#general-feedback-discussion
1 messages · Page 226 of 1
i love it here
There are roleplay servers in pot and in the isle itself which you can try out (called realism/semi realism). I'm sorry you have a twisted view of the vocabulary which is making you feel ganged up on, but roleplay is not the isle's intended experience
i love how this all stems from the cerato "not needing to be nerfed because it's the apex", but the literal point of cerato is to be bad at hunting so it's just baffling
like, the devs explicitly have said the cerato is meant to be bad at hunting
go read the game details sir
like actually read them
this is the best server in the world
actually paleontoligist have agreed that a rex is also a scavenger, BUT a cera can fit a raptor in its mouth and has extreme pounds per square inch killing a raptor instanlty
No thank you. The isle is marketed as a survival horror experience. There are roleplay aspects in unofficial servers but not in official servers. It's not difficult to wrap your head around
the rex scavenger thing was disproven years ago
what does real life have to do with cerato being purposed as a scavenger in game
no my friend its still common knowledge
aye caramba this is confusing!!!
that its big ass jaws can easily kill something its why you die
now the fact that you start puking thats ridiculous
the fact you die thats the point
yes, it should kill raptor, no one is arguing it shouldn't bite hard, the issue is still the fact that it's so good at catching and stunning prey
rex was most likely a opportunistic hunter.
yes it was both
literally no one is arguing that you shouldn't die idk where this comes from
if the cera needed food it can also hunt
right but its meant to be bad at it, or atleast worse than others
doesn't change the fact that it was bad at it?
people complain way to much about dying and i was setting the record straight
if you accept dying then youre arguing with me for no reason
yes exactly, but good enough for the current dinos and bad enough for the future ones
the devs are starting from the bottom and moving up as they should
this guy get timed out yet?
lol
how am i acting like a victim i didnt make the game and i didnt make you misinformed
thats on you im just stating the facts my friend
You don't understand balance. People were not complaining about "dying too much", they were complaining about dying to something in ways they should not, with little to no counterplay and so on.
Anywho.
Tbh I think there’s 2 definitions of roleplay. I understand what Haptic was trying to say and what you were also trying to say- dumb example, but in the App Store a bunch of games are classified as roleplay if you’re not playing yourself. So I believe The Isle would be considered a Roleplay vaguely because you’re not playing as yourself and instead a dinosaur- but obviously roleplay can be taken a whole lot further. (As someone apart of some The Isle RP and seen some PoT)
Roleplaying is playing a character. An isle dinosaur is not a character. It doesn't have a personality or specific realistic behaviors it must carry out. A player can play a dinosaur realistically (roleplaying it as if their dinosaur is a real animal in nature), but they are not expected to do so. Roleplay is possible, not the norm
Isle trailers are fully roleplay, if you'd like an example
The game does actually enforce some level of RP through its mechanics. Playstyles inevitably align with the behaviours and personalities of the animals, and by picking them, you're expected to engage with that role.
I agree. The isle does a pretty remarkable job at making players act like the animal even if they don't want to. However not everything revolves around those mechanics. I actually think more roleplay elements would make the game better
Seeing diablos spar is cool for example, but there is no real point or benefit to doing it. If they want players to roleplay like in the isle trailers on YouTube, they could add buffs to carrying out realistic behavior
epsilon just murdered that dude
Why don’t ppl want health bar
it incentivises meta gaming
How
players will read their health bar, go into a fight while knowing they can survive (x) amount of hits, they take these hits, retreat, heal up to whatever percentage allows them to survive another (x) hits, then repeat
the idea is that you dont know your health, so that you don’t just sit on the very edge of dying while fighting something
if you see red health, run away
Okay? That isn’t an issue that should be a worry especially cus there’s plenty of other benefits
and it was removed almost entirely because of metagaming
Not knowing how damaged u are just generally doesn’t make sense
devs are trying to steer the community away from all the PVPing nonsense
we have a health indicator in the TAB menu, thankfully
so you can see how much general health you have, rather than the exact 0.01 point
Yeah but even then u rlly don’t know how much longer u can go in majority of situations
that’s the point
which they somehow did unintentionally with the newish stam system
you are hurt, retreat
Yeah right but that caused so many issues
don’t sit there, do the maths, and count how many hits you can take exactly
it was a good change that needed to happen, frankly
even if it did feel like a bandaid being ripped off
That’s so dumb and unrealistic and no one is gonna keep perfect tract
you don't need to red is bad green is good simple as that
how is it unrealistic
do you think the lion is going to engage in a fight while contemplating that it can survive exactly 2 headbutts from a water buffalo and one stomp before it needs to move and heal
no, it’s going to get hurt, it’s going to retreat
(depending on context)
Dude it’s a video game and the outcomes between a fictional dinosaur game is gonna be much different then a real animal encounter
and this game is a survival game
It’s not supposed to be complex pvp that takes skill
which is why the health bar was removed
because people were using it for complex PVP
No they weren’t
no health bar simplifies things far more
It's not coming back to officials. No point arguing it. At best it's modded in on an unofficial
Nah ik that but im just curious
health bar that takes up the entire screen
if they weren’t, then it wouldn’t have been removed
Lo and behold =
Fair enough 
💀
I could actually see someone recreating a pot ui for the isle
Okay I could say that u not knowing what ur health is could lead to complex fighting
U said it urself u said use math and calculations which is so dumb and overdoing it
and that’s from using the health bar percentage
Why would u need math with health bar percentage if the health u have is right there
a carnotaurus has 1300 health
you are at exactly 50% health thanks to the health bar
you can survive like 6 more omniraptor bites and 2 ceratosaurus regular bites
if I take one ceratosaurus bite I need to retreat and heal before I’m back in the fight
U know that the dinosaurs have different boxes right all of that math doesn’t matter
people used to calculate how many hits they could take based on the percent, I used to be in calls with groups of 8-9 players and they did it all the time, would disengage for a second and legit call out how many more hits they could take
Literally useless
meanwhile without it
a carnotaurus has 1300 health
you are at an orange health bar on the tab menu
you can either RISK going in for one more attack OR retreat to heal so you don’t die
it’s as sneezy as that
Ur just going in circles
hitbox /=/ numbers
yeah because I’m trying to explain it to you
Yeah but ur saying certain bites from different dinosaurs mixing the headbutt and body shot hit ratio could change the numbers completely
exactly !!!!
Which doesn’t work bc of hitboxes
doesn’t matter on if they hit or not
it matters that they dont hit or do hit
if you don’t get hit, you can still survive 6 more bites
if you get hit, you can survive 5 more bites
But again u can’t say that
possibility doesn’t matter in a matter of pure maths
Bc different spots where u get hit u take different amounts of damage
yes, and guess what
the exact percentage tells you how much health you have
just do the maths again
BRO
it was literally that easy
THATS THE POINT OF THE EXACT PRECENTAGE
if you get bitten on the tail, you just need to add that damage into your equations with how much damage you can survive
no math is ever gonna be right on the dot maybe close sometimes
it’s maths, man
smart people out there
Different spots on the tail can do different percentages
Which is why ur never gonna get the math right
Bc ur never gonna know the exact percentage it did
it’s funny though how all of this issue is resolved by just
generalising your health into green, yellow, orange, red
you literally do
Let me explain this to u
check your health, you’re at 45.65% health
get bitten on the tail
you’re at 44.65% health
you’re down 1%
If I hit u direct to the head yes u will know how much damage I did
it’s as cheezel as that
Correct
U dont need the calculations if u have a percentage to show ur health
now find 44% of 1300
you have your exact health
I’m going to assume, off the top of my head, that’s roughly 500 hp
now I can do the maths, I can only take like 5 omniraptor bites
I’m so confused rn r u saying this for the new way of health?
I’m saying this for the old health bar
you didn’t have to
but players did
and a lot of players calculated how much health they had
but this is what legit everyone did back then, people would use the % to find the exact amount of hits they could take before backing off
Bro
Idk who u guys were playing against
But a rare sum of players I came across did that
But by not having to do that I mean u can easily win a fight without calculating
yes
good
yes
that’s the idea with the new health bar
no calculations or maths
if you have green health, you may win the fight
Re read it I did a typo
At this point I could go either or both have issues both have benefits
currently you can easily win a fight without calculating
it’s because you don’t have the exact health
Yesterday a person who was a baby with me had attacked and chased me when I was not by nest. Later in the game he was doing a safe logout so I bit him once as revenge for doing so. He then was somehow able to stop the safe logout and proceeded to kill me. How was this possible?
you can just press H again to stop safe logging
you learn as you play, none of us knew everything when we first got on the game
So he got banned
I knew it would happen, but not that fast
I expected him to last 1 or 2 weeks
the argument "the game isnt meant to be fun" is genuinely a new one for me
i'll miss him
Oh he also sent me an insult in my dms
You got one too? Lol
I think he sent a personal insult to everyone that said anything to him, be it good, bad or just neutral
what even was the insult
I just blocked him before reading it all because I have better things to spend my life on lol. But what I read he basically said he was right all along, Im dumb and his opinion is just objectively better than mine.
😭 gotcha
Even though I sent like 3 messages total during the whole time he was here
i love the isle community
@eager wing I just want to be able for caves and dense trees to stop the rain so it actually seems like it’s sheltering you from the storm
well just so you know removing the heart was useless let me teach you how to use the new mechanics to have your own personal heart that mst ppl dont know how to use
so first off learn the outlines of the blood by going on the spiro branch, taking damage andthen checking your health, memorize the exact outlines and color intensity, specially of 75% hp, 85% and 60%. after that, when you take damage and you're not sure if you're yellow or orange, quickly opena nd close the tab. look at the "status" of your dino. if it says wounded, you're orange. if it doesn't, you're yellow. after that, if you're wounded, check your bite force. the less health you have, the lower the bite force is. the lowest it can go is half your normal bite force, which means you're below 10% hp. with this, do some calculations when you have the time to use the bite force to know your exact hp. a raptor with 47 bite force has about 25%- 27% hp left, which is when you go from orange to red. at 32.5, you're below 10% hp. a carno/cera with 75 bite force has below 10% hp. a carno with 110 bite force is early red/very deep orange. do these calculations when spawning in and you'll have your heart
as you can see, removing the heart because "ppl used it to know how many hits they could tank" did nothing but help the tryhards pvp even more 👍 cause now only the tryhards know how to see their eaxct health and how many more hits they can tank
The only issue with that is the ability to check biteforce to know remaining health
I said it would be used for countering the removal of precise health indicator
And it is
if it was removed, i'd go to the spiro branch and memorize to heart the outlines and intensity of each hp percentage to know my exact hp with only blood
But these ones aren't prcise to the exact percent so it's not an issue
and if taht somehow was patched, there'd be another way to know, im 100% sure about that
uh yes they are
I'd just make it so the biteforce indocator always show max biteforce, no matter your remaining health
it'd be annoying to memorize it but it can be done
i can guarantee ppl would find another way
Well which one ?
as of right now we'd have the memorize the exact blood outlines and color intensity
which i personally somewhat already did, so i don't usually need to open the tab to check my hp
I mean, people can always remember precisely the damage every playable deals, how much max health they have and their regen rates, and calculate the exact amount of health they have in real-time during combat
But only a very few select people are capable of doing that
yeah and that's bad
But it only shows your health amount with a precision of about 15%
15%? nah, about 6%
There's nothing that can be done against that
add the heart back
it doesn't solve the issue
quit teh witch hunt against tryhards and add mechanics that fully stop them from pvping like monsters
nothing will ever solve it
theres no point in trying the impossible
- there is no issue with knowing how many hits you can tank
it's not inherently bad
I prefer when there is some amount of uncertainty in fights
actually it could be solved
By making damage dealth by attacks non-constant
(other than the wounded status I mean)
is it actually worth it to spend years trying to stop ppl from knowing basic information
If it benefits gameplay yeah
Wouldnt that just make mirror matchups even more cancerous?
Also, not much work is needed
It could be done in the crudest way by making all attacks have slightly randomized damage outputs
But I reckon it isn't a great solution, unless the randomized output is made karmic
The other solution would be to have attack damage vary slightly depending on remaining stamina
It's not just about preventing metagaming
It's about making every fight less predictable
add features that actually benefit it
If it’s few damage difference then it won’t really matter in most matchups
Depends on how it's done
If it's just random, yeah
i just think it's dumb to do a witch hunt against pvpers
don't complain about pvpers when your game is all about pvp smh
It doesn't have to matter in every match-up
It just needs to make the difference between "I can tank this hit and survive with 1 hp" and "I don't know if I can't tank this"
just add some features that make pvp less desirable and make other things more desirable
It's not a witch hunt against pvpers
Everyone in this game is a pvper
Eh sure why not
removing the heart and making stam regen 5 times slower so that ppl cant get it back in 30 seconds mid fight was to make pvping more complicated
but in reality it only made it easier for the ones who are always pvping

It made it easier for people who can adapt to the system and think about what they do in a fight
It didn't give an advantage to people who count numbers and use that to their advantage
That was already the case before the stamina rework
not so much about stamina but about the heart
everyone knew how many hits they could take, now only the pvp enjoyers know it
they're already most likely to win cause of skill, giving them another advantage is just dumb
again, add features that make constant pvp less desirable
The heart wasn't functional anyways
You needed to open character menu to see it, not the kind of thing I'd do during combat if it wasn't absolutely necessary to remain competitive
it was perfectly functional
otherwise you wouldn't be saying ppl used it to know how many hits they could tank
In fact, I'd like it better if the current health bar showed up every time you took damage so you have a rough indication of how much health you have without needing to open character menu
It wasn't
You open character menu in a game to manage your character when you're in a relatively safe space, not in the middle of combat
It was a design flaw
you take 1 milisecond to open and close it
even with someone running at you, you had plenty of time
and if it was the case, then why even remove it? it wouldn't benefit the pvpers, right?
There is nothing to explain further than that :
Character menu is NOT a thing you're supposed to open during a fight
If a game has you doing that, then this game has a design flaw
it aint a design flaw
You know it does and that is not my point
i know it does, but you're now saying it's ineffective
if it's ineffective it doesn't bother anyone to keep it, making it an useless change
non-functional =/= ineffective
same thing with non-functional
People were doing fine before it was added, they still do fine after its removal
IF the heart was something that would be constant on your screen OR appeared when you were missing health, it would be functional
Then the issue would be about immersiveness and bad-looking UI, but it only appearing in character menu was the worst of both worlds
if it's ineffective, it doesnt bother anyone to keep it
if it's effective and you remove it but there's ways to still know your exact hp, it only makes non-tryhards' life miserable cause tryhards can access that info
Ok then, what's so important about it that it ABSOLUTELY needs to be brought back ?
that tryhards get a massive advantage over casual players, making it a game where if you're not fully into pvp you don't stand a chance
removing the heart did nothing good
An advantage that wouldn't exist if the systems put in place were set up properly
well they aren't set up properly
slap the heart back, fix the issues with tryhards getting a massive advantage and then, if they truly aren't set up properly, calmly think about a fix
It's not about getting a massive advantage
In fact, the advantage is quite minor
the issue is that people care more about calculating numbers during fights than actually caring about the fight and the risk that comes with it
And I can see that being a problem
If you bring back the heart, sure, you removing the advantage in doing it, but now you require EVERYONE to do it
And when I'm in a fight, I want to be fighting, not counting numbers
if you don't care about your health when fighting the issue is not the game, trust me
and the advantage is pretty big, plenty of times ive gone for a last hit to try luck and ended up being the kill hit
You're purposefully misinterpreting my words and I'm not gonna fall for it, this conversation is over
im saying exactly what you're saying but alr
@restive spindle can you give feedback here so that i know what to tweak about my suggestion?
i disagree that it needs to give the 300% growth buff, the current implementation is allready way better than what we have seen before, it feels sometimes to easy to stack the buffs especially as a herbi
so it makes sense to cap it at the previously intended 100% growth
hm. i'm not really sure what to do about the 300% growth buff, because technically it isn't part of my suggestion on gui. so if it's affecting votes then i need to remove it
@hazy cypress alright, i've removed the 300% thing. honestly just having more time before diet drains works too :]
i got this idea from beasts of bermuda, the way you can oversaturate your water. it just feels better from a gameplay perspective i guess
I see your point, but i think you should have advantage over me if you played the game more. Like you get more understanding of x dino over x dino etc.
but not to this level
Yea maybe, i like it when i dont know my HP. Even tho it does not take much understanding knowing that if i attack one more time i will die etc.
but that's a personal preference
i shouldn't be able to get to know how many hits i can tank just cause i pvp more than you
Maybe, but i do think you should get better at it there more you do pvp. And understanding, its like that in everything you do.
yeah that's completely understandable, but not this level of crucial knowledge
seeing a very vague description compared to seeing your exact health is a game changer
I like it, i even think they should remove the bleed icon. Like it much better in legacy, cus it was understanding of bleed. But it as you say, persnonal preference. But i think most people want as now, also cus of immersive
most ppl dont know much about this game
if you gave them the option they all would ask for the heart, thats a guarantee
cause most players are casual players who bought the game a few months ago, they know the basics
I wanted it when i started legacy i remember, but not after playing it for awhile. I think people who play a game, should have advantages. Same with undersanding the map etc
now imagine giving some ppl the heart and more things and putting them against the casual players
i absolutely undresatnd where you're coming from and i agree, but this level of advantages is beyond insane
Tryhards will go on servers and test neways, even with hearth or not
exactly so just put it back
tryhards are always going to figure out ways to have insanely unfair advantages over others
things that make you straight up immortal
someone with that kit inside his mind vs someone who can barely know his hp is just crazy
put em against each other, it's gg before it even started
i get understanding your dino better than the other person, that's normal, but seeing your exact health vs getting a vague description 2 seconds after opening the tab?
Yea, i remeber that in legacy aswell. Could see a bad player a mile away. But thats how it works, like if your a tryhard you need put the work in and get the information. And that information is for everyone to find
Its a lika a tryhard stock trader will rip all the money from a bad one, even tho both have the exact same info to look for.
absolutely, but, again, their goal was making fights less about exact things and more about "ehhh idk if i can tank this imma back off", which didn't work
only the tryhards were able to know how many hits they could tank with the heart, casual players at least got the chance to get that crucial info
besides, if you know your exact hp you're more likely to back off and not the other way around
ppl who go for a last desperate hit are risking everything over 1 hit
so that's not the normality, that's the exception
Yea i just dont like it, i feel it should be rewarded for failing and winning over time. But as you said personal preferance, who knows maybe they add it bacuse what you say.
nah they said many times they wont
so unless i engage in a discussion with them privately, it aint happenin
and even then, since it's a thing which in their eyes favors pvp (it doesnt), the chances of it happening are almost 0
#general-feedback message I like this in concept but I would only upvote it if herbivores were also given an incentive to exist. Typically on ANY animal survival game the ecosystem will not be very balanced because the majority of the playerbase will be carnivores. If the let's say 70%-of-the-server carnivore players are heavily incentivized to hunt the 30%-of-the-server herbivore players the herbivore players are just going to eventually get frustrated and drop even more in number which will punish both populations
so technically unless the player base was basically 50/50 it wouldn't necessarily work very well. hmmm
@queen swift Cera's bacteria application was cut in half in the HT
thank god, but that diet system is a nightmare so idk how much of that I want to move to public
Wouldn't necessarily have to be an even split but yeah once the roster is FAR more padded out and far more balanced ( for instance, stego and deino having proper counters lol they stand out so much in the current roster ) it'd be something that could be neat to implement. but not in the current state of the game
new diet system is really simple idk where people are getting nightmare from. 1% diet is 1% growth rate, capped at 100%. thats it. got 100% S? cool beans. got 33% of each? cool beans max buffs. got 100% of each? cool beans. food values just need adjusting
The food values are pretty low
Usually when I see people say "new diet bad" they actually mean "food values bad"
ah i see.
I do wish the buffs weren't capped at 100% too, I liked being able to strive/struggle for higher buffs
I've left multiple feedbacks talking about the herbivore side and so have many others so im sure theyre just testing stuff.
Though I don't want a 300% growth rate to return
yeah ive seen some people say that too, myself included. i doubt theyll do 300% but who knows
why not?
I think growth times are fine as they are
if the really big stuff doesnt take that much time everyone(majority) will play it. then youll only see stegos/deino n whatnot
i think 150-200% would be cool at maxed out diets
Agreed
yeah that's fine 300% is a little high
yea my main issue with the hordetest is the food values. it felt like a game of Pac-Man lol
plus the lack of gastroliths
I also didn’t really understand the addition of salt licks dropping a selected diet. that’s a whole diet system too late now since you can’t choose your diets in ht
is it possible to go past 100% diet in hordetest? I’ve heard the cap was back to 300% but I was never able to confirm it because the food values were so bad and migration and patrol zones were spawning one plant per zone
Does anyone know if cave systems were discussed for future map additions?
@sudden tapir can you explain why you disagree with the suggestion?
The core of the idea is fine but it doesn't give a full picture and doesn't really represent the ideology behind the concept.
alright thank you.
is there anything I should add or change to try to get the point across better or should I just leave it as is?
In order for it to actually work it would require a massive overhaul to the migration and diets systems, so you probably wouldn't be able to fit all of it in the feedback post lol
alright lol I'll leave it as is then. at the very least I got one of the core ideas down. I'll just have a disclaimer saying that what I put wasn't the full idea
Just have people DM me if they actually care about the full thing.
I'm like 99% sure that Hypsis can go into sanctuaries safely now by the way. I've done it.
If troodons and beipis can go in sanctuaries I dont see why hypsis wouldn't
@cinder mauve I think fall damage does need to be addressed a bit, I also think some of the smaller dinos like hypsi, beipi, and troodon should be able to survive higher drops
@amber marten Have you considered not killing your dino off spawn? Why try and merc a hypsi, my boi did nothing wrong
@coarse spruce there is one, try pressing H instead of WASD when resting
its just that right now theres no reason to do it slowly since it doesnt cost any stamina for whatever reason
@burnt yarrow they dont wnat to make a tutorial and then have to change it as the game progresses
might get a tutorial when the game is closed to finished or finished (realistically, about 10-20 ish years)
well what i meant is for the stuff that wont change in the near future at least, like the three diets, sniffing, what you sniff and stuff like that.. thought it might be cool and helpful for new ppl, i know personally it wouldve helped me a bunch when i started
yeah i agree with it
i dont get the "well the game will change so no poitn" thing
just change it it doesnt take much
like the benefit of adding it is way bigger than the bother it can cause to change it, which just sounds like laziness
game will change but the person who is starting rn and doesnt know anything, what about them D: let alone knowing if a change even happens they wont even recognise it
and again, at least for the stuff that have been here for a while - sniffing food, water, diets, mechanics
and we're talking about like 1 or 2 sentences that just give you a heads up of your surroundings, not a book you know 😄
yup
Is there an official guide how to play the dinos with their special skills in Evrima how to attwck, how to defence, what to eat, where to find it, how it looks like and so on?
https://www.evrimaquickguide.com/ not official tho
Thank you Pasqu.
No Problem.
@feral otter #general-feedback message
This sounds interesting- but how would the AI react if attacked? Or if the kids were attacked? Would they attempt to defend or act more like a deer and flee?
i just edited it for the threat thing
You edited it right as I asked LOL hold on
Honestly, I like the idea, but I’m iffy about the idea of parent AI- what if instead there could be AI nests without parents.. so you’d get a randomized extra 3 mutations and perhaps there could be an implementation of food in the nest for diet? Or the nest can always be in your Dino’s migration so you can get food that way
the problem with spawning in without AI parents is how would you get food? theres no parents to give you food, so you would have to run off automatically. it would be no different from spawning in normally EXCEPT you get perfect diet automatically which everyone would do instead of spawning in normally, and you cant eat solid foods or drink water. making it so you have to depend on the AI parents gives you a choice of just spawning normally and fending for yourself or spending some more time growing to get a better start with better diet, while depending on AI
it also gives new players an option to see how nesting works without having to wait for friends to invite them or waiting for hours in the character selection screen for an egg to pop up
I don’t see The Isle allowing players to not only get perfect diet right away, but 3 extra mutations, and AI protection (even if flawed) I feel like one would have to be taken away for this to be possible- and I believe a system like legacy with food in the nest could allow a hatchling to live without parents
the food in nest option is decent, but maybe just removing the extra mutations or getting 2 or 1 extra mutations instead of 3 could be a fair balance. also AI probably wouldnt be very reliable, if both your parents are fg tenos and a group of carnos or ceras shows up theres no doubt your parents will be running away leaving you behind
feels like it'd benefit carnivores looking for an easy meal more than the creatures actually meant to be nested in
Yeahhh you’re right, but if the parents are just going to flee, wouldn’t it be better to not have them at all? They’d give your location away if anything lol and then not even help you
I mean I’ve had to survive in a nest alone on Legacy occasionally, as long as the nest is full it’s easy to stay relatively hidden/quiet, and I’m assuming you would have siblings to eventually rely on as well
^
in fact, when we did have AI tenontos, most tenonto juvis avoided them because they would just actively broadcast the juvi's position then not help when danger actually arrived
also i think removing the human element from nesting very much removes the charm and actual fun from the mechanic
if the carnivore can find the nest then yea it would be an easy meal if the parents dont stand their ground. i'd imagine the nests would be placed in areas with less than average player activity and not out in the middle of a field
being a helpless child is kind of improved by the fact that at least you have parents and a group of people to help you and talk to to pass the time
I mean I enjoy the idea of an abandoned nests of sorts- it could prove a challenge for high rewards
OR they could be put in the supoosed nesting/migration grounds that have been mentioned by devs that other player herbis will already be in
abandoned nests as an "AI spawn" I actually like. Could be a way to subsidise egg stealer diets
the constant 1 calling definetely wouldnt be a thing for nesting AI parents, that just makes it a death wish to spawn in with them
idk, personally, i think AI nests inherently remove the primary fun of being a baby. All the helplessness with none of the social components that make the mechanic engaging
could have a mix of both, abandoned nests having less nutrional eggs while active nests with parents have more nutritional eggs but are actively protected
Just to put something else out there- devs are having some issues making AI meant to be food already, I’m not sure how well AI parents would work lol- may be more bugs than not
i also don't like the idea of AI dinos in general, regardless of application
they tend to favour megapacks and apexes being able to sustain themselves in situations they otherwise should not
i think the idea of abandoned AI nests can be expanded on, obviously it wouldnt be easy to implement and there are some balance issues. the active AI nests could be something they add way later on when the core gameplay loop is finished and many gameplay mechanics/functions are already fleshed out/implemened since it seems like a very demanding mechanic development and balance wise
@steep swallow You'll have to be a bit more clear in what "efficient" here means. Pack numbers, hunt time, success rate, and so on.
Mainly pouncing onto a bigger prey without constantly being bucked off due to rng
And on the other hand it isn’t the most fun thing to just pounce and instantly pin a smaller Dino
#general-feedback message Good post but for me, when you spawn in this kinda of nest you must have 1 or max, 2 mutations. (and randoms mutations) @mild isle
The mutations would be randomized, yes
I wouldn’t make it have max 1-2 personally, if they’re randomized it’s already unlikely to get something good. Typically “worse” mutations could also have a higher percentage to be chosen
real player nest need to be the first choice and more rewarding, i already be nested with terrible mutations... if its like this i can tell everybody will choose your idea for nest instead of real player nest.
for oviraptor its a really good idea
maybe the devs already think about this idea
Real nest will always be more rewarding simply for the protection + idk who’s nesting you but typically people choose good mutations like Photosyn, Reduce incoming dmg, etc.
I can already foresee people trolling with the AI nests (aka spawning in just to kill every other hatchling without any parents to stop it) so I’m more than certain in application player nests will be more favored
Also along with the scavengers being able to eat the eggs and the low spawn rate of such nests, it won’t be an easy task to find one
Also the dinosaur would likely be randomized, if the dinosaur is a Galli or something it’s unlikely the eggs will even be taken lol
oh random, why not
So Dino’s like troodon will be able to smell eggs?
@mild isle way better idea than mine, easier to implement and balance as well. i just thought that the AI parents would be a cool way to make AI interact with players differently than just being "food", but it might be too ambitious
it would also create a cool dynamic for the potential siblings you spawn in with having to fight each other for the food in the nest, as there might not always be enough for everyone
AND allow you to spawn in with friends!
@white tangle then just run away from them.. a dilo is way faster than a dibble, and clearly the dibble is outside their weight range to fight.
And both omnivores are the same.. Just don't get near the dibble if they're aggressive.
Funny you say that... getting attacked as im no-stam, carrying food, regaining stam and it jumping out of nowhere 5 times
didnt get near them, they charged, i have many situations on clip where it was near to impossible
it isn't as easy as it sounds, or you may say, especially when you have a lot of hours and played all dinosaurs getting killed by dibbles
Then that same situation could literally be any dinosaur 
It's the people playing them being aggressive buttholes, not the dinosaur being strong necessarily.
At least dibbles are loud enough to hear coming, usually.
Well, if you got caught like that, it's probably not the dibble that's the issue
if you only play herbs, and never had this situation, playing on the officials server without getting sliced by a dibble is a 90%-10% at least every time i play
you're joking... i've got a lot of hours on the game, dibbles i've gotten away from a lot of times, though the only causes of my death are dibbles
I usually only play carnivores, unless the server pop is low or a new herbivore came out. It's just that dibbles are popular that they're more likely to be what you fight right now.
They're just strong since they're the only defensive powerhouse right now, and you need groups or a lot of patience to take one down, like steggo
just said, not the only situations i have on clips, the dinosaur hits me 2-3 times and im dead, no matter what encounter i've had, it's been harsh getting away when already hit
Well, you said you got jumped while out of stam, carrying food, and otherwise being in quite a vunerable situation. I don't think it'd make much of a difference what you'd get attacked by at that point, unless it's something much smaller and weaker.
But, that's also their design. Slow, tanky brutes that excel in head on fights. If you get close to one, expect a bad time
thats understandable and hey me too, i'm just slowly tired of gaining hours and hours of stuff, then getting killed by a dibble every single time, escaped and killed all of the other dinos, dibble is just impossible since the damage is crazy high
Shouldn't dibbles be somewhat easy to escape, unless it does get a hit first and knocks you down? But if you notice it in time?
thats true, though having a slim chance isn't all that fair in a fight, especially when you get thrown in the air by a lucky it since all they do is 2-3 hits and im dead
its a situation that just happened, it was the fastest example i could fish up, i have many other situation with other people and groups, they all share the same opinion.
I don't think its really that high, dilos are glass cannons. There's no big carnivores anymore other than the Deino. And as Erik mentioned, they will only kill you if they manage the charge attack that knocks you down. Even then, that's still escapable
then all of you haven't encountered them too much, watching them is all i can tell you from now, especially as a dilo main, and an omni main, ive pretty much have the power over every single carnivor, and that also in big groups, its tiring getting hit just very few times and dying
what do you play.. doesn't really seem that you play carnivores much..
dibbles are quite slow, i agree, in my opinion that could be buffed, im talking about the damage here
Herrera, dryo, stego, been trying out dilo lately
You wanna play sometime then? I love dibbles, dont take this wrong please! theyre cute lil potatoes, though it ruins my mood when playing the game..
especially when 2-3 hit, with mostly lucky hits
I think its a fair trade with it being slow and hard hitting though. I think so far its quite balanced with their other stats.
If they hit you, it hurts like hell sure, but they can't kill you if you manage to get away from their initial hits. They're too slow to chase you down, leaving you with the option of risking it for the buiscuit, or fleeing and living.
It leaves them especially vunerable to slow and methodic hunters like omnis. You can hunt one slowly using bleed damage to kill them more than the actual damage.
They're slow to turn as well, making it so even 2 omnis can easily fight one if they team well enough. Assuming they don't stuff themselves into a corner and use their defensive stance anyways.
yeahhh- i understand, though i seriously need you to see my situations sometime then, i see the appeal of defending the dibble though i cant do that anymore
for me its overpowered
true, still, you havent seen my side or the other peoples views
anyways, nice discussion ty


the animation still plays out like you're standing up fully, not lifting yourself up to a crouch
@ruby falcon the entire point of pachy is to be defensive btw
pachy never goes on the offensive, it's a hit and run
bonk, fracture, leave
which it does pretty well
buffing pachy when it can solo ceras and carnos might not be a good idea
besides things like trot speed
@vivid mason Shouldn't you rather be reporting that as a bug ?
It’s more about the pin mechanic itself, not about the bug.
i hope you remember that nothing in this game is skillfull, thought of, and engaging
being rammed is not skillfull or engaging, being powerswinged aint either, etcetera
Everything is tbh, everything that isn’t pin/grapple/grab
well thats just raptor hate then
and deino
cause ramming a dilo doesnt take more skill than pinning him down
or jumping a dilo as a herrera
nothing in this game takes genuine skill if we're speaking about mechanics
Ram needs a skilled carno who knows how to predict others to not miss, power swing needs a stego with good stam conservation skills
And knowledge of hitbox/the attack itself
herrera you at least have to aim the shot it's not just right click and you win
and to pin a small thing down you have to create a trajectory in your mind, predict its movement, calculate the distance at which you will hit the ground and pin it, etc
but that's basic, can't be considered skill
Herrera actually has to aim, and its attack doesn’t sentence you to watch yourself actively die while you can’t do anything about it. Plus if the attack doesn’t kill the opponent can fight back
Not at all. RMB works on anything in proximity. It doesn’t have to be aimed unless it’s far range, which is a waste of stam because you can just tap RMB infront of something and pin them absurdly far away from both perspectives
then that's a hitbox issue not a pin issue
if you wanna tell me that powerswing takes skill but pinning something running away from you doesn't, we got a problem here
Tbf it’s a hitbox issue with pin, so it’s a pin issue
does it need a whole rework cause of a hitbox issue tho
just fix the hitbox (probably not happening anytime soon)
#general-feedback message @daring raft your best bet as dilo is getting a west rail/west access spawn and b-lining for the beach for turtles. also, rain doesnt shorten your smell range :P
iirc pin eventually will have a way to escape just doesn't rn? kissen talked about it i think?
(which is why i said raptor hate, cause i gave you the most rmb to win attacks and you still found a way to call them kinda skilled but then said pin doesn't take skill after telling me that powerswing requires stamina conservation skill)
well kissen said the exact opposite
With raptor pin not really lol
tyty for feedback
alr bet lemme press rmb and somehow pin a small stego on the opposite side of the map
if you don't have to aim you're using hitbox extenders
The amount of times I’ve gotten pinned from no where near me is insane
It’s not skillful at all. And it makes canni so easy. Nothing should be entitled to one shot anything with the press of RMB. There’s NO aim with pin because any smart player won’t do a jump pin, they’ll press RMB looking down at their opponent which is extremely broken because it catches stuff like a mass fishing net
again, nothing is skillfull
nothing should be entitled to one shot anything with the press of rmb? powerswing, ram, herrera jump, troodon pin, deino, teno wish to say hello
They could’ve made pin a spar-type mechanic from the front/sides but a traditional pin from the back because it was meant to be an ambush tool not a brawling tool
Even when the few times I’ve played Omni it seems like I can pin things from 5 feet behind them, like yes it’s probably a hit box issue but tbh I think they should rework pin in general. No one likes to loose their galli to a right click.
but how can they rework pin tho?
I mean like at least give us a way to attack while being pinned
Or make pinning take more stamina
yeah you're right kissen basically said that there might be some creatures that can try to counter but for the majority there are gonna be dinos you'll get pinned by and are just going to die to.
pinning takes a ton of stamina
they absolutely rekted the stamina consumption a few patches ago
let me see if i still have my how to not get pinned 101 tutorial
cause it's stupidly easy to not get pinned
I’ve watched a 40% omni pin 2 fg Herreras then have the stamina to run across an entire field
Power swing doesnt catch you a body length away and is way harder to catch with. Carno ram has to actually be aimed, predicted and thought out so you don’t miss from being dodged, Herrera still has to fight and use its skill if the initial ambush didn’t kill. I’m also complaining abt troo pin, not just omni. Deino tbf makes more sense but i still have the same thoughts. And with teno, it’s just knockdown/stun and COMPLETELY different from dealing constant dmg per tick under something completely helpless. All of these require skill to be good at, unlike Omni
my man
you are contradicting yourself here so hard
you're claiming carno ram takes skill cause you have to predict, think about it, and aim it, but it's the same thing with raptors...?
it's literally the same thing, you have to aim it, predict it, predict the movement of the prey, aim it, and then execute it
Where am I wrong? These are all controlled with and dependent on player input, pin is just sitting back while you’re dealing constant damage to a helpless target
at everything
I mean raptors are a lot more agile and doesn’t have to turn like a bus in order to use its ability again
you claim pin takes no skill and claim carno ram takes skill, then say why ram takes skill (which applies to pin) and deny that pin takes that exact same skill (which it does)
No?? Ram hitbox is broken but it’s not omniraptor broken. Plus Omni is twice as agile so it’s a lot easier to execute that pounce. There’s no thinking in it at all because all you have to do is look at your victim in a bodylength and press RMB even while looking down
carno is faster nno?
you need to look at someone as carno and hold rmb
I think carno ram is slightly more skillful but not by much,
if pin takes no skill, ram, which is almost the smae thing, doesn't take skill either
Yes I mean like raptors can turn so much better than carno
You can escape carno, it doesn’t lock you in place permanently while you’re forced to die. You have a choice with carno, you don’t with Omni. In what world are they the same??
knockdown
Knockdown is for 1 second, pin is permanent
You’re dying either way, might aswell be that way
you aint dyin
Exactly
With the magnetic pin, that’s easier said than done.
not difficult to do at all
Fight me as a troo and I’ll show you how easy it is
Able to get on Norden rn?
yessir getting on right now
Bet
I was about a say have u tried fighting an Omni as troodon? It’s torture unless there’s like 5 of u
yes
ive dodged 6 member raptor packs without an issue
as troodon, small pachy, small teno, hell even stego
That’s if they pounce into the air. That’s a dumb player
6 is 6
Yeah lol
also 90% of all raptors are dumb
they dont know wtf they doin
"oh jurassic park thing let me play it"
Alright? We’re taking about balance not oh most of those players are dumb so it doesn’t matter
youre correct
getting on norden rn
what's your username?
Glazedcwasso
alr
@barren zephyr Use /unstuck to try to get unstuck, the devs are working on a party-spawn system for groups, and I think your formatting got messed up
Ik about /unstuck, but it "unstucked" me to another tree
I'm exicted for the party-spawn, tho!
#general-feedback message
I don't know how you did that but that is one of the hardest-to-read piece of feedback I ever saw in here
Please consider the following adds/fixes:
-
It would be nice that after logging/sleeping, stam was full next time you log on. It is a nuisance having to sit around forever trying to build your stam back up after what should have been a restful sleep.
-
If would be helpful if carnivores could also fish, (at the risk of getting Deinoed). even if teh fish do not provide any diet, it would offer some food alternatives on those moments when AI seems nowhere to be found.
-Please, please, pleaaaaseeee more AI for carnivores. It is very annoying to survive a million hazards to end up dead from starvation. It is very discouraging to invest all that time to end up dead because there is no food. This ultimately results in me not wanting to bother with the carnivores.
-It would be very cool, if all animals could pick up bodies/plants (carnivores plants and herbis bodies). This would allow for fun ambush set-ups regardless of their type.
Thanks!
@urban bear Mr North how could you 😔
I disagree that carnivores have no incentive to hunt herbis and can live purely off ai, in my experience since random spawns I end up going to migrations way more due to the fact its much harder to sustain yourself outside of them. I feel like herbivore vs carnivore engagement is overall not terrible right now. Still good points I agree a lot of what you said
Man, even on the latest patch I was still able to grow a Carno and a Cera on empty servers exclusively thanks to AI spawns. It's still trivially easy to keep a carnivore alive, especially in a hotspot where you would be almost guaranteed to engage with a ton of other carnivores. Even if Carnivores were made significantly harder (which I hope they do) as long as dietarily they can be entirely self reliant, I don't think it'll improve that much, but we'll need to see once this build goes live.
Wym by “fish” can’t anyone go into the water and grab a fish?
Maybe its a skill issue then I always end up near starving especially as a baby and end up going to a mz to find food which then leads to herbivore interaction
As a juvie it's a good idea to keep diet relatively low and just sit on a body for like 30 minutes, if you eat it as soon as you can, you'll grow faster but you'll lose some food security.
I think there could just be better ways to make carnivores harder rather then making them not be able to eat other carnivores. I feel like doing that would just make them generally easier since they now have no incentive to compete with other carnivores in migrations
Will try that
First point, sure, I guess that's a decent enough idea.
Second point, that seems very unnecessary for the majority of the carnivore population, but I guess that could be neat.
Third point, hell nah, like I was saying before it's way too easy to stay alive in the current game.
Fourth point, sure, yeah that would be cool.
My suggestion wasn't to make it so you can't get diet from carnivores, but just that it's dependant on the corpse you are eating from.
So a carnivore eating a carnivore without any diet wouldn't get diet, but if the corpse had diet, they would get diet. Same for herbivores, if the herbivore doesn't have any diet, they don't get anything from it, or greatly reduced. That way the herbivore inserts the diets into the ecosystem and is valuable to carnivore players, without invalidating carnivores as food and potential diet.
But who on the Island is going to have no diet, almost everyone you kill will have nutrients and carnivores will still sustain themselves on other carnivores no problem unless its the fresh juvi stage. Herbivores generally will have diet so I see where your coming from but this still won't fully solve the issue of some people just not going to migrations, the only solution I see is making food as scarce as possible for carnivores so they have no choice but to hunt a herbi. Naturally carnivores would all feel the effects of the lack of ai or whatever needs to be toned down and they would all be driven into competition.
The other part of the problem is the roster and the assortment of creatures we have, it sucks. Part of the issue is some Migrations are there for some animals that are just not played because they are either to imcomplete to be fun or they are poorly balanced and not viable to play and have fun as (Pachy) And this leads to these zones being empty, after you give them a try and see they are empty a players first thought something along the lines of "that was a waste of time and energy, now my food is lower and theres nothing to eat" So they never go back to these zones that have nothing in them. A huge part of solving the issue just comes down to adding more herbivores and spreading them through out different zones as much as possible to create positive experiences of players actually finding things in migrations rather then like a lone baby gali afk growing in a bush.
If we look at Legacy, great falls was popular why? because it was guaranteed herbi findings, why was trike hill popular? guaranteed herbis. Carnivores would continue to go there because they would find the herbivores they were looking for, in part because we had herbivores that were actually consistently played and we had a lot of them.
the only issue with this is once the diets are inserted and everyone and their mom is going to hotspots, the diets will just keep spreading from carnivore to carnivore
find someone with even a little bit of diet, eat their organs, boom. perfect diet
UNLESS the diets scale dynamically. a full grown dead carno with 10% 3 dot diet, for example, would straight up cap your nutrient gain from that corpse to only 10%. meaning if you have 30% 3 dot already, the max you’re getting that up to is 40%. the same can apply to the organ nutrient values.
that way, the diet values depreciate in the carnivore population over time if herbivores with diet aren’t introduced
@sudden tapir https://writingcenter.unc.edu/tips-and-tools/conciseness-handout/ 🌚 😅

❤️
@sudden tapir I like your suggestion, it's actually very well thought-out. However, I see a few potential issues. First, does that mean a carnivore has no way to know which diet they will gain from what they eat ? It would feel bad to just be gambling when you're trying to achieve a perfect diet, but for some reason everyone you manage to kill is full of dots, or just have no diets at all.
Also, what would organs do then ? Would they be full of only a specific nutrient from their owner ? But then they would provide no nutrient if the dead animal doesn't have that nutrient ? And what about AI, would they still provide nutrients to some extent ?
I understand wanting to make animals like cera and carno able to survive off ai alone, but others like ptera, beipi and galli rely heavily on them to get their sustenance.
@pine bone I want them to add stuff like caves/ dens and very harsh weather to make the world feel more alive. Beasts of Bermuda while being a lot less immersive and realistic feeling than The Isle has better weather. Wildfires would probably be a bit too harsh but some sort of flood or blinding rain would be cool.
yeah that's a better way to make people move around than starve them if they wanna chill for a bit 😂
The idea of it raining cats and dogs with ballistic lightning and giant claps of thunder and hiding out in a cave seems so cozy
id be less concerned about the money and more concerned about the compatibility tbh
it's not a great idea to start adding store assets, especially ones that can considerably alter the game fundamentally, in the middle of development
they'd need to likely redesign drinking, swimming, diving, all aquatics, underwater NV, weather/water interaction, fishing, scent, the whole lot
Also I don't belive it would actually run well
It might be well optimized and all, but any kind of water simulation is still extremely performance-heavy. Let alone in a MMO game.
basically, for prettier water, you basically sacrifice lines upon lines upon lines of code
also, yea, optimisation is questionable
i dont see it working at all
No, the water codes remain the same, what will actually change is that the water will become dynamic, resulting in some oddities, such as a low water level but you can drink from a high height, etc.
What would actually be changed here would be where the interaction with water begins and ends.
Dinosaurs don't have a rotation in water, so it would be strange to see them swimming in a straight line while the water is rippling.
This is the simplistic way, where they don't change many lines of code, but the result is having weird cases of interaction with water.
The current water in the game is still, so they don't need to create new commands for the dinosaur to be dynamic while swimming.
It's not exactly as simple
Current water is just a series of plane, quite easy to interact with and around
But from what I've read on the website you linked, this water is half-dynamic plane, half particle-based
No interaction could possibly work the same, they'd have to be remade form the ground up
Unless they keep the current planes sytem but just make them invisible, in which case the performance cost becomes even greater, and the visual improvement isn't as noticeable
the water code would absolutely have to change, because it's not designed around this type of water. Basically an entire redesign to all water-based interactions would have to be done
isnt this literally just organs, again?
Are you referring to my suggestion?
yeah that's just a slightly more gory organs that's about it
also i dont think we need even more ways to farm every single nutrient off a single corpse. Having organs AND limbs would be wild and way too easy
yup
No, in real life animals feed on specific parts other than organs to get the necessary nutrition.
they also do that in the isle
I know
So what's wrong with my suggestion bruh? They probably plan this, you can tell when you see the final bones after all the meat is gone.
No head, leg or arms.
because it's literally just the exact same as organs
you just remade organs but with limbs
What's wrong with getting diet through body parts?
because organs exist
This would just expand how far the diet can go as it would also be good for feeding large carnivores.
you can already do that with organs lol, it's literally the exact same mechanic
isnt that what organs would do?
Expanded, more interaction and it's cool.
What's wrong with expanding the diet mechanics? There's no harm here.
i dont think carnivores should be getting that much nutrition from a single corpse, that makes it way too easy to sustain itself off literally anything
you aren't expanding the diet mechanic tho, you're doing something that's already done a second time
This is called expanding sir
that's not what that is no
I'm expanding as far as it reaches diet mechanic
adding a new plant doesn't expand the diet mechanic for herbivores
the diet mechanic is exactly the same, there's just a new plant now
If I give a herb the ability to take a plant out of the ground and eat its roots, obtaining another diet, I am indeed expanding.
It can eat the plant on the surface as well as its roots, for example
that's also already a thing
I’m a bit late to the conversation but how would it work exactly? Currently you just E to eat the entire body, would the dinosaurs rip limbs off or would new prompts appear like “E to eat leg”, “E to eat tail”, etc.
and above all else, how would this clash with dinosaurs that are already on a dinos diet?
i mean
wouldn't you just thrash it to get the limbs apart, the exact same way you do with organs
Im more confused on how it would clash with existing diet. For example, if Omni has Dilo on its diet for S and eats a limb that gives sticks, would the S or sticks take priority?
It could have a cutting mechanic that relies on you moving your dino backwards as if it were struggling to pull its leg/arm/head away from its body.
Again, there is nothing wrong with my suggestion, it is a complement to what you can do in the game and earn.
but it's quite literally just the the exact same thing but with a new coat of paint nothing is actually changed enough for it to be worth it to add to the game
Basically a carnivore tears off the limb of another animal, alive or dead, and then feeds on it in a proportionately smaller quantity.
it'd probably just give whatever diet that limb gives, just like how organs do
because, again, it's literally just organs
But then- the body is useless? AKA the whole menu thing is useless if every part of the body just gives a different diet
i assume the torso still gives the same diet, but then it's just insanely confusing
for example, you have dilo on your diet, but
- legs
- head
- arms
- bones
- stomach
- lungs
- intestines
- heart
- body
all give different nutrients
Once an animal is offered only a specific diet, it becomes useless, besides, not all animals are capable of tearing A LIMB off the body of another animal.
Finding an arm detached from a Diablo's body would clearly indicate the existence of a Rex nearby, for example.
Why tear a limb off alive? Devs haven’t even worked into the game disabilities
Apparently, Rex is capable of tearing a limb from the body of a still-living animal.
wait, so only rex gets to take advantage of this mechanic? why would rex need a way to get nutrition easier than everyone else as an animal that's meant to be extremely hard to sustain
where was this said?
because last i checked, the devs flat out rejected suggestions of that nature
I don’t remember seeing that in Dondi’s stream (?)
No, he would only have an advantage in this mechanic on large animals that animals like Cerato and CARNO would not have.
A Cerato or CARNO could rip off the leg of a Tenonto, Omni etc...
An Allo, for example, could separate the limbs of a Diablo and Stego.
Rex is basically a ground Deino, he shouldn't be too difficult to sustain, so much so that the Devs made Deino's ability to obtain a perfect diet more accessible, the same applies to rex, Deinos literally bake fish in the sun to obtain Hexagon.
this is why the fundamentals of apexs are being redone simply due to the fact that they aren't supposed to be easy to grow and sustain
they are too strong to allow them to be
rex is literally stated to be nightmarishly hard to grow
are people forgetting that the isle is supposed to be a hard core survival game?
Food may be easy, but staying alive with so many animals nearby is difficult.
How is rex same as deino ? rex gonna be much stronger
Most have, they want it even easier
It’s the same in the sense that it will be an Apex predator and take a long time to grow
How its deino an apex, it wont do much to stuff it cant grab. Unless its in water
I foresee that baby/ juvenile T-Rexes will be kos for basically every soon similar to how so many people try to kill baby Deinos whenever they get the chance
Yea, deino will be hard to grown when sucho/bary etc comes
Is Deino not an apex just because it’s weak on land?
Spino will destroy it, thats an apex
Deino is already kinda hard to grow due to low ai in the water and the other crocs eating you
That’s true, but I doubt Spino will be added anytime in the foreseeable future.
If you are talking about the game right now, yes deino is apex i agree
Yea true
Yeah, the game right now. It seems like Rex will be the next carnivore diet, so on the land a fully grown Rex will dominate while in the water it remains Deino atm
Yea rex might be next, i honestly tho it was allo. Think that would fit better
I agree, it will be weird to balance allosaurus release after Trex
@pseudo oar That would be pointless, because people can adjust the growth timers themselves on community servers. E.g on Petit you have 20%+ growth rate
@tame wing excellent idea
@tame wing with how heavy Evrima already is on people's system, it would just create unnecessary performance issues
I do not get this complaint, I play the game on a laptop from like 2021 and all my settings are on high or ultra except shadows and I still get upwards of 100fps
Just because you or I don't have any issues, doesn't mean there isn't anybody else having issues. I constantly see people complaining about low fps and lag. Introducing more moving objects will not help with this problem.
I also see people on Reddit say their $1500-2000 pc can’t handle the game lol which I know is false. But anyway, it shouldn’t be a problem if the logs were just decoration and not something you can jump on similar to leaves blowing around.
I don't know your system but i have a 3060 Ti 8gb and I run the game between 110-130 fps with optimized settings on full 200 slots servers, but when a herra started a mass murder leaving dozens of bodies everywhere at south plains my fps tanked down to 40-50 fps. It's all about reducing clutter in the game, and idk how meaningful these moving logs would be for the overall game. Sometimes less is more.
True, but it would be cool
With the performance tho i can confirm its gone down, (on normal evrima anyway, i havent dont ht in a while)
I played the isle alot (both legacy evrima) and and never had fps drop really bad. But now after a year or so i tried playing some dif days and 2 fps not just 2 fps for a sec but 2 fps for minutes at a time. Sometimes these spikes happen in non hotspots too. The isle has become poorly optimized compared to before for sure.
I love the isles complex systems but i beg there has got to be a better way to make them run than what is running rn 🥹 because there is an actual issue with the isle and not just ppl pcs. Likely these are issues deep down too, and if they arent fixed as they add more things the game will only have more issues running for ppl thus limiting its players even more
What GPU are you using and how many gb of RAM does you pc have?
Nvidia Geforce GTX 1080 and 16gb of ram
Hmm your ram should be fine, but thats an almost 9 year old video card, maybe its time for an upgrade
Keeping in mind too the system requirements on the store page for the game say
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X series card or higher.
So its expected to have the game on my kind of system run without as much issue
Those are for the legacy version, not evrima
pretty sure thats for legacy
Steam store is still advertising legacy for some reason, there are no pictures of evrima version
The store page will be updated when evrima becomes the main branch
Hopefully soon 🙏🏼
Still the point that other games run fine tho with my current set up
The isle runs very poorly compared unless you have a newer/more expensive set up, which is an issue.
How much the devs care about that being a issue is another question. But for sure the isle is poorly optimized thus making for extra strain on ones pc
Ark which is know for its many issues i still never had as poor of fps as i get in the isle at this time.
Optimization is generally done at the end of a game's development cycle. The devs optimize when and where they can, but they can't undergo intense optimization yet
Problem is that the isle evrima isnt a finished game yet, so of course it's going to run worse than the games that are finished
Yes newer cards are more expensive, but they also run more efficient. I found the Gtx 1080 for 442$ but if you spend a 100$ more you can get the same card as mine Rtx 3060 TI and I run evrima with optimized settings on 110-130 fps in 1920x1080 resolution
Banking on the isle coming out of early access is a low hope tbh.
Optimization really should come as things are being added because if you build your code dependent on old poorly optimized code it will create more issues for the devs more than anything.
Not to say one should except 0 bugs, but optimization needs to be happening consistently to give a good foundation for the future
It is happening constantly, but hardcore, indepth optimization happens at the end of a game's development, which we're not at
Acturly you can get the Rtx 4060 for just 292$ and is just as good as the 3060 TI. Maybe because it got released in 2023
Additionally they had to move to a new version of the engine sooner than expected due to a crashing issue, which may have set back progress a bit
The main reason why i bring up my set up is that it does go in line with what some say about their 'expensive pcs no handling it' as they likely are seeing how the isle doesnt run as well as the other games they can run.
That engine upgrade was brutal Dx
It introduced so many problems, but I'm super happy to no longer have the crashing issues. Was totally worth it in the end
Yeah but what is an "expensive pc", video game peformance comes down to how good your GPU, CPU and how much RAM you have
I've seen some people thinking they can run evrima with no dedicated gpu xD
Again i would relate back to how poorly the isle runs on such set ups compared to other games of the same taxingness
Just highlighting the facts of current state of the game compared to other games.
Also if the game is expected to get better after its finished than what is the point of upgrading only for the isle now?
Its just understandable ppl noticing the isle current state is running poorly on their pc that should work.
Ik the isle is still 'being made' but thats why brining up how the game is currently running on set ups that should be ok for it is soooo important for the devs to know and address asap (whenever that is for them)
Still we can't compare an unfinished game to finished ones. The Isle Evrima isn't even "early access" but is still in development and therefore the expectations should be lowered, so you have a few options if you want to play evrima smoothly.
- Wait for the game to be finished (which date nobody knows)
- Or upgrade your system, to have at least GPU's realeased after 2020
But it's all up to you. It's just the reality of playing games that are still in development, and since the dev team is pretty small (17 people) compared to Ark that was made by a Studio with 100+ employees, you could imagine the development time will be slow
I only see 11 developers on right now, but some of them are prop offline
Ya the reality ofc is that those are the options if the devs dont attempt to optimize the game before they are 'finished'
But with how much they still want to add before they are finished theres 2 things that will happen is they dont optimize in this states
1 the game will not be able to have as many players due to the high system requirements
and 2 adding new stuff on top of the already poorly runing code will compound issues, a point where fixing things will require wayyy more work than what could have been prevented. And maybe even cause more issues that arent worth fixing for the devs
but to make something clear,
1 i know the suggestions to upgrade are in good nature because it can be a good investment.
2 the isle has a small dev team yes and ppl need to be patient ofc. So i bring up these issues because i want them to succeed and because im not sure what the end expectation the devs have for the games performance is.
If they mean for a pc like mine to struggle, ok sad to hear but i'd have to deal at the end of the day. But if they do want a pc like mine to run the game good, then i will do my best to share what i have noticed so hopefully the devs can fix the issues
I totally agree and i love that you bring it up, we all want the game to succeed, and I also wish the game were running smoother so more people could enjoy this beautiful game, since it has a lot of potential. Sadly the resources are limited especially compared to Ark that made 20 times as much money as The Isle. It's like comparing a 2010 Honda Civic to a lamborghini.
We must have patience
Ya the money thing is something i was thinking about. Idk any actual details but i wouldnt be surprised if the game isnt 'racking in' as much money rn in its current state.
Being a 1 time pay game it is really hindered on ways to make money with the current players, it needs new players. But with such issues as performance (and other stuff), it is likely not as many new players are willing to play it rn. Which could harm the game to the point of death or barely having life support
(honestly id ideally want to see evrima out of beta and getting optimized now before adding the next dinos, as the new features would be what draw new players in)
I fear if we dont see much optimizations its a sign the devs are going to back themselves into a corner of bugs as they add more and more new features onto the already poor optimized code base (as they have alot planned to add still)
The thing is they pretty much only listen to the players that are testing the game on hordetest and are giving active feedback, they don't listen to players that can't play the game sadly.
I have never developed a game before so I don't know whether it's better to optimize the game near the ending of development or doing optimization every patch. Due to the limited resources i would imagine it makes more sense to make a big final optimization at the end before release.
Fun fact:
According to Vginsights the isle has sold 1.6m copies and made in total $24,5m
Compare that to Ark evolved that sold 16.8m copies and made in total $414m
Ark ascended has sold 1.9m copies and made in total $62.3m
Even right now Isle is on sale for $13 while Ark ascended goes for $45 no wonder they Ark is making so much more money
Ark is a completely different game. Most of my friends think that playing as a dinosaur in a game is weird lol
I think it's cool as hell
Who doesnt want to be a dinosaur
Me too, but I guess it just doesn’t appeal to a very large audience
you're right
@chilly copper try using your eyes and working on your grammar. It's a feedback channel, not a be a turd channel.
Ark on paper i would like way more than the isle
But actual ark is soooooo buggy and has not as good of feeling controls along with the (in minecraft terms) RLcraft style of punishing play, yaa i prefer a day of playing the isle over ark
it doesnt saay postive feedback only channel
Negatuve feedback is viable, you're just acting like a butthurt child in your post, it's not real feedback.
Plus the isle doesn’t feel too punishing to play, yes it sucks to die if you’ve grown a dinosaur for several hours but a lot of the fun comes from starting out as a baby and going in fresh (except deino imo, I can only play that Dino start to finish so many times)
i was swimming and my deino just plopped into a hole, water flowing above me and around me but im not in water and cant swim out? how is using my eyes going to fix their half ass water placement?
"The thing is they pretty much only listen to the players that are testing the game on hordetest and are giving active feedback, they don't listen to players that can't play the game sadly. "
Ya thats ^ really not good and kinda why them not doing any optimization now is NOT a good thing for the game long term even more so
Im not a game dev myself either but ik some about it from friends and depending on you add things in to your code can effect how well you can 'optimize' it later without needing to recode wayyy more.
Think of it as a tower, whats made first at the base determines how much you can build on top of it. If you dont have a good base you need to add supports to hold the large top you want to add. The supports tho can cause more complex room (lag) to be taken up compared to if you just had a better base to start with.
The more and more the devs add 'supports' instead of optimizing the roots, the more issues it can cause
Hope that explains it well
i would like to see having systems (like community option settings maybe) like path of titans where when you die you dont have to reset to bby.
Would soooo make the times of getting stuck in a hole and straving not feel so terrible.
In other words options for community servers to be a causal experience for the causal side of isle players out there i'll always be down for
@inner anvil
9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
- Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
- Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
- It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
- Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
- Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
- It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
- A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
- It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
- Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
@cinder mauve https://discordapp.com/channels/401464048610312193/401481371249541120/1301081882557157418 Random spawns have worked for the most part, here's a previous heat map before and after; it has helped. Preventing people from spawning all in one spot with guaranteed food was an issue before and the main hot spot has reduced a bit as opposed to before.
It's unfortunate that you died so many times in a row, some creatures do very much need some additional spawns but the random spawns on their own I think are very healthy for the game as do many others.
@midnight heathThat is a fair assessment. I agree. More spawns and preventing the same spawn twice in a row would help.
My whole point: The current system is more exploitable, imo. and it is more exploitable without those extra spawns you mentioned.
And that was the propose of my post, to bring light to the spawn issue.
Sir, people need "easy food" to be able to survive and grow, keeping the local ecosystem active.
Current map design is "horrible" and unnecessarily large
If you want people to explore new locations, make the map proportional to the size of 100 players.
Make locations interesting and less boring and use a design that allows for no bad spawn locations.
The southern regions have the most population because they are the most accessible and have much food for Grow.
Trying to move the spawns away from the southern regions is not improving the game at all, it is just making an existing problem worse.
And most importantly, random spawns in the game are bad in many cases simply because the map design is unnecessarily large.
moving spawns from the southern regions improved the game by actually encouraging/allowing people to go anywhere besides south and find food/other players
which is exactly the reason random spawns were implemented at all
Check out this graph I made during my time flying as Ptero on some Hordtest servers when it was still busy.
People go to places where there are players, the only way to encourage people to go to a place is when they know that place is populated and has a lot of interaction between players.
which is why random spawns were added, because now players won't always just be at one spot
What new place are you talking about that encouraged them?
there was no new place
Sir, people instinctively go to the southern regions because the rest of the map is dead.
besides docks, i guess
and south is still not even half as populated as it was before random spawns
because the other players are indeed out there, following patrols, migrations, etc
Random spawns are decent for the game I suppose.
i've found players on the eastern shores, the swamp, highlands, river-delta, central plains, etc
The south plains was the most populated location when the SPAWN in Northeast Plain was removed sir.
Although it is a populated place, unless.
East plains used to be THE hotspot because multiple spawns were there. They removed those and then the hotspot perished. Until the introduction of randomized spawns, I BARELY saw anyone there ever
Only thing that needs adding is the party system which they have confirmed to be making and then the spawn system will be better for me.
because players used to rely on whatever is the easiest to spawn at, which is no longer the situation
This tbh
They are when they work, the map is large to the point where they look terrible for some playables.
god yes 🙏
This just proves that map design sucks.
Like currently I’m just waiting for them to add it cause having to run around the map to find my friends is a no go atm.
no it doesn't
No not really.
no matter what map it is, this is always the case
because it's not about the map design, it's about whatever is easiest
People will go where the food is. Literally the oldest concept in human history
How so? (Sorry for like joining in on this ik you got like 2 others asking you bout this atm)
blaming the map design is blaming the wrong thing. it was always the spawn system
Yes, this proves it, the fact that there are two populated locations when we have more than 10 regions made for interaction between players as main ones, so yes the design is terrible and unnecessarily large.
Even with random spawns, the southern regions are populated
No
yes
It's the map's fault
it really isn't
If they have chosen spawns, 1 spawn will be the most picked one and create a hotspot. They nuke that spawn, another spawnpoint and hotspot pops up. It’s literally just moving the problem
because the hotspot has changed many times without the map changing
why is that? because the spawns were adjusted.
Do you even know what good map design is?
yes
Then spiro’s map sucked also because 90% of the map was at double waterfall and stego rock
do you? because you're blaming map design for a problem that has nothing to do with it
So you know very well what 80% of the map means as areas that simply no one enters because there are no benefits
Spiro was good map design
Like dm_flatgrass is
erm... gm_flatgrass
Not the grass or emptiness, the hotspots
and that had nothing to do with map design. it had everything to do with spawn points, because the game literally gave you the option to avoid those areas
Look I haven't played garry's mod in 5 years
spawn zones literally gave you the option to spawn in the same area as everyone else and avoid all the "dead space" that was made by that system allowing you to circumvent spreading out
no one spread out because the spawn selection let you avoid having to
you could make the most perfect map on earth and this would still ring true with spawn select
@low hawk True TI isnt for everybody, maybe a more casual and layed down experience is better for you and your friends. I wish you the best of luck in PoT
The main purpose of the game and the key to it is the interaction between players and their realistic world, making spawns further away is not solving anything when the problem still exists, you are just trying to eliminate one problem by creating another, 80% of the map is dead precisely because the map is unnecessarily large. If the map design was good, the map would be well adapted for 100 players and its regions made for interaction between players would not be so disadvantageous, many people kill themselves when they are born in unwanted locations because the location is not conducive to growth.
If you don't see this, then you are just deluded.
The Northern regions are simply dead and the Devs went to the trouble of remaking the Northeast Plains region so that it is one of the deadest areas in the game.
spiro literally proves you wrong. smaller map, less playable space, people still only stayed in centre. Why? Easiest place to spawn and it's where everyone else is.
Making the map smaller doesn't fix the issue at all
I've never played Spiro
Making the map smaller reduces the issues and also makes it easier for Devs to create an efficient map design.
"reduces the issues"
fantastically vague lmao
But it doesn’t. Cuse spiro also had hotspots
^
80% of the Gateway map is made up of dead regions that there is no incentive to go.
again, removing spawn select actively aided in reducing hotspots more than any single map design change ever has
just wait till you see the spiro map
And if you make it even smaller you remove the survival aspect since everyone will find you no matter where you are because the map is so small
Yes, it reduces
also seeing as i can traverse the map and find new people, i dont think that rings true
i actively explore the map and am rewarded with interaction
patrols and random spawns will have you finding all kinds of people
Spawning in random locations becomes less disadvantageous, interaction between players occurs earlier and players also explore the map more.
It's not hard to understand, this is a map adapted for 100 players
What is there to explore if the map is the bare minimum size
The northern regions are dead all the time, I am a Ptero who constantly flies around the island and I know which are populated and dead places.
And I know why they are in that state
Again, make the map too small and it becomes a deathmatch game
i often head to NE and North for migrations 
People stay in a region simply because the map is large and populated regions are places where players go to seek interaction, the result is that there is no incentive to explore the map if I will be punished for exploring (hunger)
Coming back to this again arent we
i literally find more food exploring than staying in one place lmao
Carnivores make up a good portion of the sever, why would a carnivore leave a populated location for an empty one without being sure that there will be food in that next location?
that's how i play carnivore and it works great lmao
Now you're going to tell me that you find more food in the North than in the South.
Because migration moves therefore usually herbivores
i mean... sometimes, yea
It’s speed is fine it needs some kinda nerf it’s not worth to fight it atm
i dont stay in one place for long
Sometimes: once in your entire life
I disagree. Cera needs its brawling nature to keep its niche. Especially with Allo coming up
multiple times. i often take the pilgrimage to north because i want to
Still, the Northern regions are the deadliest places in the game.
Most people simply won't go to the Northern regions because the main experience is a lifeless place.
Reducing the map and redesigning it with a more efficient design for 100 players is the best solution.
i disagree, especially since the server size has been growing over time
especially given that Gateway won't work with a smaller space given what devs want to do with it (especially with human gameplay)
The default size is 100 players, above that the amount of problems is impressive and the necessary cost of a server too.
Ping, Lag, crashes, etc. start to become more common as you increase the player limit. Increasing the number of players to populate a large map is more harmful than beneficial.
In addition to needing a more expensive machine.
It's no wonder that Hordtest leaves 120 players as the maximum normal limit.
That's why I suggest map reduction rather than simply increasing the number of players to populate a large map.
I've even made a suggestion about this, map reduction and general review and my suggestion was approved by the majority.
it's actually funny, because this is the exact philosophy of Dondi
you're not supposed to be constantly having player encounters
But my suggestion is not to increase the number of encounters, just to avoid having a large part of the map dead, as well as encouraging players to constantly change locations instead of staying in one place, encouraging exploration.
My bro is playing a Dinosaur game and expects to see dinosaurs, or an absolute void simulator.
what part of the word constant was lost on you
Yes it is map size, you just refuse to see it.
^
it isnt. you can shrink the map as small as you want but that won't stop deadzones and absolutely will not encourage players to enter those deadzones
80% of the map is dead without players precisely because it is too big.
what you need is real, tangible reasons to move to those places, which patrols and migrations aim to do
No you have refused to refute the fact that spiro had hotspot issues too despite the fact that that map was maybe 1/4th its size
first of all, 80% is an entirely made up number that i can actively disprove by manner of simply playing the game, second of all, the size of the map has nothing to do with that made up statistic
In fact encouraging players to enter dead zones simply because the DISTANCES ARE NOT ABSURD
it don't matter how far or close a deadzone is, it'll still be a deadzone
It will stop being a dead zone when it becomes a place used as a path.
except it won't be if the players have an easier path
Why not just make the default 200 people? I don’t have an issue finding people on petit pieds
officials have a harder time with larger playercounts, presumably because rather than dedicating all resources to one server, like Petit does, they spread it between several servers per different region
also a lot more people trying to join them
I really don't understand The Isle players, they complain when a location is populated but they also complain when a location is without players.
The low-encounter philosophy proves flawed when players actively seek out high-encounter locations, such as southern regions.
Ahh, well so long as community servers stay a thing I’m fine with it. Besides the no-rules of official leads to so much mixpacking
New, More expensive and powerful machines and more technical problems.
100 is the best number of players as it does not require much spending on machines and is stable.
And a high encounter philosophy defeats the purpose of the game
or they can aim for larger and bigger servers to populate the map and feel more alive by engaging in optimisation techniques, which is what they're doing
So DO IT RIGHT, otherwise the philosophy doesn't work.
yea, that's what they're aiming for, to do it right
that's why they're making updates of that descript
That’s….what development is for yes
lmao
I'm sure the main reason for this "philosophy" is not because they actually want it, but because it's a necessity with the game's optimization state, you know why they don't like populated places?
Because if there are too many dinosaurs in a location, everyone's performance drops. Anyone who has been on large unofficial servers in a location with +30 players knows how performance drops considerably.
Uh
@polar ravine THat bug has been in the game for over a year now. At this point I think they don't know how to fix the bug. For me it fixes itself when i relog after a reset
dang... thats kinda sad because it really does destroy the game for me as i cant really play with it since i mainly play herbi
I mostly play carnivor, but you can also apply it to herbis, so whenever i get the bug i either:
- relog after server restart
- Learn what diet the difrent types of food gives me
- thing is i dont know when server restarts its only like 5mins until server restart 2. i play so many diff species its reaaaallllyyyy hard for herbs
I don't know if it also fixes itself after relogging, but havent tried yet since i mostly played on official servers and didnt want to wait in que. Now that i have moved on to 200 slots community servers I don't have to wait in que any longer and can just quickly relog without even safelogging
My best recommendation is if you ever get the bug you can either restart or learn the diets for the herbi you are playing
this is the restart timers for EU servers
thx
dont you get the bug in community servers now too?
crazy server had a restart now i have the bug
@calm obsidian I want my baby troos to do excited little hops now...
I’m just imagining the situations where you have a group of friendly players hopping and spinning. It would be adorable if a stego could do a teeny tiny hop alongside them or something
Idk have only played on Petit for one day
That, and it keeps the spacebar from being unused on some dinosaurs
ok
Oooh I misread it, I didn't see it was for dinos that cannot jump. Even cuter to see a small steggo try and jump. Maybe just the front legs, or raising/lowering each leg for an adult though, they are way too heavy for hops 
It could even be some kind of specific movement for each if they want. Could you imagine a carno waving its stubby arms or something?
@low hawk Hello, just wanted to let you know that Evrima has only been released for 4 years. The isle legacy has been out since 2015.
@abstract narwhal I think if Hererra could regain stamina while clinging it would be a little too good, it’s fine for ptera because they aren’t as powerful of a Dino.
I do think their swimming animation should be changed, and perhaps a little quicker swimming speed while underwater.
you are correct the map in the game isle has only been out for 4 years. but i did not say evrima. i said the game. they are not two different games. and the issues i spoke of were on legacy as well so my statement stands 8 damn years.
Idk why the map matters haha. They basically are two different games. Legacy hasn’t been worked on in over 4 years. Their main branch is now Evrima.
They very much are two different games
Recoded from the ground up, new assets, new everything
Even the models have been reworked for evrima
you made the point that i was mistaken about the length this game has been out and i am not and whether legacy hasnt been worked on in 4 years does not negate that the glitches have been in bothe versions of the game. if you want to disprove what im saying you are gonna have to try to get anyone who played in both versions to not remember the food being stuck in ure mouth glitch
There could not possibly be a "food getting stuck in your mouth" bug in legacy since you couldn't even pickup food back then
and the only reason im replying to this while me and my crew is enjoying titans is because i was pinged and should have just removed this discord.
For sure, I played legacy for years before evrima was released. Legacy has fundamental problems, that’s why they recoded everything and basically started from scratch with the designs and mechanics for evrima. There’s really no need to play legacy anymore tbh.
Cool, I’m just saying they have been working on the new branch of the game for 4 years and they have made a lot of progress
Why is someone so mad over a game not being completed?
Thank you for your feed back. But when I say regain Stamina I mean very little amounts such as 0.10-0.05 a second. It’s just very annoying having to sit down to get back to full stamina when I’m not doing anything. Then again, idk.
@dawn hound i prefer the group dynamic of Troodons. It would make stage 3 useless for all the other troo. They would each need to get up to rank 3 instead of everyone screaming and pouncing like crazy.
That idea absolutely destroys the concept of troodon as a pack hunter
yea but look, i hate how annoying my teammates are interrupting our hunt by knowing absolutely nothing about the envenomation mechanic. How about it will work the same as i said but with the disadvantage of the envenomation mechanism to be ruined whenever two troodons pounce at the same time?
The idea is that troodons need to cooperate to envenomate prey, then they can all benefit from it
i fixed the post
If other players ruin your hunts by being bad, then just find better players
It's the same with omnis when someone keeps pouncing their friends already latched on their prey, more handholding doesn't solve skill issues
Still ruins troodon's pack hunting playstyle
what do you mean find better players? just leaving in middle of the fight? I mean thats great idea, I dont want those numbheads to ruin my hunt. Or you know what, I am going to delete the post since I realized something that I can do all the time to prevent bad hunting teammates.
killing them
I mean yeah ? Go away, let them throw their own lives away, or if you're feeling like acting out, kill them
You're not entitled to being a babysitter in this game
yea, main problem tho, the other numbheaded teammates are gonna be after me too lmao
I think I got a better idea for a suggestion
what if instead of big carnivores killing one shot animals by biting them will instead grab them into their mouth and they would simply have the decision to release them or crush them or swallow them
Talk to the others, ensure they all know how the playable work and so on. If possible, find a not too dangerous AI to practice on if venom works for that, so they can all learn the calls and stuff. Basically, treat them like you would nested players, and raise them with a good understanding of the game and its mechnics if you must.
i did, they were how they call it stew pit, and didnt listen or just didnt understand it at all
Take it from this point of view
You're playing a small animal, you get ambushed by something larger, say an allo, but instead of killing you and letting you start over, they just keep you in their mouth as you just sit there in front of your screen, doing nothing and waiting for them to have the kindness of ending your life, for 10 minutes traight
Last time I tried AI seems to be immune to venom
what about the smaller animal having an option to escape by holding e just like bucking?
Then what's the point of it all ?
Fair, if they refuse to listen or just don't get it, then you got little choice but to leave them and find others. Hang out at sanctuaries, that seems to be a spot where troodons are often heard at least.
I mean, sure? But who wouldn't just kill someone who's fighting them? There'd be no reason to bite at them in the first place.
It would just add an extra step, leaving the target unable to attack essentially making it stand there and hit the attack button again to finish off, then drop the small dinosaur.
as i said, escaping can be an option by holding E just like bucking
But that mechanic has no purpose whatsoever
It just has potential for griefing, that can be potentially countered by bucking out of it
Therefore, it has a perfectly null value in terms of gameplay
It'd make killing small dinosaurs a pain in the ass if biting them just let's them buck before you have a chance to kill. Small dinosaurs should die easy, it's a good trade off for their other benefits
what if there was a percentage chance on escaping depending on the attacker's weigh and the victim's weigh? lets say for example: Imagine a troodon gets bitten by cerato, and there was a chance of the troodon escaping, but theres another chance of it being crushed to death. Now imagine the cerato catches an animal that weights slightly more than the troodon, thus it will have higher chance to escape its jaws. Allthrough the chance will only have some amount only when holding E, meaning if the attacked player isnt holding e, he has no chance of escaping.
Again, what's the purpose of it ?
Also making things RNG makes them worse, not better
okay, a small creature has barely any chance of surviving a big thing thats almost the same speed. I wanted to introduce what could be a mechanic, but id mostly agree with anything to make small things have at least a little bit bigger chance at survival, such as making the smaller animals faster, or making the bigger ones slower. Doesnt depend, just anything
Big animals aren't supposed to be as fast as small ones, that's the exact design philosophy of this game
UNless said small has a way of escaping beyond running away (like herra and beipi)
where can i check dinosaur statistics in this game?
So all of this is not needed, because it means a small animal will only die to a bigger one if it got ambushed or didn't use the tools it had to escape
There's no accurate and up-to-date list afaik
But dinosaur speeds are easy to gather since they appear on character screen
I dont know if i am trippin but last time i played troodon, i was running away from a cerato and it was running the exact same speed as me. I dont know if it is a bug, or anything else.
Probably a hacker, using speed mutations( worst thing ever added to this game) or funny latency issues
Troodon isn't exactly fast, but cera is meant to be slow
iirc troodon is roughly the same speed as omni, while cera is quite a fair bit slower
I don't have the exact values tho
I honestly think mutations depending on which kind should be given only to each dinosaur or any animal that naturally has the ability. For example, beipy and deino are naturally semiaquatic, and so are only by small fraction tenonto and cerato, so only they should have the mutation hydrodynamic avalible, not anything else that is water intended. Same for speed, only animals that are intended to evolve legs or all limbs for speed, only them should be able to get the speed mutation
No, nothing should have speed mutations
The speed balance is very thin in this game, speed muts just destroy it
Speed is, in every situation, the most important stat you have in this game
A mutation that can increase it automatically becomes the metea, forcing everyone to either pick it or fall behind and become easy prey
water speed boosts dont
Speed allows you to travel the map further and easier, escape predators, chase prey, reposition yourself in combat
what about speed muts for prey animals only
only for those who can barely even defend themselves
Not as much, because water is not the main way of travel of every species
And combats usually don't happen in water
But for that reason, I DO think the "hydrodynamic" mutation should be unavailable to semi-aquatics
Because they already are, by design, hydrodynamic
Give me one reason to not pick the speed mutation as something that is solely designed to run away
An animal not being a threat does not justify it being able to circumvent the game's balance
i dont have any, I just said an example, because you said it wouldnt be good for every speed based animal, so obviously, prey
Speed mutations are not good, period
the only reason i like them is because of those deinos that frequently are mostly faster than me whenever I play as beipy. Even if I do the dolphin jump thingy, I mostly get chased down by these
Yeah that's because deino is needlessly fast for some reason and beipi is terribly slow for another reason
But this is a base-game issue that does NOT have to be solved by mutations
It has to be solved by proper balance
Cant expect a deino to catch anything with it tbf
Unless you camp a hotspot, you will need a lot of speed to get to the place they drink or are crossing
@frosty sparrow for your knowledge #general-feedback is a suggestions channel not a questions one
Because if you keep it that way, then you force every beipi to waste a mutation slot just so they can survive an encounter with deino
And if a deino also picks that mutation, you're back to square one, the situation where you die no matter what you do
beipis
deino is faster than beipi in the water.
Which is absurd.
Yeah but you cant keep up with prey on land without it
That just sounds like beipi needs a buff
Where is it said that ambush predators need to keep up with their prey when it's running away ?
yea thats the only reason i like hydrodynamic, because i can actually escape from those alligators on steroids. I wouldnt want it in the game if the croc wasnt so fast and beipy so painfully slow
Either that, or deino needs a slowdown
I wouldn't be against either
How am I supposed to ambush something that has thousands of crossing spots??
Deino is invisible to land dwellers
Act like it
Pick one spot in particular and pray it crosses there?
That…doesn’t change the fact that you’re implying I should pick a spot and pray
Deino can still keep up with something that is swimming
Yeah, that's how ambushing works
Also you realize that keeping up with the prey drains tons of stamina, the same thing I need to drown it right?
either way, beipy is designed to escape these crocodiles, not to act as a bunch of meatbags to them as a reward. Any intended game mechanic that makes beipy better to escape with away from any water predator would be appriciated, no matter if it is speed intended or not
Brother, that ambushing is never gonna succeed unless I camp a popular spot
Yeah so why do you act like you absolutely need to do it, if doing so kills your chances of drowning prey ?
At least let me sacrifice stam to get to a better position quickly
Because then I still have A chance rather than none at all
I didn't say to remove deino's ability to sprint in the water
But it being faster than beipi should not be a thing
exactly
And I said I agree with that🤣
It just needs either to be reduced to believable speeds, or beipi needs to be made quicker to compensate
But I said nerfing deino to fix the flaws of another species is not the way
Just buff said species
beipy is said to have escape points on cliffs around the rivers, where they jump up to stay safe, but what is the point of that when there is barely any place with that?
True there isnt much. Best to swim to shore, which shouldnt be the ONLY possibility
beipy should either be faster than deino or posses the ability to detect movement in water just like deino has. I would personally agree with the speed ability, since the water sence ability would be overpowered and wouldnt give deino any chance to hunt it down.
(I personally hate adult beipi, juvi is fun tho)
I also think about the fact that every other semiaquatic will need to be insanely fast if they want a chance at escaping deino
Unless they're all very fast on land so they can escape that way
adult beipy is painfully slow
It’s probably gonna be the latter, which would make sense
But I think it's a bit sad for a so-called "semi-aquatic" to need to get out of the water as soon as a croc gets there
But why tho? Cuse the aquatic outswims it?
exactly, like i always find nice spots as beipy, and then boom, a crocodilian appears and everything is ruined
Unless something is made to make deinos properly uncommon in the future so they're not in every waterway
gateway was supposed to fix it by adding more rivers and water places, but of course, hotspots exist
I honestly don't see things like bary or minmi being that fast in the water
And if they aren't, well, no bath for them
And it did. There’s lots of safe spots to drink and cross and inaccessible or barely accessible places
Because deino circumvents The Isle's #1 rule I mentioned earlier, in that it's both faster and stronger than its concurrents
It just made the possible spots for deino more limited and therefore very common to see them
There is plenty of people that stopped playing deino going from spiro to gateway because of the rivers
yea but hotspots are quite the issue. I know you might just say to not go into hotspots then, but what am i supossed to do the whole time? Being alone somewhere? There honestly should be something to prevent hotspots from happening and for players to be spread across the map. Dont ask me how to do such though.
Especially the stupid “clear the whole server” clans
bruh
Hotspots will always exist. That’s inavoidable. Random spawns improved player spread but migrations will always be hotspots too.
Just much healthier because they change
true
Oh yeah. They would log in with 20 people, kill all the unorganized crocs and go “easy, why can’t anyone provide a challenge”
But anyways, beipi should be faster as an adult anyways. That has been requested since the change🤣
people really be sweating their organs and blood out, and dying 20 times to something while being in a team of 20 and after killing the target saying: TOO EASY BRUH
Back in spiro there were commonly 30-40 deinos at any anytime in any full official server
Which was a big issue
yea
Pteranodon stamina isn’t bad once you learn to properly fly.
-
Do not sprint: use A + S to control the direction of your bird. Do not touch W or Shift. To rise, double tap spacebar with every downstroke. You can cross the entire map diagonally in one stam bar.
-
Do not land if possible: This only applies to fishing and stam regen. When you catch a fish, air break + RMB to cling to a tree. You can swallow the fish while grappled. When you takeoff from the tree it doesn’t cost stamina. Taking off from the ground costs a significant amount of your stamina. If you need to land for stamina, grapple to a tree for a small stam regen, or land In a tree branch to lay down. When you fall from a tree, it costs no stamina to start flying.
@merry ore My only change would be to perhaps limit it to 3 nests before the oldest one rots away. Otherwise you know there will be people just making as many nests as they can just to mess with the server 
I really enjoy the idea though.
Thanks , the best part is that this nest "mechanic" is not something that requires a lot of work, so it is very simple to do.
all they need to do is allow "unlimited" nests, add a scent of abandoned nests with no eggs.
The only real difficulty I think is making the nest visible in the nose only to members of the same species.
Mh, I guess it depends on the code and how everything was put together. It could actually be hard to do without a workaround like replacing the old nest with a "nest" location that people can build on.
@queen ember aren't you worried about diet being way too easy to get full?
Not really. For one the only reason it doesn’t seem so bad rn is because you mostly have zones all to yourself due to the HT servers uhhhh being dead. On a full server this might not mean too much to something like a Gali or Pachy but there’s no way a stego or dibble is having a high 250-300% diet boost with the amount of food they have to constantly be eating while also in competition with other players
@main shoal In my opinion the ram changes it got along side it more than make up for the weight change.
Anything that is within it's weight to stun with rams is basically dead assuming there aren't too many of them.
They can zoop in, ram and keep running to get away, then do a drift to 180 and repeat.
For the niche they wanted as a "small game hunter / bullet train" it works great.
carno is fire rn
yeah it's good I still think it needs a few things here and there but for the main part it's pretty nice to play as
tbh yeah carno is where it needs to be, not insane but also not too weak
"I think most of us agree"
The most of us in question:
I found a really big bush of one of the new ones that fed my 5 ton stego 45% food so those are the ones to look for
it was called azure something
Played steg for a while today and I actually really like the new diet system. It's slow to start because the babies stomachs are so small, but scales up fairly quick as they grow. As a fresh spawn you can reasonably attain a +70% give or take a few points and hold it. By 45% grown I was sitting around 150% growth rate because my stomach size had improved drastically. In essence- the bigger you get, the faster you grow. This also means the decreased diet decay mutation is a more viable option for bigger dinos- herbi or carni.
As for food availability- I hope it has it's intended effect, but only time will tell. I think it's a great way to incentivize massive herbi packs to start splitting off into smaller groups and spreading out across the map to be able to access the food they need. No single area should be supporting massive mix packs of stegs, dibbles, tennos, etc. Especially when ocerpacking as herbis have no other negatives. The more herbis, the safer each individual is. It makes them all unapproachable to carnivores, which is why carnivores are killing each other and not herbi prey items (among other balancing reasons of course).
Until features like communicable disease and the elder system is added, I like that something is temporarily in place to break up large groups, or alternatively create infighting which creates the weak individuals that are needed for natural carnivore hunts.
"Add Power swing cooldown back to steg"
"make diet not go down untill its at 0% like before"
"add allo, maia, sucho, barry, kentro and austro add there unique ability's later just add the base dinos like legacy so theres more of a selection"
three for one on things that absolutely should not be the case
honestly, i really like how quickly large herbivores like stego can really wipe out zones, especially patrols. Makes them an animal to compete with, and speaks volumes about how impactful apex herbis like trike will be
it's also really cool that migration zones feel so bountiful now
so much food
I agree. They're big animals and they have big impact on their environment. And it creates much needed natural conflict between herbis, possibly a more naturally even spread of large herbis, and opportunities for carnis.
And there's nothing better than showing up to a patrol zone and seeing that you've got the feast all to yourself
agreed. It feels like larger herbivores are real lawnmowers that command respect, and we may see interspecies confrontation if certain herbivores threaten the food source, which i also think is very cool
dondi was also talking about how you can just keep eating the fruit tree even once the fruit is gone, which is something i PRESUME will be for trike's addition
https://cdn.discordapp.com/attachments/1085920940774404138/1091670100320473180/Triceratops.png?ex=67240442&is=6722b2c2&hm=fc1abd7f327b8bf4875180ddef280fa69d6c35cb05405780be8ccd52f6e8b74c&
although the concept art shows it shaking the fruit tree rather than eating it
is it just me or tree textures are now bigger? there are spots where you cant walk in between.Like invisible wall.
i cant wait to eat an entire tree for its arrogance
i want to eat the tree BEFORE the fruit so there's just piles of fruit mysteriously lying around
@silk flint #general-feedback message
you have to go into the nesting tab and gestate your eggs before laying them
can someone explain how the new nutrient system works?
#general-feedback message
You have to gestate the eggs first. I think Kouga might have a video on it
https://youtu.be/gJIp-N_AfBY?si=GMoqSMp-F1GJhFlI
I think that's it? But once you gestate them, you'll then be able to lay the eggs in the nest.
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Basically, you can get 33% of each diet and get perfect diet and 100% growth. But I've learned that if you're an herbi, once you get to a specific size...don't even bother with the little plants. Theres bigger plants that will fill up your hunger A LOT faster. Eat one from 20% and should be almost full, then eat the smaller plants. Though if you want the diets high, just eat the big bushes, wait for your hunger to go down then eat the other bushes or smaller plants. S and dots I think are the only big bushes, as far as i could tell - the lines diet doesn't have any bushes, but i could be wrong.
Again though, your diets will fill much faster with the larger plants after you get a specific size and it seemed to me last night (since I found like 7) there's plenty of them and they were fairly closer together, not a huge cluster, but i could walk and sniff and smell atleast 5 or so diets on my compass.
have to give a hard disagree on this one. at least for migrations consisting of coconuts and mango for diet. those two things hardly give squat now, and that’s the main thing that spawns in beach patrols and migrations
barely 2-3% nutrients and hardly any food. you’re just out of luck if you’re a teno with a herd member or two. I’m not big on being a cannibal but the food situation had me letting my inner demons start to win, should a random adult teno have came into the migration or patrol zone and met me and my buddy lol
gestating eggs utterly messed my buddy’s diet and hunger up
Honestly, go for the bigger bushes the blue and red bushes. They give better diet and hunger, then supplement with the smaller plants.
I think that's what we're supposed to be doing when we get to a certain size. I'm not sure about the red plants, but for the blue ones they're dots so on the compass find the single dot and head to that. Sometimes it's just a coconut tree with no coconuts (idk if that's a glitch) but you should find the larger bushes. With like 1 of them, I had nearly full hunger and nearly full dots.
we did and those didn’t last long. that was just with two tenos and one trying to gestate eggs. it wasn’t fun
apexes like trike need these values, not smaller herbivores like teno and pachy and whatnot
a whole herd would just be miserable
in fact, a whole herd was miserable, but they weren’t even full adults yet. we nested
my buddy’s diet and hunger was shot the entire time while I started being close to the verge of starvation when the babies started getting to 30 or so percent because they ate everything
pretty unfun tbh
the update had a lot of good additions. the only big problem is the food values
I haven't tried nesting yet, but I know that part is probably not fun with it. How much hunger/diet did you lose feeding them?
I was in the mz with a pachy, a 60% teno and a...maybe 30% teno and I was fg and I had gestated eggs as well and granted I was only on for like an hour, but I think we were all pretty okay. I was able to keep mine at full, I think the pachy and 2 other tenos were able to as well, but we also got there fairly early and I had previously filled up at a patrol prior to coming to the mz, so idk if that also had something to do with it
not a whole lot but diet and hunger does seem to drain significantly faster for hatchlings than what it used to. I think one of our babies said their food was at 50% within half a minute of a feeding lol
HOT DAYUM! Okay, it needs to be implemented where like nesting dinos are able to store extra food/reguritant for hatchlings if it's gonna be that freaking fast
Might be also have to limit how many are raised at a time to combat that...at least until we get an ability to store extra food