#general-feedback-discussion

1 messages Ā· Page 194 of 1

cyan flame
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Shouldn't it be difficult to sustain a very large and powerful critter?

lapis swallow
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rex is being added soon

urban flax
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Also last I heard stego isn't that easy to grow

karmic dust
cyan flame
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Yes, treat stegos the same way. Nerf their growth curve, and make adults hard to sustain if there's more than two of them. Tha'd be really good.

urban flax
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It only is in hordetest because everyone is playing diablo and stego hard-counters it

cyan flame
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But it's not the growth, it's how easy it is to sustain (aside from right now due to all the dibbles around eating the food)

lapis swallow
cyan flame
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But yeah, stego should be treated the same as deino, no issue there

urban flax
cyan flame
cyan flame
# urban flax Inherent problem with herbivores

True, but it could be adjusted. Stego could do with a harsher growth, or well, keep the "reach decent size quick" but then keep it at that size for much longer + increased food need while in juvie/sub stage, and so on.

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If deino could get properly harsh growth and life cycle, so could stego, even if stego ought to have it slightly easier due to being herbi, and we do want herbis over carnis after all, makes for a better ecosystem

karmic dust
# cyan flame Shouldn't it be difficult to sustain a very large and powerful critter?

you can't make anyting with a fully grown one too apperantly. And that was kinda the point in the first place. lt should be strong but slow and cant able to leave the water that was it's balance. that was making water dangereus. You talking like it can run 50 kh/h with 500 bite force. ldk l could be just missing the old gameplay of deino 😦 it was seeming fair to me

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l am leaving for now thanks for the discussion and sorry if l was a little rude lts just make me sad to see the game like this

buoyant dove
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yay

icy lion
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@noble temple Planned

noble temple
buoyant dove
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The playerbase loves to riot whenever something is added dw

clear saddle
wary grove
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why i do 0 dmg to this afk cera thats 50% growth? i play as baby stego, but still i hit him with tail 40 times hes still not dead wtf

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100 times now and hes still alive wut

bitter otter
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But its not tbh, Its about all the dinos, I went to migration zones my self and arrived first and barely any food in most of em and some are pachy's diet we cant even touch but it shows in ours and its our only diet in the area

boreal briar
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@gentle wasp But then when you get 79% diet you're gunna be thinking the same thing, no? šŸ˜›

gentle wasp
boreal briar
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Yeah true enough.

neat dock
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has anyone else been getting no food listed on their preferred food to get diet?

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on dible

frail heath
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Dibbles attacks make no sense lol a body lengths away with my tail and I get knocked to the ground as carno lol sparring is op vs any dino right now

lucid sinew
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The Diablo Horns Clashing sound has got to be the best thing to happen in this game thus far

rare wasp
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What’s the growth time on the new Dino šŸ¦–

limber hull
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@urban bear i think the comparison isn't truly fair when he litrally goes on about saying nights are scary because of the stomping footsteps of massive predators, of which we don't have.

Playing diablo as of late, the night vision does feel horrifying. Got jumpscared by an adult carnotaurus as a baby dibble, because of how quickly it just drops off in clarity. This is also aided by thunderstorms, which obscure the moon and plunge the island into basically complete darkness besides occasional flashes of directional light

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Legacy's NV is bad for what EVRIMA wants to achieve too. It's a hard-lock on your vision range, which means you can't even see sources of light outside that range, which is bad if you want actual human hunts to happen at night (thus adding to the fear humans experience by merely turning on a flashlight)

urban bear
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I get what your saying, we don't have rex or anything like that so I could be wrong in the future, I just dont like how much you can see right now

knotty wyvern
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@junior kite Sanctuary is possibly the worst-implemented concept in this game. It does not work as intended and is purely a feeding ground, avoid them imo.

urban bear
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it doesn't need to be legacy level but just putting a black wall at the end of the NV range would do wonders

limber hull
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i still don't like that conceptually

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not only is it just kinda gross, it makes humans ironically far safer in the dark than they would be as-is

urban bear
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Legay to me feels a lot more scary regardless of apexs, at night you never knew what was around the corner, if you were a juvi you would be horrified of almost everything

limber hull
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and humans should feel exceptionally out of their element

knotty wyvern
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@urban bear I fear the dark, i regularly get jump scared on cera by carnos/dilos at night hahaha

urban bear
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just for dinosaurs personaly its scary but I think it could be better, rex will also help a lot

knotty wyvern
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gotta remember that bigger creatures will likely have worse NV, so the current amount isn't fully indicative of what overall the roster will have NV-wise.

limber hull
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also with how lighting works now, i'm not sure having hard limits on vision when NV is on is the best idea

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given how black some shadows are

urban bear
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I feel like juvis at least should have worse NV

limber hull
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they do

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by a significant margin

urban bear
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Much better then it was before

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Dilos are great at night also, but in Legacy they were a threat because they could be super close and be able use their nv to their advantage

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doesn't happen like that in Evrima, you can see them pretty well

knotty wyvern
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@bronze matrix I love the idea, especially the lucky pop-up areas! Very nice work.

cyan flame
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@weak dune@half swift Stego isn't faster than adult dibble far as I know, the issue is mostly that for some reason juvie/sub dibble are really slow. I'd rather they speed up dibble a little during it's growth than make stego slower, lest we end up with even more slow and unfun juvies overall.

half swift
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I was sub adult AND swam across a lake to get away AND they still got me

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It was ridiculous

weak dune
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I wasn't suggesting to make Stego slower specifically, just that something has to be done about their speed match-up because the fact a steg can chase down a dibble and spear it is ridiculous

cyan flame
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Yeah, dibble being slow is odd, no doubt about that. I just think that it's better to speed up dibble than slow down stego, since far as I know, dibble is slow enough no matter if there's a stego around to make it worse or not

half swift
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For some reason they do move faster with the tail charge and if they have the day time movement speed I can definitely see them being faster regardless

limber hull
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there's no speed buff with the tail charge, no

weak dune
cyan flame
limber hull
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also movement speed mutations are lame and this only helps prove further why lol

half swift
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Could have the night version of the mutation

cyan flame
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And oh yeah, mutations might make a difference, for good and ill

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Guess it'd be a good case as to why some mutations should maybe not be a thing

weak dune
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Or have certain mutations at least be species-locked

cyan flame
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Or that, but even so, this particular issue could happen to other matchups

weak dune
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Well most matchups don't involve a dino that can 1-shot most of the roster

limber hull
cyan flame
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And I'd rather we try and avoid a "have this mutation or else this matchup goes the wrong way"

half swift
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I understand they are on full effect but my point still stands with it not being acceptable testing behaviour. I also thought stego was gonna get removed because it’s so OP

knotty wyvern
limber hull
weak dune
cyan flame
limber hull
cyan flame
limber hull
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When the aquatic roster fills out, I might dislike swim speed a lot more as a mutation

half swift
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The stegos that killed me weren’t fg so that’s probably why they were faster

cyan flame
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Just keep that in mind, there'll be other "tiny" critters and yes, potential juvies that may or may not be run down/easier then

half swift
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Still shouldn’t have had stam after swimming

cyan flame
weak dune
cyan flame
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I'd be fine with lowering sub stegos speed a bit, just leave the juvie and adult, they're slow enough. Up juvie dibble speed instead

cyan flame
half swift
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If we have the muscles to push another dibble around surely we have the ability to run faster man šŸ’€

cyan flame
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Isn't that the general issue with some of these mutations, that they're just a given because they're so useful

limber hull
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^

cyan flame
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Like extra damage vs own species, or healing by eating

weak dune
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Depends on your playstyle and server you play on

limber hull
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"I need the move faster perk otherwise I can't catch up to the dude with the move faster perk" or "I need the move faster perk otherwise I can't escape from the dude with the move faster perk"

So everyone just gets it

cyan flame
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As a cera/deino why would you not take them, you are a cannibal, and you can heal by eating the thing you just jumped (and no puking, apparently it works with overeating), if it put up a fight. And if you're on the recieving end, then you most likely will lose the matchup if the other guy has the extra damage

knotty wyvern
weak dune
# limber hull "I need the move faster perk otherwise I can't catch up to the dude with the mov...

I mean again, it depends. If we're talking equal weight classes, let's say one person has the "move faster" perk, another has a perk that increases their combat viability. Yes, the other dino can outrun you, but can he outfight you? The perk system just has to be crafted intelligently to include some form of basically Rock-Paper-Scissors. Whether you choose the rock, the paper, or the scissors is up to you

cyan flame
wooden agate
cyan flame
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Not sure if any shadow changes, stego did get the punish on the new swing after all, so mutations could have changed too

knotty wyvern
cyan flame
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What with all of the rain, I am tempted to go all, extra regen while raining, extra water while raining, and probably get water from plants too or something. Well hydrated stego!

limber hull
# weak dune I mean again, it depends. If we're talking equal weight classes, let's say one p...

Except most herbivores DON'T have combat viability mutations, so they're just screwed unless they pick the move faster mutation, thus only doubling down on why this is so bad

Cera is BARELY slower than teno. If either gets the mutation, and the other doesn't, the one who doesn't is at a HUGE disadantage.

Teno can start running down ceratos with EASE and kill them off. Cerato can actually catch up to teno, and if it's a group, vomitlock it to death.

If you've already established that we're going to need mutation powercreep to keep these other movespeed/damage/resistance mutations in place, I already think it's garbage conceptually

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The way to craft it intellegently? Keep the mutations that grant new survival abilities, like the amazing rainwater mutation or additional food/water/oxygen and remove stuff like "move faster", "do more damage", "take less damage"

knotty wyvern
knotty wyvern
limber hull
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The day and night mutations could be great for the game if they didn't grant a flat movement buff

weak dune
# limber hull Except most herbivores DON'T have combat viability mutations, so they're just sc...

Again, approaching species-specific mutations with its inherent strengths/mechanics in mind. A dino that can one-shot most of the roster with one swing getting a speed buff? Bad. A dino that can pick you up and drag you in water to drown getting a land buff? Bad. A dino that can vomit lock you to death? Bad.

A weak dino with no combat viability against 95% of the roster? (Dryo, Hypsi, Beipi), yeah, alright.

limber hull
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We're reducing skill-expression and emphasising simply meta-abuse

In a 1v1 between two ceratos, the one who picked the "bite ur own kind harder" mutation basically ALWAYS wins

weak dune
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Also being able to double up certain mutations should be impossible. Like "Increased damage at night" and "increased damage by day".

You could also go the route of mutations with buffs having a downside to them rather than only a stat increase, like how Path of Titans does. ("You do 10% more damage per hit, but you're 20% slower" ; "You move 15% faster, but you have 30% less defense", etc)

limber hull
# weak dune Again, approaching species-specific mutations with its inherent strengths/mechan...

I just think we're safer not having it at all, and I'll give you my biggest reason why

It's MUCH harder to tell who's speedhacking and who isn't when speed becomes a variable that you yourself can change. So now speedhackers can DISGUISE THEIR SPEEDHACKS by feigning the fact they have these mutations and NOT BE BANNED because how the hell would you know.

If you can't see the immediate red flags these mutations make based on this alone, I'm shocked

weak dune
knotty wyvern
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These are the mutations I think need to be removed/reworked:

  • Hemomania
  • Melorheostosis
  • Accelerated prey drive
  • cellular regeneration
  • Intraspecific aggression
  • Photosynthetic tissue
  • Nocturnal
  • Hydroregentitive
  • Cannibalistic
  • gastronomic regeneration
limber hull
weak dune
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at that point just throw the entire mutation system out if your baseline for what is and isn't allowed as a mechanic is what hackers / cheaters can do to swing the system. They're going to do it anyway.

limber hull
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I also think the healing ones are fine too, because you still need to actually rest off the damage

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Hydroregenerative is actually really well designed, because if it's dry as a bone, you ain't getting jack

knotty wyvern
limber hull
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I think speed/damage/resistance bad

Healing fine

limber hull
knotty wyvern
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I do think the healing ones would be less of an issue if the flat damage ones didnt exist

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but the flat dmg mutations force you into the high heal/high dmg meta

limber hull
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I also think nocturnal and photosynthetic tissue have a great deal of potential. Simply replace the speed boost with something else not so impactful and then up the values

knotty wyvern
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yeah 100%, the speed boost is my major issue with those two

limber hull
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Like the rain mutation has always been a go-to for me, because the ability to survive separately from water to embrace a more unique niche is amazing. My coastal herrera has been thriving based on these mutations

junior kite
# knotty wyvern <@416586683132149770> Sanctuary is possibly the worst-implemented concept in thi...

It was supposed to help fix KOS on juvies, and it can be better but the ones who are camping it are using it to there advantage as you said to KOS. They could make tiny versions of them or small mini caves that go under ect in places that you can smell only while getting your food and or water around or inside it. And those animals couldn't catch them cause they're to big and order would get bee stung. Plus there would be Multiple of up to like 20-30 who knows, not just 5-7 that folks already know by heart and camp it.

weak dune
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The only good thing about most of them is the maze tangle of trees breaks up line of sight and makes it hard to quickly navigate, but that's about it

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Which is arguably also a downfall depending on the situation

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Also the fact that sanctuaries are entirely useless to most juvie carnivores

limber hull
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gonna be honest ive been loving sanctuaries as of late

being a sanctuary hunting troodon is so fun

weak dune
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its fun when there's actual things there to hunt / eat

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on Live, that's rarely the case

limber hull
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they seem to be a fave for dibbles atm due to how migrations are lol

weak dune
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well yeah but that's the Horde test and everyone wants to test Dibble

limber hull
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i think slow juvis are more fans of them than fast ones

cyan flame
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I rarely bother going there as stego, you're almost growing out of it before you can get the mushrooms, and moving around in there is not the easiest thing when you're quite sizable

weak dune
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moving around inside sanctuaries as a Dibble is actually arse lol

cyan flame
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I can imagine, it's also not the most agile and slim critter

weak dune
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You spend more time backing up from tree gaps you're slightly too fat for more than you do actually maneuvering around the trees

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sanctuaries definitely weren't made with non-maneuverable herbies that can't jump at all in mind

limber hull
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ive been using strafing and i feel like a navigation GOD

weak dune
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its more like a playground for troo / baby omni except outside of hordetest there's never anything to eat

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honestly I feel like sanctuaries as a whole should have been co-designed with nesting grounds with some being more tailored to specific species sets in mind

full pewter
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@limber hull just curious why you think dibble isn’t too large?

lethal quartz
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controversial take but it needs to be said: inherited mutations can kill The Isle like inherited perks and infinite growth did for BoB, if the devs aren't careful. anyone else concerned?

limber hull
limber hull
knotty wyvern
lethal quartz
knotty wyvern
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My fear is we can write as many reviews as we want abt combat mutations, but i doubt they'll change. It feels like something the devs want

weak dune
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Hell, it almost makes FG Carno look small

cyan flame
full pewter
weak dune
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and that was at like 50%

limber hull
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#general-feedback message
i disagree with some takes here. Celluar regeneration I really can't see as "dominating meta", you still need to rest, it has no value in a fight whatsoever, same with all healing. The ability to get more health is not as insane as it's made out to be, and I think these healing mutations are fine to be kept as-is

full pewter
limber hull
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like honestly i've never had a point where i've seen the healing mutation and wanted them above my other options

cyan flame
weak dune
limber hull
lethal quartz
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definitely seems like diablo will be a primary prey item for alberto and allo

cyan flame
knotty wyvern
full pewter
limber hull
knotty wyvern
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I'll add a point abt that

cyan flame
limber hull
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like legit, I have not once picked a single healing mutation because I always find something better

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the only "healing mutation" i've gotten is the one that also makes me faster because it makes me faster, the healing is an afterthought

full pewter
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Hordetest diablo is basically how I imagine Styraco being, virtually indestructible to anything smaller than it but can put up with allos and albertos (with risk)

lethal quartz
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healing with eating is pretty good on cerato, probably good on some herbivores as well, as long as you're in a migration zone

cyan flame
limber hull
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15% is the regular one

knotty wyvern
weak dune
cyan flame
limber hull
cyan flame
knotty wyvern
limber hull
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Buck is in many cases just flat suicide

full pewter
limber hull
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Also dibble being 2 tons means we can do stuff like put styraco in the 3-4 range, pachyrhino in the 5-6 range and trike in the colossal range of up to 10+ tons

knotty wyvern
full pewter
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If Diablo is close to the size of Styraco. I can easily see Styraco straight up outcompeting it assuming it does hit harder for its size

knotty wyvern
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My hope is Diablo becomes a more defensive base damage creature, whilst Styraco is a hard-hitting bleeder, and Pachy is a tank.

limber hull
lethal quartz
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honestly I don't even know why we're getting styraco at this point. It's my favorite ceratopsian but it's essentially a useless addition with diablo, pachyrhino, trike and protocera existing

full pewter
limber hull
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I mean... Why would they have to remove styraco?

lethal quartz
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what would it do that diablo already can't do? diablo already fulfills the mid-range ceratopsian niche rather well

limber hull
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Again, styraco can fit bacsically anywhere in the 3-6 ton range and not step on the toes of diablo, much like how pachyrhino can fit in the 5-8 ton range and not have such issues

full pewter
knotty wyvern
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We can definetly fit them into tiers imo.
Protoceratops: Small tier, flight based behaviour
Diablo: Low mid tier, defensive behaviour.
Styraco: Mid tier, aggressive behaviour matched with higher bleed.
Pachyrhino: Tank based, low bleed good flat dmg and good HP, a psuedo-apex.
Trike: The apex tier, slow and sluggish but extremely hard hitting.

limber hull
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i mean, given how ceratopsians seem to be in this game, it'll likely dwarf allo and alberto if added given diablo's weighting

knotty wyvern
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OOPs poor ava

limber hull
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also protoceratops is a burrower

knotty wyvern
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ava has a good niche, its a den invader. its small vs small tier kinda style.

knotty wyvern
full pewter
limber hull
#

ceratopsians seem to share very similar traits

slow
tanky
exposed flanks
hit you real hard if you get in front of 'em

limber hull
full pewter
#

Exposed flanks hardly seem to matter if they’re among the biggest in their weight class

knotty wyvern
full pewter
boreal briar
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@mystic heron you can eat grass to prevent starvation. But yes... it's a rough journey.

cyan flame
weak dune
# full pewter What’s your point here exactly though just curious? Not trying to be rude honest...

My point is real life Diablo would have been balanced around its environment at the time, which is not The Isle. Isle's Diablo would have to be balanced around what The Isle is doing with its roster (a lot of these dinos didn't even exist in the same time periods, I'm pretty sure, and never would have met IRL) and make it viable in that way.

Otherwise if you decide you have to make Diablo less than what it is now and make it too easy for dinos like Cera, Carno, whatever else to just steamroll it, it'll go the way of most other low tier herbis: Nobody will be playing them except once in a blue moon. Like poor Hypsi, Dryo, etc for example.

Also as other people said, the costs of death aren't really that high for people playing a video game vs an actual animal trying not to die. If you die, you can just reroll another one, which also largely impacts player behavior

cyan flame
knotty wyvern
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I feel like this chart is a good example of how all the ceratopsids could work. Styraco would be in the "mid" section.

limber hull
# full pewter How? A dibble can sure afford to take a hit more than Teno

and it's also worse at dealing at raptors than a tenom because its flanks are so exposed

it suffers more from ambushes than teno because it lacks the speed/attacks to react, allowing the attacker to get off some free hits

its exposed flanks give a lot more opportunity to attack. This hypothetical larger styraco would likely be preyed upon by small groups of allosaurus who would claw and tear at its exposed side and back and retreat quickly

limber hull
knotty wyvern
limber hull
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You're putting a 4 ton plateo as AI

sickening

knotty wyvern
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I didnt make it hahaha

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Nor do i agree with the rankings, just using the tiers as thought for the ceratopsids specifically

limber hull
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wait wtf why is mega acting like he part of the midtier crew when he smaller than cera

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who let him through the front door

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i hate this tier list

knotty wyvern
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yea the whole tier list is uhhh interesting, but not the point i was using it for haha

full pewter
limber hull
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pack predators are the bane of the ceratopsian

full pewter
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In that I agree

limber hull
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if one dude's in front of you, and the other is behind, the other dude has free reign to just get off free hits and whittle you down. If you turn to face him, guess what the other guy is doing now

full pewter
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Before I develop more of an opinion I want to see how weight matters in Omnis pounce/pin

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Compared to say bleed

weak dune
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I imagine it'll matter more than it should with how rampant mixpacking is in the Isle

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Considering we already get things like omni's pouncing dinos to make them bleed while carnos keep you running, deinos that will lunge someone on land while their teno friends tailslam / kick your head in while you can't move, pachys that would legbreak carnos so stegos could chase them down and spear them

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just to name a few examples

full pewter
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Wonder what the devs solution to mixpacking is at this point, at least it seems to be more on their radar lately.

knotty wyvern
weak dune
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No idea, though I genuinely don't think it'll matter much and players will still find a way

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Not to mention you'd have to define exactly what mixpacking is

full pewter
limber hull
knotty wyvern
limber hull
full pewter
limber hull
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It's disgusting words

weak dune
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lmao

full pewter
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šŸ˜†

limber hull
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JUST CALL THEM LARGE

YOU HAVE SMALL

YOU HAVE MEDIUM

WHY DO YOU PSYCHOS USE A LONGER GROSSER PHRASE

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It's like people across the community all just forgot what came after small and medium and backtracked into making the dumbest term known to man

full pewter
limber hull
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It's like the fact that starbucks has grande instead of just calling it a goddamn large coffee like everyone on the planet does sick bastards

full pewter
weak dune
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its large groups containing multiple species

full pewter
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I was sure it was just large groups period

weak dune
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I don't typically see it if its a single species group even if its big

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I'm fairly confident that's an icon for when there's a large group of multiple species

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Otherwise every river and lake would constantly show a compass icon for all the gd deinos that are always there

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Again though that ties back to what I was saying of you'd have to define what "Mixpack" is

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Because you could have a whole bunch of species just hanging out in a field singing kumbaya with stegos and carnos and gallis hand-in-hand

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or omnis and carnos actively playing together as a "pack"

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or you could have a field full of chaos where people are just killing whoever they happen to get lucky enough to catch

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like you could have a pack of omni's who roll up and see a carno trying to kill a galli and jump in to take advantage of the chaos

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if they attack the carno, the carno would say "they're mixpacking with the galli and defending their friend"

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and if they attack the galli, the galli would say they're mixpacking with the carno

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while the omni's might just be going "hey let's take advantage of the confusion for an easier meal"

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and kill whoever is easiest, or kill both once one of them is down

full pewter
weak dune
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Well yeah, again, define a "mixpack" based on that standard. Because if you have, for instance, a pack of omnis following around say, a group of stegos or tenos or diablo and just aren't attacking because they're waiting for the right time, boom, now there's a radar on them for something else like a carno or cera or t-rex to swoop in and ruin their hunt only because they waited to attack

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also you'd have to consider who is the game deciding is okay to attack and who isn't

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So if you do have a mixpack of like, Omni, Cera, Carno all working together attacking a stego or something

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Well now your mixpacking icon just vanished because someone is getting attacked

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So its entirely useless

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Or you could have a situation where a bunch of species are hanging out in a field not attacking each other because there's already a field of meat and no carnivore there is hungry or feels like KOSing until the food runs out

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And if you have multiple species attacking one specific player, that's flawed too because what if that one player is just trying to kill everyone else?

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There's really no game mechanic solution I can think of that will fix mixpacking because for every hypotethetical "mixpack" there's like 10 other likely scenarios that it would either be rendered useless or give a false positive for

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its like when I play another zombie survival game that has a server bot that automatically penalizes someone for killing in a PvE zone and my friend accidentally shoots me instead of the zombie I'm fighting because of lag, rather than having an actual person look at the situation and deem whether they broke the rules or not

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Its just clunky and bad

limber hull
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wait why does it have a cooldown lol what mutation has a cooldown

wooden agate
limber hull
wooden agate
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yerp

limber hull
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anyway that ambush pred mutation looks like ass and exactly the opposite of what should be considered lol

limber hull
#

there is no WAY that man read all that before downvoting wtf

#

someone gotta be lying

waxen moss
#

How do i re-able my canni Mutation?

limber hull
#

i think you eat more of your own kind?

tight iron
#

i have a friend who used it and he just "pumped up" as well called it by getting nibbled in the ass

tight iron
wooden agate
tight iron
limber hull
tight iron
limber hull
#

anyway i still stand by combat/stat mutations being horrid lol

tight iron
#

i both agree and disagree

#

if they're overtuned they're stupid, but they can be nice if made correctly

#

me omw to heal my entire hp in 6 frickin bites:

limber hull
#

nah, even a 5% difference to speed has caused countless problems. I can't see how they're made properly

#

the healing one feels broken tbh

wooden agate
#

i like beipi swim speed buff

limber hull
#

genuinely, I think it'd be fine if it were "10% of your food is turned to health" and not "every bite heals 10%"

tight iron
#

@eternal ledge yessir cera can buck

#

remove that from the channel before you get warned tho

eternal ledge
tight iron
#

(it's a suggestions channel)

limber hull
#

why would he be warned

tight iron
#

because he asked in general feedback

#

and last time i checked you cant ask questions in a suggestions channel

eternal ledge
limber hull
#

so? he'd just be told the answer and move on

tight iron
eternal ledge
tight iron
tight iron
limber hull
#

okay, thats not a warning tho

tight iron
#

it is

eternal ledge
#

then why is my buck not working ?

limber hull
#

you ain't in trouble for that lol

tight iron
#

check your keybinds, then delete the config file

eternal ledge
#

where can i find config file ?

eternal ledge
limber hull
# tight iron (they're not)

because there's no good way to design combat perks without instantly creating a meta/the feeling of being cheated

#

like if you can do it, i'd be shocked, because as someone who made an entire post on why intraspecific aggression sucks, you're weirdly into the idea of combat mutations (despite all of them having a very similar effect to intraspecific aggression to a lesser degree)

tight iron
#

if not, change em a bit and try again

limber hull
#

i personally don't think they can be made well, so you'd have to convince me how they'd be made well, or what ones we have that are made well

tight iron
#

i can't convince you without examples

#

and i have no examples, so i can't convince you

#

my creativity is limited

limber hull
#

you cant think of any combat mutations that'd be good?

#

that should be a red flag in itself lol

#

im in the same boat, though, so you ain't alone

#

i can't think of a single good example of a combat mutation, conceptually or from the ones we have

tight iron
#

like im absolutely horrendous

#

so im not surprised

eternal ledge
limber hull
#

which is fine, everyone has different skillsets, but i have a formal education (4+ years) and experience (2+ years) in game design and I can't think of a single good way combat mutations can be implemented without immediately hurting the game fundamentally

tight iron
#

stopped doin that a while ago

#

so i dont lack experience either

#

buuuut yeah i cant think of any

limber hull
#

what stuff did you do tho? like actually what department

#

(not tryna criticise btw)

tight iron
#

pretty much everything, i was a curious person

#

building, scripting, leading, planning, etc

#

well leading and planning are literally the same thing

#

building, meh, i was bad

#

scripting? terrible, forgot everything

#

tried for years to be better but it was beyond my capabilities

#

was better at planning than everything, and then tried qa

#

it was hilarious to try and break a game in the most creative ways possible

#

hmm i wonder if this animation plays if i try it here while this is happening

latent olive
#

long ago with my general feedback megalania posts, I had perk/mutation ideas for the tail whip to deal pure fracture damage at the cost of dealing zero bleed

#

maybe a mutation that increases damage against certain species at the cost of general damage for all the rest

#

if you want to specialise in hunting something, then be prepared to learn an evolutionary lesson as to why specialists die out every extinction event

#

I’m just spitballing here though

urban flax
#

no dmg increase please

bronze matrix
limber hull
#

yea see, not a fan of that either tbh

#

because that's not clearly indicated to your opponent

#

you still think you've been cheated, because realistically, you have

#

"oh you take more bleed but do more bleed"

that's invalid when you're against, say, a pachy, who just absolutely has no answer against that weakness and is now at a disadvantage

bronze matrix
#

the indication point is a good one
people need to see what they are up against

and now that I think of it, it might also suck to inherit those types of mutations

limber hull
#

"you have more health but need to eat more"

stegosaurus.

limber hull
#

see adding downsides is cool as an idea, but its also great for making a child with hell set out for it

#

literal "trap nests" if you will

bronze matrix
#

would have crusader king vibes lol

limber hull
latent olive
bronze matrix
#

btw is the water from rain type mutation available for every playable?

limber hull
#

yep

#

(one of the best designed mutations in the game tbh)

bronze matrix
#

i disagree
it's only neat for semi aquatics but taking the need to drink from water sources away from other playables is bad imo
less risk involved and goes against the survival aspect of the game

#

tbf it's not balanced rn so idk how it will look like in the future

#

but when i played troodon i never had to visit a water source

eternal ledge
bronze matrix
limber hull
bronze matrix
tight iron
limber hull
bronze matrix
limber hull
#

i mean, there's literally a mutation to predict droughts and storms

bronze matrix
#

i did not know that

#

do you have to unlock it?

limber hull
#

nah, its just a herbi thing

i dont know if it works

tight iron
#

@civic torrent it is a combination of hitbox, ping, server lag and desync

next burrow
#

How do you open a body on horse testing

desert arch
mystic gull
#

fix the queue got kicked everytime

limber hull
#

#general-feedback message

not sure what the point of this is besides "look at this epic new isle killer, this one will def kill the isle"

#

i do like how the comments are saying "the isle better watch out" as if it isn't just 1 dinosaur shown off, some concept art, and the promise of humans

yea, you can say the isle does the same thing with its concept art and humans, but at least it has mechanics, several dinos and a playable early access version lol

rare wasp
# limber hull i do like how the comments are saying "the isle better watch out" as if it isn't...

well with the state the isle is in right now it wouldnt take much to "surpass" it. as the constant push towards "realism" and "skill" its just not fun for a alot of people. (not for me i enjoy it) but out of my 19 friends who played with me during the early stages only 4 are left :/ and their also frustrated with the way the game is going. honestly i wouldnt be upset if a "isle killer" came out i miss playing with everyone 😦

limber hull
#

especially with the hordestesting patch and mutations

#

also i feel a game with one dinosaur, a very generic map and tons of stolen ideas isn't going to take the throne from a game which does the same stuff, but with far more time to flesh out what it has

opal steeple
#

Anyone else have their time frozen at 926 or am i bugged? Havent played in a while so idk if my game is broken or this is intended but it's weird not having a day/ night cycle

dense plover
#

@solemn tinsel Bro... This is already a thing... IF you want to play with higher growth rate find a server with higher growth rate......

solemn tinsel
#

wait really?

dense plover
#

Yeah

solemn tinsel
#

I only play official servers lmao

dense plover
#

That's probably why lol

solemn tinsel
#

my bad, didn't know

dense plover
#

There are 2x servers I believe

solemn tinsel
#

ah

dense plover
worldly remnant
#

or get free growth

rare wasp
rare wasp
sly moon
#

should games strive to please everyone or be absolutely perfect for a minority of players

limber hull
rare wasp
sly moon
#

trying to walk a middle ground creates boring games

limber hull
rare wasp
rare wasp
tight iron
#

balance betwee nboth

rare wasp
sly moon
#

oh of course i never considered that, just do both

#

isle devs get on this

rare wasp
indigo gulch
#

@half swift while I absolutely share your idea, I don't think it's smart to actually link the channels of hackers (indirectly giving them free advertisement). Save that for the admins and devs, not the whole playerbase that can see the feedback. (I get its already easy to find, but making it easier is worse)

quaint hatch
#

xxx

bronze matrix
#

@robust storm I can see proto being a snapper. Although it should also be able to ram something like every ceratopsian can

half swift
indigo gulch
half swift
indigo gulch
#

oh yeah been there done that 😦

#

feels terrible when it happens for so long and nothing seems to change

half swift
#

Loosing all my marbles and will to keep something alive even on a test server

#

I don’t want to revenge kill I just wanna survive man

indigo gulch
#

yeah šŸ˜”

prisma stump
#

Hi guys, I wanted to know if anyone has experienced anything like this. I've been playing Evrima for a while, and recently, I noticed that when I'm tracking someone after picking up their scent, the blue footprints stop appearing after a bit, causing me to lose my prey. Is this intentional? What are you supposed to do then? Personally, I've been tracked much farther around the map without my hunters having any problems following me.

tight iron
#

how long ago did you begin experiencing it?

north quiver
bronze matrix
#

@boreal briar Allo might already get that judging from the concept art so I don't want to generalize unique abilities.
Also we should not return to legacy. pls.

boreal briar
bronze matrix
#

idk if those two need that tbh
deino and herrera are already pretty deadly on ambush

#

maybe land based ambushers? but like I said allo is probably getting something like that (but don't quote me on that)

boreal briar
#

But that's more of a speed boost thing yeah? I just mean a small damage boost based on time. (Not like their current maxed out damage boosts for testing)

bronze matrix
#

Yeah I misread that in the beginning but my points still stand if it would be a damage boost.
Because pvp encounters would still look like in legacy. Two sides crouching down before going at each other.

bronze matrix
#

@sullen brook
I disagree with two of your points (debuffs to players near bodies and deino without saltwater mut) but I like that you made a video so I don't vote on it.

sullen brook
bronze matrix
sullen brook
#

XD it’s fine

pseudo copper
gaunt island
#

bro i was playing deino and i dragged a stego under water prob 50 feet and i was FULL STAM when i drug it under and i lose stam drop it and it just swims to land no issue

#

wtf is stego in this game

tight iron
#

its oxygen lasts for too long

#

put it below an obstacle like a branch and he won't be able to do anything

next burrow
#

I don’t get how mutations work do you just get them over time or do you have to do things to get them?

tight iron
#

you get em over time and certain mutations have to be unlocked by certain actions

full fox
#

@boreal briar its planned for allo, the lil ambush tactics, at least that what it seems from its art

compact radish
#

@radiant pelican Keep drinking salt water. Go back and forth between good water and salt water, until the Fluid deficiency goes away.

#

Then you can simply select the Kidney mutation.

radiant pelican
#

ty

mild valve
#

@compact radish Then the cera meets a carno and just bloody dies... or atleast I do... I might just suck tbh...

snow spire
#

cera is not op. if used correctly, it can be a problem, but they aren't complete menaces

wooden agate
#

to be fair, cera literally can not kill a dibble in 4 bites

#

also if they're near a body, you really shouldnt be trying to fight them anyway

limber hull
#

cerato has its weaknesses, namely, it really can't hunt things super great, because its backing off from bodies

#

i dont think cerato is overpowered tbh, i still want it to be more defense and less offense tho

wide forge
#

my only complaint truly is i think it just shouldn't have a literally bottomless pit for a stomach

limber hull
#

ehh, i think that's fine

#

it's the cleanup crew

#

deino also has a similar thing

wide forge
#

it's not really clean up though?

#

deino is restricted to being very close to the water, but cerato has no such downsides to space/type of food/whether it's fresh or bones/etc

limber hull
#

it's intended to be the cleanup crew

eats the rot, eats the bones, eats basically all the garbage littering the place

wide forge
#

there is Zero incentive for cerato to eat mostly rot and bones

mild valve
#

...not starving...

#

its far easier to find and less contested. your less likely to run into someone using a rotting body as bait

wide forge
#

there's no fullness threshhold for the animal, so it can continuously gorge forever

#

when i said i watched a cerato eat 7 corpses in a row i meant that pretty literally

#

not rot or bones

limber hull
snow spire
mild valve
#

yeah, but its not like they get 'over-fullness' from it, still just max 100% full like everyone else... honestly it might not be a bad idea cuz to get someone to vomit you do want them to be low hunger so starving everyone is an interesting strat but its hella risky cuz your hunger drains so damn fast as an adult

wide forge
#

i think you're misunderstanding my issue. the issue is griefing other players to the point of ridiculousness.

mild valve
#

the bile thing is eh tbh, pretty easy to keep that up even with fresh corpses

#

ah

#

hmm, not sure, honestly when there are that many bodies in one area something is going wrong anyway...

#

right now south plains is full of corpses where people have taken the organs and left the bodies... honestly would like a cleanup crew to remove this laggy mess and have fun filling that roll myself tbh... but I can see where your coming from

barren crater
wide forge
#

Yeah, that would be operating as intended. my example cerato was both eating every single corpse in a small area and also creating some of those corpses in the first place so it definitely wasn't an issue of starvation, especially when he would swing around and specifically target people passing by (not in immediate space/etc).

snow spire
mild valve
#

yeah, like playing pretty passively as a cera myself. Easy life for the win. Kinda hoping they introduce a more 'run away' type little scavenger. Would be cool if it was a flyer.

wide forge
#

I'm not saying people should play passively all the time, I sure don't. I'm saying if we're going to have a fullness/food system in a survival game it should apply to everything to prevent dumb nonsense like this and I don't think saying "cerato (and related, present or future) should have a fullness level but still MUCH higher than everything else" should really be that controversial. Saying "well just dont play official" isn't productive when the issue I'm having is easy exploitation of a not-well-thought-out mechanic that makes the game boring to play and not only "boohoo someone eat all the food :'("

snow spire
#

i dont think ive ever seen a cera genuinely exploit their ability to not vomit

wide forge
#

i sure wish i hadn't either

toxic harbor
#

i've seen it a few times, personally.

acoustic acorn
#

can we get more salt lick around the maps not enough

spice orbit
#

@copper cradle atleast u have the chance to see em coming that way, also they have a slow attack. Hackers want to destroy, if they cant play stego they go speedhack carno or figure smth else out. isnt gonna fix it sadly

copper cradle
spice orbit
#

The speedhacks have limits I think, I“ve never seen smth like a dive hack for stego or that they can climb trees or fly

#

sadly thats how it is

#

atm

#

Herrera is really fun, If u havent tried him yet give it a shot ! :D

#

and he is fast too! :P

#

@copper cradle

barren zephyr
#

I just use Herrera as a leopard really

#

Just rest the whole time and get down when I need to eat or drink

#

Peaceful life

spice orbit
#

yeah life as herrera is really chill

#

and so underrated tbh, u can almost take down everything except stegos if ure playing right

copper cradle
coarse spruce
#

you disincentivise afk growing by making the game fun while growing

tight iron
#

and not making growth times stupidly long

shell anvil
#

I mean yeah. Cause honestly growing is boring. Yes getting the diets and such all on full is fun, but it is not that hard to find all the diets and even so getting yourself full is pretty much enough

#

I am okay with it taking long time to grow, but I want to explore! without feeling like I am forcing myself to do it

coarse spruce
#

I haven't played hordetest myself but the secret mutations seems like a start

#

Taking on the requirements while you're still growing to get extra perk choice

limber hull
#

because you can just wait on a full stomach and be grown

coarse spruce
#

even if 1hr grow beipi is ridiculous

tight iron
limber hull
#

yes yes really

#

thats how it was for the longest time

tight iron
#

spawn, get some diet, sit around and then begin your acutal life

limber hull
#

which is how people played with shorter growth times

tight iron
#

rn you spawn in somewhere that's a lost place and do nothing for an hour

#

not even move cause you're terrified of being seen by anything, and then when you're almost fg, you begin your life

limber hull
#

so what exactly is different with shorter growth

#

besides the fact that you need to move less as a juvi because you don't decay hunger/thirst before you reach adult

tight iron
#

hold on im starving in game

#

peak gaming right here

tight iron
#

okay im better now

tight iron
#

which is what practically 1/4th of the server is doing at all times

limber hull
#

that doesn't change with shorter growth, it only makes you need to AFK gor less time, and makes it easier to AFK because food and water are less of a concern during your growth cycle

limber hull
tight iron
#

why go to a remote place in the middle of absolutely nowhere when you can just go to a mildly remote place, wait a bit and then just pop out

tight iron
#

it will never go away, i don't think it can be defeated

limber hull
#

the solution you seek is removing growth for good. That will prevent the issue

tight iron
#

however it can be mitigated yknow

limber hull
#

reducing growth doesn't mitigate it

tight iron
#

ive never even said anything close to that

limber hull
#

no, you didn't, but it is the solution

tight iron
limber hull
#

it doesn't at all

#

it emphasises AFK

tight iron
tight iron
limber hull
#

doesn't work

#

because we had shorter growth times, and the only thing that forced players to move from their bushes was the fact that hunger times were shorter too

urban flax
#

Players caring about their dino's life is a good thing

tight iron
#

but caring way too much is not a good thing

urban flax
#

What is "caring way too much" ?

tight iron
#

being so afraid of dying that you don't event want to play the game

#

you don't leave hotspots, you don't take risks, you don't hunt, you don't mess around, you just do nothing

limber hull
#

and lower growth times doesn't change that

prisma stump
#

What could be a possible fix for mixpacking in Survival? It’s clearly ruining the game for many players.

urban flax
tight iron
#

that is the reason why they dont come out, takes too much effort

limber hull
#

it literally doesn't, we have proof

tight iron
tight iron
limber hull
#

it is not

#

players just don't want to interact till full grown

tight iron
#

i seriously doubt you have proof cause it is literally the core reason

urban flax
#

Isn't the proof that people just kept AFK growing when growth times were shorter ?

winter void
tight iron
#

ppl dont care about dying as a hypsi

limber hull
#

the only thing changing with less growth is
A: How long it takes for them to actually enter the fightpit
B: How many times they need to actually leave their bush for food or water

tight iron
#

cause the growth time is non existent

#

the longer you take, the more scared you are of taking risks

winter void
limber hull
urban flax
#

The issue is there's nothing interesting to do when you're a juvie, because the only interesting thing to do in this game is fight
And fighting while being a juvie is a bad idea

limber hull
#

^

tight iron
limber hull
#

less growth time doesn't encourage you to leave as juvi, it just makes it easier to hide

tight iron
#

but i believe that removing growth would just be so so so dumb

limber hull
#

i agree

tight iron
#

which is the root cause of ppl not coming out even as adults

spice orbit
limber hull
tight iron
#

im not talking about juvies coming out im talkign about adults

limber hull
#

you should want to not die

#

that should be a primary concern in a survival game

winter void
tight iron
#

but you should not sweat with your heart pounding during fights like many ppl say they are

tight iron
#

like mfers are the only ppl coming out as stegos or doing anything interesting at all

urban flax
#

What are they even waiting for ?

tight iron
limber hull
tight iron
limber hull
#

exactly

tight iron
winter void
limber hull
#

you don't want to die, it has achieved the goal

tight iron
#

it's not even meaningless, certain fights must be picked you want it or not

urban flax
limber hull
#

you want to not take meaningless fights for fun and actually consider the worth of taking a fight

tight iron
#

but you should not be terrified of dying to the extent that a lot of people are

limber hull
#

you know, like an animal wanting to survive in an animal survival game

limber hull
tight iron
#

and many people have told me that they feel that way

winter void
urban flax
limber hull
#

that sounds like maybe that's a personal problem because i'm not on the verge of passing out when playing the isle

tight iron
#

yeah that's also a personal problem ofc but we'd have to analyez it

limber hull
tight iron
#

r u fr

limber hull
#

i actually find the isle quite relaxing

tight iron
#

i do as well

#

but most people dont

limber hull
#

because most people play like a fighting game

tight iron
#

they aer too terrified to fight or do anything tho

winter void
#

most peeps just wanna have a massive FFA deathmatch but are scared of dieing somehow XD

limber hull
#

if i can play without needing to be a sweaty warrior that fights constantly as a random solo raptor who hates hotspots, im pretty sure it's not a "growth is too long" issue, it's a "i dislike the consequences of my thrillseeking" issue

urban flax
limber hull
tight iron
#

not even 1/4 treats it like a deathmatch

urban flax
#

Being too terrified to fight should be THE POINT of the game
It should be what it's striving for, and achieving that would be GREAT

tight iron
#

ofc it should be the point but you gotta make it not too scary

limber hull
tight iron
winter void
tight iron
#

people are just aggressiev n stuff but that doesn't mean it's a deathmatch game

#

if everyone treated it like a deathmatch game the only thing they would do is fight

#

which is not even close to waht happens in this game

tight iron
#

you can see plenty of nests, people chilling, just hunting the necessary food, etc

winter void
#

ye you see the same peeps fight mostly tbh šŸ˜„

urban flax
#

People grow in bushes then go out and fight everything they see, sounds a lot like a deathmatch mindset to me

tight iron
#

and then we have the small % that treats this game like a competitive fighting game

winter void
winter void
# urban flax People grow in bushes then go out and fight everything they see, sounds a lot li...

i think the playerbase that just runs rampage KOS everything is a bigger problem than the growth times.. some peeps might be scared to running into that die for no use at all to someone who has nothing better to do than ruin hours for someone else cause its fun..
if peeps would really just kill if they need and how much they need people would maybe run around more with more peeps hitting adulty stages leading to even more food and less players being needed to be killed by a carni... which would make the whole horror thing more of a thrill because you would know if someone attacks you they need you to die foodwise and wont go easy on ya. just my opinion on that tho

urban flax
winter void
# urban flax Yep But player mindsets can't be changed easily

yep. its a players issue a lot. same goes for hotspots.. these arent magically made up by devs.. its just a bunch of lazy dudes stay/go there šŸ˜„
like on stresstest Highlands and Highlands lake was a hotspot without many being able to spawn there..

limber hull
#

i still hope Dondi goes through with adding random spawns over spawn choice

unique mirage
limber hull
#

legit would be a huge blow to hotspots

urban flax
#

And revenge killing

limber hull
#

^ that too

unique mirage
#
  • more nests to get your friends to you quicker
limber hull
#

and that too

winter void
#

ye random spawn are really needed tho .. for those "i wanna play with my buddy" crybabies just make a premade group avaiable to have 2 of the same species get the same random area... would even help against mixpacking by only same species premade šŸ˜„
would help on so many things ._:

tight iron
#

@violet vessel this actually is a thing

#

you can choose where to dismount

violet vessel
tight iron
#

oh wait im stupid

slow rampart
rotund edge
barren zephyr
#

Yeah that makes sense /s

tight iron
#

sense 100

limpid breach
quaint hatch
#

is regular now whats being played the most or is it still horde testing?

coarse spruce
wheat granite
#

I feel like the announcements for restarts, should be instead of "1 Minute until Restart" to "2 Minutes until Restart"

I understand they gave out a 5 min warning, but what's the point of a 1 minute one?
By the time we see that announcement, There is not enough time to properly safe log in time.

cyan flame
#

@wintry whale If it was very similar species, it would work, like diablo to trike, kentro to stego, and so on (since they might be playing quite similar, unlike an omni to giga or herrera to rex), but I am not a fan of having to play something else before getting to play what I actually want to play. I also think that the issue does not lie in growth, but in surviving as adult, and that current stego should be a test bed for "how to make adult life hard but not frustrating", to see how or even if it's possible to both have difficult but still enjoyable growth, and difficult adulthood (without it just being "you get killed by everything all the time" or some such).

wintry whale
cyan flame
#

I don't disagree on the problem, only on the solution.

toxic harbor
#

I believe that solution to lack of diversity right now is 1) There is not really that many playable dinosaurs in the grand scheme of things. 2) Many systems for the coming dinosaurs are still being worked on, and 3) each dinosaur should have a unique playstyle, even if it's a little similar to another. I imagine having 60+ unique playstyles is a lot of work to come up with, so hopefully as the game progresses, this will be fixed.

dry falcon
#

@frail heath I believe it should either be a lot of oxygen, but slow recovery rate for oxygen OR
high recovery rate but also high use in oxygen

limber hull
#

you can accelerate your own oxygen regen using scent or using rest

frail heath
latent olive
#

@tall hearth group size decreasing = amidst us ?

#

amango us refence ?

tall hearth
tall hearth
latent olive
tall hearth
#

ą¶ž

feral solstice
# slow rampart ah yes

Deino has this ridiculous problem where its lunge has just enough range that you can spam it and force them into a vortex.

junior nymph
#

@limber hull that was fast lol

limber hull
#

that area was Spiro lol

junior nymph
#

it was? i never saw it lol

limber hull
#

it was a very early build

#

specifically built for the purpose of a trailer

junior nymph
#

ahh yeah that does make more sense but it would be a good spot for like ambushing

white charm
#

How to break coconuts as diablo

regal urchin
#

you cant, big boney head that cant even open a coconut

white charm
#

These developers are trying thier hardest for us to not like the game first stam nerf that makes this game siting sim no food in migration zones no mushrooms in sanctuary

spice orbit
#

@forest quartz lawnmower is hilarious

forest quartz
limber hull
#

I'd change the name to something like "Effective Digestive System" to keep on-brand with the scientific name, but a grazer mutation seems cool

floral spire
wooden agate
spice orbit
#

@worldly remnant I think it supports territorial playstyle, defending your food sources

spice orbit
bronze matrix
#

I like the Slippery and Lawn Mower mutation idea but I also think that the nutrients gained from grazing should be minimal otherwise herbivores would just be grazing all the time and not move around.

wooden agate
#

so some might wait till theyre a little lower before actually hunting

spice orbit
# bronze matrix I like the Slippery and Lawn Mower mutation idea but I also think that the nutri...

I like the lawn mower, the slippery mutation at the moment would be way too toxic for deinos. They have it hard now, we already have reabsorbtion, water through plants and meat, plus decreased water depletion. Not to forget the reinoculate kidneys. It was already hard enough to find any prey besides southplains, highlands and northeast lake. I think if they figuring the mass migration thing out, idk what that really means, it may be spreading everyone more over the whole map, producing a healthy playable gameplay and experience for everyone. Mutationwise, its enough atm in my opinion. First they should add playables like allo, rex and trike to the roster and see what happens

pure crane
#

Idk what it's meant to incentivize, but I use that mutation primarily when I play Cera. For the most part, I like scavenging and cleaning up bodies, but if my hunger is low that means i don't have a lot around me and then would have to resort to pvp. That, for me, is beneficial because PvP isn't my strong suit but if i can only do it when necessary i'd like to have a fighting chance

spice orbit
wooden agate
#

i may be overestimating the thought process of most isle players

limber hull
#

I still think that mutation is bad

#

The playstyle it encourages is self-starvation

urban flax
#

My issue with it is that it's a damage buff

limber hull
#

Which is godawful

pure crane
#

ᶦ įµ—Ź°į¶¦āæįµ ᵗʰᵉ įµįµ˜įµ—įµƒįµ—į¶¦įµ’āæ ᶦˢ āæįµ‰įµƒįµ—

limber hull
#

You are encouraged to not eat or your mutation is worthless

#

Which is the antithesis of what ANY mechanic should do in a survival game

wooden agate
#

i slap it on herrera because herrera is scary to play as when almost starving and i need those 1 shots more than ever

spice orbit
wooden agate
#

which you replied to with this for... some reason

limber hull
#

A damned if you do, damned if you don't situation

Fill up on food? Well there's an empty mutation slot
Starve yourself? Well, you might just accidentally kill yourself

It's actually the worst designed mutation of the entire lot if I were to be so bold in saying

spice orbit
#

that wouldnt encourage hunting when very hungry, it says the less hunger you have, the more damage. So you deal most damage when your stomach is completely full, not near starvation

wooden agate
#

i use it as insurance instead of something more active

limber hull
#

You do more damage WHEN you are hungry

urban flax
#

There are too many mechanics in this game that discourage eating
Diets being the first one

spice orbit
#

what?!?! xD

limber hull
limber hull
#

You WANT to keep your stomach low, rather than actually... Eat. In a survival game

spice orbit
#

it not says the more hunger u have the more dmg u deal, it says less hunger, more damage

limber hull
spice orbit
#

and you are hungry when your stomach empty, right?

limber hull
#

Like we can delve into the silly little grammar issues

urban flax
limber hull
#

YES, MECHANICALLY, THAT'S HOW IT WORKS

wooden agate
#

that is literally what it means

spice orbit
#

bro thats not a grammar issue, its written like that

limber hull
#

It's not a matter of debate, they said it wrong

#

MECHANICALLY

IT GIVES MORE DAMAGE WHEN HUNGRIER

#

PLEASE FOR THE LOVE OF GOD I HAVE TESTED THIS

spice orbit
#

if it is working like that it should say " The more hungry you have, the more damage you deal."

#

hunger* ;D

limber hull
#

"The hungrier you are, the more damage you deal" is what it means

#

Doesn't matter either way because hunger = damage is bad

pure crane
#

[Re mutations being used to minmax gameplay]

I think it depends mainly on the player and the individual playstyle. People have the option of using it for whatever reason, i do enjoy it more on certain dinos and sometimes i do try to make my playstyle revolve around mutations but for the most part it's just seeing what works how and when

limber hull
#

But it's quickly evident that the damage mutations > all else

urban flax
pure crane
#

so do i! but unfortunately the unpredictable nature of human players is one of the largest drawing points of this game!

limber hull
pure crane
#

I don't like being aware of what other people are doing, i like having to think on my toes on how to survive!

limber hull
pure crane
#

That's not what i mean tho

urban flax
#

Actually, if they are to stay, every mutation that increases damage/speed/stamina should decrease one of the two others

limber hull
pure crane
#

What i mean is, not being able to anticipate what mutations others are using makes the game fun for me!
By default, all dinos are equal [idgaf trying to unravel all the little stats and playstyles] they're either a big hungry trying to kill me or another herbi [that sometimes gets hangry]

bronze matrix
pure crane
urban flax
limber hull
pure crane
#

i die more to normal players than i do cheating

winter void
limber hull
#

I literally don't have much trouble with cheaters at all

urban flax
#

Besides, people don't seem too opposed to having bad RNG game-ruiner when nesting... there are still people asking for a random chance to be born albino or melanistic, or to have birth defects

bronze matrix
#

i can live with stam regen if it's highly situational and only triggers outside of combat
for instance: When you have fullfilled condition A and B and you are resting than your stam regen is increased
or something like that

pure crane
bronze matrix
#

same with speed buffs if it's not about sprinting
like z-walking or even trotting would be ok imo

pure crane
#

i don't have the energy to waste stewing over cheaters

limber hull
#

I die very rarely to them, but every time I have, I never had fun. Now there's a way to replicate the sensation of being outsped without any way to escape, outdamaged without any way to fight back or outtanked without any way to kill the opponent in time.

That's literally one of the biggest complaints I've ever seen in this game, and now it's allowed

limber hull
limber hull
#

I'm fine with the hypsi not killing the rex, but when the rex can outrun the hypsi and the hypsi can't escape, I then have an issue

winter void
#

only died once to a cheater which was a cera outrunning my carno, was the only one ive seen so far lucky me šŸ˜„

tight iron
pure crane
tight iron
#

and when i see someone report a cheater in #evrima-eu i immediately leave and play ptera

bronze matrix
tight iron
#

gaming

pure crane
limber hull
#

As do I

#

I don't speak out of "grr game so bad", I speak out of "God I don't want to hate this game"

#

I love this game, so I just want people to be treated fairly

pure crane
#

oooh okay, that makes more sense to me. The former is all too common

winter void
pure crane
#

But personally we do kinda enjoy the sort of "unfairness" it feels more like an acheivement to survive against the odds.

limber hull
winter void
limber hull
#

That just feels like playing those sweaty-ass PvP games where you can metagame yourself to kill the opponent, rather than a survival ecosystem

tight iron
#

if i die as a ptera i legitimately dont care

limber hull
#

It becomes less a matter of "damn, I messed up" and more "well, I guess that guy just minmaxed and I lose"

pure crane
limber hull
#

It completely obliterates my immersion

tight iron
#

it has the same gameplay and at 30% you're practically fg already so

pure crane
#

can't wait for dibble to hit the main branch so we don't have to be on officials again,,

limber hull
winter void
limber hull
#

I also HATE realism servers, personally

pure crane
#

ofc this is all personal experience and opinion atp

limber hull
#

I mean, that's probably why you're better off with being cheated with mutations

#

Because the rules say you can't just be a complete asshole

pure crane
#

ig, but i don't feel like i'm being cheated is my point

#

like, the devs did express when they dropped mutations that, for testing purposes they're cranked up to max

limber hull
#

I just like the idea of thinking there was SOMETHING I could've done against an opponent I SHOULD be able to fight, rather than "nah that guy was running the kill you mutation so you die, screw you"

pure crane
#

it's safe to assume that the mutations are gonna be more mild when it's pushed to the main branch

limber hull
#

i mean, i like most mutations as they are

tight iron
#

eat to regen šŸ’€

limber hull
#

i'd rather just NOT have movespeed/damage changes

pure crane
#

iirc they're studying hordetesting to figure out how to better implement move and damage mutations

limber hull
#

or they can just not add them

pure crane
#

i like to believe that the playerbase is diverse enought that not everyone is minmaxing

tight iron
#

mutations should support different lifestyles imo

limber hull
#

because most mutations are SO much better designed

winter void
tight iron
#

if i want to drink saltwater i want to

limber hull
tight iron
#

or i dont even watn to drink water i dont have to

#

i can jsut get less water drain and get it back while it's raining which is literally my ptera combo

#

i add cannibalism mutation as well and ive got the perfect pera

#

i can eat other pteras and also dont have to risk my life to drink every single time

wooden agate
#

i went for stam ptera with coastal niche

winter void
limber hull
#

You can play coastal, you can play nomadic, you can play herrera like a goddamn submarine, you can nest better, you can be a cannibal, etc, etc

Peak mutations. Or you can just "be better at fighting", live at the hotspots and add fuel to the fire

tight iron
#

these days ive been ambushing people in the highlands canyon and spamming nests to create soldiers, we had 25 raptors the other day

#

you cant fight that, you just cant

winter void
tight iron
#

i must say tho, that was peak gaming

#

we killed 22 dibbles iirc

wooden agate
tight iron
#

25 TROODONS

#

boi the world is ENDING if that happens

wooden agate
#

literally nothing is surviving

winter void
bronze matrix
#

I get that the damage / speed buffs enforce a meta bc people like the immediate result of having a combat buff more than a survival buff
and I get that these mtuations are "invisible" for other players until they are on the receiving end which is especially bad in a same species fight
BUT let's be real tho
many non combat mutations are way more powerful than the combat mutations rn and if players think that a 5% more damage buff is a must have over a "literally not needing to drink because i get my water from the rain" mutation than that's on them
I'll enjoy my op survival mutations, avoid conflicts and reach elder more easily
thank you very much

tight iron
#

you cant fight 25 troodons šŸ’€

#

i would just give up bro

#

or go to a special raptor cave in highlands that i love

wooden agate
#

sit down and take it like a man at that point

limber hull
tight iron
#

nah fight to the death we ball

limber hull
#

GOD THE INFRARED LIGHT MUTATION IS BEYOND COOL TOO

tight iron
winter void
#

bruh just queueed up the 4th time with 35+ peeps <-<

limber hull
tight iron
#

oh yeah the gun sights emit infrared light

#

boi we gonna have fun šŸ’€

limber hull
#

NV Goggles make IR light
You can see IR light

You see where this goes

tulip nymph
#

the preferred food shud stay the same.. it keeps changing like a wind -.-

tight iron
#

watch me hunt humans like a crazy person

tight iron
#

certain migration zones literally have only 4 plants and others have like 15 plants

winter void
tight iron
#

OH HELL NAW

limber hull
tight iron
#

i honestly think that devs killed it with certain mutations

#

like seriously the infrared mutation is the coolest thing ive ever seen

limber hull
#

Without a doubt, some mutations are amazingly designed

tight iron
#

or the saltwater one

limber hull
#

Salt-water drinking is just awesome conceptually

tight iron
#

^^

tulip nymph
#

i left the migration to so i can even have a try with this new dino because people aare just hunting us down before you can even try it

tight iron
#

less water drain with get water while it rains, BEST ptera combo bro

#

you dont have to go dwon to the lake and be pinned down by a hatchling troodon

tulip nymph
#

i undestand why dont get me wrong but its also hard to get anything from it because of iyt

limber hull
winter void
#

really like the salty but tbh crocs should have that kinda default always wonderd they lose water in it šŸ˜„

tight iron
#

as raptor im going with combat mutations tho (obviously)

limber hull
#

i think the day/night mutations are also cool if they buffed anything but flat speed lol

tight iron
#

speed during day, eat to heal, 15% damage mitigation from higher species

#

and then i nest my friends in so they can have as many mutations as possible

limber hull
winter void
tight iron
#

absolute killing machines bro

#

the terrorism we commit in highlands is beyond understandable

#

it doesn't even make sense

#

like genuinely doesn't even make ANY sense

#

killing 15 dibbles without any of us dying is nonsense

#

i cant blame dibbles when they recognize us via our skins and go immediately to the wall just spam 4 calling smh

winter void
#

rip dibbies šŸ˜„

wooden agate
#

1 bite of food taking troodon from red to max is insane btw

tight iron
#

never had so much fun tho

#

1 BITE OF FOOD

#

AND I THOUGHT 6 WAS UNREAL FOR RAPTORS šŸ’€

wooden agate
#

insane and i love it

tight iron
#

and with population control i dont mean kosing but not letting too many dibbles exist

winter void
#

as dilo half a deer is full health again šŸ˜„
cera cant overeat so even with full belly ya gonna heal is kinda wierd šŸ˜„

tight iron
#

i am proud to say that we have successfully kept dibble population from going crazy

tight iron
#

how to solve overpopulation

1: ask the devs to put a limit (no)
2: kill

winter void
#

speakin of cera cant overeat.. with the water by food mutation you can also keep eating just filling water <-<
shouldnt be like that imo šŸ˜„

winter void
hidden mist
#

@runic turtle they increased player cap to 140 in Horde Test, and I was playing a galli there for quite a bit… Well, what I can say it that increasing slots amount didn’t help. I saw no one in my migration zone (North West pond) for an hour, then I moved to Water Access and saw only one ptera there, moved to Highlands, heard a stego but still couldn’t find it, then moved to the west beach, which has a sanctuary nearby, and you guess what? Found around 10 players there. Probably there would be even more at South Plains, but I was kinda scared to go there tbh. It’s a hotspot problem, and I don’t know what can help with that.

tight iron
#

raptors genuinely cant overpopulate to the degree that others do

winter void
tight iron
#

you can lose 10 raptors against a single carno and im not even kidding smh

#

ive seen an entire 16 pack go down to TWO thanks to 5 dilos

winter void
tight iron
#

LMAO

#

LITERALLY 😭

winter void
#

this will be so awesome with pounce to pin XD

tight iron
#

depressing to see ppl who you worked your ass off to feed n stuff just die miserably to 1 good dibble

winter void
#

already see 6+ raptors climbing those stegos XDD

tight iron
#

like seriously imagine being with some friends and then you go "let's put down 2 nests and dominate this server" and then you see 10 just die in a hunt

#

makes you want to go to the highlands lake and drown yourself

winter void
tight iron
#

LMAO

winter void
#

5th queue now btw -.-"

tight iron
#

of course they do

#

gaming

winter void
#

41 dudes ... LET MEEEE IIIIN! šŸ˜„

tight iron
#

3rd queue šŸ’Ŗ

#

r u tryna join eu-2

winter void
#

yep at least i tried šŸ˜„
just grown my cera at 1 and wanted to go get some else but nope queue hates me šŸ˜„

tight iron
#

rip

winter void
#

now ima try get into eu3 for ma stego may it lets me in XD

tight iron
#

im tryna join eu-2 as well but boi

#

estupasoieutapoiugdoasiut

spice orbit
#

what do we think about this?

winter void
#

no queue on eu 3 !! quick use it! šŸ˜„

#

161/180 šŸ˜„

tight iron
#

i have a raptor in there i'd rather play ptera rn

#

well crap

winter void
slow rampart
tight iron
#

lmao

#

disconnected again 😭

winter void
wooden agate
#

the gates are there to keep people out, i dont think they'd build houses there lul

flat ruin
#

):<

tight iron
#

in the queue

limber hull
wooden agate
winter void
tight iron
#

i actually joined

urban flax
north quiver
#

@runic turtle migration zones are empty because they’re horrible right now unfortunately. they make playing herbivore feel like you’re in some kind of purgatory

and then there’s hardly any motivation to go there as a carni because all of your diets and fun are in south plains

#

honestly still standing by my word said a long hot minute ago that Spiro genuinely gave better freedom regarding herbivores TI_Succ I wish it wasn’t the case

full summit
#

Surprised so many are against keeping legacy. What harm does it do just having legacy loiter around in the background? No work is being done on it, it is just there to enjoy...

limber hull
full summit
#

yeah legacy map is less conjested than the new one

limber hull
#

tf

full summit
#

ai is no existant in the new game

limber hull
#

AI was terribly designed in legacy

#

like godawful AFK sims

full summit
#

How is AI in what do i call it Evrima Spiro....

tight iron
#

idk about the map playables and ai thing

#

ai in legacy prevented you from starving

#

don't think that's a good idea yknow

full summit
#

there were dead zones in legacy where you could starve lol

limber hull
#

so people didn't go there lol

tight iron
#

the map... well, i personally think that gateway is way more beautiful but i also think that gateway is horrendous for gameplay

limber hull
#

like... that literally encourages AFK

tight iron
#

so ill give you that point

tight iron
#

ive played in v3 quite a lot

limber hull
#

it's godawful game design

tight iron
#

and then playables... M A N

limber hull
#

i would say it has to be the worst playable map we've ever gotten

tight iron
#

ass ride tells me everything i need to know

limber hull
#

it's SO bad