
How does biteforce to damage work? Like is 1 biteforce = 1 damage?
I should’ve worded it like if devs saw it as beneficial they would’ve said smt, but they haven’t, afaik server meshing isn’t really smt for performance more than a necessity
xd

does anybody know when the dilo gets its venom? like exact %?
I said multiple benefits sir, it's the best idea for increasing players on a large map that constantly has dead areas.
Developers usually don't scale up because a single server responsible for 200+ is a colossal cost in addition to technical issues like Lag, Ping and etc.
They usually don't scale up because game engines and networking start to fall apart regardless of server strength. Price usually isn't that much different.
Server Meshing seems like something that would have to planned out pretty far in advance.
At 350kg if that helps
Yes, because you would have to modify how interaction commands between players should respond on a server that works by communicating with other servers.
Still, I maintain this idea as the best to expand the island, I would just like a "yes" or "no" from the Devs on this.
Petits pieds runs great at 200+ pop, optimisation would defo be better than investing in new tech that ue5 is just starting to support
How would multiple servers cut down costs or anything like that compared to one strong server?
Also if you think ue5 will do a good implementation of server meshing read up on nanite and lumen
As far as I know, a large server is more expensive and usually has a lot more problems, I remember someone saying about a server that had 400/600 slots and it only lasted 1 day because it suffered from crashes etc.
Maybe 200 players is not bad, but the developers themselves should answer about this, we have already had servers with 150 in HT, but not more than that.
That must’ve been ages ago and isle has never been particularly stable
Unofficials hit 200 and more and run “fine” for isle standards.
I agree with everyone else on this one, it would be easier and more efficient to just up the player count tbh and optimize the game where it’s at already.
If the isle was running optimally most of the people who play who actually have decent computers and specs wouldn’t experience the issues that are so prevalent in the game probably.
how dare the herbivores try to kill carnivores instead of running away from them, thus ensuring their prosperity and that of their young
how the hell did I got hunt down for 20 minutes straight by two diablos? Iwasn't bleeding just chase down for not reason .
I guess they just sort of predicted where you went
I was about to comment the same thing, they can't track footprints or blood, they can smell blood spots sometimes but can't pick it up and follow it like a carnivore can.
What were you playing as?
carno
Also how did you get ran down, w+shift and they cant do anything
tbf they can use the blood to kinda track
Do a circle or break line of sight and its gg
Not really, it's not anything like how carnivores get it.
They just see fresh blood spots
They wont know where the trail is leading
I think they should be able to see blood, it's blood
Makes no sense for them not to see it
even then I wouldn't mind herbivores smelling footprints since that could help their survival too
depends, if you’re bleeding heavily you do not want to move around much
I mean yeah, but at that point youre just done anyway no? Lol
if you're bleeding heavily you royally messed up
carni's fault
I was about to say, if you're bleeding that bad and sit in a bush around other players that's gg.
It's like if you get run down by a slower herbivore and killed because you didn't manage your stamina, kind of on you.
this was my path after being spotted . I run out stam but they were way far behind . not bleeding
hmmm
there isn't freaking way they cant track me
how far were they really? was it daytime? Maybe they could see you moving and guess the location?
Different diablos? There's more than 2 on the server and Delta gets them sometimes.
You’re kinda disproving yourself now, 300 players is what the game would need max and it is defo possible
there's also the chance those were cheaters but that's the last resource
Cheaters have been more common as of late
I couldn't hear them . Neither see them . Till later on when i was resting
Well that all aside, your feedback has nothing to do with that situation it seems
They didn't track you via footprints or blood.
yeah apologize , i will take it down . I dont want to believe those were cheater just Im really surprise of how well they track me .
I wouldn't put it past cheating but who knows, I tend to keep replays on for that.
Herbis can’t track footsteps lol, they can only smell blood
Yeah, meant they can't really track blood either. They see it, but can't tell direction for it.
Blood is one of the few ways I've learned that herd members have been attacked recently, it's a useful thing.
Squirrel hypsi is an idea I hope for, Cletuzz
even then I'd advocate for herbis being able to see footprints so you can know for example if there's a predator nearby
yeah, one of my bigger gripes (not much to say since I love herra) with herra is how slow it is unless it moves upward. So I think it would be refreshing to have something maybe with a shorter jump but very mobile in all directions climbing or even able to be upside down as it climbs
Hypsi should absolutely be the superior climber, considering it's not going to be much a threat to anyone so I wouldn't see why it wouldn't be.
Also it's fall DMG would be tweaked, far better res would be nice.
also to escape herra in the trees obv
true, considering it is by far the weakest thing in survival of all the roster it wouldn't matter to make it a god in agility
everyone else in its weight class (even though it is the lightest) has any sort of combat kit. Homalo, Troodon, Minmi...While the whole hypsi thing is escaping
herrera should be faster and capable of leaping further distances imo. hypsi should def be more nimble though
I don't agree with the faster, but I do with jumping distances. Hypsi has a charged jump and jumps pretty high already.
no after fighting a teno for example
Hypsi is smaller and far more nimble than herrera
And will likely be preyed on by herrera, if it's not faster it's not going to have a great time since it can't defend itself either.
hypsi has tiny limbs, animating it to be faster than a herrera wouldn’t work prob
Squirrels have smaller limbs and move incredibly fast in trees.
Hypsi also can't attack things from the trees, there is no benefit to making it slower than Herrera
It's not like Herrera struggles for food
that’s why it should be way more nimble, hypsi’s are also pretty hard to spot and track through trees because of leaves and branches not to mention the thing is tiny lol
Nimble means "fast" to an extent.
Calling something nimble would pose that it's fast and agile.
Herrera isn't really nimble, it body flops onto things to kill them and climbs pretty slow.
Herrera's most agile movement is on the ground
yea it should be faster than it currently is at least sideways
I agree with the leap range, total disagree with the speed though merely because I cannot see why would herra need it when it can also try to jump hypsis and one is 9 times lighter than the other
I disagree given herrera 1-taps most things it's size and deals an insane amount of bleed.
Last thing it needs is a boost in speed whilst climbing.
what does that have to do with its climbing feeling awful?
I don't think it feels awful
it does, you move at 3 kmh while climbing side ways
It's an ambush predator, you don't move much.
You pick a spot facing where players will be and that's perfectly fine.
it’s also arboreal and should be fun to use in trees
I think it is, a lot of people do. There's a reason so many still play it.
ambushing dosent mean camping 1 spot there is more to it
If it felt like absolute dog water, no one would play it and you wouldn't see +8 of them at a time.
herra is like the third most played land carni
yea because it’s strong🤷♂️
also fun because you have parkour jumping and you don't need sideways movement for anything
It kind of does mean that for the most part
me when the arboreal creature dosent suck in trees:
"Lying in wait" doesn't mean move spot to spot
it depends, something like deino does that but claiming that ambushing just means camping one spot is not true. there’s stalking behind it, you can move while crouched for example
anyways i don’t think it being strong means that it’s climbing should be bad
I don't know what to tell you, I showed you the actual definition of "ambush"
deino stalking in question: sprinting in a straight line while walking on the bottom completely undetected without any effort 
lions are ambush predators but they don’t pick a spot and wait patiently🤷♂️
different types of it
They do though, they sit and when prey comes by ambush it.
A little chase and then it's dead
Herrera isn't a ground dweller either, it's a weird thing to try and relate to herrera's ambushing.
they stalk through the tall grass hunched down till they get close enough not pick a spot and wait like crocodiles do
I'm pretty sure we've had a debate about this very thing because someone tried running down prey as herrera.
huh
when was this?
Ah, don't think it was you. My apologies, I basically had the same conversation with someone named "Jxmper"
oh alright i’m not advocating for it to hunt stuff down on ground just saying that its climbing could use some improvements to make it feel better
God it was a while ago too, back in 4/15/2024.
I think herrera needs maybe a little better stamina regen if anything.
Wouldn’t mind that too much.
BUT HYPSI SHOULD BE THE FASTEST IN VERTICAL SURFACES

dude that’s like 8 months ago
Hence the déjà vu
Let him spin around the trunks all funny like
Nuh uh, I was referring to a single server supporting 200.
My suggestion is to allow 300 players on a single server (A sever separated by severs) even more, without causing technical problems, lag, etc.
thats how you prevent dilo clones from spawning on top of you in trees
@dawn hound They actually have style guides already.
We actually have a whole team of animators now, as well, I think like 6-8
As for modeling I don't know
wow, thats actually great. I hope there will be a team of coders and modelers or so, so the game gets updates fast, efficiently and perhaps better than before!
the game will also perhaps because of that gain bigger audience
I don't think we need more modelers, the game basically has all the models it needs right now.
But programmers I agree with 100%, more programmers would be huge. But coming across a trustworthy and good programmr that also WANTS to work for a game that's been in active development for nearly 10 years now, is definitely harder
I hope the game manages to advertise itself properly and gets updates faster. Oh and also there have been some stuff i found on the map that arent... mapping..
eh, i feel like it could use a faster side climb more, it would ameliorate the experience and not mess with the balance much.
i always imagined herra to be a versatile ambusher that seeks its prey rather than waiting in 1 spot for the prey to come to it. it has a whole mechanic for an unique way of traversal why not utilize it during hunts? would make it more fun but that’s just my take on it
@neat pawn brother that is tiny tier not small
Small is every other carnivore (minus deino)
Tiny is the 100kg and lighter gang
Why whould we need 300+ slots tho
To populate dead zones on the map
Dead zones are dead because of a lack of resources for the most part. You'll only make it 3x more populated than it is now which is barely at all
The map is big for only 100 players sir
What I'm going to do is make the dead zones have a life of their own, increasing player exploration between different parts of the map.
I agree the map is big. But adding more players will only make hot spots more crowded. To spread the player population out, even if you could have 500 players on the map, you'd need to add more resources and distributed hot spots like ponds, creeks, and food
true, but i do think higher slot count would populate the deadzones because the hotzones will be so overcrowded that people will have to go to the deader zones if they cant survive the hotspot (this is besides wether or not more slots would be good, just saying that it should populate the deadzones more)
I think a meshed server system would be awesome but it's not really feasible for a game at this stage in development.
People choose to go to Hotspots, especially carnivores, because it is the only place with available food and better chances of survival. Exploring dead places is a death sentence for carnivores. For herbivores, they end up being isolated from interaction, making them go to Hotspot zones in search of interaction and fighting.
There will always be dead zones? The game has built in hotspots
@sudden tapir help him see the light
Not to mention water. A dibble functionally can't make it too far on a full tank of gas
Most players are carnivores and they are looking for food, if you are born in an area with life, it is difficult to leave it because it already sustains you and it would be foolish to abandon a good hunting spot.
So why not address that issue instead of rewriting the net code and creating 500 pop servers on a game that sometimes doesn’t break 4000(aka 8 total servers)
There are 100 players, but only a few locations have this amount of players concentrated, causing the carnivores to seek out these areas automatically.
By creating a map divided into servers with their own living areas, we created multiple Hotspot locations.
#general-feedback message it doesn’t bite in the concept art 
God maia defenders are so annoying
(It is my favorite herbivore atm and it will likely remain that way)
Don't feel like it rn
Nuh uh, dead zones only exist due to a lack of players in the area, players seek out places of interaction with successful hunting.
If we create multiple Hotspots, in the end players will not gather at a single Hotspot, but will spread out across the map.
The huh in the what, there are already multiple hotspots on bigger servers…
MY BORTHER IN CHRIST WE HAVE MIGRATIONS, PZ, WATER DRAIN, SANCS AND NESTING ZONES, WHAT DO YOU MEAN NUH UH
More players, greater chance of finding life in different locations, however it is still standard for the south and the Highlands areas to be more populated than the rest of the map.
I think the issue here is the map is just too big and you think that a feasible solution is for the devs to rewrite half the engine
Sacrifices are necessary
But even as large as the map is you can pretty much always find action around south plains. I don't go over there much but I've heard swamp has a fair amount going on
No lol, 300 players is resonable and achievable and will with the right mechanics spread everyone around
Yeah but honestly why bother when you could make the map 25% smaller and get 150 people on there.
If the engine will support it as large as possible would be great, though
You cant exactly scale the map down and more players are more fun and with humans and 40 playable dinos its pretty needed
also improvements to how migrations work and how it spreads out players could help
I've suggested reductions before, they're meant to be suitable and efficient for a smaller scale of players, but people here act like it's a crime to reduce a map made for 400 players.

i mean the map is so gorgeous though i want to enjoy its varied and interesting locations
thats how i feel too
I don't know if it's necessary to actually shrink the map as a whole for performance, but I think it would be fine for the resources to be focused on the kind of west rail south plains swamp band
It is possible to create different locations on a smaller scale...
i think the part of the map being too big for 100 players is an issue because we only get to play in a few areas, so reducing the map to those areas wouldnt solve the issues (im exaggerating a little)
Will help 100%, just getting rid of the species zones and getting a spread of every spices in every zone would help, or clusters of the species that have each other on diet and matching biomes or smt
Don't only some of the plants spawn at once for performance reasons
I think having plants all over the map all the time would put a strain on it
You have a few competing issues in terms of size and resource distribution, i suppose. Even a smaller map would feel too big if herbivores could go to any inch of it and survive forever
But too few hotspots and you make it too densely populated in just a few small areas
it defo would, the pz system needs a rework though because its inconsistent for herbivores and practically useless for carnivores in its current state, as well as feel op for herbivores and promotes staying in 1 area instead of roaming around more
I have an idea that doesn't involve increasing the player population and that could help the game so you can explore different parts of the map.
AI Dinosaurs
Most of them are herbivores, the developers could work on an AI based on survival of the fittest, leaving AIs suitable for survival in the game.
A player could use an AI of their species to reproduce and have a nest.
agree, i also think adding weather like someone mentioned that basically forces people to move like droughts or flooding etc would help. migration is good (kinda in theory) but it needs to be fleshed out more to function how it’s supposed to
i hear you but i think part of the fun is that you need to hunt players for a good amount of food, otherwise it would probably end with carnis and herbis living in harmony and there being no ecosystem
Just why💀, there are so many simpler ways around the issue you expressed, like playing petits pieds
The offspring stage of this AI would be generated in immigration zones (or by some AI couple)
I'm fine with AI mostly being restricted to current sizes and smaller
At what point in the history of The Isle was there harmony
I'd like for AI to be an option for small carnivores (with a boar being a decent prize) but force full grown carnivores to go after players
nah by mz i meant the mz for herbivores, its still wonky sometimes. AI for carnivores is kinda scare or i just dont know the locations where they spawn well
I have found it pretty reliable so far. ai animals are wayyyy more inconsistent
i think both pz and mz are very wonky right now and could use some calibrating
Even couple dozen intermittently dry creeks/ponds around the map would add some cool variation. They don't have to be far from current hotspots
I have only played herbivores for a few hours recently but I was able to find food at them. I did notice a friend and I had different patrol zones
Furthermore, in real life animals do not die of hunger, it is a rare occurrence for carnivores, most die as a result of fights, diseases and other causes that result in death.
In the game, hunger is just a survival instinct, it should not be treated as the main priority of death.
Im pretty new but am experienced in tracking animals irl and was curious if there were plans to implement droppings, I could see such a system actually adding a good foundation to flesh out other features like spreading seeds from herbivores and giving intermittent elements for tracking, it's not just for funny dino poop haha but it's a major part of real ecosystems?
yes have plans for droppings
Most real life apex carnivores die of what is essentially a combination of old age and starvation
fr that would be so awesome. plus it would give rain vs days without an actual function, and it would make players think about the weather in terms of survival. if it’s raining you can chill anywhere, if not you better know where the nearest water source is type thing
I suggested this once and a Mod told me that it was in the devs' plans.
most of them die before reaching adulthood. the wild is a harsh place
Elden System moment
That's awesome .....can't wait to see the (press E to hold it in.) Prompt when a t rex is sniffing near my bush 😂
also lions will roam a good few km every day. they dont wait in one spot
im ngl the tracking rn kinda sucks and isnt intuitive as it was in the past. in general the footsteps are just hit or miss hard to find once you pick up one up. the blood is kinda easier to track tho
For proper scents they will also need to factor in wind direction
Can you post pictures in here?
I don't know if they'll implement this the same way as my idea, but the animals in the game would basically poop constantly and you'd be able to see a list of animals that are in the location through the poop, as well as track the exact location of the poop.
Herbivores would only be able to know who made the poop if the animal was their predator or an animal larger than them.
I have a chart of lion mortality
Rain filling it would actually be sick
It is very difficult to track someone purely based off their footsteps now, though I think, and I may be wrong, the current system is trying to lean toward a more realistic and less near or 100% accurate ability to find someone whose carelessly sprinting around. I think a lot more players engage with other's by pure chance of running into them rather than stalking around in the woods like I used to in Legacy.
Some animals use it to mark border territory or advertise courtship readiness, I can imagine that would be a cool aspect as an Apex of establishing territory and defending it or challenging the regions dominant Apex to claim it....victory rawr time
I remember being able to find someone almost every time I saw their yellow footprints in Legacy, so I understand the change tbh.
What I saw does look like it was op so I think devs made correct decision but it's a starting point to add more
I have over 3k hours in legacy and yeah, the OG system was very op.
I don't 100% agree with the current system now though. When you're in jungle or anywhere that's heavily covered with green it's so hard to follow.
You almost always have to rely on sound and sight, and most commonly the former of the two in order to track and kill someone.
But I think it's fine for now. It's not like a high priority thing so it can always be tweaked later down the line.
As a Hypsi I am very happy about the coverage lol
I tried Hypsi for awhile because it was one of the new and unique additions and I was so disappointed 😭
I think it needs a buff.
It needs to play in the trees!
Was tree Hypsi so op they took it out?
Isn't there a tree climbing carnivore?
herrerasaurus, my main
The only
its a tree rat and i love it
Is it's climbing bugged, seems weird they wouldn't just turn it on then unless there is a coding issue I don't understand
hope hypsi climbs like a squirrel when he can finally climb
Herrera is actually so much fun
its not bugged that much, id say it works about 95% of the time
It's the most perfected carnivore imo.
it really doesnt feel like it needs adjusting, it slots in perfectly
Right?
I gave up Omni for Herrera because Omni is just.. Phew
It needs some TLC 😭
Maybe it needs a special animation rigging?
TLC ?
i started maining herrera because i was just impressed with the fact that the devs managed to make a climbing system on par with Ancestors: THO
Hypsi is low on the priority list as it seems that they're focusing on bringing in more classic playables like trex and trike
Which is a shame because the bugs are rampant.
Tender loving care
I'm more so impressed that they decided to add in something so complex. We've never seen anything like this and it's done really well. Yeah, there's a few weird bugs with climbing but it's fine.
Herrera really doesn't take that long to grow if I launch myself from a tree and it doesn't register as a leap and I break my ankles and die 😭
Unfortunately yes, tiny dinosaurs don't get any help
i find it funny that most of the climbing bugs are due to the tree hitboxes and not the climbing itself
I honestly wish they'd release Trex and Trike then cut themselves off from new playables until they refine some mechanics and do some bug sweeps.
This lol
I came to the game for the Hypsi lol I didn't know there wasn't a T-rex cause it's like the assumed default😂
No apexes currently
have you seen the way you can float on those smaller palm trees?
croc
Fair. But imo it's so useless right now
It's so hard to grow. I tried for a week straight and kept starving or getting cannibalized by people who managed to make it past juvi
I remember playing it way long ago and it feeling less like an obsolete creature. Though, that could be more of a personal exp than a global one.
true but i think thats a part of the apex challenge no?
True. But even in Legacy the apex challenge was not nearly that high of a thing to conquer.
Hypsi is all about being the mouse in the game of Carno & Mouse and seeing how many times you can escape deaths littleral jaws
fair, fair
I think croc is more of a semi apax
I won't compare these two branches too much because they're very different, but I feel like the struggle to survive as a deino is less of a skill ceiling thing and more of a luck thing.
@sudden shell ya, but it is lockt to the water
its still an apex
So it would be nice to see them revisit it by going through the feedback about deino and maybe applying some of those concepts. I shouldn't scroll through feedback and see rampant deino posts every day and especially about the same thing. Feels like they've abandoned Deino for the time being in order to work on trike/trex.
The devs have plans to go over and polish many of the old playables, including deino, ptera, and pachy
Im honesty more aftait of stegos than crocs
Do they primarily communicate through devblogs or is there another source?
In fact, work being done on deino is how the underwater turn rate was mistakenly slowed
This server, especially in #isle-discussion
Ohh.
That's actually perfect. I often felt like there wasn't enough communication but I guess I wasn't looking in the right area lol
so its true that it was a mistake? i wasnt sure
Same😂
Yea one sec
Ever since the trello roadmap got taken down 😭 (understandably so)
That's cool. Do they share info often there?
I might have to keep an eye on the channel from now on.
Any plan to add more servers? The queue times to get in any game make me think they need to boot players after being in the respawn menu to long
ngl, I'd love to see a pvp server. Something with a tiny map that had a bunch of biomes where players can just come in and get all their toxic energy out XP
#general-feedback message thoughts?
I cant even... Ive been playing for the last few hours and have done nothing but run to migration zones. I get to a migration, lay down to regain stam and the second I get stam i stand, sniff and find that the migration zone has moved. Are you kidding me rn... Not only that but everything I eat is gone in 2 bites.
im sorry but none of these are remotely viable attacks 😭 nor do they allow fair gameplay competition
I dunno, I could see a few of them being used if we were to tweak them a bit to fit more realistically into the game. I dont think anything that would physically throw another player is viable, but perhaps the grappling could be done but it seems more a self-defense move to me. The spino grabs the deinos mouth so the deino cant attack and its just a stamina struggle from there.
@summer olive Already in progress
where can I see that?
and what exacly do you mean by ´´progress´´ ? Any concrete information on what is being worked on?
Developer comments
Conversations in #isle-discussion
okay, any concrete information?
Beipi's breach height is still slated for an increase as an adult, dryo is still planned to get burrowing, hypsi is still planned to get climbing, ptera's ground capabilities are being reworked and expanded as well as getting thermals for flight, deino is getting a ton of adjustments for its gameplay, etc
All the old animals are planned to get polish to bring them up to par
Not including new abilities like I mentioned for dryo and hypsi
from what kissen said, even herrera is getting something new
Half of what you mentioned is a bug affecting more than ptera and the other half is fixed by flying better
thats really sad
?
you said not including the new abilities for dryo and hypsi
well I could explain further how hypsi and dryo are useless af ingame as we all know right now...
i believe they meant it as in the new abilities wont be getting a re-polish because they will have been new
and pteras only reliable foodsource is fish. I mean they did mess up ai spawns once again
What I meant is that the dinos are planned to get improvements other than new abilities
well the climbing for hypsi shouldnt be all too new Ig since we already have a really good climber ingame
aight
All gameplay is planned to get improvements and expansions
Of course
which is sort of interesting to me because there are elements of the game that i would say are in a great state
will it happen before they push out even more unfinished stuff or are they working on it right now so we might see some game improvements before new dinosaurs?
Id say herra doesnt new anything new as of now its the most balanced dino ingame currently (at least from what I ve seen and experienced)
They only added a new diet system, a new dinosaur that gave a lot of carnivores a new diet food, more salt rocks around the map and a way to increase hunger drain, along with balance changes all as of late.
from what ive learned from Kissen, its not something huge, just a new way of latching
yes and except for the diet system everything else was pretty unneccessary
ah aight
They work on these things simultaneously
Well I hope theyll rework herras swimming animation
Elaborate how the things that directly helped were unnecessary?
because its supposed to be somewhat semi aquatic (diet reasons) but looks like a drowning rat when swimming. even troodon looks more adapted to the water haha
me too, i love being a water herrera
Literally just give it Troodon's swimming animation
I dont see how maia is helping other than again making a mass appearance as it is new and being pretty overpowered for whats its supposed to be
@mortal parrot I'm surprised you only mentioned removing the fog in your suggestion and not replacing it with something else more unique.
yes
EXACLY MY THOUGHTS:
I would be happier if it didn't have the fog than with it
and give Troodon Herrera's swim animation
also its drowns as fast as a hypsi which kinda misses the point in it having diets like frogs, fish and beipis which are (mostly) underwater

@dawn hound the devs aren’t updating the store page or swapping evrima to main branch until they feel it surpasses legacy in content
also, the devs are actively hiring new staff, and kissen has talked about them having guides for new staff members to use when working
not exacly because herras swim animation because that animation just looks horrible for all dinos. it looks like a struggling rat trying to catch a breath while swimming in boiling water
i love the vision of a troodon absolutely struggling to cross a small body of water, but troodon needs what it can get
OWL what do you think of Corytho venom #general-feedback message
interesting as hell
I’d prefer something other than just bleeding, because that makes it look like it just deals bleed damage on attack
maybe more like it is now but a little bit slower
It's not meant to be a semiaquatic
Fair, that's why I added the bit about keybind reversing
its sort of a semi-semiaquatic
That's annoyed me since day 1

It added a new food for a lot of the roster, they're not super OP either. When they do eventually die, there's food.
Gastroliths directly help players manage their diet, making it easier to grow faster.
Salt rocks being expanded across the map directly helps with vomit sickness, especially with ceras new bile change.
it does actually but I think they have more important stuff to do, even tho they arent gaining any new players from it because theres nearly no information on steam that there is a better looking, more pormising version of the game. most people just install legacy and be like man wtf is this
they’re trying to finish the gameplay loop first
especially the people who saw evrima gameplay and went to buy it.
They absolutely have gained new players, have you seen the queue times?
I know. Still they should release some information about evrima on steam because again many new players DONT know about the branch switching and stuff
yellowtones 😳
it would be less confusing and more inviting
😔 🫰
It seems as if the PoT and Isle youtubers are switching around. Yellowtones is doing Isle stuff, and OwlTime just released a PoT video
Idk I dont feel like any of the carnivores needed a new lines diet. S wouldve done a better job for most since thats mostly the diet everyone struggles to get (Not including herbis)
That's not true, the only things that gave lines previously were Galli (good luck), Dryo (good luck), ptera (good luck), Stego (good luck) and Dilo (Finally!)
Oh and Hypsi, that's lines. Good luck
I dont know why PoT is even so popular rn. When it was new and fresh some animations looked weird but I was sure theyd work on it as it had very pormising mechanics and graphics. But it just kinda evolved into something simmilar like dino sim on roblox... the controlls feel weird, the animations are really really bad mostly and idk I feel like there 0 effort being put in the game to increase its quality.
turtles?
Carno, Deino, Omni, and Diablo are all S and very common.
Tacos?
I didn't count AI, since it's not consistent.
Pretty hard to kill tho
Disagree
It WAS before the update
As opposed to things you don't find, are too small and is stego; S is far easier to come by.
idk how youre gonna kill a pack of omnis as a single carno for instance.
Spam charge
or anything on land as a solo
omnis are was to agile to be charged that easy
My carno killed 4 omnis in one fight via spam charge, it's not exactly that hard, especially with how awful pounce is right now.
idk bout pounce I dont play omni because I hate the animal in general
Its just a weird jp raptor rip off that feels arkward to mention to me
and the calls are super annoying
Ideally don't make reference then if you don't have much experience with the playable, that's how I feel at least.
I agree but hey, what can you do?
especially when you have a pack of 10 running around and spamcalling
I did play carno alot
Yes but you commented on Omni, I assure you it's not that hard with Carno; even now that they've changed grapple.
but after it got nerfed the turn was so extremly bad that you´d get @ssridden by omnis. or bled out for instance
I haven't had that issue I guess, not since Carno's rework.
Gonna need to try it out I guess.
I dont know im just not a big fan of pvp in general. I dont like survival games feeling like a deathmatch
thats why I mostly referr to playing ptera and other small creatures because those feel like survival and less like a 24/7 deathmatch
especially on officials its kinda not really possible to play in a survival like style as something as a carno because of the mega packs/mixpacks etc. you either gotta be really super skilled at fighting (Which I am not even tho with +2k hours) or mixpack yourself (which I hate to do) or just play as something that isnt forced to choose from the first 2 options.
now that pteras mostly unplayable cuz of the messed up ai spawns, the broken nesting and the horrific stamina regen, I really dont find the game enjoyable.
PVP is apart of the game, if you're not well versed with it, it is ideal maybe to play playables less reliant on it for sure.
I think it's important to be experienced with a playable before commenting on it, it's why I'm always baffled to see people give feedback about things that just don't exist and if they'd just play that playable; they'd know.
Officials are rough but not impossible, megapacks/mixpacks (most of the time) tend to be in heavily populated areas of the map, avoid those and you're likely to not see them but I agree it's hard and a problem.
I enjoy Ptera, I think the cling to regen really helped it and with air vents on the horizon it'll be even better. I do think young Ptera needs a little better stamina however.
I mostly wanted to point out how useless of a mechanic it is for Troodon to have the fog
Anyone knows any good ways to optimize the game? I have an rtx 4060, 16gb ddr5 and a 5 GHZ 12th gen processor and the game still cannot go past 90 fps with everything set on low and with NVIDIA DLSS Ultraperformance mode. The shadows look awful with this setting and the 3d resolution si reduced, making dines that are far away hard to distinguish from rocks or bushes.
If I disable it, leave everything on low and up the 3D Resolution to 100, I get no more than 25-30 fps
I have no idea, my friend has a 3060 and can run this game at 60 fps high settings, so idk why your 4060 cant do that
what resolution monitor do you have? because if its anything above 1080p with a 4060 would stuggle
1440p but I don't think that should be the issue
I will switch the monitor to see if it makes any difference
@cursive garnet its a anti cheat function to where you are moving faster than what your dino is you get kicked it helps with speedhackers
I'm aware. It needs to be addressed, clearly it's got issues.
id say theres more important stuff rn
Yes. Letting them know there's a problem is still important.
@cursive garnet i never experienced it when jumping off cliffs
Good, it's incredibly frustrating. It's caused me to lose 2 fg carnos and a tenoto.
Each time it's happened, I was specifically attempting to dive into water to escape something.
Wait does the game not force you out of an official server if you afk in the respawn menu? I can imagine theres more than a few slots taken by people who don't want to wait in queue by just staying logged into the server, have they been made aware of this?
Helldivers 2 had the same problem for it's first month
#general-feedback message you lost me on “its charged bite can only be used near a corpse or when it has bacteria stock”
I think the corpse buff should be completely removed
Cera is supposed to eat rotting flesh and make meat rot faster, he doesn't need to steal corpses
its supposed to be a corpse bully
and scavenger
why should he?
It already has access to more food than other carnivores
He is the only land predator that hardly has any food problems
i knew cera was hated but man
If he wants prey from someone he should fight in an even fight
should we remove dilos night buff while we’re at it
me when my corpse bully is a corpse bully:
there's a difference between hating cera and misunderstanding it. The corpse buff is essential for it to work as what it's supposed to do
He already has bacteria bites as defense, as well as tons of resistance
said resistances come from the corpses most of the time
dont nerf its defensive abilities, that's literally all it should be doing as a playable
He has a lot even without the buff
if you wanna nerf cerato in a way that actually is consistent with the animal's identity, hit its offensive power
its agility, resistances and body buff are essential for it to actually do what it was intended to do
imagine what life would be like if cerato moved just 3 or 4 kmph slower
Maia is already faster than Cera right?
maia is pretty much faster than every carnivore except dilo and carno
that whole conversation made me think about something.
so if we imagine that cerato is a corpse bully, so why is it THAT strong even without the body?
why it does so much damage and has bleed resistance without the body nearby?
but if it’s that strong without the body is it even fair to give it body buff since other carnivores having hard time fighting it anyway, let alone with the body buff.
so if it’s such a good brawler maybe we should remove all its scavenger body bully things?
or maybe we should remove its other buffs to make it more of a scavenger it should be? or maybe it would be fair to make it only strong near tho bodies to justify its 50% damage resistance?
what do you think?
i agree, i think it should be something else
kissen confirmed this few days ago, so maybe we’ll see some reworks and stuff in the near future
@urban flax Sup, what do you think is wrong with the suggestion?
Just curious to what others are thinking and why they agree or disagree, if you will.
Raptor isn't really a nocturnal hunter, not as much as dilo is
Dilo being a bleeder on top of having its venom would make it insufferable to deal with
The wiki isn't a good thing to base anything off, there is no reason to make dilo lighter than it is, especially not in its matchup against omniraptor
Of course dilo wins in a facetank against raptor, raptor isn't supposed to be using its bite as its main attack tool, that's why it can pounce
So the devs aren't planning on going on a more realistic approach?
And how does dilo winning in a facetank against raptor seem balanced? They already have clones and if they play it safe at first and get a bite or two, they can just continuously bite at the raptor without any consequence + the damage from the clones and with the raptor having no way to escape since it's apparently, slower than the Dilo.
^ + pack hunter it’s meant to hunt in groups so having it be 2 to pin a dilo which is abit bigger makes sense
Very balanced they are completely different play styles
For one dilo can’t jump it’s less agile and only has its bites and venom vs omni bite and pounce
Now I could agree to a speed buff to omni so it’s faster than dilo but changing dilo in its current state won’t help omni be better
No, realism was never the main point of the game
We're talking about a dilo that is venomous and a raptor that doesn't exist lol
Raptor has plenty of ways to avoid dilo, like getting to an elevated place or outmanoeuvering it
I also think it has more stamina
Omni is underpowered rn due to bugs primarily
If you don’t pounce you can out stam but the omni to dilo speed is a solid point of contention
Omni still has a massive agility advantage
I'm just saying that it doesn't seem fair for Dilos to be that tanky compared to Omnis, they have way better offensive abilities overall
Can’t turn better and is more mobile due to jumping but they are slower than dilo
Of course it can turn better
Dilo has slow turning
Dilo is a completely different play style it’s completely fair
The issue is with how venom works, not with dilo's base stats
You can 100% run away
Very easy to out manoeuvre
The issue is omni speed I will agree for a lighter Dino that’s supposed to specialize in endurance and agility it’s kinda slow and has the painfully fast stam drain
It and Utah are basically the same thing - feathers
Utah isn't even in the game yet
From what we know it's gonna be a brawler, not an omni clone
What's wrong with what I said ?
Well, they didn't giver it feathers
They did not give feathers to omni because it's not an utahraptor
But the Omniraptor is actually based off the Utahraptor
It is
But it's a fictional species
Utahraptor is planned as a different playable
And omni is kinda nothing like what a real utahraptor would look and behave like
Well...then wouldn't they have to change Omni's base stats? It has very similar weight and size to the Utah
Or maybe it's just me idk
Utah could be much bigger
But yeah they could reduce omni's weight by like 30% so it's not filled with lead anymore
Omni's filled with lead?
The highest believable estimate for Utah sits at around 750 kg
It's the only way it could weigh so much for how scrawny it is
Yup
It's bigger than the Dilo in-game, and the dilo is 700kg while omni is 450kg
The only reason omni ever weighed 500 kg is because they wanted it to be utahraptor, despite it not having either the size or the build for it
I'd need to see a side-by-side comparison of them
And has plastic teeth
what
Maybe I'm tweaking, but I swear an adult Dilo is smaller then an adult Omni in-game
But if Omniraptor is supposed to be smaller, not comparable to the Utah, then all it needs is a little stamina buff and a working pounce and it should be all good.
Na
They are shorter cuz of how they stand but dilo are far longer
Agreed @rich plinth we need counter to deino grab, no more free kills
granted this will just be extra upsetting when i play for 1,5 hour as a deino and find nobody to eat
then the first person i see dodges my ass and skips off into the sunset :')
but its like the most basic thing to do when u get jumped in the water, animals do it all the time so if its possible i think it should be implemented
At the very least, the smaller and more agile dinosaurs like hypsi and troodon would realistically be able to pull it off. It might be a bit more difficult to make stego move quickly like that in game
it should be reworked into a defensive brawler and not be so offensive
@rich plinth I don’t think every Dino having dodge is fair but if they can jump I don’t see why they couldn’t have it where “if deino front dodge back” for them
except their agility doesnt matter when theres 2 bites dead from x-hundred ghosts and dilos hit box is massive and they turn not much slower than raptor so pfft whatever dude
@timid junco all for threads under them but threads for how many suggestions are made would be INSANELY MESSY
#general-feedback message
being vigilant isn't having every creature use a dryo-dodge just before the croc gets you. That's just a get out of jail free card, every creature can stop drinking on the spot, unlike with eating. There's no animation lock, so even the most sleep deprived diabloceratops can deny a kill
the nimble stegosaurus aptly dodging the gator hurtling at it (it succeeded the quicktime event)
ah yes the super nibble dibble side stepping the deino
of course
nibble
when i look at deino, i think that it needs to have a harder time getting food
Live dibble cam
clearly that's the route we need to take for deino balance
Like I said if it jumps you could justify it to me but over all naaaa
@karmic echo that’s not how it works
If your small enough to get insta stunned it’s cuz your small af
It costs stam over time
And most things FG aren’t getting insta stunned
#general-feedback message @quick talon raptors don’t have a bigger model, dilos weight is fine. no need to nerf it so that raptors can have an easier time against them lol
#general-feedback message he dosen’t know🔥
If anything omni needs a buff not others needing nerfs
And tbh the buff is mainly fixing pounces to not be so buggy
agreed
idk about buffs it definitely needs some QOL though
last thing omni needs is a buff
Ya if pounces where consistent and you weren’t warping through a Dino to pin your teammate it’d be amazing
yea if pounce got fixed i wouldn't really complain
its the main part of omni's kit but its buggy af
The only part that’s ruins it is warp drive 1 through a whole Dino and pinning your friend who was mounted on the other side
i think once we get bigger dinos it might feel a bit better, hit boxes are just a bit awkward
its just that omni might be quite weak against bigger dinos
Na it’s not size it’s just that pounce has gotten bugged due to changes as of late
oh i see i see
Omni pounce used to be fine and they where highly played and something to be feared as a good group could pin even stegos now it’s just a lot of weird teleporting and hitboxes that got it all messed up
any idea what might of caused it?
i wish i played back when they were good, raptors have always had such a fun gameplay concept to me
Just updates and changes causing some more desync that before making stuff phase through things they shouldn’t or not do what they’re supposed too
i see
Over all a QoL update to fix omni pounce would sky rocket its playability and return it to its place as something to be fears in numbers
#general-feedback message
I went ahead and compared hypsi with a larger animal's camera placement
For suggested additions to overall gameplay should I make a separate message for each suggestion or one bulk message?
Because it looks like people vote so I feel like I should separate them but dont wanna spam/bury other peoples feedback
Troodon does this right, the centre pivot of the camera sits a good distance above the dinosaur's torso. Not the case with hypsi
maybe you did change the camera angle accidentally?
i think “c” is a hotkey for that
nvm, i think it’s just me, i changed it to “c”💀
ok
Yeah. A player that WATCH the water its drinking. And React in time to click the key to dodge, should be rewarded for it.
There's still plenty of players that don't pay attention to water or 'believe its safe' and don't React in time.
But the ones reacting in time currently. Also struggle with having their dinosaur MOVE out of the way in time, so a dodge mechanic would be very nice so you rewarded for seeing and reacting in time
yeah. let’s cancel deinos main ability
i’m glad the devs will never listen to you.
its just an idea
@empty anchor there is a elder system planned for something similar but based on how PvP works in the isle endless growing will destroy balancing
I gotta disagree.
-Unrealistic
-Could nerf ambush predators like deino into the ground
Plus like grow speeds are way slower on here
Deino already in the ground tbh
I dont literally mean endless, to godzilla sizes, just having your growth not literally stop at elder
If thats planned alr then thats good
Ma the isle never been that kinda game
too op
A...survival game? Yes it is...
A 8 ton allo would be insanely op
and this^
My guy is lost in the sauce
i want 12t+ tenontosaurus
called shant
You actually think 0.1% or even 0.01% stat buffs and tiny slowed growing after elder is too OP?
Real creatures dont peak at full maturity and its not exactly easy to survive that long and I feel someone should be rewarded slightly for it.
We are talking single digit increases for hours of gameplay
That's why there's peak elders
And even those will wither into frail elders, since that's the experience the game is going for
The isle never been a infinite grow PvP game
Right so the goal is hyper realism with expected lifecycles not actually just to survive as long as possible etc?
Survival yes but balanced that has limits
Ya of course there will be rewards for long life
Let’s just say there are scarier things than a FG Rex that one can seek to grasp
Like what lol, its one of the most common complaints I see from people who quit the game is that theres absolutely nothing to progress to once you mature rlly
Snowy knows more than me
Successfully dying of age is planned to increase the strength of your mutations from what we've heard thus far
The devs have also mentioned the idea of cosmetic unlocks in the past, but it hasn't been brought up recently so consider that to be on a shelf
Planned dying does suck a little bit to me personally, games Ive played before had elder caps witho no progression but people would still farm days as a point of pride/flex and having that sort of investment made the threat of dying more personal. But like you say I get thats the direction youre going in and at least theres a reward for it so I could live with that.
#general-feedback message @empty anchor i dont mind the creatures getting bigger cosmeticly, but without stats.
Being big ect is really fun, and it would look cool and be something to try survive longer for. But it would've to be without the stats change ^^
It ain’t finna be a short life
But then you have a bigger hitbox with zero benefit? That makes it optimal for pvp to repeat the cycle
Although maybe that could also better suit what theyre going for
Im aware
Ya the difference is both beasts and path are more like Dino PvP games than survival tbh
They play a lot different than the isle so infinite growing works a lot better with they’re style
Plus everything is over all bigger in both games
I see theres A LOT of pushback around any sort of stat buffs, I thought people were a lot more casual about the pvp balance in this game 😂 theres hardly an in depth combat system...but thats just me, Im coming from a different background of games clearly
Brother should look at the arguements in balance feedback
Split between average players and PvP sweats
Some of my other suggestions might go down a bit smoother, I just found this rlly cool from Bermuda and I like the idea of a Rex whos been around for an ingame year looking older and more developed than a freshly matured rex, I figured very very small size and stat growth was fair, I dont know why people keep bringing up weight? Are health and attack determined by weight in the game? I see lots of people asking for nerfs/buffs to attack and health separately so I dont see how that became a point, and like you say @eager socket "it wont be a short life" I was thinking very Isle balanced growth so it would be like 30-60-120 hours of gameplay to see noticable changes, I rlly dont see how thats unbalanced, it shouldnt be enough to win a 2v1 but a 1v1? Whats wrong with that, you wouldnt fight an elder as juve rex so its not unbalanced in my mind? Idk
😂 noted
So health is based on weight and attack is biteforce
Weight also determines what you can CC and what can CC you
Cuz there are some sweats in this game that would play it super safe get insanely big and just start mass wiping servers
This too
Gotcha, but people were throwing out some crazy weight numbers which is simply not what I said? I specifically said tiny increases like 0.01% or even single digit increases over the course of like an ingame week
Any amount can drastically effect their combat ability in a game with combat like the isle envrima
100 hours of running away or playing at peak low hours?
And how are they gonna wipe if they cant win a 2v1? Even a 1v1 would still leave them very weak...and I specifically mentioned slower movement speed to blanace the extra hp and damage as they are getting older
Every little weight especially with those that have CC ability’s
I think people are massively exaggerating what I said in their idea
Yeah CC is probably where itd make the biggest difference, in an ideal world I would just have this extra growth not affect that
Think of something like deino
If a deino is smart bro could get to a point where even the smaller apex’s are susceptible to deino drag
That would be hell
Imagine spending 6+ hours to grow a 6+ ton for some deino that’s been alive for over 100 hours to yoink you
And mind you a deino can live a extremely long life if they want too
Like I said, in my ideal world how I envisioned it, it wouldnt affect things in that way
Its entirely possible to do but I understand it might be annoying to implement and Snowy hinted theres smthn planned for elder progression already which is alright Ig
As soon as your FG anything less than another deino or group isn’t touching you
It’s just that the new version of the isle has to much CC abilities that would make the balance super wonky
If this was legacy maybe it could work
But also Im getting conflicting messaging here
"We want it to be hyper realistic survival not purely PvP like the other games focus on"
"You cant change that it would unbalance PvP everyone needs to be exactly the same 1-10% bonus health is game breaking!"
You can’t have a enjoyable survival game if balance in PvP isn’t considered
Especially when talking about something like Dino’s which vary is weight and style drastically
Yeah I know but Im saying Im getting responses that are both extremes.
"This is mega ultra realistic survival game!"
"This is mega balanced PvP focused game!"
Well think of it this way in a realistic survival it’s fair that apex’s have a default advantage due to weight and power correct?
But in that same ball park all apex’s should have some way to combat each-other as they have similar but unique weight and power
And if one is super op it will clearly dominate the apex market
So to make sure other playable can be enjoyed they must be able to stand their ground against others in they’re punching weight
I dont think what I suggested is unbalanced at all and its definitely realistic and more rewarding for players, I think a majority of the casual playerbase might agree but if its not well recieved oh well, maybe my other suggestions will go down better this was the only thing affecting stats in any way and I fully intended it to require 20-60-100 hours for anything even remotely noticable. And even at the very max to be like 10% at best.
The problem is it wouldn’t be worth it then so you either full send it or no send it on a system like that
And sense they already had a unique idea that hasn’t been done yet for elder system by change base now
Thats not a problem, its not about it being "worth it" for pvp, it was about having ANY sort of progression beyond elder yknow, growing slightly bigger and being slightly stronger than freshly grown rex for example, thats cool to me and very realistic and not unbalanced idk
Plus I think you completely misjudge the isles casual player based most them don’t want to grow same thing that long he’ll most casuals don’t even grow apex’s
They wouldn’t care for the system imo
Well that’s what the elder system is
You’d grow slightly bigger and slightly stronger plus would look different
For example Herrera weighs 100kg and got like 35 bite force
A elder might weigh 150 and have 45 making it a good bit stronger than a FG fresh adult
That’s kinda the idea I’ve gathered they are going for
Now
Mind you to get that elder stage you have to maintain a good diet will a adult
But yea
Dam bros thicccc
Becoming a prime elder isn't a guarantee
Eh I guess, it was probably my most minor suggestion, I was thinking of different ways to add any sort of progression and increase player angagement with each other etc etc, I just saw that in Bermuda today and thought it was a rlly neat idea that I hadnt seen before, the idea of having multiple matured dinos be slightly different sizes still or a really old dino being just a bit more capable.
Nothing else Im gonna suggest involves stats but arguably could affect PvP and survival more, theyd be much bigger updates.
We're not sure what the requirements are, but I can assume that diets and maybe travelling will be part of it
You gotta realize path and Bermuda play COMPLETELY different to the isle thou
Okay thats good, thats one thing I was gonna suggest that I know not to now:
-Abilities + Small stat buffs as you grow or reach milestones like 10, 30, 50 kills or 100 miles travelled etc and they could make it so that you dont stop gaining progression at elder
My notes were more geared to universal games, Bermuda, PoT etc
I know dude
Ngl those are pretty solid starts
That's pretty much what the elder system is already trying to achieve, with the addition of making room for new growth in the server. The devs (and most players) don't like that servers eventually become stacked with tons and tons of fg creatures. Dying of age encourages going again and again, ensuring that there'll be dinos of all ages consistently in the server
Yeah I like all of that, sounds like its pretty much planned just worded differently
I think I offended people immediately by mentioning Bermuda and their 50x kaiju level growth and additional stats
Yeah, comparing the isle to the PvP focused super grow games does not bode well
Yeah I thought it might but hoped Id explained it properly for people to understand what I meant, I really did mean like almost purely aesthetic and requiring lots of effort to get any real benefit that could befelt, Isle type balancing but the ideas for life cycle and Prime Edler's sound pretty solid alr
Like I said most players wouldn’t care to spend months worth of time to grow one Dino bigger those margins, and the few that would, would demolish servers.
I did look at the devlog on steam before I joined to suggest things and nothing like that was listed so didnt know it was in works / being considered
It’s planned but not gonna happen any time soon from what I’ve heard
Currently focus is output and survival systems to diversify gameplay loop
Make everything its own master kinda deal
That’s why people have animosity towards my bb Alberto cuz they say it’ll be a bigger allo and that’s it which is true heresy if you ask me
Elders are in development
We talking this year development or far later?
Currently in development, maybe this year
Mmm ok ok
Man I’m just waiting for some bigger carnis to drop
Me and teno players need to have words
Nature literally evolves the same thing multiple times sometimes 😂
Even if it were literally a bigger allo, it shouldnt be excluded sometimes things fufill the same hunting and environment niche
Yeah this is the other sort of thing I was gonna suggest
I mean if it’s anything like legacy it’ll be more of a bigger sub Rex but we’ll have to wait and see
Actually just did a quick search and some of them were already suggested and got mass upvoted
All I know is I shall sell my soul to the isle once Alberto drops
Awful, op or balanced Alberto is my bbg
(I’m from Alberta and it was the first skeleton I ever saw so I must now become one with it)
is this confirmed?👀
Lots of suggestions lots
or you just guessing
Herrerasaurus is currently 175kg in game
It’s cuz my brain is small and I don’t memorize all the weights exactly
Whole numbers are easy enough
I don’t know the numbers of anything off the top of my head unless I’ve Litterally just grown one
Basically I was gonna suggest:
-Weather systems (floods that threaten to drown eggs and allow semiaquatics to push further inland, droughts that kill vegetation, forest fires started by lightning strikes maybe even so it would all encourage migrations and stop people staying at one goddamn lake 24/7)
-Season systems (Mainly winter and non winter to start with to change up the regions people move to, like going to lower more sheltered ground or forests where its a bit warmer and might have a bit more food for herbis)
-Territory systems (OG Wolf Quest had a system where you marked the territory around your nest and AI and players who walked in would alert you via smell and youd have to fight themn off to keep your land, would encourage more player engagement, giving both herbis and carnis more reasons to engage socially or pvp wise)
-Fleshing out the nesting system fully and letting smaller dinos steal eggs so theyre more survivable and not pure scavengers and could also allow AI to breed but cap their numbers and have their lifecycle be faster maybe
I checked and most of them were already suggested so Ill just leave em here
People voted very favourably already so Im sure devs are considering/aware
I mean when more things drop and they inevitably change the map to accommodate all the playable styles a lot of things like territory will become natural
Weather and temperature are planned, the devs are considering droughts that effect plant spawns etc. Egg stealing is currently in the game
You can steal eggs out of corpses if the dino was gestating them!
Forest fires aren't planned currently due to performance concerns
You say that but it would still be 10x cooler for it to be an actual system so you have something to do, already The Isle has had issues where people just dont really act that way unless theyre full roleplaying because hanging around the big lakes is just optimal and if thats where the meat is carnis also have to go there so theres hotspots and almost nobody anywhere else, having actual territory systems is just a bit more fullproof yknow
Floods are planned thou? I swear I’ve heard them mentioned at some point
Graphic 😂 but nice
Yeah I thought the same
True being able to scratch trees and mark territory as like omni or territorial stuff would be neet
I think they're a maybe. Rising water would probably pair with droughts, but I remember hearing that true floods aren't on the table due to needing tons of assets for underwater plants
Ye
Like floods where delta has no visible island or dam lake comes up to the paths kinda energy
For me its more about just giving players goals other than eat and drink and encourage player interactions
Maybe a big rex has claimed one of the best hunting spots so now you have extra reason to invade his territory because you need food or to take over, but you run the risk of the rex finding you if theres some kind of scent alert system within your territory
Doesn’t block of mass portions of the map but creates more access for semi aquatics
And it would work super well with the prime elder stuff, making you move around more
Yea the devs want a lot more of that too but we haven't heard anything super specific (that stuff tends to stay close to the chest until they're absolutely certain they want to add it)
EG Patrol Zones are planned to have more than just food spawns, making them an actual patrol for you to go check something out
Nice, that all sounds amazing then, I assume it could take a long time knowing this games history
But Im sure itll be so well polished when it is added
Yea, just depends on where priorities have to lie in the interim
I think biggest concern is probably getting out all the playables
The process has been rather slow
I don't think they plan on releasing them all pre-1.0
But they also are making entirely new systems for half of them
Just the ones that allow for fundamental mechanics and good starting pieces for futher playables
I don’t even wanna ask when 1.0 is planned it’ll hurt me
(cama for other sauropods, maia for other hadrosaurs, diablo for other ceratopsians)
I personally think thats backwards, I know adding a new playable is hype for players and social media but it means people play for a week then stop again if theyre not a diehard player. The lack of depth and stuff to do is rlly what puts people off from all of the top dino games rn.
Ya like pouncing, venom, pinning kinda stuff?
There's no when other than when it's ready
So we’ll probably see allo and Rex
Agony
makes sense
Mechanics like that do add so much to the immersion and enjoyment/feel of the different dinos
Like being able to bury vs pounce and latch on or a different hunting style like little venomous nibbles lol
Would it be fair to say we’ll see acro too as it’s doing some choking in its concept art?
When its purely just sprint and bite it boils down to "Why play anything other than rex?"
Dunno! All that's certain in terms of "soon to be released" is rex, trike, austro, allo, kentro, and bary
Everything else is up in the air
In legacy, the Raptors reign supreme
Utah empire lol
Interesting

You could tail ride anything
You could out stamina anything
Adding that back, there should be a stamina limit or way to shake them off for balance
130 bites to kill Rex? Easy.
Legacy was all about knowing if you can press a and d faster than your opponent
Some Dino’s litterally couldn’t fight others cuz they’d lose the tail ride
Etc giga V Rex was a massive gamble cuz if Rex leg broke it’s all over
lol thats what I remember for PvP it was never mega in depth so seeing tryhard Isle pvp responses shocked me
Let’s just put it this way in legacy. I both knew how to throw my bike an extra 10 feet in front of me and how to bite twice when running through someone.
Bucking is in game
I love little details like tearing/bleeding/crunching/venom etc
And pouncing costs stam for the raptors
good good thought it was
So true
I appreciate the fact that bleed isn’t damage tic anymore
It’s a whole thing
To be honest, I just appreciate it because if you get a group of committed pterradons you can bleed anything to death
Ptera doesn't deal bleed?
Nope
I did at one point
Yeah, a lot of stuff Ive played before is like really high potential and tonnes of awesome creatures, but the combat, day to day life etc is mega surface level. Like just run around and left click for flat damage. Its not BAD but its not GOOD either and always felt mega gamified, like a raptor in most games never stood a chance against anything bigger which just felt bad. Everyone would just play biggest for stats
Tbh that’s fair
I know it did when envirma dropped
I swear I remember bleeding bb land crocs to death
Btw is there anything planned for like torpor?
Like ARK has troodons and their venom knocked things unconscious, in Isle I imagine itd be more like stamina drain or increasing stamina costs?
Little stuff like that giving smaller stuff little advantages is nice
Not that we've heard, no
Ah well
I just love the idea of troodon packs, eyes glowing in the night little demonic ankle biters
They would be actually terrifying irl
Trust me when I say this get 4 people with good comms watch Dopi troodon guide video to get a good idea on how venom works and what you need roughly guess how to kill stuff. And you’ll be able to take anything smaller than a Maia down
(Maia with healing perks out heals the damage it’s crazy)
As much as I would love to see my Hypsi back in the trees it turns out the real life version was mistaken for an arboreal dinosaur. Apparently they allowed the feet bones wrong and discovered later that it was built for high speed running.... So it might.
Just be by accident but the devs are actually correct
Hypsi is planned to climb
@untold lava you gotta fall pretty dam far to take anything real damage
Maybe don’t try pouncing on hill sides?
Can’t wait to climb trees for the exclusive purpose of spitting in Herrera faces
idk im playing omni rn and i fell like 3 feet and lost almost all my health when i was on full maybe it was a glitch but its happened a few times where i took a ton of damage from little bump on the map
I r l it was a speed demon not a tree demon
More damage if your pouncing and go off
Etc don’t pounce on cliffs if your not 100 confident it will hit
i wasnt pouncing
@cosmic gorge The steam page will be updated when evrima becomes the main branch
#general-feedback message
Ngl, I think its cuz the servers cant handle many more people and if they update the trailer and whatnot, thatll bring more people in and cause things to crash.
@proper rune They're bugged, the devs are looking into it
Will legacy get discontinued? Or will it live on as its own thing once that happens?
I don't think we're sure just yet
Intriguing intriguing
In other Random Hypsi facts they have hands with five fingers including one opposable thumb to clutch their little game controllers
So better controller bindings would be welcome
Also Hypsi is Theorized to have had very good Night vision due to the size of its eyes ..unlike the creature that's almost blind when a humming birds shadow falls over it
@foggy shale Please don't use the feedback channels to ask questions, and no, they can't
ok, sorry
That’s what I’m confused about lol isn’t it already your main branch?
It's the branch that's being worked on. The main branch is the default version of the game, aka when you have no beta branch selected
@gentle roost if it's showing up as nutrients then it's safe to eat
Unless it's organs, those go bad v quickly
In fact sniffing and checking if it shows a rotten meat sign or nutrient sign is one way to tell whether something is truly rotten or not
well i just ate from a carno carcass that showed up as an s diet and it made me vomit so im not sure how true that is
Was it an organ? Were there multiple pieces on the ground?
straight from the body
Could have been a v bad coincidence where it became rotten in between you sniffing it and actually eating it
Has happened to me once or twice
#general-feedback message why do you want to make Omni better at hunting Herrera exactly? It already one shots it on ground
Omni doesn't need it at all
In fact that change would make Omni pretty much off limits for Herrera... when Omni is ON ITS DIET
It encourages omni to actually predate herrera, and gives herras less of a safety net in trees
Herras have no threats in trees (which I know is mostly temporary until we get more climbers), but it shouldn't be the case
What I'm suggesting is only to allow it to climb short distances, to help hunts not end the moment a herra gets in a tree
Omni climb wouldn't stop a herra from jumping on omni (The main way herra hunts, herra doesnt run omnis down on the ground unless its already jumped on one)
Also, it feels unrealistic that omni can't already climb very short distances, considering the things its hands do when it pounces and generally goes about its life
so it climbing really isnt off the table
Omni doesn't need it
It already has enough food sources
It shouldn't be able to climb as high as herra, only short distances up trees, maybe onto low hanging thick branches
Again it seems like this suggestion exists only to make Omni impossible for Herrera to hunt
how does it make omni impossible tho
like genuinely i dont see how that causes that to be the case
If a herrera fails its jump on an omni its already most likely dead
herrera would still be able to hunt omni, given it can jump on them
an ambush is still an ambush, regardless of if an omni can or cant climb
not exactly
I just don't see why Omni needs a buff rn
Having a point blank one shot ability on the ground AND being faster than Herrera is enough to make it a risky hunt
It doesn't also need to kill it in its domain
well, herrera also has a one shot ability
it should be all or nothing
wait what’s the problem with omni being able to climb?
herrera can jump from one tree to another and the climbing omni has now just wasted a ton of stam for nothing, while the herrera is perfectly fine
It already has all the means to hunt Herrera effectively
This is actually a good point and could let herra switch the hunt onto it
If an omni wastes its stamina climbing a tree, herra could just jump on it once the omni gets down and cant run
i honestly think omni hunting herrera would be pretty much the least useful part of it climbing
doesn’t mean it will be better climber than herrera
this wouldnt just see application in herrera hunting anyway, it could theoretically be used for an escape
in fact, i'd be surprised if omni climb basically did much of anything to a competent herrera
It also further pushes Omni in being a generalist
i'd argue omni climb would be far better for escaping certain threats or finding certain spaces to rest safely if injured
and omni is too big it won’t be able to get to the places herrera can get
it also won’t be able to climb other surfaces
and it won’t be able to jump from tree to tree like herrera does
a super specialised climber like herrera would easily evade an omni, which compratively is clumsy, slow and inefficient while climbing
"The climb itself should be fairly quick"
I was suggesting a quick burst up a tree for a short distance (draining alot of stamina), but it being slow would be fine aswell, I think
really just some sort of short distance climb for omni
a quick but clumsy and costly burst seems reasonable
i think that befits it, especially with the concept art
Is Herrera on Omni's diet?
Uncertain
If it isn't, I'm also suggesting it gets added to its diet, of course
yup
I just feel like pin is far too punishing of a mechanic for Omni to need this
how is it going to pin while climbing
i honestly still dont see this ability as basically remotely useful in a hunt lmao
primarily better for finding a spot to heal, rest or escape
besides punishing overly cocky herreras, it dont got much going for it, and even then, that's on the herrera for that
not to mention adding more versatility to our small roster is always appreciated
because like
what does omni do that allo won't lmao
jump, i guess
That's part of the idea, besides it helping omni hunt herrera in close hunts
I've had a few hunts where a herra barely managed to get on a tree before I could grab it, a clamber up would have most likely allowed me to grab them
But I do see it mostly having a lot of other uses, now that I've thought about it
versatility of extra movement is nothing to be scoffed at
If Herrera misses it either
gets run down and pinned because omni is faster than it
gets to a tree, jumps, and then dies because omni can jump as well
gets to a tree, climbs, gets bit by the omni because it can climb as well and then gets pinned
okay then either
A: Don't miss
B: Don't target omnis who already know you're there or are out in the open plains
C: Have a plan of action for if you do miss
Like idk man if the ambush predator gets punished for attacking a creature without having an escape plan, that's on herrera tbh
Sure, I can run in a straight line as a dryo while a carno is chasing me but like, that's on me if I die
ah yea
If a deino lunges a stego out of the water, then complains about dying to it, lol idk what to say
could be cool I guess
Remember, an omni cannot use its climb to attack a herrera if the herrera is in its standard position. It's too high up, and even if omni doesn't run out of stamina, what's saving it from the fall it's about to take?
A herrera still controls the engagement as long as it remains hidden and patient
i would also think that a climbing omni might be an easy catch if it goes up the wrong tree
MieszankaStudencka nest channel idea is very good
this isn’t just about herrera. last thing omni needs is another buff
yea thats kinda the whole point of herrera, trees are supposed to be its safe haven. nerf its speed to make it more vulnerable on the ground instead, omnis will be able to hunt them easier that way
@vital laurel that much to hitboxes. Watch me puking from a bite 5 km away 😅
https://medal.tv/games/the-isle/clips/jr68JLwdlNMadnX3-?invite=cr-MSwxUDEsMTkyMTY4MjAs
Watch weird cera and millions of other The Isle videos captured using Medal.
you took no dmg
Yeah it was weird af. He made me puke but no damage at all
Happened to me once as well, I was so weirded out because I took like no damage
Phantom status hits. My worst soulsborne nightmare is back but in the isle…
Hello, do the wavy lines on the compass mean anything? I see that they originate from some sections of yellow line sometimes.
@woven bane
kissen said that herrera is getting a new type of latch, that might be it
im actually really glad you put the video with it because i honestly had no clue how the latch might work but that looks like how i would think it might
hopefully
it makes me wonder what it might be if it isn't that though, got any ideas?
@pine bone A dev was working on it when streaming today
im watching it
yeah i saw, the way it looks like and acts is uneccessary to the game
Same, btw Carno AI can actually fight an omni player, can't wait for it.
at least no ai servers will get a few more players
@autumn bloom the servers are resetting
They should get the AI frogs working before releasing AI Carnos
there was a flying frog on stream earlier
@autumn bloom check the pins in #evrima-na for reset times in your time zone.
Oh that'll be good for Pteras
@eager socket I think a video would have been much better then you trying to explain what happened
what, have i missed something
i dont see a use for this
if youre large enough to shake a tree youre large enough to eat something bigger
not about eating it, more about getting rid off
at least that’s what i think they wanted
and imo being able to shake them from small palm trees near the ponds they camp is very good, they will have to switch the tree and meanwhile you can drink some water
ofc it should not work if the tree is large enough for you to not be able to shake it
should be ok if it's actually implemented well
ai like carno, teno and a few others that are normally playables are being worked on rn
@bold oasis Ive heard they planned something for trex
Oh really? That’s very exciting
eh it just depends how it's implemented could actually help with making the map feel more alive but stuff like teno showing up will be rare iirc
and anybody should be able tell ai compared to a player should be fine
i think the issue comes in how much food they give
i think it’s just better to increase the player cap, like 200+ on petits, the map feels so much more alive.
ai will give an illusion of activity, but it won’t be real players :(
what’s the purpose of carno ai
#general-feedback message @solid ledge only dino that should be doing that is carno
This is such a terrible idea imo
what about pachy and devil
why?
what about pachy, anky, teno, apexes?
teno and pachy dosent need it, apexes like rex sure
yeah ssure xd
pretty sure having stuff like that is to mainly fill the world and make it feel more alive
I think it could be ok if they do it well and the ai isn't completely broken
not a fan of dino AI especially carnivores one
My problem isn’t whether or not it’ll function well, I just don’t wanna have to guess which are players and which are AI, I wanna know if I’m fighting another person or not
It’s also just a waste of dev time
i just don’t like ai dinos in general
why would that matter in general? just fight the ai the same as you would a player?
i cant wait for ai tenos to have organs and be easy mode for growing large carnivores 
zanorak is the only one i think currently working on anything ai related it shouldn't take time out of any other devs time
just give us small ai in sanctuaries, dino ai should have never been a thing
true and based
zanorak said last night that they should be rare iirc so shouldn't be a huge food source or anything idk well see ig
even then its eh
why dino ai specifically?
i remember megapacks of carnos being able to sustain themselves on ai early gateway
hopefully the devs will learn from stuff that happened in the past to try and avoid it in the future
either way im not gonna be real hard on the idea of them being added till they are actually in game i'll get my opinion from that
It’s not even about how hard the fight is, I just wanna fight something thats real, fighting AI is just fake
We kinda got an idea of that with ai tenos in early gateway, they were an overly sustainable food source for carnivores, and their broadcasting made it annoying to find other teno players AS Teno, and them following you around as a teno was annoying
thats fair yeah
Unfortunately not everyone records everything
But your right
Ngl that stego scared the hell outa us we where bouta walk by and bro appeared from a bush
So I didn’t think to start recording
Yeah I'd definitely like to see dino ai. Especially if they behaved more like the actual animals than most players do and arnt too easy to catch. Big herds of ai gallis and other herbis or something would make the world feel a lot more alive. Plus as long as they aren't easy to catch the concept of separating one from the herd and chasing it down sounds like engaging carnivore gameplay imo
The problem is, we will probably never see accurately behaving dino AI, because it’s not a single player game (server powers join the topic), and it’s not a AAA-game (not so many resources). Creating a dino AI, that would have at least enough iq for path-finding in such sophisticated terrain is already a pretty big deal, and I doubt that we could have such one (as deer and boars still suffer to simply not bug out on a slope). And again, server powers. When you give them to AI, they are taken from players. So desync, ping and overall performance are going to be pretty poor for everything without artificial intelligence. So basically what I can imagine right now is only a Carno-sized boar, which would chase you till the end of your life in a straight line.
No disagreement about the potential harsh realities of actually trying to accomplish that implementation. It's one of those things that if they can pull off I think could be a really good addition to the game but if done poorly could certainly be problematic
That being said they don't need to actually just be functionally players with ai controllers. There are other ways of realizing these things especially around herd movement. That being said a lot easier said than done especially in a context of multiplayer servers like this
I wish they just focused more on a small AI implementation, like mice or grasshoppers that we have already seen in some devblogs. They would make juvies’ life so easier without being a can food for practically everyone, and honestly, seeing a bugged insect that forgot how to move due to a lag in pathfinding would probably never disappoint me, as seeing an AI-Teno just standing somewhere there miserably and dying to a Rex.
Well, time will show, and I’m praying for positive results x) As we see they are really keen on introducing yet another version of dino AI.
@finite pagoda I think it'd be nice to have the basics for stuff like wallowing, bleeding, night vision etc. It'd be better in a help menu than just tips in the loading screen.
But I feel like Dinos might change a bit too much for them to have info on their attacks. Maybe a blurb about the dinosaur and how they might play? (According to the Dev's opinion) 
Unless it's just like, how to do attacks and alt attacks which would be for all dinosaurs. The info on what the dino is like would be cool for the spawn menu too.
yes! i touched on that specifically. Its why giving exact numbers for things shouldnt be necessary (example: ceras buff around corpses %, the weight something has to be for deino to grab it)

