#general-feedback-discussion
1 messages · Page 148 of 1
But yes, Isle has better quality, I was talking mostly about the color options
Pretty much. I dislike the "rpg" style of abilities and attacks, the quest system and so on, lots of bad things too
I just disagree when someone goes "everything in that game is bad" which tends to be a somewhat common sentiment at times, from both sides
I just think the positives of pot are outweighed so heavily by the negatives that “pot is ass” is still a correct statement
The community is also… weird
True, I will say "Overall" a game is bad. It kinda....disingenuous?(right word) to think a game has no redeeming qualities. Not saying it isn't possible for a game to be bad in every way. But it's not common.
Eh, fair enough I guess, I find the game perfectly acceptable to play and have fun in, but I've also played legacy and prog from the beginning here, so I don't really mind those parts as much. If I did, I wouldn't have the amount of hours in this game that I do xD
"The Idle" HAHA. Haven't heard that one before, I'm gonna start using that.
It was a typo actually. I have no problem keeping on the go in The Isle.
The fact players complain about having to AFK is extremely confusing
I mean the gateway release stamina was pretty intolerable and amounted to being bored to tears with walking or subjected to watch youtube waiting in a bush for stamina to fill. Not to mention the whole sanctuary thing really just encouraging afk bush gameplay as herbivore.
This update has definitely made it less hair-pulling to me though with some small tweaks, at the cost of other basic needs like intelligent spawns for AI.
Yeah, never had those issues
the AI spawns are supposed to be "more intelligent", but I frankly can't imagine how they didn't see the glaring issue the MOMENT they thought "AI should spawn near players" when you also consider
A: Everyone is playing the new carnivores so the hotspot deathmatch thing is doubling down
B: All the AI spawns near players, so everyone HAS to go to the hotspot or die
Hell, even if dibble was added instead, the AI spawning is still bizarre
Because it acts to detriment exploration
Do we know exactly how Ai spawns work? I mean there are decent ideas and theories but no one has actually "cracked the code" yet correct?
Also since the Ai is an absolute mess right now we can't go by the recent update/patches
We do know, it literally spawns near players
The herrera/dilo patch made it that way
Schooling fish too, which has been a heavy blow to ptera and beipi players
But if they spawn near players, they shouldn't be having an issue.
Unless a certain amount of players need to be around?
the devs thought they broke the code when they came up with that one
turns out they only broke the game
see, the issue is
A: The server only allows so much AI at once
B: The more people in one area, the higher chance of AI spawning there
So what ends up happening is that all the AI spawns in one condensed area and never stops. So if you're part of the hotspot, there is SO MUCH AI. If you aren't, deadzone, because all the AI is already in the hotspot
So, carnivores can now avoid migrations more then ever....
More than that, they're encouraged to
Because the hotspot spawnzones spawn juvis and thus, more AI
yep first day i decided to grow a herra..........starved to death first time in a long long time with over 1k hours the last time i starved to death was in legacy lol
East plains is almost always chock full of deer, boars, goats, fish, etc
This idea is good, but they should've had AI spawn in proximity to a migration zone, not players
it gives clearcut and defined locales for populations, while allowing AI to spread out amongst the several migration zones
Yeah, sounds like a good step but they messed up a bit. Hope they fix it to promote gathering at migration zones for both carnivores and herbivores.
It's honestly the best fix they can have. It weakens the hotspot mindset and encourages both species to move to migrations
because carnis don't go there because no food, and herbis don't go there because it's so boring
Almost the best fix, they need to just limit it to migration zones and bingo!
It's so close to being perfect
I mean, it's so close and so far
It manages to have the potential to be the best solution, while also being the worst solution
you know. i understand its the holidays so they took a break but its kind of a bad idea to release a big update and then disappear they shoulda released gateway and the new dinos all the very first day of the year or something cuz now everyone is complaining about the new changes and theres no one to fix it
specially the stam issue it feels like they gave us the keys to a ferrai for the past few years and you had all the fun and now they took the keys back and gave us a 1999 honda civic and said- so you can enjoy the world at a slower pace lmao weird anology but makes sense
How could it be the worst?
How I see it is like this.
-
Limit the ai spawning to migration zones and sanctuaries
-
Now both herbivores and carnivores benefit from going to sanctuaries and migration zones
-
As it stands most juvies can get to the nearest migration zone or sanctuary with relative ease.
-
Now they can work on tweaking migration zones by maybe adding timers and more areas
What downsides could happen?
No, as it is, it is the worst
Oh yes, yes it is right now the worst. It only benefits the players who refuse to engage with the game in its current state
The vocal minority? Sure
I want AI to spawn everywhere, not just in migration and sanctuaries, otherwise what reason do people have to explore anywhere else in the map
That's how it used to work and people used to complain that they could never find AI because they were too spread out
It's only the literal vocal minority complaining about stamina ,hunger, etc.
But right now the game is a mess. I am talking about pre update, like a week or so ago
well like a lot of the player base i work and can only dedicate a few hours a day to the game and if 3/4 of that i have to spend it (forced) to spend it resting thats a problem
Sounds like a skill issue. I hate to say it but it's true.
Again talking about pre current update.
Being able to condense AI spawns to provide carnivores with food while requiring them to engage with the game's systems basically fixes a majority of the issues with the game
100% agree!
skill issue? so flying as ptera trying to go perch on a tree wasting 1/4 of your stamina and having to wait 40 seconds isnt a problem.....
Yeah, how are you that bad at doing that?!
i mean... ptera doesn't need to do that. it can fly for ages
lol no way this dude thinks this is ok
the problem isnt the drain the problem is the wait time dude
It's OK, that I don't fail at landing? Correct me please?
I have plenty of stamina
It takes me nearly 30min to run out of stamina with ptera
So you are bad at the game, you agree with my claim?
These man are plants, don’t even bother
Skill issues as well?
yeah coping is real
Using a discussion board to call people bad at the game for an opinion lmao
Nice b8 m8
You guys are a riot
When you explain to people time and time again that they are not good at managing stamina and tell them why and they continue to be in denial. It's just easier to say they are bad.
best part is im talking about waiting time for stam to go back up idk what that has to do with skill issue lmao
Well what's your excuse?
theres no excuse homeboy thats a fact
If you didn't use up so much stamina all the time you wouldn't have to wait so long.
that's a horrific selfie of you....I feel bad for you dude.
lmao you gotta be below the age of 15
You being weird Ngl
Damn this is going south quicker than even I expected
Wow going there already?
dude is gaslighting for no reason its the day after christmas buddy what you didnt get your presents ?
Yeah, @slender wraith is for real
💀💀💀 lmao
… nah bro, you
Trying to gaslight me? Try again please
yikes
Oh you ment you! OK, odd to do that to yourself...but you do you dude.
🤔
Yeah, just as confused as you
bro is slow 💀
Speaking of slow, took you forever to say that...ha!
I broke them....pitty...was fun while it lasted
Will say, someone told me not to hold space and shift to get height, and now I really head up to height without burning everything, just hold W and angle very slightly up. been 1000x more bearible.
Depending on your goals ascending slowly is a great way.
I never seen the need to be flying over the tree tops so I do the good ol' hold shift and space for about half a second letting go of both nearly at the same time with letting go of shift last.
Great burst of speed and hight using not that much stamina.
with the addition of thermals, ptera will be fine, because thermals act as a stamless way of getting height
just glide over the rising air and go up, no stam required
Yeah, they are just a straight buff in my eyes. Can do fine with and without them.
Mhm. Also a strategy if you see no schooling fish, look for corpses and pick off the pteros
Yup! It's a good strategy for most juvies or dinos that can get a decent hunger gain from small game.
Like I stated way back, the refusal to eat anything not on a diet that some of the playerbase has is mind blowing. You only need 1 diet and yeah, having a 3 diet is better. But not THAT much better unless you want that juicy 50% Growth. The rest are just percent increases of 10-15% unless you stick with 1 diet to get 3 of them which is very hard to do/sustain without making the game feel very tedious.
In general focusing so hard on the diet makes the game very unfun. If you just work to keep at least 1 diet active the game becomes a lot easier to manage. As long as I have 1 diet if my hunger is low I'll eat anything save for cannibalism or rot unless they can.
I don't even actively go for certain ones either. As I said they are all percent based so the higher the base values the Dino has the bigger those effect. Which in most cases the dinos have pretty low stats save for troodons insane NV Range or ceratos absolutely bonkers scent range. If you get 2 to 3 diets on those to boost NV or scent that 10-15% Iis increasing those substantially compared to every other Dino!
So unless it's a Troodon, Cerro, Bepi, galli, things that have already pretty high base values for stamina, NV, or scent. I completely don't care what diets I get since they make minimal effects.
True, also remember ptero is on ptera's diet so there's that.
Very true as well
@mystic oar its called Diets, not diats
Oh btw I enjoy how much gallimimus can run
Gramma police is here too nice. English isnt my main language or anything so i gues iam good enough tho
But thanks for your concirne
or however its written
Concern* not to be a grammar police btw, just wanted to let ya knoe
✅
But for real: How so many people are so bitchy and bully about gramma online - Like ever thought about the fact english isnt even my language? How good is your gramma in my mother tongue? Think about it. Love y all - CU
It's mostly because people tend to not understand when people don't use proper grammar, though you're punctuation is on point.
So it makes it a hell of a lot easier to understand.
Learn my language than, than we are good tho 😄
Rather than people making a huge run off sentence, that i can't read for the life of me.
As I said: You dont speak my language? No? I have to speak yours? ok... but excuse me than not getting everything right on the point
Even tho I get what y mean but still
sorry, it just irritated me
Fair, what is your language, by any chance?
Mi madre viene de España. Und mein Vater kommt aus Deutschland. So choose between those ;D
Deutsch kann ich, was machma jetzt? (I can speak german, what now?)
Es geht nicht darum, wer welche Sprachen sprechen kann, sondern um jene die ständig meinen andere Leute auf einem Level korrigieren zu müssen, das außerhalb einer Jobbewerbung unnötig ist. I think we have it 😉 Am finally joining so see you around EU 4
This dilo poison is way too much
even little babies can blind a full grown adult for ages
in the battle fog of war is fine as soon as the battle ends or the DILO DIES it should go away
cant smell cant orientate
way too OP !
@full pewter why Styracosaurus right after dibble and trike?
We need more herbivores, plus with dibble and trike added it should be easy to implement
I wanted allo so that Maia has a contender to fight with, Styraco also helps
Do you have a better idea?
yeah but it would be kinda stale adding a bigger dibble
Styraco is gonna come eventually anyway, we should already be thinking how to differentiate them
We shouldn’t just push them to the side and forget about them like it’s inevitable
yeah but it would still be kind of boring having 2 such similar animals come so close to each other, anky id replace too i dont feel like we need another 4 legged and tanky apex/sudo apex herbi maybe theri instead, but for styraco, if any bigger ceratopsian it should be pachyrino as its a bit different at least otherwise like corty, magy, or plateo even though corty might be a bit to similar to para.
Permafog bug
that looks like normal fog but try with shadows on medium
when I relog this is gone it isnt normal fog
It’s still gonna happen anyway, and pachyrhino is a subapex and imo is too big unless it starts on unofficials. I included anky so the devs can start working on the armor mechanic and get it out of the way. I also didn’t include Cory or plateo cause we have no info on them at all.
Right now the sooner the devs finish the major mechanics, the faster we can get the rest of the playables
well cory and plateo are going to happened anyway too and there is nothing that needs armor mechanic and from their track record i feel like mimi will go first for armor mechanic, they also seem to develop the smaller dino with similar body plans/niches/family first like bary is coming b4 sucho and allo b4 alberto. We also dont have much info on styraco
Tbh I’d expect something like Magy and deino to have some aspects of armor
They have said that they wanna work on larger sauropods before Magy, so that doesn’t always apply
Minmi imo is tougher than we think, I think it’s somewhat of a combo of anky and spino, as it’ll have the armor of anky, and it walks underwater instead of swimming like spino
denio rly does not need armor and magy with armor rly goes against half the conept art and some of the animtion, or at least it does to me as it feels kind of nimble but armor isent very nimble
then it fits into your list pertty well as it has spino in it
All I’m saying is I wouldn’t be surprised if armor appeared in some form in other Dino’s, and I do think deino would need it to better contend with other apexes, I don’t think deino should be helpless against Rex or spino
havent the devs said it will contend with them depending on the environment
Perhaps, either it comes first or spino and anky go first, I wouldn’t care much either way. But from the sounds of it we will be getting another large carnivore in the next roadmap, and that’s where opinion comes in cause I’d rather get spino than giga lol
well giga is at the bottom of the list acording to dondi iirc
Haven’t heard that, but you also don’t really bite a croc from the top with those osteoderms
And there’s that
Crocodiles literally have the same kind of armor ankylosaurs have, ankylosaurs just go a little further
i dont have any issues with spino coming its a good addition to contend with denio
I’m honestly worried spino will just kill off all the Deinos, Deinos can’t escape rivers
well rex has a grab and id bet a lot denio will have more raw dmg output than spino so i feel like it would be not to hard to balance denio without giving him armor making him even more untouchable on land
Trex is just gonna be a worse version of untouchable Deinos
Just another dino you can’t get close to, but they can chase you better
Honestly tho do we even know what they mean by that? Allo apparently will have a normal run speed and an ambush speed. Which one is Magy faster than? The devs also said they wanna work on bigger sauropods before Magy, better basis
Lol im joking the idea of magy ever being faster than allo is wild
In any circumstances ever
Im not a magy hater tho i think it can work
Evrima time and time again has made dinos that cant run from and cant 1v1 predators viable
If allo is anything like legacy than it’ll have a pretty average to slow run speed but crazy fast ambush. I’d be ok with Magy being faster than its normal run
I do also think Magy can work, I’m probably among the few open to it being poisonous, like a tree frog
I would say just make it incapable of being eaten by its hardest counters maybe but that seems a bit lame
First idea off the top of my head
They should upsize it to 2,500 kg imo tho
I think 1900 is fine
Still upsized but not 2500
i was told 2200 was the high end in nature
idk but yeah as long as its heavier than caro
carno
#general-feedback message
"we need allo to deal with the carnos and dilos"
"okay but then what deals with allo"
"
"
pretty sure it's smaller than teno
especially considering its main matchup is cerato
thats wild
#general-feedback message this is genuinely genius btw
@rare gull unfortunately they are on break rn.
@oblique fable ngl I do have some ideas to aid with how stamina is, without necessarily getting rid of their ideas for stamina being something you need to maintain.
Notably it should regen faster based off of how high your stamina percent is.
Like you'd probably regen for 70% stamina in about 15 seconds if not less due to the ramp up.
But if you have literally ran yourself until no stamina, the much longer wait times are a lot more ideal, as it punishes you for not managing your stamina.
Man- all I want is to stop dying so sadly cause there's absolutely nothing around me nor close enough to eat
I mean, it’s not supposed to be big. I’d imagine it has a unique defence that allo gets effected by but cera doesn’t (hopefully “sceptic skin”, which causes animals that bite it to puke, meaning cera can take advantage of its immunity to vomit effects)
That and also fixing the Ai is definitely a good idea. There's many issues with the old one.
That and also possibly increasing food pools or decreasing drain, or perhaps #general-feedback message this as an alternative
I'm tired of just needing to eat other Herras or stuff not of my diet, cause that's all there is- just struggling and waiting till something appears that could even be a slim chance of redemption.
True, ngl as of right now I suggest not playing Herrera and dilo, perhaps play herbivores or more omnivores.
It's not a matter of just "skill" either, cause I haven't had a slight ounce of issue of starvation since my first couple days playing this game- I'm well over 400 hours
Believe me I know it's an issue, though ngl I haven't starved yet. Yet I also haven't played any of the carnivores bar ptera, I'm more of an herbivore guy.
That's the worst of it- I shouldn't be forced to play something cause it's not viable, cause that ultimately defeats most of the purpose of why people play games such as this
Does kinda seem like a “herbi issue”, likely stemming from the massive discrepancy between carnivore choices vs herbi choices, plus the fact that 3 out of our 5 herbis are mechanically incomplete, and another (pachy) is extremely clunky to play
I just want to enjoy the game, not want to be suffering here- just begging for food to pass me by cause I can't run too it nor even hunt it cause my stam is so low
Gallimimus (kinda a pseudo-herbivore) is probably one of the best animals to play, it's certainly fun ngl.
Teno is actually feature complete and semi-viable. If it weren’t for the nuts stam drain on its attacks, maybe people would play it
Teno is still incredibly good WYM?
I believe it's more the effort of not spamming tail kicks and slams willy nilly
It has its stam cost on tailslam and kick reverted to Spiro values, combined with the new stam system, that is nuts
True.
At the very least teno can use its alts when out of stamina
The high stam cost makes it bad against groups, and very specifically, dilo. Which is bad when everyone is playing dilo
I see. I do hope the devs come back soon from break so this mess can be fixed quickly.
Until then, well imma be vibing on galli. Gateway didn't affect it at all.
Bar some weirdness
It actually benefitted it
The new stam changes made it the resident marathon sprinter.
Yea, more room for za zoom.
Yea isn't its stamina drain from 100% like five minute run time?
If a galli spots you before you can ambush it, you are never catching it
Which makes sense, that's kinda how galli is intended to be.
If only more people actually preferred to vibe as a galli and run away from animals, it's surprisingly more engaging to get chased.
It’s really cool, I like the long rest times on it because it’s sprint time is so insanely long, and it means herds of them will rest in groups and then migrate
Not to mention they're very easy to track despite their marathons.
Objective truth
An on the move galli flock is probably the loudest thing in the game, bar when you are a baby and accidentally 1 call in the middle of the night in the jungle.
Oh that was beautiful on hordetesting on gateway
- we was 12 galli's, running through the highlands
And rest together and migrated
Omni and carno never catched us
His stamcost and resting from it are fair
@rare gull They all on christmas break dude
There are people disliking positive feedback 😂 prolly dilo main
LMAO the dislike was instant
I think it's because you aren't going out of your way to hate the game
LMAO
You needed to work on your negativity
I could see that. There's plenty I don't like much about the game but I've enjoyed Herra a lot
I loved legacy Herra, but this Herra is so much better
I adore this herrera, yea
And I love the dewlap flash lol that is such a neat feature to me.
Only qualms I have with it so far is underwater visibility and the skin colors are lackluster but no biggie
I do like the tracking idea. I'm not sure if I'm remembering something that never happened but I feel like there was a time ai could be tracked???
@left ridge i disagree with AI being a more reliable food source. Food drain should be slower, however, and AI should spawn not exclusively at hotspots. I believe starvation should always be a threat for larger carnivores, but smaller carnis like omnis should be able to at least sustain themselves off AI
And in general, things should not starve so fast
Oh yeah 100% I don’t think a rex should be able to be fine on just boar but having it be much more reliable for the smaller Dino’s, and mid tiers makes much more sense.
I think it would be neat if depending on the amount of effort a animal would have to put into the hunt = how worth it the hunt even is.
Weighing in the risk + reward of a hunt should still be accounted for but currently even then too sometimes you still cannot find AI to eat.
I think having AI consistency would be better off since currently if you can’t find players you are doomed. AI gives you hardly anything and it’s so hard to find.
The state of AI currently could almost be bearable if starvation becomes a much slower problem since I 100% agree it needs to stay a threat we don’t have much time to still set up good hunts with a group, or to even get to a migration zone.
Actually now that I’m thinking of it, maybe AI amounts could be increased as you get closer to migration zones/if you follow some of the trails, this would reward players who do follow the guide of migration zones.
Even then though too I still think players having AI as a more reliable food option would be beneficial as most players would rather fight other players > AI in most cases still.
AI is not as fun to fight/hunt as actual players so it being increased and made more useful wouldn’t be a massive con to the games current state.
Also it would make the jungles feel more lively.
(Also AI should be prime material to younger/smaller carnis since until you’re able to find a group or be big enough to hunt better food it’s all you can get if nothing is around to scavenge
the issue with AI is that it spawns NEAR players
so if you can't find players, you can't find AI either lol
also I don't think "preferring to fight" should be a factor
There should be a need for food competition and trying to avoid starvation
I don't think AI should be to the point that people avoid it because it's boring. People should genuinely fear starvation as an outcome
The biggest problem is kneecapping the AI effectively kneecaps smaller playables that can't reliably hunt.
Personally, I'd love it if AI gave less food but were far more abundant; make it so anything bigger physically cannot keep themselves fed on AI alone, ESPECIALLY in groups, but as it stands atm the lack of AI only really hurts people who want to play smaller or less popular carnivores.
I want to see frog AI all over water sources. I want to see an abundance of fish. I want to see rabbits, chickens, crabs, and goats just everywhere.
I do not want to see big AI like teno. I don't want boar to be freebie food, and I definitely don't want to see something like carno/cera able to skirt by solely on AI food.
When you are travelling between zones it’s hard to find players, when I have done that I saw a 30% growth teno and a cera once and hardly anything else on the way most of the time, with the current state of stam it’s hard to just run to the soon to be populated migration zone, as you need to either trot there or to sprint there and regen stam by sitting or by walking, then even when I have been with players I don’t always find AI anyways. Yes it’s more common but even then too being trapped out in the middle of nowhere is a death sentence at times, and even when you get to a zone you can’t even always find the possible herbis that could be there too.
I understand what you are saying though but I still feel like it’s a problem.
If you didn't know btw, AI ONLY spawns near players now, so there actually is abundance, but ONLY where the action already is. It's a terrible system that's extremely pro-hotspot
It's why lesser explored locales feel dead, because they are
More small AI all over the place though would make the game feel much more alive. Make the "bigger" herding AI like deer/boar only be found in migration zones to make players have to compete for resources.
I don't think anyone would complain seeing more rabbits out in the field or frogs around rivers, especially since they barely feed adult animals unless they're herrera sized or smaller 
That's fair, I do agree with that
Oh I'm aware but even then. I never see frogs, I never see rabbits, chickens are super rare and impossible to catch because of their weird zigzag jukes. As herrera I actually found a sizeable group of stegos (6+) fighting deinos (at least 3) in the swamp, and I lingered around them hoping AI would spawn around the group.
Nothing spawned and I died banking on those hopes, lol
I actually think what you've just said is really clever. Small AI (crabs, frogs, chickens, rabbits, schooling fish, etc) being found all around, whereas the big AI (boar, goat, deer, elite fish) spawning in migration is an extremely clever way to encourage migrations while still granting food.
Probably one of the best AI takes I've heard, tbh, good idea
I firmly believe AI should NOT spawn around players, but even when I've caught sight of people loitering outside of northeast/east plains... The AI is nowhere to be found. I miss when I could go to the swamp and actually find frogs/fish.
I disagree again too.
We need to look at player behaviour and preferences too and dictating the functionality of the current gameplay elements.
Which we all know the devs don’t listen much anyways but still.
Players play the isle because they want to play a pretty Dino game that you can fight other players in.
We don’t come here to hunt AI constantly. We want to find other players but loosing a FG carni to starvation when we can’t find players in a migration zone isn’t rewarding us for even following the behaviours the game is trying to encourage too.
AI should let us have a safety net and we should be able to rely on it when needed.
But currently the game doesn’t understand when needed is or how to give players enough time to get the food needed to both grow your dinosaur and to survive long enough to do what the game is asking us to do.
100% agreed
I don’t fear starvation it’s annoying.
The insentive of fighting a player should be the size of the meal and the organs, not how fun it is. Yes, it's more fun, but it shouldn't be fine to eat AI with the only downside being "it's less fun". You should WANT to kill players for the meal it provides for you and your pack
Same, I feel like the environments though beautiful currently lack the liveliness they could have. In general smaller AI should be more common. I hope partially rabbits and frogs get higher rates since it makes sense for there to be bigger groups of them to a extent as they are smaller prey animals.
Ahh, ty! I think it'd be the most happy medium because fresh spawns wouldn't be totally dead on arrival and adults would still be primarily hunting other players, or fighting each other for AI herds in migration zones.
Plus I feel a common complaint about the isle is "why is the world so visually dead", so actually seeing small critters all over in the world would help make it feel like... Well, a world, not an empty virtual map.
And I completely agree that teno AI is bad, as is all of these dino AIs (besides compy and pteros)
I think I've only even seen a rabbit like... Twice since gateway dropped, same goes for chickens... And let me tell you right now how horrendously unfun it was to chase an infinite stam chicken with perfectly impossible jukes through dense underbrush as a starving juvie herrera LMAO
i love compy and ptero
I'm also still heavily of the opinon that compy/ptera should be on more diets
Herrera can get nutrients from pteranodon but not pterodactylus which feels silly. They barely provide food anyway so let em be a worthwhile snack for smaller animals or juvies instead of a waste of AI space.
Compy is on troodons, ptero is on pteras, both make sense, but it is rather limited yea
I also still personally think beehives should be something juvie carnivores could eat from to make sanctuaries something worthwhile to go to for em. I never see herbies at them any time I visit them and they always just lead to a waste of time/starvation.
Even if you could only eat from one and then get chased out permanently by bees or something, it'd still be nice to get that same benefit without actively relying on herbivores to be there vs just wandering to their migration zones.
Games are meant to be fun. If hunting AI is less fun players won’t hunt AI unless they are bored, hungry/desperate, or can’t find other players.
I want to hunt players. Most of us want to hunt players. But when there are no players to be hunted we need to make do with the next best thing which should be AI. But when AI isn’t around either then we are forced to starve.
The current dilemma is the difference between wanting to kill players and being able to kill players is different.
I’m sorry I’m trying to understand your perspective but I still don’t see why altering AI would be such a big problem?
Because from what I'm hearing, you want AI to be a consistent source of food for all carnivores, and the only reason anyone wouldn't hunt it is because it's less fun
Which means if someone wanted to AFK grow, they'd merely have to put up with the boredom, but otherwise be completely fed and tended to
100% agree! They should also be in the sanc like that too since it would make carnis have a easier start too but I haven’t been to the sanc for ages so they might already have done that 😅
Still a problem that'd be solved if you had an overabundance of tiny AI everywhere that'd be a waste of time and resources for bigger animals to eat, and restrict the "big ticket" AI like deer and boar to migration zones. Sure, you COULD technically keep your adult dilo or whatever alive by scrounging for frogs, but it'd be a losing battle/steady waste of nutrients when you could instead migrate and go for something bigger.
Pretty much exactly right
If small AI were everywhere and, past a certain size threshold for bigger carnivores, had diminishing nutrient returns but could still fill hunger... You'd eventually be filling up on junk food and losing your nutrients until you actually went to hunt something proper.
You're not FORCED to go migrate but your animal will still be weaker and not in tip-top shape if you're determined to skirt around em. Still survivable, but you won't be thriving.
I mean, there's probably no world where a deino is surviving on frogs, no matter how abundant
I’ve actually had the chance to find more AI as a herbi than carni
Tbh currently AI is weird, I’m glad to see some alterations happening but in hoping to have better luck in the next carni session I play and hopefully I can get back to this convo with hopefully some new perspective too but ty for discussing with me y’all I see yalls points and you make some good ones too but I’ll think them over more and I’ll imagine the ways those implementations you both have suggested would affect the gameplay but I do love the idea of smaller ai being more common
Oh I'm definitely not talking about deino. Probably the biggest thing that'd be able to just eat frogs and barely skirt by with 2% food gain per frog would be dilo lmfao
AI spawns near players, that's how it works atm, it's the worst system they could've made for it
Exactly!
It would actually be super neat for some sancs and other areas to have little warrens that activate as spawns for rabbits when the migration zone crosses over the warren
Also, this same exact thing would also skew the player ecosystem over time. People who prefer easier growth and being able to gorge on AI fit for them (troodon, herrera, ptera, etc) over muscling their way into migration zones to fight for resources would naturally gravitate toward the smaller guys since they'd be more able to keep them alive. It'd curb the overpopulation of Oops! All Big Animals! without actually putting any restrictions on spawning.
I thought they were when sancs first dropped! I took ages as a Omni trying to climb a tree and finally getting to a beehive only to realise it wasn’t edible, sucks a lot 😅
Because unlike a group of omnis, a group of herrera would be able to stay decently fed picking at the water for fish, frogs, crabs, and so on. Omnis would have to actually work for their meals as they get older because those tiny prey items wouldn't sate them past adol.
Exactly, I starved more in sancs then anywhere else in gateway tbh it really sucked unfortunately
very well said. I agree with many of your takes on AI tbh
Sancs are kinda useless right now, and I'm still kinda mad the swamp sanctuary got BIGGER and encroached on one of my favorite spots to creep around as a troodon. That one trench-like area with all of the trees on raised platforms is overflowing with cycads now, looks so bad
Another thing an abundance of small AI would help encourage is nesting.
Right now, nesting as ANY carnivore (sans deino because deino literally has it so easy lmao) is nightmarish because it's hard to keep your young fed properly.
If small AI were abundant, the stress would be almost immediately off the parents once their hatchlings hit juvie stage because they could feed on small AI until they're bigger. As it stands right now, you're scrambling non-stop to feed yourself, your smaller hatchlings, AND the player you can no longer vom-feed anymore whose stomach just hit red 
If you'd want to actually compile the AI discussion we've had and dunk it in general feedback btw, go for it. I would but I've already made feedback recently about herrera's aiming reticle sometimes getting lost under foliage so I'm on a 3 hour cooldown.
I understand the point you’re making with that but AFK growing still happens regardless. The problem wouldn’t be worsened or fixed with the change of AI either. If anything the fact that if you do leave hotspots it can lead to you starving anyways. Having AI would only encourage more movement around the map as it could act as a safety net for you to eat while exploring or while travelling.
Using hunger as a means to get players to not AFK grow doesn’t change the fact that the reason players do it is because while you are at that point of growth it’s boring to play the game.
Dangling 50%+ growth over our juvis noses only works for a short while and having AI for juvis to hunt on their own would if anything make us more active I believe but I dunno that’s just an idea I have.
But even then too I dunno I still think some more tweeking on AI would be good and stuff.
Exactly, it would be neat to have there be a ecosystem and food chain with the AI that made some ai more common and some less
Yeah exactly it’s like how deinos won’t eat the schooling fish cus it does nothing for them pretty much
I will honestly say I've AFK grown more currently with hotspots being forced than I ever did when AI wasn't spawning on players, FWIW.
Exactly why I feel small stuff should be EVERYWHERE but big stuff should be restricted to MZs to encourage moving around without everyone being able to freely grow on boars and whatnot.
okay, basically, my point is, i think AI should exist to feed solo smalls, tide over midtiers, and just do nothing for apexes (unless said apex is a designated fisher like deino, spino or cherius)
in other words, I dislike the idea of AI acting as a backbone of food for all creatures, and I think many creatures should feel necessitated to hunt other players
Exactly, I’d be cool with that.
Also aesthetically it would look nice. I kinda miss the little birds in Spiro
Yeah ik
Yeah that would be super neat
I agree with this to an extent, for sure. My overall feelings are more akin to "if the animal is too niche to reliably hunt, especially on its own, it should be able to live on AI so it doesn't feel miserable."
Case in point being solo troodon, ptera, herrera.
I'd absolutely LOVE to hunt players as any of these but the situations in which I'm able are so few and far between that if that's all I relied on, I'd never grow any of these.
ESPECIALLY when you factor in things like troo not getting venom until 80% or herrera relying on baiting under trees and hoping something hungry stumbles upon it before its own quick hunger drain wins out first.
That sounds good, I also am onboard with AI fighting back too and I think with omnis vs boar could be interesting if tweeked. I think the idea of AI having risk and reward would make it better off and make even groups of boars being dangerous even and more of a challenge would also help since it wouldn’t be the easiest thing but it would be worth it.
Yeah same I think any tweeks would be good tbh and Zenos has made so many good points too.
That area is so pretty yeah it’s a shame sancs are the way they are right now
AI should be the backbone of diets for small animals with the occasional juvie/adol/adult even, being a "big ticket item" for them.
Players should be the backbone of diets for big animals, with the occasional small AI being nothing more than a bit of junk food keeping starvation at bay between migration zones.
If the game functioned a bit more like that, it'd make both camps happy and allow for different survival experiences. Small animals should be a bit more PVE and big animals should be more PVP oriented.
Anyway I'm off for now, hopefully we see AI better implemented at some point in the future.
I’d honestly be cool with that.
And I’d be fine with having bigger things altered just to migration zones as long as food drain is finally fixed since honestly most of my request is just me begging for anything to alter the starvation sim
Oh yeah I see what you’re saying. Yeah I agree with that. I think in general risk and reward would be great and if the food drain was fixed then starvation between going between migration zone to migration zone wouldn’t be a issue.
I see what you’re saying now my bad we agree with that
But I think if a whole boar gave a bit more food to mid tiers that would make sense.
Honestly if anything can combat the current starvation especially for juvis or tiny Dino’s that would be ideal
Yeah 100%
Hunger drain alterations could also fix a lot of the problems atm too
- herra stamina drain from tree jumping just to set up a ambush and the other factors that make it have trouble hunting players right away
Honestly I would be cool with that.
Cheers have a good one Zenos and Mr.Troodon
Thanks for the chat this has been very interesting and informative and honestly a lot of fun to think about, have a good one!
@limber hull why :(
looks silly
in JP????
its a JP thing
🫠
dilo irl has zero frills
I'm surprised to see the topic of global chat so devisive. Would it not be a benefit to have it at least be an option for unofficial servers? To me it seems like an easy and obvious choice to do that and leave it off for officials. Am I missing something here?
#general-feedback message
I dont think we need to give gamma crankers an even bigger advantage
The JP dinos were intended to be inaccurate, both in book and movie. The movie does a really bad job expressing that but the book focuses a good amount on it.
I think it's an argument of immersion that divides the people. it isn't realistic for a troodon on one end of the isle can easily speak to another on the opposite end. I believe this is why the calls were implemented as they are: long distance communication. it's also why your dino does a little chatter when you speak in chat. It's a way to make the game social without breaking immersion.
to be fair, same applies to The Isle, but I think they lean more on semi-realism/sci-fi
take for instance, rex, spino and omniraptor
one of these animals aren't even real, and all have been JP-ified to the extreme
oh 100%. they lean more on the realistic side but have interesting differences to make them interesting, combining what JP did and what we've discovered. that's why I liked reading the dossier on galli.
they go for a more "realistic sci-fi" approach, where they try to make things look natural, even if they're outlandish
even strains follow this philosophy
those strains looked really cool too
I think hypo giga was my fav. that or hypo carno
hyper giga is very cool, yea
Would it be too much you think for Herrera to give head fractures to some animals if jumping from a significant height and hitting its head
@acoustic sun the hallucination is a visual representation of the venom attacking your system
ah interesting, i feel they couldve gone about it better rather making it appear the dilos actually damage you, a green icon of poison would help, tbh it confused me why it was even a thing lol
but im glad to know they kinda thought it out w the venom attaccking you
@wintry solar have you tried lowering effects? I got from average 30 fps to 50-60. I put it all the way to low, but medium should be enough
my fps is fine even on epic settings-- it's the ticking lighting that bothers me
ok, you mentioned that there were no changes in performance on your end
well, yes, because performance was already good lol
ok, thought it was the other way around
thanks for clarifying!
well youre right then
it's like the sun and moon travel across the sky in jerks now :/
ah i see what you mean
yo, does anyone else feel like the deino should be able to spawn at more places than just those 2 lakes? maybe swamps and perhaps the highland lake although thats pretty cut off so idk.
Delta or Swamp could be added as spawn locations. Or South Plains
ah yes. maybe add something like a lake in south plains. like, all i ever see as deino on gateway is dilos and deinos. i wanna eat something else.
quality gameplay lol
do I move for more than a few seconds so I can hopefully find food or do I sit to regain stam for 3 minutes and die doing so?
choices, choices. Fix your game, no one likes it rn
Wtf is the deino spawned so far away from water they cant even sniff it out and wont see it in the dark, therefore highly likely to run the wrong way, down hill? Just spawn us in or near water!
They will, but they're currently on christmas break.
#general-feedback message
Except they let go cause they're out of stam. Would be victims get away sometimes.
ok
@midnight heath #general-feedback message
They're removing Stego?!
(mostly asking cause I'm a bit confused, I'm not around here all that often lol)
btw- I 100% agree we need more Herbis
they're banishing it to unofficials only
alongside trex and trike
Wait whaaat?
because it's getting a plethora of buffs to be able to survive against foes such as trex and trike
are they ever going to bring those guys into Official? I always wondered- cause I have heard about the locking of both Trike and Rex
absolutely no clue
I've heard there might be AI
i can't imagine why they wouldn't with a more complete roster that can actually allow the animals to sustainably exist, but with our current roster, no
Oh of course yeah 😂
AI rex is being worked on
I don't think it should be, but it is
Further down the road 100% should be playable with the better roster
Yeah I agree, some of the biggest reason I bought this game cause everything was- unified by people. There's was no artificial thing controlling or overall menace. If there was a top "dog" of the food chain, it was a person.
Like- every person you kill, you've eaten, you are seeing in real time, is a, and will always be- a Human being.
It just feels like a teenage edge fest with the carnivores too often, I don't want to have to play a carnivore to have fun but more often than not the carnivores are more engaging and forgiving than the herbis.
People longing for allo even though I can't imagine such a thing being in game right now or any time soon.
i mean, besides rex and trike, maia is next on the list
As of recently- I feel like Herbi is more fun, considering how low AI seemingly are, and the absurdness of Migration zones
I don't get maia either though, I'm all for it but the thing is huge
People will cry about it the same way they cried about steg
yea but like
A: Cope
B: Maia is nowhere near as big as stego and will be our first "true" midtier
Its probably one of the best choices for first midtier too because it's not offensively geared
I thought Maia was bigger or the same size?
yeah I though so too?
I mean if it's not I retract my statement
Migration zones in my opinion feels like a massive chore 9/10 times, playing anything slow makes the journey a pain with how no other diet food spawns outside of it.
I just feel like we need a few more creatures in the same weight classes before moving forward down the line but then again I want theri which is a ways away and goes against my previous statement.
100% agreed, and with how it works- it incentivizes hotspots, which is something it actively was supposed to prevent
Deino will be fun too I'm sure
Therizinosaurus is my all time favorite Theropod/Animal to EVER exist, and frankly love to see its come back in Evrima
@verbal acorn my brother in christ. They're on Christmas break lmao
Absolutely based opinion. It was so pretty in Legacy too.
ikrrrr?
I'm really hoping that bush tail pushes through like in the concept
I honestly think that the current AI system is infinitely worse for hotspots than the migration system ever was
East Plains
I'm fine with the bush tail, and frankly- all I care about is that it isn't a featherless crapbag like how it was in JW:D
God the JP theri was ugly
looked like a giant plucked chicken
Oh don't remind me XD
Couldn't agree more.
That's the worse part, both are terrible in certain ways- and it makes either playing Herbi or Carni annoying.
I honestly reckon you can fix a majority of the migration zone issue by just having it that species can have 2 at a time
I haven't seen the new diets for all the herbis just yet
But I'm really not a fan of steg going from highlands to swamps, it's a long, long walk for such a big herbi
I just wished Migration zones weren't separated by zones, as from personal experience, for some reason- I've seen Migration change almost instantly the moment I follow the location, and then going through certain areas it changes and etc, etc
I'm fine with the journey but it makes the 15 minutes of walking repetitive.
Agreed
one thing i have noticed this patch is migration zones for tenonto and pachy have been FAR more varied and I've explored so much more now
Very true, but my brother…this ain’t all about the last week…
I've seen I think 2 new zones for steg, was teno's moved from highlands?
I'd be fine with it if it weren't like, the only two places you ever see stego
East and North East plains should be a thing for these literal plains herbis
I'd love a plains bit, I could actually see players which would be sick.
I only ever saw babies/omnis in swamp and at Highlands while there was a good bit of folks it got tiring.
i think all herbis should touch at least 5 unique locales with their migrations. They don't need to be the same zones all the time, but they should be around
My issue exactly- but instead of being a slow Herbivore, playing as Herra has shown me that I despite me being fast enough and supposedly a "Carnivore" I should be able to leave a location, and travel well enough without needing to run nor trot to get too my desired location without starving to death.
Stam currently is all sorts of messed up- either it's useful or a extreme hindrance
Having more spots would be nice, especially with other species bumping into one another - I know they didn't want packs of pachys/stegs and such but they've fixed that issue already because of where the diets are.
Occasional shoulder brushing would be neat
I see that as perfectly fine, especially since that combo is horrendous 💀
They'd have to split so I think it's fine
All I see now are tenos/stegs on occasion but never really any other herbis
Maybe a gali here and there
i reckon they should have a rare opportunity to meet up at plains before stegos return to highlands or swamps
It would be neat, more player interactions is what I want.
I'm excited for dibble to at least be fairly mobile
Speedy little balls of horns
certain species should basically never encounter, but having some often coexisting (dryo and stego seem to be often very close), while others barely meet would be cool
That would be realistic and make sense, I just want a little bit more is all but the plains thing is honestly the best bet.
I only ever hear dryo in Riverdealta so I'll only hear them while I'm at swamps but never see em.
I know on teno I saw one while migrating.
@lusty silo that's already a thing, if I read you correctly
Also me sitting down for 5 minutes still waiting for stam to regen
👍
starvation sim
@prisma ermine kapro is basically deino + bary but worse than both lmao
it's cool though
a croc that can jump and prolly run fast
completely unnecessary and unviable tho
like legit just add bary
same size class except bary is stronger and probably also faster
I've seen bary on the main menu and havent heard much about it, are they going to add it with diablo
not with diablo no
confirmed yes
I don’t think bary is even in active development, we just have its model for now
"same size class"
Bro kapro is 40 kg max
i forget this sometimes
Before the new map I noticed that the AI runs out. Like, they dont respawn for new players. And you just end up attacking other spawned juvis or just getting swallowed by subadults after they realise there's no food left.
Also I think now that the performance is improved with Unreal's Nanite I think Scent could use a re-work: If the trail of clouds is too much maybe a little ribbon of smell in the direction of the prey could be good, like in Red Dead Redemption 2. It's better than trying to find tiny footprints in a densely foliaged area with a "Direction Cone" that doesnt help in the slightest. That might work for human scenting because they're super slow, but not for CARNOTAURUS or any other dinosaur, tbh.
Also, with these new adjustments I think we need a smaller map. Like the text level, lol
I just have so many gripes about the game in its current state:
If you cant find anyone to interact with for more than 2 minutes on a full or 95% full server then the map is too big or everyone is too slow. Which unfortunately its BOTH right now.
And if you cant find AI to hunt in 5-8 minutes then there's not enough food for Carnivores.
Migration makes you travel too much for the amount of stamina drain and decreased walking speeds.
AI (if it spawns at all) seems to run out by the time the server reaches capacity, and never respawns.
There's no tutorial mode for new players to learn all the mechanics and they replaced hints with external media, like it's a secret strategy for a fighting game.
But at least the scent system on the compass is colour blind friendly.
the game looks too good to have this many problems.
@lyric pollen i cannot fathom how that would make fights more engaging lol
deino is just a face tank battle rn
okay but a stunlock battle isn't much better lol
if u let them grapple each other and give them more moblity with their fights then it would be more fun
cant u buck off a grapple?
i doubt they'd give bucking to rex's grapple anyways tbh
@midnight heath wait stego is gonna be removed?
its being reworked, buffed and moved to unofficials only, but it is technically being removed from officials
A tragedy really
especially since deino remains
This is sad, I liked the existence of stego. It wasn't impossible to kill, I've killed a few when I had a big pack - it's just HARD to kill.
Deino though, I've only killed deino AS deino.
I got close to killing one once but they always get to the darn water first- Well, there was one time I found a baby out of the water eating something but that was a freshspawn, and only once, and even then it seems to do more damage than it should.
its funny, because stego ain't even that strong
omni, troodon, dilo, cera, teno, deino, other stegos all pose a threat to it with packs
Someone told me once that the creators favored carnivores over herbivores, and I think I believe it because of how balancing looks. Maybe they were disgusted by the body-camping and other forms of 'herbivore disrespect' and want that not to be possible?
i mean, when 3 out of your 5 herbis are still incomplete while you're out here with 7 playable carnivores which are all far more feature complete its not particularly hard to see the carnivore preference
It does make me a bit sad. I understand carnivores are cool, but as someone who loves animals and works at a big aquarium where animals are my love, my life, and my career, there are plenty of herbivores just as cool as carnivores that currently exist. Why wouldn't the extinct ones have equally coolness too?
I suppose it has to do with reputation. Only certain herbivores are seen as powerful, such as rhinos. Zebra and deer, while not nearly as weak, are not easy food for the predators that hunt them, but are percieved to be weak 'easy snacks' by media and I suppose that flavors how people would design a game too.
At any rate though it makes herbivores not as fun to play and now they're actually removing one, the only one who was kinda risky to fight against.
Maybe good tenos but you can outrun the teno after he tailslams you once
But the stego, you could die for trying.
In actual ecosystems to this day, usually the biggest and strongest creatures are herbivores. And y'know, the biggest dinos to ever live were herbivores too. I am sure there's a similar pattern there.
hypsi and dryo lack their two main mechanics (specifically the ones that increase their PvE elements like burrowing and climbing)
stego is literally a clunky and slow RMB spam fest
pachy is one of the most clunky animals to control in the game, from its terrible trot to its obnoxiously long animations to its inability to transition between animations smoothly like everyone else
teno takes up way too much stam now
Yeah, unfortunately, not to mention there's hardly any herbivores.
I do think, we can't replicate a perfect ecosystem due to humans being humans rather than animals.
i mean, herbivores had higher populations back when they felt, y'know, good and self-sufficient
when you have carnivores that so vastly outclass the herbis, it's clear why the herbis are solem picked
Like, rhinos and hippos can move pretty darn fast and are quite dangerous, and if you gave them their FULL POWER in a game they'd use to to pvp everyone to death and everyone would go hippo-rhino to stand a chance and not die to one and also because 'it's op.'
But instead it's the other way around, carno/dilo/omni/deino all take their turns in the 'op spot light' as balancing changes occur and seem to be left in the spotlight of op-ness too long.
dryo and hypsi have little to no draw to their playstyles due to their lack of core mechanics
stego only is enjoyable for people who can appreciate a slower playstyle and a lack of anyone actually wanting to mess with you because stego punishes carelessness heavily (and its kit is super limited and honestly unfun to fight with due to a lack of skill expression)
pachy is literally uncomfortable to play. Its combat encounters are often decided by "will my controls agree with me or not"
teno costs WAY too much stam atm but is overall by far the most fun herbi, followed closely by dryo who can now kick and tailwhip herreras to death which is unironically super fun
Biggest problem is we have a LOT of carnivores that are either good at hunting big game or can punch up really well. Even on legacy I'd rarely see things like pachy running around, most herbs you'd see "out in the wild" were diablo, maia, trike, the occasional stego, theri...
Aka the ones people perceive as "cool" because they can throw their weight around and do damage. Nobody ever wants to play small stuff, doubly so if it eats grass apparently.
yea its awesome
dryo also has an ABSURD damage output for its size
herreras best be careful if thinking they can 1v1 a dryo on the ground
no joke dryo in a defensive stance WILL mess up smaller creatures
Which will be nice once it gets its burrow, it'll actually be able to properly defend it.
oh for real, these attacks are PERFECT in a burrow
it will be scary for creatures to enter a dryo burrow, since if you're small enough to get in, you're likely small enough to get messed up by the dryo itself
will make it a very safe location for the dryo
When I came to this game, I knew very little about it or it's PVP, I saw some comics or something about funny stuff happening in the game back in 2017 or something long ago like that.
I came to this game interested in it's PVP though and knowing that others would kill for fun, and some of my biggest interest was to take a creature people don't play as much for the coolness factor, and get good at it pvp-wise. And also to act the same no matter what I played, regardless of the stereotype surrounding my picked creature.
But I didn't expect some creatures to be fundamentally worse than others, and I don't like feeling kinda restricted 'softly' by the animal's lack of viability or 'hard' by it being removed like Stego.
I know a while back I suggested dryo should get a pseudo "sparring stance" like dibble will be getting that'd let it dodge backwards and forwards-- like, go in for an attack, dodge back, jump forward and go in again, like how meerkats mob snakes to death especially since it's getting the burrow niche.
It getting a mini galli kick wasn't QUITE what I had in mind but I'll definitely take it. If burrowing is as fun as climbing is I might actually start playing dryo in evrima.
This is good to know
tbh dryo is VERY close to being perfect. I'd actually say, with burrows, it'd go from a "meh" herbi to a VERY fun one
Because it has the ability to create an environment where it can use its cool combat to actually fight
It can create it's own space for 'smalls only,' that's fun
Because only animals within its weight class can even engage it in a burrow, so now you have a situation where dryo isn't merely a "runaway herbi"
On a side note man I despise AI right now and I really hope that's on the top priority for a patch. Water access is so dead, and the fact that I have to sit here and hope more deinos spawn in just so fish actually stay in the lake is so incredibly backwards
Will the burrows stay after the dyro logs out or dies? That way someone else than a dry can use it as a home, like how other animals take over burrows too
Ai, yeah...
I don't like that it spawns near people now, because a solo on the other side of the map doesn't get any ai spawns really
You need a group before the game gives you something.
The problem with the food is like-
The fact that this is a welcome sight rn when it really shouldn't be, LOL
the goobus
Also herrera can't get schooling fish on its diet soon enough. iirc one of the devs said the next build has em on there, wish it got shipped out before break but alas
I guess, I basically feel like, I want hunting players to be essential for carnivores, but finding players consistently is too hard. In real life, carnivores can actually smell their prey. In this game, I have hidden my baby stego in a bush RIGHT under a carno's nose and he has no clue and he never found out.
People can hide and afk-grow in bushes all they like and unless you go around biting every bush you'll never know, and so sometimes even 'center' on spiro or hotspots on Gateway look 'empty'... Prey hiding in bushes so it's not seen, predators hiding in bushes so they can ambush.
But because they are both hiding they never meet each other.
You can be the most skilled player in the world playing carnivore but if you can't FIND anyone to chase or fight you'll starve to death.
And then, as a baby stego I can tell you, afk growing hidding in a bush? It's BORING. It's not engaging or fun for either side. Hiding is accomplished by staying still in a bush. Very boring.
But, if we make it so that hidding isn't possible, we would need to make it so that it's not essential. Currently, it is essential, so I don't blame anyone for hiding.
Why is the murky river water more clear than the lake water? How do I fix it so that I dont see fog under the water lol
For big things like teno, they need to be able to defend themselves.
Y'know, baby komodo dragons can climb trees, but adults can't. That's how the babys don't get eaten too much. I'd like to see something like this for... Something. None of our current carnivores other then Herra are actually suited to this. But I think it would be cool if there were something that could climb as a baby to stay away from adults, but once it got too big it wouldn't be able to climb anymore. (Maybe at that stage it would run just slightly faster than the adult though)
I do not know how to fix seening fog underwater/lots of people complain about it. 8( I am sorry
This 'climbing for babies only' could be one way to make it not essential to hide for small creatures.
i mean, megalania will be able to climb as a juvi
but its also just big komodo lol
Ohhh, that makes sense.
I was also thinking, what if you have to sniff for a VERY long time to smell players or something... Like, 5-10 minutes in a 'standing still' sniffing animation, perhaps? Because breaking line of sight mid-combat to charge out or make your next move is an important mechanic too.
But this way if you are at one end of the map and can't find a single soul you can sniff where all the players are and go that way...
5-10 minutes is probably too long,
But something so that you don't do it mid-combat very easily
i spawned in a rock and cant get out
You can try contacting an admin on one of the branches labled 'evrima-na' or 'evrima-eu' but they might not help you in time... I forget the thing you have to type to get them to help you
would an admin move me out the rock?
@boreal vessel You can report those in #🐞-evrima-bug-reports-🐞 and directly to Punchpacket
They have moved people out before yes
How do you do the tail whip as Dryo? I figured out the kick and bite
FIGURED IT OUT
Gotta look behind you
But you can't do it while running, fair it would put the animal off balance
@zinc snow do you really want the devs to change the map to cater to one playable. that did not work out very well on spiro...
no but every map should have some kind of area suitable to a species. theyre adding dinos from every era and every country even though the terrains dont really match the habitats
but it has areas that match it
plains, normal forest. the highlands
the forests are more jungle than forest
But there are biomes where rex will thrive in, It dont need more
Well considering rex will be able to knock down trees. Jungles and forests would be non-issues.
just saying when migrations occuring the rex is almost exclusivley going to have to follow roads
is that a bad thing?
Or just...tear through the forest.
cliffs and hills are an issue
so just like every other playable?
i die on small creatures cause i yeet of a hill that shouldnt have yeeted me lol
There's always walk arounds.
Usually that's because you were running. I know how it happens I've flung myself before.
From what I see if a rex can't find a way, it'll make a way. Whether it be swimming across a river daring a deino to do something about it. Or crashing through a forest to get where it needs to go.
tbh if you're dying a great amount as rex to the environment, rex probably ain't gonna be for you
Yea, rex is definitely going to be unforgiving. Which makes sense considering you are pretty much the most dangerous thing on two legs, bar the strains, and your fellow apexes.
If that's true then that is great news! Hopefully the AI is fixed along with it
Beautiful. Thank you for that great news!
@urban bear I would work or be flexible with water sanctuary's. I mean they have them on land, now we need them for water too. I kinda wanted to make it interesting in the discussion in where they also attack land players who cross in a wrong section of the river ect. But you can sniff the air before you cross to know if it is safe or not.
I think them biting people while they cross would be fine in certian areas but it would also hurt deinos waiting for people to cross.
You prove a point, the thing I like about the idea is that it gives for a flexible water community to developed. Because lets be honest, we got plenty of that on land. I'm still waiting on that sucho to be released and also wouldn't mind seeing some SEA monster AI. And I mean huge AI like the megalodon hunting down players. Another potential for this is that we should have leaches for people on land to attach themselves to players on land.
Agreed, underwater for now at less is much less fleshed out
I think another thing they might consider in this, is perhaps human inhabitant docks or some sort including boats for the humans to travel in. Now that would be cool to see.
They do have docks in the works and there has been mentions of small boats for humans to use
👍 Dieno Rose Approves this message.
There may be a Beipi bug currently? Tried to sniff for crabs while latched to the bottom about 20x at various locations and the bubble icon never appeared, no schooling fish so I starved.
#general-feedback message
wow i was actually right too, lmaoo
nota single dislike here-
;)) mwahaha
man this ai spawn is ass i cant find any players nor ai as herrera and my hunger drain is depressing love the dino so far tho
@static pine it’s not the maps fault but it is the terrible ai spawning system to blame so once they fix that it should be less painful to grow
Once they get a better system for ai working, hotspots will form more naturally and people will find eachother again
honestly im willing to give one of them 100$ to do it idk how hard it is but surely this could be a matter of edditing some number values
(This is totally not copium)
I will sell my liver to make this game function
Server crashing man , i juss wanna play
DUDE.. NEWEST SUGGESTION IS SO REAL!!
I’m so tired of these NEWGENS!
Can’t have our OG map 😡😡😡
I dont know if this suggestion is satire or not
It is dw
the one in #general-feedback
u ruined it
@buoyant berry the reason the AI spawns like that is due to a new spawning system that means AI now only spawns near players and nowhere else
so areas of high player population also have high AI
meaning you can't leave hotspots or you will 100% starve
💀 i knew it. Spiro center flashbacks...
its probably the worst system they could've possibly made for AI spawning lol
this is like playing deathmatch map on legacy
@full pewter you explained why AI only spawns there in your very post
the reason AI spawns there is because it's a hotspot, which makes it the only place AI spawns, which makes it a hotspot
Oh that’s what’s going on? That’s a funny way to encourage hot spots to form-_-
so NOW theyre encouraging hotspots...?
AI only spawns near players now

I don't think that's the intention, but they really shoulda thought about it
unless you're near a large quantity of players, your chance of seeing AI is slim
might aswell give us back the legacy ai system lmao.
I’ve hardly went anywhere but the northeast lake for the past while, are other hot spots forming?
why would they? there's no AI
you can't form a new hotspot unless everyone moves in tandem
because AI, again, only spawns near players
see the issue we have here
Yup, honestly one of the many things turning me away from the game at the moment. Rn it’s mostly bugs and server performance. The food bug where it gets stuck in the mouth is back (brilliant), sometimes people can’t sit, and holy moly the constant and consistent rubber banding
@rough hemlock oh yea fish also apply to this new AI spawning rule so unless you're at a hotspot you'll barely ever see any
yikes, figured
so cool
they should just revert the ai spawns to the old system until the new system is functional
they shouldn't add the new system
the issue is the new system is 100% functional
that's the problem with it, it does exactly what it was designed to do
spawn AI near players and nowhere else
the new AI system is just bad on so many levels
- encourages hotspots
- discourages exploration
- discourages interaction with migrations
- feeds megapacks far more effectively than solos
- punishes AI-dependent creatures (namely ptera, beipi and troodon)
terrifying
how to actually rework the new system and make it be good
change it from "spawn near players" to "spawn near active migration zones" and boom done you fixed it
AI only spawning when a player is near sounds fair, but the way they did it where each player seems to stack how many spawn in the area has definitely messed it up, I feel like them only spawning near players would save on server resources, but doing it the way they did it in the recent update is... well, I've seen the images of them all clustered in a hotspot area. It's not great.
I don't think it's "fair", I think it's legitimately one of the worst ways to do AI spawning
A game I play does it fairly well, but I suppose I didn't explain it great.
throwing food at idle carnivores isn't great
Ah, yeah
this is why i want the same idea but applied to migrations, not players
To be fair the game I was thinking of has a way to track said prey, the AI in that spawns very far out
ah, if only
I do think spawning the AI in migration zones would be a good band-aid solution, but I also think having a way to track them down would be more engaging than the whole 'marco polo but polo hardly responds' game carnis end up playing, if they get lucky in the first place
At least AI prey, Player Prey can still be a "you must see me to eat me" game.
For sure! That I can handle, I can see why people wouldn't want to be tracked down, but giving carnivore players something to track and snack would be fun, might distract them a bit from the total deathmatch temporarily too
any tips for hitting with bites as troodon? I keep getting in fights and my bites seem like they should be hitting but they dont seem to be
My review of the game
As a beginner, the game looks breathtaking
Atmosphere good, Graphics is good, You really feel like you have to survive.
You die the first few times, And you become smarter.
But at the same time you also become smarter.
When you realize not much is being done about the game.
I ran as Stego for half an eternity, And had to realize that this stamina problem is really bad.
And I died of hunger, Because you have to take a break every 2 seconds.
Many would like to go back to the old system when it comes to stamina etc.
By the way, when you're fighting for survival, You can always keep in mind that there are a lot of Cannis running around.
In addition, hackers also play with wallhack and speedhack.
Or the problem when you get stuck in a rock and can't get out
Crocs can have a maximum of 2 party members
Stego, on the other hand, comes with 5 players in a group.
You can increase the Cera up to 50% Growth, And then you still die after 5 hits from a Dylo
The game displays show me 120 FPS, But sometimes the sound sounds catastrophic.
And I wasn't the only one, That showed me that it wasn't my fault.
The world famous server list, Which consists entirely of mistakes
So much so that it closes the game for you, or Wait in line for 45 minutes and still get kicked out of the game.
So you donate a few hours of time, for nothing in the end.
It is like it is, everyone wants a T-Rex,Spino, but get herreras.
Maybe the Compy will come next, That's what we're waiting for most.
I wanted herrera infinitely more than rex lol
not the compy? xD
i'd actually probably like that more than rex too tbh, but that's already in as AI
But i think, the most know what i mean dude 🙂
i mean, they're adding rex soon, but only to unofficials (and potentially an AI)
Herras head turning so slow is kinda weirding me out in a not so good way. Not like a aha, spooky way but a mechanics broken kind of way.
The idea of migration zones is all well and good. I just don't like that you HAVE TO GO THERE so you can get something to eat.
They can distribute AI and plants individually everywhere.
but in a migration zone there is the most.
so the player has a choice= more freedom.
Migration zones are just as they are now
battle royal zones.
I do not like it.
I also don't like the fact that the AI spawns around you, similar to Lagecy
BUT I can eat them wherever I like and I like that.
well yes
I feel the same. It would be better if the head turn itself was an animation. Some head turns could be more bird-like while others a bit more gradual. Otherwise, it's too static and robotic.
I hope that makes sense.
@hexed timber herrera is literally already extremely squishy, why would you want to make it actively even more screwed by anything getting even a slight ambush on it
like legit i dont see why herrera should be punished so heavily for relying on its primary escape tactic
Also uh
What about when 2 herreras fight ?
Is it first to bite wins ?
lmao whoever is lower autowins
idk from my pov its a killing machine that can sit high up and attack at oppertune moments and deal alot of damage
depends how you use it i guess
move away from a tree and it cant do nothing lol
a dryo can kill it in ground combat lmao, and easily too
yeah well if ur at east plains and can only drink at the little lake + find out they added kazillion trees to the "plains" , then idk how to stay away from those trees
ngl i just bait them and kill them, cuz their biggest mistake is thinking i didnt notice their overtuned audio in trees (can hear them scratching from a mile away)
yea so whats the problem lol
but i also have moments that im like bruh, i jumped so high and even landed my upwards hit barely
while it could climb higher
its not like there will be a raptor waiting at every tree, so its not a big deal if thats a thing
hell, they almost went extinct when dilo arrived
it really kinda screws over herrera tho for no reason
like tree climbing is their primary form of getting away
yeh well, climb faster
use stam
no way il make it
im talking about the cases where im DEAD behind a herra , and it climbs while taking hits but not dying (prolly 1 hp moments too)
not the i run from africa moments, they are wayy too fast to even attempt that 😂
also pouncing a climbing herra doesnt even seem to pin them
cuz it shoulda died, if im on it so strongly that i can bite it , and it just climbs at my feet and barely makes that xD
so a body hit on climb would be nice counterplay
thats like saying a carno should stop sprinting if you bite it
because you see them as a vulnerable dino
why? does a carno run on a vertical surface?
👀
okay, should a ptera or quetz just be immediately grounded when a troodon nips it in the back?
no way they can hold on to a tree if being hit by a big creature (omni is big to them)
yes, if the troodon jumps from a cloud and hits it
i actually would pay to see that
added weight
to a flyer with thin bones etc
like, the movement abilities being terrible getaway tools just kinda discourages you from using them lol
im sure there is a weight limit to what they can carry and stay airborn
herrera runs quite fast, why would i bother climbing if running is honestly safer
because climbing can get me utterly screwed over
no herra is slow
im not saying carry, i'm saying if a troodon bites an adult quetz in the ass
its as fast as troodon and one of the fastest creatures in the game, only slower than carno, omni and dilo
idk diff situation, flying =/= climbing
Herra is?? did they buff it? last time i checked i was complaining how slow i was and how it took forever to get to somewhere, tho i loved the fact i could cliff jump and scale mountains in a straight line xD
apperently u take fall dmg if u jump rlllllyyy high, so that was a learning moment
bassicly, i played it and honestly, first thing i felt was "i am untouchable if i play it right", and i never felt at risk at all. Only anxious while drinking or eating, dispite this is something i normally do casually on other playables so that was a nice psychological effect
probably the port pidgeon effect
It's always been like that
doesnt it have like 30-40km/h ?
is it normal? i cant rest so i cannot savelogg, so i loggout and want go back in, i connect back in, my full grown croc is gone. im on menu. im joining back in 3 times nothing changed, it was 1 min and my buddies were on my croc protecting it while i wanted to loggout to go back in and savelogg then. is this normal? to lose it to a freakin bug? i got it on cam lol
The Isle
dilo is very appealing what's the point of him creating a clone that kills you, I thought it was the isle and not Naruto, besides it's doing a lot of damage and being very fast
It's overpowered right now.
We're hoping it gets fixed soon.
I'm hoping it doesn't get nerfed into the ground when they do
Somehow things either get overbuffed or over nerfed 8(
@hexed timber Dilo being overtuned and having funny shadow clones doing all of its work, does not excuse omnis having a mindlessly easy pounce to use for the power it has. Omni has needed some form of skill expression and planning ever since the beginning, or well, pounce has needed it at the least. And sure, some of your examples work, but at the same time not, deino is more limited in where it can attack from (though lunge too could do with more to it, it's almost as bad as pounce has been, in some ways worse due to deino being able to go invisible under water). Dilo is clearly not finished, herreras pounce is far more situational, much less powerful, and can be dodged by just taking a few steps even while the herrera is "pouncing" since the fall takes a moment or two if you're doing it from a sufficient height.
@hexed timber literally every creature has conditions to their ability
soif a croc grabs u from the front it doesnt work?
herrera can't use it's without a tree
deino can't grab things greater than 4 tons
cerato has to charge to full to get complete damage
carno needs a running start to fully utilise its charge
there's more but there's a few examples
and omni had to hit a moving target
now it has to hit a moving target, on bad servers tons of desync , its like you cant rlly hit em anymore, and if you say otherwise then u havent tried playing raptor
who am i kidding, everyone is dilo
omni's ability was far too easy in prior updates, omnis got used to the fact that locational pouncing got removed
back in the older EVRIMA days, facepouncing would put you in a 5+ second long stunlock animation. Now you just bounce off, do damage and run away
what we have now is far more forgiving
yes but explain why i dont get a pounce if i attack from behind a cera?
because what exactly are you latching onto
the cera's flank duh, a simple transition
but from the back
it has a tail, so if that had any form of collision i wouldnt be able to go up its but and i could actually stand next to its tail and start my pounce
but due to bad collisions we can run in there, least they can do is make us go on the flank closest to us. and make the dead on from the back hitbox smaller like way way smaller
so that it has a backcheck on a center point , but either way to either side should give a flank
I wouldn't consider charge bite a mechanic really
if you're hitting it up the tail, you're not on the flank?
start of the tail
that should transition to a flank
front is fair, sure stop me , maul me to death for being a idiot
but back is , bs
If you're hitting from the side, it should work, I agree. But if you're hitting right from behind, even if you are "up the rear" it shouldn't, you're still pouncing from directly behind
it doesnt
its janky af, and you fly over things, trough things all but land
even pinning a spawned stego , i stone skipped over it
💀 "skill check"
i dont wanna brag but if i can hit a target from the top of a bloody mountain i'd argue i can def hit a pounce so im not talking from a skill issue perspective
Oh you can hit someone from the top of a mountain?
Damn you must be so impressed to do this in a controlled environment
a what
k ignoring that dude, bassicly what im tryna say is, pounce is broken atm, and if u dont believe me go grow a raptor and try to use it
@hexed timberTo be fair, first iteration, I doubt it's polished
So I think it's reasonable if it's a bit jank, not like pounce hasn't been a mess most of the time anyway
i hope so cause this is actually annoying, just as i made the transition from legacy 😴
But the concept is good, having omnis rely more on ambush, group tactics, and planning is good
was starting to get a feel for it
yes but if u spot someone and ambush them 9/10 times u gonna end up behind them
so that dead center thing i ment and being more generous if ur close to a flank
Maybe, but that's an adjustment to make to be honest
If you can ambush, you can most likely position flank instead of rear
Though I do think that if the target can be pinned, it should ignore the "locational" like this, though it should keep the retaliation if you pin something that can fight back from the front
That would help with ambushes for solo players, and if you can't pin it, ypu probably want a partner in the first place
still, thats the only pounce ul get cuz trees cliffs walls plants every uncle with a collission and then the front/back checks making u drop next to it
Maybe we ought to trade a bit of the terrain use for this, making it so you only get knocked off from terrain if the target is running with you on, maybe even for a runup like carno currently has
and even if u feel u got it and do a perfect one , whoop , fly trough the body XD
pounce is close to unviable, and rarely actually good
Because I'd much rather have this, and better ability to counter and react to pounce, than just hug tree and be invincible
Pounce has always been lethal when it works to be fair
yes but its unfair that when a good player gets it done that it gets judged on their performance when the mayority dies like a fly on a windshield to anything bigger then them
and that is even worse now, the population is reflecting it, no matter what update, there was raptors
and now u dont even see them anymore, they are rare
How? You don't want to balance for actual skill?
Also currently, we got herrera and dilo
probably because dilo is a similar size and niche but just objectively overtuned
It's holidays, and we got weird AI so why would you not just mess around with them in the hotspots right now
if someone performs rlly good on a dino it should not be nerfed because 1 person can use it like that
I... don't think we can judge current ecosystem fairly
Yes, yes it should. Because that performance is what dictates what can and will happen in the game. People do get better, keep that in mind.
You can't balance based on "average player", because then you will get imbalances when you get good players
but even those good players die when they make a mistake or fail to dodge a attack well timed by the other dino?
this might sting but
only bad players die to raptors, unless overwelmed by sheer numbers
Should we let teno for example have three times the amount of attack stamina because majority of players are bad and easily baited?
and only good players die to good raptors or a huge pack
Good players don't fail that, its very easy to avoid it
they do
Then they weren't good
everyone makes mistakes nobody is flawless like that
Also considering how op omni has been, you didn't need to be good to get things done, at all, you needed to be barely average
i've played omni this update, it is absolutely not bad, dilo is just in a state where it's not worth playing raptor over it
No, that was far from the only issue
Magnetic pounce, excessive bleed, and so on
face magnet pounce was also part of the issue
well like i said the front check makes sense
the back one is what is messing with me cuz its like every dino's is beyonce at the backside with thin flanks
So does the rear honestly, there's little there to hang on to, and you have the flanks. Just... aim properly
the flanks aren't tiny either
Maybe it's because of the hitbox being weird, you can for some reason run through tails, but you are still, at least in theory, hitting the tip of the targets tail
they super tiny imo
That's not something you're hanging on to, you're literally jumping into the tail
a part of the hip to the start of tail
should be considered edge of flank
not a airport
@still sinew what the hell are you talking about with "lore" lol
then if u hit behind that, fair u missed
but moving targets etc desync, more generous hitbox required on the flanks
Maybe a bit of an "angle" to the front and back would help
But pouncing from straight behind/front should not work
Basically, a "shoulder/hip" check, sort of, if that makes sense?
like what you say is true, i just have to get used to it and attack at a angle instead, fair. But i want a bigger flank, and i still dont get why i cant pin small things and fly over them so hard
(while i am bodyblocking them btw)
am i allowed to show clips in here? like tiny ones
or will some yellow name come after me
I don't think wanting a bigger/more generous flank is bad (as long as it does make sense), and pin should just work anyway
With the added "locational" for retaliation there, but that might require more anims for omni at least
And I have no idea on clip rules, sorry
You can
like, im not asking for much right, i just want to enjoy my raptor and get a reward in form of a connecting pounce when i did the right thing, fluid usage, so i can use it quickly aswell with some aiming. They also removed pounce from the TOP for some reason wich i believe should never be removed because u can slide off the top a dino to a flank
Didn't have a better word. Do you actually have critisism or soemthing to add or just being weird about my use of 'lore'?
no i just dont know what you mean what lore are you talking about
https://youtube.com/clip/UgkxSdo1WYLJNy-zlyiJMy2ayHW4cdUe1eLN?si=L1x5tynbZV056Aqe Me trying to pounce a small stego, done this 100's of times, always pin it easily first try since spiro days
18 seconds · Clipped by Nickboay · Original video "GATEWAY: The Dilopocalypse" by Nickboay
now its like that (cut out a fragment)
. . . I just said I didn't have a better word. Lore? Traits? Isle specific Species 'lore'/'traits'
take your pick
does "bug" work
Also this one
That was a tiny stego on an incline, it looked to me like they mostly missed and just aimed upwards rather than down on the stego. And there was one pounce that went side ways through the tail, and honestly, that should miss. You can literally run through tails normally, not sure why a pounce should work when collision isn't a thing at all.
https://youtube.com/clip/UgkxJQZNelbmPLtNe0qsLqeo6m1a3gXIru67?si=-TbdntEjf758JC19 i was spamming it pretty much look how late it kicks in
5 seconds · Clipped by Nickboay · Original video "GATEWAY: The Dilopocalypse" by Nickboay
No idea on the "pounce from top" but I mean, that's herreras thing. You got your fancy jump/kick kangaroo attack, use that!
you missed lol
because u can pounce from the top? dropping down on something from a roof etc?
also, i noticed its always you 2 i end up chatting with, sup with that 😛
Second one, also looks fine I think. You missed the first because the dilo moved it's head, but when it was looking sideways for the second pounce, it worked. However I do agree that pin (since it was one) shouldn't take locational into account like that, because if you're heavy enough to pin, the thing you're jumping is going down.
i got tons of footage on pounce failing for no good reason, guess il have to turn that into a video then
I have nothing better to do? xD Or because I care too much about this game ^^
I don't know why it was changed, just offered reasons.
i just wish they had waited till after xmas and not dump this on us in current state
kinda sad that i want xmas to just pass so i can play normal again , aswell as its sad that this game can have that effect on me, i might have touch grass issues honestly lmao.
anyway good talk, im gonna sleep, happy newyear tomorrow cheers
also gonna dump this in here since a friend of mine send it to me and i think it truly hits accurately (aside from the stego comment)
i was waiting to see how needlessly angry they'd get at stegos
they didn't disappoint
also the raptor comment is so goddamn funny because raptor absolutely is still playable
like insulting every single playable choice besides raptor is such a raptor player thing to do
Raptors (both types) want their main mechanic to be safe, overpowered, and impossible to deal with (omni has always been playable, as has troodon, even when their mechanics have been broken, they're not helpless without pounce). When the target do not use terrain, tries to fight them and dies, they cry "skill issue, stupid". When the target do use terrain and negates them, they cry "abuse, coward". (Also pachies just want their playable to slightly better than a dryo in general.)
troodon is a lil undertuned imho due to the pounce changes, but i assume venom finalisation might help with that
Wait, didn't they want to add smth like a claw attack if a pounce lands onto the head? All I hear now is that omnis just get knocked down if they do it
they don't get knocked down, they do a claw attack
Weird. Then I don't understand why people say that they fall lol...
have they mentioned the AI being reduced at all, cuz I've starved four times as a ptera going up and down rivers no fish...
there are no crabs, no turtles
i can deal with hunting as a ptera but starving cuz the environment is barren is sucky
something needs to be tweaked a bit there I think
the AI wasn't reduced
the spawning system was changed
meaning AI is no longer spread out across the map, it is exclusively found near players and thus, hotspots
@limber hull you dont want them to fix things quickly?
they're on break
the ability for the community to get mad at the dev team for not working over the christmas break is impressive
Im not talking about just the christams period...
talking in general
well you'd be inaccurate then lol
Paid for a game I can ask for them to fix thing 🙂
thats not how that works no
we have been stuck with rubberbanding issues for months since gateway released
i haven't experienced rubber banding at all until the latest patch
well lots of people have
sucks to be them i guess
cool dude you are brushing issues for others aside
im just saying that they shouldn't interrupt their holiday
i'd like a hotfix, but once they're actually back from holiday
Like I said talking in general not just over the holidays
Updated the comment for you 😉
@warped nacelle they do not need money and have rejected any form of micro transaction or early access DLC
They have said they will never increase the price and never add any form of DLC before they believe the game is complete
I do not understand why they cheap out on servers then. Makes the game unplayable.
They could be making sooo much more money and in return give us a functional game. I think its clear they could use help on alot of things right now. Having a but load of money would allow them to hire skilled developers to fix these issues. Just like every other popular game.
They don't cheap out, nor are they in it for the money
Also, they're currently still hiring devs
Money doesn't generate new employees, they actually have to come to you
this is their official stance on microtransactions for skins
They're not hiring animators anymore :(
They are cheaping out cause the servers are crap. Money allows them to afford better talent. There is no shortage of talent in programming. If they are having issues finding developers its because they are not trying. They need to be more proactive, or find someone that will. They are 100% in it for the money cause if they were in it too make a good game they would do the things I suggest so they could afford to make the game and not take 10 years for a very simple but horrendously buggy game.
Not to mention there base level anti cheat. Money would get us better ant-cheat, servers, and development.
they can afford to make the game, they've said dozens of times that money is not an issue
If only it was this simple
Got a problem ? Throw money at it until the problem solves itself
dev time can be eliminated with enough money
the game will be bug free with enough money
This game is simple compare too others. Compare this game to rust and what they were able to do in 10 years... But then again they do have a massive development team now because of there micro transactions that afforded that massive team.
Yes throwing money at development does speed things up?
They are the first development team to try to do anything like this lol its not very simple compared to other games for most of its systems and what its trying to do
^
yes it is. Its a model with hit boxes and animations
it's not like there's a ton of things they can pull from like Rust can with its FPS survival mechanics
This game is... way more complex thant Rust.
tell me you don't understand game development without telling me you don't understand game development
Rust did not try to create and balance a self sustaining eco system that is balanced properly with every dinosaur (Not Human) Having a special ability they can preform
rust has permanent base building, dozens of weapons explosives hellicopters, ai events, ai that work...
dozens of weapons are much easier to make than dinos
Rust followed a blueprint that hundreds of other games have done, difference is they made it PVP which is what set them apart
rust was original af
Rust tweaked an already existing forumla for a game and made it better
Human find food, build done die find gun
developers working on Rust likely had experience with other games in a similar genre. Making a playable dinosaur is a LOT harder than a playable human
it follows the footprint minecraft created as many other games have
its 100 times more complex than simple dinosaurs attackign and dying
No its fully not
Legit just don't understand game dev at all
If The Isle was only that, yeah
But you're not describing The Isle here, you're describing Turok
Beipi has over 200 unique animations, that's EXTREMELY tough to do
have u ever been on the unreal engine asset store
LMAO
I have done QA testing for Games like Arma 3 which are also much more complex and in depth then Rust, rust is nothing crazy compared to lots of games. Its just a good game lol
There's nothing on the UE asset store that can make this game easier
this is why u need a big development team lmfao
no but there are 1000 of assets like ur describing
I can link some
Sure, but none are useful to our devs
And they need to have the Rigs the isle wants and be able to be set up with everything the game requires
The devs could not go buy Herrerasaurus 001 off the store and make it do what it does in game at the same level it does
every game is like that lmfao
Wait I'm lost, they have Beipi models on the UE asset store ?
Herrera alone was something the devs had absolutely zero reference for and had to make off scratch
The Isle is not every game, they are the first team to do a lot of this lol
They've gone on record saying Herrera was exceptionally tough because there's nothing you can pull inspiration from when trying to make a climber dropbear therapod carnivore
The Isle is the star citizen of this Genera, what you are saying is like saying star citizen is just ships a sky box and hitboxes
💀
Except Star Citizen DOES overcharge its userbase
this is an atrist u can watch him reg and animate these dinos in 8 hours
Thats true
and model*
Ok? The isle doesn't have issues creating models and animations
All of those have reference because they're all JP. The Isle's models are generally unique to the devteam
What exactly does that prove?
Modelling isn't the hard part at all
The hard part is actually making everything work
I legit cannot fathom how someone can completely misunderstand the process of game development
Do you just think you can buy your way to a finished game?
yes
Then you'd be entirely wrong
lmfao how
Having several different species of dinosaurs run around a simulated eco system is the hard part about making this game, its not like making a human survival game
Many flops in the gaming industry have had MILLIONS of dollars behind them, hundreds of employees, and zero players
Amazon Games has yet to produce a game that lasts longer than a year
Even heavily funded AAA games like For honor never made it, as well as several others. Money doesn't=finished great game
that is true but it dose afford servers that work
Okay but the game is still dead because it is inherently not the money that makes things happen
All Amazon has to show are empty servers that run well
They can run perfectly but who cares if no one is on them
you need money tooo make a good game. Having money dosnet insure a good game
so get better servers and hire developers that know how to fix simple bugs
They have said multiple times its not a problem, the game where its at right now would not exist if they did not have money
like every other game at this stage
Its not just as simple as "go fix simple bug"
they do know how to fix simple bugs lmao
if they're easy to fix, they'd be fixed. Most of the bugs you see aren't the simple ones
Nah For Honor is pretty good and still has a good playerbase, I'm not gonna let you talk ill of the game that stole over 1000 hours of my life
When you are constantly adding to and changing a code base bugs will emerge and remerge, Every game in active development has bugs this is not just an Isle issue
actually wrong
You don't need money to make a good game
there are outliers of course indie games
I play the game all the time, mainly ranked. I was trying to say it never lived up to what it should have been
unturned or whateverr
Indie games generally speaking no matter how heavily funded will be buggy because they are actively being developed
Just like rust was buggy while it was in development
Unturned is probably one of the worst examples you could have given xD
It's so indie that the studio that makes it is still private
indie means small development and low funding
no it doesn't what
What lmao
indie is short for "independent developer"
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher
meaning a company or studio that is not public
That's the Isle
It has zero publisher
what do you mean not public?
Key word is typically The Isle started out with low funding but made lots of money through its life. It uses this money to add to the game and pay its developers
The Isle started as any Indie game would
It's still indie
Well yeah
Technically Ubisoft is an indie game studio because they do everything themselves
Don't they have shareholders?
are you on the development team mr. troodon? 84,646 messages in this discord is quite a lot.
nope
I... don't think so ?
i just get bored easily
They do and they have had help on projects iirc
i think they've published for other devs too, which def means they are no longer indie
At this point I'm shocked they have shareholders
Oh
Well I learned something
That I'm probably gonna forget in the next 15 minutes, thank you still
But well
My point was that indie is quite a broad word
It's better to look at the amount of developers
yo is mix packing allowed
like pachy dilo and cera in one group
im on NA4 northeast plains and there a 2 cera a pachy and dilo grouped together teaming on me
if you're on official sadly there is no rules against it
dang