#general-feedback-discussion
1 messages · Page 176 of 1
Legitimately every single thing Trike has ever evolved and adapted was specifically to counter rex, Trike should rock Tyrannosaurus' organs off in this game
Ex-frickin-actly
Rex should not win in a brawl, only in a competent ambush
If you walk up to a trike, broad daylight, yea, you should not win
Trike should best Isle's super Spinossurus too but that's neither here nor there
eat grass and die
(isle concept art when a single acro just chokes a trike to death, solo)
That's actually another piece of trivia that's interesting
Due to research from Eric Snivley, a paleontologist and theropod expert, the fight between rex and trike is so close its to the point where environment and daylight factors are the only things which actually sway the matchup in anyone's favor
Trike wins in open spaces and during the day, rex wins in forests and at night, and presumably it's bitter close when one factor matches one animal, and the other factor matches the other animal
Which is good! Trike should be at its weakest when ambushed, because all its defence is out front. Trike should be winning against rexes it knows are coming, but be on a back foot in an ambush
That should be how it is in game but funnily enough rex has a standing agility 2x greater than Tyrannosaurus' moving agility, it could probably turn around and gore the rex or make it screw off before the rex can kill it lol
But yeah that should be the focus ingame regardless, Triceratops especially should be god tier head to head but be extremely vulnerable to hind attacks
Hell maybe make its hindlimbs a special headshot-esque zone
Head canoning that to the trike being skill issue
Both in and out of game, interpret that how you will
@maiden anvil I really love that teno animation 
Appreciate it!
I’m genuinely curious why are so many people against the idea of the health bar returning?
OH AND YES THATS COOL ASF I really hope it gets implemented it looks awesome!
Hey Im new here and I was just wondering if the spawn with the Hysilophodon has been fixed yet? I really wanted to try that one out.
I like the status indicator and screens we have now
Idk what the others think
Why is it so important ?
You don't need to know your exact health percentage at all times
The UI feels clean and knowing your exact % isnt needed
Your dinosaurs weight is your HP
You can easily gage how much damage you can take
Smth I do think though is tail nips shouldnt get you below 70% HP...
Oh yeah i know I just liked the heart symbol before since it made it a little easier to visualise
Oh yeah I agree, maybe some animals it would make more sense but for the most part tail hits getting you so low suck and it makes it harder to reduce the tail riding that still occurs at times
Maybe it will be an option for non official servers to add
Or it might comeback as a mutation
That would be neat!
We don’t need it but I was curious on other peoples takes on it 😊 TYSM! Take care!
aight
delete it before a mod notices
delete what
Is it E you hold to buck?
u asked a question in a suggestion channel
alright
yis
thanks bro
np
It depends on the dino
Stego for example can't move while bucking
But I think it's the only one
It can't? Since when?
It never could
Unless it has 2 different bucking animations ?
It used to be able to, you can move and buck, it's just that only the head anims if you move
Not that you want to anyway, since moving while having someone on you drains stamina, but still
I see
Well this shows how often I play stego
It's like that on most critters I think, teno would be one of the few that has the full bucking even while moving, while carno only shakes its head while moving
So that must be why sometimes I lose all of my stam when pouncing someone as a troodon, despite them not visually bucking ?
Could be, yes
Genuine question, but how many of yall still think Herrera should get flesh grazing?
Would be cool as part of a less powerful drop attack
Me personally I’m becoming more indifferent to it, like it’d be cool but I’d rather the devs focus on other things
@sonic rain Cannibalism is something everyone needs to be aware of, especially on officials. Some playables even need to cannibalise at times. But you as the player need to be responsible and aware. Trust others with extreme care, even of your species (EVEN herbivores). Its not wrong to cannibalise, you just need to be cautious
its not natural mate and ruin experience for other players
especially if they are new so a new in game moderation is needed you cant always be careful in 2 on 1 situation most canines are backstabbers also
We have all met that one guy who just wants to ruin other people's days.. not anymore! Here are a few key points on how to avoid these guys, now with a live example! Stay safe out there!
Server is EU 4, as all of my Tenontosaurus videos are!
Welcome to The Isle Evrima on the Gateway map!
Subscribe to my main channel (helps me) https://bit.ly/S...
Honestly there’s nothing you can do about backstabbers outside of rules servers. My advice is to play with people you know. People you just meet in game could be all kinds of people, you just never know. Also recognizing cannibals is very hard, anyone could decide to turn on you at any time
that's why i saying some shorta rule made available please
mayyybe for herbis, but not for deino and cera ofc
It'd just be best to go to an unofficial server if you want rules
@idle briar #general-feedback message
Hotspots are basically inevitable no matter what you do players will still find ways to make hotspots, thats just map design. Random spawns even if they were back wouldn't really stop players from producing hotspots. Only other way I guess you could do to prevent hotspots could be a stress mechanic but that could easily have flaws too.
@idle briar I think it might be because of officials, but maybe its a skill issue in terms of your ability to get water, the east pond water has some visibility on land during certain times of the day which allows you to spot deinos before they get ya
I agree its just not going to happen some people are just going to like certain places more
then i want to see other place XD
i usually stay in hotspot and i miss highland
just hate this herra hell
@past dome what 💀
@queen ember #general-feedback message I really like this idea and it will probably make afk growing much less prevalent which would be great. While the current hunger times are very nice it seems they are made more for when you are adult/bigger and generally need to eat more to fill your stomach which makes it lasting longer pretty much necessary. The side effect though is that you can grow to sub adult without eating anything other than as a fresh spawn which your suggestion would solve. There also is sort of a system in place already for this as hunger drains much faster when nested in, which even more highlights how wierd the hunger drain when growing is when you reach the "natural spawn hatchling %" and hunger drain starkly drops off. One thing I would add to your suggestion though is to make a sort of threshold that when your hunger drops below it drains less. This stops fresh spawns from starving to death very quickly and can act as a sort of reward system for players that play actively giving some growth boost or something.
Fresh spawns don’t grow fast because they start with one nutrient so their stomachs won’t grow very large
Perfect diet = grow fast = my stomach grows fast and my food technically drops faster
Slower growth = longer stomach growth = I’ll barely notice
If you want perfect diet it means you are gonna need to put In more work for it
Though at full adult it wouldn’t do much unfortunately
Hello
Hi
sure but even fresh spawns that found food quick and then couldn't find more, but yeah depends on how much more it will drain so could probably find a nice sweet spot
If you got a perfect diet I’m sure you got enough food to not instantly starve. Especially as a fresh spawn
Can’t imagine a scenario where you got a perfect diet and still need more food
I know I don't mean instantly needing more food. More like in a while you need to eat again, and depending on how high the drain is some values can make it so you don't have enough time to go and find more to eat without always running towards food and/or sitting in hotspots which is another thing I would like to disincentivize
That’s the cost for wanting to grow faster and get better buffs ig
If you wanna grow faster you gotta work harder
@unique tree If I’m right the next patch is supposed to come with a lot of QOL changes, including fixing some lighting issues. Nights are also supposed to be shorter
I've heard the same, but as far as I'm aware there is no word on when the next patch is supposed to be
I'm asking for a lighting fix sooner
@wicked hare thats...kinda pachy thing. It's made to make sure people think before they attack and properly ambush it. If you just run in blindly you are going to get punished HARD.
Me personally I’d expect to hear something by the end of the month but who knows
Similarly with teno, I find it funny how many people say that since it’s a “herding animal” it shouldn’t fight back this hard, then we have to dive into this whole can of worms
Teno is a brawler that, while can be in herds, you mostly use it for intimidation factor and instead are better in a 1v1. Pachy in herds is pretty strong and can fracture the hell out of you. It's why it's best to avoid pachy groups when alone.
This does not mean they don't have counterplay or can't be hunted.
When a carno runs in people panic a good amount. In the insuing chaos try and separate a pachy or teno from the rest and have your buddies kill it while you distract/lure away the horde of now very angry, and annoyed teno or pachy.
if you ambush this creature, and get locked into a stupid bite animation for literally 1 second, it will get up and lightly tap right click once and now your legs are broken and you die. The "counterplay" is non existant, it should take at least SOME amount of time to charge an attack capable of breaking legs.
Are you talking about cerato in this instance?
i was playing as a utah, found an unaware pachy resting at night during a storm, ran up to him and bit him exactly once, began running, and within that 1 second exchange he got out of rest (he didn't start getting up until the bite happened), head butted me, broke my legs, and that's it. I was done for. Fight was over. Zero counterplay. There's no better time to ambush someone than that description. Unless they're locked into an eating animation maybe, but that's a whole other conversation of stupid decisions (being locked into animation for far too long)
Wait you didn't pounce em?
he was resting riverside. a bite was objectively the smarter play as opposed to getting walked into the water
Biting doesnt lock you in an animatioun though. Unless you do an alt bite.
Iirc omniraptor pins pachy
Nope
Pachy is heavier by 50kg
But pachy is vulnerable to pin for like 95% of its growth
Thought it did
i didn't do an alt bite, but i stopped running to get the head bite and turn away from the water, a run-through bite didn't seem feasible/easy to pull off.
i'm just wondering, for clarity, y'all think it's fair that a pachy can instantly break legs? without charging the attack?
Going for the head was your mistake, pachy has a 0.75x multiplier on headshots
You wouldve been better off biting its rear, would not have put you right in front of its face
The only part i dislike is fast get up costing no stamina while being as fast as it is
where is this information located
why is information so tribal, why aren't extremely important stats like this viewable in game?? why does everything have to be heresay or painstakingly obnoxious testing
In the collective mind of the community, or the wiki, if it has been updated
I mean...it'd seem like a little bit of common sense?
right sorry, i missed the hive mind plugin update. i'll get back to you once it's downloaded
the wiki is almost entirely outdated legacy garbage.
Then your best bet is testing in an admin server, thats how i did it
Or asking others more knowledgeable
ok
Not to be rude I mean. Just use a little context clues:
There are damage multipliers, pachy has a very thick head, so it likely has less of a multiplier on the head.
But yeah, information is really hard to come by, especially for new players
This is true.
likely it has a feature that no other dino has ever had before, right, total common sense. because everything in the isle is rooted in perfectly rational realism. i gotta go, take care guys
Nothing that you can be blamed for, weve all been there
Learning by doing is basically the order for this game, for good and ill
There is a lack of tutorials and info, yes
Literally every dinosaur has a multiplier. Some parts deal more damage than others
To be fair, nothing really even tells you there are multipliers
the annoying thing is i went through this once already, learning legacy when i played it 6 years ago. and now i'm going through it again because we STILL don't have basic information available in game. only NOW the journey is even harder because the wiki is almost entirely about the legacy version.
Only other animal with a special head multiplier is stego (2x)
Yeah, don't use the wikia, if you have questions, ask around here on the discord instead
Most of the time people will help out and provide information to the best of their ability, though it won't always be correct, but it's still far more likely to be closer to accurate than not
True, though we do have confirmation of a possible tutorial
...I think
Is there any possibility of banishing hackers by blocking some computer components, such as video cards, hard drives, etc.
I don't think steam allows hardware bans very often
I know, but I believe that's what Renato was alluding to
i was just continuing my prior statement dw about it lol, ur fine
Block video cards only for hackers
yea that's not how it works
Unless you want RTX 2070 users to be banned because a hacker also uses an RTX 2070, for instance
Why does a person get blocked, buy a new account and continue hacking?
Are you referring to the RTX filter?
You mean blocking the ID right?
Yes, I'm just referring to the hardware ID of the person using hacker
Ohhhhhhhhhh
@limber hull he meant the hardware ID.
I don't know if it would be possible, I heard that a game wants to do this
@flint magnet so raptors, dilos, troodons nor any creature can hunt something bigger than them
that's right
@flint magnet the idea is good but people would kill others with that
3 low health pachies could kill a cera with a broken leg like that
I dont know if you played animalia , im not talking a huge decrease in a short amount of time or a big bubble area. also , when your around your own species you get the opposite buff so you fear less than you would alone.. I guess its hard to think of if you havent played animalia, it wouldnt work as a weapon but you wouldnt be able to hide as a solo cera between 5 stegos like i was watching lastnight.
It would just have to be across all dinos , in animalia I think only the carnivores add the effect
yeah , I could see what you mean but it isnt that drasctic. I get what you mean , they could just stay around the cera and not hit it.
yis, and considering how pachies are mentally insane, they would do that all day long instead of killing others just to ruin their days
His legs would heal before he died unless he was almost dead though. Its not that drastic , Ive really only seen it come into effect at breeding events. Animalia only has 1 server and its private , so people would get banned protecting other species. Even if it was very light or mostly effected buffs , it should help the protecting of other species while not being able to be used as a weapon. The fact you would be stressed and not getting your buffs would be something that maybe stopped people from wanting to mix pack.
What do you guys think about pteranodon buff idea
ayo thanks xD
dont check the X btw
❤️
💜
#general-feedback message I just wanted to point out that gazelle aren't very big at all. A leopard is about the same size as a gazelle.
Not really, leopards are still a tad bigger
suicide button is a bad idea, people will abuse it to get free food/organs.... not to mention after you kill them they can spam suicide till they get a good spawn to come right back
An unstuck option works
agreed, but even better just make it so you cant get stuck, ever.
@final lava As far as I'm aware BB isn't random for pachy.
Plus ramming does take a chunk of stamina to use
needs to chunk more like charge for carno does
the more you hold the stance the more the stamina is used
i like that Idea
carno's version of that already sucks. Why give that to more playables
Pachy's turn isn't good enough for it to "take a stance" anyhow
With how it flies you forward it just wouldn't realistically work
Yeah I think the stamina drain as soon as you hold the stance is a good idea yep
But it already takes stamina? I'm not sure how the thing you're asking for helps your case or what you want.
What would it gain from needing to hold a stance anyway? It's headbutting something not charging.
because realistically you cant hold that stance irl and not get tired while running soo stamina drain as soon as you touch that will make pachy players think twice when to charge that is being generous.
not saying take bone break away because they could but they didnt just run around like normal players do and act like that, just saying
that's why pachy can't stay in that stance forever. It gets tired
and increase is needed
if we're giving pachy such a change, we'd also have to make it that cerato drains stam for charging its bite
it does allot a whole lot faster then pachy
carno not cerato
but cerato is just opening its mouth
which requires more stamine to maintain in a full sprint
teno raises its body while sniffing, so does galli and carno
opening your mouth and raising your entire body while running are two completely different things, one requires a couple of muscles the other requires the legs back and everything
Bro they arent runnning like that
that is standing still
This convo is going knowhwere good day gentlmen
It's also a video game where we have a dinosaur that spawns copies of itself that do DMG, are you really sure you want to go the "realism" argument?
This is suposed to be the most realistic dino game and that is exactly what dondi is heading for sooo
and hallucianations can cause someone to self harm just saying and that is proven
No one tell him about Gen 1 humans
Does omni too or nah?
It does in fact straighten up a bit in the animation to sniff before lowering itself back down to sniff the ground.
The dinosaur isn't self harming, it's being bitten by hallucinations that the dilo spawns in by basically laughing.
Not to mention you just can't smell either because that's realistic too
@silent karma I think it’s worth noting that even that reconstruction of Spinosaurus may not entirely be accurate. Now correct me if I’m wrong, but from what I’m hearing there’s a possibility the legs we have might belong to a younger individual, which would make that reconstruction a chimera. Other studies have also found that an animal as heavy as Spinosaurus could not possibly support itself with legs that small, at least bipedally. We could say it walked on its knuckles, but Spinosaurus also doesn’t show any clear adaptations for this (granted how would we know). Now that doesn’t mean the current spino model for evrima is better cause it isn’t, but I think it’s worth understanding the gray area in the spino debate
@hybrid zenith im running it fine on high graphics on a geforce gtx 1080
theres also the case that if we got an "accurate" spinosaurus it would get folded in half by anything the size of allo or above
@rough wren Sorry to say but a suicide button is a terrible idea
I’d prefer to delete my Dino from the menu if anything
I’m sorry what?
getting attacked
hide
exit to menu
delete playable
i wouldnt mind if you had to exit to the menu to then kill your character which leaves a body, but even that might be abuseable, according to amarok
i dont understand this mindset, because you can do the same with sleeping
And I agree to that
the deletion should require you to go fully to sleep
This ^
personally i would just like an unstuck command
theres an unstuck option in one of the FPS games i used to play, and not a single person would use it because you dont have the chance in combat to stop and use it
This hasn’t anything to do with that. A unstuck button isn’t a bad idea BUT we are talking about people that may not wanna continue with their current dino
Besides the point of Dinos still being in the game even if you exit and try to delete it from there
or wait 5 minutes for your dino to despawn if you quicklog
yes
starts by sniffing the ground for a while and then gets up practically like a carno 1 calling to then go down again
@final kettle considering how blood is unreliable (i always think im on red when im on yellow) and all animals know how badly injured they are (which we can't know in a video game) i agree, however it is never coming back
sucks to be the one who says this but punch said after gateway that the heart will never come back
so dumb i wish it could
whats the point of getting rid of it when we can see other percentages
makes no sense
for now you can figure it out via bite force but that only applies to orange-red health
yeah i dont think most people are doing the math for that lol
just like this painful stamina system, to get rid of "toxic pvp"
the game is a survival not pvp if people want to fight then go to path of titans lmao
its not a pvp game tho
it kinda is, survival = pvp
you fight for everything in the wild anyways so
also toxic pvp is a way of saying everyone was fighting cause there was nothing else to do
solution is to add other fun things not nerf combat to the ground
yis
if there's an issue revolving pvp, add more stuff to do other than fight
this game's pvp is probably the best pvp ive ever seen so no wonder everyone wants to fight
yeah
the exact health percentage incentivised PvPing
yeah true but it would be nice to just see what you are at
you can
how
health indicator at bottom of screen
the pulse?
ya
you can also use bite force if you're at orange-red, it's the closest you can get to the heart
@dusty stirrup iirc there's a crap ton of devs they just test too many things
like "what if we did this..." "sure let's give it a go" "welp this didn't work out, gotta scrap it"
@dusty stirrup I agree, right now theres not much to do
Not too sure on that but I agree it wouldn’t feel much of an “apex”, I also just like to have at least one game doing a jp spino since all other games are doing accurate spinos, like let me enjoy a jp spino lol
What's there to disagree with when Im saying "Heighten stam regen, lower growing times, and add a basic minimap that doesn't show you the location of anyone or special items just where you are in relation to the map."
I'm genuinely curious.
Yall just hitting x cuz it be pretty? :P XD
Well, ya'll can disagree all you want. The game's player count and metrics say otherwise.
Why am I… a full grown carno Taurus being harassed by birds that aren’t even the size of my ARM….
because the game doesn't need any of those things
the growth times, stam system and lack of minimap are all very intentional
Well that’s not what they’re saying… intentional or not he’s implying that maybe some of their intentions can be double checked … a fair assessment if you ask me
In the case of stam changes and growth times, those are pretty much here to stay
being rewarded for a handful of hours of grow-time along with how punishing specific aspects are is part of the appeal to me personally.
Stam will be changed to be unique for each playable
@boreal vessel Yellow which is still 75% of your health
. But Teno is like almost the same size as Carno idk what to tell you. That being said Carno charge isn’t very good atm
It’s a problem that Carno charge takes 6 seconds to knock anything over which is absurd
the player count has been consistent for months
shhh
don't argue with the narrative
We are around the same population we were a year ago.
I understand they’re close in weight. But still, it’s our key tool, skill, our ram. If I can ram a teno, and it can blatantly eat it and still swipe me, in the middle of my ram, that is a huge problem
bro i gurantee the playerbase would probably double if the isle reverted the stam 😭
Also ramming raptors is a huge problem too. The carno is vulnerable, very vulnerable between our diet or lack of, as well as our ram failing, very weak legs, it’s very hard at times to grow carno.
A few update ago, fighting a teno 1v1 was pretty balanced. I’m 0-3 right now.
Tailslam is supposed to counter ram. If you see it coming, you counter it. Thats why Carnos should not just sprint around like a maniac. Choose spots carefully and ambush. Be smart
Get to spots and wait for them to eat or aren’t paying attention
An herbivore defending itself? Unheard of.
No no, when our ram connects, when 2 metric tons of mass rams you at 51KM/H, there should not be much of a counter for that.
That is a huge fail for the game.
"I want carno to be able to knock down teno without it being able to fight back" isn't a great change
Then how do you want a Teno to avoid it considering it’s hard hitbox with its tail
That's a stun plus a bite, right back to what it was before. Unfair.
i love how the devs went out with "oh dont use stam as much" even though yes utah and ptera which both are horrible right now use a lot, they literally dont have enough ACTUAL STAMINA to conserve, like the values are so horrible that 1 - 3 pounces is all you can get, then wait 4 minutes idgaf if I'm ranting but this needs to be fixed man
That’s not even what I’m saying.. Sorry but you SHOULDNT be able to counter 2 tons of mass ramming you..
Teno doesn’t have the agility or body type to juke things. It needs to rely on hitting enemies before they hit it
It’s an aggressive brawler. Thats what it’s good at
genuinely like how are people supposed to conserve stam when your main method of fighting is pouncing and even with enough carefully aimed pounces you still end up drained at 0% losing the fight
actually flabbergasting
Ptera is actually really not horrible rn, I played it like two days ago
As much as people like arguing about it, it's almost undeniable that carno charge is in a bad spot and teno attacks use almost no stamina.. so it is definitely favoring the teno more than any other time that I can remember.
And a tiny raptor shouldn't be able to drain the stamina on a 6 tonned herbivore yet it does.
Teno and carno aren't that far off in weight, if that's the case carno shouldn't be able to not get knocked down by it's massive muscle of a tail.
From what I’ve seen tenos can move rather smooth. Compared to carnos. So my point stands, when 2 tons connects on a teno, at max speed, or damn near max speed, the teno shouldn’t be able to pull out a reverse uno and stop the ram.
But it doesn't need much. Just a couple tweaks and it would be fine.
Yes it’s Teno favored rn. And Carno charge is not very good rn. But it’s not a Teno problem, it’s a charge problem not being a good ambush tool
the growth rate is atrocious even with perfect diet
But idk, just voicing my opinion. I know a few updates ago fighting 1v1 seemed more balanced for real.
I haven’t experienced this, I find it quite reasonable
I think teno stam costs are too low for kick and tailslam. 2% and 3% is nothing.
If you played when tailslam didn’t counter charge you would know how terrible the matchup becomes
i mean i dont even play ptera anymore, nor utah because both's main playstyle revolves around stam and they are literally useless
Ok…
you cant effectively even hunt as a utah because it has such bad stam
like deadass if you land EVERY single pounce and hit very well, likely you will end up running out of stam and dying
It does have a bit too much flexibility I will agree. Costs should be raised slightly, though that doesn’t really change much with the matchup.
Huh? We were talking about ptera
Be in a group. Take turns
I've seen omnis do pretty alright the past few days despite the stamina issue
i should have specified solo
Ptera just requires a bit of knowledge and thought to play now, but Omni requires skill and a good pack
I had a single omni pounce my pachy once and that was enough to bleed it out.
It would help some, with no real reprocussions from spamming your attacks, you do just that. Carno charge should be lowered stamina and maybe shortened the time needed to stun/knockdown. The whole point of the cooldown on charge was so you didn't have to completely punish carno for using it's one tool when stamina is such a valuable resource now.
solo / duo utah is extremely hard to get off pounces because after 3 you basically cant even get close
Then you should know Omni isn’t meant to run around fighting things its size by itself
I also had 2 omni kill my teno via bleed too recently, if you're patient and land those pounces you'll do just fine.
Makes sense, it’s intended to be a pack animal
i know it just feels a lot more lengthy then it needs to be
Omni is fine, you definitely have to play slower and smarter than before. Especially when they add back rear-pounce, omni will be pretty/too strong again.
If you are a lone raptor. Mainly kill stuff like Juvies and small animals. Don’t fight stuff bigger than you
I think omni is close to being right where it should be, it needs some tweaks here and there but I think it should take a little more of a skill ceiling especially without a pack.
yeah omni may be fine for most people and i can see that but the other dinosaur i was mentikoning, ptera, is ruined
Otherwise get a group
Carno just seems lacking which is sad, it needs work too and always has.
It's kit isn't really alot
Ptera is fine
Supposedly they are adding thermal updrafts or something around the map.. maybe that will help ptera conserve stam and move around easier.
We'll see.
that will be great because i have played ptera for a long time and never has it been so horrible
i know how to conserve stam just fine and all, its just theres so little in the first place
it doesnt seem right for something so lightweight and small
Yeah, you lose a lot just getting up to a decent height to cruise around. Maybe the updrafts will be enough. But the night vision is horrible for me.. you can't do anything at night, at all.
Maybe with night/lighting and storm changes, it will be fine.. I know not everything is supposed to have great night vision.
Ptera's seems pretty rough though.
If you are flying, don’t press shift much, just raise your camera and hold W to go forward. You don’t lose much stam
When skimming get your fish, latch somewhere, swallow and repeat. You lose little stam
I only get below 60% stam on ptera if Im trying to waste it or running/swimming
thats what im saying like isnt ptera a look around type creature
getting to a good altitude takes so much stam
But you are immortal in the air. Nothing can kill you. So if you wanna fly to the heavens yeah use a bunch of stam
Otherwise don’t fly very high. It’s not like anyone is gonna kill you
Most pteras sprint to the heavens then realize they are out of stam
When they can just…:not do that
I helped someone learn how to fly properly the other day
On one of the North America servers I got spawned into a cave system or under a hill as a deinoscohus and can’t get out unless I die of starvation or dehydration.
That happens sometimes yeah…
That sucks
@boreal vessel yellow is still over half your health, do you mean orange? Also tenos are meant to hit hard, and in general be hard to take down, essentially all herbivores are in their own way
No, 1 tail swipe, and 1 single kick dropped me from full HP to yellow with a severe bleed.
I am not trying to take anything away from tenos.
It’s the fact that carnotaurus is 13’ tall, 30’ long and 2 metric tons.
A teno is 6.5 ‘ tall 23’ long, and they are not nearly the true mass and size of a meat eating bull.
YES- a teno should be heavy, thick, and powerful.
NO- a teno should not and would not be able to stop a 2 metric ton massive beast at 51KM/H ramming it… the tail swipe if anything should be looked at.
Like if my ram meets your tail swipe, I feel like the apex carnivore should win it… we already have a bite timer, horrible diet, bad bleed regeneration rate
If I can ram through a 2-2.5 ton deinosuchus, than I can surely ram through a smaller herbivore than myself…
Teno is only 200kg lighter than carno
I can easily ram a 1.5 ton* - 2.5 ton deinosuchus… there’s just weird… what u wanna call it’s in the game… things that seem to overlap
I don’t think it’s that ridiculous for teno to wallop a carno
May I mention that tenontosaurus is really not supposed to be hunted by solo carno. Teno is a brawler that is REALLY scary to fight. It's best to either play VERY carefully. Or get some more carno to kill it.
You’re not really supposed to fight them in 1v1, pack mates can help distract and create openings
So you’re saying that a Carno would hold its own against the heavier, bigger T. rex? How can we compare it like logically…
I didn’t die. I am a smart carno player.
But yes a 1v1 should be much closer. As it used to be.
Cerato is arguably better in a 1v1 imo
No I am not.
You're trying to bring some kind of realistic logic to the carno charge vs teno, when the charge is the most unrealistic thing in the whole scenario. It's gameplay balance, not realism in the end.
I absolutely obliterate the majority of ceras I come across…
Which is bad. Because ceratosaurus is supposed to be strong.
Different animals have different matchups, god forbid
The Carno is more massive, faster, than a cera. Just as the T. rex is more massive, and faster than them.
I do think it should be a lil tankier
Ok ok. let me explain.
Good gravy I hope rex isn’t lol
I just think the (1) true attack from carno should not be nerfed.
When 2 tons of mass rams you at max speed, it’s ridiculous that 1 tail swipe can end it.
I believe they say if the Rex wants to catch you? It most likely will.!
unless you escape the ambush in which case lol
i doubt rex has the speed or endurance to keep up with the smaller creatures
Well who knows the truth!!!
Carnotaurus is a small game pursuit hunter. Things around carno size are not going to be so easy for carno to hunt. You need to use your brain. Since they can punish you for not taking them seriously.
He seems to over exaggerate things sometimes
getting suspiciously close to eating grass and dying territory
Lemme cook.
A carnotaurus is so limited , diet, weak legs, bleed regen, it’s weird at times.
I feel that the (1) true skill / attack a carno has should not be nerfed so bad. Just 2-3 updates ago 1v1ing a teno was pretty balanced if you ask me. Now it seems almost impossible. Due to my bite cool down, lack of ram doing anything at all.
I’m not sure how they’ll balance it all in the future but that’s how I feel. No worries lol
Carno has been a whole new Dino every update the past few years it’s felt, I doubt it won’t change
Yeah I feel it.
It's alright, just remember that carno really isn't made to hunt something that big. Things like...1 ton and smaller would be preferable. You could theoretically go after a teno. Just be mindful you are not an all powerful force.
And that teno is made to fight around its weight class, and is really good at fighting 1v1.
Regardless I feel it’s turn radius makes it very hard to hunt small game
Like it should still be bad but not this bad imo
Well that’s what I’m saying.. personally I do not fight tenos especially a pack. That’s just something you learn over time 😂😂😂.
But damn, the 1 time it’s a fair 1v1 and you just get mopped by something half your height, slightly less mass than you, and they haven’t but a scratch on them.
Seems like Carno should just be removed 😂😂😂
Thank you for your time gentleman and ladies!
If I may say, teno is supposed to be as I said a brawler. Pack hunters are REALLY good against it. So I suggest trying to be a pair when fighting a teno. Also be wary when diablo comes out. It gonna be even better at fighting 1v1 than teno is.
Hope Diablo doesn’t hit as hard tho
if the alt attack from the dilo diablo fight still stands...alt attacks would be 350 on a bodyshot.
Ouch… I just think teno should be the hard hitter. Diablo has a spar that can essentially check attacks, it’s smaller, but also faster, these are my ideas at least
It should also have charge like carno
Diablo seems to be a very hard hitter. Smaller, but also very tubby and slow.
Idk it’s got small horns for its size, doesn’t make much sense imo, still hurt but not that hard
I mean we see in diablo concept art it GORING a carno in the neck
I imagine diablo to be threatened by packs when solo.
But is a god in a 1v1. At least in its size range.
Yea yea I remember, it’s also shown being competent at stopping Albertos, who are more than twice their size, idk doesn’t make sense imo
If I were to explain the reasoning. Their guard would negate a lot of damage right?
Perhaps, but personally I think they should be running from Alberto’s, partially why I think diablos should be the fastest ceratopsian
Considering how tightly held their alt attacks can be. There's little friendly fire when GORING the Alberto in front of you.
Styracos however….
Styraco imo should be the fastest.
It got LONG legs.
Styraco is bigger and has huge horns, like I can see it inflicting severe wounds like theri, Diablo is otherwise a pretty generic ceratopsian
Diablo alone is solid for 1.5 tonnes, can negate a good amount of damage. And dish out a lot if you rush in willy nilly.
It doesn’t even have a nose horn
But anyway, as I was saying.
Styracos legs are hardly different relative to its size than any ceratopsian
I guess.
I think Styraco is better being like a porcupine ceratopsian, and it can deal severe wounds if you’re not careful, Diablo is more an all rounder but really excels at speed (for a ceratopsian)
To me I don't really find that makes sense
Styraco is more slender than diablo. There's a reason we all Dibble the potato.
How do you think Diablo should stand out?
It's REALLY good at punching up when in groups.
And overall is an amazing all rounder for its size
In what way is this different than other ceratopsians? I can’t see any of them not being amazing in groups
Also assuming this is the model for Styraco I don’t see much a difference in their body/legs
Here's my two cents in terms of the ceratopsids. Not including ava and diablo:
Styracosaurus: the most mobile of the ceratopsids, it's spar is much more agile and lethal compared to the rest.
Pachyrhinosaurus: a very beefy boi that while slow, can deal devastating damage with its nose boss.
Triceratops: the largest ceratopsid with an attitude to match.
Diablo is the best at punching up tho. Considering diablo in group can defend against something like alberto
Here’s my two cents, taken from a previous post of mine
Protoceratops: burrower, very strong bite for its size, spar activated in a burrow can prevent entry to other small tiers that can enter (even Avas)
Avaceratops (Furcatoceratops): burrow raider, egg eater (omnivorus), most agile ceratopsian since it has to contend with other agile small tiers like Omni (essentially built to fight other small tiers)
Diabloceratops: mostly all rounder, but could be the fastest ceratopsian
Styracosaurus: great inflictor of wounds and bleed like Theri, wounds that immobilize attackers, new head shake attack that can hit opponents from the side
Pachyrhinosaurus: bone breaker, plain and simple, also fairly Tanky
Triceratops: pure power, cause apex, also could use deep wounds (see Styraco)
I like it, tho I always kinda see diablo as the slow boi. We don't call it the potato for nothing.
Let’s be honest all these ceratopsians are potato’s, also cmon fast potato’s would be kinda funny
Juvis should still be slow tho
Not wrong, but also the "charging rhino" thing is also something I was thinking about styraco.
I think all ceratopsians should be able to charge
Sure Styraco fits it better but it’s not like it doesn’t fit on Diablo
@turbid hinge definitely should have species specific keybinds, I have different keybinds i use for teno that are useless for everything else, frustrating to change every time
Yeah, that would be huge.
same. different dino keybinds would be amazing. like OW2
i wanted to point out that you as a 1.8 ton creature are ramming while being hit with unholy amounts of strength with a tail that's at least 600kg, surprised you don't die
Here’s a question for yall, how should armor work on Anky/Minmi?
Itd probably be like how locational damage is for stego plates but instead the hitbox is the back and stuff.
Flat damage reduction
So attacks with low damage deal 0 damage
as bubu said, just damage reduction
stuff like a raptor would do zero damage whatsoever in the protected places
Would yall say an anky should take no damage when crouched?
Depends on the attacker
A rex bite would still deal some damage
Sure, I can see a Rexes crunch ability canceling it, or spinos flipping over them
Um, no flipping an anky that's hunkering down
And I don't mean counter it either
Like a rex bite would deal... idk 200 damage ? Just because it exceeds the damage reduction
yes
certain dinos should not be able to do anything against it
for example a raptor should not be able to do anything and nor should a carno
however a rex should be able to do something
My only possible issue is what’s stopping the anky from camping, then again that could just be expected for it and only certain Dino’s can truly counter it
Yea like I’m honestly ok with that if I let it, I just know for certain that other would complain about it lol
well it's an armored dino, i don't get what they would want
very few dinos should be able to harm it
“Nooo why is apex literally unstoppable?”
I love hearing people complain about deino being this unstoppable force that just takes your bodies, yet I never hear them say this about Rex which will no doubt do the same thing but better
Imagine a rex but can actually run, and effectively take down a stego
Definitely better than deino can now but I still hope Rex can’t facetank stegos
I think rexes probably could, but you'd be at best medium orange health.
Stegos can’t run from Rexes, frankly I don’t want Rexes to be able to, then all it’d take is a Rex to be at full health
Then Bye bye stego
just herd up duh
As I said, at BEST you'd be at orange health.
Rex or stego?
Rex
Rex still lives, which defeats the point
Best case scenario you are at orange health. I'd imagine most of the time if you tried to facetank you'd either be dead or at deaths door.
Yea only incompetent players are always at deaths door, all it takes for a rex is to just be good
At not draining any of your health
I stand by my point, Rexes shouldnt facetank stegos
Dawg what im saying is in the BEST CASE. As in the BEST POSSIBLE OUTCOME. You're coming out less than half health.
Assuming the stego is only landing tail shots then yea I’d say orange, but facetanking usually means both parties are landing head/body shots
In a facetank scenario rex is going to die.
Agreement🤝, sry for any misunderstanding
Yes you just said it… my whole mass, just under 2 metric tons, ramming something at 55KM/H less than half of my size, 200KG lighter, is getting stopped by its muscular 600KG tail???
Do the maths bruhv! It doesn’t add up
The teno is 6’3” if I ram it head on its neck should be snapped. Instead, it’s able to completely road block something much bigger than it.
You're completely right, I agree
if we're talking realism, carnotaurus using its neck as a battering ram against a tenonto would absolutely break its neck, so that's a rocky route to go down lol
carnotaurus irl did not nearly have a strong enough neck to withstand moving at 55km/hr and using it as a battering ram
I said head on, which, hitting a structure way smaller than it, and a little lighter, it probably would have had a true impact lol. Compare the tenos head to a carnos upper body…
All I’m saying is fix Carno ram, maybe take away our bite cool down… like try to find balance… more balance… because to get hit literally 2 maybe 3 or so times by a teno and to have yellow health is wild to me. Maybe carnos are just weak!
To not knock over tenos with our ram is not fair.
you still can
I’ve yet to knock down a teno at this point. I like to think of myself as a careful and very skilled carno player although I have my days. 0-3 against tenos at this point and I just feel like it was balanced a few updates ago as opposed to now… perhaps I am wrong. I do not know. I just know that our ram IGN is our true key tool, so without that we kinda don’t have much.
I mean...solo carno really ain't made for a teno.
It made for things like galli, omniraptor, and others
Still no update huh
Question for yall, Austro vs Omni matchup, what happens?
Omni wins for sure
omni wins
Austro was just a little fella in Legacy, I feel like it'll have the water to escape too or overall just better agility to make up for it being physically weaker.
Yea im thinking same, like there’s this image but honestly what’s it gonna do?
lol
If pin wasn’t a thing then it would probably be a fun matchup
who knows maybe austro will have the autokick lol
I hope so. Imo pinning one from the front should pretty much mean austro wins
@barren jewel I feel like your idea is a planned mutation, but I'm not entirely sure
which one?
Gaining water when it's raining, iirc, it's a planned mutation, though I could be wrong
Austros gotta look spooky, little guy is trying his best to startle that omni.
no they don't?
They do, but theres a cooldown before you can wiew it
Yeah, I've been using it for a bit now.
huh
Like 21 minutes delay to view it
when did they impliment that? Does it allow you to get the person steam id when caught hacking?
Yeah
Well that may be the case now.. but again, we are the bigger, faster, and just stronger species.
I find the battles with the tenos that I have encountered rather eventful and fun! But it is a shame to me, to see such a beast get walked by something really not in comparison to it.
So with that being said, disregarding the carno bite cool down, and allowing our ram to actually stun / knock over creatures that weigh less than us would be nice to see.
If I were explain, let's say a large smilodon is chasing a horse. It's just about to tackle it down when BAM, it gets kicked in the face by the horse, all the interia built up not only from the chase, but also the kick, Is sent right into the face of the smilodon, due to how physics works, this causes the weight of the smilodon to push it back, since the force would be equal to not only the smilodon itself, but the kick multiplied on it.
This is similar to what tenontosaurus is doing. It's slamming its tail, the majority of its weight. Directly onto the charging Carnivore. Meaning all that acceleration, is going in a downward direction because of the force of a 600kg tail slamming directly into the carno.
Which is why carno's charge is countered by teno's tail slam.
Tenontosaurus despite its small size is STRONG. And can put up a really good fight as it's MADE to do so. Carno may be larger sure, doesn't mean it's stronger
Well said! I know theres some ways to benefit the Carno without really taking anything away from anything else... Thats basically what Im trying to figure out and say lol.
Again, fighting a Teno 1v1 is somewhat of a thrill. Truly can be dangerous. Thats what I felt like a few updates ago when I could actually still beat a Teno 1v1. Now it is evidently super unlikely.
Just voicing my opinion I am not trying to be Mr.RightAboutMyOpinion.
Very nice analogy!
It's aight, thanks for the tidbit. Tbh I would like if carno took less than 5 seconds of charge to actually knock them down. Or at least lower the stamina drain while charging to compensate. Though one thing I am interested about is carno and diablo relationship. Which is pretty summarized as "You gotta ambush me, or you won't win."
Which works for diablo. Despite it only being 1.5 tonnes it can use its stout body while in sparring to counter a carno charge.
that's a pretty good idea
it should get a very heavy nerf
I'd rather have a slight nerf. Not enough to cripple dilo into not even be able to survive. But enough to where it gotta take risks when hunting things
well a slight nerf wouldn't make it then
if you want it to take risks when hunting things it would warrant a medium-big nerf
i mean right now it's just go in use an ultra op ability and if it fails run away with insane speed
so we could either nerf the ultra op ability by a significant amount to make it more "balanced" or nerf its speed by a significant amount, or, well, both
Honestly it needs a slight nerf but then they need it to not be able to be completely bypassed by standing on some uneaven terrain or water
Slightly lower the speed (by like 1-2kph maybe). Lower the damage of hallucinations, fix them so attacking them doesn't result in a trade, and make it so the hallucinations recharge based on how many bites you deal them, rather than just waiting.
that would be a good nerf
i would call that a medium nerf
It's more a readjustment
same thing
The lower bite speed and maaaaybe a bit less damage per bite would be a good adjustment since it's pretty easy to counter dilo if you are in favorable terrain
Like.... reaaaally easy. Stand in some ankle high water and you're safe from hallucinations or uneven ground and you can fight the dilo easier
Heavy nerf isn’t ideal, I think the feedback post I made awhile ago would be sufficient
that was a very minor nerf
what a very heavy nerf is in my opinion is making one of these impossible:
- dilo can go in and obliterate everyone
- if it doesn't obliterate everyone, it can safely get out of the fight
what i believe to be a medium nerf would be to make it unlikely
for example, reducing its speed to be .2-.3 km/h faster than pachy (pachy needs a solid population control which, right now, is dilo)
that way, it can hunt ceras and pachies but without being able to catch up to raptors or anything of the sort
I don’t think that would be minor, it would actually be pretty impactful
about its stamina, it still would catch up to anything which is the problem, and it has practically infinite stamina rn so it wouldn't change a thing
about venom damage, i agree, however the main issue is the fact that dilos can spam clones, so unless it was reduced by like 60-80% it wouldn't do much
making dilo slower during day and not night is a meh idea in my opinion, sure it's the sleep paralysis demon during night but it'd just still be horribly op during night and during day just op, it doesn't need to be the most op thing in existence to be a nightmare
about hallucinations being recharged with bites, that would be pretty impactful yes
about bite force/bite speed, yes that would be nice
so in reality only hallucinations being recharged with bites would be impactful, however with how horribly op it is right now it needs more than that
@tawdry swallow they actually are fixing dat
@molten lily That is a thing in game. But at the moment it for some reason doesn't turn off group tags. It's frustrating. The keybind is f10 if I remember correctly
yep it's f10
That’s like the point of Dilo its a night threat, why would you want to weaken it even more if it’s already proposed to have some vulnerability
@undone iris just a tip, when you spawn at water access you ALWAYS spawn south of the pond... i found that if i spawn in and just run straight north (where the tip points up on scent line) you will always end up at the pond before you run out of water... hope that helps
a night threat shouldn't break all kinds of balance and be impossible to deal with tho
oh my god you want it to get murdered lol
ok but its still going to get nerfed, it doesn't need to be so heavily nerfed because you struggle to deal with it
at night you can't even see dilos so by itself it's impossible to deal with it
i want it to not go around being invincible
well good job on that, you made it the COMPLETE opposite lol
it gets DESTROYED by carnos, omnis, pachies with such a change
it's gotta have some big downside for its already insane capabilities
its speed should not be it
I don't get why you want dilo to be nerfed that bad
my only guess is they play a lot of omni
not if you make it just a lil faster than pachies
because it's just going around murdering everything
it's not cool to see a cera pack be obliterated by something they can't even see
i don't know who balanced dilo but boi he surely is a dilo main
Idk about that I've been killing dilo packs with my teno lately, not saying it shouldn't get a nerf but the idea of placing a vigorous nerf on dilo doesn't make sense
massive skill issue dilos then
and dilo already has limited mobility with its turn rate
stat wise it is mentally insane compared to anything else
If dilo was to be changed to your standards it'd practically be unplayable
my standards have changed
i realized that making dilo as slow as a cera is absolute crap
dilo is an amazing pachy population control and vice versa
imo all dinos should have a pop control and be the pop control of something
thing is...
Well yeah dilo isn't invincible lots of things can control a dilo population
dilo is the pop control of everything
troodon is actually unironically quite good at dilo killing lol
at least when they're not fg big bois such as carno
because of how tiny the hitbox is on dilo's bite and how slow its turnrate is
dilo vs carno mehhhh dilo isn't really amazing at it
carno also is VERY good at dilo hunting, especially at day
so carno is a good dilo pop control
the other day as a troodon i killed a 60-70% dilo with 4 pounces 💀
so troodon also works as one
ofc raptors murking everything outside of a pack as usual can work wonders against a solo dilo but still gotta be pretty cautious
my main issue with dilo is the fact that while being strong it can get out of any fight if it goes bad
you could argue that carno also does that but its ability is practically nullified so
with all of its capabilities it's gotta have some bad downside
your prior points just sounded like "let me degrade a playable to an extent it can do anything but continually suffer" over "Lets devise way's to balance a playable within an ecosystem so it isn't too oppresive"
i don't see how
Wdym
i just don't see how im degrading dilo to a horrible point by making it slower than it currently is
You want it to be pachy's speed for what reason?
^
a bit above it
still FAR too slow
so that you actually get a chance to run away from the sleep paralysis demon
like that's insanely slow given its already poor agility and fragility
and the inability to jump (something pachy can do)
still faster than most dinos
not the ones that matter to dilo
... and can blind and remotely kill you
nerfing dilo's speed is not the way to go imho
ain't the ones that matter to dilo pachy and similar? those are the easiest to hunt for it anyways
having it only recharge off bites is good, for instance, since it does effectively the same thing, without destroying its base survivability outside a fight
yea recharging the hallucinations via bites is a pretty good idea
a nerf like your speed nerf would immediately destroy its viability, which is no good
i just personally have an issue with the fact that it can go 900mph towards you blind you and use clones to do its job all while you can't do crap
practically nothing can run away from it aside raptors
hunts shouldn't work like that
you should never be able to get to someone at top speed and spam a clone
the way i view it more balanced is if the prey can actually get away
either get the ambush right or go find another person to kill
not just pop outta nowhere and run it down blind it and spam clones to kill it
carno deals lots of damage and is fast as heck but turns like a boat, raptor is a nimble annoying thing that bleeds you out and can jump, it's extremely fragile to compensate, cera is a bully but is slow as heck to compensate as well while dilo is practically invis during night faster than almost anything else blinds you remotely kills you with no effort and its only downside is a meh turn radius
Something tells me you play omni a lot
like cmon we need to do better
ive said it many times, i play raptor the most
i also play troodon, cera, deino, never carno tho only in pvp practice
and occasionally teno
i don't see why dilo should be babysitted like this, cmon work for your food not just bite the head and spam clones
Well I’m going to repeat this again, no one denied dilo shouldn’t get a nerf, I just don’t agree with the nerfs you’re suggesting
im perfectly aware, im not here to convince you and never have i stated that you guys don't want a dilo nerf
im just tryna show yall how ridiculous dilo is rn and why a small nerf ain't it
that's bad balance
a small nerf can make a massive difference
overnerfing is a legit problem with game balance
a small nerf could make all the difference
^
and is the best way to go about dilo, because it's in a very delicate position
you nerf something like speed? Especially to the extent you've stated? I honestly see dilo just getting mass-murdered
ain't packs there for a reason?
dilo shouldn't dominate the lands like a king
it shouldn't also be murdered by the first raptor that sees it
if you fear to be mass murdered by 3 carnos, get in a pack
how on earth is a dilo gonna die to a raptor tho
that's genuinely impossible
if it's around the same speed as a pachy? very easily
don't see what's wrong with this, if you wanna go solo do it but if 3 ceras arrive don't complain
dilo ain't in need of being the lord of the lands
sure but that's not a valid argument for making it the land's meekest creature
it can't be that with what it has
if it has the speed you want, it's very bad
why even go after the speed?
why not go after the actual problems you have, with clonespam being so viable
dilo needs that speed to escape threats. It's the one thing that dilo can use to get away
the actual problem is it catching up to everything
that's not really a problem
if you make it that it can't insantly destroy that which it catches up to, it shouldn't be an issue
raptor can catch up to nearly everything too
raptor can't blind and remotely kill you
raptor can't tank a few cera hits
raptor needs that speed
so does dilo
not charge bites to the head
dilo can't jump, it can't turn well and it has basically no defensive stats or attacks. It needs that speed
tje only faster dino is carno, dilo can absolutely avoid carno
carno turns like a boat anyways
dilo only needs to hit a carno like twice and it cant be tracked
its kinda busted right now ngl
it's not even about biting it and running away it's about just running away
yeah i agree
you can just speed off and turn to troll the carno
and that once again is the only faster relevant dino
#balance-feedback message personally any more than this feels excessive for dilo
you cant be equipped to be the best fighter and one of the best runners
So increase the cost of stamina when sprinting instead of lowering its speed
That tackles the situation
the issue is catching up not running outta stam
why is it an issue
why is it not an issue
can't win all fights
ah yes let me go after this (insert thing here) and if i can't blind and remotely kill it imma catch up in 1 second and keep going
Thanks for the tip. I appreciate it. Still think you shouldnt have to search that hard for water. But will def keep in mind next time, thanks! 🙂
no, seriously, why is it catching up such an issue? It's not a big deal if it can catch up to things. The issue more surrounds the fact that it can murk said thing easily after it's caught them
ive said it wrong, mb
dude its a big stinker of a dino rn
put mug hag on the dev team he can replace the wheel they use to make decisions
sure, but don't nerf the speed
no they should
it has terrible turning, it just needs to be less powerful at murdering something with clones
no its to quick dude
^^
it needs that speed to escape things like raptor packs
it shouldn't be helpless in that situation
yes it should
no it actually should
that's literally garbage game design
they should make it faster so it can escape carno packs
no that's your average ecosystem
like, unironically, making something helpless is garbage game design
no its good game design
average ecosystem does not equal fun game
you cant win all fights and get away from all risks
see 3 omniraptors while playing dilo
just logout because im dead anyway
oop hes gone
you're right here
did that guy leave or get banned lmao
who?
mughag
however you can't ruin the fun for everyone just for a single one
he posted like, a total of 6 or 7 messages and then left
wonderful
he had a point though
again, NERF THE DILO IN LITERALLY ANY OTHER WAY
it doesn't HAVE to be speed
cera should be helpless against 2 carnos ngl
it isn't
in certain scenarios you can get away but it's luck
it has an excellent swim speed and turn rate, as well as body buffs. That's more than what dilo would get against raptos
Raptor is the reason dilo has its speed
just like me barely getting away from 3 carnos
i should have died if i wasn't near a high place
yea but you're not gonna go in water to hunt
you're not always gonna be near water
youre gonna go in water to escape carnos
and you don't need to have a way to escape everything
in some situations you gotta face certain death
teno should die to 3 ceras but dilo not die to 7 raptors
that whine being able to solo most of the roster
this is literally terrible game design
at least the current one
it's why stego and rex are so controversial
no it is reality
the isle ain't reality
at some point something has to say "it's over"
Don’t work like that in game
not saying reality as in real life
not everything needs a way to defend itself from something
a teno can't fight 7 raptors
A good teno can
teno uses water
If the stego and teno know what they are doing they can wipe a raptor pack
nobody can if the raptor pack has 2 braincells
raptors gotta suck balls tho
raptor has options for every engagement though
like actually be terrible
it can escape every threat
yea it can escape all threats using speed because it's its only way out
I wish I could say anything but I haven't gotten into a lot of scraps with my dilos cause I can't find people lol
what about dilo then
dilo doesn't rely on speed to kill
They want a speed nerf for dilo when it isn’t necessary
it relies on clones
it relies on speed to escape
it relies on speed to get in, attack, and escape
it is getting pretty late for me
with a slow movement speed you can react to it faster in combat and literally beat the mfer to death
especially with its agility
Isn't that going to happen regardless tho? Like 3 gigas spot a rex. It probably just dies
i honestly think the issue escalates the bigger the creature gets lol
because at that point, it's less about your unique ways of survival, and more different flavours of killing
Yeah but it's going to happen is the thing, which sucks but? Like next patch pachy probably dies to 2 omnis
you reckon?
Pounce rear > can't run
ah yea
pachy at least can use surfaces, water and its attacks to try and deal with em, but who knows
But with dilo / omni. I think their interaction should depend on time of day. I think that will make it fun instead of stay up on rock when dilo pack exists at all times
yup
i'd rather scale their venom more with the time, rather than their raw speed
i just think it's weird for daylight shining on your legs to cripple them slightly
Fair but we're also getting into the territory where your speed is increased depending on the time of day (which should be scrapped lol)
but that could work, yeah
Especially with the ability to pounce the rear, omni packs will do well vs dilo, so reduced venom will be nice
hell, if you REALLY wanted to nerf dilo, make stage 3 outright impossible without nighttime.
and honestly that's it
that'd be a nerf which allows it to escape while focusing it on night
how tf am I supposed to get my diets as a PT baby when I can't kill a frog until i'm at least juvie
and dactyls kill me in three hits
I'm pretty much having to eat fish but not too many to keep my carbs full but leave room for protein and fats
then wait till im bigger to get a frog and dactyls...
They're adding insects and small ai like rats
it really sucks when I'm trying to salve my depression with some passive enjoyment to have to struggle to just get diets...
I'm hoping that fixes it
Anything to nerf them at day. I want Dilo to be scary at night and more skittish at day
but idk, I still don't see turtles or crabs anymore...
turtles and crabs are weird
honestly it's my biggest problem with them, is how goddamn annoying they are at all hours. They lose the night terror element when they don't care about the day
one thing i did like about legacy was dilo was vulnerable enough at day that they basically never called, then became SUPER active the moment it got dark
Yeah. I want that back lol
they've become too confident imho
Let them be very scary at night idc. 2 dilos dropping a Carno? L. But at day? Don't make a sound
legit just keep em as-is and remove stage 3 when it's day
Another problem is how mid Carno is, so they have 0 competent predators
oh yea, carno should be their worst fear
but it ain't, because currently our larger land preds are not great
i rarely see carnos anymore tbh
diets are terrible and growing it isn't worth it pretty much
putting dilo on the diet would be a massive improvement
I'd consider myself a Carno main (I play everything but carno is pretty cool) and I've played it a few times since dilo release
Its just so... boring?
ya, I'd blame the lackluster ability and general difficulty of survival
charge should not be how it is with the stam system
Yeah pretty much. "Frustrating" is the best word to describe the Carno experience
agreed. I would love a far more neutral charge with less power, but far less penalties
my issue is the fact charge balancing has been slapping on new restrictions each update lol
yeah lmao
Stamina cost must be high, there needs to be a cooldown, it must be loud, you need a long run up to knock things over and finally it needs a 10% activation cost
and you need to hold it
ah there we go
almost forgot one :P
i like it being loud and having a cooldown
not so much everything else
honestly, it baffles me that deino doesn't have a cooldown

I'M NOT LYING!

Unironically needs one lol
Like deino can lunge, let go - bite and lunge again
Like no
unfun to deal with ngl
I think new giga model just needs more meat on the head and maybe the legs
Its also gonna look different because of lighting and skin textures
@maiden anvil alr lets talk abt acro
One thing i would like of acro like with littel creatures to shake it like how a gator does to its preys
Or something similar
It’s a cool idea but then it’s the same as before. It’s nothing unique for acro when any other carnivore is capable of the same
Yeah u right
Then what u think
Like what ability do u think the acro is good with
Like I said, throwing its weight around due to a robust build would be cool
Like throwing hands with apexes
Like sauropods neck that they throw?
Something similar?
More of a body ram is what I have in mind
Mhhhh idk
What would you like?
Thats the problem idk
Your idea? Phenomenal but i think that it can be used by other apex like rex
But for now your its the most good one
For anyone confused the mud pit feedback is mostly to prevent people from just sitting in mud pits forever and ruining combat for not only pouncers but things in general
They should really only be used for wallowing
^^
i want possibility to play the old evrima map xd
there's a branch for that
spiro is horribly unoptimised and increases download time by around 100%, so it's not worth bringing to the current branch. That's why there's a Spiro branch, for the few who like to play on that garbo map lol
Pardon my ignorance to this game but is it just me or do the Carnos need more “Lines” diet options? I think since there’s only 2 that give them that diet then maybe add 1-2 more? Especially since there’s really nobody that plays the 2 Dino’s that are on the carno “lines” diet. Or am I just crazy for thinking this?😂
Yea it needs more diet on the lines but you can also eat the organs to get those diets, it doesn't even have to be a Dino that's on any of your diets as long as its not rotten though, for the 2 lines you need to eat the intestines just so you know
#general-feedback message What is even the point in this, what's the issue of using the environment to your advantage to escape danger? Plus even if you aren't running and just walking through mud like in the swamp, it's basically a death sentence because you'd probably sprint across a large area of mud, then get slowed down too much to be able to escape and just die, and for what? no one can get your body to eat it anyway so it doesn't even help people complaining people "camp" in mud because its the equivalent of just jumping off a cliff or jumping into water so no one can eat you which is arguably MORE toxic then just trying to escape by using the mud to put distance between you and whatever is chasing you
#general-feedback message Galli's biggest weakness is it's acceleration unlike most dinos which just go full speed off the bat, that's about the only chance you'll have to kill it which makes sense. You shouldn't be able to chase down a dino that has the main survival mechanic of running, then why would anyone bother playing it? especially if you decrease the turn radius which is just annoying. the way you should be trying to kill it is by ambush before the Galli starts running which I'd argue makes it more immerse for both Galli and predator as it encourages vigilance, but the egg stealing idea is good
I've past the last 2hs trying to get to east plains as a deino and not die of thirsty, when I finally got there, a bigger deino just killed me. It's so frustating cause all the people are in east plains. Also it's frustrating not to find water as a deino cuz it spawned TOO FAR from water. Why they did it? and why now the only spawn of deino is water access?
@midnight heath You only get dust on you when you sit down. So it is tied to doing a specific action.
Why on God's Earth is it when you sit down, you have to sit quite a few times regardless be it for stam, bleed, etc. I'll be sure to edit it though, thank you!
Np ^^
Question for yall, how should megas venom work?
I see two possibilities:
- It simply comes across as high bleed infliction, like nothing more complex than that, its bite just deals more bleed than you’d expect. “Venom sounds” could play in the background like with dilo but it’s more cosmetic than anything
- tick damage, I’ve heard there could be tick damage in some what or form in the future, but essentially the bite takes damage over time, scales with weight too so it’s more effective against smaller dinos than big ones
because if there was another spawn like before there would be a hotspot and all the crocs sitting at ne doing nothing, why do u think thats an issue that u got killed by a bigger croc?
@dry hazel why do you think crocs shouldnt kill and eat other crocs?
I genuinely always assumed it'd have hemotoxin venom and bleed things out; granted that might be really rough for things with low resistance but ideally I'd think that'd be what it goes for because of it.
I think tick DMG sounds neat but might not be super interactive like the current dilo situation, (not that deino is very interactive either and it's fine as is) however a slow hunter that can track really well slowly going after it's bleeding and dying prey does sound like it's own niche playstyle for someone out there.
Just like in the concept art, I really didn't think it'd get anything fancy.
Mechanically speaking I can’t see megas venom functioning as a “venom” mechanic if that makes sense, like just give it high bleed and it basically functions like a hemotoxin would
Completely agree
Ok maybe I got something, perhaps it’s venom makes it harder to start healing your bleed and reduces your blood regen for a time, it’s a thought
It could also lower the speed of prey to avoid “If I’m going out you’re coming with me” situations, since I doubt mega will be all that fast compared to the rest of the roster
Now another question, how should ambush work? Like for allo.
I think it’s fine if it was activated through crouches like in legacy, but as long as it is very costly for stam then I’d expect people won’t abuse it as much as back then
I agree
Its venom would make it so blood doesnt clot and the blood keeps coming
Which could also make mud more helpful since nobody really uses it other than to slow people and kill them
I think it’s also important that speed reduces the more blood is lost
It could have better scent maybe? So it can see footsteps and blood easier to track
Cause what im imagining is a pretty slow bleeder that keeps its prey on its feet by constantly tracking them so they cant sit down
Absolutely should have great scent and tracking capabilities
I think it should be all about weakening their prey so they can’t fight back, and eventually bleeding out
I’m kinda ok with a less interactive venom on mega, but dilo should be more
It wont be much of a brawler and it will be more of a hit run then wait till it starts running in fear of blood loss
Definitely against big prey, but it can defend itself against smaller guys better, a tail whip attack can help with that
Maybe its lmb would be a normal bite to envenom its prey then its rmb would be a heavy bleed attack
With 3 stages non envenomed, slightly envenomed then fully envenomed
With stage 2 it would be harder to heal off a bleed but stage 3 its heavily bleeding and extremely hard to heal a bleed
All speculation though
I don’t think it needs an all that complicated moveset
Left click: normal bite (high bleed and inflicts venom)
Alt+left click: Omni-directional attack, simply turns and bites in camera direction like deino, also deals high bleed and venom
Right click: tail whip (whips in camera direction)
I think it could also have ambush like allo
Ambush speed just slower than teno
Well then allo wouldnt be played as much
With venom ambush and tail attack it would be unbalanced imo
Allo is bigger and far stronger, plus has a grapple, mega can’t handle anything larger than a carno that well
And a carno is one of the biggest things in the game atm
Bleed will out do strong a lot
Yea but carnos have terrible bleed resistance, that combined with megas venom and..
Its weakness would be pack animals like omni
Yea but mega will die before it’s got a shot, allo is 2000 pounds heavier
Bc it would be hard to bleed multiple targets
Thats assuming its one mega
It’s also worth noting allo will probably be a bleeder too
Bleed is still weight dependent
We have been thinking about it like a solitary animal but people will def play in packs of megs
I think what’s important for Megas balance is pressure from larger Dinos. It does have a strong venom, but it’s less effective the bigger the target, they’re also slow and poor on stam usage, and at only just over 1000 pounds they are pathetic against anything Maia size and larger. All of this means that have to keep a low profile
Tbh all we can do is hope that we have a impact on what they make meg like
We shall see, rn I’m looking in extreme depth at all playables and trying to come up with ideas for them, may make a video series on it on my YouTube
Whats your yt im bored and i wanna watch smth
Megas would also be cannibals👆
Good
Same as my username here
I love how all the deino players complain how they are cannis and why can we only spawn in one place as if they arent big enough to kill almost anything with rmb
Tbh they do need more spawns
The reason they are cannis is because they were overpopped
I would legit quit the game
If they get more spawns?
They should at least spawn at the swamp too
Like on spiro
Thats fine with me
Spiro was a smaller map
Thats true but still
They grow for 8 hours aswell its not like they dont have time to get somewhere
What? Its not that long is it
More 6 I think
Ideally that’s what we’re all doing
Sill a very long time
Perfect diet grow time is the only grow time I care about, we all shoot for perfect diet
Idk who isn’t
Yk what they needa fix
I’m better known for my funny moments vids
What does?
The ankle breaking height
That’s getting addressed I think
I go down a 2 foot drop and my baby pachys red hp wounded and ahs broken legs
I thought bb pachys could fall a decent distance
2 feet was a joke but a lot of falls i get my legs broken on as a dino that can jump is crazy
How my much money does it cost to make a server?
Idk I’ve never made one, I just play on officials
Dang
Wonder if we will ever get full aquatics
Doubt it personally, I don’t think they’ll help the game much
Here’s the planned roster
Note Raui and Boa are uncertain tho, likely scrapped
Ptero and compy are also ai ofc, likely brachio too
Gonna be really honest here i think they shouldnt do this many unless they up the amount of people that can be in a server
Bc then 80% of the species wont be played on a server
VERY much agree, 150 is ideal with a separate human limit
Yea
Charchar shouldn’t be added tho, there’s nothing going for it that another dino hasn’t already done, just a smaller giga
If everyone played every dino on a max serv. Of 150 there could only be 3 people on every dino
I like the game rly much bit i miss the dead timer, i was fighting 4 pachys with my friends and after we killed one of the pachys they came back as trodons to annoy us in the fight and by healing our bones so pls bring back the timer
QUADRU
Why are the lakes so blue underwater
and what about the other dinos?
they have more spawns locations and still choose east plains to spawn and be there, doing nothing or killing each other. They limited the crocs to just one place and theres not that much water as it is of land to move around or just be chill there. Also, in water access theres nobody but deinos. What about the deino diet? they need more spawns to move easly arround the map to find food, for example: EAST PLAINS because ALL (or mostly all) the dinos are there. So the deino's player can get more gaming experience by facing other dinos and not just deinos and get obligated to cannibalism cuz theres no food and nutrients. I think theres three possible solutions:
1- add more spawns locations
2- add more water spots (doesn't matter if it is just small water spots it just to get water fill)
3- add other aquatic dinos like spino or others for face deinos and make the gaming experience better
Deinos get full diet from eating other deinos, water access spawn spreads us out and gives everyone a chance to go anywhere on the map they desire. Adding more water spots only will dilute/spread out the croc population even more and it will be even harder to find other deinos to fight. Also adding more water spots will give land dinos more safe places to drink thus making it even harder for deinos to get kills on land dinos. I dont see any issue with the water access spawn even for future aquatic dinos. (not that thats coming anytime soon anyway)
@barren zephyr Dino production has been speeding up recently and we even got 6 new dinos last year 
It’s rlly not enough tho like the dibble and rex and trike should of been out I’ve been hearing their half or almost done for months the game is just stail anymore
the cycle begins anew
I don’t mind waiting, as long as it’s done properly when it comes out, I think herrera and dilo were dropped prematurely
I don’t know how long u been playing, but I’ve played the game since progression and honestly the game visually is better, but gameplay wise and u always running into the same thing and playing the same thing after years is quite boring to me
Only about 3 years at this point, but I enjoy seeing progress in all it’s forms, even if it isn’t as fast as some like
3 years a lot more should have been done that it has if it takes 3 years for this then u won’t see apexes in the game in another 30 years lmao it’s sad
aren't we getting apexes after dibble lol
I like seeing the game being worked on, they give devblogs, so I see that progress is being made, as long as I know that things are being done to progress towards the end goal, I don’t mind it taking awhile, and I don’t feel that they’re taking an unduly long time
didn't we get literally 6 different unique animals last year
i dont see the problem then
Their gonna be ai
Yes they are lmao on official thier ai
sure
but on unofficial, they're playable
also, we still have zero confirmation on trike AI, and even rex AI may not come with rex's launch to unofficials
Still shouldn’t be ai and u won’t see em for like another 6 months
Dude dibble been almost done since around Christmas
It’s almost April