#general-feedback-discussion
1 messages Ā· Page 194 of 1
rex is being added soon
Also last I heard stego isn't that easy to grow
which is really slow and cant really go out from water yae
Yes, treat stegos the same way. Nerf their growth curve, and make adults hard to sustain if there's more than two of them. Tha'd be really good.
It only is in hordetest because everyone is playing diablo and stego hard-counters it
I mean, it's as easy as any "afk" grow really
But it's not the growth, it's how easy it is to sustain (aside from right now due to all the dibbles around eating the food)
stego subs being faster than sub dibbles
But yeah, stego should be treated the same as deino, no issue there
Inherent problem with herbivores
Stego subs are oddly speedy, not sure I am a fan of it honestly
Potato Golf
True, but it could be adjusted. Stego could do with a harsher growth, or well, keep the "reach decent size quick" but then keep it at that size for much longer + increased food need while in juvie/sub stage, and so on.
If deino could get properly harsh growth and life cycle, so could stego, even if stego ought to have it slightly easier due to being herbi, and we do want herbis over carnis after all, makes for a better ecosystem
you can't make anyting with a fully grown one too apperantly. And that was kinda the point in the first place. lt should be strong but slow and cant able to leave the water that was it's balance. that was making water dangereus. You talking like it can run 50 kh/h with 500 bite force. ldk l could be just missing the old gameplay of deino š¦ it was seeming fair to me
l am leaving for now thanks for the discussion and sorry if l was a little rude lts just make me sad to see the game like this
yay
@noble temple Planned
š
The playerbase loves to riot whenever something is added dw
Idk who told you that but itās not hard. It can get a lil spooky with Dilos around your migration paths but that doesnāt last for too long
why i do 0 dmg to this afk cera thats 50% growth? i play as baby stego, but still i hit him with tail 40 times hes still not dead wtf
100 times now and hes still alive wut
But its not tbh, Its about all the dinos, I went to migration zones my self and arrived first and barely any food in most of em and some are pachy's diet we cant even touch but it shows in ours and its our only diet in the area
true
@gentle wasp But then when you get 79% diet you're gunna be thinking the same thing, no? š
yeah but the thing is that I always find myself at around 95% or so without it activating when spawning in and playing. After some time it works fine but it sucks to wait ages when having to grow cause you are on a 95% diet
Yeah true enough.
has anyone else been getting no food listed on their preferred food to get diet?
on dible
Dibbles attacks make no sense lol a body lengths away with my tail and I get knocked to the ground as carno lol sparring is op vs any dino right now
The Diablo Horns Clashing sound has got to be the best thing to happen in this game thus far
Whatās the growth time on the new Dino š¦
@urban bear i think the comparison isn't truly fair when he litrally goes on about saying nights are scary because of the stomping footsteps of massive predators, of which we don't have.
Playing diablo as of late, the night vision does feel horrifying. Got jumpscared by an adult carnotaurus as a baby dibble, because of how quickly it just drops off in clarity. This is also aided by thunderstorms, which obscure the moon and plunge the island into basically complete darkness besides occasional flashes of directional light
Legacy's NV is bad for what EVRIMA wants to achieve too. It's a hard-lock on your vision range, which means you can't even see sources of light outside that range, which is bad if you want actual human hunts to happen at night (thus adding to the fear humans experience by merely turning on a flashlight)
I get what your saying, we don't have rex or anything like that so I could be wrong in the future, I just dont like how much you can see right now
@junior kite Sanctuary is possibly the worst-implemented concept in this game. It does not work as intended and is purely a feeding ground, avoid them imo.
it doesn't need to be legacy level but just putting a black wall at the end of the NV range would do wonders
i still don't like that conceptually
not only is it just kinda gross, it makes humans ironically far safer in the dark than they would be as-is
Legay to me feels a lot more scary regardless of apexs, at night you never knew what was around the corner, if you were a juvi you would be horrified of almost everything
and humans should feel exceptionally out of their element
@urban bear I fear the dark, i regularly get jump scared on cera by carnos/dilos at night hahaha
Humans for sure
just for dinosaurs personaly its scary but I think it could be better, rex will also help a lot
gotta remember that bigger creatures will likely have worse NV, so the current amount isn't fully indicative of what overall the roster will have NV-wise.
also with how lighting works now, i'm not sure having hard limits on vision when NV is on is the best idea
given how black some shadows are
I feel like juvis at least should have worse NV
Much better then it was before
Dilos are great at night also, but in Legacy they were a threat because they could be super close and be able use their nv to their advantage
doesn't happen like that in Evrima, you can see them pretty well
@bronze matrix I love the idea, especially the lucky pop-up areas! Very nice work.
@weak dune@half swift Stego isn't faster than adult dibble far as I know, the issue is mostly that for some reason juvie/sub dibble are really slow. I'd rather they speed up dibble a little during it's growth than make stego slower, lest we end up with even more slow and unfun juvies overall.
I was sub adult AND swam across a lake to get away AND they still got me
It was ridiculous
I wasn't suggesting to make Stego slower specifically, just that something has to be done about their speed match-up because the fact a steg can chase down a dibble and spear it is ridiculous
Yeah, dibble being slow is odd, no doubt about that. I just think that it's better to speed up dibble than slow down stego, since far as I know, dibble is slow enough no matter if there's a stego around to make it worse or not
For some reason they do move faster with the tail charge and if they have the day time movement speed I can definitely see them being faster regardless
there's no speed buff with the tail charge, no
I was getting chased down at night, actually
I'm aware, just pointing out that it's mostly the juvie/subs that struggle, an adult dibble shouldn't be able to be chased down unless something else is going on (not sure on stamina, but I don't think dibble has that bad stam at least)
also movement speed mutations are lame and this only helps prove further why lol
Could have the night version of the mutation
And oh yeah, mutations might make a difference, for good and ill
Guess it'd be a good case as to why some mutations should maybe not be a thing
Or have certain mutations at least be species-locked
Or that, but even so, this particular issue could happen to other matchups
Well most matchups don't involve a dino that can 1-shot most of the roster
i dont think a movement speed mutation should be for any species lol
And I'd rather we try and avoid a "have this mutation or else this matchup goes the wrong way"
I understand they are on full effect but my point still stands with it not being acceptable testing behaviour. I also thought stego was gonna get removed because itās so OP
Speed and flat dmg mutations are, in general, terrible imo. Everyone is going to take them, making them a pointless meta.
Stego has never been OP before this update and has never once been warrented for removal iirc, only being moved to unofficials where it can fight against rex (where deino should also go but whatever)
Honestly disagree. It works for things like say, Beipi vs Deino, with Beipi having access to swim speed increases because most things will kill Beipi in one, two hits at most
I think it's meant to, but keep in mind all things are being tested (and this is live hordetest, I don't know if there are behavioural rules here). Not to mention that I've heard a lot about dibbles going after each other, camping, and other fun stuff, so it's hardly a stego specific thing if someone wants to ruin your day.
I think swim speed mutation is fine, it's ground speed I have an issue with
But it could change a matchup between beipi and something else at that size
When the aquatic roster fills out, I might dislike swim speed a lot more as a mutation
The stegos that killed me werenāt fg so thatās probably why they were faster
Just keep that in mind, there'll be other "tiny" critters and yes, potential juvies that may or may not be run down/easier then
Still shouldnāt have had stam after swimming
Oh yeah, sub stego is... strangely fast
Well something else of that size that likely needs to run from danger instead of fight should also have access to it then.
I'd be fine with lowering sub stegos speed a bit, just leave the juvie and adult, they're slow enough. Up juvie dibble speed instead
Fair, but isn't the risk then that it becomes a "must have" thing?
If we have the muscles to push another dibble around surely we have the ability to run faster man š
Isn't that the general issue with some of these mutations, that they're just a given because they're so useful
^
Like extra damage vs own species, or healing by eating
Depends on your playstyle and server you play on
"I need the move faster perk otherwise I can't catch up to the dude with the move faster perk" or "I need the move faster perk otherwise I can't escape from the dude with the move faster perk"
So everyone just gets it
As a cera/deino why would you not take them, you are a cannibal, and you can heal by eating the thing you just jumped (and no puking, apparently it works with overeating), if it put up a fight. And if you're on the recieving end, then you most likely will lose the matchup if the other guy has the extra damage
Oh god can you overeat and heal? thats even worse
I mean again, it depends. If we're talking equal weight classes, let's say one person has the "move faster" perk, another has a perk that increases their combat viability. Yes, the other dino can outrun you, but can he outfight you? The perk system just has to be crafted intelligently to include some form of basically Rock-Paper-Scissors. Whether you choose the rock, the paper, or the scissors is up to you
I believe so, might not work anymore, but I've heard that it worked like that at least
kinda hoping they just remove that perk from cera/deino
Not sure if any shadow changes, stego did get the punish on the new swing after all, so mutations could have changed too
Regardless, it's still a problematic mutation. Flat dmg/speed/heal mutations are always going to be picked over more niche survival mutations due to a required meta.
Yep, I'm not a fan of them myself, at least not unless survival itself becomes harder
What with all of the rain, I am tempted to go all, extra regen while raining, extra water while raining, and probably get water from plants too or something. Well hydrated stego!
Except most herbivores DON'T have combat viability mutations, so they're just screwed unless they pick the move faster mutation, thus only doubling down on why this is so bad
Cera is BARELY slower than teno. If either gets the mutation, and the other doesn't, the one who doesn't is at a HUGE disadantage.
Teno can start running down ceratos with EASE and kill them off. Cerato can actually catch up to teno, and if it's a group, vomitlock it to death.
If you've already established that we're going to need mutation powercreep to keep these other movespeed/damage/resistance mutations in place, I already think it's garbage conceptually
The way to craft it intellegently? Keep the mutations that grant new survival abilities, like the amazing rainwater mutation or additional food/water/oxygen and remove stuff like "move faster", "do more damage", "take less damage"
Mutations are majorly flawed in every game theyre in. We can look to similar games (not mentioning names for rule's sake) to see how bad they are. This will be no different I fear.
I do like the jump mutations too, those are okay imo!
The day and night mutations could be great for the game if they didn't grant a flat movement buff
Again, approaching species-specific mutations with its inherent strengths/mechanics in mind. A dino that can one-shot most of the roster with one swing getting a speed buff? Bad. A dino that can pick you up and drag you in water to drown getting a land buff? Bad. A dino that can vomit lock you to death? Bad.
A weak dino with no combat viability against 95% of the roster? (Dryo, Hypsi, Beipi), yeah, alright.
We're reducing skill-expression and emphasising simply meta-abuse
In a 1v1 between two ceratos, the one who picked the "bite ur own kind harder" mutation basically ALWAYS wins
Also being able to double up certain mutations should be impossible. Like "Increased damage at night" and "increased damage by day".
You could also go the route of mutations with buffs having a downside to them rather than only a stat increase, like how Path of Titans does. ("You do 10% more damage per hit, but you're 20% slower" ; "You move 15% faster, but you have 30% less defense", etc)
I just think we're safer not having it at all, and I'll give you my biggest reason why
It's MUCH harder to tell who's speedhacking and who isn't when speed becomes a variable that you yourself can change. So now speedhackers can DISGUISE THEIR SPEEDHACKS by feigning the fact they have these mutations and NOT BE BANNED because how the hell would you know.
If you can't see the immediate red flags these mutations make based on this alone, I'm shocked
That can literally apply to any mutation that changes base stats though, like damage, being able to heal off from a fight, never needing to eat/drink, etc
These are the mutations I think need to be removed/reworked:
- Hemomania
- Melorheostosis
- Accelerated prey drive
- cellular regeneration
- Intraspecific aggression
- Photosynthetic tissue
- Nocturnal
- Hydroregentitive
- Cannibalistic
- gastronomic regeneration
You have a point with damage, but those other two? Not really, no
at that point just throw the entire mutation system out if your baseline for what is and isn't allowed as a mechanic is what hackers / cheaters can do to swing the system. They're going to do it anyway.
I actually think cannibalistic is kinda fine? Like it's a whole mutation slot for a new diet option, it doesn't actually impact the matchup, just the playstyle
I also think the healing ones are fine too, because you still need to actually rest off the damage
Hydroregenerative is actually really well designed, because if it's dry as a bone, you ain't getting jack
I think its fine if there was a way to tell someone was cannibalistic, i.e., paler skin, whiter eyes something like that.
The healing ones just need to be reworked; some of them feel like a necessary META and completely outweigh the survival mutations.
I think speed/damage/resistance bad
Healing fine
I don't see it, honestly. Healing is situational in itself, you're not always going to need it because you aren't always damaged. Notice how back when diets were a big choice, people always picked stam over healing, because that was objectively superior, as it let you attack harder more often, run further and so on
I do think the healing ones would be less of an issue if the flat damage ones didnt exist
but the flat dmg mutations force you into the high heal/high dmg meta
I also think nocturnal and photosynthetic tissue have a great deal of potential. Simply replace the speed boost with something else not so impactful and then up the values
yeah 100%, the speed boost is my major issue with those two
Like the rain mutation has always been a go-to for me, because the ability to survive separately from water to embrace a more unique niche is amazing. My coastal herrera has been thriving based on these mutations
It was supposed to help fix KOS on juvies, and it can be better but the ones who are camping it are using it to there advantage as you said to KOS. They could make tiny versions of them or small mini caves that go under ect in places that you can smell only while getting your food and or water around or inside it. And those animals couldn't catch them cause they're to big and order would get bee stung. Plus there would be Multiple of up to like 20-30 who knows, not just 5-7 that folks already know by heart and camp it.
Honestly the actual physical design of sanctuaries is pretty bad imo
The only good thing about most of them is the maze tangle of trees breaks up line of sight and makes it hard to quickly navigate, but that's about it
Which is arguably also a downfall depending on the situation
Also the fact that sanctuaries are entirely useless to most juvie carnivores
gonna be honest ive been loving sanctuaries as of late
being a sanctuary hunting troodon is so fun
its fun when there's actual things there to hunt / eat
on Live, that's rarely the case
they seem to be a fave for dibbles atm due to how migrations are lol
well yeah but that's the Horde test and everyone wants to test Dibble
i think slow juvis are more fans of them than fast ones
I rarely bother going there as stego, you're almost growing out of it before you can get the mushrooms, and moving around in there is not the easiest thing when you're quite sizable
moving around inside sanctuaries as a Dibble is actually arse lol
I can imagine, it's also not the most agile and slim critter
You spend more time backing up from tree gaps you're slightly too fat for more than you do actually maneuvering around the trees
sanctuaries definitely weren't made with non-maneuverable herbies that can't jump at all in mind
ive been using strafing and i feel like a navigation GOD
its more like a playground for troo / baby omni except outside of hordetest there's never anything to eat
honestly I feel like sanctuaries as a whole should have been co-designed with nesting grounds with some being more tailored to specific species sets in mind
@limber hull just curious why you think dibble isnāt too large?
controversial take but it needs to be said: inherited mutations can kill The Isle like inherited perks and infinite growth did for BoB, if the devs aren't careful. anyone else concerned?
because it literally is significantly beefier than both cera and carno, and according to Dondi, it "needs it for something coming in its future"
if they kill the combat perks it really won't
I agree; I'm not a fan of stacking mutations, but that's a whole other can of worms. Opens the door for clan based behaviour even more.
Honestly I agree, this is what they'll have to do in most circumstances.
My fear is we can write as many reviews as we want abt combat mutations, but i doubt they'll change. It feels like something the devs want
Even a half grown Dibble is absolutely massive if you look at it next to a Cera, at least when I was playing
Hell, it almost makes FG Carno look small
Can you still stack the same mutation twice, and if so, does that actually work?
Yea cause they upped the models size, if they kept true to the original animals size like concepts imply then it would be lighter
and that was at like 50%
#general-feedback message
i disagree with some takes here. Celluar regeneration I really can't see as "dominating meta", you still need to rest, it has no value in a fight whatsoever, same with all healing. The ability to get more health is not as insane as it's made out to be, and I think these healing mutations are fine to be kept as-is
If anything Iād think dondi is implying allo or Alberto, which I think it can just run from (either speed or outstaming)
like honestly i've never had a point where i've seen the healing mutation and wanted them above my other options
I think I'm the only one that didn't think allo, or even subrex, but rather "omni grapple", for the reason why dibble got changed. Also why specifically 1999.5, I'd have thought it was to not stun fully grown stegos, but apparently it can do that so that's not why. Guess that might be a reason it's not the grapple but maybe allo or rex instead.
At the end of the day, most if not all of the Isle's roster are fantasy and subject to being balanced around gameplay, not necessarily realism. Otherwise Deino would be MUCH more of a monster than it is, but its already a menace as-is rn
with diablo's speed and stam? I doubt it
definitely seems like diablo will be a primary prey item for alberto and allo
Otherwise we'd have deino, rex, trike, anky and maybe a few others, and they would dominate the rest of the roster and drive it to extinction with ease xD
If you still have to sit thats okay! I thought it was an improvement in healing over all, inc standing.
The Diablo Iām suggesting is a far different Dino than what we currently have in hoardetest
it is... kinda. But standing healing is so slow that a 25% regen is basically nothing
I'll add a point abt that
I would like to see how normal bucking works out and how good/useful it actually is before going after truculency, though if normal bucking is bad, with omni pounce to pin, that mutation might fall under "need or else"
like legit, I have not once picked a single healing mutation because I always find something better
the only "healing mutation" i've gotten is the one that also makes me faster because it makes me faster, the healing is an afterthought
Hordetest diablo is basically how I imagine Styraco being, virtually indestructible to anything smaller than it but can put up with allos and albertos (with risk)
healing with eating is pretty good on cerato, probably good on some herbivores as well, as long as you're in a migration zone
Wait, it's 25%, I thought I read 15%, like the bleed resist one?
nah, 25% is for the rain one
15% is the regular one
My point with that mutation is its not a dominating meta, but it specifically counters a dino that is already counted pretty hard from what I've heard. Probably doesn't need to be as aggressive as it is imo
Yes well also keeping in mind, real life Diablo would exist as part of a thriving ecosystem with hundreds of animals in any space at any given time for its predators to also choose from. The Isle is limited to whatever peoples' hardware can handle and what the devs can program. Its literally an entirely different ecosystem
Oh okay, confused them then
quite the opposite actually, it makes bucking actually useful. Bucking is so garbage that if you want it to do anything without killing you first, that mutation is a must-pick, so it's meta for a different reason
I meant more so that if pounce to pin is as lethal as we think, and bucking remains as bad as it is on live (useless from what I know), then that mutation would become meta
I personally didn't know the exact parameters for bucking, but either way I think its generally pretty poor
Buck is in many cases just flat suicide
Whatās your point here exactly though just curious? Not trying to be rude honestly
Also dibble being 2 tons means we can do stuff like put styraco in the 3-4 range, pachyrhino in the 5-6 range and trike in the colossal range of up to 10+ tons
I think they are referring to the idea that comparing the isle to IRL is generally not useful, as in this context the environments are significantly different and the idea of lethality is not a factor since, in the end, we are human players that can just regrow when we die ingame.
I do know that and I try to avoid using it as an argument whenever necessary. But in the context of Diablo, it is smaller than most ceratopsids including Styraco and Pachyrhino, so frankly idk how the devs plan to go about with these two with an upsized Diablo.
If Diablo is close to the size of Styraco. I can easily see Styraco straight up outcompeting it assuming it does hit harder for its size
My hope is Diablo becomes a more defensive base damage creature, whilst Styraco is a hard-hitting bleeder, and Pachy is a tank.
I mean.... Trike is 10 tons. Dibble is 2. I'm sure we can fit unique weight classes between those numbers lol
honestly I don't even know why we're getting styraco at this point. It's my favorite ceratopsian but it's essentially a useless addition with diablo, pachyrhino, trike and protocera existing
If they remove Styraco then Iād be more fine with dibbles size, but I also agree I also really like Styraco as an addition
I mean... Why would they have to remove styraco?
what would it do that diablo already can't do? diablo already fulfills the mid-range ceratopsian niche rather well
Again, styraco can fit bacsically anywhere in the 3-6 ton range and not step on the toes of diablo, much like how pachyrhino can fit in the 5-8 ton range and not have such issues
Idk how heavy allo and Alberto will be, but tbh I donāt want Styraco to be as heavy as they are, otherwise I think itād be too powerful
We can definetly fit them into tiers imo.
Protoceratops: Small tier, flight based behaviour
Diablo: Low mid tier, defensive behaviour.
Styraco: Mid tier, aggressive behaviour matched with higher bleed.
Pachyrhino: Tank based, low bleed good flat dmg and good HP, a psuedo-apex.
Trike: The apex tier, slow and sluggish but extremely hard hitting.
i mean, given how ceratopsians seem to be in this game, it'll likely dwarf allo and alberto if added given diablo's weighting
forgot ava lol
OOPs poor ava
also protoceratops is a burrower
ava has a good niche, its a den invader. its small vs small tier kinda style.
yeah, flight/hiding i should say
Sure the frick hope not, I prefer ceratopsians being high damage but smaller general size, while say ornithopods (including hadrosaurs) are tankier and more maneuverable but deal less damage
ceratopsians seem to share very similar traits
slow
tanky
exposed flanks
hit you real hard if you get in front of 'em
why not? What's wrong with styraco being around 4 tons
Exposed flanks hardly seem to matter if theyāre among the biggest in their weight class
Of course, that's apart of the species niche. That problem is unavoidable with the 65 dino roster i feel.
They matter a ton
How? A dibble can sure afford to take a hit more than Teno
@mystic heron you can eat grass to prevent starvation. But yes... it's a rough journey.
Let me introduce you to the omni, and troodon, critters that will very much enjoy your lack of defense
My point is real life Diablo would have been balanced around its environment at the time, which is not The Isle. Isle's Diablo would have to be balanced around what The Isle is doing with its roster (a lot of these dinos didn't even exist in the same time periods, I'm pretty sure, and never would have met IRL) and make it viable in that way.
Otherwise if you decide you have to make Diablo less than what it is now and make it too easy for dinos like Cera, Carno, whatever else to just steamroll it, it'll go the way of most other low tier herbis: Nobody will be playing them except once in a blue moon. Like poor Hypsi, Dryo, etc for example.
Also as other people said, the costs of death aren't really that high for people playing a video game vs an actual animal trying not to die. If you die, you can just reroll another one, which also largely impacts player behavior
Until Grapple comes along >:D
Same reason why our stego can do what it can, and so on for most critters. Because normally, a stego would not worry about a rex or trike, but here we are.
I feel like this chart is a good example of how all the ceratopsids could work. Styraco would be in the "mid" section.
and it's also worse at dealing at raptors than a tenom because its flanks are so exposed
it suffers more from ambushes than teno because it lacks the speed/attacks to react, allowing the attacker to get off some free hits
its exposed flanks give a lot more opportunity to attack. This hypothetical larger styraco would likely be preyed upon by small groups of allosaurus who would claw and tear at its exposed side and back and retreat quickly
Get those things out of AI at once how dare you
(not that this chart is accurate, moreso just using it for a concept idea)
You're putting a 4 ton plateo as AI
sickening
I didnt make it hahaha
Nor do i agree with the rankings, just using the tiers as thought for the ceratopsids specifically
wait wtf why is mega acting like he part of the midtier crew when he smaller than cera
who let him through the front door
i hate this tier list
yea the whole tier list is uhhh interesting, but not the point i was using it for haha
Thatās the main thing going for this, pouncers.
not pouncers, pack predators
pack predators are the bane of the ceratopsian
In that I agree
if one dude's in front of you, and the other is behind, the other dude has free reign to just get off free hits and whittle you down. If you turn to face him, guess what the other guy is doing now
Before I develop more of an opinion I want to see how weight matters in Omnis pounce/pin
Compared to say bleed
I imagine it'll matter more than it should with how rampant mixpacking is in the Isle
Considering we already get things like omni's pouncing dinos to make them bleed while carnos keep you running, deinos that will lunge someone on land while their teno friends tailslam / kick your head in while you can't move, pachys that would legbreak carnos so stegos could chase them down and spear them
just to name a few examples
Wonder what the devs solution to mixpacking is at this point, at least it seems to be more on their radar lately.
Better example of my idea surrounding how to categorise the ceratopsids.
No idea, though I genuinely don't think it'll matter much and players will still find a way
Not to mention you'd have to define exactly what mixpacking is
Iād spit small into two tiers, regular small like Omni size, and ultra small for beipi size
The usage of pseudo-apex disturbs me
yea i would have but was just using a premade template
I just call 'em tiny
Because they're tiny
Itās just words at this point, ignore it lol
It's disgusting words
lmao
š
JUST CALL THEM LARGE
YOU HAVE SMALL
YOU HAVE MEDIUM
WHY DO YOU PSYCHOS USE A LONGER GROSSER PHRASE
It's like people across the community all just forgot what came after small and medium and backtracked into making the dumbest term known to man
Did see one good solution, but Iād have to find the original post. Basically involves making mixpacks smellable
the game already has that
It's like the fact that starbucks has grande instead of just calling it a goddamn large coffee like everyone on the planet does sick bastards
Yea but itās just for large groups, we never know if itās a MIXpack
its large groups containing multiple species
I was sure it was just large groups period
I don't typically see it if its a single species group even if its big
I'm fairly confident that's an icon for when there's a large group of multiple species
Otherwise every river and lake would constantly show a compass icon for all the gd deinos that are always there
Again though that ties back to what I was saying of you'd have to define what "Mixpack" is
Because you could have a whole bunch of species just hanging out in a field singing kumbaya with stegos and carnos and gallis hand-in-hand
or omnis and carnos actively playing together as a "pack"
or you could have a field full of chaos where people are just killing whoever they happen to get lucky enough to catch
like you could have a pack of omni's who roll up and see a carno trying to kill a galli and jump in to take advantage of the chaos
if they attack the carno, the carno would say "they're mixpacking with the galli and defending their friend"
and if they attack the galli, the galli would say they're mixpacking with the carno
while the omni's might just be going "hey let's take advantage of the confusion for an easier meal"
and kill whoever is easiest, or kill both once one of them is down
The post I saw had a time limit, basically meaning if the group was hanging within close proximity without attacking one another, but then again I can see this one being exploited too
Well yeah, again, define a "mixpack" based on that standard. Because if you have, for instance, a pack of omnis following around say, a group of stegos or tenos or diablo and just aren't attacking because they're waiting for the right time, boom, now there's a radar on them for something else like a carno or cera or t-rex to swoop in and ruin their hunt only because they waited to attack
also you'd have to consider who is the game deciding is okay to attack and who isn't
So if you do have a mixpack of like, Omni, Cera, Carno all working together attacking a stego or something
Well now your mixpacking icon just vanished because someone is getting attacked
So its entirely useless
Or you could have a situation where a bunch of species are hanging out in a field not attacking each other because there's already a field of meat and no carnivore there is hungry or feels like KOSing until the food runs out
And if you have multiple species attacking one specific player, that's flawed too because what if that one player is just trying to kill everyone else?
There's really no game mechanic solution I can think of that will fix mixpacking because for every hypotethetical "mixpack" there's like 10 other likely scenarios that it would either be rendered useless or give a false positive for
its like when I play another zombie survival game that has a server bot that automatically penalizes someone for killing in a PvE zone and my friend accidentally shoots me instead of the zombie I'm fighting because of lag, rather than having an actual person look at the situation and deem whether they broke the rules or not
Its just clunky and bad
damage to stam has one
????
i knew not of this
yerp
anyway that ambush pred mutation looks like ass and exactly the opposite of what should be considered lol
How do i re-able my canni Mutation?
i think you eat more of your own kind?
uh no it doesn't
i have a friend who used it and he just "pumped up" as well called it by getting nibbled in the ass
he was probably camping it and reads very fast
i have been lied to
yep sadly you have been
dude it was like within less than a minute lmao
i read it in 15 seconds
anyway i still stand by combat/stat mutations being horrid lol
i both agree and disagree
if they're overtuned they're stupid, but they can be nice if made correctly
me omw to heal my entire hp in 6 frickin bites:
nah, even a 5% difference to speed has caused countless problems. I can't see how they're made properly
the healing one feels broken tbh
i like beipi swim speed buff
(they're not)
genuinely, I think it'd be fine if it were "10% of your food is turned to health" and not "every bite heals 10%"
@eternal ledge yessir cera can buck
remove that from the channel before you get warned tho
i did thx
(it's a suggestions channel)
why would he be warned
because he asked in general feedback
and last time i checked you cant ask questions in a suggestions channel
do i need to reach a growth to buck ?
so? he'd just be told the answer and move on
no sir
u hold E to buck right ?
no a mod would remove it and tell him in #moderation to not ask questions in general feedback
yessir
okay, thats not a warning tho
it is
then why is my buck not working ?
you ain't in trouble for that lol
great question
check your keybinds, then delete the config file
where can i find config file ?
ima look for them
because there's no good way to design combat perks without instantly creating a meta/the feeling of being cheated
like if you can do it, i'd be shocked, because as someone who made an entire post on why intraspecific aggression sucks, you're weirdly into the idea of combat mutations (despite all of them having a very similar effect to intraspecific aggression to a lesser degree)
im into them if you can make them well
if not, change em a bit and try again
i personally don't think they can be made well, so you'd have to convince me how they'd be made well, or what ones we have that are made well
i can't convince you without examples
and i have no examples, so i can't convince you
my creativity is limited
you cant think of any combat mutations that'd be good?
that should be a red flag in itself lol
im in the same boat, though, so you ain't alone
i can't think of a single good example of a combat mutation, conceptually or from the ones we have
no, i suck at thinking about those kinds of things
like im absolutely horrendous
so im not surprised
i deleted the isle save file time to see if it works and thank u
which is fine, everyone has different skillsets, but i have a formal education (4+ years) and experience (2+ years) in game design and I can't think of a single good way combat mutations can be implemented without immediately hurting the game fundamentally
ive worked in development for like 5 years or smth
stopped doin that a while ago
so i dont lack experience either
buuuut yeah i cant think of any
pretty much everything, i was a curious person
building, scripting, leading, planning, etc
well leading and planning are literally the same thing
building, meh, i was bad
scripting? terrible, forgot everything
tried for years to be better but it was beyond my capabilities
was better at planning than everything, and then tried qa
it was hilarious to try and break a game in the most creative ways possible
hmm i wonder if this animation plays if i try it here while this is happening
what about benefits and drawbacks in a single mutation
long ago with my general feedback megalania posts, I had perk/mutation ideas for the tail whip to deal pure fracture damage at the cost of dealing zero bleed
maybe a mutation that increases damage against certain species at the cost of general damage for all the rest
if you want to specialise in hunting something, then be prepared to learn an evolutionary lesson as to why specialists die out every extinction event
Iām just spitballing here though
no dmg increase please
double edged sword type combat mutations would be fine imo:
- you do more dmg but you receive more damage
- you do more bleed but you suffer more bleed
- you have more health but you have a greater hunger drain
that sort of stuff
yea see, not a fan of that either tbh
because that's not clearly indicated to your opponent
you still think you've been cheated, because realistically, you have
"oh you take more bleed but do more bleed"
that's invalid when you're against, say, a pachy, who just absolutely has no answer against that weakness and is now at a disadvantage
the indication point is a good one
people need to see what they are up against
and now that I think of it, it might also suck to inherit those types of mutations
"you have more health but need to eat more"
stegosaurus.
yup
see adding downsides is cool as an idea, but its also great for making a child with hell set out for it
literal "trap nests" if you will
would have crusader king vibes lol
we have that. It's called intraspecific aggression. Everyone hates it
erm, stop gaslighting !
btw is the water from rain type mutation available for every playable?
i disagree
it's only neat for semi aquatics but taking the need to drink from water sources away from other playables is bad imo
less risk involved and goes against the survival aspect of the game
tbf it's not balanced rn so idk how it will look like in the future
but when i played troodon i never had to visit a water source
it works thank u
which quite frankly is op
genuinely i have been able to play the game so differently in such a fun way, but still suffered from a lack of rain. Coastal herrera and coastal troo have been my go-to now, I can actually EXPLORE beyond my limits
which is also why I usually take it but those values need to be adjusted otherwise it will just become a meta pick, every water source will be empty and it will remove the water/deino dread which would be sad since it is a neat thing in the game
š«”
i think the situational nature of it makes it much better balanced and i like how long periods of dryness invalidates the mutation, making it a more risky pick
it will make it more balanced in the future when there is less frequent rain
but I get your point
the mutation might also play neatly into seasons (if they implement that) like wet and dry seasons
i mean, there's literally a mutation to predict droughts and storms
nah, its just a herbi thing
i dont know if it works
@civic torrent it is a combination of hitbox, ping, server lag and desync
How do you open a body on horse testing
Spam E on it
fix the queue got kicked everytime
not sure what the point of this is besides "look at this epic new isle killer, this one will def kill the isle"
i do like how the comments are saying "the isle better watch out" as if it isn't just 1 dinosaur shown off, some concept art, and the promise of humans
yea, you can say the isle does the same thing with its concept art and humans, but at least it has mechanics, several dinos and a playable early access version lol
well with the state the isle is in right now it wouldnt take much to "surpass" it. as the constant push towards "realism" and "skill" its just not fun for a alot of people. (not for me i enjoy it) but out of my 19 friends who played with me during the early stages only 4 are left :/ and their also frustrated with the way the game is going. honestly i wouldnt be upset if a "isle killer" came out i miss playing with everyone š¦
idk man, i'm having a ton of fun with it, as are my mates
especially with the hordestesting patch and mutations
also i feel a game with one dinosaur, a very generic map and tons of stolen ideas isn't going to take the throne from a game which does the same stuff, but with far more time to flesh out what it has
Anyone else have their time frozen at 926 or am i bugged? Havent played in a while so idk if my game is broken or this is intended but it's weird not having a day/ night cycle
@solemn tinsel Bro... This is already a thing... IF you want to play with higher growth rate find a server with higher growth rate......
wait really?
Yeah
I only play official servers lmao
That's probably why lol
my bad, didn't know
There are 2x servers I believe
ah
Not on hordetest atm tho
well of course some will enjoy it like i do but we cant be blinded by the fact oh just because i like it doesnt mean majority of people do or dont. otherwise this game would be beyond huge.
well no but even the isle was a concept 1 dino 1 map and generic idea. in 5 years im hoping we have more options than just the isle. honestly it needs the competition.
should games strive to please everyone or be absolutely perfect for a minority of players
we have PoT, BoB and whatever else for that
it should try and hold a balance rather than minority or majority
trying to walk a middle ground creates boring games
Never try to please everybody, it's the worst way to make a game
idk its like comparing minecraft with roblox yes their blocks but completely different in essence
cant please everyone
yes pleasing majority creates an awful worst game. pleasing the minority creates a dead game that cant support itself. pick the poison
balance betwee nboth
exactly a balance is needed at the end of the day
pretty sure their already trying in their own little way
@half swift while I absolutely share your idea, I don't think it's smart to actually link the channels of hackers (indirectly giving them free advertisement). Save that for the admins and devs, not the whole playerbase that can see the feedback. (I get its already easy to find, but making it easier is worse)
xxx
@robust storm I can see proto being a snapper. Although it should also be able to ram something like every ceratopsian can
I agree but they never respond to a simple DM or tag so there it is unfortunately. Iāll remove it if they donāt soon. Ty for understanding
but you can still keep the feedback without the link. They see that. But you can keep it up for a bit I suppose
Alg I understand sorry just frustrated as Hek
oh yeah been there done that š¦
feels terrible when it happens for so long and nothing seems to change
Loosing all my marbles and will to keep something alive even on a test server
I donāt want to revenge kill I just wanna survive man
yeah š
Hi guys, I wanted to know if anyone has experienced anything like this. I've been playing Evrima for a while, and recently, I noticed that when I'm tracking someone after picking up their scent, the blue footprints stop appearing after a bit, causing me to lose my prey. Is this intentional? What are you supposed to do then? Personally, I've been tracked much farther around the map without my hunters having any problems following me.
i believe it is
how long ago did you begin experiencing it?
yea Iāve noticed this too. sometimes new footprints will just not appear when tracked
were you tracking a carno?
@boreal briar Allo might already get that judging from the concept art so I don't want to generalize unique abilities.
Also we should not return to legacy. pls.
I don't want it the same as the legacy, but it would be good on Hera or Deino.
idk if those two need that tbh
deino and herrera are already pretty deadly on ambush
maybe land based ambushers? but like I said allo is probably getting something like that (but don't quote me on that)
But that's more of a speed boost thing yeah? I just mean a small damage boost based on time. (Not like their current maxed out damage boosts for testing)
Yeah I misread that in the beginning but my points still stand if it would be a damage boost.
Because pvp encounters would still look like in legacy. Two sides crouching down before going at each other.
@sullen brook
I disagree with two of your points (debuffs to players near bodies and deino without saltwater mut) but I like that you made a video so I don't vote on it.
No... players near large amounts of bodies. Then they will get debuffs, so then they will eat the bodies and increase performance. Not if they're near a few bodies. Deino with saltwater mut would just be annoying and just stupid. (just a opinion tho)
yeah that's what I meant.
I abbreviated it. Sorry for the confusion.
XD itās fine
@vivid hull #isle-discussion message - And for future reference, if you think you found a bug, please use #š-evrima-bug-reports-š
bro i was playing deino and i dragged a stego under water prob 50 feet and i was FULL STAM when i drug it under and i lose stam drop it and it just swims to land no issue
wtf is stego in this game
its oxygen lasts for too long
put it below an obstacle like a branch and he won't be able to do anything
I donāt get how mutations work do you just get them over time or do you have to do things to get them?
you get em over time and certain mutations have to be unlocked by certain actions
@boreal briar its planned for allo, the lil ambush tactics, at least that what it seems from its art
@radiant pelican Keep drinking salt water. Go back and forth between good water and salt water, until the Fluid deficiency goes away.
Then you can simply select the Kidney mutation.
ty
@compact radish Then the cera meets a carno and just bloody dies... or atleast I do... I might just suck tbh...
cera is not op. if used correctly, it can be a problem, but they aren't complete menaces
to be fair, cera literally can not kill a dibble in 4 bites
also if they're near a body, you really shouldnt be trying to fight them anyway
this
cerato has its weaknesses, namely, it really can't hunt things super great, because its backing off from bodies
i dont think cerato is overpowered tbh, i still want it to be more defense and less offense tho
my only complaint truly is i think it just shouldn't have a literally bottomless pit for a stomach
it's not really clean up though?
deino is restricted to being very close to the water, but cerato has no such downsides to space/type of food/whether it's fresh or bones/etc
it's intended to be the cleanup crew
eats the rot, eats the bones, eats basically all the garbage littering the place
there is Zero incentive for cerato to eat mostly rot and bones
...not starving...
its far easier to find and less contested. your less likely to run into someone using a rotting body as bait
there's no fullness threshhold for the animal, so it can continuously gorge forever
when i said i watched a cerato eat 7 corpses in a row i meant that pretty literally
not rot or bones
bones grant all three nutrients, they're an amazing way to refill your diet without needng to seek organs/random stuff, given there's near to no competition for them
absolutely there is. decaying corpses give significantly more bile than fresh ones
yeah, but its not like they get 'over-fullness' from it, still just max 100% full like everyone else... honestly it might not be a bad idea cuz to get someone to vomit you do want them to be low hunger so starving everyone is an interesting strat but its hella risky cuz your hunger drains so damn fast as an adult
i think you're misunderstanding my issue. the issue is griefing other players to the point of ridiculousness.
the bile thing is eh tbh, pretty easy to keep that up even with fresh corpses
ah
hmm, not sure, honestly when there are that many bodies in one area something is going wrong anyway...
right now south plains is full of corpses where people have taken the organs and left the bodies... honestly would like a cleanup crew to remove this laggy mess and have fun filling that roll myself tbh... but I can see where your coming from
agreed
It can though? unless you mean solo ceras
Yeah, that would be operating as intended. my example cerato was both eating every single corpse in a small area and also creating some of those corpses in the first place so it definitely wasn't an issue of starvation, especially when he would swing around and specifically target people passing by (not in immediate space/etc).
then don't play on official. people are going to be like that regardless of the dino
yeah, like playing pretty passively as a cera myself. Easy life for the win. Kinda hoping they introduce a more 'run away' type little scavenger. Would be cool if it was a flyer.
I'm not saying people should play passively all the time, I sure don't. I'm saying if we're going to have a fullness/food system in a survival game it should apply to everything to prevent dumb nonsense like this and I don't think saying "cerato (and related, present or future) should have a fullness level but still MUCH higher than everything else" should really be that controversial. Saying "well just dont play official" isn't productive when the issue I'm having is easy exploitation of a not-well-thought-out mechanic that makes the game boring to play and not only "boohoo someone eat all the food :'("
i dont think ive ever seen a cera genuinely exploit their ability to not vomit
i sure wish i hadn't either
i've seen it a few times, personally.
can we get more salt lick around the maps not enough
@copper cradle atleast u have the chance to see em coming that way, also they have a slow attack. Hackers want to destroy, if they cant play stego they go speedhack carno or figure smth else out. isnt gonna fix it sadly
yea you can see them coming if they're in the open, they seem to have something that allows them to see through bushes tho, i lost one clearly out sight cause it sat for stam, when through a lot of foliage, over hill and didn't go in a straight line, tried to log in a bush but they still found me and killed me before i could log
yep, usually they have a whole dashboard of useable hacks, speed, damage, life, wallhack. At the moment u can just pray and report. Or I suggest playing smth like herrera, deino, ptera, beipi and galli, as they have better chances of getting out of reach
The speedhacks have limits I think, I“ve never seen smth like a dive hack for stego or that they can climb trees or fly
sadly thats how it is
atm
Herrera is really fun, If u havent tried him yet give it a shot ! :D
and he is fast too! :P
@copper cradle
I just use Herrera as a leopard really
Just rest the whole time and get down when I need to eat or drink
Peaceful life
yeah life as herrera is really chill
and so underrated tbh, u can almost take down everything except stegos if ure playing right
esp
Iv not played herrera on the horde test yet but il give him a go š
you disincentivise afk growing by making the game fun while growing
and not making growth times stupidly long
I mean yeah. Cause honestly growing is boring. Yes getting the diets and such all on full is fun, but it is not that hard to find all the diets and even so getting yourself full is pretty much enough
I am okay with it taking long time to grow, but I want to explore! without feeling like I am forcing myself to do it
I haven't played hordetest myself but the secret mutations seems like a start
Taking on the requirements while you're still growing to get extra perk choice
growth times shorter encourage AFK growing tbh
because you can just wait on a full stomach and be grown
even if 1hr grow beipi is ridiculous
no not really
spawn, get some diet, sit around and then begin your acutal life
which is how people played with shorter growth times
rn you spawn in somewhere that's a lost place and do nothing for an hour
not even move cause you're terrified of being seen by anything, and then when you're almost fg, you begin your life
so what exactly is different with shorter growth
besides the fact that you need to move less as a juvi because you don't decay hunger/thirst before you reach adult
okay im better now
that you aint so scared of dying that you go to awfully remote places in the map and only come out as an adult
which is what practically 1/4th of the server is doing at all times
that doesn't change with shorter growth, it only makes you need to AFK gor less time, and makes it easier to AFK because food and water are less of a concern during your growth cycle
that's been the case since Spiro lol
why go to a remote place in the middle of absolutely nowhere when you can just go to a mildly remote place, wait a bit and then just pop out
i know it has
it will never go away, i don't think it can be defeated
the solution you seek is removing growth for good. That will prevent the issue
however it can be mitigated yknow
reducing growth doesn't mitigate it
wdym
ive never even said anything close to that
no, you didn't, but it is the solution
yeah it does and it solves other issues as well
i mean i guess it is the solution but that's just a bad idea
you dont care so much about your life so you go and explore more, you take more risks, the map feels a bit less dead
doesn't work
because we had shorter growth times, and the only thing that forced players to move from their bushes was the fact that hunger times were shorter too
Players caring about their dino's life is a good thing
i agree
but caring way too much is not a good thing
What is "caring way too much" ?
being so afraid of dying that you don't event want to play the game
you don't leave hotspots, you don't take risks, you don't hunt, you don't mess around, you just do nothing
and lower growth times doesn't change that
What could be a possible fix for mixpacking in Survival? Itās clearly ruining the game for many players.
Sounds like a player issue tbh
it literally does
that is the reason why they dont come out, takes too much effort
it literally doesn't, we have proof
cant expect ppl to put up with everything you do
it is the main cause
i seriously doubt you have proof cause it is literally the core reason
Isn't the proof that people just kept AFK growing when growth times were shorter ?
so if they got fg ealier they interact more/faster ? isnt it ? š
ppl dont care about dying as a hypsi
the only thing changing with less growth is
A: How long it takes for them to actually enter the fightpit
B: How many times they need to actually leave their bush for food or water
cause the growth time is non existent
the longer you take, the more scared you are of taking risks
they do that anyways sadly.. should have something to encourage active gameplay
"the solution you seek is removing growth for good. That will prevent the issue"
The issue is there's nothing interesting to do when you're a juvie, because the only interesting thing to do in this game is fight
And fighting while being a juvie is a bad idea
^
no you're right over there ngl
less growth time doesn't encourage you to leave as juvi, it just makes it easier to hide
but i believe that removing growth would just be so so so dumb
i agree
it makes you fear death less
which is the root cause of ppl not coming out even as adults
What are your thoughts? #general-feedback message šŖ“
but you still don't leave the bush till adult
im not talking about juvies coming out im talkign about adults
ye like 180 players atm and you see like the same 20 all day š
of course, i completely agree
but you should not sweat with your heart pounding during fights like many ppl say they are
imma be honest theres certain stegos that i just know by sight
like mfers are the only ppl coming out as stegos or doing anything interesting at all
100% š
why not?
If there are adult players AFKing in bushes idk what to say
It's just people who don't want to play games
What are they even waiting for ?
why
stop taking meaningless fights if it brings you that much stress
try surviving
they just dont wanna die cause it takes too long to be an adult again
exactly
fights are needed in this game tho
flexing of being alive for day ig dunno but its actually a thing sadly
you don't want to die, it has achieved the goal
it's not even meaningless, certain fights must be picked you want it or not
So they decide to never play the game ?
I don't understand the thought pattern
you want to not take meaningless fights for fun and actually consider the worth of taking a fight
no i completely agree, you should not want to die
but you should not be terrified of dying to the extent that a lot of people are
you know, like an animal wanting to survive in an animal survival game
somehow yes
it's a horror game
it's a survival game
both of these things sound like they are pretty on-brand for what the devs intend
im ngl sweating and having your heart pound in a game fight is way too crazy
and many people have told me that they feel that way
but still you get forced to fight.
and dieing is part of the process and if ya look at it like that you shouldnt be scared of dieing imo š
idk
Happens to me in every ranked match in SF6
Yet dying in this game is not a big deal
that sounds like maybe that's a personal problem because i'm not on the verge of passing out when playing the isle
yeah that's also a personal problem ofc but we'd have to analyez it
my room actually increases in temperature from playing DBFZ
r u fr
i actually find the isle quite relaxing
because most people play like a fighting game
they aer too terrified to fight or do anything tho
most peeps just wanna have a massive FFA deathmatch but are scared of dieing somehow XD
if i can play without needing to be a sweaty warrior that fights constantly as a random solo raptor who hates hotspots, im pretty sure it's not a "growth is too long" issue, it's a "i dislike the consequences of my thrillseeking" issue
If they are too terrified to fight, why is everyone treating the game like a deathmatch ?
then play a dryo or a ptera man idk
not even 1/4 treats it like a deathmatch
Being too terrified to fight should be THE POINT of the game
It should be what it's striving for, and achieving that would be GREAT
ofc it should be the point but you gotta make it not too scary
what game are you playing
the isle
ye but that 1/4 of the players you can find cause the rest is hideing and chilling which makes ya feel like all want go brrr š
quite literally
people are just aggressiev n stuff but that doesn't mean it's a deathmatch game
if everyone treated it like a deathmatch game the only thing they would do is fight
which is not even close to waht happens in this game
Then what else do they do ?
you can see plenty of nests, people chilling, just hunting the necessary food, etc
ye you see the same peeps fight mostly tbh š
People grow in bushes then go out and fight everything they see, sounds a lot like a deathmatch mindset to me
and then we have the small % that treats this game like a competitive fighting game
well theres a certain amount of players treating it like that ._.
just kill if you need food and if i dont need food i dont care about anything passing by š
i think the playerbase that just runs rampage KOS everything is a bigger problem than the growth times.. some peeps might be scared to running into that die for no use at all to someone who has nothing better to do than ruin hours for someone else cause its fun..
if peeps would really just kill if they need and how much they need people would maybe run around more with more peeps hitting adulty stages leading to even more food and less players being needed to be killed by a carni... which would make the whole horror thing more of a thrill because you would know if someone attacks you they need you to die foodwise and wont go easy on ya. just my opinion on that tho
Yep
But player mindsets can't be changed easily
yep. its a players issue a lot. same goes for hotspots.. these arent magically made up by devs.. its just a bunch of lazy dudes stay/go there š
like on stresstest Highlands and Highlands lake was a hotspot without many being able to spawn there..
i still hope Dondi goes through with adding random spawns over spawn choice
would be one of the best changes they could do tbh
legit would be a huge blow to hotspots
And revenge killing
^ that too
- more nests to get your friends to you quicker
and that too
ye random spawn are really needed tho .. for those "i wanna play with my buddy" crybabies just make a premade group avaiable to have 2 of the same species get the same random area... would even help against mixpacking by only same species premade š
would help on so many things ._:
im talking about the pounce not the dismount
oh wait im stupid
ah yes
lol
Yeah that makes sense /s
sense 100
The most balanced isle moment
is regular now whats being played the most or is it still horde testing?
what is even up with larger dinosaurs being denser than tungsten at baby stages
I feel like the announcements for restarts, should be instead of "1 Minute until Restart" to "2 Minutes until Restart"
I understand they gave out a 5 min warning, but what's the point of a 1 minute one?
By the time we see that announcement, There is not enough time to properly safe log in time.
REAL
@wintry whale If it was very similar species, it would work, like diablo to trike, kentro to stego, and so on (since they might be playing quite similar, unlike an omni to giga or herrera to rex), but I am not a fan of having to play something else before getting to play what I actually want to play. I also think that the issue does not lie in growth, but in surviving as adult, and that current stego should be a test bed for "how to make adult life hard but not frustrating", to see how or even if it's possible to both have difficult but still enjoyable growth, and difficult adulthood (without it just being "you get killed by everything all the time" or some such).
The problem with having a creature that is the most powerful is that thatās all people will ever play, my system aims to fix that
I don't disagree on the problem, only on the solution.
We used to have something like this system, if anyone remembers V2, wherein the progression was something like velociraptor > herrera > dilo > utah > allo >carno >rex, and for herbivores it went from psittaco to trike, and orodromeus to Shant, I believe. It was not exactly a fun system, from what I remember. (edited to change wording)
I believe that solution to lack of diversity right now is 1) There is not really that many playable dinosaurs in the grand scheme of things. 2) Many systems for the coming dinosaurs are still being worked on, and 3) each dinosaur should have a unique playstyle, even if it's a little similar to another. I imagine having 60+ unique playstyles is a lot of work to come up with, so hopefully as the game progresses, this will be fixed.
@frail heath I believe it should either be a lot of oxygen, but slow recovery rate for oxygen OR
high recovery rate but also high use in oxygen
you can accelerate your own oxygen regen using scent or using rest
I think itās currently at 10 mins underwater and 5 mins to regain oxygen, I know thereās a mutation for more oxygen but that comes out to around 2 extra mins. Which isnāt terrible, but I feel like by the time you wait submerged and find someone, youāre almost out of oxygen yourself trying to drown them haha
@real bluff cannibal feedback post
was not intentional
amongoose
ą¶
Deino has this ridiculous problem where its lunge has just enough range that you can spam it and force them into a vortex.
@limber hull that was fast lol
that area was Spiro lol
it was? i never saw it lol
ahh yeah that does make more sense but it would be a good spot for like ambushing
How to break coconuts as diablo
you cant, big boney head that cant even open a coconut
These developers are trying thier hardest for us to not like the game first stam nerf that makes this game siting sim no food in migration zones no mushrooms in sanctuary
@forest quartz lawnmower is hilarious

I'd change the name to something like "Effective Digestive System" to keep on-brand with the scientific name, but a grazer mutation seems cool
"Hypereffecient Rumen", anyone?
have you thought about the fact that maybe its the dibbles eating all the mz food and sanc mushrooms
@worldly remnant I think it supports territorial playstyle, defending your food sources
its way better already, population starts to normalize. And you only need 1 pile of mushrooms to get full diet as baby dibble
I like the Slippery and Lawn Mower mutation idea but I also think that the nutrients gained from grazing should be minimal otherwise herbivores would just be grazing all the time and not move around.
it also incentivizes hunting when youre low on food due to you actually being at your strongest then
so some might wait till theyre a little lower before actually hunting
I like the lawn mower, the slippery mutation at the moment would be way too toxic for deinos. They have it hard now, we already have reabsorbtion, water through plants and meat, plus decreased water depletion. Not to forget the reinoculate kidneys. It was already hard enough to find any prey besides southplains, highlands and northeast lake. I think if they figuring the mass migration thing out, idk what that really means, it may be spreading everyone more over the whole map, producing a healthy playable gameplay and experience for everyone. Mutationwise, its enough atm in my opinion. First they should add playables like allo, rex and trike to the roster and see what happens
Idk what it's meant to incentivize, but I use that mutation primarily when I play Cera. For the most part, I like scavenging and cleaning up bodies, but if my hunger is low that means i don't have a lot around me and then would have to resort to pvp. That, for me, is beneficial because PvP isn't my strong suit but if i can only do it when necessary i'd like to have a fighting chance
its actually the exact opposite
"you do more damage with the less hunger you have"
"oh this means people are more likely to hunt while they're full!" ok
i may be overestimating the thought process of most isle players
My issue with it is that it's a damage buff
Which is godawful
ᶦ įµŹ°į¶¦āæįµ įµŹ°įµ įµįµįµįµįµį¶¦įµāæ ᶦˢ āæįµįµįµ
You are encouraged to not eat or your mutation is worthless
Which is the antithesis of what ANY mechanic should do in a survival game
i slap it on herrera because herrera is scary to play as when almost starving and i need those 1 shots more than ever
what are you talking about?
the "more damage when hungry" mutation
which you replied to with this for... some reason
A damned if you do, damned if you don't situation
Fill up on food? Well there's an empty mutation slot
Starve yourself? Well, you might just accidentally kill yourself
It's actually the worst designed mutation of the entire lot if I were to be so bold in saying
that wouldnt encourage hunting when very hungry, it says the less hunger you have, the more damage. So you deal most damage when your stomach is completely full, not near starvation
i use it as insurance instead of something more active
No? That's not what it says
that is not what it means lol
You do more damage WHEN you are hungry
There are too many mechanics in this game that discourage eating
Diets being the first one
what?!?! xD
It's still bad imho, it encourages a very horrible style of seeing hunger which reminds me of how diets were pre-organs
same,
You WANT to keep your stomach low, rather than actually... Eat. In a survival game
it not says the more hunger u have the more dmg u deal, it says less hunger, more damage
Okay, what it MEANS, is hungrier = more damage
and you are hungry when your stomach empty, right?
no
Like we can delve into the silly little grammar issues
It's a Isle moment
YES, MECHANICALLY, THAT'S HOW IT WORKS
that is literally what it means
bro thats not a grammar issue, its written like that
It's not a matter of debate, they said it wrong
MECHANICALLY
IT GIVES MORE DAMAGE WHEN HUNGRIER
PLEASE FOR THE LOVE OF GOD I HAVE TESTED THIS
if it is working like that it should say " The more hungry you have, the more damage you deal."
hunger* ;D
"The hungrier you are, the more damage you deal" is what it means
Doesn't matter either way because hunger = damage is bad
[Re mutations being used to minmax gameplay]
I think it depends mainly on the player and the individual playstyle. People have the option of using it for whatever reason, i do enjoy it more on certain dinos and sometimes i do try to make my playstyle revolve around mutations but for the most part it's just seeing what works how and when
I wish that was how it was
But it's quickly evident that the damage mutations > all else
Speed mutations come to mind
so do i! but unfortunately the unpredictable nature of human players is one of the largest drawing points of this game!
That too
I don't like being aware of what other people are doing, i like having to think on my toes on how to survive!
Everyone predicted stat mutations would be the go-to, this wasn't unpredictable
That's not what i mean tho
Actually, if they are to stay, every mutation that increases damage/speed/stamina should decrease one of the two others
I don't like dying to cheaters. I don't like being outran by someone who shouldn't outrun me, outdamaged by someone who shouldn't outdamage me, and outtanked by someone who shouldn't outtank me
It was horrible with cheaters. People make a complaint about it every day. Why is it good now that there's a dev system to do all of those things?
What i mean is, not being able to anticipate what mutations others are using makes the game fun for me!
By default, all dinos are equal [idgaf trying to unravel all the little stats and playstyles] they're either a big hungry trying to kill me or another herbi [that sometimes gets hangry]
nah that would just suck if you were to inherit it when nesting
Exactly
iunno i just take a break if the game frustrates me
Ok but it already sucks
I don't think "taking a break because you got cheated" fixes the issue
You still got cheated.
i die more to normal players than i do cheating
agree on that.
this way it would keep more balance and you can adjust to your own playstyle š
Same!
I literally don't have much trouble with cheaters at all
Besides, people don't seem too opposed to having bad RNG game-ruiner when nesting... there are still people asking for a random chance to be born albino or melanistic, or to have birth defects
i can live with stam regen if it's highly situational and only triggers outside of combat
for instance: When you have fullfilled condition A and B and you are resting than your stam regen is increased
or something like that
i feel like my point is that i expect to die in this game and if it's unfair i just have to kinda either stew on it or do something else [the latter is better for my mental]
same with speed buffs if it's not about sprinting
like z-walking or even trotting would be ok imo
i don't have the energy to waste stewing over cheaters
I die very rarely to them, but every time I have, I never had fun. Now there's a way to replicate the sensation of being outsped without any way to escape, outdamaged without any way to fight back or outtanked without any way to kill the opponent in time.
That's literally one of the biggest complaints I've ever seen in this game, and now it's allowed
A game which expects up to 5+ hours of time investment to grow should have respect for your time
skill issue
I'm fine with the hypsi not killing the rex, but when the rex can outrun the hypsi and the hypsi can't escape, I then have an issue
only died once to a cheater which was a cera outrunning my carno, was the only one ive seen so far lucky me š
when i dont wanna die to cheaters i play ptera
it should, but the game is also meant to reflect a sort of ecosystem, yk?
The reason /why/ life can be fleeting is because there are unpredictable [player] aspects
It's also meant to be a game
and when i see someone report a cheater in #evrima-eu i immediately leave and play ptera
that's probably going to happen to any dibble vs rex encounter lol
gaming
I enjoy the game as it is c:
As do I
I don't speak out of "grr game so bad", I speak out of "God I don't want to hate this game"
I love this game, so I just want people to be treated fairly
oooh okay, that makes more sense to me. The former is all too common
ngl saw a video of a flying croc once xD
img gettin snatched mid air XD
But personally we do kinda enjoy the sort of "unfairness" it feels more like an acheivement to survive against the odds.
major inconvenience
Ehhh, I don't. I like the "this animal is built to survive against its ecosystems predator", not "sometimes you just lose your 3 hours because a specific set of minmaxers saw you"
tbh even i would be mad at that for cheating i would cry tears laughing `:D
That just feels like playing those sweaty-ass PvP games where you can metagame yourself to kill the opponent, rather than a survival ecosystem
i would clip it and burst out laughing
if i die as a ptera i legitimately dont care
It becomes less a matter of "damn, I messed up" and more "well, I guess that guy just minmaxed and I lose"
for this reason we prefer to stay on realism servers, being on officials is,,, ughghhndfmnedgv
It completely obliterates my immersion
it has the same gameplay and at 30% you're practically fg already so
can't wait for dibble to hit the main branch so we don't have to be on officials again,,
I dislike using server rules to deflect game issues. I'd rather the game issues be addressed directly
pounced one midair yesterday because i missed the teno tail.. damn i died laughing on that š
I also HATE realism servers, personally
LMAO
I find it's the best i'm gonna get for what i have, yk? :'] plus the rules [for me] make me feel more comfortable and gives me a better frame of reference
ofc this is all personal experience and opinion atp
I mean, that's probably why you're better off with being cheated with mutations
Because the rules say you can't just be a complete asshole
ig, but i don't feel like i'm being cheated is my point
like, the devs did express when they dropped mutations that, for testing purposes they're cranked up to max
I just like the idea of thinking there was SOMETHING I could've done against an opponent I SHOULD be able to fight, rather than "nah that guy was running the kill you mutation so you die, screw you"
it's safe to assume that the mutations are gonna be more mild when it's pushed to the main branch
i mean, i like most mutations as they are
eat to regen š
i'd rather just NOT have movespeed/damage changes
iirc they're studying hordetesting to figure out how to better implement move and damage mutations
or they can just not add them
i like to believe that the playerbase is diverse enought that not everyone is minmaxing
mutations should support different lifestyles imo
because most mutations are SO much better designed
ye
imo there should not be mutations that offensive š
if i want to drink saltwater i want to
Exactly, and MOST mutations do that
or i dont even watn to drink water i dont have to
i can jsut get less water drain and get it back while it's raining which is literally my ptera combo
i add cannibalism mutation as well and ive got the perfect pera
i can eat other pteras and also dont have to risk my life to drink every single time
i went for stam ptera with coastal niche
yes !
or you just became a canni raptor with 15% dmg boost and pin oneshot em all <-<
nah
all raptors are in groups
You can play coastal, you can play nomadic, you can play herrera like a goddamn submarine, you can nest better, you can be a cannibal, etc, etc
Peak mutations. Or you can just "be better at fighting", live at the hotspots and add fuel to the fire
these days ive been ambushing people in the highlands canyon and spamming nests to create soldiers, we had 25 raptors the other day
you cant fight that, you just cant
just mean that for mutation example š
because if there is one you cant do S-Diet about it.. if he pin ... he pin š
get 25 troodons NOW
LMAOO
25 TROODONS
boi the world is ENDING if that happens
literally nothing is surviving
Reminds me of gateway stresstest š
I get that the damage / speed buffs enforce a meta bc people like the immediate result of having a combat buff more than a survival buff
and I get that these mtuations are "invisible" for other players until they are on the receiving end which is especially bad in a same species fight
BUT let's be real tho
many non combat mutations are way more powerful than the combat mutations rn and if players think that a 5% more damage buff is a must have over a "literally not needing to drink because i get my water from the rain" mutation than that's on them
I'll enjoy my op survival mutations, avoid conflicts and reach elder more easily
thank you very much
you cant fight 25 troodons š
i would just give up bro
or go to a special raptor cave in highlands that i love
sit down and take it like a man at that point
exactly. Keep those survival mutations, remove the combat one, make an awesome-ass system
nah fight to the death we ball
GOD THE INFRARED LIGHT MUTATION IS BEYOND COOL TOO
does it even show you other players with infrared or not
bruh just queueed up the 4th time with 35+ peeps <-<
it's PURELY a human-hunting bastard playstyle mutation
NV Goggles make IR light
You can see IR light
You see where this goes
the preferred food shud stay the same.. it keeps changing like a wind -.-
watch me hunt humans like a crazy person
it changes depending on what's available in your migration zone
certain migration zones literally have only 4 plants and others have like 15 plants
20 troodons oooowwwwaaaaaaa into human base š
OH HELL NAW
And it's not "do more damage to humans"!!! It's actually a uniquely designed mutation that's uniquely interacting with a specific niche situation to help you predate on the humans, while having counterplay!
literally
i honestly think that devs killed it with certain mutations
like seriously the infrared mutation is the coolest thing ive ever seen
Without a doubt, some mutations are amazingly designed
or the saltwater one
Salt-water drinking is just awesome conceptually
^^
i left the migration to so i can even have a try with this new dino because people aare just hunting us down before you can even try it
less water drain with get water while it rains, BEST ptera combo bro
you dont have to go dwon to the lake and be pinned down by a hatchling troodon
i undestand why dont get me wrong but its also hard to get anything from it because of iyt
i know these mutations rule
really like the salty but tbh crocs should have that kinda default always wonderd they lose water in it š
as raptor im going with combat mutations tho (obviously)
i think the day/night mutations are also cool if they buffed anything but flat speed lol
speed during day, eat to heal, 15% damage mitigation from higher species
and then i nest my friends in so they can have as many mutations as possible
which is lame imho, because there's a lot more flexibility in how you choose to mutate dependent on how you like to survive, rather than "combat mutations because I have to"
2nd mutation always being gastro š
its just way to strong to not pick it š
absolute killing machines bro
the terrorism we commit in highlands is beyond understandable
it doesn't even make sense
like genuinely doesn't even make ANY sense
killing 15 dibbles without any of us dying is nonsense
i cant blame dibbles when they recognize us via our skins and go immediately to the wall just spam 4 calling smh
rip dibbies š
1 bite of food taking troodon from red to max is insane btw
never had so much fun tho
1 BITE OF FOOD
AND I THOUGHT 6 WAS UNREAL FOR RAPTORS š
insane and i love it
just imagine for a second 7 raptors with the intention of doing population control in the best ambush spots ready to kill whatever comes
and with population control i dont mean kosing but not letting too many dibbles exist
as dilo half a deer is full health again š
cera cant overeat so even with full belly ya gonna heal is kinda wierd š
i am proud to say that we have successfully kept dibble population from going crazy
well gj on that tho `:D
LOOL
how to solve overpopulation
1: ask the devs to put a limit (no)
2: kill
speakin of cera cant overeat.. with the water by food mutation you can also keep eating just filling water <-<
shouldnt be like that imo š
- mad players that wont spawn again or join the raptors.
- raptors overpopulated š
@runic turtle they increased player cap to 140 in Horde Test, and I was playing a galli there for quite a bit⦠Well, what I can say it that increasing slots amount didnāt help. I saw no one in my migration zone (North West pond) for an hour, then I moved to Water Access and saw only one ptera there, moved to Highlands, heard a stego but still couldnāt find it, then moved to the west beach, which has a sanctuary nearby, and you guess what? Found around 10 players there. Probably there would be even more at South Plains, but I was kinda scared to go there tbh. Itās a hotspot problem, and I donāt know what can help with that.
oh no dw about raptors
raptors genuinely cant overpopulate to the degree that others do
well im always up for food XD
you can lose 10 raptors against a single carno and im not even kidding smh
ive seen an entire 16 pack go down to TWO thanks to 5 dilos
ye raptors are kinda Soviet style .. THROOOW MOOOORE NUUUUMBEEERS! š
this will be so awesome with pounce to pin XD
depressing to see ppl who you worked your ass off to feed n stuff just die miserably to 1 good dibble
already see 6+ raptors climbing those stegos XDD
like seriously imagine being with some friends and then you go "let's put down 2 nests and dominate this server" and then you see 10 just die in a hunt
makes you want to go to the highlands lake and drown yourself
ye... like finally get a cera nest... and ya babsies eat each other <.<
LMAO
5th queue now btw -.-"
41 dudes ... LET MEEEE IIIIN! š
yep at least i tried š
just grown my cera at 1 and wanted to go get some else but nope queue hates me š
rip
now ima try get into eu3 for ma stego may it lets me in XD
what do we think about this?
yep
on 4th queue i got " Sever is full, please join a queue " like YoU DoNt SaY š
no queue on eu 3 !! quick use it! š
161/180 š
feel with ya š
⨠the isle āØ
sry for ya ._.
queue not working as intended is a shame since spiro š
@flat ruin #general-feedback message would not fit the lore
the gates are there to keep people out, i dont think they'd build houses there lul
):<
i got a fatal error now š
in the queue
and im pretty sure you ain't getting a graveyard if you die lol
you get an involuntary 1000 life contract lol
thats S š
i actually joined
#general-feedback message
This is bait
@runic turtle migration zones are empty because theyāre horrible right now unfortunately. they make playing herbivore feel like youāre in some kind of purgatory
and then thereās hardly any motivation to go there as a carni because all of your diets and fun are in south plains
honestly still standing by my word said a long hot minute ago that Spiro genuinely gave better freedom regarding herbivores
I wish it wasnāt the case
Surprised so many are against keeping legacy. What harm does it do just having legacy loiter around in the background? No work is being done on it, it is just there to enjoy...
Map is better?
AI is better?
Playables are better?
What
i genuinely dont know
yeah legacy map is less conjested than the new one
tf
ai is no existant in the new game
How is AI in what do i call it Evrima Spiro....
idk about the map playables and ai thing
ai in legacy prevented you from starving
don't think that's a good idea yknow
there were dead zones in legacy where you could starve lol
so people didn't go there lol
the map... well, i personally think that gateway is way more beautiful but i also think that gateway is horrendous for gameplay
like... that literally encourages AFK
so ill give you that point
you would hate V3
ive played in v3 quite a lot
it's godawful game design
and then playables... M A N
i would say it has to be the worst playable map we've ever gotten
ass ride tells me everything i need to know
it's SO bad