#general-feedback-discussion

1 messages · Page 226 of 1

torn lagoon
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that isthe same thing as the isle

wooden agate
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i love it here

inland vigil
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There are roleplay servers in pot and in the isle itself which you can try out (called realism/semi realism). I'm sorry you have a twisted view of the vocabulary which is making you feel ganged up on, but roleplay is not the isle's intended experience

limber hull
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i love how this all stems from the cerato "not needing to be nerfed because it's the apex", but the literal point of cerato is to be bad at hunting so it's just baffling

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like, the devs explicitly have said the cerato is meant to be bad at hunting

torn lagoon
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like actually read them

wooden agate
torn lagoon
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actually paleontoligist have agreed that a rex is also a scavenger, BUT a cera can fit a raptor in its mouth and has extreme pounds per square inch killing a raptor instanlty

inland vigil
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No thank you. The isle is marketed as a survival horror experience. There are roleplay aspects in unofficial servers but not in official servers. It's not difficult to wrap your head around

limber hull
wooden agate
torn lagoon
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no my friend its still common knowledge

wooden agate
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aye caramba this is confusing!!!

torn lagoon
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that its big ass jaws can easily kill something its why you die

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now the fact that you start puking thats ridiculous

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the fact you die thats the point

limber hull
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yes, it should kill raptor, no one is arguing it shouldn't bite hard, the issue is still the fact that it's so good at catching and stunning prey

lilac bolt
torn lagoon
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yes it was both

limber hull
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literally no one is arguing that you shouldn't die idk where this comes from

torn lagoon
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if the cera needed food it can also hunt

wooden agate
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right but its meant to be bad at it, or atleast worse than others

lilac bolt
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doesn't change the fact that it was bad at it?

torn lagoon
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people complain way to much about dying and i was setting the record straight

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if you accept dying then youre arguing with me for no reason

torn lagoon
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the devs are starting from the bottom and moving up as they should

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this guy get timed out yet?

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lol

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how am i acting like a victim i didnt make the game and i didnt make you misinformed

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thats on you im just stating the facts my friend

cyan flame
trail tide
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TI_Stego Anywho.

mild isle
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Tbh I think there’s 2 definitions of roleplay. I understand what Haptic was trying to say and what you were also trying to say- dumb example, but in the App Store a bunch of games are classified as roleplay if you’re not playing yourself. So I believe The Isle would be considered a Roleplay vaguely because you’re not playing as yourself and instead a dinosaur- but obviously roleplay can be taken a whole lot further. (As someone apart of some The Isle RP and seen some PoT)

inland vigil
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Roleplaying is playing a character. An isle dinosaur is not a character. It doesn't have a personality or specific realistic behaviors it must carry out. A player can play a dinosaur realistically (roleplaying it as if their dinosaur is a real animal in nature), but they are not expected to do so. Roleplay is possible, not the norm

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Isle trailers are fully roleplay, if you'd like an example

limber hull
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The game does actually enforce some level of RP through its mechanics. Playstyles inevitably align with the behaviours and personalities of the animals, and by picking them, you're expected to engage with that role.

inland vigil
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I agree. The isle does a pretty remarkable job at making players act like the animal even if they don't want to. However not everything revolves around those mechanics. I actually think more roleplay elements would make the game better

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Seeing diablos spar is cool for example, but there is no real point or benefit to doing it. If they want players to roleplay like in the isle trailers on YouTube, they could add buffs to carrying out realistic behavior

latent olive
silk prairie
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Why don’t ppl want health bar

latent olive
silk prairie
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How

latent olive
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players will read their health bar, go into a fight while knowing they can survive (x) amount of hits, they take these hits, retreat, heal up to whatever percentage allows them to survive another (x) hits, then repeat

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the idea is that you dont know your health, so that you don’t just sit on the very edge of dying while fighting something

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if you see red health, run away

silk prairie
latent olive
silk prairie
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Not knowing how damaged u are just generally doesn’t make sense

latent olive
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devs are trying to steer the community away from all the PVPing nonsense

latent olive
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so you can see how much general health you have, rather than the exact 0.01 point

silk prairie
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Yeah but even then u rlly don’t know how much longer u can go in majority of situations

lilac bolt
latent olive
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you are hurt, retreat

silk prairie
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Yeah right but that caused so many issues

latent olive
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don’t sit there, do the maths, and count how many hits you can take exactly

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it was a good change that needed to happen, frankly

even if it did feel like a bandaid being ripped off

silk prairie
lilac bolt
latent olive
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no, it’s going to get hurt, it’s going to retreat

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(depending on context)

silk prairie
latent olive
silk prairie
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It’s not supposed to be complex pvp that takes skill

latent olive
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because people were using it for complex PVP

silk prairie
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No they weren’t

latent olive
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no health bar simplifies things far more

barren crater
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It's not coming back to officials. No point arguing it. At best it's modded in on an unofficial

silk prairie
latent olive
latent olive
barren crater
barren crater
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I could actually see someone recreating a pot ui for the isle

silk prairie
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U said it urself u said use math and calculations which is so dumb and overdoing it

latent olive
silk prairie
latent olive
silk prairie
sage plover
silk prairie
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Literally useless

latent olive
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meanwhile without it

a carnotaurus has 1300 health

you are at an orange health bar on the tab menu

you can either RISK going in for one more attack OR retreat to heal so you don’t die

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it’s as sneezy as that

silk prairie
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Ur just going in circles

latent olive
silk prairie
# latent olive hitbox /=/ numbers

Yeah but ur saying certain bites from different dinosaurs mixing the headbutt and body shot hit ratio could change the numbers completely

silk prairie
latent olive
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if you don’t get hit, you can still survive 6 more bites

if you get hit, you can survive 5 more bites

silk prairie
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But again u can’t say that

latent olive
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possibility doesn’t matter in a matter of pure maths

silk prairie
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Bc different spots where u get hit u take different amounts of damage

latent olive
latent olive
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it was literally that easy

silk prairie
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THATS THE POINT OF THE EXACT PRECENTAGE

latent olive
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if you get bitten on the tail, you just need to add that damage into your equations with how much damage you can survive

silk prairie
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no math is ever gonna be right on the dot maybe close sometimes

latent olive
silk prairie
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Different spots on the tail can do different percentages

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Which is why ur never gonna get the math right

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Bc ur never gonna know the exact percentage it did

latent olive
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it’s funny though how all of this issue is resolved by just

generalising your health into green, yellow, orange, red

latent olive
silk prairie
latent olive
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check your health, you’re at 45.65% health

get bitten on the tail

you’re at 44.65% health

you’re down 1%

silk prairie
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If I hit u direct to the head yes u will know how much damage I did

latent olive
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it’s as cheezel as that

silk prairie
latent olive
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I’m going to assume, off the top of my head, that’s roughly 500 hp

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now I can do the maths, I can only take like 5 omniraptor bites

silk prairie
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I’m so confused rn r u saying this for the new way of health?

latent olive
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I’m saying this for the old health bar

silk prairie
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Why

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U don’t need to calculate

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If it’s such an issue just keep checking ur bar

latent olive
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you didn’t have to

but players did

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and a lot of players calculated how much health they had

sage plover
silk prairie
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Bro

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Idk who u guys were playing against

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But a rare sum of players I came across did that

latent olive
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ok

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didn’t stop a huge number of people from doing it

silk prairie
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But by not having to do that I mean u can easily win a fight without calculating

latent olive
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that’s the idea with the new health bar

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no calculations or maths

if you have green health, you may win the fight

silk prairie
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Re read it I did a typo

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At this point I could go either or both have issues both have benefits

latent olive
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currently you can easily win a fight without calculating

it’s because you don’t have the exact health

cosmic mantle
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Yesterday a person who was a baby with me had attacked and chased me when I was not by nest. Later in the game he was doing a safe logout so I bit him once as revenge for doing so. He then was somehow able to stop the safe logout and proceeded to kill me. How was this possible?

sage plover
cosmic mantle
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oh, I had no idea

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I feel like an idiot

sage plover
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you learn as you play, none of us knew everything when we first got on the game

latent olive
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@limber hull incase you didnt see this

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oh wait you did see it

urban flax
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So he got banned
I knew it would happen, but not that fast
I expected him to last 1 or 2 weeks

wintry whale
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Ooo, he was speaking for the devs, that’s a funny one

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He knows all and sees all

limber hull
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the argument "the game isnt meant to be fun" is genuinely a new one for me

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i'll miss him

urban flax
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Oh he also sent me an insult in my dms

desert arch
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I think he sent a personal insult to everyone that said anything to him, be it good, bad or just neutral

desert arch
# barren crater what even was the insult

I just blocked him before reading it all because I have better things to spend my life on lol. But what I read he basically said he was right all along, Im dumb and his opinion is just objectively better than mine.

barren crater
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😭 gotcha

desert arch
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Even though I sent like 3 messages total during the whole time he was here

barren crater
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i love the isle community

steep swallow
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@eager wing I just want to be able for caves and dense trees to stop the rain so it actually seems like it’s sheltering you from the storm

tight iron
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so first off learn the outlines of the blood by going on the spiro branch, taking damage andthen checking your health, memorize the exact outlines and color intensity, specially of 75% hp, 85% and 60%. after that, when you take damage and you're not sure if you're yellow or orange, quickly opena nd close the tab. look at the "status" of your dino. if it says wounded, you're orange. if it doesn't, you're yellow. after that, if you're wounded, check your bite force. the less health you have, the lower the bite force is. the lowest it can go is half your normal bite force, which means you're below 10% hp. with this, do some calculations when you have the time to use the bite force to know your exact hp. a raptor with 47 bite force has about 25%- 27% hp left, which is when you go from orange to red. at 32.5, you're below 10% hp. a carno/cera with 75 bite force has below 10% hp. a carno with 110 bite force is early red/very deep orange. do these calculations when spawning in and you'll have your heart

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as you can see, removing the heart because "ppl used it to know how many hits they could tank" did nothing but help the tryhards pvp even more 👍 cause now only the tryhards know how to see their eaxct health and how many more hits they can tank

urban flax
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The only issue with that is the ability to check biteforce to know remaining health

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I said it would be used for countering the removal of precise health indicator
And it is

tight iron
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if it was removed, i'd go to the spiro branch and memorize to heart the outlines and intensity of each hp percentage to know my exact hp with only blood

urban flax
tight iron
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and if taht somehow was patched, there'd be another way to know, im 100% sure about that

urban flax
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I'd just make it so the biteforce indocator always show max biteforce, no matter your remaining health

tight iron
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it'd be annoying to memorize it but it can be done

tight iron
urban flax
tight iron
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as of right now we'd have the memorize the exact blood outlines and color intensity

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which i personally somewhat already did, so i don't usually need to open the tab to check my hp

urban flax
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I mean, people can always remember precisely the damage every playable deals, how much max health they have and their regen rates, and calculate the exact amount of health they have in real-time during combat
But only a very few select people are capable of doing that

tight iron
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yeah and that's bad

urban flax
tight iron
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15%? nah, about 6%

urban flax
tight iron
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add the heart back

urban flax
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it doesn't solve the issue

tight iron
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quit teh witch hunt against tryhards and add mechanics that fully stop them from pvping like monsters

tight iron
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theres no point in trying the impossible

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  • there is no issue with knowing how many hits you can tank
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it's not inherently bad

urban flax
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I prefer when there is some amount of uncertainty in fights

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actually it could be solved
By making damage dealth by attacks non-constant

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(other than the wounded status I mean)

tight iron
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is it actually worth it to spend years trying to stop ppl from knowing basic information

urban flax
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If it benefits gameplay yeah

tight iron
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well it makes no difference

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it's a waste of time

desert arch
urban flax
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Also, not much work is needed
It could be done in the crudest way by making all attacks have slightly randomized damage outputs
But I reckon it isn't a great solution, unless the randomized output is made karmic
The other solution would be to have attack damage vary slightly depending on remaining stamina

urban flax
tight iron
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add features that actually benefit it

barren crater
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If it’s few damage difference then it won’t really matter in most matchups

urban flax
tight iron
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i just think it's dumb to do a witch hunt against pvpers

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don't complain about pvpers when your game is all about pvp smh

urban flax
tight iron
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just add some features that make pvp less desirable and make other things more desirable

urban flax
tight iron
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removing the heart and making stam regen 5 times slower so that ppl cant get it back in 30 seconds mid fight was to make pvping more complicated

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but in reality it only made it easier for the ones who are always pvping

barren crater
urban flax
tight iron
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it did

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cause i know how many hits i can tank, my opponent doesn't

urban flax
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That was already the case before the stamina rework

tight iron
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not so much about stamina but about the heart

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everyone knew how many hits they could take, now only the pvp enjoyers know it

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they're already most likely to win cause of skill, giving them another advantage is just dumb

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again, add features that make constant pvp less desirable

urban flax
tight iron
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it was perfectly functional

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otherwise you wouldn't be saying ppl used it to know how many hits they could tank

urban flax
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In fact, I'd like it better if the current health bar showed up every time you took damage so you have a rough indication of how much health you have without needing to open character menu

urban flax
tight iron
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you take 1 milisecond to open and close it

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even with someone running at you, you had plenty of time

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and if it was the case, then why even remove it? it wouldn't benefit the pvpers, right?

urban flax
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There is nothing to explain further than that :
Character menu is NOT a thing you're supposed to open during a fight
If a game has you doing that, then this game has a design flaw

tight iron
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it aint a design flaw

urban flax
tight iron
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if it's ineffective it doesn't bother anyone to keep it, making it an useless change

urban flax
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non-functional =/= ineffective

tight iron
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same thing with non-functional

urban flax
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People were doing fine before it was added, they still do fine after its removal

tight iron
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could say that with p much everything

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doing fine doens't mean it's a good change

urban flax
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IF the heart was something that would be constant on your screen OR appeared when you were missing health, it would be functional
Then the issue would be about immersiveness and bad-looking UI, but it only appearing in character menu was the worst of both worlds

tight iron
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if it's ineffective, it doesnt bother anyone to keep it
if it's effective and you remove it but there's ways to still know your exact hp, it only makes non-tryhards' life miserable cause tryhards can access that info

urban flax
tight iron
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that tryhards get a massive advantage over casual players, making it a game where if you're not fully into pvp you don't stand a chance

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removing the heart did nothing good

urban flax
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An advantage that wouldn't exist if the systems put in place were set up properly

tight iron
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well they aren't set up properly

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slap the heart back, fix the issues with tryhards getting a massive advantage and then, if they truly aren't set up properly, calmly think about a fix

urban flax
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It's not about getting a massive advantage
In fact, the advantage is quite minor
the issue is that people care more about calculating numbers during fights than actually caring about the fight and the risk that comes with it
And I can see that being a problem
If you bring back the heart, sure, you removing the advantage in doing it, but now you require EVERYONE to do it
And when I'm in a fight, I want to be fighting, not counting numbers

tight iron
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if you don't care about your health when fighting the issue is not the game, trust me

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and the advantage is pretty big, plenty of times ive gone for a last hit to try luck and ended up being the kill hit

urban flax
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You're purposefully misinterpreting my words and I'm not gonna fall for it, this conversation is over

tight iron
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im saying exactly what you're saying but alr

inland vigil
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@restive spindle can you give feedback here so that i know what to tweak about my suggestion?

restive spindle
inland vigil
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hm. i'm not really sure what to do about the 300% growth buff, because technically it isn't part of my suggestion on gui. so if it's affecting votes then i need to remove it

inland vigil
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i got this idea from beasts of bermuda, the way you can oversaturate your water. it just feels better from a gameplay perspective i guess

lucid mauve
tight iron
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but not to this level

lucid mauve
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Yea maybe, i like it when i dont know my HP. Even tho it does not take much understanding knowing that if i attack one more time i will die etc.

tight iron
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but that's a personal preference

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i shouldn't be able to get to know how many hits i can tank just cause i pvp more than you

lucid mauve
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Maybe, but i do think you should get better at it there more you do pvp. And understanding, its like that in everything you do.

tight iron
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yeah that's completely understandable, but not this level of crucial knowledge

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seeing a very vague description compared to seeing your exact health is a game changer

lucid mauve
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I like it, i even think they should remove the bleed icon. Like it much better in legacy, cus it was understanding of bleed. But it as you say, persnonal preference. But i think most people want as now, also cus of immersive

tight iron
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most ppl dont know much about this game

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if you gave them the option they all would ask for the heart, thats a guarantee

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cause most players are casual players who bought the game a few months ago, they know the basics

lucid mauve
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I wanted it when i started legacy i remember, but not after playing it for awhile. I think people who play a game, should have advantages. Same with undersanding the map etc

tight iron
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now imagine giving some ppl the heart and more things and putting them against the casual players

tight iron
lucid mauve
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Tryhards will go on servers and test neways, even with hearth or not

tight iron
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exactly so just put it back

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tryhards are always going to figure out ways to have insanely unfair advantages over others

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things that make you straight up immortal

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someone with that kit inside his mind vs someone who can barely know his hp is just crazy

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put em against each other, it's gg before it even started

tight iron
lucid mauve
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Yea, i remeber that in legacy aswell. Could see a bad player a mile away. But thats how it works, like if your a tryhard you need put the work in and get the information. And that information is for everyone to find

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Its a lika a tryhard stock trader will rip all the money from a bad one, even tho both have the exact same info to look for.

tight iron
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absolutely, but, again, their goal was making fights less about exact things and more about "ehhh idk if i can tank this imma back off", which didn't work

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only the tryhards were able to know how many hits they could tank with the heart, casual players at least got the chance to get that crucial info

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besides, if you know your exact hp you're more likely to back off and not the other way around

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ppl who go for a last desperate hit are risking everything over 1 hit

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so that's not the normality, that's the exception

lucid mauve
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Yea i just dont like it, i feel it should be rewarded for failing and winning over time. But as you said personal preferance, who knows maybe they add it bacuse what you say.

tight iron
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nah they said many times they wont

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so unless i engage in a discussion with them privately, it aint happenin

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and even then, since it's a thing which in their eyes favors pvp (it doesnt), the chances of it happening are almost 0

cold garden
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#general-feedback message I like this in concept but I would only upvote it if herbivores were also given an incentive to exist. Typically on ANY animal survival game the ecosystem will not be very balanced because the majority of the playerbase will be carnivores. If the let's say 70%-of-the-server carnivore players are heavily incentivized to hunt the 30%-of-the-server herbivore players the herbivore players are just going to eventually get frustrated and drop even more in number which will punish both populations

lilac bolt
icy lion
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@queen swift Cera's bacteria application was cut in half in the HT

queen swift
cold garden
agile fable
icy lion
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The food values are pretty low

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Usually when I see people say "new diet bad" they actually mean "food values bad"

agile fable
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ah i see.

icy lion
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I do wish the buffs weren't capped at 100% too, I liked being able to strive/struggle for higher buffs

agile fable
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I've left multiple feedbacks talking about the herbivore side and so have many others so im sure theyre just testing stuff.

icy lion
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Though I don't want a 300% growth rate to return

agile fable
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yeah ive seen some people say that too, myself included. i doubt theyll do 300% but who knows

lilac bolt
icy lion
agile fable
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if the really big stuff doesnt take that much time everyone(majority) will play it. then youll only see stegos/deino n whatnot

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i think 150-200% would be cool at maxed out diets

icy lion
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Agreed

lilac bolt
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yeah that's fine 300% is a little high

north quiver
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yea my main issue with the hordetest is the food values. it felt like a game of Pac-Man lol

plus the lack of gastroliths

I also didn’t really understand the addition of salt licks dropping a selected diet. that’s a whole diet system too late now since you can’t choose your diets in ht

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is it possible to go past 100% diet in hordetest? I’ve heard the cap was back to 300% but I was never able to confirm it because the food values were so bad and migration and patrol zones were spawning one plant per zone

nova hemlock
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Does anyone know if cave systems were discussed for future map additions?

lilac bolt
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@sudden tapir can you explain why you disagree with the suggestion?

sudden tapir
lilac bolt
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alright thank you.

lilac bolt
sudden tapir
lilac bolt
sudden tapir
proud coral
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I'm like 99% sure that Hypsis can go into sanctuaries safely now by the way. I've done it.

coarse spruce
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If troodons and beipis can go in sanctuaries I dont see why hypsis wouldn't

steep swallow
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@cinder mauve I think fall damage does need to be addressed a bit, I also think some of the smaller dinos like hypsi, beipi, and troodon should be able to survive higher drops

wintry whale
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@amber marten Have you considered not killing your dino off spawn? Why try and merc a hypsi, my boi did nothing wrong

latent olive
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@coarse spruce there is one, try pressing H instead of WASD when resting

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its just that right now theres no reason to do it slowly since it doesnt cost any stamina for whatever reason

tight iron
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@burnt yarrow they dont wnat to make a tutorial and then have to change it as the game progresses

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might get a tutorial when the game is closed to finished or finished (realistically, about 10-20 ish years)

burnt yarrow
tight iron
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yeah i agree with it

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i dont get the "well the game will change so no poitn" thing

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just change it it doesnt take much

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like the benefit of adding it is way bigger than the bother it can cause to change it, which just sounds like laziness

burnt yarrow
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and again, at least for the stuff that have been here for a while - sniffing food, water, diets, mechanics

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and we're talking about like 1 or 2 sentences that just give you a heads up of your surroundings, not a book you know 😄

tight iron
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yup

woeful zealot
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Is there an official guide how to play the dinos with their special skills in Evrima how to attwck, how to defence, what to eat, where to find it, how it looks like and so on?

woeful zealot
waxen moss
mild isle
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@feral otter #general-feedback message
This sounds interesting- but how would the AI react if attacked? Or if the kids were attacked? Would they attempt to defend or act more like a deer and flee?

feral otter
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i just edited it for the threat thing

mild isle
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You edited it right as I asked LOL hold on

mild isle
# feral otter i just edited it for the threat thing

Honestly, I like the idea, but I’m iffy about the idea of parent AI- what if instead there could be AI nests without parents.. so you’d get a randomized extra 3 mutations and perhaps there could be an implementation of food in the nest for diet? Or the nest can always be in your Dino’s migration so you can get food that way

feral otter
# mild isle Honestly, I like the idea, but I’m iffy about the idea of parent AI- what if ins...

the problem with spawning in without AI parents is how would you get food? theres no parents to give you food, so you would have to run off automatically. it would be no different from spawning in normally EXCEPT you get perfect diet automatically which everyone would do instead of spawning in normally, and you cant eat solid foods or drink water. making it so you have to depend on the AI parents gives you a choice of just spawning normally and fending for yourself or spending some more time growing to get a better start with better diet, while depending on AI

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it also gives new players an option to see how nesting works without having to wait for friends to invite them or waiting for hours in the character selection screen for an egg to pop up

mild isle
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I don’t see The Isle allowing players to not only get perfect diet right away, but 3 extra mutations, and AI protection (even if flawed) I feel like one would have to be taken away for this to be possible- and I believe a system like legacy with food in the nest could allow a hatchling to live without parents

feral otter
limber hull
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feels like it'd benefit carnivores looking for an easy meal more than the creatures actually meant to be nested in

mild isle
#

I mean I’ve had to survive in a nest alone on Legacy occasionally, as long as the nest is full it’s easy to stay relatively hidden/quiet, and I’m assuming you would have siblings to eventually rely on as well

limber hull
#

also i think removing the human element from nesting very much removes the charm and actual fun from the mechanic

feral otter
limber hull
#

being a helpless child is kind of improved by the fact that at least you have parents and a group of people to help you and talk to to pass the time

mild isle
feral otter
#

OR they could be put in the supoosed nesting/migration grounds that have been mentioned by devs that other player herbis will already be in

limber hull
feral otter
limber hull
#

idk, personally, i think AI nests inherently remove the primary fun of being a baby. All the helplessness with none of the social components that make the mechanic engaging

feral otter
mild isle
#

Just to put something else out there- devs are having some issues making AI meant to be food already, I’m not sure how well AI parents would work lol- may be more bugs than not

limber hull
#

i also don't like the idea of AI dinos in general, regardless of application

#

they tend to favour megapacks and apexes being able to sustain themselves in situations they otherwise should not

feral otter
#

i think the idea of abandoned AI nests can be expanded on, obviously it wouldnt be easy to implement and there are some balance issues. the active AI nests could be something they add way later on when the core gameplay loop is finished and many gameplay mechanics/functions are already fleshed out/implemened since it seems like a very demanding mechanic development and balance wise

cyan flame
#

@steep swallow You'll have to be a bit more clear in what "efficient" here means. Pack numbers, hunt time, success rate, and so on.

steep swallow
#

And on the other hand it isn’t the most fun thing to just pounce and instantly pin a smaller Dino

pale hazel
#

#general-feedback message Good post but for me, when you spawn in this kinda of nest you must have 1 or max, 2 mutations. (and randoms mutations) @mild isle

mild isle
pale hazel
#

for oviraptor its a really good idea

#

maybe the devs already think about this idea

mild isle
# pale hazel real player nest need to be the first choice and more rewarding, i already be ne...

Real nest will always be more rewarding simply for the protection + idk who’s nesting you but typically people choose good mutations like Photosyn, Reduce incoming dmg, etc.

I can already foresee people trolling with the AI nests (aka spawning in just to kill every other hatchling without any parents to stop it) so I’m more than certain in application player nests will be more favored

#

Also along with the scavengers being able to eat the eggs and the low spawn rate of such nests, it won’t be an easy task to find one

#

Also the dinosaur would likely be randomized, if the dinosaur is a Galli or something it’s unlikely the eggs will even be taken lol

steep swallow
#

So Dino’s like troodon will be able to smell eggs?

feral otter
#

@mild isle way better idea than mine, easier to implement and balance as well. i just thought that the AI parents would be a cool way to make AI interact with players differently than just being "food", but it might be too ambitious

feral otter
#

AND allow you to spawn in with friends!

boreal briar
#

@white tangle then just run away from them.. a dilo is way faster than a dibble, and clearly the dibble is outside their weight range to fight.

#

And both omnivores are the same.. Just don't get near the dibble if they're aggressive.

white tangle
white tangle
#

it isn't as easy as it sounds, or you may say, especially when you have a lot of hours and played all dinosaurs getting killed by dibbles

boreal briar
cyan flame
white tangle
#

if you only play herbs, and never had this situation, playing on the officials server without getting sliced by a dibble is a 90%-10% at least every time i play

white tangle
boreal briar
#

I usually only play carnivores, unless the server pop is low or a new herbivore came out. It's just that dibbles are popular that they're more likely to be what you fight right now.

They're just strong since they're the only defensive powerhouse right now, and you need groups or a lot of patience to take one down, like steggo

white tangle
cyan flame
boreal briar
white tangle
cyan flame
#

Shouldn't dibbles be somewhat easy to escape, unless it does get a hit first and knocks you down? But if you notice it in time?

white tangle
white tangle
boreal briar
#

I don't think its really that high, dilos are glass cannons. There's no big carnivores anymore other than the Deino. And as Erik mentioned, they will only kill you if they manage the charge attack that knocks you down. Even then, that's still escapable

white tangle
white tangle
#

dibbles are quite slow, i agree, in my opinion that could be buffed, im talking about the damage here

cyan flame
white tangle
#

You wanna play sometime then? I love dibbles, dont take this wrong please! theyre cute lil potatoes, though it ruins my mood when playing the game..

#

especially when 2-3 hit, with mostly lucky hits

boreal briar
#

It leaves them especially vunerable to slow and methodic hunters like omnis. You can hunt one slowly using bleed damage to kill them more than the actual damage.
They're slow to turn as well, making it so even 2 omnis can easily fight one if they team well enough. Assuming they don't stuff themselves into a corner and use their defensive stance anyways.

white tangle
#

for me its overpowered

white tangle
#

anyways, nice discussion ty

boreal briar
coarse spruce
tight iron
#

@ruby falcon the entire point of pachy is to be defensive btw

#

pachy never goes on the offensive, it's a hit and run

#

bonk, fracture, leave

#

which it does pretty well

#

buffing pachy when it can solo ceras and carnos might not be a good idea

#

besides things like trot speed

urban flax
#

@vivid mason Shouldn't you rather be reporting that as a bug ?

vivid mason
tight iron
#

i hope you remember that nothing in this game is skillfull, thought of, and engaging

#

being rammed is not skillfull or engaging, being powerswinged aint either, etcetera

vivid mason
tight iron
#

well thats just raptor hate then

lilac bolt
#

and deino

tight iron
#

cause ramming a dilo doesnt take more skill than pinning him down

#

or jumping a dilo as a herrera

#

nothing in this game takes genuine skill if we're speaking about mechanics

vivid mason
lilac bolt
tight iron
#

but that's basic, can't be considered skill

vivid mason
tight iron
#

that's the case with everything tho

#

everyone has to aim

vivid mason
tight iron
#

then that's a hitbox issue not a pin issue

#

if you wanna tell me that powerswing takes skill but pinning something running away from you doesn't, we got a problem here

vivid mason
#

Tbf it’s a hitbox issue with pin, so it’s a pin issue

tight iron
#

does it need a whole rework cause of a hitbox issue tho

#

just fix the hitbox (probably not happening anytime soon)

wooden agate
#

#general-feedback message @daring raft your best bet as dilo is getting a west rail/west access spawn and b-lining for the beach for turtles. also, rain doesnt shorten your smell range :P

lilac bolt
#

iirc pin eventually will have a way to escape just doesn't rn? kissen talked about it i think?

tight iron
tight iron
limpid breach
tight iron
#

if you don't have to aim you're using hitbox extenders

limpid breach
#

The amount of times I’ve gotten pinned from no where near me is insane

vivid mason
# tight iron does it need a whole rework cause of a hitbox issue tho

It’s not skillful at all. And it makes canni so easy. Nothing should be entitled to one shot anything with the press of RMB. There’s NO aim with pin because any smart player won’t do a jump pin, they’ll press RMB looking down at their opponent which is extremely broken because it catches stuff like a mass fishing net

tight iron
#

nothing should be entitled to one shot anything with the press of rmb? powerswing, ram, herrera jump, troodon pin, deino, teno wish to say hello

vivid mason
#

They could’ve made pin a spar-type mechanic from the front/sides but a traditional pin from the back because it was meant to be an ambush tool not a brawling tool

limpid breach
limpid breach
#

I mean like at least give us a way to attack while being pinned

#

Or make pinning take more stamina

lilac bolt
# tight iron well kissen said the exact opposite

yeah you're right kissen basically said that there might be some creatures that can try to counter but for the majority there are gonna be dinos you'll get pinned by and are just going to die to.

tight iron
#

pinning takes a ton of stamina

#

they absolutely rekted the stamina consumption a few patches ago

#

let me see if i still have my how to not get pinned 101 tutorial

#

cause it's stupidly easy to not get pinned

limpid breach
#

I’ve watched a 40% omni pin 2 fg Herreras then have the stamina to run across an entire field

vivid mason
# tight iron nothing should be entitled to one shot anything with the press of rmb? powerswin...

Power swing doesnt catch you a body length away and is way harder to catch with. Carno ram has to actually be aimed, predicted and thought out so you don’t miss from being dodged, Herrera still has to fight and use its skill if the initial ambush didn’t kill. I’m also complaining abt troo pin, not just omni. Deino tbf makes more sense but i still have the same thoughts. And with teno, it’s just knockdown/stun and COMPLETELY different from dealing constant dmg per tick under something completely helpless. All of these require skill to be good at, unlike Omni

tight iron
#

you are contradicting yourself here so hard

#

you're claiming carno ram takes skill cause you have to predict, think about it, and aim it, but it's the same thing with raptors...?

#

it's literally the same thing, you have to aim it, predict it, predict the movement of the prey, aim it, and then execute it

vivid mason
#

Where am I wrong? These are all controlled with and dependent on player input, pin is just sitting back while you’re dealing constant damage to a helpless target

tight iron
#

at everything

limpid breach
tight iron
#

you claim pin takes no skill and claim carno ram takes skill, then say why ram takes skill (which applies to pin) and deny that pin takes that exact same skill (which it does)

vivid mason
tight iron
#

you need to look at someone as carno and hold rmb

limpid breach
#

I think carno ram is slightly more skillful but not by much,

tight iron
#

if pin takes no skill, ram, which is almost the smae thing, doesn't take skill either

limpid breach
vivid mason
vivid mason
tight iron
#

pin aint permanent

#

waste the raptor's stamina and he can't kill you

vivid mason
tight iron
#

you aint dyin

limpid breach
vivid mason
tight iron
#

not difficult to do at all

vivid mason
#

Fight me as a troo and I’ll show you how easy it is

tight iron
#

absolutely

#

im glad you offered yourself to test it

vivid mason
#

Able to get on Norden rn?

tight iron
#

yessir getting on right now

vivid mason
#

Bet

limpid breach
#

I was about a say have u tried fighting an Omni as troodon? It’s torture unless there’s like 5 of u

tight iron
#

ive dodged 6 member raptor packs without an issue

#

as troodon, small pachy, small teno, hell even stego

vivid mason
tight iron
#

6 is 6

tight iron
#

also 90% of all raptors are dumb

#

they dont know wtf they doin

#

"oh jurassic park thing let me play it"

limpid breach
#

Alright? We’re taking about balance not oh most of those players are dumb so it doesn’t matter

tight iron
#

youre correct

vivid mason
#

getting on norden rn

tight iron
#

what's your username?

vivid mason
tight iron
#

alr

icy lion
#

@barren zephyr Use /unstuck to try to get unstuck, the devs are working on a party-spawn system for groups, and I think your formatting got messed up

barren zephyr
barren zephyr
urban flax
#

#general-feedback message
I don't know how you did that but that is one of the hardest-to-read piece of feedback I ever saw in here

tight iron
#

well point proven

#

pin does take some skill and it's awfully easy to avoid

wispy stag
#

Please consider the following adds/fixes:

  • It would be nice that after logging/sleeping, stam was full next time you log on. It is a nuisance having to sit around forever trying to build your stam back up after what should have been a restful sleep.

  • If would be helpful if carnivores could also fish, (at the risk of getting Deinoed). even if teh fish do not provide any diet, it would offer some food alternatives on those moments when AI seems nowhere to be found.

-Please, please, pleaaaaseeee more AI for carnivores. It is very annoying to survive a million hazards to end up dead from starvation. It is very discouraging to invest all that time to end up dead because there is no food. This ultimately results in me not wanting to bother with the carnivores.

-It would be very cool, if all animals could pick up bodies/plants (carnivores plants and herbis bodies). This would allow for fun ambush set-ups regardless of their type.

Thanks!

sudden tapir
#

@urban bear Mr North how could you 😔

urban bear
# sudden tapir <@588451973502599179> Mr North how could you 😔

I disagree that carnivores have no incentive to hunt herbis and can live purely off ai, in my experience since random spawns I end up going to migrations way more due to the fact its much harder to sustain yourself outside of them. I feel like herbivore vs carnivore engagement is overall not terrible right now. Still good points I agree a lot of what you said

sudden tapir
# urban bear I disagree that carnivores have no incentive to hunt herbis and can live purely ...

Man, even on the latest patch I was still able to grow a Carno and a Cera on empty servers exclusively thanks to AI spawns. It's still trivially easy to keep a carnivore alive, especially in a hotspot where you would be almost guaranteed to engage with a ton of other carnivores. Even if Carnivores were made significantly harder (which I hope they do) as long as dietarily they can be entirely self reliant, I don't think it'll improve that much, but we'll need to see once this build goes live.

steep swallow
urban bear
sudden tapir
urban bear
#

I think there could just be better ways to make carnivores harder rather then making them not be able to eat other carnivores. I feel like doing that would just make them generally easier since they now have no incentive to compete with other carnivores in migrations

sudden tapir
sudden tapir
# urban bear I think there could just be better ways to make carnivores harder rather then ma...

My suggestion wasn't to make it so you can't get diet from carnivores, but just that it's dependant on the corpse you are eating from.

So a carnivore eating a carnivore without any diet wouldn't get diet, but if the corpse had diet, they would get diet. Same for herbivores, if the herbivore doesn't have any diet, they don't get anything from it, or greatly reduced. That way the herbivore inserts the diets into the ecosystem and is valuable to carnivore players, without invalidating carnivores as food and potential diet.

urban bear
# sudden tapir My suggestion wasn't to make it so you can't get diet from carnivores, but just ...

But who on the Island is going to have no diet, almost everyone you kill will have nutrients and carnivores will still sustain themselves on other carnivores no problem unless its the fresh juvi stage. Herbivores generally will have diet so I see where your coming from but this still won't fully solve the issue of some people just not going to migrations, the only solution I see is making food as scarce as possible for carnivores so they have no choice but to hunt a herbi. Naturally carnivores would all feel the effects of the lack of ai or whatever needs to be toned down and they would all be driven into competition.

The other part of the problem is the roster and the assortment of creatures we have, it sucks. Part of the issue is some Migrations are there for some animals that are just not played because they are either to imcomplete to be fun or they are poorly balanced and not viable to play and have fun as (Pachy) And this leads to these zones being empty, after you give them a try and see they are empty a players first thought something along the lines of "that was a waste of time and energy, now my food is lower and theres nothing to eat" So they never go back to these zones that have nothing in them. A huge part of solving the issue just comes down to adding more herbivores and spreading them through out different zones as much as possible to create positive experiences of players actually finding things in migrations rather then like a lone baby gali afk growing in a bush.

If we look at Legacy, great falls was popular why? because it was guaranteed herbi findings, why was trike hill popular? guaranteed herbis. Carnivores would continue to go there because they would find the herbivores they were looking for, in part because we had herbivores that were actually consistently played and we had a lot of them.

north quiver
# sudden tapir My suggestion wasn't to make it so you can't get diet from carnivores, but just ...

the only issue with this is once the diets are inserted and everyone and their mom is going to hotspots, the diets will just keep spreading from carnivore to carnivore

find someone with even a little bit of diet, eat their organs, boom. perfect diet

UNLESS the diets scale dynamically. a full grown dead carno with 10% 3 dot diet, for example, would straight up cap your nutrient gain from that corpse to only 10%. meaning if you have 30% 3 dot already, the max you’re getting that up to is 40%. the same can apply to the organ nutrient values.

that way, the diet values depreciate in the carnivore population over time if herbivores with diet aren’t introduced

chilly ermine
#

What this handout is about This handout helps you identify wordiness in your sentences, paragraphs, and essays and offers strategies for writing concisely. Identifying and addressing wordiness in sentences If you are a student, pay close attention to your instructors’ … Read more

chilly ermine
urban flax
#

@sudden tapir I like your suggestion, it's actually very well thought-out. However, I see a few potential issues. First, does that mean a carnivore has no way to know which diet they will gain from what they eat ? It would feel bad to just be gambling when you're trying to achieve a perfect diet, but for some reason everyone you manage to kill is full of dots, or just have no diets at all.

#

Also, what would organs do then ? Would they be full of only a specific nutrient from their owner ? But then they would provide no nutrient if the dead animal doesn't have that nutrient ? And what about AI, would they still provide nutrients to some extent ?

#

I understand wanting to make animals like cera and carno able to survive off ai alone, but others like ptera, beipi and galli rely heavily on them to get their sustenance.

steep swallow
#

@pine bone I want them to add stuff like caves/ dens and very harsh weather to make the world feel more alive. Beasts of Bermuda while being a lot less immersive and realistic feeling than The Isle has better weather. Wildfires would probably be a bit too harsh but some sort of flood or blinding rain would be cool.

pine bone
steep swallow
merry ore
#

The Isle casually losing half the money 😭

limber hull
# merry ore The Isle casually losing half the money 😭

id be less concerned about the money and more concerned about the compatibility tbh

it's not a great idea to start adding store assets, especially ones that can considerably alter the game fundamentally, in the middle of development

they'd need to likely redesign drinking, swimming, diving, all aquatics, underwater NV, weather/water interaction, fishing, scent, the whole lot

urban flax
#

Also I don't belive it would actually run well
It might be well optimized and all, but any kind of water simulation is still extremely performance-heavy. Let alone in a MMO game.

limber hull
#

basically, for prettier water, you basically sacrifice lines upon lines upon lines of code

also, yea, optimisation is questionable

#

i dont see it working at all

merry ore
# limber hull id be less concerned about the money and more concerned about the compatibility ...

No, the water codes remain the same, what will actually change is that the water will become dynamic, resulting in some oddities, such as a low water level but you can drink from a high height, etc.

What would actually be changed here would be where the interaction with water begins and ends.
Dinosaurs don't have a rotation in water, so it would be strange to see them swimming in a straight line while the water is rippling.

#

This is the simplistic way, where they don't change many lines of code, but the result is having weird cases of interaction with water.

The current water in the game is still, so they don't need to create new commands for the dinosaur to be dynamic while swimming.

urban flax
#

Unless they keep the current planes sytem but just make them invisible, in which case the performance cost becomes even greater, and the visual improvement isn't as noticeable

limber hull
limber hull
merry ore
limber hull
#

yes

#

its just organs, again

lilac bolt
limber hull
#

also i dont think we need even more ways to farm every single nutrient off a single corpse. Having organs AND limbs would be wild and way too easy

lilac bolt
#

yup

merry ore
limber hull
#

they also do that in the isle

merry ore
#

I know

#

So what's wrong with my suggestion bruh? They probably plan this, you can tell when you see the final bones after all the meat is gone.
No head, leg or arms.

limber hull
#

because it's literally just the exact same as organs

#

you just remade organs but with limbs

merry ore
#

What's wrong with getting diet through body parts?

lilac bolt
#

because organs exist

merry ore
#

This would just expand how far the diet can go as it would also be good for feeding large carnivores.

limber hull
#

you can already do that with organs lol, it's literally the exact same mechanic

limber hull
merry ore
merry ore
limber hull
#

i dont think carnivores should be getting that much nutrition from a single corpse, that makes it way too easy to sustain itself off literally anything

limber hull
limber hull
#

that's not what that is no

merry ore
#

I'm expanding as far as it reaches diet mechanic

limber hull
#

adding a new plant doesn't expand the diet mechanic for herbivores

#

the diet mechanic is exactly the same, there's just a new plant now

merry ore
#

If I give a herb the ability to take a plant out of the ground and eat its roots, obtaining another diet, I am indeed expanding.

#

It can eat the plant on the surface as well as its roots, for example

limber hull
#

that's also already a thing

mild isle
# merry ore This is called expanding sir

I’m a bit late to the conversation but how would it work exactly? Currently you just E to eat the entire body, would the dinosaurs rip limbs off or would new prompts appear like “E to eat leg”, “E to eat tail”, etc.
and above all else, how would this clash with dinosaurs that are already on a dinos diet?

limber hull
#

i mean

wouldn't you just thrash it to get the limbs apart, the exact same way you do with organs

mild isle
merry ore
#

It could have a cutting mechanic that relies on you moving your dino backwards as if it were struggling to pull its leg/arm/head away from its body.

Again, there is nothing wrong with my suggestion, it is a complement to what you can do in the game and earn.

lilac bolt
merry ore
limber hull
#

because, again, it's literally just organs

mild isle
limber hull
#

for example, you have dilo on your diet, but

  • legs
  • head
  • arms
  • bones
  • stomach
  • lungs
  • intestines
  • heart
  • body

all give different nutrients

merry ore
# limber hull because, again, it's literally just organs

Once an animal is offered only a specific diet, it becomes useless, besides, not all animals are capable of tearing A LIMB off the body of another animal.

Finding an arm detached from a Diablo's body would clearly indicate the existence of a Rex nearby, for example.

mild isle
merry ore
limber hull
limber hull
#

because last i checked, the devs flat out rejected suggestions of that nature

mild isle
#

I don’t remember seeing that in Dondi’s stream (?)

merry ore
# limber hull wait, so only rex gets to take advantage of this mechanic? why would rex need a ...

No, he would only have an advantage in this mechanic on large animals that animals like Cerato and CARNO would not have.

A Cerato or CARNO could rip off the leg of a Tenonto, Omni etc...

An Allo, for example, could separate the limbs of a Diablo and Stego.

Rex is basically a ground Deino, he shouldn't be too difficult to sustain, so much so that the Devs made Deino's ability to obtain a perfect diet more accessible, the same applies to rex, Deinos literally bake fish in the sun to obtain Hexagon.

lilac bolt
#

this is why the fundamentals of apexs are being redone simply due to the fact that they aren't supposed to be easy to grow and sustain

#

they are too strong to allow them to be

limber hull
lilac bolt
#

are people forgetting that the isle is supposed to be a hard core survival game?

merry ore
limber hull
#

food is stated to be a big part of rex's difficulty

#

big stomach mean need lot food

lucid mauve
lucid mauve
steep swallow
lucid mauve
steep swallow
#

I foresee that baby/ juvenile T-Rexes will be kos for basically every soon similar to how so many people try to kill baby Deinos whenever they get the chance

lucid mauve
#

Yea, deino will be hard to grown when sucho/bary etc comes

steep swallow
lucid mauve
steep swallow
steep swallow
lucid mauve
#

Yea true

steep swallow
#

Yeah, the game right now. It seems like Rex will be the next carnivore diet, so on the land a fully grown Rex will dominate while in the water it remains Deino atm

lucid mauve
#

Yea rex might be next, i honestly tho it was allo. Think that would fit better

steep swallow
#

I agree, it will be weird to balance allosaurus release after Trex

golden horizon
#

@pseudo oar That would be pointless, because people can adjust the growth timers themselves on community servers. E.g on Petit you have 20%+ growth rate

steep swallow
#

@tame wing excellent idea

golden horizon
#

@tame wing with how heavy Evrima already is on people's system, it would just create unnecessary performance issues

steep swallow
golden horizon
steep swallow
golden horizon
# steep swallow I also see people on Reddit say their $1500-2000 pc can’t handle the game lol wh...

I don't know your system but i have a 3060 Ti 8gb and I run the game between 110-130 fps with optimized settings on full 200 slots servers, but when a herra started a mass murder leaving dozens of bodies everywhere at south plains my fps tanked down to 40-50 fps. It's all about reducing clutter in the game, and idk how meaningful these moving logs would be for the overall game. Sometimes less is more.

quartz prism
#

With the performance tho i can confirm its gone down, (on normal evrima anyway, i havent dont ht in a while)
I played the isle alot (both legacy evrima) and and never had fps drop really bad. But now after a year or so i tried playing some dif days and 2 fps not just 2 fps for a sec but 2 fps for minutes at a time. Sometimes these spikes happen in non hotspots too. The isle has become poorly optimized compared to before for sure.
I love the isles complex systems but i beg there has got to be a better way to make them run than what is running rn 🥹 because there is an actual issue with the isle and not just ppl pcs. Likely these are issues deep down too, and if they arent fixed as they add more things the game will only have more issues running for ppl thus limiting its players even more

golden horizon
quartz prism
golden horizon
quartz prism
icy lion
golden horizon
#

pretty sure thats for legacy

#

Steam store is still advertising legacy for some reason, there are no pictures of evrima version

icy lion
golden horizon
quartz prism
#

Still the point that other games run fine tho with my current set up
The isle runs very poorly compared unless you have a newer/more expensive set up, which is an issue.
How much the devs care about that being a issue is another question. But for sure the isle is poorly optimized thus making for extra strain on ones pc

#

Ark which is know for its many issues i still never had as poor of fps as i get in the isle at this time.

icy lion
#

Optimization is generally done at the end of a game's development cycle. The devs optimize when and where they can, but they can't undergo intense optimization yet

golden horizon
#

Problem is that the isle evrima isnt a finished game yet, so of course it's going to run worse than the games that are finished

#

Yes newer cards are more expensive, but they also run more efficient. I found the Gtx 1080 for 442$ but if you spend a 100$ more you can get the same card as mine Rtx 3060 TI and I run evrima with optimized settings on 110-130 fps in 1920x1080 resolution

quartz prism
#

Banking on the isle coming out of early access is a low hope tbh.
Optimization really should come as things are being added because if you build your code dependent on old poorly optimized code it will create more issues for the devs more than anything.
Not to say one should except 0 bugs, but optimization needs to be happening consistently to give a good foundation for the future

icy lion
golden horizon
#

Acturly you can get the Rtx 4060 for just 292$ and is just as good as the 3060 TI. Maybe because it got released in 2023

icy lion
#

Additionally they had to move to a new version of the engine sooner than expected due to a crashing issue, which may have set back progress a bit

quartz prism
boreal briar
golden horizon
#

I've seen some people thinking they can run evrima with no dedicated gpu xD

quartz prism
# golden horizon Yeah but what is an "expensive pc", video game peformance comes down to how good...

Again i would relate back to how poorly the isle runs on such set ups compared to other games of the same taxingness
Just highlighting the facts of current state of the game compared to other games.
Also if the game is expected to get better after its finished than what is the point of upgrading only for the isle now?
Its just understandable ppl noticing the isle current state is running poorly on their pc that should work.
Ik the isle is still 'being made' but thats why brining up how the game is currently running on set ups that should be ok for it is soooo important for the devs to know and address asap (whenever that is for them)

golden horizon
# quartz prism Again i would relate back to how poorly the isle runs on such set ups compared t...

Still we can't compare an unfinished game to finished ones. The Isle Evrima isn't even "early access" but is still in development and therefore the expectations should be lowered, so you have a few options if you want to play evrima smoothly.

  1. Wait for the game to be finished (which date nobody knows)
  2. Or upgrade your system, to have at least GPU's realeased after 2020

But it's all up to you. It's just the reality of playing games that are still in development, and since the dev team is pretty small (17 people) compared to Ark that was made by a Studio with 100+ employees, you could imagine the development time will be slow

#

I only see 11 developers on right now, but some of them are prop offline

quartz prism
# golden horizon Still we can't compare an unfinished game to finished ones. The Isle Evrima isn'...

Ya the reality ofc is that those are the options if the devs dont attempt to optimize the game before they are 'finished'
But with how much they still want to add before they are finished theres 2 things that will happen is they dont optimize in this states
1 the game will not be able to have as many players due to the high system requirements
and 2 adding new stuff on top of the already poorly runing code will compound issues, a point where fixing things will require wayyy more work than what could have been prevented. And maybe even cause more issues that arent worth fixing for the devs

but to make something clear,
1 i know the suggestions to upgrade are in good nature because it can be a good investment.
2 the isle has a small dev team yes and ppl need to be patient ofc. So i bring up these issues because i want them to succeed and because im not sure what the end expectation the devs have for the games performance is.
If they mean for a pc like mine to struggle, ok sad to hear but i'd have to deal at the end of the day. But if they do want a pc like mine to run the game good, then i will do my best to share what i have noticed so hopefully the devs can fix the issues

golden horizon
quartz prism
# golden horizon I totally agree and i love that you bring it up, we all want the game to succeed...

Ya the money thing is something i was thinking about. Idk any actual details but i wouldnt be surprised if the game isnt 'racking in' as much money rn in its current state.
Being a 1 time pay game it is really hindered on ways to make money with the current players, it needs new players. But with such issues as performance (and other stuff), it is likely not as many new players are willing to play it rn. Which could harm the game to the point of death or barely having life support
(honestly id ideally want to see evrima out of beta and getting optimized now before adding the next dinos, as the new features would be what draw new players in)

#

I fear if we dont see much optimizations its a sign the devs are going to back themselves into a corner of bugs as they add more and more new features onto the already poor optimized code base (as they have alot planned to add still)

golden horizon
# quartz prism Ya the money thing is something i was thinking about. Idk any actual details but...

The thing is they pretty much only listen to the players that are testing the game on hordetest and are giving active feedback, they don't listen to players that can't play the game sadly.
I have never developed a game before so I don't know whether it's better to optimize the game near the ending of development or doing optimization every patch. Due to the limited resources i would imagine it makes more sense to make a big final optimization at the end before release.

Fun fact:
According to Vginsights the isle has sold 1.6m copies and made in total $24,5m
Compare that to Ark evolved that sold 16.8m copies and made in total $414m
Ark ascended has sold 1.9m copies and made in total $62.3m

#

Even right now Isle is on sale for $13 while Ark ascended goes for $45 no wonder they Ark is making so much more money

steep swallow
golden horizon
#

Who doesnt want to be a dinosaur

steep swallow
#

Me too, but I guess it just doesn’t appeal to a very large audience

golden horizon
#

you're right

boreal briar
#

@chilly copper try using your eyes and working on your grammar. It's a feedback channel, not a be a turd channel.

quartz prism
#

Ark on paper i would like way more than the isle
But actual ark is soooooo buggy and has not as good of feeling controls along with the (in minecraft terms) RLcraft style of punishing play, yaa i prefer a day of playing the isle over ark

chilly copper
boreal briar
#

Negatuve feedback is viable, you're just acting like a butthurt child in your post, it's not real feedback.

steep swallow
#

Plus the isle doesn’t feel too punishing to play, yes it sucks to die if you’ve grown a dinosaur for several hours but a lot of the fun comes from starting out as a baby and going in fresh (except deino imo, I can only play that Dino start to finish so many times)

chilly copper
#

i was swimming and my deino just plopped into a hole, water flowing above me and around me but im not in water and cant swim out? how is using my eyes going to fix their half ass water placement?

quartz prism
# golden horizon The thing is they pretty much only listen to the players that are testing the ga...

"The thing is they pretty much only listen to the players that are testing the game on hordetest and are giving active feedback, they don't listen to players that can't play the game sadly. "
Ya thats ^ really not good and kinda why them not doing any optimization now is NOT a good thing for the game long term even more so
Im not a game dev myself either but ik some about it from friends and depending on you add things in to your code can effect how well you can 'optimize' it later without needing to recode wayyy more.
Think of it as a tower, whats made first at the base determines how much you can build on top of it. If you dont have a good base you need to add supports to hold the large top you want to add. The supports tho can cause more complex room (lag) to be taken up compared to if you just had a better base to start with.
The more and more the devs add 'supports' instead of optimizing the roots, the more issues it can cause
Hope that explains it well

quartz prism
urban flax
#

@inner anvil

9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :

  1. Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
  2. Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
  3. It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
  4. Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
  5. Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
  6. It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
  7. A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
  8. It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
  9. Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
midnight heath
#

@cinder mauve https://discordapp.com/channels/401464048610312193/401481371249541120/1301081882557157418 Random spawns have worked for the most part, here's a previous heat map before and after; it has helped. Preventing people from spawning all in one spot with guaranteed food was an issue before and the main hot spot has reduced a bit as opposed to before.

It's unfortunate that you died so many times in a row, some creatures do very much need some additional spawns but the random spawns on their own I think are very healthy for the game as do many others.

cinder mauve
#

@midnight heathThat is a fair assessment. I agree. More spawns and preventing the same spawn twice in a row would help.

#

My whole point: The current system is more exploitable, imo. and it is more exploitable without those extra spawns you mentioned.
And that was the propose of my post, to bring light to the spawn issue.

merry ore
# merry ore

Sir, people need "easy food" to be able to survive and grow, keeping the local ecosystem active.

Current map design is "horrible" and unnecessarily large

#

If you want people to explore new locations, make the map proportional to the size of 100 players.
Make locations interesting and less boring and use a design that allows for no bad spawn locations.

#

The southern regions have the most population because they are the most accessible and have much food for Grow.
Trying to move the spawns away from the southern regions is not improving the game at all, it is just making an existing problem worse.

And most importantly, random spawns in the game are bad in many cases simply because the map design is unnecessarily large.

limber hull
#

moving spawns from the southern regions improved the game by actually encouraging/allowing people to go anywhere besides south and find food/other players

#

which is exactly the reason random spawns were implemented at all

merry ore
#

Check out this graph I made during my time flying as Ptero on some Hordtest servers when it was still busy.

merry ore
limber hull
#

which is why random spawns were added, because now players won't always just be at one spot

merry ore
limber hull
#

there was no new place

merry ore
limber hull
#

besides docks, i guess

limber hull
#

because the other players are indeed out there, following patrols, migrations, etc

minor field
#

Random spawns are decent for the game I suppose.

limber hull
#

i've found players on the eastern shores, the swamp, highlands, river-delta, central plains, etc

merry ore
indigo gulch
#

East plains used to be THE hotspot because multiple spawns were there. They removed those and then the hotspot perished. Until the introduction of randomized spawns, I BARELY saw anyone there ever

minor field
#

Only thing that needs adding is the party system which they have confirmed to be making and then the spawn system will be better for me.

limber hull
merry ore
merry ore
minor field
# limber hull god yes 🙏

Like currently I’m just waiting for them to add it cause having to run around the map to find my friends is a no go atm.

limber hull
indigo gulch
limber hull
#

no matter what map it is, this is always the case

#

because it's not about the map design, it's about whatever is easiest

indigo gulch
#

People will go where the food is. Literally the oldest concept in human history

minor field
limber hull
#

blaming the map design is blaming the wrong thing. it was always the spawn system

merry ore
# limber hull no it doesn't

Yes, this proves it, the fact that there are two populated locations when we have more than 10 regions made for interaction between players as main ones, so yes the design is terrible and unnecessarily large.

Even with random spawns, the southern regions are populated

limber hull
merry ore
#

It's the map's fault

limber hull
#

it really isn't

indigo gulch
#

If they have chosen spawns, 1 spawn will be the most picked one and create a hotspot. They nuke that spawn, another spawnpoint and hotspot pops up. It’s literally just moving the problem

limber hull
#

because the hotspot has changed many times without the map changing

#

why is that? because the spawns were adjusted.

merry ore
limber hull
#

yes

indigo gulch
limber hull
#

do you? because you're blaming map design for a problem that has nothing to do with it

merry ore
#

So you know very well what 80% of the map means as areas that simply no one enters because there are no benefits

urban flax
#

Spiro was good map design
Like dm_flatgrass is

limber hull
indigo gulch
limber hull
urban flax
limber hull
#

spawn zones literally gave you the option to spawn in the same area as everyone else and avoid all the "dead space" that was made by that system allowing you to circumvent spreading out

#

no one spread out because the spawn selection let you avoid having to

#

you could make the most perfect map on earth and this would still ring true with spawn select

golden horizon
#

@low hawk True TI isnt for everybody, maybe a more casual and layed down experience is better for you and your friends. I wish you the best of luck in PoT

merry ore
# limber hull and that had nothing to do with map design. it had everything to do with spawn p...

The main purpose of the game and the key to it is the interaction between players and their realistic world, making spawns further away is not solving anything when the problem still exists, you are just trying to eliminate one problem by creating another, 80% of the map is dead precisely because the map is unnecessarily large. If the map design was good, the map would be well adapted for 100 players and its regions made for interaction between players would not be so disadvantageous, many people kill themselves when they are born in unwanted locations because the location is not conducive to growth.
If you don't see this, then you are just deluded.

#

The Northern regions are simply dead and the Devs went to the trouble of remaking the Northeast Plains region so that it is one of the deadest areas in the game.

limber hull
#

Making the map smaller doesn't fix the issue at all

limber hull
#

I can tell

#

Because you think making the map smaller will fix the problem

merry ore
limber hull
#

"reduces the issues"

fantastically vague lmao

indigo gulch
#

But it doesn’t. Cuse spiro also had hotspots

limber hull
#

^

merry ore
#

80% of the Gateway map is made up of dead regions that there is no incentive to go.

limber hull
#

again, removing spawn select actively aided in reducing hotspots more than any single map design change ever has

limber hull
indigo gulch
#

And if you make it even smaller you remove the survival aspect since everyone will find you no matter where you are because the map is so small

merry ore
limber hull
#

also seeing as i can traverse the map and find new people, i dont think that rings true

#

i actively explore the map and am rewarded with interaction

#

patrols and random spawns will have you finding all kinds of people

merry ore
#

Spawning in random locations becomes less disadvantageous, interaction between players occurs earlier and players also explore the map more.

It's not hard to understand, this is a map adapted for 100 players

maiden anvil
#

@brittle lake imo it should just get a reduced speed

#

Like 38

indigo gulch
merry ore
indigo gulch
#

Again, make the map too small and it becomes a deathmatch game

limber hull
#

i often head to NE and North for migrations TI_HypsiShrug

merry ore
indigo gulch
limber hull
#

i literally find more food exploring than staying in one place lmao

merry ore
limber hull
merry ore
indigo gulch
#

Because migration moves therefore usually herbivores

brittle lake
limber hull
#

i dont stay in one place for long

merry ore
maiden anvil
limber hull
merry ore
#

Still, the Northern regions are the deadliest places in the game.

Most people simply won't go to the Northern regions because the main experience is a lifeless place.

#

Reducing the map and redesigning it with a more efficient design for 100 players is the best solution.

limber hull
#

i disagree, especially since the server size has been growing over time

#

especially given that Gateway won't work with a smaller space given what devs want to do with it (especially with human gameplay)

merry ore
#

Ping, Lag, crashes, etc. start to become more common as you increase the player limit. Increasing the number of players to populate a large map is more harmful than beneficial.

In addition to needing a more expensive machine.

It's no wonder that Hordtest leaves 120 players as the maximum normal limit.

#

That's why I suggest map reduction rather than simply increasing the number of players to populate a large map.

indigo gulch
#

100 for this map is just fine tho

#

You dont NEED to encounter someone constantly.

merry ore
#

I've even made a suggestion about this, map reduction and general review and my suggestion was approved by the majority.

limber hull
#

you're not supposed to be constantly having player encounters

merry ore
limber hull
#

except a smaller map does not do that

#

it's not about size, and never has been

merry ore
limber hull
#

what part of the word constant was lost on you

merry ore
indigo gulch
limber hull
#

it isnt. you can shrink the map as small as you want but that won't stop deadzones and absolutely will not encourage players to enter those deadzones

merry ore
limber hull
#

what you need is real, tangible reasons to move to those places, which patrols and migrations aim to do

indigo gulch
limber hull
merry ore
limber hull
merry ore
limber hull
#

except it won't be if the players have an easier path

steep swallow
limber hull
#

also a lot more people trying to join them

merry ore
steep swallow
merry ore
#

100 is the best number of players as it does not require much spending on machines and is stable.

indigo gulch
limber hull
merry ore
limber hull
#

yea, that's what they're aiming for, to do it right

#

that's why they're making updates of that descript

indigo gulch
limber hull
#

lmao

merry ore
# merry ore So DO IT RIGHT, otherwise the philosophy doesn't work.

I'm sure the main reason for this "philosophy" is not because they actually want it, but because it's a necessity with the game's optimization state, you know why they don't like populated places?
Because if there are too many dinosaurs in a location, everyone's performance drops. Anyone who has been on large unofficial servers in a location with +30 players knows how performance drops considerably.

indigo gulch
#

I mean it is a good guess

#

That’s all it is tho

mild isle
#

Uh

golden horizon
#

@polar ravine THat bug has been in the game for over a year now. At this point I think they don't know how to fix the bug. For me it fixes itself when i relog after a reset

polar ravine
golden horizon
polar ravine
golden horizon
#

I don't know if it also fixes itself after relogging, but havent tried yet since i mostly played on official servers and didnt want to wait in que. Now that i have moved on to 200 slots community servers I don't have to wait in que any longer and can just quickly relog without even safelogging

#

My best recommendation is if you ever get the bug you can either restart or learn the diets for the herbi you are playing

#

this is the restart timers for EU servers

polar ravine
polar ravine
#

crazy server had a restart now i have the bug

boreal briar
#

@calm obsidian I want my baby troos to do excited little hops now...

calm obsidian
#

I’m just imagining the situations where you have a group of friendly players hopping and spinning. It would be adorable if a stego could do a teeny tiny hop alongside them or something

golden horizon
calm obsidian
#

That, and it keeps the spacebar from being unused on some dinosaurs

boreal briar
calm obsidian
#

It could even be some kind of specific movement for each if they want. Could you imagine a carno waving its stubby arms or something?

fading pecan
#

@low hawk Hello, just wanted to let you know that Evrima has only been released for 4 years. The isle legacy has been out since 2015.

steep swallow
#

@abstract narwhal I think if Hererra could regain stamina while clinging it would be a little too good, it’s fine for ptera because they aren’t as powerful of a Dino.
I do think their swimming animation should be changed, and perhaps a little quicker swimming speed while underwater.

low hawk
fading pecan
urban flax
low hawk
urban flax
low hawk
fading pecan
fading pecan
mild isle
#

Why is someone so mad over a game not being completed?

abstract narwhal
boreal briar
#

@dawn hound i prefer the group dynamic of Troodons. It would make stage 3 useless for all the other troo. They would each need to get up to rank 3 instead of everyone screaming and pouncing like crazy.

urban flax
#

That idea absolutely destroys the concept of troodon as a pack hunter

dawn hound
urban flax
dawn hound
#

i fixed the post

urban flax
#

If other players ruin your hunts by being bad, then just find better players
It's the same with omnis when someone keeps pouncing their friends already latched on their prey, more handholding doesn't solve skill issues

urban flax
dawn hound
#

killing them

urban flax
dawn hound
#

I think I got a better idea for a suggestion

#

what if instead of big carnivores killing one shot animals by biting them will instead grab them into their mouth and they would simply have the decision to release them or crush them or swallow them

cyan flame
dawn hound
urban flax
urban flax
dawn hound
urban flax
cyan flame
boreal briar
dawn hound
urban flax
#

It just has potential for griefing, that can be potentially countered by bucking out of it
Therefore, it has a perfectly null value in terms of gameplay

boreal briar
#

It'd make killing small dinosaurs a pain in the ass if biting them just let's them buck before you have a chance to kill. Small dinosaurs should die easy, it's a good trade off for their other benefits

dawn hound
# urban flax But that mechanic has no purpose whatsoever

what if there was a percentage chance on escaping depending on the attacker's weigh and the victim's weigh? lets say for example: Imagine a troodon gets bitten by cerato, and there was a chance of the troodon escaping, but theres another chance of it being crushed to death. Now imagine the cerato catches an animal that weights slightly more than the troodon, thus it will have higher chance to escape its jaws. Allthrough the chance will only have some amount only when holding E, meaning if the attacked player isnt holding e, he has no chance of escaping.

urban flax
dawn hound
urban flax
dawn hound
urban flax
#

So all of this is not needed, because it means a small animal will only die to a bigger one if it got ambushed or didn't use the tools it had to escape

urban flax
dawn hound
urban flax
#

Troodon isn't exactly fast, but cera is meant to be slow
iirc troodon is roughly the same speed as omni, while cera is quite a fair bit slower

#

I don't have the exact values tho

dawn hound
# urban flax Probably a hacker, using speed mutations( worst thing ever added to this game) o...

I honestly think mutations depending on which kind should be given only to each dinosaur or any animal that naturally has the ability. For example, beipy and deino are naturally semiaquatic, and so are only by small fraction tenonto and cerato, so only they should have the mutation hydrodynamic avalible, not anything else that is water intended. Same for speed, only animals that are intended to evolve legs or all limbs for speed, only them should be able to get the speed mutation

urban flax
#

Speed is, in every situation, the most important stat you have in this game
A mutation that can increase it automatically becomes the metea, forcing everyone to either pick it or fall behind and become easy prey

urban flax
#

Speed allows you to travel the map further and easier, escape predators, chase prey, reposition yourself in combat

dawn hound
#

only for those who can barely even defend themselves

urban flax
# dawn hound water speed boosts dont

Not as much, because water is not the main way of travel of every species
And combats usually don't happen in water
But for that reason, I DO think the "hydrodynamic" mutation should be unavailable to semi-aquatics
Because they already are, by design, hydrodynamic

urban flax
#

An animal not being a threat does not justify it being able to circumvent the game's balance

dawn hound
urban flax
dawn hound
urban flax
#

But this is a base-game issue that does NOT have to be solved by mutations
It has to be solved by proper balance

indigo gulch
#

Unless you camp a hotspot, you will need a lot of speed to get to the place they drink or are crossing

fickle vine
#

@frosty sparrow for your knowledge #general-feedback is a suggestions channel not a questions one

urban flax
#

Because if you keep it that way, then you force every beipi to waste a mutation slot just so they can survive an encounter with deino
And if a deino also picks that mutation, you're back to square one, the situation where you die no matter what you do

urban flax
#

deino is faster than beipi in the water.
Which is absurd.

indigo gulch
#

Yeah but you cant keep up with prey on land without it

indigo gulch
urban flax
dawn hound
urban flax
indigo gulch
urban flax
indigo gulch
#

Pick one spot in particular and pray it crosses there?

indigo gulch
urban flax
#

Deino can still keep up with something that is swimming

indigo gulch
#

Also you realize that keeping up with the prey drains tons of stamina, the same thing I need to drown it right?

dawn hound
#

either way, beipy is designed to escape these crocodiles, not to act as a bunch of meatbags to them as a reward. Any intended game mechanic that makes beipy better to escape with away from any water predator would be appriciated, no matter if it is speed intended or not

indigo gulch
urban flax
indigo gulch
#

At least let me sacrifice stam to get to a better position quickly

indigo gulch
urban flax
#

I didn't say to remove deino's ability to sprint in the water
But it being faster than beipi should not be a thing

indigo gulch
#

And I said I agree with that🤣

urban flax
#

It just needs either to be reduced to believable speeds, or beipi needs to be made quicker to compensate

indigo gulch
#

But I said nerfing deino to fix the flaws of another species is not the way

#

Just buff said species

dawn hound
#

beipy is said to have escape points on cliffs around the rivers, where they jump up to stay safe, but what is the point of that when there is barely any place with that?

indigo gulch
dawn hound
indigo gulch
#

(I personally hate adult beipi, juvi is fun tho)

urban flax
dawn hound
indigo gulch
urban flax
#

But I think it's a bit sad for a so-called "semi-aquatic" to need to get out of the water as soon as a croc gets there

indigo gulch
#

But why tho? Cuse the aquatic outswims it?

dawn hound
urban flax
#

Unless something is made to make deinos properly uncommon in the future so they're not in every waterway

dawn hound
urban flax
indigo gulch
urban flax
#

Because deino circumvents The Isle's #1 rule I mentioned earlier, in that it's both faster and stronger than its concurrents

indigo gulch
#

It just made the possible spots for deino more limited and therefore very common to see them

#

There is plenty of people that stopped playing deino going from spiro to gateway because of the rivers

dawn hound
indigo gulch
#

Especially the stupid “clear the whole server” clans

indigo gulch
indigo gulch
# dawn hound bruh

Oh yeah. They would log in with 20 people, kill all the unorganized crocs and go “easy, why can’t anyone provide a challenge”

#

But anyways, beipi should be faster as an adult anyways. That has been requested since the change🤣

dawn hound
urban flax
#

Back in spiro there were commonly 30-40 deinos at any anytime in any full official server
Which was a big issue

fickle cave
#

#general-feedback message

Pteranodon stamina isn’t bad once you learn to properly fly.

  1. Do not sprint: use A + S to control the direction of your bird. Do not touch W or Shift. To rise, double tap spacebar with every downstroke. You can cross the entire map diagonally in one stam bar.

  2. Do not land if possible: This only applies to fishing and stam regen. When you catch a fish, air break + RMB to cling to a tree. You can swallow the fish while grappled. When you takeoff from the tree it doesn’t cost stamina. Taking off from the ground costs a significant amount of your stamina. If you need to land for stamina, grapple to a tree for a small stam regen, or land In a tree branch to lay down. When you fall from a tree, it costs no stamina to start flying.

boreal briar
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@merry ore My only change would be to perhaps limit it to 3 nests before the oldest one rots away. Otherwise you know there will be people just making as many nests as they can just to mess with the server TI_RIP

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I really enjoy the idea though.

merry ore
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all they need to do is allow "unlimited" nests, add a scent of abandoned nests with no eggs.

The only real difficulty I think is making the nest visible in the nose only to members of the same species.

boreal briar
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Mh, I guess it depends on the code and how everything was put together. It could actually be hard to do without a workaround like replacing the old nest with a "nest" location that people can build on.

lilac bolt
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@queen ember aren't you worried about diet being way too easy to get full?

queen ember
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Not really. For one the only reason it doesn’t seem so bad rn is because you mostly have zones all to yourself due to the HT servers uhhhh being dead. On a full server this might not mean too much to something like a Gali or Pachy but there’s no way a stego or dibble is having a high 250-300% diet boost with the amount of food they have to constantly be eating while also in competition with other players

boreal briar
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@main shoal In my opinion the ram changes it got along side it more than make up for the weight change.

Anything that is within it's weight to stun with rams is basically dead assuming there aren't too many of them.
They can zoop in, ram and keep running to get away, then do a drift to 180 and repeat.
For the niche they wanted as a "small game hunter / bullet train" it works great.

wooden agate
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carno is fire rn

lilac bolt
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yeah it's good I still think it needs a few things here and there but for the main part it's pretty nice to play as

topaz lintel
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tbh yeah carno is where it needs to be, not insane but also not too weak

limber hull
agile fable
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I found a really big bush of one of the new ones that fed my 5 ton stego 45% food so those are the ones to look for

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it was called azure something

neat scroll
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Played steg for a while today and I actually really like the new diet system. It's slow to start because the babies stomachs are so small, but scales up fairly quick as they grow. As a fresh spawn you can reasonably attain a +70% give or take a few points and hold it. By 45% grown I was sitting around 150% growth rate because my stomach size had improved drastically. In essence- the bigger you get, the faster you grow. This also means the decreased diet decay mutation is a more viable option for bigger dinos- herbi or carni.

As for food availability- I hope it has it's intended effect, but only time will tell. I think it's a great way to incentivize massive herbi packs to start splitting off into smaller groups and spreading out across the map to be able to access the food they need. No single area should be supporting massive mix packs of stegs, dibbles, tennos, etc. Especially when ocerpacking as herbis have no other negatives. The more herbis, the safer each individual is. It makes them all unapproachable to carnivores, which is why carnivores are killing each other and not herbi prey items (among other balancing reasons of course).

Until features like communicable disease and the elder system is added, I like that something is temporarily in place to break up large groups, or alternatively create infighting which creates the weak individuals that are needed for natural carnivore hunts.

limber hull
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#general-feedback message

"Add Power swing cooldown back to steg"
"make diet not go down untill its at 0% like before"
"add allo, maia, sucho, barry, kentro and austro add there unique ability's later just add the base dinos like legacy so theres more of a selection"

three for one on things that absolutely should not be the case

limber hull
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it's also really cool that migration zones feel so bountiful now

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so much food

neat scroll
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I agree. They're big animals and they have big impact on their environment. And it creates much needed natural conflict between herbis, possibly a more naturally even spread of large herbis, and opportunities for carnis.

And there's nothing better than showing up to a patrol zone and seeing that you've got the feast all to yourself

limber hull
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agreed. It feels like larger herbivores are real lawnmowers that command respect, and we may see interspecies confrontation if certain herbivores threaten the food source, which i also think is very cool

latent olive
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although the concept art shows it shaking the fruit tree rather than eating it

dawn badger
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is it just me or tree textures are now bigger? there are spots where you cant walk in between.Like invisible wall.

limber hull
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i want to eat the tree BEFORE the fruit so there's just piles of fruit mysteriously lying around

sage plover
livid blade
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can someone explain how the new nutrient system works?

rare patio
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#general-feedback message
You have to gestate the eggs first. I think Kouga might have a video on it
https://youtu.be/gJIp-N_AfBY?si=GMoqSMp-F1GJhFlI
I think that's it? But once you gestate them, you'll then be able to lay the eggs in the nest.

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rare patio
# livid blade can someone explain how the new nutrient system works?

Basically, you can get 33% of each diet and get perfect diet and 100% growth. But I've learned that if you're an herbi, once you get to a specific size...don't even bother with the little plants. Theres bigger plants that will fill up your hunger A LOT faster. Eat one from 20% and should be almost full, then eat the smaller plants. Though if you want the diets high, just eat the big bushes, wait for your hunger to go down then eat the other bushes or smaller plants. S and dots I think are the only big bushes, as far as i could tell - the lines diet doesn't have any bushes, but i could be wrong.

Again though, your diets will fill much faster with the larger plants after you get a specific size and it seemed to me last night (since I found like 7) there's plenty of them and they were fairly closer together, not a huge cluster, but i could walk and sniff and smell atleast 5 or so diets on my compass.

north quiver
# limber hull it's also really cool that migration zones feel so bountiful now

have to give a hard disagree on this one. at least for migrations consisting of coconuts and mango for diet. those two things hardly give squat now, and that’s the main thing that spawns in beach patrols and migrations

barely 2-3% nutrients and hardly any food. you’re just out of luck if you’re a teno with a herd member or two. I’m not big on being a cannibal but the food situation had me letting my inner demons start to win, should a random adult teno have came into the migration or patrol zone and met me and my buddy lol

gestating eggs utterly messed my buddy’s diet and hunger up

rare patio
# north quiver have to give a hard disagree on this one. *at least* for migrations consisting o...

Honestly, go for the bigger bushes the blue and red bushes. They give better diet and hunger, then supplement with the smaller plants.

I think that's what we're supposed to be doing when we get to a certain size. I'm not sure about the red plants, but for the blue ones they're dots so on the compass find the single dot and head to that. Sometimes it's just a coconut tree with no coconuts (idk if that's a glitch) but you should find the larger bushes. With like 1 of them, I had nearly full hunger and nearly full dots.

north quiver
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apexes like trike need these values, not smaller herbivores like teno and pachy and whatnot

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a whole herd would just be miserable

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in fact, a whole herd was miserable, but they weren’t even full adults yet. we nested

my buddy’s diet and hunger was shot the entire time while I started being close to the verge of starvation when the babies started getting to 30 or so percent because they ate everything

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pretty unfun tbh

livid blade
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Welcome to the hunger games....

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DEPRESSING

north quiver
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the update had a lot of good additions. the only big problem is the food values

rare patio
# north quiver in fact, a whole herd *was* miserable, but they weren’t even full adults yet. we...

I haven't tried nesting yet, but I know that part is probably not fun with it. How much hunger/diet did you lose feeding them?

I was in the mz with a pachy, a 60% teno and a...maybe 30% teno and I was fg and I had gestated eggs as well and granted I was only on for like an hour, but I think we were all pretty okay. I was able to keep mine at full, I think the pachy and 2 other tenos were able to as well, but we also got there fairly early and I had previously filled up at a patrol prior to coming to the mz, so idk if that also had something to do with it

north quiver
rare patio
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Might be also have to limit how many are raised at a time to combat that...at least until we get an ability to store extra food