#general-feedback

1 messages · Page 21 of 1

marsh swallow
#

Herra should be able to carry certain sized bodies up trees much like leopards.

ionic kernel
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Some things I have noticed from maining troodon the past few days: 1. Troodon easily gets envenomated by dilos from even one bite and has to go sit on a rock for multiple minutes, sometimes your literally better off just logging or killing yourself and regrowing, by the time ur the same size it will be gone almost lol. 2. It is IMPOSSIBLE to land pounces on any juvie dinos from cera and below size. The inability to pounce from the front and the back and the jet forward troo does on its pounce combined with desync and elevation issues makes it to where the ONLY circumstances you can consistently land a pounce on very small dinos is when they are standing still/walking straight on a flat surface. If you pounce when ur higher up in elevation than them, you will go over them, and if you pounce when your below elevation, you wont reach them. Troodon’s pounce desperately needs an aiming system. All of these issues are exponentially made worse by the fact troodon is intended to land multiple pounces for its venom. 3. You cant pounce when your right next to prey, meaning you cant even use close distance to get a more consistent chance at pouncing. When your right next to a dino and press right click, nothing happens. Around a 1.5-3ft distance is required for some reason, though this might be a bug. In conclusion, its primary niche as a juvie hunter is literally its worst matchups and its not because of any combat but rather because the creatures only useful attack just doesn’t work right against its primary prey. This dino is falling into a neglected position already similar to hypsi, and all this is made worse by the fact you can play a 600kilogram larger, faster, stronger venomous creature with the hitbox of a paperclip that can apply its venom by getting one left click in anywhere on another dinos body, at any age.

stoic willow
#

please make organs fill our diets more, doesnt have to fill up our hunger but make it fill up diet a tad bit easier, we shouldnt have to kill "30" mid tier dinos to fill 1 single bar. if you guys dont want it to be pure pvp then dont make it hell to live with so many punishments if not reaching the required diets. as a cerato i literally cannot fill up my diets, // is impossible to get as beipi and dryo are more rare then a unicorn and stego's are not even worth the risk with how bad our hunger drain is. the game is no longer fun. each update we keep getting punished more and more with these debuffs

chrome anchor
#

(Fully Grown) Hererra:

Honestly the most solid dino on the roster imo in terms of fun mechanics and gameplay, and if you manage to find a good hotspot to camp out (i.e. NE plains), in survival as well.

The obvious strong point is the safety from climbing trees to escape 99% of the fights it doesn't want to engage with. This is a bit of a limitation as well, because Hererra is pretty weak on the ground, but an acceptable one. When I wasn't able to hunt, I mostly lived off scavenging, though I had to choose carefully when to come down from my trees.

Hunts were (literally) hit-and-miss, but when they hit, they hit well. There were several instances where I was able to drop down on and 1v1 Sub/Adult Dilos and Omnis no problem, insta-kill juvie carnos and ceras, 1v3ing fresh spawn ceras (barely), and even headshot an adult cera that was on death's door after fighting with a deino seconds before. For its intended niche, Hererra feels incredibly satisfying as a guerilla ambush hunter.

Its not perfect, but its in a better place than most other small tiers.

Tweaks:

-Stamina drain and recovery could be improved, especially as it relates to mobility through the trees or its drop pounce. This could be mitigated if holding still while latched allowed stam recovery.

-Tree collision/climbing is mostly good but there's a lot of times where positioning gets awkward or you get "stuck" and can't move without jumping/releasing/re-jumping.

-We really need a "let go" button that isn't a jump or slide down.

-The icon/crosshair for aiming jumps doesn't align with where the mouse is pointed and makes aiming incredibly awkward. Please make it align directly with the cursor instead of somewhere "below" it, especially for long jumps.

-Hunger and water drain reduced. Hererra is basically locked to water sources at all times, limiting exploration/travel, which is a shame because Hererra is the best map explorer there is by design (yes, even better than ptera)

ancient plover
#

nerf dilos venom its so long

uncut egret
#

AI spawn fix suggestion:
i've seen people suggest a ton of fixes for AI so i might as well suggest my own idea(s) too

AI Spawnrates Don't matter, its not how much ai is spawning its where. AI should not spawn close to larger groups of players that completely undermines the point of the AI system

- 1 AI could have predetermined spawn points and when rendered by even just 1 player they appear and when they are un-rendered they could enter stasis whereby they just disappear and only the position of the ai is kept. this is how games like ARK handle their AI spawns.

- 2 AI could spawn in greater numbers and frequency in migration zones, this gives carnivores more of a reason to go there other than "Well there might be an herbivore there" also make sure these AI spawns are continuous (albeit at a slowish rates to create competition) rather than a 1 and done thing (also apply this to plants too, having them slowly regenerate so herbivores can be fed if the migration zone lasts for a long time)

- 3 sanctuary AIs, carnivores have no real reason to go into sanctuaries other than "well there might maybe be another juvie hidden in this dense jungle" and providing them with some small ais like rats or even just having compies spawn there naturally would be amazing.

idle prism
#

So, as far as logic goes, wouldn't it make sense for dilo to only be able to use its venom after its turns adult or at least subadult.. you know... like the only other dino using vemon has in place for it.
Obviously I dont think this is intentional and it's probably a bug and/or time ran out, but I got bit by a fresh spawn dilo as a full grown cerato and had to deal with the affects for 10 minutes (which is also way to long)

tight bramble
#

Please add rhamphorhynchus and give it the same sounds it has in the walking with dinosaurs documentary 🥺🥺

wary oyster
#

I think the Herrerra pounce's stun needs an adjustment.

I was pounced by a hera as a pachy, and even with the stun, I swung around with my alt-attack and obliterated the poor thing before it could run.
Maybe a slightly longer stun for the enemy, or remove the stun from the Herrerra?

agile sierra
#

Insane darnkess 80% of the time, stam still forcing you to play sitting simulator, Pterodactyls appear too soon and are annoying for dinos who can't jump
Thank you @half dune for illustrating my feelings

fallen wagon
#

Please add schooling fish to Herrera's diet so they can get some sort of diet. Also since herrera is semi aquatic, could we get slightly better vision under water for hunting fish? It could be beneficial to us so we are not going underwater blind.
Have a Merry Christmas everyone ^-^

heavy tiger
#

Please re-add the respawn timers. Being able to feed your friends by spawning over and over next to them is silly. Being endlessly assaulted by juvi dilos as they can just keep respawning nearby is also a nightmare.
Similarly, please remove juvi dilo's ability to envenomate until a certain growth. Right now it is so easy to grief players with juvi dilo venom, given the long time it takes to heal off venom.

fluid cliff
#

Herrerasaur weight to be slightly altered in a way that it can atleast grab a juvenile Dilophosaur up in a tree instead of somehow the body being too heavy.

coarse lion
#

Add paras, I want to hear the herd of paras 1 roar in the distance (knowing how loud they are)

craggy notch
#

Maybe it should be in balance feedback, but here more people gonna see it ||i guess|| As a dilo player i do really see the problem with its venom, it should be 5 minute max duration, during the day you would regain the Ability bar via biting the prey or when u didnt envenomate anything regenerate slowly- and during the night the ability bar would regenerate as in the present so that other creatures during the day will have easier life, and during the night well u know what.

devout plover
#

A lot of the issues with dilo balance would be fixed if:

Each stage took 1 full minute to tick down, so reaching stage 3 would take 3 full minutes while standing to go away.

AND

Each stage took 30 seconds to tick down while resting.

This means at max envenomation you'd just have to lay down for 1:30.

This gives the dilo plenty of time to complete its hunt; if dilo is taking up to 3 minutes to land another hit, that's on them. If the prey is able to actually get away to a safe spot to lay down for 1 min 30 seconds, they clearly eluded the dilo or have long since killed it.

iron cipher
#

More Bryan streams? :D

manic osprey
#

Prioritize new mechanics over new dinosaurs. Since evrima first dropped in 2020, we've had three, maybe four new mechanics added(nesting, diets, etc), meanwhile the roster has gone from two to fifteen playables. Imagine what evrima might look like today if all the time and effort that went into these new dinos, instead went into improving what is already in the game. Dilo and herra are great, but they do nothing to make the game actually any more fun; nor will any other dinosaur, even rex. The amount of playables in the game does not matter if the base gameplay is still boring. Nesting, diets, species-specific behavior, territories, infections from injuries, and more are all things that could be developed, and would actually work to make the game more enjoyable to play. I know elders and mutations are being worked on now, and that's a great step in the right direction, but it's not enough by itself. The base gameplay could and should be so much more than just grow to adult -> fight stuff -> die and repeat. I love this game and want it to succeed, but right now it is so damn boring, and new playables never has, and never will change that. New mechanics that create interesting and enjoyable gameplay does. I'll say again: It does not matter how many playable dinos are in the game, if the base gameplay is boring.

tiny condor
#

Hallucinations shouldnt deal so much damage. They already work well as a distraction, dealing such amount of damage is too much

sand forge
#

As always the priority things are not resolved: 1st, the sound bug is unacceptable that it is still there, especially at the pound in the far east, but everywhere in the map. 2nd the yellow fog bug (sometimes) we have to logout and relog to no longer have it. 3rd stam balancing is still bad. 4th the roll-backs (which are not fps or individual connection problems but which are a server bug. 5th nerf the duration of the dilo poison, it's simply tiring to have that for 5 min while there is no more fight, and make the effect fade gradually for more realism.

wicked ferry
#

Herrara really needs a buff to health, it is unnecessarily weak right now

fresh forge
#

-Compass for Humans
-Fish Ai like Arapaima and Arowana
-Redwoods

open timber
#

More Ai dinos, faster hunger depletion, Dino max slots for every server, make a game more prehistoric less survival. Make worl more alive
dont need max dino slots but make world more filled with live

harsh stream
#

Longer day
so how
6am to 8 pm is day
and 8pm to 6 am is night
because night is often unplayable for much Dinosaurs how Herrera

dawn willow
#

Legacy's AI system was quite pleasant. You could also hike alone and knew that there was a slightly increased chance of AI spawning nearby if your hunger fell below 30%.

Of course, the carnivores in Evrima aren't supposed to be fed by AI, they're supposed to hunt players, but the fact that carnivores are very likely to starve just because they leave hotspots is pretty frustrating.

ancient plover
#

PLEASE fix deinos vision in water even in clear day time you are not able to see whats in the water! its Impossible to find the fishes etc... (only in lakes)

ornate crag
#

I wish they would stop making new things for the time being and take a step back to acknowlegde and work on all the bugs this game has, if you make new things while its buggy, it will just get more buggy and more... please pause, and optimise/bugfix the game, some of them are gamebreaking like the sitting down bug? where u cannot sit at all, idk what to do other then hard log, and find out serverlists dont even work and i am in the world for 5 min .. losing food/water... because i could not sit💀 - Please fix what you have now, its beautifull, its amazing, its absolutely epic imo. But the damn bugs and balancing needs to happen sooner then later devbroskis.

austere nymph
#

the isle new ragdolls have gotten more "floaty" over the updates and like a pile of noodles and it looks silly for a "realistic immersive game"
"if you bring update 6 ragdoll it will be so cool with the new map and UE 5" and also if you bring update 6 water it will be insane with the gateway and UE 5

sleek wharf
#

please if herrera is an ambush predator make its food not go down so fast make it similar to deinos

lavish viper
#

i dont encounter anyone in migrations nor sanctuaries anymore and sometimes it can lag for no reason. and also fix lighting, during day i mostly use nv cuz it's sooo dark for no reason, especially in forests. also maybe make day a bit longer

sage sun
#

I have a remark to make: all herbivores eat all plants, called (preferred food) but this creates a problem, the smallest and fastest arrive first and reduce the quantity of food available, then the means and finally the bigger, the last ones to arrive in the migration zone have almost nothing to eat even though they consume the most, I think it would be really interesting if there was a "Real favorite food" each species would target a kind of plant more than any and everyone could feed it; example hypsy= marigold, pachy= coconut; mango tenon etc... even if everyone can eat what they want to choose just one kind more than the others would give more nutrients

prime vale
#

please add more ai food to help when theres nothing withing 3km and when we start we should get 50% of food at the start

gritty canyon
#

Could we get a scent system to help track prey as a carnivore? I feel like a system that points you in the right direction would help player interaction rather than happenstance meetings. The migration zone helps but even then I just find myself roaming around hoping I run into other players.

dense lion
#

Maybe do something about the lightning strikes cuz it's to brigt imo and the fps drops from 100+ to 30 everytime it strikes.

spring zinc
#

dilos bite 10min fog no sniff no sight, at least put it lower

wary oyster
#

Dilo venom should have physical symptoms like the Troo venom's shaking.
Maybe they move their head around a lot like they're paranoid?

EDIT: The fog kinda just, pops out of existence when it wears off, maybe a bit more of a gradual fade for the last fog wall?

proper gate
#

This could fix one of the biggest problems in The Isle

I have an idea for the whole "everyone is gonna play apex" if they add it.

What if, no matter the size of the creature, if you reach adult (or mby elder) you get a point.
These points could then be used to by perks for your next dinos life. It could be any dinosaur. It could be a perk that makes you spawn with two full diets or something like that.
This would mean that people would play smaller dinos to get points to then have a better chance on growing a medium sized or apex dinosaur.
It could cost like 5 points do get the "two diets at spawn perk" and then someone might grow a dryo 5 times to elder and then use that perk on a t-rex to better their chances.

This would make the smallest dinos the most efficient method of getting these perks

Without this. Even if apexes are really hard to grow, nothing is stopping you from trying it over and over again untill u succeed. This system would make it benificial to take a break from the apexes between tries.

agile granite
#

Optimisation is horrible sometimes and makes the whole gameplay unenjoyable, when it comes to such lags. Please, take measures.

  1. swamp biome eats good amount of fps.
  2. weather changing, fog and rain at sunrises (6 am) and sunsets (7 pm) cause MASSIVE fps drops near big bodies of water. You can have 70+ fps at 18:59 and then it drops to 30 or less at 19:00, and this lasts for 40-60 in-game minutes in general. That’s awful and MUST be fixed. I also noticed that during this game’s CPU usage drops weirdly, from 50% to 20% or so. #general-feedback-discussion message
  3. lightnings flashes during the storm drop fps from 70 to 40 EVERY time you look at them.

(Test rig: Intel i5-12400f, RTX 3060 ti, 16 GBs of RAM (3200 fq), SSD 2000 GB 2.5" SATA Samsung 870 EVO).

onyx idol
#

Add animations to Herra for when it's on a thinner ledge/branch. I feel it could have to hold onto the branch more when on a thin one. Its weird when iy walks on just air. Not a huge thing but would be a nice touch <3

dry remnant
#

Have Troodon and Dilo's venom disable the NV glowing eyes effect so they can't just be spotted easily at Night

shrewd citrus
#

I've been playing the Isle since it came out and as much as I love to see the game develop it kinda got worse the more updates it got. Im not saying that everything is enteriley bad, there are good aspects like the new species being added, the skin system, nesting system, the new map, the details added into it all that is really impressive! But sadly not all of the things currently are good and impact the game so majorly that I personally find it hard to play and have fun. Since the diet has been Updated where we could only store 100 of our diet instead of around 200 (dont know the exact number) nesting is nearly impossible since we're almost on the edge of dying everytime we decide to nest (''we'' referring to friends and me). Even as a herbie its hard to nest, since the spawning spots for the diet are so far away from eachother, that everytime you get your full diet the other ones are already half - if not below that already. Personally for me nesting has been a huge part of this game, since it just adds a little something to the surviving aspect, but how can we keep the little hatchlings alive, if we - the parents - struggle finding food ourselves?

As a Carni its even harder to find food personally. It feels like the AI spawn on the map is not existing. We're constantly struggling to find food, are always on the edge of dying and ofc the new dinosaurs are nice to play with their new abilitys etc, but how can we play them to their full potential, if we cant even make it to adult due to the constant starving? And if we make it to adult, put hours of game play into it, we starve cause AI is not spawning- its just that the amount of time we put into growing doesnt get us anywhere. We just die anyway.
Dying in a fight against another dino is acceptable, but dying of starvation or in a fight with the minus percentages, cause you cant find any food and are influenced by that, is just frustrating.

Its not that I want the map to be smaller or other dinosaurs to be weaker, its just that theres definetely room for work, especially in the starvation and nesting apsects of the game. I've put 3000 hours into this game and I'd love to see those things being improved.

frozen berry
#

I don't know if this has been mentioned yet or not, but one thing I think would make the main menu easier for evrima is if the servers you already have a growing dinosaur in were marked or at least were listed first.

rose patrol
#

What if there was a sleep feature, similar to when you safe log, but instead of that it would cause you to grow faster and regen health, stamina, fractures and similar things faster. This would come at the cost of a large increase to food, water and diet drain (as if it were speeding up time for that specific player). This could help get rid of some long waiting times and make the game more engaging. It could function as an alternative for sitting in a bush afk, just faster so you don't have to stop playing the game. The growth buff from diets would still play a role in how much growth you can gain before you run out of hunger.

worthy nebula
#

game seems to be in black and white doesnt matter the time of the day, foggy also, it looks like I'm playing Limbo TI_DangerRex

patent rapids
#

As far as general feedback goes, I think this is something to consider.

Maybe don't break the game JUST before the holidays.

The ai being as borked as it is for this update, and basically assuming it won't be fixed anytime soon leaves a pretty bad taste in my mouth, probably for a lot of other players as well.

Dilos are also outright overtuned atm, and you unleashed that on the playerbase right before the holiday break as well.

Basically for the future if breaks are going to happen, which is fine, obviously you devs deserve breaks, just maybe don't do it right after borking some major stuff in the game.

Please and thanks!

strong knoll
#

add dolphin jump in water to herrera. (like beipi.)

woeful frigate
#

Please do something with stamina regen and other stuff...though a little bit!! Especially for smaller/agile dinos. Its soo insane when i need sitting 4minutes as a ptera/beipi/hipsi/omni/troodon etc... There's no fun in it. Their are weak and small, they have to using more stamina to live!! Its not even realism, its no sense. This game shouldn't be about constantly saving stamina, its boring. I thought this game is for fighting, exploring, survive as a dinos in dino world. You're taking this away from us i don't know why.

This solution what you did does not make the game more difficult/hard to play. This makes the game boring and tiring. Actually... The winner is the one with more stamina, not the one with better skills or tactics. I cannot play like earlier in this game.

Im frustrated all the time... Starting from stamina (sitting simulator), no animals to eat around, hard to meet someone on this TOO BIG map, annoying weather, annoying NV, annoying stuck in stones, annoying "server is full" when i see 84/100.

Are we still playing in dino game? I think we aren't. Why are you making it harder for us to have fun? I hope to get back to playing this game when something changes finally... I'm stopping playing at this moment. I tried to play as YOU want but i failed it.

median adder
#

cave sanctuary system

here is my take on a unique sanctuary system that would take place in a cave

it would function the same as any other sanctuary but with a few minor changes

1: instead of plants making it hard for bigger dinos to manuver it would be stalagmites and stalagmites that would make it hard for bigger dinosaurs to move along with various rocks

2: the mushrooms in the cave would glow giving the cave a light sorce and making them easier to spot

3: instead of bees, there would be big bats

iron quest
#

ok so, i think the isle would be good if we got rid of all the dumb stuff, so that means, no camera lock (its not even realistic) no goofy stam system and also revert carnos stats back to update 3 carno instead of making him super janky and unfun to play while also dominating everything else aight, thanks

mortal rampart
#

Can't believe that this is still a problem but please make the day brighter.
People have been complaining about this since I've started actively playing evrima and while it got better it still is horrible.

The fact that its getting so dark at 17:00 that you have to use nv and its not bright enough til 8:00 or even later to disable it is ridiculous. Also every weather which isn't sunny is so dark it forces you to use nightvision too which is kinda sad considering that the weather can really enhance the immersion. (Thunderstorm is basically like night)

The overall brightness of the game needs to be increased, its okay for the night to be pitch black but at least let me enjoy the beauty of the map at day.

Make daytime from 6:00 - 19:00 with 6:00 starting the sunrise and 19:00 starting the sunset. (12 hours day 12 hours night and sunrise/sunset is basically like night with how dark it is)
Considering there's exactly one playable in the game right now which actually benefits from the night I dont get why its so long.

azure leaf
#

Having cannibal debuf/prions disease should make you shake. Like the venom shake- or the shake that that the zombie carno had in the Halloween video.. Since the debuff says muscle spasms. And the "bite" should have it's own animation. Like a more frantic biting at the air (that can still do damage if something is close obvi)- similar to rabbies, maybe? I think that would make it very frightening for the player and anyone who sees a canni player shaking and snapping their jaws. They should foam at the mouth too! thx @clear rampart

  • Herbivores should be able to receive this affect by eating rotten fruits. Those fruits should smell like leaves or a new symbol instead of diet - Incentivizing herbis to take care and smell their food before chowing down. (obviously only fruits that fall off trees and are on the ground would rot)

Side note: (unrelated ignore)|| I don't think Cera or Deino should be a canni. Hear me out! I think a lot of canni (and regular) diets SHOULD say "juvenile [species]" because it's odd to think an adult predator would chase, hunt, and eat another adult carnivore of the same species (or size). I'm not aware of this occurring normally in nature. And by normally I mean of course outside of special conditions that REQUIRE the animal(s) to do so. Opportunistically eating bbys obviously, but not similarly sized adults. Animals generally don't hunt want has a high chance to do great damage or kill them back. (EXCLUDING PACK HUNTERS LIEK WOLVES AND LIONS -- I'm referring to solo mostly) Cause if you're heavily damaged in a fight for food you can't hunt anymore which means you die anyway. ALSO Dilo shouldn't get prions disease and should be neutral to their own meat. No real reason I just think it would be spooky if Dilo COULD eat their own, but not specifically encentivized. ||

delicate estuary
#

Please tell us in #moderation with a ping if and why we get timed out. I got timed out for 20 hours with no notice and apparently no reason, and I obviously couldn't ask a mod why, as I was.. timed out.
Edit: This happened yesterday.

queen sinew
#

make fruit and veggies for herbies give water. makes no sense its not already a thing knowing they do irl.

ancient plover
#

The stamina in this game is awful, so awful to the point where you can't even fight. 1v1ing a pachy as a Dilo and running out of stamina despite having a perfect diet, full stam from the start and being fully grown is just abysmal. The amount of people complaining about stamina should indicate how bad it is. You could simply say reserve it better however how are you supposed to reserve it whilst actively dodging attacks, not to mention the fact stamina hardly regens when trotting, you will end up using most of it up just trying to create distance between you and your foe. The stamina is awful, everybody agrees devs need to do something about it.

urban wraith
#

Allow the use of raytracing/lumen system to fix the water reflections.

vale tartan
#

Buff juvi herrera speed, saying this because I starved after getting outrun by a chicken

pseudo wasp
#

Make server resets on the hour every 6 hours

autumn cosmos
#

Game modes that should be added:

Fighting arena -

Should have been added awhile ago, many people want to practice combat without having to spend hours growing a dino.

Progression -

For those who want a super hardcore game experience.

Grand Migration -

There are a set number of carnivores and herbivores, divided into small teams of 5-10, which spawn into set locations. The herbivores must migrate to a certain location (shown on their compass), while the carnivores must locate them and try to kill as many as possible on the way. The winning herbivore team is the one who gets the most members of their team to the finish line. The winning carnivore team is the one who kills the most herbivore players.

mortal lagoon
#

Option that allows people to know which servers they have Dino’s on. (There’s sometimes cases where I forget and have to go through each server to find where I last left off on). Theres the same feature on Ark Survival Evolved, its very useful.

crimson summit
#

Hello dear The Isle team, please revise the Ceratosaurus's digestive speed. He needs to eat so much that he can't survive on the cera alone. Either you are constantly starving or you are forced to attack prey without thinking, which kills you 80% of the time. please reconsider this

raw wigeon
#

please someone take care of the horrible stamina issue the game isnt even fun to play anymore

dull igloo
#

Why are shadows black??? Is there only one single light source in the sky? How can it be the middle of the day and just turning my dino around makes me blind? The light is painfully bright and shadows are pitch black. The contrast is INSANE. I'd actually prefer legacy's lighting system, at least it wouldn't hurt my eyes and I wouldn't need NV 24/7 when I play in broad daylight. PLEASE improve this. Lower the contrast, make it so shadows are not black in the middle of the day. It's not how light works.

little belfry
#

Add more food for deinos across the map or something. You keep us confined to the two spawn points you give us because if we try to travel anywhere else on the map we will either die of thirst, falling into holes or missing textures in the map, or hunger. How is the only possible source of food for deinos gonna be restricted to two spots on this whole map. And btw the chances of actually catching an herb or carno if your not at a spawn point is slim to none considering the migration zones and lack of food keeps all species either really spread out, or jumbled up together at spawn.

primal hawk
#

I think it’s safe to say that the vast majority of players have major issues with the new stam system, and I must say that I agree. This combined with the scarce amount of food available to carnivores especially makes the game nearly unplayable. If nothing else, please fix the stam, because no one is here to play a sitting simulator 😭 we love this game and want to have fun playing it, but this just isn’t it

coarse lion
#

1 Dilo fully grown dilo should not be able to kill a young adult carno alone, fix this

dense lion
#

I have resently notise that the lack of food is insane, and its the same when it comes to sanctuaries and migration. I can barely find any food inside the sanctuaries as a carni and the mushrooms gives almost nothing as herbi. And for migration zone there is 2 things, 1:st The lack of plants. There is usally no plants, only if your lucky you might find one or two that give you the diet you need, and thats it. 2:nd of all is that there's no herbis at the migration zones, so there no point for carnis to go there.

chrome dragon
#

I keep dying of starvation due to the lack of bots. So low stamina and having to eat all the time si definitely not pleasant

crisp ice
#

I keep dying of starvation due to the lack of bots. PLEASE MORE BOTS

copper rock
#

We need more daytime on this game please is fog and nigh all the time.

quaint saffron
#

A temporary solution to the server population bug
The server should automatically put you in a queue, regardless of if it says its full or not, so that you still have a chance of getting in.
This could even go as far as to handle server traffic better, by only letting one person in every second when the server is filling up so it doesnt have as much strain on it.

nimble terrace
#

Was excited to play as the new herrerasaurus, but I have not been able get anything to eat ONCE. The stamina drain combined with this lack of food makes it practically unplayable. Are we roleplaying a mass extinction, famine simulator? This has been a common theme across the board. I love this game but it has become so frustrating to play. Please, please listen to us. Don't let your hard work in so many areas of this game be overlooked by a bad stamina and food shortage problem.

orchid horizon
#

Make it so that babys can actually eat mushrooms at sanct.... What's the point when I finally find some and I get to 16% nutrients before my diet changes...

spare delta
#

little to no ai at all still , please look into ai spawns again

wicked ferry
#

Please decrease the amount of stam taken from jumping and kicking while moving on galli, it takes a lot of stam and galli has a very long regen time.

Also galli should be able to sniff while holding something since it holds things in its hands

glass ruin
#

All ai should have organs

marsh swallow
#

Do yall actually think about the diets or just slap them on? Any sane person that plays this game could tell you that 99 percent of the time outta all of Dilo's diet stego is the only one that ppl consistently see.

Ai is broken to hell and back. I haven't see Dryo since the ai you removed. Gall are/pachy are like that shiny pokemon you been hunting for while.

upper bolt
#

increase official server size to at least 150 players per server

opaque belfry
#

Stam regeneration is way to slow especially while resting

drifting needle
#

please have dino stop auto eating when server crashes/resets

ashen carbon
#

Higher player count gateway is hugee

winter anchor
#

Fix the stamina regenerations is way too slow it was perfect the way it was

reef veldt
#

Hallucinations from a dilo should stop spawning when said dilo dies

ember estuary
#

Please fix the stamina regeneration, having it take so long for stamina to recover is kinda lame. Please please please fix the rubber-banding, it makes it almost impossible to chase anything down and honestly ruins the fun and immersion of such a beautiful game. Also everyone is already saying it but the lack of ai is physically painful. I would like to be able to explore the map without starving to death when straying away from the migration zones.

untold meteor
#

Uh somehow sanctuaries don't work, I was a juvie dilo running from a kosing pachy (full grown) and it ran right through the trees with ease and killed me so I guess smaller trees or deadlier bees will suffice

lyric crescent
#

Make dilo a cannibal it for one looks like a cannibal, second it would reduce the megapacks of dilos everywhere, third dilo doesn't need a pack to be an effective hunter at the moment because of how it's venom basically just acts as you're pack but with none of the cons

fast flicker
#

Tell me the difference between these two images.

  • One has night-vision
  • The other doesn't

Developers of The Isle, fix the night-vision.

ancient plover
#

I think fresh killed food shouldn't be able to be sniffed right away

carmine loom
#

Hunting as Herrera is fun but its often too noisy with the claw/land sound effect to sneak into position. Having the sound effect is fine but its volume should correlate more closely to the Herrera's weight and height of the fall onto the surface it grips on to. This way you can tweak your positioning for an ambush quietly, but you also can't just Tarzan around undetected.

boreal kelp
#

Separate population limit for humans
Without this, then for every human on the server, there will be one less dino, which is very damaging for species on species interactions and immersion.
At minimum I would hope for an overall server limit of 200, with 40-50 of the slots for humans.

lunar oxide
#

remove fracture from pachy tap headbutts

robust salmon
#

Dark lasts way too long.

fresh tusk
#

Give love to small creatures to make them fun to play, to give intention for players to fill the ecosystem. You want one, do you?

Better venom mechanics for troodon, so it feels like one, pounce fixes, camera fixes.

Climbing, decent spit with a lasting effect and an actual lifecycle for hypsie.

Better stamina balance for ptera instead of this afk simulator chore right now.

ancient plover
#

adding the isle evrim to consoles

rapid tiger
#

Stamina is pretty okay right now, could use a buff, but the lack of AI is the absolute worst. Stamina would be more tolerable if you could actually FIND AI and get food. You say you don't want us to sprint everywhere but we have to to find food (and still don't find any). You say you don't want hotspots but that's literally the only place that AI spawns. Fix the game please the only way I have been dying is exclusively starvation 👍

vagrant coyote
#

Add storing feature

It happen a lot to me on private server like "petit pied" or even on offi sometimes, that I wan't to play something else, or with friend, but I have this 5 hour grow deino alive, and I don't wanna regrow it, but I want to play with my friend for that omni squad, at least allow 1 stored space per species, but don't make us kill our fully grown dinos, because it take A LOT of times to grow them

haughty tangle
#

Just give humans a few hand signals to work with, a few signals could include (the brackets mean what the hand signals mean):

Pointing (here)
Holding a hand infront
Closing a fist and holding it up (stop)
Waving towards yourself (come here)

But there are many more than could be included ingame

eternal pebble
#

Nerf dilo venom maybe like the greater the mass, the venom
should be weaker

ornate crag
#

Can you guys please link Stamina regen/hunger drain to the weight system?

and i suggest it as following:

Stam regen:
(Small)<- Fast - Slow ->(Big)
Hunger Drain:
(Small)<- Fast - Slow ->(Big)

Water drain is irrelevant because everyone has water at all times. But food drain def needs to be linked to weight aswell as the stam regen time.

(small things get hungry fast, but can be hyper active almost , and its like playing easy mode (when the ai works) to play a lighter creature)
(big things get hungry slow, but cant be super mobile, and will have to play it very well to manage their meters and to catch their prey using their mechanics)

coarse lion
#

When generation 1-2 or whatever the human classes are, surely add promixty chat for humans, it’d be sick to hear the screams of your comrade in the middle of the forest in the distance, it’d make the game a whole nother level

violet hull
#

small things to add just for fun, if someone stays 100% for a long period of time can we had a number to there name if you friend them, or a sort of alpha stripe to there body, i get people are upset with the game but really its a small acheivment game so what the devs have done is pretty smart its a little harder to do things so it makes it more worth while

golden yacht
#

in general the update is pretty great but there are still many problems to it. i feel like the effects of dilos venom takes way too long to dissapear and its impossible to sniff while being affected. i dont think there isnt enough ai around i just feel like they are all in one area (or they are elite fish) which would result in everyone just camping in one place like the north east pond which is an absolute hotspot for dilos rn

raw violet
#

Add a map... Gateway is new and it's easy to get lost, people doesn't have this natural compass... Also I would take one update to fix some stuff instead of adding more, which makes more bugs and issues... Game now kicks You out to the steam when You cannot join few times in a row, random disconnects without and message of why this happened... Made my Dilo die but that doesn't matter now 🥲 Not to mention the rest.. I wait for more dinos like everyone else but I also want the game to be playable when they come..

fallen lynx
#

Carcharodontosaurus: I know its like really early but I personally think Carch should be a bit more tanky to fight off spino like how they clashed irl for bodies and idk territory but I also believe Carch should have a weaker (stronger than spino's bite but weaker than gigas) bite, like he could tank a few hits to get a few bites in that shouldn't do huge damage but should be enough for someone to think if they should keep attacking since they would probably bleed out, I also think Carchar should have a crest more like allo (For mating and males should have different colors like blue/red/yellow) but should also have a little headbutt attack, not a charge but like if you meet another Carch you should be able to idk headbutt each other for food or territory (if players don't want Fatal injuries like to bleed out after battle), I feel like Carch should have lower health than giga, like Giga should have 7900 kg while Carch should have 6950 kg, but a bite force of (ik its a little number but example) 500 n bite force for giga but 375 n for Carch but would have high bleed for a stacking effect to stalk or wear down players like 1 bite isn't enough to bleed out lets say a para but 3-5 bites its going to be enough but it should be 3 or more since Shants or paras are not going to just let someone attack them but if they do its going to be fatal enough, spino should do 250 bite damage but should have a right click 2nd attack with its claws to be greater or as great to Carchs bite but should have a little cooldown for spino to not just spam the attack, like other people said i think carch should be more of a Hunter for shants/paras/Cama/etc (if there is 2 carchars) but should be tanky enough to at least (for hunting) to tank 2-3 kicks from paras, I also believe Carch should have slightly better night vision than other apexes and should have cushioned feet for stalking herbivore players, I also believe they should have better senses like smelling or tracking players blood.

brave crest
#

Herrera needs much better stamina or the ability to regen stamina by climbing or hanging
its such a good creature but is insanely limited in its mobility by the amount of stamina everything takes that just adds up over time

(also the ability to quickly climb sideways please?)

earnest dust
#

Herrera the ambush predator can't actually ambush cuz their food drains too quickly to stay in one place, ain't that funny?

feral kestrel
#

make the player cap on each server higher. 100 players on such a huge map is so little that you rarely even come across anyone anymore

neat arrow
#

Please add way more small animal AI, like frogs, chickens, and rabbits. It seems hard to find food as a smaller playable like herra and troodon (even tho no one plays troodon anymore)

ashen oyster
#

dilos should be able to jump, so weird that they're unable to, even tenos can jump

strong knoll
#

adding NIGHT VISION to the game would work.

pine stump
#

Nerf dilo and buff troodon. Troodon is a throw away dino at this point and they aren’t even scary and they’re too easy to kill. And Dilo is way too OP.

willow ridge
#

When humans are added, I was thinking... I understand if it doesn't fit the lore and then don't do it, but I think it would be cool if humans could ride some dinos, at some cost to both parties with some benefit to both parties. Like, let's say we let humans ride a teno, they would need to gather materials for a saddle, and then find a cooperative teno. Then, there could be a long animation to get on and off the saddle, and ridden tenos could be a bit slower and are not able to kick or tailslam - relying mostly on the human to use their gun. However, for the human, it would be a huge increase in mobility, and the teno would sacrifice speed and it's own power for relying on the human's ranged attack.

Mostly though, I just like the idea of humans riding dinos. Doesn't have to be teno, maybe cera or something could be ridden, with different set of balances. I'd like to know what you guys think would be good ways to balance it!

inner citrus
#

Fix the pounce, i know you don't want to have it where pouncing the face/back counts but atleast make the hit box for the sides better. I just tried to play troodon and even after getting multiple pounces on the side it didn't work and I ended up dying.

viral ledge
#

I've been starving almost every time i'm a carni, I don't think the lack of AI has ever been this bad. Plus chickens spawn in water now? I've seen this happen twice even today haha. :(

frozen grail
#

ive been having horrible audio cuts when i play the game.

twilit tide
#

Can we Please have the old map back? We can Split...5 EU Server Spiro and 5 EU server with Gateway.

olive merlin
#

Tenos stamina nerf is the dumbest thing ever. Just screw all herbie players. Why is it that the one herbie who most relies on stamina to fight can do like 10 attacks total

hushed willow
#

When in the server menu. Be able to see which dino you have on that server. So if you click on eu 1 it will show something like (carno 89.77% - jungle sector)

wild talon
#

can we please fix unofficials somtimes it puts you in the wrong one and one you do want does not show up

little belfry
#

MORE FOOD. MORE FOOD. MORE FOOD. MORE FOOD. MORE FOOD. MORE FOOD. and one more time MORE FOOD. i feel like im playing an extinction of the dinosaurs simulater the way i keep dying to hunger after being full grown.

gilded jewel
#

the AI needs to be fixed i wont be playing until its fixed the stam is a big problem as well but the rest of the game is amazing 🙂

simple birch
#

Water in NV needs to be changed its rly weird that its just pure black no texture or anything most of the time

median adder
#

alt attack while running please

ancient plover
#

Finding food as a herbivore isn’t as fun as finding food as a carnivore because it isn’t as interactive. Which is why people prefer playing carnivores. So finding food as a herbivore should be more interactive like a mini game than just walking from one place to another, sniffing and pressing e on a bush. It should take time, concentration skill and make you more vulnerable. Which can lead into more realistic hunting and herd behavior.

pseudo cradle
#

Increase server sizes to 150 or at least 125 I think that it would bring a lot of life into the servers because im having trouble finding people in a full server.

silver root
#

I've seen quite a few people suggest storing dinos on servers, so they can have multiple dinos on one server, and I beg, please NEVER add something like this. Path of Titans has this, and it makes the game miserable, people on there will log something like a Rex right on top of you when they lose or start losing, they'll switch/swap to their apex or full grown dino just to "win"

Both PoT and the Isle are filled with sore losers, I've killed people in Gateway, only for them to continuously run back at me as juvies, in a desperate attempt to kill me. Imagine if they had a save slot for another apex/adult dino? They would do what still happens on PoT, log in to that dino once they lose and come kill you. A lot of players in this game, can not handle losing. Even though PoT has placed in a lot of forced debuffs, players still do this. They revenge kill or will run off to log off and swap onto something they can kill you with.

It's frustrating and can suck when you die, especially after spending a lot of hours growing, but I'm saying, it sucks 10,000x more when you kill someone and then a moment later, boom a rex/trike/shant/stego etc... is walking up to kill you and there's nothing you can do. Because you may be too hurt to escape after winning.

buoyant sky
#

dilo venom should only last 5 mins instead of 10, also we should have some sort of mech to get rid of the venom. maybe jumping in the water or something

river rock
#

Raptor latches should work.

quasi anvil
#

have more ai like rodents lizards etc. they would be more suitable food options for juvenile carnivores

smoky frigate
#

more players or more ai per server?

haughty mortar
#

NEW BROADCAST IDEA! add a mateing call

  • sounds different depending on gender (so you can find the gender partner u want)
  • allows you to find players who you know are looking for a mate
  • allows you to show your looking for a mate by broadcasting to the world
    (it be helpful to nesting dinos plus it be nice in general plus it be easy to add to the game)
fallow reef
#

okay new crazy idea how about making real general feedback so we can see what is fixed and get really connected to the devs so we know they lisening to us instead of making this so we can whine all we want but any changes year after year :)))))

valid marsh
#

Evrima needs more flyers because PT seems like a one-off thing. Something bigger that could maybe actually fight hathlings without being instakilled by a teeny ceras bite would be cool

obtuse yarrow
#

would be cool if dinosaur (talking as a herra) tails had some kind of gravity physics that turn on when sitting down instead of the pure animation, so the tail hangs down and doesnt stick in the air, it looks really weird when youre sitting on basically any branch

hard elbow
#

I have been converted to the belief that community servers should be allowed to enable global chat. If its not affecting official servers then what's the problem? Just give server owners censorship tools along with it. TI_HypsiShrug

hollow frost
#

For monolophosaurus maybe a venom spit attack would be a cool way of making its gameplay different from the other small tiered carnivores while still making its ability viable and fun. Similar to how hypsi projectile vomits, mono could draw inspiration from the Jurassic Park dilophosaurus concept instead of the dilophosaurus we now have in game

wet sorrel
#

here's a list of mechanics i find the community wants either removed or reworked entirely, and how to fix them (imo)
Stam System: personally if you know the right diet combos and know how to pace yourself, the current stam system isn't the worst mechanic in the game. it is still a bad mechanic, but it's at least one you can workaround. anyway, it could still use some improvements.
Improvement: i think making trotting regain 1% stam every say 35 seconds could still provide an incentive to trot around whereas walking/crouching in the middle of a fight could still have their uses like they do currently. increasing the speed at which stamina increases while sitting would also help a little bit (I would say make the escalation 5-7% sharper).
NV: Night Vision (or NV) is the most decisive topic i see thrown around, some people like it, some people are mixed, and some people hate it so much that it's the only thing they talk about, to a point where they make a vow to never stop talking about it until it gets fix.
Improvements: personally i think increasing the buff you get from line diets to your NV increasing by 10% would actually be the only fix needed as it would also provide an incentive to get two lines diet other then just getting it for the stam diet. so instead of 10% increase passively it's now 20%, instead of 15% with two lines it's now 25%, instead of 25% with all 3 it's 35%, you get it.
Lastly sanctuaries: In all honesty i don't think sancs can be saved, either remove them or rework them entirely. they are borderline useless for carnivores and only reward herbivores who can defend themselves at a younger age.
if you have any issues with my reworks please let me know as i do want to set a baseline for what the community as a whole wants

restive comet
#

Adult Deinos should be able to carry baby Deinos on their backs while swimming!

strong pasture
#

Can East Plains get more Trees so Herras can actually rest on them, respectfully.. There are only coconut trees or whatever lol and we cant gain stamina while latched to them. So the only place I believe that really has trees with branches is on the island at East Plains. It would be nice for us.

crude tartan
#

god please put ai in your ai zone,
so frustrating to die after an hour of fruitless searching

queen kelp
#

Love how y'all are dropping new updates lately but I would've rather waited for dilo and herrera to be released if that meant you guys focusing on some bugs that have been present for longer than they should've and actually fix them.

Right now it just seems like you guys are constantly punishing the community with these awful changes. Like I'm not kidding I haven't seen stamina and ai spawn be in a worse state than it is right now and it really sucks because not only did we get that but we cant even properly enjoy Gateway's beautiful landscape anymore. The image below will say enough regarding that (graphcis are set to high/epic and resolution is 2560x1440).

I know I will just be another person yelling the same thing into the empty void that are the feedback channels but I hope some of it at least gets noted. TI_DeinoBruh

hushed swift
#

The new concept of stamina is cool, but the time it takes to regenerate stamina plus the speed that food and thirst passes are factors that affect gameplay.

If there is a way to increase stamina regeneration and reduce the speed of hunger and thirst it would help, otherwise only the spawn rate of BOT and AI will help control hunger.

and increase the stamina regeneration of juveniles at least until they reach the sub-adult stage, as the juvenile herrera spends more time recovering stamina than moving around the map. Or they could return with stamina regeneration in the trot for the juvenile and hatchling stages.

swift hinge
#

I know it's a little game-y but mayeb allow us to manually remove hexes from our diet? Sometimes you get a lucky kill but it's not nearly enough to fill a diet hex and then you're stuck with that imperfect hex for the next 30-45 minutes while you havea perfectly good kill in your face you have to wait to eat.

vital moss
#

BEIPI needs more stam
if i gotta eat 24/7 i need to be able to swim better

slow comet
#

give herra and beipi pteras nest since rn beipis looks strange as the nest is way larger than the beipi and so herra can nest in trees

tiny bramble
#

I think giving all small critters like dryosaurus, hypsy and ovi the ability to both climb and dive would be neat (bar minmi and ava)
WHY THIS WOULD BE GREAT!!!
First how this works is similar to herrera which can dive this would be a trait in common with most smaller payable's but would be different as lets take dryo and hypsy as an example hypsy (which I think is getting climbing in the future) wouldn't be so great at diving being slow due to feathers but would be decent at climbing though dryo with its strong lengthy legs would be better at diving and quite horrid at climbing being nowhere close to herreras level obviously. Another example being velo and raui with velo being decent at climbing and not so great at diving and with raui being banger at diving and ok at climbing. Also I just adore herreras ability to dive as it shows a creature that has adapted to its enviroment well. I also like herreras dive ability as it doesnt work as well as semiaquatics (though is still plenty effective from my experience) with its low oxygen and limited vision in water which it think should stay.
THE NEGATIVES!!!
Second the negatives to a system like this would be the extra animations for all the small animals as there's quite a few of them also, certain creatures like ava aren't really fit for diving or climbing which might make the system inconsistent. Also, the worry of all small creatures playing in a similar way though I have idea to get round this (as said above).

warm reef
#

herra being able to drag food into a tree almost like a leopard would be a great addition

thorny heron
#

The stamina changes were delusional and i think they should be reverted immediately

mild ermine
#

bring the old stamina back TI_Succ

hard hill
#

For the love of god bring back your health percentage what was the point of getting rid of it
Please stop making this game just more and more difficult because it’s becoming less and less enjoyable!
At least with legacy you could tell if you were severely hurt because there were clear indications on what screen you were on, but evirma I get a few flecks on my screen and apparently I’m at 60 health

idle prism
#

once ur out of stamina, you shouldnt be able to alt-bite.
everything is back to spamming alt-bite and its making fighting stale and repetitive, especially for crocs

agile granite
#

Maybe add stamina regen while trotting if you have 70% and more of water and/or hunger and don't have the 'Wounded' status? Like, I'm a healthy dinosaur, I can recuperate even if I walk fast.

candid umbra
#

Imo, sanctuaries are very weird. East Plains is the last location I wanna be at, can't drink bc of deinos, can't hunt bc of pachies running around and head bump me without doing anything, herras coming from above, boars that one hit me after I do 200 hits, dilos that just wait for something to move in its way, I can continue this list but I think it is obvious. IF you do sanctuaries then PLEASE don't just put em ANYWHERE. The little area with the bees and stuff was a good start, but come on..
Coming back to the pachies, luckily it is solved in most of the unofficial servers but in the official ones pachys can run around MINUTES OF HEAD BUMPING INTO ANYTHING EVEN THEIR OWN BABIES and it pretty much makes no damn sense. Idk how to fix it but this is just feedback luckily. There is also no real drinking spot at the sea. Yes of course, survival is important and intense but there got to be a spot where crocs have it harder to get to. NOT a sea without deinos, a spot where you are a bit safer. That's just my opinion of it

hollow estuary
#

the AI spawn rate needs to be damatically increased, it's insanely hard to survive if you're not in hotspots, also add small fish to herrera's diet, its ridiculous how it has the abillity to swim and catch fish yet its not on its diet

modest merlin
#

As a person who has been playing for a fair bit, I have to say the game is in the worst state I have ever seen it, and have actually thought about finally dropping it, I've no longer been recommending it to people as a go to Dino Survival game, because that is an impossibility now, the map got bigger, but nothing else was added to it, making it feel hopelessly empty, and if you're not in one of "the spots" you will simply die, never seeing another player, and never finding food, good luck making it past 30% growth on anything but the fastest growing Dinos or ones that can feed on things that do actually spawn.

My Feedback is,

Add more AI, bump the spawn rate up beyond any Max you think you have, so the game and world actually feels like more than a single lizard walking around waiting to starve to death simulator.

Make AI spawn near solo, hungry players by default, rather than large groups that find a single spot to go to, or at least add an "Activity Tracker" when spawning so people know where the current hot spot is, so they don't wander aimlessly and die before seeing anyone, or dying as soon as someone comes into view.

Tune older Dinos up, and fix the broken mechanics on them and the new Dinos, as it stands now Dilo is just far too powerful, make them not have Venom until 60% growth, like Troodon, as it stands now everyone will play them and you'll eventually have a dead game.

Make Carnivores able to "scavenge" food from the ground like Herbivores can, it won't fill them any higher than 10% hunger, but can stop the needless starving to death 80% of people have been facing lately.

flint tendon
#

starving simulator... again

left osprey
#

Dino species name is missing from Profile Data on the Profile Screen ingame:

Could the devs please add the name of the current dino species we are playing ingame onto the profile data screen where it says PROFILE DATA (or somewhere on that screen)

priority: somehow was overlooked and left out of Profile Data
difficulty: easy

for example: PROFILE DATA (Carnotaurus) and maybe allow that dino species name to be clicked on and copied to the clipboard so players can paste the dino species name into chat etc or wherever they want to use it

lavish viper
#

more ai/less food drain and better stam regen for small tiers ? (also brighter and longer daylight tbh )

rich matrix
#

Here's the issue...
Gateway is gorgeous, a breath of fresh air, absolutely wonderful! And I wouldn't trade it back for Spiro in any scenario, there's just one glaring problem; Gateway is big, like, very big. Playing Carnivore doesn't feel fun or challenging in an engaging way, it's more a chore than anything. With a map of this size you can only compromise either by upping the player limit significantly- Or really pumping up the AI numbers.
I know plenty before this message have voiced similar concerns, but that goes to show how much of an issue this is. You maybe get lucky with a dead body or one AI and then it's a slogging race to find the next food source. Half the time, unless you're located dead on in a Migration zone (and even then not always) it feels like an empty world with nothing but yourself in it, (especially as Carnivore) walking about until you eventually starve.

copper patrol
#

I know my opinion won't even be viewed, but I feel it must be said.

Migration zones are essentially useless at the moment because even as an herbivore you can only find a couple plants that will give you diet, and they're scarce at that. It prevents people from exploring and tries to get people to cluster, but it just doesn't work. Nobody goes to migration zones. It's minimally useful for herbivores, and completely useless for carnivores because it doesn't provide any benefits. The map is too large at the moment for the current server player count making it almost impossible to find anyone else. The stamina changes are horrendous, and the lack of AI makes surviving as a carnivore nearly impossible. You'll find maybe one good meal your entire life as a carnivore and then you have to run around looking for another meal just to inevitably starve. I was excited to play the new herrerasaurus, but so far I've had virtually no luck finding any food outside of a single deer, and I can't travel far enough quick enough with how slow the stamina regens. I'll run for about a minute without stopping and then I have to sit for five- and the fact that you took away the stamina regen while walking is rediculous. Even just as humans we can still catch our breath after running by simply walking.

TLDR; Stamina regen is a huge issue, as well as the lack of AI, and Migration zones are hardly used and useless to carnivores.

weak zealot
#

idk what happened to the AI this update- they really should be spawning in primarily migration zones so those things actually work again.

Anyway besides all that i saw someone propose a fun idea; Regardless of how stam is at the moment- I think it'd be really cool if you could still run/jump/use stamina (just maybe not swimming) even if you're out of stam- but at the cost of your health. Like it would eat away at your health bar now instead of your stam bar cause there's nothing left in ur stam bar. So basically like adrenaline.

Thought it was an interesting idea.

shy trail
#

Played as a stego for 1 hr and never found plants.. had to eat grass to survive..

distant birch
#

The fog comes way WAY WAY too often. I can't see anything at night then as soon as it's day and I can finally see again, fog comes and bam blind again. over and over and over and over and over. I forget what the damn sun looks like, it's ridiculous.

signal nova
#

I walked from southern beach to estuary weir, and didn't found one single turtle or crab, me and my friend finally starved, please more life on the beaches!

dull igloo
#

Allow community servers to enable global chat. Keep it off officials for sure, but unofficals are already just using alternatives- which IMO are even worse bc then it's ruining immersion far worse to have people tabbing out to discord to use it. Just let us have it, not everything has to be a fight. It's not a behavior y'all can actually stop, and not enabling it only creates a worse alternative. It feels petty to just get told 'it doesn't fit our vision for immersion or our art direction' every time we request a courtesy feature available in basically EVERY multiplayer game (even other horror games)

lofty kiln
#

feel this rocky area should be a area for pachy in some way. Along with some other animals

shadow talon
#

do any of you guys remember the days where we were having so much fun on v2 map with no ai, no scent and progression? Maybe it's just me but it feels like in those days the isle had insane challenge but also amazing reward for actually surviving.

The map was small enough that you had to be on your toes and watching out. You got challenged for food because a body would actually last and be worth fighting over.

You had to coordinate to take down prey but if you won you could raise babies off it no problem as it was there for more than enough time and you got to enjoy the time of rest to have some immersion once you secured some food for yourself.

Herds had fun too always meeting up and running from carnivores, fighting back and feeling good if you made it. herds were large and you could migrate as you pleased to areas with lots of bushes, enough bushes in certain areas it naturally made for migration and nesting zones.

Sounds were loud and broadcasts went far, so good players knew to keep quiet and remain stealthy. It wasn't perfect but something about those days on the isle are sadly missing in our current version. While the game has come a long way it has sorta lost that essential something that the old game had... at least to me anyways.

The isle needs to rediscover the fun of simple game play that made the game what it was. before we had fancy mechanics we had something with just enough to make a high risk high reward ecosystem. The isle right now has high risk...but the reward seems entirely minimal. bodies don't last long enough for anyone to really just get to play. forced migration and limited food means herds are small and never get to become those amazing armies that roamed the map in the old days. i miss those times...i hope we can find a way for the isle to get back to something really fun again.

lyric crescent
#

Add something to make immersion better. And please take into consideration what made legacy so good, and put it into the game.

vestal oxide
#

Less fog please (or less often)

cyan elk
#

Maybe a fight or flight system for predators & herbies like a bar that is a fright meter and depending on aggression of the predator or prey, one of them get debuffs if they play too defensive like blurred vision and wild attacking maybe like muscle spasm. Could be based off screaming matches or attacking inside a radius of a enemy (Im not great at wording my thoughts I hope that makes sense lol)

weary pewter
#

Maybe more independence for servers? It'd be awesome if you'll add opportunity of fully configurable servers, so hosts can set their own values (dino stats, environment and etc.)

distant anchor
#

Gateway has a bunch of meaningless areas - hilly beachsides with no points of interest or drinkable water. These areas would be perfect to replace with Redwoods!

upper bolt
#

pteranadons should be able to take off from the water

fresh girder
#

The fact that visibility LACKS EVEN underwater during fog or rain makes no sense. The new texture and increased darkness underwater make it just horribly boring gameplay. You guys added so many places to explore as a Deino in the rivers, but the FREQUENT fog, rain, and storms have pretty much solidified my gameplay as just sitting in dark weeds and branches in the middle of the water.

What even makes it worse is these two images are with and without night vision... like seriously??

dawn willow
#

I don't think the current system with migration zones is good. Of course I can understand why it was introduced, precisely so that herbivores don't just stay in one place, but have to migrate. For large herds or those wanting to nest, I agree. But alone, i.e. as a single player, is often a death sentence. Wouldn't it be better if some edible plants could grow outside of such zones? (except grass) As it is right now, it feels more like a hiking simulator as Herbi. You have no incentive to explore the map, or you are even punished for it because you then lose all diets because you can only feed on grass there if there is no migration zone nearby.

And one more thing: Please move the locations of migration zones so that they do not overlap with carnivore spawn areas. so that carnivores also have to migrate.

odd cairn
#

Make it so that server owners can change the settings for their server(s) so they can make it to their liking, probably mainly for the realism and semi-realism servers, (I personally do not play on those (often)) so they can make it make sense for the players and themselves, and make it so there can be roles, so certain people can do this too depending on the settings, so server owners can give permissions and limits to those permissions, for like changing time and weather, and allowing certain species to be unplayable at times kinda permissions and stuff and more, obviously keeping the official server settings as default settings for server owners who want to change them to their liking to have a foundation to start with :)
Also maybe make it so the branches of the larger forest trees have actuall endings to their branches instead of making it ugly and all with animated 2D leafs and 2D branches that move exactly like those 2D leafs, that can save fps and more.

slow comet
#

add more caves outside of sancuaries and make them large so even dinos like rex would be able to go in, having stalegmites and tites would also be cool with dripping water and possibly drinkable water inside these caves

velvet rock
#

make the visibility in the water as a deino better in lakes because you can't see anything, you have to activate night vision and when you get out of the water afterwards the game looks clearer and that ruins the beauty of the game and the desire to play it.

exotic cave
#

Remove or decrease the effects that poor diet has on stamina, it's to the point that if you can't find food you are actively being punished for starving. The stamina consumption and gain rate is so terrible it will make you starve, because you can't find players or ai in time, either that or you die because your damage is too low and you take more damage while on poor diet.

fresh otter
#

Carnos should be able to destroy trees or knock Herreras off :)

neon folio
#

Oviraptor diet suggestion: Variegated Orange, Jackfruit, Banana, Cashew, Pumpkin, Chanterelle Mushrooms, Compsognathus, Bullfrog, Crab and Eggs.

bold cosmos
#

One feature that I think would improve a lot the navigation is** Near Camera Fade/Fade Material**. Many games use this, big ones with realistic visuals such as Uncharted and Witcher. Players should see their characters no matter how dense the foliage is.

What is strange is that it was in the game in a few updates ago. Please bring back. Plants in front of the camera blocking your view is not fun and can be the reason of many unfair deaths and overall annoyance, especially for tiny dinos.

Ah. Also please improve stamina, Ai spawning, night vision, and brightness in the daytime 😉

hexed lily
#

i got me 3 adult herraras as an adult dilo and i took the organs out and ate all the dot diets and s diets from each of them and i still haven't gained a single hex. I'm sorry but these organs don't give enough diets anymore. Can you please make organs give you more of your diet?

brave crest
#

Herrera should be able to run away as soon as it hits it's prey, there should be no stun and it should be able to get away seamlessly, like how it rolled off the tenontosaurus after taking a chunk.
This unnecessary stun stops herrera from hunting prey it normally would be able to, such as Dilo, Galli, omni and Pachy
and caps the skill ceiling for solo herrera very low

sturdy hearth
#

The stamina system we have now really confuses me. I know the devs are pushing for "realism" , but in reality animals dont run at a full sprint all the time... they jog, and can jog for hours. They only sprint when necessary. Since you can only run at max speed in this game, the stamina drain is just ridiculous. Especially with how insanely fast hunger drains. Even if you manage to find food (somehow), good luck chasing it down before you run out of stam, spend 3 minutes resting, and then starve to death. Reduce the time it takes to regain stamina, and drastically reduce the hunger drain. Unless yall WANT it to be a walking/starving simulator, then go right ahead I guess.

idle prism
#

a way to fix the stuck spot issue:

instead of waiting to starve or dehydrate to death, you leave the server, and their would be an option on the server that says something like CLEAR DATA ON SERVER which deletes any dino u have on that server, so it wouldnt act as a kill button that people could abuse in-game, because we would have to first log-out of the server normally to use it.
this is helpful for other situations too, like if ur not happy with the dino uv chosen. we have all had to kill players before because they were asking to be killed, so this could help with that as well.

robust salmon
#

Hunger bar needs an additional 20 minutes across the board for every Dino.

ionic kernel
#

Let pachy knock herreras out of the short palm trees like we see in east plains. Just allows for more fun interactions, herrera players could be safe by going onto bigger trees, water, or sitting in deciduous trees. Also buff herrera if this goes through, specifically its stam.

dim panther
#

I feel a system to stop clipping would be very cool, what i mean by this is that lets your dino has its back to the wall. its tail will try to flex out of the way, or there neck. I know that it wouldn't always work and i dont think its a good idea to restrict any movment that makes you clip, but i feel it would make the game much more immersive. Another addition along these lines would be to make it so herrara and petras dont flote around small trees. And the last addition along these lines would be be a kind of suspention system for the dinos.In real life when we walk over a rock we dont yeet ourselfs of, we lower ourselfs to the ground and i think this would be a good way to minimize bone breaks.

calm harness
#

Make stamina regen when walking! Make diats not dropping that fast! Remove massive debuffs when having no diats! Make small carnis beeing able scensing areas where AI is around! AND!!! Make diats fill up in a row. So mad about having one diat at 97% your lucky finding something else and it starts a new diat. WTF devs. The map is huge! Food is rare! Bleed someone out as Raptor, Dilo, Hera, Trodoon takes time! For that time you need stamina! You have to be able to wander the map, search the area, get after something, fight something and defend it. You cant even do one of it proberly. Surviving atm is pure luck. And as soon your grown and not camping migration zones by logging in and out on different servers wandering around is pretty much a death sentence. Nice,

pine stump
#

Why is there fog every night??? Can we get rid of that

lyric crescent
#

Reduce the height herra needs to attempt an aerial ambush

valid marsh
#
  1. Help people get unstuck from stupid spots. 2. Get rid of spots/fix spots in which people are getting stuck often. There's this one spot at northeast plains northeast of the lake at which the ground dips so far that nothing that can't jump can escape. I've had too many creatures stuck there because it has the same grass texture as everything else & depth is really difficult to guage in this game.
boreal kelp
#

Dinos I think should be worked on after current roadmap
Mostly based on what’s been said or rumored, as well as my own opinions based on the roster once the roadmap is finished. Some Dinos will start being only available on unofficial servers like Rex and Trike will, at least until the rest of the roster balances out. Also in no particular order here.

  • Austroraptor
  • Megalania
  • Baryonyx
  • Styracosaurus
  • Allosaurus
  • Spinosaurus (unofficials)
  • Ankylosaurus (unofficials)
  • Camarasaurus (unofficials)
  • Parasaurolophus (possibly unofficials)
swift hinge
#

Put small ai for carnivores in sanctuaries. Right now there's very little reason to go there as a carni unless you're hoping to find a random dead body there. Herbi's at least get the mushrooms. Currently as a fresh spawn carni your best bet is scavenging around hot spawn spots and it's pretty miserable when there are big carni's there dedicated to killing freshspawns despite getting little to no nutrition from them.

whole terrace
#

Herrera teaming with other Dino’s and knocking other Herreras out of trees is becoming an issue. Please remove collision on trees for now.

hallow island
#

I've noticed that pteras don't have organs anymore. can we fix that please?

thorny frost
#

Put hererra in omni's diet

royal berry
#

Give Herrera more spawn choice options, right now you only have four and that seems kinda sad. Another thing I would like to request is that you could allow him to eat possible rotten food, the herrera gives me the vibes of also scavenger. In were since he's going to be bottom of the food chain, every meal counts, even the lowest of corpses. Be a sneaky little devil who just pops in and grabs a piece and runs off to safety.

opal cedar
#

Dilo is way too OP at the moment.

barren inlet
#

No Food for carnivore again, you need to double or even triple the ai spawn

slow comet
#

the fact that a baby stegos thag does as much damage as it does is insane, its thag isnt sharp what so ever and should do damage but not so much that adult herras are at risk from getting one shot

woeful frigate
#

I need soo much unstuck button or suicide button... of course on cooldown or something...💡 PLEASE.

tender snow
#

can herras have the ability to smell while clinging please, right now they don't

desert cargo
#

Please make the next big update on the general servers and connectivity of the game.
New additions are cool, but essentially useless if you get disconnected every 5 minutes and cannot even connect most of the time anyway.
We want to be able to:

  • Have a correct player count so we can see what server is full and which isn't
  • Have a constantly reliable queue to join servers when they have reached their limit
  • Have higher server player slots so we can actually meet someone on the huge map
  • Have stable, well-optimized servers that do not crash or disconnect you and have good ping
  • Have a better UI with which you can see what dinosaur you have on which server

If these things are not working, fixing the actual game will not help either.
I know you're on break, and I know developing a game is not hard. But knowing WHAT is a current issue and what the PLAYERS are constantly having to deal with is NOT difficult, and if you decide to actually check out this channel and give some feedback on what you are PLANNING for the game, instead of releasing random patches with things we never asked for which break the game even more, I am sure you will make us a lot happier and the game a lot better, as after all, this isn't a game for a single person to enjoy, but instead an OPENLY ACCESSIBLE game, which should be aimed at being as awesome to enjoy for everyone, while ALSO taking into consideration the features we'd like for Quality of Life but also entertainment.

So let us join the game, and then you can add more features but please, PLEASE, have these BASE NECESSITIES looked at FIRST.

strong pasture
#

Im an Adult Herra. I just killed 2 Dilos after being venomed. But I shouldnt have to sit and be under the effects for over 5 minutes. I feel like 3-5 minutes is plenty enough time for the venom effects.

mighty marsh
#

Fix the mix packing it’s terrible.🙄

bronze wren
#

After coming back from a long break from this game, I can say I like the direction you have taken, but what I have noticed is a lack of a tutorial, I figured it out after a bit but if someone was randomly thrown into this game with no idea what to do or how to play, possibly some tool tips for new players or possibly a tutorial mode going over the basics. Also the servers ping is crazy bad at times, I'll just be walking just fine and then get rubber banding and teleport either over a cliff or into some water, the ping needs to be fixed you guys 100% need better servers to run this game off of.

proud plaza
#

troodon's camera needs to be adressed sooner rather than later, a carnivore who cannot even see his own prey because his camera is perpetually stuck against grass is just plain frustrating

stray cape
#

getting tired of the constant incorrect player count on officials, where I try to join a 90-ish/100 server and even through all the refreshes it's still just wrong until it closes my game on repeated attempts to connect. Maybe work on the game's current issues before trying to add new stuff? Can't log in to try anything new if all the servers are unavailable

open kelp
#

Throwing this out there to get a feel for the temperature, but stego’s body camping corpses is obnoxious as they don’t need to eat the body and do so purely out of toxicity, there should be an effect where corpses emit a decay smell that will make herbies sick if they stand on it too long, to stop the griefing of body camping a kill to prevent a carnivore from eating, no herbie let alone a Stego should be able to do that unpunished

covert wave
#

These servers are straight garbage... Stop being soo damn cheap! Stam, desync and constant crashes ruin the game.

eager spruce
#

We need more ai and allosaurus for bully these stupid dilos and carno

fresh girder
#

With the sheer amount of complaints before this update about AI, I cannot believe it was made even worse. But Besides the fact I am starving even as a Deino, the fact that this is considered playable content when you guys have an implemented NIGHT VISION SYSTEM makes absolutely no sense. I could play this game for hours, but when I can not SEE ANYTHING EVEN WITH NIGHTVISION There is a definite problem with this. Please just fix this, Can't see ANYTHING as a croc and then we practically become BLIND EVEN UNDERWATER during storms, fog or other weather events is just horrible gameplay.

sleek wharf
#

can you guys just reduce food drain it goes down way to fast

hard elbow
#

Instead of outright buffing hunger times, we should have a system where starvation (red stomach) causes rapid drain of nutrients from the diet slots. Only once they are fully depleted can you start taking actual damage from starvation. This would also make situations where you don't get enough nutrients to activate a buff less frustrating, because they effectively increase your time till starvation even if they are not currently giving buffs.

Oh, and also this gives a way for people to intentionally clear their diet slots if they're wanting to work on a different combination of buffs.

fringe obsidian
#

How do people feel about Herrera's pounce icon showing up on the waters surface?

Currently it's on the ground under the water so jumping into water is a bit of a guessing game.

let me accurately pounce on swimmers

devout plover
#

Herrera's pounce icon overall should show up overtop terrain. It disappears under water, it's super easy to lose sight of it in grass or bushes, it often times can disappear underneath the target you're trying to pounce making it hard to accurately tell if you're aiming for it.

Not only that, but people playing using external services (my partner uses ShadowPC to run the game as his laptop is on its way out atm) have an even harder time seeing it. He's jumping blind most of the time.

marble dawn
#

I could not tell you how many times I've gone too a Migration zone as a Carnivore, and found, nor heard absolutely NOTHING in that area. There's been so many times as of the recent update that I'm seriously struggling to find food suited too not only my diet, or infact- finding any animals AT ALL! You say you don't want Hotspots, but the fact of the matter is, there's massive hotspots, considering from what I've seen, Migration zones are limited too each area/zone of the map, and times where I go and look for food, there's nothing! CAUSE THEY'RE ALL IN SOMEWHERE AT HIGHLANDS OR ANYWHERE ELSE!

I know I'm not the only one struggling with starvation, as I've clearly seen uneaten corpses of Herras, Dilos, Ceras, Carnos littered around the place! Seemingly dropped dead on the spot as they're no AI, no Dinos, nothing! I've resorted to cannibalism to try and sustain even a inch of life! The Stam system isn't helping either, especially on playables such as Herra, as they can only really get a good 6-7 jumps in before they just are tuckered out, and it's almost impossible to travel any distance with a map this wide and far apart. Please, find some sort of solution from either yourselves or from the community- it's a hindering dilemma that people agree that it NEEDS a change/rework!

lavish viper
#

maybe change hunger drain and change daytime for sure. it just got dark at 15:32

native copper
#

Positive feedback! :D I adore how Herra was done. It does need some tweaking, but overall I absolutely love the play style and being able to fly through the forests and lounge like a Jaguar. The fact that it can dive and eat fish is also super neat. I LOVE THE DEWLAP FUNCTION. I love that you can silently flash other herras nearby, super neat addition. TI_DeinoOWO TI_HypsilWow

modest crater
#

Make AI a reliable food source.

The current inability to sustain yourself on AI and to actually even be able to find it in the first place is really frustrating.
I feel like if we were able to find AI much easier and to be able to hunt it and sustain ourselves on it (outside of AI made from the playables, eg teno) it would make the game much more functional. + hunting AI could be more of a mini game style.
I recently had a pretty good chance to find a little herd of AI deer but I’m also pretty sure that was just because I was in a hot spot and the new AI changes.

Make AI louder and have them kept in groups. Allow players to scent groups of players and AI to make it easier and more effective to have successful hunts.
I feel like AI being implemented as a more common occurrence isn’t as big of a problem as some people make out because generally most players will choose to fight other players over AI anyways.

Also make tracking easier. If we are playing a carnivore we should be able to track our prey much easier. + having bigger herbi herds have a symbol on the scent bar + info on what species it would make hunting as a predator more fun and interesting to experience.

Lower hunger and water drain.
It’s so hard to just survive as a carnivore at the moment. With the current lack of AI, and the trouble of us trying to even find players to hunt it’s hard to even set up a ambush when you’re already in red when you find something you would already be having trouble hunting.

We aren’t “bad at the game” because we can’t find food, when there is no food to be found.

It feels like I’ve starved more as a carni than I have died in combat which in Spiro it was the opposite.

Moving forward we should have longer periods between when we need to hunt next. Especially since in the wild animals aren’t just blood thirsty hungry machines that need to hunt every other moment to survive.

I want to enjoy my experience but the food drain is hurting the fun.

rapid bobcat
#

Please buff stamina regeneration. Can’t stand playing the game with the current system. With current hunger drain and the size of the map, only troodon and Ptera feels viable.

haughty mortar
#

dilos swim animation looks like its walking (this is a bad thing)
herrera is really really really well done only problom i have is stam regen takes to long an you use it to quick even if u only use stam a tiny bit
an nightvision is bad still (please fix it soon id be happy to wait awhile for updates if i could see at night an in water)

royal berry
#

Allow dilos to eat rotten meat giving them the similar mechanic as the cerato to build up their poisonous bite through bacteria.

misty finch
#

Dilo venom should not last 30min if bit once... it should stack. Say if you were bit once its 5 min 2 for 15 and it caps out at 3 bites = 25min. The duplicates should not do dmg. So the one being venomed doesn't bite/swing at all the dupes. I want to act as a dupe that does dmg so they might not bite/swing at me.

hallow island
#

herra's scale texture is really pretty! the bit around the tail where the scales almost look like brickwork is particularly eye-catching. TI_Perfect

lyric lichen
#

Tenonto should be able to crack open coconuts, seeing as it eats them

covert saddle
#

making the visibility in the northeast lake so short that i cant even see my own face is an objectively terrible idea and another nerf to quality of life

it's okay to have the adults with a worse visibility, it helps to reduce cannibalism towards babies (which, maybe the younger should be a bit faster but this is off-topic) but having this short visibility in the northeast lake is unplayable

remove the fog effect underwater, it has no purpose other than making it impossible to look for anything (and look for this post here where, with the dilos' poison, i get to see a lot further #general-feedback message )

how am i supposed to avoid eating other crocodiles if i can't find elite fishes? ironically, people cannibilize more often in the lake just because it's harder to find fishes (and because the ever present dilophosaurus are not on deinosucus diet... why?)

slim halo
#

Consider bringing global chat back. I somewhat get why it was removed, but it made the game more interesting. Its kinda nice to have conversations with people across species and the map, and it gives people an idea whats actually going on in the server. It also made nesting a lot easier so people could actually tell someone was nesting while in the server. Dont get me wrong, the methodology in evrima is still a very good idea and ought to stay, but the social element to it and combined with global chat made it feel better.

marble jay
#

Please please please add AI spawns to the other locations of the map and not just East, I really enjoy exploring the beautiful map y'all have created but it feels like such a waste of time when I end up starving to death running across an entirely empty map :<

subtle sun
upper bone
#

please increase player cap/add AI the map seems empty at times.

chrome geyser
#

**We need an in-game report system. **
It feels silly to rely on discord for in-game reports, and it's most definitely not the quickest or effective way to report somebody.
I propose a report system that would rely on submitting replay clips or chat logs for investigation purposes, or being able to report a player upon death similar to POT (this way, you needn't have a player's username for reports.)
How this would function would entirely be up to the developers, but **the game does need MORE baseline mechanics like this. **
This would help crack down on hackers, and would be easier on official admins, community owners and community admins.

harsh fern
#

When ceratopsians go into sparring mode, they should have their male patters appear more vibrant or glow like the Herrera dewlap because of the blood rushing to their head in an attempt to make themselves look more intimidating by making themselves brighter.
-idea proposed by a friend

ancient plover
#

please make the ai alot more more spread around the map in there designated biomes

tulip scaffold
#

enjoying the new update and really have only one thing i consider "bad", the ai spawn:

-either there is an overabundance and you will literally have deers and pigs walking onto you, which feels odd, especially as i see them so much when there is players to hunt so not needed.

-on the other hand, no ai at all, not a single fish or frog, just nothing.

its at a point where you can know if your alone in an area by looking if there is schooling fishes in the river.

also no more tenonto ai? never hear them or see them anymore.

its a bit sad and ruin the vibes a bit that they are either non existant or overabundant, i liked the old spawn.

fresh girder
#

This weather system is absolutely horrible. All it has been is creating more headaches to general quality of life gameplay. I honestly just got back into playing it after a month or so of a break and I can genuinely say I am not enjoying the game anymore. Starving constantly, haven't even gotten my Dilo to past 50 because of the lack of AI and even playing as a Deino has been tough since not even AI FISH SPAWN. I couldn't catch the single deer that spawned on me because of the DEAFENING STORM noise, and glitchy blood tracking that did not help in the slightest to tell me where the sparatic deer ran off to in the deep foliage and trees.

  • FIX the weather system. I don't mind my senses being lowered but the fact we become practically blind and deaf is just... like seriously?
  • PLEASE FOR THE LOVE OF GOD, Fix the AI spawns, hardly anyone is surviving and the sole reason people are, is because they are lucky or they are literally eating the starved corpses of players before them.
  • HACKERS GALORE. The fact people are hacking in a dino survival game is JUST PLAIN SAD. But the fact the best sort of report system is pings on the discord... its just ridiculous.

Stop adding random things to the game and then claiming its progress. We all love this game and what it can be but the latest update is hardly anything to be proud of.

uneven pecan
#

feel like nightvision should only be able to be activated after a certain time in game, cause nightvision during the day makes it easier to spot things in the grass around you. so limiting it to a certain time period Dusk to Dawn would be a good adjustment.

restive comet
#

Ptera should be able to ingest water while dipping their beak in rivers and ponds but at a slower climb compared to just drinking

vestal oxide
#

TLDR: Make finding fish more consistent

After playing for awhile, I've noticed that when a server crashes or restarts, it takes a really long time for fish to start respawning back in. My partner and I where playing Ptera for most of the day and we had plentiful fish, but when the server crashed and we hopped back on, there was nothing, we searched far and wide before almost starving to death. We eat off a dilo body to survive, then when we almosted starved again and THEN the fish started to spawn back in. I think there is an issue with this, please make finding fish more consistent!

deft dune
#

How about adding a little semi circle with a arrow facing north and the background is the day and night cycle?

blazing rover
#

Please please PLEASE add more ai or make it so i'm not starving every 2 minutes

austere badger
#

Is it just me or the nights seem a little too dark ? could make them a little brighter, or at least a little easier to see.

young oak
#

Dilo venum systèm is not realistic and much to powerfull.

Venum in nature made :

  • Vision trouble = thats différent than the fog... better way is to make a system with the vision become trouble or all things are double or triple when you look at it.
  • head turn. Maybe made that the caméra position moove alone all around dépend the venum level (time/ degrees)
  • Partial paralysis. Means at over level 3 venum prey could be impossible to run.. or like a leg dont walk.

Thats only some idéa.

distant anchor
#

It's really nice how this brand new map was compressed into a 1x1km square around the Eastern pond in the last patch. If only there was an Oasis of sorts in the past to teach us that putting ponds in the middle of nowhere with trees around for a new climbing dinosaur when you already have a giant croc that relies on feeding on creatures that drink or swim is a bad idea. And that's not even mentioning the horrible new AI.

queen sinew
#

dilo clones should do no damage. people who hallucinate irl do not get hurt by what theyre seeing unless they themselves cause the damage. its really dumb that a ghost can hurt you LMAO

covert saddle
# covert saddle making the visibility in the northeast lake so short that i cant even see my own...

actually underwater visibility needs to be completely adjusted
because it's not normal that an adult crock can't even see his face in the northeast lake (#general-feedback message)... but when poisoned by the dilophosaurus, i get to see a lot more

please increase the visibility underwater

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stable apex
#

No need in migration zones

I believe that we don't need migration zones. Now you can find all the necessary food in the migration zone, at the same time, these zones rarely change, and even if this happens, it doesn't solve the problem that players are forced to stay in these zones only in order not to starve to death or at least have the opportunity to replenish diets, since their absence will lead to massive debuffs. This does not allow you to explore the map and creates hot spots, which leads to the fact that most of the map territory is not used at all.

On Spiro, plants for herbivores were placed on the map quite competently, which made it possible to determine the habitats of certain dinosaurs that migrated between the places where their food grew. You don't need any mechanics like "migration zones" on the Gateway map, you just need to place plants in different areas of the map. This is enough to create a healthy ecosystem and get players moving around the map. Players will have to rely on their experience and knowledge of certain territories so they have a chance to find prey and not blindly follow the pointer on the compass, as is happening now.

On the screenshot you can see that on Spiro you could find plants everywhere and that's how it is in real life too. Edible plants don't just grow in few areas. And it doesn't make sense to me that Gateway lacks the possibility of exploring just because of these migration zones. I thought devs wanted to get rid of the hotspots and AFK growing, not to enforce them.

median adder
#

add stuff like mangos to troodons diet, it will help the average solo player + it would make for a more diverse set of omnivores as most omnivores right now are just herbivores but they cant eat frogs for fun

lusty niche
#

Repost

I'd like to mention that my idea is more dedicated to the non-apex playables. I do not have a solid suggestion on how my proposition may contribute to apexes. Also, please read all the text carefully if you plan on reading this. It may be easy to misinterpret what I'm trying to explain.

Adding the ability to jog may be a better solution to prevent people from overusing sprint rather than the current stamina system. I understand the reasoning behind the stamina system brought with Gateway. I like the idea behind it, but the only good thing it does is prevent people from sprinting too often. I understand that's what it's intended for, but it introduces more problems than solutions due to its flaws. Because of this, the stamina system should have more middle ground between how it was in Spiro and how it is in Gateway. What I mean by this is to allow us to regenerate stamina during both walk and trot, though to a much more balanced extent. It shouldn't be effortless to regain without much thought like Spiro, nor should it be too detrimental and limited like current Gateway.

Now, about jogging. Jogging is a certain 'speed' between trot and sprint. It should be faster than trot, but avoid being too close to sprinting speed. Jogging should either not affect stamina OR should drain it at a slow rate, whichever's better. Activating jog may replace auto-sprint (tapping shift). It shouldn't be too problematic since prolonged sprinting is discouraged. In consequence, auto-sprint is no longer required.

By allowing walking and trot to regenerate stamina to a balanced extent and introducing the ability to jog the way I described, I feel like the overall player base would have a better in-game experience while providing the wishes of the developers by preventing overuse of sprinting, seeing as how jog would become a preferred method of travel over other speeds.

ancient plover
#

The stam sucks <3

cinder bronze
#

The stam is atrocious, so is the hunger and water drain in addition. The ai is very inconsistent with spawning making it very hard to survive on a low populated server, even when in a hotspot! Add the old ai creatures back taco, oreo, and avas are a lot more polished then the current ai. they also provided ambience.

Finally make it so that you can bite normally while walking, and standing instead of being forced to alt bite instead.

dawn willow
#

The current endurance system wouldn't be so annoying if you didn't have to constantly rush from zone A to zone B. Assuming you last longer with a full stomach, meaning you have more time before you have to eat again, then the whole game would be slowed down.

If migration zones were eliminated so that plants could be found everywhere, and carnivores spread out again to find prey, everything would feel much more immersive again.
Of course, certain plants should also grow more in suitable regions such as lakes, coasts or rivers, but the fact that plants currently only grow in randomly changing zones, with the sole justification that herbivores are supposed to migrate, makes no sense to me.

So please, remove the constantly changing migration zones and distribute edible plants throughout the map so that it can be used.

ornate crag
#

stam is fine, i kinda like what you did with it, the only issue is still that small things are gonna need enchanced stamina recovery especially creatures with alot of stamina abilities. But i like how it slows down gameplay and if you hold your own in a fight you can exhaust the other person to a point where the fight ends without anyone dying. Wich is pretty cool compared to the "always something dies" scenarios playing out, it just feels like a hunt was failed wich is nice.

HOWEVER!

You forgot to:

  • Reduce food/water drain.
  • Introduce seperate values for drains depending on the action of your dino (like resting should slow down hunger/thirst to 50% of its usual drain, so you can actually rest and heal even if you are 20% food)
  • make the ai work properly (so we bassicly starve unless we clutter together creating a hotspot at NE plains)
  • add more plants so that herbis are not forced to go migration, (Honestly migration should only be for BIG herbivores)or walk around 20 min not finding 1 single thing, dispite having spawned in a spawn location available to their specie.. (let things spawn where their food is , simple, dont forget boss you make us spawn with 20% food or something, dont let us travel the globe yet, give us a moment to prep as we spawn in and find food)

In general your current recipe produces a starvation generator.
You wanted us more spread out and more active?
reduce hunger drain so we have the time

You wanted us to play slower and not sit around?
Increase stam regen for smaller playable who RELY on stamina abilities, and are dead in the water without it

Like this list goes on. But id just be summing up everything other people have already mentioned. Listen to your community (to a degree) if the mayority is saying the same thing, then fix it. its common sense , ofc dont cater all the way, but hear the main complaints, adress them how you think would be reasonable within the vision of your game. But dont be a stubborn <cookie>.

crimson perch
#

im begging you please nerf dilos they are way too op

agile sierra
#

Please, just bring Spiro lighting and stamina back.

Back in Spiro you were actually able to turn off nightvision during daytime (even under the forest's shadow, I know crazy), and actually able to run MORE than sitting (seriously, sitting for up to 5 minutes literally forces us to go do something else while resting, not exactly engaging gameplay)...

Just make this game fun again, please. We're not even complaining about the constant rubberbanding OR the headache inducing audio stuttering bug OR the horrible AI disposition OR the questionable migration feature situation OR the server queue being totally broken for several updates now. We just ask to be able to SEE and RUN. Kinda basic things for a SURVIVAL GAME.

sly falcon
#

Please fix ai not spawning in non populated areas because this forces player to enter populated areas and mostly likely get killed. This fix would make growing dinosaurs way easier. Thank you

woeful frigate
#

Better NV for ptera 😦 its hard to fishing and flying at night. I see nothing... The weather doesnt help also.

north beacon
#

Deino stands no chance on this map. I spawned in, needed to walk to water, almost died in the process. Then i got to 40% there pretty easily as it was migration zone. Then the migration zone swapped and i realized fish wouldnt spawn anymore (atleast thats how its been idk if this is bc of migration zone). Then i risked it and WALKED all the way to the next zone, expecting there to be loads of fish or frogs (or even players). Not to mention that i was basically dried out and dead by the time i got there (pretty sure i had 1 second more to live before i died), i figured my expectations were wrong and there was nothing. Huge rivers and ponds, but not a single bit of fish. With 2% food left im basically left to die there with no chance of survival but to logout and hope for something to be there next time. Do you really want players to leave the game to be able to survive? If so, keep it that way, but if not, make some small river connections or lower deinos water drain.

hallow island
#

this latest update made lighting throughout the day change in "ticks" rather than a smooth transition. This is especially noticeable at sunrise and sunset. it looks really bad, in my opinion. There has been no increase in performance on my end with this change, so was it done to help host-side? If not, can those of us with decent pcs at least get the option to change back to smoother lighting transitions?

abstract heath
# stable apex # No need in migration zones I believe that we don't need migration zones. Now ...

Adding to this, migrations took a while to make and their concept is cool. I think it would be better used as events that happen occasionally, with far more food than anywhere else in the map at a given time, giving herbivores a really great, but constantly pressured place to nest too. They wouldnt last long, and may not even happen every day. That way people become excited to see a migration event, not just following the compass all day

little turret
#

In a game where you can starve and dehydrate, choosing to sit down for 3 minutes to regain stam while actively starving or degydrating is NOT the hard core survival experience you think it is. It's just annoying and cheap.

placid sigil
#

please please please please fix the stam regen , its so awful ive been sitting on a rock for half my ptera life just to get a third of my stam back,Pleasee

strong pasture
#

I just traveled all the way to East Plains as a deinosuchus.. got a food bug in my mouth, I logged out and logged back in only to be dead and having to recreate a whole new deinosuchus. There has to be some kind of assistance for us to recover lost growth or maybe even a teleport to our last location. I mean a lot of us spend some good time playing this game and helping with bug reports etc. It would be nice if you lost your dino due toa food bug or log out bug to actually recieve some help ( If Admins could check server logs/ or players have evidence of bug occuring).. ridiculous man

Not to mention, I just reset my game completely and now Im stuck on the server browser because its showing 92/100 players honestly it is so frustrating.

dusky mauve
#

make the organs smell like the nutrients they're gonna give, its very annoying sometimes figuring out which organ is which

royal berry
#

Fix pachy and certo's launching attack. It's ridiculous that you will be put in a lock animation in where you can move or attack back of say 3 seconds the moment they try to do a charge bite or head slam.

primal egret
#

I found out about the severe server stability issues and server outages/crashes that snuck in with the Herrera/Dilo update. It's problematic, to say the last. Make fixing it the top priority when winter break ends!

jovial ermine
#

Please fix the rubberbanding issues. It was something i think alot of people praised the game for because of the smooth combat but now with gateways release it is getting very bad

pine stump
#

Allow ptera to more easily land on/navigate through trees. Since ptera is on herras diet it would get a better chance at catching one. And as a ptera it’s kind of hard to land on a tree branch successfully or easily

neon folio
#

Food diet addition: Lungfish. A good food source for smaller predators like Herrera, Troodon and the current omnivores and maybe for Oviraptor in the future. Forage after them at river banks and dried out rivers.

chilly grotto
#

maybe in the future make it so thin branches can be broken if theres too much weight on top of them

left stratus
#

Make it so you always join a queue for the server not just at 100 players, I find if I try to join a server between 90 and 99 or something it always just takes me back to the menu.

ancient plover
#

make it so that you can slowly walk backwards, similar to how you can in PoT, i mean why wouldn't you be able to walk backwards

idle prism
#

allow hypsis to go into sanctuaries no matter the growth.
you said u didnt want them to be able to bc they would just spit at everything... but by that logic troodon wouldnt be allowed in either bc they can kill any juvi easily.
and since hypsi is... well not played by the vast majority of the community, this could allow for it to have some sort of fun blinding juvis lol

cinder bronze
#

MORE FISH AI! (THERES LITERALLY NONE) MY BEIPI IS ABT TO STARVE

  • make beipi's stam not decrease when swimming underwater(not sprinting)
  • make all aquatic ai more apparent, and frequent (frogs, crabs)
median adder
#

give cerato a real 3 call! the chuffing for a 3 call is boring and makes it feel incomplete with its calls/sounds

late ice
#

Put Dilophosaurus on Beipiaosaurus's diet. For the funny.

strong pasture
#

Please for the love of god fix AI… why as a deinosuchus at NE PLAINS am I having the hardest time finding an ELITE FISH… in one of the biggest bodies of water on the map… even with 10 other deino we should have P L E N T Y of AI to feed on.

rich berry
#

Fix fish not spawning in rivers?

charred geode
#

Herrara doesnt have enough stamina to use its own mechanic effectively, it ends up having to run everywhere at a slow pace just to maintain its high hunger drain and has to forgoe its gimmick completely just to stay alive. Its honestly sad and a waste because climbing is so fun and interactive but it ends up just being unviable.

Also increase food spawn rates across the board. Fish, animals, plants, its too hard to find food on literally every creature

hardy nova
#

I just spawned a Herrara twice, ran its full life through a migration zone, through many places I had seen many animals in the past, and found zero food. Not one frog, not one rabbit, not one sheep, not one fish. I went to babyland and found not one baby. Two Herrara's lifetimes and not one thing. Both starved.

##Suggest: make chickens and frogs plentiful. They won't help bigger dinos and will help the littles a lot.

warm yarrow
#

Deino should get stunned after letting you go, cuz right now every deino that grabs you turns around, lets you go and bites you to death, deino players should be forced to drown their prey

agile granite
#

About optimisation ('Foliage physics' + 'Effects' settings).

Please make so that grass (and etc. that moves too) only moves within, for example, a 50-100-500 meter radius around the player (depending on the 'Effects' settings).
ALSO: fix that if 'Effects' settings is set to 'Medium' and below the grass doesn't move.

Because at the moment, so-called 'foliage physics' noticeably reduces FPS when viewing long distances. Since apparently the movement of the grass is calculated there too (which is not necessary, I still won’t notice the movement of leaves on trees that are so far from me).

I ran some tests near the swamp. Results of which you can see in the pictures below...

delicate estuary
#

The one thing everyone agrees on:
We need more AI to spawn

lament holly
#

gotta love playing map so big you spend the entire dino's life span running and starving

dusky mauve
#

Herrera should be able to look for insects in trees

stiff veldt
#

Sanctuary Update
Reorganize sanctuaries on the map to only be in or outside of migration zones. You would only smell them once you get near the zone if it’s outside, or once you enter the zone if it’s inside.

Because of this it lets things like troodon, Herrera, (hypsi) etc: go into them knowing what will be there as that’s where all of one species goes.

This also helps with nesting as you won’t have to travel across the land for the juvies to get food.

This also helps declutter the compass

hushed oasis
#

Please let ptera regain stamina while hanging

hoary nova
#

(Adding to my previous post)
Also, having some small food like crab, frog, rabbit, etc be more plentiful. I feel like everyday so many dinosaurs just die of starvation and the lack of stamina to even run to get to a body and run back to a bush. The stamina regen needs to be increased, same with the AI, and I would also like if carnivores can get honey from beehives!

stoic willow
#

please add an unstuck mechanic, i still dont understand why we dont have one with how many people get stuck and starve to death daily. so many other online games have it. admins cant even help most the time in this game since they have their own things to do. just make it so we cant move for a full min or two before we can unstuck and it only teleports a small distance away.

wispy forge
#

I hate to nit pick, but the game has become "cant see simulator" all over again. I understand wanting to make the game spooky, but as of right now, it is impossible to navigate at all. increase the amount that all dinos can see with night vision. because right now I cant see anything.

spring musk
#

Remove dilo clones dealing damage, it feels too overpowered

ornate crag
#

sad to say i feel i burned out on playing this game after this horrible release. Dilo venom takes 10 min to go away , and there is litterally only dilos, because you OVERTUNED them way too much. and they deal so much damage these stupid clones. I will quit for the time being, this game seemed rlly fun and rlly excited me. Seeing various species roaming the map, and now its just dilo dilo dilo herra herra croc dilo dilo dilo, and you guys had the audacity to release a broken dino right before the break, so u couldnt even hotfix the issues. So done with this.

burnt kettle
#

My feedback? nothing to say. W year

lapis jewel
#

This game has become a starvation simulator infested with dilos. Spawning as a raptor feels pointless and doomed from the start... it seems like I only ever starve without ever finding anything to eat. And if I do find something to eat, it's usually just scavenging (which rarely happens anyway). I rarely get to hunt anything as a carnivore anymore, which is incredibly boring and kinda defeats the whole purpose. The game right now lacks any variety, and it feels like all luck with no opportunity.

agile sierra
lavish viper
#

make quick standup cost stamina again, no reason for normal standup anymore (and maybe stam regen a bit faster for sitting mostly). also make day brighter, 12pm rn and i cant see without nv in forest

torn mesa
#

Make it so every species has a certain growth percent where they must leave adult groups, each would fit their play style and make nesting more dynamic as you can keep your hatchlings with you for longer, stuff like deino may have their baby’s leave the moment they’re bigger than a hatchling, while dryos might keep younger members until they’re old enough to nest, I think this would make species grouping more dynamic without unofficials having to make rules for that stuff.

pastel viper
#

Haven't played the game in a few months and when I heard about the update I started playing it again hoping for it to be really good but so far it has been horrible. I will say there are some good parts like the map is really well designed the foliage is amazing and water and rivers are so much more immersive to be in but almost every time I have died it's due to starvation or a dilo. I cannot find any ai so being a beipi or ptera is pointless even though they are my favorite to play, and playing a herra or omni sucks since dilos are really op. My only surviving dino right now is a deino which is gonna die soon because of starvation :/. I've only been playing the new update for a few days but I'm already getting upset at the game which sucks since I love this game so much. Hope the ai can be fixed soon it'd be appreciated!

manic herald
#

The update is awesome, new Dino’s are awesome and the map is great! But

Dilos venom, although very cool, lasts way too long and is overpowered
The first stages where it’s just fog and darkness I think are very fair, as it allows the Dilo to stick close by without being seen, allowing them to rest/surprise their prey. The final stage of the hallucinations however, is a bit much. It’s already enough that multiple hallucinations can make noise, run at you, and trick you into dumping stam/losing focus on the real target, but the fact that they also can damage you is a bit much.

As an adult Teno I fought an adult and two sub-adult Dilo. I was bit multiple times at the very tail tip out of the zone where I can hit them, and still managed to kill one of the younger ones, but the last two basically got to sit, twiddle their thumbs, and watch me stam dump and get hurt by the hallucinations for a bit until it was time to come and nip my tail tip again. I finally managed to kill the other sub-adult and run away (I guess the adult kind of just gave up) but for how long this ordeal had lasted my water was very low and of course, I can’t see or smell and all my stamina is gone! So I got to wander around in complete darkness for 10 minutes while hallucinations attacked me long after the Dilos were gone until inevitably dying in the middle of a bush somewhere from thirst

Maybe consider lowering the amount of time the final stage can last if you haven’t been bitten recently, or removing the damage the hallucinations can do, or making some kind of way to get rid of it after the fight is done- perhaps laying down or drinking water could help, because if you’re able to lay down chances are the Dilos aren’t a threat anymore.

wooden latch
#

What is this?

  • Night time is farrrrrrr too long & farrrrrrr too dark. Ptera flying pictured at nighttime with NV, literally black, cant see anything near or far.

  • It feels like 4minutes of the day are daytime, 20minutes are night.

  • Stamina regen feels 2x slower than it should be, not rewarding.

Easy fixes please, don't let it take months.

Or atleast allow reshade to be used again, so we can actually use filters to see.

terse kite
#

Sometimes dilophosaurus venom can cause audio issues, mainly making everything choppy

I have noticed this issue mainly with herrera (which persists even after the venom effects go away) which seems to suffer the most but every animal appears to be affected by this, reloging fixes the issue

fallow vector
#

Insanity system to promote less mix packing?

Causes you to hear more things making audio less useful to listen to earnestly. Maybe visuals can be wavier over time. Something that makes your dino not want to be near it's predator for periods of time and to promote either attacking or retreating.

This is a horror game at its core too, so it wouldn't be out of place as a mechanic. It would depend on its implemention and like every mechanic added to the game... should be considered with how it can be abused. We can't add any features ever if we stick to the concept "it will be abused." Everything will be abused at any point anything is added. It's up to the developers to see how its being abused to figure out how to balance it in favor of working as intended.

I would love any "mechanic" that promotes this game's core gameplay (survival, horror) and promotes realistic behaviors of dinosaurs surviving in a land with prey/predators/unknown.

idle prism
#

A new loading screen with hints to help new players, for example, im not even sure if theres anything that tells new players to use X for NV... things like that and the old hints that used to show up before loading into a server would be welcomed back into the game.

royal zealot
#

please fix this rubber banding issue 2. fix the ai 3. please get rid of those little black birds that come when you kill something its stupid thanks

neat cipher
#

I feel like not only recently but for a long time it's been pretty hard to find groups. This is terrible for the dinosaurs who rely on group hunting like troodon and omniraptor but also makes it harder to nest. I still dont understand what the point of nesting is if it doesnt give any benefits and takes way to long. why add a mechanic that's going to be barely used? PLEASE do something to make nesting useful if its going to be so hard to accomplish because of how much time it takes and how much hunting it requires for carnivores. Back to the issue of not being able to find a group, it just adds to the uselessness of the nesing mechanic and how it is right now. If you can't even find a single dinosaur of your species and count of that dinosaur being the opposite gender, there's such a slim chance players will nest with other players unless they're friends on discord and agreed to nest that day. Something I could suggest is bringing global chat back. You guys obviously took it out of the game entirely for a reason. You want players to find each other organically. This is nice and all for the immersion of the game but also makes it 10x harder to find anyone of your own species in game especially in a 100 person server where at some point when this roster grows even more you wont even be able to know if anyone is playing the species youre playing. Making it so that players can hide this chat or only unofficial servers can toggle it on/off would help a lot so that you don't have to break your vision of what you want the game to be while also not making the game boring because a player cant find a group and making a whole mechanic barely used.

inner haven
#

please add more ai spawns, ive tried dilo which i think is okay but every single time ive played it i die by starving. i know its a survival game but how can you survive if theres nothing around to eat?? the ai spawns in spiro were alright for the map size, a few ai here and there but this map is way too big for there to be so little ai, it feels abandoned.

tame solar
#

why is herrera drain so horrendous this has to be a mistake this little guy eats more than a raptor

noble lava
#

server browser/queue system doesnt even work, hard to be motivated or excited for this game when you guys are constantly taking steps back. bugs that require relogging then suddenly losing your dino is so frustrating, not being able to safelog amongst other bugs that constantly break immersion.. yall cant even get the main menu and server browser to work properly.. game just force closes after trying to join servers a few times. spend an hour just trying to join a server.

marble dawn
#

Either fix many of the spots you can get stuck on/inside of, or either find some mechanical way too kill yourself/wipe your animal data from a server, or a way to unstuck yourself. It's extremely annoying, and frankly suprising this hasn't been added yet.

royal lance
#

I don’t know if this is just a me problem or other people struggle with it, but please fix the bug where if your game crashes your dino gets deleted like an embarrassing photo someone took in middle school. I’ve lost two full grown dinos to it, one of which I was using to nest. The audio also takes a turn into horrendous territory when in combat sometimes and turns into a crunchy mess, it’s awful

steep trellis
#

The rooster is in dire need of more herbivores, we're 8/5 right now for carnivores and it'll be 8/6 with diablo for herbivores (back to 8/5 once stegosaurus is removed from officials). Herbivores enthusiasts are paining for diversity at the moment.

fleet fjord
#

netcode is horrendous. any time anyone tries to fight anything everyone begins rubberbanding

frail crypt
#

I didn’t play today. It wasn’t worth the hassle. I’m not convinced our concerns are being heard. I’m not convinced the limitations of server capabilities are being truly calculated into the dev goals. It seems they aren’t listening to us or the servers and aren’t adjusting the dev goals accordingly.

uneven monolith
#

the fog needs to be less frequent or less foggy because it constantly looks like a wildfire tore through the map like wtaf

cyan elk
#

If this stamina is here to stay maybe add stamina boost (well rested bonus) for resting a certain time like for 3 minutes you rest then your stam regens at a faster speed even while walking perhaps. (more than what we currently have)

tiny adder
#

How hard is it to make a unstuck and suicide button.

royal berry
#

Implement piranha Ai that attack adult deanosuchus's from cannibalizing juvies in the water. Something similar to that of what is on land. These piranha AI could also attack those trying to cross but would show a warning by say for example sniffing out their location before crossing.

mental relic
warm reef
#

Night Vision underwater should be fixed so that it always works when an underwater creature such as Deino or Beipi uses it. It's a great system but simply does not work reliably in its current state.

coarse lion
#

surely add the kaprosuchus

vital moss
#

they need to make it so deino either has more fish spawns or the migration system fixed, it took me so far off water it woulda killed me! i cant be away from water for a minute without dying as this big boi hows it gonna tell a new player to walk away to find food
(im not the new player i worry for them tho)

ancient plover
#

Theres no school fish spawning in non populated areas . Water access , highland lake , rivers etc.. secondly bro what is this underwater vision ? 💀 At least make elite fish beipis diet so we can find something to eat in water..

tired shadow
#

Disease in groups exceeding pack limits to prevent over packing and to prevent mixpacking between carnivores and herbivores

clear storm
#

I love the Isle… but damn the amount of crap you deal with while playing is ridiculous…

Like the resource drain is very extreme for a map this size and a stamina system the way you designed it.

Or the camera lock… I get it “eating should be a conscious decision” but at least let us see 180* around us instead of whatever the hell it is currently

Migrations are annoying and sometimes just straight up don’t work. And they are completely contradictory to sanctuaries in every way.

Or some of the… really bad balancing that causes a bunch of dinosaurs to change every single update both gameplay wise and stat wise.

These few things are what drives people away from the isle cause despite how fun the game can be, and it can be unbelievably fun… it can also be one of the most boring, annoying, unfair and time wasting experiences ever

But at least you made the game run smoothly… well done

lunar mantle
#

The map is great! It's fantastic, if the map was populated with nothing but Herbivore Apexes. The map is otherwise huge and empty.
Snarky remark aside, I think the issue would be resolved if the map were populated with food for small/medium carnivores!

I think we really need some dynamic AI spawning, for example: Character status and biome should affect how many and what kind of NPC spawns, let's say in a 400m radius (or 1 minute of sprint travel) of some grasslands surrounded by jungles, for every mid-tier juvi carni with 35% or less hunger; 1 boar, 2 goats, 3 chickens spawn every 5 minutes and stop spawning until their population drops by 1. Sounds like a lot but the spawning is also dependent on player status, if you're fully fed or above 35% in 5 minutes of the AIs spawning then nothing will appear until you're below 35% again.
Population wont go back to max until another player enters the area. Then the max pop goes up once more than 3 players are in the 400m radius or designated biome border.
The AI should have "Homes" like a bush or non-descript den to spawn from, and they should spawn in different spots every time the server starts up. This way, no one could camp an AI spawn den and the AI spawns in a immersive way!
And like I stated before, an AI respawn cooldown might help with new players who enter a running server so they dont starve when the initial spawn runs out. I hope putting a cooldown on AI spawns wouldn't drag on performance too much either, but also I think if the AI goes back to their "Homes" they de-spawn to further increase performance. If the prey manages to outrun the players for a good 2 minutes they run back home and depawn. Then they come out after 5-8 minutes if they're under 35% hunger and in the same area.

I hope this dynamic spawning can help new players catch food to grow and survive, whilst also not cutting into performance too much.

autumn matrix
#

Stamina is a problem.

I understand that it is combat balancing thing, so instead of increasing amount of stam i think it's better to significantly increase speed of gaining stam while sitting. Maybe make another more relaxed sitting condition that have very long getting up animation, so it won't be safe to be used in combat.
IMHO now sitting to gain stam feels too long and it ruins the dynamics of gameplay.

thin grove
#

Tyrannosaurus rex growth.

How long should T.rex take to grow? In my opinion, VERY LONG. Why is that? Each growth state has its own viability and separate niches.

  • Juvenile: The most agile and mobile stage, although less robust and not so strong.
  • Adult: The biggest and strongest stage, although the slowest.
  • Subadult: Has both advantages (speed and strength) but a little less than each counterpart.

If each growth stage can survive well (if not even thrive), it won’t matter if T.rex takes long to grow. Not to mention that it’s an apex predator and should be challenging to grow and maintain in order to balance it.

devout plover
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Add more fresh water sources close to/on coasts to give people a reason to actually be there. Idk why there's been such an aversion to making fresh water easily accessible to the coastline.

strong pasture
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You have streamers(Not big at all) But some streamers talking about and exploiting the game glitches, water glitches.. so to ensure an absolutely as fair as possible experience in a game thats already at times, hard enough to even survive cannibalism, starvation, dehydration and stamina regens, to at least get the team together and squash out the glitches in the game that give players that lack skills the advantage.

humble sluice
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i don't like the lack in bot spawns, you'll survive by the skin of your ass but starving to death in the isle is ALWAYS inevitable.. can this be changed please, i'm tried hunting fields, shorelines rivers and lakes, but the spawns.. are hardly, if ever.. it's like you want to punish people for playing this game

uneven pecan
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cant wait for REX but i feel like gateway is going to be way to hard for the rex to get around. wish gateway had more Flatlands. everythings either super hilly or cliffs

amber plank
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Stam changes and ai spawn locks you to one spot. The spot that other players are. This creates a death match scenario. The whole game is a death match right now.

vagrant drift
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I think apexes should take very long to grow, make seeing an adult one a rare and wholesome sight, for growing an apex to take dedication and probably take like 2 days to grow if not more (7-10 hours of grow time)

bronze wren
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Fix server stability BEFORE you do anything else it is super important for any game

wraith eagle
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Add tiredness. With this you fix stamina regen and you add a mechanic in which the max stamina you can have is the tiredness you are (60% tiredness then you can't regen more than 60% stamina). So you should sleep to regen tiredness which is gonna take a few minutes but you keep the regen system of Spiro for stamina.

old sky
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Feedback: Herrera's silent communication (AKA dewlap glow) could be improved

Description: The dewlap glow was intended for use in silent communication with other Herreras and, while technically usable, this use becomes unreliable due to Herrera being encouraged to stay in trees so much. All of the leaves will end up blocking the glow from being seen by others, requiring Herreras to be in perfect line of sight with each other which, when hunting in dense trees, is tedious and not always feasible.

Another oddity with the glow is the flash effect it does. While this isn't terrible, it can make creating specific signal patterns a bit annoying since the automatic flash may throw off your signal's pattern.

Suggestion: Allow the dewlap's glow effect to render through thin objects like leaves (NOT terrain/trees though). This allows Herreras to signal each other much more efficiently even when high in the canopy. As for the flashing, simply have the glow be constant and not automatically flash. Leave any flashing for the player to choose.

NOTE: The idea of letting the glow be seen through leaves was suggested by @devout plover 👌TI_herra

quick stratus
#

The night vision of the herrera as a creature living in trees is really bad. It should be able to see the ground, get an aboral prey source or should get way better senses (smell or infrared sense).

marsh swallow
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Herra need a buff in terms of diet (Adding more things other ai + Fish), water vision (to see said fish) ((it doesn't have to be croc great but like),
Hunger/water drain. More ai for jungle biomes, Night vision just to see what below the trees.

leaden oxide
#

One message removed from a suspended account.

mild ermine
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the stamina is a huge imbalance honestly, like what were you thinking? you added a giant map and at the same time decreased the mobility of players. smh
also the poor AI spawn is a problem too. so is the rubberbanding issue. oh, and also the server player counts displaying incorrectly so queue doesnt work.

swift hinge
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Dilo is too OP. Takes way too many bites from even a sub adult carno. No reason they should be able to face tank and then run away to let their poison do their work. Either they're slow, tanky and unmaneuverable or they're fast, agile and have the durability of raptors, pick an archetype. This single Dino has made the land game so unenjoyable unless you choose to play as one.

tame solar
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Could we get micro updates that are more so for balancing small changes such as but not limited to the Herrera hunger drain being so fast this boy eats more than a carno

ashen carbon
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It would be super cool to have a feature where it shows what you have on each server before you join

pine stump
#

Pleeeeeease fix Stam. Especially for Dino’s like ptera, beipi and hererra . We can’t even play these animals like they’re supposed to because they lose stam so quick and no one wants to play them anymore.

cunning light
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Migration doesnt work --> everyone stays in the same area (I think its the plains with the lake?); people don't move around the map much at all, and I'm not sure if I've just been unlucky, but ai spawn being so low / non existent makes roaming around as a carnivore extremely hard to survive: unless you're in that same area as everybody else.
I think increasing ai spawns in areas of low player density would be a huge benefit to get carnivores moving around; and some kind of opposite effect for when people congregate (i.e. in areas of high player density, food spawns decline) which would force people to spread out and move around more.

fossil acorn
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Create more migration zones that are across the entire map. And make migration zones switch to areas that have a low population.
(Pachy should have migration zones at SW access, NW ridge, NE, East, south beach, and a bunch of other coastal spots. This was an example)

idle prism
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Make it so ai spawn increases drastically once ur in a migration zone, this could help people spread across the map instead of staying in one spot (NE plains, east plains)

trim tartan
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Are there any plans to up the populations of official servers? the map is much too big for how many people you come across. especially with the limited ai

heavy pond
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Is rubberbanding something that is going to be looked at soon? I'll have like 30-50ping, no spikes and rubber band back to the same area like 5 times. Shows it on the replay too so it isn't my internet either

untold root
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How are you supposed to hunt AI with the herrerasaurus, if said AI can see you from a mile away when on top of the trees, and instantly runs away from you, even as a baby?
Like... do you people test your stuff before releasing it?

subtle sun
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Honestly, gateway is a really nice map, however, I think Spiro was the perfect size. If you ever end up remaking gateway, I think it would be nice to have a map that feels like gateway but is around the size of spiro.

wispy pelican
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Remove playable dinos off carnivores diets.
Having a nutrient only available by certain unpopular playables like dryo or hypsi makes it practicly impossible to fill out. Now that organs are implemented carnivores can get all their nutrients for hunting other players and there isnt much reason for certain playables to also give a spesific nutrient.
My idea is to bring back the amount of nutrients you previously would get from organs and leave AI creatures for single nutrients.

clear gorge
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Wasn't quite sure whether to put this in ai feedback or here, but I think sanctuaries could use some ai. Rarely when I go to one do I find other players to hunt before I die. Ai there, perhaps even only appearing in sanctuaries, could raise the amount of juvies going there, and therefore it could give players a better chance to hunt other players for diet and whatnot. The ai could be off of all carnis diet in hopes they'd hunt others who are in their diet instead if solely relying on the sanctuary ai alone.

delicate estuary
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the devs need to play on their own official servers once in a while, just a normal gaming session with no admin controls on a non-admin account, and maybe stream or record it. they need to see what their game is like, not just play in stress tests or private dev levels.

iron peak
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We need a mini map in game ...

muted viper
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There seems to be a serious problem with food on this gateway map. One can run till dieying of starvation, with out encountering any npc or player at all. Kinda hard to survive, if there is litteraly no food around. You guys should seriously up the player count, and boost the NPC food.
Not fun to die on a 83% deino, just because you cant find anything to eat at all. Lakes and rivers utterly devoid of fish. And playing as a landbased dino, didnt seem to improve much, also not any food to be found.

wary oyster
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AI seem to notice me before I can jump on them as a herra (mostly while young and my distance is poor).
I think that vertical distance on their detection should be accounted for a bit differently to give us a chance.

unkempt roost
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Its really hard to survive as an carni juvi in every species you just are running like 40 min if you have luck you can find a dead body or a pig who dies after 100 bites or you just starve or get killed by adults because so also have hunger like hell

cold cipher
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the Cera NEEDS better NV, it gets to a point u cant see the ground ur standing on for around 5-7hrs in game, made me starve twice, dont need good nv but pls

quiet plover
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i just played herrera with a afriend of mine we spawned were lucky enough to have enough health to find something to eat i survived for 2 hours starving multiple times i reached starvation again later no stam no food and no players even though the server was full there was no one after i was almost dead i saw people but couldt kill them bc i had no stam and died not even having a single battle or encounter in 4 hours just to die bc no ai spawned anywhere in 4 hours there was only a single goat and it didt even give us that much food.

sleek sun
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and the stability must be fixed. getting kicked from the server actually killed me this time. i thought the server was down or what ever, like im just gone. but apperantly i was just standing underwater and drowned as a croc. no idea what happened as i wasn'T there. i know im not the only one with these problems. is it possible to focus on the stability, then on cleaning up mechanics like migration (as in do so it does something. i dont see any reward in going there as any kind of dino.) and then add new dinosaurs? in that order or similar? dont need new stuff if i only have 30 min to play before i get booted out and die.

wraith aurora
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Possibly add some type of plant, stone or fungi that removes a specific nutrient? For example, if you have // nutrient and you consume the specific item it will start to break down your // nutrient. There can also be a unique item for each diet you can find in specific parts of the map (Grass/Plains, Dense forests, Boggy/Swamp, Etc). Just to have more control over what you want and don't want similar to why some animals eat plants that induce puking! TI_MinmiBongo

agile granite
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About optimisation ('Foliage physics' + 'Effects' setting).

1. Make so that all two 'Foliage physics' settings actually work, and are not tied to just the 'Effects' setting.
2. Make so that grass (and etc. that moves too) only moves within, for example, a 50-100-500 meter radius around the player (depending on the 'Effects' setting [if 'Foliage physics' is enabled]).
OR (more preferable): make a separate setting, which would be under the 'Foliage physics' settings, in the form of a slider with the radius of movement of the vegetation, and assign the 'Effects' setting to other things.

ALSO: fix that if 'Effects' setting is set to 'Medium' and below the grass doesn't move at all (even if both 'Foliage physics' settings are enabled).

Because at the moment, so-called 'foliage physics' noticeably reduces FPS when viewing long distances. Since apparently the movement of the grass and other vegetation is calculated there too (which is not necessary, I still won’t notice the movement of leaves on trees that are so far from me).
^ I came to this conclusion because I noticed that although the grass did not move further than 10 meters from me, the bushes and everything else did. This puts a lot of stress on the video card.

I ran some tests near the swamp. Results of which you can see in the pictures below...

oak prawn
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Carno is viable in combat and a great addition but with current player levels there is not enough of its diet around the map you really have to hope for ai or hope some people are playing omni and tenonto which are very unpopular at the moment even killing dilos and harvesting there organs leaves you with not enough nutrients and you get that 75% reduced growth even if your dominating the savanna.

primal egret
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Throughout the game's development history, maps were added, changed, and then discontinued and replaced by the next map in the development cycle. This was oftentimes disappointing, as many good maps have been lost to time, most notably AE-001 and Thenyaw.

Time to break tradition and make a new tradition: Keeping maps. To be specific, one map. Gateway. Gateway feels the most "Isle" out of every map so far in development, and I honestly don't think any future map will be able to top it. When I think of The Isle, I think of Gateway, and that won't change if Gateway is phased out in favor of a newer map. Gateway has an indescribable feeling of completion compared to every previous map, and it makes The Isle feel more complete, which, is technically is compared to a few years ago. Gateway itself isn't just a map, but it's also a symbolic checkpoint in Isle development, where it has started to feel more like... well, more like The Isle.

(Note to downvotes: This does not mean that I'm saying Gateway should be the only map. I think it should be an optional map on the side.)

Keep Gateway in The Isle. Forever.

dawn willow
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What do you think of the following ideas?

  • Remove migration zones, instead distribute plants across the entire map (so that the gameplay can be spread across the entire map)

  • Plants should respawn more slowly in areas where herbivores stay for a long time than in areas where there are none

  • Significantly slow down hunger and thirst drain (so that map exploration is not punished by starvation)

  • Herds and packs should be noticeable from significantly greater distances (more animals = more smells and noises)

Of course the ideas build on each other or are dependent on each other. But I think there would be a lot more variety that way instead of constantly going through the same hotspots.

inland wind
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Can we make night-time this kinda dark again? kinda missed the feeling of the isolating darkness as it creeps in... (this is when it rains and is night-time btw.)

cinder bronze
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Give herrera more stam and less stam consumption whilst climbing, also please give its legacy speed back!

torn beacon
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Give ptera a chance to see more than 1m again at night.

boreal dove
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I just came up with a really good idea. Wouldn't it be really great if you could see before you spawn where the migration zones for your species and sanctuaries are located, so to speak in the selection screen, it would save you a lot of trouble. Oh yeah, the new map looks great in the selection screen but I think it will get even better as I get better, thanks for reading

tawdry latch
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Let herrera move diagonally or increase the speed of climbing sideways it feels so clunky and awful trying to explore structures. Would also be nice if a different climbing sound was put in for climbing different materials for rock and wood cause the crunching just sounds weird climbing boulders or concrete. Also fix NV and stam and quit being elitist and calling everything a skill issue when its driving everyone away from the game

strong knoll
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some areas doesn't have any ai of any kind.
but one spot that right side of the map have ai spawns like literally 3 goats right next to each other
what is happening to the game right now???

green basalt
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If a Herrera is clinging to a tree, it’s jump capability is very good.
However. If a Herrera is standing on a branch. It’s jump capability is no more than a ”belly flop down to the ground”.
They just cannot jump any distance when standing on a branch so let them jump as though they were clinging to a branch/trunk/rock/building/et al.
Also. Any chance that a clinging Herrera is able to sniff and find food rather than having to stand to find it?
And last one. Please can a Herrera gain some stamina, even if it’s very slow, whilst clinging.

bronze wren
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please fix server stability

boreal kelp
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The northeast lake is quickly becoming a hot spot similar to center from spiro. Mainly cause it ACTUALLY spawns AI while the rest of the map is virtually empty. Please even out ai spawns?
*just learned that this is because AI now only spawns nearby players, however the problem is that it means AI spawns more when there’s more people concentrated in one area

cunning rivet
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first time playing ptera since dilo and herrera dropped. spawned at water access and there were no fish, so i turned to the river. I flew down the entire central river and did not find a single schooling fish. the only fish i ever saw in that ptera's lifespan was a glitched, flying elite fish which i was not able to get.

ptera is unplayable until this is fixed, unless it just happens to be that na1 is devoid of fish entirely.

wary oyster
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Here's a bunch of random thoughts on sanctuaries and migration zones

I feel like with a map the size of gateway, migration zones are needed in order to move people around the map and actually meet other players.
Maybe 2+ adjacent zones depending on the size of the zone and dino roster.
The problem is the mid growth herbivores have a reason to go to the migration zones, but carnivores and people looking for a fight go to the current hotspots.

A solution to both would be to give the carnivores more reasons to migrate as well, like AI spawns focused around the migration zone(s).
That would move the carnivores, and that would make the migration zones the new hotspots for people to fight and find bodies.
Of course there's the whole too many bodies issue that arises as well, so AI spawns would probably have to drop off while the bodies are present, or something comes in to eat all the bodies.

The same could be said for the sanctuaries, having maybe 3 of the closest zones to the migration zones would better than all of them on the map being active.
They feel quiet empty and I don't even feel worried about running into anything as an herbivore, because what carnivore would be wasting there time checking a random sanctuary?
I do kind of get your reasoning for not providing carnivore food at the sanctuaries, it would just make everyone eat the guaranteed food then run and hide to grow.
A possible solution would be to make most juvie dinosaurs have a way smaller stomach for diet or diet and food.
It would make them stick around the sanctuary to continuously look for the food they need instead of just sitting in a bush for ages.
(Water should stay the same, or be available at a tiny water hole in or near the sanctuary to again, keep them active while they're small enough to be there but not get picked off by an adult dino just camping)
Aggressive ai like the birds may not want to be spawned in the sanctuaries, they can be quite strong against smaller dinos.

Edit: I hit enter before finishing... I do that a lot.

timber yew
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What ever duo combo you had before reaching "perfect diet" should also be contributing their said bonuses. If you got carbs and lipids those bonuses (scent/nv, stam regan) should be applied along with the last bit of proteins when achieving perfect diet. Percentages don't have to be as high, though I think it would allow that much more diversity into how one plays their character to survive.

finite beacon
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Give players a reason to nest, right now there is 0 reason anyone would nest. Its a cool mechanic you guys worked out for a long time but nobody nests. Maybe give a growth buff for the hatchling so they can get to adult faster instead of nesting in and it taking longer than if you just spawned.

Give the parents a parenting buff until the little dino is sub adult. The buff for carnivores would lower hunger drain (until they are out the hatchling stage) and its senses like NV and scent. For Herbivores it would buff senses and damage(but not a super big damage buff so its not overpowered) This gives the parents a reason to take care of their offspring.

But for the Mothers if the baby gets killed they go into this "rage mode" for about 45-60 seconds where they use less stamina, take less damage, faster, and stronger. And to prevent the parent murdering their child they wouldn't get the buff if it was killed by their own species or themselves.

safe flume
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Add an UNSTUCK button that respwans your dino somewhere else because Alot of people die of starvation over some stupid ditch.

fresh pelican
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1.) The incessant fog needs to be lessened. I really miss the clarity and brightness of the old map- I hate to say.
2.) Would be nice for Herra to be able to climb sideways while up or down at the same time. Angled climbing.
3.) And cant forget stam regen issues. Some of us have work and kids and cant afford to be sitting waiting for things to happen. This game isnt irl and player enjoyment should be set above realisim at times.

brisk cloud
#

Please introduce interspecies symbiosis as a dynamic between a smaller scavenger/omnivore species and another small or medium carnivore or omnivore species as a means of livening up things for certain species that exist mostly as prey species or small AI hunters on the roster so that they might team up to horrifying effect for other small to medium species on the map without being considered rule breakers or mix packers.

To be clear, I do not support mix packing between species as it currently stands between species currently introduced in the game.

Instead I’m suggesting a relationship between two dinosaurs that is mutually beneficial and creates a unique player experience shared between those two specific species.

For examples:

1.) Oxpecker birds ride around on large herbivorous oxen, cleaning off parasites and bugs (foraging) but also acting as a parasite themselves. Digging i to their hosts skin with their beaks, effectively eating them alive whilst also enjoying the relative safety from many predators due to their proximity to such a formidable host.

2.) Crocodiles and plovers. Small birds that clean the teeth and jaws of food debris from inside crocodiles mouths.

3.) coyotes and badgers team up in fields. The coyote chases prey down when it flees i to the field and the badger lies in wait for the prey to take refuge in its burrow, or follows it in when it does to more likely ensure a successful hunt one way or the other between the two predators and their mutual prey.

4.) Ravens and Wolves will sometimes make actual bonds of friendship. Playing together. The wolves share scraps of their kills with the ravens and the ravens lead the wolves to carcasses they’re not as equipped to find without the raven’s help. Some ravens even follow the wolves they befriend if they leave or are abandoned by their pack.

This is just an idea I’ve had that I know will probably get a lot of downvotes, hate and condescension. But I thought it could be a lot of fun and give certain species that are pretty harmless by themselves, a chance to utilise a specific mechanic that enables them to team up with another species in order to be more effectively formidable in their own right.

placid hornet
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would be cool if Dilo hallucinations worked near water, cliffs, or mud like it wasn't bugged

wicked patio
#

we need more ai for crocs or more fish throughout the water systems, how am i supposed to explore the swamps with out starving to death, also why is the swamp not teaming with life and why cant I spawn there as a crocodilian.

thin grove
#

Pack scent rework.

The main idea is if the heat map can be tied into pack scent and have a larger range to sense it. Basically, we see how colors switch due to the level of player activity and it appears in the shape of “clouds”. What if these clouds could lightly appear with compass and would vary in size and colors too?

Here are a few reasons why this could work.

  • These clouds are more diverse than an icon and shows clearly how players expands their territory.
  • The colors and size of these clouds are based of weight and crowds. This gives you a good clue what to expect.
  • If it can be sensed far off, your survivability will increase (alerting vulnerable players or attract big hungry carnivores).

Either way, it doesn’t have to be exactly what I suggested but a system like this could be quite beneficial.

crisp kelp
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Could we please get an option to remove the quills/loose hairs from Dilophosaurus in the skin creation screen?

If I recall correctly, the quills/loose hairs are on an alpha map on the model so they could possibly just be made transparent/invisible

It would be a really nice way to give more customization for players

inland wind
#

Have a addition of more ambient sounds like birds or other noises that change dependent on where you are on the map, time of day etc

shadow talon
#

when diets are low, strength and healing should certainly be worse than one who has all diets full.
however it doesn't make sense to me that stamina regen should get worse and worse once diets run out or as stomach gets empty.

frankly it seems more realistic to me that as creatures get hungry their adrenaline kicks into gear and they become energized to go find food thus giving them MORE stam regen not less.

However as it is now you starve because you have to wait ages for stam to come up enough for you to even just travel/traverse water/run down prey/run from predator/survive the long dang dark/fog that takes all day etc.

As stomachs get low on food and diets run out health and strength should become worse yes, but stam imo should become faster to regenerate giving bursts of speed to try and find food.

Keep in mind when someone is desperate for food they get very focused and the body burns fat stores to fuel their quest for food. They get exhausted, aka weaker and less coordinated...but the adrenaline keeps you going.

abstract heath
#

There's a lot of feedback in here. A lot to read and filter through, even more so after a release or a holiday. I think it would be a good idea if the most prominent ideas were added by a mod/admin to a separate channel where we could vote with a poll as to which ones are most pressing. It may help eliminate or reduce the feeling of annoying one group of people vs helping another.

for example, looking at this channel its mostly that we need more AI, we need to rebalance either food drain or stamina drain, and we need to reconsider how strong the dilo is with regards to the current roster of playables.

In my opinion, you've really succeeded in making every dinosaur feel unique and I absolutely love that. Its one of the biggest goals you had with Evrima and I think its very noticeably implemented now. But, in doing so, you've perhaps neglected other concerns from the playerbase. We all want more dinosaurs, but not if most of the gameplay is starvation, isolation or frustration. Everyone here knows balancing is a difficult concept but the feedback here is good and sure it may not be simple to just "add more AI" but if your hardware cant support that, something else needs to be done (hunger drain adjustments)

The isle at the moment isn't hardcore survival, its pretty sounds, colours and animations with interesting but conflicting mechanics which can all be massively improved by just releasing one or two "community" patches like other games do, where you address as many concerns as possible where you can

solar gulch
#

ok to help with nesting let me introduce you to an potentual additon to nests Dens (sort of) i dont mean u dig into the ground i mean maybe the male can weve grasses (or sticks) around a nest to protect it from scavangers and help hide it from preditors, larger dinos can trample the dens of smaller animals createing a loud noise which could cause an influx of scavangers to attack the nest now that its defences are down. this could also make it so smaller animals can place there nests in riskyer spots potentially closer to food without risking predation or scav attacks

lusty niche
#

Depending on which playable you're playing as, I think you should be capable of seeing through foliage to at least some extent. What I mean by this is to make nearby foliage or foliage witihin a certain radius somewhat transparant. Exactly how transparant and how large this radius may be depends on the playable. However, foliage shouldn't exceed more than around 60% transparancy. I feel like this would be especially important for playables who are meant to thrive in areas of dense foliage, such as herrerasaurus.

wise hinge
#

Herra should lose balance and fall out of a tree on a body hit or headshot (no tail! at all! and only while it is in climbing mode, on branches should be safe).

This should make them less "lucky" to survive predators that actually got a good drop on them. I like the little thingies but there strenghts should have weaknesses.

(Might actually create some Ptera gameplay to peck them out of trees x) and give the neckjumpers their own aerial predator lol )

ashen carbon
#

Dilo shouldn’t be able to send out as many clones as it does in the short time amount of time. Literally all Dilo has to do it bite you once and just sit back while it’s clones do all the work and makes it even worse it’s faster and you can barely ever hit it. Also you should be able to sniff during vemon effects that’s like saying we can’t or an animal cannot sniff after getting bit by a venomous creature it just doesn’t make sense in my opinion

green basalt
#

I have no objection to the envenomation of a Dilo even if it is killed, but to still be attacked by their "clones" is a tad over the top.
Once that Dilo who envenomated you is dead, the clones should not keep appearing.

stiff veldt
#

I understand some creatures having worse NV than others.... but nothing deserves to not see the ground it walks on

ancient plover
#

While making the stamina system "realistic" why not also make the food and water drain realistic (including not spawning in as a Juvie on the brink of starvation)

opaque saddle
#

Stamina and Health Regen Systems are bad as they currently are but not because they take too long. They make very little sense. Why does resting longer make them both speed up? It would make more sense for them both to be usage based. I.e Use all your stam then it regens slowly to start with but only use 25% stam and it regens quickly. Same thing with HP regen, if you take 90% damage it should initially regen slowly and minor injuries should result in faster regen. Resting should make both stam regen and hp faster but should not be a stacking system.

pine stump
#

Dinos like ptera should be able to take little bird baths in the water to get dirt off. It would be cute to have a little animation kind of like wallow but In the water.

Also adding onto ptera being able to land easier on trees, it could be like the hererra icon. You can hold right click while flying to mark what branch you want to land on and click to make you automatically land on said branch. I feel like it should be natural for ptera to land on tree branches without falling off of them

gilded birch
#

herrera should be able to smell whilst climbing

oak prawn
#

Unsure if this is a bug or not but on multiple occasions I've found nutrients I already have at 30 or 40 % and I eat more and it will start a new hexagon and ill start to get debuffs from malnutrition because of it. It makes for an unrewarding experience idk if im the only one who has experienced this.

swift hinge
#

get rid of the ai ptero's that spawn whenever you kill an ai anything. As a freshspawn I see no reason why you have to give up every first kill you make bc these things show up with a hitbox you're too small to actually hit them at while they draw the attention of bigger dinos to your kill. It's already hard enough to kill something as a newborn, no need to make it harder for virtually no reason.

river yew
#

It Started to Give Extreme Fatal Error Errors. This Should Be Fixed.

lusty niche
#

Its strange how your body doesn't align with the terrian. I'm unsure if this has already been noticed by the devs, but it's weird to be resting at the edge of a branch of cliff or stand in a certain area and have part of your body either be floating in the air or clipping through objects.

pearl panther
#

PLEASE FIX THE SERVER ISSUE AND THE RUBBER BANDING thank u ❤️

slow comet
#

give some love to unofficial servers, officials are full of hackers and have no rules but unofficial's you can choose from no rules to tons of rules and realism but they have more issues with disconnecting and just generally trying to join them is a challenge so give them at the least a queue

astral spear
#

guys, I think it’s worth increasing the amount of food around the dino. Playing as Deinosuchus, I very often found myself in a situation where there simply weren’t enough fish and I died. (it is worth considering that the fish may not yet be visible and you need to look for it, if anyone can tell me how to make the water clearer, I would be grateful). The new map is large, there are many places to travel and choose a suitable place for yourself, but in the end it turns out that during the journey you may not meet a player for a long time. Increasing the number of food NPCs will not turn the game into a peaceful direction; even the most hidden player will sooner or later meet someone and either die or kill (you can increase the number of players and the lifespan of the player’s corpse). Trying to unite players in one place is a sound idea, but water is this place, everyone somehow lives near a watering hole and I think that’s enough)

nova nebula
#

Fix the tree stunlock time!!!!! and wheres the trexs!!!

cold cobalt
#

yoo bring isle to mobile i'm on a trip tryna PLAY DILOPHOSAURUS

unkempt grotto
#

You should be able to navigate your surroundings for more than 5 minutes before some ridiculous storm, fog, or nighttime sets in, which happens way too frequently to enjoy the game.

cinder bronze
#

better beipi stam please

faint prism
#

I'm coming out of a raptor versus dilo fight. What to say ? Completely choppy combat, little lag, rollbacks, can't pounce if the angle of attack is not perfectly 90 degree. Coming out of this fight you have to regenerate so rest in a bush for a few minutes? Failed, the clones continue to attack... Died in a bush 5 minutes after the end of the fight due to a hallucination. gg very good gameplay

worthy nebula
#

let juvi be able to feed on the fireflies, and other small insects. AI is too scarse, cant even find fish

green orchid
#

Make it so herreras tail flops around when sitting in a tree. It currently defies the laws of physics...

round tusk
#

Ok I like fog and atmosphere as much as the next gal but like...It feels like I'm playing limbo rn

midnight glade
#

Have the little footmark mechanic turn RED whenever it’s a distance that Herrera can’t survive falling off from

ancient plover
#

I know that it isn't that important, but can you guys please dedicate a little time to correcting the server player count to show accurate player number??? It is so frustrating and doesn't seem like it should hinder you guys that much to just tackle it real quick

sullen ravine
#

please tweak herrera food drain its so hard to ambush when im starving most of the time

primal ermine
#

Idea: let the hallucinations stop after you kill the dilo who caused it. It's annoying to get harassed by the dead.

By the way: please let us sniff while envenomated by Dilo, I starve to death by being unable to smell especially since the venom takes a ton of time till it goes away.

wise hinge
#

Revert Pounce, Raptor(includes troodon) is now the only dinosaur that has conditions to its ability. Instead i feel these "checks" should be on Dinosaurs individually.

(Example: if you pounce a trike from the front, you should get impaled) and not wide across the board. Pounce felt so good on gateway release imo. Way more consistent then Spiro aswell. And now raptors have this chain around their ability to meet unreasonable conditions in a game with poor optimisation and desync. It does not work, the punishment of cliffs, trees, even some plants or wall, was already enough to keep us off. But now i feel pounce is dead in the water, unusable, unreliable, and playing/Learning the Raptor feels like a waste of time. Because you keep breaking it Why touch something that is not broken, bucking was broken, that needed fixing.

Think about it, not a single other dinosaur besides raptors has their ability so hard gated to prevent it from easy usage.
Meanwhile

  • crocs can grab u with 0 counterplay other then drinking elsewhere
  • dilos can envenom you for 10 minutes, and just chill far away while they kill you
  • Herra's can pounce without this check, tho logical else it be just as dead as the raptor is now
  • Pretty much every other dinosaur can use their ability flexible

We already had to meet conditions. And now you want us to risk a pounce on a moving target and have desync turn it into a claw attack or miss completely and waste 15% stamina?

Like im rdy to wear my tinfoil hat, but im starting to sense that this community hates raptors. Even tho Raptors risk being straight up killed on each hunt worth mentioning, while Dilos can just remote control kill you, and go afk while at it, its a pack animal right? well wake up. So is every other Carnivore in this game. (even things that eat themself team up)

celest orchid
#

Please tweak the Deino spawns. Every time I die and spawn in as a hatchling I spawn a mile away from water. With the new stamina you die of thirst because you can't get there in time.

dawn willow
#

These would be my wishes for the first quarter of the new year in The Isle

  • More spawn zones for Deinos, two are absolutely not enough, especially since you often just end up as a happy meal for larger Deinos.

  • Fix night vision for Pteras, they can't see a meter far at night.

  • Eliminate migration zones to allow gameplay to spread across the map instead of in hotspots.

  • Reduce hunger and thirst drain. You shouldn't almost starve to death because you want to explore the map.

  • Shortening endurance recovery time while sitting.

  • And please give us the Diablo. Currently 3 out of 5 herbivores can fight, although the Pachy has been nerfed.

  • Unstuck button or something similar for the countless traps where you starve mercilessly inside because you can't get out.

azure leaf
#

Herrera makes a noise when you type in chat, but you can't F call? . . . Why? Seems like using lazy species trait as a fix for bad key mapping. It would be smarter to just make the dulap flash when holding RMB then pressing F. Hold RMB then press F= Dulap. Ie;; If RMB is held- then no noise is made. If no RMB- then F call sound. Done. Otherwise it makes no sense to not have an F call, but STILL make chat calls. The implicit implication being that NO dino needs F call if it's only a sound to indicate chat for herrara then that could be true for all dino. Making all F calls unneeded-- and that's no fun.. . . If Herrera doesn't have an F call purely due to key mapping reasons -- using RMB as a modifier (just like for jump) instead would probably be a better 'fix' than it just doesn't because species 'trait'. Making it a species thing doesn't actually make sense if Herra still chat calls. :/

plush yew
#

Can more ai be added for more PvE elements in the game because PvP is really the only thing to do. Also, maybe balance the game a bit better.
These are 2 suggestions that i have.
• more AI (herbivores specifically$ and maybe have ai herds of herbivores
• possibly nerf stego and make it actually killable
• just overall balance the game please

leaden latch
#

fix ai. its terrible right now

scarlet scroll
#

Ceras chuffing by bodies is just tough to listen too as one

river rock
#

FIX LAG. Multiple times today i have died due to lagging back into people when orginially on my screen i am more than far enough away from them. How am i supposed to get away from something that is faster than me if i am constantly rubber banding back into them??

glass jacinth
#

Can we maybe have an Isle meme channel? TI_Cry

swift hinge
#

If you kill a dilo their venom should stop attacking you. Stupidest thing to kill them only to die to the venom later.

cyan elk
#

Can you hotfix things 🙂 ( In general not just over a holiday period ) having mechanics broken and server issues for months is rough

lavish cobalt
#

Oh boy what an End of the Year-surprise....

So first of all good job on the new playables in general they are very well done. BUT the lack of AI´s all across the map (with exception of only 2 rather small areas) makes it almost impossible currently to properly survive, be on diet and nest. When even pteranodons on the search for fish manage to starve now then clearly something aint right at all.
As far as I remember it was mentioned that the stamina-changes were supposed to "slow down the paste of gameplay" but whilst its a good idea you forgot to change the initial drivers of all players movement, which are food and water. If you want us to go migrate for food then you gotta give us a proper amount of time for it as all you did by the stam-changes is taking away the main tool to reach those initial points of interest (or rather areas) to begin with. It just ends up with disproportionate loads of pressure on the player (killing lots of the enjoyment in the game) with less chance of success even for veteran-players on the simples tasks as to sustain themselves.

Also since audio, a line of sight or simply luck are the only thing to find certain types of environmental prey-items I´d suggest to maybe narrow the environmental properties of some (like boar, deer, goat) to something more precise than just a "well you gonna find them basically anywhere".

The next point would be the atrocious sound-cutouts and lagspikes that not only cause headaches but also impete gameplay on a perceptional aswell as functional standpoint.
All in all whilst the new playables are good, the huge amount of problems that came with them made the game temporarely unenjoyable and barely playable. I hope those things get fixed , till then I wont be playing as fun is just as rare now as AI´s.

Cheers Guys 🫡

finite beacon
#

have ai spawn in migrations zones

mental iron
#

It would be really cool if there was a 150 player max per official server, but that 50 of them were reserved to be through egg hatches. Sometimes it is really hard to find another player with the same species, let alone the opposite gender to mate. I think it would encourage egg laying and allow people to really want to come in as eggs, as that would be the only way to join a "full server". Of course, it would need server access support, but also having at least 50 players coming in as eggs would allow for carnivores to be able to hunt younger dinos and have that particular population be a little more variable.

covert wave
#

This game would be sooo much better if they weren't tyrannical. They dont allow community servers to alter the stam parameter. Imagine if they let community servers change stam and have mod support. The game would be a lot better. I cant imagine the developers are actually playing the game in its current state and enjoying it. If they were actually playing it we would have better servers. There being cheap. If money is an issue I suggest adding micro transactions for certain colors on skins. Dondi has mentioned wanting to keep the game cheap. I disagree, but if they insist on keeping the game cheap at least add a optional skin micro transaction too increase development funding / pay for actual servers like every other game! This game has a lot of protentional but I feel the future is bleak...

agile galleon
#

So first off, since I only just played the update, Herrerasaurus was an excellent addition, sure it may not be ecosystem changing, but man is it fun, and the size is perfect to be sneaky but also not be virtually insignifigant. The climbing is awesome. You're gonna hate me for this since you've heard it before, but the only thing holding it back is the stamina system, yes I know I know, it's been said dozens of times, but it's true, I love herrerasaurs, well freaking done. Just please change the stamina, there's a line between making a game realistic, and making it unfun.

subtle sun
#

After being bit by a dilo I can confirm that venom takes an unreasonable amount of time to heal. It's incredibly annoying and the only reason I'm not starving as I type this while waiting for venom to stop, is because I had food beside me. Please fix this, venom shouldn't last like ten minutes.

boreal kelp
#

Venom shouldn’t take longer to heal than fractures

brazen mural
#

Fix the migration zones, or east plains will be the new center

ancient plover
#

Dilo venom takes a ridiculous amount of time to fade and their bleed kills a full grown cera quicker than a fight with multiple raptors. raptors are the bleeders, its their niche. dilo needs serious balancing.

remote dagger
#

Please add way more food in the game. Game is full of fauna. Plants. Forests. And nothing to eat as an herbivore lol unless u follow a group or migration. I don’t like the forced play style.

slow comet
#

Herra is a ambush predator yet its hunger drain is super fast and you cannot really stay in a tree for long, another thing is herras stam is better on the ground than it is in the trees. make its tree jumps take little to no stam (maybe 1-5%) since rn it cannot traverse through 5 trees without having to sit down for ages. idk how you expect this dino to survive when playing as herra im constantly on the verge of death and never have any diets due to how much ai fills it up, yet there isn't any. idk what the idea was behind the hungerdrain and the stam for herra when it was added but it doesn't work at all rn

edit: its tree drop attack hardley ever does damage for me idk if thats a glitch or something but it makes it even harder to use

strange aurora
#
  1. Will you please Update the Steam Page of the game into the new version of the game it makes the game look better and more appealing.2.Also Update the Requirements for The game both recommended and minimum.
median adder
#

some changes to dilo venom i would like to make

as a dilo u should only regenerate your charges if u bite the envenomated prey, this way dilo actually has to interact with the prey once it gets it to stage 3.

in total the dilo venom should only last 5 minutes

stage 2 should be blue instead of a differant shade of green. this goes for all dinos that use venom

rapid pumice
#

Simple concept written at 8am off of about 5 hours of sleep.

Introduce a 4th diet. This diet could either be gotten from specific things or from anything that doesnt give you one of the the standard 3.

What it does: Prevents bad diet.... thats it. No buffs, just prevents debuffs. for herbivores this could mean allowing plants to spawn more naturally throughout the jungle that dont offer any advantage other than staying away from the hot spots. This could encourage more nesting, encourage exploration, and you would probably see a lot more smalls around for longer, rather than just everyone being adult. although carnivores dont need the diet per-se because of organs, it would also allow them to feel more comfortable leaving the hotspots and chasing down herbis aswell. Migrations would still be useful in, if herbis wanted a better diet, they would have to travel to them and stay around them to keep the good diets up.

Currently theres no doubt thats theres 2-3 locations that youll typically find almost every creature in the game, and this makes for boring gameplaying. playing in the same areas, doing the same things because theres just nothing else to do. adding this would certainly spread the player base out, slowing the game down (which might mean other stats such as stam/water capacity or drain/hunger capacity or drain have to be buffed to help with such a pace) and allowing for more exciting hunts rather than just on a hill in the plains.

sand slate
#

scent system that ACTUALLY smells out prey and ai not just water and dead meat. or god forbid a safespace to die in from hunger, because you can't sniff out food. wut

opal cedar
#

Please nerf the crap out of Dilo.

  • hallucinations need to die with the Dilo.
  • no they should not get speed boosts
  • they should have a max bite per time limit. None of this lmb as fast as I can bs
  • unlinked packs (greater than 4) should cause a temp debuf to keep them from creating giant groups.
pulsar halo
#

PLEASE make it brighter during storms/overcast weather, even if there's some really bad thunderstorm you don't go completely blind irl. In-game I swear every single time it finally becomes day, a storm starts and it goes back to looking like night again TI_Limmy
The game is gorgeous, I just wish that I could actually enjoy it without everything being greyscale because of night vision constantly.

This screenshot was taken in the Gateway swamp at 9 AM in-game... the ground is disproportionately dark when compared to the moderately bright sky.

prisma leaf
#

fix rubber banding and add more ai spawns.

thorny heron
#

i think AI is the only thing that can save herrera because statistically a herrerasaurus will never find prey without AI spawns in forested regions

brave crest
#

Herrera should have hunger/food drain depending on how much it moves.

It’s an ambush predator so staying in one spot just lounging on a branch would slow its drain to a crawl but if it’s actively moving for prey like going to a migration zone, the drain would return to normal

ancient plover
#

Make more ai spawning

Like bro u often find players than bots

sick robin
#

I wait till ai is fixed and the ultra laggs by hunting and fighting in groups and all the other issues that make this Game unplayable since update.

pliant perch
#

1:the underwater vision graphic of the crocodile in the game should be made as in the old map
2:The stamina system should be restored as it was before

arctic forum
#

TROODON VENOM ADDITION

As of right now, troodon's venom is extremely basic and does not have enough to stand out against venom such as dilo. Its venom also in a way acts as a progressively damaging pounce instead of actual venom.

In order to improve how troodon's venom works and fit its playstyle better, It'd be a great idea to add stamina and attack slowing venom

  • How it works

First venom addition

Each stage, troodon venom progressively makes the downtime in between attacks longer

For example, if a dino's delay between alt attacks is 2 seconds, stage 1 troodon venom would be 4 seconds, stage 2 7 seconds, and stage 3 10 seconds

  • This allows troodons to swarm and get more pounces on the target, catering to its horde playstyle

  • This will also allow troodons to safely find an opportunity to pounce the side.

Second venom addition

Each stage, the rate at which stamina regens increasingly gets worse

Once the target completely exausts stam, its only a matter of time before the troodons overwhelm it due to the target almost being unable to retaliate

river rock
#

Can we PLEASE have food sources other than east plains. It’s very difficult when half the server is by the pond eating each other!!

strange nova
#

idk how a pachy and a carno can swim faster than a dilo but ok lol changing that would make more sense

agile sierra
#

It's barely cloudy (not even raining) and it's dark as night for some reason...

autumn marsh
#

I have no idea where to put this but can you remove picking where you spawn and spawning in active migration zone for herbivores and for carnivores they spawn at where their prey the herbivores spawn

making more then one paths to take to find these migration zones to avoid falling off cliffs and meeting other players on the way where carnis can attack and eat

the herbivores making their way to the zone can have food on the way but not a lot so they have to keep moving

amber plank
#

so so so much wrong now. i dont know what u did exactly, but the fun feel of the game is gone. now i play the isle if i wanna get upset at some point during my free time.

lime steeple
#

put fish on herrara diet, why the heck wasn't that thought of if they can dive?

foggy rune
#

All the official servers have a constant rubberbanding unlike community one. a fix would be welcome.

old sky
#

Feedback: Weather and lighting

Description: Weather conditions like fog and rain/thunderstorms are both too frequent and transition too drastically so suddenly. In the screenshot below, it was a perfectly fine bright and sunny day not even a full minute before it started storming. To make matters worse, lighting is HEAVILY affected by this as you can see (or rather, not see). It's only 2:37PM and yet it's effectively become night in mere seconds. This is too much and, quite frankly, detracts from the beauty that is Gateway as well as overall enjoyability of the game. What makes it even more concerning is the possibility of weather eventually affecting animals in different ways. Imagine Pteranodon players having to deal with constant storms making flight more difficult. Now and then is fine, but this is too much.

Suggestion: For weather events like fog and rain/storms, reducing their frequency a noticeable amount would both improve gameplay experience and make these events more interesting (thunderstorms even in real life can be awesome to experience....unless they're every day.) For lighting, please have it be less affected by weather during the day and overall improve how it brightens the map. Even on clear days, some areas can still be oddly dark due to how shadows are. On a related note, maybe take a look at the visual length of day vs night? Dawn and dusk can often make night feel way too long even if the night's length itself is fine.

median adder
#

I think the main reason why NE and EP is so populated is because that almost every dino has a spawn-point for one of the 2 locations so i propose a new spawning system

1: players would have permanent locations where they can spawn at (those being ones that are close to sanctuaries)

2: players would have dynamic spawning locations that depends on where their current migration zone is.

for example

A teno will always be able to spawn at some places near sanctuaries (it wont be able to spawn near every sanctuary, just 1 or 2 on the map) like swamps east and jungle I sector

But teno will also have dynamic spawn points, for example

if a teno has a migration zone at highlands, it can spawn at places near highlands (like jungle i sector, west rail access, RS I 12, etc etc ) but not at places like south plains, or northeast plains

for example if a teno has a migration at the highlands, it would be able to spawn at swamps east, jungle I sector, highlands J sector, west rail access, rs I 12 and water access. it would be able to spawn at these locations for 1 of 2 reasons 1: its close to a sanctuary or 2: its close to its current migration zone.

A carnivores spawning system would work almost the same except instead of multiple spawning locations for each migration it would have one for each migration for example

A carno has pachy, tenom galli, and dryo and its diet, and for example pachys migration was at east plains, tenos was at river delta, gallis was at highlands and dryos was at swamp.

carno would have 1 spawn point that was near each of these locations + spawn points for sanctuaries so it would be able to spawn at west rail access, jungle I sector, rs I 12 southern beach and east plains.

i say these locations for 3 main reasons 1: carnivores shouldnt be able to spawn at the exact location of the migration, 2: all of these locations are close enough to a migration for each of its diet and 3: it has a spawn point for a sanctuary if it chooses to go to one

this spawning system fixes 2 things 1: it gives the player the immediate option if they want to skip sanctuaries or not and 2: its stops major grouping in one area because certain areas (specifically northeast plains and east plains) wont always be immediately accessible to every body.

this whole system would also include the 5 minute spawn timer

(yellow circles represent sanctuaries)

or you could also go the route of spawning creatures randomly near their migrations but that brings up many issues with carnivore spawning, sanctuaries and player choice/freedom

all constructive feedback is welcome in #general-feedback-discussion

steep trellis
#

The weather affects aren't lining up correctly, often times reflections and noises aren't what we're seeing. Sunlight reflecting on the lake at the dead of night was a bit strange.

abstract holly
#

Herbies have had it too good for too long. I think there would be benifits if Goats, Deer, Rabbits, and some other AI would move toward diet plants and slowly eat them, making some competition for the herbivores. With this carnivores can more easily find them by looking out for those plants if they spot them. Herbivores who don't want their precious Diet eaten can kill them, but also put a beacon on them for carnivores around them. Carnivores already have to deal with AI eating their food and it rotting away quickly. Could replace the crabs with coconut crabs that climb the palm trees to get coconuts, and when a pachy hits the tree it falls down.

idle prism
#

the game seems to be designed for players to only be able to survive if they grow at hotspots, and this problem is worse than its ever been.

every time i try to survive as a dino, if im not at east or northeast plains, i literally starve to death. there arent even fish in the rivers to keep a herra alive. And the hotspot issue is even worse now due to how much bigger the map is, your much less likely to find food anywhere outside of the hotspots, especially since ai might as well be turned off completely, because theres none to be found anywhere on the map- and all of this just makes MORE plyers spawn on the east side of the map.

and the stamina system doesnt help either, i cant try to quickly make my way to a more active area because im forced to trot around while i hope that a boar will spawn before hunger takes me out. im starting to miss spiro 😭

mossy salmon
#

Is there a reason i cant see anything but my deinos tail underwater in the blue areas ? nightvision doesn't work underwater there for me either

scenic swan
#

The night vision on cerato is terrible either that or the game is just way to dark

lavish viper
#

fix food and faster stam regen and day time more bright + longer

ancient plover
#

Please increase AI spawns

Increase stam regen
-if I don’t have a spawn for east plains, you die trying to get there. Easiest way to put it. No AI and not enough stamina to reach there.

Before focusing on Dino’s, please focus on these serious issues so that we don’t have another legacy

I’m starting to lose hope that we won’t have a repeat of legacy

torn beacon
#

Beautiful map with always (disgusting) brown rivers. Is there an oath from the devs for this, or is green/blue water also an option?

rich wigeon
#

Devs wanted to get rid of hotspots. Now we have NE/E Plains. So basically NW raptor rock and center 2.0
Well done gentlemen, well done 🫡
Oh and pls fix ai, and hunger/thirst drain. And pls fix the darkness while a storm goes on. And if you working on that, pls do something for ptera.
Or even better: tldr: pls fix this game 🫡

midnight spoke
#

stop servers crashing out of nowhere

fresh ingot
#

So the current scent system as well as tracking leaves much to be desired, the following is a suggestion to revamp the current system with some simple quality of life things as well additional add ons and improvements.

I will start off by listing possible improvements to the current scent system.

  1. Enhance the ability to spot footprints by either making them brighter or giving a similar effect to what the blood currently has at night except of course making the effect blue instead of red.

2.Tracking blood for carnivores should start from a much longer range, currently bodies show up on the scent tracker as well as diets, I think a much simpler system could be used where you replace the body and diet markers with just one marker for blood but its either bigger or smaller depending on how long its been there and it only gives you a rough area of the body rather then the actual location. Another thing I would do with blood is make it so dinos with a good scent range can actually visually see blood splatter and trails from much farther away and also be brighter and as time passes the trail instead of just disappearing becomes weaker and disperses through the air making you search a wider area.

  1. For herbivores instead of smelling blood in the same way carnivores do I believe they should only smell it via the compass with the symbol at the top but not see the upclose highlighted blood trails as they wouldn’t need that precise sense of smell. I would also give herbivores a wind direction based early warning system via scent as long as they are using to to be able to smell carnivores coming for miles as long as the wind is blowing in the right direction.
left stratus
#

Small dilos should not apply venom to large creatures, and dilo venom should be way shorter for low tiers just 1 bite takes like 10 minutes to go away

civic mist
#

Please Nerf Dilos ASAP there spoiling the game 😦

subtle sun
#

Two things:

1 - Those little petra ai have no right to do any damage whatsoever. If you’re damaged after a fight, you ain’t eating that body, since if you try those little rats will kill you.

2 - If you want stamina to be realistic, make hunger realistic. You can’t go complaining that everyone is hot spotting and complaining about stamina when the hunger is so abysmal that hot spotting is the only way to actually survive and have fun.

native spruce
#

Same as many above,

-Small dilos, especially fresh spawn, should not apply venom to larger creatures. Many people like to petty-respawn, and will blind the other person over and over for no reason (has happened to me multiple times. killed a hypsi due to starvation, they spawn as baby dilo and blinded me).

Nor should venom last 10 mins. It should be at most 3mins if they dont keep up the venom, just like troodon has to.

-Hunger also drains too quick. I understand wanting people to always keep moving, but we cant move away from hotspots if we starve every time we get 20ft away from them.

willow ridge
#

My thoughts on balancing dilo:

I think we need to make dilo venom correspond to weight, so little dilos can use their venom against fights with fellow babies but they can't just nip an adult carno and make him hallucinate.

I also notice, dilo struggles when dealt damage as it's a bit squishy, but it never has to risk it's squishy-ness because it can sit back and summon clones. I would like a system that forces dilo to risk going in for more bites if it wants a kill, I think there are multiple ways to do this.

Short version of the following: Shorten venom to 1-2 minutes/5 minutes, make dilo bite to increase venom duration, make clones have a short delay before biting so that players have a chance to attack them and 'disperse' them before they do damage, if the venom'd player reacts fast enough.

One way I think it could work, shorten the venom timer to like, 2 minutes or something short like that, and if the dilo wants to keep the target 'venomed' then it must bite again now and again.
I like how attacking clones makes them disappear, but some species attack slower, so some species (teno, cera) can attack a clone before it nips them, while slower-attacking species (carno, stego) struggle to hit the clone before it deals damage. I would like to see at least a carno be capable of biting the clone before the clone deals damage, so perhaps if we just let the clone run up, then make the clone have a slight delay before it attacks giving the player time to bite it.

This way, clones don't HAVE to do damage if you stay on top of biting them first - But, this of course would take your focus or attention, so you can't ignore them (which you might ignore them if they did not do any damage) and the real dilo would probably try to make his next move or attack while you are biting a clone - Using his clones as a distraction while he gets a hit in.

Edit: I also think hallucinations should stop when the dilo dies, but fog should stay.

green orchid
#

Make herrera a bit faster than omni(c'mon guys he has long speedy legs)

charred geode
#

Nesting, a mechanic that took over 6 months of waiting to implement between updates, is completely null now that resource management is so unforgiving.

wise hinge
#

when you fix ai , please reduce it temporarily at NE plains and E plains. These 2 locations are currently hotspots (only areas where the ai seems to work afaik). By reducing it heavily in the plains and just having it normal elsewhere in the map , you will defuse the hotspot as it will not be sustainable for long times for bigger things. After a while u can bump that back up when the hotspots are no longer a thing.

graceful kestrel
#

Shadows feel generally too dark. I'm often struggling to see anything, within the close proximity of a bush/tree, during bright daytime and clear weather.
Shadows should be a bit softer/brighter, as light bouncing around illuminates spots not directly lit, and doesn't just completely darken spots out in the open behind a single bush.

This problem might not appear on high graphics settings, but I can't really afford anything other than all-low settings with the current optimization of the game and my distinct lack of high end graphics cards.

hidden minnow
#

add death button please

loud relic
#

Lower food drain on deinos, real crocs can go ages without eating

fickle scaffold
#

Making food more filling in general, or slowing hunger drain, would be nice. Giving community servers the option to tweak hunger and thirst drain would be fantastic! I've always felt like the isle was geared towards realistic gameplay but the drain rates have always felt arcade-like to me.

candid mulch
#

The alt bite spam prevention mechanic does nothing but make playing certain playables feel 10 times worse. I've died so many times as a pachy because my headswing just simply wouldn't work. Please reconsider this mechanic.

tame moat
#

Please give "diurnal" dinosaurs(ones that aren't meant to see well in the night) something to actually do when night comes. Maybe benefits for resting during the night, anything of that sort, incentivize players to actually be at least engaged in the game itself during the night. Most of my gameplay as stego has just been walking to migration during the day, stand still for the entirety of the night because I cannot see ANYTHING other than my dinosaur's underbelly and the outlines of some grass, and I don't want to lose 4 hrs of progress to a cliff Its impossible to even see without cheating by turning the gamma up.
As a herbi player, there is NO reason to look forward to nighttime. I get that certain playables need to benefit more as they are nocturnal and whatnot, but I'm tired of sitting and waiting to be able to play the game I purchased!
I can only enjoy one part of the game with this!
Half of it is spent waiting for the other half, even when I would love to be engaged with the mechanics, playing a game I enjoy, my only option is to sit still or blindly hold my w key and hope for the best.
Either give a purpose or objective for diurnal species to do during the night, or just increase the night vision back to where I can actually see the other half of my dinosaur.

It's insane how this was apparently checked and approved for this update.

burnt trail
#

Fix the rubberbanding im playing at 50 ping and still rubberbanding on NA6 after the server has just restarted

topaz patrol
#

I cant play evrima via geforcenow, u guys can please figure something out so i can play evrima via GeForce now please? ^<^

warm goblet
#

Maybe add a desert biome that only certain dinosaurs can migrate too. You could also add cacti as a diet

fallow vector
#

My health is green and it's been green for 10 minutes, CAN THE RED BLOOD SPLASHES GO AWAY YET?

ancient plover
#

fix hacking

lunar mantle
#

I was going to say something but I've skimmed through so many comments reflecting the same issues I wanted to voice, so instead I hope you guys had a great holiday break and good luck with your work this year! Looking forward to see what comes out next! ❤️

thorny heron
#

I think there should be a punishment system for herbivores killing other animals, maybe a comfort debuff or a stress thing? Would help decrease murderous pachy activities.

prime copper
#

Fix the tracking system. Make It more like the legacy one, right now its extremely hard to track another dino footprints.

torn beacon
#

Time to analyse why major overcrowded hotspots weren't that big issue in legacy V3 map (yes, not perfect, but pretty good) compared to Evrima maps.

wide lake
#

rubber banding on official servers especially Au1 it has gotta go

hushed willow
#

Plz fix the game closeing down sometimes if you try to log into a full server. Before you just got send back to the menu, now it sometimes just close the game.

west cobalt
#

no food in migration zones for carnivores

fresh ingot
# fresh ingot So the current scent system as well as tracking leaves much to be desired, the f...

this is part 2 ill post it in 6 hrs

Now as for entirely new systems

  1. I believe that herbivores don’t get near as much utility as carnivores do from the scent system and one way we can change this is by implementing either a dynamic wind system or a wind system that just randomly changes directions after a certain amount of time. After adding this system we could give herbivores the ability to smell predators for vast distances as long as the wind is blowing in the correct direction, this increases herb survivability while also giving the predators a work around such as coming from a different angle or simply going for a area that isn’t downwind of them.

  2. With hearing i believe that herbivores should get a movement mode similiar to sneak but with the intention of countering impatient or very large predators. basically the herbivore would enter a alerted state where its hearing becomes enhanced and if anything isnt sneaking in the direction its looking it will hear it moving faintly as well as have a vague blur in the cardinal direction of the noise, carnivores can of course counter this by sneaking but if they are too large for the target or the target is known to have better then avg hearing they might still be heard

  3. As far as sight is concerned ive brainstormed with a few others namely Jolly and we have come up with a idea that at longer distances sight becomes blurred to some extent and certain dinos namely carnivores should have an advantage in this in both range and the possibility that they can see moving dinos alot less blury compared to those that are sitting still

oblique wing
#

starving simulator. the world feels so dead which sucks because i really wish this game was more pve.

slim halo
#

Trackers
Right now the only way to find food as a carnivore is scavenging for previous kills or being lucky enough to find other dinos through calls or line of sight. Otherwise, you starve. There's actually nothing wrong with this, but I’ve always felt that senses could be expanded to fit each dinosaur within their niches. One example is better tracking/scent following dinos. I know this one sounds a little out there, but hear me out. What if there were some carnis which had the ability to track living animals scent accurately from a distance? Not just footprints, but perhaps scent fog pathways which get narrower/clearer as you close in on the target. Maybe not all animals, but animals part of the carni’s diet and/or potential nesting mates.

Obviously the ability would need some tradeoffs, for instance the inability to smell corpses or slow sprinting or maybe losing the scent clouds entirely if the animal gets too far, goes through water, or enough time has passed since it was in the area. Implemented properly it could keep runners and afk growers on their toes without making it too difficult to escape, and allow those who want to nest to find each other easier.

Possible candidates for the ability
Surprisingly this has been the hard part to think of. My initial thoughts were giga and rex because they actually were phenomenal trackers in real life, but them having this ability in game would be a little too gamebreaking. Cera doesn’t really fit the niche as its more of a scavenger. Most other carnis in game now are speedsters which don’t really struggle to find food generally. So options I can think of are Megalania, rex, giga, and alberto. For rex and giga I think it would need to be exclusively for tracking animals over a certain weight limit, or only for the subadult stage of growth.

ancient plover
#

optimizate the game, we don't all have a 4090 for playing the game at 144 stable fps, my pc is not bad and the mo st of the places i get 30 fps... i would give a part of the devs work to optimizate the game, it's not enjoyable at this point... and better not talk about the fps drops...

old sky
#

A suggestion (or rather, many!) for reworking everyone's favorite squirrel bird, Hypsilophodon! For too long it's felt neglected and underwhelming, so this proposal for a kit adjustment for it helps to alleviate that and make Hypsi feel like a proper animal!

[Docktor's Proposed Hypsi Kit Adjustment]

  • Spit ability overhauled:
  • Hit box changed to better match spit VFX (now spreads in a cone shaped radius).
  • Using spit no longer halts the Hypsi and can be used while facing behind you.
  • Blind effect lasts longer and is harder to wipe off, taking multiple wipes to fully get rid of. Drinking or swimming in water will rapidly cleanse it.
  • Blind effect will be less effective if re-applied too soon to encourage escape and discourage griefing.
  • Default spit effect now applies mild damage over time (only noticeable on smaller animals).
  • Added new effects for spit based on diet.
  • Spitting on grappling creatures (eg; climbing Herreras, pouncing raptors, etc.) now has a chance to knock them off.
  • Decreased range slightly and increased food requirement for spit.
  • Hypsi can now climb surfaces similar to Herrera, being much faster and agile but slowly sliding off of non-tree or rock surfaces (eg; human base walls or metal).
  • Weight increased from 20kg to 40kg (unsure if a visual size increase is necessary, but either way seems okay).
  • Now has resistance against sanctuary bees and can attack/spit on their hives for delicious honey and honey combs!
  • Alt-attack added that acts as a quick kick and spit, applying mild bleed as well. Spit during this attack has a drastically shorter range.
  • Now holds larger items like fruits in it's lil hands instead of it's mouth.
  • Now has growth upon spawning (not an issue thanks to the upcoming camera changes mentioned before and suggested weight increase. Also helps avoid headaches when mutations and elders come).

If there are any specific aspects you disagree with, feel free to let me know why! 👍

primal egret
#

Troodon Venom Rework Proposal #2

In addition to the current effect of envenomed targets taking increased damage from pounces, each stage of venom now also adds slight attack debuffs to enemies, and a special “drugged” screen border effect. This effect is mostly cosmetic, only adding purple haze to the edges of the target’s view.

During the day, stage 1 decreases attack rate (Delay between attacks) and attack speed (Time until damage instance is created) by 2.5%. Stage 2 adds 2.5% for a total of 5%, and stage 3 adds 2.5% for a final total of 7.5% slower attack rate and slower attack speed—a small effect, but at least somewhat noticeable.

At night, stage 1 adds 5%, stage 2 adds 5%, and stage 3 adds 5%, for a final total of 15% slower attack rate and slower attack speed—still a relatively small effect, but can make a large difference in allowing a horde of Troodons to dodge attacks. Also, at night, the purple screen border now waves and vibrates much more powerfully, but still does not actually obstruct the center-screen sight of enemies.

Troodon’s venom is particularly powerful against creatures with carnivorous metabolisms, adding an additional 2.5% debuff to stage 3, for a new total of 10% at day and 17.5% at night.

Additionally, exclusively during nighttime, Troodon’s standard bite adds a 10-second debuff to targets that causes any attacks made by the enemy to have a 25% chance to “miss” Troodons—these “miss” attacks can still hit other creature types, however. Once the effect wears off, the enemy is immune to getting the effect again for 15 seconds.

These changes would still leave Troodon in a very weak spot, but less of a nuisance and more of a mild threat.

To all who dislike this extremely minor buff that barely even changes anything, please consider explaining why in feedback discussion.

trail mountain
#

One thing that particularly annoys me about storms, aside from how frequent it is, is how LOUD they are. Even when I'm playing deino there have been times where the sound of a storm overpowered the sound of a waterfall I was next to while underwater which I find bizarre. It also doesn't help that, at least for me, the audio tends to bug out every time it storms with the audio rapidly cutting in and out which makes playing the game during a storm unbearable. Please lower the volume of storms or at least give us the ability to adjust how loud they are separate to other sounds in the game without being able to outright mute them

abstract holly
#

The current rendition of AI has rolled back the attempt to remove hot spots using migration zones as AI will spawn near a random player, making it easier for them to be found when alot of players linger around the same area, that now being both East Plains spawn areas. I see the direction they are going for to help with lag, not having all the AI randomly spawn around the map but is not good for players that want to explore the map as they are punished by it and the herbivores will be mostly unimpeded by any carnivors as most do not find any food outside of those hot spots or just eaten by adult carnivores. Coastal AI seems like a myth as well as no one is staying around the coast or even going to coastal migration areas. Rip sea turtles and crabs

  • I suggest they keep the system but make it so it prioritizes players within the migration zones and have occasional spawns at player spawn points so carnivores can find food they may need so they can get to the migration zone.
wheat hinge
#

There needs to be an anti mix pack system fast.

river rock
#

You guys made a big beautiful map and I cant see any of it because all i do is starve to death if i stray away from the plains :)

mint trench
#

There should be more aquatics it’s boring when there is only big angry crocs that will kill you as soon as you enter 10 miles of a water source

Maybe a spino or something or a Barryonix

charred geode
#

I refuse to believe this was playtested in the slightest. There are so many bugs with this update still present, not to mention just how god awful it feels to even exist on the map.

Stam system is too unforgiving with how scarce food is, even a simple test with like 50 people would have been enough to fix this immediately.

Latency bugs cause herra to be virtually unplayable, I am constantly rubberbanding mid jump, which makes me lose momentum mid air falling into the mouth of whatever im trying to escape from

Dilos venom is well programmed but its simply ridiculous that it takes 10 minutes for it to go away. What is the purpose for this. there is literally no reason for it to last this long. The mechanic would be just as threatening in combat if it lasted like 20 seconds and refreshed on proc. Its too easy to apply and too easily abused.

Herbivores have gone completely extinct because migration zones are null of life. There is no ai or plants there, so its a complete bait to waste your hunger for both factions.

Pteranodon, the creature who can travel the map at a fraction of the cost of any other creature starves easily because of how scarce food is.

warm valley
#

It would be great to implement some statistics. Like how many eggs, how many hours the Dino have lived, number of kills, etc

slow comet
#

add more caves and fix rain raining inside caves it looks so strange

fallen orbit
#

Migrating to the Evrima version on GeForceNow

This will allow a large part of the community who do not have a PC powerful enough
to run the new version to be able to test the new versions and provide feedbacks.

One of the problems that the game currently has is that it is imperative to have a powerful PC
to launch the game with correct graphics and therefore to be able to test the new version.

One of the solutions is to use GeforceNow which allows you to connect to a PC remotely to be
able to play it.

The problem is that the only version playable on GeForceNow is the old one and you can't change it.

Implementing the Evrima version on GeForceNow would not only address the issue of accessibility for players with less powerful PCs but also expand the reach of the game to a wider audience. his enhancement will enable more players to experience the latest updates, contribute valuable feedback, and foster a stronger sense of community engagement. By embracing this proposal, we can create a more inclusive and dynamic gaming environment for all The Isle enthusiasts, regardless of their hardware limitations.

midnight spoke
#

carnos stam is horrible. cant use the charge at all

dawn gulch
#

Before anything please fix Raptor pounce … it’s like it got neglected who cares about raptors…. Fix the pounce !! That’s is our main attack , every time we use it’s just a death sentence .

wicked wing
#

please make character menu opening sound optional

prime shell
#

for the Herrera nest, just an idea that occurred to me, give it a half tree burrow (like a woodpecker nest) where the entrance is finished off with sticks like the hypsi nest. So you'd dig a hole into a large tree similar to a dryo burrow (but smaller), and then have to find sticks to add around and build out the front half so you could go in and lay eggs.

shrewd crescent
#

The first half of this message is to shame this dude right here. The stego on the right side of the screen, I hope you managed to get to full grown and then die immediately after, because that is all you deserve.
Now then, onto the second part. What is wrong with stego right now? I knew that they have had some balance issues, especially as a juvie, but how is this fair? I'm just running around with my friend as juvie ceratos. Because it's borderline pitch-black at night, even with nigh vision, we accidentally encountered a half-sized stego.
Neither of us had any plans to confront it and kept our distance, despite that the both of us have been starving constantly.
I have no idea what what the devs were thinking when making this thing, because I kid you not when the stego, supposed to be big and slow, came hauling out of the darkness and continued to run me down like I had a broken leg and he has been training for the Olympics since birth. I'm not joking, I could not outrun a stego as a cerato. It was actually so much faster that it could outpace me enough to use its tail swipe which was what it used to kill me in the end.
I wish that I was recording this whole thing, but for whatever reason, trying to record just causes it to crash to desktop instantly.

However... there is one (semi) decent thing that came out of all this.

Dying from the stego was the first time that I died to something else other than starvation for the past 5 tries.
(I forgot to include the picture)

iron peak
#

players should be able to know the number of dinosaurs played per species when choosing a dinosaur to play to increase diversity

exotic musk
#

make sure to add strains for herbies too not just carnies

worn sand
#

This needs a solution now. It can't be possible to release a new map full of holes without addressing it until today. They released two new dinosaurs prematurely as a "surprise" in a version you were developing, unexpectedly releasing it to the public, as mentioned earlier. It's unacceptable that even in that version, the map isn't fixed, and it seems like you don't even consider it. I don't know if you read this channel; it appears as if you don't care, treating it like a free game. I paid a considerable amount for the game, a price set by you, and you should deliver a good game. Your work is phenomenal, and I applaud that. The game is realistic, and you know you have no current competition, but instead of motivating you, it makes you lazy, doing things when and how you want. You have a good game; why not make it excellent? Are you waiting for competition to start doing things? I don't feel that's the solution. From my perspective, if you take proper control, you'll not only gain more players and more money, but you'll also have happy current players, leading to them recommending the game. It's a win-win. (I use a translate)

ancient plover
#

unless in clear, or shallow water, you should not be able to see a deino eye reflection with nightvision

untold root
#

And somehow Gateway just turned into a bigger Spiro.
1 to 2 Hotspots, and the rest of the map is completely empty.
No Players, no AI, nada.
Just had my worst session so far and I honestly just feel like uninstalling this game right now.
Feels like a day1 Alpha release and I catch myself way too often simply not having any fun playing it at all.

quasi anvil
#

there needs to be some kind of arboreal (tree-dwelling) ai for Herrera to feed on like squirrels or some type of lizard

nimble chasm
#

always finding myself stuck as a stego in the swamps

dawn willow
#

It would be great if Evrima took a cue from Legacy when it came to hunger/thirst drain, AI spawns, and edible plants instead of migration zones.

jolly fractal
#

Quality Of Life Changes

Whenever I'm in the skin editor for more than 5 minutes, the game crashes. That should be fixed.

Maybe pull back the camera on Troodon so people can see over the grass when their a baby.

The character viewing screen in-game always makes a really loud noise. Maybe make that noise optional.

wintry marsh
#

Fix player count. It says 83/100 but I still cant join? Make this a priority please. It takes me half an hour to get into a server. If this isn't possible, atleast make it place you in a queue 100% of the time

torn mesa
#

make it so omnivores can get their diets from ai anywhere, not just in migration zones

west hamlet
#

limit on dinosaur types ie you have to wait to get a carno spot so you are forced to play another carnivore or a herbie for a while.

misty finch
#

If I'm an omnivore why cant I eat grass? Or meat in general off of a body?

foggy otter
#

maybe add some landing ability (similar to herrera predicting the landing spot) to ptera
kind of frustrating keep hitting the branch and fall off

quartz flax
#

i think there should be some sort of movement debuff and damage debuff for remaining blood. Like 25% movement and 25% damage reduction at 60% blood remaining and 50% movement and 50% damage reduction at 30% blood remaining. I only say this because you can bleed to death in this game without being hurt enough to get the wounded status. Even just a movement speed reduction would fine. Something that would reduce combat effectiveness beyond stamina regen because right now i feel like bleed doesnt do enough of an in combat reduction in effectiveness that actively shows a enemy getting weaker from blood loss. Like sure if affects your healing and stamina regen but thats primarily out of combat (keep in mind this a suggestion. It could be 10/20% blood loss and you get a 10-15% movement penalty) I just think there should be something that is causing you to become lethargic

robust salmon
#

Alt biting should cost stamina again

opaque meteor
#

No Ai and rubberbanding (making fighting impossible) really ruins the game .

rain galleon
#

remove fog please. its not fun and it is way too often. its blindingly bright as well even at night

calm harness
#

Why devs keep making systems forcing you to go all time to the same spots? I want to wander the map I !! like and explore and see things. Same as carni, omni or herbi. I wan to be able to survive everywhere. It can be hard but should be possible. I want to be able to survive with diats everywhere. Maybe not beeing able to get everything everywhere but at least something. The map is so HUGE and BEAUTIFUL! I want to see everything of it. But doesnt matter as what dino you are forced to run all the time to the same spots and than rush quick to next spot in order to survive somehow and as soon as you wander somewhere else your diats are out in an instand and that again is a death sentence. Thats not fun. And its sad. And also: You cant see your hand in front of you way to much time. Almost all time its dark, rainy, foggy, thunder storm or whatever and it feels like you almost never are beeing able to acutally see something.

slow comet
#

hypi should have alt attacks like dryo and they should actually do either decent damage or bleed, if you have been ever scratched by a cat you know its not the weakest thing ever and hypsi is around the same size also fix its stam for a dino of hypsis size its terrible

finite pewter
#

Make a ptera playable

gentle cloak
#

I purchased this game two months ago with the idea of immersing myself in that breathtaking, open, and lively prehistoric dinosaur world, placing emphasis on the atmosphere and landscapes. Although the new Gateway map shows improvements, the isolated island setting falls short of delivering the open and lively atmosphere I expected. When compared to The Spiro map, the overall vibe could be enhanced, and the legacy map felt more dynamic too. The concentration of species on a small isolated island in the new map feels generally unrealistic. It would make more sense to add a nearby mainland (I'd love to see some next-level mountains, perhaps combined with pine and redwood forests there), significantly enriching the atmosphere. While you might think it wouldn't make much difference, it will undoubtedly create a stronger sense of an expansive prehistoric dinosaur world. 🦕🦖🌄 Just feels like that's kinda missing now..

deep pier
#

I do think the current state of the game really struggles with the stamina system given that the rest of the mechanics, and core gameplay loop, just aren't built for it.

The map is too big with way too many cliffs or unexpected drops, AI is infrequent, the game has been built heavily around PVP with little to work for once you're adult besides... filling your diet, which requires PVP. It also doesn't pair well with the fast hunger drain or diet system either due to constantly having to travel and find food... It would be nice to see more features that play into the survival aspect that turns the new stamina system into a core feature, rather than a hinderance.

Few Survival ideas that don't require/promote the stamina system:

  • Slow down hunger drain and diet drain.

  • I know an elder system was talked about among the community a long time ago, don't know if it still is. Something like this would really help the gameplay loop which feels quite dry at the moment, as there's nothing to work towards by surviving.

  • An expanded scent system would also really help slower carnivores that struggle with the new stamina and large map, like Cerato who is supposed to have a keen sense of smell. In real life, young creatures tend to have little scent while many small creatures prefer to keep themselves clean to avoid detection from predators, so this would only apply to tracking large creatures, maybe boars, and large groups more easily. A better scent system could also make use of the mud feature more, as a way to mask scent when travelling or hunting.

  • More PvE food sources that don't run away would also help young and small creatures too, like an insect swarm for them to hold E and play an animation to jump and catch them.

  • Other gameplay options than just... walking around, eating or PvP. Making the nesting system better and implementing it into the gameplay loop would be nice, especially with the amount of effort that was put into it that most people don't see. Since right now, there's little incentive to do it and actively hinders you. In terms of using this as a method of recruitment, you're better off having someone spawn in as a juvi.

median adder
#

some omnivores like beipie along with grazing on grass it should be able to graze off bodies.

graceful kestrel
#

I'd love to see a return of the progression game-mode. Right now there isn't really anything to do after reaching adulthood, especially as a herbivore. Progression would make adulthood way more rewarding because it unlocks something new, instead of completely halting gameplay (other than bare minimum survival).

Ofc the current game-mode, in which you can select your favorite dino from the start, should still be playable.

idle prism
#

More gore, more violence, I like the new blood affect that happens when you get into a fight but we need interactions like this

If something like this raptor gets killed by a violent attack like this (and other stuff like stego swing, gators bite, ect) then it should be bloody organs should be squished out and flesh should hang off,(depending on the attack) evil stuff like that TI_Hungry

wise hinge
#

make creatures that do not get pinned lose movement speed when being pounced, and let it stack with how many are on.
then if you reach a point where enough raptors are on to make movement 0 , do a group pin animation!
a clean way to get it going

This animation and the entire pounce should stop as soon as the movement becomes more then 0 tho, for balance and to give the person who got pounced a 2nd chance at life.

this could occur for example if 1 raptor jumps off/falls off, and movement becomes more then 0.
This way with the conditions in place to "hit" a pounce you will not instantly get punished because a carno for example just full speed sprints into a tree with 2 raptors on him. While bucking i might add. And it makes Raptor more appealing to play again

If we gonna balance raptor, let us have at least some advantages over things barely bigger then us so they dont insta run us into a tree.

What you guys did with pachy's speed when its being pounced. I applaud you, thats the correct idea! , now do this to some extend to other playables we might fight with aswell (Ofc huge playables should barely notice the added weight so do keep that in mind

a Rex for example should lose almost no movement speed at all, so make it scale. If we pounce something that we can barely "not" pin down. Like just over the limit, it should have at least a huge problem moving around
(think of how you would be slowed down if someone just barely less then your own weight would be clinging to you disturbing your center of mass and balance)

But something that would carry a raptor like you would carry a cat clinging to you for example:
should have absolutely minimal disturbance from it, if you guys catch my anology.
I think this will satisfy the people who say "the checks should stay", and us raptor who are like "bruv but tree and rocks and 50km/h to get there..." will be less affected by it and it would make it more intresting to play raptor.

Also reduce hunger/thirst drain!

jagged rock
#

The shadows from the clouds chunk moving on the ground does not look realistic. changing settings does not help..

willow ridge
#

Right now, both of our omnivores are more like herbivores than omnivores. But not all the omnivores in nature are meek.

Bears are omnivores, but assuredly fierce and dangerous, and predatory. Humans too are predatory omnivores.

Could we have an animal who is an omnivore, but predatory? Able to eat organs and pull them out, but it cannot graze?
In real life, bears mostly eat berries and high-energy foods like digging up wild onions or potatoes. Humans too, do not graze, and bears do not graze, but both humans and bears eat fruits and vegetables that they would forage. But without farms, there is not always fruits and vegetables, and so bears are omnivores and not pure herbivores. (Except the panda of course.)

I'd love to see a predatory omnivore, the dinosaur version of one. I don't know much about real life dinosaurs to be honest, I don't usually try to study them, so if anyone would like to make suggestions on what dino could be a predatory omnivore, I'd like to hear it!

weak fern
#

give us the stam regen indicator from legacy

thorny heron
#

The rubberbanding is ridiculous, how did this even happen? Fix it and add AI.

slow comet
#

the fact that you guys nerf stamina drain because rn "the game is to fast paced" is insane as rn the majority of playables have a super short growth, ALL the playable have a insanely fast hunger and waterdrain (except for stego and deino). if stamina needs to be slower so does hunger and waterdrain and growth time or it causes everyone to clump together at hotspots which was stated not to happen on gateway. all dinos should have at least an hour of hunger and waterdrain to fix this. another thing that helps with these hotspots is the fact that it seems every migration takes me to NE or E and i rarely get a different one. adding some more migrations to the locations in red would help

edit: same with weather rn its short and freaquantly but it should be rare but when it happens it should last ages

jolly fractal
#

I have a couple ideas on how to stop players from clumping on northeast and east. I'm going to post them all separately so you guys can judge them all individualy.

Giving players a “Homesick” debuff when far away from migration points. The debuff should make surviving harder. Players close but not inside their migration point shouldn't get this debuff because it's annoying and they likely aren't trying to leave the migration.
Idk what the debuff could do, just not speed because that would punish players that are trying to get to their migration point.

Next post in six hours.

faint prism
#

I think we need to do something quickly on the Raptor/Dilo subject. Currently the raptor is unplayable, if you think otherwise honestly tried to do something with it. It's simple if you come across a dilo, it's over. For me the problem is not the damage but the speed (and the dilo has a little too much life). OK a raptor cannot 1vs1 a dilo I accept. On the other hand, 47.5 Km/h DILO and 46.8 Km/h RAPTOR? Yes the carno is faster but that's ok because it is less maneuverable so that compensates, the maneuverability of the dilo still allows you to follow a raptor so as a raptor it's game over. The raptor is an anorexic dilo.

agile granite
#

**About optimisation ('Foliage physics' + 'Effects' setting), also it's a bit QoL (because I want to see the grass moving independent of other so-called 'effects' in the game).

  1. Make so that all two 'Foliage physics' settings actually work, and are not tied to the 'Effects' setting. What I mean is if 'Effects' setting is set to 'Medium' and below the grass doesn't move at all (even if both 'Foliage physics' settings are enabled).
  2. Make a separate setting, which would be under the 'Foliage physics' settings, in the form of a slider with the radius of movement of the vegetation, and assign the 'Effects' setting to other things.**

Because at the moment, so-called 'foliage physics' noticeably reduces FPS when viewing long distances if 'Effects' setting is set to High from Medium (thus the grass starts to move). Since apparently the movement of the grass and other vegetation is calculated there too (which is not necessary, I still won’t notice the movement of leaves on trees that are so far from me).
^ 1. I came to this conclusion because I noticed that although the grass did not move further than 10 meters from me, the bushes and everything else did. This puts a lot of stress on the video card.
2. Also I didn't see any new 'effects' when swithed from Medium to High, so I really suppose the problem is in such unoptimized foliage physics.

I ran some tests near the swamp. Results of which you can see in the pictures below...

native heron
#

can we PLEASE know where our migration zones are before spawning so that we don't end up on the other side of the map as a juvie?

bronze wren
#

fix server ping

steep trellis
#

Consider using the "paler" change in skin more often rather than for just those nearing death via bleed; dehydration or starvation I think would benefit from using this color mechanic. Possibly even elders dulling out in saturation too.

stoic lily
#

make ai actually spawn and make more rivers

green basalt
#

Let’s look at the Herrera diet.
Crab. I can't remember the last time I saw a crab.
Tenno. If the Tenno is a player, it won't let you leap on it more than once. Same if it's an AI one. One landing and it'll either attack you and kill you, or if it's smaller, it'll flee and you've zero chance chasing one down. Oh! And when was the last time you saw an AI Tenno?
Boar. As a Juvi Herrera, prepare for a fight. They’re hard one to take down but not impossible.
Bullfrog. Rare and you never see one in the swamp. Of all places.
Deer. They'll always run. You'll chase them and you'll make a racket in trying to kill one. and once killed, you'll have to run away because the noise you made will attract any other predator for miles around.
Hypsi. Rare. Hardly see one and fast as something really fast. So good luck catching one of them.
Chicken. They're not only rare, but they run like Usain bolt and in any terrain bar a pathway, it's hard to even spot them let alone catch one.
Dryo. Can't remember the last time I saw one.
Petra. In all the hours I've done on the Herrera, I've seen just 2 of these once fairly common fliers. Both within 15 mins. Both got eaten by me 8-))...
Bipee. Rare. They'll stick to water sources so as soon as they spot YOU, they're gone.
Goat. Rare. Can't recall seeing one lately.
Turtle. Not seen one since the new update dropped.
Galli. Rare and good luck in chasing one of those down. And even if you're an adult and end up fighting one, there's a good chance you're the one who'll end up fleeing and treeing yourself.
However. Shoal fish are fairly common. On some rivers… But for some daft reason, they're NOT even on our diet. So, you'll catch and eat them just to survive. But not to live and flourish.
What I’m saying is, Herrera’s diet needs a HUGE overhaul.

left stratus
#

do a minor update adding dilo to diet for some carnivores I am sick of not getting nutrients from them

main valley
#

I would love to be able to connect to a server - let alone stay in one.

I would also love to not rubberband everywhere.

I would absolutely love not to starve to death every time I spawn in - It feels like AI just don't exist at all.

strong gyro
#

Make an unstuck request channel

mortal rampart
#

Please make herrera regen stam slowly while clinging and also make it able to smell while clinging.
Would be a huge quality of life change

stone reef
#

its probably been butchered but the stam needs to be balanced. I like the idea of a slower paced game but I can barely do a 100m sprint and then I have to regen which takes time away from finding food. My hunger goes down way too fast compared to the time it takes to regen stam. This makes it nearly impossible to migrate.

limpid hatch
#

(may be only for hatchling) Sancuary mushrooms should fill the empty diet spot with the last diet they dont have; not a double of an existing one, so we can have the 50% growth like intended with the mushrooms.

strange finch
#

Your eyes should stop glowing from nv if you are sleeping, also give ability to cancel sleep but stay in sleeping position

fading raven
#

I played Cerato today and dies because of hunger. I got 1% from a chicken and 1% from a goat. 2 Hererras gave me like 20%. How are you supposed to survive if this dino has hunger 24/7? Could you change this, so that it is better playable

thick bolt
#

Update dino diets to include Dilo and Herrera. can't keep a diet and no incentive to hunt Dilos or herraras when i am not hungry because i dont get diet

misty finch
#

Before you start releasing dinosaurs that depend on ai to live. Make sure the ai actually spawns. I cant find fish at lakes, no frogs, bunnies, deer, boar, no bubbles for me to dig up at lakes, no bushes for me to find and eat before i die.

modest moat
#

focus more development onto herbivores because the current carnivore bloat in the roster makes the ecosystem unbalanced and the game very unfun

fallow vector
#

Something positive for a change. I like the lightning from the thunderstorms. I love they're loud, that the rain makes footsteps harder to hear and provides audio stealth which is a very interesting way to play with the features of the game being how crucial sound is to locate prey/predators. I love the flash of light that gives you brief vision but otherwise hides the enviornment in darkness while the distant blue bolts light up the clouds in the sky. I like that it provides a sense of chaos and fear for dinos that are clearly out of their element or environment. Imagine you're being hunted or starving to death, how the thunderstorm makes it harder to hear to hunt or what's right behind you. Then it's up to you to decide to keep running, hide, or find some way to make use of this chaos. Great work devs. Something I imagine people don't say often because they're looking at other glaring issues very eager to play your game.

As scrutinizing, overly critical, and negative as feedback gets, the truth is that everyone's excited to play this game. They're wanting the best out of it and acknowledge it's in an early stage, so their feedback while at times might be harsh... is veiled over the fact they clearly want to see this game succeed. Hope you guys are having a good new years and had a happy holidays.

boreal kelp
#

Been watching a few streams of the first gateway stress test to see how the map has changed (Defeatpete here), purely out of curiosity. And I’ve noticed how there aren’t a lot of nice open flat fields in the current version like what’s shown here. Like we do have areas with few trees, but many are so obstructed by hills that they just don’t feel as open as they should imo. I think it’d be nice if we could get more of these large, open flat areas if possible. They’re especially good for combat, and give Dino’s like galli and carno actual room to run freely. And seriously don’t just past palm trees every 50ft in open areas, just keep them open. I’m also not saying open areas shouldn’t have hills, and more that every open area is hilly now.
Granted I still haven’t explored the whole map yet(very hard now with hot spots being as prevalent as they are), so if anyone knows of places like this I’d like to know

*also won’t lie I kinda miss the old grass, not that I dislike the new grass at all, just throwing it out

charred geode
#

I dont like having to use night vision during broad daylight because the shading is so aggressive. Everything is too dark.

torn mesa
#

dryo really needs more colours

arctic rover
#

Servers are overwhelming predator type dinosaurs, because herbie isnt rewarding or fun. Herbie food situation is restrictive and keeps you locked to zones in the map unable to explore or have fun. Migration zones are remote. A lack of access to herbie food other than ONLY at migration zones makes the game a boring shuffle of just walking from point A to point B.

white depot
#

For as much as they rely on stamina to survive, Pteras regain it incredibly slowly. Like, you can't even fish if you're out of stam, which worsens your hunger, which worses your stam, etc. I'd love to see a moderate boost there, at least while laying down.

zenith ridge
#

Herrera needs a better diet :')
Most of the dinosaurs contained in the diet itself are either not AI, dinos we cannot kill as we are weak, or dinos no one plays anymore. I believe fish should be included on the herrera diet as they can dive and it could certainly help out a lot of infertile/dying herreras.

queen sinew
#

make sanctuary mushrooms show up when sniffing as a baby.

subtle sun
#

I feel like having the old stamina would fix most problems with gateway. Like- how yall gonna give us this huge map and then punish us for actually exploring it? I get it, you should absoloutely be punished for running everywhere, but right now it feels like we're being punished for even daring to play the game outside of a hotspot. Can stamina at LEAST go down as slow as it regens???

crisp knot
#

i think you guys should re add being able to see if a server has a dinosaur on it like in update 2. i join servers then i see i have an adult herrera i forgot about, or maybe someone wants to ply NA 6 with a friend but they already have a fully grown stego on there and don't want to kill it. it was so useful i don't understand why you guys removed it

arctic forum
#

Make the rear pounce able

left stratus
#

The map is actually so cool please give us the ability to actually explore it without having to be an admin on OFFICIAL

(make migrations work)

jagged rock
#

no ai have to constantly scavenge to survive or starve..

wicked ferry
#

Please make oranges give more food/diet, if you’re a teno, a whole orange tree barely fills up one diet slot

cosmic ivy
#

Add more plains on the map, too much forest and vegetation right now. Reduce the amount of hills and cliffs on the map. Remove unnessecary Palmtrees in the middle of plains. Add spots with taller grass instead of bushes, add colourful flowers too. We need more overlookable space to be able to live out an ambush predator experience or a herbi herd grazing in those wide plains,or eating flowers (diets) while carnivores are lurking in the taller grass to ambush. It gives more space to fight, is more fun to run or walk over and looks amazing while still being realistic.

wintry marsh
#

I know its a long way off, but some ideas for Oviraptor.

Diets
Oviraptor would be an omnivore, since this seems appropriate and also we need more of them.

Honey - You already have bees as a thing, so a possible mechanic to sneak into sanctuaries and rip hives open would be a cool feature.
Compy - Barely any diet, but would work since they can forage, and galli doesnt have this so may aswell give them it.
Bullfrog - Makes sense
Mango - Oviraptor seems like something that would make use of coastlines for some fresh food, also mangoes aren't on alot of diets.
Eggs - Give them the ability to smell nests. Also allow to them to steal eggs. The size of the egg would determine the amount of diet.
Baby dinosaurs - Similar to the egg thing, but when they get to juvenile they go off the diet.
Crabs - Make them spawn more often, and like the mango, I like the idea of them occasionally chilling near the tropical coasts.
Chicken - Big chicken eat small chicken

Environments
Oviraptor could move between temperate forests and the rainforests. For some reason I make a correlation between Oviraptor and Cassowaries. Don't ask me why, but something about a colourful egg thief stalking through a rainforest, searching for eggs really gets me. Possibly add another rainforest-y area near the coast, and add a temperate forest like in alot of the fan art. Add some nesting grounds, like the ones in Spiro. Maybe add some near migration zones, with a couple scattered across the map incase people wanna grow their families without being in a populated area. This is where oviraptor comes in. Along with the Migration and Sanctuary icons, add icons for the nearest Nesting Ground, so they know where to find eggs.

Sexual Dimorphism
Like many modern birds, such as ducks and peacocks, the Oviraptor should have a clear distiction between male and female. Give the male alot more colourful, bolder options, and give the female more neutral tones, like browns and greys. The older the bolder.

little turret
#

Herrera Kit Adjustment

Right now, Herrera lacks one of the abilities that I was most excited for, the ability to flesh graze: Herrera already gets a decent amount of food from snagging chunks, so this could be a way it can reliably get its diets from tenos, who... let's be real, a herrera is getting instantly one shot the second time it pounces a teno, who don't get stunned or knocked down from a jump. If it can only reliably kill baby tenos, what's the point of it being on the diet? After all, even if you get a baby, what's to stop the adult from corpse guarding. You can't exactly wait around with the herrera's awful hunger drain (but that's another discussion...)

So I reckon this ability could work that if a herrera jumps a creature FROM MAX HEIGHT (to avoid abusing the move from small vantages) which it can't knock down, an animation plays that instead causing the herrera to latch and rip off a chunk. Simple! The calculation is obviously simple, with anything heavier than an adult dilo being the target of this latch mechanic based on weight. I know concept arts are just that, as in they're subject to change, but right now the herrera is in a really rough spot and if fish wont be added onto its diet and its hunger drain isn't adjusted, the reliable source of food from pouncing someone to get a chunk, especially at younger stages of growth, would be really beneficial to its overall survivability

devout plover
#

Make perfect diet matter.

All 3 diets together are pointless once you hit adult, as you don't need the growth boost anymore. I propose changing 50%+ growth rate to 50%+ hunger and nutrient decay decrease to actually reward you for maintaining a perfect diet into adulthood.

You're basically sacrificing other stats like regen, health, and nv boosts for nothing; perfect diet should feel like a reward for keeping your animal in its most prime condition. You're fit, you're nourished, you should be able to reap the benefit of not needing to worry about the rush for food as much.

crisp sapphire
#

Add more more waterways so the deinosuchus can migrate too they dehydrate really fast without water.

blazing rover
#

add way more ai or increase server player sizes or spawn in random dead bodies

wintry venture
#

Not exaggerating when i say you cant grow as carno anymore

maiden radish
#

The game generally has gone from being superb on@evrima . To unplayable on gateway.

No ai spawns. When@they do they stamina out stam your dino .

Stamina drain and regain is KILLING this game.

We are YouTubers who dedicate our channel to the isle. Until it’s fixed we won’t play.

woeful frigate
#

Improving communication with players - more information about updates/news/plans etc. and which ideas (from players) will be implemented or rejected. Just please, contact us more than once a month with simple one update...

mighty marsh
#

Sort the laggy connection out

median adder
#

A suggestion for a couple tweaks to everyone's favorite gator monkey, **Herrerasaurus **! it feels underwhelming, so this proposal for some tweaks and adjustments that will hopefully make it feel more rewarding and consistent

stat changes

1: a general increase in damage and max damage without breaking bones to 450
2: way less stamina consumption when jumping from and climbing trees and more stamina consumption when on the ground to encourage tree travel as its already getting a ground speed nerf
3: buff it to 225kg

general changes

1: remove its stun it gets when dropping on creatures (it gets punished for dropping on something successfully which i find very odd)
2: make it quieter in general (its way too loud for an ambush predator)
3: make it more mobile with climbing, make it able to sprint diagonally as climbing feels very clunky rn
4: give it a longer growth time to balance out all of these buffs

fair furnace
#

we need more places in a server so make it like 200 but you need to make it so that it doesnt lag all the time then idk how but try

worthy nebula
#

I think devs have droped way too many changes at a time, instead of slowly introducing them and letting us adapt. New map, new stamina system, new growth systems (migrations and sanctuaries), new species, new diets, new AI spawns, new NV etc. When I log in it feels like whole other game. I have no idea where I am, where to get food and water or where I might find players.

I think half the problems we have comes from

  1. Players are not used to the map yet
  2. Stam punishes players too much

And its kind of a cycle. If you don't know the map you won't know the best paths to optimize stam usage, and if you don't have stam, you'll take more time to know the map/won't be able to reach certain places bc of hunger and thirsd.

fresh ingot
#

Idea for larger and less hand holding migration zones

1.4 large zones that all players will switch between called migration zones, between these zones food will spawn but it wont be sparce enough for the whole server to live off of or even a whole group.

  1. Inside the 4 large zones there will be un marked areas that contain all diet for each herbivore, the are it is in will depend on the geography and some dinos will overlap creating rivalry’s between species for food

  2. The purpose for the unmarked areas is to get rid of the current carebear gameplay of literally being told directly where to go and where to eat with no further engagement from the player other then hold W and E. map knowledge will become important again and also promote the role of a leader among herds of herbivores and also passively form groups between people that wouldn’t normally play together.

4.carnivores benefit slightly from this as well assuming they also gain said map knowledge over time. In rl migrations are a consistent thing they don’t randomly change location on a map its much more simple, at certain time you move from point A to point B for survival, my migration system would work similar but it would be point A B C and D, smart players will watch the time and move to areas to ambush prey ahead of time or wait and see if they can catch a solo player or someone by themselves at the back of the herd. Carnivores will also benefit from the fact they wont have to wander which migration zone a certain diet is at and assuming they know the location of their target species diet they can simply go there and get said diet.

fallow vector
#

Carnivores have an added pressure with AI both with compy's and the birdies coming in to scavenge the body and cause a mess around the corpse. On top of this with the new AI system spawning based around players, this is causing people to isolate or condense into a singular zone.

I think if the goal is to get people to have interactions, then it should revolve around the migration system in a way. Perhaps by having the AI spawn and eat plants so herbivores have a reason to fight them off before resources are depleted. Leaving corpses to guide carnivores to migration zones earlier on before they're visible possibly. In general I think the AI should have a mixture of fixed radial spawns all across the map with limited spawns of random AI and some interaction to cause herbivores to feel threatened enough by passive AI that they need to consider killing them to eat at the risk of revealing where herbivores are looking for food. Migration zones shouldn't be a means to an end but should promote interaction on top of the stray AI we find in the wild on our own.

Otherwise, herbivores eat freely with perfect diet in sanctuaries with little pressure and have tons of free time to relocate to migration zones without fear of their diet going missing. There's so little consequence to time for them that herbivores can freely bully for fun and I don't think the game's intention is to promote going out of your way to kill for fun but rather to kill when necessary or feeling the need to.

full dirge
#

i feel like dilo and herras diet should be fixed, the diet for dilo is difficult to find since half of the cretures are either scare or unkillable and for herra its the same deal

sage oar
#

dilo venom effect last too long

brazen ibex
#

Regarding stamina I wanna say I completely agree with the overall philosophy behind it, it adds more weight and impact to the creatures actions when they have to consider how much energy to expend and prevents them from carelessly holding shift and zooming everywhere .

However the way that it is approached and implemented is what I have some feedback on, currently it's designed around you not using basic functionality for your dino to avoid using stamina and therefore be forced to rest and not play the game for a bit, which is a very unengaging way to approach it considering that at the end of the day, this is a videogame and I believe the overall goal for it is to be a fun game that is culminated from the expression of your ideas and creativity.

I suggest that you keep the idea of stamina management, but approach it differently. Stamina could be used to naturally guide the player to follow the intended creature behavior they're playing, and reward them with some stamina when they engage in those actions/behaviors. That way stamina management would be a lot more active when moving around while the resting functionality would be used for when they are forced to spend a lot of stamina in a short amount a time.

Some examples to convey the overall idea: Galli would recover a small amount of stamina when foraging and has less stamina drain when moving in a flock, a Herrera would regen more stamina when they are on a branch or a high point as they would be less stressed, Beipi gaining some stamina back when they dive in and out of the water consecutively, maybe marking your territory, grooming yourself or burrowing and other misc actions could also add to that ( the actions would depend on how you want the creatures to behave, they're just examples as I mentioned)

neon folio
#

Fix the food and diet depletion. It's way too fast.

wary oyster
#

Although I love the fact you gave us an update before the holidays, I think it should have been in an open horde test branch instead of the main Evrima branch.
Hope everyone here had a good new years.

dusty smelt
#

to prevent mix packing and corpse guarding poo from other species will eventually make you sick and corpses will also pee and poo on death but carnivores are resistent or immune to it for obvious reasons and on top of that poo will prevent afking in a bush for hrs, poo fixes the game

scarlet cape
#

evrima 8/10 gateway 3/10 🤮
Fix te AI.
Only two spots. The rest of the map is death.

hazy solar
#

The map is great but the new system is killing the game

slow comet
#

game rn is in a state that if you dont spawn east or NE you dont see anyone and die, no ai or anything. idk why but migrations seem to take people to NE constantly and the only place to find ai is NE and E, FIX THIS NOW

lyric crescent
#

Herra reworks that should be done:
decreased height needed to perform an aerial ambush (most plam trees are to short to perform this attack)
increased health from 175 to 200 ( so it can tank one bite from carnotaurus)
when clinging the nightvision range should touch the ground (because half the day is either foggy, night, or thundering it makes it very difficult to see below you)
ability to sprint when climbing horizontally (the current climbing serves it's purpose but is clunky at times)
better vision in water (to allow it to catch elite fish)
also fix audio

reef ibex
#

This is not a suggestion for the game, but self-selection egg ping roles for each server cluster would be great! I keep finding myself circling through the servers looking for eggs, and this would be very helpful

green orchid
#

Increase the hunger and thirst time to counter the slow stam regen

wise hinge
#

I think it be cool if we could sleep without safelogging automaticly..

What if you press H to sit, hold it to sleep, and then hold it again to start a logout timer of 60 sec
(this way people cannot combat log and have it ready to just quickly exit the game if danger finds them and stay ingame otherwise)

Then by pressing H in sleeping mode you'd revert back to resting mode and the rest we already know.
Sometimes i need to afk and im just sitting on a rock unresponsive, i think it be cool if i could "sleep" and add to the decoration of the map for the duration of my afk's 😅 thats why i think it be cool!

bronze wren
#

fix server ping

karmic plank
#

Unstuck-button?

keen anvil
#

Add dilo to other carni diet

median adder
#

incorporate dilo and herrera into other creatures diet.

sand forge
#

HELLO ? Patch this HORRIBLE audio BUG ???????? it's been three months now !!

tough finch
#

Idk what the deal is with this horrible yellow-tinted silent hill fog bug, but it happens a little after joining a server after freshly launching the game and a little while after you die ingame. Only fix is to log in and out again and lose your spot in the server, which is another pain to deal with because of the incorrect server number displays. It's a shame because of how much the horribly dense yellow fog hides the beauty of the map, regardless of if its day or night. It's been a "bug" of sorts for the past couple of patches.

shadow spire
#

Give pachy back his stun with bigger things (cera and carno) but make it so you have to charge up the hit first for like 3 seconds

simple birch
#

Just some small stuff about the stam that Ive gathered from my own and others posts in here:

-Trot seems to be in a bad place, for many dinos its to slow to be a fun(ctional) way to move around at least without any stam regen. Perhaps it should regen after a couple min of trot or only regen if you have a majority of stam left or only ran for a short while.

-Regen time atm is kind of slow and tbh weird, if you want optimal stam regen you should drain all stam for the exponential regen over time. Instead it should go faster depending on the % of stam you have so if your very exhausted and have 0 stam it will take a while to start the recovery but then when your a bit rested you can move around, maybe eat and drink without getting punished.

-This is mostly speculative but perhaps some kind of energy/exhaustion system that's makes you loose energy or gain exhaustion when you run around a lot and waste a lot of stam quickly i.e if you move around by shift+W until 0 stam then resting and repeat you start to gain regen time(a bit like blood loss affects regen time) from energy/exhaustion but if you run for short burst and mostly trot or walk then you will have good stam, stam regen and maybe even trot regen for those small amounts of stam you burn.

-Just a faster base line regen, species adjustment and water and food playing a role either on their own or via a system like above.

-Sleep doing more stam regen and other buffs for other trade offs above loss of sight

-Small dinos should have exponentially more stam, it will make them easier and more fun

Some old post with a lot of yes votes about another way to do stam cus something has to be done its getting a bit crazy, not necessarily with i has suggested: #general-feedback message #general-feedback message #general-feedback message

shut hornet
#

I love the isle but currently as it stands it feels unplayable
Not mentioning bugs or anything like that, but from my experience with the new update its the size and lack of...anything

the Map is WAY too big, when most servers only host 100-150 players, I was in a full official server and saw no one for 1-2 hours, i heard 1 dilo when i went to the massive human structure and that was it. It is a beautiful map, the textures and detail are lovely, but the size makes the game feel empty, im basically playing single-player. This also causes problems with the Migrating system, having to trek my way from one to the other, only for it to despawn before i can get there because im too small or too slow

I don't know if it's a bug, or an issue with spawn numbers, but AI is also very scarce. I saw 1 boar within the same 1-2 hours, and i didnt even hear it until it ran up on me and killed me, so I just ended up starving over and over.

This is just my experience with the few hours i played, but i couldnt keep going, it was frustrating, boring and just not fun, so my only suggestion i can offer is increasing AI spawns and decreasing the map size

rigid otter
#

fix the games lighting!!! it been really bad for years now....

forest mulch
#

Simply i'd love for Herra to be able to sniff out dig spots for Frogs/Crabs the same as Galli/Beipi :')

Sadly most of my experience on Hera has been eating the dead corpses of my packmates as we all slowly starve to death </3

iron cipher
#

I think scratches are supposed to be indented into the skin, and scars to be like the scratches we currently have. I suggest just inverting the normal texture for the scratches

hollow estuary
#

I'm for real 25 minutes inside a migration zone trying to find the nutrient I need, please make migration zones actually worth the pain to get there

delicate estuary
#

If you're not adding rex or trike to officials, also remove stego, at least until you add the other two to officials. Stego players are THE worst. Video proof, although you shouldn't need any:
https://youtu.be/K_dBuMGcR1Q?t=354
||Ik it sounds kinda like she says 'big' sometimes, that's just her having a strong accent, she means 'pig'||
Edit: Also watch that full video if you need proof of AI spawns being complete crap + herrera among all the other dinosaurs having a major food/water drain issue

I have to admit when I recorded this, I was having a good day until I had died third time, then I stopped having a good day.... Herrera's hunger pains are too real. They need to fix AI spawns, because this is just agony....

💜Join as Youtube member and get your role in my discord and your name mentioned in the start of the video! 💜
Join my youtu...

▶ Play video
mental dove
#

Logs on as a juvie cera, hunts a baby teno, older teno runs me down, kills me, quits game. Garbage. Its not fun constantly having to scavenge to avoid death.

fallow vector
#

Average Pteranodon experience. Blind, 1% away from dying trying to find any source of food while burning almost all of my stamina looking for a water source that contains said food. So long, and thanks for none of the fish. We also miss sea turtles and crabs.

Also in the 2nd pic if you tilt your camera just right with night vision on for crocs, it affects the land as well. Might want to patch that or people will exploit that and be able to see what's in bushes in the night fairly easily.

hallow iris
#

be able to change herrera dewlap glow color because cool

willow ridge
#

Pteradon's night vision is so bad.
I just log off when it turns night, I can't fish or drink or land or do anything at all with the oppressive darkness. There's not really anything for pteradon to do at night except wait it out right now.

lime steeple
#

For the love of GOD please fix the Troodon camera. All we can see is grass, making it even more difficult to pounce things. Combined with the horrible server lag/rubberbanding and BUGGED pounce it's extremely disappointing gameplay when it should be fun. If you're going to take forever to fix pouncing at LEAST pitch the camera up for Troodons? Or let them zoom out a bit more? Surely that's something that can be done rather quickly to make this dinosaur slightly more playable.

opaque meteor
#

I wish the new playables were horde tested instead of actually launched. Giving people the option to play the unplayable buggy rubberbanding update that was released. The newest update broke the game and it seems like things weren’t fully balanced (or tested) beforehand.

i.e. not even adding the new playables into others diets seems like a pretty ridiculous oversight.

left stratus
#

if I have a lipid, and a protein, and an empty slot and then eat another lipid it goes into the empty slot instead of filling up my lipids!??!?!?! Can you make sure things fill up active slots first before going into their default slot this is so stupid

subtle sun
#

Please do something about rubber banding. I cannot count the amount of times I have died to it either because I can’t run right, or because I get flung right into the mouth of whatever I’m fighting. And trying to bite things is even worse because even if you do hit your target, too bad, didn’t register because rubber banding.

carmine loom
#

Can we please have a hotspot that is forested, but not a jungle? Sanctuaries have been the only place that has come close.

wicked ferry
#

Fighting at the moment has become very glitchy, especially with pachy’s ram attack not starting if you look in the wrong direction, aswell as alt attacks taking a very long time to start working and sometimes just end up being the primary attack

glacial shell
#

It's awkward to define night as unenjoyable when describing why it should be changed to improve it's playability because it's obviously meant to be a challenge to some degree....

But dear god night is insufferable even for nocturnals.

It doesn't aid the atmosphere to experience the game without color, shadows, any form of visual depth you can use for navigation, and without any method of alleviating the challenge with ingenuity or positioning, like the moonlight even at it's brightest can make for slightly more appealing screenshots but for actual gameplay it barely helps and still renders the world patchy with awkward dark spots littered throughout a landscape that the moon would normally be illuminating holistically.
Combat at night is similarly less skillful as your ability to observe your surroundings and take action based on your perceived awareness of the situation plummets down to luck, most of the time combat encounters whether it be hunting or otherwise end in one of the parties unassumedly jumping off of a "slightly too steep terrain" killing themselves, not like it could have been prevented unless you were practically inching forward.

The gameplay meta being to either log for half the day because nights are too boring and overnerfing of the players capacity to make smart decisions is a major red flag that nights are way too restrictive, increasing sight radiuses would also just be a bandaid fix because there's still no intuitive way you as a player can engage with the night to enhance your visibility as the night goes on. Shadows not being a mechanic is a damn shame as well.

Like ideally when presenting a challenge to a player, it's a challenge that they are both rewarded for enduring or overcoming, or it's a challenge that's engaging enough to justify it's investment regardless of the reward, night provides neither.

fallow vector
#

I want to re-submit this idea with better detail.

Currently, migration zones hold little any guarantee that carnivores can count on food sources being there. They're primarily in favor of herbivores to pick and choose their diets safely and encourage other herbivores to work together to do the same. Carnivores don't have this luxury on top of sanctuaries, and instead have AI sponges that run, die, and then either promote more carnivores to find and eat you, or the corpse vanishes from the loud lil guys that come to scavenge the corpse. Tl;dr: herbivores don't have to work as hard as a carnivore to grow to adulthood because they lack "pressure" for their food sources. Carnivores have all of this and more to contend with themselves as is, so going to a migration zone where pachy's and stegos have easily been fully fed and can work together against carnivores on top of already working against OTHER carnivores for diet sake or AI competition isn't promoting player ineraction.

  • suggestion
    Make migration zones appealing by having the AI creatures rush in on herbivores trying to eat and let them try to consume a good % of the resource is trying to eat. Since herbivores eat slowly, they must decide on eating very little for nutrients or killing their competition at the risk of leaving a "paper trail" to them and attracting carnivores to their location.

This means herbivores have more work to contend with and carnivores have a more promised resource than hoping AI or dead players are around. Now carnivores can eat leftover bodies or hunt players themselves. but wait there's more.

This promotes exploration and migration, which also means more players will be away from main water sources for longer periods of time. By creating a healthy rotating migration system that is worth going to as both herb and carn, you're promoting crocs to go without potential targets for longer periods and promoting cannibalism for crocs. Which helps balance the croc population more.

tribal hollow
#

Add Seasons to the weather. when it gets cold people have to migrate to other places

oak prawn
#

Currently I've experenced this first hand on the medium sized roster with carno, cerato, and to some extent dilo less than the others though. When playing even a 85% - 100% you have to be so scared of water because even smaller denos can get you I think smaller denos 50-65% ish should have a weaker grab or need to be more over weight then there pray because as of now a 60% deno can grab very large meduim classes and there not much they can do and they lose much more progress but the 100% v 100% match up between meduims and crocs is ok just because how massive they are but that little threshold where they have spent the same amount of time playing deino is just so much stronger. I think this gets my point down pretty well with no miss understanding the medium tiers should have more of a fighting chance against smaller deinos so all that growth isn't lost to a croc that majority of the time has spent the same amount of time as you growing or less and still dominates you. Edit: Dilo and Croc is not bad at all mainly talking Full grown Cerato/Carno I just think against smaller dienos you should have some chance to escape if your grabbed by a smaller Croc

devout plover
#

This is primarily a silly, "for fun" suggestion:

Let herrera latch onto dinosaurs it pounces.

Not a raptor pin, not a true pounce. Make it behave like troodon where it does the flat dmg on contact (as it does currently), but just cling to the side of the dinosaur afterwards with the ability to leap away like it can while clinging to any other surface. It can't bite while "latched" nor does it have any other use besides being able to dismount safely or be swiftly bucked.

This would allow it to more effectively use its pounce and get away rather than get stuck in the enemy and bitten to death if it doesn't immediately 1shot the animal. This would also be fun on bigger things in the future-- let me scale up and rodeo sauropods even if it does absolutely nothing to them damage wise, just absolutely Shadow of the Colossus these big boys.

slim halo
# glacial shell It's awkward to define night as unenjoyable when describing why it should be cha...

To add to this a little, night doesn't seem to be as big a problem as storms. Nighttime is nighttime, so it makes sense that animals with inferior night vision will struggle to see. But during storms, which can last more than 10 minutes, vision is just as impaired as it is during night. This means night can last 45+ minutes because a storm will suck up the daytime. Storms don't need to be as dark as nighttime, but they shouldn't necessarily be as bright as day. Just a hell of a lot brighter than they are now

tame solar
#

add food spread out around the entire map migrations are awful and dont spawn in the food you need half the time and ai are non existant. we need a new system that doesnt punish players for wanting to explore the map. also please fix the stam and hunger drain and water drain on most of the dinos. and maybe even a faster trot speed if you arent willing to give us back good stam regen.

lastly release minor updates that fix these issues rather than make us wait 6 months for one big update that ignores half the problems we are having.

cunning light
#

Add schooling fish to hererra diet - it can catch them easily enough, and since AI spawn is so abysmal, it needs all the diet it can get - the poor diet debuff system is the final nail in the coffin with the current stam and AI spawning.
You could easily swap them out for crabs or sea turtles - hererra doesn't seem like it would have too good a time near a coast, at least at the moment (because nothing spawns there :'D)

torn beacon
#

The hot-spot situation as it currently is (mainldy due to AI spwans near player groups) destroys any attempt to explore this island. It is a huge step back!

rose chasm
#

A pooping mechanic that can tell how fresh the poop is and size of dino and its diet could also be used for tracking the poop could also be places that plants grow for herbivores for new grounds for them to grow

graceful kestrel
#

Nightvision requires a general overhaul. If a player can't see it's own dino you clearly did something wrong.
Normal dinos are supposed to see more than 5 meters ahead, so they don't just walk (not even sprint) off of the next cliff without noticing it.

Well, there are still nocturnal, night based, dinosaurs, what about them? Aren't they supposed to have an advantage at night?

Of cause! This advantage however, should be be implemented by allowing them to see even further and in more detail, rather than just making them average and the rest horrible! You could even allow nocturnal dinos to see less saturated colors at night, instead of just black/white.

In general a change like this would allow players of non-nocturnal dinos to enjoy night, instead of forcing them to log out and rejoin when it's day again.

left stratus
#

in what ungodly realm of permanence does a freshly spawned Juvenile Dilo give a 100% Carno Venom in a single hit

please have dilo venom on juvies just not work as effectively on something much larger than itself

neon folio
#

Before you devs does anything dino related. Fix the AI spawning system. Can't find a single AI to eat. Don't make it spawn just in a MZ which is sometimes ain't no AI as well. I am sick and tired of starving to death all the time as a carni

hardy moon
#

Nightvision and day light

We need and update, as said earlier, you can barely see your own character it is unplayable. We also have to use the NV during daytime, so we need way more illumination in the game.

EDIT : is there a bug that makes the game darker after each night cycle ? The game is really bright after a reboot (or maybe depends on weather)

Dilo

IMO this is completely broken, especially the passive damage by the hallucinations.
After some fights I think the hallucinations should only offer a distraction for a bite, not being sent for dealing damages and play passively around a player.

  • The effect is so long that you have no situation awareness anymore, it is impossible to transition after a fight because the venom effect is still breaking the gameplay. This is from far the most powerfull effect I saw in the game, even juvies can cause huge trouble to adults

The stack should be lost if you kill the dino who stacked on you

Stam

I think the stam has been nerfed (maybe not on all species) but it is a huge problem with the ptera

AI

AI is still a problem, we need more life in the game and more variety according to the diets (herrera diet...)

eager arrow
#

a feature to implement in the future, after bugfixing and balancing current content first

TI_Troll **let small dinos ride your local deino! TI_Troll
**

Why we need rideable deinos:

  • hunted baby dinos get a chance to escape land predators
  • landing carrier for exhausted pteras and beipis
  • you can call a taxi to cross the river
    or booking a long trip to distant places
  • looks cool
  • brings lot of diversity, whole new possibilities and a true form of symbiosis to the game
    (crocs can benefit from bigger prey in longterm by snatching their past customers as reward)
  • you can hop from deino to deino

Why deinos dont have to fear that:

  • croc can roll, or alt bite to get them off and crush or stun them (costs stamina)
    or by simply diving under tha water
  • it takes ages for the small cowboys to deal any major damage ( enough time to retreat to the water)

Why its not abusable:

  • you need to be able to jump, or to find some kind of natural ramp
  • rideability is determined to the proportional weight and size to the deino
  • exceeding weight limit causes the deino to sink o7
  • carrying costs stamina -> vulnerable to hostile deinos

conclusion:

  • Shouldnt be that big of a deal to implement
  • cool
fresh forge
#

Horseshoe Crab Ai

silver idol
#

Increase ai in all parts of the map and make the migration zones move every hour and 15 minutes. Also decrease the dilo posion time to 4 minutes. Add more migration zone areas.

little gust
#

compared to the other dinosaurs, Tenno has far too little stamina. it can't defend itself against 20 Dilos/Utahs or 2 Carnos. in the current Evrima, you either don't run into any dinosaurs or you meet 2 Carnos + 5 Dilos. That destroys the game. Give Tenno more stamina, definitely.

median adder
#

let almost all dinosaurs alt attack while moving, it makes for more fluid combat and makes alt attacks feel less clunky

dusk dirge
#

AI either spawns on top of each other in one region on the map or not at all. There isn’t nearly enough to eat, leaving your dinosaur on the brink of starvation at all times and driven to desperation, hunting things they can’t kill and dying to them since they’d starve to death anyway. Due to starvation, you’re almost always without your diets. Carnivores can’t rely on migration zones for food, so they choose to stay in one spot (especially since moving takes forever leading to starvation, and running to make it go faster means you don’t have enough stamina to hunt or defend yourself) once again creating the hotspot problem seen on Spiro. This update’s extensive rubberbanding issues make fighting especially hard and unfair.

All of these issues are game-breaking and are contributing to the overall loss in players. The Isle just isn’t enjoyable for many people right now. These issues have got to be fixed.

lean crater
#

Add more server admins or add a /stuck command

swift hinge
#

Have lost 3 dinos in a week to randomly logging back in and being met with the creation screen despite logging out safely 100% of the time. Can Ya'll at least ensure your doodoo game can save data correctly?

boreal kelp
#

FOG. IS. TOO. COMMON!
I honestly feel like it’s foggy a third of the time I’m playing. Even just now it was foggy, it eventually went away, and then it got foggy again less than 2 min later. Fog should be a more uncommon event, I’d argue even less common than rain. It also doesn’t really convenience anyone since no one can see better in it than others, just a point of consideration.

wooden flame
#

theres quite literally no ai on the island

delicate estuary
#

For the love of Jesus Christ himself, WHY is tenonto on herrera's diet, but troodon, schooling fish, and utahoMnI raptor AREN'T?! It's ridiculous! PLEASE tell me herrera's diet is a WIP...

Also, I just died to a freshly spawned baby stegosaurus as a fully adult herrera with ONE singular hit. Buff herrera's health, or greatly nerf baby stegos' damage output.

glacial shell
old sky
#

A suggestion aimed to overhaul the appearance of scent and increase immersion! (Note: tracking was untouched as it's been said to be getting reworked in the future anyways)

  • When holding scent, the screen will desaturate except for scented items, making them stand out more. The amount of desaturation depends on the species; better smell = more desaturation. Color vision fades back to normal when you stop smelling.
  • Scented items themselves would have glow material on them that can be seen through terrain (similar to legacy scent) once close enough.
  • When tracking smells at a distance, colored "arrows" will appear around the dinosaur that point towards a smell. These arrows would start off as colored blurs that become more arrow-shaped the closer you get to a smell. Once you get close enough, currently in-game scent symbols (diets, water, meat chunk, etc.) will appear inside the arrow as the stronger smell lets you identify it better. To aid colorblind users, an option would be available to make distant smells have unique symbols in them to help you know if it's meat, water, etc. until you get close enough to see the regular symbol. (NOTE: The arrows could also appear as trails (no not like before) for better aesthetic purposes. The function is the same though.)
  • Both the glowing material from scented items and scent arrows could fade if needed when not looked at to help reduce screen clutter.
  • Migration zones and sanctuaries icons would remain on the compass as is.

Below are two edits to give a rough idea of how this suggestion would work in-game. These are just mockups, not EXACTLY how they'd look.

green basalt
#

Dear God.
When you made the Earth and put a huge ball of light in the sky called the sun, how many hours per day were set aside for daylight and how many for nighttime?
I know on the equator it’s almost equal. 12 day 12 night.
In summer in Europe and with other places on roughly the same latitude, it’s generally dark by 9 pm but light again by 5 am. So that gives us 16 hours of day and 8 hours of night.
So how come the people who made The Isle give us just 8 hours (If we’re lucky!) that we don’t need Night Vision and nearly 16 hours when we need to use Night Vision?
But then on most days it’s so damn well overcast that regardless the time of day, we have to put Night Vision on because you just can’t see bu99er all?
And regarding Lions. If they just eat Zebra and nothing else, do they suffer from bad eyesight as every creature in The isle does when they don’t get a varied diet?

hard elbow
#

Besides dilo venom being more effective at night I don't think there's anything that makes troodon or dilo nocturnal. Either buff their NV range or make the fats/double line NV diet exceedingly higher than other playables. Troodon especially needs some tactical advantage for what it does imo

white depot
#

Allow us to present to other (edit: non-herrer) players our dewlaps in all its splendour.

strange finch
#

change herreras sprint climb animation

scenic swan
#

I’m gonna say this again the night is either way to dark or the cera night vision needs a buff

boreal kelp
#

The AI spawning makes some playables dang near impossible to play, Herra especially. East plains and northeast plains are the only places where people are gathering enough for AI to spawn reliably. Both of which are horrendous places for herra to live in. Truly a shame this fun playable can’t shine on release

gleaming hare
#

Only things I'd change with the build rn :

  • Renable the spawn cooldown
  • Change the spawns so NE plains and S plains arent spiro in terms of how many people just go there regardless of MZ
  • Change dilos venom so one factor is how big the target is and how big the dilo is
  • bug fixes
woeful frigate
#

Pteranodon - make this dinosaur not useless. He needs update for this MAP.

Actually:
Defects: low stam, slow stam regen like 5tons dino, no any dmg, paper dino, many enemies, no more fun to play and even explore, really bad NV.

Advantage: Flying XD (but not too much ofc).

Why is he existing actually? What sense? 🙂

lyric crescent
#

When you die NV should still be enabled to allow myself to see what killed me instead of looking at a black screen, espeacially if you just get one shot from an ambush.

gilded spire
#

Remaster V3 map for evrima please.

clear storm
#

the isle: graphics? unmatched (for dinosaur games), perfomance? a bit wobbly but it seems to have been sorted out, models and design? unmatched, animations? unmatched, Sound design? unmatched, features (such as herrera climbing)? feel great to use. Movement? unmatched, soundtrack? really damn good. and yet somehow... someway... you manage to tear all this apart with crappy stamina and absurd resource drain... what the hell...

dense tusk
#

AI Suggestion: I thought up an idea for AI that could be added to the coasts to bring some variety since they're kinda boring. Horseshoe crabs. Why? Well, these bad boys are one of the most successful creatures of all time, existing for millions of years. Unfortunately, they're endangered now due to being farmed for a precious resource they possess which I think could make for an interesting mechanic in the game. Horshoe crabs possess blue blood, and the blood is highly sought after by pharmaceutical companies because of its medicinal capabilities, so I thought, it would be cool for that "blood/medicine" relationship to be added in-game. So, the ai would essentially act as a living salt deposit, but instead of healing vomit sickness; eating and consuming the blood would help heal bone break, venom, bleed, etc. However, it wouldn't necessarily be a food source, (except maybe pteranodons, since the crabs are on seafaring bird's diets) so it wouldn't be hunted unnecessarily. I thought it would be cool to honor the little dude and add some variety to beaches. I do have more AI suggestions so keep an eye out and let me know what you think!

gentle cloak
#

Add more flying dinos

keen horizon
#

TOO MUCH FOG, WHY SO MUCH FOG ALL THE TIME. Also, I should be able to find food outside of my migration area...I don't wanna have to stay in that area, esp for herbivores.

fresh forge
#

Meganeura Ai

wise hinge
#

Give Raptor (Troodon , Omni, ANYthing using the same moveset bassicly) a new ability.

See with the addition of the claw attacks when not attacking a flank, i feel we sometimes kind of suicide into things, and it had me thinking.
Since raptors like to "dogfight" and get into these clashes where pouncing is not a option, it would be nice to have a 4th ability.

We have

  • Bite
  • Alt-Bite
  • Pouncing

And i wanna add to that list with

  • Dodge backwards (Raptor jumps backwards like 3 meters? maybe 5? idk whats sufficient ;.; just keep it low, and minimal so it wont be a ez escape button)

This would be a small backwards jump , with only 1 objective: create distance, in order for this move not to break the multi-verse and all its dimensions, only allow this ability to be used when NOT sprinting. (Mixing sprint and this ability is as broken as mixing alt bite and sprint, it should follow alt bite rules for activation)

Additionally a 5 second cooldown should be in place, in the shape of a "small" bar below the stamina, kinda like Carno has. And it should be just as expensive as a jump to perform.

Now i think this would compliment the claw attack you can get when you pounce without having to setup your last will and testament.
and cant rlly be miss-used as its a non-dmg move. Its purely utility, and ud still need a combat sense to make full use of it.
Personally i think this will benefit Troodon the most, and allow them to be the true Ninja's they are supposed to be.
(they are oneshot yet also get flank attacks and pretty much end up killing themself, Troodon living the fast life, ik that, but now its absolutely speedrunning into the grave.)

And ofc. Reduce hunger/thirst drain!

torn beacon
#

no new dinos or content if it slows down the progress of fixing sever issues, rubberbanding, AI spawns and way too often bad weather conditions 🙏

thin grove
#

Nesting grounds.

Nesting grounds on Gateway should not be the same as on Spiro. Besides giving the same nesting buffs, my suggestion would be if nearly each species had their own grounds they would nest at and would be designed for their natural habitat.

Here’s some examples:

  • Pachy nesting grounds would have access to rock formations to seek safety onto.
  • Herrera nesting grounds would be filled with trees to climb.
  • Ptera would nest at cliffs at the coast.

Something I also suggest is, once reaching fertile maturity, an icon on compass would guide you to your nesting grounds. It can only be visible to your own species and maybe Oviraptors.

fresh ingot
#

Diet rework

so my diet idea is to remove the diets all together along with the idea of having three diets to form a buff. instead you will receive varies macros from foods not just one but different food will provide a different rate for each macro.

For herbivore literally add fruits, vegetables and other plants that would provide all the macros a herbivore needs to survive. Most of these would focus on weight gain via carbs and overall calorie intake.
For carnivores have them focus on gaining proteins, fats and carbs to promote muscle mass.

for both herbivore and carnivore calorie intake should be tracked daily and if your positive you gain weight and if your negative you lose weight. weight loss and gain would come with both net gains and net losses as far as your animal plays as you gain HP and lose speed and stamina but also maybe hit harder with your physical attacks such as rams or body checks. losing weight will effect your HP as well but increase your stam regain and also your max speed but if its unhealthy weight loss you will get a debuff to your attack power.

what will determine if the weight changes are over all net gains or losses for your stats will take into account several factors such as your body fat percentage, protein and fat intake, carbs and calories and a perfect balance will result in net gains with minimum to no losses.

lean crater
#

Why are waterfalls and rivers literally separate entities. Swam to a waterfall, hoping to go down it to the next water level, I end up stuck and since server admins are non-existent (UNSTUCK COMMAND), I'm basically dead. Connect the bodies of water and not just have this void to nothing that makes you drop down.

mortal rampart
#

Please consider looking into the pounce again. Right now if you're coming from even a slight angle (which is already caused if the target moves an inch) you just get punished for even trying. Speaking from my experience the pounce is USELESS in a fight and only used as a first ambush attack, as soon as the prey is aware of the raptors presence its almost impossible to hit a pounce because even if you basically pounce to its side at a slight angle it will deny that pounce and result in your death most of the times.

And with the hitbox being basically 2m behind your raptor all the time hit n run tactics aren't worth the risk, every half decent player will at least get a tail hit (even when hes nowhere near your tail). Hitboxes are a HUGE problem in my opinion being more critical on smaller dinos of course.

I personally enjoy playing smaller playable more but right now I always get punished in one way or another for choosing weaker and smaller dinos... if this keeps on you can bet you will only see rexs running around after it releases since small playables are no fun (not even agile since the stam regen is not really balanced at all)

fallow vector
#

This is physically eye straining to look at. Shadows and light moving across the screen in chunks like this. I don't have any suggestions to fix it, I just know when I watch this happening, my eyes hurt enough to need to look away.

static lily
#

With all the changes you made to the game it feels like you wanted to entirely step away from the game being a pvp game.

  • Literally barely any Dino has any other Dino that makes sense on its diet.
  • The Stam still forces your game play to be way to slow
  • The map is extremely big but still yet we got only a couple of areas that you can be in without starving - explore the map or go somewhere else and you will starve for 100 %.
  • Even on Spiro with a kill to kill game play your diet sometimes dropped and now we don't even have the stam + map size that effects your diet but also the organs that barely give any diets. Perfect diet is a rare or even impossible blessing.

Can't have fun this way. In my dreams changes are reversed back to 5.5 when the game was still fun but I guess that's gonna stay an empty dream since Dondi is creating the game for himself and not for the Com.

stiff veldt
#

Diet Intake Change
(Beipi picture provided by Doc)
When intaking food, it no longer will stop at one nutrient. if you fill one nutrient up, the remaining food from said intake will go to another slot that has said nutrient in it and so on until the food intake is all used up. This prevents the issue of swallowing food only to fill your entire food but not the nutrients and ruins your way to gain nutrients. This hopefully helps clear the issues with food intake

Another thing is lets say you have a Dot and two S as your diet, once the Dot is filled from intake, it will move onto the next diet and fill part of it such as how bile fills your food bar. while you have two diets in a slot you will get mixed effects such as half the health regen and half stam drain. Consuming one of the nutrients Dot or S would drain the other. so if you ate more Dot once you go over the S it will be swapped to a Dot, but on the other hand if you continued to eat S while a dot is part of your S slot, the Dot will drain while your S is filled

ember creek
#

Dryo's 'thing' can be really well developed dryo AI that a player can group, nest, and migrate with. Dryo will never be first choice for pvp or map exploration, so make it appealing to us role playing nerds. Intelligent dryo AI will also be a bonus for carnivore player wanting more engaging hunts. Edit: I mean dryo AI that only dryo players can group with. No mixpacking

nova condor
#

the terrain is so unfair a gali can run down a cliff but carno yeets himself

raw violet
#

Stamina regeneration is horrible... No need to say more

boreal kelp
#

In BOTW and TOTK, the leaves in trees get blurred out when you climb them. I think this could be very nice for Herrera since leaves can often affect your vision.

pseudo timber
#

Credit to @opaque wasp for the diagram.
And @boreal kelp for helping the suggestion
Perhaps as a way to make psittacosaurus more engaging to play, would be something akin to how leafcutter ants can cultivate fungi. As well as acting as a maze for animals that enter. Bar psittacosaurus themselves, which should get something to where it would be able to navigate without much issue. With dead ends and fake entrances to confuse predators.

late ice
#

Please add pterodactylus to Troodon's diet, possibly providing lipids (Pteranodon already does this).

dusty smelt
#

If you jump on something’s head as herrera it should be stunned, and for a longer time than a body stun

dense tusk
#

I know voice chat has been talked about, so I have an idea for how it could be expanded upon . So of course there would be proximity chat, but there could also be two more forms of communication other than chat. First, We could have walkie talkies that you find at stations or outposts and can use to communicate over long distances, and I think having a channel system where groups can use various channels to communicate amongst themselves would be cool, but I’m not exactly sure how it would be implemented. And second, communication by means of the radio towers. They could serve as a “global chat” of sorts for humans and send text messages to other stations, and could be used for asking for help from other humans or just trying to find other survivors. Iirc there’s more than one radio tower.

jagged jolt
#

do something against mixpacking, its just stupid AF when a Utah teams with a Deino like wtf. Maybe just get ingame support

subtle sun
#

Stop treating the game like it's free. We payed money for this game, we should have a say in development. Maybe start doing votes when you have an idea for an update (like the stam system) so we can have more of a say in development. Or at least do something to acknowledge us other than sometimes reacting to feedback or talking in isle discussion. Not all of us spend all day on discord in the isle discussion.

trim tartan
#

has making the fog dark at night come into question? would make it much creepier, feels like its midday at midnight. also, consider maybe making it easier to see during storms? feels darker than night sometimes. also maybe making weather events less common

silver idol
#

For species that are supposed to be in big packs like omni. Add a symbol in the smell system that shows other omnis close by so they can group up and hunt in packs like their supposed to.

cunning light
#

Since the island is so much bigger, and the AI spawn is supposed to be fixed by the new patch (heres hoping!), would it be good to increase the range of broadcasts? At least, the 'loudest' version, for full adults.

thorny heron
#

I think an aerial hunter that’s less maneuverable but more powerful than ptera could be good (ornithocheirus?) to be a predator for pteras chilling in the air. Might help make the ecosystem feel “layered”.

delicate estuary
#

NEVER. REMOVE. THIS. AGAIN.
It's sooo damn convenient and everyone missed it so much...

fringe frost
#

I think it's common sense to sort out the issue of dinosaurs lagging backwards when doing anything (walking, running, anything requiring movement), it's infuriating & it's been an issue for a long time, it would make it a much more enjoyable experience for players. All I'm saying is basically to improve optimisation, something that's needed to be done for a while.

desert bluff
#

Yall did a great job with the recent patch TI_HerraHowdy

agile granite
#

There is something wrong with the "Effects" setting (in terms of performance and convenience [due to the attachment of "Foliage Physics" settings to it])...

I can run the game almost smoothly (ahem-ahem, random significant fps drops at sunrises/sunsets that last for a long time...) on all 'Epic', except for this setting.

If I turn it on 'Medium', everything is ok, in all places I go above 60 fps (I will attach the screenshots), but when I switch "Effects" to 'High' or 'Epic', in some places it reduces my fps almost by half (and in others there's almost no difference in frames). Those places, which reduce fps, are River Delta and Swamp.

And I'd probably be ok with it (there is practically no difference between 'High' and 'Medium' presets if we speak about beauty, so I could just stick to 'Medium'), if the "Foliage Physics" wasn't absolutely tied to the "Effects" setting (i. e. if "Effects" are on 'Medium' and below, "Foliage Physics" doesn't work at all).

And I want to see the grass moving around me, but don't want to lose all my frames by switching "Effects" to anything above 'Medium'! So please:

1. Make so that all two "Foliage physics" settings actually work by itself, and are not tied to the "Effects" setting. As I said, if "Effects" setting is set to 'Medium' and below the grass doesn't move at all (even if both "Foliage physics" settings are enabled).
2. Make a separate setting, which would be under the "Foliage physics" settings, in the form of a slider with the radius of movement of the vegetation, and assign the "Effects" setting to other things.
||>you probably saw my other latest posts in here, where I talked about how vegetation movement decreases fps (because yeah, "Foliage Physics" activates only if "Effects" are above 'Medium' for now), but now I think that water mostly causes it...||

Now I'm attaching the screenshots, so you could see the difference in fps with different presets of "Effects" setting:

lyric lichen
#

Give pteranodon a basic, less advanced version of the hererra climbing system. At least some simple movement, since it can already cling.

keen wigeon
#

now we just need our hearts back to see health 😄

willow ridge
#

YOU GAVE US A PICTURE OF THE DINO WE HAVE ON THE SERVER AND IT'S FOOD AND WATER???

THANK YOU I LOVE THIS!!

PS I also love the new ai system, I think this will encourage people to spread out more - Now, you get food for spreading out, instead of getting food for condensing.
Edit: Never mind, now we only have frogs, so the ai still needs some work, but I like the idea you guys are aiming for.

distant plover
#

Maybe make a notification that you're fixing the errors so that everyone doesn't ask why you can't do any damage? TI_Dilothink

plain junco
#

Pachy damage is working fine, at least on the frogs

quartz tusk
#

The ping its unplayable.

urban dagger
#

the amount of problems with this game atm im like not playing this game till they fix it, evereything is screwed

unkempt bramble
#

For the love of everything that’s good and holy please fix the omnis hit box and pounce

woven flint
#

Lumen isn't working for me, It used to work before and on the ST but now it doesn't work despite using the correct hardware and having done all the standard technical stuff to try and get it to work.
I have Hardware Raytracing enabled too, yet nevertheless, you can see that my shadows in shaded areas only show as if I had Ambient Occlusion enabled, this is shown best in place like caves.
It just looks off and I really have no idea what could prevent me from using lumen features since the swap to UE5.

mortal rampart
#

I guess we can all agree that even with small fixes like the AI spawn you guys should test it real quick before rolling it out.
Im not mad about the frogeddon but for the future I think its better to test these thing to prevent chaos like this.

God sent the frogs to make the dinosaurs go extinct again thats my theory.

primal egret
#

The frog bug this build is possibly the best bug so far in Isle history. In the future make some sort of secret reference or extremely rare occurence referencing it.

radiant quartz
#

Greenhouse Laboratory Sanctuary
I think a unique sanctuary type to add to differentiate itself from the cycad ones we have now is one themed around a greenhouse. The design of the sanctuary could be themed around an abandoned laboratory zone with many run down buildings in various states of disrepair, from moderately untouched parts to other parts overrun with cracks and plants growing all over. The main entrance to the sanctuary would be the building doorways as juveniles can easily go in and out, with the interior featuring fallen appliances/furniture. The greenhouse laboratory part can be included in the design with a number of mini-gardens on the inside/outside of the buildings, as well as other free-growing plants scattered throughout. These gardens can be different in plant variety in their plant types of different environments to differentiate them from each other. The sanctuary mushrooms can also spawn in these mini-gardens growing freely, as well as with a small number just being scattered throughout elsewhere. Other rooms such as offices, hallways, and testing rooms can also be featured.

inner shoal
#

Every 5 seconds 2 frogs spawn while deino in waterTI_LUL

deep cloud
#

Start off babies with full hunger bar, the devs won’t even read this but it’s genually a problem, especially for new players or players coming back after a long stalemate or being bored out of their mind.

Not only does starting off with a low hunger bar end up having a very difficult early growth, but it also discourages being a carnivore as you will have to start the game by running around helplessly unless you are in a nest (which let’s be honest, nobody is using)

So atleast prolong our suffering by extending the hunger bar so we don’t have to be rushing around to eat before enjoying the game

hollow bobcat
#

The fog is incredibly frustrating as is. I love the idea of low visibility at certain times but as it stands playing in sepia mode then black and white mode heading through night is both frustrating and goes on for too long. It makes navigation almost impossible with certain dinos at night and with no color depth it makes the games tone very bland.

ashen carbon
#

Fix screen crashing/freezing whenever trying to join a server, it's annoying and add some safe drinking spots?? Can't have anything cause now deinos can reach east plains maybe make deino thirst drain faster while on land?? Idk but it's annoying they aren't even meant to be there

fluid crescent
#

It's near impossible to see at night as a petra; to the point that I simply log off as soon as the sun goes down...

neat cipher
#

Please make weather less frequent.

robust salmon
#

Put crabs and turtles back in. What's the point of making something and not using it? Beaches are barren.

mental relic
#

showing diet here would also be nice

ruby brook
#

Disconnecting from servers every 5 minutes of playing is pretty painful

white depot
#

It's not a game breaker, but when a Herrer lands on a branch and breaks their leg, they can't leave that branch because they can't climb nor jump with a broken leg. Probably should figure out a way to not let players get stuck on a branch like that.

civic matrix
#

Please fix the stam it just doesn’t work it’s totally nerfed Omni as they jump and run and pounce a lot then you have to wait like 5min to be full again and loose it in 20sec like please in real life a Dino could run for much longer and be recovered much quicker too

left stratus
#

Make the great 🐸 plague of '24 an official event to commemorate this tragic day! 🥳

wary oyster
#

Love the display you added to show the dinosaur and their stats in the server browser!

scenic swan
#

Just add a new dino already

frigid nebula
#

Unoffcial server wont stop crashing

echo yew
#

Can you add some Raptor’s Rock please.

molten vigil
# scenic swan Just add a new dino already

I think that frogs, rabbits, crabs, and chickens should be removed:

-- These tiny AI are kind of annoying to chase through tall grass (especially if you can't hear directional sounds) and are basically useless for the majority of species beyond the first twenty minutes after spawning in, so I think they should be replaced with something that can actually fill your stomach - perhaps more turtles on the beach, tacos in the plains, and minimi in the swamps

-- Of course, since small predators still need to eat, something like termite mounds could be added or even one or two locations where meat only for fresh-spawns can be semi-permanently found and consumed up until they reach juvie status (perhaps reflavoring the nurseries as dinosaur-graveyards with corpses and bones - it would fit the decomposing mushrooms and murderflies aesthetic imo)

-- Omivores like gali should still eat plants, fish, and babies, but they could also use the termite mounds for nourishment (same for cheri and trike) - I also like the idea of lungfish that can be dug up like roots or something else to fill the vaccume left by removing frogs from the swamp (we've got all those giant mud pools so...)

-- Like, it's cool that these little critters exist, but they don't really add anything to the game beyond aesthetics and their spawned presence seems to place a disproportionate load on the servers - from what I understand, there are a limited number of AI slots, and these guys are a waste of processing power (they might even be a problem once the large and mid-tier carnivores are added - I'd rather the AI instead be used for more dinosaurs like ava, proto, homalo, or frankly anyhting else)

Also, unrelated, there really should be some raptor rocks in the highlands at the very least (I miss the canyon, little waterfall, and beaches of Spiro - I also miss the old sunsets)

Edit: ok, buncha frogg-lovers here... I surrender and will join your weird amphibian cult.

wicked ferry
#

Please increase herraras walking speed, currently it is incredibly slow, and it gives very little difference to sitting

cerulean pollen
#

For the love of all that is holy, please give me my stamina regeneration back. I could list off a number of things that I could accomplish faster than my stamina regen, namely -

  • Finishing a dinosaur documentary
  • cooking the entire family meal
  • completing my grocery shopping
  • completing yard work
  • finishing books that I’ve been procrastinating
  • sifting through my 2000 junk emails
  • writing postcards to my entire extended family

Anyway, the point is…the updated Stam regen makes the game incredibly un-fun, nearly unplayable for certain Dino’s, makes me waste precious time looking for a meal on the way to the migration point, and has likely made countless people seek out other dinosaur games.

Bless.

thick otter
#

It takes way to long to regen and when a map is huge it takes ages to travel because you either waste your time walking or you sprint and sit down a lot. Some Dino's like ptero and omni rely on Stam to travel or fight and without more stam they are nearly unplayable.

ruby mango
#

the problem with stamina isn't the recovery time, it's how fast they deplete + the fact that walking barely regens stamina at all, this makes the game miserable to play for people who like combat and exploration, it feels suffocating and not fun, you spend much more time sitting than moving around unless you play like legacy rexes and only walk to get to places

wind nexus
#

Let's talk about humans!

Contract, missions and quests -

Give human players access to choose contracts to interact with dinosaurs. This could be as easy as viewing certain species from a distance until a specific behavior is observed (eating a plant or making a nest, successfully hunting etc), taking photographs of specific dinosaurs or trying to steal eggs. More difficult missions could be capturing a live dinosaur (using tranquilizer darts to sedate them and then using winches, trucks and cranes to get them into a cage, transport them to a base) or hunting specific species of certain growth stages and taking trophies. Contract rewards should be access to more difficult contracts, or Intel on supply caches and food locations, or even cosmetic rewards such as clothing or weapon flairs.

There could be other contracts such as collecting food (veggies, or meat) which would potentially put the humans in close quarters with dinosaurs by sending them into migration zones. Other contracts could be installing or fixing trail cameras, recovering lost equipment, fixing broken equipment, recovering an air drop of supplies, securing human facilities and reinstating power (imagine trying to tactically clearing the big domes) or activating the large gates that we've seen around gateway, making certain areas safer for a certain period of time or until they are destroyed by dinosaurs or sabateurs. I like the idea of using a tow truck to go out and recover jeeps or ATVs that have been broken by raging dinosaurs. I think this would naturally cause factions of human players to form and would cause cooperation to happen between human players, because this would be too difficult to complete as a solo player.

solar gulch
#

ok here me out a Panic abylity for smaller dinos allowing them to move faster and get up from being knocked down faster for a short time the downside would be stam drain is increased and stam will drain unless ur sitting it basicly would help dinos get away from things they really cant fight, and to prevent this from being used to catch someone it could have reduced attack dmg for its duration which should only be 30secounds to a minute (perhaps 4 call could activate it or it could have a custom 5th call) basicly adrenaline for the smols of the world

fallow vector
#

A way to move the hud around to other corners of the screen. Mainly when I think of streaming this, I have a chat in the bottom left, my bottom right is my avatar, maybe we could have a way to position the hud more flexibly so it's easier to manage for streaming?

spare wharf
#

It's not game related feedback, but more discord one:
Can u make like a role for updates and then ping that role, instead of pinging everyone each time?
That way ppl can chose if they wanna be pinged for updates, meanwhile "everyone" ping would be for more important stuff.

prime copper
#

fog still TOO long and TOO anoying.

lean rivet
#

bring back the queue system

ancient plover
#

Its like legacy i can see you guys fixed the feature where it allowed u to see what dinosaur u had in servers, but adding that removed the queue system? why?

spring forge
#

An Epileptic warning when starting the game, would be nice, since it still haven't been added yet after you guys have been notified of people getting seizures from playing the game

frank granite
#

Please give the new players a tutorial on how the controls work and how stuff functions. Right now new players like me are totally lost and confused when we just get put into a map with no information on how stuff works

opal holly
#

Fix the AI spawning, i starved to death like 10 times just today EVEN A BEIPI. Just there is no fish, no goats anything. Add more AI to the map, because The Isle is turning into a Starving Simulator.

haughty tangle
#

In #🐞-evrima-bug-reports-🐞 please list all the known bugs, this way players don’t keep reporting the same bug and players know what bugs to look out for

autumn marsh
#

Please put more ai around the map people keep on dying from hunger

sour lily
#

Would it kill you to be more transparent with your updates/patches? You said you've adjusted AI spawns but haven't detailed how, and I've spent nearly an hour running around South Plains/Northwest Ridge and had two juvi Carnos starve to death because there wasn't a single AI!

Update: Spend another 30 minutes running around East Plains, not a single AI spawn found.

Last update: So I've found out from other admins on a different server that AI spawns have been disabled due to them potentially causing crashes.
WOW. Really would it have killed you to tell your playerbase that? People see an announcement that AI spawns have been adjusted so naturally they're going to test it and in reality there is nothing to test because they don't exist! Thanks for wasting 2 hours of my weekend.

ancient plover
#

Reduce the utah pounce debuff when trying to pounce on something on an incline. Twice now I have been killed because i tried to pounce something and, i assume bc they were very slightly higher than me, my utah skidded along the ground and got stuck on the dino. I mean im kinda givin yalls the benefit of the doubt here saying its an intentional thing, its most likely another bug on the long list of bugs your game has...

unkempt escarp
#

Hi, I'm not sure how much this has been suggested - but I just bought the game today and I have spawned inside of a cliff and am trapped, I think a way to delete a dinosaur from a server would be a nice quality of life feature, as I'm going to have to walk away and do something else for 30-minutes while my dino dies so I can create a new one

steep trellis
#

The addition of seeing what dinosaur you have per server and server favorites working is a really nice quality of life patch!

round condor
#

More heatmaps for both Ai and players, gives us an idea of where everything is and the ones previously given were generally very helpful and interesting to see.

jovial yoke
#

ping and desync is unbearable

wicked vale
#

Ill never forgive yall for removing Tenos white 😭 plz bring it back.

hot oasis
#

Implement nesting grounds in gateway and make them viable through spawning plants there that get added onto the diet of "paired" dinos (could be explained with parents needing a different diet including more nutrients). Every other non nesting dino would still need to migrate but the parents would have a steady income of food and would'nt be in danger of starving all the time. This might also encourage nesting in general and maybe spread out the player base a bit more across the map.

blazing flicker
#

Make Evrima the default branch so it can be played on GForce Now. Please 🙏🏻

Myself and many others who can not afford high end PCs haven't been able to play since the UE5 update. Pleaaaaassseeeee 😭💔

woeful frigate
#

We have to get 200 players on the new map... its hard to meet someone.

neon folio
#

Bring back EU8, 9, 10, 11!!!!!

sick robin
#

Hmm no Fish at Water Acssess and no Fish at highlands…..

feral pendant
#

A simple auto walk button + if i walk and run i don't need to keep pressing shift to run

civic matrix
#

Please fix the stam it just doesn’t work it’s totally nerfed Omni as they jump and run and pounce a lot then you have to wait like 5min to be full again and loose it in 20sec like please in real life a Dino could run for much longer and be recovered much quicker too. Oh and those demon birds always kill me after I’ve survived a fight and go eat the body they hit me with the 1 2 3 combo and I’m ded or so low anything like a splinter would kill me like get rid of them doing dmg but keep the messing up ur skin and making u bloody

gentle cloak
#

Frog army taking over swamps💀

  • pls fix this it will get very laggy
lean crater
#

You should be able to scent npc animals

crimson wagon
#

If you lowered how fast the dinosaurs became hungry the amount of ai spawns would be less important. Perhaps you could adjust those numbers? This would also help as the map is bigger allowing a longer distance to travel before starvation.

sharp horizon
#

i'd honestly rather have a bunch of quality of life updates than new dino's atm. fixing the servers, tweaking dinos, other things like that.

shell mirage
quiet quarry
#

Bring back sandbox servers/gamemode 🫵

glad jackal
#

Honestly my biggest issue with the game is the desync. When I get into fights all I see is Dino’s teleporting around me. It feels like I’m fighting goku.

fickle scaffold
#

Minor detail suggestion updating the gore, sometimes I remember that update and how it was going to be so gruesome and bloody it'd be hard to look at. I think eating a body is just sort of second nature for isle players and we dont really think about it. Maybe incoporating the gore part into your dino getting ripped at, exposed bones, etc., would be neat.

For example, in combat, you might see missing ripped meat chunks on your dino based on where it was hit (locational damage). Blood particle animations between the mouth and the body, ripped flesh and a lot more blood in general on both combatting dinos. Right now we get some small scar details across the entire body, but if a carno bites my cerato's head, it'd be pretty cool/frightening to see what shouldn't be seen (while also indicating to the carno where the hit landed) . Being pinned could be even worse because you see them literally ripping into your dinosaur, which would really bring the horror aspect of the gore update back.

inner perch
#

when carno sniffs while standing, i can hear footsteps, but the animation not move its feet.
this kept me alert for almost 5 minutes.

tardy meteor
#

please give sarcos and dangerducks vision in the east plains pond. It wouldnt make sense to not add that (if you say no then you know nothing about realism and youre a crybaby)

dawn sandal
#

Why would you remove the queue system, everyone was happy when it was added.

stable pendant
#

For the love of God, fix the rubberbanding, please!

wary oyster
#

Please Developers, I know you don't like the idea, but we NEED some kind of way to get outa these holes.
A "Delete dino" button from the server browser would potentially be enough since you can often log out in these death traps.

I was just lucky enough to have another cerato nearby who could reach in and bite me to death.
I also made a bug report but I uh... forgot to paste in the coordinates x)

loud spire
#

wasted 6 hours of my life growing an adult deino over 3 days just to have the game crash every 3 minutes resulting in my deino mysteriously dying. should have stayed with legacy and milked as much cash as you possibly could, what a waste of the owners time money and effort thinking their devs could pull this off.

broken berry
#

New Game Setting

Add game setting "Disable Local Head Tracking" to Evrima, please

kindred pumice
#

Give People Dinosaurus back that they lost to Hackers if you have evidence

raw violet
#

Dilo in my opinion needs more aggressive colors for skins, as he is venomous all animals have some intense colors to say "Watch out, I can hurt You"

jagged snow
#

I want the orange male display. Give me the orange male display TI_dryoAAA

midnight spoke
#

youre just making it worse atm bruh give us the queue and servers back 💀

little gust
#

right now the developers don't make much money, as an example, each dinosaur is free to use. not many resources to make the game good. so here's an idea. right now there are 2 skins for each dinosaur. bring a third premium skin that looks a bit flashy (but realistic) that costs real money. for each playable dinosaur. then maybe get game better idk. what u guys say?

crisp ice
#

Please, bring back the suchomimus

candid bay
#

3 days without fishes in a lake and Lag with goods fps and pin low

feral anchor
#

I've given this game a lot of my time and I'm finally ready to write a proper proposal for the developers.
First of all, pricing, I'm aware this game is in its early access phase, I'm aware a game is really hard to make, especially if it's really graphic and has a lot of assets, but the price isn't worth what it is, at this moment. I suggest lowering the price to at least 10-15 euros.
Second, I've played for around 100 hours, the playerbase is TOXIC. The players will resort to killing each other if they have nothing to do.. I suggest adding more engaging aspects to the game, such as quests.
Third, we NEED more colour patterns..... I suggest making a currency system, an in-game shop where you can buy patterns, colours and dino slots. This will also raise player engagement.
Fourth, night vision, depending on what species you're playing, you can barely see anything during the night, making it a pain to move in the dark. I suggest changing the distance of the night vision instead of lowering the light, for example, one species sees farther than another. Onto more serious matters:

Crashing without actually disconnecting

It is always a pain to grow your dino in this game. Especially when you're crashing every few hours, and losing all your gameplay. When you crash your dino doesn't vanish, it stays in the game and, if you get killed, you lose all your time and work. It would be great if crashing could count as saving and logging off the game.

prime copper
#

so many crashes and disconections ....unplayable since last updates, PLEASE FIX

wise hinge
#

When you are in a group, and pouncing on a target, but the pounce hitbox hits both the target and the raptor that is already pouncing, and you fall over weirdly even tho you couldve sworn you were not directly pouncing your teammate, but the spot next to it.

^- for these scenarios i had a possible solution in mind:
Let the pounce have target priority so if you indeed hit both hitboxes that it selects the Dinosaur that is not in your group

willow ridge
#

Instead of deleting the sanctuary, I think we should add the sanctuary as an ADDITIONAL spawn location for babies. By no means the only one, I'd like to see all the other spawn points stay, but to allow them to spawn there would be nice because if multiple have the same idea about spawning there, then there will be players to hunt. Right now, it's not worth it because no one is there, because babies do not have the hunger time nor the speed to get to a sanctuary in any reasonable time. But if they could spawn there, then maybe it would be different.

And if they don't want to spawn there, then they can always spawn in one of the other spawn points like they do now.

candid umbra
#

Idk why but you made it worse.. I had like 10 crashes today and the servers are stable for like 15 Minutes before crashing again. Why

north beacon
#

why do you keep adding features that are either unneeded or make gameplay boring? And why are features like the queues seemingly removed or atleast not working? Why do the servers crash every 10 minutes? Edit: How about, if you want to add something controversial for example the stamina system, make a vote in the community or smth. That way you could avoid around 100 feedbacks per hour

quick cape
#
  • Doesn't save dino when you disconnect
    It takes so long to grow your dino, and then you crash and lose all your progress
  • Diet system
    This sucks on some species, mostly on the Deinosuchus. The Deinosuchus is a carnivore, whenever we have to get protein (S), the species can also be a Deinosuchus. It's hard to grow a Deinosuchus and it's a pain to be killed, especially by your own species... Unless you're adding this to every species, I don't think it's okay to make one single species cannibalistic
  • Smelling and food
    For the smelling, I'd like if the migration direction was more obvious. For the dino to either be able to smell the direction of the migration or add a map.
    Also, smelling the species of the dino or better recognition of the species. Making the colours different for each species, for example, green for the species you're part of and red for other species.
    I'd like for the water to be more obvious.
    There is a bug where the food sticks to the dino, causing the GUI to pop up, you can't get rid of it
old sky
#

Feedback: Nightvision brightness needs improvements

Description: While the improvements to nightvision have definitely been a step in the right direction, there is still room for significant improvement. In this feedback, I'm focusing on the brightness of nightvision for animals who see poorly at night (namely Stego and Cerato) as well as the stencil effect on the edge of nightvision.

For brightness, the minimum nightvision brightness you can have is simply way too low and makes poor-NV animals feel absolutely pointless to play come night and encourages users to just log off until day. There's a difference between "it's dark and spooky!" and "I can barely navigate".

For the stencil effect, I am still stoked that the idea for it got accepted....but the way it's handled right now kinda defeats the point of the original idea for it, that being it allowing basic navigation even if your actual nightvision is poor since it would outline geometry. Right now though it's affected by brightness, resulting in it essentially being invisible to animals with poor nightvision and defeating the purpose of it.

Suggestion: Reconsider just how low nightvision brightness can get and raise the minimum brightness a healthy animal can have. Animals like Stego and Cerato can have poor nightvision without being effectively blind at night. For stencils, make them always easily seen regardless of your species. Poor nightvision, rain, clouds, doesn't matter as you'll always be able to at least navigate at night with this suggestion.

Below or two images to help describe what I mean. The first shows how horrendous NV brightness can be for animals like Cerato, the second demonstrates how effective stencils can be.

real patio
#

Unstable patch fixes. After a patch there is always 20 things worse.
This time, the lag and ping is insane. Worse than how it used to be.
Crashing/Disconnecting. Good FPS with Low Ping but still insanely laggy and drawbacks in the server itself. Fix it.

frank granite
#

Please give us more dinosaur skins

subtle sun
#

Fix dilo's hitbox. I am so sick of getting stuck on people and dying bc I cant move away.

rancid nest
#

Add the ability to heal dinos if they are your packmates. Also allow Dinos of the same species (with the exception of those who can cannabalize their own with no negative consequence like the Crocs) to see each other more easily through the brush, allowing for more precise coordination and Finding each other

bronze wren
#

Fix ping issue

chrome anchor
#

Sanctuaries as they are now are honestly kind of lame for the most part imo. They have potential, but the actual execution of them leaves a lot to be desired.

Suggestion:

  • Role Sanctuaries and Nesting Grounds into one.
  • Tie them to Migrations, having Sanctuaries inside Migration zones to incentivize Nesting close to where Diets are.
  • Have more than one Sanctuary pocket inside Migration Zones, so multiple players can nest in different pockets spread out across the zone.
  • Make Sanctuaries so that adults ACTUALLY can't get inside and just slaughter everything like they can now.
  • Tying Migrations and Sanctuary/Nesting Grounds together makes Sanctuaries actually somewhat more viable for Carni's to get food instead of show up to an empty Sanctuary/Migration zone with nothing to eat.
  • Make different styles of sanctuaries, some being what we have now with tree thickets, some being little caves or elevated areas for dinos that can climb/jump like Hererra, Hypsi, Omni, or hollowed out trees that can be nested in for dinos like Hererra and Hypsi.
  • Include something like termite mounds, rabbit warrens, etc. as a food option for small carnis within Sanctuaries in the event that there's nothing to eat in the migration zone for Carnis. Perhaps set a condition with food spawns that these food sources don't spawn if there are a lot of dinos in the area
wintry tapir
#

EU 2 keeps crashing please fix

spice garden
#

Relate dilo venom use with stam or apply some stam-regen/drain debuff when used. Since people like to point out "realistic" reasons for justifying such things; Venom production is an extremely energy taxing biological process in the animal kingdom. Studies with snakes indicates that they enter a drained metabolic state after expelling venom; refilling their venom sacs makes them winded.

true wren
#

The isle evrima goes that well, that i installed it after patch 6 again and got deleted it again in 3 days, jeez what an troubling game, if i see how many players is still playing its allrdy dieing 5000 a.t.m. great job

wary robin
#

QOL Suggestion: Have a separate audio slider for SFX and Menu SFX. I love having the ambience play while am chilling in the forest but as soon as i check my stats that piercing noise deafens me. Thanks devs

mental relic
#

Ai is better spread around the map but having it spawn near players means its still pooling in North east plains.

Still not much of a reason for players to leave that area, and there is nothing else on the coasts or entire right side of the map.

vague forge
#

just died again to starvation, couldn't find anything larger than a chicken.

wraith quest
#

NA-3 servers are still crashing, so far it seems to be around every 10-15 min

left jewel
#

plus people hacking is messing up everything

stark whale
#

Just fix stam. Making it so you can't regen stam for 5 mins has not stopped this game being a deathmatch just look at east plains. Im currently starving as herrera and cant even go to any hotspots or migration because i constantly have to sit. It's ridiculous at this point, it doesn't matter what you were trying to do with these changes you need to look at what it's done which has made the game unplayable unless you want a walking and starving simlulator. 0/10 fun and engaging gameplay.

drifting widget
#

fix the servers they are freezing

inner grove
#

Increased ai spawn? Really? Funny because I died of starvation 3 different times after not being able to find a single ai. I'm tired of being forced to go to/spawn at hotspots to eat off of corpses other players have killed and get myself killed too, it's a big map and I wish I could explore it without being tethered to a few areas. But the lack of ai spawn makes this impossible

sage ledge
#

please never release an update and then leave...

glass lion
#

Can we get skulls added?
Probably one of the biggest factors in any survival game is the fear of dying, and I think one of the most iconic things that screams death or danger is a big animal skull sitting in the mud or a pit tar.
Adding more of a violent and dangerous feel to the game would be something very fun for new players to experience.

shrewd raven
#

Can non cannibalistic carnivores be able to recognise the scent of a dead dinosaur of the same species when they sniff for food? Leaving it as just a chicken bone like another animals that aren’t on diet can be confusing at first glance and gives false hope sometimes when you need food.

Here’s a good example. Dilophosauurs as a baby is pretty ambiguous as to what it is from afar or even when it runs in grass. Since a lot of actual playable dinosaurs (especially carnivores) are not on dilo diet, they all come up as the chicken bone symbol when you sniff. That and on top of a baby dilos looking similar to other baby theropods in size, there are times where you can eat these by accident if you don’t double check. It’s really hard to spot a dead baby dilo’s crest in long grass.

This will probably more of a pain when more theropod dinosaurs come and the babies become to blend into one another since none of them start off with their unique features.
Now even tho I used dilo as an example, this thing has happened with other carnivores too. Aside from actual cannibalistic animals, simply giving dead same species scent the rotten smell instead or something similar will work better.

delicate estuary
timid mist
#

I feel like the unstuck command should be brought back and I feel like Gateway needs more work personally. I've gotten stuck in many bugged areas and have lost full grown dinosaurs due to this. Especially in areas where people don't pay much attention to like waterfalls. I've gotten stuck numerous times due to poor sculpting of the map and so have my other friends and there isn't a way to get unstuck. I feel like if there's going to be some areas that are left not so finished, there should at least be an unstuck command for it.

hard fog
#

Prior to the December update we had, Gateway map had real good heat-map with players actually being distrubuted around the map somewhat equally with some spots seeing more attraction due to being close to spawn.

After the December update however AI took a different route and that drastically changed how players behaved.
AI would follow players and with highly populated servers it would follow player concentration which I'm guessing is just an unforeseen consequence.
This shift has impacted various aspects of gameplay:

Herbivore Experience: The AI following player concentration has made playing as herbivores less dynamic and engaging. With food dropping near players, there is less incentive for carnivores to explore and migrate/follow herbivores, herbivores following their diet getting no "action" outside of designated areas resulting in a somewhat monotonous experience.

Carnivores: No longer needing to actively seek out food, they became more and more favourable but not without issues. They'd basically only get to see couple of species(mostly carnivores too) to hunt and interact within a small area. This is problematic for those that enjoy to come across variety of species. Game mechanics like Migration Zones and Sanctuaries would basically be ignored by them entirely.

Performance Issues: The concentrated presence of AI around players has led to performance issues on many rigs. The pressure from large piles of bodies strains system resources, impacting the gaming experience for a significant portion of the player base.

New Player Experience: The changes have made it challenging for new players to understand the game dynamics. The concentration of AI in specific zones discourages exploration and limits the discovery of different parts of the map. We'd prefer players being encouraged to explore.
This was somewhat of an issue before but it was just due to some parts of the map having no migration zones and AI spawns. Nothing that could not have been improved.

Regarding all that, I'd be thrilled if following were considered:

Reverting and improving AI behaviour: Instead of AI following player concentration, consider having AI spawn at designated zones as before, preferably around migration zones, with improved behaviour so that they move around the map more predictably and does not wander aimlessly into unpopulated areas, maintaining a cohesive ecosystem, promoting a more balanced and strategic distribution. This was so close to being done i feel like.
Changing each and every one of designated AI spawn areas according with a revised heatmap to ensure AI is where it is needed and not near the map border could also be considered but it'd need time to let the heatmap take its balanced form.

Recent changes after the break made it so that it'd spawn more frequently but still follow players.
I'd be speaking for the behalf of the community when I say please revert this behaviour of AI
We don't want AI to follow us, we want to chase and find it.
We'd rather have AI spawn at designated zones with better behaviour.
I am pretty sure the latter was your aim until some point and I really hope you guys extend on that idea instead of still letting AI follow players but spawn at a rapid pace so that lone players get AI for themselves.
It is real saddening to see everything you guys have built thus far to ensure a balanced heatmap crumble within days.

Thank you

lavish viper
#

it wouldbe cool if the bird effect where they fly away when u 1 call was added back again

leaden steppe
#

Utah - i failed a pounce with direct contact more than 7 times in a row (im guessing its the only from the side rule) and plus that weird magnet animation that happens when you finally pounce 💀 ..yea....other than that i lost 30-40fps on average (cant recall a time i seen 80fps with everything on low except lumen) BUT (A big butt) rubber-banding is less frequent with major hitches.

unkempt burrow
#

It would be so lovely if developers would spend a few hours double checking meshes before launching a map.
I've ended up in a hole with my deino.
Waterplane is there so it impossible to see it's there untill you're in it.
Water physics are too low placed to get up from it.

Please make some way to kill your dino or a way to unstuck

gleaming hull
#

Let Hypsi gather and Command Frogs with its calls. The frogs would attack anything the hypsi attacks so hypsi can finally rule over the isle(also no limit on how many frogs a hypsi can lead). Death By Frogpocalyse

bold moss
#

get the diets to work so that it fills up the correct slot i was eating lines and it stopped filling up the slot half way then filled up a other oen

short dove
#

Can we get seperate downloads for evrima and legacy so we can switch between them without having a download/update?

wispy forge
#

increase the z walk speed on all dinos. especially on Dilo and herrera. It is unbearable how slow it is when z walking. It should be faster than crouch and slower than the trot.

eternal ice
#

Games completely broken in its current state, the lag around the map makes combat impossible. Back to zero AI, along with the general server lag. not playing again until next patches roll out seems like

green basalt
#

Will there ever be a time when you can swim in the NE lake as a Deino, and actually see beyond your head as a fully grown one. Not just halfway along it's body?
If there are Elite Fish in the lake, I can't see them and when I do finally find one, they vanish into the murky water.

coarse lion
river yew
#

The game is in very bad condition and needs to be fixed urgently.

dapper epoch
#

Honestly, im done playing official. u guys really need to start giving some notice before u make decisions. I had grown a deino to full on eu8 and next ting I know u remove the damn server. wasted a bunch of time growing for hours just for it to get removed. didnt even get to enjoy being a fully grown deino and having fun, as the whole point of growing one. But ofc u just have to do some completly random and unnessecary without notice

steel pewter
#

YALL NEED TO GET YOUR STUFF RIGHT DEVS

whole terrace
#

Appreciate y’all’s hard work. Looking forward to playing once everything is fixed. These ppl have nothing better to do than complain, don’t listen to them!

wicked ferry
#

Ptera at the moment is not in a good state. Ptera has extremely long stamina regen for its size, which makes it impossible to catch fish and land over again as a juvi, and most of the time, you’ve starved before the fish ai has spawned. This has lead to ptera being incredibly underpopulated, as it is a weak flier with terrible stamina, just to entirely rely on ai which is usually buggy anyway.
I would suggest significantly decreasing pteras stamina regen time, aswell as making it stronger so that it can actually catch juvis, since all it does currently is hunt ai. And for an almost exclusive ai hunter, the stamina drain has made it a lot less fun than it should be.

jagged snow
#

For 20 damage, the tail attack animation for dryosaurus looks like getting hit by a feather duster. Make the whole body push its weight into it, needs more force behind it!
Right now it's like the legacy Ankylosaurus' tail swing where its as if the tail is a separate entity that happens to sit on its back. It isn't convincing

ancient plover
#

Isle it’s not a bug or anything but I really wanna play this game I’ve seen gamingbeaverplay it and other content creators like Anthomnia and Owltime but it seems the game isn’t available on console, if it’s on ps5 I understand but please could you try put it on ps4? Thank you for listening.

split timber
#

Please add a symbol of corpses of your fellow specimen, so you don't cannibalize on accident, happens way too much now. (Cannibalistic Species excluded)

unkempt escarp
#

I think it would be nice to have the "Eggs" section of the character creator lit up at a glance if there are nests available, rather than having to click sub category everytime, I imagine after awhile people forget to check or don't bother, so that would be nice information at a glance

left osprey
#

i was gettting lag every few seconds this last hour or so of playing on na5/na6 - so checked my graphics driver and it was out of date by one version so installed the latest graphics driver which for nvidia is 546.33 on windows 10/11 ... been no stutter since installing the latest graphics driver and rebooting windows

check graphics driver version:

run dxdiag.exe from the windows start/search ... select the display tab ... on the right hand side look for where it says version no, feature levels ... check if it supports 12_1, 12_0 and not just 11_1, 11_0 etc ... you can also see what graphics driver version you are running just above it.

full geyser
#

Ptera is not a combat oriented dinosaur. It's a sightseer and fish catcher. Please reduce the stamina cost for flight, it makes the dinosaur no fun to play as when you can't gain any altitude or travel more than 500 yards without having to stop and rest for 5 solid minutes (even with a full stamina regen diet).

naive crescent
#

I beg that you make it to where admins can join even when servers are full. The server I'm an admin on has 2 servers that are constantly at full capacity so it's hard to get on when people need help. Keep in mind, we already have each server at 170 as max amount of people. 🥲

ruby mango
#

please devs play the game and see that it is simply a giant deathmatch simulator right now where everyone goes to the migration zone and kill each other repeatedly

mental relic
#

Sucks to see all the hard work and well thought out level design that went into Gateway and migrations spreading people out be wiped away by a bad ai system
feels like were going backwards into Spiro and Legacy days

distant plover
#

So far, eu1 is running smoothly, no ping problems or teleportations backwards, no more frog army, we'll wait until the servers are full

mellow dragon
#

Im seeing floating deinos and after playing for a while everyone seems to freeze and im unable to eat, in server NA-1

sick robin
#

So i Play Ptera and i can eat many fish 👌

lyric crescent
#

So appearntly if you are envenomated and somehow survive, but are low on hunger, you will die anyways. Since you can't smell niether can you see, call it a skill issue, but when venom lasts 10 minutes, what am I supposed to do?

past sonnet
#

Afk sim confirmed. Can you fix the stam system or change it back to the old system. Ty

pine hearth
#

It would be awesome if we had some tide effects sometime in the near future on the beaches, just for some nice realism, occasionally drifting in crabs and turtles.

ancient plover
#

stop crash stop no fish spawning stop server issues --> delete the game

inner shoal
#

Make water drop slower while raining,raining season should help deino migrate.(deino only have 500 seconds water)

fossil tide
#

please oh for the love of god make it so ur game doesnt crash every 20m i cant nest for the life of me

gaunt rampart
#

When the server reaches 98-100 people, it will crash. Please fix.

hybrid quarry
#

Night vision toggle in the skin selection menu

stoic willow
#

honestly, few of the dinos need better color options, most are just different shades of brown and green, everyone looks the exact same, especially for herrera, add some more red tone colors, yellow, orange, even black, idk why we cant have some black besides on the marking selection. not asking for neon colors, just needs a better variety range of colors.

warm yarrow
#

Decrease tenontos water drain, in the lord's name why does it have to drink every 5 minutes?

native osprey
#

Love the weather effects at least.

noble coyote
#

It would be possible to correct the sound bugs, our ears are screaming, thank you.

unreal haven
#

Please add: compo, troodon, and schooling fish to the herrera dt.

second idea, allowing dilos to canni

raven cobalt
#

Any updates or notices on fixing server stability ? AU1 seems to crash every hour so ?

drifting cipher
#

pls revert stam regeneration TI_Succ upside_frown

restive comet
#

Have an anti cheater system where, if detected, it will spawn a slightly bigger pterodactylus AI that one shots whoever is marked

fallow vector
#

THERE IS TOO MUCH FOG TOO OFTEN GOOD GOD PLEASE CEASE

nova knoll
#

I would've gladly paid a bit more for the game if it ensured that there were more people/more people were able to spend their time working and maintaining the game so it would run smoothly, and things like the issue we're dealing with right now were fixed a bit faster - though I do understand that it's not an easy process.
I think it would also be great if the servers had a bigger capacity - Gateway seems enormous when you play it even with 100 players on - not counting a few hotspots it seems really empty at times. I also agree that it would be great if the stamina could be adjusted a bit better - traveling from one place to the other is taxing when you need to take very frequent breaks. I really enjoy the game otherwise!

modest crescent
#

Put migration system only for those who want to become elder (So those who want normal dinos can explore the map without any problem and find less rich food)

prime wedge
#

Server crashing is actually out of control

slow comet
#

would be interesting if troodons venom was more stamina based meaning if envenomated by a troodon your stam is locked at 25% meaning you need to think more when using alt attacks and sprinting but also troodon could have a damage multiplier so the more people in the group the more damage you do so if you have a group of 2 you do 20% more damage but a group of 8 you get an 80% damage buff so the larger your group the more your bite force increases. This could prompt people to play troodon more and make them more deadly since rn they are kinda just brushed off and rarely get a large kill and are not the little terrors they were made out to be.

woeful frigate
#

When i spawn sanctuarium or migration are soo far away...

bright rune
#

When I try to load into a server my connecting screen will freeze for a few minutes and then I’ll spawn under the map and able to see through it then I’ll usually get taken back to the menu screen there’s no error message for this now but it’s the same as the client disconnected error

solid token
#

Server crashing is toooooo often lol. Plee\

raw violet
#

Servers crashes are horrible... bigger dinos like Deino can only wait to die because as a opportunistic predator he must wait for prey and keep getting hungry.. meanwhile servers go down and everything resets.. Also water disturbances detected by Deino are barely visible... Previous rings were better and should be brought back.

brave swan
#

I hope the devs start playing the game before making unnecessarnerfs like the carno nerf , really bad nerf which you have to ambush, but you have to hold charge for like 5 seconds which anyone nearby will hear your loud footsteps and evade you easily ... as a experienced player i think carnos didnt need this nerf . about raptors the nerf is good in paper , but in action is terrible since the servers are not stable at all , lag/desync too much and it will make the pouncer miss pounces that should have landed on the side , it goes both ways .

edgy spear
#

The developer: can we destroy an entire game? yes we can. Drop the reload of Stamina and nerf the ai for food and done. ah i forgot , let the servers crash every 5 Minutes, than we are done.

lime vigil
#

When Troodon's resting its sniff animation is slightly too close to the ground, needs urgent patching makes game unplayable.

primal fog
#

so im a but upset with the amount of money i spent on this game just for every update to get worse and worse, the server crashes every 2 minutes. the hitboxes and Stam are over the top bad, and I'm just not enjoying the game all round, can i get a rough time when the servers will be fixed and stable as only then i can actually play with some enjoyment, there's no ai spawning and the constant crashing of servers and resetting fresh kills are stupid, it makes it impossible for EVERYONE to grow so we end up doing quick deathmatches as baby dinos as that's all there is to do, and for a company that's made 1 million dollars + I'm very let down at how the team has decided to proceed wit the game, yall should have kept the old map, added the new dinos- gotten feed back and then changed once the new dinos are working properly instead of 1 massive update ultimately screwing everything and losing players in the thousands.

hushed willow
#

Eu 1 just crashed or reset 2 times in less than 15 minutes. plz do idk something. UPDATE it jsut crashed again after 5 more minutes. UPDATE after 10 more minutes i joined eu 2 and it crashed in less than 1 minute.

marsh swallow
#

Please add the hp percent back. I would like to know if im good to hunt or not.

ruby mango
#

eventually please let us customize the migration system on private servers or give us the option to turn it off completely

fickle scaffold
#

Please allow community servers to adjust hunger and thirst drain rates, this would help a lot with people who want varying playstyles.

mortal rampart
#

My last info was that you tried to spread people out and prevent hotspots forming, but in the current state of the game Ive seen no people anywhere except in NE and East Plains... Its even worse than at the start of gateway.
Even spiro had more spread out players since you needed to go to certain areas to find different diets/AI.
Why not take this system back into gateway to force people to wander around if they want a good diet?

If you dont want to use the old system at least build more around your migration system (not a fan of it) because currently it feels like a feature which lost its purpose. Whenever I did go into the migration zone (mostly because I was desperate and hoped for something to kill and eat) it was completely empty. The map is so beautiful but currently at least 70% of the map is just empty...

hazy solar
#

Please fix the heartbeat, it will take a little time to show exactly what state you are in

shrewd raven
#

Stam drainage from bucking off a raptor should be dependent on the raptors growth. I as a 70-80% dilo pretty much had my stam wiped by trying to buck off a single fresh spawn Omni. Adults can take the full drainage but a baby raptor shouldn’t take that much stam from me. If anything our buck should be more aggressive towards them as they literally weigh nothing.

Further more, I’m not sure how I feel with the concept of losing your damage/bite force when wounded or when you don’t have diets. If there’s no food whether cause of buggy ai or low pop servers/ herbivore are in mega herds, my damage shouldn’t be punished cause now it just becomes impossible to get food later.

If I’m a pred that just escaped the jaws of another pred, I then feel like I have to sit for the rest of my game time session to heal back not only my stam, but also my health and my damage. I did a good job escaping my demise and yet I’m handicapped. Simply snatching up a juvenile dinosaur has to take more unnecessary effort now for no reason. How do I contest other predators for a meal? I’m just sitting duck waiting to die. Everything just feels slow now and I want to be able to explore the map more but with these slow regens for damage, health and stam and these unreliable ai spawns, I’m forced to sit and hide for 80% of my game time.

Final note. Not a fan of having to navigate around the map by following the roads. Idm if people do but from my experience trying to get to places, I feel like I’m forced to otherwise you fall and break your leg or worse. I’d like to cut through the forests unseen as both herb or predator. I’d imagine this situation would get worse when humans are implemented with their guns and vehicles (?). We’re just gonna be sitting ducks at the mercy to them. Plus if animals do use the roads, predators need ambush spots to cut them off or stalk them just off the road but currently there’s just no space for that to happen. I can see why predators don’t leave the East side. I understand you prolly want to increase traffic for certain migratory paths but imo that’s just not it.

soft prism
#

Think those little birds that spawn on ai deaths are doing way tomuch damage ?<@&505047238674874368>

boreal dove
#

I've definitely gone through a good double-digit number of server restarts and endured the rubber banding only for my full adult dilo to be deleted from the server. Thanks for that. You can write an announcement about how the game is playable again when it's playable again....!! !! ps once played a full grow dilo on eu4...

toxic spoke
#

Do u think its fun to play ???????????

gentle cloak
#

PLEASE REMOVE FOG SO OFTEN

astral osprey
#

Please make more mushrooms in sanctuary i find it almost impossible to get enough nutrients before the bees kill you as stego

crisp ice
#

Please, bring back the suchomimus

sleek obsidian
#

first time player here, i am mostly friendly on survival games, so i'm trying to learn game on friendly unoff servers. is it normal there is literally nothing for me to eat anywhere, nobody responding and i have no idea how to read compass? sometimes i get some icon with footsteps & when i start following it just dissappears? there is just no AI, no food for herbivores nor carnivores, i'm a bit lost here

pure yarrow
#

Add the Option for Feathers in the Color Menu on the Omniraptor, since Omni is a mixture from Raptors and most/all Raptors had Feathers, For players who want Featherless they can just choose that it has the featherless appearance.

lone furnace
#

suggestion to prevent hackers 1/2 tapping people: make sure the damage value doesnt exceed the value at what growth your at. and if it does they would get instant kicked/banned for exceeding the damage value

oblique pine
#

are the servers constantly restarting. i get kicked every 10 minutes and the game acts like it does when it restarts

chrome anchor
#

Austroraptor Suggestion:

I think it'd be neat and make Austroraptor a little more unique from the other raptors there are to choose from if Austro was able to use its webbed feet to "run on top of water" for a short duration, similar to the Grebes bird ( https://www.youtube.com/watch?v=_ejFk0I6mIA ), making it both more of a threat to other small tiers around water sources/rivers and more capable of escaping bigger or equal sized things that threaten it like Dilo, Omni, Cera, Carno, Rex, etc.

Long enough that Austro can fairly easily cross most rivers without submerging itself, but larger bodies of water (like the Highlands lake, wider areas of swamp where its deep, etc) will end up with it in/underwater.

Which it can still use to get further out into large bodies of water if it wants to and feels the risk is worth it, but will be more vulnerable father out in water to attacks from Deinos, Spinos, aggressive Beipis, etc.

This would also create some more risk around water sources from something that can give chase better than a Deino, while creating interesting interactions and opportunities for things like Deino to hunt while Austro or its prey are preoccupied with each other, since Austro will want to stay near water for the best personal advantage.

Clark's and Western Grebes are the heaviest animals to run on water. How they do it is as mysterious as the supposedly-impossible flight of the bumblebee. Here is a quick clip from an upcoming film by Conservation Media

▶ Play video
rotund cairn
#

my screen 50% of the gameplay...

frail pewter
#

Stam cost of jumping should be decreased from 6% to 3% to compensate for the longer stamina regen.

sonic ivy
#

With all the restarts it is really hard to get a good food supply, every time i hunted a boar or found a bunch of fishes, the server get restart even before i can feed well. After relog on hustle again to find food, exhaust all my stam so i cant fish again and nearly drown. Stability is now important and should get focus in next development steps.

raw quiver
#

Can we please do something about herbivores killing for sport? theres gotta be some other objective in the game bc people are bored and just want to kill for no reason. This has got to stop...

silk canopy
#

Could the game just be rolled back before 20th Dec. Update for a bit and tested on QA? It's painful (if even possible) to play with the constant crashes.

wary oyster
#

I don't play Carno, but I seen a video on how their charge acts now.

If you are going to keep the "must charge for x distance to knock over", the time needs to be shortened. You gotta charge from pretty dang far away to knock someone down it looks like. Maybe it can be adjusted by size if it isn't already?

brazen ibex
#

I suggest that Herrera have less stamina usage when it comes to long pounces between trees and not use stam when performing small jumps/hops such as jumping between branches or to get over small rocks/obstacles, it would make it much more fun and fit its role as an agile scavenger/opportunist

dawn sandal
#

Uhh yeah there appears to be no queue system anymore and the servers constantly crash. 😕

hushed nymph
#

Some servers are not here anymore since yesterday (NA 8/9/10/11) I had adult stego/tenon and deino on it. Could we have them back with our dinos? Because i'm very sad to have lost those adult dinos that I took so much time for them to be adult

trim tartan
#

not all dinosaurs should have the new stamina!! it makes absolutely no sense for a pteranodon who literally weighs 3 kilos only being able to uphold itself in flight for like 30 seconds of acceleration (you dont see a bird that size resting for 15 minutes)

wary arch
#

Please add more colors for teno💔 Right now there palette is so bland, it's hard to make nice skins. It's all dull tans. Me personally, some nice oranges/yellows/browns would be nice to have!!🫶

deft sandal
#

A thing about playing the Stego:

At the moment when I play Stego it feels like migration is always at swamps ... I guess its because most people see migration at swamps and are like ... no I dont wanna walk 30+min just to get some diet. So they swap server. Playing Stego feels very boring because of this. I would suggest giving the stego more migration zones on the way to swamp (River delta?, South plains?)... maybe even some in the north of the map (East plains?, Northeast plains?). You could even make it that the next migration is one of of the two that are the closest so people really migrate and arent like ... nah ... just a random idea from me. Thanks for reading 🙂

dense tusk
#

Please give carnivores that can't jump a vertical directional attack to deal with pterodactylus. It can be as simple as using space and LMB to use that attack, since the space button isn't being used for anything.

dull trail
#

Nested in offspring come out as carbon copies of the same gender parent wayy too often. I feel like it might be bugged right now, even, but even before they came out as carbon copies often.

Can we get children being guaranteed to get at least one thing from the other parent?

forest lagoon
#

maybe revert to the old AI spawn system if the new Global Spawners seem to cause constant crashes? I love the new update with everything but these constant crashes make it really hard to get an good session going

fresh ingot
#

ok serous suggestions time. make it so you can pounce from anywhere, give back the bleed but not as much from an insta pounce but if you jump off too soon you do 0 dmg, getting knocked off by terrain deals collision dmg depending on the speed so 1 dmg per kph, getting hit by something bigger then you while in mid air during the pounce will knock you down. does this seem balanced or no serious reply's only lets figure out how to fix this lol.

amber void
#

Give Herrera an F call and fix sloped rivers to not constantly splash when swimming on the surface.

clear fossil
#

Well, this resistance as it is then makes you want to stay in one place, and for carnivores where there is a concentration of people... since you can't go out for a walk or look for prey much

whole topaz
#

I have a proposal when it comes to the stamina system. This is not to revert it back to how it was, but to tweak it in accordance to what dino you are dealing with. For instance, the herrera is an ambush predator that spends most of its time in trees, only coming down to drink/eat a kill it pounced on. Due to this its stam cost should be centered around being friendly to what you're SUPPOSED to do. Jumping between trees/climbing should have a significantly decreased cost compared to running on the ground. As of now travel with almost ALL dinos does not appeal to what your dino is designed to do. This applies to creatures like the bepi and ptera as well. I do hope you'll consider this, as I think its a good way to encourage a play style true to the dino selected while taking the edge off of the current stamina system.

stuck fern
#

if there're no plans to fix stamina, at least make it so hunger and diet drain slower. I've died more to starvation while trying to chase migration routes than I have to other players. Hunger, thirst and diet are all things that we're meant to manage, but at the moment, it's more or less unmanageable. you constantly have to find a new food source no matter what you're playing because your diet will drop by 75% in like 20 minutes when it takes you almost an hour to get anywhere due to the stamina system. AI aren't plentiful enough to make this a valid mechanic with the game as it is. (edit: I also strongly feel that the game's sandbox; ei: new dinos, ai, and interactables should be added before making such drastic changes to things like stamina and in turn diet and sustenance elements because the sandbox in any game, shooter or survival is the groundwork after map design. making sure each dino works properly in the environment they're thrown into is HUGE for a game like this and is why games like path of titans don't work well and have crazy amounts of controversy. Once playables are properly introduced with their specific mechanics (venom, sparring, etc) and only then should they be modifying stamina values to the extent that they have. Also keep in mind this is to be considered seperate from buffs and nerfs to each animal. Ya'll want your game to succeed right?)

odd oar
#

The constant crashing makes the game hard to enjoy like I used to be able to. Occasional crashes every few playthroughs are whatever, but it's currently happening at least 4/5 times a playthrough. I've seen more AI with newest hotfix... so good job on that. Also, when grabbing or eating from bodies your character may freeze completely and become unplayable.

signal bison
#

Constant crashes from the server. The game crashes. I can't play this game.

idle prism
#

a few more areal creatures
maybe a smaller one with more stamina, (dimorphodon?)
and something in between quetzes size and pteras size, (pterodactyl?)

elfin remnant
#

The stamina rework that we currently have is a step in the right direction but feels too punishing at times. It does a better job at forcing you to walk, and conserve stamina more, but can be annoying at times. To fix this without going back to how stamina was before, I propose a sort of mix between the two.

When you first sit down, you should have a small "burst" of stamina regain, before it slows down and returns to normal, slow stamina regen speeds. This prevents you from being punished for using small, short bursts of energy, but still forces you to rest for longer periods of time if you exhaust yourself completely. Along with this, different animals should have different amounts of stamina they regain during this "burst". Something like dryo should be able to gain much more stamina from its "burst" compared to a cerato.

Additionally, make hunger and water drain slower on a lot of animals to further encourage you to walk instead of running everywhere.

agile granite
#

Migration zones became really tedious for some of the herbivores (I speak from experience as a dryo)... Since the developers introduced a change in diets with a change in the migration zone, it became impossible to find any nutrients outside of them. This forces herbivores to sit in their zones, sometimes for hours (when the zone does not change), turning the game into a boring afk with no chances for exploration.

I don’t think carnivores like this scenario either, because their gameplay also turns into a constant search for AI if they don't want to go into a migration zone (i. e. don't prefer to afk'ing in an area of 500 square meters, lol).

If the food for herbivores was spread all around the map, but maybe in scarce amounts if it's outside the migration, the game would become more interesting for both parties, allowing them to actually meet each other outside of hot spots or "afk'ing" zones (zones with little amount of herbis).

**So:

  1. Spread plants all around the map, but let them spawn in scarce amounts if it's outside the migration zone. (just like it was in november horde testing)
  2. Don't change herbivores' diets with the change in migration zone.
    Extra: show "adult" diets in TAB-menu for fresh spawned herbi juvies along with sanctuary mushrooms. They already can see the migration zone, so why not the food that grows there?**
torn beacon
#

A hotfix about the server crashes (4 tries, 4x after ca. 5-10 minutes ingame kicked back to main menu) would be very much appreciated!

drifting cedar
#

turtle nests with buried eggs at the beaches that you are able to dig up and eat

dry remnant
#

Implement an anti gamma system, some players use filters or other things to remove the advantage on things that are suppose to thrive at night like Dilo and Troodon

spark nimbus
#

okay so i think that the way migrations work could use something else to spice it up, this being like a trail system to the migration zone, for example the only the herbivores could smell it with scent and this could utilize the already made paths in the game or trails. what would happen when a new migration zone appeared on the map would be that the herbs would see a highlighted trail/path that was nearest to them, if they decided to follow these they would get a small speed buff to trotting making the journey easier, it wouldn't be required to follow these paths. different herbs could also get different buffs on these paths besides speed, this would help them deal with the other Canis that would or could be hunting or ambushing in these trails or just simply following the herbs and picking on the weaker ones. i believe that if this was in the game it would make players want to go to the migration zones through alternate routes, bringing a bit more life to the rest of the map. this was just a spontaneous idea I just had so if I didn't explain myself well I apologize.

old sky
#

A suggestion for how plants spawn for herbivores

Please reconsider using the original idea for Migrations where plants spawn primarily in zones, but can still spawn scarcely elsewhere where it makes sense. Having plants be ONLY in zones can make herbivore travel feel ironically limited since if you leave the zone, you can't get any food, so you feel glued there until it changes (which can take a very long time). TI_HypsiPlead

graceful kestrel
gentle cloak
#
  • FIX AI SPAWN RATE
  • FIX FOG
  • FIX EATING/GRABBING NOT WORKING
  • FIX SERVER RESTART EVERY 5 MIN
  • FIX STAM SYSTEM FOR SOME DINOS
  • ADD MORE COLORS FOR TENO
dense abyss
#

The AI should make calls, just like in Legacy. It adds to the ambience, immersion and also makes finding food easier.

noble lava
#

games unplayable right now

keen wigeon
#

Titanoboa as a future playable

kindred pumice
#

Pls make smth against Hackers

mental relic
#

Spawn areas are contributing to hot spots in a bad way right now, allowing players to chose their spawns allows them to chose where the ai will spawn and where all the players on the server will be

Solution 1: Remove player chosen spawns entirely and spawn players in an area close to a sanctuary at random and different ones across the map at that. This way ai will not pool around players in high density spawns but will instead encourage players to not only to to sanctuary's but also just move around in general because food isn't abundant in the middle of some random jungle.

Solution 2: Fix the ai and remove it spawning around players unless they are nesting

Solution 3: Limit what dinosaurs can spawn North east plains to 1 carnivore and multiple herbivores

green thicket
#

The amount of periodic disconnects and crashes when eating right now is absolutely crazy.

lean crater
#

Just allow carnivores to graze until spawns are fixed 🙂

harsh stream
#

make the East pound to mud because of too many players
its how on Isla spiro

empty pier
#

Go for quality of life updates first!
-Fix the fog
-Fix the sound glitching
-Fix the desync
-Fix the que system
-Fix the potholes
-Fix Ai Spawn
-Fix Night Vision
-Fix the game.

paper fiber
#

Make the raptors pounce work consistently so that when i click it it actually jumps

random tundra
#

Would the devs be willing/able to discuss things like the netcode and optimization/synchronization with the community a bit? I've heard a few people that know Unreal and server coding mention a few things that may be of concern that I could gather up for a Q/A

warm goblet
#

Maybe in the future when we get all these bugs and issues figured out. Maybe add Lurdusaurus as a playable. It’ll be a change to the roster and a new semi aquatic that’s a herbivore

dapper rose
#

could we have servers that work mayhaps

restive comet
#

Give pachy an ability bar like dilo and carno so we don't get roaming packs of trolls spammin headslam and griefing, pls

worn sand
#

Go for quality of life updates first!
-Fix the fog
-Fix the sound glitching
-Fix the desync
-Fix the que system
-Fix the potholes
-Fix Ai Spawn
-Fix Night Vision
-Fix the game. X2

silk canopy
#

It would really be great if the game was playable like a few days ago, I like the update but please, roll back some versions or something like any normal dev, not his barely communicating 1 „hotfix“ a day buggy mess. Please something.

stoic willow
#

make fog a rare occurrence. its too common and too long.

true brook
#

The current state of scavengers, although quite nice, is for sure lackluster, scavengers simply have more dinosaurs in their diet and can eat rotten corpses/bones, which barely differentiates them from conventional hunters and makes for a very uninspired niche.
My idea for scavengers is to make them stop having search for their preffered prey, but instead making it so they can gain nutrients from ALL sources of food, doesn't matter the dinosaur the carcass belongs to or the state of the body.
How it would work is that the scavenger could have a menu on the character screen that would allow it to choose exactly what diets it wants and in which square they belong to, and upon finding a corpse the scavenger would gain especifically the diets it chose beforehand.
This change would reward people that play the dinosaur in the intended way, going for whatever corpse they can find instead of having to constantly deal with scarce diet sources, while also allowing a much more unique take on scavenging than what we have now.

wise hinge
#

cant play for 5 seconds without server crashing 😦 its rlly bad atm

quiet tundra
#

Need more players slots on official servers!!!

west prawn
#

Super annoying that there’s heaps of ai fish but hardly any ai that spawns around land (at least from what I’ve found today) especially when u have dinosaurs that rely on ai to survive and the little Dino’s too. Hard af surviving as herra

thin meadow
#

I just do not understand why Gameplay aspects were changed so drastically compared to how they were before this patch: 0.13.18.17

Every single change made towards the AI, Food and Hunger drain and Stamina has been a detriment towards the enjoyment of the game since that update and this is clearly a opinion strongly held throughout the player base according to the hundreds of feedback messages sent on these topics over the course of the last 3 weeks. If this isn't understood by now, then the feedback channel isn't being properly read, and if it is understood, then its being ignored, or the actions that are being taken aren't being communicated.

Personally these changes have tipped the paradigm that makes the game no longer enjoyable to play. It'd be nice to see them reversed and rectified to remove the hyper competitive and intense Death matching and return to a game that emulates survival, exploration and immersion. Currently it plays like V3 Sandbox servers dragged from the bowls of 2018 Legacy.

vagrant willow
#

if you think this is playable you are mistaken . please stop the constant fog

woven vortex
#

I think more blood pooling under corpses when your rip them open would be a nice touch

ruby mango
#

it seems that the dev team recognized the problem on spiro, that players dont travel around the map and only congregate on central. But you decided to solve the problem in the worst way possible by forcing players to move with migration zone or they starve. Give players actual reasons to go to different places of the map, give certain dinos enough hunger and thirst time and stamina to actually go out and explore instead of telling them where to go with a map pin.

drifting needle
#

If Herra can dive, please let them see underwater, doesn't have to be as good as the gator, but something!

glass lion
#

Somebody explain what this weather is meant to be? It's really annoying how bright and dense it is.
Can we please get this toned down or removed?
(It's night btw)

delicate jewel
#

Is AI broken? there is absolutly zero food for predators unless your a water based Dino. after dyeing 8 times as a juvenile from starvation it makes it almost impossible to play the game when you cant even survive long enough to find your first meal. i understand its supposed to be realistic but hours of searching for food and getting zero isnt exactly fair.

unkempt bramble
#

1} THEY NEED TO INSTITUTE A GORE MECHANIC WHERE HERBIES LOSE HEALTH OR VOMIT OR SMTH IF AROUND GORE/corpse for long as these would stop tenos and stegos from just running around and bullying people of their food, would also help against mixpacking another would be a debuff if a herbie starts an attack.

2}Please please fix the omnis hitbox it’s been broken for so long carnos charging the air behind you and hitting u and ceras and dillos bites missing but still hitting it’s exhausting.

3} for goodnesssake this is a game not a torture platform bring back GETTING STAM WHILE WALKING

wary oyster
#

Gateway has had a pretty rough launch along with the new dinos and mechanic changes but I wanted to say thank you for all the updates you're pumping out to try and fix the game we all love and occasionally rage at / hate 😛

strange finch
#

increase the range of calls

keen hamlet
#

bring back spiro as the main servers i miss it so much i miss when the game was actually fun.

misty finch
#

You can hear deinos ambient noises under the water. Not sure if other players can tho.

opaque meteor
#

Gateway looks better but spiro was 10x more fun. Please consider why that is and take into account everyone’s feedback as most of what is said in here is completely valid.

lyric crescent
#

It takes around 2-3 mins to get stamina as a herra, I lose that stamina in what feels like less than 2 while running on the ground. this is just one example but my point is increase stamina pools especially if you're not gonna be changing the stamina regen.

vivid ivy
#

so tierd of dying to agro ass pachys that just gang up on you and break your leg instantly and you just sit there and suffer because you cant even alt bite, at the very least let us keep our alt bite when having a broken leg to even have a chance to defend ourselfs its very oppressing and demoralizing

neat cipher
#

Fix migraton zones please… very boring rn as an herbivore specifically because they take so long to change + theyre always in the same 3 places (swamp, NE plains, East plains)

scenic swan
#

I think the player cap should be capped at 200 instead of 100 now that the map is so much bigger ik the ping and fps would have to be adjusted and stuff like that but im tired of starving because I can’t find someone

digital tulip
#

The main branch of the game should be Evrima. It's time to switch. The playerbase on Evrima is larger, the Evrima branch is more fleshed out, AND most importantly, people who rely on GeForce NOW to run the game cant play Evrima because Legacy is still considered the main branch. And you can't switch betas with GeForce NOW.

smoky sphinx
#

give everyone a chance to refund even after 8 hours of gameplay

heavy night
#

get a better anti cheat

arctic forum
#

In the current state of the game, certain mechanics are rendered redundant, such as nesting and even migrations and sanctuaries. A major cause of this is regional spawning. It allows players to spawn in a certain area with a perfect idea of where they are. Because of this, it allows the spawns to turn into mini hotspots and as places of surplus food. This mitigates the need to visit sanctuaries and migration zones since food is almost always guaranteed to show up in the spawn regions. Nesting also becomes useless, as players can find each other easily.

A solution to these problem would be to remove the regional spawn system entirely.

Benefits

  • Carnivores are encouraged to visit sanctuaries for food

  • Migration zones gain a larger significance as players will be going to them more due to having no other reliable sources of food

  • Reduce deathmatch scenarios (no one wants to spend another 20 minutes walking back)

  • Spreads population

*If the goal of the regional spawning was to make finding one another easier, there can be a party system where a player can invite their friends and they spawn within a certain radius of each other. This eliminates the nightmare of traversing the map to meet up.

  • Would only apply before spawning in
azure leaf
#

Something I've noticed for a WHILE about Herrera's relationship with AI;; While you are in a tree- from what I've tested-- deer, goats, and boar can detect you. Herrera is obviously not fast enough to chase them down on foot- so even if you manage to jump to a tree high above them;; they detect you. Likely just because they are AI and can know where the player is. This makes catching AI a---- tricky matter, at the very least. There seems to be no "stealth" affect vs AI while in trees. Even on occasions where an AI begins to walk toward a tree I've been resting in, once they come within a certain range they flee. This should probably be addressed.

little gust
#

Give the system back to have more than 100% diet. We should be able as stegos or tennos or carnivore to have +200% of each diet to travel arround map and not be sticked to the migrationzone. Its right now completely walking simulator. If u not walk 3 hours on a map then u get debuff -25% all?
Who made this system?

fading knot
#

I think I have a rework idea in mind for herbi diets and migration zones : instead of making migration zonesbound to dinos, make plants migrate instead.

What I mean is that for example, sunchoke roots will only grow in 1 or 2 places in the map. After some time passes or enough have been eaten, that place changes. And every type of plant does that independently (except fruit trees, which I would like to see being a specific case as explained here : #general-feedback message )

Every plant moves independently, so it means herbivores will actually have a choice of where to go and what diet they will get out of it. And they meet up naturally among species when they have the same thing on their diet, instead of diets changing with every migration.

Of course, this causes an issue when it comes to being able to know where you can find the plant you're looking for, without cluttering the compass. But I believe scent needs a rework no matter what, so there's that. I believe such a change would make migrations more organic, more engaging and allow for better exploration.

clear storm
#

you should have more emphasis on exploration. since the isles story is supposed to be told through the environment. now i dont know about you but i highly doubt the entire story takes place at migration zones and that one spot completely dominated by carnivores... NE i believe...

fallow vector
#

There's a potential algorithm that could be made to make the migration zone better while keeping optimization in mind for the game. If we add AI to spawn in migration zones that rotate on a timer and add a natural expiration to live AI to "die" on their own while out for a certain period of time. It's possible to make it so X amount of AI are out at all times including corpses, then when X amount of AI (and corpses too) has been reached on the Isle as a total, then spawn in the compy's and birdies to eat up the "oldest" corpse to be on the ground. The migration zone would spawn in new live AI to walk around and in doing so, older dead corpses would be prioritized to be eaten by scavengers. I don't know the exact math to do here, but if it's possible to do this in a way that promote migrating to a new zone but leaves meat available in the last zone after it ended... this could promote rotation and travel while providing food and interaction to herbivores and carnivores both.

Scavengers could sniff around inactive areas for leftovers while herbivores stick to active migration zones, and the hearty big bois also try to stick to this for "fresh" AI spawns that don't run the risk of expiring or being eaten by compy's. This way there's technically always "2 zones", the active migration zone, and the recently ended zone with whatever's leftover from when it was active. Accounting for the total AI that can be spawned at once on the isle, this could be done in a way that can keep the servers optimized and promote activity/movement/exploration for every dino. Big bois also can consider going to the "not active now" zone to hunt scavengers as food too. The whole idea would work off the basis of rotation of the main migration zone and the expired zone being what gets cleaned up from the compy's and etc afterwards. Corpses will run thinner in this zone but there will never be a "third" area with leftovers in it if the math is done right.

potent cipher
#

Add Perentie lizard Pattern for Megalania, and ofc simular colours >.< pretty please i beg

lean rivet
#

please PLEASE fix the servers...

pure yarrow
#

Loving that the Dinos you play are displayed in the server menu, thats awesome!

civic marten
#

Fix Teno water drain

royal berry
#

Make the dilos turn radius like that of the utah and also allow the dilo be able to jump. I can't see for the life of me why it wouldn't be able too.

humble sluice
#

so what is the isle evrima in 2024?

crashes a lot
Servers crash a lot
cheaters are more frequent
un-optimised causing constant unstable frame rates
lots of known bugs still there
it's the best option for a dinosaur game but
been in beta for years
the game punishes with little reward
AI spawns aren't good at all
to few dinosaurs most being small and useless
is fun to play when you put all of that aside

i literally just got my full grown dilo killed in 1 bite by a fresh spawn cera. not the first cheater encounter of the day!

left stratus
#

add damage check to make sure a juvie cera isn't dealing 2k dmg ❤️

quiet turret
#

i know it'll probably never happen (for various reasons) but i would love if this game came to mac
jus recently got a mac that would totally be able to run the game and id love to be able to play the game on it. again i understand that it'll probably never happen due to optimisation and the fact that all macs use integrated graphics (even tho its still rlly powerful) :)

unkempt escarp
#

Either fog needs to happen way more rarely, night needs to be shortened by 50% because the game borderline stops at night, between night vision being so bad and fog blinding you, it's just afk until day

silent estuary
#

how about solving existing problems instead of bringing innovation to the game? you said that the crash problem was solved in the latest update, we are eating more crashes right now. is this the solution?
note : if only the developers had stayed on vacation, at least we wouldn't have eaten so much crash.

dreamy copper
#

Please communicate with your community. Communicate with us that you know of the bugs, even better if you specify the list in priority order so we actually know what is being worked on. I don't just mean the random messages in Isle Discussion. Actual announcements that aren't vague communicating that you're actively working said bugs. Please and thank you.

mortal rampart
#

Please be more transparent with the development.
Ive mentioned it before and now its the same no one knows what you are doing right now, you said you're back from the break but it feels like the opposite with these gamebreaking problems that aren't being fixed for days now...
Would it hurt you to just inform your player base of what you're doing or planning to do?
This would not only decrease the amount of hate towards the game because people would know whats up but would also prevent people suggesting things that are already being worked on.

My guess is you don't even read these channels because I rarely see any update which has suggested changes in it...
And with the state of the game right now it doesn't even feel like you play this game yourself at all.

You got yourself quite a decent player base and if you don't want people to just stop playing the game out of anger at least let them know your next steps...
Its not like it would take you hours and hours of work daily to inform your players what you're doing and planning...

plush jasper
#

I saw this art on Pinterest, do you think it would be cool to have such mechanics in a Mayasaurus game?

thorn shell
#

Please give us an updated roadmap that showcases how you guys believe the game should function in the end. Right now it feels like every new system contradicts your own vision of the game, and the community becomes divided as many have to rely on their own interpretation of your goals.

You want players to explore the map and spread out, yet make it impossible to navigate places outside the well known. You don’t want to add a map, yet your world building has no build in logic as to how to find water/food (like moving downhill to find water), you implement systems that punish moving about quickly with the new stam drain, yet increase the distance between “livable” areas where players find food, causing creatures to make haste to cross that distance.

So what’s the end goal there? I think you should either give us a way to navigate the world, or stop pushing for exploration.

Then there is your vision on hunting, where you want carnivores to track creatures whose tracks you find, and make the fight a skill based and escapable thing, but make the tracking system next to useless to use except for when you had already spotted the prey and know where to look, and make combat a 100% commitment choice between fight or flight that rewards underhanded tactics instead of proper hunting behaviour.

So how will hunting look with finished systems? I think the tracking system should become far more useful for finding potential prey, instead of pinpointing and following an already spotted creature. Stamina should be more dynamic, allowing carnivore players to fight without needing to lay down to regen stamina, but force more short breaks, make mistakes more punishable and make them force the carnivore to back of for a bit. Herbies should be able to fight while fleeing, and make getting away an actual thing. Right now, any bit of bleed is just a death sentence as it’s too easy to track. If your current hunter fails, you're still a beacon to any passerby.

tender river
#

increase spawn rates for dots Diet in migration zones. Currently since its so sought after it always gets fully eaten and then there is none left

torn beacon
#

V3 hotspots, not perfect, but much better distributed over the map than Gateway. Why?

opal ruin
#

At one moment there were 100 frogs on my screen, I guess that's what's causing the crashes

willow ridge
#

Could we increase herra's ability to drag bodies and let it take bodies with it into trees? I've taken fish with me into a tree so I know it's possible, but tricky

eternal ice
#

Another great fix, not sure why you devs wont just roll back a few versions, it was broken but at least playable before. now there arent even any spawns showing up lmao

pseudo timber
#

Before yall start saying stuff. Just give it a rest, anorak is trying to find the reasons why they're crashing. And it's near midnight for him. All this passive aggression is only gonna be annoying.

onyx wasp
#

Give Tenno a swamp Migration; it would make the swamp more interesting and alive. Additionally, Tenno is perfectly suited for watery environments.

tame moat
#

Personally I think the game may benefit more from work and tweaks being done on the major features that hold the game together, like optimization, fixes to audio, input, connectivity issues etc. What I mean is that perhaps its time to prioritize trying to prepare for a future release, or at least have plans for one.
Things just kind of happen to happen recently.

The way it feels, a lot of simple polishing has been done lately and it doesn't really address the fundamental issues.
Such as, lack of purpose for playing. I want to see more info and progress on things like elders, mutations etc, that would fix the game up in that front to give some reason to keep growing dinos beyond just fighting, because that isn't what the devs want!
Nesting needs to work and be functional, worth the hardships, and fun. Combat requires good connectivity and for grappling physics to function for it to really be unique and fun.
And then typically, the old things get forgotten with most new updates and a new addition comes out for you to polish and shine up.
New playables are always fun, and pleasant to use of course! But playables being released with the several broken systems tends to round up to the playables also being broken. I wish that the fundamentals would be fixed and expanded upon before things are pushed out unorderly.

The goal for early access games should be to allow players to test out, give feedback on and support an upcoming release by showing promise!
But it's been a while, and the game doesn't seem to be much closer to an actual release.
So many people have spent hard earned money on the game through all this time, it needs to start being more than a passion project.
I love the game, really, I do!
I want it to succeed and flourish, and I'm happy to have supported this game for the time I have! And I would love to see it all come together properly.
There has been no talk of an official release for a very, very long time, and they dropped their (mostly)finished game for it years ago.
I want this game to be more than a joke, and be successful and fun to a large variety of players.
TI_MinmiBongo

quartz ferry
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We need a constant test branch for evrima so that if issues like these happen its isolated and if it breaks the game it doesn't effect the stable version of the game

slow comet
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for some reason the plains are really bright but the forests are really dark

quasi phoenix
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It is so nice of the team to keep restarting the servers again and again so many times, instead of just turning it off so no one can play while they try and fix it.

lilac finch
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weird idea that would be cool as heck if it could be implemented into an appropriate dinos kit; similar to how kangaroos can grab/grapple predators and hold them under water to drown them, imagine if a dino in the isle could do that. Not sure who would be a good candidate for that tho... Beipi? Para?

frail laurel
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stop AI attacking, its dumb that your swarmed by bird after a tough fight, or when you finally hunt your first food as a juvie, just to be attacked by things that fly just above your head

stoic latch
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Add phiomia

pearl raft
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MIGRATIONS
I suggest doing some changes to the migrations of individual animals as it seems to me that majority if not all herbivore animals, have a migration zone at NE plains, or very nearby. This area is a
crappy cheap hotspot where people often don't even leave because they're scared of starvation. If there is a zone where a carnivore player can sucessfuly "sit around" eating whatever and thrive, it shound indicate a misstep. Please do something about it.

AI
It is no surprise that AI is a constant problem. There is either very very few or not any at all. Herbivores can graze to avoid starvation, while carnivores can't really do anything alike. I suggest AI spawning around a starving carnivore in greater quantities. Perhabs making a noise after spawn. Whille you may not wanna step into Legacy's tracks, this damn version of the game actually gave you a chance to get out of starvation. (Legacy's AI spawning was exploitable, but in Evrima the AI spawns outside of the player's range anyway)

Juvenile Hunger
whilse I'm mainly a herbivore enjoyed, this text is pretty much all about carnivorous diet. Add the amout of food a juvenile spawns with. We're no longer on a map where we know every corner and can reliably look for food in certain areas (arguably), therefore as a juvenile, you should be given more time to seek nutrition instead of choosing to jump off a cliff because you already know that red stomach isn't going anywhere because there ain't no AI where you would expect to find it.

continue working on the game as well as you'v been lately. good work on Herrera and Dilo, can't wait for Dibble, ahoy